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/agdg/ - Amateur Game Dev General

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Thread replies: 788
Thread images: 149

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Play demos!

> Current Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>165111629

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
ugibugi
>>
FIRST
>>
>>165156740
Great post!
>>
>>165156776
gracias
>>
>>165156615
Wow what is that girl with the furry boobs?
That looks soooo good ^_^
>>
>>165156615
the good games are at the top and bad at the bottom, right?
>>
>>165157034
They are in order from worst to best.
>>
>>165157034
Nope, it's in reverse order, worst to best.
>>
>>165156615
>clarent in the second row
>dinodev in the last row
>icebossplatformerdev in the last spot
>furry dating sim in the first place
WHAT WENT WRONG
>>
>>165157034
Of course. Everyone knows Popularity = Quality.
>>
>>165157067
>>165157094
you can tell this is true because it has furries at the start and scalies at the end
>>
listen kids. if you want cheap success, make a japanese cartoon porn game. you know those are way more popular than any furry shit could ever be.
you not making a japanese cartoon porn game means that you actually care more about someones elses success than your own. really makes u think.
>>
>>165157151
this
furry is the plebeian fetish
>>
>>165157151
>scalies claiming placeholder boxes
nothing is sacred
>>
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>junji ito horror game
Binged through Tomie last week. I'm ready for spooks.
>>
>>165157225
nice ruse but we all know you're only doing it so that local weeb nodevs can get their own fapbait without having to make it on their own because they can't get off their lazy asses and are too busy watching anime
>>
>>165157264
>I'm ready for spooks.
Move to Detroit then.
>>
>>165156615
>my pile of fucking garbage beat dino dev
What the fuck
>>
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>>165156615
REAL TOP TEN HERE
>>
>>165157559
you spent too much time on this
>>
>>165157559
tender arms, bonelord and ctesiphon are also steamchat clique
>>
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>>165157382
My wife is from there. I'm good.
>>
>>165157834
What about her son?
>>
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>>165157559
no need for top, however these are the 'real' agdg games here
>>
>>165157870
>'real' agdg games
What constitutes realness?
>>
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>>165157559
>cliques are bad
>whodevs are also bad
pick a side homo
>>
>>165157559
>marks Rune Revolve as whodev
>marks Elemental Knight as whodev
I'm surprised you didn't mark REM as a whodev, even though he posts less than the ones you have marked as whodevs.
>>
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>>165157851
Well we don't have kids yet, together or separate.
>>
>>165157870
in all fairness the no 1 furry game also gets posted from time to time since dd11
>>
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Hitch your 'Metanoia: The Sacrifice was bad and you should feel bad' and/or whatever other feedback you'd like to pass on to me to this post.
>>
>>165157964
posting in these threads on a consistent basis.
>>
>>165157994
Don't pass your weak beta genes on, get her bull to impregnate her.
>>
>>165158025
So why did you block out all the games that post in these threads on a consistent basis?
>>
Hey guys, haven't been here in a while. Does the Devil May cry-esque U4 dev still dev that shit? it looked promising.
>>
>>165158089
because they dont post in these threads on a consistent basis. one literally said they only post on discord
>>
>>165158019
heh, nice art kid

come work for me. you can make cash. four figures a year salary, how's that sound?
>>
>>165158025
Then why is mine hidden? I've been posting my progress on it for like a month now. Do I need to spam my game for it to be 'consistently posted'?
>>
>>165158170
> expecting people who make images like this to have any sense at all

it's arbitrary bullshit
>>
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>mfw no DDXII group art
let's try to fix it, post your game
>>
>>165158019
if you're trying to make it that there looks like blood on the corners, they don't, they look more like veins
>>
>>165158151
Yeah, one. Why don't you just say it how it is? You blocked the games you don't like and claimed all the other ones were the only real /agdg/ games.
Unfortunately your opinion doesn't matter, no matter how much you dislike those games doesn't change the fact that they post here consistently.
>>
Batch when?
>>
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>>165158285
I think I did kind of both. I intend to go back and redo all the BGs that I've mounted all the transparent scenery onto before I launch. I can do a lot better these days, I feel.
>>
>>165157264
>tfw no Tomie gf
>>
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>bunch of faggot neets sitting around making shitty games

Have you idiots made even 5 grand off your crap yet? Probably not. Kill yourselves tbqh.

>not being an artist and making 70k this year because you signed multiple licensing deals with advertising entertainment agencies

shiggy
>>
>>165157559
>>165157870
>t. nodevs salty that yesdevs have been making games
>>
>>165158636
You gon get guillotined boy
>>
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>check steamspy
>find the shittiest looking garbage game
>it sold thousands of copies
...and you fuckers are still struggling when something that can barely be considered a game made by some poo in loo is selling?
>>
>>165157559
>>165157870
>newfag nodevs in charge of who is and isn't a whodev

lul
>>
>>165158706
If it has trading cards and is cheap, then it's part of Valve's racket and doesn't really count
>>
>>165158424
ok. it's just that, unless there's some deep significance about blood veins in the game, I feel like it's out of place
>>
>>165158772
It doesn't have huge significance, no. Just horror-themed dressing - which I felt was an appropriate set of things to put in given the game's set in a dark fantasy world.
>>
>>165158607
i'll give you credit for at least reading the thread title in the last moment and quickly switching to the wojak image to write a more suitable shitpost
but the fact still stands, you got lost on your way. fuck off back to your biyearly speedrunning autism container
>>
>>165158017

Actually the dev posts here alot, he just doesn't post screenshots often because it triggers some anons.
>>
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>tfw working on throwaway projects to learn things and only dreaming about your game
>>
Pico-8 is in humble bundle. Is it worth getting?
I'm kinda tempted but I don't really like paying for shit without testing it first.
>>
>>165158931
that's what i meant
>>
>>165158706
1000 copies is like a big mac with no soda
>>
>>165158706
Because I want to put it in my portfolio to make it easier to hire me, yes, that's why I'm struggling to make a high quality game before I put something up on Steam.
>>
>>165159047
For those of us not living in burgerland, what are you trying to say?
>>
>>165157559
>literally never been to steamchat
>STEAMCHAT CLIQUE
>>
>>165159047
are you from switzerland or something
>>
>>165158706

What is the game? I want to know if I own it!
>>
>>165159173
1000 copies is like a nacho with no guacamole
>>
>>165159186
if you switch out "steamchat" for "discord" it becomes accurate
>>
>>165156615
Mine will come with the next demo day.
>>
>>165158260
>>
>>165159328
and who are you?
>>
>>165156615

That minion shooter game, I'm afraid to download it. I've never seen anything posted for it and the title sounds like one of those Games for Girls horror shows.

Has anyone given that thing a try?
>>
>>165159274
For those of us not living in the land that always sleeps, what are you trying to say?
>>
>>165159454
Trapdev.
I'm working on saigo no shinwa.
>>
>>165159328

Do you have something or are you working on something?
>>
>>165159490

That 1000 copies over steam is not an outstanding profit when considering cuts, mark downs, etc?

That's danger thoughts, though. Imagine how many devs would drop out if they considered how much they are losing in opportunity profit doing this game dev indie thing!
>>
>>165159490
1000 copies is like fish with no chips
>>
>>165157870
>>165158025

Yeah, cause Helleton dev is not posting there on regular basis.

I'm not even mad that you hid my game, cause it's not "shiny" enough to be recognized, but dude, seriously? Hiding helleton?
>>
>>165159480
I've never seen progress by this guy even though he submitted 2 games to DD12 and one to DD11. Could be timezones but haven't seen them on any reacaps either.
>>
>>165159797
For those of us not literate, what are you trying to say?
>>
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>>165159861
Jesus Christ!
>>
>waste 2 hours tracking down a bug
>it was && instead of ||
seriously 50% of dev time is wasted on fixing trivial typos
>>
>>165160178
1000 copies is like a bucket with no chicken
>>
>>165160302
For those of us on the moon, what are you trying to say?
>>
1000 copies is like AGDG with no one posting progress
>>
>>165156615
When is the next demo day?
>>
>>165160408
1000 copies is like doujin with no sex
>>
>>165160507
Never. This was the last one.
>>
>>165160507
in a 1000 copies
>>
How the fuck do I draw my game title for the titlescreen
>>
>>165161186
Have you ever tried to just ... do it?
>>
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>>165158260
reporting in
>>
>>165161271
go away nike shill
>>
Submitted this at like 1am last night so not sure if anyone noticed it , would like to get some plays if possible so I know if to drop it or not

https://itch.io/jam/agdg-demo-day-12/rate/110772
>>
>>165161461
>unity web player
>install now!
>>
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>>165161186
Do what any typographist/logo maker would do. Make a bunch of mockups in black/white and play with ideas/typesets until you find the one that makes you go 'aha, that one'. Then you modify the typeface and turn it into more of a symbol/piece of art - and then you polish polish polish.
>>
I wonder with all the high end shit like that apple mixed reality crap and ms hololens and other vr, it's still even worth it to try and go the OMA indie route.
I mean games today basically already look like reality, and with that new tech they will play like reality too, and players expect them to look the part. So in a market like that, how can your shitty pixels compete?
>>
>>165161768
By being actually fun to play and not being a gimmick.
>>
>>165161768
>and players expect them to look the part (iow to like reality).
I'll just point out that this statement on its own shows you haven't done your research.
>>
I have put a download on there as well, idk why the web player doesn't work
>>
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>>165158260
I hope there's a place for me.
>>
>>165161710
what did he mean by this
>>
>>165161768
VR games are often graphically simple, they need the performance.
>>
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Well, the bad news is (if anyone still cares), I'm cancelling Mayhem League. It's gotten to the point where the amount of effort required to finish it, due to poor initial decisions in how animations and the rig would be handled (leading to an ENORMOUS amount of work manually keying blends and transitions, resheaths and draws, aim-offset poses, etc) is insurmountable for me, or at the very least for my ability to devote my time to the game daily.

Especially since it wasn't fun. DMC-meets-THPS is a clever idea in theory but in practice the pacing is all wrong; melee combos aren't skateboarding combos. You have to react and take time, it's more about what enemies do than what you do. You can't be stylish when the clock is counting against you and it's not really feasible to "keep a combo going" much as it seems like it should be. Removing the health bar and making a combined style-meter/ability-list was also interesting, but in practice it made the game frustrating because the worse you did, the worse your ability set would become, and it was mostly "oops, you got shot from offscreen, now you can't double-jump".

Really, it was a mess of a core gameplay loop, that just had some solid combat mechanics.

So, I'm transplanting most of those combat mechanics into a new game, one that's more along the lines of the action-adventure-platformer type game my Mayhem League levels kept veering towards anyway.
>>
>>165161902
Nice style but the platforms/walls look like they are painted onto the background
>>
>>165162072
F
I'm really sorry to read this. I hope your next game will go well.
>>
>>165162072
That's a shame.

I warned you about adding mechanics from literally every game you happened to play that week
>>
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Which do you like better?
>>
>>165162072
Man that sucks, your game kinda reminded me of S4 League and I was really looking forward to it.

>due to poor initial decisions in how animations and the rig would be handled
I am so afraid this happening to me.
>>
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>furry
>fuck
>simulator
Who thought this would be a good idea?
On the secound thought, who are all those tards playing it unironically?
>>
>>165160178

1000 copies is like fish and chips with no fries.

You know on the news when they say $X amount lost? It's not really any money lost its money that could have been made. It's called opportunity cost and profit. When you dev you are essentially working for yourself and because of terrible negotiation you have managed to pay yourself a rate of jack squat per hour.

Opportunity cost can become even more maddening when factoring health. Then it becomes that you are incurring a negative value because something you do now will cause medical costs in the future. No excersicing now means a 10k baboon pancreas operation in the future thus your lifestyle has given you a 10k debt right now but only payable in the future, for example.
>>
>>165162302
Left.
>>
>>165162302
right
>>
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>>165162072

I've been following this for a long ass time. I trust that you know what you're doing, looking forward to whatever is next.

RIP
>>
>>165161985
That is completely wrong. They are simple because no big companies are jumping on the VR train yet, they are waiting for the VR to go mainstream, which it will pretty soon and then the flood of AAA games will begin. THe current vr games look like shit because they are usualy demo projects or some small start up company shit.
>>
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>>165158260
>>
>>165162150
Do you think that platforms casting shadows on the wall would fix that?
>>
>>165162302
Left's outlines look bad, but you could make them work, so I'm gonna go with Right in their current state
>>
>>165162353
Agreed, but where is your game?
>>
>>165162302
Right
>>
How can I put bosses in my game without making it feel too "gamey"? I am hoping for my game to be in a real world setting and I don't want it to feel campy
>>
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>>165158260
Sure.
>>
>>165162302
Honestly, both can work. Do you have a background from your game so we can see how it looks over that background?

