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AGDG - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 770
Thread images: 141

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Comfy progress ahead edition.

Next Jam - Comfy Jam itch.io/jam/agdg-comfy-jam

Play Demo Day 12! itch.io/jam/agdg-demo-day-12

Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Old Thread: >>165760240 (You)

Old Demo Days: pastebin.com/KUSDs9vt
Previous Jams: pastebin.com/8DFkkce3

>Engines
Construct 2: scirra.com/construct2 | GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org | LÖVE: love2d.org
UE4: unrealengine.com | Unity: unity3d.com
CryEngine: https://www.cryengine.com/ | Source: https://developer.valvesoftware.com/

>Models/art/textures/sprites
opengameart.org | blender-models.com | mayang.com/textures

>Free audio
freesound.org/browse | incompetech.com/music | freemusicarchive.org
>>
at least you didn't post anime this time
>>
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>>165781191
----[ Recap ]----
Game: Monolith
Dev: Team D-13
Tools: Game Maker: Studio, Paint.net, pxTone
Web: https://monolithdevs.itch.io/monolith, https://twitter.com/MonolithDevs, http://monolithdevs.tumblr.com/
Progress:
+ Implemented the rest of DD12 feedback and bugfixes (Improper sound loops, Cutting off input if clicking outside the screen, a bunch of misaligned 3d sounds, etc.)
+ Started the first Floor 4 boss, a great chunk of it's behavior is already done
+ Recolored several core player shot types to differentiate them more from enemy shots
+ Fixed rare display errors in enemy hp bars
+ Can no longer glitch out of boss rooms with a forgotten debug button
+Added Satchel block, Explosive blocks stand out more, Chomper makes chomping sounds, pipe enemies and segments get destroyed if dislocated from the whole
+A whole bunch of quality-of-life improvements for the editor. (Displays whole 2x2 and 3x3 sprites, can sample and delete by clicking on any part of a placed object, replacing a part of an object automatically deletes it)
+Despite all odds, moveblocks work now. Im so proud of them, they also have beefy oof sound and shake the screen if bouncing off of a wall at particularly high speeds
+Recolored Floor 2 backgrounds again, color feels so good, Im gonna reuse it for Floor 5
+About 100 new rooms or so
>>
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12 albums of free, varied electronic music for AGDG devs:

https://arcturus.bandcamp.com/

If you want suggestions for certain atmospheres/adjectives/emotions/sounds, let me know and I'll try to help. Keep up the good work guys.
>>
>>165793327

I want you to fucking have a nice day anon!
>>
>>165792909
It was just a rushed demo, there won't be any invisible walls in the final game. Gonna actually try to have a proper demo out for DD13 since I'll be quitting my job here soon so I'll have more time to work on it.
>>
>>165793092
>look away from /agdg/ for a minute
>shitposter makes a thread yet again
>>
>>165793327
free as in freedom?
>>
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Why is everything so much easier when using pirated software

It's not fair
>>
Making an RPG, how do I make it not shit

>in b4 don't make an rpg
>>
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>>165781191
----[ Recap ]----
Game: untitled danmaku
Dev: anonymous
Tools: GM:S2
Web: roguelikedev.tumblr.com
Progress:
+ Made a base bullet hell game
- Gotta make content...
>>
>>165793731
placebo
>>
>>165793737
add fetishes
>>
>>165793092
>Source: https://developer.valvesoftware.com/
delete this
>>
>>165793737
Make Dark Messiah 2
>>
>>165793731
>2017
>pirating things when free open source alternatives are available for everything
>>
>>165793327
If you want anyone to actually use this, you need to drop the ShareAlike clause.

You do realize that implies that any game using your music has to -also- be released under CC-BY-SA or something similar, even if they give you attribution
>>
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>>165793708
Free as in put it in your games and don't worry about paying me anything unless your game ends up on indie top ten lists

>>165793493
You as well anon. I've been a part of AGDG for years and have offered music forever/worked with many devs who are now long gone. It's so great to see what comes from AGDG and it's sad to see people disappear
>>
>>165793092
Why are you sad faggot engine devs hiding engines from the OP now? Are you really that butthurt that Unity and GMS devs are making games and you're not?
>>
>>165793927
That doesn't mean anything to me, I never change those options. It comes down to artist's word, not a forgettable option on a widely used website.
>>
>>165794021
Where is YOUR game?
>>
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Working on redesign/tweaks to character after anon feedback.
minus the boob jiggle increase, sorry lewd anon
>>
>it's a "steamchat ruins the thread" episode
Ugh.
>>
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----[ Recap ]----
Game: Project TUSSLE
Dev: digiholic
Tools: Unity, Python
Web: http://projecttussle.com/
Progress:
+ Added a flowing headband
+ Converted Knockback system from Python version to match up with Unity version
+ Created a process for importing Brawl models and animations
+ Abstracted out the animation loader so it can be used to load 2D sprites or 3D Animations, depending on if the character is a sprite or model
- Still haven't converted all of the existing actions to Unity. So tedious.
- Need to come up with a way to align the headband properly with some of the more involved animations. Don't want to hardcode it in, since Hitboxie is supposed to be the example character and I don't want to have to use dev-only workarounds for him.
>>
>>165794149
Looking good, great job anon.
>>
My friend told me that every creator in every field should be a depressed alcoholic. If he is not, than he is most likely doing something wrong
>>
>>165794119
You really should, if you change them all to CC-BY, I can guarantee more people will be willing to try them out.
>>
>>165794532
you have to be 18 to post here
>>
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>>165793948
>It's so great to see what comes from AGDG

Even this? Fucking shitposter. You are literally insane and a maple-sucking leaf cuck. Where is your game?
>>
>>165794149
Damn, for how long was this dead?
>>
>>165794782
i stopped working on it aug 2015.
Started again on it 4 days ago.
>>
>>165794532
Let me guess... He's from Halifax, isn't he?
>>
>>165794854
What else were you working on during this time? Please don't say nothing
>>
>>165781191
----[ Recap ]----
Game: Skylarks
Dev: Mako
Tools: Rust, Blender, Logic, SDL2
Web: -
Progress:
+ Modified the new scene system to better model a pushdown automaton
+ Rewrote the entire display system
+ Rewrote the entire physics system
+ Rewrote the entire input system
+ Rewrote the entire ship maneuvering system
+ Rewrote all entity spawning/killing systems
+ Rewrote the collision system
- Weapons, landing on planets, warping to other systems, and AI all need to be rewritten or retrofitted onto all the other stuff above
- The new collision system is exactly as bad as the old one, except that it literally does nothing right now because nothing is using it
- There's currently very little logic to the order these rewritten systems fire in, resulting in very strange bugs and possibly lock contention
>>
>>165794119
>forgettable option
No, copyright law is not a forgettable option, it's a very important thing.
>>
>>165794998
>that ship
BABY BABY BABY
>>
Any of you anons program for your day job? How do you stay motivated to dev after work? Today was a trainwreck at the office and the last thing I wanna do now is write more code.
>>
>>165794968
2 mobile games that are on hold while I get sound guys, and exporting to mobile sorted.
2 porn game prototypes on hold because recent UK law changes has made it rather dangerous to make.
So back onto this project with some light lewd.
>>
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>>165794665
My game will never catch on because it's all ASCII and I program for a living so I never want to do it in my free time

It's why I stick to music.

My game is Pacifica. Grand strategy set in the South Pacific. In development hell for three years.
>>
>>165795127
>2 porn game prototypes on hold because recent UK law changes has made it rather dangerous to make.
Jesus Christ.
>>
>>165794129
Which one? I have many and they're all in my Unity folder. Scrub.
>>
>>165794665
>that picture

What the fuck. Why would someone make that?
>>
>>165795127
>UK
Why not move to Norway or Iceland while you still can, anon?
>>
>>165795226
www.lewdgamer.com/2016/12/19/the-digital-economy-bill-adult-games-in-the-new-age-of-uk-internet-censorship/
>>
>>165795371
>Brexit
don't think he can move anywhere
>>
> finally give up and write it in javascript
> get the basics of it working in under an hour

well
>>
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>there's source pictures in the thread
>there's source links in the OP
>>
>>165795436
Brexit is more than 2 years away. There's a good chance if he moves now his right to stay in his chosen country will be preserved when Brexit happens.
>>
>>165795410
What an Orwellian nightmare of a country the UK is turning itself into. I'm sorry anon.
>>
>>165795371
no money, tied down by mine and my wifes job and son is a year or so off from primary school.
>>
>>165795201
>all ASCII grand strategy

You absolute madman
>>
>>165794119
ShareAlike is to me equivalent to Unusable since I'm aiming for a commercial game. Even with a game I was making for free I wouldn't bother because I can't be arsed to keep track of such licensing terms. If you weren't saying this now I'd just go 'oh, ShareAlike, that's too bad' and move on, while making a mental review of how much cancer CC and ShareAlike is since people keep marking their stuff as 'free' when it's actually 'limited use'.

Thanks though.
>>
https://www.youtube.com/watch?v=ZrjFKov-4Yg
>>
>>165795619
lol
>>
>>165795619
Become a furry?

I don't know how to help, anon. I'm sorry.
>>
>>165795681
>>165794548
>>165795079

I appreciate the info and I see your point. I'll change it as soon as I get a chance. Thank you.
>>
>>165795703
Dang I thought 4chan had emoji support. My original post was gonna be the Youtube vid and then the baseball emoji and then the collision emoji and then the space invaders emoji.
>>
>>165795590
At least they don't have to deal with terrorists like we do
>>
>>165795371
>while you still can
?
>>
>>165795835
well except we're being taken over by muslims.
Large cities in the north and London are mostly foreigner..
>>
>>165795619
>and son is a year or so off from primary school.
but thats more of a reason to move sooner rather than later

why not move to canada?
>speaks english
>likes the UK so theyll prolly take you
>decent economy
>comparatively few pajeets and abduls; what few there are usually come from middle class families or better in their home countries so they're not complete filth
>>
>>165795835
Who's "we"? I doubt I'm from the same country as you are.
>>
>>165795681
Do you regard GPL3 as non-free? What about the 3-clause BSD license?
>>
>>165795976
with Trudeau at the helm. haha.
>>
>>165795860
Brexit means he won't be able to in 2 years time.
>>
>>165795976
My friend moved from Singapore to Canada and he is constantly complaining about there being too many Asians.
>>
>>165795994
>Who's "we"
/agdg/ which is american and for americans first
>>
>>165796135
Surely your friend is part of the problem
>>
>>165795976
>comparatively few pajeets and abduls; what few there are usually come from middle class families or better in their home countries so they're not complete filth

Can confirm, immigrants in Canada make for boring suburbs but they're a friendly bunch. Compared to the States anyway.
>>
>>165795502
>>165795835
>450 days of shitposting later
Okay sourcefag I give up your source maps were cool. Please stop now and get medicated.
>>
>>165796204
I doubt Americans are a majority here.
>>
>>165796135
>is asian and does a thing
>complains that theres too many asians doing the exact same thing

tell him that change starts with the self, anon

he has to go back
>>
>>165796265
Do you pray with them, and fast with them during Ramadan?
>>
https://www.youtube.com/watch?v=B-p-l8pYQH0

Post progress
>>
>the terrorists are back in the general
Ugh. Didn't the police come for you once already? Do we have to send MORE tips to the FBI about you?
>>
>>165796341
BUILD WALL
>>
>>165796497
I have no 'gress and I must scream.
>>
>>165795371
>Why not move to Norway or Iceland while you still can, anon?
Icelander here. For the love of God don't. This country is fucked unless you're already established here. It looks like we're keeping up but we're actually far behind the other Scandinavian countries and getting further behind due to severe mismanagement. There isn't a young person in the country that wouldn't jump at the chance to get out. Consider literally any other country in Europe.
>>
>>165796341
Exactly.

Like some guy from Asia said, be the change that you want to see in the world.
>>
>>165796518
>he types while he snorts to himself and wipes cheeto dust from his mouth slapping at the keyboard drunkenly
>games made in his entire life: zero
>>
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>>165796497
i wrote tomorrows todos, that counts as progress right
>>
>>165794227
Are you planning on making your own official character set or is it just about community stuff?
>>
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>>165796497
>>
Added fullscreen support, you can toggle with Alt+Enter
>>
>>165796665
It is literally thrilling and hilarious that you actually got a visit from the police for mouthing off on the internet. You're so sensitive about that event and we all know why. We made tips to the FBI about you and it didn't even take them doing anything for you to get rightfully SWATted for what you've done to /agdg/ for the past two years, and that is Fucking Awesome. :D
>>
>>165796696
I have a couple of characters I'm working on. Most of em are fan characters from other indie games that are begging to be in a platform fighter, but there's some original content planned as well.
>>
>come to other boards to give /pol/ a rest for a while
>/pol/ is everywhere
>>
>>165795995
>GPL3
Isn't that copyleft/ShareAlike?
>3-clause BSD
Looks good from what I can see.
>>
>>165795703
that's a pretty good trailer
>>
>tfw doing contract work to raise funds for game

JUST
>>
>>165796757
what the fuck
>>
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So, this is a problem: My blueprint seems to have trouble when referencing more than one actor

It passes along the reference information fine to one actor, but as soon as I create a new actor to reference, it stops giving a fuck about the old actor

Wat do
>>
>>165796890
>browsing /pol/ for any reason
Why would you ever do that to yourself? Do you really hate yourself that much?
>>
>>165794149
Loving the blinking red light
>>
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Alright, I think I've got her face on lockdown and I like her silhouette. Going to move her in to production and make an actual model-sheet for her now.
>>
>>165796916
I don't know what copyleft/ShareAlike is, anon.

