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/dfg/ - Dwarf Fortress General

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There are many types of shitposters edition

Previous thread >>170814483

>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date. Beta version available):
http://www.bay12forums.com/smf/index.php?topic=139553.0
Beta: https://github.com/DFHack/dfhack/releases

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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>>171029630
2nd for the ideal male body that we should all strive for.
>>
We come in peach
>>
>>171029754
JEWS
>>
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>>171029835
He's got a nice beard.
>>
>>171030015
ELVES
>>
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I RECENTLY LASHED A KEA IN HALF
>>
>>171030057
GOBLINS
>>
>>171030236
K*BOLDS
>>
>>171030236
KOBOLDS
>>
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>>171030057
Elves are only good for rape and killing them before they spawn your half-breed abomination.
>>
Is there a way to make sentient creatures pets, while not breaking everything?
>>
Dawn of the bantzomancer, rise of the raveyard, sneaking dorf
>>
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>>171030483
Maybe, but I have no idea for sure how.
>>
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>>171029630
>tfw I thought that hunter got trampled by a Draltha
how does that even happen?
what the fuck
>>
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>>171030338
>Elves are only good for rape and killing them before they spawn your half-breed abomination.
mfw
>>
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>>171030663
>>
>>171030575
>bucket on head
>rope around neck
>hide around thigh
>heart in mouth

Your mod seems cool anon
>>
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>>171030575
>sheep wool rope
>wrapped around neck
>>
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>>171030978
Wasn't a mod, was playing with gm-editor and my inventory, note that the toy soldier was a pet and it kept moving around.
>>
>>171031609
Ok I'm gonna ignore the live toy soldier and ask how exactly the gm-editor allows you to sew thread into yourself and wrap hide around your limbs.
>>
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>>171031828
Pull up your unit.inventory, the different options include body part targets and item equip/use/worn/etc type.
>>
>>171032107
could this be done to say, wrap all your body parts in candy thread?
>>
we RWG now?
>>
>>171030575

>bucket
>crown
>toy soldier
>on head

by amrok, this must been a hell of the party...
>>
>>171032547
I hear this Amrok fellow is a pretty cool guy. Is he Armok's younger, slightly more retarded, cousin?
>>
The new update has agents, artifacts, and offsite squads. Am I missing anything so far?
>>
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>>171032363
Yes, but I don't know what defense if any it would actually offer.

>>171032547
It was.
>>
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>>
>>171033858
>be vampire
>alpha male
>Incredible muscles
>wandering some random forest looking for goblin shitholes
>get hungry
>see random animal
>punch it til it faints
>drink blood
"You suck on fat kiwi cock"
>instantly become a homossexual
>homophobic dwarf companion cleaves my head

should've played fort mode
>>
maybe fug tody in ass? hehe
>>
How do i overthrow the king and form a peoples republic?
>>
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beyond quality
>>
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this manga somebody recomended is actually pretty DF-like
>>
>>171030729
No but seriously, when? One of the needs for adventurer mode is interacting with family.
I hope one day in adventure mode you'll be able to actually start a family and have a legacy to continue from when your current adventured gets forcefully disassembled.
>>
>>171035418
>Orcbolg strikes the Goblin Child in the head, jamming the skull through the brain!
>Goblin Child is propelled by the force of the blow.
>Goblin Child has been struck down.
>>
>>171035476
I dunno if that'll be possible man
Actually kidding, love and forming a family, specially heirs, is something blatantly confirmed in the dev page. You and I will be able to make families in DF one day anon
>>
>>171034658
I thought this was gonna be a freaky ninedots gif at first glance
>>
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I decided to try my hand at an advanced world gen for a good, spooky world to enjoy some adventurer mode.

I thought I was successful with one necro tower only a quick jog from a major mountain home. Until, I spawned.

Immediately, I found myself in the middle of a power struggle with dwarves fighting dwarves. Gobbos fighting other gobbos. I was lost in the chaos, unable to find a baron or someone to give me purpose. There was an insurrection underway, or so I was told.

To cut the chase, I struck down a goblin, thinking I was helping. Turns out the green gook was a fellow hearthperson, and I made myself an enemy of the established order.

Now, I'm face to face with the Queen. Should I slaughter this gobbo-loving whore, like I did all of her servants? Or leave for the tower and return as a necromancer? Both?
>>
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>>171035476
>>171035850
>tfw you'll finally have an heir you can raise to become your successor.
>tfw you can do interspecies romance
>tfw you'll have a loving family to come home to after a long days work of slaying monsters.
>>
>>171036348
Honestly, I have too much hype/expectations for romance and emotional development in this game. I feel Im gonna get dissapointed, but I dunno
I said it before and I will say it again tho. The only reason we dont have waifus, is because we still havent hit that point of realism/amusement from flirting with chicks in-game, but once it happens, everybody will be boasting about their carefully designed perfect wife, and producing as many children as they can
Then the other anons will make perfect copies of the other anons' waifus, and sell them to goblin slavery in their own worlds
>>
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>>171036348
>tfw you can get kidnapped and violated by a qt night hag
>tfw you'll get converted into a qt night hag (male)
>tfw you'll have qt night hag daughters
>tfw you'll live a wonderful family life with your qt night hag wife and daughters
>>
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>>171036756
>tfw i'll be able to mod cats as being playable
>tfw i'll be able to marry a qt tabby cat with soft whiskers
>tfw we can hunt mice and keep the fortress free of vermin, while dorfs laugh at our crazy antics
>tfw our kittens get dumped into the caverns to scout it out and all get devoured by forgotten beasts
>mfw I have no face
>>
>>171037040
Dragon raid
>>
>>171035418
whats the manga, anon?
>>
>>171037603
Goblin Slayer, and there's a new Dungeon Meshi chapter out too!
>>
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>>171037597
Cat VS Dragon
WHO WILL WIN
>>
>>171037040
*nuzzles u*
>>
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>Rain that causes bruises
>Dwarfs pray under the trees
Did a drawing of the embark area, might upload it one day when I scan it. Happy that the rain or weather wasn't deadly.
>>
>>171037670
thanks for the tip off you glorious dorf!
>>
>>171037670
chapter was good but didn't care for the characters in it.
>>
>>171038425
Eh, what can ya do, and it's only part1.
>>
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How do I generate a world for fort mode with lots of vampires but no necromancers without messing with advanced worldgen?
>>
>>171039705
You don't without messing with advanced worldgen, which isn't difficult.
>>
>>171039843
I know it's not, but whenever I use it I end up overdoing it and having a world that is completely haunted and stuffed with a shitton of volcanoes.
>>
>>171040009
So leave everything as is, then just set secrets to 0 and vampires to 66.
>>
>>171040009
>and having a world that is completely haunted and stuffed with a shitton of volcanoes.

How is this a bad thing exactly? And how does one create such a world.
>>
>>171040404
Advanced worldgen. Crank up the evil settings and anything that says about volcanism. But just a warning: If the world is fully 100% haunted, only goblins can settle their civilizations, so try to at least leave some space to the dwarfs (Elves and humans are optional)
>>
>>171039705
>*pulls liver*
hhhehehehh
>>
>>171040404
http://pastebin.com/M9pYZTxE
http://pastebin.com/gf5pZmva
http://pastebin.com/Sg2ugpt7
>>
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>>171037679
How large is the cat.
They are essentially lesser dragons.
>>
>>171044696
They bring in hobbits and play with them.
>>
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Do yuo lik toed?
>>
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>>171045353
hes alright
>>
>>171045353
do yuo lik mem?
>>
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>All female dwarfs on embark
>Can't farm, craft or make anything
>The lesbian got turned into a unholy thrall
>First migrant wave
>Almost all of them are women
>Only one male dwarf
The Abby of Hair won't last long so the girls will have to do some dirty work for now.
>>
>>171046061
>fucking lungfish flying around not giving a fuck
>>
>>171044696
>just noticed the cat is sitting on cash
>>
T-Time for my very first fortress...
>>
>>171048708
PLUMP
HELMET
>>
>>171048708
T-take pictures senpai desu.
>>
>>171048828
I would but I'm pretty sure you'll all laugh at my design.
>>
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>>171049021
Nah, as long as it's not like phoebus or that fucking masterwork shit we'll be fine, newbies are great!
>>
>>171049552
>as long as its not like phoebus
>>171049021
post it anyway, who cares about the tileset? Some of us like seeing the first forays of newfriends. Its a fonder time, where df was bright. Reminds us of when we first started.
>>
>>171049552
>>171050342

I didn't mean the tileset, I meant the design of my fortress.

I'm just deciding on a place to embark and I'll post when I make some progress!
>>
>>171049021
no man. what>>171049552 says is true, /dfg/ draws its creative power from the energy of newbies
We needed like 13,78 new players to feed the last tourney, we could use some more now that we are emptier
>>
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This is my embark zone, I hope this isn't shit.
>>
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>>171050828
pretty good desu. here's a tip: elves like wood. a little bit too much actually.
>>
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>Angry lesbian thrall killed 8 dwarfs
>4 of the 6 remaining were killed by hippos
>The hippos roam where the remaining 2 barely live
It's only a matter of time before they attack and kill the 2 cute beared dwarf woman.
>>
>>171050828
It looks kind of like europe.
>>
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>>171051542
Nah. needs more goblins.
>>
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>Go here:
>https://www.random.org/
>Roll a random number between 1 and 63
>go to:
>http://dwarffortresswiki.org/index.php/DF2014:Megaproject
>Go to the project with the generated number
>Do it in your next fort
>Post results
>>
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>Migrants showing up as thralls
Well that's a bit strange..
>>
>>171050828
V E R Y
E
R
Y
D E E P
E
E
P
S O I L
O
I
L
>>
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>>171050828
Am I fucked already?
>>
>>171052657
congrats anon, youve hit an aquifer!
http://dwarffortresswiki.org/index.php/DF2014:Aquifer

this page (and the wiki in general) will help you on your journey
>>
>>171052657
>>171052819

I dug it out and nothing happened, everything is good.

I will strike the earth some more.
>>
>>171052819
If you look at his embark screenshot he doesn't have an Aquifer at that location.
He's fine.
>>
>>171052970
not necessarily, he could still have an aquifer in that specific chunk of the map

ive had embarks before that have aquifers on only one or two tiles off to the side. Made for getting clean water for hospitals pretty easy
>>
>>171053130
Oh I see, that's cool to know actually. Never had that before.
>>
>>171049021
We want to see, pretty rare the chance to behold the first fortress someone has ever done

Please post it
>>
>>171053443
No bully.

Also this guy is flashing with a red question mark, it's kinda scary!
>>
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>>171054019
Forgot picture.
>>
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>>171054220
here you are anon, thisll help you
>>
>>171030483
Actually I make a habit of giving my dogs & cats

[CAN_SPEAK] and [CAN_LEARN]
>>
>>171054678
okay but why?
>>
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>>171054220
The fact that you're playing your first fort and playing is good enough, don't worry about your design, just make it work. Pic related is my first ever fort.
>>
>>171054791
https://www.youtube.com/watch?v=OGbhJjXl9Rk
>>
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>>171050342
Yeah, I was mostly picking at my first fort before I knew I could do shit and how annoying phoebus actually was.
>>
All my forts are just me adding stuff when needed, basically becoming a highly compact ugly mess with a heavily trapped, long hall to the surface.
>>
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>>171055590
I got better at releasing lava and later figured out other stuff I could do, though I've always had an obsession with flooding the world.
>>
>>171055631
im jealous anon, i cant start a map without meticulously designing my fort

it takes several days- if not a week- of me designating zones before i actually unpause the game and start playing
>>
New anon here, it seems like I've had an explosion of wood and now my stockpile is filled with it.

Bad times.
>>
>>171055965
you can create separate stockpiles for different things, you know
>>
>>171056290
Yeah but I didn't think to do so and now it's too late aaaaaaaaa
>>
>>171056592
It's not too late at all. Just modify the existing stockpile to disallow wood, and make a new stockpile that takes wood only. Dwarves will be around eventually to take the wood away.
>>
>>171056592
>now it's too late
No it isn't. You can make, delete, or edit stockpiles at will.
>>
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>>171055965
In this picture: >>171055740 you can see an oldschool quantum stockpile which was a fucking nightmare to set up.

Nowadays I'll give you the quick breakdown.

You will need:

1 minecart
1 mechanic to build a trackstop
1 wheelbarrow (at least)

Set your oven to 425 and come back to play df.

Build the trackstop so it dumps in a given direction and set a single tile stockpile where it would dump.

= <- 1 tile stockpile
S <- trackstop dumping north
== \
== -- <- feeder piles
== /

Set up 1 tile stockpile to accept from links only, and set the items you want it to take, don't put food with barrels or caged animals, it gets buggy.

Set the feeder piles to the same items, you can have up to three wheelbarrows on one, but if you chain feeder piles you can have them each with more wheelbarrows feeding the main pile.

