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/agdg/ - Amateur Game Dev General

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Thread replies: 763
Thread images: 169

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Never give up!

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>165874437

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
first for comfy jam game ideas!
>>
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>>165923025
>>
>>165923103
A game where the objective is to get comfy.

Your welcome.
*bows*
>>
>>165923103
a game where you fight anime girls with pillows
>>
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Fifth for supporting the community
>>
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>>165921058
not much to show so far
figured out how to check for collisions and spawn things and stuff like that
>>
any mbient music inspo
>>
>>165923103
>>165923212
a game where you become an anime girl and have sleep overs with other anime girls
>>
>>165923263
a game where you are a futa anime girl and you have sleep over and you have to rape other futa anime girls
>>
idea guy here

video game where you kidnap lolis, rape them, then kill them and dump the corpse in a swamp or something
>>
>>165923103
a game where you develop a comfy game
>>
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>>165923103
an entertainment video game you kill you and embrace the warmth of nothingness
>>
>>165923321
that's not comfy that's illegal and cruel. beside all of the estrogen you're popping has probably left your girlcock limp and unusable.
>>
>>165923263
I approve
>>
>>165923330
A swamp doesn't sound very comfy...
>>
>>165923180
Actually my game idea in a nutshell desu
>>
>>165923397
Hermaphrodite != Tranny

Besides, the game already exists.
>>
>>165923243
dank
>>
>>165923462
>Not creating Tranny Simulator 2017
>>
Hope you guys are getting pumped for AGDG Meetup Summer 2017

Again, Let me know if you need any assistance with transportation

-N
>>
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>>165923259
https://www.youtube.com/watch?v=V5s-KLGVcTI
>>
>>165923560
That meetup would be more autistic than AGDQ
>>
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Hey guys, I am an artist interested in experimenting with making a rpg battle scenario using pixel art. I assume any of the engines listed (for 2d) would work fine, but I was curious if any of them were easier than any other, having only a background as an illustrator, not as a programmer. I have no problems taking time to learn, but figured I'd ask just so I don't by chance pick the 'hard mode' choice on accident.

Thanks for the help ahead of time, and sorry for being a faggot.
>>
>>165923259
https://www.youtube.com/watch?v=pGRAFEw-L3Q
>>
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I really hope GameMaker guys don't actually believe that this trademark would hold up in court if challenged
>>
>>165923725
> a rpg battle scenario using pixel art
Game Maker or Rpg maker. You probably wouldn't even have to step outside of tutorials.
>>
>>165923241
>post progress
>never get replies
>support the community pls
I don't recall the community supporting my progress.
>>
>>165923259
ambient*

keep it coming
>>
>>165923259
https://www.youtube.com/watch?v=vy_xbXIJ898
>>
>>165923807
>DnD
fucking lol
>>
>>165923807
The fuck, why would they even
>>
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>>165923698
*sniffs your seat*
>>
>>165923846
I'm a SJW but I can't help but hear the chorus as "moe nigga".
>>
>>165923807
What's even the point of that trademark? They spent a bunch of money to claim a crap abbreviation of a concept that greatly predated their software, is used and understood by absolutely everyone in first world countries and is self explanatory even for your 90 year old grandma.

Some people like burning money I guess.
>>
>>165923907
That man has good taste, I'll give him that.
>>
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We're going to make it senpai
>>
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>>165924076
You sure about that?
>>
>>165924165
Who is this?
>>
>>165923807
>not calling it Dragon Drop

Missed chance.
>>
>>165923725
If all you really want to do is make JRPGs, then maybe RPG Maker would be a better choice. You won't have us much freedom as with GM, but it has many already built in features for this specific genre which will let you have results the fastest.
>>
>>165924165
damn
she looked a lot better at a distance with film grain
>>
>>165924150
who names their company something as evil sounding as black shell media
>>
>>165924165
She's still cute.
>>
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Tying together mysteries with the new card allowing you to choose a mystery to investigate next. How do you like it?
>>
>>165924271
dont ever suggest RPG maker you autist
>>
>>165924381
just out of curiosity what do you use to make your art
>>
>>165924417
MS Paint because I hate myself
>>
So how do you learn Unity?
The documentation is really not helping.
Do I want to move my character using Vector.moveTowards? Do I want to use RigidBody and apply forces? Do I want to use Vector.lerp?

There's like 10 things to accomplish the same thing, how do I know which is the right way?
>>
>>165924381
I want to hear the music for this choosing scene
>>
>>165924381
I love the in-universe interface. Nice work. The woman herself is a bit off though. I don't know what about her bothers me but something definitely does.
>>
>>165924526
in update you can do whatever

with physics you should use the rigidbody's move functions or forces
>>
Daily reminder
https://www.youtube.com/watch?v=sTzNT8cWivo
>>
>>165924381
>>165924538

https://www.youtube.com/watch?v=mQnqqsVla1o

I hear this and I don't know why
>>
>>165924526
If you want to move your character and don't care/want to use rigidbody's physics stuff. Use transform.translate.
If you want to use physics use a rigidbody with .addforce or .velocity in (In FixedUpdate).

Movetowards and lerp are only good if you want your target to move towards a predetermined target (e.g. if you were doing a point and click or something).
>>
>>165924671 is
Missing important 'guitar' piece

https://www.youtube.com/watch?v=fUIFCPMFmpY
>>
I can't wait to see what progress you make today!

It's always so great to see how your game is coming along, I like it a lot, really a lot!
>>
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what would he say if he looked at your work right now
>>
What's agdgs opinion on libgdx?
>>
>>165924990
"hrm"
>>
>>165924990
he'd make exactly this face
>>
>>165924990
>mmmmmmmm

Plus he wouldn't be impressed by anyone save for the hardcore engine devs, the man is an enginedev himself first and foremost.
>>
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>there's source in the thread
>>
>>165923354
No More Heroes?
>>
How does one start to enginedev
>>
>>165923819
That's because your progress is bad, sourcefam.
>>
>>165923259
>inspo
I'm starting to hate this word.
>>
>>165924990
is this the VR devwho got done for seepee?
>>
>>165925518
inspo
>>
>>165925343
lrn 2 program
then start programming
usually you'd at least use a graphics library as a starting point: sdl, sfml, libgdx, etc
>>
>>165924165
Who cares about her face, her bazongas are still nice
>>
>>165925541
That's John Fucking Carmack you goddamn troglodyte.
>>
>>165925704
This. She was wearing clothes specifically to show that.
>>
>>165924436
you sure you don't want to consider something else? even just having the ability to have layers is immensely helpful, I can tell you. you can put foreground and background stuff in different layers and adjust their position as needed
>>
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Idea: a comfy game set in the Wild West
>>
>>165924165
She still looks pretty cute 2bh
>>
>>165925704
who cares about her boobs when she clearly has a pungent warm odor wafting off her recently vacant seat?
>>
>>165924916
what is this

why is this
>>
give me comfy inspo
>>
>>165925897
non non byori
>>
idea guy here

game where you try to kill yourself in the comfiest way possible
>>
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>>
>>165926013
but anon

this is what this thread is
>>
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please stop cross pollinating memes
>>
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>>165924916
whatever neanderthal made that needs to order some helium asap
>>
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>>
>>165925849
If you can think of a good top-down action-rpg-ish battle mechanic then I'll do it, knowing that :
- a single sword attack sounds boring
- a typical 3-hit combos sounds too repetitive
>>
>>165926042
What did he pick up?
Other then the scent of her sweaty butt.
>>
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>>165926143
but you posted a meme yourself
>>
>>165926143
>Anno and Miyazaki
lol, the two normiest anime directors
>>
>>165926250
>shitty /o/ memes
That's enough, monkey. You don't even have a car.

Keep dancing though. Honk Honk. :^)
>>
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Anyone know of some good side-scrolling platformer shooters with mouse aim?

I'm trying to decide whether to make a twin stick shooter or a side scrolling platformer-shooter (with mouse aim). The super cool ideas-guy gimmicks I have in mind would work equally well with both styles of shooter, but a side-scroller would probably be a lot more manageable asset-wise for a 1MA non-artist.

Thing is, I can't really think of any good side scrolling shooters that use free aim and in fact all the best ones I can think of use the run'n'gun arcade stick controls like Metal slug; which is not the style of gameplay I want to go with.

Any ideas?
>>
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>>165926347
wdhmbt
>>
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>>165926202
>Wild west
>Swords
>>
>>165926202
>wild west
>comfy

>swordfighting

no, you fucking normie

>>165924916
what the fuck is this and why is it here
>>
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Engine devs should apply here: https://careers.unity.com/ so they can continue doing what they love and we, real game devs, can continue doing what we love too! It's a win-win situation.
>>
>>165926349
Bleed
>>
>>165926505
>>165926515
>pew pew games
Nvm then good luck.
>>
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>>165926521
>mfw
>>
>>165926521
working on someone elses engine defeats the point
>>
https://www.youtube.com/watch?v=lHx3IQdU-aw

if you like it, on spotify you can find more like it if you look for 24 postcards in full color
>>
friendly reminder that an artist can drag and drop a game together in an engine but a programmer will never produce art assets
>>
>>165926349
http://armorgames.com/play/476/gun-run been a thing since 2007 my dude

also I don't have flash installed so I really hope this is the game I'm talking about
>>
>>165926696
>>165923259
for this guy, truly sorry
>>
>>165926697
>what is procedural generation
>>
>>165926697
>friendly reminder that an artist can drag and drop a game together in an engine
Ahahahahah, yeah like the "homing laser" faggot
>>
>>165926697
gotta get in on this (You)
>>
tell me why
tell me why

is it hard to make arrangements with yourself?
>>
>>165926349
Soldat
But that's ancient and multiplayer-only
>>
>>165923948
fuck outta here
>>
>>165926886
Because you are your own punisher for not following through.
>>
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P R O G R E S S U
>>
>>165926521
coincidentally i was just drinking with some unity devs
>>
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>>165924538
I don't have one but I imagined something like RE's save room music maaaaaaaybe
https://www.youtube.com/watch?v=vMz6bhXyNZc
>>165924545
thanks, probably the top, won't be changing that right now because I've got a lot of other stuff to do
>>165925829
It's a tool I'm comfortable using and can create stuff reasonably quick
>>
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Building for Steam wasnt too hard
Can't wait to experience my game from a customers standpoint
>>
>>165926349
i don't like mouse games very much
most people here like to play with controller or keyboard maybe
>>
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>>165924436
don't beat yourself up, check out this bad-ass industry veteran

https://www.youtube.com/watch?v=aMcJ1Jvtef0

>LucasArts veteran
>Monkey Island
>http://markferrari.com/art/8bit-game-art/
>>
>>165926906
>>165926698
>>165926565
Thanks for the suggestions. I can't help but feel like side scrollers lack gameplay depth compared to twin sticks and free aiming doesn't seem like it adds that much, judging by those games. Guess I can just make a prototype and see what happens.
>>
are foot bones needed?
>>
>>165927737
because feet look like penises
>>
>>165927737
Honestly, I don't like feet, but the fact that getting turned on by them is so perverted turns me on.
>>
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>>165927831
>>
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>>165927627
>created pixel-by-pixel
>single layer
>palette cycling to give the illusion of animated water and light source moving
http://www.effectgames.com/demos/worlds/
>>
I just hired Yoshitaka Amano and Nobou Uematsu for my game. Get on my level, amateurs.
>>
>>165927737
I think it's something like the part of your brain that governs sex is kind of intertwined with the part of the brain that corresponds to your feet, so some people end up with one mixed with the other?

