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AGDG - Amateur Game Development General

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Thread replies: 837
Thread images: 125

File: agd - gao.png (339KB, 641x857px) Image search: [Google]
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Gao~!! Edition

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Next Jam (Dino)
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
>>159957230
>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
Delete this
>>
>>159957230
>using that fucking image again
Kill yourself, faggot.
>>
>>159957378
Cry more reddit
>>
I'm curious as to thoughts about coding an engine from scratch and working from a prebuilt engine. I've never been in this general before, but I assume this debate has already been had fifty times. What are pros and cons of doing either of those things?
>>
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>instead of using literal dinosaurs, you make a game about old people
>>
>>159957424
kill yourself
>>
>>159957301
>>159957349
>>159957378
>>159957424
Off to a great start you fucking idiots.
>>
>>159957457
pros, you get your engine
cons, you never finish it because it will take 8 years to make
>>
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So I'm moving vertices in my shader to simulate wind for trees and foliage. Right now I'm moving them along a sin wave which doesn't look very natural. Does anyone else have any other suggestions for more realistic wind movement?
>>
>>159957457
Depends if you want to make 2D or 3D games
>>
>>159957494
>Let's start a thread with a jam that nobody seriously takes part in and an image that displays mental illness instead of a highlight from a previous thread or progress from a fellow yesdev
You brought this on yourself.
>>
Itch.io stats, lets see 'em.
>>
>>159957663
Could you elaborate a little? I assume that 3D game development favors prebuilt engines.
>>
>>159957457
>coding an engine from scratch
Have fun not having a game. Use a premade one if you actually want to have a chance to make it to the 1% that actually finishes a game.
>>
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>>159957681
>a jam that nobody seriously takes part in
Speak for yourself faggot.
> an image that displays mental illness
Back to >>>/r/eddit
>a highlight from a previous thread or progress from a fellow yesdev
Please we almost never do this.
>>
>>159957457
The cons of making your own engine are pretty obvious. Takes more time, requires more knowledge. A lot more time and knowledge if you're going 3D.

There are a lot of pros of doing it yourself, though, and you have to weigh these against the cons depending on what you think is important for your game.
- no fees or royalties
- no licensing agreements
- more flexibility and control
- more efficiency, because if your game doesn't need it, you just don't do it
- ability to fix bugs

It's still a middle ground, though. There are plenty of libraries you can use if you don't particularly care to implement your own subsystems, e.g. rendering, audio, collision detection and physics, etc.
>>
>>159957932
>says the guy replying with a stupid anime girl reaction image
Just shut up. Seriously. You're embarrassing yourself.
>>
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>>159956662
>>159956946
Context matters breh.
inb4 people berate my 4 minute mouse photoshop mixel drawing
>>
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>>159957506
Compound sine waves.
Basically several sine waves, all different periods and magnitudes, added together. This creates a wave that feels random but isn't, so it loops perfectly.
>>
>>159957932
>smug anime reaction image
>>>/a/
>>>/out/

>Please we almost never do this.
>I don't see the correlation between the OP containing progress and the thread starting about progress
Ever considered doing it, meatball? Of course not, dumbshit poster that you are.
>>
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>>159957506
First of all, you need to model how extremities will move more than inner points, and how different parts of the plant have different stiffnesses. This will still be pretty approximate as you will only be able to get what you see on the left, not the right, but that's probably okay.

Second, you want a better model of wind intensity like >>159958258 says.
>>
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Repostan progress, what other weird weapons should be in a game
>>
>>159957457
Making your own engine takes so much time that you're probably not going to actually make a game with it. Using a premade engine will always come with limitations, but usually if you're posting here you game isn't going to run into them (unless you're doing something stupid like making a 3d game in GMS) and the major engines come with a shitload of support
>>
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>>159958332
There is no correlation. Or what, you think that people won't shitpost if they see a progress pic in the OP?
>>
>>159957963
So if I have a real interest in the mathematics and intricacies of audio and physics, it's not necessarily a horrible idea?
>>
>>159958502
Disintegrating Pistol
>(use): destroy Disintegrating Pistol
>>
>>159958502
its not that weird desu. also already suggested faux camera obscura. i mean, you can always at least blind things with the flash.
>>
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>>159957782
>>
>>159957782
popularity never ever
>>
>>159958258
>>159958421
Alright thanks. I'll try stacking sin waves for more randomness.
>>
Dino Memory game dev here, what kind of dinos should I have in my game?
>>
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>>159958621
>(use): destroy Disintegrating Pistol
so like flare gun?
>>159958642
Camera is already there and it blinds enemies
>>
>>159958857
https://www.youtube.com/watch?v=3X2ALG9iGPg
>>
>>159957782
whoops forgot the cap.
>>
>>159958617
If you're interested in the programming involved in simulating them in an appropriate and efficient manner, sure.

Also, don't think of making the engine and making the game as two different things. Rather, you are making a game starting at a lower level. If you go into it with a goal of making an engine and not just a game, you will unnecessarily generalize and lose benefits of making your own engine in the first place.

If you can reuse some of the code for another game, good. Just don't strive for that.
>>
>>159958798
easy to draw/model ones
>>
>>159958857
what about glorious nipponese swords?
>>
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>>159959075
Forgot to quote>>159957782
>>
>>159958952

> earnings $7

Do you have an optional pay ability?
>>
>>159958502
Taser
Ice pick
Crow bar
Potato or Tomato cannon
Fire extinguisher
Heart Shock pads (?)
Toy water gun filled sewage
>>
>>159959205
i think people can choose to pay on anything they download off of itchio.
>>
>>159959075
>>159958952
>>159958656
now do the last 30 days
>>
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Well I'm finally making my first game.

heavily inspired by the warhammer fantasy tabletop game. I never got to play it much due to rural/money issues so I'm finally going to just make my own version of it

this is the prototype, an orc party vs human crossbowmen doing movements, running, shooting, charging (getting reflex shot at when charging) and finally normally attacking

still so far to go though, next is adding visual dice rolls instead of just putting them all in console
>>
I want to try my hand at a sort of JRPG (just a prototype though) but I was wondering, should the combat scene be a separate scene in Unity, or should it be a separate piece of land in the same scene, and I just teleport the player there when the battle starts?
>>
>>159959302
neat, thanks.
>>
>>159959407
Neato. What tools are you using? And have you thought about adding a zoom function for people that can barely make out 16x16 sprites?
>>
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>>159957782
>>
>>159959302
You can disable optional payments
>>
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>>159957782
Game has been up for 4 days
>>
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>>159959562
it's just unity and sorry, you can zoom in and out just didn't think of it during the battle record.

still looks like shit though, using a free tileset
>>
>>159959813
how do you feel about the initial traction?
>>
>>159958941

God these guys were the masters of visual gags
>>
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So I've spent some time trying to make some foliage, and I've ended up with this, it's more vector art inspired then low poly but I think it fits better.

Obviously the colours need to change some, and I needed to disable the ssao so the trees look a little flat atm. it not really exiting progress, but I've spend most of my dev time over the last couple of days working on the design document trying to get a better sense of direction before I spend a lot of time refining on implementing a new features.
>>
>>159960057
that is one sexy comfy game
>>
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>>159959070
How could I forget?
>>
>>159960057
So what direction are you going with this?
Please don't listen to the edgy gridmark etc suggestions from some threads ago
The world needs more comfy games
>>
>>159960016
Expected more to be honest, but the game is a buggy prototype mess with almost no gameplay
>>
>>159960319
what game
>>
>>159960345
https://panstas.itch.io/world-of-horror
>>
GIVE ME A CUTE GIRL SO I CAN DEV
>>
>>159957782
316 | 134
>>
>>159960504
Calm down, pedodev.
>>
>>159960415
the background image on your page is really hard on the eyes, friend.
>>
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>>159960504
cute gril piloting mecha
>>
>>159960057
Needs AA.

Also flat shading is not memepoly. Nodevs like to confuse the two.
>>
>Had a phone big enough for google cardboard
>dropped it and shattered the screen a week before lenses came in
>Didn't have big enough phone for google cardboard
>Getting mom's old phone today, excited to finally try vr
>phone has fucked up gyroscope and google cardboard app is not compatible with the system


VR is like, my dream. From the moment I saw Matrix as a fucking kid. I am slowly accepting the fact that I'll never get to taste it.
>>
>>159960596
>pedo
Cute doesn't mean kid. Stop projecting please.
>>
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>>159960504
>>
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>>159961982
Very cute but I was thinking of a cute girl that I could use for a game.
>>
>>159961816
but girl does, had he said:"give me a cute WOMAN" he wouldn't come off as creepy. Doesn't help we have loli games and shit here.
>>
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>>159962703
Look her up.
>>
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dont bully bokudev edition
>>
Anyone know any good tutorials on indie game trailers? I've been working on mine for a few days now but it still looks shitty made. I'm using Vegas
>>
>>159961578
its not that great compared to the vive, but still pretty cool
Daydream is much better because of the controller possibilities.

also you really need 1440p, 1080p isn't quite good enough
samsung galaxy 8 series will have a 4k screen for the larger ones, get hype

I use to try it with my galaxy s3 720p pentile screen + constantly drifting gyroscope before I got a note 7, it was awful
>>
>>159962805
Fuck off with that no bully shit. It's why you are such a faggot in the first place.
>>
>>159962997
Im not even him and I made this picture you faggot.
>>
>>159959025
Late reply, thanks much.
>>
To what extent is it my responsibility to stop people getting themselves permanently trapped in a place they weren't supposed to go
>>
>>159963090
If they go out of their way to get out of bounds, put a secret there.
>>
>>159963090
Depends how much the player has to exploit to get there.
>>
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>>159957782
on mobile
>>
>>159962914
Best bet is to get someone else to do it. You can probably find someone who will do it for free but even spending a little money for your main piece of advertising isn't a bad idea. Good editing is a skill that requires a lot of experience.
>>
>>159963380
thats pretty decent for being out for a day
>>
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>>159960214
While I really love the time mechanic in MM and I've wanted to play/create a game with the same idea for ages I don't think this is the project to try it out.

This project will always be about getting comfy, and as for the direction I'm going in I've set the mc as a travelling alchemist that's exploring the world looking for common(to specific areas) and rare items/ingredients he can use to make positions and stones.

I have a long list of possible research and brewing mechanics, and concepts for trading, items, regions, ailments, travelling options, etc.. you know the usual suspects, but I don't want to get in to details so early on.


>>159960732
Yeah, the only reason I've disabled the ao is because the ssao wasn't playing nice with the fog and I haven't decided whether or not to use ssao or ao textures yet, and I think I'm goona let the performance gods decide that for me a little further down the line.


btw does anyone here have any advice on how I could go about adding some sexy physics to the bridge in the pic in unity?
>>
Can someone take a look at this code? It's giving me some trouble: http://hastebin.com/jadifikexa.cpp
Basically, I have a multidimensional vector, full of 1s and 0s. A 1 means a block goes at that space, and a 0 means it's empty. I wanted to make fewer collision checks, so I wrote this code. It's supposed to recursively go through the vector, and if it finds multiple 1s next to each other, increase the width or height (then change those spaces to 0) so there's only one large block, instead of many small ones.
It works, except sometimes, the blocks will be too tall or too wide. Anyone know what I'm doing wrong?
>>
>>159961982
Fake cuteness
>>
>>159963610
AA not AO
>>
>>159963497
agreed. i didnt think anyone would want to play it so it was nice pleasant surprise to see.
>>
>>159963610
Sounds cool. Remember to have interesting characters and/or animals.
For the bridge, look at hinge components, I'm sure that's what you need.
>>
>>159963973
have you gotten any comments or feedback yet?
>>
>>159963653
>getLength
>>
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>>159963795
i'd say REAL cuteness
>>
>>159963090
Entirely yours. If it's possible for a player to get stuck in a one-way spot, then give them an option to escape (like how Zelda puts you in the entrance of a dungeon if you quit halfway through, or the undroppable Dark Sigil in Dark Souls that lets you warp back to the last bonfire at a cost, or even in WoW where you can trigger the death state at any time if you get stuck)
>>
>>159964090
Oh yeah, I changed the name of the function but I forgot to change it right there. That's not the issue, though.
>>
>>159963380
>>159963497
>>159963973
its weird though because the date is bugged. it shows my last update as the creation date but i actually uploaded it wednsday.

