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/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

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Thread replies: 757
Thread images: 148

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Underscores purged edition

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
To Be Added

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Steam group - - - - - - - - http://steamcommunity.com/groups/vgstellaris
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

OP: http://pastebin.com/KQeXXZ3i (not fully updated)

Last Thread: >>159184970
>>
>>159260865
thank you, this looks much nicer.
>>
this general fucking sucks with merged discussion on stellaris and civ
>>
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>bored
>install improved population mod
>start receiving free leaders
>get a free admiral
>he is retarded
>>
>>159261409
Explain
I find it to be much better, desu
>>
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>>159261409
nou
>>
>>159260945
>torpedo corvettes
Torpedo corvettes are alright, especially once you get energy torps, but regular torps are too inaccurate, too slow to fire and very vulnerable to PD once destroyers hit the deck. I prefer sticking to missiles and guns until I get those sweet proton torps.

>why can't destroyers mount Torpedoes?
Probably balance, I assume.
>>
I am fond of Cleo!
>>
I am fond of the coal miners wife's tits.
>>
Should this general be made into two generals?
One for civ, one for stellaris?
>>
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>>159261452
>first scienctist level-up
>gets substance abuser
>>
I've played stellaris on release, thought it had potential but ultimately pretty boring.

How good is it now? Is it worth pirating?
>>
>>159261865
Good for him.
>>
>>159261816
no, it's fine as it is. civ just came out and people are coming back for the next month of two
>>
>>159261816
>>159261409
stop
>>
>>159261816
I don't even play or intend to play Stellaris, but why do you want to kill /4xg/?
>>
>>159261452
>>159261865
>retarded
>substance abuse
Not surprised, the two go hand-in-hand.
>>
>>159261452
>>159261865
Hahahaha oh god you're so unlucky.

At least he's a retard, and not a politically correct simpleton.
>>
Gentlemen,

How do we fix Norway?
>>
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>>159260897
depends on the level of autism, there is a thin line between complex fun and complex tedious.
If it's nothing but spreadsheet then i will pass.
>>
>>159262860
>implying Aurora isn't top fun
>>
I am fond of Norway.
>>
>>159263120
I am fond of Norway's big cock
>>
>>159262739
ultimately make naval combat not utterly pointless
remove the berserker's -combat ability
make religion actually good
>>
>>159263029
got anything about X3: Terran Conflict?
i have 0 experience with it and would like some opinion
>>
>>159262739

>Viking traders

Give them a bonus to trade routes.
>>
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>fucker builds like ten cities in maybe 6 turns
>builds them all as close to my cities as possible
>builds one in a hole in a mountain range between me and my only ally
>make a city in the tundra south of his capitol
>"Bro, could you not do that?"
I hate this guy so fucking much. It's not like he was going to use the land anyway.
>>
>>159263273
Nope, never played that sorry
Can't you just torrent it and find out?
>>
>>159263329
I meant 60 turns.
>>
>>159263329
Are civ6 spain and civ5 siam friends?
>>
>>159263390
well i thought asking about it in a thread full of people playing 4x games would be faster....
>>
>>159263307
So then Norway and England are both naval empires with strong incentives to trade?
>>
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Hey some planets.
Ugh the green one is only size 13.
Guess we'll have to land on the yellow one with reduced habitability. 18 is decent size right?
>>
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Found our first empire and they are also fanatic spiritualists.
>>
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important planet for every thread
>>
>play Stellaris for a while
>get up to when I need to make a Sector
>start over
>repeat
>>
>>159263721
Take the green but leave the yellow until you can terraform.
Multiple planets in the same star system only count as 1 (one) for your core sector limit.
Multiplanet systems are top tier.
>>
>>159264278
>Multiple planets in the same star system only count as 1 (one) for your core sector limit.

u WOT
Brb.
>>
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>only ruin I found was a eureka for foreign trade even though I found a second continent the same turn
>had 2 ruins stolen by mvemba's scouts
>now have a massive fucking horde showing up with more to come
Should I just quit and try the stellaris dlc?
>>
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>>159264278
I'll have to follow that plan because I found something on the yellow planet.
>>
If you burn cities you get in a trade, are there any warmonger penalties?
>>
>>159264268

So...you didn't play more than an hour?
>>
So this barbarian encampment just made 4 horsemen units and a horse archer unit in 5 turns.
Nice.
>>
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>>159264465
This is the green planet in the same system.
Almost no native food. And so small.
>>
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>>159264432
guess so
>>
>>159256325
hoi4 is garbage
stellaris is shit
eu4 is fundamentally broken
ck2 is ok
>>
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>>159264673
LA
MAY
YO
>>
When I do anomalies and gain research points of a certain type. What does that mean exactly? Because my research sure as shit doesn't increase when I complete them. Shit is pissing me off.
>>
>>159264695
Nice opinions, care to justify them?
Not even shitposting, I'd like to try some of them out. t. newbie

>>159264837
>>159264673
>>159264432
>Sumeria
>Doesn't build War Cart right after scout

you're not very smart
>>
>>159264663
Not the best planet, but decent energy and research.
>>
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>>159264986
Think I found a better candidate for first colony.
>>
>>159264547
Long enough to settle 6 planets so... 2-3 hours more like.

I just can't stand giving away my planets to a mentally retarded AI
>>
>>159265546
Just fucking mod it, it's paracuck game.
>>
>>159264268
I tried collectivist after 1.30 and just installed more core planet mod , after i learned that you cant purge/enslave sector population. I dont like to micro menage my whole empire, but its still better and much more efficient then buggy, terrible ai rule. They got 6months to fix it and still ai dont build anything, make slaves/purges even with good economy and sector Focus.
>>
>>159265546
Honestly I like the sector mechanic.

I can't fathom being so autistic as to want to manage hundreds upon hundreds of planets manually.

But I do wish they added more options to interact with your sectors, like being able to take from their stock
>>
Does /civ4xg/ still care about Endless Legend?
>>
>>159266371
Sure
>>
>>159262739

Beserkers replace swordsman (gives a strong early game boost)
+1 movement at sea instead of healing at sea (would allow them to use sea like roads to capture coastal cities)
Abandon the idea of a unique temple (religion is useless when paired with their early game military based strengths and temples come too late)
>>
>>159266629
It's on sale on Humblebundle
>>
So, apparently, I am really bad at Civ. Playing Civ 6, been pretty easy up until I take on emperor difficulty. Turn 120 rolls around, I check the leaderboards and I'm behind in pretty much everything. Like, massively behind. I'm producing 13 science while the leader is producing 70. I have no idea how it's even possible for them to have such massive production to be able to do that. Is there something I can read or watch to better understand how to play the game?
>>
>>159266727
How?
What are you producing?
I was behind on culture and science in my game so I killed russia, egypt, india, usa and england and now rest of the fuckers hate me, but i am top in culture and science. And this is immortal.
>>
>>159266727
FilthyRobot makes nice videos and you could probably learn a lot from him. A big part of becoming decent at Civ is decision making and synergy

Don't get discouraged or let yourself be bullied by people here. Everyone starts off somewhere
>>
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>>159261452
kek
>>
Torrenting endless legend with all DLCs right now, which faction is the most fun and comfy?

I played the game before so I'm not completely new and limit to only vaulter/wildwalker vanilla factions.

Preferably a few huge tall cities and a fuck ton of shitty wide cities supported by a massive army kind of style. Also describe the new factions aesthetics to me, because it matters A LOT

Also include a guide on starting build order and how to gitgud please.
>>
>>159267189
Jeez dude, you want fries with all that?
>>
>>159266681
I am in a mood to buy someone what ever is on sale on Humblebundle [Endless Legend] if they roll dubs.
>>
>>159266879

It's my first Civ game, to be honest, I don't really have a foothold as far as any sort of strategy is concerned. I've been, essentially, filling out the civics and sciences, researching everything, but I'm guessing that the way to play optimally is to choose something and go just for that.

>>159266925

I managed to pick up Stellaris fairly easily, but Civ doesn't seem to click with me. The map in question is an island map, and though there's no official ranking, I'm pretty sure I'm the only one with any kind of functional navy. Still just viking longboats and quadriremes, but I managed to utterly wreck a Scythian attack force by catching them in open water. Bitch surrendered awful quick after I sank half her damn army.
>>
>>159267431
Rolling for Shifters and Tempest expansion packs only

Please and thank you based anon
>>
>>159267507
Only guardians and shadow on sale, anon.
>>
Apparently, the new meta to win games without exploiting like a fucker (aka no Horseman carpet 50 turns in) is :

>Three core districts are Economic, Science, Industry in that order, the rest are bonus
>If you can't get natural adjacencies, engineer them
>City Center/River/Commerce/Harbor synergy is OP as dicks
>Use your trade routes to get mad production and food from nothing. Remember to REBASE the Trader to the city which needs the bonuses. Usually I recommend one trade route in each expand back to capital
>If you do this properly, you will have one free trade slot from every city, perhaps two if you also have the opportunity to spam harbors
>Even without overtly abusing it, cutting in your borders is still infinitely better than sawmills, especially late in the game
>Getting the proper GPs is critical to win
>Don't overbuild your cities or you'll have zero fucking food, always consider if you REALLY need another Neighborhood or wonder
>Coast sucks dick, hard. The best coastal cities only have one coast tile, preferably at a river delta to dump a market
>ICS is the most powerful setup in the game
>Walls + Ranged will protect everything except border cities. Border cities need an encampment and another ranged unit to easily blast the AI's carpet of doom
>Rams fuck up your cities badly, always focus the living shit out of all units in range of a ram
>Don't wet yourself if you have to harvest a resource to plan a district. It's always fucking worth it if the resource is in the way of a district
>Don't build theatre districts unless you are going for a cultural victory, there are much more efficient ways to produce culture, and fast
>Don't build holy sites if you're not going for a Religious Victory, faith's only use without a religion is GP purchasing, and gold is infinitely better at that
>City state investing priority is Industrial, Science, Economic. Always put 1 in all of them if possible. 1 eureka/civics is actually shit, don't bother with it
>>
>>159261865
>Governor Levels up
>Gets Substance Abuser as his level up when he's in his 30's
>Lives till 96 anyway

Guy had like a 30%+ chance of dying every month but just wouldn't, out lived two other governors
>>
>>159267673
>industry not 2nd or first
nope
>>
How many turns into a game do you guys usually say fuck it and conquer the world?
>>
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>>159267507
>>
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>>159267757
Turn Zero
>>
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>eats solar flares
FUG
>>
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>taking over your deity AI in the first few dozen turns
>start the game off with four cities
>>
>>159267751

>Putting Industry first
>100 gold per turn and four floating trade routes which you can suddenly redirect to a new expand
>Versus hard building an industrial district in some desert shithole and hoping it will come online before the game ends

Nice meme

Maybe if commercial districts did not give you insane amounts of money, one of the three best GPs in the game (behind Scientists and Engineers), a free trade route slot, a massive synergy with Harbors (which ALSO give you gold, a trade route, and free production and food) and that gets adjacency from rivers, a feature that you will always want to settle in priority anyways

Compare that to some shitty brick cutting plaza that you unlock late and that produces jack until all the buildings are online

Industry is third and Commercial first because once you're rolling in hundreds of gold per turn, you can literally buy yourself an infrastructure

Science is second because Scientific GP points are so important it's obscene (only about 2-3 are bad, the rest are incredible) and science is always king in allowing you to pull ridiculous rushes

Industry is only useful to quickstart cities if you can buy yourself the buildings, and even then trade routes do it better, cheaper and also give tons of food
>>
>>159267807
No one wants to try? Oh well...
>>
>when the entire world tries to eleminate you for settling one city
>>159268119
You essentially have to, or else the AI will kek you until the modern age because of them having 10x as many districts as you.
>>
Are there any penalties for settling on planets with wrong biome in DW, once you have the tech?
>>
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>Endless Space
>going for the craver achievement for not depleting your home world by turn 80
>manage to roll two -%science events in a row
>still get to the locust point reduction tech
>no way to see number of locust points
>home world becomes depleted
>turn 69
>quit to desktop because the game was going nowhere anyway
Fuck, I want to get at least some completion on this game before 2 comes out but it's so samey after the first couple of playthroughs. I guess those achievements will go forever unachieved.
>>
>>159268119
How did you do it? War Carts or what?
>>
>>159268575
We told you it wasn't any good, anon.
>>
>>159268232
I'd try but I'm only missing the ones I mentioned here >>159267507 and those aren't on sale, so, rip
>>
Here's another question. For the early game in Civ 6, how do I make it so that doing literally anything doesn't take forever? Every time I start a new game, it's a good 100 turns before I even have anything at all. I've been focusing on food and bonus tiles. Should I just find a place with a lot of hills and settle there? Is it even worth it to move your settler around for the first few turns?
>>
>>159268819
I'll probably do the same thing during the next massive sale at the end of the month.
>>
>>159267965
It's piss easy. And rewards are shit.
>>
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So what effects district costs again? Already built science and religion on my capital and when I plan to build more on the second city, the cost goes whack where some are twice as much than the other.
>>
>>159268889
Yes. I move my warrior to a tile strategically to get max scouting info, and then I decide. I'd say settling on spot is actually the exception and not the rule for me. I usually take max 3 turns to settle

You want some hills for production, yes. Food isn't nearly as important because of Housing (although it is still very important). You also want a couple of mountains if you can, and a river for extra housing.

It is also pretty much always better to settle on a hill when you can, for the 2 food 2 hammer yield.

Also manage your citizens manually by locking tiles, don't let your AI governor do it because he's an idiot

Also rethink your starting build/tech order and try to exploit those eurekas when you can
>>
>>159269332
>some are twice as much than the other.
read japans bonuses retard
>>
>>159269483
derp, thanks
>>
>>159269332
Districts get more expensive the more techs and civics you research, so it's useful to pre-place them. All unique districts in the game are 50% cheaper to build and ignore population limits, letting you spam them in every city. Also if you have less than an average number of a particular district you get a 25% discount on it.
>>
>>159267374
and some coke please.
>>
>>159270101
Diet coke
>>
p-please r8 my stellaris build

Ethos:
-fanatic individualist
-materialist

Traits:
-enduring
-intelligent
-natural engineers
-sedentary
-deviants
(maybe swap out all the positive traits except for enduring for extremely adaptive and take an extra negative?)

