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/agdg/ - Amateur Game Dev General

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Thread replies: 760
Thread images: 143

File: agdg demo day xxxiii.png (90KB, 757x757px) Image search: [Google]
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Play demos!

> Current Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>165156615

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: slideme.org/application/construction-city-2
Game Mac: www.dolldivine.com/gemsona-maker.php
Godot: www.goodenginemedia.com
Lua: love2d.org
Haxe: gamejolt.com/games/undertale-3d/155573

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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Good op pic
>>
>>165206562
>> Engines
>Construct 2: slideme.org/application/construction-city-2
>Game Mac: www.dolldivine.com/gemsona-maker.php
>Godot: www.goodenginemedia.com
>Lua: love2d.org
>Haxe: gamejolt.com/games/undertale-3d/155573
>> Models/art/textures/sprites
>opengameart.org
>blender-models.com
>mayang.com/textures
>> Free audio
>freesound.org/browse
>incompetech.com/music
>freemusicarchive.org
Surely we could do without this
>>
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when your spaghetti code goes so right
not sure what to do about camera rotations though
Not sure if I shouldnt have em on minecart levels
they fuck up the controls
>>
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Carnwennan deals more damage from behind.
>>
>>165206562
Nice fucked up engine links OP
>>
>>165206908
Neat
>>
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Any feedback on the animated intro sequence is appreciated.

Viewable here:
https://my.mixtape.moe/kygkve.webm
>>
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Going with the popular feedback, time to make the UI more accessible
>>
>>165206908
Hows your progress anon?

I want to make a similar game to yours. Don't take this the wrong way but your progress seems really slow and I'm concerned making a game like yours would be way bigger of an undertaking than I appreciate.
>>
>>165206562
>>165206691
Gay OP pic. No need to try and immortalize a weak 2/10 shitpost.
>>
>>165207357
No thanks.
>>
I'm done reviewing for today. Have 3 videos uploading, first one should be done in about 20 minutes and the rest should take about that long to upload.
Here's a playlist link. The videos that are listed as deleted are actually still uploading, so check back in an hour or so to watch them all if you want to.

https://www.youtube.com/playlist?list=PLmFlFUB8IEGYcS9j2FD_JHCJ4rLmLzpuk

List so far:
Aliens Go Home Run!
Bloodworks
BombFriends
Bonelord
Card Tactix

I'll do some more tomorrow.
>>
>>165207357
why no demo?
>>
>>165207357
what would your father think of this?
>>
>>165207660
Well that depends on how "like ours" it is. Our design is pretty large scope for 2 people, but we also haven't shown half of what's planned. You can make a metroidvania that doesn't have all the design challenges Clarent does. If you haven't already made simpler games I would recommend aiming for something smaller.
>>
>>165207991
He'd commend me for not being a nodev.
>>
>>165207991
It's spelled "futher."
>>
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another day, another bust practice. happier with how this one turned out
>>
>>165208162
Cute
>>
>>165208162
>bust practice
I'm just waiting for the REAL bust practice if you know what I mean
>>
>>165208161
it's spelled "führer"
>>
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show me progress OR ELSE!!
>>
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Does anyone mind if stupid questions are asked here? Because I've got one stupid question about getting started, then I'm off to the races.
>>
Hello this is my page, you can play game though it's not done

http://tiledbattle.com
>>
>>165208908
Go for it. If no one answers just state it as a fact later and a bunch of people will yell at you and tell you while your wrong.
>>
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You other devs better step it up.

>>>/wsg/1487178
>>
>>165208908
Ask away anon. I will try to help.
>>
>>165208908
You might get shitposted, but you'll also find help.
>>
Monthly reminder that I do read the feedback and suggestions form submissions on the information repo site, so if you want something added or changed just let me know.
People keep asking for a collab tool but that sounds weird I'd rather work on my game probably.
>>
>>165208908
Ask away
>>
>>165209030

Sounds like a good strategy.
Simply put, I'm looking to make a game, 2d platforming, skill-based arena type game, local/online-multiplayer supported. Similar to nidhogg, but the combat mechanics themselves would be very different.
There are SHITTONS of ways to get started, from scraping shit together from the very start using C to using Game Maker.

What would be the best engine to learn and begin project? Perhaps it might be helpful to mention that in the future, I want to make RPG games with non-standard mechanics if I manage to complete something for once.
>>
>>165209378
You really have to ask yourself what your looking for. MonoGame is great if your familiar with C#/XNA. If you want something bulkier maybe try Unity. Ask yourself what resources you need and what language you want to use, then go from there. Ease of use and documentation should also be taken into account. I personally recommend MonoGame.
>>
>>165209378
Game Maker might be fine for that kind of thing but I really don't have experience with it. Otherwise I would recommend unity. There's definitely reasons to dislike unity but there so many resources out there for any question you'll run into and if you make just about any kind of game with it so learning how to use it wont go to waste.

All that being said, I'm a scrub too so ..
>>
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got a zelda 2 / duck tales / shovel knight -esque down stab working. really need to get some props and put together a test map besides this default UE4 one, its getting really old
>>
>>165209789

cute! cute!
>>
>>165209789
Looks functional.

Might want to add a more dramatic vertical motion. When you contact, to drive down vertically a bit before pushing back up.

Lack of vertical movement makes it kind of boring, but it should be a FUN game mechanic.
>>
>>165209646
>>165209719

I am pretty comfortable with Javascript, I can work with Java and I've just learned the bare basics of C#.

I guess that's as good of a starting point as any. I'm massively concerned about how live multiplayer works, programming-wise but I'll cross that bridge when I get to it. Time to start googling. MonoGame or Unity might be a good place to start.
>>
>>165209789
https://www.youtube.com/watch?v=REhiN59JSCE
>>
>>165209789
Thats fucking nuts
>>
>>165209876
lol not the usual response but I'll take it

>>165209962
you mean like a squash in on hit? makes sense I'm down for anything easy that can make stuff look better
>>
>>165210020
If you are comfortable with Java the basic JFrame and Swing(?? It's been a few years since I used Java) capabilities should do the trick.
>>
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Made a few tweaks like nerfing Reece. Would love some feedback!

https://itch.io/jam/agdg-demo-day-12/rate/110782
>>
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>>165210216
More dramatic motion. It looks like he's just kind of hovering at the same height.
>>
>>165210498

Not going to act like I know anything, but last time I checked, wasn't JFrame and Swing notoriously bad or at least annoying for some reason or another?
It felt like every time I mentioned it to some programmer or dev they would groan or give some cautionary tale about why it sucks ass.
>>
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I’ve ported my love of the humble Unity Cube over to Unreal.

>>165167926
>Space Carrier Ops: https://www.youtube.com/watch?v=OpZhCrExS1g&index=4&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst
Wow, 17 minutes is a long video. Going to watch this now, thanks for playing and posting something anon. Whether you loved it or hated it, I'm glad you took the time to try it.
>>
>>165210698
It worked pretty well for me for game jams, but I never used it for a large-scale project. I'm not too fond of Java in general (mainly bloat), but it can be pretty /comfy/.
>>
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>>165208743
working on the submenus
the code is a bit of a slog
>>
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>>165206562
Paper Bug, when finished will reach obscene levels of popularity at least as much as Undertale did, possibly even more. When it's still in the indie scene, /v/'s gonna love the shit out of it, but once it gets popular, it'll become a meme and everyone will pretend to hate it for the sole reason that it's popular.

Screencap this.
>>
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If my game is functional but I have a load of shit to redo while still in a very early stage, would I be better off going back to what needs fixing and rewriting those specific things, or start from scratch with the changes in mind?
>>
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I DID IT
I finally got Godots multimash/-instances to work!

Heres the shortest possible code if anybody wants to use them too:
http://pastebin.com/tmvYceqd


I wonder if anybody here could have told me if I just had asked.

Anyway, now for a celebratory fap...
>>
>>165211368
You're not some kind of genius. Everyone knows that /v/ is comprised of contrarians who hate everything popular
>>
>>165207880
you are a real bro for making those, thanks mate
>>
>>165211102

I like the style and art. Simple but nice looking. Got any tips?
>>
>>165210020
If you want to use Java then look no further than LibGDX.
>>
>>165211368

Who does your art assets? Is it just you?
>>
>>165211373
>picture
maybe there right.....
that some times video games,
DOES CAUSE violence
>>
how do I join the old nost pvp horde guild?
>>
>>165206908
Nice and edgy. Just needs to be faster.
>>
>using a game engine
ahahaha
>>
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>>165211497
ty
icons mostly came from the artist i had on board a while ago, but the rest of the gui is me. Picking colours is half the battle, and adding a shadow is the other half
posting and getting ripped apart by agdg is very helpful too
pic is the actual game btw
>>
>>165211617
what? I just played the game and made that prediction, I'm not the guy who made the game
>>
>>165211373
Depends how much damage rewriting those systems will do. If it's something fairly self-contained then it wont' matter, but if it's got it tendrils everywhere then it may be worth restarting
If you do rebuild from scratch, make a plan first and have the major features written down. That way you'll have to rewrite less this time. I didn't with >>165211992 and it gave me a lot of headaches
>>
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>>165211953
ok
>>
>>165212215
Thanks for your input, anon
Yeah, one of the reasons I'm considering starting from scratch is the fact that a lot of key features are built on sticks and if I take them out and rewrite them carelessly I'm gonna ruin other shit

I guess I'll just start from scratch and get something clean for DD13

tomorrow
>>
If I show you guys my game and it's not very visually impressive will you bully me?
>>
>>165212674
yes
>>
>>165212674
if it's inoffensive you'll get ignored at worst
>>
>>165211373
Skylarks guy here. I rewrite shit all the time. Right now I'm in the middle of reorganizing ALL my components and systems after changing some of the fundamental parts at the heart of my engine.

On the one hand it's critical to have experience in game development you can learn from, and if this is your first big project then this is the first time you can make the necessary mistakes. On the other hand you don't want to be caught in a perpetual death spiral of infinite rewrites. It's just a tightrope you have to walk while leaving the animal behind and becoming more than human. Or something.
>>
>>165212674
yes
>>
>>165212674
There's 3 tiers.

It looks good so need to bully.
It looks shit so you get bullied.
It's beyond shit and it loops back into no bully because people are too amused.
>>
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>>165212674
This is the current version of my game, beat me
>>
i wonder what happen to the dev making the game with the brown Samus look-alike in red armor on the 2d plane?
>>
>>165212802
Could be interesting

All three cubes are Gods, you are a man under them. That's all i got
>>
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Hey I know the basics of Java, if I open unity and start fucking around how far will I get before I hit a roadblock
>>
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>>165212802
Nice minecraft clone, nerd
>>
>>165213140

About 2 seconds
>>
>>165213140
Around 23 units
>>
>>165213140
Depends how fast unity loads on your machine
>>
>>165212674
there's 4 tiers.

it looks really good so you'll be complimented.
it looks mediocre/copy of another style, so you'll get bullied
it looks shit so you'll get ignored
it looks so shit its good, so you'll be complimented
>>
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>>165213154
Stop right there bully scum
>>
I promise this is not a shitpost and is a legitimate question. If the sprites in my game are diaperfurs will I be run out of here?
>>
>>165213384
that you had to ask should answer your question
but please post at least once, I need a good laugh
>>
>>165213384
Yeah, you can fuck right off with that faggotry
>>
>>165213321

> if it looks so shit its good, you'll be complimented

Examples?
>>
When you're playing an FPS game and you look up, there's a point when you're looking straight up into the sky where your character stops going any further. What is this called? It's also used when looking straight down as well. I'd like to read into it.

If looking straight forward is 0° and exact up is 90° and exact down is -90°, then I imagine that implementing this is just a matter of limiting the Y-axis to just 90 on both ends.
>>
>>165213154
Thanks!

Actually I try to make something terraria in 3d which will be nothing like Terraria.
Ill have a demo ready for demoday next decade, just you wait!

