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/dsg/ - Demon's/Dark Souls General

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Thread replies: 769
Thread images: 132

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>Got cucked by an old lady and her pets:
>>169950152

>Ringed City DLC stuff
Announcement trailer: https://www.youtube.com/watch?v=igomOLwqsV0
Screenshots/art: https://imgur.com/a/83M79
Gameplay footage: https://www.youtube.com/watch?v=j8Ke647-xsU
Redacted "Capital Knight" armor set screenshots: http://imgur.com/wIM6rIJ
Vaati's notes, trimmed (MAJOR SPOILERS, read with a grain of salt): http://pastebin.com/Y7MTapKN
Leaked first boss fight (SPOILER): https://my.mixtape.moe/ldkpad.webm

>Character Planner
https://www.mugenmonkey.com/

>DARK SOULS 3
https://docs.google.com/document/d/1u8Mak1goSv4g73g16XsWV4sJelDQUatWkP2kcO6GVAA/pub

>DARK SOULS 2
http://pastebin.com/CAx8Yc8v

>DARK SOULS
http://pastebin.com/eNY3su63

>DEMON'S SOULS
http://pastebin.com/RjpF5s7a

>BLOODBORNE
http://pastebin.com/WdLBWD8n

>KING'S FIELD
http://pastebin.com/G8zw0sc3

>Community & Fanart
http://pastebin.com/vVWz9pJm
>>
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This thread is now blessed by Gravelord Nito and the Pardoners of Velka.
>>
DaS2 > DeS > DaS1=BB > DaS3
>>
/Bestlegs/ incoming
>>
@170011683

You got that all backwards.
>>
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>tfw pve runs with friede's scythe and quills
why madman loves dex weapons so much?
>>
>keep making generals early so they post in mine and the next person to make one will have to use my shitty, biased, edited OP pasta
Lucifer is a real gem
>>
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xth for cute
>>
>>170011907
Because strength's identity is "slow" and it's hard to make fun, unique and varied attacks that employ different playstyles while staying within that identity.

Meanwhile there's like a million different ways to be fast
>>
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So I just started the PS4 version of Scholar of the First Sin and it feels kind of strange to me. I only played the original DS2 once and that was at the time of release, but does anyone else think that you're character feels strangely floaty? Maybe I'm just remembering incorrectly.
>>
I did notice, but attributed that feeling to my playing the original at release on PC.
>>
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>>170011998
>>
>>170012150
It's always floaty, DaS2 feels the "least" Dark Souls out of all the games. It's a different type of balance, everything is much slower than the other games, so that each decision you make is more deliberate.
>>
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>that fucking tomb with the large divine ember and 7 giant skeletons

holy fuck i'm spooked
>>
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So, my dear /dsg/, what SL is undead match not dead at? Preferably for non-duels, ideally 6 ffa or 3v3, but other modes work too. Also, can we convince from to put in a "Anything but cancer" option for undead matchmaking? (any game mode except for duels?)
>>
>>170013671
There's an option to queue for 4 and 6 player matches at the same time, I think,
>>
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>>170013950
That one is only 4 and 6 teams or 4 and 6 FFA, not all four modes together
>>
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>>170013581
owo whats this

seriously how do I get there
>>
Whoever's playing Rainbow Shrek over in Lost Bastille right now, I fucking love you.
>>
>>170014369
From the first bonfire (the one you can warp to) climb the ladder, then go right along the very thin walkway. You'll get to a giant coffin where you can go in a hole. Alternatively, after Patches pushes you down a hole, you'll go through the room with 3 bone towers then climb a ladder and hit an illusory wall. You'll emerge on the aforementioned thin walkway, where you go left to the giant coffin.

Bring lube.
>>
>invade
>host is called Newbie
>blue gets summoned
>host uses Curl Up while we fight
cute as fuck desu
Then she destroyed me.
>>
The lack of AR calculation in the ds2 calculator is so frustrating.
How does a lightning longsword compare to a lightning heide sword? A lightning claymore to a lightning watcher sword? I gotta know.
>>
>>170015385
Who cares? Use what looks stylish.
>>
What was the deal with Pinwheel?
>>
>flame appears from the darkness
>pygmies appear from the dark and claim fiery souls
>three great souls are found, and claim the titles of lords
>nito, first to die, claims dominion over death
>witch of izalith, the first mother, claims dominion over life
>and gwyn, who found the greatest soul, claims dominion over all.
>but there was a 4th soul, one that was forgotten, the smallest, and weakest soul, claimed by a furtive pygmy
>the pygmy thought nothing, but then a dark serpent came, and revealed to him that he had the most unique and powerful soul of all.
>he explained that one day, the fire will fade, and the souls of lords will go dark. Having the weakest soul, his would surely be the first to fade, and he could claim dominion over the dark as a lord.
>so the pygmy waited, with strong forethought, even claiming kingship over the progenital city as the lords rescinded their pygmy-hood to move to the surface as gods.
>during this time the pygmy established himself as the father of humanity, and earned great respect from the gods in his own right
>and then one day, the fire did fade, and on this day so too did the pygmy fade, becoming the first undead and claiming dominion over the dark.
>but one day he peered into the essence of his new soul, and discovered a truth that made him experience the same as all who dare to look: true fear.
so the pygmy, known as allfather lloyd, founded the way of white to stave off the curse of dark
>>
>>170015646
>gods are pygmies
Stop
>>
>playing through DS1 for the first time
>get to the Butterfly

Why was that even a boss? I got hit once by the dart shot and that was it, I've never been more bored during a boss fight in a souls game.
>>
>>170015614
Nito's Lord Soul is one hell of a drug.
>>
What gestures do you use before and after a duel?

Me: point down before, legion etiquette after
>>
pcfc anywhere?
>>
>>170015801
Duel Bow before and after. Maybe Applause if it was really good.
>>
>>170015519
>Who cares?
I do. That's why I asked.
>>
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>watching 12 hour livestream of a blind playthrough of Dark Souls
>literally only reached 2 bonfires in that time
>>
>>170015695
It introduces magic, the importance of dodging over blocking, and the usefulness of having a ranged attack.
>>
>>170015672

Im sorry the word pygmy bothers you so much. What race were they before they became gods?
>>
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Dark Souls 3 is my first souls game and I have to say I've never felt this amazement while playing any other type of vidya, this game is amazing.

I know I should've played sooner, but I'm glad I finally stopped by to play. It's breath-taking how good the gameplay feels.

Thank you /dsg/
>>
>>170016147
I once watched a blind stream of Ds3 where the player died over 20 times to Vordt.
Never forget that no matter how bad you are at Souls, there are always people a hundred times worse than you.
>>
>>170016340
>in b4 "but DS3 sucks"
>>
how long do you think it would take to afk 30 proofs of concord kept
>>
>>170016340
Starting with the latest game is dumb
>>
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>>170016340
>Dark Souls 3 is my first souls game

You missed out on so much.
SO MUCH.

DS1 will never be launched again.
SoTFS will never be launched again.

DS1 was the freshest, most memorable gaming experience in a decade
SoTFS was the quintessential multiplayer experience with the most refined mechanics overall

DS3 is top dog, but if it's your first, literally the only thing you didn't miss out on is vanilla DS2, which wasn't around for long anyway.
>>
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If they want me to be happy with TRC, I need to be wandering around the Dreg Heap or Earthen Peak, I come across him,

>I like it quiet. Leave me be.
>>
>>170016739
I feel the game has a lot of replay ability, so I'm probably gonna end up doing that. So once I'm done with my first playthrough I'll head over to Dark Souls 1 and start from there.
>>
>>170016829

He has the sexiest voice of any Souls NPC.
>>
>>170016829
Earthen Peak is in TRC?
>>
>>170017110
It is indeed friend. Get a nice view of the windmills in the videos
>>
>>170016739
>DS1 was the freshest, most memorable gaming experience in a decade

holy kek can these people who never played DeS please shut up?
>>
>>170017163
and you get fire princess lady prostitute set.
>>
>>170017214
Not him but I never played DeS, I'd like to. I will say that playing DaS1 changed how I felt about video games.
>>
>>170017023
>play the others

DS1 is clunky as shit compared to DS3, fair warning. It also has very few NPC summons, so good fucking luck if you need help since you missed on on when multiplayer was active. Same problem for covenants, dead multiplayer.

DS2 SoTFS for mechanics and multiplayer was the most refined in the series, so all you'll get is the mediocre world compared w/ DS1&DS3 and not the part that made it good. Honestly, the world/aesthetics/lore isn't terrible, just notably not as good as the other two.
I also like DS2 for content, since it wasn't a nostalgia wankfest of recycled content like DS3. It has the most original content of the series, AND the most content overall.

>>170017214
>never played DeS

Console exclusive?
Console exclusive.
>>
>>170017214
Can these people who never played King's Field shut up?
>>
>>170017327

DaS1 is basically a simplified DeS with more refined mechanics and a connected world. DeS's atmosphere blows DaS out of the water and did shit mechanically that miyazaki won't have the balls to do again, like scraping spear and a boss literally stealing levels. it's a very unique experience.
>>
I just died to vanguard wtf is this game over now
>>
>>170017507
I'd really like to try it out some day, maybe after TRC and I've finished fucking around in DaS2 again. Had to start my RtD over again, decide to do a Vengarl Cosplay over what I had going, much happier now.
>>
>>170017393

>king's field
>having mechanics even remotely similar to soul games

>>170017356

not an argument for anything but being either poor or ignorant.
>>
>>170016147
>implying you need more than 2 bonfires to finish the game
Casual, please
>>
>>170017691
>letting facts get in the way of shitposting
Come on now Anon
>>
>>170017803

who says I'm not shitposting?
>>
>>170016829
>get his weapons as unique paired ultras
>>
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Who dis?
>>
>>170018476
O~oh, merciful Goddess, Mother of the Forlorn, who have no place to call their own...
>>
>>170018476

gwyn's mommy
>>
>>170018476
Nashandra
>>
>>170018476

Velka.
>>
>>170018476
Gwyn's wite, Mandolynn
>>
>>170016291

Pygmies were the cavemen descendants of man

They were living underground when the Dragons owned the surface
>>
>decide to kill the Rotten
>try and descend the majula pit
>goes relatively easy
>get poisoned as I enter the gutter
>die of poison literally as I light the fire
>it didnt count
>descend again
>inexplicably boost of a ledge and fly off the platform
>this happens twice
>make it down again
>slide off the platform before entering the gutter
>descend again
>enter the gutter
>jump down to the bonfire
>the planks that catch your fall and break are gone so I fall and die

I can't believe I forgot how shit this game was designed.
>>
>>170019651

>wife

mandolynn is gwyn's granddaughter idiot
>>
>>170019850
Gutter >>>>>>>>>> Blighttown

Or did you not play DS1
>>
>>170019927
Blight town was fucking fun in my opinion. Walking around there was creepy and immersive.

The majula pit is a fucking platform minigame in a game not designed for platforming. The gutter isn't my problem. It's the stupid fucking descent.
>>
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Do you guys ever feel terribly depressed haha :')
>>
>>170020047
Blighttown had platforming as well

Going to the gutter can be done just walking, but there's a lot more viable jumps you could make if you're either brave or stupid enough.
>>
I cant make myself enjoy churning through ds2 again :(...i wanted to join in on Return to drangleic but its such a pain fighting the pursuer and relearning everything through trial and error for hours on end
>>
>>170019850
>be low HP hexer
>time to fuck up Rotten
>fall into majula pit, die, pretty much expected that
>have gilligan build tiny ladder, that little buffer should be enough to protect me
>climb down ladder, fall, die
>ok maybe my HP is a bit low for that
>effigy
>buy second ladder
>climb to bottom
>jump to next platform down
>fucking die
Sure is nice being forced to level in a specific way or buy a specific ring to progress in a plot-relevant manner. I know not raising your HP is dumb as shit but it still irks me.

>>170019927
>>170020047
>>170020454
Blight town is traversable entirely by walking and climbing ladders. The only bullshit part of it is the swaying 'where is the fucknig ground' bridge, and the framerate before it was fixed.
>>
>>170017356
>>170016739

I think this is the only time I've ever seen good things said about SoTFS without thirty people telling me I'm wrong.

>>170020515
>the pursuer
Literally the easiest boss, with the most active summons.
>>
>>170019915
She's the mother of Gwyndolin, not his daughter.
>>170019927
The gutter is kinda better in terms of layout, but it makes no sense and can never allow me to suspend my disbelief. There is no way anyone could or would have built that, it makes no sense and the biggest offender is the height. These is just no way wooden columns that long wouldn't twist, bringing the whole site to the ground
>>170020068
O-of course not, my life is full of meaning and adventure and I don't know the meaning of the phrase"existential dread" haha
>>
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hello in ds3 I have a yellow smokey haze around my character that looks kinda like a ghost face what is this aura and why is it on me
>>
>>170020625
>The only bullshit part of it is

The mosquitos you can't hit reliably without ranged weapons, and constantly get stuck under platforms where you can't hit them?
The firebreathing dogs?
The ultra-narrow catwalking?
The framerate still being fucked even after it was patched?
The deadends fucking everywhere?
The poison dart shooters when the spider shield you can get before this is hidden and there's fuckall you can do but die repeatedly or spend half the time waiting about for your poison to go down just to progress?

The gutter had better secrets too.

>>170020701
>it makes no sense
Neither did the platforms down to blighttown.

The gutter descent at least wasn't entirely narrow 1 dimensional tightroping against shit you can't hit coupled with shitty framerate.

Lighting all the torches is way more fucking satisfying too.
>>
ceremonial stonesword

str: 12 dex: 14
str: E dex: D phys: 58 dark: 58

WA: purge - temporarily increases curse resistance and reduces curse buildup.

An ancient blade carved from an archtree, the ornate cross guard representing the symbol of the father. Never intended as a weapon, however its ability to sear the soul of both self and foe makes it a woeful instrument.

lily chime hammer

str: 40 fai: 24
str: D fai: B phys: 155

WA: gentle prayer - recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

A great bell wielded by warriors of the white sun, serving as both a weapon and a chime. Gains its namesake from its gentle ring, and the white sun warrior's uncanny ability to lift it through faith alone, regardless of personal strength.

what did miyazaki mean by this?
>>
>>170020625
>the framerate before it was fixed

They fixed the framerate? Mine still fucking tanks the second I hit the area of blighttown where it gets dark
>>
>>170020625
There's THREE fucking ladders you can buy. Did you just buy the 500 soul ladder?

The 2000 soul ladder is one of the cheapest tollbooths in all of darksouls.
>>
>>170021102
i had a low-level build called the torchlighter whose only purpose was to invade the gutter and light all the torches. if people came to fight me, i'd blast them with pyromancy
>>
>>170021126
CHIME
H A M M E R
>>
>>170020454
Only if you wanted a meme katana.
>>
>>170021373
Genius. I used to do this on the Wharf level.

For some reason the illusion door and breakable wall there is almost unknown to most people too.
>>
>>170021126

please be real
>>
>>170020701
>>170021102
I just resent the gutter for having a far less interesting scenery and atmosphere. Blighttown at least was very confincing that you were making your way down the metaphorical drain, following the road down to where all the filth and disgusting matter of the city flowed down to. The whole thing being built by rickety wooden structures hanging by the side of the massive stone archs and lower walls of the city above was neat, and when you reached the bottom it was just a stagnant pool of poisonous filth and subhuman things. And if you kept going down further beyond that, on one side you have demons and lava, and on the other the Great Hollow.
Gutter by comparison is just a cave that leads to Black Gulch, which is... another cave, just green.
>>
>>170020515
>pursuer
You get the buckler in the same area. Pursuer is a parry tutorial.

Going back through DS2 made me realize why I prefer it's magic to DS3; it has less spell variety, but more variety of casting tools for mixed mages (either melee and magic or multiple magic types). 2 has Black Witch Staff, Blue Flame, Disc Chime, Mace of the Insolent, Pilgrim's Spontoon, Sanctum Shield, and Sorcerer's Twinblade. 3 only has Cleric's Candlestick, Crystal Chime, Golden ritual Spear, Heysel's Pick, and Immolation Tinder.

>>170021363
Yeah, I bought the 2 cheapest ones, since the third can't actually let you progress into the gutter. After climbing down the second ladder, the next mandatory fall killed me from full HP.
>>
What's a good amount of souls to save up for DeS NG+? Sitting at 100k right now.
>>
>>170011516
Nameless king is so hard to beat
>>
>>170021850

doesn't really matter ,just enjoy yourself. if you overlevel you can just let allant suck you off.
>>
>>170021549
I recall a couple breaking platforms which would force a jump or fall to get out

fuck that katana jump though seriously

The armor set there also can't be reached by walking IIRC

>>170021750
I distinctly remember having no issue with ladders playing a low-SM Deprived
>>
>>170021047
Are you using Pyromancer's Parting Flame? If so, it means the WA is ready.
>>
DLC 2 when?
>>
>>170021750
>Disc Chime
I fucking love this thing but I don't see it used enough.

I miss Hexes.
>>
>>170022004

soon

info is already leaking, be wary
>>
>>170011516
>Leaked first boss fight (SPOILER): https://my.mixtape.moe/ldkpad.webm
Link is broken
>>
>>170022069
it is supposed to be in march, right?
the only infos I want to know are the new spells
>>
Can anyone on PC help me beat nameless king?
>>
>>170021917
Deprived starts with more vigor than swordsman.

>>170022048
Meh, it ended up being strictly inferior to the sanctum shield, but the latter was a reasonably late-game item so I guess that's OK. Here's hoping DLC2 brings back something like it and the other weapon catalysts. My fedoralord spellsword refuses to invest in faith to use the candlestick.
>>
Dark Souls 3 worth the 71.99$?
>>
>>170022458
Wait for the GOTY on sale.