I do know that the GPL makes people butthurt that they effectively can't use something for free and make money from it, so I relish using it. If they want to sell something that uses my code then they're welcome to ask me for a different license, but I'll want a cut of their profit in return.
>>
>>165795703
hey I remember when this game was just an infant! I haven't seen it posted since though.
>>
>>165796890
That's because /pol/ affects everything, anon.
>>
whats the best way to code a boss fight in gamemaker? what the fuck are states
>>
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progress hot of the presses! rate my mech-anics. shout out to Project M for the inspo
>>
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>>165796757
>someone actually posted that here like it's real progress

Literally LITERALLY Insane.
>>
>>165797165
cry more shill, it's over, she lost, GET OVER IT
>>
>>165797161
i wish materials in unity were as emissive as the materials you're using in that webm
>>
>>165797467
the emissive lighting is probably the thing I hate most about unity's renderer
>>
>>165797432
This looks great anon, keep it up

I like the aesthetic
>>
>>165797391
depends on your game
>>
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>>165797467
>>
>>165797161
what exactly are you trying to do?
>>
>>165796927
thanks
>>165797282
I've posted a few times since then, and I've been in like 5 or so demodays.
>>
>>165796757
Why is this allowed?
>>
>>165797271
>I don't know what copyleft/ShareAlike is, anon.
Free to use as long as you share the work that utilizes it with the exact same terms. Extremely commonly called free, is actually permission to use with heavy limitations, makes searching for actual free-to-use stuff a pain in the ass.
>>
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>>165797827

I want to do things that affect the projectiles, like move them around, change their size, change their colors, change their trajectories, who knows what

I looks like the only sure way to do it is to put all of that information inside the projectile itself and call it from the weapon though
>>
>>165797906
What's the problem, anon? It's free as in beer.
>>
>>165797271
That's not why people hate the GPL, because you can in fact make money using it, the only difference is that you will have to provide the entirety of your source code to people and allow them to do whatever the fuck they want with it (source: https://www.gnu.org/philosophy/selling.html)

People hate the GPL because it's viral, meaning using even a single line of code licensed under the GPL in your project forces you to license your project under the GPL as well.
>>
>>165798213

No, it's free as in "if you drink any of this beer you have to give your piss and shit away to anyone who asks for it"
>>
>>165797391
there are 200 smaller questions you have to ask yourself before you ask this one anon
>>
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>>165796757
>>
>>165798113
Yeah just do that, it makes sense if the projectiles are more complex than flying in a straight line
>>
>>165798312
i'm just gonna wing it and fix it later
>>
>>165796890
/pol/ posting only happens when sourcefag is here having his drunken tantrums.
>>
>>165798291
No, it's really not. Try reading the license sometime.
>>
>>165798291
Make your own stuff then. Where is your game?
>>
>I want to benefit from someone sharing their code but I don't want to share my code
>>
>>165798246
If you shared your game under GPL, could I pick it up and sell it on Steam without any copyright issues?
>>
>>165798542
I have no fucking idea. The GPL is retarded.
>>
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>>165798467
I dunno what particular license y'all are talking about but if it's literally sharealike then anon is pretty much right.
>>
>>165797161
>Orbs light up
>But they have shadows
Is that actually how unreal does "emission" shading? It just looks like fucking bloom, kek.
>>
>>165798542
Yes, you just have to share any changes you made as GPL too.
The GPL only covers code, you can't use his art/music.
>>
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>there's source in the OP
Why is alcohol even allowed on 4chan?
>>
>>165798542
You would be a retard to because the game is already available for free. Also the GPL doesn't cover assets or scripts and the LGPL doesn't cover dynamic linking.
>>
>>165798685
p much every engine does the same thing

you have to manually specify that the object does not cast shadows and code it to have a dynamic light attached if you want it to actually cast light. also the texture has to have a glow property, like it has a minimum light level at all times
>>
>>165798542
>>165798847
Well, assuming the game is already for free. And if it's not then it's still stealing unless they've licensed their assets permissively.
>>
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>>165798847
>You would be a retard to because the game is already available for free.
I promise consistent updates and support. Email any issues to me. Only $5.
>>
>>165797271
>I do know that the GPL makes people butthurt that they effectively can't use something for free and make money from it
That's the opposite of how the GPL works in v2 and v1, but that'd be an example of share alike.

>>165798291
That's wrong. Share Alike means your license has to be as permissive as the original, which means you can sell your shit, you just can't prevent other people from reselling your shit.
>>
@165798994
>full sail shitposting

Can you stop? Do we have to stop you? Again?
>>
>>165798634
No he isn't, and CCSA isn't the only SA license.

>>165798994
Wrong, but It's not handled by the engine in most engines. The default emission shader in most engines is unlit and doesn't interact with lighting.
>>
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----[ Recap ]----
Game: Maid Game
Dev: Anon
Tools: C++
Web: hexundev.tumblr.com
Progress:
+ Re-added pause screen
+ Re-added other UI elements
+ Dynamic background fog
+ Automatic texture reloading
+ Refactored dialogue engine
+ Minor juice
+ Backdash
- Animations await
>>
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>shitfam tries to explain lights
Didn't we see this episode already?
>>
haven't been here for a while, how's my favourite dev making that 2d space rts flotilla ftl keeps-adding-features-doesn't-really-know-what-he's-doing-with-the-game nigga? last I saw you got Greelit.
>>
if you multiply any value in the interval [0,1] by a it will be mapped to the interval [0,a]
>>
>>165799206
The default emission shader in most engines is unlit and doesn't interact with lighting.
that is exactly what I said you moron
>>
Burrito Galaxy dev posted progress the other day and everyone ignored him. Shame on agdg.
>>
>>165798847
>Also the GPL doesn't cover assets or scripts
Yes it does. The GPL covers any and all things which can be covered by copyright unless specifically stated otherwise.
>>
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texturing takes me for fucken ever
>>
>>165799459
No it isn't. Shadows are an interaction with lighting. Your tech illiteracy is forgivable, but the fact that you can't even think straight is just fucking astonishing.
>>
>>165799479
I'm talking about covering in the sense that when you use GPL code it extends to your project as well. If the engine part uses GPL code and all the real "game" stuff is in scripts or assets it won't be "infected".
>>
>>165799434
>>165799459
Lol. Literally you are fully drunk and fully triggered. You cannot even post properly anymore. Maybe you should just turn yourself in to the police now. :)
>>
>>165799546
if you can do to zelda 2 what shantae has done to shantae, i will give you money
>>
>>165799546
camera
>>
>combining the light rendering meme with the orbs of light meme
Too far.
>>
>>165799616
Then the game isn't GPL. If your scripts (the game logic) are proprietary, your game is proprietary.
>>
>>165799967
Then there's no issue.
>>
>>165799723
I can certainly try. Any ideas? I'm just trying to make things look pretty right now, I don't have many ideas for gameplay. I'm thinking of getting rid of the overworld completely.
>>
>>165799917
Take your fake memes and fuck off sourcefag. Seriously.
>>
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Finally managed to get a new menu in for testing, I really need to speed up the pace of work. This isn't a real inventory though, was just testing out the various elements of my item database and the UI draft.
>>
i'm new to these threads
do you guys just argue about engines and not ever make any games?
>>
>>165793948
You do realize that with CC-BY nobody is obligated to pay you ever? At least with CC-BY-SA they will also be forced to either release their own assets as CC-BY-SA or else ask you (possibly with payment) for a different license.
>>
>>165800354
everyone actually working on their games is too busy to post in this thread dude
>>
>>165800315
>yes it's a map
Kek
>>
>>165800086
Lol. Keep mewling about years old drama, retard. Where is your game? Fucking alcoholic. :)
>>
>>165800442
>things chatfags say
>>
>>165800315
do those anime girls get fucked by nasty monsters?
>>
>>165800536
i have no idea what that means
>>
>>165800553
and what about the anime boys?
>>
>>165800553
>>165800690
Wow anon, you're very lewd and depraved to think that! Not those characters specifically.
>>
I need ideas for comfy 2D games.
>>
>>165800354
>>165797201
Presently making a game and making progress at it.
>>
>>165800315
>Porticite
>crystal
I'm triggered.
>>
>>165793327
https://www.youtube.com/watch?v=sTzNT8cWivo

Like this please
>>
>>165800826
I-I'm not so stupid as to be unable to know the difference between a stone and crystal! It's clearly the perfect misnomer!
>>
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Have these been outdated or something? Why is it constantly giving me errors for them? Inventory is a TArray stored in the character class, so why wouldn't this work?

Also when visual studio gives me 300 errors in a class that Unreal created (in this case UserWidget), should I just ignore it as the program being retarded?
>>
>>165800762
You mean your hammer level that looked like a melted piece of plastic folded over? Nobody can take that from you silly, it's on your mom's acer laptop safe and sound :^)
>>
Fucking steamchat. Why can't they just leave /agdg/ and my game alone? They even got it deleted from Steam Concepts...
>>
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>>165801034
No, that's not it.
>>
>>165801057
You mean your drunkenly cobbled together garry's mod "map" that nobody wanted to use or look at that you cried to us about every night over? I don't think you ever had a concepts page for that :^)
>>
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>>165781191
----[ Recap ]----
Game: Mercenary Leto
Dev: Leto Dev
Tools: Amazon Lumberyard
Web: -
Progress:
+ Switched from Construct 2 + Unity to Amazon Lumberyard
+ Added save states
+ Drew new death animation sprites
+ Hired a voice actor for Kickstarter Video

So for the final time I am changing my engine. I can not stand the Construct 2 Workflow. I really think Lumberyard is the way to go. It's like Unity but good. This will be the FINAL time I switch engines. Expect Mercenary Leto to be out by the end of the year!
>>
>>165801149
Oh, I'm just too stupid in general then. Fuck.
>>
>>165801267
No you just haven't played Dragon's Dogma which is actually unforgivable now that I think about it.
>>
>>165794149
Give her a bit more detail on her face and arms.
Like, add white on the left side of her eye, or give her pixel eyelashes.
>>
>>165801247
>Flash
>Game Maker
>Unity
>Game Maker 2
> Construct 2
Now Lumberyard? Leto Dev please just end it man.
>>
>>165801328
I haven't, I had been planning too, but I never actually put in the effort to. I heard it was really good, should I go play it?
>>
>>165801247
does that thing have sex with you
>>
>>165801395
It's a meme, Leto doesn't post here anymore.
>>
Steamchat is ruining the thread again! Why can't steamchat just stop bringing up drama!? They removed my game from Steam Concepts too!!
>>
>>165801006
>can actually make music like this
>don't have a portfolio because never bothered to save my songs after they're done
I'll never get my music in a game ;_;
>>
>>165801247
How many fucking engines have you been through man? And why do you START OVER every single time?!
>>
>>165801403
Yes, just prepare for hitstop that's like having so many orgasms it's painful.
>>
What's a good engine for a game that relies primarily on text but features 2D elements? I'm thinking of a game where you're an orc dungeon master who has to trick adventurers into invading your domain while building up your clan in order to take over the world. Primary interactive elements will be building your dungeon room-by-room and having rogue-like adventurers run through it to grab their valuables/turn them into minions. Kinda like the tabletop game Boss Monster now that I think about it.

I also know nothing about scripts. This project will probably fail before it even starts.
>>
>>165801519
He's been through 5 different engines
See >>165801395 for details.
>>165801247
>>
>>165801039
>hungarian notation

absolutely haram
>>
Steamchat is trying to destroy /agdg/. They even destroyed my paranormal game... :(
>>
>>165801567
Game maker, love2d.
>>
>>165801462
>>165801682
>sourceposter is still obsessing over mothdan and his paranormal patrol game that was once on a steam concepts page
Let it go you sad sad creature.
>>
Any programmers want to COLLAB
I can program but I work 2 full time Jobs and want to focus on story/art
>>
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What did/didn't you like about Zelda 2?
>>
>>165801039
RemoveFromViewport should be RemoveFromParent (this took 10 seconds of Google)

I assume UE4 doesn't generate getters and setters automatically so you should just be referencing the field Inventory.
>>
>>165801857
everything about this webm is wrong
>>
>>165801857
What is a liberal left wing cuck doing on 4chan anyway?

