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/agdg/ - Amateur Game Dev General

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Thread replies: 775
Thread images: 164

Everybody likes cubes edition

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>165674189

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
>>165711824
Oh damn I didn't realize it was you. Bonelord was a good game anon, actually it felt more like a rough around the edges prototype (which it probably was?), but I could see where you were going with, with more dev time it could've been pretty fucking good.
>>
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>>165711778

>tfw you make something cool then find out its fundamentally broken
>>
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Going back over older stages to remove all the right angles. I have to redo all the UV maps as a result, but the stage looks much better.

Any suggestions on fitting styles for the grass texture? I'm pretty unhappy with what I've got.
>>
>>165712145
hey, a firefly minigun
nice
>>
>>165691398
>C, because the background is so dark.
>>165694913
>C, it's not as hard to see. Having the background with a similar color to the blocks is kind of a bad idea though, cubedev.

Yeah, now I think I will use a lighter (maybe more pink?) texture. Meanwhile, I add a few extra such as a light aura around the level and a small gloom.
Next I will surely add a slight mirror reflection under the level.
>>
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>>165711824
Someone stole your game idea! Let's fuck him up together. I'll crouch down behind his feet, you push him.
>>
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>>165712090
tyvm
it was a relatively short prototype. I'll probably pick it up after I finish my current game, pic related
>>
>>165712691
well i stole it from hopoo, who stole it from pikmin
gamedev is just endless thievery
>>
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hey aggy dag rate my lazor :^) pm me for the source code.
>>
>>165713031
doesn't arc/10
>>
>>165713031
That was a nice rekting you did on that guy. We need more yesdevs like you.
>>
>>165712301
>Any suggestions
yeah, don't steal maps from final fantasy games
>>
>>165713108
its a lazor, not electricity beam. no arc.
>>
>>165713031
"homing lasers" in shmups aren't really lasers, they're plasma lines that curvy wurvy like a snake
>>
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Finally got reel animations working. That was a much bigger pain in the ass than I expected. All placeholder of course, but at least they work.
>>
>>165713195
>>165713243
It doesn't even do what that guy was trying to do, although that guy was also a cunt, so I guess in the end you're all a bunch of dumb cunts.
>>
>>165713243
>not beinding light at will
Arcing electricity is light, too. Duuh.
>>
>>165713325
what guy? im just adding enemy attacks to my game.
>>
>>165712813
Who stole it from /v/ game idea threads. This necromancer game idea has been circulating on those as far as 2011 as far as I can recall, maybe even earlier.
>>
>>165713302
that would just require a shader then. you'll need to look into writing your own shaders.
>>
>>165713539
>necromancer game endlessly revived
:thinking:
>>
>>165713323
I think you should move enemy health bars next to the enemies, to make it clear whose is whose.
>>
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shamelessly grabbed some CC0 GUI art from opengameart.org, edited them I recommend that site, there are some good stuff in there
>>
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https://www.youtube.com/watch?v=gjDJk8e3tsw
posting again for new thread, looking for music critique. working on a track right now that's more inspired by the soundtracks for Uplink and OG Deus Ex.
>>
>>165713574
I'm not the homing lasers guy but I don't think you would need something that complicated. You can just have a bunch of bullets in a train to simulate a continuous beam. To draw it you can have a foreground sprite for the "center" of the beam, and a background sprite for the outside of the beam. The foreground sprite would be pill-shaped and become more transparent toward the edges so that it produces a gradient to the glow color.
>>
>>165713673
Closing this thread for necro.
>>
>>165713680
Yeah, I plan on it. Going to make a lot of changes to the UI once I get the combat feeling right.
>>
>>165713906
Maybe obvious but forgot to include that each bullet in the train would have its own foreground/background sprite drawn
>>
>>165713323
aren't you going to allow the player to choose their target?
>>
>>165713748
I always felt like your game was lacking patio furniture.
>>
Anyone using GM:S and making gamepad controls able to answer this for me please? I have pad working but if it gets disconnected and reconnected the game will no longer sense it (I hear sometimes it will assign to a different slot even if the previous one isn't occupied).

How would I make the game check for 1) a connected controller and 2) assign that controller slot to a variable (I am coding 0 for slot at the moment but I know for this to work I probably have to use a custom var that I can then assign as any detected pad).
>>
Downloaded UE4
any recommended tutorails I should start with?
>>
Noob GMS question here.

Say I have a huge static background. Would it be better to have that background as one big tile, or break it into smaller tiles even though that's not necessary.

Basically, does a huge draw call every frame consume more processing power than a 100 draw calls would if I broke it into 100 tiles?
>>
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>>165712697
Fucking bobit worms
>>
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>>165714120
They can though???
>>
How much do motivational and demotivational posts honestly affect you guys?

I want to know the effects I have on others.
>>
>>165714205
huge amount of unreal engine stuff here
http://www.hourences.com/my-2016-releasing-all-of-my-content-for-free/
>>
>>165714319
ah, didn't see that, I was expecting the arrow to be on the left side, since you had arrows at the left side in the attack menu. didn't realize they were at the enemy's right
>>
>>165714372
0%, unless the post contains an anime girl, in which case -50% of whatever the intent of the post was.
>>
>>165714175
People on reddit seem to think that game maker has the functionality to handle disconnecting/reconnecting controllers, although in my personal experience I could've swore that I'd seen people always default to the answer of "you're fucked on this problem, suck it up", so I honestly don't know.

Have you checked the documentation?
http://www.yoyogames.com/blog/75
https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/gamepad%20input/index.html
>>
>>165714459
No worries. UI is pretty untouched atm, so I guess it isn't super clear.
>>
>>165714287
I haven't researched efficiency for this type of stuff in a while (which is to say I've forgotten shit), but I thought that all the tiles in a room got saved to a surface at runtime, meaning that a bunch of tiles or one giant one would end up being the same.
>>
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Wrote a prologue to my game, I know im shit but i have to start somewhere

https://docs.google.com/document/d/1af3T_LDzJLAh8SNQUxT0gEGHdyo6BDgfA65hbGb1I60/edit?usp=sharing
>>
>>165714708
tldr?
>>
>>165714708
but anon I hate doing writing critique
>>
>>165714483
>nothing affects me
>this much denial
>>
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>>165714708
Nessa, youre a wizard
>>
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Why is there no get velocity in local space? I can't figure out how to turn my projectile without it being affected by world transform positions
>>
Should I learn Rust or C++ for gamedev?
>>
>>165714981
>I can't figure out how to turn my projectile without it being affected by world transform positions
Try torque
>>
>>165714615
So, it just draws the background once every frame no matter what, basically?
>>
>>165715064
lol
>>
>>165715064
Can someone actually explain what Rust is?
>>
>>165715124
The background is one image whether you constructed it using one image in the room editor or a series of tiles in the room editor...to my knowledge.
>>
>>165715252
C++ but newer and different
currently fighting to the death with Go and D
>>
>>165715252
It's what you get when iron oxidizes
>>
>>165714708
Is this a VN or something?

It has a whole host of grammar errors, and I'm not just talking about the uncapitalized "i"s. The dialogue is workable though
>>
>>165714507
I hear the same thing as well (about the being fucked part) but I have to at least try right? For the players' sake. Thank you for the resources!

I have gone over the document one but in conjunction with the blog I can hopefully understand what is being done and apply that knowledge to my project!.Happy devving, anon!
>>
>>165715252
Social justice, the programming language
>>
>>165715443
Here's the reddit thread where people seemed to think that your (and my) impression of GM's mishandling of disconnected controllers is in fact mistaken:
https://www.reddit.com/r/gamemaker/comments/2otm6f/need_a_gamepadjoypadjoystick/

Take whatever they say with a grain of salt, because the r/gamemaker forums don't seem to be much better than the steam forums for GM.
>>
Is using Unity's Rigidbody physics built-in stuff viable, or is it one of those things where it's a feature no one uses because it's inefficient and unworkable.
>>
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Stop using Unity.
>>
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>>165714769 >>165714758
i will suck your suck your dick.
and post progress when i have something more substantial to show
>>
>>165714708
Sounds like an anime
>>
>>165715606
depends on your situation and needs. in general, rigidbody has built-in momentum, and can be pushed around. useful for cars and such. character controller on the other hand is tight. like what its name says, it's meant for characters.

if a capsule powered by a rigidbody went up a ramp, it would actually fly off for a little bit.

if a capsule powered by a character controller went up a ramp, it will follow the surface.
>>
>>165715441
I know about the spelling, english is my third language, what are the good points about the dialogue?
>>
>>165715771
Only if you give me another engine that works in C#
>>
>>165715995
Monogame
>>
>>165715558
literally what?
>>
>>165715995
MonoGame
>>
>>165715851
Maybe this is a stupid question, but is the writing meant to be like stage direction, as in "describes the scene that will be depicted through another medium while also presenting the script", or is it writing that's going to be presented to the player as is? 'Cause that has a lot to do with how people should approach it.

Given the way it's written, I'm kinda assuming the latter, but I'm unsure.
>>
>>165715939
>using the default character controller
>>
Will normies get upset if my game's default keybindings are vim-like? e.g. movement is hjkl
>>
>>165716112
>using the default rigidbody

see what I did there? what's the point of calling it default?
>>
>>165716173
I mean, probably?
>>
I promise to make shoutouts to aggy daggy if I ever release a video game.
>>
Is 3ds developer anon here? How is it crackin'?
>>
>>165715898
i was going for that style

>>165716060
the latter, i wrote it like a book, not a script

>>165714958
yes
>>
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What do you think about porn games, /agdg/?
>>
>>165716653
Degenerate
>>
>>165716653
I would if I had the skill, and also because if I tell someone I'm a gamedev when I meet them they're gonna ask what I've made, and I don't want to have to say Meet 'n Fuck.
>>
>>165716653
>tfw studied English Lit and CS in college as a dual major
>tfw could easily make a porn text game about furry fetishism and transformation
>tfw it's not fulfilling at all and you have no ideas how to make it better than just a CoC clone and make people actually play it since a tf-based game either needs a LOT of art or no art at all to be believable.
>>
Consider the following:

>Make a game like Ape Escape
>You dont capture monkeys
>You capture monster girls/guys
>You get to fuck them after the stages
>>
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Aw fuck. I can't believe he actually posted this.
>>
>>165716653
If I could draw, I'd do it. It seems very lucrative.
>>
>>165717270
unironically a million dollar idea. billion dollar idea if you make them pokemon like creatures
>>
>>165717101
I envy English lit majors, just so you know it. I like this language.
>>
>>165717435
Old English and Middle English are where it's at.
>>
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>>165717360
>>
>>165717360
How can we get rid of whoever made this?
>>
>>165714372
The motivational posts do make me feel good. Especially this guy
https://www.youtube.com/watch?v=KxGRhd_iWuE

Unfortunately motivation doesn't help a lot, I wish it did.

As for demotivational posts, it affects me none, if anything I feel bad for those people spending their time trying to ruin other people instead of devving on their own game.
>>
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test
>>
>>165714372
You ARE the puppet master! You control this general and everyone in it!
>>
>>165717851
how many frames?
>>
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So, I remembered I had a whole bunch of decompiled Brawl models and animations from back in my modding days. Tweaked a couple of things around and got them imported into Unity. I based the action system in TUSSLE off of PSA in the first place.

With a little bit of tweaking, I could make Project TUSSLE support drag-and-drop compatibility with Brawl and Brawl derivative characters.

Apologies for the low-quality gif, I use a Unity plugin called Moments Recorder to capture gifs and it fucks up with the colors and I don't know how to fix it
>>
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back to school, so less time for character practice but working on this mech pilot

>talking about practice
>>
>>165717851
>>165717360
its bad
>>
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I like the way it the webbing tiles, but in practice it seems like the looping looks bad at the edges, maybe it would look better to make each spawn its own little unit more like the mockup to the right?
>>
>>165717931
20 frames at 0,1 seconds each
>>
>>165717939
>>>/v/
>>
>>165717851
Pretty good. Don't change a thing about it. I think it is ready for Steam.
>>
>>165716173
Yes. Unless you're going for the hardcore roguelike community. But then it's not really normie.
>>
>>165717360
How's that liver treating you? :) Pathetic little rat faced drunk.
>>
>>165717851
no
>>
>>165716191
The character controller they give you is really bad, and it's a lot easier to make your own than to make a rigidbody.
>>
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>>165718043
sorry, I reworked my animation gif with help of this image. But it's still choppy.
>>
>>165718323
you did it wrong then
>>
>>165717939
Interesting from a technical perspective, but not as exciting as the prospect of seeing agdg characters.
>>
>>165717270
Problems with that
>How many monsters are being caught per level?
>Are the monster automatically fucked after each level or are they put in a vault to fuck later?
>Is fucking just a short animation or a whole involved minigame?
You don't want the players getting bored of the routine of catch monster, fuck monster, release monster.
>>
>>165714296
bobbit worms are cute! CUTE!
https://www.youtube.com/watch?v=TDsoOQNZRCY
>>
>>165717939
Modding is not game dev. Fuck off.
>>
>>165717851
>>165718323

You're getting closer. But there's no headbob when she walks, it still looks really unnatural. That being said it looks better than your first attempt you've shown. Keep at it.

