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/agdg/ - Amateur Game Development General

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Thread replies: 808
Thread images: 176

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Demo_lition dooming!


> Previous Thread
>>170405538

> DEMO DAY 13
itch.io/jam/agdg-demo-day-13

> Play Demo Day 12 games
itch.io/jam/agdg-demo-day-12/entries

> Play Comfy Jam games
itch.io/jam/agdg-comfy-jam

> Helpful links
Website: tools.aggydaggy.com
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

> Previous Demo Days
pastebin.com/i0W2tVRS (embed)

> Previous Jams
pastebin.com/wUh6itNN (embed)

> Engines
tools.aggydaggy.com/engines

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> How into .webm
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter
>>
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Stop playing video games
>>
>>170466542
L O L N O
When I did a KS it didn't even appear in the copy/pasta at the beginning of the thread because that was considered "shilling"
>>
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https://itch.io/jam/agdg-demo-day-13/rate/125834

Whimp the Bold Demo:

No enemies in this one, just a few short levels to test out the feel of movement and navigating in the world. Leave feedback, I'd love to know how it feels and what key mappings you like!
>>
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HAPPY DEMODAY EVERY1
>>
>can literally not program shit
>>
>>170467018
bro it needs enemies please update with enemies
>>
I fucked up the creation of the new thread, thank you for creating this one too anon.
>>
>>170466751
>not using DD13 fanart pic
gay OP edition
>>
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>>170466751
Uploading Metanoia:TS' DD13 build now. Please check it out if you like interactive fiction games or visual novels.

Still has a lot of jank in it - I haven't gone back and polished a lot of things that should be polished - but I'm curious to know what y'all think of it anyway.
>>
>>170467250
Sorry :( Please play anyway, feedback for movement and controls is important (note that controls are remappable)

Maybe after demo day ends I'll upload a new one, but this week is insanely busy for me, I'm lucky to have had any demo at all
>>
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Last time I visited here, Frauki was still a redhead and Pugdev was making a lemmings clone with demons and shit.
Give me something to play, my negros.
>>
>>170467507
the z control on keyboard doesn't work I cannot absorb anything
>>
>>170467616
I don't know about Frauki being a redhead, but Pugdev is still on that game.
>>
>rush out some fun features for dd13
>now I don't know if I should keep making more fun features or refactor the shit rushed code
>>
>>170467904
Fix your shit.
>>
>>170467773
I've remembered name of that game by chance and had a look at its page and the MC has black hair now.
Did you guys bully him into changing it?
>>
How do you reply to a comment you get on your demo? All I see is to leave a comment myself but not a direct reply.. or is that the only way?
>>
>>170467979
No, there is not. Hope the guy will check back on your page to see your reply.
>>
>>170467729
Yeah, I stupidly wrote absorb even though there are no enemies. I just put up a new version that tells you that absorbing without enemies is just a dash
>>
>>170468128
I will leave you a proper full review with full critique once you add enemies and a first boss for the demo because it is not going to be useful feedback at all
>>
>>170467950
Are you confusing Gwyn (from Memedora) with Frauki? I don't remember Frauki ever having red hair ever.
>>
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Please guys, give me some criticism or feedback on this 3D model, human proportions in particular.Like are the hands/feet to small? The head too big? Anything is appreciated. https://sketchfab.com/models/573197d76d304648bf57f98792921d6e
>>
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Whimp, Rampage, Guncat, Xen, Unnamed Platformer, welcome to the party.

Sorry if destroyed the innocence and integrity of your characters.

It's getting pretty crowded, so I think I'm going to start adding characters by request, as I've done all the games I recognize as posting on AGDG. I'll add more characters tomorrow, as the deadline got extended there's no rush on this.

UNRELATED - for those who played Hemoglobin Project, how did the atmosphere of the game feel? I know there's alot of issues with UI and gameplay that have come up - but in terms of atmosphere, how'd I do?

Any rooms/events that spooked you?
>>
>>170468337
Guess I'll see you at DD14 then, can't wait to hear it. Does movement feel good?
>>
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MoGiSho
Game: https://writ.itch.io/mogisho-01
Video footage: https://youtu.be/554vgjn75hw
- I kinda lost track of the story, even if I've read everything. It's also not clear who I am, the player supposed to be, if I have the option to chose a character to play with after the talks. Wouldn't it be better if I'm only able to talk with these people after I've decided who I want to be? Or maybe I've missed something.
- Amazing art.
- Likable characters.
- Good music choices, even though songs with lyrics might not be the best while there's text to read.
- I guess the difficulty is fine, I'm just bad at these kinds of games. You've also reminded me why I couldn't get into Touhou: the hitbox is a mystery to me.
- Overall: very enjoyable, I like how seriously you take this. The game is very polished in every aspect, shows clearly that you craft it with care, patience and discipline. You can be proud of yourself.

Pic is an unfinished fan art for your game. I don't know where the artist is or if he/she will ever finish it.

Sorry, these takes long to render on this rig, not to mention the upload time. I don't think I'll cover all the games like I did on Comfy Jam, but I'll do a few.
>>
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>>170468446
>tfw no one recognizes your game anymore
I guess I should post more often outside of discord?
>>
>>170468454
movement is good for that type of kirby game I liked the space jump floating mechanic
>>
>>170468446
desu i play a lot of games like that so nothing genuinely got to me. i didn't think it was bad, but i'd seen all those same tricks before.
>>
>>170468605
Oh, sorry man. I guess I haven't refreshed the jam page in awhile, I didn't see your game. I'll get you squeezed in :)
>>
>>170468117
Thank you, anon. I went ahead and added a @commenter'sname before my reply and hopefully they see it!
>>
>>170468440
Ass is a bit too high, ankles a bit too thick, and front armpit/shoulder too large, IMO.
>>
>>170468446
First fanart I've seen for Whimp, you've made me really happy anon

>>170468607
Glad to hear it, thanks for the feedback
>>
>>170468446
Even if I'm not submitting anything, guys like you keep me motivated. Thanks for that!
>>
>>170468446
Do you have some tumblr? Even though I don't have much followers, I would like to do some shilling for you, after you finish group art, because of your awesome work.
>>
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squad shit
>>
>>170468440
Arms a bit big, ankles too large, head too small too.
Just slightly, but still.
Other than the proportions, the modeling seems good.
>>
>>170468850
Really? For how long you've been posting your game, that's surprising!

>>170468857
Motivation is free of charge always

>>170468869
Oh, sure. I don't know if I'd call my "art" "awesome", but here you go
jasozz.tumblr.com
>>
how do you guys draw on microsoft paint or on computer programs?

I am having a hard time drawing well on computer but I can draw decently on paper like 6/10 on paper and on pc like 3/10
>>
>>170469086
Now that I think about it I think I got an ohayou a while ago, but it's rare enough that you put a big stupid grin on my face. Keep up the motivation anon, folks like you keep demo days going strong
>>
>>170469140
Lots of practice, zooming and lots of ctrl+z
>>
>>170469302
did you learn it by just doing it a lot or did you watch tutorials on how to do it?
>>
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you think this is a motherfucking joke?
>>
>>170469439
>Doesn't spell out AGDG logo
C'mon
Looks good though
>>
>>170468605
>I guess I should post more often outside of discord?
well duh
>>
>>170468505
Thank you for playing it, anon! It really means a lot!

To see your hitbox and move slower (making it easier to dodge stuff) hold the focus button (shift by default on keyboard). I also included a Lost Coin Purse in the shrine offering area which will give you enough spirit coins to max out your moth dust(bombs), your lives, continues and give you max burst at the start of the stage if you ever wanted to try it again!

Thank you again for doing this! I consider it a milestone to have a video!
>>
>>170469439
do it properly with a swastika
>>
anyone here using unreal engine and keep losing structure data?

i have these random potions and weed herbs in the world and they sometimes lose the mesh and all data i inputted in the structure slots...
what might be causing this shit?

fucking annoying
>>
>>170468751
Yeah ass is definitely too high, gonna lower that. The ankles I think are too big because the feet are too small, so maybe it's relative. The shoulder area also looks a bit large but I'm unsure how to fix that. Maybe it will look better once I get the arm proportions right.

>>170468892
About the arms, could it be because the elbow is too far up maybe? They look about as long as it's on the vitruvian man which I have partially used for reference. And yeah the head should definitely be scaled up now that you mention it. Do you think the neck would be appropriate for that?

Thanks for the feedback because seriously I'm anatomically illiterate. Maybe with help like this I can make something not looking like a martian.
>>
>>170470095
>tfw I can't even get UE4 to install properly on my windows pc
>>
>>170469379
I've seen a few tutorials, and watched a few videos of people painting stuff. I'm not very good by the way
>>
>>170470245
wat are you doing anon? you got all those windows updates?
ue works fine in my w7 though its very resource hungry, needs a fucking supercomputer to delete folders.
>>
Theonian here,

CTESiphon already feels ridiculously good.
Jealous as fuck.

Do wish there was bunnyjumping and rocketjumping, though.
>>
>>170470095
Maybe you'd have more luck with a data table if you want a big list
>>
>>170470705
>Theonian here
Why do you do that
>>
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Demo day devs.
Do you prefer a livestream review of your games, so that you may interact with it, or just a video for each game?
>>
>>170470862
Just because I'm also working on a sci-fi FPS.
>>
>>170470906
as long as its archived either is cool.
>>
>>170470906
video because I can't deal with stressful information in a single watch

I need at least half a dozen watches to get through it
>>
>>170470906
I'll take either but my preference would be a video at the moment.

When the game's more complete I'd prefer a livestream just because more feedback/interaction's better than less if you've got a viewerbase.
>>
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Can't run Ctesiphon exe
>>
>>170471034
>>170471068
noted, thanks

>>170471082
I have no viewerbase at all, I'm not a youtuber or a streamer.
I just got my most valuable feedback after watching people play my game, so ]I'm just trying to return the favor
>>
Does a shmup have to be either mouse or keyboard controlled? Can it be both? Like leaving the option to the player to decide? What would be the game pad equivalent? Mouse-LeftStick, Keyboard-DPad?
>>
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I'm strongly considering rewriting the whole thing structure wise. The current system does not scale well number of objects wise, nor can it support sequence animations. It's either that, limiting the numbers and having all animations happen instantly or piling on spaghetti solutions.

At over 20k loc this might take a while to get back even to the same state.
>>
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>>170471546
You can do it.
>>
>>170468446
helll fucking yeah, first Rampage fanart
Thanks my amigo
>>
>>170471159
The .jar works
>>
Is my game any good?
>>
>>170472009
Which one is your game?
>>
>>170472009
Yes.
>>
>>170472009
looks great
>>
>>170471491
I think part of the problem with wanting a shmup to be both mouse and keyboard is that the mouse has to be completely reactive to where your pointer is or else it feels really sluggish and laggy. Typically a shmup has movement speed caps which are part of the overall design. A faster moving ship has to be paired with stages that compliment it. Considering how fast you can move the mouse you either need to make keyboard movement extremely insane to match it (or else you give mouse players and advantage) or you need to bring the mouse speed down to match the keyboard (which, again, makes it feel sluggish and unresponsive)
>>
>>170472086
It is a mystery.
>>
>>170472009
YES
>>
>>170472192
Then so is its goodness.
>>
wip
>>
>>170472275
I am watching intently
>>
>>170472157
whicha working on gogem?

haven't seen a game from you in a while now
>>
>>170472187
Side note, just because you design for one doesn't mean you can't support the other
Jamestown is a good example, it's tailored towards gamepad input but does fine with digital and slightly less fine with mouse
>>
>>170470189
i think the ankles should be slightly thinner with respect to the shin, from the front. Sideview they look fine. And yeah now that you mention it the elbow is too far up. Also I took a second look and I think your abs should come farther down, pectorals too maybe.
>>
>>170466751
I want to program, I want to learn, I want to make a game, but my brain cant fucking understand shit. I look at books and subconsciously skip through them and dont understand shit. I look at walls of code and cant understand what is even happening. I tried to learn C++,C, C#, Lua and fucking Python, and the only ones I actually learned to use were the last two. What do I do? I really want to become a game dev
>>
>>170473615
Learn by doing, not by reading. Download Unity, find their starter tutorial and follow along step-by-step. Most of their videos are pretty damn good.
>>
>>170473615
Be the idea guy.
>>
>>170472540
This makes sense, thanks for helping!
>>
>>170472275
>heavenly tits
Yes, /agdg/ was starving for some mature characters for so long. Thank you! For both the dev and your interpretation!
>>
>>170473615
What that anon said >>170473690

If you want to make it even easier - just take game maker and do things while watching tutorials (like Shaun Spalding videos or whatever his name is). It will be piece of cake. Trust me. I was learning like that without any coding knowledge. It won't make you pro programmer, but it's good to start.
>>
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time for a food break, then to make some graphics.
>>
>>170474340
Nice BotW clone.
>>
>that weeklong indecisiveness for what to do next
>>
So I've played quite a bit of Monolith, and is it just me or is the laser utter shit. I honestly feel like I do better with the default weapon. And the sword absolutely destroys certain bosses that gave me a hard time otherwise, like that one eyeball boss (I can't remember what its called).

