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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 771
Thread images: 234

Nobody is Safe from Human Idiocy edition
previous lek: >>159946324

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask):
>Algodoo
>Avorion
>Besiege
>Chode - Children of Ded Earf
>Empyrion - Galactic Survival
>Factorio
>From the Depths
>Homebrew - Vehicle Sandbox
>Infinifactory
>KOHCTPYKTOP: Engineer of the People
>Machinecraft
>REM
>Robocraft
>Robot Arena 2
>Scrap Mechanic
>SHENZEN I/O
>Space Engineers
>StarMade

Games that are definitely not /egg/:
>Minecraft
>The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off.
>Hearthstone, found in the hearthstone general, /hsg/, not in this general.

Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://public.etherpad-mozilla.org/p/eggames

OP pad for future /ded/s
https://public.etherpad-mozilla.org/p/eggop

Warbros Spengies Server Pasta serb consumed by CLANG
http://pastebin.com/uPudaAyJ
>>
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>>160338489

bimp
>>
>>160338897
THE UNENLIGHTENED MASSES
>>
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>>160340857
What are those
>>
Spood...
>>
>>160341980
spess balls
I believe they're still in the game, they're basically adjustable artificial mass blocks that don't need power and bounce around everywhere. They used to have adjustable friction but I believe that was fixed
>>
>>160340431
Oh forgot to say, 3rd guy is someone playing Robocraft
>>
>>160340431
>>160343424
>REM
>Another World
>Robocraft
>Spengies
>>
>>160338897
Is it better than Chromehounds?
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>>
>>160347347
>all mounted to a ceiling fan
>>
>>160347347
>fans go online
>everything starts spinning around and tangling up the threads
>>
>>160347347
The monitor doesn't really need to be part of the engineering, and the mobo could use some dust protection, but besides that it's a decent idea.
7/10 for execution, 9/10 for inventiveness, 3/10 for safety (but honestly who gives a fuck about safety besides those guys from last thread of course)
>>
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>>160347724
You know how Sandia made a spinning heatsink?

Why not spin your entire computer, using a rotary transformer for power and doing wireless I/O only?

It's literally free cooling.
>>
>>160347724
That's why I only play games with multi-thread support.
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the eternal cycle of /ded/ returns once again
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>>160348392
I bet you think this is retarded but there's an idea in there.

Fanless your PC and cram it into the eye of a massive blower-style fan, with only the fan moving of course. Since you've reduced your PC to a single moving part, you can afford to blow the rest of your budget on good bearings and a huge, highly efficient brushless motor. Run it at a nice glacial speed for minimal noise, or kick the PWM up to max and spray zip ties all over your LAN party.
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HELLO YES WHERE IS THE FUCKING CRUDE OIL???
>>
>>160351179
ur radar will never detect it becoz the signal bounces off the steel into space
>>
>>160348392
>>spin PC at a gorillion RPM
>>overclock to 10.21 GHZ!
>>hard drive on one side of machine, changes write location, setting things off balance ever so slightly
>>vibrates out of control
>>explodes because it's spinning at a gorillion RPM
>>sends shrapnel everywhere

But for a glorious minute, Spengies actually ran at full sim speed
>>
guys

hard drives work by rotating really fucking fast

what if you made a processor that works by spinning really fucking fast?
>>
>>160353045
But the processor is directly plugged to the current which is faster than spinning?
>>
>>160353045
Are you a physician? This is making so much of none of the sense, it is making my head spin really fucking fast.
>>
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>>160338489
So would /egg/ play a game like shenzen I/O except for fluidic logic? IE computing and control with gas and water instead of electrons. There would be a lot of challenges with fan out and arrange stuff so as to minimize signal transfer time. It might also have more of a focus on analog circuit design than shenzen I/O
>>
>>160354394
Some of that should be doable on algodoo
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What are the most fun settings?
Kind of want to encourage a large sprawl, little turtling at the start (so no giant iron veins at spawn)--not sure how to balance aliens with it.
>>
If you rotated the hard drive really fast, could you speed up or slow down its ability to read/write?
>>
>>160353045
Already been done

https://www.youtube.com/playlist?list=PLz54wpM0CZyp8kNDhOd5dDdPpFTUXPRmb
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>>160350730
i wonder if the fast movement would reduce signal quality
>>
>>160354394
i would
>>
>>160354394
>hacking computers by peeing on it
the future is now
>>
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>>160354394
>pneumatics engineering game
yes bls
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>>160361463
pneumatic control systems have always been interesting to me. Not sure why.
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>>160354394
You mean this?
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>>160360193
it's just a really big fan
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>>160363228
Nope, I mean no moving parts fluidics. Like this.
http://miriam-english.org/files/fluidics/FluidControlDevices.html

Pic related a divide by 10 circuit.

Will have to include spool valves though if I actually make the thing.
>>
>>160362306
When I first saw a pneumatic system it was from an old lego technic catalog. I thought it was way cooler than regular 2d meshing gears.

Now I have one. I was right.
Fuck untangling hoses though
>>
>>160353045
hard drive access is the worst bottleneck, right there with I/O access
if anything, spinning fast slows things down
>>
>>160353045
Because of power wall :^)
>>
>>160300724
holy shit
the whole cam thing felt stupid at first then started to blow up my mind when we got to divisions and then the whole barrel cam thing
it's simple, but genius
>>
>>160371221
Build a LPE.
>>
>>160373641
Once we've got to the point where we can build simple versions of the examples they show in videos like that, we'll be at a good point in ENGINEERING games.
Eventually.
>>
So how many centuries late to weaponized tanks am I god bless the building tools mod, makes building tank tracks so quick and simple
>>
>>160376730
It's not super smooth but eh
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>>160376918
>>160376730
>rotating bogeys
OF COURSE
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>>160372051
>mfw chrome crawls up into the pagefile on my outdated linux daily driver
>mfw couldn't track down 2GB sticks of DDR2 fast enough if I could teleported it to my hands

>>160376730
Now build a clutched chaos engine and mechanically tie it to a track.
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got my first automated red and green science in factorio
im so proud of myself
>>
>>160378028
Don't kill yourself rushing to blue science.
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>>160378483
don't worry I hurt myself enough just getting this set up, logistics is not my strong suit
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>>160378770
Ganbatte
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Is SE multiplayer still fucked? I haven't touched it since august. I made a nuke that abused the lag and ate through large ships. Managed to cut that newer NPC destroyer ship in half. Used Whiplash's torpedo as a template.
>>
>>160382573
still fucked
>>
>>160382672
Shame. I tried it out on the Andromeda server a while back and crashed the server. Then that one update came and I couldn't play MP since.
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>>160347724
>Fans go online
>PC flies away
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>>160347347
>Turn on fan
>"No Time For Caution" Starts playing
>>
Maybe I should replace the all steam cannons with unguided missiles

The cannons have very inconsistent range
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>>160385294
>Fan/copter on missile
>Doesn't use it
>>
>>160373641
Actually building cams is harder than it looks
>>160376179
All of those can be simulated with commercial CAD software:

https://youtu.be/VhTWbcQPMY4
https://youtu.be/mUGOtdwxvYI
https://youtu.be/tlhtEbzVj5g

It'd be hard to make an engineering game that did this that wasn't as hard to use as GOLEMS or turned into CAD software.

The cams and disk integrator are hard to do
>>
>>160385439
Flyable missiles are being worked on, I just gotta make em really compact

Maybe I could use the tracking computer mod to make actual guided bombs, although I've never quite managed to get that mod to do what I wanted it to do
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>>160338897
What game is it?
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>>160389102
>tfw no crispy grilled egg sandwhich
george foreman grill shill pls go
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unded
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>>160391030
Overdead.
https://www.youtube.com/watch?v=5TqmmHZSJo8
>>
Guys we neeed help real quick: me and a budy want to play factorio together, but cant get it to work.

Heres what we tried:

>Forwarded port 34197
Results in the error message "Failed to determine external ip adress. Other players might not be able to connect"

>Used Evolve
Whenever we try to establish a party it tells us that the non-host has to be relayed for some reason. Went through all the troubleshooting we could find but nothing.

>Tried public servers
No. Just no.

Not native to this general but please halp.
>>
>>
>>160391289
never made a factorio serb, but can't you just make a public serb by starting a new multiplayer game, then setting a password so only your m8 can join?

>not native to this general
/egg/ consumes all in the name of CLANG
>>
>>160392058
Yeah well the problem is just that he cant join. Something with the ports Im sure, but I did open the supposedly correct port, onle he didnt. That shouldnt be a problem though, should it? He doesnt have access to his router config at the moment.
>>
>>160392173
Might be.
Isn't another port typically used as well?
>>
>>160392302
What do you mean?
He'll probably be able to forward it in a day or two, so if that might fix it thats good.
>>
>>160354394
Fuck yes, that would be mad.
>>
is there any way to automate resource destruction in factorio?

I don't want to read any guides or tutorials because I love figuring this game out but right now my biggest problem is I can't match the ratios perfectly so my automated science pack assembly lines make extra X per each Y and I have to have arms grabbing X's placing them in a box to keep the system running. problem is I have to empty the box every 15 minutes or so or the whole thing gets backed up. is there a way to have an arm grab them and incinerate them or something? or do I just have to put a dozen different chests in a row?
>>
>>160396382
alternatively: is there a way to slow down resource production/manufacturing? it seems like a huge hassle to try and figure out the math for perfect ratios. or do I just need to separate all the different components to different assembly lines so that it just fills up and stops when more isn't needed?
>>
>>160396382
If you have too much production, increase consumtion.
And vice versa.
It's not that hard to understand.
And post pics, you might be doing something dumb, but your words are more spaghetti than most conveyors.
>>
>>160397067
>If you have too much production, increase consumtion.
the problem is the ratio of production is not perfect. if I need X, Y and Z to make a science pack then I'll always be over producing one of the three and it ends up clogging the whole production lines unless I manually pick it out or set an arm to do so.
>post pics
I'm gonna start a new game I think but this is as far as I got in my first save. Like I said I'm playing completely blind so be prepared for some retarded shit.
>>
>>160397316
>mixing belts of many many things
>loops
>such small mines
>only 6 labs
Anon, I was only bullying you when J said you might be doing something dumb, I didn't think it would be this bad.
I mean, you are a first time player, but still.
>>
>>160397440
I think the reasoning behind loops was to keep the production going at all times so it doesn't stop when a belt gets full. I'm guessing that was a bad idea? And I should keep one resource per belt?

Even with just the 6 labs I've been making process through the tech tree so fast I'm just randomly clicking things now because I'm like 3 tiers of tech ahead of what I'm actually capable of manufacturing.
>>
>>160392407
https://forums.factorio.com/viewtopic.php?f=53&t=7714
>>
>>160397440
>>160397748
Also, first thing needs fixing is your powerplant, it's all fucked up.
proper ratio is one pump : fourteen boilers : ten of the actual big power plant thingies.
Use as little pipe to connect them as possible.


>>160397657 #
If your production gets backed up, increase consumtion, loops just slow shit down.
And yes, one resource per belt only
>>
>>160397748
>If your production gets backed up, increase consumtion
I understand that in principle but again, I can only consume as quickly as I can produce the slowest ingredient. I can't up the consumption of one ingredient specifically when the ratio is fixed.
>>
>>160397937
Why not?
The only ratios you need to preserve are the assemblers themselves, nothing else matters.
Let me actually set up some shit so you can take a look at it.
>>
>>160398093
>The only ratios you need to preserve are the assemblers themselves
But that's what I'm talking about. If my assembler needs 3 ingredients that come from different resources through different means it's real difficult to try and match the production of all three so that I'm not over producing one or two of them.

Though I guess if I fixed my assembly lines so that there's only one ingredient per belt and no loops then it would stop automatically and compensate for the difference by slowing production down.
>>
>>160398289
There is no such thing as overproduction. Only underproduction and overconsumption.
Backed up belts are a good thing.
Removing mixed belts and loops is how you fix your problem.
Mixed belts are only acceptable when you confine shit specifically to one side of the belt.
>>
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>>160398430
thanks I'll start a new game later today and probably be here bitching again tomorrow
>>
>>160397657
>I think the reasoning behind loops was to keep the production going at all times so it doesn't stop when a belt gets full
If each belt lane only holds one type of item, then production doesn't magically halt.
There's very few practical applications to belts.
>>
>>160398430
>There is no such thing as overproduction. Only underproduction and overconsumption.
What a nonsensical statement. You might as well say 'there's no such thing as half-full. Only half-empty.'
>>
>>160401253
The goal is infinite production, there is no such thing as too much of it.
Have you ever played factorio?
>>
>>160401462
Construct an example that involves overconsumption, without simultaneously involving overproduction.
>>
>>160401717
Labs, bullets, rockets, etc.
Factorio has many methods of making shit just disappear without an product.
Overproduction does technically exist, but it is in the realm of the non-real, so it does not matter.
>>
https://lichess.org/HWQHVzBR
>>
>>160401868
>You're consuming too many bullets, draining resources from other production chains
No, you're just producing more than you can reliably sustain.
>>
>>160402223
You are looking at the individual pieces of a jigsaw puzzle and trying to figure out the whole picture from them.
The end goal of factorio is infinite production.
This goal is unreachable, but approachable.
Overproduction falls beyond infinity, so it is not real.

