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AGDG - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 808
Thread images: 158

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Demo Day XI is ON LIKE DONKEY KONG

> Demo Day 11
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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Played cat girl game.

there's a bug where it doesnt reset the animation after jumping. not much else to say aside from i guess it's neat they made it for sega gen..?
>>
/agdg/
>>
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Repost from last thread.
>>
FPSpooky:
- needs strafing, tank controls are fine though
- if you die while the inventory is open you're stuck on the death screen getting ear raped
- you get ear raped on the death screen
- should be able to close doors
- too easy to get stuck to shit
>>
>>159746624
shit meme game
>>
>>159746735
wheres your game
>>
>Cleft Knight dev is still alive
holy shit what a surprise
>>
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Working on the implementing the feedback I got so far:
>going from different keys for different screens to universal mouse control
>volume control
>all clickable buttons will now get darker when moving a mouse over them

check out https://panstas.itch.io/world-of-horror
>>
>>159746735
i don't think you know why im making this game. when the game comes out some one will post it on reddit then it will get popular then this meme will no longer be funny then /v/ will be a bit better.

you don't see the full picture.
>>
>>159746719
Thanks for the feedback, I definitely needed to do more testing on the UI overlapping and such.
What did you get stuck to exactly?
>>
>>159746925
Chairs and doors mostly, although being able to strafe and close doors would probably fix it.
>>
I'm confused.
>>
>>159746907
thank you for saving 4chan forever
>>
>>159746285
who is this semen demon
>>
>>159747014
Oh I see. I added the chairs just minutes ago so I didn't really do much testing with them.
Thanks.
I'll try out making the doors closeable too.
>>
>>159747103
a cartoon drawing
>>
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>to be succesful you have to build a website, a mailing list, a presskit, a splashpage, start posting daily on tumblr/twitter/reddit, contact youtubers, etc

I just wanted to make a game.

posted in wrong thread
>>
>>159747103
Vine2D
>>
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>>159747103
sayaka-chan_(gashi-gashi)
>>
>>159746907
>>159746624
fuck you and your meme game. get out norime.
>>
>>159746624
I don't understand why does a many of wojak appear
>>
>>159747394
>gashi gashi
Wow. This guy does lot of lewds.
>>
What did he use to build this?

https://play.google.com/store/apps/details?id=com.semickolon.seen&hl=en
>>
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>>159746220
Here anon, this is what I'm talking about. The planet has an orbital rotation of 10 minutes real-life time, so super slow compared to normal. Pay close attention to the ship, planet and background - the ship and the planet moves in unison with the background, there's no parallax - so there's no sense of depth. The planet just looks like a free floating blob that's relatively close.

Compare that to this webm >>159739569 where the planet is static to the background -- it looks huge and distant because there's a parallax between the ship and the planet/background.
>>
What's wrong with game engines?
>GameMaker Godot
meme language
>LÖVE
can't close source
>UE4
blueprint meme
>Unity & others
C#

I just want to make a game and instead I have to decide learn a useless language.
>>
>>159747503
wojak has 3 forms normal jak,feels x5 (that was his transformation animation), and a hidden form.
>>
>>159747693
>C#
>useless
retard go.
>>
>>159747693
Use Raylib then.
>>
>>159747727
It is a interesting game
>>
>>159747693
>implying anybody wants an amateur dev's source code
>>
>>159741226
Elements Torn dev here

Thanks for the feedback! Encounter frequency could definitely use some tweaking. A progression system is on the list of things to do.
>>
>>159748221
if that amateur's game hits jack pot, you better believe patent trolls will try to find ways to milk your money
>>
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GunMetal demo: http://brum.itch.io/gunmetal
Finally managed to submit for a demoday as a solodev. Still just an early combat test, but i've managed to add a game loop just for demoday. It's not much, but the monsters get progressively more responsive and tanky.

Known issues: -shooting doesn't have enough feedback -shots have too much spread -AI is dumb -barely any sounds in the game -No assets besides the shotgun are final.

Direct download: http://justletit.be/~brum/Gunmetal_build16_2_win.zip
Make sure to use fullscreen if you play the webGL build, otherwise it'll run like shit.
>>
>>159747693
retard kill yourself
>>
how good is rpg maker?
>>
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You can be a yesdev
>>
>>159748491
Who?
>>
>his game isn't an RPG with visual novel segments for story dumps

Hmm
>>
>>159748646
He's been here since the first demo days.
>>
>>159748630
>i am going to rain my brain
>not doing a brain blast.
nice antique gotta blast!
>>
>>159746285
The title is missing "/agdg/" you fucking newfag. Don't make threads if you're this new and also retarded.
>>
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I'm not saying this was a stupid or unnecessary fix.

I'm just saying this had been working for months, across Linux and Windows, until I ran it with a newer version of MinGW.
>>
>>159748971
?
>>
>>159749114
aggydaggy.com

Get a fucking clue.
>>
>>159749276
??
>>
>>159747693
>C#
>useless
The reasons I haven't fallen to the C++ meme yet are because of C# iterators and garbage collection
>>
>>159749114
>>159749363
The aggydaggy.com site searches for /agdg/, not agdg. So this poor nodev is being heavily triggered.

To be honest the web owner should fix this. Just have it redirect to 4chan.org/vg/agdg
>>
>>159749363
aggydaggy.com leads to a search in the catalog for "/agdg/". If you don't include /agdg/ in the title, the thread won't pop up and little lazy fatso here needs to search manually.
>>
>>159747743
It's perfect if you want to work for microsoft all your life.

>>159748221
Don't worry I upload my free® projects to github.
>>
>>159749012
You were lucky that it worked.
>>
>>159748646
I don't really post progress in the thread, I'm in the discord 24/7 though. T-that counts, right?
>>
>>159746285
>>159749114
>>159749363
This is why we can't have nice things.
>>
>>159749437
>>159749504
what?
>>
>>159749638
alright, you're definitely baiting now. You had me going for a bit there.
>>
>not just bookmarking boards.4chan.org/vg/agdg
>>
>>159747636
Okay I think I get it. What happens if you take the ships out of geostationary looking orbit? I.e., dont have the the sectors orbit a planet at all, instead just have them follow its position.
>>
>>159749810
This.
>>
>>159747693
>I just want to make a game and instead I have to decide learn a useless language.
>thinking that learning a language takes any effort
Also what's wrong with c#?
>>
>>159747693
>can't close source
compile to bytecode and redistirbute that
sure there are "decompilers" but they'll just result in a clusterfuck code (like the decompiled code of Terraria which is written in C#)
>>
>>159749810
>>159749868
>not getting a happy surprise one day when anon finishes our website
What are you doing with your life?
>>
>>159749012
this is why is a garbage language for anything but drivers, kernels and embedded systems where there's no viable alternatives
>>
>>159747693
I use C# at work anon
It's not useless. Granted, I'm coding my game in C.

Also I reset clover, and i tried to add /vg/ and it's acting like /vg/ is not a board. So I'm forced to use the website. What the fuck, clover?
>>
>>159750034
I'm making a game. Can't say the same for you though.
>>
>>159749942
Terraria's decompiled code is a clusterfuck because the original code was and that's very easy to show by how much structure the CIL preserves.
>>
>>159749012
>A string that was not null terminated and therefore causes undefined behavior with string.h and stdlib.h
>Not your fault but mingw's
C'mon now anon
>>
>>159749618
Posting in the thread is kinda the point.
>>
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L O R E

got a shitty little cutscene working. it gets the job done.
also now im cycling through 3 different sprite styles for the player so one of these days i should buckle down and just get a ton of art done.
>>
>>159749402
>omnipresent, stop the world garbage collection is good
>>
>>159749618
I hate people who are steam chat only/discord only/IRC only
Post in the thread or you're not a part of the community
>>
>>159750420
I never claimed it was MinGW's fault. I'm annoyed that *other* compilers didn't reveal the issue until now.
>>
>>159749276
>no replies properly ridiculing this post
You're gay as fuck now agdg.
>>
>>159750718
That's what you get when you mess with undefined behaviour.
>>
>>159750667
>Post in the thread or you're not a part of the community
Chatfags have always boasted about how they don't even read threads anymore. They're so cool.
>>
>>159747693
>can't spend an hour or two it takes to learning a new language
>thinks he can commit to making a full game
>>
>>159748467
>thinking your game's gonna hit the jack pot
>>
>>159750667
>>159750924
I'm not boasting about it, discord just has a better signal to noise ratio and i don't have to interact with people who aren't even making a game, just posting memes.
>>
>>159751217
>i don't have to interact with people who aren't even making a game, just posting memes.
haahahahahahahahahahahahah
>>
>>159751217
have you seen #misc

or #autism
>>
>>159748491
Aside from you being a faggot this was surprisingly cool. Like you said shots have too much spread but I also think shotgun should shoot multiple pellets. Right now you gotta get up in their face to have a certain hit and even then it might not kill them.

With good level generation this might definitely become something.
>>
>>159750924
>>159751362

Just as I thought then, the discord group has become a giant circlejerk, like all group chats degenerate in to.
>>
>>159750149
Post it
>>
>>159751362
I mean i got procrastitracker, i can compare the time i spend browsing the thread compared to the time i spend in discord. Feels like i can just hang out in voicechat and keep devving without wasting any time alt+tabbing.
>>
>>159751546
https://itch.io/jam/agdg-demo-day-11/rate/96053
I hope you like it. Feedback is appreciated.
>>
>>159749831
I can try it later, heading out now, but I'm pretty sure it'll be exactly the same - having the planet move against the background at all is what's causing it to appear more in the foreground than the background.
>>
>>159749810
rip agdg.moe
>>
>>159751509
i haven't really implied that it became that really, just that a lot of communities have that very special corner for memes an' shit

otherwise #dev, #artdev and #audiodev are pretty nice places to get feedback from, really
>>
>>159750559
Garbage collection should never occur during gameplay if you know what you're doing
>>
What would I use to make a 2d pixel game like metal slug?
>>
>>159751789
Might as well not have one, then. And if you know how to make it not run, you know how to program without one.
>>
>>159751829
COBOL+Smalltalk is the only way. Don't listen to other shitters.
>>
>>159751990
I just don't care about writing memory management code desu
>>
>>159752105
But the other shitters say to not listen to other shitters.
Are you a shitter?
>>
>>159751829
c++ and openGL
>>
>>159752184
You're basically doing it already if you really are preventing the GC from running during gameplay.
>>
>>159749276
Than don't head to
https://boards.4chan.org/vg/catalog#s=/agdg/
but
>>>/vg/agdg
>>
>>159749437
>>159749504
>having a redirect bookmarked
>doesnt even work properly
wow thats retarded
>>>/vg/agdg
>>
>>159746285
https://www.youtube.com/watch?v=cdq4o0gqtZA&list=PLaDrN74SfdT6SYVWeF706YNj_OpEIqbO5&index=1
>>
>>159753114
>googs being a retard yet again
I never said I had aggydaggy.com bookmarked. But it should be fixed to work correctly. I just have 4chan.org/vg/agdg bookmarked.
>>
>>159753185
>That haircolor
>That title
I am sure this is going to be a high quality video.
>>
>>159753185
pure cancer

mother of christ, the comment section is even worse.
>>
>>159753185
I did not last longer than 10 seconds. Why must my hobby be invaded and appropriated by these cunts?
>>
>>159753305
i wasnt talking about you directly but the concept
>>
>>159753185
>polygon coverage
>mario maker level
>16k views
female developers everyone
>>
https://clyp.it/tdtopdri

Would this work as an emotional track for either a sad or joyful moment?
>>
>no yearly agdg 6 hour meetup where we play demo day demos and stream on twitch
>>
>>159753185
>i really like to make games about ordinary life and ordinary people
i think you are pretty ordinary yourself
>>
>>159753791

Perfect for some Lewd loli scene
>>
>>159753185
She's not half as bad as the tumblr-tier "devs" that have flooded in recently, she actually appears to enjoy making games
>>
>>159753791
This sounds like a pretty known song, but with a few notes changed... the name's on the tip of muh tongue.
>>
>>159753185
my only problem with this besides the obscenity of making gamedevs promote nintendo products and acting like level design is equal to game development is that her level clearly has multiple boos that are supposed to be the boo mario is dating, completely breaking the concept
>>
>>159753185
>indie developer
>makes mario levels
>>
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What Effective C++ should I read?
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>>159754083
>acting like level design is equal to game development

Shut up googs.
>>
>>159753185
I don't have much of a problem with this other than the fact that it's basically just a walking simulator level. It's a good example (maybe more an analogy) of how you can push a limited set of game mechanics to do interesting things.
>>
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Monolith
Holy shit, anon, I can not handle this much juice! Now this is a fucking demo! I got a literal hard on, man, and there's not a single flat chested loli in sight. I don't quite get the setting, I mean ghosts with robots and stuff, but whatever. I would suggest to adjust the size of the crosshair because at the smallest resolution it takes up the quarter of the screen.

Kyofo
I have no idea what I was doing. One moment, I was promised to play solitaire, in the next, I was solving mysteries. Then there were two heads, but suddenly I was fighting this cat, and I ended up in a cave, but the I was looking at the wall in my room. What the hell. If the intention was to recreate a dream, then you've succeeded. There were some typos, and sometimes the text over flooded the box. Despite all this, the writing and the atmosphere, the art is
excellent. O, what the hell, enough with the nice words! Your art is so fucking good it makes me the jelliest jelly in the world, and I'm about to eat myself. If I could draw this good I would draw gay furries and futas with skyscraper sized cocks all day long for that sweet porn money and live like an emperor.

Throbot
Wow, guys. Demo Days always reminds me that what a total retard I am. How on Earth am I supposed to get trough that first wall? Seriously? I can not move while holding items, so I can not throw the bomb at it. Besides, why do the barrels respawn but not the bomb? Sorry, maybe because I grew up masturbating to Dixie Kong's sweet blonde hair, but I'm just used to moving around while holding objects. Maybe it's a feature which I don't get, but now it just goes against every gaming instinct I have developed in my miserable life. It looks like a fun game thou. Oh, one more thing: don't tell me to press anything when the arrow keys adjust the size of the screen.
>>
>>159754074
I hear it too.
>>
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Clarent
This fucking game again? Okay, let's see what's new here OH MY HOLY BALLS YES! Arikado, yes! This is the fucking update I was always waiting for! I can finally play this God forsaken Castlevania clone! Yes! The movement is so smooth like the ass cheeks of a new born. And the juice! Holy shit the JUICE! Those reflections in the water, the sound effects, ahh! I could ramble all day long about it. I would buy it at least 10 times if my wife wouldn't monitor my wallet. I know I shouldn't say good job, but good fucking job!

Umbrella Warriors
I really love the cheezy back story, the controls are fluid, and my video card shed some tears from the pleasure it got from rendering your animation. Or maybe it came, I can't really tell. Oh, and special thanks for setting the controls to A-S, since I could use my regular keyboard layout instead of switching to filthy English. But, please, next time let me decide when I want to read the next piece of the story. If I could read this fast I wouldn't be playing video games and post on anonymous image boards, but rather swim in liquid gold I earned with my genius mind.

Pinblast
Yey! A game which I can not even launch! What a treat! Next time you shit on AAA companies for dumbing down their games and targeting towards casuals, just think about me, okay? Stupid people like me are the reason Blizzard fucked up WoW.

Insect Adventure
Nice little game you got there, anon. The jumping feels very weird, it's hard to explain. It's kinda like a ruined orgasm, you know? Oh, you don't know? Well, you can acquire that knowledge from /gif/ or /d/. So it's just not satisfying to jump around, and I even ended up at the bottom of a pit because I couldn't get out. Sometimes you let me read the text, sometimes you don't. I like the overall concept, but the map is just too Metroid-ish. This is a very creative set up, I think if you browse this hell hole a little bit less each day you'll eventually come up with a better design.
>>
i'm starting to regret not having a demo day game
>>
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Electric Kusoge
Anon, I think you should test your game on every possible resolutions. The text is so fucked up I can not even describe. I can provide you screen shots if you want, but maybe I'll be busy crying myself to sleep from the torment what's called my life when you'll read this mess. Other than this, the delay of the sword is just too much. It's like I'm in 2005 again on a 1.8 private server waiting minutes to cast a damn fire ball. The wall hugging sometimes completely breaks and instead of having a fun time I get a seizure. Who would raise my kid then, huh? You have to watch out for the health of your players, anon. Oh, and I don't know how your money system works, but I'm either the richest man in the whole wide world, or the inflation is just fucked up beyond repair.