I mean, like any fetish I'm sure there are any number of reasons people like it, but I think that's why foot fetishism is so common. Your brain can just accidentally equate feet with sex if you're genetically unlucky.
>>
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>>165926250
memes ruined video games
>>
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>>165927737
Feet themselves don't turn me on but footjobs in femdom doujins make me diamonds.
>>
>>165923259
crudox cruo
https://youtu.be/Lu494rUv7rU
>>
>>165928439
THIS
>>
>>165928493
My fucking nigger.
>>
>>165928439
this post seems perfect for /s4s/
>>
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>>165928285
congratulations
>>
GameMaker Studio 2 is almost entirely just an editor makeover with the same underlying engine functionality, and yet they're upgrading the version and selling new licenses...?

You'd think they'd at least massively upgrade the engine itself to justify that...
>>
>>165927691
just add them, it's not that much more work
>>
>>165928695
some things are completely different (like 3d functionality) and people say games run a tad bit faster than in gms1
>>
Why doesn't your game only use squares and cubes?
https://youtu.be/H0GFzJyaPdw
>>
>>165929128
because "le living rectangles with relatable characters" shtick has been already done
>>
>>165929128
See >>165929438

I'd like to make cube games as a programmer but I missed the hype train and now only artists can make games.
>>
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>>165928439
>>165928530
>>165928493
>>
>>165928657
>hand this off to your pixel artists
>MAKE THIS INTO A SPRITE
>>
>>165927737
I have a hand fetish and I'm pretty sure I'm the only one.
>>
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Pretty plain as of right now but working as intended I guess
>>
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>>165929761
>>
>>165929806
That's called masturbation
>>
>>165929928
no

https://www.youtube.com/watch?v=xdvwlsAxCKE
>>
Has anyone in the history of this general even made one successful game?

(real success only)
>>
I want to make a SFW rape game ;_;
>>
>>165930323
no but we're all trying very hard and hopefully, one day, we'll have something to show
>>
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>>165930324
make it like this
>>
>>165930323
Risk of Rain
>>
Where do you hold your dialogue lines?
Each level is supposed to have 3-4 lines so I'm thinking of storing them in a json file with level index attached. Haven't done anything similar, am I overthinking it?
>>
>>165930470
I'm not a political person but somehow this offended even me.
>>
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>>165930659
>>
>>165930623
Just use Undertale strats and put all the dialog in one enormous switch statement.
>>
>>165930503
I said real success
>>
>>165930914
>2D pixelshit made a guy a millionaire
that's a definition of success
>>
>>165930749
my favorite meme out of the election, the aggressive redpiller gets his satellite feed cut. It really has a lot of uses/context
>>
>>165930774
You laugh but I am literally doing this. I am not ashamed. I would rather brute force stuff at this point if I know I am not going to modify it later rather than anguish over trying to find a more elegant (and probably faster/more efficient) way to do them.

Brute force lets me see progress which keeps me motivated. Fucking up over and over trying to make things pretty kills me on the inside slowly and painfully.
>>
>>165927503
so is your game on steam already or what?
i thought you had to have it on there before you could even get access to the steam APIs
>>
>>165930324
focus on the emotional abuse and hide the lewd bits
>>
>>165928802
it's not how much work, but every bone counts when you need a lot of them at once
>>
>>165927627
That guy is a fuckin' legend.
>>
>>165927691
only if you need to animate feet
>>
>>165929884
I like it. Good to see you redid the coffeeshop symbol.
>>
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>mfw there is no way of telling if the rumor is true unless you try it yourself
>>
>>165932131
D-doesn't this mean you are the next ingredient if you buy it?
>>
>>165932131
I'd rather die of cancer than be a ramen-eating weaboo
>>
Whoever posted the GDC talk by the Overgrowth guy, thank you very much. It's really eye-opening.
>>
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>>165924150
>When you start getting tons of DMs/PMs from musicians, "promoters", and sound guys
>>
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Smug meido.
Testing face changes.
>>
>>165932802
I like this UI. The meter over "Auto" is a nice touch. Might steal some of this for my game.
>>
>>165932483
Can I get a link to this?
>>
>>165932916
http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach
>>
>>165932869
Thanks anon, I hate doing UI so it's nice to hear.
Steal away, I didn't invent progress bars.
>>
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Let's make it 3 years!
>>
>start project
>get halfway through it
>abandon it
>come back to it
>abandon it again
>feel like i should finish it
>abandon it
>start new project
>the cycle continues
>forever
>tfw 41 dead project folders on my computer, tons of assets and a void in my heart that I can't ever fill
>>
>>165932802
Her palette makes me think of piss and poop. But she's cute.
>>
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Yo, can anyone help me/tell me what's wrong with my multiplayer melee weapon blueprint in Unreal? I've been struggling with it for 2 days now with no luck

Neither server nor the client can do any damage

Attached pic is a weapon blueprint
>>
>>165933162
you're just busy. That's not progress.

Not scolding you, or anything, but sometime you will have to realize that unfinished projects are equivalent to having spent your time doing nothing.

I mean yeah, perhaps you improved your skills and whatnot, but what do you have to show for it so far?

Just a thought.
>>
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>>165933439
Maybe I'll change her eye color.
>>
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>>165933529
Here's how health is set up
>>
>>165933687
And here it is not working
>>
>>165933559
I understand. I think part of the reason I do it is because I have such a hard time working on assets versus code. I can program like a motherfucker but if you ask me to do art all I churn out is simple pixelshit, not even anything high detail. If you ask me to do music that ain't fucking happening.

>tfw im a fucking codefag

hurts. wish I could just find someone who could into art. Music can be bought ezpz, ive asked around before and it would only be 600 from one guy who's got music I could really get into. Art on the other hand is like 700 bucks for a single sprite sheet. god damn its expensive.
>>
>>165933851
nah man. I'm also a programmer, and don't even consider the possibility of making assets by myself. What I'm doing is working on a project where there are no required assets. I'm generating everything myself.

Work with your restrictions, my dude.
>>
I want to see more of that game that's full of half life 2 assets
>>
>>165933529
You know Give Damage Once is disconnected right
>>
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>>165929761
ezpz
>>
>have a million dollar idea
>need to make a team to work on it
>cant trust people not to run off with this idea
>cant talk about it because people will take the idea for themselves
>this gaming idea could revolutionize the way we play games and allow people with disabilities to even play them
>tfw so many shitty people in the world that it will never see the light of the day
>cant even talk about it with agdg because they'll just doxx me like they did endica dev or source guy
>>
>>165934203
It would be safe for you to post it here then
>>
>>165934306
FACT
>>
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>>165932802
holy fuck why is the text so slow
reminds me of this scene
>>
>>165934203
>need to make a team to work on it
>cant trust people not to run off with this idea

>what are contracts
Stop being a fucking amateur when you want to deal in money.
>>
>>165934118
Ignore that
>>
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>start compiling after a major refactoring
>15 minutes later
Build: 12 succeeded, 0 failed, 0 up-to-date, 0 skipped
>mfw
>>
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>>165932802
brownfags die die die die
>>
>>165934306
dont steal it then.

Game would use two mice to act as hands within the virtualized world. This could be used to simulate realistic surgery operations and could be used for training future medical staff. It could also be used to simulate realistically accurate first person shooters with reloading mechanics. The game will be like Americas Army 2.0 and will feature a full length multiplayer coop campaign, online pvp deathmatches, and will make its money back by having random "supply drops" only openable by using a cipher key purchasable on the web store.

>>165934353
You need money to make money faggot.
>>
>>165934203
>s-s-s-s-s-s-uorceguy and e-e-e-e-endica dev dindu nuffin
>>
>>165934203
>cant trust people not to run off with this idea
what are NDA's
>>
>>165934350
I'll speed it up, I forgot I made it slower during testing.
>>
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>>165934531
>>
>>165934623
so you see why this idea is good? its just hard as fuck to find a team willing to invest time to do it that wont fucking steal it.
>>
>>165934443
gaaayyyyy
>>
Man why is art so fucking hard.
How do I make 2D outside ground tiles.
>>
>>165934531
is this ironic
>>
I'm just a beginner at 3d animating and I've run into a stupid problem. How do are you supposed to do an animation that involves 2 separate characters? Like for example one character grabbing the other one and throwing him? Do you animate both objects in the same scene and export the animation as separate animations for each object involved? And then in the game engine you adjust the object positions so that the animation between them aligns?
>>
>>165934531
>two mice
>simulate realistic surgery
>mice
>realistic
To post this in the advent of the VR meme market must be bait.
>>
>>165934531
I think that the people who make surgery simulations already came up with the idea to have people use BOTH hands.
>>
>>165934721
Make 2D inside ground tiles, but change the colours.
>>
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>>165934531
>two mice
>>
>>165934736
what's ironic about it? it's something that's never been tried before and it could revolutionize the way we play games. shijero miamoto changed the way we thought video games worked with the nintendo wii and the nunchuck wiimote and it worked amazingly well.

>>165934771
it could be combined with VR for an even more immersive experience. i understand your confusion though, it takes a while for people to get used to something new.

>>165934782
i dont know, i have seen a surgery sim but it only used one hand for a mouse. a second hand on a second mouse would create a more dynamic refined and realistic experience.
>>
>>165934896
you're a class act anon
>>
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Should I continue working on my new Sex with Me Simulator?
The follow up to the critically acclaimed Social Interaction Trainer?
>>
>>165923330

does your mom know you're using 4chan ?
>>
>>165934896
>i understand your confusion though, it takes a while for people to get used to something new

>let's make gaem where people need to buy a second peripheral which they already possess and only ever need one of except for this game
>surely all people are ambidextrous
Mate, you are super fucked. You'll have a hardcore fanbase of <1000 people, at most. This is a million nanodollars idea.
>>
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>>165924150

it begins.
>>
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>>165934350
>this isn't so bad
>l... i... t... t... l... e... m... o... n... e... y...
>mfw
>>
>>165934957
>have a good idea
>/agdg/ wants to hear about it
>tell them
>they dont understand and start shitposting
Figures. you guys are a bunch of filthy fucking nodevs anyway. I guess sourceposter and endica dev were right when they said you guys are just a bunch of ignorant chucklefucks lol.

you can screencap this post in a year from now this will be the new way we play first person shooters and whatnot, with double mice to simulate perfect aiming and reloading and whatnot.