Set up a hauling route on top of the trackstop, assign the vehicle as your minecart, set it to the same items as the dump/feeder piles, remove all conditions from it, and set it to take from the feeder pile.

If the oven is heated up, put a roast or something in there, and then unpause df, your dorfs should leap into action hauling everything into the piles to stack on the QSP tile.
>>
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>>171056820
>>171056893

Ah, I just noticed the change setting thing.

I have made some progress, just waiting on the kitchen and still to be built so I can get to making things.
>>
>>171057195
what are the skills of your starting dwarfs and what livestock did you bring if any?
>>
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>>171057287
These are the current skills of my dwarfs, I have a bunch of chickens, turkeys and ducks so I'm making nest boxes and a place for them to live so that I can get lotsa eggs.
>>
>>171057074
Why on earth would you be trying to give a detailed explanation of qsps to a brand new player? Let's pretend that he isn't just barely competent enough to dig a hole in the wall, and that anything you wrote will be sensible to him; you've just answered a question he didn't ask about stockpile management with an advanced cheating method that he couldn't possibly have a use for yet. And you did so with greater verbosity and less detail than you would've acheived just linking the wiki for it.
>>
>>171058247
>cheating
He mentioned a problem, I gave him enough info that he can probably figure it out and learn a lot about the stockpile and hauling system, and later if they decide it's cheap feeling they can do that with knowledge behind it.
>>
>>171058431
I'm with the other anon, I've only been playing for around half a year and still your post looks like a ton of gibberish to me.
>>
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>>171037040
This is you?
>>
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I just got this guy in my fort, he seems really good!
>>
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>>171058547
Hey I can't help it, someone asks me where babies come from, I want to know if they understand how the big bang took place, someone has a full stockpile, I wonder if they know about QSP setup.
>>
>>171058431
No, you gave him a bunch of information that possibly useful to a player who already knows the basics of stockpile management. You gave him information that couldn't possibly be useful to him at this point, even if he does understand what you're talking about, to solve a problem that he doesn't have. You just seized on the word "cheating" for some reason, which is entirely secondary to the point. The guy just took his first steps and you're giving him advice on how to manage his stamina during a marathon.
At some point he may be looking for advice on the intricacies of stockpile management, at which point "consider qsps if you don't mind exploits" will be a reasonable answer. This is not that point.
>>
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This guy just wants to escape from his boring reality
>Where big fucking dragon exists
>Where beasts so old that even the history forgot about them, so dangerous that can bring end to a fortress in a month
>Where demons command big fucking empires of green rapist that just want to end the world
>He is bored of this and just want to dissapear
what do you think of him /dfg/?
>>
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>>171059450
I went with the cheating thing because it's absurd to cheat in a single player game, and managing big sprawling FPS-murdering stockpiles is fun for how long?
>>
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>>171060346
he reminds me of myself
>>
Can fish be found in brooks? I set a guy to fish one but he's got nothing so far.
>>
>>171060916
yes they can, do you have a fishery running?
>>
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>>171061118
Yep, guess he''s just been unlucky so far.

Also! Newfort™ has made progress!

We have much food and drink and are focusing on giving each and every dwarf their own room. What else should I be focusing on?
>>
>>171060398
>it's absurd to cheat in a single player game
Oh give me a break. For as long as videogames have existed cheats have existed for them, whether they were single player or not. Just because no third party is being harmed doesn't mean cheating isn't cheating. It's fine to cheat if that's how you like to play (we know you do), but don't pretend that isn't what it is, or try to pass it off as something else to a new player. Hey, maybe next you can tell him how use the melt-return exploit, or fuck it, createitem and exterminate! Better give him a detailed explanation of how to savescum, and make sure he has fastdwarf 1 1 turned on, too.
>>
>>171061397
a drawbridge might be a good thing to put on your entrance in case some wandering fun happens by

a farm growing pig tails would be a good idea to start up a cloth industry, youll have to give your dwarves new clothes when the old ones wear through

also remember that things can path diagonally, so keep that in mind while your plan out your defenses and walkways
>>
>>171060346
>>Where beasts so old that even the history forgot about them
How is he supposed to know about this, Anon?

Think real hard about what you just said.
>>
>>171061397
Getting out of the dirt and into the stone layers would be a good next step. Look in the (b)uild (w)orkshops menu and see what you don't have yet, and try expanding into whatever industries you haven't started yet. Once you've got some stones around, maybe get some crafts production going. That's a fine trade good for a newb to get started with, and your first caravan should be coming around in autumn. If you haven't built a trade depot yet, you should do so soon.
>>
>>171061769
oh yeah, you are right, Anon, but still. He lives a in a fantasy world and want to escape to ANOTHER fantasy world.
>>
>>171061703
>>171061905
Alrighty, I'm starting on a few of these.

Also, I found a thief! I have no military yet so can I actually stop him?
>>
>>171062318
If it hasn't already it'll run away since you discovered it. Try making some ropes (clothier's shop or leatherworks) or chains (metalsmith's forge) and tying up some animals outside your entrance. They'll usually detect thieves and snatchers before they get close enough to be a threat to your dwarves or your wealth. Also, some chains would be a good first use of that metalcrafter migrant you picked up earlier.
>>
>>171061532
None of those things have the potential to improve FPS like getting rid of both the constant item update calculations and pathing calculations across big open stockpiles.

If I was going to suggest a newbie figure out one exploity thing to do, it would be qsp setup and use because it will keep them from getting fucked by fps death as fast, and let them focus on other shit.

Is this a stockpile simulator or... I mean, really, what exactly is harmed by suggesting they learn something to avoid fps death vs stuff that doesn't actually help there at all (though autodump-destroy-here can) and which isn't exactly difficult to learn later?
>>
>>171062247
Goes to show that we live in exciting times where we can communicate across the entire world instantly but we still find it boring. I live in Tallahassee, Florida. You might not have even heard of it. I can speak to you instantly from my bedroom then order a 55 gallon drum of lubricant and uranium ore.

But we both find life a little boring sometimes and play video games.
>>
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>>171062247
Maybe he wants a different KIND of fantasy world, anon.
>>
>>171063015
>55 gallon drum of lubricant
>uranium ore
How much uranium, and which would get you on a watch list faster?
>>
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>>171063081
Probably the lube to be honest you can't buy fissile material on Amazon. All you'll get is pitchblende that will have long term health effects.
>>
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>>171063232
>people who viewed a 55 gallon drum of lube also viewed
>3b Scientific 243014 Testicale Self Exam Form
wew fucking lad
>>
>>171062758
Some of those things absolutely can improve fps. But that's beside the point. Follow the conversation back. I wasn't objecting to cheating, though I do think it's bad form to suggest it to someone who hasn't even been playing for two hours, especially as a solution to the problem "I don't know how to play yet". That post was specifically in response to your denial that it was a cheat. The original point would've stood irrespective of the question of cheating.
>>
>>171062696
Hrm. I didn't have any animals tied up but I have some stationed outside of the fort. Odd that they didn't see him when he tried to get in.
>>
any way i can inspect statues that are already built and not just laying on the ground as an item?
>>
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>>171063056
>>
>>171063501
t over it.
>>
>>171063452
Never mind that...

I forgot this was a thing: >>171063232

>>171063501
Uhhh, [q]uery > view or inspec[t] I think?
>>
sheeit, therapist aint getting updated no mo?

fuck manei just cant handle micro managing every dorf i get, i really wish toady would add something to mass enable/disable jobs to the game
>>
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>>171064185
get gone with your shitposting self
>>
Is there a way I can make it so that a stockpile will only accept seeds in barrels?
>>
>>171063473
Thieves will have some ambusher skill that, in combination with terrain features, can help them avoid detection. Also, even though you can't see it in fort mode, creatures have a facing and a vision cone that affects their ability to detect stealthed units. That last part is generally not something you have to worry about, though. The only really dangerous creatures that stealth around will almost always reveal themselves on purpose at the earliest opportunity. For thieves and such a dog or two tied up by the entrance will usually be more than sufficient. Later you can try putting an early detection web of tied up animals around the perimeter of your embark. You'll find out why before too long.
>>
>>171063945
thanks it was t
>>
>>171064268
how do you deal with it? do you really [v]iew ever single dorf then use a lot of key presses to enable two or three jobs on every singe one of your 150+ drofs? something i could do witth 2 clicks in therapist, but oh well, wishing for more features is shitpostiing too i guess.
>>
>>171064346
Could try it the other way round just have the seed bags otherwise they just put the seeds in the stock pile.
>>
>>171064346
no. but like every stockpile they will move items into barrels/bags/bins if they can.
>>
>>171064346
Just so I'm clear, you're not trying to excluded seeds in bags in barrels, right? Because that's not possible. If your barrel limit for the stockpile is equal to the number of tiles in it they'll always store them in barrels. They may put the seeds in the pile first and then move them into a barrel. They won't add more barrels to the pile until every other barrel in the pile is full, and since barrels can hold a shitton of seed that may take quite a while.
>>
>>171064529
Rapist has been updated though it was in the lazy newb pack.
>>
>>171064268
It is not shitposting to complain that the utility that made DF manageable is gone senpai.
>>
>>171064905
They put them in bags first and store then in the barrels.
>>
>>171064905
Ah, this was what I needed, thank you.
>>
>>171065000
For 64x?
>>
>>171065202
Yes for 64 bit.
>>
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>>171065243
Sweet baby jesus time to stop playing Adventure mode and start playing Fortress mode again.
>>
>>171065000
checked
>>
AAAAAAAAAAAA

NEWANON HERE

ONE OF MY GUYS HAS BEEN POSSESSED WHAT DO I DO
>>
>>171065295
>>171065441
For everyone else that doesn't want to suffer from LNP.
https://dl.dropboxusercontent.com/u/94651132/DwarfTherapist43.5.1X64.zip
>>
>>171066105
oh shit, bad news anon. you've gotta kill him!
easiest way to do that would be to sick your miltary on him before he causes any mayhem
>>
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>>171066105
!!!!!
>>
>>171066105
Just give him what he wants. You'll be rewarded. If he's just standing around make sure you have one of every workshop.
>>
>>171066320
Thermonuclear loyalty war?
>>
>>171066452
he's making a bomb, kill him while you have the chance.
>>
>>171066190
LNP isn't bad but thanks.
>>
>>171066452
oh shit, what is he doing?!
>>
>>171067045
Ever wondered where new dwarves come from?
>>
>>171067419
Cause I have as well, but this guy is probably just making an artifact of some sort.
>>
>>171067045
He made a toy boat!
>>
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>>171068080
Nice
>>
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>>171068853
>>
>>171068853
I thought I had the picture with the stone boat and the dorflet playing and it just sinks.
>>
>>171071396
If toady is going to do 48x48 boats does that mean he'll chage how the water works?
>>
>Brewer and Miner have accident while I'm digging through the aquifer and drown
>Finish getting through and build coffins for them
>Dwarfs REFUSE to touch anything there
I need that mining pick badly damn it.
>>
>>171072893
Clear the dump flag then remark it by itself, make sure there is no water on the tile.

>>171072313
Yeah, buoyancy will be a pain he said, as will loading 48x48 blocks across displayed map chunks.
>>
>>171073014
The dump came after they refused to haul the stuff off.
>>
>>171073079
Well, unmark the dump flag on the pick, then assign someone the mining job.

If they still won't do it, check and see if you have uh, orders > something about items from dead?
>>
>>171073394
I did, no dice. I'll keep trying.
>>
>>171073628
Hmmm, they can path through there right?
>>
>>171074556
Sure can. Something broke hard when they drowned.
>>
>>171073394
That standing order just causes death items to be forbidden. Those aren't forbidden.

>>171073079
>>171073628
Where do you want them hauled? Clothing goes into a finished goods pile, the pick will go into a weapons stockpile. If you enable mining on another dwarf they'll grab the pick if no others are available. You'll need to remove the dump designation. That needs a garbage dump activity zone, btw, not a refuse pile if that's what you were going for.
>>
>>171074940
I have a stockpile with space to spare that accepts every category of items they dropped, including corpses.
>>
>>171073014
Going to be awesome when portals are done. Get to follow the squad as they travel then.
>>
>>171075004
Have you removed the dump since posting the screenshot? Are there "store item in stockpile" jobs sitting in the (j)obs list?
>>
>>171075274
Yes.

Said jobs aren't listed on the jobs screen. The dwarves do not recognize them as there.

The underwater flag probably failed to get removed.
>>
>>171075376
are they forbidden?
>>
Can you stockpile discarded clothing yet? Is there even an easy way to get rid of it?
>>
>>171075509
No.
>>
>>171075376
There's not an underwater flag. Items are either pathable or not, and deep water stops their pathing. How long has it been since the water cleared, in game? Are dwarves pathing through the tile normally? Have you tried enabling mining on another dwarf? Tried making a new finished goods stockpile?
>>
>>171075746
>>171075871
make sure dwarfs can haul refuse from outside.
>>
>>171075741
Yes, you've always been able to. You just have to wait for its ownership to clear, it takes a few months. If it gets put into a cabinet it won't clear. It goes into a finished goods stockpile like any other clothing. You can atom smash it, sell it to caravans, dump it in magma, let it get stolen by keas, etc. All the things you can do with any other nonartifact item.
>>
>>171075949
It's not refuse and it's not outside.
>>
>>171075871
>>171075949
Have already done or verified all those things sadly.
>>
Whoops forgot to bring yarn.

