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AGDG - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 782
Thread images: 158

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Comfy progress ahead edition.

Next Jam - Comfy Jam itch.io/jam/agdg-comfy-jam

Play Demo Day 12! itch.io/jam/agdg-demo-day-12

Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Old Thread: >>165674189

Old Demo Days: pastebin.com/KUSDs9vt
Previous Jams: pastebin.com/8DFkkce3

>Engines
Construct 2: scirra.com/construct2 | GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org | LÖVE: love2d.org
UE4: unrealengine.com | Unity: unity3d.com

>Models/art/textures/sprites
opengameart.org | blender-models.com | mayang.com/textures

>Free audio
freesound.org/browse | incompetech.com/music | freemusicarchive.org
>>
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>>165760240
First for you'll never make it.
>>
Agdg I'm thinking about sharing my private kickstarter page (before it goes public) to you for feedback would you take a look and bully me so I can improve it?
>>
What do you guys do when you want to move on to other projects? Do you suck it up and keep working on your game until it is finished, or do you drop it and work on New Project #762? Currently going through this.
>>
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was doing everything in one class but it started to get messy so I set up a state machine to make it nice and clean (black = invisible)
>>
>>165760240
while i appreciate the attempt to improve the OP formatting, I don't think you succeeded
>>
In Inkscape when I use mask or clipping paths it starts using a full core and there's an infinite +5 MB/second memory leak. It stops when I release the mask/clip. Can't find anything on Google

What do?
>>
>>165760485
I hate your game already. Go for it.
>>
>>165760494
I think most people just start a new project but I don't think you should. You'll never finish anything if you don't stick with it when you start getting bored or hit a tough spot
>>
>>165760485
Post it, I'll give you a write up.

Im unemployed starting today so I can dev, but I'll give you a critique before I start for today.
>>
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>>165760647
...You're right. I need to see this through!
>>
>>165760485
Don't do it. agdg hates kickstarters and will pray for your failure.
>>
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>>165760494
>you if you decide to keep switching projects
>>
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Jesus H. fucking christ the blender team really fucking needs to clean up that god-awful FBX exporter.

This fucker in pic related.
This little shit right there.

It took me two (!!) days to get root motion (moving via root bone animation instead of code) working on that asshole. A thing that could be done by clicking a single checkbox.

And literally ALL problems related to that issue where due to Blender's bum-fuck-retarded FBX exporter.

First adding an extra bone, making any translation of the actual root bone obsolete and then some scaling shit. And now I gotta fix the rest, because the scaling actually fucked with the animations, making them jittery.

W-w-w-well thanks Blender!
>>
>>165759979
Why would any dev even risk posting on 4chan then? If you post here it is assumed you use the words faggot and nigger regularly. I guess having a name tied to it just makes it worse somehow even if you would already say the same things anonymously.
>>
>>165760993
Is this a first-person chess beat'em up
>>
>>165760993
yeah blender fbx is one of the things that made me switch to maya. I suspect its not 100% on the blender team though. Cool enemy idea. One of those charming enemies you love to kill over and over
>>
>>165760597
>What do?
kys
>>
>>165761050
there's a difference between posting on a board where people do X and personally posting X

I wouldn't assume you posted anything just because you were active in /agdg/

except maybe "where's your game"
>>
>>165761050
>>165761273
I do find it curious how many "devs" in chat say nigger all the time and are just generally unpleasant. I assume they either have no game or don't care enough about it to act right. I don't believe I've ever seen hopoo call anyone a faggot.
>>
>>165761471
is the discord worth joining
I was strongly considering it...
>>
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Anyone got any references, guidelines or tutorials on good HUD design?

I'm struggling to find anything because most of the things i find on HUD design involve flashy futuristic effects by the same name, or I come across GUI design which isn't HUD
>>
>>165761530
Only one way to find out.
>>
>>165760240
From left to right:
>Artist
>Musicbro
>Programmer
>Enginedev
>>
the comfy jam pic is cringy af. do animeposters wish they were little girls or are attracted to them?
>>
>>165761530
https://discord.gg/KgDv6
Check it out just stay out of #misc and #autism. Dev-related channel are almost free from shitposting. If you are a salty nodev long enough vine will make you a moderator
>>
>>165761660
Know the information the player needs to know, and how important that information is compared to other information, first.

The art/design is informed by what the player needs to know -- it shouldn't be the other way around.
>>
>>165761471
so far I've never seen an actual named dev be anything less than basically polite in these threads

most of them seem like decent enough people just trying to make video games
>>
>>165760240
animeposter of a mediocre intellect who at least edited agdg shit into an otherwise completely unrelated image
>>165761685
dumb headcanonposter
>>
>>165761736
>If you are a salty nodev long enough vine will make you a moderator
Sad how true that is. Vine put some real hardcore homosexuals in charge
>>
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>>165761660
https://mega.nz/#F!FJhX3YTK!ylcGBIaPINbo1p-tOIZ4nw
>>
>>165761765
-named +known I guess since I was thinking of guys like monolith and ctesiphon and tender arms
>>
>>165761718
Post a better pic then.
>>
>>165761765
>most of them seem like decent enough people just trying to make video games
Exactly.
They must be stopped.
>>
>>165760240
>go eat some lunch
>anime shitposter made a thread
That's what I get for trusting someone else could make a thread.
>>
>>165762031
>shitposter
?
>>
>>165762075
>jumbling up OP links, making it harder to read
>generic anime picture
>doesn't even link to the previous thread
Yeah, it's a shitposting OP made by a shitposter.
>>
>>165761736
>stay out of #misc and #autism
This. Stay out of there! Nothing to see! Move along!
>>
>>165762304
>reading the OP
LMAO
>>
>>165762484
You're right, the OP shouldn't have any text at all, it gives absolutely no useful information.
>>
>>165760993
>>165761189
fbx is not an open source format, so they have to clean reverse engineer for their implementation to be legal
>>
>>165762425
one would think a poster namefagging as entirety of agdg nodevs would advise to go to #misc and #autism in order to prevent the game from being made
maybe it's some kind of reverse psychology
>>
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>>165762425
I know, that's where they hide all the shit and they're actually secret rapists and child molesters! I bet those channels are just constant 24/7 stupidity! If you go there you'll see why you should stay on the thread and should stay away from those crazy autists!
>>
>>165762598
You should only read the OP the first time you come here, bookmark all the websites you need and never read it again.
>>
>>165761471
>don't care enough about it to act right
Welcome to SafeSpace, your number #1 spot for SafePosting. No cursing or NegativeDiscussion, PassiveAggressive posters will be banned.
>>
>>165761189
>>165761143
Thanks, but actually, it's a dummy mesh I created just to find a solution for this problem.
Real enemies are pic related.

>I suspect its not 100% on the blender team though.

It's because of various problems.
In software engineering terms: The meta model of FBX and blender's internal datastructure are not 100% compatible. That's why on FBX export Blender adds an extra root bone which is a placeholder for the armature object under which the rig hierarchy is grouped (maya apparently doesn't have such an object, so it is simply mapped on an "empty" root bone).

I can live with that. It might not be ideal but that's just the way it is in blender.

The scaling issue on the other hand is pure bullshit.
Your armature must be in place (so correctly aligned with the mesh), however at a scale of 0.01. That's not an incompatibility. That's simply horseshit and they really gotta fix that asap. Cause it also fucks with your animations. If I remember correctly original FBX files (created in maya) also had scaling issues when they're imported into blender.
>>
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>>165761660
yes, key innovations in HUD design:

Black & White (1999)
Far Cry 2 (2008)
Insanely Twisted Shadow Planet (2011)
>>
>>165762715
Fuck off, AGDG King Nigger-edition OP. Shouldn't you be paying attention to your teacher in your class right now?
>>
>>165762715
That's it. I'm finished. Done. It's over. I'm so sick of being in such a toxic community full of overgrown man children who can do nothing better than constantly put other down just to make themselves feel bigger and better than everyone else. You guys are a bunch of bullies, who have no right to be telling anyone how or how they can't make their games. If you want your standard cis white male protagonist than be free to look into the mainstream triple A development studios. As for other fellow idie devs out there who care to change the community by added, yes, "Diverse" casts of interesting characters and female protagonists. Keep on making your game, or just leave this toxic community like I am. It's not everyday I get the chance to do nice things for my girlfriend because of my long and busy work schedule, and I'm not going to have the one project that I do for her get shit on by a bunch of bitter and sad trolls.

Good luck everyone I know you can make it!
>>
dampfgrupper and dicksords should be banned from /vg/
>>
>165762835
t. nodev
>>
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>>165762694
what about people who have yet to come here for the first time you smartass
>>
>>165762667
Fuck outta here chatfag.
>>
>>165762694
That's exactly why we shouldn't have a fucked up OP.
>>
>>165762715
You are selling a product, not your edgy opinions. It can impact sales so if you are serious about your dev career you should avoid it
>>
>>165762918
who cares?
>>
>>165762715
t. whodev nodev
>>
>>165762995
Customers. Potential employers. Family members. Nobody important.
>>
>>165762995
People who make games, obviously.
>>
>>165762835
Is this copy pasta from when you guys ran Aviary Attorney dev out of agdg?
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>>165763030
emotional slaves, idiots, and nodevs
>>
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Rate my birds.
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>>165763171
Is your name Not Important?
>>
>>165760240
Sad!
>>
>>165762995
>>165763171
Shut it engie. You're free to be a pedo shitposting maniac for life seeing as you'll never have a game.
>>
>>165763240
>Not the first post from this IP
Sadder!
>>
>>165762731
how long would you say it took you to get good enough at 2D art to get this good at 3D?

i'd like to think i can get to this level but it just doesn't seem possible. this is probably the most detailed 3D work here.
>>
>>165763191
where are they
>>
>>165763159
The 'diverse' character spiel doesn't make sense for AA.
Maybe painter's guild? He got a lot of flak from here.
>>
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>>165763159
Aviary Attorney dev? You mean the dev who made Aviary Attorney who used to post in agdg until these nodev shitposters psychotically shitposted him and attacked him personally and his girlfriend and ran him out of 4chan?

You mean the dev whose game is on the "AGDG LIST" of games? Even though AGDG literally lynched him with shitposts and attacks on his girlfriend?

http://www.homph.com/steam/

That Aviary Attorney dev?
>>
>>165763732
t. aviary dev
>>
>>165763732
Perhaps the secret of AGDG is that you're meant to escape it. You know you've escaped when AGDG runs you out of town - because it can't tolerate successful people being in the thread.
>>
anime game ideas?
>>
>>165763191
looks stolen
>>
>>165763732
>all that drama
source, please
>>
>>165763940
prince of tennis but curling
>>
>>165763915
AGDG is a sewer and we're looking for a manhole
>>
>>165762918
Realtalk, any major shitmedia discussing your game because you said nigger on a 4chan discussion channel will probably be the best coverage you could get. People pay out of their ass for that level of coverage.

Worked for Hatred. In the end no one gave a shit about the stuff whined about, the game was just shit. It's a bit sad being "controversial" still works in the current year.
>>
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>>165763360
>how long would you say it took you to get good enough at 2D art to get this good at 3D?

Zero days.
I'm pretty shit at 2D art.
I did my share of handpainted meshes, but these textures are procedurally generated.

Talking about 3D: I first started blender on the 12th of November, 2014.
Doesn't take that long to get there though. If you start today, by friday you'll be able to do pic related. Which was exactly one weekend after I started.
>>
>>165763732
>literally lynched him
what does 'literally' mean again?
>>
>>165764046
>best coverage you could get

Pffffft. Yeah, no. There are no appeals to the court of public opinion's judgment of you once they've made up their mind.

>>165764046
Yes, but now any time that dev makes a game they'll be labeled and not only will they be labeled a failure - they'll also be labeled whatever public opinion feels they should be labeled.

In short, they banked that their game could use its toxicity to boost it but in the end it wound up drowning the dev and their game. If you're going to play with fire you better be confident you're not going to get burned.
>>
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let me try that again:

>>165762731
>Your armature must be in place (so correctly aligned with the mesh), however at a scale of 0.01.

Can you explain why this is needed?

I use Blender and Unity and I never needed to do this.
>>
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>>165764085
For reference: I brushed my 2D skills up to this level. But that's it. After that I did procedural textures. First in blender, then in substance painter.

I might wanna return to this one day.
>>
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Former dev here, came back to check demon day and wasn't dissapointed. Congrats to everyone who submitted a demo.
>>
>>165764540
Thanks, anon. Feedback I gathered should really help me polish this game before the next demo day where, hopefully, I can just point out my game having launched on Steam in the interim.
>>
>>165764540
I think that dog on the left has autism.
>>
As a dev just starting to get into the ins and outs of UE4 and with no artistic talent, how proficient should I be at drawing before jumping the gun and getting a Wacom tablet?
>>
>>165764045
>looking for a manhole
I bet you do, you gay fag
>>
>>165763948
I'll take that as a compliment.
>>
>>165763995
Dec 2014
yuki.la/vg/88796778
Notice the forced mole rat meme attacking his girlfriend, this went on forever. Follow discussion for a few posts, basically he had his gf working with him, her picture was on the team on his kickstarter page and that's all the nodev psychos here needed.