>>159964050
yeah, i got some feedback from vampiredev which was nice to see and an anon speedran my game in the thread and gave some feedback. nobody else commented though but i appreciate what i got.
>>
>>159958502
Thin black cotton gloves with small rubber dots on them, for grip.
(couldn't find exactly the ones im looking for, but
thinner than in pic related,
no red color like in pic related,
no rib like in pic related)
Effect: ???
>>
>>159964151
>"You just sexualized me didn't you?"
>>
>>159959845

I'm excited and can't wait to see your progress
>>
>>159963653
>>159964294
You don't seem to bail out at all? What's the point of passing the current length or height to the next iteration of the function if you don't use it?
>>
Does any one have that fleasable oop code joke diagram pic? Need it much
>>
Fine then. I'm going to make a full game with kenney's assets out of spite.
>>
>>159965126
I create a width and height variable in another function, then pass them into the getWidth and getHeight function. When the function is done, the variables will be whatever they need to be.
I'm kinda thinking the error is something else, entirely. The problem only occurs when I call those functions, but I can't find anything wrong with them.
>>
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>>159957782
>tfw 90% of this is from people searching vaporwave
>>
>>159965187
I'm going to make one too, out of 3D moel
>>
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>starting AI programming
>no idea where to begin

Any help?
>>
>>159965769
https://www.youtube.com/watch?v=nEnNtiumgII
>>
>>159965769
if(InLineOfSight(ai, player))
ai.moveTowards(player)
>>
>>159964535
>>
>>159965769
this came up on twitter, idk if it's good
https://www.youtube.com/watch?v=iVBCBcEANBc
>>
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>>159964535
>>
>>159965769
Make a IA tree saying everything the fucker will do
>>
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>>
>>159966757
The rest of his tutorials are pretty good, but this one doesn't really look like water at all
>>
>>159963610
Hot damn, that's huge.
How many tris?
>>
what could be a good replacement for the idea of potions in an rpg thats you 'eat' rather than 'drink'
>>
>>159967485
mushrooms
herbs
>>
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>>159964535
>>
>>159967485
Roasted chicken embedded in stone walls.
>>
>>159967485
potion jello
>>
>>159967485
Just normal meals. Certain foods heal, others boost stats, etc, etc.
>>
>>159967000
300k - 1m
>>
>>159967485
Potion fruit.
Potion pudding.
Magical animal meat?
>>
>>159958245
I legit likes how it looks. Reminds me of the blue mushroom areas in Terraria
>>
>>159967967
Oh dam. Not a toaster game, then.
>>
>>159967485
gummy potion tablets
>>
>>159968059
well only about 50% of the models have lods done, and you could always turn down the render dist etc
>>
So I am trying to make a 2x2x2 cube where the bottom is brown and the top is grey. The problem is that from some angles it looks like it should but for others it doesn not. I create the mesh at runtime and i am using unity3d. Does anyone know what error would cause the mesh to look like this?
>>
>>159968320
Normals might be fucked
>>
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Too cramped?
>>
>>159968320
Looks like a backface culling/depth testing issue.
>>
>>159968457
On one of the sides?
>>
>>159968631
But its odd that it looks right from certain angles then. None of the triangles share vertices if that matters.
>>
>>159968059
Well a million tris for a whole scene is not unusual these days.
>>
>>159962937

>Hype
>Implying I'll ever be able to afford it.
>>
>>159968957
Well, it's a backface culling issue in the sense that if you had backfaces culled and all pointing the right way, it would look fine.

The fact that it looks right from some angles but not others is what tells me it's a depth testing issue.
>>
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Eh, I'm close to giving up on rigify.

The IK bones makes it much easier to make "soft" and more natural poses, but I feel like I have to wrestle every limb into position, and sometimes I get very crumpled and weird deformations.
>>
>>159968853
On any of the tris' sides. Try drawing the normal for each tri to see if it's pointing in the wrong direction
>>
>>159969197
>blogposting
>>
>>159969197

I find it easier and more calming to manually make my own armature just because it also gives me more freedom. But if you already have one human skeleton system you could use it for the rest of them couldn't you?
>>
>>159969846
>thread barely has any dev related posts
>condemn post complaining about dev tool
Maybe you should take a break.
>>
>>159969969
>human skeleton system
I just used plain bones previously. No real "system", no IK bones, etc.
I prefer it because it's simple and intuitive, and you have full control over absolutely everything, but IK bones does make some motions look more natural, and it should (supposedly) save time because you don't have to move every bone for every limb.

Maybe I just have to get used to it.

How do you set up your armature?
>>
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>>159969205
Tried drawing the normal of each vertecs. Its shown in red in the pic.
>>
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>>159970540
You want the normal of the tris, not the verts. If the tri's normal is facing the wrong way, you'll see through it and it may cause visual issues like what you're experiencing
>>
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working on replacing sprites

its really difficult to get used to new art that isn't placeholders because i got used to them.
but i gotta take the training wheels off sooner or later.
at least the tiles look pretty okay.
>>
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I made a quick framework for something like a cellular automata, except the moves are processed sequentially instead of simultaneously.

I;m feeling uninspired as far a what rules to add, though. What's an interesting behavior to try to replicate?
>>
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Smooth transitions between map and planet view. Good?
>>
>>159971237

Looks pretty good. Just need at add a WOOSH to it.
>>
>>159970540
>>159970857
>>159971064
>>159971095
>>159971237
>all this progress
WHAT THE FUCK IS GOING ON
>>
>>159971237
The sky changing is pretty drastic, but otherwise it looks good
>>
>>159971064
>at least the tiles look pretty okay.
I dunno man, so much 255,0,0 is giving me a bit of a headache.

>>159971237
>moon as big as the planet in mapview
>invisible in planet view

>>159971095
You made something that flows down. Now make something that moves upwards. Smokesignals.
>>
File: Runner 2016-11-07 17-43-28-98.png (11KB, 856x480px) Image search: [Google]
Runner 2016-11-07 17-43-28-98.png
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>>159971475
>I dunno man, so much 255,0,0 is giving me a bit of a headache.
Really? it's the exact same palette that I had before and nobody had an issue then (or maybe nobody said anything).
plus it's dark red. the only pure red is the highlights i think.

i can still change it though
>>
>>159964535
accuracy++?
For melee weapons/cards. Because less likely for it to slip from your hand when you swing?
>>
>>159963610
wow looks huge , what are you going to do about the jagged cliffs looks like the terrain engine alone can't handle it
>>
>>159971783

Not him but it could be from those background rock walls, they're a little rough on the eyes. I think the rest of the tiles are fine
>>
>>159971783
To be fair, the first picture has like preceived 50% highlights in the red rock texture. Second picture uses mostly the dark red.
It's also kinda weird how it's worse on my older second monitor, which usually outputs colors darker than my main monitor.

Could just be me.
>>
How do I set watches in the GM debugger? I type in variable names and it pops up with "unable to evaluate"
>>
>>159972182
>>159972194
Alright, thanks for the feedback. I'll tweak the palette a bit later. I still want to keep the background dark though so it's always clear where you can walk.
>>
>>159971398
Like dusty trails you see in other space games when the ship is moving, or like, motion blur?

>>159971423
Too fast or too much of a change? I want the map view to be more black-with-stars and the closer view more nebula-like but I don't have one yet.

>>159971475
Those icons aren't final but I doubt I'll change the size of the icon based on the size of the body, but I guess I could try.
>>
>>159972350

Keep up the good work man. Your game is one of the few I'm really excited to see more progress on.

I hope you plan on getting a satisfying whip sound.
>>
>>159972350
>I still want to keep the background dark though so it's always clear where you can walk.
It's a good distinction between back- and foreground tiles, but imho the strongest colors should be limited to interactive objects on the screen, like the player or enemy sprites. It's not of much use to have a muted background layer only to have the player unable to locate himself between foreground elements.

>>159972397
>I'll change the size of the icon based on the size of the body
While that's a good idea, I was more aiming at the fact that there wasn't a moon visible in the planetview. From that video alone it doesn't look like you have more than one moon per planet, so seeing the moon in the background in the planet view would be some nice flavoring.
>>
>>159972438
Thank you so much anon! That means a lot.

I'll find a way to make it sound satisfying, don't worry/
>>
>>159972636
I hope you leave a Speed-Simon in there as an easter-egg.
>>
>>159972635
>It's not of much use to have a muted background layer only to have the player unable to locate himself between foreground elements.
I'll write a sticky note to make sure I don't forget that. Thanks anon!
>>
How the fuck would I go about writing pathfinding in a 2D platformer?
>>
>>159973020
google other people's solutions and study them

there are plenty of well documented methods
>>
>>159973020
Google it
>>
>>159973020
The pathfinding algorithm itself is the same as it works on an arbitrary graph. The tricky part is designing the graph to account for verticality in a satisfactory way.
>>
>>159962742
he had the right idea because nobody uses those two words together and women can be sexy at best

>creepy
hi leddit/tumblr
>>
>>159972732
Sticky noted
>>
File: LUTtest.png (780KB, 1603x996px) Image search: [Google]
LUTtest.png
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>>159972067
not sure, might try to cover it up with foliage or dof.
but I might be able to fix it by just being smarter with how I make the terrain meshes in the first place.
>>
>>159972209
Anyone? It would make life a lot easier
>>
File: itch.png (29KB, 956x386px) Image search: [Google]
itch.png
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>>159957782
>>
>>159974810
I haven't needed the debugger in quite some time and I wasn't terribly proficient to begin with. Is a "watch" another name for a breakpoint? If so, just doubleclick the line of code you want to be a breakpoint. If not, ignore me 'cause I dunno what the fuck I'm talking about.
>>
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republicanwhipAI.webm
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>>159965769
just remember that """"AI"""" means the decision making logic and nothing else.
>>
Is 25 too old to learn video game development?
>>
File: randits.webm (26KB, 640x480px) Image search: [Google]
randits.webm
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Randomly moving bandits.

Randits.
>>
>>159975897
pffft no
>>
>>159975982
Where do I start?
>>
>>159976029
At the beginning.
>>
File: one_day.png (12KB, 390x150px) Image search: [Google]
one_day.png
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>>159957782
>>
>>159976063
Help an old guy out will ya
>>
>>159976120
What is your goal?
What's the game you want to build and for what purpose?
How versed are you in general programming?
>>
Anyone know about weird shit that can happen with string_width in gml? I need to draw something based on the width of a string but the value it returns is wrong for the first few seconds of gameplay and I'm not sure why.

My code is literally like:
var string="text"+string(number);

and then I call string_width on it in the next line on a for loop, but when the game starts the value it returns is wrong for like 3 seconds and then it corrects itself. I don't have any other variables with the same name or anything out of place, as far as I know
>>
>>159969197
Well, initially rigify IS meant to be used with high models, and animating such models takes time.

You can probably get away with a simplified rig but only if you're comfortable making one yourself. But even with that, looking at her pose you'd at least need some IK controls on top of a simple rig to do that.

What you can try with rigidify is to use only the key control bones, not everything. Keys are usually the feet/hips/head and 4 target bones (ankles/elbows).
>>
>>159976418 here
neverfucking mind, its because I set the font after getting the width, not before it, lol
>>
>>159976208
I want to make arcadey games, small little games that I suppose I can complete in a span of a month at best. Just for fun.

I know some programming, I used to play around with Python scripting and stuff like that. But never delved into deeper things like OOP, although I understand it in theory.
>>
>>159976538
>I want to make arcadey games, small little games that I suppose I can complete in a span of a month at best. Just for fun.
Then start writing down your idea and get on with it.

>But never delved into deeper things like OOP, although I understand it in theory.
You don't "necessarily" need OOP to make a game, but if you want to learn about it learn it properly outside of gamedev first.
>>
>>159975897
i learned C at 23
never too late if you have passion
>>
>>159976538
start with game maker and also learn about different oop and other patterns u can implement.

when u make small games dont just chuck them in the trash after ur done, go back and look @ ur code and see if theres stuff u could have abstracted to be easier to use, and if there was stuff that u realize a more efficient implementation for
>>
>>159974985
Noah, watch is one of the windows in the debugger, I know all about breakpoints
>>
>>159976538
>I used to play around with Python scripting
If you liked Python's syntax and formatting, I recommend you download Godot. Its own scripting language is close to Python in style. The performance hit you take over choosing a language like c++ is negligible with goals such as yours. Godot is a What-You-See-Is-What-You-Get editor, which makes it especially beginner friendly. And most importantly Godot is free. As a beginner I'd recommend you start with simple 2D tutorials and the classics: Recreation of Pong, Pacman, Breakout etc. to get a feel for the engine.
The alternative to Godot is GameMaker, which is aimed at amateurs. Has Drag&Drop, which is ... below mediocre.

