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/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

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Thread replies: 747
Thread images: 130

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Happy new years edition
Enjoy the fireworks

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Steam group - - - - - - - - http://steamcommunity.com/groups/vgstellaris
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>163938691
>>
I am fondling pigs
>>
I am fond of New Years
>>
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>>164207739
I was playing as fanatic pacifist in this game and 200 years in I was still expanding.
I started picking up protectorates just to get more influence for sending colony ships.

You need like 40% of the galaxy to win right?
I suppose maybe I'd run out of space to colonize later on, but I could easily bait a fallen empire into declaring war on me, or wait for a disaster to open up new space for me to colonize.
>>
>Russia piles units on units on my border
>Can't declare war other than suprise war
>Do so
>Everyone gets mad at me
Holy shit i'm just defending myself!
>>
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Stellaris Modding question :

How do i make gapaxy more sparse ?

I DONT WANT TO SEE LESS STARS ! I want huge number of stars with long distances between them.
>>
>>164208154
meant to: >>164207485
>>
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>>164208157
>Holy shit i'm just defending myself!
L I E S
I
E
S
>>
>>164208198

you can edit the numbers in the map files ( inside installation folder )

I have a 2000 stars galaxy custom made
>>
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>>164208157
>somehow I'M the bad guy
>>
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>>164208757
I know, i have mod for up to 5000 stars but they are are almost on top of each other. I would want to expand the actual distance between each star.

>>164208157
>>Russia piles units on units on my border
>>Can't declare war other than suprise war
>>Do so
>>Everyone gets mad at me
Because world dont share you paranoia about Russians ?
>>
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>>
aaand the price for the most spoiled fucks in the galaxy goes to this fucking bird

they can literally only live in Gaia/Ring worlds or else they only have the habitability gained by tech
>>
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>>164209265

oops , lack of sleep does that
>>
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>>
>Brazil has one city
>Reach industrial age at 1500AD
>Spamming missionaries all day long
>Somehow build billions of units
Is there a "lucky nations" in this game like in EU?
>>
Is there any way to make other empires send me their fleets to help in a war? They just stand orbiting around one of their planets jacking off.
>>
>>164209508
Dang it Miller.

>>164210764
New DLC soon.
>>
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>>164209424
genemod rapid breeders/deviants and send them all over the galaxy
>>
How the hell does religious pressure work in 5?
I have every religious building and pathon regarding that, including printing press yet my relg gets surpassed by regs from literally other continents
>>
>>164209424
>NOMADIC
>>
So is everyone playing Stellaris now?

Is EL and Stellaris the only 4X games that are still alive? I'm ok with this.
It's the only decent ones anyway.
>>
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>>164213584
>It's the only decent ones anyway.
>forgetting Aurora and DW

Think again man.
>>
>>164213584
>It's the only decent ones anyway.
If you're a babby casual scrub, yeah.
>>
>>164211795
https://forums.civfanatics.com/threads/religious-pressure-what-is-it-how-does-it-work.467576/
>>
>>164213764
is that a video game?
>>
>>164214207
>>164213764

I should have added "multiplayer 4X" games.

DW:U and Autismo4X is more of the other side of the spergrum.
>>
>>164214713
Ha, my bad.

I played Endless Space once with my brother, it was pretty boring.
>>
>>164211795
Religious buildings don't affect religious pressure.
Patheons don't either.

There are two beliefs(enhancers iirc) that affect religious pressure and one national wonder.

Otherwise it's just the amount of cities(not the city affected) that is within reach of the city that exerts pressure.

Cities outside of the pressure range with trade routes also count. And spies with an enhancer belief iirc.
>>
>>164213584
Civ5 is alive
>>164214713
For multiplayer as well
if you want competitive games look into the nqgroup and nqmod.
>>
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Ok so whats a good strategy when it comes to Tech in EL. First Game. Do I need everything in TIER 1 or can I skip stuff
>>
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YES , save scummed like 20 times before slaving the savages and I finally got very strong pops

shame about the slow breeders , but who cares I got my uruk-hai and they praise Cthulhu
>>
>>164214870
I don't understand. I got 4 cities within the range of my capital, yet my capital is turning protestant despite constant inquisitions and convertions.

I'm the only faggot left on this continent, and they're all hindus. Yet protestant infuence is rising everywhere
>>
>>164215234
Show me some screenshots.

The pressure depends a bit on speed, but iirc on marathon you got +2 pressure for each city within range.
Holy city was a bit different.

Range was 10 tiles I think.
May reach beyond a continent.
>>
>>164215164
Anon they are not for armies, they are for slavemining minerals
>>
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well it's about time people recognise my glory
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>posted yesterday about finding sanctuary next door, but also kinda rubbing dicks with a militant isolationist FE
>they keep declaring war and humiliating me
>pretty much just swooping in and killing some space stations, then assassinating my emperor
>they've done it four times so far, with no sign of stopping
>fuck those squids to hell
>fortify my systems like woah
>four of the biggest battlestations around each planet with anti-armour and anti-shield weaponry and clustered by smaller anti-swarm stations
>main fleet is at most two jumps away from any one system
>capital is pretty much the great wall of space trump
>time comes again for another round of humiliations
>fuck you squids
>they declare war
>never show up

I think I did it

I built a wall in space
>>
>>164215164
neat

I was working on getting Very Strong and Strong at the same time in my last game for my super soldiers.

Save scummed to get very strong on those genemod events when their planet is inhospitable.
Then I was waiting for the event that added strong to them.
Never played long enough though.

Very Strong+Earthbound is possible now and just as good though.

>>164215757
Mining could be their secondary job
gotta get swole during peacetime
>>
Is the new MoO any good or should I just buy Stellaris?
I'd rather have something with meaningful tactical combat but it doesn't look like either of them is on the level of MoO2.
>>
>>164216753
>my super soldiers
What's with this meme? You don't need fucking super soldiers. Every land war in game can be won by 12+ basic assault armies.
>>
>Be you
>Have a daughter
>She has a boyfriend
>She brings him home
>Hes a pig

What do you do?
>>
>>164217224

But very strong gene warriors with +25 damage addition and a good leader can land on a planet with 100% of its defenses up and still wipe out everything

with weaker armies you have to waste time bombarding
>>
>>164217294
Enslave him. Forbid slaves procreation in policies. Deragulate slavery as well. Use him to increase your turnip yield.

Explain him that being a part of this family means Sharing the Burden.
>>
>>164217294
eXploit him
>>
>>164217224
It's a jersey thing
>>
>>164217294
Does he have wifi?
>>
>>164217369
> land on a planet with 100% of its defenses
But why? Invasion means that you dominate the orbit already.

>with weaker armies you have to waste time bombarding
A normal fleet ruins a big planet's defenses in time it takes the transtorts to reach the planet in question from the edge of system and pour out the armies.

If your fleet is too weak for it by the time you have gene warriors tech it means you are a scrub. Maybe it's precisely because you do waste your research and resources on armies.
>>
>>164217747
>Invasion means that you dominate the orbit already.
nope
>>
Paradox are scrapping armies in the next patch anyway because they are next to useless:^)
>>
>>164218780
I want troop modules for my battleships, a-la Space Marine battle barges in wh40k.
>>
just too much micromanagement
inb4 we get space estates with events every few days
>>
Would pay $100 for space 4x COMANO
Or maybe im going to tip that Aurora nigga $100 when C# is done
>>
>>164219226
>I want troop modules for my battleships
Same.

You could literally use the space combat for ground combat, just different modules and base types.

Would be great with some overlapping techs, and some techs with less overlap.
>>
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>>164219349
I would.
I would rather pay 100$ for CMANO than 60$ for any triple A title nowdays ( except for Witcher 3 and XCOM2 ).

>>164218780
Plz be joke.
>>
>>164219520
well I read somewhere that Wiz or whoever at Paradox were going to remove troop transports. So basically your fleets will carry armies now and you don't build them separately. But this was when 1.4 just came out so nothing is set in stone yet.. But armies/land warfare definitely need work
>>
>>164194508
I once, as an autocracy, had a leader with the Nervous trait for about 60 fucking years.
That's -30% naval capacity.
>>
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Should i try to conquer my neighbours to the south ?
They are just barely in range of my military ships ..
They have almost exactly 1/3 of my GDP, tax income and military strength, they haven't achieved FTL yet but im kinda hesitant of that war fucking up with my diplo standing with the rest of the galaxy ( when i find anyone else of course ).
They are humans so integration will not be difficult.
>>
finally when the game is over I get my adamantium longbowmen
>>
>>164220136
this thread always has the latest stellaris info

https://forums.somethingawful.com/showthread.php?threadid=3768778
>>
As a matter of fucking interest where are you meant to get the 20K Credits needed to terraform worlds into Gaia worlds?
>>
>>164222436
You're supposed to get terraforming gases and liquids so the price goes down to 10k
>>
>>164221950
goon get >>>/out/
>>
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I should get a ooc enchantment of truesight on one unit in each stack

Also that great wyrm tanked 3 doombolts and all but one of my longbowmen arrows in the first turn of combat.
They can teleport around the combat screen so it is important to get rid of it asap.
>>
>>164213584
Stellaris is really addictive, but at some point I realized that it's barely a strategy game. You just click on what the game tells you to click on. There's no real decision-making involved, and how well you play the game ultimately depends on how much patience for micromanagement you're able to maintain.
>>
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he's getting rich.

Not nearly as good as his last offer though.

Last one was so special since it had magic immunity and wraithform, which are sorcery and death enchantments that I am not able to craft myself.
Invulnerability is amazing, but it is under life which I have.
>>
>>164225975
>There's no real decision-making involved, and how well you play the game ultimately depends on how much patience for micromanagement you're able to maintain.
I don't know, players seem to fall under very different capabilities for stellaris, some even express surprise of how poorly or good others are doing.
>>
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That's +2 for each figure in the unit, so 2*6 extra attack in each arrows volley
>>
>>164226116
There's definitely a learning curve, and for me it took a couple of dry runs before I felt competent enough to say I can play the game well enough for my own taste.

Even so, I've noticed that a lot of the variation in how well I do comes down to:

a) Whether or not I'm properly roleplaying my empire, as set up in the ethics and government type.

b) Whether or not the people who start next to me are imperialists who were able to expand early. If the badguys get mashed up, or if everyone around you is a science/trader/xenophile/etc, you can stay as soft as you want and get a huge economy without any risk.

But none of that really changes the fact that it doesn't take a high level of skill to decide which star system to send your science ship to next, switch your scientists around for anomalies, check the situation log for some new event (and then manually send the science ship back to orbit to carry out the task), build appropriate buildings on tiles, keep people from starving, etc. All this is too hard for the AI, but even on /civ4xg/ the typical person should find this easy.
>>
How do you guys run a slaving empire in Stellaris?

Sectors seem to enslave everyone; is there a way to enforce rational slavery?
>>
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So apparently Saladin got the last GP using his ability then either deleted or never used him. The fuck is wrong with this game?
>>
>>164229439
You can set a policy to enslave only xenos.

Or you can set slavery per sector, and just herd your slaves into a couple of slaver sectors.
>>
>>164230576
But even if you enslave only xenos, the sector will enslave the power plants and research centers.
>>
>>164229439
>is there a way to enforce rational slavery
No. AI in stellaris is horribly shitty and will probably never be usable so you should just find a way to work around it.
>>
>>164230714
It's been said many, many times: if you care about micromanaging your pops to min-max production then don't sector off your systems.
>>
>>164218780
Good, maybe now militarist governments will actually get some worthwhile bonuses. I always wanted a military republic but the fact all its bonuses are for armies made it a totally worthless government to go for.
>>
>>164230768
>>164230880
That means a big, blobbing empire can't employ functional slavery.
>>
>>164219413
Would be nice if you had to devote tiles to building fortifications, so you have a trade off.
>>
>>164218780
Really? Source?
>>
>>164231104
It can easily. When you play wide you're not supposed to fuss over every single system you conquer. You make up for the inefficiency of sector management with the sheer number of systems you control.
>>
>>164218780
Lies. There's been no dev diary update since the talked about the ethics rework.
>>
>>164230880
>then don't sector off your systems.
>tfw you literally have to mod the game in order for it to be playable.
>>
>>164231803
It's playable, you just won't be able to min-max every world. You have to make up for the loss in productivity by snatching more systems. Your options are adapt to the shitty way the game is made now or don't play it.
>>
>>164231803
You can't play tall in Stellaris, you can only play wide. This is a flaw they acknowledged and they are trying to fix it, but it's going to be a really long time before they make tall play viable. So until then, play wide.
>>
>>164231910
>Your options are adapt to the shitty way the game is made now or don't play it.
Or just, you know, mod it?
>>
>>164232070
Tall vs wide is a fucking retarded concept in any 4x. Wide should always be the way to play because not only it makes sense but who wants to play as some tiny ass nation? It's fucking eXpand, not sit in a corner like a little bitch
>>
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>164233035
That is some really cheap ass bait you got there anon.
>>
>>164233194
I'm not baiting. Are you saying that Switzerland could stand up to USA or Russia? Get your fucking head checked. This shit ruined Civ 5, which could have been great if it was about going wide.
>>
>>164233305
I'm hoping for your sake you're baiting, because I really don't want to believe someone could be as retarded as to believe that there being only one criteria for a nation's power is ok.
>>
>>164233305
Are you saying that the US and Russia are only powerful because they have more land? Why isn't canada more powerful than the US since its bigger? Why was Britain able to have an empire if its just a little island in the north atlantic?
>>
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I actually might complete the cybrex chain for once
>>
>>164233035
I think there's a variety of mechanics you can explore about when to go wide.
Go wide in times x2, go wide in time x3.
imo the basic goal should be to go wide, but it's okay to benefit from going wide later, or perhaps a niche thing like occ should be possible.
The basic game mechanics shouldn't be there for occ though.
>>
>>164235905
Lucky you, i found their homeworld without even getting a single cybrex artifact
>>
>>164235053
The US has the best farmland in the world, some of the best natural ports, and major natural resources like oil. These aren't all in the same place, and so America's prosperity is based heavily on its size.

Russia has one significant 'tall' city, a geographically important port, and huge swaths of resource-rich land. A small Russia would just be Belarus.

Canada may be technically big, but it's mostly just uninhabited tundra. This differs from Russia in that Canadians are politically unwilling to forcibly develop the oil there.