Overall the game is really fun though, the weapon bonuses make the game so much fun just to replay and see what weapons you get, especially when you get one of the weapons with 4 bonuses. And the music and overall feel of the game is really nice. I honestly can't wait until this game is finished
>>
>>170472534
game ive been working on is For Which It Stands (president simulator) today im working on yesdev[10] though.
>>
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>>170468446
>It's getting pretty crowded, so I think I'm going to start adding characters by request
Is it lame to request stuff from my own game, or from a game that doesn't yet have any visually recognizable characters?
>>
>Good knowledge of C++
>Good knowledge of 3D
>No game ideas.
>>
>>170474995
what's yesdev[10] about?
>>
>>170474830
did you get continous laser? second dev nerfed its damage output a lot, feels weak to me too.
>>
>>170475423
""""""marketing""""""
>>
>>170475297
I hope not. Metanoia's demo is like 70% text right now in terms of time spent playing.
>>
>>170475297
Nope, not lame at all
>>
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new camera and added a "dodge" mechanic were the character jumps in a directions
>>
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Mi dos centavos on Ctesiphon.
Fucking Motoko Kusanagi shit, m8, I've felt like a cyborg ninja running around stabbing fools in the face with that dagger middle finger.
Everything about controls feels good, really good. running feels great. Running and jumping feels fucking awesome. Running, gunning and jumping through windows feels like orgasm.
If anything, I would only increase the fire rate on the SMG because it's feels sleepy right now.
Once you do that you can probably afford to throw in more enemies.
Please dude keep working on this.
>>
>>170470705
you can bunnyhop with sprint
>>
>>170470705
>Theonian here,
This better be a false flag
>>
>>170475635
Where were you when Pill Hitler was gunned down in cold blood?
>>
>>170476307
>Pill Hitler
Placehitler
>>
image_xscale = (image_xscale*pdir) - (0.005*pdir);

whats the problem with this?
>>
>>170476558
the magic number
>>
>>170476558
>(0.005*pdir)
that's fucking tiny. 1 is one pixel
>>
>>170476558
>pdir
??

>0.005
??
>>
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>>170476558
According to captcha the problem is you.
>>
>>170470689
I tried that and all the solutions that say to get it to work installing updating everything etc

won't work on my windows pc I don't know
>>
>>170476681
so what you're saying is image_xscale in brackets isn't the images xscale, then?
>>
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To the anon who pointed out the crash when going through doors, I found and patched that bug out. Also made it so the game doesn't crash if you Alt+Enter to switch to windowed mode. It's no replacement for proper Display options, but this should help anyone who doesn't want to run in fullscreen.

New version at https://jasozz.itch.io/hemoglobin-project-dd13-demo

The inventory bug remains elusive though, unfortunately.
>>
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Made a pong thing, trying to figure out how to make a smart pong ai or hope nobody notices once the magik system exists.
>>
>>170476917
>The inventory bug remains elusive though, unfortunately.
I have it almost figured out, I think. I've got to it at least 3 times. But I can't replicate it always.
>>
>>170476823
>>170476558
What exactly are you trying to do? If you want your sprite getting smaller every frame then something like image_xscale -= 0.005 should work.
>>
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>>170477012
>he's still searching for the bug
I'm not even the dev.
>>
>>170468878
Good thing there isn't a wall behind them.

Maybe you can use a vertex shader that will use a uniform z for position?
>>
>>170477012
I actually love these demo days /agdg/ is actually good for once first time I actually seen /agdg/ be good for whole day today

I am only going to come on demo days and participate in demo jams
>>
>>170477090
i'm being pretty lazy and trying to get away with flipping my sprite.

if its facing left, the pdir is -1. its 1 if its facing right.

the image_xscale should be 1.2 at the start of this script ( which will run every frame until i tell it to stop )

so what i'm imagining it looks like would be

image_xscale = (whatever the current xscale is*-1) - (0.005*-1)
>>
>>170477012
No shit? Well I'd love to know what you figure out. I've tried every combination of item rotations, equipping items before picking up other items, using key items before picking up other items, button mashing etc. and I can't replicate it myself. I've only ever had -other- people experience it, so I have no idea what it could be
>>
Ctesiphon dev here, thanks to everyone who played it!

>>170470705
Don't get too jelly, my game doesn't have your art! Also you can rocketjump, it just works better with the shotgun's secondary as that has more push force. You don't get much higher, but it is high enough to fall out of the map if you time it right!

>>170471159
Yeah I fucked that up, I need to set up a VM to see what the bare minimum Java features are actually needed to run I seriously fucking hate Java, for this and other reasons, it's only good for prototyping and game jams, and I don't even want to use it for that anymore

>>170475885
Oh I will, I'm on this ride to the end now. I'm not going to buff the SMG as it's meant to be the starting pistol analogue, instead I'm going to put in a minigun to supersede its role.
>>
>>170477193
>I am only going to come on demo days and participate in demo jams
literally a whodev
>>
>>170477302
oh, also the sprite is meant to shrink. it works fine going right but things go bad when i try to turn left.
>>
>>170477138
I'm not even the guy that reported it, I just accidentally found it too, and decided to try to redo my steps. Also I really like the game.

>>170477193
Nah, man. /agdg/ is always half helpful and half shit, it's just easy to be helpful when there's a demo to try.

>>170477307
Is there any external influence (i.e. from the game screen) on the inventory? It seems that's the only variable that I haven't taken into consideration yet, and would explain the bizarre behavior
>>
>>170470705
you have good 3d model skills what are you to be jealous about?

just put them to use and liek make a small 3d game
>>
>>170477547
There -shouldn't- be. While the inventory is open, all other objects in game are deactivated.
>>
>>170477676
>deactivated
I understand this, but what about variables you pass to the inventory screen, if any?
>>
>>170477568
>what are you to be jealous about?
the gaem part
>>
>>170477770
Nope, the entire inventory is controlled from within one instance, using it's own local variables and the game's global variables. The global variables can be altered by other objects (e.g. when you unlock a door) but not while the inventory is open.
>>
>>170478080
What would some of those global variables be, for example? Sorry if I'm being too nosy.
>>
>>170478080
Not that anon and please do not get mad at me when I suggest this but whenever this sort of thing happens to me it is because I have code bleeding into other code (not having a break or exit where there should be one). I know it sounds really basic but it trips me up still sometimes and maybe it could help. Goodluck to you!
>>
>>170468446
Rewound dev here, thanks for playing and the art! I'm probably going to add a 1 second minimum turn time so that turns don't get too short.

Just got back home so I'll start playing demos.
>>
I'm so proud of all of you who made it. I couldn't due to university assignments. It's sad to know that I won't recieve fanart this time, but It gives me a clear goal - to become recognisable before DD14. I'll play some of your games tomorrow. Goodnight, AGDG. On days like these you are a really cool community.
>>
>>170478183
Oh you're fine. Alot, to be honest. The inventory is stored in slots in a global array, that stores the item id, it's x/y in the grid, its quantity, etc., then there's the "check grid", which is a ds_grid (essentially a spreadsheet), that the game can use to simulate the game's inventory without creating physical objects to shift around.

Then there's a global variable that remembers what the player's equipped weapon is, and that's about it that would be interacting during the inventory screen
>>
does anyone else feel like making a game after playing some of the cool demos?
>>
It's happening I'm starting with gameplay related stuff, first task is walking around should feel good. (Also handling stairs and automatic climbing of small walls) Animations will come later there is only my IK system doing IK things that happen automatically.
I hope i can keep myself from writing shaders for a few days because everything is looking so fucking ugly right now.
>>
>>170468446
Also, fuck yeah Ctesiphon fan art! I was so disappointed I missed out on the group shot from DD9, keep it up man!
>>
>>170478309
I'm not gonna get mad at people for trying to help me fix this code haha, that's the whole reason I come to this board, is to talk dev with people. I've pored over the code, and I can't specifically find anywhere where that code might be, but the entirety of the inventory code from taking/discarding/sorting items to drawing the inventory is nearly 500 lines of code, so I have no idea where to look without knowing where exactly the problem occurs.

Which is why it's so frustrating that I can't reproduce the glitch myself!

>>170478330
You're welcome! Sweet game you've got there. And yeah, a "time cap" could even be a stat for your character that can be buffed. Like, an amulet or ring that raises your time cap by a second, giving you some more fight when you're dying. Or a buff that makes it so you get your full-time back for one turn when your health falls below 20%
>>
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>>170478080
>global variables
>>
Am I just terrible at programming or is GameMaker retardedly slow? I feel like I shouldn't be needing to optimize so much and so early on development.
>>
>>170479093
>retardedly slow?
not really, what are you doing?
>>
>>170479093
You've probably fucked something up. GM isn't a masterpiece but it's not usually slow
>>
>>170479093
GM is far from perfect but the problem in this equation is almost certainly you.
>>
>>170479165
Pathfinding and searching big grids.
>>
>>170479269
I'm not aware of anything inherent to gm making it slow for that. I might be wrong though.
>>
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>>170479269
>complaining about having to optimise pathfinding
consider me baited, good job
>>
>>170479269
>Pathfinding and searching big grids
well
>>
>>170476139
Oh, I didn't realize there was a sprint function.
Will try again later!

>>170476272
It won't happen again, Sir

>>170477568
I have spent years making graphics, but I've never been able to put it together in an actual game like that. Without gameplay, my graphics are worthless.

>>170477318
>Don't get too jelly, my game doesn't have your art!
Hey, thanks, but I think your game looks and feels very cohesive. I enjoyed the atmosphere, and the clean geometry was nice to travel and easy to read.
>>
>>170479269
These kind of algorithms are usually spread over multiple frames. They're not cheap in any engine.
>>
>>170477318
>>170479658
Oh, and
>Also you can rocketjump, it just works better with the shotgun's secondary as that has more push force.
sounds cool! I didn't think to try the shotgun for jumping.
>>
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were's a good place like cgpeers with a bunch of music tutorial torrents?

cgpeers does not have anything to do with music
>>
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>>170468505
>if he/she will ever finish it
Lazyness caught up to me so I will stop here
>>
>that one demo that is clearly sjw
>>
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>>170480561
>>
My english is not good enough to give a feedback as I would enjoy, but I enjoy all demos I played.
Good work!!
>>
>>170480612
Is it City Night because it features colored folk?
>>
>>170480561
>>170480737

This is magnificent! Thank you so much for making this for me!
>>
Where's the DD13 Let's Play
>>
so what demos are actually worth playing?

I don't have time for all 30
>>
>>170480986
Try using that meat between your ears for once.
>>
>>170480986
>so what demos are actually worth playing?
all of them
>I don't have time for all 30
tough shit
>>
>>170481050
my tongue? i dont understand?
>>
>>170480964
Thanks for making a cool game
>>
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to everyone who tried my demo so far, thanks for playing!
>>170447436
thanks! lack of diagonal shooting for most weapons is intentional.
>>170468446
very nice, thanks a lot! it is appreciated
>>170472275
noice
>>170455261
would love to see this too if you want to take a stab at that
>>
>>170481050
so none of them?

that's harsh
>>
Talk about your DD13 Video Shame
>>
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>>
>>170481661
I can't tell if that is a boy or a girl.
>>
>>170481661
is this a boy or girl

i can tell
>>
>>170481792
>>170481831
I actually posted this for you to help me find out
>>
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>>170481661
I WANT TO BE THE WIZARD
>>
>>170481248
I am just glad some found enjoyment in it honestly! Sometimes you start questioning yourself, but then hopefully you fight back and keep walking forward.

>>170472275
Excited for this as well!

Looks like I am pulling an all nighter to address any issues before diving back in. The fire is rekindled for sure!
>>
>>170481831
then tell us
>>
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Here goes nothing.

NipNip demo is here https://cilerba.itch.io/nipnip-dd13

It's only 1 level and a limited overworld area. I'm just looking for feedback on how the game feels so I can polish that up before moving onto designing levels and new maps. Now time to play all these demos.
>>
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>>170481947
i missed the letter T

but judging by the feminine hands could be a girl

but the lack of ear rings im guessing it is a boy
>>
>>170194852
I know this is from two threads ago but HOLY SHIT, SOMEONE USED MY JAM IDEA!!!!

Ehhhh sort of, I wanted gameplay Jam to be about focusing on the core game play of the games, forgetting about graphics and music.

It would be a jam with mainly capsule colliders or moving boxes.

Or building on actual gameplay.
>>
>>170481792
>>170481831
>>170482181
I don't see any stubble and those look like yoga pants
>>
>>170468446
Please stick around until the next demo day when my game is ready. Pleeeease
>>
>>170482181
I thought it was a girl from the hands too but then I saw the nape. Do girls have napes that hairy?
>>
>>170482415
It's an ugly ethnic woman.

I have a degree in masturbating to feminine men.
>>
Right, one of those ethnics. I've heard about them.
>>
>>170482070
good job mate
>>
>>170482515
Thanks to the magic of feminism you will steadily discover the answer to this and similar questions in the coming decades.
>>
>>170482523
>tfw no jewish gf
>>
>>170482579
Spend enough time on public transit and you're bound to bump into one, unfortunately.

>>170482629
It's a good feeling.
>>
>>170482523
>>170482579
What sort of ethnicity we talking here?
>>
>>170482761
mutt
>>
>>170482761
some type of latin or med

most likely an north/south american or canadian
>>
>>170482761
Gosh, anon, I don't know the details. I just know there's regular people and then there's the ethnics.
Maybe you should consult >>>/pol/ on this kind of question. They seem to be the experts.
>>
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>>170483102
pic related is you
>>
is there actually something to the tired joke about programming while drunk? I have a pint of Smirnoff and I'm debating when to drink it
>>
>>170483102
No need to be nervous, mudblood.
>>
Ethnic women? I don't think they exist.
>>
>>170483243
>drunk
only pain
>buzzed, and not alone
magic
>>
>>170483243
Sure dude get smashed and see how great your code comes out. No need for version control, you'll be pumping pure quality out of those magical drunken digits.
>>
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why are all the programmers mtf trannies?

why is this
>>
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>>170477318
Played a lot more now.
Sprinting and shotgun boosting makes the game pretty much perfect mechanics-wise!

I also love that you have edges push the player away slightly.
Not only does it make it possible to slide down an edge (which I guess was the intention), but it makes for some pretty cool surfing like glitches!

