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/domg/ - Dominions general

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Nobody makes a new thread edition.

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a war game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-"""progress""" wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin (NEEDS UPDATING NERDS)
http://pastebin.com/uTZnjYwm

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
https://www.dropbox.com/s/eo3qbjlixfghvs4/Debug.zip?dl=0

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.

>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Sy, Maerlande, or Nuclearmonkee
>Jump into MP feet first; ask for pretender advice in the thread

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
Previous thread:
>>>171363141
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>>171485269
poor domg, no one even shitposts about backstabbing anymore.
>>
do special monsters abandon sieges for other lands?
>>
>>171487038
or I'll have to wait until the province is depopulated by the legion of gods?
>>
Postponed by 24 hours because Ragha is stalling again.
>>
>>171487592
5 stales, christ
find a sub
>>
>>171487038
They do every once in a while.
Sometimes though they don't.
>>
7 posts and already ded
>>
>>171490782
Some fucker is clearly casting burden of time.
>>
Does MA Ermor have anything that teleports around the battlefield like vampires?
>>
>>171491985

Vampires dont teleport so I have no idea what do you mean. They fly tho, you mean anything that flies?
>>
>>171492254
If that's flight then I guess I'm conjuring some rotten eagles soon. Thanks!
>>
God, why can't you just bump the goddamn thread, you pathetic virgins.
>>
>>171492541

Yes, flying units move instantly as there is no flight animation.
>>
>>171491693
I cast Foul Vapors and then Vengeful Waters. All the enemy commanders got diseased and died. It took more than BoT to kill this thread.
>>
>>171487868
A pain when you're restricted to phoneposting.
>>
>>171494129

Just find a sub, thats what admin is for.
>>
If one player somehow managed to hold onto every global slot what would be the combination of globals that would fuck the rest o the world over the most?
>>
>>171496104
Well, Arcane Nexus is the most threatening spell in terms of actually winning, followed by Enchanted Forests if you have bloodsac or more temples than other folks.

If you mean just making everyone else miserable, I'd say Astral Corruption, Utterdark, Enchanted Forests, Foul Air, and Wrath of God
>>
>>171496492
Mind, Arcane Nexus is pretty lame once AC goes up. People just stop using gems for some reason, makes it give no more gems than say Well of Misery.
>>
>>171496492
What about Enchanted Forests, Vengeful Water, Looming Hell, Wrath of God and Foul Air?
>>
>>171497323
VW is local to your dom. Keeps you comfy, but isn't necessary screwing the world over until they try to take you out. Looming Hell is annoying, but unimpressive. Mostly it's just used as a ghetto dispel, since you can spend blood slaves to take up a global slot.
>>
>>171498009
But what if your dom is being pushed everywhere by enchanted forests?
>>
fomoria and anyone interested in taking down lanka: contact me on steam - Filium
>>
>>171498687
Don't attack me, that would be rude.

t. nicknight
>>
>>171498687
>>171499850
imgay
>>
>>171500349
me2
>>
>>171499850
t. malakal
>>
>>171502506
me3
>>
>>171504068
WANNA RUB OUR BUTTHOLES TOGETHER?
>>
>>171504993
You sure you're gay and not just a drunk chick?
>>
>>171500349
It is not gay if I'm wearing cat-charm, r-r-right a-a-anon?
>>
Gotta love these desperation bumps.
>>
>>171506389
I dunno anon, wanna roll the DRN and find out?
>>
>>171506904
Well we cant cast gift of health on the thread so we might as well work with what we got.
>>
>>171506943
No thanks. Even if you did turn out to be a drunk chick odds are you'd a fat or ugly one.
>>
>>171506904
There are only 17 posters, and I'm at least 2 of them, because phoneposting.
>>
Give me innovative communion strats!
Stuff like soul vortexing your slaves and surrounding them in chaff, or putting them on the front lines as a "wall of death"
>>
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This is my goodbye. in case my message dont go thru this turn.

"Having summoned each of the elemental royalty, even the tainted one. Having counceled with the Daeva and even with the Amesha Spenta, They finally understood the emptiness of existence.
They then retreated to their chamber, their former cell, and meditated and researched until their own body dissolved. In the process, they impregnated each of their subjects and devotees hearts, thus living forever as a thought, a sentiment. Even if a new Pantokrator shall rise, They will forever be remembered and revered even by the foreigners."
>>
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post mages
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>>171507460
I saw one dude send a guy to the arena with a ton of blood slaves to act as a barrier which I thought was pretty innovative.
>>
>>171507469
you are going AI? nah mate you can't do that. just when the really good stuff was about to happen.
>>
>>171508989
W-whats about to happen anon?
>>
>>171510704
I bet you "wish" you knew
>>
Looking for a Ragha sub.
He`s midsized and not in any wars as far as I'm aware (except the neighbouring AI player).
>>
>>171511787
I am not AI!
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>>171511787

What bless and how big is he +/-
>>
>>171513815
10-15 provinces reasonable scales Griffin bless.
I can give you exact bless when I get home
>>
Real talk for a second here. What's the use of the Bodhisattva of Mercy? Flying + Glamour + Awe should make for a decent thug/SC chassis, but she's so expensive in pretender points and low on HP. Air is pretty good for SC buffs, and astral has body ethereal but magic duel vulnerability.

But if you don't kit her up to hit people, you're paying a lot for random abilities. Healer isn't bad, but it's not make-or-break.

It just feels like there's nothing she does that isn't done better/cheaper by a different chassis.
>>
>>171515396
Good for disciple games.
>>
>>171515396
>>171515606
Also dragon girl shenanigans.
>>
>>171515396
Probably there for fluff more than anything.
>>
Going out of town on a golf trip from Wednesday until Sunday. If you could delay that would be fantastic. I could be down for sub but I really would rather delay.
>>
Dominions cart racing game when?
>>
Total War: Dominions when?
>>
Dominion Souls when?
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>>171520095
Yo I'd play the shit out of that.
>>
Mortal Dominions when?
>>
>>171520095
I think Total Warhammer is as far as they're ever likely to push nonhistorical/realistic content and that's nowhere near enough for Dominions.
>>
>>171520640
Total Warhammer is good, though

Makes me want an officially endorsed Mount and Blade: Warhammer, rather than the (Admittedly fairly good) mod we have.
>>
>>171521174
I dislike a lot of the mechanics in Total Warhammer. Agents especially. So many things feel like they are just slowing down the game and stopping me from having cool battles.
>>
>>171517521
Ugh. We just had a weekend delay
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http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2517

What do you think
>>
>>171521174
Mount and Blade Dominions mod fucking when?
>>
>>171521828
Who would the mages be
>>
>>171521698
They're balanced against themselves, but we need more nations for a legit MP game. Other "shooting" modnations are either total thrash (X-COM aliens) or 2OP4U (Doom demons).
>>
>>171507469
man i'd rather put the game on hiatus than have the biggest nation go AI


the point is RP, not winning. Kailasa leaving was already annoying enough
>>
>>171522060
What about the star wars guys?
>>
>>171521995
Really expensive recruits with OP as fuck ranged weapons. Maybe some of the other magic shit dudes have in some mods.
>>171522118
Wait the monkeys are gone?
>>
>>171522145
They have really strong PD that honestly should be outlawed (shooting AoE grenadiers), but are countered entirely by arrow fend or A9 sacreds. Also, artillery is very important for those 3 gunpowder nations, and can kill most vanilla dom4 shit with infinite magic phase bombardments.
>>
>>171522259
I mean the soldiers you have something to work with even if they are kind of bland, but for mages you'd be stuck with generic stuff with no flavour or lore
>>
>>171522413
Some if the mods have some shit. I think there is a heroes of might and magic one that has undead summoning mid battle and I know there is one with healing spells.
>>
>>171522413
>>171522572
Also just work in the lore by limiting the spell weapons to certain nations. Abysia gets a ton of fire shit and not much else, C'tis has death shit and so on.
>>
>>171522720
I thought you meant making Dom4 mod nations out of the Mount & Blade factions? Like MA Swadia: Lions of Calradia or whatever
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>>171522932
No the other way around.
>>
>>171522932
>King Harlaus cast Feast
>Ctrl+M
>>
>>171522259
yeah they went ai this turn
>>
>>171523815
Sweet. Maybe the AI is dumb enough to try and storm through my pillar of fire meat blender.
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>>171525620
hi abyssia. help me make caelum not quit
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Dom4 webcomic when?
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>>171527446
Not like I have much say in the matter. I have one candle left and I am gambling that it'll last one more turn either for the monkeys to furder themselves on my fort or for me to summon enough fire snakes to try breaking out.

All those fire spirits I summoned when I had eternal pyre up were super worth it by the way. Its pretty much thanks to their gem generation that the chimps couldnt just wear down my last fort by attrition.
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>>171527548
it already exists
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>>171528173
Now, build out each pretender with appropriate stats given their abilities and whatnot.
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>>171528662
I was planning to do a kill six billion demons mod, DOOM 4 and samurai jack happened
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>>171528754
Do a samurai jack mod nigger. I want to be Aku and crush FOOLISH SAMURAI with my robot armies.
>>
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>>171528662
>>
>>171528982
>implying an Aku nation would be capable of making the necessary Anti-SC natively
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>>171529234
Just wish for his sword lel.
>>
>>171529234
Can always just cast him forward in time gain if worst comes to worst.
>>
>>171529204
blood astral fire. nature and death hasn't been shown.
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>>171530171
Arguably the tree dude that de-ages counts a blood magic and she certainly has nature magic.
>>
>>171529405
Season 5 about to show you why that won't work.
>>
>>171528662
Jaggy is an E4 giant with 99 prot and resistance to everything
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Cute LAtlantis art
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>>171532635
noice
>>
>>171532635

I love Deep Ones!
>>
dom4 is 14 bucks on GG
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>>171534350
Still 14 bucks too many.
>>
>>171534495
>implying you haven't gotten hundreds of hours of entertainment out of the game, causing the price per hour to go well below a penny
>>
>>171534695
It's 0.0082352941176471 bucks per hour for me.
>>
pls don't die while i sleep
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>>171535086
Don't sleep then
>>
>>171535086
Don't worry about me, I hid my viscera outside of my body.
>>
>>171535350
>superpowered hindu demon god cant figure out immortality despite cutting his head off multiple times
>little bakemono shits can do it no problem
Kek
>>
>>171535909
Imagine the god of war and victory doubting the fact that he'll always win. He'll just stop existing at that point. Same with not needing such lowly forms of existence as immortality.
>>
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>Magic Enhanced
>>
I wish Dryad Hoplites were good.
>>
Is there a way to copy and paste in the message box? I have a message I want to send to 5/6 players, and typing it 5 times is a bit much.

Ctrl+V doesn't seem to work.
>>
>>171541704
You gotta type that shit manually, reminds me of an ancestor of mine who worked as a secretary in the civil war for Lincoln and signed tens of thousands of bonds for 36 hours permanently disfiguring his hand and maiming him. Ctrl-v is for weak 1st world babies.
>>
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Is it kill?
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I made a natgen with only nations led by female mages, would there be any interest in such a thing.
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>>171544975
I'm also trying to figure out how to edit the dm to remove non female pretenders for ultimate immersion, if anyone knows that would be cool.
>>
>>171546146
That's a good mage. What are her randoms?
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>>171546217
Meh. she's an ethereal Elder Druid. Those guys are all right, but nothing to rave about
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>>171546217
Here, the nations are fairly diverse despite being seeded from only amazonian theme some get lizardmen slaves, other sub races different types of cavalry, and largely different paths.
>>
>>171546304
Not if she has A random, muh boi.
>>
>>171546401
You're right, of course. Now she's an iron adept++, which is much cooler.
>>
>>171546304
Ethereal on its own is pretty nice, makes them fairly resistant to RoS and EQ.

If she's cap only that's not great, but she might be rec-anywhere which would be amazing.
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>>171546449
Shes cap only, another nation had some very cost effective ghost apes though.
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>>171521698
>Varlam casts Blessing
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>>171546618
>150g S1N1
>not even sacred
"cost effective"
>>
Finally this game is over.

I can give a short writeup of my thoughts on warhammer dwarves, if anyone is interested.

I'd also be interested in hearing what you other guys playing thought of your nations
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>>171546640
Thugged tanks are almost as good as cyberdemon assassins.
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>>171546663
sort yourself out
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>>171546389
Are there any power armor nations? Always love those.
>>
>>171547302
What do you mean by power armor? Humanoid giant cav? None of those sadly.
>>
>>171547415
Hoburg power armor dudes.
>>
>>171547081
It's shit
>>
>>171547713
All it needs is a Lance to be fair
or more Prot.
>>
>>171548152
Nope. Still shit.
>>
>>171548152
If it had both, it would still be a worse, non-sacred windrider - ie, it's shit
>>
>>171548268
>worse, non-sacred windrider
You get an amphiptere when it dies, that's a pretty big benefit that windriders don't get.

Still not worth 60 gold though. Maybe if it had a temporary second shape like zhayedans instead of dying shape.
>>
>>171548492
Ah, so it's more like a cave knight except without having incredible hp and prot on the dead thing
>>
post more natgen stats
>>
just post the mods
>>
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Finally I'm free from this game, holy damn.
This marignon took forever to kill a dying nation. I even had to demolish my own temple to help him domkilling me.
>>
>>171552205
Did mari run a quadbless in that gme too?
>>
>>171552234
No, only D9.

I rushed him and on turn 9 he was sieged in both of his forts and down to 1 or 2 provinces. But then Bats backstabbed me and I had to retreat.
Then bats defeated me and they did the infinite BM of letting Marignon take my cap.

I'm not mad, though, as I killed lots of units.
>>
>>171546751
Yes, please. I want to hear about what the WH nations are like.
>>
>>171552528

Dwarves seem like a worse Ulm. Mainly due to more expensive units and -path for mages in combat.

Bretonnia has no usable mages and elite excellent cavalry. Not even sacred tho.

Wood elves and high elves have extremely overpriced units and decent mages, nothing stellar tho.

Lizards have fuckall if they dont abuse their Slann but that limits them a lot. Troops are good and get a lot of sacreds too which is also good.

Empire has mediocre troops and a lot of usable mages. Nothing really outstanding tho.

All in all order is extremely underpowered.
>>
>>171552528
Sure. There weren't any other warhammer nations in this match though, that was a different game.

Also, I fail at writing briefly. This will be multiple posts.

First off, their commanders. They have an amazing scout (20g, high MM and survival on basically all terrain, terrain rec on caves). I made a lot of these, the only scout I like more is harpies.

They also have the Thane. He's a shitty commander, but he's worth building because he comes with 100g worth of your basic infantry for 80g. He can be permanently stationed in provinces by changing his shape, and gives +2 PD per turn. I really liked this mechanic. The PD didn't really end up very helpful for me in this game, but against raiding nations I imagine it could be quite valuable.

Finally, there's the miner. Stealthy and high mapmove, if you're recruiting national commanders this is the guy to get, especially to leader miner troops.

Next, mages. In my opinion, you should be building almost entirely Engineers outside your capital, and Runelords inside your capital.

Runelords are amazing mages, and one of the major strengths of Dwarves. They have good path variety (F/A/E/W/S) along with Master Smith and Forge Bonus, letting you churn out a wide variety of items for basically zero cost. I rushed construction and got a ton of work out of 1 gem lightless lanterns and owl quills. They're a great way to get into new paths too, as with master smith a single empower will often be enough to start forging boosters.

Engineers are good for their price, and get a fairly diverse set of paths. You get a variety of E2F1, F2, and A2 mages at 140g each (and they come with armor). 1/4 don't get very good paths, but I ended up building water bracelets and lenses to let them cast quickening. At 2 gems per engineer, it's actually quite doable.

(1/3)
>>
>>171552528
>>171557853
The rest of the options are poor. Runesmith apprentices get substantially less useful paths than engineers (the S1E1 are nice, but not nice enough), and Journeyman Runesmiths and Runesmiths look good until you realize they get -1 to all paths in combat, making the majority of them absolutely worthless in a fight.

I went Drain and Runesmith Apprentices for research, and I regret that. I'd rather have not taken drain and recruited a bunch of engineers instead.

Finally, their troops. They work in an odd way compared to most nations - the initial cost is very high, but they get a large rebate on upkeep. I found the price to be quite crippling, as you often don't keep troops around long enough for the difference in upkeep to make a difference, and the high upfront cost makes recruiting armies take a long time.

Out of their troop roster, I only found four units to be worth using. Their two varieties of basic infantry because they're the cheapest there and have a nice siege defense bonus, their miners because they're stealthy and have a massive siege bonus, and their slayers because they're actually worth the cost in a fight.