Ctesiphon
Thanks for reminding me that I forgot to reinstall Java! I can not tell too much about the game which I haven't said earlier. But to summarise it: I have a crush on your game. I want to take it for a nice walk in the autumn forest while I explain the real idea behind Plato's State to her, then make her a nice cup of hot chocolate with cream and cinnamon on top while we watch the flames in the fire place, then have hot passionate sex for the sole purpose of recreation. I couldn't find the shotgun, by the way, and I found a weird wall hugging bug: try to climb on top of the building, then walk against the vent.

Crystal Chrysalis
Well, this was unexpected! I had fun, man! I love the concept of a sword wielding FPS, so I wish the best to you! However the texture is fucked up at some parts, and the whole thing feels like it's going to fall apart. It's not easy to explain, but I guess after many hours of polishing it'll be great, and Ctesiphon might have a competition for my rotten and cold heart. One more thing: you run faster if you press A+W r W+D at the same time. There's an equation to solve this.
>>
i have a idea. you know the dark rp mod for garry's mod? something like that but without the limit of the source engine.
>>
>downloading my own game on itchio so I can recreate how I packaged it
>recommended for you: social interaction trainer
googum pls go
>>
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Arborgore
What the literal fuck, /agdg/? I'm trough, let me count, 10 games and this is the first one with a cute pixelated female protag? My mind is happy, but my dick is not. But back to the game: I guess it's a roguelike. I mean the combat is beyond my understanding and the maps are randomly generated each time I get gang banged by the bats, so it definitely feels like a roguelike. The difference is that I can actually can see the hot babe I'm controlling and she's not represented by a block on a tilemap. Other than the stockings and the music, there's nothing much which would be outstanding for me at the moment. I think it needs polishing and juicing to be really good. I hope the lewd fan art fairy finds your game, anon!

REM
Damn, anon. Up until this point I was laughing at my stupidity, but now I'm in tears. Maybe the resolution is fucked up for me and that's the reason why I couldn't start the game after selecting a level (because I didn't see any buttons to start it), but I have no idea how to play this. The little maid was nice, but blue haired girls are not my type. Sorry, man. Next time throw together a tutorial for people like me who have their brains replaced with testicles, or just let me jump right into the action.

Coal
There are weird wall hugging bugs, and last time I got to a big green guy after a while (and I got a BFG), but now I was just walking in circles for some reason. The menu is a nice addition. The shadows are sick. I'm happy to know that there are other insane people in this thread who play with the dark and soul sucking art of 3D engine devving. One day we will finish, and we could see the Sun and our friends again, right? Right? …?
>>
i have a idea. you know the SS13 game for byond? something like that but without the limit of the byond engine.
>>
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Everest
Another poor soul lost in the abyss of 3D engine devving. Run while you can! The idea is nice, and yes, it runs on my toaster, however after a few seconds of solid 60fps fun time, my video card decides to go on a nap for some reason and I barely get 2fps. Maybe you should add some cute girls so he stays awake, or there's something messed up in your code, or maybe he is just too old for your game and he just can not get up any more for rendering challenges like this.

Spaceship Crew Self-Defense Simulator
I had to rewrite this sentence for like a thousand times to eliminate all swearing and cursing and wishes upon your loved ones: please, don't name the rar of your game Demo Day 11 next time, okay? Thank you. About the game: well, I like hard games, after all, I'm letting myself be raped by the nightmare mode of Alien Isolation on a daily basis, but I can not stay alive for more than 5 seconds. I find the screen shaking unreasonable. I mean, I'm not nuking or anything. I just shoot a tiny bullet. It's my very first and basic attack. Is that shake worthy?

Elements Torn
Now this is one creative game mechanic, my dear anon! I really like the concept, but at this moment the random battles are too frequent and the enemies do too much damage.

Sharp Mind
Wow, guys, even if I would write down my sexual fantasies I wouldn't use the word 'rape' this frequent like I use it in my humble feedback posts. But seriously, after I got forcefully penetrated from all possible holes and from holes I didn't even know I had by floating condoms the "ur ded" screen didn't go away and I couldn't relaunch the game. The fighting is not interesting in this current state. It's rather annoying, say the least. Maybe make me hold the mouse button to swing the sword, then let me release it when I release the button, but as it is for now, I didn't find it fun. I like the houses and the music.
>>
>>159754956
>downloading my own game on itchio so I can up my downloads count to 01
>recommended for you: social interaction trainer
fuck you googum!
>>
>>159751763
If there is even one channel full of memes, the whole server is toxic and needs to be purified.
>>
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>>159755102

>it's another anon who wants to recrate SS13
>>
>>159755102
>>159755214
probably the oldest meme of AGDG
>>
i have a idea. you know the dwarf fortress game? something like that but VR and online multiplayer in unity.
>>
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FPS Spooky
You are welcome, and yes, I did enjoyed this demo. What the heck, /agdg/? It was the summer of the lewd pixel platformers, and now we get the autumn of FPSs? The game itself is pure fun, however I missed moving sideways (starfing? starfeing? or how the hell it's called). I liked the small puzzle, I wish it wouldn't be a meme reference. I'm genuinely happy for you, SquareDev, that you've came out of the comfort zone of cute girls and created something fresh and new for a change, even if my genital thinks otherwise. If you plan on working more on this game, I would suggest to speed up the action a little.

Unnamed Pixel Platformer
You know, I couldn't get my wife into face sitting, sadly, but lucky me, here's your game to humiliate me if I'm in the mood! You might say I'm a perverted miserable guy for saying things like this all the time, but oh boy, the analogy is quite fitting. You see, your game is punishing and torturing in a way that it feels good, and makes you come back for more and more, like a good mistress should be. Or if you want to hear a gaming analogy, then your game is like the Castlevania 1 and 3. It kicks you in the balls, yet you are the one saying 'thank you', and you just keep on playing. I really love the 3 new attacks. They are fun and add new ways to think about the challenges ahead of you, like a good game should. What is that? Yes, you've heard it right, my favorite engine dev, I called your game good! Keep up the good work, and if there would be one thing I would request, that would be a fucking flame thrower against the mosquitoes.
>>
>>159754010
she is making mario maker levels
if it was a little girl it would be cute
this is beyond pathetic, a real dev could have gotten that coverage.
women have it set, if you are a female developer and you can actually put together a working real game all you have to do is sit and wait for the money
if i ever make it i will hire a female model to be my face
>>
>>159755296
No that would be you.
>>
>>159753825
>tfw murrica is too big for a meetup that doesn't involve expensive plane tickets or week long road trips
>>
>>159755347
nah there was dumbasses trying to clone SS13 before i joined
>>
>>159754982
Thanks for your feedback. Hopefully the wall hugging issues will be fixed by next Demo Day. So far, I'm aware of the player stopping if they're hugging a wall and then sliding across a door, and "sticking" to a wall if moving up a ramp. Do one of those fit your issue?
>>
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Placeholder Title
Damn, son. Judging by all the progress you post, this is one hell of a juicy juicefest, yet I could not figure out the controls. I swear at one time I could place the ice block, but in the other, I couldn't, and I have no idea how this happened. Instead of saying 'use dash' and such, please, tell exactly which key you mean by that. Half of the time I play an /agdg/ game I have to faceroll on the keyboard to get out some response from the demos.

That's all. Let me know if I've missed your game, I've tried to cover up as much as I could.

Thank you for the fun, devs! You are all great and wonderful people, screw everyone who says otherwise. Keep it up!
>>
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Poorly thought our Wooden Log?
or Choclatey snack?
You decide!
>>
>>159754074
i know exactly what song youre talking about
fuck this is gonna bug me until i figure out what it is
>>
>>159754492
Noted, im fixing the menu, and while i cant get moving while holding in in time for end of demo day, i will be trying to fix up common complaints tonight so everyone can can take another stab at the demo.Thank you for your feedback.
>>
>>159755516
Yup, perfectly.
>>
>>159755338
SquareDev here. Thanks a bunch for the feedback.
I really should look into adding strafing and upping movement speed since so amny people are asking for it. Sorry about the meme reference, it was supposed to be placeholder but I couldn't find any way to hint a 3 number code without outright spelling it out (I didn't really think too hard about it though).
I plan to put a character portrait in the bottom right corner that reacts to getting hurt and such, also showing that the main character isa cute anime girl
>>
>>159754083
It makes perfect sense tho
Mario maker levels are to game development
What polygon is to journalism
>>
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I guess im finaly manage to understand the logic behind controls on this piece of shit

i managed to fix some problens i was having on the mounted gun online, and i also made a playable "looby"

i didnt want players to just stare to a menu before playing, so they will be fully playable on a small room, then after the game starts, a hitbox will show up so they can teleport to the main stage
>>
>>159755441
Yeah but you're what 35 years old? And you're a meme.
Ergo, you're the oldest meme here.
>>
>>159753185
>it's a game about mario and boo going on a date

""""""""""""""""""""""""""game""""""""""""""""""""""
>>
How to record webms that actually look nice and crisp?
>>
>>159755867
pretty sure theres a 56yo dev here who has never completed a game and pretends to be an attractive female who goes by the name of a dead social network
>>
>>159755841
the graphics look like my first 3ds max render from 1997
>>
>>159756154
Thanks!
>>
>>159756154
my pc is shit so to run two versions of the game + the recording software i run the game on low settings
>>
>demo day 11
>no good or funny videos

wtf vine?
>>
>>159756154
Thank you!
>>
>>159756348
Is agdg a big thing on Vine?
>>
Thanks!
>>
>>159756432
yes
our shitty games are the reason vine died
>>
What's the best way in Unreal 4 Blueprint to populate a group of similar variables from data contained in an array? Just a fuckload of branches that check if the index is correct?
>>
Does anybody else have a few old games you enjoy that you'd like to copy and nobody else has ever really copied before?

I feel like some classic or lesser known old games can have some great spiritual successors.
>>
>>159754982
Woah, thanks for all the feedback. I'm working on more animations now adding story content. Expect much more for the next Demo Day.
>>
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Hi here's a game please feedback
https://alloyed.itch.io/untitled-card-tactix
>>
>>159756589
Thief.

And dishonored/thief 4 do not count
>>
>>159756512
>our
>implying you have a game
>>
>>159755149
Elements Torn dev here
Thanks for the feedback, glad you like it! Encounter frequency and enemies certainly need some rebalancing.
>>
>tfw nobody talks about REM at all
>tfw nobody even calls it shit
>tfw our release schedule just happens to coincide with demo day

https://itch.io/jam/agdg-demo-day-11/rate/83235

Will someone at least tell me if it runs on their system.
>>
>>159754492
>>159754646
>>159754804
>>159754982
>>159755149
>>159755338
>>159755520
This pedo fapbait spam is why discord is BETTER
>>
>>159754804
>Electric Kusoge
It has been QUITE a while since it's been named that, did you play it back in DD9?

So, I can't find a resolution that fucks up the text, outside of it overlapping with the main menu buttons.
Did you change the resolution while playing? It adapts to resolution when you launch the game.
I'd appreciate some screenshots.

>The wall hugging sometimes completely breaks and instead of having a fun time I get a seizure.
There's one spot in the entrance to the first trial that will fuck with the camera if you jump or slide in and out of it, but I don't know what you mean otherwise. I'm working on the camera system though, so it's getting fixed

>I'm either the richest man in the whole wide world, or the inflation is just fucked up beyond repair.
Heheh, someone brought this up last Demo Day too. I was trying to do that "Japanese huge numbers to make you feel good" thing. I'll take a few zeros off it.
>>
>>159754492
>flat chested loli
The only thing that's more hard-on inducing than this is a sexy UI
It's nice that the game had exactly that

>>159756589
Silhouette Mirage
>>
>>159756589
I'm not really unique in copying it, but I often ask myself "what would Freelancer do?" when it comes to game design and NPC questions. I've always felt like it's a great starting point for any space sim idea.
>>
>>159755690
>>159754074
>>159754538
While My Guitar Gently Weeps?
https://www.youtube.com/watch?v=VJDJs9dumZI
>>
>>159757103
I like 6dof stuff but all I have right now is my laptop and airport wifi
I'll try though ;)
>>
>>159756151
>56
>4chan

I think I'd rather be dead
>>
>>159755841
What's your tumblr? I wanna follow your stuff.
>>
>>159757872
im sure you will be
>>
>>159757123
give me a link to it.
>>
>>159758056
https://discord.gg/9B5Rr
>>
Reposting again:
I want to make a top down click-to-move game, but I need a setting and actual gameplay ideas. The only thing I have in mind is click-to-move and click-on-interactable-thing-to-interact.

Please help.
>>
>>159758326
Why the fuck do you even want to make a click-to-move game if you don't have anything more than this?
>>
>>159758326
Fuck you, I'm already doing that. Unique idea, donut steal.
>>
>>159757134
https://a.cuntflaps.me/nbbgzv.webm
I've put together a webm. You can see that the name of the application is still Electric Kusoge, and yes, I've played the game on DD9.

The idea for the currency is fun if you describe it like that, but then maybe you should make it flash above the head of the enemies like they do in RPGs to make it stand out more.

I couldn't quite recreate the bug I've described. There's that sudden camera change when I jump to the ground. It was something like that, but so fast that one second you were on the wall, and in the next on the ground. It was weird.
>>
>>159758326
Remember that old cartoon network game that was basically just a giant fetch quest around a hotel island

do that but good
>>
>>159758414
I want to try coding the control system, I think it could be fun.
>>
Is there something like love2d or pygame but for C# or C++

don't say monogame or sdl
>>
>>159758549
monogame, libgdx and love2d exist at basically the same level of abstraction
what's wrong with monogame
>>
>>159758549
http://www.sfml-dev.org/download/sfml.net/
>>
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>>159757926
i dont have one, all my information is posted here every week
>>
>>159758532
Then just proto the control system?
>>
>>159758748
I guess I will. That's not as fun as coding the control system AND stuff to do with it.
>>
>>159758440
>cuting enemies in half
>that shake screen
Noice
put a clang sound when you hit just for the lols
>>
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How long does pixel art take to create in comparison to regular art? I'm familiar with the latter but every time I look at pixel art I get a massive erection and want to jump ship.
>>
>>159758939
Define "Regular"
>>
>>159758939
Define erection
>>
>>159757373
not quite
it sounds more like a song from an rpg or something. but i can't quite put my finger on it
>>
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>>159758516
you just sent me back like 10 years
>>
>>159758939
Depends on how good at it you are

Depends on pixel density too

The sad truth is someone can dick around in photoshop for four hours and come out with MSpaint-tier shit while another person can bust out professional quality concept art.
>>
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thanks for playing my game and for feedback so far everyone
keep em coming
>>159754646
are you saying you get framerate drops?
>>
>>159758939
I think it takes about 2 hours for me
And about 4-8 hours for an animation of 12 or so frames
I'm probably too slow though
>>
>>159759409
No, quite the contrary. It's very smooth and good to look at.
>>
Hello /agdg/, I heard you have mecha games. Got any links?

-love, /m/
>>
>>159758440
Oh snap, I never changed the in-game name. Heh.
Also, you seem to only be using the Strong Attack, there's a Weak Attack button too. That would (hopefully) explain why you thought the attack was too slow. There are also up and down variants of attacks.