Govt:
-direct democracy

Opinions?
>>
>>159270825
better become a fanatic materialist 2bh.
>>
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>declares surprise war on me
>pillages my shit making me waste 200000 turns repairing it because it costs 2000000 turns to repair districts for some fucking reason
>push him back
>i just want to live in my fucking flat tundra/desert with no fresh water abyss in peace
>make peace with him
>next turn he gets shitty at me because the religion I founded while we were at war hasn't spread to him even though he killed the one missionary i bought
>denounce him
>he says this
i fucking hate this game. even stellaris was better on release
>>
>>159272623
>Literal "Dindunothin"

Pottery.
>>
are there any mods for Stellaris that make planets with 25+ tiles actually be usable after the 25 mark ?
>>
>>159268575
>cheevos
You deserve this.
>>
>>159269332
>what affects district cost
go here https://www.random.org/ and generate a number
that's how much your district costs
>>
How optimized is Civ 6? Is it significantly worse to run on a shittop than Civ 5?
>>
>>159273170
if you can run civ 5 you can probably run civ 6
just play on smaller maps
>>
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>>
Holy shit.

https://www.youtube.com/watch?v=sOqtedFUWQQ
>>
>>159272908
what are you talking about? There are no planets with more than 25 tiles
>>
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>spawned right next to a fucking human, militant isolationist fallen empire
Neat. Fucking kill me, but atleast that's pretty neat to see.
Really doesn't help that there's another fucking fallen empire to my right aswell. Guess I'll just restart again.
>>
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Oh god I better run right?
>>
>>159274558
I hope they purge you
>>
I usually play Immortal. Gonna try Deity as Germany now. How much more do AI get on deity?
>>
>>159270973
But normal individualist is useless, fanatic materialst is unable to deal with ethics
>>
>>159274735
Don't have the details, but from my expirience it is pretty much same shit. This is because immortal already has extra settler.
>>
>>159273731
fucking kek civ 6 is a piece of shit
>>
>>159273731
It's interesting that this guy is the popular civ youtuber when he makes so many bad decisions. I get that a new player would probably make these choices, but if you have enough games of civ 6 under your belt to feel comfortable making youtube videos, you should really know more than this guy knows. Mistakes:

>creates a scout first.
If you are on anything higher than like prince then you should know that an extra slinger will be way more valuable even though it can't explore as fast
>doesn't just solo the barb camp to the left with his warrior by alternating healing and attacking.
The spearman doesn't heal and the camp won't spawn enemies while the warrior is next to it
>doesn't switch to archery tech immediately upon seeing the two barb camps
You don't have to start every game going towards archery, but if you have two fucking barb camps and you know you'll get screwed, you need to rush archers.
>creates a warrior instead of a slinger
come on. Archers/slingers are the only way to defend against early game barbs, how can he not know this
>>
>>159275312
>>159275327
You realise game in the video is modded, right?
>>
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>>159275327
>The spearman doesn't heal and the camp won't spawn enemies while the warrior is next to it
It spawned 2 warriors while he was next to it.
Your early game build order shouldn't resolve entirely around not losing to barbarians because that is bad game design.
>>
>>159275519
it said it was modded to have slower production. He could still handle those barb camps even with slow fucking production if he just knew how to play the game
>>
>>159275635
>It spawned 2 warriors while he was next to it.
I've never had anything spawn while I was soloing an early game barb camp. Maybe it won't happen if the spearman is low enough or something.

>Your early game build order shouldn't resolve entirely around not losing to barbarians because that is bad game design.
Bad game design or not, it is the design of the game. This guy really should know that.
>>
Im playing Stellaris and got the Gaia Terraforming ability.


How the hell do i get energy capacity to over 10,000? It seems capped at that.

Also is there any real reason to make Gaia Planets other than pretty?
>>
>tfw you get to ignore the peace treaty a second after signing it by warring the guy your enemy signed a defensive pact with
>>
help me out with city spots.
>>
>>159276462
Gaia is 20% more habitable than your native type
>>
>>159276462
I guess immigrants won't complain about moving to a planet that they can't live on.
>>
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>>159277756
forgot pic
>>
Im trying to take a city in Civ 6 but its really tough with a fucking encampment getting free shots on me every turn.

I googled an it told me to take it out by reducing its help, but there is no health, im standing on it and ghost archers continue to shoot me.
Is that a bug or did I miss something?
>>
>>159276462

Gaias are always 100 % habitable, although a best tier world with a Hospital and both tiers of terraforming techs already has 100 % habitability by default, so it's useless

Only use is if there's a very bad modifier wrecking the habitability, like storms or bleak

Plus, the planets you'll usually make into Gaias are literally not the ones you've colonized, so unless you want to play God and turn shitty 20 % habitibility worlds in perfect planets, not much use
>>
>download 1.7gb stellaris 1.3.1 with all the dlcs
>no comments on the torrent
>hit setup
>install file is only 5 mb
>wants to install to system 32 by default
could it be legit?
>>
What Ethos, Government, and Traits would you guys give to build the Advent, TEC, and Vasari from Sins of a Solar Empire in Stellaris?
>>
>>159278435
city locations dont matter in civ 6 just fit in as many as you can for the aoe production/amneities bonus
>>
>>159278542
it's a bug. I think encampments under construction can shoot or something. It's happened to me and it's really fucking annoying
>>
>>159278968
RIP
>>
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>>159279441
Great first experience, that explains why the encampment is just a bunch of rocks and sticksi n a circle.
>>
>>159278968
that that xatab guy? it's some russian repack, dodgey as fuck
>>
Do I suffer any penalties if I colonize a world at 60% habitability, but that later becomes 100%?

Should I wait until it's 100%?

Also, is it okay to have certain very inhospitable planets just colonized by droids? Does food basically not matter at all there?
>>
>>159278435
optimal city placement
t. civ 6 expert
>>
>>159273731
>shitter gets rekt

shocking
>>
>>159280375
no
no
yes, energy cost will be a big issue though
yes, bots dont need food
>>
>>159267189
Cult. No joke.
>>
>>159280556

>Three off the coast
>Two directly on resources

Are you high ?
>>
>tfw Civ V's spinoff was reincarnation of Alpha Centauri
>And not even a good reincarnation
>tfw we could have had a steampunk spinoff
>>
>>159280786
I just woke up
>>
How do you surmount the Stellaris endgame crises? It seems like it boils down to "you weren't focusing military the entire game? HAHA FUCK YOU"
>>
>>159274728
what is that and how do I build one
>>
>>159281479
Build up your military then.
I agree with you though, there should be some more ways to deal with crises than just superior firepower. Maybe something like building a beacon that attracts the scourge, send it outside of the galaxy, leading them away, or somehow reasoning with the machine consciousness, and something else for the unbidden.
>>
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Can anyone explain to me the fucking restrictions on where i can build districts? I am constantly baffled by it, although i'm sure there must be something simple I'm missing.

Example: Why can't I buy a tile for which to build my district here? Specifically in this example I'm trying to build an industrial district.

pls help
>>
>>159282254
maybe actually buy the tile before trying to place it? you know? was that so hard?
>>
>>159282254
The UI is a bit retarded. Sometimes it wouldn't let me buy the tile in the same screen, I'd have to go to the buy tile screen, buy it, and then build district screen. And then sometimes I'd be fucked because the tile wasn't compatible with districts and I didn't know, like Flood Plains if you're not egypt, or oasis, etc.
>>
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>>159282528
fuck off retard
Example of how the game allows you to buy tiles in the same view as choosing your district location
>>
>>159282601
Thanks, I might try that.

But what are these restrictions then? I dont want to buy the tile if I can't build there. The civiloshitopedia doesn't explain 75% of the game mechanics anymore because it needs to tell me about history or some gay shit. Like the entries for districts dont go into detail about where they can and can't be built.
>>
>>159282679
no shit it shows "recommended" tiles and you can buy some tiles but it doesn't let you just buy every tile because that would be too complex for retards like you

you were asking for help like pls help i cant buy tiles without this system working pls help
>>
>>159281939
I agree that the end game crises do provide a clear "end game" that you should be building towards, but sometimes a nice space opera is unfolding or whatever and then they come in at about 150 years and shit up everything.
>>
>>159282965
Why the fuck would it not just give me the option to purchase the tiles that are available, that's fucking stupid. So is there no restriction on where districts can be built, then, aside from Harbors and aqueducts or whatever else needs to be built adjacent to capital?

Firaxis is shit
>>
>>159283051
>warmongering advanced intergalactic beings aren't letting me enjoy my orange juice on my comfy planets with my asshole federation friends
you galaxy was lost you moment you started
>>
>>159283295
Well, I guess I wouldn't mind it so much if the AI also cared that the Tyranids just invaded.
>>
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>dat research speed
how am I doing?
>>
>>159280556
Wanted to reply, but >>159280786 beat me to it. I don't think I'll listen to you, mate, but thanks for the reply.
>>
>>159279189
>Fanatic Spiritualist, Collectivist, Divine Mandate.
>Agrarian, Rapid Breeders, Weak.

Trader Emergency Coalition:
>Fanatic Materialist, Individualist, Plutocratic Oligarchy.
>Industrious, Thrifty, Deviants, Sedentary.

Vasari Remnant:
>Fanatic Xenophobe, Militarist, Military Dictatorship.
>Intelligent, Talented, Repugnant, Slow Breeders.
>>
>>159282254
A board game is comin. Prepare yourselves.
>>
>>159283497
>Gaia Creation.

Why bother?
>>
Am I the only person who likes Civ 6 less than Civ 5?
>>
So, how's the next Stellaris update looking?
>>
Who is best waifu?

I vote Auriga
>>
>>159284471
How many mods do you have installed for 5?
>>
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>>159284548
Really nice. I'm having fun.

Fuck me lads, I'm getting tempted to actually buy it. Talk me out of it and help me keep my pirate ways.
>>
I played this civ like a long time ago. Or alpha centauri like I guess is the better word for it. The way they did production in it was perfect, as it was global or shared across cities or something like that, but I can't for the life of me remember any details about it other than that. It was on steam. Anyone have any sweet fucking clue what I am on about?
>>
>>159286218
I meant the upcoming one, Kennedy.

https://forum.paradoxplaza.com/forum/index.php?threads/978042

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-51-extradimensionals-and-precursors.979890/
>>
>>159286218
its overpriced
>>
I am fond of miner's wife.
>>
>>159286446

I am fond of your wife ;3
>>
>>159268575
I somehow got that achievement by accident at one point.
>>
For culture victory in 6 how important are wonders? Is it better to go France to get the double tourism from wonders or go America to get the double city tourism from Film Studios? Is the tourism game like Civ 5 where most of the tourism affects other in the Modern Era and on, or is it something that's at equal importance all game?
>>
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>>159274443
sure there are, unless this shit is due to some mod
>>
What's the noblebrightest faction in endless legend? I think i'ma play that.
>>
>>159287948
yeah that'll be a mod mate
>>
>>159287598
It more or less work the same way Civ V did; culture is defense, tourism is offense. Wonders by itself generate culture and tourism points so it's better to have them, more so when you have civic policies that boosts their output. If you lucked out of having good production to build wonders in timely manner, your only choice to to generate lots of Great People and build lots of museums to house their works instead. As for France/America thing, I haven't played enough to know which is better since every map generated plays differently.
>>
>>159288041
well shit
>>
>>159288124
Forgot to mention you can steal artworks with spies now or just go and war someone with the highest culture output to stunt them and grab their wonders and great works for yourself.
>>
>>159287969
Vaulters, WW (although I don't know if they have a good ending or not), and the Brokenlords kind of.
>>
>>159286389
I'm more hyped for the next big patch + actual expansion.

Diplomacy and comfy tall empires will finally be worth a shit.
>>
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>>159289067
>tall empires will finally be worth a shit.
kek
>>
>>159286389
>Ability to construct space habitats and ringworlds.
muh dik
this better fucking happen
>>
>>159289067
with 'colonise unlimited' and the 'land reclamation' mod you can pretty much build tall empires already by terra-forming everything in your local systems
>>
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this bitch use this CB on me in 1100 BC it is supposed to require modern era...
>>
>>159291019
slaughter her people and make her your concubine
>>
>>159291019
Mind posting the civic tree? She might have bee lined towards it from the start.
>>
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>be mushroom people
>meet one of my neighbours
>sweet they are mushrooms too
>fanatical purifiers
>>
>>159284965
>wanting used goods`
>>
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Sleep tight Phill.
>>
How exactly do captured spies work? I captured a couple, and the asshole who put them there keeps asking for them back. Does this mean he can't get more?
>>
>>159292780
Why is he smiling?
>>
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>tfw casual 3 turn institute while pumping out units
>>
>>159293525
He knows he can finally leave this shitty game now.
>>
>>159293681
I really don't know why so many people are playing it still, it's awful.
>>
>>159293875
It's fine. It's just the AI and diplomacy which is fucked. We just need a patch or two to fix it. Or mods.
>>
>can't name cities
>can't name religions unless you pick a meme one
>no indication of where or when your borders expand
>no notification for when they do expand or grow
>cannot avoid growth
>no production queue
>cannot see what your building or district is providing you once it's built
>everything about the religious lens
>90% of the UI things take a fucking turn to update
I am fond of unifinished UIs.
>>
>>159293968
I agree that a patch could do wonders and make it a great game, but having AI this bad is unacceptable. It breaks the game. It's not entertaining to watch an AI shuffle units around inside your borders for no reason.

I'm not touching that shit until it's taken care of.
>>
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>>159291085
>ywn be cleo's concubine
>>
Stellaris is way more fun than Civ 6 right now, desu.
>>
>>159293968
>implying the balance isn't also fucked
>>
So witht he AOE industrial zones, is it even competitive to not go putting all the industrial zones all in the center of a ring of cities. Seems like you cant beat that production
>>
Is hyperlanes still miles better than the other 2 starting travel types?
Are tachyon lances still meme weapons?
>>
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>>159294717
>>
Do you guys prefer EU4 or CK2?

inb4 go to /gsg/, I don't want to...
>>
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>>159295095
>>
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Yeeeaaah

Yeeeaaah
>>
>>159295174
go to /gsg/

eu4 has terrible core mechanics
ck2 runs like shit after 150 years even on good machines and every expansion after the old gods made it worse but I like it
>>
>>159294717
ew
>>
>>159295058
>hyperlanes
yes
>tachyon lances
if by meme weapons you mean not nearly as good as they used to be and not really worth it now then yes
>>
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In Stellaris, if my idea of ship design is just

1. Go to ship design menu
2. Select default corvette/destroyer/etc
3. Press 'clear'
4. Press 'autofill'
5. Save
6. Upgrade ships

Am I doing it right? Or is the AI oblivious to good ship design?
I also didn't see auto-upgrading doing anything.

Do you make your own ship models or do you just go default and straight upgrade?
>>
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>>159295174
It's time laddo

>>>/gsg/

The liquor factories await you m'lord.

And it depends on what you want, EU4 is about entire nations, CK2 is about dynasties and the people
>>
>>159295293
>the shitty council dlc comes out for ck2
>it also makes aggressive expansion a thing in ck2 because that's everyone's favourite mechanic
>the pope forms coalitions against you for retaking holy lands by yourself
I think they fixed it but hot fucking damn was it retarded.
>>
>>159295293
>>159295463
I'm scared though. Does going to /gsg/ mean I've gone off the deep end? Will I be able to recover?

I'm not familiar with their board culture so I have no idea what horrors await me.
>>
>>159295432
>Am I doing it right?
no
>Or is the AI oblivious to good ship design?
yes
>Do you make your own ship models or do you just go default and straight upgrade?
yes
>>
>>159295432
i have no idea how good the auto fill is, never used it
you'll want to specialise your ships eventually so manually building your ships is something you'll have to get used to
auto upgrade is used only to upgrade the already put in place parts to the next tier, if an upgrade means it will go in the negative on power it will not be upgraded, dont know if it upgrades the pieces on the right, the thrusters and the tactical computer
>>
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Has anyone had any luck with a religious victory on the higher difficulties?
I've won games with the 3 other victory conditions on immortal+ but I can't seem to win a religious victory.
The effects already don't seem that great and I'm pretty much always the last one to get my prophet so I can't even get the best beliefs.
Not to mention I've gimped myself by rushing holy sites instead of settlers and campuses.
To top it all off usually I already have missionaries from other civs crawling up my ass so getting any kind of foothold in my own territory is incredibly difficult.
Am I just bad or did I fall for the meme?
>>
>>159295664
>I'm not familiar with their board culture
who gives a flying fuck. Just go in there and trigger them with whatever stupid questions you have.
>>
>>159295432
AI is complete garbage in designing ships and it usually just sticks the biggest gun it can find for the ship.

