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/acg/ - Armored Core General: Fuck the Union Edition

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Thread replies: 626
Thread images: 213

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For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence.

You're getting Evergreen and you're going to like it:
https://www.youtube.com/watch?v=2KpKUIC2asI

Newbie FAQ:
Is there a new Armored core?
Yes it was confirmed by Miyazaki on Sept, 21st to be a Reboot of the franchise: http://kotaku.com/miyazaki-gives-clear-answers-on-the-future-of-dark-soul-1786887531

What AC game should I start with?
There's a great infographic (which I would post here if I had it, someone give me a link) but most players recommend Armored Core 2 or 3 for old style games, and Armored Core For Answer or Verdict Day for multiplayer.

BEFORE YOU PROCEED LISTEN TO OUR THEME SONG!!!
https://instaud.io/jzI

AC pastebin: http://pastebin.com/z1bJS9gF
Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.

/acg/'s partially complete recommendation pastebin:
http://pastebin.com/Wjv8sukr

Steam: http://steamcommunity.com/groups/armoredcorevg

/acg/ PLAYS

SCRIMMS
>I'm a rolling thunder, a pouring rain

SUNDAY NIGHT FOR ANSWER
>I'm coming on like a huricane

SATURDAY AFTERNOON VERDICT DAY
>My lightning's flashing across the sky

Official Strategy guide PDFs for 2, 3, and Nexus :
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_2_Another_Age_Prima_Official_eGuide/1833
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_3_Prima_Official_eGuide/1635
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_Nexus_Prima_Official_eGuide/2226

AC related cover music: ripped from niconico by risto
https://mega.nz/#!j1l03AjA!beyftPD1gLIsymJC2gdmHpUecO4JHGbg6KdFQNS7htI

Understanding Last Raven technical stuff.
http://pastebin.com/RfbVYwwr

AC Webm collection download.
https://www.dropbox.com/s/eh12d8bhn4o5t3p/AC%20Webm.rar?dl=0#
>>
DOA
>>
You're only young but you're gonna die
>>
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>>160701375
What do you think would be a good logo for a NEXT called Silvercloud?
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>>160704050
A gray background with fog around trees.
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>>160704050
How about clouds?
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>>160704050
A Rolls Royce Silver Cloud.

Maybe some curvy abstract line that could both look like the car AND a cloud
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>>160717589
I fucking wish we could get an Armored Core set in Ravnica.
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>>160726618
I like that. Thanks.
>>
I'm playing 4A on ps3 and I feel like all my weapons are useless. What problem is there that back mounted chainguns can't solve?
>>
>>160755558
Multiple NEXTs.
Not so much that the chainguns can't solve them, but rather you're not going to race them hard enough and ammo will be a concern.
I can't remember if the Vega is in the shop or an unlock, but it should be right up your alley when you get it.
>>
>>160757385
What's a decent all-rounder build? I've found that fighting the earlier/smaller AF's with guns is stupid, because you can skate around with laser blades, but should I keep a blade on for utility? Is there a back mounted blade?
>>
>>160755558
Your question should be: What problem do chainguns solve that can't be solved better by liberal application of two Rayleonard machineguns?
>>
>>160757573
>I've found that fighting the earlier/smaller AF's with guns is stupid

Die, will ya? I swear, bladeshitters...
>>
>>160757603
Is that the hit man?

>>160757981
What's wrong with applying 10000 damage to an AF and killing it in 3 swings? If you boost in fast enough, you take negligible damage.
>>
>>160758262
There is nothing wrong with that. It's by far the quickest way. Blades in FA are hated in online though, since the netcode combined with the fact that they home on people makes bladers teleport everywhere. Arguably they also make AF fights trivial. You will hate yourself in at least 2 AF missions if all you have are blades though.

And there is two Rayleonard machine guns, HITMAN and MOTORCOBRA. Both work. If you can keep them on something it will die in very short order and a NEXT will get shredded as soon as the PA is gone. Also they have tons of ammo.
>>
>>160755558
Welcome to the game. Grenades and machine guns make everything else useless because FA's balance is trash.
>>
>>160761451
I heard npcs yelling about tearing down primal armor, but there's no shields right? I just take straight damage to my AP.
>>
>>160757573
The series usual.
Rifle/machine gun, blade, missile, cannon.
Make one of either the rifle/machine gun or the cannon solid and the other energy.
>>160757981
He's not wrong, though.
Rockets still a best at AFs.
>>160762313
The PA is your shield. It's absorbing some of the damage you would otherwise take. In the case of solid rounds, it soaks up a lot of their damage.
>>
>>160763487
>rifle/machine gun, blade, missile, cannon
Let's see:
BECRUX
DRAGONSLAYER
BIGSIOUX
The big BFF sniper cannon

Literally perfect
>>
>>160692303
>Fuck the Union Edition

What?
>>
>>160764646
>DRAGONSLAYER

ELTANIN
>>
>>160763487

>Rifle/machine gun, blade, missile, cannon.

It's like you could read my mind. I love this build.
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What are some good naming conventions for NEXTs?
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>>160762313
>>160763487
PA is like regenerating armor.

PA rectification: AP (regenerates)
PA durability: Defense

If your PA durability is high enough, you won't take any damage from some hits (or like, 1 damage). If your PA rectification is high, you can take a lot of hits before your PA drops.

No PA means you don't get the damage reduction, so you take roughly 2x damage.
>>
>>160780858
I usually keep to this theme, songs/band names for bipeds and dinosaur/animal names for RJs and quads. Lately I've been naming them after the 72 dukes of hell since IBO has been airing.
>>
>>160780858
[color] [adjective] [noun] [proper noun]

Types of nouns to use:
>Plants, Animals, Space, Nature related
>Weapons/Tools
>Characters from classic books/movies/plays
>Characters from mythology
>Famous people from history

Pick 2 (or just proper noun) but keep the order.
>Blue Magnolia
>White Glint

Bonus points if:
>Proper noun is an obscure reference to an obscure artist or character
>Operator's name matches the reference
>Next color matches the color
>Next weapons matches the proper noun
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>>160761527
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>>160761451
>teleport everywhere
You can read it though, there's angle warping, drift turning, and groundlocking. Almost all warping is a combination of those things. Granted it's easier to do in 4A than in 4, but warping is a skill just like second staging.
>>
>>160780858
>Think of an edgelord name like 'Darkness'
>Google translate synonyms of 'Darkness' in Latin
>'Lack of Light' translates to 'Non in Lucem'
>Name my NEXT 'Nonin Lucem'
>Profit

Just think of a word you like and find a dead language to translate it into.
>>
>>160794557
He said GOOD naming conventions.
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>>160780858

I once named an AC after another ship from a completely different franchise. I called it "Flutter Flare". Had a matching paint job and emblem.
>>
>>160780858
I'm designing three NEXTs for myself.

sticky not on desktop reads:

Design a CQC frame "Lucille"
LATONA / AALIYAH / EKHAZAR?

Design a Lancel frame "Lucie"
SUNSHINE / HOGIRE / LANCEL?

Design a Quad Frame "Lulu"

---

Variations of a name.
>>
>>160800497
I'm about 95% certain that Legends isn't what you were going for with that.
Also, you should consider Googling that name.
>>160800995
>Latona
>Sunshine
Maybe you should call them Luser
>>
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Friendly reminder that no "laser" weapon in Armored Core was ever a laser

It's all been a magnetically contained plasma field shaped around a bolt.

FA shows this with the Canopus, sharing the plasma shot effect for the most part.

and why would lasers have ammo if they weren't limited for gas or bolts? generators are infinite it seems.
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Only exception may be laser blades or the continuous beams featured by some bosses.

But then you have the issue of being able to see the beam without anything reflecting the light.
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>>160801553

Oh, but I was going for that.

>google that

Not after Blue Waffle.
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>>160816426
I got a bunch of pictures of dresses.
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>>160765645
There's a running theory here that BFF is originally an English company.
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>>160810440
Core AMS could be considered true lasers (instant firing beams), but they do no damage, so it's more likely they mess with missile guidance or heat.

Laser Blades seem more like waves of plasma than true lasers.
>>
>>160820170
I suppose that could be possible if you assume that the british remained control over south america/antarctica in the AC timeline.
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>>160847571
Boosted through the desert on an AC with no name...
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Just the best AC pilot passing through.
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>>160856298

>Mr. Coward is a superhero fan

Im not even surprised at the irony.
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>>160858006
Dan Moro literally did nothing wrong.
>>
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>>160863547

He didn't do anything at all.
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I'm back, after getting myself banned.
>>
>>160727196
This is my idea on how each guild would build their forces

>Golgari
Army of Junks UNACs

>Selesnya
Army of Normal UNACs

>Boros
Various squads of Standard ACs

>Simic
A bunch of ackwards builds and experimental metas

>Gruul
the blader/piles club

>Izzet
A lot of missiles and laser weapons

>Orzhov
Heavys ACs with shields and rifles

>Rakdos
Lightweights with grenade cannons, bazookas and rockets, with the idea of using them as close as possible, splash damage be damned

>Dimir
ECM, flash rockets and blades

>Azorious
From middle to heavyweights, with weapons that either stagger, create a lot of heat and ECM

>gateless
Player character.
>>
https://www.youtube.com/watch?v=oYWo84D2-L0

When are we going to get karaoke night at the Raven's Nest?
>>
>>160897580
>/acg/ sings thinker

c'mon guys, you want it.
>>
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DESTROY
NINEBALL
>>
>>160895342
>Selesnya
No, they're all dual wielding turret launchers with the FCS that allows for four of them.
>Orzhov
Three heavy kickers and one bait.
>Gateless
MTs.
>>160898004
I'm still down for Got Digiorno if anybody can dredge up those lyrics.
>>160816426
Don't be a pussy, Pendragon. Blue Waffle isn't that bad anyway.
>>
>>160895342
>Gruul
>blade and pile club

Hell yeah!
>>
>>160898004
We don't even need an instrumental, we can just use Agitator.
>>
>>160727196

>Ravnica

Refresh my memory, what's that again?
>>
>>160911284

Some M:tG crap.
>>
>>160885659
That's not true, he got shredded by my chainguns.
>>
>>160904867
>Selesnya

Forgot about those turret launchers, nice one.

>MTs

But what about a game like LR, where this time you can choose withing 10 factions and you start gateless, or just go and destroy everthing.

>>160906832
I think Agitator have some lyrics in the middle.
>>
>>160692303
>Evergreen and you're going to like it

At least use the second version.

https://www.youtube.com/watch?v=Ssx-aIVp41s
>>
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>>160911284
>Some M:tG crap.
That's the short version.
The slightly less short version is that it's a world that is entirely city. Ten guilds "work together" to make daily life possible.
>>160906832
Agitator has too many differences from Thinker.
>>
>>160931823
>Ten guilds "work together" to make daily life possible

with a magical, living arbiter to keep them under control now.
>>
AGITATE BUMP OUT FEEL IT IN THE WILL
>>
CAN YOU TALK ABOUT PAGE 10 WITH ME
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>>160947326
I always imagined her as a redhead.
>>
memes
>>
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>>160944931
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Any Xbox anons having VD server troubles? The server is down for me.
>>
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>>160965238
Second worst corp, right after Rayleonard.
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>>160968586
>Rayleonard
>Worst corp
Apologize
>>
>>160968586
>>160972619
Rayleonard is AC Jesus. They died for our sins.
>>
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>working on lab report
>playing around in Excel
>looking at formulas
>hey wait a second
>all of the formulas of a specific flavor are missing two crucial conversion factors
>everything is wrong
What an exciting Thanksgiving break.
>>160933346
>with a magical, living arbiter that is literally never around to keep them under control now.
Don't remind me.
>>160968586
Ur a faget.
>>160974536
Ur slightly less of a faget.
>>160967228
First the PS3 servers, now the 360. The end times are upon us.
Cheng is removing the seals from the scrolls that will ban literally everybody from the servers.
>>
>>160977494
>r that is literally never around
Is the funniest part, he is too busy with his necromancer no-girlfriend

>Cheng
Didnt he start a AC channel on twitch recently?
>>
>>160967228
Just confirmed it, it's down.
>>
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>>160933346

That sounds like an astoundingly stupid plot twist.
>>
>>160983361
It is. In fact, it's worse than it sounds. Much worse.
I even wrote up a description to show a facet of how bad it was in pastebin, but then I hit New Paste because for some reason I thought that would create the paste and I lost all of it.
I'm not retyping it.
Basically, all you need to know is that Magic's story is hot garbage with the exception of, like, three books. One of which isn't canon because it was too dope.
>>
>>160986827
I prefered it when the lore wanst soo focused on planeswalkers instead to focus was more on the shit going on individual planes. Special when Jace became the living guildpact, how the hell is going to stop guilds killing each other if he is never in the plane for whatever reason.

But I enjoy Theros and the original zendikar books though.
>>
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>>161007994
From all the CG intros, White Glint getting ready to launch is by far the most popular.
>>
>>161008896
I mean, it is pretty cool.
>>
>>161008896

And it really shouldn't be, since he completely flubs the mission anyway.