Britain's dominance happened in an era where any country that was heavily invested into naval power could dominate primitives all over the world. England in the 16th century could sort of be categorized as 'tall', but I assure you, the British Empire was quite large.
>>
>>164236653
A good "tall" country example is germany in WW1-WW2. Where a tech advantage secured them a near-win on multiple occasions against heavily outnumbered opponents.
In fact WW1 can pretty much be described as "a series of unfortunate events" because both sides got really fucking close to just winning the war on multiple occasions, but one thing managed to just fuck up.
>>
>>164221696
I find nabbing independent colonies to be lucrative in DW. Just land a few troops on the colony. You could build a colony ship but that shit is way more expensive than just dropping three or four battalions onto the surface. The colony takes a happiness hit from being invaded and you empire reputation doesn't take kindly to it either. The unrest is very short lived, especially when you share species type.
>>
>>164237204
That's a good example. Notice, though, that the point of these wars was that the participants didn't really want to be tall. More land means more manpower, which is a bottleneck militarily and economically. With industrialization, it also means more natural resources.
>>
>>164237204
WW1 in general was just a fucking embarrassment all over lets be honest.
>>
>>164237818
the us performed well, but they weren't there for most of it and it was overseas so meh
>>
>>164237204
>germany in WW1-WW2. Where a tech advantage secured them a near-win on multiple occasions against heavily outnumbered opponents.
I'll give you WW1 but WW2? Germany could certainly have hoped to win and even taken over Russia and England. But if Germany had still been fighting by 1945 regardless of what grounds they gained Berlin would have had an atomic bomb dropped on it.
>>
>>164236653
>The US has the best farmland in the world
No
>>
>>164233950
Say what you want, military power is all that matters in the end.
>>
>>164229439
>>164230576
>>164230714
>>164230768
>>164230880
>>164231104
>>164231319

Stuff like this makes me glad I play as a Fanatic Individualist/Materialist Direct Democracy.

Ethics divergence? Who cares!

Folks are happy, prosperous, and free -- no slaves, no purging, with a bonus to Energy and Research.

You can blob as much as you want, incorporate as many different Ethos as you want, and your empire just keeps chugging along.
>>
>>164237918
The US only really performed well because they came in late after everyone else was already pushed to breaking point, and even then they initially were massive fuck ups because they hadn't learned the lessons 3 years of trench warfare had taught everyone else. Still definitely helped swing it with the extra manpower though. Eastern front troops would've been bad news for the allies without them.
>>
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>>164237358
Well they are not independent, they turned into "normal" empire before i encoutered them.

>>164237947
>Germany could certainly have hoped to win and even taken over Russia and England.
Russia - yeah.
England - never.
>>
>4x genre founded explicitly on realistic notions of an empire expanding in order to become more prosperous and powerful
>a few devoted gamers enjoy breaking the rules by trying to win the game with as small an empire as possible
>as game development industry deteriorates, radical anti-war developers begin to encourage this sort of play mechanically in order to educate their consumers into believing that expansion is always bad
>(((Jon Shafer))) ruins a once-fun series of games by making 'tall' the only valid strategy
>years later, even kids on 4chan seriously believe that tall is realistic and fun
>>
>>164233035
Because some people prefer economic or religious or diplomatic based victories which do not necessarily involve amassing a lot of territory. Granted its a concept from grand strategy where there is a lot more to do with a faction than a 4X game.
>>
>>164239263
>games
>realism
You are a part of the problem.
>>
>>164239263
>games have to be realistic to be fun
When in actuality the exact opposite is true.
>>
>>164239331
>religious
Actual religious power only exists if it can be leveraged as political power. Sending out a bunch of missionaries to peacefully convert everyone is ridiculous historically, and as Civ 6 shows it isn't fun either. Even if you take the Crusader Kings route and put some complexity into religious conversion, your target is just going to say "fuck off" if you can't threaten them militarily.

>diplomatic
Federation-building is a nice way of expanding, but there's no reason for the smallest (and therefore weakest) member to be at the head of such an arrangement. Something like Civ 4's popularity contest is just silly, and is also based on population.
>>
>>164239552
>>164239639
It's perfectly acceptable to sacrifice realism in order to maximize fun. So why do we have:

1. Games where you watch a culture counter tick up for hundreds of turns, as you optimize your cities without interacting with other players at all, thus straining the game's relationship with strategy as a concept.

2. You people arguing that tall is actually something that is relevant to real life, particularly bringing up World War 2, in which a country's ability to prosper according to any military, economic, or technological standard lines up almost perfectly with size.
>>
Does anyone play Stellaris Multiplayer anymore?
>>
>>164237947
>>164239147
England - yeah.
Russia - never.
>>
So ES2 ai's probe management needs work.
>>
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>>164242462
I fucking forgot the pic.
>>
>>164213584
>Stellaris
I want it but get the impression ES/EL are the better games.

>Aurora 4x
Fucking love the idea of it but I imagine I suck so bad, need to really just sit down and spend hours on it, taking my own time to get to grips with mechanics. Would love something as in depth but on phone so I can take it around to play (Might get a laptop/tablet hybrid and play at work on lunch).

What is DW?
>>
>>164243694
>What is DW?
Distant Worlds.
>>
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What Leviathan is that?
>>
>>164244773
Holy shit, that model was probably taken during the design phase for space amoebas.
That's fucking cheap paradox.
>>
>>164243694
>ES
>Better than Stellaris
If you mean ES1, hahah no.

If you mean ES2, maybe in 10 to 20 years
>>
>>164245062
Oh really? Is stellaris worth grabbing then?

I have been playing ES1 recently but i get smashed in every game i play :'(
>>
>>164245140
I think its pretty good, and it gets a lot of good quality updates fairly quickly as well so you can expect it to get better rather than worse. /cib4xg/ has a hate boner for Paradox though so you shouldn't expect much good word for it here, but you can see how positive its reviews are yourself.

ES1 is just really mediocre and sort of a hassle to play in comparison. ES2 could be good but
>Early access
And whats in it now is basically enough for a few hours before you get bored.
>>
>>164244984
How fucked am I now?
>>
>>164245572
Fuck it im gonna buy it then and give it a go this weekend.. about to start up EL for the first time.

Any recommendations?
>>
>>164245140
>Is stellaris worth grabbing then?
Alright here's the thing about stellaris, it's shallow as FUCK.
There's little to no diplomacy options available, combat is just blob vs blob, and the ONLY way to win is to expand your territory to be greater than theirs.
There's is zero real strategy of going economy focused or tech focused, there's ONLY expansion and territories.
And even if you do play that way you are REQUIRED to hand your planets over to AI control, with the only way around it being to play a specific government type.
Think about that for a second, unless you play the game it is REQUIRED of you to be controlled by the AI in order to actually just have a possibility of winning the fucking game.

Ethos differences between factions boil down to literally nothing but diplomacy modifiers, and oh you're in a federation? Haha tough luck because there's only one victory type.
Does Stellaris have potential? Absolutely, but as it stands in its current state its got a LONG fucking way to go to get there.
>>
>>164245918
>about to start up EL for the first time.
>Any recommendations?
You're going to die horribly

Also this is >>164246105 copypasta, ignore it
>>
>>164246146
>i-its copypasta!
This is what apologists say when they have no real way of refuting an argument, for those who are new to discussions.
>>
>>164246279
Hello mr shitposter but I refuted all your bullshit a long time ago, in fact I did it twice and you just go on a shitposting tirade ignoring everyone's arguments against you to keep spamming 'stellaris is bad' in increasingly bad English while never raising an actually valid complaint.

So instead; fuck you and have a happy new year.
>>
>>164246627
What arguments are you talking about and why are you trying to convince some poor anon to buy that piece of shit game.
If you refuted all of my bullshit, which apparently happened while I was unconscious, by all means do so again. I'm sure someone who hasn't played stellaris before would LOVE to hear its benefits.
>>
>>164246105
What pisses me off is that the technologies in combat have a nice balance around them, but you will never figure what technology the enemy has unless you fight him, you cant spy on him or anything so whats the point?
Attack him redesign my shit and hope he doesnt come after me while im retrofitting?
>>
>>164246938
Does retrofitting still take a fucking century?
>>
>>164246938
>What pisses me off is that the technologies in combat have a nice balance around them, but you will never figure what technology the enemy has unless you fight him, you cant spy on him or anything so whats the point?
yes you can, send in a ship to a system they are in and click on the magnifying glass
>>
>>164247002
Yes, can take up to years for a bigger fleet.

>>164247517
People close their borders asap to me :^)
>>
>>164247002
For giant battleships only fleets it takes a while but nowhere near as long as it used to. It also scales now so minor things like upgrading your reactors takes less than a full weapon refit from beams to missiles.
>>
>>164247746
Thank fucking god for that.
>>
>>164246279
If you say something more than once then it is automatically wrong. That is the law of 4chan.
>>
>>164239263
>4x genre founded explicitly on a less realistic version of the grand strategy genre
fixed that for you bait-kun
>>
>>164247637
>People close their borders asap to me :^)
Well thats your own god damn fault isnt it
>>
>>164239263
What are you talking about? Cities need to be wide in order to become tall and Civ VI basically tells you to found as many cities as possible.
>>
>>164250554
Hows it my fault that everyone is an evangelizing zealot and is buttmad that im xenophobe?
>>
>>164239263
>tall is realistic
Japan, Korea, India
>>
>>164246105
> you're in a federation?
Federations aren't a problem if you keep out the pacifists. Normal federation members can be bribed into invading someone with trivial wargoals like humiliation.
>>
>>164251347
>I made by species distrustful and hateful of all other species
>How is my choice my fault
How do you even breath

Pick xenophile and take charismatic next time, see if literally anyone wants to hate you, 90% of states will be cooperative.
>>
>>164251528
But I dont want xenos living in my empire, thats not xenophobe, not my fault that Swedes are such cucks.
>>
>>164239147
>>164241127
I never meant to imply Germany could have taken over one or the other, jist that it wouldn't have mattered.
>>
>>164252564
Then just don't let in xenos. You don't have to be a xenophobe to reject every migration treaty that comes to you. Then you just have to make sure to not conquer any planets that have aliens on them and you can stay pure.
>>
>>164252564
You. Have. Options.

But if you take xenophile you are going to the maximum extreme of hating all aliens and they will hate you in return.

Just becuase you dont want aliens in your empire doesn't mean you have to be a xenophile.
>>
>>164253041
Alright how do I get them to get out of my system apart from purging them?
Give me an option to expell them then.
>>
>>164253709
1. Don't let aliens in in the first place. Aliens don't like living under you because their souls are different, and happiness penalties are huge.

2. Unemployed and underfed people have a tendency to migrate. Put them all in one planet, then let them form a vassal state (which will be very productive because it's a capital).

See, you don't need to rely on xenophobic barbarism. You're ultimately doing them a favor.
>>
>Javascript - Browser based 4x with multiplayer option.

Would people play it? If not I might plan it out as an actual game and look into some C++ engines/graphic libraries
>>
>>164255103
>Javascript
No.
>>
>>164237947
Playing neutral and waiting until everyone was fucked up to drop your newly acquired weapon was a sucker punch.
>>
>>164255443
I figured as much... Might try it out in GODOT.
>>
>>164254335
LET ME EXPELL THEM
>>
>>164255687
I'm pretty sure theres an edict that gives big emigration pressure for zenos.
>>
How should I be building my fleets now that stellaris has changed?
I'm used to battleships having modules and tachyon lances with intercepting corvettes being the reigning champ
>>
>>164258698
Giga-Cannons and have some dedicated Carrier battleships.
mix in some cruiser/destroyer/corvettes and give them dedicated roles.
>>
>>164258698
Cruisers with medium Plasma and one Flak Battery.
>>
Does anyone here speak Nahuatl?

I know that the '-atl' suffix denotes a singular, and the '-cah' suffix denotes a plural, as in the case of Totecatl and Toltecah, but what about an adjective suffix?
>>
If I destroy a colony of mine at the demand of an empire much more powerful than me, can my pops get happiness negative modifiers due to "purges"?
>>
>>164260540
No it counts as the enemy purging it.
>>
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Now thats cute as hell.
>>
>>164260807
Then something is going on because some of my pops have -30% due to purges, yet I have outlawed them.
>>
>>164259485
Giga cannons? Essentially new lances?
Did they finally fix hangar ships
By dedicated roles you mean like sapping shields or intercepting missiles? Meatshields?
>>
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>>164260970
Cute little xenophobic space moths
Putting on a tough front even though they know whats probably coming
>>
>Stellaris: Galaxy Edition
Doesn't have any of the game changing DLC, just a book, soundtrack, singed wallpaper u wot m8 and cosmetic in game race... #spiders

Dafuq man, should I just get the standard then?
>>
>>164261990
get leviathan DLC and the normal edition.
>>
>>164216119
>have modded station and ships
>Battlefortress class stations have 100k in mil power
>cluster five of them together with FTL snares
>multiple fleets gets bottlenecked into a massive killzone
>>
>>164262219
>get leviathan dlc
Nah
>>164261990
Get the base game and pirate the DLC since all you need to do is copy the files into the DLC folder to make it work.
>>
>>164261990
just pirate it all
>>
Noob stellaris here and in a bit of situation.
I got my empire running and going strong(second best military not counting forgotten empire) but I'm right next to the guy with the best military that i can't beat, is there anything I can do? I'm having a feeling that sooner or later he's going to attack me.
>>
>>164263186
Build more ships dingus. The fleet cap isn't a hard cap you can go over it, it just gives you income penalties to do so.
>>
>>164263186
If hes a fallen Empire he wont attack you, if he becomes an awakened Empire, thats another thing.
>>
>>164263562
>spooky
>>
>>164263659
Well, whats his ethics?
Usually the xenophobes sperg out.
>>
just got stellaris, only really watched a few minutes of it. What should I expect and what should I not do right off the bat?
>>
>>164263186
Make friends with other people that don't like him. Fortify the shit out of your border worlds.
>>
>>164264605
Expand like a mofo dont care about happiness and always have a big fleet ready.
Even if you energy cap all the time make sure your energy income is always ~+100 once youre around 60 years in
>>
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>+65%
You jelly you dumb neanderthals?
>>
>>164231803
>tfw you literally have to mod the game in order for it to be playable
Yeah that's pretty much a design policy of Paradox games. It's why the defines files and all the other files are .txt or .lua files sitting in the folder.
>>
>>164213764
I feel Aurora would be ok in another ten years.
>>
>>164237204
Germany in the second war was less about tech and more about doctrine. Their army was actually even or perhaps even behind on som accounts, but unlike everyone else they had people who were thinking about how to use these new weapons in new and more efficient manners instead of essentially just treating tanks as cavalry and planes as dragoons or something.
>>
>>164267038
This, the german army was largely inferior to the French army in WW2
Much of the logistics relied on Horses throughout the entire War.
>>
>>164266991
Aurora might be okay after the C# version comes out
I'm tempted to just crack open the thing and edit it in assembly to be honest but since the dev is already working on C#...
>>
>>164267576
When will that be?
>>
>>164267865
"Soon".
>>
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>>164267576
What exactly C# version mean?
>>
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>>164268062
fug
>>
>>164268103
It means that the program will be rewritten in C# and therefore probably more efficient and such.
Why the fuck he's using C# instead of something like C or C++ I have no fucking idea.
>>
>>164255687
Don't worry, the next DLC will allow you to do that.
>>
>>164268230
C# is much easier to write in, and since he's more familiar with VB it will be less of a challenge programming-wise (many of the concepts are the same).