The text thing seems to be an issue with windowed mode. Thanks for bringing that to my attention
Fuck, Unity's UI system makes me hurt inside

>>159758852
I would absolutely do that if someone gave me a download link for the sound
>>
>>159759990
Some anon posted a WIP model of a really nice looking mecha yesterday but that's all I know.
>>
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>>159759656
glad to hear that! i know that there is at least one case of player having slowdowns, so i was getting worried.
i know that game can get a pretty nasty drop in some circumstances with open, not minimalized internet browsers - just need to hide it then and it should be back to full speed. nonetheless i will bring back the toaster option from the previous preview; i'm also on constant lookout for fps.
>>
>>159760225
there,i've cut it myself

https://mega.nz/#!LIVimTTD!uloEuPlPLRVBVSjJqNeq3LZwQ-Pjhjckjx-zw45mjmU
>>
>>159758939
>in comparison to regular art
I think it should take about the same time? Regular art takes longer for me but I think it's because I don't have much practice with it
>>
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>>159761040
beautiful
There's actually a knife-throw special, I think I'll put it on that.
>>
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>you will never make models this cute
>>
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>>159761435
Cant wait
>>
>>159761536
Feels bad man
>>
My gf is cute and is also a game
>>
>>159761734
Everyone played your game while you watched
>>
>>159761734
does it involve ai
>>
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>>159761536
Anon, please.
>>
>>159761734
it has bugs?
>>
>>159761979
adorable bugs!
>>
>>159761536
jokes on you,i did it
https://www.youtube.com/watch?v=_z-cXdFMByM
>>
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>>159746538
Thanks for playing it!
I know there are still a few bugs and things to work out with the gameplay but its getting there.
>>
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>>159761943
Cute zoiko
You forgot to texture it, no-texture low poly is lazy
>>
>>159762336
I'm sorry, anon, but it's not my creation. It was posted once here, and I just wanted to repost it to nominate it for the cutest 3D model I've seen award.
>>
Damn hardly done any coding, I'm trying to figure out for myself how to make it so when I press E next to an npc text comes up showing they are talking then pressing E to close chat. How on earth do you eventually figure this shit out? This is in GML that I can read but for the life of me can't get basic coding working right.
>>
What the hell is Godot? I didn't even know about it until the other day when I was lurking these threads.
>>
>>159763450
It's like an open sourced Unity but you have to use their Godot language, like how in GM you have to use its language.
>>
>>159763602

3d or 2d?
>>
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>tfw ur game isnt ready for demo day
>>
>>159763631
Yes
>>
>>159763637
>anime
>>
>>159763637
It's all good we have an unlimited supply of Demo Days
>>
>>159763637
upload it anyway
I did and I kind of regret not spending an extra hour or two but w/e
>>
>>159763450
It's like Unity and GM but worse because no one knows about it, no one uses it (count the godot games on steam), and the scripting language is a wannabe python.
>>
>>159763450
you are the god that makes dots go
>>
Let's make an engine together agdg
When can call it
Godoit
The language will be a new language called JLMGML
>>
>>159763303
with either the npc or the player you can have a binary that's set to true if the player hits E while in proximity of the NPC

once that's set to true, display the text field and have E advance it if necessary

once the text reaches its end E closes it or however you wanna do it
>>
>>159764048
No call it >best
So when someone asks what is the best language to make game you answer >best
>>
>>159764052
look it up, it just takes time.
>>
>>159764243
I'm not sure why that reply was made to me. I was just trying to give him a general idea of how to do it because it seems fairly simple.
>>
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>>159763637
>tfw your game was ready for demo day but the web build keeps crashing
>>
>>159764663
misstype, lose the last else statment.
>>
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Created a Finite State Machine for my AI, and made it so while the AI is the is the "moving with no targets" state they look towards the velocity. thanks to some early work I did with animations it was pretty ez now just going to work on health/damage, and basic AI shooting and fighting
>>
>>159754804
I wish I hadn't started with Java, I'll package it up properly in an exe eventually, I swear. The wall hugging problems have been there for a while, it's all caused by me only correcting against one plane at a time during collision, I know how to fix it I just need to get around to doing so.

As for the rest, you be on your best behavior with her, if anything untoward happens I have a railgun slug with your name on it, kiddo.

>>159726362
The slap-dash level layout has been bothering the hell out of me, I'm glad you brought it back to my attention, I'm going to remap the level once I have more assets to skin it as it's flow is completely screwed at the moment. It will always have some alternate paths and loopbacks but right now it is quite nonsensical.

Breakable windows are a somewhat low priority. Fatigue and precision loss don't really make a lot of sense for what I'm trying to make so they won't be in it, and the enemies do miss shots. Their cone is just really small as I want it to be more about strafing and jumping than hoping RNG doesn't hit you. To that end they turn rather slowly, you'll see it if you try to run circles around them right up close.
>>
let me try that again.

bool chatopen;
int elapsedmillisaeconds;
if (nextto && elapsedmilliseconds == 0)
{
if (chatopen == true)
{
chatopen == false;
}
else
{
chatopen = true;
}
elapsedmilliseconds = 30;
}

if (elapsedmilliseconds > 0)
{
elapsedmilliseconds - = 1;
}
>>
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>>159765054
fuck wrong gif
>>
It's normal for Unity to take a fucking long installation time? It's just stuck on the comunity 2015 update of visual studio
>>
>>159765379
That's not unity's fault, VS2015 is bloated as hell.
>>
>>159765379
I don't know about unity but visual studio takes his fucking sweet time.
>>
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>>159755667
Shader guy I'm concerned for you, is your shader a post process or are you up to some crazy difficult method.
>>
>>159765678
it's a post process
>>
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All the content is in the game now, just going back over and bug fixing and revamping the UI. Got a shitload of icons to finish
>>
>>159765120
put a keypress e in there somwhere, you get the genera idea though.
>>
>>159765434
>>159765457
Fuck's sake, why is VS2015 necesary? There are no ways to do it without installig it right?
>>
>>159756151
I'm trying to figure out who you're talking about.
>>
>>159765984
You can use monodevelop no?
>>
>>159766045
rhymes with "mine"
>>
>>159765984
It isn't just monogame it comes with Unity
>>
>>159766172
He's 56? And not a girl? What the hell?
>>
>>159766172
rhymes with yours?
>>
>>159766172

That would explain why they keep switching projects all the time, Alzheimer's is starting to kick in
>>
>>159766296
>believing agdg has girls
I bet you think rotate is a girl too.
>>
>>159766343
dont "pine" for "____" because that "fine" "____" is "mine"
>>
>>159766479
why do you honestly bully rotate? she did nothing wrong besides come out besides her sexuality and yet everyone decides to gang up on her. i bet you're just some beta male who wants to go around bullying any attractive woman because you can't get any.
>>
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>>159766343
>>
>>159766664
He fucking bullied me, more than once even.
>>
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>>159766752
>getting bullied by a fake girl
>>
>>159766664
>
Wew
It's just harmless banter, rotate. Nothing personal against you
>>
>>159766664
>>159766752
no point doing this anymore fellas, rotate left gamedev just yesterday
something about a farm and drugs
>>
>>159766821
What? It's not like I can stop him from posting things on the internet. He could bully you if he wanted and you wouldn't be able to stop him.
>>
>>159766908
Guess we'll have to bully you then :^)
Fucking wizard
>>
>>159766908
>I'm better than rotate
>Is Googum
>>
Is this a meme program?
https://www.youtube.com/watch?v=5enKH9pz7oY
>>
>>159767012
Why is this getting shilled here all of a sudden?
>>
>>159767052
It's got frontpage on itch.io
>>
>>159767012
I paid for it
desu it's nowhere near usable but the idea is neat
>>
>>159766992
>bullying with compliments

>>159767004
>greentexting facts irrelevent to the conversation
>>
>>159767171
>paying
It's in alpha, I hope you get free updates.
>>
>>159767012
It's cute. But really not useful at all. There's no reason to use that over Blender. With a bit of setup you can easily make models with pixel art textures.
>>
>>159766095
>>159766203
I'm new to this and just actually want to try it so thanks for the help, going to search it on google
>>
>>159765054
>>159765231
Your game is coming along nicely anon.
>>
>>159767215
Why do you come here if no one likes you? And all you do is shit on people.
>>
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may have gone a little overboard on the spawner
>>
>>159767549
fear_and_loathing.webm
>>
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Two progress posts for today: Here's the first, I got dialogue working in my game. I'm excited because it's the first thing I've done without any help, and it only required a little finagling to work out the bugs!

Right now it's only got the capacity for NPCs to say one 'line' of dialogue at once (actually 3 lines long), but soon I'll sort out how to make them say continuing lines.
>>
>>159767529
i dont believe your lies
>>
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>>159767710
Second update is that fighting enemies works now without any hitches (you may recall the bug I posted about earlier today). Now you can behead the poor skeletons to your heart's content.
>>
>>159767748
i like you gogem
>>
>>159767946
i love you too nodev
>>
>>159767748
I liked yesdev but I don't think I've ever seen you say anything nice in the thread. Not one single "Looks good! Keep it up" or "I suggest you do this instead of that" but I see plenty of insults toward other games
>>
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>>159768005
>>
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>>
>>159768112
stop only reading replies to your posts
>>
>>159768217
this is not me
>>
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>analytics
>22 views
>6 downloads
>>
>>159768210
Now this looks awesome.
>>
>>159768312
remember to post your game so we can laugh at it
>>
>>159767848

I like your attack animation but you need to make it snappier, when the sword snaps down, the slash wave needs to start immediately after that, no blank frames between there, and have the actual slash animation play out faster.

Keep it up though, this is a neat idea
>>
>>159755149
>Spaceship Crew Self-Defense Simulator

Thanks for the feedback, I'll add an option to tone down the screen shake.
>>
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Started working on little side project after DD11. I'm not very experienced with GM:S' 3D side but here's what I put together today.
>>
>>159768696
Thank you! I'll make sure to do a pass to tweak the speed of everything once I'm further along, at the moment the animations are all a bit on the slow side.
>>
what does agdg think of my character concept art
>>
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happy demon day, /agdg/
>>
>>159769574
Purple Cyborg 004/009
>>
>>159769718
pour one out
>>
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>>159769307
>tfw ur tittys are girl tittys
>>
>>159769373
Is there any site where I could get doom/hexen/heretic style sprites for non-commercial use for free?
>>
>>159769307
Chest hair
>>
>>159769908
>non-commercial use
just rip them off
>>
>>159769798
always pouring
>>
>>159769908
http://lmgtfy.com/?q=doom+sprites
>>
>>159769908

Spriter's resource, friend.
>>
>>159769994
Imagine it's a furry girl
>>
>>159769718
I got excited because I thought this meant Archery game was revived this demoday
>>
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>>159770028

nevow ending soooaaddaaaa

aaaaaa~aaaaa~aaa~
>>
>>159770252
never ever
Archery game was on the way out when I started coming here like 3 years ago
>>
>tfw ur aiming doesnt work at resolutions other than 1980x1080
n-nobody uses anything else, r-right?
>>
>>159755149
hey anon, everest dev here

thank you for the feedback, I know exactly why this happens and I knew I wouldn't have a solution in time for this game (it has to do with the collision detection system I designed checking every single triangle every single tick, which is stupidly unoptimized but will work on i7s just barely)

but at least the jam helped push me towards completing my mapping project and finishing the various algorithms I wanted to do. but yeah. Its not really a game at all yet, although I can finally start working towards that now
and I know it works on other systems, which is good too

anyone else able to play it?
>>
>>159770331
>1980x1080
>1980
>>
>>159770331
I'm on a 1366x768 and you can't stop me
>>
>>159770331
Enjoy your deaththreats from 14-years-old mexican drugrunners.
>>
>>159770331
1440p
2160p
>>
>>159770326
What about agdg smash bros?

Was there even a demo of that?
>>
>>159770252
well, not -this- demo day, but who knows...?
>>
>>159770462
Iirc, it didn't get very far at all. I only saw a few gifs of really early gameplay of archery guy and not much else
>>
Which aggy faggots do you miss the most?
>>
>>159770402
how do you not want to kill yourself using such shitty res?
>>
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>>159755667
LOG II - eLOGtrick boogaloo
>>
>>159770687

That one dude making that metroid looking game with the small black character with the thick white outline, the guy had a hookshot, gun, sword, and the gameplay generally looked really fast and fun
>>
>>159770776
It's...not very hard.
>>
>>159757123
>guy is giving feedback on the games
>calls it spam
fucking nodevs
>>
Is handcrafted content truly better then generated content?
>>
>>159760969
I played on a toaster with a lot things at the background includying chrome playing a youtube video and didn't have a single frame drop.
>>
>>159768210
Reminds me of chasm
Pls fix that webm framerate
>>
>>159771030
yes
>>
>>159770331
Why does your aiming code even depend on resolution?
>>
>>159769574
pls gib thoughts
>>
>>159770462
There also was project TUSSLE on DDX which was basically a smash bros mugen engine. A couple of agdg devs started to plan making their game's characters for it, but the dev seems to be MIA.
>>
>>159770785
keep it up, you'll get there
>>
>>159771030
No
>>
>>159771030
Depending on the type of game, a fixed amount of very good content could be better or worse than an unlimited amount of just good content.
>>
>>159771030
i just use mixed (diablo2 style)
>>
>>159771030
In general, yes.
>>
>>159771545
i don't follow
>>
I'm making a fighting game in Gamemaker. What's the best way to implement a simple light, medium, heavy attack? Currently I have a state machine set up for the player. Is it better to have a state for each attack or state for each status of an attack (startup, active, recovery)? The latter seems like a better option, but I'm not sure what tool would be best in gamemaker. A friend of mine said to use command patterns, but I'm not sure if that's something GM has
>>
>>159771030
Yes
>>
best game on dd11 is UMBRELLA WARRIORS imo
>>
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any of you have any secrets in your game?
i love secret hunting.
>>
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>>159773280
That's some pretty good stuff.
>>
>>159773585
thank you.
>>
>>159773280
That's fucking sick dude, my game has 1 secret room but its currently fucked so ill give you a (you) when its ready
>>
>>159772598
Can you set variables to call other functions, like psuedo-function pointers?

something like:
action = function1;
action = function2;
action(); // calls function 2
>>
>>159773280
goodies reward the players that explore and really get into your game

sometimes goodies are the only reason I've kept playing certain games that would otherwise lose my interest

I'm going to have some really hidden shit in mine.
>>
>>159773280

aw yeh I love secret rooms and shit.
>>
>>159770331
You're doing something very, very wrong.
>>
>>159773280
I almost put a secret in my game but I knew no one would ever see it, so I figured it wasn't worth the effort
>>
>>159773716
>>159773829
then ill be keeping an eye out for your games. even if the reward is negligible theres something satisfying about finding something others usually dont
>>
>>159773280
That's some good shit
>>
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>>159773972
Apparently I was changing the resolution wrong because it works fine now
>>
>>159774005
>>159774003
whoops and (you) too of course. keep it in! if nobody finds it thats even better for the person who will eventually discover it.
>>
>>159774118
you're not gonna make it
>>
>>159774005
what if i hide a 7z archive full of secret stuff renamed to sharedassets2.assets in my unity game

would someone find it eventually? maybe when stealdevs run a decompiler and notice it doesn't open?
>>
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>>159774174
>>
>>159774225
That sounds like a great way to get your players arrested for CP.
>>
>>159771030
Yes. However generated content isn't as bad as many people make it out to be as long as it's done well. And usually the best generated content is handcrafted content with modular generated parts.
>>
>>159774225
it depends on if your game gets popular after release.
if it does then yeah some people are going to try to crack into it and discover stuff.

its enormous popularity and reputation aside, undertale had some neat interesting shit hidden midst its files and it was really cool when people started discovering it
>>
>>159771030
in general

but minecraft rust and a few other games have good procgen because you can be creative
>>
>>159774118
>>159774281
You're gonna make it anon.
>>
>>159773749
Yes, that's what I'm trying to avoid doing because I want multiple characters.
>>
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ok guys, I am upload a fixed version of my game since spellbook icons weren't packed with the original version which was causing the spellbook shop to crash. this should now include all the files (I think)

I am uploading the new version now and it should be done in ~30 minutes and will be available here:
https://hapro.itch.io/newnewsorpigal

Here is the videos I did last night when I was super tired:
https://www.youtube.com/playlist?list=PLTNB11KbDROyD9cQLNEkvrkkbrMrNNJuJ
I think all the devs saw their video already, but if you want me to do yours let me know. I'm gonna go vote but I'll do a whole bunch when I get back.
>>
amateur game development general
>>
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>>159774920
CEO Trump will give you a deal on Whip the Vote
https://itch.io/s/5137/election-2016?c=janetreno
Make Deals Great Again 65% off
>>
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>>159773280
>Starts walking over the HUD
>>
>>159775353
Fuck the noise the UI makes. That's jarring.
>>
>>159750558
awww man im into this
>>
>>159775387
Never played Super Mario Bros.?
>>
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https://scarfdev.itch.io/throbot-demo-dd11

My original demo received a lot of criticism about the level design, those issues and more have been addressed, so if you were unable to finish the demo before PLEASE give it another shot!