You might want to reconsider how she moves her arms while walking too, the one in the reference image if an exaggerated, cartoony, and masculine walk.
>>
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>>165718062
Use the corners of the seprarate pieces with the rest of the tiling ones to make corner tiles
>>
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rate my mech
>>
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>>165718401
I re-drew all the sprites.
>>
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>>165717360
>i have to live on the same universe sourcefam does
>i have to wake up to a world where this exists
>>
>>165718174
>>165718563
I've been posting progress on TUSSLE for like five months. I'm just posting about how I have managed to backport existing mods into my game.
>>
>>165718665
mech
>>
>>165718665
Looks puffy
>>
>>165718665
looks like dough
>>
>>165718731
i never knew you to be the kind of person to read a thing twice

>>>/v/
>>
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>>165718682
10000x times better

good job anon
>>
>>165718853
Where's your game?
>>
>>165718731
Don't reply to the nodevs
>>
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Hmm, not quite what I wanted but at least its onto the right track
>>
>>165718458
Yeah, but it certainly would be cool to have a decent roster to fight with. Being able to import Brawl fighters means I can import Brawl modded fighters as well, so things like Ridley, Waluigi, or Geno are a possibility as well.

>>165718853
You obviously don't know me to be the kind of person to do anything if you don't know that I'm making agdg smash bros.
>>
>>165718731
Modding is not game dev. Go back to /v/ with the other trannies and troglodykes.
>>
>>165714372
I honestly do appreciate motivational shit if it's not the same thing over and over.
>>
>>165718731
ignore shitposters, acquire progress
>>
>>165717928
if I can control others then why can't I control myself
>>
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>>165717360


>>165718682
>missing a frame
>photoshop
>fucked up "going up" perspective
>dick tail
>photoshop
>fat girls

delete this
>>
>>165718996
It's not a mod. It's like you don't even know what Unity means.

As expected of a nodev, I suppose
>>
>>165718305
>is really bad

I can understand this as I've struggled with it before. But in my game, characters are not supposed to get pushed, unless a certain weapon is used, so I need pushing done via code, not something freely done by the physics like in a rigidbody.

No matter what I did, rigidbody kept moving. I tried manually setting its velocity, adding an opposing force to stop it from moving, etc.

In the end I just used a character controller and used OnControllerColliderHit and my own code to facilitate pushing.

Checking if the character gets hit (for damaging) is done by a separate set of colliders, I know very well that a Character Controller collider is not very good for that.

So far, it works pretty well.

>and it's a lot easier to make your own than to make a rigidbody

Sorry, you lost me there.
>>
>>165719049
but I want to make my character average-thick
>>
>>165719101
Modding is not game dev. Go back to /v/ and stay in /v/ with the other transvestites.
>>
>>165718978
>>>/v/
https://smashboards.com/forums/melee-workshop.271/

stop posting anytime
>>
>>165719163
>>165719141

I guess it's pretty cool that my game's making enough progress that these faggots are mistaking it for the real thing. That's actually pretty high praise.
>>
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Got feedback by some anon on the last thread that the gameplay looked too slow, so I made it faster. Just trying to see what sticks.
>>
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>theres source in the thread
>theres modding in the thread
>>
>>165719251
YOU ARE LITERALLY USING THE SAME FUCKING MODELS AND LITERALLY MAKING A SMASH LIKE

ARE YOU FUCKING RETARDED
>>
>>165719251
seriously though don't reply to obvious trolls
>>
>>165719049
>dick-tail
that's intentional, I want to make a /d/ game but I need help from here to make my game.
and what's wrong using PS to make sprite?
>>
>>165719251
Ignore the nodev hate. I think you're doing a good job.
>>
>>165719251
Modding is not game dev. Don't ever talk to me or my thread ever again.
>>
>>165719389
>whats wrong using PS
everything
>>
>>165719253
I really like the direction you're headed, but having attacks that nullify large swathes of projectiles seems like it might trivialize the difficulty if it's not balanced carefully (which is not to say it's necessarily a bad mechanic).
>>
>>165718615
The thing is the webs are spawned by the monster each time it moves onto an empty tile, so each move would mean constantly rechecking for nearby tiles and updating the sprite to know which one it is. I already do something similar for the terrain at generation but that's one time. I'll keep this in mind since a lot of this is still placeholder, I just wanted to move it out of the purely squares phase.
>>
>>165719337
It's an open source platform fighting engine that I've managed to tweak to import fighters directly from another game.

Putting Ryu in MUGEN doesn't make it a Street Fighter mod.

>>165719350
>>165719403
Eh, I just like arguing. I always wondered when I'd be getting far enough along to rustle some jimmies of the nodevs and I'm enjoying myself.
>>
>>165719436
okay, list me 5 GOOD reasons why I shouldn't use PS to create sprite?
>>
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Dynamically spawned ice asteroid things
>>
>>165719496
mugen is literally a mod

shut the fuck up
>>
>>165719486
Ah, that would certainly make it more difficult. Probably use the non-tiled version then.
>>
>>165719456
I actually noticed that a bit during testing. My (temporary) solution to the difficulty is to have multiple angles of projectiles to come from (which in this case, are what the those colored circles that pop up are doing). A lot harder to kill the bullets if they surround you.
>>
>>165719546
Cool.
>>
>>165719496
Arguing doesn't help and it only encourages the little cunts. Just make progress. Knowing that they're shitposters and picking fights with them only further escalates things and will quickly put you at their level.

Don't be that guy.
>>
it's amateur GAME DEV general not amateur modder general

mods are not games

games are games

modding is not game dev and you are not a game dev
>>
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>>165719597
>>
>>165719685
What would happen if the mod left the boundaries of the original game like what happened with Warcraft to DOTA?
>>
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Finishing up this foggy raining tiny sky city. My goal is for cars to speed through and they have a chance to run you over. (working on that now)

Also I just finished applying to mcdonalds anyone ever work there got any tips for me?
>>
Modding literally is not game dev, nor is modelling, or commenting, or anything else. Only the act of making a game is game dev. Anything else is literally not making a game, and thus literally morally wrong.
>>
>>165719662
All right fine. Almost finished up my bathroom break anyway. Time to get back to work on my game
>>
>>165719880
That's more like it. Get motivated motherfucker, I wanna see more progress from you again in the near future.
>>
>>165719789
Still not a game. Fuck off dotard sourcefag.
>>
>>165719789
don't respond to this literal autist
just report and ignore
>>
>>165719952
Nothing motivates me more than triggering salty nodevs. It gives me inner strength.
>>
>>165719880
Where is your game? Fucking alcoholic shitposting tranny.
>>
Is the insane shitposter really rotatedev? I liked that game
>>
>>165720048
Posting your progress will trigger them more than bickering with them will ever do. Because at the end of the day, you will have actual progress to back your posts up whereas they will have nothing but reaction images and meme insults. Most of this is the work of one very persistent and literally insane shitposter.
>>
>>165720002
Filtered, you stupid fuck. Enjoy that Boom BOOM crash coming for you, faggot tranny. :^)

>>165720139
It's all there in the archives. Start at the root and keep digging.

Over 700 views, blake. :o)
>>
>>165720276
I still can't understand your memes
>>
Literally where is your game? You are LITERALLY insane.
>>
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Today I learned that models can have multiple materials. Today was a good day.
>>
>>165719804
Maybe you should start a bokube kickstarter instead of listening to those discord faggots.
>>
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AGDG-tan moveset ideas, GO
>>
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>>165720706
He's got such a TINY little head
>>
>>165720706
Am I gonna be able to pimp my mech?

It is imperative.
>>
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mmo game where it's entirely supported by mods.
the game started with a blank state where your character can move around, but can't do anything else.
every week, community votes the top 3 mods to be added into the game.
>>
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>>165720664
>someone actually made that
>>
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>accidentally made it stop gravity
Kek.
>>
>>165721005
Speedrun tech
>>
>>165720784
He should spend a year working at mcdonalds and finish bokube. Fuck kickstarter its morally wrong when hes a nobody and not a professional dev to ask for money on there iv said it time and time again.
>>
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Turn based RPG but instead of bullshit menuing you play short minigames, each one lasting around 10 to 20 seconds
>>
>>165720851
A projectile-based motivation attack that causes the opponent to dash forwards in ecstatic devving zeal (works as a setup for close range attacks).
>>
>>165720878
Shit, now that you mentioned it I can't unsee it.

>>165720912
YES
>>
>>165720915
Modding is not game dev.
>>
>>165721005
it's a feature
>>
>>165721106
YiiK is trying that, and it looks horrible.
>>
>>165721005
>when you think you've fixed a bug but it comes back unexpectedly
>>
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>>165721005
>sprite realizes it is inside a buggy game and tries to escape
>>
>>165720915
I'd imagine that idea sounding cool for the first few weeks, only to realize that at some point you're gonna end up with mods that conflict with earlier mods.
>>
>>165721207
I thought people were eating up that game.
>>
>>165721114
I like that. Interesting mechanic, not too complicated to program or understand, but hasn't been done before. Probably something like a side-special.

I'm also thinking of some kind of shitpost attack, like leaving behind a flaming bag of sourcepost or something as a trap that causes enemies who step on it to be briefly stunned by idiocy.
>>
>>165721153
don't care if it's game dev anot.
but this idea can make the most autism bucks ith the less efforts.
>>
>>165719804
Nigga shill your game 24/7 on reddit and then make a patreon or kickstarter, you shouldn't work at mcdonalds with a game like that.
>>
>>165713870
Reminds me more of Startopia
not sure how to critique it, I looked at your blog and it definitely reflects that aesthetic, it feels cohesive in style, but hard to imagine what kind of gameplay it'd go with

I'm doing a hacking game but its set in space, so it doesnt fit with bouncy cyberpunk
>>
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>>165721414
also dildo mods will be inevitable, to the point that everything you see will be a dildo, including the ground you walk on
>>
>>165721420
No, it's been very negatively recived on /v/ because its creators labeled it a "post-modern rpg" along with its other issues.

I was more forgiving though, and it looked kinda promising to me until I saw more of the gameplay and the mini-game mechanic didn't work out at all.
It just drags out battles longer and theoretically can make them infinite.
>>
>>165720664
This is literally the worst thing that has ever appeared in this general.

>>165721451
Don't ever post here ever again. You are not a dev.
>>
>>165721207
>>165721420
>>165721620
Isn't Knuckle Sandwich doing that as well?
>>
How many monitors do you all have? If you have more than one, does it really help a lot?
>>
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>>165721425
>hasn't been done before

>scorpion's spear attack
>kratos' chain sword grab
>>
>Got a ball moving around in unity
Wow I'm a real gamedev!!
>>
>>165721792
lol haha XD i just ahev my one 10" monitor...................... id get a new 1 but i spend all my munny on beer haha >_<
>>
>>165721778
I don't know.

I only know of that game's existence because of a thread on /v/ like a year ago and it just looked like one of the many earthbound inspired jrpgs that started coming out after Undertale
>>
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Got burger flipping working bretty good. For some reason I was a fucking idiot who put it off for a long time because I forgot about raycasting and tried to contrive a good way to handle it.
Also found the first(and only) song I have ever made and decided it belongs somewhere in the game.
https://clyp.it/qkujddcx
Thank you for reading my blog xoxoxo.
>>
>>165721792
yes, I got 3 total. but I think it seems to encourage me to keep lots of windows open, which inevitably bogs down my PC. or maybe I'm really just a messy guy
>>
>>165721883
I was picturing it more like a taunt and less like a pull, but I guess so.
>>
>>165719804
>Also I just finished applying to mcdonalds anyone ever work there got any tips for me?

Never worked at micky dees, but I worked at another fast food place for about half a year, and the best advice I could give you is don't kill yourself even though you're going to really want to.
>>
>>165719804
Here's a tip for working a job like that:

Don't work hard. Don't do things you aren't told to do or go out of your way. If you feel like you can get away with just sitting in the fridge for twenty minutes, do it. If you go to a job like that and start showing any semblance of responsibility, they're going to put everything on you. Save all your best brainpower for devving. If possible, wake up five or six hours before your shift and get in some good devving and leave that job with whatever's left of your burnt out exhausted mind.