>>165935119
You don't know anything about the gaming market. Your opinion is fine, even if it's wrong.
>>
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>>165935135
>>
>>165934963

>sex with me.

do you mean virtual sex with the (you) persona or a game where people have simulated sex with themselves ?
>>
>>165935231
ALL THREE MAJOR VR SYSTEMS ON THE MARKET LETS YOU DO THIS ALREADY.

Fuck damn you made me legit angry
just post "ha ha I was only pretending to be retarded" so I can hurry up and HTCut my fucking wrists
>>
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>>165935231
>have a good idea
>good
>>
>>165934718
whys it gay anon?
>>
>>165935327
don't respond to googum.
>>
>tfw want to make frog-based games but there's no frog jam
>>
>>165934086
https://www.youtube.com/watch?v=91uWeqArrok
>>
>>165932802
>dating simulator + solid platformer

i really think you're on to something
>>
>>165935494
dumb frogposter
>>
>>165935386
I HAVE TRIED THE VR TOOLS AND THEY ARE INPRECISE AND GIMMICKY, the mouse allows for precision control! This is why you dont see FPS using shitty "HAND TOOL" things you dingus!

>>165935421
>be a shitposter
>shit
fuck you.
>>
>>165923807

We have to let Wizards of the Coast know about this.
>>
Can someone give me a link to the agdg discord?
>>
>>165935682
Yes.
>>
>>165908328
Sorry about the late reply (went to bed),

I don't "unwrap" - I reset the UVs (U -> Reset) and then scale them to the tile size on the texture map with 'Snap to pixels' checked.
>>
>>165933162
Reduce your scope. Do one week games. Shit out 4 games a month, in one year you'll start working on bigger games and not dropping them.
>>
How do you make a comfy game?

>should be playable with one hand
>no fast reaction time required
>>
>>165935825
If you put it like that: Just like how you'd make a porn game.
>>
>>165925849

https://www.youtube.com/watch?v=ajspec33xWg

a GunSmoke remake
>>
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>>165935135
>>
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>>165935732
it would be nice if they posted a link here
>>
>>165936030
But there is already a link to the agdg site in the OP, where the discord link is one of the biggest buttons jumping in your face as soon as you go to that site.
>>
>>165935825
everything needs to be comfy
>>
>>165936026
Game?
>>
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>>165936152
Many arigatous
>>
What do when you can't execute an idea? Do you just keep trying and trying, or do you just scratch the idea and shrug it off?
>>
idea guy here

self instert protagonist
>>
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>>165936389
https://panstas.itch.io/world-of-horror
>>
>>165936496
who's a GOD
>>
>>165936496
That's why waifu games are successful, people want to insert themselves into the protagonist.
>>
>>165936525
You speak japanese?
>>
>>165936680
I've got a translator from Japan
>>
>>165936026
Gotta get that cheeky note count in the shot
>>
Why haven't you learned to use Krita yet?
https://www.youtube.com/watch?v=q6S2q_or4k4
https://youtu.be/nCwjTj2typ8?t=1h11m52s
>>
>>165936741
Damn son.
>>
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yknow i just made this gun for testing purposes because i wanted to check if the templates didn't shit themselves if i added different fire modes but i'm kinda digging this thing

might go as far as making it the primary gun because choosing between a snap-click, single shot and a hold-click charged shot feels pretty nice
>>
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Does your game strong empowered wyminz?
>>
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>>165928487

superb !
>>
>>165936525
I sent you a translation on Twitter yesterday, didn't realize you had an actual translator lol.
>>
>>165936957
No but it does star a character with quite possibly the worst disability ever

he's a manlet
>>
>>165935490

i like googum.
>>
>leftovers from last night's chicken sitting on the counter in the morning
>decide to eat them anyway
>working on game
>getting real deep into it
>suddenly THE RUMBLE
>need to take a shit
>but i cant break this hot streak
>keep coding anyway, im almost done lets just finish this then go
>quivering intensifies
>suddenly THE FIRST IMPACT
>horrific gas, stench is absolutely awful
>stand up keep coding clenching my ass
>SECOND IMPACT, got a few more lines to write, feel a little wetness, fuck ill just grab more underwear
>finish up, smash that test key, IT FUCKIN WORKS
>fist pump in excitement as my ass rips open and i have a chocolate wonderfall pour down my legs
>tfw spent the rest of the day sick as fuck

worth it.
>>
>>165934203
Your idea is probably shit.
If you can't make a prototype without the need of a team then your idea is 100% shit for sure.

And ideas are worth absolutely nothing without implementation.

Keep ideaguying your life away.
>>
>>165928439
>>165928493
>>165929593
PATRICIAN
>>
>>165937407
don't you have a fridge?
>>
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>>165933529
Anyoneee?

Ignore disconnected function, pls
>>
>>165937556
Yeah naw youre a cunt. and no, Im not an ideaguy I've made vidya before you retard lmao.
>>
>>165933529
What a joke
just write some fucking code and then you'll have the ability to debug it
>>
What are the rules for comfy jam?
We can't start actually developing until Feb 1st but we can design and plan in the meantime right? I mean we're all already brainstorming.
>>
>>165938010
You can do whatever as long as it's comfy. If you think starting early is comfy, do it.
>>
>>165938078
>do comfy jam
>wind up getting comfy
>just upload pictures of me sitting bundled up in my chair next to the fireplace eating crackers and jam while watching the snow
i already won.
>>
>>165932802
Yo what you doing this in?
>>
>>165937583
Did you get it working in a simplified form or is this your first shot?
>>
>>165938078
Getting a head start is not a comfy feeling IMO. But we're all brainstorming anyway so I might as well sketch some ideas. I just wont touch any actual development until it starts.
>>
Best way to handle level numbers and names in shit in a platformer in Unity?

Coming from GMS I used 2D arrays. First number was the world, second number was the level, and it would equal to a string which was the name.
>>
>>165938356
Struggling to finish in time isn't comfy either
>>
>>165938342
Oh wow, a friend asked me the same thing...
First shotterino
>>
>>165938481
you'll be doing that anyway
>>
help a newby out here

from where should I make my draw calls from. I want to draw a bunch of stars on my screen.

Should the draw function go inside the Star class or should draw function be within a dedicated UI class?
>>
>>165938356
can I start working on comfy jam game right now? coding for me is comfy as fuck and I already have ideas for a project that I could do:

>game like survival kids
>just a small thing to start
>find an old shitty building
>repair it and furnish it with materials gathered and crafted around the beach
>ends with you sitting on the hammock outside after you craft a coconut cocktail

hows that?
>>
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>>165938481
That's why I'm throwing together a nice schedule that gives me plenty of extra time in case I get too comfy during development and fall asleep.
>>
>>165938583
Sure dude go for it
>>
>>165938421
depends on your game
>>
>>165938575
What engine?
>>
>>165938730
pygame
>>
>>165938703
just a little 2d platformer with worlds and levels to get used to Unity
>>
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>>165938575
>OOP draw calls
>>
>>165938583

C O M F Y
O
M
F
Y
>>
>>165938880
try playerprefs
https://docs.unity3d.com/ScriptReference/PlayerPrefs.html
>>
How do I art?

Seriously, there's some kind of fucking valley between "get good at drawing" and "make sprites/models on the computer". Like, if I learn to draw, that's great, but how does that help me with sprite work? How does me knowing how to draw shadows on my art help when I make a 3D model? Or, fuck, even more basic than that: if I can draw well on a piece of paper, how the hell does that translate to creating graphics on a computer?
>>
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posting so next time i post i am less of a nobody
>>
>>165939172
Actually. Hm. Kinda looking for something like this
http://answers.unity3d.com/questions/351180/storing-level-data.html#answer-351249

but I'm not sure how I would define all that information for each different level.
>>
>>165939236
Learning to visualize, recognize, and create something that looks good is universal.
>>
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>>165938648
>>165939017
hows this for a sample palm tree? i want to use an old gameboy style palette. Should I use gameboy yellowish or gameboy greenish?
>>
>>165939236
You will not get good at drawing until you can deconstruct objects into simple 3d shapes. You will not get good at modelling until you can deconstruct objects into simple 3d shapes.
>>
>>165939727
actually looking at it now i think the top part should be darker than the trunk, since i just googled what the fuck a palm tree looks like and i got it backwards lol.
>>
>>165939727
>i want to use an old gameboy style
>5 colors
The original Gameboy's palette only supported 4 different shades.

Gameboy greenish if you want to go for an authentic style.
>>
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>>165938730
>>165938915
say I put the function that draws the star into its class - who should be calling the star's draw function?

should I have a dedicated display class, which calls "star.draw()" whenever it sees fit?

should I call "star.draw()" in "update_game_state" function?
>>
>>165940031
oh, the black was a placeholder, i need toremove that. and alright lemme switch to a greenish sec
>>
What program would you guys recommend for extracting audio files from videogames?
>>
agdg MUD when
>>
>>165931176
Spaghetti code is better than no code.
>>
https://clyp.it/4lxic313

What does this make you think of?
>>
>>165939236
Everyone can art is a meme.

Either you have talent for it or you don't and the best you will do is meme pixel art.
>>
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>>165940345
>>165940031
Three shadings, lightest color for backdrop.
>>
>>165940412
Never
>>
>>165940412
If I ever learn how to do big online games, I will.
>>
>>165940608
is this color palette correct?
>>
>>165940770
what's your shit excuse for not starting now
>>
>>165939650
depends on your game

UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex tells you what scene you're currently in, good luck buddy
>>
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currently making some icons
rate?
>>
>bored at work for the last six months, lots of downtime
>working on generic turn based RPG just for fun in free time at home
>oh I know, I can use my work downtime productively I and write NPC dialog for my game
>fast forward to today
>50000 words of NPC dialog and counting
>game basically just now getting to a stage where a demo would be possible
I'm a bit worried I'll release a demo and get called an autist because you can spend twenty minutes cycling through all the text for each NPC has but eh whatever, not like I'm trying to make money of this hobby anyway.
>>
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>>165938575
>>165938730
>>165938915
>>165940148
you can help me, I don't bite

I do know my way around python and pygame. You can see one of my "games" here.
https://linnu.itch.io/destination-proxima-centauri-b

I did that thing without using a single class. Everything was condenced into a 1300 lines of regular functions and dynamic lists/dictionaries.

I now actually want to learn C# - but apparently in C# everything is a class. So, I figured that I might aswell learn to use classes in an environment that I feel comfortable in. And I could also prototype one of my ideas in the process.

