[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

- Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 789
Thread images: 164

File: 1370137406065.jpg (117KB, 711x291px) Image search: [Google]
1370137406065.jpg
117KB, 711x291px
sugoi programming edition

Previous Thread: >>158939750


> Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

> Previous Demo Days
pastebin.com/X6fLvtzA (embed)

> Previous Jams
pastebin.com/qRHNpCbZ (embed)

> AGDG Chats
discordapp.com/invite/0g6DnnHCw7KH2NzH
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
File: Logo Test.gif (50KB, 320x180px) Image search: [Google]
Logo Test.gif
50KB, 320x180px
Managed to sketch out the first letter of an idea for title screen. I wish I were better/faster, this took me nearly 4 hours.
>>
Is there a free music composition software that allows for actual instrumentation instead of MIDI?

Is there a music composition software that allows for actual instrumentation instead of MIDI that I can get away with pirating for use in a retail game?
>>
>>159009219
Where's G1?
>>
File: 2190416-peter_molyneux[2].jpg (74KB, 463x372px) Image search: [Google]
2190416-peter_molyneux[2].jpg
74KB, 463x372px
Still looking for a game idea i can make in 2 days
>>
>>159010524
there's plenty in the previous thread already.
uses one of it or kill yourself.
>>
>>159007032
Thanks for the advice but I'll leave it as it is for now. I intend to get rid of the 1-tile-wide walls altogether to make artstyle more consistent but I'm holding it off until after demo day.
>>
File: Capture.png (150KB, 247x246px) Image search: [Google]
Capture.png
150KB, 247x246px
>>159009219
>> AGDG Chats
>discordapp.com/invite/0g6DnnHCw7KH2NzH
>steamcommunity.com/groups/vgamedevcrew
>webchat.freenode.net/?channels=vidyadev
>>
>>159010524
game where you start out tiny and roll an object, it sticks to other objects within it's size range, and you keep rolling until you roll the universe.
>>
>>159010921
>Not posting the real discord
https://discord.gg/Z9TTar9
>>
>>159010524
A lockpicking game
>>
File: pinblastgameplay1101.webmsd.webm (2MB, 638x480px) Image search: [Google]
pinblastgameplay1101.webmsd.webm
2MB, 638x480px
My progress for the day. Particles, new art, screen shakes, new health refresh target, added music. JUICE JUICE JUICE. Thoughts???
>>
>>159012057
>pong
>pinball
>brickbreak
>asteroids
why no snake?
>>
>>159012339
Hmmm I don't know if snak could work here... maybe...
>>
>>159012448
I can't wait to see what you come up with
If you don't I will
>>
File: 1436245276365.jpg (23KB, 640x360px) Image search: [Google]
1436245276365.jpg
23KB, 640x360px
How do I compile engines?
What is a command line?
What is a PATH?
Why do I need to install a bunch of things to get it to work?
How do I uninstall if I get something wrong?

Why is it so hard to do something so simple?
>>
>>159012695
Path is like a shortcut, so a program can say "I want to run the python executable" without bothering to know where the executable actually is. Theres just some setting in the OS somewhere that says PYTHON=c:\pythonInstall

i think
>>
>>159012695
since you're asking about $PATH I'm guessing you're in the compiling-on-windows fucktown
my condolences
>>
File: lvl-export.png (369KB, 1259x1262px) Image search: [Google]
lvl-export.png
369KB, 1259x1262px
Adding exporting.
XML as example, the format I'm going to use is just going to be a binary file.
>>
>>159013525
>xml level files
>example
almost triggered me there
>>
>>159011915
that's a good idea
>>
>>159009861
something about the protag being a literal whimp is just offputting
>>
File: file.png (201KB, 1366x768px) Image search: [Google]
file.png
201KB, 1366x768px
made a marginal amount of progress with the lighting and the sky today

having grouping issues in the stars though, I can't distribute the coordinates properly

This is the main code

int multiplier = 100000;

for (int i = 0; i < star_num; i++)
{
double x = rnd.Next(0, 360 * 6) * (Math.PI / 180 / 6);
double y = rnd.Next(0, 360 * 6) * (Math.PI / 180 / 6);
double z = rnd.Next(0, 360 * 6) * (Math.PI / 180 / 6);


double x_out = Math.Cos(y) * (Math.Cos(x) * multiplier); //cos of other number
double y_out = Math.Cos(y) * (Math.Sin(x) * multiplier);
double z_out = (Math.Sin(y) * multiplier);

pos[i] = new Vector3((float)x_out, (float)y_out, (float)z_out);
}

The problem is that it groups more stars at each pole. I know why that happens (sin and cosine are not normally distributed, they are slanted), but I tried to fix it for almost an hour but no luck.
Oh well
>>
>>159012695
>How do I compile engines?
some engines include make files to easily compile them.

>What is a command line?
program used to execute commands

>What is a PATH?
think of it as a global string variable for windows. it makes it easy to run programs from the command prompt using path vars

>Why do I need to install a bunch of things to get it to work?
because complex things such as frameworks usually have a bunch of dependencies and such.

>How do I uninstall if I get something wrong?
delete it

>Why is it so hard to do something so simple?
this is why package managers exist, though i guess it'd be more of a pain on windows. it automates all that for you, so all you'd have to do is type 1 command and it'd compile + set everything up. actually faster/easier than running an executable if you're on linux
>>
Kind of like the average American during an election, I cannot decide on my own and would like someone to decide for me.

Have an idea for my first major project. 2D game, ECS-based. I have the classes and functions figured out, now I just need a way to make those into a game.

Usually used Unity and UE4, considering tinkering with C++/SFML

Can you recommend the method that would give this type of game reasonable performance, without regards to difficulty in building? I don't care how complicated it is (c++ vs c#, unity vs UE4 lack of tutorials, etc.) I just want to finish a moderately complex game without major performance issues.
>>
>>159014461
Spheres a re tricky. Read this:
https://www.jasondavies.com/maps/random-points/
>>
>>159013134
>>159014731
If I install Linux will it actually become easier for an idiot like me to understand things or is this a meme
>>
>>159012695
>How do I compile engines?
The same way you compile any other sort of program.
>What is a command line?
A means of interacting with a computer program where the user issues commands to the program in the form of successive lines of text.
>What is a PATH?
Basically what >>159012896 said.
>Why do I need to install a bunch of things to get it to work?
To get what to work..? PATH? You don't.
>How do I uninstall if I get something wrong?
How do you uninstall what, if something goes wrong with what?
Probably the same way you'd uninstall any other program.
>Why is it so hard to do something so simple?
Because you seem to be retarded.
>>
>>159014881
It'll be easier to compile and run things from source without running into odd issues, yes.
>>
>>159014881
You can compile things from source
The amount of hell I went through trying to compile things on windows is enough to make you cry, especially when it's a library you really need.
>>
>>159014821
I don't know how to implement that correctly

this is what I tried

double x = rnd.Next(0, 360 * 6) * (Math.PI / 180 / 6); //getting the yaw in radians

double fp = rnd.Next(0, 1000) / 1000f;
double y = (1 / Math.Cos(2 * fp - 1)); //getting the pitch in degrees
y *= Math.PI / 180; //converting the pitch to radians

Quaternion q = Quaternion.CreateFromYawPitchRoll((float)x,(float)y,0);

pos[i] = new Vector3((float)q.X * multiplier, (float)q.Y * multiplier, (float)q.Z * multiplier);

The answer is completely wrong, naturally

Have you ever implemented that before?
>>
File: FTC_al'makhtarTestSketch2.png (2MB, 1771x1422px) Image search: [Google]
FTC_al'makhtarTestSketch2.png
2MB, 1771x1422px
Artist got back to me with another illustration.

Warrior (Maharib), Queen (Malika) and Worker (Eamil) respectively. I'm really happy with the Maharib and the Eamil, but I feel something went missing between the sketch and the illustration for the Malika. I was hoping for something more arrogant, contemptuous and alluring.

Might do something about the veil and the expression, and maybe darker skin.

Thoughts and comments most welcome.
>>
still looking for artists to help with my waifu creation project
>>
email: [email protected]
>>
>>159016581
are you a programmer? what's the game about? have any WIP screens?
>>
>>159016517
REMOVE ELF
>>
File: sphericalDensity.gif (2MB, 591x554px) Image search: [Google]
sphericalDensity.gif
2MB, 591x554px
How do yall think this looks?
https://my.mixtape.moe/vyisga.webm
>>
>>159016775
>http://www.thewaifuproject.com/
>3d
>custom C++ engine

hell the FUCK no
>>
>>159016775
I'm a programmer, the project is about VR simulation of waifus.

http://www.thewaifuproject.com/

Right now I'm working on the character sculpting system in-engine.
>>
>>159017037
Is this bait?
>>
>>159016985
seconding this
>>
File: 1476793214642.gif (26KB, 128x166px) Image search: [Google]
1476793214642.gif
26KB, 128x166px
>>159016985
>>159017072
>>159017108
well I guess I'll just keep working on it until someone is interested then
>>
File: 1389075375931.png (296KB, 789x720px) Image search: [Google]
1389075375931.png
296KB, 789x720px
>>159016985
>>159017037

Why the fuck would you need a custom C++ Engine for a simple waifu simulator?

Just throw it into Unity and be done with it in 3 months. Seriously.
>>
>>159017202
what do you have so far? I didn't see any engine screenshots on your site
>>
>>159017313
I'm working on the character sculpting system right now (which will be a little bit like z-brush). I'll post my progress as I'm going along.
>>
>>159016517
Her color scheme is pretty drab. Try to make it closer to white, maybe add some yellow or red (tyrian purple)
And I'm not at all sure boob window serves her well when it comes to regal arrogance
>>
>>159017369
so nothing, basically

maybe you should get a bit further along before you start recruiting people
>>
Thank god for UE4 having Paper 2D.
So much easier than Unity, looks a million times better.
>>
>>159017421
gomen!
>>
>>159016439
Can you show how it looks with the algorithm in your post?
>>
File: tree spirit love.webm (2MB, 900x506px) Image search: [Google]
tree spirit love.webm
2MB, 900x506px
>>159017253
>and be done with it in 3 months
Judging by his description, this seems more like something that would take years, even if Unity/Ue4 was used.

The fact he's recreating fucking zbrush already shows the scope of the project is beyond what any rational amateur dev/artist would want to do
>>
File: horsedefeated.gif (67KB, 1024x848px) Image search: [Google]
horsedefeated.gif
67KB, 1024x848px
Doing some little SFW cutscenes for demo day.
>>
>>159017494
source?
>>
>>159017569
https://www.youtube.com/watch?v=1RzNDZFQllA
>>
File: file.png (201KB, 1366x768px) Image search: [Google]
file.png
201KB, 1366x768px
>>159017483
I get all sorts of weird shapes making slight alterations to the code (using cos instead of invcos, for example)

Stuff like planes, 3d parabolic curves, hyperbolic curves
>>
>>159017494
I want to make a super high quality simulation of my waifu and I don't want to be fighting with unity when I'm making the custom physics and rendering.
>>
File: 1475159649120.jpg (454KB, 600x847px) Image search: [Google]
1475159649120.jpg
454KB, 600x847px
>>159017389

Thanks for the critique.

I thought the gold would off-set the beige, but it isn't working is it? I like the idea of Tyrian Purple - I'll give that a shot.

The challenge for the artist was to mix that regal arrogance with a flaunting of femininity (boob window/open side pants). I wanted to get that arabian dancer feel, while also exuding the image of an arabian queen.

Got any other ideas you want to share? What about the other two, the warrior and the worker?
>>
So I'm in the Process of defining "jobs" for my people.

Basically I want to make something like cooking, cleaning, gardening, repairing, construction, and animal care all be able to be defined using the same commands.

So first I want a job to be broken into tasks and breaks.

Tasks can be "Check if we have (food)" and "Go to (location)"

breaks just mean that you've completed a single set of tasks, so you've made one meal, or you've cleaned a single spot.

So cooking would be something like:
Check if we have food
Go to fridge
Pick up food
Go to oven
Use oven (using food)
wait
take food (eat it or store it)

and cleaning would be
check if dirty tiles
check if we have broom
goto dirty tile
use tile (broom)

beak (during breaks the AI can decide if it wants to continue)

and then repeat

Is there anything I'm missing, any edge cases or odd jobs that I should think about?
>>
File: future 3.webm (2MB, 640x360px) Image search: [Google]
future 3.webm
2MB, 640x360px
>>159018157
>super high quality simulation of my waifu
its 3d anime
you dont need state of the art rendering for that

if the nips have no trouble making their h-games in unity, then you shouldnt either.

see you in 10 years i suppose.
>>
>>159018539
Anyone got the October 1/2/3 monday recaps?
>>
File: teleporting.webm (1MB, 1280x768px) Image search: [Google]
teleporting.webm
1MB, 1280x768px
gameplay!
>>
File: rude.png (87KB, 745x864px) Image search: [Google]
rude.png
87KB, 745x864px
rude
>>
>>159017669
Look weird and cool.
Also, I'm not at all sure you're getting your second coordinate correctly. Shouldn't it be more like

>float radConv = (float)(Mathf.PI / 180);
>...
>float y = rnd.Next(0, 360 * 6) / 6; //getting the yaw in degrees
>y *= radConv; //converting the yaw to radians
>float p = rnd.Next(0, 360 * 6) / 6 - 180; //getting the pitch in degrees
>p *= radConv; //converting the pitch to radians
>>
>Try to go for a cyberpunk neon aesthetic
>End up with a comfy, cute rainbow game
Is cyberpunk allowed to be cute or do I have to retheme?
>>
>>159019225
post it
>>
>>159018984
Now make them walk instead of teleport.
>>
>>159019604
im gunna!
>>
>>159019186
no, the algorithm in that link a few posts up describes how to have a normal distribution of points, but I think I did everything properly except maybe the quaternion, which I don't know how to test
I mean I already know how to get the dots around a circle it's just you have to offset your vertical points evenly

I suppose I'll just try another algorithm, there are always multiple ways to calculate these
>>
File: Recap-VDDX.png (896KB, 1134x756px) Image search: [Google]
Recap-VDDX.png
896KB, 1134x756px
----[ Recap ]----
Game: Ctesiphon
Dev: Stomy
Tools: LibGDX, GtkRadiant, Blender, GIMP
Web: stomygame.tumblr.com
Halloween: witch hat
Progress:
+ Redid entire asset-loading system to use LibGDX's AssetManager
+ Map loading is now multithreaded
+ There's now a loading screen with a "Press Space to start" prompt
>>
>depressed for a solid 6 months
>lose job
>shut-in doing nothing
>new shittier job
>didn't even go in today
>go to AGDG because I don't know what the fuck to do
>get spooked
>dev for the first time in months
>feel better than I have in a long time
Fuck you guys. You're all like an abusive boyfriend I can't help but love because he buys me cute stocking from time to time
>>
>>159020210
post your progress so that we can tell you you'll never make it
>>
>>159020210
Being gay is a mental illness I think that's your problem m8.
>>
File: Capture.png (2KB, 314x22px) Image search: [Google]
Capture.png
2KB, 314x22px
What are the odds of these two numbers being the same? Is it an indication that only one person bought this?
>>
rotatedev
>>
c u t m e d a d d y
>>
>>159020506
I imagine with a smaller playerbase it's probably not too strange. The larger you get the more insta dropouts you'll get, dropping the average a bit more (or weirdos who just leave shit always on...)
>>
>>159020535
nudes?
>>
>>159020535
post That Dick Pic
>>
im pure
>>
>turboshitter woke up
someone call his mom to put him back to sleep.
>>
>>159020506
It just means the game has been bought an odd number of times.
>>
>>159021224
confirmed for not knowing what average and median mean
>>
>>159021003
>mom
no call daddy please ^w^
>>
>>159016945
>skybox, small terrain with some shitty bushes, 2 wands and a particle effect
>drops to 48fps within seconds
Is it your computer or is it unoptimized as fuck?
>>
>>159019682
Why don't you go straight to coordinates?

