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/civ4xg/ - Strategy/4X General Anonymous

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Thread replies: 554
Thread images: 108

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

How fares your empire, /civ4xg/?
Eris Quod Sum: >>170601043 (Cross-thread)

The World is but my toy edition

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed)

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
>>
Okay, so the v1 Captcha doesn't work with new threads.

My bad.
>>
>>171287175
>panther literally invulnerable to everything including planes as long as you don't show sides
>>
>>171299896
jagdpanther*
>>
Why are the Paradox devs so BAD AT THEIR GAME.

Also why does that one Sven have a top knot.
>>
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>>171300025
Because they're scrubs.
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>>171299619
>embed
>cross-thread
>edition when there isn't one
>wrong last thread (boards.4chan.org/vg/thread/170892656)
Anon you can't just copy-paste the entire OP
>>
I have never posted in this general before.

Anyway, so, I just bought CIV 5 fairly recently, have played around 10 hours getting the gist of things, but still feel like I really don't know what I'm doing.

Tomorrow I'm going to play multiplayer with some friends and I would like to not suck so bad, so is there any guide that pretty much just tells me straightforwardly how to win? Although I probably won't win, but one that doesn't just say "WELL IT DEPENDS ON WHAT KIND OF WIN YOU WANT" and then walls of text talking about every choice you have... well, you know what I mean. Any help?

P.S. anyone want to join? It'll be on vc while eating snacks and drinking and stuff, so anyone cool up for light-hearted fun willing to join and make it be more players would be nice

tl;dr gonna play multiplayer tomorrow for the first time, need easy to understand guide on how to play/win, also looking for anyone who would want to join and vc and drink with us
>>
>>171303639
I can, and I just did.
>>
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Gorf!
>>
>thread deds while playing civ 6 demo
seems pretty much the same shit as civ 5

>>171303830
4 cities
tradition, rationalism
desert folklore
boost your freebies, then min-max whatever you want to win with
for military pick germoney, hunt barbarians early
>>
>Grenadier (mercenary)
>- fire power increased from 4 to 18
>- Increased reloading time from 3.4 seconds to 3.75
>- Slightly increased the bayonet attack range
>- Increased cost of shot from 1 iron/3 coal to 3 iron/4 coal
>- Increased the grenade's damage from 110 to 200
>- Pauses between grenade throws of a hired grenadier is 0.33 times bigger than of the usual one
>- Increased gold consumption from 20 to 25 pieces
>- Decreased the range of fire from 850 to 750
Are mercenaries finally useful?
>>
>>171305764
>will cossacks ever be not trash
no
>>
>>171307729
>implying cossacks are shit
https://www.youtube.com/watch?v=Ylguu6ucQrI
>>
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guys, unrelated but whatever
My system drive is full (100gig) and teh files (incl system and hidden) only add app to half of it (48)
Pagefile is set to between 5-10 and restore points are (freshly) disabled
What do?
>>
>>171308817
get a new hard drive grandpa
>>
>>171304545
>red lasers
Not using mighty rock throwers and throwing mighty rocks at enemy.
>>
>>171310028
>throwing rocks
https://www.youtube.com/watch?v=EkUz6Ht9_t4
>>
>>171304545
Gorf is love, Gorf is life.
>>
>>171304720
>>171303830
Tradition 100%
Liberty fags get out
>>
New to Stellaris but enjoying it a lot so far

However, how do I get my mineral income up as quickly as possible? The game keeps telling me to build mining stations but I have to expand my borders first since my home system is shit
>>
>>171314158
So, well, expand your borders?
>>
>>171314158
Build mines on your planet, and research better mining tech
>>
>>171314297
With outposts or colony ships? Colony ships are a lot of minerals when you're working with +10
>>
>>171304545
Why is the name not the Gorfernment yet?
>>
>>171314158
conquer your negihbours

Seriously, fuck research stations, just build mining shit and colonize whatever you can then once you have 4+ planets build spaceports, mass up a fleet and conquer someone. If more weak faggots remain nearby just continue to mass up ships and off them too. repeat as needed.

Now you are a local superpower noone can touch with all the minerals you could ever want to catch up in scince.
But why would you? Just wait 10 years and continue raping the galaxy. Fucking noone else can keep up with growth and potential like that, short of everyone cicrclejerking in a federation
>>
>>171299619
Baby robo-shuttle.

http://www.space.com/36101-x-37b-military-space-plane-nears-record.html?utm_source=notification
>>
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if i set 7 empires and 7 advanced starts is it possible that some will start normally?

Becasue most have only 1 starting planets
>>
>>171316369
Theorically, it shouldn't be possible.
>>
>>171316369
would be interesting to have a game with just a few normal starts and a bunch of early space civilizations, now you're the real advanced empire
>>
Where can I find a decent Aurora starter guide?
>>
>>171316968
you can't

read the fucking manual and git gud
>>
>>171316369
Do you mess with some mods that modify nearby habitable planets? If so then its your answer.
Advanced AI just do not have any habitable planets nearby - can not get free colonies.
>>
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What do you say /civ4xg/?
Do I help these gasbags bring glorious revolution to their home planet?
Do I help the legitimate government stamp out these upstarts?
Or do I tell them to fuck off since I'm the one shipping them back and forth anyways?
>>
>>171314819
Where should it say Gorferment?
>>
>>171319208
Both government and revolutionaries fuck up so I told them both to fuck off, if they want to wage a war with each other they should build their own space ships.
>>
>>171319208
>hesitating in LIBERATING oppressed people
ARE YOU NOT A TRUE AMERICAN? LIBERATE THEM ! GOD BLESS AMERICA.
BALD EAGLE! EXPLOSIONS! 2ND AMENDMENT! EXPLOSIONS! BACON! EXPLOSIONS! CHEETOS! EXPLOSIONS!
>>
>>171319517
AND GORF!
>>
any must have slavery mod? I basically got it because it had slavery
any other game with it?
>>
>>171319517
Torgue isn't American.

>>171320104
Sid Meier's Alpha Centauri.
They're called drones, but technically, they're slaves.
>>
>>171320104
Industry Giant 2.
They're called workers, but technically, they're slaves.
>>
>>171320104
Stronghold.
They're called peasants, but they're actually serfs.
>>
>recently decided to replay a bunch of old RTS
>the VA
... Ouch.
>>
>>171322451
old RTS have awesome voiceovers
>>
>>171322535
Not in French. Warlords Battlecry has the worst voices I ever heard in a video game, and even Dawn of War has some terrible one too.
>>
>>171322636
Did you consider playing them in different language?
>>
>>171323010
No. I wanted to check if it still lived up to my memories.
>>
>>171314984
What's a decent fleet strength to fuck somebody up?

Also I spawned next to the Xenophile FE so should I abort save or what
>>
>>171326051
on avarage spaceports are 1.4k so the bare minimum is that for conquest, if you have 2+k, you can try backdooring and if you do get his fleet away from the ports then you won. 3+k is a safe bet most of the time
>>
What's the deal with The Exile?

was a human scientist for me and turned out to be a very dependable one, too. Does that quest ever go anywhere?
Amusingly, a fallen empire later requested her for their dweeb collection. I wonder if it was a coincidence or intended followup...
>>
>>171331941
It is a coincidence. The chain doesn't go anywhere. Now, the Wanderlust Chain does go places, and it is a Starting Chain. Like Cultists, Extinction Planets, Sub-light probes.

Best event chain in Stellaris? My money is on Horizon Signal.
>>
>>171334593
I love the cultist starting chain and wish there was some way to force it to work. Reminds me of cerberus from mass effect.
>>
>>171334952
do you get anything other than the battlehip out of it?
>>
>>171335196
lance tech from the battleship you destroy, but I like the idea of a renegade faction that takes control of an ancient shipyard.

Extinction storyline is too preachy for me and the sub-light probes has some interesting encounters but only for the first time, never got the wanderlust chain.

I hate the pirates event because it reminds me there's no real civilian traffic in the game.
>>
haven't touched stellaris in a while
is it any fun yet?
>>
>>171336820
Wait until the 6th of next month.
>>
Are there any modern games like Emperor of the Fading suns? With a space map as well as detailed planets where the battle is more than watching numbers on the surface
>>
>>171320190
>They're called drones, but technically, they're slaves.
Drones can't be slaves. Everyone has drones, including "Muh Rights" Lal.
Drones are just the pissed-off proletariat.
>>
>>171341269
t. Zerg
>>
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Anyone know what this is about? I found it in one of my neighbor's systems.
Doesn't seem to do anything?
>>
>>171341501
There is an anomaly-based event associated with it, but if some other empire scanned the anomaly before you there's no way you can get onto the chain.

If you DID get the anomaly you can un-shield the world, and it might contain either some void clouds or a 5-star FE admiral who joins you
>>
>>171341770
You can also get a considerable FE-style fleet if you're lucky.
>>
>>171335463
>get pirates event
>assume it marks the start of pirates spawning throughout the game
>assume that dispatching fleets to deal with pirates and various other problems will be a major part of the game
>turns out it's just a tutorial event to get pacifists to build ships
>>
>>171331941

One time when I had the Exile, she changed into another can like horizon signal.
>>
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>>171341501
>Anyone know what this is about?
Star Control 2 reference
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>>171308817

delete all your anime porn
>>
>>171346329
If you want pirates waves and other things spawning in the galaxy there are several mods in the Workshop that do that.
>>
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https://www.games2gether.com/endless-space-2/blog/510-update-3-is-coming-new-faction-revealed

https://www.youtube.com/watch?v=h8H8DedCW_I

"Hailing from an alternate dimension orthogonal to the Endless universe, the Riftborn would've happily led out their abstract, timeless existences entirely ignorant of galactic strife, were it not for a breach that precipitated a disaster of unimaginable proportions. Like a poisoned blade slashed deep into clean flesh, the rift acted as a source of terrible disorder in the Riftborn's pristine, geometrical universe. Desperate, unable to halt the disease's advance no matter what they tried, the Riftborn took the last available course of action that might lead to their survival: Together with their strange time-shifting abilities, they stepped into the Endless universe."

The crossover you never knew you wanted, Geometry Wars/Endless Space, coming in six days.
>>
>2 weeks until utopia
I CANT WAIT

EEEEEEEEEEE
>>
>>171351438
Has it got a specific release date? All I know it's early April
>>
What happened to the guy who was going to post steel division screens.
>>
>>171351670
April 6
>>
>>171351935
Neat, thanks.
>>
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>>171351438
Soon...
>>
>>171351438
I've played so much Stellaris and am so bored of the fucking samey-ness that my Utopia hype is rock-bottom and I find I *can* wait because I lnow the expansion won't address any of the game's core systemic problems.

M-mission accomplished?
>>
>>171346329
nigga I was killed by some 1,6k pirate fleet on my first game thinking it was part of the tutorial
>>
>>171357596
The alien pirate fleets don't move around anymore.
>>
>play stellaris
>make up a new race
>have tons of fun exploring and establishing my little empire
>reach mid-late game
>literally the only thing worth doing is fighting wars
>realise combat is both tedious and very boring
>quit playing
>stay away from the game for a couple of weeks
>start over again

I've only actually finished a playthrough two or three times, and none of the times have I really enjoyed the endgame.
>>
>>171361992
Yeah, this is the general way the Stellaris cycle goes.
Incidentally, what do you consider to be "finished a playthrough"? The 60% victory screen?
>>
>>171364119
Reaching any kind of victory screen.
>>
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Broken piece of shit
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Civ VI demo graphics quality still seems low even when I turn settings to max

Leader screen animations seem slow/choppy

Is this just how the demo is? Is the full game like this?
>>
Ok so other than a little civ and playing the original MoO series back in the day i haven't ever really gotten into the more modern 4x games. I've looked around and there are a few games that have tickled my fancy and i wanna know what you guys think of each/if they're worth getting into:
>Galactic Civilizations 3
>Distant Worlds: Universe
>Sins of a Solar Empire
>Endless Space 1 and 2
>Stellaris (I've played a shit ton of paradox games)
>>
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>>171369403
DW is the best.
Gal Civ 3 runs like shit but has really good ship designer.
Sins are basically RTS.
Endless is a civ in space, great lore and design but never got really into it.
Stellaris - grab mods, never play vanilla. Gets boring after nth playtrough.