You're fucked buddy.
>>
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Newanon here

My very first fort succumbed to flooding after I tried to make a well for my hospital.
>>
>>171077072
Save it. I have a picture for similar reasons from 2012.
>>
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>>171076907
>>
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>>171077072
Well done man.

WELL
DONE

First time I tried to set up a well with a trick "collapse through a river bottom > u-pipe > well in residential hospital area" it POWERFLOODED the whole fucking thing instantly.
>>
>>171077072
Maybe too late now, but you can definitely recover from that. One wall or door and you're back in business.
>>
>>171078523
I forgot to link the floodgate and the lever to stop the water flow
>>171078564
I abandoned fort. I wasn't fond of my fort design anyway, happy to have learned tonnes though so my next fort should be better.
>>
>>171078523
POWER

FLOODING
>>
>keep mixing up my rimworld hotkeys with DF
I wish DF had saner hotkeys like Rimworld
>>
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>>171079073
uh oh you silly goose, did you just say the r-word in my general?

you're in big trouble now, foolish rimposter!
>>
>>171079272
Yeah yeah. Stockpiles should still be deletable by pressing X
>>
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>>171078934
Shit man, I didn't even think to set up floodgates, I had to punch a hole in the wall on the next level down to drain it over the cliff to save myself.

>>171078938
Only thing I did more hilariously was my horrorcano experiment.
>>
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>sand
>clay
>soil
>deep ores
>flux

>start getting real fucking suspicious

>decide to pull the trigger and prospect all

Motherfucker.
>>
>>171061397
I like the way you did nest boxes, pretty cute
>>
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>>171079485
Speaking of the horrorcano, I set up a hatch and a tower up to the sky then dropped all the random shit I caught in the caverns so it blew up on the hatch while everyone hung out in there.

Then I pulled the hatch lever to drop the crap onto the tile below it so I could atomsmash it but forgot I had hooked the two levers together, so the gorechunks got flung up by the hatch, then lots of them landed on the bridge, which raised right after and flung all the gore back upwards through the fort.

I had put bedrooms up around the horrorshaft since I was intending to have a waterfall through there, and ended up having to just kinda accept the gore everywhere since it was hilariously more gruesome than I ever hoped it would be.
>>
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boat when
>>
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>>171081779
Course naturally I learned afterwards that crundles and shit don't have the effect I hoped for.

This was also the FEULCVKES fort, and I just noticed that dorf hanging out in the caverns while I was flushing the gore down... wtf dude?
>>
>>171069815
how long did it take you to build this? do you have a throne room?
>>
>>171081893
confirmed to come after myths
>>
>>171082024
you know where this screenshot is from, anon?
>>
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>>171082024
That's boatmurdered son
>>
>>171082095
>>171082102
Sorry I'm too new, no idea
>>
>>171082229
https://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/
>>
>>171082229
then strap in and enjoy the ride
https://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/
>>
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>>
>>171082229
Skipping over the oblique answers, here is the direct explanation.

Boatmurdered was a "Lets Play" of sorts. A group on a forum passed around a save (each person getting a year in game to play then giving the save file to a new person). This was a very long time ago before multiple z levels were added.

It became extremely popular within the Dwarf Fortress community and helped spread the existence of DF to outside Bay 12 and popularize the game.

It has reached nearly mythical status in DF history and group forts are still popular games to play to this day. Once in a while even /dfg/ throws together a group fort and passes it around for a few years.
>>
>>171083289
Kill all gobbos.
>>
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How do you organize your professions, anon?
>>
>>171083865
Not at all. Fuk the police
>>
>>171083865
v-p-l
>>
>>171083353
You're telling me there was a point in time where DF didn't have Z levels? Holy shit...
>>
When was the last time you had a world leave the Age of Myth, /dfg/?
>>
>>171084241
probably the last time I played a pocket world.

those tend to end up as the "age of gobbos" or "age of roc/dragon".
>>
Is there a way to dig a channel several z-levels deep without my dwarf getting stuck or building a staircase back to the top?
>>
>>171084560
nah, the miners need a safe way back up.
>>
>>171084560
Hope that your miner has climber skill and that he dont fuck off before finish the job
>>
>>171084234
Look at the image again. >>171069815

Everything and everything is right there on one fuck huge z level. Magma, rivers, its all in the heart of the mountain.
>>
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Ah yes my favorite. "All the grazing animals starving in the meeting hall because they won't fucking leave it to go eat outside, with a side of vomit"
>>
>>171085035
>multiple chair for table
>>
>>171085151
Aesthetics over mood. They're all gonna be happy anyway fuck em.
>>
>>171085213
That still look like shit and is not even symmetrical
>>
>>171085035
just assign a pasture you mong
>>
>>171085035
Yeah, pasture with critters assigned to it is the problem here.
>>
>>171085842
>>171085367
I was commenting that the needs algorithm suffers from prioritizing going to a meeting area over eating. Not that I didn't understand how to keep shit alive.

>>171085318
Good thing it isn't your fort then Mr 11x11
>>
>>171086248
Ah, easy mistake to make.
>>
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apparently my recent comic was posted in the prev thread. Glad you guys enjoyed it :)
Here's my previous comic, just some adventure mode dicking around. Pic is adventurer cleaning out her helm.
>>
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Did another one of these map comparisons, but with a map of Europe this time.

If you doubt the legitimacy, just get the square root of any of the areas, and compare it to the measure at the top of the map.

Also:
>his """"""country"""""" is smaller than a DF world
Pathetic.
>>
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>>171087701
1/3
>>
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>>171087804
2/3
>>
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>>171087975
3/3
>>
>>171085035
>tables blend into the floor
>a stockpile of pink bear traps
>nobleman blinking Loss
>naked dwarf with a towel on his head
>red well in the middle of a grassy field outside
I think I'll stick with ASCII.
>>
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>>171087804
>>171087975
>>171088074

Love it, post more someday
>>
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This one's about how I almost got my fortress trapped.
1/7
>>
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>>171088081
You're not wrong. A little bit after that gif I decided I really wasn't that into Ironhand anymore and switched to CLA.

I normally play with ASCII but I like to flitter around and change the appearance. It's funny how much better or worse deisgns can look depending on the tileset.
>>
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>>171088192
2/7
I posted this one before but not the full version.
Sorry if the comics are a bit confusing, I've only recently started making comics.
>>
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>>171088301
3/7
>>
>>171055754
I would say that you had already been playing for several days to a week. I wish I could muster the patience to diligently spend multiple days designating and/or making plans without unpausing.

>>171058163
>he's using the rapist

>>171064346
I find that having seeds in barrels doesn't work well at all anyway. It results in tons of "urist cancels plant seeds, no seeds" spam when I've got plenty of seeds but someone else is using the barrel at the moment.
>>
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>>171088520
4/7
>>
>>171087804
>>171087975
THOSE DON'T LOOK LIKE GOBLINS TO ME YOU FUCKING DIRTY GOBLIN SYMPATHIZER
>>
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>>171088608
5/7
>>
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>>171088756
6/7
>>171088652
I'm sorry anon, I was lazy :^)
What do my goblins need to fit the criteria.
>>
>>171088652
DF goblins are basically just green elves.
>>
>>171088917
he probably wants them to be tiny and ugly like in Warhammer or TES
>>
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>>171088917
7/7 end
>>
>>171089049
Keep it up anon I enjoyed it!
>>
>>171089049
I'm really enhoying your stuff.

Do you have any name or anything?

I currently have your comics in a folder named "Unnamed drawfag 2", but I'd like to change it to something more recognisable.
>>
Okay so coming back to DF for the umpteenth time, I really want to revise my HARD MODE house rules.

The core tenets:
- Obviously no DFHack that isn't QoL stuff, no Workflow have to use the stuff in game

- Minimal use of exploits. The only thing I really accept is QSP.

- No danger rooms

- No traps. Cages, weapons, all of its OP as fuck.

- Pick locations based on geographical significance and not value

- Only trading allowed is from the export list. Applies to human and elf traders as well just use the Dwarf one if they don't present what they want.

Help me expand these.
>>
>>171089250
>No danger rooms
Lol. Go ahead, use them all you want. (They'll kill your dwarves now)
>>
>>171088608
>>171089049
Man, when you put the player in the fortress he become so fucking creepy
>>
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A pair of migrants, just fanart.
Besides everything I just posted, I also made the Armorer of Nokortilat(comic). Check it out if you haven't :)
>>
>>171089250
There's a Workflow built-in now, though the DFHack one is still useful for small stuff like soup and shit.
>>
>>171060346
The life of your average dorf is pretty dull indeed. I can relate.
>>
>>171089375
They don't if you edit your raws so cartilage fucking heals jesus christ toady its been like 3 years.

>>171089507
Yeah the expansion of the manager system is satisfying and I accept it without going to 3rd party (and more powerful) addons.
>>
>>171089476
comfy af

now make an adventurer chillin in his self-made cabin reading a book while the rain pours outside
>>
>>171089797
They'll still fuck your dorfs up.

The joint damage will incapacitate them and make them increasingly vulnerable to the incoming hits.
>>
>>171089476
Cute
>>
>>171089885
>joint damage
Unless this is a super recent thing I think you're missing something like robes or whatnot. Wooden spears should not be doing damage at all.
>>
>>171089182
Uhhh call me SaltEastAsia I guess.
>>
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damnit migrants slow down..png
23KB, 286x336px
>>
>>171089182
how many drawfags do you have in your folder? i've seen a bunch come and go with sporadic pieces of fan art.
>>
>>171087768
DF worlds are small. I wonder what a pocket world would look like superimposed on a map of London.

>>171088081
>nobleman blinking Loss
lol

>>171089250
>tfw some other anon's HARD MODE is mostly the way you usually play
What do you and don't you count as an exploit? Does controlling access with drawbridges count?

>>171089476
I definitely recognize your style from somewhere.

>>171089978
I think it is you who is missing something. Joint damage was added on June 20th 2016.
>>
>>171090194
I have:
>Timbukdrew
>Ninedots
>Frownanon
>Enclave
>Wilba
>Honestanon
>Unnamed Reddit Drawfag (didn't actually find him on reddit, but rather saw his gallery linked in the general)
>Unnamed Drawfag 1
>Unnamed Drawfag 2

I also have some thematic folders for the numerous one-time drawfags.
>>
>>171090521
Is it all the art posted or linked in the general specifically?

Also, post some art of the unnamed drawfags, I think I know who you're referring to by the reddit guy. He did those cute, blocky sketches of stuff, didn't he?
>>
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>>171090694
This is the reddit guy.

What's he called?
>>
>>171090925
That's the guy, yeah. His reddit name is Devilingo.
>>
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>>171090694
And this is unnamed drawfag 1.

I only have three pics by him. I've seen them reposted in /dfg/, but I don't think he posted here originally.
>>
>>171090925
>>171091010
That guy's a bay12 artist I think .

speaking of which have you seen this album?
>>
>>171091076
FUCK forgot the link

https://imgur.com/a/IHqPR
>>
>>171091145
>https://imgur.com/a/IHqPR
That's where >>171090925
is from.
>>
>>171091404
You sure? I don't see it amongst the images.
>>
>>171091668
It might be a different gallery, but it's definitely the same drawfag.

In any case, I saved the images there.

I notice that it has the number #3. Do you happen to have the link to #2, as well?