>>165213326
Thanks, Y-you too.
>>
>>165206908
Did you see my post about the disappearing bug?
>>
>>165213441
>>165213491
alright, placeholder sprites it is
>>
>>165213563
Yeah, you clamp the angle while looking straight up or down. Be careful of gimbal lock, though.
>>
>>165213384
do they look good?
>>
>>165213669
I did, thanks. I haven't been able to recreate it, but I did find that the boss can push you off the screen if he walks into you. Never got it to transition to the next room. If you happen to have any more information about it that might help us to figure out how to recreate it I'd really appreciate it.
>>
>>165213924
Yes, I think they do.
>>
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>>165213528
I don't know, I keep getting people saying this shit should come back when I'm working on something else.
>>
>>165214007
I was on the left side and I think he did some sort of attack that pushed me backwards or walked into me and then it just transitioned to the next room so it might be just like you said.

Character was invisible, could not interact with anything other than moving around so I couldn't open the chest that was there.
>>
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>>165214007
> boss can push you off the screen if he walks into you
Wouldn't it be a cool mechanic when the boss could punch you a room back and follow you?
Maybe as an desperation attack which deals a huge amount of damage if it connects but can be avoided
>>
>>165214210
fantastic glide run

https://www.youtube.com/watch?v=rcq-TZdDSlo
>>
>>165214210

avant-garde as fuck
>>
>>165214320
not only does this mother fucker whip out wolverine claws to properly manage drag, he pulls his arms back out briefly a second time to help slow down to the exact speed he wanted. I can only imagine the inner workings of his parallax scrolling engine
>>
>>165213384
Yes.

Honestly though, I don't care about what people are into, just keep em to yourself mate.
>>
>>165214836
It's not necessarily a fetish of mine, I just think there's an incredibly untapped market for niche furstuff.
>>
>>165214220
Thanks a lot.

>>165214306
Yeah it sounds cool but would be rather complicated to set up.
>>
>>165214306
If you want to induce rage let the boss punch you a room away, which resets its HP back to full.
>>
>>165215216
And then add a hidden chest in that room, just to reward players that manged to kill the boss after that
>>
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>>165215397
The chest is a mimic.
>>
>>165215618
Which can punch you into a breakable wall where a another chest is located
>>
>>165215792
which is a mimic
>>
>>165215792
Both chests are mimics, and finding each other they engage in a mating ritual. You have time to escape, but you don't as you're enraptured by the fascinating display. Both parents die in the end, and when the newborn mimic emerges it imprints you as it's mother, and proceeds to follow you around for the rest of the game. Then as you reach the end, it's post-puberty primal urges finally kick in, and it realizes its true purpose, at which point it kills you and deletes your file and calls the cops with a picture of a naked loli that you most certainly have somewhere in your internet cache.
>>
https://www.kickstarter.com/projects/noctet/slipstream/updates

what other aggydaggy games have you backed

were they successful?
>>
>>165216418
This sounds as insane as that stupid Halflife Episode 1 or 2 achievement to send a special prop to space which you have to carry trough the whole game with you

Its a great gimmick and a top notch polish
>>
>>165216614
https://www.kickstarter.com/projects/268919490/seventeen-uncles-a-pugs-life

still hurts btw
>>
>>165213384
I do not care. Other people do for some reason
>>
>>165216614

What does the money even go to in these situations?
>>
>>165216614
I'm glad Slipstream is still alive, but damn I really just wanna buy his game already. I've been waiting for a year now.

As for other games, I don't back kickstarters, or any other funding things. I usually don't buy early access either, but if a game looks really good I do.
>>
>>165212390
Better.
>>165214225
Minecarts in video games usually move automatically, just an FYI.
>>
What would anons think about a Mahou Shoujo metroidvania?
>>
>>165217327
I will play any metroidvania if the gameplay is good.
>>
>>165217327

I think you'll never actually make one
>>
>>165217327
Not a fan of mahou shoujo unless it's Nanaka and her huge futa cock
>>
pls no bully
>>
>>165217327
You'd probably want to have some way of differentiating it from Rabi Ribi.
Marika best girl
>>
>>165214210
the webm compression is icing on the cake
>>
>>165217327
isn't there an agdg guy that makes a metroidvania with magical girls? He's made like 5 games or something in the series
>>
>>165218027
the momodora guy isn't really an agdg guy
>>
Can a 2D Pixelshit indie game be scary?

I love horror as a genre but I have my doubts that a pixel horror game would work.
>>
>>165216815
Gore Memes is going to be better anyway.
>>
>>165214914
If you can manage to make a solid buck off of it, I'd say go for it.

Just use placeholders for early builds so people don't call you a furfag.
>>
>>165217814
Never heard of Rabi Ribi, will look into it.
Marika 2nd best joker
>>
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>>165217468
>>
>>165213384

You'll get honest feedback, but also edgy nodevs who sperg out on every post and tell you to kill yourself.

Just ignore those.

The feedback, not the bullying.
>>
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Dumping some dope ass webbums for your enjoyment!
>>
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Making body variations, so that the characters are more discernible at a distance.
>>
I have 4 elements but there's only 3 spell slots for each tier. Should I do 2 elements of tier 1, and the other 2 for tier 2? 1 element in each tier?
>>
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>>165218610
it's 5 in the morning, don't judge me...
>>
>>165218836
I think your inquisitor might have gone off course somewhere along the line if he's ended up in a plane of infinite fire.
>>
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>>165218941
What better place to purge heretics but in hell?
>>
>>165219083
Doomguy's patented purging technique.
>>
>>165214210
This would be fucking FANTASTIC if it was like a legit game with a strange but good sense of humor and cool plot, but just graphics like that and an added filter that gives it the compressed video effect. I would play it unironically and enjoy every second of it.
>>
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>>165219083
Also sharing one of the storyboard pictures
>>
>>165219315
I mean, if you're down for graphics that are humorously self-aware in their shittiness and an entertaining and comedic plot to boot, then Space Funeral is probably the game for you.
>>
>>165219529
>>165219083
>>165218836
>>165218610
Alright, what game
>>
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The demons are coming!
also testing to see how many npc we can get on the screen before the gpu melts
>>
>>165219692
>Act casual I don't think they've noticed me yet.
>They've noticed me.
>>
>>165219692
Imagine if all of those were zombies running at you full speed.

I would shit my fucking pants playing that
>>
>>165219692
That's actually really funny.
>>
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>>165219883
are zombies more spooky and gory than demons? I am considering making charred up people to be the main generic enemy.
>>
>>165219315
Don't tempt me.
>>
>>165214210
that fucking Naruto run is killing me
>>
>>165220052
That's pretty spooky too.

I think anything running full fucking speed at you is spooky no matter what though, it's definitely a cool feature.
>>
>>165220052
zombies are pretty played out
>>
nice marketing dump but where is your demo?
>>
>>165220415
He posted on agdg back when he was fine tuning the model. You're just another newfag implying that a returning progress poster is a whodev shit.
>>
>>165220132
You better feel tempted faggot

It's a great idea.

>Also to avoid the game feeling empty, it'd definitely be cool to have a lot of secrets that reward players for exploring around so much. It also gives it more value; the trick is to make the player laugh at the cheap graphics, but have the game itself feel FAR from cheap through the amount of quality content inside of it.
>>
>>165220052
If the theme is right then enemies are as spooky as defenseless the player is against them.
Even in dark levels enemies in doom are not scary simply because RIP AND TEAR
>>
>>165219692
Is this from Sebastian Lague's tutorial?
>>165219883
Scarier than any of the shit horror games on Steam right now.
Seriously! There's a "Christmas-themed" FNAF-ripoff called "TattleTail" that has 9 out of fucking 10! The fuck!
>>
>>165220560
Prove it
>>
>>165220052
Should it have retrograde legs instead?
>>
>>165220679
>Misread that as "Christian-themed"
DEUS VULT THESE BASTARDS
>>
>>165220679
>Tattle-tail
>FNAF-ripoff

You've never played FNAF.
>>
>>165220697
Prove he didn't
>>
>>165218027
This >>165218124
He stayed here for a couple of days.
>>
>>165218714
first two don't look different enough
>>
>Game with well-thought out puzzles which have only one solution
>IE: 3D Zelda style, use items to unlock the various doors in the game
>Maybe a bit like Uncharted...

>Game where player is given tools to overcome obstacles and they are free to use these tools to traverse the puzzles as they please, with open ended solutions.
>IE: Use items you've accumulated to get past whatever obstacle to the door.
>Multiple solutions, but may end up falling into a very easy pattern of using the same techniques over and over

Which is better?
>>
>>165220785
...digitigrade?
>>
>>165220861
The claim is he's part of agdg
So prove he's part of agdg and not some marketing sockpuppet running their prewritten script about le spooky fast zombie xd

How many recaps have they been in? None?
>>
>>165206720
Its there for those who care anon
>>
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>>165220973
Deus Ex is the best game ever made.

>>165221096
Check the archives cakeboy.
>>
>>165221096
Are you claiming he isn't part of AGDG? Can you prove it?
>>
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>>165220613
I want to finish what I'm currently doing before starting something else, especially if it's that, since 3D gamemaker 8 is not sustainable dev by any means, so I would have to start over in Unity or something. I never intended for it to be more than an experiment and joke anyways.

If anything I'm slightly sad my current project is still less appealing to people until I can really juice it up and make it presentable. The 2D space explorer game
>>
>>165221053
...Yes.
>>
>>165220937
Well, they're both human and wearing the same type of uniform/suit, so there's not much more you can do to make them different, imo.
I'm not going to make every character a crazy cyborg thing, and I'm not a fan of TF2 type ultra-exaggerated cartoony features.

I have (at least) three more characters, and one will get a robotic arm of some sort, and one will be a bit thin and lanky.

Any other suggestions for characteristics I might use?
>>
>>165221208
To be honest, you need to like spam your work or say it's name a LOT for people to catch on. I don't even know what your other game is.
>>
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>>165220235
>>165220240
first person to say it's spooky and not cute.

>>165220415
quite far away yet, my programmer is slowly trying to kill me for wasting too much time on my models.

>>165220649
it's going to be a bash em up, but i want the atmosphere of the game to be dark and gory in a cheezy way.

>>165220785
That's going to make rigging and sharing animations between enemies a pain in the ass, so i am keeping them all as normal bipeds.

>>165221096
i have posted about 5 progress pictures the last 2 months. Often late at night before i went to sleep. Today is the first time we got to see the models in any use (other than sweet ass renders).

it's 05:45 now so im going to sleep. goodnight peeps.
>>
>>165221338
Wrong. You don't have to spam at all to get recognized. Just be in the recap or demo day.
>>
>>165221510
Didn't you make that character like two-three years ago?
>>
>>165221510
I know you're being diplomatic but don't feel obligated to respond to obvious histrionic shitposting.
>>
>>165207651
looks great!
>>
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how do you guys think this attack looks?
>>
>>165221963
No dev here, I think it looks sweet though. Like it looks like a fully completed game to me
>>
>>165221338
I prefer to just post it when I have a question/opinion with some context or show off something new I've done that I feel proud of.

>>165221519
I should get in on something like that when I make the complete game flow feel good for a demo.