C or C++ are only better in terms of run-time efficiency, and then only if the programmer puts professional work into efficiency, which isn't necessary for this kind of game.
>>
>>164269391
>C# is much easier to write in
But C and C++ are just more elegant langauges, C# is literally Microsoft's failed answer to Java which itself was just a cross-plat spinoff of C.
why the FUCK did he write Aurora in VB anyway? Who actually even uses that shit?
>>
>>164270357

When all you have is a hammer. Don't look at his database if you wish to remain sane.
>>
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>>164268919
RRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEE
FUCK SWEDEN
>>
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So why is the Habitability symbol always showing Africa?
Why are swedes so obsessed over niggers?
>>
[sean bean voice] There will be those who underestimate you, but your cunny is full of dicks, Queen Cleopatra.
>>
>>164270357
Elegance doesn't matter. Who made the language doesn't matter. All that matters is how long it takes to write and how good the end code performs.
>>
>>164266492
You can actually crank that shit up into 80% and higher, caveman.
>>
>>164271553
Lies.
>>
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Playing Stellaris for the first time on Iron Man.

Really achievements only on Iron Man?

This is the current state of the galaxy.

I am the Vulcans (Red, North East).

Right now I have 2 Awakened Empires causing trouble.

The large grey empire right next to me. They are quiet most of the time and have not expanded too much.

And purple to the south. Who as you can see has fucked everything up. The two red empires mixed in with him were the strongest empires on the map, now they are both pathetic.

I need to stop purple but there is no one to ally with, you have a bunch of ass holes who hate me (turquoise to the south and his allies) and everyone that likes me is either already in an alliance or hates my war philosophy.

I have even fully taken 2 fallen empires, 1 in the west and 1 in the east. And so am benefiting from their OP buildings.

This has let me build my fleet size to 250k but purples fleet is about 450~500k I can't match him!

Any suggestions?
>>
>>164271803
Rival the rivals of the people you want to ally.

>>164271635
I can't remember how I managed it before to be honest.
Encourage free thought if you want to plop another 10% on top of it.
>>
>>164272284
that would be 75%, with teh best result from infinity machine i could get 85% damn.
>>
>>164271803
Keep expanding, terraform ship and absord shitters.
>>
>>164271803
>4/8
You should be up to your core limit as soon as possible and then never leave your core limit
>>
>>164271803
purple won't cause you trouble for a long time so you're free to develop as you wish, keep expanding, gain territory and tech
he's big enough to be blitzed to death too, you might even want to start it yourself to keep him in check
>>
Oh shit it's 6 hours late but happy new year 4xg. Especially the anon who gifted me EL yesterday.
>>
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time to wreck this fucker
>>
>>164276119
The background of the image reminds me of dust clouds.
I've been playing too much ES2
>>
>>164276715
I try capture the most AESTHETIC screencaps
>>
I'm very new to Vic 2.
How much of a factory's profit goes into state funds?
Why did the libtards open more factory's when craftsmen are in severe shortage
>>
I also annexed an African ((state)) which has a shit load of pop, can I convert them into craftsmen?
>>
>>164260970
>we aren't sure if you can understand our language. if you can, fuck you
amazing
>>
>>164277797
Wrong general friendo, you wan't /gsg/. Try not to let the shitposting rub off on you.

Also build liquor factories
>>
>>164279426
didn't even realize. ha
>>
As a fanatic militarist, xenophobe I naturally want to cleanse the universe of any potential threat to my race - so I have this question, what would be the best war strategy? Cleanse their colonies and cede their capital then manually purge all pops - any other ideas on how to properly do it?
>>
>>164255581
There's two sides to every war.
The bad guy, they who are the loser.
The badder guy, they who are those willing to go the extra step to decimate the enemy to the point of subjugation, temporary or lasting.
Nuke them all. It's the only way to be sure.
>>
>>164271161
Origin of man and stuff.
Its not some PC lunacy, its common theme man.
Chill.
>>
>>164281308
But dude, every planet has Africa on it, even the alien ones. I'm tired of this blatant historical-revisionism. Xenos have histories of their own. Newsflash: not every single extra-terrestrial species has a significant PoC that was oh so influential in shaping them into what they are today.
and for fuck sakes if anyone can't see this is satire, do the world a favor and make sure the last year you'll be attempting any resolutions is 2017.
>>
>>164281780
there's a point in fanaticism where it becomes impossible to distinguish sincere excess from mockery and the world has long since passed it
>>
>>164239147
>>164221696
>>164237358
Independant colonies are great. They are essentially free pop (and money). And if they live on a different type of planet to you, you can use them to colonise those planets without any research

Landing a colony ship on them is the 'proper' way to absorb them. You get no unrest, no diplo penalties, and sometimes they give you money, tech, or co-rds for interesting things to explore.
But you're subject to racial modifiers, so a race that dislikes yours will very likely just tell your guys to GTFO and your colony ship is wasted.
And if you have range limits on you can't land a colony ship on anything outside that range.

Land troops on them is the 'bad' way to absorb them. You get the recently conquered unrest, you get a dilpo hit with everyone who knows you because your reputation falls.
However, you're almost guaranteed to win the ground battle, you can drop troops anywhere you want so the range limit is irrelevant, and the diplo hits and unrest dissipate fairly quickly.
No-one really gives much of a shit about independants.

If an indy manages to upgrade itself to empire status - you are then subject all the diplomatic bollocks that goes with it.
Some other empires will hate you for declaring on anyone, some won't care. Some will hate you for attacking thier 'cousins', some will love you for doing it. It all depends on whats gone on in your game.
If it's just you and them, no-one else in the picture.
Well, so long as you wrap everything up and absorb them before you meet anyone else - they'll never know.

Also, general invading tip.
Try and invade colony worlds first but destroy as little as possible, b/c when you take over thier capital and they don't have anywhere else to move it to, everything they own flips over to your control. EVERYTHING.
>>
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>>
>>164271498
C# underperforms C when both are written well, you realize that right? Obviously assembly is faster than anything.
>>
>>164285694
>Middle Craftable Unit
>THUNDERBIRDS ARE GO
>>
How do "awakened" empires work? Are they empires that suddenly decided to revive?
>>
What are some dank EL settings? I'm getting bored going into my third playthrough. The game was not as complicated or crazy fun as I thought. The AI is actually braindead.
>>
>>164286212
Yes. They saw all these young whippersnappers on their lawn and decided it was time to tell you little fucks to get off it so he brought his shotgun out. Quite often their next door neighbor who actually doesn't mind seeing kids playing ball on the grass will stick up for you with HIS shotgun. But secretly he hates you just as much and only puts up with you because you're playing on THAT bitter old bastards lawn and not his. He will not mourn you when you get hit in the crossfire as they shoot at each other from their porch to no real effect.
>>
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Which should be the traits of a Megacorp/Bankers Space Spiders?
>>
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>>164213584
>So is everyone playing Stellaris now?
No, not really.

And soon Civ 5 aka no-more-than-4-cities simulator will be surpassed by the vastly superior Civ 6. Feels good man.
>>
>>164270357
>C++
>elegant
AHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAH
>>
>>164288401
Can't speak for most people but I'd wait for either an expansion, workshop support (because lazy bastard) or a big update that makes religion less shit before I go back to 6.
>>
How hard would it be to make a custom building in Civ 5 that requires Coast, or Coast Adjacent and unlocks naval units, and naval buildings?
>>
>>164283469
>Also, general invading tip. Try and invade colony worlds first but destroy as little as possible, b/c when you take over thier capital and they don't have anywhere else to move it to, everything they own flips over to your control. EVERYTHING.
Leave enemy infrastructure intact? I can see the uses, don't get me wrong. But doesn't destroying everything require your civilian sector to rebuild, allowing the conquering government to tax all the new growth?
>>
In Civ 5 what's a good amount of cities?

Or is it more dependent on What Civ you're playing?
>>
Which is the best form of FTL travel in Stellaris?
>>
>>164289528

Depends on your Civ. It's a Tall vs Wide question.
>>
>>164289918
Warp, wormhole is technically better but too vulnerable due to its infrastructure, it's also cripplingly for huge fleets, with jump charges taking literal fucking years in some cases, and hyperlanes are super limited by the lanes resulting in overall slower speeds than warp even though they go down lanes faster because warp can skip systems. The longer the trip the more it skips.
>>
>>164289171
Except for one very specific circumstance, you pay to build mines/resorts/ports/bases out of the state funds so you don't gain anything by clearing then rebuilding them.

You do however gain from instantly having infrastructure in place to fill your newly conquered unrestville with resources and calm everyone down.
All his civvie ships flip also, and start moving materials over making you money. And they will all eventually refit, making you more money.
Sometimes though you HAVE to knock out infra first. Eg; crippling a strong enemy fleet by nuking all his fuel stores and starving him until he literally can't fight.

Also,if you can manage to rush troops onto a planet and win the ground battle, you can capture any starports and forts. Even if they are gigantic deathstars - you take the planet and they become yours.

You certainly don't have to do any of this, but it's nice when you can pull it off.
>>
>>164209161
>>164209508
what gem
>>
>>164289997
I usually play as England or France
>>
>>164291331

>France

Tall.
>>
>>164291331
Have the option to play as a number of nations.
>White Flag
kek
>>
>>164291651
What about England?
>>
>>164291863
well meme'd.
>>
>>164291912

Never played it myself.
>>
>>164291912
England can do either. But it's abilities don't really add much to anything that isn't mayhem or mischief.
>>
>>164290883
Good stuff, more stuff to keep in mind.
>>
>>164289528
early on you are limited to 4-6 cities or so, depending on whether you can conquer more luxuries early, but in lategame you can mostly erase unhappiness with autocracy if you want to warmonger everywhere and have 1000 cities. order can also erase the majority of unhappiness combined with zoos and stuff.

pop size 14 or so cities is pretty ideal for getting value out of university+public school, but smaller cities are often fine for just generating more units.
you get more science from greater number of cities than you do with taller cities, so long as they are getting a decent value on the modifiers of university/public school. the local unhappiness from really tall cities cannot be overcome after a certain point unless you want to stop taking cities or stop expanding, because you can only get so much extra local happiness per city from stadiums and policies.
>>
>>164280957
Let your fleet bombard them some extra time in order to automatically 'purge' the pops. You're not going to use the buildings anyway, because your people probably didn't want to live on that planet in the first place.
>>
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>>164291214
master of magic
>>
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>>164289528
>>164291331
Depends on your strat, civ and policies/religion.

If you specifically build your policy tree for going for a lot of cities then you can spam them even up to ideologies, and after them they're very easy to spam.

England and France don't really have a benefit for going wide or ics.
France did before BNW with their +2 culture per city UA.
>>
>>164259485
>Giga-Cannons and have some dedicated Carrier battleships.
Carriers are SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT.

>>164260987
Giga cannons are a strange thing, because by the time you obtain them you should get yourself some Extradimensional weaponry anyway, and because the fleet with them is VERY vulnerably to getting grabbed by the ass - they can only shoot dead forward.

>>164263186
Stop being shit. NEVER trust the empire power evaluation AT ALL. It's full of shit.

>>164271803
Attack with a few smaller corvette fleets in different spots. They will split the combined fleet to play Benny Hill with them. Move in your main fleet and sweep them up one by one.

>>164287924
Thrift and decadent. The rest is optional.
>>
>Stellaris Penrose Stations when

>Stellaris galactic center cluster when
>>
>>164303276
>Stellaris galactic center cluster when
It's completely an totally dead. Greg Egan is an amateur and lied to you in Incandescence.
>>
>>164303647

>Implying anyone gives a fuck
>Implying they won't write about plasma beings from the Galactic Center when they get stuck on a deadline for a global menace.
>>
>>164303647


But i want get tan and xploit sagittaurus...

For the lulz.

Sigh. Lets take the hedonistic way and read use of weapons.
>>
>>164207739
Is there any mods which add a more lizardy looking portrait for the reptilians?
>>
How's Stellaris doing, is it worth playing?
>>
>>164306107
For stellaris I mean.
>>
>>164260276
Bumping this question.

Also.
>Totecatl
should be
>Toltecatl.
>>
>>164303647
While it's dead as fuck I'd imagine it'd be rich in resources. Would be a much needed addition if there was a late game rush to claim territory in the center of the galaxy for mad resources to fund your war machine.
>>
If you guys were to build the Naacal in Stellaris, what ethos, traits, and governments would you give them based on their legends?
>>
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wtf is this bullshit Stellaris, I didn't even select a single empire to force-appear
>>
Hopefully this is the right thread for it; is there a game similar to Banished but with a real tech tree?
>>
>>164312849
it's a feature
>>
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>>
What are the exact conditions for the Horizon Signal event to start? Is it on a scan of a black hole, or just entering the system, and can i jump between a star and a black hole over and over again til it triggers?
>>
>>164315107
nope, try /cbg/ if it exists atm, if not there should be people hungry to discuss it on /v/
>>
>>164288928
Wait until you have enough faith to convert at least half of the world, then have a massive religious outbreak.
>>
>>164308323
>While it's dead as fuck I'd imagine it'd be rich in resources
Not really. The environment there largely prevents formation of planets.
>>
>>164312849
there was a Human empire. They gene-modded themselves into multiple species like the degenerates they are.
>>
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>>164276119
>max influence
>two over core planet limit

Baddy
>>
Have any of you tried thea: the awakening? I'm having fun with it so far. Also any recommendations for other fantasy 4x-esque games? Thea and endless legends are the only ones I know of.
>>
How do you stop Sectors from destroying your shit and remplacing it with fucking farms when you don't need fucking farms in that fucking planet
>>
>>164319115
That's why you tell the AI they're not allowed to redevelop tiles.
>>
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Freya recalled her amazon away.

It had missile immunity on an item, so had to melee the hero with my pegasai, but I could barely get through her armor.
I think 1 damage got through during the first round of combat before she got recalled away.


One of her skills was lucky which increases to hit and defense rolls success rate by 10 % points.

So with 20 defense she negates an average of 8 damage points each time she is attacked.

While my pegasai deal an average of 6.3 damage in melee while I have high prayer casted.
And a maximum of 9 damage.
>>
>>164290140
Also Warp lets you grab the Psi-Jump which lets you skip half the fucking Galaxy.
>>
>>164322794
>Also Warp lets you grab the Psi-Jump which lets you skip half the fucking Galaxy.

You don't need warp to get psi jump.

You just need to research Psionic theory(which you need a Psionic Leader for, if you're Materialist, otherwise open to all) and the psi jump tech after it.
>>
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Gunther joins Kazuhira in falling to Freyas Cracks Call.