There is no sequel to suck the life out of the multiplayer, so it will be kicking for quite some time.
>>
>>170022380
Meh I'm a fucking faggot meh

thats my impression of you, ya little shit

go to hell lad
>>
>>170022296

three categories:

more dark and deep related stuff

a bunch of crystal dark magic, shit like crystal deep soul. im assuming these were easy to make since there's a fuckload of them

quite a few "divine" spells and miracles, mostly miracles. think divine wrath, tranquil walk of peace
>>
>>170022568
Are you just bored today or something?
>>
>>170022380
you dont need to meet the faith requirements to enjoy the sorcery buff
>>
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>TFW your favorite straightswords are objectively the worst in the game

Shortsword I hardly knew ye

Foot Soldier sword I-
AT RISK
>>
>>170022631

life is always boring
>>
So, how far can you reasonably expect to get with SL1 and fists before you ragequit in DS3?
>>
>>170022662
Cleric's candlestick isn't the scholar's candlestick. The latter gives you a buff just by holding it. The former is a sword/catalyst that as far as I know doesn't function if you don't meet the requirements. RIP blue flame.
>>
>>170022004
3 more weeks lad
>>
>>170022813
I'm confident you can reach Firelink Shrine.
>>
>>170022837
oh, my bad
>>
>>170022781
>fucking baller handguard
>snaps like a twig
>>
>>170022458
Not even worth 50.
>>
>>170022458

Who sells it for that much?
>>
>>170023473
If I had to guess, that anon is Canadian.

Canucks get cucked on vidya prices, triple A releases are 70+
>>
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I want to make a PvP build in DaS2, but I have a huge yet trivial problem that I can't seem to overcome.

I'm extremely autismo when it comes to starting classes, but the only class I really like lags behind a bit in level efficiency for the build. I know that it's just the beginning, but knowing that I'd be starting as a different class and the fact that I'd see that class name when I check the status menu scorches my flesh with the collective body heat of 1,000 screeching downies.
>>
>killing Nashandra with King Ultra greatsword
This is a fitting end for this abomination
Also the dlc for das 2 were nice, especially the Sunken Crown with the level design and final boss
>>
>>170015801
>Throw crow knife
>>
Can anyone on PC help kill the princes of lothric?
>>
>>170024120
>killing Nashandra with King Ultra greatsword
poetic
>>
Need help- do I need to level up adaptment or whatever on DSII for i-frames? I was told that was true
>>
>>170024385

Yes.
>>
>>170024632
Im ready whenever you want
>>
>>170024683

Let's do it, Anon. Where do you want the sign? Password dsg?
>>
>>170024608

Yes. Adaptability. Easy enough to google for details.
>>
>>170024807
Just right around the door or whatever and yeah the pass works fine
>>
>>170024934

Sign down.
>>
FC?
>>
I spent 5~ hours leveling from 30 to 60 at darkroot and now I'm literally pwning bosses left and right. I cleared catacombs, depths, blightown and undead burg with a maximum of 3 swings of my sword against eveything except the bosses and I haven't died to a boss since I returned to undead asylum because he's got a magic attack.
Did I waste those 5 hours? It really made the game easier.
>>
>>170025031
Thanks so much dude
>>
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>>170025425
>>
>>170025425
I think you might have missed the point of Dark Souls somewhere along the way.
>>
>>170022534
>no sequel
Until the next Fromsoft dark fantasy i.p that's probably coming in 2018 or something.

>>170019927
Blighttown was great, felt like it had a sense of purpose within the game world and environmental focal points like the big waterwheel or the buttress of the big outer wall.
>>
>>170025908

grinding up levels is a perfectly legit strategy and way to play the game

next you'll try to tell me that leveling strength, using a greatshield and block-punishing your way through is missing the point of dark souls
>>
>>170025840
>that fucking baby
Goddamn it's been a while
>>
>>170026129
I think he means you'd have enjoyed yourself more if you spent those 5 hours playing through the game rather than repeating the same mobs over and over.
>>
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So.... I accidentally ended up outside the boundaries of the game. I don't even know what I did.
>>
Is there any point in having grierat go and pillage lothric castle? Do i gain a gesture or anything of use for it?
>>
>>170017507
>DeS' atmosphere blows DaS out of the water
Completely subjective.
I agree that DeS had a more coherent and focused narrative at the cost of complexity but what was better atmosphere comes down to personal taste.

>>170017214
If you paid 400$ for a DeSmachine you have absolutely no room to kek at people.
>>
>>170026501

His inventory gets expanded, yes, including giving unlimited purchases for things that have limited purchases otherwise.
>>
>>170026501
Infinite supply of rime-blue moss clumbs, lightning urns and splintering and explosive bolts. Also patches gets an extra hidden blessing for sale.
>>
>>170026314
I don't think dying to skeletons and other random ambushes would be more enjoyable. I'm enjoying myself more than I did back in the early game because I'm actually making progress instead of struggling with my depression over getting screwed over by canon fodder because of one mistake.
>>
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>>170026501
>>170026550
>his inventory will get expanded
More like his colon will be expanded.
If you send Greirat to Lothric Castle he will be riprip.
>>
>>170026618
Patches is a Slavic street shitter. He squats, wears a track suit and backstabs you when you let your guard down.
>>
>>170026821
Jokes on him though, I had already killed both giants.
>>
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i asked this question on /v/ yesterday and was told to come here.
im making a freddie mercury character and i would like some opinions on what build would best suit him :)
>>
>>170026945
Faith build because it sucks dick.
>>
Can someone explain what crystal weapons and shields are for?
>>
>>170026945
Full champion gundyr cosplay.
>>
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>>170022781
I want to do a Drangleic soldier run of DaS2 where I only use Drangleic soldier gear and use better quality shit per new game like NG is Drangleic infantry shit, NG+ is Hollow Soldier gear, NG+2 is Royal Swordsman, NG+3 is Syan Knight and NG+4 is Drummond's gear.
>>
>>170028151
You will burn out after ng+1.
>>
>>170026945
Make whatever build can make the best use of Dancer's Enchanted Swords
>>
>>170028151
>Drummond
I fucking hate that armor set.

So many plebs running around in it, and it doesn't even fit the theme of the other national armor sets.
>>
>>170024057
either your name autismo or your efficiency autismo will have to bite the bullet

do efficiency every time, once you're past the leveling hump, you won't mind, but the name will stay on your character page forever
>>
>be in undead parish
>killed the armored pig
>can't remember how I opened this gate the first time
>go into the room full of hollows
>kill them
>climb the first ladder
>where is the second ladder
>can't see it
>think I'm stuck
>but wait ! I can get there going where Havel is, open the door then just run through Darkroot to get to the gargoyles !
>Imagenius.scroll
>discover a bonfire next to the Black Knight
>nice
>finally get back to the undead parish
>open the gate
>if I get back a bit maybe I'll discover there's another way to get past this gate
>discover the second ladder in the room full of hollows

Kill me. I feel stupid.
Anyway what key do I need to open the door leading to the depths, iirc, on the bridge with the drake ? Do I need the one sold by the merchant ?
>>
>>170028313
Too bad that if you want to look good wearing armor in the early game your only hopes are either that or the Royal Soldier set then.
>>
Is smough a knight or not?
>>
>>170026914
doing a fresh playthrough, i got to enjoy his little tantrum when he discovered both giants were already dead
>>
>>170028537
convoluted
>>
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>>170028536
Royal Soldier is the best looking armor set in all of Dark Souls

I just wish it wasn't so mediocre for it's weight.
>>
>>170028517

Nah. There's a body next to the lever that opens the gate. It has the key to the depths on it.
>>
>>170028517
The key to the depths is dropped by capra demon. The key to the lower burg where capra resides is on a corpse outside of the church. Between the entrance and the gate.
>>
>>170028537
Yes, he's a bigmac to-knight
>>
>>170026816
>send greirat to irithyll
>let's get him rescued
>talk to patches "haha we're two outcasts"
>talk to siegward "zzzzzzzzzz"
>beat sully
>greirat's ashes are in the sewer

you fucking little cunt
>>
>>170028674
I'll never understood why they didn't use that as the basis for all base hollow enemies as opposed to that atrocious padded shirt + conquistador helmet combo.
>>
>>170028674
It was ruined for me when I noticed a gap in the helmet and chestpiece, it's like a gaping hole straight into the neck.
>>
Is there any demand for a PC FC right now?
I can host
>>
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Hey guys,

If they released a "SoTFS" type reboot of DaS1 (engine update, performance boost, graphics update, shuffle items&enemies&NPCs, balance tweaks, new content)
but you had to "buy it again", would you?

I'd pay a full 60$ just to have a fresh injection of players
>>
>>170029014
>check das3 steam player count
>solid 6000 or so for the last few months

after coming back from a couple of early access multiplayer games struggling to maintain a playerbase, it's really nice
>>
>>170028385
So go with the class I'd rather not have, and just grit my teeth until the pain goes away?
>>
>>170028792
Hollow infantry actually look pretty fucking dope imo.
>>
>>170029104
NO

the other way around

make it a labor of love to use the class you want
>>
>>170028683
>>170028709
Thanks, my niggers
>>
Jesus cocksucking christ I forgot how absolutely retarded the invader npc's were in DLC and SotFS.They play by their own fucking rules. They trade hits with you and come out on top so hard every time.

The only exception to this was Maldron who was legit hilarious.
>>
>>170028792
>padded shirt

Chain. It's a chain shirt with padded leather over that.

>being angry there were THREE fucking versions of generic hollow armor

DaS1 had, what, regular and Balder?

The only thing I'm mad about is I can't get the Soldier longsword with the bitchin crossguard and 1-handed thrust, only the foot soldier sword and the royal swordsman sword.
>>
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what happened here?
>>
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>>170026821
I fucking hate Chalice Rom.
Story Rom I can usually deal with no trabbu but chalice rom is seriously fucking me up.
>>
>>170029158
I will, anon. I will.

By my blade Bone Fist I will use the class that has been by my side the entire time.
>>
>>170029104
>>170029158
what i meant was "sacrifice efficiency every time" and my wording was fucking stupid earlier
>>
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God I hate these guys...
>>
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PC FC at High Wall
Pass is dsg
>>
>>170029498
Helping people through levels is never worth it dude
>>
>>170029387
I love Forlorn.

He always lets you chug estus. He's not super aggressive. He's pretty slow and chill.

It's like getting a visit from an old friend.
>>
Should I bother with NG+ of DeS or just move on to Dark Souls?
>>
>>170029587
Good parry practice as well
>>
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>>170029540
I hope that shithead Pate doesn't show up.
>>
>>170029436
DaS 1 had Armored Hollows like the guys with the Battle Axes and such, Hollow Knights wielding longswords and spears and Balder Knights. Althopugh most of those armors looked kinda stupid on non hollow players.
>>
>>170029457

you're stealing the dark soul to become the one true dark lord

all lord souls are dark souls. furtive was just the first
>>
>>170029735
No reason to do NG+ unless you want to plat the game or just want to play it more.
>>
>>170029540
on my way pham
>>
>>170029014

I'm tired of this "muh sotfs" people constantly asking them to remake all the games. they only remade dark souls 2 because it was fucking bad.
>>
>>170030051
Really it was because DS2 released at a weird time and they could double down on a PS4/Xbone port.
>>
>>170030051
>they only remade dark souls 2 because-
-it was right inbetween console generations and they could do much better with a newer version of DirectX with less bullshit from older console limitations.

Thank fuck too, since SoTFS and DS2 hold Best and Worst DaS games in my ranking.
>>
>>170030270
How did SotFS improve it that much for you?
>>
>>170030270

how could you consider the exact same game both the best and the worst? I have played both, the changes are minimal.

DaS2 autists need to leave
>>
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>>170029559
Sometimes is fun, but yeah, nowadays it's nothing but disappointment
>>
what rings you got for quality build?

DaS3 of course
>>
>>170030356
>>170030360
>how
Launch-day vs final-version

Biggest fucking difference in all Souls games. Patch changes, DLC, and Meta.
>>
>>170029540

Is it free of discord?
>>
>>170030681

>meta

pvpfag spotted, ignore his series-neutering opinions.
>>
>>170030661
Life+3
Favor+2
Cloranthy+2
Hornet/Leo/Cat/havel+2
>>
>>170030681
I can see where you're coming from. Oddly enough in many ways SotFS feels like one of the most finely polished out of the dark souls trilogy at least.
>>
>>170029858
Plat requires four playthroughs and I doubt I'd bother with more than two. Dark Souls it is.
>>
>>170015801
Legion etiquette before
Path of the dragon on their corpse after
>>
Invading in souls games is now 99.9% of the time either some boring ass 1v1 with a dude at a bonfire waiting for summon signs, or a 3-5v1 with a bunch of phantoms

I miss when it was actually fun to invade in demons souls and dark souls before this game was 'research the wiki for the best build and never play through by yourself because its too hard"

yea im tired and bored of the online interactions in this game and the pve is only really fun for the first few playthroughs.

kinda sad
>>
>>170030926
Not really, if you're going for plat in DeS you might as well abuse the fuck out of the very convenient item dupe glitch. But yeah, probably best to move on anyway.
>>
what burial gift is better?
>>
>>170031162
None
>>
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Why doesn't her sister turn human when you give her humanity?
Isn't that what humanity is for?
>>
>>170031018

multiplayer fags are trash and are slowly ruining the game, I almost wish DeS didn't even have multiplayer

their shit is literally damaging the PvE too, you know half the shit being locked late into the game is specifically for PvP balancing reasons.
>>
>>170031162
DaS1: Master Key
DaS2: Petrified Something
DaS3: Rusted Coin
>>
>>170030919
>SotFS feels like one of the most finely polished

It's hindsight being 20/20.

DaS1 is on a Pedastal, untouchable
DaS2 actually tried to refine it
DaS3 threw all that out the window
>>
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>>170031193
It's a trick, she's a monstrous abomination gluttonously devouring humanity.

Do the right thing and slay the beast.
>>
>>170031250

>rusted coin

why
>>
>>170031162
>>170031250

Master Key
Petrified Something
White Branch
>>
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>>170031202
Summoning phantoms is so brainless and numbing just mowing through all the enemies what's even the point and everybody does it their first time playing the game.

I'm just kinda bummed my favorite series of games isn't fun anymore

I'm looking forward to the new DLC and then I guess that will be the end ;(
>>
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>>170029559
I actually got summoned by him again, seems like he died.
>>
>>170031162
witch ring
because the true ending to DaS1 is Solaire taking his rightful place
>>
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I really hope King's Field: the ancient city is released for the ps4. It's unlikely, but I hope nonetheless.
>>
>>170026945
Level up dex and use a katana like all the other diseased faggots.
>>
>>170031360
None of the gifts are particularly great in 3, but the rusted coins can help if you wanna farm an early lothric knight sword or something.
>>
>>170031757
the white branch bruh
>>
>>170031202
Having played DeS through last week, I've yet to see any multiplayer activity aside from one blue summon sign.
>>
>>170031250
>Rusted Coin
*Black Firebombs
>>
>you will never wield the large sword of moonlight on a paladin again
>>
>>170031342
But she's so kind hearted
>>
>>170031342
Someone actually gave her 60k humanities which is the cap. She still won't turn human
>>
the way of the white should be a pyromancy covenant not a religious covenant. And the members should have the attire of the KKK while using crosses to shoot fire.
>>
>>170032297
Why not dual wield immolation tinders and don some white robes?
>>
>>170031202
>their shit is literally damaging PvE too
I disagree, because I think the levels in Soulsborne have as much shortcuts as they do partially so that invaders will find their way to the hosts faster without having to run thrpugh an entire level.
>>
>>170032680

you're retarded
>>
>>170031816

>8 year old game with 4 sequels doesn't have active multiplayer

fucking shocking I know
>>
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Finally. With this I'll finish my Enemy set. What theme should I do now? I got 5 spots left.
>>
>>170032854
you're retarded
>>
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>>
I'm pretty sure solaire is gay
>>
>>170033112
I'm gay
>>
>>170033137
But you're not Solaire
Are you Pontiff by any chances ?
>>
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how do i stop getting assfucked so much in the fc?
>>
>>170033210
you're gay
>>
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>>170033112
>>170033137
>>
>>170032980
If you knew your videogame history at all, you'd knoe that's exactly why Doom's and Duke 3d'd maps were like they were and conversely why fps games with their singleplayer maps being designed with only singleplayer in mind were linear as fuck.
>>
Playing through Souls 3 after a pretty extensive break.

Did they tweak Darkmoon summoning? I don't remember Blue Sentinels ever working this reliably before.

Currently hanging around Farron Keep/Cathedral of the Deep and seeing how many ears I can get before moving on.
>>
>>170033240
git gud
>>
>>170033281
Solaire 'If you're a queer, you get the sunlight spear' of Astora
>>
>>170033426

IIRC they adjusted some things regarding how the two covenants connect so they're a little better now.

Still a pain in the ass for most, though.
>>
>got my shit pushed in by Champ consistently at SL80+9 on my first character, despite consistently doing shit like using buffs that he was weak against
>somehow manage to beat him first try at SL60+8 on my second character, with zero buffs
I'm confused, I don't even think it's because I got gud. It felt more like the RNG behind which attacks he used were more generous to me this time than all times before.

Then again, my last character was 25 VIG and never Embered, whereas this character was 30 VIG and Embered, I think it saved my life at least twice during the fight.

>>170033426
Blueberries have always worked far better at low SL's, because more newbies trying to get through the game will have it equipped. There's also increased activity because DLC2 is coming later this month.
>>
So between DS1/2/3 and Bloodborne, which NPC phantoms are capable of beating their respective bosses without player assistance?