The mere existence of your factory in factorio is a state of overconsumption.
You have not yet reached the goal, but you are still using more than your infrastructure can support, so you must make more infrastructure.
You are not producing too much, you are producing too much for your infrastructure to handle.
>>
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Ministry for Understanding & Development of Nonstandard Computing and Information Processing when?
Wholly electrodynamic computer when?
Stellar gravitics when?
Combustics when?
>>
>>160402551
A pile of nonsense building upon a clueless statement.
>The end goal of factorio is infinite production
That is your own arbitrarily defined goal.
The only goal in freeplay is the launch of one rocket with a satellite, the map considered won after that has been accomplished.
You might as well argue that exploring the map is the end goal.
>>
>>160403528
>You might as well argue that exploring the map is the end goal
That is part of infinite production, so yes.

What is CLANG besides a pile of nonsensity wrapped in chaos with a dash of insanity and a sprinkle of the eldritch?
>>
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>>160403396
Don't forget rod-logic, my obsession of the month
>>
>>160373717
What is that?
>>
>>160403648
logicCLANG manifesting as wordCLANG if I've ever seen it.
You've learned nothing, and embraced what any smart man would avoid.
>>
>>160405094
>expecting sense out of someone seeing mind spiders from sleep deprivation
You only have yourself to blame.
Now if only I could make these spiders qt.
>>
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>>160404964
>rod-logic
>>
>>160400940
>If each belt lane only holds one type of item, then production doesn't magically halt.
the production of that ingredient does though if the belt gets full, doesn't it?
>>
>>160406078
But is that an issue?
If the belt lane stops, then the item it carries is not needed.
If it is not needed, then why produce more?
>>
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https://en.wikipedia.org/wiki/Boltzmann_brain

>A Boltzmann brain is a hypothesized self-aware entity that arises due to random fluctuations out of a state of chaos.
>>
>>160406313
gotta go fast?
>>
>>160406479
If you thought about it for any amount of time you'd realize the tangential problem with that hypothesis.
>>
>>160406479
>Enough monkeys
>Enough typewriters
>Enough time

This didn't need a wiki page.
>>
>>160397864
>And yes, one resource per belt only
one resource per belt side that is
>>
>>160391289
try hamachi maybe?
>>
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>>160408372
>>160397864
>one item per belt lane
Although it is great advice to follow (especially for new players), it is not absolute.
If done carefully, one can safely keep several items on one lane - see pic.
>>
>>160409563
>Hoboserb has plenty of mods and tends to be comfy and newfag friendlyish.
what does that have to do with anything?
>>
>>160409958
of course, i'm well aware of that, but given the state of factorio's playerbase i wouldn't expect most people to understand how things like your pic work
>>
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>>160412495
>tfw calculating assembler ratios is arcane wizardry to some
Too bad I can't get this particular thing working properly.
Furnaces toward the end of first row can't get rid of their products, so they shut down.
The issue then propagates from there, eventually killing nearly all production.
Gonna shift around inserters, see if that does anything.
>>
>>160413306
Maybe you can, you know, JUST GET RID OF FUCKING LOOPS
>>
>>160413685
>implying that'll fix anything
>>
>>160391897
Mars seems to be a popular place to smash spacecraft into the surface/atmosphere.
>>
>>160403648
>That is part of infinite production, so yes.
Uh, dude
He already pointed out that that isn't officially the goal of the game.
This is like saying the point of Minecraft is to find infinite resources/as near to infinite as you can, when there actually is an end goal nowadays. Just because you can go past it doesn't mean you absolutely need to.

Having your own goal is fine, but that doesn't mean it's everyone else's.
>>
>>160406479
Watch Ghost in the Shell: Stand Alone Complex.
>>
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>>160402551
>you are not producing too much
>you are producing too much (for your infrastructure to handle)
the point is moot anyway, we've got to determine wether overproduction hurts or improves efficiency, and that usually depends on how you've set up your infrastructure and what is being overproduced
>>
>>160414280
>implying it will not fix everything
Your setup is absolutely unexpandable, faulty, and uses loooooooooooooooops to get rid of excess material
Meanwhile loopless system can be expanded as much as your resource bus allows you to, is very hard to fuck up and has no problem with excess material clogging up the output.
>>
>>160401868
>Factorio has many methods of making shit just disappear without an product.
how?
>>
>>160409563
Hello urist
>>
>>160414925
Systems like his are cheaper and use less parts, the question is whether they can be made reliable. It's an experiment with a different class of designs, nobody claimed they were superior to classic designs.
You'll never get the most compact/cheapest/whatever metric you prefer designs if you can't think outside of the box.
pic related is a good example from when belts pushed items onto the next tile. The long-handed inserter can grab solid fuel from the tile the inserter is on due to the belt pushing it there, which allowed me to make that part of the facility this compact.
>>160413306
theoretically as soon as a furnace finishes inserters grab new products, which should make space on the belt for the output.
However that's not happening, at least not always, otherwise i don't see why it jams up.
>>
>>160406479
>The universe is a constant state of chaos
>Thus, random patches of stability appear

>As things cool down, stars form
>Solids, gas, liquids form, and with it planets, somewhat faster than stars do
>As life appears, new life forms form, way faseter than planets do
>As languange appears, culture and knowledge forms, faster than new life forms do
>As knowledge increases, technology improves, gathering even more knowledge

Don't you see
The Singularity will happen. It already has before.
In truth, reality is CLANG, and we shall CLANG the Universe that lies within it so we may rejoin
>>
>>160415247
he's referring to things that don't have an output product, but do consume input products, like science labs or turrets.
>>
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>>160415684
wrong pic
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>>160413306
This is my default furnace setup. Completely tileable. To make a steel setup I just cut the ore belt (upper belt) halfway down a row and flip all the inserters after that point.
>>
>>160415684
>Systems like his are cheaper
*cough* filter inserters *cough* more t3 splitters than needed *cough cough*

>and use less parts
The only parts that I'd use more than he did would be belts

>the question is whether they can be made reliable.
But is it worth the hassle?

>You'll never get the most compact/cheapest/whatever metric you prefer designs if you can't think outside of the box.
Yeah, okay, he's free to experiment, but why would you want to reinvent the square wheel for fifth time?

>pic related is a good example from when belts pushed items onto the next tile. The long-handed inserter can grab solid fuel from the tile the inserter is on due to the belt pushing it there, which allowed me to make that part of the facility this compact.
Well, if it works/worked, it's great.
Problem lies in fact that loops bring less advantages than hassle with setting them up properly.
If you want to challenge yourself, fine, if you'll get something superior to past methods from that challenge, even better m8, but don't push faulty designs as something great.
>>
>>160416116
>But is it worth the hassle?
>hassle
to some of us this is fun
i haven't played factorio for a year or so but i still enjoy discussing these things. and he is obviously playing in creative, meaning that he'd rather design something than actually play the game as well.
>Yeah, okay, he's free to experiment, but why would you want to reinvent the square wheel for fifth time?
We're not reinventing anything, we're experimenting with new types of designs that accomplish the same goal. There are many reasearchers IRL who experiment with new types of transistors, a vast majority if not all of their concepts will never amount to anything, but that doesn't mean their research is futile.
>Problem lies in fact that loops bring less advantages than hassle with setting them up properly.
That's not always true, there are some cases where loops are the optimal solution, although they are rare. I wouldn't call what he uses a loop though.
>>
>>160416613

>>hassle
>to some of us this is fun
I am not criticizing that
>We're not reinventing anything, we're experimenting with new types of designs that accomplish the same goal.
Okay, fine, but why is he promoting his concept, when it has less upsides than "traditional" a.k.a. loopless, mixedbeltless approach?

>There are many reasearchers IRL who experiment with new types of transistors, a vast majority if not all of their concepts will never amount to anything, but that doesn't mean their research is futile.
Well, it is always good for seeking a road not taken, but I think those people are also aware that their toil might end up in dead alleyway with no exit.

>That's not always true, there are some cases where loops are the optimal solution, although they are rare.
Where? Outside of Factorio Team challenge, obv.

>I wouldn't call what he uses a loop though.
Why?
He redirects excess substrates back to main buss, where they are drawn again to the intake of smelters section. That's a loop. A looppy loop with smarter than usual resource feed.
>>
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>Empyrion 4.4 Experimental branch is introducing modular buildings on an open grid
>new lab deco
>modular tables / furnishing
>statues??
>bugfixes blah blah good stuff as always

>They're starting to talk about all the neat shit they can't wait to bring with 5.0, modular buildings having been one of them that they decided to dole out early
>>
Today I believe that spengos will be completely unplayable, even in singleplayer.
>>
>>160414543
That was about the literal definition of memes before normies ruined the term. An example of a real life Stand Alone Complex was the clown thing that happened in the states. You're thinking of the first movie.
>>
>>160417472
Son of a fuck, I am as well.
It doesn't help that I can never remember what order they came out in, or if certain ones aren't the same timeline (although I remember the film's end prevents the others from following it at least).
>>
>>160416116
>the superior way of doing things is the only way and i'll yell "LOOPS" at anyone who posts a screenshot that's different
once you figure out the most efficient designs they get boring fast
experimenting is fun
>>
>>160416926
>but I think those people are also aware that their toil might end up in dead alleyway with no exit.
what makes you think he isn't? because i'm pretty sure he is aware of that.
I'll respond to your other points later.
>>
>>160417672
thERE'S NO SUCH THING AS FUN
>>
To whoever cares:

>reliability
I ran the green chip and steel smelter for an hour without supervision while I went for a bike ride. Grabbed a bagel on the way home, which I'm devouring as I write this.
Green chip assembler has produced 24k green chips and zero excess raw material.

Steel smelter has produced 11k steel, 24 ore, 6 coal and 11 iron plates
However, I see that the steel smelter is about to fuck up. The first two smelters have nearly filled their output buffer, meaning the smelter isn't fully stable.
I've got a few ideas to implement before giving up.

>can't be expanded
Upgrade the belt, cut off the bend that joins the two rows of smelters/assemblers, then add more machines. much hard, very difficulty.
Sure, you can't just upgrade it to include another belt, but that issue is present in just about every design.
If I can make it work with one belt, it should be a piece of cake to make a design with two belts.

>da loop
Given the minimal amount of excess materials, one could leave it to active providers and logibots.
It'd still be a loop in the strictest sense, but I figure it might calm your raging autism a bit.

>The only parts that I'd use more than he did would be belts
One piece of blue belt costs 21(.5) iron and 2 lube. A typical steel smelter using steel furnaces might have one full belt iron ore, one half belt fuel and one half belt steel.
My design achieves nearly the same output (92%, would be 97% with solid fuel) using only one singular belt. Saves space and materials - not that either matters, especially when using yellow belts as I do here.
Admittedly the requirement for filter inserters is a bummer. I'd prefer to do without them for the input, really.
>>
>>160417672
>experimenting is fun
Then why is he spoiling fun?
>>
>>160417472
>An example of a real life Stand Alone Complex was the clown thing that happened in the states
is that a spoiler
please don't be too big of a spoiler
>>
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The loop feeding back into the bus has been changed.
While it's necessary to deal with any excess raw material, I might as well feed it back into the production stream.
Given that the input is delivered in exact ratios, this should pose no problem.
A simple backlog check has been added, so that no "new" feed is added if any "old" feed is in queue.

Further, the two frontmost smelters can now feed directly into their neighbouring smelters.
Hopefully, this should fix the issue of smelters being unable to get rid of their products.

Time to let this thing run for another hour.

>>160416926
>but why is he promoting his concept
I need to ease you fucks into it.
When a factorio serb finally comes up, I don't want everyone to curl up in fear of what I'm building.
But really, I just wanted to try. Might come in handy at some point.
>>
CRAM are cool and all but when are you negroes going to step it up and make SLAMs?

https://en.wikipedia.org/wiki/Supersonic_Low_Altitude_Missile
>>
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>>160416926
>it has less upsides
that's still up in the air in my opinion
About Loops, based on my experience with Bob's Mod's + Dytech, although this probably applies to most mods with enough research.
Research speed varies greatly, i. e. 1 tech might consume 1 science pack/lab/20s while another might consume 1 science pack/lab/120s
Thus, actual science pack usage rate varies wildly, and might be less than required for fast researches and less than required for particularly slow researches. Additionally you can simply stop researching something for a bit.
So (temporary) buildup of science packs at the end of your regular belt is unavoidable. this will slowly be used up as you do researches that consume more science packs than you produce. This buildup can be used much more efficiently if you loop the science pack belt. It's a minor benefit(high-consumption researches are quicker if there's a buildup) but the cost is also minimal, especiall for some science lab setups like the one pictured.
>>160418652
that should be a lot more resilient to jams, although i'm not sure if your previous design would even have jammed eventually. Here's an idea that would make it completely resilient to jams: Infrequently(every few minutes or whatevery oucan do comfortably with logic) make a small gap. i. e. don't saturate the input belt completely, but make a small gap rarely so that it doesn't really accept throughput. that way, any jammed up furnaces will have belt space to put output products onto and un-jam itself. Do you get excess products when you supply slightly less products than required to keep all furnaces operational?
>>
>>160420923
>and might be less than required for fast researches and less than required for particularly slow researches.
correction: more than required for particularly slow researches.
>>
>>160397665
Thanks. We have tried evolve and the problem was that the guest in the party was always connected through a "relay", which limited bandwidth to about 4-5Kb/s makingit impossible to play anything.
For this one we couldnt find a solution so far as none of what evolve tells us seems to be working.
>>
>>160420923
>Infrequently(every few minutes or whatevery oucan do comfortably with logic) make a small gap. i. e. don't saturate the input belt completely
When I originally attempted this with copper smelting, the feed had regular vacancies due to how flow was regulated.
The smelters did none the less suffer from stoppage. I never bothered trying to adjust the size or frequency of the gaps - trying another production seemed like a better alternative.