Dancer I could resurrect if I wanted to since she died to an earthquake, but the effect of Cracks Call is irreversible.
>>
>>164285897
A professional gambler whose programming experience is making a VB Dwarf Fortress in space spreadsheet as a hobby is not going to write C well. Even mentioning assembly shows how far off base you are. If efficiency mattered, everyone would write in assembly.
>>
>>164317642

Its a fucking furnace, tell me there is not use for it.

The point is: if there is hyperlanes, why not be able to at least use the energy of the central cluster. Its a space opera game with the kardashov shit no?
>>
>Stellaris

>Endless Space

>Endless Legend

How are they for touchscreen with finger/pen? I am looking to get a laptop or 2-in-1 and feel it might be easier to play them with touch when not working.
>>
>Stellars
>On 3rd game.
>Still never seen "Horizon Signal" DLC.
>Finally found an Enigmatic Fortress.
>AI has fucked it up.
>Only complted the "Precursor Civilisation" event chain once.

They need to sort this shit out!
>>
>Trajan keeps shitting on me for not expanding

Breh, I can barely keep up with your cheating ass as it is.
>>
>>164315463
m8s
>>
>>164330546
no clue
>>
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>>164236587
Someone else already surveyed the anomalies first
>>
>>164303021
They won't be able to pick decadent because they're fanatic individualists
>>
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>>164328279
It's not all about you. The AI also wants to have fun getting event chains.
>>
>>164326061
EL and ES are both probably a lot more touch friendly simply by virtue of being turn-based. Since you can take your time, any clunkiness there is shouldn't matter too much if you can get past the inconvenience.
>>
So... Is the CIV VI porn out yet?
>>
>>164340801
still none from fugtrup
>>
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>>164344037
The fuck is going on with all the massive dips?
>>
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Pic was my game settings
Ironman is saving to cloud and is in sync.
I have zero mods installed.


Why am I not getting fucking achievements? It's pissing me off that I can't figure out why.
>>
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If only it wasn't a fucking t1 luxury.
>>
>>164344237
If you take over a wizards town that has that wizards fortress you banish them to the void until they finish casting the spell of return.
Once they're back their power goes up again.
>>
how do i slavery and robots in stellaris
>>
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>>164345351
Fanatic Collectivist/Materialist

I use a species with Extremely Adaptive, colonise 90% of the galaxy and then dump robots on the remaining 10% as dedicated mineral worlds.

Slavery has been nerfed hard. I usually only use slavery to keep planets producing resources after I've recently liberated them from the tyranny of individuality. Eventually they're queued for extermination and replaced with my pops or robots.

Stellaris has a disappointing lack of technologies to oppress pops with, I want nerve stapling damnit, being a despot is hard since all the ayys hate you for commiting 'atrocities' yet there's little benefit to you to offset that.
>>
>>164281107
Fun fact: If the badder guy wins over everyone - the new good guys that start to randomly sprout to existence among them will just be the new losers - a total reversal of roles.

This can totally happen, because this is how our universe works - everything is allowed - it's just a game of mathematics, statistics mostly.
>>
>>164346250
Slavery is autisticly retarded these days, its only a placeholder until purging is through.
Slaves are inefficient for anything but minerals and you need to spend influence because of muh ethic divergence.
I also dont want to put an enslaved planet into a sector, does anybody know what the AI generally does with slaves?
>>
>>164346586
>does anybody know what the AI generally does with slaves?
Gives them welfare lol.
>>
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How do i change my buildings' color in Offworld Trading Company? This generic blueish looks like shit.
>>
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never played a civ before but i torrented beyond earth like 1.5 years ago when i was anticipating being without internet and needed something to waste time on and really loved the atmosphere, but i couldn't get too into it due to something coming up at the time (only played a few hours)

planned on buying after but there were alot of complaints at the time and people were saying there were huge problems like guaranteed contact victories, garbage compared to civ 5, etc. so i forgot about all about it.

it's on sale right now at 10$ for the winter sale (25$ with rising tide), is the game still very flawed and not worth it? civ 5 complete edition is $12.50 if it's really not worth it but i really enjoyed the space theme. reddit says beyond earth with rising tide is fine now but i can't take that hugbox's word for it.

inb4 "just get civ6 lole", i don't wanna dump 60$ for a game i'm not sure i'll like yet.


sorry for blog post.
>>
>>164346250
Cheers anon, would it just be better to do only robots then?
>>
>>164346651
It cant enact the welfare edict....
>>
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Guys I also want to play smart not blindly loyal to my ethos so what would I have to do in this stage of game where I am very weak?

Stay in good relations with them and hand them some pops or say no because fuck it my goal is to purge galaxy of xenos.

If they're close but not that close to me will they gen enraged when I start purging regardless?
>>
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>>164347643
This is their location:
>>
>>164347643
tell them to go fuck themselves
they'll get mad at you purging wherever they are in the galaxy
>>
>>164348120
So I should just conquer them without purge until I get more military power to face the fallen empire?

And if that's the case how do I make them happy once they're in my empire? Do I have to liberate them first to make them have the same ethos as me and then conquer? Or I could vassalize them and when I integrate them will they have the same ethos ?
>>
>>164345351
>how do i slavery and robots in stellaris
You don't need both simultaneously.

>>164346250
>Slavery has been nerfed hard
It's still very useful for min production buff of up to 50%.

>>164346586
>Slaves are inefficient for anything but minerals
That's what they are for.
>spend influence because of muh ethic divergence
Someone doesn't know how to max negative ED.

>I also dont want to put an enslaved planet into a sector, does anybody know what the AI generally does with slaves
Enslave the guys on mines, farms and capital. Forbid enslaving in sector settings. The enslaved dudes will remain enslaved, no extra slaves will be created.

>>164346987
Fucking pirate and try it you cunt.
>>
>>164346987
also if i could get some responses soon it would be great, the sale ends at midnight est i believe
>>
>>164347026
Yeah, at least until they fix slavery or maybe if you find a mod that makes it more viable.
>>
>>164348446
> Do I have to liberate them first to make them have the same ethos as me and then conquer
That's one option. It is however somewhat of a pain in the ass sine liberated empires tend to get someone guaranteeing their independence like the next second after they pop out.

>Or I could vassalize them and when I integrate them will they have the same ethos
No. It is either purging or gathering a lot of negative ethnic divergence. Which is very easy with Coll/Spir/Both, and a huge pain in the ass for everyone else except for FanInd who can just not give a fuck as long as they can keep the happiness up.
>>
>>164347643
Tell them to get fucked. They'll get pissed off with you later when you're purging anyway.
>>
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>>164348806
>Bots and droids sucks just as much as slaves for everything aside from minerals
>don't give as much minerals
>require more energy than slaves require food
>Synths are midgame at best and still only JUST as good as slaves for min
>"'Bots are more viable than slavery!"
>>
>>164348990
Ok then so not sure if this works - can I select in war pannel to cleanse all their colonies and cede their capital to purge it later?

Or is it possible to cleanse every single planet in their civilization and get them out of the game that way?
>>
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>>164347643
>"Perfectly mirrors the natural habitat of your species"
>Human natural habitat is Africa
>Pop gets told it's being sent to a Forerunner world where their god-like technology will create a Garden of Eden for them and their descendants to live in
>Get dropped in pic related
>>
>>164348446
you just don't piss them off too much until you can take them yes
>how do I make them happy
brainwash them or purge them
even liberated it will take decades for them to align, direct assimilation works better
vassalization still is an excellent option as they will agree to research agreement, i always do it asap
>>
>>164347643
That shouldnt happen 13 years in lol...
Tell them to fuck off.
Xenophile cucks will never attack you.
>>
>>164349223
> to cleanse all their colonies
No.

>Or is it possible to cleanse every single planet in their civilization and get them out of the game that way?
Yes, but you need to take it first, via ceding or vassal integration. Well, you can try to wipe every pop via maintaining Full orbital bombardment of their worlds, but it will take a bloody fuckton of time, seriously.

Just don't bother with them much yet, it will be about a century before you will be able to fuck them up.
>>
>>164346987
Civ n6 is trash right now. Not worth 60$
BE is crap. Less crap with exp but still crap.
Civ v is solid and cheap right now you can grab it.
Check Pandora if you really like space and civ although it isn't that great either.
>>
>>164350119
alright so i'll definitely grab civ 5 + all dlc at 12.50$ then

>less crap but still crap
would you say it's at a level of crap where it's not worth 25$?
>>
>>164350567
If it cost was the same as civ v ce right now ~10$ then you could grab it as you like space theme but its not worth 25$.
>>
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>>164350804
alright then, just going for civ 5 only based on your recommendation, thanks
>>
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Been really lucky with potential research stations this game - but I have energy problems lmao, but once I establish all I'll have the technological lead asap.
>>
>>164353041
Why in the name of fuck are you putting a frontier post atop your future planet? Just colonize it.
>>
>>164353359
i wonder about that myself.

>>164353041
I hope youre rushing Spaceport tech or you will get curbstomped.
>>
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>>164352765
>>
>>164353359
>>164353531
That planet is not a priority I have other 2 in line - I just wanted to research facilities around it so a space port looked like a good option.

But soon I go to war with Belo'vi and I'll also have their capital world, I counter their technology - I just ave to fix my fleet.
>>
>>164349206
Energy is an easier resource to get, compared to food, because it can come from anywhere, rather than just that planet.
>>
>>164353716
having the next ship tech > anything else
the AI usually gets them fairly quick, so be careful.
>>
>>164354314
>Energy is an easier resource to get, compared to food, because it can come from anywhere, rather than just that planet.
Building price is the same.

Energy is also used by everything, not just the droids, unlike the food which is used by pops only and is produced anyway since:
1. Capital building.
2. Food tile bonuses, unless you're deliberately ignoring them.

One Tier II farm on bonus tile near capital is enough to feed an average planet. Two for a bigger one. And you gonna build those anyway, since you're not gonna use bots to man PPs and labs before synths.

So food is not hard or more expensive to provide than energy, and not using bots gives you straight up more energy.
>>
I fucking despise the view of stellaris
It's so loaded down with just junk and he fact you have to zoom in and out constantly is very annoying

It feels like a game I should like but just can't because of how infuriating it is to have to go to each system and zoom in on a pixel
>>
>>164355982
Wait, you can't just click on them?
>>
>>164355982
Use the planet tables, Luke!
>>
>>164356390
Clicking on them brings out the info of the planet

But when I want to look at a specific galaxy and see which asteroids I want to mine or research I have to zoom in and out which I fucking hate
>>
>>164356390
>>164356614
Click on the actual glowing star and not the name.
>>
>>164357114
Or just RMB -> build stations you need
>>
>>164355982
>>164356614
why you so dumb
>>
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In Arissawood I had Silver which I transmuted into Mithril once I learned some nature magic.

Cities with an alchemists guild and nearby mithril or adamantium produce better units.
Each figure in a unit gets +2 defense and +2 attack for adamantium weapons and +1 for mithril weapons.
So prioritized Longbowmen in those cities since they have 6 figures.

Settled Karsol with that intention, but got it running fairly late when I didn't really need them anymore.
Settled Gotartop by silver I turned into mithril with the intention of getting mithril warships.

Hellgate is missing some infrastructure because of a chaos rift that I never bothered to dispel.
>>
>>164207739
Hey I don't really come around here much, so if anyone can fill me in that would be great!

I played a ton of EU4, I believe over 1k hours on steam, and a good chunk of CIV. If I remember right in CIV 5 you couldn't pirate DLC, does that stand true with CIV6 as well?

Then the same question regarding Stellaris, can DLC be pirated for that game?

I own retail base games of both.
>>
>>164362002
I don't know.

I always get an entirely seperate install of a game with expansions instead of trying to add the pirated dlc to the part I own.
>>
>>164362002
I don't know about civ, but DLC for stellaris is easily pirated since all you have to do is stick it in a folder, it doesn't check for anything.
>>
>>164362446
Oh ok, that's more or less what I needed to know. Works the same for EU4. I doubt CIV6 works that way because i am almost 100% civ5 didn't.
>>
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It's been days since I last played this save. I feel overwhelmed.
I need to write more notes down for this.
>>
at last the dreadnought is mine. This space ship is now the ultimate power in the galaxy!
>>
>>164363279
I hope its FTL-drive is the same as the owners lol.
>>
>>164363563
yeah when you repair it it gives you the best ftl drive you have available so it's best to wait until you have jump drives
>>
>>164363621
psi-jump*
>>
>>164364447
ah fuck I forgot the upgraded psi version, now the dreadnought will just have jump drive
>>
>>164364625
SHIT NIGGA, that will slow the entire Fleet.
>>
>>164364701
well im not spiritualist so chances are low that it will come up anytime soon if at all
>>
>Make like 8 civilizations heavily dependent on religion or at least focused on it
>Make it absolutely fucking impossible to establish one above a certain difficulty level even if you bumrush holy districts

At least when this shit happened in Civ 5, religion was basically useless since you'd just let the guy who stole pagodas spread his shit to you and you could still win the game. They didn't lock an entire win condition behind a mechanic you can't participate in because the AI is lightyears ahead of you and has Stonehenge by turn 15.

Either remove the fucking great prophet cap or do your job and make a smarter AI.
>>
>>164364919
Im always xenophobe/materialist and I have no trouble getting psi-jump.

Isnt it funny that they stole that from W40K tho?
>>
>>164365934
>materialist and I have no trouble getting psi-jump.
How?

You always get psionic for a scientist from an event or upon a level up?
>>
>>164365934
>The Commonwealth of Man.
>>
>turn 23
>gorgo cunt rants at me for not having been at war yet
>hasnt even led a war herself

Really now?
>>
>>164365934
>Isnt it funny that they stole that from W40K tho?
Warp transit in 40k is not powered by psychic emanations of the crew, which is how Stellaris psi-jump is described. And it sure ain't momentary.
>>
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Who the fuck are they? I don't recognize the ship design, they suddenly started to orbit around a random planet inside the neighborhood border, which neighbor i wanted to conquer..
>>
>>164366176
I have no idea, it simply is a purple tech for me to research lategame and I do so.

>>164366274
u wot?

>>164366386
I figured they use the psykers as navigators to be able to have the bigger jumps, my bad.
>>
>>164366386
In Warhammer isn't it something to do with the Emperor's psychic power acting as a kind of "lighthouse" in the warp or some shit?
>>
>>164366621
>u wot?
I meant as in "on the topic of things from the WH40K universe"
>>
>>164366625
That is for navigating the warp. Actually getting into it uses warp drives.
>>
>>164366429
Great guys. You can buy ships from them cheap.

>>164366621
>>164366625
Warp transit is just a ship using normal engines to move in a bubble of normal space through definitely not normal space. Navigator and light of the Emperor's Astronomicon and smaller Astropath choirs are for maintaining orientational connection between the two - Astronomicon and choirs make the only constant and reliable network for positioning reference in Immaterium in relation to Materium; Navigators are the only ones who can actually see it.
>>
>>164367025
How do other species move through the warp in 40K?
>>
>>164366621
>I have no idea, it simply is a purple tech for me to research lategame and I do so.
Well you can't.