My advice : Grab DW and Aurora
>>
>>171369403
Sins is hard.

t. 100 hours of experience so far
>>
>>171369554
Thanks. Also is imperium galactica 2 any good?
>>
>>171369554
DW is the best, but incredibly frustrating at the same time.
>>
>>171369721
I have no idea, never played it.
OPEN IG looks nice tho.

>>171371621
But its awesome nonetheless.
>>
>>171371998
RESORT STATIONS

And yes, I'm salty. Still salty. Saltier than a newfag getting BTFO'd of 4chan.
>>
>>171372115
Im sorry what ?
>>
>>171346454
I enjoy these a lot.

I just wish the slylandro didn't ask for planets that are in the middle of fallen empires or 5 unfriendly regular ones away at the ass end of the galaxy.
>>
>>171372149
RESORT STATIONS
E
S
O
R
T
>>
Tfw started playing civ 5 but no one talks about it in thread. All discussion is about Stellaris.

Tfw afraid to buy Stellaris and suddenly thread only talks about civ 6 or some fucking gay shit like that.
>>
>>171372450
That's because each time someone talk about Civ5, there's that autist who go "REEEEEEE PLAY CIV 4".

Ignore him and talk anyway.
>>
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question: I havent played stellaris since the patch where they made it impossible to have a nice slave empire. did any new content come out, or did any new patches make the game fun again?
>>
>>171372526
No, they went out of their way to make the game even shittier.
They even removed the embassy.
>>
>>171372526
>again
>implying it was fun once
>>
In civ 5 how would I go about stopping or slowing down someones science victory? I cant use spies to steal techs and theyre so far ahead that war is useless. They have infantry vs my knights and lancers. Theyre making 1369 science per turn and im producing 700 culture a turn towards the utopianism project. I only need to max one more branch before I can do the utopia project but my friend is only 30-45 turns from science victory. Help please. There arent any other culture buildings or wonders I can make to speed the process.
>>
>>171372640
it was fun to me when the game was new

I just want a chill spess 4x game where I can rule the galaxy and enslave lesser races
>>
>>171372792
Have you tried real life?
>>
>>171372869
sadly we were born some centuries to early for comfy spess conquering
>>
Can you get frontier commissars and collective tech without picking collective ethos?
>>
>Borderlands mentions mankind taking over 5 galaxies
How advanced would you have to be to take over another galaxy? Stellaris, Star Trek, Star Wars, they're all restricted to one galaxy.
>>
>>171373765
Interstellar travel requires faster than light travel.
Intergalactic travel needs to be A LOT faster than that.
Like, hundreds, thousands of times faster.
>>
>>171373765
unfathomably advanced
>>
>>171373962
>>171373765

It doesn't need too. Nothing stops you from colonizing the entire galaxy with slower than light travel within a million years. Cheap FTL is only necessary when you want Space Opera galactic empires, trade and other pop scifi elements.

In reality, we are more likely to build of first Dyson Swarm long before we ever get close to having FTL. All forms of theorical FTL require tremendous amounts of energy, even those that use Space-Time tricks.
>>
>>171373765
I want a Borderlands RTS.
>>
>>171374103
>Meme the RTS
>>
>>171373765
>>171373962
>>171374101
Or you know, developers confused galaxies with solar systems.
Happened all the time on early SG-1 and shitload of other sf movies and series.
>>
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>>171373765
>>171373962

https://www.youtube.com/watch?v=4H55wybU3rI
>>
>>171374191
At least it would be relevant to this general.

Plus I'd like to see how the mechanisms would adapt to strategy. Like Hyperion's reverse recoil, or Torgue's explosions.
>>
>>171374212
That's the most disappointing explanation I heard.
>>
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>>171374101

https://www.youtube.com/watch?v=jW55cViXu6s&t=702s
>>
>>171373765
Not really more advanced, Star Wars used to have stuff about it, all you really need is more fuel efficient FTL engine and/or time, the reason why most 4x use one galaxy is balance and performance, and in fiction it's more difficult to write story like that so almost nobody bother and when they do it's stuff like SG or W40k where other galaxy = bigger enemy and nothing more.
>>
>>171373765

It's mostly because people are more willing to accept FTL than accept megastructures, even when the later is FAR more feasible than FTL. FTL is nothing more than a magic device to make Space Empires and Wild West settings possible.
>>
should i play the first endless space before the second? Second is still in early acess
>>
Is Sword of the Stars any good?
Should I get the 1 or 2?
>>
>>171376528
THE
FIRST
>>
>>171376528

It's fun and relatively fast turn based game with 3d battles in space. The biggest attraction is the randomized tech tree (some paths are blocked randomly with more or less chances).

Out of the two, I would recommend the first one. The second one has more features, but it is also much much slower gameplay due some odd choices.
>>
>>171376740
>3d battles in space.

Soft 3d real-time battles.
>>
>>171375501
please respond
>>
>>171376528
The second needs intense patching (include fanpatches) to be decent.
>>
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>>171376698
>>171376740
>>171376820
Any tips or things I need to know beforehand?
>>
>>171377040
Yeah.
Don't believe the hyperlanes you see on the maps, some races can make new ones or ignore them alltogether.

And protect the planets, populations dies very quickly.

And don't overexploit.
>>
>>171376806
Probably, yeah, but apparently there are many differences between these twos. If you find it on sale, sure.
>>
>>171376806
Skip the first, it's not that good, play EL with expansions if you can afford it.
>>
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>>171377116
Thanks, Anon.

Normally not a fan of playing humans in sci fi, but I'm going to try them out first.
>>
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>>171374470
>SG
If you mean stargate - I disagree. I dislike atlantis for many things, but to claim that it's simply bigger enemy issue is untrue,

Both it and the SG1 when moving to different galaxies developed a different type of enemy that happened to be stronger. Not just stronger enemy that happened to be different,

And a different type of an answer.
SG1 vs Goauld: guerrilla ops, later as humanity becomes stronger becomes a more even match.
SG1 vs ORI: Ideological war, all attempts at conventional war fail, or at best buy a small amount of time, have to rely on Deus ex Machina to solve issues, because enemy is essentially Diabolus ex Machina.
SGA vs Wraiths: endless search for McGuffins to repair their glorious toy / living space.

The conflicts are quite different when it comes down to style.


But on topic >>171373765 A lot of people don't have a sense of scale they think that if planet ~= city, then galaxy ~= planet. Where is in reality galaxy is closer to solar system in this equation. Going to different galaxies in SF is a very bad idea unless you have a very good reason to. Because by the time a civilisation fully exploits an entire galaxy for it's purpose they would be as angels compared to monkeys when set against a fledgling stellar civilisation. The match would be nowhere near fair.

Just going to other galaxy for shits and giggles can work in settings where exploration or escape are the core issue, but it's still nonsense when you think about it long enough.
>>
>>171377834
Given how writing is in recent video games (cough cough Bioshock Infinite), I wouldn't be surprised if it was exagerrated or misunderstood.
>>
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>mfw surrounded by pacifist faggots

Just fuck my science up
>>
>>171378093
why arent those faggots expanding?
>>
>>171378093
You know what's the word for pacifist in my native language?
Meat.
>>
>>171378181
what language is that? Bullshitonese?
>>
>>171369721
original IG better, just try not to cringe at the story
>>
Do you prefer big galaxies with many few empires, or big galaxies with lots of nations?
>>
>>171378265
That's Reaver language.
>>
>>171377834
>they would be as angels compared to monkeys when set against a fledgling stellar civilisation.
that's assuming the other galaxies have not been developing in parallel.
>>
>>171378310
Big galaxy with many empires >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>anything else
>>
>>171378180
no idea, they are advanced start faggots too. but its only 25 years in, maybe they are restricted or someshit

Also, the brown guy at the bottom was an early space age so its about to be inducted by a corvett swarm.
>>
>>171377834
Sorry I didn't mean it like this by bigger enemy, it's just once you have good grasp of your own galaxy the only possible treat is other race who conquered their own galaxy or are top dogs there, and that's what SG do except for Universe, Universe was odd in that regard, they are there by accident stuck on one ship and can't get back.
>>
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>The time will come when you will no longer see any other galaxy but our own local group fused into a super-galaxy. Forever alone in the infinite void.
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>>171377834
>TV show

trash
>>
>>171378397
Yes, indeed. 2 "Angel" civilisations interacting is what made Stargate intergalactic travel palatable, and no Terrans weren't it. But the problem with this I fell is that "Angel" civilisations would be sufficiently advance to the point of it no longer even trying to be "science" fiction and just going over to fantasy. There is a number of classic scifi series that start out as scifi but over the course of the series humanity develops levels of tech that make any attempt to link them to modern science is folly, and maintain interest, plausability, and cohesion in such a setting is really hard unless you go full fantasy route which is an entirely different beast in my opinion.

>>171378565
I get what you are saying. Tho I don't think terrans could be said to have mastered their own galaxy, just managed to destroy the local bullies there was any number of threats remaining in milky way when they wentured into pegasus, but as I said what makes it plausible for me is the premise of following in footsetps of a radically more capable civilsation which makes going to another galaxy worth it just to grab their glorious outpost and explore(read plunder) it. The whole Ori thing was an accident of misuse of technology of that very civilsation rather than a concious choice. Hell most adversaries/probles/issues humanity faces in Stargate can be contributed to Ancients being arrogant and careless technocracy that gave not a fuck about potential aftereffects of their intergalactic experiments.

>>171378818
That's precisely the point you silly goose. What purpose does it serve for it to be "on the other side of the known universe", other than pointless imbecilic showing off.
>>
>>171378962
I should really spellcheck this shit before hitting enter.
>>
>>171378397
the problem is at the galctic- its not only space, but time that scales as well, and the chance that galactic-spanning civilizations exist at the same time near eachother is is low as fuck, even if we assume they hang around for tens, hundereds of millions of years.

Say every galaxy has/had one such civilization up to this point, and yet, still in the past ~10billion years is such a huge timeframe that its entirely possible that not one survived long enough that light from their galaxy that started when they were still around reached even the nearest galaxy before they died out.

Also saying "ftl" just means faster than light, not instantanious. At a speed that would get you from one edge of the milky way to the other in 1 year, you would still need to travel 25 years to get to our closest neighbour.
>>
>>171378962
to show that it's not limited by range in any way

that is the universe they built and the TV show shits all over it
>>
>>171379202
Speaking of FTL, I still have problems wrapping my mind around consequences it would have for causality, assuming general relativity is in effect.

I'm no theoretical physicist by any margin but can people who actually studied this even have fun with sci-fi stories?
>>
>>171378962
To show that the gates are beyong human comprehension. It's like finding a magical gate that moves you to the extremety of the map, it broadens your opportunities so much you have trouble with it.
>>
>>171379564
Why wouldn't they? It's fantasy. They love scifi stuff as much as us. That why they became physicists.
>>
>>171379564
They love sci-fis as much as doctors love fantasy where healing spells exists.