Here are three methods, this link is linked in that other article upthread:
http://mathworld.wolfram.com/SpherePointPicking.html
>>
File: 1476337043170.jpg (161KB, 720x1280px) Image search: [Google]
1476337043170.jpg
161KB, 720x1280px
>>159020535
he became a cute girl
>>
>>159021807
i would
>>
File: fightersInSpace.webm (567KB, 1280x720px) Image search: [Google]
fightersInSpace.webm
567KB, 1280x720px
More PROGRESS
The AI has been improved a lot, though there's still a lot left to do. They're good enough to make it look like a game though.
I think I'll be ready for demo day 11 this will be the last demo day I participate in.
>>
>>159021958
is it me or do all this space sims look the damn same. i cant tell who's who anymore. they all do the same shit

BORING
O
R
I
N
G

GIVE ME SOMETHING FRESH
>>
File: shipvsship6.webm (939KB, 1280x720px) Image search: [Google]
shipvsship6.webm
939KB, 1280x720px
>>
>>159021807
SAUCE
>>
>>159022041
They are the same. You float in a black/blue/purple background and shoot at other things floating in black/blue/purple background. That's the extent of these games.

It's basically asteroids 2.0.
>>
>>159021807
wow qt
>>
File: spells.jpg (61KB, 1042x333px) Image search: [Google]
spells.jpg
61KB, 1042x333px
it was terrible and boring, but I found a sound effect for all 20 spells
tomorrow I guess I will try to get enemy sounds, but I'm not even totally sure how I want to do them yet. there could be 8 enemies attacking at once so do I want them each to play a sound every time they attack? do I play a sound each time they get hit, or do I play the sound the first time they get hit and ignore the rest of the hits until the sound finishes?
>>
File: 1439252191196.jpg (152KB, 600x600px) Image search: [Google]
1439252191196.jpg
152KB, 600x600px
>>159022367
You probably want to limit it to only 3 or 4 sounds. Don't start a sound if another one started just a few ms beforehand. Otherwise if the limit is full kill on of the old ones probably. For other sounds you would want to bias it the other direction though, or even have the sounds fade in and out if they are very long sounds. I also would recommend adding a slight variation to volume and pitch, and ideally choosing the sound randomly from a few very similar variations.

Unfortunately you either have to get middleware or code this shit yourself which gets annoying because basically every game just needs the same shit and its a pain in the ass setting up data formats.
>>
File: CaissonWalkerNeo.webm (2MB, 852x480px) Image search: [Google]
CaissonWalkerNeo.webm
2MB, 852x480px
I remade this enemy in blender. It's not that spooky.
>>
>>159022982
probably the most spooky enemy ive seen on agdg
>>
what happned to gdfg?
>>
>>159014765
If you want to do strict ECS then you should probably use your own engine. Unity is not suited for it because dependency injection is not possible with any objects serialized by the engine.

You probably do not need to worry about differences in performance between the engines. Neither is very suitable for 2D games though, so if you want an engine to save time probably look into a 2D specialized engine.
>>
>tfw even thought i put way more work into my spooky jam game it got only 1/4 of the downloads my lewd jam game got
the meme is true, porn games are way easier to succeed with... it's kind of paradoxical, people play the porn stuff for like 10 minutes before they cum all over their keyboard and then stop, (same way as you don't watch a 2 hour porn movie) yet it's easy moddo anyway
but i don't want to make lewd games for a living ;_;
>>
>>159023373
I enjoy playing lewd games for both the lewds and the gameplay.
>>
just hotglued one of my gpu fans into place
hope this works
>>
>>159023456
lewd
>>
File: dancing bones.gif (543KB, 480x480px) Image search: [Google]
dancing bones.gif
543KB, 480x480px
Anybody have a resource on rigging advice they could suggest to me? I want to learn/improve my stuff, but I'm not sure of where to look. Thanks devbros.
>>
I'm making a single play collectible card game focused on drafting a deck then facing a sequence of opponents, slowly upgrading your deck as you go.

At the moment you play every opponent once. If you beat them you can move on. If you lose you lose a life and get to try again if you haven't lost the campaign. Beating several opponents without losing restores life.

I'm thinking of making every match a best of 3 to fight swinginess and pad the length of the game. Do you think this is a good idea or is fighting the same opponent several times boring and has no place in a video game?
>>
>>159023790
I dunno, I worry that unless you make a rather dynamic card game it will be dull to fight the same person 3 times. The matches will have to be quite variable in how they play, or they'll have to be pretty short, or something else which makes it interesting/worthwhile to play the same person multiple times.
>>
>>159023373
It's like the artists' dilemma. Either you end up a failure with no commissions, or you do furry porn for easy mode cash.
>>
I want to have certain sections of my game to play out like a VN. But what I'm worried about is by doing that, I'd be removing the replay value from my game (or at the very least, making these sections more tedious on subsequent playthroughs). I honestly don't know too much about VNs besides Phoenix wright and that's not exactly a model for replay value. Is there any way to keep the VN sections fresh each time you play?
>>
>>159024669
well VNs are entirely defined by their dialogue, so I guess have a lot of different ways to get to the end goal so that there are multiple conversation chains to try out on subsequent playthroughs?

A lot of text-heavy games give you multiple options but only let you choose them if some value is high enough. But that's boring, make it a minigame instead where you have to work to get the disired answer. Like it's a challenge but you can raise your charisma and make it easier or something.
>>
>unity's drag and drop event system is shit
of course it is.
How's Godot's UI system?
>>
>>159009867
>Is there a free music composition software that allows for actual instrumentation instead of MIDI?
Any free DAW like LMMS
>Is there a music composition software that allows for actual instrumentation instead of MIDI that I can get away with pirating for use in a retail game?
FL Studio
>>
>>159025115
>FL Studio

Tell me more. Can I release the game and then buy the FL Studio license?
>>
Hello /AGDG/
I have idea for plot and mechanics for isometric cRPG and I need to find someone to code that for me and some graphics.
Where should I start looking?
>>
>>159025209
Nobody is going to ask you whether the software you used to make your songs was licensed or not.
>>
>>159025219
Look in the mirror my dude-man
>>
>>159025219
In your wallet. Nobody will do it for free.
>>
>>159025265
stole my post

Most people here encourage a one-man approach.

I'm curious though, how did the teams that post here meet? Anonymous posting doesn't exactly lend itself to developing rapports/partnerships.
>>
>>159025265
shite, I lack skill to do it. What if I write script and concept art to some guy and write legal agreement with him that i supported writing, concept, quest and all content while he gave code, and we split any credit obtained 50/50?

>>159025353
WTB cheap programmer
>>
>>159021417
Bro it's a VR game and he's running screencap.
>>
>>159021807
Is that actually rotatedev?
>>
>>159009867
>actual instrumentation instead of MIDI?
What does this mean? The only sensible way I can interpret this is you want to record real life instruments but somehow I don't think that's what you mean.
>>
>>159016517
islamic elves is a pretty good idea that could lead to interesting designs but so far it looks like generic concept art elves with super bland color scheme, especially the armored guy and the queen (shoes and jewelry is good tho)

worker is pretty good, for a worker
>>
>>159022041
>>159022204
>devshaming
Where's your games? Is it a game where you float in no background and do nothing with your life for the rest of its duration?
>>
>>159025219
Not here sadly, there is plenty of people looking for a gig at the tigforums, don't choose someone without a portfolio
Alternatively just get a programmer and buy shit from the store if you want to be cheap
>>
>>159025458
That is way too little. An idea guy always deserves at least 80% of the profit or more.
>>
>>159020154
May I ask how "Ctesiphon" should be pronounced?
>>
>>159025858
>dev shaming
im just giving my opinion. the dev isnt going to delete their game from 1 bad comment. theyre a big boy

>Where's your games?
why do people always say this? as if someone is actually going to post their game when being called out so that they can inevitably be told its shit due to the person being angry.
>>
>>159025987
I do not care about money that much, and I will only provide concepts and plot, coders will be the real heroes here, actually doing work putting my thoughts in a proper form

>>159025867
tigforums, eh? I'll check it out
>>
>>159018443
i dont know man, considering the backstory relate to saudi govt,
>wahhabis caused women wear black burqa covering their faces
>a lore where far descendants wear lewd outfit

idk.
>>
>>159025458
>shite, I lack skill to do it
That's exacxtly the point of this thread. Learning.
>>
>>159025219
Most people have ideas. Most people are capable of writing shitty story.

You're what we call an ideaguy. You're lacking the relevant skills to actually engage in gamedev so you want someone else to make the entire game for you. Unless you're willing to pay them then that's not going to happen.
>>
>>159026225
So you admit to hiding behind a veil of anonymity? Why should your game not be hold to the same standards as the ones you're criticizing?

Sounds like you're just a big pussy who likes criticizing but not ever being criticized himself.
>>
>>159009219
>That endorphins rush when you wake up after your first night of sleep in 3 days
Plus I'm really fucking lucky since this is the vozyest rainy morning ever
>>
>>159026220
You ignore the 'C' and pronounce it Te-sif-on

Blame Greeks for putting the useless C in
>>
>>159026682
There is no correlation between hiding in anonymity to criticize and not having your game be criticized as long as you dont admit you would have done so only to get revenge not because it was a bad game
>>
>>159026682
So it's either circle jerk. "All our games are so good, yes yours too anon, it's the best!"

Or it's. "Your game is shit. No your game is shit. No your game is MORE shit. Fuck you!!!"

Sounds great, why am I hear again? I don't know.
>>
>>159026659
I'll do that then. I'll earn enough money from my day job to make programmers, graphics and 1 music band work for me.
I'll make it happen, and then I'll pay more for some fuckers to sell it on DVDs
because we deserve some good vidya from time to time
>>
what drives the potato man?
>>
>>159026912
My dick
>>
>>159026775
https://en.wikipedia.org/wiki/Ctesiphon
Now I get it. I learned a little ancient Greek years ago, and now the sounding of the name has a totally different vibe reading it like that.
>>
>>159026861
because you cant tell the difference between here and hear
>>
>>159026881
>then I'll pay more for some fuckers to sell it on DVDs
Is this 2005?
>>
>>159026861
Imagine painting a picture. And always posting your progress of it for validation that it's going to be good. And people recomend changes for the painting, and the artist also does the changes even when it's his art.

That's how I feel about AGDG, it's kinda stupid.

There is no good or bad. It's more an art than anything. The only thing that's not art is the programming part, but those two are entirely different things.
>>
>>159026975
No, I just do not want to put whatever I make on Steam or whatever
I want players to have a physical copy
>>
>>159026936
i see. thanks.
>>
>>159026861
You're the one hiding from harsh criticism. You're the one who only wants to hear good things about your game.
>>
Why the fuck no one comments on my progress
>>
File: 1393316304848.jpg (197KB, 800x800px) Image search: [Google]
1393316304848.jpg
197KB, 800x800px
>>159026364

Yeah, the whole idea was a big 'fuck you' to islamic/saudi culture.

Warriors (Maharib) who wear black head to toe (like a burqua) and have a masculine figure. Queens (Malika) who rule over the society and flaunt their sexuality, and Workers (Eamil) who are just biological machines that live to serve (genderless). It's a subtle political stab at middle eastern culture.

And fucking brown elves. How could I resist putting brown space elves into my game.
>>
>>159027364
You're a bully endorser
>>
>>159018443
Sorry, was away.
If you have islamic elves as anon upthread said*, google traditional clothes of islamic countries. Those are fascinating as long as you aren't looking at bedouins (which is what modern crazies copy)
Also, remember that arabian dancer is a servant, not a queen. She's not supposed to look regal.

The other two are fine, though the warrior is a bit generic. What did you try to show with him?