" If Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist requires scientist expertise Psionics.png Psionics."

Do you use any mods or have you just not noticed that you lucked out and got a psionic scientist?
>>
>>164367085
Chaos-worshipers have to rely on captured Navigator slaves or guidance of their patron deity's daemons - since daemons are on home turf in Warp they can guide a ship way from dangers quite well, but they do tend to mess up the understanding of a desired end point though since Materium is as weird and fucked up to them as warp is fucked up to us mortals.

Eldar and Dark Eldar use the Webway - a relatively safe network of paths through between-Warp-and-reality-space, accessible via ancient portals - some destroyed, some long forgotten, some gathering dust on some Bumfuck Secundus, but both Eldar and Deldar have some of their own on their Craftworlds and Commorragh. Craftworlds themselves can't into FTL period (which is why Eldar are forced to commit endless prophetic fuckery to keep them safe), and Commorragh is itself a world within the Webway.

Orks have the warp engines and they don't need anything else - they actually go through Warp literally blind and unprotected. Only makes it more fun for them.

Tau use some quasi-Warp means different among specific species of the Empire, all significantly slower than what Imperium has, working as a main limiter of Tau expansion.

Tyranids don't FTL, but it's not a problem since their ships can accelerate to nearly light-speed for transit and thanks to their "shadow across the warp" psychic fuckery nobody can see them coming until they are right on the doorstep. Issue of galactic distances was solved by the main hive-fleet quietly circumventing the plane of galactic ecliptic for thousands of years and attacking almost the core of the Imperium perpendicularly to the ecliptic.

Necrons have tech for total control over matter's mass. Light speed is a non-existent limit for their ships.

The rest has to hitch-hike.
>>
>>164367649
Orks use giant teef that scare away daemons and such.
>>
>>164367930
Oi can't see 'em Demons boss, but that don't stop us from biting 'em, eh?
>>
>>164367930
>that scare away daemons
WAT AE YE A GIT TA TRY AN' GE AWAY FRUM E PROPA FAIHT WIT DA SPIKEY-MEATY 'INGIES?! ZOG OFF!
>>
>>164367930
>scare away
More like snag more so they don't die bored through the journey
>>
>>164367181
It happened in my singleplayer and my multiplayer game that I was suddenly just able to use it.
I have no mods.
I have enhanced leaders so maybe thats why I got it?

>>164367930
Chaos knows that if they mess with orks they gonna get tea-bagged by gork and mork, except khorne, he loves them.
>>
>>164368112
This.

>Orks get butthurt want to smash some demons
>on the way to the eye of terror they come across a Death-World where the Imperial Guard is training
>smash everything to bits and BTFO the entire Imperial Guard there
>IG doesnt even know what the fuck they want there
>reinforcements arrived and they notice that the Orks took off into the Eye of Terror and were merely using the Death World as a warm-up

Wish an Ork-Waagh was one of the endgame crisises.
>>
>>164368194
Are the IG ever competent?
>>
>>164368378
When the plot wants them to be.
>>
>>164368378
Cadia?
>>
>>164368378
They won in Soulstorm!

And they are pretty impressive most of the time.
Read up on some of the Regiments, Steel Legion, Death Korps of Krieg, Valhallen Ice Warriors, there is tons.
>>
>>164368390
which is
>>
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>>164207739
Never played any of the OP games nor am i very good at resource management in videogames

I'm looking at Stellaris because ive always loved the idea of using a campaign of an open ended game like this to work as a barebones story that i can work on my creative writing, something I have only done with Rimworld so far it was fucking great i had a phsychopathic hunter that would always lose his shit and attack the other settlers because he saw both his mother and brother die in battle, but i couldn't afford to let him go because everyone else was garbage at hunting/pacifist
Anyway, is this a good game to start on for my purposes or is it way more GRAND strategy than i'm thinking? Ill give it a go regardless
>>
>>164374305
oh also, is multiplayer the main focus or singleplayer campaigns better? as i understand it people love to play civ multiplayer so..
>>
In Stellaris I have fleets with hundreds of ships and it turns combat into a turn based thing. Would using those mods for larger ships help?

I'm looking at my "fast response" fleet and it's 200 corvettes and 50 cruisers (both with afterburners).

My main battlefleet is 100 picket destroyers, 40 battleships.
>>
Reptilian ships remind me a lot of Homeworld ships, and there's a mod that gives them different paintjobs but it disables achievements for some reason.
>>
>>164371595
>Death Korps of Krieg
Terranis holds!
>>
>>164377610
The game REALLY needs a paint job option.

It also needs more options for how your fleet looks. We have one look for each "species type". How about 3-4 instead?

Also it would be cool if after conquering an empire you could chcoose to make some of your ships look like theirs.

Having a mix and match fleet looks cool. Right now the only way you get this is with integrating a species and getting their fleet but once it is gone you can't rebuild it.
>>
Can anyone get civ3 to work on win10? Tried compatibility mode but wasn't working.
>>
Endless Legend good?
>>
>>164378447
Yes.
>>
>>164378334

What we need is

- Colour scheme of ships based on faction colours (with customization)
- Faction logo displayed on ships
- Different features based on ideology/government types/species traits/ftl type
- Actual visual representation between different weapons, of armour, shields, sensors etc
>>
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I modded in a shitton of traits and now they don't fit into the genetic modification window. Is there a mod that adds a slider here?
>>
>>164378545
I know it won't happen and you can mod it in anyway but having DLC for stuff like Federation, Vulcan, Klingon, Romulan, Rebel Alliance, Mon Calamari, Empire, Earth Alliance, Mimbari, etc, etc, etc ship hulls would be awesome.
>>
Cloud Lightning, actually worth crap or just looks nice?
>>
>>164378447
EL may be the best turn based strategy I have played in many many years. I think its the most fun I've had in a strategy game.
Even better than the time I had with Stronghold Crusader, DoW, SC, Civ IV/V, MoO2 and SMAC combined.

Evetything about the game is fun except for when I play Forgotten against some of my more paranoid friends...
>>
>>164378821
Good against Unbidden, otherwise it's better than red/blue lasers but worse than gamma.
>>
Everytime I want to play xenophile / militarist purger to conquer the galaxy - after a while, I get ahead most empires - I start conquering / purging and shortly many empires team up against me and usually fuck me hard - because they outnumber me in fleets and destroy my space ports leaving me with no room to build back..

How the fuck should I actually play this ?
>>
Annoying things in Stellaris.
>Enemy has resources that boost shield/hull/armour%
>Want to launch strategic attack to remove said resources.
>Classic hit and run.
>Warp into system and take out resource.
>Some space station is just in range but no threat.
>Should be able to disengage, fly to the system edge and leave.
>NOPE!
>You have to fight it now!
>Fleet flies into middle of system.
>Engages EVERYTHING.
>Large enemy fleet turns up.
>Have to emergency FTL.
>Lose fleet for a year, take 20% hull damage.

Or

>Unarmed transport fleet plans bad route.
>Jumps into system with load 2k enemy space station.
>Just in range of it.
>Could fly out of range and jump away.
>WELL WE ARE IN BATTLE NOW GUYS! CHAAAAARGE!
>Emergency FTL.

JUST LET ME DISENGAGE THE FUCKING ENEMY! Shit makes no sense!
>>
>>164380394
> xenophile / militarist purger
Stopped reading there.

>>164380853
That thing is indeed retarded
>Want to launch strategic attack to remove said resources.
>Classic hit and run.
...but so are you.
>>
>>164380853
>Stellaris combat sucks ass
Tell us something new.
>>
Convince me to pick up Stellaris and the Leviathan DLC. Only 3 hours left in the Steam sale.

I've heard mixed things.
>>
>>164379137
To be fair Forgotten are based entirely around that sort of paranoia, as you can be literally one turn away from victory and none of your opponents having any clue.
>>
>>164381675
We won't. Pirate the fucking thing.
>>
>>164381858
Is it possible to play an old game without having to let the CD in all the time? I found General Zero Hour in the basement and I want to play it but because my office is a mess, I can't really put the CD in and out as I want.
>>
Sorry matey didn't meant to quote you.
>>
>>164384129
>General Zero Hour
http://www.gamecopyworld.eu/games/pc_cc_generals_zero_hour.shtml
>>
>>164385263
Thanks mate.
>>
>found Generals Deluxe Edition
>missed Zero Hour's first CD
Fuck you EA, I'm pirating it.
>>
>>164385595
Buy me beer or I will tell Santa to not bring more gifts for you.
>>
So not only is the first CD of Zero Hour missing, but the basic game also does not work even after patching it. No reason given.

Generals can go sit on a dick for all I care from now on.
>>
>>164366292

>Trajan mad because I didn't start with two settlers
>Thicc Polska and Phillip mad I didn't start three techs ahead and rushed stonehenge so I could found a religion
>Still can't tell if Ghandi's deterrence thing is him complaining or not
>>
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>>164387007
You playing on Win10?
Also have you tried running in compatibility mode?
>>
>>164387847
No, Win7.
Yes, XP SP2.

But if I can't get the expansion, it's not worth the hassle anyway.
>>
>>164387007
http://pastebin.com/X87VQTzC
there
>>
>>164388002
Saved.
>>
>>164388082
It already worked perfectly for me and a friend of mine, so I decided to share the love.
Just make sure to set the resolution in the config file to yours.
>>
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lol what the fuck am i doing
>>
>>164388351
Playing the best space 4x on market.

How did you get that colour scheme ?
>>
>>164381579
What is wrong with taking out a resource that boosts an enemies shield by 5%?
>>
>>164389868
If you bother with starting a war, you can should at least snag a few planets, or vassalize the fags, or liberate something to vassalize it later. And you focus on that shit - on pumping up the warscore ASAP. 5% shield bonus is too irrelevant to even bother wasting clicks on it.
>>
>>164388351
It came with this Aurora install I was given by a friend. It's an Aurora Wrapper (?)
>>
>>164217294
DENOUNCE!
>>
>>164217294
Cook dinner. Sausage and bacon sandwich, brown sauce.
>>
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how the fuck do I assign an administor to a planet? i click the person I want to control Terra, and press 'Assign' but nothing happens
>>
>>164390250
It was enough to drag 200k of his 500k fleet to me.

Allowing my 200k fleet to wipe his with minimal casualties. In even numbered matches I decimated him and I am sure that loss of an extra 5% shields kept a few more of my ships alive.

Then I managed to hit a 100k fleet of his leaving only a 200k fleet and placing us on even ground.

Then I took 1/4 of his home system which is a ring world. He handed it over to me, putting us at peace.

I fortified the whole system with mines. And declared war again 10 years later. He sent his whole fleet into the minefield and it folded like wet paper. Then I took the rest of his home system and then ring world next door as well.
>>
>>164392449
You assign characters on the character screen not the colonies.
That icon with the man face.
>>
Which ethos will represent the national socialism ( nazi ) the best.

Which one would be the best ?
fanatic xenophobe + militarist
xenophobe + militarist + materialist
xenophobe + militarist + collectivist
fanatic collectivist + militarist

or maybe other suggestions, and how do I survive in the galaxy? I mean if I go fanatic xenophobe or something that has xenophobe in it - I would eventually start purging, and be 100% alone, whole civilizations will team up against me.

Also if I play with maximum number of stars what's a balanced number of empires to play against as a noob?
>>
>>164393603
>xenophobe + militarist + collectivist

You should also be charismatic because of your fantastic uniforms
>>
>>164368378

The problem is the word "are"... Plural.

The answer is no; They're a bunch of backwoods stormtroopers fighting gods and monsters.

If you ask, are there competent IG regiments, the question turns on its head: Yes.

There are IG regiments that have held against the worst odds in the galaxy with nothing but blood, sweat and red lazers. They're never going to head a glorious crusade or send their opponents screaming in front of them, but they've been the underdog on thousands of worlds, and often as not, held the line and bloodied the hell out of anyone who tried to take their pound of flesh.
>>
>>164394034
To be fair considering they have the shittiest weapons of the entire setting its pretty impressive they do anything.
Also there was that one guard near the end of the heresy that basically just looked chaos itself in the face and spat on it.
Badass fellow.
>>
>>164394157
And the one that stood against Horus.


Before GW retconned him to be an immortal.
>>
>>164367649
Necrons have been retconned to have eldar-like stargates network.
>>
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>>164394225
>Before GW retconned him to be an immortal.>>

Fucker who thought that was a good idea should be hanged.

IG for life !
>>
>>164394412
Fucking this.
In the vanilla lore, he was just a man, the lowest of the low, just a little man with a rifle and a flak jacket.

The retcon made him an eternal who has lived for 1 000 years and knew that the Emperor was special. Fuck that shit.
>>
>>164394225
That's the one I'm talking about actually.
>"Hey I know you can kill me by just fucking breathing on me and condemn my soul to torments beyond imagination but FUCK YOU"
Industry is cruel sometimes. Its almost always either a great base concept that the producer has no idea how to support and it ends up devolving into shit (the most often case) or you get good support onto a concept that is fundamentally flawed.
Why can't we more things that have good concepts and good support.

>>164394412
Considering GW never does anything with 40k I'm set on just accepting any and all headcanon introduced, including tau x adeptus custodes.
>>
>>164394528
>The retcon made him an eternal who has lived for 1 000 years and knew that the Emperor was special. Fuck that shit.
Meanwhile Kaldor Draigo still is allowed to exist with no reasonable explanation because a certain someone has a raging hardon for the most mary sue faction in the entire setting.
>>
>>164394528
>>164394551
>>164394772
https://www.youtube.com/watch?v=noetoc2W4Pc

Some music for my fellow IG lovers.

Remember, Emperor protects.

>tfw no good 4x game about IG :(
>>
>>164395796
I'm reinstalling SoulStorm.
The Emperor Protects.
>>
>>164395796
>No good 40k 4x where every faction is looking to take over a particular part of space.
Such an obvious idea but GW forget that their chief audience is tabletop players and keep giving permission to ACTSHUN GAMES.
>>
>>164213764
>using AMMs on ships
someone's getting desperate
>>164270357
Steve originally wrote it in VB because it was what he knew ~12 years ago, and because he wasn't looking for speed, he just wanted a system generator for Starfire, and it just spiraled out of that. And it was never made for a public release, it was horribly optimized, but hopefully the C# version will be out this year. He also explained his reasoning on the forums on why he chose C#
>>
>>164395796
Well, you can try Europa Universalis IV.
Take the world map, Creat the IG, the spess marheens, the tyranids and the orks.
>>
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>>164395905
>Such an obvious idea but GW forget that their chief audience is tabletop players and keep giving permission to ACTSHUN GAMES.