>Do you get excess products when you supply slightly less products than required to keep all furnaces operational?
Occasionally. The updated smelter has produced 10k steel plates. 57 iron plates, 8 coal and 8 iron ore have been looped back.
There is no indication that the smelter will stop any time soon, as no output buffer contains more than 15 iron plates - I suspect those extra inserters at the front did the job.

Assuming a yellow belt carries 13.3 items per second, there should be sufficient throughput for 42.9 furnaces - this setup has 44.
The expected output is 147.03 steel/min; according to the production tab, the average over the last hour has been 147.4


On a side note, 65k green chips have been produced without a single piece of excess raw material making it out.
>>
>>160420618
Why not CRAM a SLAM into a CRAM, and then SLAM the SLAM into the enemy CRAM?
>>
>>160420923
First off, buildup on researches that consume more techpots than you make allows your labs to work at full throttle longer than if there was no buildup.
Also this problem can be alleviated with splitters that feed different sections of research complex.
Yes, loops can be made to work reliably, but outside of extreme situations it is too much effort for minuscule gain, or even loss of efficiency.
>>
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Here I tested a two-belt setup - not sure if it's worthwhile.
Controlling feed flow is a bit trickier than I expected.
There's also some amount of raw material in the output stream, which is of course rather undesirable.
Testing a different setup for removal of this material.

>>160424585
You talking shit about my loopfus?
>>
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>>160347347
>>
>>160426771
Canadian computer engineering
>>
>>160424585
>First off, buildup on researches that consume more techpots than you make allows your labs to work at full throttle longer
of course, but only the labs at the end that have access to the buildup work full throttle+however many your production can sustain at the front. the ones inbetween are inactive. A loop makes the buildup get used up more quickly as all labs can use the buildup instead of just those at the ends. splitting up the bus doesn't really fix the issue of buildup at the end.
Granted, this is just a minor tweak that grants a small benefit(faster research completion) in a very specific case. But i actually found a very good example where a loop is necessary. Let's say you use turrets that require ammo (items) for defense(because mods). You'd have a fairly long belt running along the edge of your base feeding your turrets. Now let's say all the turrets have been filled up to whatever an inserter considers full. There's 60 extra pieces of ammo built up at the end, along with a piece of ammo every 10 tiles(however fast your production works). Now, some turrets somewhere except the end covered by the builtup uses up it's ammo supply to shoot aliens. How quickly can it get new ammo? Only as fast as it is produced, it cannot use the buildup. With a loop, it can use what is in the buildup.
tldr; as belts become saturated only turrets at the end have access to more ammo faster, as loops become saturated all turrets have access to more ammo and faster ammo supply. At full saturation there's no difference.
>>
>>160426771
There's a picture somewhere of a setup which consists of an entire PC fully submerged in a silicon-based fluid (that looks like water).
It freaks people out when they first see it because the guy put it all in a fishtank and the fluid looks like water.
>>
>>160427886
>belting ammo
But driving the perimeter doing manual top-ups at night is half the comfy.
>>
>>160428384
That's oil submersion cooling and it is an obsoleted clockchaser technique for very good reasons. There are no gains to be made over modern water/alcohol intercoolers and supercooling (R134 intercooler/LN2 submersion) techniques have been well pioneered.
>>
>>160386431
Getting there
>>
>>160428772
>mods
>savefile modification

try again
>>
>>160429358
>savefile modification
What.
>>
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>>160417052
>>
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>when you are so autistic you cant even decide on what map to play
for the love of god someone save me and pick one
>>
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>>160417052
>>160429701
>>
>>160429809
That one
>>
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>SE update fixed the sensors working on its own main grid
Is robit's guy still alive?
This might help.
>>
>>160429672
the wing panel at the top of the misile is resized
>>
>>160429809
the one with the big central island
>>
>>160429809
whatever nets you enough iron to build railways to faraway iron and oil deposits
>>
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>>160430000
>>
>>160429860
dont do this to me anon im dying inside
>>
Update confirmed for actually amazing
>>
>>160430105
The one with Seyton in it
>>
>>160430247
im going to cry

>>160430056
they are all resource rich
>>
>>160430302
The one with red bits
>>
>>160429986
Everyone is waiting on ARM OS updates now regarding robits
Everybody wants to make math for smooth walks and such to make drone units
>>
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>>160430000
That has nothing to do with savefile modification
>>
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>>160430384
fug you, im going to flip a coin for each then

Oh look at that it was the right one all along
>>
>>160423329
>CRAM
>SLAM
SLAM SLAM SLAM, CRAM CRAM CRAM
>>
>>160430916
What is this, a porn script?
>>
>>160430867
There we go, I knew messing with you would make you choose eventually.
Coin flipping is the best way to solve simple problems like this. That or seed-based RNG, where you can just use whatever word you come up with on the spot.
>>
>>160431002
https://www.youtube.com/watch?v=n-l4bt8agqw
>>
>>160430226
>No longer have to build a clangtastic piston stand just to connect small and large rotor parts on a planet
They almost deserve not to get gassed. Almost.
>>
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>>160430570
Multigrid physics in spengos dosent help, but the only thing you need to make this walk properly is edit some auto align script to take the yaw axis into acount and thats it, since this only takes roll and pitch because it leave you the yaw to steer.
Its shit to do it manually, and with sensors its complicated since terrain is not allways flat.
>>
>>160425304
>Each expansion requires recalculating the input
Pfffffthh...

>>160427886
Well, that makes sense. But still neither labs nor guns unload anything back to the loop, and nothing from those loops is getting redirected back to other parts of factory.
>>
>>160431735
https://www.youtube.com/watch?v=zxpcE-GP-Wg
>>
>>160431735
The idea is that doing it ourselves in ARM OS allows for way more fine gait control. We could do it all ourselves as is, could have done it years ago, but it seems nobody wants to start from the ground to do the C#. I've said for years that inverse kinematics was the way to go and now we have a tool for it. Welding gantries are piss easy using ARM OS.
>>
>>160427886
Labs are the only context in which I can rationalize loops. It could also be accomplished by series of splitters, which is admittedly expensive and would take up a lot of space. Regardless it's a sign I need to expand production.

For turret ammunition, belts are already a terrible choice given how far you may need to distribute the ammo.
>>
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http://kalantarian.org/artak/Literature/steelypips.htm
Steelypips, illustrious, industrious, and they hadn’t a care: no spats in their vats, no rules, no schools, no gloom, no evil influence of the moon, no trouble from matter or antimatter – for they had a machine, a dream of a machine, with springs and gears and perfect in every respect
>>
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>>160428657
>Not using oil so you can make snacks to eat while you're gayman
>>
>>160428657
what exactly does water do that oils or other fluids don't to fuck up computers?
>>
>>160434192
I'm guessing "conduct electricity"
>>
>>160434192
Conduction, corrosion.
>>
>>160434192
I have no idea, but i'd say that conductivity is a major factor
>>
>>160434391
>>160434502
>>160434443
Unfortunately someone once told me that distilled water doesn't conduct electricity so that always messes me up
I blame my high school for not requiring chemistry or physics
>>
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>>160433263
Well that was a pleasant little read.
>Bureaucracy Clang
>>
>>160434587
It's true, but you'd have to keep it pure, and I'm not sure how this would play with the low power/short distance nature of circuits. Regardless, circulating a ton of fluid around a case sounds impractical.

http://www.lenntech.com/applications/ultrapure/conductivity/water-conductivity.htm
>>
>>160435001
I'm having repeated ENGINEERING ideas for the purposes of moving fluid while not tangling cables and such.

One is having a large, drum-like fan around the PC parts but still inside the fluid. Maybe even have some parts arranged outside the fan (but still wired up to the rest, obviously) so not all the hot fluid is in the middle.
>>
>>160435001
It is HIGHLY impractical and you're liable to watch as the caps fall off the mobo the second you take it out of the oil. Modern intercoolers are as good as oil submersion ever was. Fabricating an intercooler for R134 is orders of magnitude moreso and LN2 is how a Russian managed to hit 8GHz.
>>
>>160432139
The problem with ArmOS is that dosent support multiple limbs, you cant trick it, maybe with an easy automation to rename the blocks, and switch between them.

What you can use is a mix of the digi's control module to have analog control of any rotor or group of rotors you want, and an easy automation to do the switching.
>>
>>160414298
Americans like to pretend they're bombing Russians.
>>
>>160431901
i thought about it a bit and dynamic consumers(i. e. consumption rate varies) whose consumption can exceed production can benefit from loops, as the buildup is more readily available
i don't see how whether or not they unload anything matters
>>160432576
trains make equally distributing the ammo difficult, which is important unless you're producing plenty of ammo making shortage not an issue. Also, for long continuous sections of walls you're still going to want belts.
>>
>>160436178
That's why we're waiting. Multiple limb control is the one thing stopping it from making spider tanks trivial. Once that hits you could WASD+mouse the thing like normal.
>>
>>160436257
>i thought about it a bit and dynamic consumers(i. e. consumption rate varies) whose consumption can exceed production can benefit from loops, as the buildup is more readily available
But in the long run gains are nonexistent, as the amount of resources consumed is same as amount of resources gathered/crafted.
Only thing gained is that instead of p.e five assemblers slowly chugging down the buildup, you distribute that chugging across the whole setup, which would actually matter if assemblers needed maintenance. Otherwise you're just adding to complicity of your setup for the sake of complicity

>i don't see how whether or not they unload anything matters
either you need different belt for unloads, or you need to do gymnastics with circuits to prevent flobs from fucking up rest of factory.
>>
>>160436257
I guess if your production is really low and you're relying on the infrequency of attacks to build up ammo reserves, and you're not using logistics or splitters or circuits to control ammo distribution, and the area you are trying to protect is sort of large but not really that big, then it might make sense to use loops until the attack intensity increases a bit and your factory is devoured.
>>
>>160434587
Sink water also doesn't conduct over ""long""distances. But on a computer board where it's in everything it'll fuck shit up.
>>
>>160433263
Gotta love lem
>>
>>160409245
Ah thanks so much. After trying evolve I was sure that Hamachi would just do the exact same thing, but it didnt. Works fine now!
>>
Will today's update fix serb?
>>
>>160442085
serb is ded
>>
>>160442206
That's why I'm asking. Maybe keen will pull a super unfix and everything will be alive again.
But I've checked and they added achievements instead, totally something that was lacking in the game and the true reason why I'm not playing it anymore.
>>
>>160437161
>Only thing gained is that instead of p.e five assemblers slowly chugging down the buildup
>assemblers
>dynamic consumer(consumption rate varies)
that's the whole point, a turret has spikes in consumption that can temporarily exceed production. If the belt is only partially backed up and the turret consumes a lot of ammo, it can easily run out of ammo, with a belt the only input it gets is whatever you produce, with a loop the backed up stuff can be used up as well, leading to quicker refill rates.
Consider how a 50% backed up loop and a 50% back up belt look like, the loop evenly distributes the extra materials over the entire belt leading to faster reloads.
It dosen't apply to assemblers because the consumption is constant. load isn't dynamic like it is for turrets and less so for labs.
>>
>>160442569
> Maybe keen will pull a super unfix and everything will be alive again.
Maybe on bizarro world
>>
>>160403396
What tesla describes is a mehtod for making x-rays not flying saucer nonsense
>>
If an electric car is rolling down the street with the engine turned off, would the wheels spinning generate electric current on the motor and possibly fry or damage or the batteries?
>>
>>160443123
Oh, misunderstood that.

Still, unless you've got FTL research, only thing actually benefiting from loops are turrents
>>
https://www.youtube.com/watch?v=Kb22BkCbpik

Engineering ?
>>
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>>160436371
Or grappler ships.

Are there any limits to just using C# code for this?

