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/scg/ /edg/ Elite Citizen: Star Dangerous General

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Thread replies: 320
Thread images: 70

Star Citizen information:
http://pastebin.com/NhBwT5Zk
>Jump point and SubArt megapack
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

>Latest ATV:
https://www.youtube.com/watch?v=3rcWkqliP6A&t=0s [Embed]
>RTV:
https://www.youtube.com/watch?v=nnPrz48kB78 [Embed]
>Loremaker's Guide to the Galaxy:
https://www.youtube.com/watch?v=DhJ_mqKHywQ [Embed]
>Referral code randomizer:
https://docs.google.com/spreadsheets/d/1-1-rpqu70wunuwc4CS9oqXwh1TnFS73f8HJAtAgKWeU/htmlview
>Citizencon Demo:
https://www.youtube.com/watch?v=pdCFTF8j7yI [Embed]
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0 [Embed]
>Star Marine Demo:
https://www.youtube.com/watch?v=QW-f4ourFEc [Embed]
_______________________________
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC
>Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
>Latest videos
https://www.youtube.com/user/FrontierDevelopments/videos
_______________________________
>Other games:
http://pastebin.com/cugkem8w

ded thredd >>161764149
>>
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It didn't have to be this way.
>>
>tfw I want to kit up in a vanduul ship and team up with a couple other vanduul pilots to do quick and brutal raids on unsuspecting uee pilots
>>
Christ Roberts teach me how to get rich selling jpegs
>>
>>161955313
Bumping with funny memes:

"I can play star citizen solo!"
"Star citizen will be a safe space economy game where anyone can do anything quickly and easily! otherwise it's grinding and thats cancer!"
"I can't tell the difference between a game with content and a game with grind, but if it involves actually playing the game for more than a week before i get my solo javelin fleet, it's grind and cancer"
>>
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who /DRAKE/ here?
>>
>>161955575
Controversial views there m8
>>
>>161955654
>I will never have an IRL waifu to run the PC console in the back of my herald while i protect her via skilled pilotting
>NPCs are gonna be shit

guess im gonna need to ERP some fat guy playing a female char to come Hacker ship and chill
>>
>>161955876
Quit beating off to drawings and maybe you'll find one
>>
>>161955182
I thought latest ATV was 3.15
>>
>>161955876
Maybe try getting a gf instead of seeking out constant low level arousal in every game you play.
>>
>>161956243
>>161956161
Not that anon, but let me tell you something. Just getting a girlfriend and getting laid isn't the hard part.

It's finding one that isn't fucking intolerable that's impossible.
>>
>>161956194
If you want an up to date Op you make the goddamned thread, I'm lazy as fuck and can find my own information, we've already been over this.
>>
>>161956360
Yeah thats pretty much it, I'm not saying im a regular cassanova but I'm pretty good at seeing what's going on inside someones head after meeting them and talking to them for a little bit.

I'm probably looking in all the wrong places but I, and 99% of girls i speak to find it very hard to stay engaged in conversation for more than 10 minutes. I'm past the point of just wanting someone to fuck, I want someone who I can actually enjoy being around when my dick isnt in her
>>
>>161955654
I fuckin dig it
>>
The p8 isnt in 2.6 right?
>>
>>161957082
thanks, I'll do some tevarin next...
>>
>>161955654
Absolutely Hotline Bling
>>
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>>161955654
wait is this herald or caterpillar? the former makes sense as a neetcave, the cat though would be like fucking /v/ mansion
>>
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Stage 5 - acceptance
2.6 in 2017.
>>
>>161959206
They better fucking delay christmas break before they fucking delay 2.6, for serious.
>>
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>>161959114
This is the interior of Drake Herald, the ship of space hackers and also, its healla fast
>>
>>161959114
It's a Herald.
>>
>>161959271
didn't realize it had two bunks
>>
>>161959403
the second one is for your waifu you will rescue from pirates on a space adventure!
>>
>>161960038
>Rescue space damsel in space distress in space.
>Sleep in different bunks after.
YOU FUCKING BETA WHITE KNIGHT PUSSY WORSHIPPING PIECE OF SHIT.
>>
>>161960038
>rescuing from pirates
>drake
you mean "rescuing" from a plundered cruise ship you help locate for the fleet right?
>>
>>161960302
>implying id sex the damsel before marriage

fucking degenerate
>>
>>161960464
Gotta get permission from god and men before I do the thing that humans have been doing since before they were humans amirite?
>>
>>161960602
btw if shes not a virgin she is getting spaced
>>
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>>161960602
Because there is no link between number of sexual partners and marriage outcomes right?
>>
>>161960781
>Having sex outside of marriage automatically makes you a poly amorous carousel riding slut.
>Getting Permission from god and men makes things Different!
>Submitting your family planning and the future of your race to the will of old farts who never get any and their imaginary friends
Be monogamous all you like m9, but if you think you need a ceremony and words and the approval of godfags to make things legitimate you are a cuck.

>>161960765
>Murdering someone for getting raped by pirates.
Ok Mohammed.
>>
holy shit >>161960302 was spot on kek
>>
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Where are you gonna start out/hang out?
>>
When are they going to add the Vic Viper or the Big Core?
>>
>>161959114
>that pic

nigga thats my dream ship.
>>
>>161962250
those sound like male pornstar names ina sci fi setting.

>>161961890
wheres gonna be the best place to play silent hunter in space with my polaris and 20 of my best org friends?
>>
>>161961890
Hrmmm where do we think the carebear hub will be located at?
>>
>>161962671
vega or somewhereelse with lots jps to vanduul space. they'll wanna fight ayylmaos to avoid pvp.
>>
>>161961890
That motherfucking isolated sneaky Science Blackhole in TAMSA, near the border of Vanduul action.


That place
>>
>>161961890
not telling, I've got plans to exploit things that most will hopefully have overlooked
>>
>>161962792

>implying vanduul space won't be filled to the brim with dudes trying to jack vanduul shit for PvP purposes
>>
>>161961890

Systems with 6 connections

>Terra (3L 1M 2SML jpoints) - UEE Safe
This smells Jita. All size central carebear hub.

>Leir (1L 2M 3SML jpoints) - Unclaimed
This looks like a nice alternative pvp hub for small/med shit.

>Nyx (4L 2M 0SML jpoints) - Unclaimed
Shit is might hit the fan here with pvp capitals.

Then there is this motherfucker with 7 connections.

>Pyro (1L 2M 4SML jpoints) - Unclaimed
Server crashing PVP ALL DAY ERRYDAY.