The rest of the troops are just severely overpriced. 25g crossbows, Hammerers costing more than giants upfront, and mediocre sacreds at 55g with no upkeep rebate.

I didn't end up using their national combat spells. The high level ones are not practical to bring out, and the low level ones are weaker than the same gold of Engineers spamming generic spells. I didn't like most of their national rituals either, except for Prepare Vessel, a 12 gem S3 Divine Name.

(2/3)
>>
>>171552528
>>171557920
They come with a few national items, many of which are amazing. First is a misc slot item which blesses the unit, which allows much more variety in SC builds than shroud. The second is another misc item which makes the holder permanently berserk. The lack of ability to buff is an unpleasant loss, but you can do some fun things with berserk golems. The third is their crossbow of immolation, which is a nice 1 gem ranged item for scouts or commanders, as the other dwarves player in the warhammer match discovered.

Overall, I think they're fairly powerful (for a vanilla dominions nation) but boring.

I disagree with >>171556336. I think Dwarves are about on par with MA Ulm as power goes (which is, to be fair, often on the weak side for modnations), though they have a different power curve.

Both are good early, their heavy armor makes them hard to deal with before mage support rolls around. In midgame Ulm really comes into its own with evocation spam, whereas Dwarves can't compete well - their mages can throw down the pain but their troops aren't expendable enough to tank hits back.

In lategame, dwarves really come into their own. They have much better native path diversity than Ulm, better variety in combat magic when magma eruption stops being useful, and Troll Slayers which are combat monsters when buffed up. Also, they crack or defend forts very well, which helps mitigate their lack of mobility.

(3/3)
>>
We really need more modnation games and analysis like that. It's a great read and may be useful to balance the mod.
>>
>>171558229

The only edge that Dwarves have over MA Ulm is their bigger native diversity but in a straight 1 on 1 fight Ulm will easily win until late game.

Way cheaper troops and cheap crossbows and cheap combat mages with specialized paths versus expensive troops and mages with a random factor. Not a good match until you get a lot of research done.

That having said MA Ulm isnt a very strong nation and this only shows how weak Dwarves really are.
>>
>>171559089
>MA Ulm isnt a very strong nation and this only shows how weak Dwarves really are.

Where did the "Ulm is weak" meme come from? EA and MA Ulm are both near the top of the table on the wins spreadsheet in the OP and LA Ulm is solidly in the middle.

Is it a holdover from Dom3 where they were actually weak? Or is it just they are a go-to nation for beginners and so people are used to seeing them get crushed?
>>
>>171559290

Its my personal educated opinion coming from playing many games against MA Ulm and never having any issues with beating them.

Their kit is extremely easy to counter but if you lack the required paths you may be in some troubles.
>>
>>171558235
>balance the mod
Right, I wanted to give my suggestions on that too.

I think they're in a relatively good place power-wise right now, so these changes are intended to mainly make some of their terrible options less terrible.

>give Troll Slayers a recruitment limit per turn, possibly decrease price a bit to compensate
The idea is to prevent dwarf players from just churning out a ton of the low-resource guys when needed, forcing them to build up their forces over time like with their other troops. I'd try reclimit 10, or maybe reclimit 5 with a gold cost reduction to 22.

This nerf is mainly to balance out giving them more troop and mage variety.

>remove the -1 paths in combat in runesmiths
It's just dumb, and they'd hardly be OP without it. I think I'd still prefer engineers, but Runesmiths would be an option for people who want more reliability in their midgame magic, at the expense of having less of it.

>remove the astral path reduction from journeyman runesmiths, increase holy path to 2.
Gives you reliable, if expensive, communion slaves and a group of 12+ could communion use their holy magic. Actual reason to recruit them, if niche.

>increase rate of fire on dwarven xbows
>significantly improve hammerer, ironbreaker, and runeguard stats
>remove size restriction on ironbreaker armor destruction
>give runeguard a minor upkeep rebate
Just in general tweak their less useful units to have something going for them to justify 2x base cost over humans, beyond having heavy armor.
>>
>>171536697
But he actively wants immortality.
>>
>>171559560
If you can be beaten by a NEET lich, you're just a shitty god.
>>
>>171559089
Dwarves are going to go down hard against Ulm in early-mid game, absolutely.

It's a good matchup for Ulm - heavily armored troops against their destruction spamming mages - and it's the point of the game at which dwarves are weakest.

However, once you start getting towards the end of midgame I think it'd be a lot closer than you think. Dwarves can use golems much better than Ulm, and their diversity of paths means a variety of options. They can stuff forts full of high siege defense and cloud trapeze air elemental casters all over the place to raid.

Once dwarves hit Alt9 Ulm is going to lose every fight to quickened ironskin maniacs, though I guess that's what you mean by lategame.

>>171559378
>Their kit is extremely easy to counter but if you lack the required paths you may be in some troubles.
Could you explain how to counter Ulm's kit in midgame?
>>
>>171559290
Two places
1.) Very weak in dom 3
2.) There's a set of really shitty players who take those nations pretty often; ie, todger, malgrib, etc.
>>
>>171560310

How to counter MA Ulm:
Air - thunder strike spam, so as usual, since it is AN instantly kills humans and has aoe component it obliterates Ulm and comes before Ulm has anything to respond with. Alternatively can use air elementals for trampling as trample is AP and Ulm lacks magic weapons.
Blood - bloodletting absolutely murders Ulm and also reinvigorates/heals your mage allowing him to cast it again. Two casters can wipe out entire armies, deadly combination of AN and MRN.
Death - skelespam Ulm until fatigue kils the troops or shadow blast for AN MRN godly evocation. Later on you also get darkness and bone grinding and both of those also murder Ulm.
Nature/Water - foul vapors are surprisingly effective against Ulm as long as you can hold out long enough.
Nature alone - you have to rely on poison but fortunately no nation only gets Nature.
Earth - either the usual AP spells like maws or armor removal with EQ or earth elementals. Earth isnt a very good counter path though, not until you get some research done.
Water - water blows and is weak at countering Ulm until later on. You can wolven winter in advance and then grip of winter to fatigue it out but that needs time in battle to work. Ice elementals are better than earth elementals if you can have them.
Fire - also not very good. Evo spam is your best bet or again elementals.
Astral - cascades are great and late game it murders Ulm with MRN spells.

ABD are the obvious best counters to Ulm.
>>
Back from the fucking bush
jesus christ they said there was going to be electricity and wifi but there was neither of these things
instead i had to deal with water that was milk white from all the chems they had to throw in it to make it safe to drink, liver stuffed intestines, porta potties with tyres as toilet seats and a horde of unwashed fucking uni students

music festivals not even once
>>
>>171560817
The problem with all of these is that they just don't do as much damage as Magma Eruption.

Ulm's troops cost the same as yours and he'll be killing your chaff way faster. He gets 135g evospammers which can do good damage to 5 squares a turn, so you're going to have a very hard time doing damage faster than him.

Shadow Blast might be frontloaded enough to fuck up Ulm's army before your own frontline evaporates. Bloodletting might be a viable option due to Ulm's low MR, but MR is fairly easily fixed for Ulm. Those are the only two strategies which sound like they have a chance of actually working.
>>
>>171561428

Magma eruption is evo6, bloodletting is blood5, thunder strike and all elementals are evo5/conj5, shadow blast is evo5.

Also magma eruption is 25 range. Good luck actually hitting anything with it when facing enemies with 100 range spells or battlefield aoe.

And how do you propose to fix Ulm mr? It cant natively cast antimagic and even with it you only get 13 mr troops. 13 mr means that 24% of your army wil still be affected, with army of 100+ thats enough to force a rout quite fast.
>>
>>171559290
>>171560316
Wait a second, what makes EA Ulm not bad?
I can see the other two being arguably good, but EA has nothing other than forgers and RoS access.
>>
>>171562062

Its not bad its mediocre. Their main advantage is good troops but they are in a age of superhuman troops and sacreds so it only helps them stay in the middle.
>>
>>171561765
>It cant natively cast antimagic
They get a national Thaum 5 version of antimagic which is E3 and doesn't cost gems. It needs their units to fail a MR check, but you can easily set up a bunch of casts to cover nearly your entire army.

Alternatively, spend 30 pearls on an empowerment (you'll want it anyway for a bunch of other reasons like golems) and forge an astral booster.
If you have a diversity pretender you probably have astral there, which means you can skip the empower.

>Magma eruption is evo6, bloodletting is blood5, thunder strike and all elementals are evo5/conj5, shadow blast is evo5.
Magma Eruption coming out slightly later is not going to be a massive issue for Ulm, but I suppose if you rush them immediately once you hit your research goal you might win a fight or two. I suspect Ulm will just pull back until Evo6 instead.

>Also magma eruption is 25 range. Good luck actually hitting anything with it when facing enemies with 100 range spells or battlefield aoe.
Sit mages near the front, use a single attack command after earthpower. Magma Eruption is now in range of your backline.

>>171562062
Steel Maidens are really good troops (Cheap, stealthy, two attacks) and EA Ulm has good paths to buff them.
>>
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>/v/anheim is kill
>/domg/ is dying
>all the other english dom4 forums are getting slower
so which alive game should I move too
>>
>>171562408

>sit mages near the front

Yes, I am sure this is a great strategy and will work for you.

>empower to s2 and bring the mage into combat

And pray that the enemy doesn't magic duel your caster you mean?

I have personally obliterated 1k+ strong MA Ulm armies and can vouch for my advice. MA Ulm is very easy to counter.
>>
>>171562615
conquest of elysium
>>
>>171562972
Lol, nope. Go on Dom4Mods and do something...write a guide to the nation you're best with, make a mod, make a map, or just offer feedback on something...we just need new players to be able to find cool stuff. Then they'll stay and the community will get larger.
>>
>>171562138
>>171562062
Excellent cheap stealthy troops, RoS access, 115-135 gold mages with versatile combat applicability, forging. E2 is an excellent buff/debuff path, which is exactly what you want, but you also get occasional f2, a2, w2 and n2 access, as well as a stupid amount of crosspaths.

Between mm2, nigh universal stealth, 2 a survivals, terrain rec, and the ability to relocate resources, EA ulm is one of the most mobile/flexible nations in the game (apart from the fliers). Moreover, their troops have good strength, HP, prot, and 2 high damage attacks. As a cherry, most nations see a 3 or 4 gold increase for +1 to attack, morale, and defense. For that price, steel maidens get +2 morale, +2 attack, +1 defense, and better equipment.

Basically, for the price of any one elf army, you can field 2.5 Ulm armies, each of which are nearly as good, and, unlike most humans, have solid enough combat stats to back it up.

>>171562650
>Personally obliterated 1k strong man Ulm armies.
Looks like the issue us that you're playing against morons. I've never seen a competent player, outside freespawn nations, put together a 1k+ unit stack.
>>
>>171564783

>Looks like the issue us that you're playing against morons. I've never seen a competent player, outside freespawn nations, put together a 1k+ unit stack.

Only /domg/ finest!

Jokes aside MA Ulm is a nation designed to use doomstacks. Your slow mm1 troops aren't good for raiding - they aren't stealthy, their movement is predictable, they can be countered very easily. The nation can't thug well either (in b4 smith thugs hurr). It leaves you with big army stacks moving around. If you separate into 50-60 troops raiding stacks the enemy can just beat them one by one with his army that will be faster and/or stealthy.

Plus most of my suggested counters apply even better to smaller stacks. Especially the elementals.
>>
>>171565148
Ulm does hilarious Innovative thugs though.
N9 black servants or any number of summons with cheap shrouds and shit.
>>
>>171532635

Awesome.

Make an Angakut. I need a new avatar.
>>
>>171532635

Would frogs even survive in cold?
>>
>>171568248
More like make an angakutslut
>>
>>171569252
I think so. Pretty sure some frogs spend the winter frozen underwater.
>>
>>171569589

Yes they hibernate or something. But thats not really being active during the cold.
>>
>>171571669
There are frogs in the arctic circle. Even then Atlantians are less frogs and more some weird deep sea creature that looks like a fish/frog/man hybrid.
>>
Hey guys what are some good or decent summons with nature and why are they any good? I like to use wolves for seiges and defense, and tarraques as a chassis.
>>
Ragha sub needed.

At least 15 provinces big (+whatever he vulturered from Man and AI Atlantis +those 2 indie provinces I said he could have).
Bless is W9E4/6.
Will probably have 2 big players sucking his dick to support them in their war against eachother, so not in a bad position.

Please respond because I hate phoneposting.
>>
>>171574480
Vine men are also pretty good for sieges and Vine ogres are pretty decent blockers.
>>
>>171574480
Faerie Court for getting Air on semi-decent level (have to empower to craft +A helmets).
>>
>>171574480
Wolves. Use them for patrols, sieges, etc.

Tarrasque is acceptable in summod.

Mantises fuck up ethereal units.

Manticores are decent with buffs.
>>
Are there mages that dont need a lab to recruit?
>>
>>171574674
Actually why have I never used manticores? 5 nature gems for that seems kinda okay if you are swimming in nature, and fear on a flying unit lets you attack rear and maybe rout half of his mages.
>>
>>171574480
leogryphs are better than wolves for sieges
>>
>>171575041
Yes, some.
>>
>>171575146
Who?
>>
>>171575224
Soothsayers, Machakan Witch Doctors, maybe someone else. Just launch the inspector, lazy fag.
>>
>>171575294
I aint got the time to trawl through every single mage in the inspector.
>>
>>171575041
Those that have less than 100% random magic paths
>>
>>171575535
I aint got the time for fags like you, laddie.
>>
>>171574508

What turn is it and how long was he staling?
>>
>>171575567
Yeah because we are so busy in this dying thread. God forbid we talk about something related to the game.
>>
>>171575843
Talk then. All you did were throw a hissy fit because someone refused to spoonfeed you.
>>
>>171575908
Thats what I was trying to do you handicap. I already know about most of the mages you dont need labs for, I was just trying to go for something a little bit more original than which god is your waifu.
>>
>>171576267
You failed miserably and should be ashamed of yourself. Leave "pretending to be retarded" plot hook for other boards.
>>
do your cucking turns
>>
>>171576363
>try to ask a question to keep the constantly dying thread alive
>lol go find out yourself
Fuck you man, Just for that I'm casting burden of time on this shitty thread.
>>
>>171576507
Oh, sorry, we should all be thankful to you. Great job keeping the thread alive. No small feat that one.
>>
>>171546860

>not making tank assassins
>>
>>171576721
It can't bless itself. If we prophetize one though...
>>
>>171569252

Frogs from the bottom of the ocean, maybe.
>>
>>171575041
Soothsayers are the most famous, LA man's Magisters and judges, and a handful of not very useful mages that aren't worth Recruiting
>>
Have you ever successfully pulled off/ got shafted by the battlefield-wide mind control spells?
>>
>>171580938
Yes. To both. In the same game. Multiple times.
>>
>>171581024
Same
>>
>>171581024
undead mastery's a hell of a drug
>>
How do I LA Pangea? Sorta interested in an imprisoned Sphinx with soul drain paths and scales
>>
>>171581646
Use your good units, ignore your shit tier ones, recruit centaur sages everyfuckingwhere they're damned good mages, use Pans for heavy battle lifting, your sacreds are mid tier at best
>>
>>171582273
Full scales in that case.
>>
>>171582273
Also, centaur cataphracts are a given, the minotaurs are shit, as are the undisciplined satyrs but how are stymphalian birds and the armoured satyrs? Also, how do I expand?
>>
>>171581646
Take an awake, run Prod 3, get big, spam out snipers and sages.

Its scripting plays most similarly to Arco, I'd say, though there are noticeable differences - your mages are cheaper, but don't have all the crosspaths. You have pans available out of cap for non-communioned earth stuff (which is nice when you want to cast E and N buffs but use an air communion). You have recruitable crossbows instead of elephants. And so on. The reason I'd say it's like Arco is mostly that your battlemagic has amazing evo and utility, but requires communions to set up and you'll need to juggle slave/master paths.

To add on to >>171582273, satyr hoplites are your go to lineholders (and are MM2), satyr snipers have higher prec than indy crossbows and better armor but cost more (but are worth using if only for MM2), Centaur Cataphracts are really tanky but expensive. The fact that they have enough prot + a shield to survive crossbow fire is REALLY nice, though. It takes them something like 30-40 bolts apiece to go down, so I like using them as lures. Their HP density will also make them draw thunderstrikes, though, and a cataphract square costs double a hoplite square

Harpies are good as bodyguards v assassins. Stymph birds are also good as raiders v PD (especially when the PD has crossbows or archers or when you can target the commander, as is the case for a few nations) but have trouble actually hurting armored targets.