*Makes sense, given the name
>>
>>159027364
its too early, you should have posted it later in the day.
For people who dont work agdg sure is busier after hours
>>
Why did no one stream the halloween jam games? Fuck.
>>
>>159027243
I think I'm my own biggest critic. It's hard for me to make a game I would enjoy, so why would I bother other people.
>>
>>159027456
>Also, remember that arabian dancer is a servant, not a queen. She's not supposed to look regal.
Elaboration: I'm saying that it's hard to make an enticing dancer regal, not that it's bad and wrong and whatareyoudoing
>>
>>159027391
>that picture
My dick
>>
File: 1477622742300.png (1MB, 1414x1339px) Image search: [Google]
1477622742300.png
1MB, 1414x1339px
>>159025826

Thanks for the critique.

Do you have any ideas to make the designs more original?

I want to keep the Warrior black. My inspiration was a black wasp. That kind of like a insect carapace, with a small slit for the visor (to add contrast). I'm going to add some markings, but I can't really think of anything else that will detract too much from that simple blackness.

As for the queen, I'm thinking of some royal purple to add contrast. Maybe some different coloured gems (blue, red, green) on her jewelry.
>>
>>159027060
Why post here if one's not looking for feedback? Obviously people will be pointing out the stuff that look off to them assuming they give enough shits to bother to post that.

Posting critique as anon makes it so that the person has to consider the critique as it is and not be able to blow back on the guy who wrote it and go "but your game looks like shit so I don't have to take that from you".

How does the game I'm working on have anything to do with the feedback I'm giving someone else?
>>
>>159027364
Post it again in like 8 hours. Right now is dead eurotime.
>>
>>159027687
With that waist the warrior looks pretty weird. You might want to either make it wider of his legs less massive. Bits of the helmet under the visor also look more mandible-like in your sketch, which is damn cool. Maybe make them protrude more in the cheek region and sharply taper down

IMO, of course
>>
>>159027714
It just looks like the games made here are not made by the person but by the agdg conscious.

>How does the game I'm working on have anything to do with the feedback I'm giving someone else?

You are right. It has nothing to do with it.
>>
>>159027714
Just post your game so we can shit on it. What are you, a coward? Don't you want people to bully you and call your game shit and make a meme out of you? You're not a real dev if you don't let us feel smug superiority. Your criticism has no value unless you let us shit on your game, this is basic creative logic.
>>
>>159027974
If his critisism is honest and loving. It stands on it's own without posting his game, if he got one.

Why is he not allowed to critic from a player's point of view? Because this will be your guys audience anyways, right? Or will only gamedevs play your game?
>>
>>159027948
>It just looks like the games made here are not made by the person but by the agdg conscious
That depends on how much input the dev takes from the threads. Nobody goes step by step and includes aggydaggy in every second of the process.

>>159027974
Did you consider that I might've already posted my game in the thread? Also I just hopped into this discussion with >>159027714. Someone else wrote the stuff before that.
>>
File: dust.webm (2MB, 800x600px) Image search: [Google]
dust.webm
2MB, 800x600px
Cleaned up the sliding code because it was a little iffy but now it works flawlessly. Also added some dust, I'll add more types and make it fancier later. It only appears if you're going a certain speed so if you go up and hill slowdown and then go back down the slow transition wont make dust.
>>
Can someone redpill me on taking caffeine pills to help my dev?
>>
>>159029523
You don't.
>>
>>159029523
enjoy your minimum wage job at mcdonalds you fucking junkie
>>
>>159029694
What did he mean by this?
>>
>>159025784
rotationdev.tumblr.com
>>
File: 1463005839014.jpg (38KB, 362x346px) Image search: [Google]
1463005839014.jpg
38KB, 362x346px
>>159009219
Why isn't the Dino Jam page in the OP?
>>
>>159028241
Your constant updates are both exciting and inspiring. Keep it up anon. You're making me go on.
>>
File: camera.webm (645KB, 1280x720px) Image search: [Google]
camera.webm
645KB, 1280x720px
Reposting first progress from yesterday. Just a tank control and static camera test. All these assets are just placeholder free UE4 shit.

Its going to be an old school survival horror. Setting and shit isn't fleshed out, so idea guys, run wild.
>>
>>159030140
make abandoned city where monsters chase two school girls
>>
>>159027687
>>159016517
Honestly, if you cut out the power armor guy, the other two characters could seamlessly slot into a generic fantasy rpg.
Personally, I'd bin the entire aesthetic and start again with a different idea, because the current one is dangerously bland.
>>
>>159030140
>1280x720
Usually 960x540 is big enough to convey all the detail necessary.

>idea guys, run wild
Antichamber-level mindfuckery with worldportals. The monsters chasing you are yourself from the psat and future. Touching them breaks the space-time continuum.
>>
Redpill me on how ads work agdg.
I want to keep my game free, but making money out of it is not a bad idea either.
Does that only work for mobileshit and browser games? Would it work for a normal pc game?
>>
>>159030524
>Would it work for a normal pc game?

Only if your normal pc game is a freemium mmorpg with shtitons of players
>>
How does the UE4 license work with Patreon?

Lets say I want to give out my game for free to all my Patreon contributors, do I have to give Epic a penny?
>>
>>159030524
Only facebook games that might as well be mobile games can make money from ads, and only if you get godzillion players for it. Otherwise you'd make more profit begging in the street.
>>
>>159030524
You get like 1 penny every 10,000 views.
Good luck anon.
>>
>>159030572
>>159030782
>>159030854
Well shit. Thanks I guess.
>>
File: exampl2222.jpg (111KB, 838x831px) Image search: [Google]
exampl2222.jpg
111KB, 838x831px
>>159027687
>Do you have any ideas to make the designs more original?
i wish i could answer this for myself, making good mech/armor is a skill in and of itself i think the main issue is that the silhouette is a little to blocky and balanced if you're going for a wasp inspiration, here is a quick ref to show maybe a more interesting silhouette for a wasp power armor but it's not like yours is bad it's just a little "generic portofolio work" (no offense) but maybe it fits the game i don't browse the thread much so i have no idea what your game even is and in the end it's up to you to "art direct" your game

the queen sketch looks good so the culprit is definetly the bland color scheme

ps: if you're interested in mechas you can get john park's courses (i think they're on cgpeers)
>>
File: time to leave.jpg (26KB, 500x375px) Image search: [Google]
time to leave.jpg
26KB, 500x375px
>>159027687
>it's the concept art chapter again
>>
>>159012695
>How do I compile engines?
Makefiles
>What is a command line?
A place where you input commands
>What is a PATH?
a list of variables, which are shortcuts
>Why do I need to install a bunch of things to get it to work?
Because having them all in the same package means bigger filesizes, redundancy, and bloat
>How do I uninstall if I get something wrong?
just remove the files and start over

Use linux. Makefiles are easy to execute, $PATH is set up for you most of the time, dependencies are installed for you as well, and .deb/.rpm packages are easy to uninstall.
>>
>>159027687
>Do you have any ideas to make the designs more original?
Not him, but the armor could have some organic-looking parts near the joints to make it look easy to move in. For example, behind the knee and the other side of the elbow. It just looks too bulky right now.

Also, the visor could look less like star wars/halo.
>>
>>159012695
Consult Stackoverflow.
>>
>>159014461
comfy game anon
>>
File: download (2).jpg (5KB, 188x189px) Image search: [Google]
download (2).jpg
5KB, 188x189px
>>159027924

I'll see if I can make him chunkier. I like the massive legs though, makes him look like an insect or Kenyan sprinter. I'll definitely take the mandibles into consideration.

>>159030325

I think Islamic Elves is pretty original. I'm going to do some more work on their costumes though.

>>159030987

fleettacticalcommand.com if you are interested.

I see what you mean. I'll have a think about how I can change it.

>>159031035

Not just concept art. It's marketing art and goes into the final game for portraits and items.

Art makes or breaks games. Take League of Legends for instance, it would have NEVER taken off if it wouldn't have had good art and character portraits.

You can jerk off to the eloquence of your programming all day, but all people care about in the end is how it looks.
>>
Why are you so bitter and unhappy, anon?

Game dev is fun, you should have a great life.
>>
File: VfPvc1O.png (445KB, 740x562px) Image search: [Google]
VfPvc1O.png
445KB, 740x562px
>>159031932
>I think Islamic Elves is pretty original. I'm going to do some more work on their costumes though.
Yeah the idea is good but the execution is lacking, I think Infinity is the only game I know that uses futuristic Islam as a setup.
>>
>>159027687
Easiest way to make design original is to mix concepts
For example the big bulky guy in the mexh suit could be a magic user and fight with spells and speed
The monk could also be an assassin
And the space could be toxic
>>
File: almakhtar_DesignSpecifications.png (2MB, 2339x1654px) Image search: [Google]
almakhtar_DesignSpecifications.png
2MB, 2339x1654px
>>159027456
>>159027551

This was the design brief.
>>
File: laughing_elf_man.jpg (9KB, 191x264px) Image search: [Google]
laughing_elf_man.jpg
9KB, 191x264px
>>159031932
>Take League of Legends for instance, it would have NEVER taken off if it wouldn't have had good art and character portraits.
>LoL
>good art
>>
>>159032805
>just steal a little from everything and no one will notice
>>
File: 1353716237596.png (172KB, 437x597px) Image search: [Google]
1353716237596.png
172KB, 437x597px
>>159032805
>that backstory
>>
>>159031932
>I think Islamic Elves is pretty original. I'm going to do some more work on their costumes though.

Islamic elves is basically just maintaining the core concepts of generic elves (traditionalist, exotic, mystical, religion-centric) with Arabian nights wallpaper. If you google or pintrest "desert elf" you will find a substantial supply of Islamic and Bedouin elf concepts.

Either way, your current costumes are not Islamic inspired in any conceivable way. The reason that I said that your queen and worker could effortly slot into a generic fantasy rpg is because their costumes look like generic 'sexy elf' and 'medieval peasant' garb respectively. Futhermore, the queen's costume is essentially the anti-thesis for Islamic beliefs about how women of worth (i.e. not courtesans) should dress and would never have been permissible for a queen in any Islamic culture at any time in history.


Pick literally any other elf concept that isn't inspired by medieval Europe, Arabia or the orient and you're already half way to having something interesting and eyecatching. What you have now is boring and you're wasting your artist's talent and time on it.
>>
>>159012057
Need more juice, but look pretty interesting thou.

Keep it up Anon
>>
https://www.youtube.com/watch?v=e83d3W-2riY
Been working on my new university project. It's a co-op game where one player ("The Agent") walks around a map but can't see the enemies, while the other player ("The Hacker") can see them and must guide them around the map. I've been working on most of the sound and shaders in my group. We're allowed to use Unity this year, but Cg is so retarded compared to OpenGL I had more functionality in my last game. I haven't used any prefab shaders (Not even sure if we're allowed to).
Currently has a simple AI but we're working on implementing a neural network for maximum spooks.
Feedback would be greatly appreciated.
>>
>>159033519
>University project
>Looks far worse than most amateur games here made by people with no education, in their spare time

Game design degrees really are a meme, aren't they?
>>
File: 1470496115103.jpg (147KB, 1158x708px) Image search: [Google]
1470496115103.jpg
147KB, 1158x708px
>>159033519
>but we're working on implementing a neural network
>>
>>159033519
Kill yourself
>>
File: p59tjazz.jpg (60KB, 534x534px) Image search: [Google]
p59tjazz.jpg
60KB, 534x534px
>>159030140
>Setting and shit isn't fleshed out, so idea guys, run wild.

>Not having a full design document before even touching the engine
>>
>>159030443
>Usually 960x540 is big enough to convey all the detail necessary.

Do Sony ponies really believe this shit?
>>
>>159033891
I'm talking about unnecessarily big webms on the 4chins, but good on you for stirring up bullshit topics.
>>
>>159033812
You idea guys are adorable. Is this how you justify no progress?
>>
Stop neglecting sound effects
>>
>>159033985
>relying on 4chan idea guys to come up with the meat of your game
>>
>>159034026
>Literally just started a tutorial video on implementing sound effects.
Spooky.
>>
>>159034026
But my game has a deaf protagonist, and the lack of sound cues are built in to the mechanics.
>>
File: 1471137530727.jpg (63KB, 614x808px) Image search: [Google]
1471137530727.jpg
63KB, 614x808px
http://www.strawpoll.me/11550861
http://www.strawpoll.me/11550861
http://www.strawpoll.me/11550861
>>
>>159034197
>Let's post a poll about the next jam at least every hundred posts.
Kill yourself.
>>
File: 2016-11-01_160000_232761407.png (4KB, 320x180px) Image search: [Google]
2016-11-01_160000_232761407.png
4KB, 320x180px
----[ Recap ]----
Game: Unnamed Pixel Platformer
Dev: Anonymous
Tools: C++, Code::Blocks, SDL2, Aseprite, Tiled
Web: N/A
Halloween: Cat
Progress:
+ Added a magic bar to the hud (and removed stone counter)
+ You now regain magic power by killing enemies
+ More experimenting with new attacks
- Still not sure what kind of attacks I want in the demo, and no new sprites yet
- Encountered a crash I haven't been able to reproduce
>>
>>159033773
With all of our other classes, it's hard to find time to actually work on the game. If you thought this one looks bad, you'd hate to see the other groups.
>>159033793
I don't doubt that my friend will be able to pull it off, he's some next level shit when it comes to programming.
>>159033810
Nice feedback.
>>
>>159034197
>http://www.strawpoll.me/11550861
You need to add a "none of the above" option, because all of those are boring as shit.
>>
>>159034376
Where's your jam?
>>
>>159033295
>Futhermore, the queen's costume is essentially the anti-thesis for Islamic beliefs about how women of worth (i.e. not courtesans) should dress and would never have been permissible for a queen in any Islamic culture at any time in history.
According to >>159027391 that was his point.
Also, it might be good that it's not immediately obvious that those are arabelves. That's when it's being inspired by instead of ripping off
>>
>The call is ambiguous between the following methods or properties: `UnityEngine.Vector2.operator +(UnityEngine.Vector2, UnityEngine.Vector2)' and `UnityEngine.Vector3.operator +(UnityEngine.Vector3, UnityEngine.Vector3)'
IF I SEE THAT FUCKING ERROR ONE MORE TIME
>>
>>159032805
Then why is the armor so jagged if it's supposed to look like it's grown instead of built? Also, it might be good to keep built in weapons like in the brief
>>
>>159033295
I think that your criticism is valid but you can't blame people for pandering to the lowest common denominator by making female character hot even if it doesn't fit the theme
>>
>>159034371
>With all of our other classes, it's hard to find time to actually work on the game. If you thought this one looks bad, you'd hate to see the other groups.