Tarkus: Iron Golem
Beatrice: Moonlight Butterfly
Leeroy: Pinwheel
Jester Thomas: Mytha
Gascoinge: Cleric Beast

These guys can do it, but anyone else?
>>
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>>170031878
says who
>>
Dark Souls 3 crashed. FC will resume shortly.
>>
What should I do for RtD, Str or Sorc
>>
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>>170034359
fixed
>>
>>170034540
Strsorc
>>
>>170034908
wait fuck I need to change staff
>>
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>>170030661

The only no-brainers are Life and Favor rings, everything else kinda depends on what you're doing. For invasions Silvercat and Hornet rings are good; falling distances without worries about your limited healing resources is nice, and Hornet can take a riposte from a mere healing tax to guaranteed kill.

You can use Knight/Hunter rings to save levels for Vig/End/Vit obviously, Havel's if you're using heavy stuff, Blood Ring for keepaway weapons, everything else is kinda build-specific.

And if you really want to be hardcore, after you get hit hotswap your Life ring for Sun Princess.
>>
>>170031202

The multiplayer is one of Souls' most interesting mechanics, full stop. It's genius and if anything should be more encouraged than it has been for the last few installments.
>>
Never played a Sorcerer in any Souls games, thinking of giving it a try, any tips on Sorceries in DaS3?
>>
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>>170034540
POWERSTANCE SPOTTED WHIP POISON MAJORA
>>
>>170035448
Yeah, don't do a sorcery build.
>>
>>170035569
>Smough Helmet
>Thorn Armor
>Artorias Leggings
>>
>>170035703
>ds2
>>
>>170035741
Oh sorry I misread it as TRC
>>
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FC over. Thanks for coming.
>>
>>170033240
stop using bloodlust and trying to parry ultras is a good beginning
>>
>>170035585
:(
>>
>>170035993
thanks for hosting anon
>>170036017
i like it though
guess i just need to learn2parry
>>
Offensive miracles are trash in ds3 right?
>>
>>170033240
strip naked and slap their shit
>>
>>170036130
You can't parry most Ultra's 2h attacks dumbass, has nothing to do with being good at it.
>>
>>170036130
trying to parry moves that cannot be parried is just you know...RETARDED
>>
>>170036219
yeah, i got that from your post. i just meant in general
>>
I was invading just fine earlier, but now literally every invasion is "failed to invade". What gives?
>>
>>170035424

it's an interesting mechanic, but they've been stifling what is fun about it, for the sake of people who want to play structured pvp want

pvp has gotten progressively worse since DeS, though the drop in DaS1 was pretty small

I want scraping spears and viable debuff mists and soul suck is fucking hilarious. an invader should be a threat, not someone to farm with my 3 irl friends who I summoned and am talking to via voicechat.

souls multiplayer should feel aberrational, like you're leaving the normal ebb and flow to become part of another players single-player experience.
>>
>>170036157
As far as I am concerned, every offensive spell is trash in Dark Souls 3. I have never seen a Souls game where the meta is so strict as this one.
>>
>>170036536
>>170036157

miyazaki has never been happy with offensive miracles, they're more of a requirement at this point.
>>
>>170036157
Not for PvE they aren't
>Lightning Stake
>>
>>170037060
Stake is literally the only good pve miracle that wasn't fished out of an old toiletbowl
>>
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>>170036321
>for the sake of people who want to play structured pvp want

I think this is a misapprehension people have here because you are unusually inundated in people who enjoy that and talk about it. To me it's been very clear that the changes in Souls multiplayer mechanics have been universally to protect single-player focused hosts who got bullied mercilessly in DeS by the mechanics you mention, scraping spears and soul sucking and the whole shebang. What they have done in every game, especially from DS2 on, is close down on how often invasions happen, how much invaders can really do to hosts, and made serious attempts to cut down on twinking. In DS2 they put in SM and removed the reusable Red Eye, in BB they made it impossible to invade below a certain level and made it so that you have to ring a bell in some way before you can be invaded at all, and in DS3 they made the invasion timer really forgiving to hosts, to the point where if you play through without summoning you might never get invaded at all outside of the designated rape zones.

The only game that's had an arena to start is the one that Miyazaki didn't helm, it's clear that at least he doesn't give two shits about structured PvP.
>>
>>170037060
When do they become good in pve? It wasn't the best environment for a test run but I tried to lightning stake Ocerios at 35 faith with a +6 talisman and it only did around 350 damage per hit. Barely more than a raw ASS r1 and less damage than raw ASS r1's while buffed with lightning blade.
>>
>>170036321
PvP peaked with DaS1. It had the deepest PvP in the series.
>>
>>170037365
Much like sorceries, if you're not at 60 in the relevant stat with as many damage-boosting items equipped as possible, they are inferior to using a weapon - particularly raw ass. I guess the idea is the fact that you get so many more casts with ashen estus makes it balanced, but it obviously doesn't.
>>
So I finished Anri's quest line, killed Aldrich with her and got her sword from Ludleth, but I can't seem to buy her armour from the Shrine Handmaiden

Do I have to go and lay her to rest?
>>
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Finally done with it, now I can make a new theme that isn't just full sets. I was thinking videogame protagonists, but so far I only have Adol Christin from Ys, but idk what other 4 characters I'd use. Is there a better theme I could do?
>>
>>170031202
As someone who actually love the multiplayer in Souls games, I have to agree with this.
>>
>>170037848
Yes, she is either in smoldering lake or the spot you find the crest shield at the beginning of cathedral of the deep outskirts.
>>
>>170024024
Kinda late but im from Argentina, not Canada
>>
>>170036321
>pvp has gotten progressively worse since DeS, though the drop in DaS1 was pretty small
>There's people who actually think DeS has better pvp than DaS
wew. I guess you must love to have everyone being immortal due to second chance and infinite grass spam.
>>
>>170024024
>triple A releases are 70+
That's just exchange rates.
~86CAD is 60-something USD so we pay about the same value for our games.

We only get cucked when importing stuff since our money isn't worth the pretty-coloured paper it's printed on when it comes to global exchange.
>>
>light bonfire in Blighttown
>don't rest at it because I don't want shit to respawn
>continue on
>fuck up a roll against a barb and get punted
>throws me off a ledge because lol why would I get thrown in the direction the swing was going?
>respawn in the Depths

FUCK
>>
Why are clerics depicted as priests when muslims are more faithful than them?
>>
>>170038043

anti-heal fags are fags

DeS fights were a fucking battle and it was entertaining.
>>
>>170038327
Next time rest at the bonfire. You're playing dark souls.
>>
>>170038334
Because this is a game about fighting and islam is peaceful
>>
>>170038427
Yeah, a battle against your patience you mean. I remember wasting 80 grasses and 7 second chances in one of my invasions, me and the guy were almost giving up at the end.

Grass spam wouldn't be THAT much of a problem in DeS because of the massive damage you can deal in that game, however, grass combined with second chance and mana items is what makes everything cancerous.
>>
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>>170037891
>that horrendous clipping on the Silver Knight armor
Gracious...
>>
>>170037891

why are your bk and sk so fat
>>
>>170038704
I like elongated fights. I'll never understand why duelfags like imposing no estus, especially when charms exist. Also, healing being a factor changes how you have to play, and in some cases changes the implications or usefulness of certain weapons.

Also, why the fuck do you faggots always flip your shit when I don't wait for you to buff or toss a duel charm at you when you do?
>>
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>>170038904
Because
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>>170016829
best ds2 npc imho
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>>170039036
>fat with painted-on abs
This fucking game
>>
What order do i play DeS levels in
>>
What's a pygmy?
>>
>>170031202
This games would be absolutelly nothing without multiplayer.
I played DaS on a pirated copy for 80 hours and when I bought the game I felt like an idiot for not buying it sooner.

In fact, PvP is the only feature that kept DaS1 and DaS2 alive.
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>>170039138
Are you fat shaming him? I'm gonna make a feminist character just to post about it on tumblr.
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>>170039303
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>>170039143

whatever you feel like you can handle after 1-1 senpai. although it's often recommended to do 2-1 after that because there's a crucial blacksmith there.
>>
>>170039143
4-1 is one of the most rewarding if you can deal with it.
>>
Long story short, I accidentally killed Sirris at firelink before I could get the silvercat ring. Could anyone out there on PC drop me a silvercat ring? I would greatly appreciate it.
>>
>>170039149

game is incredibly obtuse about it, and never mentions the word outside of the dark souls 1 intro

the ringed city DLC has dialogue that says that the pygmies found the dark souls at the beginning of the age of fire. plural. this means one of two things:

1. they retconned furtive pygmy, so there are now multiple of him

2. every person is a pygmy and every lord soul is a dark soul.

I like option 2. In this way, the furtive pygmy, having a tiny soul, may have only been the first soul to "go dark" and become hollow when the fire starts to fade, allowing him to claim the "dark lord" title the same way nito claimed the gravelord title by being the first to die.

it would also explain why the pygmy has to sit around and wait for the flame to fade.

I also like the idea that the pygmy feared the dark just like vendrick, manus, wolnir, etc. all did, and may have even founded the way of white and the undead hunts. "Occasionally, a Hollow fools even himself, and turns on his own kind."
>>
>>170017025
While maybe not the sexiest, William Houston is easily one of my favorite Voice Actors in these games.
>>
>>170038946
>I'll never understand why duelfags like imposing no estus,
It's very hard to punish estus spam, especially in Dark Souls 3 where the animation is fast as fuck, which sucks because the host has twice the number of estus you have and also has more hp due to ember form. Healing in duels can be interesting, but it has to be somewhat difficulty to use, like Humanity in Dark Souls 1, which has slow animation, or estus in dark souls 2. Healing being hard to use allows for interesting psychological play instead of just being something that needless prolongs the fight, as is the case in the games where it's almost impossible to really punish healing spam for most builds, like Demon's Souls.

Also, you're ignoring what I said. Grass spam would at least be handleable if not for the combination of factors that exist within Demon's Souls, which are second chance, infinite mana items, infinite healing items and the healing animation being almost impossible to punish for most builds. All the factors just makes for a needlessly long fight, it becomes more of a matter of who will get tired of this methodical shit first.

>why the fuck do you faggots always flip your shit when I don't wait for you to buff or toss a duel charm at you when you do?
I don't complain about that. Invasions are supposed to be about the invader doing everything in its power to kill the host and the opposite also applies. I think that you should wait for phantoms to buff if you were the one who summoned them using signs though
>>
>>170039573
I'll scum you one, go to High Wall bonfire and wait for a red sign, pass dsg.
>>
>>170039660

and in response to why this character would know about secretive lord soul = dark soul information, the DLC takes place at the literal end of time where everything is falling apart and all that is left are the undead. secrets would be laid bare at this point
>>
>>170039143
I hate this kind of question. Play in the order you want, the game gives you freedom of choice for a reason, it wants you to fucking choose.
>>
>>170039876
Rosaria of course
>>
>>170039953
Ok
>>
>>170039876

The one that has a nose.
>>
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>>170039876
>>
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>Played 90+ hours of this game
>Have 2 SL125 characters and 2 SL80 ones
>PvE is boring past the 5-7th run because there's not many fun builds and the ones that could be interesting (poison, DoT, shields only) are absolutelly fucking shit
>Invasions are more frustrating for the invader than the host, it's either 1v3, a 1v1 that turns into a 1v2 due to blues. 1v1 situations rarely happen. Also you can't really fuck up the host's world like in DaS1 while invading in Sen's funhouse.
>Arena is just absolute trash, people ONLY play duels with the most cancerous meta shit they find online. 2v2 is dead, 3v3 is dead, 4-6man is dead aswell.
>Started a Cathedral K***ht run
>Get bored past Sully because I know it's a waste of time


Do you also feel like this was the most short lived of the saga or do you keep finding new ways to keep the game enjoyable?

Because as it is now, it feels to me like a cashgrabbing bland casual friendly mediocrity.
>>
>>170039143

the goal is to do anything, find your limit and explore everything
>>
>>170040085
I dunno, it's the only game where I constantly do NG+ runs and actually made more than one character.
>>
>>170040085

the only reason I played DaS1 so much was because I could do 1 v 1 themed invasions, like iron golem shit in sen's

DaS2 and 3 both kinda shat all over that, so I don't do pvp

why they don't just

>let you invade someone regardless of level, but automatically scale you

is beyond me
>>
>>170040085
As I already stated in this general, I feel like although Dark Souls 3 is a great game in many aspects, it no doubt has less replay value than any of the other games, which is both due to linearity and the game being more stricter with what kind of builds works and don't compared to the other games.
>>
>>170040224
>but automatically scale you
I can't imagine a sensible way that can be accomplished.
>>
>>170039953
Thank you! Sorry for the accidental smack.
>>
>>170040408

the same way the game automatically scales people you summon via friend shit

just have a specific, separate red eye stone for scaled invasions.
>>
>>170040085
Replaying Dark Souls 3 actually made me look at Dark Souls 2 with different eyes. 3 is better than 2 no doubt, but in terms of replay value 2 shits all over it.
>>
>>170040206
The replayability will always be there, no question but what's the end game?

Usually these kind of games tend to have some sort of goal when making a character, hence the PvP mode.

And yeah, PvE is great in soul games, but depending of the game it gets stale after x runs OR suffers from "post-lordvessel" syndrome as it is the case for me in ds3 at the beggining of the game. The first areas feel really boring and dull.

>>170040373
Indeed, Dark Souls 3 is a masterpiece graphically wise, so is the OST but it lacks the charm and giddy feeling Dark Souls 1 gave me, talking from personal experience.

The replay value diminishes the more runs you do because most builds end with the "why would I play x if I can use y and do the same but better?" dichotomy which leaves many builds out of the question.
Seriously now, they HAVE to fix poison in this game and change the way bleed infusion works.
I trully believe that this game is great but some design choices feel rushed and void of any insightful thinking behind them.
>>
>>170040618
I feel you brother, even if the graphics are those of a N64 I somehow want to play DaS1 again.

Not the PvP of course, I wouldn't touch that shit again even if it was the only souls pvp in existance.
>>
>>170040618
That was always two's biggest strength. In terms of replay value, it's probably the best in the series.

The fact that your entire game path changes based on what build you're planning and what gear specifically you want to use with it made replays extremely robust, especially because they'd obviously put so much effort into making that process as interesting as possible.

I still recall that guide an anon would post here about doing a pure pyro playthrough and getting the dark flame out of the gutter and a branch to free rosabeth without killing any enemies.
>>
>>170039876
>Scas and his fucking foot fetish

Whatever, at least he's a decent artist.
>>
>>170040740

>dark souls 3 OST
>masterpiece

dark souls OST is largely crap in all 3 games. 1 is ok because it's unique and experiments a bit, but most of 2 and 3 are LITERALLY a textbook example of objectively bad music.

shit like fume knight https://www.youtube.com/watch?v=ig0G32Ng2lM is borderline ear rape and only sounds decent to you because you had to listen to it for 30 minutes straight. no mentally healthy person would find this on youtube and go "oh yeah this is great music"
>>
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>tfw playing through Eleum Loyce blind

Saved the game for me.
>>
>>170041002
Just wait until you find Horsecock Valley
>>
>>170041063
Already did most of the game. This is the last area before Vendrick and Nashandra for me.
>>
>>170040980
https://www.youtube.com/watch?v=UIX_-AMuAhY
is actually fantastic and shocking to see such a good piece on a early game boss

the soul of cinder ost is chill inducing aswell
>>
>>170040980
Let's see your basis for comparison, bigshot
>inb4 normiecore and token /mu/shit
>>
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>>170039149

A subgroup of a species that is much smaller than normal for that species. Human pygmies are ones where the males are less than 5 feet tall on average, but there are also pygmy versions of other animals.
>>
>>170041243

definitely not as bad as fume, there is some originality to it, but the instruments they chose kinda just blend it all into a mush. though I do enjoy that it does come closer to DeS (which was largely atmospheric and pretty bad to listen to on its own) than the previous DaS games. I enjoyed the betrayal shrine theme and oceiros, those ones focused more on a handful of instruments.
>>
>>170040740
>>170040373
My problems with Dark Souls 3 are:
-Massive pandering and Dark Souls 1 fanservice, it feels like a expansion rather than its own game in terms of lore and story, which sucks because although Dark Souls 1 is my favorite game of all time, I'm tired of the sequels sucking its dick.
-Covenant system got even worse, most of them don't have any explanation or context for you to enter them. You just interact with the object and it immediatly asks if you want to enter the covenant without any lore explanation or even mechanic explanation. They also triavilized the system, as you can just switch covenants whenever you want with no punishment or even work.
-It's by far, the most linear game in the series
-They backtracked on some of the few things DKS2 did right, like the estus animation being slower or the infusion system.
-They fucked 90% of the builds in the ass, both pvp and pve wise, especially as you start doing NG+. Even if you're good the game becomes a pain in the ass to play if you don't play it in a specific way.
-Just not that much attention to detail and responsiveness to inquisitive play, like shooting Gwynevere, Ash Lake or even Painted World in DKS1.
-They fucked 90% of the builds in the ass, both pvp and pve wise, especially as you start doing NG+. Even if you're good the game becomes a pain in the ass to play if you don't play it in a specific way.
-Just not that much attention to detail and responsiveness to inquisitive play, like shooting Gwynevere, Ash Lake or even Painted World in DKS1.
-I have no fucking idea why they fucking backtracked on bonfires being your tool to leveling up, that goes for both dks2 and dks3. It was a legit improvement to Demon's Souls system because it allowed for a better gameplay pacing since you didn't had to go back to the hub all the time in order to spend you Souls. I lost the count of how many times I lost countless Souls because I didn't want to go back to firelink/majula at that specific moment.
>>
>>170040907
>I still recall that guide an anon would post here about doing a pure pyro playthrough without killing any enemies.
Did this one myself. You bypass the Kings Door in Forest of Giants for the Branch and do an extremely hard yolo run to shaded woods to grab the Brave Warrior souls for cat ring.
>>
>>170034339

Eygon might be able to take Dragonslayer Armor
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>Read comments of people regarding invasions and why should they tweak some details like phantom healing, blue phantoms, etc

>5+ people telling the guy to git gut lmao xD and that DS3 is the best game ever made.