So, what part of the code should handle drawing shit onto the screen.
>>
>>165940567
Except everyone really can do art, just at different levels. I don't expect everyone to be capable of drawing photorealistic renditions of birds' anuses, but everyone can make simpler and still great looking art like low poly. I consider myself a decent artist but I am incapable of designing anything mechanical, though I'm great at drawing people, monsters and stuff. Different people excel at different stuff.
>>
>>165940963
I'm still learning how to make normal single player games.
>>
>>165941016
>Likes: 9 inch nails (the band)
>>
>>165941070
>Except everyone really can do art
No.
>>
In Unity: Why should I use a ray cast for checking of the player is touching the ground as opposed to a trigger collider on my players feet that checks if it's touching the ground?
>>
I just like blood magic
>>
>>165941150
sorry I forgot about the disabled and mentally deficient
>>
>>165941016
that's very edgy
>>
>>165941193
feet might clip into something and turn into a bethesda game.
>>
>only enjoy playing shooters
>the only game i enjoy making is a shooter
>shooters are the most oversaturated genre in the universe
Deving is fun and all, but knowing that when you finish nobody will give a crap about your game because they will have a shitload of AAA alternatives to choose from sucks
>>
>>165941368
Just don't worry about it. If you make something good, people will play it.
>>
>>165941368
make it stand out. Add things to your shooter that are completely different. Mix genres in your FPS?
>>
>>165941368
Then give your game something to make it stand out, a novel gameplay mechanic, fun music, neat maps, a unique art style

or say fuck it and inject waifus, it worked for Blizzard
>>
>>165940524
sounds too simple, i'm thinking about nothing
>>
>>165941368
Doom 2016 proved gamers are hungry for FPSs different than the usual AAA fare. There is still a lot of promising untapped potential in the genre
>>
making a city-builder

in MATLAB
>>
>>165941051
I don't know anything about pygame, and there probably aren't many people here that do. Is there any reason you want to keep using such an outdated engine?
>>
>>165941368
>Make Star Wars: Republic Commando clone
>your game automatically becomes a cult classic
>>
>>165941576
Doom is the most generic FPS in existence. For fucks sakes doom IS the ´game that is the father of the FPS genre clichés
The only reason it sold well were the AAA assets in it, if it was made by OMA with indie tier assets it would tanked HARD
>>
>>165941672
It works, it's documented, it's portable.
>>
>>165941249
Just because you can't do art doesn't mean that you are deficient. I love how it's always black or white with you people.
>>
>first person medieval tower climbing game where you have to fight dark knights and race a dragon to the top to get the girl
>top of the tower features a tower defense game where you gotta run around and load ammo into the turrets to shoot the dragon and force it to land, before battling it yourself.
>>
>>165941525
>If you make something good, people will play it.
i sincerely hope nobody here is naive enough to fall for this lie
>>
>>165941748
The original Doom game was made by a bunch of indie dudes making this shit in an office they rented while listening to metal between eating pizza and playing DnD.

It stood out back then because the engine was incredible, it stands up today because of good art direction, solid gameplay, and a shitload of mods. There ain't nothing generic about Doom.
>>
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>>165940608
>>165940824
IIRC your lightest should be lighter and your darkest should be darker

https://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#2-bit_Grayscale

officially the palette is monochrome - white, black, and two greys in between - but the gameboy screen did weird things to it, so you can take liberties with what your colours actually end up at
>>
>>165941889
>pistol
>shotgun
>rocket launcher
>clips
oh come the fuck on anon now youre just trolling.
>>
>>165941868
name a good game that doesn't have/had a fanbase
>>
>>165941859
>after battling the dragon the game becomes a city-builder as adventurers and commonfolk come for your protection and a place to call home
>then it's an RTS with other nearby counties
>>
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On a roll making tiles and other art assets. Gameplay getting neglected :(
>>
>>165941859
that is incredibly sexist and nobody will buy it, sjws will make sure of it
>>165941889
Yes because when they made Doom 1 it was original and there were lie 3 games to pick from at that time, doom, pong and space invaders, plus back then computers were trash so it wasn't hard to make AAA games even as OMA
but today the only day you can afford to make anything cliché is if you are AAA company
>>
Nobody will play your game. Nobody will like your game. You will not be successful. Give up.
>>
>>165942005
>Then it's a realistic FPS war sim
>>
>>165941956
hm, alright. would it be rude of me to use that palette from your picture? that looks like some decent colors, but im having a hard time telling if its 4 colors only or not because of eye tricks.
>>
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>>165942115
yeah but people already play and like my game, including me
>>
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>>165941971
You forgot about the plasma gun, the chainsaw, the BFG and berserk packs. The super shotgun as well if we're going into Doom 2

Plus the behavior of the enemies, it covers a pretty broad spectrum. To call it generic is madness

I ain't giving that other guy a (you) because it's pretty obvious he's baiting.
>>
>>165941975
there was a discussion about this yesterday, go look it up
making a good game doesn't mean shit if you don't market it properly or get super lucky and go viral
>>
>>165942130
fuck. Now I want to play this game :/
>>
>>165941368
Well, I don't know about the main market, but /agdg/ truly starves for it. There's only like 2-3 here, but there's always room for more.
>>
>>165942224
>plasma gun
infinite warfare

>chainsaw
gears of war

>bfg
The Iron Giant, but BFG has kaijus in it so it might be different

>berserk packs
>berserk
>that boat

Also the super shotgun is just a meme, its literally two shotguns duck taped together.
>>
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>>165924436
wait what
>>
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Is it wise to make an exploration based "platformer" with limited or realistic jumping?
>>
What ever happened to that one anon with the first person broom witch flying simulator? The one with the really fucking TERRIFYING webm where he fell off the broom and he's just free falling for a good minute or so.

The shakiness from falling and displacing the air made that shit even scarier for me.
>>
>>165942190
>liking your own game
airscape 2.0
>>
>>165941051
look up batching
>>
>>165942498
Give the player the ability to pull himself up on ledges, and swing/climb on ropes and yeah, that could make for a pretty satisfying experience
>>
>>165942498
It could be fun. You'd need to incorporate ways to recover your spent jumps, like resting or drinking Gatorade.
>>
>>165942304
The thirst of agdg is completely irrelevant to any decision making process because you can't buy food with (you)s
and the global gamer world is just filled with retard who want superb graphics which is the one things almost every indie dev struggles with, yes there are exceptions but like one in a thousand
if you aren't talented artist everything will be 100 times harder
>>
>>165941748
A retarded post from a retarded person.
>>
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>>165941859
>>165942005

>it's several completely different games in one
>>
>>165941672
>Is there any reason you want to keep using such an outdated engine?
I don't.
That's why I want to learn to use classes so that I could migrate to C#.
>>
>>165942115
Your mom likes my game.
>>
>>165942139
I dunno about rude, but it's a shitty jpeg off google images so the colours are fucked anywhere there's detail

couldn't hurt to use it as a base though, I doubt anyone's gonna get mad you used the same four colours they did
>>
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>just spent past 5 hours attaching icons to my scripts in unity
>>
>>165942498
There are ZERO fun games realistic jumping.
>>
>>165941889
>doom
>good art

doom was 110% gameplay wrapped in a tech demo, if it wasn't the first really 3D game everyone would have known it looked like total ass
>>
There are ZERO fun games
>>
>>165942498
no
>>
>>165942914
dont talk shit about doom, boy.
>>
>>165941193
does trigger collider have layer filtering?
>>
Whenever an AGDG dev is successful we should force him to give AGDG a number of keys as a fee for being allowed to hang out with us
Then we give out those keys as a prize for recording youtube video of beating all Demo Day games
That makes games popular which means more keys which means more videos which means more keys which means more games which means more AGDG
Today was a good day
>>
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>>165942381
>Also the super shotgun is just a meme, its literally two shotguns duck taped together.
I fail to see the problem with that.
>>
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ok so I'm working with an engine that doesn't have a way to change the rotation point of a sprite, so I'm wondering how I would math this shit. I tried thinking up some trig that would basically get the opposite and adjacent side and move it based on those, but that ended up looking fucking dickered. so I beseech thee AGDG. how rotate?
>>
>>165943229
everyone already does this, i've gotten pretty much every agdg game for free
>>
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Which 3D action game has the best camera? Or at least what are some games I should look up?
>>
>>165943278
what's the point?
>>
>>165943302
> working with an engine
>how rotate
seriously?
give up.
>>
>>165942041
Cute Kirby
>>
>>165943381
Never got any keys as payment for giving feedback only free keys randomly posted in the thread
>>
>>165943302
rotation matrix/quaternions?
>>
>>165943302
tell us what engine it is so we know what to avoid
>>
>>165943513
its for a class you fucking cum goose
>>
>>165943584
keys are a gesture of goodwill to the community, not some carrot on a stick

fuck off
>>
>>165943478
Resident Evil
>>
>>165943485
You have a gun which shoots double the amount of bullets at once? Thus double damage?
>>
>>165943125
yeah they do, and they can give other info on what's being collided with . so I can check if the object that is triggering it is an enemies to bounce on or walkable terrain. ray casts can also do the layers thing to , but it seems that I need lots of rays to check different points, whereas trigger colliders check a large volume of points. this is for a 3d platformer btw
>>
>>165941576
I honestly only played it because of name recognition
which is also the only reason I played Wolfenstein The New Order when it came out
Wolfenstein was way way better
>>
>>165943621
custom made one by my prof, its garbage.
>>165943614
I was thinking that as well, I'll give it a go.
>>
>>165943686
Missing the point much yer pansy
>>
>>165930470
>Trump slave trainer game

I'd play it
>>
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>>
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almost done, needs a little more detail
>>
>>165943686
Good will does not a game make
>>
>>165943827
>>165944017

back to r/gamedev you shilling cuck
>>
>>165943691
A shotgun already shoots a few dozen projectiles at once.

Pic is one(1) shotgun shot.
>>
>>165943686
>>165944126
And neither does you salty nodev
>>
>>165943485
>>165943691
Actually Doom's super shotgun fires extra pellets because of some weird videogame logic, so firing the super shotgun is actually more ammo effecient compared to the standard shotgun.
>>
>>165943952
you should add some more lighting contrast to the turrents

overall i think your style of pixel textures with some light AO is interesting and at least different
>>
>>165943827
There is no point. If someone wants to use my game as a reward they can buy the keys themselves. But the free keys I give away will be for anyone in the thread, not just video makers.
>>
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>development becomes harder the closer to the end of the project I get when there's only the simplest things left
>>
>>165943825
>custom made one by my prof, its garbage.
Is this what happens to engine devs who don't finish a game?
>>
>>165944517
Yeeaaahrightttt you dick-sniffling lead poisoned dimwit no one said you should give them only to video makers. You came up with that on your own because you're retarded
>>
>>165944752
yeah
>>
>>165944825
> Then we give out those keys as a prize for recording youtube video of beating all Demo Day games
>>
>>165944825
>Then we give out those keys as a prize for recording youtube video of beating all Demo Day games
I'm sorry if I misunderstood, but this sentence looks like it says the keys will go to people who make videos of beating all demo day games.
>>
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Started working on enemy AI with mixed results. Some things work fine, others don't work at all for unknown reasons.
>>
>>165943825
>>165944752
Imagine the power trip and thrill that professor feels knowing all these students are forced to use his shitty custom engine.
>>
Describe your game in a single picture
>>
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>>165945051
>>
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>>165945051
>>
>>165945051
but it's all words
>>
>it's a "I hate enginedevs so much I just can't stop talking about them" meltdown
>>
>>165945221
>it's a "Someone said the word that triggers me once, so now I'm going to shitpost for the next 10 hours" episode
>>
>>165944934
>>165944967
Still waiting for you cockmonglers to post the part where I said devs shouldn't give other keys to other people
OH WAIT I DIDN'T and you'd realize this if you could think of anything other than sucking dick
>>
It's called UNITY for a reason, you don't need any other engines
>>
>>165945337
go away and take your meds
>>
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>>165945051
>>
>>165945428
Great argument faggotron. I am perfectly healthy, the same could not be said of your anus
>>
new to c#.
im making a base class that contains a ton of variables, and i need a way to organize it better. how much overhead would be added if i made a bunch of separate classes for holding all the variables, then simply referencing them?