Do a ctrl+f on aviary
4chandata.org/vg/agdg-amateur-game-dev-general-a790729
Notice how proud the shitposters are to have run him out.

>implying he isn't just cloning another popular electronic childrens book
>he was a pussy fuck anyway

Hit piece thread (one of many) started in /v/ during his launch
4chanarchives cu.cc/board/v/thread/320432334

Pretty easy to find all this in google just searching 4chan agdg aviary attorney
>>
>>165764256
http://www.syracuse.com/news/index.ssf/2013/08/literally_definition_dictionary_wrong_english_languageyour_head_explode.html
It literally means 'literally'.
>>
Any recommendations for stuff to listen to or watch while dev?

Theres only so many times I can watch Rush Hour 2 and Kung Fu Panda 1/2.

Podcasts would be good, as well as music playlists.
>>
>>165764913
>being this fluent and invested in 4chan drama
Sad!
>>
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>>165764324
>Can you explain why this is needed?

Basically, if you export with default scale (1.0) the FBX importer on UE4s side will give you a warning that says something like

"Bone size too small. Can't create physics assets"

And if it can't create that thing, apparently root motion also doesn't work. Most likely because the local translation of the undersized root bone is so tiny it can't be recognized and/or registered as movement, leaving your mesh in place.

The tricky part is: This problem is basically invisible. The animations look right. The root motion is correctly extracted on the preview. However processing the root motion (getting it from the root bone to the movement component of your character) doesn't work out, because of the reasons stated above.

At least that's my guess. Might also have to do with local/world space fuckery.
>>
>>165765095
>being able to do a google search and glance at threads
Advanced! For (You)
>>
>>165765091
http://freemusicarchive.org/music/Dan_Warren/Son_of_Strelka_Son_of_God/
>>
>>165765101
I feel your pain.

Just earlier today I was trying to sort out root motion on some Mixamo animations, spent ages in Blender then managed to do it instantly in my 5 year old version of Softimage
>>
>>165764913
>yuki.la/vg/88796778
This is everything wrong with agdg and why I won't post my game here. Fuck this place.
>>
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>>165763732
It's all fun and games until you make it.
>>
How to i translate a mesh in an 3D space to coordinates on a 2D screen? For clicking purposes like if i want the player to click on a model of something. In OpenGL, if that helps
>>
>>165765091
I listen to Opie and Anthony clips on youtube while I do art. There is enough content there to keep you entertained for a lifetime, if you like shocking humor which most of 4chan probably does.
>>
>>165764324
Oh yeah the reason why it works with unity:

Unity handles blender's quirks a tad better than unreal.
If you're working with Unreal you better conform to that AAA industry workflow, where FBX files directly from maya are the only valid holy doctrine of mesh imports.
>>
>>165764913
Thanks for the information, it is truly sad.

>2014
>SDL or SFML?
>Who is your waifu? Charlotte!

This place never changes I guess.
>>
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Over 9000 hours in Inkscape
we assets now
>>
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Reminder
>>
>>165765649
>This place never changes I guess.
It's creepy like that. Then you discover how many nodevs have been here for years and agdg starts to seem very disturbing. Like what are these people doing here acting like this and being so ugly for so long and they're not even making games?
>>
>>165764913
why are some of you people so embarrassingly pathetic? is that just what happens when you suffer from autism?
>>
>>165764685
its an iguana you dumb frogposter.
>>
>>165765801
>Like what are these people doing here acting like this and being so ugly for so long and they're not even making games?
/v/ kiddies that like to hang around the shop
>>
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What is level streaming
>>
>>165764298
>to the court of public opinion's judgment of you once they've made up their mind
"They" being "people who do not play games not made by AAA developers"
>>
>>165764913
it looks like up to four autists partying over nothing, of which at least three have left this place forever since
i've been lurking for a year now and this place really appears to have softened up over the time, even demodays no longer have tierlists
guess depending on how successful the next yesdev's game will become we'll see how it really is
>>
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Opinions on the keyboard & mouse controls? This is for an action RPG for anyone not familiar.

The game will have rebindable controls, but I want to put some sensible defaults.

The game lets you attack with 3 weapons (rapier, spear, and warhammer at the start). They map nicely in controllers, but for the mouse, I used only left and right mouse buttons, then spacebar for the 3rd weapon. Should I switch that with middle mouse button instead? I don't feel like it's comfortable pressing the middle mouse button repeatedly.


>>165765101
that definitely sounds odd. I haven't played around with root motion, so I didn't know about that.

It sounds weird that to solve "Bone size too small", the armature needs to be scaled down, not up.
>>
What's the
>best
engine for quick prototyping and stuff?
Nothing complex, just 2d, don't even need a visual editor. I just want to shit out a prototype a day.
>>
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2/3 isn't bad.
>>
>>165765984
game maker
>>
>>165765447
>How to i translate a mesh in an 3D space to coordinates on a 2D screen?
Transformation matrix. Have you never written a single shader before? You just do that but on the CPU side.
>>
>>165765978
Nothing has changed, discord is just more engaging than steamchat.
>>
>>165765937
It is what it says
>>
>>165765982
The problem is hidden somewhere in the exporter.

https://developer.blender.org/T47043#366967
>>
>>165766162
We also don't have any successful devs anymore. If anyone in here completes a kickstarter you can be guaranteed to see the mob light their torches again.
>>
>>165766124
Is it faster to have a working something in it rather than in, let's say, love2d?
>>
So, any other game ever used mana potions as ammo for guns instead of magic before?

am i breaking all the rules?
>>
>>165766409
I'm questionably successful. Something around 120k lifetime units sold on games I've worked on.
>>
>>165764397
But that pic ain't 2D...
>>
>>165766493
Mechanically, how does that work differently than normal ammo?
>>
>>165766493
Most people aren't making magepunk games these days, no.
>>
>>165765984
Love2d
>>
>>165766162
i'm not going to pretend that that steamchat/discord are completely devoid of assholes and some people from there don't have a pretty interesting track record, but it doesn't push the usual boundaries of a typical internet circlejerk chat and mostly serves as a boogeyman to explain the shitposting in this thread
>>
>>165766493
You're just making another Potion Gunner clone.
>>
>>165766602
it only works to reload magical wands, and you cant drink it.
>>
>>165766683
>pretty interesting track record
Like never making a game and spamming source and shitposting the thread for over a year?
>>
>>165767075
I've never seen sourceposter in Discord. In any channel. Or anyone ever talking about him. Aren't you just adding another spooky specter on top of the boogeyman just because you think it belongs there?

Tell me, who is sourcedev on Discord? What is their name?
>>
>>165767075
i meant something tad bit worse than just not making game, but i'm pretty sure discord is not to blame for sourceposting, which returned more or less between november and december
>>
>>165763732
Aviary Attorney dev was pretty cool imo. He was here for a good while, he worked on several prototypes before he started AA. He contributed a decent amount of interesting progress to the community.

Then when his kickstarter launched, shitposters bullied the fuck out of his gf. I wouldn't want to stay here either if pictures of my actual family were being spammed in the thread along with shitty comments about them.
>>
>>165767181
>I've never seen sourceposter in Discord. In any channel.
Imagine if someone was such a shitposter that they could use a chat room and shitpost anonymously at the same time? Devious
>>
>>165765926
>>165765801
>>165766013
To be honest, I've been here only for a year, but I haven't been creeped out yet. Other than sourcefam, it seems like a pretty comfy general. Even I got some shit, but I was always like, "hey, it's a /v/ related board after all". Maybe I was lucky to visit this place in such a peaceful time, but I only hear legends about these real shitstorms, and haven't witnessed one. Like loli sim dev, Aviary, Momodora, Dreaming Sarah. And I wouldn't believe it without the archives, since, just, look at all the DD feedback. Everyone is so kind and helpful. How is it possible then that when someone gets near to release, he has to deal with this amount of shit?
>>
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>source is just a boogeyman

Is THIS just a boogeyman to you?
>>
>>165767349
>I have no evidence but it's a spooky ghost story so that makes it true
>Imagine validating my beliefs just because

If they're not posting about Source in the Discord what does Discord have anything to do with it? Nobody's talking about it on Discord, nobody appears to be sourcedev. What do you want the Discord to do about it?

Aren't you just blaming Discord because it's convenient? What if the shitposting is coming from inside the house, anon, and sourcedev has never been anywhere else but in this thread?

What if sourcedev is you?
>>
>>165767445
I think it just comes with the territory, people are always going to go nuts over some stupid bullshit like a stolen lightning sprite because you can't be helpful all the time.
>>
>>165766509
The question is how much equity you have in those games.
>>
>>165767540
no thats Wallace Breen
>>
>>165767445
Because the downside of anonymity is it only takes one or two idiots to really shit up a community.
>>
>>165767445
>How is it possible then that when someone gets near to release, he has to deal with this amount of shit?
I don't know. At some point someone told Aviary Attorney dev to do or not do something and he didn't listen and that is enough reason for a psycho nodev to fixate on you. It was most likely the royalty free art he used triggering some failed artfag really badly.
>>
>>165767603
It was a sole-owner LLC. There were no shares to have equity on.
>>
>>165767690
Many were triggered by the royalty free art including gogem who couldn't shutup about it.
>>
That's great and all, but where is the progress?
>>
>>165767690
>>165767796
probably mad they didn't think of it first. a lot of people kind of scoff at the idea of using royalty free art, but when aviary dev presented his game people realized he was onto something
>>
>>165764324
>>165750918
Sempai, teach me how to get shader graphics like that.
>>
>still talking about successful dev who was bullied out
>meaning successful dev is successful
Sad!

>>165767959
>shader graphics
you might be retarded
>>
>>165767445
two words
steam chat

you have people in there who spend 90% of their lives planning how to fuck up the thread

this is the case for nearly every single general, they have their own dedicated autists to shit everything up, it's the same people, over and over

if it's not steam, it's discord, irc, or foolz

it's a fucking wonder anyone applies to be a /vg/ janitor at all, and those who do regularly go insane and delete the whole board, why do you think the mods have all but abandoned this place?
>>
>>165767570
>nobody appears to be sourcedev
Imagine if someone was such a shitposter that they could use a chat room and shitpost anonymously at the same time? Devious
>>
>>165764827
It's the asset equivalent of being report for hacking. Nice birds, friend!
>>
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>>165767540
>>
>>165768083
Imagine if someone was such a shitposter that they could shitpost exclusively anonymously and blame the chatroom? Devious
>>
>samsung gear vr arrives today
So long world, I'm a vr dev now...heh..
>>
>>165767959
get substance painter. it sometimes gets a discount on Steam, if you want it legit.

I just use the standard shader in Unity 5. it's the normal maps and metallic maps that are doing the job.
>>
>>165767445
>LSD
There's not really much there. He posts his tech project, gets a few shitposts and a temp ban. Repeat forever.
>Aviary
Pugdev went through a similar thing. I think he was maybe pissed that there weren't many KS backers from AGDG, esp. considering how many replies he got in the thread.
>Momodora
Gwynn was here first! Momodora was already an established dev.
>Dreaming Sarah
He posted frequently before he got his publisher deal. I think he was contractually obliged to hide his progress from then on.
>>
>>165768267
THANK YOU. THIS LOOKS BADASS.
>>
>>165768240
Just find the most frustrated biggest failure of a nodev in chat who has been there the longest and you've found sourceposter. Simple
>>
>>165767781
So if you sold 120k copies at $10 apiece... congrats, dude?
>>
>>165768256
>Samsung gear
>VR
About as VR as a View Master.
>>
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I'm making some new graphics and experimenting with making the tiling look good while keeping it simple. I'm working with a limited palette so its challenging to make the graphics look good.
>>
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I am working on this for a game jam.
>>
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>>165766683
That describes every Discord for every community out there. That's why I don't frequent chatrooms anymore, circlejerks belong to early internet days of e-penor flaunting by post count or moderator status aka the trash.
>>
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Working on this again.
Is the first (zig-zag) firing style okay for a non-upgraded default weapon in a SHMUP? Is the second (double shots) better?
>>
>>165768613
C&D is in the mail.
>>
>>165768613
Reminds me of Cube
>>
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>>165767902
Coming slowly, but coming. Doing concepts to figure out what the sineater should look like.

>>165768375
The vast majority came from deep discounts but yes it was enough to keep the studio running for some eight and a half years.

Part of why it was able to run so long though was that I took enormous cuts in my pay and my boss barely paid himself at all. We wouldn't have lasted half as long if we paid ourselves properly.