Wow. Never thought the playerbase would sunk so low as to change from "casual memery but still a loyal and level headed playerbase" to "actual fanatism without any regards or respect of a yuxtaposed opinion".
>>
>>170041245

my favourite song out of every dark souls game

>tfw you reach the final boss of the DLC2 and thus the entire series
>tfw this is the boss theme, no changes save to make it loop
>https://www.youtube.com/watch?v=mvvFnR0kJFw

this is gonna be the song gwyn's youngest daughter sang to the pygmies in the ringed city to sooth them, which is why gwyn left her there, isn't it?
>>
>>170041951

O, and I don't see the Crystal Sage giving him a problem, but I've never seen him fight such.
>>
>>170041951
Never tested it but I wouldn't be surprised at all if he could take out crystal sage on his own as well.
>>
>>170041812
>but the instruments they chose kinda just blend it all into a mush
this is my problem with most of their scores too, it feels like there's way too many layers in the instrumentation. everything is kinda competing and only very rarely can any individual piece have a voice. compared to wagner or something (not that i'm expecting a game soundtrack to be on the level of a great composer, its just an example) where the score has a sense of scale and fevor without sacrificing its own melody into a cacophany
>>
>>170041245

I have yet to find a song from a souls game as good as this

https://www.youtube.com/watch?v=wmin5WkOuPw
>>
>>170041904
IIRC the guide told you to bait dragonrider off the edge of his arena using the speedrunner trick and eating his boss soul to buy the cat ring.

I did it but lost interest in my pyro character about halfway through the game because it was like my 8th playthrough
>>
>>170040907
> In terms of replay value, it's probably the best in the series.
I think that 1 is the best, but that's just because of the open world, vertical level design and massive number of interesting shortcuts. I don't find Dark Souls 2 areas as fun to replay due to their linear nature.
>>
>>170040087
And when do i get the estuary flask
>>
>>170041885
>-I have no fucking idea why they fucking backtracked on bonfires being your tool to leveling up, that goes for both dks2 and dks3. It was a legit improvement to Demon's Souls system because it allowed for a better gameplay pacing since you didn't had to go back to the hub all the time in order to spend you Souls. I lost the count of how many times I lost countless Souls because I didn't want to go back to firelink/majula at that specific moment.
So much this. It was such a nice improvement and they went back to Demon's Souls design for no particular reason.
>>
>>170042190
DaS1's problem comes from the lack of unique builds/playstyles
Most of the unique weapons/tools are locked deep into the game and the first few hours of every playthrough ends up following the same pattern. There just wasn't enough unique and worthwhile options accessible early to make subsequent playthroughs worthwhile after 3 or 4.

It's sort of like BB. Technically speaking, most of the weapons in that game require their own special build to be optimal and are completely distinct from one another playstyle-wise, but so many of them are locked halfway or 2/3 of the way into the game that the replayability suffers hard.

DaS2's strength was in making a huge amount of worthwhile variety available very early
>>
>>170041885
>1.
Absolutelly. I mean, fanservice doesn't hurt no one as long as it's well executed but this game was literally "HAHA LOL IT'S A GUY IN ONION ARMOR FROM DS1 OMG PRAISE LE SUN"

>2.
Indeed. What pains me the most is how forced they look compared to the ones in DaS1. Like, it's not the same finding the Altar of Sunlight in DaS3, it feels like a random place for it to be.
Oh and why the fuck is there no dragon covenant? The way they introduced it in 1 with Ash lake was top notch.

>3.
Yes, nothing to add to this.

>4.
Healing in this game paired with how unpunisheable rolls are killed the PvP more than any weapon ever could.

>5.
Yes, specially magic builds.
Faith is "good" on a enchantment build but it gets a little bit boring to invest 50-60 points just to add lightning to your sword while there are like 7 offensive miracles.

>6.
Yeah, Demon Ruins gets lamer the more you progress and Archdragon Peak is just a mountain with some ruins and a shitty boss before Nameless.

>7.
Well, that's the only thing I can't agree with you on, because it acts as a tool for you to interact with NPCs, upgrade gear, buy/sell stuff...
It acts as a way the game has to remind you of how much things you can do there besides leveling up.
>>
>>170042118
>edgy white kid rock.
lol ok
>>
>>170042408
>Most of the unique weapons/tools are locked deep into the game
>get invaded in undead burg by a perfectly build/equipped twink rapist
The thing that killed DS1 for me. You know that there might be a few people out there who really invested the time to build such a character but most simply cheated using CE.
>>
>>170042030

>travel through literal hell and back
>travel past the ringed city straight into an ancient village
>find a small, hollow man in fine clothing crumpled in a particular house
>fight starts, name is something like darkfather lloyd, or simple "man" with no context
>nameless song plays
>fights like a generic hollow, virtually no strength, actually cowers in fear at points
>you find out in the end that nameless song is what the mother of the gods sang to them when they were babies, during the age before fire. the song gives them maternal peace from their fear of the dark.
>>
>>170042408
How come? 3 blacksmiths are nearby very early, one of which can give you very strong elemental weapons for no stat that can clear everything but Quelaag easily.
With the key, you can actually get a weapon from any weapon class you want without fighting a single boss.
The only people that suffer are faith builds since all their damaging spells have dumb reqs, but you can get WotG faster than in any other game if you actually bother doing TotG early for that reason only.
>>
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https://www.youtube.com/watch?v=LPn0KFlbqX8
>this is Dark Souls 3's trailer theme
So why are you still playing this gay shit?
>>
>>170042408
But that's a lie.
The interconnected world allowed you to pick whatever you needed before Sen's fortress,

>Str build? Just go to blightown and pick the great club, you can also pick havel's ring and wolf's/favor ring aswell for extra tankyness

>Dex build? Uchi/Iaito. You can pick chloranty and hornet's ring without fighting any bosses at lvl 1 aswell.

>Faith? My favourite. 25 points and you can access the sunbro covenant for a spell that deals 340 FUCKING DAMAGE AT 25 FAITH to rush the early game.

>Int? New londo for Rickhert's services, blightown to pick iron catalyst and be sure to save the other vinheim guy in lower undead burg
>>
>>170042547

bad taste
>>
>>170042902
wew 4 playthroughs you sure showed me
>There just wasn't enough unique and worthwhile options accessible early to make subsequent playthroughs worthwhile after 3 or 4.
Oh wait
>>
>>170042976
Those were just examples anon, there are plenty of options in DaS1, come on.

In DaS3 you have to stick with a Raw Astora SS if you want to rush the early game on a caster.
>>
>>170043097
What does DaS3 have to do with this?
>>
>>170042268

never
>>
>>170041885
>>170042339

Miyazaki wants the hub, whatever it is, to feel like a home, which leveling up away from it kind of ruins, as well as having your own reinforcement kit and such, etc etc. DS3 does force you to return to the hub quite often, so in that way the choice is a success.
>>
>>170043171
We were comparing the replayability of either game.
>>
>>170043192
o fugg i already ate all the weed
>>
>>170042976
What other builds do you expect to make?
>>
>>170043298
Nobody was comparing DaS3 until you just brought it up in a desperate attempt to defend 1's low replayability.
>>
>>170043364
>1's low replayability

This is the biggest bullshit I've read in a while.
>>
>>170043419
It's not bullshit though, all of this shit is subjective. DaS1 has the least amount of reputability and possibly the worst NG+ out of any souls game based on my experiences with them.
>>
Is Lightning Storm any good in DS3?
>>
>>170043580
>Damage miracles

hehehehehe
>>
>>170043252
I can understand that line of thinking, I don't have a very high opinion of the DS1 Firelink compared to the other hubs.
>>
>>170043603

So, no?

Sunlight Spear and Lighting Stake seem ok so far

Just beat Nameless, and wondering what I should try.
>>
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>>170042339
I mean it was the perfect chance too because you're literally ash so it makes sense that a bonfire would level you up.
Would anyone honestly shed a tear if the FK was deleted from the game? She feels so fucking irrelevant up until they push the dumb bitch on you at the very end. The fucking doll had more personality. THE DOLL.

I feel like making Irina a firekeeper as an optional level up location could've been really significant. Would've been cute if she stayed inside the kiln and wore the set, at least. If less NPC's killed themselves you'd kinda get that satisfying sense of slowly watching the completely empty kiln grow populated after you start the bonfire.
It would also make the eyes of a FK ending a little more interesting/involved.
>>
basically:

-everyone who isn't a giant is a pygmy. that includes gwyn, nito, etc.
-every lord soul, when it burns out, becomes a dark soul.
-the dark lord, the furtive pygmy, had the weakest soul, and was the first to have his soul go dark and become undead.
-the furtive pygmy feared the dark most of all, and founded the way of white within his city to fight back against it.
-the common "white" soul is his weapon against the dark, though what it achieves and how it came to be I have no clue
-pygmy wants humanity to completely rescind the dark soul he gave them and create a post-fire world without the power of lords.
>>
>>170043318
Getting more grass is pretty trivial, loads of it drops from enemies and you can also buy it with spare souls from most vendor NPC's.
Besides that theres also a ring and a shield that regen your HP while equipped, blessed (faith infusion) weapons also regen your HP, and also theres healing miracles.
>>
>>170043580
It's pretty bad. It's slow, covers a small area and only does decent damage. There's never really a time where it's the better option over another spell and it takes a fuckload of FP (as well as 2 slots).

Like most offensive miracles that aren't SLS, the negatives far outweigh the few positives
>>
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I've been reading really different opinions about this matter and I would like you guys to tell me:

>Soul Cinder OST and Second Phase

Was it well executed?
Was it necessary?
Did you like it?
What made you feel?
>>
>>170043750
>if I repost it every thread it will become true
If you want to make up stories so bad, just write fanfiction or something. You'll get better feedback if your headcanon isn't in point form
>>
>>170043557
What does 1 lack that you can do early game in the other games?
>>
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Certain weapons and even playstyles being locked until late game is a systemic choice with all the Souls games, just from the design choice of "players find weapons and other loot the whole time game, up until the very last boss." Other options would be "players find weapons fairly early and then the late game doesn't have any" or you could do it in a roguelike-esque fashion, where if you pick up a weapon during a playthrough, that weapon is unlocked forever as a choice for new characters at start.

Of course, what's likely is that the idea is that if you want to do a whole playthrough with, let's say Ariandel's flail, how you do that is finish your build in NG, acquire the flail, and then when you start NG+ you can use it from the start. And if you want to use something different in NG++, then do that. I think the intent has always been that you're supposed to play Souls by just playing through NGs over and over and leveling stats forever so you can eventually use everything.
>>
>>170043748
I forget, but was there any point to making her a Firekeeper? I haven't done her quest since release, but after she becomes a Firekeeper, she just sits in the tower outside and nothing else? Why even go to her to level up when there is another level up lady five feet away from the bonfire?
>>
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New mouse fix for DaS:

http://community.pcgamingwiki.com/files/file/862-dark-souls-mouse-fix/
>>
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>>170043318

you only get reliable weed in one world

>>170043927

nobody is talking about lore

I would enjoy hearing peoples beliefs as to why the ringed city so heavily features the way of white circlet on all of its architecture

my reasoning is that the way of white must have played a very prominent role in the city, which alone creates an odd duality between white and dark in what is supposed to be the city of the pygmies, and I want to explore how and why that would be.
>>
>>170042408
You could say the same about Dark Souls 2, really. The pile of rubble stops you from accessing the second half of that game, not only that, as you can't go to shaded woods at the beginning of the game and Iron Keep is really far away, you have to actually kill at least 4 bosses and go through four areas to get to it and you can't upgrade weapons to +10 without reaching Iron keep.

Now, let's compare that to Dark Souls 1. I can reach ANY area in the game, except for Lost Izalith, Tomb of the Giants, Duke archives, Sen's Fortress and Anor Londo in a matter of just minutes. What's the requirement to get to Blighttown? None, I can just use the masterkey and shortcuts. What's the requeriment to go to Darkroot? None, I just need masterkey and shortcuts. What's the requeriment to New Londo? None, I just need to kill Ingward. Using shortcuts and your knowloge about the game makes playthroughs and new runs incredibly fast because like I said, the level design is vertical. As a direct comparison to Dark Souls 2, you can get +10 weapons just by killing one boss as opposed to 4, the Capra Demon. You don't even need to kill Taurus Demon and can actually get to lower undead burg in a matter of minutes because there's a shortcut to it.

Now, that's not even counting the level of fun in replaying the areas and all the different orders that you can play the game. And as a matter of fact, you can actually ring the two bells of awakening in less than 30 minutes and if you really want to get to the locked areas. Not even the 1 million souls method from Dark Souls 2 is as fast as this, even if you use the bonfire aesthetics gimmick to get xp fast.
>>
>>170044060

she sits in the tower full of hundreds of dead firekeeper corpses anon.

she wants to die.
>>
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>>170043846
>was it well executed
No. The shapeshifting amalgam gimmick should've been more played up in the first and second stage, actually taking on the appearance of the soul it's mimicking instead of just being a suit of armor. You want me to fight Gwyn again? Ok, let me fight Gwyn again.

>was it necessary
If the premise is a big nigger made up of all the souls in the first flame then sure, ofc Gwyn would be prominent

>did I like it
indifferent for first reason

>feels
pretty hyped because I really like the theme. The few soft piano nodes sound so much more climactic than the generic operatic moaning you get before it.
>>
>>170044107
1-1?
>>
>>170043846

>Was it well executed?
Absolutelly, to the point where even while knowing it was going to happen my eyes got watery during second phase.

>Was it necessary?
Maybe. Tributes seem to end up as something positive when well executed.

>Did you like it?
Yes, but the ending after the fight is kinda lackluster.

>What made you feel?
Nostalgic, mostly, and also really good inside me when I fucking beat the son of a bitch.
>>
>>170044060

She'll be the next one after your Firekeeper bites the dust.
>>
>>170044284

all of 1-x, the higher difficulty 1-x sections give incredibly good weed
>>
>>170043557
That's the most retarded thing I have ever read in this general.
>>
>>170044192
What else is blocking Shaded Woods other than yore? Can't remember.
>>
>>170043557
True, it's subjective regarding the fun that you can get but the amount of options DaS1 gave you is a straight up fact.
>>
>>170043846

>Was it well executed?

for the most part

>Was it necessary?

absolutely 100% not
>Did you like it?

it was ok, too fanservicy

>What made you feel?

not much, they just repeated what they already did once, but skipped in game 2

"this would have been much better and less forced if it was in DaS2"
>>
>>170044192
+10 is fully upgraded in the other games.
You can't really make +15 or +5 for other upgrades in 1 without killing more bosses, unless you actually farm darkwraiths endlessly
>>
>>170044440
The pyromancer statue is blocking you, you have to go to Sinner's Rise, or it was just Lost bastile? And get a item to get her out of the way.
>>
>>170044575
But how would you do that in the second game?
I mean, there was not much room for more bosses and I can't think where would have Gwyn fit.
>>
>>170044703

by having a door to the kiln instead of the weird stone throne stuff. they can still have the watcher/defender and nashandra, and have a second door leading to the kiln instead of the stone throne
>>
So I haven't played for a good 7 months or so, what happened to the CE tables? All of the links are dead, is there a reupload somewhere or something?
>>
>>170044582
You're missing the point. Claiming that Dark Souls 1 has low replayability or less freedom than the other games is literally insane since it's actually the fastest in terms of building new characters If you have the required knowledge about item placement and shortcuts and it has the biggest variation in terms of different numbers of ways you can complete It.

Dark Souls 2 share most of the same problems about areas being locked until later on, except the number of locked areas is higher and I can't get to them as fast as In dark souls 1 due to lack of shortcuts and open ended level design.
>>
>farmed 20 proof of concords over a few hours every day for nearly a week with 1-2 summons a day
>today I got summoned into a fight club and got 9 proofs before the invader died

IT'S ALMOST OVER
>>
>>170044943
You do realise you can skip the gate by just ascetic farming the Rotten which is extremely fast, right?
Just kill it a few times, grab the branch that's on its way and then quickly visit bastille for the dull ember and you're set for upgrades. This doesn't even take long since the rotten part is even used in speedruns.
>>
>>170045345
>get summoned as a darkmoon
>Duty Fulfilled! Returning to your world :^)
EVERY FUCKING TIME REEEEEEEE
>>
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>>170044896
The CE website has been nuked and is getting DDoS'd or something right now. Might have something to do with Zenimax trying to pull a lawsuit against them or something.

Here's the tables I have saved for DaS1/2/3. The DaS3 table still works perfectly fine but that might not be the case after DLC2 releases.

https://mega.nz/#!DZswmY6a!llvcxQ95V6UW5zCN5CNdlwbUSy6vYq99vr46htpsxUs
>>
>>170045406
>You do realise you can skip the gate by just ascetic farming the Rotten which is extremely fast, right?
Yes, I do, which is why I mentioned about the bonfire aesthetic method in my other post. This is a good thing and allows for more replayability, there's just two problems in my opinion, at least compared to Dark Souls 1. First being that to me killing the rotten 10 times isn't nearly as fun as planning a specific route to get to your objective and using both your skill and knowledge about the game to get there as fast as possible, I find the method in Dark Souls 2 way too methodical for my taste, but that's subjective of course. Second, that doing Rotten method that is arguably more time consuming than ringing the two bells since you have to actually get the souls for the cat ring, go down all the way to the gutter and then kill the rotten tons of times until NG+7-tier difficulty with barely any equips.
>>
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>>170043846

I really enjoyed it. I thought it really illustrated the import of the long line of heroes who'd linked the fire, in a long chain leading down to ages, all raging against the dying of the light.
>>
>>170045897
>>170045406
I forgot, you also need the bonfire aesthetics to do that, which consumes more time.
>>
>>170043252
>>170043624
But you do have to return to Firelink shrine often as well, especially after the Lord vessel, which makes it feel like a home anyway. The only difference is that you don't have to go back to it every fucking time you need to level up as in the other games. I can only speak for myself, but I sure as hell don't find fun to see two loading screens every time I want to use my Souls to level.
>>
>>170044254
>Was it well executed?
No. A bonus healthbar on an already uninspired boss that completely 100% shares a moveset with a previous final boss is fucking garbage for THE final boss of Dark Souls. Le sad piano music :((

>Was it necessary?
Fuck no. Neither was SoC. Make an actual final boss for Dark Souls 3.

