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/rwg/ Rimworld General

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It's still flat edition.

>What is Rimworld?
Dwarf Fortress but with guns
>New patch notes
https://ludeon.com/blog/
>Mods
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0

Previous thread
>>164706049

I'm new, what mods should I get?
https://ludeon.com/forums/index.php?topic=6261.0
https://ludeon.com/forums/index.php?topic=10571.0
>WIP list
Feel free to make suggestions for the list, I'll throw together a strawpoll to see what people want here.
>>
>>164803335
Rape mod when
>>
Incestuous sex fix when?
>>
>>164803335
xth for ayys
>>
>>164803682
>implying that needs a fix
>>
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>its a high leveled brawler goes berserk episode
>>
>>164803809
Well of course it does, they won't fuck even if they're properly in a relationship.
>>
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>>164803335
Dinosaurs and more megacreatures when? We already have resurrect giant sloths, so why not dinos?
>>
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>growing and producing drugs for the sole purpose of making money
>recruit druggy because he is the father of another colonist
>he's constantly binges all of our profits
>goes berserk and have to arrest him a lot
>emotional train wreck
>eventually I just send "the big guy" to arrest him because he's getting tedious
>kills him
>son is devastated
>goes berserk
>kills son too
>everyone is sad because two colonist died
Don't fug with drug
>>
>>164803904
Oh. Incestuous sex fix when?
>>
My huntress got hit by a heatstroke, so i put her in the emergency cryptosleep casket and saved her life.

After she got out, i noticed she was missing her weapon (Exc. sniper).
did the casket eat it, or it's lost somewhere where she had the stroke?

>tfw large map
>>
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>>164803773
Turians are cute! CUTE!!!
>>
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>when you need components real bad
>>
>>164804303
If she had the stroke out in the open and got downed because of it, it was dropped right there. Pawns always drop their shit when they get downed. If it has been lying there long enough without you noticing, it might have deteriorated into mush.
>>
>>164804362
no component assembly bench?
>>
>>164804307
>you will never be dating a turian captain that explores the galaxy in search of pirates and savages to bomb into the stone age
>>
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GUESS WHAT'S ON THE MENU BOYS
>>
>>164804006
That's pretty heartbreaking senpai, drugs are all fun and games until an entire family gets destroyed
>>
>>164804617
>that's a female
jesus christ how horrifying
>>
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>>164804362
>all that steel
Well, at least you have that going for you.
>>
>>164804689
What did you expect? They're weird reptilian men.
>>
>>164804559
Researching it now. 3000 is like a whole season for my one whole researcher.

>>164804771
When half the map is mountains you tend to never run out.
>>
>>164804689
They come from a proud, warrior race. They're made from stronger meat and are not soft like slutty, human womens and blue ayys.
>>
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>intense difficulty
>deliberately building on plains and not cheesing mountain killbox whatevers
>encountering serious threats and barely prepared to meet them
>took too long to get machining, still don't have a strong enough economy to outfit my guys
>combating the newest raid with the equipment and weapons literally stripped from the dead enemies of the last raid
>colonists going in to battle with tattered vests and helmets and worn-out firearms

"Okay everyone, I know that a few of you still don't have any experience with weapons but we need every warm body on the line for this. Rummage through this little garage, pick the best gear you can and meet me at the bunker west of the base. We're going to assault that fallen spaceship that's surrounded in fog and keeps making eerie noises."
>>
>>164805064
Not to mention that it takes 20 components to set up, I believe.
>>
Whats a good way to avoid infestation?
>>
>>164805230
Not dig

If you must dig, also strip mine nearby mountains so the infestation has a higher chance of appearing there instead of inside your base
>>
>>164805221
That's just cruel.
>>
>>164805230
>>164805331
This. Also light your base, especially bedrooms up. Infestations prefer dark areas.

Also avoid making your mountainhome, if you want one, too tight. Hallways that are 3 tiles wide are pretty good and not too taxing on your colonists. This means if an infestation spawns in a room you can bust open the walls and lead them into your wide hallways where you can fit a firing line of about 6ish.
>>
>>164805376
Yeah. It's worth it, but it's more so only useful for established bases that have lots of resources to spare.

Kinda like deep mining. It's a bad idea to rush into it without some resources to cover costs.
>>
>guy with 18 construction skill making poor furniture

stop this meme
>>
>>164804634
UNATCO?
>>
>>164806135
Nevermind, I'm an idiot and see it now.
>>
Does destroying nearby raider camps do anything? Is it possible to mod the game so that it does?
>>
>>164806135
Because you forgot to build a door retard.
>>
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:)
>>
>>164806386
At the moment, no. Modding it might be possible, though I imagine more "permanency" on the map screen is going to be a thing in a future update. Perhaps with migrating tribals, raiders, etc.
>>
>>164806925
Don't let the hardcore anons keep you down, anon. If it's comfy it's top-tier.
>>
>>164806925
enjoy your ez mode
>>
>>164807149
>>164807129
I play Randy Extreme and I disable all positive/negative events. No cargo pods, no manhunters, no thrumbos, no psychic soothe, nothing. Only wanderers, visitors, traders, raids, etc. Makes the game feel more like Dwarf Fortress.
>>
jesus christ
>>
>>164807339
That sounds kinda fun actually.
>>
>>164807339
>>164807520
I agree. Not sure about removing manhunters though. I quite enjoy them.
>>
>>164807410
Jesus how horrifying.
>>
Has anybody tried using chickens as weapons? A hen can lay about an egg a day, so if you had a decent sized breeding force of 25 hens and 5 roosters you could make 375 chicks a season, the earliest of which would mature just after the end of the season. All in all assuming you did constant births, you could have 25 chicks maturing a day. Just have a killbox as the only entrance to your base, and no turrets or traps so even sappers don't see any reason to try and dig around. When they come, send all of your non-breeding chickens to the entrance, they'll have to start attacking chickens to clear a path through the swarm and the chickens will overwhelm them. If you're running a medieval mod pack this would become even more deadly.
>>
>>164808710
It works. I've done it before. Though I would bring back up with my chickens to make the fight go by easier.

They're great against sappers too. Sappers tend to go full autism and start throwing grenades everyone, and on themselves, when you launch the chicken brigade.
>>
>>164808710
Randy dropped some fertilized eggs on me a season ago, planned on having some chickens but they all disappeared... maybe the dogs ate them.
>>
>>164808710
>>164808978
I hope Tynan nerfs this by making it so prey animals don't fight back and raiders ignore them over pawns and buildings so that deer will stop attacking my fucking hunters like some bullshit retarded bizarro-world
>>
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>>164808710
>leave colony running while doing stuff
>permadeath
>think it'll only be awhile
>it's more than awhile
>Plunderers have arrived! These are bounty hunters that have come to collect a bounty on your colony!
>everyone still alive, click notification
>they spawned on a zombie-infested border and killed a bunch for me before being overwhelmed and killed
>>
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>>164808710
>>
>>164803335
When is Tynan going to add in CRs equipment system?
>>
>>164809258
I hope Tynan quits being a fart-sniffing retard with "balance" and nerfs for his stupid "storytelling"
>>
>>164809475
top kek
>>
>>164809258
We could have guns that spray resin covered rice so it sticks to the raiders and the chickens peck them to death trying to eat the rice.
>>
There should be a distinction between ''dumb'' construction and the construction of things that can have varying quality, like furniture. So you can assign colonists to build without having them create awful beds
>>
Thoughts on the mod that adds circuitbreakers?
>>
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>>164810873
I personally don't use it. If I don't want BZZZT during a playthrough I might as well scenario them out.
>>
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baths when
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>>164811841
>baths
Mhmm, I actually don't mind that. We can do away perhaps with the uber-realism shitting mechanics but I wouldn't mind showers and washing rooms to give your colonists mood buffs. Perhaps even a sauna during the winters, or a pool for hotter climates.
>>
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How should I improve my chapel
>>
>>164812102
Fill it to the brim with chickens
>>
>>164812102
needs a pipe organ
>>
>>164812102
install a pews mod

or rugs if you're that kind of chapel
>>
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daily reminder
>>
>>164811841
As soon as the sprite artist finishes the work for my mod.

>>164812092
That's pretty much what it does, yeah
>>
>>164812473
Don't post your ERP sessions here
>>
>>164812102
Denmark/10
>>
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Rest in peace loli escapee. You will be missed.

But not by the sniper pirate ofcourse.
>>
>>164806386
If you destroy every camp on the map they stop spawning.
>>
>>164804006
>pyro colonist joins
>draft my doctor, shoot them
>doctors husband takes a big negative hit to his mood because he thinks she's a murderer now

I guess I should just go back to throwing people into suicide attacks against raiders
>>
>>164804362
Is being able to dig lines like that a mod? I was never able to highlight tiles that weren't accessible without digging
>>
>>164814702
Get Psychology, you can treat pyromaniacs
>>
>>164814702
Alternatively, you could build a tiny room around a steam geyser. When a person like that shows up, draft them and throw them into the room, then forbid the door behind them and wait until they die from the heat.
>>
>>164814835
Go to the orders tab, select mine. You can select a 50x50 area of rock to be mines.
>>
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>>164815065
I'm glad I'm not the only one that does this.
>>
guys is the 40k overhaul out yet?
>>
>>164814835
You've been selecting tiles to be mined individually???
>>
>>164814221
she was too young to go

rip
>>
>>164815065
Or a 2x2 room with 3 heaters in it.
>>
>group of 4 visitors from an outworld
>all of them have zany backstories like being a VR dev or "stiletto assassin"

Is there any list of all the characters people bought? Wiki only seems to have standard backstories
>>
>>164815120
Thanks

>>164815267
Guess I've got brain problems
>>
>>164804362
I'm tempted to start doing this to my map, but I'm afraid of starting giant infestations far away from my base where it's a pain in the ass to go purge them
>>
>>164815439
Seems like backstories that people bought take up about half/more than half of the backstories.

So at least many have tastes but the one's that are really memey are quite obvious.
>>
>>164812102
Make it less Danish
>>
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>accept a refugee
>he drop pods onto my base
>what
>raiders drop into it shortly after
>wreck the shit out of them, mop up the runners with melee while they're trying to get through the locked doors

feels good man. you're locked in here with ME
>>
>>164815770
I'm definitely going to regret it but I haven't seen a trader in like 3 seasons so I'm going crazy.
>>
>>164815936
Randy saw this post and dropped mechanoids into my hospital FML
>>
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>>164815770
I love making massive caverns because I believe it significantly decreases the likelihood of the infestation being in a part that matters, like the freezer or work room. This playthrough all the infestations have been in the cavern and I can clear them out with sniping very easily.
>>
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>>164815936
>>164816182
>>
>>164816271
A cavern is one thing, but trying to clear bugs out of a grid made of 1 tile wide lines looks like a nightmare
>>
>>164816271
yo that's actually a really good idea
>>
>>164816285
It's actually super fucking fun though. Drop pod raids are awesome, you have to draft up tactical teams and plan for urban warfare instead of just building a funnel and killzone. My melee colonists just reclaimed the hospital so our wounded could be treated and now I'm sending fresh soldiers to clear the mechanoids out of the front lawn. They're all getting into position now.
>>
this game is shit because you cant dig down and find magma caverns
>>
>>164816616
Post screencaps
>>
>>164816408
The columns have gaps of 6 tiles between them, this way the fucking bugs knock out the columns and the cave in is only one tile, where the column was. So if they fuck up columns in the storage areas none of the items get crushed.

>>164816379
Yeah that's annoying. It prefer to build doors and some wood stuff in grids like that so I can send a molotov or incendiary launcher to burn them out.
>>
>>164815307
I learned my lesson. And I'm going to heavily invest in good armor to prevent a tragedy like this to happen again. Power armor is almost done being researched.
>>
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>>164816719
I'm stealing your cavern plans lad
>>
>>164816680
>can't dig down and have to fight demons from hell

man what a shame
>>
>there is no tier of armour between a shitty vest that still lets all your limbs get blown off in one hit and 7k silver power armour

Explain this
>>
>>164817009
>Pawn sprites don't even have visible limbs to blow off
AAAAAAAAAAAHHHHHHHHH
>>
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>>164817009
>tfw no EOD suit that reduces your movement speed by 75%
>>
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>>164816694
Unfortunately I didn't take any screencaps of it in progress but here's the aftermath

One mechanoid landed on the door and went for my colonists as they were being drafted and organized, he went down pretty quick when my melee pawns rushed him. The one in the hospital was also taken down by the melee squad so that the wounded could rest. I set up a sniper team by the sarcophagi and had my colonists pop out of the doors and around that corner by the healroot to sustainably draw their fire. No casualties, all kills confirmed.
>>
>>164817159
I was pretty dissapointed the first time I put peg legs on a person
>>
>year 2
>still no bionic or prosthetic arm from traders
>armless joe can only talk to the prisoners
>it's a miracle they don't just kill him
>>
>>164817402
Why didn't you build one? Even if you buy a measly amount of plasteel at a time from traders you can easily get enough for some bionics
>>
>>164817402
How'd he manage to lose both arms?