I wholly believe that yours is the best out of all the groups. That should tell you something. All of your games are shit. Switch majors and get a useful degree while you still can. You are literally paying money for a degree no one cares about, and all the skills you are building you can learn for free from youtube.

You will be far better off to get a degree in CS or Math if you really want to go into game dev.
>>
File: 3D All-Stars.png (13KB, 800x600px) Image search: [Google]
3D All-Stars.png
13KB, 800x600px
Reminder to vote for Generated Jam for maximum fun having.
https://videogamena.me/
>>
still working on it. thinking now about backing up and making it go through very specific steps. were I just wanted it to kinda dynamically work. But I guess I can hard code all this stuff.

https://www.youtube.com/watch?v=ngcotxUZA9E
>>
>>159032805
>KEEP THIS STYLE
kek
>>
File: alien.gif (2MB, 350x242px) Image search: [Google]
alien.gif
2MB, 350x242px
>>159027687
Reference pictures mate. Being original doesn't mean you should completely do everything on your own without learning from the work of others. Before you can do something out of just your head you need to find the essence of it, and that's hard as fuck. Artists who want to make medieval armor for example go through books and books of history, and then look at hundreds of fantasy pictures until they get the idea. There is no problem with adding existing design ideas, change them to your liking and mix them up to create characters. As long as you don't blatantly copy shit 1:1 it's still your idea.
I mean took a look at half-life, they copied the headcrab from alien, and the antlion from starship trooper and no one is giving a shit about it. The endproduct counts.

Go on pinterest or google or similar and first of all search the shit out of sci-fi armor pictures, then create a basic idea of an armor based on what you learned, and then add the colors and characteristics of a black wasp to it.

Pro-Tip: Do everything with 45° corners. and read this.
http://www.neilblevins.com/cg_education/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm
>>
>>159034924
This.
I wanted to study some meme game dev and start new Blizzard by myself, but thankfully noticed that this is shit you can learn from YouTube with minimal level of dedication.
Right now I'm studying Mechanical Engineering and Applied Computer Science and still have a lot of psychics and math but also practical skill in designing machines and working with metals, so I can get a job in heavy industry as well as with computers.
But in the end the choice is yours and its your life. Good luck
>>
>>159035145
whats this gonna cost me 200 lines? you run a hard bargain.

https://www.youtube.com/watch?v=AFa1-kciCb4
>>
File: spiky.webm (2MB, 1275x716px) Image search: [Google]
spiky.webm
2MB, 1275x716px
Today's work is done.. time to play video games!
>>
File: 0000.png (2MB, 1920x1080px) Image search: [Google]
0000.png
2MB, 1920x1080px
I should do something about that placeholder hair.
>>
>>159035556
Inspiration and stealing are different things.

Just be honest and say it was inspired by "this" and "that" or medieval armor in general.

As long as you don't lie, it's alright.

---

It's ok to get inspired and create from that something beautiful.
It's bad to just rip cool things cool things and make something shitty, based solely on the thing you riped off and bringing nothing new or good to the table.
>>
>>159035713
Work is never done, anon
>>
>>159034924
>>159035619
Most game development courses are complete dogshit yeah, but the one at my university is actually decent when it comes to getting a job afterwards, with some students getting job offerings just before they finish. The 1st year culls the retards that think game development is easy and 2nd year annihilates anyone who can't program. (My year is an exception, since the prof who teaches the 2 hardest classes was on leave that year)
The important distinction is that it's not a game design program, but game development, we have classes for every part of development.
Computer Animation/Graphics, Modelling/Animation/Rigging, Networking, Artificial Intelligence, Sound, even Business.
The thing that's interested me the most at the university are the resources, the prof I mentioned earlier let me borrow his personal Oculus Rift for my game this year. Last year I learned how to do stereoscopic 3D and that was sweet.
>>
>>159030070
At least he's kinda cute I guess, still a shit person though
>>
>>159036164
Can't say that's wrong, but for today I'm happy with what i have achieved and think it's okay to treat myself with some video games.
>>
>>159035953
I can fap to this
>>
>>159036717
>he
>>
>>159034026
But I frequently play games with the sound off
>>
File: 837.php.png (170KB, 945x315px) Image search: [Google]
837.php.png
170KB, 945x315px
>>159037394
>>
>>159034026
Sound effects are usually left for near the end of development, since they depend heavily on the visuals and making them before visuals are finalized will waste a lot of work. For things that are useful for gameplay info you might put in placeholders but I don't recommend spending a lot of time on them yet.
>>
File: Untitled.png (970KB, 1287x720px) Image search: [Google]
Untitled.png
970KB, 1287x720px
>>158989987

Yo comfydev you gotta make your guys arms a bit shorter. His scarecrow arms are freaking me out.
Don't worry I already made an excellent MS paint mockup for you.
>>
>>159037519
ランキーコングだよ。
>>
Based on feedback.

Thoughts/Comments always appreciated.
>>
>>159034727
>>159031932
It's perfectly fine to pander to sex appeal, but sex appeal and islamic women don't go together. You can't even tell that the Queen elf is supposed to be islamic, because she's the exact opposite of the values that Islamic women ascribe to. Islamic women are modest, virtuous and asexual in public; calling that character 'islamic' would be like drawing a dog and saying it's a cat, it doesn't make sense and nobody will understand unless you explicitly tell them.

>>159027391
>>159034616
Yeah... that idea doesn't communicate through those character designs in the slightest, not to mention that it's not a very astute commentary on middle eastern culture unless you're paraphrasing your idea a lot.
If you wanted your mech suits to draw allusions to burkas, then they would actually need to look something like a burka. Black, hyper-masculine power armour with a small visor slot just looks like generic space marine concept #7869; I would never, ever, ever made the mental leap to "burka" with that character.
Secondly, a society of dark skinned elves who are ruled by females that flaunt their sexuality with revealing costumes is arguably the second most common elf cliche and you can expect your players to assume that your elves are Drow-in-space.

Satirizing Wahhabi style islam and middle eastern culture is an pretty interesting idea, but the way you're going about it is too opaque and misguided for anyone but you to 'get it' and you will end up misfiring catastrophically.

At any rate I would recommend looking into how the honor/prestige system of middle eastern cultures causes all manner of institutional buffoonery, especially in military organizations.
Exploring that sort of thing about be a lot more relevant and obvious than that you're trying to do re: sexism and the hypocrisy of the saudi monarchy.

Here's something interesting to read about how arab culture and military culture clash:
http://www.meforum.org/441/why-arabs-lose-wars
>>
File: deadly rain.webm (1000KB, 820x601px) Image search: [Google]
deadly rain.webm
1000KB, 820x601px
I added regions that can shower bullets on the player. The player helmet protects from them but the larger bullets from other enemies can still destroy the helmet. This way the player can either protect the helmet or let it die and then either try dodging rain or killing enemies quickly enough. This test room is probably too hard though.
>>
>>159039201
Why the bald midget has 17:15 on his cloak? More like clock lmao
>>
>>159016517
>sex elves
yes
>>
>tfw lowered the scope of my project 3 times what it was before

I just want to make it.
>>
>>159039731
cut more, then release it. i promise you will get more from it that way
>>
>>159031903
Oh I see my error now, I was getting polar coordinates and just assuming I could plug them straight in

Ah, this is taking longer than I hoped. Still no closer to making it into a seamless box. I think I have to make it perfectly square and orient my FOV properly for that

Rendering 5000 stars is not so nice on the GPU so that'll have to be compressed somehow, even if it's spritebatches or whatever. Although that is prematurely optimizing so maybe not.

this stuff takes forever to work out
>>
>>159039201
The legs look really heavy and hard to move in. The weight on that armor doesn't look very well distributed.

Also, break the monotony a little more. Experiment with adding some yellow lines here and there, like under the armor or the insides. As it is, that visor is a perfect "Arrow goes here" marking since it's the only yellow thing there. It'll also help with showing that it's inspired by a wasp.
>>
>>159040031
>Rendering 5000 stars is not so nice on the GPU
>that is prematurely optimizing
It's not premature if you already know that it's significantly inefficient.

>so that'll have to be compressed somehow
Easy enough with instancing (either with hardware or with a geometry shader).
>>
>>159039201
Are you drawing it? Are the red lines indicating what you want to change or have changed?
>>
>>159039201
Will these be translated to 3d?
>>
>>159039419

The factions backstory is here, if you are interested.
http://www.fleettacticalcommand.com/2016/10/new-faction-almakhtar-chosen.html

They aren't Islamic, but I have drawn inspiration from Islamic culture (golden age).

>>159039482

It's 016028. It's name.

>>159039549

YES.

>>159040129

I was thinking of purple instead.
>>
File: climb.webm (2MB, 800x600px) Image search: [Google]
climb.webm
2MB, 800x600px
I don't really know how to do the climbing up a ledge. I tried to lerp to a position but I haven't gotten a consistent position.

I'm trying to make it so the position of the character is equal to the raycast that hits the wall (there's two raycasts, one that checks if it hits and another above that checks if it hits nothing to determine if there's a ledge. which maybe isn't the best way but it was the only way I know how I could do it and make it very modular. The next problem is getting onto the ledge itself which I think I might just move the position instantly once the climb animation finishes.
>>
File: 1463249768875.gif (72KB, 450x600px) Image search: [Google]
1463249768875.gif
72KB, 450x600px
>>159013525
>>159013692
>everyone hates XML except me
>>
>>159041356
>Not using JSON which is superior in every way
>>
>>159041356
>not hating XML
I bet you are a filthy web developer
>>
>>159041356
It's a bloated format, no real reason to use it when JSON and others exist.
>>
File: 1463249768875.png (98KB, 450x600px) Image search: [Google]
1463249768875.png
98KB, 450x600px
>>159041382
I actually am using JSON for my game, mostly because it's the 'hip new thing' but also because is it actually easier to parse.

While I enjoy the readability of XML, and the datatype enforcement of xsi sheets, aand the transformations you can do with xslt to present the data in a nice way with little effort.

>>159041464
>>159041662
>>
>>159041382
>JSON

I love this meme.
>>
File: PMP ONLINE 10.webm (3MB, 1280x720px) Image search: [Google]
PMP ONLINE 10.webm
3MB, 1280x720px
Put some juice on the mounted machinegun

Gonna make a mounted bazooka now, maybe a mortar
>>
File: USCN_characterTest2.png (434KB, 1121x1054px) Image search: [Google]
USCN_characterTest2.png
434KB, 1121x1054px
>>159040228

Red lines are what I want to have changed. I just put together the specifications and the artist draws it, then I make changes, and the artist draws it, and so on, until I'm happy.

>>159040502

No, these are just illustrations for marketing and game purposes. I'll make portraits out of them, which go on items, or use them as background images, or plaster them all over my website/blog/social media.

Pic related, the other faction.
>>
>>159042315
Needs tracers
>>
Press X to JSON
>>
>>159042278
In my experienn the case of java, ce JSON works great for dynamically typed languages.
Obviously javascript being the best language to use it in, since it's literally javascript, there's no overhead.
PHP and python work well with it, as well.
In the case of java, I had to make classes to modeled after my json file, which was a bit of extra over head for me. Kind of annoying, but that's java for you.

>>159042497
as a java dev I wish it was that simple ;___;
>>
So imagine for a second that you're playing a text adventure.

You see a book on a table. You want to look closer at it.

Do you
>>take book >>examine book
or expect to be able to examine it without adding it to your inventory first?
Similarly, should the book have to be in your inventory before you can read it?
>>
>>159042742
I would expect to be able to examine everything in my immediate reach.
>>
>>159042742
It's your choice.
>>
File: 2016-11-01 14-21-31.webm (399KB, 844x542px) Image search: [Google]
2016-11-01 14-21-31.webm
399KB, 844x542px
Am I just retarded or this makes no sense?
>>
>>159042742
Really depends on your game.
Is the book going to be a key item or sellable?
Then examine should prompt take or take and read.

If it's not, examine should prompt read if the book is readable, else a vague description of the outside and lettering maybe.
>>
>>159042742
an argument can be made for both methods, but the most important thing would be to be consistent

If you want to require having the book in your inventory, just add a little message saying you take the book, then read it.
>>
>>159043012
I believe you forgot 2 points on the top and bottom corner.
>>
File: fml.png (458KB, 1431x857px) Image search: [Google]
fml.png
458KB, 1431x857px
How do you like my lowpoly revolver so far anons? 400 triangles is lowpoly right?

Also, UV mapping can fuck right off. I hate it. But I did do well, right?
>>
>>159042315
>that camera
>that motion getting into the turret
>>
File: file.png (4KB, 341x420px) Image search: [Google]
file.png
4KB, 341x420px
>>159043012
the texture os just overlaying each other
>>
>>159043012
It's because of the seam you have going from corner to corner. The short one. Remove that seam.
>>
>2016
>look at all these low poly mad skillz mang it is so cool yousonuvabitch
Is toaster platform your main target audience?
>>
>>159043012
>ngons
yes you are retarded
>>
>>159043505
lowpoly is often chosen to save time spent in making the assets
>>
>>159042318
>Literally Archer and Faye Valentine
You're not really trying are you
>>
>>159043179
>400 triangles is lowpoly right?
If your game is going to consist of talking guns, sure.

>Also, UV mapping can fuck right off. I hate it. But I did do well, right?
No.

