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/agdg/ - Amateur Game Development General

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Thread replies: 759
Thread images: 156

File: flat,800x800,075,f.jpg (22KB, 800x522px) Image search: [Google]
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You can do it edition

> Previous Thread
>>170529581

> Play Demo Day 13 games
itch.io/jam/agdg-demo-day-13

> Play Comfy Jam games
itch.io/jam/agdg-comfy-jam

> Helpful links
Website: tools.aggydaggy.com
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/wUh6itNN

> Engines
tools.aggydaggy.com/engines

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> How into .webm
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter
>>
I decided on a dev name for myself, I'm gonna call myself nodev because I'm writing a game in node (get it? lol)
>>
>demoday 13 hype is dead before the submission deadline is here
>>
anyone want me to stream their demo
>>
>>170588045
Nah, I think I've gotten all I can out of watching folks play my game for now.
>>
>>170587948
It's the same every DD.
>>
Press F to pay respects to Sir Howard Hodgkin, AGDG incarnate.

>"People have often said to me, 'aren't you lucky to be able to do this for a living' and I say no, thank you, I'm not lucky," he told the BBC in 2014.
>"I may be lucky with the result but to go through the horrors of painting pictures is not something I ever look forward to."
>“I’ve always hated doing it.” Seriously? “Yes, seriously.” So why carry on? “It’s what I do. I have no other skills. It’s always been agony.”
>>
>>170587948
It should honestly probably be 24 hours
>>
>>170588206
Is this real?
>I have no skill at thing and hate doing it but someone mistook my utter incompetence for artistic brilliance once and now I have to keep doing this forever because if I stop they'll stop throwing money at me
>>
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repost, working on auto incline adjustment because there isn't any right now.
>>
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HD portraits, no more mixels.

>>170588045
https://itch.io/jam/agdg-demo-day-13/rate/122787

No one I've seen has beat the second boss yet. Still need opinions on balancing, would be appreciated!
>>
>>170588350
Yes, anon, that's what careers are built on.
>>
>>170588404
https://www.twitch
.tv/starto_sil/

streaming your game
>>
>>170588605
sweet
>>
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One time repost for anyone who cared but missed it.
Thank you for trying the demo! Four of the biggest concerns I have seen besides keyboard and dpad issues (which I fixed with the v_3 upload) I will address below.

1. Lag/fps:
I have not nailed down the recommended system requirements yet so it will not run at 60fps for all players (but it absolutely can run at 60). I will do my best to optimize things so more people to enjoy the game.

2. Invisible hitbox:
I noticed most ppl never used the Focus button in their plays/attempts. If you hold the Focus button (default is Shift on kb and L.Trigger on controller) it will both slow down your movement to make dodging easier as well as make your hit box visible (a small dot in the middle of her sprite). Focus also brings your burst flames in closer if you have any so you can concentrate your attacks.

tl;dr Use focus for dodging and concentrating attacks and unfocused for faster movement and spread attack

3. Difficulty:
I am striving for this to be as accessible as possible to even casual/beginners of the genre but at this early stage I knew balance was still yet to be reached. I added a Lost Coin Purse to the Shrine>Offering section for this purpose. Normally you get spirit coins by playing but this option will let you not only get enough coins to buy all of the upgrades above it (lives, credits, dust) but it will also let you start the demo with max burst

4. Burst button does nothing:
In order to use your Burst attack for large damage and score boost your gauge under your portrait needs to read 5.0/4.0
Each 1.0 you get up to 4 will add a black flame which attacks with you to increase your overall damage. Exceeding will give you a blue flame (picture related) which indicates you can fire it. Firing it drops you back to 4.0/4.0

Use your Special (tap, release, and then hold shoot) to fire red and build burst faster but you have to refresh it every few seconds.

Thank you again for giving my project a chance!
>>
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>>170588901
>mfw that boobgrab
>>
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How many FPS does your game get when you let it run on unlimited SANIC speed?
Mine gets 5.5k on average.
>>
>>170587934
Believe it or not there are already a few of those out there
>>
>>170589081
28
my optimization sucks
>>
>>170587934
node sucks, but the pun/name is great
>>
>>170589081
I don't have a computer that can run it turbofast but apparently some of the people doing streams are running my game at 2k or 3k FPS
>>
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Lots of boring backend progress, but there's fancy new menus now, and those play better for webms.

If anyone's got any suggestions for options (besides visible hitbox and legacy hud, working on that now) feel free to post 'em.

>>170589081
Usually hovers around 2k, but goes up to 5k sometimes.
>>
>>170589081
My engine doesn't let me go over 60.
>>
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>>170589485
>>
>>170589485
>>
>>170589518
>>170589551
I mean, I guess I could program in an FPS limit that you set.
>>
>>170589301
the perspective on the red buildings look weird
>>
>he doesn't know how to make a state machine
>>
>>170588404
having things that are two or more pixels wide doesn't automatically mean you have mixels, especially if you're going for a stylized, uh, style, like you clearly are
>>
>>170590035
I don't, got any tutorials that can help me?
>>
>want to rip some textures
>.crn
what do
>>
>>170588404
howd you make this anon
>>
>>170589081
120-140 FPS standing still, 100-110 FPS in motion
I was thinking of letting the player pick their FPS cap, with settings at 24, 25, 30, 45, 50, 60, 70, 90, 100, 120, 200, and uncapped-- or something like that
>>
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>>170590035
I'll have you know my entire game is a series of state machines
>>
>>170590316
Why not just let the player type in any number, and 0 be uncapped?
>>
>>170590389
this
it feels too easy to be correct
>>
Guys the videos are finally done processing for the first batch, the descriptions got deleted though for some reason.

https://www.youtube.com/watch?v=lxhjdNsI5EI&list=PL3UnRTGSnUmnm1hXgsXZ7BmV__qq3Vyql

>Monolith
>Yokrytte
>Umbrella Warriors
>Ghost Knight Victis
>MoGiSho
>Ctesiphon Alpha
>International Bounty Hunter

These are the current games recorded so far. The recordings aren't lets plays, they're pretty much only for statistical video reference that the devs can use. I tried to cycle through menu options, use gamepad/keyboard/mouse, and various other test stuff.

International Bounty Hunter DEV!
I had a bug with the load box that popped up that I tried to replicate but wasn't able to. Its at about 1:09, 1 min 9 secs, I thought it might be related to the resolution and windowed mode but I couldn't replicate it like I said before.
>>
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Today I Implemented movement and line of sight for the portion of my game that involves moving around.

The idea is you'll be finding food and resources while bigger players try to find and eat you.
>>
>>170590095
pastebin.com/UPvj6rHb
$100 please
>>
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>>170589609
Yeah, a couple of the buildings in the middle row are also at different perspectives; it'll probably get another art pass sooner or later, after the first level is done. It's pretty serviceable as a title screen right now, though.
>>
My game doesn't look as good as the ones people post on here, should I give up?
>>
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god damn if the whole bob ross gamedev was just a setup for this joke it was worth it
>>
>>170590857
just say the art is ironically bad
>>
>>170590625
>public class StateMachine
You lose.
>>
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recursive pushing works with rotator blocks!

but I broke non-recursive
>>
>>170590619
whats the difference between the dark green and light green tiles?
>>
>>170590865
but UI design IS fun
>>
>>170588404
I think your game has some pretty great gameplay but honestly the writing and character design need complete overhauls, they are as boring as it gets. "Edgy teen living with his grandma finds an ancient secret in a tiny cave just outside town" doesn't cut it.
>>
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>>170590975
>>
>>170590698
the right side of the leftmost red building is the biggest offender. other than that its looking really really good.
>>
Is the Megaman Battle network clone dev still alive?
>>
>>170588404
Now 100x the effort!
>>
>>170591153
He posted a few hours ago.
>>
>>170590986

Its real early looks wise. The two shades of green are grass and brush (brush will be visible but you can only see whats inside if you're connected).

The light tiles are whats in your line of sight and the darker ones are out of line of sight.

Grey tiles are rocks.
>>
>>170588404
Actually looks like you introduced mixels...

Now you've got fat pixels (eyes, mouth) and small pixels (everything else).
>>
>>170590901
It's a generic example anon
>>
>>170591252
http://boreal.aggydaggy.com/programming/2016/05/25/mean-clean-state-machine.html
>>
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Currently making the background for my game

here is some progress
>>
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Walljumping that feels okay and a new emoji added. I want to redo the eggplant one but it is hard to draw a small eggplant.
>>
>>170589081
120-130 in Firefox, 240 in Chrome. This is on Linux with open-source AMD drivers.
>>
>>170590035
>he doesn't have a change_state function with double nested switch statements
>>
>>170591326
Dang that tree is gnarly. Neat.
>>
>>170591209
huh cool. i look forward to seeing your progress.
>>
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>>170591326
>>
Did the Ctesiphon dev use Sonniss as an audio source? I think I recognize one of the "machine whirr" sounds from there.
>>
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>>170546251
>>170546517
>>170546330
>>170586463
>>170547128
Most indie devs (that actually release games) are indie studios that have to pay for an office, payroll, hardware, (legal) software and contract stuff out such as music, promotion and VAing... and most of this stuff is paid for with loans, investors or the team's savings.
When you see these sorts of statistics bandied around, remember that they're talking about professional independent teams who specifically do it as a job, not hobbists or amateurs who do it in their spare time.
An amateur dev should not have any overhead other than green-light, unless you are a complete idiot.
>>
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>tfw you add something new and it causes a bug because of an oversight you made earlier without realising
>>
>>170591280
Is this guy ever gonna make more tutorial type stuff? This state machine article actually helped me a ton with understanding how to make a state machine a couple months ago. I'd like to see more.
>>
>>170591680
thanks I forgot to make it bigger so you can actually see here it is bigger >>170591738
>>
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>try to make happy song
>sounds like a distorted ambient rape song where the protagonist is trapped on the moon or something

we moon level now boys
>>
>>170591839
Sorry.
>>
>>170591839
I'll contribute a compiler tutorial if people want that.
>>
>>170591890
>sounds like a distorted ambient rape song
doubt
>>
>>170587826
Updated the previous demo day and jam pastebins. Use them for the next thread, whoever makes it.

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG
>>
>>170591890
you have to post it now anon
>>
>>170591890
LINK DAT SHIT IGGA
>>
anyone got any good tutorials on pixel art?
>>
>>170590067
The right portrait looks low-res compared to actual ingame graphics, sorry there was no context.

>>170591010
I realize the writing's weak in the beginning, but I'm hoping to make the world a lot more interesting through the characters you meet later. Character design is boring though, but I'm pretty lost on how to create good designs...

>>170591234
The eyes are thick on purpose, mouth I'll have to rethink.
>>
>>170591763
>$1050 paycheck every two weeks
>after costs of living
>"we only get 12 dollars an hour guys!"
>On top of the massive potential profits from a successful game

AHAHAHHAHAHAHHAHAHAHAHHHAHHAHAHHAHAHHAHHHAHAHAHHAHHAHAH

HEY GUYS CHECK OUT MY DANK RISK FREE ENTERPRISE!