>>165221963
looks pretty good, like there's some feedback.
>>
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>>165221963
>going deeper downward in a tube-shaped cave structure
>rigid/bumpy walls along the sides
>>
>>165220973
I think both are fun. They're different types of games. The first one is a puzzle game, the second one is a strategy game.
>>
>>165222251
You must be a geologist.
>>
>>165220973
The first option is more fulfilling to play, imo, especially if the puzzles are difficult. But it's really just a matter of opinion. I tend to approach games which give you options to solve puzzles in a really mechanical, one-minded way (in Dishonored I basically just used blink). Maybe I'm just not creative
>>
>>165221963
That's not the full resolution of the game right?
The attack looks good.
>>
>>165222058
>>165222184
>>165222251
thx

>>165222541
its cropped
>>
>>165221510
Could you point me in the direction of the tutorial you used to make the character move and jump? I really wanna get movement like this.
>>
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>add 1 feature
>suddenly think of 20 I want to add
>game scale went from 1 month project to 10 year project
How the FUCK do I stop increasing the scope and just stick to something small so I can finish a game?
>>
>tutorial series
>parts 1-4 are really good
>but 5 is what you need
>a year later, it's never posted
>>
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>>165221096
>>165221510
He posted this back when he was still making the character (if it is the same guy)
On or before Nov.6,2016
>>
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>>165223737
You make the game first as you originally planned it, release it, and add the features you thought of later on as paid DLC
>>
https://www.youtube.com/watch?v=U3vr4El4cmI

If your game is better than this, you too can be on the playstation channel.
>>
>>165223963
Well guess that settles it, guess I have to make the blocky janky stickman gamemaker game a thing now.
>>
>>165223931
>On or before Nov.6,2016
What are you smoking?
I remember seeing posts about him working on this in 2014 or earlier
>>
I'm taking intermittent breaks from devving and doing other stuff (like work) to play through the Demo Day games that seem like I might like them. I haven't played any of these before. I don't remember seeing many or any posts about some of them, but others I've been following, and I'm trying not to let either case color my judgment.
For today we have:

Monolith: I see what you're going for and you're hitting the nail on the head. It's not my type of game, but you're nailing it. There's one problem though, the graphics, at least on the first level, are really samey (and drab on top of that). I know there's only so much you can do with procedural generation but having a near-monotone color palette is not one of them.

Jack and Casie: Where's the pause key, and why can't I manage items while paused, or even scroll through them? I can see you put some good work into the writing, but I have no chance to appreciate it, or to get my bearings before I'm auto-walked into a fight or during a fight. It's not really my kind of game unless it changes pretty drastically after the first fight, but I would've stuck with it longer if the pressure wasn't so high.

GunMetal: This one is my kind of game. The demo is pretty sparse and samey but I see what you're going for and you're hitting the target so far. There's two problems, one might be on me. I couldn't for the life of me get to the farthest platform in the parkour section, I nearly got to the second to last one once. The other problem is bigger: the kick function doesn't work, at all. Pressing that key does nothing. Maybe it has to do with me rebinding it, but that's still shoddy. Also, you probably realize this, but the visuals are going to need to be spruced up (or should I say, sanded down) before this ships. It's not the good kind of low-poly, currently; I think something at least circa-2005-quality would fit the game.

I'm out of time and out of room to post, so more tomorrow and the following days.
>>
Man, once you need branching logic, Blueprints just completely shit the bed and make things extremely complicated.
>>
>>165224480
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/FlowControl/
>>
>>165224337
Not calling you a liar, anon. Just that it was a picture I had saved back at the date I specified and at the time he was asking for comment/critique on the design of the character.

Do you have any earlier progress from him around the year you mentioned? Would be interesting to see, but I honestly don't remember anything from him before last year at the earliest.
>>
I can understand being vigilant calling out whodevs but I think you can call back the bloodhounds
>>
>>165224694
Only one person tried to say that about him. The conversation that followed after was just about having seen his progress before, saying he is, in fact, NOT a whodev.
>>
Thinking of moving to Gamemaker 2, I hear it's just like 1 but with a prettier IDE, optimization tweaks, and improvements to GML. What's the word on it?
>>
Are giant 5D arrays overkill?
Trying to figure out the best way to optimize reading and writing large sets of numbers
>>
>>165224797
The most important thing to remember is that any modules you bought for GM:S will not move over to GMS2 and you will have to buy them all again.
>>
>>165224694
It's fucking absurd that we needed to have an investigation because someone made some progress posts.
>>
>>165224926
Yeah I realize that, but I'm only interested in Linux / Mac / Windows and they're all bundled together as one "Desktop" module that's the base GM2, so it's not that big a deal.
>>
>>165224847
it does sound excessive
are you doing a large minecraft style world gen or something?
>>
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Rough of a transformation. Animating is fucking hard, man.
>>
How bad is performance on Love? I kind of want an excuse to use lua.
>>
>>165225508
Wings or horns on head? If horns maybe keep them smaller before the transformation for extra contrast between the two forms?
>>
>>165225508
Good stuff.
>>
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>>165225437
yes

been experimenting with saving/loading modified chunks, but right now it's really slow with a chunkdata object for each chunk. I've got a few ideas besides that 5d array which I think will work a lot better
>>
>>165224591
That doesn't really address what I just said. The nature of visual scripting can sometimes turn what would be a handful of lines into something much more convoluted to set up. Even something as simple as a while loop is awkward looking. You can go crazy with Macros and Functions, but that's more like covering up the problem.

The real solution is to write those code snippers in C++.
>>
>>165207660

Slow ?! The dude has made amazing progress since the first time I saw it. Yes it's gonna be a bigger undertaking that you think it is. It always is in gamedev.
>>
>>165224847
I use them. an strut might be better. xna won't let you use enums in a function our I would have a slick dick program.
>>
>>165225679
What does each dimension of the array store?
>>
What's the button in blender that deletes everything except the selected vertices and doesn't let you undo it?
>>
>>165225637
Horns, and that's a great suggestion. Thanks!

>>165225664
Thank you!
>>
>>165226205
ctrl + A, click on what you want to keep, delete ?

I don't even use blender.
>>
> you can disable the UI flicker in Monolith now
best game 10/10 game of the year all years
>>
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More messing around with UE4 trying to get a handle on how to use this thing.
>>
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>>165208743
started some new units.
A girl with a rawkit lawn chair, and an APC.
for the most part, I just wanted to make sure I could just add in new units all willy nilly.
For the most part willy nilly worked.
>>
Holy fuck I just realized it's not Clarinet
>>
>>165226639
looks really good
>>
>>165224979
Welcome to agdg ,muh secret club ,den of insolence for nodevs.
>>
>>165227042
thanks dude :3
>>
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Is there a steam group where I can go to bug you all for help?
>>
>>165227445
There's a Discord.
>>
>>165227509
Can I get a link? Or how many cocks do I have to blow to get access.
>>
>>165227445
I answer virtually every question that I can as long as it isn't ridiculously vague or day 1 of programming type stuff. I'm about to turn in so I won't answer any particular question you ask now, but don't feel too discouraged from asking here in the thread. I've also received many quality responses to my own question here.
>>
>>165227595
Link expires in 30 minutes or less or your next shitpost free.

https://discord.gg/95vyX
>>
>>165227726
Thanks budaroo

>>165227652
My questions are pretty basic to be honest so I won't waste your time. Also it's embarrassing to ask in here.
>>
>tfw you missed demo day because you were working too hard on your game

At least the next recap day will be okay. I already missed five of those.
>>
>Want to go on the discord and maybe get help with dev stuff and talk and stuff
>Afraid of being bullied by the popular devs
H-help
>>
>>165227964
>missed demo day because you were working too hard
That's good though.
>>
>>165227964
post it anyway, i'll play it bb
>>
>>165228080
I'd tell you to try not being an autistic faggot but honestly that's the best way to fit in there.
>>
>>165228250
I'm not an autistic faggot, I just don't want to get laughed out when all I want to talk about is gamedev but I might not know as much as other people there. And also my discord account is filled with furshit
>>
>>165228080
I'm not particularly popular and I do just fine on the chat. Ignore whoever >>165228250 is, they're just shitposting.
>>
>>165221963
Can't see crap
>>
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>>165228335
>afraid of being bullied
>has a discord filled with furshit
>not an autistic faggot
Oh shit dude thanks for the laugh.
>>
>>165228080
you'll get bullied a bit
if you post your game you'll get bullied a lot
if your game is decent then noone will like you
>>
>>165228479
I get laid regularly and have trouble making progress because I have so many friends that always try and pull me away from gamedev time. !!!!
>>
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>>165228563
>>
>>165227928
don't be embarrassed to ask here, a ton of people here can't even program. Also, it's anonymous, so you do you my man.

I also have gotten many quality answers and conversations about my programming. I've also gotten the cs grad meme
>>
>Gamemaker studio 2 GML has ternary operator
Fucking sold
>>
Which ever one of you said Digiorno was good devfuel, go fuck yourself.

I have never shit so violently in my life. I'm traumatized.
>>
>>165229040
you must be allergic to good taste
>>
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Finally got saving/loading chunks working in an optimized fashion. It's a total clusterfuck behind the scenes, but it works pretty well. I don't know how maintainable and scaleable it will be, but it works for now. It even does object pooling.

Now to start my game.. or just build more random systems that maybe might add up to a game one day
>>
>>165228727
Well to be honest I don't really know where to begin. Like I said above, I just want to make a small game that's like 95 percent menus and a bit of overworld. I was learning Unreal blueprints but once I get to an issue that has little to no documentation I get stuck. People tell me to use Game Maker instead because no 3D, but I literally don't know any coding so I feel like that would leave me worse off.
>>
>>165229189

whats your issue anon
>>
>>165229189
well I use unity so that's all I can help with. Gamemaker is easy to learn for non programmers, and it's surprisingly good for 2D stuff.

I would look up a basic pong tutorial or something to become a little more comfortable with the software, then from there venture on to your project
>>
What's the best way to show progress on the discord? Webms don't work do they?
>>
>>165228973
Some dev on twitter said that methods were on the wishlist.

GMS2 could shape up to be something really neat, but right now I don't want it anywhere near my game.
>>
>>165229080
I literally had a shit so angry that it almost killed me.

Fuck. Off.
>>
>>165229437
gamemaker doesn't have methods?
>>
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how is this happy fucking lobby music.

https://clyp.it/wjcnkalt

is it fucking happy enough.
>>
>>165229390
They don't work with Discord, but you can host the webm from a dropbox or something and post the link.
>>
>>165229437
>Gamemaker 2 GML tutorials
>Still using "Room speed" and their movement code is x+= 4
...skeptical.....
Still going to use it instead of monogame
>>
What kind of monitors do Yesdevs use?

Do you guys have a multi-monitor setup, or ultrawide, or a single 16:9?
Do you use the latest and greatest or do you look for budget monitors on sale?
IPS with accurate colors but slow response time? Or TN panel with silly fast refresh rate but bad, washed out colors?
1080p? 1440p? 4K?
Business monitor? Gaming monitor?
Do you guys prioritize image quality or speed and performance? Does it depend on the game you're making?

(Nodevs are not required nor encouraged to reply)
>>
>>165229521
Not how a bunch of us would like it to.
It has script resources, which are called like methods, but they're a separate resource from the objects and any object can call any script from anywhere.
Because of this there's no overloading and it doesn't take advantage of inheritance to its full extent.
>>
>>165229527
Are you happy, anon? That's the real question.
>>
>>165229189
you have to learn to program
there's no way to make a game without programming
>>
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>>165229758
The artists at work are in the middle of transitioning to the HP DreamColor Z32x. They're pretty nice. I think they each get 2.

Us programmers are stuck with regular pleb monitors though for now.
>>
>>165229758
What ever gets the job done on the budget.
I have dual 1080p consumer grade TN panels. they're enough for me, but for sticklers for colour they're a problem.

I would say that dual monitors are almost a necessity, and if you're using a desktop, there's no reason not to have at least two monitors. Even a junk 4:3 old monitor, for a browser for documentation, or something else.

A lack of a second monitor is my biggest gripe when working on my laptop.
>>
>>165221963
downwell?
>>
>>165229772
Do you have any advice on devving with GM:S(/2) and creating maintainable code? All the tutorials I read just stick a ton of code scripts on step events in objects and toss around a ton of global constants everywhere like they don't give a fuck about anything and I can't find any good guidelines on how to set up a project and develop it "cleanly".