Probably coming in 2026.
>>
>>161961890
Where's Stanton?
>>
>>161963540
>implying duul ships will be worth a fart in pvp
>>
>>161963618
It would be nice to park Hospital Endeavors to the safe systems before those pvp systems I guess
>>
>>161963768
or;

>Tamsa (1L) - UEE Safe
It has a known Blackhole for science.
>>
>>161962649
>wheres gonna be the best place to play silent hunter in space with my polaris and 20 of my best org friends?

Im guessing'

Nexus (4L) - UEE Safe
3 of its Large jpoints are connected directly to Unclamimed systems, meaning you can fuck around with your Polaris in each of them for both PVP and PVE.
>>
>>161959403
it's a 2 man ship unless you want to try your luck flying without a pilot so you can do leet hax on the console behind you
>>
>>161963768
I think that's one cool potential people overlook; little player communities of service ships springing up along trade routes, around jump points etc. like a gasoline alley, crucibles for repairs, starfarers for refuel, hospital ships, eveavors and caterpillars offering all sorts of strip mall shit, all lined up for easy access along popular lanes. they might even develop colloquial 'town' names among players and be acknowledged in lore.
>>
>>161964002
That will be my gameplan senpai. Giving proxy support to all from a safe border system, behind the action systems. Maybe arrange a forumdad to bring supplies from carebear hub, or do it myself.

Endeavor Hope will be very nice, since peep can spawn a fasttracked ship to its hangar with an extra fee, and get back in to the action in next system.
>>
>>161963618
>>Pyro (1L 2M 4SML jpoints) - Unclaimed
>Server crashing PVP ALL DAY ERRYDAY.

Its also worth noting this shithole will be 2jpoints away from the Carebear hub. So people will be zerging a lot. This place sounds like its not gonna get claimed anytime soon

>implying the game will come out.
>>
>>161964235
Correction, 2jpoints away for Medium ships, 1jpoint away for small ships.

Jesus, forget going to Pyro. Its going to be a Mustang/Aurora gangbang.
>>
>>161964109
since the Cat is looking like a limp dick in combat I may do similar.
>SHOPPING---> scrawled down the side with cutting laser
>all modules set up for mercantile, guns, armor, ammo
>crew quarters set up like a truck stop, offering food if it gives buffs, sleep if it gives buffs, drugs if they give buffs
>all bay doors and crew quarter-to-engineering locked; customers can only enter/exit via nose, and can't poke around the back
>nose locked open, left clear for dragonfly parking
could be a comfy way to clean up.
>>
>>161961890

Ferron, probably. I'm going to piss around in space detroit.
>>
>>161963618

Hadrian seems comfy for capital owners as well.

>Hadrian (5L 0M 1SML jpoint) - UEE Safe
Its 1 small jpoint away from the Pyro orgy as well. 2 of 5 Large jpoints go to 2 Uee Safe mining systems.

So yeah, Ultra Carebear Orions gonna farm around and whine in forums asking for more safe mining places near Hadrian.
>>
>>161964530
In before some asshole comes in with a reclaimer while you aren't looking and steals the front half of your ship
>>
>>161964581
No carebear with a Reclaimer would do such a thing in UEE Safe zone nigga. They would not risk loosing their capital salvagers.

Suicide gangs is more of a possibility.
>>
>>161964530
Missiles & Fuel and repair senpai, people will be needing that even if they stay alive in the shithole nextdoor.
>>
Question: Since SC will be semi-instanced game, and it already have shitton of players, lets say Pyro system, are we going to fuck around in multiple copies of that system each with player limits?

>You cant jump to a planet in Pyro because it has reached its player limit.

?
>>
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Bought Sabre, installed 4 broadswords. it's great on Vanduul swarm and arena pvp where the netcode doesnt fuck me up as much, but in the Verse its so hard to land shots with all the jittering.

Think all gimbal loadout would help me out? Keyboard and mouse btw, will buy sticks in the future.
>>
So, 2.6 on PTU when?
>>
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>>161965295
We will know the latest update Friday.
>>
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>>161955654
I knew I forgot some important elements, here is a better version
>>
So if you're a relatively new account, what would one do to maximize chances of getting into a PTU wave?
>>
>>161965489
Hrmmm this is tempting, but Ill still take the neetapin.
>>
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>>161955575
Have more memes

"I'm worse than npc crew so I have to ban them"
"I want to solo-kill players to cover my insecurities so I beg to make big clumsy ships rare"
"I want to ruin game made to have fun until they validate my social status and dickwaving"
"I'm so toxic I have to force players to accept me as crew"
"Star Citizen should have a realist economy where everyone must grind for 10 years and never be able to fly big ship unless they suck someone's dick"

> Reminder that multicrew nazi got told last thread

https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman
>> However, with multi-crew ships such as the Retaliator, Freelancer or Constellation, we needed to approach the concept of stations a little differently. You, the fans, expressed an interest in being able to fly your multi-crew ships solo as well as having the option to invite friends to man the various support stations and turrets. Therefore we decided that you should be able to fly a multi-crew ship solo

>Players want multi-crew ship.
>Players want to fly multi-crew ship solo.
>Players want npc to be their crew when theirs friends aren't available.
>Players don't want to be forced to share their ship with random strangers.

>Therefore CiG will make it exactly like that.
>>
>>161965672
post the dog avatar forum dad screens.
>>
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https://www.reddit.com/r/starcitizen/comments/5grftr/any_other_young_dads_stoked_to_multicrew_with/

mfw
>>
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>>161966371
Can we look into some kind of weaponized disease?
>>
>>161965672
> CiG
> C i G
>Croberts much?
>>
>>161966371
>I've got a 3 year old boy who begs me to "turn on the spaceship" and a 4 month old who already looks up to his big brother.

>Them flying fighters in support of the family Idris while we defend a system together = dad-bucket-list.


J U S T
>>
>>161966371
>>161966672
That feel as the Starfarer you engaged in your solo superhornet explodes in front of you, the last my message you read in local chat, "don't worry kids, dady's got a pla-....".
Sweet satisfaction.
>>
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>>161966672
>family Idris

kek.
>>
>>161965489
>CRT gaming in bed
> when 1/3 of your cab is dedicated to an Eve multibox-tier quad monitor spacerig
>>
>>161966724
Oh boy, but he will bring his Idris-M to the table !!! You pesky pirate, you aint gonna grief dis tiem!

>3 Polaris on scan appears
>Sometime later
>Family dinner time.