Personally I prefer the first, though. Just cuz I like having darker outlines.
>>
>>165162490
indev
>>
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>>165162072
So, this is my new game. Right now I'm calling it "Dixie", after the main character, but I may not keep that.

It's like Banjo Kazooie, but if Banjo Kazooie had Mayhem League's combat mechanics.

Basically, you run around levels collecting macguffins (sort of like Mayhem League), most of which are found by platforming and by clearing arenas of enemies, but some of which are found by completing tasks or unlocking secrets. Your ability to progress is limited by the moves you've unlocked; if you want to jump to the ledge that's too high to reach, you need to find the guy who teaches you to backflip.

Only in this game, the backflip is also a rising launcher that lifts enemies into the air. That sort of thing.

The biggest advantage (pic related) is it's MUCH, MUCH easier to churn out content. This Dixie rig was cobbled together over the course of a few HOURS, and I can spit out probably 500 melee attack animations and let an intelligent dynamic blending system transform them into unique combos and finishers with very little work. The "extra floating hands" design lets me do aim-and-shoot and other interactions without having to worry about endless combinations of blend poses and aim offsets. I can make assets in like, a fucking second because the whole thing is 15-poly 128x128 single-texture N64 art and I don't give a shit.

Also I can disentangle my spaghetti when it comes to the blueprints that control this shit since I have a clear picture of not just WHAT the MC can do, but HOW to achieve that at a program level.

Will it look as "polished" as ML did (or could have, since ML didn't really look great?) No. But I can do it quickly, meaning I spend less time doing "homework" and more time actually making levels and having fun, and maybe I can actually pump the game out in a year's time.

tl;dr I got bored of Mayhem League, am rebooting it as a cuhrayzee N64 collectathon.
>>
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was just doodling an APC sprite for my game. The first one was awful, at which point I drew the larger image at the bottom, to decide what I actually wanted.
Then I drew the other three sprites at the top, and I'm pretty happy with the top right.
>>
>>165162353

Not counting yourself?
>>
>>165162448
VR has an overhead and are unplayable at low framerates, even cinematic Sony say they will reject VR titles which run sub 60fps
>>
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>>165158260
o-okay
>>
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>>165158260
>>
>>165162072
This is good to hear. First project always dies, now you can start clean and keep it clean and avoid the big mistakes. From following your progress it was very obvious the game core was spaghetti, so i was wondering how long will it take you to finally drop it.
You made the right choice. Just don't get lazy with your next project and don't fall into the same hole and DON'T use blueprints.
>>
>>165162302

Left. No outlines are for commies
>>
>>165162661
I sure hope you don't plan to use the one on the bottom anywhere.
>>
>>165162353
I'd play it
If I had a windows computer that is
>>
>>165162660
I like her! Looking forward to seeing ML's daughter come to life.
>>
Added screenshots to my entry of Metanoia: The Sacrifice on DD12 as requested last thread, along with the short blurb to describe it and whatnot.
>>
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>>165162778
STRONGER, YOU SAY?
>>
>>165162727
There is literally no overhead in VR games. Do you even into computers?

The VR headset literally does the same thing as the mouse and keyboard do in any computer game, it tells it to "move here and look there".
VR is like a different kind of mouse/keyboard at it requires no additional resources.
>>
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>>165162484
Main problem is the lack of contrast on the vertical edges, it looks like the same brick continues in a different color. On the horizontal edges it looks good because there is a clearly defined edge.
>>
>>165162871
It's very placeholdery, much like everything else in the game so far.
The map sprites are the only thing I expect to keep so far.
>>
>>165160507

About two months.
>>
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>Trying to get a RayCast deadcenter in firstperson in godot.
>Bind ray to camera so it moves all together
>After movement its always somewhat off
>Try moving around the ray, making it worse.
>Reset to initial state and rescale the whole model
>It works like intended

Im happy that its fixed but that was weird
>>
>>165162072
Ffffffuck. I was really, really looking forward to your game.

Please please please upload whatever the most recent version is, I don't care how janky it might be,
>>
>>165163017
Fuck man. That is so simple thing to see, yet I somehow have overlooked that. Thanks for help.
>>
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>>165162916
>>
how do you make a dating sim that is more than just a visual novel? Are there any examples i can look at?
>>
>mad about furry game.
>analytics show most downloads are referred from furry game's itch.io page
>>
>>165163287
Newgrounds flash games? I think some of them had RPG elements in it.
>>
>>165162580
Haven't made any backgruonds yet, just starting to do some art here and there.

Thanks all for the feedback.
>>
>>165163287
Pretend your game uses advanced AI to interpret and respond to typed input

It's actually secretly multiplayer, and your date is another person
>>
>>165163140
If I can actually get it to compile (it's always a headache and a half to do), I'll post it to the ML itch.io

I'd like to think Dixie will be fun for the same reasons ML ever would have been, but I guess removing the flying "dash" thing will be sort of a bummer.
>>
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>>165163287
>>
>>165163362
it's actually one of my bigger view providers
>>
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>>165156615
I'm having problems running Monolith. Any advice?
>>
>>165163287
https://en.wikipedia.org/wiki/Mass_Effect_2
>>
>>165163362
In other news: Water not as dry as we thought.
>>
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IT KEEPS HAPPENING

To be fair, "elder-tart" has to be the best name I've ever seen
>>
>>165163287
how involved would you be looking to go?

Most dating sims are just VNs with boolean flags, and hidden stats to see who likes you more.

For all of that stuff Renpy does it well enough.
You can even shoehorn minigames into renpy, using pygame.
>>
>>165163287
combine it with a rape sim
>>
What exactly makes gamemaker easier than say Unreal or Unity?
>>
>>165163714
2D
>>
>>165163510
>Games
>shmups
>fraxy_20150606beta
>try
>Monolith Demo - Windows
I don't get it.
>>
>>165163780
But you can do 2d in unreal or unity
>>
>>165163460
Maybe just some easy interaction like in
[game]
with a set timeout.

Would be a fun gimmick

[game]http://steamcommunity.com/app/496920
When you go into the cave you can decide if you let the adventurer live that goes in before you
>>
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>>165163826
>>
>>165163840
You can also use a blimp to navigate a rally stage
>>
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>>165158260
why not
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>>165163840
>>
wouldn't it be neat if someone made a video of them playing through all the demo day 12 games?
>>
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Gonna work on swimming frames today.
>>
>>165164063
Sure, but that's not going to happen unless Jupiter H. has nothing to do this week.
>>
>>165164063
I would be okay with them splitting it up in one video per game.
>>
>>165163287

I imagine some level of interactivity than moving down conversation trees. Maybe have things like win/lose states, minigames, that sort of thing.

There is the usual bizarre stuff like Katherine, segoku Rance, or Killer is Dead. Those combine a game with the whole dating aspect.

That is unless your balls drag and you think to make some complex system that generates arcing events by compiling a matrix of different factors in some godforsaken tungian story generator.
>>
>>165163973
>>165163986
So literally there's nothing more user friendly or more friendly for someone who doesn't know coding it just doesn't have a 3d element to worry about?
>>
>>165164317
Correct.
>>
>>165164317
The more money you pay with Unity, the less code you have to write is the rule of thumb. That it has a 3rd axis when you're working in 2D mode shouldn't really concern you.
>>
>>165164317
>user friendly
GM is literally made for babby's first 2d game. That's their target audience.
>>
>>165164317
Everything is simpler when it is 2D, including the editor.

2D in UE4 is just making a 3D game with sprites.
>>
>>165163510
did you try working the shaft?
>>
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>>165158260
>>
>>165164092
I love how this game looks
>>
>>165164063

Actually, afew people on YouTube have been hitting the agdg jams.
>>
>>165164063
I tried but my voice is totally fucked from a cold and I think I was a bit unnecessarily mean to certain games
I'll try to record some more later today but /shrug
>>
>>165162778
I enjoyed your gameyour game, anon.
>>
>>165162660
uh..
>>
>>165164613
Those are actually good looking place holders.
>>
>>165162072
damn man you were like agdg's flagship UE4 game.
better luck to your new project then
>>
>>165164308
Catherine is what i was thinking about but it really is a puzzle game with light dating VN novels stapled on.

Im trying to think about a game where the mechanics are valuable parts of the dating aspect
>>
>>165164670
I don't care how rough you treat my game. I just want videos about demo day.
>>
>>165165091
so, uh
huniepop?
>>
>>165164970
just a free model from the asset store actually, then I made a paperbag for it
>>
>>165165284
The paper bags definitely have more charme.
>>
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So have you made any progress today, random citizen?
>>
>>165165402
0 (Zero)
>>
>>165165402
im in a constant state of making progress. just not worth showing
>>
>>165165402
Why does he write like a teenage girl?
>>
>>165165402
Yep. Have to - I'm banking on this game bringing in at least a little money just so that I don't have to McJob. Most of it's not worth showing off though - minor changes to dialogue, some framework set up for the wayfinding system, etc.
>>
>>165165517
it's the typical twitter speech
gender doesn't matter
>>
>>165165402
I made a shitty character controller to learn how to setup xbox input. It's only like half done and has like 5 bugs already
>>
>>165162875
wow, you disgust me on multiple layers. You're like a diarrhea lasagna.
>>
What's troubling you, /agdg/?
>>
>>165166123
Rude.
>>
>>165164614
what if Zelda was a Kirby, but instead a turnip
>>
>>165157559
>paper bugs dev not a steamchat clique
Actually I guess that's correct.

Paper bugs dev is cool.
>>
>>165166247
the nature of your game
>>
>>165163057
Thanks.
>>
>>165164890
"uh" what?
>>
>>165162353
>Who thought this would be a good idea?
Anyone that wants easy money.
>spoiler
90% furries. 10% people from agdg that care about giving the guy feedback
>>
>>165166247
My savings versus my monthly expenses versus my game's production speed.
>>
>>165166247
I had a week off, and devved nothing. But I hate working and the commute. I might need to work in order to hate my job enough to dev. I will never be free.
>>
>>165166247
I have all the time for gamedev I need right now, but I keep switching between ideas I want to do next. Instead of actually prototyping one, I keep thinking about how I would approach this or that detail.
>>
>>165166472
pretty much this desu. also my family not finding out that that I gamedev.
>>
>>165166247
Art and social network matters.
>>
>>165165517
it's who he is on the inside, just like moot

just isn't brave enough to take the hormone therapy
>>
can anyone give a list of SFW demos from demo day 12 that have a fully playable demo ( not just a walking simulator or a demo with no real gameplay). I'm gonna do some let's plays when I get home , maybe about 10 or so games
>>
>>165164092
Really cute anon
>>
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>>165161461
defense of the beacon 3 dev

personally not a fan of this kind of gameplay mode unless it has more mechanics to make it interesting like raising workers whose nutrition you must watch carefully and they have jobs and can get pregnant, etc. maybe they defend the rocket ship from goblin wizards and skeletons

the art style is suitable for a 3d game made by a single developer. needs some kind of shadows on characters to make it clearer when on the ground (probably round shadows are okay)
>>
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>>165162072
>I'm cancelling Mayhem League.
WHAAAAAAAAAAAAAT
>>
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>>165162353
>>
>>165163840
You can also code a game on mirc.
The fact you can do it doesn't mean is the best approach for doing it.
>>
>>165166247
all those fast (You)s, aggy daggy needs therapy
>>
>>165166408
I'm gonna be honest, I'm really proud of this post and disappointed I don't have a billion (You)s
>>
>>165166679
One of those things in the spoiler is not like the others.
>>
If I make a devblog to shill my game how often should I post?
>>
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>>165162072
>bad news
>I'm cancelling Mayhem League
>>
>>165166776
I need funds and people interested in my game more than I need therapy.
>>
>>165166910
Weekly.
>>
>>165166910
Whenever you have something relevant to post
>>
>>165163840
you can if you are FUCKING INSANE
its me im the lunatic using a 3d engine for 2d
>>
>>165166910
literally every time you can. the question is how quickly you can make something you can show off.
>>
>>165166247
Nodeving too much latelly.
>>
@165166829

enjoy this firm denial, scrub

I'm actually pirating your post thru a VPN and preventing you from accumulating revenue
>>
>>165162660
>drop a game that took years of dedication to make a game that will hopefully take less time
In the end it really does come down to time management. Nobody has forever to make a game. I understand that I guess.
>>
>>165166834
he knows what he did
>>
>>165166959
I don't even know which one is yours, you turd-slinger. It helps if you draw attention to it.
>>
>>165166679

Dev here, thanks for playing if you did. I kind of figured it would get this response. I wanted to add more weapons and stuff for player to do during day (like build static defense, gather resources). I like the suggestion for having workers or minions . How was the actual gameplay? everything feel right to you?
>>
>>165166910
Even if you did nothing, find something to post once a week so your project won't at least seem ded
>>
>>165167203
Isn't that I'm not drawing attention to it. Is that I don't have the right tools to reach the target audience for it.
>>
>>165166776
I don't need therapy I need to practice more and better
>>
>>165166910
enjoy being your own marketing firm. If it isn't coming naturally, devblogging is a huge drain on your attention and mental resources, as well as time. It can bring hype if you find loyal followers who share for you and you're delivering content, but it's tough to keep up on and satisfying your follower's reading needs. Just try to find some successful blogs and copy their content cadence and update patterns, and hope the pageviews come later
>>
>>165166662
you can find out pretty early which games actually have gameplay by playing them
I've literally just been using a random number generator to pick which ones to play
>>
>tfw no corgi shmup demo
I miss that game.
>>
>>165167328
>still don't know which game I'm supposed to be paying attention to
my pity is rapidly evaporating.
>>
>>165167505
i remember that
what happened to it?
>>
>>165164467
>The more money you pay with Unity, the less code you have to write is the rule of thumb.
For people who have never used Unity or made a game with it maybe.