I'm sort of getting the idea that I should use scripts for most things, have few parent objects and generate game objects with scripts using the parent objects as a base, as well as using objects as global game systems?
>>
>>165229924
of course not, i'm on AGDG.
>>
>>165230015
If you want to manage shit like that use a real programming language

it's game maker
just do whatever is fastest and get your game done
>>
>>165230106
Damnit fine maybe I'm overthinking it
but just how the fuck am I supposed to keep track of the game code when half of it is repeated in several different objects hidden in steps??
>>
>>165230169
don't?
work on one system at a time until it is done, then never look at it again
then you don't have to remember how it works
>>
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>stop dev for a little while because didn't have resources
>now that my brain isn't constantly preoccupied with dev the painful memories flow back in
>cant dev because painful depression

how do I stop it?
>>
>>165230169
make a chart or something in Excel.
>>
>>165230335
Medication.
>>
>>165230015
It's always going to be hard to keep track of everything in Game Maker. Using inheritance and scripts does help reduce repetitive code, but it's still going to happen.

You just gotta find what's good for you, like if you really wanted you could code the whole game from a singe object.
>>
>>165230415
I dont like drugs
>>
>>165230335
>dev for hours
>get up to use the washroom
>see your reflection and reminded of how ugly you are
>lose motivation to dev
>>
>>165230335
make notes on what you want to dev on next
>>
>>165230334
That can't be right anon.

>>165230446
Fine. I'm going to try and turn my wannabe programmer brain off and just try and make progress while keeping things as neat as possible. Fuck it.
>>
>>165229295
What makes Gamemaker easier to learn? I am super curious about this.
>>
>>165230015
for medium - large games you really need to play ahead in GMS else it becomes a real fucking mess real quick
You can use parents and scripts as pseudo-classes like in c# etc. In Frost all enemies use an object called oEnemyParent that is used for collision detection and handles death/damage/generic stuff. Each enemy object calls a couple of scripts in their Create event that sets up stats, some basic state information, movement types, etc. It's a really extendable system, if clunky
>>
>>165230461
Why? It's just a tool.
>>
>>165230539
It just has a friendlier layout, and from what I've seen, programming in gamemaker seems a bit easier. Again, I'm unity only so that's just what I've picked up from being here
>>
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>>165230591
I managed to pick the one fucking gif that doesn't have any enemy in it
>>
>>165230591
Ok, that's what I planned on doing. I have the entire game scope and mechanics planned out, and it isn't that big. Maybe a medium-sized game. I figure I can have an o_enemy parent that deals with generic stuff like loot dropping, death, and then use scripts to generic specific types of monsters based on game variables like dungeon floor level, etc.

Can I ask how you're doing different "types" of enemy attacks with a system like that? Like if I have an o_monster parent and I want one monster to attack by running into the player and one monster to attack by shooting at the player, and they both have different animation sets, what's the best way to do that?
>>
>>165230619
a tool that largely has unknown effects on the brain

I have more confidence in evolution being able to create a brain that is capable of handling trauma, than I do in barely understood neuroscience
>>
Started messing with models. Now my game will look like unique ass instead of generic ass.
>>
>>165230463
fuck you, you're beatiful anon!
>>
>>165230736
I've got dashing enemies that use the generic movement system. They have one state where their speed is high and their direction targets the player, which acts as a dash. Shooting enemies are usually just unique code in the Update event that either works on a timer (like these guys >>165230693) or triggers when a specific state starts, and creates a projectile object
>>
>>165229527
it's not bad but also not super memorable. parts of it sound like mistakes, kind of dirty. i think you should listen to piano renditions of final fantasy music as inspiration. i'd personally recommend this one, it's the best in the series by far
https://www.youtube.com/watch?v=LAkQD-YGbF4
the second song pretty much has what you're going for but clean and memorable
>>
Post ideas for fantasy rpg enemies
>>
>>165231146
So do you make new enemies that are child objects of the parent enemy object? I thought you meant that each enemy in your game is solely that enemy object, but I might've read that wrong.
>>
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>>165221278
if you want players to easily differentiate one from the other, make sure their silhouettes are different

since they're supposed to be in uniform, not sure what you can do in that regard. maybe look at how uniforms are differentiated in other games, see pic related
>>
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>>165230485
>write down laundry list of tasks
>before i get started, i better eat
>i need something to watch while i eat
>*spend hours torrenting media*
>ok now i have my shows, ready to fix something to eat
>end up watching an entire season
>well that was good, guess i really better get started
>i think i should get my fap out the way though first
>*spend hours trying to find right assortment of hentai/porn to fap to*
>that was great
>feeling a bit sleepy though maybe i'll take a nap and get started when i wake up
>take nap
>wake up
>repeat
>>
>>165231536
fuck this is relatable. I'm not going to ask you guys to send help since I realize this is my own problem, but how do you guys deal with this?
>>
>>165223963
holy shit, I thought the video was some joke
>>
>>165231849
Pretty easy, I love devving more than food, television and porn.
>>
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>>165231327
new enemies are all children of oEnemyParent. That way things like the player only have to check collision with one object.
pic is a standard setup. This enemy moves around the room randomly, then towards the player when they're in range, then finally a dash if the player escapes as a last attempt to catch up. Begin Step has a little code to force the dash, but otherwise it's all handled by the generic scripts
>>
>>165231489
looks like 'FF:spirits within 'deep eyes'' ripoffs
>>
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Today's progress:
- Added two more spells
- Working on a boss
- Working on player character redesign
- Planning on redesigning the spell mechanics to be similar to kh:com's card system
>>
>>165215618
What will be the Crystals for?
>>
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I wanted to upload it as a webgl game but the webGL version didn't work correctly so I uploaded it as a download.

https://virtuawave.itch.io/home
>>
>>165231221
a guy name tom, who happens to be a superstar in a fictional magic sport, gets transported into the future by a tsunami. there he learns that the same thing had happened to his father 20 years ago and, that the tsuanmi was actually his father in disguise, who had traveled back in time to get tom to come to the future so that the father may die at the hands of his own son. on tom's quest to kill his father, he meets a lovely young lady who he falls in love with. to his surprise, his new girlfriend also holds a grudge against his father and also happens to be on a journey to kill that very same father. what tom doesn't know yet however is that his girlfriend can only do so at the cost of her own life.

can tom save his girlfriend? what if it was all just a prank?
>>
>>165231221
oh god you meant enemies, should have read to the end of your post
>>
>>165231212
it was an improv, i just kind of threw it together as a rough draft.
>>
>>165231849
porn and television doesn't interest me anymore is how
>>
>spend months being stuck between no-devving and devving for like a week or two on projects you felt excited about at first but then dumped
>tfw you finally find the one project you will people will like and you don't feel miserable developing, even the boring stuff and stuff you hate
>>
>tfw no progress even though I'm """""""""""dewing""""""""""
It's the worst feel
>>
>>165224095
YES YOU DO ANON
>>
>>165233070

Implying, you will just drop it in a week lol
>>
>>165226579
I made almost this exact thing in Unity, years ago.

This feels weird anon please make it different.
>>
>>165231536
>feel the urge to do such things
>remind myself how ashamed I will be of myself
>barely play any vidya since (maybe a 1-2 hours on the weekend)
>watch nearly nothing
>reading is only on the bus
>all the DvDs and games I got for Christmas rest under the dust
>fapping had become just an annoyance, so I get it out of the way as fast as possible
>feel annoyed by family and friends, can't truly enjoy their company
>feel like an asshole because of it

All this for 2-3 hours of dev a day.

I guess you have to balance it out somehow.
>>
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>>165233145
>spent most of day on pointless stuff like making my callbacks look more pretty and easier to type

it's pretty sweet though i can just type variable.log() and it'll be printed on the screen and updated in real-time. optional parameter for having it printed in console too. its also setup so i can do multiple .log<>'s at once, and the spacing will automatically get adjusted.
>>
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>mfw my boring programming progress killed the thread

please, continue
>>
Game Maker (2) help please.
I'm on the right track for swapping out my hard-bindings with variables to allow custom key binding, but I'm not sure how to handle using space as a global, or if I'm even doing it right. Yes, I did try looking at the documentation first.

Here's an example of my right movement (i.e. something that works):
//From the script to write the ini file for the default controls:
global.key_right = ini_read_string("controls", "right", "D"); //makes "D" default for right

//From the script that handles the user input:
RIGHT = keyboard_check(ord(global.key_right));

This works but by using ord() it assumes that key_right is either a letter or a number.

Here's what I currently have for space (and it doesn't work):
//From the script to write the ini file for the default controls:
global.key_jump = ini_read_string("controls", "jump", "vk_space");

//From the script that handles the user input:
JUMP = keyboard_check_pressed(ord(global.key_jump));

I know there's a couple of things wrong here:
1) ord() is meant for single characters, and I have "vk_space" saved for jump, since I'm trying to say "use GML's vk_space constant". (I tried it without ord() as well.)
2) Involving the vk constants in general seems to make things less consistent because then the globals would have to be treated a bit differently in the scripts (than globals that are just single letters or numbers), which is kind of against the point of making the controls all modular.


Bottom Line: Should I do a bunch of exception handling stuff to make the spacebar a control option (as well as have it by default), or should I just make all the controls all letters/numbers for simplicity?
>>
>>165234262
i'm busy working, can't shitpost. sorry buddy
>>
>>165234351
vk_space is a special variable that returns a number that the system understands as the spacebar. "vk_space" is a string that represents nothing other than that.

Instead of doing the ord every input, save the returned value as the binding.
For example
global.key_right = ini_read_string("controls", "right", ord("D")); //makes "D" default for right
global.key_jump = ini_read_string("controls", "jump", vk_space);

RIGHT = keyboard_check(global.key_right);
JUMP = keyboard_check_pressed(global.key_jump);
>>
>>165234521
Ah, that looks much more convenient. Thanks.
>>
>>165234521
>>165234613
I forgot to change it to ini_read_real(). You'll need that.
>>
>>165234671
right.
>>
So i have two vector3 in unity.
How do i find it how much is the vector A pointing in the direction of vector B?
Like if the vectors are pointing in the same direction it will return one, if the only point like half in the same direction (45 degrees) it will return 0.5 and so on
>>
>>165234787
https://docs.unity3d.com/ScriptReference/Vector3.Angle.html
>>
Anyone else here entered into MIT's Battlecode competition?
>>
>>165234787
https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.vector3.dot.aspx
>>
>>165235002
this isn't even close to what is asked

>>165235095
yeah this is it, thanks, fucking vector math, it's hard to understand how that shit works, even though i use it all the time
>>
>>165234521
>>165234671

>global.key_right = ini_read_real("controls", "right", ord("D"));
>RIGHT = keyboard_check(global.key_right);

Hm, now the only problem is that the input is reversed, meaning my character moves right only when I'm *not* pressing the key...
>>
>>165234351
How do you like gms2. Worth the switch?
>>
>>165235513
Can't say for sure, since I haven't seen the whole input system, but that doesn't sound like the data causing the issue. It sounds like a logic error.
>>
>>165235259
this is a good youtube channel that explains this kind of stuff without being boring
https://www.youtube.com/watch?v=Q9FZllr6-wY
>>
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Anyone can tell me the solution to this bug?
>>
>>165235757
check the variable first if it's null, and don't do whatever you're trying to do if it is
>>
>>165235757
The asset you bought is poorly coded.
Next time pirate before you buy it! (cgpersia)
>>
>>165235838
Which variable? This is the script the bug is referring to:
https://hastebin.com/evobanovas.cs

>>165235915
>implying you can pirate everything
>>
>>165235535
It's great, though it's worth noting that I got Studio Pro 1 in the Humble Bundle for $1, and the upgrade was/is only $60 for people who already have that version of GM1, so the whole software buying experience was fairly cheap for me.