If you want to go 3D, look at Unity or Unreal, but those are overkill for a bloody newb.
>>
>>159976817
>Noah
???
>>
>>159975982
is 38?
>>
>>159976931
I hope not
>>
>>159976931
I'm not 38 or older but I sincerely doubt it's too late, unless being that old has crushed your creative spirit (which it shouldn't have).
>>
File: ClothPhysicsWhere.png (308KB, 1416x1066px) Image search: [Google]
ClothPhysicsWhere.png
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I'm probably just doing something intensely stupid here, but please help.

I'm trying to apply cloth physics to an object.
The cloth modifier is there, but when I go to the physics tab to change settings for it, my physics tab has suddenly changed into something I cannot recognize.
Also, there's no cloth physics options to be found.
>>
File: soon.webm (3MB, 1280x720px) Image search: [Google]
soon.webm
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>>159976931
Is 19?
>>
>>159972397
>Too fast or too much of a change?
A little of both
>>
>>159976906
Shit, meant no. Mobile posting is suffering
>>
>>159976931
If you haven't used basic algebra since high-school or hated it for your whole life, you'll have a rockier start than most. Trigonomy is also super important in gamedev.

If you haven't completely fried your brains with drugs or knuckle-breakfast, you'll manage.
>>
>his game has a health bar
>>
>>159976729
>>159976730
>>159976787
>>159976891
Thanks fellas, I'll look more into this stuff and do my best.
>>
>>159977238
>his game doesn't use physical damage of parts on the player created vessel
>>
>>159977238
>he has a game
>>
>>159975853
>string based comparisons

fucking kill yourself my man
>>
>>159977285
dont give a shit about learning math btw. when ppl say you'll need math they mean it in the practcial sense, it you need to do something so you look up how it works and then you understand/implement it. i am fuckin horrible at math but understanding linear algebra/trig concepts is a lot easier when u actually have a pragmatic motivation for it.

this starter tutorial is rly easy 2 understand http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/

id also check out shawn spauldings' and heartbeasts' game maker tutorials
>>
>>159977238
my game has both a health bar, floating damage numbers, and different animations and textures for various damage states.

but all enemies one hit kill the player
>>
>>159977763
ok?
>>
rotatedev
>>
>>159977763
>floating damage numbers
delete
>>
>>159978120
Fuck off.
>>
>>159977512
>>159977285
>dont give a shit about learning math btw. when ppl say you'll need math they mean it in the practcial sense, it you need to do something so you look up how it works and then you understand/implement it. i am fuckin horrible at math but understanding linear algebra/trig concepts is a lot easier when u actually have a pragmatic motivation for it.
To further this point, a lot of the mathemagic is done for you, and what isn't is still pretty low level. Solving differential equations and proving theorems this is not. Occasionally engines will throw out magic like Unity using Quaternions (fancy way of representing rotations), but also provides a gorillion tools to handle them in ways that make physical intuitive sense.

As a general note about design and programming, there's a fine line of "enough generalization." Its often tempting, at least for me, to design systems so general that it takes ages to account for any feature I may or may not ever use. When developing a system (be it player control, camera control, inventories, etc.), start with being exactly as specific as you need it be. If you don't need your player to jump, don't bother making jumping code, even if you might want to reuse it later for a jumping game. Then go back and generalize once you understand what you've made.
>>
>>159972397
>Like dusty trails you see in other space games when the ship is moving, or like, motion blur?

I actually meant sound effect. Not sure if you were planning that or not but most games use a little WOOSH noise in there.
>>
>Tfw assigned as the """""lead""""" game designer and idea guy.
>>
>>159977187
>phoneposters objectively bringing down the quality of the board
NORMIES OUT
>>
File: 11-1.webm (1MB, 836x598px) Image search: [Google]
11-1.webm
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Working on some chain physics for lamps and other objects hung by links. Like weak skeletons or children.
>>
>want to make a comfy ocean/sailing adventure game leaning heavily ont he sailing segments of windwaker
>can't into art for shit
>>
>>159979417
Doomed?
>>
>tfw I want to be cross platform in principle but supporting Linux is a nightmare and you need to own a Mac to do OSX stuff
>>
>>159980895
>other objects hung by links
>like children
Going for the Hatred marketing scheme, aren't you?
>>
>>159981214
no
>>
>>159979417
Update: The artist/musician is a better idea and game designer than me.
>>
>>159981346
Same
>>
>>159971064
I don't think the issue is the color, but how busy the texture is, rocks are too small compared to the bigger ones on the bigger ones on the placeholder.
>>
File: Birdthing!!!!.png (224KB, 1228x333px) Image search: [Google]
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>>159975938
Is this some sort of advanced pottery i dont understand?
>>
>>159980895
I feel like it's a little too rigid, like when you whack it with that cube it moves away quite quickly but by the second swing its basically lost all momentum.

Otherwise looks great anon.
>>
>>159981164
Use Godot
Export to every platform with one button for free.
>>
File: 11-2.webm (945KB, 836x598px) Image search: [Google]
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>>159981747
Thanks, anon. Here's a go with less damping. Better?
>>159981214
Like slaves/prisoners shackled to walls or something. The concept would work with ropes with pottery and glass hanging from shit as well though.
>>
File: Sad_Truth.jpg (6KB, 300x155px) Image search: [Google]
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>https://www.youtube.com/watch?v=xCk0T-0Z3cU

>how can indieplebs even compete?
>>
>>159981780
>free
Everything comes at a price.
Using godot means you're forced to use a shitty buggy engine with a python style language.
>>
>>159982376
>small teams of <10 people with barely enough money to survive the winter can not compete with multi-billion company's main franchise
How exactly is this noteworthy?
>>
>>159982504
You can use c++ though. And there's always the option to write your own engine. In a couple of years we may be seeing your first game progress.
>>
>>159982504
At least it's a complete engine, so you can actually make a game instead of spending years making an engine.
Also C# will be supported in the 3.0 release.
>>
File: technology. FUCK.gif (3MB, 796x270px) Image search: [Google]
technology. FUCK.gif
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>>159980895
>dinamic lights

is already better than modern games
>>
>>159982578
>he doens't want to make stylised and colorful vidya
>>
>>159982778
dynamic lighting is extremely expensive compared to static lighting. you should only do it if it's absolutely necessary for your game
>>
I'm going to bed you guys. Good deving for those of you in a different time zone.
>>
>>159982846
>he expects to beat the biggest franchise in the most oversaturated genre with his <500$ shitformer
>>
File: tuckmein.gif (2MB, 345x263px) Image search: [Google]
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>>159982952
goonight sweet prince
>>
File: feathered t rex.jpg (146KB, 1000x625px) Image search: [Google]
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Reminder that all dinosaurs had feathers.
If your Dino Jam game doesn't have feathered dinosaurs I will PERSONALLY shake my head, but I will still play your game because I love you.
>>
>>159983012
>focusing on the genre and not the art
you missed the point so painfully
>>
>>159982952
>wasting time sleeping
This is why you are never going to finish your game.
>>
>>159982778
Holy shit, the swinging light effect looks awesome with a stenciled point light. I might have to try one of those.
>>
>>159981573
maybe, yeah. i was following this tutorial http://www.wildbunny.co.uk/blog/2012/03/01/designing-a-retro-pixel-art-tile-set/
>>
>>159983090
>dinosaurs were feathered

prove it
>>
>>159982869
With most modern games having some flavor of deferred lighting pipeline that's not as true as it used to be. You're right if they are dynamicly shadowcasting lights though.
>>
>>159983241
Spot light, not point
>>
>>159983375
he did.
did you not see that photo he posted?
fucking proof idiot
>>
>>159983012
>most oversaturated genre
Almost no one makes 3D platformers anymore though.
>>
>>159983120
>you can't make stylized and colorful art as an indie developer
Really?
>>
File: sgsjk.jpg (267KB, 1500x752px) Image search: [Google]
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>>159983375
This: >>159983584
I took these photos of real living dinosaurs to prove they have feathers.
>>
>>159982578
>teams

Oh, excuse me Mr. AAA.
>>
>>159983120
>expects hobbyists and shitters to be comparable to a huge corps' art division consisting of people doing art for a living
Happy now, you spastic timewasting mongoloid?
>>
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>>159981662
>Is this some sort of advanced pottery i dont understand?
In a sense, yes.

In another sense, it's just me having fun messing around with Ruby and Gosu.
>>
>>159983813
>Implying a 1MA isn't a team of size 1
>>
how did they never found fossils of dinossaur feathers?
>>
>>159983925
whats MA?
>>
>>159984026
1MA == one man army
>>
>>159983625
not to a degree that satisfies myself, no.
>>
>>159982296
Yeah anon that looks perfect now!
>>
>>159984012
There are quite a few fossils that show feathers on dinosaurs. The problem is it's extremely rare for feathers to be fossilized because they're so delicate. So most fossils don't show feathers.
>>
>>159984493
Then you need to git gud because art style is strictly the work of one person.
>>
>>159982869
>extremely
Maybe in the early 2000s, or if you want GI. For some point lights that don't even have shadows? Not at all, and it means you have a lot of flexibility without needing to do any baking.
>>
>>159984768
>Then you need to git gud because art style is strictly the work of one person.
for 1ma's it's all the work of one person
>>
>>159984720
on the flying dinossaur i can totaly see
there are none on Trex and shit like that.

its a chiken/crocodile type of thing
>>
>>159985014
For teams it's ALSO the work of one person, that's why the end result for anything that isn't a smartphone game looks consistent instead of a gigantic mishmash of styles.
>>
>>159985375
>For teams it's ALSO the work of one person,
no it's not, they have many people toil away on assets
they also have an art director who makes sure they are all consistent enoug not to clash, maybe you meant them?
>>
>>159982376
like this
https://www.youtube.com/watch?v=tOSFiKEUdV4
>>
>>159985468
>maybe you meant them
Obviously. I thought we were talking about art style all this time?
>>
>>159985309
A chicken is more closely related to a Trex than it is to a Crocodile.

The Trex is a Theropoda, which is a group of dinosaurs that had feathers, and is the group that directly evolved into modern birds. So it's very likely that the Trex has some form of feathers. There are other dinosaurs that aren't closely related to that group, so they may not have had feathers.
>>
you guys got any gamedev related youtubers?

no extra credits, i hate them
>>
File: GirlTex4Topo_Quarrel3.gif (701KB, 289x284px) Image search: [Google]
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Fuck, I want to love rigify, but it's such a struggle to work with.
Considering deleting the rig and going back to simple bone animation.
>>
>>159985882
a bit rigid but looks pretty good anon, don't give up!
>>
>>159985932
Thanks, I'll keep trying.
>>
>>159985740
we are...but the assetts woudl still have to be created by the same person who decides upon art style in 1ma ventures
>>
>>159985843
yeah but chickens only develop feathers later in their development cicle after they lose their teeth

is the same with Trex'es

they have teeth and no feathers,because they are a early evolution cicle
>>
>>159985882
I'm doing the same, rigify is complicated as fuck and it imports to unity really messy even after you delete the widget bones
>>
>>159985882
still looks better than mine anon
https://www.youtube.com/watch?v=_z-cXdFMByM
>>
>>159985868
Handmade Hero is interesting. A project to develop a game completely from scratch in C, streamed daily.
>>
>>159985868
game maker's toolkit
>>
>>159986084
>and it imports to unity really messy even after you delete the widget bones
Oh fuck, really?
Definitely abandoning it, then.
Thanks for the heads-up

>>159986132
Haha, oh god, I love it
>>
>>159986234
that guy's a dumbass for giving his show that title.
>>
>>159986330
he makes a good show, thats all that matters
>>
>>159986015
The Trex was one of the last dinosaurs. It's very likely that it had feathers unless for some reason is just suddenly lost the feathers that it evolved from, which doesn't happen. So it had feathers.
>>
>>159986161
Handmade Hero and its creator trigger AGDG, along with enginedev and anti-OOP sentiment in general. Be careful!
>>
>>159985981
The concern about stylized and colorful art has nothing to do with assets.
And why aren't you already making your own assets then? It's not hard.
>>
>>159986416
why does chickens lose their teeth?

trex lose the feathers in the egg
>>
>>159984012
>>159986015
>>159986515

Stop shitposting and educate yourself, you dumb fuck.

https://www.youtube.com/watch?v=uM5JN__15-g
>>
>>159986940
>t-rex had feathers
stupid theory
>>
>>159987124
>humans don't have body hair
>I mean look at them! They're hairless!