>Did you like it?
More than the gimmick bosses, which is basically 80% of DS3.

>feels
"Wow, if they were going to bring back a final boss of the game, I wish they actually had the balls to resurrect them instead of making me fight one loreless conglomerate fuck that cycles through generic player movesets with his weapon that doesn't do that when I have it and also just turns into Gwyn for le feels"

The boss is so, so fucking empty. If they had ACTUALLY resurrected Gwyn (OTHER LORDS OF CINDER LITERALLY WERE, WHY NOT GWYN, HOLY SHIT) it would've still been awful, but at least it would've been a "oh holy shit". Instead, it's "oh it's this moveset, neat" at best.

If they were going to make me fight a loreless husk of a previous final boss, I would've preferred Aldia or Nashandra since that would've actually context within the game's story.

But nope. "uhhh it's all the lords of cinders that have ever existed except none of the ones you see in-game and also none of them have any remarkable traits whatsoever"

G a r b a g e.

Hot garbage. The whole thing. Fuck people who think it's a good fight, they are what's wrong with DS3.
>>
>>170046468

> If they had ACTUALLY resurrected Gwyn

if they're gonna resurrect gwyn they gotta REALLY give it a go, not just as a boss you fight

something absolutely retarded like being a dialogue NPC in the ringed city, being on a quest to fulfill his promise to come back for his daughter when the day came.
>>
>>170043846
>Was it well executed?
>Was it necessary?
>Did you like it?

Yes, yes, and yes.

Only DaS2 babbies hated it because it reminded them that DaS1 was the best in the series, and DaS2 is all but forgotten.
>>
>>170046468
Your opinion is shit, Soul of Cinder is a good boss, with lots of different phases and movesets. The battle is dynamic, challenging and climatic and the fanservice is subtle. Literally come your saltiness down.
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So there was a rumor that From was thinking of porting all 3 DaS games to the Switch.

True or not, I gotta ask. What reason could they possibly have for doing so? Normies and Standard Nintendo consumers would HATE DaS1 and maybe even 2. 3 might get a pass if only because you can be carried by 4 people.
>>
>>170046615

>the fanservice is subtle

i almost chocked on my food
>>
>>170046615
>and the fanservice is subtle

Almost bit the bait.
>>
>>170046468
>I would've preferred Aldia or Nashandra since that would've actually context within the game's story.

Keep dreaming my man, DaS2 will never be relevant again, neither will its forgettable and shitty bosses.
>>
>>170046706
>>170046707
The fight is good anyway, better than any boss in vanilla Dark Souls 2.
>>
>>170046675

>Normies and Standard Nintendo consumers would HATE DaS1 and maybe even 2. 3 might get a pass if only because you can be carried by 4 people.

wut, I know DaS is a niche game but they've made it really normie friendly; there's a reason it exploded.

>>170046762

you say that like it's an accomplishment
>>
>>170046814
That's why I said DaS3 might pass. Imagine if somebody thought it was a game you could play on the go no problem? Guess what buddy, no summons for you!
>>
>>170046468
>More than the gimmick bosses, which is basically 80% of DS3.
You remind me of those guys mindlessly hating on Dark Souls 2 like it was the worst shit ever when it come out. You have to be a special kind of retarded to say this.

Going by your logic, literally every Demon's Souls boss is shit.
>>
>>170046675
DaS3 is a casual friendly triple A at this point.
>>
>>170046468

>More than the gimmick bosses, which is basically 80% of DS3.
>hating gimmick bosses

this game series is not for you, please leave before you ruin it.
>>
>>170046675
>What reason could they possibly have for doing so?
They learned that catering to casuals is a fools errand. It gives a lot of short term sales but destroys your long term profits. A casual gamer is going to buy 1 "army" game and that will be it, while core gamers will be more likely to buy different franchises and sequels.

Catering primarily to casuals also has the addition detriment of alienating core gamers. As such, Nintendo fucked themselves with the Wii. They have been on damage control since (see: Bayonetta 2). Dark Souls is the current poster child for Core gaming, so it would make sense, at least in their eyes, for them to try to get it.
>>
>>170046468
Hmm, I see your point about the gimmicky bosses.

I mean, the rotted greatwood was not that bad but Yhorm is such a pushover than I had to fucking search his theme on youtube because I never listen to it for more than a minute.
>>
>>170046814
>>170046932
>wut, I know DaS is a niche game but they've made it really normie friendly; there's a reason it exploded.
Dark Souls is really, really famous, but that's because the fans and people who like in general don't shut up about it. In terms of sales, the game isn't that mainstream.

>DaS3 is a casual friendly triple A at this point.
Yes, every AAA game I know has basically no hand holding, story and makes players die countless times.
>>
>>170047013
>They learned that catering to casuals is a fools errand.

literally when has any company EVER learned this? if they had truly learned this they would unnerf invasions, bring back scraping spear and soul suck, and emphasize boss atmosphere over gameplay like they did in demon's souls
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>>170047052
>basically no hand holding, story and makes players die countless times.
>B A S I C A L L Y N O H A N D H O L D I N G
>>
>>170047165
So tell me, what hand holding does Dark Souls have? Remember, this is a direct comparison to AAA games, so you need to make a good case.
>>
>>170047129
>bring back scraping spear and soul suck, and emphasize boss atmosphere over gameplay like they did in demon's souls
Demon's Souls bosses were literally pure gimmicks, the other games are a mix of this with difficulty.
>>
>>170047129
A lot of companies are starting to learn it. Casuals offer a short term boost in sales because there are so many of them, but it is not a sustainable market. They are not repeat customers like the core market is. It's why you are starting to see games like Nioh making a comeback.
>>
>>170047013
False.
The more casualized a game is the more people will play it and longevity means shit when talking about money.

If that was the case people would buy only one call of duty/fifa/gta.

The whole vidya industry is casualized either you like it or not and DaS was one of the last bastions for quality gaming but it's falling appart.
Just ask how many people over here are moving to for honor because it has actual PvP.

>>170047230
Not Dark Souls.
Dark Souls 3.

>too much healing
>blues
>covenants are easy to find
>no backtracking required
>invaders are something to be laughed at

anyone that would like to add some more stuff? Im tired of writing
>>
>>170047165
The series is literally known, famous and infamous for this. Denying it makes you look like a assblasted retarded.
>>
>>170047337

demon's souls didn't emphasize the bosses the way the later games do and blended them in as environmental pieces, that also in a sense tested your ability to use a variety of weapons and items. it felt like an adventure game, more than an action game. allant was a reward for learning everything the other bosses taught you.

I'd almost say DeS is one long combat tutorial
>>
>>170047495
If you do really think that the skill floor of this game has not if become lower and lower by the years you are absolutelly delusional.

I would like to see you spamming R1 on a SS on DaS1 and see how that goes lmao.
>>
>>170047451
I don't mean longevity in terms of how long it will be played. I mean in terms of how many of them will buy sequels or similar games.

>Team Ninja was chosen to take over development of Nioh in 2011. By 2014, we had decided to take Nioh in a direction that was different from the original plan and we therefore restarted development.

>The first thing I did was to redefine the target audience and a new approach for Nioh. I felt that Team Ninja should not attempt to make a user-friendly action game targeting a wide consumer base, but take an approach that played to the strengths of Team Ninja and develop a quality action game with intense difficulty and challenge, targeting hardcore gamers.

>In Nioh, the main protagonist is a sword-wielding samurai, a character and a genre which we know a thing or two about. But our newfound conviction to this approach was not suddenly born from our arrogance or recent achievements.

>Rather, the experience of our past failures was the guiding force behind this position. You see, I was the also the director in charge of Ninja Gaiden 3 and Yaiba: Ninja Gaiden Z, two projects where I learned very difficult and valuable lessons.

>And based on those experiences, I reminded myself from the beginning of Nioh’s development that I should never compromise our core audience and the integrity of our work.

http://blog.us.playstation.com/2017/03/02/nioh-notes-team-ninja-details-lessons-learned-from-development
>>
>>170047451
>>too much healing
Not hand holding. And also, you start dark souls 3 with less estus than 1. Next.
>>blues
There's a similar covenant in 1. Invasions are extremely rare on your first playthrough anyway. And also, not hand holding, that's just arguably casualization.
>>covenants are easy to find
Wow. Really compelling argument bud.
>>no backtracking required
Again, this has fucking nothing to do with hand holding.
>>invaders are something to be laughed at
Subjective and invaders were even more handicapped in Demon's Souls.

>anyone that would like to add some more stuff? Im tired of writing
Please, do. Because you didn't added anything within the context of hand holding, or at least how the definition works in gaming.
>>
>>170047406

>It's why you are starting to see games like Nioh making a comeback.

but nioh is a very approachable game. I see a lot of casual players talk about it. it has a very approachable hollywood story and a hub-based level system that makes it easier to approach.

the casual market is really into RPGs this decade, dark souls was popular, nioh was made to appeal to the casual market.
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>>170047787
>>
>>170047756
>"Im going to just disregard every point that you made with "subjective" and "arguable"

Then why bother responding in the first place.
>>
>>170047680
>If you do really think that the skill floor of this game has not if become lower and lower by the years you are absolutelly delusional.
Except Dark Souls 3 is actually harder than Dark Souls 1 and that's coming from someone who prefers the later.

>I would like to see you spamming R1 on a SS on DaS1 and see how that goes lmao.
Dark Souls 1 is EXTREMELY easy to break and enemies literally asked to be backstabbed and circle strafed.

Also, that's not what hand holding means. Hand hold in the context of gaming is the game is always telling what to do, where to go, how the mechanics work, how to kill a boss, what you should do and etc.
>>
>>170047891

that's called marketing. casuals are into "omg so hard" games that aren't actually that hard.
>>
>>170047891
I would love to meet those "dark souls" fans.

>"Wow dude I just finished my playthrough of Dark Souls 3 in only 73 hours! Im becoming a Souls God!"
>>
>>170046468
>>170046919
>>170046720
>riling up DS2 fanboys and DS2 haters in one post

nice
>>
>>170047904
>Say a bunch of arguably and arbitrary shit that doesn't even fit the context of hand holding
>Complain that I am dismissing what he said, even though I actually gave arguments and reasons to justify my position, unlike you
Learn how to argue and stop letting your saltiness blind you.
>>
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>>170047979
>Except Dark Souls 3 is actually harder than Dark Souls 1
>>
>>170048162

dark souls 1 was pretty easy anon
>>
Anyone think they went a little overboard with all the haremshit in DS3? There's like 5 chick that swear complete fealty to you after 3 lines of dialogue. That is some Monster Girl Quest shit
>>
>>170046720
What is the ringed city
>>
>>170048162
I agree with him, actually. The only reason I can believe that people think otherwise is because the difficulty in this franchise is completely schizophrenic to begin with.
>>
>>170048162
It is though, I played all games in the series, with dark souls 1 being my fist, and had more difficulty in Dark Souls 3 than in any of the other games.
>>
>>170048242

it's londo, anon. you know, that city three different places are named after.

the DLC is about pre-lordran humanity, the only thing you're going to see from DaS2 is the first sin.
>>
>>170048240
Well, but they ALL die within five minutes of doing so
>>
>>170048286
DaS3 is much easier than DaS1 if you rule out glitches in both.
>>
>>170048240
There's almost no one swearing loyalty to your shota in Monster Girl Quest
>>
>>170048286
Do you really find this game hard? I mean, like, in what sense exactly?

From my point of view is a easy case of "learn how to do stuff and do it" there are little to no external factors involved if we take into considering that you mostly are in control of what happens in the game
You have plenty of options and you just need to learn where are the enemies, items, etc in later runs.

Bosses are nothing out of the ordinary except maybe NK and his absurd damage.

Without any doubt I would consider this game's difficulty/skillcap far below Salt and Sanctuary or Darkest Dungeon.

In S&S you have faaaar less options being a 2D game and the platforming makes it even harder to deal with.

In DD you are RARELY in control of the situation and you have to minmax the fuck out of everything and save your resources as if your life depended on it because it kinda does.

Dunno, I feel like PvP is the only hard part of this game due to the broad skillcap that can be between 2 players of the same SL.
>>
>>170048413
>Game where you can deal more than 6000 with one hit
>Game where 90% of the enemies can be exploited by circle strife
>Game where parry is pathetic to execute
>Games where every humanoid enemy just ASKS to be backstabbed
Dark Souls 1 is my favorite game, but it's definitely easier and much less try hard in terms of difficulty than 3.

I'd say that 3 is the harder, but not in a good way, I find the difficulty more annoying than anything at times.
>>
>>170047731
Nice blog
>>
>>170048240
I remember getting through a bit of Sirris' quest when I noticed something like that, I ended up thinking something like how easily this could have been a different game.

Hell, you marry Anri and Karla clearly wants the dick.
>>
>>170048705
>I'd say that 3 is the harder, but not in a good way, I find the difficulty more annoying than anything
you're confusing it with 2
>>
>>170048705
You can go the full game without needing to bs or parry anything.
In DS1 learning how to do both things was pivotal depending on your build.
>>
>>170048804
>DS2
>hard
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>>170048724
I think so.

>>170048705
I can't think of a single instance of anything hard in DaS3. Even Pontiff is a joke when you realize you can parry him, and the low stamina costs means you can easily dodge everything.

Only the princes were annoying.
>>
>>170048668
>Darkest Dungeon.
Darkest Dungeon is maybe harder, but only because of grind and RNG, it has nothing to do with skill.

And the factors that you're accounting to difficulty in both S&S and Darkest dungeon have nothing to do with skill, they are based on limitations that the games force upon you.
>>
>>170048668
Dude DD is pokemon with extra steps lol. It is the definition of "learn stuff" with the difference between reading a wiki or getting raped in the game just being hours of time grinding.

Dark Souls 3 by virtue of having reaction times is already considerably harder because some people are just grossly shit at this no matter what.
I'll put DS1 as harder than 3, if simply because it's less linear so it's easier for completely new players to walk into early game rape like skeletons, black knight, havel, titanite demon, etc

.
>>
>>170048804
Dark Souls 3 just wants you to break your dodge button. Bosses get ballerina attack moves where they just circle over and over again and if you get hit by ine of ther 15 consecutive attacks you lose half your heakth. Ds3 bosses are either gimmicky or annoyingly hyperactive.
>>
>>170048413
Well maybe if you consider the very slow attack speeds of 1 to be a glitch.

Although something 1 has that 3 doesn't, is what you could call "setpiece challenges", such as the flying buttress run in Anor Londo where one of the Silver Knight archers deliberately block your path. Although these are easily counted in one hand and more than balanced by the overall greater challenge offered by the enemies in 3, I do miss having them. Only 2Dog and the Ceiling Knights in the Cathedral approach that sort of thing as far as I recall, and they're both optional.

>>170048668
I couldn't comment on S&S and DD, I have played neither, although DD is on my list. S&S really isn't, I hear the 2D perspective really screws hitboxes, but if you recomment it I could consider changing my mind.

And I honestly think the bosses in 3 are overall harder than the bosses in 1. Manus and Artorias, and to a lesser extent Gwyn, are all I can say give me consistent trouble. Even O&S I could boil down to a mostly consistent formula that doesn't require much mechanical ability. But like I said, difficulty in this franchise is completely schizophrenic.
>>
>>170048804
2 isn't hard, unless you're counting the DLC.
>>170048897
Subjective of course, but I disagree. I thought that NK, Dancer, Pontiff, Aldrich and Lothric were really hard and the areas in the game gave me a very difficulty time.
>>
>>170048962
I think that posts like this make obvious that you're blinded by nostalgia. As the anon who said that dark souls 3 is hard in a annoying way sometimes, I have to say that you have to be blind to not think that the battles are top-tier in terms of presentation, atmosphere and challenge sometimes.

Dark Souls 1 and Demon's Souls are also full of battles that I could shit on and use to shitpost, but that would be dishonest, as is what you are doing.
>>
>>170048918

>nothing to do with skill, they are based on limitations that the games force upon you.

Making the better out of the few options the game gives you is the definition of skill.
Having a broad array of effective tools to progress is what I consider pretty easy.

>>170048951
>Dark Souls 3 by virtue of having reaction times is already considerably harder

You can spam roll without ever needing to use a shield.
Come on, the stamina is a joke in this game with most weapons. You can hit the fucking dancer 4 times with a ss and roll before she can even hit you and she is one of the most agressive bosses in the game.

Oh and
>Dude DD is pokemon with extra steps lol. It is the definition of "learn stuff"

Either you have never played, which is probably the case or you have some sort of power that allows you to control RNG which I would gladly borrow my good man.
>>
>>170049202
Except Darkest Dungeon isn't based around skill, it's literally based on making a meta party and being lucky.
>>
>>170021102
The platforms of blighttown lean against the walls and columns of the pit. The platforms of the gutter are just free-hanging, no support except for a few flimsy rods. Just try to picture how the platforms of blighttown could have been built and then of the gutter.
>>
>>170049253
>Dark Souls isn't based around skill it's literally based on pickin a meta weapon and being lucky with rolling/parrying.