Don't get me wrong I enjoy your 'concepts' but isn't this board to rough for you?
>>
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rip frostgrill
>>
>>165801629
This. He's just another nodev. Report and ignore.
>>
>>165801857
camera
>>
>>165800743
s-so anyone got ideas?
>>
>>165800743
>>165802073
a small ocean fishing village in the dead of winter
>>
>>165801801
>mothdan
>dannydannydanny
Lol. Keep mewling that name, retard. You are fully owned and fully obsessed. Forever. :)
>>
>>165801952
lol depression dev
>>
>know exactly what my game is going to be about
>can't tell anyone because it's just a tech demo and it's not "about" anything yet and if i share it i'm gonna end up being full of shit until i can actually start the story progression
>>
>>165801952
Needs a couple frames of the head tilting upwards and sinking, not just popping out of existence. At least some big splashing to obscure it if you don't want to draw them, also at the beginning.
>>
this thread sure is full of excuses to not post progress
>>
>>165801952
trying to leave agdg.gif
>>
>>165801247
>lumberyard for a 2d game
the memes just keep getting better
>>
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>>165781191
----[ Recap ]----
Game: [Placeholder Title]
Dev: Ogier
Tools: GM:S, Aseprite
Web: http://ogierdev.tumblr.com
Progress:
+Various bug fixes related to Demo Day feedback
+Finished adding janky mouse support to the menus that were missing it
+Working on refactoring animation system
-Have to draw more rectangles
>>
>>165802371
You are obsessed. Lol. :)
>>
>>165802371

this thread sure is full of not posting where your game is at
>>
>>165801247
>August 2016
Nice try.
http://mercenaryleto.tumblr.com/post/148906533388/bug-leto-can-kill-the-first-boss-in-one-hit
>>
>>165802542
Where is your game?
>>
>>165802457
my game is currently at: "I got it working and then the js library I was using shut down and cried forever for reasons I couldn't diagnose"

> tfw vue-router breaks when you use it to route views
>>
>>165802632
Where is your game?
>>
>>165802743
it's... broken? it doesn't work. that's what the post you replied to what about.
>>
So whats the best structure for doing types of things.
For example equipment or resource, but equipment could be boots, helmet, shirt, jacket, etc.
And Resource could be vegetitation, gem, metal, stone. but then gem could be diamond, emerald, ruby, or anything else.
>>
>>165802158
>>165802450
>>165802598
>>165802743

When your posts get inevitably string deleted (again) you're going to look real sad (again) sourcefammo.
>>
>>165802928
Who is this person you're obsessing over?
>>
>>165801915
That works thanks, it gave me an error first time I tried (I did google before asking), and it still does in Visual Studio, but it works in UE4 when I compile so whatever.

Thanks for your help.
>>
>>165802910
Subtyping (not inheritance).
>>
>>165802910
>>165803067
Ideally you would use algebraic data types but I doubt they're supported by your language.
>>
I bet Steamchat did this.
>>
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Anyone good at nu-wave UI art? Semi-transparent boxes and all that shit. I can pay.

pic related is roughly the most visually complex thing you'd have to create
>>
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>>165803067
what if i made GunZ?

but not raped by jews
>>
> git repository breaks completely
hooray

>>165803275
if it's just semi-transparent boxes why not do it yourself?
>>
>>165803275
you know you could do this yourself right?
this isnt a 1 million dolllar budget game where you have to hire some shmuck for ever little
>>
>>165803232
>here I sit spinning my memes every day for years
>nobody knows what I'm even talking about but haha I'm such a troll
Fool.
>>
>>165801480
baby please baby baby
>>
>>165803398
>not creating a git repository to version control the git repository of your game
>>
>>165803362
don't you mean jewz
>>
>>165803275
The most difficult part of this is the coding. Not the art.
>>
>>165803224
Though I suppose you could argue you don't want algebraic data types in the first place because you want the system to be open to extension with dynamic dispatch rather than closed with pattern matching.

Subtyping it is.
>>
>>165803775
http://www.cs.ru.nl/~W.Swierstra/Publications/DataTypesALaCarte.pdf
>>
Steamchat has, every day for over 5 years, been ruining this thread. They must be destroyed.
>>
>>165803898
haha false flagged again xD genius
>>
>>165803892
OK

This is for generic programming. It still requires you to define a closed type and use pattern matching.
>>
Wow you guys are a bunch of eggheads.

Artist here btw
>>
Ready monkey? Go :^)
>>
>>165797201
Her design from the front looks like The Painted Lady from Avatar the last Airbender
>>
>>165804114
draw some cute anime girl getting dicked by a fat faceless old man
>>
>>165804114
It's because Steamchat keeps ruining the thread.
>>
>>165801952
Make some bones pop up to the surface after a few seconds if this is a death animation.
>>
>>165804176
this is the worste meme
>>
>>165804114
Are you an artist
>>
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>>165804114
more like autist
>>
>>165804240
it's not
the player just loses some permanent hp when they get drowned
>>
>>165803398
>>165803478
>>165803690
You guys are severely underestimated the artistic talent for the layout proportions, colorized accents, the minor detailing of certain columns. It's not as easy as it looks.
>>
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princessdog.gif
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will you play a game in this style or does it make you feel sick.
>>
>>165804514
i'd check it
>>
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>>165781191
Game: New Grounds Date/Life Sim But Improved
Dev: Augurusto
Tools: Game Maker: Studio, Paint.net
Web: augurusto.tumblr.com
Progress:
+more maps
+more clothes/hair
+started working on sound
+fixed more bugs
>>
>>165804513
I have to agree, minimalism like that looks easy as fuck until you actually try to design it yourself from scratch.
>>
Can I play as a lizardfolk in your game?
>>
>>165804513
Where is your game?
>>
"Hrhrhr muh lambda calculus hrdrhrrh muh HoTT" literally what you sound like
>>
http://www.bfxr.net/
>>
PROGRESS

I finally got my 3D art ready.
Even the tutorial level looks beautiful.
This is who I really am.
>>
>>165803690
I can copy paste code, you can't copy paste art.
>>
best font to use in game design document?
>>
>>165804847
who are you talking to
>>
>>165805012
I can find a good artist to do everything for $100. You can't find a coder to make your game for $100.
>>
>>165805141
Comic sans.
>>
>>165781191 → →
----[ Recap ]----
Game: God is a Cube: Nanomachines Rising
Dev: King Kadelfek
Tools: Unity3D
Web: www.godisacube.com
Progress:
+ new 3D art for the levels
>>
When people commission artists to make something how does licensing usually work? Is it a deal-breaker to request CC-BY or even CC-BY-SA from the artist?
>>
>>165805389
what the fuck is CCBY or CCBYSA?
>>
I feel overwhelmed thinking of how to get started making a game. Is there a guide for this?
>>
>>165805389
You write your own contract, if not you put them on work-for-hire. Otherwise they could easily sue you for royalties later on if you claim the art is owned only by you.
>>
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How would I go about doing tiling for a 2D (Side Scrolling) Animal Crossing type game.I want to try to stay true to the aesthetic but I'm not exactly an artist.
>>
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>>165797201

The design seems very weak for a ghost monk, She just looks like an amputee. Why not try pushing the design to make her more ghostly/undead? Here's a quick paintover on the face as an example...
>>
>>165805460
Honestly you're best off starting with establishing an LLC before even touching the game design.

You don't want to leave yourself exposed to having your personal assets seized in costly patent litigation
>>
>>165805521
I just want to make freedomware games
>>
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>>165805540
>>
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>>165805540
When I say Tiling I mean the background art. Should I just settle for making it Isometric?
I really don't want to have to do that.
>>
>>165800315
What engine?
>>
>>165805389
Make a contract or at the very least tell them up front that:
A) your commission is for commercial use (most artists only allow personal use or charge more for commercial)
B) you want to own the rights to it

If you don't specify B), they let you use their art in your game and sell it but you don't actually own the art so whatever you want to do always requires you to ask them.
>>
>>165805616
Meaning: I don't mind putting whatever attribution is required by CC-BY(-SA), or releasing my own assets as CC-BY-SA
>>
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anyone else just stumped because there's something important you need to design
>>
Should I bother with configurable controls, or are they too much of a hassle to implement in game maker? I'm using mouse and keyboard controls, so I think I may have a hard time with it
>>
>>165805389
It depends entirely what deal you make with the artist. If you're making a commercial game, don't settle for anything less than yours entirely. If that multiplies their rate tell them to go fuck themselves and move on to the next artist who's not a licensing whore.
>>
>>165805561
No I'm pretty sure I'd rather know if I even want to pursue game design first.

But I don't know where to start.
>>
>>165805889
depends
>>
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>>165805704
I'm not sure what you mean. Is the game top down? Why wouldn't you want to make it isometric? Do you want it to look something like this?
>>
>>165805902
You're still going to want to start an LLC as early in the process as possible, there's no reason not to start there while you get up and running
>>
>>165805889
>Should I bother with configurable controls,
Always, there is nothing lazier than games with non changeable controls on PC.
>>
>>165805889
always add options where you can
>>
>>165805889
>are they too much of a hassle to implement-
No dude, they're easy as fu-
>in game maker
Oh nevermind, you shouldn't bother.
>>
>>165805834
qt
>>
>>165806006
I don't even have assets yet.
>>
>>165805902
>>165806193
Don't reply to him, he's shitposting about LLCs again.

There's no secret to starting. You just gotta start. Open the engine and start making things.
>>
>>165806193
Listen, you asked how to proceed and that's my advice. Good luck
>>
Friendly reminder to be smart like T Davis and not a dumb nigger
https://www.youtube.com/watch?v=Fi-HK0f-fqs
>>
>>165805834
Yup. Just the entire gameplay framework. No big deal. I'll be in my video games avoiding the dev if you need me.
>>
>>165806257
So should I just take random art to use until I either hire someone or learn how to make art?
>>
>>165806756
draw it yourself with a mouse and ms paint
>>
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i have a lot more respect for good artists now that ive tried drawing realistic faces from loomis' book

shit's hard
>>
>>165806756
Doesn't matter. Use squares as placeholders, or use some free art.
>>
>>165806848
>picture
>not 20mb
thank you
>>
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>>165805949
I guess that could work. I was initially thinking along the lines of like Megaman for the NES that style of 2D
>>
>>165806848
read the sticky xD
you are simbole drawing!!
>>
>>165806848
chin-nose, nose-brow, brow-scalp should be roughly the same distance
>>
>>165806541
I procrastinate by doing more art, but it's not really progressing the game at all. you can do it friend. we can do it

>>165806168
ty
>>
>>165806848
stealing this
>>
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>>165806848
even me?
>>
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are mechas comfy?
>>
>>165806848
blog?
>>
>>165801690
Would you recommend it over Construct 2? I'm a little torn between the two in terms of complexity. I really don't need much in the way of animation. It'll be a text-based game with some 2d elements and maybe a few walking animations with sprites/2d images. Top left corner would be dungeon map, bottom left would be input/information and the entire right half will be text for story/descriptions.
>>
>>165807201
yes, very comfy. This is cute.
>>
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>>165807201
not really
>>
>>165805834
All the damn time. When I'm stumped I just try stuff, but usually the first solution fails horribly for some reason I couldn't foresee. Then I take a break and come back to the problem, and when I think about it again, I figure out what I should have done. Bigger problems need longer breaks. Often, if it's just a weird bug I'm trying to fix, all I need to do is go have lunch, or a shower, or sleep on it.
>>
>>165807201
only if they're really in depth simulators and i dont think a mech game exists like this
>>
in UE4 how difficult do they make it to do everything in code?
because it seems like it's really built to use blueprints extensively
>>
>>165807661
Unity is the only way to make a game.
>>
In Game Maker Studio, I noticed that my game crashes if I linger on my inventory menu for too long. I'm using Draw GUI for it, and once you bring it up, the FPS drops to a crawl. I get the "cannot create vertex buffer of size" error. Any ideas what I can do about that?
>>
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Finished this part, its fun to gradually remove all the sketchs when something is done
>>
when SHOULD you have an LLC? By the first trailer?
>>
>>165807705
Are you sure source isn't better? You've made so many games with it :^)
>>
>>165807836
before you even begin imagining the game, or else they might liquidate your brain
>>
>>165807836
Before you sign any contracts or agree to anything, because it needs to be the company which does the deals, not you
>>
>>165807762
you must have something continuously being created until the memory runs out.
>>
>>165804956
Now Cube-chan stands out like a sore thumb a bit. Maybe it is time to request a slightly higher quality draw of her from the thread? I have no doubt someone might be willing to supply one if asked. Good stuff though!
>>
>>165807762
>>165807949
>memory leak
>game maker
I still can't believe this is a thing. What the fuck were they thinking?
>>
>>165806978
Maybe something like odin sphere? To mirror the "rolling log" effect the new games have.
>>
>>165807929
why exactly is that
>>
Game Idea:

90s nigger hip hop crew (wu tang) gets teleported back to ancient China and has to fight against china men.
>>
>>165808093
So you're not liable for anything at all, either by accidently using a trademarked name, maybe you forgot placeholder assets in game (that your ripped/didn't pay for), lots of reasons.