Attempt to extricate your head from your ass, please.
>>
>>159987124

Did you watch the video?
>>
>want to make super fun gameplay with lots of interesting mechanics
>write camera code for over a week

fug
>>
>>159987124
Why does this trigger so many people?
>>
File: door.gif (3MB, 430x395px) Image search: [Google]
door.gif
3MB, 430x395px
Doors!
>>
anybody here have experience making a vehicle based game? im in over my head and dont know where to begin.
>>
>>159987616
>lots of
>fun
stop that
polish a couple mechanics instead
>>
>>159987723
what kind of vehicle game?
>>
>>159983903
The amount of no-juice in this is kinda juicy
>>
>>159987827
a multiplayer co-op FPS inside of a tank where you have to work together to destroy enemy tanks.
>>
>>159988696
sounds fun my dude but good fucking luck
>>
did you dummies really decide on dinosaur jam? Or is it another forced jam like boat/mecha and lewd?
>>
>>159989063
I recall one (1) poll about it
>>
>>159988696
got you covered on your first reference m8.
http://www.imdb.com/title/tt2713180/
>>
I'm sure the answer to this is obvious but I gotta ask anyway; Disregarding the processes of drawing/modeling, is it easier or harder to develop games with 3D graphics or 2D graphics?

Again, disregarding the process of making the actual assets, and just strictly speaking of the development side.
>>
>>159989173
you posted the wrong link there buckaroo, let me help you
https://myanimelist.net/anime/14131/Girls_und_Panzer
>>
>>159989332
2d, less dimensions to deal with, easier to build levels and manage the states/positions of things, easier to design.
>>
>>159989334
Thanks for the correction m8, how silly of me.
>>
>>159989063
>mecha
i would take this over dinosaurs desu
>>
>>159989063
Lewd jam was a forced jam, not boat/mecha.
>>
>>159982296
Is that in Godot?
>>
>>159957230
>AGDG pedo OP tradition still going strong
>>
>>159989662
>one guy from /m/ never shutting up
>some bong who just wanted to talk about boats
>lets combine them!
>6 (Six) games submitted
>>
>>159989063
we had a poll up for like a week, the kind where anyone could add suggestions

http://poal.me/33ujzy
>>
>>159987702
Nice! Love seeing that progress
>>
>>159989759
c++/opengl
>>
>>159989771
Waifu Jam 2015, November Jam 2015, Zelda Jam, and Waifu Jam 2016
All of these jams also had less than 10 entries.
Does that make them all bad forced jams?
No it doesn't. All of these jams were fine, they just happened at a bad time, when many people were burnt out from another jam or a demo day.

Also people were wanting boat and mecha to be separate, but whoever made it decided to combine the themes without asking the thread about it.
>>
>>159990240
>but whoever made it decided to combine the themes without asking the thread about it.

i.e forced
>>
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>>159990102
I've been sick for like 2 weeks and lacked motivation
but it's time2getbacktowork
>>
>>159968320
It does sound like the normals are fucked. Try flying into the box and looking out. If its a fucked up normal it'll stand out.
>>
>>159990292
They forced the combination of the themes, but not the themes themselves. The themes were both discussed and many people liked them. It wasn't just 2 people talking about boats and mecha non-stop.
>>
>>159990418
>The themes were both discussed and many people liked them.
Not really.
It was a tiny,tiny fraction of the thread, but it doesn't matter, dino jam will just be another shitty one.
>>
>>159990504
You know, space jam was a forced jam as well. I know because I'm the one that forced it. For a solid week I kept posting space photos and other space related things until finally someone made a space jam. That jam turned out pretty good. So just because you don't like the theme doesn't mean it's only a tiny fraction of the thread. The poal proves that as well, 29 votes for Dinosaur, which is more than 25% of the total votes.
>>
>>159990740
>29 votes for Dinosaur
barely a quarter of our average IP count.
>>
>>159983375
http://news.nationalgeographic.com/news/2014/07/140724-feathered-siberia-dinosaur-scales-science/
>>
>>159984720
Look at that fucking thing's neck. Must've hurt like shit when it died.
>>
>>159989764
>I don't know what pedo means but I'll use it anyway yay memes xD
>>
I really want to make a game where players can EXPLORE a world that I have been designing for a long time.

What's the best way to do so? Should it be an RPG? Walking sim? Something else?
>>
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>>159990930
>>
>>159990504
getting /agdg/ to stop shitposting and focus on a topic is impossible

the poll was continually posted (usually within the first couple posts) after the halloween jam and those are the results

if you don't like the dino theme, make whatever theme game you want and post it to the dino jam page anyways, because making game is more important than your shitty bickering.
>>
>>159991308
Depends on a lot of things. What sort of world is it? How large is the world? How much exploration do you want to allow the player to have?
>>
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rbbt8.gif
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>>
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ItsNotAPlatformer.png
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its like darkest dungeon or something i dont really know where im going with this game
>>
>>159991815
This is super cute, I like it.
>>
Example:
Object.someMethod(3);

Instead of
int three = 3;
Object.someMethod(three);

Are these the same or does the second one take more space?
>>
>>159991815
>mixels
>>
>>159991886
If you have to ask then you really should learn a bit more about OOP.
>>
>>159991886
Depends. After optimizations, no. Before optimizations, depends if the argument can be passed through a register or if it has to be put on the stack. When in doubt, the latter, in which case yes it uses a bit of space. That said, it doesn't fucking matter.
>>
>>159991886
you might as well take up ASM if you worry about stuff like that m8.
>>
>>159992386
>>159992508
s-s-sorry im new to programming

>>159992396
thank you
>>
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>2 furfag games at the top of the demo page
>>
>>159993857
where's you're game?
>>
>>159993906
somewhere in the middle
>>
>>159993857
the only way to defeat the furfags is to make a better game
>>
>>159992386
The answer has nothing to do with OOP.
>>
>>159991308
It depends on what kind of art you're capable of. A walking sim is better than a 2d rpg if you can handle 3d art. You could even make a 2d walking sim, essentially an topdown rpg with no gameplay. The art would have to be excellent to be worth playing, though.
>>
>>159991783

It's a single city.

>>159994150

I prefer 3d art yeah, but I have no idea what sort of 'gameplay' I want to include here. I like the idea of a sort of Tell-Tale story game but all in first person? Might be cool.
>>
>>159994357
I have no evidence to back this up, but I feel like there are two mutually exclusive audiences for narrative games: RPG fans and walking sim fans. Onw group turns their nose up at a """"game"""" without gameplay, and the other hates the grinding in rpgs. Of course there is some overlap.

Personally, I would make a pure story game if my primary goal was to tell a story. If your primary goal is to show off the WORLD, and not the people in it, a more open ended game with not even an explicit story would be better
>>
>>159993857
>most late 80's early 90's kids grew up watching cartoons with antropomorphic animals
>they turned out furries
I wonder what the next generation will turn out like.
>>
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>>159957782
Kill me
>>
>>159994958
If the American presidential election is anything to go by, we should be seeing and end to the 21st century degeneracy and normie culture's going to rise again.
>>
>>159995328
What game?
>>
>>159995390
I Did a Bad Thing and PINBLAST

PINBLAST is Mac only though.
>>
>>159994131
Then you clearly have to go back and learn about OOP too.
>>
>>159994958
Whatever the fuck are being aired right now on cartoon channels
>>
>>159993857
>2016
>posting with an anime picture
>thinks he's better than a furfag
I'm embarrassed for you.
>>
>>159995480
Please educate me on what is so object-oriented about calling conventions and passing arguments by register or stack, then.
>>
>>159978120
I could frame this post right here. A total wretch of a nodev namefag, years of shitposting behind him, ravaged physically and mentally by his own attention whoring and meme retardation. The worst ever, stooping to the deepest lows, attacking chat rooms and the thread and other devs, never making a game.

Uttering it's putrid broken name into the alley of agdg hoping someone hears it and acknowledges that it exists. Nothing to even say anymore. Just "me".

R.I.P. rotatedev.
>>
>>159991886
>>159992396
Sorry, reading this post over again and realizing a little error. If it's passed by register, the 2nd version uses some more space. If not, the 1st is the same as the 2nd, i.e. both use that space. Optimizing would turn the 2nd into the 1st, but if the argument has to be passed on the stack anyways it won't make a difference.
>>
>>159995505
>anime
>trump's america
all i see is a real girl with a real gun about to really
>>
>>159996084
I could frame this post right here. A total wretch of a nodev namefag, years of shitposting behind him, ravaged physically and mentally by his own attention whoring and meme retardation. The worst ever, stooping to the deepest lows
>>
>>159995442
>PINBLAST is Mac only though.
Oh well that makes sense.
>>
>>159995505
>oh no chink comic pictures are being posted on a chink culture imageboard
I don't see anything out of the ordinary.
>>
>>159996164
my rising success getting to you buddy?
finish more games
>>
>>159995505
t. furfag
>>
>>159996337
I despise weebs and furfags equally. I find it hilarious that weebs would ever consider themselves above furfags.
>>
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Got the controls and functionality for my top down space combat game goin'

Has Active Turrets that aim where your mouse is and fire when you click, and Passive turrets that aim at anything within range and fire.

All modular so it's super easy to add new weapon types and turrets and ships.

If anyone is interested in working with me on spess games email [email protected]

Now to plug the AI I've already built into this for fleet battles
>>
>>159996426
Weebs fap to animated human beigns. Furfags fap to animal looking beigns. Seems there is a clear line between them to me. That's like putting bestiality at the same level of a common fetish.
>>
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art for games I'm never gonna make is progress
>>
Whats your opinion on manager classes /agdg/?

do you handle everything in its own corner or handle everything together, relative?

Hit a wall and trying to fight off the "fix the spaghetti later" action.
>>
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Progress but not really

MC redesign.
Slime redesigned.
Both propositions from /AGDG/
You guys bring out the best in me.

Or at least the slightly not as worster.
>>
>>159997930
MC looks A LOT better. I might actually try your game this time.
>>
>>159991815
cave story rabbit edition?
>>
>>159997651
99% of the time, one of these three apply:
1. It should be renamed to something that matches its responsibility better
2. It should be split up because it has too many responsibilities
3. It doesn't even need to be a class because it's only used once
>>
>>159997930
be honest, did you get the slime from minecraft?
>>
>>159998216
No, he got it from earthbound and paper mario like 99% of everyone making that kind of game.
>>
>>159998216
It was originally kind of round and yolky.
But some people suggested trying a cube since I didn't like it.

Minecraft can eat my buns, hombre.
>>
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Tackling some of the major and minor feedback from the demo one step at a time. Everything still looks rather placeholderish but I'll clean it up at a later date.
>>
no free cute girl
no dev
no geam
ded general
>>
>>159999432
>Everything still looks rather placeholderish
how so? i think it looks aesthetic AF. love that destroyed alert especially
>>
>>159999432
>>160000569
the only thing that bothers me is the magic missile replacements.
>>
vidya waifus
>>
>>160000961
can't have any for free
>>
I need to work on my game proper but I keep making music for it instead

https://clyp.it/gwgno1tc
>>
>tfw only 4.5 momths left before i have to start work and won't be able to dev anymore
>tfw not enough time to finish a decent game and sell it well and be able to retire instead of working
unless i get some ingenious simple idea like minecraft or angry turds i'm fucked
>>
Where a heart icon can represent health, what is a good icon for actions left this turn? I was thinking something like a lightning bolt and renaming actions to energy.
>>
>>160001480
what are you using to make the music?
>>
>>160002146
What the fuck. This just makes me angry, they're picking on an obviously retarded old manchild. They could be doing litterally anything else, and they chose to pick on him. Because maymays.
>>
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I don't know if the devs saw these so I'll just repost them.

Ctesiphon:
https://www.youtube.com/watch?v=J4y0_rGnAO8&list=PLQOFZ7Uvt6Wz9zc2pjytAFmJEKWoPBg81&index=2

Crystal Chrysalis:
https://www.youtube.com/watch?v=a2HzApehk54&list=PLQOFZ7Uvt6Wz9zc2pjytAFmJEKWoPBg81&index=5

>>159999432
I'd like to try this out and make a video of it at some point!

>>160001480
Nice! Great drums.

>>160002240
Perhaps an arrow with some lines coming off the back for fastness?
>>
>>159995328
150 downloads and followers for a game that is mac only is pretty good though, of course unless this is your combined stats.
>>
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>>160000569
>>160000798
I was mostly talking about the missile replacement icons mostly. They look a bit out of place right now so i'll probably do another pass in the future.