>get shot once
>fall to the ground
>assault armor for no reason, hitting absolutely nothing
>main menu

So this.... is the power..... of Anatolia's merc...
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>>161033886

Absolutely ebin. I love biscuits.
>>
>>161033886
Garrison Keillor sounds like a pretty Armored Core-tier name, now that I think about it.
>>
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>>161038361
>Garrison Keillor
>>
>>161038753
What? He's not dead.
>>
>>161039710
No, but the show is handled by some new guy now.
It's not the same.
New guy's not bad, though.
>>
>>161027330
It doesnt change the fact that is cool as fuck.
>>
nump
>>
>>
>>161040749

Granted.
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This is the New Sunshine, just like the Old Sunshine.
>>
#Spesscombatfor6
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Amazing how slow /vg/ is right now. Wish it were always like this.
>>161076408
>recoil pushes your AC
>the meta becomes rapid fire laser weapons with zookers used as quickboost
>>
>>160980187
What's the error message say?
>>
>>161100607
>The ACVD server is not avaible. Please try again later.
>Possible reasons include
>The server is down for maintnence
>The server is down

The rest is just technical shit and legal jargon.
>>
>>161095171
>back weapons makes you spin in the void.
>>
>>161107472
Thank you m8
>>
bump
>>
>>161115307
Love this picture.
>>
>>161119260
I found it today, I had to share it.
>>
Xbox is still down, is PS3 still working?
>>
>>161095171

Yeah. Nothing new is out right now, At least enough to warrant discussion.
>>
,
>>
Let's play a game. We make our own AC pilots that would be in the arena. I'll start:

>Pilot: Jimmy Rodriguez
>AC: Number 1
>A pilot obsessed with the number 1, and so has worked to attain his rank of number 11. He only uses phallic, one-shaped weapons like rockets and barrel shaped cannons
>>
>>161132769
>A pilot obsessed with the number 1, and so has worked to attain his rank of number 11
That's already a thing though.
>>
>>161132769
>>
>>161133229
>>161135618

OH COME ON. You have to be kidding me.
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>>161138803
Never underestimate FROM abilitie with creating weird pilots
>>
>>161120979
Ps3 is completely fine.
Has anyone contacted Bamco yet?
>>
>>
>>161149930
Maybe they pulled the plug on the 360 online. It's a shame if they did, we were just starting to get a pretty active player base.
>>
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>>161162016
If they did that without even allowing Free Battle or patches to apply in offline they're real fucking faggots, I can tell you that. Heck, in my opinion they should fucking allow all maps to be picked in FB already, that alone would get me super hooked on VD again.
I don't even have a 360 and this is pissing me off
>>
>>161167336
If anything, this downtime is making me appreciate the story more, but it also made me realize how boring VD is without other people to play with.
>>
>>161170665
>>161167336
>>161162016
>>161149930

Post on their forums, email support, spam their twitter. Bandai decides how important something is by how much outreach they get.

Part of the reason people pay for xbox live is to get more reliable server service
>>
>>161171816
Just emailed them, will keep posted if they respond.
>>
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Does anyone else feel like the Attack on Big Box mission was too straightforward? Malzel's supposed to be this sort of great tactician, and yet he isolated himself and his partner for a straight two-on-two duel. I'd have thought the Big Box defenses would have made it impossible to approach with the aircraft that normally carry NEXTs.
>>
>>161182890
I was expecting a VOB approach or some sort of gauntlet full of turrets to get past. Big Box really was a let down.
>>
>>
>>161182890
The Kiritumi head with that stabilizer looks dope as fuck. Kind of like an old-style samurai helmet.
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>when some nu-mech approaches me and talks about Raven privilege
>>
>>161182890
Like many FA missions, it seems like there was some more depth to it that ended up just turning into background images.

I think it was supposed to be that the turrets on the map were supposed to cross-fire against you while you fought, but they probably never got around to it. Most FA missions are like this, where there's something that seems unique or cool but it's just a dumb DAE mission with a fancy stage.
>>
>>161182890
Well, it was a tactically sound decision. The Box was designed to be this nigh-unassailable fortress. I think. Roadie says something to that effect, right?
Anyway, attacking it is supposed to be tantamount to suicide. They just didn't do a very good job of representing that.
>>161196161
I mean, they do provide crossfire on hard. You just have to be high enough for them to hit you.
Really, really high.
>>
this aint animal crossing!?!?!?
>>
>>161206342
Nope, next door over. Say hello for us when you get there.
>>
>>161182890
It should have been a VOB mission, but with a surprise Kojima field that shut the VOB down from afar, forcing you to dodge artillery, scale the building, and then fight a two on two duel at the end (with ORCA normals harassing you all the way).

Then I would believe that Malzel is a great tactician.
>>
>>161212113
>Hard Mode
>Malzel times it so that only Strayed's VOB gets Kojima'd, Wynne is allowed to pass through the defenses
>Wynne makes it to the top of Big Box right away, but Strayed has to fight through the gauntlet of defenses alone
>Wynne is suckered into a 2v1 gankfest
>You have to try and reach her before she gets defeated, otherwise you have to take them on 2v1 as well
>>
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>>161105678
>
What did they mean by this?
>>
>>161213015
>implying senpai can't take on two putzes in low-energy-defense slowmechs
>>
>>161218589
Actually, can she? I was messing around with the hire-able pilots once and found out that she can't even solo Wonderful Body on hard mode, but still. It's not like you actually have to kill the Normals, you just blitz the guy real quick.
>>
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>>161219806
Wonderful Body has that spread bazooka. I don't know how her AI works but if she tries to LB and gets bopped in the face with that she'll die in short order. The AI might have an easier time doing stuff like dual chainguns.
>>
>>161228702
that pile scene, is simple magical.
>>
At this point, I've completely given up on Xbox 360 VD ever coming back. The dream is dead.
>>
>>161248858
Now now, it's only been a few days. They'll get to it eventually.
It could always be worse. Once, the servers for V died and Namco didn't even acknowledge it for over a week. Took two weeks to come back up.
>>
>>161248858
It took me about 24 hours before they responded to my email about the PS3 server. Have you posted on their forums?
>>
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>>161248858

Is the Ps3 server still up?
>>
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rip
>>
>>161274701

Press F to pay respects.
>>
>>161182890
I think 4A had a lot of shit cut to make the deadline.

IIRC, the original trailers showed a VOB approach to the Answerer, too. A lot of setpieces got straight cut, leaving the missions based around them feeling half-baked.
>>
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>>161285189

That's such BS. I hate when deadlines aren't reasonable.
>>
So do I use the stabilizers to make it so that the NEXT is perfectly balanced, or is there some sort of advantage to having the weight skewed to one side?
>>
>>161301304
You'll turn faster on the heavier side and slower on the lighter side. So unless you have some super meta tactic of always strafing in one direction, or you want your forward/backwards movement increased at the expense of the other, you should generally try to balance everything out as much as you can.

Try making a NEXT that's extremely heavy on one side and take it for a test flight, you'll see the difference right away.
>>
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>eve online goes f2p
>trump wins
>code geass sequel announced

now all we need is AC6 to be announced for the year of our lord and savior 2016
>>
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Thoughts of Iron Brigade and Brigador?
>>
>>161319913
Haven't played either, but Iron Brigade looks like it gets boring fast.
Brigador looks pretty cool, though.
>>
>>161319913
Iron Brigade was surprisingly alright. It had some okay customization and was obviously much more fun with a group.

It's still just standard wave defense with an item system though, so if you don't like that kind of gameplay you probably wouldn't enjoy it.
>>
>>161299586
>>161285189
Ubisoft.

Honestly, until Sony picks up From Software full time we're not going to get another 'great' From Soft game. They're a whore passed between bad publishers who just want to use them as third string devs to fill gaps in their lineups.

They just happen to be a very good whore with a lot of fans.
>>
>>161307609
Three of those things you listed are awful things

2016 sucks
>>
>>161311758
>true hero of ACLR
>>
>>161326596
Yeah, pretty much.
>>
>>161326596
>>161329487
Also the one that caused everthing for trying to play archaeologist
>>
>>161270643
It was going fine yesterday.
>>
bazinga
>>
>>161331745
I thought that was the Nexus MC that caused everything
>>
>>161355705
I think Navis found the suicide drones first.
Then they exacerbated the problem by trying to use the ancient tech as weapons, which got out of hand.
Then best corporation Kisaragi went and found what may or may not have been part of the Internecine.
>>161307609
We've lost too much for 2016 to be redeemed.
>>
>>161355705
I understand that Navis found the Leviathan and start working on their own prototypes, but also manage to activate the suicide drones, but after everthing calmed down at the end of nexus, Jack start exploring and found the internecine, and while exploring the place, somehow, he just didnt reativated and start the drones production again, but this time also activate the pulverizers, realizing how powerful the pulverizers were, he start the whole LR plot to find a dominant badass enough to stop the pulverizers.
>>
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fffffuuuuuuuuuuuuuu
VOTOMS is more than I signed up for.
>Chirico is The Arisen
>and he becomes the Seneschal

>there's still four episodes left
>have a test on Wednesday and a pile of homework due throughout the week
This is torture.
>>
>>
>>161326341

Feels bad man. We'll always have paris, at least.
>>
;
>>
>>160692303
I just finished 4A and loved it
What's the hardest AC game you got?
>>
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>>161382541
>>
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LIVE DAMN IT.
>>
>>161382541
Is this a troll post?
If not be aware of two things:

1. FA is one of the, if not the easiest AC game to pick up and the ridiculous energy surplus and jerky movement are very unlike older titles (this does not necessarily make it bad)

2. If you go straight for last raven just because "lol it's hard but I'm cool" you are going to get your shit kicked in. At least play Nexus first.
>>
>>161382541
"I loved FA! I can't wait to play more of the series! It was so hard, but I love how fast it was!"

>infinite laughter

Don't start with Last Raven. Try Nexus or AC2 if you want more of a challenge without totally getting raped.
>>
>>161403574
>>161407469
LR is just another game with fake difficulty.
>>
>>161409586
If you wanna drop the "fake difficulty" argument you gotta define the term first. It's a meaningless word that has been thrown around a shitton, so tell us what you mean by it.

Besides, LR also has great atmosphere and gameplay. It being hard is not the solitary appeal and we don't like it to try and be hardcore.

And lastly the person the other anon and be replied to was asking for the hardest AC game for some godforsaken reason. We just answered the question.
>>
>>161407469
>>161403574
Now now, no reason to be so presumptive. He's just asking a question.
>>161382541
Overall, Last Raven.
Situationally, Ninebreaker.
>>161385351
Wait, is the Gipsy Danger look actually doable in FA?
>>
>>161409586

>fake difficulty
I want the nu-mechs to leave.
>>
>>161403574
>FA is one of the, if not the easiest AC game to pick up

That's why I'm asking about something harder. I played VD before too.
Not a troll post, but an ignorant one.

>>161384352
Thanks, I was looking for this.
>>
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>>161418651
It's not a huge step up in difficulty, but try Armored Core 4. It's not a more difficult game than FA in the traditional sense though, it's mostly just lacking features and fixes that FA has which makes it feel harder by comparison.
>>
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>>161409586
>>161410382
I'm going to call fake/artificial difficulty being enemies, missions, or aspects of the game that force the players to lose without being able to predict or win in the first place, such as MT enemies with arbitrarily high health or special attacks that you have to learn to dodge, instead of facing ACs where you would understand the basics of their combat and movement already.

LR has SOME artificial difficulty, in that you can't get human plus but enemies have it, and that it gives you hard missions right away but always has easier ones to take.

However, it is *nothing* compared to AC3/SL, or ACV/VD, or AC4/FA when it comes to artificial difficulty. The main enemies in those games are all MTs, not really ACs, and they deliberately send you enemy ACs at half health to mess with the difficulty.
>>
>>161419271
AC4 is a wash, I think. While it's harder and requires more strategy than FA, the weapons that are powerful in FA are ABSOLUTELY FUCKING OP in AC4.

If you play AC4 but commit to never using grenades or machine guns, then it's actually very fun and challenging. At least until you get all the FRS points.
>>
>>161437126
And to be clear, I'm not saying that AC3/SL/V/VD/4/FA is harder than LR, I'm saying they're easier, but the difficulty they DO have is more artificial.
Example:
Proper difficulty in Tetris would be making the game move faster the higher the level you went.

Artificial difficulty in Tetris would be removing the line pieces or making them rarer the longer you played the game.

While LR does send you pulverizers and super powered versions of normal ACs, they all move and act fairly predictably and are just harder versions of things you experience.

The VOB approaches, arms forts/big whites, inability to access shop parts until later in game, etc. are all examples of artificial difficulty, which are only hard because of the way the developers tweaked what you could/couldn't do at those points in the game, instead of being about learning the core mechanics of the game and using them in a new way. FRS points are also a HUGE form of artificial difficulty since they basically cripple you until you complete the story. All forms of leveling up are artificial difficulty to, though AC is saved from that.
>>
>>161437929
"Is this feature difficult because it relies on learning or understanding mechanics that have been built-in from the start, and will be continued to be used throughout the game?"
>Yes: Not Artificial Difficulty
>No: Artificial Difficulty

"Is this feature difficult because it prevents you from doing something, or forces you to do something, which you will be able to do /not be able to do at some other point in the game?"
Yes: Artificial difficulty
No: Not artificial difficulty
>>
>>161438438
Even better:

"Can the difficulty be overcome purely using prior knowledge of the game before encountering it? And if so, does the knowledge you gain used later throughout the rest of the game?"

The less true those are, the most artificial the difficulty. Things like arms forts are extremely artificial because they're basically their own little game with arbitrary rules and difficulty that has nothing to do with later missions.
>>
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>>161326502
>>161359407
h-hey at least there is one good thing I listed!
>>
>>161440893
Eve Online isn't terrible, I guess.
>>
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360 servers are back online!
>>
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>>161445679
>360 servers are back online!
>>
>>
>>
Howdy.
>>
>>161439135
>>161438438
>>161437929
>>161437126

Sounds like someone needs to git this speech off of their chest.
>>
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>>161439135
So since artificial difficulty is bad, we can't have any of these things in a videogame? It all has to be perfectly predictable and following the same core mechanic?
Because if that's what you're saying, anything that is not the arena with all parts unlocked for the player is verboten. This definition is ridiculously restrictive.