It's a drain working a menial job to fund your passion project, but with a game like that, I'm sure it'll be worth it. Looks like something that can really take off.
>>
>>165715995
Godot will have C# support in the 3.0 release

Before you say something about the release never coming, Godot makes good progress all the time and they ship
>>
>>165720915
>>165721414
>>165721604

literally second life minus the voting part
>>
>>165719486
It will be pretty cheap as long as you only check when they're placed/removed
>>
>>165720915
Is this actually possible to achieve for an indie?
>>
>>165714372
They all just remind me to work on my game. I passed the point where shit like that can ruin my day when I was like 14.
>>
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>>165721558
never played that, but I'll have to check it out. the track I posted was primarily influenced by the zone of the enders soundtrack, mostly this track:
https://youtu.be/F8eywumz0zI
it probably sounds pretty far removed now that it's done, though.

right now though I'm not really trying to write tracks for any specific kinds of games, mostly trying to get to the point where my output is consistent enough that I'd feel comfortable tackling a project with a team. I really want to work on a game at some point, but I don't feel like I'm really at the level where I can just crank out songs at will, which is a skill I know I'll need if I wanna get into making music for games. mostly posting in /agdg/ because the opinions of people who actually work on videogames are more important to me than most other kinds of feedback.
>>
So what is the correct way to do screen shake?
>>
>>165723015
although, it was either that or kill someone, probably myself
so people who had fun childhoods might be more sensitive to it
>>
>>165723054
When you're completely out of ideas on how to make something impactful
>>
>>165723054
something clearly telegraphed, like a slow footsteps from a giant, or a charged slam to the ground from a hammer
>>
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>bokudev refuses to make a cube bunny porn game

>make one and sell it before bokudev ships

>gets super popular

>bokudev finally releases and everyone thinks his is a knockoff

tanks for the $$$
>>
>>165720664
:|
>>
>tfw you gotta rewrite everything
>>
>>165720851
An idea where you never fucking post here ever again because modding is not game dev.
>>
>>165720851
Is this agdg smash bros?
>>
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Does the Unity asset store even have quality control?

I've been looking at some assets to pirate and just noticed that half the store is full of shit.

>pic related for 75$ TTC
>>
>>165723516
yes
>>
>>165720664
I Hate Source Engine !!

they shouldnt sell the engine at full retail price , isnt it enough that your tourchoring me with the same damne graphics !!

I Meen Its Been around for like years they couldve atleast developed a new engine by now !!

maby alot of you will disagree with me but atleast give me a reasone to accept and digest those terrible old wrinkled graphics :?
>>
turn based or reality timed?
>>
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Started working on this mockup for a club level, still a WIP though
>>
p.s :sorry for the bad english hope you guys understand wtf i am saying :P
>>
>>165723692
daggering ability when
>>
>>165723560
>Does the Unity asset store even have quality control?
Yes. It's the only store with quality control at all. The Unity Asset Store is the only way to make a game.

Btw, where is your game? Do you even have a game? Why are you posting here when you have no game?
>>
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>>165720878
>>165721143
Alrighty made the head bigger
>>
>>165723560
there was a time when asset store didn't have much inside it. the asset store team was relatively lax back then because they were kind of desperate to have content in.

now that there's a lot of stuff in it, they have to be strict so it doesn't get full of duplicates and mediocre stuff.

I don't know what the issue was with retroactively applying the stricter rules to old stuff in there
>>
>>165720664
>that fucking gif
Why is this allowed?
>>
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>>165723568
iv waited so long.

DO boku from bokube next I give you full permission.
>>
>>165723867
>I don't know what the issue was with retroactively applying the stricter rules to old stuff in there
People would be rightfully pissed off if they were told "you were good enough back when we needed you for momentum, but you're no longer welcome now that we don't need you".
>>
>>165723560
>to pirate
Can't they detect that?
>>
>>165723031
rip
make the trucks spawn in the darkness
>>
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>>165720664
>>
>>165723560
time to get rich on the asset store
>>
>>165723996
aw man I wish I'd gotten a "congratulations on your nocturnal emission" cake

>>165724026
Not the guy you replied to (and not a unity user), but if the stuff distributed is just regular-ass code and or model files then I can't see how they would.
>>
>>165724026
>Can't they detect that?

the pirating is basically someone who buys the asset using fraudulent credit cards, downloading them, extracting them to their raw files, then reuploading those
>>
mods = gods
MODS = GODS

YEAHHHHHHHHH
>>
thank u janny 4 btfoing the source post
>>
>>165711778

oh good, i see we're having a new general every 10 minutes now
>>
>>165723038
Now that I think about it, it also feels a lot like Hacker Evolution's soundtrack. Its kind of a mish-mash of retrofuture elements, but since the range of elements is pretty tight its nicely internally homogenous. Might go good with a goofy TPS or racing game
>>
>>165724160
There is not a single interesting 2D complete character to pirate in the asset store anyway. What a disappointment.
>>
>>165724124
honestly I doubt that dinosaur posted by the anon there sold much

there's also quite an amount of stuff there that hardly sells (0 ratings given)
>>
>>165723951
It's not allowed. Source is not allowed.
>>
>>165723692
he looks so out of place ;_;
>>
>>165724147
>>165724160
But what if you release your game and have pirated content in it, isn't then there a chance that it would get noticed? Never bought assets but I always assumed that there was some kind of piracy protection.
>>
>>165712697
Reminds me a bit of Ark32
>>
>>165723821
I'm actually still thinking of what attack a dancing enemy should have, this is not a terrible idea

>>165724483
He's not a city boy at heart :'(
>>
what was the deleted post?

>>165724632
party boy-ing is funnier
>>
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Hey, anyone willing to help an idiot who's bad at programming figure something out?

I'm using Game Maker 2 to make a little platformer game, the player character can move, jump, and shoot a projectile but I want to create a charge attack that turns the player into a damaging projectile. (Which, when I can figure it out, can allow the player to bounce off walls at various angles.)

What would be the best way to do this? Are there any examples I can look to get a better idea?

Sorry for being awful./spoiler]
>>
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testing some more aggressive enemy AI...maybe too aggressive. also added a fireball.not a bad week for progress, feeling ready for the recap. how about you guys?
>>
>>165724673
>party-boying
that shit is lame with just one enemy, plus it would have a small hitbox
>>
>>165724676
Tackle one side of the problem first: either the charging, or the actual attack.

Starting with the attack: enable invincibility, disable input, and move the player in the desired direction. When you collide with an enemy, do the damage. Set that all to trigger based on a single key input, instead of worrying about the charge system.

never touched gml in my life but those are the general steps, I can help with more precise ideas too
>>
>>165724543
none that I know of. the general consensus is that it's more hassle than its worth to put in any sort of piracy detection into the asset, complete with countermeasures to ensure that it can't be removed by hackers.

though it's not impossible that some asset authors took matters into their own hands and made something custom.

also if an asset author saw that you were using one of their plugins/assets, if they asked for your invoice number and you couldn't give any, they have a right to be suspicious.
>>
>>165723996
Sure thing. It's not quite there yet but if you want to share some assets I could at least whip up a proof of concept.
>>
>>165724825
You seem to have a good understanding of kinesis, or, put less pretentiously, I like how bouncy and active your game looks.
>>
>>165724543
Just be smart. Of course if you're going to just import and publish without looking at what's in the folder you "might" get caught.

Most of the time it's just people who are stupid enough to not delete the .txt that comes with the package.
>>
>>165725047
Thanks. I like playing Jiggly in Smash Bros so that has something to do with it I'm sure.
>>
guys any tutorials on how to get all the smash characters into unity? i found marsh and falco but i need all of them for the secret game im working on
>>
>>165725306

>>165717939
beat you to it.
>>
>>165725438
well my game will be way better than this guys

looks really sloppy

how did he get the models?
>>
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>>165721049

mfw all those patreon assholes making more money than me even though i work 240 hours a month
>>
>>165725072
>>165724887
That's interesting. I don't think I'd jeopardize my current project just to save a couple of bucks but I guess it could be useful if I want to spam Steam with cheap games.
>>
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Reposting just to make sure to give anons in other timezones the chance to vote.

>So at this point in the game's development, I'd like to let the player roll around the world some and learn some more about it. I've got a few story seeds that I think ought be a good couple minutes that'll also help bring the player more into the world's lore. I was curious what you all would be interested in playing through.

>Here's the three best I've come up with so far. Feel free to pick multiple options if you like more than one of them.

http://www.strawpoll.me/12118852/r
>>
>>165725523
I used to mod Brawl. I had an old ISO around, so I extracted the fighters PAC files and ran them through Brawlbox to extract the MDL0 files. Then I opened them up in a hex editor and changed the bones around so they properly parented each other so I could export them to a DAE file, that I then imported into Blender, rebuilt the textures from scratch, and then built a script to conver the Brawlbox .CHR0 files to unity .anim files.

Half of this work was done like eight years ago so I don't think I'd remember how to do it any more. Thankfully I got all my old HDDs backed up and I found my old project files. Even found all my Tatsunoko Vs. Capcom model rips as well.
>>
>>165725758
>botnet.me
>>
That's enough r33k.
>>
>>165725762
Modding is not game dev.
>>
I said that's enough.
>>
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How do I gamedev when I can't forget about her?
>>
>Think I'll be a good lad and rewrite my blueprints, better this time
>Can't put delays inside functions

WHY
>>
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just added mountains and rivers to my world generation code and it's producing some pretty neat shit like/comment/subscirbe
>>
>>165727265
use macros
>>
>>165725758
These are all very vanilla WoW like for me for some reason. In other words: max comfy and I like them.

However I wouldn't make the dead pathfinder an actual quest. I don't know how your game plays, but if it's 3D, I would just let there be some footsteps on the ground, and if the player finds them, he can follow it until he stumbles upon the body with the artifact. It would give the impression that you play in a large world full of little stories and it's worth exploring out of town to find adventure.
>>
I want to do an armor system where I can swap out components and they have different sprites.

Is the only good way to do this to draw each part individually?

I've never done that... is there a good tutorial?
>>
>>165727495
finish ALL your animations for your character

be at the point where you arent going to add any more animations for that character

copy the character and cut it up into arms legs heads ect

sprite in armour and shit
>>
>>165727495
>Is the only good way to do this to draw each part individually?
yes
>>
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>>165727646
dont do this if your game is animation heavy you will never finish

protip use 3D instead faggot
>>
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>>165727475
> I don't know how your game plays, but if it's 3D, I would just let there be some footsteps on the ground, and if the player finds them, he can follow it until he stumbles upon the body with the artifact.

I might make it a secret path you might be able to find while you're walking around trying to get to either the snow piligrim village or the scar. Who knows, maybe it'll let you play a hidden 3D mini game?

It's a 2D point and click adventure game, by-the-by.
>>
>>165727846
>It's a 2D point and click adventure game
That's even better then.

Do you have a demo out for DD12, by the way?
>>
>>165727949
I do, yes, though it's pretty short. I've only been making it in Unity for about a week and a half now.
https://itch.io/jam/agdg-demo-day-12/rate/110207
>>
>>165727646
It shouldn't be an issue since I do all my work in photoshop and the layers are always seperate.
>>
>Change delay between turns from 1 second to 0.5 seconds
>Literally everything breaks

Well fuck..
>>
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weight paints coming along nicely

wish i learned how to do this properly a year ago instead of putting together a piecemeal of information
>>
>>165728340
>photoshop

this faggot again
>>
>>165728730
different faggot but why do you hate PS?
>>
>>165728875
>all this processing power for a mediocre program to make 32x32 images

the pinnacle of retardation thats like using unreal engine to make a rougelike totally unnecessary and ineffective
>>
>>165728997
since when is PS considered a heavy program?

I've never thought it was too bulky to be worth it, and being able to use brushes and styles seems to be worth it.

I'm not an artist though
>>
>>165729092
unless youre using mac or some insane specs there are noticeable frame drops
>>
>>165729092
>>165728997
>>165728875
>need light weight programs for stuff

Photoshop has a lot of great features that something like Aseprite doesn't have. I also use photoshop for a lot of other applications so I'm familiar with it.

Cheese with your whine sir?
>>
>>165720851
>>165723516
>>165723568
release a ganoo/lunix version please
>>
>>165729184
nope, using windows and don't have any issues, just ran it and it's using 5% of my cpu and 170mbs of ram when applying styles.

paint.net is at half the cpu and a quarter of the ram, but i have no equivalant of applyign styles there, but regardless it's a lightweight program
>>
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How to do a simple for i = 0 ; i++ style loop? This isn't working
>>
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>>165728636

nice anatomy
>>
>>165729508
fuck i hope youre not being sarcastic

i can take hateful comments but this unclear shit gets me nervous
>>
>>165728636
>>165729665
not him but its actually a fantastic looking model, good job
>>
>>165729665
nah dude it genuinely looks good to me
>>
>>165729184
Sorry we don't all have toasters like you.
>>
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>>165729708
>>165729729
; ;
>>
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Hey everyone, thanks for the feedback from DD12. I think I've read everything posted so far. If anyone else has some comments I'm happy to hear them. My main focus between now and the next DD is going to be improving the difficulty curve. The current enemies are quite tough, and represent something you would be fighting after you're about halfway through the game. So expect some easier enemies that will gradually build up in terms of complexity.