Am I doing it right?
>>
>>170049176
I don't think giving the boss infinite stamina to attack you 15 times consecutively and then back away is fair. Neither is it fun when bosses have shit telegraphing because they have the same start up for differenty timed attacks. It's shitty design that sticks to bloodborne speed without giving you the ability to move just as fast.
>>
>>170049008
Nameless King was a joke. His attacks had huge build ups, and you could just spam R1 at him during them, and would often drop him to a knee, giving you a free riposte.

Dancer? Really? Maybe if you fought her early.

Pontiff was also super easy. Parry him when he was alone. Back away during his explosion, and spam R1 into him and his clone during the summoning. You would do a fuckton of damage to them, and the clone would often die before it could do anything.

Aldrich was litterally just spam r1 at close range: the fight. The only time you had to do anything else is when he used arrow rain, and all you had to do to counted that was run in a big loop before ending up back at Aldrich and resuming your R1 spam

I admit the princes were cunts.
>>
I don't understand the need that people have to express their opinions in such an exaggerated way. Like, I can't really believe that someone who is a dark souls fan would genuinely hate Dark Souls 2 or 3, maybe they aren't as great as your favorite, but I find hard to believe you didn't had fun with them.
>>
>>170049396
I don't think anyone is actually serious in these threads. It's just autism and pedantic discussion to fill the void of nothing new to discuss.
>>
>>170049396
I really, really dislike DaS2.
>>
>>170049354
>Comparing a extremely limited turn based game with a action game based on learning movesets and enemy pattern to progress
Yeah, sure. Dark Souls is a action RPG, it has builds and meta, but it's also based around skill. Darkest Dungeon is ONLY hard because of RNG and forced grind, nothing more.
>>
>>170049336
With the added detail that in the Gutter, everyone who's getting there is necessarily coming from above, and there doesn't seem to be a way back, while Blighttown has an exit close to its base.
>>
>>170049374
Honestly I don't think that any DS3 boss is hard. The areas, on the other hand, specially ALL of irithyll are disgusting.

But overall, DS1 bosses were harder due to the limit in speed and iframes.
>>
>>170049396
>I don't understand the need that people have to express their opinions in such an exaggerated way.
You have no conceivable way to comprehend how much I despise Iron Passage.
Dark Souls 2 is cool in my books though. All the games are. It's just that damned area.
And Gwyn's approach to the Kiln.
>>
>>170049525
The knights in front of the Pontiff are probably the toughest thing in DaS3, but they can't really compete with the crap in DaS1.
>>
>>170049525
>surely these frilly-looking things the thickness of a twig can't be harder to deal with than those skeltal swordmen in the Catacombs!
>SURELY these huge fire bitches are defenseless once you get up close to them!
>>
>>170049374
I won't even argue with you about the bosses because it's meaningless, each person has a different experience regarding Souls difficulty. For the record, I thought Artorias and Capra Demon were really easy, even though Dark Souls 1 was my first game in the series and everyone was hyping them.

As for the princes, to me Dancer and Gundyr are actually harder.
>>
>>170049525
>Implying Dark Souls 1, the game with Ninja flip, has less iframes or is harder to dodge
Sure
>>
>>170049510
>learning movesets and enemy pattern to progress

I literally destroyed most bosses on my first run with a dex build due to how easy it was to just roll when they were going to attack.

Vordt is ridiculous.
The cursed greatwood is easy to the point where you can taunt while he attacks.
Crystal sage gave me trouble until I infused my weapon at the fifth try or so.
Deacons are easy, probably harder for caster builds but a pushover nonetheless.
Watchers are "hard" until either you pick a straight sword or learn to backstab/parry.
Wolnir is probably the easiest boss in the whole saga even easier than pinwheel or on par at the best case.
Pontiff is mediocre in difficulty and really hard if you haven't worked on your stamina meassurement until that point.
Aldritch is a living pinniata.
Yhorm is a meme boss that endures 5 hits of a weapon HE HIMSELF GIVES YOU.
Dancer is hard if challenged at low level and extremelly easy if fought when you should, more if you are running a str weapon.
Oceiros is kinda difficult if you lack a good shield or don't know how to read his baits.
Yaoi princes may be challenging but still manageable.
Soul of cinder is a 1v1 me fgt fight that doesn't work that late into the game.
Demon king is another pinniatta.
Nameless King is hard.
>>
>>170049637
The kiln is amazing the first time you go through. Then you realise it's just a corridor and become disappointed. Such uncapitalized potential
>>
>>170049921
Normal rolls in 3 are as strong as flips. Add bloodring and you become fucking invincible
>>
>>170049921
>ninja flip
>past patches

top kek m8
we are not talking about release das
>>
>>170049786
Princes are a pain as a caster because the can teleport mid-swing. That means they can start to swing, you get clear and start to cast a spell, and they teleport beside you and smack the shit out of you because you are locked into you casting animation.

Gundyr is only really challenging the first time you fight him because the range on his puss for is deceptively long.

Honestly, using a straight sword makes DaS3 a push over.
>>
>>170049921
>Ninja flip
>On par with le meme rings of invisivencibility

laughing at u
>>
>>170049749
Did everyone actually try playing the game with ultras and whips? A spear, GS, halberd or anything smaller stunlocks them to death
>>
>>170049931
Forgot to add:

Iudex is a tutorial fight with little to no hp.
Champion Gundyr is the best fight in the game and the most enjoyable while at medium-high difficulty.
>le hobbo and token nightcore meme dog
Sister Frigid and Crow Pappa are "difficult" but still beat them at second try because my +10 hollow crow quills are disgusting.
>>
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>>170050000
Well I tend to give great leeway for areas in the level design department if they manage to be atmospheric or impactful in other ways. Ash Lake also is just a corridor, but that corridor is my favorite area in the entire franchise bar none.

Going through the Kiln is a wonderful experience... for the first time you cross it on each playthrough. But the heavens help you if you hit a wall and keep dying while fighting Gwyn, like I did in my first playthrough. Those distances are ridiculous, even if there's no challenge on the crossing.
>>
>>170049931
>Bla bla bla I did that and do this
The experience you had with the bosses is irrelevant, first because of this >>170049786, second because it's probably your fourth game in the series or so, you already have the skill required to play them and all that's left is to study enemy pattern and have reflexes. And third because it's just anecdotal evidence

My point remains anyway, in Dark Souls you need reflexes, right timing and need to know what do in real time, which all accounts to skill. Darkest dungeon doesn't involve skill, it just involves picking the meta party and playing in a specific way, which isn't challenging or difficulty, just methodical, and then praying to not be fucked in the ass by the RNG. Darkest dungeon doesn't even involve much knowledge because there's very few enemies, areas, skills, builds and etc anyway.
>>
>>170050087
Arguably and Ninja flips gives you something that's even better than iframes, which is mobility.
>>
>>170049637
Iron Passage is weird for me. I either eat it in the first room or I make it to Smelter easily, there wasn't really anything between those.
>>
>>170050414
At the cost of 25% equip load. You can get mobility better than running by staying under 30% in 3, which there's no reason not to since poise and defenses are irrelevant for PvE
>>
>>170050276
It's actually my second game, I played 1 and 3 but I've played a lot of action rpgs, to reassure your point.

Saying "it's anecdotal evidence" nulifies any sort of opinion or experience shared here so it's a little bit stupid to tell someone "your opinion doesn't matter even if we are playing the same game."

>reflexes, right timing and need to know what do in real time

Im gonna tell you a secret.
U ready?
Real time games are not as hard as people tend to shill them.
"Real time" just means "act quicker."
>>
>>170050414
Ninja flips require you to be at 25% equip load and leaves you with only one other ring slot in the one game in the series where armor actually means something.
>>
>>170049202
I have played man, extensively. DD is pure deeps race because anything else gives enemies more turns to fuck your shit. Just get sun/moon shit and if you're lucky ancestor/box and you're good to go. From then on it's just knowing crap beforehand via wiki like what all the curios do, mark removal for pig god, and displacement/cultist abuse on second DD.

Unless you're on styx RNG doesn't become issue until champion. Haven't seen the new mobs so I'm not sure how ballbusting they are.
Also how is RNG "difficulty"? Luck isn't difficult. The difficulty is mitigating bad luck which is again all knowledge based shit. I don't place a lot of value on reading over mechanical skill.

Just watch the Dankest Dungeon playthrough if you want to see someone flawlessly rape that game, and then instantly be able to replicate what he did for the most part. You can't really do the same watching someone play Souls.
>>
>>170050551
>Saying "it's anecdotal evidence" nulifies any sort of opinion or experience shared here so it's a little bit stupid to tell someone "your opinion doesn't matter even if we are playing the same game."
Not really. You used the fact that you had a easy time with dark souls 3 as argument/evidence that the game is easy. As opposed to me, who explained WHY Darkest dungeon isn't really hard and why Dark Souls is harder, at least in a skill sense. I never gave my experience with each game as evidence.

>Real time games are not as hard as people tend to shill them.
Real time games actually involve skill. Your argument is stupid, it's like saying that being the world's best counter strike player doesn't involve skill, that it just means that the guy can act quicker than others. Guess what, the ability to think quicker, act quicker and to have more reflexes than others is considered skill in literally every sport and areas known to humanity. You need this kind of skill in soccer, in baseball, basketball, in MOBA, FPS, RTS and in numerous other competitive games that are based around skill.

You could argue that turn based games involve a different kind of skill, which is the skill to plan, learn and adapt as quickly as possible to outsmart your opponent, that's also a skill required and commonly used in Dark Souls, but it's more commonly associated with turn based games, such as Chess and RTS games. Problem is, in the case of Darkest dungeon, the areas, number of skills, enemies are way too limited for that, the game just isn't complex enough to allow for this kind of complex strategic play, which leaves us the game's only difficulties, RNG and grind walls.
>>
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>Spend a fair chunk of time doing Wolf invasions to get the curved greatsword
>It has roughly 150 less AR than my Exile Greatsword and appears to be worse in every way other than weight

This was a dumb thing for me to do.
>>
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I tried to make Adol Christin but he just looks retarded, I suck at doing anime like characters on DS3.
>>
>>170051765
Don't bother trying to make a DS3 character look like an anime character (or real person, for that matter). It's an entirely different artstyle. Just do your best hot boi with appropriate eye/hair colors and call it a day.
>>
>>170051647
There's any good curved sword in the game?
>>
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>>170051913

Well, there's this.

THE BEVELING IS ON THE WRONG FUCKING SIDE
>>
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>>170027007
underrated kek
>>
>>170051913
Carthus greatsword is pretty dope on a bleed build.
>>
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>>170051861
I guessed so, then I'll have to find a different theme for my next 5 builds, bummer.
>>
>>170052021
There's a fly on your sword
>>
>>170052117
That just reminds me of the badly textured giant mouth that everyone for the longest time people thought was a hole DS2-style.
>>
>>170037365
Go sunbro it up at Nameless King with sunlight spear and dorhys' gnawing.

You turn the fight into a complete joke.
>>
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>>170052378
That's with all sliders and options on 0/first. This is with all sliders and options on 255/last.
>>
>>170052021
Meaning?
>>
>>170037365
The two milestones as Dhory's Gnawing and Lightning Stake, the former for dealing with things at range and the latter to murder everything up close
>>
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>>170052626
Make it green and bald
>>
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>>170052908
Alright, but it's female. Gimme a minute and I'll make it male.
>>
>>170053140
Ask scas how to hide the nose
>>
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>>170053140
>all sliders mid
>it's basically what all my characters end up looking like
Goddamnit I don't have a single creative bone in this body
>>
Why people prefer fists and small shields over parrying daggers and parrying shields?
>>
>>170039879
I invade exclusively. But even within the context of a duel, l think it's utterly retarded to sit and wait for someone to make their character do more damage, gain a passive heal, or apply tears of denial. Fuck you, you're getting a smack and a duel charm. Speaking of which, you're completely dismissing charms as a method of combat. You can prevent people from healing full stop, which suddenly makes healing an element of combat that makes you think about your next move. If you're a passive shit, don't expect to be able to back off and gather yourself without the enemy healing. It forces you to keep up the pressure. Charms are aoe and even if they get a heal off it's easy enough to hit them during the sip with a charm. You shouldn't need more than five to take a guy down. Even firebombs can interrupt healing if you're quick about it, you need to use your sub weapons more. Not to mention crossbows.
>>
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>>170053238
I just agreed cause it'd be simple enough, fixing the skin tones and taking off the hair, but I'm not gonna go through the effort of playing with the sliders for a while just for a pepe frog face, sorry. I already had my own stress with noses with the Infested Barbarian.
>>
>>170043846
>>170043846
>Was it well executed?
It could have been better, but it was well executed, No other boss "just" refeels their lifebar like that, so even if previous bosses had 2 lifebars, this still comes as a surprise. And they didnt just had Gwyn fight, they had a "chosen undead" fight first and gave Gwyn some new moves while removing their parry (the reason he was joke in DaS1). I guess if it was up to me i would have reversed phases though, but kept the music the same, among other little details.

>Was it necessary?
Hard to say, in a way yes, because what else are you going to put as the final boss if not something that returns to it's roots? It would be lame if it was some shmuck from DaS2 and someone original from 3 wouldnt have enough impact, so this is the best thing possible not counting snake murder

>Did you like it?
Yes, presentation wise DaS3 is fantastic and a great send-off to the series, my biggest gripes with it are gameplay mechanics and details.

>What made you feel?
Nostalgic, which is what i felt for most of DaS3, but it would have felt much better if there actually was a DaS2 to compliment the "all-star souls" that was the 3rd title, instead of "fanfiction souls: shibuya of the first sin".
>>
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>>170053248
What colour did you use for the scar? I tried making one with my first character but I gave up and made it an edgy blood splatter cause I was tired.
>>
>>170053723
Small shields is good at blocking too. Block two swings and parry the third almost always works.
Fists are the fastest parry.
Parry shields are my preference though, highly reliable especially against latency.
>>
Anyone got that cut content paired weapon moveset?

Can't find it anywhere
>>
>>170043846
>Was it well executed?
I'd say so, yes. But like other anons have noted, the fact that the appearance doesn't change is a big letdown.
>Was it necessary?
Nothing in these games is ever "necessary", so it's irrelevant.
>Did you like it?
Yes, although I would say I liked the second phase more than I liked the first phase.
>What made you feel?
Sad that we only got a phase for Gwyn, and the first phase was shared by a bunch of Literal Who player archetypes rather than it drawing upon the power of the other two original Lord Soul holders. Gravelord Nito and the Witch of Izalith need some love. Yes, I know they never linked the First Flame, but making up a lore justification for that would be the simplest thing possible.

>>170053925
I'm fairly sure I just took the regular skin color for the character and made it slightly darker. As I see it scars and burn marks are essentially just damaged patches of skin, so I just made it regular skin with a slightly different shade
>>
>>170034339
Queen Killer has insane vitality and infinite cannon shots.
>>
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giant seeds are cancer
>>
>>170053771
it's ok, i was mostly meming about scas
>>
>>170054564
Especially when you take into account mules.
>>
>>170034339
I can't say for sure if Valtr could kill Ludwig solo, but he'd certainly put up a good fight
>>
>>170034339
i generally dont summon, but some times you have to just to see the stomp
>>
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>>170053827
>not counting snake murder
This is just my greatest hope for Ringed City, even though I know it'll never, never be realized. For the game to let me murder them, and for the game to show me what the bottom part of their bodies are like and if they're just giant snake-like heads with extremely long necks atop a gigantic humanoid body
>>
>>170046675
Souls is actually pretty casual. Death is a non-punishment, even if you lose your souls, the game shits them on you so being perpetually broke isn't easy to achieve. Checkpoints are pretty generous. You can save and quit and resume right where you left off. Most enemies are trivialized with basic pattern recognition.

It's pretty casual friendly once you learn the game a little, it just appears daunting.
>>
>>170054564
They would be fine if the dried finger disabled them. You should be able to use one or the other.
>>
>>170053723
there's four attributes of a parrying tool

startup frames: how long it takes to get to active frames
active frames: the window in which a susceptible attack can be deflected
recovery frames: the time required for the parrying tool to finish its animation proceeding active frames
total frames: the total amount of frames throughout the animation which determines its effective length

fists have very fast startup and recovery frames and average active frames; they're the best for reaction parrying and avoiding punishment due to its low recovery, but provides no defense. Lightest of all parrying tools. Lowest stability; partial parries from strength weapons will result in heavy R1 punishment.

parrying shields have extremely fast startup frames, and very high active frames, but a very slow recovery. An opponent predicting a parry while using this tool will result in your getting backstabbed.

small shields have fast startup and low recovery frames and have the additional benefit of acceptable defense, especially against light dexterity weapons or throwing tools.

Medium Shields have long startup, average active frames, and average recovery frames. Low total frames. Extremely high stability. Partial parries will result in comparatively low stamina damage.

Parrying Dagger: Poor startup frames, average active frames, poor recovery frames. Medium total frames. Very good for prediction-parrying extremely fast attacks, such as katana running R1's and thrusting swords.

Curved Swords: Completely average across the board; added versatility of attack.

Rapier: Very poor startup frames. Fair active frames. Long recovery. Most powerful offhand parrying weapon.

Katana: Ungodly startup; virtually instantaneous. Extremely poor active frames. Fast recovery frames.