I assume the ones I already had was from #1.
>>
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>>171092113
The on you got the cow from is here: https://imgur.com/a/N1hvC

I think this might be the first one: http://imgur.com/a/deJsg

he also has a number of non gallery drawings, I'll commence the dump with what I have.
>>
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>>171092324
>>
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>>171092447
>>
>>171092324
>#5
god fucking dammit, how prolific is that guy?
>>
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>>171092564
>>
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>>171092643
If you want to do some digging here's his reddit profile, search from the top to find his art.

https://www.reddit.com/user/Devilingo?sort=top
>>
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elephant.jpg
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>>171092804
>>
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gembeast2.jpg
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>>171092920
>>
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king.jpg
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>>171093035
>>
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pick.jpg
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>>171093148
>>
>>171087804
>>171087975
>>171088074
This is really good. And pretty damn funny.
>>
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rhino.jpg
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>>171092643
https://imgur.com/a/2st6m
>>
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>>171093408
And that's all I had saved.
>>
Whats the hotkey for bringing up DFHacks special little quick stockpile info like how much wood, metal, food, and drink you have?
>>
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>>171093526
thank fucking god
>>
>>171093689
no problem swedebro, use them wisely.
>>
>>171089250
No bridges, no commie block rooms, no eating eggs, no plump helmets unless you get them from plant gathering, no trading trap components or prepared meals, turn off strange moods in d_init (i.e. no free legendary dwarves), caverns must remain open, no atomsmashers, no sparring (military must consist of 1-dwarf squads), no barracks (only live training allowed).
Pick something useless to collect. Like barrels of ichor or puzzleboxes or something. Every year you must request the max number of that item, and when the caravan arrives you must purchase all of that item they bring before you're allowed to purchase anything else. Be broad enough that it's actually a challenge. Crafts are good for this because there will be many that you can't make yourself, like ones made from every possible gemstone or cloth.
That's all I can think of right now.
>>
>>171094960
>no sparring (military must consist of 1-dwarf squads), no barracks (only live training allowed).
toughguy.txt
>>
>I turned off Gobbos and boogiemen
Ah, that's me.
>>
>>171095520
Guy wants hard mode, yeah? Removing the ease of acquiring legendary military dwarves is the single best thing you can do to make the game hard again. Combined with no bridges/open caverns every threat that experienced players can ignore indefinitely becomes threatening again.
>>
>>171096456
There's difficulty and there's shit no one does because they'd be tedious and unsatisfying to do.

There are plenty of things we can all agree on are overpowered before we get into the grasping stuff like that.
>>
>>171094960
that's a weirdly long and specific list, it'd make gameplay kinda unorganic IMO
why not just do a fort without a miltary and drawbridges, or a hunter-gatherer fort, or a fortress of cheesemakers?
>>
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Came across a camp with only animals. Can anybody explain this?
>>
>>171099352
It means your gay :DD

more seriously its a bug.
>>
>>171099352
>>171099672
probably a refugee camp
>>
>>171099889
he said animals, not goblins
>>
>>171100542
when sites are attacked during play, the pops are displaced into camps. this includes any tame animals on the site. note how the animals in his pic are marked as "stray".
>>
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>>171087701
>>171087804
>>171087975
>>171088074
I love it, can we keep you salteastasia?

>>171093526
Reddit or not, I wanna keep this one too.

>>171100542
Furry refugee camp, refurgees, if you will.
>>
I was playing adventure mode and some sort of animal, I swear the words mountain and goat were in it's name somewhere, and it sprayed web on me. It then wrestled me, broke all of my limbs 1 by 1 and strangled me
wtf man
>>
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>>171101392
Mountain Goat Demon, perhaps?
>>
>>171099889
>>171100931
those are some damn subtle political jabs by toady
>>
>>171099036
You don't have to do all of it, the guy asked for suggestions to add to his hard mode list. The military restrictions, no bridges and open caverns alone will accomplish hard mode, moreso than his original list. The rest addresses every aspect of the game I can think of that is made easy by an overly generous or unbalanced mechanic that isn't already handled by his original list.
Food security is laughably easy to obtain, no eggs/plumps helps some with that. Cheesing caravans with overvalued goods is almost entirely solved (could add used clothes to the list). The endless stream of 0 investment legendary dwarves is stopped by turning off strange moods. Atom smashers are an exploity and easy way to deal with excess product and troublesome creatures, and not using them removes another cheese factor. None of that is particularly inorganic, on the contrary it forces you to stop taking advantage of gamey management aspects and no brainer logistic solutions.
The last bit is definitely inorganic and forced, though. I agree with that. It's just a potentially fun stretch goal to motivate your wealth production and give you something to aim for other than bigger numbers and not dying. And, frankly, I've seen hundreds, maybe thousands of sieges and combat reports and kill lists with hundreds of names and feats of prodigal battle prowess. But I've never seen a room full of green tourmaline toy boats. I know what would impress me more.
>>
>>171101762
not really. there's hardly anything political about saying that perpetual warfare leads to displacement of the population, at least to some degree.
>>
>oh hey "rendermax light" wow I didn't know DFHack had a built in lighting engine that's absolutely nuts

>type it in without a second fucking thought

>DF has crashed

>last save was 3 months ago
>>
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come back /dfg/ dont die on me yet
>>
>>171105227
>usinbg DFHack for anything other than habitual quicksaving in case of CTD

You are the only one to blame nigga.
>>
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>>171105369
I had to see what it looked like man, I just had to.

also I still haven't found that fucking plugin that gives you a shortcut to pull up a quick list of your wood, coal, copper, iron, silver, gold, drinks, and food.
>>
>>171035418
This is exactly how I adventure mode, especially that part where he raids a goblin tower and slaughters them all while they're sleeping.
>>
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Ctrl-Shift-I [i]

That's what I was looking for. Damnit.
>>
>>171106236
You can change it in dfhack.init to something more convenient/sensible, Shift-Z isn't used for anything as far as I know.
>>
>>171107154
I just couldn't remember what it was called or what the hotkey was so I had to dig through everything to find it.
>>
>>171106236
I think CTRL+F1 lets you see all available shortcuts, in-game; but I might have edited that on the init file.
>>
>>171107553
It does. I had to look up what THAT hotkey was to find what hotkey I wanted.
>>
Is there a DFHack plugin that lets you surpress CERTAIN announcements? Like out of ammunition cancel hunt kinda stuff?
>>
>>171105229
Dumb frogposter
>>
For someone playing DF for the first time, do you recommend the purist approach or should I use the Starter Pack? I have 300 hours in Victoria 2. I feel like I can handle the tedium.
>>
>>171110685
Go full vanilla, senpai. Downloading the utilities can come later once you have a basic understanding of the game. Otherwise you'll run the risk of depending on things like dfhack as a crutch, and won't be able to play the up to date versions.

Also you get to look down on the lnp peasants and squarefags!
>>
>>171110685
purist approach. when you've learnt how the base game works, you can choose whether or not you want the mods and utilities.

most players prefer dfhack and its plugins/scripts for the added convenience, but you should at least learn how to play without them. that way you won't be left in the dark during those long periods in which there is no dfhack for the latest version of the game.
>>
>>171110685
Starter pack. You're asking /dfg/ which is full of people who pretend to be tryhards but also use the utilities they recommend you don't.

Here's a thousand part guide if you get lost.
https://www.youtube.com/watch?v=p6wzjlYHL-E&index=1&list=PLGB6RkFB7ZmNbSUujzXbgNjJi_-WHTTTD
>>
>>171111161
if you go with the starter pack at least ditch any tutorials and learn through experimentation. there's not really any endgame, and your first fort is going to be shit. just accept it
>>
>>171111161
Well, there's also folks like me, who suggest using dfhack for certain things, everywhere search options, planning mode for furniture, box-select for constructions, 3dveins before you actually get started digging, manipulator for labors, persistent cursor position, plus unique bugfixing tools/options though they generally require a bit more knowledge to really use for some of the worst problems.
>>
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>>171111919
Nigga he doesn't need to know ANY of that.

>>171111674
>learn through experimentation
Don't even try to say that you learned without the wiki in one hand and 51ppycups youtube guide in the other or whatever analogue you had.
>>
>>171110685
you're going to need Therapist for forts of 80+ dwarves and dwarfhack fixes a lot of shit other than that don't worry about it.
>>
>>171112075
Using the wiki isn't the same thing as watching letsplays.

Hell, after seven years, I still have a tab of the wiki permanently open in my browser, mostly for modding purposes.

Letsplay tutorials are something else. They force you to learn about things in a special order. It's not an organic way of learning DF. The wiki allows you to learn about things you're interested in, at your own pace.
>>
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>>171112268
>you're going to need Therapist for forts of 80+ dwarves
>>
>>171110685
Start vanilla, once you've got your feet under you consider other options. You're not even going to know what the various available mods and utilities are doing and if they're things you want when you start. Once you're comfortable navigating the game you'll have a better idea.
Also, the wiki is your friend. Keep it open and refer to it liberally.
>>
>>171112665
like clockwork
>>
>>171112268
>you're going to need Therapist for forts of 80+ dwarves
>>
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Well, I suppose I'll grab a tileset, leave the utilities alone, open the wiki, and grab screenshots if anything disastrous happens.

I wonder if there's a gene that attracts people to hyper-simulationist experiences. Someone should conduct a study.
>>
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>make library/tavern
>everyone drops what theyre doing to sit around and do nothing
>>
>>171113790
fake news.

only purple activities interrupt work.

green activities only interrupt idling.
>>
>>171112480
Yeah. I was taught the basics. Thats how I introduce the game to new people too.
>>
purely animalfolk fortress when, I wanna make regiments of rhinomen and rabbitwomen plant gatherers
>>
>>171112480
This. Use the wiki. It beats everything.
>>
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>>171112665
>>
>>171114746
Dwarf Fortress x Animal Crossing when
>>
>>171116150
Oh god don't do this to me, I want this sooo bad.
>>
>>171116150
DAMN ELVES ARE FLOODING THE TURNIP MARKET
>>
Is there an infographic on bookmaking yet?
>>
>>171113357
probably not a gene, just mild autism
I really don't see why LNP is so popular btw. most of the tools won't be useful for a new player and adding in a tileset of your choice is very easy
>>
>>171112480
i watched joel play to learn how to read the ascii first, and then watched a few tutorials on how to navigate the game.
Worked out pretty well, but I still refer to the wiki every now and then.
>>
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>>171113790
>make library, tavern, and temple
>fill them with instuments/materials/etc
>make them open to visitors
>nobody ever visits
>>
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This might become a problem.
>>
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>Bleak creature flies across the screen and fucking kills my follower
>leaves me alone in middle of the night
>>
>>171113357
>Well, I suppose I'll grab a tileset,
Pleb.
>>
>>171117454
>I don't get why extremely popular thing is popular

>I mean it only comes with all the major tilesets and utilities

>And offers a mindless click here to play button

>And launches those utilities automatically with the game

>And lets you easily edit inits in ways people might not know you can without consulting a wiki page you might not know exists

really gets the neurons going
>>
>>171118659
my old man eyes cant deal
>>
>>171119729
>a newbie doesn't need any of those utilities and only needs one tileset
>the game already has a mindless click here to play button like every othe game on the planet
>newbies don't need to edit init files
still not getting it
>>
>>171119973
Well as long as it's still ASCII it's ok. The shitty sprite ones are harder to make out than the default.
>>
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>>171120257
I'd say CLA is best balance of ASCII and graphics for learning the game
don't use shit like ironhand though or you'll have trouble understanding ASCII as well as all other tilesets
>>
>>171120257
i dont really care so much what it looks like so long as it is intuitive and large enough for me to parse. the pack came with one called GemSet that is pretty big, seems like a mix between ASCII and sprites
>>
>>171120243
They don't have to look for the utilities.
They don't have to look for a graphics tileset.
It's all there in the LNP.
It simply makes things easier, you do everything in one click with it.
I still use it to this day and it makes dwarf fortress much simpler to setup, I can set it to automatically launch with therapist and different plugins enabled instead of having to launch the former and enable the latter in DFhack manually.
>>
>>171121042
if you've got a 1080p monitor look for a 16x16 or 24x24 set, there's also 32x32 ones but those are a bit big 1080.
>>
>>171065028
It's shitposting when it's a blatant lie.
>>
>>171122757
>instead of saying "It was updated this week" like a reasonable human being you call people shitposters
be gone goblin
>>
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>>171120431
S'truth.
>>
>just geting back into df
>do a basic bitch embark in a temperate forest on a coast to get back my skills
>all is going well and I am almost done irrigating my farms at z-level 45 so my fort is completely down in the depths
>first goblin invasion comes
>it's a dozen goblins and two undead
>receive a notification that the dead have come to walk and don't get one for a goblin invasion
>the undead are both elves

Someone please explain this shit. The goblins aren't undead and there is no necromancer.
>>
>>171123819
It's been a few years since I've seen this one but I've gotten a fort like that.

It turned out to be near a tower. The necromancer was just walking through my embark on his way to go fuck around. I wasn't his target.
>>
>>171124040

But it's fucking weird. Aren't necromancers and undead hostile towards all civilizations? Why are two undead teaming up with goblins?
>>
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>>171112268
>you're going to need Therapist for forts of 80+ dwarves
but thats objectively wrong senpai, you dont NEED the rapist at all.

it just makes life easier
>>
>Brag about past violent acts
>>
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>>171123812
>square
>>
>>171124948
I love how that one line always reveals that they haven't got a single kill.
>>
>>171123812
looks way too blocky like that. and inconsistent with animals/boulders having a black background.
>>
>A Gargantuan Kea has stolen your fort
>>
>>171124310
Oh no I wasn't saying they were teaming up. I was saying they were in the same place at once by chance.
>>
>>171125908
I RECENTLY LASHED A KEA IN HALF!
>>
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quality OP image I just found on the 1d4chan wiki
>>
when will i be able to play as elves?
>>
>>171125008
>>171125390
Well, I wanted to update the properly rescaled and cleaned up 36x54 version but some weird shit with the pyLNP format for graphics I think meant the creature graphics were all like 182x4000 pixels or some shit and I got sick of it after trying to clean up two of them.