The only thing that can be legitimately called "artificial" difficulty is something designed to kill the player unless he has metagame knowledge. Having enemies that deviate from what the player can do and having the player progress by giving them more options is not inherently "artificial difficulty".
I agree on FRS being a dumb idea though, just for entirely different reasons.
>>
>>161463348
This. By that guy's logic, Chief was the worst part of ACV.
>>
>>161463348
>>161463348

Artificial difficulty isn't bad, but it can be lazy.

And it doesn't have to be predictable, nor does it have to follow the same core mechanic. I'm not saying any of that stuff.

I'm clarifying the definitions to point out difficulty that is actually artifically added just to restrict players, vs difficulty that comes naturally from learning how a game works and getting the physical ability to execute it.

Needing money to buy parts is artificial difficulty, but needing to know what parts to combine to improve your mech is natural difficulty.

You don't learn anything from buying new parts, it's just an artificial barrier between you and what you already know how to do that the game sets up so you're not too powerful early on.

Is that BAD? Not really. Is it a bit lazy? Well, maybe, but it would probably have made a much worse game if they had tried a way around it.

My only argument is that last raven has /less/ artificial difficulty than FA, even if it, overall, is more difficult, using that argument.
>>
>>161463530
Chief was fuckin' great. But his UW being able to be used over and over again while yours couldn't be was sort of lazy game design.

The worst part of ACV were the "find all the hidden obscure enemy" subquests.
>>
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>>161410382
>If you wanna drop the "fake difficulty" argument you gotta define the term first. It's a meaningless word that has been thrown around a shitton, so tell us what you mean by it.
this person is right
>>161437126
>arbitrarily high health
ok see there ya go. when you say arbitrarily you are imposing your own standards/values into your judgment of the game, and instead of explaining your positions clearly (which you ultimately tried to do but that's not the point) you used a meaningless umbrella term that, at the end of the day, doesn't mean anything.
"arbitrarily high health", also, doesn't mean anything. what is arbitrarily? what isn't? what's the threshold, the difference? is the different between "arbitrarily high health" and "just high health" 10 seconds of sustained machine gun fire? is it 5? 30?
whatever it is, it is highly personal, in my opinion. but honestly, "difficulty" as an abstract concept that, when well executed, is built in to the very game's core design; it should not exist as a sliding scale that developers can simply "tweak".
what i mean is an enemy should be made difficult or not based on their AI/behaviour - but that is my personal opinion. if enemies are made more difficult because they take longer to kill, that does not magically make the difficulty "fake".
after all, some people find certain things difficult that others find easy, others vice versa, etc. that alone proves that "difficulty", as a concept, can neither be "artificial" nor "real". if you choose to judge the difficulty of a game, you are judging the entire game. you can't just say "this thing has too much health, therefore it's fake".
i don't even know where i'm going with this. i just hate how what first appeared as a troll/joke term used by PC dark souls players is now an actual point of discussion.
>>161463348
correct, succinct, not a rambly mess like my posts
>>
Do you guys realize that this post >>161409586
was bait?
>>
>>161465202
>difficulty that is actually artifically added just to restrict players
you have to understand that what you find restrictive other players won't. just because you personally find something restrictive does not make it "artificial difficulty"
>difficulty that comes naturally from learning how a game works and getting the physical ability to execute it.
and people learn in different ways. that doesn't make one game's difficulty "artificial" and another's "real". that makes those games DIFFERENT.
humans have this tendency to want to categorize absolutely fucking everything. everything needs to be this or that; they can't just be different, or unique aspects. they need to be arbitrarily categorized so that our brain gets satisfied with an explanation, no matter how half-baked it is.
>Needing money to buy parts is artificial difficulty
>needing to know what parts to combine to improve your mech is natural difficulty
do you not see how these are highly personal criteria that differ greatly between everyone?
i love buying things from the store. i love getting a certain amount of money and having to decide between whether i want that bio scanner head or that fancy new grenade launcher. there's nothing "artificial" about that, and there's nothing more "natural" about knowing which of those 2 parts will "improve" my AC.
>>161465202
>My only argument is that last raven has /less/ artificial difficulty than FA, even if it, overall, is more difficult, using that argument.
i see what you are saying, and i'm not even the other guy. i'm not arguing with or against you.
but i am against the usage of that term. it's counterproductive and volatile in discussions for the reasons i've elucidated upon above, but to summarize, it's basically because everyone has their own definition of it, which makes the term meaningless unless you clearly explain your position - which, again, you have done, but you could have done that from the start without the term (proving my point)
>>
>>161480864
sure was but i don't think the posts following it are, and i think having this discussion is healthy because most of the time these arguments just kind of end with no one learning anything and everyone just walking away bitter.
this way, we can learn what somebody means when they say "artificial", and we can (perhaps) help them in understanding why using the term doesn't accomplish anything unless you define what you mean by it, which, if you do, it completely bypasses the need to use pointless umbrella terms in the first place.
i just want people to be clear with their own opinions without resorting to meme terms. it makes talking about video games fun, and i really like talking about video games.
>>
>>161481292
the problem is that outside of really calm (death) places like here, you dont get to discuss something like popular terms or meta stuff, because people belive they already understand them and anybody trying to talk about is either a newfag that needs to lurk more or a pretentious fag trying to impose his idea on others.
>>
>>161484703
Which is why ded threads are better in many ways, people get more invested in them. I don't wanna be that guy but the ridiculous traffic 4chan gets nowadays inherently leads to a decline in quality.
>>
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Why are many mech fans from the West so obsessed with the bulky, slow, tank like mechs and games that are about that?

There is nothing realistic about that, just play a tank instead. Mechs strong points were always mobility and flexibility in weaponry and action. Speed is important since it's not going to be bulky.

Fuck the whole Battletech universe. Mechassault and its games are fun but it gave their idiotic fans some crazy assumptions.
>>
>>161506158
>mech
>realistic

Buddy I got news for you
>>
>>161506792
Realistic doesn't mean it exists. It means if it existed, how will it mostly likely be.
>>
>>161506158
>>161506792
>>161506897
Also to put my rant into context, it's been largely a result of reading some reviews of games and comments some thinking Heavy Walker is somehow something mech games should aspire to be closest to. Apparently Heavy walker is what real mechs would be closest to.
>>
>>161506897
>mechs would be speedy if they existed
Look I'm not saying I want all mech games to be slow and lumbering, in fact that's boring to play 90% of the time. But there is this one curiosity of physics that dictates that volume and thus weight increase exponentially as things get bigger. There is also a balance issue, and the problem with the complete retardation of building a huge battle machine and giving it external weaponry that it has to carry.
I agree that mechs would not offer any protection though, what with shittons of complicated joints. And mimicking human movement would require ball joints, and a flexible spine.

The point is that realism has no place when talking about giant robot series like AC. It's not an argument that brings anything to the table, even if it were applicable. Realism does not make games good or bad.
>>
>>161507618
>But there is this one curiosity of physics that dictates that volume and thus weight increase exponentially as things get bigger.

Of course mechs would be heavy. And to be very speedy in a sci fi esque setting would required some new or better technology for it to make it speedy.

But if they're not speedy, there's no point to a mech. I'm bashing the MechWarrior fans' claim who think their games are better because it's pretty much simulation. Funny thing is, it's not. If mech did exist for the purpose of warfare, they'd be optimized for mobility, speed and flexibility. A tank would be much better as a bulky type of vehicle. And for rugged and not fitting terrain for modern tanks, sci fi settings would have a sci fi version of a tank.

>retardation of building a huge battle machine and giving it external weaponry that it has to carry.
Not really. That just means the machine can switch armaments and operate many tools. Mechs aren't supposed to be so heavy in scifi compared to tanks.

>what with shittons of complicated joints.
Yes. Also in a game like Mechwarrior the cockpit is exposed with glass. That's just suicide. At least vehciles with the same type of cockpit like fighter jets are fast and aren't sitting duck.

>The point is that realism has no place when talking about giant robot series like AC.
it does when people bash some of its games for being less realistic. Then again, I'm ranting after reading a bunch of comments and shitty metacritic reviews.
>>
>>161508614
That's what I mean though. You're saying that the metacritic comments are wrong and attacking the contents of the argument (this is not realistic, this is instead), while I'm saying the argument itself dies not apply. I have two reasons for that: First, mechs are not realistic in general, as a modern tank is already faster and better at traversing terrain than a mech could ever hope to be, and second, because "realism" does not make a game good. The experience of playing it is what makes a game good.

The only kind of even remotely realistic mech would probably be a nigh-human size combat robot/suit for urban warfare. Every other niche is covered far more effectively by tanks, planes, and artillery. A mech wouldn't be an all-purpose, jack-of-all trades modular combat vehicle suited for general deployment, it would be shitty at everything. So the "muh realism" argument is even less relevant when it comes to mech games, which is why the comments you read are wrong on an even more basic level.
>>
>>161480943
If you know how everything in the game works, you still have to go through the effort of grinding money and buying parts in order to improve your mech with them. No amount of intelligence or physical skill or knowledge/experience will change that.

If you know how everything in the game works, then your intelligence, experience, etc. all improve how well you can combine them.

Intelligence and such do not magically make the shop parts cheaper or max cash reward from missions higher.

Do you actually understand what's being talked about, rather than just dismissing it as "everyone has different experiences bro!"
>>
>>161481292
The term is actually useful in figuring out what types of game design helps or detracts from game experience. You wouldn't get butthurt over people describing different types of damage formulas or force feedback, so why is talking about different kinds of difficulty using 'meme terms'?
>>
>>161506158
>>161506792
>>161506897
>>161507389
I think the point about western game reviewers favoring slow, bulky mechs is a legitimate point. There's a huge stigma against any "fast" mechs in the west, because they get lumped into the 'anime game' genre. We don't have a lot of good 'fast' mech games, outside of AC.

Game reviewers suck.

In terms of realism, I think Metal Gear got it right. The most realistic walking mech would be a weapons platform used to traverse forests and rough terrain, where tanks can't go. They would be faster than tanks /over certain terrain/ but not faster on a flat terrain. Tanks are pretty quick.

On the other end of the spectrum, mechs that were just jets with a bipedal landing structure (VTOL jets) so they can land without an airstrip are another way it could be done, a la Macross.
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>>161488391
No matter the traffic, a relative active thread is no place for discussion, /a/ and /v/ has taught me that.

>>161506158
I think the reason west prefer the bulky desing is because it looks more militaristic with a touch of fiction on it, east Mechs are more fantastic in a way, and I am only talking about the aesthetics.

Why the like slower action when talking about mechs? either, they related the fast action on mech to be really anime or just they think that a huge piece of metal shouldnt be able to move that fast, breaking their suspense of disbelief.
>>
>>161419271
For a long time I thought that there was no reason to play 4 or V if you'd already played FA or VD
>>
>>161528859
The problem is that veterans of the series keep spouting that meme when people ask about AC. It's because nobody plays these games in general, so when someone asks about them people immediately recommend the best of the modern games, which are VD and FA, since 4 and V are harder to get into and might give a bad first impression.
>>
>>161528859
4 is still worth playing, I honestly think it's way more fun than FA for single player.

5... maybe not so much, especially with the servers down. All you'd get out of it is the story mode, which you can just watch online videos for. VD's gameplay is vastly superior and more solid.
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Post OST from things that would fit in the next AC installment.

https://www.youtube.com/watch?v=1wH9ZZN6nOA
>>
We want you to take out Nigel Farage's main arms fort, Spirit of Bongerwill.
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>>161534019
>Spirit of Bongerwill
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>>161513886
>The most realistic walking mech would be a weapons platform used to traverse forests and rough terrain, where tanks can't go. They would be faster than tanks /over certain terrain/ but not faster on a flat terrain.
Hey are we talking about Ring of Red?
Because it sure sounds like we're talking about Ring of Red.
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>>161541174
Italians are always best in aesthetics.
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>>161506158

>you're not allowed to like mechs of multiple types
>>
~
>>
>>161541174
Wait, so the rifle has a camera on it too?
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>>161531832
I will need a idea on how the next AC will look at least

Death Parade had one of the most misleadings openings in anime history.
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>>161558528
Before reaching the last boss on VD, I was expecting a mission were you had to explore ruins or to go a recover something from a ancient machine before another group did it, and the thing you had to find was a NEXT, probably a WG or ARETHA.
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Bump.
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Bump.
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So guys, the consensus is in on Final Fantasy XV. No spoilers here, it sucks. I would give it a pass if any of you guys were thinking of picking it up.

Also, there's a boss that you can cheese/shiv to death like the arms forts in For Answer.

https://www.youtube.com/watch?v=8A7Srcxkzw0
>>
Verdict Day is happening guys

Not that anyone will come but I'm just sayin
>>
>>161584359
It's glossy Kingdom Hearts gameplay with way too much edge. From what I've seen, it's -alright- but really gimmicky. Better than expected, but expectations were very low.
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>>161591371
I want to so badly.
Being Engineering is suffering.
>>
>>161592447
>>161592447
Can't you make a critique without spewing buzzwords only?
>>
>>161598970
The game is glossy.

The game is using kingdom hearts battle mechanics.

The game has an edgy style to it.