public class BaseClass{
public VariableHolder vh;
}

public class VariableHolder{
public int fire;
public float blah;
}

etc
>>
>>165945337
So you want me to give free keys to the thread AND free keys to someone who will organize these prizes?
No thank you. I'd rather give twice the amount of keys to the thread only, and let the organizer buy the keys himself if he thinks it's such a good idea.
>>
>>165924165
name. now
>>
>>165945456
rune revolver?
>>
RIP recap man
>>
>>165945163
are you making the official agdg MUD?
>>
>>165945594
yes
>>
>>165945615
I'm not good enough at computers for that
right now I'm struggling to recreate basic HTML functionality in HTML because javascript is a lurid fucking landscape
>>
>>165945567
>I'd rather give twice the amount of keys
Then do it faggot. No one can or wants to stop you
>>
>>165945221
>faintly mention enginedev in a bad light
>OMG YOU LITERALLY CAN'T STOP TALKING ABOUT MEEEE
Stay rekt engie faggot.
>>
>>165945751
... also I realise I'm trying to massively over-engineer this thing for no actual benefit to the player so I might just stop doing that
>>
>>165945032
he is the only engine dev who made it
because the only way anyone will use some engine dev's shitty engine is by literally forcing them to
>>
>>165945953
>the only way anyone will use some engine dev's shitty engine is by literally forcing them to
kek true
>>
>>165945715
nice
>>
>>165945953
Only the really delusional enginedevs believe they will make a generic engine that somebody will want to use.

Enginedevs that realize they are making their own game, just from a lower level, are much more successful.
>>
>>165945715
Kek.

>>165945130
>>165945142
I really wonder what this two could be. I guess the Doom one is Crystal Chrysalis?
>>
>>165946108
>Enginedevs that realize they are making their own game, just from a lower level, are much more successful.
How much more? Because there are basically zero released engine dev games from agdg in over 4 years.
>>
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>>165946109
>I guess the Doom one is Crystal Chrysalis?
Try again friend.
>>
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Give me your Comfy Jam ideas.
>>
>>165946239
just like my bulletstorm animes
>>
>>165946191
And there are many more engine users and still not many released games by them.
>>
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>trying to talk sense into engies
It's not that simple. They can't help themselves no matter how many times they are forced to admit they have no game. You can't get through to them no matter how many times you try they have to decide to change on their own. Like cristian.
>>
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>>165945051
>>
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>>165944612
>he found out about the other 90%
>>
>>165946191
Ponykart got released I think
>>
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Comfy Jam and Comfy Jam idea posts are now officially shitposting due to the volume of posts spamming them, remember not to reply, and report and hide.
>>
>>165946327
zit popping simulator with fluid physics
>>
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>>165945051
>>
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Progress: I made structures/buildings with animations and put them in the game, you can place them, select them and there is some interaction. Now it almost looks like this could potentially be a game at some point

However, these particular assets were made to learn the art programs I used and so they are placeholders. Synfig is OK but there are some quirks. But I don't think my laptop can handle Adobe stuff or Moho.

I have also tried OpenToonz but it doesn't have any grid whatsoever and no way to edit shape data, so it is not that suitable for lower resolution output or when you need precise placement and movement.

And I'm not sure if there should be units in the game because I don't like fully top-down graphics, but an angled view requires 5 views per unit which is a lot of extra work
>>
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>>165946239
Daham, man, that's looks awesome. I know your original intention was to make a Ghosts 'n' Goblins FPS, but it's rather like Heretic on steroids now.

Keep it up!
>>
>>165946612
Unless you have a mod post to back that up I'm not buying it.
>>
>>165946718
Wow, great!
>>
>>165946763
ok, hall monitor
>>
>>165933529
;-;
>>
>>165946718
Neato. But I don't quite get why you are manipulating the cells before you place the buildings. What does that do?
>>
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>>165946109
>>
>>165946750
It's still a bit of GnG but the magic sword and DnD beat em up influences are shining more now.

Gonna work in some R-type with the charge shots for the overhauled arm cannon
>>
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is there something wrong about making a game that just exists to fulfill your male power fantasies?

I want to make it about a powerful noble who abuses the cute girls who live in his land ;_;
>>
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>>165946108
>>165946470
I used to watch cherno from youtube with his engine dev. Not from agdg but a classic engine dev. First he was making a 2d engine that made games like this
https://www.youtube.com/watch?v=8Wr5N0fbu0Q
then he said he was going to use unity to enter ludum dare with only 1 day to learn unity and he went radio silence for the jam and never talked about it again.Now he is working on a 3d engine.
https://www.youtube.com/watch?v=93qsNih8jBA
He knew his 2d engine was shit and he knew 3d unity was better but he couldn't leave his comfort zone of engine dev so now he is making an inferior 3d engine.

Fucking engine devs man.
>>
>>165946718
There doesn't need to be 5 angles, you could just use 3, up, down, and side. While the unit is moving in a diagonal they'll just use whatever the last direction sprite was.
>>
>>165947350
>is there something wrong
You shitposting is wrong and annoying yes.
>>
>>165924990
On another topic, what do you guys think about Juan? Did he steal that juicy Zenimax intel or not?
>>
>>165947453
He admitted to taking code with him
>>
Will I be able to find a 3D artist for comfy jam?
>>
>>165947350
>is there something wrong about making a game that just exists to fulfill your male power fantasies?
>I want to make it about a powerful noble who abuses the cute girls who live in his land ;_;
Yes it's wrong.
>>
>decide to try unity
>add 7 skyboxes, 2 capsules, and a few cubes
>project folder is 750 MB

what happened here?
>>
>>165948028
too many cubes
>>
>>165947969
Not without $$$
>>
>>165948121
it's literally 20 cubes
>>
>>165948028
You included packages. You might not be using them and they wouldn't be included in an export but they're in your project folder now.
>>
>>165948028
Uncompressed skybox textures?
>>
>>165948028
Could be multiple things:
Imported packages
Android or iOS builds in the same folder as your project.
Uncompressed high res stuff.


I have lots of high res assets and a bunch of 3d models and my project is under 200mb (half of which is imported packages), so just do a cleanup.
>>
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>don't want my game to be free and have all that effort wasted
>don't want to push my first published game as paid because i'm a literal who and nobody's gonna purchase it regardless of how good it might be
>don't want to work on a smaller, free project to get the name out first because I don't want to lose focus from my main game
>>
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>>165923025
Remember to prototype as loosely and freely as possible to realize a rough draft of your vision as soon as possible. Then polish and refine. If you try to build your game with step by step perfection you will never finish.

Also degrease your pizza.

https://www.youtube.com/watch?v=o66JhNsFxdw
https://www.youtube.com/watch?v=VpqQl3fD0Fk
>>
>>165948858
>nobody's gonna purchase it regardless of how good it might be
If it's good people will buy.

But chances are that you're just a greentext random reaction image shitposter with no games.
>>
>>165948858
Reminder that Gunpoint sold well despite the dev being literal who.
>>
>>165948858
It's not good to make your first game your main dream project as your first game is going to be shit anyway.
>>
>>165948858
>don't want to work on a smaller, free project to get the name out first because I don't want to lose focus from my main game
You're never going to make your main game. Your defeatist mental gymnastics are in control now. Might want to consider installing garry's mod and just dinking around with that instead.
>>
>>165946816
Thank you

>>165946903
You can connect cells of the same type to upgrade them, it's like a puzzle game. Currently you can only place structures on areas of the same color but there will be more interesting mechanics I hope, I have to experiment

>>165947404
You are right but I'm not sure if it would look too cheap?
I'm also unsure about the gameplay, whether it should be more management-based with mostly buildings and logistics, or more RTS-like with commanding units around.
Since you can move the cells I am not sure how meaningful it is to have units walking around on top that then get moved all over the place
>>
>>165948858
Do you actually have a game or are all these hypothetical thoughts?
I can't see why selling your first game for a buck or two could hurt in your situation.
>>
>>165926697
>but a programmer will never produce art assets
https://www.youtube.com/watch?v=_z-cXdFMByM
JOKES ON YOU FAGET. I DID 3D MODELS.
>>
>>165948858
>don't want to push my first published game as paid because i'm a literal who and nobody's gonna purchase it regardless of how good it might be
What kind of retarded logic is that? Do people actually think others buy games based on the name of some dev? I'm not talking about AAA games. Nobody gives a shit about who made an indie game, they give a shit about the game itself and then they give a shit about the dev. Nobody knew Notch until they did.
>>
>>165948404
oh I'll look into not-in-use packages

>>165948776
>>165948408
yeah the skyboxes are 120MB alone, I guess I'll have to compress them? I suppose the rest of the size comes from the build objects and what not
>>
>>165949050
That's not true, he made Risk of Rain before making Gunpoint.
>>
so i was actualy, you know, DOING SHIT. so i lost the recap

can some kind soul re-post it for me?
>>
Wow! The Source Engine is really fun and easy to use!
>>
>>165949267
>yeah the skyboxes are 120MB alone
kek it's the skyboxes then
>>
>>165949335
>gunpoint == deadbolt
Think again.
>>
>>165949171
my sides will never recover from this trailer
>>
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>>165949221
>Do people actually think others buy games based on the name of some dev?
>>
>>165949525
>reaction image
Lost cause confirmed.
>>
>>165949415
dont post here ever again
>>
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>comfy jam
You sit in a chair while enjoying records.
>>
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>>165923025
>tools.aggydaggy.com
>comy jam not listed
>>
>>165942498
>realistic jumping?
like in the old prince of persia?
>>
>>165949135
It's just the shitposter crying about how hard it is to be a nodev again. He's literally been doing this for years and always gets (You)s which is why he can't stop.
>>
>>165948954
Hes never gonna finish platform masters

fucking enginedevs
>>
>>165950138
i'm getting the sourceposter vibes from this post
>>
>>165949824
cool. Not a game though.
>>
>>165950318
Neat.
>>
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>>165950138
>>
>>165950490
/agdg/ in a nutshell
>>
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I've been stuck on a hopeless project since forever so I want to start anew

Gonna need some idea guys up in here

What are some things you've never seen in a csgo map
>>
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What's a game with a good lock-on 3rd person camera/controller that handles fighting multiple enemies at once?

Bonus if it involves a lot of Z-movement/platforming elements as well.
>>
@165950832
>haha you're right it is me
Cool. How's it feel to only get attention through whining about what a failure you are, or by shitposting ferociously on a handful of people in the back alley of some internet board? How's it feel to be so pathetic that your only reputation in your life beyond your immediate family is "that insane shitposter on the internet"?