As it is in beta it does have its bugs (I suspect that one in particular is making some nearly identical button objects I have for an options menu behave inconsistently), but the devs are responsive and overall the system is shaping up well. The pros (fully redone UI, graphical resource tree thing, etc) are certainly enough to keep me from going back to Studio Pro 1, but I didn't get very far with my project the old one anyway, so I was able to afford to experiment with a beta.
>>
>>165235696
Time to tinker.
>>
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>>165216815
>>165218178

you're telling me
>>
>>165236043
from what the stack trace says in your screenshot, it's line 72:

csGuidedCheck LockedCheck = (csGuidedCheck)MultiTarget[i].gameObject.GetComponent("csGuidedCheck");
LockedCheck.isLocked = false;


which means it should be this instead (without bothering to optimize any of this code):

if (MultiTarget[i].gameObject != null)
{
csGuidedCheck LockedCheck = (csGuidedCheck)MultiTarget[i].gameObject.GetComponent("csGuidedCheck");
LockedCheck.isLocked = false;
}
>>
>>165235696
>>165236151

It's contrived but simply putting a NOT on the line worked.

RIGHT = !keyboard_check(global.key_right);

I guess this is my temporary fix.
>>
>>165236057

Does the new version of GM let you choose how it compresses images? I really need that.
>>
>>165236151
>>165236273
That works, but there must be a cleaner solution.
Is it possible you could put your input getting and movement updating in a temporary pastebin for me to look at?
>>
>>165236223
Thanks anon! It works. You are breddy good, here some anime titties for you!
>>
>>165231927
>14.99
That is one confident motherfucker.
>>
>>165232226
>string compares

Without background it looks like you're moving the enemies around the player.
>>
>>165236164
>>165216815

why do you think people didn't like it? Because it was a pnc without a huge name attached?
>>
>>165236431
Don't know, and don't want to give incorrect information.

>>165236434
https://0bin.net/paste/U1t5ZGeU-A1GlfEP#SW9679FKvccsihGTNhcNUE+VxuqKycKrE7Mc9xsqGnn

tried to keep it to what's relevant.
>>
>>165237219
I also have
horizontalSpeed = MOVE * moveSpeed;
in a script, so that's the purpose of MOVE.
>>
>>165237219
That is really odd. That function should only return a 1 if the key is held down.

Is global.key_right definitely ord("D")? Like there's nothing in the config file right now?

Is it just the right, or are all the keys doing it? It could be a bug with GMS2.
>>
I hate to say it, but I actually kind of need some ideaguys. Is there a channel/irc/discord/something?
>>
>>165237596
None of the keys really work.

According to
show_debug_message("Right key: " + string(global.key_right));
the direction keys are all 0, both right after being saved in the file and during runtime... so they aren't being saved properly somehow.
>>
>>165237858
No we don't have anything like that. Ask here.
>>
>>165236964
I'm going to give everything ids, but what's wrong with string compares?
>>
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>>165237946
Just sort of working on a proof of concept. I want to make an RPG where you don't kill your enemies, but instead you verbally assault them into submission.

I've got a rudimentary scoring system worked out, but it begs the question as to like, how to make it more gamey, what sorts of rules and systems would make it more interesting.
>>
>>165238013
It's pretty slow. I wouldn't use it anywhere you don't absolutely have to. Enums work faster.
>>
>>165237909
What's in the config file right now?
What does the save code look like?
>>
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>>165238062
Thanks for the tip
>>
>>165238151
[controls]
right="D"
left="A"
down="S"
up="W"


notably nothing for jump/space.
>>
who here circular dependencies
>>
>>165238339
Yeah, those values aren't right for this new code. They should be numbers. Just delete the config file and let GM write the ord() values.
>>
>>165238491

>ini_write_real("controls", "right", ord("D"));
>etc.

[controls]
jump="32.000000"
right="68.000000"
left="65.000000"
down="83.000000"
up="87.000000"

My guy isn't moving but at least the ASCIIs are right. Also about the no-space thing: I just forgot to add the write line.
>>
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While working on a new base enemy type I realized that giving mechs double joints is a far better solution than giving them standard single joints.

>cheap enemies have a better rig than the player character
FUCK
>>
>>165238849
>>165238491

On the plus side, as of this change, jump/space works completely.
>>
>>165238034
S-Class idea guy here, global rank 1

normally i'd ask for a consulting fee but i'm gonna indulge.
let's start with typing insults. personal, superficial, family, etc. maybe some enemies become really aggressive when you insult their mother. but on the other hand, maybe they don't care if you insult their hair. so you need to figure out which insults will not result in them punching you while simultaneously still inflicting some damage.
how do you figure that out? you can just try certain insults and see what happens. but maybe that's too dangerous because a single physical attack of theirs could end you. so instead, i propose an inquiry system. a gamified dialogue system where you engage in a dating-sim like conversation where the aim is to figure out what their weakness is through conversation.

this may or may not be fun and i've left out a considerable amount of detail, it's your job to figure those things out. godspeed
>>
>>165238339
>>165238491
>>165239016
Oh shit, it works now. Maybe it encountered some building weirdness last time but it seems to be okay.
>>
>>165239103
Nice work man.
>>
>>165239071
I thought you were talking about real life here.
>>
>>165239224
Yup, ran several times and it's all good now. Thank you very much!

Misc. thing about Game Maker:
I know many WIndows programs use the AppData folder but I wish the configuration files saved to the regular project folders.
>>
>>165239523
I know it's a security thing but iirc last time I had to edit some game's config file, it was just in the regular steamapps folder. Made sense to me.
>>
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>>165238989
Just swap them then
>>
>>165238989
i like that style of mech
>>
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>>165232237

Here is a webmu.
>>
So, that comfy jam?
Nothing new?
I can't wait for the theme to fall
>>
>>165240067
Beautiful
>>
>>165239856
That would probably take 2 weeks

>>165240001
Just a skeleton though
>>
>>165239523
>Misc. thing about Game Maker:
>I know many WIndows programs use the AppData folder but I wish the configuration files saved to the regular project folders.
As >>165239660 said GM:S is sandboxed for Windows' security reasons. I'm not sure if there is a way to bypass that. Pre-studio GM versions allowed you to save anywhere you wanted, though.
>>
What do you do if you aren't an artist?
Do you forever have placeholder art?
>>
>>165240652
buy assets
>>
>>165240496
Yeah, I made both those posts. heh
I'll check the IDE settings sometime. Maybe there's a way to change the save location in 2.
>>
>>165240652
kidnap an artist
>>
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>>165240652
You post your progress and spark interest.
>>
>>165225508
Maybe change the eyecolour to more red as well. Or another colour logical for the purpose of the transformation.
>>
>>165240652
Find an artstyle you can draw. I make my game specifically low poly not because of the artstyle, but because I'm shit at modeling highly detailed things. If you suck at drawing make something with stick-men or some shit.
>>
>>165231221
Ice cream (as the generic slime (with a cone for a hat))
Minotaur (high strength)
Monster that's a shadow on the ground or the shadow of another monster (high evasion, possibly combo attacks)
Succubus

But what do you need? For what theme/world/level? Plain forrest, vulcano, haunted house?
>>
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D O O R S
O
O
R
S
>>
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>>
>>165239071
This is actually point for point the system I already had planned minus the punching part.

The concept for the game is that there simply is no fighting. You can't hurt anyone, and nobody can hurt you. The denizens of this world are, however, prone to trigger words and will collapse into a heap of spaghetti if you find out what their triggers are.

I guess I'm trying to figure out how to make the inquiry interesting and game-y. I want there to be a loose set of words and things that will all have some chance to work, while also giving the player some RPG elements to help improve the effectiveness of the words that they do use.

I think the biggest problem I'm looking to resolve with this system is that the concept of losing a battle doesn't quite translate as nicely. Perhaps they simply walk away and refuse to speak to you? But would that really be a game-over? Maybe there's just a good/bad outcome for every fight depending on how successful you were? I'm still brainstorming.

It's not all 100% insults. There's a positive/negative scoring system depending on the words you use.
>>
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is agdg dead?
>>
>>165241752
nah
>>
>>165241752
what in the fuck
>>
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>>165241730
so it's like an expanded version of insult sword fighting?
>>
>>165241752
Kranführer Simulator?
Figures a german would work on something like that.
>>
>>165241752
No, it's just the usual post DD phase.

Everyone is reevaluating his/her life.
>>
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I want to make the Jam page for Comfy Jam but I need a banner image, and I can't decide. What IS comfy?
I was thinking of a forest landscape or something like that but I'm not sure.
>>
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>>165241537
What the fuck is this?
Do you think the game industry is some half assed joke?
>>
>>165242393
>top-left and left

Placeholder sprite for a machine gun pickup.

>the rest

I had to offset the shadows by 1 pixel on the left and top of an object or else they wouldn't render properly. I'm not sure how I'll fix that desu.
>>
>>165242374
>making a jam you can't even make a banner for to convey the very idea

wew lad
>>
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>>165242374
>>
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>>165242571
Superior gamedev.related version.
>>
>>165241537
hey anon I played your demo and recorded a video but I fucked up the recording so I'll just give you words feedback instead

>enemies shoot you from offscreen
>their bullets are fast, small, and hard to see
>the FOV stuff just restricts your information even more
>added up it's just frustrating to play

I'm not really sure in what direction you plan to develop this but the core loop just doesn't work for an arcadey top down game
>>
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>>165242393
Fixed it just for you bb.

I kept the offset when checking for collisions but I removed it when actually drawing the shadows.

>>165242879
Thanks a lot for giving me feedback anon.

I don't plan to make the final game arcadey but for now I made it like that so it's more exciting to play. A lot of people have been saying the same things as you so I think I'll tone down the difficulty.

Did you know you could press the control key to see further? This feature was in the last demoday too but I don't think people noticed it.
>>
>>165243064
Also that webm almost loops perfectly, nice.
>>
>>165242374
The work of one who consorts with beasts
>>
>>165242374
>cold wet dirty forest
are you shitting me?
Use an image of some cute anime girl who haven't showered in two months and is sitting in her underwear in a messy room deving o her computer
>>
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>>165242374
I think this is better
>>
>>165243145
>>165243230
Holy shit. I used to read that book when I was 4. It's the fable of the country mouse and the town mouse.
>>
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>>165240357
>>165239856
I might actually do it, the range of motion on this thing is amazing.
>>
>>165242374
How about this? Just look at this dog. He's the epitome of comfyness.
>>
How can I come with interesting, fictional names? Having grown with now older blizzard games (warcraft 2, starcraft, diablo 1/2) I really like the ones they come up it, for example. Zeratul, Horadrim, Gul'dan, Lothar...
>>
>>165243472
Read books
>>
>>165238989
At least it doesn't have 3 mil polys.
>>
>>165243469
That dog is dead.
>>
>>165243472
Just use regular names from other cultures.
>>
>>165243506
I guess you mean fantasy, fiction books? Wouldn't then I come up with derivatives of those I read?
>>
>>165243472
What I do is read lists of names in various languages
>>
>>165243472
Fantasy names demand a culture,lore and language.
and as the other anon said, read lots of books, and consume all other media, then analyze why things you like worked, and why others didn't.
>>
>>165243583
You mean like blizzard?
>>
https://en.wikipedia.org/wiki/42_(school)

Join this cult school today and learn to make the video games
>>
Everytimes I come to agdg I hope to see encouraging post, yet most of the times when I come here, it's 25% encouraging post, 30% discouraging post and 45% useless things...
>>
>>165243765
So add to the pot of your choice.
>>
>>165243765
We can change this situation. Let's do it! Also remember work hard on your gamedev
>>
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>>165243765
>progress posts are "useless things"
>>
>>165243651
I don't speak french
>>
>>165243561
kek, I dropped the +20k tris model a long time ago, nowadays I am at around 5k-6k for a full mech, which is pretty good I think.
>>
>>165243803
They already did: useless things.
>>
Why is progress so fucking slow for me??? REEEEEEEEEEEEEE
>>
>>165243472
>pdf above filesize limitations
Read Gary Gygax' Book of Names and similar resources.
>>
>>165244369
>REEEEEEEEEEEEEE
Could this type of post be the cause?
>>
>>165244369
>tfw making tons of progress but will never be able to show any of it until i attach art to it
>>
>>165245115
you don't have progress
that's why you either attach frogs to your posts about how great your progress is or you attach nothing
>>
>two coders working on the same game
>can't agree on how to code things
What do?
>>
>>165245162
>you don't have progress
why would i lie to a bunch of anonymous posters about my anonymous progress.
this is a no bully zone.
>>
>>165245206
And then the game was no more.
>>
>>165243472
when i need fantasy names and i know my games will be played by amerifats i just use names from retard countries like Pajeet, or Boris, or Pavel
>>
>>165245221
we only don't bully people who post progress
>>
>>165226205
7 hours late, but it sounds like you hid the vertices, not deleted them. To hide everything except the selected objects/verts/whatever you use shift + H

To unhide everything use alt + H
>>
>>165245206
That's what design documents are for, if you don't have one then I'd say it's no coders working on the same game.

