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XCOM General - /xcg/

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Thread replies: 140
Thread images: 43

File: LivelyParallelCuttlefish.webm (433KB, 1280x720px) Image search: [Google]
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Firestorm edition

Previous Mission >>169824213

News:
1)Jake to speak at PAX East (March 10th)

2)LONG WAR 2.1 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Fun tunes while xcoming:
>https://www.youtube.com/watch?v=9u_v9H24PfY
>https://www.youtube.com/watch?v=BJ0xBCwkg3E
>https://www.youtube.com/watch?v=QHRuTYtSbJQ
>>
Pistols are useful
wrong webm though
>>
2nd for Sneks deserve napalm and NEP MODS WHEN?
>>
>down small scout
>maybe i should finally catch myself an outsider
>maybe i'll train some corporals and sergeants while i'm at it
>2, TWO blue tiles from LZ and pop a pod with mechtoid, 2 sectoid commanders, 4 outsiders
T-thanks for giving me outsiders. Maybe I shouldn't have waited until fucking November to catch an outsider
>>
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>ABA2 has given up on LW2 too

I guess if everyone stops playing it that still counts as a victory for Lump.
>>
>>170228869
>until fucking November
this desu
>>
>>170228928
wow I guess I'll really miss such fan favorites like ADVENT Gunslinger and his one damage
>>
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no ayys they are no good and are an active detriment to all things good
>>
>classic ironman
>my dudes keep dying early on
Right now I've got a Sgt Gunner but squaddies and rooking are dying. Should I not care about fragments and just go for the nade kills?
>>
>>170230067
Your soldiers lives are always more valuable than anything else. Not just from a sentimental perspective, but strategically as well.
>>
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>>
>>170217590
Apparently its some age old bug of PCS merging and consuming it but still adding the stats. Mod creator told me that there is a temporary fix mod that gives a option to remove merged pcs but the option doesn't show for me.

Lump in the 1.3 unreleased listed something about the next update fixing that but whats funny is I never get this bug unless I use Shadowops LW class pack.

Sorry for the blog.
>>
>>170228928
>>170228928
>People still caring about LW2

It's already been quoted for being a massive fucking mess; let's also look at the fact that it throws a dozen plus systems on top of everything and refuses to explain shit.

I honestly don't why people just ditch it and make their own D.I.Y. Long War using workshop mods, there are plenty enough out there to achieve that.
>>
>>170228785
Next update for GW might be delayed a bit. Maluco and Robojumper got wet at the idea of a community highlander, similar to the unofficial patches for Skyrim, in which they'd fix a few fundamental bugs with X2 and open a door for modders to mod the game more extensively
>>
>>170232289
because I like it
>>
>>170233529
I don't like you
>>
>>170233703
but you don't even know me
>>
>>170233769
I know that you like lW2
>>
>>170233896
so?
>>
How do medic overwatch builds compare to infantry overwatch builds? Does rapid reaction unload all overwatches on a single unit potentially making the single target damage slightly higher than infantry with their dmg perks?
>>
Why don't you have a pet Chryssalid?

http://steamcommunity.com/sharedfiles/filedetails/?id=846107731
>>
>>170237193
I want minisneks
>>
>>170228928
>if the player wins against the game, the developer is the loser
>the real battle is between player and dev
>LW2 is unwinnable and therefore I win
>magnificent
>>
>>170237193
I use the PLayable Aliens mod for that
>>
>>170238256
>Little Vipers that follow you around while making cute hissing noises.
>Look up to you and attack what you attack.
>Can learn attacks and follow similar stat growths from watching their owner.
>When leaving a mission they slither up to your shoulder.
>When they panic you can head pat them to calm them down.
>>
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>>170227326
>>Firestorm edition

wat

>>170227523
>>wrong webm though

Oh.
>>
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>>170228501
>NEP MODS WHEN?

good question
>>
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>>
>>170227326