To the guy who recorded himself playing, thanks for that. Sorry that the controls were unclear, it was an oversight not to have all the keyboard controls listed. Holding Q is how you eat an apple. I will rework the keyboard controls soon, hopefully making them re-mappable.

Someone mentioned the writing was mediocre, I agree. I just about have the story figured out, and once I get the level design finished I will be going back over the game to more coherently tell the story. It's going to be fairly simple, but hopefully fun.
>>
what's the worst that could happen if i pirate unity
>>
>>165729891
I guess it's none of my business, but I'm wondering: where have you been? I was happy to see you again, nevertheless, but I thought you ditched the project or something for being absent more than half a year.
>>
>>165730175
eyepatch
scurvy
>>
>>165730175
Lawsuits. Jailtime. Being legally restricted from using computers.
>>
>>165730216
I got a job at a contracting firm doing software engineering. That took u most of my time motivation and sanity. Plus I was depressed af. Either way, I'm back on it now and committed to finishing the project.
>>
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reminder to keep post it notes around so you can scatter your ideas around your space
>>
>>165729491
what part doesn't work? it's printing out 0-6 right?
>>
>>165730175
A vacuum metastability event occurs and the universe is transmuted into something unrecognizable
>>
>>165730562
Man I wish that guy would stop making videos about things he doesn't understand
>>
>>165730434

No, only executing once and printing 0
>>
>>165730709
can you post the whole bp? do you have a return node somewhere or something?
>>
>>165730842

I deleted it and started over
>>
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new enemy
>>
>>165730350
I'm happy for your job. Godspeed, then!
>>
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-> P R O G R E S S <-

>GUNS
Implemented different guns, they can simply have different reload times, damages, bullet patterns etc. Gonna add a bullet type option for flame throwers / railguns or something.

>DASH
Added a simple short dash, executed by double-tapping a directional key. Can be used to dodge projectiles, but doesn't currently make the player invulnerable like the rolling does.
>>
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Would you fight by her side, /agdg/?
>>
>>165730842

Do you know how actor references are supposed to work in UE4? I made a "shotgun" that spawns a projectile for each iteration in the loop. Each projectile gets sent to another function, where the referenced projectile does something. Instead of all the projectiles doing something new, only one projectile does something new.

A different function spawns projectiles as long as the button is held down. Each projectile is sent to the other function for new behavior. Instead of every referenced projectile being affected, only some of them are.
>>
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I'm using A* pathfinding in my platformer like pic related (red is walkable cells so they jump over small obstacles and don't try to run off the edge). They try to path to the player every X seconds. The problem I have is when the player jumps or gets put into the air for some reason it's like the he doesn't exist to the AI anymore because they can't path to him (even though he might just be directly above them, or about to come down in a second). Even if they can't "reach" him, I don't want them walking off the other side of the map only to have the player fall back down to the ground a second later safe and sound. How should I fix this?
>>
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>>165729665

stop being so insecure guy, I was being sincere.
>>
>>165732340
When they can't reach the player, find the closest walkable square to the player and have them walk to that.
>>
>>165732204
Are you the same guy who drew that white haired witch? In that case: no. I want to be on the witch's side. If not, then sure.
>>
>>165732204
Yes
>>
>>165732484
I want them to patrol around when they shouldn't care about the player though, for example the enemies on another platform or if there's a huge wall between them that they obviously can't get through. I don't want them to constantly try to get to the player.
>>
>>165732284
assuming blueprints work the same way code does, passing in a reference actor would allow you to reassign the variable to something else, whereas if it wasn't a variable the assignment would get ignored once the function ended. however, in both cases any functions you call on the actor should work on the actual actor itself.

it's possible you aren't updating the actor properly before passing it to the function
>>
>>165714372
Motivational can work well with me depending on the quality of the motivational post, but demotivational somehow always work.
>>
>>165732598
In that case, maybe raycast dowards from the player until it hits the ground, then have enemies path to that position? That way they can patrol when the player is unreachable, but if he's just in the air over a spot they can reach they'll go there.
>>
>>165730957

comedo head.

looks tough to kill
>>
>>165719316
Just by seeing this, I had the full dialog that played in my head...
>>
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>>165732502
What if I told you they were both on the same side, anon?
>>
>>165732340
the simplest solution here is to trace down to the first tile below the layer
>>
>>165714372
the most motivational posts are fanart
>>
>>165732953
also note that you can have details like if the player gets outside of the enemies range, it remembers the last position in its range the player was at and waits there for a second or two to prevent the player from gaming it too much

you can also predict where the player will be based on a low pass filtered measure of their velocity and doing some ray tracing with that but for most games its overkill
>>
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i wish i had a mother fucking cintiq
>>
>>165733592
Tools don't make the artists, anon.
That said, I really fucking wish I did too.
>>
Delay blueprint nodes seem to halt for loops. Can anyone confirm?
>>
>>165733631

thanks, you're right. I'll make due with what I have.
>>
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The votes are in. Looks like I'll be pursuing the Small temple/ghost seed! This'll expand the player's knowledge of what death in the world is like, spirit energy, and introduce the pantheon more properly. Thanks, everyone, for your votes and feedback.

I've already started concepting the look of the location and the restless spirit involved.
>>
>>165718682
>sprites for walking left and right
>no visible difference
>no
>>
>>165734259
just lazyness
>>
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>>165713870
bomberman world/10
>>
>>165733592

I bought an UGEE brand 19" one and while it doesn't compare it's definitely better then nothing. Good for productivity and much cheaper.
>>
>>165718961
add trails and you have a homing laser
>>
>solving difficult coding problem
>totally in the zone
>3AM so completely dark and silent
>almost done
>power goes out
>doesn't come back
>have to go to sleep half done
fug
>>
>>165720706
tomorrow you will learn that models with multiple materials have a ton of overhead, that will be a bad day
>>
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Holy shit this thumbnail.
>>
>>165728636
how do you do it properly then? share your wisdom, make a blogpost that won't get deleted
>>
>>165734796
How is the furry fandom even alive at this point.

You would think that it'd be so over saturated with content that nobody would care at this point right?
>>
>>165732204
>fighting alongside a woman
>>
Another day without art.
Another day without progress.
>>
>>165724543
>>165724160
>>165724026
Unity asset store has no piracy protection whatsoever, stop spreading lies.
>>
>>165729891
you are the best dev on this board senpai~
>>
>>165714708
It's too long. Most players won't bother to read that.
You should limit it to one page of text AT MOST
>>
>>165716653
If i was good at art i would do it since it's easy money
>>
>>165718665
why does it have fleshlights for hands
>>
>>165734953

I have no idea how or why, but furries buy anything.
>>
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Now that I have working system for debris, I'd say it's about time I started working on my most requested feature
>>
>>165716653
They are very hard to do
>>
How does this sound?

https://clyp.it/jmkoz3ox
>>
>>165716653
I could definitely code them, but I can't draw, so O can't do it.
Any artists want an enginefag for their porn game?
>>
>>165736236
Comfy
>>
>>165736236
Very nice and atmospheric except those short bursts of short notes like at 0:24, sounds like somebody had a stroke while playing the song. Don't see the point of those
The sound quality itself seems low, not sure if that is an issue with the site or the song. Almost like there's bit crushing, the lead sounds dull
Sounds like an underwater level to me
>>
>>165736236
I like it
>>
>>165736236
give me download link
>>
>>165718665
Overwatch ripoff
>>
>be me
>had an awesome idea for an indie game
>wouldn't even want to make money off of
>friend IRL actually makes a similar idea completely by chance
>game actually gets a fair bit of reception
>he makes a ton of obvious design flaws
>game is a flop
>feel like I can't dev my idea without ripping off his

Fuck what do I do
>>
>>165736310
>>165736376

Thanks

>>165736370

> except those short bursts of short notes like at 0:24, sounds like somebody had a stroke while playing the song. Don't see the point of those

Yeah, I'm not really sure myself, just fucking around with stuff.

>The sound quality itself seems low, not sure if that is an issue with the site or the song. Almost like there's bit crushing, the lead sounds dull
Sounds like an underwater level to me

Huh. Well i'll mess around with a few things. I think I know what's causing that. Thanks.

>>165736451

It's not done yet.
>>
What's an online converter other than cloudconvert that lets you delete audio?
>>
>>165737335
ssh into a server and use ffmpeg

is that "online" enough for you
>>
>>165736673
Test the friendship and make it anyway and explain the circumstances.
>>
>>165734783
FUCK
>>
>>165737839
if it's for UE4 it's alright, if you make use of their material masking

otherwise, each material needs its own split and its own drawcall, and can't be batched, which means it has to be used sparingly

most games today use a single, uber-shader that can do nearly everything so 90% of the scene can be batched
>>
So I spawn one actor projectile and reference it to cause it to do something, then I spawn another actor projectile and reference it to cause it do to something, which makes all other previous actors lose their reference. How do I fix this?
>>
>>165737547
>linux
>>
Any friendos here joining the Global Game Jam?

>>165738132
>not programming in Linux
it's like you're a sadomasochist
>>
>>165732908
But why? That witch looks like someone who would not hang out with such elf filth. She is a fine and smart girl, yet the other is a stinky tree hugger.
>>
>>165738217
No, fuck those train-riding hipsters
>>
>>165735838
Pure beauty.
>>
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>>165738217
Is it worth going to? Or is it gonna be full of normie mobiledevs?
>>
>>165738550
my circle of friends are special snowflakes who hate le indie mobile dev shit. All up to you for that one

>>165738503
ebin
>>
>>165738610
Isn't the point to meet local devs in your area though?
>>
>>165738665
we're already the local devs
>>
What can I use to profile my Lua code?
>>
>Level 3 spell reduces stat X
>Level 4 spell reduces stat Y
>Level 5 spell reduces stats X AND Y!
you can't stop me
I have ascended
I am become
lazy dev
>>
While in game, i click on certain object which causes canvas.setactive= true, canvas appears. Basically a text with 2 buttons: "Yes" and "No". Clicking on "Yes" causes to load another scene, that works. Clicking on "No" suppose to deactivate the canvas, so my "pop up window" should disappear.
It doesnt work. Is there by any chance some noob mistake in code?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NYNoBtn : MonoBehaviour {
public GameObject NYCanvas;
public void CloseWindow(){
if (Input.GetButtonDown ("Fire1")) {
NYCanvas.SetActive (false);
}
}
}


Script is attached is a component of a Text object, which is a child of "No" button.
In button script object in the OnClick() section this script is selected, runtime only, NYNoBtn.CloseWindow() function selected.

And thats my "Yes" button code, it works:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SceneLoad : MonoBehaviour {
public string SceneToLoad = "LosAngeles";
public void LoadLevel(){
SceneManager.LoadScene (SceneToLoad);
}
}
>>
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>>165738550

I want a shiburin in my game
>>
>>165739250
>posting code directly instead of p/hastebin
>>
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Progress:
>ally AI works now pretty well (allies will only be available in some parts of the game)
>healing item code fixed
>added debug console
>added doors that can be opened
>new tiles
>weapon stats can be seen and compared in menus (which still looks like ass)
>fixed camera stutter
>enemy aiming goes sometimes spaghetti now, need to figure out what's causing it
>>
>>165739425
im new
>>
>>165739545
Use https://hastebin.com/ or http://pastebin.com/ next time.
>>
>>165739250
Input is for user input from hardware devices.
GetButtonDown is about mouse/joystick buttons.
Has nothing to with UI buttons
You need to do some tutorials
>>
>>165739759
I am a fucking idiot, thanks.
>>
>>165739545
>>165739425
don't listen to this retard
posting your code directly is fine
trust me i'm a /g/ veteran
your code sucks btw it looks like a woman wrote it
>>
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>>165739449
>ally has a cool as fuck boomerang
>healing items are X parasites

This is getting cooler with each webm
>>
Whoa I always thought Dijkstra was some indian guy
>>
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>https://www.youtube.com/channel/UCx-6eUh2u8tR1Da9CHHsr8g

>last upload 2 days ago

Is he still alive?
>>
>>165735838
The glass has holes totally in wrong places, the holes need to be generated dinamically at the impact position and then the glass is split into different meshes to simulate glass shards like in battlefield
>>
>>165739759
>You need to do some tutorials
Any suggestions for really good tuts?? I done like five but it was some time ago so i forgot everything.
>>
Does /agdg/ have any developers they like/want to be?

Big fan of Tynan here, as well as some love Garry of Rust
>>
>>165740310
I aspire to take after John Romero of Doom, Tokuro Fujiwara of Ghosts n Goblins, and pretty much everyone from Sunsoft.