>>171583038
It's easiest to expand with cataphracts. You can do crossbow expansion, which leaves you with more stuff that you want to use to fight players when you're done, but cataphracts get you more exp parties more quickly
>>
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>7 nations AI, 5 of them having perfectly healthy empires

we were off to such a good start
>>
>>171584479
gomen senpai, I really wanted to keep playing but just didn't have the time
>>
>>171584604
then why did you sign up?

everyone knows that a big game with RP takes time.
>>
>>171585142
It was holiday and I had time. I didn't think it was going to last more than 60 fucking turns
>>
>>171585238
i'm under the impression that generally pbems last 90
>>
>>171585467
rarely. they very often ends at 50 turns, but you should always be ready for close to 100. which can be anything from 3 months to 6.
i don't really get "there's holidays anyway" mentality, since you know for sure that even a short game last longer than holidays.
>>
>>171585739
No, see, I thought at the time "Yeah I can do a late game turn in about half an hour, even when uni opens again I should manage". But I was also in 17 games which was A Mistake
>>
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>>171586025
>>
>>171583696
write guide plz
>>
>>171575745
23.
2 stales early, 2 stales now and 1 inbetween.

But like I said he's in a much better position than some of the players ingame that haven't staled at all.
>>
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I will fight to protect /domg/'s smile
>>
What factions in MA are like realy bad?
>>
>>171593328
in vanilla: Marignon and Xibalba
in summod 0.72 ANYONE TAHT ISN'T NAZCA REEEEEEEE
>>
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>>171538636
>The things I do to fuck this kid's mom
>>
>>171528754

Do it.

>Knight of Thorns summons.
>Concordant Angel sacreds.
>Zoss or demiurge pretender.
>devils n shit.
>>
>>171594042
>Xibalba
opinion discarded
Mari also has ISSUES but it can at least do stuff

>>171593328
Vanilla: Man, any UW nation that shares the sea with Pelagia (and Oceania and Atlantis even if they have the sea to themselves), Machaka, and then on the next tier up you've got stuff like Shinu which still have tools to do well but are very noticeably weaker than the stuff like Ulm, Agartha, and Pan
>>
The wait for Marv to stale is killing me
>>
>>171597336
>new marv
>new stales
truly we are blessed to live in such exciting times
>>
>>171595742
Xibalba in MA ranges from utter trash with no caves, to practically top tier with abundant caves. No nation is even half as terrain dependent as them, since their only useful combat mage recruit outside of capital is cave recruit only.
>>
>>171597562
Wayob are pretty neat too. You're right that Xibalba becomes top tier with caves, but they're still mediocre rather than uttertrash if they have a significant number of forests.

Spot on about them being map dependent
>>
>>171593328
Really bad? Man and Shinuyama are both pretty shit IMO. But Abysia, Tien Chi, Vanarus, and Ashdod are also definitely low-tier nations in my mind. Mostly because of shitty magic - Vanarus, Abysia and Ashdod basically have to rely on 1 just ok mage out of their caps, and Tien's are just shitty low paths. Some people can make Tien work though...I'm not really sure how. Shinuyama also has very lackluster troops, and Ashdod suffers from very expensive mages, a cap-only bottleneck, and people being scared of them when they're not actually powerful.
>>
>>171594649
I could try making a pretender and see how it looks.

huh, just found out mounted monsters don't suffer armor encumberance
>>
>>171598757
>TC
>cap dependent
It's like you don't like some of the best mages in the game
>>
>>171598757
>Vanarus
>low tier

Do you even Chud?
>>
>>171598757
>this shit opinion
Rus is in the top tier of MA nations with Pan, and Agartha. It has amazing rec anywhere infantry (legit the best nonsacred recruitable in the game), top tier efficient mages with forest rainbows and thunderstriking, storm demon summoning sages, and has probably the best path spread of MA.

TC is an amazingly strong midgame nation. Geomancers are among the most efficient mages in the game, and at their evo 5 / thaum 1 powerspike they can clobber any other nation with similarly costed armies. Their issue is that they can't really get elite units, so they fall off in the end game.

Ashdod is one of the stronger dueling nations because many nations simply CANNOT handle their sacreds. Ashdod with E9N9 can basically guarantee itself a second capital and while their mages are less efficient than the paragons of battlemagic like UIm and TC, but they have solid utility with E2 and S2 and can drop fire elementals with F2 for handling skelespam. So with sacreds strong enough to carry the early game (especially against human nations that just literally can't hurt the giants), useful out of cap nations, and summonable thugs for astral-dumps, it's definitely solid.

Abysia is definitely trickier, in part because it needs its pretender to help cover for it. It's one of the only nations where I'd consider a 'rainbow' chassis to be strong (though they can also do well with a maneater, their scales hurt a bit if they get soul contract paths). Their expansion remains clean as fuck, though, and with a pretender that can make soul contracts and E2+, though, they can still do well in the midgame. Late game, they're still a blood nation. Massed warlocks are amazing to have, growing in usefulness as you get more research for them.

tl;dr your opinions are shit
>>
>>171599454

D O I T
O
I
T
>>
>>171600828
I question TC's strength midgame, since Geomancers are a single RoS away from being mush.

Also the 25 gold cost of Chuds makes them debatable if their the best nonsacred recruit in the game. Einhere are 5 gold cheaper, Steel maidens 11 gold cheaper, revelers 12 gold cheaper, and deep one spearman 15 gold cheaper. And while unit per unit chuds are the best, I'd consider all of those at least contenders given certain circumstances due to pricing.
>>
>>171603358
RoS is one of the spells that I'd consider marking the start of end game.

Chuds crush Revellers. Seriously, test them out in a 2v1 fight, chuds win handily.
>>
>>171595742
Can confirm, MA Atlantis is shit tier compared to both other Atlantis's.
>>
So now I know what factions are shit, what factions in MA are good/viable?
>>
>>171603575
start of late game* rather. end game would probably be everyone having everything.

Basically, I'd say that mid game is the point where mage support starts to define battles, and early game armies stop working. Late game is the point where your army counts come online, be they SCs or battlefield clear or whathave you and midgame armies stop working. Either way it's a definition thing, so not really relevant. But yes, TC has issues with RoS (and massed equake even earlier than that) which it needs to play around. That's part of its weakness against certain other nations and why it's not top tier

>>171603710
Ermor, Pangaea, Agartha, Ulm, Vanarus, Vanheim, Jotunheim
>>
>>171603575
What about with buffs, especially endgame buffs such as Army of Foo?

I don't need to test to know Chuds will likely win against all of those when none are buffed (Einhere and Steel Maidens probably do best). But its who takes to buffs better.

Personally deep one spearman are my favorite, due to full darkvision, cheap price, amphibious, can cast iron-bane without a care (or Acid Storm with prot buffs). Native magic weapons and cold/fire res too. MR is the glaring weak spot, but the only truly devastating spells that hit that are limited to B, extremely high S, and A/D.
>>
>>171603808
Oh, and also Nazca, Sceleria, Pelagia (map dependent), Xibalba on cave-heavy maps, and Caelum if you can abuse their mobility properly
>>
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>>171597336
No idea why the fuck I didn't receive turn 14 :/
Guess I'll never find out if Xibalba attacked cap or not
>>
>>171603808
I disagree with MA Vanheim (but maybe that's because they simply feel weaker than either EA or LA Midgard).

I'd also add Nazca to that list, and not just .72 Nazca either (which contends with EA Bats for the level of bullshit). With maybe a side note of Xibalba, but only if they have abundant caves to play with.
>>
>>171604024
with Alt 9, I consider the relative strength of recruitables to have significantly lower importance since you're killing stuff with pillars of fire and storm demons anyways. It's worth noting, though, that deep one spearmen have dramatically lower att/def stats (though with Darkness up, that disadvantage goes away). Without Darkness, I know that they lose to similarly buffed steel maidens for the same cost just based on the stat disparity.
>>
>>171604209
Vanheim's competitive just because they can sail around einheres. I guess that's a map dependent thing that'd put them rather than an assured advantage, but when it does come up it's incredibly good
>>
>>171604201
I did not.
>>
>>171604380
Ah, and I thought you were gonna mention their near unmatched ability to make rare boosters (air hat, staff of elements, robe of magic/bloodstone with some empowerment in blood).
>>
>>171604584
That's nice and all, but I've found that access to 40 gem items rarely make a difference. It's neat for getting you that one spell you need lategame, but you need to already be in a dominant midgame position for that to matter. Having national FW and RoS access is more important, as is recruitable out of cap thugs, so its magic also contributes to its being a pretty decent nation, but I wasn't trying to make an extensive analysis on Vanheim's ups and downs.
>>
>>171598757
Tien has low, shitty paths, but a very wide selection of paths, which means they'll have a high gem income.
>>
>>171600828
>this shit opinion
Fuck you. Having a good 25g recruitable doesn't make a top-tier nation. Forest rainbows, sure. Show me how you win a battle against say, Fog Warriors and Mass Flight, or Armies of Foo, or Earthquakes, or even just massed crossbows, with low magic rainbows. As for Thunderstriking, only 8% of your sages can cast Storm, and 25% of your StR cap-only Vanabogs. Only 50% of sages will be able to thunderstrike (twice, because they're just A2s) even once Storm is cast. All for the low, low cost of 165 gold. Storm demons summoning is much more easily done by e.g. Vanheim, although I agree it's still worth it.

Geomancers are good, granted. But in the midgame you have a lot of smaller battles where GfH can't hit shit and I would put my money on a similar costed Ulmish army, or other cheap humans with more capable mages.

Ashdod, can duel, sure. That doesn't make a strong nation.Their mages are extremely inefficient and you get absolutely no crosspaths, so your S mages are all communioned together without real battlemagic to cast, and your E2s and F2s are doing what E2s and F2s do, just more expensively. To do basically anything else is cap-only StR.

And Abysia, yeah, they can do stuff. Don't really want to spend much time on this cause it's pretty obvious to me that cap-only SB doesn't save you from being only Fire everywhere else.

Tl;dr Git gud
>>
How do I EA Bloodmonkeys? Do I throw rocks and sacrifice monkey virgins and hope for the best?
>>
>>171606293
Recruit as many indy priests as you can so they can reanimate longdead for chaff rather than your shitty monkeys. Use demons for actually fucking shit up.
>>
>>171544678
Idk what Lukas Did to make Arco AI, but I think we can declare VH the winner at this point.
>>
What is a good pretender for Nazca?

I tried an Immortal Coya with D9 4E 4N but that didnt realy look/work good
>>
>>171606950
and you chainstaled you fag
>>
>>171606950
MA Nazca*
>>
>>171607136
Chainstaled? What are you on about.
>>
>>171606950
big bless, big scales, many supaya
>>
>>171605621
I honestly don't get how you undervalue rus, unless you've never seen it played in the mid to late game. 25g recruitables that absolutely murder stuff at the same price that's sent against them is prity gud.

GfH isn't the only thing that geomancers can do, it's just a very frequently strong spell that, yes, scales well into big fights. E/S communions also means cascades if that's what you feel like, or elementals or maws or destruction etc. Ulm, perhaps the nation with the most cost effective battlemagic in the game, is probably the only nation that can match them when comparing middling stacks, and in larger engagements TC still comes out ahead (I've actually played this matchup). Ulm's real advantage is battlefield clear, and TC's having difficulty with that is certainly a reason to put them below the highest tier, but not a reason to think of them as actually bad.

Being strong at dueling isn't the sole reason Ashdod's a good nation. It's worth mentioning because that same strength makes them an indomitable early game nation. They still grow in strength as the game goes on, and their summonable thugs and SCs in S and D still use their bless.

None of those nations are perfect, but none of them are bottom tier with shinu, man, oceania, machaka, atlantis, etc.
>>
>yfw you discover alchemy is a thing
>>
>>171583038
I wish minotaurs were gud, they'd be vastly better if they didn't trample.
>>
>>171607736
E/S is insanely good for Cascades.

small communion for LotNS
Summon EP w/ 1 gem
CASCADES

or if you're swimming in pearls instead, 2 gem a PotS (after the LotNS obviously) and then throw down an EP
>>
I'm sorry Bats.
the peer pressure was REAL
>>
>>171565148
>MA Ulm is a nation designed to use doomstacks
Doomstacks don't require 1000 units. 1000 units aren't going to do much that 300 won't, except be more vulnerable to a battlefield clear. If you're fielding 1000 units to engage the enemy's doomstack, just use a battlefield clear - which ulm has great access to - instead.
>>171565148
>50-60 troops raiding stacks
You don't have a good grip of the game. MA Ulm side parties are like 10-20 flails and a smith, tops. This can't be easily countered without a larger investment - in terms of gold its only slightly more than a vanjarl, who will be vulnerable to buffed flails.

Bloodletting is less effective v. 20 troops than it is v. 1000, and shadowblast is worse, given how easy it is to just holdX2 in rear while the troops get buffed up. (possibly with a bait, who will eat a shadowblast or arrows).
>>
>>171608910
Don't be sorry. Be fast and merciless.
>>
>>171609218

10-20 Ulmites get one shot/routed by a single shadow blast casting mage.
>>
>>171610182
>my enemies are morons who would never start in rear or leave a single unit in front to bait evocations
Ok.
>>
>>171610182
you do know there's a system in place to prevent mages from using gems below certain thresholds right?
>>
Ok. I'm tired of being the linear human that gets butfucked by ghosts, vampires, centaurs, giants, firepeople, cold people, sneks, birds, skelingtons and now the fucking elfs. Next game I'm playing lanka and reking shit with quadratic magic
>>
>>171611984
You're a fucking scrub and the problem is with your strategic ability rather than the nation which you are playing.

Search your feelings, you know this to be true.
>>
>>171608910
Your nation has made no claims of peace or friendship. There is no betrayal here, and nothing to apologize for.
>>
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>>171612209
I HAVE NO MORE FEELINGS
I am a scrubI only have 120h (about 100 mp) and 0 wins I only played 6 games. Seeing most have 8 or 10 people probability tells me in the next two or three I should have a another defeat because I am a scrub
>>
>Watch Sy's LP
Yo Sy you can quit battle replays by pressing q.
Other secret short cuts include pressing c and v on the map screen to view battle reports and replays, respectively.
>>
>>171614245
But then Sy's videos will be shorter
>>
>>171615171
That's a good thing
>>
>>171485269
I want to try getting on this game again, but it is just so daam confusing!

I can expand fine, but I simply lack the knowledge on how to properly script mages, which proves fatal on every game I played.

Could I get some advice on general scripting of mages and strategical use of them? Any examples would be nice!
>>
>>171612419
Remember anon - Dominions IV is not about winning!

It is about doing fun things with the wonderful, creative people from thriving community! You should like fun things. Fun things are better than boring things at all.
>>
>>171616604
t. Malakal
>>
>>171616604
t. Xibalba
>>
>>171610741
>a single unit in front to bait evocations

Baka anon!
Evo spells by default targets squares with most HP/square. One unit won't do shit.
>>
>>171617092
well, in this particular situation, what you do is put your hitter mans in the corner with your buffer man (out of range of shadowblast) and then a get hit man in range of shadowblast so that the bad man burns his gem. the get hit man isn't strictly necessary, but does help fatigue out the bad man instead of having him cast Horde of Skelemans.
>>
>>171617092
It ignores squares outside of range.
>>
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>>171620301
>>
The Rising King was once a mortal being possessing a weak black flame, born of the 777 universes. Through dark science, he breached the veil between the planes and entered the Red City. He sought to meet the Pantokrator. Instead, he inherited creation itself.

The Rising King waged war upon the rotting forces of creation and bent them to his will. In doing so, he became the Conquering King. He invited wielders of the flame into the Red City, transforming the rotting corpse into a hub for kings and philosophers. But it was not to last. Age and envy consumed the mortals, and the Conquering King saw his realm torn asunder and his rule challenged.

He now gathers forces and knowledge, decided to reinstall order in Throne once again.
>>
>>171617768
If they're out of range, you don't need a bait to draw fire away from them
>>
>>171622080
>>171617447
It drains the gems/fatigues from the D mage so that he doesn't do something more useful
>>
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>>171623932
Picking my main man the Monolith. His teleportation cross ups are insane.
>>
Anyone have the deployment map?
>>
Hey guys what are some differences between MA and EA? I've only played EA and now I'm forced to play a MA disciples game without any experience in both.
>>
>>171624975
Who are you thinking of playing? Some nations change a bunch and some hardly change at all.
Generally though mages a a bit less powerful and magic sites are slightly less common but your troops have better gear.