Dance monkey.
>>
its starting, later
>>
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>>
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>>165934203
>doxxing
>endica dev
>implying a self-shared twitter linking to his facebook is "doxxing"

come the fuck on, mate.
>>
>>165948954
I want to play Platformer Masters so bad

Why won't he release it?
>>
>>165951035
Where is your game?
>>
>>165951159
he's being retarded on purpose ignore him
>>
>>165950138
Where is your game?
>>
>>165951159
>deliberately searching up people's personal info and posting it online isn't doxxing
>>
>>165950914
You means Souls?
>>
How do you market your game when it's actually nothing special? "It's a good game, but nothing special"?
>>
Time to get comfy
>>
>>165951410
>implying the loser who made dream king is a person
he's not a person, just brazilian
>>
>>165934203
i literaly posted my itch.io page that has the same Avatar and name that i use on my steam page that is connected to my cancerbook

Just dont act like a faggot and people wont hate you
>>
>>165948954
>I only eat pizzas
Man, I love pizzas, but this is too much.
>>
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>>165934203
>>165951159
more endica dev laffs
>>
What progress are you working on right now?
What progress are you looking forward to in the near future?
>>
>>165951504
>it's not doxxing
>okay it is but
You guys sure showed Nick a lesson! He'll never gamedev again now that he's an epic meme shared by 3 people on agdg!
>>
I'll just leave this here.
>reddit on art

"Grey boxes mostly, some red and blue boxes too. Don't waste time on art if you're not an artist, no art is better than bad art." -RandomNPC15

"... MONEY! =)" -DrDread74

"I dont get why you need to convince an artist with art, convince him with money" -_mess_
>>
>>165951494
Just show the gameplay
>>
>>165951613
who
>>
>>165951545
>survivor complex
It's not that everyone is wrong and you're right, it's that your game is shit and nobody cares about you.
>>
>>165951640
>"I dont get why you need to convince an artist with art, convince him with money"
I agree with this statement.
>>
>>165951609
Learning 3d modeling
Making a good 3d model
>>
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>>165932802
Here senpai, have some fanart
>>
World of horror-dev kotaku was doing your game
>>
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>>165951613
Husband.
Father.
Gamedev.
Kind.
Honest.
Respectful.
>>
>>165932802
>>165951793
This is my new favorite girl.
>>
>>165951705
Haven't you heard? A dev was less than courteous on 4chan and the vigilantes in agdg dug up his personal name and shitposted about him! He's totally infamous haha we all have a good laugh about him in the chat :D
>>
>>165934203
>>165951974
>still trying to force this narrative that you were ever a dev
You're literally insane, sourcefag.
>>
>>165945051
>>
>>165934459
>Not having brown cuties in your game
What's the point?
>>
Kate is cute. CUTE
>>
>>165951640
>I dont get why you need to convince an artist with art, convince him with money.

I'd rather be convinced with good gameplay to be honest.
>>
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>>165951748
you dont have to be so mean anon
call me a faggot but dont insult my game
>>
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So this happened.
>>
>>165952101
>here's my token post about danny
You already made it obvious you've set up your shitposting tent kiddo. Now hurry up spam your source.jpegs and get your posts IP deleted so we can continue ignoring you and your zero games.
>>
>>165951640
>no art is better than bad art
He's not entirely wrong
>>
>>165952238
What are you? polish?
>>
>>165952238
That's awesome. Congrats man
>>
>>165952238
World of Horror is gaining momentum.
>>
>>165952238
Welp, goodbye
>>
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>>165945051
>>
>>165952125
Who?
>>
>>165951974
>they'll just doxx me like they did endica dev
again, calling that doxxing? 22K twitter followers, but speaking his name as it appears from his twitter bio is somehow violating his privacy.
>>
>>165952238
Congrats dude! I'm legit happy everytime I see you getting more publicity.
>>
>>165952401
Kate the maid
>>
>>165944127
It looks cool
>>
>>165952238
Makes me feel good to see a successful /agdg/ game.
>>
>>165952304
tak
>>165952345
>>165952351
>>165952434
>>165952534
cheers, keep up the good work and you'll make an even bigger game
>>165952370
why
>>
>>165952553
I thought you were going to leave now that you reached success
>>
>>165952430
Stop samefagging retard
>>
>>165952238
>tfw will never this
>>
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>>165952238
grats on the coverage, but I'm sorry it's shitaku.

PROTIP: bash shitaku openly on Kotaku In Action and say the coverage was not asked for or wanted, and watch their 60K followers through money at a kickstarter for you, and 10K SJWs hate-buy your game when it's finished
>>
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>>165952616
The only success is a completed game
>>165952707
>PROTIP
noted just in case
>>
>>165952707
>implying le subreddit of redpill wouldn't just watch the kickstarter and then mass-pirate his game when it's out instead
dumb frogposter
>>
>>165952691
>implying lolisim or googs have ever been the victim of crab syndrome
Hi gogem/lolirapedev
>>
>>165952707
Let me know when you do this, then we'll see how successful that plan really is.
>>
>>165925343
It's the same as normal games programming, but you just use canvas instead of an engine and then you sit around all day getting nothing done.
>>
>>165951974
>>165952995
>oh no another yesdev is getting attention time to PANIC
Shut the fuck up sourcefag. Jesus. You are not a dev. Stop pretending you're a thing your samefagging is pathetic.
>>
>>165952238
I knew this was going to be good, because it's one of those rare /agdg/ games I complimented in the past. Will you remember me, whorrordev? I blessed you with success.
>>
>>165953020
>and then you sit around all day getting nothing done
so it really is like gamedev
>>
>>165953020
>canvas
>>
>>165952238
Fuck dude, you're near the end of the runway, fucking fly man, fucking fly.
>>
I am having a problem sticking with Unity. Whenever I have to code something, I'm not really sure how to structure my code and I'm always concerned that the code I am writing is not written optimally. I really want to make a game though, so I keep coming back to it.

Do you guys have any advice?
>>
>>165929593
>>165937572
>femdom
>anything but disgusting
Women should not be in positions of dominance. Go away, Anthony Burch, and take your samefagging with you.
>>
>>165953517
>I'm always concerned that the code I am writing is not written optimally
That's standard procedure with Unity. The framework itself is bad and you can't really work around that.
>>
>>165953568
Look at this gay and laugh
>>
>>165929806
Yoshikage Kira, please go.
>>
>>165951159
I honestly thought it was some kind of RPG until he started shitposting about his megaman mods
>>
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>>165952238
Well shit
>>
>>165953632
>look at me I'm false flagging people who tell me to fuck off for being a nodev
Such a tactical shitposting genius you are :^)

Too bad you've been doing this for 2 years straight and can't come up with anything else. Then again you couldn't even slap together paint by numbers levels in garry's mod.
>>
>>165953517
what you're wanting to get into is called "software architecture" it's a big field of knowledge. If basic programming is like learning vocabulary, then software architecture is like learning how to write an essay.

I recommend Head First Design Patterns and here's a link https://www.u-cursos.cl/usuario/777719ab2ddbbdb16d99df29431d3036/mi_blog/r/head_first_design_patterns.pdf

It's meant for Java but easily understandable for C#
>>
>>165949050
You're fucking kidding me, right? Tom Francis worked for RPS before he developed Gunpoint, he literally could not have had a better in for getting his game out there, barring spending millions on advertising or appearing center stage at a huge expo.
>>
>>165952238
BIGGER THAN RISK OF RAIN
>>
>>165937214
He's he a cute shota manlet or just a disgusting manly manlet?
>>
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>>165952238
>>
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>>165953981
You be the judge
>>
>>165953916
Is Gang of Four book still relevant or good? Sitting on my bookshelf for a month.
>>
>>165954156
Still good, but I recommend reading this as an extension http://gameprogrammingpatterns.com/contents.html
>>
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>>165954117
>it's just medieval fantasy doomguy

you fucking legend
>>
>>165953517
Maybe you can try reading this? http://gameprogrammingpatterns.com/
>>
>>165952238
>it's another dev gets undeserved success due to a fluke episode
>>
>>165954156
>>165954273
Don't touch anything that talks about "patterns", especially not GoF.

Though most of >>165954273 is okay because it's more about concepts than patterns (and provides criticism of some bad patterns).
>>
>>165954310
you're so jelly it's not even funny though I kind of agree
>>
>>165954101
>asking yourself WIYG because you still think you're false flagging
Literally insane. Never made a game. Never will. Ever.
>>
>>165954310
t. jelly nodev
>>
>>165954310
dumb animeposter
>>
>>165942041
wow a GIRL kirby
>>
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>>165952238
Noice.
>>
>>165954310
JELLY JELLY JELLA
>>
>>165954156
not bad, if you can tolerate the dry textbook approach. but it may not be a good starting point, if you're not familiar with this, because the pitfall is trying to force your current situation to use a design pattern that you just learned about, when it may not be the best tool for the job. website linked by >>165954273 and >>165954302 is good
>>
>>165954310
>shit nodevs say
>>
>>165954282
He literally started out that way and I'm running with it, I'm not sure if I'll have to change his design in the future when I start making standalone games, but he's just a fun character, the /vr/ doom boys have helped shape his personality a lot as well.

His appearance under the helmet is going to be a cross between Arthur of Ghosts n Goblins, BJ Blaskowicz, and I've debating if he should have a big bushy beard or a smaller trimmed one like Kenshiro.
>>
>>165954310
>undeserved
>Wooow guise, someone who actually made a game and is close to finishing is more popular than my New Unity Project # 451. So unfair.

Crabbucket.
>>
>>165954320
>source faggot trying to put his grimey hands on doom
Disgusting parasite. Exterminate yourself.
>>
>>165954310
>fluke
If you don't think this game is a top 3 current /agdg/ game you're retarded. And the top 3 are pretty solid.
>>
>>165954310
Isn't he just stealing someone else's IP and piggy-backing off it?
>>
>>165954360
For real? Is it bad for gamedev or in general? My softdev buddy always told me that everyone needs to read SICP, GoF, Dragon Book and Cormen, Algorithms to get good. I've been actually enjoying SICP so far.
>>
>>165954569
>implying salty anime posters are Unity devs
Fuck off cuck.
>>
>>165954581
what are the other 2? monolith and clarent?
>>
>>165954690
What about Wingman?
>>
>>165942514
God those controls were nice. Flying physics are so hard to get right
>>
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>>
>>165954675
>I literally can't stop having a shitposting panic attack
>I NEED to pin this on my boogeyman with my ebin false flags
>danny danny danny
>mothdan ree (who nobody has mentioned for over a year)
Seriously sourcefag. 2 years of this.

2 years. End your life.
>>
redpill me on sourcefag
>>
>>165926505
Sabres were common enough. It's a video game, though.
>>
>>165954864
Never made a game, never will. Lost his mind over mothdan in 2015 and started spamming source.jpeg to "get back" at him. The rest is history.
>>
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How do i improve my art?
>>
>>165938331
My own engine in C++.

>>165935523
Thanks.