They probably sleep in their studio too so they're straight up pocketing their paycheck.
>>
is it better to make your own music or pay someone else to make it?
How much money do composers expect per song? Does it depend on the length?
>>
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>>170591763
>mfw I'm CC'd on company invoices
>I get to see how much each project makes
>calculate how many 'me's each project is worth
>continually reminded of how underpaid I am versus how much profit is turned each year

>>170591890
Aw shit, son, do an X-Naut Fortress level.
>>
>>170592472
Depends on as many factors as you can imagine, anon.
>>
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>>170592480
>>170592386
>>170592365
>>170592020
http://vocaroo.com/i/s0S5RwRM2tGC
>>
>>170588206
>all his art looks like it was made by a toddler
>pretentious artfags pretend it's not shit
>everyone is too afraid of being ridiculed as uncultured to state the obvious, that his meme art is terrible and belongs on the walls of a daycare
>millions of dollars and a knighthood later, this dude dies

I can't hate the fact this guy hustled tons of money out of fools.

>>170588350
>I have no skill at thing and hate doing it but someone mistook my utter incompetence for artistic brilliance once and now I have to keep doing this forever because if I stop they'll stop throwing money at me
He's not wrong.
>>
>>170592463
The indie scene can be good for contractors and team members who have no financial investment in the company. For investors and people dumb enough to fund the studio with their own loans or savings, it's a financial apocalypse.
This is why you often see indie companies that put out one apparently successful game and then fold; the people paying the bills usually lose money or barely make a profit to justify the effort and risk, even with a game that sells well.
>>
>>170592459
A game needs to be interesting right from the beginning, it doesn't matter if the second half is the best story ever told if most people won't even reach it because the first half is so boring.

There's no world building, the city is boring as all hell and there's no sense of urgency in the plot, nothing actually happens other than the player talking to the convenient plot device known as the old healer woman that directs the player to whatever he needs to do next.
It feels like you are just copying some very superficial tropes from other games without any personality and coherence.

Don't get me wrong, I'm only shitting on your game because I liked it and I think it has potential.
>>
anyone have any good Blender tutorials?
>>
How the hell does dungeon design work? Like, do you just randomly place keys, rooms and enemies and puzzles until something is fun?
>>
>>170592886
You have to imagine the history of the dungeon. What was it for originally? How old is it, where was it built? How did it get so fucked up with monsters? You gotta play Dwarf Fortress in your head.
>>
>>170592886
Build backwards.
>>
>>170592831
What the fuck?
This was meant to be happy?
>>
>>170592831
a-anon, what does happy mean to you?
>>
>>170592831
jesus
>>
>>170592831
consider a therapist
>>
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>>170592831
>>
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>>170592831
>>
>>170592831
very good unsettling music, very shit happy music
>>
>>170592886
dungeon design should work based on what your game is

for instance if your dungeon is very large you could feature a vender for the player to sell goods to

or if your dungeon is very small you make it so it loops around once you finish it

a perfect dungeon to me is black rock depths or hellfire ramparts

the way to move should be clear but also leave way for exploration

you shouldnt have puzzles in your dungeon just because

make it so that the puzzles reflect on the dungeon

such as in legend of zelda when there's some fire dungeon you can make water lava platforms by dropping water or something
>>
>>170592831
This unironically sounds like music you'd hear while fighting Giygas from earthbound. Go make a secret ungodly horror boss and make this its bgm.
>>
>>170592831
>>170593175
https://www.youtube.com/watch?v=bPv0FSeB5Wg
>>
>>170592886
You talking hand built dungeons or randomly generated dungeons?
If you're talking about hand built then check out Mark Brown's Boss Keys, where he takes a look at every Zelda's dungeon layouts. In his early episodes he doesn't really have the format nailed, but in the later episodes he has a very nice system for describing the flow of a dungeon.

https://www.youtube.com/playlist?list=PLc38fcMFcV_ul4D6OChdWhsNsYY3NA5B2
>>
>>170592831
Damn, that's my kind of music. Are you wet right now?
>>
what happened to all the lewd devs
>>
>>170592831
Good lord anon, have you ever heard a happy song?
>>
>>170593165
>>170592970
>>170592987
>>170593313
Thanks anons. Yeah, hand-made dungeons. Cheers
>>
>>170592831
This is no accident.
>>
>>170589081
3.8k moth power is what it maxes out at on a good day but I restrict it to 60
>>
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>>170592831
>>
>>170592831
this is great music for a headfuck boss that comes after a horror- or alien-themed level
>>
Why are UE4 animation blueprints and blend spaces so annoying? Unity handles animation so much easier in comparison.
>>
>>170594347
why do you have experience with both tools?
>>
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I think she's done!
>>
>>170594475
But where's the gameplay?
>>
>>170594412
Is it illegal for someone to have used both engines? Are the Unity Police going to come for that anon?
>>
>>170594475
seconding >>170594539
>>
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>>170592831
In what way did you think this was happy while you were making it?
>>
>>170594475
Far be it for me to instruct you on your style, but I think it'd look better if the red on her neck and upper breast looked like muscle fiber.
>>
>>170591280
I still don't get why I should do that instead of just handling the data I need in the places I need
I mean I abstract it as much as I can so I can use everywhere and limit it as much as I can to where it needs to be and I don't have bare global variables, I feel like that should be enough
>>
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Progress

I made the first enemy for my game but now I am trying to figure out how to animate him
>>
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>>170594619
i thought i'd fix it in post
>>
>>170594576
You are legally bound to Unity once you accept their EULA, it says right there that you can't use any other game dev tools until you finish your project ("canceling" a project doesn't count).
>>
>>170592858
Looks like I'm in for some rewriting. I'm keeping some elements because the game's meant to be pretty short (3-4 hours long) so I can actually finish a game, but I'll try to create a better story hook.
>>
>>170594475
The uterus port is a little unpleasant
>>
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>>170594539
>>170594591

We have boxes that can move around in a world, shoot each other and pick up items (online).
Still haven't gotten 3DS compatible vertex paint shader in in though, so it looks ugly.

>>170594646
That could be cool Anon, but pic related is the texture map I'm using. As you can probably tell my options are rather limited.
>>
>>170594475
What does it look like when she has her arms raised in a T pose?
>>
>>170594748
fucking seriously? not going to use it now
>>
>>170591739
I did indeed. There's a lot of useless junk in those packs but there's more useful stuff than most of my freesound searches. Are they doing another pack this year?
>>
>>170594752
Disclaimer: Different anon.
>Looks like I'm in for some rewriting.
Being able to say that is the hardest part of becoming a great writer. I'm cheering for you, anon.
>>
>>170594806
is it true that t pose isn't needed anymore?

i recall it reading somewhere
>>
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>>170594673
nigga looks like a bionicle
>>
>>170594748
link to that part of the eula?
>>
>>170594669
Except you don't need a state machine at all. It's just states, maybe with an "intrusive stack" or whatever you want to call it. It's not really more abstract, it's just better to use.
>>
>>170594880
Pohatu was fucking baller.
>all these weak niggas wielding plastic shit
>here I am with my timbs, gon kick yo butt
>>
>>170594748
So, basically, the Unity Police are going to arrest that anon? Where in the EULA? Not even sure how that would be enforceable.
>>
>>170594786
Good! I was afraid I had just made an uguu kawaii thing this time around.

>>170594806
That is the "T-pose".
She won't have amazing arm articulation, but she's just going to be an enemy, so it's fine. I'll just make attack animations which don't rely on bending the arms too much up.
>>
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>>170595036
>>170594918
>>170594817
I lied.
>>
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>>170595135
>>
>>170594412
I used to use Unity but I want to release a commercial game and I don't like Unity's retarded licensing scheme.
>>
how to add an idle animation without making my character look like shes dying to use the restroom?
>>
>>170595071
I know that's the T-pose, I'm just a little concerned for your sake that the shoulders won't distort nicely when the arms are raised or turned much at all (which is fairly necessary)
>>
>>170595237
Have your character piss herself on the spot.
>>
>>170595209
to me unity has the best licensing scheme

fucking the chinks at tencent own your game if made in unreal

unity is still royalty free right?
>>
>>170595237
Slow it down and add some other animations into the idle state that trigger after a certain amount of time like scratching the back of their head or something.
>>
>>170593423
all dead exceptanubis
>>
>>170595237
Add some piss nearby to show that she doesn't need to piss anymore.
>>
>>170595237
don't move the feet, just wobble the arms very subtly and do a breathe in/out. If you're doing special idle animations (little things that are triggered by staying still for too long) you could have her look around the room or something
>>
>>170595237
Piss
>>
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>>170595284
I'm pretty sure it'll be fine.
The setup is pretty similar to this thing, and it works for what I need.
>>
how to draw good pixel art?
>>
are these threads just stealth furfag threads
>>
>>170595527
start making some
>>
>>170595539
Only when anubisdev is here
>>
>>170590698
I thought the space to the left was the silhouette of a pepe
>>
>>170595539
Stealth?
>>
>>170595539
furry jam when?
>>
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This is unironically the best place online to talk about gamedev. Which is extremely sad, true, but I'm part of it, so it's fine.
>>
>>170595527
I prefer to draw a large image first then shrink it down and touch it up so it looks good at the desired resolution. If you're looking for general drawing tips there are literally millions of resources on the internet, do you have a specific area you are struggling with?
>>
>>170595209
>>170595337
At Unity's $200,000 cap for Pro, you'd have spent $1500 (could be less or more, depending on how long you used Pro). I don't know what happens after that cap, but you don't have to pay royalties up to that point.
At $200,000 for Unreal, you owe them $10,000. You'll always owe them a 5% royalty, and that's on the full amount: not the money that's left after Steam or whoever takes their cut.

So I guess it depends on how fast you finish your game, and how much you make on it.
>>
>>170595739
https://www.youtube.com/watch?v=YEEBCSComdM
I'm (you)
>>
>>170595601
>no anubis demo
>no Gods Gift demo
>no Theonian demo
never forget
>>
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Updated with a couple of bug fixes: https://itch.io/jam/agdg-demo-day-13/rate/96397

Don't worry, I still missed a few.

Thanks for the feedback on stream, fruitdev.
>>
>>170595759
steam takes 30% or 15% i forget

but how is 1500$ more then 5% flat royalties?

especially since you had to make 200k before

i recall that fucking midgets in star wars took a % percent royalties from lucas instead of a paycheck and they made enough money to retire for life
>>
>>170594861
They sure did.

http://www.sonniss.com/gameaudiogdc2017/
>>
I wish I could make robust code. I still just use bools and if statements instead of proper state machines.
>>
>>170595926
>steam ever taking as low as 15%
That's a fucking laugh.

Yes, it's 30%
>>
>>170595758
If I am trying to sketch something I am not sure how big of a circle an object should be on paper compared to the real life object etc
>>
>>170596014
the amount of exposure from steam is well worth the 30% premium fee though

games WILL NOT be played if they aren't on the normie platform
>>
Reminder that 100% of 0 is 0 so don't cry about Gaben's lunch or Unity's cuts, you wouldn't have any sales without them.
>>
>>170596002
https://docs.unity3d.com/Manual/StateMachineBasics.html
>>
>>170596149
taxation is theft
>>
>>170596154
These are animation state machines. They're easy enough to use.
>>
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These clouds are lookin better and better
Edges overlapping with other edges looks a little fucked right now because I refuse to do more than one lighting calculation per frag unless I absolutely have to but it's looking breddy gud imo
>>
>>170595926
The Unreal licensing scheme would be profitable as long as you made less than $30k. Not factoring Steam's cut into that because it's late and math.
>>
>>170596038
If I'm reading this correctly you're struggling with maintaining proper scale? Doing pic related helps, I don't know what it's called exactly, measuring the proportions of objects using your pencil. If you're struggling with anatomy in particular I recommend Loomis, it's a pretty tough subject that takes a lot of practice.
>>
>>170596491
make the alpha fade into blue instead of into black
>>
>>170596496
I should say, profitable in comparison to Unity's $1500, because that's the point where they even out.