Silence.
>>
>>161967139
>Good thing I have LTI on the family Idris.
>Respawn timer 1 month.
>Better tell Chris about these griefers via concierge.
>>
>>161966724
not gonna happen, daddies will CIG to add some kind of completely safe game mode
>>
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>>161965672
>everyone gets their magical solo 50 ship NPC crewed carrier fleet that magically functions as well as real people somehow inside a month
>game dies because theres no reason to do anything but grind 1v1 NPC fleet pvp for salvage so you can afford to grind more 1v1 NPC fleet pvp for salvage
>all orgs disbanded because fuck it NPCs are just as good
>solo dads only people playing after a year

meme
>>
>>161965489
no onahole?
>>
>>161967139
>put bounty on pirates
>pirates get rekt
>kids loves you again
>>
>>161967319
force CIG*
>>
>>161967436
>the kids will never overcome the shock of death they got online.

Consequences will never be the same.
>>
>>161967436
>game gets a pegi 15+
>dads cry around the world

They believed in u Chris. They believed in u.
>>
>>161965489

>Sengoku Rance

Impeccable taste, Cpt.
>>
>>161966672

They'll probably play the final game with their kids after you are long dead.

All you get is a black n white photo of you on the Idris' wall.
>>
>>161964781
The goal of instancing is to avoid reaching a limits, you would be redirected in a new instances along a few other players. But it don't solve the problem if the dev don't have enough server to create news instances.

Some spaceship like the Bengal Carrier are going to be unique instance. Whether or not you'll face a wall if there's too many people is up to the dev.
They are saying they are trying to veer away from instancing but you won't be able to fit 1000 players everywhere so instancing will be inevitable
>>
>>161968739
yeah, it's a fantasy but maybe CIG will do some crazy next level stuff and make it possible for 1,000 people in 1,000 of any ship to be in one place
>>
>>161969060
They are revolutionizing stuff, but we are talking about hard physical limits and developer choices.

If you want 1000 ship, then you have to ditch their complexity, stop calculating their physics (and syncing the result), stop calculating thruster individually, simplify FPS so you start teleporting into seats

Same for game design, you can't have 1000 easily accessible landing pads, a single bar can't fit 100 players and CIG make it clear they won't procedurally generate city and bars because it cheapen the experience.
Even a NPC quest giver would be overwhelmed if there's always 10 players trying to talk to him (the devs are looking for solution but those have to be tested to see if they are fun)

and not talking for other but it would feel disappointing to boldly explore an uncharted planet and discovers there's already 3 Endeavors, 7 Carrack, 15 Aquila & 40 starters ships in orbit, plus a Banu Starbuck.
>>
You guys should listen to the Latest Subcribers Townhall on youtube on how Tony plans on tackling instances and quest giver problems.
>>
>>161969785
yeah, Tony Z is still under the impression that massive city planet hubs can get by without instancing landing pads and quest giver areas

unless they limit these servers to rust/dayz/ark size 60-100man servers it's just not possible to have a fully instance free game where other people are somewhere else. theres some examples of it working with more people but not in games with anywhere near the level of assets and effects going on and being processed
>>
>>161970067
Their current goal with the new netcode which will be in 3.0 is 100-200 man instances. With the full featured netecode which is post 3.0 is 1000 people or more in a near by areas.
>>
>>161970231
citation needed
>>
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>we will never get the illfonic maps
this miffs me, they were fine

more interactive than what we're getting, with lights and screens that could be blown out
>>
>>161961890
Reminder that CIG are officially planning to take AN ENTIRE YEAR (2017) just to make Stanton, so don't expect to see anything other than that for a long, long time.
>>
>>161971539
Stanton will be mostly done for 3.o though, so that's not true.
>>
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>>161970009
Might as well post said video
https://youtu.be/qKH1B1p9TgM?t=292

>>161970231
[citation needed] for the 1000 figure.
They have never advertised for that many people in a single place whereas they have always said to be hoping for 100 but gave low figure of 50 + empty slot for people to switch instance to meet friends or track targets.

We will surely see a big difference between deep space where a computer can calculate many ship as possible, and city where you don't have as much processing power
If you know about the Idris being too heavy to fit on the network now, imagine a Bengal carrier.
You got to wonder how we will even have fleet battle
>>
>>161970231
I can see 100 people servers being in 3.0

what i dont see is 100 people, in 100 caterpillars, filled with 500+ dragonflies, being in the same area at the same time on a highly detailed planet surface or at the same exact hub in a city, let alone 1,000 people in 1,000 idris and javelins filled with NPCs. if that isnt possible then theres no point having 1000 slots
>>
>>161972179
Are you unfamiliar with the concept of "Level of Detail" and "Culling"?
>>
>>161972008
stanton is as much of a testbed as port olisar/crusader is. theyre gonna be spending alot of time figuring out how to flesh out stanton while adding features in 3.1-4.0

it'll be nowhere near done at 3.0, it's just a foundation
>>
>>161972424
And once they do get it worked out, it'll make building further systems much easier and faster.
>>
>>161964875
>gimbal loadoaut would help
yes
>>
>>161972295
in a much smaller environment with much less demanding assets sure, this works

not so much when youre talking about such massive highly detailed assets in a massive multiplayer environment where people are going to be looking at the highest detail of any asset at any given time on the inside of ships. regardless of if youre on the outside looking at a culled outer shell of that ship where the internal details arent being processed for you, the server is still handling every surface of every asset present at the highest detail for everyone
>>
I think its pretty clear we're gonna end up with some sort of dynamic instancing.
You're in free space in Stanton- your local 100,000km^3 contains 100 players in ships, you can fly up to them and interact, you can engage in a battle with them, you get 60hz update on those within ~1000m^3 and those who are directly looking and shooting at you (depending on complexity).
100 More people enter the system and join the battle, they are fighting a separate instanced battle to the one you are in (no network info on them for you, no rendering), until there are only 100 players left total in all battles, at which point you start seeing new people appear.
You fly away and land at ArcCorp, ArcCorp is split into harcapped 50man instances to avoid overpopulation / npc hogging and to limit the render cost/client because the polyslighting/shadows in the landing zone add more complexity.
We know Crysis can handle complex scenes- but fine tuning and hard capping limits will have to be a thing, because you cannot just have infinite triangles, infinite physics updates, gpus, and cpus have limits.
If you can make the limits large neough and dynaic enough a client player won't notice that he is only surrounded by 50 people actually doing things, and th other 200 are "placeholder".
>>
>>161972954
Thank you for confirming that you don't know what Level of Detail is.

If you're looking so closely at the details of that Idris' exhaust pipe, it's probably filling most of your screen. How much detail do you think you need to see if you have 1000 Idris on your screen at the same time? You only have so many fucking pixels to render onto.

The graphics rendering involved with having 1000 people in a scene at one time is irrelevant. The only thing that will matter in such a situation is A) Physics processing power, done by the server, and B) bandwidth.

Your bandwidth to your computer isn't that big a deal, you don't need to see exact to the inch placement of every single person in 10 miles of you, only the closest say 50 people, and the farther away they are from you the less precision matters.