>>165951793
Holy shit I love you, can't believe I got fan art of her and on the first day I even revealed her. Thanks anon!
>>
>>165954864
Split personality
One side makes games in source
The other shitposts about it
>>
>>165954615
not that guy but the common beginner's mistake here is overcomplicating your solution when it isn't really needed. when you have a shiny new hammer, everything starts looking like a nail. GoF is fine but don't start with that. As far as books are concerned, I'd recommend Code Complete but that's expensive.
>>
>>165954615
If you want to read GoF, use it mostly for examples of what not to do. It's outdated as hell. Given advancements in programming language design and theory, the patterns are all either trivial or just obviously bad (Singleton is an infamous example) now.
>>
>>165955002
t. sourcefag
We get it man. You think everything you're posting is ironic shitposting when it's really just a retard boasting about himself being a retard. Just end your life.
>>
>>165954615
>>165955056
Though if you plan on working for some big company as a Java code monkey some day, it will be useful to know GoF patterns so you can understand the garbage code you will inevitably have to deal with.
>>
>>165955050
>>165955056
>>165955228
Thanks guys
>>
>>165954957
https://www.youtube.com/watch?v=SlCRfTmBSGs
Also read up on shading / texturing.
>>
>>165952238
Congratulations, my dude. Reach for that sun!
>>
>>165947350
All video games should be a male power fantasy.
I'd play your game but I'd self-insert as the cute girl.
>>
I downloaded Unity yesterday with no programming or game making experience, and I'd like to write a short few sentences every day about what I've accomplished to keep myself motivated. I only have about 3~5 hours to work everyday, but I hope to improve quick; everything besides the scripting seems self-explanatory and simple enough so far.

Right now I'm following a tutorial that comes with prebuilt assets to make my first test game.
>>
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>>165954864
doesn't exist
>>
>>165954957
Start from the fundamentals and practice a lot as you work your way up.
>>
>>165955418
Nice blog! Where's the subscribe button?
>>
>>165955448
I can make a trip just for you anon.

Isn't writing three or four sentences about my progress more related than most of the shitposting that happens in this thread?
>>
>>165955625
>>165955497

meant to quote this guy.
>>
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slowly making progress on the mountain of placeholder animations I've been neglecting.

By the way, can anyone recommend a program for 60fps webm recordings?
>>
>>165955391
>>165955535
>desperate grasp at another dev using false flag about myself
>desperate random copy paste of shitpost from years ago haha so meta
Nobody cares, sourcefag.
>>
how do I find gamedev gf (female) to work on me game as a cute artist
>>
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>>165945051
>>
>>165955720
>desperate random copy paste of shitpost from years ago haha so meta
Nobody cares, sourcefag.
>>
>>165955783
Fuck... why'd you have to go and say that... now I've got the no gf feels too... goodbye for the rest of the day, devving........................
>>
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Added equippable passive and active abilities.
Virtual voids are the best thing 2bh.
>>
>>165955752
That's pretty solid.
You didn't make that did you
>>
>>165955752
OBS. Then convert with WebM Bro or whatever it's called now.
>>
>>165955783
>to work on me game
ye go down to the local pub and find yerself a fine wench is whatcha do boyo
>>
What's comfiest, trains, boats or planes?
>>
>>165949020
Does anyone know the average sale figure on windows now? I remember talks of the gold rush obligatory 30k days, but now that seems unlikely.

I don't mind, but it'd be nice to have a diet of more than cheap ramen.
>>
>>165956234
>>165951974
Stop samefagging retard.
>>
>>165956183
it's still called webm for retards it just moved off github

>>165955752
if you're nvidia then shadowplay is generally pretty quality
>>
>>165956316
Only first class on planes is comfy. Even that isn't very comfy. Boats aren't comfy for anyone who gets seasick.
Trains are comfy.
>>
>>165956316
Trains.

You won't top OpenTTD.
>>
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>>165956316
all three working in tandem
>>
>>165941672
It's not even an engine, just a basic library for audio and visual user interfaces
>>
>>165955783
>gamedev
>female
Find a cute trap.
>>
Godot question:

http://pastebin.com/9z6hYBJn

I want a key bound to an action to also behave as if ui_ default actions under certain conditions. With the code above I try to simulate a key press for the "ui_up" action, but it does not work. Commenting either Input... line does not help either.

What am I getting wrong here?
>>
>>165956234
stop posting sourcefag
just stop
it's over
>>
>>165956316
This >>165956458
And especially
>You won't top OpenTTD.

OpenTTD is maximum comfy.
>>
>>165956551
Look sourcefag, we know you're upset about not being able to make a game or even a simple level in hammer but 2 years of this? It's over. It's been over. You need to be committed.
>>
>>165955783
>>165956491
>not having a femboy artist bf who shares your enthusiasm for gamedev
I'm sorry you guys have to settle. Good luck.
>>
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>dream project involves mechs
>is good at any art that does not involve mechs
>>
>>165952238
congratumilations 4 u
>>
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>>165956635
Yessssssssssssss

Management games are based.

>Game Dev Tycoon
>Software Inc

At least I can pretend to be a yesdev.
>>
>>165952238
good job anon
>>
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>read a PCgamer article about AirScape game
shit
>>
>>165956880
>dumb mechposter
there's at least 1 per theard
>>
>>165956880
mechs are the easiest shit
if its not organic like a human or animal its easy
>>
>>165932131
Where the fuck did you learn to draw? I refuse to believe all you use is Paint.
>>
Could I get a link to the Discord?
>>
>>165956880
Literally draw a few boxes stuck together, then scribble some straight lines on each face. Done.
>>
>>165956551
>>165956714
>>165956974
I see you've deteriorated back to just slapping CTRL+V with old posts from 2015 that triggered you. No context, nothing meaningful, except to you. Because you're not making a game and spend all day here everyday, these things are so significant to you. But they're nothing. You're just playing with your own feces. Seek help sourcefag. 2 years of this. 2 years. Seek help.
>>
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>>165954310
>>
>>165957174
It's in the OP.
>>
>>165957148
I only use MS Paint's line tool for the clean look
>>
>still shitposting and copying old Mothdan posts
Sadder!
>>
>>165957212
Left a post for you sourcefag >>165957214
Have fun wasting your life away making no games and becoming progressively more senile about this place where you never belonged.
>>
>>165957098
i'm literally the opposite
>>
This sourcefag debate is gayer than the barneyfag shitposting.
>>
>>165957480
what kind of sick twisted freak monster are you
you working in 2d or 3d? what engine? what game?
>>
>>165956492
I'm not certain, but some guesses...
Is your code entering that condition?
Are you still checking for the action on the next frame?
Are you certain that you are checking for the action correctly?
Does it work if you send an input event to the scene tree using input_event function?
>>
>>165957353
Dude, if that's true I'm absolutely jelly of your skill. Hot damn.
>>
>>165956316

trains and boats are comfy. planes are the opposite of comfy
>>
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>>165957227
>>
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Added elf-princess-archer-friend, sped up the attack movements a bit, fixed some bugs.
>>
>>165956878
How do I get one of those?
>>
>>165957821
t. sourcefag
t. literally never had a game
t. literally triggered for life because someone called him a nodev and asked him where his game was once

S. A. D.
>>
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>>165945051
>>
>>165954310
That's just how it rolls. People want the latest trend served to them; no one's an enthusiast willing to probe. Games like Undertale are a success because most don't think about rpgmaker, let alone some heartfelt SDL rpg project limited to a blog that hasn't been visited in three years, in Japanese.

Just keep at it, and hope some kids who haven't play metroid, a rougelike, 4x, etc latch onto it as the benchmark.
>>
>>165946718
>house
>makes tanks
maybe in soviet russia
>>
>all this talk about boats
>hmm, now I fee l like make a boat
>look at references
>?????
How the fuck do sailboats work? The sails are almost parallel to the boat, so how does the wind make it go forward instead of sideways.?
>>
>>165957998
just because anno is ignorant doesn't mean it's meaningless, he didn't make the show by himself
>>
>>165957036

Don't listen to this. The problem with post-mortems by unsuccessful devs is that they think they know what they did wrong and if they redid those things they would make it-- but that's not necessarily true-- they still might have failed.

To me it would make more sense to take advice from people who have made it. Here is an article by someone who is living off money from gamedev and making more games:

https://zackbellgames.com/2017/01/10/first-games-marketing-publishing-and-postmortems/
>>
>>165957906
>>>/lgbt/
Literally half the population of /v/ is gay.
>>
>>165957036
it was a generic platformer with boring generic art using the gravity gimmick a couple of years too late
it's not surprising that they sold no copies

that it was used as an example of the oversaturation in indie games and it going viral after the fact was literally like hitting the jackpot for them
>>
>>165957970
>t. sourcefag
>t. literally never had a game
>t. literally triggered for life because someone called him a nodev and asked him where his game was once
>S. A. D.
>>
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There should be a "no excuse list" for gamedev.
>>
>>165957891
it's extremely unsafe for a woman to fight creatures like that wearing so little clothes

she's gonna get overpowered and raped, then sold into slavery and raped to death

please, let the men handle this ;_;
>>
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>>165958109
Forgot pic but you get the idea.
>>
>>165958109
When the boat is beating upwind, the sail acts as a wing and it works the same way as a plane. When the boat is reaching across the wind or running downwind, the sail acts more like a parachute or a kite.
>>
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>>165957630
Yes
No
Pretty much
It does! Thank you very much for your help, Anon. I didn't know that was there, I thought I'd have to deal with the Input singleton for that.
>>
Don't you DARE tell me what to do! I am my own man I'm grown up, you don't know SQUAT about me! If you knew even A QUARTER of me you wouldn't tell ME what to do, so buzz off KID and instead YOU do the THING you told ME to do!
>>
>>165956316
trains
>>
File: gogo.jpg (15KB, 320x320px) Image search: [Google]
gogo.jpg
15KB, 320x320px
>>165957891
some funny lookin' rabbits in narshe
>>
Quick before and after post, does the guy on the right have nice colours? I was thinking about shifting it to a different colour like dark grey or something.
>>
>>165958441
>>t. sourcefag
>>t. literally never had a game
>>t. literally triggered for life because someone called him a nodev and asked him where his game was once
>>S. A. D.
>>
>>165958109
not only that, but sailboats can actually sail directly into the wind
they're like magic
>>
>>165958329
see how the front sail isn't parallel to the boat
that's how it works
they rotate around the mast so you can control the speed
>>
>>165958479
Looks the same to me.
>>
>>165958329
The same reason a tiny rudder can turn a giant ship. The sea is very thick and the ship only goes easily in one direction due to its shape.
>>
File: tegaki.png (7KB, 400x400px) Image search: [Google]
tegaki.png
7KB, 400x400px
>>165958109
>>165958369
Also the foils (rudder and keel) keep the boat going straight instead of drifting sideways.
>>
>>165957891
Minimalist rpgs are novel, but that ui needs to take note of mp cost. Also, indicate whose turn it is with the sprites. Old FF had them move position. You could just increase their size.