ITs even worse, they continue to make those shitty Space Marines vs Orcs vs Eldars pseudo rts games.
I would kill for a good IG/Adepta Sororitas fps, warhammer space 4x or rpg about being an inquisitor with its squad ( Eisenhorn ffs ) dwelwing into the depths of hive/forge worlds in search for xenos, genestealer cultists, chaos and heretics.

>>164395894
Have fun Brother.
>>
>>164393603
>fanatic xenophobe + militarist
This.

> I would eventually start purging, and be 100% alone, whole civilizations will team up against me
That's the fun of it.

>>164393820
Nazi ideology significantly emphasized individual merit - not enough to make them Ind in the total context, but way too much for Coll. Also - they did enslave their own, which is what Coll is for.
>>
>>164396241
There's an Eisenhorn game.

But it's very basic and pretty shitty, little more than a "read the game".
>>
>>164394157
>Shittiest weapons
Just your average Guardsman. You've got guys that carry Meltas which can vapourize nearly anything. There's the BEHNLEEEEYDE, one of the biggest armoured fighting vehicles in the current armoury, and Basilisks which can blow nearly anything into dust.
>>
>>164396283
Well it is fun - but when my fleet power is 5k and thir combined fleet power is 15k and they start destroying my space ports leaving me with no rebuild power - it's not fun.

>Nazi ideology significantly emphasized individual merit - not enough to make them Ind in the total context, but way too much for Coll. Also - they did enslave their own, which is what Coll is for.

I don't care about slaves anyway - I would like to be able to purge xenos - but I don't want to pick xenophobe either:

What about:
materialist + militarist + individualist or collectivist?
>>
>>164393603
>or maybe other suggestions, and how do I survive in the galaxy? I mean if I go fanatic xenophobe or something that has xenophobe in it - I would eventually start purging, and be 100% alone, whole civilizations will team up against me.
My last game I played as the Commonwealth of Man, stock race, which is fanatical militarist and xenophobe. I ended up forming a massive federation that held 1/3rd of the galaxy with the United Nations of Earth a xenophile fanatical individualist.

Named it the "United Commonwealth"

Simply put I rivaled whoever they rivaled, guarantied independence then non aggression treaty until I could make a Federation with them. I changed my war policy for it too.

After that? I was the muscle and they were the face of the Federation. They signed up more and more factions into the federation because aliens love xenophiles and I would sign them up for associations which meant the aliens would tollerate me. Meanwhile I built up my economy, "liberated" planet after planet which I would protectorate or vassalize and then send their populations to my crappy planets that I only colonized for expanding my territory.

By year 100 I was loved/feared by most of the galaxy even though I had shipped something like 50 alien survivors to tombworld gulags or crappy fringe planets.
>>
>>164396241
>I would kill for a good IG/Adepta Sororitas fps, warhammer space 4x or rpg about being an inquisitor with its squad ( Eisenhorn ffs ) dwelwing into the depths of hive/forge worlds in search for xenos, genestealer cultists, chaos and heretics.
"Good" WH40k game can potentially hurt sales of plastic figurines, so GW won't allow that to happen.
>>
>>164396283
> they did
*DIDN'T
>>
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>>164396471
THE BEEEEINBLEEEEEHDE?
>>
>>164396241
http://store.steampowered.com/app/373920/
Here. It follows the events from the book, but has a lot of bugs, unfortunately.
>>
>>164396582
>"Good" WH40k game can potentially hurt sales of plastic figurines, so GW won't allow that to happen.
But they get revenue from their IP contract? That's not even greed, that's just counterintuitive.
>>
>>164396545
Yea but I mean - always purge them - won a ware? Cleansed all their colonies and in the process of purging remaining pops on main planet - that would make enemies quick
>>
>>164396479
> but I don't want to pick xenophobe either
>playing Nazi
>not taking Xenophobe
Nigga wat
>>
>>164396771
Well as Nazi I'm not scared of aliens so I see no reason to pick xeno, collectivists can purge aliens as well.
>>
>>164396587
YOU HAVE
CAPTAIN
DIOM-MEDES
>>
>>164396582
>plastic figurines
How the fuck simple 10cm not moving figure in 5pieces cost $200 when MG gunpla cost $20. This is what really hurt their sales nobody sane buy from them.
>>
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>>164397045
>>
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>>164396328
>>164396682
GOOD game about MY OWN inquisitor, not replaying the same shit ive read in the books.
Plus its a shitty game so it does not count.

>>164396582
>"Good" WH40k game can potentially hurt sales of plastic figurines, so GW won't allow that to happen.>>
No it wont, if anything it would bring more people into the tabletop.
>>
>>164396582
uh no, thats not how it is at all. maybe if it was a direct copy of the board game, yea, but good 40k games only strengthen the brand.
>>
>>164396746
I purged populations by full bombardment through every war I fought. Left long enough it'll wipe out the population without actually purging it. Terraform the planet to make it landable again if every single square has turned to crater. Only available to militarists. 15% chance of a dead pop every month.
>>
>>164397965
It's REAL FUCKING SLOW
>>
>>164396241
>I would kill for a good IG/Adepta Sororitas fps
Would love a Adepta Sororita mass effect ish game. Small'ish ship going from planet to planet purging heretics, cultists and the occasional infestation with fire. But I don't think I've seen good enough fire physics in a game to make it worth it.
>>
>>164398024
>Not enjoying the fireworks
Add more ships
>>
>>164398024
Yeah. I wish I had access to those "atomic age" nukes that wipe out planets in just 1 day.
>>
>>164397965
By the time you cleanse one planet I could win the war and cleanse every single colony they had.
>>
>>164398229
>Space age game.
>No policy for nuclear ordinance.
>>
>>164397965
It's really a shame you can't order your occupation troops to do that as well.
>>
>>164398680
>Nuclear missiles
>Basic missile weapon, does piss damage
If you could have intersystem missiles or some kind of bigger missile, maybe as big as a frigate...
>>
>>164399298
Well, since they ripped off the rest of the Sword of the Stars tech tree, I don't see why not.
>>
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Can i kill them with not even 1k fleet? Given the whole storyline, i'd hate to fail the event because of a sudden ship reinforcement from YE GODS OF OLD.
>>
>>164399812
Is there a way to guarantee the cultist mission? I prefer it to the pirates and "explore 1 of each planet type because our planet is dying" one.
>>
>>164399812
RRRRRRRREEEEEEEEEE, another empire stole my kill!
What was the reward? Google doesn't give me shit.
>>
What advantages I get if I pick the second option and let 6 or I don't remember pops to get xenophile trait? Should I do it - maybe xenophiles will come to an use later?
I am materlialist, colectivist, militarist.
>>
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>>164400261
God damn it - i FORGOt screenshot.
>>
>>164400261
>What do I get if i let my people turn into swedes
Dunno, ask /pol/
>>
>>164394157
>>164396471
It speaks volumes about 40k that a laser rifle so robust its mags can be refilled by chucking them on an open fire, that fires beams strong enough to vaporize the armor on a modern battle tank with recoil comparable to a handgun, and is simple enough to use and maintain that literal children do it in setting is considered crap.

And that the baneblade design was originally considered a light scout tank in the dark age of technology.
>>
>>164362632
Yeah.... That is a busy map.
In all honesty, as much as I like DW that kind of saturation doesn't appeal to me in the slightest
(All those ports with scanners on them though. 10/10)

I'm a big babby who doesn't like things too complicated, so I tend to play 15x15 maps with 200-ish stars and uncommon colony worlds.
Lots of travelling, lots of figuring out how to get around range limts, lots of making do with what you have in reach, and hardly any map spaghetti.

40K mod for Distant Worlds if anyone fancies a laugh.
http://www.matrixgames.com/forums/tm.asp?m=3640729
>>
>>164400095
You would have been able to board the battleship, which lets you take it. It has antimatter reactors and some pretty nice weapons, and of course it will be decades before you can make your own battleship.

You would have been able to easily win, too. He has something like 5 corvette escorts, so you outnumbered him really badly.
>>
>>164400983
>404
>>
>>164400261
They will be pissed off about your policies forever. They will only benefit from being xenophiles if they are next to aliens, but it's unlikely that any significant number of aliens will ever live on your home planet (since it will be full by the time you have xenos in your empire).
>>
>>164401297
Aw shit, at least it's nothing exclusive to that event like The Tree questchain?
I mean, antimatter reacors etc are all researchable shit, right?
>>
>>164402084
It's also a way to get particle lances really, really early in the game.
>>
>>164402186
Well fug, it'd have been nice to blast the universe with tachyon lances so soon, especially since i'm at Insane difficulty.
Since i'ts Ironman mode i'll just have to deal with it, at least i haven't lost something like a Guardian global buff or exclusive stuff like that.
>>
>>164401464
Pooh.
Sorry friends. Looks like the dropbox died.
Try this one.
https://www.dropbox.com/s/exwx8fypwwl277s/WH40K%20v.12.0.zip?dl=0
>>
Ok how do I counter nuclear missiles early game with just corvettes? Full shield or full armor, I have kinetic II now and the empire I want to humiliate has tier 1 nuclear bullshit.
>>
>>164402395
Don't worry, eventually you would have forgotten to take it out of the upgrade group, and it would have permanently lost all of that good technology.
>>
>>164403329
Ok nvm pirate ships gave point defense research either them or some other shit i wrecked around my home system - it's all good now.
>>
>>164394528

One of the nice things about 40k lore is that everything is propaganda.

Of course now he's a saint in white, regally posed with a beautiful crimson stain across his immaculate chest.

How could such an important figure be a dirt-caked wretch, discarding his shattered rifle and drawing a chipped combat knife against a mountain of metal, fire and evil? A man who existed for thirty years and a moment, before he was consumed screaming by warpfire.

He was only a man; and because of what he did, he could not be just a man to the Imperium.
>>
>>164404517
It's only good as propaganda if he's a normal, mortal human. If everyone who contributes to the Imperium is already some kind of special hero then there's no point in regular people even trying.
>>
>>164404517
So you're saying that GW retconning Ollanus Pious into being some immortal is just Imperium Propaganda?

>>164402586
Thanks mate, I'll try it out once I have 6 hours to kill.
>>
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I understand that reference!

Not on screen : ayys getting wrecked by iron-age bigots.
>>
>>164406191
8-bit invaders seems to be keeping you occupied, would you say its any good?
>>
>>164406346
It's simple. A game lasts 20-30 minutes, and it's simple enough so that I can listen to creepypastas while playing it. I'd like to see some pro strats for it, because I can't imagine any strategy for it.
>>
>>164319054
>Thea: The Awakening
Currently addicted to this one.

Anyone got any tips for fast leveling of gods?
>>
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any nerds here?

i want to make my species have similar Environmental Tolerances to humans, but I don't understand some of these numbers how many Atmospheres of Oxygen is ideal for Humans?
>>
>>164409036
Earth is 70% azote (nitrogen in tea language) and 30% dioxygen.
Too much dioxygen will fuck you up.
>>
>>164409036
Humans live on .2 atmospheres of oxygen. I don't really know the maximum deviation but it should be on the wiki no?
>>
>>164409036
never played the game but should be .2095 with =/- .010 (safe) to =/- .04 (start having problems in normal meatbags) deviation
>>
>>164406009
>>164404701

That's the best interpretation.

Way back, they didn't bother being consistent because 40k lore was supposed to be a beer and pretzels kind of thing. That's why we've got shit like half-eldar space marines.

The new guard didn't get the joke, so now it's all grim derp all the time.
>>
>>164409982
Kinda like Mortal Kombat. The last fatalities are goofy as fuck, and people are pissed because they never saw the old one that were goofy on purpose.

But I still miss the old Pious.
>>
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>>164267576
my hopes are high. I can climb over learning cliff but the game is so slow its unplayable

>>164396000
still better than using Anti-ship missiles as AMMs
>>
>>164406810
rush the tree quest, you can get more points by doing the a full completion but I find it faster to just get a partial multiple times
>>
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is there a game with more satisfying fleet-to-fleet combat?
>>
>warp drive
>fighting some nerd that is cut off from me by someone that closed his borders to me
>its cool because I can jump over his territory
>tell transport fleet to get into place to invade the planet
>instead of jumping over the territory they just fly around the entire galaxy to come in from behind

PARADOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOX
>>
>>164394528
I think they did that because otherwise how did some imperial army scrub manage to get to Horus' throne room in the center of his flagship?

The Emperor teleported up there with a tiny strike force of two primarchs and the very best of his remaining warriors, I doubt Imperial Mook #1342623547423 gets an invite to that party.
>>
>>164412673
I always assumed that each Primarch has its own retinue and that they took a large number of mook to hold the chaotics while the Emperor was pounding Horus.
>>
>>164412673
>>164413149
The much more likely option would be that he just managed to hide aboard Vengeful Spirit for seven years, since the pre-Heresy time, shielded from daemons by his faith.

After all, THE original Church of the Emperor managed to stay hidden on that same ship in an impromptu cathedral made out of a giant water tank in an abandoned part of the ship for quite awhile as well.
>>
>play Age of Wonders 3 on normal
>6 turns later the enemy has already declared war on me and is invading my borders
>Play Age of Wonders 3 on easy
>7 turns later the enemy has already declared war on me and is invading my borders
How the fuck do I avoid getting steamrolled here
>>
>>164413149
My only issue with that theory is that the Imperial Army in the Horus Heresy books are basically helpless against Astartes without artillery or tanks and the Vengeful Spirit would be full of elite Sons of Horus and daemons.

There's a boarding action described in Pharos where a vessel with a handful of Ultramarines and about five thousand human armsmen gets boarded by Night Lords and it's only the marines that actually put up a fight, the Night Lords just wade through the armsmen like they're not even there, to the point where neither side even considers them when estimating how successful the boarding is going to be.

Could be wrong, but I always got the impression that the Emperor's strike against the Vengeful Spirit was a small, elite of the elite strike due to limited teleport capacity, not a huge boarding action involving every living thing they could throw at it, but maybe that would have been a more sensible way of getting an Imperial Army trooper up there rather than giving Pious super powers.