>>171126409
Whenever you figure out how to make them playable?
>>
>>171126409

Fucking communist
>>
>>171126040
>Armok lashed the World-Kea in half
Creation myth right there.
>>
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df dem dorfs.png
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>>171126396
we fa/tg/uys sure love us some DF
>>
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>>171126667

>In a time before time, The Great Old Toad, creator of every dimension and reality, made Armok, the God of Blood
>Even as the infinite universes expand and change, Armok constantly unmakes and reforges countless worlds.
>His infinite power creates worlds, either horrifying and bleak, or warm and gentle. Many of these worlds may be similar, and many may be different, depending on the will of Armok
>One time, he used a copper whip to like, lash this huuuge fucking kea in half.
>Shit was fucking brutal, there were feathers and blood and shit everywhere.
>Worlds were literally drowned in, like, kea blood and guts and stuff.
>The kea's beak alone crushed a galaxy and everyone living in it.
>It's cool though, that kea probably had it coming.
>Fucking keas.
>>
>>171126617
next people will want to play as goblins
>>
>>171124948
Those are some bad faces
>>
>>171126880
/tg/ just loves quality plain and simple
https://1d4chan.org/wiki/Millennial_King
>>
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>>171105786
>the character is basically every adventurer you have made before
>>
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>[k]
>Ask about somebody
>Bane The Masked man
>>
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>>171127678
>tfw they tell me there's a vampire hidden in a goblin hamlet so I burn the place to the ground and kill the entire village

Let Armok sort them out.
>>
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>>171127678
>mangahere
>>
>>171124040
>on his way to go fuck around. I wasn't his target
That's not a thing yet. What you had was a bug. It's been called a "peekaboo siege", and can happen with goblins as well. Basically it consists of a siege force showing up and then leaving either immediately or very quickly, usually before very many of them have loaded onto the map. The fact that it was with a necromancer makes it doubly certain; the only things they do in worldgen or the background simulation are sit in their towers writing books and taking apprentices. The only fucking around they do is to attack player forts, or wreaking havoc when an adventurer is around in cases where they bugged out and forgot to move to a tower.
It's probably not related to what anon is asking about.
>>
>>171128013
what do you use if you dont feel like downloading?
>>
>>171127893
haha, I got that reference xDD
>>
>>171128254
Mangasee
>>
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>>171127893
You look like a mighty warrior indeed
>>
>People actually take lessons and courses for DF

I seriously hope you don't do this
>>
>>171129004
Nice meme
>>
>>171101319
SaltEastAsia here. I'll start posting any DF stuff I make.
>>
i'm only on my first fort, just trying to learn a limited number of mechanics - is there a point that i should be concerned that i missed something crucial? should my 3rd or 4th fort be relatively sustainable or does it take longer to grasp all this?
>>
>>171129486
It varies from person to person and how slow you go.
>>
>>171129486
There aren't any benchmarks. Everyone learns at their own pace. It's not a competition. I recommend taking your time and eagerly pursuing new and interesting ways to fail. Someday you'll run out and you'll miss it. If you stick with the game, at least.
>>
>have to excavate 7 zlevels of half the map on a 5x5 embark to get the entrance you want

this is gonna take some time
>>
>>171130307

>The goblin waves you over

psssst.......hey kiddo

I know this really good construction company that will do the job for half the price..all under table ad no red strings
>>
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>>171128356
I am a soldier. Can you lead me to glory and a warrior's death?
>>
>>171131071
You're a big goy.
>>
>>171131307
"I'm four!"

"You."
>>
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>>
If I wall off the edges of the map, how do enemies spawn?
>>
Anyone have a good colour scheme for someone with a visual impairment? Something where all colours are clearly distinct from each other?

Mainly I find whites too similar, I'd do it myself normally but I'm absolutely shit at RGB adjustment.
>>
>>171134237
they don't.

you can't normally do it without the help of DFhack, though.

it might be possible to cast an obsidian wall surrounding your embark, but I've never heard about anyone doing it.
>>
>>171134571
This page on the wiki shows several custom colour schemes:
>http://dwarffortresswiki.org/index.php/DF2014:Color_scheme

Many of them claim to be good for visually impaired players, but I can't guarantee that they actually are.
>>
>>171129374
Yay, we have a long tradition of loving our drawfags here, even... the forsaken one honestanon.

>>171128254
kissmanga/anime/cartoon
>>
>>171134776
Thanks mate, didn't think there would be templates in the wiki, I'll check it out
>>
>>171135056
If you find one, I'd appreciate knowing what sort of colorblindness you have and what scheme you end up using, as I accumulate helpful bits of trivia like that just in case someone pops up like "hey, I'm suchandsuch colorblind..." and I can be like "well shit anon, check out this!"
>>
>>171135265
I'm not colorblind my vision is just really poor and distinguishing between shades of gray/white is difficult.

Like for instance when I start up vanilla I can't distinguish between what's selected and what's not, at least not easily.

I had my install from a couple years ago set up for this problem but I'm not sure what happened to it, I'll let you know what I decide on.
>>
>>171136758
>Like for instance when I start up vanilla I can't distinguish between what's selected and what's not, at least not easily.
telling the light grey from white is hard for me too in vanilla. it became easier when I switched to true CGA, though
>>
It seems my first fortress is doomed. Everyone is dying of thirst, there's miasma everywhere but no one will move the corpses.
>>
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>>171137470
>miasma
Well, you sound like you're having a funt time.
>>
>>171137470
just needs moar booze
then wall up the miasma'd zones
then build and engrave slabs for the dead
>>
>>171137470

It was inevitable
>>
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how do i make a bridge on this 10x10 open space?

im not sure the dwarves are actually making it after all.
>>
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>>171137686
here, take this my mang
>>
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>>171136758
Oh, misread the post while flipping tabs, but still useful to know, not sure exactly what would be ideal, but I personally tossed 5 blue into my black (0 r 0 g 5 b) and love it.

Trying something similar with the light grey as like (170 r 170 g 175 b) and dark grey as (80 r 80 g 85 b) could help?
>>
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>>171137973
>tfw his miasa meme is bigger than yours.
...t-thanks.
>>
>>171137937
Need to be able to stand adjacent to one of the corners to guarantee they'll build it fast.

Make it a pair of 5x10's and see if they build it? If not try it with a floored ledge out to the first one > deconstruct the floor (carefully) > build the second one?
>>
>>171138302
if i just dig the wall out on the border so my dwarves can get in and out, how about i just wall that part up when the bridge is done?
>>
>>171137937
cut stone into blocks at mason,
create 2 thin bridges set up so it walls up the entrances when closed
fill open space with magma
>>
>>171137937
When you q to look at it, does it say construction is inactive?
With a bridge that size it might just be taking a long time to get the materials, especially likely if you're using raw stone rather than blocks. Also be sure you have someone with the building designer labor enabled.
>>
>>171138402
I was trying to avoid you having to do that because I figured you wouldn't want to have the borders done like that. I use tiletypes to clean it up myself but that's me.
>>
this guy is standing there doing construct building.
the bridge says "needs masonry" this guy is a proficient mason but i cant tell if he's actually doing anything at all to it...

how can i know if he's actually doing something, he's just standing there

or will this take fucking years?
>>
>>171138089
I used http://dwarffortresswiki.org/index.php/DF2014:Color_scheme#Lee.27s_Colour_Scheme_v2

and changed the blacks/whites to
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]

[LGRAY_R:165]
[LGRAY_G:165]
[LGRAY_B:175]

[DGRAY_R:100]
[DGRAY_G:90]
[DGRAY_B:90]

[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

and it works pretty well for me. I don't know if the colours would be hard to recognize for those with colorblindness but for me they're allot softer and easier to distinguish.
>>
>>171140734
ok never mind the bridge is partially constructed so something is actually happening.
damn this guy is literally falling asleep working on this, is there a way he might fall asleep and fall into the pit?
it's like seven z levels now

also holy fuck whats the best way to dig a 10x10x40 room?
channeling down is pretty much just a mess so im doing up/down stairs all the way down now...

any hot tips?
>>
>>171140961
Yes
>>
>>171090246
>DF worlds are small. I wonder what a pocket world would look like superimposed on a map of London.
Well, wonder no more.

I've been planning on making one for quite a while.
>>
Wasn't there a way to see down more z layers?

Or was that a df hack thing that no longer exists.
>>
>>171142147
df hack multilevel view, it still works
>>
>>171142147
IIRC, you can change it in the inits.
>>
>>171142147
>>171142227
>>171142273
Does this work in real time?
>>
>Discovered my dwarfs were black
>retire the fortress
>start an adventurer as the whitest dwarf civ
>there are no white dwarfs in the world
>Roll an elf
>after a few attempt of reaching my former fortress
>Get my head smashed in by the black dwarfs
I don't wanna even try anymore!
>>
>>171142227
Is it in the beta release or do I need a plugin?
>>
>>171142345
From what I recall yes it was.
>>
>>171142345
It's DF hack so don't expect it to be stable on the current release of DF the older ones should work fine.
>>
I'm a roguelikefag and I was wondering: is adventure mode as complicated as fortress mode?
>>
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>>171142752
Not really, you'll get used to it after a while.

Just be prepared to get your ass handed to you by almost everything.
>>
>>171142882
Throwing corpses was super effective when I last played years ago is that still the case?
>>
>>171142752
No but it's got it's merits that make it scratch a certain itch.

Basically combat is FUN! and dying is FUN! and never travel alone at night unless you want more FUN!
>>
>>171142371
My dwarves all have tan-brown skin and mostly red hair (with a bit of brown, black, or blond thrown in rarely).

Gerudo dorfs?
>>
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>>171142371
>Not genocide all the niggars and keep the whites
>>
>>171143042
>>171142882
Cool. Last question, do I need a semi-decent computer for adventure mode? The most intensive game I can run on this laptop is Morrowind.
>>
>>171143317
You'll have a hard time.
>>
I wish Dwarf Fortress had better Graphics like Rimworld, then it would be the perfect game
>>
>>171143436
Well shit, that sucks...
>>
>>171142752
The interface isn't any better, but there's much less to do, and therefore fewer nested menus.
Give it a shot. The combat is pretty cool.
>>
>>171143526
S'wit
>>
>>171143526
When I ran on my toaster which could barely play skyrim on low I had trouble around towns mostly it's more of a problem of waiting for everything to load.
>>
>>171143801
The fuck you call me, N'Wah!?
>>
>>171143883
*recalls behind u*
Nothin personnel...fetcher
>>
>>171143317
rule #0: dwarf fortress is one of the most cpu intensive games of all time, mainly because >no multithreading
>>
>>171144024
*exploits potion making to turn self into a literal god*
*hits u so hard the game crashes*
>>
>>171144051
There is multi threading for it. Some guy split off the graphics into a thread because FPS death just from the graphics alone was enough.
>>
>>171143317
Much like fort mode, it depends. The game might lag to a halt in large cities, or near waterfalls, but should run smoothly when there isn't anything resource intensive nearby.
>>
>>171144157
is this...the power of CHIM?!
>>
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>>171143492
use stonesense.
>>
>>171144215
what? where? how?
>>
When did I walk into /esg/?
>>
>>171144429
How long until we can have graphics like this while playing the game in real time?
>>
>>171144495
i think you can already, not sure how well though.
>>
>>171144450
You have always been on /esg/
>>
>>171144495
Around the same time the Milky Way Galaxy goes into heat death, give or take.
>>
>>171144632
Stonesense can be run in realtime, and so can AV. AV even has a UI for controlling parts of the game (i.e. designations) now.
>>
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>>171144698
>>
>>171144430
It has a few threads for it, when people ask for multi threading they're pretty much asking him to split off pathfinding into it own thread.
Hes done a fair bit of optimisations to the point where dwarfs use the same path as another dwarf where they can. Though the problem is that hes adding more features and some of them are rather new like climbing and the world itself.

Pathfinding itself is the largest issue when it comes to the map but as the size of the world and the age ramps up just running the world itself would take a large toll. Asking him to multi thread when he doesn't know how to do it that well himself at this point would put the game on pause as he'll need to make sure everything works.

Pretty lucky 64 bit was pretty easy, just required him to get a 64 bit computer so he could compile it and a few other things.
>>
>>171144982
That's the power of CHIM!
>>
The place were the onslaught of Mastershit was temporarily halted. (it's an actual photo Meph released of the campsite where he got btfo)
>>
>>171145976
Wasn't meph around DFG ages back?
>>
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How I can immerse myself into playing as pic related?

Hellish artilleries , weapons/armors enhanced with demonic semen power?