Also, for maximum smoothness, ARM OS should do inverse dynamics too
>>
>>160444117
>kidnaping enemy ships in homeworld 1
Oh the feels
>>
>>160443215
They are designed to do that. It's called regenerative braking
>>
>>160338897
Please tell what game it is.
>>
>>160444449
Empyrion.
>>
>>160444449
It's MAV or something like that.
It has problems apparently.
>>
>>160443215
No. They actually regain part of the energy they used climbing the hill.
>>
>>160444531
http://bombdogstudios.com/
EA, looks like it got shoa'd from steam somehow.
>>
>MEDIEVAL
WINDOW BLOCKS

>SPACE
ACHIEVEMENTS


THE BEST UPDATES YET (???)
no
>>
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>>160443157
Technically, bathroom at bus station not considered Bizarro World.
>>
>>160444531
>>160445072
Fuck its like chromehounds, what happened?
>>
>>160446265
Dunno.
I remember people playing it months back, not sure why they stopped.
>>
>>160446265
It's ass and runs like shit.
>>
daily reminder
gas the nuKeen

also spaceballs best block
https://www.youtube.com/watch?v=4FShc3zcLBw
>>
>>160443215
>will normal operation fuck the thing
Get out.
>>
>>160413306
The very easy solution would have been to make a separate tread for each materials. I'm pretty confident I have a better production with less furnaces just because the furnace aren't waiting to put back their stuff or waiting to get the filtered material.
And it's easily scalable if you leave space.

Pictured, older screenshot of my first bases ever. I don't produce/use a lot because I was improving and creating new assembly as soon as I had the tech
>>
If you spin an electric car really fast, would it generate a physician field and summon CLANG?
>>
>>160449214
I wouldn't worry about it.
>>
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How does this welding technology work?

Does the assembler make steel plates in little tiny balls and this thing electrically flattens them?
>>
>>160443538
>Engineering ?
yes!

https://www.youtube.com/watch?v=t4KE8x1yfVw
>>
>>160451717
Drop a plate and look at it.
The suit has enough strength to help you bend the plates in the desired shape by hand, the welder welds them in place.
>>
>>160451717
It is the beginning of the Atonement Ritual
>>
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Yes hello I am tenk
>>
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>>160455036
>Fiat
>>
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>>160455036
>that
>am tenk
anon bls
>>
>>160338489
You know what, yes the Engineering looks extremely stupid, no supports that we can see under the slab. Now that slab may be reinforced and it may support weights fine.

The train track may have been abandoned long ago and so that is a non issue. There are many places in portland OR. Where I live that have abandoned track and people build around it or across it, because its not worth taking out.
>>
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>>
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>>160455525
>>
>>160455204
Any idea what show that was at?
>>
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>>160444117
Benis with arms?
>>
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>>160455859
>>
>>160456962
daily reminder
space penis best space ship
>>160455870
afraid not, I found it searching for TKS tankette (literally the QTst word in existence)
>>
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>>160457245
I keep thinking of Spengies, and then I remember making this wall and realising, it'd be pointless to have because no counter would ever reach 1.
>>
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>>160457359
>2013
>making space dicks
>2016
>making robotic space dicks
Engineering never changes...
>>
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>>160457245
>been gone for ages
>my weld bug is still being posted
>>
>>160455176
>a trip down the memory lane
Bridges were cancer
But they were fun cancer
>>
>>160455204
Iirc this shit could fuck up PzI's and PzII's badly, if it was used properly

Tho both of those were tin cans on track, so...
>>
ded jej
/egg/ should join cup.
Will be advertisement.
Spread the word of CLANG.
>>
>>160462534
We already get newfags, somehow, but I would like to participate in the /vg/ league.

Maybe force Ced to manage.
>>
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>>160462645
>Maybe force Ced to manage.
Please, don't.
>>
>>160463083
You must, Ced. With no server to run, you must be pretty bored, yeah?
>>
>>160463195
I'm playing Armored Warfare. I suffered enough. I worked over 8.5 years for a broadcast company doing soccer games. I had my fill. Never again.
>>
>>160463547
>almost 9 years of sport ball
Jesus fuck, had my fill in one year of middle school gymclass.
>>
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>robocucks udpate came out that changed tons of shit
>was promised that small bots would now be SUPER FAST

>take my small bots out
>only goes 10mph faster than before when overclocked to max

Thanks Freejam.
>>
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any of you guys checked this out?
http://store.steampowered.com/app/330460
i need info if it is as comfy as it looks
>>
>>160464954
i have it, its fun for like 5 mins, its like in early-alpha-alpha, maybe u will have more fun with it than me, just pirate it desu
>>
>>160465168
i am looking for comfy game but i am done with Space Engis, Medi Engis and Factorio... i am dying for good game
>>
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>>160465737
>i am dying for good game

so we are all.....
>>
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>>160465737
You should try REM
>>
>>160466013
>tutorials
Oi. Stay on task.
>>
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>>160467065
We are, all these only took a few days. These plus a few bugfixes will be the last version for some time as we do nothing but implement the new physics system.
>>
>>160467197
arigato senpai.
>>
The deddenest
>>
>see a neat spaceship design
>urge to autism
>remember spengies
wtf i have space now
>>
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/egg/ empyrion serb when?
>>
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>>160471972
fuggg
>>
machinecraft best /egg/
>>
>>160472931
The fuck would we even do that we don't do on Andromeda?
>>
>>160473537
have actual faction rivalries
>>
so is empyrion like, space-voxel-engineering game for stupid fucks like me?
>>
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>>160474094
it's spengies with half the enginering but 10x the stability

also reminds me of rust for some reason
>>
anyone play my summer car?
i was wondering how difficult putting the car together is at first because the game as a whole looks really interesting but i dont know the first thing about building engines from scratch
>>
>>160431901
>Each expansion requires recalculating the input
What do you mean?
I build my setups so that they're exactly fed by a yellow belt.
Scaling up production is then just a matter of upgrading the belt, and adding more machines.
Knowing that the throughput of each belt is 13.3/26.6/40 (items/s) respectively, there's minimal math involved.
The ratio of input materials remains unchanged of course, which is the only thing the deciders keep in check.

>>160448840
>I'm pretty confident I have a better production with less furnaces
In your confidence, you failed to read further on the topic, and missed that I shared the average production - which proves you wrong.
The measured production of 147.4 steel/min corresponds to the production of 43 furnaces running non-stop without interference. I have 44.
With this setup, the throughput of a yellow belt is only enough to support 43 furnaces.
>>
>>160474410
It has it's own general.

>>160315459
>>
>>160474532
oh sorry, thanks lad
>>
>>160474410
Get a grasp of how to build an engine from scratch and try it.
Tutorials are for fags.

>>160474532
Nice.
Won't last long though, but still more than the Factorio on Steam boom.
>>
https://www.youtube.com/watch?v=pEwxguHUi_U

/egg/ sings to orchestral version in belter creole when
>>
>>160474809
https://www.youtube.com/watch?v=EMZOtHIL7QM
Post comfy musickss.
>>
>>160474809
Feb. 8 hyp.
>>
Engineering is the only true engineering
https://www.youtube.com/watch?v=dargOslomMA
>>
>>160397316
get into braiding conveyors
>>
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>>160474809
>belter version of tighten up still not released
>>
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>>160477447
Now that's engineering
>>
>>160474215
I've never tried Empyrion before, how does it have less engineering than Spengo? Also does it have a sandbox creation mode?
>>
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>>160479472
it doesn't have any rotors or pistons or scripting

yes it has creative

it also has competent devs
>>
>>160479630
>No CLANG
>Competent devs.
>Only 20 bucks.
Looks like I'm trying Empyrion.
>>
>>160479718
remember to read the f1 tutorial
>>
Empyreon is more like playign with Lego.

Theres not really any "engineering". You just build what you think looks cool, but dont go full retarded because your structures have structural integrity, and have to hold together well, and then just slap on engines, oxygen tanks, generators, fuel tanks, etc wherever you want.
>>
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>>160481058
>lego
>not engineering
Think you mean shitty knockoff physician tier mega blocks.
>>
>>160397316
Oh sweet summer child
>>
>>160481621
>entire machine driven by a LPE
Fucking glorious. 10/10 engineering.
>>
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Planes are really manueverable in Robocucks again. Thank fuck. Had to add some extra thrusters to get to faster sanics though with the new changes.
>>
>>160483921
What ams LPE? I'm not very familiar with mechanical computers and Google is not helpful.
>>
>>160484714
I assume it means lego pneumatic engine.
>>
>>160484895
It's no built V6 with machined cylinders and valves but it apparently drives all that shit perfectly on that weird flat 3 rocking cylinder configuration.
>>
>>160484275
>Planes are really manueverable in Robocucks again.
Finally? Don't need to stack foils on foils anymore?

Hate to call you a liar, but the idea of Freejam doing something right seems absurd.
>>
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1.5-2 block wide wheels when
>>
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working wheels when
>>
>>160485629

>Freejam doing something right seems absurd.

They still arent anywhere near as maneuverable as they used to be. But now thrusters and all movement parts get a boost depending on how low your CPU is. Its not the greatest, but at least its slightly better than it was.

You have higher CPU, all your movement parts function slower. You have lower CPU, your movement parts are faster.

I guess it was to encourage small fast shit vs slow tanky shit. So far tanky shit still shit stomps small shit almost every time. But occasionally a small little shit can quickly evade the big guys now.
>>
So how is Shenzen I/O

I'm not into programming or electronic engineering at all but it looks neat enough that I'm considering spending some shekels on it
>>
>>160488283
Minecraft man was singing its praises on twitter.
>>
>>160488347

Yeah but he is legitimately, unironically, un-memedly a cuckold
>>
>>160488396
It comes with the territory of being a swede.
I have it downloaded, someone put it up, but haven't got a chance to play it.
People seemed to like it quite a bit though.
>>
>>160488506

I mean it looks pretty comfy to play but I'm absolute shit at anything more complicated than shit like Lua so I'm wondering how much that would impact my ability to have fun and make neat shit
>>
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>>160486330
Never
>>
>>160473728
Excuse me while I am literally laughing myself to death over here.
>>
>>160489196
I nuke random bases on that serer before. One shot a few even.
>>
>>160489883
The last time /egg/ was offered faction warfare, people bitched about not being able to offline raid others, and did not show one iota of interest in actually smacktalking someone or signing up for fights. That is all I meant by that. I trust that you can do these things, 100%. But, if people actually do them is another story. /egg/men on a wild server, blasting pubbies? all day. Fuck pubbies. But, it seems like most /egg/men cannot bring themselves to actually slap another /egg/man around.
>>
>>160489883
To be honest after finding out how to safely destroy anything out of reach of anything else, non-direct combat is trivial, homing rockets make direct combat a pain in the ass, and auto-miners trivialize resource management to the point where you'll end up making mega-destroyers a week in.

Not that they serve any purpose other than to store your shit in since you'd rather just use whatever's optimal that doesn't make you get a single ding on your vessel.

>>160490189
Wasn't that dedgineers though?
>>
>>160490252
>Wasn't that dedgineers though?
Yeh. Do you figure Empyrion to bring out different traits?
>>
>>160490189
>>160490252
I've done it while they were online. I've even told them ahead of time I was coming. Had great space to planet battles where I would siege their base. I would park a carrier above or on the horizon and launch smaller craft for the assault. Shit was cash.
>>
>>160490320
More stable netcode at least gives dogfighting a more equal footing, other than that... not really, no.
>>
Empyreon just needs some shield generators or something to prevent tiny babby damage from fucking up your paint job.

Just make them eat energy like mad, and have an on/off switch, so you cant just cruise around with them on 24/7.

Also some kind of shipyard function that lets you dock a ship, and have the shipyard use materials to restore the ship to a specified blueprint.
>>
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>>160483267
>>160477462
this is what I managed to come up with yesterday. it's nicer, right?
>>
>>160491219
Much better, though I typically just have chests coming off of the side of my main production lines, for storing stuff for manual crafting, as what you have there is going to slow shit down once you start upgrading belts and expanding the smelting wing.
Chests aren't really necessary for the factory itself, until you get to trains or cheaty logistics bots.
>>
>>160491573
yeah the chests are there because I started off by building belts to get all the resources in one place. right now they are pretty useless except if I needed to build up stock (which isn't happening right now)
>>
>>160491734
Don't be afraid to go bigger with mining and smelting too.
I typically use 10 or even 20 furnaces, supported by either half as many miners or just as many depending on what tier the furnaces are, just for my initial smelting setup.