Any feedback is massively appreciated.
>>
>>159776627
>>>/r9k/
>>
>>159776676
Aggy daggys get lonely too
>>
>>159776723
Yeah, but I don't baw about it here.
>>
>>159776627
who reminded you of this, and why believe what they say?

btw funnel your sadness into making game, it helps your game.
>>
>>159776627
what does this have to do with the development of video games
>>
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>>159776841
>a game about the Fermi Paradox
>>
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You can now give units orders, even your own if you're in "command mode" and easily go right back into directly controlling your main unit

AI and Player both use the base moveScript now as well so now all movement, animation, and shooting are synchronized between both human players and human units.
>>
>>159777014
That sounds like a great way to utterly destroy yourself
>>
>>159777014
>reapers did it
Or if you wanna go oldschool
>ur-quan did it
>>
>>159754804
Crystal Chrysalis dev

Thanks, will have to work on textures and sprites, agreed controls and feedback need to be fixed all around. I think the timing is off with animations and collisions, not responsive enough.
>>
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Play REM. Its a fun game with fun features. Such as AI bugs.
>>
>>159774763
ok my upload finished, time to make some videos (even though no one asked)
>>
>>159777014
>a no-warp space game

already called dibs on that fuck face, go away
>>
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>>159773280
My game's full of secrets too, although nothing so 4th wall breaking. All the stuff here >>159765831 is hidden, some of it behind secret walls, requiring certain rings to open up, etc
>>
>>159778458
nice link's awakening clone
>>
>>159778596
Oracles of Ages/Seasons, actually. LA didn't have rings
>>
>>159777596
I'll get around to it but probably not tonight. Do you want feedback here or on your itch.io page?
>>
>>159720665

Thanks, yeah controls+feedback are probably the biggest issue here. First priority then. Going to have to look into what to do about slopes.


For 3d instead of sprites, I'm going to hold on for awhile to see if they can be improved. It might just be the design of the models or the colors is just bad, but a decent model would look good. So I think the test would be to use a really good model from some other game. If the generated sprites are still bad, then I'd have to move to 3d with some effect to stagger the animation, else just the models need to be improved.


It's mostly about experimenting with rpg elements in an FPS, so there will be more stuff added. Problem is too many rpg elements become confusing to play and impossible to dev.
>>
>>159778868
Here will do, whatever pleases you. Just make sure to have 'rem' somewhere in your post so I don't miss it.
>>
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Help my dumb ass

I'm trying to access a function in my BP_Character blueprint by casting the result of a Get Player Character function like I've done before but for some fucking reason the cast always fails like it's not receiving a value from Get Player Character

This function is in my inventory widget. Goddamn why is changing the text color in the UI a gigantic pain in the ass?
>>
>>159779120
Try get player pawn instead.
>>
What are you gonna dev after trumpo becomes el presedante
>>
>>159777014
>look that up
>It has been suggested that some advanced beings may divest themselves of physical form, create massive artificial virtual environments, transfer themselves into these environments through mind uploading, and exist totally within virtual worlds, ignoring the external physical universe
i'm sad now
>>
@Lapislosh
If you have time, never seen my game played

Its fuckin buggy though

https://itch.io/jam/agdg-demo-day-11/rate/96217
>>
>>159779250
Nope. Didn't work. Thanks, though
>>
>>159779120
>why is changing the text color in the UI a gigantic pain in the ass
But you just set it
>>
>>159779484
Set it how? The only set color function that's available is one for entire widgets and that's worthless to me
>>
>>159779120
as a programmer using the ui system for ue4 was a major pain in the ass and made no sense

I mean it's structured in the same way (split up by classes and such) but it's just so convoluted
just know that the coding side of ue4 has good documentation and might be a bit more debuggable
>>
>>159779691
Is it a Text?

They have a Set Color and Opacity function
>>
>>159779397
I will download it after my 32-bit version finishes uploading

I think I did play it during dd9, but it has been a while
>>
>>159779813
>debugging not being able to cast something
I don't think blueprints are the issue
>>
Now I can get back to working on the Ice boss. It needs some adjustments, and some of its moves are placeholders, mostly the moves on the right side.
I'm thinking that the warp function of the lightning weapon should be a different button like the Ice block, that way fire can be the go fast weapon instead.
>>
>>159780013
by debugging I mean figuring out wtf is wrong with your game when something doesn't work properly

it's a process that takes hours sometimes

I'm not saying there's anything wrong with UE4 itself, I just mean understanding it can be difficult (which you need to do, of course, to fix issues)
>>
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itch.io wont let me submit my demo day game to demo day after uploading it. I can submit other things I've uploaded though. Anyone else have this problem?
>>
>>159779894
I need to change it through blueprint as I'm changing text color to identify which item is selected

The only way to do that seems to be binding it to a custom function which I'm doing but for some reason that function refuses to find the player character blueprint

>>159779813
And as an artist with basic coding knowledge I'm completely out of my depth to open the hood and look inside.
>>
I want to make a game, but I don't know what kind of game to make. There are so many possible kinds of games, infinite numbers really, and so many of them are already so good.
>>
first time checkin agdg in like a month.
i quit gamedev for drugs and a drug discord i finally have a senpai now.
goodbye agdg
>>
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Been a while since I last posted.
New bullet patterns and types. Having fun playing with this shit again
>>
>>159780492
>I want to make a game, but I don't know what kind of game to make
Make a game you want to play. That's what I'm doing.
>and so many of them are already so good.
Don't matter
>>
>>159780498
i already delivered the news >>159766908
>>
>>159780498
goodbye anon

https://youtu.be/vU0H-a03Ex8?t=1m25s
>>
>>159780262
The worst part is there's a tutorial on youtube and THAT GUY isn't having this problem

He's also some flavor of pajeet and is really hard to understand
>>
>>159781603
Have you tried keeping a reference to your character as a variable and using that instead?
>>
>>159781546
i hate this meme
>>
>>159781848
>australian giving a shit about american politics
Don't let the cancer in
>>
I don't want a meme for a president.
>>
>>159782094
i voted in the election. not sure why Texas sent me an absentee ballot. probably because im registered democrat, stealing the election!
>>
bloom is awesome i don't care what you guys say. it makes things shine and glow in the dark.
>>
>>159769574
I would call his outfit gay, but I doubt even the most flamboyant homosexual would consider wearing something that fruity. Also he has no pelvis or dick apparently.

I would consider starting over completely re: the outfit at minimum.
>>
>>159782398
Like all graphics effects, it has good and bad implementations
>>
>>159782386
But who did your game vote for?
>>
my gf is awesome i don't care what you guys say. she makes things shine and glow in the dark.
>>
agdg
we have the true election now

http://www.strawpoll.me/11609506
>>
>>159778458
i think ive seen your game before. have a tumblr?
>>
Reminder, Halloween Jam plays!
https://www.youtube.com/watch?v=kBsEIU_9cKU
>>
>>159782976
Why can't I vote Googum?
>>
>>159782976
none of these options offer an explanation of what a president is.
>>
>game is second to last in DD list
>no one scrolls down that far
shit

I have videos for Aliens Go Home Run, Card Tactix, Arborgore, REM, and Crystal Chrysalis uploading. It will probably be a few hours for them all to finish though:
https://www.youtube.com/playlist?list=PLTNB11KbDROyD9cQLNEkvrkkbrMrNNJuJ

I tried playing the pinball game but I didn't understand how to play it. There was no executable or anything that I saw.
>>
What's a collectible that could serve as currency that would be logically scattered around a fantasy world?
>>
>>159783291
>>159783179
>back-to-back posts
hmmmmm
>>
>>159782976
https://youtu.be/Nu46-PJ60mE?t=63
>>
>>159783378
<3<3<3
>>
>>159783394
a type of stone or jewel
>>
>>159783394
teeth from big ass domesticated animals
>>
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Fucking hell. After many hours of struggle trying to get it to compile I managed to get it to work.

There are a couple of bugs that only happen in the packaged version of the game but it's relatively minor so its not game breaking. You can play from start to finish.

Option screens doesn't really work apart from the graphics settings and the controls reference are all in the pause screen.

Looking for feedback on everything so any feedback is appreciated.

had to split it into 2 files because of filesize limits

https://rb-d2.itch.io/wingman
>>
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>>159783994
Downloading right now.
>>
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I fixed this mesh and textured it, but I can't seem to be able to get the colours nice tonight.
Will try again tomorrow.
>>
>>159783994
it took me 7 hours last night to package my project, and in the end I had to delete a bunch of stuff which broke my AI so I had to redo it from scratch. and then the first person that played it said it crashed because one of the image files wasn't included in the package

life is suffering
>>
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>>159784326
The previous colouring attempt might actually look better. Fuck.
>>
>>159784326
the texture seam along the lower leg and the waist seem odd
>>
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more gamemaker 3D stuff.
added:
-acceleration/deceleration
-jumping
-jumping increases your max speed by about 60% for a little longer than a second
-flaming sword
-2D sprites that rotate to face player
>>
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>>159784326
>>159784443
Was also considering making her a cyborg and animating the back with some neon lights (pic related).

>>159784460
Odd how?
>>
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Finished my log hours ago.
No idea why I'm hesitating on pulling the trigger on gameplay elements, I know exactly what it is I'm going to attempt to achieve, maybe I'm just scared it'll look like arse when I'm done
>>
>>159784581
meant the knee caps, I'm not sure why there are white creases going across like that. are the pants supposed to be denim
>>
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election.png
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>tfw no recap
>>
>>159784682
Ah, yeah, I can agree with that.
Will see if I can't change it to something better.
Thanks, Anon.
>>
>>159784521
I like it, post more
>>
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>insect adventure
>literally kirby's hammer ability

>throbot
>literally kirby's suplex ability

>whimp
>literally kirby

jesus christ
>>
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>>159783994
Just played through and beat the mission. Some quick and unorganized thoughts:

It's hard to tell at a glance what weapon I have selected. I know you're probably trying to not ape Ace Combat too hard, but they have a damn good system for showing what weapon you have selected, how many you can fire, and the status of the recharge. Even HAWX outright stole it.

Sounds could all be more punchy. That's probably not your priority right now, but the that I'm getting this nitpicky shows that a lot of this is damn good. May be one of the known issues, but I'm not sure I even heard missiles firing, or any sound at all other than engine noise and explosions.

I really like the way the planes fly. They feel like what Ace Combat might fly like if the planes were remotely physics based.

External camera needs a waterline W mark so you have a reference point when trying to use the gun in third person.

When you change weapons, even among compatible weapon sets like MSL, XMAA, SAAM your target changes and it gets confusing.

Nitpicky visual effects things:

The missile effect is a bit hard to read. AC6 actually has a similar problem. The smoke trail is highly visible, but it's difficult to tell where exactly the missile itself is. Legacy AC had much less fading between the exhaust and smoke, and the exhaust flame itself was pretty bright. See pic related for an alternative take on the AC6 trails, ironically from DCS.

Tracers look a bit strange because of how slow they are and how thick they are. I know it's a hard compromise to make when it comes to keeping these visible at a distance. A trick I've always used is that I make the tracers pretty small, but I scale them up as they get further from the camera.

All the explosions look too yellow. They need more orange and reds.

Motion blur should probably be off by default. The effect is way too blurry, and while I actually have a soft spot for motion blur, it really needs to be toned down to be barely noticeable.
>>
Can someone who's worked with Finite State Machines give me some advice.

I'm thinking about how to break up states.

So, for example, I have state called FireFight, from here the main direct fighting AI comes into play. The game is cover based, so would I have a get to cover function inside of FireFight or have a getToCover state?

basically

If (!doIHaveCover()) {
seekCover();
}

Or should I have a whole state for it?

What about for things like flanking?
>>
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fuck, itch defaulted my uploads to "hidden" downloads so the links didn't appear

I made them visible now if anyone had looked at it:
https://hapro.itch.io/newnewsorpigal
>>
I've never used Queues in Unity, what am I doing wrong here? I've got these pieces where they belong:

using System.Collections.Generic;
public Queue<int> scoresToSpawn;
scoresToSpawn.Enqueue (5);

And I get a NullReferenceException whenever I try to Enqueue something, even if it's a constant
>>
>>159786114
I don't know C# but I'll make a wild guess, doesn't it need to be like:
public Queue<int> scoresToSpawn = new Queue<int>();
>>
>>159785751
Sounds like a case for a "nested" state machine to me.
>>
>>159786114
don't you have to initialize the queue? I don't do c# though
>>
>>159786183
seconding this
>>
>>159786183
Beautiful. I'll post the results in a second, this is some juicy shit
>>
I'm going to play every game and leave some feedback! About an hour and a half in and have 1/3rd done so this could take a while I guess

>>159786114
Yes you need to initialize the set as has been said
>>
File: Unity 2016-11-08 22-14-44-71.webm (3MB, 960x474px) Image search: [Google]
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New Juice:
The currency counter scrolls up, and pulses in size
And upon gaining currency, the increases float up, and won't stack on top of each other.
>>
>>159787845
Your game is rad as shit and I'll give you actual feedback here tomorrow.
>>
>>159787845
screenshake is 2 strong and 2 long
>>
>>159787845
>>159787957
When shakes start overlapping shakes from other events, it's usually a sign you have too much
>>
>>159788193
where is your game?
>>
>>159785672
Thanks anon appreciate all the feedback. Pushed most of the gameplay feedback forward.

>>159784382
Yeah its fucking horrible when shit goes wrong. Mine was just caused by a single node but deducting which node it is was a nightmare.
>>
>>159784443
bae got booty
>>
I think I played all the games that I've seen here before. There are like 15 that I've never seen so I don't know if I should spend my time on them. Maybe they are all people who post while I'm at work. But I usually skim the thread when I get home.
>>
I'm going to do more videos for the DD11 entries. Should I do low energy videos tonight or wait and do high energy videos tomorrow?
>>
>>159788297
>>159787957
The frame rate is a little fucked in the webm, I think it looks fine when you're playing
If anyone disagrees, tell me

I just uploaded a new build, btw
https://wabunga.itch.io/consecrated-rampge-demo-day-11
>>
>>159758939
I find it easier to do pixel art but that's because I've been autistically doing pixel art as a hobby since I was 9 years old (I'm 23 now). photoshop is a fucking rocket science to me.
>>
>>159788193
I think it's you, anon, who does not understand how politics work. You simply underestimate how stupid most people are and how easily they can be controlled by huge words if they don't feel happy. This is why Muslims will cuck the West. They have a shitty life yet they have big words to believe in, so it's an easy, no brainer sacrifice.

Trump is a business man. He knows how to sell shit and he clearly showed his talent now. You have to make the people believe that they need something, then you have to make them realize that it's you and only you and your product which can fulfill their desire. Hitler knew this, Lenin knew this, Mohammad knew this, and Trump knows this. This is how politics work.