Is there even a mod where you can craft a bolt-thrower or sth?
>>
>>171134631
>you can't normally do it without the help of DFhack
You can build raising bridges on the map edge, or cast obsidian walls if you're good with casting rigs. No dfhack required.
>>
>>171137937
>>171138402

Just b g like a bridge anywhere else. As long as the building designer and the mason/carpenter/metalworker can reach any edge they'll build it. They don't need access to a corner, and that won't affect how long it takes to be built. Not sure what anon was on about.
>>
>>171140961
There's no danger that a sleeping dwarf will fall in your pit.
Using channels or ramps (it doesn't matter which) is the most efficient way, digging it out as stairs is just making extra work for you and increases the chance of a mining injury. Just make sure you designate one z-level at a time. Big deep rooms take time and patience.
>>
>>171140865
I can dig it.

>>171143317
Adventurer mode is usually less demanding than an old fort.

I'm on an i3-3220 I think and it runs great but I've got some stuff to cut fps death in certain sites, I'll explain later if you're curious when I'm done with the foodtimes.
>>
>>171142451
It is a plugin, but it's in dfhack core. You need to set your print mode to TWBT and then type multilevel 1 in the dfhack console. Beware it's crashy, and that's not because it's beta or anything to do with 64bit. It's always been crashy.
>>
>>171146237
Do the Succubus Dungeon mod and capture a bunch of Dwarf prisoners and convert them into demons, then just play the fort as normal.
>>
>>171148997
Especially crashy in adventurer mode.

>>171148723
FPS tips:

*Remove [SLOW_LEARNER] from Trolls so goblins don't use them, or accept the 10,000 in every dark fortress

*Change [ETHIC:KILL_NEUTRAL:REQUIRED] to ACCEPTABLE because required adds nothing but causes a fuckton of lag everywhere from goblin scholars and bards going full retard the instant you load the map

*Remove [LIKES_SITE:DARK_FORTRESS] from gobs, it'll encourage them to spread around more without packing exclusively into the central fort

*You can't reclaim them, but changing dwarves from CAVE_DETAILED to CITY is much less laggy, world-gen forts are clusterfucks of lag and much less interesting than cities
>>
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ok so im never ever doing that shit ever again

what a dreadful experience.
>>
>>171150252
next time build it with rock blocks.
its much faster to transport, uses less resources (1 rock = 4 blocks) and quicker to build by 4 times or so.
you also get smooth rock (+ tiles) instead of rough rock (~ tiles)
>>
>>171148997
I'm having trouble finding it online, got a link?
>>
>>171151605
Dfhack's github link is in the OP.
>>
>>171152770
Yeah nevermind I'm an idiot I found it.

Fought it was part of TWBT
>>
I wanted to do some masterwork using the latest 1.23 version

undefined plant material set to default: AGED_MUSHROOM_HELMET_PLUMP AGED_MUSHROOM_HELMET_PLUMP
undefined plant material set to default: AGED_MUSHROOM_HELMET_PLUMP AGED_MUSHROOM_HELMET_PLUMP
*** Error(s) found in the file "raw/objects/creature_random_myth_beast_standard_mdf.txt"
SEAL_ANIMAL_WEEVIL BP Add Type GELDABLE Was Not Used
*** Error(s) found in the file "raw/objects/creature_random_myth_beast_standard_mdf.txt"
SEAL_ANIMAL_WEEVIL BP Add Type GELDABLE Was Not Used

I think I had this error before, but I can't remember how I fixed it, could anyone help?
>>
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>>171069815
it's beautiful
>>
>>171156403
It's so beautiful that it crashes my web browser on my phone.
>>
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>>171156540
Yeah, it's fuckhuge.

>>171155532
Uhhh, looks like the problem is masterwork being a big clusterfuck so the plants don't have the material set to STRUCTURAL and your weevil seals (????) are missing dicks?

The fuck is a weevil seal? Jesus gods...
>>
>>
how does DF looks in a 1440p screen with 16x16 tiles?
>>
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What is the quickest way to euthanize a sick dwarf? Some bitch broke her leg and I don't have water for the winter, so I keep getting a shit ton of job cancellations. She's a peon so she can die with little consequence.
>>
>>171162240
That's pretty easy to fix with the health care system. Once a dwarf can walk they leave the hospital.
>>
>>171162240
locking the door is probably the easiest.
>>
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A glimpse into the outpost liaison's home life
>>
>>171162549
Her leg is mangled beyond recognition, I have no health care system yet, and it's possible that putting her out of her misery is more effective than fixing her. It's like when a horse breaks a leg, gotta bring it behind the woodshed....
>>
>>171163052
>mangled beyond recognition
That's just a flesh wound, just get the health care system you only need a few things.
>>
>>171163254
I assigned some bumblefuck to pretend to be a doctor, and he's just stuck trying to clean her wound. Slight problem being that any water available is frozen. She's now hungry and dehydrated. It's for the better, if a dwarf in my fort dies from falling out of a tree, they're not the kinda dwarf I want in this world
>>
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>>171162240
>>
>>171165972
she starved to death. the day is saved!
>>
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>>171163460
she was just scared
>>
>year 3
>50 fps already
Medium world was a mistake.
>>
>>171169147
Its a shame toady is such a lazy shit.
>>
>>171169190
I don't like saying it because saying it doesn't change anything but it's true. Toadys workflow is really fucking slow and the only explanation I got is he isn't exactly working every single day.
>>
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>>171166798
That's a weird celebration, but hey, grats!
>>
>>171169804
or/and that he doesn't know what he is doing
>>
>The General grinds to a halt

>Urist: it was inevitable
>>
>>171174335
sorry anon i dont have time to be in /dfg/ right now, I have to shitpost furiously in /feg/
>>
>>171069815
Just wonderful
>>
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Looks like it's up to me to save this general!

Bampu!
>>
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What did he mean by this?
>>
>year 4
>no sieges
>dark pits within spitting distance
come on and fight me!
>>
>>171177586
your population?

also, make sure that the pits are still owned by gobbos.
>>
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>>171177279
fixed
>>
>>171177761
jesus christ
>>
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>>171177761
>>
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I wonder if the myth arc will also implement atheism.
>>
>>171179313
Aren't gods a present force in Df universe?
>>
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>>171180097
They're real and take part in the world provably, you can go kick over a statue and get bitchslapped into being a weresquirrel or some shit.
>>
>>171180097
Yeah. They're most notable for letting demons out of hell, and thus also indirectly creating the goblins. They also spread knowledge of necromancy, as well as werebeast and vampire curses, among the people of the world.

This will likely change completely in the myth arc, though. Instead, the lore will then be RNG'd for each world.

In any case, when I said atheism, I meant atheism as a doctrine. You know, having non-believing NPC's, who may even propagate for their non-belief, regardless of whether the gods actually exist.
>>
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So has anyone experienced this bug lately, or did it somehow get fixed in 0.42 or 0.43?
>>
How the fuck do I play df without the rapist or df-hack. How did you old wizards do it?
>>
>>171181318
>without rapist
v-p-l, but also manipulator (which is part of DFHack).

>without hack
there's no reason to abstain from DFHack when it's available, but when it's unavailable, I just use v-p-l.
>>
>>171181318
I grew up on video games that only had graphics on the game's box.
>>
>>171181318
Also why are you playing without them? They are updated for the latest version.
>>
>>171181465
What does that have to do with managing jobs in big forts?

>>171181447
I actually prefer yje df hack job manager but the normal job manager becomes super unwieldy at 60+ dwarves.

>>171181540
I saw the OP and assumed they were out of date.
>>
>>171181465
I'm not sure the youngsters these days realize that games ever came in boxes.
>>
>>171181690
People still buy console game discs and handheld cartridges right?
>>
>>171181616
>I saw the OP and assumed they were out of date.
Don't believe everything you read on the internet. It's really worth spending a couple minutes on google every once in a while.

>What does that have to do with managing jobs in big forts?
It made me used to shitty text based interfaces and to mentally keeping track of everything.
>>
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>>171177761
>>
>>171181863
hey nice job
>>
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Have you ever wrestled a gobbo?
>>
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>>171182228
In a movie style, no less.

Captcha: GREEN LORD
>>
>>171182228
Have you ever fugged a gobbo?
>>
>>171181690
I'm old enough that I played super nintendo when it first came out and I owned and played a nes. My brother is slightly older than me and we had video games in the house since I was like 3 and I'm 25 now so I emember walking through target and seeing tons of tycoon games, warcraft II, command and conquer and various other games in big boxes.

The only interaction I've had with even older games is one of my moms friends son tha's like 37 has a collection of mechwarrior and wing commander games. I know old text adventures that used to come in giant boxes came with books and scratch and sniff cards and stuff.
>>
>played a few times
>every time I get the urge to not play halfway through and quit
>push through it this time
>start to really enjoy myself
>fort dies
>immediately start another

Is this how it starts?
>>
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What, if anything, can I do with these?

>>171182440
>I'm old enough that I played super nintendo when it first came out
>I'm 25 now
Wikipedia says the SNES was released in Japan on November 21 1990, in Brazil September 1992 and other places in between. Assuming that you turn 26 tomorrow and that you lived in Brazil, you were about a year and a half when you started playing SNES when it first came out.
>>
>>171150474
i did that.

the trouble was digging the fuck hole down to the bottom.

the bridge was no problem, it was the 30 z levels below the bridge.
>>
>>171183839
Yeah, was gonna say, I'm 36 I think and remember the old atari and nes from friends houses, and playing super nes in walmart when it launched.
>>
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>>171184265
>walmart
dog bless
>>
>>171184265
>I think and remember the old atari and nes from friends houses
Man, that takes me back.
We owned a "Darth Vader" atari but had to settle for the bootleg slav clone (imported from Yugo) of the NES. At least it still ran all the games which we had to buy in a back alley store
>>
>>171183309
but not how it ends.
>>
how do i automate my food industry

i always end up with 10000 plump helmets and i can never seem to butcher any animals ever even if they are right next to the butchery.

or should i just live with plump helmets?
>>
>>171182317
what's this from?
>>
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>>171184357
Shit man, as a poor ass kid it was the shizzy!
>>
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>>171184916
ask Amxu
>>
>>171184782
>i can never seem to butcher any animals
Are you designating them for slaughter in the z, animals screen or in the v, preferences menu?
>>
>>171184986
>tfw MaxTM turns out to have been a martshart all along
wtf I hate max now
>>
>>171185002
oh that must be it
thanks
>>
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Can I find a loyle gf on /dfg/ who'll dorf my dick?
>>
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>>171184996
thank
>>
>>171185371
is your dick cute and feminine?
>>
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>>171185950
>>
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>>171185371

Sure ill ram your ass stumpy just bend over and take it like a man
>>
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got 20 dorf strong well-trained military in full bronze armor with 10 equally armored archers, fort's 3 years old
can anything even threaten me at this point?
>>
>>171186492

Yeahh i said the same, had all my 3 squads in full steel

Then Dumbo the werelephant came crashing down
>>
>>171184079
why 30 though? that seems like an awful lot when something like four will work all the same.
>>
>>171186650
how can a werebeast even threaten a full steel military?
>>
>>171187017

When they all are beaten up and missing limbs after countless incursion of goblins and FBs

not to mention it managed to rampage a little in mty farmland and i got a were outbreak

its just me being lazy i guess
>>
>>171186928
Overkill is just another name for adequate preparation.
>>
>>171185062
Take a number and I'll see about getting you an appointment for hating me, but I must ask what a martshart is?
>>
Obligatory what have you been listening to while playing question? Looking for something to get me into the mood for making a grand fortress.
>>
>>171187778
https://www.youtube.com/watch?v=hlWTASnnft4

Can't go wrong with the dubliners matey.
>>
>>171187394
poo in loo meme but with americans in walmart
>>
>>171185062
Hating on Walmart shoppers is bourgeois as fuck, comrade. You should do a self criticism and rectify your error.
>>
New player here, do you need fertilizer to grow your crops to make beer n shit? Also loving the game.
>>
>>171189514
No. Fertilizer just increases your yield when harvested.
>>
>>171189514
Nope, crops grow fine without any added stuff. Welcome aboard btw.
>>
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I think this outpost liaison has a speech impediment.
>>
>>171186492
Depends on how good they are. Skill is a lot more important than gear.
>>
>>171189743
half of them are legendary, they've already beat a hydra, shitty FB and 14 goblins without casualties
trying to skyrocket my wealth right now, maybe more I'll manage to attract more Fun
>>
>>171190089
>no way to send your squads out to raid gobbo kingdoms or elf woods or humie towns
>>
>>171189593
Or short-term memory issues.