My guess is that people only go autist when the media tries to explain it and fail. Like in Bioshock Infinite when it's "lol quantum".
>>
>>171379462
>not limited by range in any way
Well, think about it. Do you really want a device that is so all powerful to tell a story about a bunch of yahoos with machine guns and a nuke fighting an alien mascaraing as a teenager and his shotacon harem defended by a bunch of pet negros in animal-styled helmets oppressing a bunch of primitive mudslimes in a run of the mil desert. What narrative purpose does it serve pray tell. It's just shock and awe for sake of shock and awe and breaks down the moment you start thinking about it rationally.

>that is the universe they built and the TV show shits all over it
Nonsense, they adapted it to the story they wanted to tell, true, but they remained much more faithful to the original materiel than vast majority of adaptations.

>>171379578
>beyong human comprehension
>magical gate
Are you hearing yourelf? You are only proving my point. We are no longer at science fiction and we are just running a fantasy where there are no rules and whatever bullshit writer feels like writing must be accepted as truth. Now if you dig that sort of thing don't let people like me stand in a way of your fun, but do admit that there is no science in this fiction. One of the biggest selling points of stargate the series for me, and many others, was that there was a very vell defined set of rules for how the gates worked, from pragmatic point, not scientific one. Things like 38 minutes, obliterates all object when activated, energy - range limitations etc serve to ground the McGuffin in reality and give it a sense of scientific plausibility.

>>171379564
>I'm no theoretical physicist by any margin but can people who actually studied this even have fun with sci-fi stories?
Most FTL in scifi dodges the time dilatation issue by saying that it doesn't apply to FTL travel. Causality usually doesn't break because the fact that you are moving faster then light doesn't mean much of anything other than erratic behaviour of ships blinking in and out.
>>
>>171380203
>but do admit that there is no science in this fiction.
I never said Stargate explained anything scientifically.

There's a difference between hard sci-fi and soft sci-fi.
>>
>>171377834
are you stupid?

the area of new york city is 784km2
the area of the earths surface is 510M km2
650 510 times larger

the diameter of the solar system is generously about 2000 AU
the diameter of the galaxy is generally considered to be 100 000 ly across
100k ly in AU = 6 324 000 000
3 162 000 times larger, not at all accounting for the thickness of the galaxy which is considerable compared to the plane of the solar system
>>
>>171380203
>Well, think about it. Do you really want a device that is so all powerful

it's not all powerful, it needs two connections and a coordinate, the connection itself is set up via slowboat using those pyramid ships

you can only go where the gates are, and only if you know their locations

they didn't come up with the idea of a stargate either, just like the aliens in ID4 they used common conspiracy theories and fleshed them out, that's why the mothership is 400 km large

the show is run by autists like you who can't appreciate that and have to make up something ((((((reasonable))))) that really isn't in any way
>>
>>171380283
Yeah, and I am not trying to imply that SG is hard SF by any means. But the difference between the two is not binary, but a scale, and by standards of TV at that time stargate, the series, was quite harder than most.

>>171380349
Unless I'm misreading what you said you are trying to prove to me that city vs planet is wastly smaller difference than solar system vs galaxy. Which is true. And if you read what I wrote there in no way conflicts with what I wrote.

My entire argument was that differences of planet vs galaxy is closer to city vs solar system than city vs planet.

>>171380601
>it's not all powerful
It can disregard distance - energy tie by the rules presented in the movie, as far as transport devices go thats - allpowerful. And you still haven't answered my question. What narrative purpose device like that serves in a story involving TWO planets. What would be lost from the story by moving it into our galaxy as Tv series later did other than OMG LOOK WE INTERGALACTIC NAW.

>autists like you
Everyone I disagree with is an autist. What a perfectly solid argument.
>>
>>171381067
You make me happy I was a kid back then, because I probably wouldn't be able to stand a show like Stargate right now.
>>
>>171379564
ftl in a traditional sense (as in actually going faster, not exploiting loopholes like warpfield) is impossible and its interesting what the authors can come up with to bypass it.

Ies one of the main reason why i loved mass effect 1. Fucking with an objects mass is a simple idea that gives way to a loos of scifi stuff


I fucking hate when they overdo it wihtout even a slightest hint of what the fuck the words supposed to mean like with bioshock infinte.
>>
>>171303447
Wiz said in an earlier stream he would be playing at his worst to give the topknot a chance
>>
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It's times like these where I earnestly wonder if I'm just retarded.
>>
>>171319517
They're actually communists
>>
>>171381791
Did you do it yourself or let auto resolve do it's thing? Because auto resolve has some fun ideas about balance.
Also I seem to remember needing a particular type of weaponry to deal with swarms. It has been a while so I can't tell you what it was exactly but I seem to recall that it was either lasers to shoot off the small bugs or missiles to blow up the hive itself.
>>
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>>171381067
it loses the ability to go anywhere in the universe you cuck, that's the whole point of it in the first place
>>
>>171382115
Why the fuck not, let's argue with the lunatic
Tell me what's good about being able to go anywhere in the universe in a story scope where only two planets matter, the one you go from and the one you go two?
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>>171381991
>Did you do it yourself or let auto resolve do it's thing?
I did it myself, in that I just ordered the fleet to close in and selected the hive as a target. As you can see, it didn't really work out.

Going to try to build a bunch of torpedo ships and see what happens.
I'm still playing around with the interface, and learning the basics of the game, so I take defeat rather lightly. I'm having fun though.

I've thrown 15 destroyers at the hive before, but then I really didn't get the interface and promptly got wiped out even easier.
>>
>>171382292
Yeah, as I said I haven't played in a while, but I seem to remember that once you figure out space hazard's weaknesses most of them seize to be a problem.

Unless you are a hiver that is. I still have no idea how people tolerate early game hivers.
>>
>>171382257
1. it's part of the setting, which you seem to dumb to understand, it needs no justification beyond that, none whatsoever
2. it's not just two planets, it's a trilogy
>>
>>171382508
>1. it's part of the setting, which you seem to dumb to understand, it needs no justification beyond that, none whatsoever
Ah, you are one of those people. I guess you liked mass effect 3 ending too, part of the series and all that.
>2. it's not just two planets, it's a trilogy
No, mate, its a movie that never got sequels because everyone saw that TV show folks had better ideas.
>>
>>171357596
>tutorial, in a gsg game
get out
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>>171383005
>thinking Stellaris is a gsg game
I can hear an autist screeching all the way from here.
>>
>>171382612
the tv show got more exposure because it ran for 12 years, that's about it

actually mass effect 3 is more like the tv show, because it changes everything about mass effect 1

fuck off idiot
>>
>>171383343
What's the deal with Mass Effect? I only played the second one, but apparently people like the first one and hate the third one or hate them all.
>>
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What the fuck are these things?

>>171382425
I'm kind of enjoying the fact that I went into this blind, and that I have no idea how to respond to most threats. It adds a layer of discovery to the experience.

Horrible, fleet-destroying discovery.
>>
>>171383498
They're Von Neumann.


Don't ask more because I don't know.
>>
>>171383407
the ending is extremely stupid and there's only 3 possible end states, with literally the same cutscene recoloured
>>
>>171383498
>I'm kind of enjoying the fact that I went into this blind, and that I have no idea how to respond to most threats. It adds a layer of discovery to the experience.
>Horrible, fleet-destroying discovery.
Now you're thinking like a Dwarf. I'm proud of you, Urist.

>>171383610
Is it? A shame, I like how the second game had that "prepare for the apocalypse" feeling.
>>
>>171383675
you should definitely play the first one since 2 removes a whole bunch of gameplay and makes the shooting more generic and also has really horrible controls on PC for some reason

1 feels more like a fun space adventure, like star trek with guns
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>>171383343
So, you determine what does and doesn't belong in a series purely on the basis of how much it makes you hard, personally. Okay.

>>171383407
99% of the mass effect series, including the 3rd part, is a mostly cohesive story consisting of varying gameplay and storytelling parts adding up to a somewhat shaky but coherent whole. 1% is the ending in which replacement author asspulss a replacement ending that doesn't add up with the rest of the narrative doesn't even really relate to it and introduces a diabolus ex machina that presents 3 equally idiotic choices for you to proceed with. They later softened it, but it's till a pile of shit when it comes right down to it.

>>171383498
Von Neuman replicators, if you lose enough ships to them they will replicate. And yes, discovery is a big part of appeal of early game, kinda like Stellaris except brutal, mercyless and somewhat less elaborate.
>>
>>171383825
It does? I remember playing the second, it was an unoptimized (lagged on my computer), bugged (I had the Illusive Man's head in the background after killing the boss Reapers), linear mess (all maps were go from A to B, no branching options) with the only freedom being dialogues options.
And it was telegraphed as fuck too. Ooooh, a room with knee-high fences? OH BOY I WONDER IF ENEMIES WILL SPAWN.

Oh, and teammates that are bloody retarded while everyone sucks your dick because you're Commander Shitface.
I played the game, I finished it, but I never replayed it, and the only two fond memories of it that I have is Garrus' voice, and the aliens( biology who was pretty fun. Like the Krogans being hyperviolent space cows, and thus having their eyes on the side of their skulls instead of having them close like predators.

>>171384023
From the sound of it, it's a very good franchise with a really shitty ending. Like Matrix. Or Katawa Shoujo. Or Rage.
>>
>>171384023
the original movie tells an interesting story, the tv show, made by other people, shits all over it, intentionally

theres no mental gymnastics here other than yours fuccboi
>>
>>171383343

Mass Effect 2 also changes everything about Mass Effect 1, and then also introduces massive plotholes
>>
>>171384380
What's Mass Effect even about? I know the second adds the collectors and show that one reaper who's totally tsundere for Shitface, but what's the first game even about and why is it so different?
>>
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>>171383407
First one estabilished a world with consistent rules, gave choices that obviously has long-lasting and immediate implications (like preserving the last of a "zerg" queen, saving the currenl galactic leaders or sac them to set up a human leadership and a ton of smaller ones like letting organization/ppls continue on or stop them, even work for you...)

Second one broke most of the estabilsihed rules (bullshit like the entire galaxy switched their weapon arenal overnight), concluded most previous choices by the way of e-mails or simply ignoring it, it also ignored pretty much everything else from game 1 with the leaders (if saved) berely acknowledging your exsistance and flat out denying the threat that nearly killed them last time, protag happily working for an organization that killed not only his parents, but their entire colony, main threat sidetracked and much more. All this with a drastic gameplay shit form explaoratory-rpg to fps virtual novel.

Third one cracked up all problems with the second game to 11, and added hilariously incompetent development and oputright insulting PR handling of the fanbase and the franchise itself.

Basicaly ME1 was a bright kid with limitless potential then the stepmother EA came and turned him to a nu-male sissy prostitude adn everyone cheered and praised her for it. THAT is what hurts the most.
>>
>>171384687
Wait, Cerberus are supposed to be bad guys?
Also, yeah, the only choices that look like they really matter in the second game is blowing the Collector's base or not. The rest doesn't seem that important.
Even the weapons are shitty in ME2.
>>
FTL is not that interesting. Most of the universe is dead rocks anyway. Societies build around Dyson Spheres are fare better.
>>
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any day now
>>
>>171385041
That only bothers me now, but why using terrestrial years for a SF game?
>>
>>171384247
Oh noes they changed how mcguffin works and how aliens look w/o human bodyglove, while keeping the same characters, the same premise and the same conflict.