Those aren't buzzwords, that's just what it is. Even if you love those things you have to recognize that it embodies them.
>>
l
>>
VD INT free battle room is open for duels, if anyone wants to. I'll be online for an hour or so
>>
>>161584359
here's my first impressions:
some aspects of it are just mind bogglingly stupid
this game went through multiple layers of development hell, and it shows
it's all over the place, and about 5 years too late - if we're being generous
however, it is one of the comfiest games i've ever played, definitely in the top tier of comfy games, but it will take the contrarians on /v/ 1 or 2 years to admit that.
i do enjoy how you can buy the soundtracks for the previous games for a very small amount of gil in game and play them on drives to places. it reminds you of better times.
they put a lot of emphasis on the views you get when driving, which can be pretty spectacular. the day night system actually works but the days are too short imo
as for battles it's basically mindless fun and extremely flashy. literally flashy too. it takes a while to even know what's going on but when you come to terms with the fact that it's not that far off from a single player MMO with heavy emphasis on positioning (and not a whole lot more), it's alright.
i have to praise the magic though. fire scorches an entire area and burns everything. blizzard is literally a blizzard.
there is a lot of work put into specific parts of the game while others were seemingly completely neglected which is a shame.
i haven't played much of the story yet but so far it seems to be 0/10. with gameplay being a solid 7/10 and comfy factor at 10/10, i wouldn't call it a bad game.
>>
>>161592447
>Better than expected, but expectations were very low.
this is accurate
>>161599202
>glossy
if you mean superficially attractive you're right, but glossy is not really a word people use to describe video games so i get the misunderstanding
>kingdom hearts battle mechanics
it's similar in a way to kingdom hearts, i guess, but when you look at it in terms of "action RPG", it's basically just more on the RPG side of things but with the veneer of an action game.
i haven't played enough of KH to compare it further really.
>edgy
not really. it's immature and very "teenage" but not edgy. i'd even put it on the innocent side of things. it's just dumb. stupid. but not edgy
>>
>>161584359

For what I have seen from it, is a more flashy and mindless KH in terms of gameplay; the car moments look really cool to kill time to spend time on it, I havent check the plot so I cant talk.

After the mess that XIII-2 and ligthing return were, and the develpment hell this game went through, I have to say it's better than I expected (that isnt saying much), I will probably get it in the future, after the used copies became common.

>>161598914
But you can try and build your own robots that way
>>
>>161613581
no you
>>
>>
>>
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>mfw page 10
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>>161624012
Tch. The spoiled brat of Rosenthal.
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>>161632257
what the fuck did you just fucking say about me you little Normal?
>>
>>161632556
Jack of all trades, master of sucking Omer's cock.
>>
>>161598914
Should've just majored in art history, Ahab.
>>
>>161634423
But then he wouldn't be able to afford a computer to bitch at us with.
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bunp
>>
>>161634423

>art history

t. Liberat arts student.
>>
Anon will bump this thread forever
All as you're saging over
On page 10 while someone lurks there
Another bump back to page 1
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>>161666364
I love how impractical and retarded the Answerer actually is. It's completely useless against anything other than NEXTs. Admittedly, a hardcounter for NEXTs is kind of useful, but not when you throw in the cons. It could literally be solo'd by trash AFs like Giga Base or Land Crab as long as they have the long range artillery cannons on them. It's not like the Answerer can dodge the shots or descend low enough to hide behind anything, and it certainly doesn't have any long range attack options.

It makes sense in context since it was used to stop ORCA who didn't have any long range options and mostly relied on their NEXT pilots. But still, it's such an inefficient design beyond that and really doesn't make any sense.

I still love it though, one of my favorite Arms Forts. Definitely one of the funnest to fight too.
>>
>>161667901
Primal armor, immune to long range weaponry. At least in gameplay.
>>
>>161670178
I'm sure sustained fire from something like Motherwill could easily wear down the PA and destroy it. And even if that's not the case

>Send in any garbage NEXT to harass it a little and wear down the aPA
>Land Crab OHKOs it with a cannon
10/10 quality design
>>
>>161670495
I always imagined that the shear amount of KP output that thing has just instantly kills everything around it. The hard mode fight kinda backs up my theory with how your NEXT is constantly taking damage.
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>>161670495

Yeah, the PA is said to just be that strong. It's kinda like how you can't be killed by foot soldiers no matter how strong they are, as long as you have PA up.
>>
>>161632671
>>161632257
>Noblesse Oblige is the only next in AC4 with custom, bespoke weapons
>Joshua O'Brien is using a bunch of lame rosenthal parts.

>By ACFA, Joshua O'Brien is using a bunch of custom frame parts

>White Glint is just Omer's shitty knock-off of the original Noblesse Oblige.
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>>161676434
Isn't Joshua dead in FA? He piloted the ARETHA at the end of 4.
>>
>>161676434
Didn't Omer hire you to take out White Glint?
>>
>>161676434
You might want to replay 4 and FA and pay attention to the DEEPEST LORE this time.
>>
>>161676434
>>161676838
>>161678065
>>161678459
Ah, I said the wrong thing.

I just meant that the inspiration behind the custom "White Glint" frame was to try and copy Rosenthal's Noblesse Oblige.
>>
>>161676434
O'Brien is dead,
Omer didn't make the White Glint parts.
>>161670495
Why even do that?
>send in crappy Killdozer
>Answerer falls in twenty seconds
>>
>>161680318
Have you tried to take down the Answerer using Killdozer?
>>
>>161684514
I bet it's easy. Answerer is a sucker for melee, I thought it was honestly the easiest arms fort
>>
So what exactly happened with Omer? After the murder of Joshua O'Brien, I can imagine Strayed was none too happy with them.
>>
>>161690109
Well, during 4 they were under the shadow of Rosenthal, but after the elimination of Rayleonard and Aka vit, they became the leaders on Kojima technology, they grow really fast, to the point that Rosenthal became their errand boy and became the company with more political power in the league.

>Strayed was none too happy
>Strayed

Just to be clear, Strayed is FA protag; Analotias's Mercenary (AKA FA's White Glint) was the protag o 4.

Well after loosing his home and being the most wanted man on earth, he and Fiona really didnt have much option and have to fight just to survive, they eventually ended on Line ark, doing whatever they could do there.
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>>161690849
>GA gets its own group
>Leone merges with another company and gets its own group
>Rayleonard and Akvavit go down fighting
>but all you do is get usurped by your former underling
>not even active or bold enough to really be called evil anymore
>just trundling along building ACs with the same design philosophy you were using a decade ago, just with slightly better tech

Being Rosenthal is suffering.
>>
>>161706950
Rosenthal were too moral. They weren't willing to backstab anyone or work with anyone that they didn't believe in. So that let them get manipulated by Omer.
>>
>>161706950
Also add that Akva vit and GAE were destroyed, but their remnants manage to merge together (with help from Interior Union) and create TORUS, the main rival of OMER when FA happen.

Rosenthal didnt even had the many loses like BFF, and they are in a really shit situation during FA, BFF at least became the bitch of GA that keeps them well fed, I dubt OMER cares for them, they probably care more for ASPINA, only Technocrat could be worse than them.
>>
>>161707441
I'd take TORUS more seriously if they didn't constantly put out shit products. Looking at you, OMNIA.
>>
>>161707080
>Rosenthal were too moral.
>too moral
>implying any of the companies had morality

More like they were to passive, they didnt want to get in the mess, Leonhardt was a cool guy, but I doubt he represents the company philosophy or morals, in the same way in how Wynne goes out of her way to stop ORCA in the name of the innocents, even going against Interior orders.
>>
>>161707441
>BFF at least became the bitch of GA

Well of course the British and the Americans would work together.
>>
>>161707760
we only saw them for one game with a really limited catalog, I will really like to see more of them, the heavy mechs with heavy usage of KP seems cool.

I also have the headcanon that TORUS is the company with more hands into looking for a way to clean kojima contamination, in the same way how many companies in RL that are infamous for creating pollution, donate a lot to groups that look for ways to clean that shit.
>>
>>161707884
after Amercia tearing a new one to the british.
>>
>>161707820
I wish we had dialogue options so I could have told Wynne that she is pretty much all the good left in this world, and therefore has a responsibility not to die.
>>
>>161708504
I wish I could act as the cool senpai to Dan Moro, to tell Kasumi I wasnt going to dissapoint her, retort at Ravi Ravi, invite May to a drinks after the missions, and to show my friendship to bro-tier OldKing
>>
>>161708637
>invite May to a drinks after the missions

I prefer Ay-Pool myself, or maybe even Ms. Wolcott. Her respect and dere would go up the second you beat her Collared match.
>>
>>161709014
"You... you low-class scum! How dare you presume to usurp my rank?!"
>>
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>>161708637
>I wish I could act as the cool senpai to Dan Moro
I didn't know how much I wanted this until right now.
>>
>>161710113
I can tell you from experience, being the cool senpai to some losers is pretty great.
>>161684514
I'll get back to you on that.
>>
>>161706950
So which is stronger, the GA or the Interior group?
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>>161712030
Ur not cool ur gey
Sincerely, me
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>>161709014

I dont remember right, but can you hire Lilium in the game? I think she only appears as enemy.

>>161712030
Acting as the cool senpai are we now?
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>>161724350
Reminds me of Alpha from MMBN3 for some reason.
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Use some of those fancy aerial maneuvers and avoid page 10.
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who watching PSX?
ace combat 7 looks great, it's gonna be comfy as fuck flying through rain.
think i saw some lasers though. i am not a fan of lasers. but i suppose i'll deal with it.
and yakuza kiwami AND 6 just announced for NA, did not see either of those coming. literally yelled out loud FUCK YES
now we wait for from software's announcement. i am feeling fucking good right now. someone get hype with me, imagine if it's armored core.
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>>161742215
Can't wait for AC7, too.

I saw what looked like Stonehenge (or something very similar) for a split-second, so I guess it's making another appearance.
>>
>>161743407
i also heard them refer to the giant flying UAV fortress as the arsenal bird, i think.
they could just be running out of ideas. i mean there are more dignified ways of referencing things, but video games as a medium haven't been known for their dignity nor subtlety.
so it looks like the trailers for day 1 are over and not a peep from FROM. yet. i still have hope, they have NOTHING announced aside from the tentative second dark souls III DLC, the first of which was completely void of "the miyazaki touch", so he's cooking something big, i know it.
>>
Never ever ACfags.
Never ever.
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>>161742215
>>161744569
I also saw lasers. Didn't 3 use lasers as a gun option? Maybe this bridges the gap between 3 and everything else.
I'm also going to confirm Arsenal Bird, that's how I heard it.
Please Hornet be canon plane.
>>161722112
Psh, when wasn't I the cool senpai? Jeck and Pendragon can back me up on this.
>>161718698
You wanna go, fag? You wanna go?
'Cause I'll go.
>>
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>psx
>no AC
>no KF
>not even souls
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>>161747047
But AC did get announced.
Ace Combat 7
Reaching four years without a new instalment guys.
>>
>>161746275
Neucom planes use plasma. I guess. Please bring back dem sexy General Resources planes
>>
>>161746275
but yeah I think the Hornet gonna be the star plane for this series YESSSSSSSS
>>
>>161752845
>>161752709
Ah, you can also back me up on this. I'm totally your cool senpai, right?
You said skip season 3 of Symphogear, right?
Holy crap, the Doctor had the greatest plan of any villain ever.
>>
>>161747047
From never announces at PSX, it's always TGS or E3.
>>
>>161754697
At least this year is almost over, and now we have to wait for the E3 and TGS of 2017 for any hype.
>>
>>161748262
At least we know the game is on production, instead on being in the dark.
>>
>>161757597
We'll get some rumors around the spring and then a trailer at E3 (June) for a late 2017 release.
>>
>>161753571
I wouldnt say skip, but it is underwhelming overall. Worth it for the first episode, then you can just drop it afterwards.
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What's your favorite CPU voice for VD?

I usually roll with Fatman. It doesn't break my immersion in singleplayer, and he also relays information efficiently without having too many long and dragged out lines like some of the other DLC characters.
>>
>>161712930
GA is always the strongest, but they are also the most stubborn. The Interior Union and its partners are willing to play more ball with Omer and the League in general, so things go better for them. I still think they have more resources overall than Omer, though.
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>>161772720
I always saw FA GA as the weakest of the big three. Most of their missions involve you attacking other medium companies like Torus and Algebra.
>>
>>161775513
>>161772720
>>161775513
GA was the strongest overall in 4, no question.

But by FA they are equivalent, but in different ways.

Omer Group is the most powerful in terms of next pilots and technology

GA group is still the most powerful in terms of territory and size

Interior is the most powerful in terms of weaponry and normals
>>
>>161694345
Did Old King remind anyone else of the count from sesame street?

>20 MILLION
>AH HA HA
>40 MILLION
>AH HA HA
>>
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https://www.youtube.com/watch?v=MbvJtznqkBE

>New Battletech turn based game, 2017

https://www.youtube.com/watch?v=nJU4iA4TWIs

>New Single-player focused Mechwarrior Game, 2018

get your shit together from soft
>>
>>161793275
whoops, wrong Mechwarrior link

https://www.youtube.com/watch?v=Gz8Y1V8gy1A
>>
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>>161793275
There's a better video out for Battletech, boyo.
https://www.youtube.com/watch?v=FjEeDz51pHE
Now then,
>MechWarrior 5
>that emblem
>>
>>161793275
Hold on man, I can only get so fucking erect.
>>
>>161792441
Those are some giant ducks.

>>161786784
I always interpreted it as:

GA achieves its ends through brute force and mass production

Omer wins by playing politics and having high technology.