The combat is more complex than it looks, a fleet with no specialized ships can easily get rekt by fleets that have them.
>>
I don't want to play Alpha Centauri, any of the civ games, Stellaris, or Endless Space or Legend (because I don't have all the DLC for the other one), but I want to play a 4x. What the fuck do I do?
>>
>>159295932
Thea: The Awakening
>>
>>159295932
play Risk
>>
>>159295932
kys
>>
>>159295990
Neat
>>
>>159295932
Age of Wonders III
>>
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>>159260865
>1. Install Stellaris Asari species mod.
>2. Play as Xenophobic Imperialists Slavers.
>3. Acquire lube.
>4. ???
>5. Profit.
>>
>>159295932
Distant Worlds
>>
My game is crashing on small maps in the first few turns. I have had zero crashes while playing normal to huge-sized maps. What the hell is going on?
>>
>>159295932
>>159296732
Distant worlds universe.
>>
>>159296806
This is civ 6 btw.
>>
I am really struggling to enjoy civ 6 desu.
>every start is half tundra half desert
>no reroll start option
>it doesn't civ start settings so have to remake the game
the third option isn't really that important desu since there's only 2 fucking settings anyway
>>
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Rate my religion famalam
Catholic, divine spark, jesuit education, tithe, 30% distance, +2 food building.
>>
>>159267673
>Don't build theatre districts unless you are going for a cultural victory, there are much more efficient ways to produce culture, and fast
What did he mean by this?
>>
>>159298079
>Not cathedrals to Complete the Set
so close, yet so far
>>
>>159298079
>Roman Catholic
DEUS VULT
>>
Is there a good stellaris shipbuilding guide out there? I have no idea what to do and no idea what the differences between the different weapons are even, and I don't want to go through twenty games just to experiment myself.
>>
>>159283808
R8?
>>
>>159298585
Someone posted some good reddit page links in the previous(?) thread. They had some great info in them.
>>
>>159298585
it fucking spells out what the difference between the weapons are you turbo faggot
lasers are good against armor, shit against shields
missiles/torps good againt shields, shit against armor
kinetics good against both
X weapon slot is shit, you get more damage with a L+M or whatever the other options are
USE PD
>>
I updated my BIOS recently and now Civ seems to crash when I start scrolling with the arrow keys. Has anyone had a similar issue?
>>
Is the wargame general dead? I can't find it.
>>
>>159298585
Why don't you go ask the new stellaris general?
>>
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>>159299631
>he fell for the update BIOS meme
>>
>>159299793
are buttmad /gsg/ autists crossposting again? Stellaris is 4x, deal with it.
>>
>>159299869
never said it wasn't, just it should have it's own general so it isn't shitting up the civ convo
>>
>>159299923
>shitting up the civ convo
Oh excuse me, suddenly the 4X general needs to accommodate only one of its games because (You) say so?
>>
>>159299923
Stellaris is the reason this general exists in the first place.

Fuck off back to /gsg/ autist.
>>
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>>159300078
>>159300118
Samefagging isn't going to make your point any better. You know we are right
>>
>>159299923
This is /civ4xg/. Not /civ/.

None of the games discussed here could survive on their own for more than a few months.

I play both civ and Stellaris.
>>
>>159300184
Sorry, try again.
>>
>>159300184
>49 seconds apart
>samefagging
dumb frogposter
>>
>>159300249
speaking of autists
>>
>>159300184
/civ4xg/ was never just /civ/ and we've always been open to the most flexible definition of "4x"

Kindly fuck off back to /gsg/ with your autism.
>>
>>159300342
>refuting a claim with the mere press of a key is now autistic

nice meme
>>
Jesus christ you guys are easy to bait. That guy isn't even bothering to hide it and you just keep giving him You's.
>>
>>159300391
>trying to explain how you aren't just as autistic as anyone on /gsg/
The autism is strong here, you are only proving why we should split it.
>>
>>159300492
go back to /gsg/
>>
>>159300538
stop replying
>>
>>159300538
Actually I play Stellaris and Civ, I am just saying a little segregation never hurt anyone
>>
http://www.nexusmods.com/civilisationvi/mods/17/?
http://www.nexusmods.com/civilisationvi/mods/16/?
http://www.nexusmods.com/civilisationvi/mods/22/?
http://forums.civfanatics.com/resources/better-trade-screen.25406/
http://forums.civfanatics.com/resources/next-city-plot-by-ace.25437/
Those ones look bretty gud. Recommend me some other mods
>>
>>159300616
I hear the "Uninstall" mod is pretty good.
>>
>>159300563
inshallah we are a multicultural general

if you want a racist neo nazi autist general you can go to /gsg/
>>
>>159299802
Well I wasn't going to just sit by and have my audio constantly popping.
>>
>>159300685
That's called modern music, anon.
>>
>>159300706
Anon pls.
>>
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>>159300652
Are we just going to let anyone post then? People will come in here and start talking about heroes of might and magic or some shit. We need a safe space where we can talk civ.
>>
>>159300803
this general was literally rebirthed by stellaris and till the release of civ 6 was mostly EL and Stellaris discussion
>>
>>159300803
>not discussing both at the same time
>>
>>159300803
civ 6 talk is already dying because the game is a piece of shit currently
>>
>People are seriously still replying to the shitposter

Did we not learn our lesson from /gsg/?
>>
>>159301207
It's just the some dude samefagging
>>
>>159298079
>cities are small so tithe isn't as good
>religious pressure is fucking nothing
>gurdwaras are shit because you need to build holy site + shrine + temple + gurdwara just to get 2 food
>>
>>159301423
to be fair that last bit could go for just about any religious building. There's a significant cost to getting any of them. It's part of why religion is so shit tier right now.
>>
>>159301482
All of them bar maybe the ones that have the art slots and the +1 apostle/missionary charge ones are shit.
>>
>head of federation in stellaris
>supply vast majority of federation fleet
>ship's kitted out perfectly
>can take on literally one
>ai takes over federation
>all ships auto change immediately to ai kit
>fleet got wiped in first prolonged encagement with a woke empire
>had to take two of my war fleets off their war path to save what little was left of it
fucking AI i swear, can't do jack shit correctly
>>
>>159300803
homm is not a 4x, stellaris is

>>159300903
>was mostly EL
Nope.
When I readded EL to the subject text in june/july no one was talking about it. Civ5 was discussed more than EL.
>>
>make a trade route
>the trader can go through my city, taking the same number of tiles to get to the destination city and giving me +1 gold for the trading post
>it doesn't and passes the city 1 tile the south before turning north the very next hex.
>>
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>>159301537
>he fell for the federation meme
>>
>>159295932
You play master of magic or age of wonders 2 or 3
>>
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>>159301652
_ ____ __ ____ ____ ______!
>>
>>159301652
Yeah well, now i know better
>>
Jesus Christ do antiquity sites really make a tile useless? That's one reason to build Archeologist Museums right there.
>>
I haven't played Stellaris since 1.0, so wanted to ask if this was a recent change: The game seems to classify all newly encountered aliens as alpha/beta/gamma/x aliens, and only upon study does it tell you if they are actually other factions or just the random space barbarians.

Is that new or did I not notice that? Any way, I like it. Makes more sense, we wouldn't instantly know if these are space amoebae or another alien race.
>>
>>159302598
I dont remember if it was in vanilla but it's been in for a long time, at least from 1.2, probably earlier
>>
>>159302598
it's always been that way
>>
>>159264268
I kind of like the sector idea, one person cannot rule an effective administration on multiple planets. It also creates a Dune vibe since they're kinda like vassals
>>
>>159274443
I had a 27 tiles planet, no mods involved
>>
any good civ 6 mods yet
>>
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>>
>>159303252
but there's no room for those extra 2 tiles
>>
kind of odd to see stellaris takes home in this thread instead of gsg.
>>
>>159303551
/gsg/tards threw an autism fit and exiled stellaris to it's own thread which later lead to the recreation of /civ4xg/

also it's a 4x-GS hybrid
>>
>>159303551
Because /gsg/ is full of retards.
>>
no idea how many games I played
I never had this one
>>
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>>
will alpha centauri ever get a re-release? I dont mind the visuals, even if shit is hard to discern, but the UI and controls are pure cancer
>>
>>159304837
Just like then entire game.
>>
>>159264837
It's turn 23 and you have 0 units near your capital, what the shit are you doing? Please tell me you're playing on Marathon, or else this is just pathetic.
>>
>>159304837
Beyond Earth :^)
>>
>>159305215
too soon
>>
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Well this sure is an interesting game.
My expansion is totally blocked by stacks of crystalline entities, pirates and automated dreadnough, but I just found a ringworld to exploit and it's giving me a huge edge in technology over my 2 rivals.
>>
>>159261452
What game?
>>
>>159304837
>owned by EA
god i hope not
>>
>>159304880
>>159305215
>>159305853
I just want better controls
>>
so i saw Civ 6 for like $40~ on greenmangaming

do you guys think its worth it, i don't think its the digital deluxe version
>>
>>159306337
The game is like 5 gb, pirate it and see it yourself
>>
>>159306337
Just pirate it.
>>
>>159306337
steal it yo
>>
>>159306375
>>159306474
>>159306951
where @?
>>
>>159306337
If you have V with BNW then no. The current AI is fucked and without expansions, VI doesn't have much over V.
And mods.
>>
>>159307116
Pretty sure you know where to find torrents, famicom.
>>
>>159307116
Are you new to the internet?
>>
>never played a Civ game
>bored and decide to buy VI
>think it's great fun, some minor flaws but overall a very enjoyable experience
>go to /vg/ to see what people are talking about
>everyone hates it

It must be a downgrade from V for most people, then?
>>
>>159307310
Only people that like are those who have been paid.
>>
>>159307310
V was AWFUL at release, but currently with expansions, patches it's great
VI is much better than V at release but it's still pretty shit, some big flaws and balancing issues
>>
>>159307310
it seems like Civ games are only fixed via DLC
>>
>>159307310
Not exactly a downgrade, it's just civ5/BE all over again with poorly thought out mechanics and shitty AI.
>>
>>159305779
its stellaris with improved population mod
>>
>>159307418
Recent tread. First 4 were great.
>>
>>159307310
Civ games are similar to Paradox games, they're not that good at launch but are eventually fixed by patches and DLC
>>
>>159307393
>>159307460
Civ5 in it's current state is great and an excellent value during steam sales, $12.50.

Civ 6 has potential, but
>the UI needs an overhaul (can be easily fixed)
>the military and diplomacy AI is abysmal, too easy to exploit
>no diplomatic victory condition
>the balance is broken (Scythians, etc.)

These are MAJOR issues, but they are glaring issues at very high difficulties. A deity game should not be a trivial victory once you withstand the early barbarian rush.
>>
Still the best main theme

https://www.youtube.com/watch?v=xPXOwjsjZuI
>>
You know what stellaris needs

trade routes

And specializing the fuck out of planets

>Have an agriworld
>provides food to most of the sector
>Enemy empire blows it the fuck up
>Sector starts rioting because they literally have no food

I need it
>>
I'm currently at two offensive and one defensive wars with militaristic population, yet I'm not getting a happiness boost.
How come? I thought my dudes liked to fight
>>
>>159308206
Post screens of your pops.
>>
>>159308193

The most important is more portraits. RP is the strong point of the game so it should be prime focus.
>>
>>159308303
Don't meme on me boy
>>
>>159308273
No you fucking pervert
>>
>>159307310
>>everyone hates it
What? I love it and enjoy it but there is really nothing to talk about or post here
>>
>>159308303
People like you make Stellaris worse. Last thing we need is more DLC made just for portraits.
>>
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>>159308193
>>159308303
>>159308327
>>
>>159308365
>not just torrenting dlc
they can release as much as they want I dont give a fuck. I agree with other anon though. Lots more portraits and emblems are needed. My most fun games were when I was roleplaying. It gets pretty boring otherwise
>>
>>159308528
The meme has gone too far.
>>
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>>159308303
this
>>159308626
'no'
>>
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>>159267717
I remember when I had a governor who was old as shit and still wouldn't die, even when it said he had a 100% or greater chance of dying. I think he was still alive when I ultimately quit my saved game and uninstalled out of boredom.

(This was before the patch that adds awakened empires and sheeeit, by the way)
>>
>>159308694
Try again with update. it's more fun.
>>
>>159308193

I don't think simple tweaks can fix that mess. Paradox couldn't decide whether they want 4x, rts, or gsg. And they added muh e-sports too boot.
As others have said the game's good only for fucking around with meme empires.
>>
Does the sector AI ever actually purge pops? The purging takes such a long time now it's difficult to capture a planet, purge the population and have it be in a sector.
>>
>>159309149
Last I played, I think you can manually purge sector pops and the sector AI won't cancel or stop the purging.
>>
>>159309149
I've found cleansing the planet to be more economical timewise instead of ceding it and purging. Just have a colony ship ready to go
>>
>>159309246
I wish It worked like that. The purge button is greyed out and it's telling me that I cannot manage pops located inside sectors.

If I take the planet out of the sector, initiate purge on the entire anime girl population on it and put it back in the sector, the sector AI will just stop the purge and put them back into sex-slavery.
>>
>>159309551
Oh yeah, I forgot I could do that now. Thanks for the reminder
>>
Does integrating you vassal in stellaris change their pops ethics to yours?
>>
>>159309963
No

But that doesn't mean you can't slap on some info quarantine, reeducation camps and mind control lasers on their shit
>>
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>tfw you find your years old screenshots when scrolling through your screenshot folder and cringe at your stupidity
I know understand why I used to lose to time victory
>>
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>>159310373
post'em


Vanilla screen of mine where I went babby mode and actually used a mod that benefited me.
Made it so you could build puppet cities.
>>
>>159310373
>mfw find old screenshots where I trashtalk people
I had shitty repartee, back in the days.
>>
>>159310576
I want to replay civ 5 but no one ever released a mod for the shitty policy system, which surprises me because someone fixed the virtue system in BE even.
>>
>>159310636
What's your problem with the policies?
>>
Is there an IGE for Civ 6? Where do i get mods for it?
>>
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>>159264267
My arousal at this planet is unabated
>>
>>159310667
Same issue I had with virtues. Terribly boring level up mechanic that's more representative of an RPG character than a system of government.
>>
>>159310636
There are a few policy overhaul mods if that's what you're looking for. However if you're looking for a mod that changes the policy/culture system entirely you're out of luck because Civ V was completely pain in the ass to mod
>>
>>159310220
Yeah that shit takes forever though. Facctions and unhappiness are a pain
>>
>>159310919
A game shouldn't need mods to be good.
>>
>>159311384
Other people think it's good.
>>
does anyone know where I can get the GURPS books for Alpha Centauri? I read that they have a lot of "lore" stuff in them and I'd like to read it
>>
>>159311526
Mods are supposed to come after you're tired of the game. They are supposed to be an alternative to an already great game. They shouldn't be mandatory. You shouldn't need mods to have fun.
>>
Reminder restarting the game over and over again to give yourself the perfect start is no better than cheating
>>
>>159311612
I'll be sure to let the mod makers know you have set up these rules for them.
>>
>>159311612
You misunderstand.
You are not everyone.
The game is already good for a lot of other people.