What would we do in the world where interstellar travel limited to 1 galaxy, that's so bland there is clearly not enough diversity in a galaxy to cover our story.

I can hear your helpless screeching and it brings me joy.

>>171384447
The mass effect series is about humanity trying to join interstellar UN as a UNSC chair, rather than a regular old blokes on the backs of their war with another UNSC chair stopped by diplomacy of the third UNSC chair. When the first agent of humanity to join UNSC special ops, aka Cmd. Sheppard, goes on to his first mission, things go radically to shit and a reaper attacks. At the time no one knows that it's a reaper and just write it off as a Geth Battleship, local AI rebels. Your job is to prevent that Reaper from achieving it's goals. You suceed.

Second is about you getting screwed by another reaper using Collectors in it's contingency plan to achieve Reapers, as a race, goals where reaper from the fist one failed. You succee but have to buddy up with cerberus because lol noone else cares or believs that reapers are real.

Third one is about reapers showing up in force despite your successes, tho you did manage to slow them down enough to have a fighting chance. You now fight them


>>171384812
Most choices from 1 and 2 translate into 3 and have varying degree of affect on the narrative. However given how shit ending up a lot of people end up with an overall sour taste and forget that up to the ending mass effect 3 is actually really solid game incorporating most choices from previous installments with quite impressive finesse.
>>
>>171385087
simplicity
>>
>>171384447

In Mass Effect 1, Humans are newcomers to the galactic community after btfoing the top military dogs in the galaxy, the Turians. As such nobody likes them for upsetting their gay circlejerk community and humans got to prove themselves. There's a lot of implied background lore which essentially makes this setting "The interwar period: Space Edition" which is kickass and good. The Space Chosen One, Commander Shepherd, discovers bad shit is afoot in the Galaxy and the Reapers are coming back from outside of the galaxy to fuck everybody in the ass like they do every couple million years because Fuck Meatbags.

Mass Effect 1 has radically different gun mechanics than the rest of the series. Each gun has some custom slots but no guns "reload" because they're fucking ray guns and they don't use ammo. Instead they have a cooling down function which is really and makes people have to swap through their weapon loadouts a lot.

Mass Effect 2 drops all of the unique gun mechanics and interesting lore for marginally better gunplay and gay sex. The Reapers are still coming back but nobody believes Commander Shepherd, though because he stopped the Reaper Cult in ME1 he proved humanity's worth to the Gaylactic community. Shepherd has gay sex with his XO and then destroys the Collectors who were trying to bring the Reapers in on time and under budget.

Mass Effect 3 continues this trend re: homosex and is actually somewhat interesting because the Reapers have finally showed up and you have to coordinate a galaxy-wide resistance to Skynet, but then has the worst ending since Enterprise where you pick which color of explosion you like and that's fucking it.
>>
>>171384812
In 1 Cerberus are a shadowy human-only organisation that does unethical science across the galaxy and tends to have a hand in your backstory.
In 2 they're kind of the same, only you're in the organisation and you're just going to have to accept that because everyone else is retarded, apparently
In 3 they're a worse threat than the fucking Reapers because there are more generic goons than there are Reaper thralls and that's saying something
And let's not even get into shit like TIM and Kai Leng and EDI and
>the only choices that look like they really matter in the second game is blowing the Collector's base or not.
All that changes is what bonus you get to your warscore around the end of the game, no joke. It's as irrelevant as the rest.
>>171384975
I like dead rocks.
I'd like to visit every dead rock.
>>171385094
Good. You opened this spoiler. This isn't really Asari Command.
>>
>>171331941

He ust sounds like a refernce to" The Thing" but without any consequences or threat.
>>
>>171385094
>The mass effect series is about humanity trying to join interstellar UN as a UNSC chair
Haaa, that's why Shepard is so famous, he's the first human special operative.

>>171385125
>Instead they have a cooling down function which is really and makes people have to swap through their weapon loadouts a lot.
And that's bad? I like being forced to switch weapons, otherwise I always end up with the pattern of using an assault rifle against sentient opponent and a shotgun against the others.

>>171385167
>>it only changes your warscore
What the fuck. I kept it intact and all my underlings insulted me for being weak, and I always had the impression I accidentally fucked myself.
>>
>>171385369

>And that's bad? I like being forced to switch weapons, otherwise I always end up with the pattern of using an assault rifle against sentient opponent and a shotgun against the others.

Don't take it as me saying it's bad, it was really good and fun and interesting. Which is why it got dropped for Gears of War gameplay.
>>
>>171385456
I'm just asking, because you said "which is really" and you didn't finish your thought.

But I'm a horrible player myself, I tend to collect weapons and use 10% of them. You should see my Terraria or Dark Souls saves.
>>
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>>171385369
My bad, it only changes your warscore AND it makes it easier to pick one colour over another!
Thanks, Bioware.
Every space opera I know,
goes away,
in the end.
>>
>>171385369
>I always had the impression I accidentally fucked myself.
It's like the only choice that affects ME3 ending, but it doesn't matter because:
a)the effect is minor, it won't matter unless you go out of your way to ignore sidequests and fuck up main quests
b)the ending is so shit, something affecting it in any way doesn't really matter.
>>
>>171385669
This is disgusting.

>>171385682
Roleplay my ass. I'm sure I could write a better Visual Novel than that.
>>
>>171385094
kys
>>
>>171385763
That's the biggest joke of the franchise. All the good writing and interesting characters are kept away from the fucking ending.

Like there is this beautiful story line on Krogan homeworld that is affected by your interaction with multiple characters in a variety of ways and presents an interesting moral dilemma as well as introducing character drama and can result in anything from peaceful krogan race unaffected by the genetic weapon loyal to the consul to a completely fooled bunch of pet Krogans still under the virus used as shock troops to be thrown away after final battle because you lied to them about curing it. And a lot of options in between.

And then you have the fucking ending. Talk about roller coaster ride.
>>
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What is this thing and how do I kill? My fleet does literally no damage to it. It's in a major thoroughfare and also a system with a world I'd like to colonize, this is a huge pain in the dick.
>>
>>171386120
Wait, you can finally destroy the genophage? I remember it being a huge fucking deal in the second game.

>you lied to them about curing it
You fucking piece of shit. That's beyond Shepard's dickiness from the second game, that's manipulative shittiness.

>>171386205
>a skull
YOU DON'T
YOU RUN AWAY
>>
>>171386205
>921
rip
>>
>>171385516
then like me, ME1 is a torture deivce with 150 item limit, and you are not only responsible for your, but your crew equuipment as well.

Its still a hunrded times better than picking 3 times during the entire game form a choice of: gun-samegun-samegunDLC buynow!
>>
>>171386279
P-please, its right in the middle of my empire.

>>171386334
It started at 1500, took that screenshot mid battle. Not that it matters, I didn't even scratch it.
>>
>>171386460
>1500
REST
IN
PIECES
>>
>>171386392
>caring about your crew
If they're as smart as they are in the second game, it's useless. And if the guns are the same like in, still the second game, it's useless.
I think I remember counting, there are 2, maybe 3 differents guns for each category.

>>171386460
Dude. A skull means it's beyond 99k.
>>
>>171386205
you wait till you have a fleet of 50 then kill it

Until then you curse whenever reinforcments decide to take a hike through that system and get obliterated.

Enjoy the expansive Leviathan content!
>>
>>171386631
Better yet bait an enemy into warping into that hot mess
>>
>>171386509
>>171386583
>>171386631
Fml. There is a serious dearth of tropical worlds around me and that motherfucker is guarding one.
>>
>play Stellaris
>keep unlocking new components all the time
>suddenly stop
>only techs left are generic 5% better techs

Did Paradox forget to have an actual endgame tier of ship components? Am I getting memed here or do they honestly expect me to roll through the game with Stormfire Autocannons?
>>
>>171386279
>Wait, you can finally destroy the genophage? I remember it being a huge fucking deal in the second game.
Yes, and it's well written story incorporating characters and decisions from both ME1 and ME2, like if you lie to the krogan and rex from the first game is alive he will attack you and you will have to kill him and the like. But no, we couldn't possibly have ending with this level of effort.
>>
>>171386947
It's sad that it may have as much impact on the galaxy than the reaper invasion.
>>
>>171386583
Nigga, i spend half an hour equipping a slut i dont even use, their actual efficency is of no concern.

Also in 1 you have shotguns, snipers, rifles, pistols, which you can then customize by 2slot per weapon for increased range, reduced recoil, higher damage but increased heat generation (have to fire in bursts and wait for the weapon to cool), or decresed heat generation with a penalty to either dmg, range, recoil, accuracy, and a combination of any of these effects, with the upgrades and the guns themselves having at least 6 lvls.
So you keep upgrades that increase dmg but apply penalties to range and heat for shotguns, recoil reduction and extra dmg for snipers, heat reductions of all kinds for any weapons you want to use (because fuck overheating, but i want -range ones on shotguns and -recoil on rifles), but NPCs manange just fine with the heat mechanics so they get the other bonuses..

Similar story with armors being heavy medium light, class restrictions, style differences...
and it gets clogged up pretty fast.

Compare that to ME2 and that is only the surface of the "dumping down"
>>
>>171387192
>Also in 1 you have shotguns, snipers, rifles, pistols, which you can then customize by 2slot per weapon for increased range, reduced recoil, higher damage but increased heat generation (have to fire in bursts and wait for the weapon to cool), or decresed heat generation with a penalty to either dmg, range, recoil, accuracy, and a combination of any of these effects, with the upgrades and the guns themselves having at least 6 lvls.
>So you keep upgrades that increase dmg but apply penalties to range and heat for shotguns, recoil reduction and extra dmg for snipers, heat reductions of all kinds for any weapons you want to use (because fuck overheating, but i want -range ones on shotguns and -recoil on rifles), but NPCs manange just fine with the heat mechanics so they get the other bonuses..
That sounds like Borderlands' random gun generation.

In fact, that sounds like a REAL RPG.
>>
>>171387192
also in each weaponcategory there are multiple weapons themselfs that specialize in things like extra dmg, less heat...
>>
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some fresh C# Aurora progress
>>
That's actually common to many AAA games, but the developpers are totally unable to fix the gameplay.
For example, there's Assassin's Creed, who has a completely different combat system in every game.
And on the opposite side, there's AI War, where the devs try hard to make unpopular units actually useful.
>>
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>Repent!
So some guy called the Herald showed up over my homeworld, except he never attacked and just shouted at me from the darkness, and now my planet is about to rebel.
Spooky.
>>
>>171388673
You're supposed to capture him and torture him.

Okay, maybe not torture him.
>>
>>171388673
On tangentially related topic - SOTS had the best unofficial human motto relating to human doctrine of using large fleet stationed at regional bases to respond to threats rather then protecting individual planets.

Repensum est canicula - Payback's a bitch.
>>
>>171387354
are you sure that's wpf?
>>
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>>171387354
>atheist is a trait
>>
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>>171387354
>mfw
>>
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why does paradox take so long to release shit?
>>
Would commies be:

Fanatical Materialist? (Dialectical Materialism)
Fanatical Xenophile? (Internationalism)

Old collectivism aside, the new Authoritarianism ethos in banks sounds more like monarchical than anything.
>>
>>171389081
SOTS had very nice intro.

https://www.youtube.com/watch?v=H91qZSfYLoU

HFY \m/
>>
>>171390070

Fanatical Materialist. Encompasses both State Atheism and the Dialectical. Is it weird that Fanatic Collectivist isn't even in the running, here?
>>
>>171390095
>HFY
>>>/tg/
>>
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>>171390361
>>>/suckmydickxenoscum/
>>
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>>171390190

Collectivism and Individualism will be gone in the next patch.
>>
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>>171299619
Hey guys

If you had to recommend a strategy videogame to someone who has never played any videogame ever, which one would it be?