I'm not an American, so I might not have all the knowledge to make this judgment, but other than his geopolitics and views on green energy, he's just as good as the rest.
>>
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I was... distracted tonight by current world affairs, but I changed an unsigned char fixing a blinking animation sprite bug as seen in >>159713830 . Progress, right? I don't know what to work on next. I was thinking on programming a new perspective where the character's sprite is scaled larger as they walk toward the camera, vice versa?
>>
>trump actually won
Now I can rest easy and focus on game dev instead of killing myself
>>
>>159783378
tonights batch of videos has finished uploading:
https://www.youtube.com/playlist?list=PLTNB11KbDROyD9cQLNEkvrkkbrMrNNJuJ

if you want me to play yours, just let me know
>>
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>>159787845
meh

>>159791396
As if who won is going to make any fucking difference. God damn people are stupid.
>>
>>159791529
i missed my chance for a lot of good feedback by having a botched level, so I'd appreciate the comments of someone playing for their first time.
https://scarfdev.itch.io/throbot-demo-dd11

You're doing god's work, friend.
>>
>>159791679
>As if who won is going to make any fucking difference. God damn people are stupid.
It doesn't matter to me who wins. What matters to me is that the war mongering culture killing white people hating globalist puppet candidate loses, and she did.
>>
>>159791529
Could you check out Consecrated Rampage? I don't know if I've had a single playtester get to the end. I'm not going to ask that of you unless you want to (takes like 18~ minutes for me), but some feedback on the overall difficulty would be really helpful.

Any ideas on how to get people interested in enjoying it enough to want to get to the end would be great appreciated as well.

>>159791679
Holy shit what, how did I not catch that. Also how is that working, that's a solid wall of tiles
>>
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>>159791825
Yes, people care more about the idea of who gets elected -- what they symbolize, rather than what they actually do, which is why I'm completely neutral.
>>
>>159792043
"identity politics"
>>
>>159791780
it should be up in about 20-25 minutes at the same link
>>
>>159792043
>Clarent: Crippled Noir edition.webm
>>
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>>159791679
This bug makes no sense, but I fixed it.
Apparently shrinking the hitbox slightly during the slide lets you clip into walls while facing right but not left? Fuck
>>
>>159792760
Give me a second I'll look at your code and see whats going on.
>>
>>159792967
It's not in any code
When I set up that slide like a year ago, I just grabbed the top of the hitbox and dragged it down for the duration of the animation, in the animator

Also I was wrong about fixing it, because now the hitbox isn't lowered so you can't slide under attacks
Unity animator seems to not like manipulating one of multiple BoxCollider2Ds on one GameObject
>>
>>159791529
try monolith.
>>
>>159793116
I'm going to go ahead and guess its related to setting velocity directly on a non-kinematic rigidbody every frame which is not really how its meant to be used.
>>
>>159793226
I'll do it tomorrow after work. I am still running on 2 hours of sleep from last night so I should probably sleep soon.
>>
whats with the directional aiming in monolith, kind of painful t b h
>>
If you are ctrl+fing looking for your game, I'm gonna give you some feedback!

http://pastebin.com/PR8ksdvB

Reviewed these games:
>Placeholder title
>New New Sorpigal
>Whimp the Bold
>Unnamed Platformer
>Card Tactix
>FPSpooky
>Sharp Mind
>Elements Torn
>Spaceship Crew Self-Defense Simulator
>Aliens Go Home Run
>Coal
>Catgirl Pool Party
>Dead Protocol MG
>The World
>Arborgore
>Super Space Jam
>The REM Project
>Ctesiphon Demo
>Cleft Knight
>Consecrated Rampage
>Crystal Chialis
>GunMetal
>Pinblast
>Project Wingman
>Insect Adventure
>Umbrella Warriors
>Clarent
>LUZ
>World of Horror
>therobot
>Monolith

Took me a few hours to do but you guys spent a long time working on your projects and deserve some feedback at least.
>>
>>159793272
Yeah, that's it. What would you suggest to fix it? I set velocity directly all over the place, and this (when I shrink the hitbox) is the only place it has caused any issues at all so far.

I could just put a lowAttack bool on enemy attacks, and have the attacks missing be based on that instead of hitbox/hurtbox, but that would be the cheap way out.
>>
>>159793360
My instincts always told me that Everest Dev is based, but I'm happy when I see proofs for that. Even if I don't have a game now, thank you for your efforts!
>>
>>159793360
>Catgirl Pool Party
>OK I downloaded it and it doesn't work on windows for me
>dev clearly says you need sega gen emulator to run it,since its a sega gen game

>Project Wingman
> I can't run it at a decent framerate

>Insect Adventure
>I'm getting pretty tired of doing this
>I couldn't get up that first level on the left

>Clarent
>couldn't figure out how to use abilities

>Monolith
>Couldn't play

>World of Horror
>It's just not my type of game

>The REM Project
>couldn't play this at 1366x768

>Tier 1
>I'm just going to be honest with you, I never liked games like this so I can't give you real feedback
>>
File: asset-pack-of-the-year.png (259KB, 926x598px) Image search: [Google]
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>kenney.itch.io/kenney-donation
someone pls buy the ""asset pack of the year"" and upload it thx
>>
>>159794004
Well I explained why I didnt/couldn't play them, that was more helpful than just leaving them out entirely, right? Although I should have read the pages, you are right. I was speeding through them and it still took on average about 6 mins per game
>>
>>159794004
>Clarent
>couldn't figure out how to use abilities
Are you an autist?
>>
>>159793360
kyofo dev here, hit me up with an email or a way to contact you on my tumblr at desertgame,
>>
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I don't know if you noticed in my other webms that movement was completely broken.

I changed every single float to an integer in my code and that fucked up the movement. I was relying on floats to do sub-pixel movement to prevent going SANIC speed by incrementing the movement by 1 pixel every frame at 60 fps. I ended up adding an extra 2D vector that stores the subpixel movement that slowly increments the character's pixel position. So movement works again.

But it looks like the switch to integers broke collision, too. So I'll fix that tomorrow, hopefully.
>>
>>159794327
Half the stuff is free off his site already. Also he's assets are fairly well known now (Among other things there's several shitty games that somehow got onto steam that use his assets) so you really don't want to be using it for anything commercial.
>>
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Alright I'm back home with some time so I'm going to make some demo videos for the demo day 11. If you want me to play your demo with my shitty commentary then please reply to this post with the name of the demo or link to the itch page with it.
>>
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>>159794807
State machines now work perfectly, picture is me testing out patrol routes

Not sure if I'll go nested state machines or just edit my current for more advanced combat, but we'll see.

I've gotten the states idle, patrolling, defending, and find cover working perfectly
>>
>>159794480
Sure thing

Try [email protected]
>>
>>159794919
>half the stuff is free
4659 assets which means just a bit over 22% actually.

>you really don't want to be using it for anything commercial
Why not? It's better than what I can do alone.
>>
>>159794807
>I changed every single float to an integer in my code
I'm not sure why you would do this?
>>
>>159794919
>>159795159
>there are people who are willingly buying glorified placeholders
>>
How the fuck are you supposed to create 3d skybox in GM:S? How does skyboxes works anyways?
>>
>>159795363
>willingly buying
>asking someone else to buy
?

Also where're you're assets?
>>
I'd rather play a game with bad original art than a game with good shoehorned bought assets
>>
>>159795323
Floats are unnecessary in my case. The only reason I was using them was to be lazy. Float math is very slow compared to integer math to begin with, and some processors flat out do not have FPUs, meaning I am forced to compile with float emulation, which, boy, is VERY slow.

And there are still needs for floats - I am compiling with float emulation after all. A library I'm using called DUMB uses floats for volume control, so I can't remove them completely, but it explicitly states that floats are not used in the main loop. I may still find a need for floats. But absolutely, never ever, should I use them in my game loop.
>>
>>159795590
That's your opinion, and it's not popular.
>>
>>159794926
https://mountainousdevelopment.itch.io/rem-project

REM. Please give me something better than "lol couldn't play".
>>
>>159795756
Couldn't play it.
>>
>>159795745
Popular games with shoehorned bought assets?
Want me to name popular games with bad original assets? Because it's fucking easy.
>>
>>159795818
>Popular games with shoehorned bought assets?
Goat simulator
>>
>>159795892
They aren't good assets
>>
>>159795948
They are bought, however.
>>
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Rabbit progress.

I am starting to understand the super character controller and it's been going fairly well. I re-added climbing to my new system but I don't have a consistent way of checking to keep the position on the ledge at all times. I suppose I could make it so the raycast will constantly push the player up closer to the edge of the ledge until it stops hitting a wall but it could cause jittering. I will try it out though.

The character still slides when running around so I think I may need to add a dot product for the movement and the desired movement and if it's less than 0 have it slow the movement down. I also need to make it so when orbiting the camera the camera does not move. I think this would help a lot of sideways sliding. I'm not sure if I should measure the length for both axis or just the entire vector itself for stopping it.

Sliding still has a problem where will just ignore up velocity and move right down, which you can see at the end of the webm. This is probably just me not continuing to include the jump velocity into the equation and that's simple enough. Another sliding problem is now when going down slopes you can't quite hold left or right and slide off the edges. I will need to find a way to keep sliding while also giving the player control whilst on the slide.
>>
>>159795969
Right but my opinion is
>I'd rather play a game with bad original art than a game with good shoehorned bought assets
>>
>>159795584
I'm not him, anon, but do yourself a favor and don't use Kenny's assets for anything more than prototyping.
>>
>>159778927
>move to 3d with some effect to stagger the animation
If I understand what you'd want it's doing a keyframe for each frame of the animation you want visible and not interpolating between them. That should get you a "choppy" animation in 3d.
>>
>>159783994
Are you going to add stick/hotas support at some point? Would love to try this with my hotas.
>>
>>159796026
What the fuck? And who is going to make art for my game? You?

Look if you're an artist good for you but not everyone can have the time or skill to make their own assets.
>>
>>159794327
http://www.4chan.org/rules#global11
>Advertising (all forms) is not welcome—this includes any type of referral linking, "offers", soliciting, begging, stream threads, etc.
>>
>>159796435
If you can't into art at all then you should design your games in a way that they don't need art at all or they need such a small amount that you can commission it.
>>
what is our flagship agdg game for demo day?
>>
>>159796510
>you should design your games in a way that they don't need art at all
No. There are available arts and I can use them. I don't see why I shouldn't just because you don't like them.
>>
>>159796537
catgirl pool party, of course
>>
>>159796537
This
>>159796618
>>
>>159795756
It's uploading.
https://youtu.be/YSO4IOdNx_w
>>
>>159796578
What will you do when you need art for something and there's none?
>>
File: 1478036084439.gif (999KB, 250x251px)
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hey guys I need that gif you all got.

The Comfy gif of a space ship flying passed earth. Low poly cute comfy gif. About 3 seconds long.

Please someone, thanks for your time.
>>
"Destroy the last spirit you bound" or "Destroy the last spirit you binded"? Both sound strange to me.
>>
>>159795982
I like to do a sphere overlap to check for walls and then follow up with a capsule overlap to find a ledge. The capsule overlap helps to determine if you can climb up said ledge too, since it's the same size as your collider.
>>
>>159797186
"Binding a spirit" is too vague in the first place, I have no idea what it's supposed to mean.

Consider rethinking what it is you're doing instead of bending the phrase with a crowbar.
>>
>>159797235
I check a sphere for hitting the wall and then checking if you hit a surface with a raycast in front of the player. If the sphere and ray hit then it means you would only ever be on a wall at a ledge. At least I think that's all it would mean.
>>
>>159797276
Binding a spirit is essentially summoning it. I wanted to be more flavorful but the past tense of bind is fucking weird.
>>
has anyone tried game maker 2 it looks good but i don't know if i want to try it yet
>>
>>159797014
You should really stop to try pushing the 1MA agenda.
>>
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i dont know what im doing in this game
>>
>>159797750
>mfw I know exactly where this sprite is coming from
wew i've been looking for free sprites for too long
>>
>>159780239
I had that problem going through their client. Going through the website still works.
>>
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just played this, here's my play through
https://my.mixtape.moe/qkdtgj.webm

pretty ez
>>
In the aftermath of the Trump's landslide victory, I'm thinking about making a game where the player builds The Wall to keep the dirty mexicans out (they will attack the wall and the player has to keep it up).
Do you think it's a fun concept worth pursuing?
>>
File: 1478334144735.png (92KB, 335x291px)
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>>159798805
>>
>>159798805
Don't make it specifically mexicans.

Include ISIS and mudslimes and feminists and other things.
>>
>>159798805
tower defence style it could be fun
>>
>>159798971
femminists aren't really immigrants, they are just part of the burger culture
isis is a good idea tho, i could have some suicide bombers and shit
>>
>>159798805
No
>>
>>159792043
>trying to show an exploit
>below 50% health after 3 screens
Uh huh.
I can't figure out why you guys expect the first three enemies you ever encounter in a metroidvania to be so difficult.
>>
File: old new.png (38KB, 1042x298px)
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Is the new version better? No confusing change of controls, everything is mouse-only now with hightlightable buttons if you hover over them
>>
>>159798805
Wasn't another guy doing exactly that game here before?
>>
>>159799598
What? Shit. If they haven't claimed the copyright yet I could jump in and do it and then sue them to gain more funds for my own The Wall game.
Do you remember who the dev was?
>>
>>159796349
At some point I hope I will but right now it is not a huge priority.

>>159793360
Thanks for testing out Project Wingman. Looking forward to the feedback when you play it on your gaming rig anon.

>>159794004
Sorry anon, It seems like the game doesn't scale well on lower end hardware. I'll have to fix that.
>>
>>159799591
Way better
>>
>>159799647
https://steamcommunity.com/sharedfiles/filedetails/?id=718465204
>>
>>159799647
that's not how copyright works
>>
>>159799591
yeah, much better
>>
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>>159784619
changed the age-rings for aa's sakes
>>
>>159799757
damn, that's pretty similar to my idea.. welp.. i will have to come up with something else then
>>
>>159799591
No make it so that you use a different set of buttons each time you press any button.
>>
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Throbot:
https://www.youtube.com/watch?v=g2f24UKNQfo&list=PLQOFZ7Uvt6Wz9zc2pjytAFmJEKWoPBg81&index=1

Ctesiphon:
https://www.youtube.com/watch?v=J4y0_rGnAO8&list=PLQOFZ7Uvt6Wz9zc2pjytAFmJEKWoPBg81&index=2

Monolith:
https://www.youtube.com/watch?v=gdNKmqIf0Hs&list=PLQOFZ7Uvt6Wz9zc2pjytAFmJEKWoPBg81&index=3

Umbrella Warriors:
https://www.youtube.com/watch?v=FNTlR2sP8Tc&list=PLQOFZ7Uvt6Wz9zc2pjytAFmJEKWoPBg81&index=4

Crystal Chrysalis:
https://www.youtube.com/watch?v=a2HzApehk54&list=PLQOFZ7Uvt6Wz9zc2pjytAFmJEKWoPBg81&index=5

And for those of you who missed it (most of you it seems), here's a rough little tutorial video for Clarent:
https://www.youtube.com/watch?v=IlFzmdpGWY4
>>
Fucking 15 years old kid made this crap and now he is counting that money nigga. Why arent you making them $$$?

https://play.google.com/store/apps/details?id=com.semickolon.seen&hl=en
>>
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>>159800447
>google.com
>>
Anything better than (the original) Deus Ex for RPG mods?

Primary requirement: decent collection of assets for present-day, everyday situations (home, office, shop).
>>
Consecrated Rampage

Awesome game. It's not surprising that nobody has finished it, 'cause it's fairly hard. In my tennish playthroughs I haven't had a single run where I've had enough cash to purchase an ability at the first shop, and I can't remember if I've made it to another shop or not (I haven't ever been able to afford an ability so maybe not).

Combo mechanic is lovely. I can't tell if you've got a system like this in place already, but I think it might be interesting to make the window for subsequent attacks in a combo slightly larger, up to a certain limit. That might make the game too easy and undermine the point of the difficulty in performing combos, I dunno; it just seems like letting the player build more momentum with each successful combo link might be cool.

Movement, dashing, and jumping are sufficiently responsive and feel good in combat, but navigation of anything other than the flat rectangle room feels clumsy to me. The height of the player sprite means that the player is relatively likely to rub their legs against a wall they're attempting to jump.

I think enemy variety could use a boost but I understand that it's a demo. Likewise I'd like more variation in the standard fighting area than "rectangular room", and improving the terrain navigation would go a long ways towards making that possible if you chose to do so.