>>160002529
Looking forward to it anon if you are making a video about it.
>>
what program can I legally use to create a trailer without paying?
>>
>>160003004
Why not create your own you lazy shit?
>>
Would a game where you do some relatively mundane thing, like deliver packages or something be pretty cool if you made the characters or world interesting enough?
>>
>>160003282
Look at Animal Crossing.
>>
>>160003282
You have to make the package delivery interesting.
>>
>>159986453
>And why aren't you already making your own assets then? It's not hard.
yes, if you aren't an art fag, it's incredibly difficult to make shit look good
>>
>>160003004
just pirate vegas
>>
>lose drive to work on my project coz of burnout
>stop deving for 3 months
>get my boner for deving back
>even though it tried to make the project nicely and most of is nice with minimum spaghetti see all these small mistakes and decisions i made which i can fix by starting completely over from scratch
i wonder if i should, i would be able to avoid many small mistakes due to my experience now but i would be discarding over 3 months of work
>>
how many people have actually had their games greenlit here
how long did it take
>>
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>>159973985
This is only really considering your bushes but you can make them look a lot better under light with modified normals. I don't know how exactly to do this but you can probably find more info in google.
>>
>>160003714
just under 2 months
>>
>>159985882
>>159986084
>>159986285
The export from Blender you have to do with one specific set of bones that's normally in one of the hidden layers. I think it was the bones with an ORG- prefix but I could be wrong. With that done correctly it will import just fine to Unity.
>>
>>160003714
anyone can get greenlit these days.
if you can't..well
>>
>>160002906
having your missiles magically return... in something that otherwise looks authentic to reality, bothers me.
a thought on solving that would be to have your own fleet of jets that you can hop between and/or basing the gameplay around the carry limits.
>>
Any (free or easily pirateable) roadmapping tools you'd recommend?
>>
>>159957230
>kiddie diddler OP
huh why?
>>
>>160004894
>kiddie diddler OP
Where?
>>
>>160005002
OP.
>>
>>160005041
I'm not seeing it.

Oh wait, I forgot to put on my Reddit-vision glasses.
Yup, that's a pedo OP alright. Fuck anime, am I rite?
>>
>>160005085
>everything I don't like is reddit
Nice reddit post, I guess.
>>
>>160005107
>every anime girl is pedo
Nice retard post, I guess.
>>
>>160005147
g1
>>
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PROGRESSU!
>>
>>160005289
Nice Zelda clone
>>
>>160005338
if only
>>
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Isaac Awesome-noscale.jpg
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How do I make good looking pixel art and sprites.
>>
>>160005420
Picture not related?
>>
>>160005447
Ebin
Do you have anything to contribute or not.
>>
>>160005521
Where is your game?
>>
>>160003714
greenlighting means nothing even the biggest trash gets greenlit but you will still make zero sales
>>
>>160005537
I'm an artfag wanting to practice so I can do vidya art.
>>
>>160005591
Oh, so no game.
>>
>>160005613
>nodev with no progress berating someone trying to start working on game
>>
So how does one do the low-poly meme style with only one 'color' for most things? Is it like a UV texture just with strong, simple colors or is it some other method?
>>
>>160005701
Nice no game post.
>>
>>160005591
>wanting to practice
Then do it?
>>
>>160005613
I'm so glad we had this pointless conversation instead of contributing anything worthwhile. Was I mistaken by thinking this general was open to any game dev, or is it programmers only?
>>
>>160005763
It's welcome to people with games.

Which you have none of.
>>
>>160005708
>get engine
>get toon shader
>look at mario/zelda games
>steal and test these colours until you've found a bearable colour for basic materials (wood/stand/grass etc)
>then incorporate those colours into textures on basic assets
Unless you have a very interesting gameplay idea, don't go full meme-poly/lack-of-textures
>>
>>160005763
He's just a shitposting nodev. Don't take it personally.

Just google pixel art tutorials. There is so much stuff out there about learning art in general.
>>
>>160005727
Bad no game post.
>>
>>160005763
>only programmers can make games
>>
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Posting progress from yesterday.

Implemented a basic glide mechanic with one of the robot companions.
Someone yesterday said that the camera is in a bad position and the head fills up too much of the screen, so i'll try to see if I can get a better view going.

I'm also trying to decide on how to handle combat. The other robot companion should of turned into a melee weapon, but it felt really awkward and didn't like the idea.

Thinking of trying to turn it into a yoyo of sorts that you command/throw at enemies at mid range.
>>
>>160005804

I just want to know how to make a 3d game artstlye that doesn't look like asset store/photorealistic trash or le smudgey meme pixels or whatever.
>>
>>160006265
Just let the player decide how far the camera is from the character.
>>
>>160006265
For designing the camera, keep in mind what exactly you want to show (hint: there's more to your game than just the player model).
>>
>>160006265
lerp from robot's position to characters for the catch-system pls
good for you on the combat btw
>>
>>160006265
>30% of the screen in the most important place is the player model

lol
>>
>>160006339
The camera didn't have much functionality in that webm yesterday. Now it has zooming and occlusion detection.

>>160006384
I'll need to think about that but it's still a very early design stage. Hope to show alot more later today.

>>160006424
Will try it now.
>>
>>160006440
>not zooming in to cut down on .webm size
>>
>>160006440
>>160006792
Also yes, don't think that it's the actual screen size. I needed to pull the camera in quite abit and cut some of the view because I can't seem to do relatively smooth webms otherwise.
>>
>>160006265
I don't understand why agdg spergs that much about the camera. Having such a range is not unconventional and I'd suggest you to not listen to their bullshit.
>>
>>160006906
screen shake
mixels
rixels
genre that isn't their favorite
super obvious placeholder graphics

PREPARE FOR KNEEJERK SHITPOSTING
>>
>His game isn't finished when he posts his progress here

Are you fucking retarded?
>>
>>160006906
I'm always happy to hear criticism and suggestions. myself find something off about the camera view, but not sure what it is, so I try what other people suggest. Doesn't mean I will keep it.

I take everything said here as suggestions and opinions, not guidelines.

also >>160007047 is right.
>>
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>>160006265
A little to big, and the head kinda blocks the vision, so maybe 20% smaller will do it
>>
>>160007438
>Comparing zoomed in look in Zelda to the default look in another game

Hmm
>>
>>160007047
>People aren't allowed to dislike things, ever and if they do it's automatically shitposting
>Suggesting a change in camera is kneejerk shitposting
You're an infant.
>>
>>160007616
well strawmanned
>>
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No content and I still dont know what to add
>>
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Reminder that Dino Jam starts in 5 days.
>>
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>>
>>160007856
gibs and particles while your laser is tearing into the cube
let it strike fear into the eyes of the other cubes
>>
>>160007819
strawman strawman.
>>
>>160007856
>gaylaser kills Minecraft blocks
You could at least turn the triangle upside down.
>>
How the fuck do I design my input hierarchy/architecture, what's the general consensus on getting the input callback to the entity I want the user to be controlling?

Everytime I search google I just get results about basic input handling like determining if the key is pressed was an A. I can do all that, I just want to know how the input handler should know which object it's meant to control and all that.

Any ideas?
>>
>>160007856
that cursor passing by at the end really spooked me
save me those thrills, anon
>>
>>160008669
Just like make a game
>>
>>160008707
That's not much help.
>>
>>160008669
correctest way is to have a layer of abstraction for your inputs so that they can be remapped or have multiple input sources and the game logic
>I just want to know how the input handler should know which object it's meant to control
other way around, game logic polls the abstracted input like if(input.jump)
>>
>>160007047
Mixels are literally worse than hitler though
>>
>>160009082
That's the way I originally had it, I just assumed it would cause input delay or some shit. Guess i'll change it back.

Should the input handling layer be global or should the object using it hold a reference to it?

So if im envisioning this correctly:
input comes in -> input handler <- my player entity checks states eg Space key pressed and then does the action, eg jump
>>
>>160006906
There is room for improvement and you not understanding that is just you.
>>
>>160009247
>There is room for improvement
This coming from this thread is absolutely hilarious.
>>
>>160009228
why would it cause a delay?
global or not is on you but i dont see why you wouldnt.
>>
Apply yourself
-AGDG
>>
>>160007902
https://www.youtube.com/watch?v=VI__EW_fPJs
>>
>>160005289
Why's that guy shivering like that?
>>
>>160009458
im expecting the compiler to inline all the functions and optimize it anyway so my worry of input delay is me being pedantic.

i'll make it work first before i get fussed over optimization

thanks for the help, i'll try it this way, if i fail i'll be back!
>>
>>160009346
Ok, some questions:
Why would a guy who came to this thread to post his game progress not want to hear what this thread has to say?
Why would you come here to post in this thread if you didn't want to hear what this thread has to say?
How are you, a poster in the thread, claiming to have an opinion that is inherently more valuable than posters in this thread?
Do you really think none of the people who post here and who've posted games here have any valuable input on game dev?
Did you play any of the DD11 games or any past demos or even released games?
>>
>>160007903
Some people just want to show others what they're doing
>>
>>160009752
>Did you play any of the DD11 games
Real talk? I don't see a single interesting game to try in here.
Also don't forget that most people here are just shilling so they don't have to care.
>>
>>160009947
Meant for >>160009752
>>
>>160009981
>don't forget that most people here are just shilling
>most people here
>just shilling
>implying most people here even have a game they could shill
>>
>>160009981
>no loli means no interesting games
you better start changing your fetish from lolis to fur, since that's the future of /agdg/
>>
>agdg still doesn't realize that shitposters are more active on weekends and keep falling for their baits..
>>
>>160009981
>I don't see a single interesting game to try in here.
Well, did you just crawl in here from /v/ or some other threads? Amature game dev isn't interesting to everybody. It just begs the question why you're here and why you suddenly care so much about something you supposedly aren't interested in.
>>
Post dev music.

https://www.youtube.com/watch?v=CGvIzFRcRMA
>>
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i just want to make a simple platformer
>>
>>159997930

Looks pretty damn good, but please speed up the battles. Please.
>>
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Added a new bonus, homing orb. It targets monsters and bounces to another monster on each hit.

Also tried to improve crosshair a bit. Now crosshair size is constant, weapon spread is shown with another white circle instead.
>>
>>160010269
>quickman coastline
>>
>>160010429
laff
>>
>>160002906
Is it going to have BRRRRRRRRRRRRRRT? Cause I love me some BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT.

Probl still going to be a release day purchase for me if you ever finish it.

Also about this >>160004290 maybe you could have a Realism mode and an Arcade mode. Dunno how much it would bloat your scope though.
>>
>>160009458
A question I forgot to ask. Who controls the camera? Does the player entity set it based on the state of the input handler?
>>
>>160004290
Sure but not everybody wants to play autism games. That doesn't mean they can't have realistic graphics. And in this case I'm all for the realistic graphics because fighter planes are the sexiest of mankind's creations.
>>
So is Theon still working on his metroidvania?
>>
>>160011331
I know you just wanted to bump the thread but you could find at least something original to say.
>>
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Guys, I'm trying to have collision detection on the top and bottom on this square. The top detection works BUT it's not correctly calculating the bottom detection for some reason.

Code for top:
block.y + (blockHeight/2 + playerRadius)

Code for bottom:
block.y - (blockHeight/2 + playerRadius)

Pic related for explanation. It detects bottom collision even from the side while top detection works perfectly. Wat do?
>>
someone give me a cool floating point number (can be double) to test my FloatToString() with
>>
>>160011702
-0.0f
NaN
Plus/minus infinity
denormalized numbers
>>
>>160011702
4
>>
I'm trying to look into replicating the same green lines effect as shown here at 11 or so seconds in: https://www.youtube.com/watch?v=N4u-S3t5lj0

Doing something like that for the map tiles is pretty straight forward, but it's specifically that "fill sprites line by line" that intrigues me.
>>
>>160003714
I got a VN greenlit in maybe a month. But it was free and some people knew it from google play.
>>
Anyone here being a dev fulltime? How much games did you make?
>>
>>160011773
I have something like this for my collision detection.

It's simply mapping the textures color vs transparency and building lines from the 2d array you create.

The filling in animation can be created once you have that data.
>>
>>160009514
it's the outline and I have no bloody clue lol
>>
>>159999432
man i cant wait to play your game
last week i finish the 3DS version of ace combat the worst one and i cant belive how good that game actualy was on the 3ds.
they dont force you to use those stupid choppers
>>
>>160002289

Fl Studio

>>160002529

>Nice! Great drums.