>Playing xcom 1 long wars
>Fourth mission in and training shitters (aim 64 or less/3 health or less)
>All three pods are activated under a turn when moving my last guy to s blue move
>Rookies keep missing 75% or more
>Sectoids keep hitting 15% or less
>Fucking sectoids have opportunistic skill and low profile
>Outsider takes 3 guys with him by the end of the mission

Jesus, it was a miracle non of my guys panic in those last three turn. There is a point in which you just stop caring if the rookies lives or dies.
>>
>>170244664
should always bring AP grenades to guarantee the outsider's death before he gets a turn, it only costs a fragment

sounds like a very unfortunate mission, but letting an outsider loose tends to always result in that
>>
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Wakaliwood voice mod when

https://www.youtube.com/watch?v=KEoGrbKAyKE
>>
>>170249849
The amount of times you've asked, you could have learned how to make mods and done it yourself by now.
>>
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>>170249849
BF1 PORTS WHEN
>>
isded
>>
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>>170251612
Fucking never. Why would anybody besides piece of shit BF1 feminsts want to use ancient bolt action in their XCOM? Why not muskets & blunderbusses as well? That's what guerilla fighters will use a hundred years from now! What a great fucking idéa! Go back to mastrubating to your all nigger/women battalion.
>>
>>170254618
But anon I actually would also like muskets and blunderbusses for my XCOM squad
>>
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>Soldiers aren't leveling up passed squaddie

What is happening?
>>
>>170257713
lance corporal underground is taking over
>>
What if there was a mod to transform the MECs to mobile equipment carriers? Give it the bulwark ability and the ability to trade in its shredder cannon for 4 equipment slots to give items to soldiers.
>>
>>170241070
All of the CPUs have voice packs and a head replacer already though.
>>
>>170257790
Goddamnit, I don't pay my troopers to skate past duty assignments.

How the fuck am I supposed to save Earth if they do that?
>>
>>170254758
Then learn to port that shit yourself.
>>
>>170251612
>>170254758
Just to be sure;
Are you the "Clean UI"-guy?
>>
>>170264080
The what?
>>
>>170251612
Rifles are useful.
>>
>>170264146
Are you using Numerical Health Display?
>>
>>170266327
no, but why?
>>
>>170266665
Nevermind then! Carry on with your business.
>>
>>170266810
O-ok Advent
>>
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>>170261552
>>head replacer

Big head replacer that looks more like a ballon mask than a real face with expressions and personality.
>>
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Loving Viper wives when?
>>
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>>170267447

Unhand Vahlen you disgusting reptile.
>>
WHERE IS SHE

WHERE IS VAHLEN
>>
>>170267631
>WHERE IS VAHLEN
It will all be explained in the expansion.
If post ends with an 7 it will be announced at Pax East
>>
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>>170268283
Please, all the official questions about the game must be asked through CIA-officials.
>>
>>170267631

That question is really starting to get to my nerves.

WHERE IS SHE WHERE IS SHE WHERE IS SHE WHEREWHEREWHEEEEEEREEEEEEEEEE
>>
>>170268548
Okay;

Will an expansion to XCOM 2 be announced at Pax East, CIA?
>>
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>>170268606
FUUUUUUUUUUUUUUCK


>>170268548
Allright CIA, if it won't be announced at Pax East, then let me ask you this.Will there be an expansion to XCOM 2 ever?
>>
>>170268548
Will the expansion to XCOM 2 be released at PAX East?
>>
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>>170268606
>>170269309
Now I'm confused.
So it won't be announced, it will be released?
>>
>>170269597
Sure why not. An announcement that the expansion is coming is different than announcing that it's out now, right?
>>
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>>170268548
Will the expansion feature a Viper Queen that's even more powerful than the other rulers?