Oh and Ermor and Asphodel can turn into huge freespawing, popkilling nightmares if you let them get out of control.
>>
>>171626028
No idea yet. How about Vanheim for example and Caelum?
>>
>>171626320
I cant really help you out there since I play neither of those. I dont think Caelum changes a huge amount but I think Vanheim might turn into Vanarus who are not as powerful. I think some anons broke down what Vanarus had earlier in the thread.
>>
>>171624975
you could just message the people on your team, and youre not being forced to play you fucking chose to
>>
>>171615849

It would be easier if you asked for help with a specific nation. Mages are almost everything in this game.
>>
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>>171616604
>mfw almost all the games i'm in are mod games or meme games
>>
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>>171628870
>tfw still waiting for a mod/meme game to start but no one wants to gets elfed constantly all the time forever
>>
>>171628053
>It would be easier if you asked for help with a specific nation. Mages are almost everything in this game.
Pick a nation that is easy for begginers and the pretender of your choice, any will do as long as you can use it to give me an idea on how to do this.
>>
>>171629515
ive been thinking of starting a game with a ton of mod nations and seeing how they all interact. maybe add in a few other mods too just for the funsie. stuff like the steampunk nation, the ichtyid one, maybe some of the warhammer ones and goblin ones and such.

>>171630171
pick abyssia, research fireballs then blood magic. if you notice the enemy isnt countering your fireballs because theyre retarded go back into evocation and get even more ridiculous fire spells till they do, and then go back into blood with your probably blossoming blood economy and use that forever
>>
>>171630171
Its not really that different from EA to be honest, have a look at the nations and see which ones you like and all that. I would give advice but I'm not great at the game.
>>
>>171575068

With both spells being cast by an N2 mage

12 nature gems gets you 72 wolves, which are 9 strength, leaving you with .81 siege strength each, or 58.32 total.

12 nature gems gets you 10 leogryphs with 16 strength, with 2.56 siege strength each, or 25.6 total.

A N10 casting pack of wolves gives you 28 wolves per cast, and for 12 nature gems (and six turns) you get 136.01 siege strength.

A N10 casting Summon Leogryphs gets you 28 Leogryphs per cast, and for 12 nature gems (and only one turn) you get 71.68.

So per gem, no, wolves are more efficient. Per actual unit and/or mage turns used, leogryphs are more efficient.

Also consider: N1 mages can spam "Pack of Wolves," aren't super useful for other things outside of combat, are certainly one of the most common indy mages, and N2 can be at least marginally useful crafting maces/etc.

Also note that you'll need far more supply to make sure the wolves don't starve, Leogryphs outclass them in combat in pretty much every way (ignoring that neither are stellar in any case), and cost far less mage turns to churn out.
>>
What are some ways to deal with glamour units? Early and mid game strategies.
>>
>>171631660
archers, crossbows, level 3 fire eles, earth meld
>>
>>171575224

Kohen, Seraphine, Black Acolyte, Void Cultist, Crystal Priestess, Cultist, Skopets, Hoburg Priest, Garnet Priestess, Onyx Priestess, Kannushi, Seren, Judge, Soothsayer, Goetic Captain, Iassacharite Sage are all the ones I can find. Note that most require at least a temple or a fort, and that most of their chances of having a magic path are rather rare. Anything with a magic path of "?:0" should be recruitable outside a lab. Soothsayers are the prototypical example because .9 chance at Astral rounds down to zero in game, letting them be recruitable without a lab, even though most of them will have a magic path.

Special shoutout to LA R'yleh which freespawns S1 every once in a while.

Also note that Man's Monk's only need a temple to recruit, but can research.
>>
>>171624248
>picking S-tier cheap char with armor moves
kys
>>
Goodbye sweet EA_newbaria.
>>
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>>171562650
>Yes, I am sure this is a great strategy and will work for you.
Ulm's mages are armored and cheap. Worst case you lose some to thunder strike direct hits, which is easily replaceable.

>And pray that the enemy doesn't magic duel your caster you mean?
Empower to S2 and forge a S booster for another guy to use. Still vulnerable to magic duel (if you're worried about it use the E3 national spell instead), but at least you don't lose any invested gems if he's killed.
>>
You can also pots -> antimagic for 3 gems total, but that's round 2 AM which isn't as good as round 1 AM
>>
>>171638459
or even round 3, actually, because enc unless you're fighting in magic dom

Yeah, I guess looking at it like that, it's not all that good. Probably better to get a booster somehow.
>>
>>171638459
Round 3 or possibly worse unless you're in enemy dominion, PotS will put a smith to 105 fatigue in neutral magic and 135 in full drain.
>>
>>171638559
yeah, I caught that right after I posted.
>>
>>171626320
>How about Vanheim for example and Caelum
Which age?
>>
>>171638649
The context of the conversation was a guy asking for advice for MA. I assume he's still talking about MA.
>>
>>171638903
Hmmm, I think I got that post confused with another comment chain. Might as well answer his question though.

MA Caelum gets recruitable A3 with a chance at A4, but ends up with much worse death access as they lose harab seraphs. On the bright side, they get a little bit of native astral from the A3 mages, and retain minor death access through those same mages.

MA Vanheim loses vanhere, but gets a non-elf, non-sacred version called einhere available everywhere.

That's about the extent of the differences. Both are very similar to their EA counterparts.

MA also tends to have a bit more heavy armor on indies, much more xbow provinces, and higher resources+gold per province compared to EA.
>>
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8/12 full, come here to get elfed
>>
>>171607346
>>171606950
You played that D9E4 build in DSDS2 and you staled and admin had to AI you.

I know it was you because I was going to sub you but your retarded build make me prefer not to do it.
>>
>>171641892
Woops elves stole the link http://www.llamaserver.net/gameinfo.cgi?game=ElfingAround
>>
>>171606950
F9B9.
>>
So no interest in subbing for Ragha?
I don't want to set him AI since he's too big and it would fuck up gamebalance.
>>
>>171606950
I did well with an awake W9 Wyrm. You get an awake amphibious expander, okay scales, your sacreds love a W bless and Nazca doesn't get native W so your pretender can fill a hole later on.

With an awake expander and an early Mallqui churning out Hatun Runa you can have really nice expansion, along with the regular bird tactic of skipping difficult provinces and taking the choicest ones before other nations get to them.
>>
>>171641892
Please remove my pretender, I don't want to play anymore.
>>
>>171642032
Never played Multiplayer with Nazca, but okay.
>>
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>>171621756

I need it.
>>
v
>>
>>171649332
F
>>
>>171647124
Weird, then this guy had exactly the same build you are theorycrafting.

I like W9B9 bless as Nazca, but F9B9 will probably work well. I want to try F9W9 too, but I think I'm going to miss the B9 bless if I do.

Supaya spam, supaya raiding parties, inverse communions, mummies...

Anything you need particular advice with? I'm feeling to lazy to make a long general explanation on how to play them, unless you are asking for exactly that.
>>
>>171649941
I don't realy know how to get a good Supaya spam setup, I usualy run out of death gems and I have to rely on those dudes that can only make 2 per turn.
>>
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>>171645393
I was really curious on this slave thing for expansion, since I have played Nazca in some games but I have never tried that.

But I have just tested it and it turned out awful. You probably mix them with other units to 'solve' the morale problem, but I would say Aucaac runa spearmen are a lot better for expansion, maybe mixed with some condor warriors if you have an okay bless like W9.


Like, come on, Hatun runa die to millitia.
>>
>>171650208
Oh, that one is easy.
>First turn recruit Mallqui (the one without paths, the commander one).
>Turn 2 you turn it into a prophet.
>Turn 3 Call supayas with him.

This way you will have 10 supayas on turn 8, which tends to be enough to capture most indie provinces.


Also, on turn 2 you have to recruit a Inca, and after it's out you have to fly it into indies and lose it, so it revives as a mummy able to Call supayas.
Early on, every cap turn should be used in Incas, but deciding when to keep one and not kill it is important, aso you will want to use some with your armies to bless easily your stuff.

If you are swimming in gold, Royal mallqui is a really good mage that can get you supayas, I tend to grab a lot of them in my games, as they have the SAME upkeep cost as a suicided Inca, but have more paths and are more useful in general, so they are basically the same while reanimating but later on A2F2 royal mallquis arent really good, while the rainbow ones can do pretty much anything you wanted.

If you get a Inca on turn 2, it's out on turn 4 and you move it away and recruit a new one. On turn 5 you have a False-Mallqui and tell it to Call supayas.
So right now you have 4 supayas from the prophet and two mummies calling supayas.

Turn 6 you have your second Inca out and you tell him to kill himself, while getting a Hurin priest. 8 supayas.
Turn 7 you have three mummies reanimating and 12 supayas. Give them to your Hurin priest and send them to capture any indie province (they will capture most of the indies, but dont send them against 100 barbarians or some shit.
And you get a third Inca.

Turn 8 you have 6 supayas and three guys reanimating.

Turn 9 you have your third Inca and 12 Supayas, and you suicide the Inca and recruit a Hurin priest again.
>>
>>171651253

Turn 10 you have 18 supayas and a hurin priest to lead them, plus four mummies reanimating.
This time your supaya squad can destroy literally any indie without exceptions. Attack rear or archers on turn one while blessed and you have it done. Also get a Inca.

On turn 11 you have 8 supayas already in your cap, and on turn 13 you will already have 10 Supayas per turn, which is a good amount, as 20-30 of them can fight other nations fine (16 defense in a ethereal guy, 20 defense if you are running W9).

Should I talk further about how to expand while doing this? Also Inca suiciding is a bit tricky, I could talk about that if you need me to.
>>
>>171651253
>Nazcas game plan is literally kys my man
>>
>>171651337
Forgot to add that the Conjuration spell ot summon supayas isn't really good.
I have only used it in a game where I got Ermor's cap and that let me spam supayas even harder, as I had no use for that many death gems.

Rush construction 4 for Huaca headdress, maybe skip some supaya-reanimating turns if you dont need that many or want to get to const 4 asap, but remember that you need Supayas to stay relevant early on, as they will be able to fight most of the nations (specially before they tech for Antimagic).

Note: when you equip Huaca headdress your mummies think they can reanimate 4 supayas per turn, but this is a tooltip bug. It was nerfed and you only get +1 with the item, for a total of 3 Supayas per mummy.

I like B9W9 bless for them, but i can see F9B9 working, and as I said W9F9 sounds fun as fuck but the blood vengeance punishes enemy mages for trying to kill the supayas surrounding them, which is nice.

You want at least ench 1 asap because Hurin priests LOVE casting flying shards and dying to friendly fire because of BV, and animate skeleton gives them something else to do while waiting for the supayas to win the fight.

Really, I must capitalize on this. I have lost a lot of minor battles that I was going to win because my fag guy decided he wanted to help and literally killed himself instead.
For Incas not to suicide themselves in big battles you are going to need Phantasmal warrior, but Incas killing themselves casting fire flies isn't that common (but it happens sometimes).
>>
>>171651337
Tell me more about Inca suiciding.
>>
>>171651779
I like expanding using Aucac runa spearmen + condors warriors mixed in a squad, as condor warriors have higher morale specially after being blessed and that helps aucacs not routing before the job is done.

BUT condor warriors cost twice what Aucacs cost and two Aucacs is strictly better than a condor warrior.
However a condor warrior is probably worth 1'5 Aucacs AND only costs 8 resources (aucacs cost 7). So Early on you are going to be resource capped and you will want to get condors warriors, but 20 of them could die to indies easily, as they are easy to kill.

That's why I mix them, so you have more attacks to rout indies before they kill your guys (typical bird strategy). Condors warriors to burn gold, Aucacs to burn resources.

Image related it's what I'm talking about.


About Inca suiciding, there is three ways to do it:
-First one: indies, when you dont need a blesser. you just put the inca in the rear and tell him to bless, holy avenger, attack archers/rear.
It's going to die in 99% of the cases, but I have had some killed the commander or archers and making the enemies rout, and even if they dont do it, if they kill 5-10 indies and die is better than not killing any.
>>
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>>171652446
Forgot the image.


-Second one: Indies when you need a bless.
As I said, I'm using condor warriors for expansion but (even if i didnt talk about this) I tend to lead them with indie commanders if possible. Sometimes I let a Inca live forever so it can lead a flying army, but other times I do this kamikaze-blesser thing, where I lead my sacreds+birds with a indie commander or a Kuraka (kurakas are 25% cheaper than regular indie commanders and you can get them in any mountain province), then tell the army to attack a province and also tell the Inca to move into that province.
The regular commander just stays back, the flying troops Hold-attack rear, and the Inca does: Divine blessing, attack closest.

This way it usually dies before flying troops move in, so you get to suicide the commander while not losing the fight. You can even bring a Inca for 1 or 2 battles and then doing this to kill him.

-Third one: The against-players one.
After expansion is done you wont have any indies to get your Incas killed, so what you have to do is flying them into a enemy province surrounded by enemy provinces and tell the Inca to retreat on turn one. Sicne you arent killing any enemy units the other player has no reason to get mad and you get your Mallqui since the Inca dies while retreating, as there arent any ally provinces to retreat to.


I'm not an expert so there might be something wrong, but I hope this was useful to someone.
>>
>>171652541
Thanks for the info mate.
>>
>>171652786
No problem!

In that image I was using a Inca commander because that province was far from my cap and wanted to reach it fast. Sun guards are there because I got a shade province in my capring and got sun guards to fight the shades (it didn't go very well, I encourage not to do that).

I like bless Nazca and I have managed to get to an okay expansion level via practice, but I can see an awake expander helping, and that W9 wyrm idea sounds like a good one. Actually W9E4 awake wyrm costs about the same amount of design points than my B9W9 Imprisoned fountain build, which is fun.


But slaves are kinda bad killing things and not dying, I cant really think of something to make them good at expansion.
>>171650636
Here they had +1 squad morale, sermon of courage and were fighting in friendly dominion and they couldnt even kill those militias.
>>
>>171650636
I was using mixed expansion parties of blessed sacreds and slaves. Against weaker enemies have everything on Hold & Attack Rear, if the enemy has archers hold > attack archers usually does the trick.

W9 sacreds are really hard to hit and reduce the incoming attacks on the slaves to give them time to take things out. Plus sometimes you get lucky and actually hit the enemy commanders, which is basically a free province.
>>
>>171608378
They can keep trample, they must just cost like 10 gold less.
>>
>>171631083
leogryphs fly tho
>>
>>171636005
Who won?
>>
>>171654557
Nope.
>>
>>171655087
Oh, right
>>
Hey guys how do I EA fomoria? I like the giant dudes with one eye, but I'm pretty stupid and overwhelmed by all the options this game has. What are like their strengths and weaknesses? Early, mid and late game strategies? And What vulnerabilities they have. What kind of nations should they fear and what kind of nations should they prey upon and why? Thanks guys.
>>
>>171657070
Thunder Striking with Druids is pretty good.
>>
>>171657070
Thugging with druids is pretty good
>>
>>171657070
Also TCs Wushu motherfuckers are meat blenders and will eat your giants, and everyone else's giants, for lunch.
>>
>>171657289
What are some counters to that so I can prepare?
>>
>>171658351
more thunderstrikes
>>
>>171658351
Some HP sponges in front of the rest of your guys to eat hits I guess?
>>
>>171660358
So even normal, random, disposable chaff in the front line formation would counter thunderstrikes?
>>
>>171658343
They do not beat N9E9 Niefel Giants in Cold 2/3 unless buffed with SoG.

Even being immune to the chill aura they'll eventually fatigue out and die. With SoG though they win pretty handily assuming equal gold investment for units.
>>
>>171661135
Well it would help divert the hits away from your good guys. I think having more HP makes mages more likely to aim at them as well.
>>
>>171661135
It won't counter it, as even army of X won't counter shock damage in its entirety, but it will bait some TS. What would counter is a SC with a shitton of shock resist that can take on the entire army.
>>
>>171654624

It's still going on but I, Helheim, lost.
>>
>>171663289
How? Even after I gifted you all my death weaving why did you lose? You know who this is Hel. What's the current condition of the game? My bet is that Ermor is winning.
>>
>>171665328
I cant be the only one who briefly wonders how Ermor could be in an EA game right?
>>
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>>171665723
>how EA Ermor could be in an EA game
>>
>>171665723
*could be winning
>>
>>171665839
Thats why I said briefly nigga.
>>
>MA Nazca
>W9E1 Awake Wyrm
>Dom 5
>C3, G3
Expands to 20-24 provinces in year 1, supaya spams just as well as any other build, supayas are still plenty effective. Wyrm has regen so E1 isn't as risky, but does get afflicted and dies around late fall/early winter in my test games if you keep attacking provinces that have 1 candle rather than 0.