Admittedly, I do use oregen settings designed for trains, big ore patches, spread very sparsly, somewhat rich.
>>
>>160464954
was super interested but then read it was 2d
>>
>>160448840
of course he knows that, the idea is to experiment with a different setup.
>the furnaces aren't waiting to put back their stuff
neither are they in his setup
from above:
>as soon as a furnace finishes inserters grab new products, which makes space on the belt for the output.
besides, you can clearly see in the screenshot that the furnaces are all active, from which follows that they are active almost constantly or constantly.
>>
>tfw taking it too easy to autism
I spent the last few days in bed, relaxing, sleeping a lot, despite a burning desire to design and build shit in some /svgg/ game, any game.
Send help.
>>
>>160492656
>burning desire to do [thing]
>do [not thing]
What's your excuse?
>>
>>160492656
Get off the internet. Get out pen and paper. Plan things out. Try things. Take a break. Repeat until finished.
>>
Do you know the story about Miner Wars, previous game of KSH?
I happened to discover that game a long time ago, we were sold a shitty product and instead of finishing development devs took the money and abandoned the game.
>>
>>160494776
We all know
I even bought it because i thought it would be fun ;_;
>>
>>160494776
I bought the 110$ version. Still angry.
>>
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>even on a patch day robocrafts player count still drops

>patch has pissed off lots of players again because it drastically changes the game
>>
>>160494776
>t and instead of finishing development devs took the money and abandoned the game

Sounds like the sinking ship that is Starbound.
I hear they released some updates since last I played about years ago, but I'm not holding my breath.
>>
>>160495815
>they manage to fuck it up harder
I don't even know how. Just fucking roll it back to when you had to pay for repairs and try again.
>>
>>160474437 >>160492582
Then I accept looking like a fool. Have an nice day
>>
>>160495883
>Sounds like the sinking ship that is Starbound.
I called that shit the day it was announced. "Like terraria, but with furries!" is an awful idea.
>>
>>160496432
>muh furries
cmon
>>
>>160496432
Nowadays it's okay for one playthrough but there's nothing to really keep you in one place or replay value or anything like that.
>>
>>160497250
And yet, retards are trying to force its gameplay into Terraria with mods.
>>
>>160497286
It's somewhat tolerable with mods, and can even be considered /egg/ with some of the logic blocks and shit.
>>
>>160498502
"Tolerable" is not a good trait for your gameplay to have, even with user-made modifications to it.
>>
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>play all last night
>get to the point where I need oil
>no oil on the immediately revealed map
>no oil after scanners reveal a bunch more of the map
thanks RNG
>>
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>>160498638
>tfw tons of oil on spawn but tons of aliums attacking
>>
>>160499427
They just want you to treat their lead deficiency.
>>
>>160499427
I cant wait until we get liquid trains

God damn do I hate pipes
>>
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What does /egg/ do with all of its oil?
>>
>>160498502
by that logic minecraft is one of the most /egg/ games out there, given that there's a gorillion ways to do logic.
To name a few:
Minecarts
Zombie pathfinding(Mob logic)
Light
various piston-based logic
water+falling sand+torches(has to be reset manually.
except water+falling sand all of these should be turing complete. none of these use redstone wires or torches, repeaters, comparators.
>>
ITT: music for factorio
https://www.youtube.com/watch?v=D49Qb4fDirw
>>
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>>160501153
thats anno 2077 silly :^)
>>
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For good measure, I set up this thing green two full blue belts, to see if it'd still hold up.
It totals 80 t1 assemblers, producing 1920 green chips per minute. The 5-second average is now switching constantly between 1.8k and 1.9k per minute.
Ignoring the slightly lowered output, there's still one major issues to sort through.

>ensuring assemblers aren't "overfed" by cutting input when the green chip bus is full.
Originally, I did this by measuring the contents of the bus. If it was less than a full non-moving belt, then more input would be allowed in.
However, it appears that a moving belt can exceed this value resulting in a false negative and a lowered feed rate - and resulting lowered production.

I fixed this by instead measuring the throughput of the bus. If there's zero throughput (belt isn't moving), then the input is halted.
This brings two new issues with it, namely that an empty bus would also register as zero throughput and that a low throughput also gives a reduced input.
What this means is that production completely stops at any point, it'll have to be restarted manually (after which it slowly ramps up) - which is of course unacceptable.
I need a way to calculate the throughput over a prolonged period of time (say, a minute).

>>160500162
I certainly wouldn't store it as solid fuel, given that it's only used for furnaces, boilers, trains, cars and rockets.
Trains and cars consume stupidly little fuel, and most players opt for electric furnaces and solar power - leaving you with rockets as only significant consumer.
Store it as crude oil instead, either in tanks or barrels. While crude oil is infinite more useful than solid fuel, storing it as barrels is also more space efficient than what you're doing.
>>
>>160501348
check throughput != 0 && !belt empty
>>
>>160501348
bretty gud anon, i like these type of designs.
>>
>>160501348
>I certainly wouldn't store it as solid fuel, given that it's only used for furnaces, boilers, trains, cars and rockets.
I am deathly afeared of running out of coal and losing power, which is why I have my panic reserve of solid fuel.

Solar power is for fags.
>>
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>>160501659
>Solar power is for fags.
B A S E D
A S E D B
S E D B A
E D B A S
D B A S E

ELVES GET OUT
>>
>>160501826
>Physicians in their natural environment
>>
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>>160501826
You wouldn't be so impressed if you could see my bus, because bussing is also for fags.

I'm going to start a second no-bus factory somewhere else on this map.
>>
All conveyors must be part of a single giant loop, or only feed into the loop.
>>
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>>160455036
>not posting cutest of tenks
>>
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>>160502107
>I'm going to start a second no-bus factory somewhere else on this map.
based
>>
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>>
>>160501546
A logic gate would only solve half of the issue - the slow ramp up would persist.
Further, your logic is flawed.
If I read this right:
>(throughput not zero) AND (belt not empty)
If the belt is full and not moving (due to no consumption of goods), then your gate would allow input and choke the assemblers.

There is only one scenario for no feeding
>throughput = 0 and belt > 0 (full non-moving belt)

Finally, I still don't know how to get average throughput over a given period of time.
Without a means to do so, the above logic gates would not function properly in low-throughput scenarios.
>>
https://youtu.be/EdSoUbXirVI
>>
>>160504990
>that feeling when your robot's only weakness is a light gust of wind or a hand fan
>that feeling when you are the world's worst promotional video editor
>>
>>160491086
they added repairing docks last update

it doesnt replace blocks tho
>>
Nu FtD Update: v1.962

New particle effects for explosions and lasers (and particle cannons maybe)

New particle effects for ion thrusters (look kinda neat now)

INFINITE EXPERIENCE BUG (AKA tracer tutorial) HAS BEEN FIXED
>>
>>160503538
>A logic gate would only solve half of the issue - the slow ramp up would persist.
Boy am I wrong.
I found a throughput-measuring device on the forum (https://forums.factorio.com/viewtopic.php?f=193&t=29679#p190249) and implemented it.
Not the slightest bit of ramp up using aforementioned logic gate. There's instant response after temporarily halted production.
shit works, yo
>>
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I am good at this game.
>>
https://g.co/kgs/NWvGsF

Post more spessfolk
>>
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>>160506512
>>
tfw cheating
>>
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best tree cutter ever.
>>
>>160512087
what game
>>
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>>160512395
Space engineers.
>>
>>160502107
>that thickness
hng
>>
>>160503406
nice design, mind if i use it
>>
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>>160512087
>muh dick
ball canister shells when?
>>
>>160513537
will be a play arround with the wheel steering angles to make room for a 1x1 block, remember wheels has spherical collision boxes like spaceballs, so it could work...
but sicne is a single block could slip through anywhere unlike an 1x1 armor bar
>>
does space engineers work with multi core yet?
>>
>>160514230
I may be remembering a different game or maybe this happened with a lot of games, but doesn't it have multi core support but the programmers have no idea how that actually works so it practically doesn't improve anything?
>>
>>160514230
Spengies uses more than one core when loading blueprints or ... that's it.
>>
>>160514230
No. Game falls below .30 sim speed and my overclocked i3 6100 is ~60% usage.
>>
>>160514324
I heard about a stream where they said that basically everything is processed by CPU, and when they tried dumping some stuff to the GPU, it improved performance, but didn't actually increase the GPU load
basically I think the devs flunked out of community college
>>
>>160514536
>keen are as competent as mojang when it comes to gpu implementation
This explains much.
>>
>>160514408
>i3 6100
>overclocked

now you are talking bullshit
>>
>>160515109
Hang on. On my laptop, let me turn it on.
>>
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>>160515109
>>
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>>160514536
>>160514860
>>
>>160486886
>Can evade
About that, are homing missiles still king? They're pretty much the one thing in the game preventing me from even trying it again.
>>
>>160488560
>>160488283
Pirate and try it, dumdum. Then buy.
>>
>>160501348
>tier 1 assemblers
>>
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>>160506512
>>
>>160500245
I thought the reason that MC was unwelcome here was because it has a large general of its own, not because it's not an /egg/ game.
>>
>>160521130
Easier to calculate throughput.
>>
>>160525523
That and fanbase hate.
>>
>>160517378
>Save load on one thing by creating more load and giving it to something else
Well... it lowers the percentage of the load the CPU takes, I guess.
>>
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Is he right /egg/?
>>
>>160526412
Yeah, he is
>>
>>160526412
It seems like that ebola guy is a really smart, good looking dude tbqh
>>
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>>
>>160527356
[Footage of workers slowed down by 200%]
>>
>>160527356
>5simplestepstomakingyourowncar_LIFEHACK.webm
>>
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>>
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>>160527356
i like these old nitty gritty mechanical manufacturing lines much more than the modern, lean robot lines
>>
>>160529414
FUCK
YOU
JEW
SCREW
>>
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>>160529732
What was that again?
>>
>>160529850
>stud in the center
Is that even still torx
>>
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I found this nice picture of belt.
>>
>>160530819
Go big or go home, I guess...
Or going for "no logideliveries" challenge
>>
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>>160530819
That's a lot of belt.
>>
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>>160531184
He made his factory so fat that robots were impractical due to FPS
>>
>>160531729
What is he trying to achieve?
100 rockets per second?
>>
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>>160531729
Mother of god
>>
When are we getting the magnasanti of factorio?
>>
>>160532107
magnasanti was only interesting because a hard efficiency focus is unexpected in a /cbg/ game and because of the dystopian tradeoff it made (population at the expense of everything else)

also because the video was hilarious

on the other hand, an efficient factory is a utopian factory
>>
>>160531729
you'd literally be able to see that from space, dear god
>>
https://www.youtube.com/watch?v=TyWZsuLmloo
>>
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>>160531729
How is this possible
>>
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Has anyone else made the mistake of using Angel's petrochemical mod?

I need sulfuric acid for my batteries and it makes me want to fucking die.
>>
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>>160531729
>>
>>160533582
looks p good what's the issue
>>
>>160533072
That game will be ripe for griefing
>>
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>>160531729
>>
>>160533801

That bit isn't even making sulfuric acid yet, that's just an incredibly clumsy way to get propene.

I feel like such a casual but I really feel like it's gone too far and isn't fun any more.
>>
>>160533072
ahh, it will either be Just Another Early Access Disappointment, or it will be EvE 2.0

neither make the future all that bright. at least they seem to have their priorities straight as far as attempting to wrestle CLANG goes.
>>
>>160533072
I really, really wish they didn't promise a ship damage voxel destruction system. The stuff they're making, aping after EVE so much, it would work so much better with just fixed health bars. There's no way they're going to actually somehow support large scale voxel construction and destruction in real time in a single shard world.

Fuck, imagine the horror on day one as they realize that the players won't just walk around and gaze at the sky like their simulation dummies, the players will likely build and destroy an absolutely absurd amount of shit and just generally fucking break the game
>>
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>>160533072
I absolutely don't trust crowdfucking devs so I only watched the video to make this Kornheiser.
>>
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>>160531729
I actually started to tear up when I saw it, jesus fuck
>>
>>160534778
I've just had an idea that could help not kill the game.
Have automatic mesh/polygon/whatever combining for the damage models, but give it different weight or size classes (i.e. once your ship is a certain size 4^3 voxels take damage together, then 8^3 etc.).
How realistic is that idea?
>>
>>160536391
basically divide the ship into a set amount of sectors regardless of size (down to a certain size), distribute the hitpoints among the sectors that contain blocks, and delete the sector and its contents after the sector runs out of combined hitpoints?
>>
friendly reminder that physicianism is a valid field of study you envious cucks
>>
>>160536957
Like Sword of the stars?
>>
>>160536957
This doesn't work if you have physics involved.

t. REManon

This was the first thing we tried before saying fuck it and making our own system.
>>
>>160536391
Many of the operations used in simulating voxel botes are actually doable on GPU to some extent. Even the CCL used for finding breaks can be done using parallel union find.