Those days are over now though and I'm back to being a solo developer with only enough savings to get me to June if I'm lucky.
>>
>>165767445
>I only hear legends about these real shitstorms, and haven't witnessed one.
2015 rotate and sourcefag vs danny
>>
>>165768613
OH SHIT NIGGER.

https://www.youtube.com/watch?v=4aGDCE6Nrz0
>>
>>165768489
Seems legit to me, I demod one in the mall. Sure it lacks motion tracked controllers but the gyroscope and a bluetooth controller is more than enough to make something entertaining and pusb it out with ads or at 1.99$
>>
>>165768694
I feel like zig zag appears more powerful than a single straight line, so the upgrade to double shots isn't very obvious.
>>
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>>165768740
>google rotatedev
>see the tumblr
memewars casualty #2344 R.I.P.
>>
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Just cookin burgers and playin vidja. Nothing more comfy. Buried in my game got me feelin Egyptian senpai.
>>
>>165768613
What jam is this for?
>>
>>165768539
Reminds me of this.
>>
>>165768939
I agree. The zig-zag adds noise which makes me think it's stronger.
>>
>>165769006
rotate is legit an idiot though
>>
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HOLY SHIT. HOLY SHIT.
my last game could not pass 22 downloads in 6 MONTHS

Im so fucking happy right now.
>>
>>165769006
Why didn't anyone finish this game for Theonian?
>>
>>165769009
I don't understand
>>
>>165768740
>rotate
Well, I don't know. I first heard about him when Theonian mentioned that his programmer quit, and that he has become she. Then she opened her own Discord and that's it. She was simply rotation dev before, if I recall.

>sourcefag
Yeah, I've also mentioned him

>danny
I still don't know who he is, even thou I've read some explanations.
>>
>>165769105
Congrats anon. Hope you keep that momentum.
>>
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>>
>>165769105
Good job anon, now try to surpass it with your next one .
>>
>>165769212
Cortex Command sure made a smooth transition to 3D.
>>
>>165769006
>Zoe Quinn
for what purpose?
>>
>>165769032
I was inspired by that and other things
>>
>>165769212
OH SHIT ARE YOU ALIVE?
>>
>>165768939
>>165769063
No no, it's not Zigzag -> level up -> Double shots. One of zigzag and double shots is supposed to be the default weapon's base attack pattern, there's no "single straight line" weapon level since I'm obsessively trying to fit the weapons on the player sprite
Sorry if this was unclear. I'm wondering which of zigzag or double shots should be the default pattern.

Should I say screw it and go for single line, with the energy bullets spawning in some way that doesn't involve a visible weapon? Missiles already come out from the existing guns on the ship sprite anyway.
>>
>>165769363
i'm in limbo. send help.


i'm just messing around with this prototype some more before i decide if i want to continue it or not in u4.
>>
>>165769427
Yeah that's what we're saying. If one is the default and the other is a power up, then the double should be default and zig-zag a power up because it looks stronger.
>>
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>>165769201
Thanks man.

>>165769234
Got finish this one first. this got me motivated again. Having Lots of new ideas .
>>
>>165769326
what?
>>
>>165769427
I don't think a single line appearing from the middle of the ship would look weird at all, you can pretend there is a gun under the cockpit
>>
>>165767445
Because probably 90% of the shit going down is the product of 1-2 people and the last 10% is just people being people on the internet (shitty).

I won't pretend the general is saint city but we can't blanket statement the entire general as being shitters either. Nodev doesn't have to mean shitter any more than Yesdev has to mean nice person.
>>
>>165769212
Needs sound effects made with your voice.

>RAATATATATATATATATA
>aaah
>Eeeehh
>stop it, shithead
>burgh
>>
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>>165769006

I think thats just a troll blog where he spammed some random cam whore.
>>
>can't change jump direction in mid air
>massive knockback when hit
>you have only two types of attack: horizontal and vertical
>le deadly spikes of insta death

If your game has at least 1 (one) of the mechanics mentioned above then you deserve a life of pain and misery
>>
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Never made a game. Never posted in one of these threads. 15 days left until the comfy jam submissions open. Can I do it, AGDG?
>>
>>165769861
That would have been such a better way to meme everyone than actually taking HRT.
kek
>>
>>165769212
That robot walk is killer
>>
>>165768740
>dannydannydanny
>they have to know your cirimes danny!!

Keep mewling that name, retard. You are fully and foreverially obsessed. :)
>>
making a 2D hunting simulator set in a dungeon,

should I use top down, isometric, or side scrolling view?
>>
>>165769982
>two types of attack: horizontal and vertical
jokes on you, there is no vertical attack
>>
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Alright another scrub question: Any idea what's going on in this picture? Did I mistakenly animate the skinning or something?

>>165762731
Damn that's looking good. I aspire to be able to do that at some point.
>>
>>165770092
what is up and down then?
>>
>>165768613
3D art/10
>>
>>165770083
My mistake sourcefag didn't mean to trigger you again
>>
>>165770135
maybe there's a slight influence from a different bone causing it to shift
>>
>>165770139
climb up ladder / climb down ladder or enter door or interact with NPC
>>
audio bro here, looking for feedback on a track

https://clyp.it/cwlovpok?token=a181208e511be0d3eb3dd81637915b8e
>>
>>165768321
Diestware is a cunt. Just needed to say that.
Gwyn demo day 5 gave me a virus, not even kidding.
>>
play reflex
https://www.reflexarena.com/
>>
>>165770085
Isometric
Because I love isometric
Clickety click, bow aiming
>>
Oh fuck.
I'm coming to the realization I don't know how to make a game hahah wtf
I've been too invested in shit that isnt specifically game making I dont know what Im doing.

Like I want to load everything as data: entity specifications (a treasure chest has this sprite and these properties blah blah think entity-component system)

But like... now that I"m looknig at some scripts I've written, its all structure stuff, no game.
>>
>black shell media retweeted your dev post

I'm going to make it guys!
>>
>>165770270
workable muzak, not enough sense of a progression change going on to keep me interested
any progression is kinda destroyed by having that one sequence constantly play
>>
>>165770450
For a publisher they're pretty bad at getting attention on their reblogs
>>
>>165770501

thanks for the feedback, i made it as menu music so I was trying to keep it more stationary
>>
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>>165770135
you need 2 bones on the arm area so that shit doesnt happen during the spin

The rest is the hand having too much say on the arm.
.
>>
>>165770245
Doesn't look like it. Some bones are in the weight list but they're at 0.
>>
>>165770270
I like the idea in terms of the soundscape, but the odd and perhaps even variable (?) time signature of the main melody doesn't do it for me. It just seems very erratic and out of place for a tune that has a very mellow and harmonious feel to it. It starts out with some 5/8 and then there's some other fuckery afoot, when it should just be 4/4
>>
>>165770049
Yes you can! Give it your best shot!
>>
>it's a steamchat thread
Ugh.
>>
>>165770838
Sorry I'm retarded, I don't mean 5/8 as in true 5/8, I just mean you divide the 8 into segments of 5 and 3, and then 3, 3, 2 and it just comes across as needlessly complex and overinvolved, especially if this is intended as background
>>
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>>165770403
I could probably make that work. I'm just worried about the isometric perspective obscuring things. Like a small frog sleeping right behind an object and the player character being totally oblivious to that frog/various prey.
>>
Artist here, been thinking awhile of helping out some programmer with game art between my real gigs. I won't work with Gamemaker or Godot and strongly prefer someone making their own engine.

So let's get this started! Hit me up with some details about your project
>>
>>165770838

it's all in 4/4 and there's no asymmetrical time signatures or polyrhythm fuckery going on, I think there might be some confusion as to where the downbeat of the very first measure is because I wrapped the audio tail from the end to the beginning to make it loop.
It kind of muddies that area and seems to be throwing the track off a bit
>>
>>165770968
Make a shader that outlines anything obscured by a static object.
>>
>>165771103
Don't you ever get bored of doing this?
>>
>>165769580
You know, you're not wrong. I think I'll stick to a single hidden gun.
The upgrades I've got planned are single shot -> triple shot -> triple shot with empowered main shot -> fully empowered triple shot.
The two side guns won't be useless since the special ability missiles shoot from there.

>>165769541
Thanks! I'll be saving the zig-zag pattern for the unlockable "slow-moving powerhouse" ship and miniboss, which has badass dual cannons.

>>165769982
There is nothing wrong with just vertical/horizontal attacks, as long as the vertical positioning mechanic is handled well.
I'll agree about the rest being frustrating though.
Were you playing La-Mulana, anon?
>>
>>165770732
I do have extra bones in the forearm which are under the forearm itself, and then the wrist and hand are under it too. The forearm is skinned to the vertices near the elbow and the extra bones got the parts after that up until the wrist.
>>
>>165771179
Doesn't take long to make a post and who knows, someone who I could work with might happen to see my offer
>>
>>165768267
Why did you delete your post, you cunt?
>>
>>165771318
I'm a programmer and I'm making my own engine! Post your art so I can see if we can work together.
>>
>>165771426
I'd rather know more about your project first if it's all the same to you
>>
I'm looking for an artist. I won't work with someone who uses photoshop or krita, and strongly prefer someone with enough technical knowhow to make their own painting tools.

So let's get this started! Hit me up with some details about your portfolio.
>>
>>165771369
I keep forgetting that screenshot has my business email on it

here, I'm reposting it without the window title
>>
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>>165771238
then do the old way and then the red vision on it , in the bone view, you can enable the vertex edition, so you can edit the influence of each bone on each vertex of the model. then go vertex by vertex to see what influences does it have.
>>
>>165771595
Great meme dude now fuck off if you aren't being helpful. Got a game? Actually looking for an artist? No I didn't think so.
>>
>>165771583
nah. not interested unless you can show art. been burned way too many times
>>
>>165770968
Wow, that looks great!
>>
Do you think you could monetize "skins" for your game?

Like if I wanted to have a medieval aesthetic, but also had a paid dlc that did nothing but convert the entire art style to sci-fi do you think that would work?
>>
>>165771721
I feel you man, how about just tell me the language you're using
>>
>>165770732
>>165771664
Thaks! Got it working. Seems like the wrist had too much influence over the lower part of the forearm. I can seriously not understand why that would make the vertices spazz around but they don't now.
>>
>>165770968
>Not just using silhouette
http://ruinofthereckless.com/ruin-of-the-reckless-5-silhouettes-in-game-maker/

>>165771886
The idea sounds fun on paper but I don't think doing 2 games' worth of graphics would be worth the money.
>>
>>165771886
probably, but I doubt you'll find a way to turn those arrows to pew pew lasers without the gameplay looking weird
>>
>>165771901
> "Where's your game?" posting has progressed to this level of abstraction

>>165771886
worked for minecraft
>>
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>>165771926
Nice job anon
>>
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>>165771610
>>
>>165771886
I think the sales gained from a huge "free game reskin" update push would be better than selling cosmetic DLC for your likely largely unnoticed game.
>>
>>165760240
Best tutorial/resource for learning how to do shit in UE4 from a complete novice starting point? I can program regular applications in Java and know some HTML/CSS/JS for web design, but I've never touched game engines before.
>>
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>>
>>165772182
yeah great thanks a lot
>>
Junjiitodev, what are your itch.io stats? Do the press articles really help?
>>
>>165771886
bad idea with no audience
>>
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>>165771160
I feel like that would break some of the atmosphere though. Like if you were in a big open field, you'd have to carefully assess the environment to spot animals that may utilize camouflage. Animals that happen to be behind walls would be easily spotted and be obvious/easy targets. and if entities collide with walls and cannot hid behind them so as to avoid this problem, it might as well not be an isometric game.
>>
>>165772243
one of us
one of us
one of us
>>
>>165770049
I hope I can get my editor in a usable state before the jam begins
>>
How do I fucking do shading on pixel art, I WAS SUPPOSED TO BE A CODER REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>165771610
Are you using a makehuman mesh as starting point?
>>
>>165771873
>via 9GAG.com watermark
>>
>>165772272
>bad idea with no audience

I've had people say they won't play my game because of the thematic choices. So I think there is an audience for it.
>>
>>165772439
same way you do in regular art
>>
>>165772441
no, but I do like placing a mekhuman mesh side-by-side on my model to check the proportions
>>
>>165772474
I sincerely doubt that even dumbass normies would buy a game reskin for the sake of enjoying a game they would otherwise not like the aesthetic of.
>>
>>165772231
That looks fantastic. Metal Gear clone or something?
>>
>>165772487
and how is that, please spoon feed me I'm too stressed to go trough shit tutorials to find one that even I could understand.
>>
>>165772726
by studying how to draw for a decade or two, duh
>>
>>165772698
Old ass progress post that the dev is most assuredly not working on any more.
>>
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>>165768715
Put some more time into figuring out the concept for this monk. I think I'm starting to get a pretty good idea now of what I want him to look like.
>>
How much do you think it would cost to get a server that could host ~10000 users for a simple online mobile game?
>>
are there any good trap, non-h manga/doujins?

traps are gamedev, right?
>>
>>165772698
nah, just some art I did a while ago.
Too bad at deving to turn into a game
>>
>>165772848
Neato
>>
>>165772874
Fuck off.
>>
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>>165772269
I'd say so, yeah. A B and C are times when new articles appeared
>>
>>165773073
> 52 purchases and it's not even done
>>
>>165772874
>are there any good trap, non-h manga/doujins?
Yes.
>>
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>>165760240
Non-non biyori OP will bring us all luck and prosperity! Thanks for the feedback everyone
>>
>>165773287
CUTE
>>
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>>165772726
just practice every day a little
30 minutes an hour, on a figure with shadows in it and a single light source like the sun or a lamp so you dont get a pillow effect where everything is illuminated

>>165772780
dont listen to this man

just practice everyday a little, i like to carry a small sketch book with me everywhere. i have like 20 books sitting on my drawer from drawing

also if youre doing small pixel art dont get a tablet unless you go above 100x100 or something on your characters
so just practice and work on your game at the same time. dont worry about going back and making your older sprites in your game look like the newer ones. unless its your MC


good luck faggot
>>
Man FUCK SJW's

I want to make my game have only white characters because that's what I grew up with/as and know. I don't know shit about black people (or niggers as I like to call them), or orientals, or whatever other colour you can think up, besides my one native american friend who is basically white since his family evacuated from the shithole res.