>>159043505
Yes.
>>
File: silkroad-online.jpg (82KB, 460x345px) Image search: [Google]
silkroad-online.jpg
82KB, 460x345px
https://www.youtube.com/watch?v=1g9GT-D4pK8

i wish i would find any game nowadays that will give me nostalgia in 5 years. yet i'm still drowned in the nostalgia of games i played 10 years ago.
>>
>>159021807

Does rotate ever make game or does he only talk about drugs and "xD so drunk" in the discord?
>>
>>159043119
So you're saying something like this would be acceptable? that would be nice since it's the easiest solution to implement

>>159042930
That's my eventual goal. It's going to be possible to examine everything of interest that is not "take"-able
>>
>>159043649
you can be nostalgic for my games in 5 years.
>>
>hmm the thread is going a bit too well for my liking better bring up rotatedev by replying to a 7 1/2 hour old post
>>
>>159043505
You're right. 3D games should only be made with high resolution realistic 4K HD life-like aesthetics.
>>
File: Untitled.png (549KB, 1882x798px) Image search: [Google]
Untitled.png
549KB, 1882x798px
>>159043505
as someone who does both lowpoly and highpoly i can tell you that lowpoly is harder if your texturing capabilities are not in check

you have so many styles for lowpoly look, and it involves using old techniques that are forgotten
>>
File: slide-6.jpg (135KB, 1024x768px) Image search: [Google]
slide-6.jpg
135KB, 1024x768px
>>159043597

I didn't draw them. I just did the specifications.

The names were inspired by 2001 Space Odyssey and Cowboy Bebop.
>>
>>159043845
That would have been much easier had you modeled it highpoly first and baked it down. We have the tools to do that now.
>>
>>159041131
why can't i hold all this progress, good work anon
>>
>>159043845

>and it involves using old techniques that are forgotten

What kind of texturing styles are forgotten?
>>
>>159043936
chiseling in stone, obviously
>>
>>159043936
Look at his texture
>>
>>159041131
You should look into root motion.
>>
File: Untitled.jpg (305KB, 1595x1016px) Image search: [Google]
Untitled.jpg
305KB, 1595x1016px
>>159043492
Removed it and still the same, it might be relevant to say that I am using follow active quads to straighten up the fuselage.

>>159043304
Yeah but I don't think it needs to do that with the way I sliced the seams.

>>159043149
I didn't get it, could you mark it on a screenshot?

>>159043584
This isn't going to deform in any animations, and it's going to be pre-rendered, so I don't think there's any problem using n-gons. Also what you're looking at is I'm pretty sure the only n-gon in the whole model.
>>
>>159040031
5000 stars is fucking nothing, and why not just have it as a skybox texture
>>
>>159044059
That's a lot of edge loops for what appears to be totally flat surfaces
>>
>>159043936
mostly clone painting,or painting on UV's directly. some retouching in photoshop.

photoshop was a big part of texturing back then since you had to do lots of manual work and color correction
>>
>>159044059
and the uv map strangeness happens right where that ngon is
coincidence?
>>
>>159044025

Like what? It's a photosourced texture made with projection paint. That's not forgotten.

I thought you were going to tell me about some old and long forgotten technique and not the most basic texturing there is.
>>
>>159044059
>>
>>159044127
Thanks Sean
>>
>>159044221
learn real graphics programming instead of that gay enginebabby crap
>>
File: file.png (49KB, 263x489px) Image search: [Google]
file.png
49KB, 263x489px
>>159044059
just weld those two fuckers
>>
>>159044207
well i haven't seen anyone in agdg who utilize it.
the dominant lowpoly style here is handpainted which usually involves some flat colors
>>
If I experience pleasure building architecture in Minecraft, will I get any pleasure out of 3D architecture in Blender?
>>
>>159043740
i haven't devved in a while
becoming a girl really fucked up my motivation
>>
File: animalz.webm (2MB, 1280x720px) Image search: [Google]
animalz.webm
2MB, 1280x720px
A quick tour of some of the playable animals and their robot counterparts

note that the user can swap between any biological animals, while the robotic ones are enemies
>>
>>159044335
>weld
MERGE
>>
>>159044450
Only if you make everything out of fucking cubes
>>
File: 1473539957043.png (156KB, 451x387px) Image search: [Google]
1473539957043.png
156KB, 451x387px
MUGEN IS AN ENGINE!

ILL SHOW YOU ALL!
>>
>>159043740
He used to.
Is first game that I remember was rotateguy, then lolivania.
He stopped doing rotateguy since it was just a learning thing, and then left his artist high and dry for lolivania.

There was something he was doing with a neptunia model, but I'm not certain what it was supposed to be.

But that was over a year ago I think.
>>
>>159044450
Most likely yes.

Level design is probably more similar though
>>
File: enemy pooling.webm (2MB, 817x611px) Image search: [Google]
enemy pooling.webm
2MB, 817x611px
I got enemy pooling working for some enemies (pooling is a pain to add because its easy to miss things and make bugs). So I added some enemies that are weak but spawn and move quickly.
>>
>>159044214
Just remove that seam and stop posting the same shit over and over ffs.
>>
>>159043610
>No.
Care to elaborate, Anon? What exacly did I do wrong here? I want to improve it.
>>
File: Untitled.jpg (79KB, 677x701px) Image search: [Google]
Untitled.jpg
79KB, 677x701px
>>159044158
The hell are you talking about? This is the n-gon, everything around the strange part is quads.
>>
>>159044039

oh I didn't know that. I will try it tomorrow. If it works like how I imagine it does then this should be a super simple thing to do.
>>
>>159043753
>So you're saying something like this would be acceptable? that would be nice since it's the easiest solution to implement

If you're consistent about it, that is acceptable, but I was thinking more

>examine knife

>"You take the knife"
>"It's a low quality knife made of a soft steel. The blade is an impractical shape, something an urban shopping shinobi might admire."

Just a small quality of life thing, but some people might be annoyed by everything they look at being pulled into inventory
>>
>>159044619
okay that does it.

do you not know how to read a UV grid?
if one number is in different resolution than another then you have to adjust the UV's.
you probably know this so why you keep getting baited by perfectionists who never modeled in their lives
>>
>>159044619
Drum should be single UV surface, so should be the grip.
Really, everything is fucked. Way too many seams.
>>
>>159044552

Why is he mentioned all the time? All he made was some generic infinite runner.
>>
File: 1449514890922.jpg (92KB, 1280x720px) Image search: [Google]
1449514890922.jpg
92KB, 1280x720px
>>159044584
But pooling is really simple.
Good progress though, I think your screenshake is too much, or at least too frequent.
>>
>>159044760
>perfectionists who never modeled in their lives
Projecting is bad for you, anon.
>>
>>159044896
i could model 3 revolves like this by the time you finished giving him advice on how to keep a 2 nanometer distance between every UV island
>>
>>159045012
Do it, faggot.
>>
File: Untitled.png (294KB, 677x701px) Image search: [Google]
Untitled.png
294KB, 677x701px
>>159044643
>>
>>159044826
The main difficulties with pooling is resetting data properly which depending on how much there is can take a while just to find and write what needs to be copied from the prefab. With component based systems each component has to be considered too.

I agree with the screenshake. Its probably from the player's gun which I am thinking maybe only should shake for a little bit when starting to shoot it and then calm down.
>>
>>159044809
>he
>>
>>159044809
He used to be a fun yes dev working on things, but then in some chat people suspected he was a pedobear.
Trolling and such ensued.
Turns out he just wanted to be the little girl.

Having that said, he still does shitpost consistently. I tolerate it, since I love a cute trap, but obviously not everyone is so forgiving.
>>
>>159043505
their babby engines are so inefficient that they have to do lowpoly for it to run on even a modern high end gaming rig
>>
>>159044746
That makes sense. I'll give it a shot, thanks anon
>>
File: Untitled.jpg (64KB, 652x581px) Image search: [Google]
Untitled.jpg
64KB, 652x581px
>>159045156
That piece with the thruster isn't connected, but yeah bad screenshot on my part.
>>
>>159045421
oh, my mistake
>>
>>159045331
kik?
>>
I drop of every project after 15 minutes. Please help me.
>>
>>159043936
I have a very bad memory anon
>>
>>159045846
THE BARE MINIMUM
>>
>>159045249
You take that back, you bitch-ass nigga, my engine 『Unity 3D』 has no weakness
>>
>>159040709
You can't go with a yellow visor and expect people to think that your inspiration was a black wasp. Black wasps have no yellow on them at all,
>>
File: aaa-gamedesign.jpg (100KB, 857x795px) Image search: [Google]
aaa-gamedesign.jpg
100KB, 857x795px
5 minutes into blender. i'm glad blender is so intuitive and well designed.
>>
>>159045331
Could you pleaseplay my game on twich so somebody buys it?
>>
>>159046048
>>>/v/
>>
>>159041356
>>159041382
>Not just writing directly to bytecode

It's like you plebs don't like efficiency.
>>
>>159046248
>>159046048
>>>/out/
>>
>>159046204
>dark souls 1 asset.jpg

>>159046004
>like.... 13cm
Damn, same. And I'm not cute and not a trap. Will girls laugh at my dick?
>>
>>159045172
oh i have another idea to add a filter to the camera shake that makes it calm down naturally if its getting overstimulated
>>
I will never finish anything. Just kill me
>>
>>159046348
>Will girls laugh at my dick?
Yes.
>>
>>159046221
i can try but my internets really bad so i might not be able to
>>159046348
yea i would that's girl dick size.
>>
>XML
>JSON
>not sexps
>>
>>159046204
>>159046348
Funny you mention Dark Souls because there's a part in Dark Souls 3 (Profaned Capital, bottom of the long ass ladder leading to Yhorm) where an LoD mesh has fucked UV unwrapping and it "fixes itself" when you get closer.
>>
>>159046443
>Yes.
>>159046445
>yea i would that's girl dick size.

Fug
>>
File: 1441242062962.jpg (101KB, 958x1061px) Image search: [Google]
1441242062962.jpg
101KB, 958x1061px
hey guys,

stupid question but I have a parent class GameState to manage the current states of the game (obviously). The first child class I made is of course GameStateMainMenu but how should I call the GameState class of the game actually beeing played? I thought of GameStateGame but that just sounds stupid and I just can't make any more progress because of it fml

is this autism?
>>
File: kirlianphoto.jpg (2MB, 1578x1002px) Image search: [Google]
kirlianphoto.jpg
2MB, 1578x1002px
if you want to be more productive, eat raw foods. your body needs electricity to work, just like a computer. only raw foods are high in electricity.
>>
>>159044127
it will be a skybox texture as soon as I figure out how to make it into one

I'm just complaining about the time it takes to make a proper implementation

also daytime will have to blend with night-time, so that's another big thing to figure out

also I know I can draw these as vertices/indices and make that easier on everything else
>>
>>159047085
>I'm just complaining about the time it takes to make a proper implementation
it'll take time especially when you're still p clueless (no offense) and still figuring things out
>>
new tutorials
>>
>>159047053
raw tomato is god tier, dunno about raw meat though, my teeth could probably not handle it
>>
>>159047060
man my dick is 20 cm and i already feel like its on the small side.
>>
File: 1474874231368.png (47KB, 400x397px) Image search: [Google]
1474874231368.png
47KB, 400x397px
I'm a first year IT student
it's okay that I'm using gamemaker, r-right?
>>
File: 3D - Perfect Cube.gif (561KB, 640x367px) Image search: [Google]
3D - Perfect Cube.gif
561KB, 640x367px
>>159046048
>shit talking best board
>>
>>159047554
>First year
KOU
HAI
>>
>>159047474
>>
>>159047576
I'm sending him there. Not shit talking any board.
>>
>>159047221
Yeah, I know. It took me about a year to learn how to program, and I still always have to reference old projects in new ones

it's always that way, in whatever field it is. the projects always get more challenging and ends up taking the same amount of time no matter what you are doing
>>
>>159047554
the more you'll code the faster you'll learn

forget about shortcuts, you'll have to learn everything one step after the other and it will asks a lot of time. Just don't give up mang
>>
>>159047710
Should we send everybody talking about music to /mu/prod? Everybody talking about game design to /v/ (in theory, anyways)? Sprites, /ic/? Writing, /lit/?

What would be left?
>>
>>159047710
/3/ is for people that want to work at pixar and shit, bothering them with our babby issues is like going on /a/ and asking where do you download naruto.
>>
>>159047710
>>159047963
And programming to /g/ of course. How could I forget the most popular one that a large chunk of AGDG actually seems to agree with?
>>
>>159047946
I don't use any of the drag & drop if that's what you mean, I do it all in code

I just don't think I can make a game with anything other than a pre-made "engine"
>>
>>159047554
The longer you study IT, the less you care what are you using - task has to be don't by all means. Fuck mac/windows/linux wars - you need something working so you can finish your task.
Cpp/c#/java who cares if it works its fucking ok
>>
>>159048130
Players don't care which engine you use. Only neckbeard players care, and they pirate games anywhere.
>>
File: output.webm (30KB, 215x156px) Image search: [Google]
output.webm
30KB, 215x156px
I spent five days on these little puppies. Gotta start somewhere, I guess.
>>
>>159048283
>>159048301
Morons. Sure, it's not strictly about the tools that were used - the quality of the product is what matters. But to imply that the tools used can't impact the quality of the product is delusional.
>>
>>159048130
you're an IT student, just learn how to use a proper 2D library mang

imo GameMaker is like using a CMS to make your website, quick and user friendly but it won't allow you to make exactly what you want (unless you just want a generic boring rpg)
>inb4 h8
>>
>>159048483
Game Maker can make you millions of dollars my man-dude
>>
>>159048592
I think you're thinking of RPGMaker, which is funny because the RPGMaker defence force a couple threads ago was rebutting by claiming that GM could only make platformers and that Unity could only make FPSes and meme simulator games.
>>
>>159048283
you couldn't be more wrong

you pick the right tool for the job. Python for data structures and web dev

c iterations for OOP. Java for - well you should never use java because it's a messy piece of crap

I feel like you have been programming for a very short amount of time
>>
>>159047963
the problem with getting advice in places like agdg is that anything is a problem if its not perfect so going to other places that give more tasteful advices are better
>>
>>159047053
who would have guessed that it's a better conductor with more water
>>
File: awkwarddoggo.jpg (117KB, 2048x1271px) Image search: [Google]
awkwarddoggo.jpg
117KB, 2048x1271px
>>159048682
you're right my bad
>>
>>159047474
>>159047642
Are you making these or do you get them somewhere?
>>
>>159048456
What they actually do?
>>
File: 1477417586979.jpg (171KB, 800x699px) Image search: [Google]
1477417586979.jpg
171KB, 800x699px
>>159048592
here's the thing
I don't even know how to go about it, I only have very little experience with C++ and I wouldn't even know how to code all the "dirty work" that gamemaker is already doing for me

but as far as I could see gamemaker is fairly capable of doing what I want to do
>>
>>159048934
Some hipster with long hair and one side shaved makes them. But they're pretty okay so I post em.
>>
>>159048969
>should I got the quick and easy route or try and learn something I can use in the future?

that is the choice you have, you can do whatever you like
>>
>>159047576
Excellent tutorial. Always wanted to know how to make a cube in blender.
>>
>>159048965
They light up. And trigger stuff. These two may go on to eject lifepods from a spacecraft, who knows.