And the Interior Union strikes a happy balance between both approaches.
>>
>>161793275
>>161793374
>>161795869

Might be cool. Need more mechs.
>>
asdf
>>
Why didn't you buy Brigador?
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>>161805038
1. Never heard of it until now

2. I don't have any money
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>>161788495
To this day I am wondering why nobody has made that joke in video form yet, and thinking about doing it myself.
>>
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>>161814095
please do
>>
>>161746275
>Psh, when wasn't I the cool senpai? Jeck and Pendragon can back me up on this.
absolutely and you still are
but personally i was always trying to impress larco
>>161748262
it's been announced for a while
we got a timeframe for release though, 2017
which, four years ago, was my guess for armored core 6
god damn.
>>161769425
oh definitely one of the japanese males
>MAIN SHISTEMU
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>>161831337
You know, if Line Ark could build something like WG, then why didn't they make more? Were they really that poor, or was it more of an issue of not finding another LYNX-worthy pilot?
>>
Why aren't you watching IBO S2?
https://streamable.com/c2k8
>>
>>161832640
giving how the coorporations can build arms forts, bulding NEXTs cant be that expensive, and by FA, there is only like 30 registered and active pilots (Kasumi shows they can retire withouth much problem) + like 10 more from ORCA, finding AMS compatible persons has to be very hard; I guess that's why the NEW-SUNSHINE have so much focus on allowing people with low AMS to be pilots.
>>
>>161834490
But I do.
>>
>>161834629
Why do you think Akvavit and Aspina were so into creating artificial AMS people? Also, I never really got how the New Sunshine was supposed to help weaker AMS people. Is it just babby's first NEXT or was there some sort of new system in place.
>>
>>161839868
the AMS, puts a lot of strain on the body of a pilot, so a normal person can just get plug in and hope to be able to handle it, as ASPINA and Akva vit show, that resistance can be trained or produced, but it requieres a lot of resource just for one person. I guess that NEW SUNSHINE has a better hardware that reduce the strain someone takes from it.
>>
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>>161834629

>building NEXTs can't be that expensive
The hell it isn't. AMS traiining and software alone would skyrocket the price to several hundred billion US dollars.
>>
>>161839868
>>161840267

I think it's because the AMS system wasn't about piloting skill, but rather how hard it is to control all the AC's systems and resist psychic stress from that. That makes more sense.

So a GA build is mostly mechanical, requiring little automation (like a car with a carburetor, no computer required) so you don't need an intense AMS in order to run everything, so low AMS compatible pilots do better. If you have high AMS compatibility, you can essentially do things better than the automated systems, or equip parts that would add complexity.

If you assume that, it makes sense: Aspina, and Akvavit both use very complicated, Kojima-heavy and lightweight (no room for heavy mechanics) designs that would require a lot of careful computer management, so they would have a higher AMS threshold for being able to control the builds. So they want to increase AMS compatibility in their subjects to get more LYNX.

I think there's a lot of evidence in AC4 and ACFA that the reason that there are only a few LYNX in the world is because pilots are exceedingly rare, not because NEXTS are expensive. That was sort of the whole point of arms forts.

Strayed was powerful because he essentially had insane levels of AMS compatibility (able to use any part for any mission and change whenever) AND a very good strategic/combat mindset.
>>
>>161851437
*above post*

Consider how available and easy it is to get AC parts in-game, even shipped directly to you for just a single mission. Also consider how much more expensive an arms fort is over a mech, yet how many of those there are.

AC4 basically explained that the Originals were extremely valuable because they were the only ones with experience to pilot a NEXT, and everyone else was absolutely mediocre at it.

NEXTs aren't cheap, sure, but finding decent pilots and getting them set up is FAR MORE expensive, even more expensive than an arms fort.
>>
>>161851437
I just mean the NEXT themselves, when you have arms forts going around, and models like Giga base and Land crab that are called mass production models, a NEXT and its weapons can be that hard to produce, the problem is getting the piltos

Akva vit and ASPINA seems to be the only ones working on way to enhace the natural AMS compatability of their pilots, while GA seem to make it more user friendly, the rest of companies probably depend on the natural compatability their pilots have.

Building a army of NEXT is cheap if we only count the mechas themselves, but finding the pilots is harder....makes you think what could happen if you introduce the UNACs, if that didnt happen already, seing how Chief and Carol are a product of the league before leaving earth.
>>
>>
>>161853092
Well Chief piloted Exusia. But I was never sure if that was some kinda derivative of NEXTs or just an unrelated unit.
Even if it is a NEXT based machine, both Exusia and Black Glint can be ripped to shreds by a 5th Gen AC due to their movement being complete ass. So in gameplay terms, neither pilot was capable of properly piloting a NEXT.
>>
>>161858824
Maggie and Chief in normal, but enhanced ACs (like final zinaida) should have been the final bosses of V/VD. Honestly, Maggy's final battle was way better of a climax.

I hate this "everyone has to fight giant slow monster machine" bullshit that Miyazaki has turned AC into
>>
>>161860221
>I hate this "everyone has to fight giant slow monster machine" bullshit that Miyazaki has turned AC into
That is in every single game minus Ninebreaker and Formula Front.
>>161839868
Why bother recruiting top pilots when you can grab a handful mediocre pilots, of which there are hundreds, and enhance them until they're top pilots?
>>161822154
Dang right.
Weren't we all?
>>161788495
I was going to post a picture made 8 or 9 years ago that has the Count and some of Old King's dialogue, but it turns out I don't have it.
But the point is that you're several years late to the joke.
>>
>>161861314
ONE fight. ONE massive MT.

Not 10. Not *every single story mission and boss* being a massive MT.
>>
>>161858824
Well, if they were able to properly pilot a NEXT or any of those machines, the game would be impossible to beat, and in the case of being possible, after tearing you like 3 new ones o course, then V and VD protag would be one of the most powerful and OP pilots in mecha history, no just AC.
>>
>>161862463
Fifth Gen is more powerful than people give it credit for, but yes, that's why I said "in gameplay terms".
>>
>>161863161
I dont know how much, I could consider it stronger against a classic AC, specially since they have quickboost and are smaller

but vs a NEXT, nah, you cant even damage black glint when he have the PA up.
>>
>>161866253
5th gen are the same height, but wider and heavier than 1st gen ACs. Both are 5-7m. Nexts are 15m.

5th gen ACs feel smaller because all the enemies are larger and becauase scale in 2nd/3rd gen is a bit fucky.

5th Gen ACs, however, accelerate a lot slower in exchange for having quickboost, which is about on par with OB.
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>>161867171
werent 2-3 gen like 10 meters tall? while next can go from10-15?
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I am so fucking happy right now, the only thing that could make me more happier would be a surprise news about AC6

blog.
>>
>>161860221

>I hate this "everyone has to fight giant slow monster machine" bullshit
Hey hey hey. i happen to like that. A little variety never hurts, but facing something 100 times your size never gets old.
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>>161876016
Sadly, the arms forts didnt live to the expectation despise that.
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>>161883751
Is that the Arisawa Heavy Industries logo on his helmet?
>>
How hard are you guys gonan commit suicide if the next from game isn't armored core 6?
>>
>>161890627
We already know it's going to be a 'reboot', probably not a direct sequel (might mean a few major gameplay changes again) and is one of the next *3* games.

So suicide isn't the answer unless they come out with 3 games and none of them are mech games. If that's the case, I'm packing up and going to Mechwarrior.
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Hey League Dogs,

My name is Thermidor, and I hate every single one of you. All of you are fat, retarded, no-lifes who spend every second of their day flying around on stupid ass cradles. You are everything bad in the world. Honestly, have any of you ever actually set foot on the Earth? I mean, I guess it’s fun flying around in machines that create an endless amount of Kojima particle contamination, but you all take to a whole new level. This is even worse than the atrocities committed during the National Dismantlement War.

Don’t bother with Normals. Just hit me with your best NEXTs. I’m pretty much perfect. I'm the leader of ORCA, and was the rank 1 pilot in Collared. What ranks do you hold, other than “fat bald CEO”? I also get straight S ranks on missions, and had a banging hot Lahire (but she just had a main booster malfunction; Shit was SO crash). You are all league dogs who need a big warm welcome to Earth. Thanks for listening.

Pic Related: It’s me and my crew
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>>161890768
>unironically rolls in an ALICIA
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>>161890768
I wish we had gotten more on Shinkai. He seemed like he could have been a really cool character.
>>
>>161890685

On the other hand, if it's not Armored Core, then we at least know that they're not willing to shamelessly milk it just yet. We had enough installments in the series as it was.
>>
>>161890685
>We already know it's going to be a 'reboot'

Source on that? we know they are working on a new game, but since when they said that it was a reboot? they could make big gameplay changes again, but in terms of plot and lore, it could be a sequel to VD, right? maybe another huge timeskip again.
>>
>>161909928
Almost every major installment was a reboot. It's very very obvious they won't just release a VD expansion pack either, a whole new console generation and engine for From happened in the meantime.
And in some interview Miyazaki said they were rebooting a staple series and taking a break from Souls games. King's Field is basically just first person Dark Souls, and they announced that another one of the 3 games would be continuing the Souls gameplay approach. The last project is a complete oddball according yo Miyazaki. So unless they pull an absolute madman and bring back chromehounds, evergrace, murakumo, tenchu or some other old ass one shot game it pretty much has to be AC.

That said I wouldn't even be mad if it was Chromehounds. I would be hype af.
>>
>>161910732
>Chromehounds
>they make it F2P
>only cosmetic stuff cost money
>they release big updates with new parts each year.
>game becomes popular enough to last the lifetime of the current gen.
>>
>>161910732
A sequel to Frame Gride.
If no AC comes out, let it be that.
>>
>>161916052
want that game like complete shit?
>>
>>161911423
>then they port to PC and it lives forever with a huge modding community

...we can dream
>>
>>161911423

So it'd be like TF2, but with a competent non-skeleton crew dev team?

Can't wait for the pony cosmetics regardless.
>>
>>161907756
We had some DEEPEST LORE discussion about him before, he's actually a pretty tragic character.

>watches all his friends die in AC4, including senpai
>gets cucked out of his revenge against Anatolia's Merc by Strayed
>Alternatively, his best bro Thermidor succeeds at taking out Anatolia's Merc as Otsdarva. Shinkai is now indebted to him and must help him achieve the Closed Plan to pay him back
>Shinkai almost succeeds, but then gets Strayed on and dies like a bitch
>Alternatively, Shinkai dies a pointless death off screen to Wynne and Roy Salaand of all people
>>
>>161909928
http://www.ign.com/articles/2016/09/21/from-software-working-on-3-games-one-of-which-is-armored-core

It's confirmed that he's calling it a reboot. He might mean a remake of AC1, he might mean a total franchise overall, or he might just mean AC6. No clue, but 'reboot' is the translation being used.
>>
>>161911423
V was a chromehounds sequel.

Honestly if they wanted to make multiplayer good, all they need to do is make a cross platform F2P version of VD's conquest mode. The game stands alone fine without the story or hardcore mode (you even get shop progression if all you do is multiplayer).

Do some balance tweaking and give us some large, diverse maps to fix the 4v4 meta spam.

If they do that, they would be rolling in money for all the cosmetic DLC and UNAC packs they already have finished.
>>
>>161927841
>>161911423
Chromehounds publishing rights are still owned by Sega, I think, which is why they couldn't make a proper sequel

Also, chromehounds as an IP will stay dead so long as Mechwarrior Online is still around. Because literally that's what you just described. The gameplay is similar enough, MWO is F2P already.
>>
>>161927673
>It's confirmed that he's calling it a reboot
Basically every new numbered sequel of AC has been a reboot anyway. I think it's actually good marketing for From to call AC6 a reboot instead of a sequel, since new players might not want to get into an unpopular series on its 6th installment.

Basically, they don't actually have to change anything in order to call it a reboot, since constant reboots is already a staple of the series. Might as well officially call it a "reboot" in order to attract new players to it.
>>
>>161928413
My guess is that it means we'll get a game called "Armored Core: XXX" with no number, like Nexus, so that players don't feel left out. We might just get "Armored Core", who knows.
>>
>>161930042
I'm still hoping for Armored Core: Sixth Sense.
>>
>>161931770
>>161931872
>>161932212
>>161932672

holy fuck dude
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>>161933090
wtf I hate ACFA now
>>
bump 2
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>>161933090
I never expected to read something like that from /dsg/
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cgj7hubyh
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>>161943459
They argue a lot on Miyazaki and how great ACFA is sometimes, same with kings field, and it's a huge meme about how dark souls 2 sucks because armored core v was dev'd by the same people.

sometimes they need a reality check to get off his dick
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>>161927980

>Chromehounds publishing rights are still owned by Sega
But why? Was From that incompetent as a dev back then?
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>>161957406
>back then

The IP rights aren't really a problem though. The MAV guy was able to make a Chromehounds successor without any legal problems, so if From actually wanted to make the game they could pull a Dark Souls and make the sequel under a new name.
>>
>>161957406
>>161957861

They're still being bullied by publishers, this was nothing new.