And that the twist is that it's actually Vahlen after genetically modifying herself?
>>
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>>
>>170273212
This is awful
>>
>>170275517

Lets see your drawing.
>>
>>170268580
Have you tried asking on their official twitter?
>>
>>170268548
Instead of an expansion will it be XCOM 3 released in 2 years?
>>
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>>170275631
Not him, but here.
>>
>>
Any good map packs for xcom2?
>>
>>170273212
What's with the Sectoid's ass?
>>
>>170279858
https://steamcommunity.com/sharedfiles/filedetails/?id=703734451
If you are'nt too worried about balance/difficulty, you can add this one too.
https://steamcommunity.com/sharedfiles/filedetails/?id=771147826
>>
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>>170267609
>>
Since EXALT Cell operations give you mad fun bux, should I hold off raiding their HQ and just keep doing the covert op or two each month for extra dosh? Playing LW
>>
>>170283916
I wouldn't risk it in LW. They will keep upgrading and get super scary.
>>
Anyone using the MOC-X mod?

Pretty much EXALT for X2, there's even a mod that literally turns them into EXALT
>>
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>>170244664
>There is a point in which you just stop caring if the rookies lives or dies.
Of course.
>>
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>>170267609
Never, vile amphibian.
>>
>>170283916

EXALT do get pulse lasers down the road among other upgrades so it will get more and more difficult to fight them and to ultimately destroy their HQ. Not to mention that if you miss or forget to scan for them they will hit you hard so it's better to just get rid of them.

Their HQ also gives some decent rewards so there's that too.
>>
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>>170286748

Such kawaii-ness nevertheless it must be put to the sword.
>>
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>>170286748
>>
>>170287974
They get pulse? I just thought their beam weapons scaled in damage. I can just imagine what extra crit in the hands of exalt would do
>>
>>170290971

It may not look like in the model but it is considered a pulse laser. Keep in mind that you will still find EXALT pods from time to time in 'normal' missions even after you got rid of their HQ. So you can still check for yourself how much they can scale down the line.
>>
This one got me for some reason.
>>
>>170290753
look at those pearly whites
>>
>>170296421
>has vagina dentata for a face
>teeth are horizontal rather than vertical
>>
>>170297154
evolution is a bitch
>>
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hiss
>>
When should I be liberating my first region in LW2 I have 8 regions contacted but still can't get the liberation chain to move forward for any of them
>>
Xcom 1 long war

S-should I do a large ship that landed with plain weapons or should I completely avoid it?
>>
>>170301118
just be yourself man
>>
>>170300857
As soon as possible. If you have enough guys on intel and scan with the avenger parked in the target region you can liberate within the first two months.

I think the mission chain goes as follows:
>any mission where you can "Find a lead"
>Liberation: Destroy relay
>Liberation: Rescue defector
>Network tower
>Regional HQ

>>170301118
It's possible, but it will be very difficult. If you decide to go for it, make sure you bring lots of shotguns (for lids and outsiders mostly, but gives good range bonuses) and flashbangs. Clearing the ship all the way up to the bridge is not too hard if you take it slow, the hardest part is clearing the bridge of 6 (SIX!) outsiders.
>>
>>170301118
If you're pretty new to LW, you should skip it.
>>
>>170301281

Its been a while since I played xcom ew long wars. I am pretty sure they have around 32 ayys lmao with 4 outsiders. I truly the game scales with the player.
>>
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>>170301462
Rip I'm in the 6th month and had everyone pumping supplies. No wonder shit has gotten so hard these last two months
>>
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Such a sneaky thread.
>>
>>170305226

I thought this gif would have hip shaking.

https://www.youtube.com/watch?v=DUT5rEU6pqM
>>
Commander, I appreciate you recruiting more staff to the engineering team but as it stands now we have people still waiting for an assignment.
>>
>>170308665
You know what Shen, you're right. We don't need to keep these assholes on payroll, liquidate em.
>>
>>170309534
Commander I want you to fuck me over the elerium power core
>>
>>170312481
All in favour of replacing Lilly with Julian?
>>
>>170312481
maybe if you can get tygan to fix your face
>>
>>170312481
Calm down Tygan.
>>
>>170313157

What's wrong with Lily? I like her.
>>
>>170315069
She's kind of a dick to Tygan

I think they were going for that same kind of professional engineer vs scientist, practice vs theory friction that was between Vahlen and Shen but they missed the mark.
>>
>>170315343
>She's kind of a dick to Tygan
>I think they were going for that same kind of professional engineer vs scientist, practice vs theory friction that was between Vahlen and Shen

I got more of a
>You literally worked for the enemy I'm not going to just up and trust you because Commander-kun told me to
vibe from it
>>
>>170315069
I grew to hate her after hearing her tell me that I'm using all available power/comms for the 1000th time.