A friend expressed interest in the strategy genre, but I wouldn't want to overwhelm them, while still giving them something they find interesting. They like games that make them think, though they expressed that they found chess a bit too slow, so I guess take that as reference. I don't think they'd be into super twitchy stuff either.

Also it might need to be able to run on toasters.

Thoughts?
I was thinking maybe AoE2, Civ 4, Frozen Synapse, and Warcraft 3.
>>
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>>171390462
>>171390070
>>
>>171390462

Oh hey, neat.
>>
>>171390464
>strategy videogame
That's a bit too generic mate.

Starcraft 2 is currentl go to strategy, it's easy to learn hard to master, it offers a long and expansive single player campaign, has decent pacing and can be played in duo setup. Giving people old classics is good if they find modern games dissatisfying, giving them classics just cause they are classics is not a good idea.

For all the complaints about dumbing down, modern strategies has far better interface and gameplay solutions because they have a truck load of expirience to rely on when designing them.
>>
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>take a momentary break to check out the thread
>realize that I can't fucking read for some reason
>think back
>realize I haven't eaten in over 12 hours
>>
>>171390848
Hello Mr. Skeltal
>>
>>171390462
but why not have both instead of removing collectivism/individualism? can't have a swarm empire without collectivism, authoritarian is not the same thing
>>
>>171390448
>unironically worshipping a fedora tier parody of religious society
>>>/tip/
>>
>>171390916
>>171390848
I also haven't slept in 27 hours, but that's beside the point
>>
>>171391180
Then go eat and sleep you colossal moron, stop posting
>>
>>171391180
you're gonna get brain damage, go to bed right now
>>
>>171391094
> can't have a swarm empire without collectivism
Buy the DLC for the hivemind, goy
Also i assume you can make a gommy empire with civics now
>>
>>171391159
>implying Imperial Creed isnt suprisingly good and worthy of worship

>>>/fuckoff/
>>
>>171391094

>One of the things in Stellaris I was never personally happy with was the Collectivism vs Individualism ethic. While interesting conceptually, the mechanics that the game presented for the ethics simply did not match either their meanings or flavor text, meaning you ended up with a Collectivist ethos that was somehow simultaneously egalitarian and 100% in on slavery, while Individualism was a confused jumble between liberal democratic values and randian free-market capitalism. For this reason we've decided to rebrand these ethics into something that should both be much more clear in its meaning, and match the mechanics as they are.
>Authoritarian replaces Collectivist and represents belief in hierarchial rule and orderly, stratified societies. Authoritarian pops tolerate slavery and prefer to live in autocracies.
>Egalitarian replaces Individualist and represents belief in individual rights and a level playing field. Egalitarian pops dislike slavery and elitism and prefer to live in democracies.

>While I understand this may cause some controversy and will no doubt spark debate over people's interpretation of words like Authoritarian and Individualist, I believe that we need to work with the mechanics we have, and as it stand we simply do not have good mechanics for a Collectivism vs Individualism axis while the mechanics we have fit the rebranded ethics if not perfectly then at least a whole lot better..

>I'm not ruling out that they might return, but only if we have mechanics to actually support them.
>>
>>171391298
wait the base game will have the new ones and to get collectivism/individualism back you need to buy utopia?
>>
>>171391391
>>171391434
oh nevermind then
>>
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>>171391373
>>
>>171391675
Illuminati confirmed
>>
>>171391675
>(((council)))
great, we have spacial jews now
>>
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>Syncretic Evolution:

Your species evolved along with another, subservient species. A second species is randomly generated on your homeworld replacing some of your primary species' Pops. They always have the Proles (rebalanced in Banks) and Strong traits, making them excellent soldiers and workers but less ideal for intellectual pursuits. This Civic provides no additional benefits and cannot be removed once picked.

>Mechanist:

Your species is obsessed with the pursuit of robotics. This Civic requires you to be Materialist and has you start with the Robotic Workers and Powered Exoskeletons technologies and a population of worker robots to do the farming and mining for you, replacing some of your primary species' Pops. This Civic provides no additional benefits and cannot be removed once picked.

>Fanatic Purifiers:

Your empire will not tolerate the existance of any other sentient life. This Civic requires you to be Fanatic Xenophobe/Militarist and gives very large boosts to the effectiveness of your military and gives you Unity from purging Xeno Pops, but disables all diplomacy with other species and forces all Xeno Pops in your empire to be purged (though you get to choose the method of extermination). All other regular empires will also have a massive relations malus with you, the one and only exception being Fanatic Purifiers from the same species.
>>
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Well this is certainly... a thing.
>>
>>171391839
That explains what you are doing here then.
>>
Looks like missiles will get a boost in Stellaris.
>>
>>171392460
that doesn't even make any fucking sense
>>
>>171393065
Thats because you are retarded.
Nothing to be ashamed of man, not everyone can have above average IQ.
>>
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>>171392368
>>
>>171392981

Are they going to be made out of Nintendium so they can survive the AI that jacks off to point defense modules?
>>
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HAK
>>
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>>171391862
oy vey! the space goyim know!
>>
>>171393170
stop shitposting
>>
Finally, I have finished my first precursor quest. ...and the reward is a broken planet and some resources. Hurraah!
>>
>>171393441
at least put some effort and edit it into an ayy
>>
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>>171394557
fuck i did use the wrong one, my bad anon
>>171393441
>>
>>171390464
knights and merchants (KAM remkae project), settlers 2 10th anniversary edition.

Even my mom plays these 2, comfy townbuilding with room to improve and fuck up.

C&C3 if you want more fast paced yet intuitive stuff, my dads current favorite.
Warcraft 3 if they arent a graphichs whores and you want to show them that games can tell a nice story too.

CIv4 vanila is an obvious entry for 4x, but my parents are yet to adopt the idea of turn based actions.
>>
>>171394941
>my parents are yet to adopt the idea of turn based actions
That strikes me as very odd. You'd think it would be the other way, seeing as most people are familiar with board games.
>>
>>171390848
>find a new game i really like like darkest dungeon, endless space/legend, stellaris (honeymoon period)
>lose 2-4kilos

Im always amazed that how much i eat out of simple boredom afterwards
>>
>>171393429
i hate that right side interface with a burning passion

Whos idea was to put all frequently used selectors to a single panel, and dont even have the panel fit to screen size just to taunt you
>>
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>>171390464
>civ 4
>for someone who has never played games before

>>171390827
starcraft 2 isn't exactly an example of good modern UI design mate, it's basically copy pasted from SC1, and still relies on knowing the hotkeys inside out, because muh apm, I'd say it's basically a user hostile interface

often dumbing down means hiding information, means making it harder to learn

civ 5 is unironically a good starter, especially the base game since it doesn't overload you with features
>>
>>171395205
i gave up trying after a half hour debate of why cant my dudes rush the enemies ones in heroes of might and magic 3s battles
>>
>>171395543
Yeah, I know Civ 5 might be better for someone new to games, but Civ 5 isn't very toaster friendly I think. That's why my first thought was Civ 4. I'll check if they can run Civ 5 well though.
>>
>>171395703
there's always classic civ, it's classic for a reason
>>
>>171390068
Do the Blorg even have a republic?
>>
>>171395703
also, if they end up not liking the building part, i really recommend S.W.I.N.E too. its a precursor and very similar to Panzers, but simpler with a humorous undertone with some nice music.
https://www.youtube.com/watch?v=GJn56a2E2ao
>>
>>171396092

An olygarchy. Rich people are those with 5 friends instead of zero since they are disgusting even to each other.
>>
Once I saw this scientist by a black hole about to talk to The Worm. I said, "Don't do it!" He said, "Nobody loves me." I said, "The Shroud loves you. Do you believe in The Shroud?"

He said, "Yes." I said, "Are you a Spiritualist or a Fanatic Spiritualist?" He said, "A Fanatic Spiritualist." I said, "Me, too! Xenophobe or Militarist?" He said, "Militarist." I said, "Me, too! What government?" He said, "Dictatorship." I said, "Me, too! Divine Mandate or Military Dictatorship?" He said, "Divine Mandate." I said, "Me, too!"

"Fanatic Spiritualist Militaristic Divine Mandate with Energy Weapons, or Fanatic Spiritualist Militaristic Divine Mandate with Kinetic Weapons?" He said, "Fanatic Spiritualist Militaristic Divine Mandate with Energy Weapons." I said, "Me, too! Fanatic Spiritualist Militaristic Divine Mandate with Energy Weapons and Warp or Fanatic Spiritualist Militaristic Divine Mandate with Energy Weapons and Hyperlanes?" He said, "Fanatic Spiritualist Militaristic Divine Mandate with Energy Weapons and Hyperlanes." I said, "Me, too! Fanatic Spiritualist Militaristic Divine Mandate with Energy Weapons and Hyperlanes with Deviant, or Fanatic Spiritualist Militaristic Divine Mandate with Energy Weapons and Hyperlanes without Deviant?" He said "Fanatic Spiritualist Militaristic Divine Mandate with Energy Weapons and Hyperlanes without Deviant." I said, "Die, xeno scum!" And I purged him.
>>
>>171395420
An inefficient interface causes you to play the game longer, which makes you more likely to buy DLC since playing Stellaris is the only thing you do all day.
>>
>>171374101
But everything in space is moving away from everything else, right? Except of course in places where gravity is strong enough to hold stuff together, like galaxies. If all the galaxies are moving away from each other then you'll never be able to reach them with conventional travel.
>>
>>171399253
look up obsevreable universe and cosmic horizon
>>
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Stellaris or Distant Worlds /civ4xg/?
>>
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>>171399253
>But everything in space is moving away from everything else, right?

wrong
>>
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>>171400421
distant worlds is a functional game

and you JUST missed a massive sale on it
>>
>>171400421
DW hands down.
>>
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>>171400650
>implying I didn't get it
>>
>>171400768
then why ask?
>>
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Space is dangerous. Enemies abound - one mistake could mean total extinction. In order to secure your existence, you've gotta reduce the number of enemies you have. Nothing is worse than an enemy within the gate - plotting against you in civilians clothing. There can be no leniency given to traitors - only death. However, this is not a sufficient policy in the risky age of space politics. You have to go further. If they already commit treason, it is too late. You have to preemptively execute traitors. We must kill the classes, and the subjects that eventually give way to treasons. Different ideology? Treason. Small genetic difference? Treason.

Traitors are worse than the xenos - and make no mistake, xenos deserve total death. But xenos know the laws of nature; kill or be killed. They know that they must kill us or that we must kill them. There is only one honorable thing to do in this galaxy; preserve your kind. Our enemies are honorable, no matter how dangerous they are. Traitors are the antithesis of nature; they seek to create different kinds or destroy their own.
>>
>>171401365
>mfw
>>
>>171391391
I like this.
>>
>>171401365
>>171401487
>>
>>171392283
>All other regular empires will also have a massive relations malus with you, the one and only exception being Fanatic Purifiers from the same species.