But I have this over whelming feeling if I don't aim to be progressive that it's going to bite me in the ass. Some tumblrina is going to call out my lack of coloured people.

So I'm seriously considering just palette swapping a few characters just for the sake of diversity, and that is literally making me sick to my stomach to think about.
>>
>>165773469
https://www.apa.org/helpcenter/
>>
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Reminder that Steamchat is trying to ruin the thread because of Demo Day's success.
>>
>>165773469
depends.

Resident Evil 5 was really stupid because they made white zombies running around

though if youre making a game about vikings in norway it would be odd if you had 1 colored person roaming around and if you did

make sure to point it out

dont pander to SJW's they are not your audience
>>
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>>165773469
>I don't know shit about black people (or niggers as I like to call them)

Wasn't that a miiverse post? Also if you're being serious about this, just make your game and ignore them, it's not like they're gonna buy or play your game anyway
>>
>>165773469
For every sjw, there's a MRA that hates sjws. You just have to pander to them instead of the tumblr crowd.
>>
>>165773469
is this bait?
or a copypasta?

or are you genuinely this retarded?
>>
>>165773287
good shit anon, keep it up
>>
>>165772848
Nice, I like your poses
>>
>>165773469
sjws don't buy video games. If it's a historical game where it makes no sense to have non-whites then you can tell them to fuck off, otherwise just ignore them.
>>
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>>165773706
>>
>>165773469
It's ok bro. My game will have people of all colors and some nazi will probably give me shit for it, but I don't care and neither should you. People who only care about skin color don't play videogames anyway.
>>
>>165773675
The backlash for Resident Evil 5 was one of the most retarded things I've ever seen.

>>165773706
Yes its a reference to the miiverse post. One of my top keks from 4chan.

Im not actually racist
>>
>>165773469
They don't buy games anyway, fuck'em.
>>
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>>165773469
>I don't know shit about black people (or niggers as I like to call them
Why did I read this in Ulililias voice?
>>
>>165773469
people will always give you shit no matter what you do for very dumb reasons, so why care? my mc is a black girl and one time i showed my stuff i was accused of sjw pandering, when in reality i just like how the colors work

people are dumb, don't pay attention to them, make something that makes you happy
>>
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>>165773892
Fucking hell I forgot about his Mii
>>
>>165773469
anon, you have problems.

Having that said, you can use a traditionally white setting, like medieval europe, or utah.

Under all circumstances ignore SJWs, they aren't buying your game, and anything you say to them will be used against you.

If you end up cornered by SJWs somehow, "Dude I'm white. I don't know what it means to be black. I'm the only person working on my game, and any black character would end up white washed with my biases." This won't absolve you of fault. SJWs have a laundry list of faults with people they don't like as if it's some original sin. At least it's something you can say to distract them while you reach for pocket sand.

the most important thing would be, think before you speak, and probably just don't speak at all.
>>
>>165773423
Thank you for the advice. I will look into some basic and practice accordingly
>>
>>165773892
:)+ Yeah!
>>
>>165774132
or double down like trump
>>
Link to Neetdev's trump game greenlight? What happened with it?
>>
>>165774005
He's more attractive than I imagined him to be.
>>
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>been busy for some time so no time to dev
>this is going to end tomorrow after I take my last University exam
CAN'T FUCKING WAIT TO MAKE PROGRESS AGAIN
>>
>>165773469
This is why my game includes a premium female protagonist and a black protagonist.
She's a violent psychopath and he's a slave driver.
>>
Music shill here? I forgot to write down your email address
>>
>>165774631
https://steamcommunity.com/sharedfiles/filedetails/?id=718465204
>>
>>165773469
>inb4 golden quality bait.jpg
Honestly, write what you know and write for yourself first and foremost. That's important.

Still, if you want to get better as an artist (and can get past your latent racism and/or the fear of fucking up and getting dogpiled by SJWs), learn about other cultures. Do research, don't be afraid to ask people. Many are willing to help.

Your creativity will improve, because broadening your horizons in any way whatsoever will help your brain make more connections between things. Taking up a new hobby that's unrelated to gaming like making ships in bottles might help you design an ship layout for a nautical level.

Similarly, doing research about other cultures and their history could come in handy when you're dry on inspiration for NPC cultures in your game's fantasy setting.
>>
>>165773469
Who cares, do what you want. Guess what, they'll never be happy if you pander to them. They will never accept you. Nothing you ever do will be good enough.

So don't even go down that road. Just make what you want. If that means your game has all white characters, cool. If it means your characters are diverse, cool. Fuck it, you can't make people on the internet happy. Some lunatic will be 'triggered' and 'literally shaking' no matter what.
>>
>>165774065
Are you the guy making that MS-DOS game?
>>
it's time to tell you the truth

the game i submitted for demo day wasn't good enough so i decided to spice it up with a little 4th wall breaking.

35 of you, everyone who has downloaded and tried my game, will have system32 deleted in 1 hour and 19 minutes or the next time you boot up. have fun saving your data.
>>
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>>165774882
ok
>>
>>165774882
>implying I didn't already delete system32 to speed up my computer when I downloaded additional RAM

Nice try, too late though ;)
>>
>>165774882
And whose name are you out to drag through the mud?
>>
why are people so fucking stupid today
>>
>>165774882
Good thing I had fun with all demo day games I played.
>>
>not running all dd games in sandboxie
>>
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Oh shit I didn't notice the link in the OP.
So we are doing Comfy Jam in the end? Cool. Now I just need an idea
>>
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what u think of this?
>>
So, how many people here are making the next "undertale"?
>>
>>165775282
I run them in my mom's computer lmao fuck you mom
>>
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How does it look?
>>
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>>165774882
>>
>>165775424
Already made it, just waiting on the right time to release it. No point putting it out when Undertale is still fresh in autists' minds.
>>
>>165775424
Me
>>
>>165775513
nigger
where is bitline miami
i don't forget
>>
>>165773469
>im angry at people because they might theoretically might do something
what did zhe mean by this
>>
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i got these here trees that don't go into no damn water, gotta get around to creating forests but before that i guess i should work on actual gameplay
>>
>>165774882
Jokes on you I didn't download anyone's demo day game
>>
>>165769363
He's finally gotten bored of reposting the same two WebMs in filename threads on /v/ and decided to make some new progress.
>>
>>165775363
Why hasn't the person who made this been killed yet
>>
If you want to exit the game, you first have to exit fullscreen.
>>
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>>165776196
To teach children to finish things, players of this game must complete it first before they are allowed to turn it off.
>>
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Are tutorials outdated?
>>
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Here's to you, comrades.
>>
>>165776715
dumb animeposter
>>
>>165776760
>just bee yourself bro! :)
>>
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>>165776760
Aww yiss
>>
>>165776715
No, the problem is that now lots of people cannot accomplish anything without one and complain about it because their parents said they're special babies and can do anything they desire.
>>
>>165776897
This shitpost is a unique expression of the shitty individual that you are and I respect and cherish it.
>>
>>165777259
gracias amigo
>>
best language to learn if I want to program as an actual job while gamedeving on the side?

I went to an art school for four years, but have no idea how to get a job in the art field so I've been doing blue collar jobs for four years now. Want to make a game as a hobby while potentially changing careers to coding.
>>
>>165777460
C and Js.
>>
>>165777460
>I went to an art school for four years
Why?
>>
>>165777460
C#
>>
>>165777526
Post your art
>>
>>165777460
>falling for the art college meme

kek
>>
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new enemy. its a pufferfish with a horn, lightning rod, and pogo stick. its the polypuff
>>
>>165777460
You shouldn't learn languages necessarily, you should learn enough concepts so that you can pick up any language quickly if a job requires it.
>>
>>165775513
I assume the item/status panel is persistent, and you're just showing off the game progress screen?
Because all the things the player interacts with is crammed off to the side.
>>
>>165777601
I'm just asking
>>
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>>165777526
>>165777669
considering how much artist dicksucking i see every day when i go online while i struggle to get any attention to my shilling i kinda wish i went to an art school too tbhfamilamam
>>
>>165777819
just no
>>
>>165777506
>>165777531

I heard C was one of the more difficult and outdated languages to learn. What do you think? Does it have long term viability? Can I make good games with Js or c#?

>>165777601

I'd rather not be recognized.

>>165777781

Then what should I start with? I hope the suggestion isn't C, I've heard it just unnecessarily increases study time for things that aren't as practical to know about because they are automated in more recent languages.
>>
>>165777460
Post art
>>
>>165777968
C!=C#
>>
>>165776760
Jesus christ.
What is this from?
>>
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>>165777804
Most of the stuff like shop/events/combat will remain on the left while allowing player access to all stats and equipment
>>
>>165777968
If you learn C thoroughly you will have a solid foundation. Everything else you will learn can be expressed in terms of C, as long as you're working with von Neumann computers (which is 99.99% of computers).
>>
>>165777460
learn c++ and you suddenly know 7 other languages as well
>>
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>>165777986
>>
>>165778135
Literally all languages are Turing-complete so this is a pointless point
>>
A little something I might use for comfy jam.

Any plans for comfy jam senpai?
>>
>>165774812
Sweet.
>>
>>165777968
>I'd rather not be recognized.
Why do you feel you have to answer questions that weren't directed at you?
>>
>>165777671
This is that game with the jester MC, right?
>>
>>165777968
just use drag and drop game maker then you fucking faggot
>>
>>165778152
Learn c and suddenly you know all of them (except javascript)
>>
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>>165776760
>>165775363
>>
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>>165778224
oops forgot pic
>>
>>165778224
The current plan is to make a walking simulator with no gameplay at all but pretty graphics so if I don't come up with any better ideas I will do just that.
>>
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>his game doesn't have a web player
>>
>>165777968
>>165778135
>I've heard it just unnecessarily increases study time for things that aren't as practical to know about because they are automated in more recent languages.
Each high level language has its own abstractions and things going on behind the curtain. You can learn the basics once and apply them, or you can relearn the applications over and over again.

>>165778216
That's not the point I'm making. I mean that everything every other language does can be boiled down to C when it comes to actually making the computer do things. I mean, the same is true for assembly but you should really learn assembly in terms of C and not the other way around.
>>
help!!! xD

how to make GameMaker not tied to refresh rate/fps? ;_;
>>
>>165778224
I have plans to find a programmer who I can work with. What little hope I have drains away a bit every time I post.

Artist here btw
>>
>>165778278
yes indeed sir/madam
>>
>>165778396
This does look comfy. Good job sunbae.
>>
@165778446
Not even worth a (You).
>>
>>165778152
Alright sounds good, might anyone know what kind of career options branch out from a knowledge of c++?

>>165778294

I don't think I have a lot of career choices with gamemaker. I was just asking how useful diving into C first was in terms of finding a job in programming asap. I'm pretty miserable in my current job; it makes bank because no one wants to do it but I hate it.
>>
>>165778446
Do not EVER use delta time it RUINS a game. Tying your game to FPS is the ONLY way to make game!
>>
>>165777968
>Then what should I start with? I hope the suggestion isn't C, I've heard it just unnecessarily increases study time for things that aren't as practical to know about because they are automated in more recent languages.

You heard wrong from Python shitters.

Learn C or C++.
>>
>>165778446
Let's get this over with.

le delta time is bad!!!! it's literally an unsolvable problem!!!!! players don't even care!!!!! le im not totally le false flagging!!!!
>>
>>165778562
C is great for low level understanding.

You're probably better off with something like python since its the current hotness.

Java will be useful if you want a job in android, Objective-C if you want to do iphone/apple products dev.

It all depends on what you want. C is a great baseline though.
>>
>>165778580
Isn't it the same thing?
>>
>>165778580
>Tying your game to FPS is the ONLY way to make game!
Ah I see the butthurt shitposter behind this whole delta time thing was sourcefag all along. What a surprise.
>>
>>165778580
>>165778610
>delta time demonstrated bad in real time on agdg
>delta timers still mad as fuck
>>
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My other car is a cdr
>>
>>165778396
I'm stealing this idea.
>>
What software can I use to animate an image by interpolating layer position/rotation/scale, with animation curves to control timing? Perhaps even draw on the frames at the same time or apply simple animated effects/filters?