The change you want might make the game worse for those other people, and they would need a mod to fix it, just like how you need a mod to fix it now.
>>
>>159311612
>mods are for what I say they are
yes, if a game is not fun without mods its shit, game creators fault. Mods make game good? Bravo mods
>>
>>159311612
what are bethesda games?
>>
>>159311693
This is common sense. Why buy an incomplete game that relies on mods to be fun?
>>
>>159311612
True that too bad Firaxis is used to mods fixing their game hence why they hardly put in any effort beyond usual stuff.
>>
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Only passingly familiar to Civ, and I have a problem.

Why can't I attack Barbs?


I'll run up on a Barbarian unit with a Warrior or whatever, and it won't let me attack. I still have movement, but I can't attack until the next turn, while Barbarians can attack me during the same turn they move. Is that just something that Barbarians can do? Did I just miss that mechanic?
>>
>>159311805
This is what I'm afraid of. It's becoming more and more common to release half-baked game, and let modders fix it.
>>
>>159311843
If they are in a territory it takes more than a point of movement to move into you can't attack them.
>>
>>159311843
You need 2 movement to enter rough terrain
>>
>>159311843
Zone thingy always fucks the player.
>>
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>start a game
>FIFTH difficulty, so it's not even close to the most difficult one
>train a scout
>explore a bit
>meet a couple of city-states
>build a structure or two
>train a worker
>barely have anything, production is shit, growth is shit, religion is non-existent
>stumble upon some other civilization's capital
>they've got TWO workers in addition of having a shitload of modified tiles
>two more population than my shitty capital
>and a couple of military units
>AND they've already found a pantheon
I just don't get it, is this supposed to happen? Am I really that fucking bad or is this lead artificial to keep me excited?
>>
>>159312181
Any difficulty above Prince is just AI given bonus everything. You're first priority after having a scout, slinger and builder should be too build as many cities as possible.

VI is more focused around shitting out cities than ever before.
>>
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Anyone else having consistent crashes when they try to change policies late game? It started out with just freezes but every time I try to put a new policy in it just crashes to desktop now.
>>
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>>159312181
>decided to do king for first time
>meet cleo on 3rd turn
>"better build my army some"
>meet tomyris 15th turn with 6+ units
Time to restart.

>>159312638
Had same problem and fixed it by lowering graphics.
>>
>>159312753
This fixed it, cheers.
>>
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>>159312884
what a fucking mess
>>
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>>159274443
stop being a faggot, there are 30 tile planets max.
they are extremely rare. Unless you count Leviathans DLC as a mod
>>
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I'm gonna level with you: I couldn't care less about Civilization games.

But when is this semen demon getting porn?
>>
>>159313482
>not Tomyris
fag
>>
>>159313434
It's a bug though, you can't actually use any tiles beyond 25
>>
>>159313482
still nothing from fugtrup
>>
>>159311793
What's the difference? In both scenarios you're having equal amounts of fun.
I suppose supporting incompetent developers is the only downside, but piracy exists.
Or are you not supposed to pirate a game if you can buy it?
>>
>>159313482
Fuck these Pixar-like leaders. I miss the leaders with their unique backgrounds that felt like journeying to a new land.
>>
>>159313626
Piracy doesn't have anything to do with this.

I'm talking about people saying "it'll be fixed with a mod". It should be the fucking developper's job to fix the game. Ideally, you should be able to play, and enjoy the vanilla game.
>>
>>159313647
>having pronounced unique features is suddenly pixar
The new leader models have three times more work put into them than entire backgrounds though
>>
>>159310220
If you make unhappy alien population go into negative ethic changes, wouldnt that fix them into their shitty incompatible ethics ?
>>
>>159313710
>It should be the fucking developper's job to fix the game.
In an ideal world, yes. This should happen. But we do not live in an ideal world.
>>
>>159313843
>who are cdprojekt red
>>
>>159313843
I cry everytime I am reminded of that bitter fact.

fishermans road
>>
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>>159314198
Pah, look at all that depth that no-one needs in a game from 2016!
>>
I pirated Stellaris when it came out and haven't played it since for reasons. Has it improved much/are there good mods for it?
>>
>>159314894
Sad how glorious gameplay and thoughts got reduced to just building two fighters or hoping you get a stronger later era fighter.
>>
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Gonna trump this city up desu
>>
http://imgur.com/gallery/xSQGk

If someone needs an explanation about Gandhi.
>>
>>159315881
Take your gay ass reddit website elsewhere
>>
>>159315881
>imgur

And we all know the story fagott
>>
>>159315881
wow TIL. alas I have but 1 upboat to give
>>
>>159315881
Newfaggot
>>
>>159315881
+1
>>
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>>159289931
>Ability to construct space habitats and ringworlds.

Habitats might be alright, but I don't WANT to be able to construct ringworlds.
Stellaris is already in a state where the star systems have absolutely zero character and there's never any reason to conquer a particular one because there's never anything you can't also get around 100 other stars.

FE ringworlds were the one exception: those systems actually WERE objectively better than any others in the game and capturing one could actually be strategically useful. But now if I can just build them myself I have even LESS reason to ever to go war with anyone beyond that arbitrary "You need 40% for teh win screen to pop up! Would you kindly?"
>>
>>159316032
>>159316058
I bet you guys are among those cunts who still use shitty-ass ImageShack and Photobucket in 2016.
>>
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>>159304179
Got it on my first playthrough actually.
It's literally nothing
>>
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>>159316271

This is a smug Trump pepe smirking at your retarded, technologically illiterate ass's general direction.

See? No need for image hosters on a fucking imageboard.
>>
>>159315881
Whoever made that is an attention whore desperate for reverse submarines.
>>
>>159316351
Of course they are. But at least he's saying interesting stuff, unlike 99% of imgur.
>>
>>159316325
Enjoy waiting long-ass intervals between posts and bringing a thread to its image bump limit faster whenever you need to post a set of more than one image, cunt.
>>
>>159316509
>Having to shill yourself on 4chan and do this much damage control thereafter
>>
>>159316509
No need to get so mad just because you exposed.
>>
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>>159316568
>”Anybody who likes something that I don’t like is a fucking shill! Shill! SHIIIIILLLLLLLL!”
>>159316598
No need to be such an ass just because someone wanted to post multiple images fast without bringing the thread to its image bump limit too quickly.
>>
>>159316840
>Muh bump limit

It's 750 posts you dumb nigger. Over half of the site average.

Why do you redditfags ruin everything?
>>
>>159316840
>a redditor posts men asses
You sure do like to shitpost a lot while preaching about muh mage limit.
>>
>be challengefag
>get a good start
>"Too easy"
>restart

Is this what being low-testosterone feels like?
>>
Previous Civs always seemed to encourage ensuring city growth 100% of the time, but i seem to run up against the housing cap pretty quick in Civ6, do you guys think that its not as big of a deal to have fuckhuge cities in civ6 (as opposed to spreading out, which is way easier with shitty global happiness gone, thank god) or are there faster ways of increasing housing earlyish that i'm not understanding? (e.g. besides granary, aqueduct).
>>
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>Age of Wonders 3
>Empire spreads Blight
>Basically take a shit on the tropical and temperate lands wherever I stride

POO POO

PEE PEE
>>
man, alpha centauri is so confusing

>>159317315
well farms and plantations give housing, I think even pastures do, so thats one way to ramp it up, just build farms even if you dont mean to select them
>>
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>>159317495
> man, alpha centauri is so confusing
Well maybe you should extend your awareness outward, to embrace the self of group, and the self of humanity.
...which is to say, what's giving you trouble anon?
>>
>>159317315
>do you guys think that its not as big of a deal to have fuckhuge cities in civ6
Wide is the name of the game
>global happiness gone
It's not. It's just nerfed into the ground and hidden.
>ways of increasing housing earlyish
Fresh water, tile improvements, holy site buildings. It's rare for my city to hit housing cap, because I mostly focus on production after ~5 pop.
>>
>>159317495
honestly you should probably give civ2 a go first if you haven't, most mechanics are basically reskinned civ2 and it makes comprehending the stuff that is actually different (mainly terraforming and tech tree) a lot easier
>>
Why does no one talk about Endless Legend anymore?
>>
>>159317495
>well farms and plantations give housing,

i did not realize that, thanks anon. honestly ive barely built any farms in most of my cities since they seem to grow so fast that i figured the extra food was just wasted with me not being able to keep up on housing, will read up more on the improvements

>>159317706

yeah i guess i'm so used to previous civs where massive growth led to production basically automatically.

honestly i dont really consider the amenities system anywhere on the same level as 'global happiness'. having even a little negative happiness in civ5 gimped all of your cities in a big way, and thus it felt like the game basically revolved around sniping luxuries. luxes are still important in 6 but it doesnt feel so narrow-focused anymore
>>
>>159317757
It's great. Ai is still dumb as bag o' bricks tho. Every now and then someone disagrees, and starts an argument. Other than that, what's there to discuss? Balance discussions are only really good if you have a lot of very experienced players around. There are very few people who know every race well enough to have one.
>>
>>159295664
/gsg/ is actually on point these days.
>>
>>159317642
>what's giving you trouble anon?
if I understand correctly some improvements stack right? because when terraforming you have an option to pick sollar - farms - road, or mines - farms - roads. Energy is both money and research speed right? so if I want to play in an expansionist manner should I spam solar - farms - road?

also the fact that you dont pick a specific tech but a general area makes planning long term difficult, and in general I just struggle to decide what to do, its not quite as simple as later games both in terms of what improvements to build on which tiles, and in terms of priorities. Another thing with the tech tree is that trading science with other factions is confusing because its hard to decide whether it is an equal trade, because again I cant just look up the tech tree and see if the techs are of comparable difficulty
>>
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>building up my arsenal of nukes as a giant fuck you to Brazil for whining at me for hundreds of turns
>accidentally win a cultural victory

Well, shit.
>>
Is it just me or is Civ 6 just really boring? I have a ton of hours logged on Civ 4 and 5, but I just downloaded this one, and three times now I've gotten bored and quit before finishing my game.

It's all so much more tedious. Builders suck ass because I constantly have to pump them out unlike Workers in 5. Districts limit my ability to quickly get buildings out, they involve too much micromanagement, and they take forever to build. Production seems to take forever. It just feels like way less actually happens in the first 100 turns compared to the last game.

Not to mention the UI/Civilopedia being utter shit at conveying information, the fog of war and explored areas being the same fucking color on the map, the negotiation screen being less streamlined, the way the game punishes you for playing as a pacifist, and the AI somehow being even more retarded than last time.
>>
>>159317315
Never settle away from fresh water (early game) unless you have to. University, military academy and shipyard all give housing but aren't that early. Quite a few great engineers give housing. A couple of civics give housing for district thresholds. One of the city states give full freshwater housing for coastal cities.
>>
>>159318217

I think the slowness is because of gimped production, which is extra noticeable early game.

Maybe it's just the map i rolled on my first game or 2, but it seems like its almost impossible to find tiles with more than 2 hammers, and even those 2 hammers dont speed production all that much.
>>
>>159318137
>not going all Illuminati on World Congress and embargoing everything precious to them
>>
>>159318217
>Turns take fucking ages to pass even early game
>A turn doesn't mean anything because lolproduction

game is too slow basically

you have to play on quick to enjoy it and playing sp civ any faster than epic is no bueno
>>
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>>159318136
> improvements
Your logic is correct but your conclusion is not. You should spam trees to prepare for when you research Tree Farm. It's a short-term loss of growth for a long-term explosion of it.

> tech
You can turn off blind research in the options, and I sometimes do.
Although desu when you git gud it doesn't matter what order you tech up in really. There's a strat for every draw.

> tech trading
When they saw something like "Information Networks (D2), the "2" is the tech level. So if the numeral they're giving you is equal to or greater than the one they want, you're getting a fair deal or better.
>>
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>>159312884
now you've done it

>>159318136
roads can be built anywhere. farms can be combined with mines or solar. however what the improvements gives you depends whether it's rainy (=food), rocky (=production) and altitude (=energy). you can also plant forest which you can't improve (beside roads) but give a decent yield by themselves so they are good on "empty" tiles (with no rocks, rain and flat).

all tech has the type and "level" so when you're trading you can see what level it is (for example the ai will want to trade D2 for you B2).
>>
>far future
>economical slavery is viable
>population is a factor in production
>food is a major factor and can't be transported between different planets
quite epic
>>
>>159318469
I'm probably one of the few who enjoy marathon speed.
Doing Cleo on quick right now and it's honestly not the same.
>>
>>159318920
>economical slavery is viable
Slavery will forever remain a viable method of production due to ease of use and low maintenance anon.
>population is a factor in production
It should be. Tho given sci fi setting size/literacy is way way more important than simply size.
>food is a major factor
Yeah, even civ has housing now, and anyone who can get out of the well can feed themself well enough on their own.
>can't be transported between different planets
This one tho - it's silly. It would make for decent start for logistics gameplay, but if you are arguing realism, dragging enough food out of the well to feed a planet, than between planets/stars and then down another well, is as silly as they come. Luxury foods that require special conditions maby, and even then it's still nonsense unless those conditions are nearly impossible to reproduce.
>>
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>>159318217
Is Civ 6 really slow? I'm rolling over my neighbor with 5 horseman and 4 archers in turn 50. I would have never been able to do this in 5 unless I was Germany and had converted barbarian horde going. I also usually find myself already reaching for whatever victory condition around turn 260 or so. I can plop down city after city and not eat shit because lol global happiness. Teching through eras like crazy reaching industrial era in 1200 AD for example.

It's the district cost scaling that's fucked but the rest of the game feels way faster to me, faster than Civ 4 even. Civ 5 was the slow one.
>>
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>>159319116
>doing cleo
>>
>>159319668
Turn times are just too slow imo, I have to alt tab during them
>>
hey is it just me or every game i go full CIA with cryptography and disrupt rockets steal money and recruiting partisans also AI dont seem to repair a broken space port ever pretty much a must have to beat immortal+
>>
>>159319494
>Slavery will forever remain a viable method of production

Which is why it's not currently used on a massive scale?
>>
>>159319996
>Which is why it's not currently used on a massive scale?
Funny guy.
>>
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>>159319996
>Slavery was abolished because it was inefficient
>>
>>159319996
current day the world has about 36 million of various slaves half of them are children
>>
>>159300803
>HoMM
Nigga so fucking what, people were talking about Age of fucking Empires.
>>
>>159319996
*raises ISIS finger*

that shirt you're wearing, kafir.

It's from bangladesh. It was made by a child

A child slave.
>>
>>159301552
You clearly weren't here months after BNW and the thread died a few times. The sale of EL and AoW3 kept the ship going.
>>
>>159317936
All I know about balance is that Cultists were getting buffs with the each DLC with the exception of maybe The Tempest where they will be majorily cucked if they don't spawn near a coast to a big ocean. But even then you wouldn't want more than 1 coastal tile in your region, because The Tempest didn't fix the underlying problem of water tiles in a region being a waste of space.
>>
>>159319996
>what are wageslaves
>>
>>159300803

then just talk about civ instead of talking about talking about civ
>>
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>>159320457
>wasting your time trying to reason a moron
Remember when we talked about Kumo? I kinda miss that, but at the same time, I'm happy we're talking about video games.
>>
>>159320535
I don't think your argument holds water. The map script doen't consider ocean tiles when splitting regions AFAIK so size of landmass in a region is not determined by presence of water tiles as such. Granted it screws up every now and then and you have tiny-winy peninsulla region, but then I saw a gigantic coastline region as well.
>>
>>159319494
>Slavery will forever remain a viable method of production due to ease of use and low maintenance anon.
The situation where a given civilization has faster than light travel but not automatization that far outstrips human labor in efficiency breaks my suspension of disbelief. Also, I can buy slaves making t-shirts and cheap cigarettes, but not being the backbone of a scientifically advanced interstellar empire in the far future of 2200 onwards.