"Devs" who simply keep dragging asset packages into a project to avoid coding never actually make a game. They rarely even come close.
>>
Why didn't you submit a demo?
>>
>>165167109
If it was really just time I'd keep going... it's a combination of time and "I don't really like the game"

If it was mediocre but 2 months from done I'd churn it out and just chalk it up to burnout.

If it was perfection but 3 years away I'd keep chugging along.

It's the fact that it's not only going to be nigh impossible to finish, but even when it is I won't be happy with the finished product because the fundamental gameplay structure didn't pan out.

I said I wanted to make Mayhem League because I had an idea for a game and I wanted to see it made. I maybe didn't finish the game, but I got far enough to "see it get made" and I didn't like it. My imagination made it more fun than it actually was at a core level.

The best thing about Mayhem League was the combat mechanics, and I'm gonna carry those over more or less intact (probably streamlined a little bit, and with an emphasis on "found weapons" in Dixie rather than Bayonetta-style unlocks). It was the "everything else about it" that sucked.

I was working on the downtown level and I kept getting frustrated because the conceits of gameplay (enemies appear as part of arena-clearing challenges, arena-clearing opens new arenas, fight against the clock) prevented me from doing good level design. Filling long stretches with unique encounters or hiding secrets that took time and backtracking was counter to the game's core design. It couldn't be fun with a 2-minute clock.. and without that clock, what the fuck even WAS Mayhem League?

I set out to make THPS with fighting and wound up making Banjo Kazooie with fighting anyway so I went "fuck it, let's just make Banjo Kazooie with fighting, and be done with it"
>>
Shit this looks amazing
https://www.youtube.com/watch?v=NNFl0u0tl90
But developing for it will be a pain in the ass.
It's hard enough already to do it on a flat monitor and now to test your game you will have to look around and walk and shit phew
>>
>>165166776
hormone therapy? :3
>>
>>165167524
My goal isn't to generate artificial interest. If you're not interested in the game I've put up (it didn't catch your eye or you decided to pass on playing it) then I don't think there's much point in trying to get your interest.

Trying to build an audience that might buy the game. Building that audience out of people who're only passingly interested would be a bad idea. Similarly, if my marketing stuff is bad enough that it's not catching interest then that needs to be fixed more than doing a pity dance and hoping for sympathy.
>>
>>165167730
Reworked my gameplay over Christmas and didn't get it to a suitable state in time
>>
@165167810
die in a ditch
>>
>>165167730
wouldve been at the bottom of the list with "No comments yet"
>>
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>>165153530
That you for reporting that bug. We haven't found that one yet. If you can possibly give any information about how to recreate it or what circumstances may have caused it that would be helpful.

>>165153839
Sometimes it takes me over half an hour to record one video with feedback (and that's usually not playing the demo to death). It takes hours to upload each to Youtube because my connection is slow. So I only grab certain games that interest me and try them out. It's probably not even "worth my time" to do so as it is as nobody really cares to sit there and listen to an unedited vidieo of someone babbling and and dissecting minute details about some amature dev's early alpha project except the dev himself. But I kind of enjoy it and hopefully it is helpful to the devs.


Here's some Let's Plays:

Umbrella Warriors part 1: https://www.youtube.com/watch?v=2WC-VpxIRfE&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst

Part 2: https://www.youtube.com/watch?v=wJtxKjUU6c8&index=2&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst

GunMetal: https://www.youtube.com/watch?v=oInRD3JyPs4&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst&index=3

Space Carrier Ops: https://www.youtube.com/watch?v=OpZhCrExS1g&index=4&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst

Project M: https://www.youtube.com/watch?v=3zrvszV4kkg&list=PLQOFZ7Uvt6WxxHirNVAJWIgo6Gxp1vNst&index=5
>>
>>165167810
probably, there's a weird overlap of game devs and trannies, like how there's overlap between Sonic fandom and real autism.
>>
>>165167756
A good learning experience then. It is nice to have a war chest full of gameplay mechanics and scripts to work with even after the game dies, many aspects of it will live on in the next.
>>
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>>165167730
>submit a demo
>get 5 downloads and barely any feedback

ok

no I'm not telling what's my game
>>
>>165168070
Post game and I'll make a video of it right now.
>>
>>165167926
>1950's prop robot gets lost in a modern mech game.webm
>>
>>165167872
so aggressive
someone needs to take their esties!
>>
>>165168070
Don't feel bad anon. I'm right up there with you with 6 downloads (3 of those being redownloads).

>>165168137
You could just look at the bottom of the list of demos submitted. Those are the ones getting the least attention.
>>
>>165168070
I don't understand your post. Are you stating what happend or what you think would have happened?
>>
>>165168070
second worst-downloaded game (Mechjumping DD12) got 14 downloads
>>
>>165167756
I think you're making the right choice. Actual experiential knowledge of game design is a difficult thing to obtain. It sounds like you got quite a lot of it from your project, and are ready to apply it to a project that isn't bogged down with bad early choices.

And from everything you're describing, I think you are making good early choices this time. Just make sure you find and implement the core gameplay loop up front. Without getting bogged down in polish hoping that it appears later.
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>>165168070
>he literally doesn't want feedback!

what is with these whodevs with their asshurt egos over low downloads, when they refuse to plug their game or shill features in this thread and instead only want people to randomly discover it out of the blue and shill for them?

YOU WANT PLAYS? FIGHT FOR THEM! MAKE ME WANT YOUR GAME!
>>
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I've got bad news /AGDG/.
Unfortunately this demo day didn't reach projected sales this quarter. I've regret to inform you that /AGDG/ will be shut down.
>>
>>165168356
thank G-d
>>
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>>165168356
>>
>>165167252
i basically couldnt aim the gun but i think it was on my end where my drivers that convert ps4 controller input to something sane were not working properly

jetpack fuel needs some kind of indicator how much there is
i personally like a particle trail from the jetpack and slowly decaying the speed and sound but you could just use a meter or something too

player might benifit from using character controller instead of forces unless you want physics for the jetpack or something

would be cool to see the player also capable of swimming, grabbing, throwing, and rolling. would help the rogue deal with the beetles and slimes better, especially when he is only grounded 3 times instead of 4
>>
>>165167756
I'm AOK with deciding the game needs to be scrapped, but it feels like a waste of effort not to make a quick win-condition and ship it as a kind of abandonware
I just want to play your game senpai
>>
>>165168070
don't post alcooholic dad type pictures it trigggers some people
>>
>>165157225
>you know those are way more popular than any furry shit could ever be.

https://www.patreon.com/monstergirlisland

Not if it includes both.
>>
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post stats
>>
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Hey anons,

I want to have a rotating object with a gem eye thingy that needs to be shot in order to kill it. The main object is indestructible and unhurt by bullets.

The object rotates and the gem is attached on one side also rotating.

How can I keep the gem attached to the same position as it rotates along with the object?

Or should I do this better and not use 2 objects but use code hitboxes?
>>
>>165168337
>>165168405
samefag
>>
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>>165168273
>second worst-downloaded game (Mechjumping DD12) got 14 downloads

>tfw worst downloaded game

this just killed my motivation
>>
>>165157225
I can't match my standards for japanese cartoon porn which makes devving them depressing
>>
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>>165168273
>2nd worst

It's above mine and I have 6. I guess it's got more interest in views than mine then?

>>165168476
>>
>>165168549
incorrect, many different people are rude, crude, and crass.
>>
>>165168452
This sounds good to me, just make a single mission type which is freeform and lets the player mess around for a bit.

Dev is most likely going to cold turkey this game though. Maybe it's for the best.
>>
>>165168458
>whining about triggers in a dev thread
get out, Zoe
>>
>>165168753
I guess the whodev post was a little more sensical than anything sourceposter has ever posted.
Still... I'm watching you
>>
>>165162072
Damn, you helped me a lot in determining how I wanted to do combat in my game a few times in the past. Sad to see this go, good luck with your new game, though!
>>
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>>165168902
>... I'm watching you
here, let me give you something worthwhile to watch
>>
Yo Cash_Out dev, you should release your game on itch.io or humble when it comes out, I wanna buy that shit but I don't use steam.
>>
>>165162660
>>165162072
Speaking of, do you have any tips or info about what would be a good way to set up any combos to blend together into each other? Or would I actually have to set up each individual combination kind manually?
>>
>>165168356
I have kids who need my insurance coverage to get doctor visits! You can't shut us down now! You will regret this!
>>
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>>165168612
>>165168476
I think that demo day listings have some weird unknowable "interest" score attached
for comparison I'm listed a lot higher (row 5) with only a few extra downloads
>>
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>>165169109
>I don't use steam
there are still people whining about steam as a client, lmao
>>
>>165169235
I'm row 10 (this anon >>165168612)
>>
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>>165169235
>furry game is #1
>>
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hey panstas, this keeps happening when I try the athlete character
>>
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>>165162353
>thinks making games for children is a good idea.
>>
>>165169235
more people view your page because of the thumbnail, then decide not to download, then there are people who visit the page and download. It's probably based of of those two figures.
>>
>>165169336
The best part about not using steam is that mentioning it in any context always brings the butthurt kids out of the woodwork.
>>
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I want to give up
>>
>>165167505
>>165167623
i follow the dev, it's still being developed, but slowly
last update on his youtube channel was about powerup bar a few days ago
>>
>>165169514
https://www.youtube.com/watch?v=9F5p1_hR2Ws
>>
>>165169514
what will you do if you give up? play video games all day? watch anime all day? how can you live with yourself for being so unproductive?
>>
>>165169514
hah, that flag
>>
>>165169631
>watch anime all day

wouldn't mind desu
>>
to ctesiphon dev,

Decrease the smg's recoil and increase shotgun's bullet spread.
>>
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alright, think I got all the feedback notes down. gonna upload the post-dd version soon.
>>
>>165167926
>36 minute review

Holy shit man, thanks a lot.