Farron Greatsword: Arguably the worst parry overall. Bad startup, bad active, bad recovery. Ironically, however, it is actually the fastest parry in the game by two frames.
>>
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>>170054184
Didn't work well with light rosy skin, so I decided to drop the edgyness alltogether. Now he just looks pouty
>>
>>170055297
push the chin back and make the eyes smaller
>>
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>>170055757
Better?
>>
>>170055925
somewhat. can you make the lower lip individually smaller? I keep forgetting ds3's cc options
>>
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>>170056215
I tried, but it's hard to change the lower lip without changing the upper lip too.
>>
Playing as a Hexer in DKS2 was so much fun, it was all about outsmarting the opponent and predicting what he was gonna do. Too bad magic is shit in 3
>>
How the fuck does the poison buildup work in this game?
>>
>>170056959
1 and 2: I'm not 100% sure of the numbers, but every time you hit with a poison attack, you start filling a meter based on the enemy's poison resistance. When it's full, the enemy takes a set amount of damage over a set amount of time; in DaS2 it's about 1000 damage over 20 seconds, or 1500 for toxic.
3: Don't use poison.
>>
>>170056631
Hexes were probably one of, if not the most overpowered build on 2
Straight faith is patrician taste edgelord bastard
>>
Rate my build lads. Going for a traveling monk sort of theme.
>>
>>170057090
If you mixed hexes with melee weapons, yes, but it was more fun to use a pure hex build without relying on any melee. Affinity, Dark resonant soul, dark storm, dark fog and dark dance was the best combination.
>>
>>170057291
obviously meant to >>170057219
>>
>>170057265
>BREAK BENEATH THE ENDLESS TIDE!
>>
>>170057265
looks fine m8

but IIRC 27 end is the softcap in DaS3
>>
>>170057265
monk would use fai spells, i reckon. especially force and variants. at any rate, you have no casting speed
>>
>>170057496
40 is. 27 is only for 2handing, because 27*1.5=40.5
>>
>>170057496
>>170057602
You geniuses are thinking of Strength.
>>
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>>170057620
i didn't even see "end". im fucking retarded
>>
>>170057265
Try Friede's leggings and the robe of prayer. Thank me later.
>>
>>170057602
I was talking about endurance
>>
FC WHERE AND WHEN
>>
Is there a comprehensive list of weapons categorized into highest damage in: 60DEX sharp, 40/40 refined and 66STR heavy?
>>
>most of DaS3's difficulty stems from "lol we put bloodborne bosses and enemies in it"
>>
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>>170058003
PEOPLE RIKE BLOODBORNE
PEOPLE DON'T RIKE DARK SOURS 2
SO I PUT BLOODBORNE IN DARK SOULS
AM GENIUS YES
>>
>>170058003
Most difficult to least

BB > DaS1 > DaS3 > coloring inside the lines > DaS2
>>
How do we went from this:
https://www.youtube.com/watch?v=IMWTyxrBgRU
>>
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>>170058003

Those are in because this is "I Wish I Was Making More Bloodborne: The Game."

And also "Reused Shit: The Game."
>>
>>170055238

Source on this info? Good write-up if true
>>
>>170058228
To this:
https://www.youtube.com/watch?v=stWae6r7Blw
>>
>tfw introduced to the series with SotFS and never played DS1
Will it ever be available for download on PS4?
>>
>>170058003
Does that statement actually mean anything? Are you trying to communicate some form of insight? Because what you've typed is completely meaningless. It doesn't explain or even allude to how the game is supposedly difficult in a strange or unfair way, and just amounts to memeing about souls bosses in a souls game. Would you care to try again in making your point?
>>
>>170058241
uncropped pic?
>>
>>170058383
Pretty sure you can rent it on PS Now. don't bother unless you have top tier speeds
>>
>only 3 bucket helms in game, 1 excessively heavy, 1 a meme and 1 made of 50% neck seams
>>
>>170058383
>there are people who have unironically only played Scholar and 3

The amount of shitposting in these threads suddenly makes sense.

If you have a PS4 at least go play Bloodborne too. If your PC isn't a LITERAL toaster you can get DS1 to run on it too.
>>
>>170058456
What speeds have to do with anything?
>>170058383
Remember to always start with the first in the series senpai, especially in a series where none of the games are old.
>>
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>>170058427
>>
>>170058003
The only boss I can think of that would have any place in BB is Oceiros and maybe Blackflame Friede.
>>
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>>170058241
>>
>>170058506
I have Bloodborne and love it to death. It'd be a waste having a PS4 and not playing BB. My PC is a fairly old laptop with a busted casing that I have to hold together with duct tape or the screen flops around
>>
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Whats the most fun PVP weapon in DS3?
>>
>>170058637
Depends on your style of gameplay.
>>
Why is Karla best girl?
>>
>>170058502
Are you a loser? Losers wear buckets
>>
>>170058637
Swordspear to smite newbs with the falling bolt
>>
>>170058680

FUCKING PATCHES
>>
>>170058637
Raw Blacksmith Hammer
Bless Weapon
Master Attire
Heysels Cooking hat.
>>
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>>170058737
>>
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>>170058737
>>
>>170058521
PS Now is stream-based game rental service, I think everyone gets a free 1 month trial.
>>
>>170034339
Solaire can solo the Gargoyles.

>>170058003
>>170058096
>>170058241

You fags have never played Bloodborne. DaS3 gameplay is more DeS than BB or any other game in the franchise.
>>
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WHERE IS MY WARLOCK MASK?!
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
Guys I think you have more humanity than you know what to do with.
>>
>>170016829
I honestly really love Vengarl because he's literally the mentally strongest person in the game.
Every other NPC breaks down somewhat over the course of the game, forgetting their roots or purpose. Vengarl just woke up as a disembodied head and decided that this is way fucking better than being used as a tool of war and he finally found peace
At no point he goes insane or hollow
>>
>>170059317
I abandoned my humanity a long time ago.
>>
>>170059317
Actually, I don't think I have any humanity left, otherwise I wouldn't be able to lurk on these threads;
>>
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oooooohh let me hear your bets, /dsg/
>>
>>170059531
Mask of the child
>>
>>170059531
Daddyo
>>
>>170059531
Which one do you least want? That one.
>>
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>>170059581
>>170059608
>>170059616
sorry guys, you all lost. today was a good day
>>
>>170047129
>emphasize boss atmosphere over gameplay like they did in DeS
The bosses in DeS were literally casual garbage.

>scraping spear
Scraping spear was fucking retarded and required 0 effort to use. It was the definition of a casual's pvp weapon that required no thought or skill, just mash r1 and you break an opponent's gear super fast. Scraping spear was lame and was actually catering to casual invaders who lacked the imagination to troll.

>>170046919
Most of DeS bosses ARE shit gameplay wise.
>>
gf made a video of us playing ds 1 drunk
[mfw we didn't even make it past bell gargoyles]
https://youtu.be/MgRJis_Ki2Q
>>
>>170059676
>playing ds 1 drunk
wait, isn't that standard procedure?
>>
How the fuck do I get my hair to look white in Dark Souls 3?
>>
>>170059729
CE
>>
Why does giving the bosses the high ground make them disadvantaged?
It makes no sense.
>>
>>170059829
Are you referring to something specific? Bosses being too big means you can often avoid their attacks without even dodging
>>
>>170059664
Too bad there isn't a cook recipe to make good boss battles. It's about presentation, atmosphere, challenge, surprise and many other things, Demon's Souls was pretty good in terms of bosses because each had a entirely different concept and idea, it was focused around being atmospheric and unique and not just hard. Storm King was a gimmick battle for example, but the presentation and atmosphere were amazing, thus the battle was pretty memorable even though it was easy. Same goes for Maiden Astrea or even False Idol to some extent. On the other hand, Capra Demon was a very difficulty fight, but it was garbage in every other aspect. Artorias was an all around good fight in terms of mechanics, presentation, challenge and etc, but Sif is far more memorable as far as the community is concerned.

This sort of narrow minded mentality that you're having is what brought us the terrible bosses from Dark Souls 2.
>>
So decided to do a Sorcerer for my RtD, was just wanting some tips on it, never played a Sorcerer, did a Pyro once. Is Crystal Souls Spear worth it compared to normal Soul Spear? Should I go to 60 Int and use Spice on higher Int spells?
>>
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What are some Dark Souls?
>>
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Rate my new twink waifu.
>>
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>>170060442
Work on hir cheeks and jaw.
>>
>>170060442
Poe's Law in full force.
>>
How much Attunement do people generally go for in caster builds? Is 50 Int enough for a Sorcerer?
>>
>>170060645
>60 int
>24-30 att
>>
>>170060719
Thank you.
>>
>>170060072
Soul Spear will be your bread and butter spell for most of the game since you can easily get multiple copies.
>>
>>170059929
But they become extra easy if you fight them from the bottom of stairs.
>>
What are some good light weapons to use in DaS3 as a Sorcerer? Does everyone just use MLGS?
>>
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Have you abused a woman today /dsg/?
>>
Need a man for Nameless King SL83
>>
>>170061309
Who, Capra? Ds2 had that neat little thing that if you get hit from above (namely, by the drakekeepers in the stair before the dragon) shielding did nothing
>>
>>170061315
Crystal sage rapier, heysel's pick, hopefully the aquamarine dagger
>>
>>170061347
That's extra cheesy and I love it
>>
>>170061347
i fucking love the demon fist
>>
>>170061446
Jk I'm a sick cunt
>>
>>170061501
Yeah capra and even gwyn
>>
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Jesus Christ how does damage reduction work in this game?
>>
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Which looks better for a club only character? Any suggestions?
>>
>>170061995
Nice katana. I bet you're a weeb.
>>
>>170061995
>shadow set
>'no way'
two of the things i miss most from ds2
>>
>>170061995
It actually works.
>>
Do you need 1.5x Str AND Dex to power stance, for some reason I remember it just being dex
>>
>>170061347
Man, stop that. You made me feel sorry for her
>>
>>170062039
Flip a coin to decide between 2 and 3.
>>
>>170062165
both
>>
>>170062346
Damn, my RtD Sorc build is already at 160, wanted to Power Stance Blue Flame/Blue Dagger
>>
How often do you make a new character?
Do you also give them gear from your main?
>>
Was Dark Souls 3 a mistake?
>>
>>170062443
Your mom not aborting you was a mistake
>>
>>170062443
I sure was
>>
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>>170062050
Please no bully. Even the mobs hate me for being a dirty hexer.
>>170062075
DaS2 had the most superior fashion, something DaS3 can never match. Shrug and Mock gestures are my favorite from the whole of dark souls series.
>>170062081
It is so dumb how he can 3 shot me while i do 5% of his health on one R1. I thought DaS2 was about the fashion and not the min maxing.
>>
>>170062425
>Do you also give them gear from your main?
Can I do that?
>>
>>170061995
The dumbest thing is the fact that the retard is using a havel set with Katana.
>>
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>>170062425
As soon as I finish a character.
I used to do that, but decided to rush and get it myself after the first 5.
>>
>>170062509
You're wearing one of the lightest armors in the game, he's wearing the heaviest. Makes total sense. DaS2 was about Minmaxing and fashion, you don't go into PvP Duels with Fashion in mind, you go in to win.
>>
>>170062543
With a mule only
>>170062425
Started a character 4 days ago and now I'm mid-playthrough with another
>>
>>170062621
Which is why literally everyone uses that retarded havel set. The worst thing about Soul Memory is that you don't have to make any compromises, it's possible to get fast rolls even with the heaviest sets in the game.
>>
>>170062694
That has nothing to do with SM
>>
>>170062741
It does in the fact that without Soul Memory, he probably wouldn't have to fight that guy. SM is 100% the worst thing they ever did in any Souls game. DaS2 would've been hands down best in franchise if it didn't have SM, imo.
>>
>>170062694
>>170062621
Should i put points in vit instead then? So that i can wear full havel in arenas? I am mostly going to use my build to invade rather than duel tho
>>
>>170062741
It has everything to do with SM. The meta being based on SL forces people to actually make compromises, they can't have everything, unlike with SM where you can have top-tier stamina, HP, dmg, equip load, attunement and agility.
>>
>>170062823
If you're going to just invade, do whatever you want, people who do the arena's tend to completely minmax the shit out of their Characters, you'll have more variety in Invasions.
>>
>>170062813
seconding this
>>
>>170062873
Might as well keep the shadow chest.It looks really great desu.
>>
>>170062813
Yeah, I almost agree with y-
>DaS2 would've been hands down best in franchise if it didn't have SM, imo.
Nevermind, I'm vomiting. Also the fact that you think an online feature is the most important thing on Souls games says much about how much of a pleb you are anyway.
>>
Why does miyazaki hate offensive miracles? Does he want clerics to be cucks?
>>
>>170062964
He wanted to give a theme to each type of magic, both in terms of gameplay and lore, in this case, miracles are supposed to be a supportive and defensive type of magic.
>>
>>170061995
He might not be even close to your level. Damage reduction is really effective at really high SL in dark souls 3 too.
>>
>>170062813
Yeah but you can roll with heavy armor even with SL. And if you lose no souls and never upgrade/buy anything, you can be overly leveled too. The problem with sm is that it punishes behaviours that shouldnt be punished and that punishment can never be mitigated
>>170062857
But you could also have top tier everything in a soul level system too. I'm not defending sm. But blame things what their fault is.
>>
>>170062936
>Also the fact that you think an online feature is the most important thing on Souls games
Where did I say that it's the most important thing? Invasions and Co-Op are a huge part of what makes Souls games unique, putting in a system where SL 150's have to fight SL 500+ is a mistake. I could make a list, on No-Man's Wharf alone, pertaining to things they did in DaS2 that makes 3 look like shit.
>>
>>170061995
>Only katanas

Dark souls 2 in a nutshell. I got bored of that playstyle right away.
>>
>>170063047
>But you could also have top tier everything in a soul level system too.
No, anon, you can't. Stop pretending to be retarded. You can't have 50 int, faith, dex, str, endurance, vigor and Attunement in Dark Souls while still being SL 125.
>>
>>170061995
>he doesn't remember buffstacking havelmonsters
>he doesn't remember helixadon

Did you believe the ruse?
>>
Anyone on PS4 have a wolf ring they aren't using? I need it for my max poise twink. I can trade for something you want if I have it.
>>
>>170062443
Dark souls 2 was. Doesn't mean I didn't enjoy it though. I mean, they had to salvage it in the middle of development and it needed a shitton of patches to become anything like it is now. Sounds like a mistake to me.
>>
>>170063092
You said that it was the worst thing the franchise ever did, when Dark Souls II does far worse things than SM, which can at least be argued as being a good thing, whereas you simply can't defend the garbage level design in the game.

Dark Souls 2 has the worst level design, the worst bosses, the least variation in terms of enemy designs. It's the ugliest in the series, has the least consistent world and the lore is full of retarded pandering and fanservice just like Dark Souls 3.

There's almost nothing good in Vanilla dark souls 2 if you compare to any of the other games. It was a good game, but that's just because the Souls formula is extremely solid.

> I could make a list, on No-Man's Wharf alone, pertaining to things they did in DaS2 that makes 3 look like shit.
I literally have no idea how you will do that unless you start to do some pretty heavy nitpicking. The only thing that vanilla dark souls 2 does better than 3 is being more open ended and having more replay value, that is. You have to be delusional to think that either level design, atmosphere or bosses are better in 2
>>
What is the normal Ashen/Estus ratio do you guys normally roll with?
>>
>>170063120
Who says you have to be sl125? There is no such limitation from the game, it's a community thing. Those guys with the best armor, weapons and general stats in ds2 didn't cheat, they spent every last soul to it's maximum value. Complaining about them is like putting 99 in int and fai and then complaining you're too squishy and deal too little damage with your weapon. No shit Sherlock. >he doesn't share my point of view, he has to be retarded/shitposting
Are you for real?
And iirc the arena is SL based anyway
>>
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>>170063098
>>Only katanas
You know nothing if this rustles your jimmies.
>>
>>170063175
I need one but for different reasons, I need all rings and variations of them for the trophy. I have the +1 version and just entered NG++, and I believe the +1 version of the ring spawns on every NG cycle and not just NG+, I'll take a look around and give you the spare if it does appear.
>>
>>170063312
>tfw Dark Souls 2 Black Knight weapons share their moveset with the other weapons in their classes and have no fun moves

Crime against humanity.
>>
>>170063342
I really don't know if you're baiting me. With SL the community HAS to establish a limit so that they can play together, with SM it's impossible to establish any limit because you have no control in how many souls you gain, meaning that after some time the community will have sky high soul memory whether they like it or not, which means they will have to play with people who are SL 200 and above, again, whether they like it or not.
>>
>>170063396
It was like that at the start anyway. Katanas were so overused that in the end everybody knew how to deal with them(at least know their tricks).

They are more common than the most cancerous builds that's for sure.
>>
>>170063312
Where in DaS3 do you have enemies that react to the environment? Where do you have in DaS3 enemies that work together instead of all of them just spamming spells/attacks? Where in DaS3 do you have a system in place that actually makes you choose when/where to use an item? In No-Man's Wharf alone you have all three. You have the Darkdweller's you literally run away from you if you have a torch out, same with Spiders in Tseldora, no where in DaS3 do you have enemies that behave that way. In No-Man's Wharf, you have Varagian who throw oil pots at you, while his buddy is shooting flaming arrows at you, no where do you have that in DaS3. The Pharro's Lockstone/Fragrant Branch's make you pick and choose where to go and how to use them, sure you get a lot late game, but early game, you have to conserve and save them til you're sure you want to use them. I honestly don't care how much you bash and hate on DaS2, they did things in that game that I thought were great and the level of ingenuity I see in the game is completely gone from DaS3.
>>
>>170063312
>garbage level design
>worst level design

how to spot the shitposter:
rides the major flaw fast and hard and tries to mix in his personal bullshit opinion like
>least consistent world
>pandering and fanservice
>the ugliest
>the worst bosses
>>
>>170063430
Thanks man, the +1 version will be even better. I hope you get the normal ring you're looking for. Need any items in particular? I can drop a stack of 99 duplicated souls (20k each) for your help.
>>
>>170063573
Well, the level design is mostly pretty lame.

Forest of the Fallen giants is neat though. And the dlcs of course(Brume tower is pretty ugly though)
>>
>>170063498
Agape is available to everyone. If we were discussing some old clip, I'd agree, but the " you have little control over soul gain" argument no longer stands. And since there is literally no downside to leveling up if you can, I don't see how this is a big problem unless you make a lot of mistakes and lose hundreds of thousands of souls.
Again, I'm not defending sm but people give it way too much shit IMO. There are far worse aspects of ds2 you can focus on, like abysmal farming and weapons being unable to combo their animations
>>
>>170063562
>Where do you have in DaS3 enemies that work together instead of all of them just spamming spells/attacks?