At the intersections and corners it does lead to some bad bugs, though.
At pic related, for example, you can move into this intersection of edges while crouching and "dive" into the bridge. If you wait, you'll snap back to the topside (and sometimes take damage), but if you jump, you can boost out of there. It's pretty fun!
>>
>>170483243
enjoy having to fix your terrible drunk code tomorrow
>>
>>170483378
Code monkeys are mentally unstable, so there's a lot of overlap with trainsexuals.
>>
>>170483378
Because they don't get enough attention being a code monkey so they do other stuff.
That and they're all closet homosexuals.
>>
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>tfw no one is going to play your game
>>
>>170483991
Post your demo and I'll play it.
>>
>>170483991
What's your game, faggot, I'll play it right now
>>
>>170482515
my mom had a tiny moustache, so I guess so.
>>
ghost knight dev, could you export a 32 bit version of the game?
>>
>>170484103
>>170484129
i don't have a demo

i meant when it's released for real
>>
>>170484264
Faggot.
>>
>>170483378
Didn't you know? Crossdressing gives you code superpowers. It's like a glitch in the real world code. The problem is that abusing the crossdessing creates a schism in your psyche, leading to realization on how girls have it better, and how being a girl would be so nice, and how dresses are cute, and how being called cute is literally the best feeling in the world, and how penis is delicious, and how men are oh so hunky....
>>
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>Initial goal was to hit DD12
>Will only barely get done for DD14
Perfectionism is a blessing and a curse.
>>
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Made a chandelier. A couple more assets and I'm gonna concentrate on programming again. Trailer and greenlight soon hopefully.
>>
>>170483383
I really don't like how getting stuck can cause damage, I really want to fix that, but I'm hesitant if it's going to get rid of physics glitches that are actually fun.

A lot of this is caused by me using Bullet for collision checks rather than coming up with my own intersection tests, so I don't have complete control over it. If Bullet's going to allow for some hilarious glitching, then I'm not worried about leaving it in.
>>
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(Sorry if ur character isn't good. I'm still learning). So, I played these 3 games so far: UMBRELLA WARRIORS, MoGiSho n Yokrytte. Loved them all! (I'm sooo bad at giving useful feedbacks and my english sucks but...)

UW: I finished your demo so many times :) beautiful and that parry system is noice! Harder than Contra.
Yokrytte: Perfect sounds n animations!
MoGiSho: I'm bad with danmaku games (I couldn't defeat the first boss). Great art and sound effects.

Hope u guys get some good tech/pro feedbacks!
>>
>>170484516
nice anor londo clone
>>
>>170484430
Have you ever released something?
>>
>>170484552
I can imagine it being really fun and exploitable in multiplayer (you ARE making it multiplayer, right?).
I'd definitely vote for keeping it
>>
>>170484625
Do you often fall asleep at your keyboard? It doesn't seem like you have much energy to spare, anon, with how little effort went into that post.
>>
>>170484706
Yes, and it was in dd9 and 10.
>>
>>170484834
little effort, big reply
many such cases!
>>
>>170484881
Was it perfect when you did those?
>>
>>170484834
He got a reply.
>>
>>170484947
No, but it had a lot of content; the first demo was almost half the game.
>>
>not using neural networks to create graphics for your game
Who needs artists nowadays?
>>
So what's the consensus on Gamemaker Studio 2 so far? Any serious issues with it that's been documented? I'm still on the fence about dropping $60 for it, especially while it's still in beta (Though I don't know if I'll still get that $40 discount once it's released), but I've already become too accustomed to some of its new features.

Pic unrelated.
>>
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>>170484834
>someone else reacts to someone shitposting at your progress
>tfw now people will think I'm the one taking the bait and start to bullying me for it
>>
>>170484598
>MoGiSho
Thank you for giving it a chance!

If you ever wanted to give it another try later you could use the Lost Coin Purse in the shrine>offering section to get 500k spirit coins and max out your moth (moth dust, lives, credits). I am hoping to create an experience that can ease you into the genre from normal and below so that just means I should go back and tweak some stuff.
(tips: It helps to use your Special (tap and hold shoot) to fire red shots. These build your burst faster but they only last a few seconds so you will need to refresh the tap>hold action. Also if you weren't before, be sure to hold the focus button if you need to slow your movement for dodging and to see your hit box)

Thank you very much for the fan art! This kind of stuff always makes life more enjoyable! Take care, anon!
>>
>>170484712
I was actually avoiding multiplayer, at least for the first release, because I've been completely avoiding any type of network stuff.

However, if people are happy with manually run listen/dedicated servers with no guarantee of a master server and no matchmaking, and limited to a relatively small playercount (like, maybe 12 total) then I might put it in.

I did also like the idea of local splitscreen, that would be even easier.
>>
>>170485270
nobody thought that but you're a faggot for having a cenk reaction image
>>
>>170476917
>no linux support

:(
>>
thoughts so far:

Monolith: finally played it after seeing it in countless threads. very nice and well polished! exciting right from the start unlike BoI, i like the flashiness but sometimes it gets too flashy to see what's going on.

Tiny Siege: beat the level, good base for a tower defense game. i'm assuming enemy art is placeholder? also, when i upgraded my sniper enough it basically killed everything singlehandedly.

Hemoglobin: christ, you have that atmosphere nailed. i was actually a bit scared when the first zombie appeared. didn't get much farther than that because i died and got sent back to the title screen, but i'm assuming you use the axe to enter the emergency room?

MoGiSho: i don't really play bullet hells, but this was quite fun. art was good if a bit unpolished. movement seemed a bit sluggish though, and i couldn't move diagonally sometimes.

Whimp: reminds me of Kirby in a good way, animations are super smooth. not much to say since it's just a movement demo though.
>>
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>>170485048
yeah, the future is here already
>>
>tfw everyone is reviewing only the top 6 games while ignoring the rest
>tfw zero feedback
>>
>>170485582
I was gonna play them all after the submissions are over, but you got to my heart, lil faggot.
What's your game?
>>
>>170485582
no feedback is still feedback
>>
People actually have shit to do Mon-Fri. Stop complaining about lacking feedback until the weekend's here.
>>
>>170485469
>axe, emergency room

Yes. Also to chop up enemies
>>
>>170485582
Which one's yours?

Last time I asked the above question I didn't get a reply and so that dude's game went without feedback.
>>
>>170485270
>mirror effect does nothing but make him look a little like a pikachu
impressive
>>
>>170485653
not telling!
>>
>>170485725
>no game
every single time
>>
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>>170485658
Ice fucking cold.
>>
>>170485243
You missed out, it's $100 now.
>>
>>170485469
>MoGiSho
If you do not mind me asking, do you think you could tell me what the file name you played was? I reuploaded a somewhat fixed keyboard version (has v_2 at the end of the file name) to address some movement issues and I am doing my best to upload a v_3 a bit later to further improve keyboard movement and to re-add the ability to select dpad for controller.

Thank you for giving my project a chance! I have a ways to go still!
>>
>>170485920
No, it's still up. I'm talking about the upgrade from Studio; purchasing a license outright is still $100.
>>
>>170485365
>However, if people are happy with manually run listen/dedicated servers with no guarantee of a master server and no matchmaking, and limited to a relatively small playercount (like, maybe 12 total) then I might put it in.

Sounds perfect, Anon!

>I did also like the idea of local splitscreen, that would be even easier.
Yeah, that would be pretty cool too, but not as a replacement for online play (will the players have to use controllers, or would you add multiple mice support?)
>>
>>170486137
>multiple mice
I thought that asshole was gone, but apparently I'm wrong.
>>
>>170486257
What?
>>
>>170486341
There was an ideaguy posting in agdg about his groundbreaking idea: Twin-mice controls. Instead of mouse+keyboard you'd control via two mice.
>>
>>170486137
Well alright, I'll consider it once the SP part of the game is complete. If I'm going to do multiplayer I'll start with splitscreen and then add network play as well, not one or the other. Also, yeah local splitscreen would have to be with controllers as I'm pretty sure LibGDX does not have support for multiple mice.

If I'd done this in C like I now wish I had then I'd be all over multiple mice, but sadly not.
>>
>>170485469
Hey thanks for playing tiny siege anon. Do you have any feedback on game balancing for us? The consensus so far is that upgrading makes towers too powerful after a certain point and that gold is too plentiful. I want to fine-tune it and add another level before demo day ends.
>>
>>170485936
The file has v_2.
>>
>>170486457
I know of a few multi-mice multiplayer games but singleplayer multi-mice controls could actually lead to some pretty novel gameplay.
>>
>>170486457
Oh, I'm not that guy.
I do think that could be cool for PC local play, though.
I have only heard of one game doing it, so perhaps it's hard to implement or something? It was an anime porn game where you could "interact" with two boobs at the same time by connecting two mice.

>>170486470
Well, that makes sense. Best of luck!
>I'm pretty sure LibGDX does not have support for multiple mice.
That's a shame.
>>
>>170486518
Thank you, anon! I think it is time to brew some hot tea and settle in for some bug crushing. Have a good one!
>>
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FUCK

I need audio creation tools! Chip tune stuff, cheap & free, easy to learn, I don't care!!! This guy is pissing me off, I don't care if it takes me three, five or ten fucking years, I WILL FIX WHAT HE IS BREAKING!!! I won't post names to protect the guilty, but FUCK! DON"T USE THAT SOUND FOR F#!!!!! Of all the sounds you have in your library THAT TUNE IS THE ONE YOU USE!?

Yes, I mad.
>>
>>170486652
>>170486697
It's not that difficult to implement (i think), but how many players are willing to put down money to get a second mouse just for this one game?
>>
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what's the oldest webm you have of your game?
>>
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>>170486859
>>
>>170486849
I'm certain a lot of people have loads of mice laying around. I know I have.

You can also get a completely decent one for 10 bucks?
>>
>>170484516
why is your gothic cathedral still covered in bathroom tiles
>>
>>170486841
What the hell are you even talking about
>>
>>170484625
>>170484834
it's actually a pretty funny riff on the "nice dark souls clone" joke.
>>
>>170485324
Np, I choose ur game to learn this genre haha. I noticed that hit box on my last run. That helps a lot! :)
>>
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>>170486859
Oh how far we've come.
>>
>>170486919
glad you were able to build so far
>>
Will there be any anons doing video playthroughs of demos?
>>
>>170466973
it is shilling though

like what are you actually asking for? for other agdg devs to give you their money? they need that for cans of baked beans you can give them your money

only agdg devs browse these threads so why would you advertise a kickstarter to them?

posting it in the body of the thread for feedback is one thing but in the op is weird, how is that supppose to be a useful link that helps other agdg devs
>>
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>>170486859
>>
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>>170486859
Why were the tiles so big? And why was the player so small? We'll never know.
>>
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>>170486859
This looks like it was around a month or so in, the game still looks pretty much the same!
>>
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>>170486859
Not a webm but still, earliest gameplay.
>>
>tfw I'm stuck and lost all motivation because I can't decide on the art style for my game
>>
>>170487671
placeholder
>>
>>170487903
I look forward to reading your finished reply.
>>
>>170487065
I think you need at least 2 or 3 more layers of rocks
>>
How okay is it to upload new versions of your game as new games on itch? This is the first time I just updated the files and it has resulted in FAR less views and downloads than the fresh uploads were getting.
>>
>>170487903
The thing is I can't decide if I want the game to be isometric or normal top down. And the decision has to be made because the game's code depends on it.
>>
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I'm actually surprised with how many people downloaded City Night. I feel bad though, I'm not at all happy with how little I was able to accomplish before demo day 13. I hope you guys who downloaded it weren't too disappointed.

>>170465629
Hmm... I just tested on Win10 and it seems to work for me. I'm gonna be honest though, before I packaged it up, I only tested in Wine. left verbose logging on though - do any errors or anything appear in your "logfile.txt"?

>>170450126
>>170450394
>>170450513
>>170465805
>>170465939
I'll make an effort to post more often. I work 8 hours a day Mon-Fri and sleep usually 6-8 hours so I am usually only on for certain hours. I don't dare browse 4chan on my work computer. And there are some weeks I won't have any progress to post because there isn't much to say, or if I just haven't been able to make progress that week. I'll try to change that.

>>170480612
>>170480898
i uh
>>
>>170488007
I look forward to playing your finished game
>>
>>170467236
Read a book.
Practice.
Problem solved.

If you're not retarded you will be able to do it.
>>
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>>170488056
nigga do you even Carnivalesta?
>>
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finally some progress, a map revision

now i need to match my artbro's time put in and fix a lot of stuff that broke from swapping in the new model
>>
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>>170488056
It ended up looking like this.

>>170488263
ululia plz.
>>
>>170488115
You can always delete the old version and upload a new version. Hardly matters if it's free and/or aimed more at devs than consumers.
>>
>>170488234
>tfw retarded
>>
>>170488378
*Ulillillia
>>
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>>170486859
I didn't even know what arrays were at the time of this webm. Art is hard. I kinda want to try making music though.
>>
>>170488378
>~7 layers
disgusting

Come back when you hit 100, kid.
>>
>>170449581
This is what I meant, but I tried a couple of times again and seems you can damage him with the up kick and the spinning jump, is not easy to do without taking damage though, so in the end it was just me being retarded.
A detail I just noticed, when you pause the game the forest background sounds keep playing. I personally love it, but I could see some people hating it. Maybe make it toggeable at the options?