>population is a factor in production
See above. Automatization by Stellaris' time should obsolete 99% of human participation in material production. There were better ways to let the player control the economy than le pops who pick apples and dig for red gems.
>>
>>159321398
"Slaves" doesn't necessarily means a naked guy in chains.
Watch THX 1138, it's also about slavery, they're controlled through drugs. There's also SMAC, where they're controlled through nerve stapling.
>>
>>159321398
>Automatization by Stellaris' time should obsolete 99% of human participation

Yes but the gaming market demands interactive space operas not "Idle Automation"
>>
>>159321592
>slave icon is a chain and iron ball
>massive penalties to everything except digging for gems and picking apples
That's what it is in Stellaris, and it's stupid

Requiring some sort of nerve stapling tech before you can efficiently enslave populations en masse would actually make sense
>>
>>159321592
A high-technology level production requires high functioning brain, which is incompatible with slavery.
>>
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>districts made one tile cities out in the ocean beyond shit now
>>
>>159321818
Not quite. Once again, watch THX 1138, they're all slaves building really advanced robots. Brave New World is similar too.
>>
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What the fuck is this and why is this allowed?
Seriously, it has never happened before to me
>>
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So aside from looking pretty, my trap for the awakened ascendancy is ready. The plan is to jump into their territory and blow some shit up, garnering the attention of their mega deathstack, then jump back into here where they'll follow and get sucked into the centre where my fleet will be waiting. The stations won't last long or do much damage but they're not meant to, they're meant to provide a system wide debuff to shielding and fire rates which should hopefully level the playing field enough for me to wipe them out.

Wish me luck.
>>
"No compatible graphics device found. Please ensure that your system has a correctly configured, compatible graphics device."
Into the trash it goes.
Funny it had a "Mostly positive" review on steam while like 80% of the comments were negative. This trashware developer needs to die.
>>
>>159322317
>Wish me luck
anon's last words.
>>
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Is civ 6 worth 48€? Thinking about getting it on GMG
>>
>>159322525
No.
>>
>>159322392
Still hard to believe they actually released VI with the AI it currently has. Only played V after first expansion so can't say if vanilla V also had such a terrible AI.
>>
>>159321931

would be cool if there was a late game tech (e.g. modern era) that let you build some districts vertically on top of your city center.
>>
>>159322525
Wait until the expansions.
>>
>>159317279
Naeh you're high test if you restart because it's too easy
>>
Stellaris - how good sectors handle slavery right now?
>>
>>159322525

dont listen to poorfags who still rely on allowance from mommy and daddy like >>159322625

if you like civ, yes its worth it
>>
>>159316509
>image bump limit
>/civ4xg/
>image limit
Are you high on acid
>>
>>159322476
I still have a fleet to finish off first anyway. The awakened ascendancy fleet was over 500k fleet strength when I last spotted it and building a comparable fleet takes a long ass time.
>>
>>159319672
nice canal city at utica
>>
>>159322817
>it's worth to buy a garbage that you can't even run
Kys, apologist scum.
>>
>>159322954

i built my PC 2 years ago for $800 and it runs fine
>>
>>159320457
>You clearly weren't here months after BNW and the thread died a few times
How do you think that is relevant?

That was in 2013-2014.
You claimed EL was discussed more than Civ5 between stellaris release and civ6 release.
>>
>>159321818
>implying you can have highly competent skilled and motivated slaves
With slavery if you are smart you can grow educate a guy to do work you want even before he was born. Heck you can practically design it and even if the guy isn't perfect he still have it use.
If you think about it its more efficient that current system where HR scout for guys and you get a guy who is a big unknown and can switch to other firm. Or that you can't even find a right guy for the job.
And with proper reward system and education you don't even need guy with a stick to keep him work.
Reminder that house slaves and specialist high skilled slaves do not revolt - slave revolts were all about poor workers and former military members who toil on farm/mines/plantations in poor conditions.
>>
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>you can use an apostle inquisition ability next to a city
>it does nothing to the city

REEEEEEEEEEE
>>
>>159323060
That's more than 50 000 rupees. Not everybody has that kind of crazy wealth.
And it's supposed to be easier on the hardware than CIV V.
>>
BTW Any thoughts on different classes of pops in Stellaris?
Like now are are either citizens or slaves.
I really want to see more complicated system of pop types with connection to factions.
Like in feudal empire you can have serfs(for work), nobility and freemen plus specialist that you need educate(like researchers etc).
>>
>>159323256
House slaves are way more expensive on grand scale though.
>>
>>159323510
That'll be $20 for half of what you requested, sir
>>
>>159322802
Help.
>>
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>>159324252
How are you on wonders?

Government?
>>
Quick, what ethos and traits should I pick if I want to uplift tons of primitives into my society?
>>
Who /boredandwaitingforamultiplayergroup/ here
>>
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>>159322859
Not convinced it'll work desu, when I took on an AE they refused to go on the offensive and their fleets only showed up at all if I was attacking one of their worlds.
I eventually pulled a similar trick to you, but I had to DoW, then build the snare station in one of THEIR inhabited systems, then start bombarding the planet. That got their attention at least.
>>
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>>159324462
> uplift
> primitives
Are you trying to ENLIGHTEN primitives?
Or are you trying to UPLIFT presentients?
This is not just pedantry, the answer is different depending on which one.
>>
>>159324964
Uplifting presentients.
>>
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>>159324369
monarchy since i need to have army against babylonians and romans. missing few good wonders but most are covered
>>
>>159323256
It's just retarded that robots aren't a thing by then when we're experimenting right now with having them do large-scale mining work.
>>
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>>159325054
Well in that case your task is easier. Ethos and traits don't matter a *great* deal for presentients; once you research epigenetic triggers you're basically good to go, they can fit into any strategy.

To that end you probably want fanatic materialist (to speed your getting epigenetics), and xenophile (so you can get xeno leadership). And have charming as one of your traits so they REALLY like sharing planets with you.
>>
>>159325440
>tfw no way to warp enemies into black holes or tow around stars
>>
>>159325378
Someone needs to run maintance on those robots my friend. And its far easier to have a drug hooked grease monkey do it than to develop and maintain robots with the same precision and skill set you get out of a stock human.
>>
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Guys I haven't played Stellaris too much since release and now i'm having problems with an awaken empire.

Could you please elaborate:
1 Should i now go with massive swarms of corvettes or with Battleships?
2 What weapons do the best? Tachyon lance? Giga cannon? Energy or Projectile? Are neutron torpedoes good? Are bombers good?
>>
>>159313819
Holy hell general threads are really just filled with fanboys.
You cannot possibly say the facial abortions in this game are pleasing to look at.
>>
>>159326297
Some people like it for some reason. I hated Tommy but at this point she's the best looking one.
>>
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The scroll bar on the trade screen is not very noticeable, I just got roped into a joint war for some oranges. Pic not related.


>>159322203
Literally every time someone posts about two of the same civ in a game it's Greece.
>>
>>159326523
because they have 2 leaders. 2 greece was supposed to happen by design but firaxis was too retarded to properly check and prevent from them getting the same leaders.
>>
>>159326683
I wanted to play Pericles for some time but didn't because I thought I wouldn't see Gorgo desu, I should play him now

I don't think that's a bug also because IIRC there is an achievement for beating yourself in culture victory
>>
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>>159326061
M plasma and L kinetic artillery. In mixed fleets of battleships and cruisers with a destroyer PD screen. Excellent generalist fleet and should do decently against a FE who have heavy shielding and excellent armour. XL slots aren't worth shit at the moment sadly as they lose out on dps to the 2 L slots they replace and have a limited firing arc. They can't reliably hit anything smaller than a BS either. I've not experimented with strike craft much but FE fleets tend to be packed with PD with kind of ruins them along with missiles.
>>
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How the fuck do I take out this hive? I try to spam lances and PDs and the bugs just heal faster than I can damage them.
>>
any mods that buff water resources ?

they need to be literally the best tiles considering you aren't getting space for districts yet crabs, fish etc are fucking shit
>>
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This start is weird... what do?
Where I am, or delay 1 turn over to the woods tile?
>>
Thanks.

BTW if i have 50k fleet and the only fallen empire left awakens i'm fucked?

I figure they were supposed to fight each other, but now it's left alone and it expands much faster than i can build ships, right?
>>
>>159329206
Saved, if I go to woods, I'd get a 2 more desert and 1 empty water tile for a harbor possibility, instead of 3 grassland.
>>
>>159329436
This is meant for >>159327624
>>
>>159329148

The problem is that water tiles are always 1 food 1 gold. They never get inherently better. Nor do bonus resources make them that much better. Working fish only gets you 2 food 1 gold while a wheat would give you 3+1.

Sea resources can be great, if you land an amazing harbor adjacency for it. But they are locked out of being useful until you get that harbor.
>>
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Is this a rare start?
>>
Anyone play with the noquitters group and mod?
How long does a game typically take?
>>
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Oh baby, I got lucky and the FE delcared war on me and split its entire navy into multiple 50-100k stacks, happily stranding its extremely valuable titans bombarding an ally world.

Guess my trap >>159322317 wasn't needed after all.
>>
>>159320076
even ancient greeks wrote about the inefficiency of slavery
>>
how do borders work in AC? the game is telling me that I cant build in Deirdres territory, but she doesn't actually have a settlement anywhere nearby, though I can see the dotted green line
>>
>>159320131
Which isn't even close to half of the worlds workforce. If it was cost-efficient, we would see far more
>>
>>159330574
the dotted line is the border so you are probably inside it. it works pretty much as you'd expect except the borders are always open unlike in newer civs
>>
>>159330760
It's actually not cost efficient because of the backlash.
>>
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Oh man this new empire sure doesn't like me.
>>
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>>159330161
Titans died in a blaze of glory taking only 2 battleships with them. On to the main event. Pictured, allies helping the best they can bless them.
>>
>>159319996
>what is indentured servitude
Asia is full of it
>>
>>159319996
There are more slaves alive now than at any other time in history

They just live in countries that aren't yours
>>
>>159329206
Right where you are, you absolute madman. Don't play without those 2,1 tiles early on.
>>
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>>159331336
God damn that was a slugfest. But I won, the back of their fleet is broken and I should be able to finish them off pretty easily now.
>>
>>159322954
>can't even run

I have a toaster laptop I bought like 4 years ago and it runs fine.
>>
>>159330964
i mean what defines them, how do they expand?
>>
Whats better? Neutron torpedoes or Armored ones?
>>
>>159331496
Compared to overall number of human workforce?

I assume you have something to back that claim up.
>>
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>>159331832
i don't remember if they even expand that much (if yes, it's based on city population). it's not like in newer civs where you basically expand forever until enemy border stops you but rather the borders just extend several tiles from you city (it essentially works like civ2 borders but gives you a bit more territory than just the tiles of your cities
>>
England is bugged, archaeologist museums don't give 6 slots unless you FOUND the city, any captured ones just have 3 slots

it isn't even called british museum or any unique name in the civic tree or great work screen so lazy
>>
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Well so far this run has been really fun.
>found destroyed ring world AND curators that allow me to research at lightspeed and dwarf everybody in science
>cristal entities nearby allowed me to research +health hulls technologies early on, coupled with ringworld living metal
>3 leviathans near my start
I'm going to rock this one
>>
Anybody have a good torrent for stellaris patches and DLC? I swashbuckled 1.0 forever ago and want to give it another try.
>>
>>159331983
Estimates range between 21-46 million people with 45.8 million being the most recent number I could find. Obviously it's hard to count exactly because slavery is outlawed in every country, and that just means it's hidden from government record agencies.

I mean, that's a greater number than the total population of humans on Earth a couple of thousand years ago. I couldn't say about the percentage though, but I would presume it to be less. You'd be surprised though, for example in modern America the top 10% wealthiest own a greater proportion of the country's wealth than the top 10% of ancient Rome, so some things you'd expect to have decreased over time have gone the other way instead.
>>
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>>
>>159333571
In a giving mood today because I might land a non-suicide inducing job in a week

http://cs.rin.ru/forum/viewtopic.php?f=10&t=68551
>>
I-I'm sure they will fix the AI in 6.

Patch s-soon.
>>
>>159335405
Thank you for spoonfeeding me, you are a good friend and I am and little babby.
>>
Does anyone know how long it will likely take for the Civ VI civilopedia to be online? How long after release did the Civ V Cvilopedia get put up? I'd like to be able to read through it when bored and away from the computer.
>>
I am fond of pigs
>>
>>159336509
The Civ VI pedia has literally nothing of value
>>
>>159337351
>Civ VI pedia
I don't get this meme. It's far more informative than 5's with all the info on how future tech affects buildings/improvements.
>>
>>159337730
>5's
I don't get this meme. It's shit, cannot be viewed outside of the game, looks ugly, suck cock, probably worship Satan, and is only liked by idiots.
>>
>>159335506
The apologists will go full cycle again
>they will fix it with DLC!
>they will fix it with patches!
>Engine limitations!
>the next game will fix those things!
>>
>>159337351
I want to read their descriptions of everything. It would still be a fun read. I don't care about the mechanics parts.
>>
>>159337730
>It's far more informative than 5's
And written like shit with snarky jokes that don't even make sense and can't be accessed from the fucking menu anymore.
>>
>>159337928
And if it's not any of these, it'll be
>mods will fix it!
>>
>>159337730
It's so fucking bad there was a mod fixing the historical inaccuracies released after like 2 days of the game's release
>>
>>159338114
They will never admit some literal whos could fix something AAA company with paid developers couldn't do.
>>
>>159337730
I loved reading Civ V's civilopedia though, it actually had a well-written digest of the historical context of whatever the page was about.

Meanwhile Civ VI's is bare bones and full of snark and memes and bad historical inaccuracies. While Civ V took a kind of respectful, insightful tone towards historical people and events, VI is all condescension and cynicism.
>>
>>159337949
>>159338128
>>159337837

I mean.. do you people really read Civpedias "useless" section? Why? It was never any good at providing historical data. Kindergarten books contain more of historical value. So now the useless section with bad humour section, who gives a shit.
>>
>>159334401
That's actually a well-constructed argument.

Comparing the percentages would be important though, and your example illustrates that: if the percentage is significantly smaller, then it proves the point about it being less viable; if it's bigger, well, we are colossally fucked as a species.
>>
>>159338951
Its game info section is useless too. From recent memory, I was playing the game and had problem with bomber. For some reason it got penalty when attacking land units, about -17. Do you know what the bomber's page in civpedia says? "First bomber unit in the game"or something like that. That's it, nothing else. So what do I bomb instead of units then? Why isn't the game telling me anything about this?
>>
>>159338951
I find it entertaining and a way to pass the time. I appreciate and respect your dislike of it and 5's, but I would like to read it nonetheless. Here's hoping it will get an online version in any case.
>>
>>159338951
Yes. I spent more time reading Shogun 2's encyclopedia than actually playing the game.
>>
>>159338951
The game section is worthless. In V and IV the history section was passably nice to read and had good quotes.
>>
>>159339867
COAL MINER'S WIFE LMAO
WIFI LMAO
>>
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How to make PerectWorld script in V generate larger landmasses?