And ya know, Julian is a lot more likable.
>>
>>170315671
Not a big fan of rogue ai
>>
>>170317148
Whoa dude, you can't just say that online It's not safe
>>
So I just decided to try starting a new LW2 run which ended almost immediately after it began. Are you supposed to not use technical rockets when behind full cover? I would've thought at the minimum they would be safe from accidentally hitting the box they're hiding behind.
>>
>>170318578
Did you movenshoot?
>>
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>>170275631
Just because that anon can't draw doesn't mean his argument is invalid
I don't know squat about bridge building, but I know a shitty bridge when I see one
>>
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>>170275631
>>
>>170319558
>I know a shitty bridge when I see one
No, you don't. Not unless the "bridge" in question is made of sticks and paracord.

t.combat engineer
>>
>still no "death = maximum hospital time" mod
RIP Wrex. You were good while you lasted... for the two missions you were on.
>>
>>170228928
>>170229257
>>170232289
>>170238451
Wait, is LW2 shit? Could y'all elaborate on what its flaws are?
>>
>>170320131
I mean you could just change the bleedout probability to 100% and zero out the overkill variable.
>>
>>170320656

Anyone played with the ini files in xcom ew?
Trying to change the minimum rookie aim to be 64 while still having a chance randomize aim stats, but to no avail.
>>
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>>170321116

Here is a picture, just in case. Probably missing another number somewhere in the file that needs to adjust for randomization.
>>
>>170320656
LW2 is different, and poorly-explained unless you watch somebody else who worked on it play it. Some people don't like the differences, or feel that they only compound what they already disliked about XCOM2.

Are you used to sending a bunch of guys on all your missions? Not in LW2 unless you're really good at managing your havens or really lucky. Do you hate timers? A lot of important missions have them and enforce even further the importance not engaging the enemy unless you absolutely have to.

Don't like LOS bugs? LW2 has scads of them.
>>
>>170321473
>Don't like LOS bugs? LW2 has scads of them.

Haven't noticed anything like that desu. I suppose it might make vanilla bugs more punishing though due to higher pod density and so on. But I still don't notice it much.

Honestly nothing can compare to LW1 in that regard, fucking mechtoids and cyberdisks becoming invisible on ramps and shit
>>
>>170322313
When approaching vans or van-shaped vehicles, don't use the tile right behind the front of the vehicle as cover. The nose is okay, the back two on the assend are okay, but that one tile will fuck you up when you least expect it.
>>
>>170322313
Or remember the floaters who could shoot at you, but you couldn't see them? That shit happened all the time.
>>
>>170322863
split pods were the worst on large landeds
>>
>>
>>170268580
Central is the hero we deserve. Not the one we need.
>>
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>You will never have an adorable Beserker wife that loves to cook your favorite earth meals for when you get home from work.
>>
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Still working on stuff, very, very slowly.
>>
>>170327234 i dig it my man
>>
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>>170324152

Nice catch.
>>
>>170329004
Psssh nothing personnel
>>
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>>170305226
>>
>>170330524
thats pretty good
>>
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>tacticool
>>
>>170333158
pockets are sex you guy
>>
>>170321457
So if you change low_aim to 64 all your rookies become 64 or what?
>>
>>170336543
Also I expect that changing low_aim to 64 will give you rookies with 64-66 aim, is the upper cap what's bothering you?
Thread posts: 140
Thread images: 43


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