I'm using GPU to do damage simulation on a 2D block spaceship game. It's so quick that you can actually have 1-to-1 block-to-pixel correspondence for spaceship sprites hundreds of pixels long, which in effect means total atomization and no visible grid.
>>
>>160537476
Why not exactly?
Using green man space sim as a example each part, no matter how big, is treated as a solid object, same with moving parts native to a object (gimbaled engines for example)
>>
>>160536391
>>160536957
>>160537476
honestly, a straight up hitpoint bar is the best solution. less lag, less confusion when random modues get zapped without you noticing, better likelyhood of ships looking nice rather than being just death star borg cubes. with the way they're ripping basically every feature except for the voxels from EVE, they might as well rip the three health bars and the capacitor model and shield/cap regen curves and align time versus speed and acceleration and whatever else makes eve go around
>>
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oh shit

https://twitter.com/cctvnews/status/799529694953697281/photo/1
>>
>>160537786
Look we know Machinecraft is fun, but it just doesn't have damage/collision physics for when you get hit by weapons or the floor. It's nice engineering things, but we do like to see the result of said engineering sometimes.
>>
>>160538029
Looks like it's got a laser scanner on the front. My first thought is that those things might not know how to handle glass.
>>
>>160538029
>Shenzhen
GOD DAMN INTERN PIECE OF SHIT MS3000 USING FFFF
>>
>>160538029
How does that injure somebody? Rather, how does somebody get injured by THAT? I can't imagine it's terribly fast.
>>
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http://www.sciencemag.org/news/2016/08/biologists-are-close-reinventing-genetic-code-life

>artificial species being created right now as we speak
>because of how they're made they might be 100% immune to viruses that simply won't be able to multiply in hosts cells

Shit. Has science gone too far?
>>
>>160538037
unfortunately, voxel destruction isn't feasible at the scale of something like Dual.

look at some of the cons of detailed destruction:
1. it encourages minmaxing finer details of a ship, which harms aesthetics unless you're some kind of god developer who can steer the metagame into some place more aesthetic than this world
1b. said minmaxing also makes it time consuming to get into making effective ships, which will turn people away from playing the game
2. it costs computing resources, which are extremely important in a game that aims to be the next eve online. reminder that eve online currently has fourty thousand something peak players. imagine something relatively well optimised like starmade running with four thousand players in a server. would it be possible for four hundred players to place one block per second without causing lag? you can barely do it with fourty. that's four fucking players. what MMO only lets 0,4 players do their thing before everything starts turning into a lagfest?
3. it makes developing mechanics for repairing and destroying ships take a lot of time. reminder that ship versus ship combat in dual is literally a stretch goal. it might never even happen.
3b. depending on implementation, it makes repairing ships a major chore and causes frustration when modules get shot
4. it makes balancing the game impossible, because there would be no consistent metric to base the statistics you need for informed decisions off until everyone is already flying the most cancerous borg cubes

versus the cons of a hitpoint system:
1. it's not as cool as blowing bits of enemy ships off
2. ???
>>
>>160539243
green man system is a good compromise

>limited attachment points means you can expose your art assets
>faster than voxels
>can do """fun""" deformation physics that generally aren't feasible in voxels
>>
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>>160538770
>>
>>160540591
green man system? what?

besides, dual is already locked into voxels.
>>
page ten
>>
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>>160542114
I don't know if I can name it without getting the thread nuked.
>>
PLAY ROBOCRAFT
>>
>>160545805
>>160545659

DELETE THIS.

>>160545878
AND THIS.
>>
>>160538770
Catgirls for everyone soon!
>>
>>160545659
Kerbal Space Program
>>
>>160546847
>>
>>160545878
but i am

my su-47 still can't roll
>>
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>>160546847
>>
>>160538754
chinese glass panes are 3 micron thick.
Imagine a blade like that falling with all its supporting structure right on your arm.
There's even a good chance that it got stuck in the concrete floor making a good trap for the next unaware walking chinese citizen.
>>
>>160549786
>Walking through expo center
>Shoes start making weird grinding noise
>Look at sole
>Nothing on it
>Wait, there is something stuck in there, can't see it properly though
>Take off shoe
>What the fuck, is this glass?
>Put down foot
>AGH christ, glass in my foot now
>Trip while hopping around trying to put shoe back on
>Fall into nearby escalator
>Die
>>
>>160550217
Anothar grorious day in China!
Tonight's dinner: hambaagah!
>>
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>>160550986
No, no. Ham-bur-ger.
>>
>>160531729
Is this the magnasanti of our time?
>>
>>160551412
I love these.
>>
>>160538029
Robopocalypse soon. These are just the probing attacks, judging our response time while our IoTs are slowly hijacked.
>>
>>160551798
I can't get into all of Bkub's stuff, but Poptepipic and Honey Come Chatka are great.
>>
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>460 posts
>No ftd

The cruise missile carrier thing didn't work out so I'm filling all the bays with dakka gonna see how it goes.
>>
>>160553619
Why not just use regular missiles,only long fast ones?
>>
>tfw spengos will never into driving dynamics that are as good as beamNG at least
>>
>>160555539
Literally no point in making a rover unless you want to have a bad time. The wheels will keep bouncing faster and faster until you're shot into space.
>>
>>160555892
Yeah I've pretty much given up on large grid wheels. Even when you build a decently stable small grid car/trucc you can only really go straight, and only sometimes. Any slight bump will send you soaring through the air unless you have pigfat or downwards thrust, and regardless of how much you fuck with the dampening, height, strength, etc. settings your turning is limited to either nothing or lolflippedover. Even on completely smooth surfaces like ice turning will send you into a high velocity barrel role
>>
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>>160554423
Can you actually make good, fast, long range missiles with the vanilla missile system?

Adding a big gun seems to be working ok. When the plane spawns in it punches the throttle and runs away to about 6km, slows to about 50m/s, turns around and fires its 8 meter 180mm gatling gun before turning again at about 2-3k away.
>>
>>160338489
I'm in the market for a new game, so I was wondering, what is /egg/'s favorite multiplayer game? It should be said as well that my graphics card is serious shit, so I can't run Space Engineers or greater.
Now I already own Factorio and it's bretty gud but I've been playing it for a while and am looking for something to mix it up. Recommendations?
>>
>try to play spongos for whatever reason
>load into world eventually
>can't even move
>in singleplayer
GG nuKeen
>>
>>160557713
They were the chosen ones! They were supposed to bring balance game play, not break it.
>>
>>160558101
Maybe this is their newest attempt at getting people to stop playing the game
>break physics
>people still play
>break multiplayer
>people still play
>only choice left is to literally not let people play the game
>>
>>160558883
>they make their own version
>and they still play
We'll beat them yet
>>
>>160559072
I can't wait for the day that we can cast free the shackles of our unkeen oppressors
maybe we'll have vanilla ladders again
>>
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>>160551412
Hankboiga
>>
Spengies update
>>
>>160560120
carboscycrates
>>
>>160560296
dildos
it's all dildos
>>
>>160560495
holvercoft
>>
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>>160560120
>>160560495
>>160560502
>>160560557
This scene has never been more relevant
>>
>>160560941
Dethklok always had best engineering
https://www.youtube.com/watch?v=jr50aSo-zu1M
>>
>>160561550
dedlink
>>
>>160562260
www.youtube.com/watch?v=jr50So-zu1M
ded still?
>>
im having a trouble with spengies. im kind of new at it. i have two grids on a planet, in creative when i place a block on one grid the turrets from the other grid attack, what setting on the turrets do i need to change? i have transferred ownership of everything on both grids to me, it didnt help.
>>
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DeD
>>
When will the next upcoming voxel building game drop to save this shit hole?
>>
https://www.youtube.com/watch?v=3WDRxtd-2dQ
>>
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>>160562391
>>
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>>160534191
> complexity for the sake of complexity mods
i would argue that "bob's mods" types of modding, is about the limit for complexity (and forum furry avatar image) that Factorio can reach before it becomes "unfun"
after a certain point, trying to manage multiple map cell sized fluid and belt/train bus just becomes a living nightmare.

the graphics on angel's mod looks great though

>>160531729
> he built his base on top of some ore patches
i could never live with myself if i did this.

> the minimap doesn't look clean
> it's ruined
i need help
>>
does /egg/ have a list of approved mods for factorio?
>>
>>160568974
>a list of mods for factorio
it's a very short list as it is, let alone needing to be "approved"

the fluid wagon and nuclear power mods are both basically officially remade and integrated into the base game in the next updates, 0.15 and onwards, which is about as "approved" as you could get for a mod
>>
>>160568974
Yes.
Not Bob's, not Angel's, not 5dimm and not side inserters
>>
One of you Robocucks get online and invite me to the eggmen group.
>>
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>>160561550
I love their dethbus/murdertrain.
>>
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ded
>>
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>>160573465
>tfw no rolling castle with hot tub
feels bad mane
dethsub was bretty gud too
>>
https://youtu.be/Qa9UYwn0O00?t=46s
>>
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>>160533072
>MOUFAREK
>MOUAREK
>MOAREK
>MAREK
Don't believe their lies
>>
>>160581978
>believing litterally anyone that is doing it for money
>believing litterally anyone that doesn't speak perfect english

You should know better. We all should.
>>
>>160581978
daily reminder
gas the marek
gas the nuKeen
gas the everyone
>>
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>>160582045
>tfw I'm not getting gassed
yet
>>
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>>160582098
>tonk suspensions
Keep it up REManon
>>
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>>160582098
Noice.
So, any final thoughs about BioRem?
Like the spore we never got.
>>
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>>160533072
I'm willing to believe that they're honestly trying to accomplish all of that. It's still going to go down in flames, though.
>>
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>>160533072
>18:31
tl;dw
>>
>>160582897
Soon. some time after ground/air, possibly. End of next year, at the earliest.

>>160582246
That was the prototype hardcode thing we threw together. Worked amazingly well. High hopes for ground stuff.
>>
>>160585524
Dont be ahsamed to ask for someone to model a map, or find a way to aesthetically adapt the existing parts.
>>
>>160585749
>>160585524
Havent done modeling in ages, but if i shake my rust, i could make some good looking low poly maps, or even with LoDs if needed.
As for the components adaptation, its jug grabbing a biology book kek.
>>
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>>160538770
Finally no more gays and futa lovers
>>
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http://www.sciencealert.com/it-s-official-nasa-s-peer-reviewed-em-drive-paper-has-finally-been-published

MEMEDRIVE CONFIRMED FOR REAL.
>>
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>>160588561
>meme magic works
fascinating!
>>
>>160588561
To put that into perspective, the super-powerful Hall thruster generates force of 60 millinewtons per kilowatt, an order of magnitude more than the EM Drive.

But the Hall thruster requires heavy rocket fuel, and that extra weight could offset the higher thrust, the team concludes.

Light sails on the other hand, which are currently the most popular form of zero-propellant propulsion, only generate force up to 6.67 micronewtons per kilowatt – two orders of magnitude less than NASA's EM Drive, says the paper.

But the team makes it clear that they also weren't attempting to optimise performance in these tests – all they were doing was trying to prove whether or not the drive really works. So it's likely that the EM Drive could get a lot more efficient still.


MEME MAGIC WORKS!
>>
>>160588561
Yeah, not really. They're still nowhere near the level of validation needed to abandon established physics.
>>
>>160589042
>Yeah, not really. They're still nowhere near the level of validation needed to abandon established physics.
read the fucking paper
>The test campaign included a null thrust test effort to identify any mundane sources of impulsive thrust; however, none were identified. Thrust data from forward, reverse, and null suggested that the system was consistently performing with a thrust-to-power ratio of 1.2±0.1mN/kW.
>>
>>160589118
>>The test campaign included a null thrust test effort to identify any mundane sources of impulsive thrust; however, none were identified.
That doesn't contradict what I said though - I'm not doubting that they got that result.
>>
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>>160588561
>yfw it finally dawns on you that all these obscure little facts about the universe gained from quantum physics don't exist because they are logical and concise, but because they simplify an overwhelmingly difficult to simulate system
>light is literally just global phot = sin(t*λ+f) * vect6
>>
>>160589028
>most popular of zero-propellant propulsion
>most popular
>0 ships using it
>most popular
How is being a physician doing it for you? And clearly gyro forces being applied to the center of thrust is better.
>>
>>160588561
>inb4 the measured force is actually just eddy currents
>>
https://www.youtube.com/watch?v=BHBlOzzV-Qk
>>
>>160589479
Simulating a model is different than describing a phenomenon using a model you fucking retard.
>>
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>>160589479
>it turns out there's no computer system one level up
>the entire universe is just a simulation simulating itself
>>
>>160589479
>>160589916
Fuck off stupid underages
>>
>>160589990
Is someone bootyblasted?
>>
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>>160588561
oh god

has troll science gone too far?
>>
>>160575734
>all those advanced cannon
And then a a firecracker exploded on the other side of the map and caused all the ACCs to detonate with enough force to shift the orbit of the planet.
The resulting crater was named by geologist as the "Just Use CRAMs, bro" crater
>>
>>160588561
>The drive everyone and their mothers joked about either works for realsies, or is so magnificently fabricated so no one knows why it seems to work
>We have actual chance to get to Alpha Centauri by 2200
Shieeeeet
>>
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r8 this mini tonk
i dub it the cockroach
>>
>>160590778
ACC/10
Won't survive a encounter with a single wooden block
>>
>>160590668
>not using crazy space efficient death nuke cannons
>not using insanely powerful HE dustbin hoses
>not using retardedly powerful mainframe sniping railguns
>>
>>160591742
>explode if anything explodes close to it
>same as above
>shields :^)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
>>
>>160591867
>Not wanting to go out in style and leaving the whole planet in a pseudo-nuclear winter
>>
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>>
>>160481621
>ENS Lyon
It's not an engineering school though
>>
>>160592984
hold on... does the EM drive imply that we've been slowly pushing the earth around with our microwave ovens?
>>
>>160593864
Newsflash: the solar system is careening through space, we're always moving regardless of our heliocentric pattern around the sun.