I know that After Effects can do it, and Photoshop to some extent, but that seems a bit oversized for what I'm trying to do. Anything free or for crappy machines?
>>
>>165778396
This is very comfy, I like it.
>>
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Yes, learn C/C++ for game programming goyim
>>
>>165778724
I've never heard of games being made in Python. Totally diving into programming blind, am I able to make complex games with it? Java?
>>
>>165778927
why would he WANT the goyim to learn the language that allows him to make his own engine with no licensing fees?
>>
>>165778447
Bad experience?
>>
>>165778447
Programmer here
What art program do you use?
>>
>>165778758
Can someone do a tl;dr explanation of why delta time doesn't work for gamemaker?

Currently running my computer at 50 Hz through nvidia control panel because the monitor acts up whenever it's set to 60 Hz. But then everything moves in slow motion. Gets worse on older systems I have. This other laptop I'm using processes the game slow, so everything moves like half as fast. It's not that it's dropping frames, but that the game is CONSTANTLY running at a fraciton of the speed. The camera still scrolls smoothly and it feels like the game is running at 50-60 FPS and my inputs are instant, but everything is just animated slower. It's so dumb.
>>
>>165779130
Whenever I post, I get mercilessly memed at with "Post art, post art post art"
>>
>>165779016
Java and python are both fine for game dev
>>
>>165779245
>people want to have even a minimal idea of the skill of the person they would consider cooperating with
woow
>>
>>165779226
not him, but you use anything that works.

You can use ms paint, photoshop, gimp, krita, paint.net, SAI, mario paint, just pick one.
>>
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>>165779245
Interesting.
Have you considered that it isn't a meme and that someone might not want to work with an artist who is unwilling to post his art?
>>
>>165778447
I unironically need an artist/idea guy because I've been engine deving for the past 2 years. Every time I finish my engine, I realize I don't know what to do with it so I just start making a new one.

Post some of your art and maybe we can collab.
>>
>>165778447
Wanna teamup senpai?
>>
>>165779362
Exactly my thoughts. "Wow." Like it is so ridiculous that I would want to work with a programmer, rather than a code-monkey.
>>
What's the story behind canus.jpg anyway?
>>
>>165778758
There are inevitably errors that arise from numerical integration. Using a deterministic integration interval (either through tying to FPS or using fixed timestep) makes the errors constant and thus unnoticeable. Using a variable integration interval (naive delta time) leads to fluctuating errors which are definitely noticeable.

Sometimes, though, these errors need to be fixed no matter what. For example, if you want a weapon to fire projectiles at a rate that isn't a multiple of the integration interval and fast enough that the quantization is noticeable. With a defined interval you can simply forbid such rates, which then leads to trouble when you try and do the same thing with a variable interval, making it look like the variable interval method is horribly wrong. Or...you could actually solve the problem instead of basing your time step on being able to sweep it under the rug. Of course, you will always have determinism issues with a variable update, but you don't always need determinism. Fixed update (not tied to FPS) does induce latency and has the overhead of interpolation, so it's a trade off.
>>
>>165779387
>Every time I finish my engine, I realize I don't know what to do with it
literally me, fucking hell. I need a creative person in my life. constant sadness from irl shit doesn't help either
>>
>>165779387
Interesting, what language?

>>165779395
Perhaps, what are you working on?
>>
>>165779068
Because then the gentile will get stuck in engine hell and never release a game that could compete with his AAA titles.
>>
>>165779449
An artist who would not work with anyone continued to suggest collaborating. He refused to post art until one day he posted that.
>>
>>165779601
ahh I still have much to learn
>>
>>165779449
Another forced meme. It's supposed to be epic and legendary that a bad artist posted bad art on the internet.
>>
To any unity folks present: my current project has enemies spawn at the player's position if they don't move within a certain amount of time.

How would you handle it spawning them within a random range of the player's position, that isn't directly on top of them (so the player can go "oh shit i better move" instead of taking what's effectively automatic damage)?
>>
>artists being treated online like hot girls in a night club

rofl
>>
>>165779449
It's ironic meme garbage kids seem to find funny these days
Pretty much this >>165779749
>>
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i don't even know what i want to do with the hud anymore
>>
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so imported the bot and did some changes to the blaster shot to make it look smoother.

Now I just need to make it move around and shoot you.
>>
>>165779761
Uh, pick a distance that's not from zero to some maximum but from a minimum to a maximum?
>>
>>165779761
Use a while loop.
While the proposed spawn position is inside of the player's area, pick a new position.
>>
Don't forget about Nick Ridgeway!
[meme intensifies]
>>
>>165779642
>>165779749
>>165779860
I see. Makes sense. Thanks for enlightening me.
>>
>>165779887
what the fuck is wrong with their face?
>>
>>165779761
Don't use an unbounded minimum range - or have it look for spawn points that are nearby to pop up enemies from. Done.
>>
where's your code?
>programmer autistically and enthusiastically explains his code to you for 30 minutes, happy you are willing to listen
where's you art?
>artist asks you what programming language you use
>>
>>165779548
>Interesting, what language?

C++ like any competent gamedev who cares about performance.
>>
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wearing a pony headband really helps me to concentrate

I wonder if a skirt would help more
>>
>>165779890
imagine if you could make DOOM2016 but it's all MEGAMAN

that would print money
>>
>>165780003
hahaha jesus, fucking engie autists
>>
>>165780075
my progress went up near 100% after mones and knee highs
>>
>>165779969
it's a mask!
>>
Why do I see everyone use pixel art? Is there some restriction against using fully 2D animated drawings on mobile? Went to art school for animation, wondering if I can use something drawn up in HQ on photoshop/animation programs.
>>
>be made game in c++
>>haha lmao engi autismal autismo
>be made game in engine
>>Cool n/m good luck!
you just can't win
>>
>>165779428
>implying a programmer wouldn't show you his code if you asked him
>implying you could even tell the quality of his code even if he did post it
>implying it wouldn't be super easy to get people interested in working with you if you just posted a single image
>>
>>165780003
Now I wonder what happens if I ask you...
Where is your game?
>>
>>165779890
dis the sanix the edgehog guy? those look more like sonic enemies than megaman
>>
>>165780197
laziness

consumers don't like pixelated games, so you're already giving yourself a leg up

if you're skilled enough to make animations that look smooth and crisp, you are pretty much set for normie appeal
>>
I just want recap senpai to show up.
>>
>>165780197
Yes you can!
>>
>>165769006
wow your game is starting to look real nice art wise.
>>
>>165778097
Neat. I know you're working with limited screenspace, but imo the doom meter should also be omnipresent. Constant reminder of your impending destruction and all that.
>>
>>165780013
Huh, wow, well good luck, I'm going to keep looking though
>>
>>165780197
Because many one man army devs aren't good at art, so they use pixel art so they don't need to make detailed sprites or complex animation.

Most mobile games aren't even pixel art, I don't know where you're looking.
>>
>>165780240
I'm going with my own style.
>>
>>165780197
>why do i see everyone use pixel art
You're on an autistic virgin weeaboo forum.
>>
>>165774882
just a prank btw, i didn't even submit a game
thanks for the (you)s
>>
>>165780408
is it the same guy or not tho
>>
>>165780197
I like little resolutions they make me feel so good
>>
>>165779890
>massive screen shaking kick on every shot
>>
>>165780385
They aren't pixel art, but they look like flash puppet animation (just cutting limbs and making those move). I understand that saves time and money, but just wondering if I was able to animate frames individually in high detail because I don't really see those.
>>
>>165780376
I used to think you were just an idiot
I'm starting to believe you are a real demon set upon this place by forces beyond as punishment for our sins
>>
>>165780443
Thanks for reminding me to back up my game
>>
Please just like make games anons
>>
>>165778758
I missed that thread
How did you demonstrate delta time is bad? What downsides does it actually have? What should you use instead?
>>
>>165780003
>programmer autistically and enthusiastically explains his code to you for 30 minutes
That's never happened. Like ever. "Programmers" are almost universally just self conscious and self hating code monkeys.
>>
>>165780535
vlambeer tol me to do it.
>>
>>165780092
This was almost a thing but it got cancelled: https://www.youtube.com/watch?v=olYCsHuqjOo
>>
need comfy jam game ideas pls
>>
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>>165778774

Good! I stole it from wooly world!
>>
>>165780468
I'm not the same guy, I don't even know what game you are talking about.
>>
>>165780542
Many mobile devs just try to shit out as much content and as many games as they can, they don't have time to pay someone to make real art.
>>
>>165775575
Interesting. Got a name I should be looking out for?
>>
>>165780645
I wouldn't call that abomination megaman
>>
>>165780197
I like using pixel art because I can make it look good enough while shitting out a gorillion sprites of animations because I work alone

the times i've worked with a team i've used either vector or hand-drawn because i can focus on the art instead of the whole thing
>>
>>165780650
No Mans Sky crossed with Animal Crossing
>>
>>165780650
Sega Bass Fishing but you spend 90% of the game sitting in a boat drinking beer with your dad.
>>
good luck
>>
>>165780610
Someone was using delta time in Gamemaker, it was a shootemup, and the bullets would occasionally spawn out of sync. However that was only because Gamemaker is shit and never worked with delta time. That's why every gamemaker game is tied to FPS.
>>
>>165780645
wow didn't know anyone could ever make a game so shitty.
The graphics are okay i guess(except for the fire effects????) but the gameplay is so shit, i see no reason to have more than 1 weapon when all you do is shoot a few bullets and charge in for an instakill.
What a piece of crap.
>>
I remember when this reddit dev came here and agdg scared her away, she got kickstarted

https://www.youtube.com/watch?v=XcuvlxOCaJo
https://www.youtube.com/watch?v=unxAhAsqJko

Look at her team kek
https://www.youtube.com/watch?v=kf_4fXdElQE
>>
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NOTICE: Next week I'll be trying out a new scoring system. Existing scores will be converted.

-------- AGDG WEEKLY RECAP
Fill out the form to be a part of the weekly progress recap. Be sure to respect the format and pay attention to any customization options that might be available.
Submissions will be accepted for roughly the next 36 hours.

-------- FORMAT
----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
+ ...
- ...

* Must include ----[ Recap ]----
* Images are scaled and cropped to fit 16:9.
* For webm files I use the thumbnail.
* You must attach the image with your post. If you forget, delete and try again. Do not reply to your own post with the image.
* You do not have to reply to this post for the scraper to catch your entry.

-------- SCORES
26 ... Monolith
24 ... Skylarks
16 ... Crystal Chrysalis
14 ... Throbot
8 ... Saigo No Shinwa
7 ... Not a School Shooter
6 ... VikinGirl RPG
6 ... 23/Prometheus
6 ... [Placeholder Title]
6 ... Super Space Jam Jetpack Robot Turbo
4 ... card tactix
4 ... Space Carrier Ops
4 ... RAD Ross
3 ... Kairo The Gryphon
3 ... Whimp the Bold
2 ... Locked Masts
2 ... Cybership
2 ... Mech Game
2 ... Maid Game
2 ... Project M
2 ... Ctesiphon
2 ... Vampire's Bit
2 ... New Grounds Rpg with Life/Date Sim but Improved
2 ... Autumn’s Gesture
2 ... Elemental Knight
2 ... Gumball Spiral
2 ... Scavenge
2 ... Bout O' Wizards
1 ... Catgirl Pool Party
1 ... Frost
1 ... jamos
1 ... Casting Simulator (Placeholder)
1 ... Something To Do WIth Love
1 ... Fungus Amungus
1 ... Wicked Charm
1 ... Project Rocket
1 ... Tales of Lumaria
1 ... Metanoia: The Sacrifice
1 ... Coalrunnings
1 ... Bloodworks
1 ... Project-EE
>>
>>165778181
Torso looks rather long/legs look short, perhaps define the right leg's overlap a bit clearer?
>>
>>165780593
been a while since i've seen that "quote" here on aggy
>>
>>165781215
the fuck do you know?
>>
>>165781187
That looks like utter shit desu, she should have stayed and maybe she could have made a good game.
>>
>>165781187
fucking cringe. the game is shit too, how can this go so wrong.
>>
>>165780593
I'm currently sitting square on the "I should've been a mailman" valley of the gamedev curve

except it's more like "I should be doing porn"
>>
>>165781337
leet post
>>
>>165775513
I like your aesthetic but that overall UI design is confusing as shit.

>>165776715
Depends on the game. You can usually get away with a special tutorial level but nowadays people like it better when what button to press simply comes up during play and they have to figure out the rest themselves.

>>165776760
This is important. Your games are better than you think.

>>165777968
C# isn't C and it's not too complicated.
>>
>>165781191
>2017_1w1.png
I already have that one. Gimme something new for my collection.
>>
>>165779916
>>165779926
>>165779973
thanks for the quick replies, will try them out.
>>
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This rig is so much easier to animate and really the whole thing is a much simpler process. It's amazing how in a week I'm able to shit out basic movement and attack commands that literally took me months for Mayhem League.