As far as physics processing, if you think even now that the physics boxes are down to the detail of every fucking screw and bevel in the ship, you're retarded.
>>
>>161973207
Not this guy
>>161972954

Remember also physics is more than just bounding boxes, you can cull all the detail of colliders and force application at anything thats non-local to you (and replace it with low-tick position/rotation updates. You can cull any cpu time from "simulated physics" like power requirements - you don't need anything more than stat numbers telling you if you can see em/ir/cs signatures on anything above x distance from you.
But you will still have a lot of raycasting, col detection and forces to do on things local to you, every projectile and ship in your vicinity is doing a lot at any given moment. Complex collision meshes on anything local to you, etc etc.
Its all a question of how good CIG can make their server mesh, so it can handle calculating a huge amount of stuff, whilst only giving each player client what they immediately need to know.
>>
>>161972179
/scg/ is in the deep end of stupidity when it comes to netcode, dont even bother trying to argue reason.
>>
>>161972008
Nope, watch the Gamescom video again, when they showed the schedule, 4.0 was other star systems, with every single update between 3.0 and it having "More Solar System Locations", which Chris described as being more places to visit IN stanton.
>>
>>161973848
It makes perfect sense, roll out each and every game mechanic and pre-requisite game logic system in Stanton, then expand content (more star systems).
4.0 will be the official beta.
>>
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>>
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>mfw /scg/ is full of professional game developers

chris himself is probably typing another post as we speak
>>
>>161973623
Hypothetically

place players 3 feet apart at every possible place inside a javelin while having every station on that ship manned by a player, basically have someone looking at every possible asset inside that javelin

now surround the entire ship by guys in EVA looking at every possible angle of the exterior of that javelin

the server is now processing 100% of the details, textures, physics and assets involved in that javelin, regardless of what is being processed by any given individual player right? if that isnt the case then i don't know
>>
>>161974114
Over 100 published rpgmaker games on steam.
>>
>>161974114
>there are going to be thousands of people! its amazing technology! you just dont know about it!
>>
>>161974140
The server doesn't graphically render anything.
The server is just seeing the math.
>>
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>https://twitter.com/dsmart/status/805872968979062785

Really gets the neurons firing...
>>
>>161974950
>hide post
>>
>>161973976
Just a reminder that we will get systems that aren't Stanton in 2018 at the earliest.
>>
>>161973623
Right, and with the Dual Universe demonstration, you can see that they can divide that load among any number of server computers that they can afford to run. While giving each computer a load of only 1 or 2 players would be cost prohibitive, 20 per server isn't unreasonable.
>>
>>161974401
so the server processing the math of a javelin filled to the brim with players interacting with as much as possible on every physics asset isnt more demanding than a normal javelin not stuffed to the brim?

only games ive played where this wouldnt kill the performance for everyone involved had instancing in some form to work around it, or had nowhere near the level things going on for the server to account for
>>
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>>161975043
>>
>>161972295 >>161973207
(again not the guy you answered)
You are the guy who believe that DUAL universe can transpose to SC are you ? Do you even have degree in the technology ? Because I do.

You can simplify graphics at range, but you can't simplify neither the physics nor the amount of data your need synced per second. You act as if you can magically transfer all calculation to the server, but it's very limited and sometime impossible.
Have one player receive/send its data too late and his/another characters end up phasing through the wall, then die ejected at sanic speed even killing someone else by collision. If the player was in a fighter he's either lagging despite good FPS, have his ship position updated too late to avoid an asteroid or crash into his own carriers ship.

That how you end up with indy game that are not demanding graphically yet are absolutely unstable in multiplayer because they didn't have experience syncing physics in real time.

The only simple solution to that would be to simplify the physics until it's not Star Citizen anymore.
For example Christ Robert want profile to influence detection range, this can only be done the hard way (calculating what is seen by the radar ship)
You can't reduce that to a single 'Stealth level = 80' exchanged between ship.
>>
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>>161975160
>>
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wew
>>
>>161975261
>look, mom, i post it again!
>>
>>161975261
big deal
>>
>>161975261
>>161976064
>>161976178
Wasn't that done for free by a backer?
>>
Important info regarding NPCs
https://www.youtube.com/watch?v=mUGlm4zlOm4
>>
>>161974140
Server 1: Processes the Javelin and 20ish "Clients" The clients being "rooms" within the javelin
Server 2-21: Each one is assigned a "zone" or "room" within the javelin, they adopt the physics of the javelin as informed by server 1, and do the math for the people within that room.

A javelin isn't a big open empty space. There's walls in the way. You don't need to see or do the math for the people in the bridge when you're in the aft.
>>
>>161977127
answer
>>161975095
please, genuinely curious since i've never seen a game do what i explained without everyone involved suffering due to the server
>>
>>161975261
>offices shouldn't have doors, coffee machines, lighting!
>>
>>161975095
More players = more compelxity = more cpu time, ofcourse.
This is where hard limits and server scalability come in.

There is a 10 FTC where Chris explains the current server setup-
1 physical machine, 16 physical cores, 32 logical cores (threads), running 8 separate servers of 24 players.
Those 8 (logical) servers are literally "instances" at the moment, but they have no way of cross communicating.
When they can "mesh" and effectively handle a given number of players or ship situation dynamically and communicate that to each other server, we - the player will start to see more people.

cont...
>>
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That was intense.
>>
>>161978469
Your example of an Idris with 100 players in proximity to it, would be a challenge undoubtedly. But, if you can split the workload across different (logical) servers it becomes manageable.
Say-
1 server handling the Idris and 10 people on-board at consoles, directly operating ship systems.
2 servers handling 20 players a piece, who are on the Idris but not doing anything beyond moving / shooting.
2 servers handling 20 players immediately outside the Idris, in various ships / eva.
1 server handling 24 people again ships/eva who are not immediately next to the Idris.

Finally 1 server, managing the other 7 and determining which client players get updated to what and when, relaying relevant network updates betwen their host servers, such as:

Telling server 1 that servers 2 and 3 just had 40 people fire on the Idris from inside, hitting at these points for this much damage, waiting for server 1 to process and confirm the interaction, relaying server 1s new state of the Idris back to servers 2 and 3, and then to remaining servers. All servers then update their hosted clients, and everyone sees the Idris explode. Each server does the calculations it needs to for its players based on the explosion, and relays that on.