>>164817291
Looks fun. Rimworlds combat is actually pretty fun when given the chance, shame the dev has mostly forced people into turret spam to block pawn spam
>>
I would really like it if there was a way to reinforce and harden rooms so that 1) drop pods and 2) infestations would be impossible, because having drop pods or bug infestations in your damn hospital/cryo chamber is pretty silly. Obviously it needs to be so expensive that you can't just proof your whole base until very endgame when nothing can threaten you anymore anyway.
>>
>>164817683
It was the most fun I've ever had in raids, back-to-back.

Tynan needs to realize a fundamental design principle of games: An enemy only needs to kill one player. A player has to kill thousands of enemies. Either you need to throw small amounts of enemies at them (i.e. there were five drop pod raiders and four scythers) or you need to make it much harder for the enemies to kill the players. Getting one-shot in the liver and instadying isn't fun, it's just bullshit and rewards cheesing.
>>
>>164817170
That sounds pretty badass actually. I would totally deck my engineers in these suits and have them repair sentries, place IEDs in the middle of a firefight.
>>
>>164817683
>shame the dev has mostly forced people into turret spam to block pawn spam
There needs to be more "defenses" that encourage pawn combat like trenches, better medical triage, embrasures (but not overpowered), mounted LMGs.

Luckily mods bring in most of these but it's hard to keep everything balanced.
>>
>>164817927
I think it would be cool to have an insecticide mister, which mixes a very small amount of bug spray into the air. Not enough to kill an adult insect, but it stops the spores that spawn the hives (I assume this is how they show up, since they instantly appear) from surviving. It goes through vents and has infinite range, but it takes more spray the bigger the base is and the spray is pretty expensive. There'd be two versions, one is cheaper and more efficient but the lower quality spray it uses has a bad smell, colonists get a mood debuff if they stay in it for too long. Nice for mountain storages, not so nice for permanent underground living. The next one uses a more expensive type of spray, but creates no smell so it's good for bunkers.
>>
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>get a pawn with Sanguine and Heavy Sleeper but they aren't very good
>harvest all of their organs because my colonists need them and I can take the -15 mood hit
>they have a mental break and start self-harming
>cell is covered in blood and their arms and hands have a bunch of cuts on them
>prisoner develops anxiety

Psychology is too realistic for me
>>
>>164818712
Adding to this, for drop pods we could get anti-aircraft guns and automated point defense cannons, both of which would use fairly expensive autocannon ammunition. The drop pod mechanic would have to be changed so that you have maybe half a minute warning to get your colonists onto the AA guns, plus those have much smaller chance to shoot down the pods but don't require electricity. The automated guns have a better chance to shoot them down, but are much more expensive and require electricity.
>>
>>164819036
This just runs into the reason why Zzt and eclipses and solar flares were added: Automated, electric defenses are too easy. Power is reliable without random events.
>>
How can you check a tile/object's effectiveness as cover again?
>>
Is Medieval Times any good? Seems nice to have a middle ground between mud huts and future technology, and it's the closest thing I can find to respectable melee expansion.
>>
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>>164817935
I think it needs to follow the Dwarf Fortress effect where equipment matters more. Sure you can have power armor and kevlar equipment but they take a lot of resources to get.

I wouldn't mind something to the effect you see in fallout and have metal/leather armor, etc.
>>
>>164818712
I don't like that. I'm talking about not allowing event-spawned creatures to pop in certain areas, not eliminating the event altogether.
>>
>>164819721
Not sure about tiles, but for objects like sandbags, stone chunks, etc. you have to click the "i" button in the lower left box after selecting an object.

This opens the information screen where you can view the stat's flammability, cover effectiveness, etc.
>>
We done diddly do it now.
>>
>>164819895
I think that having a maintenance upkeep to prevent an event (notably, as he said, only in the areas you've misted) is better than a resource investment to prevent it from happening in areas you want. My drop pod raid wouldn't have been nearly as cool if I didn't have to reclaim my hospital from the mechanoids to treat my wounded.

Also, perhaps unsurprisingly, Rimworld combat is way more fun the more pawns you have, because it turns into Xenonauts.
>>
>>164817683
>Looks fun. Rimworlds combat is actually pretty fun when given the chance, shame the dev has mostly forced people into turret spam to block pawn spam
And since 1 turret is counted as 2 pawns, every turret added means the next raid will be much larger.
>>
Why the fuck are my artists so obsessed with this one colonist? All their art is titled "6 of Mooney" or "8 for Mooney" or "Mooney of Black."

I'm half-tempted to put them all in his bedroom.
>>
>>164820707
You should make a religion of mooney.
>>
>>164820695
He just needs to code the raids so that turret presence means that they send more pawns with EMP grenades who are laser-focused on disabling them, or more sappers.

But I guess tribals don't have those.
>>
>>164820707
Well you know what they say - More Mooney, more problems!
>>
>>164821021
He's my grower/researcher/animal tamer who's gay marrying my bisexual crafter and they're both very happy together. But his fiance isn't the one making art of him so I don't get it. He's a lazy trigger-happy piece of shit.
>>
>>164812102
download that floor light mod and replace every tile of the cross with a light.
>>
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>>164821164
>>
>>164821248
https://www.youtube.com/watch?v=aJtlUYgzRmE
>>
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Mhmm
>>
>>164821820

> Cotra

Did anyone else play the Exile series?
>>
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So what would you guys say are some good mods to get for this game? I cant really seem to find very many good ones
>>
>>164819793
I like it, but don't play on normal difficulty. The normal game is balanced towards a player with heavily defended turrets and gunmen, but the swarms will easily overwhelm a later colony in melee.
>>
>>164822536
I play with HugsLib, Better Pathfinding, Leave No One Behind, Efficient Light, RT Fuse, Feed the Colonists, Less Arbitrary Surgery, Expanded Prosthetics and Organ Engineering, Colony Manager, Enhanced Crafting, Refugee Stats, Work Tab, Medical Tab, Hospitality, and Psychology.
>>
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>x has started a social fight with y
>x and y are no longer fighting
>y has been killed
>>
>>164808710
Now if only you could feed the chickens combat drugs...
>>
>>164817640
how do you build bionic arms?
>>
>>164823334
mod
>>
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Wait, with the animal prosthetics mod couldn't you technically give your chickens bionic legs?

Damn, I gotta try that right now!
>>
>>164823331
I actually sent a swarm of chickens to attack an ancient danger during dev mode testing, there was luciferium lying on the ground and I got a notification that one of them was now addicted to it. But that's way too expensive to feed to chickens, a thrumbo or two with it would be horrifying though.
>>
>>164822536
>No anime eyes and giant tits
>Not enough bloom
>Shotgun instead of a lightsaber or a desert eagle
It's like the person who made this has never been on the nexus
>>
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>>164824590
>reading Millenia's responses on his shitty new vegas skins
>>
>>164825123
He did what now? I quite like his textures, at least.
>>
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>>164823102
>y is always the better worker with all the good traits
>>
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>>164827221
Maybe give (your guys) some bionics? Not everyone has the luxary for it, but I imagine they would not die in a fistfight if they were sporting a bionic superarm.
>>
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>prisoner isn't very good, my colonists are disfigured
>harvest all her organs for utility and profit
>she cuts herself, then tantrums
>gets an infection from cutting herself
>anesthetize her to stop the tantrum
>end up having to cut her arm off to save her from the infection
The only place I'm selling her is a meat processing plant, right?
>>
>>164827964
also forgot she got anxiety from the self-harm
>>
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>>164823102
>y was in a relationship with z
>z now has a -16 mood loss for an entire season and a half
>>
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>>164827964
The answer is yes
>>
>>164827964
should have removed her arms first

>>164828124
at least one of your colonists didn't get rejected for a marriage proposal, twice, within two days of each other

-35 for one and a half seasons gave Franku extreme anxiety from his constant violent breakdowns
>>
>>164828239
At least her organs were worth a lot
>>
>>164819856
Getting equipment just means they scale and throw bigger stuff at you though.
>>
I just fired my first doomsday rocket at a mob of 30 tribals.

Jesus
>>
>>164818429
The problem is the enemy fights without any sense of individual preservation at all. Trenches won't matter if the tribal mob that outnumbers you by twenty people just rolls into it and starts beating everyone to death
>>
>>164828738
Yeah, right? My first doomsday rocket scared the shit out of me. I thought all my sentries exploded to have caused a bomb that big.

It's aptly named, I'll give it that.
>>
>>164829704
A raider pod-dropped into my base with one. Glad I had melee fighters to rush him before he could shoot it.
>>
>>164829267
How would they fight with individual preservation?
>>
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>Make guns look similar to vanilla guns
>They look like shit but fit in
>Make guns look better than vanilla guns
>They stick out like a sore thumb
>>
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post your parties
>>
>>164830105
Nice cult.
>>
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>>164830409
>>
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HAHAHA! TIME FOR AAAHHHHHH!
>>
>>164829936
Supression mechanics or something

Taking cover or sapping and flanking. Something other than charging headlong into bullets
>>
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>mod adds new equipment
>it's tiered

>mod adds new craftable equipment
>you can't select materials and it requires the mod's special snowflake ultra redundant crafting station

>oh hey I hope you like new factions that use nothing but mod content as well

I just want some decent new equipment to choose from without completely shitting up my game. Is that too much to ask?
>>
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>>164830581
Oh wait this disease doesn't kill people. Phew.
>>
>>164830608
Historically, charging headlong into bullets was how trench warfare worked. Personally, I think that all pawns should be able to carry a melee AND ranged weapon and switch between them whenever relevant. Then you wouldn't have tribal melee rushes at all, except for maybe charges after an extended battle.

>>164830665
Yes.
>>
>>164829992
>mod that makes tiered guns that look nice and fit in with the game aesthetic and balance flawlessly
https://ludeon.com/forums/index.php?topic=27608.0

I'm considering doing a game where I don't use the weapons I loot off dead attackers, because my tribals got their hands on a ballistic long rifle, an automatic pistol and a rail pistol before I even got to producing medieval weaponry, let alone going through flintlock stuff. In fact, I might start doing that right now and just sell off all the advanced weaponry my guys get. Not sure if I should include weapons I can buy from traders. I guess some mods get around this by having guns and shit use ammunition, so you can loot a sniper rifle and 20 bullets for it but you can't make anymore. As it is, they don't even degrade while you're using them, so you've just got a gun from 2000 years of tech ahead of you with infinite ammo that you can use as well as you could use a bow.