Just in general I aspire to be like the devs of old.
>>
>>165740310
I don't care about people I care about their work
>>
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>>165740214
Close Enough

>>165738509
Even more so when you can hear all the new sounds on DD13
>>
>>165740140

>>165687036
>>
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>>165733592
I will sell you mine for $700
>>
>>165740429
Attention to detail is everything, I always check dynamic vs static laziness for stuff like that.
People appreciate the small things
>>
>>165733592
Can I, like, make a patreon asking for money so I can buy a cintiq before I make any art?
>>
>>165740310
A lot of the big name formalists because they're smart as hell and are actually trying to advance the medium. Daniel Cook, Raph Koster, Frank Lantz.
Michael Brough because his games are elegance incarnate.
Jan Willem Nijman because he's insanely prolific. Success killed him though. He is no longer the sonic of vidya.
>>
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Stop making video games.
>>
>>165713323
Your attack cast/attack animation should synergize with the movement. As is, it looks real goddamn awkward that her(?) hand goes behind her.
>>
>>165740310
Pixel, Daniel Linssen, Terry Cavanagh, Laura Shigihara, and many devs from here, like Tender Arms dev, Ctesiphon dev, Maiden dev etc. They are just so humble yet professional in my eye, not to mention dedicated and disciplined. I hope one day I can be like them. I hope one day I can return the fun I got from them.
>>
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>>165740908
I think anon meant that as a backhand slap sort of thing

>>165713323
I guess some speed line of some sort or blurring (pic related) to indicate it was a backhand would work
>>
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>>165740310
an inspiration to us all
>>
>>165715252
A new programming language, it attempts to be a safer alternative to C++ with varying results. If you don't know anything about programming "safe" just means it tries not to let you leak memory everywhere and do other stupid shit with pointers.
>>165716018
The community behind the project is extremely SJWy. It's Mozilla after all.
>>
>>165717101
>>165717435 me too, besides being shit at art and music I can't even write all that well since English is not my first language and I can't seem to ever fully master it, and my native language doesn't have much of a reach especially for games. The result is that my games have shit music, art and writing. Yay.
>>
>>165717101
> no ideas how to make it better than just a CoC clone

you know you don't have to, right?
I mean, it's porn. people don't care.
>>
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>>165718062
Way too fucking squarey m8, you have to do that autotiling thing, look it up on Google.
>>
>>165718665
Looks goofy.
>>
>>165741328
Forgot about him actually, glad to see he's making some real progress though, probably the best fighting mechanics I've ever seen
>>
>>165719049
yo that girl has a nice body
>>
>>165719804
Put this shit on Steam and sell it early access instead of working on McDon't
>>
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idea guy here

like this but for gender
>>
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yep, still making these
>>
>>165742189
neat
>>
>>165722017
What the hell is this game, anon?
>>
>>165741712
I like it when they transition. If you don't have a sane base to ground you, it just feels like random crap.

Off and End Roll were neat, but then I played Hylics was just all random/surreal all the time and it was just unbearable.

Dunno of too many other examples though so maybe it can be done well.
>>
>>165742369
Cooking hamburgers on a trash can.
>>
>>165727846
>manga studio
Wait, you're also the Megaman guy?
>>
>>165717101
Here's how to make a better CoC clone.
Straight only.

If you don't believe me go ask a furry board. The degeneracy of heterosexuality is real.
>>
>>165731724
JEW
SEE
>>
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>Have original idea for action RPG
>Have been toying with the idea for two years
>Have a few thousand lines written for the important stuff
>Have story and most dialogue written or in my head over the last year
>I love making music, have near a dozen tunes I know would fit
>Can. Not. Into. Art. Of any kind. At all.

It's mostly been something I waste time with between jacking off and playing guitar, but it's gotten to the point that it could actually become something, but I've tried for months to come up with some way to give it the image I imagine but I am artistically challenged.

How would I go about finding an art slave who will do my bidding without trying to alter my project? How much would they charge?
>>
>>165742581
I don't think so.

You basically need to crowdsource all the stories. Which is why theres so much bullshit and faggotry.

CoC is literally like pay to get your shit in the game, which is why its so full of homosexuality, futa, and furry shit.
>>
>>165742581
Non degenerates already have a world of porn to get off to. Your idea is a great way to get no players.
>>
>>165742694
the finest job of the director is to make people willingly enthused about a particular idea
>>
>>165742694
There are a few ways.

One is to make the game in its entirety, or almost its entirety, with placeholder art, and recruit a "partner" who will do the art under the guise of profitsharing later.

The next is to pay someone (or someones), which is the way to go if you want to retain full creative control

What I would do if I was absolutely serious:

>Get the game working to a degree that works very well
>Pay someone for some core assets, as in main characters, and some background assets
>Use these to advertise your game, and potentially launch a successful kickstarter or get funding via a publisher for the remaining art assets
>use the kickstarter money or publisher money to hire an artist

That's basically the way to go about it.
>>
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>looking for comfy games as inspiration for comfy jam
>see many people recommending Viridi
>try it out
>choose pot
>choose starting plants
>ok
>click plant to give water
>end of the gameplay
WOOOOOOOOOOOOOW
>>
>>165742716
degenerates also have a world of porn to get off to

you can literally make porn of anything and people will consume it like desperate nomads finding an oasis
>>
>>165727140
>no replies
>>
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>>165734796
>>
>>165727140
Vipassana meditation (essentially just sitting in a relaxed position and focusing only on breathing) is an excellent way to quiet unwanted thoughts.
>>
fuck i really want a blowjob from my girlfriend right now
>>
>>165743228
gay
>>
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>>165743267
>he doesn't have a girlfriend
>>
>>165743368
gay
>>
>>165743228
wait for your turn
>>
>>165743228
>>165743267
>>165743368
>>165743404
>>165743434
yet another top notch exquisite gamedev fiscussion from our favorite general /agdg/
>>
>>165743467
gay
>>
>>165743550
gay
>>
Did someone say Gay Jam?
>>
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I really enjoy making models, but the whole process of unwrapping and texturing makes me want to fucking kill myself.
Is there a way I can make this process less shitty or easier to understand somehow? I've been putting it off for too long.
>>
>>165743697
why yes it's here
https://itch.io/jam/agdg-comfy-jam
>>
>>165743802
Now thats a comfy pic
>>
>>165742887
>>165742694
I admire confident people like you. Most indie devs establish their name with small projects first, get some small following, experience, visit conventions to build connections etc., so when their big project is ready to hit the scene, there are already support for it. Some media, people, big names etc.

I really don't understand how can some idea hidden in someone's head for years coming out of the blue can "win" a Kickstarter.
>>
Any good branching story editors you would recommend, /agdg/?

I want to have some clear visual representation of the possible paths. I'm thinking going with yEd, but I wonder if there are any other put there.
>>
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>>165740310
I could never do that, nor understand why people would want to be like someone else.
There's people I admire, like John Carmack, Shigeru Miyamoto, Chris Sawyer, or Will Wright, but at the end of the day I want to be in their category and then better than them.
>>
>>165744242
yEd is pretty gay try YedNEddy instead
>>
whats the most iconic japanese melee weapon other than katana
>>
>>165744565
That spear with the fluff near the tip I'd say if you want something non-sword.
>>
>>165743769
I'm sorry anon
>>
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>>165744565
NAGINATA
>>
>>165744565
Waribashi
>>
>>165744680
That's Chinese
>>
Best way to handle user input in Unity? Just throw everything in Update()?
What about input lag?
>>
>>165744797
I'm a slight idiot, forgive me.
>>
>>165743769
I am the same way anon, I just assign flat materials to my models and keep it consistent like that. I think it looks alright if you are doing lowpoly.
Interested in any answers you might get though. I need to learn someday
>>
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>mfw just realized that I can find shaders for unity just googling around
YES
>>
>>165744565
the rapier
>>
>>165744565
Jitte? The old japanese police baton
>>
>>165744850
It's okay, they arr rook the same
>>
does anybody know why a toggle box in unitys ui would show a checkmark even though it's false in the inspector and i explicitly set it to be false in code too
>>
>>165744565
Calligraphy brush
>>
>>165744565
iconic for westerners? shuriken. next to that probably the kama with chains, or naginata as >>165744727 pointed out.
>>
>>165744565
Naginta, a polearm
Yumi, a longbow
Yari, a spear
Technically there are various other swords that aren't a katana, but they basically look like a katana so no one is going to know the difference.
>>
>>165745234
>kusari-kama-with-chain
>>
>>165744565
nunchucks
>>
>>165721005
its a warp star
>>
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>>165745365
>>
In Blender is there a modifier or something to automatically duplicate a mesh and reverse the normals? Basically I want it to create a duplicate of my mesh that updates automatically as I modify my mesh.
>>
>>165745561
kek
>>
>>165745603
create a linked duplicate (select object when in object mode then Alt+D), that's not a modifier. but I'm not aware of any modifier that flips normals
>>
>>165745760
That should do the trick, thanks.
>>
>>165745816
yeah but just be warned that if you flip normals in the duplicate, it will flip the normals on the original object there
>>
>>165745028
this is weird as fuck, i fixed it by manually controlling the checkmark. strangely, i have other checkboxes where it works just fine.
>>
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>>165739287
just need ears
>>
>>165746085
>how to draw an owl
>>
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>>165746245
>>
>>165746085
>those ears
made me laugh
>>
Good morning /agdg/! What are you working on today?
>>
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>>165746930
I should get items and spells working in the new version today
>>
>>165746930
Practicing art
>>
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>>165746930
Not my game because I'm a lazy fuck.
>>
>>165746930
Passion project #6. Playing around with networking.
>>
>>165746930
my comfy jam game
>>
>>165748026
No fair! Cheater. post it when you have something to show
>>
>>165746930
a sebaceous cyst
>>
>>165746930
games
>>
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Is there any point or benefit in using vector/flow field pathfinding if your game doesn't have large amounts of pathfinders? I know it pretty well due to engineering but seems like a A* variant would be better when there will be at most 50 pathfinders at any given time.
>>
>>165748247
maybe if you wanted to avoid "traffic jams" between your characters?
>>
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>>165744904
>mfw he can't figure out the easiest shader system on the market
>>
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>>165748315
>mfw you're right
>>
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I'm looking to do something on UE4 but I'm not even sure it's possible.

Here's what it is:

I want to take a high res screen shot of a prop, but only the prop. It would print as a PNG, with the object I screenshoted in whatever position.

Anybody heard of this function?
>>
>>165748480
You want to do this during gameplay or you just need some screenshots?
>>
>make simple system of two coupled springs in UE4
>they start vibrating faster and faster until it basically explodes

Is there any game engine with physics that actually conserve energy, or do I need to write my own physics code?
>>
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>>165746930
I'm porting over the spells but using the same template I'm using for the rewritten guns

I'm almost up to speed with what I currently had but in a better laid out way in less than a week, and it's so much easier to work this way

I guess rewriting the little things I have was the way to go after all

I'm not gonna port the enemies since they were tests, but i have to redo the HUD, so I might pay attention to that today
>>
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>Unity only support borderless fullscreen
>Find out after learning C# for a whole year
REEEEEEEEEEE
>>
>>165748721
Do they have any dampening?
>>
>>165748617
In fact I just need screenshots to do some 2D arts. I'm a noob and I'm using UE4 to screenshots assets that I'll be using in 3D prerendered game.
>>
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>>165748907
Just put them against a plain background
>>
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Is this comfy enough for comfy jam?
>>
>>165748480
Rama used to have an image printer working in his plugin. It's not working anymore (it's a real bastard how the engine updates keep breaking plugins). Ask him to update it if you want.
https://forums.unrealengine.com/showthread.php?3851-%2839%29-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=210419&viewfull=1#post210419

>>165748480
>but only the prop
This you just need to be tricky to pull off, mirroring the prop in a photography area would be one way, toggling visibility of everything just for the image maybe
>>
>>165749000
2D games aren't comfy
>>
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>>
>>165749076
>>165749000
triples never lie
>>
>>165749119
I can't see sharp
>>
>>165749119
who?
>>
>>165749119
it's a meme
>>
>>165748907
Oh if it's not at runtime it's not a big deal. Camera render targets can be used to export images in .tgl format or something like that, can't remember.
>>
>>165749076
dumb animeposter
>>
>>165748826
No. They are frictionless. UE4 physics (and physics in pretty much every video I've played) just plainly doesn't conserve energy.
>>
>>165748995
>>165749259

Ok Thanks. I was already doing this but I hoped there was a magic technique to take the object with transparency.
>>
>>165749119
Because I want to make more than one game.
>>
>>165750053
KEK
>>
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These little guys can fuck you up
>>
>>165750215
is that gif for ants?
also
>2017
>gif
Just record webm with 2x/3x/4x whatever zoom so we can see something.
>>
File: ProgressoMineCart.webm (2MB, 800x418px) Image search: [Google]
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>>
>>165750358
world's slowest minecart
>>
>>165750445
WIP
>>
>>165750340

is there something similar to licecap that can record webm in a similarly easy way?
>>
>>165750215
Don't listen to this guy
>>165750340
vp8 webms use lossy compression. Gif is better.
>>
>>165748817
so then cant you just get the resolution of the user's monitor, then set the bordered window to that size..meaning 'bordered fullscreen'?
dont really get what you mean
>>
>>165750358
>>165750504

boku you're wasting time with this
it doesn't fit your game
it doesn't look or feel good
it's too different from your main gameplay to be considered anything but a shitty gimmick by everyone
go back to your game and stop trying to slap everything you come across into it, if you want DKC styled minecart levels add them into a different game someday
>>
>>165713748
What engine or game dev environment are you/is he using?
>>
>>165750695
To be fair, there's nothing wrong with a random gimmick out of nowhere as long as it's brief and competently implemented.