The only issue right now is that the combo chaining system isn't animation-agnostic; animations know what the next animation in sequence should be when an input is heard, but ideally they would use a lookup table (so I can easily adjust combo sequences without having to move anim notifies around, and could re-use basic animations at different points in a combo), which I have to implement.
>>
>>165781187
This makes me want to do that actually good dialogue system article I said I would do.
>>
Still working on my racing game.
>>
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Hope this section wasn't too tedious, because I'm extending it quite a bit.
>>
Are girls allowed in here? =)
>>
>>165780645
that's not quite what i had in mind. i want the polish and attention to detail of doom in a first person mega man game. lots of platforming, slow projectiles, different types of suites, colorful and general megaman feel.
that game you've shown looks more like a generic fps.
>>
I watch Game Grumps and other let's play channels sometimes to get an idea on what sort of things these people get stuck on. So that in my game I can guide the player better so they don't get lost.
>>
>>165781187
thank god
we have enough autists already
>>
>>165781481
super mario kart is that you?
>>
>>165781515
Only if the girl has a penis.
>>
>>165781481
What's your inspo?
>>
>>165780652
which stole it from kirby's epic yarn
>>
>>165781631
No. It will support 3D tracks and a more realistic physics. SMK was 2D with a strange physics.
>>
>>165780092

yeah, especially if you were the copyright owner of the trademark Megaman™
>>
>>165781191
I started gamedeving last week, can I be on it? What are the prerequisites?
>>
>>165781449
Cute
>>
>>165781286
ah, so you were expecting validation and praise when you posted that, not constructive criticism.

my mistake.
>>
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>>165781191
----[ Recap ]----
Game: Bout O' Wizards
Dev: Hamfist
Tools: Aseprite, Audacity, Godot
Web: hamfist-mcmutton.itch.io/boutowizards
Progress:
- Spell system needs to be reordered to make sense. Trying to trim the unnecessary parts
- Demoday feedback demands redo of controls and user information
+ Started doing that
>>
>>165781665
>inspo
My what?
>>
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I need a name for my game, I was thinking of calling Mortal Metal.
>>
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>the fuck do you know?
>>
>>165781515
Are you interested in doing voice acting for a game that may or may not be pornographic?
>>
>>165781665
https://www.youtube.com/watch?v=-IZRDs8Ocns
>>
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>>165781191
----[ Recap ]----
Game: 23/Prometheus
Dev: GrandFaker
Tools: GM:S, GIMP, FL Studio
Web: 22verse.tumblr.com
https://grandfaker.itch.io/23prometheus-demo-01
https://twitter.com/GrandFaker

Progress:
//In game mechanics
+ Made wall jumping better
+ Minor melee attacks update
+ Added landing state
+ Total alignment system rework
+ Added statuses system (grace and regen in game already)

//Technical side
+ Added automatic window size on first game launch
+ Added options to pause menu
+ Added basic volume option
+ Made BIG optimization
+ Fixed a lot of bugs
+ Controls update (for pad)
+ Added readme file

//Graphics
+ Added shader that changes colours according to day/night system
+ Working on some interface things
+ Damage showing up on hit
>>
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>>165781447
Here, my very first recap.
>>165781758
Absolutely, only prerequisites are that you have a game and some progress to share.
>>
>>165781758
The prerequisite is progress. And having a game you actually work on.
>>
>>165781864
How about GreatGuy
>>
>>165781483
YO
thanks for building this for linux dude
it's a good time

I feel like the left hand controls should be ESDF if the right hand is IJKL

and how the fuck do i get all the secret things in the campaign I tried everything I could think of but they eluded me
>>
>>165779890
Omg please get some juice goin with that blaster. Like have the yellow bar build up and glow as you charge.
Or is that going to be for like health/ammo for different weapons?

EIther way uh... I'm into this.
>>
>>165781815
inspiration.
>>
>>165781187
Seems to be working with decent enough assets. Nothing spectacular but you can tell she's comfortable.
https://www.youtube.com/watch?v=_19nEB7diBE
>>
>>165782056
Nothing. I just want to make a racing game. I tried to become a professional game dev but I failed to be hired (those morons don't know what they miss). So I develop a car game just for me.
>>
>>165781968
I was actually talking about the posted recap being for week 1 when it should be week 2.
>>
>>165781972
>>165781968
Thanks, going to wrap it up a bit and take a ss for it then.
>>
does somebody have a good tutorial where i can learn to use git with unity?
>>
>>165781968
Wait SS is made by nundev? I never knew. What a radical change from monster tits to near flat chests
>>
>>165781191
Is there an archive of these?
>>
>>165782224
I can't imagine the process of using Git with Unity is really any different to using Git with anything else.
>>
>>165781984
You're the only one who downloaded the linux version. And made it worth it.

You can dig walls with tombstones. Levels 1 and 4 have only hidden lore text, 3 has nothing and 2 has a hint for the secret under the chest with the heart in it.

Also, the controls will be rebindable - ESDF would confuse people even more, and they are excruciatingly confused already.
>>
>>165782224
https://git-scm.com/book/en/v2/Git-Internals-Plumbing-and-Porcelain
>>
>>165782290
i don't really know how to use git with anything
>>
>>165781187
I remember those visuals. Holy fuck do her colleagues embody stereotypes!
>>
>>165781864
Motion Blur: The Game
>>
>>165782371
Okay well there are lots of tutorials (including a nice interactive GitHub one) where you can learn to use Git.
>>
>>165782434
hey, I deactivated it, don't bully please
>>
>>165782284
>>165760240
>>
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>>165781191
----[ Recap ]----
Game: Source
Dev: (You)
Tools: Source
Web: https://developer.valvesoftware.com

Progress:
+ Did It To It
+ Made It Take Place
+ Progress
>>
>>165782159
There was a week 5 for December. I'm currently compiling the progress for the January week 2 recap. If a majority of a week's days are from the previous month I consider it a weekly recap from that month, even if the Monday ended up in the month after. Sorry for the confusion.
>>
>>165781864
TF2 Meets unity
OR
Soldier guy
>>
>>165782612
>MOOOM GET THE CAMERA I POSTED IT AGAIN!! XDDDXDDD!!!
>>
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Spent a few days working on turning sprites into box2d shapes. I think it's unfortunately as good as I can get it. Give me some sprites to test!
>>
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>>165781191
----[ Recap ]----
Game:Frost
Dev: Way
Tools: GMS
Web: spacedoggames.tumblr.com
Progress:
+ Working on new boss
+ started implementing new ui
- crippling depression caused a day or two break
>>
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----[ Recap ]----
Game: Catgirl Pool Party
Dev: Hik
Tools: SGDK, Paint.net, GIMP, Qt Creator
Web: hik.itch.io/catgirl-pool-party
Progress:
- Rewriting a big portion of the code
+ Made new graphics
>>
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Should I make my dash have constant speed?

Acceleration? Deceleration? A charge up?

How do you make a dash feel good?
>>
>>165781864
>Mortal Metal
Don't. Call it something generic for now like "Project Mega" or whatever and give it a name once better inspiration comes to you.
>>
>>165782710
>limp-wristed faggot thinks we care about his self-diagnosed shit and, pun not intended, glacial speed of progress
>>
>>165782650
Now hold up just one second. The last three entries in my folder are december week 4, 5 and january week 1. This is why I expected january week 2 to be posted today.
>>
>>165782543
Just messing with you. Like >>165782743 said, have a generic placeholder name until you add more which could alter what you want to name it.
>>
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>>165781191
----[ Recap ]----
Game: Rune Revolver
Dev: Monchop
Tools: GMS/Aseprite
Web: ---
Progress:
+ Started from scratch
+ New artstyle
+ Smaller sprites, resulting in more screen space
+ Objects are much cleaner, making things easier to implement and remove without having to go over things
+ Character movement remade
+ Rough 6-directional looks implemented
+ Guns rewritten from the ground up to use a very flexible template
+ One spell remade to accomodate to the gun template
- HUD not ported over, needs revision
- Spells not fully ported over to the new version
- Fireball still uses placeholder sprites
- Ammo and reloading aren't ported yet
- No enemies
- No collisions
- No animations
>>
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>>165781191
----[ Recap ]----
Game: Halcyon Daze // Neon Knights
Dev: BokChoyDev
Tools: Unity, Pyxel Edit
Web: http://bokchoydev.tumblr.com/

Progress:
+Refactor stuff for player NPCs, should make life easier going forward
+Started work on an ability system
+Started working on some hot art skills
-Still no idea what I'm doing
-Crippling doubt
>>
>>165782730
Make it a normal dash, that's it.
>>
>>165782743
>>165782872

the project name is actually shooter man right now because I ran out of ideas
>>
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>>165781191
----[ Recap ]----
Game: Metanoia: The Sacrifice
Dev: Firgof
Tools: Unity, Adventure Creator, Manga Studio, Krita, FLStudio
Web: http://gamejolt.com/games/metanoia-the-sacrifice/53869
Progress:
+ Wayfinder system now functional
+ Chose the sidequest before meeting Delgof
+ Concept art of the priestess of the old shrine is going steady
+ Concept art of the old shrine is also progressing nicely.
+ Polished some of the dialog, added hints/tutorials to help the player along with examine/use in the early game.
+ Some performance optimizations with the particle systems that leaves the snow fall still look mostly the same but saves a lot of frames
+ Framework for the ghostmonk sidequest (dialog, story, etc) is complete
+ Added ambient sounds to the snowy areas so the player can hear how windy Fyra is.
- Mistakes in my base logic cost me some time with the wayfinder system
>>
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>>165782612
>>
>>165782854
woah
>>
>>165783007
That works for now. I'll throw out some ideas when I get around to playing it and/or you post more progress.
>>
>>165782858
Ah I understand now. I always post the prior week's recap on Monday. Expect week 2 recap to be posted within the next few days while I wait for everyone to post their progress.
>>
>>165783007
Shooter boy and lava girl
>>
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>>165782612
>you will never be this awful
>you will never make something this bad

feels good man
>>
>>165782854
edgy
>>
>>165782945
How does a normal dash work?
>>
>>165782854
Damn look at you, dude
>>
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>>165783189
Alrighty then.
>>
>>165781968
Anon, can you keep a drive or dropbox folder of those? It's good to look back on them every now and then.
>>
>>165783356
>>165783267
>>165783078
did I trigger you frost-dev? Being a lazy faggot is not depression
>>
>>165782612
Where is the game?
>>
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>>165781191
>----[ Recap ]----
>Game: Grand Classic (name tentative)
>Dev: Zextillion
>Tools: Unity, OpenCanvas 6, Photoshop, Ableton Live
>Web: https://soundcloud.com/break_shift
>Progress:
>+ First recap!
>+ I guess I'll just post what the game is about.
>+ Bullet hell, lots of bullets
>+ Can destroy bullets with melee attacks
>- Destroying bullets was too overpowered if you spammed melee, so I'm thinking of just making it a charged attack or something that makes it harder to spam
>- For some reason lowering the graphics on the Unity exe causes a bug where you're unable to dash and I don't feel like fixing it right now
>- This boss is supposed to be one of the earlier bosses, except that it's actually kinda hard
>>
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>>165783469
>>
>>165783469
dumb poster do not respond
>>
How do I stop being a lazy faggot? It's already been 16 days into 2017 and I've barely done anything.
>>
""Devs"" with ""Depression"" do not belong in this general. They have no games, and they are not game devs, and what they do is not game dev. Filtered.
>>
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>>165783469
>>165782854
>getting triggered this hard
>>
Seems like HE found a new target.
>>
>>165782612
trash. str8 trash.
>>
>>165783676
t. sourcefag foreverially depressed

Anyone have that pic of marmodev screaming and crying? It's ebin
>>
How does the scaling work on the PC versus mobile? If it looks detailed on mobile, is it stretched and ugly on PC? Am I forced to work in vectors to avoid this?
>>
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>>165782854
DAAAAAAAAAAAAAANNNNNNGGGGGG
>>
RE: 165783676
This. People who come here to say they have depression aren't really people. They don't even have games.

RE: 165783674
Where is your game? Why are you posting here without a game? Fuck OFF!
>>
>>165783674
I want to know too.
>>
>>165783864
As long as the sprites are large enough it will be fine. Some games will export with smaller sprites for mobile versions, while keeping the higher res sprites for PC version.
>>
>>165783469
I was just thinking about this the other day actually. I certainly will, just need to decide on how I want to host it. For now I know some of them have been archived at homph.com/recap.
>>
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>>165781191
----[ Recap ]----
Game: Autumn’s Gesture
Dev: quasiberry
Tools: UE4/Maya/Zbrush
Web: quasiberry.tumblr.com

Progress:
+ Juiced up down stab
+ Added fireball spell
+ Laid the groundwork for an enemy state machine
+ Added some props and an early game battle stage
>>
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Chars169.png
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>>165781191
----[ Recap ]----
Game: Elements Torn
Dev: Arkbrik
Tools: Game Maker: Studio, Paint.net
Web: https://www.tumblr.com/blog/elementstorn
Progress:
+ XP and leveling up
+ New spells
+ Design work on more spells plus boss fight
>>
>>165784001
meant for >>165783374
>>
>>165784001
>>165784128
Google Drive and Dropbox are good options, since they're both free and give you enough disk space to store all recaps all the way to the heat death of the universe.
>>
>>165783184
I'll try to have something up and running on the next demo day
>>
>>165782710
>crippling depression
literally nodev
>>
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>>165781191
----[ Recap ]----
Game: Kairo The Gryphon
Dev: Kada, Theon
Tools: Unity, Blender
Web: http://theonian.tumblr.com/
Progress:
+Figured out the basic limitations of the 3DS
+Kada made progress on figuring out how to dev for 3DS
+Made a tileset and a basic test map to fit the 3DS specs
+Made new characters
+Made a 3D HUD (Kairo is being put down in favour of a Metroid-inspired FPS)
>>
>>165783924
Wow you're really upset about being a nodev aren't you?
>>
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>depressionposting

This kind of whining sounds familiar.....