>>171190449
just wait a month or six
>>
>>171190449
hopefully the update is ready by july
>>
>>171189593
Maybe your mayor is hard of hearing and the liaison is just being accomodating.
>>
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>>
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‹–‹‹–‹ goddess of draughts and tableware ›–››–›
>>
>>171194801
>Ninedots has engraved a masterpiece!
>>
>>171194801
Nice.
Goddess probably should've started with the tableware before moving on to the draughts, because that fork looks like it was engineered by a profoundly drunk woman.
>>
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Just finished this year's semester of exams so I can start playing again for a bit, is DFhack up for 64 bit dorfs?
>>
>>171195334
Yes. It's in the OP.
>>
When will we get Urist VS Alien:Deep Mine Boogaloo
>>
>>171196702
Mod in xenomorphs and you've got it.
>>
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How do you guys deal with filthy migrants? I want to define an area where I can send new migrants to as a quarantine. That way, I can pick and choose who I want and lock the door on the rest. I don't know how best to do it though. I've tried burrows, but I'm not real familiar with them
>>
>>171198583
I give everyone labours which make them useful.

A growing fortress can never have too many miners and engravers, for example.
>>
>>171186928
well i tested it on a human, he fell like five z levels and all that happened was his hand exploded and he ran to the tavern with all the other humans like nothing happened.
>>
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>You don't have to kill the elf caravan if the wereporcupine does it first
>>
>>171198583
just put the ones you don't want in a military squad and either station them somewhere then wall them in / atom smash them or use them to tank enemies while your marksdorfs engage them from afar
>>
>>171199883
Thanks m8, doing something similar. I just set them up as an unarmed suicide squad and am also restricting access to food or water
>>
>>171201670
you could give them their own plump helm stockpile and water source and not give them access to cooked meals or alcohol if you want to further cut back on the costs
you could also try actually giving them weapons, letting them train for a bit and saving them up for a breath attack or syndrome FB / Titan / Dragon
>>
>>171199001
How could he fall only 5 z-levels in a 30z pit?
>>
>>171202941
I'm pretty sure that he made it 5 z-levels deep first, tested it on the human and only then decided to make it 30 z-levels deep
honestly wouldn't it be easier to just fill the hole with water and make them all drown?
>>
>>171203536
My preferred approach is to not include a way out in my oubliette.
Doesn't matter how many levels deep the pit is, as long as the sides are too smooth to climb.
>>
>>171203536
what if an enemy falls on a spike trap? does that damage them?
>>
>>171205750
you could fill it with water first via floodgate and then shut the floodgate and voila, you've got yourself an inescapable pit with water aka drowning chamber for dummies
>>
>be asleep
>weird dream with a pothead friend of mine who died in a car crash like ten years ago
>we're playing basketball or something
>but sometimes stoners get like unstuck from gravity and float around a few feet above the ground
>notice some sycamore seeds falling and head over to ponder a solution to this
>he joins me
>suggest that we should head back where we were going
>he agrees
>say that sometimes the woods can be dangerous too
>he laughs
>says "help, I'm a damsel in distress" and starts jogging
>jog after him
>say 'you're right, I'm a woodsman... NO FUCK IT I'M AN AXE MURDERER!'
>he shrieks and takes off running
>start chasing
>notice I'm carrying a box of baking soda
>point out how weird this is to him as we run
>he thinks about it for a second
>shouts "ANYBODY NEED SOME SODIUM BICARBONATE?"
>slide to a stop laughing
>fall over laughing
>wake up laughing and crying and snorting
Dream exploration in df when?

>>171188331
Oh, that's kinda lame.
>>
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>>171207113
>Oh, that's kinda lame.
gee, I wonder which nationality may be behind this post
>>
>>171208671
It's lame because people don't just shit in the aisle, they shit in the dressing rooms, but mostly they just piss in them, and weirdly it's mostly the women's dressing room, but target is worse than walmart any day... which is very unexpected.
>>
>>171208671
>>171210075
what the fuck
don't tell me this is actually a thing in america
don't you guys have public bathrooms?
>>
>>171211175
Yes, we do, and god help me I have no idea why, but should you ever find yourself considering setting foot in a womens dressing room in the US... don't wear sandals, the floors squish.
>>
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>>171211175
NO
WE SHIT IN HOMES
UNGA BUNGA
AMERICA STRONG
AMERICA PROUD
>>
>>171195334
>Just finished this year's semester of exams
you lucky mofo
I hope you enjoy your free time, and that your exams came out fine
>>
Anyone here with a 1800X? Does one core spikes to 4.1GHz when playing dorf?
>>
>>171182228
I like how he made sure to show he was empty-handed before going in. He didn't want people to think he was one of those third-rate exorcists who need a weapon or magic trick to beat them cloth-goblins.
>>
Is designating animals for slaughter bugged in the newest version of Therapist?
>>
Tell me the best joke you know or ill be very angered
>>
>>171207113
jesus max, dont gib me feels
>>
Dwarf Fortress = Barf Boretress
>>
>>171069815
how do I make my unmined walls have that many details? it feels way more eye-catching than my default walls
>>
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>>171212737
>>
>>171211175
You am play gods! Pipe must end somewhere!
>>
>>171213182
That's the vanilla tileset.
>>
>>171214185
but vanilla unmined walls dont look like that
>>
>>171213182
That's the default tileset. It's the same as the one that ships with DF today.
>>
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>>171213031
>>
>>171214391
>unmined walls
What do you mean? There aren't other kinds of walls.
>>
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>>171213031
>>
>>171214625
undiscovered walls*
sorry, not my first language. I am talking about the black spaces having lots more of ''%'' and commas
>>
>>171214762
I think it just seems taht way because it's zoomed out
>>
>>171212843
Sorry bruh, I already dealt with the feels part years ago when I heard he had died, I was crying because I was laughing so hard from the whole SODIUM BICARBONATE thing out of nowhere.

>>171214391
Oh you mean the undisplayed tiles? Toady turned down the underground ,'.`% etc frequency when he went 3d apparently, or maybe it's the same amount of them, just spread vertically too.
>>
>>171214872
Any way of fixing it? really makes it more atracting
>>
>>171213182
the 2D versions didn't have actual stone layers, so all stone types were equally distributed among their type, and fairly randomly on the map.

to get the same effect, you would have to go into the inorganic raws and start to add more stone entries or alter tags to make the inclusions of ores and other stones more frequent.

http://dwarffortresswiki.org/index.php/DF2014:Modding

it's actually very simple at first. find a stone you like, like Olivine, and then 1. copy/paste from the start of the entry to the end 2. rename the pasted entry so it has a unique name 3. change lines involving frequency or where the stone shows up in.

just be aware that there are certain map spawning rules for stone inclusions in the layer stones (limited number of ores/gems per map tile) and that includes during world generation (mineral frequency)
>>
>>171211345
wait like for real? the mens changing rooms are not that bad, even in walmarts.
>>
>>171214762
>undiscovered walls*
>>171215129
>Any way of fixing it?

well i guess >>171215618 doesn't really apply. to answer the question:

not really.

the only way to get the black space to look less empty is to actually alter the art file, and change the "blank space" to have some pixels in it.

dwarf fortress folder / data / art
you don't need to change all of the files, just the one you're using for your currently set DF window: 640x300 is windowed, and 800x600 is full screen

to make sure the altered file is the one that's being used, you can copy/paste any of them, rename the file, and then go to
dwarf fortress folder / data / init / init.txt

you'll see a line with [WINDOWED:] and such and then the line [FONT:curses_800x600.png]
change what's between the : and ] to the filename of the copy/pasted modified tileset.

all empty spaces now look like the tile you modified.

pro tip:
windowed tileset size is 8 wide by 12 tall
full-screen tileset size is 10 wide by 12 tall
>>
>>171216514
You know that meme that men are filthier than women? It's just a meme.
>>
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>>171216558
and just for reference, here is what it looks like when you modify the "space" tile

the tile which is directly below the solid triangle pointing right (the third tile in the left most column -- or the left most tile in the third row)
>>
>>171180097
>>171179313
>>171180320
you mean alatrism then
the regection/ignoring of religion you believe/know to be true
https://en.wikipedia.org/wiki/Alatrism?wprov=sfla1
>>
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>>171215129
Ok, I did some digging for you because I don't like having questions I can't answer.

The good news is... you can kinda change it, the bad news is, it would require dfhack and some tricks which I'm not totally certain I know how to do.

df.global.world.map.map_block_column[k].unmined_glyphs has a list of entries which seem to be z-levels, this fort is a 1x2 and 216 z deep, so there are 216 entries, and each one has x, y, and tile entries, each of which has 4 int16_t fields.

To check I went down as far as I could go and up to the top left corner, then changed the map_block_columns[0].unmined_glyph entries to x (0, 1, 2, 3) y (0, 1, 2, 3) tile (0, 1, 2, 3) and got the result seen in this screenshot.

My initial attempt at just inserting with gm-editor didn't work because I don't think it likes to push integer fields in or something, I think it could be scripted but it'd be a pretty complex job and I'm not sure how to randomize it properly off the top of my head.

>>171216514
Yeah, they're awful, I never noticed til I got a girlfriend and we went to get some swimwear and whatnot, so I'm sitting back there waiting near the women's dressing room in target wondering if the bathroom overflowed or something before I realized it was nowhere near us, and that I could hear the carpet squishing as women walked by.

You know the whole "sneak into the dressing room for sex" thing?

Do it in the mens room if you're gonna try, trust me.
>>
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>>171212737
>>
>>171219783
Oh yeah, since those block columns went from 0 to 15 I think, that means there are 4 unmined tile glyphs per 16x16 square, hence the sparse appearance vs the 2d versions where it looked to have 16~24 or so.
>>
What does it mean when the outpost liaison wants to establish my fort as a colony?

Does it mean more nobles?
And are there any consequenses for refusing?
>>
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>>171221796
Count/Baron/Duke, but you can pick one who doesn't have asshole preferences, nothing happens if you refuse besides getting asked next year I think?

>>171221531
Yup, just checked to make sure, so if anyone feels like they know how to poke at a script to do this and maybe have them scattered more aesthetically, here's the basics:
df.global.world.map.map_block_columns[k].unmined_glyphs[z].[x or y or tile].[0~3].[0~15/0~15/0~256]
>>
Year 3. No Diplomat arrives in Autumn.

Year 5. Still no contact from Mountainhome.

I think I am alone. This spring Elf ambushers attacked.
>>
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>>171219862
>>
>>171221796

It means your fort will be made into a barony and you'll appoint a baron from among your dwarves, who'll eventually upgrade to a count and later a duke. If you refuse you can't get the opportunity again but there are no negatives beyond that.
>>
>>171222580
I've refused 3 years in a row now
>>
>>171222580
>If you refuse you can't get the opportunity again but there are no negatives beyond that.
bullshit.

you get a new chance every year, and whatsmore, you won't be able to make any trade agreements until you've accepted.
>>
>>171222932
Yeah, I think he meant that if the baron you appoint dies you will be unable to appoint a new one, which means you will not be able to get a count or duke
>>
>>171219783
>>171221531
went dinner and I came back
I apreciate your effort guys, but I know nothing about dfhack besides it being some tool to other software and an apparently tool itself
I learned DF the purist way, and I never tried anything different
If there isnt a way to do it in the raws, I'll settle down and place another suggestion in my DF suggestions folder
>>
>>171223308
I'm pretty sure that the position exists independently of its holder.

When they die, someone either inherits the position from them, or claims it.
>>
>>171223819
Last time I checked this was strangely untrue for these those titles, though this was around 1 year ago
>>
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>>171183839
I guess my family just got games later then. I definitely remember playing various games on the snes. Though I remember playing the nes more than the snes because my brother hogged the snes. I played this a shit ton.

Sorry I got the times wrong.
>>
>>171223394
Yeah, sooner or later I'll end up seeing if I can script it up just because that's how I end up doing all the ones I've written so far.

>I wish I could just point myself at a location with my quest log and go there
http://pastebin.com/YzV7xq8L

>It seems to me that this guy would be much more pleasant if he were on fire
http://pastebin.com/7fCiSDQZ

>I wish I could jump upwards onto a ledge or tree (and maybe throw or ride someone there)
http://pastebin.com/xRMCEVrH

>I wish I could punch that guy across the screen
http://pastebin.com/MjEHd5Dx

>I wish I could do that launch trick Rumrusher showed me except on a minecart
http://pastebin.com/ZncJQW7V

>I wish I didn't have to go through the advtools interface to take over an npc
http://pastebin.com/Bgtkscjz

>I wish I didn't have to go through the fort mode process of forcing an artifact just to play with one in adventurer mode
http://pastebin.com/xCebV2TC

>I wish I didn't have to do the full process of making an artifake to get artifact properties on my gear
http://pastebin.com/RnTgVzdR

...and so on.
>>
>>171089250
>no cages

WHOA WHOA WHOA what about all the wild animals/goblins that you can capture m8

Zoos & gardens are great with giant turtles
>>
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Nice, postitart dude who did this: >>171049552 did one of Rumrusher's "flying on a cat" silliness.
>>
http://www.pcgamer.com/dwarf-fortress-creator-tarn-adams-talks-about-simulating-the-most-complex-magic-system-ever/
>>
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>>171229996
another pdf for my collection
>>
>>171230683
A fine addition to your collection?
>>
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>>171229996
>tfw Toady's promises sound a lot like those of Peter Molyneux except he actually follows up on them
>>
>>171229996
> we don't care about balance
imagine the FUN
>>
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>>171232087
he said that in last year's GDC, too
>>
tfw the forgotton beast runs through 5 fully stacked weapon traps and still manages to tear your fully armored squad of axedorfs into shreds before collapsing dead
>>
>>171232352
FBs are trap avoid.
>>
Is adfort compatible with beta release of dfhack?