I like the shapes and variety it creates, but at the same time, I cant stand how it makes HUGE areas with only water, with random tiny islands near rather small continents.

Also, that Historic speed mod is pretty fun, finally I was able to wage war in acient times without researching advanced weaponry before spearmen and catapults even reach the enemy cities.

Side effect is that when I rsearch electricity, Bismarck still runs with swordmen around, but I cant have everything.

Also, how to prevent AI from making small cities at the edges of your land? I mean, all those small cities that never really goes beyond 4 population due to extremely small space and no resources, but AI makes them anyway, because you already cover all good land.

Thanks for replies!
>>
>>159340078
Do you remember Civ V? You start with Agriculture(also the reason why there are no nomads) already and then start researching other techs. So you never hear it but even that has a quote(also voiced in game's files)
"Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization."
This quote that you never even hear in the game is better than most of Civ VI's quotes desu
>>
>>159340415
Nigga the civiliopedia header quotes are better than half of civ vi's quotes
>Such is the patriot's boast, where'er we roam, His first, best country ever is, at home.
>>
>>159339182
>>159339867
It's not tho. It's far from perfec sure, but compared to 5 it looks downright competent. In 5 to find out what eventual tile yeild will be here or there requires EUI or wiki searching. In 6 you just open pedia and look shit up, which is what it's supposed to be for.

Do you know why DW wiki is so bare bones? because half the crap that usually on wikis is in the game's encyclopedia.

Civ's long way off from there, but I'm pleased to see steps in that direction.

>>159339503
>>159339542
Whatever floats I guess.
>>
>>159340654
>he never felt the joy of reading history game's encyclopedias, which often try pretty hard to inspire a sense of grandeur while being somewhat educating
>he's focused on finding '''information''' that the game should fucking make available without digging through the wiki because it's relevant to gameplay DUDE SLIGHTLY BIGGER CORN LMAO
>>
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Civ 6 is a fucking hot pile of garbage

>Barbarians churning out an impossible number of units
>nearly impossible to keep trade routes clear due to surprise wars left and right + the absurd rampaging barbarians
>repairs from the constant onslaught cots an insane amount of turns to fix, leaving you little time to make units of your own
>pillaged areas leave your income in tatters so you can't buy units either
>maps are like 1/5 the size of civ 5
>constant game screen locks with game continuing to play in the backround (908ti yes I can handle it)

Another unfinished product and step backward for this series, why do I even bother anymore?
>>
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>get excited about Civilization again with all the talk about VI
>broke as fuck
>want to dust off V instead, see the Eras mods and really get excited to dig into a Medieval slugfest
>requires some DLC, but no problem, I remember the version I bought for sale on Steam had DLC included

>turns out I only have BNW
>requires Gods and Kings
>STILL $30.00, plus $5 per any other pack they offer
>a grand total of $115.50 across the board for all Civ V DLC, even after the newest title has been released

I hate the modern era of gaming.
>>
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>>
>>159340975
It's garbage for a lot of reasons but difficulty honestly isn't one of them
Production and fucking districts taking forever, the lack of units, the lack of buildings, le eureka making you in space age by 1k ad, fucking map sizes, however, are.

>>159341603
>what is piracy
>>
>>159342108
Something that is illegal and that there are no links for in the OP, unlike /gsg/
>>
>>159342108
>le eureka making you in space age by 1k ad

B-b-b-but "MUH MULTIPLAYER BALANCE".

Something that put a heavy toll on Beyond Earth as well, mind you.

Why we cant just have comfortable 4x designed for Single Player?
>>
>>159343296
>MUH MULTIPLAYER BALANCE
t. Paradox aka Wiz aka Johan aka Yohan aka Steamgruppe aka Turkslayer aka Kojak aka R&I aka HPM aka HPMIDF aka Emily aka Discord aka Rob aka Alex Grandi aka Roberto Grandi aka /gsg/
>>
>CIv V
>AI keeps making luxury resources forbidden
>Everyone agrees and I dont have enough votes to block that alone

Why AI does this?
>>
>>159343714
They hate fun and happiness and want their civs (and yours) to be unhappy.
>>
Sorry guys, I'm full retard and trying to git gud, but am having a hard time and could use some tips. What is generally the best build order for Civ 6? When should I be founding my 2nd city? I keep feeling I end up doing that too late because I end up surrounded by civs with a ton of cities while I only have 2 or 3. Also what's the best way to deal with the fucking Barbarian spam? Even on the easiest difficulties I personally found it impossible to play without turning them off. I might just keep them off, but still.

I would look elsewhere, but I have already done a search and couldn't find any good concise strats on best order/goals for first 50/100 turns and shit. Thanks in advance.
>>
I HAD FUN PLAYING BEYOND EARTH. WATER CITIES ARE COOL.

I say as i uninstall the game to make space for other stuff.
>>
>>159343714
They hate and want to harm a civ with that resource. To get them to vote against it, cause them to gain happiness from that lux during the vote.
>>
>>159341603
They cottoned on to this little phenomenon, they actually _increase_ the price of previous instalments when a new one comes out.
>>
>>159344439
scout, scout, slinger/builder, builder/slinger, settler/other, other/settler

warrior getting a scout can bump your order up

found your second city yesterday. infinite city spam until there's no good spots nearby

barbarian spam only happens if a barb scout sees your city and makes his way back to a barb camp, or you just leave a barb camp alive for too long. KILL or hurt the scout, and kill any camp that spawns. Scout near you so one can't spawn near you and rape your city. You might need two warriors early to deal with multiple camps at once.
>>
>>159344624
>>159343828

Oh great. The hate part explains all.

No matter what I do, in Civ V, everyone hates me. EVERYONE. Even if some civ is nice towards me at for some time, it denounce me for no reason right after. Always.

Why Im always being hated? It makes me want to break completely and nuke everything and everyone around. They slowly turn me into a monster...
>>
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I'm not a TBS expert by any means, but I've played many games. In regards to Civ 6... how on earth do you maintain a positive relationship with other civs? Is it even possible? It feels like every game goes the same way. They want a delegate in my town only so they can build a road and declare war on me. I've tried expanding away from them but they just expand towards me, then one of two things happen (but usually both). I position my units defensively in my territory, and they demand I remove my units from "their" border. Or, they tell me to "stop settling near them" even though it was THEY who expanded beside me. They almost never accept my delegates, after 12-15 games I've yet to have a friendship declaration accepted.
>>
Hojo looks like a startled deer when you don't wanna accept his dealings.
>>
>>159346260

As afar as I can remember, only in Civ IV I could hold postivie relations with other civs and ONLY when they were on another continent.

In V, everyone shift to suspicious over time, until they outright denounce me right left and center.

Seems like they are the same in VI.

Oh and in Beru-Beru, some people actually liked me for longer time. But only as long I was at the same affinity.
>>
>>159346260
It's somewhat easy with Catherine, because all you need to do is send out delegations to everyone. Teddy is usually pretty nice, particularly if you don't start any wars, don't take city states, and don't forward settle him.
It always helps to have a strong military.

But in higher difficulties it's pretty much impossible.
>>
>>159344439
Slinger, builder, settler, slinger, builder, archer, archer, archer, settler, etc.
>>
>>159345252
Thank you friend. I will follow this. It seems I fell into the trap of mostly following what the advisor recommended.

Also I feel a mistake I make is when I do make settelrs early, I send them out too far to found cities - so they're founding a city like 10-15 turns after they were created. I figured you needed to give your own cities more room to expand. What's the furthest apart I should be making my cities? Isn't it damaging to pack them in too close where they'd be interfering with each other's territories?

I do kind of wish they had it like V where they had different advisors based on what you wanted to focus on (Cultural, Scientific, Military, Economic, etc.). Just having the one limits it I feel.
>>
>>159346260
This was my problem until my current game (albeit on Prince). I'm Scythia and have bene in war twice, but half the world loves me. I'm not just in Friendship but outright in Alliance with America, Greece, and Sumeria. The other half of the world (Kongo, Arabia, Egypt, and Rome) hates me though.

Funnily enough, even though I have alliance with both of them, America and Sumeria are at war with each other. I'm damn lucky neither asked me to joint war the other I guess.
>>
>>159344439
War cart > war cart > war cart > war cart > war cart > war cart > war cart and it goes on the same until the game ends
>>
>>159346901
Work out where you will put your first city's industry zone, and then make sure your second city will be within 6 tiles of where that is. Try to get each city within two+ other cities' industry district, so c2 and c3 within about 6 tiles of c1's industry district.
>>
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>>159328527
letting the bugs get this powerful
>>
>Civ V
>Settle on far continent, ont he other side of the world, around 20 turns of water travel from mine and BIsmarck positions
>"Hurr, durr, dont settle on lands that are rightfully ours!"

For fuck sake.
>>
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All i get as crisis in Stellaris are Unbidden, i want something else got fucking damn it, why nobody ever makes AI shit or just let Praethoryn come... i want something new...
>>
>>159348827
thats funny, because all i ever get are the scourge
>>
>>159349098
literally never seen anything else, just Unbidden.
And i played this for 94 hours
>>
>>159349916
Approaching 200 hours senpai, all i've seen are shitty bugs. Which sucks because i'd rather have the unbidden show up in my games for head cannon reasons.

There should be a feature that lets you choose which Crises you get, or better yet, lets have an option to have all of them happen at once.

I want my galaxy to burn 40k style.
>>
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I'm fairly new to this and have no idea what's the current best layout for city upgrades. Where would be the best spot to lay down my city? Right on top of those rocks? On top of the upper clay pit? Would any setup let me exploit all that production but also let me go for the titanium or the food heavy hex to the southeast once I build my districts?
>>
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What did Gorgo mean by this?
>>
>>159295778
>>159295706
>>159295680
>>159295432
6 M plasma cruisers
>>
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>>159350609
Always try to settle around anomalies and in a spot where you can do a longest stick possible.
>>
>try Denmark-Norway because I haven't played a conquest cunt in a long time
>Great Admiral UU who can build citadels on the sea, AND becomes the best available melee naval unit with 2 levels for free
>Every coastal town gets a free capital connection as soon as you discover wheel
Oh boy here we go
Naval chains of fortresses blocking everyone on their islands
>>
>>159351534
in what game
>>
>>159352041
Civ 5, as the screenshot shows
>>
>>159351034

I would not advise to make city next to ruins. They kinda block hex that could be used to make district and delay leveling them.
>>
>>159351534
>bergen
>two fish tiles in range and nothing else
why though
>>
>>159352823
Forward ship repair base
Iron source
And knowing my bullshit luck lately probably an oil source later on
>>
>>159346547
In Civ IV it wasn't that hard as they tended to act at least passably reasonable and weren't hardcoded to 'go for the win'.
>>
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>>159350358
Made 1 whole planet just for Synth pops, let's hope i will trigger the crisis
>>
>>159354059

This really bugs me. I would love to see AI civs trying to work together with you towards victory conditions. Some kind of "shared victory" setting. This would simulate diplomacy better.

Kinda like vassals worked in IV. This is natural, after all, to seek alliances, unless you are totally batshit crazy nation. Especially, when you are weaker than everyone around.
>>
>>159354842

Vassals would be a fun mechanic we will probably see in 6 since city states are all dead within 50 turns of living since they dont start off with an AI army.
>>
>>159354842
What's the point of Shared victory? Let's just hug each other ally everyone and sing a Kumbaya. If you want cooperation - research treaties, trade, and oh so many other ways to show it, rather than hugbox insanity of shared victory. Oh sure have it in, why not, but make clear who actually won and who's riding on curtails. Otherwise whole "victory" part makes no sense. I get you want a no challenge sandbox, but that's what prince is for.
>>
>>159356297
>MUH CHALLENGE MUH CHALLENGE WE WUZ PUT 2 FACE FIFFICULTY N SHIT

Fuck off challengefag
>>
>>159356483
Nice argument anon, such depth, much insight.
>>
>>159354779
>bored during late game due to no crises and wars being tedious as fuck
>make a planet full of synths and enslave all of them to force the crisis
>uprising events start rolling in
>suddenly not-tyranids show up on the opposite side of the galaxy and start eating everything
>forced to give robits full citizen rights to avoid getting sandwiched
Fucking bugs.
>>
>>159356584
>le doge meme

The people with shit taste are also the redditors. I'm atonished.
>>
>>159356715
You're what
>>
>>159356803
I am fond of pigs
>>
How do I properly use sectors in Stellaris?

I want to keep expanding and propagating my race, but I'm already at 7/5 directly controlled systems.

I've never played long enough to get to where I have to use sectors, so I don't really know what to do with them.
>>
>>159356297
Challengefags literally ruined civilization, you're the ones who still defend 1UPT too because muh deathstacks muh tacticool depth.
>>
>Be pacifist empire
>Largest, most powerful, borders open to all
>Endless eden of wealth and knowledge
>Federation full of warmongers
>KILL KILL KILL KILL KILL

Fuck man, the first I could understand cause we tore down some fanatical purifiers. But now its every month with a new war vote. Should I leave and choose a solitary route?
>>
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>>159356667
actually you can't get sandwiched, only one crisis can happen per game. so if bugs come you can make all planets full of synths and rebellion won't happen
>>
>>159357069

All you can do is choose what they focus on (research, money, etc) and plant a governor to rule the sector. Just focus on grabbing as many systems as possible within your border for those sweet mining stations.
>>
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>People are finally rising up to the challengefags

BREAKING THE CONDITIONING
>>
>>159356297

>If you want cooperation - research treaties, trade, and oh so many other ways to show it, rather than hugbox insanity of shared victory.

Which doesnt work, because AI thinks only about winning and you are always a competitor, not a partner. In the end, everyone is a madman and hates you for just being ahead of them. Shared victory would be a solution that would actually encourage A to keep alliances with you, to seek your help and such.

In other words, would make actually interesting diplomacy, rather than "lol everyone denounce and war with everybody".

> I get you want a no challenge sandbox

No, I actually want civilization growth game, little virtual planet without autism related with Europa Universalis, not some meta-game where everyone knows they are AI in board-game-made-PC and just rush for victory conditions.
>>
but civ iv is the one you play for the challenge because stacks are more challenging than 1upt
>>
Is it possible to disable civilisation popups? It's pissing me off when every turn some fucker denounces me or offers a shitty trade. The game anyway fucking ends with everyone declaring war on me, so they might as well shut the fuck up and be at permanent war with me from the beginning
>>
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>>159357506
>I actually want civilization growth game, little virtual planet without autism related with Europa Universalis, not some meta-game where everyone knows they are AI in board-game-made-PC and just rush for victory conditions.

Last time someone was so right six million jews died
>>
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>>159357363
Would it be worth it to start shitting out colony ships, making colonies on habitable worlds within my borders and sectoring them?
>>
>>159356297
>challengefag
If you really care so much about challenge, why do you allow yourself to have a comfort like a house and computer? You should go out naked and live on the streets with a "Please shoot me" sign stapled to your chest. That way you can live in the true difficulty you strive for. All challengefags should be forced to live as such, to give them what their souls truly want.
>>
>>159358137

No, you always want a new colony to expand your borders. There are technologies you can research later that will expand your maximum core systems. IF it is already in your borders I would leave it alone until you absolutely cannot colonize anywhere else.
>>
>>159357506
>No, I actually want civilization growth game, little virtual planet without autism related with Europa Universalis, not some meta-game where everyone knows they are AI in board-game-made-PC and just rush for victory conditions.
Blown out
>>
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>>159358598
What should I make sectors then? Or should I just sit where I am until I can have more core worlds?
>>
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And its always the same - everyone hates me. EVERYONE. ALWAYS.