>>165808115
edgy XD
>>
>>165808093
because that's the whole point of the LLC
worst case scenario is you get sued
if it was the LLC who is responsible, worst case scenario is the LLC loses any money and properties (the game) that it owns

if, instead, it is you who is responsible, then worst case scenario is you lose all your money, the game, your house, your cars, and you are now in debt for a million dollars (or whatever)

and the entity who is responsible is the entity which signed the applicable contracts/agreements/etc
>>
>>165807661
Fuck off, Steamchat.

>>165807836
Before it, even. You don't want to get all your assets seized in court, do you? The patent trolls will shitpost about you from your own laptop when it's all over.
>>
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>get an idea
>there's no way i can implement it right now because it's for a much later part of the game
>tell nobody about it
>some other dev here plans to use the same gimmick, but has already started working on it
>shows progress
>if i implement it in the future i'm gonna look like an unoriginal hack
>>
Opinions on these animations?

https://webmshare.com/play/KEGPm
>>
>>165808330
>Fuck off, Steamchat.
I don't understand this meme anymore.
>>
>>165807836

you dont really need one until you gotta do legal shit
>>
>>165808439
Steamchat is ruining the thread and has been for the past seven years.
>>
>>165808089
That's how it was going to be but I was trying to figure out how to make the sprites for the ground look good and not like shit.
>>
>>165808532
that doesn't explain why you'd bring it up in a normal question about a game engine
>>
>>165807949
Yup, it was creating my Inventory screen object over and over. Got it worked out now.
>>
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Running out of spell ideas.
any suggestion?
>>
>>165808417
They look good to me, anon.
>>
best engine for RPG that's not gamememer/rpgmaker?
>>
>>165808040
Its only a thing due to programmer error in this particular case.
>>
>>165808683
Godot.
>>
>>165808639
What is this.
Why are there ponies in your game.
>>
i made my company a sole proprieotirship

how fucked am i when someone decides to sue?
>>
>>165808417
I'd make em faster
>>
>>165808532
did the orbs of light tell you that?
>>
>>165808786
it's exactly the same as signing everything as yourself
(no legal protection)
>>
>>165808639
any spell, doesnt matter

but make the hot key alt + f4
>>
>>165808639
Depends. Is there a mana/ammo system or are they unlimited spam spells?

AoE enemy bullet clear in a 360 radius, freeze enemy, missile that spreads to different directions...
>>
>>165808602
Fuck off, Steamchat. No one wants you here.
>>
>>165808730
Create Pony, a level 2 spell which creates a meatshield.

because I ran out of ideas and I tough create pony sounded silly.

>>165808882
unlimited mana! low cooldown! pure fun!
all spells will be used by enemies so they should be avoidable. Freeze sounds cool
>>
>>165808725
turn based?
>>
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>>165808602
>>165808824
That guy isn't a real amateur game development enthusiast. He's just a shitposter. He tricked you guys into talking about his shitposts, and that's terrible. Pic related.
>>
>>165807554
thanks man, it's good to be reminded that Everyone Struggles

just gotta like make game
>>
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>tfw I will probably never sell a game because I'm afraid of all the legal stuff
>>
>>165808020
>now
>>
>>165808639
What's already in the game? How about an airdash spell? Launches you in the direction you input with the direction controls
>>
>>165809076
Yes? You're going to have to code it no matter which engine you use.
>>
>>165808439
Sourcefag is a chatfag and is really upset that anyone would imply it so he's been shitposting about steamchat because that's how he diffuses his autism. He thinks it's fooling people or something.
inb4 you're him

>>165808532
>>165808824
Nobody knows or cares what you're talking about you retarded faggot. End your life.
>>
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>>165809138
Cheers comfy cooking sim anon. Good luck to you and your game.
>>
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What the bloody heck is going on here? How can I get my brush to scale to the buttons instead of staying the same size no matter the size of the button?

The image isn't what my final game looks like it's just an example of the problem where the image stays the same no matter the size of the button
>>
>>165809276
there's already a force blast that launches you in the opposite direction, but a dash sounds like fun, will try. thanks.

also a fireball, magic missile, simple mega man shot and flamethrower.
>>
>>165809293
What are its advantages over something like Unity when making 2d rpgs?
>>
Fucking chatfags are ruining the fucking thread. We need the cops to end this fuck already!
>>
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>>165809362
Oh and I tried Horizontally/vertically aligning fill but the image became massive and only showed the center of the picture in the buttons like pic related
>>
>>165809503
It's clear you're mocking this notion but you literally are a chat fag and you literally have been trying to ruin the thread for over a year.

Kill yourself, kid. You're a mistake.
>>
>>165809492
For 2D pretty much everything. Godot has a real 2D engine, unlike Unity, which is just 2D slapped on top of the 3D. Godot's GUI system is very good, so for a GUI heavy game, it will make things easier.
>>
FUCKING CHATFAGS
>>
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Tile-based mapping is pretty fucking time-consuming.

Had some trouble avoiding the "Minecraft"-look with the interiors here, but I'll make some round rooms and "soft" corridors tomorrow, and see if I can't break it up a little.
>>
>>165809850
>FUCKING (YOU)
Exactly. You suck. Leave.
>>
>>165809850
*autistic screeching*
>>
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>>165805545
Were you the one who did a repaint of the Noir portrait that one time?
>>
>>165809536
Do you have any tutorials or documents to recommend for someone just starting with UE4?

I already have programming experience if that impacts your recommendations
>>
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Proof of concept I guess.
>>
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>>165810212

UE4 is really shitty about getting you started

All of their tutorials are either brain dead "Here is how you add light to scene" or their live stream things are hours of two fat fucks laughing at stupid shit in between randomly showing examples of advanced AI shit or w/e they don't explain
>>
Sourcefam is a pathetic chatfag. He is the root of ALL that is wrong with this thread, and always has been, for the past 600 days, ever since Demo Day One, where Steamchat ruined my game.
>>
>>165810326
Well it looks like it was designed by 1st graders.
>>
Chatfags have to go, and stay gone. We have to remove them from our general... By any means necessary.
>>
>>165810593
> you have already reported this post
don't take this away from me 4chan
>>
>>165810457
>>165810593
I agree, you are pathetic and you have to go.
>>
>>165810326
You might use this as inspiration for drawing top-down perspective.
>>
>>165810426
>UE4 is really shitty about getting you started
yes, I'm starting to see that already
the few pages of useful info that they lay out in their documentation on each topic is pretty good, but it's extremely shallow and there is no more to be found

and googling for how to do some basic stuff turns up just about nothing
>>
Didn't somebody have the personal information on the shitposter? post it
>>
>>165810797
Best way to learn is to view the examples in my opinion. Just dissect them, take the parts you need.
>>
>>165810797

It's not even like they don't care (see their weekly live stream, where they give props to everyone in the community doing stuff), they just have absolutely no grasp of what its like to be a beginner starting up with their shit
>>
>>165810854
yeah,

First name: Source
Last name: Senpai
Place of residence: 4chan.org/vg/
Age: Eternal
Occupation: PHD in Shotposting
>>
Chatfags and Steamchat have fucked with my thread for the last time.
>>
>>165810721
>zelda
>topdown
>accurate perspective

u wot
>>
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Are there any good Unity3D "tutorials" that teach about how the SDK wants you to design the code infrastructure of your game?

I don't mean a tutorial where they show me how to navigate the editor: just the code. Like show me how to attach scripts or how to setup a game rules script. Things like that.
>>
Some of You Guys are Alright, Don’t go to Steamchat Tomorrow
>>
>>165811059
get rid of the chat
>>
>>165793092
>source in the OP photo
>source in the OP text

I'll kick you're ass!!
>>
>>165810721
lttp's perspective is fucking terrible

>wonky perspective everywhere, vanishing points vary per object/architectural feature
>camera means you can hide things from the player that the character should reasonably be able to see

the sewers in the opening bit are a good example of how everything in the game must have a weird tilt to it. some of the side walls are visible as if the vanishing point is in the center of the screen, some aren't as if it's isometric but viewed dead-on instead of at the usual ~30deg angle
>>
>>165811253
Who said anything about accurate?
>>
>>165811513
you'll get a wonky perspective of my asshole if you talk shit about nintendo again
>>
>>165810854
He's from Halifax. Other posters can tell you more. It's all in the archives. Start at the root and keep drilling.
>>
What do people look for in a bullet hell game? It seems like after the first "oh shit there's bullets everywhere, let me dodge while holding the fire button" level, then that's it...that's the whole game.
>>
>>165811253
He didn't say a damn thing about accurate
>>
>>165811635
poorly drawn anime girls
>>
>>165811615
Not him, but how would you look through the archives, obviously it's older than the 7day archives that 4chan keeps, so archive.moe? and how would you find the use a specific word like hailfax, I'm actually near by in NS so i'm curious to how close i am to this guy
>>
>>165811635
One of the things hardcore players look for is good scoring systems, which most indie bullet hells lack. I'm not a hardcore shmup player though so I don't know what makes the scoring system good, but it seems like the more esoteric, the better.
>>
I feel like making 2d game with asymmetric multiplayer. indie shit version of Friday13th/Dead by Daylight
>>
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>>165810854
>>
>>165811792
>archive.moe
Sourcefam actually took it down indirectly. Because of his b*mb threats on /agdg/, the FBI closed archive.moe for the investigation. They never recovered.

>near by in NS
Leafs are not allowed on this website. Please leave immediately.
>>
>>165811635
you usually get to a "zone" while playing bullet hells. a trance where you are not even thinking anymore and just dodging.

At least thats what I look in one.

also poorly drawn anime girls
>>
Fun fact: You can openly wonder anything about sourcefag and he will repeat it like a parrot for months to follow. Just make sure it's not too bizarre.

>I wonder if sourcefag is a vegetarian?
For the next three months
>haha sourcefag is a leaf eating leaf never even planned to eat beef call the police :) :)
It's so easy.
>>
>>165807338
Ah, Ryoma is so cool...

https://www.youtube.com/watch?v=x_xQ28v_Xq8
>>
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>>165811952
>sourcefam is why archive.moe is gone

does someone actually believe this
>>
>>165808639
Where's the teleport spell, magic sword, Shinko Hadouken?
>>
>>165811846
Obviously sourcefam is actually from halifax because otherwise how would he have false flagged with this image? or did he actually just travel all the way to halifax just for this lmao
>>
>>165812075
>Shinko Hadouken
>not master spark
>>
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to live is to suffer

finally getting hold of how to instance the level parts
>>
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>>165805545
Haven't gotten to that part yet but yar. This is just her normal appearance; ghosts in this setting tend to be distortions of the desires and such laid atop the fading memory of what their body was. The tough part about the game is that I'm avoiding using shading where I can. It's mostly ink and paper.

I'd love to do something more like what you're showing here -- but then there's the question of 'why do all the backgrounds have no shading if the characters have full shading?'

For example, attached pic is the ghost of a greedy plunderer who died while boiled in flames, the gold she stole searing in to her flesh.
>>
>>165812217
>Master Spark
>Not Shine Spark
>>
>>165812219 please just kill her already
>>
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weight paints done
>>
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>wake up
>this thread
>>
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>>165812234
Oh whoops, wrong pic selected.

That pic is of a proto s'huutja, a chaotic mass of souls that has acquired the barest sense of thought and enough spiritual energy that it can actually manifest physically. Also worth noting these were meant to be displayed on black BGs; forgot about that.
>>
>>165812360
GET DOWN
>>
>>165812360

How do i into weight painting and why should i not use automatic weight painting?
>>
>>165811635
Pattern recognition is a big part. When different patterns are chained together and you can still recognize them fast enough to dodge them, there's a satisfying feeling of mastery to it
>>
>>165812360
please post it again but speed it up by 1000% >>165812421

also are you skeleton kid dev?
>>
>>165812519
I am not, especially since I popped in on break just now and replied to your post.
>>
>>165812219
>You don't have to tell me what happened, but you have to eat all of these eggs.
>>
So developing my little Rimworld / PA clone, and I'm curious on how you would encourage meta buildings, vs separate buildings.

For example I want to encourage homes, shops, work shops, and certain stock piles to be in a seperate buildings, not "inside" of a larger structure, however I want buildings like the Castle, armory, "royal" bedrooms, and associated to be all connected as one big building.

the first thing to note is my game has a system like prison architect where you have designate something a certain type of room, and it requires certain structure types.

I thought about 1) having resource requirements for certain types of rooms. Armory can only be surrounded in stone, royal bedrooms, throne room, and the like all have to be surrounded in stone. Homes have to be surrounded in wood, workshops wood or bricks, etc.