That or maybe they could have had him be a captive aboard the Vengeful Spirit that got freed by the Astartes/Custodes who teleported aboard and joins their attempt to reach the Emperor.
>>
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So, is this a trash idea for a Stellaris mod?
>There's a series of megalith-sized hyperspace gates around the galaxy.
>They can be used to instantly travel to any gate they're connected to, hyperlane-style, regardless of FTL.
>Can be destroyed, can't be researched.
>Risk of finding a gate that connected to somewhere eldtrich
>>
>>164378380
Probably, but why though?
>>
>>164414540
Sounds like it could be fun
>>
>>164414540
Cool
>>
>>164414540
What's the point? Transportation costs don't matter, and if the gates are far enough away they'll be related to different empires anyway. All you're doing it making some far-away empire pseudo-adjacent to the gate (which the AI won't be able to handle, and you probably won't even be able to have the diplomatic system recognize gate connections as contributing to border tension).
>>
>>164414540
nice. The full Mass Effect overhaul is inevitable.
>>
>>164416031
>What's the point
Military expansion possibilities.
>>
>>164414540
I threw something similar out a thread or so ago as an idea for buffing hyperlanes since they're so woefully underpowered right now. Super long distance hyperspace highways connecting far off portions of the galaxy to each other letting hyperlanes potentially jump the length of the galaxy much faster than the other two base FTL methods but only at these few locations. Potential for attacking far off empires without hyperlanes without any fear of retaliation if they're locked in by other empires while still falling to the same weakness regular hyperlanes do once you get mapping, fortifying the shit out of the system.
>>
>>164414540
>feild
>seige

Jesus guy, come on
>>
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>Aleppo that close to Stockholm
THEY KNOW
>>
>>164417728
To be honest, I always misswrite constantly as constnalty.
>>
>>164419193
That's because you're a low-end digital native, rather than a professional software developer.
>>
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>>164420430
>digital native

People using this phrase will sound comically hubristic to future generations.
>>
>Cull the herd
>+2food per pop per pacified village(non converted) on cities
Does that mean not cultists with converted tech or cultists are bugged? Because I'm on 30pop in 70turn thank to that.
>>
>>164421754
The way things are going it seems like future generations will actually be less technologically literate as the barriers to entry for internet activity are steadily simplified. Web development seems to have the current philosophy of removing unnecessary freedom and options for end users.
>>
Hey so whats the latest version of stellaris?
>>
>Turn 5
>Gandhi has 2 cities
How the fuck?
>>
>>164417728
Haven't you heard? I before E except after C :^)
>>
>>164420430
>digital native
What does this even mean?
>>
>>164424230
India starts with 2 settlers.
>>
Any fun race to play on stellaris?
I suck at building custom races and I'm tired of playing the stock races.
>>
>>164425308
Someone who grew up with access to computers and/or the interwebs.
>>
>>164428653
Pacifist+Collectivist+Materialist
Peaceful Bureacracy
Extremely Adaptive, Deviants, Fleeting

Get colonization techs and claim every world you see, eventually replace your species with robokind
>>
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>>164428653
Do it
>>
>>164429658
>Colonization techs.

What?
>>
>>164436106
>Certain techs are no longer needed to colonize potentially-habitable worlds
Ah I didn't know about that.
>>
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>>164434870
>>
>>164378659
No but there is a mod that expands the modification window considerably. Genetics ++ was it?
>>
Whats a good spiritualist/aggressive race?
>>
>>164438145
one with the spiritualist ethos
>>
>>164438145
Spirtualist/Fanatic Militarist presumably....
>>
>>164439951
>>164440967
What about spiritualist/xenophobe?
>>
>>164438145
>>164441529
I don't think you even understand your own question tbqh
>>
>>164441529
Xenophobe is just a shit version of collectivist at the moment.
>>
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So,I got a problem in Stellaris. Researched genetic modification, people started modifying themselves.

Except that they don't have a name and their portrait never showed up. Any way to correct this?
>>
>>164442067
Can collectivists purge?
>>
>>164442457

Yes. It's one of their primary features.
>>
>>164442278
Purge
I'm serious it's the only way I've managed to "correct" it.
Seeing blank portraits for pops on tiles wrecks my head.
>>
>>164442776

God damn it, I'm play Individualists. I can't purge.

Welp, that's fucking annoying.
>>
>>164442675
Soooo as collectivists I can Purge and enslave, even my own people without everyone else hating me right off the bat, whats the point of xenophobe then?
>>
>>164442920

There isn't one currently, aside from roleplay.

Xenophobe is pretty much shit in every way and half of its design is in conflict with the other half. Not to mention that it's more or less completely unsustainable due to the threat mechanic shitting on you.
>>
>>164442920
It's for if you only want to enslave/purge xenos.
It's mostly for RP purposes but Xenophobes get more border extrusion and a higher cap on rivalries.
>>
>>164442278
theyre space ghosts
obviously a feature
>>
>>164428653
Fanatic spiritualist xenophobe. Full happiness build, xenos are so indoctrinated and happy they legit do not care they are second class citizens.
>>
My god spiritualist is fucking OP, just dump the spiritual unity edict on everything.
Rival niggers around you and my leader started with +1 monthly mana.
>>
>>164442278
are you sure they aren't in "transport" I;ve noticed pops are invisible and they have the species name of "trans" for some reason. I just assumed they migrating. Eventually it corrected itself though
>>
>>164446263

Nope, they're running around all over the place now, breeding up a storm and traveling to every ice planet in the galaxy since I've got migration treaties set up with half of it.
>>
What the fuck is up with the pirates, I prepare because I know theyre coming, blow them up and 2 months later a bigger fleet shows up, that never happened before what is their fucking problem?
>>
>>164446474
Stellaris?
It's not the same Pirate Fleet from your empire.
>>
>>164446474
Did you destroy their pirate base? They spawn pirates when left unchecked overtime. And then they spawn more of themselves. That spawn more pirates.
>>
>>164446474
Need to destroy their base or it'll just keep shitting out pirates.
>>
Is stellaris basically the go-to game if I want something like gal civ 2? Everything i've heard about 3 tells me it's garbage
>>
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Went with 11 Sorcery Tomes.
Chose Storm Giant as my starting rare spell and Flight and something else as my starting uncommon spells.

Starting race High Men, conquered 2 nomad cities and razed 1.


Might end this game early though because I really feel like going 11 nature halflings.
>>
>>164449573
If you start with Storm Giants, it'll be a short game.
>>
>>164448868
1.9 improved G3's AI somewhat. It's playable, now.
>>
If you become a thrall or satellite or whatever of an Awakened Empire; how do you get out of being a thrall once the war in heaven has ended? Is it just the same a being a vassal, only way to get independence is to go to war?
>>
>forgotten empire is at war with an unknown faction

Aliens, when will they learn
>>
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she'll be right
>>
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she's not right
rip in peace space waifus
>>
It took me until just tonight to realize that I shouldn't just toss all of my systems into a sector; I should use my core systems as power-plant worlds to fund my navy.

I'm a fucking MORON.
>>
fuck yeah I love it when transports ships think they can add ANYTHING to a battle and fly into the fray when they could be LANDING ON THE FUCKING PLANET I WANT TO CEDE
>>
>>164454596
If they added boarding to Stellaris, transport ships would be useful.
>>
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>right click moves the camera
>you can't reset it
DON'T DO THIS REEEEEEEEEE
>>
>get the FE expanded mod
>start my ass up in a ringworld
>game condition is: Never expand outside the ringworld
>one habitat for food, one for energy and two for research
>after 100 years, FEs only have 'superior' tech to me
>everyone else are 'pathetic'
>cozy on up while the FEs awaken, wars are fought and just chill
>start building ships because I've got nothing else to spend it on
>eventually get declared war on by the two Materialist FEs because they got upset about finding my synths living happily next to my citizens
I'm having more fun with this than I should, I think.
>>
>>164460291
FE Expanded has ringworld starts?
I've been holding off on getting it.
>>
Can you jeep playing Ater a Victory condition in Stellaris?
>>
>>164410820
why does this pic make my dick harder than any of the pew pew blobbity blob battles in Stellaris
>>
Is there a way to increase trade offers by more than 100 per click?

Trading off tens of thousands of excess resources is starting to hurt my finger.
>>
>>164459685
>that pic
best sim city game i've played
>>
>>164425510
The fucker is now dead and his cities are mine.

Honestly, I was scared of how fast he got a second city so you could say his bonus was his doom.
>>
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mean:did he
>>
How do you remove factions in your planets? or will they eventually gain independance
>>
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>>164462194
>>
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>completely boxed in
>only way through is someone with 4k+ fleet power
what do I even do in this scenario?
>>
>>164428653

All I can say is that the best governments at the start of the game are military dictatorship (use rivalry to gain extra influence for building outposts on rich systems for the rush) or plutocratic oligarchy for extra resources.

Despotic empire only works if you are fanatic xenophobe in order to grab a few more systems.

Some good traits are industrious, thrifty and strong.

Warp is the best FTL post 1.3 (no more defenseless fleet while in cooldown).

Never pick missiles.

I never built an happiness faction, but other forms of ruling are done by either picking individualist (ethos tolerance: maintain an assault army on recently conquered planets until the maulus goes away) or either collectivist/xenophobe for slavery (you can snowball but you will fall behind at mid game though).
>>
>>164463059

You need to start playing diplomatically. Find the closest ethos to your own, guarantee its independence -> non aggression pact (after a while you can move inside its borders) -> resource/research training -> possible federation.
>>
>>164463271

>*resource/research trading
>>
>>164461278

ctrl+click -> increments of 10
shift+click -> increments of 100
>>
>>164462521
>Wiz actually talking sense
What the fuck happened?
>>
>>164463891
You have to go back
>>
>>164464393
That's you my friend. Surely you haven't forgotten that /civ4xg/ was started by expats from /gsg/, and surely you don't think there weren't a metric shitload of people who browsed both threads in every iteration of /civ4xg/.
>>
>>164451624

Yes. If you can't fight off your overlord before they integrate you, it's game over.
>>
>>164454596

They need to just fucking remove transport ships and make corvettes the transport ships.
>>
When will they add map editor for CiVI? Won't bother playing until then.
>>
>>164463781
No shit nigger

I need to do 1000+ per click to move all my merch
>>
>>164236653
>this is what follows if you play too much 4x and gsg
>stay safe kids
>>
>>164237947
Germany beating france was actually pretty fucking close to fail. Even the polacks stalled 1939 germany pretty good. Germany definitely outplayed its opposition politically, not through tech/military power. See molotov-ribbentrop and western front in winter 1939-40. Soviets helped to crush poles, French and brits fucked up by doing nothing. Germany would have lost to determinate French/brit/poland alliance alone. And I'm a pretty huge wehraboo. But even in 1944 when US captured Paris, the parisians were amazed how mechanized the us army was compared to wehrmacht. Hitlers and görings organizational skills sucked ass and that's why Germany couldnt make the most out of its definitely superior inf doctrine/troops and weaponry.

>wehrmacht did nothing wrong

but fuck Germany played so badly after 1941 that they fucking deserved to lose.
>>
>>164461278

Hope to space Jesus there is a Trader Enclave somewhere on your map. Otherwise you suffer.
>>
>>164462281
Make them happy and the faction will be eliminated.
>>
>>164462194
Considering how much hate wiz had for the eu3 domestic sliders which were great for empire rolepalying I don't have much hope for his vision.


>It's really funny to me taht the only way to win is by conquering the map when one of the major ethos choices is Fanatic Pacifism
I had no trouble blobbing for 200+ years as fan pac.
>>
>>164462194
>>164462521
>Wiz not being retarded
It must be snowing in Hell.
>>
>>164471157
>Germany beating france was actually pretty fucking close to fail
No it wasn't. France was completely outflanked on a national level, from a strategic or campaign point of view the entire thing was a piece of art, just like the US's INITIAL attack on Iraq.

>weaponry
Not really, it was really doctrine and discipline.

>>164474614
He's talking about the irony of Fanatic Pacifists blobbing like crazy, not Fanatic Pacifists being unable to win.
One might argue they're not so much Jains as SJWs.
>>
>>164476676
Except the main bottlenecks to blobbing are political. Colony ships aren't that expensive after the very early game, and positioning doesn't matter, so all that stops you from taking every green and yellow world is that it costs influence and contributes to your planet cap.

It's totally believable that for societies that are explicitly anti-war, this isn't as much of a problem for them.
>>
>>164471157
>Germany beating france was actually pretty fucking close to fail.
lmao, what fucking alt-history bullshit have you been reading
>>
Fucking civ 6 crash on me on auto selecting apostole, this game really is shit. I plaeyed 3 games so far and the amount of bugs just keeps increasing.
>>
>>164476435
he's still wiz
>>
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How is Endless Space 2 now?
>>
>>164485061
fantastic!
>>
>>164485061
Early access, nuff said. Great potential though if they can get shit fleshed out, which given Amplitude's early access history has a high chance of happening.
Vodyani are by far the most interesting faction right now with their whole Ark system.
>Next minor faction introduced is the vaulters.
How mad would you be?
>>
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Anyone have a name for the barbarian?
>>
>>164487224
Barbarian
>>
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>>164487458
>>
post starting area porn
>>
>>164487610
Rad
>>
So, does the ending of Horizon Signal benefit the Sol or Deneb system more?
>>
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Will go up to 12 cities and then build up infrastructure and troops because of the threshold: >>163992861
>>
>lower difficulties aren't hard enough
>Higher difficulties are a chore between cheating AI and the occasional missionary tidal wave

Is Civ VI, dare I say it, shit?
>>
>>164490628
Most if not all strategy games are like this.
>>
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Fml - if the crisis triggers and I win, will I be able to ever again use synths ?

Also tips to fuck them, never encountered this event - this is my first game ever where I go over 2300

I found a way to actually dominate, spiral galaxy so that you're secluded - instead of xenophobe I got collectivist + materialist + militarist, that way some guys like me, so I befriend them and force federation, with federation fleet bonus I dominate enemies around me - integrate / purge / cede and from that point I just snowball, I can leave federation etc .. it's easy mode - I bet I'll have lots of fun with synths.
>>
>>164492748
GIB RIGHTS GIB RIGHTS GIB GIB GIB
>>
>>164493640
I have to build some mind control facilities over their conquered planets - but too bussy actually doing wars than focusing of them, Ai sector does a well job since latest patches, except things like ethics divergence..
>>
>>164490628
>Easy modes are too easy
>I don't like the difficulty of harder modes
What the fuck do you want?

What's the name of the song that plays in the loading screen? I'm starting to like it.
>>
>>164490628
>easy setting
>game is easy because AI is retarded
>hard setting
>AI is still retarded but builds faster than you and/or gets a head start
This is basically every strategy game anon
Competent AI programmers can get better jobs than videogame development
>>
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>>164485565
>>164486343

I hope ES2 get's a Stealth/Invisibility faction with a lot of espionage and theft focused gameplay like the Forgotten.
>>
>>164496071

Ideally, a game where the AI can make educated decisions or cheat in more subtle ways than DUDE FREE SHIT LMAO
>>
>>164497950
Deity in Civ 6 gets 3 extra settlers, warriors, scouts, and builders when it spawns in IIRC.
So if you rush them earlygame you can steal those settlers and then GG 'hardmode'
>>
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>>164497509
>Forgotten
How is an absolute edgelord faction so goddamn fun to play.
>>
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>>164498749
I liked most of the factions in Endless Legend, Roving traders probably my favorite non custom though.
>>
>>164499237
It helps that they made the factions have their own particular gimmick, to the point where the most bland faction gets massive bonuses depending on terrain type.
The downside of that is EL is probably literal balancing hell, if Amplitude decided that balance was a priority they should have.
As it stands they seem to value fun over balance, which is perfectly fine for a 4x in my opinion.
>>
>>164501418
To an extent its certainly a good design philosophy, If everyone is broken noones broken.
But you have to be a little careful or it becomes unfun to play.
Custom races help a lot with balancing though so it evens out.
Cultist is my favorite to custom race. Level 5 wonders hnng.
>>
>>164498749
>>164501418
>faction of niggers
>can't into science at all
>faction of eco activists
>complete fucking garbage
10/10 factions.
>>
Stellaris anyone?