They are literally just generic input. I'm using Godot and could have easily used in-built types, but I wanted something juicier and differently customizable, so I built these.
>>
>>159048673
If you're lucky (or can do marketing/analysis) enough to fill a niche like RoR did, the quality doesn't really matter. And believe me, RoR's quality leaves something to be desired.

If not, you're going to have to show that your implementation is good enough to put you above the games that are similar to yours OR that your implementation is good enough to make a seemingly bad idea work.

>>159048730
>anything is a problem if its not perfect
You can ignore criticism if you don't think it is worth the effort to change what it is criticizing, but that doesn't make it invalid criticism.
>>
>>159046348
>>159046443
>>159047060
>>159047526

https://galoremag.com/ancient-sculptures-small-penises/
>>
File: PMP ONLINE 11.webm (3MB, 1280x720px) Image search: [Google]
PMP ONLINE 11.webm
3MB, 1280x720px
>>159042361
MAN, YOU ARE A FUCKING GENIUS
i knew there was something missing, i just could not put my finger into it, after i've Made one for the machine gun and it was awesome, i've made then for all the weapons too

>>159043247
smoth as fuck hum?
>>
>>159048969
http://lazyfoo.net/tutorials/SDL/index.php

Even if you're gonna keep using a canned engine it's better to know what's happening behind the scenes.
>>
>>159048969
Good thing there is something called the internet where you can find books, articles, source code, presentations, etc. that talk about that stuff.
>>
>>159049141
that's not blender, lad
>>
>>159049136
this

>>159048969
>I only have very little experience with C++ and I wouldn't even know how to code all the "dirty work" that gamemaker is already doing for me
as I said in a previous post, this is my advice tho, but do as you want since there is no absolute truth
>forget about shortcuts, you'll have to learn everything one step after the other and it will asks a lot of time. Just don't give up mang
>>
>>159049298
Looks good anon. One thing you could do with the particle FX when firing is randomise their rotation, might look a bit nicer.
>>
File: PINBLAST1101gameplay.webmsd.webm (2MB, 640x480px) Image search: [Google]
PINBLAST1101gameplay.webmsd.webm
2MB, 640x480px
This morning's progress is new scrolling backgrounds, music, splash screen, enemy conditions. Now, the game is completely endless UNLESS YOU CHOOSE to destroy a certain number of special enemies to initiate a boss. This allows the ability for a challenging hi-score chase while avoiding the boss triggering enemies.

Watch this web and listen to this track and let me know what you guys think. :)

http://vocaroo.com/i/s1PW29izMoXS
>>
>>159009219
I need ideas for alternative outfits for a character
>>
>>159049773
How about adding some kind of combo meter, that does more damage and gives more points depending on how many enemies you can bounce the ball off of before it hits the paddles.
>>
Are you into gamedev to escape from real life?
Do you think you will ever have a real life again?
>>
>>159050328
>tfw you somehow hope releasing your game will improve your real life and make your family understands why you've been a loner all this time
>>
>>159050328
I'm into gamedev for fun and because I'm not good at anything else.
>>
>>159050328
What's this kid going on about?
>>
>>159050276
I have been thinking about how to implement that. That sounds like a great idea.
>>
File: phantom block.jpg (27KB, 268x268px) Image search: [Google]
phantom block.jpg
27KB, 268x268px
Got to do another chiptune arrangement for Phantom Block OST: https://soundcloud.com/ryunocore/cavern-theme-phantom-block-ost
>>
>>159049773
you should have a combo multiplyer from the amount of enemies you kill before having to hit the ball again. by using the square enemies or the X's
>>
>>159050328
I play videogames to escape real life, I'm trying to make videogames because playing them isn't a job.
>>
>>159050830
>Playing them isn't a job
WIDEN
YOUR
HORIZONS
DUMB
NIGGER
>>
>>159049402
The name is even displayed on the Top. It says Autodesk 3ds Blender.
>>
>>159040709
>http://www.fleettacticalcommand.com/2016/10/new-faction-almakhtar-chosen.html

You can do a lot better than that. At least give the Malika some sort underpinning ideology so that they're not just cliche expansionists.
They grew out of a hell world using genetic engineering to overcome the environment and their enemies; at least make them some sort of genetic supremacists or social Darwinists.
>>
>>159044545
But Anon! It doesn't respect your freedoms!
>>
>>159050328
>game dev
>escape from real life

Yeah, sure. All this ray reflection, vectors, matrices, physics, human characters, proportions and what not are purely make belief.
>>
>Tfw you can't figure out a problem so you just go to sleep
>>
File: 2016-11-01_19-31-56.webm (2MB, 722x402px) Image search: [Google]
2016-11-01_19-31-56.webm
2MB, 722x402px
Locked doors and keys that unlock them work.
I'm not really sure what other features I need to add next, I'm not great at coming up with puzzles etc.
>>
>>159009219
>Making characters for the asset store
>Subconsciously make some characters male and female
>Subconsciously assign meaning to the generic weapons
>Too fucking late I'm already attached
>Can't sell them now and have them show up in some shitty asset flip
>>
File: 2016_11_01_19_32_57-rep.webm (2MB, 1920x1080px) Image search: [Google]
2016_11_01_19_32_57-rep.webm
2MB, 1920x1080px
Yesterday I gave up on a project I was making for last 4 months. It was meant to be 4-person cooperative exploration game game, but I found myself not enjoying it anymore. Going to sleep I had one thought - Metroid, but in 6 DOF. Today I started devving. I'm enjoying this. This is what drew me into gamedev. Hell fucking yes.

(first time making a webm, sorry for shit quality)
>>
File: 20161101144731_1.jpg (374KB, 1920x1080px) Image search: [Google]
20161101144731_1.jpg
374KB, 1920x1080px
I'm thinking of extending my game to an entire solar system instead of a single planet / moon combination -- but I think it might be a bit of a usability nightmare.

To move ships from one planet to another, you'd have to:
>select the ships in the current sector you want to move
>zoom out from the sector to the planet view
>zoom out from the planet view to the solar system view
>zoom in on the planet you want to move to
>click the sector you want to move the ships to

I think it _might_ be okay because it's more 4X than RTS but what do you guys think?
>>
>>159051971
bullets should inherit the ship's velocity so they move more naturally, but otherwise looks great anon
>>
>>159051745
Maybe you don't even need anything more.

Think about WoW or nearly every classic MMO. Kill X thing or collect X thing. That's it for a billion levels, let people loved them. Why? Because of the execution. There's a story why you need to collect X amount from Y.

Or think about Doom. You just collect keys and press buttons (and jump around) to advance further, yet the fact that you want to advance further or want to find neat stuff makes you want to explore the area and collect those keys and press those buttons.

Just give a motivation to the player. Hide the seemingly simple mechanic behind a story or fun shooting sessions.
>>
File: unity.png (2MB, 1920x1080px) Image search: [Google]
unity.png
2MB, 1920x1080px
Unity keynote seems impressive.
Good stuff is coming.
>>
File: unity2.png (2MB, 1920x1080px) Image search: [Google]
unity2.png
2MB, 1920x1080px
>>159052712
>>
>>159052712
VR shit and renderer for cutscenes is not a good stuff. Audio Cues - that's what I call a good stuff, but fat chance. I envy you UE4 users, sound cues rocks.
>>
File: mushroom towers.png (16KB, 400x512px) Image search: [Google]
mushroom towers.png
16KB, 400x512px
i drew the mushroom tower as a girl in kigurumi
>>
File: unity3.png (2MB, 1920x1080px) Image search: [Google]
unity3.png
2MB, 1920x1080px
>>159053013
new image effect thingy seems nice.
>>
>>159053026
Cute.
>>
>>159053013
Sound cues?
>>
>>159053203
Post process you mean?
>>
>>159027498
People streamed the lewdjam games?
>>
>>159053305
yeah, but all different reworked effects in one to save draw calls.
>>
>>159053203
Yeah, it's good. Can't wait till they release new splashscreen editor

>>159053257
Basically, in UE4 you create sounds in visual editor - for example, you can set various footstep sounds to play randomly in sound que without coding, and then you just have to play the sound cue, it's like a containter for audio files with logic. I know that you can write something by yourself but it's a lot of work.
>>
>>159053394
Oh you mean queue, not cue
>>
File: sculpt1.jpg (102KB, 2560x1377px) Image search: [Google]
sculpt1.jpg
102KB, 2560x1377px
Trying out 3D-Coat for the first time. I'm liking it a lot so far.
>>
>>159053013
cutscene tools are pretty important but more for large games

i think you are supposed to use it for audio also but it still is not as good as middleware
>>
What's the FPS in your game guys?
>>
>>159053458
It's called Sound Cue in UE4

>>159053513
Well, the timeline is pretty useful, I'm making a souls-like game and I need to create some cutscenes for bosses/special events. Hardcoding them is kinda lame.
>>
>>159052712
Unity is a great deal considering it's for free until you make 100k. But these fuckers are not known for making good stuff available. They either add either raw engine key features or completely irrelevant gadgets, but never the shit people actually want, because they're making a bucket of shekels through the asset store where the needed shit sells.

And i am talking about basic fuckery here like for example a damn editor grid. Want that? Well fuck you better pay 50$ in the asset store or get it from a torrent.
>>
>>159053726
>It's called Sound Cue in UE4
Yeah I just looked it up now, cool feature to do this visually,not hard to do by code either though but it's more convenient do do in a blueprint from what I see.
>>
>>159053734
with the new 2D tools a tilemap editor is coming that can be used in all axis' and use 3D models/prefabs.

But also there's a basic grid snap already in since i don't know when.. long. It doesn't visualize the grid, but it utilizes spacing.
>>
>>159023373
there is absolutely nothing to be ashamed of for making lewd stuff, it's completely normal.

society is full of prudes that fap to the most degenerate stuff behind closed doors. i hate two faced faggots.
>>
>>159054050
It took unity 50 versions to get basic 2D tools?
>>
>>159054351
probably because
Unity 3D is(was) mainly a 3D engine - who would've thought that?!
>>
File: best graphics.png (1MB, 1440x900px) Image search: [Google]
best graphics.png
1MB, 1440x900px
learning to make good graphics with unity.
pls rate.
>>
File: ribbert.webm (522KB, 1020x572px) Image search: [Google]
ribbert.webm
522KB, 1020x572px
these tiles are done. Not sure what the background will look like yet. This area is suppose to be kind of steam punk but rather than metal material its stone
>>
>>159054050
>with the new 2D tools a tilemap editor is coming that can be used in all axis'
Really? Oh my, the timing couldn't have been better!
I was just about to throw down money for Crocotile 3D
>>
>>159054481
Did you get "inspired" by Owlboy? :^)
>>
>>159054427
Start with making good looking assets
>>
>>159054427
4/10 - could use some improvement.
just slapping a randomnormal map on things doesn't make it good.
Things need to fit, lighting and colors have to show more harmony.
And just bloom alone doesn't make it better either.
>>
>>159046252
>bytecode
>efficiency
Java dev pls
>>
File: LogoPrimary Whimp.png (3KB, 320x180px) Image search: [Google]
LogoPrimary Whimp.png
3KB, 320x180px
Reworked the logo letter a bit, definitely will have to scale down the whole thing. Thoughts on the idea? It will be followed by somewhat cursive letters
>>
>>159054606
how do you mean? I'm going to buy it in a few minutes though
>>
>>159054481
Your background artist is a god.
>>
>>159054427
Did you slap a rock normal map to that wooden box? Because that's what it looks like.
>>
>>159055067
nope, made the normal map from the difusse texture.
>>
>>159054481
Tell whoever is in charge to update the double jump sprite already.
>>
>>159054427
>that vaseline smear bloom
>those sharp as fuck shadows
>>
>>159055234
Or to revert to the original cute Ribbert.
>>
>>159051236
>his game has ray reflection, vectors, matrices, physics, human characters, proportions and what not
>>
>>159051745

The cam should be a bit higher so you are about at the same height as the zombies. Right now it seems like you are a tiny person, kid or dwarf.
>>
>>159052963
>>159053203

How to get graphics like this? My stuff never looks like this.
>>
>>159050597
Oh man glad to see you're still alive
>>
>>159056236
Proper assets and lighting
The postproc is awful though
>>
>>159056236
First pic is a non-realtime rendering. Second - good assets and proper postprocessing
>>
File: 111.png (13KB, 474x458px) Image search: [Google]
111.png
13KB, 474x458px
Game name ideas.
You are a robber on an endless highway in Nevada dodging traffic shooting police cars.
Not super vital at this stage but I can't even come up with a placeholder name that isn't "Genre + Gimmick".
>>
File: ue4_apt.png (197KB, 620x343px) Image search: [Google]
ue4_apt.png
197KB, 620x343px
>>159053203
Wait, isn't that the Unreal 4 Paris apartment demo with the sofas black instead of white?
>>
>>159056610
It's hard to differentiate generic modern interior decorating.
>>
>>159056536
The Getaway
>>
>>159056536
The Getaway
Highwaymen
Route 66
The Long Road
Cold Dead Hands
>>
>>159056610
nah, they're both different.
>>
>>159056610
It's similar but not the same.
>>
>>159050328
>Do you think you will ever have a real life again?
>again
>>
>>159056828
>The Getaway
>>
>>159056610
it's an architectual visualitation asset package. from i think "ArchViz" that sells stuff like this.
>>
>>159056828
"Route 66" and its "logo" is actually copyrighted by a European company... The title and logo I originally had in mind were just that.
Some of those weren't too bad though... I usually don't like one word names like "The Name" or "Name".
>>
File: heist2.jpg (44KB, 600x498px) Image search: [Google]
heist2.jpg
44KB, 600x498px
>>159056536
The Heist :^)
>>
>>159057194
Simple is best
>>
>>159057276
Yes, but only when you can capture the essence of the game or gameplay without sounding fedora-esque which is very hard.
>>
>>159057442
UNDERTALE
>>
>cave story
>undertale
ahh yes
>>
>>159046252
I prefer writing games on binary punch cards.
>>
>>159050328
>>159050463
I game dev for fun.