And 2) having increased/decreased costs by putting certain types of buildings together. So if placing a wood wall would result in another wood wall being adjacent to 5 or more wood walls (in any of the 8 directions) then the cost for placing that wall is increased by 50%. Placing stone next to eachother decreases cost of stone by 2 stone for every adjacent block.

What do you think? Should I just have happiness/work rate penalties/bonuses instead?
>>
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>>165812519
yes
>>165812467
i use automatic weights to save time its kind of accurate

but you really have to go over it with a fine tooth comb

1/2
>>
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>>165811961
>>165811798
>>165811786
>>165812479

So
1. Scoring system with plenty of ways to increase score, modifiers, and challenge yourself
2. Patterns of bullets that are hypnotic, difficult to traverse, but not boringly repetitive
a. Music that lulls you into a trance, probably something with a high rpm but with repetitive hooks
iiii) Poorly drawn furries
>>
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>>165812641
>>
>>165812813
what the fuck
>>
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>>165812467
using this curve makes it so if i select a vert to paint with the outer edge of the circle selector it doesnt apply a different stregnth .

so i can set my paint STR to 0.025 and always get that number

maybe its not the best way, but i found it helps A TON
>>
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thanks for all the feedback, guys, especially the two anons that recorded your playthroughs. seeing someone actually think through the puzzle and the mechanics was the most valuable feedback we've gotten so far! so far it seems very intuitive

we fixed the floaty movement, but that's hard to show in a webm. more levels on the way!
>>
>>165812845
What did he mean by this?
>>
>>165812932
>What did he mean by this?

I'm surprised i didn't have this on my auto hide list, thanks
>>
>>165812925
Your game was shit lol
>>
>>165813009
thank you for your feedback, very insightful
>>
>>165813047
No problem dude!
>>
>>165812968
Filtered.
>>
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>>165812925
anytime bud
>>
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>>165808020
>Now Cube-chan stands out like a sore thumb a bit.
>Maybe it is time to request a slightly higher quality draw of her from the thread?
I recently got a new fanart. I will ask my artist friend to draw something convincing based on best waifu science.
>>
>>165812639
That sounds like a difficult problem, I'm honestly not sure what's best for this.
You already seem to understand that the the big issue with that system is that you don't really want to have to require certain types of material types unless you can gurantee that the material types will always be there, and if you did that, then map variety will be extremely limited, ruining what makes a lot of these games enjoyable.

I recommend sticking with a work bonus, a simple "I have my own house!" which increases productivity for the day by 15%.

Maybe introduce meta-zones, basically you can only have one Castle zone of a certain max area (maybe based off settlement population?) and certain zones must be built in the meta zone. So once you click "designate royal house" you can only see rooms, or create rooms, inside of your castle zone.

Could allow for some more interesting things if you make other types of zones, although I'm not sure what other types of zones that could work like the castle. Maybe a Cathedral? University?
>>
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>>165812386
Worth noting that I am considering doing some shading/color on account of her more divine/magical nature though. In the game, I use color and shade to indicate magical things. So maybe I will do that, anon.
>>
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What's a good way to avoid having 50 different methods for 50 different enemies to create that doesn't involve making a complete serialization system to import from json?
>>
What's the key to making lighting in Unity look good?
>>
>>165815593
pbr
>>
I'm going to make a game and become rich in 1 year, despite some of you guys trying for most of your life and still nothing.

This is the start of my journey, you read it here first.

I'll go by the nickname of Ponge.
Remember me for when I post something new every month to show my progress, it will put some of you on suicide watch.
>>
>>165815704
Will it be a paranormal game?
>>
>>165815628
A fine beverage.
>>
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>>165815704
>>
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>>165815593
Be subtle. Stop making every light use 1.0 intensity. Use AO for fucks sake. Also, if you can, bake rather than RT light.

Oh, and light probes: Use them.

>>165815628 PBR helps a bunch too if you are bad at materials otherwise. It'll look a lot more natural in any light -- but that means it's on you to make it look good.
>>
@165815801
Drop it you fucking loser.
>>
>>165815593
Don't light your game! Did zelda need lighting? Did pacman need lighting? Did social interaction trainer need lighting?
>>
>>165815950
Oh and be subtle with your ambient light -- if you use it at all.
>>
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I think the shield-color mechanic might make things too easy... maybe I should remove it and do some kind of grazing instead
>>
>>165816036
This. 3D gamedevs are obsessed with lighting, just like 2D gamdevs are obsessed with shaders
you don't need either of these things and they are incredible development time sinks
>>
>>165815950
>don't bake lights
enjoy your 0 fps
>>
>>165816863
Make the bullet patterns interact with the shield in interesting ways. If you have no ideas just go play ikaruga since it seems that's where you got your shields from
>>
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----[ Recap ]----
Game: Scavenge
Dev: TastyBacon
Tools: Unity, Blender
Web: Nope
Progress:
+ Still working on camera
- Life stuff consumed time
>>
>>165817128
But the post said to bake lights
>>
>>165815593
https://www.youtube.com/watch?v=MX1qRM-lTEU

A lot of work and the willingness to learn about the whole animal that's Unity's lighting and rendering system.
>>
>>165812639
Ideally, you wouldn't create any sort of over-complicated rules to force this kind of building requirement. You would instead want to create a simple set of rules that result in your ideal setup, but which players have to think through first. That way your simple rules eventually lead to a lot of emergent gameplay.

Rimworld uses fire to encourage wooden buildings being separate, and they make the process of getting stone more difficult than getting wood (depending on circumstances). These two separate simple systems create emergent gameplay and result in a specific sort of base layout. You could take these ideas to a more extreme level if you didn't allow the players to build bases into mountains.
>>
>>165799434
>if you multiply any value in the interval [0,1] by a it will be mapped to the interval [0,a]

I think we should take a moment to really appreciate just how retarded sourcefam must actually be in real life to make a post like this.
>>
https://www.youtube.com/watch?v=YMub8ytU03w
>>
>>165817335
Yeah I want to avoid that, which is why I asked, and do exactly as you say which is just have features which naturally move that in the right direction.

How do you feel about this >>165813548 idea? Namely the meta-zones. It sounds kind of interesting at the moment but I'm worrried about over complicating it for players. Lay down building, then meta zone, then zones, might be a little tedious
>>
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Reporting back with my GM:S MML clone.
I've added dashing instead of dodge rolling, enemy damage/collision detection, bullet tracking, and I redesigned the movement so its much closer to the original's movement. Getting bullet tracking to function like it did in the game was fucking ridiculous. Hope everyones excited for my further progress!
>>
>>165817943
looks fun, you should use your own model though
>>
>>165786859
>side project ideas
Mind to share some? I'm always wondered what will you do if you happen to finish that game once.
>>
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>>165796497
Learning through the tutorials is progress, right?

Is there something I'm missing besides InitialLifeSpan = 3.0f to make these things disappear? They seem to persist regardless of whether I had that defined in my constructor or not.
>>
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who else one failed game from suicide here?

got my exit bag supplies today. .
>>
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>>165781191

----[ Recap ]----
Game: Ghost Knight Victis
Dev: Anomalous Underdog
Tools: Unity, Blender, Substance Painter
Web: hypertensiongamedev.tumblr.com
Progress:
+ Added complete keyboard & mouse controls
+ Added in-game menu
+ Added nicer looking blur-behind-GUI effect
- can't think of good default keyboard & mouse controls
>>
>>165818312
I plan for it to be its own standalone game, these are just temp models and textures for dev.
>>
>>165817334
Holy shit. So this is the power of Unity. Why do all Unity games look like shit if the engine can do this shit in what looks like 30 minutes worth of work?
>>
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>its whodev town again

fuck off

delete the recap

reeeeeee
>>
>>165818367

on event begin play
>>
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>>165805834
design is easy if you pray to this man 3 times a day
>>
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>>165818770
>none of them making porn
droppped
>>
>>165818843
Moving it down there didn't seem to do it. Oddly enough, SetLifeSpan(3.0f) works in both the constructor and BeginPlay(), but I don't get why InitialLifeSpan doesn't.
>>
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https://discord.gg/DXjVm

join the official discord!
>>
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hi i haven't posted here in 3 years
>>
>>165817765
>How do you feel about meta-zones?
I don't know honestly. On the one hand, it introduces very specialized rules. One the other hand, it solves your issue. It seems like if you had meta-zones, each with their own buildings and rules for building placement, you would want to have a good number of them (that post mentions castle, cathedral and university, all good ideas) and maybe centralize your game around their placement and interactions. The idea reminds me of what Civ 6 did with districts. If certain districts are next to each other, they gain bonuses to production, gold, science, or whatever. Obviously if you're simulating thing on the level of individuals like PA or DF you wouldn't want to give a simple bonus but make it so that certain districts have members or jobs which often interact, and therefore having them next to each other saves time for the individuals.

It definitely seems like the sort of gimmick you could use to set your game apart, but it also might be beyond your scope. It's the sort of idea that is worth thinking about if you can manage to implement it somehow.
>>
>>165817334
>AO doesn't cover reflections

but why?
>>
>>165812639
>rimworld/PA clone

so rimworld on spherical planets?
>>
>>165819552
Thanks, It's not really difficult with how my game is set up, basically a simple check that the list of currently selected tiles (for the new room) is within the list of of their required meta zone tile. At least I think so haha, But i'll try it later, just didn't want to develop something now and rewrite it.

>>165819660
Nah, it's more of a fantasy game focused around running a settlement with a focus on the world interactions (sending out adventures, destroying a nearby goblin camps, etc) and less of a focus on the people and their individual moods and actions.
>>
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Scrapped what I had for inside the boat before because I thought it looked like shit, re-made it, and I'm much more happy with what I've got going now. Just gotta put in some little boxes and stuff and this part will be done. Gonna work on the camera transition when you open a door next.
>>
>>165820261
>a fantasy game focused around running a settlement with a focus on the world interactions (sending out adventures, destroying a nearby goblin camps, etc)
sounds like a lot of fun, good luck

>>165820261
>It's not really difficult with how my game is set up
What I meant is that if you decide to go the route of "meta-zones" then you should really make them all unique and have them interact in cool ways. You could solve your problem with meta-zones, but if you don't do anything extra with them then it's just a lazy way to get what you want, and it might not lead to much if any emergent gameplay. If you go the meta-zone route, then you should make them each have different building requirements and you should make each meta zone have different reactions to other meta zones. So like, the bare minimum would by easy to implement (you just make sure the new room is inside of the meta zone), but if you actually go with the idea then you should make it a major part of your game.

Hope that makes sense.
>>
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Hmm, seems its pretty easy to overload unreal; or at least, it's easy via the way I'm handling these projectiles.
>>
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> tfw no cute fembf to make games together with
>>
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>>165821043
>tfw you will never stomp a trapfag blogposter's head into the pavement
>>
>>165821259
you don't even have a game so you're quite the fag honestly..
>>
>>165821348
You're one to talk, where is your game?
>>
>>165821259
TOSHINO KYOKO
>>
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>>165781191
----[ Recap ]----
>Game: Gumball Spiral
>Dev: BB_Dev
>Tools: Unity3d, blender, sugar, spice, everything nice
>Web: still not yet
>Progress:
+"Finshed" the tutorial, needs some touch ups
+ Made menus prettier, will be complete when the sizes of the shops are final
~Actually~ starting music this week, hopefully, maybe, we'll see
>>
what's the fastest way to replace a few colors within 60 .png files?
>>
Reminder not to trust devs who crosspost in /v/ gamedev threads.
>>
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>>165821513
is a shit
>>
>>165821591
Baka Baka
>>
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>>165821579
Part 2, showing off shop menus
>>
>>165820475
Keep up the good work, anon! I believe in you!
>>
>>165821581
never mind i found the right keywords for google. (batch is the magic word)
>>
>>165821581
write a 2 line script in python or php using image magick library
>>
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give me instant gratification
>>
>>165822091
Where are boob?
>>
>>165821790
d'aw, thanks dude!
>>
>>165809976
custom engine? godot?
>>
>>165822112
it's a tunic not a skirt
>>
>>165822091

It's a thing.
>>
Why is there no stronger indication that there is a thing called OpenToonz which is production-quality 2D animation software that was released for free last year? This stuff is good
>>
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>>165822091
I like it!!! that skirt is going to give you trouble though
>>
guys i switched from starting my own engine to C/OpenGL to making my game in Godot

it's saved me literal months of time thus far but i feel bad, like this is wounding my pride

why do i feel the need to torture myself

i keep looking at the tilemap + lighting prototype that took me a day and looks great and thinking it would perform better and look nicer if i wrote my own engine

itd probably look worse

help me be productive and make a game agdg i dont want to fall into the enginedev blackhole
>>
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Is tumblr the best option for social dev presence?
I don't really want to do it, since it's extra tedious work, but not having any social presence will diminish the already tiny chances of success, which an indie dev has.
I don't plan on spamming youtubers and shit because i consider it incredibly cringey to do so, but on the other hand just publishing the game on greenlight/steam without having any other social presence anywhere else will cause you to be buried and die in a pile of the other trash that comes out on the greenlight/steam every day
It's just sucks. Even if your game is really good if you don't force yourself into the boring social apect of game dev, which has nothing to do with games dev, but is actually the most improtant part, you will be fucked.
>>
It's taking quite a while to learn UE4, every time I google for something I get only blueprint solutions, or solutions that involve using a blueprint as a key step

but all I want to know is how to do it in plain C++
>>
>>165822683
If you aren't 100% invested in the social aspect (which, clearly, you aren't), then you have no chance of success.
you have to LOVE that shit and do it all the time if you want anyone to ever see your game when it comes out
>>
>>165822619
as a dev the deck is already stacked against you.