Okay, gonna set some rules for myself here. One, no using looted weapons and armour, the "dead man's x" debuff is already a thing but not for weapons, and if you just strip someone who isn't dead you can get their shit without penalty. Two, I can only buy weapons that are one tier ahead of what I can make, or as close to that as is reasonable if they're from a different mod/vanilla. Considering I've started as tribals, and I'm using the medieval mod and DTC weapons, I think this will be fun to actually use them. Totally makes sense right, like my dumb shit tribals know how to use, maintain and make ammunition for a fucking laser rifle.
>>
>>164830747
I mean I guess it's realistic, but simple math of "do you have enough bullets to stop them before they tie you up in melee" makes for boring gameplay.
>>
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Why don't all the drawfags and codefags of /rwg/ make mods together?
>>
>>164830973
That's why I think everyone should be able to carry both. The dichotomy as it exists now is boring.
>>
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>>164829992
Aesthetic.
A.E.S.T.H.E.T.I.C.
>>
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>>164831053
>he colored in the chick
There's something about short haired women that just does things to me. I don't know why, but I'm ok with this.
>>
>>164831053
I hate Rimsenal because the guns just look weird and some look like they're ripped out of other games, but I also hate the 'hurr modern gunz' mods too.
>>
>>164831053
A lot of those guns look awful, like misshapen blobs of plastic.
>>
>>164831306
>hates sci-fi guns
>hates modern guns
I will admit that the sci-fi guns look weird, but some of them aren't that bad. Also what guns do you want/like anon? Wait. Let me guess. "Where muh ww1 weapons reeeee".
>>
once the get passed the rush of surviving the first winter, this game is pretty boring.
>>
>>164831496
Make a ship and escape
>>
Deep drills are fucking incredible, why do people not like them? 75 steel/plasteel every couple of hours for 500W and some drillers' time with no chance of infestation. It's fucking great.
>>
>>164831880
Is there a way to know where to put them without that fucking 8000 point research?
>>
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I'm posting z-levels until Tynan adds z-levels
>>
>>164832029
No, but it was time well invested for my colony that was previously short on resources.
>>
>>164831475
One doesn't have to hate modern guns to hate the brand fetishism that surrounds them. That nondescripted ranged DPS stick being a Beretta Dildolauncher 9000 does not benefit gameplay in any way whatsoever.
>>
>>164831475
Tynan's system is fucky and autistic as is, but my own (((opinion))) of how things should be is probably equally or more autistic. It's just weird to me how a planet can have both tribals and modern/future weapon using cultures co-existing and it doesn't make sense to me. If it's supposed to be a "rim-world" then why the hell are there like 50 different bases and 20 different factions on this planet?
>>
>>164832067
My framerate gets choppy with 10 colonists and 50 chickens, I don't want z-levels added to that. This isn't Dorf Fort.Z-levels would destroy this game unless you're running it on a NASA supercomputer.
>>
>>164832239
A few things:
- Tribals are not primitive humans. They are people that crashlanded on the rimworld, like you, a long time ago, and forgot all their technology over centuries. They have simply regressed and forgotten how things like guns work.
- Rimworlds are not unexplored. They are on the outer rim of known space. FTL travel does not exist in the setting, so reaching these planets is very hard, thus, they are very isolated, but not unpopulated. Tynan has speculated that trade ships are AI-controlled, and as you know, many humans travel using cryptosleep.
- Plenty of cultures on modern-day Earth have conflicting technology levels. Even societies that still hunt with bows and spears might have air conditioning.
>>
>>164831017
Mhmm. Not bad actually. I can do some art if need be.
>>
Is the steam Workshop down for anyone else? I can't load any mods.
>>
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I hate how ugly and plain most of the stuff is. One of the worst offenders is pic related in my opinion. It's just a disgusting gray block. It has no reason to be as big as it is. Are you telling me they don't have cell phones or radios or even telegraphs, and that they need to use these giant hideous things? Even for passing trader ships we already have the technology to beam shit into space, we do it on a daily basis.
>>
>>164832983
This is what Rimworld looked like many alphas ago: https://www.youtube.com/watch?v=ufNYTC1KByU

It will get better.
>>
>>164833027
I know what Rimworld used to look like. I remember when there were log walls and the nutrient paste dispenser was a life saver. I haven't used the NPD in forever, it's one of the most pointless items in the game with the existence of berries.
>>
>finally get a hang of planning my colony out
>get an AMAZING embark
>half the map is stone, i land in the middle of the valley, 2 tile wide entrance from below, nice closed area up top and the rest stone
>right next to a geyser
>get 6 dudes and everything running smoothly
>suddenly toxic fallout
>oh cool finally something interesting
>lasts 9 days in the middle of winter
>not enough food and the colonists start going hungry within the first few days
>Raid!
>they start mining their way into my bunker to escape the fallout
>ive been making shotguns in my spare time and i round everyone up
>its a bottleneck and they get destroyed
>they resort to cannibalism
>start killing eachother
>everyone on the verge of mental breakdown except one
>kesa is bathing in blood and death, enjoying every encounter she has with violence
>intentionally pushing people to breaking points so she can blast them away
>kills her own husband
>everyone falls ill to extreme malnutrition
>couldn't even walk to the new bodies to eat them
>they all succumb right when spring starts and the toxic fallout ends
damn i was pretty salty but looking back that was pretty cool.
>>
I sure am glad I decided to tame these elephants
>>
>>164833189
Berries aren't useless, people eat them raw instead of simple meals. They're like simple meals+
>>
>>164833424
You misread. He said berries render nutrient paste obsolete
>>
>>164831282
yeah u gay
>>
Do your animals change the size of raids, or is it only colonists, turrets, and the value of all your stockpiled items?
>>
>see 60 kb update for rimworld workshop
>get excited hoping it's redist heat
>it's not
>steam still doesn't show what was updated from the download menu

ree
>>
What would an /rwg/ Storyteller be like?
>>
>>164833663
It was probably Psychology if it was just now and you use it

RedistHeat is already beta-updated to A16
>>
>>164833730
Not through the workshop it seems REEEEEEEEEEEEEE
>>
>>164833664
cognitively dissonant
>>
>>164833801
https://github.com/Morgloz/RimWorld-RedistHeat/pull/3
>>
>>164833471
Yeah sorry, guess I did. I still use paste dispensers if food is getting tight.
>>
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>>164833664
Storyteller: General Genocide
>75% lowered chance for infrastructure events to occur (BZZZT, solar flare, etc.)
>75% increased chance for raids and manhunter packs to occur
>increased chance for sappers and sieges to occur
>surgeries have a higher success rate with every form of medicine, however patients must take medicine to combat infections and organ/limb withdrawal for some time. Similar to treating a disease
>prisoner abundance: raiders can now only from fatal wounds, they will no longer roll a die to see if they drop dead when downed
>>
>>164835086
Am I the only one who has zero problem with 67% of raiders dying? Sure, you might not get That Raider You Wanted, but I don't want a shitload of prisoners, and with Hospitality I can just recruit my pawns without imprisonment.
>>
>>164835205
I have no problem either. But I find personally putting a bullet to their head much more fun. That, and some people want to become full organ farmers, too.
>>
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>have tv, pool table, and chess
>they all play horseshoe

well as long as you're happy
>>
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>great cthulhu, I offer these nine tomato, olive and pumpkin salads to you
all we've done so far is offer up salads and someone is already plotting against the cult, I guess they don't like wasting food or something
>>
>>164835412
If they want to be organ farmers, they should capture people whole instead of riddling them full of bullets. Go full evil and capture travelers, maybe bribe their factions with the silver you make off selling their organs.
>>
>>164835508
I hadn't even started any cult activites when people conspired against the guy in it (all five went and stabbed him in his sleep).
>>
>>164835906
Half of the population is already deeply in the cult, two are barely into the 'plotting' zone, and one apparently doesn't care at all

Despite plotting against the cult though, they continue to come to the sermons which seems to increase their cult-mindedness, so hopefully once I get my main preacher guy into some cultist clothes and train him up a bit he'll convert everyone and I won't have many issues.
>>
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>tfw one of my snipers now only have one arm.
Bring back the spear chucking tribal raids instead.

Atleast I'm learning a lot. Infestations are bad.
>>
>>164835205
I don't get why people even care about recruiting. The game's actually easier the fewer colonists you have.
>>
Do colonists gain traits overtime? Like if I keep executing prisoners, it'll eventually stop bothering them?
>>
>>164836082
Maybe "easier," but definitely less fun. I enjoy colonists' interactions and the combat is way more fun and less frustrating with more cannon fodder. Pretty much everything is, because pawns are more expendable.
>>
>>164836154
No, only the Psychology mod has a system like that, where colonists can gain the Desensitized trait from seeing death/dead bodies enough times.
>>
>>164833861
Well thanks anon sama
>>
>>164836172
Combat is better with fewer pawns because implementing combat strategies other than killzones is actually feasible. Everything else is shittier because it takes excessively long to do.
>>
Now that I think about it, a mercenary mod could be pretty cool. You'd get paid for killing various targets on the world map, eliminating passing traders and handing the goods off to your employer, joining raids on other settlements, etc.
>>
>>164833861
>>164836312
>https://github.com/Morgloz/RimWorld-RedistHeat/pull/3

On second thought how the fuck do I download this?
>>
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>>164836393
Not a bad idea actually. I never considered it but "quests" could be an amazing concept.

Maybe there could be a way to work for these nations, or even being a part of these nations which gives you "reinforcements" at the cost of tribute and taxes.
>>
>>164833664
It's called not being a bitch and not playing softcore
>>
>>164836313
No, combat is better with more pawns, because you won't rage as much if they get hurt.
>>
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>>164836556
>You can only have fun the way I say you can
>>
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And fucking stay out
>>
>>164836657
>I need cheats to win games
>>
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>mfw they try to run
>>
>>164836810
RIP AND TEAR
>>
>>164836652
The whole point is to create scenarios where they won't get seriously hurt, especially without resorting to cheese. That's only possible when you're not dealing with a flood of 50 faggots with automatics and grenades.
>>
I personally prefer having a smaller number of better colonists over a large number of mediocre ones, but that basically just means I only take in people who are actually good. Sometimes I just need a cleaner though. Fortunately, once you git gud at managing priorities and automatic stuff, more pawns doesn't need to equal a shitload more micromanagement. I always prefer quality over quantity when it comes to characters/units in games though. Mostly hate too much micromanagement.
>>
>>164837006
I'm on Randy Rough and all the raids I've gotten, with 17 colonists and 14 turrets (7 on each entrance), and all the raids I've had, especially recently, have felt completely reasonable and manageable. I just got a wave of about 30 tribals. In fact, I'm going to up the difficulty on my next playthrough because of it. Have you considered that maybe you're just bad?
>>
>>164837220
>turrets
May as well turn raids off entirely.
>>
>>164837539
I got two drop pod raids that didn't involve my turrets at all and they were the most fun raids I've had
>>
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The art in this game really makes you think
>>
>>164837570
>the raids that don't involve turrets are the most fun
Wow, it's almost like that was precidely my point.
>>
>>164837612
It was fun because I had 17 colonists. Which is precisely MY point, dipshit. I only included how many turrets I had because they count as 2 pawns for the purposes of raid sizes and to show I wasn't just spamming them.
>>
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>>164837584
>>
>>164837708
This isn't as funny without the context of it being the statue in the middle of the hospital where everyone is dying of plague
>>
>>164837652
So why weren't the other raids with 17 colonists that involved turrets equally fun?
>>
>>164811841
>>164812092


https://steamcommunity.com/sharedfiles/filedetails/?id=836308268&searchtext=
>>
>>164837839
Because the drop pod raids involved urban warfare, and I got to reclaim my hospital from the mechanoids and then form strike teams of 3-5 people to assault the remainder from different directions, waiting for them to move into position and pushing them all on cue, without worrying about savescumming if someone took a hit I didn't want them to because I had so many colonists. Whereas standard raids come in from the map edge and you can decide what path they have to take, so it ends up just being a routine you follow every time a raid happens. Form up in the killzone, shoot the raiders, mop up the survivors, every time. That's why.
>>
>>164837708
>>164837769
I still snort like a frenchman when I see the image from the memory alone.
>>
>>164837769
yeah I didn't really think about it and forgot that picture doesn't include that context

that's what the background is supposed to be though
>>
>>164837993
tl;dr Drop pod raids are like missions from Xenonauts if you have a lot of colonists. Xenonauts is awesome.
>>
How to mod?
Is there a way to add mechanites to certain factions so a pirate raid will have scythers or something similar
>>
>>164838114
Try looking at this mod to figure out how https://ludeon.com/forums/index.php?topic=27262.0
>>
The only mod you should have in this game is the one that removes turrets.
>>
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>>164837993
This.

People also seem to make their killing floors their last stand areas despite urban fighting being a great way to fight against enemies (at the cost of base damage). Just last game raiders punctured through my barricades and I told my militia to fall back to the dining room and fight off the pillagers that stumbled in. After a few hours of house-to-house fighting the tribals eventually fled.

See:
https://youtu.be/SnBx8e0-HaY
>>
>>164838269
Raids, especially large ones, should split into squads and try different methods of entering your base. That might encourage people not to last-stand their killzones.
>>
>>164804006
That is why you never use druggies to produce drugs ... jesus christ anon.
>>
>>164838114
mechanites are nanomachines, son
>>
>>164838709
A faction of people possessed by nanomachines who raid your base infected with them, giving them stat bonuses as raiders and problems in recruiting them, might be cool
>>
>>164838709
meant mechanoids
>>
>>164835508
>all we've done so far is offer up salads

There's a repeatable occult research that boosts your preacher's social. If you pump his social up, he'll give good sermons and increase cult-mindedness.
Also upgrade your altar. Offering food will increase your standing, but for the cool shit you'll have to sacrifice some prisoners.

Shub-Niggurath gave me a pimp-ass fertility totem that boosts the growth of my crops. Also a weird tentacle monster killed my preacher, but what you gonna do?
>>
>>164838915
That mod sounds cool. All the people who've posted with it have sounded like they're having fun, even when they're getting fucked. Too bad it's not really the game I want to play.
>>
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I have 5 proper medicine saved up this time just in case a plague hits. Tribals have it tough. I hope more traders come soon.