Expand using Aucac Runa Spearmen set to hold and attack closest if the indies don't have archers, and hold and attack archers if they do. Use a small number of Hatun Runa set to guard commander and placed in the top middle of the battlefield. Command them with Kurakas recruited from mountains. Place the Kuraka and the Aucac Runa Spearmen all together in the rear middle of the battlefield. 25-30 spearmen is the magic number to force a rout without taking heavy losses. First turn recruit an apu and suicide it for a 40 gold mallaqui, or just recruit a mallaqui to prophet and reanimate supayas, then recruit two Incas, then alternate Incas and Hurins until you have a second fort+lab+temple built, at which point you switch your cap to recruiting incas and the secondary fort to recruiting Hurins. Use Hurins to command supaya raiding parties and suicide Incas for more supaya summoners. In Early spring of year 2 recruit a royal mallaqui to sitesearch. In year 2, if you are in a war, use a living inca to command a supaya stack, otherwise keep suiciding them for more Royal Mallaquis.
>>
>>171667965
Sloth 1 is fine for this build, which you use for more dominion, but don't go lower than 1. You're relying less on sheer weight of supayas and more on your mages, so you want more expansion for more gold, which sloth prohibits. I want to test out W9E4 imprisoned Wyrm with prod 3 because MORE EXPANSION, but that relies on getting nearby mountains and I think it will peter off once the initial parties die off or take too much attrition because the commanders can't fly.
>>
Sure is Ermor in here.
>>
>>171670512
As always. We need an autistic argument to keep things alive
>>
EA and MA Pangea are worse than elves
>sneaky centaur rape parties
>pans cuck all your women
>dryads cuck all your men
do your map a favour and remove goatfuckers today
>>
>>171670892
t. elves
>>
>>171670759
Okay, I'll start one -
I dislike playing with ME, because the game becomes almost entirely about abusing whatever new content is broken in its latest iteration. In the newest version, thugs became OP because all of the new gear that isn't completely useless strictly outclasses any vanilla equivalent in both raw power and cost effectiveness. While thug counters still exist, of course, you need either higher research or to spend more than the thug's cost in order to actually deal with it if you're not deploying thugs of your own.
>>
>>171671121
Sounds a bit more like Dom 3.
>>
>>171671121
So it's like vanilla, except you use the new cool instead of the old cool? I don't see how that's a huge problem.
>>
>>171671532
Okay, so with the 'old cool,' there's a difference between the power of the good stuff and the weaker stuff, yeah? So weaker stuff is X points weaker than stronger stuff, so if you have to use it, then you're that many points behind. So if the 'new cool' is Y points stronger than X, then the weaker stuff is X+Y points behind. So in other words, if you don't get new stuff, you're fucked even harder than you are when you're playing a weaker nation or trying to use weaker options in vanilla, because the disparity of power is greater
>>
>>171671723
Actually I've been waiting for feedback on the new items to see what might need a nerf. I heard some speculation about what might be a problem when the new version was released but since then nothing has been highlighted as an issue.

What in particular has been a problem?
>>
>>171672046
The only item for thugs that really stands out for me atm is the auto-charm helmet. That shit is not okay for 10 gems, at ALL.

20 gems would be more acceptable for what it does.
>>
>>171672046
Okay, so shield of fate on a w9 elf is pretty busted as a counter-thug. Ring of Ensnaring Flames on an assassin is insane, so it's another lateral Abysia buff. Fish Scale lets you dip your thugs underwater so that thugging is universally good (and thugging was already one of the better ways of getting underwater, given the limits of water breathing gear). Fascinating Lights has AoE EIGHT (8) so it's also a better vine shield, since Vine Shield is MRN and Fascinating Lights is MRN - hard and tags people before they get to you. Muttering Shield is the same, but slightly weaker. And then Shield of Soft Earth, woo boy. You know that there's no way to resist the first round of earth meld, right? It will ALWAYS lock down AoE 5 EVERY ROUND FOREVER. Axe of the Berserker isn't busted in that FleshEater does the same thing, but it IS a big deal to give that to nature, since it opens up berserkerSCs to more nations. Mind Whip is at least counterable, but it makes PD an actual disadvantage. Then there's the crown. Jesus christ, you know that the Green Eye's sleep effect is weaker and it's an artifact and it's still actually good? It's a solid SC item at 20 gems. At 10, you're happy to dump all the gems you can on it, if you have earth gems spare after making 5 gem unresistable vine shields.

Then you've got a bunch of items that aren't straight up busted, but are just significantly more efficient than vanilla gear. Helmet of Premonition, Mind Shield, Amulet of Solid Air are all better than vanilla items that I've actually used.

If you want ME stuff to, in general, be better than vanilla that's fine, but the crown and the earth meld shield are really stupid.
>>
>>171673880
For some reason I thought the earth meld shield was 5 W/ 5 E, which makes it still better than a vineshield but not fucking insane like the crown.

Ironically haven't gotten much use out of the crown though, since it is at least basically useless vs Asphodel free spawn I've been fighting all game.
>>
>>171675646
An unresistable vine shield is still op, though making it W/E would at least limit access to it
>>
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>>171673880
Thanks for the breakdown.

Ring of Flames is probably too good vs single targets, I'll make the effect defence negates to mitigate that.

When balancing the new shields I was aware that unlike with the Vine Shield they don't take effect against every attacker, instead they hit a random aoe at the start of the bearers turn. I was thinking this would turn out to be weaker than the vine shield effect, but after using them some more I'm not so sure.

The shield of lights and muttering shield seem fine as they are resistable and fascinate / confusion doesn't seem as bad as entangled. The earth meld shield does need a nerf, even the smallish aoe hits enough guys that it isn't really any worse than a vine shield. At the least it will go up to Const4 and 10 gems in some combination, perhaps with some stat nerfs too. Mind Shield will probably go up to 10 gems too.

The axe berserks you at battle start, that heavily limits the chassis it is useful on as you get no buffing cycle. I agree about the crown change, it should be a SC thing you splash out on, not something to stick on everything mildy thuggable.

Some items being better than vanilla items is intended, ditto thugs being somewhat better than vanilla. A lot of vanilla items are very niche and thugs in general are pretty anaemic in Dom4. Construction in general is seen as a weak school. The new items and chassis should push the scales over a little without tipping it over into being purely THUGLYFE. I'll roll the item changes into the next version.
>>
http://www.llamaserver.net/gameinfo.cgi?game=aBoneToPick
P-please play with me ;_;
>>
>>171675823
Making it W/E makes it an extremely good item, probably the best shield when you have access to it, but doesn't make it utterly fucking bonkers like the crown.

Though honestly one of the key reasons behind the crown being so busted was that on top of its price and function, the helmet slot was generally less potent in vanilla. If that function was on say the armor or shield slot, or even boot slot, it'd be much weaker (but still OP).
>>
>>171679098
>the old kingdom
hoo boy here we go again
>>
>>171681243
Is old kingdom That bad?
>>
>>171681583
It's probably just some fag who lost on old kingdom. It's fine.
>>
>>171682086
>>171681583
Nah, it's that people are going to complain about their shitty starts. Old Kingdom is fucking gorgeous, but it's unbalanced. Mormacil says he wants to do a redo of it, to include more nostarts, but hasn't gotten round to it
>>
>>171679098
joined as Nascar
>>
>>171679098
Do I need ME/Summod for pretender creation or nah?
>>
>>171684352
Unless they change pretenders, nah, and I don't think either does
>>
>>171676952
heh
;_;
>>
I'm going to have Ragha set AI, won't I? That would flush game balance down the drain, even if I would be one of the three benefitting parties...
He's in a decent spot too.

Does anybody from our game even care? People seem to rarely post about it.
>>
>>171681583
After like 4 games on that map:
- shafts you with bad start surrounded by indies frequently (also it triggers me that it often choses "wheat" type provinces for caps)
- needs at least 2 UW nations or nations that can easily go UW
- "pits" you against 1-2 players frequently (that one island with impassable mountains to their right, which basically means you are guaranteed on bordering only 1 other player), resulting in predictable wars and making diplomacy useless/predictable/boring
>>
>>171681583
>>171690336
Oh and the terrain can be quite clustered/unevenly distributed.
>>
>>171689836

How do you do it? Just give you an email address?
>>
>>171691202
I don't understand, do you want to sub?
Or just help set him AI?
>>
>>171691343

I'll try to find somebody to sub if that's okay with everyone. I'm Agartha.
>>
>>171691471
Yeah, you just need to provide me with the email of somebody who would like to play as Ragha.
>>
>>171689836
Ulm here. Since he is my neighbor I would like if you could find a sub for him. He is in pretty good position from what I see.
Also EA_newbaria admin here (TNN). Do you guys want to continue with game? There were 6 of us but now there is only 3 of us and I m not sure if we should go on.
>>
>>171694048
Let's continue with newbaria. The AI players were already dead ones.
>>
>>171685935
Should we try to bully him into giving up the admin pw again? Then we could set him AI or end the game.
>>
>>171695392
I suppose that you are Ermor. Does NAP still count?
>>
>>171689836
I mean I would sub, but I already subbed for Xibalba.

Trust me, I doubt Ragha did anything half as retarded with his pretender.
>>
>>171697012
We can have NAP for few turns (to 58-60 maybe?) to avoid a mess.

I don't want to make backstab on you or Marveni when you are busy killing each other.
>>
>>171698447
Yeah that will be fine.
>>
>>171689836
I would sub, but I'm Man.
>>
Sure is Lemuria in here.
>>
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Malakals latest expansion against indies.
>>
>>171704450
To be fair, Bone tribe doesn't mess around. Easily the strongest tribe except for Shark tribe maybe.
>>
>>171704907
Or elephants. Definitely shark and turtle tritons and of course those fucking nigger mages.
>>
>>171707453
The three random air mages? Yeah fuck those guys to death.
>>
How come the AI has already researched all the cool spells but I start off with fucking fire flies?
>>
>>171708059
they were there since pankomen poofd
>>
>>171707717
Wizards, too, because they always summon water or air elementals and slap your expansion party's shit.
>>
>>171696076
I guess we should. I've lost any hope of Lukas allowing the game to host, ever.
>>
Once again, I'm going out of town wednesday and coming back sunday. An extension would be much appreciated.
>>
>>171711862
After this turn, yeah?
>>
UW undead pirate nation when?
>>
>>171716697
When you stop masturbating to sexy loli milf snake women
>>
>>171718809
But I dont masturbate to sexy loli milf snake women. Also as I understand it the only way to get ermor or lemuria style reanimation in a mod is to literally overwrite ermor or lemuria which fucks up a bunch of summons for other nations.
Making a summon only nation would be beyond my meager modding ability. I guess it would kind of make sense for ghost pirates to still be looking for gold though.
>>
>>171716697

Therodos
>>
>>171720209
UW undead pirate nation that isn't pathetic when?
>>
>>171720510

Didn't people say Therodos was OP when it was first made? What happened?
>>
>>171722831
Apparently they had one unit which was really good which was then subsequently nerfed into the ground.
>>
>>171722967
what was it? I still like playing Therodos even without any super powers.
>>
>>171723395
Summod Thed is actually stronger than Vanilla Thed was. But basically, their cap only unit was size 2 and had no rec limit, so if you could bring your coastal smiths underwater, you could recruit up to your dom score of them. That's basically it. Their coastal guys were also size 2 and also had no rec limit, but since they weren't amphibious and Therodos has no sailing, they've always had mobility issues unless you happen to be fighting over a specific coastal area where you also have forts already up.
>>
>>171723884

Can I get a quick rundown?
>>
>>171725646
ask Dr Lambert
>>
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Recommendations for other media that feels like Dominions?
>>
At what point do you typically start researching and/or site searching?

Do you usually put everything into expansion and then do other things once you've filled out your borders, or do you try to all of it at once?
>>
>>171729023

Do it all at once. Every gem you don't find is a gem you are throwing away.
>>
>>171729014
Master of Magic
>>
>>171729023
Depends on which nation I'm playing.

Nations which can expect to have a good chance in a mageless fight can afford to delay research for more gems. Nations which need magic for combat should get at least an early research goal before searching.
>>
Helheim - I am not attacking Kailasa's capital this turn.
>>
>>171716697
LA Ys soon.
>>
>>171716697
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1627
>>
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>>171729152
What's the most efficient way to sitesearch while still allowing your mages to research at the same time? That is, within the first 12 turns, should you be sending out as many mages as you can as soon as you recruit them to search alongside your expansion parties, or should you hold some back and let them research to something useful earlier? Or rather, which nations prefer to sitesearch with all mages immediately, and which nations prefer to research first?

>Pick your favorite nation and give me a rundown of your year 1 sitesearching/research strategies.
>>
>>171738383
I spend all my gold on expansion parties til turn 6 or 7, then use my cash to start putting up forts. I don't even have a site searching mage until turn 9
>>
>>171704450

I was clearing leftover mercenaries and assorted indie trash like kappas.

Especially denying my opponents the access to that uw capable band was important for me. There is quite a lot of uw on the map and I can't reach it - so why everyone else should eb able to?
>>
>>171739417
What a faggot.
>>
>>171737549
Interesting nation, but those cannons and UW troops are super OP.
>>
>>171734368
Xibalba - I am, as you might expect, retracting my previous terms from when I wasn't being elfed. My focus is now entirely on Helheim.
>>
Ragha sub needed.

At least 15 provinces big (+whatever he vulturered from Man and AI Atlantis +those 2 indie provinces I said he could have).
Bless is W9E4/6.
Will probably have 2 big players sucking his dick to support them in their war against eachother, so not in a bad position.
>>
>>171740123
I am not. I am leaving just enough in my capital to ensure that it will not be breached. Everything else is attacking you.
>>
>>171740276
Also, as I do not expect to be able to spend my gems effectively, I will be using all of my amassed gems to finance your death. Your other neighbors have already been messaged with offers for bounties.
>>
>>171738383
EA Caelum, for example, I'd recruit a mage per turn unless it interferes with an expansion party or fort, and put the research into evo or conj. You'll need it if you get rushed.

Around turn 6-7 I'd recruit a harab and go sitesearching with him.

After you're a bit more secure, get a couple eagle kings, D2 harabs, and seraphines then search/re-search with them to get better coverage.

EA Niefelheim, on the other hand, I'd focus as much gold as possible into expansion/forts and any mages I recruited would immediately go out sitesearching. Your sacreds can beat basically everything defensively in an early fight, so there's no reason to rush for research.
>>
>>171740328
Suit yourself. I play these games to win and have fun, not to settle scores with my enemies on the internet. If you play differently, so be it. And to anyone listening, Helheim's entire army is in my northern territories. A force of 50 humans could probably siege his cap and take the surrounding land.
>>
>>171740937
You are a liar and an opportunist. You expect others to fight, and to reap rewards without risk. You cannot face your own wars, and yet you would claim to desire victory. Your blood is weak, and you are unskilled at Ball.
>>
>>171741196
You misjudge me. I don't know if I was among the first to attack, but it wasn't my idea. I liked your roleplaying, and wanted to be friends, but I got numerous messages about how massive you were getting (a little bit of it you saw, I'm sure, on the forums) and I thought you would win without being stopped. I'm between Helheim and Mictlan - you really think it was opportunism? Opportunism for Kailasa is to hide and convince your enemies to attack each other throughout the early game. I didn't need money, I had a good expansion and risked being too large after invading you. There were many reasons I was reluctant to attack you. But I didn't want the game to end prematurely. If that means I'm a cowardly opportunist, you completely misunderstood my nation, its position, and my strategy.
>>
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>>171741196

>you are unskilled at Ball.

SAY THAT IN MY CAP NOT ON TABLETS AND SEE WHAT HAPPENS.
>>
>>171741519
You are marked a cowardly opportunist because you seized provinces from Marverni when their nation was maimed and from Xibalba when its nation was attacked by all of its neighbors at once. You are marked a coward again by transparently lying about your motives to dissuade a counter attack. Your 'strategy' is to continue to exploit your neighbors to reduce the risks you face. You spend much too much time on words that your actions have already disproved when you should have written a Sun Song instead.