It'd be cool if items did more than tinker with stats, but I haven't got very far, so maybe they do.

I've had some issues with readability on the player, specifically some kind of recovery or cooldown that prevents me from attacking when I jump into that first pit in the first trial, dunno if it's the combination of a dash and jump that I'm doing or what, but a slightly more obvious recovery sprite would help there. The rectangular nature of the enemy sprites kinda fucks me up 'cause it's hard to tell if they've turned around when I've dashed behind them.

Anyway, great game, keep up the good work and retain your vision.
>>
>>159800658
What?
>>
>>159799957
saw your monolith playthrough earlier today.

yeah, there's no controller bindings yet, i dread having to do them. for now I've just removed the sound feedback from pressing on the key buttons while in controller mode.

also added "from anywhere" to the tutorial hint about teleportation.
>>
>>159800995
I still think it's overjuicy but still it's hella sweet. How close are you guys to finished?
>>
>>159755338
Lewd, but thanks. I think I ramped the difficulty down a lot since last demo, but it's pretty hard for me to judge now after playing my own game so much.

>>159793360
I think this is the first time someone told me they prefer the old combat. I'm pretty sure I'll keep going with more melee oriented attacks as they encourage faster and more aggressive play, which was my aim all along. I might do something about the movement though, as that has come up multiple times now.

>>159798179
Good show. I knew nerfing the mosquitoes was a mistake.

Thanks for all the feedback so far, much appreciated.
>>
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>>159799649
>>159799794
great, thanks
>>159799860
anon pls

Now using items will be a pleasure
>>
>>159792306
Just woke up, thanks a ton my dude, the wall climbing isn't intentional, but nobody caught it until version 2, so the bug must have been caused somewhere there. Again, very sorry about no gamepad; im planning on refractoring the game so i can completely redo how keys are handled, cus frankly even i cant stand the keyboard for dashing mid air.
You definitely showed me that people are willing to look for secrets in places i didn't expect, considering you went after all the little crevices as opposed to finding breakable walls, so i will be sure to design something that rewards those smaller secret hunts!
>>
>>159801275
uhhhh, 60%? i'd love for it to be done either next month (which seems less and less likely) or january.
>>
>>159793360
throbot dev here, sorry you had to be another victim of the wall, if you wanted to give it another shot i've updated the game on my submission page.

And when you say faster movement, do you mean just like, run speed, or something different?
>>
i don't have windows movie maker so should i download vegas or premiere? or something else?
>>
>>159802204

I prefer sony vegas
>>
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Got enemies in and their animations working. No death animation yet and player cant be killed. Added jumping too just because I could.
>>
>>159802324
getting sick: the game
>>
I can't believe this. You guys (you and all of 4chan included) are the actual worst. You trolled the shit out of me and my game, ruined any future I had in game dev, made a caricature out of me, and then voted that NEANDERTHAL who will RUIN this country! Democracy is dead and this is the proof we're living in now. Enjoy your five trillion more dollars of debt, countless wars, and the last AMERICAN president of the united states you will ever have, you angry hateful ignoramuses, you've trolled the country but you've doomed your future. Fuck every last one of you, I'm going to laugh and spit on your corpses when you come begging for Hillary in four years.
>>
>>159802324
>dat ass simulator
>>
>>159785351
>Taking ideas from best platformer ever
>Somehow bad

???
>>
>>159802439
Ok.
>>
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>>159799957
thanks for recording the video. your feedback is very much appreciated.
the game would be lighter on you if you used shield more often, it's a very versatile tool (reflects every attack back no matter regardless of direction it's coming from) that also regenerates in supply pretty quickly. i'll try to communicate that better in the game itself.

i intend to keep the 4 directional shooting for most weapons since the main part of the game is avoiding enemy attack patterns and positioning yourself just right to attack back.
i'm not sure about tweaking the jumps, since the way they work right now is something of a risk/reward thing - you go faster and can do quick dodges that way, but you also have less control over where you're going.

i do agree that attacks will need a couple tweaks to be more predictable, this would also decrease the difficulty and make the game more accessible.

oh, and the music is from gradius III
>>
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>You play a sci-fi Icebreaker having to clear asteroid fields for corporate shipping lanes.
>>
>>159802687
I suck at talking, not to mention talking and playing at the same time, but in case my rambling didn't get the point across, the single biggest thing I would change about your game is to be able to keep shooting in the same direction as long as you hold the fire button down. That's a staple of 2D run-n-guns and it would make your game much more manageable.

I forgot how much I enjoy games like this. I hope you finish it!
>>
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DID YOU LEVEL UP TODAY, /agdg/ ?
>>
Ctesiphon is a great game, too bad it's short.
https://www.youtube.com/watch?v=09tHBriMt-U
>>
>>159803570
Why did you take the right route at the start?

Left would surely be faster
>>
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>>159803570
>>
>>159804021
You're too slow!
>>
9.80

I enjoy this meme
>>
>>159802324
I don't usually get motion sick with anything but this somehow made me feel uncomfortable.
>>
>>159793360
Did Coal just crash right on startup?
>>
>>159779319
How does trump affect video game development
>>
Now that DDXI is gone and forgotten, post dio jam game ideas
>>
>>159805785
1. Bad pop punk groups and SJW game developers will make counter-cultural "artworks" to make noise.
2. You can jump on this bandwagon too by making Trump Simulator VR games and rack in some memebux.
>>
>>159799757
>https://steamcommunity.com/sharedfiles/filedetails/?id=718465204
This still hasn't been greenlit? That's annoying.
>>
>>159806639

Isn't there someone already making a trump game where you have like, a vacuum cannon and shit?
>>
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90% of the buttons are hightlightable now
>>
>>159781195
>namefag tripfag
>anon
>>
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>>159784326
>>159784443
Are you this guy?
Because i'll program a game for you, email me at [email protected]
>>
>>159807368
I am indeed that guy!

I'll send you an email, Anon!
>>
>>159799809
oh shaderfag
you warm my heart
>>
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its obvious that you need to jump, right?
like i added candles leading downwards. there is nowhere else you can go there and you cannot go back to where you came.
the only other option is to close the game. people will get my intention, yes?
...right?
>>
>>159807668
Yeah
>>
>>159807668

I'd jump, it's not like I have any other choice in the matter.

Cool falling scene
>>
>>159807668
Put the candles in a downward arrow shape
>>
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>tfw downloads dropped to 0 after the first few hours
>most people played the buggy unfixed version that you can't even finish
F-Fuck.
>>
>>159807707
>>159807729
phew, thanks.

>>159807751
i thought about it but i dont want to make the player feel like im calling them stupid. i feel like a line is already pretty encouraging while looking plausible for lighting a chasm but if i do an arrow the player might feel insulted. of course ill learn if im completely wrong once i get this demo out soon
>>
>>159807751
Disgusting
>>
>>159784326
>>159784443
>>159807425
Or you can try to sell the models. I'd buy them.
>>
>>159807863
>>159807898
Yeah I guess it's not really a good idea. Maybe make the candles appear one at a time from top to bottom.
But I guess it works fine a it is too.
>>
>>159807978
Damn! Thanks!

I think I'd prefer working on something together, but that's a really flattering offer!
>>
>>159808061
>I think I'd prefer working on something together
No offense but this really is the bad place to ask.
Reminds me that theonian has totally vanished from the thread too despite finding a programmer.
>>
>>159808143
>Reminds me that theonian has totally vanished from the thread too despite finding a programmer.

I guess you could say the programmer found him.
>>
>>159808143
>Reminds me that theonian has totally vanished from the thread too
But Anon, I am Theonian.

My programmer just sort of phased out, so now I'm dabbling with 3D.
>>
>>159808143
lol?
>>
>>159807978
This is a different guy from me

Im still waiting for the email so we can work together
>>
>gogem using election news to shill for his meme "game"
>>159775353
Check.

>rotate still pretending he is a thing here after years of namefagging and shitposting and never making a single game
>>159780498
Check.

All we're missing now is another freak out from the source kid who couldn't even make a garry's mod map and we're back in 2015.
>>
>>159808449
Sorry for slow,
Sent you an email now
>>
At this point I'm sure someone is just replying to really old posts to start shit
>>
>>159808226
Holy fuck dude you really are unlucky.

if your next programmer leaves then I guess I'll join. At least you seem really dedicated about making something. I'm the Gothic Lolita dev if you remember
>>
>>159807668
>door in the middle of a cave
>suddenly candles

what the fuck is even going on here
>>
>>159809000
graphics are stand ins
the cavern is inhabited by i know it looks weird atm
>>
>>159808808
Well, this last guy wasn't really all thta bad - He just ended up having a lot of school work getting in the way of dev.

Though he also lacked initiative, so I always felt like I had to direct everything he should do, which was a bit demotivating.
I used to think that the problem with team work would be that you'd have conflicting ideas/goals, but instead I find it's usually a lack of enthusiasm or creativity or something on the part of the programmer.
Me, not being a programmer myself, I find it hard to sort of "decide" what the other person should program, because I'm not very familiar with the limits, and what's hard and not.
Maybe I'm just not good with people.
>>
>>159809061
>Though he also lacked initiative, so I always felt like I had to direct everything he should do, which was a bit demotivating.

Nigga that's the curse of being a programmer. Especially when programming for someone else.

You'll have to direct every single aspect of the game unless you just want him to add black and white boxes everywhere by himself.The start menu, the transition to the next level, where the UI should be, how the UI should behave, how the player should react when it takes damage, should the player animation of movement keep going when he pushes in a wall? how should the camera follow the player? does the screen shake happen before or after the hitstop?

Answering all these questions and more is what it means to be a video game designer.
>>
>>159809061
I think it depends on people.

I've worked with an artist and didn't have any major issues, in fact things were going very well. But I've kind of left because he decided to call another programmer (thinking it'd be faster, kind of his mistake on that part) and I ended up waiting all the time for him rather than anything.
Besides it's pretty clear what you've been doing, between the castlevania and your new 3D art direction. I don't think it should be that hard to find things to code.

Still, to extend a bit what >>159809472 just said I'd suggest to know exactly what kind of UI you want. As far as mechanisms are concerned it should be easy for a coder to have some templates ready that can be easily modified/arranged during development, but the UI is kind of a pain to deal with without directions.
>>
>>159809472
Yeah, that fits very well with my experience.
My approach was to make a huge batch of assets, so that the programmer would easily be able to put together pretty much anything he'd like on his own, but they always seem to just take one or two assets and never look at the rest.
I made a gorillion UI assets and made a mockup of how the different windows and buttons could be used together, and the programmer just took one box and copypasted it in a huge list, etc.
I guess "game designer" isn't such a meme job after all.

>>159809598
>I think it depends on people
I'm sure it does.

>I don't think it should be that hard to find things to code
Well, that sounds promising.
I'm not very fond of taking leadership, although I like to spout ideas and suggestions. Being bossy is just not fun, and it saps my own motivation to work on something.
>>
>>159808752
If you are talking about me you are wrong.
If you think there is only one person replying to older posts you are also wrong.
>>
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https://monchop.itch.io/rune-revolver

Hey, I didn't fuck it up!
>>
>>159810047
Anyway, need to go so just sent you a message directly from tumblr.
>>
>>159810364
Literally who? Joudan. You should post more often though.
>>
>>159810586
I post whenever I make showable progress, I just don't make progress very often
>>
This is great. Trump will cut the neet bucks for most of the burger devs here and they will be forces to find a job and then 70% of my competition will be gone just like that
i love this
thank you donald!
>>
>>159802929
That sounds unironically interesting
>>
>>159811016
>>>/pol/
>>
>>159797750
Dev here (slacking off at work)
The white rotating things are bullets, so you can't attack until they're out of the way. The dash doubles as an attack.

The game doesn't teach itself well, I know. Spent more time getting things working than designing levels/tutorials. Next time!
>>
>>159810364
Desperately needs more than one picture and maybe a gif.
>>
>>159811016
The true neetdev force lives in the Northern Europe where neetbucks are easy to get and plentiful.
>>
>>159811350
How did you make your splashscreen in Unity Personal?
>>
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>>
>>159812539
yep, that's a plant pot
>>
>>159812607
could be a pipe from super mario
>>
>>159811512
You think? There's not much to show anyways, so I didn't think it would've been necessary, but I'll try to add some more images
>>
>>159812682
My god you are right
It could just be the perspective making it look smaller at the bottom
>>
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>one week trying to fix a problem

>turns out i was chaning the code in the wrong place and my logic was flawless
>>
>>159812931
Best feel
>>
>>159813064
That would make me angry
>>
>>159812931
This has happened to me

The ultimate feel though is when you implement 200 fresh lines without compiling once and it works perfectly
>>
>>159813194
im just glad if finaly fucking works so i can move on
>>
when compiling a Final Version of a game to put on whatever gay store (with GMS) is it better to create a single exe or an installer?
>>
>>159812002
I made it manually (Splash is actually its own scene). It just fades the logo in and out.
>>
>>159813335
don't do installers.
they're just annoying and nobody wants to go to the control panel just to uninstall it.
either .exe or .zip.
most likely .exe
>>
>>159813335
If you get accepted to GOG (you won't, not because your game is necessarily shit but because their quality standards are incredibly arbitrary) then I assume you'll be sending them files for them to pack into their setup .exes. For humble and itch.io, I don't think it fucking matters and I doubt anyone will judge you. I download both .zips and .exes from humble all the time and I really couldn't give a fuck. If you don't need to use an installer then don't.
>>
>>159813970
alright, so installer inside an encrypted zip file sent via regular mail on a flash drive it is then
>>
>>159805441
Yep. Windows 7 64 bit with .NET installed and various languages
>>
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>tfw re-invented the wheel
>tfw it works
>tfw it fucking works after a week of hitting a plateau
>>
Hey guys, I've been learning how to use SDL2 these days with moderate success. I've managed to load images, show them on screen, and move them around with mouse and keyboard input. But I've heard that using OpenGL for graphics is better, so I decided to look a bit into it. I can deal with discarding all I learned of SDL2's rendering.

What are some good places to start learning? I took a quick look at learnopengl.com but it didn't seem all that beginner-friendly, or maybe that's the nature of OpengGL? And then there are places that have a simplified way of working with OpenGL (no shaders and shit), but people say that's deprecated.

What would you guys recommend?
>>
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Would anyone know how to cancel out side ways movement if the character is only moving on one axis?

I know how I would be able to do it on just a plain old x-y system but I'm translating my movement into world space so the object isn't quite moving just on the x plane but also the z plane too as it circles around the camera.
>>
>>159815469
>rabbit drifting game
I'd play it
>>
>>159815469
>>159815781
https://youtu.be/Wu5TDEpAqwQ?t=6s
>>
>>159815469
the question is why isn't the player's intended input taking over? I think the player's input needs to influence the current velocity more, maybe with a multiplier?

That sort of movement seems good for sliding down slopes on the belly, but foot movement needs way more traction.
>>
>>159815040
Yes, learnopengl.com is the best I can name. It might seem too much first, but just keep on reading, experiment on your own pace, and after a while it will all come together.

There's even a small tutorial on how to make a basic 2D game.

However if you don't care about 3D that much, I think SDL2 is perfectly fine for a 2D game as it is, but of course it's easier to juice it up with OGL.
>>
>>159816072

When holding right it takes the player's input and then tries to translate that into world space based on where the camera is looking. So if the camera is behind you (and you're facing forward on z) holding right (positive x) will cause some kind of movement where the vector may start as (1,0,0) but quickly change to (0.5,0,05) as you move and the camera turns.

I'm using Vector3.MoveTowards in unity which means I am essentially adding the characters vector on top of itself so it's not just the first vector to the next it ends up being an addition of the two (I think) so the (1,0,0) and (0.5,0,0.5) quickly becomes (1.5, 0, 0.5) and so on. I need to find a way to stop that though but keep some kind of acceleration. I know how to do this if the vectors themselves would return a negative value via a dot product (and then if that checks positive I could just subtract how much braking I'd want) but I don't get how to do it for the single value of the vector. I suppose I'd need to add negative value of the value if the input isn't pressed perhaps.
>>
What are some good terms for me to find references of these sorts of man-made things in nature environments?