Anyway, as long as the modules that you write interface properly with the modules he writes, it doesn't really matter how it's done.
>>
>>165245380
> design documents
so tired of this meme.
you do not need this bullshit
>>
>>165245115
Just use free assets. This tons of really good art for free out there.
>>
When do you give up
>>
>>165245115
>tfw art progress is all I have
>>
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>>165245446
no
its going to give a false impression how i want my game to be portrayed. i dont want someone's else shitty assets ruining my reputation.
>>
>>165214210
What are you working on?
>>
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what does /agdg/ think about pico-8?
>>
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>>165245504
>>
>>165218714
What's this game about?
>>
>>165245115
placeholder dev i know your game came in last place this demo day and nobody responds to your progress, but cmon man.
>>
>>165245542
I'm to intelligent too use it.
>>
>>165245547
But I love games
>>
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>>
>>165245704
#relatable
>>
>>165223963
https://www.youtube.com/watch?v=hbZ9zHE3-Uc
>this guy made it with this piece of shit
Even the worst AGDG projects look better than this
>>
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>>165245704
>how to be mediocre and depressed
>>
is anyone here competent with lighting in UE4?
>>
http://www.dragoon.ca/index.html

What's your excuse AGDG?
>>
>>165245843
another fantastic exclusive 3dsbabbies are jealous of
sony alway wins baby
>>
>>165245951
I'm not capable enough
>>
>>165245704
>I've always been mediocre at everything
Maybe I'll die instead of game dev
>>
>>165243897
>progress post are actually 0%
>>
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>>165245206
>>two coders working on the same game
>>can't agree on how to code things

That's why 1MA is the best.
>>
>>165245767
>>165245895
>>165246091

Protip : you can compensate lack of talent with effort.
>>
>>165246143
>post progress
>gets completely ignored
>>
I'm a competent programmer with no ideas and very little motivation.

How should I kill myself?
>>
>>165246462
>implying you'd work up the motivation to kill yourself
>>
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>>165158260
Fuck I think I missed it, and I don't even have a very good picture to use, just this sketch from months ago hastily block-colored in.
>>
>>165246462
Storm city hall and demand more tax cuts for scientologists. Then set yourself on fire.
>>
>>165246462
https://youtu.be/bavZbQHbuOk

Watch this video, then do 2 sets of 50 jumping-jacks and as many push-ups as you can in between. Motivation will come back.
>>
>>165246462
Make a game
>>
>>165246462
with the task manager
>>
I've been here for a few months, but never posted anything because I'm an iOS developer
>> FeelsBad.jpg
>>
>>165246330
This
>tfw no team of 1MAs
>>
>>165246549
>Ctesiphon MC in color!
My life is now complete.
>>
>>165245206
Viking devs?
>>
>>165247220
What?
>>
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Progress:
Added camera to smoothly follow the player
Added ability to climb "stairs"

Play here: https://eikamikiku.github.io/Platformer/public/
>>
>>165247374
I was wondering if you are the devs working on the viking game. As I know both of them do coding on that project.
>>
>>165247608
Ah no, we just started.
>>
>>165247554
How do you do your leveldata? Is it just a bitmap texture? The erratic rectangles suggest so.
>>
>>165247554
you need to limit the fps. the game runs at my monitor refresh rate, it's way too fast.
>>
>>165243651
> 2,048 (full capacity)
It's beautiful
>>
>>165247608
what viking game?
>>
>>165246875
Well don't post your completed game here all of sudden and go all "i tottes been here for years bros, im one of you" and expect us to take it standing. If you ever want to post your game on AGDG then the earlier in the development process the better.
>>
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>>165247930
Just rectangles, map data is an array of rectangles
>>165248085
Didnt even consider this, i guess i should use deltas, its such pain in the ass though
>>
>>165229165
What do you use to make mesh from data, marching cubes?
>>
>>165248624
>its such pain in the ass though
At first, but once you start to use it, you won't want to go any other way.
>>
where the fanart guy at
>>
Tip:
If you want to comment out a block of code temporarily use this
//*/
..Many lines of code here
//*/

Changing top "//*/" to "/*/" (deleting only 1 char) comments out the block
>>
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>YFW YOU GOT MOTIVATED
>>
>>165249041
yiff in hell furfag
>>
>>165249041
how horrifying

>>>/global/rules/3
>>
>>165245941
I guess
>>
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What would be the best method in Unity to make curved lasers like in pic related? I mean lasers which can curve on the fly? I tried using trail renderer but this looks just poor. Especially since the lasers don't curve smoothly if it becomes to steep.
>>
>>165246549
Amus Saran
>>
>>165248587
Yea, I know but no one can give a "real" feedback (from playing) because iOS bulshit. But that's it! I'm gonna post some progress here :)
>>
>>165249401
just like add-blend particles man
>>
>>165249539
What do you mean? To the trail renderer? Trail renderer looks really shitty.
>>
>>165249041

That is really bad fanart.
>>
>>165249401
you take your equation for you path
then you decide on how detailed you want your path to be
then you do

float change = 1 / detail
v3[] points = new v3[detail]
for loop < detail
points[i] = pathFunction(i * change)

then you take that points array and pass it to a linerenderer
>>
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>tfw 3 comments on your demo
>>
rip recap guy.
>>
>>165249401
I'd say you generate appropriate meshes yourself and then use the appropriate material.
Unity does give you the option to generate meshes in code. It's a little tricky because it's low-level and you have to respect winding order etc. but then it's simple.
You can also use a line renderer, but again this is limited.
>>
>>165248326
The one being developed by Squaredev and Ballrun dev (sorry, anon, I forgot your name ;_;).
>>
>>165249529
> :)

On a second thought, you can leave, and take your mobile shit with you.
>>
>>165250457
:(
>>
I need ideas for comfy jam. all I know is the game will be 3d low poly with third person camera view , but I need game ideas . don't let me down aggydag
>>
>>165250965
If I give you all my ideas there will be none left for me
>>
>>165245843
>that opening title card stating that the game is a work of fiction and any resemblance to real people is coincidence

he actually thinks he made a cinematic masterpiece fucking lol
>>
>>165250965
S-Class idea guy here, global rank 2

you're a ghost who makes sure that people stay properly tucked in while they sleep
>>
>>165250965
Wolf cub getting out of den for the first time during winter simulator.

Half the game is spent in the den with the other cubs feeding/playing. The other half is spent outside the den exploring/pretend hunting.

The cub dies at the end.
>>
Any feedback on Metanoia someanon'd like to share?
>>
>>165251345
furry detected
>>
>>165251350
downloading, i'm gonna give you feedback in 20 minutes
>>
Anyone had this problem with Unity Camera? In preview it look ok, but when I test and it goes on game view, its just a blank screen. And if I make any single change to the camera while testing it in game view, the camera goes back to normal.
>>
>>165251423
Thanks anon. It'll probably be more like 10-15 minutes though. Not a whole lot to do in the current build I'm afraid.
>>
What are your dream games?

I'd really like to make something in the line of Ziggurat.
>>
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>>165251408
>non-anthropomorphized animals are furry.

What was the point of you wasting your time writing a retarded comment like that?
>>
Is hating furries cool again? I want to be cool too.
>>
>>165251626
its just edgy teenagers, pay them no mind
>>
>>165251626
anything's cool when a cool guy like you does it anon
>>
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Progress!
Two more zone!
Repaired the dialog system!
Finally went back on my main goal!
>>
>>165251626
Furry is not allowed on 4chan, that's the rules m8. Though this guy >>165251408
is a closet furry trying to falseflag as a "furry hater" by acting like an asshat at the mention of any animals.
>>
>>165251517
>Half the game is spent in the den with the other cubs feeding/playing.

only a furfag would post that
>>
>>165251817

Furry isn't completely verboten as long as it's on topic.
>>
>>165251817
>implying it's not a closet furry who never came to terms with the fact he feels weird when he looks at cute pictures of anthropomorphic animals and needs to fight anything that reminds him of that fact
>>
>>165251923
http://www.4chan.org/rules

Rule 3, anon.
>>
>>165251817
blast! you've outed me! how will I ever recover?

anybody want to yiff?
>>
Feedback for Frauki and the Mother Prism
http://pastebin.com/sT7xvCar
>>
>>165251983
IOW even if it's on topic, it can be discussed only in text format.

>>165252050
Doing the gods work, anon.
>>
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>>165251919
m8 I just described the first chapter of White Fang (which I read when I was 12 mind you) before he went past the "wall of light" , aka left the den.

What else do wolf cubs do other than eat and play? How is animals playing furry?
>>
>>165251626
that's the problem. furry hate was never taken seriously. it was all just laffs and sickburns. we went after them like Don Rickles when we should have went after them like the Fuhrer.

Now we inhabit a world with people who live as dogs, Bronies, Female Maskers, and other degenerates who make furries look tame in comparison.
>>
>>165251497
>What are your dream games?
The ones I manage to finish.
A mix between Towns and the MineColony mod. In good.
>>
>>165251497
I want to make Final Fantasy, Armored Core, FEAR and Castlevania
>>
>>165252236
that's not what happens in the first chapter. I recall it opening with a pack of wolves hunting a couple of guys and their sled dogs.
>>
>>165251497
I want to finish my monster girl beat em up where everyone has cow tits
>>
>>165252526
Wasn't that the prologue and just a couple of pages? I mean the first chapters in which white fang is born and he only knows of the darkness of his den.
>>
>>165251497
SS13 in not BYOND. I have been strongly tempted to try over the last few days. I just want to finish something for once in my life, so I'm fighting hard not to switch projects.
>>
>>165251470
really like your art style and your lore and your introduction to a story were interesting enough to make me want to know more about your world/story. that's kinda all i've got outside a couple typos and your dialogue box overlapping the avatar, i don't really play adventure games much. i think it's a really good demo for something that's only a week old.
>>
>>165252865
*really like your art style. your lore and your story..
>>
>>165251497
I'd really like to make an RPG/roguelike set in my dark fantasy world. Have even attempted it a few times.

>>165252865
Awesome. Thanks much for your time and feedback, anon. I'm hoping to get that weirdness with the interface scaling resolved today. At lower resolutions [like what I'm constantly staring at in-editor] it appears to do fine but in HD it gets all sorts of distorted.