Look at Kamiya, he always puts random SHMUP sections into everything he's involved with.
>>
>>165750682
>vp8 webms use lossy compression
so? its just progress, and you can pack more progress at an acceptable quality in a webm than a gif.

1.6MB for 4 seconds fucking sucks.
>>
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>>165750358
>using minecarts for jank ass pseudoplatformer segment in the middle of a puzzle game
>instead of using them for clever object moving and track changing puzzles in the main game itself
add minecart racing to that chameleon game or something instead
>>
>>165750784
Ghost Knight dev here. It's in Unity. Here's an old screenshot.
>>
>>165750831
But will it blend?
>>
>>165750806
he can get away with it because he's kamiya
you're not kamiya
"competently implemented" implies that you're gonna drop more work into a gimmick that's far too different from your main gameplay

minecart levels made sense in dkc because they were a very small deviation from the general gameplay and you didn't have to relearn the control scheme for those sections because they came naturally to you

you have a puzzle game, if you want deviation from the norm make different puzzles with the same mechanic, don't straight up make a different game within your game

go back to working on your game
>>
>>165750682
>gif is better
>supports only 256 colors at once
>huge file size
>cant see shit
>>
>>165751045
I ain't bokudev.
>>
>>165751097
Ignore >>165750682
He's retarded.
>>
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>>165751121
my point still stands if he's around to read it
>>
>>165751148
Have you ever considered that maybe you are the retard?
>>
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>>165751121
>>165751045
>>165750831
>>165750806
>>165750695
>>165750445
Sped up dat minecart, working on sections that force you to park the minecart and then you control the yellow puzzle cube (the puzzle cube from the desert levels that copy your movements) use em to solve puzzles and hit switches that change the minecarts tracks/open up tracks to continue.
>>
>>165750215
>That filename
BR? HUE HUE HUE
>>
>>165751260
Just don't go overboard with the extra gimmick stuff, there's nothing wrong with a really focused puzzle game either.
>>
>>165751260
Holy shit I didn't think of that since I didn't think you had different kinds of puzzle cubes, that is pretty cool. Sorry I doubted you.
>>
>>165751260
This just proves that the idea's guys in this thread have no imagination.
>>
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>>165751260
>working on sections that force you to park the minecart and then you control the yellow puzzle cube (the puzzle cube from the desert levels that copy your movements) use em to solve puzzles and hit switches that change the minecarts tracks/open up tracks to continue.
>>
>>165750806
Just because a pro dev does it doesn't make it necessarily good, in fact there are a lot of bad practices that are quite popular right now (literally every ubishit game for instance) but that doesn't make them any less shit. Pro devs are humans too, they also make mistakes like we do even if they're more experienced at doing this.
>>
>>165750918
It's nice. The video comes off as very Professional. And it has some kind of eastern feel to it.
>>
>>165751558
The only thing I'm getting at with that example is there's nothing wrong with trying out other shit within your game, as long as it doesn't overstay its welcome. A random segment that changes up how the game is played can be a welcome change depending on how long the game itself is.

Another good example would be in Super Mario Land where there's two stages in the game that become SHMUPs.

Jesus I have SHMUPs on the brain right now
>>
anyone have a webm of that kinda game that looked like some sidescroller action game with some grill character, some weird white stairs, grey tiles and some foggy background with columns?

it looked like 3d with side camera as well
cant recall what was the game
>>
>>165751260
Wow that is a good idea. I thought this was just a platforming level shoved in too to be honest.

>>165750695
Kek.
This nodev cannot make game, if he can't even realize you can get around gimmicks by incorporating good ideas like that copy cube thing haha. The notion that its "Impossible" to fit that level into bokube shouldn't be trusted as the madman actually did it.

Moral of this story is DO NOT listen to all feedback from agdg bokudev.
>>
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Have you ever made a game? Like a real hit title?
>>
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>>165749000
not comfy. Too blocky, can't tell what some stuff is, nothing about the setting is comfy.

This is comfy. Warm colors, dialogue, no immediate action, meh-grade boobs
>>
>>165751236
gifs are bad because of color problems, extremely bloated filesizes and inferior playback compared to webms
the only reason why would anyone actually prefer to post gifs is to be able to post them here, on tumblr and on twitter simultaneously
>>
>>165750829
It's still about half the allowed file size. If he doesn't need the longer duration its better to use gif
>>
>>165751685
Different guy here, Platinum's random interjection of sections totally disparate from core gameplay is arguably their studio's worst trait, tied with their slavish reliance on quicktime events.
>>
>>165751796
>furry
>comfy
there's something wrong with you.
>>
File: 2015-09-26 12_11_56-Greenshot.png (1MB, 1920x1080px) Image search: [Google]
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>>165751652
thanks!

>some kind of eastern feel to it
it's intended. I'm drawing influence from things like Karas, Kamen Rider, Garo, samurai helmets, even Gundam
>>
>>165751798
>the only reason why would anyone actually prefer to post gifs is to be able to post them here, on tumblr and on twitter simultaneously
it works best for phoneposters too, and nodev phonelurkers
>>
>>165751796
I can identify everything in that image just fine, and I find the isolated black backgrounds of NES games to be comfy in their own lonely way.
>>
>>165751862
notice I didn't say anything about it being a rabbit. I talked about everything else but. I'm not a furry, but I cannot deny this vendor's comfiness.
>>
>>165751798
>inferior playback
????
>>
>>165751849
I agree
>chugging along in Wonderful 101
>suddenly, some sort of slow, plodding ship level where I dodge things by tilting the Wii U controller instead of punching the shit out of things with an army of rangers
WHY
>>
>>165751961
Since "comfiness" is largely derived from nostalgia, it's no surprise that some would find NES games "comfy". That other dude trying to act like an authority on what constitutes a nebulous subjective feeling is just a dumb tool.

>>165751796
(It's you, you're the dumb tool.)
>>
>>165751798
The "color problems" are only an issue if you have more than 256 colors or need partially transparent pixels. For >>165750215 it is webms that would cause "color problems"
>>
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>>165751869
>kamen rider and gundam influence

That's some good sources anon
>>
>>165751961
that's fine for you, but it doesn't refute my criticisms, and ultimately is a harbinger of future critiques that he will receive for it being not comfy.

Not every game should just be thrown into comfy jam, when it was clearly started without comfy jam in mind. It might be a good game, but a lot of people will not find it comfy.
>>
>>165751869
Did you make that model yourself? If so how long have you been modeling stuff?
>>
>>165751974
Played through Undertale. Rabbit vendor never made me feel comfy. You're a faggot.
>>
>>165749000
>AND TODAY ON /AGDG/
>WE PLAY "GUESS WHICH ASSETS ANON MADE HIMSELF AND WHICH ARE EDITS FROM BLASTER MASTER
>YOUR ONLY HINT IS THAT IF IT LOOKS LIKE SHIT THEN ANON MADE IT HIMSELF
>GOOD LUCK!!!!!!!!

it's like frost 2.0
>>
>>165751260
even if you're actually not making a full-fledged minecart level, i don't see why you shouldn't, especially since you're already laying the foundations. if it's good, it fits.
>>
>>165752236
>frost 2.0
????
>>
>>165751558
I don't know if it is possible to do real "mistakes". I mean it's not a binary thing.
The question is what was the dev striving for, and did he achieve what he wanted. And what was the player expecting out of the game, and did he get that or was something in the game not that enjoyable for him.

If the vision of the dev, and the expectations of the player matches, than it was a sucess. Even when it sells badly. If the dev achieved what he wanted and the player enjoyed it, then numbers mean nothing.

Like how "Godhand" was not a great sucess, but there were people who really enjoyed it, and were happy a game like this can still exist. For those it's a gem of a game. Other may say it was not very good because of mechanic reasons. But others say, well it's not an error, it's what makes this game good. The players who enjoyed it know. The Dev knows, but maybe the majority of the gaming community doesen't know, and claim it as bad game design, but didn't really get it.
>>
>>165752223
Anything in Snowden tickle your pickle? Dogs at the bar perhaps?
>>
>>165752347
frost is the link's awakening wannabe that occasionally gets posted here
>>
>>165751260
>people RAILED on bokudev for days about how stupid he is for making a minecart level.

>he makes it WORK with the gameplay

I agree I think we need new ideas guys.
>>
>>165752441
does it feature edited sprites?
>>
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>>165752368
>I don't know if it is possible to do real "mistakes". I mean it's not a binary thing.
>>
>>165752023
can't pause gifs freely, can't rewind gifs freely, as far as i've seen big gifs choke while trying to play the gif for the first time on chromium-based browsers
>>165752127
if you need pristine presentation of your pixelart, then gif isn't a bad choice, but scaling up the whole thing for webm would limit the potential compression problems and would also make for much easier viewing without having to zoom the whole thing it in
>>
>>165752442
The ideas guys here are shit.
>>
>>165752236
>>AND TODAY ON /AGDG/
>>WE PLAY "GUESS WHICH POST WAS MADE BY A NODEV AND WHICH WAS MADE BY A YESDEV"
>>YOUR ONLY HINT IS THAT >>165752236 DOESN'T HAVE A GAME
>>GOOD LUCK!!!!!!!!
>>
>>165752491
edited link's awakening sprites, a couple random stuff he apparently paid someone to make for him, and then everything else is god awfully ugly because he does it himself
so, yes
>>165752559
:^)
>>
>>165718682
kinda looks like she has a bulge
>>
>>165752508
>can't pause gifs freely, can't rewind gifs freely
That's a problem on your browser's part not of the gif format
>>
>>165752591
I won!
>>
What happened to my boy neetdev? Haven't seem him in a while.
>>
>>165752815
You haven't heard? He killed himself when he realized his game wasn't going anywhere.
>>
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>>165752208
>how long have you been modeling stuff?
Since... I tried my hand at it when I was a kid. I used a pirated copy of this really stupid thing called 3d Internet Designer (I'm surprised Google found a copy of the box art).

If you're asking how long it took me until I was confident in my own skill, I can't exactly say it in terms of time spent, because this is a side thing for me, and I do it on and off over the years.

There are times when anything I make just doesn't look good, and there's times when I make great strides in a few days. As long as you know exactly what you want, the only thing to worry about is how to get there, and that's just a matter of learning all the available tools in your 3d modeling software of choice.

>>165752154
thanks
>>
>>165752815
Last time I saw him he wen't back to work on his submarine game. It was over a month ago I believe.
>>
>>165752591
>pay someone to make art
>they give you retro game edits and you have no way of knowing
my greatest fear
>>
>>165752638
some of the most often used browsers on their standard settings have that problem
it indeed isn't directly the format's problem, but it does affect it
>>
>>165751260
>can see farther behind you than ahead of you
>jumping slows you down
>>
>>165752548
The ideas guys are supposed to be good at design. It involves them being GOOD and have KNOWLEDGE about 90% of the games genre.

Then they have to express it so GOOD CODERS and PRACTICAL GUYS that will print it.

AGDG is full of incompetent jelly people and nodevs. So you have to show them something already finished to have there approval, instead of actual help.
>>
If you want an animation to use root motion, are you supposed to animate the movement with the root itself, or in the 2nd bone after it?
>>
>>165753365
It's a damn shame too.

I can take pride knowing I provided a good idea to that NES mechdev awhile back, and I'm sure I'll provide someone with another good idea eventually
>>
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>and that's not even half the rooms I'll need
>>
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fuck, that's not how decluttering the main screen works.
>post rumors that will act like red herrings or mini-mysteries in WORLD OF HORROR
>>
>>165752815
>>165752874
Didn't his trump game get greenlit?
>>
>>165754395
Mad jelly about how much attention your game is getting.
Keep it up dude.
>>
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>>165754289
Is this an anus?
>>
>>165752442
Boku needs to graduate from agdg and stop asking these faggots for their opinions if he's not going to listen to them.
>>
>>165752236
Can you prove he stole assets?
>>
>>165748480
Why not just make a greenscreen in-engine and then take a screenshot with HighResScreenshot?
>>
>>165750690
That's the problem, it only supports borderless fullscreen.
While yes, you can alt-tab faster, it's known to have more input lag than "true" fullscreen, because it still renders w/e else you have open.
>>
>>165750690
exclusive fullscreen so the card renders directly to the monitor instead of going through the windows compositor which adds lag
>>
in unity, is onapplicationquit called if the game crashes for some reason?
>>
>>165712301
Final Fantasy Tactics, Zeirchele Falls
>>
>>165754289
It will be a lot of fun when you need to fix a bug in a specific room.
>>
>>165754559
Why? He takes feedback like everyday from people just ignores the shitposts.