More subtle than the overgrown Chernobyl pictures you see, the kind of stuff that looks like it could have been made by fairies or some shit.
>>
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Today I added game objects to my game.

Game objects are basically objects that can be created in lua side and it can add various callbacks to object (like onTick, onPlayerHit etc). I will use those when I start implementing more complex guns/monsters/missions.

For example "Level: 1" text is a game object. its tick method controls alpha of the image that is attached to that object and eventually removes it.
>>
>>159816456
overgrown + fantasy
>>
>>159816456
moss + ruins
>>
>>159816420
Yea many controllers just multiply the horizontal input by camera.right and some funky scaled/projected camera forward.

Vector3.Movetowards is a weird choice, but have you tried tweaking the third argument a bunch (make it a public float for runtime testing)

good luck
>>
Give me your source code.
>>
>>159815469
Sounds to me like your movement or camera logic is faulty, assuming the inputs react to where the camera looks.
>>
>>159799457
Wasn't trying to exploit. Actually wanted to show I could slide through the whole game, but the webm would've been too long
>>
>>159816967

This is how I did it.
http://pastebin.com/4FDbxp4P

>>159816841
I think I am doing it the way you said which might be an issue. but as of right now I am attempting to offset the sliding but it makes the character move very fast.
>>
Luz
Snekdev, I don't know what to say. I'm speechless. I thought I would never hear about you after the Snek game, and then you show up with this. Snek, oh my dear Snek. This is pure art. I love every fucking minute of it. I wish the bests for you in your life and in your further projects. Thank you very much for the experience.

Throbot
I loved how you were begging for another play trough. "Oh, please, play with me, please", echoed in my ears all day. It totally made my dom side come out, and it made me want to make your game my bitch again. I went all the way in and rough, of course, and without protection. I don't care if your game liked it or not, because I definitely did, and that's what's important to the master, after all. I really loved the extra instructions, it really helped me to understand how your game works. Thank you for making the bombs respawnable. I liked the character at the end, I wanted to show her my bombs, but then it was all over. Maybe next time. There are still some jumps which are just barely doable, and the camera following is weird, sometimes it's too fast, and in others, I was just guessing where I'm throwing the bomb. Play some DKC1-2-3 and copy everything they did. Keep it up!

GunMetal
Yey, a browser game! With Unity Personal Edition… Boo! Seriously, why? It's clearly should be an exe, but now you force me to fight with my browser. Yes, dear FireFox, for the Nth fucking time, I want the cursor to disappear, thank you! But other than that, it still didn't stay still in the fucking frame, and moved out constantly, which made turning a nightmare. I want to love this game, but please, make it an exe next time, or pick up WebGL and JavaScript if you really want to make a browser game. Other than that, I don't see why I should press F to pick up a gun. It's not like I'll need to interact with anything in an endless wave game. Oh, and the graphics are nice.
>>
>>159793360
thanks for the feedback!
>>
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Cleft Knight
>How do I move?
>Yes.
This conversation sums up my experience. I couldn't even set the keys in the menu. The steam is juicy, nonetheless.

Project Wingman
I'm terribly sorry, anon. I have downloaded both files twice, yet I still get errors that there's something wrong with the file and I can not decompress it. Which is a shame, because your progress in Tumblr makes me have wet dreams. Maybe next time.

Jinzo
Dear Nurikabe, what the hell? I was eager to see what new treats do you have for me in your humble game, but it was not the Jinzo I fell in love with. No matter what I did, I could only shoot big balls, which didn't go where I want them, so it was a total nightmare. It's like you thought that your game is not hard enough, so you added this. Next time feel free to come into my house and switch off my monitor, okay? Other than this, I've just realized how awkward it is to shoot into other directions. Can't you just let me use the mouse for aiming? Try out the pinnacle of online multiplayer games, the true testament of the fine Polish video game craftsmanship: Soldat. This kind of jatpack shooting game play is polished to perfection. You could get some inspiration from there. I loved that I can replenish my life more often. Keep it up, man, I'm a sucker for your games!

Dead Protocol
It could be a fun game, but everything is just too slow. The enemies can go trough walls, yet my character have a stroke when he touches them. Maybe he's allergic? Maybe his allergy to walls is what kept him safe from the zombie virus? Deep lore, man, deep lore. Another thing: the song is good, but it wears off fast. You either have a shit ton of money to get the license for this track, or you better be soon to get some lawyers.
>>
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21: The World
Wow. This is quite an experience. I can not really talk about it, because it's one of those games which you either love or don't get. It didn't hit the right notes for me, sorry. Other than that, I get weird FPS drops sometimes, and the cursor can leave the screen which is annoying. Keep it up! I might get trough it once when the mood is right.

Shooty Wizards
Well, surprisingly, I had fun. It's a nice concept for an endless shooter, but it'll need polishing. One life might be okay, but then please, don't spawn me right next to the enemy, and maybe the player should not die from touching. Oh, and next time, please, don't name your exe "!run me!". It's like that virus "Click me, I'm totally not a virus, I'm a dolphin, trust me." Oh, and before I forget: next time compile to the release folder.

Rune Revolver
What do we have here? Another top down shooter? What a treat! FPSs and top downs! It's a good Demo Day! The graphics are really very nice. I love the overall design. There's not much to say about it at this point. However, I'm wondering: is the protag female or male?

Card Tactics
Wow, this is a lot of improvement since I last played it. Really good job! I still feel like I'm just randomly playing cards until everything is dead, so either I'm a natural talent at this, or you should juice up the design of the levels and challenges. I really love the sound effects.

Project Sunshine
Grr, another Unity Web Player game! Phaser or Easel.js would be perfectly fine for a game like this. It was weird that I started in a cave, then I reloaded the page, and I ended up in a town. The sounds and the setting and the overall thing gives me a comfy, warm feeling for some reason. I love that you want to build some sort of story and world around this. Keep it up! I would like to see where you are going with this.
>>
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Tier 1
I feel so sorry for games like yours, anon, I truly do, but let this be a lesson for you. Always, and I mean always optimise everything in your game with a toaster in your mind, or better, with your grandma using a toaster. Imagine this situation I have here: I'm about to enter this huge space battle to save space chicks who are perfected via genetic engineering (so they don't talk while you are trying to watch the StarCraft 2 finals and even brings you some fine cyder) from evil monsters, but I can not start my epic adventure, because the button to start it is at the bottom of the screen, under the fucking Windows task bar. No big deal, I can change the resolution in the menu, right? Wrong! I can not, since I can only accept the resolution change with the same button! What am I supposed to do now?

Dungeon Trials
Aka Binding of Isaac 3D. I love the concept, but it feels weird to control it for some reason. Maybe it's the camera? I don't know. I always died at the smoke monsters. The model of the main character is nice, and the smoke looks cool.

New New Sorpigal
Ah, man, it's so sweet to see that you've progressed so much with this. I love the "Hello" voices, I like that it finally starts to look like a game. The menu, the character selection, it's all good. I guess you are going for a Final Fantasy 1 like game but in 3D? Shame that your weapon of choice is Unreal, because I barely get 14 FPS out from it. However I still don't feel that the combat is that complex. I was just running around pressing E. Keep up the good work, anon! Your game earns the "Comfiest game of DD11" award from me.

That was all, folks! Thank you for making me happy! Keep up the good work!
>>
>>159802012
I made it through this time around, got to the end. I was thinking, one cool mechanic would be if the grenade things rocket-boosted you on explosion
could make for some really cool timing maps. Feels a little too only-one-way to solve puzzles at the moment

yeah that's what I meant, not boosting speed, but just the moving around normally feels a little sluggish. That's personal preference though

>>159799648
all right I got it on my 1060, made a video demonstrating some stuff
https://www.youtube.com/watch?v=ufmEx_HnO08&feature=youtu.be
>>
>>159817690
if you aren't already, you should debug.drawray all of your move vectors in different stages and make sure to enable gizmos in play mode so you can see them

visualization is really helpful
>>
>>159818308

I tried once and the thing does in fact show that it's perpendicular with the camera ray to the character I draw. I think it's just I do transform.position += moveDir * controller.deltatime (super character controller's delta time float) so as I said the value of (1,0,0) and (0.5,0,0.5) are actually adding. I will just need to find a way to remove a specific amount of velocity. I've had limited success so far but what I tried did work, just needs tweaking maybe.
>>
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>>159818079
>Rune Revolver
>is the protag female or male?

female!
i really gotta finish this drawing holy shit it's been like three months
>>
>tfw 100% on Clarent
Fucking nice. Loved it.
>>
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>>159807650
umm, thanks
I've stopped devving the shader for now tho
kinda just trying to get some base assets together
>>
>Crystal Chrysalis is 175 MB
>>
>>159818221
Thanks for taking the time to play my game. BoI 3d d3v here.
>>
>>159813970
A lot of people can't into zips, just saying
>>
>>159819095
I only play demoday games using the itchio app it strongly prefers a zip with a single exe in it
>>
>>159818563
Wow, that's badass! Thanks for posting!
>>
>>159819095
If they can't into zips then how can they into game?
>>
>>159817809
Thanks for the kind words. I'm glad that the experience I felt when creating LUZ could reach some percent of the game's audience. At this point I just regret putting it out there after only one week of development.

Fear not, SNEK isn't canceled. The game has potential and I will definitely see it through, but I need to completely reboot the art to be 2d, and I've been avoiding that in favor of small projects like this.

>>159793360
Against my better judgement, I'm going back into the code to change the stars. I did intend for them to be points in space, but they don't spawn in a true sphere like they should.

t. snekdev
>>
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>5 downloads since Demo Day started

JUST
>>
>>159819343
thats pretty bad
what's your game? i'll play it
>>
>>159819343
what game?
i'll play this and whoever else has no downloads
>>
>>159819410
>>159819414
https://itch.io/jam/agdg-demo-day-11/rate/96247

Also let me know if the game crashes like for >>159793360
>>
File: movefix.webm (2MB, 800x600px) Image search: [Google]
movefix.webm
2MB, 800x600px
>>159818308
>>159816967


I think I'm starting to get it. The first time around the rabbit seems to slip a little but it works really nice after that. but the first time is the most important so I gotta make sure it doesn't mess up. it might just be an issue of tweaking one float. I'm currently multiplying by the velocity's magnitude which means it should counteract well but I'm also multiplying something else in a stupid way. (the original value itself by the magnitude too, I know I shouldn't do it two times it's wrong)
>>
File: FTC_shipLoadoutMenu.png (2MB, 1940x1091px) Image search: [Google]
FTC_shipLoadoutMenu.png
2MB, 1940x1091px
Modified the design of inventory and ship loadout.
>>
>>159819735
Give me gameplay
>>
>>159817809
Thanks for the review, since theres been so many people confused by no carrying like dk and mischief makers, im going to try it out while i refractor to include gamepad support.
I will defenitly try to make the camera give you a better view of where you are aiming. Thanks again.

Please dont bomb the girl she did nothing wrong.
>>
File: Dick Kicks.webm (127KB, 960x540px) Image search: [Google]
Dick Kicks.webm
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>>159817526
>through the whole game
I mean you could walk through it too. It's just a few rooms stapled together.
You used to be able to kill everything with the kick without taking damage.
>>
>>159746285
https://youtu.be/vXWhdTQHmpg
http://steamcommunity.com/sharedfiles/filedetails/?id=770887061
>>
>>159819240
I know how to solve this!


for (int i = 0; i < 3000; i++)
{

double firstrnd = rnd.Next(0, 10000) / 10000f;
double secondrnd = rnd.Next(0, 10000) / 10000f;

double theta = 2 * Math.PI * firstrnd;
double phi = (Math.Acos((2 * secondrnd) - 1));
double x = r * Math.Sin(phi) * Math.Cos(theta);
double y = r * Math.Sin(phi) * Math.Sin(theta);
double z = r * Math.Cos(phi);

pos[i] = new Vector3((float)x, (float)y, (float)z);
}

Converts polar coordinates for perfectly random distribution of stars. No grouping away from poles
>>
File: 2016-11-09_12-45-33.png (147KB, 1293x757px) Image search: [Google]
2016-11-09_12-45-33.png
147KB, 1293x757px
>>159819536
more feedback incoming, but one bug is I get caught on the corner if I sprint into this ramp
>>
>>159819639
I assume you've played with normalizing too right?

also something fun: try using speed (magnitude of velocity) as a multiplier for the animation speed.
>>
>>159819536
got it working

1. mouse sensitivity is insantely low. I was playing at 1600 dpi and at the default sens could barely look around.
2. Looking left and right is very jittery, hangs every so often. Makes me thing you are resetting your rotation after it goes past 2pi and aren't quite setting it at 2pi. Every few degrees it hangs when looking back and forth

game is functional though, keys worked and everything. Pls fix the look stuff though
perhaps it's just specific to my computer though, I don't know
>>
>>159820619
also if you jump while riding the elevator you clip through the bottom and fall down the elevator shaft
>>
>>159820619
>>159820736
Thanks for the feedback, I'll look into the jittery left/right rotation. Not too surprised about elevator fixed since they're barely tested.

Have you tried the sensitivity slider in the options menu? Is it too low even if it's all to the right? For me, the view is basically teleporting at that level, so I'm curious about why it's so slow on your mouse.
>>
File: screen.1478725510.png (144KB, 1334x751px) Image search: [Google]
screen.1478725510.png
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>>159819536
Sweet game.
I didn't have any problems playing.

https://my.mixtape.moe/qumowi.webm
>>
>>159819536
more comments on your page now.

>>159819917
Thanks, I'll adapt this!
>>
>>159818272
I am going to overhaul the flight physics at some point but it probably wont be as realistic as you'd think since it is at heart still a very arcadey game.

That third person camera is actually a really good solution and I have an idea on how to implement it. I think that will be the best solution for Mouse/Keyboard players.

Thanks
>>
File: coal_.webm (881KB, 1280x720px) Image search: [Google]
coal_.webm
881KB, 1280x720px
>>159819536
>Assertion failed at /home/rohit/Code/dd11/src/scene/player.c:1031!
>./coal.sh: line 21: 21131 >Segmentation fault (core dumped) ./x86_64/coal.x86_64
It's not like I wanted that rocket launcher anyway.

Also no idea what that garbage save is but loading it crashes the game too.

Other than that, nice progress since last demo. I remember having some rendering issues with the shadows last time but it might've been the different GPU I had too. At least the enemies in the first room aren't clipping into the slope anymore.
>>
File: a.png (24KB, 510x286px)
a.png
24KB, 510x286px
okay, spell system overhauled for maximum comfort
>>
>M I X E L S O U T
we did it bois
>>
>>159821000
Maybe I should disable leaning.

>>159821008
Just saw them, thanks. I'm definitely go to work on elevator physics more, like having them hurt you if they move down on you. I'll also fill in the gaps slightly in the 3rd room.

The muzzle flash graphic was literally made with the star primitive in MS paint. I should just take something from an libre shooter.

>>159821390
Fuck, I knew releasing debug binaries (with assertions enabled) was a bad idea.

The rocket launcher issue is probably related to an invalid weapon index I neglected to fix before release. You can fix this by extracting rules/entities.rules in pak0.zip and changing the "weapon_rocketlauncher" to have "pickup" as "weapon 3", then saving that file (with directory preserved) in base/. Sorry about that.
>>
>>159821390
I'm also really curious how you found the rocket launcher. If you did it via the secret in the blue key area, I'm happy.
>>
File: 1446805232676.jpg (150KB, 2048x1269px)
1446805232676.jpg
150KB, 2048x1269px
dd11 fanart when
>>
File: 65376859.png (706KB, 540x1476px) Image search: [Google]
65376859.png
706KB, 540x1476px
>>159822004
never
>>
>>159821541
Do you mean rixels?
>>
>>159822004
draw one
>>
File: tegaki.png (10KB, 400x400px)
tegaki.png
10KB, 400x400px
>>159822004
Right now.
>>
I'm sorta new here so sorry if I'm asking somehing sorta dumb or that's a meme here but has anyone here heard of Crocotile 3d? Anyone know if it's any good or not?
>>
>>159821861
>>159821959
That seems to work yeah.