>those animations
uhh really have to add proper IK
>>
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>>165157505
don't worry about it, there is no "beating" anyone in demo days and I don't mind that I'm last row at all

actually that's not true the winner is TENDER ARMS I love it

>>165158260
gemu
>>
>New Unity Project(83)
you don't do this do you?
>>
>>165170292
I did my part, anon. Sorry, you deserve to be above mine.
>>
>tfw you make just enough money to not need a job to survive, but not enough to live comfortably
>>
>>165169547
Ah that's good. What's his youtube?
>>
>>165170385
from your games? what kind of games are they?
>>
>>165170385
>>>/biz/
Not that it will help
>>
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>>165158260
I suspect one of my characters wouldn't take mushroom.
>>
>>165170430
https://www.youtube.com/channel/UC9dtX3mpLHsnitcn-gWmKlQ
>>
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thank you for believing

http://store.steampowered.com/app/387100/
>>
https://www.humblebundle.com/overwhelmingly-positive-bundle
>VA-11HALL-A on a higher tier than Deadbolt
Those beautiful bastsrds did it, they bested Hopoo
>>
>>165169631
this would be fine if it had the money for it, but if my future ends when they cut my welfare then i have to force myself to dev for the .1% chance of my game being able to sustain me ;_;
>>
>>165170668
>http://store.steampowered.com/app/387100/
literally who
>>
>>165169385
So what youre saying is i should make an ascii roguelike with my biggest fetish, inanimate tf, and put it on patreon...
>>
>>165170348
I've stuck with my project since I first started using Unity, so no.
>>
>>165170668
Omedetou senpai.
>>
>>165170060
How do you get vsync working with game maker, isn't everything tied to room speed
>>
>>165170348
Currently at number 8
kill me
>>
>>165170668
I wouldn't know whether this game was ever posted on agdg because it's exactly the type of game I'd scroll past and forget immediately.
>>
>>165170168
>those animations
I like them though.

You're welcome. Hit me up if you have any other questions or anything. I'm on the Discord.
>>
>>165168229
>You could just look at the bottom of the list of demos submitted. Those are the ones getting the least attention.
Is that how it's sorted? By popularity?
I find it hard to believe that Placeholder Title is the least popular demo.
>>
>>165171351
By some combination of views and downloads, yes. It likely hurts your position if someone views your page and doesn't download your game.
>>
>>165171085
i'm not sure I do desu. gms has terrible fucking vsync.

>you have to reset the display when switching vsync, no way around it
>if you do it while the game is unfocused, it will literally lock your display
>it may potentially reset itself, or straight up not work
>it will literally slow the game down to 30 or 45 fps if it feels like it
>>
>>165170348
I've started doing agame/bgame/cgame so I can autocomplete the one I want
>>
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>>165170668
>>165170936
>dig up random game on steam
>grab an image from the developer's tumblr
>post in agdg "we made it agdg"
>>
>>165168229
>You could just look at the bottom of the list of demos submitted. Those are the ones getting the least attention
Furry garbage once again is too popular.
>>
>>165171351
it's the newest meme
no-one knows how the fuck itch's algorithms work and i find it hard to believe people wouldn't download the dino game after every progress post got a dozen (you)s
we can only guess
>>
>>165170668
Keys when?
>>
How should I handle skills in gamemaker? Make each skill an object? Some fucked up 2d array mess?
>>
what should my first post to my first update to my first game on /agdg/ look like? Should it be in the recap format, or design sticky notes, or have a first blog page up? I don't want to be a whodev shill T_T
>>
>>165171694
Just post and act naturally
>>
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>>165171603
these are my downloads if you're interested

granted I didn't post it to twitter or tumblr, my demo is too rough and I don't want to give a bad impression
>>
>>165171694
>recap format
high whodev risk
>or design sticky notes
i have no idea what you're talking about
>first blog page up
infinite whodev risk

note: whodev risk doesn't apply if your game is one big placeholder or you're shit at it
just post game
>>
>>165171694
>T_T

Whatever you do don't post emojis please.
>>
>>165171694
>Should it be in the recap format
No, then you will be a whodev shil

Just post a webm with some words
>>
>>165171639
what fucking genre
>>
>>165171694
Everyone starts as a whodev, anon. Don't stress about it.
>>
>>165171694
Just like make game, post progress whenever you want.
>>
>>165171884
turnbased rpg
>>
>>165171694
>>165171865
We don't take emojis lightly around here :D
>>
>>165171820
very solid view/download ratio
>>
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>>165171820
ok that graph is a little confusing let me try again
>>
>>165171694
You're not a whodev unless you already have a half finished game and post once a month in an attempt to get an extra tens of thousands of views from us without paying your secret club fee
>>
>>165169385
Why furries spend so much money on patreons ? Are they literally retarded ?
>>
>>165171765
Pff.
>>
>>165172027
>turnbased rpg
>asks how to implement skills in gamemaker
turn back before you end up with infinite spaghetti and have to cancel your game and disappoint people because you can no longer deal with it
>>
>>165172173
Moo
>>
>>165172148
A decent job in IT combined with not spending of money on a social life gives people lots of disposable income.
>>
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>>165169385
Hopefully when the Anubis game flops there'll be the VN market there to fall back on afterwards.
>>
>>165171694
JUST bee famalam
>>
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>>165170060
alright, demo 4.5 is up, special thanks to all the feedback anons.
https://itch.io/jam/agdg-demo-day-12/rate/84427
(Linux version will be up shortly)
>>
Is there a way to make a gamemaker game that isnt a basic as fuck platformer WITHOUT it turning into spaghetti?
>>
>>165172904
no
>>
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Thoughts on this setup for dialogue? I'm having trouble deciding the size/orientation of everything.
>>
>someone tells you about a bug in your game
>never seen it before
>they are extremely vague about it no matter how much you press them
>tons of other people haven't encountered it or said anything
>start to believe they are lying to you to sabotage and waste your time
>>
>>165172937
How the fuck do people make games with it then
>>
>>165172904
very careful usage of scripts, tables and datastructures
>>
>>165172960
Shoo shoo normie scum
>>
>>165172904
You must build your own computer, design your own OS, create your own programming language, and then your own engine so that you can create a game in the correct way.
>>
>>165173056
>you will never be this self-delusional and paranoid
>>
>>165172904
...yes of course.
>>
>>165173061
This seems reasonable. Any tips, resources on how to do this correctly? Literally all gms tutorials i find are "HOW TO MAKE A GAME IN TEN MINUTES USING NO DATA STRUCTURES"
>>
>>165173174
wanting to make sure my game has no bugs is paranoid?
>>
>>165173057
By becoming the spaghetti
>>
>>165172960
Those eyes don't make sense.

Also hair is longer on the far side.
Your game doesn't have any proper context so it's not really clear if that is covering anything up or anything.
>>
>>165173056
>start to believe they are lying to you to sabotage and waste your time
It could just have been a simple transient bug, gee.
>>
>>165173294
He asked about none of this.
>>
Another problem in Godot...

I want to keep the mouse inside my window, but when I use set_mouse_mode(MOUSE_MODE_CAPTURED) the mouse is bugged and laggy.

I looked at the C++ code for Windows platform and the capture mode basically resets the system mouse position to the center of the window every frame. Then it uses the delta of the movement to move a "fake" cursor.
Is that how you're supposed to do things?
Because it ALSO uses ClipCursor from the WinAPI.
And either way, it's not working properly.
>>
>>165173279
wanting to make sure your game has no bugs BUT YET you believe someone is lying to you about a bug they encountered
>>
>>165173402
artists are insecure, they like to put each other down at any opportunity
>>
>>165173195
Should've rolled Unity
>>
>>165173294
I didn't ask about the art, anon. I just threw it in to have something there. Thanks anyway I guess.
>>
>>165173608
Your game doesn't have any proper context so it's not really clear if that is covering anything up or anything.
>>
>>165173591
I dislike unity
>>
How long should music be
>>
>>165173883
Same length as your dick so ver very VERY shorl
>>
>>165173417
MOUSE_MODE_CAPTURED is for first person games where the mouse is supposed to stay in the middle of screen.

But the problem with proper mouse capture(even worse with custom mousecursor) is known and the developers themselves said that capture is hacked in.
It should be fine/fixed in Godot 3

I have a similar problem with using this capture disabled the inbuilt _input_event from CollisionObjects.
Just pray that godot 3 will fix this
>>
>>165172960
Maybe give the avatarpic the same border as the text. Or give it a border the same size so avatar and text and their borders line up.
And make it smaller: be sure that both overworldcharachters are always completely visible with a bit of a border of empty space.
Though, this could be argued against depending on what kind of atmosphere and gameplay your game goes for.
>>
>>165172148
Being gay generally means you don't have to spend most of your income on a little flesh turd.
>>
which one is better ue4 or unity?
>>
>>165174078
depends on scope. same as gamemaker
>>
>>165173195
plan out the required functionalities of your game to get some kind of relatively clear structure of parent objects and children objects
if you have huge databases of shit, you will prefer to store them in files and load stuff up when it's necessary, but you probably can get away with storing the smaller tables in controller objects or globals
avoid using strings for states shit, use macros
keep in mind you can store ids of scripts in variables and then run them through execute_script - this is very important, very useful for shit like different attacks, reactions, turn order planning, etc.
that's the gist of it, learn your tool
>>
>>165174078
no
>>
>>165174078
UE4 if you are competent enough to work things out without hand holding
>>
>>165174215
>without hand holding
unity then
>>
>>165174056
Yes you do, your boyfriend
>>
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If anyone has made any videos of Clarent please post them. Not sure how else to find them. Thanks!
>>
>>165174078
UE4 if you're persistent enough to work weeks to get through what should be minor engine issues.
>>
I was thinking of making a little video review series for the demo day submissions but it's come to my attention that I'm very bad at videogames after playing a couple of them.

Should I still do it or leave it for someone else?
>>
Two aggy games in the humble bundle right now in case you're collecting them like me.
>>
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Been a while with no progress, wonder if anyone remembers this game (Elements Torn).

But here's a new spell and a levelup screen. Next is a couple more spells, and getting spells when you level up.
>>
>>165174402
Watching bad people play your game is actually very useful.
>>
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>>165174346
And what do you buy a bored furry boyfriend when you have no turd around? Porn of course
Holy shit we just solved the riddle
>>
>>165174402
Yeah do it. It's extremely unlikely any of the demos will have a polished and well-balanced challenge anyways.
>>
>>165174584
joke was that your boyfriend has a little flesh turd, their penis.

Because penis goes in butt

too subtle..
>>
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Make a prototype with least amount of necessary features(without hacking them in dirty)
The creators curse will hit you then and you realize how you could have done it better to begin with.
Do it all over again, this will take you now far less time. When done you get the creators curse again and can now opt out to good enough or remake.

Its maybe not the most encouraging way but you have to start somewhere
>>
Does anyone have a GDD template. I would rather plot and plan before starting.
>>
>>165174198
Thanks mate, just started gms a few days ago. I have the entire scope and nexessary mechanics already planned out and written down. Just trying to architect something that doesnt look like an italian dinner in this new engine thay only has like three data structures and no classes has been confusing.
>>
>>165174906
>>165173195
4u
Fuck.
>>
>>165174016
Oh OK thanks for the info

Because it certainly doesn't work properly if you want to keep a mouse cursor inside a non-fullscreen window

For that situation it would be better to just use ClipCursor instead of the method they are using.

In the WM_MOUSEMOVE they keep resetting the system cursor to the center, I think that's a normal way to handle FPS mouse input without using raw input, but the results are not accurate. I think it messes with the Windows side of input processing, given that you are overriding Windows method for handling the mismatch between mouse DPI and screen DPI
>>
>>165174042
Thanks for the feedback. I appreciate it.
>>
>>165175041
Thanks. Guess I'll have to learn gms the same way i learned monogame... one piece at a time, and then repeat without the fuck ups.
>>
Did the anon that used to make fanart of agdg Jam games disappear? Is there any way to get in touch with him?
>>
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What cute mascot character should I use for my Kirby/Klonoa clone
>>
>>165174078
Take a look around and ask yourself which engine is producing the most games. UE4 is powerful but it's like it's cursed
>>
>>165176170
if want /agdg/ not want to try to murder you you'd probably want something closer to kirby than klonoa
>>
>>165176170
if you clone klonoa and it's not good I will FIND you
>>
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Alright, I tried to make the game start off without a big info dump -- but as I play through it again there's just too much that's going unexplained. Well, at least people will know where they are and who they're controlling now when the game lets them start moving around and talking to people.
>>
http://www.strawpoll.me/12077676
>>
>>165175479
Update: I just fixed the problem by commenting out 90% of their code and just using ClipCursor...

So open source wins again, after losing, as so often. And rebuild only takes 30 seconds even on my toaster

But if they truly want to support FPS-style mouse input, they need to implement something lower level like raw input API
>>
>>165162660
I did this too, got some backlash and troll comments every time I post but I actually feel like I can finish my game in a reasonable amount of time now
>>
>>165176534
How rare of a scenario is this?
>>
>>165176534
Doesn't this depends on the time spend on the project too?
Also how close you're to releasing?