Or in this case the people that said a minecart level would be impossible to fit puzzles in.

Agdg yesdevs should understand which opinions to use and throw in the trash to better their games.
>>
>>165752627
read the sprite name
>>
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>>165749000
>>165752236
>>165754568
Looks same. Even the same colors.
>>
>>165754926
GUYS I SPOTTED THE RETARD!
>>
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>>165754395
>you've heard that fish started to appear inside toilets in the apartment you live in
>some of them have legs


>>165748817
tried this?
>Patch 5.3.3p2
>Windows: Added a new command line argument for standalone builds: window-mode. Options: borderless, exclusive. It lets users override the default fullscreen window behavior.
>
>Pass -window-mode=exclusive and enjoy adaptive-sync on any Unity game built on 5.3.4.
>>
>>165755067
>game crashes when alt tabbing

unity not us :^)
>>
>>165749000
I dunno about comfy, but I do love mecha.
>>
>>165754559
>separating shitposts from feedback is ignoring everyone

Only a fucking retard thinks like this.
>>
>>165754862
He was going to do the minecart level either way. I knew from the first time he posted a screen of it and asked for opinions. Could have just announced "I'm going to make a minecart level" and done it instead of pretending to want opinions/feedback.
>>
>>165716653
everyone thinks it's easy because muh lewd but it's not
>>
>>165754861
This is all of the files loaded together, they're split up by floor by default

>>165754558
I can neither confirm nor deny this observation
>>
>>165755140
so, this doesn't do anything then? honest question, since I haven't tried it
>>
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>>165755036
>>
>>165755454
It does, just tried.
>>
>>165754417
it did but it made almost no sales as most of the greenlight games
pretty much any garbage get greenlit nowadays to the point where having greenlight is pointless
>>
>>165755531
Man.


Every game is stolen from another one.
>>
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>>165755531
I'll give you the bushes and the grass but you can't steal the concept of a player size
>>
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>>165754484
Thanks but that was pure luck because there are better games here than my project
>>165755067
>stealing from Ito and placing them as rumor easter eggs
perfect
>>
>>165755601
>>165755628
>replying to an obvious shitposter
I don't get it. Why are you giving him attention? All he's doing is trying to put down yesdevs.
>>
>>165755531
>nes has limit of 4 colors + alpha per tile and tiles are 16x16
>bushes and grass look same
There's not hell lot of variation you can do for fucking grass with that shit color palette and other nes limitations.
>>
>>165755726
careful about using the s word now that the media has its eyes on you

'tis a fickle mistress
>>
>>165755067
Thanks, anon! You actually saved me a lot of time.
>>
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>>165755739
You're right, anon. I just get so tired of seeing this shit every thread. So very tired of it.
>>
>>165755531
>look this grass is ALMOST identical
>and uhh.... the players are the same size
>therefore these assets are stolen
This is pretty pathetic.
>>
>>165755726
Takes both good and interesting.

I'm worried about the latter, in my case
>>
>>165755739
Yes, but I stopped my second project of game because of shitposters.
We need to really stop them. Because they are really armfull.

And just doing like nobody cares doesn't make them stop or less hurtfull.
>>
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Miniboss it is. Might become regular enemy later on.
>>
>>165755935
>mixels
please use a name so I can filter you
>>
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>>165751260
>>
>it's another nodev from chat hunts for stolen assets episode
Hooray! How did that plot with Arikado end?
>>
>>165755983
My favorite meme.
>>
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>>165755885
>white knighting for a thief
>>
>>165716653
Literally
why
>>
godot bros:
Is there a way to detect input on the frame the input was made itself only? Similar to GetKeyDown in Unity
>>
>>165755863
I'm tired of it too.

>>165755901
Acknowledging them makes them just want to post more, not less. Ignoring them doesn't make them post less but at least that way they wont get the (You)s they desperately desire. I can't think of a reason why anyone would stop a project because of a shitposter.
>>
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>>165756031
>How did that plot with Arikado end?
With Noir fucking your mother into a backbreaker.
>>
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Anyone tried making a strategy game in UE4? Does the standard navmesh pathfinding system work well, especially on dynamic meshes (for deformable terrain)?

Pic unrelated
>>
>>165756127
>exact same picture posted during the Clarent witch hunt
Interesting. Very interesting.
>>
>>165756024
Still no finished version, I assume?
>>
>>165756190
>I can't think of a reason why anyone would stop a project because of a shitposter.

Depression, and then when a dev starts investing time into something as a means to vent and exert that negativity into a creative, productive outlet, being shit on can totally decimate their motivation. I've seen it happen.
>>
>>165756224
>Does the standard navmesh pathfinding system work well, especially on dynamic meshes (for deformable terrain)?
Haven't worked with it, but I know the navmesh can be rebuilt at runtime at least.
>>
>>165756224
it has dynamic remeshing but I doubt it'd be very performant with dynamic terrain as such

you could try
>>
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So real men make their own engines, am I getting this right?
>>
Why did nobody inform me that Inkscape 0.92 was finally released after 2 years and it has MESH GRADIENTS, an object tree, selection sets!

Is this the end for Illustrator? Diving right into this shit
>>
>>165717606
>>165718043
>>165718224
Where is (you)r game?
>>
>>165756183
Input.is_action_pressed("whateveraction") maybe?
>>
>>165756438
Yup. Better get started anon, gonna take at least 10 years to code a good engine solo before you can start your game.
>>
>attacks bokudev
>fails
>proceed to attack with the stolen asset bullshit
And the worst part is that this person has been doing this shit for more than one year.

Though the only thing I dislike about bokudev is how unlike the other devs he's actively using the shitposting to promote his game and post stupid memes.
I can clearly see how he's not going to give a shit about agdg once he's done with his donation money, but can't really blame him for this.
>>
>>165756594
Doesn't seem to be the case as a debug message continuously prints when I click it once
>>
>>165756370
>>165756408
Well the terrain changes wouldn't be much more frequent than what the system is used to (e.g. moving walls, gates closing, whatever). The map is definitely larger than your average first person shooter though (though since the navmesh is probably subdivided into sections, I don't think recalc of the mesh around a newly formed crater would be influenced by the total size of the map).

I guess the only real way is to try it. If it doesn't work I'll read up on A* or flowfields.
>>
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>>165756438
yes, in C
>>
>>165755935
>black and white
nice undertale clone. Bet those are stolen assets.
>>
>>165755901
>We need to really stop them.
How? They have no life and spend all of their time here, even dodging bans because they can't live without being able to shitpost 24/7.

Once a dev attracts the fatal attention of a literally insane nodev shitposter they're better off just leaving agdg.
>>
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>>165755310
Opinions/feedback are up to the community to provide I don't ask unless its literally a post like "Hey guys what colors should I use" or something.

First time I posted a screen was just saying im inspired/copying kirby 64 kek.
>>
>>165756692
nav mesh still uses A*, it just paths between the edges of the mesh instead of nodes or grid spaces
>>
>>165756612
>The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Should be a sitewide reminder.
>>
>>165756790
Is there anything not blatantly stolen from nintendo?
>>
>>165756612
>using the shitposting to promote his game
Nothing posted in agdg works for promotion, this is a hole in the wall.
>>
>>165755901
Sounds like Reddit or Tumblr is more your speed, and I'm not a shitposter. This is the nature of imageboards, if you stop developing a game due to anonymous shitposters, stop browsing this place, because it obviously doesn't mesh with your devving at all.
>>
>>165756674
Oh I see. There is Input.is_action_just_pressed(), however that is in Godot 2.2 alpha, which is a branch that isn't getting an official release. It will be in the 3.0 release though.
>>
>>165756923
we did it reddit, we chased away the yesdevs by pretending to be true 4channers
>>
>>165756890
That's false and RoR is a good example. Some fools here are thinking he gave away keys because he was a brodev when it was merely just marketing.
And it worked so well that even to this day anyone who dares to say that this game is nothing special will instantly get flamed to oblivion.

As a dev I fully support their success but I'm not a fan of the way they fake their interest in here.
>>
>>165756674
>>165756183
You can detect input in two ways:

Input events: You receive exactly one input event on the frame the input was registered. For keys and buttons you receive one event for "down" and one event for "up".

Querying input state: You can use is_key_pressed, is_action_pressed, is_mouse_button_pressed to query the state of pressable keys and buttons. As far as I'm aware, keyboard and mouse state are persistent per frame

Now what is the issue?
>>
>>165756961
You're free to keep browsing this place but it won't change and you'll just get demotivated from more game projects. It shouldn't change either, nobody wants to change the nature of the entire website because of one general on /vg/.

If you want to keep hitting your head against the wall go ahead, it's only your loss, the shitposters are just entertained by it.
>>
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>got an actual offer to join a game studio just now
HOOOOOOLY SHIT!

they asked me to make a small game and send them to them to make a review.. I'm so fucking nervous, my code isn't super good either
>>
>>165756923
There's a difference between "a shitposter" and actual lunatics with year long agendas.
>>
>>165757216
what studio?
>>
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>>165757216
you can do it
>>
>>165757216
grats man. more than a little jelly
>>
>>165757152
>hopoo gave away free keys in agdg that's why RoR was successful
No?
>>
>>165756961
He's right though, the very nature of 4chan in itself is anonymous posting, and that comes with brutally honest feedback along with total shitposters. It's why I would never rely on those other websites for feedback, with those sites, there's names attached and people are often quick to kiss ass for appearances or for the sake of getting some sort of validation.

Here, there's no names, so a person can be straight forward and to the point with feedback. Some might abuse it and just be a shitposting faggot, yeah. But it's still better than having someone who might have a genuine bit of criticism get downvoted into silence and the dev never truly bettering themselves or their game.
>>
>>165757219
Yes but you can't get rid of them unless you basically remake 4chan into something completely different, which won't happen. So again, if they get to you so much that you drop a game project, get out of here and go somewhere else that won't make you drop shit. I dunno why you'd willingly keep browsing here and posting progress if you know you're gonna get demotivated as fuck.
>>
>>165757343
Learn to read.
>>
>>165757193
>>165757364

hows your first three months of 4chan treating you?
>>
>>165757159
"fairy_water" is basically the left mouse click. The print message "nice" gets. well, printed when I press and hold. Though according to what you said, this is persistent per frame so I may have to change it into an input event. Thanks!
>>
>>165754289
anon i have been playing your game at least twice a day since demo 4 dropped

it is a true pleasure through and through and I am really looking forward to seeing it release
>>
>>165756224
Any traditional path finding method is going to have horrible performance if you have a large amount of units.
>>
>>165757364
>Here, there's no names
It's still easy to tell when the same faggot is lighting another torch against a yesdev though. We don't need to see a name to know when it's the same suicidal nodev pulling the same shit we've seen a dozen times.
>>
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>>165754395
>there's a rumor that someone has been stealing panties on clotheslines and leaving behind neatly folded and slightly perfumed $100 dollar bills in exchange

>there's a rumor that if you buy a deck of hanafuda cards in a certain shop that's 13% off, the clerk will show you a secret area that always sells exactly what you want

>(if cassette tapes are a thing in your world) there's a rumor that if you buy the latest album of this popular pop star and backamsk it, it will tell you exactly where you need to go and what to do to solve your current mystery

>there's a rumor that if you delete System32 your PC will go faster

>there's a rumor that waving a strong industrial magnet to your PC will fix whatever problem it's having

>there's a rumor that the current prime minister isn't really a human, but the embodiment of 7 oni, each from a different region of Japan

that's it for now
>>
>>165757216
What studio? What did you make the game in? I'm asking mostly because I want to join a studio too
>>
>>165757418
Agdg had literally nothing to do with the success of RoR.
>>
>>165757495
Yeah, and then it becomes easy to spot that faggot and mentally filter him out.