>I'm also really curious how you found the rocket launcher. If you did it via the secret in the blue key area, I'm happy.
I'm one of the strange people who read readmes so I knew about it, took me a bit to figure out how to open the door since the highlight cursor appeared but I couldn't do anything though.

A couple more notes, I tried it on another PC which couldn't render the shadows last time and they worked now, so that's good. Also, the garbage save was apparently a leftover from your last demo.

Are you supposed to be able to play in the title screen area by pressing esc in main menu?
>>
File: smug spic kid.jpg (34KB, 600x600px) Image search: [Google]
smug spic kid.jpg
34KB, 600x600px
>>159821541
>blur/scanline shader does not affect the crosshair in any way
This triggers me.
>>
>>159822587
last time I used it there was no way to save a file, literally
you could only "save as", and it would never remember the directory you last saved from
>>
>>159822556
stellar work anon
>>
>>159822923
but is the actual modeling itself good or can you find another program that lets you do what it does somewhere else? Also like are the models exportable ot other programs?
>>
>>159822716
In the future, I'll have a message along the lines of "This doors opens elsewhere" if you're not supposed to open them directly.

Sorry about the crashing saves, I currently don't handle invalid ones. Gonna need to insert a version into my header format and invalidate based on that.

Lmao, no, the game is currently hardcoded to resume the scene if ESC is hit in the menu (intended for the pause menu). At game startup, I just load the "menu" map and freeze, so ESC in the main menu goes there.
>>
>>159807368
>raise the knee a bit more
>less fooot rotation
>less frames alltogether
>>
power up ideas GO!
>>
File: 2016-11-09 13-22-40.webm (3MB, 1272x722px) Image search: [Google]
2016-11-09 13-22-40.webm
3MB, 1272x722px
>>
>>159823287
It feels gratifying and surreal to see a speedrun of my game, thanks.
>>
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>>159803282
>That's a staple of 2D run-n-guns and it would make your game much more manageable.

Metal Slug didn't do it
Mega Man doesn't do it
Sunset Riders doesn't do it
Turrican doesn't do it
Most of the Contra games don't do it

It ain't a staple.
>>
>>159823274
The usual "cool" ones:
>makes your weapon stronger
>makes you run faster
>makes you jump higher
>kills all enemies in room
>multiplies your bullets
>temporal invicibility
>time freezes for x seconds (activated by a button press and not on pick-up though)
>>159823287
Well done!
>>
File: toaster.png (475KB, 1280x720px)
toaster.png
475KB, 1280x720px
>>159823062
Tested a bit more things, I got stopped a few times at slopes trying to walk up, both top and bottom parts. I also fell through the elevator in the ending area after jumping on it.

Also, it seems this game is starting to be too much for the Radeon HD6450 in my old PC. Something to keep in the back of your mind perhaps.
>>
>>159823054
I did not get super good at it but here's what I remember
unlike other programs that are about editing by describing your edit in terms of abstract operations (ad box, cut, edge loop, etc) or sculpting, you have a set of planes defined by your cursor, and you just paint quads onto the plane, like photoshop or ms paint or whatever. It's easier to understand, but the toolset makes it a real pain to do what should be simple things like 45degree quads or mixing grid sizes

you can export to obj. I gave up on it because start in crocotile -> export to obj -> import to blender -> fix the geometry -> export to game engine was way too many fucking steps for me to bother
>>
>>159818759
christ youre as bad as sourcefam
>>
>>159819536
Seconding all of >>159820619

Default mouse speed is really low, and I usually lower it in other games.
>>
>>159823708
But for someone, like me, who likes very low poly models while also being bad at modeling you'd recommend it then?
>>
>>159823681
I was hoping I wouldn't have to go through my old movement code but I have no choice.

I'll have to check that card's generation. The game works well enough on my Intel HD 3000 laptop. Is the Radeon machine running Linux? I've heard AMD doesn't make very good drivers on the platform. There's still room for optimization on my game, of course.

>>159824002
Did you try the mouse sensitivity slider in the options menu? I hoped that would be enough.
>>
>>159824032
use what you want to use senpai
>>
>>159824223
Sorry for bugging you about it, thanks for the recommendation.
>>
>>159824205
>Is the Radeon machine running Linux?
Yes. The card is 6 years old and the weakest of its generation so it is pretty terrible, though thanks to its age the open source drivers have matured pretty well and it can run games pretty close to Windows performance. As a reference point, Portal 2 Linux port runs pretty well on low settings with it.

Unfortunately I don't have Windows installed on that machine anymore to compare the performance.
>>
How do I make a Morrowind clone?
>>
>>159824979
figure out how bethesda made morrowind and do that
pro tip: it involved a studio full of people
>>
>>159824979
the hardest part about morrowind is the content

Putting together that much lore + quests + locations + textures + meshes takes a lot of time
>>
File: 1478432675887.jpg (135KB, 720x960px) Image search: [Google]
1478432675887.jpg
135KB, 720x960px
If I put agdg characters together hanging out in a secret room in my game, will you guys sue me?
>>
>>159825250
Also all the other parts of the game.
>>
>>159825497
Yeah probably.
>>
>>159825497
nah
>>
>>159825497
no, especially if they are in the company of such great pigeon
>>
>>159825497
is pigeon your agdg character
can pigeon be my agdg character
>>
>>159824804
Damn, I was hoping my game could run as well as Portal 2.

In the future, I want to look into graphics settings. Right now I just load textures as they are and draw them.
>>
File: enemy1.png (386KB, 960x872px) Image search: [Google]
enemy1.png
386KB, 960x872px
Almost done with this enemy.

Remember aggydag: You are living in a world where Donald Trump became president simply by never giving up. No matter what stood against him, he just kept going.

In a world like this it must be possible for you to finish your game.

Never give up /agdg/
Never give up.
Never quit.
I never wanna see you quit.
>>
>>159825741
no original copyright donut steel
>>
File: Sequence 01.webm (244KB, 848x480px) Image search: [Google]
Sequence 01.webm
244KB, 848x480px
smart doggo

will repost if a new thread is made
>>
I quit
>>
>>159825497
>tfw you're still a borderline whodev who posts progress every 3 weeks and your character isn't good enough to be in anon's secret room
>>
thread
when
>>
>>159826186
hey i made fanart of ur game

...........................................................DOGGO...............................
...........................................................FFFFFF................................
.......................................................................................................
..............FFFFFFFFFFFF.................................................................
........................................................................................................
...........................................................FFFFF..................................
.......................................................................................................
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>>
>>159826279
>tfw every game you've made has no characters
>>
>>159826486
Same. I need to just get a cute girl to attach to my project even though it would be 100% unrelated to the game itself.
>>
>>159825756
One more bug report for you, in the blue key area I got the game to crash multiple times by letting the door close while I'm in the doorway so the door clips through me, and then moving about. I got a
>Assertion failed at /home/rohit/Code/dd11/src/scene/move.c:311!

I also managed to clip through the ramp in that area and fell out of the level once.
>>
>>159791396
Yeah! focus on that game you never gonna finish
>>
>>159826817
Hah, that particular line is a common assertion I hit while developing. It happens when the player slides against a brush with a negative plane, which can happen in a case where you're "inside" a brush. I really should just remove the assertion, since nothing really bad happens.
>>
>>159826360
thanks
>>
>>159825915
i don't know why, but his head looks like it is turned backwards. Its kinda spooking me out
>>
>>159792043
>>159819862
personally i would make the slide stun weaker enemies but not stun knights. still deal damage but not put knights into hitstun animation.
it's more realistic.
>>
>>159825915
>>159827262
if it werent for the feet pointing forwards his body looks like its from his back side. especially because of the way his stomach curves inwards in the middle
>>
>>159824979
You don't.

You could make "Morrowind - One Town Edition" though.
>>
File: 0.webm (2MB, 1920x1200px) Image search: [Google]
0.webm
2MB, 1920x1200px
>>159827174
Alright. Here's also footage of clipping through the slope, it seems to happen pretty often when approaching it from the corner like that.
>>
>>159827565
That's much worse. Thanks for the webm, this'll make it easier to debug.
>>
what are some singleplayer games (preferably typical fantasy rpg) with high emphasis on creating a party with AIs and doing shit together as if its an mmo or something

im not really looking for games where you create a party where you control all characters though
>>
>>159827693
probably not what you're looking for, but diablo 2 necromancer and mount & blade are my favourite games for fighting alongside AI.
>>
>>159827408
>>159827408
Perhaps. We haven't really made sense of the hitstun yet. You can also attack immediately after hitting with the slide attack.
>>
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1311363430706.jpg
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>>159796618
>>159796659
Thank you
>>
>>159827693
Sounds like Dragon's Dogma, Anon.
The AI work okay in a mechanical sense, but they're not characters you can engage with.
>>
>>159827693
some of these might not be what you are looking for but

dragon age (mass effect?)
dragon's dogma
mount and blade
>>
>>159823708
Fix the geometry?
>>
new thread when
>>
File: maxresdefault.jpg (85KB, 1280x720px)
maxresdefault.jpg
85KB, 1280x720px
>>159827693
All the Tales of games.

A 2d indie game that does it well would be Fortune Summoners.
>>
>>159827840
maybe the slide could be a method of quickly breezing through enemies you've severely out-levelled.
that was an issue in a few castlevania games where enemies would deal 1 damage to you and stun you, while you were forced to stop and fight with them. sliding through enemies to quickly kill them if you've out-levelled them might feel good.
>>
Does firing delay feel too bad to use a game mechanic? Because using firing delay instead of bullet spread makes my procedural gun generation much easier to work out.

The heavier a gun is and the longer the barrel is, the longer the delay between pressing fire and the gun actually shooting is. This also combines with the "kick" from the shot to create the interval between shots. The firing delay is altered depending on your stance(crouching/standing/walking/running). Holding perfectly still will always cause the firing delay to decrease to 0, but even turning can impose some delay.
>>
File: enemyEdited.png (216KB, 958x872px) Image search: [Google]
enemyEdited.png
216KB, 958x872px
>>159827460
>>159827262
Thanks to super sophisticated model organization technology (grouping things in more than one object) this is no big deal to fix.

Is it better now?
>>
>>159828183
I think this is an important concept for metroidvanias, but there's no traditional levelling in Clarent. The progression system we're planning hasn't been implemented yet.
>>
>>159828267
Yes.
>>
>>159828267
a trigger is instantaneous, anon... it doesn't matter what the gun is.

unless it's a shitty laser gun that needs charging lol
>>
>>159828267
That sounds horrible
>>
>>159828183
>>159828467
Also currently if you don't want to fight an enemy, you can just not. Haha.
>>
>>159828267
the only time firing delay is okay is if its an energy weapon, where you have to charge it.
>>
>>159828267

Depends how much of a delay you do. For example, Doom's shotgun has a delay of 3 tics after clicking the fire button. If you do windups, make them very short.
>>
>>159828267

Black powder weapons also have a short delay.
>>
>>159828512
>>159828530
>>159828791

t.anons who have never played the original doom or probably never paid much attention to FPS weapon feedback.
>>
>>159828413
looks alot better, think it might also be because his neck is so far back and the way it sits on his chest?
>>
>>159829001
>The firing delay is altered depending on your stance(crouching/standing/walking/running). Holding perfectly still will always cause the firing delay to decrease to 0, but even turning can impose some delay.
This is the stupid part. If it's constant, no problem, but it's still not a substitute for spread.
>>
>>159825497
what game?
>>
>>159829001
3 tics is like less than a tenth of a second though which is nothing, I guess >>159828267
didn't really give us any idea of the magnitude of the delays he was talking about
>>
>>159829207

Depends on how realistic he goes for his game, in a realistic scenario and sprinting, your weapon would most likely be lowered and you'd have to bring it up to shoot.

Actually come to think of it, what style of game is that guy going for?
>>
>>159802687
One way to make people use the shield more would be to make it feel better. Give it more hitstop or particles on reflections. If I recall, bringing the shield up felt a little crappy. A bubble just kind of appears, I don't even think it was on the same frame you pressed the shield button. Maybe you could make some flashy particle shit happen on the frame you bring it up? Keep up the good shit
>>
>>159829226
it's a secret, just wait until the next DD
>>
>>159827693
Xenoblade chronicles is like that.
not sure about the rest of the series though
>>
>>159829313
I see your point but that is also an effect of having normal bullet spread since you have to wait a moment after coming out of a sprint, crouching, etc. for it to become more "accurate" in most games. The shot delay doesn't account for inaccuracy for shooting WHILE running, for instance, and it's not like you can't run with the gun up.
>>
>>159828267
There are specific situations where a firing delay can work, but in general it feels bad. Save that kind of mechanic for a BFG or other special gun. You want it to feel special and like whatever is on the other end of that gun is going to be royally fucked. Besides, what you said about longer barrel meaning longer fire delay is retarded.
>>
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>>159800672
Thanks a lot, dude, I'm glad to hear someone enjoyed it.
I'm actually considering removing items altogether and just giving you more damage on your basic attacks when you buy an ability. Something about the items just seems clunky and not fitting to me.

All the rest of your feedback noted. What exactly made it hard for you? Were fights too overwhelming, or did you just not recover enough health? Any enemy in particular? I know the guys that jump at you are probably a pain in the ass if you're not careful around them.
>>
>>159830097
I'm always slightly loathe to say why I found something difficult because I don't want to give the impression that it's TOO difficult, plus the fact that the reason something is difficult could merely be because I'm a shitter, but anyway disclaimer aside, yeah, fights can get overwhelming relatively quickly, especially if I perform a combo string poorly and it leaves me in a situation where I've got a glut of regular enemies plus a flipfucker or two. If things get out of hand, which can happen relatively easily, it's hard to come back from it without a significant loss in health. I think I need to work on combos so I can earn sufficient dosh by the time I reach the shop, and I know I need to work on guarding more often.

Personally I'd discourage you from dropping items, because one of my favorite things about roguelikes is being handed an item with weird stats or abilities and having to make the best of it. Having items tie into abilities would give a lot of depth in that regard. I would, however, understand how you might want to go the other direction and ditch items in favor of arcadey simplicity, and I'd certainly respect the decision if you chose to do that.
>>
>>159831550
>>159831550
>>159831550
We're all in here lads
>>
>>159830903
I guess I will keep items in then, fuck it
I already have a system in place where different abilities scale differently with Strength or Energy, so that's definitely what I was going for with that. Just gotta do more work to make that clear and make equpping items less clunky and more juicy.

Also, I was considering doing a thing to knock enemies away and give you breathing room when you get hit, but forgot about it. I think that's what I'll add next.

Were you aware that you can act immediately out of a successful block? It even makes your next attack a "perfect" attack, like when you time it well otherwise. That's one of the things I want to know if I should make more clear or if people would figure it out by playing.
I'm considering just flashing OPPURTUNITY on the screen or something

>>159831572
understood, saging
>>
>>159829986
What's retarded about a larger gun taking more time to line up for firing?
>>
>>159832052
(redundant post from the next thread 'cause I dunno if cross-thread posting triggers (you) notification)

I didn't realize that blocking mechanic existed, no, though it sounds great conceptually and I'll definitely be trying it out. It probably would've taken me a while to figure that one out on my own, though flashing text might be too heavy-handed a solution to the issue. The "successful link" "particle" that appears on a combo link or link-dash is already universal language in the game for a successfully queued attack or action, so you might use that, although maybe using it for blocks would be inconsistent with the other things that trigger it? Food for thought, at least. Barring that, I /personally/ think explaining mechanics in the documentation is sufficient, but I know that a developer has to be conscious of the fact that most people can't be fucked to read a manual or instructions, or even go through a non-mandatory tutorial.
>>
File: ghost.png (201KB, 480x480px)
ghost.png
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https://clyp.it/jd1d3vbz

Here's another boss theme for Monolith. Hope you like.
>>
>>159833756
post it in the new thread muhfugga
Thread posts: 808
Thread images: 158


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