They already released a spiritual successor, it was called ACV.
>>
>>161958165
V was only a Chromehounds successor as far as Conquest mode (which was actually shit compared to the original Neroimus wars) and bringing back the Commander in Operator mode. I guess there's the team focus too, but the team composition is nothing like Chromehounds (ACV isn't even 6v6 for one, and the unit roles are completely different). Literally everything else about Chromehounds (the things that made it good and unique from AC) was dropped.
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>>161933090
Good God, this Anon is my fucking hero.
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>>161927841
More like 5 was a terrible half-assed attempt at a sequel.
They might have polished up the gameplay but they threw out a ton of amazing concepts that made Chromehounds so fun on the way.
Also the defense system is flawed on a basic level.
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>>161927841
the gameplay of VD is really fun
it's just that so few people ever got to the "good" part of online, ie. getting good, playing with teams
which was virtually impossible to do with the "matchmaking" they had set up
and i guess the whole lack of communication between teams - even mercs. probably has to do with catering to the japanese where it's illegal to make eye contact with anyone you don't know (actually i don't know the social cultural climate over there but ever piece of info i get leads me to believe it's FUCKED UP)
but also you had teams like VG that would kind of dominate, but man that was one of my favourite parts playing V for the first time, going out on a sortie with my buddies in our cute little mechs, on our cute little canadian team and running into ASS RAPE SQUADRON #29 complete with fancy emblems and souped up ACs against whom nobody stood a chance. it was cool.
the only problem, and i don't want to understate that by saying it's the only problem, but the ONLY problem VD has, is it's goddamn online systems. however, that 'only' problem is SO UNFATHOMABLY BAD it counts as about 85000 typical problems. it still blows me away because VD is such a good game underneath. the amount of effort it takes to get there, and it's a fuck ton of effort, is unreasonable, even for turbo fags like us. some of us VGs played almost every day, for hours, during the game's peak. and years later we were still learning things about the game and improving. it really is a good game, but it boggles my mind how they hid that good game SO WELL. it makes me angry
>>161954824
/acg/ is the only general i stick around but i think miyazaki is an extremely admirable person with an artistic vision that seemingly every other developer right now lacks.
the flavour and style apparent in his games tells me he works fucking hard and cares about his company and his projects.
he's been a net good for video games.
>>
>>161986189
>i get leads me to believe it's FUCKED UP

More than you think
>>
>>161986189
I think Miyazaki is just fine, but over there literally EVERY good thing about From Soft games gets attributed to him and every bad thing isn't his fault.
>>
>>161986189

I gotta agree Spencyr. VD did alot of things right, and I think it outweighed the bad, but it also dropped the ball way too hard. Even if you don't take into account the weirdly implemented online system, the game still suffered. Whether it was frame rate issues, weapon balance, awkward map selections, and timed superbosses (which were super fun, but I hate waiting for them).

Really, some of these things are amateur mistakes. I'd gladly give up graphics, for example, if it meant even a stable 30 FPS. I know 60 might be asking too much.
>>
>>161988842
figured, but don't want to extensively comment on something i don't really know anything about. but it is the feeling i get from the place.
>>161997201
OK. that's just blatant fanboyism.
and of course he makes questionable design decisions, but that's part of what makes his games unique experiences.
like, for one, he clearly doesn't consider balance as an imperative part of the game. actually, now that i think of it, you could argue that is one of the primary overarching differences between western & eastern game design: the west always tries to focus on balancing EVERYTHING and in so doing dumbs down or "rounds out" everything to make it all "viable".
miyazaki's style makes for a more "choose your own difficulty" that's embedded within the gameplay itself. i honestly think that's a genius idea. consider demon's souls when the basic knight starts with literally the most balanced heavy armor, one of the best swords in the game, and a completely functional 100% physical blocking shield.
or bloodborne, whose RPG gameplay is streamlined a bit for the sake of simplicity to allow more focus on the action gameplay (which is superb).
but no, i don't think he designs actual gameplay systems or mechs/armors so much as he just OKs everything after giving his staff really vague, poetic instructions.
but yes, he didn't invent vague storytelling or rewarding challenges, not everything good FROM makes is due to him, and not everything bad is not his fault.
either way, he certainly is humble for what he does. consider kojima, who plasters his name on everything. talented guy, but no lack of modesty there.
>>
>>161998231
>weirdly implemented online system
more like godawfully implemented online system that had more barriers to prevent players from playing with each other than paths to do just that
trumped only by the much larger degree of godawfulness that was V, of course
>frame rate issues
no where near as bad as V, but true. plasma fucks your goddamn shit up hard.
>weapon balance
oh boy.
the problem of weapon balance, at least in the game's early life, was compounded by a complete disregard for releasing patches to remedy just that. there was a period of a few months shortly after release where online gameplay simply wasn't that fun, because the only teams winning were running with the ultra meta builds at the time that no amount of strategy or positioning could overcome if the enemy team just turtled up and redlock SAWA'd you from across the map for 50% of your AP and next to no effort.
>awkward map selections
this one ALWAYS slips my mind when i discuss VD's gameplay, but it's true.
most of the maps were godawful. they were trying to make "interesting" scenarios, and some were. but even that played into the stupid online system where you could only access certain maps if you were on certain teams and after a certain amount of specific territories were destroyed. it was an unnecessarily complex way of literally locking players out of interesting content. hell there are some maps i've only played on 3 or 4 times, and i played this game for hundreds of hours. fucking 25% of the time you get that stupid fucking brew city map that's 98% water and 2% broken structures, holy shit.
>superbosses
fun to figure out with your team on release. never minded doing them or waiting for them, personally.
>amateur
beyond amateur mistakes. fucking retarded mistakes. it just burns so bad when the underlying gameplay is so good, it's like they actively tried locking you out of it. still blows my mind and works me up, as you can probably tell.
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>>161960791
>STRONG
>BRITISH
>SHOULDERS
>>
>>162003761

You make alot of good points. With that said, considering Namco's greedy coveting of the AC and Souls series, maybe From should move on from the IP. Make a new robot game ala the Bloodborne treatment.
>>
>>162015967
absolutely.
it's hard to blame namco for specific things without speculating because we aren't certain what they are/are not involved in when it comes to the games themselves, but they've proven themselves to be pretty incompetent in general so it's safe to say FUCK BAMCO
i would be totally open to a new IP albeit with identical gameplay systems.
thing is, apart from the gameplay, what makes armored core armored core is rooted in the storytelling, and i just have a thing for cold, post apocalyptic corporate warfare. it just has this ability to tap into the darkest recesses of human nature in such a profound way that other settings simply can't come close to.
i fucking love it and how depressing the AC landscapes are
if they do make a new IP, i hope it's as equally depressing/detached as AC. either way i want new mecha and pages of lists of parameters to compare.
>Bloodborne treatment
if they can make a mecha game/spiritual successor as good as bloodborne is to souls, fucking give it to me, HARD
i think the most likely course of action is to name the next title simply ARMORED CORE, even though i fucking hate it when they do that, but eh we don't have much to go on other than miyazaki saying "yeah we're working on it"
>>
>>162024212

>what makes armored core armored core is rooted in the storytelling
I don't know if I can agree. What made Armored Core such a good game was, IMO, the lack of story being pushed on you and the sheer focus on letting you customize every single little bit of your robot. Everything story related was in optional emails and the game rarely ever stopped you to tell long expositions or flesh out characters. It flowed really smoothly like that, but it always did have interesting characters in the arena, and infighting between the corporations, which was fun as well. I guess it really depends on if the game can come together as a whole.
>>
>>162025252
but that's exactly what i meant.
the story NOT being pushed on you whatsoever makes those key moments stand out all the more.
that's what i meant by "storytelling".
like the first time you receive an unsolicited e-mail in AC1 you're like WHAAAAT THEY CAN DO THAT??
besides, in my post i said
>thing is, apart from the gameplay, what makes armored core armored core is rooted in the storytelling
>apart from the gameplay
because as we all know, 90% of what makes AC AC is in the gameplay, obviously.
but we can all agree AC has a soul to it, and part of what forms that soul is rooted in how the story is told
>>
>>162026050

That's why I think they could make a good AC-like game even without the IP or well known names of the series, as long as they have the heart and soul of the series behind them.

2017 could be the return of mech games, what with Mechwarrior 5 coming out, and now hope for AC6, or a spiritual AC successor.
>>
>>162026848

I want Metal Wolf Chaos, damnit.
>>
>>162026050
I dont know if the correct word is storytelling, I feel is about more setting and worldbuilding.

The story of the games are simple and really straightfoward, withouth many twist or great reveals, and for most of the serie they are somehow similar in plot, but each reboot have deep worlds, that we discover through all the small details we find and make the connections, 4 and FA are the best examples; seeing what pilots are sided with each company, what their presense represents in the places they appear (Celo on the hard mode on the final mission of 4, demostrating that Joshua actions were forced by OMER) the small dialogues to flesh out their personality (Present in the whole serie, higlights on LR 4 and 5 era), their backstory (as was early mentioned, Shinkai is a walking tragedy) and how each mission can affect the course of the story, what could motivate each pilot for the actions (any ravens going for the dominant tittle on LR, VD mercs, ORCA, Strayed) and how much involment the companies have in the events of the game, how the special weapons affect the events, and from were they come, are they ancient stuff?(Pulverizers, controller agents, Nineball, IBIS, Chief and Carol) or were they developed in secret by some corp (Sol Dios, AMIDAS, gigants MTs, ARETHA) all this doesnt neccesary serve as a way to tell the main story of the game, but helps to understand how the world is.
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>>161957406
Well, if the vidya industry is even a fifth as similar to the movie industry as it wants to be, that means publishers basically have everyone by the balls and there's not much anyone can do to stop them. It's also an issue in music.
>>162003761
I like Brew City.
I think it's only because of the sniper cannon shenanigans.
>>
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>>161288617
wait, what the fuck?
did motherwill just jettison its top half?
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Sorry for the retarded question, but who are the 3 nexts between WG and Fragile?
It's been a while.
>>
>>162044605
Ambient
Oh crap, it's Big something. Either Blind or Bold.
Reiterpallasch
>>
>>162044932
I think it's Blind Bold actually.
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I wish this had been an actual boss fight in VD.
>>
>>161676434
Crappy attempt to combine Noblesse Oblige with the now obsolete Aaliyah, with more efficiency that turned out not so bad.

Omer's experiment vs their proof-of-concept polarised Rayleonard knockoff frame was a pretty cool mission.
>>
>>161707884
I'd say that GAE and BFF would've linked up more than GA A. They share the love for Tetrapods.
This may have led to a combination of GA E, Rayleonard/AkvaVit, TORUS, and BFF all hanging out together.
Or at least in my headcanon.
I also share the idea made by
>>161707984
regarding TORUS, which may have had Line-Ark (assuming they're still around) interested in some trade relations (removing kojima poisoning, trying to seed a barren earth... they seem cooperative goals).

So 5 companies with a bit of trade with Interior/AlDra vs 5 companies with a bit of trade with Alaahu Eqbal and Technocrat.

I may have been developing a /tg/ about the setting.
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>>162049662
>obsolete
>Aaliyah
Don't talk shit about my waifu

Apologize
>>
>>162015967
There's no greedy coveting of AC. They just want a monopoly on the mech market so they'll try to make AC as different form Gundam as possible and take the best parts of it and put it into the gundam games.
>>
>>162025252
That's less of an armored core thing, and more of a From Software thing.

What separates armored core is that it's a mech game where there are consequences for every mechanical decision in the game. Nothing is free. There's no leveling up or automatic upgrades, no way to just become 'better' other than learning how the mechanics work.

That's why AC4/ACFA plays so differently even though the mechanics are similar, because basic movement doesn't cost you any energy, there's no recharge time for QB, and you get FRS points which matter more than how you combine your parts, usually.

That's what makes it the "gran turismo" of mech games, instead of just being wipeout but with a different style of story.
>>
>>162039750
It's true. Publishers control marketing, how the game is reviewed, budgets, deadlines, when to issue patches, and sometimes even run the online servers. The developers literally just -develop- the game. The largest "devs" like Ubisoft and EA actually only develop a few games, the rest they just hire outside teams to make and then do all the design and marketing.

Unlike the 90s, advertising affects game sales more than the development. Development only affects sales:

1. when a game is graphically impressive (trailers, though EA/Ubisoft both prove that you can fake trailer graphics and get away with it)
2. when a game is bugged and gets bad word of mouth and reviews as a result. (But since most reviewers only play "review copies" and vertical stacks for a few hours, bugs don't even matter, just first impressions sometimes)

Take a look at he shitshow that was No Man's Sky's marketing. If you want to get hype without a major publisher holding your balls and taking >70% of your revenue, you have to basically lie and pretend your game is the most innovative thing in the world.

Bandai Namco thinks social media is the way to go because it's /free/ marketing that they can directly manipulate, instead of going through reviewers. That's why they emphasize twitter, facebook, etc.

It's a fucked up industry.
>>
>>162053256
>Bandai Namco thinks social media is the way to go because it's /free/ marketing that they can directly manipulate, instead of going through reviewers. That's why they emphasize twitter, facebook, etc.

Let's not forget their recent marketing hype-train building exercises with Dark Souls 3, where they picked out the community's largest YouTwitchers, and flew them cross-country to play early builds of the game, on multiple occasions, including for the DLC.

It's not direct advertising, but they know that these guys have a large following, and also are way more than willing to act hype about the smallest little things, because of the nature of the games.

I have a sinking fear that, should Bamco decide to take on the next Armored Core, they'll want to tap into this same 'social hype-train'. Except, because the West doesn't really have an AC scene, they'll turn to their faithful Souls nerds once again, who know literally nothing about the series. And, of course, it'd turn into a giant shitshow, because Peeve and Oroboro would play the demo without turning their boosters on, and then claim the game as 'slow paced and clunky'.

Best case scenario, in my books, is that Sony buys the rights to AC, due to it being a 'legacy franchise' or something (only 4 of the titles in the series are not PS exclusive), and we no longer have to deal with third party publishers who don't care, or don't know how to market 'weeb trash Not-Gundam' games to a culture that cares more about helicopter killstreaks and yelling at dragons.
>>
>>162053256
A truly good game sells well through word of mouth still, gamers are an interconnected bunch due to the digital nature of the hobby. With people slowly getting sick of rehash number 567, and crowdfunding platforms cranking out indie gems, we might see a bigger alternative market eventually. Even though publishers probably won't go away ever.
>>
>>162054646
>a truly good game

The problem is that this is so extremely subjective. There are tons of 10/10 exceptional indie games that never sell very well.

I think it comes down to how much word of mouth is obtained relative to the marketing budget of the game. A game that gets huge amounts of word of mouth compared to a low budget is probably a lot better than one that gets poor word of mouth but has a huge marketing budget.

I think it's true because reviews are still the primary source of word of mouth. The rest is brand recognition.

So a game like bloodborne sold extremely well because it had an excellent base of word of mouth from the good reviews, but it still needed lots of marketing to get over that.