On my current project I have less than 20h, if anyone would be willing to pay me 1000$ I would be glad
>>
>>165163287
make a persona game with more dating stuff.
>>
>>165176534
>All these anons voting $200k
Y'all got big shoes to fill.
>>
>>165176686
You could open an issue on github about the raw input and ClipCursor stuff. I don't think there's an issue about that yet. And hopefully it will show that more people want the mouse stuff rewritten in 3.0.
>>
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When does Comfy Jam start?
How long is it?

Did we even decide on the theme? I thought so but people seem conflicted about it lately.
>>
>>165177584
Quite rare I imagine.

A game would have to be very big for the developers have hundreds of thousands to throw at a competitor. And if the game is that big, would a small developer really be a competitor?
Even if I make a perfect Assassins Creed clone, AC fans aren't going to buy it in their millions, and those that do would probably still buy AC.

Valve routinely buys games in development and hires the entire team though.
>>
>>165176534
I literally started my game 2 days ago. $1000 for 2 half days of work is pretty good to me.
>>
>>165177997
>>165177584
Its more likely they try to hire you if you can compete alone against them.
And they might even pay you well(relative to the extra hours you have to clock in before release) unlike the normal developers/artists
>>
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Anyone want their MC featured as an assist character/cameo in my game?

Post your game and some basic info about your character (personality bullets and name) and if I think your design is dope/fitting I'll try to make something cool!

Pic related for what I'd do. Looking for more fantasy-type characters.
>>
>>165177940
We haven't really decided on a start time. I think February first would be good.
>>
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>>165172662
linux version is up
>>
>>165176534
lmao
there isnt a damn game on here worth $200,000
>>
>>165176534
>take any amount of money
>slightly change your idea
>rebrand your game
>reuse all your assets
>>
>>165178604
Not even yours?
>>
>>165177831
Let's be generous and assume that a dev working at a small studio makes $50,000 a year, there are no costs due to marketing or project management, and your game sells... zero copies. If you 1MA it and take four years to make the game before it disappears forever, that's $200,000 worth of labor you pissed away. If you have a killer product that will sell tens of thousands of copies at $20 each, you've already more than doubled your "expected" income.

I would be completely comfortable demanding a couple million dollars for my game. The only situation where I'd demand less than $10,000 is if it took me less than a month to make, and I don't make that kind of game.
>>
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>>165165402
>like
>>
>>165178651
I don't think my life is worth that much
>>
>>165178678
lol buddy you domt make ANYkind of game
>>
>>165178651
No, not even mine, especially since I'm 1ma.
75k alone would probably last me 4 years.

you guys are going to be in a rude awakening if you think youre making 200k off steam
>>
>>165178678
>any game on here taking more than four years

Who are you thinking of that would even be devving that long?

$50k is pretty reasonable for my game. I'd expect about $30k in sales and $20k ought pay for my labor with a nice padding to boot.
>>
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>>165162072
Anon please don't cancel it, your game looks amazing. You can make it work, please don't give up.
>>
>>165178516
What if my MC doesn't use guns?
>>
>>165178908
>Who are you thinking of that would even be devving that long
there are a ton of games on here that have been in dev for +3 years. There are indie games which have +5 team members and still take +3 years.
>>
How to fix a boring game? In terms of mechanics
>>
>>165178908
Mayhem League was in development for about that long.

I mean, see >>165162072, obviously, but still.
>>
>>165179036
Make it 3 times faster
>>
>>165179036
Make it 3 times slower
>>
>>165179023
Most of those games are probably not under focused development, people are doing them along with work or school
>>
>>165179036
Call it "comfy"
>>
What happened to the guy that was making a 2d FF clone with a world map and eveything
>>
>>165178908
>mfw i started in 2014
>took a year off
>did some dev for 6 months or so
>took another 6 months off
>just got back into it
what a mess
>>
a commit after 3 days

17 files changed, 1289 insertions(+), 387 deletions(-)
>>
>>165179036
Figure out if the basic mechanics are A) boring in themselves or B) if you are just not doing interesting stuff with them.

If A) scrap the game and make a new one.

If B) figure out how to do interesting stuff with the mechanics. Yeah that's a vague answer but you asked a vague question
>>
>>165179182
This. When you say 'in development' I presume you mean full time. If they're only doing it part time then yeah I can see some of these games taking a very long time if their devs are only putting in some 10-20 hours/week with potential month-long breaks in there too. I'm putting in about 50 hours/wk on my own, so I'm hoping to only be in development for about another month.
>>
>>165179325
Nice work anon. What did you work on for those days?
>>
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>>165176534
>>
>>165177940
Well the main problem is what "comfy" means...
>>
>>165179608
Good jams are open to interpretation
>>
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I'm still trying to find the right style
this rough thingie is my tiniest attempt yet, but there's not much difference from my current sprite though

at least i'm getting close to what i want!
>>
>>165179608
Nothing has ever made you feel comfy?
>>
Anybody know a hosting service for Webms with music?
>>
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Wow, there are 2 agdg games in the new Humble Bundle. What are the chances of that?
>>
>>165179798
We should make a thread on /wsg/
>>
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>>165178516
does this guy fit?
>>
>>165179798
youtube
>>
>>165179710
Yeah but seriously... "Comfy"...

>>165179743
Not since last year. Nowaday I'm constantly anxious...
>>
>>165179798
mixtape.moe

>>165179887
no we shouldn't.
>>
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>>165176319
>>165176431
I was thinking more of the feel of Kirby but I like some of the mechanics from Klonoa. Mostly the whole "enemies are ammo" mechanic

Still doesn't answer my question though.
>>
>>165179479
UI hell
>>
>>165179587
>(Donations Included)
>>
>>165178516
pourri isn't spelled with an 'e' anon
>>
>>165180019
What's wrong with comfy
>>
>>165180273
That doesn't means anything particular.
Well if that means something, I don't understand...
>>
>>165180382
Go play Euro Truck Simulator 2
>>
>>165180485
Already played it.
It was boring
>>
>>165180019
RULE #1 OF COMFY STUFF: It should help quell your anxiety instead of contributing to it. Usually, games are targeted at adrenaline junkies who thrive on high-pressure situations. That's the opposite of comfy.

COROLLARY TO RULE #1: It must be immersive. Otherwise, you'll tire of playing it and remember that you have responsibilities to uphold, and then you're back in anxiety land.

What do you think, anon?
>>
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>>165178979
That's fine! Most of my characters actually don't have guns visible

>>165179973
Looking for more humanoids, but I could try something with the monolith MC. Got any other reference pics?

I'm a little surprised only two people want their character drawn
>>
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>>165179608
makes me think of Quantum Conundrum's fluffy dimension
>>
>>165180630
I think that I've never played any game that made me feel like that.

>>165180721
That's so white it's scary...
>>
>>165180710
what's your game about anyway?
>>
>>165180273
Too subjective It can be anything.
Winter is comfy for some people, summer is comfy for others, Sunny days for some people, rainy days for others.
You could call it "do whatever the fuck comes out of your ass jam" and it would still sound way more specific than "comfy"

We just need to stop making polls for the jams and just make a big list with the best ideas people post here, delete anything that looks like a joke, and the randomly pic one each time we want to start a jam.
>>
>>165180876
it actually feels comfy. steel boxes turn into pillows when you activate it
>>
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>>165180710
I do want, the problem is that pic related is literally all I have.
>>
>>165180710
Last question is your game lewd? because I don't want my characters in lewd gamesecchi is fine though
>>
>>165181040
Weird
>>
>>165180382
If you don't know what comfort is I feel bad for you, anon.
>>
>>165180710
I don't have anything playable yet. If I manage to make anything playable I will message you my character
>>
>>165181126
I've sort of lost this feeling when I got raped.
Somehow that's also the main reason that make me work on my game, because I feel safe while working on it.

Making game is great.
>>
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Comfy games are survival games without the survival mechanics
>>
>>165181357
Then make a game about making games.
>>
>>165180710
Isn't that the captain from clarent?
>>
>>165181403
Sooooo... Walking simulator?

>>165181435
I don't know, that would be too complex for me.
I'd like to make a little point and click game, that'd be easier. But I'm not sure that's comfy.
And that would make my main game wait, and I don't like that.
>>
>>165180024
>mixtape.moe
>Enable JavaScript you fucking autist neckbeard, it's not gonna hurt you

I like it already
>>
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>>165181403
A game where you have to die but the enemies are incompetent
>>
>>165181684
You can make a simple point and click game about a guy making a game, and then make it a minigame in your actual game, while you being a guy making a game about making games as a minigame in a game you are making.
>>
>>165181684
>Walking simulator
No

Don't starve - Survival = Animal Crossing
Half life 2 - Survival = Euro Truck Simulator 2
>>
>>165181916
That already exist. That's called Kirby Epic Yarn.
>>
>>165179723
Both are looking fine. Top looks better. Flip a coin or something, move on to the next thing.
>>
>>165181684
>But I'm not sure that's comfy
It doesn't matter what other people think. As long as you think the game is comfy.

Also you could just not participate in the jam if you'd rather work on your main game.
>>
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>>165181916
You mean multiplayer games
>>
>>165181684
It's only a walking simulator if there's nothing to do but walk.

A comfy game should have plenty of interesting things you can do, but without the pressure to force you to do them.
>>
>>165181923
That's... Making my brain hurt...

>>165181925
I've never talked to a dog playing guitar in Don't Starve. Your argument is invalid.

>>165182042
Yeah. Maybe you're right.
I need to make something that can make me earn money.

>>165182161
Factory idle?
>>
>>165180710
I think most games in development here don't have a definitive main character yet.
>>
>>165180710
i don't think anything i have is suitable for cameo in your game, but what you're doing is cool
keep it up
>>
>>165182240
>I need to make something that can make me earn money.
How about you find a job instead?
>>
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>>165180880
dungeon crawler with a combat system that's like OSU/EBA mixed with an rpg. goal is to have something playable for DDXIII (combat proof of concept)

>>165181065
I think I recognize those colors, did you draw the slime with the diamond in it?

>>165181074
Initially I wanted to do something lewd, but then I said fuck it because ecchi designs and teasing is way more fun. Yes to sexy and cool, no to porn. I can crank out shit on the side

>>165181156
Sure! Feel free to hmu on discord @southcx. I'll be establishing a devlog *soon*
>>
>>165182340
I've been searching for a full year, and found nothing.
>>
>>165173056
If the bug only exists for one player and can't be easily replicated then I wouldn't worry about it.

Come release if you start seeing a huge amount of reports then you can deal with it in patches.
>>
>>165182423
>did you draw the slime with the diamond?
I wish I did.
>>
>want to work on my game
>spend 9 hours a day at work
>normie obligations after
>gf gets annoyed if I stay up past 11
>tfw not NEET
>>
>>165181675
Don't get it twisted, I did initially draw him for Clarent, but it's my character, as well as the big titted blood goddess, but arikado can keep her for story purposes.

>>165182275
Maybe someone will get inspired to step their character design game up

>>165182308
Thanks! The practice is really helpful to iterate on others' designs, and it'll be good if I ever decide to take proper commissions
>>
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>>165180710
got a few.
>>
>>165182790
>have shitty retail job
>Just have laptop out on the counter for devving in the down time

I'm actually amazed I haven't gotten fired yet.
>>
I can do a little programming and art, but I'm not very creative. How do I find the ideas guy?
>>
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>>165180710
Are dead games allowed?
>>
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Posting this question again since I really didn't get any feedback before. If you're playing a 2D game where you can move in any direction, if using a joystick/virtual joystick do you prefer being able to tilt lightly to move slowly, or one speed only and just constantly tapping if you want to be precise? I feel like the former is overly sensitive but makes sense, yet testing with a controller I tend to do the latter. Should I just make both an option?

Also is itch.io the best way to share drafts or is there a better way?
>>
>>165182858
>draw sprites for someone's project
>then use them in your own project too
Sounds fair. Hoping he didn't pay you.
>>
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>>165182423
ok then, I'll bite

guy on left:

Name: Dementero
1. is about "going past breaking point"
2. evangelion slouching-pose
3. no finesse, just brute strength
4. the higher his current DPS rate, the more powerful his buff bonus gets


guy on right:

Name: Desparo
1. is about "overcoming despair"
2. always looks downwards
3. favors critical hitting surgical strikes, counters, and betting it all in one strike
4. can abosrb debuffs inflicted on him and throw it back at enemies

a little context: main character has DC Comics Lantern style powers but as armors, each representing a frame of mind or emotion
>>
>>165183458
I don't think there is a 'better' way, it depends on the game
>>
>>165183458
Analog controls suck use D-PAD
>>
>>165183458
You could make the joystick value curved, this way if you move the stick slightly you'll move slowly, but it ramps up faster than just a linear input, so everything from like 75% - 100% is basically the same speed.