99.999999999% of devs quit their game

well, it's some very high percentage. there are such an extremely large amount of different factors that get in the way of game completion. if you are smart you would do everything in your power to increase your chances of finishing something.
>>
>>165822817
wrong, notch got big and did no social except posting progress on reddit same as people do here
ignoring the social just significantly lowers the chances of success but it never removes them completely
>>
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do you think i should let the player extend and withdraw when u are on a pole that can rotate?
the offset is fucked, i'm well aware what it looks like
>>
>>165822683
It is still possible to get your game noticed by just finishing it and putting it out there. For instance if you're in greenlight your game is being reviewed by thousands upon thousands of people regardless of the competition. Every game gets checked out, every game gets attention.

Despite steams horrendous reputation it's still 1,000x less crowded than mobile.
>>
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>>165822906
>mfw 99.999999999% of devs quit their game AND 99% of released games are dog shit.
>>
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>>165822684

You have to use a lot of blueprints even when working with C++ from what I understand, since things like AI and animations and what not rely on a lot of blueprints

idk, c++ is the only programming language I know but I'd much rather use blueprints anyway
>>
>>165822619
Well. You can optimize your code for Godot with C/C++.
>>
>>165822921
what an excellent example you picked there, viral success is clearly exceptional and not applicable

also
>posting progress on reddit same as people do here
lolwut
>>
>>165822986

Okay, i've seen enough of these fucking particles.
>>
>>165822817
Someone drank the twitter koolaid.
>>
>>165822906
>if you are smart you would do everything in your power to increase your chances of finishing something.
Which is why I think that motivation tips are very much gamedev related...

Also I just realized I lost the motivation infographic I made before I formatted my computer. Fug.
>>
>>165817750
This is art
>>
>>165822948
which is funny because people spend 10 times more time by playing pc games than mobile games
it's just that the hard truth is that you will be likely fucked no matter what you do... i mean yeah the chance is always there but don't quit your day job.. god this hobby is depressing
>>
>>165822943
you don't really want to bog people down with mechanics too quickly in a game like this. maybe introduce that later well after the player is familier with the general controls.
>>
>>165819536
hi, welcome back!
>>
>>165823170
yeah i get that, i mean should u be able to rotate AND push and pull on the poll objects, cause u can only rotate on pole objects, and u can only push and pull on level geometry
>>
>>165823132
>but don't quit your day job.

Ha I just did. Well, already gave notice for leaving mid Feb anyway.

I have enough saved up to just game dev for a solid year. If that doesn't work out...desu I'm not sure what the hell I'm gonna do. I'll probably just keep trying honestly.
>>
>>165823018

next I'm going to make particles that spawn particles
>>
>>165822986
I'm not interested at all in blueprints. I just want to write code.
if there's really no way around using them, I guess I have to switch to Unity?
>>
>>165822943

holy shit this is cool
>>
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-------- FORMAT
----[ Recap ]----
Game: Super Space Jam Jetpack Robot Turbo
Dev: nurikabe
Tools: Unity, SAI, Tiled
Web: https://nurikabe.itch.io/sssj12
Progress:
+ fixed some boring physics bugs
- thats it
>>
>>165823308

I'm thinking about quitting my shitty job too. I have saved enough to live for 4 years but i have a hard time spending that money for something i'm not sure will pay off.
>>
>>165823308
That is a bad idea. 99.99% of indie devs fail, but they get drowned by the .01% who succeed because no news sites and game sites write about failed devs
So you will end up with no money and a year long gap in your resume.
One should never quit their job unless their game is making already enough money to cover at least minimal living expenses.
>>
>>165823021
the alternative is to spend tens of thousands of dollars on advertisements to get the same quantity and quality of interested people to look at your game.
>>
>>165823329

Unity seems like a better place to dev via code. C# isn't much different from C++ anyway, and most of the things you're going to be doing in unity are referencing things specifically in unity's IDE anyway.
>>
>>165822943
yeah
more mechanics the better
>>
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Progress that could or couldn't be related to comfy jam, depending on how far I manage to get with it.
>>
>>165815440
if you don't want to use a serialized data structure then just use a non serialized one. a benefit of this is later you can serialize it
>>
>>165823425

I've been wanting to do this for 2 years now. Everyone told me the same thing. "Hey, don't quit, atleast you have a job. Just stay here and keep making money. The economy is bad, you're lucky"

I'm no better off than I was 2 years ago. It feels like it was a waste of time. Despite the fact that yes, I make money, I fucking hate my job with a burning passion and it's killing my soul and I'm fucking done with it.

I'm giving it a shot and putting everything on the line. If it doesn't work out, well, ok. But I'm done just "getting by".
>>
>>165823425
>failure statistics
Unless proven by empirical data, it's bullshit.

If you care about your project and actively are trying to make the best game you can, you aren't comparable to someone with a "look, everyone buys shit games, they will definitely buy mine as well" mindset.

The topic comes up every other day here and there were no valid attempts at proving it by showing a solid game, which did not sell a reasonable amount.
>>
>>165823834
Like i said it's fine to quit but only after you prove that you game can sustain you. If you game can't make any money at all then quitting your job would be just stupid.
>>
>>165823834
it's not like you can't dev while working
it might take a lot longer but it's safer
quitting your job to dev is a fast way to end up homeless, since there's never any way to guarantee success
>>
>>165823923
I have enough to sustain me for a year of game dev. If it fails, I go back to work no worse off. Definitely not worried about explaining a 1 year gap. "Tried to start up my own business but it didn't happen". Done.
>>
Alright guys, I have a creative project for my design class coming up and I am thinking about making a video game. How bad/hard/silly/whatever does this sound? It's a platformer, you are a slime that dropped off a larger slime. You have to make your way back to the larger slime while collecting other slimes along the way, which make you bigger and bigger as each level progresses. The scale stays the same but it becomes obvious as the levels go on that your slime is increasing in size.
>>
>>165823936
I work a lot and have other commitments as it is. I'm lucky to get 2 hours of game dev done a day. Ideally I'd like that to be 10 hours. It's the difference in getting out a game in one year and 5 years, and who the hell knows where things will be in 5 years.
>>
>>165823889
>which did not sell a reasonable amount.
This is completely untrue.
Many such games were named. And many devs from here failed to sell after releasing, even though they put lots of work into their games. They are shitloads of them, from the top of my head, pug's life or aerenis. Those devs weren't making just shitty shoverware, they loved their games and put lots of work into them.
>b-but anons those games were shit
you can literally make the excuse that any game that failed failed because it was shit, but that's a lie and you know it
>>
>>165823889
I've read/watched videos of postmortems for countless games that look professional quality but sold nothing
but you wouldn't believe anything an anon says (rightly so), so just watch the video TotalBiscuit made on this subject instead

https://www.youtube.com/watch?v=Q4F-zdpFb9I
>>
Get ready to get comfy
>>
>>165824082
>And many devs from here failed to sell after releasing, even though they put lots of work into their games. They are shitloads of them, from the top of my head, pug's life or aerenis

Pugs life was canceled before it was ever released. I'm not sure why, but I did see that he made a kickstarter and got 1grand from it. Not much obviously, but the interest was definitely there.
>>
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>>165824082
Many such examples, but you couldn't name one, huh?

>Pug's life
Cancelled kickstarter with an incomplete, 7 screen point and click game with the dev ditching it completely.

>Aerannis
Pic related seems like a reasonable amount to me.

There you go - another invalid attempt.

>>165824264
Saw that too, that was the one that started the retarded Indiepocalypse movement Airscape, the game in question, has now sold >200k copies, even at 0.5$, that's a lot.
>>
>>165824341
The Pug's life was cancelled BECAUSE of the lack of interest. The pug dev said it in his post mortem. He cancelled his kickstarted because during the dead line it bareally achieved like 30% of the goal or something.
>>
>>165824385
Shit, 15k for Aerannis@$5 a pop? As a 1MA I'd be fucking ecstatic.
>>
>>165824310
>14 days
Is literally anyone waiting? I've seen loads of people starting already
Not that I'm complaining, it just means our comfy games will be higher quality and that I can start early too

>>165824341
he stopped pug's life because he didn't reach his funding goal of 3k britbucks. After a quick scan of the ks page, it looks like he could have made it anyway without the money, but it must have been demotivating that he couldn't reach that relatively modest goal. Not to mention even if he couldn't reach that with a playable demo, it probably wouldn't sell when it's done anyway.
>>
>>165824385
because it got totally insane coverage due to it having sold no copies
which is a total fluke and not repeatable, which is also alluded to in the total biscuit video
>>
>>165824498
Sure, now feel free to point out those other games that are failing with good quality.
>>
>>165824482
>>165824385
It's entirely possible that he gave away 15k steam keys (for free). This is a very common strategy to try and get the word out about a game.
Then there are the bundles where you could make less than a dime per sale.
>>
>>165824483
I will be busy and won't be able to work before the jam begins so.
>>
>>165824482
Those steamspy statistic are bullshit for small games like that, they get the numbers wrong literally by the margin of thousands. It can mean he had anywhere from 0 to 10000 sales
>>165824385
like i said, pugs life was cancelled because there wasn't enough interest and aerenis failed to make more then couple of bucks, the dev said it himself, the numbers you pulled are completely useless because they are completely imprecise for games that don't sell many copies

That is why i don't like to name examples, because people will just literally make up bullshit reasons to support their own opinion
>>
>>165824553
Why?
He could name 100 games and you would shit out 100 straw mans
>>
I have a shitty youtube channel with roughly 10k subscribers where I just post OC shit memes and music that gets like 3k views each

Should I use this to shill my game? How do I do so without pissing off my subscribers?
>>
>>165824640
The stats are all we got to base an opinion on rather than pointless speculation. I would be glad to be proven wrong by something more than someone feeling it.

>the dev said it himself
Now that would be a valid argument if you could point us to it
>>
>>165824580
This exactly.
If my game was making no sales, I would try to get it included into any bundle i could for free and gave away free keys like candy.
Making no money but having lots of people own the game is much better than making no money and nobody having the game
>>
>>165817334
>timelapse
I fucking hate timelapses. Either explain your shit properly or don't.

You randomly picking options in Unity does not explain any fucking thing.
>>
>>165824739
>pointless speculation
It's not. I saw the duscussions from both pug dev and ar. dev here saying they got almost no sales and almost no interest in their games.
This was many month ago after their released their game and if you think I will waste my time by searching for those posts you can think again.
If you don't believe me you can look through the archives yourself.
>>
>>165824789
This is literally copy&pasting from stackoverflow THE VIDEO EDISHUN
>>
>>165824739
any dev here who has released a game knows this shit is true
well, you know, except hopoo of course who is now a millionaire
>>
>>165824873
>>pointless speculation
>It's not. I saw the duscussions from both pug dev and ar. dev here saying they got almost no sales and almost no interest in their games.
>This was many month ago after their released their game and if you think I will waste my time by searching for those posts you can think again.
>If you don't believe me you can look through the archives yourself.

To be fair pointing out pugs life is meaningless, as it was never released. I'm not sure if he even put it on greenlight. Aerannis, if it did sell nothing, is a shame. But to be fair, according to reviews it was pretty mediocre.
>>
>>165824950
so where do the successful devs post their shit besides already-established tumblr or twitter followings?
>>
>>165825028
>besides already-established tumblr or twitter followings
there is no alternative.
you either already have a loyal fanbase, or you build a loyal fanbase
there is no magic place to post your game and get tons of players
>>
>>165824730
showcase your game but do it in special levels where you insert memes and music
>>
>>165824985
Pug's life is a valid case because he had a demo out, he had social presence and he made a KS. And the KS failed because there was no interested in the game. Basically imagine the KS as steam. If he put it on steam instead of KS it wouldn't do much better.
>Aerannis
>Mediocre
I never said i wasn't. What I said that the dev put his love into the game, and it wasn't a mediocre effort for him, he did the best we could and he still failed.
The original argument was that game fails because their devs had no passion for them and only made them as shoverware for money. This was not the case. He put lots of efforts in and still failed. So even if you put genuine effort in your game you will still pretty likely fail, that is the problem here.
>>
>>165825167
ignore the typos i'm on my cell and i'm too lazy to proofread
>>
>>165825167
Effort is nice and all...But it really doesn't mean shit. It's definitely not a deciding factor. I could put all the effort I have into make a flash game, but it's garbage, the effort factor is a moot point.