That's retarded. Any xenophobe empire of the same species shouldn't have any relationship malus, fanatical purifier or not. And non-xenophile non-xenophobes of the same species should still have a negative relationship modifier, but smaller than the one for other species or for xenohphiles of the same species.
>>
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>>171401610
modern day neo-nazis (according to antifa)
>>
>>171401610
>>171401856
>>/pol/
keep it there, both of you
>>
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>>171401365
is this a tradition or ascension perk?
>>
>>171402138
exopolitics is still politics
>>
They sucked his brains out...
>>
>>171390464
Definitely Warcraft 3 out of those options. It starts off very simple so it's not hard to get into, but it keeps itself from getting boring as a result with a neat storyline and expanding gameplay options. It does a good job of teaching you everything you need to know, even video game basics, so it's a great choice for your first RTS and a pretty decent choice for your first video game overall.

AoE2 is similar but the campaigns are mind numblingly boring, unlike WC3. As a result it's much more difficult to get into if you've never played an rts before, simply because you need to start with the campaigns to learn the game but unless you're 7 years old and find the incredibly innacurate depiction of history engaging then it won't hold your attention for long. It's still a great game, but I don't reccomend it for your first foray into rts and certainly not for video games in general.

Civ4 was my first civ game and I enjoyed it immensely, but the game does a poor job of explaining itself. Managing all your cities also gets very, very tedious, and you kind of have to play to win fast lest the game become a slog as you advance. It's still a good game but I don't recommend it at all for someone new to gaming.

Frozen Synapse is only good for multiplayer with friends really, although I haven't played it much. It's a bit too simplistic. It's a mediocre game and I don't really recommend it to anyone when better titles in the same vein like the XCOM series exist.
>>
if it wasn't for the green shit the fungoid ships would be the best ones
>>
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Should there be a "parasite"/"body snatcher" trait?
>>
>>171403981
it would be nice, but I don't think they would do it... without adding it in their $20 traits expansion pack that is
>>
>>171403120
Blizzard's campaigns double as amazing tutorials with the gradual introduction of units, it's a real shame that more RTS games don't copy that format.
>>
>>171374101
Judging by the view that dog has, I must assume he's far above the ringworld's atmosphere, and in a hard vacuum.

Also it's a really tiny ringworld.
>>
>>171395543
>knowing the hotkeys inside out
What is grid the post.
>>
>>171405635
halos are 10000km in diameter, and typically parked around a gas giant, so it might be one of those
>>
>>171351438
I can't wait for the game to have actual politics.
>>
Anyone know where I can find the known changelist for the Banks update?
>>
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>>171407491
>hot code
>>
>>171351438
Will it stop freezing if I buy all the dlc

oh who am I kidding
>>
>>171351438
how much will it cost? The same as Leviathan?
>>
What are your guys' opinions on Civ VI?
I really don't like the strategic resource balance and the gap between civilization bonuses. It always feels like even multiplayer games are decided by the time mid game hits.
>>
>>171413828
love the districts, like that they got rid of global happiness, agendas are alright, kinda enjoy the revised movement points but the game needs to stop pestering you to spend them all every turn then, civics need to burn

oh and I smell having to set trade routes every turn lategame again
>>
>>171413828

My opinion is I'm waiting another year or two to buy it once it has several expansions and they're all on sale
>>
really close to buying beyond earth + xpac. thoughts on it?
>>
>>171416392
mechanically pretty good, setting dull as a desert
>>
>>171417123
I don't mind a game taking place in the desert.
>>
>>171404854
I remember Rise of Legends and Startopia being like that. But the issue is that it's dependent from multiplayer to provide entertainement once the campaign are over.
I liked Rise of Legends, I really did.
>>
>>171418986
nah, you can have difficult missions later on that aren't tutorial-y
>>
>>171419869
In Rise of Legends?
>>
>>171418986
well, for example wargame has great multiplayer but due to 0 tutorials [even the campaigns fail to gradually introduce concepts to the player] will never take off
>>
>>171411336
outside of autosaves that never happened to me
>>
>>171413828
waiting for all the dlc as always, but I hate the new district sistem
>>
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>>171299619
Any Vox Populi players here?

It's a mod pack for Civ V (rebranded from Community Balance Patch). Among other things, makes the AI a lot harder throughout the game and also smarter. I don't play it on that shitty Communitas map that so many people seem to like even though it's literally objectively awful (because it is so oversized relative to the number of players). Emperor difficulty for the most part.
>>
People were talking of Mass Effect earlier, but what about Deus Ex? All the games ended poorly in that franchise.
>>
>>171418986

Rise of Legends had such character.

>Italian clockwork robots and airscrews
>Middle-Eastern Djinni and elaborate glassworks
>Aztec-themed lizardman ayylmaos
>>
>>171424317
I tried to reinstall it recently. Not only it's complicated to make it decently on a recent computers, you also can't patch it.
>>
>>171423672
only played desu ex 1 but the ending choice felt pretty cool to me there.

Impact of the decision was tangible both in game where every ending required its own series of tasks, and in epilogue.
>>
>>171422983
the oversize is to try and fix unit carpets by giving them more space
>>
>>171401754
Other non-purifier xenophobes may prefer to enslave aliens rather thanpurge them, y'know? It's like if Confederate plantation owners were suddenly faced with a new government that wants to kill all their cheap useful slaves indiscriminately.
>>
>>171424732
Dunno, it bothers me a bit how you decide everything in the last level. At least Deus Ex was okay, if you ignore the fact that you can kill Paul, assassinate Manderley and Simmons and still get a "good" end, but Human Revolution was "press a button". Even if HR did take in consideration the fact that you did a no kill run.
>>
Any mods for somebody with only 10 hours in Stellaris that are pretty much needed?
>>
>>171430836
The Neptunia mod is okay.
>>
is there a way to turn off portrait animation? it looks shit
>>
I'm guessing that Building Cost modifiers do nothing for ships in Stellaris, but how about Construction Time modifiers?
>>
>UNoE is in the game
aw shit, time to enslave humanity
>>
Is there a guide with what to do after I win my first major war and take like 3 planets? They just all start rebelling right away pretty much
>>
>>171436275

Purge, enslave, or vassalize. Those are pretty much your three options.
>>
>>171436467
Well that blows, is there really no way to keep them happy in my empire? I tried the integrate option but it didn't do anything
>>
>>171390070

>Fanatical Xenophile? (Internationalism)
>communism

What are you talking about, communism is not xenophile at all, it would have all the xenos in a gulag in nowhere mining a toxic forsaken place
>>
>>171436719

Integration carries the same unhappiness modifier as conquering. Just vassalize them, put down the rebellions when they crop up, and eventually they get used to life under the yoke. Integration is more feasible then, iirc.
>>
>>171437050
That's an awful hassle, do I pretty much have to do this everytime I conquer another empire?
>>
>>171437223

Generally, yeah. It's partly why people like roleplaying as hyperedgy xenophobes.
>>
>>171436935
communism is based entirely around the idea that all workers everywhere are equally oppressed
>>
>>171438908

yeah, until the communist party decides to make a big ass ethnic deportation because they can to fucking nowhere killing 70% of the population because of living conditions
>>
that fucking civ who keeps getting all of the wonders despite being behind in tech
>>
>>171369721
The game seems pretty incredible but I have a few pet peeves:
The exploration is weird. All the stars are hidden. You need to send your ship in circles around your star system to find them.
You need power to run your buildings so you constantly have to build those and lots of housing and hospitals etc and it doesn't say how much of the population is accommodated, so you have to look and say "well I have 3 small houses for 6k each so that's 18k and my population is 20k so I need another house". It does have auto build though. As long as you're not worried about optimizing, you can get through games pretty fast.
Research is divided into three areas. Each have their own building you have to build to do research in that area. So if you want a level 6 research thing in construction branch then you have to build 6 construction research buildings. When you're not researching in that area then you might want to turn off power to those buildings. A little extra micro management. But aside from that, it's not that bad.
The spy system is great. You can send them out on specific missions. The success is % based and they gain levels, allowing tougher missions and greater chance of success. The diplomacy is similar to moo. The game, including ship and ground combat is real time. The game is great. It has everything, but for some reason I'd rather play moo. I think I'll try and give it another playthrough though.
>>
>>171437223
I like to liberate individual planets (as many at a time as possible), to form vassals that share my ethics. That way they automatically love me from day 1. Integrating them is too much of a hassle, but you don't have to.
>>
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>playing Stellaris
>have 10k strong fleet
>neighbor listed as inferior fleet
>declare war
>neighbor actually has 22k fleet and slaps my shit
>>
>>171450015
See, Stellaris has espionage mechanics like misinformation, but they're so meta nobody knows about them.
>>
>>171450015

>having 10k strong fleet
>not having 22k weak corvette torp kamikaze fleet

get good
>>
What space games have the best planet combat?
>>
Aurora for retards when?
>>
>>171454329

Hopefully never.
I like my Lasers turreted @ 20cm High Ultraviolet with quad recharge rate & 8000 kms targeting system, thanks.
>>
>>171454735
what does this mean
>>
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>>
>>171450015
B-but steel is heavier than feathers.
>>
>>171455118
> Build: ECM Neutronium Sentinels
Nigga what are you doing, plasmasteel infantry with police pods is what you build for garrison duty and amphibious shard rovers is what you build for attack.
>>
>>171455109

Lemme see:
20cm = 10 base damage & 5 armor penetration - so, not bad.
High Ultraviolet - no such thing - must have meant Far Ultraviolet which increases the range 5 times, so up to 500,000 kms.
Quad = 4x recharge rate, so, with 10 base damage, means it'll fire every 15 seconds.
8000 kms targeting means it's designed to take out either early-game fighters or late-game ships - as it's turreted, it means that his ship's speed is much lower than that - so, probably the early-game fighters.
>>
How is Stellaris these days? Did they ever make it feasible again to get robots, genocide your original species, and go hyperwide with one robot per planet and mining/research stations for the majority of your resource output?
>>
>>171456328

Well, in two weeks, the next expansion will allow you to upgrade all your species into immortal robots.
>>
>>171456375
Well I'm glad they're finally adding some transhumanism to the game. Hopefully it's actually practical.