Retard.
>>
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>>160592984
>>160593864
never thrust a microwave
>>
>>160594041
newsflash: i knew that already

us moving around relative to everything else doesn't change the fact that we've been pushing ourselves around with our cooking machines
>>
>>160594220
if natural hazards aren't enough to disturb our pattern around the sun why the fuck do you think a kitchenware would?
>>
>>160594346
where did i imply that we are going to exit our orbit around the sun because of our microwaves?
>>
>>160594446
Because exiting the orbit of the sun is the only fucking thing that could explicitly alter our pattern around it without disturbing the elliptical pattern we have around it and, you know, burning up????????

But then we'd just freeze to death.

Either way you're retarded.
>>
>>160594523
>Because exiting the orbit of the sun is the only fucking thing that could explicitly alter our pattern around it without disturbing the elliptical pattern we have around it and, you know, burning up????????
Do you even hullo?
>>
>>160594523
wew. you're the one putting a bunch of words in my mouth mate. i just said that we're pushing the planet with our microwave ovens. who pissed in your breakfast?
>>
>>160594523
Watch out! Physician in the thread!
>>
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>>160596130
>KSP
>"on-rails" bullshit
>good orbital mechanics
>good anything
>KSP
>>
>>160596209
Explain your ""on-rails" bullshit" argument.
>>
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I don't know what I'm doing.
>>
>>160596296
I think he refers to the fact it can't do 3-body problem
>>
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>>160596313
Trying to squeeze 2 full belts into one lane, and hoping it will have enough throughput?
>>
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>>160589916
This might interest you
>>
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>accidentally refresh
>lose long rant
Fuck you, whoever created this universe.

>>160596296
Fuck you, I don't have to explain shit. Educate yourself, faggot. Even then;

"On-rails" refers to the behavior of craft in 2-body orbital simulations, like that of KSP. Since the only body that affects a vessel is the one it's orbiting, and there are no other forces (tidal, equatorial, atmospheric drag, heat gradient, radiation pressure...) in KSP that change the craft's course, (the only being floating point errors) every satellite you put up stays in its 'rails' until the end of time unless you move it or deliberately hit it with some other satellite.

In real life, that doesn't work, obviously. Every atom in the entire universe acts on every single atom in your craft, you, and around you. It's called the N-body problem, and it's mostly unsolvable without perfect integration and derivation methods. There are various approximations of it, but the more accurate it is, the more power it takes to apply to every vessel in game, especially if you account for tidal forces and out-of-plane motion. The 2-body method, the "on rails" and "sphere of influence", while completely removing the existence of lagrange points and sun-synchronous orbits and free-return trajectories and low-energy transfers, is incredibly easy to calculate and even simpler to navigate in.

Of course, there's mods to solve that dilemma. http://forum.kerbalspaceprogram.com/index.php?/topic/62205-wip113-principia-version-cantor-released-2016-08-13-n-body-and-extended-body-gravitation/

Or just play CODE, it has pretty good N-body orbital mechanics already.
>>
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>>160597072
Something like that.
>>
>>160396382
I have my science on belts going in a circuit around the labs, any additional science feeds on specific lanes, and if it gets backed up then it stops putting that specific one onto the lab belts
>>
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>>160597249
>2-body orbital simulations
oh fuck, and i thought KSP was even remotely realistic
>>
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>>160597148
>string theory
lol
>>
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>>160599472
>remotely realistic
yes, better try spengies xDDD
>>
>>160599472
Try out Orbiter, even if it's sim general material, not /egg/ it's worth a try.
>>
>>160588004
More like nothing left but gays and futas
>>
>>160596130
>unironically recommending kat space penis
Castrate yourself.
>>
>>160601609
no but its on rails my dude

im literally the smartest person ever for telling you about how this game isnt a perfect simulation of my shit floating down a toliet
>>
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>>160601232
Genetic engineering will allow the removal of the gay gene, then we wouldn't have any gay rights problems anymore
>>
>>160602432
jesus christ start up kspg again
>>
>>160602432
>gay gene
kek
>>
>>160597249
> >accidentally refresh
> >lose long rant
> Fuck you, whoever created this universe.
Install Lazarus Form Recovery
>>
>>160602697
>no gay gene
kek
>>
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>>160603953
I wish there was one. Would make purging them all much easier.
>>
>>160604174
If there's no gene that creates homosexual interest then how are all gay people "born this way"
>>
>>160445541
are keen the kings of disappointing updates
>>
>>160604368
Who knows. :^)
>>
>>160604368
I like how people imply that being gay is real
>>
>>160604772
how can gay be real if our eyes aren't real
>>
>>160604807
your eyes are gay?
>>
>>160604807
that's KSG
>>
Keen having a Closed beta new NETCODE
Go to Keen discord
>>
>>160605048
>netcode
Triggered.
>>
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Machinecraft sure can make neat looking stuff now.

with blur effects helicopters look fantastic inflight
>>
>>160605048
Are you in?
How many people?
>>
>>160605048
>inb4 it crashes and burns miserably
>again
>>
>say hi
>game crashes
Kek
>>
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>>160556867
Hopefully pic related is a system I worked out a while ago. Bomb bay that fills with 3 block missiles, the bottom of it is a turn block that releases all of them at once over the target.

Made it as a FUCK YOU to LAMS
>>
>>160592984
>>160593864

Finally, the true cause of Global Warming explained... Microwave ovens are pushing the earth closer toward the sun!

We don't know because it's a conspiracy to keep selling microwave ovens
>>
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>>160608268
>We don't know because it's a conspiracy to keep selling microwave ovens

It would make sense, because the people in charge of conspiracies are usually related with ovens :^)
>>
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Why don't I see anybody using electric furnaces in factorio when you guys post your factories?
>>
>>160608868
Too time-consuming for me to retool my lines, reposition belts and inserters, etc. when I can just make a new area with them from scratch.
>>
>>160608868
They've either embraced the superior steel furnace, or simply haven't reached the point where electric furnaces start to be useful.
>>
>>160608868
Because electric furnaces are half as efficient as steel coal when running off dwarven furnaces.
If you're a filthy fucking elf, then electric furnaces are good, otherwise no.
>>
>>160608868
Massive power grid fluctuations. You end up spending the coal on power anyway.
>>
>mag boots
Space altair confirmed
>>
>>160612529
that looks preety neat
>>
>>160612529
i was excited
until
>that sim speed
>>
>>160613968
its mostly because people are joining and crashing.. without connections or disconnections worked well for a while.
Kinda... looks promising
>>
>>160612529
*unsheathes welder* shhhhh nothing personel, kid
>>
Wake up
>>
>>160616710
No
>>
bump
https://www.youtube.com/watch?v=xTCdfsAX7Fk
>>
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bamp
>>
>>160620984
holy shit dude convert that shit to jpg
>>
>>160621632
i was rushed because thread is about to die. took less time to upload it that way instead of editing it.
>inb4 blank bump
>>
>>160612529
That build also had voice chat + some space master improvements.
>>
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>>160621632
>>
>>160622360
I´m glad I´m using chrome.
>>
>>160599472
>>160600829
Get the FUCK out of /egg/, Alphonse.
>>
>>160622814
I'm using chrome and my PC still locked up for a tic. 6GB of DDR2 and 12 tabs tho.
>>
>>160623806
>ddr2
>2
A-anon...
>>
>>160624573
What? Core2 still works. It's not the NetBurst it replaced and my Vishera is getting replaced with Skylake in a couple months.
>>
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HOLY FUCK BOIS
IT'S TIME
>>
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>>160597249
> After leaving KSP, briefly worked with NovaSilisko on a KSP-like with n-body simulations
> He then ditched it to try it again in UE4 and and got into a development death-spiral where he kept getting distracted with new features
> At one point, he had developed a sim of solar systems forming for procedural system generation
> He will never finish it
>>
>>160626329
This is why the only indie team I'm on is working on a simple kart racing mobile game with free and cash shop parts and aesthetics.
>>
>>160623503
>tfw none of your favorite boards are safe from each others shitposters
>>
>>160626212
MAKE SURE TO UPLOAD THE GAME SO WE CAN PLAY IT TOO :^)
>>
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>>160604807
>>
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>>160631898
>General's been up so long it remembered my FC from the /v/ threads
Well it's not a danger anyway, I maxed the friend list out on my 3DS a couple of days ago
>>
>>160607330
>missiles bouncing around loose inside the vehicle

Surely that must clang occasionally.
>>
has algodoo anon made a turing machine?
>>
>>160632684
Not on that design. I made a suicide/boarding boat that had a box in front that filled with missiles. When the box collided with an enemy ship it would break, spilling missiles all over the enemy deck.

That one did have some problems, mainly when you reached the point where the box was so full of missiles that they start phasing through the walls of the box and popping out.
>>
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quick someone with avorion access upload the game
>>
>>160626329
>N3X chan will never help REM development, even if we pay him

Feels bad, man.
>>
I LOVE THE HISTORY OF MATHEMATICS AND COMPUTER THEORY
>>
I AM ANGRY
ANGRY ABOUT DEVS
>>
>>160608868
only worthwhile if you are using modules everywhere else and you want to stick some more somewhere.
>>
remember when engineers updates added cool new features
>>
>>160644836
https://www.youtube.com/watch?v=rvJsG4F2Img
>>
>>160645253
>added cool new features actually made by the dev team
fixt
>>160645463
>tfw you will never kick the devs in the manhood with your iron fucking feet
>>
>>160643160
Depends on the pay and whether I'd need to relocate. I just moved to Seattle and last grandparent is on the skids.
>>
>>160643160
>REM
lol
>>
>>160649521
Who?
>>
>>160626329
What about r4mon? Everyone knows that fat fuck Nova ain't gonna finish anything, but there are still other related autists.
What even happened to bac9?
>>
>>160649608
r4mon was helping Nova. Dunno if he still is.

bac9 works for another company and was pretty much just using KSP as a hobby. He's helping C7 out with a fucking awesome mech combat game called Phantom Brigade.
>>
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>>160649570
>>
>>160649759
The 'awesome mech game' that looked like utter shit two years ago and that was, god forbid, turn based?
>>
>>160649976
I saw it this year and it had working mechs, destruction of buildings, and looked pretty sweet.

On the other hand, I'm not exactly well known for good taste.
>>
>>160649976
Fuck off with the turn-based hate.
>>
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>>160650474
But Anon, turn-based games suck. Real-time is where it's at.
>>
>>160650670
How about both you flaming faggotsexual?
>>
>>160650474
I don't hate turn-based, but that seemed wholly unnecessary in the game. Turn-based has its place, but not when it could just be replaced with real-time and immediately improve the game with basically no change.
>>
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>>160650763
I honestly just don't like turn-based games. Waiting for a turn isn't for me.
>>
>>160650970
>waiting
What? Most games resolve the CPU turn almost instantly.
>>
https://www.youtube.com/watch?v=uFjVWlyv6lU
>>
>>160651075
Card games, XCom, etc. are the kind I'm thinking of. Plus, still, just not a fan of turn-based combat/play.
>>
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>4chin loading super slow today what the fuck
>look into it
>Hiroshimoot moved everything to even cheaper servers
>>
>>160652786
Didn't what'shisfuckit, the last owner, host everything from home?
>>
>>160652786
Move to your kingdom when, N3X15-kun?
>>
>>160652827
>what the fuck is cloudflare
>>
>>160653165
Shit I totally forgot about that, and how their outages kept shitting off the board.
>>
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muh protons
>>
>>160652847
Hopefully not before I'm done with the next-gen chan software I've been procrastinating on. Going to be visiting my folks for the next week for Turkey Day and car fix shenanigans (windshield crack and busted heater), so I'll have plenty of time to make no progress on it.
>>
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>want to play FtD
>can't stop holding out hope that Nick will actually balance shit someday which would obsolete anything I build now
At least I can mess with color schemes. How's this look?
.54/.71/.62/.99, .3/.3/.3/.99, .85/.6/0/.99
>>
>>160656154
kinda good
>>
>>160656154
Don't you worry! Nick is sure to re-balance and re-unify all the cannons next patch, making CRAMs utterly useless for everything while making ACCs the only reasonable weapon against everything again! Then he'll unify all thrusters into a single universal thruster, to remove UI clutter.
>>
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>>160646335
No movement necessary, provided you have a half decent internet connection. No idea how much we can pay you, we've been doing it for free for the longest time. After a crowd funding attempt, we might actually have something up front.