>>164838915
yeah his sermons are fucking shit at the moment, the debuff some of my guys are getting is worse than the one someone got for their mum having her brains blown out by another colonist
>>
>>164827740
That makes them more likely to die in a fistfight because bionic arms deal more base damage.

I had one of my pawns get into a social fight with my Cyborg combat dude with a power arm and the only reason he didn't die is because the cyborg ripped off his foot.
>>
>>164839158
I think he meant only giving it to y, so that the less valuable z dies instead.
>>
>>164838767
Would make more sense for them to be zombie-like, immune to pain and the mechanites repair any non-lethal damage in a few moments, making them hard to kill.
>>
>>164839268
Lucierium-drugged raider factions would be just awful
>>
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looks legit
>>
>>164839527
actually might be fun, nearly 300% global work speed but you have to escape in a ship within 2 years
>>
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>>164839527
two minutes on the surface and Ive got 3 sleeping colonists and dogs fucking. greato daze
>>
>>164839527
>not disabling all positive events
>>
>>164819856
One of the mods in A14 allowed colonists to use different kind of equipment and clothes to boost their effective skill. Wrench had like +30% construction, knife is +15% cooking, butchering knife +30% etc. They also automatically switch to it whenever they have weapon equipped and tool/weapon backpacked. Same goes for clothes. There were specific clothes for doctors, constructors, farmers etc.
>>
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ARREST THAT MAN
>>
>>164831053
Oh nice. I heard about art redoing form creator but didn't knew he'll also finish up art on the chick.

I fucking love how these weapons look.They have their own quirk and style depending different faction and are kept in the spirit of Rimworlds design. that said they are just tiny icons...
>>
>>164840157
I hope you have Psychology to treat that pyromania, son
>>
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>>164840157
SHIT

>>164840225
doesn't matter now he's not lighting any fires anytime soon
>>
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>lighting strikes right next to the barn
>that is under a roof
for fucks sake it took forever to get all dat hay
>>
>>164840312
tbf it wasn't the weapon choice he was just Chosen by Tynan to die
>>
>>164840353
Yeah, pretty much. He doesn't even have any lethal wounds, just limb damage
>>
>>164831017
Arfag here as well. Lemme know if there's art need to be done for mod and I'll be there.

>>164836510
if you are still troubled.
Click RimWorld-RedistHeat > Clone or download > get zip.
>>
>>164840507
I could use some but I already sent it to a guy on the forums a couple of days ago. You could give it a try anyways I suppose?
>>
>caravan of 4
>2 snipers, 2 assault rifle guys
>all have 10+ in shooting, some 14
>ambushed by tribes people
>rush behind cover
>it's 9 vs 4
>put my muffalos between us
>the tribes just rush my pawns
>snipers take out 2
>assault guys take out 2
>a fucking pila throwing savage snipes my most advanced bionic guy no problem
>dead to 2 fucking PILA hits
WHAT THE FUCK HE'S WEARING FULL DEVILSTRAND
>>
>>164840507
There is a need for some penises for the futa mod.
>>
>>164840651
Pilas are absurdly deadly, they take off limbs no problem. I think they're more/about as dangerous as scyther charge lances.
>>
>>164840651
they do take four seconds to throw and have shit tier accuracy and a range that could be surpassed by even a moderately powerful ejaculation
>>
>sell puppy to traders
>look away
>fire notification
>red fox attacked puppy in caravan, caravan fired an incendiary launcher at it, it's burning to death as the fire spreads and consumes the puppy corpse
>>
>>164841153
there's a mod that lets you treat them
>>
What's the mod that removes the arbitrary death chance when a non-colonist gets downed? I can't seem to find the damn thing.
>>
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>>164840651
Pilas do like 50 damage don't they? it's not exactly going to be healthy if you get hit by this.
>>
>>164841153
Keep him constantly drunk and when he builds tolerance, keep him constantly high. Rotate these two. He'll never start fires again.
>>
>>164841295
>softcore babby wants it even softer
>>
So just to calm my autism

1)Is scouting random?
2)Does scouting only reveal stuff in paths and rooms connected directly to the room it happens in?
3)Will it always reliably reveal battles? I am building a lot of stress moving to all rooms because I am worried I will miss something
>>
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>>164830860
Is that mod compatibile with Combat Rebalance ?
>>
>>164841834
this isn't the Darkest Dungeon general
>>
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>>164841926
Fuck my life. I think I am going senile.
>>
>>164841153
>make one man caravan
>settle one tile away
>pet that timber wolf you pussy

Problem solved.
>>
Motherfucker, this Dubs guy published a hygiene mod just days after I finished mine and was waiting for sprites. Tempted to scrap it now.
>>
>>164842203
Just convert it into a futa mod.
>>
>>164842275
Convert yourself into waste
>>
>>164841917
Pretty sure that'd be a solid no. If you mean Combat Realism, also probably no.
>>
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>>164842373
kys
>>
last time i played this, one guy got really smashed on his birthday and puked everywhere.

the guy in charge of making furniture decided to start carving each piece with depictions of the puking event, litterally everything in the base had some kind of carving on it detailing the event
>>
>>164842434
That's what I said, yeah
>>
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Post your colony's hope
>>
>>164842526
you are a degenerate heteronormative neurotypical
>>
>>164842538
what do you mean by hope

also those bedrooms are awful, my prison cells are bigger than that
>>
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>got ambushed by tribes during caravan
>had to improvise a quick shelter
>a silver node was close by
>had to quickly make beds for animals to treat them

This is pretty fun. Campfire really helped in moods so they could relax socially around it and if you need to make fast food.
>>
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That warg raid was fucking brutal, my guys are not prepared for that shit, thank fuck for elephants and grizzly bear assistance or we'd be missing more than Ape's leg

On the plus side meat's back on the menu boys
>>
>>164842434
shouldn't it just be "ky"?

It's not spelled "kill your self" so the acronym kys makes no sense at all.
>>
>>164842425
>If you mean Combat Realism

Yes i meant that but im a fag that cant type ...

That sucks.
>>
>>164841645
Nope, just want to try and make a huge prison colony for the shit of it.
>>
>>164842717
kill you're self
>>
>>164842727
DTC weapons is really intended to just be an expansion of vanilla weapons without going too crazy. Sort of the opposite of Combat Realism's goal, although I like them both so it would be nice if they were combined to be honest.
>>
>>164842795
There's someone doing a patch for it.
>>
>>164842760
Well that's just retarded grammar.
>>
>>164842993
No, you're just a coffin-dodger grandpa.
>>
>>164842908
very nice
>>
>>164843042
That doesn't make any sense at all. You're probably retarded.
>>
>>164837584
>Riesling Bacchus
As somebody in the wine trade, this makes me smile
>>
>misc robots not updated to a16
not cool
>>
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Maximum comfiness.
>>
>>164843158
Thanks for proving my point.
>>
>>164843310
>no ammo for pistol
???
>>
>>164843454
Point was that you're a moron? Yeah, proved that one right.
>>
>>164843303
It did update for a16. Check steam workshop.
>>
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>plasteel and steel doors open faster than doors made out of stone blocks
I mean, I should've noticed but I didn't until I made two of them right next to each other.
>>
Can mortars be uninstalled like furniture? I want to get some pack animals and carry them along on raiding caravans.
>>
>>164843736
Yep
>>
>>164843705
Wood doors is 120%, metal doors are 100%, uranium is 90%, stone doors is 45%. Non-stone autodoors don't slow down colonists.
>>
>>164843705
Wait. What? Seriously?
>>
>>164843736
>>164843784
Sounds cheaty. Tynan should look into it.
>>
>>164843847
This literally means I have a lot of auto-doors that need to be remade. I think I'll skip making them wood though. Plasteel it is for me.
>>
>>164843736
Yes. I like grabbing the mortars from sieging raiders.
>>
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>>164843457
Pistol is from another mod and does not require ammo...

As it turns out, neither does AK47 ...

Mod mixing is not a good thing it turns out ...
>>
>>164843873
How is that cheaty? The damn thing weighs 200 kg not including all the ammo you'll need.
>>
>>164843952
You not supposed to move mortars around especially for a raid. Use the transport pods for that.
>>
>>164843918
There's no reason to build an autodoor out of wood unless you're going for aesthetics, it's not going to affect movement speeds.

I use granite autodoors for my outer exits since I care more about non flammability and durability than slowing down pawns.

But main hallways and kitchen airlocks in my base are steel.
>>
>>164844094
The thing is, you need something extremely strong to carry 200kg, like a strong pack animal or a transport pod.
>>
>>164844107

Plasteel isn't flammable right? Only steel is.
>>
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>>164844343

Well I checked one of my plasteel doors. Turns out they are, but they have high hit points so I'm not sure. What does 10% even mean? They catch on fire or?
>>
>>164844343
>>164844492
Plasteel is half as flammable as regular steel doors. When they catch fire they burn at a rate 1/10th that of something with 100% flammability.

It means a plasteel door will be on fire for a very long time.
>>
>>164844343
Why would steel be flammable? It can burn of course, but it takes much higher temperatures to ignite than an open fire could make and it isn't likely to be self sustaining without oxidizer being rapidly delivered to it.
>>
>>164844632
because chemfuel can melt steel beams.
>>
>>164844632
It's utterly stupid. I had an ancient danger building made of steel in one of my playthroughs and it caught fire during a dry thunderstorm. Mechanoids popped out and this was my second season in so I only had the three starting guys and an unarmed new recruit. I did some digging around the building so my base was in plain sight and they aggroed immediately. My shit was so rekt.
>>
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any suggestions for other mods to add ?
i have glitter tech just for the super hard raids, not interested in any of the other tech it provides
>>
>>164844632
>>164845086
>OMG steel is flammable!? UNREAL
Retards.
>>
>>164845461
Steel is non-combustible, dude
>>
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YES!!!!

Time to found a new colony.
>>
>>164845461
Why would it be? Does every rimworld have extremely high concentrations of oxygen? Why don't our grain stockpiles explode or our colonists die of oxygen toxicity then?
>>
>>164845461
>Oh my god, some random fuckbag can walk up to your steel wall with a pack of matches and light it up! That's kinda bullshit, since it takes considerably stronger things than matches to burn steel, plus it'd need some form of powerful oxidizer.
>>
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>>164845589
>that tomb
>>
Protip: Equipment racks can store more than just guns, just click and set it for one, then double click to select all in base and paste.
>>
>>164841926
the fuck anon, this is the 3rd time this week
>>
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>put an equipment rack in prison
>set it to be stacked with shitty rags and shitty maces
>mfw prison break happens they all run around with the worst weapons that do no damage
>>
>>164845589
>softcore modder babby who uses mods that enable caves to be turned into SUPER RICH 500% FERTILITY FOR 0 COST
kysmm
>>
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>>164845982
Stay salty.
>>
Thrumbos are for cuddless!
>>
>>164846229
Thrumbos are for leatherworking and medic exp.
>>
>>164845982
>Zero cost
>What is Fertilizer
>>
How do I disable particular events?
Do I need a mod to do that?
>>
>>164846347
Create custom scenario.
>>
>>164846347
download notepad ++
make a backup of the core folder
go to \Mods\Core\Defs\Incidents
do whatever you want
>>
>sapper raiders with doomsday shit coming
>one of my guys gets a heart attack
>despite having a synthetic heart to prevent this
>"Heart attack: Caused by Wake-Up"
oh... well he didn't collapse and walked all the way to the hospital himself thanks to being so bionically enhanced and a doctor saved him thankfully
>>
>caused by wake-up

Fuck me that's how I'm going to go
>>
>>164846621
>>164846481
Thanks.
>>
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Why can't I make it so that only highly skilled doctors do surgeries?