How are they planning on doing that without making synths redundant though?
>>
>>171456495
>How are they planning on doing that without making synths redundant though?
I don't understand the question. Your biological pops transform into synths if you choose that particular brand of transhumanism. What's the redundancy problem?
>>
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>>171456495

There are 3 ascension perks. You pick one and as you advance you get more rewards.
>>
>>171456672
There is none, that's actually the ideal situation. I was worried they'd do something a lot more half-assed.
>>
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>>171456495

Also Megastructures.
>>
>>171456826
Speaking of which, were fortresses ever buffed? I liked the strategic element they added to engagements, but they just seemed incredibly weak compared to actual fleets.
>>
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>>
>>171456982

Not much of a user of Fortresses, but from what I have heard, the best strategy is a Flower Fort. 1 fortress with FTL inhibitor in the middle and short range weapons, and a ring of fortresses with long-ranged ones surrounding it. Still, I agree, fortress should be a bigger threat.
>>
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>>171457163
>>171456982

Forgot the pic.
>>
>>171457163
tfw no iserlohn fortress equivalent
>>
so whats the point of this game? colonize planets as fast and as often as you can? I keep passing everyone in tecnology but my fleet is always smaller so I can't conquer shit, and I can't expand anymore because my influence growth is 0 so no more outposts, so I just keep upgrading the few planets I have while everyone is killing each other
I have lots of minerals and credits tho
and there is some sun eater jellyfish next to the last planet I can colonize inside my territory, the rest is terraforming
>>
>>171458553
There is so much wrong inside that post I have no idea where to start.
>>
How good are Arc Emitters and Focused Arc Emitters?
>>
>>171458627
I suck at this that badly? Fuck
>>
>>171458553
>fleet is always smaller
build more spaceports and upgrade them = more fleet capacity
>>171459270
yes you do suck
>>
>>171459270
It's not bad, it just need a lot of work.
The more planets you colonize, the more research is going to cost, so you want to keep a fine balance between colonization and spreading your borders. Beyond your core limit extra planets should mostly be used for borders.
You say that your fleet is small yet you have a lot of minerals. Build ships. Try to keep your naval cap nearly full or as best as you can.
Frontier outposts are only really useful for early game or for securing a really good system that doesn't have any colonisable planets nearby.
Having +0 influence is bad.
Don't touch the jelly until you have over 20k, wait, for you, just be safe and double that, and then pound its ass.
Show us a screenshot so we know what kind of shit you're in.
>>
>>171458553

Soon, you will be allowed to build space habitats to have a Tall instead of Wide Civ.
>>
>>171459667
>still trying to force this tall meme
>>
XL missiles when?
>>
>>171460164
Just after then add more than 4 (four) ship types.
>>
>>171461668
Combat ships of course.
>>
>>171460164
Just after they add some semblance of combat that isn't a glorified auto-resolve option.
>>
is there a semi-respectable 4x for iPad?
>>
>>171465434
>iPad
>anything fancy
Pick one.
>>
>>171424732
>desu ex 1
Please no.
>>
>>171466739
well it does have king of dragon pass
>>
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>>171465434
stellaris
>>
>>171467026
What the fuck is that?
>>
>>171467026
This.
>>
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>>171350654
I'm hype, even if no one else is.
>>
>>171467057
>That godawful touch sensitivity
>Literally cannot select one thing that doesn't take up the whole screen
>No mods
No thanks
>>
>>171459270
Don't worry anon, you'll get the hang of it soon enough. We're here for you
>>
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Leader Lifespan +20 years or Happiness +5%?
>>
>>171468407
I'm not.
>>171468430
Happiness always, tech will take care of lifespans.
>>
>>171468430
>Not setting all of your Observation Posts to Aggressive Observation
>>
>3/4's of a month to wait until Utopia.

https://www.youtube.com/watch?v=cBkWhkAZ9ds
>>
>>171468430
What happens if you pick 3?
>>
>>171468746
>3/4's of a month
who the fuck says this
>>
>>171468847
Germans
>>
>>171468807
No clue actually, but it can't beat 5% happiness. Also why would you let some filthy xeno get the chance to put his claws on that sweet sweet tree?
>>
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>>171456723
>witchcraft and two different ways to desecrate the body
>>
>>171468916
Christ-chan is the most boring meme.
>>
>>171465434
https://explorminate.net/2017/01/23/mobile-experience-the-battle-for-polytopia/
>>
>>171468978
t. heretic
>>
>>171469041
Reminds me of SJW memes, where they try to force their politics in and it just comes out cringey.
>>
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>>171469071
>>
>>171469102
Nice screenshot.
>>
>>171469071
but it's a joke unlike SJW memes
>>
>>171469071
One group of tribal internet warriors acts just as moronically as another group of tribal internet warriors.
Who would have guessed?
>>
>>171469154
I'm sure the SJW's say something similar about their own memes.
>>
>>171469241
well as long as it triggers you it's done it's job
>>
>>171469317
I don't think any of us here are triggered mate.
>>
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>>171468978
>>171469071
>>171469207

no need to be so upset by christian imagery
>>
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>>171469359
just you, the only one complaining about it. Maybe let Jesus into your life and you'll feel better
>>
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>>171469370
>post boring memes
>gets called boring
>goes on the defensive.

I'm just here to talk about 4x, not look at boring memes. What games have you been playing recently?
>>
>>171469472
That screenshot makes me want to blow things up.
>>
>>171469469
I don't like Jews, not even converts.
>>
>>171469472
those are some big bugs
>>
>>171469102
What mods are you using for those options?
>>
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>>171469585
I've seen bigger.
>>
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>>171469534
>>171469585
They arrived in my home system and completely wiped the floor with my complex web of defences. Had to go all Mass EShrek Andromeda and send ships out to look for a refuge.

That pic is from when they found us again.
>>
>>171469721
I'm moist.
Blow them up.
>>
>>171469697
It's Utopia.
>>
>>171469472
>deflecting this hard
kill yourself
>>
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>>171469762
I'm sorry anon, this was the map at the time.

>>171469843
I believed it when I said that nobody in this thread was triggered, but you're really making me doubt that friend.
>>
>>171469951
>All those worlds made barren
Christ.
Pretty spooky to think about.
>>
>paid 120 dollars for civ 6
>didn't even buy it on steam because the fucking card wouldn't work
>only played 2 hours
>that was on release day
have you ever wasted a fair amount of money on a video game civ4xg?
>>
>>171469951
fuck off
>>
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>>171470084
Yes.
>>
>>171469782
Oopsie
>>
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>>171470109
I guess you're right, I was retarded for thinking that people here would talk about memes calmly without sperging out.

>>171470052
Sometimes I debate in my head how dark Stellaris is as a setting. Sometimes it's Star Trek, but then you get stuff like massed Galaxy-wide genocide and it makes you think.
>>
>>171470295
>makes 5 upset posts
>hurr durr I'm not upset youre just boring xD
fuck off
>>
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FUCKING RAZER MOUSE MIDDLE MOUSE BUTTON WORKS ABOUT 10% OF THE TIME FUCKING FUCK YOU RAZER!!!
>>
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>>171450015
>>171455552
so civ4xg, what's yer 'hing?
>>
>>171470384
It's not like i've been replying to the same post all this time, we're both guilty of something lol.
>>
>>171470690
>lol
fuck off
>>
>>171470504
>tfw should have made a kinzuadder
>>
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>>171470779
Life is too short to be angry at 3 letter words on the internet. Talk about 4x instead. What games have you been playing?
>>
>>171470528
I am fond of bottled wa'er.
>>
>>171470871
>warp
>covenant ships
other dude is right, you need to fuck off
>>
>>171470871
What's that? A bat signal in space?
>>
>>171470985
How do the Covenant travel through space? I thought warp was just a generic term for warp travel you know.

Granted, this is SoaSE, so its not like any other kind of travel would be represented.
>>
>>171471057
http://halo.wikia.com/wiki/Slipstream_Space
>>
>>171471354
uninstalling it
>>
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>>171470985
what would even be the closest to slipspace in stellaris?

>>171471407
:^)
>>
>>171471481
uninst.all it right now.
>>
I am fond of Jesus
>>
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Jesus Cristo redentor!
>>
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>>171471995
>pottery
>>
>>171472195
im sorry george
>>
I'm gonna start a Civ VI game. Which civ do I use ?
>>
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Didn't expect that big guy
>>
>>171473413
australia mate
>>
>>171473517
Australia is not a civilization
>>
>>171472195
Needed irrigation for my only luxury. Turn 70 and I am fending off gokarts, arabia and japan.
>>
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>>171473589
>>
>>171474003
>Penal ""Colony""
>Civilization
Are the Chains cutting of circulation to your head?
>>
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In Civ VI if I found a city on a natural wonder do I get the tile bonuses of the wonder on the city by default?

Pic related is the tile I want to settle on.
>>
>>171476157
I thought the hills were the natural wonder, not the tile. And you should be getting that culture on city center, I think.
>>
>>171476157
Nevermind, I'm retarded, it's not possible to settle on natural wonders.
>>
stop dying.
>>
are lasers supposed to be shit or I just have bad luck that everyone upgrades to shields instead of armor?
>>
What space games have hte best planet combat
>>
>>171480326
Emperor of the Fading Suns
>>
>>171470084
I donated to Tim Shafer's and Obsidian's Kickstarter projects. Nothing inordinate, but still feel ripped off and embarrassed as fuck.
>>
>>171482467
What were these and why does it make you a moron?
>>
Aurora C# when
>>
>>171485908

Never.
Newtonian Aurora C#, on the other hand ...
>>
I haven't been keeping up much with Stellaris news, but will your ship's colour schemes match your empire colours next update?
>>
>>171486768
yes
>>
>>171488058
Fuck yeah!
>>
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>first game where I see the Prethoryn
>both awakened empires that is hugging my federation go to war against us
>fleets bordering on 150k strength are flowing into our space
>strongest fleet I have is 60k, and on the opposite side of the galaxy fighting the Prethoryn, which one of those empires said that they wanted to destroy
>>
Is Aurora4x worth attempting to get into?
>>
>>171486768
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-65-music-from-utopia.1005704/

>That's all for now! Next week we'll start wrapping up the Utopia/Banks dev diaries by talking about colored ships and a few other tidbits.
>>
is there any mods that includes a chance of causing the Prethoryn scourge at gamestart?
>>
>>171490368
http://steamcommunity.com/sharedfiles/filedetails/?id=701779304&searchtext=harder+invaders

Harder Invaders allows you to force all invasions to happen at the same time, as well as rebalancing other things.
>>
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For the anon who requested it, here's a Stuka doing its famous divebomb about to remove a squad of British paras that are giving trouble to my grenadiers in urban combat.
>>
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>>171491278
>>
>>171490932
alright thanks
>>
>>171387354
It's nice that it's not blinding white
>>
>>171383498
What game is it?
>>
>>171490304
Yes, it's pretty good game
>>
>be friendly spiritualist geckos
>meet angry humans
>don't share the same values but we hate the same people
>cultivate our relationship over the past 70 years
>fight a massive war with them against our mutual enemies, we kick their asses
>they still won't join my federation
Please humons I like you
>>
>>171474003
Shut up Mad Max.
>>
>>171469951
>that map
Spoopy.
>>
>>171303639
Says who?
>>
>>171473445
Prepare to be anale'd

If you had some good equipment and at least one good spear you might even win though
>>
>>171470151
don't remind me
>>
So I just read through the last couple Stellaris dev diaries, and it seems like they're going to be fixing war scores at last. Will this make late game wars more interesting?
>>
>>171504030
wars won't be interesting until they fix the blobs
>>
>>171457276
Super strong fortresses would actually create strategic power bases that your enemies would have to plan around instead of it just being a free for all of who can smash the others' stations first and whose blob fleet is bigger.
>>
>>171505116
>implying AI can think
They'll just avoid the system.
>>
So Civ V was like 12bux on Steam for the complete version. Always wanted to pick it up and dick around with it, used to play the shit outta the Sim City games.

I.. am in WAY over my head, here. I thought Civ was like the Sim City games: you just zone shit out and watch shit grow. I've watched like 7 hours of youtube videos on guides/tricks n whatnot, still pretty lost.

Is this one of those things where you just gotta dive in and learn by experience/repetition? My first few games were pretty much "hey let's make a ton of archers and go around exploring okay now I'm dead because their tech is better"
>>
>>171506628
Kinda, yeah. There's no real build order because the game is pretty random.
>>
>>171491278
>>171491669
So how is the game? Any good? What about balance?
>>
>>171507243
>There's no real build order because the game is pretty random

So all these videos of "this map sux because there's no salt or petra, and I need 2 food/2 production minimum or I'm starting over" are just try hard, super-serious types?

Seems a lot of youtubers/guides specifically go with the "you need library first, and domination is the best strat so do that"
>>
>>171506628
Yeah, you'll need to expand your infrastructure first unless you're playing a Civ specifically geared towards early game aggression, and even those are unarguably the hardest to play since every other civ hates you for the rest of the game (with everyone you know declaring war on you simultaneously) and you're shouldered with the downsides of managing a wide empire as well, but without the Wide associated bonuses that'd make it easier. Or you'll just die to a late game tourism bomb since pure warmongers have a really hard time at producing culture. General good early game starter is just building a scout or two at most, and only as many military units as you need to defend yourself from barbarians or other civs.