>>160649521
Pic related.
>>
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https://www.youtube.com/watch?v=JD4u_e2xjE4

>double barrel AR
>>
>>160657878
>tfw no double barrel tanks

they did consider it because the second shot was more accurate than the first since they could adjust and fire instead of adjusting and reloading, but modern fire control systems have pretty much BTFO this
>>
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Decided to try Factorio for the first time

Please send help

I've been cluttering my base with conveyor belts to automate research and i can't into logistics
>>
>>160658829
I was like this once but now these pics just trigger me.
>>
>>160657878
>it jams at 1:58 just before the scene transition

top kek
>>
>>160658829
Rule 1
Main base should not be on your resources, for this causes shitshow when you try to fit your buildings between mines
Rule 2
All your facilities should be built with serious expansions already pre-planned
Rule 3
Main resource bus is your dearest friend.
>>
>>160657967
https://www.youtube.com/watch?v=j7Ss3BMrscE
This counts as a double barrel tank.
>>
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>>160657878

>DOUBLE THE BARRELS FOR DOUBLE THE FIREPOWER IN AN INSTANT WHEN YOU NEED IT

Why not just use a gun with a faster fire rate, and a larger magazine?
>>
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>>160660425
Because that's harder than designing a firing mechanism that can repeatedly fire litterally two bullets at once. I have to question how one cleans the fucking thing though, that seems difficult.
>>
>>160660564
Everything about that gun seems difficult.
>>
>>160660425
Because Americans have too much disposable income.
>>
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>score a code for spengies a few months ago from an anon in this general
>couldn't run it at the time, but was looking forward to the day I can
>even though I've read horror story after horror story of the power of clang
>finally get new computer finished today, download a bunch of games I've never been able to run worth damn if at all
>just now got around to trying spengies out
>first attempt at launch, it freezes and crashes before even getting anywhere
>crashes my steam too, and clanged it up so that it was stuck on trying to find updates
>restart computer and give it another go
>launches good, so I go to load up what I assume is the tutorial scenario
>fumble with controls for a bit while I try to figure out how to place the weapons they're telling me to add to the little ship in front of me
>added rockets first, then gatlings, but it was asking for gatlings first and didn't seem to register that I already put the rockets on it once I had the gatlings on
>decide to take the rockets off and put it back on to see if that works
>remove the first one
>lag
>HE COMES
>explosions begin as I try to get clear of the ship at 3fps
>about a minute later, lag subsides, I'm left with pic related
Jesus Christ, how horrifying.
>>
>>160660764
>spongos
You've naught to blame but yourself.
wait a week or two for them to unfuck it.
>>
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How to get more sulfur with Angel's petrochem?

Send help pls ;_;
>>
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>buy a uv led solar powered torch on amazon
>is white led, purple case
>non-rechargeable watch cell, "solar panel" not connected to anything

crafty fucking chinks
>>
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>>160652827
That was only at first, and i think he was just memeing, not actually hosting from home
>>
>>160660903
If you could link to documentation (something like the factorio wiki), then it'd be a lot easier to help you.
I just don't play Angel's (or with any mods, for that matter), 's all.
>>
>>160661391
That was the entirety of Canvas
>>
>>160651257
Or Valkiria Chronicles?
>>
>>160661314
>torch
>>
>>160662448
You put batteries in one end and light comes out the other, what else would you call it?

It certainly isn't a flashlight you silly yank, it doesn't flash, it stays on.
>>
>>160662521
I wouldn't call it a fucking torch, a torch is a bit of wood with a burny tip.
Does that mean torch is an acceptable euphemism for benis?
>>
>>160662521
flash·light
ˈflaSHˌlīt/
noun
noun: flashlight; plural noun: flashlights

1.
a battery-operated portable light.


torch
tôrCH/
noun
noun: torch; plural noun: torches

1.
historical
a portable means of illumination such as a piece of wood or cloth soaked in tallow or an oil lamp on a pole, sometimes carried ceremonially.
>>
>>160657878
Banned for civilian use everywhere due to being a machine gun
>>
>>160662617
>torch (tɔːtʃ)
>1. (Electronics) a small portable electric lamp powered by one or more dry batteries. US and Canadian word: flashlight

Calm down. Not everyone's use of language is exactly the same as yours.
>>
>>160662906
1 vs 2, UK losses the privilege to use the word "torch".
>>
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>>160662906
And some usages of language are more retarded than others.
>>
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>>160662617
You act as it's your first time seeing a UV torch.
>>
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>>160662906
>>160662965
>American's educating Brits on how to use English
>mfw
>>
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People call this a torch?
Are they from the middle ages or something?
>shiggidiggy
>>
>>160663461
https://www.youtube.com/watch?v=vmxHfRCrMCM
>>
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>tfw try out new robocuck patch and piss off shitters from land, sea and air
>>
>>160663461

Holy fuck, Satoru got cucked hard, I'd rather see Ken being with her.
>>
>>160664624
>sea
Uwot
>>
i-is warbros serb still alive?
>>
>>160667675
Server died about two weeks ago. Nukeen killed it.
>>
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>>160667675
We must find a new game to dominate
>>
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>>
Remember scrumbleship?
>>
>>160668891
You mean Blockade Runners?
>>
>>160668718
>implying anyone refers to pringles things as crisps
Those are either referred to as pringles(tm) by faggots, or garbage by anyone woth fucking taste.
An abomination on the honor of the proud tato.
>>
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>>160668718
>more of this shit
Where's the engineering games?
>>
>>160669060
Dead as fuck.
Someone post abortion release already.
>>
oh what the fuck
>>
>>160658829
Don't be afraid to build big. Leave more space between things.
>>
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>>
>>160670229
>cobble-stone-clippity-clops
it gets me everytime
>>
>>160668718
>yorkshire puddings
>biscuits
What the fuck america
what the fuck
>>
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I built this space truck.

>All propulsion/power located in the Cab
>Modular Cargo Containers containing 5x Large Cargo each
>Can be expanded/decreased in size based on need
>Connector in front services rear cargo for convenience
>Can just ferry cargo containers from location to location

The bigger the haul, the slower it is; which I think is fair and balanced.
>>
>>160670841
looks prety cool m8
>>
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>>160670841
>>
File: Factorio 2016-11-20 10-17-24-72.png (4MB, 1916x1012px) Image search: [Google]
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Where the fuck are the curved rail tracks?
>>
>>160673325
the rails get curved as you lay them
>>
>>160673409
I tried that, how do you do that
>>
>>160670841
>>160670960
Fug, I was just thinking about building a space truck on the shitter
might give it a shot with muh hydrogen
>>
>>160673458
Place a rail, click on glowy triangle bit, drag in direction you want.
Shift allows you to drag farther and place ghost rails. R changes orientation.
>>
>>160668718
>arguing about the finer points of american "cousine"
>>
>>160674350
>cousine
>>
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>>160670919
Thanks m8

>>160673858
>Hauling hydrogen
Building another variant that does exactly that.
Granted the cabs are interchangeable.

I kinda wanna build one that that's powered by hydrogen, but it seems like a waste realistically.
>>
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>>160674350
>cousine
>>
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>>160674471
>>160674410
>cuisine
>>
>>160674446
>seems like a waste realistically
how so? if it's a small grid hauling stuff in spess you don't need to be thrusting the whole time, just leave the override on max until you're going the speedcap in the direction you want and then just cruise. Less weight/space taken up by reactors and uranium as opposed to ion too
>>
>>160406479
Doesn't that apply to ALL brains, though?
>>
>>160674350
>>160674471
>>160674561
no no, see, you'd think it's cuisine, but it's actually cuisine served on your sexiest cousin of the opposite gender, earning it the cousine name.
>>
>>160675032
What about keen cuisine?
>>
>>160675186
We don't talk about that.
>>
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Game just keeps on pulling me in
>>
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>>160674925
Idk, could just be me, but I find energy to be more plentiful or efficient. Whatever you don't use can be stored in the onboard batteries. I just find that the hydrogen should be used for more essential ships like capital ships, fighters, re-entry vehicles etc; instead of a simple hauler.
>>
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>>160676626
>use modulat thruters mods on my ship
>from 15 on each side to 5
>from 0 to 400ms in seconds
>fly arround at the border of burning up
>suddently stutter
>a wild tree appears
>crash into tree
>game crashes
>didnt saved the thing
>have to start over
I know its not much, but i thought that trees on the sky issue was long gone.
>>
>just bought FtD for whole 4 juros
Worth it or not?
>>
>>160678131
My condolences.
>>
>>160678131
No, it's worth less than a peso if you're looking for a game, and not just a vehicle design toy.
>>
>>160678562
>>160678379
Okay, so i am gonna pretend I really wanted that western shooter game and got FtD as a bonus.
Allah bless bundle sites
>>
>>160678131

It's a good Lego game.
>>
>>160678131
it's breddy gud
>>
File: 1415200883366.jpg (1MB, 5000x5000px) Image search: [Google]
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SOMEONE WITH BETA ACCESS TO AVORION UPLOAD THE GAME
>>
File: COMEONLETSGOSPACETRUCKIN.jpg (298KB, 1920x1200px) Image search: [Google]
COMEONLETSGOSPACETRUCKIN.jpg
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>we bigrig now
>>
>>160680687
How would you upload a game? Do you know how computers work?
>>
>>160681256
>how would you upload a game
Same way you upload several terabytes of HD stereoscopic dolphin pornography you nonce.
>>
>>160681256
howdumb.ru
>>
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>>160681379
>several terabytes of HD stereoscopic dolphin pornography
kek, i had forgot about that
>>
File: CxET2n4XcAQ_yHw.jpg_large.jpg (88KB, 720x960px) Image search: [Google]
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>>
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now I just need things to put in the trailer
>>
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>>160683561
>>160676626

>spess truks

yuss
>>
>>160684389
Does anyone have that video where a space truck in spengies was going to the sound of "convoy"?
>>
>>160676626
ice is bretty easy to find though, no? seems more plentiful than uranium at least, and just a single large earthbreaker pass through an asteroid left me with lodes of ice even though my whole "fleet" used hydrogen. Not to mention if you're on a blanet or moon you just need to look for a lake and you'll have more ice than you could ever need. I hate how big the vanilla hydrogen blocks are though, I almost always end up using modded generators and tanks
>>160684389
that's quite a large spesstrucc there
>>
>>160684821
>>
File: galaxytrucker.jpg (93KB, 456x635px) Image search: [Google]
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>>160684389
>space trucks
>>
>>160684821
I usually bother with categorizing and labeling asteroids in GPS around my base, I'd say at least 90% of vanilla roids have ice in them, uranium is like 15%
>>
File: CvCHCGQVIAA4S5n.jpg (388KB, 1100x1900px) Image search: [Google]
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>>160504990
>Besiege cheat walker IRL

It's retarded but I like it.
>>
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>>
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>>160684821
we must go bigger

how else are the colony worlds going to be kept supplied with premium dragon dildos?
>>
>>160685562
>have fifth of vodka and unknown number of beers at concert
>deliver lecture on history of Imperial Japanese Navy, interrupted only by people telling me to shut the fuck up
fun times
>>
Shenzhen I/O isn't an engineering game, it's a puzzle game isn't it?
>>
>>160686206
it's not an egg game
>>
>>160675807
That is a sweet ride.

poastmoar
>>
>>160686206
Digital logic design puzzle game.
So an engineering puzzle.
>>
>>160685562
I wish i was even a tenth as knowledgeable as that guy. I feel like a failure sometimes.
>inb4 "it's obvious you're a failure, you're on 4chan after all"
>>
>>160686450
Yeah, but I thought engineering games were more sandboxy, not solving specific preset problems.
>>
>wake up to kernel panic
>now running on 2GB of RAM
Man fuck today.
>>
>>160660687
We can't own it.
>>
>>160686927
It can be either. It's usually just that the autists that make these games aren't good at writing plots and shit
>>
>>160687109
>but muh fredums
How I can shoot two schoolchildren at the same time??! Fucking liberals man
>>
>>160686927
Defining an engineering game is impossible, it's only possible to define what isn't.
Besides, you can definitely do sandboxy things in it.

>>160443538
>>
>>160685562
This is why I don't drink. I might invent a metacognitive neural network by accident.
>>
Wish GGn wasn't down.
>>
>>160663574
Is that the new Maglite?
>>
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https://www.youtube.com/watch?v=PdrqdW4Miao
>>
>>160687273
>not doing so then have it demonstrate (or disprove) the Riemann Hypothesis
The price of a six pack for a million dollars? Yes please!
>>
>>160686206
no, in usual puzzle games you try to find THE solution, in zachtronics games you invent A solution
>>
>>160687807
But the puzzles are still usually designed with a specific solution in mind.
>>
>>160662760
>>160687109
2 triggers. Each one fires once per trigger pull, so not a machine gun
>>
>>160687960
no, they aren't.
>>
>>160688090
If they weren't then how could the dev even know for sure that they are all solvable?
>>
nu ded
>>160688157
>>
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>>160688020
>piece of chewing gum gets caught between triggers
>entire national guard descends on your house looking for an illegal machine gun

American gun laws are a special thing.
>>
>>160688139
Because they're not impossible challenges. You're generally doing nothing more than designing ICs for specific purposes. If the inputs are valid then any problem can be solved.
>>
>>160684821
>>160685212
Aight, spacetruck bro here. I'll make some hydrodgen truck variants.
>>
>>160688239
Yet I can stick a staple into a Mini-14's trigger group and get 2-round bursts and it's totally legal.

God this place trips me the fuck up sometimes.
>>
>>160685562
At least he didn't start carving equations into a bar
I got banned for life from the one good bar in this shit ass town because of Schrodinger's equations
>>
>>160689139
>Open your eyes one second, glass is full
>you cannot predict whether glass will continue being full after you open your eyes a second time
>better write this shit down
>what's the equation for half life of vodka again
>>
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>>160681379
>stereoscopic
>dolphin
>pornography

My n3ds just arrived today. I need to put the 3d to use.
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