>>170596119
Yeah, things like itch.io and the Humble Store are nice, but if you want to make your money's worth, you've gotta pay to get on that Steam boat.
>>
>>170596459
it's not a tax when it's an agreement you opt into of your own free will
>>
>>170596552
>punch the dog
>>
>>170596552
yes this is a huge problem for me like even looking at that picture I am like wtf. If I tried to draw the general body of that cat it would not look the same
>>
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You fix one thing and something else breaks.
>>
>>170596682
That's a stumbling block every artist must overcome, it really just takes a lot of trial and error. If you're a beginner you'll be re-drawing the same thing over and over again, if you're drawing digitally your finger will be over the undo key constantly, it's just a part of the learning process.
>>
Are there any complete Unity projects that I can look at the structure of?
>>
>>170595739
Hey that's my post on top
>>
What does the best FPS counter look like?

Uppercase, lowercase, or capital letter?
Space or no space?
Colon or no colon?
Top-left of the screen, or top-right?
Only digits?

FPS: XX
FPS XX
XX FPS
XX
>>
>>170597230
it should come with a few demo games, check the unity folder
>>
>>170597326
FPS XX

you dont need the : because it is numbers
>>
>>170595739
Gamefeel has to be the absolute worst meme arin convinced a generation of nodevs exists
there are actual quantifiable metrics to determine what makes a game "feel" good without the need for a made up term like gamefeel
>>
FXPXS obviously
>>
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>>170597326
XXFPS with no space, upper-left corner, in a blocky font.
>>
If not for waypoints how the hell do I tell the player where to go in an open space?
>>
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now there's actual defined recording start points because gameplay design
>>
>>170594673
anyone like my knight?
>>
>>170597589
a chu chu rocket clone?
>>
>>170597572
Environmental cues.
Verbal cues.
Letting them find out on their own.
>>
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>>170597572
T H E B I G W
>>
>>170597619
Right leg needs better shading, back to the drawing board
>>
>>170597667
More along the lines of frogger
>>
>>170598310
ooh i can see how its frogger now
>>
alright, time for thorough but low-effort reviews again
if I don't mention a game then I didn't like the genre and didn't play the game
if I don't mention a feature I thought it was average, like medium quality

Unnamed Pixel Platformer: I like the visual feel of this, although I really wish it was less pixelated. Jumping felt sort of imprecise, walking felt kind of fast and floaty, and jumping and both attacks had me feeling like I needed to press the button for a long time (and ending up pressing it longer than I needed to). I think I like what this is building to (outside of the pixelation).

Final Boss: I don't usually like or play scrolling shooters (or whatever you call 'em) but I loaded this up before I realized what it was. It was interesting, because of the minimalism and because of the presentation. The game felt pretty tight in controls and gradual in difficulty increase.

1/3 for today
>>
>>170598540
It'll be more interesting once there's actual levels hopefully
At the moment I'm just making and testing features in a control rectangle environment
>>
>>170597347
These seem to be set up pretty similar to how I've been doing things already. Are there any that use complex state machines/interfaces?
>>
>>170598654
Gun*Cat: I like where the graphics are headed, and they're already pretty good despite being so obviously unfinished. I couldn't figure out the general flow of this game, or the specific flow of the weapons. I also couldn't figure out how to pick up the things you get from chests.

Project Sunshine: This is a really good setup you have here, you just need to fix the dash move (it always feels clunky), speed up respawning by probably 50%, touch up the physics, and get rid of the slight mixels when wall-climbing (unless that's plot-related, which I suspect it is).

2/3
>>
>>170598678
the thing that would help you the most imo is changing the solid black background

it's very jarring compared to the cutiesy other stuff
>>
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>>170598771
3/3
Cyber-Vania: The player character's tits jiggle too much, it's distracting (and unrealistic and makes me question what your motives are, but I try not to judge and at least you have the balls to do something like this). I managed to bug out the game by pressing Q in the test menu. I thought the base selection was completely not working but currently you have to select some other kind of part after the base to have it work (and you can still only select the first two it seems). The game feels pretty nice overall and I'm not that into the metroidvania style but I could have fun with this when it's done.

City Night: I played this in DosBox for the hell of it. It ran well normally, but the sound messed up when windowed and focused on another window, maybe the whole game did, I couldn't tell since it only happened when not actually playing the game; the error was the sound would get slow and choppy. I used the inventory at one point and then pressed Escape to see if that would also close it (it didn't) and then I pressed I and it bugged out and crashed and I couldn't start it again, even after restarting DosBox. It said to get csdpmi*b.zip-- fortunately I have that already, so I put the contents in the game's directory and it started up again, but the sound was consistently messed up after that, kind of slow and chuggy and now crackly too. Also the sound would mess up a little more every time the map would load, and eventually the collision detection messed up and the chasing man's graphics bugged up a bit, but I hadn't actually gone anywhere before the crash, so I don't know if that was an issue initially.
I really respect what you're doing here and I hope you finish. Adventure games aren't my kind of thing and neither is being chased, but I really look forward to the trailers, fan art, reviews, and most of all let's plays that this could get.

might do some more tomorrow depending on work
>>
im working on a mech game but my programmer is fighting my idea that everyone talks with a new jersey accent and prounces it as "metch". how do you resolve creative differences by winning
>>
>>170598771
Sunshine dev here. Thanks for the feedback.

>fix the dash move (it always feels clunky)
Clunky as in slow? Or too much delay after the dash/before you start falling?
>>
>>170598778
Noted. Since the whole thing is completely devoid of any final art and those tiles are really contrasting and hard to focus on, I'm aware it's not exactly pleasant to look at yet.
I'm getting closer to the point where I'll actually start caring about art and making non-temp assets, until then I personally put up with it but I do realize it makes the webms pretty ugly to look at

I'll put a primitive skybox on my immediate backlog so it makes it least a little easier to look at
>>
>>170595876
Noice!

Also you're welcome, I hope I was helpful.
>>
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got my demo up for Demo Day 13. if anyone has a game controller, give it a shot please. Its a prototype platformer:

https://itch.io/jam/agdg-demo-day-13/rate/112557
>>
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idle animation
>>
>>170595739

Yeah really, but people aren't very nice to ideabros.
>>
>>170599057
too much delay before and after, and sometimes the game would just seem to eat my input
I couldn't tell if it had a cooldown or not

for physics, I meant grabbing walls is slightly inconsistent (and doesn't work on this one wall that's not marked out in any way as you come up the first U section)
>>
>>170599226
is it supposed to be that fast? I think a slower version of that would be great
>>
>>170599226
http://www.wikihow.com/Become-a-Pixel-Artist
>>
>tfw I could have made demo day if I had actually worked on my main game the past 3 days
>>
>>170599410
yeah im with this anon

slow it WAY down to create some type of chill beat

looks good btw
>>
>>170599132
ill try it out maybe today.
>>
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>>170592831
lmao nice happy music man
>>
>>170599132
not bad
why is the normal jump so useless compared to the couch jump


also it may just be me but id prefer if when you move the camera with the joy stick if the directions were reversed on the x axis
>>
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>>170594673
Crack open a book and get practicing.
>>
>>170599301
>idea
>bros
no such thing
>>
>>170597382
Wow there are metrics for gamefeel? Good to know.
>>
furry jam when?
>>
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>>170599410
hmm, 0.3 seems okay.

>>170599462
step 2: draw the owl

i like to think i've improved at least a little since i've started.
>>
>>170599994
way too lazy to read that I will just read the small part on animation in game maker studio
>>
>>170600206
haha okay enjoy your shitgame haha
>>
>>170600312
where is your game?
>>
I am a fucking failure who will never finish a game
>>
>>170595874
>No furry girlfriend demo
>>
>>170600035
https://en.wikipedia.org/wiki/Game_feel
>>
>>170599041
I can never find people to work with, all I have is this one guy who's a complete idiot and he has autism or something (not that I don't) because he's just an asshole without realizing it all the time. He's nothing but an idea guy and I put tons of hours of work in and he's just insulting. Fuck off.

No one here ever wants to yesdev with me either.
>>
>>170600069
never because furry devs know how to commit to a project and don't need to partake in the ideas guy dumping ground that is game jams
>>
>>170600617
Jams are for practice you retard.
>>
>>170600592
yesdev here

sorry mech games are not interesting to me
>>
>>170599041
easy

JUST limit that ideal to one stage?
>>
>>170600728
I'm not mechdev

I am unreal 4 though
>>
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>started making a 3d mech game
>gave up
>devolved into a shoddy pixel artist conman

what the fuck
>>
>>170601004
post pixel art
>>
>>170600206
I don't see why would you need to read a reference book from cover to cover, but ok.

For the record, there are some good examples how to set up a walk cycle. The whole book is basically just a bunch of illustrations.
>>
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Konichiwa from Japan. It is really a wonderful and strange country. Was just in Akihabara checking out all the retro game stuff, and the arcades. I really wish that there was still an arcade scene in the US.
>>
>>170599132
it was honestly alright. lack of sound effects initially kind of jaring. wasn't sure what to do in the box grabbing area so i just spammed wall kick to leave the bounds of that area. the animations are competent. if anything i would say the movement is a little rigid. there's no inertia while your in the air at all which is kind of weird. so far the models looks quite passable.

some kind of basic sound effects and a little extra inertia would be fine.
>>
>>170600592
What kind of games are you interested in making
>>
>>170594475
trypophobia
>>
>>170601098
There are 2 'n's in konnichiwa.

こんにちは.
>>
>>170601098
There are no arcades in west?
>>
>>170601098
tfw no chunithm
tfw the closest round 1 is an hour away anyway
>>
>>170601524
non-shitty arcades exist but they tend to be centered around asian communities
>>
>>170601098
welcome to japan anon
>>
>>170600716
Jams are a waste of time if you're already on a real project
It takes literal days to adjust mindsets to shift between projects, and the stress of cramming everything into a small time period is not good for sanity
The best thing you can do to maintain productivity is work on your actual game
>>
>>170601524
The only arcades around here are all attached to something else - mini-golf, pizza, bowling, etc.
>>
>>170601408
Arigato. My Japanese knowledge is zilch, but I'm trying to pick up the basics :)

>>170601524
Not anymore. In the 80s/90s it was pretty big. Usually there is just a few arcade machines stuck in random places, like a movie theatre. And "barcades" were a thing for a little while, with retro arcade machines. But there isn't an arcade "scene" like there is here. By that I mean, in Japan there were lots of people who were dedicated to the arcade games and were very good. Here it's just kind of a novelty.

>>170601574
Just looked that up, I saw a guy playing that who was fucking amazing. He wore special gloves while playing, and was getting a perfect score, even though the things were scrolling by unbelievably fast. I was impressed af.
>>
>>170601653
>>170601930
I see. So there are new releases? Or imports? I worked as arcade nurse for a few years and there are lot of new release games.