>>171741703
See me on the court.
>>
>>171741968
Let's at least be honest. I had an army near a player who was about to go AI. Do you seriously expect anyone to do anything else?
And I joined an alliance to stop you, reluctantly, being well aware of the risks of A. Being Kailasa in the early game, B. Being surrounded by Helheim and Mictlan, both powers known for early game rushes, and C. Not knowing if this loose alliance would actually help me or if I would attack the most powerful nation in the game effectively alone. As I have said before, I have shit scouts. The turn I attacked, I had no proof that anyone was even joining me. If you spend all your time doubting my every word, there's nothing I can do about it.
I'll leave the messages I wrote to you when I took my turn last night, before I knew that you were dedicated to my destruction. You can judge my intentions for yourself.
>>
>>171742195
>Mictlan, both powers known for early game rushes
Mictlan's not an early game rush nation. Like, not even a little bit. It's one of the best scaling nations there is.
>>
>>171742269
For monkeys basically every nation is a rush nation.
>>
>>171738383
it depends.

on most nations i would try to recruit 2-3 good mages to sitesearch as soon as i can count on having enough gold to build my first fort when and where i want it first.

some nations can do it while expanding, some are better off waiting.

sitesearching, at least the first pass, it's better done BEFORE research, so unless you fear being rushed or want to rush someone you should do it first.
>>
>>171742269
Once Mictlan gets multiple forts up it's reached its first power spike, and would be wise to look for rush opportunities. Of course it also has a later power spike once its blood infrastructure comes online. At least that is my understanding, I haven't played them in MP.
>>
>>171742904
Mictlan getting several forts up is something that it needs to do in order to not DIE IMMEDIATELY since otherwise it can, you know, do that. If it's packing a tribless it can probably win an early war against someone else that isn't, but otherwise it wants to keep its head down and its blood economy up.
>>
>>171742904
If you need multiple forts it's not a rush. An early war, maybe, but you'd be going in expecting your opponent to also have forts and some amount of magical tricks to play.
>>
>>171743173
My point is that multiple forts pumping out jaguar warriors are very powerful in the early game. As you might guess from someone who plays Kailasa, I focus on the lategame, so I'd consider an attack a little bit after Year 1 a 'rush'. At this point I've barely reached level 4 in research, and I think I'm probably doing better than most.
>>
>>171746803
I've got a 5, but I'm also Sauro, and I need an extension of 6-12 hours, I ended up staying super late at work last night, and am now back at work until 7 est
>>
>>171746803
>At this point I've barely reached level 4 in research
If that's true then I'm feeling good about my research.
>>
>>171749345
IF that's true....
>>
>don't have E access
>luck scales grant me an early Earthreader
Thanks luck scales!
>>
>>171750463
I love this event too!
>>
>>171749345
Kail's research is very efficient in the long run, but unfortunately it doesn't win any sprints.
>>
http://www.llamaserver.net/gameinfo.cgi?game=ElfingAround
7/12 players for an all-elf game! It's been recruiting for fucking ever! Please join! This is suffering!
>>
breaking siege and retreating allowed my troops to escape right?

it's the same result if I break the siege with the breached walls?
>>
>>171754472
Yes, though the troops can run away in any of the friendly provinces near the fort INCLUDING inside the fort. So you'd better try retreating before the enemy can break siege.
>>
>>171754472
just start it early senpai
>>
Helheim, I see you holding onto your turn. Be very afraid - I have fortified my capital very strongly, and brought my PD up to 50. You attack it at your peril.
>>
>>171755098
Nice try malakal junior
>>
Hey guys i saw someone mention about ma Mictlan. How does it compare to EA mictlan? What are some expansion strategies and stuff?
>>
>>171755098
>buying monkey PD
>on purpose
heh
>>
>>171755098
>50 monkey PD
Truly an invulnerable defense!
>>
>>171755098
You're super cute. Please keep posting.
>>
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Well, AutisticRP has been reduced to 3,5 players and half a dozen AIs.

After a ooc talk with Hinnom I've decided that the RP ends here for me. I'll probably go AI myself soon after I try to beat a vine shielded eater of the dead with only nature magic and elementals.

Hunting Arco's pretender was pretty fun, and so was the surprise attack by the Yomi AI and trying to outsmart Caelum's raiders. The war for Atlantis was tight as hell and nicknight's advise was pivotal to winning. It's a shame we never got to the game ending Hinnom/Vanheim vs Caelum vs Ur war

The RP itself was fun as hell. In my opinion Hinnom stole the show, shame no one else could see some of the best stuff he said. Caelum's concept of an internal civil war was pretty cool, a shame he didn't much public RP.

I didn't like Yomi's meme RP but I appreciated that he at least wrote something. Kailasa was also pretty tight and responded nicely to messages from my side.

Speaking of public RP, I tried my best to do so without giving any info on my troops. I think it worked pretty alright, it's a shame nobody followed on my example.

tl;dr 9/10 game would play again
>>
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>>171757906
ah shit, wrong pic-
>>
>>171758065
join http://www.llamaserver.net/gameinfo.cgi?game=TheWheelHasTurnedOnceAgain

http://steamcommunity.com/groups/vanheimageofvidya/discussions/1/135511259335419182/

I was Marverni in AutisticRPGame
>>
>>171755726
And other things!
>>
>>171755098
>PD 50
I hope you are just memeing.
>>
Ragha sub needed.

At least 15 provinces big (+whatever he vulturered from Man and AI Atlantis +those 2 indie provinces I said he could have).
Bless is W9E4/6.
Will probably have 2 big players trying to win him over to support them in their war against eachother, so not in a bad position.
>>
>>171761918
isn't high pd good for late game army of x buffs
>>
Fast sauro here.
Still need that extenderino senpai
>>
>>171757906
I beat the eater of the dead that Theodoros summoned earlier by fatiguing the shit out of it with heat auras but then again I am Abysia.
>>
>>171764401
Not if they are monkeys.
>>
It's probably about time to bring the game to a close.
>>
>>171765034
I got you - 6 hours extended. It shouldn't affect the pace of the game, since Yomi's going to be gone until saturday, so I'll be extending the turn until then once it processes.If Yomi then ever stales or asks to go AI, I'll go to his house and beat him savagely.
>>
>>171766342
If we do finish up I'm fairly happy with how the game went. I'm not a very good roleplayer despite enjoying roleplaying but thankfully roleplaying Abysia as a generic evil racial supremacist empire is fairly simple.

I actually got a few things done from a roleplaying perspective as well, I ate a lot of Ermor and possibly made him go AI after announcing to him I was going to sacrifice everyone in his capital to summon my god, I apparently turned the monkeys god to blood magic by hitting his cap with a volcano (dont know if that was a random event, a secret attack by Atlantis or pure roleplaying), started shit with the ghosts and then got Agartha to keep them off my back by tempting them with magical goodies, survived the monkeys attacks on my cap and subsequently killed their god this turn by incinerating her to death.

If anyone is wondering why I didnt do anything with bringing that dead prophet back like I said I was going to, when I actually brought him back both Malphas and my god showed up on the same turn and I got a bit overwhelmed so I just decided to say nothing.
>>
>>171768364
>Malphas, your God, and your Prophet all show up at the same turn
Seems like you could've made a thing about that combination
>>
>>171768364
I'm quite happy with how things turned out. I got to stomp Mictlan, kicked Therodos's arse, dealt a hefty blow to Niefel, and ate up Agartha without much trouble. I had a lot of magic diversity in the end, a lot of globals, and had a lot of fun. This was my best game so far. It's a real shame Kalisala and Caelum both went AI, since I had diploed nearly exclusively with them.
>>
>>171768364
Also no hard feelings about taking those provinces while the chimps attacked me Hinnom. In the unlikely event I actually beat Kailasa I was going to attack you next calling you jumped up humans.
>>171768550
I spent like an hour trying to write something up but like I said I am not much good at RP.
>>171768597
Why did curious george go AI anyway? He was kicking my shit in. I was like 1 candle away from being domkilled. The only reason he wasnt murdering my fort was because I had tons or fire spirits dropping fire pillars and giving me more gems for snakes.
>>
>>171768905
¯\_(ăƒ„)_/¯
>>
>>171768597
>This was my best game so far. It's a real shame Kalisala and Caelum both went AI, since I had diploed nearly exclusively with them.

Caelum quitting dealt a killing blow to the game.

I was gearing the fuck up to strike right at his capital and take it in 3 turns through crumble spam, while Hinnom attacking at their front(s) back AND trying to tempt you into attacking their biggest border

Nearly shat myself when he accidentally took one of my provinces at the exact time the war with Atlantis got serious, but Caelum decided to not press the issue and retreated

I was actually placing my bets on you and Maverni as noble barbarian bffs but Hinnom's RP just impressed me and marverni quit soon after. And I obviously couldn't play both sides of the eternal hinnom ur war.

Ended up having the Hinnom emissary becoming an honorary member of the higher castes
>>
>>171764401
I can't think of a single case where I'd not rather buy something other than PD.
If you are in a position where you have leftover gold for PD you are playing the game wrong.
>>
>>171772710
PD traps are honestly pretty good early. It comes up more often in duels, but it can definitely make or break an early war in a regular game too. Monkey PD just doesn't work super well if you don't have flaming arrows for it.
>>
>>171772710
What games are you playing? I'd really like to play against you.
>>
What happened to poetryheim?
>>
>>171773823
AI'd because of IRL stuff.
>>
>>171775260
god IRLs are the worst.
I bet she wouldn't give up the ussy.
tfw no irlfriend
>>
ded
>>
Ragha sub needed.

At least 15 provinces big (+whatever he vulturered from Man and AI Atlantis +those 2 indie provinces I said he could have).
Bless is W9E4/6.
Will probably have 2 big players trying to win him over to support them in their war against eachother, so not in a bad position.

If you don't sub this your mom will die in her sleep tonight.
>>
>>171780386
I won't join that shit game, but I would totally join a new one if you made it.
Kill your shitty game and make a new one already.
>>
>>171780717
>I won't join that shit game
What makes it shit anon?
>>
>>171781057
I don't even know the game, it's just random hate to keep the thread alive. Insult me back or I will look silly.
>>
>>171781057

It has stalers n shiet.
>>
>>171782252
Find me something that doesn't.
>>
>>171782336
Yo momma. Guys do their turns on her every day without fail.
>>
>>171782631
Joke's on you, my mother is dead. Just like this game.
>>
>>171783204
Hey man, people are into all kinds of crazy shit.
>>
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>>171783204
Sick burn.
>>
>>171781057

OK come to the steam chat nerd I'll have a look
>>
>>171762026

Heeeey come to the steam chat
>>
>>171783489
>>171784427
Why?
Can't you just ask whatever you want to ask in the thread?
>>
>>171786059
he probably doesn't want to post his @hellokittyonline email adress here on 4chan.
>>
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>>171786169
Well I'm sorry anon, this is a manly game for manly people. No pussying out on posting your faggy email adress.

Okay coming in chat.
>>
>>171786295

I was there? WTF
>>
The Die is cast
>>
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>>171788734
t. Malakal
I rate your bump 2/10.
>>
>>171789536

Yes I fucking wanted to sub for you?
>>
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>>171789680
I no longer know if I'm being rused or not.
If not, just tell me what you want me to do.
>>
>>171789985

I literally told you to come to chat where I explained I dont want my email known on domg because dudes are already memeing me with the retarded t. Malakal shit
>>
>>171789536
well, now everyone knows i would sub so i won't join anymore to avoid being dogpiled as usual by bad players who know no better than following memes.
>>
>>171790080

oh right, now it begins, and you wonder why I wanted to sub anonymously...
>>
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>>171790041
>>171790080
Couldn't you have just communicated like a normal person to avoid all this bullshit?
>>
>>171790041
t. Malakal
>>
>>171790309

You coming to the chat or not its really late over here. I sure am not posting my email on domg.
>>
>>171790708
Didn't you just say above that you didn't want to join?
Fine, coming to the chat.
>>
>>171790893
he's using his ancient malakan tricks on you anon!
>>
>>171790893
Respectfully, you're a fucking retard. Dude offered to sub, but wanted to be quiet about it because he didn't want people meming his identity about. And rather than accept him as a sub, you go post his identity. Literally shooting yourself in the foot.
>>
>>171790893
>6:42 PM - sotha silly :): i'll join
Yo wer u at @dmin
>>
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>>171755098
>>
Well it seems bats don't tolerate failure.

I'll be in the steam chat this evening. Would love to talk to Bats and Aztecs, and Sauro.
>>
>>171792647
kek

I'm not even in that game, could you post a battle log?
>>
>>171792708
what do you want with me?
am I being elved?
>>
>>171792743
Sorry, didn't manage to catch that; my scouts were too far. Ask >>171792708
>>
>>171792708
post battle log of your Kailasa fight, please.

And a screen of the kailasa army if possible, i want to see that much PD killed by elves
>>
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>>171755098
Kek holy shit I didn't even see this, my turn was just late because I had work.

>>171792743
And feast your eyes on the glory that is "50 monkey pd"
>>
>>171792825
Not at all, there aren't that many elves to go around. I just realized my last 2 games went poorly because of bad diplo so I thought I would at least touch base.
>>
>>171794537
What the elves didn't show are the massive losses on their side against 50 monkey pd
>>
>>171795687
Then post it.
>>
>>171795687
Interesting!
>>
Sauromatians - What you have claimed, you have claimed through honorable combat, and will not be begrudged. We ask an exchange, however. Nom and the Towers of Heaven are both separated from our capital by the lands that you have taken. We wish to exchange them for Muthorth and Blackdale. The total income should be comparable.

Giants of Niefelheim - Are you withdrawing as well?
>>
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>>171795687
I know you're trolling but here you go
>>
>>171796960
Why are you such a beta faggot that you have to resort to that shit? Just post a full screenshot, you insecure piece of shit.
>>
>>171796960
>lost two elves
>against monkey PD
Absolutely disgusting.
>>
>>171796908
the demons laid claim to those, and lost an army to my raiding force in his attempts at claiming them.

we'll have to talk to him about that.
>>
>>171797160
The demons border both and have attacked neither.
>>
>>171797275
Ah, I misunderstood. They attacked one when your raiders took it, preventing me from seeing the battle.
>>
>>171797102
>Willingly give up the advantage of my glamour when two other nations have armies within 2 provinces
Ok

>>171797140
Absolutely shameful I agree. Pretty sure it was that Divine King's bow.
>>
>>171797275
>>171797512
yup.
I assumed you were fortifying the province, and hadn't seen any movement from the demons so I took, what I feel, was the correct action.

it's why the province was defenseless
>>
>>171797612
Kailasa can just post that screenshot for you, you retarded nigger. 2Deep4You tactics indeed.
>>
>>171797738
He sure can, and is completely welcome to help your spastic ass out.
>>
>>171798504
>my argument about tactical information was all me pretending to be all competent and sheeit when in reality I'm an insecure faggot
I bet you go AI after the first lost battle.
>>
>>171798617
Nah man, I know helheim's player. He's the kinda guy to sub in for the lad that went AI after losing. IDK what's up with his opsex posts
>>
Loving the activity. Reminder that we'll have a postponed turn until Saturday for Yomi's goat farm trip
>>
>>171799360
Why is Yomi spending half his week at a goat farm?
>>
>>171799483
I don't know, son. I just don't know.
>>
>>171799247
Honestly I don't want to post it now because rustling this twat's jimmies is fun, but I never thought about posting full screenshots being the norm on here. Next time I have a battle that's screenshot worthy I'll post the whole thing.
>>
>>171799483
because he's all about chaos m8.
haven't you ever read the alignment chart about cows and what different alignments would do with them?
>>
Hey guys, who'd want to play a game with a mod that makes all aquatic units amphibious and all land units poor amphibs?
>>
>>171799801
Alignment charts were a mistake
>>
>>171799752
you damn sure better webm the entire thing, with zoom effects and soft music, like this

https://www.youtube.com/watch?v=m3P2xWSS5YA
>>
https://strawpoll.com/47438sf

Interest poll
>>
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>>171799752
That was just baiting to keep the thread alive, but yeah, people mostly post full screenshots because opponents might as well post it too, so there's no reason to hide your losses.
>>
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>>171796908
>Giants of Niefelheim - Are you withdrawing as well?
>>
>>171800567
You didn't advance this past turn, so I thought it worth asking.
>>
>>171800308
I don't even...
the fuck?
bogarus' god was even in that fight
>>
>>171801005
I'd assume bad scripting, given the units rus used
>>
>>171801005
>>171801076
not that guy, but it looks like two RoS casts
>>
>>171800665
That's not the same as withdrawing.
>>
>>171801005
Bloodletting (super underrated spell) + EQs + lifelong protection on vamp lots + something that I cast with vamp lords, I forgot, maybe horde of skellies. Yeah, they're counts, not lords.