Do you position enemies in fixed spots or use division based on the count? Maybe it's beyond the projects scope, but reinforcements would get award with fixed spaces.
>>
File: Before and after.png (6KB, 640x640px) Image search: [Google]
Before and after.png
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>>165958479
Whoops, forgot pic.
>>
>>165958109
>>165958329
I think the back sail keeps it pointed in one direction, and the front one gives it that sort of "umphf" that makes it go, because the front one is kind of tilted a little.
>>
>>165958669
t. source
t. sad
>>
If you want to be successful and make at least some money with a game, wouldn't it be smart to design the game from the ground up not for quality or mechanics but for PR and maximizing press attention and exposure?

Now obviously some people have been doing that with the streamer bait and YouTuber bait games, but it seems most indie games are simply made as games rather than as bait for journalists. And so it isn't a surprised that these games aren't being covered.

So what I'm saying is, literally design your game around the journalists, Twitter accounts and YouTubers you want to target, NOT the players.
>>
>>165958774
the battle is won, but the cause is lost
>>
>>165958774
yes
SJW pandering
nostalgiafags pandering
etc

will all be good factors you should consider when designing your game
>>
File: 2017-01-18_23-41-39.png (703KB, 1337x640px) Image search: [Google]
2017-01-18_23-41-39.png
703KB, 1337x640px
>I don't really understand the explanations I got here, let's look at google imag-
Okay, I'm too retarded for this. I'll go with something else.
>>
File: 1483424094520.jpg (1MB, 1254x1771px) Image search: [Google]
1483424094520.jpg
1MB, 1254x1771px
>>165958774
>>
File: tegaki.png (4KB, 400x400px) Image search: [Google]
tegaki.png
4KB, 400x400px
>>165958109
>>165958369
>>165958663
Of course, this means that the boat cannot go directly upwind and must "beat" upwind by "tacking" back and forth.

t. sailor and sailing coach, but this is like day 1 basics that you teach 6 year olds. You can do it too, anon.
>>
>>165958409
The action_press() seems to be just a fake press, it doesn't actually do the action.
For example

>func _process(delta):
>> Input.action_press("ui_up")
>> if Input.is_action_pressed("ui_up"):
>>> print("even more fake press")

So using get_tree().input_event(ev) to create the event is the way to do it.
>>
>>165958409
You are saying that you are not checking for that action you are simulating on the next frame? Because I suspect that action_press sets the internal state to pressed but the scene tree will only send the corresponding input event on the next frame. Would this match your problem?
>>
>>165958954
>all anyone wants is tits and anime everything is a sjw meme pander ;_;
>>
>>165958968
>I'm offering no input at all yet am going to make a post anyways.
Attention whore.
>>
>>165958665
UI is only as functional as it needs to be right now. Haven't worked on it at all. Enemies are in fixed positions for the moment, but that isn't set in stone

>>165958328
Don't worry, anon. She's tough. She cold hold her own..
>>
>>165959121
t. literally never had a game and literally never will t. source t. sad
>>
>>165958109
You turn it sideways when you're actually using it. Have you never seen the movie trope where someone gets hit by the sail?
>>
>>165924150
>>165935135
>>165935272
>>165936026
Memes aside all you have to do is say no. C'mon.
>>
/agdg/ - Boats General
>>
>>165959245
>memes aside
I never agreed to that
>>
File: tegaki.png (4KB, 400x400px) Image search: [Google]
tegaki.png
4KB, 400x400px
>>165958958
All you have to know to make the game is in this diagram. Some boats can go faster than the wind but not when they're pointing directly downwind (because it's really apparent wind that matters).

>>165958968
>fairly quick Laser™
Triggered
>>
>>165958958
The thing that catches the wind is on a pole, whne you pull a hook it moves around the pole, so if you hold it in a certain direction less air will hit it and you'll go slower, hold it out full sail and you get the maximum ammount of air hitting the sail and therefore go faster, i've never sailed in my life but unless you want a really realistic thing i don't see the problem.
>>
>>165959090
you okay buddy?
>>
>>165959286
t. sad source man with no game
t. samefags himself with obscure ancient shitpost
t. literally insane
t. clown to laugh at and nothing more
forever
>>
>>165959303
Oh ok now this makes sense, so the sail don't actually stay parallel to the ship when you want to fast. Thanks, and thanks everybody else, you've been really helpful.
>>
>>165959083
>You are saying that you are not checking for that action you are simulating on the next frame?
Not directly, no. Because "ui_up", "ui_down" and all the other "ui" prefixed actions are built-in and automatically checked for. Using a key assigned as event to "ui_up" results in the focus going to another object. The way I realised it in the code I would have assumed it would check for "ui_up" in the next frame, but the reaction was not there.

Using get_tree().input_event(ev) however led to the desired result. I was simply not expecting to send a new event directly down the scenetree; I thought I'd have to let Input deal with it.
>>
New thread
>>165959502
>>165959502
>>165959502
new thread
>>
>>165956458
Chris Sawyer is a fucking legend, I read somewhere he coded TTD and RollerCoaster Tycoon on his own, mostly in assembly language. That's a 1MA you can look up to.
>>
>>165959450
t. tried to meme a dev
t. ended up being a meme of a lunatic failed level designer
>>
>>165959606
100% agreed.
>>
>>165936851
Because I can't draw.
>>
>>165959474
For a simple model where you don't consider the fluid dynamics, you can think of the optimal sail angle as being halfway between the boat and the apparent wind. If you point too close to the wind, you don't move. If you point too far away from the wind, you can't go any faster than the wind itself (as your apparent wind drops to zero).

Most boats don't go fast enough for apparent wind to matter, and I assume this is for a comfy game so fast shouldn't be the goal.
>>
File: 2017-01-18 16-47-20.webm (1MB, 726x480px) Image search: [Google]
2017-01-18 16-47-20.webm
1MB, 726x480px
>>165955752
>>165956183
Exactly what I needed. Thanks!
>>
File: FRONTIER[1].jpg (12KB, 480x272px) Image search: [Google]
FRONTIER[1].jpg
12KB, 480x272px
>>165959606
apparantly he also worked on pic related, probably responsible for some of that real scale with integer precision magic
>>
>>165956947
>>165956635


I still for the life of me cannot figure out how modern sim games fail to use this practically flawless blueprint of everything a transport game should be when making their games.
You could literally make a TT clone with updated graphics and it would automatically be better than 100 % of the shit that gets made these days.
>>
>>165960017
tile graphics aren't cool in 2011
>>
>>165960129
Welcome to Wrongville.
Population:
(You)
>>
how do i teach myself to make games. I used Game Maker once but i quited it because i could go further. Can anyone help me. Its still a dream of mine to make a game which is not shit
>>
>>165960864
>i want to make game but stopped to make game because i think i can make better game
In order to make a better game you must first be willing to make game.
>>
>>165961036
my problem is that if i get stuck and look for a solution i cant find anything. I watched alot of ytbe tutorials and i cant remember any of the lines to programm. I also need to say im not rly experienced
>>
>>165959545
>sourcetard has immediate tantrum
>doesn't get anymore (You)s
>quits
God that kid is a faggot.
>>
>>165961243
>I watched alot of ytbe tutorials and i cant remember any of the lines to programm.
You do know you can pause and even rewind videos, do you not?

>if i get stuck and look for a solution i cant find anything
Train your google-fu; there's a solution to most problems already on the web. Just gotta be persistent and look for the right stuff to abstract.

>I also need to say im not rly experienced
It's almost as if we were in a thread for amateurs.
You'll get better, but to do so you must practice.

And don't start with your dream project. Before writing a book, you first need to learn how to write. Start with the classics of Pong, Breakout, Pacman & the likes.
>>
>>165961716
Thanks mate. I m gonna try to start again. I hope your project is doing good.
>>
File: WitchCatBoss.gif (3KB, 256x256px) Image search: [Google]
WitchCatBoss.gif
3KB, 256x256px
It's a cat that will shoot lightning and stuff. Magic.
>>
File: Accepting Your Death.jpg (68KB, 692x577px) Image search: [Google]
Accepting Your Death.jpg
68KB, 692x577px
>>165946239
I want to play that. I want to play that so fucking much.
>>
>>165962494
>witch
are you finally adding something that isn't gay
>>
>>165946239
>modding

agdg is only for real devs and shiposters
>>
File: Sad.jpg (40KB, 376x459px) Image search: [Google]
Sad.jpg
40KB, 376x459px
>>165961541
>all these deleted posts of his (again)
>called him out on samefagging and false flagging like 10 times
>was correct every single time
>>
>>165962984
I'm working on it.
>>
File: screensizes.png (15KB, 435x290px) Image search: [Google]
screensizes.png
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SO

through way more headache than expected, I got the game to scale in fullscreen as well as in windowed mode.

now i wanna get rid of all the shitty gimmicky resolutions and only leave in the most commonly used ones, as well as the fullscreen stretch.

sofar in mind:

464x290 (perfect 1x scaling)
928x580 (2x scaling)
1242x870 (3x scaling)

640x480 (4:3)
800x600 (4:3)
1024x768 (4:3)
1280x960 (4:3)

1600x900 (16:10)
1920x1080 (16:10)

AUTO (Size to screen)

any significant ones I've missed?
>>
File: 5f5[1].jpg (108KB, 638x477px) Image search: [Google]
5f5[1].jpg
108KB, 638x477px
>>165963804
STOP what you are doing and ENUMERATE the resolutions that the SYSTEM API provides
>>
>>165963570
After seeing it for 2 years it's not necessarily hard to catch. It's still disturbing to keep seeing it confirmed a real person is acting like that in agdg though and it's not a meme of more than one person. Like cmon man. Just make a game or gtfo.
>>
>>165964093
explain.
>>
File: 1483634205665.gif (2MB, 267x151px) Image search: [Google]
1483634205665.gif
2MB, 267x151px
>>165963667
Bro. Best of luck.
>>
>>165964297
It's surreal that you post that, the guy I consider my mentor and the one who got me into this is a big toku fan, Kuuga being his favorite, mine as well.

Keep your eyes peeled for me in /agdg/, I'll keep making progress.
>>
>>165964165
http://stackoverflow.com/questions/4089073/c-finding-out-what-resolutions-are-supported-by-the-graphics-card
>>
>>165954968
Wait, IS THIS a dating sim? Or is it just a hack-n-slash platformer?
>>165943952
Add some pixel shading to the head. It looks a bit off without it.
>>165951159
The motherfucker actually had the balls to use recolored Final Fantasy sprites in his FOR PROFIT Steam game?
>>
>>165956056
Well that certainly smacks of NES Samus.
>>
>>165959901
That's really nice.
>>
>>165959901
Can we see her at full speed?
>>
>>165966227
What do you mean? The webm is 1:1 with the speed of the game, and I showed the max run speed at the 4 second mark.
>>
Ah, okay. Nice.
>>
>>165965224
>Wait, IS THIS a dating sim? Or is it just a hack-n-slash platformer?
It's a hack and slash/beat em up with a story mode that has VN like dialogue but no dating sim aspects.
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