Not that it seems to matter.
>>
>>164847376
Get the work tab, and you can.
>>
>>164847423

I hear that mod causes insane FPS drops. I already have drops without that mod so I'm hesitant.
>>
>>164847445
I haven't had any issues with it. Only issue I do have is the text is fucking sideways to fit it all in.
>>
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randy is really punishing me for choosing to use only weapons I can create or am close to being able to create and buy/loot

I think my best bet is to send all my guys to stand around it in melee and just swarm whatever pops out, I can't beat these fuckers in ranged combat, those ballistae are way too slow and bows ain't gonna cut it
>>
>>164847575
You could try making a building around it with embrasure walls, shoot them through the embrasures, have melee weapons standing nearby and grab them when they're getting close to breaking out, then swarm the escape point.
>>
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one of my fucking visitors overdosed on flake IN MY DINING ROOM and I got blamed for it
>>
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>my best artist gets divorced
>wanderer joins immediately after
>it's somehow her husband
>he walks onto a fucking deadfall and gets crippled
>gets an infection and dies
>artist locks herself in her room for so long she gets moderate malnutrition
>finally comes out to eat and gets in a fight
>gets beaten to death
>>
>prison break happens
>due to the way I built it they have to go through a single tile hallway through my sleeping quarters then arsenal
>draft 4 pawns with LMG's and set up a firing squad at the entrance to the sleeping quarters
>as soon as they step one foot outside the prison hallway they get torn apart
>3 die and 3 are downed
>the last prisoner runs back into the prison and stands next to their bed
>send my pawns in there on hold fire and line them up
>she's still standing there
>uncheck hold fire
>capture the 4 that survived and uncheck food interactions and give them no medicine
>start cutting up them with only herbal medicine in a dark bloody prison bed piece by piece until they die as the others alive have to watch
No second chances.
>>
Is there a way to setup a trade zone where caravans go to trade? Like hospitality's ability to setup guest bedrooms for visitors. I'm tired caravans sitting in front of my defenses or some spot behind my fortress which makes hauling stuff inside a chore.
>>
>>164848162
There's a mod for it.
>>
>>164832067
I'm posting Cao Cao until we get a good Romance of the three kingdoms mod.
>>
>>164849060
Post Brother Gongtai instead.
>>
>>164849060
Where have I seen this posted before...
>>
>>164849060
out with ye, /mbg/

how's bonerlord coming along?
>>
>>164849469
Soonâ„¢
>>
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Who else /deepdrillingunderthelivingroom/ here?
>>
>>164849720
Too much work for nothing.
Just make drugs and ask for a caravan.
>>
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Third time I've caught him trying now. Is it tied to hunger mechanics or just a scripted story event? How do you store luci without dealing with RNG _fun_?
>>
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>>164849720
>stools on workstations
>>
>>164849828
In a room behind closed and forbidden door, like a normal human being would. You don't store deadly shit in places where children/retards/pets can endanger themselves.
>>
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Any way to fix this? It always happens after a while. Like, playing one save longer than a week or two.
>>
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>>164849815
Deep drilling is awesome, fuck you
>>
>>164849984
Reduce the amount of animals, don't play on large maps, kill worthless colonists, it's mostly pathing that fucks with fps. If you're feeling like it, you can go through your save and reduce the amount of history. On another note, pathing in this game is atrocious, I've seen some bad ones but this shit, this shit is too ridiculous.
>>
>>164850081
No, anon, CORE Drilling is awesome. Deep Drilling is fucking worthless because it's 75 resources a deposit with so few fucking deposits it barely matters.
>>
>>164849815
>>164850081
Aaaaaand it's chemfuel.
>>
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>>164847989
>decide to grow loadsa weed and coke
>the first batch grows in quick because I opened up my grow-op and got some natural sunlight because my 20 days of summer are here
>suddenly winter like a mother
>dont have enough power to keep sunlamps on all night and I have to micro them
>I frequently forget and dont turn them on at the correct time so my plants are effectively growing at 25% of their normal speed
>to make things worse since I live in a boreal biome days get shorter and the "resting" stat seems to be connecting to the day/night cycle instead of an hourly thing because reasons
>food stores are running low but thats okay because I have loadsa drugs to sell to the two bulk goods caravans that always come during the mid days of winter season
>raid comes in and two of my colonists have mental breaks and fuck off from the fight
>fight off raiders with only minor injuries because I have solid bunkers
>come back to find my two colonists have smoked and snorted away almost our entire drug storage
>my fucking face when

I am still mad. I closed my game and I haven't opened it since. I am more mad than that one time I almost lost half of my colony to a particularly cruel string of events including gutworms an infestation and a Zzzt. Fuck drugs man, never goddamn worth it.
>>
>>164850137
Just looked at the edge of the map and there's tons of animals. Think I'll hunt some down.
>>
>its a randy doesnt send any traders for an entire season episode
>storage is getting full, dogs are fucking like crazy
>"oogabooga wooden club" tribe's bulk trader appears
i want to hug them but i also want to hit them with the incendiary mortar until they stop existing
>>
>>164850184
No, deep drilling is awesome, fuck you

Went from resource-starved to overflowing stockpiles with zero infestations
>>
>>164850397
I love Randy, all he did past two years was sending me ship chunks every month, my map looks like a fucking ships graveyard.
>>
>>164850283
I can confirm the rest stat has absolutely nothing to do with the day/night cycle. Seen the code myself.
>>
>a local elk has gone mad
>the sounds
d..did the dev just moaned really deeply into a mic or elks are really this fucking terrifying
>>
>>164850482
No you didn't. Because it's a late-game tech, every deposit is only 75 resources each, and suck my balls.
>>
>>164850580
https://www.youtube.com/watch?v=VSQ6l4YZfpw
>>
>>164850580
Elks are psychotic fuckers.
>>
Is that Tiberium anon still here who made the NOD base? I want to copy the Logo design.
>>
>>164849951
Beautiful marble stools are superior to armchairs if they spend only a minute at the workstation at a time.

Sure, give the research bench and sculpture table a comfy armchair but not the stove or crafting spot.
>>
>>164850584
Yes I did. I have 4765 steel and 1739 plasteel and I sure as fuck didn't mine ANY of it. It's 675 resource per drill and you get almost all the resources back when you deconstruct it, usually all the components. All it really costs is the initial investment, and time, which my colonists have tons of.
>>
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>>164850996
>>
>>164850682
>>164850715
well im not spawning in the forest ever again, fuck that.
>>
How to calculate time needed to reach a destination before forming the caravan?
>>
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>>164850996
YOU CAN'T USE THAT WORD HERE!!!

REEEEEEEEEEEEEEEEEEEEEEE
>>
>>164851303
There's a game called "Betrayer" where you play the ghost of a colonial era sailor and the ghosts of natives all sound like angry elk.
>>
>>164851331
How the fuck is that image 1.53mb?
>>
>>164851695
>4128x2322
>>
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>>164847791
Being locked in a room with a naked woman might sound fun, but probably not if the room is made out of rough stone, covered in blood, you have axe, cleaver and arrow wounds that have barely started to heal, the only thing that happens is someone comes and gives you dried fruit or meat occasionally for a few days/weeks until they sacrifice you to Cthulhu, and to top it all off, she's not even hot. Oh well, they're too shit for me to want to recruit so sucks to be them.
>>
>>164851695
Because it's saved as jpg and not png which weights 4.85mb.
>>
>>164851931
in case anyone gets confused, that post wasn't really meant to be a reply to that
>>
>>164851931
Atleast you are merciful enough to give them some torches instead of locking them away in a dark room
>>
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>>164852013
>Because it's saved as jpg and not png which weights 4.85mb.
checkmate physician
>>
>>164852495
That's not only different colour but also lacks all shading.
>>
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>>164852495
i optimized that png for you
>>
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>>164852356
and this is how they repay my kindness

say goodbye to your limb privileges
>>
>>164852718
>>164852495
I thought png was the bulkier image format, what the fuck
>>
>>164852801
which cthulhu mods are you running?
>>
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>>164852612
>shading
if you insist
>>
>>164852915
Cosmic Horrors, Cults, Industrial Age, and Straitjackets
>>
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>>164852903
>>
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What's a good time frame with Wake-Up so it doesn't develop an addiction? I've set it to 7 days but I feel like that's too much.
>>
>>164852967
It's not only missing certain shades but also the borders are all fucked up.
>>
>>164853029
Addiction is entirely RNG
>>
>>164853016
No man it's not fucking me, I slipped into another universe again. This is bullshit. This is fucking bullshit.
>>
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>when there's a solar flare but you haven't discovered electricity yet
>>
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>>164853049
well okay.
but your original jpg only contails 585 unique colors. you could have done better.
>>
>>164804634
any second now zombies are gonna come out of those graves...
>>
So what's this about any drug can cause an overdose? Last I checked you can't overdose from weed.
>>
>>164853135
Ok whatever, how would I know that?

Let me rephrase then:

What is a good interval for colonists to take Wake-Up so it doesn't cause a health risk?
>>
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>tfw fridge is full
>>
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>>164853325
>When there's a blight but it's winter and the crops are dying anyway
>>
>>164854343
This is why you keep corpses in the fridge and only butcher when you need meat.
>>
Just got Trumbo self tamed, what do i do now?
>>
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>>164854856
>>
>over 5k cloth in storage
>everything is made from alapaca wool, cloth is useless
>pay to tribal merchant with cloth
>"tribal fuck enjoyed his stay and left you cloth 68 "
reeeeeeee

considering setting it on fire on first day of spring, maybe start a tradition
>>
>>164854856
Not much since it would take an eternity to train it to do stuff.You better grow some trees
>>
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Oh boy, here we fucking go
>>
>>164850852
And with minituarisation mod you can move the drills around like furniture!
>>
>>164854190
Once per 2-3 days. Also you can check addictiveness of any drug in the i menu. IIRC amphetamines is 10%.
>>
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>a pack of man-hunting rhinoceros
>they can't pass doors
Thanks cassandra, turns out they can destroy solid granite doors to get at colonists within.
>>
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ayy fuck off stop killing my pets you shitters

gonna need to build a wall for this shit
>>
>>164854856
Make sure you have enough meals to feed him.
>>
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>a pack of manhunting muffalos
>no worries I have turre--
>>
>>164857023

just kite em nigga
>>
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>>164857393
>>
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>>
Rape mod when
>>
>>164858868
Sexual relationships with thrumbos mod when
>>
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guess what motherfucker, komodo ain't in bed
>>
>>164857493
>We cannot get out. We cannot get out. They have taken the bridge and Second Hall.
>The end comes soon. We hear drums, drums in the deep.
They are coming
>>
How do I find/extract all the texture assets for the game
>>
>>164859218
it should be somewhere on the official site i think
>>
How do I make a crematorium only cremate animal corpses that are already rotting?
>>
>>164859591
Allow rotting and set the max health to something bellow 100, usually like 50-80
>>
>>164859591
>>164860285
probably safer to make a stockpile next to it then limit the distance on the burner
>>
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Advise me on my current shitty setup, only the 2nd colony I've ever made.

Started as supposed to be a /cosy/ Medeival-esque fort with expanding village but has since gone tits up.
>>
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I don't know why Randy suddenly decided to more than double the amount of medieval attackers since the last raid less than a week ago, but I'm absolutely fucked unless this is one of those 'suddenly a bunch of friendly guys show up to help' events
>>
>>164857746
kek
>>
Guys I have a problem,

>pawns assigned 'cult' clothes - 0-100 quality, only cult robes and shrouded hood,
>tons of each in storage
>they all run around nude

Any ideas on issue?
>>
>>164860928
Should've kept an army of battle chickens in reserve for situations exactly like this, could've tipped the scales in your favor.
>>
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I fucking love that new equipment system.

>engage lone raider in a longe range shootout with my rifle
>deck him two times, fucker starts to bleed
>pop into cover because i cant afford to get injured because im alone
>guy decides to run to my base and burn doors instead of attacking me from other angle
>race him through my base ( he goes around )
>whip out pistol
>open the door and pump him full of lead before he could get one shot

>other raider
>gets too close for comfort with his pistol
>pull krak grenade and blow his ass sky high

Maximum badass.
>>
>>164859264
We'll I did that and the dropbox link to unity assets explorer was dead and then the one I found caused all converted files to be corrupted or something.

They were all blank and I was using paint.net which has native .dds support.
>>
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So those fuckers decided to drop by and take a nap here ...

Im half tempted to just lock the door and let them starve to death there ..
>>
>tfw I have to always pre plan my base like an autist
>>
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>tfw he constantly gets downed
>can't do anything well
>needs constant care
>and is bonded to one of our best colonists

raiders deserve no mercy
>>
>>164862361
Don't just do that, they'll break their way out. Place a wooden wall over that vent and seal it up while the wood generator is still running, then set that air conditioner as low as you can so it dumps all the heat into that room.
>>
>>164852903
Are you okay? Should we call someone?
>>
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>>164863256
There's only one thing that's right to do, anon..
>>
>install Ctulhu mods
>pawns at each others' throats all the time

These little shits can't get anything done when they're wounded constantly and draining my meds.
>>
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>>164863275
Dont worry anon its almost over.
Last living guy has severe malnutrition and heatstroke.