Systems like this exist already for large database management, where a server has a finite limit to the number of records it can manage, but may need to have access to a wider dataset, which is handled piecemeal by other servers.
>>
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What's the meme for money making in Elite these days? Sothis/ceos? I'd rather not grind myself into dadhood.
>>
>>161978697
Holding out hope for 17 draconis to go back into civil war.
>>
>>161978697
My preferred way is CZ's + Massacre missions.
>>
>>161978553
>>161978469
thanks for typing all that out, makes more sense now. Still seems like theres alot of room for conflicts but i suppose that's on their end with the netcode and actual server hardware.
>>
>>161975162
"Simplifying" the physics isn't that hard. You divide the workload, and let each worker thread report it's work to the rest. Work doesn't have to be done in the global positioning, only relative to it's master thread. Further, LOD does apply to network load in this case, you don't need to send as much data for far away physics objects as you do close objects, and you don't have to send data about entire physics sets if they're occluded by a bounding box that you don't render through anyway.

The clients are only display, all the physics are handled by server, and if you're lagging to the server so bad you crash into something, that's not the server's fault and there's no amount of instancing that can fix that.

I'm getting tired of people using this "I've got a computer tech degree/expertise" as an excuse to be ignorant of what is possible. All they teach you in college is how things are, not how they could be with good design and engineering.
>>
>>161979594
>All they teach you in college is how things are, not how they could be with good design and engineering.

Couldn't have said it better.
>>
>>161962649
Sure, why not.
>>
>>161977615
Because an empty javelin has it's physics processed by a single server, whereas a full javelin has it's physics processed by a set of servers in a parent child set up using relative coordinate grids?

Look, there's a lot of complexity, and yeah, there hasn't been a game that's done it before (to your satisfaction) but that doesn't mean it's impossible.
>>
>>161979843
That is one sexy ship. This is undoubtedly space ship porn.
>>
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Apparently there's also a new skin for the S4 ballistic in 2.6.
>>
>>161981189
>large mounting plate
>equally large surface area on ship
>connected by tiny cylindrical mounts

that looks dumb
>>
>>161981189
you sure that's not the lack of lighting, rather it got improved lighting to not be glowing white in every light?
>>
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>>161979164
Yeah np. I'm not saying its easy either, obviously, but it is possible.

Conflicts have to be dealt with through authority - i.e The server running the Idris is authoritative over the Idris and the 10 attatched players. A player on a different server who is trying to affect the Idris (shooting it) must send a request to the Idris' server and have it handled and confirmed by it.

The trick is making the relay system as efficient as possible, only sending what you need, so there is very little latency from inter-server messaging. Then the only bottleneck comes from stuff like:
Idris server has to suddenly process 500 bullet hits this physics step (requested by some other server), but if the other server's containing the shooters has done some of the heavy calculations (raycast, collision test, hit point, hit damage, force application) - then the Idris server only needs to apply these as events (the ship is now moving by [aggregated bullet vectors] +1m/s in this direction), then check things like "this component hp value is now 0 - it is on fire -> so this other component is offline", and do the physics for the 10 player's it is managing, then relay back to the other servers as authoritative state updates.

As long as the messaging is efficient, and each server is capable of handling the load requested of it, it can work seemlessly and without noticeable delay.

I'm gonna stop ranting now cause network engineering is boring.
>>
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>>161981662
Yes, the current model looks like this. It's more or less the same, but the new model fits the style of the reworked M-series lasers.
>>
>>161978697
>>161978697
stacked skimmer massacre missions with dumbfire missiles
>>
>>161982203
woah, that looks like a totally different gun
>>
>>161965672
This wasn't told at all, the whole point was that Chris specifically mentioned smaller multicrew ships like the Constellation.
>>
>>161983217
stream https://www.youtube.com/watch?v=H1tlBMB6gK4
>>
>>161981924
Nah this is interesting stuff. A community backing a game should be at least able to read through technical stuff.
I for one like it.
>>
>>161984026
>A community backing a game should be at least able to read through technical stuff

Less than 1% of Star Citizen backers actually read any of the really technical stuff.
>>
>>161984120
Source: your ass
>>
>>161984183
Well yeah but I bet it's pretty close to the truth.
>>
Bubble Fighter when?
>>
>>161984838
>what is Reliant
>>
>>161984838
Closest you'll get to that is the upcoming Banu Militaman. Next month is Hurricane, Origin 600 series lineup after that, then the Militaman Concept sale.
>>
>>161984987
I'm not sure why you're still posting when we all know you're just bullshitting.
>>
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>>161984987
>next
This month, not next. Holiday Livestream includes the Anvil F6 Hurricane fighter concept sale.
>>
>>161984987
Never going to believe anything from you Agentman.

You've been wrong far too many times.
>>
>>161981383
Gimbal users are, so it fits perfectly
>>
>>161984880
Naw. That ain't even B-Wing tier. I'm talkin' dedicated space superiority here. With cool-ass spinning body shit.
>>
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So is any of you fags in the Evocati?

I'm just wondering if a Dual Joystick setup got more or less viable in 2.6 compared to 2.5.

I'm on the fence on buying a Warthog and a T.16000M if Dual Stick got even better or at least not worse.

If not, I'll just get a Logitech G13 and pedals.
>>
>>161985135
I loved the classic WC Scimitar. It was rugged, dependable, simple, and well armed.
>>
>>161985567
Relaint Tana
>xi'an powerplant
>SH tier shield capacity
>>
>>161985891
>Reliant
>Space Superiority

rolling on the floor laughing, familio
>>
So the 85x was only just introduced and will already be flight ready (I think) in 2.6. Is that the fastest time for a ship between introduction and flight ready?
>>
>>161985891
SH...meaning Shit Heap?
>>
>>161986290
>reliant kore
>reliant tana
These are hull variants, choose one
>>
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>>161986634
He's right, though. It still ain't superiority by any stretch of the imagination. Maybe a heavy fighter or torpedo boat--if it has the hardpoints.

>Garbology.
>>
>>161986475
the 85x was introduced as part of the 890 jump.

fastest is probably the dragonfly which as we can see has been flight ready for ages and is just getting tweaked.
>>
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>>161975261
>>
>>161986634
Those are different hulls and not just component variants?
>>
>>161979594
Spoken like someone who didn't listen in college. We are all getting tired of the random internet guys who believe to be so bright he figured out the ultimate technology to solves everybody's problem after watching 2 videos.

Anyway, this is pointless to keep discussing with someone like you, just stop lying about what the devs promise, it's 100 players at best in the latest video.
>>
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>>161987774
wooow we funded their ability to expand as a company woooooooooooooooow

/refund
>>
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Racing is the best thing in the game atm tbqh
>>
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>>161988687
Fuck off DPS.
>>
>>161988840
I wish games could be dynamic enough that worlds could have trackable weather patterns, tidal shifts, etc. Which would result in having the ability to set shit up like this. Maybe some day in the future.
>>
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>>161988687
Reminder that Derek Stupid make people pay 100$ for his shitty game made by a team 10x smaller. And if you report the bug you are banned.