>>170601841
In Japan bowling lane are part of big arcades, lol
>>
>>170601801
Thanks! Any tips on things to see/do?
>>
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>>170598778
Makes a huge difference, thanks for pointing it out
>>
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I'm doing good? And why a bunch of random keep send me messages like "Pay 100 Euro and get 10k view"

Also my game: http://steamcommunity.com/sharedfiles/filedetails/?id=876228846
>>
>>170602190
literally whodev
also
>brazilian
BR? hue
Gtfo shill
>>
>>170602130
i knew it would look cooler nice job on it !
>>
Why haven't you put an "unregistered hypercam 2" logo on your hud in order to make anyone who records your game look unprofessional?
>>
>>170602332
only on the pirated version
>>
>>170602190
100 euro is alot of money

you can hire actual chinese people for way cheaper

this reminds me of those pico games on newgrounds
>>
>>170602252
Time to make porn then?
>>
>>170602190
Yeah, you're doing okay
But get ready for your views to drop to 0 per day starting now
>>
>>170601995
>arcade nurse
what
>>
>>170598978
>Cyber-Vania: The player character's tits jiggle too much, it's distracting (and unrealistic and makes me question what your motives are, but I try not to judge and at least you have the balls to do something like this). I managed to bug out the game by pressing Q in the test menu. I thought the base selection was completely not working but currently you have to select some other kind of part after the base to have it work (and you can still only select the first two it seems). The game feels pretty nice overall and I'm not that into the metroidvania style but I could have fun with this when it's done

Thanks anon, looks like I'll have to make instructions clearer for what works in the gun test menu and what doesn't.

Base/barrel/ammo are the three that can be changed, but there are limited options.
Can't pick mini-p, poscap, laser for example.
I just remembered I was going to list some combinations on the demo page, will do that.
Never thought about players pressing Q during test menu, I only put it in as debug for players if one of the door triggers didn't allow the player to move where they wished. (One specific door is finicky, need to remake the system)
Thanks again:-)
>>
>>170602791
Many arcade games are very similar to physical exercise, there is a team of doctor and nurses who can help if someone is tired or faint.
>>
>>170602016
For tourist sites: Asakusa, Meiji Jingu, Ueno Park, Kokyo, Skytree
Good places to see different parts of the city: Shinjuku, Shibuya, Ikebukuro, Harajuku, Akiba, Ginza, Roppongi

For drinks omoide yokocho or maybe golden gai might be good. If you are visiting with a few people I recommend going to izakaya rather than a bar though. A lot of foreigners like to go to Roppongi but I don't recommend it unless you know a good place because there are many bar and clubs run by criminals. The same goes for most of Kabukicho.

I think seeing Kabuku theater or Sumo wrestling would be good. Sumo probably requires tickets way in advance. Kabuki depending on what it is you can probably get tickets there.
>>
The thing I hate about game dev is the time factor. The fact that you have to dedicate yourself to one single idea for years to finish it, while others endlessly creeps into your mind, and tempts you to drop the current thing. It's like getting married, holy shit. I really envy guys like Ctesiphon dev, Clarent dev, Tender Arms etc. who work on the same thing for all eternity without retreating.

What's the secret, other than discipline?
>>
>>170603043
You can work on other projects just accept that your main one is the one you really love and will always come back to.
Your side projects are just brief flings.
Loosen up its 2017
>>
Does this feel like it could be built into an entertaining videogame

https://vestigial.itch.io/hack-the-fbi-dd13
>>
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does it matter if pixel art isn't 100% symmetrical?

im making the walk animation by just flipping the part with leg up but the hair and face are sort of uneven
>>
>>170603382
>>
>>170603382
beautiful
>>
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>>170603382
>>
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>>
>>170603882
so whats the reason why the bag is so big anyways?
>>
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>>170603951
she carries a lot of things
>>
>>170603951
>so whats the reason why the bag is so big anyways
one word:dragon dildo collection
>>
>>170603382
good bait
>>
How does unity engine handle huge game maps?

Do you need to load everything in chunks or?
>>
Cmon 4chan, i have 12 downloads and 9 of them is from itch.io itself (tags and new submissions). Download your fellow devs games.
>>
>>170604419
you are responsible for breaking it into chunks and handling the loading if you do so choose to
otherwise if you just load a huge map its all going to be in memory and running. some things like distance/frustrum/occlusion culling will help keep everything from rendering but generally you will need to do some asynchronous loading
>>
>>170604518
make a tumblr
>>
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>>170603951
>>170604338

It's like you've never seen sherpas before
>>
>>170604665
>sandals
And you can't be assed to work on your game
>>
>>170604665
>note the sandals
>>
>>170590531
Sweet! Thanks for the video and the bug alert anon, I'll get it fixed.
I really appreciate your video, you did it in a very QA kind of way.
>>
>>170604518
Which one is your game? I played a bunch yesterday and left some feedback on their itch.io pages, I'll play yours later today.
>>
>>170603143
Yeah, but how do you pick up a main project? I mean, the one I'm working on is in my scope, seems doable in the long term, yet there are ideas I would like to explore and try out even if I know they won't work in the long run, yet they are closer to the dream I've always had. Should I just stick with which is in my league, be happy for something finished, or try my best at something which will never be fruitful, yet it's something I actually like and adore?
>>
>>170605415
not him but would love if you tried out house cleaner :)
>>
other than starto_sil and fruitdev, who else has/is streaming demoday submissions?
>>
>>170601004
What was your game?
>>
>>170605636
Will do. Just a heads up though. I have never seen your game progress here and we usually don't like people just shilling their games when they don't participate in the discussions.
It would be cool if from now on you posted progress here and gave feedback to other developers, otherwise this place will just turn into a place to dump finished game links and eventually die.

Remember to play other games and leave feedback!
>>
>>170605851
I post regulary tho, every saturday or sunday i just get ignored...
>>
>>170605789
no dev atm

hopefully my next project wouldnt fall apart
>>
>>170605956
Alright sorry, I'll remember you from now on. I also post on weekends and I always leave feedback for every progress post I see when I do so. I'm surprised I haven't seen you.
>>
>>170592831
In the darkest of nights, you hear the ancients cry. They shout one thing: open your eyes.
>>
>>170606094
Well you started one, show that before it fell to shit. Start small next time if you're too shit to make something that complicated on your own.
>>
If all it takes to make money is to patent troll, why not just patent video games? Or at least just patent games instead of making games.
>>
>>170606294
Because you also have to know your shit

And be a scumbag
>>
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>>170606196
all i had was one unfinished model that wasnt even rigged right

posted it here back in 2012? thats how bad my nodev game is
>>
>>170606357
What's to stop me from suing you for making a video game, since I've patented "video game"?
>>
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>>170606437
Well what are you doing here feeling sorry for yourself asshole? Get out of here, study modelling and programming and make little games until you can make your dream game a reality you fuck.
>>
>>170606625
I WILL, THANK YOU FATHER!
>>
>>170606585
You can sue for anything.

You'll just get shut down in court if you've got nothing.

Problem with your specific scenario: You didn't patent "video game".
>>
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Is this a video game?
>>
>>170606731
>>
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if you can sue for anything then why didn't the who lead singer sue final fantasy?

https://www.youtube.com/watch?v=QIX65EMSkYY

https://www.youtube.com/watch?v=4FZbcoWrUsw

its literally the same riff except one is 8 years older

did any games get in trouble for stealing music?
>>
>>170606684
WHere is your game? I have a game. Where is yours? I'll be emailing your """lawyer""" from your own laptop before sunrise, fucking stupid cuck nigger. Where is your patent? That's right. You have none. You're mine now. :)
>>
>>170606987
Someone has to steal parts of the sound file directly for you to really have a case.
>>
>>170601826
>It takes literal days to adjust mindsets to shift between projects
>>
>>170606987
Its just a major 9 arpeggio. Its so basic and commonly used that you can't make a claim to it.
>>
>>170607307
Sorry. I've made a patent on it already. You'll be hearing from my lawyers in the morning.
>>
>>170607356
good luck getting the judge hear your case faggot

i already greased their palms

you lose
>>
>>170606102
No worries. I couldn't post this week because of work. Project isn't that old anyway so its only the last 3-5 weekends anyway. Big thanks for giving it a spin! Which game is yours? I'm going to Amsterdam now but ill download it on Sunday
>>
>>170607454
>i already greased their palms
Fucking stupid nigger faggot. Your gay nigger faggot ways won't do anything. Fucking gay nerd. You are going back to jail. :)
>>
Are there any colors traditionally associated with the 5 Chinese elements?
>>
>>170607695
>chinese
Red, Red, Red, Red, and Money.
>>
>>170607695
Yes. Each one is a slightly different shade of orange.
>>
>>170607745
>Wanted to use them for a match 3 game
rest in rip
>>
>>170607695
grey green grey black grey
Only elements chinese have now is smog
>>
china is beautiful

fucking american pig
>>
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>>170607926
>>
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>>170608093
>>
dumb frogposter
>>
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>>170608827
the only people who know the dumb frogposter memes are people with pepe's saved on their computer
>>
>>170607695
try
Azure Dragon
Vermilion Bird
Yellow Dragon
White Tiger
Black Tortoise
>>
How do I write code without using a ton of 'if then' statements?

I just want to code a magic spell attack that can change the target's stats afterwords.
>>
>>170609249
whats wrong with if thens
>>
>>170608953
>you can only recognize something if you save it onto your computer
really got my noggin joggin
>>
>>170609269

Too much shitty coding. There's gotta be a better way.
>>
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>>170609332
im saying the only people who say dumb frog posters

are actual frog posters

it's a conundrum
>>
>>170590531
Thanks for playing the games, anon.
>>
>>170609387
while i'm willing to believe people who get assmad about loli and furry the most are ones who secretly know they're attracted to it but didn't come to terms with themselves over it yet, i really can't see how this would work for anything that isn't sexuality related
i really can't see your logic in this
>>
>>170609353
If you can read it properly then it already is the best way
>>
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Shit code is the result of shit design
Prove me wrong
>>
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Just working on some camera changes when you move to different areas. Closer camera when you go to a closed off area, further away camera when you go to a bigger area, higher camera when you're on a ledge, etc. I figure I need about 8 different main camera views to cover most areas.

I'm mostly just working on the inner workings of the game right now. I think I got caught up in the trap of thinking I absolutely needed to post visual progress on a constant basis when a lot of other things needed attention first, and because of that, things were getting overwhelming. Bugs were piling up, issues that should have been dealt with weren't, I wasn't keeping proper details of how things interact with eachother, etc. It was a big reason why I didn't get a demo out when I really wanted to a few days ago. So until all of that is sorted out, there won't be a whole lot of visual progress updates from me.

On the bright side once I get the entire framework sorted out, it'll be just a tidal wave of new stuff coming in constantly.
>>
>>170610672
can you love the turtle
>>
So if you are a shit artist/coder why not just look for someone to do the other part?
Surely there are enough people here who would do it for free since they are enthusiasts right?
>>
>>170610781
Money isn't problem.
Clash of interests is.
Also general distrust.
>>
>>170610776
Yes...with the fire you shoot out of your hands at it
>>
>>170610781
Because if would not be *my* game if someone else made it
>>
>>170610781
I have both experience with successful collabs and unsuccessful ones.

It's a fucking gamble, to be honest. Every time you send out an e-mail, or say goodbye on chat, you simply can not know if that was the last time you him or not. He might just vanish into thin air, or write back some time later that he was just busy or something.