Basically, everything in my army except thralls was either flying or floating, so it was EZ to reach HP rout with so many archers and shit troops/mages bogarus had. I had no RoS yet.
>>
>>171801206
Hence why I had to ask.
>>
>>171801273
I'm baffled how everybody else is pulling out.
How many times does history have to repeat itself until people remove bats?
>>
>>171801521
I'm no longer really a relevant power, but that's as good a reason to continue conquering my territory as any. I will still be focusing the majority of my forces and wealth on the elimination of Kailasa.
>>
>>171801738
I don't get why though. RPing?
>>
>>171801838
Yes.
>>
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Are Storm Spools actually worth building? The stun counterattack exists.
>>
>>171802147
They're worth it for:
Shock Resist.
Corpse Construction spell along with metal staves.
That's it.
>>
>>171801838
>>171801926
Well, I suppose to clarify - I mean to keep to every promise that I have made, and also resolved to judge nations by their responses to my quests. In response to his request that I allow him to seize a few provinces and not attack him back, I told Kailasa, when accepting my death, that I would instead utilize every resource I could to see him destroyed if he didn't withdraw.

Helheim is an ally of convenience. Therodos is most likely going to be my true friend. Kailasa is a hated enemy, as much on account of their having lied about writing a sun song as anything else.
>>
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>>171802609
>Therodos is most likely going to be my true friend.
>that level of diplomancy
Oh well, I'm fucked.
>>
>>171802609
Okay, so you don't play for the win, but want to roleplay instead. Why do that in a regular game then? We had plenty of autistic RP games and I think another one is recruiting at the moment.
>>
>>171803089
Why not?
>>
>>171802895
I wouldn't worry. Therodos and I have already attacked each other, and I expect to be attacked by their ghosts again.

>>171803089
I don't think that the two are mutually exclusive.
>>
>>171803309
>I don't think that the two are mutually exclusive.
You clearly stated that you prefer to spend most of your resources fighting Kailasa (who's no longer a threat) instead of defending against Niefel. Because of some silly grudges, roleplaying or whatever.
>>
>>171803223
I mean, I know it's /domg/ we speak of, but I kinda expect people to behave rationally and actually try to win the game. Otherwise you might as well have some friends join as your vassal nations because of muh roleplay. Would you like have someone doing it in your games?
>>
>>171804069
I wouldn't care. I dont expect to win most of the games I'm in so I just try to have fun with it.
>>
>>171804069
I think that explicit collusion is pretty dramatically different from what Xib's doing here, especially since it's literally just him keeping to his ultimatum. You can even make the argument that it's good diplo for people in your game to know that you're going to stick to your agreements, even when they're threats.

I mean, if you're being gangbanged out of a game, playing to annoy and cause as much damage to the people invading you as possible is considered to be a good sporting attitude, even when it means covering your lands in bane venom (which would make it much harder for you to win if they do withdraw for some reason)
>>
>>171804458
Thing is, Kailasa isn't a threat to him at the moment, at all. It's Niefel (and maybe Therodos?) who can actually "gangbang him out of the game". And Xibalba refuses to focus on them, saying that he's going to keep bothering monkeys.

>>171804167
just lol
>>
>>171804747
I think a large part of the reason that it doesn't seem off to me is that it's not out of nowhere or from an out of game reason - he's sticking to what he said he'd do in response to in-game actions. It's on par with, say, remaining allied with someone who was starting to snowball out of control after they helped you out of a tight spot earlier.
>>
>>171805193
>It's on par with, say, remaining allied with someone who was starting to snowball out of control after they helped you out of a tight spot earlier.
Not the dude you're talking with, but that actually does bother me a little bit when someone's actually going for the win and his neighbors just choose to not fight him/
>>
>>171805193
>It's on par with, say, remaining allied with someone who was starting to snowball out of control
And is this acceptable on /domg/? Sounds pretty stupid, to be honest.
>>
>>171805649
>>171805758
I think that it's understandable that people would do it, at least. Just human nature
>>
>>171805193
bro, bats got fucked by five (5) (Thed, Kailasa, Sauro, Neifel, and Yomi) nations at once, this is not counting his already occurring war with Marverni.
he actually got fucked so hard that people at war with him dropped out of their wars with him, for lack of provinces to take and a lack of armies to fight.
>>
>>171805758
Happened to me on a Dom3mods game vOv

I think like >>171805862 said, it's just human nature to have grudges and friendships affect your decisionmaking. It's only a problem to me when it's based on out of game collusion or outright throws a game.
>>
>>171805649
>Not the dude you're talking with, but that actually does bother me a little bit when someone's actually going for the win and his neighbors just choose to not fight him/
Literally the reason why I only play games here.
In the two games I played on bay12games people would ally/not attack/deliberately let somebody win because of their forum persona.
>haha Jeff is such a great guy, he deserves this win, just grab that throne from me, I'm not defending it
I fucking wish that greentext was made up.
>>
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>>171805925
>for lack of provinces
Completely wrong.
>lack of armies to fight
Jesus christ man.

I suggest all players in the game put together a fund for starving bat orphans and pay reparations for warcrimes.
>>
Okay, /domg/ - so which of the following do you think are okay and not okay:

A) I will preferentially make NAPs with Players A,B,C and fight other players, because I know that they keep their word.
B) After having my lands conquered and my cap sieged by Vanheim, Caelum swept in and saved the day and gave me back my cap circle. After several turns of building up my mage count and research, they want my thugs to help them in their war against Agartha, so I help them out, but Agartha wins anyways.
C) Same as above, but my actions tip the war from a stalemate to bird victory or helped them snowball. I lacked the scouting to tell the difference.
D) Just as a general question, what do you think the expectations should be for minor powers that are too small to expect to win in the mid to late game? Are they to be held in contempt for not automatically joining the coalition to fight whoever is the biggest that turn, regardless of who all they fought that game?
>>
>>171806435
Lack of armies to fight is relevant for not having raiding squads in your territory. Not in the mercy sense. Just that you're cut off from the dude you're fighting and they don't have more stuff poking you
>>
>>171806945
A is okay. B and C can be okay, if helping Caelum seems like the best way to become relevant again (by taking Agartha's stuff).
Minor powers should still do anything they can to win the game. Which means - they should prevent anyone else from winning it, if they can. If not - they're irrelevant and should ask for permission to set themselves AI.
>>
>>171808145
Does the B/C situation change at all if other players in the game insist that Caelum is ahead but you can't see it for yourself? Does A change if your NAP partner is starting to snowball to a lead, but isn't unstoppable?
>>
>>171808145
>Minor powers should still do anything they can to win the game. Which means - they should prevent anyone else from winning it, if they can. If not - they're irrelevant and should ask for permission to set themselves AI.
so if you fuck up your expansion or lose too much in an early game fight, you should go AI?
>>
>>171808345
>Does the B/C situation change at all if other players in the game insist that Caelum is ahead but you can't see it for yourself?
Depends on whether you believe them or not.

>Does A change if your NAP partner is starting to snowball to a lead, but isn't unstoppable?
Yes, breaking a NAP is 100% acceptable if you think it's the only way to stop a player from winning.

>>171808602
Not really. You just need to talk your neighbour's/opponent's neighbours and organize a gangbang.
>>
>>171808910
Right, of course, I'm saying that they're not assured of the win but are the largest/strongest player
>>
>>171809026
It boils down to your assessment of the situation again. If you think you need to act now to prevent them from winning, do that. If you think there's still time, don't.
>>
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diplomacy is for players who are mechanically unskilled
>>
>>171811975
No Diplo games are the only true determination of player skill
>>
>>171812478
PureSkill2 when?
>>
>>171813358
PureSkill Two: Analog Boogaloo
The Legend of PureSkill
PureSkill's Ghost
The Harrowing Adventures of PureSkill
The Tale of PureSkill
PureSkill No Life
The Last Light of PureSkill
The Life and Times of PureSkill
PureSkill and the Lack of Diplomacy
When In Doubt, PureSkill
PureSkill Quest
The Great PureSkill War
A Beginner's Guide to PureSkill
PureSkill Concepts
The PureSkill Language
The Resurrection of PureSkill
PureSkill Rises
A Dance With PureSkill
Heavy Duty PureSkill
A Problem From Hell: America in the Age of PureSkill
PureSkill of the World
Midnight PureSkill
The Last PureSkill
PureSkill Boys
The Structure and Interpretation of PureSkill
The Grand PureSkill
Children of PureSkill: The Second Generation
PureSkill Compromises
PureSkill Organizations and Design
The Curse of PureSkill
Buried PureSkill
Teach Yourself PureSkill
Dance of PureSkill
PureSkill: The PureSkill Artbook
The Power of the PureSkill
Never Diplo, Only Skill
PureSkill's Exciting Travels
The Mysterious PureSkill
The PureSkill Campaign Setting
The PureSkill Voting Guide
Devices and PureSkill
PureSkill Desires
Young PureSkill
Your Friend PureSkill
The PureSkill Saga
PureSkill PureSkill PureSkill: The PureSkill Trilogy
A Requiem for PureSkill
Ten PureSkills Plus Ten PureSkills Is Still PureSkills
Don't Ever Impure Skill
Conduct PureSkillmacy
Do PureSkill
Autoerotic PureSkill
PureSkill Hard: PureSkill Harder
PureSkill: Vol II
The PureSkill and the Non Diplous
There Will Be PureSkill
PureSkill of the Damned
PureSkill Z Final
Day of the PureSkill
PureSkill After Tomorrow
PureSkill Returns
PureSkill Strikes Back
The Revenge of PureSkill
PureSkill For Old Men
Curse of PureSkill
Son of PureSkill
Escape from PureSkill
PureSkill Lives
PureSkill Dies Alone
PureSkill, Where Art Thou?
No Time For Impure Skill
PureSkill Bandits
Lock Stock Two PureSkills
No Retreat, PureSkill
PureSkill, She Wrote
North by PureSkill
No Shirt, No Shoes, PureSkill?
Finding PureSkill
There's Something About PureSkill
>>
>>171814387
calm down sy
>>
>>171814460
The Only Good Skill Is A PureSkill
PureSkill of the Rings
Fellowship of the PureSkill
You Made Your PureSkill, Now Don't Diplo In It
Fox, PureSkill, Final Destination
The Return of the PureSkill
Is it a Bird? Is it a Plane? PureSkill!
There's PureSkill Like PureSkill
Ain't PureSkill
PureSkill No. 2
PureSkill Is An Island
PureSkills Go
City With PureSkills
PureSkill's Ark
That's PureSkill
The PureSkill Identity
The PureSkill Supremacy
PureSkill's 12
PureSkillruto
PureSkill Reloaded
PureSkill Left Behind
PureSkills of the Carribean: PureSkill's Chest
Voyage of PureSkill
Bridge over PureSkill
PureSkill Down
Harry Potter and the Chamber of PureSkill
Refined Obtuse PureSkill
PureSkill: Second Blood
PureSkill 2: Judgment Day
PureSkill Express
PureSkill Resurrection
PureSkill: Tokyo Drift
Pure & Skill With Garterbelt
2 Pure 2 Skill
Zankoku PureSkill No Yo Ni
Boku PureSkill
PureSkill with a Vengeance
A Good Day to PureSkill
A Night With PureSkill
Dawn of PureSkill
The Epic of PureSkill
PureSkill Forever
PureSkill 2: PureSkiller
PureSkill's Island
PureSkill Fever
The Land Before Time 31: PureSkill
PureSkill: The Wedding
Supa Hot PureSkill
The PureSkill Club
Paul Blart: PureSkill
Left 4 PureSkill
PureSkill Fantasy
No Escape from PureSkill
PureSkill Party
Big Trouble in PureSkill
Shaolin PureSkill and the Wu Tang PureSkill Style
So You Think You Can PureSkill
>>
>>171806945
A - not okay if you're taking experience of those players from other games, fine if you're just talking about their actions in the current game

B and C - probably fine, depends whether you're actually getting something out of it. If you're getting larger and more powerful that's good, if you're just throwing resources away for a larger player that's bad.

D - try to survive as long as possible, keep fighting the enemies who took them out of the game, or try to get larger and more powerful even if it won't be sufficient to win. Any of those would be what I'd suggest as goals.

If you're too small to win the game, you're too small to make a meaningful difference to the potential winners anyway, so you can probably do whatever you want.
>>
>>171806945
Just to comment on D - I was only in that situation once in a PBEM (as Xibalba, coincidentally enough), but I managed to eventually put up Astral Corruption since I had a god designed to cast it. While the largest player at that point still won, he told me afterwards that the AC had killed his god, so I was pretty happy with that result. I kinda wish it would show the caster the horror battles that it caused.
>>
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What do you need to make maps?
>>
>>171816325
Just make dots for provinces, then set connections and province types in the game's map editor, then use a text editor for any special details.

There's a manual for this.
>>
>>171814568
>You Made Your PureSkill, Now Don't Diplo In It
I vote for this for the next one
>>
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I'm back! Made an update for Erathia, thanks to people here who have provided feedback. I hope now the griffins are more useful, and the nation is more fun to play in general.

http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2854

Changelog
0.95
- Fixed Christian's description
- Fixed ID conflict with LA Phobos
- New spell: Call the Crusade (Thaum6 S5 40 pearls, global enchantment, causes almost upkeep-free crusaders and battle griffins to spawn in all your provinces)
- All griffins now have 3 attacks instead of 2 (2 talons and 1 bite). Cost is unchanged..
- Hunting griffins now have #berserk 3
>>
>>171821228
Something seems off about the way you shade your feathers.
>>
>>171823262
They are ripped from HoMM3.
>>
>>171821228
One of the guys who gave you feedback here, I like the changes. Hunting gryphons are usable now, and possibly quite powerful with buffs. Call the Crusade is great, but that power seems justified by enemies being able to dispel it off you. They definitely seem a lot less bland now. You still have generic human troops, but the possibility of backing that up with gryphons now gives a bunch of options and makes some magic you couldn't really use before.

Are you planning more changes at the moment?

Some other thoughts:

Battle gryphons should have a piece of armor rather than having natural protection. Not only is 21 natural protection crazy good for thaum6, it just doesn't make sense. Their sprite and description indicate they're wearing armor, so they should have armor.

It'd be neat if there was a way outside the global enchantment to get ardent crusaders and battle gryphons. Maybe you could add an (expensive or short duration) province enchantment which causes a similar or lesser effect to the global?

I think standard gryphons could use a moderate cost decrease. They are significantly weaker compared to the hunting variety and cost almost as much right now. A health decrease would also make sense, considering they're one size smaller than hunting gryphons
>>
>>171799875
It'd be great if you also gave Amber Clan and Shark clan units to all UW nations so that they have units that can actually do shit
>>
>>171824813
>
Battle gryphons should have a piece of armor rather than having natural protection. Not only is 21 natural protection crazy good for thaum6, it just doesn't make sense. Their sprite and description indicate they're wearing armor, so they should have armor.
Yes, you're right. I was intending to do it this way, but for some reason thought that animals do not wear armor as actual armor. Now, looking at Turan Gryphons, I see that I was wrong.
>Maybe you could add an (expensive or short duration) province enchantment which causes a similar or lesser effect to the global?
I haven't made any province enchantments before, so maybe this is a good time to try. Will do.
>I think standard gryphons could use a moderate cost decrease. They are significantly weaker compared to the hunting variety and cost almost as much right now. A health decrease would also make sense, considering they're one size smaller than hunting gryphons
Cost decrease seems reasonable. But the are of the same size. Do you perhaps have any other conflicting mods enabled?

Thanks for the feedback, I appreaciate it!
>>
>>171812478
>>171811975
Reminder that Rejakor won PureSkill
>>
>>171825436
>But the are of the same size. Do you perhaps have any other conflicting mods enabled?
I checked it again and normal gryphons are indeed the same size as hunting gryphons.

Not sure how I got the idea they were size 4, maybe because the sprite looks slightly smaller.
>>
>tfw you've just reached the endgame. Through countless battles you've persisted. You've struggled, deceived, clawed your way through the others. Just like him. The only one left. The one last rival who stands between you and ascension. You gaze at each other across the carrion fields, the lands littered with the bones and the banners of fallen would-be gods. Both of you know what has to come next. Both of you know the price of failure. The rewards of victory. Both of you hear the cries and the prayers of the faithful. And both of you know what must be done.