I do like having the ability to walk slowly, if there is any reason to, at least (such as getting around traps or other damage sources).
>>
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>>165158260
The dd9 fanpic is probably a better reference
>>
>>165183458
tilt lightly to move slower

but it really depends on the game's needs. is movement snappy? does the character slow down before coming to a stop?

if the game only has one speed, I'd at least appreciate having a button that's held to slow down movement
>>
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delet this
>>
Here's my first DD12 video review. Going through alphabetically by filename, first up is Aliens Go Home Run!
https://youtu.be/lyebX5weUGs

Overall the game plays pretty well, the music and sound effects are fine for the most part except for what I assume is a bug which I mention in my video, the graphics aren't great but they're not bad either.
The level editor is not very intuitive and lets you do things that make the game crash as you can see at the end of my video.


Tried to do one for Bloodworks while this was uploading but it refuses to be recorded with OBS. If I set it to game or window capture the game just crashes and display capture isn't working at all for me, so I'll have to skip it sadly.
>>
>>165183458
depends on the style of game
slower games benefit more from having analog controls, because you they're easier to finagle with when you aren't time constrained: think dark souls and those thin railing platforming sections
faster games actually prefer digital controls because it's easier to learn timings than analog movement: SMB is a pretty good example, your vertical speed is based on you long you've held the stick in that direction, not anything analog
>>
>>165183074
where's the job?
>>
>>165183470
Psh, hell no. If this was paid work I wouldn't use the character. Similarly if Everwell is to make money, I'll do the appropriate legal legwork and if people don't want their character featured without a slice of the pie, then I won't use the character.

>>165182925
I'll ping you on discord with a few questions

>>165183437
Bunnygirl is die? For shame. Probably not going to.

>>165183535
Sick! I remember seeing some of your ingame animations, It'll take me a bit since it's two characters, anywhere I can message you the results in case they get lost in the thread?
>>
>>165184929
The source. Canadian version of radio shack.

Obviously I couldn't do it during christmas, but it's going to be dead slow until the end of march.

the manager's in the back on his surface and no one's walked in in over an hour.
>>
>>165184402
After watching my video again I realized there's quite a bit of dead air going on. Should I get some editing done to get rid of it or keep doing them like this, unedited, so the viewer gets to see how the game actually plays instead of just the interesting bits?

Also, I'm having some issues with OBS taking a while to actually start recording a specific window. It'll be a black screen for quite a while before it actually starts showing anything in the recording. Any tips to prevent this?
>>
>>165185613
You're doing the gods' work, anon. Please continue to keep reviewing DD12 games.
>>
>>165185613
dead air's ok, watching somebody new play the game is a great help for devs.
>>
>>165185613
Depends if you want to make videos which are useful for players or developers
>>
>>165185110
>anywhere I can message you
my Twitter is https://twitter.com/AnomalusUndrdog
>>
>>165184402
Can you please only review games of devs that actually post on agdg?
>>
>>165186297
Why?
>>
I commissioned a thing

Which party is expected to cover the Paypal fees?
>>
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>>165180710
here's my MC
>>
Should I stop using Godot because of the crap performance I'm getting?

I want to make a pretty simple 2D game but I can barely hit 60 FPS on a very minimal scene on my integrated graphics. Others report that such a scene in Game Maker or even Unity would have much higher FPS.
Godot open OpenGL ES 2 and supposedly this might be the reason for the poor performance drawing just basic sprites.

But what alternative engine is there that has the same wide range of functionality?
>>
>>165186379
Ignore shitposting such as >>165186297. It's just someone trying to stir drama about 'who is and who isn't in muh secret club'.
>>
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I love being a gamedev.
It makes me able to call a bitch just with by snapping my fingers.
>>
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It makes less sense to ask a contextual question without enough context. WEBM related, with the mobile joystick attached to visualize input. Unless you're in an environment that changes it (like water) you're very floaty with no friction, at most some gravity pulling you towards something like a planet or special enemy. I'm still tweaking numbers and considering things like 2 speeds: fast and slick for space, and slower more controllable for navigation.


>>165183562
I just mean a way of getting it out there if I want to say "I put a new demo available here."

>>165183782
That's why I'm considering locking to max only, I keep playing like that, but I know it depends on the game.

>>165183975
I'll look into that and see how it feels

>>165184131
>>165184459
I'll make sure there is a controllable precision regardless of the final decision.
>>
>>165186379
It only makes sense to only review games that were posted here on agdg (or rather, he can review any game he chooses, but to refrain from posting reviews of games that are not themselves posted here on agdg).

With that said, the guy you replied to is obviously being passive-aggressive because the Aliens Go Home Run! devs practically never post here in the actual thread (no idea whether they post in the discord).
>>
>>165184402
>>165185613
you're absolutely based
keep doing what you're doing, you are the hero agdg needs
>>
>>165186297
I don't lurk here 24/7 so I would very likely miss games if I tried to do anything like that.
Let's just give everyone a fair chance, yeah?

>>165185862
Trying to, but OBS isn't being very cooperative. I've tried pretty much everything I can think of and I still can't get bloodworks to record properly. Using Game Capture or Window Capture on it causes it to crash and display capture doesn't work for shit, so unless I have a breakthrough soon I'll just skip it.

>>165186045
>>165186184
It's mainly aimed at the devs, so I guess I'll keep the current format.
>>
>>165186726
>stops on the nose
>boop!
>>
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Done (for now)!

Still want to work on it some more, but I consider this v1.0

Feedback?
>>
>>165187000
Sadly, I can't boop the nose. The programation is made for this, but not the animation.

That's a project I found on my drive that is like 5 years old, and a lot of the actual programming is done, but clearly none of the graphism are finished.
>>
>>165187192
Looks good. Is it intentionally PS1-era?
>>
>>165186814
I actually tried to record bloodworks too, I had an issue where it would constantly flicker even when I turned OBS off so I skipped it
>>
>>165187192
Is it supposed to be spooky?
>>
>>165186814
>OBS isn't being very cooperative

are you using a laptop (that has integrated graphics plus a dedicated videocard)?

I do remember that if the game is using the videocard, OBS has to run on the videocard too (and vice-versa for integrated graphics), or it won't pick up anything.
>>
DD12 QUICK REVIEW TIME

1. FAVORITE DEMO AND WHY
(for the love of god don't pick yours)

2. BIGGEST DISAPPOINTMENT AND WHY
(don't be a total cunt)

Let me start

>1. FAVORITE DEMO AND WHY
Clarent, hated the old combat, love the new

>2. LEAST FAVORITE DEMO AND WHY
Super Jet Pack Robot Turbo, thought this would go into a different direction, feels super generic
>>
>>165186508
that should be in the initial agreement.
At the same time, the fees should be tiny, don't make a mountain out of a mole hill.
>>
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Any feedback on my intro cinematic thing would be appreciated:

https://my.mixtape.moe/kygkve.webm
>>
Metanoia: The Sacrifice will be getting an update to its demoday build in a bit. Introduction's been mostly rewritten for clarity's sake while I try and figure out a better way to handle it than the present infodump.
>>
>>165187192
>992 tris
Isn't that a bit too much? I guess that looking at his helmet makes me think he were supposed to be way simpler.
>>
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>>165187424
>BIGGEST DISAPPOINTMENT
>(don't be a total cunt)
>>
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How do raising/dressup game work gameplay-wise? What are some good ones I could try to get a gist of the genre?
>>
>>165187471
i want to fuck anubis' blown out dog asshole
>>
>>165187471
Very cute. The furry crowd will love it. Though I did chuckle at the number of butt shots you put in there.
>>
>>165187320
Yeah, initially, but I was a bit generous with the polys this time (my other recent models have been between 200 and 400 tris).

>>165187351
A lot of people call my stuff creepy, so we're going for intentionally creepy now. Might as well play to my strengths.

>>165187516
Yup.
It's nothing judging by today's standards, but it is more than what was common for a PS1 game (devs often aimed for about 3000 tris per scene).
>>
Give me tutorials on how to learn Godot from scratch please
>>
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Wave gun test. It's gonna be for mecha and not pilot. I'm shit at math so this took me a while.
>>
>>165187805
https://www.youtube.com/watch?v=Ep0rlBQRcVc
>>
>>165187471
I like the visuals.
The music is around 4/10, ok but nothing great.
Still far to slow for my taste, would have skipped after 30 seconds.
Also this >>165187728
>>
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>tfw you'll never work for any dev
>tfw you make music for nothing
>tfw you still share it on agdg because you still hope for something to happen

https://soundcloud.com/1take-belgium/haru-bossfight-in-square-minor
>>
>>165187805
Just use the tutorials on their website, it's under "docs." It pretty much teaches you everything you need to know
>>
>>165187798
>PS1 game
Yeah, that was what I was thinking. His helmet remembered me of PS1 games, but he has too many details, especially on his joints.
>>
>>165187728
Trying to mimic how old games treated magical girls and the like, so gotta give the occasional cheeky shot.
>>165188075
As long as the music is passable for now, good enough for me. Getting the visuals and audio to sync up alright was a pain in the ass, but doing another pass on the music is on the "if I ever have time for" list.
>>
>>165187831
How long have you been working on that game?
>>
>>165187831
deserves a reply. hope to see your game next demo day.
>>
>>165188219
>remembered me
it's "reminded me" pablo
>>
>>165188092
Seems good.

I don't need chiptune though
>>
>>165188360
Started last week.

>>165188385
Pretty sure I'll post demo on next demoday.
>>
>>165188092
I think this is really good.

Doesn't sound very "boss-fighty" though. Sounds more like adventuring music.
>>
>>165187831
very nice
>>
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>>165188219
Yeah, I was a bit irritated that I couldn't make triangle limbs with single-loop joints look good (pic related) so this time I gave a lot of definition to the arms and joints.
His head is over 200 tris alone, though, so that's the main offender.
>>
>>165187371
Tried forcing both executables to the same graphics card, didn't work. Skipping bloodwork. If the dev is around, sorry dude your game doesn't want to be recorded.
>>
>>165187831
Question about the genre honestly: In games like this what benefit does a sinwave gun have over a 'wave'(crescent shaped bullet) gun? Or are the two never in the same game for that very reason? I know over a normal shot they have coverage or at least, in the case of the sinwave, the POTENTIAL for coverage. But over each other? Would crescent do less damage because it is guaranteed and sinwave more damage because it is only potential?
>>
>>165188092
Same thought
>>165188458

Listened to your stuff and liked it, when(if) my game comes to a stage where music becomes an important polish factor Ill contact you.
>>
>>165188623
Nevermind, just figured out how to work it. Bit of a pain, but it's all good. Expect review in about 30 minutes.
>>
>>165188463
>started last week
From scratch? Or did you have some materials to work with? Also started coding it last week after a bunch of planning, or literally fresh?
>>
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making a high school simulator plus turn based RPG type plus visual novel type thing. I have a core cast of characters but that felt kind of boring so I made a bunch of random NPCs that also 'play' the game and pick events to go to and stuff. The name pool is over 500 names long for both first and last names and the goofy ones I added still show up every god damn time.

Characters interact in an extremely limited way offscreen and the game occasionally asks the player (when they meet) to resolve fights. Basically I'm cribbing hard from Artificial Academy 2 which isn't exactly on the forefront of emergent NPC behavior but it's something I guess.
>>
>>165188092
So you're just here to inspire us and ask for critique on your music? The way you've put it, you're not interested in working with anyone.
>>
>>165189383
I didn't read it like that
>>
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>want to dev
>can't because have to study for exams
>...
>do neither
>>
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>>165188764
>In games like this what benefit does a sinwave gun have over a 'wave'(crescent shaped bullet) gun?
It looks cooler

>Would crescent do less damage because it is guaranteed and sinwave more damage because it is only potential?
I'd do it like that.

>>165188969
Some of the code I managed to salvage from older projects of mine, so didn't have to write everything from scratch. All art assets (that are not ripped from other games) I've made during this 1½ week and I've been replacing them over time.

Didn't do any planning for this. Just thought this could be cool project and started making it.
>>
>>165189493
Hello me. Nice to see you here.
>>
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>>165189446
"You'll never work for any dev" doesn't read to me as "No dev will ever work with you". It reads "I'll never work with anyone".