Thanks.
>>
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oh god
my game is garbage
>>
>>159999432
you nailed the clouds. where did you learn? is it actually really simple?
>>
>>160011478
Not sure what language this is, but in most languages, y increases down the screen, not up the screen.
>>
>>160015085
Yea, this was my problem + I was using different values for different methods which caused inconsistency.
>>
>>160015018
iktfb
>>
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>>160015018
tfw your life is garbage
>>
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>>160015018
>>160015286
>>160015353
My graphics are beautiful, but "my" game is trash because the programmer is an autist.
>>
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>looking at internships + game testing jobs
>gearbox has really cool system for temporarily working with them, but not currently hiring
>id requires that you must not be working on indie projects
>3d realms not hiring
>>
>>160015464
Why aren't you programming your own game?
>>
>>160015517
Too stupid

I can only do visuals, because it just requires intuition.
>>
>>160015515
>id requires that you must not be working on indie projects
Wut? Gamedev experience is bad for a gamedev job?
>>
>>160015613
I'm pretty sure that's a "OC donut steal" measure.
>>
>>160015692
Can't you just lie on not having side projects
>>
>>160015018
Are you mee?
>>
What should I model?
>>
>>160016158

Cute girls wearing lewd clothing.
>>
>>160016158
whatever sounds uncomfortable / impossible for your skill level
>>
>>160016158
That thing at the ending of Tetsuo the Iron Man.
>>
>>160016158
Teapot.
>>
I know a bit of Python but what language should I learn if I just want to make a game where you're a little sprite dude that walks around and can challenge people to TCG battles?
>>
>>160016553
python
>>
>>160016619

What game making program utilises python?
I know about PyGame but I've just been learning Python recently and apparently it doesn't work with 3.5 or something
>>
>>160010320

The intro with the attack title is skippable by left clicking.
I'm also eventually going to add skipping the post-damage stuff.

Combat needs to be a bit slow because of the rank system working the way it does.
>>
>>160016835
>PyGame
Don't torture yourself. Pick an engine from the OP. 3D Unity / Unreal
2D Gamemaker / Godot (Godot has a python-esque scripting language)
>>
>tfw you game is fun and professional tier coded but looks like crap because you are no artist
>tfw you will make zero sales because todays spoiled children only care about photorealistic graphics and memes and don't give a shit if the game is fun or original or well made under the hood
i don't want to give up, i enjoy game dev... but knowing that there is almost 100% chance that you will be the only one actualy interested in playing your game is just draining
>>
>>160016835
Just do libgdx for Java if you wanna program
>>
>>160017143
If you don't like today's spoiled children stop having them as your target demographic
>>
>>160017143
get over yourself. as a kid you liked shiny graphics too. VIDEO games
>>
>>160017143
no one wants to play a game that looks like shit, old man
>>
>>160017143
retard
>>
Hey gogem what anime are you watching this season?
>>
I've nodevved for 2 weeks now. I have an idea for Dino Jam but I don't know if I can do it, or if it'd even be good.
Now I have no motivation. I hate this.
>>
>>160018019
Keijo
>>
>>160018098
Tell me your idea. No I'm not going to steal it, I already have my own.
>>
>>160018114
that is cheese spelled wrong in brazillian
>>
>>160015515
I've worked in game testing for 4 years (One giant 2K-owned studio and some smaller indie devs).
Where are you based? What is your background? I'll happily share any advice I can for applying.
>>
>>160018098
We don't care if your game is shit. Almost all /agdg/ games are shit. Just like make gaem anyway.
>>
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>>160018019
Star vs Steven.

>That episode where Star gave herself a fat futa cock and filled Steven's bubble with spunk
>>
Guys how do I nodev? Do I just intend to make a game then not do it and post on here instead?
>>
>>160016158
You're not going to model anything so stop lying to yourself.
>>
>>160018194
DFW area, was a comp-sci major for two semesters, switched to physics.
>>
>>160015613
Most game companies have agreements written into their employment contracts that state you can't work on another product in the same industry, that any game ideas you do come up with during your employ are either owned by your employer or they get at least first refusal.

>>160015762
Many people do just that, hell 3 guys I work with are unity amateur devs, openly talking about the exercises or mechanics they're working through at the weekend.

In practice the employer will not actually take action.
>>
>>160017143
>because no art
I know right? This is why I will never understand why artists are whining when they are literally living on easy mode.
>>
Gameplay Progress
auto lock-on for targetting enemies
it scrolls up an array index too so it's dynamic to the number of enemies the player approaches
>>
>>160018605
What is the game going to be?
>>
>>160018662
I'm aiming for a charming wizard/witch game
>>
>>160018291
It's one possibility. The other is actually making a game but never posting it here, that makes you a virtual nodev.
A third possibility is actually working on a game but never geting to the point where you have something to show. As in, work on reading the assets from the disk but never write the code to actually display them on the screen. Do a thorough research on references and design a character, write a background story but never draw it past some bare concept sketches.
Basically if you only work on things that you can't post or show on 4chan you can remain a virtual nodev.
>>
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Added invincibility frames, limited ammo, reloading
>>
>>160018312
There's an outfit called 6ft working in Houston, probably couldn't go wrong with a speculative email.

If Id are hiring and your only reservation was their requirment you don't work on anything indie, just lie and keep it to yourself. If the Indie thing came onto their radar while you were working there, chances are it'd be at the point you could leave and work for vidya on your own.

If you're going for testing rather than an internship for another department, I'd recommend stating in some way or another that you are actually interested in QA, rather than interested in getting into the industry via QA.

The last guy a QA Manager wants is somebody with no experience looking to join the department just long enough to get cosy with a design team.

If you are honest and have a good attitude, a surprising number of studios will hire you for QA without any prior studio experience, and despite the reputation it gets as being the Fry Cook of the games world, it's actually a really rewarding job full of problem-solving, good hustle and zero public-facing duties.
>>
roll
0-4 make my own engine
5-9 learn c# and unity
>>
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>>160018947
>unity
>>
>>160018947
>>160019301
dumb wannabe enginedev
>>
>>160019301
unity is ok for one man armies
>>
>>160018462
exactly
your game can be so poorly optimized that it runs on 40fps tops on high end machines on medium graphics it can be some thousand times rehashed idea like some COD ripoff, but as long as it looks good or has cute grills faggots will eat that shit up
if you are a decent artist it is literally impossible not to make a living from your games unless you are literally mentally retarded
>>
>>160019301
At least he's trying to make a game while you're wasting your life and our air by shitposting with stupid reaction images.
>>
>>160018947
Why not go inbetween and
>Learn C# and Monogame
>>
goo gl/forms/GKXZIRv0mec1q9lb2
Tell us about yourself agdg. Don't worry, you can see the results after you answer.
>>
>>160020024
Sure, how about you actually give a real link.
>>
>>160020267
?? Add a dot between goo and gl
>>
>>160020024
>How long have you been in gamedev
> <1 month
> >10 years

So does picking 4 mean 4 months or 4 years?

What if I been doing it for 1 year, I can't pick 2 since that means 2 years, I can't pick 1 because that means 1 month

What the fuck is wrong with you?
>>
>>160020437
>1 = 1 month
>10 = 10 years = 120 months
>5 = 60 months
etc

It's not that hard
>>
>>160020541
Why is 1 = 1 month, and 10 = 10 years?
Shouldn't it be 1 = 1 year or less?
>>
>>160020541
But if 1 is 1 month, wouldn't 5 be 5 months? It doesn't make sense, I just picked a random number.
>>
>>160020024
How about posting useful stuff like A FREE ART CUTE GIRL instead?
>>
>>160020541
That's not right
>>
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>>159957230
If I want to learn how to make a day/night cycle game mechanic, what should I look or read first? I get iffy when it comes to messing around with delta time and time based mechanics so I'd like some good background knowledge before getting more into it.
>>
>>160020941
I did, you ignored it like every time. So I'm not going to bother anymore.
>>
>>160018861
>Press [P] to reload!
>[P]
>reload
What the fuck are you doing?
>>
>want to make a mini game based on a reskinning of a particular historical battle
>idea that appeals most is portraying a common misconception about the battle as if that's how it happened.
>don't want to draw criticism from history purists who think I believe this is how it actually was
>feel obligated to point out in some way that I know exactly how it actually went down and that this way is simply more fun in a game

Jesus why do I care, it's suffocating.
>>
>>160021135
It's [P]lease reload
Stop being impolite to your character
>>
>>160021261
Actually it's [P]ut some more bullets in your gun
>>
>>160021135
Perhaps he's got it changing onscreen prompts based on the player rebinding their keys, rather than plain text.
>>
>>160021183
never go near history autists
>>
>>160021183
Just make like AAA and put a disclaimer at the start like 'This game was made in a studio with a pakistani woman taking out the trash, so don't call us racist.'
>>
>>160021404
This would still mean that he bound his reload to [P]. Which is majorly retarded.
>>
>>160021550
I don't see the problem
>>
>>160021550
I'd be inclined to agree on first sight, but without knowing how the rest of his controls are mapped, we really don't know.

All we can say for sure is that P doesn't work with the kind of control scheme we're assuming.
>>
>>160020541
People like you are the reason Chernobyl happened.
>>
>>160020541
People like you are the reason the Challenger exploded.
>>
>>160021183
>fearing a vocal minority giving you free publicity

kek, you think googs is crying over his literally illegal extortion over an achievement which is driving huge sales of his shitty 3 day jam game?
>>
>>160022016
What is that, enigma? I don't think I've been hanging out here long enough to be able to decipher what you've said.
>>
>>160022078
>I don't think I've been hanging out here long enough
You'd need about a week tops to 'decipher' that post. Maybe an hour if you are not mentally ill.
>>
>>160022016
You still haven't answered how it's illegal
>>
>>160022016
>>160022078
He's trying to relate gogem's crime of demanding payment for steam achievements to
>>160021183
concern with historical accuracy.

I don't know why he's doing that.
>>
>>160022308
It is clearly against Steam's Terms of Service.
>>
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>>160022016
>driving huge sales
>>
>>160022347
>I don't know why he's doing that.
The point was that any publicity is good publicity. Googum did not complain about retarded youtubers crying over his publicity stunt, because the negative publicity they are creating only benefits him, because of the heightened exposure.

If history nerds throw a fit about your game, it will be a positive event, because your indie title gains exposure.
>>
>>160022016
>>160022347

I don't understand how it's a big deal that you can't get an achievement without buying the game?

Has our entitlement gotten so out of hand that it's an ethical issue, we need to get scripted high-fives for free for doing things in a game?

Please say I'm just not understanding this.
>>
>>160021135
>>160021261
>>160021301
>>160021404
>>160021550
>>160021664
>>160021754

It's intentionally hard to reach so you can't constantly spam reload after every shot
>>
>>160022796
That has to be the most retarded thing I've ever heard.
>>
>>160022796
Diploma tier design
>>
>>160022757
You're just not understanding this

You gotta paypal googem some money to get the achievement, and it has to be more money than he got from the last person
>>
>>160022796
wow rude you ablist shitlord
>>
>>160022796
>>160022886
can this be a new meme?
>>
Can I master C# in 12 hours if I already know C and a bit of C++?
>>
>>160022928
But diploma already is a meme?

>>160022946
>Can I master X in 12 hours
No. Mastering something takes on average 10k hours.
>>
>>160022857
>>160022886
>>160022909
>>160022928

I could randomly switch the reload button each time. Would that be better?
>>
>>160022928
It's an old meme

>>160022946
You can't master any language in 12 hours.
There's a difference between learning syntax and actually knowing how to use the language, it's libraries and other features.
Also
>only a bit of C++
>where C# is full OOP
Good luck
>>
>>160022757
Because people already bought the game? He's asking for more money after the fact for what is supposed to be included (no, it's not dlc). And it has to be more than the other person. That is illegal.

>Has our entitlement gotten so out of hand that it's an ethical issue, we need to get scripted high-fives for free for doing things in a game?
Don't be such a jew.
>>
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>>160022796
>>
>>160019384
who /engine dev/ here
>>
>>160022308
>Racketeering, often associated with organized crime, is the act of offering of a dishonest service (a "racket") to solve a problem that wouldn't otherwise exist without the enterprise offering the service.
>>
>>160023193
What's so illegal about that? You get refunded if you're not the highest bidder.