>>170449104
It was during heavy patterns, then again I was playing it on my work toaster Dual core, 1gb ram, 512mb video, XP, will try it on an actual computer later, but doubt I'll have any issues there.
>>
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>>170486859
>>
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>>170486859
>>
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>>170489053
That water is 3d, so technically only 6.
But it's not about the amount of layers, it's how you use them.
>>
>>170489757
I hope you're not implying that's a good use. That looks awful. Stick to 2-3 layers.
>>
>>170489757
Having flashbacks of that boss
>>
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>>170486859
>>
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>>170489971
I'm getting mixed messages here.
Also I'm pretty sure I slowed it down some before the final game, digging though old webms is hit or miss.
>>170490175
The first or second form?
I honestly didn't think anyone ever beat shmoop 1 besides me, that game's tough as nails. Fun to 1cc tho
>>
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>>170486859
I have way older stuff than this but apparently I didn't start making WebMs until after I learned Rust
>>
Can I be called nodev?
>>
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>>170490513
>I honestly didn't think anyone ever beat shmoop 1 besides me, that game's tough as nails. Fun to 1cc tho

Oh I beat it but I had to baby mode it because it really is merciless
>>
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What have I gotten myself into?
>>
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Looking at these old progress pictures is such a nostalgic feeling
>>
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>>170491002
Authentic "surreal japanese humor" feel to that, anon. Damn good.
>>
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I don't remember why I made this game

>>170491176
Cheers
>>
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>>170490720
It's okay anon, the sequel has (seemingly) fairer difficulty, but I guess you can judge that during demo day 14.
>>
>>170488732
I'm impressed you built such a thorough debugging interface despite not knowing what arrays were.
>>
>>170486841
PXtone Collage.
Used in Cave Story.
>>
Hey Skylarks,

I got past the "tutorial" page of your demo, but all that loads is a black screen. The FPS readout is still there chugging away, but nothing loads besides that.

Windows 7, if that helps at all.
>>
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>program thing
>it's buggy
>program it again but with extra checks and stuff
>works perfectly but it's too slow
>program again but with less checks and stuff
>it's buggy
>>
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i made a backpack
it doesn't do anything yet
does it look out of place? what are some ways i can improve my backpack?
>>
>>170491549
Darn

Wait, Windows 7? Hmm, what kind of CPU are you running on?
>>
>>170491708
it's massive, to the point of obscuring the character's silhouette
like, I would redesign the character so the backpack is part of the sprites, or otherwise make it smaller so they don't look like a blob
>>
>>170488369
wait... is this red tictacs?
>>
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>>170491289
I really needed that debug information, felt so lost when it wasn't there. And now, the thing that prints the state isn't a very very long switch statement either anymore. I learned a bunch of good things from that bullying post.
>>
>>17049170
I don't think it looks attached enough to the character because of the lack of animation on it compared to the characters movement, which make it look a bit out of place.
>>
>>170491930
lol no way
>>
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taking a trip to the museum
>>
>>170484598
umbrella warriors guy talking, i love it! thank you so much.
>>
>>170492391
its like a dream
>>
>>170491708
watching this girl get beaten up by that group of guys was the only thing worthwhile about this show
>>
>>170491924
xbox sized backpacks are in style

i'll add it to the sprite, but i want it to look okay before i do that.

>>170492572
this and the girl from atelier really pull off the large backpack well.
>>
what sells the most games?

-furbait
-big anime titys
-good gameplay
>>
Do you follow a specific format when writing design docs?
>>
>>170491712
>>
>>170493660
* Good luck
* Previously existing fanbase
* Filling a niche that people actually want filled because of a current lack
* Excellent advertising (involves doing something novel, anything that is proven to be effective quickly gets abused to the point where it's no longer effective)

Good gameplay is a base requirement, though you can trick people into thinking the gameplay is good with good screenshots / promo material.
>>
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>>170493795
>actually using index
>>
Tell me a niche that needs filling.
>>
>>170485469
>>170486518

Just uploaded MoGiSho v_3 with improved keyboard movement and the ability to bind gamepad movement to the dpad if you ever wanted to give it another go some time. Happy devving, anon!
>>
Yokrytte

Is this the end of the game? No arrows show up and it was kind of flipping out right before I got to this level. (It was slamming through directions on its own when the level started until I pressed a button.)

Pretty comfy, I like the chill music.
>>
>>170493991
multiplayer binding of isaac like
>>
>>170494031
I'm not the dev but that's not the ending, are you sure you checked all slots and stuff?
>>
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How the fuck does anselm from citybound get this amount of money with no progress in 3 years, his last build is totally bugged, most of the times writing "philosophical" posts on what he has "thought about" but has an active following and subreddit.
>>
>>170494538
Marketing
>>
>>170494538
in case you don't believe this, just try out his game: https://github.com/citybound/citybound
or read his blog. http://blog.cityboundsim.com/
>>
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Gonna shill my shitty ass game
https://itch.io/jam/agdg-demo-day-13/rate/125915
P-please play it and give me brutal as fuck feedback.
I'm talking like brutal brutal feedback, don't even THINK of holding back on me!
>>
>>170493795
OK. Lemme think. It can't just be going back to the world loader scene, because there's nothing that tries to return to that after it's already started.

Wait. Did it show you the second page of the tutorial where you have to press 1?

I think I'm just gonna add some kind of logging support and send you a debug build.
>>
>>170494538
It's weird, I know a video game reviewer who gets $1k a month even though he stopped making videos entirely.

Perhaps a lot of people lazily slapped in a donation for a year (or more?)

It's been like 2 years already though.
>>
More feedback:

>Prometeus
Story is interesting. Loved the sneak walk mechanic to get through spikes. Jump feels too floaty sometimes.
In one of my respawns player kept moving to the left and didn't stop until I double jumped.
Hope to see more progress soon.

>JINZO
Loving the Helmet and Shield mechanic, and the destructible blocks. This keeps improving. Great work.

>NipNip
Really polished and fun. Record time shouldn't be saved if you didn't get 100% of the fruits. Is easy to avoid everything and go straight for the stage end. setting a really fast record, that is impossible to break it if you want to pick the fruits.
Red guy says to press A, I do and he gets marked in my inventory, but at the end of the stage he is still counted as 0. Is that normal?
Let us quit the game with esc, I had to alt+tab and kill the process.

>Whimp
Crashing on title screen for me. Didn't happen in previous demos. Will test on another pc later.
>>
What are some /agdg/ projects that you wanted to see grow but the dev has disappeared or dropped the project?

I haven't seen the sidescroller that had a dark souls vibe that had lots of blood in a while, the one with the knight with the bridge fight, I thought it was pretty cool.

Then again, I haven't been lurking much lately.
>>
>>170495368

You mean Clarent? or Jasozz's game?
>>
>>170495368
The dev worked on another project for a while, but recently posted progress on that and declared it "not dead yet".
>>
>>170495808
It's definitely not Clarent, so i'm guessing is Jasozz's game.

>>170495832
Oh good, there's still hope
>>
>>170495926
It's called Dungeon Break, for future reference.
>>
>>170495224
Prometheus dev here. I'm really glad to hear that story seems interesting (even though it's just starting point), especially that creating lore and atmosphere is what fascinates me mostly.

Could you describe "floaty" more in detail? You mean like he should fall faster?

Anyway, big thanks for feedback and I hope to meet your expectations in the future.
>>
>>170494774
Uhhh I don't remember having to press 1, so possibly not. If you're really interested I can try again.
>>
>>170495368
Castlevania x Wolfenstein bastard child. I know the dev is alive, but working on something else though.

>>170496080
It may be difficult to explain with words, but pretty much that, the speed when he is going up and the speed when he goes down feel to slow to me, compare it to SMB and you will get what I mean. Maybe its just me, so wait for someone else gives similar feedback on it before changing anything.
>>
>>170496829
SMB has pretty divisive gamefeel.
>>
>>170494879
Matthewmatosis?
>>
>>170497079
Really?
We talking super mario bros and not super meat boy, right?
I've heard nothing but praise for smb's general gamefeel
>>
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>draw something
>like it
>flip canvas
>it looks like shit
>>
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>>170497251
Fug

My bad. Disregard.
>>
what the FUCK is gamefeel
>>
>>170497378
When the main character has no gf.
>>
>>170497378
a meme made by numales to try and make their shit games feel like their is some substance to them
>>
>>170496829
Of course I will wait for other people feedback, like you said, but I will think about that for sure, because I've never even thought about it like it was lacking something. And comparing it to SMB seems like good idea. Thanks again.
>>
>>170497171
Spoony
>>
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>>170482070
NipNip dev i hope you are sit tight because i have some feedback
+cute graphics,enemies and in general nice visuals all around
-moving platformers:bug where player doesn't align correctly on it (pixel between player and platform)and/or player idle bugs out (do you know the [intensifies] meme? yeah like that) sorry for the stupid explanation but i can't even record this one with obs..very strange),at end of level if you try to catch the moving platformer exactly when is on par with floor without jumping you just fall trough
-can jump/go through moving platformers but not through normal ones
-strange blue bar out of nowhere (second pic related)keep going to left if i dont move otherwise it follow camera??
-when collecting multiple items sound effects get played too fast one after another(use a sound manager or give them a cooldown)
-no sfx for jumping on enemies
-saving the small guy pressing jump seems a little strange so maybe change it with another button/make it a normal collectable like other stuff or atleast make so that you can save it when coming down from jumping
-health bar but you die in 1 hit anyway (this one is very disorientating)
? i had no idea it was safe to go down there (second pic related)because camera doesn't pan down when clicking down (this can be a design choice so it's up to you)
-no invisible walls in hub map and at end of the level
-when camera readjust itself near the end of the level goal move left and right for no reason
-recap of final level: bugs out if you keep pressing spacebar until it just disappear from screen (first pic),says 0 below small red guy(i know you are trying to use the O as checkmark but right now feels like a 0)
-bgm:bug where it stop playing enterly until you die and gets repetitive too fast
-jump needs tweaking because right now you fall too fast(probably gravity is set too high)

fun game but you have few bugs so keep working on it
>>
>>170497493
Just like juice am I right?
>>
>>170497451
I want you to know that I'm screencapping your post.
>>
>>170497330
Is not that it looks like shit, just looks weird to you because you are used to how it looked before.
Try flipping a picture of someone you know and you'll see the same thing happening. It will happen with your own face too, since you are used to see yourself flipped in the mirror.
>>
>>170478773
I see people shitting on global variables...but what's wrong with them? I'm using about 40 global variables right now, but they're fairly easy to keep track of. Whats wrong with using globals?
>>
>>170497378
Like mouth feel
Switch games have a terrible mouth feel so they have bad game feel
>>
>>170497493
Nice wordthinking mate.
>>
>>170497378
it's when the quality of your game is decided by illogical emotional feels.
most populary games that involve physics have to feel correct instead of actually be physically correct by correct physics dont feel good because life is pain.
>>
>>170497570
yeah man, just look at all the classics like super metroid and megaman that shake the screen at everything the player does

oh wait
>>
>>170497513
No problem, and again, I hope too see more progress on this, I really enjoyed it.
>>
Starchldren

5/5 walking sim would walk again

(Is it literally just walking around jankily or is there anything to do?)
>>
>>170497702
>wordthinking
i don't know what this means
>>
>>170497893
It is gobbie speak, anon

>>170497702
what server?
>>
>>170497759
>the word juice refers exclusively to screenshake
>being this deliberately retarded
:^)
>>
>>170497650
So should I fix it so that it looks good both ways or leave it?
>>
>>170497857
forgot to include my screenshot of the next goty
>>
Could I make a game in Middle English verse?
>>
>>170497964
This is a hilarious collision. I have no idea what you're referring to.

>>170497893
double you double you double you dot dilbert dot com creator Scott Adams made the word up. It means the thing people do where they slap a label on something and their thinking stops there. "It's bad/good because it's [label], duh!"
>>
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>>170498021
middle english?

like the 4th grade or middle of england or middle earth? like hobbits?
>>
>>170498021
Thou canst not, I fear, for thou speakest not that tongue. Too bad!
>>
>>170497984
>be obtuse
>calls me retarded

just an example

most things people refer to as juice is just common sense stuff that games have always had.
>>
>>170498021
No, because you'd need a doctorate for it to be accurate.
>>
>>170497686
>not putting all your global variables into a module and loading it in every bit of code anyways
it's like you don't even want quality code
>>
>>170498102
Like Chaucer's English.
>>
>>170498124
>common sense
And yet so many devs get it wrong. Also you can't just stop at "add juice" you have to know where/how to put it in, and when to stop.
>>
>>170498117
That's not middle English, that's butchered early modern english
>>
>>170498248
It's like the sixth time I see Chaucer mentioned today
What the fuck happened, what did I miss?
>>
>>170498117
Such cases doest oft form a multiplicity. Most melancholic!
>>
>>170497378

The way your game actually feels to play and control.

Are the inputs sluggish or imprecise? Is the UI easy to read or at least easy to get used to? Do the controls actually work or do they randomly bug out and shit?

It's a difficult to pin down subject which is why even big studios fuck them up sometimes with their games. You'll just have to get a lot of feedback with it and try to work it out through practice.
>>
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>>170486859
oldest webm is from gmod so ill just skip ahead to unity.
>>
>>170498007
The issue is you will fix the reversed version and when you flip it again it will look weird to you again.
The only way to avoid that is by flipping it often while drawing it, so you get used to both images.
>>
>>170498336
>And yet so many devs get it wrong.

that's because they don't play games. remember that this whole indie dev thing is still relatively new and a lot of devs are young. they just copy what they see from other shitty devs (like those insufferable talks) rather than looking back and learning from pros of the past. solutions to problems that were solved long ago are ignored.
>>
>>170492391
hey stop that you! don't you see the "don't levitate on the space" sign?
>>
>>170498672
Well.. that's part of the use of talking about / giving names to these "common sense" things. You can learn faster without having to play a lot of games and just kinda guess what makes them good.
>>
>>170497330
welcome to art, flipping the image is the quickest way to catch mistakes
>>170497650
you are the dumbest fuck
seriously, are you a fucking furry or what
>>
>>170498789
What's wrong with furries?