He is mad he couldn't board CiG and claim the merit.
Now everybody know he is a fake and a liar. He have no future in the industry and nobody who've heard of him will ever fund a game he make.
>>
>>161989270
the squadron demo was great wasn't it commando?
>>
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>>161989413
>expecting the S42 demo for citcon

whom
>>
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>>161989154
shhhhhh, don't say that out loud !
Chris will want to add submarines and SC will take 10 more years.


Joke aside, I'm now wondering about their Relief generator. They said it worked on a heightmap and that cave would need to be made manually.
Things is... THIS PIC feature plenty of stuff that wouldn't be generated for the same reason. Anybody know if they said more about the limit of their system ?
>>
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>>161989413

It was pretty disappointing, Guardian.
>>
>>161988614
And people like you have never invented anything. Glad we cleared that up.
>>
>>161989681
only thing that would cause issues with your pic or deep holes/pits would be water levels, and that's as easy as doing whatever they do to keep the water from affecting a manually placed terrain asset.

worst case, the horrible craggy lava rock planets like that simply dont have any bodies of water. if they end up testing any of that stuff it'll be via delamar
>>
So whats the deal with the weapon changes for 2.6?
>>
>>161989983
Weapons have been changed.
>>
>>161989983
Not evocatti here. What I heard is the slowed down projectile velocities and missile speeds which corresponds to the speed nerfs all the ships got. Also, sound effects were changed as well.
>>
>>161989983
Judging from the stream I just watched, lasers have more of a visual bite to them. Though they still sound like shit.
>>
Any good outfitting stations near Aditi? Can't find a high tech system fucking anywhere near, troglodyte imperials.
>>
>>161990110
>>161990215
>>161990226
Were they doing something to the system size of the weapons?
>>
>>161989413
>commando

Do you tards really think this shit is funny?

It's the equivalent of greentexting outside 4chins

>look how edgy I am ma!
>>
>>161989983
I really hope overheating ballistics is tweaked.
>>
>>161990306
Weapons mounts sizes and missile pylon refactor happened a while ago. Which is why the stats page is so fucked at the moment. I believe all ships are using the new mount system because I haven't heard otherwise.
>>
>>161985573
It varies by ship so far. It seems like the slower a ship burns boost fuel and longer I can use ab, the more I'll work the throttle instead of just leaving everything at max speed all the time. Frankly I wish they'd ditch ab, cruise, and scm altogether and just let us freely control our speeds.
>>
>>161989681
Citcon shows you some of the tools they use to edit terrain post-generation.
They can also wholesale replace areas of generated terrain with handcrafterd areas (landing zones).
I don't think much has been shown of the back-end generation, though there was an ATV? that talked about generating heightmaps, biomes, weather system layers and so on.
>>
>>161989916
Actually, I'm not worried at all about the water level, they've shown in this video that they can put lake at any altitude, procedurally generating those would be no feat at all.
https://www.youtube.com/watch?v=vKCDRyYzLtM

What I'm worried about is those overhanging mountain shard, the mountain that are like giant spike bursting out of the ground.
Those things can't appear on a height map because just like a cave it's under another level of rock.

Heightmap are extremely efficient and easy to manipulate, but they can't do that sort of relief, at least automatically.
>>
>>161991179
Landing zones m8.
You tell the engine to ignore the heightmap for some quadrants, and replace with static mesh that can be any shape you want.
>>
>>161991179
artist makes 50 different overhanging mountain things and places them manually
>>
>>161989983
New graphic effects for some projectiles, velocities have been tweaked so that using multiple gun types is a little less painful. Misc damage and rof changes. Worse change so far is ranges have been reduced for everything but the neutrons. Missiles are extremely hard to avoid now, but hit like a wet wad of paper.
>>
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>>161990893
So If I would fly a small nimble fighter like a Hornet, Mustang or Avenger I would be better of by dual stick, but with the use of a Connie, I would be better with M/KB or do you mean the other way around?
>>
twitch / evanswachtz

streaming 2.6 offline
>>
>>161991334
I know they can, but that would be flagrant and well... we are talking about Chris here, he would never let something get mocked like that unless you can explain it like a crater or something

Here's the ATV
https://www.youtube.com/watch?v=JqMsyLfItVw
>>
>>161991892
bigger and slower the ship the less useless sticks will be for flying. anything small and agile youre stepping on your own foot not using m/kb

auroras handle like shit are pretty good representation of ships that weigh 500x moreb but anything where changing direction of the ship, or quick movements in all directions / strafing isnt important would be fun with stick
>>
>>161985175
Not only that but he's trying REALLY SUPER-HARD to predict something really easily foreseeable for anyone. CIG is almost certain to release the Anvil fighter that preceded the Hornet at some point, and everyone knows there's a 600 series in the works. Although this retarded militaman[sic] prediction is way off-base, lore says the Banu have used merchantmen for a long-ass time, they last forever, and when they fight they just do it in merchantman swarms.
>>
>>161992021
thanks, youtube just killed his last hour and a half of stream
>>
>>161975073
realize they will also be cramming Stanton with way more than actually belongs there in the meantime. when they introduce Jpoints the content may split into 3 different systems suddenly
>>
>>161992357
>realize they will also be cramming Stanton with way more than actually belongs there in the meantime.
They got this idea one of the many times they saw your mom's cooch
>>
What happened to my boy Hudso these last few cycles? Yuri and the Imperials seem to be puttin' the squeeze on him. 1120 some-odd CC debt this time. Feds need to put in the work if they want to get that bounty bonus dosh.
>>
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1 weeks guys
>>
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>>161993137
Long live the Empire.
>>
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>>161993395
>2.6 release on 8 dec, i swear!
>2.6 release on 16 dec. i swear!
>2.6 release on 23 dec, i swear!
>2.6 release on 30 dec, i swear!
>2.6 release next year guys, happy holidays!
>>
>>161993806
looks like someone just 8 da b8
>>
>>161992050
These most recent ATVs have been so good.
I hope 3.0 magically comes together before I'm too old.
>>
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>>161991892
>So If I would fly a small nimble fighter like a Hornet
>>
>>161993580
Fuck off slaver scum.
>>
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I'm going to reside in possibly UEE space but as a Pirate/Marauder, possibly do some security if the pay is worth it as well.
>>
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What did they mean by that?
>>
>>161995870
oh for fuck's sake not those QRY ps2 airchav fags again
>>
>>161995842
>I'm going to be a secret edgelord and commit crimes without getting a criminal record!
saying is one thing, doing is quite another.
>>
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I--I wanna be an edgelord.
>>
>>161995842

>he doesn't run black ops for BAT

have fun getting butt fucked on some max sec prison asteroid, piratefag
>>
>>161996243
But most people who steal and can get away with it is security.
>>
>>161995975
They were better than Daddy's log out/respawn crew
>>
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In the game I'm going to get a Reclaimer.