So if you have two games with the same marketing / budget ratio, the higher selling one is probably 'better'.

So like:

(Reviews + Brand Recognition) * community size = word of mouth

word of mouth * marketing = total copies sold

Success = total copies sold / development budget

So a bad reviewed game can still sell the same number of copies as good one, but they'll have to spent a lot of money on marketing.

For AC Bandai namco is focusing on social media brand recognition and NOTHING ELSE with their marketing, and hoping that builds are larger community who will shill the game for them.

For DS they did both brand recognition and review buying
>>
>>162055434
Same is true for movies

Movies like batman v superman spend 3-4x on marketing than they do on their budget, so people think they're "successful" for making huge money in the box office, when in reality they're barely breaking even. They spent $700,000 on marketing, $250,000 on production, and only made $900m back, losing money.

A movie that is made for $150m with $50m in marketing but makes $300m in the box office is WAY more successful, and usually that's because the movie is so good that word of mouth makes each dollar of marketing stretch further.
>>
>>162055669
Bumpu modo
>>
>>162062072
Posto modo
>>
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>>162054472
>they'll turn to their faithful Souls nerds once again, who know literally nothing about the series
Except for the part where the U.S. branch of Namco knows that Legacy exists and Cheng has a direct line to the dude who runs their English social media. You're fear mongering yourself.
>>
>>162066154
Truly, the genius child of the AC fandom
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>>162066154
pls dont post that again ahab. I cringe man
>>
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>>162067881
What do you mean?
>>
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>>162070254

yamero
>>
>>162066154
Sure, they knew that Cheng is a thing, if you're talking about his pal J-Sizzle, or whatever his name was. But that guy is no longer with Bamco. Additionally, it wouldn't make much sense for them to use someone with maybe 300-400 followers for their social marketing, versus people who have literally 100x that much. This is assuming that they would actually care enough to advertise this time, at any rate, though.

And yes, I do 'fear monger' myself. I'm naturally a pessimistic, cynical asshole, and often look at the negatives. But, it's always better to be pleasantly surprised, than let down.
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>>162070874
Don be to hard on yourself kzm

>>162049917
>I may have been developing a /tg/ about the setting.

will you take it to /qst/?
>>
>>162066154
>>162067735
>>162067881
>>162071316


Hey, crazy thought

maybe someone from /acg/ should go visit their headquarters and talk to their reps and try to let them know about the community better so that they can actually know what goes on behind their doors

or instead we can just sit here and shitpost

that's fun
>>
>>162075668
I doubt that a sole "representative" can get audience with the people at Bamco, what we could try to do is to get some help from any other AC centric community and make noise, a lot of noise, spamming their facebook, twitter pages, and any emails they have; in the best case scenario revive, even if just for a while, the Multiplayer of VD or FA

We could try to get the DSfags to joing ous, but I doubt we are going to be in the same frequency about what we want.
>>
>>162075668
Attempting to go directly to Bamco would actually accomplish less than staying here and shitposting. Shitposting doesn't cost me travel expenses. But if anyone else wants to try, and get turned away at the front desk, by all means, go ahead. Try not to feel bad when they laugh you out of the building.

>>162076420
This is a much more feasible idea, but probably also rather fruitless. I highly doubt that Bamco even cares about the red-headed stepchild that is Armored Core. There's no real revenue to be had in promoting a game that is over 3 years old, and has less than 1000 players in the West. In addition, I couldn't even guarantee that there would be anyone on the receiving end of a social media rampage. For example, there isn't anyone in the EU branch of Bamco, that is currently handling community affairs of Armored Core (as stated by the EU Dark Souls 3 community rep, on the DS3 subreddit).

And, of course, this is all assuming that Bamco even has anything to do with future installments of the series. That's also assuming AC has any real future, and doesn't become vaporware.
>>
>>161909928
I'd be down for a new number, which until V basically meant a new setting.
>>
>>162079761
If we want to try to make somekind of movement withing the fandom, I think we need more details about the next game to get people hyped and probably get the attention of older fans, other mechas fans and to motivate ourselves, we also need to know WHO is going to be the publisher, we would need the DSfags helps, since the pure AC fanbase is small in the west.

Or we can shitpost here, in this small corner we have on /vg/

>>162081980
I really wonder what kind of designs we are going to get this time.
>>
>>
>>162081980
V was a new setting too, as much as prior games were. Yes it was retconned to the same continuity as 4 by VD, but AC1 through AC2:AA were all the same continuity, and some people think AC3 through LR are a part of that too.
>>
>>162090467
>interior union advertisement on a Rayleonard
>placed in the ugliest spot

>omer ad sharing mech space with an interior ad

that bothers me so much. If you removed the interior union logo from his head this picture would be 100x better
>>
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>>162052065
'liyah and 'licia are classics m8. Pretty much defined the highest form of NEXT combat in their time. But this is not Rayleonard's time, it is Omer's, and the Lahire is king now.
>>
>>162090629
Maybe it's wielding Interior weapons.

Also, corps can't do jack shit about a freelancer wearing their logos.
>>
>>162095693
Lahire is ugly as fuck, has no defense

Aaliyah was a legitimately superior mech. I choose to believe that Omer couldn't actually improve it, so they made a lighter/cheaper version instead. Basically tore off its armor for a ~10% weight drop in exchange for halving its defense.
>>
>>162101608
>Lahire is ugly as fuck

THOSE FUCKING LEGS, that weird pose, those high heels, I thought jews would make something better with all the money they have.

If we make a family relationship, Aaliyah has to be ashamed of what its bastard child became.
>>
>>162090629
I'm glad I'm not the only one who's bothered by this picture.
>>
>>162102253
Forgot about the head, is weird, it tries to be like most head, a horizontal triangular head, but the eye, rather than be a visor or a cyclops on the center, is at one side of the head, but at the same time is not a sniper head and is not that big.
>>
>>162102253
>bow legged
>no knees
>shoulders higher than the head and behind the back
>chest points downward
>high heels
>giant DONG sticking out the middle
>no upper arms

ugliest AC in the franchise
>>
>>162103058
>giant DONG sticking out the middle

I forgot about this one.
>>
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UGLY
G
L
Y
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>>162103058
I beg to differ, pic related exists.
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>>162105238
I can't decide whether those legs or the G9 reverse legs look worse.
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>>162105238
Don't talk shit about my soldnerfu.
>>
Helo frends am merc who use heavy biped w/ howitzer and dual rifl and pile drivr pls do not bully ty
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>>162107958
>not two double amped moonlights and two heat howies on a heavy biped
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>>162112540
Gotta have something to mop up the little bastards
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>>162112769
Be a man. That's why they call it MANual aim.
>>
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Upvote if you agree.
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>>162117704
>>
>>162105238
SOLDNER is not that bad, is mainly the core that is ugly, meanwhile LAHIRE is almost the whole frame.
>>
>>
>>162105238
Soldner is at least decently proportioned. The core is the only weird part and but looks good on a tank.

Lahire parts don't work with ANYTHING, much less themselves. Lahire arms might work on Aaliyah core, but they look worse than Aaliyah arms. The rest is trash.
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>>162125026
>is mainly the core that is ugly

I find the legs to be far worse.
>>
>>162052065
>>162095693
This is why I said so. I apologise. But it is true.
Which is why I said the White Glint vs Otsdarva fight is basically the battle between the design legacy of Rayleonard.
Which will it be? More polarised (faster and zippier but weaker), or more stable (higher PA, more stability and armour)?

>>162072846
Maybe. Never done a quest thread before and not sure how I'd go. It seems like it'd do badly on this site.
Any pointers?
>>
>>162143976
>Any pointers?

Train yourself to keep a consistent pace. Slowness can be forgiven, sudden stoppage cannot. I would also suggest playing up the human side, both of the pilots and the other inhabitants of the world such as corp executives and technicians.
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>>162144123
I'll keep that in mind. I'll try to think up a decent premise but again, it's kinda daunting to actually GM for 4chan.
>>
>>162144452
>>162143976

Don't be afraid to copy and paste part stats from the wiki, but do not be afraid to informally describe them either.
>>
>>162143976
I ran an AC themed quest a while ago, but it didn't have much success. You can look at it here:

http://suptg.thisisnotatrueending.com/qstarchive/376184/

It was still pretty fun to run though.
>>
>>162144874
Ah, well. /tg/ had also that one campaign run by an Eskimo for about a year called AC quest. Bits and pieces are there and I detailed on it my idea of Virgin Galactic evolving into Rayleonard with Tesla becoming AkvaVit.
It was a rather large pair of shoes to fill.
>>
>>162145147
What time period are you going to set it in? Between 4 and 4A?
>>
Do you guys think Mechwarrior 3 and 4 are worth downloading? I like games like Armored Core, and I don't mind if they're more grounded. Truth be told, I'm kinda new to the series, and I don't think /giant mech general/ will give me a straight answer.
>>
>>162147471
I've only really played MW2 Mercs, and MW4 Mercs. Both games are really good. I don't know how the regular MW games are though, I never got into them too much.

In the Mercs entries though, you do the typical AC thing where you go around doing shady merc jobs all over the place, sometimes playing both sides of a conflict. They've very different games but you get a similar feel, so if you like AC you'll probably enjoy it some.
>>
>>162145285
It was set in the 4/4a universe, just before the big Rayleonard Breakthrough.
I was planning on it being about a normal pilot who might be able to go up from raven to Lynx.
>>
>>162150120
>big Rayleonard Breakthrough.

?
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>>162150460
They were the ones that came up with the NEXT schematics, I thought.
So imagine it somewhere between 5 and 4, Black Glint being this amazing new type of core (I like to think it was a prototype NEXT), and everyone else being used to essentially Normals.
There were ideas about that interplay of tech, and the fact that the players may have been able to get in on that new shit.
Seemed like a fun idea.

But it was Rayleonard that first made it.
>>
>>162150460
>>162158023
Rayleonard invented Kojima generators and NEXTS, Akavit invented Kojima weapons and PA, I think.
>>
>>162158271
Yeah. Put together they made the gamut of the new stuff. But at least I'm not wrong as to who made the schematics. Woo!
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>>160692303

What do you guys want to see from the new Armored Core game?

I want more UNAC customization, base building, operators controlling carrier vehicles, pilots comes out after the ac explodes and gets one life with anti ac weaponry; after the pilot is killed the player is sent to a camera mode for the rest of match, territory/faction war has more elements from Risk.

Make it a 32 v 32 game that can be filled out with unacs and/or human players. Maps should be sprawling areas with indoor, outdoor, city and nature sections. Stick with the mechanics of Verdict Day but bring back the aesthetics of the PS2 and 4 era games.

Hover Legs should return. Every part would be tuneable. Factions can put unmanned mts in maps they control giving them slight tactical advantage. Bring back orbit cannons, flamethrowers and pretty much every type of part and weapon that the Armored Core franchise has used.

Have a story where we see the pilots and not just their mech. Use animated cut scenes instead of getting emails to explain the story. Have a garage to customize your ac and unacs on your base. Explore your base as a pilot when not on missions.

Several missions and pvp maps take place in space however it isn't the main focus of the game and is the only place that feels like AC4 era speed because of the lack of gravity. On terrestrial maps, ACs control more like AC5 era where jumping off buildings and using the environment to build momentum is necessary.

There are 3 factions. The war never resets. Players can only defect from a faction once but after they cannot return. Each faction can pool resources together to make Mobile Arms Forts that serve as a factions main hub, carrier and a moving fortress. Individual player lead squads can choose to spawn in their own base or their factions Arms Fort.
>>
>>162160740
Fucking PC release.
>>
>>162160804

I think that should be a given.

Hope they give us some modding tools on PC so we can make are own maps and shit.
>>
>>161591371

I miss Verdict Day. Make unacs and battling kids was so fun. I bought a next gen system but now I really want an AC game. It's my favorite franchise and no one I know is aware of what it is.
>>
>>162144874
That's pretty good. Your use of images sorta reminds me of the old 40k quests where people would use their legions of minis to form diaramas real time.

>>162049917
>I may have been developing a /tg/ about the setting.

that reminds me, I really need to finish my mecha CYOA for those fuckers, it's heavily inspired by AC and a few other mecha games and media in general
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>>162160740
>Explore your base as a pilot when not on missions.

I have always wanted this, but instead of a personal base, more of a lobby from the local Ravens' Nest, where you can talk with other pilots, even get some extra missions if one of them offer you to work together or something

>you will able to be the cool senpai for a rookie pilot

MAKE IT HAPPEN FROM!


>>162161221
I had the good luck of finding a classmate that reconized my desktop wallpaper during class, pic related.

it was a great feeling, since all my friends that I have tried to show the game never actually play it.
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>>162162768

I think a hubworld with garages and a shop would be cool. Maybe you customize your carrier and that serves as a base that you can walk around in or park at the hubworld when your not on a mission.
>>
>>162158023
I've always looked at 5 being a sequel to 4A and 4. You fight on fallen cradles a lot in VD and you even fight a repaired Motherwill.
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>>160882851

Sometimes I forget how awesome alot of the AC5 era parts look. Almost has an AC3 vibe at times.
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>>161107472

AC next gen can't come fast enough.
>>
>>161506158

I like both versions of mechs. Super robots with powers, incredible speed and dexterity and clunky walking tanks that are covered in armor and weapons. I think AC is best when it's somewhere in between.
>>
>>162163624
Just realized how similar that thing's hands are to the FINGER. From truly are the masters of references.
>>
>>161927841

This.

All they need to do is make VD prettier and have bigger maps, more customization for unacs and territories and the game instantly gets better. Make it 8 v 8 and abit less menu heavy and cleaner looking. Fix matchmaking ofcourse. Perhaps have it so when you're not online your unac teams guards your controlled regions?
>>
>>161958370

I always felt that if Verdict Day copied abit more from Chromehounds and was marketed better it would have been a blockbuster like D Souls.