Also, hello fellow gamedev for fun.
>>
>>159057949
CASTLE CRASHERS
DARK SOULS
DONT STARVE
GARRY'S MOD
LIMBO
NUCLEAR THRONE
ORCS MUST DIE
PORTAL
RISK OF RAIN
>>
>>159048456
It's simple but pretty neat.
>>
>>159058150
Hello brother.
Fun is the only way to truly enjoy gamedev, no expectations or obligations.
>>
>>159017593
That was too fucking sad.
>>
Point and laugh at me feeble attempts at 3D modelling.
>>
File: 1469029619012.png (138KB, 408x372px) Image search: [Google]
1469029619012.png
138KB, 408x372px
>>159017593
FUCK
>>
>>159050448
I'm also a loner all my life.
I learned that it's not horribly wrong.

But it helps to balance out what you get and what you give.

Even when I don't like to help my parents in my household, I don't want any free stuff or christmas presents, anymore.

Even if my mother begs me for taking accepting christmas presents, I will deny.

I buy my own food, I cook it my self.

Your parents have their life and you have your life. Don't try to please them and also don't expect something from them.

You are different and that's alright.

But if you don't have your money you have to balance things out.

So that they don't do more work for you, than you do for them. Then you are free anon, and no one can tell you anything anymore.

And it's not just words, it's the cosmic law.
Search for Falun Dafa if you want to be truly free, and a better understanding of life.

Truthfulness, Compassion and Tolerance is something every human being should strive for.
>>
>>159059028
I'm more offended by those visible seams

You are are allowed to paint outside the lines anon, in fact you're supposed to.
>>
>>159057442
The secret is being a twat but keeping your mouth shut so nobody nottices
>>
>>159059028
I think you need to open up a reference revolver and notice the trigger is two times too big.
>>
>>159059123
I don't know how to remove seams from my UV map please help me
>>
>>159059087
That single image is enough to make me sad.
>>
>>159053734
Just take a look at the roadmap. There's plenty of good stuff in the works. For example the ability to create and edit navmesh at runtime on top of other nice updates to navmesh features.
>>
>>159059214
Are you using Paint or something? Put them in a different layer and then hide that layer when you export the file.
>>
File: wm_7023645.jpg (146KB, 1024x768px) Image search: [Google]
wm_7023645.jpg
146KB, 1024x768px
>>159059203
It really isn't
>>
>>159017593
so..a woman finds a little girl, takes her home and fucks that poor slime girl like everyday until she dies?
>>
>>159057194
>>159056828
The Long Road is pretty gud.
>>
>>159054481
Why is there a huge dick and why are you blueballing it.
>>
File: fps.webm (1MB, 757x429px) Image search: [Google]
fps.webm
1MB, 757x429px
reduced the gun bobbing and animated the walls to glow. I wish I knew anything about shaders so I could make things more neon. Going to add a sword next
>>
File: kojima.png (753KB, 467x808px) Image search: [Google]
kojima.png
753KB, 467x808px
>>159050448
>>
File: 11026075_1.jpg?v=8CE3D172718D6A0.jpg (764KB, 1500x1109px) Image search: [Google]
11026075_1.jpg?v=8CE3D172718D6A0.jpg
764KB, 1500x1109px
>>159059463
Is that a handle for babies?
>>
>>159059568
>I wish I knew anything about shaders
This is the second time today agdg mentions a topic I started to read up on not even 3 minutes earlier. This does not help my paranoia.
>>
>>159059568
Can you push the pink into HDR range? I have no idea if whatever engine you're using can even do that
>>
>>159059568
nice PHANTOMa clone
>>
>>159059729
>HDR range
What's that?
>>
>>159059880
Its an acronym, like ATM machine or PIN number
>>
>>159059568
>that FOV

>>159059729
>high dynamic range range
>>
>>159060040
>dvd disc
>>
>>159055748
Glad they didn't listen to this shitter.
The new sprite is x10 better. It's bigger. It's brighter. It reads better. It's an objective improvement.

Having the protag be small as ant would have made this game shit.
>>
>>159059697
I know, right? I start to get into something, suddenly there are others happen to doing the same thing. I have an idea for a game, then suddenly someone else also starts to post something similar. Creepy.
>>
File: LegendaryDoggo.jpg (87KB, 960x915px) Image search: [Google]
LegendaryDoggo.jpg
87KB, 960x915px
>>159059116
>>159059571
thank you guys really that really gave me a morale boost!

<blog>
btw I'm 22, I have a job, decent money, and I rent a flat so I guess that's already something. I also have a little doggo so I don't feel too lonely
>pic not related
</blog>
>>
>>159059880
Going past 100% brightness so things start to get bloom effects on them and appear to glow.

Examples:
https://docs.unity3d.com/Manual/HDR.html
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/EmissiveGlow/index.html
>>
>>159060135
It just looks like they copied this frog's design.
they could've used the original protag design and style with the same resolution and colors as the new one.
https://www.youtube.com/watch?v=2UP6Q3H1uSo
>>
just like making cyberpunk game

post cyberpunk music
>>
>>159060435
https://www.youtube.com/watch?v=994OnlTR-oc
>>
>>159059697
>>159060231
You're just noticing those things because you happen to have them on your mind.
>>
>>159060435
explain this
>>
>>159060435
https://www.youtube.com/watch?v=zoass6XxJwk
>>
Reminder that 4chan is just you and another guy who types extremely fast.
>>
>>159060568
Yeah, we're totally not spying on them :^)

*nudge-nudge*

*wink-wink*
>>
>>159060435
https://www.youtube.com/watch?v=bgaXvP5C2ps
>>
>>159060402
Can also be used to refer to eye adaptation/auto brightness, but with HDR TVs coming that definition will probably die out
>>
>>159060783
That's basically tonemapping on the fly, still applicable.
>>
>>159060783
That's just one potential element of the HDR pipeline. You need some kind of tone mapping from HDR to "LDR" where pixels brighter than the maximum brightness of the display contribute to bloom. Pupil dilation is just tone mapping that adapts to e.g. a moving average of the brightness of the image.
>>
File: 1478025630904.jpg (89KB, 750x670px) Image search: [Google]
1478025630904.jpg
89KB, 750x670px
>>
File: actually what the fuck.png (104KB, 640x480px) Image search: [Google]
actually what the fuck.png
104KB, 640x480px
>>159059296
I actually thought you were kidding about drawing outside of bounds but

Holy fucking shit, it actually works

This doesn't even make any sense
>>
>>159061239
thank you jackie chan
>>
>>159061276
It makes perfect sense, that's just how texture mapping works.
>>
>>159061239
didnt do my best but ok
>>
File: revolver_UV2.png (202KB, 1024x1024px) Image search: [Google]
revolver_UV2.png
202KB, 1024x1024px
>>159061276
>>159061364

How does this even work
>>
>>159061239
damn man Jackie is based af
>>
File: UE4Editor_2016-11-02_04-35-18.jpg (520KB, 1900x1005px) Image search: [Google]
UE4Editor_2016-11-02_04-35-18.jpg
520KB, 1900x1005px
Getting lighting and environment right is a pain in the ass.
>>
>>159061467
>How does this even work
Texture mapping isn't 100% precise, so sometimes it'll sample pixels slightly outside your UVs and give you white seams everywhere, that's why you "pad" it with the right color by drawing outside the bounds.
>>
File: fps.webm (2MB, 756x426px) Image search: [Google]
fps.webm
2MB, 756x426px
>>159059697
>>159060231
>>159060694
you're paranoid because someone else on a gamedev forum wants to use shaders?

>>159059729
I'm using gamemaker and no clue how I'd do that. My only idea is to use shaders but I don't know anything about them.

>>159059864
>PHANTOMa
what is this? google returns final fantasy stuff

>>159060040
you're right. How's this FOV?
>>
>>159061467
Like those flat papers you cut and assemble into a die
>>
>>159056536
remake road fighter
https://www.youtube.com/watch?v=Q7MsDFLTMMY
>>
>>159061467
http://wiki.polycount.com/wiki/Edge_padding
>>
>>159061663
Why not just use the doom engine?
>>
File: revolver_UV1.png (89KB, 1024x1024px) Image search: [Google]
revolver_UV1.png
89KB, 1024x1024px
>>159061467
Compared to this, which did have visible seams?!

>>159061574
>>159061713
Oh, okay! This is very useful to know, thanks!
>>
>>159061663
Better but still console-tier.
>>
>>159061698
Is there a way to find nice arcade games? I find them a good inspiration for the kind of games I want to make, it's always nice to find a cool arcade game.
>>
File: map.png (4KB, 704x432px) Image search: [Google]
map.png
4KB, 704x432px
>>159061836
Let's zoom in on a diagonal. The actual edge geometry is the red line, but when it was rasterized to give you the UV map template it wasn't conservative enough.
>>
>>159061239
I'm legit amazed of what I did today
>>
>>159061663
>you're paranoid because someone else on a gamedev forum wants to use shaders?
The timing was peculiar. I opened up a tutorial about implementing soundeffects this morning when someone posted "Reminder not to neglect soundeffects!" in this thread. This evening I open up a tutorial about shaders and not two minutes later, you post about shaders.

I dared make a comment on this barely notable coincidence in jest, I hope Sire can forgive me.
>>
>Know some programming
>Check out a video on JewTube about using OpenGL in C++
>He vomits boilerplate code onto the screen and explains very little
Like damn son.
>>
>>159062327
So is Jackie Chan
>>
File: fps.webm (1MB, 751x416px) Image search: [Google]
fps.webm
1MB, 751x416px
>>159061730
I want to see if I can make a small fps in gamemaker, also I want to make it a webgame so if I finish this i'll upload a HTML5 version

>>159061841
better?

>>159062361
I forgive you my shader padawan
>>
>>159030140
samefag here,

where are all the idea guys at? Whenever I'm on a project with direction, you fags are constantly bombarding me with your vision of where my project should go. Now I need some ideas, and no one has anything to say.
>>
>>159062425
Literally use anything but fucking video tutorials. Here are some particularly good online resources for beginners:
open.gl
opengl-tutorial.org

>>159062536
As long as it's configurable and it goes up to at least 90 it will be fine.
>>
>>159062580
I still like my idea that the bad guy is installing smoke detectors poorly.
>>
File: revolver_UV2.png (115KB, 1024x1024px) Image search: [Google]
revolver_UV2.png
115KB, 1024x1024px
>>159062253
I see.
I think I also found a quicker and more elegant way to do edge padding.

That was very educational, I'm actually beginning to think I don't suck as much anymore.

Also, how friendly are Polycount forums for beginner 3D artists?
>>
File: 1474802054428.png (299KB, 479x600px) Image search: [Google]
1474802054428.png
299KB, 479x600px
>>159062425
>programming
>video tutorials
Anon text tutorials are your friend
>>
File: gits.gif (1014KB, 500x269px) Image search: [Google]
gits.gif
1014KB, 500x269px
>>159060435
I miss cyberpunk from the 90s. Modern sci-fi is all clean energy and environmental and all that shit. Back then it was much more technical, cities were designed to be full of electronic trash and smog and all kind of filth, it appeared like every grey hardware piece was cheap and easily replaceable and rooms were dark and full of CDs and blinking hardware, with cables and microchips everywhere. Just looks at older Japanese sci-fi animes or even matrix and then tell me new sci-fi looks better.
>>
>>159063112
Not all of them, though.
http://www.rastertek.com/dx12tut02.html
>>
Learned rigging by hand and inverse kinematics. Probably won't be able to remember it all, but it was interesting at least.

Going to try and apply it to my main placeholder model now, which will probably require actual weight painting which I still cannot do because this learning model didn't require it. I wonder when I can start working on the actual game part.
>>
>its a "get AI to use doors" episode
>>
>>159063492
Nothing wrong with rastertek other than the awful formatting.
>>
>>159063768
https://www.youtube.com/watch?v=8mZtc33rQ3c
Check this, really helped me to learn IK in animation
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=791453751
>>
Is streaming a demo of your game live on steam a good idea? Would people even watch?
>>
>>159064338
Sorry I meant twitch
>>
>>159064338
>would people watch a nobody play a game they haven't heard of?
>>
>>159063832
567 lines of code spread across 7 files to open a window is pretty troubling. It's the definition of premature abstraction, which is just as bad or even worse than premature optimization (at least premature optimization is still accomplishing something concrete, albeit potentially insignificant in the long run). If you just want to look at a later tutorial to see how they did a specific thing, you have to understand the entire fucking framework they've put together because the relevant code ends up scattered all over the place.

Also, the fact that they're making classes only to instantiate them exactly once is just stupid. Put it in the fucking main function and MAYBE make some free functions to divide it up if your crippling OCD (OOP compulsive disorder) doesn't let you do that directly.
>>
>>159064338
getting people to watch the stream is the trick
>>
>>159064439
Yes that's the question. You're
>implying
Something, but what??
>>
>>159064323
I don't know which is worse: the fact that this is a submission or the euphoric gentlemen in the comments section.
>>
>>159064501
Do you guys wanna watch a stream?
>>
>>159054901
I didn't get it at first when you posted an animated version, but after seeing this image I see the W you are trying to make.