It's pretty stressful, to be honest. I think I'll just save up money from now on, then commission what's necessary when everything else is ready.
>>
>>170611235
> Every time you send out an e-mail, or say goodbye on chat, you simply can not know if that was the last time you him or not
This. Never have relationships with other humans. One day, for whatever reason, they might simply die and all your time and effort will go to waste.
>>
>>170611809
t. robot
>>
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hey guys look at me im a super hacker

i got my game to work on windows xp today

visual studio 2015 build didnt run on winxp and msvc2005 build had about a million errors that i had to slowly work through
>>
>>170611235
also be careful what you say.
I collab with a programmer, I said, and assumed his positive reaction was an agreement that we'd build up this game and we'll share profits. I'd also pay him 100 dollars when this game has hit alpha as a sweetener.
He suggests re-writing whole game, games scope changes slightly. Then he labelled it as a different game to original and wanted his 100.
tl:dr
don't talk to other humans.
>>
Is it worth using BitArrays (C#) if you're only using singular bits? I know the net impact is moot for modern systems in the first place, but still.
>>
>>170611960
only if it is a member variable of some object that you will be spawning 100,000 of
>>
>>170611809
There's a difference between vanishing because he/she has some actual life problems and explains it to you then you get back to work, and "lol, I doesn't feel like it anymore, but I won't tell it to the other guy because that would take effort".

Other than this, you know exactly what I've meant. There's no point in investing effort into something when the other party just doesn't give a damn, or simply not as invested as you are.
>>
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>>170612001
More like 1k max, but muh efficiency. ty
>>
This is why I converted to Judaism

There can be only one
>>
>>170610781
Teams are really fucking hard to get working. You'll end up with one of the following;
- ideaguy who expects you to do all the work while they roll their thumbs and do a few things here and there
- someone who did their first unity rolling ball tutorial or draw 1 anime dude in pencil per month and think they're ready to join a team
- someone who works for an average of 1 out of 30 days and thinks that a team will somehow make them work more (it won't)
- some obnoxious douchebag who thinks they've got it all figured out and their way of doing things is the only way of doing things
- someone who is totally oblivious to the fact that other people are humans too, and won't consider what you want at all
>>
>>170611941
You sound like a cool guy. I would be your code slut without the $100.
>>
>>170612047
There is effectively no difference
>>
Are there more artists or programmers here?
>>
Is there market for parody JRPGs? I'd like to make one that would be like hero yoshihiko.
>>
>>170612273
>some obnoxious douchebag who thinks they've got it all figured out
If you get this guy, it's highly likely you're one of the other ones listed.
>>
>>170612353

Idea guys.
>>
>>170612580
If you think that then you're probably exactly that guy.
>>
>>170609249
Use the ? operator.
>>
>>170612710
I am, and became him through detrimental interactions. This powers the 1MAing.

Try to describe yourself in the same terms you did for the others - if you're perfect in every way, you don't need a team to balance you, if you're not, you have some flaws, which can be difficult to deal with for others.
>>
>>170609249
Dictionaries?
>>
>>170612273
n° 4 here gib team
>>
>>170609249
post code so we can lau- help
>>
>>170609249
Build a shit ton of lasagna to space out your if statements to the point where you don't notice them in all the other code.
>>
>>170592831
I don't want to be happy ever again.
>>
>>170612580
As a 30yo oldfag I can attest to this.
>>
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>>170610163
Nah, it's usually just being lazy with naming and separating shit into functions.
>>
This might be weird, but I do pixel art, and when I do I've scaled down huge 2K textures down to 32x32, and then working from there, fixing them up.

Thing is, I cant find a nice wavy sand/desert texture... is there a repository for this sort of thing somewhere?

So far I've just been googling "Sand" "Texture" "Tile" "Tileable" "Looping" etc.
>>
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>>170613447
>I've scaled down huge 2K textures down to 32x32

fucking TRIGGERED
>>
>>170597326
XX FPS
small, uppercase, topleft, space, changes color depending on FPS
(0 - 19 Red)
(20 - 40 Yellow)
(41+ Green)

My preference.
>>
>>170613447
Sand isn't "nice and wavy" in reality.
>>
>>170601574
>Not playing SDVX
>>
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>>170613871
he means sand ripples
honestly don't know how would you make that shit loop AND look good at 32x32
>>
>>170613708
Hey. It works. One such example was when i was trying to work a hexagon pattern into 32x32 grid, and couldn't get it looping just right until I've done the downscaling thing.

>>170613871
I guess, but I'm going for a retro pixel art aesthetic so...
>>
>>170613447
Try here: mayang.com/textures
(It's from the OP, by the way.)
>>
>>170610163
Shit code can also be the result of not knowing the proper way to do things even if your intentions are pure
>>
>>170610672
have you considered making your movement use a slight amount of accel/decel do movement isn't quite as choppy?
>>
>>170612390
Yes it would be rad
>>
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>>170614114
Starbound has ok sand sprites. Would look ok from top-down.

Terraria has alternate textures to make repeating patterns look less repeating.
>>
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>>170610163
>>
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>>170614114
RM2K3 has the best sand sprites
>>
>>170614916
which one is supposed to be sand?
>>
>>170615092
The best one
>>
>>170614831
>public static system shit bloat fuckthis imout
Java is such cancer
>>
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Is the dev of this here?
If you are. Dude, this looks like a fucking virus and you have no screenshots. I'm tempted to play but I don't feel like creating a VM just for it.
You should improve the presentation a little bit or show some of the screenshots you post here with progress.
>>
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tfw
>>
>>170613804
(60+ Blue)
(144+ Violet/Hot Pink)
>>
>>170615275
Sir, this is an amateur thread. I'm offended.
>>
>>170615275
WHICH GAEM!?!?!?!??!?!?!?!?!
>>
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I've rarely posted before but I think it's time for proper introduction.
I'm building my little game in my free time. It's about little dwarf girl lost in dungeon, I've posted heroine before.
My main inspirations was old Zelda games gameplay-wise and Dwarf Fortress setting-wise.
I think I'll have semi-playable version soon. Now I'm rewriting world generator to achive some tolerable results and drawing interior objects so it wouldn't look so empty as you see on screenshot :(
I also have some semi-lewd art with heroine stocked. It just wasn't intended as lewd though, I did big boobies only to add some grotesque humor to it(and becouse it is funnier to animate).
>>
>>170615275
Portal thing guy?
Good job mate.
>>
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>>170615362
not gaem

>>170615395
Yep! and thanks :)


Also, I posted this earlier, but I'm working on this now

What features would you expect a volumetric cloud package to have?
>>
>>170615373
Big boobies are always good choice. Good luck.
>>
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>>170615275
>>
>>170615373
>dwarf girl
Where's the beard?
>>
>>170615705
She is prepubescent.
>>
>>170615705
Below the belt.
>>
>>170615275
>only 100 sales
lol step it up senpai
>>
>tfw fell for the loomis meme
>now stuck trying to brain storm character design
>>
Good to see the first 6 demo's seeing reviewed over and over and over again, how about the other, almost forgotten games on the bottom of the list?
>>
>>170615942
That image is only 22 sales my man
In the last 10 days I've made 10 more
>>
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>>170615705
She didn't grow beard yet, since she is prepubescent. Under 100yo, you know.
>>
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>tfw you cut your programming errors by half by just not capitalizing anything anymore
>>
>>170616041
Question!
How long did you work on that asset pack for?
It's very polished and totally worth the money bit it doesn't seem like trivial work at all.
>>
>>170616136
Probably about half a month's worth of 5 hours of work per day on top of more than a month of research.

The cool thing is that I walked away with some pretty serious unity graphics / VR knowledge so I was able to make that

>>170615513

in only a week
>>
>>170616294
That's an excellent ROI for 1.5 months of work, considering that you will probably keep selling it for a long time.
Congrats again.
>>
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Can I make lodsemone selling sprite sheets to GM scrubs?
>>
>>170616421
Thanks!

I wouldn't even really consider the one month work, though... I mean after all, I'm a full time college student so learning kinda is what I have to do all day anyway and it's relevant to the field.

Keep working on your thing, whatever it is! You might eventually get lucky and strike a chord with other folks.

>>170616127
this is b8 but I still hate you
>>
>>170616465
No lol

Maybe

Kinda super niche

Depends on your art style
>>
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Will you hate me if I post my awful art here? (there is not very much to post though)
>>
>>170616720
Where's your game?

This is game dev general, not deviantart.
>>
>>170616720
If that's your art, then I like it very much. However this is a game dev thread, so if it's not concept art with some actual game play footage in the near future, then you might rather visit /ic/ for more useful feedback.
>>
>>170616720
I think it looks ok
>>
>>170592831
Yey! Moon level!
>>
>>170616810
>>170616842
It just that I'm at the point where I have nothing particular to show and have no working demo since old system is already broken but new isn't completed yet.
Ok, I understand. I'll try to make some gameplay footage maybe.
>>
>>170617197
At least post art that looks like it's somehow relevant to games.
>>
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btw I'm almost regretting that I decided to make procudural generated world. I didn't expect that writing up a descent world generator that would give pretty and interesting layouts would be so hard, honestly.
>>
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>>170617324
It is art of my game's heroine. But I'm not sure if it could be called relevant to game or not.
Here is some more relevant art - ingame sprite.
>>
Hey, ideasmiths! I would need some guidance for an FPS.
If my resources (asset creating skills, time etc.) only allows me to create a DevilDaggers-like simple FPS, what should I add to make it somewhat unique or stand out?

Different maps with actual objects, like a building or something?
Some story?
Put it in the browser?
Equipment system, so different weapons and items which buff you?
>>
>>170617662
>DevilDaggers
Don't limit your game to a simple plane
>>
>>170617662

I think all of those could stand out.

Maybe if you made something simple like devil daggers but put the time to add in a bunch of unique enemy and weapon types might also be cool.

Also also; you can steal a fun idea I had been hoarding for a long time, free. The idea is basically ripping off the DOOM .wad called 'Reelism' which is basically just regular doom in an arena style map but there is basically a slot machine of 'reels' that spin every few minutes, which randomly spawns enemies, weapons, and/or unique mechanics like low gravity. This is really cool because it basically gives you infinite replayability and could easily fall into the 'Rougelite' genre.
>>
>>170588375
i dunno why no one replies unless its memes
i think it looks dope :)
>>
I have my game idea in mind.

My scope is small

The assets are easy to make/available

It's a unique concept

Am I ready to gamedev?
>>
>>170617964
Anyone can be an idea guy.
>>
>>170615275
>can barely afford food
>this nigga is making mad cash from shit
The mad man hahahahha
>>
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How do you monetize a lewd game?

Steam forbids overtly lewd stuff.

itch.io allows it... but their payment processors don't (Stripe straight up forbids it... and Paypal is just super vague). Paypal will just up and freeze your account one day.

No advertisers want to touch that shit.

Is there some viable non-self-publishing route?
>>
>>170617521
>muh muhsogeeknee

Can't wait for the butthurt if your game gets some track.
>>
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>>170618304
patreon.
>>
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Is there a more sensible way to build skilltrees?
>>
>>170618367
Oh. Fug.