That and I just strongly prefer 4chan's interface, it's good shit. Though I fucking hate Moot for adding captcha and then never going back on it, and of course Hiro's never gonna fucking remove it because of them 4chan pass bux. But now I'm just getting off topic
>>
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>>165757295
>>165757550
it's a pretty important studio from Argentina
and I've been working with Unity

>>165757314
>>165757323
thanks, I'm gonna do my absolute best for this fucking thing, it's my dream.
>>
>>165757384
>if you don't like shitposters you can leave
Relax buddy.
>>
>>165755726
Its your AESTHETICS. Search twitter for #gamedev and every screenshot has nice art, with a nice style. But keep scrolling down and they all blend into each other. Yours, on the otherhand, stands out and catches the eye.
I just hope the 'media' attention actually translates into sales.
>>
>>165757683
Is it the Godot studio? They're the only game dev studio in Argentina I know.
>>
>>165757683
>a pretty important studio from Argentina

so, is it NGD or Ravegan? because the rest are literal whos
>>
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>>165757683
Good luck motherfucker. Do us proud.
>>
>>165742572
I'm not sure why me having Manga Studio makes me also the megaman guy but no. I use Manga Studio to do most of my organic art and Krita for my hard surface art these days.
>>
>>165756127
>>165755531
>>
>>165757446
Yes, you are supposed to use input events to respond to... events, i.e. down and up.
So you use set_process_input(true) and then in _input(ev) you can test for ev.pressed. You could also have one object that converts key and mouse presses into signals so other scripts can easily subscribe and respond without having to implement _input every time and receiving a lot of events they are not interested in
>>
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>>165756862
Lots! I'm an amateur dev for a reason anon!

>>165756612
I love this place il never leave. (even IF I become successful) Though I don't have any stolen assets I do steal the strategies of other yesdevs of the past within the politics of agdg you're right about that.

Ignoring the shitposting and making progress like a madman to self promote the game is using the upset shitposting to your advantage, giving me forced shitty memes about me is just promotion in the long-run I mean just look at Trump. (though sometimes it makes me feel like the flipped yesdev coin of a sourcedev)

Having a persona of just being nice and post progresso constantly also gives me an edge with anonymity. You can straight up tell anyone who is using the Bokudev brand is a sourceposting posing shitter or angry discord memer because they are acting unkind and retarded.

Though I do love this place, I love the shitposting, and progress posting. There is beauty in everything even agdg (too many good ideas guys in here with good feedback like (You). l shall just always be kind and keep progresso posting.


Reminder to not have memes in your games though. Please.
>>
>>165757216
That sounds fishy, unless they are saying make tetris or something
>>
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Working on dialogue engine, rate my story Anon.
>>
>>165758304
represents the duality of man / 10
>>
>>165758269
This is taking shitposting to new levels.
>>
>Post progress in a amateur game development general.
>Is not a amateur.

Is this even allowed?
>>
>>165758295
it's not tetris, but it is a similar old arcade style game

>>165757785
>>165757776
don't really wanna say, at least until I get the job
>>
>>165758450
I don't think it matters, the skill level of this place is extremely varied regardless. Not to mention goals and technologies
>>
>>165758304
are you following some kind of tutorial for it?
I'll have to tackle dialogue in my game soon but I don't know where to start even
>>
>>165758269
>admitting to using shitposting and others forced memes for an advantage
>Always be kind on a site like 4chan
>Ignore hate and keep posting progress.

Woah isn't this what agdg always wanted? I think I'm in love. Y-y-you're not going to leave after kickstarter or reddit fame or something right?
>>
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>>165757520
I love you
>>
>>165758269
Not a fan like I said but the way you annoy the shitposters is satisfying.
>>
>>165754395
there's a rumor that the ghost of a giant lady is abducting teenage boys
>>
>>165758269
>giving me forced shitty memes about me is just promotion
I hope you don't really think that. Agdg is not a promotion platform, everything said about you here is staying here. This is a very insular incestuous place.
>>
>>165758225
Yeah, did that and fixed it.
Another question: do you have any links to tutorials on triggers? The official Godot tutorial has none and i'm not sure if I'm googling it right.
>>
>>165758269
Not sure how I feel about the black fog background. Have you tried a cave or something yet?

Honestly I think you're the first dev iv seen to make shitposters upset instead of them just always making others upset pretty nice.
>>
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>>165758678
Never did, just looked at VNs to see what features I needed, there's not much to it actually so you can quickly make your own.

Essentially just a list of strings for the messages, then for each message you add the next character to the string to display, if the user presses a button you finish the line, switch to the next line, repeat until the scene is over.

I even made a scripting language for this so it's intuitive to write scripts for dialogues.
>>
>>165758901
Similar to Unity's colliders as triggers
>>
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>>165757683
Godspeed!

Report back how it went!
>>
>>165758850
>>165758269

>tfw I have folders full of pictures of bokudev spouting hate speech racism and the N-word.
>>
>>165759037
>mfw I have screenshots of his old discord name which included the n-word
>>
>>165759037
>>165759106
>bokube thinks he's using agdg to his advantage
>chat has been stabbing him in the back all this time
>they're going to do their best to sabotage his launch
>he's still going to try and be cool about it and give agdg credit for things
Can't stop it
>>
>>165759037
>>165759106
Is kickstarter dream dead?
>>
>>165758678
>>165758957
Forgot to add, for my game I don't need branching dialogue so I didn't need to make a dialogue tree or anything. If you need that it'll take a bit more time and it'll be much better to write conversations visually with some sort of editor (branching dialogue in a flat text file wouldn't be fun to do).
>>
>>165755531
that's a TANK/MECH? I thought it was a kneeling knight, like a dark souls armor guy.

I thought it was some weird fan mashup of a Dark Souls knight, sonic, and a Jynx from pokemon
>>
>>165758269
I want you to fucking leave agdg. I'm tired of seeing bokudev discussions, I hate your stolen nintendo art, and I don't like your game no offense.
>>
>>165759037
>>165759106
>>165759309
What's the moral of the story here?
>>
>>165758901
>>165758990
For triggers you typically use Area/Area2D node and you can use body_enter, area_enter etc. signals, but you can set any shape to trigger mode also.

You can find most information by using the in-editor help system (in Script tab in the top-right corner)
If you search "trigger" there you will get a lot of relevant results
>>
>>165759461
something something do not forgive do not forget
>>
>>165756190
Feeling that nobody like what you do because for one real comment on your work, you've got two shitpost, and one of them ask you to suicide yourself or shit like this.
We post progress because we want to feel that some people care, or at least care enough to read about our progress. It's what give us the courage to continue and the feeling that it's not useless (because let's face it, making a game feels useless as long as it's not finished)

>>165756746
The only way I found was to completely make my second game disappear. I've never even re-used my pseudo for this game because one of them decided to attack me...

>>165756923
Actually, reddit and tumblr feels like it's more flooded of shitposter than agdg (even if I think it's probably 3 guys with 39 accounts to give them more weight), and it's basically the same guys as 4chan...
>>
>>165758304
What kind of sound a slime makes?
>>
>>165759461
Unless you've been in chat for 2+ years don't spend too much time around them especially if you're actually making a game. They always eat the new kid.
>>
>>165759430
>>165759309
>>165759256
>>165759106
>>165759037


>>165758269
Wow I can already see your shit working here.

>>165759309
>>165759461
Who the fuck is going to take 4chans word on something like personal politics in a small niche dev community with tons of shitposters already making false claims and shitposts on him?

If his plan on spinning shitposters is fucking working he can EASILY say there are derailers making fake racism memes about him and mix the racism comments with the actual shitposting so its impossible to tell whats real or not.

We would have to counter it by being nothing but nice to him, and then in turn make his comments with racism more believable.
>>
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>>165754395
I'll give it my all!

>there's said to be a shop in the city that, if you ring the bell three times, you'll have your wallet stolen by a ghost
>once a year a ramen shop appears where there was once an alleyway - the ramen sold inside is made from its former patrons but can cure any health problem
>the demolition of an old inner city shrine has resulted in an array of bad accidents and, most recently, the death of six people in a van
>there's a rumor that if you take the 4th train on a certain platform at midnight a masked man will follow you home and, after you've fallen asleep, take you to his van and gas you to death
>strange mugging incidents by a local school have the police baffled. backpacks and totes keep getting stolen -- but are returned to their owners' desks. nobody has seen a culprit so it's assumed to be an evil spirit.
>it's said if you walk close to the drainpipes your underwear will get stolen by hands that shoot up from below
>supposedly a recent accident in a fireworks factory that killed a lot of people wasn't an accident at all but part of a bizarre ritual to get its owner money and power
>there's a rumor that a local shrine, if you pay with a five yen coin that's ten years old at sunset, whatever you wish for will be granted
>a local water filtration plant has been abandoned without explanation by the government. the rumor is that there was a horrific death somewhere inside and they're trying to figure out how to remove the corpse and start up the water filtration again.
>it's said if you walk home backwards, you'll sometimes wind up accosted by the ghost of an old shinto priest. it'll only let you go if you get on your knees and pray.
>there's a rumor that there's a serial killer running around in a very professionally made shiba inu dog suit. the news is being suppressed by the government as the suspect is rumored to be a close relation of someone close the prime minister
>>
>>165759539
>The only way I found was to completely make my second game disappear. I've never even re-used my pseudo for this game because one of them decided to attack me...
What did they do?
>>
>>165759479
Alright, thanks! Time for some serious dev
>>
>>165757216
what position? Chances are it's not a test for how tight your code is but whether or not you can actually make fun things people would buy. Creativity/innovative ideas matter in a test like that
>>
>>165758304
I don't get the game dev obsession about slimes
>>
>>165759730
> we would have to blah blah blah effort

what the actual fuck is wrong with you people
nobody gives the slightest fuck about any of this
>>
>>165759014
d.va is NOT a slut
>>
>>165759735
that's enough stuff to fill an entire game anon
>>
>>165759730
>Who the fuck is going to take 4chans word on something like personal politics in a small niche dev community with tons of shitposters already making false claims and shitposts on him?
If you say "nigger" or "faggot" with your dev name on it's not going to look good for PR and few people will doubt that you said it.

If more than 2 people see you talking colorfully and they don't like you it will be impossible to convince the public you didn't say it. Your word vs theirs.
>>
>>165759882
Probably the reason why me makes so much progress and pisses off people is because people here are too busy shitposting when none of it fucking matters.

I miss old agdg.
>>
>>165759764
My tumblr had 12 messages everyday asking me to suicide, telling me that my game shouldn't exist and insulting basically all my family...

And when I posted progress on /agdg/ the little number of good answer (by good I mean constructive) disappear under the mass of "nobody cares of your game"
>>
>>165759995
They're right, you know
>>
>>165759637
According to a sound effect I found:
https://a.pomf.cat/ewyeay.mp3

>>165759863
They're silly starter enemies in games so I like them. I also use that art as placeholder when I need to test things.
>>
>>165759897
Anon…
>>
>>165759995
wtf? What was your game about? Keep in mind it doesn't matter if you reveal what your game was since it's dead now.
>>
File: 5e2[1].jpg (106KB, 554x439px) Image search: [Google]
5e2[1].jpg
106KB, 554x439px
>>165759979
>giving a shit about literal subhuman monkeys who fall for social manipulation
>>
>>165760135
Great! Now I know more about slimes!
Thanks annon!
>>
New
>>165760240
>>165760240
>>165760240
>>
>>165759979
Reminder that 2 normal people from society.

This is 4chan. Normies won't give 2 shits for any 2 of us. Most of the media believes thats normal for ANYONE on 4chan to be racist so its like finding a needle in a haystack.
>>
In Inkscape when I use clipping path it starts using a full core and +5 MB/second memory leak. Can't find anything on Google

What do?
>>
>>165760181
It was a game where a ball went up and down automatically and you controlled it to the left and right, called vitomiom. I wanted it to have a feeling "90's shareware" and I was pretty proud until the shitposter arrived...
I've even deleted every post of my tumblr...
>>
>>165759912
I like his game a lot, I have the ability to write and spitball scenarios pretty easily. Don't see why I shouldn't help him out. Besides, he's probably only going to take a few of those.
>>
>>165760213
>showing people things that were said by another person
>manipulation
>>
>>165760340
install illustrator
>>
>>165760291
>anime
>ugliest OP for a long time
>>
File: 148006486598.jpg (20KB, 236x233px) Image search: [Google]
148006486598.jpg
20KB, 236x233px
>>165755935
>misaligned pixels
>>
>>165760389
>cherry picking sentence fragments out of context
>not manipulation

I bet you believe trump grabs people by the pussy too
>>
>>165760368
Jesus. I thought your game was about torturing kittens or something.

Yeah, 4chan has too many mental patients to be worthwhile for devs.
>>
>>165760605
Well that's basically why I'm still upset: it's not like if it was an awfull game, it's just...
Stupid.
Yeah, stupid.

That's sad because our devs are great.
>>
>>165760529
>IT DOESN'T MATTER WHAT SOMEONE SAYS IT WON'T HURT THEIR PR
Who are you trying to convince here?
>>
>>165720851
-An attack where she shouts (de)motivating things (or she shouts MAKE GAME) at the opponent that come out as text.
-Her walking animation: her hands on her hips, walking condescendingly
-Her normal attacks can be using 4chan posts as a sword
-Slap attack while she shouts "GET TO WORK!"
>>
>>165757469
These messages are the ones that really keep me going
>>
>>165759014
Dva is a stinky slut and you know it
>>
>>165757683
>pretty important studio
>Argentina

pick one. I mean, I hope you get paid enough to buy food in that amazon hellhole, but it ain't murrica or jay-pan.
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