I think you dropped this. :)
>>
>>165784481
nice stolen assets you got there
>>
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>>165781191
----[ Recap ]----
Game: Ctesiphon
Dev: Stomy
Tools: LibGDX, Blender, GIMP
Web: stomygame.tumblr.com
Progress:
+ After Demo Day 12 I sectioned out 21 things I wanted ready by DD13, in one week I've already crossed off 13
+ New Item: Armor Pad (+5 armor)
+ Lighting system now works on skinned meshes
+ Changed to emissive hit flash when you damage enemies
+ Finally added hotkey-switching for weapons
+ There's now a little "whoosh" sound when weapons switch
+ Guns have an infinite supply of empty mags to discard when reloading
+ Guns also eject brass for every shot fired, which then litters the level
+ Falling debris like casings and gibs have global sound cooldown (0.1secs) to
avoid overexploitation of audio channels
+ By overwhelming popular demand, there are now shatterable glass panes
- I need to rebuild the map in order for the shatterable panes to actually be of use
>>
>>165770968

I never knew I wanted this so bad until I saw it
>>
>>165784481
You're still calling this Kairo the Gryphon? Also I thought I should let you know there's already a game called Kairo (https://www.youtube.com/watch?v=ErzHeiR1qdM) so you don't get in trouble because of it later.
>>
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>>165784593
U wot?
>>
>>165784618
So play Boktai.
>>
>>165784507
Where is your game? Oh wait. You don't have one because you were too busy crying to steamchat about your mom's compaq being too shit to make games. :)
>>
>I want to post in the recap but I made absolutely no progress.

I think I'll pass this one, posting without progress feels like cheating.
>>
>it's a steamchat thread
Kys yourselves. You will never have a game as good as mine.
>>
>>165784728
What's that? I couldn't hear you over the sound of your mom's acer laptop fans dying. You should really get that thing replaced with a real system, maybe something that can dev in engines made after 2005 :^)
>>
>>165784628
Nah, we should be changing the name, but we haven't decided on a new one.

That said, Kairo is just a name (Many languages write the city of Cairo with a 'K', for example), so you shouldn't be able to sue over it.
>>
>huge spike in itch.io traffic
>cant tell where it's coming from due to itchio's shitty analystics

and ill be fucked if im gonna make a google account
>>
>>165784672
Dude, you're so good at making those alien tech textures, you could probably make something like Doom/Quake if you wanted to.
>>
>>165784832
where is you are game
>>
>>165784870
But it tells you where the traffic is from no?
>>
>>165784870
Sounds like you'll continue not knowing where it's coming from then, anon. Only way to get around that is to ask Itch for custom webstuff and put your analytics of choice tracker in your webpagestuffs yourself.
>>
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----[ Recap ]----
Game: Shooter Man
Dev: Shooter Man Dev
Tools: UE4, Photoshop, 3ds max
Web: N/A
Progress:
+ Fixed up things with the starter weapon
+ Fixed the blaster shot mesh
+ Added first enemy, the turret bot
- Things a going slow due to work
>>
>>165784860
Call it "Kosmo for Naught"
>>
>>165785009
Make it control like Metroid Prime pls
>>
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>steamchat is raiding the thread again
Looks like we'll have to call someone to take care of this...
>>
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Today I learned more about Inkscape and started working with Synfig. I made a simple building and an animation for it using these tools!

Synfig is actually pretty nice for what it is. It only lacks editing animation graphs visually.
>>
>>165785110
Does synfig generate spritesheets?
>>
>>165785091
Cool meme kid. You don't need to make a game after all, consider yourself one of us :^)
>this is literally all he wants in life
>>
>>165784934
Where is your game?

>>165785089
>>>/srg/
Fuck Off.
>>
>>165785383
>>>>/srg/
>Fuck Off.
What?
>>
>>165785383
i gently asked first
please do not dodge me question
>>
Steamchat literally ruined my life and took away my game. I know they're responsible for it. The orbs of light said so.
>>
This question may come off as completely stupid but, are there software you use to make games after you learn the languages? For example, photoshop, painter, mspaint, illustrator etc. for programming.

If not, how do you apply art assets after you code something?
>>
>>165785486
This is what happend to boku dev
>>
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----[ Recap ]----
Game: NipNip
Dev: Cilerba
Tools: Unity, Photoshop, PyxelEdit
Web: https://twitter.com/cilerbaa
https://cilerba.tumblr.com/
Progress:
+ Added in lots of animations and cleaned up the player's Animator
+ Added in gliding
+ Figured out prefab importing with Tiled2Unity which will make level design a lot easier
+ Cleaned up a lot of code in preparation for future mechanics
+ Cleaned up HUD
>>
>>165781483

I just played your demo after seeing this post and being reminded that I still wanted to check out your demo.

For me the tutorial was more fun than the campaign since it seemed more fleshed out. I was able to collect the spear and sword in the tutorial but didn't seem to find any weapons in the campaign (not sure if i missed them).

I enjoyed the filter.

the controls are a bit tedious at first but that adds to the fun of the game, hoping you can remember everything when it matters.

This game really captures that old school game feeling. I loved the demo. looking forward to more.
>>
>>165785227
Yes it has a sprite sheet exporter, as well as ffmpeg, gif, cairo, and even imagemagick, image sequence etc.

However I just found out that apparently Toonz was released open source last year and that's pretty powerful. So I will check that out also.
>>
>>165785672
whut
you read the art assets from a file and display the pixels on the screen
>>
>>165785486
What have you done with yourself besides obsess over mothdan for the past 450 days? Literally insane.
>>
>>165781187
Yeah they "came" here but only ever dropped twitch or youtube links. Never posted progress. What a loss.
>>
>>165785672
You use a game engine. Like Gamemaker, Unity, or Unreal 4
>>
Why did we even bring back recap mondays?

It's just a bunch of who devs and redditors
>>
>>165785672
Yes, they're called "engines"
For 2d, gamemaker studio is your best best, especially for a beginner
For 3d Unity and Unreal are the two best options

Check out gamemaker studio and do some of their tutorials to figure out how it all works
>>
>>165785757
I'm glad this is still alive! I enjoyed this demo from a while ago.
>>
>>165786062
As opposed to nodevs? Because if you remove the people from recap then all we're left with is shitposts.
>>
>>165786215
Glad to hear you enjoyed it! I've polished so much since then so hopefully you enjoy the final product more.
>>
>>165786251
This statement is not true, people still post progress without the recap
>>
>>165769009
I would play this
>>
>>165786465
More people post when the recap happens. Some don't post until the recap. Higher amount of devposts is worse in your opinion?
>>
>>165785774
Thanks for the feedback, anon. I'm merging the tutorial and campaign into a continuous story mode right now.
>>
>>165786465
Yeah, the same people who also get put on the recap, those whodevs and redditors you speak of.
>>
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>>165786251

>>165786062 completely BTFO
>>
>>165786098
>gamemaker studio
I hope you can do your own art because literally no artist will work with you
>>
>>165786520
>Some don't post until the recap

That's because they are whodevs who wants to shill their game.
>>
https://twitter.com/oleivarrudi/status/821072770339586049
>>
>>165781864
UltraMan Prime.
>>
>>165769009
so, it's like a VR game
but instead of playing the game, you play a guy who's cooking burgers while watching some other guy play a VR game?
that's some next level stuff, bro
>>
: I have a tiling background i wanna use. Is there a way to make it automatically tile in unity ?
>>
>>165786628
Difference between posting once a week with progress posts and posting every day: Nothing

Even if they were whodevs, I'll take it over the constant shitposting. At least they're devs.
>>
>>165786628
>shill their game to the hundred or so people in AGDG
>most of which are poorfags and/or piratefags
>and perhaps the most insular game dev community out there
They're really fucking stupid if they think they're going to get any sales from us.
>>
>>165785672
https://archive.org/stream/i1254170_trbvm_GEA/GEA#page/n70/mode/1up
>>
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lizard wizard
>>
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>>165781191
----[ Recap ]----
Game: Vampire's Bit
Dev: VampireDev
Tools: Game Maker, Photoshop
Web: jcs.itch.io/vampires-bit-demo twitter.com/jcsvampire
Progress:
+ Implemented small obstacles that will slow you down.
+ Coded restrictions needed for special villagers spawning.
- Progress is going super slow again.
- Lots of ideas for side projects I'm trying to avoid.
>>
>>165786836
Pretty basic and unrefined, but I like the gestures and emotion work you've put in. Good job, anon.
>>
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>>165785672
My pic was eaten
>>165786803
>>
>>165786836

where is king gizzard ?
>>
>>165786836
Yo I like it, it reminds me of the style devs adopted when they were trying sprites that looked drawn by hand in the PSX era.
>>
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----[ Recap ]----
Game:Elemental Knight
Dev:Anon
Tools:Unity
Web:http://jasonpkgames.tumblr.com/
Progress:
+ Been working all week on paper designing levels and features for the game
+ Started work on the first level, a ship
- Looks like ass right now
>>
And you may ask yourself
How do I make this work?
And you may ask yourself
Where is that large motivation?
And you may tell yourself
This is not my beautiful engine!
And you may tell yourself
This is not my beautiful game!
>>
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Somehow I got a job in a 3D studio so I've been neglecting my robot arena game, but in the meantime I've managed to do some prototyping for the animations, weapon design and sounds, etc.

At this rate I'll end up being a bullshot master so maybe Ubisoft will hire me
>>
With your feet in the air and your head on the ground
Try this trick and spin it, yeah
Your head will collapse
But there's nothing in it
And you'll ask yourself

Where is my game?
>>
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>>165787080
>>165787016
>>165787163
who the fuck invited /mu/
>>
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>>165781191
----[ Recap ]----
Game: Slimepix
Dev: Marmot
Tools: Unity
Web: no web yet
Progress:
+ Discrete Movement
+ Enhanced Collision to prevent clipping
+ Pixel Perfect Camera
>>
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Have you ever made a game? Like a real indie darling?
>>
waiting for the obligatory king of the carrot flowers homage
>>
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>>165787150
>the robot squints with his cyclops eye
>>
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>>165787384
yeah, actually I have
>>
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----[ Recap ]----
Game: Project Murder Party
Dev:
Tools: Unity And Love
Web: https://brazileirobr.itch.io/pmp
Progress:
+ Added a Ghost mode after dead.
+ Added Lights to most particles
+ Added 5 new itens(Cardboard box, Eletric magic wand, Stun batton. DragonSword and Mana Potion)
+ FINALY Fixed the bug were itens were not deleated when restarting a game
+ fixed some corners of the temporary Manssion map
+ launched a website
+ got my motivation back
>>
>>165787587
I wish hopoo still posted here :(
>>
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>>165787597
>square chainsaw
>>
>>165787649
famouse people always forget their roots
>>
>>165787787
Fame is an unnatural state of being.
>>
>>165787649
he's here all the time
he posts anonymously because he's not a giant faggot
>>
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>>165787737
Marvel of human technology.
It uses the break of the laws of phyics to cut the object in a molecular way.
>>
>>165787787
agdg is shit and if I had mucho pesos I'd never fucking come back here
>>
>>165787150
RODGER RODGER
>>
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You'll catch a jpeg to the thread, sourcepost
You're an intern at "a big game company"
Most succesful, therefore most hated
Come and bump on the thread, we've been waiting for you
Game scrapper
Depressive-aggressive
deving and posting, motivated
engine warrior, Jack the skiddie
The rolling nodev, puffin' on kickstarter
My shitposting is a momentary lapse of jealous
Got the XNA of dead frameworks
post it one time out of seven
Your bad ideas are for /v/ threads
fuck uv wrapping
Leave it for the clinically insane to shitpost in
popular, fuck that, trending
Teachin' nodevs how to dev
>>
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>>165787787
that's because to fly, you have to let go
>>
>>165787938
Then he must be shitposting because I sure as hell don't see any progress from him.
>>
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>>165787150

neat animation. neat character. neat gun.
>>
>>165787787
Don't worry Anon I will always be here because I will never be famous
>>
>>165787150
This is way too good for some AGDG nobody, now link me the real source please I need more.
>>
>>165788014
>always posts retarded deathgrips picture when shitposting drunk
>is now literally rapping about himself
That is some serious cringe you're dishing up sourcefag. Good lord.
>>
>>165788051
>hopoo is the shitposter determined to destroy agdg and remove all competition
I can believe that
>>
>>165788241
F-fuck
>>
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>>
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>>165788168

I am the real source. I posted some early shit of this project, I've changed the style heavily since then (here's an early concept for an armoured enemy)

If you really want to, you can find me on instashit by the name of germanban
>>
>>165788646
>germanban
Dude, you're a fucking beast.
>>
Sorry for late replies. My internet connection died, for some reason.