That requires substantially more human interaction... but, yeah, that could work.
>>
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>>170618367
I'm fucking done
>>
>>170618367
>tfw will never make this much money with porn games
>>
Yay, now we get 100 frogposter tier posts
>>
Any lewd artist need a programmer?
>>
here we go again
>>
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>>170618367
>>
>>170618321
I'm sorry, English isn't my native language, and I failed to comprehend semantics of your sentence. Could you please repeat it in simple way?
>>
>>170618371
I literally use a physical tree of empty objects for mine, so I don't really think so.
>>
>>170617758
Yeah, I think that would be the first thing to change.

>>170617801
Wow, that sounds cool. I wonder how people come up with these kinds of stuff.

>roguelite fps
Oh boy, this sounds good.

Thank you, anons!
>>
>>170618826
The particular phrasing of your sentence just now does not reflect the supposed lack of ability to understand English .
>>
which scripting language should i learn to go with which engine?

i'd like to make a 3d adventure with visual novel elements - that is changing of perspective etc and i'd like to have spatial puzzles and for that i need some degree of interaction in a scene and character movement + overworld

is lua with unity a good choice and what do i pirate, which version?
>>
>>170619023
unity, but c# not lua
>>
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>>170615705
You think a fuckin girlie can have a beard you fucking twat? They don't have beards until they're a woman, but you wouldn't know a woman if she shoved her crotch in your face and suffocated you with her dwarven thighs you little pansy dansy bitch?
>>
>>170619023
You can not Lua with Unity, but you can use JavaScript, but with that effort you can just learn C#.
Piracy is not discussed here. Just use the free version until you want to release something.
>>
>>170619173
>>170619319
i heard lua is simple enough c sounds intimidating

>piracy is not discussed here

fuck off faggot piracy is good for the consumers and the developers
>>
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>>170617758
>the assets are pretty neat
>the shooting feels good
>the movement is fast and nice
>can't wait to play through the singleplayer mode
>that's it

It's got so much potential but it's just an arena, that's all it is and i'm so mad.
>>
>>170619319
>Piracy is not discussed here
>>
>>170619462
I think that's fine
>>
>pirating a free engine
>>
>he doesn't use the student version of autodesk
>>
>>170619319
>piracy is not discussed here
how did this reddit post get in here?
>>
>you will never make an okay but mostly unoriginal mobile game and eventually get a full 3D movie made of it
why even game dev
>>
>>170619795
Dumb frogposter
>>
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>>170619319
>Piracy is not discussed here
>>
>>170619795
Originality is not a virtue
>>
>>170617964
you havent started so will likely never finish
>>
>tfw artistically illiterate
I'll never make an engaging game.
>>
>>170620135
Make engaging gameplay and someone will help you with art.
>>
My game will be set in my city.
The world will finally know it exists.
>>
>>170620365
You have to make a good game first, nobody will know if nobody will play it.
>>
WE NEED MORE FANART
>>
>>170618898
I'd say that's a better way to do it, but I'd like to keep my backend and frontend separate.
>>
>>170620778
It will be good, trust me.
>>
>try to pass variables to class constructor in ue4
>oh wait, you fucking cant
>literally forced to use a second constructor
lmao
>>
>>170621069
DO IT
>>
I love this general,do you guys have sites I can watch your game's progress on?
>>
>>170621583
Elaborate
>>
>>170621736
Many of us have tumblrs.

We have this thing, called "weekly recap":
https://www.dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa

You can find here the games in development at the moment, and maybe some site if there's any.
>>
Is game maker 2 worth buying?
>>
>>170622193
If you like gamemaker and have spare money, sure.
>>
>>170622087
thanks anon!
>>
>>170622087
>>170622365
>he doesn't have recaps going back to 2013
http://homph.com/recap/
>>
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What music do you listen do while devving?
>>
>>170622881
idm
>>
>>170622881
https://www.youtube.com/watch?v=dvfMHKbHXLg
>>
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how is the third boss introduction screen? All will have their icons, names and text boxes
>>
>>170622881
Chill programming
https://clyp.it/qnkti5xe

Activated Programming
https://clyp.it/k1ixmphh
>>
>>170623160
neat
>>
>>170622881
https://gensokyoradio.net/
>>
>>170623138
That's just awful garbage.
>>
stuff like this
https://www.youtube.com/watch?v=tKQV1aYqjCY
>>
>>170622881
https://www.youtube.com/watch?v=iDgsvRQDVrA
>>
>>170623496
just like you're game
>>
>>170622881
meme music https://youtu.be/rehF0Df2DIc?t=2
>>
>>170622881


>>170623556
Stop embarrassing yourself and your family and listen to decent music ffs.

https://www.youtube.com/watch?v=lxaRl200apo
>>
>>170623671
your opinion is bad
https://www.youtube.com/watch?v=5bHimOJb-Xw
>>
>>170622881
My sister yelling at me like a retard.
>>
>>170623830
Jesus christ I share a board with literal full time pedophiles.
>>
>tfw my old obscure newgrounds game has 5.5k views
>you could easily get 300+ views just from the "under judgment" phase

>nowadays my better thing got around 30 in DD13

what went wrong with the internet senpaitachi
>>
>>170622881
https://www.youtube.com/watch?v=Ke6NVMfIhcI
>>
>>170624258
maximum global saturation
>>
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>>170624258
>>170624372
The african market is not saturated yet, quick get your game out there!
>>
>>170624258
Newgrounds is a commercial website with a lot of traffic from kids with lots of spare time. We are a small community of people who are busy making games themselves in their spare time after work. I don't know where is a good place to get your games seen these days, but it certainly is not /agdg/.
>>
>>170624473
>after work
>work
y-yeah ehehe i also have a job
>>
>just want to program
>utterly void of idea
Hate this feel.
>>
>>170624984
Make a skating game
>>
>>170625103
Which kind of skating? Ice skating? Rollerblading? Skateboarding?
>>
>>170624984
>overflowing with ideas
>don't know which to program
>>
>>170625182
Yes
>>
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>>170625182
>>
>>170625182
[x] All of the above
>>
>>170625232
>>170625281
>>170625295
Oh dear. This should be interesting.
>>
>>170624631
dont worry anon im between jobs now too while i wait for my new work visa to process
>>
>>170624150
it's just music dude
https://www.youtube.com/watch?v=Cr3nOzLznfY
>>
>>170624258

2 downloads away from declaring myself an e-celeb.
My fucking god I have obsolete software I created ages ago on sourceforge.net that get more downloads than my game
>>
>>170624150
I bet you would enjoy "Loli Ripe"
>>
>>170618304
i've been using stripe just fine for my lewd game, itch.io should also be fine since it doesn't go through you directly

i'm only getting donations here and there though, who knows what will happen when i finally put it on sale
>>
>>170625596
Would you play it at your family's Christmas dinner? If no then it's not just music.
>>
Why is dev so hard
>>
>>170625834
>Get about 100 downloads per day on average
>Maybe get 1 comment every 2 weeks

My only conclusion is that my game looks nice but people don't find it fun
>>
>>170626620
Nice,you already have the eyecandy, now tweak it until it's fun.
Send me a link and I'll give it a try if you want some feedback.
>>
>tfw when i have not been outside my apartment for 3 weeks

I don't feel so good guys.
>>
>>170626321
i too, hate Christmas music.
>>
>>170587826
any gamemaker torrent out there?
>>
>>170626891

All you had to do was go to the most popular tracker site piratebay and search for game maker. There is no hope for you my son.
>>
>>170626891
>pirating a (mostly) free engine
>>
Does a game necessarily need to have a goal - a winning and a losing condition. Or be competitive?

Can you name a successful sandbox game that doesn't have a goal?
>>
>>170627269
A game needs to have a losing condition or it isn't a game, by definition.
>>
>>170627269
Garry's Mod by default has no goals
>>
>>170627269
mountain
>>
>>170627329
But that's wrong, anon.
You can even have a game with no interaction at all and I'm not talking about VNs.
>>
>>170627483
Hang yourself.
>>
>>170622881
https://www.youtube.com/watch?v=GJ4KPrrbOU4
>>
>>170627269
Minecraft was successful even before they added the "end" goal. Death also isn't a lose condition, unless you have permadeath enabled.
And even then it has a sandbox mode with no goals. Minecraft is the second most sold game of all time.
>>
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>>170626861
>only 3 weeks
step it up senpai
>>
>>170627970
>Death isn't a lose condition
What?

>Minecraft is the second most sold game of all time
No it's not.
>>
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>>170621069
You're right, we do.

Cybervania dev, I didn't see you in the group photo, so have this.
t. Ctesiphon dev
>>
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>>170628376
>What?
What do you mean what? You don't lose when you die unless you have permadeath on, that was one of the requirements, no win or lose condition.

>No it's not.
But it is though. The only game that has sold more is Tetris.
>>
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https://brazileirobr.itch.io/pmp

Launched a special Demo day version.

hopefuly you guys will enjoy it
>>
>>170628595
122 million? Fucking hell. Last I remember seeing it was like 70 million maybe a year or two ago. 50 million more sales in that amount of time? I'm convinced there's number fudging going on there.

>You don't lose when you die
Game Over is not the only lose state that exists. When you die Minecraft, you lose your inventory and whatever progress you'd made towards whatever your goal happens to be.
>>
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>he makes 3d games
>>
>>170628973
>he makes 2d games
>he LIKES 2d games
dis-gust-ing
>>
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>>170628973
>>170628973

>not making 1d games
faggots
>>
>>170629032
t. 3d nodev
>>
>>170629032
>tfw life would be so much easier making 2D games
>the only ones I enjoy are roguelikes
>>
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Added the ground forward dash animation and implemented more ending frames to the backdash animation.
>>
>>170628956
Every time it releases on a new platform it gets a huge spike in sales, I think.

Also when you die in Minecraft the only thing you lose is your inventory and maybe some experience points. But you do not lose any progress, the world all stays the same. In fact I'm pretty sure everything just drops on the ground, so you could just go pick it all back up unless you died in lava or something. So no, I wouldn't really call that a lose condition, more like a slowing of progress condition. A deterrent from getting killed.

In a game with a lose condition you either start over completely or start from the last save, losing the progress you made.
>>
>>170629257
that's 2D you mongol.
>>
>>170629404
I hope that character design isn't final.
>>
>>170629410
>You do not lose progress
Walking 40 minutes and then dying means you've lost 40 minutes of progress. Progress doesn't only get measured in xp. You're trying to play with semantics. No game in existence, to my knowledge, outright stops you from ever playing the game again ever if you die. At best, every single lose state in every single game ever is just delaying the inevitable win state.
>>
>>170629435
bullshit
its not a plataformer
>>
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>>170628409
Thanks anon, reminds me of Jill valentine with that pose!
pic related, its her. In game she doesn't have the eye any longer, system for it bugged the fuck out, need to fix it.
>>
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>>170629559
what the fuck?
everything with x and y dimensions is 2D
you can't even see 1D
either your horizontal or vertical field of view would have to be one atom wide or some shit.
>>
>>170623160
Put more emphasis on what's crawling out of the mirror. The other two bosses are profound and unnerving upon first glance, while the third one took me a while to even spot, and it's not exactly menacing.
>>
>>170629779
>you can't see 1D
>>
>>170629529
A lot of things are still subject to change.
>>
>>170629779
by that logic you can't see 2d either, because everything that exists in the real world has 3 dimensions.
>>
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Still trying to figure out how to draw my knight for different animations of him attacking for my game
>>
I hope you play my shitty meme game

https://www.youtube.com/watch?v=JqJibW0A0IQ
>>
>>170630043
Time is a dimension too.
Everyone here is wrong.
>>
>>170630110
I think it's more important that you learn to draw static knights before animating them.
>>
>>170630110
Jesus man why does your knight have edema?
>>
>>170588375
I can imagine that robot making 'OH Dear, Oh My' noise clips the whole way down.
>>
>>170630319
I can draw a knight well on paper but it is pretty difficult to draw pixel art on the computer

>>170630360
He drank to much health potions
>>
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made some cool progress on inventory, replaced default button look from tutorial which still remains in that storage and added cool diablo style colors based on the rarity and stole images from wow
>>
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>>170630043
>by that logic you can't see 2d either
you can see object's width and length on a picture
you can only guess it's depth at best, comparing with things you've seen IRL, given the picture actually contains a depth evoking perspective
in fact, the door and the living room set in >>170629257 are true 2D, because they are perfectly flat projection have literally no sense of depth to speak off
>>
>>170629404
i really like those animations
>>
>>170630636
What's the plan for the game?
>>
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I just realized that itch.io doesn't count the "rate" page when you click on a jam game as a view, only when the user opens the full game page.