I need to be able to dig.
>>
>Rolling boulder trap

The potential, the fun, think about it
>>
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>and you can be bad dwarves. Start some shit.
when did the Toad become so edgy?
>>
>>171229996
>And go to reclaim artifacts that were either stolen by kobolds or something, or maybe weren't yours to begin with, and you can be bad dwarves. Start some shit.

Excellent.
>>
What kind of alchemy system do y'all think we'll get?
>>
>>171232798
Yes, dfhack is pretty much ready to be a full release as far as I can see.
>>
>>171233686

Can`t find it, but he have some neat quote on a horror system he wanted to add to DF and it was lovecraft tier in term of detail, something about flesh angel living in a giant intestine dropping worm peoples into acidic bile or something like that, neat read.
>>
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>>171235772
you're probably talking about this
>>
>>171233157
The inevitable lag
>>
Why won't the turkeys or hens claim nest boxes? I just can't seem to figure it out.
>>
>>171236851
Nevermind, they did claim I just never saw it myself
>>
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>But how do you actually model scientific research in a game, that makes it feel like you're experimenting, but it's not as boring as real science? [laughs] Where you have to sit there for six months and see if the two DNA gels have a different line. I worked in a genetics lab for a couple years, and hoo, shit. It's not super exciting.
This was news to me.
>>
bump maybe?
>>
Who wants to make a dungeon world, where we each build trap-fillee puzzle forts filled with monsters and send adventurers to explore them? Or should we wait for artifacts first, so there's a reason to go through the dungeons
>>
>>171241686
>get to end
>the last trap is just a staircase leading down to HFS saying "final room"
>>
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>>171241686
>suggests trap filled puzzle forts
>meanwhile I'm sitting here looking at my campsites wondering what I'm doing
>>
>>171241686
That's not a bad idea. Maybe the first person to post a screenshot of the end of the dungeon builds the next one? Or participants get a certain amount of time to build one.
>>
>>171241906
>Build fort that ends with a staircase into hell
>Build a separate fort that can only be entered through hell
>>
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>>171242772
Make sure you don't build the hellfort from too near a dark fort.
>>
Anyone know a good 32x32 ASCII tileset?
>>
>>171243317
What plugin is that
>>
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>We brought war halfway up and running and now we've got these items running around, so there's all this interpersonal related item stuff going on, but there's no property, economic stuff going on.
>It would be nice.
>It also gets us to boats, which we want to do.
>Boats are super cool.
For you, boteanon.

>>171244372
Just the adventure campsite building interface, or campstruction I call it.

>>171243727
This is 36x36 and I converted it back to ASCII from the partially graphical setup it had, though I notice now I missed a couple of tiles, blergh.
>>
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>>171243727
Also found this that I think is 32x32?
>>
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>>171245420
Oh, and I think this is a version with a bit of pixel smoothing and the shaded ground/wall tiles.
>>
>>171245573
>>171245420
>>171244956
thanks my dude, these look good
>>
>>171245716
Not a prob, there aren't nearly enough sets for larger screen resolutions still.

1366x768: 16x16/16x24
1920x1080: 24x24/24x36
2560x1440: 32x32/32x48
3840x2160: 48x48/48x72
>>
>>171246140
what about 1600X900?
>>
>>171246140
I generally run 2304x1728 or 2560x1920 and it's hard to find good tilesets. DF also just doesn't seem to like high resolutions. I do hear Gemset looks good at high resolution but I can't stand graphics sets.
>>
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>>171246343
Probably want a 20x20 or 20x30 to fit natively.

>>171246449
Yeah, the GemSet TILESET itself is fantastic and what I use actually, I used the 32x48 text set for a long ass time until I learned how to fuck around with my own sets and then noticed that 24x36 is the proper 1920x1080 fit at 80x30 tiles.

Whoa, holy crap, I misclicked and just learned you can open a text file in a reply box?
>>
new thread or something I dunno
>>171246923
>>
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>>171246979
Erm, got confused, I use the vector curses set that the GemSet guy (Dragon dePlatino) made as a base for my version with the little translucent ground tiles and whatnot.

I thought there was a square version but I guess not?
>>
>>171246993
You're over 50 posts early jackass
>>
>>171246993
you're like 49 posts early, silly goose
>>
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>>171246979
the problem is that even the 16x16 looks fuckhuge on "native" zoom, and outside of that it looks like trash
>>
>>171246993
You're 47 posts early imbecile
>>
Let's make it 50 posts early!
>>
so what, is this the new /rwg/ now?
>>
>>171252884
Uh... no, that is why it is called /dfg/ I think?
>>
So, does anyone here have a PC with a Ryzen or Kaby Lake CPU? How well does DF run?
>>
>>171255905
Yes.
>>
>>171252884
No, refugees aren't welcome either.
>>
>171256061
I see.
>>
>>171256975
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAnd how much dwarfs can you get on those good processors?
>>
>>171257293
Maybe.
>>
Personally just discovered how to fix my dwarfs that turn into the merchant glass via gm editor, thank god

That was my single deterrent for unretiring and having fun under the sun
>>
>>171258361
>under the sun
what are you, some kind of elf?
dwarves live under the ground.
>>
>>171258489
Aboveground forts are more fun than underground forts
>>
>171258114
I understand.
>>
>>171255905
Apparently the Ryzen and Kaby Lake chips have big fat caches, which is the most important factor for DF outside of a big fat pipe hooked into speedy DDR4 as one would expect on a mobo with those chips, the single core number crunching and memory read/write/copy/latency on the big daddy 7700K with appropriate mobo are silly as well, but it's an awful lot of chip just for df, though it should be pretty impressive on them.
>>
>>171258361
>dwarfs that turn into the merchant glass
>>
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>>171260174
Oh I meant merchant class.
Here have a time that I mass concentrated all my merchant classes together, while not knowing the goodness of profession 102 (STANDARD)
>>
>>171260702
Oh, I see. I'm glad you found a solution that was satisfactory for you, but I think you've misunderstood the nature of the bug.
http://bay12games.com/dwarves/mantisbt/view.php?id=9176
At a glance you might think that's not what you're describing, but if you read the comments and look at the resolved duplicates you'll see that your issue is covered. They're not your dwarves changing profession after unretire.
>>
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>>171262324
Oh of course they aren't, a majority of them spawn in from bumfuck nowhere, but sometimes I swear that one of my dwarfs emigrate out of the fortress although I've never had that happen before and disappear, but come back as merchants, and it takes a good look to see that the legendary weaponsmith merchant is oddly familiar to me.

I may make the conjecture that pairing fort dwarfs with dwarf and human mercenaries make for certain squads to wander and do whatever once the contract for the is moot (read unretire)
I don't think my forts today exhibit such nice unintended features like that, but I stick to 7 to 20 peeps so who knows
>>
>>171263356
I've been meaning to see if I can't make a script to just eliminate them and their wagons at some point.
>>
>>171265727
Apparently my idle thoughts killed the thread though.

>You gesture and the thread gives out an eery groan.
>>
>>171263356
>I swear that one of my dwarfs emigrate out of the fortress although I've never had that happen before
Oh, that's something that absolutely can happen. Once you're not in control of your fort all your dwarves behave like any other historical figure. They can move to other sites, marry, have families, pursue new careers, etc. I've never seen one with a high skill become a merchant, but I have seen legendary gemsetter fuck off to go dance and sing with elves, so I'm sure it's possible.
>>
>>171232205
>everyone but Tarn thinks it's a joke
Reminder that "Beyond Quality" is meant to be read as "outside the boundaries of quality".
As in "we have evolved beyond your human concept of quality".
>>
>>171238368
He didn't WORK in that lab, per se. Rather, it's where he was born.
>>
>>171225643
well, if you are gonna do it, please post it
>>
>>171273102
I'm still not sure how exactly to go about it, like I said, I've got the basic idea of where I need to make changes, but I haven't got a clue how to go about getting it randomized properly and looking good.
>>
I guess it's up to me to bump this thread
>>
>>171275786
So we bump at last....

BRRRRROOOTHER!
>>
>>171276934
how do you guys can know when's the bump limit
>>
>>171277228
It's 750 posts on /vg/
Post number counter on the bottom/top of the page (can't remember how it looks without 4chanx) goes red when past bump limit
>>
Does anyone have a use for Lead that isn't a minecart?
>>
>>171277779
the post number becomes italic, and says "bump limit reached" when you hover the mouse over it.
>>
>>171277878
goblets to shit into elven caravans
lead poisoning when
>>
>>171277878
mugs and food containers :)
>>
Is there any downside to covering every free tile of your workshop areas in stockpiles?
My set up in particular tends to have a two tile walkway going through workshop room and often one tile between workshops vertically like this:

www-www
www-www
www-www
--------------
--------------
www-www
www-www
www-www

Could all the walking areas be converted to utility stockpiles like containers and minor input/outputs? It doesn't slow down the passing dwarves by half or anything does it?
>>
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>In Tolkien it was language and song that had the power of magic, because that's how the creation myth worked. The whole world was sung into existence. Then you had people like Sauron and so forth in the earlier books having these singing duels.
>I don't know if that was a Finnish thing
Explain yourselves, Finns.
>>
>>171278045
Does no one know or was my question too stupid? Throw me a bone here.
>>
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>>171278852
In the Kalevala, Väinämöinen and others weave their magick through song, music and knowledge.
The Kalevala was a big influence on Tolkien, I believe.
>>
I'm on a glacier, if I break all the ice then completely break some rock layers and then build stuff out of ice where the rock used to be, will it be considered freezing like the surface and the ice won't melt or be considered underground and the ice will melt?
>>
>>171278045
>>171279181
Haven't ever read anything about dwarves getting slowed down because they have to walk through stockpiles. The only issue I could see is if the stockpile is accessed regularly by many different dwarves you'll end up with traffic jams.
>>
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>>171279287
>Finns were battle rapping way before it was even invented
These people are beyond time and space
>>
>>171279479
Yeah, I used that here, a bridge raised to keep pressurized water back, order pumping jobs, let goblins and trolls pack into the killzone along with a pig titan that attacked mid-siege, then drop the bridge and the water pours into the space where I had dug a channel from the surface down there before flooring it over just to do this.
>>
>>171279618
Thanks. I thought about it but supposedly the reduced traffic from grabbing/dropping your barrel or bag two tiles from the center of the workshop should actually reduce traffic jam overall, and the layout makes it so a dwarf in a workshop room would rather grab something from the big container output stockpiles than visit another workshop room unless the fort is really running low on containers.
>>
>>171279774
I actually find finnish culture as very interesting, and would like to learn more about them

They culture seems close to australians (no joke), but changing the tropical calm to complete hidden depression
Just see the car game that is based on 90's finland, their culture seems pretty redpilled about the nature of the world and so

There was a concept I once found on wikipedia that really talked to me on a personal level
It was the ' strenght or need to keep going forward' or something like that, it didnt have a direct translation in any other language, it was a finnish word
They seem to have a lot of stuff like that, which is pretty cool
>>
>>171280558
>strenght or need to keep going forward
link? would like to read more about that
>>
>>171280558
>strenght or need to keep going forward
believe in urself :DDD
>>
>>171281572
>believe in the finn that believes in you
>>
>>171279287
All I can think of when I hear that story is the scrooge mcduck tale where he discovers that thing that produces salt, grain, and gold.
>>
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When will Toady implement proud Finnish traditions like pic related?
>>
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Embark said there's SAND on the glacier I embarked, but there's no sand at any level.
in addition after I channeled a rock salt block it turned into red sand.
What is this sorcery?
>>
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>>171280632
You're probably looking for https://en.wikipedia.org/wiki/Sisu

>>171282416
That's the Sampo from Kalevala.
>>
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>>171282547
Or pic related?
>>
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>>171282571
Yeah, what a cool read.
>>
>>171282571
Why do they look like mongols?
>>
New thread:

>>171283103

>>171283103

>>171283103
>>
>>171282571
>You're probably looking for https://en.wikipedia.org/wiki/Sisu
god knows how long have I been looking for this, thanks a lot anon
>>
>>171278045
Not really. If your stockpile is much larger than necessary, your dwarves might have to make long treks across it to reach where the items are actually stored, but they're basically open floor for pathing purposes.
>>
>>171282547
Radiotar banging is common tradition in communist shitholes. The finns probably imported it from Russia.
>>
>>171285459
>Radiotar banging is common tradition in communist shitholes.
This.
Though we usually just used it to communicate our displeasure to the neighbours when they were unreasonably noisy.
Thread posts: 757
Thread images: 220


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