Just in case somebody would wonder, everyone is "cautious", except of Persia, who is "friendly". And two denouncers.
>>
>>159357506
Oh look, a sane person.

>Which doesnt work, because AI thinks only about winning and you are always a competitor, not a partner. In the end, everyone is a madman and hates you for just being ahead of them. Shared victory would be a solution that would actually encourage A to keep alliances with you, to seek your help and such.
But this brings us right back to "whole "victory" part makes no sense"
In such environment the only sane decision would be to sign global alliance and be done with the game. Then click one more turn and play sandbox.

>In other words, would make actually interesting diplomacy, rather than "lol everyone denounce and war with everybody".
The AI is shit, we all know it, blaming it on victory rules is silly. If it wasn't shit it would only turn on you when you are actually winning. As is it does it all the time, what's your point?

>No, I actually want civilization growth game, little virtual planet without autism related with Europa Universalis, not some meta-game where everyone knows they are AI in board-game-made-PC and just rush for victory conditions.
Sounds like you want to disable all victory condicions, and play sandbox. I have no objection to this whatsoever, but why would you need some sort of arbitrary "victory" for this if all you want is to play inferior version of dwarf fortress? Or leave only score victory on and just see who can make the most of the world.

I personally like how DW does it best. It feels less arbitrary and illogical and still allows for a competition.
>>
>>159359191
It's more challenging that way ;)
>>
>>159358851

Well, lets say the border on the right of that image is your core. I would turn the entire left border into a sector so that I could turn the habitable worlds on the right into core systems. That way I can continue to expand the left border and increase my population density.

If the opposite is true, the left border is your primary worlds, sector off worlds on the right, and also create a new sector above your left as needed to expand your border through that arm of the spiral.

Does that make sense? I am really drunk.

I always try to keep my core systems full of 16+ size worlds. Everything else can be dumped into a sector because the AI will deal with it for me.
>>
>>159359237
>You're either at war with everybody or another puppet of some NWO globalist state

Autism
>>
>>159341926
might want to clean up some of that pollution
>>
>>159359191
What the fuck language is that?
>>
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>>159359601
Polski

t. linguistics pro
>>
>>159359601
Looks like Polish to me
>>
Just started playing Endless Legend again a week ago to try out the new expansions (new to me).

I played a lot of Necrophages on release and enjoyed them well.

Now I'm playing the Forgotten because of all the spying.

I've heard a lot of people say the Broken Lords are the best faction, but who are the most fun to play?

1. Who's the most OP faction?

2. Who's the most FUN faction?
>>
>>159359385
Is a "Core system" something else or is it just referring to a world that is not in a sector?
>>
>>159360086

A world that is not in a sector. Core systems are under your direct control, what building goes where, what gets built, all that. Your maximum core systems applies to the entire system, not just planets. If a system has 3 habitable worlds you can set down on all of them and it will only count as 1.

I'm down to play a multiplayer game with you. Only voice chat I have is skype but it works just fine.
>>
>>159360086
Every system under direct control is a core system.
>>
>>159360020
>Who's the most OP faction?
They are decently balanced actually, BL or NotJews probably take the cake, but everyone has plenty good shit all round.
>Who's the most FUN faction?
Highly subjective.
>>
>>159359191
The question is, if you are capable of using english why are you playing the game in your native language?
>>
So when you disable a victory condition, do the AI's outright stop giving a shit about that? What would happen if I, as I'm considering doing, disabled all victory conditions except for Score, and just played the full gamut? Would the AI's still aim for certain types of victory? Would they still go warfare, go strictly by their agendas, or what? I wonder if it would make the AI's more or less sane than usual.
>>
>>159359237

>In such environment the only sane decision would be to sign global alliance and be done with the game.

Not exactly, just as accepting everyone into vassal state was a quick way to war in IV, due to hatered between certain civs. The more advanced humanity becomes, the bigger the desire to create large political blocks and form bigger groups. Or stay independed within and form smaller but still functional alliances of two or three nations. Because people arent logical and always act with a bit of randomness.

>The AI is shit

It could be better. GalCiv II is example of non-retarded AI.

In general, Caveman2Cosmos was pretty good in diplomacy field, until the score difference modificator would kick in. And I would actually want to rather see next C2C, not board game.
>>
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>whole planet of Synthetics
>rumours about them disappearing mysteriously
>finally something else than Unbidden after 100 hours
>pic related happens
RRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

LITERALLY MISSING 2 ACHIEVEMENTS BECAUSE I HAVE NEVER SEEN ANY OTHER END GAME CRISIS REEEEEEEEEEEEEEEEEEEE
>>
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>when you get the antiquity civ the tiles the relics spawn on become useless

why?
>>
>>159360435

Because why not?

>>159360020

>I've heard a lot of people say the Broken Lords are the best faction, but who are the most fun to play?

The most fun really depends on the player, but as for Broken Lords, in hands of human player, they can create monster cities of 90+ population simply because they buy citizens instead of waiting for them to grow. And skilled player can reach insane levels of dust production, thus instant metropolis cities. Or heal armies on the go.

>1. Who's the most OP faction?

Everyone is OP in their own way, in the hands of human player (dragons less), but the most are Vaulters, Walkers, Lords and Clans (especially funny in last case due to their mercs being more powerful than their normal armies and capeable of running around without consequences. There is even achivement for destroying city that way, all without declaring nationality).

In hands of AI, Vaulters and Wind Walkers, for tech advancement and industry, resp.
>>
>>159361014
They ain't called Unbidden for nothing.
>>
Is there a gif yet of Victoria's angry animation?
>>
>>159360515

The AI doesn't aim at victory. It's shit.
>>
>>159361721
fucking cunts, i literally fagged them out of the galaxy the second they came out too...
Now just to mop the leftover stain...
>>
>>159360759
I do not see how your post relates to the ongoing debate but I find it interesting and thus respond.

>Not exactly, just as accepting everyone into vassal state was a quick way to war in IV, due to hatered between certain civs. The more advanced humanity becomes, the bigger the desire to create large political blocks and form bigger groups. Or stay independent within and form smaller but still functional alliances of two or three nations. Because people arent logical and always act with a bit of randomness.

You are applying a humanitarian theory to game theory problem. This is not sane. If victory conditions exist you have to pursue them, or make conscious decision of surrendering them. Everything else is bollocks. If you want to review globalism as an issue it carries a crucial concern - no administration made by humans, will ever be unbiased. I am a globalist, I know that accepting the above statement is the first step towards global governance. The reason people form political blocks, for the most part, is not some irrationality or randomness, but simple belief that locally centered governance will protect their interest above that of someone else. A beautiful example of this is USA. You have senate that everybody hates, but they still get elected. Why? Because they are elected localy, and making decisions detrimental to the country at large but beneficial to his constituency is bread of any politician. Bribes being the butter.

>In general, Caveman2Cosmos was pretty good in diplomacy field, until the score difference modificator would kick in. And I would actually want to rather see next C2C, not board game.
Well, the Firaxis is clearly making a board game. So.. tough luck?
>>
If I keep extra luxury resources do they go to my other cities?

Should I trade for luxury resources I don't have? Is there a bonus for having a bunch of different ones?
>>
WHY IS THERE NO INFINITE CITY QUEUE FOR SCIENCE OR MONEY
WHY DO I HAVE TO RENEW DEFENSIVE SPIES
WHY IS THERE STILL NO INFINITE TRADEROUTES

REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>159362595
Extra luxury resources have no effect. Trade them. You should probably trade for luxuries if your cities don't have enough amenities. There's no bonus other than the usual for having happy cities.
>>
>>159362748
the noninfinite trade routes kiiiiiind of makes sense because of how trade stops need to be established, but the fact that it doesn't indicate the last route a trade ran is garbage
>>
>>159362515
>You are applying a humanitarian theory to game theory problem
No. He's pointing out that not everyone plays games using game theory, which is mathematically optimized for the 'best' result.
>>
>>159362748
Why is autocycling so fucking busted now.
All of this needs to be fixed in the first patch desu.
>>
>>159363060
So I just need one of each luxury resource if possible. Got it.

>>159362748
Why did they make defensive spies have to be renewed? You didn't in Civ 5, right?
>>
>>159362748
>no production queue
>>
>>159360759
C2C is fine until the player has literally ten times the score of the second best
>>
Does Stellaris have an 'upgrade everything' button yet?
>>
>>159363436
As I said before, you don't like victory conditions, you disable them. What is your point?

Everyone arguing against challengfag boogeyman wants a good AI. You can't have game AI without game theory. The only question is what you are putting into it's payoff matrix when coding it. And if you have win conditions and not put them into that matrix you are making mockery of your own game.
>>
>>159363726
No queue is a big problem. I'm giving my smaller cities wonders I don't need in the late-game just so they can fuck off and turns pass quicker.
>>
>>159362748
>no city queue
>have to renew civics and techs over and over

so many annoying things that make the late game obnoxious
>>
>>159363830

Still manual.
>>
>>159363952
>you are making a mockery of your own game
How about the AI actually acts like the nation it's supposed to represent instead of some minmaxing meta nation which knows it is merely an AI and hence fails at minmaxing? Or have an option for people like you.
A challenging AI can still act in a non-retarded fashion. The meta-ness of the AI makes it stupider than ever and makes diplomacy a pointless feature. Just because the AI is not literally fixated on conquering the world doesn't mean it can't be competent in creating an army and using force where necessary, recognizing when force would probably not make sense, and knowing when it's about to get declared on and hence seek strong allies or build a stronger military
Your entire argument is nonsensical when you realize that fucking Paradox games have better AI than Civilization, and Paradox games explicitly have NO win conditions, only relative interests.
>>
>>159364551
What's the point? You aren't reading or responding to my post, but arguing against a strawman. Well it's either that or you are genuinly not smart. Much like paradox AI.
>>
This will be my first stellaris game. I'm good at 4x. I don´t like the AI having bonuses but they are always retarded so idk what to do...also, any good mods to recommend? which difficulty first? I was thinking in making every AI have starter bonuses
>>
Civ 6 vs Stellaris

which on, /4xg/?
>>
>>159364976
>Would you rather get raped by a nigger or a turk?
>>
>>159365101
A turk?
>>
>>159365101
>brain too atrophied to talk in anything but memes
>>
>>159364934
I just replied to your post though. Your version of game theory makes the AI go for the win blindly without regard to circumstances and without regard to what you'd actually expect nations to do and often not even what players would do (they're content to sabotage themselves to cause a little pain to you) resulting in the disgusting shitfest that is Civ V and VI AI.
My version says that your 'goal' for game theory should be to make the AI act in a logical and at least passably realistic manner so you don't get the entire world banning ivory because you have a ton of copies you're more than willing to trade.
>>
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>spend a couple of hours on a huge 12 players archipelago-like map
>literally nothing happened, not a single actual war
>people awkwardly sail back and forth
>denounce and yell at each other
>angrily send you their missionaries
>but no war
>no one can mount an actual naval assault
How can a game be released in such state, I genuinely do not understand. Have they not tested a single match on a non-flat-earth type of a map? Honestly I like this one a lot more than civ5, but holy shit what's wrong with the AI
>>
>>159366548
>someone declares war on me in an island map
>they a bunch of barbarians and catapults over the water
>it's 1952
>>
>>159366548
Name one Civ game where AI can actually handle amphibious assaults well.
Hell, name one strategy game where AI can actually handle amphibious assaults well.
>>
>>159366825
>IT'S IMPOSSIBLE IT CAN'T BE DONE!
>THAT'S WHY IT'S OK THE AI IS FUCKING TERRIBLE!
>>
>>159367101
Your histrionics won't make the game any less shit.
>>
>>159366825
>well
I'm not even talking about handling them well, I mean handling them at all. I haven't played a lot of strategy games and in Civ5 I only liked the two giant continents map anyways so I can't quite remember if this whole water thing was as bad as it is in Civ6.
But at the end of the day, it's a fucking TBS, not an RTS. Just how hard it actually is to polish the AI so that you could, you know, actually play on an island map
>>
>>159367505
AoE AI handled naval battles fairly well, if they didn't know the galley patrol "exploit"
>>
>Civ 6 is alright, but needs patching - and expansions to add more replayability
>Stellaris is crap and needs hundreds of dlcs
>ES2 is shit
What went wrong, /4xg/?
>>
>>159365965
>I just replied to your post though.
You are ignoring my argument or not seeing it, I'll go ahead on the assumption that you are not seeing it.
>Your version of game theory makes the AI go for the win blindly without regard to circumstances and without regard to what you'd actually expect nations to do and often not even what players would do (they're content to sabotage themselves to cause a little pain to you) resulting in the disgusting shitfest that is Civ V and VI AI.
"My" version of the AI does no such a thing. This is like saying that because I think that children should learn to swim, I am an advocate of drowning newborn. If a game has victory conditions a human player can make a decision if he wants to pursue them, or if he wants to play sandbox and ignore them. AI can not.This is why I keep repeatedly stating that you should disable the VCs that you clearly dislike. This tells to a good competitive AI that it shouldn't care about rushing this arbitrary condition, or indeed preventing other parties from achieving them, and instead pusue/prevent some other arbitrary condition such as score. If such an AI is working properly upon being left with score as only win condition it will determine what it thinks best course of achieving most score, be it development or war. And if someone takes a lead, it will gang pile him, much like players would, to prevent it from losing.
>My version says that your 'goal' for game theory should be to make the AI act in a logical and at least passably realistic manner so you don't get the entire world banning ivory because you have a ton of copies you're more than willing to trade.
But if they dislike your guts and are willing to sacrifice Ivory bonuses (+4 happines max) to hurt your economy, why shouldn't they? It is entirely rational action, fact that your got hurt doesn't change this.
>>
>>159367650
>>Civ 6 is alright, but needs patching - and expansions to add more replayability

This doesn't really spell out the death of the genre to me
>>
>>159367780
Do you want me to disable ALL victory conditions so the AI still acts like a goddamn retard on acid with their agendas and government penalties?

>But if they dislike your guts and are willing to sacrifice Ivory bonuses (+4 happines max) to hurt your economy, why shouldn't they? It is entirely rational action, fact that your got hurt doesn't change this.
Because it's almost never rational.

>to prevent it from losing
Here's the key crux. Why the hell does the AI know that it's 'losing'?
>>
why the fuck do i need to build a regular lighthouse to make the great lighthouse?

What's the point of two lighthouses?