They got nice amount of equipment : Anti Material rifle, chems, meds, components, silenced PDW, pulse pistol and stuff like that.
Too bad i trashed my relationship with their faction :/

>>164863256
>brain injury
>minigun

I pretty sure that 20mm round would made this brain injury rather fatal ...
>>
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great
>>
I find it kinda weird that you can't produce joints in the drug lab
>>
I wish more joints could be produced at a time, or produced faster. Such a pain in the ass rolling them for selling one at a time.
>>
ARE YOU FUCKING KIDDING ME
HE JUST RUN AND TOOK OFF WITH ALL MY SILVER
>>
>new version of hardcore SK doesn't come with the seed mod

time to wait some more I guess
>>
>>164864887
It's your fault for not hauling it inside, you idiot.
>>
>>164864887
>500 silver
oh wow, what a loss

>5500
>not having a 3 block wide granite walled safe filled with gold
>>
>>164849984
I came across issues with FPS with some mods in A14. Custom stuff like mending bench or odd workbenches sometimes mess up pathing in pawn that try to use it.

Easy fix is to just decrease radius of such workbench from 999 to like 40-50 so it only orders to use materials from stockpile.
>>
>>164864772
ffs, just put a 1 tile stockpile next to each side of the crafting spot, one for joints and one for weed.
>>
is there any way to equip a guest or prisoner with clothes or make them use drugs?
>>
>>164864772
Explain how someone would be able to roll two joints at once, I'm intrigued.
>>
>>164866937
Abstraction.
>>
now what?
>>
>>164867058
It will destroy walls
>>
>>164867058
>wood
build 10 heaters and hope it decides to stay still.
>>
Why don't they just make the planets smaller instead of limiting the generation to 30%?
>>
>>164803335
does this game have a tutorial
is it a little easier to play than df for a first time player
>>
>>164868573
Yes
Yes
>>
>>164862610
>preplanning base

I'll take "Shit i never do for 500 $ Alex"...

I have no idea how anyone can actually plan something in Rimworld ..
>>
>>164868683
awesome, gonna go into it blind
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=837080832&searchtext=
>>
>>164866797
You can administer drugs under the health tab
>>
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>>164868165
I like the idea of a 3D planet but there's no point to it at all. There's no point to map generation either. All planets/maps may not look the same but in essence they function the same. Unless you fuck around with temp. and rainfall, you're going to have snow and deserts and forests on all of your maps. Even if you do change the temp. and rainfall you're just getting less biome diversity. There's no functional difference between one map and another. In Dwarf Fortress each map was unique not only in how it looked, but it would have biomes with special effects and civilizations and species could only generate in certain biomes. If you didn't have enough mountains, no dorfs. Not enough plains or forests, no humans or elves. Then you've got dickass goblins and kobolds and caves for mega-beasts and lairs. You could have a world devoid of life, or one where goblins rule, or one where humans and dwarves coexist in peace or at war. Each world has a unique history, unique events, unique people and civilizations.

Rimworld looks like someone threw shit through a screendor and the shit specks are where towns/tribals/raiders are put. Everything just seems jumbled and random and with no thought put into it. In DF I could spend 20 minutes looking for the embark point that was just right. I spend about 10 seconds in Rimworld. Tynan needs to rethink the map system - While the 3D planet is neat as hell there's no point to it when it essentially functions the exact same as the previous system.
>>
>>164868804
That's how it is played best first time around. or few times if you decide for higher difficulty and want to start colony a new once it gets utterly destroyed
>>
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>>164869607
ill let you know how it goes
>>
So I've seen several mods that do Zombies, but what mod does it best?
>>
>tynan takes forever to develop his game
>modders do everything the community wants lightyears before he does
>tynan can't easily incoporate all these essential/awesome features and monetize them easily
>game ends up being shit (without mods)
>>
>>164869457
what about clothes?
>>
>>164869528
>Rimworld will never have actual politics
>>
>>164869528
As I said in an earlier thread, if RW wanted to be like DF then it failed from the start.

Get used to it, this isn't DF, only a "simulator" that simulates one man's fantasy. If you don't like that particular fantasy you can try modding but we won't ever reach DF depth in anything.

I use this game to play sim city with occasional firefights.
>>
Reply to this post with unique seeds you've found for a16

I want to compile a list.
>>
>>164869995

Define 'unique'

World seeds are hardly unique from one another, and Scenario seeds change based on mods installed.
>>
>>164869528
Just fuck off back to /dfg/ autist.
>>
>>164869528
I second this notion. Normally you expect stuff to be unique to planets, but no matter which planet on the rim you go to, there's always going to be Muffalos, there's always going to be the same two kinds of Mechanoids wandering around either outside or in encased buildings that will ALWAYS be around somewhere on the map, and that there is ALWAYS thumbos and genetically engineered creatures roaming about, and ALWAYS will there be a few non-hostile factions and ALWAYS have some space pirates somewhere on the world. It is to the point that the average generic rimworld would have everything that one would find in any other rimworld, except the local pirate faction is now known as "The Butt Stabbers" instead of "The Arse Slicers".

And it doesn't need to go full Dwarf Fort autistic, it can just be simple modifiers, like a 'pirate haven' with only pirate factions but much more orbital traders, or a lifeless war-torn planet littered with ruins of cities and fortresses with Mechanoids roaming the surface, or even just a planet full of Boomalopes and Boomrats because, what, a ship shipping them crashed into the planet? There should be more to make the randomly generated planets more unique, than just "How warm and wet is the world?"
>>
>>164871874
didnt tynan say in the video for a16 that currently this is a very basic version of the world generation and he wants to work on it more ? this version of it is released just so people can see what it looks like and play it
>>
>>164869970
I know that RW can never be as deep as DF. But I think that RW could be an excellent, normie friendly version of DF. It already is that somewhat, but there are some things from DF that RW could implement that would make the game better.
>>
>>164870213
Yeah just world seeds.

Like if you find a series of islands/archipelago, earth like continents, waterless planets, ect. Anything that isn't normal if that's possible.
>>
>>164865302
>abrasive
i know but he didn't even try to attack, he just went straight for it
>>
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The traders from Brenigsville brought many seeds, and an opportunity. One of their people has been taken by slavers and they ask for our help in ambushing them. An away team of three is prepped, Sanna Carrie, Faina Huygens and Tobias McAnrow are going out for three days. They might be killed in battle, they might have their throats cut the second they leave the map, but we need to know how these missions go.
>>
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My colony just got wiped out by fucking manhunting deer.

I now have a personal vendetta against all of deer-kind.

Fuck you, you four legged, grass eating, horned cunts.

Well, that's my first Permadeath run over and done with. Time to re-live the suffering once more, and start another one.
>>
>>164872163
Sorry but I can't bee too optimistic about indie games or games as a whole anymore, every indie shits all over their game after they grow tired of it or get enough money out of it.
I'd be happy if RW became a much better game but I'm not hoping anything.
>>
Hey family, i just started my 3rd playthru in icesheet with rough Phoebe and i'm worried about how will i get wood? In previous games traders barely had anything.
>>
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>>
>>164877950
how do I upvote this post?
CR = shit
>>
>>164877950
>>164878123
casual faggots in favour of game that plays itself.jpg
>>
>>164815347

Or just give them a peg leg, then remove it and wait for a slaver.
>>
>>164871874
Not to go full TIDF here, but the game isn't finished and he has a good track record of actually doing shit in updates so far. I have faith the world gen. will come good in the end.

Also this >>164872119
>>
>>164872224
I also hope for some kind of importance to placement at some point e.g. coastal gives you trade routes, surrounded by impassable less raids and so on. Also just fishing or some shit would be great.
>>
>>164874928
just give up and use blocks for everything
>>
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Does anyone want me to finish this chart? I was bored and decided to do something autistic, but it doesn't look like I'm learning anything about world-gen parameters. It's a grid based on rainfall as X and temperature as Y. So max temp. and rainfall is 3, 3 or the top right globe, and the basic temp. and rainfall is 0, 0 which is the globe in the middle.
>>
>>164879721
Yes please.
>>
>>164807410

Starvation isn't bad for a day or two. Grows character, really.
>>
>>164877950
>implying there's a single content mod that's actually good
>>
>>164823872

Now get that thrumbo fully bionic everything.
>>
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>>164880606
Animu hairs
>>
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>gust leaves you a gift
>102 rounds of Hollow point ammo for one gun that i desperately need ammo for

Niceeeeeeeeee.
>>
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WHY THE FUCK WON'T THESE RETARDS FEED THIS FUCKING GUY

HE'S TOP PRIORITY
>>
>>164881518
>guy
>>
>>164881518
>>164881646
Alright I figured out the problem, the dead girl beside him is considered "food"
>>
>>164873783
Deer genocide, do it.
>>
If I had to descroie Hardcore SK in one word it would probably be the word tedious. I don't think there's any depth in every building needing components to be build.

Also ressource chains kinda suck with how rimworld works. Especially if you need components to build a fucking jar
>>
>>164864887
Had that happened once too. I believe raiders that are outnumbered/outgunned may try to steal whatever isn't nailed down and just book it without a fight.

It happened with my plasteel too, since I left it outside my base like a retard.
>>
>>164803335
>traders show up
>hhhhhhhhhhuuuuuuuuuuuuur duuuuuuuuuurrrrrrrrrr they social fight each other and someone ends up dead or bullets start flying for no reason and all of them end up wounded
>I get blamed for it
>>
>>164820042

You had artillery shells. Place a few single ones around the ship, set them on fire with molotov, spawn the mechanoids and watch the booms go off.
>>
>>164882451
Just put the shells there. Make a ghetto level IED
>>
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>>164879834
Seed was "america" on 30% if you're curious
>>
>>164877950
He's kind of right. CR is still worth it but the AI ignoring directives to go pick up ammo to go eat or try to sleep over and over and over or worse, dick around trying to pick up a single thing of food that they keep dropping over and over even though it's on the fucking loadout in question is bullshit and is a nightmare to deal with manually when you're using something like Quantum Storage.
>>
>>164823102

>pause
>set both idiots to be euthanized
>send two pawns to "take to bed" the two idiots
>cancel euthanization operation after they've been knocked out
>>
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>teenage guy oneshots fleeing tribal 16yo girl after her 26 compaion was killed earlier

Kinda sad but such is the life on the Rim...
>>
>>164882642
Cool shit. Thanks.
>>
>>164882873
Fate weaves a darker thread on the rimworlds...
>>
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hows this blocked by roof?
>>
>>164883565
Mountain overhang. Where you've mined some of the cliff out, the rock face is still left above it.
>>
>>164883565
the area you dug out of the mountain has a roof over it.
>>
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>>164883639
>>164883653
thanks, fucking mountains reeeee
>>
>>164883359
Yeah but on the other hand its funny how Felicia turned out to be.

I accepted her without checking her proffesion because she is a Dekker's sister.
Turns out she is medieval minstrel which means she cant do shit beside art, animal training and hunting ... And her sprite is fat as fuck ...

So i gave her bow, some arrows and tribalwear. How she is prancing around the map, hunting with my husky like some fat-sjw version of Artemis or some shit like that..
>>
>>164867454

>heaters
>not campfires
>>
What are some self-imposed restrictions you have?

I'm playing with:
-Do not recruit anyone over 25
-Do not recruit males
-Do not recruit anyone not pretty or beautiful
-Do not use turrets
-Do not use trap corridors

Anything else is fair game.
>>
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>>164884594
I never, ever make killboxes or stuff like that because I feel as if they take the challenge out of fighting.
>>
>>164884594
no electricity
no modern weaponry
no steel walls
no hiding inside mountains, i build next to the mountain, but i still have most of my village on the outside in separate houses
everything relating to modern technology is to be sold only, not used, when captured
>>
>>164884594
No killboxes, just standard firing lines and small squad strategy.

Gets real interesting when you have to maintain a decent melee slasher crew to supplement your riflemen.
>>
>>164867560
>leaving your shit laying outside
I agree, even in space there sure are niggers
>>
>>164884594

>no cleaning
>no beds (sleeping spots only)
>no tables
>no chairs or stools, only human leather armchairs allowed
>no clothes made from anything but human leather
>if there is human meat, it must be eaten before anything else
>scenario forced cannibal, psychopath traits for everyone
>>
>>164884594
What do you do with random males that join your party?
>>
>>164884989
the hills have eyes run?
>>
>>164885201

Fistfight a bear, of course.
>>
>>164885201
I imprison them and sell to slavery.
>>
>>164885225

No idea what that is. Mine is just normal islandnigger run.
>>
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>>164884594
no mods on my first playthrough
no cannibalism
>>
>>164885247
I tried that with a near useless new guy I got figuring that even with 12 melee he wouldn't have a chance. Turns out he had two bionic arms and that pain stopper implant.