>>165188092
My game's soundtrack is still entirely open to modification if you're really looking for someone to work with. I haven't yet cemented the style of music I want or the tracks included with the game.
>>
Wheres rotatedev?
>>
>>165189575
Hello me, meet the real me, and my misfit way of life.
>>
>>165189778
recovering from gender-reassignment surgery
>>
>>165189773
I dunno if English isn't your first language or whether you're autistic but it was obvious from his post that he was trying to express that he wants to work with a developer.
>>
i just realized how similar my game's plot is to undertale's plot and now i feel sad :(
>>
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>>165158260
Posting for group art
>>
Every day I stray further from caring about how efficient my code is. It's becoming so bizarre and confusing that I sort of forget why I do things, but I really don't want to touch it because it took so much effort.
>>
>>165189521
The visuals are toppest tier and the gameplay reminds of the amazing times playing Contra Force.
>>
>>165187831
Oh shit this looks like a lot of fun
>>
guys i'm scared, my game is getting like 50 downloads per day due to being mentioned on some small website

i have no idea who these people are or what they think, no one says anything
>>
>>165189521
nice monolith clone
>>
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>>165190817
t. shitposter
>>
>>165190498
found this thread through that website
just wanted to tell you that we think you're a cunt
thank you
>>
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>>165165402
>>
>>165185241
I see guys at canada computers on reddit and watching LPs all the time. You just gotta occasionally ask someone if they need help and go back to it when they tell you to fuck off.

Looks like a great job.
>>
>>165191164
Nobody would do that right? Just go on the internet and tell lies?
>>
>>165191350
no
>>
>>165191164
that's cool, people also think i'm ugly and a degenerate
>>
>>165191321
It wouldn't be bad if I made enough to live.
At least I make enough to survive.
>>
>>165191495
But even then it's a coin toss, a roll of the dice.
>>
nice, i have a lot more room to work with now

it looks kinda empty and that i might've made the sprite TOO small, but i guess it'll start feeling less empty once i start working on the levels and fill it up with stuff
>>
>>165191558
Have you never heard that distinction before?
Making enough to survive is paying the bills and buying food.
Having enough to live, is being able to eat out with friends, and go to the pub now and then. To live.
>>
>>165192021
Yes I feel it now
Feel the wind begin
Feels like something's gonna change
>>
>>165192021
>privileged first worlder whines about what "truly living means"
>his definition includes "goin to da pub wif me m8s"
Here's to hoping you stop making enough to survive.
>>
>>165192256
You feel it too, don't you?
>>
>>165192256
You've gotta feel it girl
Feel the wind pick up
>>
Is it dumb to make each individual Ability to be it's own object?
>>
>>165177940
What we really need is a Content jam
>>
>>165192856
Depends on the language/engine/system/complexity of abilities/etc.
>>
>>165192856
yes
>>
>>165192856
If you're the same guy from last thread then the answer is still yes. If not, what fucking genre?
>>
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Wave gun on mecha. Not sure if the gun sizes are starting to be bit too extreme.
>>
>>165192912
Unity
>>165192983
Sorry, I'll go look at the last thread. RPG
>>
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>>165168476
Cybership, but the page had zero (0) effort and I actively told people not to download this and come back later then I took down the executable instead of updating it.
>>
So I figured out you can have multiple youtube accounts attached to the same google account so I just uploaded everything to youtube
Playlist here:
https://www.youtube.com/playlist?list=PLALBbjU24rWaxZbDb27W5Os-kfXp9-Fey

Games covered so far:
Umbrella Warriors (already shared)
Cooking wiith Tracy
World of Horror
TacticalRPG
Bokube
Gunmetal

I covered some other games but either I fucked up the recording or I don't think I gave clear feedback so I'll try redoing those at some point
I've also got a lot more games just left on the list generally so I'll see how much I can get done, but I'm not promising to do every demo just yet
>>
>>165193120
Should be fine then. Things pretty much default to either being an object or a component in Unity. I wouldn't think it much out of place for it to even be a Prefab that you instance when it's in use.
>>
>>165188210
I don't know, if he's a complete newbie to game dev the official tutorials might not help him that much.
>>
>>165193213
Post list to see if people should have their hopes up?
>>
>>165193091
As long the gunsize is smaller than the smallest enemy hitbox then you're good (enemy cant get between shots and player)
>>
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Hey guys. im back

Launched a itch.io page to my game. hopefull it doesnt look too ugly
https://brazileirobr.itch.io/pmp
yes im the kerfuffle guy, thats why my game doesnt have models yet. because i cant into animation

Anyway. i decided to rework my camera and movement from scratch.

So i made two diferent versions of movement and camera movement, because i want it to work well on a gamepad, and the locked camera was not working well

I made a version were the camera circles around the character and the movement is based in 8 directions referent were the camera is looking towards.

And i made one were the camera is locked behind the player and you can move him more like a fps, and spin him using the secondary analog or the mouse.
>>
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>>165193091
>if the gun sizes are starting to be bit too extreme

I think it's part of the appeal. I like it.
>>
Is there a good method to count lines in a project?
>>
>>165192256
The wind of change?
>>
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>>165162072
RIP in peace, Mayhem League. You were probably the most impressive of aggy projects. Refactoring is a joy, and starting fresh with lessons learned is also a happy stage for a dev. That it got so far with "just" blueprints is also a testament to the dev.
>>
>>165193703
>>165192820
Don't turn your back on AGDG
Don't turn your back on AGDG

If you can hear me.....

Don't turn your back on AGDG
>>
>>165192856
I do that, but as their own class
they all inherit from a base class, they do not inherit from monobehavior, that would be stupid
>>
>>165193348
That would obligate me to redo them
I've just been picking games via random number so consider your chances equally as good as somebody elses
>>
>>165193213
Other youtube guy here. Thinking I'll skip the games you've covered in order to give everyone some feedback rather than a few games getting all the feedback.
I'm going alphabetically and just finished Bloodworks, was about to start bokube but I'll skip that for now and maybe do it after every game has at least one video about it.

If you could drop a list of the games you're thinking of covering next, I'll work around it.

I still plan on covering all the games eventually.

Bloodworks video will be up in about 2 hours because it turned out to be over 20 minutes and 3 GB of video somehow while AGHR was a little over 10 minutes at <300 MB and they were both recorded with the same quality settings. Dropping a link here in case I'm not around when it finishes uploading https://www.youtube.com/watch?v=P-uwas3VeRs
>>
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>>165193782
>>
Where will the current /agdg/ games be 1 year from now? Place your positive/negative bets.
>Monolith, Cooking with Tracy and Umbrella Warriors get released to critical acclaim and good sales
>World of Horror, Helleton and Tender Arms become niche hits
>Placeholder title either gets good art and gets popular or slowly dies
>Anubis and that other furry VN blow up and become huge memes
>>
>>165194204
You are way too optimistic
>>
>>165194204
Games with cute protagonists get addicted to tumblr (you)s and never release anything
>>
And the new build of Metanoia is up. Added a bit of text so folks know when plot advancement is no longer possible in the demo, changed most of the introductory sequence, and polished a few bits of conversation here and there.

Still have that weirdness going on with the interface and HD monitors. For the time being I recommend playing at 1280x720.

>>165194184
>>165193213
Thank y'all for helping make all these games better by providing feedback while showing us how other people play our games.
>>
>>165187192
Did you give up on Kairo?
>>
>>165194184
So what I'm doing is I have an itch.io collection and I'm picking games by random number. Once I've got the video for X game I'm just removing it from the collection. I think I can just give you edit rights, so you can remove videos you've done, or I could just work in reverse order from now on (starting at Z)
https://itch.io/c/131369/dd12
>>
>>165194204
I don't keep track of any of you anymore. I don't really care. My bet for each one of you is that you will fail. Statistically that bet will prove true more often than not so it's a good bet.
>>
>>165195161
that's the spirit!
>>
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>>165158260
>>
>>165195161
>I don't keep track of any of you anymore. I don't really care.
>Thats why I still spend my free time here
<3 u too anonpai
>>
>>165162072
>>165162660
This is unbelievable... I've been keeping up with Mayhem League since I first came in AGDG. Damn.

Good luck on your next game, I guess.
>>
>>165195349
I just come here to have game dev related conversations. If you asked me about anyone's specific project I'd be clueless.
>>
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>>165193213
tracydev here, thank you this is incredibly helpful. I'm aware there's no game yet but seeing the problems with the controls first hand is super good

also seeing video of the game is like different somehow?? my game is actually kind of cute
>>
>>165194653
I could make an itch account to manage that stuff, sure, but I wouldn't want to stop you from doing any videos you want to. I'll keep an eye on your collection and work around it, since I'm planning on doing all of them anyway and the order isn't very important.
>>
>>165193213
Hey mate if you intend to cover Project M and downloaded but haven't really played it yet, I uploaded yesterday a slightly updated demo. It fixes a few annoying bugs, so might wanna look at that.
>>
>>165162660
I hate to be THAT GUY but that model doesn't look too hot. The idea itself is alright though, I can see myself playing something like that and having fun.
>>
>>165194653
Oh. Well, I guess there'll be a video for my game I can watch and be disappointed as it points out all the flaws soon. I didn't see it posted to your channel though and it's not in the list so I guess it's in limbo.
>>
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>>165158260
pls
>>
>>165167756
Anon, please watch this: https://www.youtube.com/watch?v=Rnh6pM7nKgI I think it will be beneficial for you in your current situation
>>
>>165195783
As someone who was really interested in Mayhem League, if the action is as good as Mayhem League is/was/was shaping up to be then I really don't give a fuck.
>>
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Free deadbolt key, I don't care about this game

Deadbolt
2KEKH-GWQG2-KKA5B
>>
>>165196208
nice, thanks
>>
>>165195783
it's the textures and lighting that look like crap, the model itself is fine
>>
>>165196208
>deadbolt will get more sales in humble bundle than on steam

ahahahahahahhaha
>>
Anyone know where the save file for Bonelord is?
>>
>>165152623

Thanks this really means a lot.
>>
>>165196208
It's probably the best game in that bundle so I'm kinda surprised anyone would be giving away a key.
>>
>>165196429
I only got the bundle for waifu bartending.
>>
Have people from the industry ever farmed ideas here?
>>
>>165196657
No we haven't.
>>
>>165194597
Yes and no,

I'm still working with Kada (programmer), but I think we'll have to drop Kairo because the character doesn't look very good from behind.
That decision became an excuse for swapping out the whole art style, because I'm much more comfortable with making creepy graphics than cute stuff.
>>
>>165196402
Found it under AppDAta/Local/Necromancer

Odd, that.
>>
I just start implementing physics in my racing game.
>>
>>165196553
Holy shit, dumb
>>
>>165193091 here
Give me ideas for enemies please
>>
>>165197248
Going to have a gimmick?
>>
>>165197357
A robot
>>
>>165197286
Shantae is fun too.
>>
>>165197373
>Going to have a gimmick?
I don't understand your question sir.
>>
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i made a mistake...
>>
>>165197150
Y'know, every time you post people call your stuff creepy. I just wanna say that I don't find it so much "creepy" as in a similar vein of stuff like The Dark Crystal and The Neverending Story. Arguably "creepy" in a sense, but more otherworldly and fantastic. I think that's the strength of your art style, and I thought knowing that might help you play to that strength.
>>
>>165197557
Is it going to look like vaporwave?
Will there be items?
Gravity manipulation?

Or do you just drive
>>
>>165197679
We definitely don't need another "vaporwave" (pretentious dickhead way of saying "nu-80's") driving game.
>>
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still don't know what to do with this
but hey, at least a* works
>>
>>165197641
Hey, that's very nice of you to say!
Love those kind of otherworldly universes, and I'd love to be able to put something like that together myself.
Thanks for the motivation - Will keep on doing my best!
>>
>>165196657
What ideas?
>>
>>165197150
Hey, that worked for Scott Cawthon.
>>
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>>165197824
>mobile shit
>>
>>165198113
>Scott Cawthon
Well, I'd like to be able to make something I could feel proud about having made, though.
>>
>>165197679
First I just want a more realistic physics. I will implements tires and suspension and a non flat road.