In the cathedral of the deep you got a ambush with one crossbow hollow shooting down at you, a hollow charging at you and another one throwing a Undead Hunter Charm at you.

You also have enemies calling for help throughout the game.

In the grand archives you have the mages that throw wax at you so the slaves with flame weapons do more damage to you.

Where in dark souls 2 can you break the legs of a demon in the middle of the fight if you keep wailing on the legs?
>>
>>170063573
>>least consistent world
>pandering and fanservice
But that's a fact.
>>the ugliest
Most people think that Dark Souls 2 looks ugly as fuck compared to the other games and with reason. Too bad I played on PS3 and can't take shots of the absolutely hideous repeated textures on the walls, ground and in pretty much most areas of the game.
>>the worst bosses
Again, pretty popular opinion. It has at the very least, the most generic bosses in the series. The ones in the DLC are generic too, but at least they have the decency of being good.
>>
Why does Ornstein fight with smough? If he thinks he's so cool as a knight, he should fight on his own.
>>
>>170063573
Well, saying it's the worst or "garbage" is subjective, but for the most part Dark Souls 2's level design lacks features that are consistent in most of the Soulsborne games :

-ds2 levels often lack physical shortcuts and don't loop into themselves physically
-ds2 institutes a bonfire-based checkpointing and pushes the player onward with levels that feel more like a straight line rather than the sort of open-ish levels where you unlock shortcuts like you do in the other games
-a lot of ds2's levels are straight up IMPOSSIBLE to physically travel backwards, forcing you to rely on bonfire warps

Personally I don't like Dark Souls 2's level design at all because of those things, and I dislike the DS3 / DS1 levels that do the same things as well.
>>
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>>170063808
Lothric Castle hollow ambush where they show UHCs at you while the melee guys attack you

The setup in the Flask shard room where if you go engage the hollows in the room below, people will throw firebombs at you from above, possibly exploding the barrels in that room.

>>170063562
>Where do you have in DaS3 enemies that work together instead of all of them just spamming spells/attacks?

I agree with you partially that DaS 2 did have some good things too, but if you completely belittle DS3 and the things it did, you're just another moron like the people who whiteknight DS3 by shitting on DS2.
>>
>>170063903
nobody is arguing about ds2 level design.
i call the rest he said personal opinion which he tries to sell as objective facts.
lets take bosses as an example.
People complained about too many humanoid bosses.
Granted but mechanic wise these humanoid bosses are more challenging than the monsters they came up with in DS3.

Fume Knight could replace Gwyn and totally-not-Gwyn in DS1/DS3 and would provide a better final boss fight.
>>
>>170063562
It's funny because Dark Souls 3 is the only game in the series with meaningful interactions between enemies that don't just revolve around you, like the darkwraiths killing the swamp enemies or the Abyss watchers battle. It's the only game where enemies basically hit and do heavy damage to each other with a good frequency. But those are all specific and separated elements anyway, which is why I was almost sure you were going to nitpick.

The traps you mentioned are pretty common place in any Souls games, so I really don't know why you're mentioning them.

> they did things in that game that I thought were great
Yeah, I never said everything about Dark Souls 2 is shit, I said the core elements of what makes Souls games great are. The Lore is, the level design, enemy placement, bonfire placement, the bosses, the atmosphere, the variation, the secrets. This all pale in comparison to the predecessors and even to Dark Souls 3.

Also, I won't even mention the absolutely moronic decisions that dark souls 2 took, because for every ''great subjective'' thing you mention that it did right, I can name 5 that did the opposite.
>>
>>170064185
Halo ce was released almost two decades ago and featured the flood fighting the covenant tons of times.
Dark souls 3 doing that is not revolutionary.
>>
>elite knight helm
>drang chest piece

I need something DS3 related to go in the arms/trousers slot so my armour has a bit of every game in it.

Any suggestions? I struggle to think of arm pieces that stand out.
>>
Is gwyn a human?

And why does he fight you when you go to him? You're supposed to replace him and he knows it.
>>
>>170064118
>People complained about too many humanoid bosses.
Nope, people complained that most humanoid bosses in Dark Souls 2 have basically the same moveset. Even the Rotten, which can be argued as not being humanoid, has a extremely similar moveset to Smelter Demon, Ruin Sentinels, Lost Sinner, Flexile Sentry, Ornestein 2.0, Velstadt, Mytha and even fucking Najka

>Granted but mechanic wise these humanoid bosses are more challenging than the monsters they came up with in DS3.
On the contrary, the bosses in dark souls 2 are both generic and easy because if you fought one, you fought them all.

>Fume Knight could replace Gwyn and totally-not-Gwyn in DS1/DS3 and would provide a better final boss fight.
Fume Knight is a good boss, but he's not vanilla Dark Souls 2. Even you, who's trying to defend the game knows that the vanilla bosses are garbage, so you try to name DLC bosses, as you know that the community actually likes them.
>>
>>170064361
Knight Leggings?
>>
>>170064382
He's Hollowed
>>
Can I run dark souls 3 with
i5 u6200 2.3 GHz
8 GB ram
GeForce 920mx?
>>
>>170064275
So...? If I name a game that did what you mentioned, which is enemies reacting to environment and whatnot, your opinion will be dismissed?

Think before you type.
>>
What's the best NG to stop at?
>>
>>170064495
NG
>>
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>everyone still shitposting about DS2 vs DS3
>DS1 gets all flaws forgiven because it was babbies first souls
>>
>>170064595
Eric Kain of Forbes described that the flaw of Dark Souls II is that it "fails in almost every way not only to live up to the games that came before it but to find and establish its own identity"
>>
>>170064595
Well it's more that the dark souls 2 crowd has attacked dark souls 3 "recently"(justified or not) so it's a given it would be dark souls 2 vs dark souls 3.
>>
>>170064382
He's a "god" but hollowed due to burning most of his soul.
>>170064495
Usually ng for farming items, ng+ for farming souls and ng++ for rings
>>170064595
Babby's first souls is demon's though. And noone forgives ds1's. To the contrary, the drop in quality after the lordvessel is always massively exaggerated. But this wasn't a discussion about 1, stop trying to change the subject
>>
I've concluded that ranking the souls games in /dsg/ exists simply to allow for people to start shitposting and invalidating different opinions to their own.

The threads where we don't have someone start ranking are usually so much better.
>>
>>170064118
You have to be insane to not think that Dark Souls 2 has the worst bosses. We're talking about a game that has Dragonrider(who is actually rehashed as another boss later on) and Prowling Magus, bosses who could literally be normal enemies and no one would see any difference. A game with two literally copy pasted bosses, Ornestein and Gargoyles and this is without counting bosses that are just similar of course. A game that half of the bosses have almost the same moveset and the other half is composed by such forgettable fights, like that Frog from Shrine of Amana or that fat thing from Earthen Peak, that no one even remembers them. A game with BY FAR, the worst final battle in the entire franchise. a game that thinks that adding lots of mobs and multiple enemies to a boss battle is the perfect formula to make it good, as seen in Duke Freja, which is the worst offender, but it happens in most fights.

Name ONE memorable boss in Dark Souls 2, without counting the Mirror Knight which is the only one that I think is not shit, I'll wait.
>>
>>170064780
>Babby's first souls is demon's though
it wasnt.
most faggots never heard of the game before DS1 release which put fromsoft from being a niche mecha dev with some fantasy stuff on the radar of most.
also nobody owned a ps3 at that time.
>>
>>170063396
What kind of build was this? I spot veil, banana parry, painting guardian loincloth and ironclad chest.

Purpose of the armour?
>>
>>170064897
I agree with you so far as we're talking the base game.

Dlc has some cool stuff like sinh who I feel is actually fairly different from kalameet, fume, alonne, oik, aava.
>>
>>170064898
>>170064780
>>170064595
Dark Souls 1 is a masterpiece, only plebs think otherwise.

Anyway, get with the times, Dark Souls once was baby's first Souls games no doubt, but not anymore. Go to forums, mainstream sites and etc and you will realize that MANY people, the majority I would say, played Dark Souls 2, 3 and even Bloodborne first, but most still think that 1 is the greatest.
>>
>>170064897
I agree all these souls games are complete dogshit. What is a good game in your opinion?
>>
>>170065004
Dragon's Dogma of course :^)
>>
>>170065004
>All these Souls
I'm only talking about Dark Souls 2 though and it isn't shit, it's a very good game, just not great for a Souls game.
>>170064991
Dark Souls 2 DLC is top-tier, I would never argue against that.
>>
>>170063316
15/0

Casting is for pussies.
>>
>>170065092
Dark Souls 1>Bloodborne>Dragon's Dogma=Demon's Souls>Dark Souls 3>Dark Souls 2
>>
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I see, I'm already in NG+5 so I might as well keep going then, even if just to fight hodrick.
>>
>>170065146
Yeah, that's normally my feelings, this will be my first caster
>>
>>170064851
It's no good, anon. /vg/ is a part of /v/ after all and we all know how much /v/ loves to shitpost.
>>
>>170065160
>memeborne
>ps4 only
Haha good joke.
>>
>>170043846
>Was it well executed?
The music, yes, very well. The fight feels a bit too easy after the 1st phase and learning to avoid the multi combo hit.
>Was it necessary?
Since I'm no loremaster extraordinaire, I'd say no, but it was a great homage.
>Did you like it?
Yes, to an aesthetic point, a very definitive final boss, just a tiny bit on the easy side.
>What made you feel?
When I heard Gwyn's theme for the first time, a bit teary eyed.
>>
>>170065276
What's the problem with being PS4 only? Demon's Souls is PS3 only.
>>
>>170064897
There are absolutely no games in the series that don't rehash bosses as regular enemies or use the same boss twice.

Demon of Song is actually a fun and a pretty unique enemy.

>Name ONE memorable boss in Dark Souls 2
I'm not playing your autistic game where you can go and arbitrarily declare them as "not memorable LEL", but the DLC bosses from DS2 are widely considered to be pretty good even when considering bosses through the entire franchise.

>>170064851
It's usually DS2 / DS3 retards who want to whiteknight their games and shield them from criticism by dogpiling on one game over the other.

I've played all of the games and currently own DS1 through Bloodborne and all of the games are enjoyable in their own way. Sure, I think DS1 / Bloodborne are the best experiences, with Bloodborne being the most finished game that also has really amazing lore and coherent setting, having the clarity and coherency of DeS with the depth of DaS and also combining their best traits in level, scenario and boss design. But that doesn't mean that I look down on the other games and I even like playing DS2 occasionally and acknowledge the good things it did even though generally yeah, the downgrade hit DS2 REALLY hard and I don't find it as enjoyable to play as the others. DS3 had some flaws as well, some of them inherited from DS2 (like the shit checkpointing) and some mechanics feeling like they didn't know at all what to do with them, but I'm fairly sure that with the second DLC it'll also be a really amazing experience.
>>
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>>170065216
kinda meant it for >>170064780

Also, is it worth it to get a PS3 just for Demon's Souls? I've only played the souls games on PC.
>>
>>170065363
It's never worth it to relinquish your pc master race status.
>>
>>170065313
Children don't like it when other children are playing with toys they can't have.

>>170064595
>DS1 gets all of it's flaws forgiven

Because DS1 is enjoyable to play
>inb4 CUT CONTENT LOST IZALITH

All of the Lord Soul areas were on par with the worlds of DeS (although some were shorter like New Londo was just one level), even Demon Ruins --> Lost Izalith.
>>
>>170065363
If you can rent one or get a friend's. If you have the money to spare, you should definitely go for it
>>170065216
Going to higher ngs is its own reward, you don't gain much practically wise. Except I'd you're purposely staying low level while doing so just to laugh at summons/invaders getting oneshot by ng+ mooks
>>
>>170065363
PS3 emulation (and DeS) is around the corner. I'd rather invest the money into getting a PS4 and Bloodborne, that way if there are any more Fromsoft PS4 exclusives you can play them too.
>>
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so what will pic related reward us with when we get the dark soul of man for her painting? a titanite slab or something half assed like that?
>>
>>170065682
Her whole ass
>>
>>170065682
a weapon with a copy & pasta movement set, twinkling titanite upgrade path and lower damage than the regular weapons.
>>
>>170065682
"my thanks"
>>
>>170065682
who is this?
>>
>>170065846
""""""the painter""""""
>>170065776
>not scales
Step it up
>>
>>170065846
It's Gwynevere you fucking philistine
>>
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So what's the deal with Shanalotte?

She was a dragon/human crossbreed aldia made and is trapped somehow?
She says that the her in majula is a projection or something, and that she drew undead to majula to find the throne

So what was her endgame? And why does she sound like a child at dragon aerie?
>>
>>170066031
doesn't gwynevere have yellow hair?
>>
>>170066098
She's Ocelotte from the future who travelled back in time
>>
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>>170066098
>why does she sound like a child at dragon aerie
Because that's cut loli shanalotte.

Did you notice how the pillars of the dragon aerie are reminiscent of the stone pillars in things betwixt, but just from a different angle? I think that dragon aerie, and drangleic in general are the past where we're traveling from the "now". Things betwixt is the "present" more or less, with the old hag from the intro being Shanalotte, and the player being essentially drawn into the past in the opening cutscene.
>>
>>170066098
She's a siren, leading poor undeads to be trapped in the worst game. The truest villain of the series, attack on sight
>>
>>170066098
Well if Aldia made her, and SotFS is taking into account, i'm assuming that she was made for the purpose of guiding strong undead to Aldia for his "Find a 'true' cure/out to the curse/cycle" plan.
>>
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>>
>>170066672
Fuck off, Navlaan
>>
>>170066747
what the fug is that?
what are you doing?
>>
>>170066990
Unused child shanalotte model
>>
http://darksouls.wiki.fextralife.com/Game+Progress+Route
is it okay to use this?
or am I cheating?
>>
>>170066875
>not pulling the lever
Skinny ass little undead, bet you can't even cast hexes without a catalyst
>>
>>170067076
Find your own way. It's ok to look if you get stumped but try not using that.
>>
>>170066098
>trying to reconcile DS2's Lore with anything

Just accept that none of it makes any sense and that Tanimura and Memezaki just wanted it released after it'd been rebuilt from the ground up twice.
>>
>>170067158
Open world games trigger me so I can't help but look at it
>>
The invaders in sotfs are great. There's that one guy who backstabs you when you go to open a chest, then gestures.

The guy with the white phantom appearence ring on who does the oroboro hello gesture.

Forlorn, who feels as equal a pursuer as the pursuer.

That jester dude who made the screen as orange as lost izalith.

A shame ds3s weren't as memorable.
>>
>>170067203
DS is open world ish. You're better off not being handheld until you really need it. But in the end, it's your first DS playthrough. You only have 1 and it's in your interest to make it as best an experience as you can.
>>
are ds2 patches still coming out or have they stopped?
>>
>>170067325
okay. I suppose the journey should be better than the conclusion.
>>
>>170067203
It's not exactly open world. It's locked down fairly heavily by keys and bosses, and you'll need to beat most of them to beat the game anyways. Unless you take the Master Key, it's pretty fucking difficult to do areas "out of order", and getting your ass raped by overpowered enemies should tell you that you're in the wrong hood anyways. There's nothing you can actually fuck up just by wandering around except one particularly stupid NPC questline (Siegmeyer), so don't worry about missing things, sequence breaking, cocking up the story, or whatever else.

Part of the fun is bumbling into dank hellholes and getting wrecked until you crawl back out a champion. With the exception of a couple of hidden areas, you will HAVE to go everywhere at some point to complete the game in the first place, and aside Siegmeyer, there aren't any missables. Put the walkthrough down and explore. If you're getting totally destroyed, look for another area. If you can't find any areas to progress through, THEN check it.

I'll save you some time though. When you beat Capra Demon, return to his gate, facing into his room, and then look to your right. There's an annoyingly well hidden staircase that is really easy to miss.
>>
>>170067167
Bamco wanted it. I doubt Tanimura was eager to put his name under that mess and I wager Miya gave a rat's ass
>>
>>170067494
But what if you enter a hard area the skeletons at the catacombs and you keep getting wrecked? It's almost impossible for lower levels to beat that section if that's the first place they go from firelink shrine
>>
>>170011858
BAIT
>>
>>170067496
The funny thing for me was that Scholar credits deleted Shibuya's name.
>>
>>170067775
Then you leave.

Were you expecting a complicated answer? That's what everyone else did when they got shit stomped on release day. They went somewhere else.

That or they never played DeS, got autistic, and killed pinwheel after hours and hours because they thought it really was the first level
>>
>>170065276
Back to /v/ child.
>>
>>170067961
Whats the whole story with Shibuya? How'd he fuck up and is he still with the company? I thought Dark Souls 2 looked very good from early footage, why did they have to rebuild it?
>>
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>>170067076
>fextralife

>>170067203
>>170067325

Dark Souls 1 isn't open world, it's open-ended but still with directed progression.
>>
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Why do people draw the Emerald Herald with such huge knockers?
>>
>>170068182
>>170068182
>>170068182

New thread
>>
>>170068210
Shibuya's ideas were too big and they strayed away from souls formula that at some point it barely even resembled a Souls game. Also the project moved really slowly because of that. That's where Tanimura steps in and tries to salvage what was worth keeping and make it a working game. At some point in development they had to downgrade the visuals because old ass consoles couldn't handle it.
>>
>>170064595
Ds1 is so bad it isn't worth discussing.
>>
>>170063548
>in the end everybody knew how to deal with them(at least know their tricks)
Which is why only a handful of dweebs still use them to this day. I only counted one or two people using them when I co-oped or invaded in RtD.
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