Gave him a plasteel spear, personal shield and made him a one-man raiding party.
>>
>>164883565
You need to go into Areas, and designate a No Roof Zone in the area of the windmill.
>>
can we start an 18+ adult modding collective?

i would love some animated tittes and genitals my dudes.

also can some one make it look like they are fucking when they make love too? that would be cool.

make all the animals fuck too.

let's make it happen!
>>
>>164877950
>>164882702
Yea I also kinda agree. I like CR and I know it's a lot of extra managment. It'd be all cool and dandy but mod doesn't give tools to do that managment properly. Something like automatic reloading weapons after undrafting would already be huge improvement.
>>
>>164885549
stop trying to force this shitpost so hard
it's trash and so are you
>>
>>164885653
>let's make it happen
>let's make a collective
>can somebody do this and that for me while i contribute jack shit
yeah, no, fuck you
>>
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Can anybody tell me why those visitor fags always want to crash at my generator room ??
Ffs, i have such a beautiful wooden cabins, clean, spacious and those fags cramp themselves in overheated broom closet ....

>>164884594
>no killboxes with turrets ( i play with CR so its hard to make one as single turret holds up to 300 FMJ 9mm ammo )
>no traps ( i hate them )
>no shared bedrooms ( only couples get double bed )
>Randy Rough Ironman only
>selective prisoner, escape pod, wandered join selection - kill or dispose of anyone i dont like
>everyone has to have backup weapon even if its some pitiful knife
>starting character under 22yo
>>
>>164885653
futa mod when?
>>
>>164884594
No recruiting of people over 40
No recruiting of anyone who can't use a gun
No recruiting of anyone who can't haul and clean
No tribals
No pyros
No fags
>>
>>164885896
>no traps ( i hate them )
Something must be wrong with you. Traps are hot.
>>
>>164885842
i'm an ideas guy. geez.
>>
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>>164886057
what would your mother say if she saw you nailing a trap on your bed?
>>
>>164886057

Now I want to start a run with Beautiful Gay guy and see where it goes.
>>
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>>164885549
basket
>>
>>164886187
who isn't
>>
>>164886291
That's really comfy, and is that alcove over there on the right only accessible through shallow water? It's like your own pirate's cove.
>>
>>164886187
You and literally everyone on fucking earth you twat. I hate how cancerous this general is with all you people whining about sex mods and futas and traps and posting anime reaction images. Talk about the game and mods for the game, don't just constantly shit post "someone make me futa loli incest fox-girl scat sex mod pls" you degenerates.
>>
>>164885653
If you have steam workshop, you could download this https://steamcommunity.com/sharedfiles/filedetails/?id=830661613&searchtext=
and reupload it to dropbox for me so I can try to use the nood pics as replacement for the core ones.
>>
>>164886214
that lamb chick is kinky as fuck, i suggest you play Uddertale
>>
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>>164886424
It's a narrow valley up to the bay.
>>
>>164886472
This, senpai. This.
>>
Futa mod when?
>>
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>>164886472
O-Okay, I think we might be able to give up on the scat part, right?
>>
>>164886692
I acree. Scat is a shitty fetish anyway.
>>
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>>164886882
I see what you did there.
>>
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pls make pepe mod
>>
>>164887426
Edit the graphics in the kappa mod.
>>
>>164887426
Make him do the same noises as the turtle and when hurt shout "reee" and when dead it plays a sad tune.

Also make him have a filth factor of 10 and constant brain damage. This way he'll drop unconscious constantly and fall victim to other animals.
>>
rape mod when
>>
>heavy pirate raid
>"okay time to whip out that Anti Material Rifle that i have stashed for just such an occasion
>set up my guys
>first shot and scoreee ! Left arm if flying off
>to bad that the shot is one of my guys

Ffs, those pawns are blind as fuck...
>>
>>164887426
Make it happen
>>
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Should i slaughter her now or right now? Shes the first bitch that came to my arctic colonny.
>>
>>164888498
>beautiful
>hard worker
>psychopath
The only downside is age, would use as a cock sleeve/10
>>
>>164888498
Just have her grind out art.
>>
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>>164888775
Looks like taz liked her.
>>
>>164888498
>beautiful milf who doesn't give a fuck about other people's problems, works hard to achieve what she needs
fuck no, you take her and you take her hard
>>
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>>
>>164889584
would shoot on sight / 10
>>
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>>164886509
>Uddertale
Jesus, didn't know that was thing.
>>
>tfw no pepe deity in cult mod
>>
>>164889584
You have my upvote!
i really appreciate the work you are doing for our beloved Frog of Love.
>>
>>164889891
it sure is babe
>>
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>>164887579
I can't access steam workshop tho
>>
>>164889996

Yawn.

Is the latest version for linux somewhere?
>>
>>164889972
Not my work, sorry
https://ludeon.com/forums/index.php?topic=2390.0

also wtf captcha
>>
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>>164890163
>>
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>>164890163
Haha, that topic is so funny.
Thanks for the laughs.
>>
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>>164890340
>>
How does this game compare to Dwarf Fortress?
>>
>>164890340
tourist hotel?

or

eating tourists while they sleep?
>>
>>164891357
poorly
>>
>>164891357
Comparatives are quite similar.

Yeah.
>>
>>164891290
Noice

>>164891401
>eating tourists while they sleep
kind of fits the rimworld general

"tourist bnb" worked
>>
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>>164891535
I like making wild guesses at some of the stuff captcha throws at me. Wish it would give what the "correct" answer was.
>>
>>164891357
Horrible moneygrab.
>>
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>>164891357
Dwarf Fortress-lite. Either a good or bad thing.
>>
>>164891817
Only one has a real solution you idiots.
You are literally creating Skynet.
>>
>>164892482
well, it is 2017
>>
>>164812102
Get the pews mod and either one of those mods that adds shrines or carve a big statue to use as an altar.
>>
Is there some sort of chart or data pull on how colony wealth corresponds to raid/event size in points? Like if I have 137k wealth I can expect a raid of this many point value
>>
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>>164889035
>>
>volcanic winter
>blight
Alright guys, I think I'm going to form a caravan and head out to invade/trade with other settlements.

Isn't spending men to venture forth dangerous for your home base though since you have less colonists to defend your base from raiders, or does the number of raiders decrease relative to the size of your home base?
>>
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>155F heatwave that drove off all wildlife ends with a cooling rain
>spring cleaning got done in the meantime
>friendly tribals arrive to trade
>away team returns from a successful mission
>they brought some guns and a freed slave
>the slave is awesome
>>
>>164894431
I think you still get the same amount of raiders. In those situations I just hoard what remaining food I've got and wall off the keep, cave, fort or whatever structure you have and hide from raiders.
>>
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>two consecutive raids
>everyone is pretty fucked up, even the doctors
>one of the patients gets up and start a social fight with a doctor
>kills the doctor with her bare hands
>>
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Why does she complain that she is naked?
>>
>>164895323
no pantsies
>>
>>164895151
Sounds like someone deserves a long trek out with a piece of pemmican and a wooden shiv.
>>
>>164894929
Then is it even worth it to venture out? Do raiders ever just stop?
>>
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Is there a way to disable breakdowns?
>>
>>164894525
>Well Endowed

What mod pls?
>>
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help pls
>>
>>164894929
You can get some decent experience/practise in tackling the camps and I think destroying camps near you lowers the chance of later raids. Ever since I killed off the camps near me I've had loads less, could be a coincident.

If you get lucky, you can also get a /very/ nice haul of guns/silver/medicine/loot which you can sell or use yourself.
>>
>>164896193
Incendiary mortars maybe.
>>
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>>164896193
Real flamethrowers when.

Not those pansy ass incendiary launchers
>>
>>164896507
Rimsenal and DTC Weapon mod have flamethrowers.
>>
>>164887931
Whenever you only get your lazy ass to start writing the code.
>>
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>>164895858
Why is clapistanian military so fucking weeb?
https://www.youtube.com/watch?v=RrSS058pjWw
>>
>>164896893
Because the military is made up of individuals and some of them are terrible nerds and weebs.
>>
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How high can i set these heaters before they explode? Should i put new one next to it if it's target is already at 60c but not pumping enough power?
>>
>>164891357
It stands between oversimplified game like Gnomoria and overcomplicated game like Dwarf Fortress.
It ain't finished though so it's barely even a game. Also neat library of mod support.
>>
Huh, so saying 'nigger' actually does get you banned, as does complaining about the fact that someone got banned for saying nigger.

Interesting, this place is farther gone than I thought possible.
>>
>>164897167

Really?
>>
>>164897236
Yes, I got banned for >>164886291 this post.
>>
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Is there a mod that adds non-binary genders?
>>
>>164897305
>>164897236

And this one as well:
>>164885682
>>
>>164897532
Psychology adds a lot of mental illnesses.
>>
>>164897092
you can set it as high as you want, this heater cant heat up the room any more, you need to build more heaters
>>
>>164897532
I bet I saw something like that... but I can't even remember if it was for current version. I'll dig for it a bit but can't promise anything.
I fucking love that manga
>>164897305
>>164897648
Other anon here. Ye I can't see neither of them. Haven't been here and neither got archivized. What did you got in your banned message?
>>
>>164897532
Genders seem hard-coded so far. I imagine you can add a trait for "herms" and such.

Honestly might be worth bringing up to the dev if you want. Some character backstories already have pawns that had sex-changes, so while he's ((our guy)) and based he's no bigot either.
>>
>>164897848

For the first one, something about racism and trolls, and the other one was
> Complaining about 4chan (its policies, moderation, etc) on the imageboards may result in post deletion and a ban.
>>
>>164897719
top kek

>>164897167
Really, are we back to saying the "n-word" because of bans?

Not a huge fan of that, mostly out of principle.
>>
>>164897871
He already mentioned during a minor PR shitfling that the current gender and sexuality system is a proxy and that the game is an open alpha. That may have just been covering his ass but I expect he has plans for it.
>>
>>164898119
Well it's offensive. Simple as that.

>>164898278
I really hope it does change.
>>
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Well, I wasn't planning on dropping with a 15 year old, but I guess I am now.
>>
>>164898363
A lot of things are offensive. If anything it's just going to encourage people to be edgier instead of just dropping the easier "n-bomb"

Not that I mind much about the changes, it's just... odd...

I do hope Tynan expands on sexuality, at least, it seems that females in this game are almost considered bi, which is good for gay female pawns. However this does not work for male pawns so male pawns almost never get into a relationship unless another pawn with the the gay trait comes around.
>>
>>164898524
He looks like a fucking 40 year old alcoholic.

Granted, that's pretty badass for a 15 year old.
>>
>>164897982
>>164898363
Basically what anon said. It's offensive.
Technically it's against 3rd global rule but hell going full nazi you can be banned for dropping check'em as well... not that I have ever seen that happen.

To be honest I wouldn't mind having janitor around. We have/had some raging freaks in /rwg/ lately. I don't mind rough language or being called a faggot. I do mind derailing whole damn thread for 200+ posts though.
>>
>>164898937
> I don't mind rough language or being called a faggot. I do mind derailing whole damn thread for 200+ posts though.
This. When we had our first thread I was crossing my fingers that it would eventually pick up traction. It did, but as a cost we have to put up with baiters and trolls.
>>
Makes me think of a more comfy version of Banished mixed with the sims
>>
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>>164899054
Wow, you're god damn right. My main gripe with banished is that not a whole lot happens. Now that someone mentioned it again, however, I see the similarities.
>>
>>164896893
they find his dragon dildo?
>>
How do I apply the milking mechanic to captured tribal womyns?
>>
>>164823853
Bionic human legs
>>
>>164898363
>Well it's offensive. Simple as that.

This is not a fucking hugbox, nigger. People come here exactly because you don't have to watch your tongue and can say what you want. If retards start issuing bans for people saying 'nigger', then we've lost the freedom of speech we had here in the past.

If you don't think it's alarming, then you can fuck right off.
>>
>>164899625
There's code for animal shearing/milking in the core game. Looking there would be my guess.

>>164899823
...aaand there's the raging freak again.
>>
>>164898937

Derailing threads is one thing, but if the derailment happens because someone said 'nigger', then the blame is on the one who started whining about it.

And I know it's a hypocritical statement, since I'm derailing the thread right now, but I think it's an issue that needs to be solved and as such, important to be brought up.

I mean the post in which I got banned wasn't even off-topic, I posted a screenshot of the map I just settled in.
>>
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>>164899965
>shearing tribal womyns
Top kek. Finally something to match my human leather parkas... human hair toques!
>>
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Lax moderation is one of the few remaining reasons to go on 4chan. Niggers.