>>165197821
It won't be a 80's game. It will handle analog controls and have a better physics.
>>
>>165197824
>2017
>making flash games
>>
>>165197824
Always a relief to get pathfinding out of the way. Interested to see how this shapes up.
>>
>>165197248
why does this look like fake 3D? Like you're using vectors and color fill. Is it?
>>
>>165198284
I bet he's proud of Desolate Hope
>>
>>165198432
For now I just use plain polygon. I didn't have set light. I'm working on the physics engine. I will work on graphics later (I never care about graphics).
>>
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Added multiple party members. Also made the battle scene camera sway slightly so everything doesn't look so still. Slowdown is just my shit recording abilities.
>>
How do you protect a game from piracy? I'm not talking about impossible to penetrate drm, but something that would need a crack to run my game.
>>
>>165198556
>Desolate Hope
Had never heard of that.
The imagery looks pretty cool, actually(!)
>>
>>165198346
Not flash, not mobile. cpp/sdl/opengl. But I understand your point.

Took some assets from gamedevmarket because I can't draw.

>>165198376
I thought about adding bunch of NPC walking around, dontstarv-ish
>>
>>165198432
Cause there's no textures or lighting or even vertex lighting.
>>
>>165198702
It's a great game. The battle system can be a bit confusing at first but it gets better.
>>
>>165198662
Put it on steam
>>
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>>165198662
shitpost on piratebay
>>
For years I've obsessed over doing something that was in at least some small way truly new. All of my attempts at doing so failed. Last year I decided to say fuck it and abandoned my latest failed experiment to make something that is mostly derivative. I've always struggled to make a lot of content but this time all of my failures had built up my skill set to the point where I managed to make more or less everything I needed. Now I am very close to being able to release something... but I feel like I have grown as a creator and might actually be able to make my last failed experiment work. It wouldn't even take that long.

What should I do?
>>
>>165198662
Dont
No protection is a selling point(see gog)
Good protection is expensive

Everything between is just cumbersome for users
>>
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I remember the days when I started game dev and I used to hang out on /v/ dev threads, I thought /agdg/ were a bunch of autistic retards. But after over a year of hanging out here I just wanted to let you know that I still haven't changed my opinion.
>>
>>165199263
Thanks!
>>
>>165189080
Check out Tanya Short's article on the subject.
http://www.gamasutra.com/blogs/TanyaShort/20161219/287805/Procedural_Personality_Generation.php
>>
>>165199263
Posting a Chaditude pic doesn't make that post any less tryhard. Here's your (You) peasant.
>>
>>165199263
same

except I just realised that at some level, I too am an autistic retard
>>
>End up with another 20 minute 3 GB file

I think I need to rethink the way I review these things.
>>
>>165199263
You too
>>
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>>165156615
>tfw first row
>>
>>165199903
Hello Bonelorddev
>>
tfw u want to be rude but u just cant
>>
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>>165158260
>>
>>165200120
uncanny
>>
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Thank you anon, for helping me nail down a character design. Maybe I can make more progress now?
>>
>>165199704
The longest video I've made so far is 25 min and it's only 500mb so it might be something up with your video settings
My obs settings for reference are 1080p 60fps video bitrate 2500 audio bitrate 160 recording format mp4
>>
>>165200142
Why would you want to be rude?
>>
>>165200284
Don't check your task manager ;)

I'm actually just messing with you, it was mostly a guess based on posting style and a bit of luck
>>
>>165199704
Make screenshots and a few short videos of important things(features, bugs, cool moments, etc), then cut them together to a video and add your audio. I am pretty sure most people watch your videos for your opinion and not for 20 minutes of raw footage of their own game.
>>
>>165199704
>3 GB
so what? Aside from a longer upload time, whats the harm if you delete it off your drive?
>>
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>>165198662
>How do you protect a game from piracy?
By being a nodev.
Can't pirate a game that doesn't exist.
>>
>>165200545
[x] disagree
The subtle interactions are also important to a dev, whether a feature is easily accessible and obvious, whether something responds fast enough, etc

Cutting it down to just the edited bare bones would lose that. Besides its a big enough task just to get a video, asking for editing on top is too much, man
>>
>>165200529
good question. I don't feel the need to be rude anymore
>>
>>165198662
If you really absolutely must have DRM, a simple product key should do the trick. No one is going to bother to write a keygen or crack for shitty indie game #74354
>>
>>165201062
I like you
>>
Did Homph die?
>>
>>165200424
Anytime. You got this, man. Shouldn't be too hard to adjust the feet to be on the same plane if you wanted that kind of perspective, or you could have a very slight angle for the floor sprites if you want to keep it as is which would give it a bit of depth as well.
>>
>>165200442
I think it may have to do with me forcing the resolution to match my display on some of these games. My problem isn't the filesize, it's the length of the video. These are feeling more like playthroughs rather than reviews.
>>
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>>165199903
>tfw second row

NEXT DEMO DAY WILL BE IT
>>
Arikado you might want to update your stickied tweet.
>>
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Agdg would you be upset if I had like 2 levels out of 40 or something in bokube that were donkey kong country-like mine-cart rides?

Mainly using the enemies you had to hop over in normal levels, auto scrolling design, and eventually the mine-cart stops at new a puzzle level to solve. (seamlessly not like loading a new level)
>>
>>165201914
>literally stealing from ALL nintendo games
what the fuck
>>
>>165201914
Why 2? Why have a level of a different genre to your main game?
>>
>>165201914
i'd be upset there weren't more
minecart levels are great
>>
>>165201914
while i loved the dkc minecart levels, i have no idea how that would fit in your playstyle at all
>>
>>165196208
AGDG bundle when?
>>
>>165201914
I think it may end up being a little abrupt change of pace for a puzzle game that doesn't rely on such mechanics.
>>
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What in the world?
>walkermandev used to post here
>makes a KS
>dies for years
>game is on steam apparently
>>
>>165199095
If it matters it is kind of like a deck-building turn-based spectacle fighter autoscroller. Arcadey, short, and driven by procgen.
>>
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>>165202020
>>165202097
Because every level has its own special thing to keep levels feeling different. (maybe that is hard to tell because of the demo day demo first 4 levels, but kinda easy to tell if you have been keeping up with the varying levels posted here over the time).

>>165202432
>>165202224
Jokes on you guys il figure out how to incorporate push block puzzles with the design EZ time to keep posting progress on this.
>>
I've decided to remake my bloodworks review so it takes 7 minutes instead of 20. I feel like I can say everything I need to say about the game in that time without showing a lot of dead time where I'm just having fun shooting things.

Meanwhile I got a very quick review of BomberFriends. It's quick because I only have one controller and no friends, but I tried not to make that matter much in the way I reviewed it. https://www.youtube.com/watch?v=XSpqQ0MecJc
>>
>>165202795
prototype the main mechanics in as small a time as possible. Ideally a weekend, but no more than 2-3 weeks. It'll let you know if you're good enough to make the full game, and let you see if the mechanics are actually fun. And if you fail, then you've only spent a short time on it and can go back to practicing
>>
>>165201914
It doesn't sound right. It works in DK because DK is a platformer, and the portion where you're on a minecart simply changes the rules a little by restricting movement.

For your game, it isn't a platformer so it wouldn't be a rule change, it would be a game change, which would be jarring and probably not fit as well. If you wanted to do a minecart segment, it should be more in line with how your game works, like forced movement but you have to pick the right tracks and maybe flip switches as you go so it's still a puzzle.
>>
>>165202883
Okay, basically it could work and even be a nice idea so long as it requires next to zero twitch skills from your players since your game hasn't taught them platforming skills up to this point and you can't bet on all of your players having played a platformer. Think Mario 1-1 but easier since puzzle players might not be really into platforming in the first place, hence why they picked up your game and not a platformer.
>>
>>165203198
There is tons of levels that twitch skills of jumping to avoid traps and enemies like even that webm has an example kek.
>>
>>165203418
>implying my browser can run webms
but fair enough, sorry for not making sure my advice was applicable.
>>
>>165202601
thank you for believing
>>
>>165203516
What browser do you use anon that sounds disgusting!
>>
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tfw no image support
>>
>>165201914
>>165202883
https://www.youtube.com/watch?v=Ys0Qt0daHic

Kirby's minecart rides were pretty good.
>>
>>165203871
there is something deeply comforting about this image.
>>
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>>165203871
>>
>>165201914
We have 100 idea's guys in this thread and THEY can't even think of how to pull this off right in your game. How can you?
>>
>>165168607

This.
Might as well kill yourself if you're making a Japanese Cartoon Porn game just for any other reason than the sheer love of Japanese Cartoon Porn.
And even then. You should probably kill yourself.
>>
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What do you think of a characters hair getting longer in combat/get "fired up"?
>>
>>165204446
inevitable comparisons to super saiyans aside, works for me
>>
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>>165203912
Why do girl gamers playing 90's games always advertise themselves with animals or pokemon or something?
>>
>>165204446
doesn't make sense unless their hair is magic or it's really obvious like saiyans
>>
Anyone got good gamemaker tutorials?

I'm going to actually try and force a game out of me this year even if it kills me.
>>
>>165204614
Sean Spalding
Tom Francis
Heartbeast
>>
>>165204718

>Heartbeast

why is he so cute
>>
>>165204718
Also should I stick with regular gamemaker or go for the beta new one?

I'll check those guys out though. I actually have Heartbeast' book from a buddy.
>>
>>165204851
regular
beta has a lot of limitations and knowing yoyo is going to be a buggy mess for the next year
>>
>>165204851
I'm not aware of the new one having any noteworthy improvements aside from the ostensibly snazzier sprite editor, though I haven't used it myself.
>>
Someone make thread so I can post.
>>
>>165172148
Lots of disposable income from their parents.
>>
>>165204554
They want to advertise themselves as something gaming related.
Most female characters in games are really crummy.
These people are the type who, were they male, would probably use an image of Sephiroth.
>>
>>165205059
sorry mate i'm waiting until someone else does so that we might see some kind of fancy ddd op
>>
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>>165158260
>>
>>165204602
>>165204602
Yeah, the DBZ comparisons are obvious, but I like the idea of a powered up state changing the characters physical appearance. I don't mind if people draw comparisons.
>>
>>165170348
Alright, how does one avoid such a fate?
>>
I JUST WANT TO MAKE SOMETHING WORK FUCK
>>
>>165205427
Have a work ethic, tear apart your idea before you start so you don't realize it's shit after investing weeks and months in it.
>>
>>165205427
Switch to UE4
>>
>>165197824
>still don't know what to do with this
How about a camera that isn't dogshit?
>>
>>165170348

I delete my projects every day and start over
>>
>>165172960
Put the Avatar face farther on the left, and make it a bit smaller.
>>165176170
Make a mix of them.
Kirby, but fuzzier.
>>165178516
Do you have an artblog or something? This is amazing!
>>
>>165201338
you
too
>>
NEW THREAD FUCKING WHEN
>>
>>165206027
>REEE I HATE SEEING ALL THESE DEMOS
>I CANT WAIT UNTIL DD12 IS OVER WITH AND FORGOTTEN
>T. NODEV
>>
>>165205273
Every single time I make thread 3 other people do too.
>>
>>165206315
Sounds fun do it
>>
>>165206242
>tfw had idea for a game I like
>people will just call it a castlevania ripoff

JUST

Really sucks because it would have similar themes to Castlevania but it would be more similar to Megaman Zero or Megaman ZX/A....
>>
>>165206383
If you want to make it, make it, anon.
>>
>>165206383
Ok well there are already metroidvanias in the thread so you're not that special.
>>
>>165206383
Call it an [x]-vania
beat them to the punch
>>
>>165206383
I'll gladly replay Megaman Zero with proper PC support.
>>
>>165203871
Had to use lynx when I had to troubleshoot some shit from a server, never again I tell you.

And then I was forced to install x and some other shit to get javascript anyways (had to dl file, had to have javascript to dl), so that was fun.
>>
tfw want to post progress but the engine update is taking a lot of time.
>>
Just fixed a bug. But I ain't pushing the fix just yet.
>>
>>165172960
Put the Avatar face farther on the left, and make it a bit smaller.
>>165176534
The fuckers would have to pry it from my white hot, rage-filled hands first.
>>165182925
Why does ship have mouth
>>165183437
What game is that? Seems cool.
>>165194204
Anubis is gonna be picked up by dipshit Youtube LPers to use it as shock material with large bold titles like
"THE MOST SHOCKING GAME I'VE EVER PLAYED (18+ NSFW!!!)" along with a picture of a dumbass with his mouth open wide and his hands flailing in the air.

Anubisdev and FurryVNdev get extremely rich from the dipshit fanboys' and furries' sales.
Thread posts: 788
Thread images: 149


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