Hopefully the next gen AC improves upon the Chromehounds/AC formula.
>>
>>161986189

I had so much fun with VD. The only problem is many new players quit and got frustrated unless someone taught them how to play and recruited them to a team so they could actually play online.

The core game is fun and owes alot of Chromehounds. I love the community and the franchise. I really hope they do AC6 right and give us more of what made VD great and take away all the issues with the matchmaking. An easy solution is have ai units attack and defend bases all the time so that way you're not doing those stupid burn missions against normals and always playing against ACs.
>>
>>162003761

I think the menu heavy layout turns off new players, I am used to it because I play most of the AC games but for many, it's simply too much. Having a little hub world and a more detailed tutorial for noobs when do wonders in keeping people coming back.

I feel the maps in VD were meh. They could have been bigger and had more indoor vs outdoor components. Also I always felt AC is about war so terrain specific mt units and turrets should be more common.

I also think they should bring back every weapon and part type and make everything tuneable. I would be nice to see Linear Rifles and Orbit Cannons.
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>>162025252

Armored Core is fun because of the customization and different style of game play. I always thought the stories were hit or miss though Leos Klein and the Frighteners were sick.
>>
>>162052978

This is why I didn't enjoy 4 era. Great story, beautiful mechs but way too easy gameplay and non consequential customization. Felt more like a upgraded Zone of the Enders and less like AC to me.

I think newer players should try out 4 era but if anyone really likes a challenge Last Raven and Verdict Day are nicer.
>>
>>162164429

Finger was such a good little machine gun.
>>
>>162165707
DESU Zone of the enders gameplay is miles ahead of ACFA. Yes it's a lot of button mashing but it's range-contextual combat with multiple enemies featuring an array of weapons, with tight handling.

With ZoE, things are simple for a reason, but with ACFA they unnecessarily simplify things to cut costs. (like why can't low-speed movement be more precise? why does it all have to have the same floatiness at all speeds?)
>>
>>162169768

I love Zone of the Enders because it had a great story, was sleak and arcadey. The gameplay was fun but the game was easy and way too short. I feel pretty much the same about AC4FA however I can't help but compare it to other ACS and it really doesn't have the difficulty or customization that matters elements that I enjoy so much about the series. That being said it's a fun game. I just would rather the new AC copy it's style and not substance if that makes any sense.
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>>160692303

Good there is a new Armored Core. Jesus I miss Verdict Day.

All I want them to do is make a bigger, prettier and better Verdict Day. Copy abit more from Chromehounds, amp up the territory and base customization. Make Unacs even more important. Fix the matchmaking by having Unacs fill in on maps when no one is online. For godsakes make it atleast 6 v 6. Step up the game in terms of the maps. Shit give as a map maker and mission maker. Niche games like Armored Core should really be loaded up with weirdo features like this.

Also cut down on the menu heavy layout and the vague story telling. Just give us cut scenes and human faces to look at. Definitely do more world building with the factions. Throw in a hub city and a pilot avatar creator to get the mmo crowd. Oh and way more arms forts. Mother will is so fun with a couple of friends.

There is no reason AC can't make D Souls money and be popular with normies. But seriously copy Chromehounds more.
>>
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>>162090480

I don't know how they would do it but I'd love if the new AC blended all the universes and timelines together. Also lets go back to mars. It would be great to have earth, moon, space and mars maps that you have to conquer with your squad. Unacs, normals and arms forts always in the way
>>
>>161531489

/this

I hope the new game blends elements of both 4 and 5. 4 had great story, characters, music, mecha/part designs and fast arcade game play. It was also super accessible and easy. 5 had tactical gameplay, the customization was actually important, a faction war, unacs, hardcore mode, smart armor/damage system, some territory customization and some Chromehounds elements.

I want a mash up of the best of these games so bad.
>>
>>161488391

Armored Core threads are among the nicest and most pleasant on 4chan.

Most people are knowledgeable, play the games and discuss their favorite characters, parts or their wants for upcoming games or cheers/jeers for older games.

It's legit discussion and almost makes me wish 4chan was like this more often.
>>
>>162147471
>and I don't think /giant mech general/ will give me a straight answer.
So you come to the other general about giant mechs. There is a flaw in your logic.
4 Mercs is really fun, I love it. I snagged it years and years ago back when Mektek made it available for free, but I think I heard somewhere that the guys who run MWO shut that down.
There's also an issue with a few missions that cause the game to crash. In the two instances I know of, it has to do with helicopters landing. There are hotfixes available, but they don't fix the problem for me. Hopefully you'll have better luck. If not, there's always the Davion route. Just be aware that there is one mission on that route with the crash, I think it's on Hesperus II. So avoid that planet and then cry because that's where you get the coolest assault mech in the game.
>>162143976
Maybe I'm just prejudiced, but I'd say the biggest pointer is
>Don't.
If there's anything /qst/ has taught me, it's that the people who run quest threads hate it and want to return to /tg/. But then again, they're fags, so who cares what they think.
>>
>>162162768
>friends that I have tried to show the game never actually play it.
I know them feels, man. I've had a couple friends who, when we were kids, sat down and did some split-screen stuff on the PS1 titles, but that's about all it ever got to. Theses days, it's like pulling teeth to get them to play anything that isn't the AAA flavor of the week. Also of note, they never finish games, or if they do, it takes them months. And Heaven forbid they play anything with a versus mode. But, I guess that's what happens when your friends are all casul.
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>>162039750
i wanted to mention your sniper cannon shenanigans but i hit the character limit
>>162160740
>I want more UNAC customization, base building
i could do without the bloat as long as the mech vs. mech gameplay is good
>operators controlling carrier vehicles
NOW WE'RE TALKING
>32 v 32
holy fuck no
>Have a story where we see the pilots and not just their mech. Use animated cut scenes instead of getting emails to explain the story.
gonna have to stop here
>>162165384
>>162165128
fully agree
>>162170543
>Fix the matchmaking by having Unacs fill in on maps when no one is online
genius. also incentivized good UNAC design.
>>
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>>
>>162192189
Ay-Pool best girl. May and Julius tied for second.
>>
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>>162194728
>Ay-Pool best girl
>Ay-Pool.

Pic related
>>
>>162165567

Thankfully they never were heavy on that kind of thing. I just loved spending hours customing my cool robots.
>>
>>162165707
> if anyone really likes a challenge Last Raven

Make sure they play Nexus first at least, LR is not a good place to start, belive me I know.

>>162165810
Rim Fire sure made ous know that.
>>
I just notice it, we are close to have another bump and pic limit thread.
>>
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>>162192189
Everything Interior Union designs seems like it got its aesthetic from a jet plane.
>>
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>>
>>162174207

I have the opposite experience. I have alot of long time friends that remember and love playing AC2 all the way through LR but almost none of them have tried the 360 and ps3 versions and assume the franchise is dead. My buddy was shocked to hear From didn't completely abandon ship on the series.
>>
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>>162185965

Is it weird that the gameplay doesn't worry much as much as better map design and extra features.

I agree that 32 v 32 is overkill. Big maps and teams of 6 v 6 or 8 v 8 would be nice.

I didn't get what the other anon was saying about story. I think AC is great at world building and usually has an okay story. I remember thinking all the ps2 titles and the 4 era had decent stories but i might be nostalgia talking.

That unac suggestion is based. Gives them more of a purpose and fixes that stupid match vs mts and helicopters that do nothing/hacking. Throwing in unacs into those missions instantly makes the online playable. MFW my unacs defend my territory online from human players lol
>>
>>162200718

Exactly. The customization and somewhat challenging gameplay is why I kept coming back. The story was always alright especially if you compare it to the average mecha anime. It's never been that bad. Shit some of the characters are actually memorable in AC.

I want parts that have more tuning options and all parts/skins to return revamped. It would be great with 1000 plus parts simply because everyone's ACs would be different.
>>
>>162226557
Eventually, the UNACs became soo advanced, that the game can be abandoned for months, but they keep the forever war going.
>>
>>162226557
>and fixes that stupid match vs mts and helicopters that do nothing/hacking. Throwing in unacs into those missions instantly makes the online playable
Funny thing, Chromehounds actually had AI teams of Hounds that you could encounter if no players were online. Most of them were trash with basic designs, but some of them actually had good AI and could fuck your shit up if your team wasn't coordinated. The one team with the weird polka dot camo (I think they were called Wonderbread?) was almost as good as actual players.

I really don't understand why From didn't just bring this back for VD, would have been awesome having full AI teams to fight with your bros on the downtimes.
>>
>>162170762

Blend all the AC stories? Ok here we go.

The vast majority of Earth's population is wiped out by a war known as the great destruction. After a time, corporations came to power. The three largest corporations, Zio, Emeraude and Balena constantly battled for supremacy.

However, the competition provided endless opportunities for Ravens, mercenaries who exist independently of the corporations.

A universal Earth government is established to keep the corporations in check. The secretive Doomsday Organization created Project Phantasm, designed to integrate humans into new super weapons. Captain Stinger, a Raven working for the Doomsday Organization is a maniacal personality that serves as the right hand of the new Earth government.

A Young man loses his entire family in a battle between Ravens. A few months later, the embittered survivor decides to take action and exact revenge. His target is the pilot of an AC. That pilot is simply known as "Hustler One" and has been the top-ranked Raven in the battle arena since its inception.

Earth's second largest corporation, Zio, acquires plans for a research project on Mars, dating back before the great destruction. Using these plans, Zio sends a research team to Mars to begin the Terraforming Project. Other corporations learn of the project and quickly follow Zio to Mars.

Zio, attempts a coup against the Earth government, which has regained control through its elite mercenary team, The Frighteners, led by Leos Klein. In the chaos that ensues, the Frighteners turn on the Earth government and take control of powerful Disorder technology called Pulverizers.

The discovery of high-tech towers, ignited a new war known as the Verdict that spans across the Earth, Moon, Space Colonies and Mars. Adding to the conflict is a mysterious group known as the Reaper Squad, as well as the usage of Unmanned Armored Cores called UNACs and massive Mobile Arms Forts.
>>
>>162227994

That sounds sick. If they had this feature in Verdict Day then I probably would still be playing it. Could never find matches anymore...
>>
>>162226771

That's pretty cool.

UnACs are so good that human players actually make your team weaker online.
>>
>>160692303

https://www.youtube.com/watch?v=Dol3LOYTeMY

How would space battles work in Armored Core?

Fast physics like AC4fa? Open spaces or aboard large capital ships? Space Colonies?
>>
>>162105238

Core is weird but the rest is nice. What was the loadout like? I played this way too long ago to remember.
>>
>>162185965
UNAC system is fine, but it needs 2 things:
1. Program chips based on enemy weapons equipped (blade vs laser rifle, vs etc.)
2. Program chips based on teammate positions (stay close to teammates vs spread out vs stay on opposite sides of an enemy, etc.)

Those are the two things that UNACs just can't do. That's why they suck at melee and can't get behind enemies. Do that and a well programmed UNAC could, as an individual still replace a mercenary without gimping your team.
>>
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>>
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>>
Morning /acg/

https://www.youtube.com/watch?v=nttzFzxGBJ0
>>
>>162234483

I agree that Unacs are mostly great. The biggest problem with AC for me was matchmaking and new players getting turned off by the many menus and brief tutorial.

Adding a simple exploreable garage with mini games and tutorials would go a long way in retaining players I think.
>>
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>>160692303

9 Ball was right.

This seems like the thread to ask, what elements do you want retained in the AC sequel?

I want unacs, the verdict war, ac4 era maps and aesthetics and ac 2 era story. All the weapon and part types too.
>>
>>162227994

Chromehounds/Armored Core spiritual successor next year please.
>>
>>162255096

Morning. This is pretty much want I want from the sequel except I'd be happy with 8 v 8 instead. >>162160740

One feature that I haven't heard anyone mention is an online Arena. Every player can fight and move up. When you're not online you can program a unac ai to control your ac and defend your title. So if you don't feel like doing the normal vs mode you can fight 1 v 1 matches instead that help you unlock parts/whatever.
>>
>>160692303

What's everyones favorite weapon combos?

I love any kind of missile, battle rifles, gatling guns and heat howitzers.
>>
>>162257395
>pic
that is not a AC, but it looks really similar, those big boosters on the back look like a smaller and portable VOB, it's really cool though

>>162257279
>online Arena

God, I hope people wont start acting like "you are rank 18287, you are shit mate"
>>
https://www.youtube.com/watch?v=Gn1K1zkl1oo

I adore this slowed down version of Someone is Always Moving on the Surface.
>>
>>162259015
I wish it was longer, is more calm and relaxing than the others.
>>
>>162260671
I tried recreating it in audacity and I got a similar sound to it by customizing the original.
>>
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>>162260939
do you mind sharing it?
>>
>>162230617
>Not including AC3-LR
>still includes AC4/FA

ugh
>>
>>162231000
Space battle in AC would be similar to older gundam series, where the ACs floated in space jetting around with boosters in 3 directions
>>
>>162262885

Isn't the pulverizers a reference to Jack O from AC3LR?
>>
>>162263141

That would be pretty great. I wouldn't mind a few space maps but I think the real meat of the game should be on the ground.
>>
Sit tight, I'm working on the image for the new thread.
>>162256709
Heat.
>>
>>160692303

Describe your favorite UNAC.

Love my heavy shield fortress tetrapod. TE shield, defenses high enough to block out strkoza and tansy. Gatling guns and laser rifles. Plasma missiles. So much fun.
>>
It's up.
>>162269712
Thread posts: 626
Thread images: 213


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