Also post bunkers.
>>
>>164899965
>...aaand there's the raging freak again.

And I assume you're the guy who whined about people saying 'nigger'. To someone else, I might add.
>>
>>164900137

That's a nice killbox, nigger. Don't you think it makes the game too easy, though?

I stopped using them because I lost the risk of losing.
>>
>>164831017
Easier said than done. What should we do? Literally what could a group of faggots like us agree on?
I vote for the starcontrol Ayys again
>>
>>164900027
You're still being offensive for no reason.
>>
>>164900137
Is that plasteel walls? Jesus.
>>
>>164900372

And what of it, nigger?
>>
>>164900137
stop being a nigger with killboxes, open up a huge area and let them assault you how they want for a challange
>>
>>164900416

It's not that expensive, it only takes 5 plasteel and you can get a fuckton of it once you find a deep plasteel node.
>>
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This colony had a very rough start, the animals unexpectedly left during the winter before I had my farm complete, so I was forced to resort to cannibalism for quite a while. I've since dropped this save, instead doing a less cheesy save out in the desert. No turrets, slightly killboxy with 3 ways to enter.
>>
>>164900027
There was a board for this kind of stuff. /q/ or something. I think people used to take these kind of matters there to talk with higher power. It was some time ago though and I might be mixing some stuff up. I feel your pain man. I have some issue with whole situation as well but it doesn't touch me enough to raise the hellfire because of it.
>>164900151
Nah, I'm the "other anon" asking what happened and trying to get more info and you are clueless.
>>
Do deadfall traps effect how many raiders show up?
>>
tfw 3 uranium away from finishing my ship

tfw no traders have any
>>
>>164900607
>There was a board for this kind of stuff. /q/ or something. I think people used to take these kind of matters there to talk with higher power. It was some time ago though and I might be mixing some stuff up. I feel your pain man. I have some issue with whole situation as well but it doesn't touch me enough to raise the hellfire because of it.

Well, I tried talking about it in the official 4chan IRC channel.

They banned me for saying nigger.

>Nah, I'm the "other anon" asking what happened and trying to get more info and you are clueless.

Well I gave you all the info I had.
>>
>>164900272
>>164900514
Yeah no, I'm with you on that. The screenshot is from a few saves ago.

Problem I'm presently having though is getting ganked by melee raiders on higher difficulties. I'm talking around 10 colonists with ARs and better losing at least 2 guys to a 4 man sword/shield raid. Is it just that I'm too much of a nigger to into games?
>>
>>164900605
>unexpectedly
animals that dont tolerate the cold always leave when winter starts coming

>>164900706
colony wealth affects raid sizes, every colonist also has a personal cost that gets added to the colony wealth, how "expensive" a colonist is depends on his health and if he has bionics/missing limbs
>>
>>164900605
Are those two big boxes on the right geothermals? I guess you have some deep drilling mod right? That's a neat use of warmth. I can most certainly appreciate the efficiency.
>>
>>164900830
So every time I get a pacifist colonist I'm getting fucked over hard.

Great.
>>
>>164900878
I was using ED laserdrills, lets you create or fill geysers.
>>
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>>164898363
>>164898278
>>164897871
>>164897532
>>164898937
>>164900372
What the everloving fuck happened to 4chan? Are people seriously this asshurt over the word nigger? On a website that regularly uses words like "PCfag" and "consolenigger"? You guys are acting like this is fucking tumblr. If you're triggered by someone using mean words go to the Ludeon forums or the Steam forums. If people are on topic they can use whatever god damn language they please. I'm not even a Trumpfaggot but you guys make me want to make a MAGA hat mod just to piss you off.
>>
Do I need Jade and Gold for things or can I sell them?
>>
>>164900823

I find that attack animals work best to counter melee raids, nigger. If you use them for ranged attackers, they get mowed down in the crossfire, but if it's melee attackers, you can sic the animals on them and then flank with your rifles.

It doesn't really matter what animals you use, but I'd recommend something fast breeding and disposable like pigs. Reserve the big cats and bears for second wave in case the pigs get fucked.
>>
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>>164901017

>A MAGA hat that gives the wearing colonist a 200% increases to Wall construction rate
>>
>>164898937
You're the one derailing you fucking faggot. Now fuck off already.
>>
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>>164901017
You have a point, but I think that people here trying to bait others with racism need to GTFO.

This isn't a hugbox but this isn't fucking /b/ or /pol/ either.
>>
>>164900823
make a wall with turrets and openings for colonists, just dont tunnel raiders into your defenses, let them come in whatever formation they can
snipers are a bitch if you dont have any snipers yourself but it makes the game a bit more challenging
>>
>>164901196

Oh that's gold.

>>164901305

I don't think anyone was baiting others by using nigger, it's such a staple of 4chan etiquette to call others niggers and faggots that they probably didn't even think about it. Then there was some master baiter who started complaining about people saying 'nigger' and people started flinging shit since they saw it as such a central part of their freedom of speech on the site.
>>
>>164901017
The alt right are the most thin skinned and easily baited group on the internet. Pretending to be even vaguely pc drives them nuts
>>
>>164901172
That's a pretty good idea, my coon friend. I think I'll start again and try this.
>>
>>164900823
I personally like to do few lines of defense. This way once my man shoot a volley they have time to get behind a wall. Wall stops enemies for some time and I have time to set my people behind another entrenched position and prepare for another firefight.
If fight gets really heavy it usually ends up somewhere in my town area.

For all that shit great there's mod for that kind of play called DefensivePositions. It let's you preset colonists to certain spot. Then with just single keystroke they'll all run there.
>>
>>164901316
Makes it all the more satisfying when you tactfully slip a couple skirmishers around a small mountain and slash them to bits because they're useless in CQB.
>>
>>164901196
I'm indifferent to Trump but I find this amusing enough for serious consideration.

>>164901305
This is supposed to be /rwg/, I just want to see rimworld posting and for the /d/-posting and racism to stay in boards for those topics.
>>
>>164901305
That's what I'm saying. 4chan isn't a hugbox for anybody. People whining about "y-you can't say nigger!" need to seriously re-think where they are, and /pol/ needs to stop being such a sheltered hugbox. /pol/ is as bad as /b/ with how obviously young the people who go there are. You can't have any actual debating, it's all identity politics and kek-garbage and "IT'S HAPPENING YELLOWSTONE IS GOING TO BLOW UP FOR REAL THIS TIME" every week.
>>
>>164901017
You just mistook /vg/ for /v/. Where /v/ is /b/2.0.
>>
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>>164831017
>>164832838
>>164840507
Artists of /rim/ post your work. i don't think there's an ounce of talent between us
>>
>>164901525

Just be careful when taming them, since they can fuck up your handler pretty fast if they aggro. And be aware that they do eat a lot.
>>
>trying to save components up for the component production thing
>like 15 electronic things break down over the winter

epic
>>
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Neither of my bitches can't do hauling.. Fucking women..
>>
>>164900137
I don't get it.
Couldn't they just climb over the sandbags and go straight through the middle?
>>
>>164835508
>ask them to research successful cults
"Look at Christianity! everybody loves it!"
>>
What's the point of hydroponics over sun lamps?
>>
>>164835086
this
>>
>>164901545
I've seen that mod a few times, I'll actually check it out. Thanks.
>>
>>164902341
Water
>>
>>164902535
Hydroponics is for if you're turtling in a mountain and have no soil, and you STILL need a sunlamp.

If you have soil, then you only need the sunlamp. Just know you need like 4 solar panels to store enough energy overnight for the monster.
>>
>>164900137
I wish there was a way to dye clothing, I hate how everybody ends up having the exact same gray/red/light blue outfit.
>>
>>164903043
ffs, just trade for different materials
>>
>>164903043
I believe Glittertech has a dyer, though I can't think of any mod that solely has dying as their main mechanic.,
>>
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How's it looking so far?
>>
>>164903376
It'd be pretty easy to add, maybe I should do it.
>>
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>>164901870
Binary tools is cool.
>>
>>164901870
I made a mod for Starbound.
I did the assets and coding all on my own and I was about 80% done, but Starbound was dying out so I stopped.
>>
>>164902832
>just know you need like 4 solar panels to store enough energy overnight for the monster.
dear god
>>
>>164854343
>not putting the kitchen in the fridge
do you enjoy opening and closing doors all day?
>>
>>164904046
Do you enjoy bad temperature work speed penalties?
>>
>>164858990
why is there so little fanart of this game? i bet there is 0 furry porn of thrumbos
>>
>>164903867
Sunlamps are basically for winter food. Make a room, slap down the sunlamp, use the sunlamp's crop grow option, put in a heater, and seal the place off.

If it's not winter I wouldn't even suggest using it.
>>
>>164904189
You should put them inside, but in a side room not connected by vents. You get a work speed penalty if they're outside too.
>>
>>164904240
Soon... I have stocked up on stories from the game. I'll draw some shit sooner or later. Once I chew through insecurities and just get to start having fucking fun again
>>
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>it's your colonist's birthday
>here's their new health problem
>>
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>>164854343
>butcher tables and stoves side-by-side
jesus christ the food poisoning
>>
>>164903867
It annoys me that sunlamps don't give off heat. 1600 watts is 9x the heater's 175w. That thing should be keeping the whole base warm.
>>
>>164904189
No, but in all likelihood, the kitchen is still more efficient inside the fridge since it being there results in less running around.

Personally I use rimfridge mod which adds separate refrigerators, which speeds up working in warm kitchens considerably.
>>
>>164884594
>expect to read a good post
>it's just some horny nerd
every time
>>
>>164903558
Undefended? Though 3 raiders attacked my new settlement, armed with a shiv, lmg and shotgun, and instead of heading to my newly constructed bunker they decided to go smash my base's coolers.
>>
>>164905490

Wow rude.
>>
>>164903558
You have a lot of room for expansion, I suggest doing something with that "center" area.
>>
>>164904995
Oh, does that cause food poisoning?
>>
If there's errors when loading mods does that mean they're not working properly?
>>
>>164905758
no, he's LARPing
>>
Hey family can you post some arctic bases? I need some advice how to get it started.
>>
>>164905606
He didn't lie though, did he
>>
>>164905938
No, because lying implies he knows the truth and chooses to say something other than the truth.

He's just wrong.
>>
>>164906056
Lying does not imply knowing the truth.
>>
>>164906392
>noun
>1.
>a false statement made with deliberate intent to deceive; an intentional untruth; a falsehood.
>Synonyms: prevarication, falsification.
>Antonyms: truth.
>>
>>164903558
>wooden walls
>giving your prisoner a bed while your pawns sleep on the floor
>putting workshops outside
>not putting your battery inside a room
>farms are unnecessary far away
>storing iron and other non-detoriating materials inside
>didn't put down a horseshoe pin for some easy joy
>keeps alpacas in his kitchen
>are those fucking metal tiles?
>only 1 cooler for his fridge
>puts a cooler on his kitchen instead
>puts 2 doors next to each other
>actually provides 2 wide walls for his fridge room but doesn't add a buffer room inbetween his kitchen
>didn't align his solar panels with his wind turbines

my final score is no potatoes /10
>>
>>164905758
yes, filthy rooms cause food poisoning
>>
>>164906475
You think you are smart but you are retarded.
>>
>>164903803
>pixelshit
>pixelshit in starbound's shitty artstyle
post it anyway
>>
>>164906967

Anon, sometimes it's better to just admit that you were wrong.
>>
>>164906392
>>164906475
lol rekt

>>164906967
i'm afraid it's you that is retarded
>>
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>the happy Labrador Retriever family I was raising were all murdered by a centipede
>>
>>164907108
>not having a happy centipede family instead
you topeltneeger
>>
>>164907442
>>164907442
>>164907442
New bread.
>>
>>164907545
Bump
>>
>>164907859
Death bump
>>
>>164906723
>Wooden walls
Only a few days in
>Prisoner a bed
It was for my builder but we captured a bandit with great skills. Once she's recruited it'll go back to the builder who's focusing on building the other bedrooms.
>Workshops outside
Temporary
>Battery inside
It's covered by a roof, good enough for now.
>Farms far
For now
>Storing metal
Yeah because I spawned pretty far away
>Horseshoe
Whoops
>Alpacas
They're wandering right now
>Metal tiles
Sterile
>Cooler in fridge
Good enough to keep shit frozen for now
>Cooler in kitchen
Had a heatwave and our cook was getting moody
>2 doors
Looked nicer
>Buffer room
Kitchen will be moved
>Solar panel alignment
The turbine is over crops so nothing wrong so far
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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