I will hide in the thickest fictional nebula there is
From there I will interdict ship
I will then use an EMP to immobilize my target.
Grabbing it with the claw I will reclaim its energy core.
Reclaim its hulls
Reclaim its crew
Reclaim their souls

My mothership will be named Cathedral of Kadesh
>>
>>161998137
true
>>
>>161995193
It actually had it's agility increased in 2.6 super hornet does 125 in scm, 510 ab currently. Regular hornet is 135scm I think. For comparison, the Gladius is 170scm, Sabre 165scm, and avenger stalker 160scm.
>>
>>161998229
Nimble != fast or agile
http://starcitizendb.com/ships/ANVL/ANVL_Hornet_F7C
Compare with others.
>>
>>161998142
And when your claw touches that poor aurora both your ships explode from colliding and your body gets jettisoned in space...
..
..
Welcome to port Olisar!
>>
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>>161998142
I'm going to name my ship "My Sides" that way I can make the stupid joke every. time. I. enter. orbit. Its going to be so awful only NPCs will be able crew my ships.
>>
>>161998762
>>
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>>161999221
>>
>>161998762
More like when you try to crush the powerplant the entire ship explodes.

They have already said you will take severe damage from trying to reclaim active components.
>>
>>161999823
You will probably have to go in an pull fuses or hack the powerplant to shut it down before you try to salvage a ship.
>>
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>tfw I finally found out insurance costs are only 5% of the hull + equipment and replaces everything

What the fuck
Why do elite daddies make such a big fuss over being able to afford insurance, you could spend 90% of your budget on a ship and still have money left over.
>>
>>161999221
Except that you will never be in orbit in SC. Spacecraft are extremely powerful in engine terms and can maintain a geostatic hover indefinitely. Orbital Mechanics are so 20th century.
You = BTFO.
>>
>>162000072
Who makes a fuss over insurance in Elite? Its just general rule of thumb to have enough left to be able to pay the insurance cost for 1 or 2. (depends on how confident you feel in your ability to not die)
I mean it gets pretty high for a fully kitted out Anaconda or something along that tier, but its still just standard practice.
>>
>>162000390
1 or 2 deaths*
>>
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>>162000153

I am going to make the joke work and, I declare now, everyone is going to suffer for it!
>>
>>162000072
Because Dad's die because they suck at video games. Anyone thats not retarded doesn't have problems with insurance, you should never buy and fit a ship when you have just enough to afford you need cushion.
>>
So besides Star Marine what else is new in 2.6?
>>
>>162001106
cat herald 85x
AB changes/Cruise mode removed and replaced with AB
SCM max velocity slowed but But AB usable at all time up to cruise velocity
Weapons velocitys reduced to maintain parity
Missiles improved in theory, but really who knows.
>>
>>162001106
The caterpillar.
>>
>>162001534
>>162001530
Neat!
>>
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I couldn't resist
>>
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>>162001741
Except that we get more vindicated in our fanaticism every time CIG makes a post.

Its going to be the best game of all time, the only question is when.
>>
>>162001530
>but really who knows
just watched evanswachtz's 2.6 combat stream and missiles looked a lot better.
>>
>>162001741
They're dressed way too nicely to be us. Replace them all with fat neckbeards ranging from completely naked to wearing yellow-stained wifebeaters and cargo shorts. Only then will this meme represent us.
>>
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>>162001974

I know, anon. I want things to work out too. I want to get comfy while moving cargo and blasting 31st century gangster music

Best manufacturer btw

Aegisfags a shit
>>
>>162001974
>Its going to be the best game of all time
From 2.5 to 2.6 all we're getting is more jpgs, a flight balance pass, a camera fix, some costumes, a menu fix and 2 last-minute small FPS maps.

When was 2.5 released? If it was a year ago, start worrying.
>>
>>162000072
dads are morons and will trade from A to B for hundreds of hours then buy they shiny ship they want and fly it without rebuy

then there's the problem of big ships, where they have insurance costs from 25 to 50 million and have no way to make that much back reliably in a minimal amount of time. Sure, dying in a big ship is rare but it's simply to show how earnings don't scale

>die in didewinder
>do a mission and get your rebuy back
>die in a DBS
>farm bounties for 15 minutes and get your rebuy back
>die in an Python/Asp
>do a few missions
>trade for a little while
>do some bounty farming
>get your rebuy back
>die in a Corvette
>either grind for dozens of hours or stack missions at the current grinding spot
>>
>>162002253
Fear Denies Faith.
>>
>>162001530
AB?
>>
>>162002253
>more jpegs
>ship that are in the game and flyable are still jpegs in your mind
at this point you are the cultists.
>>
>>162000072
ED is full of people that fuck up, lose their ship and all their money, and then cry to Frontier to give it back them. In fact, any time something goes remotely wrong the typical response is to write to customer support for your in game money back.
>>
>>162002532
Afterburner.
>>
>>162003107
>ship that are in the game and flyable
You mean in 2.6 that shows the ships bugged to the point of not being ready to be shown to the public?
>>
>>162003272
uh yeah, and they're literally not available to the public, so what's your point? there's a couple very minor issues like texture fighting on the displays and the misplaced internal texture on the way to the bridge on the caterpillar, that's all I can think of, but this shit isn't even PTU yet, it's only available to the evocati, we can only see it because of leak. so what the fuck are you crying about, retard? they implemented a system specifically so you don't have to be subjected to such gamebreaking horrors as flickering textures in your alpha test product, and it's working exactly as intended.
>>
>>162003501
>Implemented a system specifically so you don't have to be subjected to such gamebreaking horrors
>People bypass that system just to complain anyway

14th century pottery
>>
>>162003501
These are the same people who will just turn around and post screenshots and videos saying "hurr durr look how buggy this alpha is, commando !"
>>
>>162003501
>they implemented a system specifically so you don't have to be subjected to such gamebreaking horrors as flickering textures in your alpha test product,
t. port olisar designer
>>
Servers spazzing out for anyone else?
>>
>>162004758
2.5 is going to shit itself daily til 2.6 goes live, more so during large PTU

just let it go for a week and hope we get PTU gameplay vids by the end of the week
>>
Reminder that Derek Smart is still "making a career" off money that was stolen from the people of Sierra Leone 40 years ago.
>>
>>162003272
>he doesnt know
>going out of your way to express uninformed opinions

just goon my shit up
>>
>>162005369
>he doesnt know
>literally dozens of 2.6 videos up on youtube showing the bugs
Yep, le salty goon face.
>>
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>>162005446
>2.6 videos