People who make these games are dumb.
>>
Picked Stellaris back up after a 4 month break. They've really smoothed out the early game it feels like, and it doesn't feel as horribly unbalanced between ethic types.
>>
>>159368323
the fuck are you talking about? what arrows?
>>
>>159367780
The AI shouldn't actively pursue victory conditions like it does in Civ V and VI. It pursued in IV but not as aggressively and didn't have the 1upt meme and so performed better and wasn't completely fucked.
>>
>>159368147
>Why the hell does the AI know that it's 'losing'
For the same reason you do, because winning is the point of the match. It's a digitalized tabletop game, not an autistic history simulator.
>>
>>159368370

It's an upgrade to your lighthouse!
>>
>>159368147
>Do you want me to disable ALL victory conditions so the AI still acts like a goddamn retard on acid with their agendas and government penalties?
If you think score is bad too, than yes, because this is only environment where simulationist AI makes sense over competitive AI.
>Because it's almost never rational.
And yet the example you presented made it seem so. But again, the fact that AI is retarded is well known and only mildly relevant to the issue at hand.
>Here's the key crux. Why the hell does the AI know that it's 'losing'?
Same way you do. It has victory screen, like YOU do, like any player does. You are asking for AI that does not behave like a rational player.

>>159368502
Why? Can you tell me why? Because your Idea of fun is superior to someone else's?
>>
>>159368709
But it should be an authentic history simulator where I can build everything I want and have the AI always be my friend if I ask. That's what Civ is all about.
>>
they gotta add some compensation for when you get beat to a wonder. A road is a fucking joke and does even less for water wonders.
>>
>>159368323
They're still dark blue for me.
>>
>>159368983
That isn't authentic, but I bet being at war with literally fucking everyone is to you.

>>159368902
>only mildly relevant
But this system is making the problem that much worse.
>>
>>159366548
I did my first game of Civ V yesterday on an archipelago map and the AI didn't really have any issues declaring wars or fighting each other. In fact they were aggressively exploring my territory before I even got access to the technology for moving troops overseas.

So did they just forget how to write AI between games?
>>
>>159368709
Oh it's you, the guy who unironically says realism isn't a meaningful argument.
Fuck off, I'm not even the original poster who proposed the joint victory.

>>159368902
Because your idea of fun precludes mine.
A simulationist AI that is well designed will provide a challenge anyway, because when it's strong and outplaying you, the best course of action for its interests is probably to kick your ass, but a competitive AI focused on grabbing first place won't be able to do shit that a simulationist one would.

>>159368983
2/10 replied.
>>
>>159369112
Can you not read? The only time anyone should be at war with me is if I allow it.
>>
>>159369142
v AI is notoriously bad at naval battles and embarking units when the shouldn't, although most of the former can be attributed to being unable to move and shoot
>>
>>159369523
xd
>>
>>159369408
>Because your idea of fun precludes mine.
Two way road lad.
>A simulationist AI that is well designed will provide a challenge anyway, because when it's strong and outplaying you, the best course of action for its interests is probably to kick your ass, but a competitive AI focused on grabbing first place won't be able to do shit that a simulationist one would.
Nonsense. Simulationist AI cannot provide the kind of challenge competitive AI does, it's not competing. It provides a roadblock, not a partner. it can be a challenging road block, but it can never be a competitor. As I said, any good competitive AI with VC disabled turns simulationist. Because you can't design competitive one without a simulationist one in a game with economy.
>>
>>159269332
>quick
>>
>>159370062
>cannot provide the kind of challenge
A simulationist AI that actually has the ability to outplay you and pursue its own goals will inevitably play as if it were competitive if it believes it has the ability to. If you want more challenge, modify the difficulty ranks and modifiers - that's possible and not even particularly hard to do yourself if Civ IV modding applies at all to Civ VI
Meanwhile, a competitive AI will never play in a simulationist manner. You CLAIM that turning off all victory conditions but Score in V and VI makes it play simulationist and act like an actual nation but that's simply not true, it acts in an imbecilic and half-drunken directionless manner as it attempts, I can only presume, to pursue a score victory or some shit.
>>
>>159370595
>it's another "muh it's hard to make an AI" episode.
>>
>>159371545
>implying it isn't
And how does your post even apply to what I said?
>>
>>159370595
>A simulationist AI that actually has the ability to outplay you and pursue its own goals will inevitably play as if it were competitive if it believes it has the ability to.
Do you really not understand that if a player and AI pusue different goals they by defenition cannot compete over them? Again, at best you are "competing" over resources, which means AI is road block not a competitor.
>If you want more challenge, modify the difficulty ranks and modifiers - that's possible and not even particularly hard to do yourself if Civ IV modding applies at all to Civ VI
Shoud I respond with "Write your own AI" to this?
>Meanwhile, a competitive AI will never play in a simulationist manner. You CLAIM that turning off all victory conditions but Score in V and VI makes it play simulationist and act like an actual nation but that's simply not true, it acts in an imbecilic and half-drunken directionless manner as it attempts, I can only presume, to pursue a score victory or some shit.
I again, would like to point that the fact that AI is retarded is not an argument for or against either design preference.


Perhaps to make you understand what you are trying to do picture going to gsg and arguing for an AI that tries to do a WC in Victoria2. The game is simply not designed around this. You may like it or hate it, you can write to Fireaxis about your dissatisfaction with their design decisions and/or quality of the AI. You may event point to their hubris, stupidity and lies over claims of simulationist AI in a competitive game. But it won't change the fact that game is competitive, and requires a competitve AI to play in a rational manner.

Unlike say Paradox games, where there is no rational manner, and as such behaviour of the AI is dictated by what AI's designer think would create best experience for the player. And in fact multiple different AI personalities exist that change multiple time during gameplay for variety of reasons.
>>
>>159372505
>Do you really not understand that if a player and AI pusue different goals they by defenition cannot compete over them? Again, at best you are "competing" over resources, which means AI is road block not a competitor.
The AI pursues the goal of doing as well as it can in the game in a logical manner. Do you really think that, with the exception of religious victory perhaps, the AI effectively attempts any of the other victories? Do you think it can when it's so fixated on winning that it doesn't consider allying with #4 to kill #3 and #4 will never ally with #2 to kill #3 when #3 is breathing down its neck and a much more relevant threat?

>Shoud I respond with "Write your own AI" to this?
Then mods aside, Firaxis can easily add an Elder God difficulty. Or hell, make a second AI.

>the game is competitive
The AI is so fucking fixated on being competitive that it loses sight of reality and becomes less competitive than it could be, and ironically becomes less competitive than it was under the more simulationist AI of Civ IV. It also makes diplomacy almost non-extant and certainly pointless, although part of that is certainly how fucking stupidly the AI measures value and relative power / how well it's doing.

>there is no rational manner
No. There IS a rational manner, there simply isn't an explicit victory condition. The rational strategy is to attempt to serve your nation's benefit however you can, be that through diplomacy, trade, war, peacemaking, or economy. The Civilization AI loses sight of all of this as it pursues the irrational and arbitrary victory conditions that the player is smart enough to understand don't mean literally everything - The #4 player might ally with #1 to stomp #2 and 3, even if that stops him from being able to fight #1 effectively, because he is instead working on a science victory and is confident that the war will take long enough for the threat of #1 to never surface. That's how a simulationist AI would play.
>>
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How the fuck does that black empire own that whole fucking tendril down into my space?

It's giving me -144 relations from border friction. How do I get my space back? Just raze their outpost?
>>
>>159260865
How the fuck do I even survive this warr in heaven shit without cheating?
>>
>>159373719
two frontier outposts from the look of it
>>
Would you be opposed to a Alpha Centauri like game that featured health, happiness, and housing as things you had to manage, considering housing on a foreign toxic or dangerous planet would actually be an pretty big issue.
>>
>>159373716
>The AI pursues the goal of doing as well as it can in the game in a logical manner.
That's layman speak for score victory. Because that's the only way to have AI to do what you just described.
>Do you really ...
Oh, it tries. I guarantee you it does. It's just really really shit at it in 6. In 5 by comparison it does a decent job of rushing VC prescribed to AI personality running a nation.

>Or hell, make a second AI.
Fat chance.

>The AI is so fucking ..
Difficult and competitve are not one and the same, the most ruthless, brutal, genius AI can have a goal of collecting all the pigs on the map. It won't make it competitive If I have a different goal.I will simply give him the fucking pigs and be done with it.

>No. There IS a rational manner...
The only time people give a fuck about score victory (including devs) in PDX games is during multiplayer.

You keep repeating that AI is shit as if it's an argument. Please stop.
>>
nobody wages war even on pangea maps

why is everyone in civ 6 such a hippy
>>
>>159375775
Are you playing the same game m80, everyone always hate me in game
>>
>>159375973
i'm playing on king. everybody denounces me but nobody declares war.
>>
>>159366548
>>159375775
I suspect it might be the AI favours science/religion/culture victory over domination or gives it equal weight (even though they don't have a chance) so they're less likely to want to declare war. Try playing on domination only against Scythia and Sumeria.

>>159361304
>Can't build that hotel there just yet, gotta do an archaeological survey first
>>
>>159375087
>That's layman speak for score victory. Because that's the only way to have AI to do what you just described.
No it isn't. Score victory is a static sum total. It doesn't take into account the actual situation. The AI beelines for score to the point it is unable to comprehend that being too fucking obnoxious about it can hurt it more in the long run, it doesn't understand that settling three new cities right next to the other guy is probably not a good idea even though it adds score, etc. You say this is using bad AI as an argument, I say that's what you're asking for if you want a competitive AI, because a competitive AI is only different from a simulatory one in that it's incredibly, obnoxiously fixated on "winning", and because it is so fixated on winning, it becomes unable to do so.

>The only time people give a fuck about score victory (including devs) in PDX games is during multiplayer.
Except the AI plays in an attempt to benefit its country no matter how the player plays. You're so fucking fixated on victory and static goals that you end up like Civ VI AI. Give him the pigs? Why won't he want more now that he's achieved what he wants for free? Why does he want to gather the fucking pigs to begin with, how does this benefit his nation?
Difficulty implies competitiveness but competitive AI cannot be difficult in the same manner as simulatory AI which understands its position and plays the game naturally instead of focusing too hard on the abstract checkpoint goals that it should be able to accomplish anyway if it just played in a non-tunnelvision manner.

>fat chance
What about adding more difficulty levels then, because I'm pretty sure that five extra settlers instead of 2 and getting 2 free builders a city is plenty challenging even if the AI doesn't explicitly go for any of the victories, since it can probably achieve three of them at once.
>>
Why is Link always my neighbor?
>>
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>finally pick standard resources after playing on sparse for like 10 games
>get this

what does abundant look like?
>>
>>159346260
i managed to declare friendship with rome, whose modifier was that he loves people with tons of cities
he then declared a surprise war on me
>>
>>159376359
>Except the AI plays in an attempt to benefit its country no matter how the player plays.
You clearly have no idea what you are talking about. Pdx AI personalities happily ignore everything they find unimportant short of regaining cores.

I do not see the point of continuing this discussion, you are dead locked into your view and ignore everything that challenges it.
>>
>>159376646
A joke likely. I can only play on sparse now, it's ridiculous.
>>
How much warhammer 40k potential does Stellaris have?
>>
>>159376725
>Pdx AI personalities happily ignore everything they find unimportant short of regaining cores
Have you considered that it's because you can't generally wage wars of expansion while keeping the economy running well unless you can crush the enemy very quickly? I mean shit, at least they actually engage in diplomacy and try to shuffle the balance of power in their favor.

>I do not see the point of continuing this discussion, you are dead locked into your view and ignore everything that challenges it.
That is you, but you don't care as much because you're protecting status quo.
You've made this argument at least twice before, both times you just disengaged. Can you not respond next time if you don't feel like talking?
>>
>>159267431
well, I guess it's worth a try
>>
>>159376725
>I do not see the point of continuing this discussion
was reading along for laffs but kek
>>
>>159377116
>Have you considered that it's because you can't generally wage wars of expansion while keeping the economy running well unless you can crush the enemy very quickly?
Again you show that you know fuckall about them. Militaristic EU4 AI will bankrupt a country twice over if it means a chance of gaining a province.

>That is you, but you don't care as much because you're protecting status quo.
I am trying to show you that simualtionists AI belong in simulationist games, not in competetive ones. And the only reason AI discussion came up is because someone wanted a shared VC.

>You've made this argument at least twice before, both times you just disengaged. Can you not respond next time if you don't feel like talking?
Samefagging accusation, over multiple threads no less.
>>159377575
I am glad you enjoyed the show. I am bored of it.
>>
What's better in Stellaris
>Huge Galaxy with only a few other empires in it
or
>Small galaxy with many empires
>>
How do you guys play VI without ending up at war with everyone?
>>
>>159377865
Medium or large
>>
>>159377401
It is, I am still visiting the thread. But no dubs mate...
>>
I REALLY REALLY need workshop to open on Civ VI so that some autist can make a world and Europe and Mediterranean map...
>>
>>159377817
>Again you show that you know fuckall about them.
Mate I've played it for 5k hours with and without just about any of the big mods /gsg/ mentions. The militaristic AI believes the province is worth that, which is debateable, but at least he didn't lose literally because he was trying too hard to win.

>I am trying to show you that simualtionists AI belong in simulationist games, not in competetive ones
Why can you not see that a well-designed simulationist AI is better than a competitive one because it takes more into account and actually thinks about what it's doing instead of being blindly fixated on being competitive? And why can you not understand why it'd be frustrating to players that the AI refuses to work together even in its benefit because 'I hate u :(((' when the AI is actually the one getting more out of it? The double insult that is the fixation on 'winning' and the seeming hard bias against the player, and the player only, make it difficult to justify Civilization's AI as truly competitive. A simulatory AI that takes into account everything and understands when it should gun for victory (when it's leading in that area) and when it needs to fold and just figure out who they're backing (when they're shit) is far superior to what we have now.

>samefagging accusation...
I thought you were done and saw no point in further discourse.
>>
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>>
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Is there anything that makes Civ V's fog of war look less like complete shit?

I'm getting spoiled by VI already.
>>
>>159379001
But VI's fog of war looks horrible.
>>
>>159379001
I like V's better. I am still not used to FoW on explored areas in VI
>>
>>159379258
It'd be fine if more stuff in the game was easily identifiable by shapes, but it isn't. So when you get fog of brown, everything just looks the same and you have to zoom in and squint to tell what's going on.
>>
>>159378275
let's try it again
>>
>Load up civ 5
>Start with a scout

>load up 6
>No scout
explain yourselves
>>
>>159379001
That's not fog of war, that's unexplored map. Fog of war is when you've explored it and it's just darkened.

Anyway 6' is great until you get to the industrial era and then you begin to wonder why you are still using a paper map.

Also I fucking loved the clouds in V. It's one of the only reasons I find it hard to go back to 4.
>>
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nice funbags
>>
>>159380476
That face is pure Wu though
>>
>Buy tempest
>refund it 2 minutes later

>Tfw probably refunded over $1000 in steam
>>
New

>>159380868
>>159380868
>>159380868
>>
guys. am in desperate need of help here. i'm currently getting fucked over by ghandi and his religion.(my religion called memeology started REALLY late) and now whatever religious units i make (like apostles) preach the hinduism religion. what do? i dont wanna lose like this. i'm still new to civilisation.
>>
>>159380642
I'd say she looks more like E.T.
>>
Can mods make maps bigger than the current huge? Maybe it's just me but huge maps don't really feel huge.
>>
>>159380904
Really minor complaint, but you should never post it before the bump limit.
It's a clear line we shouldn't cross.
>>
>>159381257
My bad, familia.
>>
>>159378008
Pray hard nigga. Also start on an isolated island.
>>
>>159381659
it's okay.
I've just seen generals that have kept going further and further.
Even making a new thread 50 before, and thus they had two threads running while the other was pushing 600.
Thread posts: 757
Thread images: 148


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