Furries can make game too
>>
>>170499081
Game with practically no gameplay predicated on the fact that desperate nolifers will play their game as a prelude to masturbation.
>>
>>170499150
That's true of about 90% of games.
>>
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>>170498789
>>
>>170499189
Embarrassingly bad post.
>>
>>170499081
just don't try talking to them about anything art related unless you want to see an entire subculture full of the dunning-kreuger effect
>>
>>170479269
you can refactor GM's built-in pathfinding into a custom one that generates a list of coordinates, that's what i did.
>>
>>170498789
>you are the dumbest fuck
How so? because you don't agree with an explanation a lot of artist will agree on?
I never said "Don't fix the mistakes, is ok" I actually adviced the guy to flip the image often to avoid them.
>>
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we'll i fixed massive mystery issue with not being able to alter the sprite with code.
I have no idea what the issue was though, but it's gone.
>>
>>170499781
>but it's gone.
For now.
>>
I want to post my game art to show you guys but I am too lazy to scan the pictures what it do?
>>
>>170499480
I hate furries too, but I don't bring them in any unrelated discussion out of spite. Don't be that ridiculous anon.
>>
>>170498192
>>not putting all your global variables into a module and loading it in every bit of code anyways
>it's like you don't even want quality code


Well aside from the notion that it wouldn't be "quality code". I don't see why using globals would be a problem.
>>
>>170466751
dungeon break is better than every one of these piece of shit demos

come back dungeon break ;_;
>>
>>170499894
Create a game and then show that.
>>
>>170499941
Same dev made this: https://jasozz.itch.io/hemoglobin-project-dd13-demo
>>
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19 - Artemios
5* | ATK: 21 DEF: 25 |
Any time you send a warrior from your hand to the graveyard, you may draw 1 card.
>>
>>170500025
good idea
>>
>>170499853
I'm actually curious how entire games are made, and even made in GMS1.4, given how easy it is to wreck an entire game DK64 style. Also the GMS1.4 room editor makes me want to explode although I was happy with the GMS2 beta improvements. But now you need to buy GMS2 to have full use of the program above 15 sprites or something.
>>
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>>170499894
take a photo
>>
Its no big deal to have your game automatically open your greenlight page in someones Steam when they quit, right?
>>
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post progress guys
>>
>>170499939
anon
it was a joke
>>
>>170500705
>in someones Steam
open it in a browser you fuck
>>
>>170500751
I haven't made any progress today.
>>
>>170500751
I'm literally replaying katawa shoujo instead of devving RIGHT NOW
>>
>>170500935
>katawa shoujo
>playing
>>
If I'm learning Blender as a beginner for the purpose of gamedev, should I be skipping all tutorials with regards to lighting and rendering, as a game engine does that separately?
>>
>>170501172
Shit, my bad, rereading and sometimes choosing
>>
>>170495224
>Whimp
Huh, I've never seen that error so if you could tell me what it says, or if it happens again that would be awesome
>>
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is it too late to cash in on hipsters?

IS NEUTRAL MILK HOTEL STILL COOL?
>>
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>>170500935
>>
>>170496474
OK, adding logging took 5 minutes, and then making it build on Windows took another hour. Fucking incredible.
Anyway, redownload and send me the file it generates
https://mako.itch.io/skylarks
>>
>>170501443
>is it too late to cash in on hipsters?
hipsters don't play videogames
>>
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>>170501443
If you're looking for an easy audience to cash-in on, pander to the alt-right.
>>
>>170501443
Hipsters are eternal, man.

You just have to track the current/upcoming trends better.
>>
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>>170491930
yeah, new engine

progress has been glacial recently due to lack of time
>>
>>170502109
Holy shit man.
I'm just glad you're still here working on your game.
Keep up the good work!
>>
>>170502109
Hory Shit
>>
>>170502270

it will never get finished

i'm the biggest failure here
>>
>>170502308
Fuck off, at least you're working on it.
How many can claim the same? Most cowards just drop their shit and leave without saying a word.
>>
>>170488369
i like the new art, hopefully the animations and effects will be as good
>>
Why haven't you started working with a team yet?
>>
>>170502570
cause im too autistic for that and i can do everything by myself just fine
>>
>>170502570
Because the last time I worked with a team it was a goddamn disaster.

1MA4lyfe.
>>
>>170502570
I work with a team at work. Either my team sucks or I just can't work with a team
>>
>>170502646
and you will never make it big.
>>
I am pretty good at drawing animals but I don't want to make a furry game

What are my options to make a cool animal type of game?
>>
>>170502570
At the end of 2013 I teamed up with this guy who was writing/drawing a visual novel and needed a programmer to put together some RPG features. I kept up steady progress and asked him at every stage for sample content and more details about his vision for the design. After about a month of this he had a social anxiety meltdown, doxxed himself in the general we both hung out in, and then smashed his computer to pieces and was never heard from again.

After that, I came here.
>>
>>170502907
ANIMAL TURN BASED STRATEGY GAME
MONKEYS THROW SHIT, BIRBS FLY, LIONS ARE THE VANGUARD
>>
>>170502780
if you say so
>>
How do I git gud at drawing
>>
>>170501554
http://pastebin.com/QrABjkhY

I don't know if this will help. I had the same problem again.
>>
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>>170500751

I'm changing my artstyle.
>>
>>170503335
consistency is key
either one of those assets could look bad or good in the right or wrong environment
>>
Can someone say if HACK the F.B.I. works on their machine?
https://vestigial.itch.io/hack-the-fbi-dd13
>>
>>170502570
Nobody wants to work on what I want to work on, and I don't want to work on someone else's game. I like to dev at my own pace, etc. Gamedev is a fun hobby, and forcing myself to regularly interact with some random person and set/meet goals with them makes that hobby work. And that makes it not fun.
>>
>>170501423
Don't worry it was an issue in my end. Sorry to bother you with that.
Anyway, huge improvements on your demo. I think I have said this before but I love the hover-dash-hover-dash mechanic. Hope to see more soon!

>>170449104
>>170489380
Tested MoGiSho in my other pc and had no lag there. So yeah, it was my toaster's fault, don't worry to much about it.
>>
>>170503951
>it was an issue on my end
Glad to hear it!
And I'm glad you like the hover-dash mechanics! I find them really satisfying, so it's nice to hear that I'm not alone. There's always someone who says they like it every demo day, so I guess that someone is you. Thanks!
>>
>>170467236
>>170488234
>reading a book
Programming books are the driest shit in the world if you're not the sort of person who already fucking loves reading programming books. My eyes glazed over instantly whenever I had to read one. Look at practical tutorials, watch some university lectures, inspect other people's code, and Google the shit out of everything.
>>
>>170503543
Works so far. Haven't beaten it yet, though.
>>
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Does anyone wanna play my shitgarrbage ?
https://itch.io/jam/agdg-demo-day-13/rate/57054
>>
>>170504120
>and he's clueless why he's shit at things
>>
ASKING AGAIN FOR THE LATE NITE/AUSTRALIAN AUDIENCE.
I'll video review and give feedback on all demos tomorrow. Would you rather have a single video for your demo uploaded somewhere, or a stream where you can talk to me live?
>>
>>170504313
Only reason I would want a stream is so that I could tell you stuff that isn't intuitively obvious, but it's probably better to see a blind playthrough. I vote video. More convenient too
>>
>>170503202
Still can't figure out where this is coming from.
Can you jump on Discord?
>>
>>170504313
People bitched when I made a lot of individual videos...

But I'm still completely baffled by it because that seems annoying as hell.
>>
>>170503439

Define further.
>>
>>170504313
Video's better. Catching a livestream requires much more coordination.
>>
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>>170502570
>>170502685
>Because the last time I worked with a team it was a goddamn disaster
this.
>>
>>170503951
>Tested MoGiSho in my other pc and had no lag there. So yeah, it was my toaster's fault, don't worry to much about it.

Glad to hear it, anon! You had me worried there for a moment. Every test I had done prior has the project running in the high 50s to 60 fps range, leaning heavily at consistent 60 and I was starting to get concerned.

I should still look into optimizing it as much as possible though. I want those toasters to be able to at least enjoy the experience if at all possible. Thank you again for taking the time to check it out again! I hope you have a wonderful day!
>>
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>>170495224
Thanks for playing!
>>
>>170502570
I realize that I disagree with everyone on everything and it really kills my motivation.

On EVERYTHING.
>>
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>>170482981
>>170483102
>>170482719
>>170482629
>>170482628
>>170482579
>>170482515
>>170482415
>>170482181
>>170481831
>>170481792


sad !!! this is a hapa ((master race)) (se azn+caucasian) woman none of u ethnic purist know anything read a book.

losers and haters
>>
>>170502570
Because it's not A game, it's MY game, and I want to have control over the flow, design, code and art of MY game. Maybe I'll get a team someday, and we'll make A game, maybe even more. But when it comes to MY game, only I want to have my hands on it. I don't want a second opinion on every step of the way, I don't want to argue with someone who knows an aspect that I already cover and do a better job than them in the first place. I may be taking a lot of time, it may take years for my game to be finished, but in the end it will be MY game and no one else's.

Every time I've worked with a team, we end up with things that are "good enough" and that we "agree on", and that's simply not my scope. I don't want to be held back because some douche doesn't want their feelings hurt or can't keep up with my vision and/or skills.

I may not be the best at what I do, but I know exactly what I want to do and I'll be damned if I won't see this through until the end. I will only consider working with a team on one of MY games if there's a work pyramid set in iron where I dictate what is done and how they are done, otherwise I have no interest in a feel-good "we're making vidya yaay" group of people who don't know what they want to do but still feel compelled to argue.

Whole thing might sound a little edgy, but I just don't feel like things are done unless I do them myself, I've been let down more than enough times.
>>
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how the FUCK do you use a midi controller well?

i plug my shit into ableton and i just mash keys

i don't have any ideal how to do anything else

what is my next step?

my goal is to do something similar to Johnny B Goode

do i just learn how to play it on piano and mirror the keys?
>>
Been working on an online multiplayer side project

If I submit it to next demo day how will I get the most people online? It's not browser based
>>
Is Blender lighting and rendering not worth learning? Should I just stick to learning how to model and animate if I want to get into gamedev?
>>
>>170505512
multiboxing
>>
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>>170504984
So what happened with this game?
>>
>>170505384
>that I already cover and do a better job than them
>and do a better job than them
Lol guess again. People who never question themselves never make it.
>>
>>170505286
I like how you had to say it's a woman
that's always a good sign
>>
>>170505638
>>170504984
which game was it?
>>
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I got my shitty little roguelike off the ground, doubt I'll have any sort of demo ready for DD13
>>
>>170505425
this is genuinely one of the most retarded posts I've seen
>>
>>170505851
i have fetal alcohol syndrome as a child no bully
>>
>>170504291
Wrong anon, man.
>>
>>170505734
I always question myself, in fact
>I may not be the best at what I do
should prove that to you.

I'm not saying it because "WOO I'M THE BEST AND EVERYONE ELSE SUCKS" because I lack a lot of knowledge, it's just that experience has yet to lead me to someone who knows what the fuck he's doing. I'm not a dedicated programmer by any stretch, and I can still handle logic better than all the coders I've come across so far. One day I'll probably find someone who knows their shit, but most of the people around me are lacking in either skill or ambition, and having only one or neither just drags on issues for the entire process. I've already dealt with people like that, and I don't want to keep trying again and again because that's what leads you to not do jack shit.

If someone would match or surpass my skill in any of the things I do I'd gladly team up with them if they're interested in the project, but that has yet to happen, I'm not sure if I'm surrounded by morons or if I'm just unlucky, but that's my reality.
>>
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Welp I'm making my game public: gnok.io

I posted here a few times but generally got called names because I don't post enough :[

It's marbles in space. I think it's good game but who knows
>>
>>170504438
Oh, I'm on Discord. I'm in the voice chat. Just come in and ask for the person playing Skylarks.
>>
>>170468440
dat camel toe
>>
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>>170506123
>this entire post
>>
>>170505752
why u asking
>>
>>170505050
>>170505085
No problem, I had a great time playing them.
>>
>>170506251
Ain't my fault if I grow jaded towards teamwork if all my teamwork experiences have been bad fampai. The reality for me is that either I do stuff or things don't get done at all.

Would it be worse to suck it up and make a game by myself, or to hinder the whole thing because someone else can't keep up?

Again, if I know someone knows what he's doing I'd be glad to work together, but all i've found is insecure, unskilled messes that can't work at all without me having to personally lift their asses so they can take a shit.
>>
>>170481661
>>170481831
>>170481947
>>170482181
>>170505286
>>170506276
>>170505752
Who cares? Most of the "women" who post here are trans.
>>
>>170506276
I asked nothing
>>
>>170506485
>lift their asses so they can take a shit
This is the first time I've ever seen that expression and I am enamoured.
>>
>>170506616
I put on my wizard hat and wizard robe and now I am a girl!
>>
>>170504150
feedback soon(tm)
>>
>>170505512
>not browserbased

goood luck
>>
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>>170506159

Nobody wanna try it? I feel like there's a secret to actually participating in these threads that I'm missing.
>>
>Tfw a Chad
>Tfw I can't convince any woman to gamedev with me they laugh and say lets go out to dinner instead

Seriously how do you convince women to gamedev with you in person? There has to be a way!
>>
>>170507615
>I feel like there's a secret to actually participating in these threads that I'm missing.
Not coming here to shill after your game is pretty much done is probably part of it.
>>
>>170504313
I feel like it'd be my luck to be asleep/doing something else while someone is livestreaming themselves playing my gane
>>
>>170507758

I posted like 3 months ago and got the same fucking complaints

Does the game have to be base grey 3D objects before I'm allowed to show it?
>>
>>170507758
This. This is a game development thread. People are interested in the development, in seeing your game steadily grow from nothing but squares on the screen. The reason we play each other's games is out of respect for the developer, not because we're starved for video games and want to play buggy, boring as hell 8bit indie games.
>>
>>170507959
PROTIP: post a short webm or something whenever you add something interesting or find a cool bug
>>
>>170507959
If you were asking for people to TRY your game then it's way past its time to be here.
And judging by your question, you don't really care about the community here, you just want to shill your shit.
>>
reminder to stop bikeshedding and work on the core concepts of your game
>>
>>170508220

I honestly tried some time ago and the only response I got to anything was about being a "who-dev" or some shit.
>>
>>170508513
Sounds about right
>>
>>170479269
>searching big grids
h-how big
>>
>>170507615
>I feel like there's a secret to actually participating in these threads that I'm missing.
Yes, its called posting about your progress at least weekly so you can get feedback on it, and even better if you also give feedback to others people doing the same.
This is a game development community, not a gamer community. What we are interested about is the process of the game being made.
If we only wanted to test games we would go to steam.
>>
Is GameMaker Studio 2 any good or should I just keep the old one?
>>
>>170508841
wait a few months for them to patch it, it's invariably going to have a shitload of bugs for a while and the discount isn't going away
>>
What is the best 3D modeling and/or sculpting software available right now?