This would be such a great feeling if the endgame wasn't such a slog.
>>
>>171816325
I've been on and off making this map for the last few months. I used Paint.net. I made a few wonky shapes for my continent, filled them with black and the ocean with white, then I applied a cloud effect over it, adjusting the settings until I liked the look of the coastline. Then I used the magic wand tool to select the continent and paste it into another, blank image. Then I used clouds with colour differences to make the water and the land colours, and now I'm putting all my single white pixel dots to get dominions to recognise them as provinces. My next step is to add special terrain types based on how I feel they should look but also thinking from a game perspective. Gonna go for ~150 land provinces and idk how many sea provinces. This won't be a LA map because there's a lot of sea, so Atlantis would be king
>>
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>>171825907
>>171825907
and then I forget the image
>>
admin for aBoneToPick around? Red_Rob is releasing an updated version of Summod+ME this weekend and I am #hype to try out Nazca's new toys.

Also pls join because I am #hype to try out Nazca's new toys

http://www.llamaserver.net/gameinfo.cgi?game=aBoneToPick
>>
>>171827601
I've been meaning to try out ME for a while. I'll probably join in a few days once I check out what new tricks nations have.
>>
>>171828372
the changelog in https://drive.google.com/file/d/0B-jNQgOwI-Q_MzlzelRrSDlxbUU/view has a breakdown by nation
>>
>>171828424
That'll be helpful, but I was under the impression that ME added a lot of lategame generic spells too?

National paths would be a big factor in access to those.
>>
>>171821228
>>171824813

http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2854

Here's the new update.
Changelog
0.96
- Griffin gcost 50->36
- Battle Griffins now wear mail barding instead of having high natural protection (the total prot value in unchanged)
- New spell: Call for Recruits (summons ardent crusaders)
- New spell: Forge Bardings (summons battle griffins)

I've decided against making a province enchantment, because the ardent crusaders and battle griffins cost almost no gold, so I'd have to create their duplicates with normal gold costs and that would cause some confusion in the army setup screen.
>>
>>171806945
A) Nothing stops you from breaking NAPs. The only think that's binding is trades.
B&C) Happened in my game. Saved a players ass 3 times, after which he was loyal to me. I still believe you should be playing to win, even if realistically you have little chance, just draw out the game and pester the winning player.
D) See above.
>>
>>171829262
>I've decided against making a province enchantment, because the ardent crusaders and battle griffins cost almost no gold, so I'd have to create their duplicates with normal gold costs and that would cause some confusion in the army setup screen.
I think you may have slightly misunderstood what I was suggesting.

I was asking for a province enchantment which replicates the effect of the global on the specific province enchanted. So a chance of spawning troops per turn of each type for free.

A summon works too, though.
>>
>>171829543
>I was asking for a province enchantment which replicates the effect of the global on the specific province enchanted. So a chance of spawning troops per turn of each type for free.
Oh, I see. I was thinking of an enchantment that creates a site that allows you to recruit those guys. My bad. But a summon works too, I guess.
>>
please do your turns
>>
>>171830515
i'm sorry if i was too forceful, please forgive me everyone
>>
>>171812478
>tfw you have a print manual and its worthlessly out of date and doesnt even have all the factions
>>
>>171825278
the other underwater nations can expand just fine, theyre arguably better than pelagia since you can actually pop out the water pretty easily if you want to unless youre EA ryleh. the issue is they cant beat the better aquatic forces of pelagia until they get more magic so its just a stalling game.
>>
I didn't actually hire any PD, that was a lie to convince Helheim to attack the capital, which worked. Unfortunately Panic spam didn't work, and I lost the battle. With my capital under siege and the surrounding land having been elfed, Mictlan has also decided to attack me with a large army of 60ish jags. So I am finished. My gems (S, E, and N mainly) will go to anyone who attacks Helheim, including Mictlan if he chooses to fight Hel for my land.

I learned some valuable lessons about the early game as a weaker power, and I will continue fighting as long as I can.

I find it amusing that Xibalba has chosen to throw his armies against an effectively dead player...other members of the Anti-Bat Alliance, you're welcome. May you end the menace quickly.
>>
>>171827601
I just went with the most current ME on llama, I'll definitely update before we start
>>
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Redpill me on Yomi
It's year 3 and I'm thinking of invading them since it appears most of his forts are empty
What should I expect/prepare for?

I'm playing as Ctis btw. Already got communion skelly spam ready
>>
>>171837304
If he's even halfway decent he won't have any standing armies, and instead he'll mass produce demons the turn he finds out you're attacking.

My suggestion is to siege all of his forts in the same turn if you can, you should be at an advantage because of your D magic, but his oni in T3 will literally shit all over you.

He probably has either skelespam, who's, or thugs, it's highly doubtful he has more than one of those right now as they require completely different research priorities.
>>
>>171837304
>it appears most of his forts are empty
One of the things yomi happens to be very good at is creating massive amounts of troops very quickly, since a lot of the oni cost 1 resource
Just be aware that they also have mountain recruit, so you could have an annoying number of raiding parties to deal with depending on the terrain
>>
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>>171837637
What are "who's"?
Also yeah he has T3 and high dominion from the looks of it
As for thugs. My scouts have seen like only 4 dai oni spread out, two of which are on the far end of his territory. So no problem there.

>>171837796
>creating massive amounts of troops very quickly, since a lot of the oni cost 1 resource
How strong are oni in T3 really? Could they contend with 50 or so falchioneers, 20 chariots and over a hundred other chaff with 7-9 sauromancers?
I should note that he has a couple less provinces than me so I should have the economic advantage, especially because of his turmoil income penalty
>>
>>171838521
Who's are what evos auto correct to.

Oni generals also make good thugs, dai oni make excellent battlecasters and SC.

Don't be afraid to retreat to O3 provinces if you can, it's a 6 point swing in stats for his Oni
>>
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Why did the Germans never try this
>>
>>171839291
No air paths.
>>
>>171838521

An aka-oni will have 16 str 14att and 13 def in turmoil3 plus the second shape ghost that also benefits from chaos power. Ao-oni has the same stats but no ranged attack.

Also there are ko-onis who are size1 and will have 15def. Those are really good in turmoil because of size1 and 16dmg attack...

Yomi only problem is lack of prot but they can buff it with E mages.
>>
>>171833901
Also, there are 26 Helhirdings in my cap, 1 Vanherse prophet and 3 Vanjarls, for whoever wants to know. And another raiding party of 6 Helhirdings and a Vanjarl in my territory.
>>
Does cold aura have a different effect to heat aura? I see guys turn blue sometimes but never see guys turn red.
>>
>>171841251
Ao-oni freeze shit in melee. So if you mix the two you have some firepower and stopping power.
>>
>>171844972
Stopping power is a meme
>>
>>171846552
things being a meme is a meme
>>
>>171844353
Cold aura can Numb people in the area of effect. They turn blue and take additional fatigue each turn.

Heat aura can set the battlefield on fire. Square with fire in them will deal fire damage to units that stand in them.
>>
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It's like a neverending tide of cancer vs an unneding sea of AIDS
>>
god damn, ur can pull their pretender back faster than I thought
>>
So is Fourth getting extended or should I do my turn before going out tonight?
>>
>>171850557
Its their big thing.
>>
>>171851010
TURN IN g
>>
I have failed in my quest to find a sub for Ragha.
>>
>>171850557
Well yeah, every elegist counts for 5 points in summod or so. Just have to take awake and churn half a dozen.
>>
>>171850304
That looks pretty heavily mari favored, desu. Did he mess up fire elemental placement or somesuch?
>>
>>171851010
TNN actually asked me to extend for 24 hours this time, instead of just staling.

Specifically he asked me to extend the last turn some 2 hours after it had rolled - but he needed this one extended as well.
>>
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ded
>>
We might have a sub SOONâ„¢.
Hope we will be able to resume tomorrow.
>>
>>171838521
>doomstacking
don't do this desu senpai. Have some fort buster armies, but make a few mage supported raiding parties to siege his forts and lock his recruitment down before moving off to take PD only provs while leaving a single afflicted/chaff unit behind
>>
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cmon boys we gotta hit bump limit
>>
>>171833901
>panic spam

How is it supposed to (don't) work against elves with high morale?
>>
Has anyone ever put together a tier list for each age?

What is the tier list?
>>
>>171857321
What are Aku's magic paths? He at least has fire death and astral.
>>
>>171863368
I wonder the same.
>>
>>171863491
All of them, but he only has research level 1
>>
>>171865250
But he knows raise dead/horde of skeletons.
>>
>>171863368

People have but nobody has ever agreed with any other player's list.
>>
>>171863491
He can shapeshift, so he must have nature.
>>
>>171866724
Some demons can shapeshift without nature, Malphas for example, but seeing as he is an evil tree nature would make sense.
>>
>>171866939

Some non demons too, even units.
>>
rip
>>
bamp
>>
>>171863241
It was the only thing I had researched that could've been useful. Also Helhirdings only have 13 native morale, +1 for bless and 1 for Vanjarl leadership, but -1 for being in hostile dom. Panic reduces morale by 3 and can stack turn after turn, so I thought it was my best chance.
>>
>>171877329
And the point was to reduce their morale enough so they wouldn't hit my Yavs through their Awe, not to make them rout from Panic alone.
>>
Any games starting?
>>
>>171878465
a few
http://www.llamaserver.net/gameinfo.cgi?game=EA_innovativethrones
http://www.llamaserver.net/gameinfo.cgi?game=ElfingAround
http://www.llamaserver.net/gameinfo.cgi?game=MAdman
http://www.llamaserver.net/gameinfo.cgi?game=TheWheelHasTurnedOnceAgain
http://www.llamaserver.net/gameinfo.cgi?game=aBoneToPick
>>
>>171879041

Can I get a quick rundown on them? All I know is that ElfingAround is a meme game and TheWheelHasTurnedOnceAgain is an RP game.
>>
Woah shit that Hidden Figure pretender looks cool af. What nation really can use it ?
>>
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>>171879705
shut it down.
>>
>>171879705
innovative is a meme game with a small number of thrones all in the center of the map
elfingaround is an everything gets glamour game
MAdman is a standard game
Wheel is RP
Bonetopick is ME with no ermor
>>
>>171879041
I'm fairly sure MAdman admin is dead.
>>
fick desura forums are dead
>>
I love ichtyids!
>>
>>171882871
And have been for months.
>>
>>171880787
I hope not
>>
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>>171882891
>>
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>>171884582
Easy way to use fake tweets:

Press F12

Click on the text.

Edit.

Done.

You can edit everything this way.
>>
>>171884996

Yeah but then I would have to spend time looking up the tweet again.
>>
>>171885328
>he doesn't have a binder full of presidential tweets
>>
>>171886841
You kids today, my binders are still full of women.
>>
>>171887578
Do they have feminine penises?
>>
>>171883126
haven't played dom4 in months
>>
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>>
I want to marry Kate Micucci!
>>
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>>171891503
>>
Hey admin of bbayrng, DSDS3, everything, fast, jobbing I'm gonna need a 48 hours extension please.
>>
I want to marry an ichtyid!
>>
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>>171894028
>>
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I love elves!
>>
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>>171898918
>>
Post Dominions smut
>>
>havent played Ur for a couple of years
>load up a single player game for giggles
>Ur no longer has access to the virtue
How late am I?
>>
>>171900119

A couple years at least.
>>
>>171900119
Voting for Bush late.
>>
What would be a fun LA nation for RP?
>>
>>171901110
bush senior late, or bush junior the second time late?
>>
>>171904152
Prescott Bush's senatorial campaign.
>>
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deeeed
>>
Dominions 4: Succubi in Heat! when?
>>
>>171907019
Soon, I hope.
>>
dom4 is 14 bucks on GG
>>
My blogging of AutisticRPGame is complete. It kind of fizzles in quality, but the end post has some musings as to why and also possibilities for future blogging, in the last paragraph. Opinions are welcome and may impact what I actually do.

https://cruxador.wordpress.com/2017/03/19/drastic-measures/
>>
Warhammer modgame when?
>>
If you guys wanted it, here's the soundcloud for the dude who did a lot of the music for the game. I love the soundtrack but it feels like it plays the same 2 songs over and over. He has some pretty great shit in here

https://soundcloud.com/erik-ask-upmark
>>
>>171914672
The ones used in Dominions that I recognize
https://soundcloud.com/erik-ask-upmark/istampitta-ghaetta
https://soundcloud.com/erik-ask-upmark/improvisation
https://soundcloud.com/erik-ask-upmark/trilltrall
https://soundcloud.com/erik-ask-upmark/ne-la-piu-cara-parte
https://soundcloud.com/erik-ask-upmark/an-dro
https://soundcloud.com/erik-ask-upmark/procurans-odium
https://soundcloud.com/erik-ask-upmark/in-vernali-tempore
https://soundcloud.com/erik-ask-upmark/can-vei-la-lauzeta
https://soundcloud.com/erik-ask-upmark/astra-tenenti-cunctipotenti
https://soundcloud.com/erik-ask-upmark/liement-me-deport
>>
>>171911235
Time to buy a second key.
>>
>>171911235
If GG means GamersGate, this isn't true.
>>
zol
>>
>>171716697
Doesn't need to be a nation. Just make admiral togrin's wild ride not shit. Be like a troop generator. So instead of just flipping a province to neutral, it actuall captures it and leaves like 40 of those sick ass pirate skeletons behind.
>>
I would like to personally extend a heartfelt 'fuck you' to Asphodel and Nazca for prolonging my suffering.
>>
>>171924018
It's your fault for trading half the world to get your cool items.

And I'm a bit mad with Illwinter for not letting me storm first there.
Like, my testing revealed higher sieging power storms first, and even if i had 5 times asphodel's sieging power, I stormed last.

I guess it doesn't check flying for that, but that makes no sense at all.
>>
>>171863081
we gon do it!
>>
>>171924153
>>171924018
Well at least I got to actually do a big fight :V
>>
>>171926215
Sorry ;_;
>>
>>171926246
it's ok senpai. Also I will be online soon, just using my mobile data so I don't want Steam to download any updates on it
>>
>>171877782
>And the point was to reduce their morale enough so they wouldn't hit my Yavs through their Awe, not to make them rout from Panic alone.
alright, this makes some sense. Better than nothing, eh?
>>
>>171927236
Nah, it doesn't make any sense at all. Yavanas die to Helhirdings super fast and a few negated attacks don't help much. He should have spammed Wild Tangle instead to make his troops able to hit elves.
>>
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>>
>>171852815
That doesn't look Mari-favored to me at all (even if Marignon is running innovative quadbless strat).

Units with 14 attack kill fire elementals surprisingly fast, especially if they manage to partially surround them.

Flagellants will melt. Under a strong bless they should at least do some damage before dying, but I wouldn't expect a good kill ratio.

Ermor has 60 good sacreds, all of which are undoubtedly triblessed, and a large contingent of chaff to screen while they go to town.
>>
>>171932053
I have to assume Mari lost mages to B9 from his and Ermors troops
>>
I hate B9 so fucking much
>>
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>>171938256
>>
Join my game and I will buy you a free house.
http://www.llamaserver.net/gameinfo.cgi?game=MAdman
>>
Would you ally yourself with a player that named his pretender "The Betrayer, Breaker of Pacts"?
>>
>>171940507
Whats he offering?
>>
>>171932053
Ermor is not running a tribless
By Fire Elemental placement, I was referring to them not getting to Ermor's dudes, because even 5-6 full size elementals should have been able to carry that fight if they got stuck in, and if he decided to cast the battlefield wide +F spell, he could have summoned a dozen
>>
Just a couple more posts and then you can die.
>>
>>171943575
I crave the bliss of silence.
>>
>>171943842
the show must go on, but must I continue to be in attendance?
>>
>>
Is there any point to making a new thread?
>>
>>171945975
No. Dead games don't need threads
>>
>>171945969
What happened to the project of making that thing a pretender for Yomi?
>>
>>171932053
It's 320 quadbless sacreds, 13 mages, and 10 priests against 63 lightly blessed sacreds, one mage, some priests, and around 275 skeleman chaff. So, yeah, massively mari favored
>>
>>171945975
is there any point in ever doing anything?
Why bother...
>>
>>171946338

You did it! 751.
>>
Well we probably won't get a sub.
We can at least have Ragha set AI though.

Really kills any desire to keep on playing. Anonymous games, never again.
>>
>>171947849
You had a sub and then you fucked up by being a jackass. Even if it was malakal and you wanted to rat him out you could have just sent everyone but him a message in game.
>>
i made a new thread: >>171950049
>>
>>171948076
To be fair, I think Malakal got the turn because he told me about how bad Ragha's situation was.
So I assume he decided not to give it a try.

So not admin's fault at least this time
Thread posts: 756
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