:^)
>>
>>162004994
I was really hoping it would be dead in the lead up because people have squeezed all the fun possible out of 2.5 and there's no reason to grind since it will all be reset.
>>
>>162005446
Can you give me a game in alpha that didn't have bugs when branches are merged? Kind of how it goes lol.
inb4 early access
>>
Am I doing something wrong with the Vulture? A rated everything except sensors, gimballed large pulse lasers and I can't kill shit. People say it's the ultimate murder machine but I can barely kill a dropship with it
>>
>>162001974
Bloody hell! 11 years for Diablo III!
It's a big game, but still, that's a hell of a long time.
>>
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>>162002178
dont forget to include a donald trump hat for Idris poster.
>>
>>162009454
what's with those tiny windows, it's like an old government building


oh
>>
Star Citizen will be the best game ever.
PE TO THE FUCKING RIOD.
all the haters may go and kill themselves
kkthxbye
>>
>in conflict zone
>killing ship after ship
>doing pretty great
>chasing down a cobra on 2%
>suddenly my shields are getting fugged
>5 enemy ships bumholing me
>i die in 2 seconds
thanks
>>
>>162010103
THE VISION
>>
>>162010071
LUL

esports scene will be tiny Kreygasm
>>
>>162010071
1 greycat buggy has been added to your account citizen o7
>>
>>162010352
Esports is game ruining cancer that leads to endless disrupting change in the name of "balance"

Its a sandbox MMO it does not need esports and desu esports can get fucked anyway.
>>
>>162012394
I hope it doesn't have E Sports, but I have a bad feeling that Roberts is going to try and push some Star Marine tournaments.
>>
>>162012394
salty mad @KappaPride LUL
>>
Trips to the core are not for me.
screw the 60mil, screw my rebuy cost. I'm gonna suicide into the nearest star.
>>
>>162012636
>Star Marine tournaments
wont mind that if it doesn't change anything about pu
l
>>
>>161972179
>what i dont see is 100 people, in 100 caterpillars, filled with 500+ dragonflies, being in the same area at the same time on a highly detailed planet surface or at the same exact hub in a city, let alone 1,000 people in 1,000 idris and javelins filled with NPCs. if that isnt possible then theres no point having 1000 slots
That's the entire point of their zone system. You can ignore the crew and cargo and only the ship is rendered. You can also use a sort of LOD system with the network so distant ships are updated less often.
>>
>>162005365
tell me more
>>
using boost now Kappa
>>
Just one and a half weeks left until Christmas stream
>>
>>162017501
Holiday stream is confirmed? When is it?
>>
>>162014550
I'll believe it when I see it, someone else since explained how it's possible and I understand but I'll believe it when I see it

>capcha: highlight the street sign
>it's a picture of a fucking trashbag on the curb
>the trashbag isnt the street sign
>>
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>>162005365 >>162015321
All wikipedia tell me is
> Prior to the release Smart and Take 2 were involved in a dispute over the premature release of the game. The matter was later settled out of court
>>
>>162014550
There's a reason CiG never boasted about more than 100 players per instances, they built the game around it and they'll be happy as hell if they can even reach it.
So stop hyping it as if it was real, that's how you get NMS.
>>
>>162017864
>not using old style word captcha v1
>>
https://www.youtube.com/watch?v=vf82U5Tx0x8&feature=youtu.be

http://imgur.com/a/IQrUG

http://imgur.com/a/x5lFS

Starfarer wreckage at Yela, shows cargo and is named "hull_b", oddly.
>>
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>>162018396
>>
https://vid.me/S2ey
improved (or at least changed) glass breaking. There was one other video of this where there was a nice smash effect rather than it being all chunky like this, but this is stil good and closer to what we saw in the 2.6 livestreams.

you guys should look through this thread
https://www.reddit.com/r/Starcitizen_Leaks/comments/5fnd8p/evocati_leaks_updated_regularly/
>>
What's the current economy class farm system?
I'm about to give up on life and need to grind.
Wu Guinai and Sothis are not options.
>>
>>162018396
Visual mess

That wreck, as pitched, will never be released
>>
>>162010103
Don't get separated in a firefight you dunderfuck.
>>
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>>162018396
I can only imagine what it will be like to find a wrecked ship go in to loot; only to turn around and get shot by another looter that found the same wreck as you. Nightmare fuel I tell ya.

The early bird gets the worm, but the second mouse gets the cheese.
>>
>>162018773
That glass shattering is a lot better than the previous one I saw. Now if only they included some scary little surprises with that starfarer wreck.
>>
>>162018396
Maybe I'm retarded, but I like the way this guy moves the camera.
>>
>>162019324
new camera movement, the transitions between views are good.
>>
>>162006746
>can barely kill a dropship with it

t. scrub-tier pilot
>>
>>162018396
I really like that the loot boxes glow green so you can spot them visually in wreckage.
>>
>>162019176
Would be cool as a group to drop some people off to search the wreck while the pilot fucks off somewhere out of sight.
>>
>>162019829
That's actually how you spot wreckage typically. You can occasionally catch a green blink/glow while you're flying around, so you head in that direction and then the wreckage comes into view.
>>
>>162018396
i see at 5:31 the mechanics are great good job eventually
>>
>>162018993
>Visual mess
Derek can you be more specific?
>>
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>>162020006
Pilot fucks off another heavy armed group comes in and demands your surrender. Your little org gets robbed blind and left with only your space suits and an emergency locator beacon. Pilot shows up and asked what happened? Your guys come to find out later that your pilot sold you out for a cut of the loot. Dads will be devastated when this happens to them. I can't wait!
>>
>>162020050
Oh cool. I haven't played in several patches so I never saw that.
>>
>>162009271
the final product was shit out in under 2 years. They scrapped it and started again
>>
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>>162013704
Exactly, surely Star Marine should be the E Sport and the PU the simulation?
>>
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I did it. I issued a refund request for E:D after 111 hours of playtime.
>>
>>162022545
Nothing is going to happen. Support will tell you, sorry and to fuck off. I had less than an hour's worth with Horizons and couldn't get a refund for that shite.
>>
>>162022625
Surely my tear-jerking post will move them.
>>
>>162022545
>a refund request for E:D after 111 hours
Pathetic.

>hey i watched your movie 50 times but i'm really not happy with it, so please give me my money back
>>
>>162023340
If E:D was a movie.
https://www.youtube.com/watch?v=Tpk4q_Zo2ws
>>
>>162023441
I keep this just to remind myself why I shouldn't buy E:D.

https://youtu.be/ChOVfFJJTdI
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