3DS Max?
Maya?
Modo?
Cinema 4D?
Blender?
Zbrush?
>>
>>170484235
Sure, what OS though? so I could upload that first.
>>
>>170509321
modo is comfy
>>
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>>170502994
>After about a month of this he had a social anxiety meltdown, doxxed himself in the general we both hung out in, and then smashed his computer to pieces and was never heard from again.
what the actual fuck?
>>
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OK, last update for the evening. Now works better on smol screens, and there's a windowed mode build in case someone wants that.
https://mako.itch.io/skylarks
>>
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>>170508513
Everyone is a whodev except the steamchat/discord fagets
>>
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what is discord anyway?
>>
>>170510176
Imagine if TeamSpeak, Skype, and IRC all had a drunken tryst together and disowned the baby that was born afterwards because none of them wanted to be responsible for it, and it was raised by wolves.
>>
>>170510268
people from here actually verbally communicate somewhere?
>>
>>170483341
>>170483413
seems correct
I'm realizing I can and should abstract my menu actions out into their own function but I'm also having a bunch of typos trying to document it
>>
>>170491930
>>170502109
awesome, I've been following the old wordpress blog, glad to know it hasn't died
>>
>>170510365
I was just in voice chat with some AGDG anons less than ten minutes ago.
>>
>>170510176
>>170510268
https://twitter.com/discordapp/status/837795473813430272
>>
Mechavania dev where is your demo!?
>>
>>170510365
Some people do.
I personally wouldn't unless I was collaborating with someone, and even then I would only write because engrish.
>>
>>170510365
yeah but only sporadically, and it's like IRC in that you get idlers, but it makes more sense in voice chat because you only understand one or maybe two people talking at once
>>
>>170510589
I want to hear your engrish
it would please me
>>
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>>170510406
>>170510589
>>170510594
I see. Shit now I want to check it out, but I'm super anxious about my engrish as well.
>>
>>170480561
Amazing job, anon!

Tumblr to stalk you on?
>>
>>170510706
Your written English is really good.

Let's hang out.
>>
>>170507615
t b h it's all random. i post my game and no one replies or calls it shit. then someone posts a garbage platformer with placeholder art and everyone is like "wow"
>>
>>170508220
wat
>>
>>170509321
>best
if you're really concerned about getting btfo if you pirate, then blender
once you learn the shortcuts it's fine, and more than good enough for game dev
You'll only really notice a difference if you're doing proper animation rendering or architecture stuff
>>
>>170506159
It's fun. I'm always impressed by these mass public .io games, so well done there. But like everyone said it's not the kind of community you just drop in on to post finished shit. But well done, stay awhile
>>
>>170501539
Holy shit. I haven't continued after the first chapter, but now I want to play it again. I can hardly believe that's how it ends.
>>
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>>170486859
First thing I made when I got webm for bakas. Wasn't even that long ago
>>
More feedback

>Yokritte
This was more fun that what I expected. Is the kind of game I would play for hours when I can't connect to the internet. Hope it develops its own personality, different from tender arms, at some point. I agree with the anon that mentioned the random order of the keys on the title screen doesn't make sense. Is confusing at first and doesn't even relate that much to the rest of the gameplay.

>Blade of Blood
This has potential to become another of my favorites. Love how you can break everything and how everything you break and kill stays on the ground. Animations are a little stiff though, specially jumping, running and walking down stairs.
Enemies' death animations need to be more flashy too, first time I killed a zombie it took me a while to notice it was dead.
Do you have any concept on how the main character should look like when finished? I'm curious as fuck.
>>
>>170489536
So juicy for such an early stage
>>
>>170509709
Windows, please!
>>
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>>170486859
i only have gifs for frost
>>
>>170511027
So the $2000+ a year subscriptions are only for architecture features and different UIs?
>>
>>170511243

>GUNCAT
Reminds me a lot of Spiral Knights, which in my opinion is good. Looks and feels ridiculously polished.
Sometimes I feel the camera should be a little bit lower, to avoid getting too close to enemies in front of you to see them.
Also, the picking items up mechanic seems overly complicated. I'd rather have weapons in one room, key in other room and just use F to pick/drop both. Some extra exploring and wall breaking is always fun after all.

>/AGDG/ Bowling
Congrats, you are a dev now. Not too much to say as its just a simple but well made bowling game. I love bowling so I had fun playing it. Hope to see you working on more stuff from now on.
>>
>>170511785
Plus subs come with support. If you're a top-tier pro then you'll notice the difference, but if you're some indie dev nobody making """low poly""" you won't even scratch the surface of these programs
>>
>>170510525
>https://twitter.com/discordapp/status/837795473813430272

why can't I get lots of money to buy a big fucking office in order to develop something exactly like something else that has been around for over 20 years now?
>>
>>170512036
their entire startup budget was devoted to shilling and making the UI slick
there's literally no way discord makes money
>>
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Working in the Robot fishes behavior
>>
>>170506485
I'm pretty jaded when it comes to working with others too desu. In the past I've joined probably 6 or 7 mod teams, and without fail they always break down. Even when I started doing indie games where I only had to rely on ONE OTHER PERSON, they were the ones who always shit the bed and just gave up.

The only time I actually released something was when I learned to do everything on my own and didn't have to rely on anyone else.

With that said...it would be nice to find a partner who has the same ethic.
>>
>>170494031
There's 24 levels. That one is the 11th.

>>170484598
That's pretty cool.

>>170511243
Thanks for the feedback. Though, I'm considering it finished, adding more levels at some point to it at best.
>>
>>170512036
Discord's presentation is just too good when compared to things like teamspeak or skype, and I don't only mean UI but also in how the servers and direct messages are handled and how they allow for such flexibility to be had, it's honestly a very good service.

I remember back when I first started using it and didn't understand much but once I learned it was just so much better than everthing I'd used up to that point, it was ridiculous, and it keeps getting updates.

It's a shame I can't use it for more professional things because of how it's marketed and themed towards the gamer crowd though, I think that's the only thing wrong with it.
>>
>>170508513
...Because you are a whodev. You just can't post your shit here once or twice and expect everyone to take you in. People assume you're just here to shill then and not contribute anything to the community.

Start posting a few times a week with progress, and after a month or two, people will actually know who the hell you are.
>>
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Have videos uploading, I don't know how many games I'm actually going to do this time around but I've basically just been doing them in order for right now.

Youtube is being slow processing the vids. These videos are not entertaining, no commentary, they're pretty much just for devs to use to see someone that's bad at games playing their games for testing purposes. If I happen to spot anything I'll point it out. Aside from gameplay I also generally go through all the games options to and make sure I cycle through shit so the dev can see if anything isn't working correctly.

All these vids are stuck on the processing stage.

Pic related is what I have done so far roughly 30 mins each. I forgot to record sound on the Monolith videos but I figured footage of my initial play was far more valuable than sound so I didn't record it again. As far as I could tell the sound was working fine and so did all the options.

I also cycle through fullscreen and sometimes the recording doesn't show up when I'm capturing in desktop mode which I do for windowed games. If fullscreen breaks I'll bug the dev.

https://www.youtube.com/channel/UC1yu6V4O60_RVQUtd4G9_QA

That's the channel, nothings up yet and it might not be up for quite a while. It will be in a playlist like the other Demo Day Footage.
>>
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>first time doing dinosaur creature walking cycle
this is not as easy as i thought.
wip
>>
>>170512365
Join to workshops, they are a good way to know teams
>>
>download demo
>it's an installer.exe
>delete demo
>>
>>170512365
My problem so far with artists is that they act like they have no idea what they are doing, so after a while I have to stand up as some sort of leader and tell exactly what and how to do, or things will lead nowhere. However it's a very risky thing to do, because I always fear that after a while they'll feel like it's not a game or a fun thing anymore, but a job, a project with tasks and deadlines ahead and just leave.

Like now I think I've set up pretty clearly what kind of assets the game would require, but it's dead silence from the artist on that end, and even if I sense that after all that he has no clue what he's supposed to do, I don't dare to ask because I don't want to scare him away.

Damn. I should just do what Maiden dev did. Retreat for drawing for like 3-6 years, then come back to devving after that.
>>
>>170513220
That's what you get for being a friendless neet that can't go out and find people you know you can trust.
>>
>>170512461
>so much better than everthing I'd used up to that point
For me nothing has beaten mIRC yety. I can connect to almost every other service (incluying discord itself) though a client I can costumize and expand to fit all my needs and taste.
>>
Why is the first step the hardest?
>>
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>>170504150
ok done,foreword: i dont have good reflexes
-sfx department is very weak right now(guns,swords,etc) explosion are almost fine but a little more strenght shouldn't hurt
-boomerang feels unfair and almost impossible to dodge for few reasons: reset it's position when opening card menu (intentional?because other weapons don't) and needs exact movements(frame perfect?) or you can just try spamming arrows hoping you dodge,cooldown is way too short right now so or you raise it or make the boomerang less "smart"
-i couln't equip last card i had left into my deck(i had no idea they would run out honestly so maybe say it somewhere?first time around i lost boss fight because of this)
-base weapon is weak as shit (basically useless when enemies have tons of hp) therefore you are forced to wait x second to grab new cards dodging/idling because risking 40 damage to deal 1 isn't a smart idea
-player has no idea what area of effect his card has(make tiles or enemies effected blink but this could make the game a mess)
-those small slots in card's bar need to pictures because i can't count the times i had to check card's name to remind which one i have avaliable(see point above and pic related)
+boss fight(i think it was?? the dual gun robot with 500 hp) wasn't that fun because of the whole wait for new cards to kill the bastard but atleast it gives you clear hints when he is about to attack
-you made next fight(the one with 2bazillion 500 hp dudes????)pretty much impossible to beat(stunlock from 200 hp to 0 in one go) so i techincally never finished your demo
-sometimes you need to rely on luck,some fight are just too tough without the right cards
-spreader has different border but isn't enough of a hint that takes 2 slots
-ui needs work
?to close description menu you need to press shift again(is a matter of personal preferences)

overall the lack of a powerful base weapon and relying on luck/waiting x seconds for new cards made everything less enjoyable
>>
>>170513358
It isn't. Making the first step is easy, continuing the pace set by that first step is the hard part.
>>
>>170513358
Finalizing it is the hardest.

not speaking from experience, though
>>
>>170513220
>My problem so far with artists is that they act like they have no idea what they are doing, so after a while I have to stand up as some sort of leader and tell exactly what and how to do, or things will lead nowhere.
That's because the problem most artist have is people not giving enought details on their request, spending days working on something that later gets rejected because is not exactly what requester imagined. Unless the artist is also the director of the project, h's work is to put on paper what you have in your head. The better you tell them what you have in your head the better they can draw it.
>>
>>170513298
Did you have a bad day or something anon? Why so angry? :~(
>>
Just getting started in GameDev.

I just bought over 200 hours of tutorials.

My goal is to make a multiplayer game.

Any advice?
>>
What's the best modeling/animation combo for indie3D? Zbrush and Blender?
>>
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>>170510589
>>170510706
Anon, I waited for you...
You can come on Discord another time
>>
>>170513684
give up
>>
>>170513684
>buying tutorials
you already fucked up mate
>>
>>170513738
Why?
>>
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>>170513684
>bought
>>
>>170512586
>I figured footage of my initial play was far more valuable than sound
truth
>>
>>170513804
don't listen to him, if you're an absolute beginner buying tutorials is the internet equivalent of paying for a course, and there's nothing wrong with that

still, you can always manage with free online tutorials instead
>>
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Looking to Collab on an Unreal 4 Space Game. Either top down or full 3D. Multiplayer or not. Can include VR support. Have tons of assets.

[email protected]
>>
>>170513709
saddest episode of The Jetsons ever
>>
>>170513684
What tutorials did you buy?
>>
>>170513852
don't listen to him, if you're an absolute beginner, pirating tutorials is the internet equivalent of having your parents pay for a course, and there's nothing wrong with that
>>
>>170513617
Well, this makes sense, but what if I told him that he's free to do whatever he wants? I literally does not give a damn, I have zero visual sense or creativity in that department. I usually find most "read Loomis" stuff very likeable and amazing, for example, so whatever he will come up with, I'll be pleased.

I thought artists like freedom like that. Maybe I was wrong? So simply saying, "we will need a text box" is not enough?
>>
>>170513220
>why can't he just read my mind and give me what I want?