Was the writing in the dialogues alright? Trying to make the characters come alive but it's hard without additional art or being over-verbose.
>>
>>165252727
isn't this a cursed project
people keep trying it and it never goes anywhere because the scope of the thing is just insane
>>
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How much of a developer are you, /agdg/?
>>
>>165253193
Everything you say is correct. It's still the holy grail for me. The insane scope also means that - once you have the most fundamental systems in place - you can always switch to something else if you get sick of coding botany for example. Just throw in a few days of mining or cooking, you can always make progress somewhere.
I just imagine it being really fun to work on.
>>
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>>165253387
>>
>>165253153
i thought your writing was totally fine. that being said, i'm really not an expert in literature by any means. i think you should maybe try asking >>>/lit/ for more ">expert" feedback on your writing
>>
>>165253387
>engine tier I
>triple monitors
>wacom tablet
>version control
>programmer
>artist
>idea guy
Looking to dabble in music as well some time.
Using VS to compile Godot, not sure if that counts.
>>
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>>165253387
>>
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>>165253387
better off than predicted
>>
>>165253573
Nah, that's fine. The opinion of the folks playing the game matter to me in that respect more than the opinions of folks who guard the gateway to the declaration of great writing (awards, etc)
>>
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>>165253387
>tfw I'm 1MA
>tfw mediocre at programming, art, and ideaguying
>>
>>165253387
>tumblr

fuck off please
>>
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>>165253387
>>
>>165253805
hownew.ru
>>
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>>165253847
>>>/tumblr/
>>
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>all those people marking agdg logo
Wasn't that implied?

>>165253787
>1MA
>less than 2 monitors
Torture.
>>
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>>165253387
>>
>>165245597
Gliding, platforming and collecting shinies?
We'll make up the story as we go, I think
>>
what did y'all think of the game dev software humble bundle that just passed?
>>
>>165231489
Some of those are literally the same, and most of the difference in silhouette comes from what hat they're wearing and what pose they're in?
The only silhouette that really stands out in that image is the sniper with the pointy cloak.
>>
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>>
>>165251497
I want to make a game with mecha, like Armored Core. I also want to make a traditional turn based roguelike. I know indie roguelikes have become a meme, but I still enjoy old school roguelikes.
>>
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>>165254514
>>
>>165253934
Literally every yesdev here uses tumblr.
Get with the program.
>>
>>165254514
The sad truth being that everyone actually thinks like this. The programmers are supposedly the bad guy abusing them.
>>
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>>165254456
which is what the guy wanted. he wanted a compromise between "they have to be in uniform" and "make them distinct". anyway, I'm sure there are better examples out there, it was just the idea to get the ball rolling
>>
>>165254836
>t. programmer
>>
>>165254451
i think they should make a bundle with useful unity assets
>>
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>>165254874
you're missing the obvious example

(though it's not really a uniform I guess)
>>
>>165254909
t. nodev
>>
i give up
>>
>>165254874
>flipper trooper
>>
Placeholder Title feedback
http://pastebin.com/5eibTsii
>>
>>165254961
he already said he doesn't want that so I didn't bother with it

see >>165221278
>and I'm not a fan of TF2 type ultra-exaggerated cartoony features
>>
>>165254974
https://www.youtube.com/watch?v=9F5p1_hR2Ws
>>
>>165254909
You're free to prove me wrong assuming you can do something else than shitposting.
>>
>>165255112
How many views on that are agdg?
>>
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Repostan Let's Plays:

Umbrella Warriors part 1: https://www.youtube.com/watch?v=2WC-VpxIRfE&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst

Part 2: https://www.youtube.com/watch?v=wJtxKjUU6c8&index=2&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst

GunMetal: https://www.youtube.com/watch?v=oInRD3JyPs4&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst&index=3

Space Carrier Ops: https://www.youtube.com/watch?v=OpZhCrExS1g&index=4&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst

Project M: https://www.youtube.com/watch?v=3zrvszV4kkg&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst&index=5


If anyone happened to make any videos of Clarent feel free to let me know!
>>
>>165255159
An extremely small percentage.
>>
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>>165255137
>The sad truth being that everyone actually thinks like this
I don't think this. There, I disproved your worthless post.
>>
>>165255159
1000 tops I'd say
>>
>>165248963
yep, marching cubes
>>
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maybe this will help me stop playing.
>>
>>165254184
What game dev event did you attend? seems youre a legit dev
>>
>>165255656
I just played a game where a 4.8k player stole mid from me
>>
>>165255656
The delete key is right over there
>>
>>165255678
I went to Gamescom back in 2013.
>>
>>165255345
>I don't think this.
You do. You're just trying to be edgy by posting random reaction images.
>>
>>165255279
>Umbrella Warriors
Man, the UI and game mechanics are so fucking good, but damn the drawings and colors are bad (except for the player character).
Despite the amazing polish, it makes it look like a low-effort Flash-game.
>>
>>165255897
i have deleted and reinstalled it like 7 times already this week
>>
>>165256004
you're a terrible mindreader
>>
>>165213140
For java there is jmonkey3d, m8
>>
>>165255279
When's the rest coming?
>>
>>165255656
Install gentoo
>>
>>165256443
$9.99
>>
>>165233401
Weird progress is still progress.
>>
>>165206562
Hey guys im starting programming, and I want to be proficient in c++ (most games I believe use this) and Im thinking about starting by buying this book

https://www.amazon.com/Beginning-C-Through-Game-Programming/dp/1435457420

Thoughts? also any playlists you guys would reccomend?
>>
>>165256561
>no world of horror
unsubscribed
>>
>>165252050
:< Sorry it's so hard. I am working on easier enemies, those guys are meant for much later in the game. Next time I'll try to have that worked out better. Thanks for trying it
>>
>>165256825
It's got good reviews, it's probably decent
>>
>>165256825
https://www.youtube.com/user/handmadeheroarchive/videos?sort=da&view=0&flow=grid
>>
>>165256825
Good book to learn the language but not exactly developing, the "games" you will develop with the book are hangman, tic tac toe and blackjack.
>(most games I believe use this)
It's true, C++ is still as of today the most efficient language to make games and game engines. Unreal Engine uses it for example, Cryengine too.
The pdf of the book you are looking for is piratable on wowebook dot pw, btw
>>
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>>165257417
>2 years now
>game still looks shit
what a waste
>>
>>165257717
not to whiteknight too much but he does an hour per day and the focus is on teaching people
>>
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When you go back to modify some tree generation code and you have no idea how it works anymore
>>
Everything ever written in C/C++ should be rewritten in Rust. It's the safest and most efficient language in existence.
>>
>>165258297
the last time i saw rust it looked a little like this
unsafe{
unsafe
}
unsafe{
unsafe
}
unsafe{
unsafe
}
unsafe{
unsafe
}
>>
>>165258297
>Everything ever written in C/C++ should be rewritten in Rust.
I mostly agree.

>It's the safest and most efficient language in existence.
This isn't true but it's so much safer than C and C++ for little overhead.

>>165258452
Probably because it was a post ITT that was using FFI directly.
>>
>>165258297
>fast
we are not making games for the commodore 64. game maker games can run on mobile. unless your game involves doing real time simulations of millions of particles, then there's no reason to suggest using rust or even c++ being fast as a benefit.
>>
>>165258297
But it looks bad
>>
>>165257708
>>165257417
>>165257351
Thanks guys, ill check out the pdf and if I really like it, ill buy it
>>
>>165258297
Was there even a single C++ Demo day game?
>>
>>165258452
That's because it was trying to protect you.

>>165258538
What's a more efficient one? (other than machine language)

>>165258613
like ur mum
>>
>>165258772
Coal, and it was 3D, even.
>>
>>165258772
There have been a few, but there's never been any in Rust and there never will be.
>>
>>165258595
The engine you are using is written in C++.

>>165258854
C and C++ are both more efficient than Rust.
>>
>>165258854
My mom is liek a bazillion years old. Rust is 7.
>>
>>165258956
>The engine you are using is written in C++.
Not sure what your point was there.
We're making games here.
>>
>>165258297
In 2015 it was Go.
In 2016 it was Rust.
What will the next "C++ killer" meme language be?
>>
>>165259109
>Everything ever written in C/C++ should be rewritten in Rust.
Wasn't me, but that was the point made.

>>165259137
Go can never be a C or C++ killer. It's C-tier abstraction (that is to say basically none) with garbage collection. Rust actually has potential.
>>
>>165259137
D
>>
>>165259190
>Rust actually has potential.
Rust is just Mozilla's response to Go. You still need C/C++ in exactly the same places you did ten years ago.
>>
>>165258943
>>165259216
>>165259190
>>165259137
>>>/g/
>>
>>165259292
Where is your game?
>>
>>165259272
>Rust is just Mozilla's response to Go.
It's hardly comparable.

>You still need C/C++ in exactly the same places you did ten years ago.
You still need C for platforms that don't have compilers for anything else. But the reasons to use C++ over Rust are constantly diminishing (basically just library support). Rust can run on bare metal.
>>
>>165259137
Swift :^)
>>
>>165259292
I brought up Rust because there are some game libraries for it now. More people should use it because they will never have memory errors and leaks like in C/C++.
>>
>>165259427
If you're just going to regurgitate unmerited hype about the latest fad, you can fuck off to >>>/g/ and stay there.
>>
>>165259494
Swift is just a replacement for Objective-C.
>>
>>165257717
typical artist shaming a programmer again
>>
>>165255656
>LOL
...................
>>
>>165258219
seems to me like you're not allowing a value lower than 0.4 so I'd introduce variables not to make the code efficient, but to make it readable, and break that down to multiple lines if that helps with reading the code:

const float minValueAllowed = 0.4;

float branchSize = 1 - (a / branchLength);

if (branchSize < minValueAllowed)
{
branchSize = minValueAllowed;
}

(you can also use Math.Max if you feel like it)
>>
>>165259553
Why are you so hostile?
>>
>>165259582
It was just a joke, I work in a Mac environment(fuck me right) and it gets hyped as shit
>>
i have found a new aliment. The always on the edge of sneezing ailment.
>>
>>165258297
W-What about Nim???
>>
>>165243064
this looks as smooth as my silk panties, good on you man
>>
>>165259778
It's like a slightly better Go.
>>
>>165259548
are any of them any good?
>>
>>165259754
Weaponize it and humanely disable any biological aspect of any armed forces on earth. Let the automated drones duke it out.
>>
>>165259548
>More people should use it
if only i had the time to play around in some experimental. sadly im not a nodev.
>>
Just for newcomers:
The (modern) language you program in doenst matter, the general performance is usually less than 10% apart.
Your code is what matters.

If there are performance heavy edge cases they can be handle separately if the need arise, I have a boner for matlab for absolute mathematical power
>>
>>165260046
Isn't Nim's syntax as abstracted as Python's, while Go's is more like C?
>>
>>165260135
Piston is picking up steam. There's an sdl2 port to rust too.
>>
>>165260440
Yes. Go and C use braces, Nim and Python don't use them. This is why Go and C are called "low level" languages and Nim and Python are called "high level" languages.
>>
>>165260375
Rust is also nicer to program in than most other "modern" languages. I don't recommend against Java because of its performance, I recommend against it because it's a bureaucratic pain in the ass to use.
>>
>>165260660
>write hello world
>borrow checker rejects it
Explain me again what's nice about Rust?
>>
>>165260582
>This is why Go and C are called "low level" languages and Nim and Python are called "high level" languages

You know that is not the reason. And Go is not a low level language.
>>
>>165260582
i thought this was my /dpt/ tab
wtf is going on
>>
>>165260771
Maybe actually learn the language? The borrow checker isn't some incomprehensible being that you have to ritually appease.
>>
>>165260771
[code]
fn main() {
println!("Hello, world!");
}
[/code]

This is hard to you?
>>
>>165260891
>println!()
>!
For what purpose?
>>
HOLD YOUR HORSES

in unity, if i modify a value in the inspector and press play, it properly serializes and isn't lost. but if i modify the value using a handle, it doesn't actually serialize and is lost when i hit play.

which is funny because 5 minutes ago, it had no trouble serializing. fuck you unity.
>>
>>165230591

the pots breaking in this doesn't seem very satisfying. it might be because the broken shards of the pot just slowly falling to the ground doesn't give a good sense of impact
>>
>>165260956
it's printing it with emphasis
>>
>>165260582
you got me good anon
>>
>>165260891
>fn main() {
>}
Why can't you leave that off like a normal language?