So in reality my game actually got more views than it shows!
>>
>>170630691
1D is just a single line of pixels
>>
How do I download Cyber-vania? I can't find a link

Also is Jamos a game? I'm not downloading that shit without a screenshot that tells me it's a game
>>
>>170631157
>line
no you retard 1d is a dot
>>
>>170631217
Maybe your d is.
>>
>>170631217
no 1d would be either a horizontal or vertical line
>>
>>170631217
>retard
1D - you move left right
2D - also up down
3D - also into and out the screen
>>
>>170598978
Woah, thanks for playing City Night. I dunno why the sound is chugging, that's kinda weird. I think I might have a somewhere. A lot of it was thrown together last-minute with several broken unfinished systems so I wouldn't be surprised if I introduced a bottleneck somewhere
>>
>>170615263
Haven't you seen his posts on recap? Just report it.
>>
>>170630845
Thanks anon.
>>
I have a sneaking suspicion that JamOS dev is rotate.
>>
>>170630848
maybe something survival-ish type thing i don't know.
still learning ue4 out so i'm kind of exploring as i do and learn, we'll see. shits so fun to do so i dont really even care.
>>
>>170630520
>I can draw a knight well on paper
Yeah, right.
That looks like complete shit, so I very much doubt you can draw well at all.
>>
tfw you spend 3 hours refactoring code and everything still works
>>
>>170598978
Also if the chasing guy's graphics bugged out... That's not good. I'm gonna try to make map loads faster though. The main problem is the Gif load algorithm. It's very very slow. I'm gonna take a look at how SDL does it and maybe implement it that way, since it seems to be quite a bit faster.
I definitely have a lot to work on. I'm hoping my DD14 demo will actually be something people enjoy
>>
The only way you pseudo intellectual fags can truly argue that a game is 1D, 2D, whatever is to first find a vector space describing the game state (quotiented by all the rules) and then find its dimension.
>>
>>170631000
which means that your download to view ratio is worse than you thought!
>>
>>170631951
lest's make a 4D game
>>
>>170631913
you do realize drawing on a computer and on a paper are two different skills?
>>
>>170630520
Why not scan the drawn image and trace over it? From there on you could just minimise the design to a point where it fits within the art style of your game.
>>
>>170631919
did you refactor from shit to slightly less shit?
do you have a formal coding education?
are you just another self-taught hack?
>>
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what are some demoday demos you liked but need more work to reach their fullest potential?
what would you do to improve these games?
>>
>>170632207
None of the games are at their full potential
Well, except maybe monolith
That's why they're demos
>>
I'm writing some car physics and I'm having a lot of fun figuring things out as I go. Anyone have any links to articles on the matter or suggestions of your own on how to do it properly?
>>
>>170632130
good idea

I will do this when I get a scanner
>>
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Is it the Godot killer?
>>
>>170632567
more like self-killer
>>
>>170632567
People who use Godot would never consider GameMaker
>>
>>170632567
if they fixed the abortion that is the new sprite editor
>>
>>170614050
>closest round 1 is an hour away anyway

And SDVX being fun doesn't make Chunithm not fun and a game I want to play
>>
>>170629404
Fly as fuck
>>
>>170632064
lol
>>
Why are the Godot devs so gosh-darn doltish?
The only reason why I haven't switched is because Godot's scripting language manages to be even slower than GML but they are focusing on stupid shit like DnD and animation editor instead of making it good at its core first.
>>
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messing around with palettes
>>
>>170631751
why? is he loliphobic?
>>
>>170629404
that color combo of the MC is just BAD
>>
>>170633002
The shadow is way too sharp and dark considering how bright the red is, you would expect the light to bounce everywhere.
>>
>>170633052
>low effort typing style
>making a non-game with C
>rotation joke >>170615263
>>
>>170632064
Yes, I can do both.
Looks like you lack basic aesthetic sensibility.
>>
>>170633002
Lisa the Shameless ripoff
>>
>>170632986
I'd be using Godot as well if its scripting language was in any way usable on anything but a tiny scale without massive performance problems.

I've been considering Godot by creating an entire game within a C++ module but it seems like more effort than what ought to be necessary.

Godot has such massive potential, the retarded devs are the only thing preventing it from dominating.
>>
>>170632154
I have some formal coding education, though not past an undergrad abstract data structures level. It wasn't any super major refactoring either, it was mostly generalizing my movement code and changing how my game objects are defined. Just generally making everything more readable and logical in the way it's laid out.
>>
>>170615373

Will there be porn? There'd better be porn. please
>>
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h-haha time to implement demo day feedback
>>
>>170634028
Nigga I ain't reading that tiny shit.
>>
>>170633587
post your pixel art
>>
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>>170633091
I am not good with colors; it is also why there is like no shading. I plan on attempting better colors when I finish the current MC animation goal in like 2+ months at the rate I'm going.
>>
>>170633367
It can't be rotate because there's no drama
>>
>>170634140
>inb4 he sarcastically posts someone else's art
>>
Trying to figure out how to make a tree that will be traversed from the root using shared_ptr and weak_ptr. A node in my tree looks like this:

vector <shared_ptr<SceneGraphNode>> children;
weak_ptr<SceneGraphNode> parent;

Am I right in saying that this should make objects disappear when their parent is removed, but not when their children are?
>>
>>170634140
No. I don't want you to go on a witch hunt like the source poster.
I'm just saying: You should learn to art.
>>
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Guys is there any mannequin-like animation prefab I could use for a 2D top down?
Just a naked dude with 4 directional movement would be enough.
>>
>>170634671
Nobody here knows how to program in anything but Unity and GM
>>
>>170634671
Essentially. But if you are making a tree, you should just use unique_ptrs to children and not have children point to their parents. What you have now requires the root to be stored in a shared_ptr as well.
>>
>>170634721
How am I suppose to learn to do pixel art better if you won't show me your better pixel art?
>>
>>170634957
You're supposed to learn art in general.
There are millions of tutorials. Get to work.
>>
>>170634671
>>170634903
You could also have unique_ptrs for children and references or raw pointers to parents, but again that requires the root to be on the heap.
>>
>>170634903
My main reason for having a pointer back to the parent is that it's going to be used for hierarchical modelling, so each child needs a way to access the transform of it's parent. Is there a better way to do this?
>>
>>170635248
>>170635017
If you store pointers to parents, you just need to make sure the parents are on the heap. Which they would be, if you stored the nodes, including the root, with unique_ptrs.
>>
>>170635248
>>170635332
You could also be more efficient and simply have a vector of nodes instead of a vector of unique_ptrs to nodes. The root would still need to be in a unique_ptr, of course.

You could also put all nodes in vectors, even the root, where the root's vector has a single element. Then the children can store iterators back to their parents.
>>
the hardest part in art is learning to see
>>
>>170633598
>>170632986
C# support in 3.0
>>
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Testing some facial animation shit, aka learning how shapekeys work.
>>
Monolith dev here. I made a hard decision today. I'm quitting gamedev and discarding Monolith. It was not a decision that could be made easily. By working on Monolith, I have not put forward enough time to spend with my wife. She had a son last night and I was not there for her. I am impotent, so it was a miracle that it happened at all. Thankfully, a family friend Jamal was able to accompany her in the hospital. The game will be scrapped. As for the music, I am releasing it in the public domain for you to use.
>>
>>170636363
racist
>>
>>170636376
>a family friend Jamal was able to accompany her in the hospital

this is how we know it is bait
>>
>tfw really want to make an RTS
I have a feeling that I'll never be able to finish it unless I give it very simple gameplay
>>
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>>170636414
nah
>>
>>170636363
I hope you realize that the big red lips are attributed to blackface.
>>
>>170636696
>there's no way people who may or may not be colored might make a game pertaining to their own culture
>>
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I'm using game maker and I'm facing a small issue

I need two collission checking boxes, one to check between actors, objects, etc, and a bigger one for receiving attacks (bullets, melee, etc)

I figured I could just do a universal collision object spawned by everything that needs to be checked and keep the hurtbox as the basic one but I'm sure there are better ways to approach this, any ideas?
>>
I will make art for my game until a coderbro wants to collab!
>>
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>>170636376
>a family friend Jamal was able to accompany her in the hospital
>>
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>>170636762
I mean, blackface was invented by white people, but whatever.
>>
>>170637083
blackface is a physical attribute of black people, nobody invented it
>>
>>170637181
Oh, so you're one of those people.
>>
>>170637083
>big lips were invented by white people
hmm
>>
>>170637181
You know blackface refers to the makeup used to make white actors look black right
nobody in real life has bright red lips naturally
>>
Anybody know how one could handle a frame perfect parry or dodges in Unity? I don't see any tutorials on it at all, so I'm hard pressed to figure this out for my combat system.
>>
>>170637181
Sorry friend, you're currently on the board /vg/, please return to your containment safe space at >>>/pol/
>>
>Have a woman over
>Show her my gamedev hobby
>"Anon.. video games are for kids why are you making games?"

Why are women like this?
>>
>>170637383
What framerate do you have your game locked at?
>>
>>170637483
Women want real men not kids.
>>
>>170637523
Currently at 60, but I don't know if I can optimize well enough to keep it that way. So 30 FPS if anything.
>>
>>170637410
this

here at /agdg/ we are a diverse community of many different cultures from people all over who only care about one thing

>Make game

arguing about politics is pretty useless
>>
>>170637483
>dating a girl
>she's also a gaming nerd like me
>have a friend who is a girl
>she's also a gaming nerd like me

You just gotta find the right girl, not some normie club hopping whore.
>>
>>170637483
>"What movie did you last see?"
>"Omg, Logan! It was so good!"
>"You know Logan is from X-men which is for kids, right? Why are you watching kid's movies?"
>>
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>>170637665
You know why your girls are "nerds"?
Because they can't cut it with the normie crowds. If those girls suddenly got hot they would drop you and gaming in a heartbeat.
>>
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>>170637483
>"Anon.. video games are for kids why are you making games?"
if you can't even defend yourself from that, you're a fucking idiot dude
>>
>>170637665
where do you meet these gaming women?