Probably should have had a better system for that that didn't involve sending money to him under a promise that you'll get it back if you don't win, but still.
>>
>>160023161
That would make more sense. It's like a quicktime event. But make sure it doesn't swap the movement buttons. That makes the game unplayable.
>>
>>160023286
By this logic selling a video game is racketeering because you as a developer have created a problem where X doesn't own the game and you also solve it by selling them the game.
>>
>>160023292
see
>>160023286
>>
>>160019720
Maybe I will, I'm gonna check it.
>>
>tfw you get robbed by the achievement mafia
>>
>>160023410
see
>>160023380
>>
Is there a website where artists/animators go to look for work on indie games?
I can program all day but when it comes to art, I lose steam after a few hours of drawing.
>>
>>160023516
The forums of your engine of choice probably has a section for teaming up
>>
>>160023478
>>160023380
No. That's called the entertainment business.
>>
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i readjusted the HUD gun sprite size and everything to the rough red rectangle so it wouldn't overlap with the ammo counter and was cursing yesterday because i couldn't fit a magazine in one of the sprites because of thereduced size

and it JUST dawned on me that i can just draw the gun sprite BEHIND the ammo counter

do you guys every have these sudden epiphanies that you're a fucking idiot?
>>
Can we just all come to an agreement that Googs is a faggot for doing that and move on?
>>
>>160023193
People bought the game, sure, he's offering some sort of system where you can pay him extra and get a small piece of non-content?

and I don't understand why people don't just say "I'm not interested".
>>
>>160023627
And what is so different about doing the same with an achievement? Are you really comparing having an achievement locked behind an auction with mafia terrorizing people but accepting bribes to stop?
>>
https://www.youtube.com/watch?v=xzpndHtdl9A
>>
>>160023516
For every other person involved in a project, that's another incredible liability. Try to minimize your points of failure by ditching unpaid internet mercenary trash with homework to do.
>>
Lets see some more itch.io stats.
>>
>>160023685
sure

>>160023758
Because it's not dlc. It's not advertised as separate from the game. It does not have a set price. It is not through the Steam store or any storefront but through his direct email.

I didn't make the mafia comparison.

>>160023747
Because if people let this slide then others will think it's okay to imitate him.
>>
>getting this angry over an achievement
>>
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progress
>>
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Why is texturing and UV mapping so hard?

It's 2016, why is there no better way?
>>
>>160024190
Substance Painter?
>>
>>160024172
Where does the hole in the middle lead to?
>>
it definitely should not be allowed to have an achievement that you can't unlock within the game itself
>>
>>160023573
I'll check it out thanks
>>160023853
Yes but I've come to the realization that unless gamedev is the only thing in my life, I'll never be able to 1man a decent project and finish it within a reasonable amount of time
>>
>>160024364
You talking about Gogem's game aren't you?
>>
>>160024440
in general
>>
>>160024364
The game is called Social Interaction Trainer. It's training you to not be such a fucking autistic faggot over virtual gold stars.
>>
>>160024352
It's an enemy spawn point
>>
>>160024190
Texturing has been getting easier and easier thanks to better tools (like Quixel and Substance).

UV mapping is so ingrained in how things work that it won't be easy to get rid of it, but there are ways around it for some things. Modern engines can do funky things with static objects (like environment art) using triplanar projection of materials. The CG industry doesn't UV map at all and uses something called ptex where every single face of an object has its own texture, but for real time that is clearly a poor choice due to the extremely high number of texture lookups needed.
>>
>>160023629
kek

looks good anon
>>
>>160024364
How about "Achieve 100,000 YouTube™ views for your movie."
Is it OK when valve does it?
>>
>>160025076
>thinking valve is a beacon of morality
>>
Have you heard of the high elves?
>>
>>160025319
They make me angry
>>
I want to practice making sprites. Any ideas what to make.
>>
>>160025319
Flying flying in the sky
Cliff Racer fly
Sooooo hiiigh
Flyyy
>>
>>160025406
A teapot
>>
>>160025406
Hats
>>
>>160025406
why, my peenus weanus of course :)

hahah! :D

it's my weeeeeenus peanus! :) hahah

ITT: Any ideas what to make - my answer is, of course, my peanus weenus :D

hahaha!
>>
>>160025445
>>160025457

A teahat it is then.
>>
>>160025319

HRAAUUGGH

BUUURRRUGH

HHUROOGUH
>>
>>160025406
Take your favorite anime character and make a fighting game sprite of them, then animate it
>>
>>160025319
Rumors say the king's new advisor is a shapeshifter! I hope my cabbages stay safe.
>>
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>>160025319
>>
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Can I get some usability input?

Right now input works when you click an icon, it anchors to that planet and then you use the mouse wheel to "zoom in" on the planet.

But I'd like to have camera zooming on the solar system map, so you can zoom out or in for a better view of the orbits.

But how would you handle switching from the map view to the planet view? After a certain zoom threshold it automatically changes? I feel like that would be annoying as a beginner because you wouldn't know what "zoom level" is going to trigger the transition to the planet view.

So that leaves left click or double click as potential options and remove anchoring to a body? Then I could use Sins style zoom where it anchors to the closest object to the cursor when you zoom, but switching views requires a definitive click event.

Thoughts?
>>
>>160025727
I'm not giving you feedback while you use that font.
>>
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how do i get good at pixels ;_;
>>
>>160025727
Single click on a planet body or entry on the list moves camera to their location, double-click sets zoom-level to planetview as well as zooming in after entering.
If someone spergs, new entry to the Controls menu.
>>
>>160025927
Get good at normal drawing
Learn color thoery.
That drawing needs more contrast but I like the style
>>
>>160025927
i like it
>>
>>160017143
learn art.
>>
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>>160025535
Goddamnit, my sides
>>
>>160014698
Thanks anon, The 3DS game was surprisingly decent although a bit goofy in terms of flight.

>>160015049
Third party unfortunately.

>>160004290
As much as I would like to make the game realistic, there are a ton of them in the market already. I don't want to bother making a game similar to theirs when theirs is so much better than 1 person could do.

>>160010951
Hell yeah. BRRRRRRRRRRRRRRRTT
>>
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made song for level 2
https://clyp.it/j12iexyz
>>
How are people so good at programming? I'm just trying to go through a java book and I can't even figure out basic recursion problems without looking at someone else' example.
>>
>>160026962
That ending took me by surprise. Catchy though.
>>
>>160027226
Keep going, eventually you'll be able to come up with solutions yourself.
>>
>>160027226
You can start by not using a shit language like Java. Do C++ or C#.
>>
What are the odds of actually being able to make a living developing games? Is it more likely I'm going to remain a NEET forever than become successful in this industry?
>>
>>160026962

So what're the other item slots for? And how is your whip gonna change in appearance as you upgrade it?
>>
>>160027226
>java
sooo you WANT your shit to be slow
>>
Is it possible to 1MA a CRPG?
>>
>>160026962
>https://clyp.it/j12iexyz
I'm enjoying it
>>
>>160027395
>Is it more likely I'm going to remain a NEET forever than become successful in this industry?
Yes. Except forever is a bit far-fetched, I'm sure you will die at some point.
>>
>>160027340
>>160027439
post your games
>>
>>160027246
thanks

>>160027416
dunno, havent used them yet. i might get rid of them as i just kinda threw them in when i made the original mockup. havent done the whip sprites yet but i have a design where the lvl 3 whip is like a dog head on a chain that eats the enemies. still thinking about it though. dont want the sprite to be too busy.

>>160027441
thank you
>>
>>160027340
>person struggling with java
>do C++
amazing idea
>>
>>160027440
What's the difference between CRPG and RPG?
>>
>>160027815

Well you're going for a cowboy/undead theme, it should be thematically fitting.

Obviously the max whip needs to be a series of linked bones with a skeleton fist at the end.

So it goes like, leather, bones, bonefist
>>
>>160023629
>PH
>Phat Helios
>the Goddess of the Giga Sun and all that is flame
>>
>>160027884
The C
>>
>>160027947
>bone fist
holy shit, thats genius! writing that down so ill design it later and see if i like it.
i probably will
>>
>>160021034
I've looked at the 30 last threads and didn't see anything.
>>
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>>160028185

I look forward to seeing that. Also have you given your hero a name yet? I can't recall if you have or not
>>
>>160026962
I like the amount of bass
>>
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>>160026829
>>
>>160027884
A CRPG is old stuff like Ultima.
>>
>>160027884
You use computer to play them instead of paper or imagination
>>
>>160028720
But there are RPGs on a computer, why aren't they called CRPG?
>>
>>160028776
it's a historical term based on the fact that there used to be computer RPGs and then RPGs on home consoles, so CRPG meant Wizardry instead of, say, Final Fantasy.
>>
>>160027952
kek
>>
File: freeee.png (262KB, 804x620px) Image search: [Google]
freeee.png
262KB, 804x620px
Here's your free released 2D or 3D cute girl.
>>
is godot still a meme engine?
>>
>>160028272
i havent given him a name yet. hes a sheriff whos killed and banished to hell over circumstances i havent thought of yet, so hes probably going to either have a cool western name or a cheesy skeleton name
>>
>>160029678
What makes it a "meme"?
>>
>>160029678
It's still an engine, but kinda lost its memestatus. It's actually decent for 2D games and I'd recommend it over GameMaker:Studio. Can't say that about GM2, haven't laid my hands on that yet.
>>
>>160028339
thank you
>>
Has anyone ever messed with linear/countable game balancing?

There's only a few operations that people are good at:
1. Adding simple numbers together (preferably w/o carrying)
2. Multiplying and dividing by 2, 5, or 10

I feel like you could make a game that uses those type of numbers. Battle Network does it pretty well.

It's mostly just interesting to me.
>>
>>160029782

Cool western name, obviously, I like the idea of a vengeful sheriff being banished to hell, getting back up, dusting his hat off, and then proceeding to beat the shit out of everything in his path to climb his way out to unleash some old fashioned western justice.
>>
>give them the free girl >>160029531
>no replies
So you were just shitposting and have no plans to make a game? nodevs
>>
>>160029961
thats definitely the plan! im glad you like the idea!
>>
>>160030145

I love the idea. There's not enough games with skelly protags, there's not enough western games, and there's a severe lack of quality strut and whip CV games.
>>
>>160029531
>black

you can keep it
>>
>>160030112
>cant even quote the post right
cmon anon
>>
I wanna do a Dwarf Fortress/Rimworld/Dungeon Keeper clone. I'm stuck on trying to determine the setting after I made basic pathfinding for entities to move around. Also any ways to optimize my A*? I've been reading that most games compute paths on a seperate thread but I don't really know how to do it.
>>
>>160029531
>unity
>>
>>160030457
>>160030686
>>160031002
So you don't want a cute girl in the end?
>>
File: 2016-11-12_20-47-36.webm (586KB, 710x400px) Image search: [Google]
2016-11-12_20-47-36.webm
586KB, 710x400px
Some small progress, I haven't had much time today. Added score, timer and win/loss conditions.

Unfortunately, I found a really weird bug: when I reload the scene, for some reason the UI code doesn't update the text with the score/draw counter saying the Text component has been destroyed even though it hasn't. No idea what's happening.
>>
>>160031252
>black
>cute
no such thing
>>
>>160029531
>>160031252

Is she even rigged for animations?
>>
File: enemy design.png (2KB, 220x138px) Image search: [Google]
enemy design.png
2KB, 220x138px
Not sure which enemy design to go with.

A Death Reaper or a girl.
>>
>>160031331
good work anon. keep it up!
i dont work in your editor though so i cant offer help.
>>
>>160031526
Why not both?
>>
>>160031351
Just go back to >>>/pol/ already

>>160031363
No idea. You didn't ask for a rigged free girl.
>>
>>160031526
death reaper, please.
>>
>>160031526
do both
>>
>>160029531
Kawaikunai
>>
>>160031603
You should know that a character that's not rigged is useless.
>>
>>160030767
a separate thread is good. you can also cache the results and force it to update at certain points so you're not recalculating it over and over again.

just beware that if you do it on a separate thread, you're probably going to have tons of problems and it won't work, but it will be a good learning experience.

you'd probably just want to keep 1 thread up all the time and store all the paths for every enemy rather than 1 thread per enemy. so when you need a path, send a request to the thread, and the thread sets a bool when its finished, so the main thread can grab the result
>>
>>160031526
the only correct answer is both
>>
What is, objectively, the best color?
>>
>>160032282
teal
>>
>>160032164
There are whole games made without rigging
Morph targets nigga
>>
>>160032282
I'm a fan of slate
Please do not steal
>>
>>160032282
That Green that's really easy on eyes.
>>
File: randomreload.webm (268KB, 640x480px) Image search: [Google]
randomreload.webm
268KB, 640x480px
>>160023161
>>160023325

Done. Reload key randomly changes each time you reload.
>>
is it worth it to try and make a visual novel in unity
>>
>>160032691
A R T I F I C I A L
D I F F I C U L T Y
>>
When does the dino jam start ?
>>
File: 1351885630277.jpg (41KB, 244x237px) Image search: [Google]
1351885630277.jpg
41KB, 244x237px
>Want to make a radial menu in Unreal 4 to handle item switching
>Search for how to do it or at least where to start
>Everything I can find is about something I have to pay for
>>
>>160030767
use a flowfield instead of A* if you're planning on thousands of units - otherwise, don't even bother, it's not going to be a bottleneck

as for setting, how about a post nuclear war town rebuilding
>>
>>160032838
https://itch.io/jam/agdg-dinosaur-jam
>>
>>160032906
Radial menu shouldn't be that hard to implement anon, you can do it!
>>
>>160032906
What aspect is confusing you?