Anon I want you to know that if you think you're going to successfully work with other people on a videogame project with no leadership at all you're going to be in for a rude awakening.
>>
how do i learn to animate
>>
>>170514360
just like
>>
>>170513220
Oh, and (I forgot to mention), making videogames is not play time (???). It's wonderful if you enjoy it but it's damn hard work and sooner or later you are going to feel the weight of that work so get rid of that idea that it's a fun game you're taking part in and that it's not a job, a project, and hard work. Otherwise you're just going to drop the project the moment it gets a little difficult. I sure hope the others you're working with will do the same.
>>
>>170513891
I'll be working through is Udemy's Unreal Engine 4 course to begin with.
>>
What was the idea behind gameplay jam? A pre-set group of assets that everyone has to use seemed like a good idea
>>
>>170514535
https://itch.io/jam/rush-hour-jam
>>
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I hope I don't embarrass myself with a too messy demo but I'm too tired to work any more today
this demo has 5 levels and the level editor (good luck figuring out how to use it, all that's explained in game are the controls)
first few levels are mostly unchanged from the first demo

also I didn't bother fixing the fonts so there's a lot of odd looking text

https://itch.io/jam/agdg-demo-day-13/rate/62972

if you do manage to figure out how to work the editor you can share levels with the export button and play custom levels with the import button
>>
>>170514659
what does "two unrelated genres" have to do with rush hour

seems like the jam could have used a better name
>>
>>170514659
>two (2) weeks
>jam
>>
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>>170505638
it failed ofc we made every common mistake on the list
>huge scope
>new engine
>w-when is ready is ready
>>
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>>170514743
Buddy Cop movies are about two combative/opposing personalities getting along together. Rush Hour is a buddy cop movie.
>>
>>170514165
He may be overwhelmed by so much freedom, probably because they aren't used to having so much freedon on someone elses project.
>>
I can't finish a project

I have like 20 half completed ones

some are decent

but I get bored and want to do something new

I can apply discipline for a while but it just fades. The more work I put in the more it feels like too much work is required and I need to significantly tone down my ideas.

At this point though there's not much left, I was already doing simple stuff. I'm down to shmups.
>>
>>170514869
seems like your jam was just named badly and you have autism

>>170514673
same
>>
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>>170502570
I POST EVERY DAY AND NO ONE REPLIES

I just wanna maek spacegame

[email protected]
>>
>>170513684
If you aren't memeing, just one advice: Keep working on it. Eventually you'll get it done.
>>
Are the paid tutorials/courses much better than the free ones on Youtube?

Blender Guru is the best so far, but I'd be willing to pay money for a tutorial that has actual video editing in it rather than a guy recording himself for 40min straight.
>>
>>170514743
>seems like the jam could have used a better name
I see this a lot, but no one gives me anything better.

>>170514820
it's actually 3 weekends.
>>
>>170513684
>bought
>paying money for tutorials
lol
>>
>>170515391
>Are the paid tutorials/courses much better than the free ones on Youtube?

They're worse
>>
>>170468446
>tfw fanart is always made for demo days where i can't post
>>
>>170515363
>relying on anonymous online niggers to get your game done

It's like you want to crash and burn.
>>
>>170515363
I can poop out ideas at you anon.
>>
>>170515363
Youre posting old webms though
>>
>>170515757
I just hate working alone

I can do it but without feedback or ideas bouncing back and forth, I don't feel optimal.
>>
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>>170515393
>I see this a lot, but no one gives me anything better.
"Mash-up"
"Genre Mixing"
"Genre Remix"
"X, but with Y"
"Ejaculate on a piece of toast and then eat it with jam"
>>
>>170482070
Feedback: Camera movement gives me headaches when moving up and down. Too jerky. Left and right is barely passable. Consider working on camera smoothing. Otherwise, looks very promising.
>>
>>170515997
Just showing off my assets and that I'm somewhat vaguely competent at making game

I'm torn between different genres so I've just built prototypes, I'm still waiting to decide which to entirely commit too.
>>
so i tried Hemoglobin and it's just bad
hallways that are 5 minutes long
locked doors and shit, just feels like its trying to be a shitty silent hill or something
everything is clunky
bad controls
tedious inventory gameplay (SELECT KEY TO USE ON LOCKED DOOR WOW SO FUN)
character jitters when moving diagonally
got bored
>>
>making a game
>doing decent progress
>low art skill though
>look around at other games
>someone is making a game pretty similar to the one i'm making
>it looks much better than mine
>lose all motivation, get depressed and watch anime for the rest of the week
why does this always happen ;_;
>>
>>170516094
bbbut its just like resident hills, its retro, anon :'^]
>>
>>170516106
gotta keep making game until you're the one posting the stuff that looks better
>>
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>>170515195
>my jam

Fucking what?

Also I'm uploading Ghost Knight Victis and MoGiSho right now. The later is only 20 minutes because I was enraged and dropped it. I was missing something in the gameplay like some sort of defensive block button or something and I kept looking for it in the controls. I'm also just fucking awful at SHUMPs.

I wonder how many tabs its going to take to fuck up my recordings.
>>
Holy shit I just watched a 1, 2 Switch let's play and it's practically a googem game

that's it. Nintendo is done.
>>
>>170516190
#HER voice is my VOICE
what a cuck you are.
>>
>>170516258
Blame jewtube.
>>
>>170516106
I know that feel
but they put out a "teaser" and it turned out their gameplay is shit

theyll still make a lot of money because they invested in the presentation, but I dont feel as bad now
>>
>>170516016
That's like the worst reason ever to get another guy into your project. Sounds like you are looking for a friend
>>
>>170516106
Inconsequential. 99% of those people will never finish their game, because sure they can art, but they always fail to realize how much work goes into a game and when after several months the look down and see how little progress they made despite working crazy hours, they will give up, or turn the game into shovelware shit.
Hard work > Artfag
Always.
>>
>>170516287
>using a cuck website
you are a cuck.
>>
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Babe's of agdg
>>
>>170516410
>i'm too poor to buy a scanner for $10
ok
>>
>>170516305
Well I'm kinda interested in making an MP game maybe, I have it working via steam already for top down or 3D, but it's pretty hard to test solo. I mean I can but it's not as good and isn't under real world conditions.

So having someone would help a lot there

but yeah kinda. I do want someone to dev with.
>>
>>170516410
Ignore the gameless retards. Good job.
>>
How are your game stats anons?
Mine (IBH):
15 downloads
1 feedback post.
>>
>>170516535
Too lazy atm, will do it once I have more done

>>170516592
Thanks!
>>
>>170516087
Put your prototype in DD
>>
>>170516410
Love you bb.
>>
Guncat is cute as hell and feels very satisfying, but I found picking up new weapons to be difficult sometimes.
>>
Want to post my game demo right now on demoday, but too many bugs.
>>
>>170516410
i wonder if i made my female character more prominent would people draw more fanart of it?
>>
>>170516762
Are you my gf? She calls me bb

>>170516889
Which game is yours? I'mma fit them all in. Was just warming up with a sketch tonight
>>
>>170516410
Noice.
>>
Does anyone use the Wave Engine? Is it me or is the documentation very terrible? I may just be retarded but I can't even figure out what namespace to use to print debug messages to the engine's debug console.
>>
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>>170516884
Yeah I'm sort of like that too. It's playable, but just not good enough.
>>
>>170516410
HELL YEAH
>>
As a beginner looking ahead, if I were to model a character with human anatomy, am I always better going with sculpting as opposed to box modeling?
>>
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>>170516963
Frost. There's no real art in game but here's some fanart that's pretty spot on
>>
>>170517257
where's your demo m8
>>
>>170517257
ok cool
>>
>>170517352
working on it senpai, just finishing some icons and menus
>>
>>170516542
Makes more sense but if you just want to talk to people and test your game you should probably go to a general that fits your game thematically and ask people there
>>
>>170517236
there are tons of other techniques. you could trace a reference image from multiple angles using curves, join the curves, and make a mesh with the desired form.

if you're using Blender there's a plugin called bSurfaces which makes this super easy, you just draw strokes with the grease pencil and makes a mesh from your lines.

https://vimeo.com/26339130
>>
>>170505286
Hapa master race is only japanese and white
Like a jew and a chinese gets you elliot rogers
>>
>>170515363
Your work always makes my dick rock hard, anon, but I've sacrificed my life to 3D engine dev (and still in learning), and I guess you wouldn't want to work on something for 3-5 years. Other than that, Unreal games just plays badly on my rig with low FPS, and upgrading is not an option for me at the moment.

Maybe you could start a tumblr or other shit, gain some following, and mention from time to time that you would be more than happy to collab with someone.
>>
>>170516410
Holy shit those thighs on Hachiko. My dick is pleased.
>>
>>170516247
Nintendo also released another game on that date. Have you heard about it?
>>
>>170516592
Where is your game?
>>
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I'm letting these videos run overnight, fuck me, I hope I don't have to convert these MKV's into MP4's I'm going to hope they process overnight.
>>
>>170515363
Get on the Discord and shoot me a message @PHI.
>>
>>170518339
itch.io/jam/agdg-demo-day-13
>>
>>170518451
Where is your game?
>>
>>170518752
are you retarded?
>>
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https://www.youtube.com/watch?v=GJ4KPrrbOU4
>>
>>170510778
I don't have an art tumblr but some times I upload drawings here http://www.pixiv.net/member.php?id=13360454
>>
>>170518189
I'm more of a fan of the lingerie on moth girl, even though I find it pretty unpractical on the beach. Love the expression on Tender Arms cube though. And is that tits envy in the eyes of the small blonde girl?

Today is a good day.
>>
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How does /agdg/ make their game art?
Do you use a base? Draw from a reference?
Or do you just go on opengameart?

>Pic related is the best I can do
I know it's shit
>>
>>170516606
2 downloads, but it was a full day late
>>
>>170519372
I make cubes, stretch them, and stick them together.
I've used a cylinder once as well.
>>
>>170516606
I'm not going to lie I got lost playing your game and closed it after 15 minutes. The video should be up by tomorrow and I might try it again, if I do I'll record it and upload that too. I turned in one bounty.
>>
>>170519372
None of those options. Learn to draw, fag.
>>
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>>170519372
mostly from scratch. every now and then I'll use a reference to look at
>>
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>he makes 3d games
>>
>>170519372
Use references unless you know what you're doing. Use them proparly thoughthough
>>
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Any thoughts agdg
https://vestigial.itch.io/hack-the-fbi-dd13

It will probably take longer to download than to play through, but does it feel polished/responsive? Ignoring that theres no content, does it "feel" good?
>>
>>170519372
A lot of references, and bullshitting my way through the majority of it. It comes out OK I guess. Could be way better.
>>
>>170519538
Cool! Thanks for playing it. Right now there's not much point on playing after one or two bounties. That will be fixed with the story mode. I wanted to get the main mechanics in first though.

>>170519390
You will probably get more downloads tonight then, good luck anon! If you have a mac build send me your link and I'll play your game and give you feedback.
>>
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>>170519372
>>170519619
my most recent sprites
>>
>>170519619

>Draw the rest of the fucking kawaii maiden
>>
>>170519870
>not hack the CIA
>>
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>>170519959
maybe this will help you
>>
>>170518229
yep, eagerly awaiting the day I can emulate it
>>
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>>170519234
The breast envy story repeats. What have we done?
>>
>>170520018
lol how do I learn to draw that fast?
>>
>>170519970
kek

Originally the game was supposed to be like that, very topical with powerful scenario tools where when something happened (like Ashley Madison or the Panama Papers) I could whip up a scenario overnight and push it out while people were still talking about it. Then I decided to go the open world route instead, then that was too hard so I scoped it down to being open world but confined to being onboard a spaceship, but that was still too hard so now its this locked down handholdey "hacking adventure"
>>
>>170520296
How's your greenlight going? Did the amount of votes go down since they announced that it's going away?
>>
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>>170468446
oh man, thank you. can't wait to see the finished thing with all the characters

>>170511793
>>170516793
yeah, picking up weapons is horrible and on the list of things to be reworked. thank you for playing!

>>170486859
does a gif count?
>>
>>170519752
Who is this "Viper"?
>>
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>>170520432
>>
>>170514710
dog you are a crazy maddafugga
>>
I've gotten shit for feedback this Demo Day, so:
anyone who played Consecrated Rampage, what do you think? What did you like, dislike, what felt like it was missing, and why didn't you keep playing? Do you think I should work on content, art, or polish?


https://wabunga.itch.io/consecrated-rampage-demo
>>
>>170516606
316 downloads and someone crazy enough to give me 5 bucks.
>>
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>>170520668
>>
>>170520724
>https://wabunga.itch.io/consecrated-rampage-demo

what does it use? SDL? Unity? DirectX? I want to know before I download
>>
finally finished all the in-game icons
jesus christ why do games need so much art
>>
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>>170520373
The game got greenlit when it was a spaceship hacker sim, even though it was only like 20% of the way to the top 100, so clearly based Gaben threw it a life preserver.

For comparison, this version is doing pretty worse, despite having nice character art and a more lurid tagline, but the greenlight page overall is shittier since I thought they could in theory close down new greenlight submissions March 1st, so I hurried to slap something together, then hurried to slap together a demo. I still got a slug of ~500 views the first day

comparison pic of the different campaigns
>>
>>170520724
Will download, play and give feedback later today. You have my word
>>
>>170520827
Unity
>>
>>170520724
A dude streamed your game and many others:

twitch tv/videos/127336963
>>
>>170520843
>videogames
>video
>"why does this visual medium need so many visual assets?"
It's a conspiracy to keep the artistically challenged out of well-deserved wealth and fame.
>>
>>170520724
Oh right, I've been meaning to download this. I'll have to give you a comment after I play through it.
>>
>>170520724
Reposting mine from the previous thread
>Consecrated Rampage
Really nice to see things taking shape on this. I loke most of the enemies desings.
I'm dumb as a brick and I can't figure what to do to pass the trials
>>
>>170520735
Holy shit that's good, didn't know there were 315 people in this general.
Super jelly anon, congrats.

>>170520857
That's great data, thanks for sharing. The lower views and votes is probably related to everyone rushing projects in and titles moving back faster on the lists. There's still plenty of time you you'll probably make it.
Why didn't you just use your greenlit game and change the scope though? Pretty sure if the game play is similar there shouldn't be a problem.
>>
>>170520735
Surely not from DD13 alone?
>>
>>170521028
Heh, when I said shit for feedback, yours was the one I got. Thanks man, forgot to reply.