Yea, it's the necromancer from last week; Who wants to give it another go? Meet me in the /vg/ stellaris chat. We'll get started in 20 or so depending on turnout.
>>
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Anyone have a name for the dwarf?
>>
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Ok anyone can help?

I have 1k fleet capacity and I think I can keep active lots of shits - what would be an balanced build?

I have 18 battleships with giga canons and making 2 more, for corvettes, cruisers etc what weapons should I use? I've mostly researched:

X-ray 4
Plasma canon 3
disruptor 3
kinetic cannon 5
railgun 4
kinetic 2
auto-cannon 3


and for defense:
shields 5
armor 4
>>
>>164504271
McDwarfface
>>
>>164504283
What's draining your influence?
>>
>>164504440
Integration of a medium sized empire, but I don't think I can do small wars to gain more influence anymore.
>>
>>164504283
Carriers!
>>
>>164504775
Dude I have a single 50k fleet and they just invaded and spawned 2x 50k fleets - am I fucked?
>>
>>164504861
It depends, Do you have military stations?
>>
>>164504929
No. should I rush them all around?
>>
>>164504998
It would be a smart idea.
>>
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Just got this game.

How do I manage money better?

I keep getting to the end and running out of money and then it endlessly spawns barbarians until I give up.
>>
>>164503847
You know a faction's got it rough when their chief victory type is "quest".
They'd be a lot better if they had ANY way of getting pearls outside of the normal route, but as it stands all you need to do is wall them in and they're fucked. Can't get pearls, can't build cities, can't take advantage of skyfins.
Not to mention garths basically paint a giant fucking target on them saying "please invade me after I construct my cities."
They have some benefits though, such as good military units, easily able to take advantage of luxury resources, and skyfins don't need a resource's respective tech to extract it, plus the happiness boost to cities helps.
Doesn't seem enough to outweigh the drawbacks though.
>>
>>164505136
Traders. Commercial districts near rivers. Trade deals (Excess luxury for gold) etc
>>
Should I buy civ 6 now. I have an itch to play it online with other people which I may never get to experience if I buy it when all the expansions are released and packaged in a discounted price
>>
>>164505441
Is it bad if I trade mainly with my own cities? It seems like they give the most unless I'm reading it wrong.
>>
>>164505160
Just rush Giant Turnip
>>
>>164505862
Typically you trade within your own cities for production and food and with other cities/stats for gold.
>>
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>>164505864
wut
>>
>>164506137
http://r9e.wikia.com/wiki/Quest_Card
The biggest turnip I meant. references are hard.
>>
>>164506456
I'm no closer to understanding what the reference was toward.
The retaliation improvement from blessings? Altar of Auriga itself? Triangle-shaped garth arrangement?
>>
>>164506694
It was a reference to a card used to obtain a 'Quest victory' in a game in a movie, the wiki linked is about said game.
You play 'The biggest turnip' to build quest points sand get closer to a quest victory.
>>
>>164506814
Oh. Quest victory. Gotcha.
>>
>>164503996

Stellaris game starting; Honestly don't blame you guys for the turnout. I'll leave the details up on the group if you want to hot join.
>>
>>164506983
I dont own it.
>>
>>164506983

Game is called "/vg/ game" with the tags of /vg/ and fast; We'll wait another 5 minutes or so before starting.
>>
>>164505136
> Just got this game.
> How do I manage money better?
Don't buy shit games
Don't buy drm-free sp games
Wait for 80% sales
>>
>>164507514
My bad I just got this game.
>>
>tfw you spawn on the very edge of the galaxy

>below you is a military Fallen empire

Time to turtle and just fortify the only viable entrance to my systems
>>
>>164508561
I spawned in the center of the galaxy right behind a fallen empire. No room to expand. Lost horribly.
>>
I just started Morgawr EL see that my game is lacking in something. I'm behind in score, should i focus on influance and dosh?
>>
>>164505105
I've beaten them, just rushed for portal after preparing a 80k fleet, used

giga canon + L kinetic artillery and L marauder missiles
anyway mostly kinnetic stuff that penetrate shield and upgraded all my corvetes ( split them to many ports to rush it faster ) with neutron torpedoes and it actually worked, even tho I lost most of them - they still purge lots of my colonies tho... as they spawned next to a cluster of planets.

I was surprised to see that with an 80 - 90 k fleet on I was doing fine energy wise, and considering the fact that I never ever ever managed that aspect of the game just let AI on auto mode with my one wide sector and took 75% of it - it's pretty nice.
>>
>>164510867
Now I feel strong and I want to take on holy guardians fallen empire - what type of weapons do they use and what defense ? I want gaia worlds so fuck them - they have to go. Or should I get some events technology like the citadel thing and other space monsters that reward shit ?
>>
Sorry for anyone from here that was on the server. I am reminded on a regular basis not to trust internet I don't pay for /blog

I'll try hosting this weekend when I'm on a decent connection.
>>
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>>
>>164504271
Uncle Ruckus
>>
>>164511956
>Shrine
I don't know much about this game but given its natura and what I've seen that was probably something that you REALLY did not want to lose.
>>
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>>164512968
It's not that bad.

Shrine is the first Power/Unrest building in the tech tree.
Costs 100 production to build while basic spearment cost 10, bowmen cost 30.


due to the garrison I wasn't using the unrest reduction from the shrine so it was basically trading 1 gold for 1 mana.
>>
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FUCK YOU
YOU FUCKING ASSHOLE
PIECE OF SHIT OGRE
>>
Endless Space 2 Update 2 when?
>>
>>164516112
>Update 2 released.
>New minor faction: Vaulters
>>
>>164516752
>New minor faction: Vaulters
I would buy ES2 only so I can fuck them over.
>>
>computer absolute shit
>can barely run endless legend. cant run endgame full map revealed endless winter
>crashes upon any victory type 96% of the time
>still thinking about getting ES2 early access

i havent looked much into it, i feel like it should run (its winter that really fucks me over, no winter in space) but probably wont
but real talk, hows the fucking music. because running or not, that might be reason enough for me to buy it early, regardless of being able to play it or not
>>
>>164516752
Still mad about Hissho
>>
>>164516869
Vaulters are canonically used to getting fucked over anon.

>>164517029
Just don't be like that one faggot I saw who gave a negative review for ES2 because it wouldn't run on intel graphics.
Music's pretty good in my opinion. Sophons is the comfiest so far, but Vodyani also is nice with the chorus.
>>
i wanted to try EL anyone has a good site?
Kat.to went into hell since i last check
>>
>>164217224
Nigga there is a special sort of fun in breeding super soldiers from some barely sentient species.
>>
>>164518040
No the real fun is making 300 clone vessels and sending them all to their death.
>>
>>164517029
Take a listen for yourself.

https://soundcloud.com/flybyno/sets/endless-space-2-ost-demo-early-access
>>
>>164518365
Its also fun releasing a horde of xenomorphs on an enemies planet so that the defenders get eaten and killed in certain manners.
I always envision it as alien 2 only on a scale that's 1000 times bigger.
>>
>fanatical purifier grows so much that it occupies half a galactic arm and borders me
>because it keeps genociding it lacks the population to populate planets
>it builds synths to compensate
>AI revolt happens

Serves you right fucking racist shit.
>>
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>>
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>>164518960
Not gonna lie I'd bang a Vodyani any day.
>>
>164208198
There are specific galaxy generation mods that specify if their galaxies generate more or less stars and how sparce they are compared to vanilla.
>>
>>164522929
what game is this pls?
sorry in advance for a dumb question
>>
>>164523497
Master of Magic
On GoG for $6.
I'd buy and play the shit out of it if I wasn't hooked on EL and with ES2 coming in 6-8 months.
>>
>>164497263
Age of Empires II
>>
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>>164281780
>>
>>164523683
thanks, currently looking for a new game to try and lame graphics get me hard
>>
>>164523683
It's also free on abandonware.com
>>
>>164524058
rts is irrelevant
>>
>>164524953
>basically every strategy game
>but not RTS, because I say so
'kay
>>
>>164525167
rts is irrelevant since the AI is "good" because it can micromanage every unit in the game.

It almost has as little relevance to pointing out how well bots aim in fps games and how they don't need extra hp to beat a human player.
>>
>>164524078
Why aren't you playing DF then.
Literally the best base builder of all time.
>>
>>164518960
>>164517387
thanks. im not going to rate it down if it doesnt run well. im at several hundred EL hours and have been playing pre guardians, despite it running shit. i just want that sweet muzak
>>
>>164526509
Just go on soundcloud if you want that shit man.
>>
>>164525605
But that's not true in AoE II, because besides the obvious micromanagement bullshit going on with hordes of monks or units dodging onagers by one 'square', the AI actually flat out nerfs itself on anything below Moderate and gets smarter (or rather, stops making stupid decisions on purpose) on Hard and Hardest. The AI can match humans on the economic front, which doesn't require as much micromanagement besides the basic shit you should know how to do through hotkeys and queueing anyway. And hell, if it's so easy then why do other RTSs get garbo?
>>
>power is the only universal language, but if you wish to speak more diplomatically, we won't stop you

Some of these aliens are pretty understanding
>>
>>164528797
I'd say pussy is pretty universal
Hentai teaches me that human women are unique in being able to breed with literally everything
>>
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Explain to me how these guys have a helmet slot.
>>
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>>
>>164532498
>Those priorities.
I can already tell that the AI in that game is leagues better than any modern 4x.
>>
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>>164532143
>>
>>164532143
Because they already lack the boots slot.
>>
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>>164534821
Everything makes sense now.
He could really use a pokeball though.
>>
>>164524058
The AoE2 ai is both terribly retarded and cheats on higher difficulties.
>>
>>164499237
>anomaly setting: many
>being such a casual that you set the map to easy
fuck m8, kys
>>
Is there a mod for Civ VI which only uses music of the civ you're playing as? Or a mod which blocks other civ's music?

It really doesn't feel right with the constant swapping.
>>
>>164536103
It doesn't cheat, go look up the videos for the HD edition

>terribly retarded
I'm not going to pretend it's actually a match for good players, but it's fairly even with an ELO 1650-1700 player in my experience which is like thr 95th percentile of steam retards
>>
>>164537623
>hd
Oh, I see. I guess they made a new ai. The old game was a pushover or a big fat cheater.
>>
>>164487610
Guffaw.
>>
>>164528307
Garbo?

>>164536103
If you want a terrible AI, go see Supreme Commander.
I love that game, but the AI is so goddamn stupid that the moment you break into the enemy base, you win. If you can interrupt the AI's building order, it basically reset and will try to rebuild its base from scratches.
>>
>>164504271
something dwarven
maybe Brax
>>
>>164497263
GalCiv2 had some pretty good AI, and it had a separate difficulty slider so you could choose because resource-cheating enemies or just smart enemies.
>>
>>164487610
>>164487224
I hated gunther the barbarian. It meant that I wouldn't get a caster hero that turn.
>>
>>164541209
Ja.
>>
>>164537940
I remember that
>Feudal age in 3 minutes
>>
is the war in heaven fucking winnable? 1/3 the galaxy vs 1/3 the galaxy vs 1/3, it's actually pretty even, and everyone doing fuck all except me. I'm gonna have to fucking send an occupying army to every enemy planet to win aren't I? Fuck this game
>>
How do you find the precurser artifacts that are randomly discovered every so often? I just keep getting the anomally has been found in . region
>>
>still playing my ringworld-only FE-type race
>no use for planets, so every time I'm on the offensive, I just use Doomsday weapons to scorch enemy worlds clean
>every faction hates my fucking guts because I'm a genocidal prick who doesn't even return their calls about joining their federations
>my only territory held are some frontier outposts out and about to get the strategic resources I need to expand my ringworld
>can't for the life of me find that one reddish-brown gas that I don't remember the name of

The Unbidden are in town, but the Awakened materialist AE is kicking their teeth in. I reckon they'll go after me next. All in all, this is kinda fun for a late Stellaris game, with my fleets just purging worlds instead of dealing with conquest.
>>
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Why does Teddy hate warmongers so much? The man was a ferverent believer in the glory and value and nobility of war and conquest and expansionism.
>>
>>164547169
>americans
>hypocrits
Pick two.
>>
>>164547169
He doesn't hate warmongers, he hates warmongers if you warmonger near him which is honestly something that pretty much every leader ever has thought
To Teddy I guess it'd be something like stealing his glory
>>
>>164547169
It gives him an excuse to invade you.
>>
>>164526173
have been playing DF for years and I aggree with you. I've kinda gotten bored with it though.
also are there any ascii 4x games?
>>
>>164550043
AURORA.
>>
hey my laddy lads, downloading civ6 as we speak.

is there a default "historical positions" setting? if not, what mod does it?
>>
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what is it? Where is it? What do?
>>
>>164550631
>historical positions on random maps
>>
>>164551298
Shoot at it until it dies.
>>
>>164498514
What I do is conquer every fucking city I see in my first 100 turns, or until they start building walls.
>>
>>164550631
>>164551518
There is an earth map, but the starting locations are random.
>>
>enemy planet secured
>warscore goes down
BRAVO PARADOX
>>
>>164552882
>capture a planet
>since the enemies are weak, i'll send one of the weak doomstacks to wreck their stations
>wreck the stations, demolish half of their doomstack, lose mine
>warscore skyrockets
I don't get it, but i don't care since it worked out like i wanted
>>
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Gandhi was a mistake.
>>
/civ4xg/ was a mistake
>>
>>164557779
You were a mistake.
>>
>survey every black hole in galaxy
>no horizon signal

Man I sure love this game's content!
>>
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>2 years into my "1000 light year Reich" grossgermaniums game
mein gott
>>
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>>164561821
What exactly goings on here?
Also
>grossgermanium
>>
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>>164562554
I wish 8 Bit Invasion was a little more deep. It's simple enough to be picked on instantly, but it's too simple and it get frustrating.
>>
If I gene edit my species - is there any way to make them primary species so that they can generate leaders? Any save editing or anything..
>>
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oy vey!
>>
>>164563940
>2 years in
>ayys invade you
how?
>>
>>164562554
Who's that cutie?
I want to do the t/h/ing with her.

Captcha : bahnhof 1100
>>
>>164565241
>>164565241
>>164565241
Thread posts: 747
Thread images: 130


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