It's just a normal menu in a circle
>>
>>160033018
Thanks friend.
>>
>>160033092
I just like to go in knowing things instead of stumbling along blindly

I can't follow tutorials exactly because then I'm not paying attention to what's going on, but I like to watch them first to get an idea of it

>>160033052
Thanks
>>
New thread when?
>>
File: gao.png (52KB, 816x638px) Image search: [Google]
gao.png
52KB, 816x638px
C + OpenGL + stb_image
Progress, I guess.
>>
>>160027815
you might even gain interest in your project by capturing the composing process of your chiptunes.
>>
>>160033283
I'm going to make a Gao~ particle system and make a picture of it the next OP
>>
>>160033281
when you make one
>>
>>160033281
How new are you?
>>
>triceratops never existed
what?
>>
>>160032282
White. It has everything.
>>
>>160033257
Maybe this can be handy as reference, not a tutorial but might give you an idea. There is no code aside from keybindings in some post.
>>
>>160033629
>There is no code aside from keybindings in some post.
Dunno what this means
>>
>>160033629
Forgot the link, fuck:
>>160033257 Here you go
https://www.epicgames.com/unrealtournament/forums/showthread.php?13539-Weapon-wheel
>>
File: 1289474958937.gif (2MB, 318x241px) Image search: [Google]
1289474958937.gif
2MB, 318x241px
>>160010209
>thinking the DD games are uninteresting means you don't like indie game development whatsoever and are a /v/tard
Not him but you sound insufferable
>>
>>160033685
Check >>160033739
I forgot link, sorry
>>
>>160033870
>>160033739
Thanks. If only it was as simple as there being a quickpick function in Unreal 4 but oh well
>>
>>159957230
Biting off more than you can chew and muddling your way through with awful coding is normal... right?
>>
>>160033469
Pretty new actually, no idea how many replies it usually takes to spawn a new thread.
>>
>>160034087
https://answers.unrealengine.com/questions/208149/how-to-make-an-item-wheel.html take a look at this
>>
>>160033529
Triceratops exists more or less. The only debate is whether the skulls were the same species at different ages, or different species altogether.

In either case there was a dinosaur that had 3 horns and a crest, and feathers.
>>
>>160034336
750 is the bump limit. But we typically wait a while after that before making a new thread.
>>
>>159957230
>itch.io/jam/agdg-dinosaur-jam

Who decided on this?

I honestly can't think of a single game idea that's better with dinosaurs in them.
>>
How can I disable Unity's Networkmanager keyboard shortcuts?

By default, once the connection is established, the keyboard shortcut to disconnect a player is "x".

I've made a simple chatbox now for people to communicate, but as soon as someone presses x they are gone and there's no way to change it AFAIK.

Help?
>>
>>160034620
Have you considered literally every game
>>
>>160031331
Instead of numbers, put different species of dinosaurs.
>>
>>160034620
Make Tokyo jungle only with dinossaurs
>>
>>160033357
good idea. i use fl studio not famitracker so i may come off as non authentic though. maybe some day ill stream or record the process
>>
>>160034620
i can't think of a single game idea that's better with lewdness in them either, yet here we were three times or so
>>
>>160034620
Chess
>>
>>160034620
I can't think of a single game that's better with waifus in them. Yet we've had 2 waifu jams.
>>
>>160034754
>i can't think of a single game idea that's better with lewdness
have you considered that you're just beta?
>>
>>160034765
this
new pieces with different movement rules as well, not just a retexture.
>>
>>160034896
>every piece is a dinosaur
>the board is a dinosaur
>the players are dinosaurs
>>
>>160034765
>>160034896
Hexagon chess
herbivores vs carnivores
>>
>>160035045
why hexagon?
the herbivore vs carnivore is a good idea though
>>
>>160034721
Yeah that's the plan. I just haven't had the time to model them yet.
>>
>>160034247
yes!
>>
>>160028201
I literally modeled and rigged AGDG-tan for you and you ignored it, so fuck you.
>>
>>160032282
ivory
>>
>>160034685
Like holy shit. What the fuck.

I was sure you were just missing something and started to look it up myself. It legit seems like you can't unbind these controls. The only option seems to be to write your own UI for these things (which they assume you to do, the HUD isn't meant to be used in the long run) but its still fucking absurd that you can't seem to change these keybinds or even disable them.
>>
>>160034620
>>160034754
>>160034824
>[non-gameplay element] doesn't make game better
No
fucking
way
>>
File: 1449108203042.png (935KB, 654x632px) Image search: [Google]
1449108203042.png
935KB, 654x632px
>>160034685
>>160035680
unity lmoa
>>
>>160035483
Not him but her topology was a mess m8.
>>
>>160035680
This is why Unity's networking remains shit as fuck, better to roll your own or use Photon or go with UE4, I guess if you don't mind switching engines just for networking.
>>
>>160034620
Dating sim where you have to date the pretiest girl in school but the school delinquent also wants to go out with her and you don't want to get murdered. The school delinquent is a actualy a T-Rex in a gakuran, it does not speak other than dinossaur noises and it chews people alive but everyone interacts with him as if he was a regular delinquent.
>>
>>160035814
You're mom's topology is a mess
>>
>>160035483
>nigged AGDG-tan for you
no thank
>>
>>160035931
Wow rude.
>>
>>160035797
>>160035868
To be fair you need to make a script/ui to call like 4 functions and you should be doing your own UI anyway.

It's still the easiest networking to set up that I've seen.
>>
>>160035990
Just admit you don't want to make a game.
>>
File: Over 9000 Hours in Blender.jpg (177KB, 1920x1171px) Image search: [Google]
Over 9000 Hours in Blender.jpg
177KB, 1920x1171px
So do you guys make all your textures from scratch, or do you download from the web and hope no one notices?
>>
>tfw not skilled enough to draw cute girls
>>
>>160035704
>>[non-gameplay element] doesn't make game better
yeah, i'm sure people would smb just as much if mario was just a triangle, every enemy was a circle of different color, there was no music and the same sound effect was used for everything.
>>
>>160036248
>hope no one notices
If your game's art style is remotely realistic, downloading images for use in textures is completely standard.
>>
File: 1447968063627.jpg (30KB, 430x453px) Image search: [Google]
1447968063627.jpg
30KB, 430x453px
>>160036320
as long as you imply your girl is cute, there will be someone around here to make art of your girl actually being cute
or at least used to be
>>
>>160036248
I know there is a guy here that uses Substance Painter
>>
>>160036104
I guess, but the UnityNetworking hardcoded keybinds and uneditable is problematic. Although it could be that it is just in Editor that the keybinds work and when building your game it actually does nothing but being an x key.
>>
>>160036130
Dude just face it. Nobody has used your model so it's probably not as good as you think.
>>
Post ded devs
I'll start
>Jasozz
>Zero Quest dev
>First person witch game dev
>>
File: wqRGb6q.png (41KB, 187x190px) Image search: [Google]
wqRGb6q.png
41KB, 187x190px
>>160036489
>zero quest dev
>>
>>160036489
Me
>>
>>160036470
I know it isn't. But I also know that you turned down each and every free cute girl you've been offered. So yeah you can go kill yourself, nodev.
>>
File: Me_IRL_1.jpg (115KB, 640x480px) Image search: [Google]
Me_IRL_1.jpg
115KB, 640x480px
who /leavesglitchesiniftheywontmatter/ here?
>>
>>160036608
Speed running techniques
>>
>>160036420
True, and it's nice but it's not the same as actually having cute girls in your game.
>>
File: 1451777417178.png (188KB, 406x366px) Image search: [Google]
1451777417178.png
188KB, 406x366px
>>160036608
>>160036672
>>
>>160036398
>inevitable response about game feedback
AESTHETICS, happy?
>>
>>160036440
>hardcoded keybinds
These are part of the NetworkManagerHUD component. If you disable that or take it out the hardcoded keybinds disappear. And that component is only there to provide a quick setup for you to test networking with.
>>
>>160036248
enjoy prison senpai
>>
>>160036489
>cathmouth dev
>meteo facade dev, making all kind of cute as fuck 3D girl I'm so fucking jelly
>david
>lolivania 1st
>lolivania 3rd
>rolldev
>robuttdev
>fruitdev
>marendev

On hiatus
>charlotte dev
>sugar dev
>crystal gun girl dev
>>
>>160036489
GettingDressedDev
>>
Anyone know of any artist capable of doing H.R. Giger style art?
>>
>>160036605
>each and every free cute girl
You're literally the only one that gave him something as far as I remember. I know because I've been waiting to steal. And again, not him so calm down.
>>
>>160037000
yes

H.R. Giger
>>
>>160036876
>lolivania first
Is that the one where the whole world is turned into lolis?
>lolivania 3rd
Is this rotatevania?
>>
>>160037169
If only I could communicate with the dead.
>>
>>160037000
Nice trips
>>
>>160037136
What about the kemonomimi girl?
>>
>>160037193
I can remember 3 lolivanias :
- The disaster with rotate
- The one with Maria and the funny crouch animation
- A last one that was posted for only a week or so and had some blue-haired loli
>>
>>160037136
No. Multiple people have linked both 2d and 3d free cute girls but he always found a reason why they weren't good
>this is not cute enough
>this one is publicly available so everyone is going to use it
>this one is not a full sprite sheet with hundreds of animations
>this one is black
>this one is not hires enough
etc.
He's just shitposting at this point.
>>
>>160037000
Ones that come to mind are
Slug
Meandraco
Meanybeany
Gryf


But they all draw weird furry porn
I guess on the less weird scale it'd be Meandraco and Gryf
>>
>>160035680
Well, I figured it out.

If I disable the hud while typing and re-enable it once I'm done it doesn't register the keypresses.
>>
>>160037306
>kemonomimi girl
You got my attention. What did I miss?
>>
>>160037320
I remember the first two but not the blue haired loli one. I thought you were talking about Loli: Beginnings. I miss that guy.
>>
>>160037603
The blue hair one got posted during one of the weeks of hard rotate vs source drama and I'm pretty sure that it made the dev leave. Fuck both of those guys.
>>
New thread pls
>>
>>160037817
then make one
>>
>>160037378
That's a nice temporary fix to it. You should just write your own UI stuff eventually.
>>
>>160037817
make one bitch
>>
>>160037817
What OP pic? Sunnie, sojourn, space ass?
>>
>>160039135
Anime girls pls
>>
>>160039181
Sunnie and space ass are anime girls
>>
File: woke.jpg (47KB, 508x485px) Image search: [Google]
woke.jpg
47KB, 508x485px
What are you guys doing to make sure your game is aware /agdg/?
>>
rip
>>
>>160039458
What does "politically aware" mean?
>>
I feel sick someone else make it I'll lay down a bit
>>
>>160039606
that you want to avoid it, at all cost
>>
>>160039458
Am I supposed to be upset by this or take it to heart?
That image seems like it is saying nothing at all.
>>
>>160039458
>politically aware
Let me guess this game tells how horrible Trump is.
>>
>>160039458
My game is meant to alienate, not reflect reality.
>>
>>160039771
It could talk about his horrible science denying EPA choices.
How come you people don't get triggered by other political games like the trump build a wall tower defense game?
>>
>>160039135
sojourn

F
>>
>>160039959
F
>>
>>160039606
That it's leftist propaganda

If it was right wing propaganda it would have been angry screaming about propaganda
>>
>>160036876
Catmouth ain't dead, he just left.
>>
New
>>160040381
>>160040381
>>160040381
>>
>>160039943
Trump wall game is a meme.

Trying to make some political statement with a game is a fucking joke.
>>
>>160039458
you can be a black jew assassin in my game
Thread posts: 837
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