>>165785089
Lol, sounds almost kind of catchy

>>165784873
Oh, that'd be fun. I can't program, though.
So far I've just been trying to team up for one project after the other - Hopefully Kada won't abandon me just yet.
>>
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reminder to enginedev
>>
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>>165785756
Actual Truth.
>>
>>165788646

I didnt know you could animate in sketchup
>>
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>>165785009
>>165784481

Why don't you two just kiss and make a prime baby?
>>
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>>165788185
>everyone who likes death grips is "sourcefag"
>>
>>165789131
>Lol, sounds almost kind of catchy
You can use it if you want. Coming up with names is the only thing I'm good for.
>>
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>>165781191
----[ Recap ]----
Game:Pant(r)y Raid
Dev: kyle
Tools: Construct 2
Web: @kyleopatik
Progress:
+ finished swimming frames, everyone seems to like them and it has boosted my self esteem.
- thinking about comfy jam, might inhibit progress
>>
>>165789503
why are you putting so much time into a kirby clone/ripoff?
>>
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>>165788883

Thanks man, don't know if I should dump some of the concepts I made for this because that feels kinda spammy, but here's my last favourite; a beetlebot boss with a turbine on its ass.

Unfortunately I'll have to rework the way the legs work if I want it to work in unity.

>>165789273
Actually, the first weapon I made for the "game" was made messing around in sketchup (and it fucking shows), and for the first renders I tried to go for the sketchup viewport style (hey, it's fast)
>>
>>165786024
>>165786098
what kind of game engine would be good for 2d sidescrollers/platformers? Anything I can apply in an industry standard? Is something like Visual Studio universally usable?
>>
>>165789640
why do you put so much time into shitposting?
This is an honest question and not just a clever reversal, btw
>>
>>165789503
followed because cute
>>
>>165789131
I'd team up with you myself, you seem to have good work ethic and your previous projects only seemed to have failed because the other parties involved unfortunately did not share this trait with you, but while I do have programming experience it's mostly web dev (which I'm a bit ashamed of tbqh) and I have almost no game dev experience at all, I'm still learning and I have been busy with work and other stuff so I don't expect I'll get to a comfortable level at it for quite some time... but enough of that, this is not about me. I'm glad you find a person to collab with for now, let's hope it works out this time.
>>
>>165789640
why are you putting so much time into being an human being clone/ripoff?
>>
>>165789494
Will consider it - Thanks!

>>165789334
I'd love to, actually (though it seems he is already pretty good at graphics himself), but I'm not going to flake on Kada. He has already put quite a bit of work into our project. I'm hoping we can pull through, and at the very least be able to present something for DD13.
>>
>>165789775
Visual Studio is a shit for games outside of basic programming.

Go for Unity, since it forces you to learn how to code, which you can then apply in other fields.
>>
>>165789775
gamemaker is pretty good for 2d sidescrollers
there's not really an "industry standard" for low level indie games
>>
>>165789640
Where is your game?
>>
>>165789503
reminds me a lot of dreamland 3 which is kawaii as fuck
>>
>>165789257
>bokubedev is the one constantly shitposting about source

It's stupid but I can believe it
>>
>>165773073
what game?
>>
>>165789793
>>165789852
>>165789930
lol, ok then
I still think it's a fair question, but whatever
>>
>>165789842
Hey, thanks a lot!

I'm also hoping it'll work out this time, but if it should fail again then I'll soon be on the lookout for someone to help with the programming again, I'm sure - So keep workin' hard!
>>
>>165789930
Where is your game?
>>
>>165790563
Where is your game?
>>
>>165790091
your kind isn't welcome here
>>
Hey you stop posting for a bit. Thanks.
>>
>>165790625
I think you're being a little too defensive about this, friend
>>
Not exactly sure how to ask this. I'm using Unity.

Let's say, I have an ability that shoots a magic missile. When I press the hotkey, I want unity to instantiate a prefab that's just a sprite of the missile that travels to the target and then destroys itself. To do this, I need a reference to the missile prefab, correct? Is there a way to get that reference without assigning it through the editor? Like through a file path or something?

Let me know if this is too retarded to understand or if there is a better way to do this.
>>
I want to mix genres that haven't been mixed before. How about turn based bullet hell? Anyone got ideas on how to make that fun?
>>
>>165790127
Where is your game?
>>
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Trying to emulate the augur from resistance FOM
>>
>>165790902
been done before
>>
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>>165760240
I'm gonna be using icons for characters speaking, would this border be okay for a sci-fi game?
>>
>>165790902
By making it a rip off of Necrodancer, so even though it's turn based you have to have your wits about.
>>
>>165790902
A turn based bullet hell where you are the bullets
>>
>>165790625
Where is your game?
>>
>>165790951
Here:

>>165784481

Why?
>>
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>>165790902
i dunno but your game needs to look cool
>>
>>165790982
I don't know but how much inspiration do you take from Star Control II?

Warning: your answer will directly influence whether I play your game
>>
>>165791154
Ah, so you're one of Rotate's Literal Faggots. Maybe you shouldn't post here in a game dev thread when you have no game. :)
>>
>>165791295
I've never played it, sorry, it's an adventure game i was kicking around with for a bit, it's a little something to work on while my friend does his art thing.
>>
>>165791449
Fuck off sourceposter. Your life is sad.
>>
>>165791449
A man can dream, sourceposter.
>>
>>165781191
>made no progress
>going to lose my 7 streak

is there a worse feeling
>>
>>165790902
I've worked on one
was fun
should've finished it
>>
>>165790902
You can make a standard turn-based RPG where every attack is bullet hell, although that's definitely gonna get stale really quick. Making it like X-COM could possibly work.
>>
>>165791240
>giving this kind of whiny "game design school" advice yet again
Where is your game?
>>
>>165786836
and here it is in the game
>>
>>165786747
Pls halp
>>
>>165791903
i love this
>>
>>165791874
i dont have one but i play video games and if they dont look cool i dont play em lol
>>
>>165791903
god damn dude if you continue wiht this you will get a million A MILLION DOLLARS
>>
>>165791903
I hope you realize the soundtrack will be a massive part of this game.
>>
>>165791903
Absolutely fantastic.

You know you're onto some shit when /agdg/ praises you.

But really, looks like so much fun.
>>
>>165790902
like undertale but not bad
>>
>>165791789
>yet more nonsense paid game school advice
Where is your game?
>>
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>>165789640

I've changed the look enough to-- I feel avoid any sort of cease and desist.

I feel that because the game is top down, (whereas a typical Kirby game is sideview platformer) that it is actually quite different from Kirby-- while at the same time retaining some of its essence.

>>165789970

Thank you! Dreamland 3 is a really big inspiration.
>>
>>165790861
Okay, I think Resource.Load is what I'm looking for, thanks for all the help guys.
>>
>>165790010
world of horror
>>
>>165787787
i'm not sure if /agdg/ is the same as the other indie dev groups i've been to, but the last time someone got famous with a game and came back to post progress for some other project they scolded him because he was "not one of us" anymore like he had suddenly turned into an EA executive or something

if aggydaggy is anything like that, i wouldn't bother to come back either
>>
>>165792071
>>165792114
>>165792221
aw thanks guys

>>165792212
definitely, I'm on it
>>
>>165792625
if you've made more than 10k sales you're no longer amateur FACT
>>
>>165791553
>>165791596
>sourcefag spotted twice within 30 seconds
He might as well start wearing a trip like his boogeymanny danny
>>
>>165787059
dude you have to get rid of/rework some of those invisible walls. they really hamper the experience.
>>
>>165792853
You're the same guy.

Why are you still doing this?
What effect do you think it has on anything/anyone?
>>
>>165792640
has anyone approached you to do music? what do you think the game should sound like? (the ost's you've done in the demo video's fit really well but chiptune might be overdone)
>>
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>>165781191
----[ Recap ]----
Game: Tempest
Dev: Preston
Tools: Unity, PyxelEdit
Web: https://tempestdev.tumblr.com/
Progress:
+Improved overall combat flow
+Added multiple enemies/party members
+Added reel when hit
+Added ranged attacks
+Added AoE attacks
+Added buffs/heals
+Added damage numbers
+Added mana
+Made sprites for a few new enemies/party members
>>
>>165792924
>You're the same guy.
Fraid not kiddo
>>
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Is design document a meme lads?
>>
>>165792995
where are the polygonal tubes floating in space and red spiders
>>
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>>165781191
----[ Recap ]----
Game: Project M
Dev: Adam
Tools: Unity, Blender
Web:
Progress:
+ Refactored the player script
+ Reworked the controls
+ new player skeleton
+ new starter mech
+ half done with replacing the old skeleton
+ learned that models can have multiple materials
- learned that multiple materials produce lots of overhead
- lotta errors and bugs due to new skeleton
- didn't actually plan to change the player skeleton
- still haven't updated the shop
- whole list of smaller problems
>>
>>165793007
Literally no one but you even remember mothdan anymore.
You keep bringing up old drama that no one cares about as though it's a hot topic.
Just stop.
>>
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>mfw done with foundations
>mfw time for level design

i'm kinda nervous about having to find an artist soon-ish tho
>>
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New Thread.

>>165793092
>>165793092
>>165793092
>>
>>165793047
no, helps a lot.i have a 4kb notepad full of to do shit
>>
>>165793181
Lol. The only one saying that name is you. Keep mewling that name, retard. You are fully obsessed, sourcefam. :o)
>>
>>165793124
I don't follow, anon.
>>
>>165788646
>germanban
pretty slick
>>
>>165793181
Learn to read.
>implying you're not sourcefag
>>
>>165793358
The fact that you can't even stop using emoticons for two consecutive posts is also a bit of a giveaway.
>>
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>>165793359
>>
>>165793292
you probably need to trim 3.7kb of that
your scope is too big
>>
>the new thread is a shitposting thread
Wow.
>>
>>165793492
Oh. I assume that's a game called Tempest? I just picked a generic sounding name for the recap. The game will actually be called something else.
>>
>>165793584
alright family
good luck with game
>>
File: Nice onejpg.png (18KB, 411x454px) Image search: [Google]
Nice onejpg.png
18KB, 411x454px
>>165793508
3kb of that shit is stuff that is ALREADY in the game
>>
>>165793523
Report it if you don't like it.
>>
>>165792932
a few people have, and I've got one guy working with me right now on a trial and he's putting out some really promising stuff

i think in terms of the actual sound of the music 8bit is definitely a bit overdone. we're looking at how the visuals don't really conform to old console specs in any way and thinking that it would probably be fitting for the music to not attempt to conform to one arbitrarily either. but i think in the end as long as it's punchy we'll be golden
>>
File: screenshot.png (158KB, 732x412px) Image search: [Google]
screenshot.png
158KB, 732x412px
----[ Recap ]----
Game: Project TUSSLE
Dev: digiholic
Tools: Unity, Python
Web: http://projecttussle.com/
Progress:
+ Added a flowing headband
+ Converted Knockback system from Python version to match up with Unity version
+ Created a process for importing Brawl models and animations
+ Abstracted out the animation loader so it can be used to load 2D sprites or 3D Animations, depending on if the character is a sprite or model
- Still haven't converted all of the existing actions to Unity. So tedious.
- Need to come up with a way to align the headband properly with some of the more involved animations. Don't want to hardcode it in, since Hitboxie is supposed to be the example character and I don't want to have to use dev-only workarounds for him.
>>
>>165793719
Nice!

got a sample of it? :^)
>>
File: allynpcbak.png (1KB, 100x100px) Image search: [Google]
allynpcbak.png
1KB, 100x100px
>>165760240
-------- FORMAT
----[ Recap ]----
Game:Mech Game
Dev:idk
Tools:GM:S, GIMP
Web: na
Progress:
+ Implemented basic framework for game map
that can easily be expanded upon
+ Got a lot of cool ideas of how to differintiate game from other shmups
- nothing to show for it visually yet
- feature creep
>>
>>165793798
not yet but I'll definitely be posting some of their stuff soon assuming everything works out with them, i don't wanna step on their toes is all
>>
>>165793668
>4kb notepad full of to do shit
>shits already done
k
>>
I just found out God is a Cube dev was in a fight with a bunch of SJWs not long ago. Fucking hell, this world is fucked.
>>
>>165794083
got keep a list of stuff you already did somwere

you dont expect me to create a NEW file just for stuff that is already in the game do ya??
>>
>>165794081
that is probably a good idea, i am excited to hear it!
>>
>>165793523
This. Can someone fucking make a real thread please? I refuse to leave this one until there is a non-shitposter thread.
>>
>>165793492
I really love this game
>>
>>165794663
it's a great game
>>
>>165761947
(Monolith dev here) I mean, our names are public, even tho we don't use them in the agdg threads, we're on the discord and the names are on the game pages.
>>
>>165762743
God that game was pretty
>>
What's the best way to make webm's?
>>
>>165793785
>Need to come up with a way to align the headband properly with some of the more involved animations
...Just parent the base of it to the head bone
Thread posts: 782
Thread images: 158


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