>>170637752
I will try this next time I am given such a shit test from a woman
>>
>>170637383
Animation events?
>>
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How many lines of code do you have?
>>
>>170637838
this
>>
>>170637483
>Have been seeing a girl for a while.
>Show her my game, but before that explain her that it's not finished and there's lots of content that needs to be added
>Her reply after showing her how to play was 'That's it?'
>mfw I just explained

Don't show your game to non game devs unless you are a month away from release anons. Feedback from other devs is good enough and will not demotivate you.
>>
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>>170638025
More importantly,
how large is your dependency graph?
>>
>>170638146
yeah it was pretty demotivating I wanted a non game dev and non gamers opinion of it
>>
>>170637483
Play the long burn game.
>Tell her to wait until her first hell spam is born, she will regret her words.
>>
>>170637838
Nope. Looks isn't the only thing that makes someone a normie, there's plenty of normie girls who are ugly as sin.

Also my gaming friend is hot, she's just an introvert and hates being around large groups of people for too long. My GF is less hot but also introvert.
>>
>>170637665
>finally meet a girl into the same hobbies as mine, likes anime and vidya, we spend an hour talking about random things
>she's a shitskin muslim

It's not fair
>>
>>170638351
>hot
suuuure bud
>>
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>>170637483
>Anon.. video games are for kids
so are tits
and if you don't have at least some, you should invest in cats
>>
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>>170637879
>>
>>170634028
nice to see you two at work already gambatte
>>
>>170638541
we got really great feedback! thank's you guy's
>>
>>170638009
Hmm...perhaps this might work.
>>
>>170638390
kek, so this is why /pol/fags are all virgins.
>>
>>170636023
Woah #profound
>>
Anybody here actually play Killer 7?

I'm making a game where you control the player third person style and when you encounter an enemy you switch to FPS scene.

I'm thinking of making it so you cant walk when in FPS mode but is that actually fun?
>>
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juiced up the sword.

the ranged slashes aren't actually weak, but they absolutely felt weak.
>>
>>170637665
>find a qt nerd girl
>she is into games and mangas
>actually too much into mangas
>she starts talking spontaneously about some manga
>she can't fucking stop talking about mangas
I wish i could make it work out but it was the first time i found a person that could only talk about ONE thing.
But what usually happens goes like this
>find a qt nerd girl
>surrounded by a constellation of betas
>used to be the center of attention
>meh
>>
/agdg/ - amateur relationship development general
>>
What do you use to keep track of things to do? At work we use Jira but that's not free for personal use. I'm considering org mode?
>>
>>170638390
My GF is Muslim, you're missing out my dude.
>>
>>170636832
What are you making?
>>
>tfw you abandon a project again
oh well time to start the next one, whatever that is
>>
>>170639474
it's better than a gogem shit posting episode t b h
>>
>>170639526
I use comments at the top of my main file.
Also a TODO.txt file.
>>
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>>170639528
no, she is missing out
>>
>>170639374
But why have the ranged component?
>>
>>170639526
HacknPlan

There's also Trello but I hate the tagging system.
>>
>>170639704
imagine there's a stationary enemy behind the lightning on 00:10.
>>
>>170639526
Google Calendar and normal scheduling.
>>
>>170621775
He's retarded and doesn't understand that there's a difference between a default constructor and a custom constructor and now he's whining about having to make a new constructor, even though he should have in the first place.
>>
>>170639607
googum shitposting is at very least tangentially related to gamedev, this is just r9k lite
the only actually worse thing is soureposting and its variants
>>
>>170639683
Well she doesn't follow the religion strictly. She looks just Muslim enough that her family was threatened regularly after 9/11. But she's just a normal nerdy American.
>>
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>>170638390
GL dying alone.
>>
>>170639998
So she's Arab.
Arab = ethnicity
Muslim = religion
>>
>>170637665
no wonder this place is garbage there are so many normies
>>
>>170640247
I am not a normie I just like to go out and socialize with friends and play sports outside
>>
>>170640336
>I'm not a normie I just like to act exactly like a normie
>>
Hey guys I want to work for video games! Where should I start!
>>
>>170640431
I can't help it mann I feeel like any other person feeels
>>
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>>170630368
legitimate kek. honestly i might just make it have c3po noises just for that.
>>
>>170639129
no one actually responds to a question about video games. Instead they talking about their fucking relationships.
>>
>>170640336
>guise i am not a normie
>i just do everything a normie does but i am not one of them lelelele
normies need to be banned from 4chan tbqh
>>
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>be in a non agdg gamedev discord
>half of the discussion is shitdevs talking about how engines don't flat out make games for them

god forbid you actually have to write some code to make a game
>>
>>170640970
Honestly engines could do a lot better job of allowing the programmer to write good code. It would be a lot easier if you weren't forced to use these APIs and frameworks that are object-oriented for all the wrong reasons and constantly prone to breaking among other things.
>>
GMS is a good concept, but...
I've been looking for a game creation kit that allows for sidescroller, top down, and isometric game creation with turnbased/actionrpg creation at the click of a button.

I'm not the only one calling for this, many others are.. It's 2017, we've been very concise in what we desire since 2003.

Either crap or get off the pot
>>
>>170640970
>>170641119

kek
>>
>>170641067
no i get what you mean by that

these guys are like "why can't i press this button and have an RPG" type shit or "i dragged and dropped and it didn't work"
>>
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>Game engines don't make games for people
>Same game engine don't allow programmers freedom
This is a hell where nobody wins.
>>
>>170641309
>>Same game engine don't allow programmers freedom
??
>>
>>170641309
Except asset creators.

>>170641372
For instance, it's impossible to write code for a Unity game that isn't a method of a component.
>>
>>170641421
What do you mean, that you have to create a otherwise empty object to attach your code to and then utilize the Start method?
>>
>looking forward to game
>play demo
>it's shit
>>
>>170641639
>look forward to some aggydaggy
>read post
>it's shit
>>
>>170641639
>looking forward to dick up the ass
>suck dick
>it's gay
>>
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>>170641185
>>170640970
>>170641173
They are right.
GMS and RPGMaker are trying, but they are still a far cry from what a dream game SDK should be.
You shouldn't be forced to physically write a single line of code at this point, with a thought out graphical interface.
Even enginedevs have no fucking clue what half of their libraries do.
>>
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GAMEMAKER 2 TORRENT FUCKING WHEN


sajkfsjgklsjglkjlkajlkjgklsdjglkajs
>>
>>170641602
What I mean is that when you're programming normally and you want two things to interact (interaction is the most important part of a game, after all), you have options. Does one thing own the other? You can write the code in the owner. If neither owns the other, you can write the code in some scope where both are accessible.

In Unity, if two components need to interact, you need to have at least one SEARCH for the other, which has massive overhead, and then implement the interaction. Not only is this inefficient, but it forces you to put interaction logic in one component or the other, not at a level higher than both.

And when you have logic that has nothing to do with any particular game object or component, you need to shoehorn it into a component of some controller game object anyway.
>>
File: DixieBakeLight.webm (1MB, 709x480px) Image search: [Google]
DixieBakeLight.webm
1MB, 709x480px
Once upon a time, for reasons I no longer remember, I set Mayhem League up to be 100% dynamic lighting.

Going back to static has had a major impact on visuals and framerate.

So yay!
>>
>>170642052
wait what this doesn't look like mayhem league
>>
I wish someone made a tier list of all the DD13 gamss
>>
>>170641927
gamemaker is for casuals i only code in machine code xD
>>
>>170642184
That's because I rebooted Mayhem League into Dixie.

But it still has some vestiges of ML's original setup, like the lighting.
>>
File: 1417606604797.gif (3MB, 280x154px) Image search: [Google]
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>artist uploads a sketch
>300 notes
>dev uploads in depth progress
>5 notes
>>
>>170642052
Somehow this webm reminds me of Prototype. Cool.
>>
>>170641968
Yeah that's kind of shitty,¨.
I accidentally programmed around most of that shit though, all the meat of the game happens in my own code, then the gamecontroller links all the shit it instantiates to events on my own objects.
Besides the gamecontroller and UI elements, none of my Unity gameobjects interact.
>>
>>170642052
It's too dark now but good job.
>>
>>170641751
k e k
e
k
>>
>>170642358
>normies see some picture
>easy to react to

>normies see a wall of text
>...
>>
>>170642381
You can make it work, sure, but it comes at a price of writing more code, having to use less of what the engine provides, building up inefficiencies inherent in the framework (Unity is particularly bad with all its reflection and searching), etc.
>>
>>170639129
ACTUAL rail shooters exist and the vast majority of those don't let you move during an engagement, so it's not exactly a novel concept. Are we talking a total divorce between third person movement and first person encounters, like a JRPG style cutaway battle, or would the position of the player in the third person navigation affect the nature of the FPS encounters, a la Quest 64?
>>
>>170642517
>normies have to think
>...
>>
>>170642358
>mc is male
>5 notes
>mc is female
>300 notes
>>
>>170642652
JRPG style.
>>
>>170638025
About 80,000
>>
Any girl (female) devs in agdg?
>>
I have no idea what Im doing but I like it
>>
>>170643872
yes, me and a few of my female friends like to post here but we don't mention we are female otherwise guys just lose control of the thread etc

this is why you don't see many of us females say we are females
>>
>>170644046
That looks pretty good, custom shader? How did you make it?
>>
>>170642952
>someone follows you
>be kind and follow back
>30000 posts and reblogs per second
>unfollow

Fucking bots and mobile game developers
>>
>>170644046
Cool
>>
>>170644218
t. guy
>>
Whats the name of the website where japs post their anime models? I forgot.
>>
>>170644268
Yeah it's a custom shader, took me 5 hour to make it, had to use a bunch of extremely complex formulas and shit

It's just a bunch of black squares with sharp glowing edges, took me 5 min to make it I'm just talented like that
>>
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idea guy here

demo day jam

you drop your garbage project and make something better in two months
>>
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>>170644942
A hack that achieves the same effect in a fraction of the time is a good hack.
>>
>>170644772
4chan.org/3
>>
post /agdg/ humor
>>
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>>170645532
>>
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>>170645532
>singletons
>>
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>>170645532
>>
>>170645610
this pictures sums up most of the people here
>>
>>170645532
A nodev, and idea guy, and a shitposter walk into a bar. He asks for a beer.
>>
I Want to learn a game dev library but I have no idea which one..
I only have a few requirements :

>Totally free (as in costs no money never) and games can be released under MIT license.
>Decent amount of tutorials and opensource examples
>Language isn't Java
>Decently easily ports to most Unix platforms.
>Linux compatible dev environement

I'm currently trying out Panda3d but it feels ehh
>>
I wanna work for video games!
>>
>>170645532
http://agdgmemes.tumblr.com/
>>
>>170645858
GLFW + OpenGL + OpenAL
>>
>>170645858
Godot.
>>
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>>170645532
>>
>>170645849
A nodev, an idea guy and a shitposter walks into a bar.
>>
>>170646448
I lost it at the tapping on the cat
>>
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>promise to review all agdg demos and act like I'm a a part of the community and I'm not here for drive-by feedback
>don't even download a single one
>>
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>tfw 5 stars on itch.io
>>
>>170646775
me too animeposter
>>
>>170646865
>>170646865
>>
>>170646775
You always get 5 stars.

Then you'll get a random 1 star review with no feedback
>>
>>170642052
make that toon shader much more subtle
heavy toon shader makes game look like cheap garbage
>>
>>170645282
Thank you Anon
Thread posts: 759
Thread images: 156


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