The trials are a little weird, they reward you with money and HP regen based on how high your Style Rank is. So the goal is to go through quickly, and hit the orbs/enemies to offset the decay.
In theory, it's a quick, fun platforming challenge to break up the combat.
Eventually, I'll illustrate the connection between your Style Rank and your rewards more clearly.
>>
>>170521181
It is. This is pretty much the standard for any lewd game. It's free money and downloads.
>>
>>170521181
Of course. I showed it on a lot of places where I thought ppl would like it. Seems like some liked.
>>
>>170521362
what places are those?
>>
>>170520184
The best possible thing, anon, the best possible thing.
>>
>>170520934
Scandanavians seem so nice
>>
>>170519160
Nice. Thank you very much!
>>
>>170519372
it's a cute snake. I would play a game about snake
>>
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I just figured out how to cure amateur gamedev procrastination:

Instead of toiling away on one game and then getting too bored/distracted/discouraged to keep going, I realized that by adding a second, completely different game into the pipeline I can now go back and forth between game 1 and game 2. That way I won't get tired or overwhelmed by doing only one thing. It keeps things fresh and since I'm now '''working twice as hard''' that means I won't feel as guilty when I decide to take a break to play other games or catch up on the latest Doragon/Satania/Demi-chan/Lalatina/Pig's Foot episodes.

This new workflow essentially produces twice the progress.
>>
>>170521401
Facebook, forums, local imageboards, obscure fandom sites etc. You can find a lot of places if you google correctly.
>>
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>>170519372
I'm shit, so I've started by limiting my canvas and limiting my color palate.

Less space and less color gives you less to fuck up. I'm talking about pixel art like yours.
For actual art... I don't know.

Good luck.
>>
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>>170467773
>>170467616

God's Gift maybe working on a big demo that will maybe be ready for DD14????????
>>
>>170522269
>Lovecraftian gore pixels
Love it

>Lemmings shit
Hate it
>>
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What do you think about my game's heroine?
>>
>>170521327
I see, Thanks for explaining, I'll try harder at it then.
>>
>>170522557
I am not a fan of curly hair but I enjoy her assets nevertheless
>>
>>170522557
Lewd but could always use some tweens. Don't let Gogem convince you otherwise. Tweens are not the devil.

>>170519372
I design/draw a character, then save her as a reference since my memory is so bad that I don't even remember how to draw my own characters. Then animate her traditionally in hi-res.
>>
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>>170519372
Idk senpai. This was my first ever char i tried to draw. And was basically just trying to draw him from parts. Started with the head, moved to the torso, then legs. See what works
>>
Hey fruitdev, not sure if you are around here.
Just saw your stream from yesterday. Thanks for playing my game and sorry about the frustrating experience. I assumed it was an easier game to understand.
I'll have a tutorial ready for next time as apparently the instructions were not enough.
Your playthrough was excellent feedback.
>>
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>>170514710
feedback
http://pastebin.com/9Du5Ym6T
>>
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>>170521358
>lewd game
which one of DD13 submissions is a lewd game?
>>
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New to gamedev, and here's a look at the game I'm working on.
>>
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The final card of the first set of Roses' Rose TCG.

20 - Raghu
9* | ATK: 30 DEF: 29 |
If you have two other 5* or higher warriors on the battlefield; destroy all enemy warriors.
>>
>>170497563
Thanks anon! I'll get right to work on trying to fix these. I appreciate the feedback.
>>
>>170523343
>tweens
Eeerm, no. I'm strong adept of the classical animation with every frame drawn by hand.
btw who is Gogem? Sorry for being newfag.
>>
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time for the next god now
>>
>>170524408

He's just a namefag with hot opinions and bad games.
>>
>>170524408
Oh, no, I meant inbetweens done traditionally just so that the animation looks smoother. Basically just add a couple more frames inbetween the big movements by hand.

He's a named dev who posts here, but he just doesn't like to draw inbetween frames. Don't worry about him.
>>
>>170524679
Ah. I'll do more inbetweens some day(I hope). It just takes too much time I don't usually have :(
>>
>>170524523
I love these colors. Mind if I steal them?
>>
>>170524285
That's some real neat movement animations.
>>
>>170524862
sure thing, enjoy
>>
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Almost 300 downloads, woo!
>>
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>>170514360
The Animator's Survival Kit
>>
>>170514360
like everything else

fapping
>>
>>170525013
catgun GOTY
>>
Ghost Knight Victis updated:

1. Quickened rapier attacks a bit
2. Inverted the stamina bar so it acts more of a standard bar that goes down as it empties
3. Tweaked attack stamina costs a bit

>>170484235
>>170511582
Got the windows 32-bit up
>>
>>170525013
Proof that art is the most important part of a videogame
>>
>>170467018
Ey I follow you on Tumblr, I like what I'm seeing so far bro
>>
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How do I make a game where you play as a villain, without making it edgy?
>>
>>170526127
make the MC a good guy who gradually does worse and worse things while fighting for a legit goal
>>
>>170526114
EVNs are dying. Not even furryshit can get enough money.
>>
>>170516064
Source?
>>
>>170526127

Make it a villain whose schemes are harmless to incompetent. Make his grunts his friends, and the hero a corrupted moralfag that does really terrible things under the assumption that he can because he's the hero.
>>
>>170526127
Just like don't make it edgy.
>>
>>170526023
Add a restart function man.
>>
>>170526127
What kind of villainy are you going for?
GTA-style rampages?
>>
>>170526434
will add that later
>>
>>170526127
Copy Overlord, or do the HotlineMiami or FarCry 3 bad end route, where you are a bad guy from a given viewpoint, yet in your own head your actions are perfectly justified.
>>
>>170486919
Make that as a secret level with the hud.
>>
>>170495224
>NipNip
The 'O' is supposed to be like a checkmark (displays X if you don't pick up the tomato) but I'll have to change the font for that one.

Thanks for the feedback I appreciate it!
>>
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>>170526127
Once your "villain" becomes likable and his actions start making sense and can be reasonably justified, he automatically stops being a villain and starts being an anti hero.

The only way to actually pull off genuinely evil character without people calling it edgy is comedy.
>>
>>170526127
What's wrong with edgy games?
>>
>>170504150
I never played the original game so I didn't knew what to expect.
I was surprised on how fun this is.

I feel decks need some balancing. Lets take the battle with the tree big revolvers as example.
If you have a sword, and 2 bombs you already won, if you don't get any of those you will have a harder time.
When you pick a card you should get a preview of what the attack does, and what range it has.
First time I used a bomb I lost it because I thought it would work differently.
Trial and error is fine for some games, but I feel for this kind of strategy heavy games, is better to know what you are doing from the start.

Robowaifu is cute. Does the game have a story or something?
>>
>>170526819
They run worse, you should try to replace as many as possible with normal maps
>>
>>170526736
Oh, I understand now, yeah, that O looks too much like a 0 and that confused, thanks for clearing that up.
Hope to see more on your game soon.
>>
Does Java Runtime Environment run on browsers and mobile phones?
>>
>>170526127

Make the villain's goals understandable, make him act like a human, or make it so over the top that you can't help but like him.
>>
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>>170527006
>>
>>170526127
Why? People love to play evil characters.
As long as you don't try to make it edgy on purpose (don't make the massacre of innocents a goal in itself, for example).
>>
>>170526127
make it as edgy as possible
like he eats babies dipped in chocolate sauce
>>
Updated world of horror demo when?
>>
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Alright boys, let's settle this one.

Which one is the correct way to do braces?
>>
>>170527680
Whatever you feel comfortable with, the code runs the same.
>>
>>170527720
noooo fuck you you can't just not shitpost
>>
>>170527680
if (x == y)
{ *things*
}
>>
>>170527768
reeeeeeee
>>
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>>170527632
In less than a week, hopefully. I'm at the point I don't want to release unpolished thing out of respect I have for you all
>>
>>170527680
if (x==y) {

}
>>
>>170512586
where are the videos senpai
>>
>>170527680
if (x == y)
{
// Balanced master race
}
>>
>>170527949
What he said.
>>
>>170527680
if (x == y) { *only one line* }

if (x == y)
{
*mulltiple lines*
}
>>
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>>170527680
fight me
>>
>>170527680
while (x = y)
something()
somethingelse()
end while
>>
>>170528254
lol get the fuck out
>>
>>170528284
VB is love.
And this code would "runs the same" as C.
>>
>>170528215
if (x == y)
only_one_line();

if (x == y)
{
*mulltiple lines*
}
>>
Dude, where's the new thread?
>>
I want to make a webgame that's closed source and runs on browsers and mobile phones.
I was learning WebGL with Javascript for a little while, but my problem is that Javascript makes your game open source. Does anyone know a solution?
>>
>>170527006
Cake
>>
>>170527680
The first option, all the rest are ugly and painful to read.
>>
>>170528930
Yes, kill yourself
>>
>>170528930
Remove new line characters. Turn the whole thing into one line of code. I often see this in other games. Maybe another reason for it is to minimize the size of the file, but other than that, it's also a smug way to make your code unreadable.
>>
>>170528930
There are obfuscators (IIRC the JS world calls them "minifiers") that make it a real pain in the ass to reuse your code. Changes all your variables to a, b, c, ... aa, ab, etc. Destroys all spacing, reorders shit, etc.

Java and C# have the same problem and need to be obfuscated lest they super easily be reverse engineered.
>>
>>170529046
>>170528930
No one is doing this manually save the mentally insane. There are tools for it.

Also it's not smug it's pretty much standard by this point.
>>
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>>170527738
fuck, you caught me by surprise
>>
>1 day and 17 hours to make a game
>>
>>170529129
Just a demo. Crack open Unity and you're already halfway there!
>>
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>>170529129

>less than 24 hours to finish my 250 word essay
>>
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>>
>>170529207
lol that shit was hilarious
>>
>>170529058
Likewise there's "prettifiers" that fix all the spacing and tabbing even if the code is just a single line with no empty space at all. They can't return variable names of course.
>>
>>170529207
>>170529265
I don't get it
>>
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i wanted to put my game on demo day but is multiplayer only.
>>
>>170529317
Indeed.

At least for the Java (not JavaScript) obfuscator people use, it doesn't even bother with spacing, since that much is trivial to fix.

I think JS dudes do that to get the smallest filesize possible.
>>
>>170529471
It was just a reference to shitposting (that iirc originated on other boards).

Basically: that essay length is so pathetic to the point where it shouldn't even be called an essay, and furthermore, it's ridiculous to be sweating over an "essay" deadline since it can be written in a few minutes.
>>
New thread

>>170529581
>>170529581
>>170529581
>>170529581
>>
>>170527680
while (x == y):
something()
somethingelse()
>>
>>170529523
???
>>
>>170529619
thanks, I feel clarified
>>
>>170529552
>I think JS dudes do that to get the smallest filesize possible
Indeed, it's also marginally faster to process since your browser doesn't have to shift through empty characters and comments.
>>
>>170529649
that means nobody is gonna be able to trully enjoy it because you need friends to play it, and i know nobody here will use a 4chan hamachi server to play it
so its prety much useless for me to launch it
>>
>>170529090
So are you saying to keep using Javascript and WebGL but to use tools to obscure my code?
>>
>>170515363
ive already told you that slipry mail server is broken and all emails bounce
>>
>>170529824
Well, depends what you're doing. Javascript is still an excellent way to go if you're making a browser based game.

Supreme ease of getting new players, easily cross compatible, etc, and you can even make a .exe with those tools if you want to release on steam.

If you don't particularly care about running in a browser though... I'd suggest using something else just because JavaScript is such a terrible tool.
>>
>>170529721
>nobody here will use a 4chan hamachi server to play it
Hamachi dropped all the shared folders and files shit, so people can't really fuck with your shit using it anymore.
>>
>>170529721
Does it have local coop? Or will it find other people on the local home network?

I say just upload it and ask directly for help. I mean, for start, you could be a host, announce here that you'll hosting for some time and people might join. I've seen countless multiplayer tests here, I don't see why your game would be an exception.
>>
>>170527680
K&R
Allman style users can go fuck themselves, you can barely fit any code on your screen with that shit.
>>
>>170529990
i didnt know that

>>170530104
> local coop?
not on the same computer but it works fine on local home network
>>
>>170530252
Then, again: just upload it. We have two rigs at home, might get the wife into trying it out. And Hamachi is okay for me, I use it often for old stuff like Diablo2, so I say just wait for EU night time when all the wage slaves get home, and host a server yourself.

But since there are so much games now, please, let me know the name of it so I'll be able to find it.
>>
>>170530252
>i didnt know that
Yep, they dropped all that shit to turn it into its own premium service.
>>
>>170523343
>>170524679
>confuses inbetweens and tweens
disgraceful
>>
>>170530540
>>170530426
alright then, its up.
might launch a new build today just for the demoday.

the game is pmp.
>>
>>170530790
All right, will check it out at later.
>>
>>170530790
Looks neat, we could try to get people to test it later. I'm interested.
>>
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>>170494538
>>170494879

Because a lot of people are idiots that don't check their bank statements, procrastinate on canceling, or forget they even pledged in the first place.
>>
>>170532019
>procrastinate on canceling
I owe an extra £5,000 worth of student loans because i cannot motivate myself to send them documentation.
If I ignore it, it will surely go away.
>>
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>>170526127
Make the motivations for what they're doing relatable, the heroes unlikeable, bystanders dehumanized and the player's crimes fun and divorced from any sort of consequences that would inspire empathy for the victims.
If you make your "hero" character a smug fuckface who always one ups or ruins things for the player character, it becomes extremely easy to rationalize any wrong doing that is done to hurt the hero.
Likewise, if bystanders are vapid, stupid or antagonistic towards the player character, it becomes enjoyable for the player to fuck with them or even kill them. Conversely, if the bystanders are devoid of any sort of personality or human qualities, they can become ants for the player to squish.

The trick is to make sure that you don't turn your villian into an anti-hero by going too far and giving them some sort of legitimate grievance or positive social outcome that could be seen to make their actions seem reasonable or measured.

Also, some people just like being genuinely evil e.g. most bioware games.
>>
>>170535876
5000 pounds is a lot of working for what would be a few minutes of effort to get documents ready

wtf mate
>>
so what words should I put on the game over screen
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