Have a genuinely great idea, and being able to execute that idea, is far more important than just putting in "genuine effort"

When It comes to games that are actual good, quality games? Yeah, I think you'd have a harder time finding ones that sold like shit.
>>
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>>165824873
Surprisingly, I did find something resembling what you were grasping upon. Although this was 5 months after release, with it being 15 atm.

>>165825293
>put all the effort I have
>but it's garbage
???
>>
>>165825293
well, yeah
how many excellent brands of toilet paper do you know that were financial failures?
the thing is, if any of us have heard about it, it almost certainly is (or is about to be) a financial success

games are just like any other product
look up stats on the likelihood of success for anyone putting any new product on the market and draw your conclusions from there
>>
>>165825293
It's soooo easy to judge the games after the fact isn't it.
I bet anyone here could push out a bucked filled with ideas that he genuinely thinks are great game ideas and then did their best to execute them well and then... they would likely fail... and in if they don't fail they really were good ideas with good exectuion.
But YOU CAN'T TELL THAT AHEAD OF TIME. If you think you can, then you are wrong. Yes some ideas are obviously shit right from the begining. But you simply cannot tell if your idea was shit or not until you see interest or lack thereof in your game
>>
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More work on anims, redoing the run cycle is next on list.
kill me
>>
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>>165819536
new and improved
fuck i need to sleep
>>
>>165825579
looks neat
>>
>>165825446
>look up stats on the likelihood of success for anyone putting any new product on the market and draw your conclusions from there

Again, I don't think you can look at that alone. Are the majority failures? Yes. Are the majority also shit or at best, mediocre? Yes.
>>
>>165817943
did you re-create the animations on your own?
>>
>>165825551
You really need to do some actual reading on the fundamentals of animation, because every time you post I wonder how the fuck you still can't seem to grasp any of the basic concepts.
>>
>>165825652
thanks. love u
>>
>>165825682
not an argument.
>>
>>165825656
Quality doesn't seem to be among the main reasons for a game to succeed financially, though

for example, just look at how many absolutely horrendous games are at the top of the mobile charts
would you play any of those games?

it's all about marketing and luck
how good your game is hardly factors in unless you're building a brand image and amassing a fanbase for future games
>>
>>165825859
Well mobile is another monster. I'm specifically talking about Steam where the general rule is quality matters. I agree with you that on mobile, quality comes after marketing and luck.
>>
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>>165825381
>piss off both sides

seems like a success to me
>>
>>165826149
Now if only angry people felt like buying games they hate
>>
>>165826048
the only difference with steam is that the absolute worst of the worst aren't allowed on the platform to begin with

there was a time when simply getting on steam meant financial success because only the highest quality of games got greenlit
but those times have long gone
>>
>>165826248
yeah and it's getting worse and worse. Hopefully by the time my game is done Steam won't have suffered the same fate as mobile in terms of having to wade through shit to find a gem.
>>
>>165825381
Aerannis dev got what he deserved
he made the protag an MTF transgender with pink hair for no other reason than to try and get the SJW dosh and people saw right through it.
>>
>>165825859
>>165826248
Man none of this is new information.
>>
>>165826402
see >>165826149
>>
>>165826436
it's all the information you need in order to come to a conclusion on the matter
>>
>>165826218
Well, some youtubers get their money by doing literally that.
>>
>All this talk about aerannis and pugdev
Let's be honest here, their games were relying mostly on memes or stupid shit.

I'm not blaming the guys but too many devs in agdg think they can make it with overly edgy games like that guy with the humans sacrifices, depressing games like depressiondev or pugdev, and so on like >>165826402 said

Sure I agree that they're probably putting all of their effort in the game but when something relies too much on stupid shit it won't work unless you're extremely lucky.
This is exactly what happened with the goat simulator trend, lots of people thought they could make their own shitty physics with a gimmick and not a single one of them got noticed.
>>
>>165826619
Why are you bringing up goat simulator of all things? Nobody here is trying to make that kind of game.

And even still your point was wrong. Countless copy cat games have made money and the meme physics genre still does well.
>>
>>165826619

a-are particles a meme?
>>
>>165826709
>Why are you bringing up goat simulator of all things?
>mostly meme or stupid shit

> Countless copy cat games have made money
Have you read my post or what? Besides your reaction is exactly what I'm talking about here amusingly.
But ok, go ahead and keep on trying. I've already said what I wanted to so you're free to fall down the same pit all you want and complain later like he did that your game is not getting the recognition it deserves.
>>
>>165826891
I don't agree with comparing pugsdev's game to goat simulator "because memes". Fuck off faggot that nodev rhetoric is so old.
>>
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>>165817943
That looks ridiculous for GMS. Good job and good luck.
>>
>>165826362
imo steam has already reached that point.
I can avoid steam and gaming news websites for a week, go to steams homepage and 90% of the stuff there is unrecognizable.(while at the same time largely looking like shit quality)
Can come back a week or two later and steams front page is unrecognizable again.
The rate at which new "indie shit" is coming out on steam is pretty much rivaling istore.
>>
>>165827103
well, Red Cross owns that logo, so that makes sense.
>>
>>165827103
they technically never have been, because >>165827160
>>
>>165821008
>overload unreal
You mean your computer.
It's easy to overload any computer.
>>
>>165820475
the ceiling looks a bit weird
>>
>>165827103
wtf I hate the ICRC now
>>
>>165827103
Mine is not a red cross, it's a plus. As in "adding" life. :^)
>>
>>165827160
They don't own the logo, it's just protected under Geneva Conventions.
>>
>>165820475
D-David? Is that you my boy?
>>
>>165805834

Yeah, I've had a rough bout so it's hard to roll up and get typing.
>>
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>>165820475
>>
>>165826619
The problem is that they're pandering to what /agdg/ would find appealing and possibly reply to. Things that seem interesting in the context of making little games.
>>
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>>165793092
quick question:

are twitch dev streams actually any good for getting the word out about your game/getting donation shekels?

i mean if you trudge through the shit that is the livestreaming community and deal with all the bullshit you have to do to get a decent stream set up does it actually amount to anything?
>>
>>165827525
Streaming only takes significant effort the first time, just use the same setup each time
>>
>>165827589
yeah i guess that shouldn't even be much of a concern for me i dunno why i mentioned it

but still though if you put the effort in to actually make a decent stream would it work as an effective platform for getting your game out? i guess i haven't seen many success stories except for like vlambeer but they were already pretty successful before they started dev streaming
>>
>>165827681
i've never heard of it being a game changer before, but I've never paid any attention to streaming at all
>>
https://www.youtube.com/watch?v=7w3nXOoHWEw
>>
Are these enough for a graphics settings screen for a 3d game:

Main Settings
1. Screen resolution (drop-down box)
2. Fullscreen type: Windowed, Borderless Window, Exclusive Fullscreen
3. V-sync: Off, On
4. Frame-rate cap: none, 30, 60, 80 (default value), custom
5. Graphics level: Toaster Mode, Max, Custom (default value)

Custom Graphics Settings (when graphics level is set to custom):
1. Shadows: Off, Low, Med, High
2. Anti-aliasing: Off, FxAA, whatever other anti-aliasing method I add to the game
3. Ambient Occlusion: Off, Low, High
4. Bloom: Off, On
5. Motion Blur: Off, On
6. Depth of field: Off, On


I didn't add a setting for draw distance since I'm not making the game show distant object anyway. This isn't an outdoor/expansive sandbox game.
>>
>>165827740
yeah you and me both, it just seems like one of the rare avenues for advertising your game as an indie dev that doesn't involve viraling your shit on reddit or /v/ like a faggot, or begging let's players to play your game
>>
>>165800056
I'm late to this, and I ain't that guy but give us some usable items in combat, that was the biggest thing that chapped my ass about Zelda 2: No items in combat, no boomerang, no hammer, no candle
>>
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>>165827296
hmm ok, I added planks instead of just a big surface. And I put shadows on the pillars that weren't there before, which maybe was why it looked kinda off compared to the rest of the scene. Is this better?
>>
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bit more work on the bobbit boss
you can now break out of its grip, it lowers your permanent hp if it drowns you (restored if you beat the boss), and it lights the room up with bubbles
>>
>>165793092
>Old Thread: >>165760240(You)(Cross-thread) (You)
Haha fuck you.
t. the OP of the last thread
>>
I preferred when the shitposting was just that cat
>>
>>165827905

Did you design that monster from the sea worm reddit post which was on the frontpage today?
>>
>>165827905
>can break free
>restore HP after the boss is slain

That sounds perfectly fair and reasonable, I hope you make the boss drag you down faster as his HP is lowered
>>
>>165803362
I would suck your dick
>>
>>165828020
I preferred when the shitposting was just dogposter, because he was easy as fuck to filter.
>>
>>165825551
>clothes
>not naked with tits physics
it's like if you hate money and get turned on by zero sales
>>
>>165827103
that is retarded as fuck
is using the sword snake also illegal?
>>
>>165828298
AGDG porn games die 100%
>>
>>165827892
oh yeah that was definitely it, couldn't put my finger on it

are the supports supposed to be round too? they should probably look more like the crossbeams too
>>
>>165828750
monster island dev is making more than all devs here combined,
now it's around 12 000$/month
>>
>>165828815
Is it finished?
>>
>>165828858
if he is smart he will never finish it because he is getting paid to work on it not to finish it
>>
>>165828815
See >>165828858

He's just using people stupidity to get money and I'm 100% sure he will never finish the game.
>>
>>165828858
No and it's only arguably AGDG since the dev left. I'd only consider a game AGDG if the dev finished it while still posting in the thread among other things.
>>
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>>165828765
They aren't round but they do have a soft edge to them, guess the lighting makes them look round. I'll try making it without the soft edge and see how it looks.
>>
>>165828908
no, you'll start losing money.
Akabur is doing fine and he's released.
>>
Does anybody know where I can follow that Spyro-like dev guy outside of here?
>>
>>165828941
all devs who make it leave here
this place is incredibly depressing self loathing septic shit hole
it is only good for you if you are a self hating failure because you can find like minded souls here
but if you manage to escape that dark pit of life then you would be stupid to remain here and be constantly reminded what garbage you life used to be
>>
>>165828750
mine haven't died. Things are just chugging along slowly.
>>
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I need a comfy jam game idea that involves cut girls, either the player character or something else. Serious answers only.
>>
>>165829050
that will take years and in that time he will make enough to be able to retire and never work again
>>
>>165829070
Then work hard. You're one of the only people with power to change those statistics
>>
>>165829054
You mean this one?
http://theonian.tumblr.com/
>>
>>165829114
>comfy jam game idea that involves cut girls
I've never read so much perversion in such a short sentence
>>
>>165829114
>>165829221
Fuck I meant cute
>>
>>165829157

That's it, but I was looking for an improvement to following it here, not a downgrade.

Tumblr memes aside, I just don't use it.
>>
>>165829114

>I need a comfy jam game idea that involves cut girls

fuck you, degenerate
>>
>>165829114
Cal of duty: Pillow warfare
>>
>>165829290
the tumblr has an rss feed if you're into that. other than that, I don't think so
>>
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>>165828034
no, i've had this boss in the woks for a while. Earliest screenshot is from november, although I've only been seriously working on it for the past three days
how did you know it was on the front page of reddit?
>>
>>165828815
link to his patreon?
>>
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>>165829007
>>165828765

So you get more definition if I sharpen the edges, which actually makes it look defined. But I also look that soft glow thats part of the aesthetic.

Left/Right/WhoGivesAShitYou'reNitpicking?
>>
Stop replying to the comfy jam idea shitposter.

He's been doing that for a whole month and you still reply to him all the fucking time.
>>
>>165829705
**lose that soft glow
>>
>>165829723
Sure after you post your game :)
>>
>>165829114
Pro idea guy here this will be 700 Chinese Yuan
Cat hugging game, you have to hug cats. Having a hug animation that takes at least 1 seconds in very important
Each level as a number of cats and you have to hug them a number of times to get to the next level
There are different cats in each level here's some examples:
Scared cat runs away after getting hugged so you have to go after him
Wild cats becomes a hazard after being hugged (resets after a while)
Cheshire cat becomes invisble after being hugged
Extra special bonus points the elusive loli catgirl
You can have a big cat like a tiger or lion as a boss if you want

>>165829723
I like coming up with ideas
>>
>>165829423
This is all I can think of.
https://www.youtube.com/watch?v=ecz_mfugqLs
>>
>>165829697
actually it's $18,666 now i just checked
google it yourself you lazy shit
>>
>>165828815
On one hand, I am happy that the guy is making money, but on the other hand, I really wanted him to finish that game.
>>
>>165829826
>666
>>
>>165829826
not more than hopoo =^)
>>
idea guy here

pepe: the game based on the meme based on the comic
>>
>>165830001
That's asking for the red cross situation
>>
come on niggers give me some good ideas for a game
something that one man can make
>>
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>>165829826
>220k a year for some decent models and whipping up some shitty code in unity
fuck whatever I'm doing, it's time to jump on the porn train
>>
>>165830001
>pepe: the game based on the meme based on the comic based on the real life story

ftfy
>>
>>165830041
Tetris
>>
>>165830041
snek
>>
>>165829901
On one hand, I am also happy that one of the devs from here is making it which gives me hope that I could make it too one day.
On the other hand, fuck that fucking cunt because who is making it while i'm not.