Also, "fn?" Really?
>>
>>165260971

don't know exactly what you mean by handle, but I'm assuming you're making an editor script. you have to tell it that the value needs saving. Like using EditorUtility.SetDirty()

>which is funny because 5 minutes ago, it had no trouble serializing. fuck you unity.
probably just so happened that the gameobject was already marked as dirty by that time
>>
>>165260956
To show that you know what you are doing. It unwraps the value so you can use it without error.

>>165261160
would you rather write "function" every time?

And not using some closure character makes anything of length confusing as fuck.
>>
>>165260956
! denotes a macro.
>>
>>165261278
it works, you're a genius. tyvm.
>>
>>165259970
thanks anon
>>
>>165261350
You can't just call a function in Rust?
>>
>>165261312
>To show that you know what you are doing. It unwraps the value so you can use it without error.
That's ?, and "unwraps the value so you can use it without error" is a major simplification.

>>165261518
You call functions normally. Macros have ! as part of their name. println! is a macro because that's how Rust permits variable parameter lists.
>>
>>165261518
Yes you can. println! is a special case.

http://stackoverflow.com/questions/29611387/why-does-the-println-function-use-an-exclamation-mark-in-rust
>>
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>open agdg
>people talking about obscure programmer stuff
>go have lunch
>it keeps happening
>>
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>>165253387
>>
>>165261890
>people talking about obscure programmer stuff
How horrible. People talking about things related to the thread's purpose instead of anime and shitposting. Disgusting.
>>
>>165261890
>obscure

That which we colloquially call computers, which have in the past been termed (or called, in the common parlance) difference machines or analytic engines, have in recent years grown complex and unwieldy enough that constructing secure and expedient programs has become uncomfortable and prone to errors. To solve this issue, a group of intrepid young engineers have hand crafted, through diligence and perseverance, a new rules system, or language, for constructing new combinations and structures within these elaborate edifices of electricity manipulation, by means of a process known as programming. Taking inspiration from the oxidization process of iron, a common earth metal known by it's chemical sign Fe, or red oxide if we are to be as specific as possible and i think we should be, the collective group of individual internet interlocutors chose and selected and designated the new contraption of intellect and fingers Rust.
>>
>>165261890
What do you want to talk about Anon-chan?
>>
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>>165261890
>obscure programmer stuff
>>
>>165261890
it used to be way worse. Thank goodness for Unity and Unreal
>>
>>165261606
My mistake, I was thinking of Options.
>>
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>open agdg
>500 new posts
>scrolling
>reading
>scrolling
>reading
>only 400 more pages to go and I'm caught up!
>realize I 100% don't care what any of these posts say
>realize what is posted on agdg is only read by the handful of people currently viewing live posts at any moment
>do my best to mental gymnastic myself into believing /vg/ generals are not in fact just chat rooms
Everyday
>>
>>165262394
Great post!
>>
>>165262394
o my god did u c beckys nu dress?!?!?! wat. the. heck?!
>>
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Remaking the level. Still feels very empty. Still need to make transitions.
>>
>>165262493
lol u tk him 2da bar|?
>>
>>165262394
the only reason for reading this thread is progress posts, otherwise it really is just a chatroom.
>>
>>165262394
Not a fan of shilling extensions but
>enable fappe tyme
>only look at replies to relevant pictures
>???
>profit
>>
>>165262560
Is it a good idea to have the character's black outline obscure the white floor?
>>
>>165262763
It's not. Tiles should actually be in front of the player but haven't fixed that. Will do that now.
>>
Reminder that 4chan is just you and that one guy who can type really fast.
>>
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>tfw wake up and hop on agdg for my morning shower of (You)s
Feels so fresh and so clean!
>>
>>165229527
>Be musical autist
>Main instrument: piano
>Can't stop listening at all the minuscule flaws
Tempo fucks up before cutting and what a disaster after that, unless that's what you intended to do.

Anyway, passing through :^)
>>
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Trying to find a good way to do materials, only to accidentally make a dr seuss game
>>
>>165263006
>pop in for some quick (You)s
>"WELP CYA LATER AGDG!"
Gotta take more than you give to stay on top
>>
>>165262873
H-Hayai
>>
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>>165263302
We UV map and textures now
>>
>>165262873
but am I the one guy who can type really fast? Or are you?
>>
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>>165262560
>mixels
>seams
>blurring
>>
>>165264050
Gotta be the one of us posting more frequently than once a minute.
>>
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>>165263996
looks quite bad in caves though, I'm not sure how to make this much better though. Maybe it'll look better later, or maybe I'll just use flat colors
>>
>>165263302
Probably best way would be to send a grid of material types to the shader directly and do triplanar texturing with triplanar filtering for blending between textures. Trying to do it with the geometry itself will be a nightmare.
>>
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>>165224337

Are you sure it wasn't this?
>>
>>165263996
Is that Katabatic?
>>
>>165264239
Yes
>>
>>165264185
You need triplanar texturing.
>>
>>165263996
What's that seam between the hills?
>>
>>165264346
Probably poor LoD implementation.
>>
>>165263006
>every time i consciously reply to a shitpost it could be a filthy dumb animeposter on the other side
rarely the internet makes me shiver so
>>
>>165223443
Well I don't really have any specific tutorial to point to as it's built mostly from older projects and experience.

A big help was to study the controllers of similar games, in this case I mostly looked at Dark Souls and Darksiders2.
Not sure if I'm gonna keep the current setup but atm the forward velocity is mostly authored by root motion, while the rotation is handled by scripts.
The default unity tpc was alot of help in the beginning when it came to understanding how to blend root motion and scripts.
the biggest problem with using root motion to drive the character is that you usually need alot of animation to make it look good, and we don't have those kinds of resources.
so to make it look good there are alot of hacks behind the scenes so I can get some good blending while only having 3-4 animations.
this also help making the character less sluggish, as is usually with root motion setups.
>>
>>165264346
LOD seams, it's when the geometry is far enough away that I lower the resolution. Great for optimizations, but the seams are very hard to fix. Pretty low on the list right now.

>>165264330
>>165264205
Sounds complicated, I know almost nothing about shaders/texturing, that sort of deal. Guess I have some research to do
>>
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I'm tempted to make a horrible horror game called 'asset store'. Someone please stop me, I already have a project I'm working on that has actual value.
>>
>>165264879
Right now, you have the XZ (or XY, depending on your convention) plane as the UV plane. Triplanar texturing means you sample using the XZ, XY, and YZ planes and blend between the three based on the surface normal.
>>
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Should I add a body to my jew(that turned into a bird). Or Just have him flap around? Pic related.
>>
>>165265008
Thank you, that actually makes some sense. Have any good references that I can look at for specifics?
>>
>>165265242
There's nothing more to it than that.
>>
>>165265028
maybe he could fly
>>
>>165265436

Yep I've decided to make him a flying decapitated jew
>>
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At what point do you start reaching out for gaming news websites to shill your game?
>>
>>165265242
maybe you'll find this interesting https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3
>>
>>165265838
Did you even watch the video before recommending it?
>>
>>165265838
Video tutorial are the worst.
>>
>>165266076
Counterpoint: Coding Math.
>>
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>>165265838
I've seen those videos, actually watched them before starting my project. My terrain deforms and is created in a much different way. Thanks for trying though, I do like sebastian lague.

>>165265323
Found a nice resource that showed specifics. I still don't understand the shader code, but that's another battle for another day. Thanks for telling me what to look in to
>>
>>165265968
yes. it's a great series of videos teaching you how to create a map from noise. you'll also learn how to blend between textures along the way, which is what you're currently struggling with. don't be so ungrateful.
>>
What's the easiest engine to make game with ?
>>
>>165266272
Imagination
>>
>>165266272
mario maker
>>
>>165266250
What makes you think that post was the dev?
>>
>>165266272
Unity
>>
>>165266250
>how to create a map from noise
He already did this.

>you'll also learn how to blend between textures along the way
Then post the relevant video you asswipe.

No need to be a patronizing fucktard if you can't even be helpful.
>>
>>165266272
Future Splash Animator.
>>
>>165265791
yesterday
>>
>>165266514
But yesterday you said tomorrow
>>
>>165266272
The one that best fits the game you want to make.
>>
>>165266272

RPGMaker
>>
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>>165263006
>>
>>165265791
they don't give a fuck about your game anon, no offence

the only way to get news sites to cover you is to get medium sized streamers / youtubers to play your shit first and streamroll from that
>>
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help
>>
Please answer honestly

http://www.strawpoll.me/12084694
http://www.strawpoll.me/12084694
http://www.strawpoll.me/12084694
>>
>>165268464
It's obviously changing to 4 somewhere else.
>>
>>165268464
Is there an if statement right after that one that checks if moveSelected equals to 2 and sets it to 4?

In any case, just post the rest of the code.
>>
>>165268464
Must be somewhere after the code you are showing us. Bet it says 2 if you'd print it instead of "WHY IS IT..."
>>
>>165268464
Definitely somewhere else in your code is causing issue.
>>
>>165268536
Please use poal.me, strawpoll is a botnet
>>
>>165266363
is unity easier than gamemaker ?
>>
>>165268903
>is 3d better than 2d ?
>>
>>165268903
construct 2 is probably the easiest, that engine is all about visual scripting afaik
>>
>>165268903
definitely not
>>
>>165268903
Unity has the better workflow and IDE but it's not necessarily easier.
>>
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>>165268691
>>165268716
>>165268739
>>165268843
I realize this was retarded, but I didn't have a better way of doing things at the time. I was just confused because going from 4 - 1 is fine, but going from 1 - 4 jumps there immediately. Pls no bully.
>>
>>165269452
if it's 2 set it to 3
if it's 3 set it to 4

you want else if senpai
>>
>>165269452
>>165269510
Else if is the straightforward fix to this naive solution, but it can be done so much better.
>if(moveSelected < 4 && Input.GetKeyDown(KeyCode.A)) {
>..moveSelected++;
>}
>if(moveSelected > 1 && Input.GetKeyDown(KeyCode.D)) {
>..moveSelected--;
>}
>>
>>165269452
This >>165269510
After the if block has been handled, moveSelected has been set to 2. It then starts the next if block, which confirms moveSelected is 2 and KeyCode.A pressed.
>>
>>165269452
You need to realize that those if statements are checked and executed in one after the another, so nothing is stopping it from going through all of those steps.

Look into how to use else ifs to make it work what you're intending.
>>
>>165268870
kek, nice meme
>>
>>165269452
not gonna make it
>>
>>165269452
Why not just make moveselected = moveselected + 1 when 'A' is pressed and moveselected = moveselected - 1 when 'D' is pressed?
>>
>>165269510
>>165269628
>>165269654
>>165269710
>>165269765
>>165269793

Thanks for the help, everyone. Still pretty new to gamedev, learning as I go.
>>
>>165269963
It's alright. Most people encounter this problem.
>>
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>>165269714
>nice meme
>>
>>165269452
This desperately needs the /g/ programmer maymay
>>
>>165269963
Learning by doing is the best way anon. Keep at it and never give up!
>>
>>165269963
Problems with if-else if-else statements are a common beginner thing, it's fine.

When I first started programming back in like 2007 I spent embarrassing amount of time to figure out you're supposed to use == for equality checks.
>>
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>>165270170
Why don't you make it?
>>
new thread
>>165270458
>>165270458
>>165270458
new thread
>>
>>165270367
I'm ashamed to admit I used to do this as well. Including when I needed to inverse a boolean. I felt pretty dumb when I realized what I was doing.
>>
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>>165270649
It's all good as long as your mistakes are harmless like that.
>>
>>165270839
Hard to top the EVE update that deleted boot.ini
>>
>>165270367
I am devving, no time to meme
>>
>tfw no coderbro
>>
>>165230747
Some of these medications have been circulation for like 30-40 years, well documented. Obviously people react differently but that's why you work it out with your doctor to find out what works for you.
Thread posts: 760
Thread images: 143


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