The main thing is three types of civs; Tall (few, usually 4 max well developed super cities), Wide (lots of smaller cities) or the warmongers like I mentioned. Tall type of civs are easiest to play as they require the least amount of micro and the game throws shittons of penalties at Wide civs expanding too much, be it peacefully or through conquest. Try playing something like Babylon and use the Great Scientists to build their unique tile improvements (don't use the instant tech gift ability), plus focus on the Tradition culture tree as it's geared towards Tall civs. When it comes to defense you can use the military advisor who gives a guess about how strong other civs are compared to yours.

One of the most important things you'll obviously need is food, as it creates new citizens who work more tiles around your cities = your city produces more of everything, and Tall empires specialize in growing their few cities huge. Citizens also increase your science output. Downside is that they increase unhappiness as well, which is countered with Luxury resources and happiness buildings.

>>171508721
Yes, if they go that far they're most likely playing on hardest difficulties where the AI cheats like hell. Domination is the hardest path for beginners.
>>
>>171508721
>people complaining about the game
It's all random. It's like people complaining about missed shots in X-COM.
It of course gives you the edge if you spawn in a good spot, but you have to adapt your build order.

You only get really fuck if you have no iron, no oil or no uranium near.
>>
>>171509032
>You only get really fuck if you have no iron, no oil or no uranium near

Hm, is this because games always end up going well into the 1000sAD, where all that is needed for late-game stuff like modern military/helicopters/space race stuff?
>>
>>171506628
Civ is like a roguelike with deranged AI
>>
>>171512893
>always hostile regardless of supposed disposition
>moves units forward without any regard for terrain or unit's abilities
Civ confirmed for roguelike.
>>
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>>171497568
make me
>>
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>>171507960

Obviously some minor nitpicks regarding balance, on the whole though it plays like Wargame but with a lot of the cheese fixed. The WW2 setting really helps, the battles are simply more interesting when the tech is more primitive. Take pic related for example, because you don't have every single infantry squad running around with tandem round HEAT missiles on their backs you can actually use heavy armour to get up close and personal and urban areas, instead of being armour killzones, are actually good battleground for both infantry and armour.
>>
>>171514070
should have been normandy 14
>>
>>171494548
Sword of the Stars.
>>
>>171514982

Nah, the Wargame engine shines when it depicts tank battles and WW2 was the golden age of tank warfare before things like air supremacy and AT missiles ruined the fun.
>>
>>171485908
Just make it yourself. It's not like the Aurora guy has a copyright on the idea.
>>
>>171506628
they literally tell you what to do all turn every turn, you get your hand held tight all the way. how do you fuck up?
>>
>>171514070
Is Infantry combat still fucking garbage like Wargame
>>
>>171518674

Better in how it handles cities but otherwise the same mechanically.
>>
>Civ 4 with hex grid never ever
>SMAC with hex grid never ever
>EL2 never ever
>>
>>171510573
Iron is needed for early and mid game upgrades, oil is for late game units, and uranium is for nukes.
>>
>>171519279
Just mod Civ 6 to have Civ 4 mechanics.
>>
>>171519279
Update 3 for ES2 is coming on thursday.
>>
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>>171304545
Gorf is gorf
>>
plz dont die
>>
plz die
>>
die later
>>
Who here tried Etherium? Is it good?
>>
welcome to die ( ;_;)
>>
>>171527604
you mean the RTS? it's not great
>>
>>171528262
What's bad about it?
>>
>>171528482
It's not Starcraft
>>
>ok time to take that nigger empire out then back to teching
>after the victory start exploiting the chain independencies/defensive pacts
>own half the galaxy
>empire is a clusterfuck of scattered fleets/reinforcements, ceded military and frontier bases, unresearched debris and anomalies in a mishmesh of sectors

Fuck me.
And this point is usualy when i retire that campaing becuase i dont want to deal with that shit, and i basicaly won anyway so why bother?
>>
>>171529435
>mishmesh
>>
>>171529247
But Starcraft is crap.
>>
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>>171529625
>Starcraft is crap
How dare you. SC1 is fucking RTSkino
>>
>>171528482
feels cheap, the balance is just weird. the only mildly interesting idea with the neutral factions isn't really used well
>>
10
>>
>still 2 and a half weeks til Utopia
FUUUUUUUUUCK
>>
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>there are other sentient beings out there in the galaxy wondering whether or not their alone
>there are aliens out there that have probably have seen our sun, and Earth
>we will never live long enough to meet them
>>
>>171538042
>there are aliens on earth right now and people are philosophizing about whether we're alone
>>
>>171529435
This happens to me in every 4x game. The moment my empire becomes a powerhouse there's just too much goddamn busywork to have fun.

That's what I love about Cultist in EL. No cities, no building the exact same chain of shitty buildings dozens of times, just villages, free units, and razing everyone to the ground.
>>
>>171538042
I bet our sun is part of some bullshit alien constellation like The Little Dipper or The Crusades.
>>
>>171538575
the sun is not visible from any great distance, most of the potentially habitable systems aren't really visible to the naked eye in our sky either

constellations are formed from blue giants and other ridiculously bright shit like that
>>
>>171538738
The Trappistians can see us. They can even see that we have planets.
>>
>>171505362
This is why we need ticking warscores.
If the defender holds the planetary objective, his warscore increases with time.
Ditto the attacker.
Forces you to actually fight in the systems that the war is actually about, and so massive fixed defences become relevant.
>>
>>171541787
we just need uncapped warscores, like in beyond earth
>>
>>171538042
in the galaxy right now (as in +-10million years)?
nah, at this time, in our (comperative) tech level we are alone.

The best we can do is find remains of the ones before us and leave bitchass monuments to the ones after.

Like, how cool it would be that we would find a quite system with a slow burning star which was used by many others before us as an archive/ memorial wall, so after studying it we add our own piece to the galactic memorial
>>
>>171538489
I think Cultists suffer from similar issues as any other warmongering 4X faction. Only difference is that you don't have to spend time defending and developing areas you captured. Once you get the powerhouse rolling all the other factions are too weak to stop you on their own, but they're also too stupid to band against the obviously winning player while getting picked off one by one so the rest of the game becomes micro-managing all those deathstacks for slowly steamrolling the remainders if you opt for a military victory. At least they're perfectly geared towards Wonder victory as well so you can end the game as soon as you finish their quest provided you invested in Industry.

Usually in 4X it's easier to just absorb a neighbor or two to get a headstart and then keep hitting end turn until getting some victory.
>>
Genuine Question here:
Why has noone proposed "Your greatest enemy is yourself" as the ultimate end-game threat in any 4x game?

Stellaris' AI rebellion comes close to this, but I'm also thinking stuff like:
Warrior societies start fighting among themselves as the number of outside enemies dwindles.
Slavers eventually start to run out of alien slaves - so they begin to raid each other.
And if you're already enslaving your own citizens - you better keep increasingly large armies nearby in case of a rebellion.
Also, the amount of slaves is dropping, anyway, and they're not as productive as high-tech workers.
Scientists will eventually start paying less and less attention to the reality as they become more advanced.
Central governments will have to maintain an exponentially growing amount of bureaucracy to keep oppressing their citizens.
Individualist governments will have more and more planets demanding independence.
Larger areas of space will provide more safe havens for Pirates and Smugglers.

I'm sure there are more (and better) ideas to make this work - these were just off the top of my head.
>>
>>171543605
If Marbozir has taught me anything, some degree of warmongering is basically a necessity to win in high difficulty 4x games. It's how you catch up against the AI's cheats. You can't really fault any particular faction for winning that way.

Also Cultist actually can win through a lot of different ways than conquest. While they do need to control a large chunk of territory for any of them, you can chase a lot of different win conditions by getting a Slavery governor and building an uber-city with production and population growth that no other country can compete with, which is then funneled building a wonder, research, influence, etc.
>>
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Alright you know what the fuck it is

http://www.strawpoll.me/12568934
>>
>>171546828
where's catherine?
>>
>>171546828
they all look like potatoes
>>
>>171546864

i fucking knew someone would ask this

and no offense but the only response i have is that you should kill yourself
>>
>move wounded unit into fog of war
>discovers enemy unit
>doesn't wake up and ask for orders
>charges into it and dies
civ 6 is so close to being a great game
and yet, so far, far away
>>
>>171545081
This worked, and worked good, in CK2.
I would dearly love a kind of cyclic system, where crises (internal or external) mount in severity at you until you are eventually basically guaranteed to be blasted back to your homeworld.

Essentially I just want to be able to play the 40k backstory. Expand, Dark Age of Technology, get rekt by some crisis (Eye of Terror warp storms), sent back to a few scattered systems, expand again in Great Crusade, get rekt (Horus Heresy), rebuild on the bones of the traitor legions, etc. etc.
I want my Stellaris galaxy to be something I have struggled and survived in. I want to be able to return to an enemy system, see a wrecked Dyson sphere, and remember building it in happier times. I want to face empires that are literally made of my own escaped robots and genetic experiments. All that sort of stuff.

I basically want the galaxy to be a cycle of development and decline, conquest and destruction.
Whereas now it's mostly just a unidirectional map-painting effort.
>>
>>171548291
>This worked, and worked good, in CK2.

Partially agree with you there because, IMHO, CK2 runs on interpersonal diplomacy between the (yours or others') province rulers - that's it's whole 'shtick' - so to speak.
Also, it's not a 4x, either - but rather a good ol' straight XXX (nearly literally).

But, yeah - the rest is what I was aiming at.
Just how far can you come before you get beaten back & have to start all over again.
Maybe not from scratch, but close.
>>
>>171548291
I personally disagree with all my strength, because I hate losing what I already conquered.
>>
>>171550160

Ah, but conquering is easy, anon.
Keeping what you conquered is a "whole 'nother ball of twine".

Just take a look at all the massive empires in our history:
Most of them fell apart from the 'inside' - not out of the 'outside'.
(Even though there was some 'outside' involved in the 'inside' breakup, too.)

Romans, Mongols, Persia, China x10, British ...
>>
>>171550892
That's the thing, I'd rather be a conqueror than an administrator.
Losing what you got is frustrating as it gives you the feeling you're sent back.
>>
>>171550160
I used to.

I don't so much any more, because after getting rekt several times in CK2 and recovering, I have come to appreciate the catharsis of vengeful reconquest as a much sweeter tonic than first conquest.

TL;DR: my tastes > your tastes
>>
>>171551521

That's the point - if you conquered something, you have to make sure it stays conquered.
Usually that means big garrisons.
So big, in fact, that your field armies/fleets start becoming small by comparison.
And pretty soon, every tiny AI nation will become a massive obstacle ...

You don't want to maintain a big garrison?
No problem - genocide was invented for this reason.
Unfortunately, that'll bring just about anyone into war with you.
Hope you have a big fleet ready. (which isn't likely, since you probably have a small-ish population - all due to the genocide part)
>>
>>171552079
I don't like it, because usually, when you lose a province, you also lose men. Either because you can't pay the upkeep like in EU4 or Stellaris, or simply because they're no longer part of your batch.
But the conquered country still has its armies, and the tech you brought them, so you end up having to reconquer the same province that you unintentionnaly strenghtened.

If it was scripted, it would be simple, but in sandbox-like games, you can perfectly get cornered and be unable to win.
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