It is not enough that I should succeed, others should fail.
>>
>>165830067
>decent models
No, no, no.
His models are absolutely amazing, they are AAA quality. That is the only reason why his game is making so much money. The game play is garbage and the story too (no shit its a porn game). I a game like that art is all that matters and his is beautiful.
If you can make not average, but actually beautiful porn art then don't even bother, you won't make it.
>>
I've been fantasizing in my head the idea of creating a massive open-world game, but I can't help but worry about the game being ruined if the player happens to stray off on their own exploring however they want and stumbling upon secret powerful equipment from the get go.

Like, as the creator, I would know exactly where to run to at the start of the game to find some equivalents of the Boots of Blind Speed and the staff enchanted with a levitation spell (this is how it is in Morrowind, directly referencing that game)

I hate leveled gear and I don't want to arbitrarily gate you from acquiring powerful items by putting them behind enemies that you can't possibly beat, who will one-shot you. It's such a dichotomy.
>>
>>165804514
Yes, maybe you can be the Klasky Csupo of video games.
>>
>>165804956
In line with what >>165808020 said, the entire UI now stands out like a sore thumb, those poorly drawn pixelated icons really do not match those slick glossy cubes and that cosmic presentation.
>>
>>165830224
Put them behind enemies you can't beat which are behind enemies you can't beat who give you the means to beat the enemies behind it which, finally, are behind enemies you can beat who give you the means to beat the enemeis you couldn't beat, recursively
>>
>>165830224
well that's where people tend to put in procedurally generated elements to obfuscate the immediate "best path" to beating a game
if you randomized the location to some degree it would remedy the problem
>>
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>>165781191
----[ Recap ]----
Game: Ancient Saga
Dev: Plessy
Tools: C#/Monogame
Web: teamessell.tumblr.com
Progress:
+Created the technique tool.
+Added all the technique data for the alpha.
+Made the technique select screen.
+Gameplay soonish.
-Hella distractions all around this week.
-I need to start posting in here more, I'm becoming a whodev.
>>
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>>165805012
>you can't copy paste art
>>
>>165830224
morrowind was made by a team of 40 people
>>
>>165805196
>I can find a good artist to do everything for $100
>>
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>>165830221
>If you can make not average, but actually beautiful porn art then don't even bother, you won't make it.
explain THIS
https://www.patreon.com/sp3ktr3
>>
>>165830221
that is kind of average but still not bad at all plus it's probably some niché furry pandering
more pandering = less quality requirements
but there is high limit still
>>
>>165812219
Make this a fucked up nightmarish Yume Nikki-like platformer and you got my buy
>>
>>165830553
>explain THIS
perhaps people support it ironically because it's so bad?
>>
>>165830704
Not him, but there are a lot of bad shit. Especially if it is furry, for some reason, furries spend a lot of money on anything that caters to them.
>>
>>165830553
>https://www.patreon.com/sp3ktr3

What the fuck? I took up drawing 3 months ago and can draw better chicks than that guy ez. Christ what the hell am I doing trying to make a Zelda clone and praying that people will buy it when I can draw pokebitches and rake it in.
>>
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>>
What's a good webm converter that doesn't come with bundleware?
>>
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>>165812764
A danmaku where your character has a health bar and it is constantly draining, you have to absorb bullets to heal. The game is hard enough that sub-optimal absorption will mean death 99% of the times, making it as hard as a traditional danmaku where you must avoid the bullets instead.
>>
>>165830685
>Yume-Nikki platformer
Why didn't I think of that? I want to make one now.
>>
>>165803362
i would K-style all over your dick

I would also allow you to butterfly all over my boypussy
>>
>>165830774
If you can really do better you should get to making porn
>>
>>165830856
Go for it, I suggested it because I want to play something like that although I don't have much interest in making it myself.
>>
>>165803362
Aw man, GunZ was my shit back in the day.
>>
>>165803362
GunZ The duel was one of my favorite online games, but my pc and bandwidth were so shit I couldn't properly play it.
>>
>>165830925

it was neato for a few days but I can't imagine staying with the game for more than a week what with the blatant pay2win, the cheaters, and the bullshit butterfly mechanics
>>
>>165817943
>GM:S
Absolute madman
>>
>>165830913
Well, I am already making a NES-like platformer, I guess I can fit in a Yume-Nikki stage.
>>
>>165831031
What is your game?
>>
>>165831017
To tell the truth, I didn't really play a lot, and I never touched the P2W stuff, I just remember having lots of fun jumping around cutting down and shooting people.
>>
>>165830880
If I didn't think it was degenerate and helping with the fall of western civilization by letting men become docile I totes would.
>>
>>165822943
I'm extremely curious as to how that controls.
>>
>>165831085
Just started it, so don't expect anything soon. It's the slime one, temporarily calling it slimepix.
>>
>>165831385
I'll make sure to keep up with it.
>>
Slowly learning UE4 guys
I'm gonna make it
>>
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Decided to go for it after all, so I started making the assets I would need, and made this animated mockup. Probably will need to make some smoke particles and animate the light's flicker on the character to make it look better.
>>
>>165830808
what's the original joke?
>>
>>165831627
Wow nice, what's the game going to be like?
>>
How do you guys make stuff in Game Maker interactive?
Like, I wanna make a button where it will change color when you click it. The button will be red first, then it will turn green once you click it.
How do I do that in Game Maker?
>>
>>165831770

If you can't do that, give up.
>>
>>165831770
jesus christ
>>
>>165831770
just google it
>>
>>165831770
have you made pong yet?
>>
>>165832050
>come on, anon-san talk to me already
>finally!
>(you)
what?
>>
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>>165781191 (Cross-thread)
----[ Recap ]----
Game: Spaceship Crew Self-Defense Simulator
Dev: ChaikaDev
Tools: GMS
Web: https://chaikadev.itch.io/scsdsdd12
Progress:
+ Added doors
+ Added door switches
+ Made the AI being able to navigate through doors and hit door switches if necessary
+ Added destructible glass
+ Added a depressurization mechanic when destroying glass
+ Improved the shadows
+ Rewrote movement mechanics for the 3rd time
+ Rewrote dash ability
- Still have no idea what I'm going to do about graphics
>>
>>165831661
Thanks. I have a lot of ideas for it, si the final result will depend mostly on what I manage to finish in time.

Basic idea is: you'll be next to the fire, and at random times the fire will get weaker and you'll have to look for wood to keep it alive. If you don't it will die, that might be game over.

Other stuff I want to add, but I won't promise anything yet, is making the character costumizable, and networking, so you can idle around the fire with other people.
>>
I'm making a card game.
What's a good engine to do it in?
I'm thinking of just sticking with building it from scratch using Java.
>>
>>165831634
He took a nap.
>>
>>165832241
Unity is all powerfull!
>>
>>165831634
>joke
>>
>>165832241
If you're experienced in Java consider using libgdx. Or you can use the ever-present Unity, C# ain't all that different from Java so it shouldn't be hard for you at all, you can probably learn the major differences in an afternoon.
>>
>>165832241
>>165832294
Lol no Unity is a shitty don't use it buddy or it will make you muddy!
>>
>>165832241
It depends, will it be 2d or 3d? Also, I recommend you take a look at ygopro, ptcgo, and the latest magic pc game. There is also mtgo, but it is impossible to look at that shit and not barf.
>>
>>165832105
Right to left.
>>
>>165832358
libgdx seems pretty rad, I'll probably stick with this.

>>165832294
>>165832394
Everyone else I've spoken to says not to use Unity.

>>165832414
2d. I'm working on a general aesthetic similar to Duelyst.

Thanks for the (you)s lads
>>
Why is it so dreadfully hard for me, an artist, to find a programmer to work with?
>>
>>165832625
>canus.png
>>
>>165832625
Hire me. I'm free full-time. How much do you pay? I'm very good at programming (Java, C#, and C).
>>
>>165832625
I'll work with you
>>
>>165832552
ask them why they hate unity
you will get things like "its too easy" like that's a bad thing
>>
How come every time I try to post a (7 second) webm it gives me an error that its too long?

>>165831575

I believe in you anon!
>>
When creating games with scrolling backgrounds, how do you set up the level design, ie do you just create all the environments and then let the camera roll through, or do you roll the environment towards the camera and only spawn what is neccessary?
>>
I'm literally making the best game of all time right now.
I promise to not leave you guys when I make millions from my game.
>>
>>165832978
https://webmshare.com/
>>
>>165832625
Because the relationship between artists and programmers is shit. Can't trust an artist as far as you can through them, they're shit at delivering assets, and you're lucky if you get anything at all even if you're several months into development. Can't trust programmers either, they're unmotivated pieces of shit you can't get to do anything you want. Learn to 1MA your game because no one but you will be as motivated as you about it.
>>
>>165832690
Amateurs only babe

>>165832731
Alright! What engine/language?
>>
>>165833229
Your favorite
>>
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>>165833164
>>
>>165832625
I'm serious about working with an artist towards a commercial game
Do you also have any ideas? or art you can show?
>>
>>165833264
What was the problem?
>>
>>165833262
Funny but really

>>165833292
That could be alright. I have sold art in the past. Was thinking I would start slow with the gamedev side of things though. What's your dev stack like?
>>
>>165832978
max file size is 3 mb
>>
Can you execute every idea you have, or is it normal that you just have to scrap some ideas sometimes?
>>
>>165833370
Really your favorite
>>
>>165833318

No idea, I posted it to webmshare and then saved the file from there to my computer and uploaded the new webm to the thread A-OK
>>
>>165833445
What the fuck
>>
>>165833370
dev stack? like tools i use?
Unity with c#
i use 3ds max for 3d models
flash and paint.net for textures
>>
>>165833498
Ahh, okay. Well best of luck to you!
>>
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Its a little bit hacky but I managed to get equipping weapons alongside armor working fine
>>
>>165833587
Wealth beyond measure, devlander
>>
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So I'm looking through my old fuckery projects. Would anyone even be interested in packing that much heat? I think it'd be kind of a trivialized game, wouldn't it?
>>
new thread
>>165833680
>>165833680
>>165833680
new thread
>>
>>165833587
>>165833658

niice
>>
>>165832625
I've been trying to find an artfag.

I want to imagine that it'd be as easy as befriending a schmuck on Devianart or Tumblr and giving them the opportunity in life that they've always dreamt of, but I haven't exerted the effort in doing this yet.
>>
>>165833892
Maybe it's your lucky day? What's your game all about?
>>
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>>165793092
reposting my question from last thread because i know people really really like when you do that

are twitch dev streams actually any good for getting the word out about your game/getting donation shekels?

i mean if you trudge through the shit that is the livestreaming community and deal with all the bullshit you have to do to get a decent stream set up does it actually amount to anything?
>>
>>165833892
>befriending someone who has never made assets solely to make assets
>surely this will work out okay!

Truth is, most artists you'll meet have no idea how to produce assets for a game, nor the true weight of the work you're asking them to do. That's why they're flakey as fuck.
>>
>>165833962
I doubt it
Just have a tumblr, make youtube videos, and port on forums that relate to your game
>>
>>165833926
what's your skype, "throwaway email", or some way that I can get in contact with you?

Don't get nervous, I'm not super strict or demanding of anything at this point in time. I'm at a point with my game where I have a working engine and game that functions but the game assets are all just plain solid colors or sprites that I've ripped from other games (just as placeholders, I assure you)

>>165833989
This is true. I have this friend/acquaintance in real life who is actually a pretty good artist and he got scared away even though I was super willing to help him.
>>
>>165834405
So you're enginedeving? Sorry, not interested.

But I do wish you the best
>>
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still needs work I think
>>
>>165834640
no no no, I misspoke. I didn't mean that I programmed the game engine from scratch, I am using an existing one. What I really meant was that I programmed the "skeleton" of a game. I have title screen menus, in-game menus, a demo level, as well as a character who moves, uses weapons, and interacts perfect in the world. It's just very plain looking right now.

But man, you are fickle. What's the reason to hate on somebody who would program an engine from scratch?
>>
>>165834914
Ahh I see, my mistake. What language are you using?
>>
>>165834914
Don't pay him any mind. He's pretty obviously a troll. No actual artist gives a shit what language you use.
>>
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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