I'm no designer but I think seeing cursive letters would be fine, and you could even play around with making the word Bold in actually bold text as well.
>>
>>159064409
You can stream on Steam too
Steam has a lot of features people don't know about
>>
>tfw no idea how to price your game
>>
>>159064921
Expensive enough to make it seem valuable but cheap enough that people will actually buy it.
>>
File: 522596_f45e.jpg (39KB, 750x422px) Image search: [Google]
522596_f45e.jpg
39KB, 750x422px
I want to learn pixel art from zero, what course do you guys think is the best?
https://www.udemy.com/learn-to-create-pixel-art-for-your-game/
or
https://www.udemy.com/pixel-art-for-video-games/
?
>>
>>159065067
>from zero
You need the fundamentals.
>>
>>159065067
step 1, learn how to actually draw
>>
>>159064990
that's impossible
>>
>>159064487
You're right actually, I just skipped most of their code and read over the code that actually touches the API.
Still better than video tutorials since you can easily get the info/code you need.
>>
>>159065283
Sales are your best friend. They let you achieve both simultaneously and also give the customers a sense of satisfaction that they have "gamed the system" so to speak.
>>
>>159065067
if you can pirate it, sure

that guy doesn't seem to be very good
>>
>>159063001
Just have a look around the wiki and go through the articles on pages you have some basic knowledge of to learn more.
>>
>>159065171
>>159065212

Both courses teaches the fundamentals as far as I'm concerned.
>>
>>159065283
Look for the closest match and charge a little less
In two months new indie games would be free
>>
>>159065067
>>159065171
Also seconding >>159065430, neither of those images indicate that they will teach you anything worth paying for or even worth the time.
>>
>>159065430
Don't know where to find for free but I have coupons for both that gives me 74%.
>>
>>159065473
As far as I'm concerned you are a moron
>>
>>159065283
>>159065407
That said, if your game is highly polished with a development log showing the effort put into it (also helps if it's 3D) you can probably keep the price low without giving it the cheap vibe.
>>
>>159064921
Remember: people don't care about how much work, time or money you put into the game and value shouldn't be proportional to it, because they're always gonna spend what they feel like the game is worth, based on the looks of it and the genre. I'm gonna give my interpretations:
>novelty game: less than 4.99$
>small RTS, short manager games: 6.99$
>short platformer, rpg, VR experience: 9.99$
>meaty platformer, rpg, adventure game: 12.99-14.99$
>big co-op game, anything multiplayer or co-op based, generally huge games: 19.99-24.99$
The last is the maximum value for an indie game someone's gonna spend, almost nobody goes after the 30$ mark, not even bitchy devs, and nobody spends that for an indie, unless you got whoever the fuck marketed No Man's Sky.
>>
Any particular algorithm I'm looking for if I want to check if a line of sight is clear on a tile map?
>>
>>159065694
Excuse me?
>>
>>159065626
You're not getting a deal just because you've got a discount. Still a ripoff.
>>
>>159065770
You are excused
>>
>>159065212
>>159065171
holy shit who let the retards out
>>159065067
they're both very cheap so if you get anything at all out of em it probably counts as a worth-while investment.... and if the courses turn out to not be very good you won't have lost much
>>
>>159066249
hello shill/talent shitposter
>>
>>159065758
Just cast a ray until you hit a tile?
>>
>>159065752
How about 3d?
>>
>>159065758
Bresenham's line algorithm is a good start.
>>
File: 1451360376920.gif (999KB, 250x251px) Image search: [Google]
1451360376920.gif
999KB, 250x251px
>>159066249
>"thinking pixel art requires the same fundamental knowledge as any other art is retarded!"
>>
File: hopper.webm (2MB, 640x480px) Image search: [Google]
hopper.webm
2MB, 640x480px
I didn't expect that with a few lines of code I could make them into killing machines. And that's not even all I wanted to add.
>>
is skookum a good alternative to blueprints and c++ in ue4?
>>
File: 312412421.jpg (59KB, 820x489px) Image search: [Google]
312412421.jpg
59KB, 820x489px
>>159066649
>>
>>159066763
>emergent physical gameplay
>>
>>159066763
This is amazing
>>
File: 1429372989075.gif (410KB, 221x196px) Image search: [Google]
1429372989075.gif
410KB, 221x196px
>>159066763
>>
>>159066441
Yeah that looks like something I'd need, thanks.
>>
>>159065752
Knock each one down a step and you're good.
>paying 15 for a platformer
>>
>>159066885
Do you really think, based on the images they chose, that either of them know the fundamentals enough to teach them? Also that is a pitifully short time dedicated to that stuff no matter what way you spin it.
>>
>>159066885
3-4 minutes isn't a lecture, it's an introduction to a lecture
>>
File: shipvsship5.webm (841KB, 1280x720px) Image search: [Google]
shipvsship5.webm
841KB, 1280x720px
I just did some math; If I want to make $5k/month for working on this game, I need to sell 18000 copies @ $10 each. That seems surprisingly doable. right?
>>
>>159067327
Time doesn't mean so much for someone born in a year that ends in 000
>>
>>159067484
Did you deduct taxes and royalties?
>>
>>159067484
Your game seems niche anon, 18k sales sounds hard.
10$ isn't so bad if you have enough content at least
>>
File: MapEditor.webm (2MB, 1280x720px) Image search: [Google]
MapEditor.webm
2MB, 1280x720px
>>159067583
No that's pre-tax, and I have no royalties to speak of.
>>
File: 1454721516286.jpg (226KB, 1280x960px) Image search: [Google]
1454721516286.jpg
226KB, 1280x960px
I'm gonna take a nap, and when I get back I want to see fresh game ideas.

And a new jam, too.
>>
>>159067909
steam takes a Massive chunk from sales too
>>
>>159067484
5k a month for how long?
>>
>>159067909
very nice
>>
>>159067310
>paying 15 for an rpg
>paying 15 for proc gen
>paying 15 for roguelike
>paying 15 for generic space sim
>paying 15 for insert genre here
>>
>>159068020
180000 / 5000
>>
>>159067484
You're not going to sell 18k copies regardless of what price you pick for that game.

A more realistic number would be 100~300 @ $2.50 judging by your gameplay and art.
>>
File: MissileCommunication.webm (645KB, 1280x720px) Image search: [Google]
MissileCommunication.webm
645KB, 1280x720px
>>159067862
Since there's 300m people in the US, I would only have to sell to 0.0006% of the population. Surely there are that many people who would want to buy my game.
>>159068013
I know, but I won't be selling on just steam.
>>159068020
For the amount of time I've spent working on the game 3 years
>>
>>159068509
>Since there's 300m people in the US
Now count how many of those are in the demographic that'd play a game with this theme.
>>
>>159068793
He would have to reduce that demographic even further to those that would be willing to pay $10 for it.
>>
>>159068509
This is Tier-1 right? How is the greenlight going?
>>
>>159069048
Yeah, and also probably disregard anyone younger than 13 and older than 30 for a good measure. Then also a few other factors. His math is way off.
>>
File: paper.png (3MB, 1920x1080px) Image search: [Google]
paper.png
3MB, 1920x1080px
Does this look dumb and lazy?
>>
>>159069237
nice trees
>>
>>159066763
>0:06 boots that protect from damage against these specific creatures would let skilled players go fast
>>
>>159069237
Trees no, ground yes
>>
>>159069237
needs grass
>>
>>159069237
no it looks cartoony
but i'm not digging the grass... it looks more like crumpled paper than grass
>>
>>159069403
Why get rid of the damage and lower the skill ceiling? It costs health to shinespark in Super Metroid.
>>
>>159069237
what engine?
>>
>>159069572
starts with a U

take a big guess
>>
File: glstats.png (208KB, 1168x1810px) Image search: [Google]
glstats.png
208KB, 1168x1810px
>>159069195
>>159069048
>>159068793
Endless Sky has about 400k users, so only ~10% of those players would be needed.
You all sound so negative for some reason
>>159069182
I did the thing
>>
>>159069237
I get what you're trying to do with the arts & crafts theme but the paper looks awful. Try using fabric instead for large swathes of the same material.
>>
>>159069327
>>159069438
>>159069443
>>159069528
Alright, thanks. My plan was to use a limited number of repeating textures with vertex colors to break stuff up. Was able to just one material for everything, I just need something better for the group.

>>159069572
Unity

>>159069706
Thanks for the suggestion, I'll give some fabric a try.
>>
>>159069695
>35% Yes

yep, good luck.
>>
>>159069812
Also make sure you have AO and/or stitching on the "seams", like the boundary between the grass and dirt, to really drive it home.
>>
>>159069908
Solid suggestion, that would really help.
>>
File: 1466513206649.png (13KB, 427x492px) Image search: [Google]
1466513206649.png
13KB, 427x492px
Which engine should I use for making a 2D strategy game like Starcraft: Brood Wars?

Should I just make my own thing using SDL2D?
>>
>>159069695
>35%
>20k sales at 10$
You need to juice your game to hell and back dude
>>
File: duck.jpg (87KB, 1280x853px) Image search: [Google]
duck.jpg
87KB, 1280x853px
name your genre
>>
>>159070103
Roguelike/-lite, RPG
>>
File: ScreenEdgeArrows.webm (425KB, 1280x720px) Image search: [Google]
ScreenEdgeArrows.webm
425KB, 1280x720px
>>159070069
I know, it's on the list of things to do.
>>
>>159070103
Exploration arcade shooter
>>
>>159069695
I appreciate you sharing those numbers famalam
Not to be rude but its surprising you got greenlit with only 237 votes
>>
>>159066649
If it's super pixely then no. But a little bit of more resolution then yes. if you want it to look good and professional. But it's Amateur Game Dev General, after all.
>>
>>159070103
No idea

real time board game?
>>
I'm bored
give me a game that needs music
I'll make a tune for it
>>
>>159066249
Learning to actually draw, always helps.This distinguish something from looking professional and something that looks like baby's first artsy indie pixel game.
>>
File: maxresdefault.jpg (69KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
69KB, 1280x720px
>>159070103
Dungeon Crawler.
>>
File: RadarJamming.webm (343KB, 1280x720px) Image search: [Google]
RadarJamming.webm
343KB, 1280x720px
>>159070368
Me too, once the initial traffic dropped off I thought I would have to build a social media following before trying again. Maybe someone at valve picked my game specifically. maybe they picked my game because it was so shitty they wanted something to contrast with the other games they picked
>>
>>159069695
>You all sound so negative for some reason
I'm not trying to be negative, I'm trying to be realistic and don't want you to off yourself when you find out it's not gonna be as much of a smooth sail as you make it out to be. Best of luck either way.
>>
>>159070103
Bespoke AI Clockwork Survival Sandbox
>>
>time to make a new player character and equipment
>I learned so much, this shouldn't take longer than a week
>1 month later still not done
wew fuck my life
>>
If your game can be described by using "It's like X game with Y game elements"

Then you already failed.
>>
File: tumblr_inline_ngx2ggSVqn1sd24ci.png (27KB, 119x119px) Image search: [Google]
tumblr_inline_ngx2ggSVqn1sd24ci.png
27KB, 119x119px
>>159070103
Voxel shooter & endless driver
>>
>>159072427
where is your game?
>>
>>159072427
except the largest franchises and smallest indies can all be fitting into this model
>>
Does anyone remember that shmup agdg game which was greenlight on steam around 2013~2014? can't for the life of me remember it nor find it
>>
>>159072574
I'm not talking financially, if you make games for money you already failed too.
>>
>>159070103
Cooperative Restaurant Anime-Drama Simulator.
>>
>>159072654
Nevermind I remember,XenoRaptor

https://steamspy.com/app/298280

>Owners: 6,067 ± 2,004

So does this mean it only sold around 6k~8k copies?
>>
>>159073010
4k-8k
>>
>>159072709
neither was I fucktard
>the smallest indies
this wasn't about money
it was stating that all games fall into your model
if you hate games that much, get out the industry
>>
>>159073010
Probably.

It's early access so majority of the people who'd get the game didn't.
>>
>>159072709
where is your game?
>>
File: s3lzm[1].png (14KB, 920x179px) Image search: [Google]
s3lzm[1].png
14KB, 920x179px
?????????????????????????
not defined... in the decorator name?
what th heck
>>
>>159072427

This is merely a useful descriptor. Everyone can and will use it if that is your intention or not.
>>
File: 1417928842657.jpg (20KB, 251x242px) Image search: [Google]
1417928842657.jpg
20KB, 251x242px
>>159073390
>.py
>>
>>159073560
dumb frogposter
>>
>>159072709
>>159072427
wtf!?!?
>>
File: progress3.png (19KB, 768x432px) Image search: [Google]
progress3.png
19KB, 768x432px
>>159070825
>>
File: Logo Small Test.gif (3KB, 320x180px) Image search: [Google]
Logo Small Test.gif
3KB, 320x180px
How's this? Good enough for demo day?
>>
>>159073143
>>159073108
This is what confuses me. Dreaming sarah(2D platformer) has 80k owners, yet XenoRaptor looks way better. Even if they marketed sarah to the extreme, to reach 80k is insane. Perhaps because it was priced at $6 initially, or included in a humble bundle?

I just don't get it
>>
>>159073390
well yes? that makes perfect sense
>>
>>159074028
This looks like trash.

It's nowhere ready for demo day, we only accept highest quality demos.
>>
>>159073390
Seriously, though.
>Python for games
>line 637
To answer your question, I assume it's because you have no corresponding getter.
>>
>>159074091
but i'm calling the setter function to define x, and it doesn't work because x is not defined yet?
what kind of logic is that?

setting self._x and self._y on __init__ doesn't work either
>>
>>159073997
is this a real terminal?
what formats can you play?
>>
>>159074028
why would i want to play as a fuccboi whimp
>>
>>159074028
Why even make him blink in and out? It looks much better when he's there.
>>
>>159074279
It's a roguelike. You could write a roguelike even on, like, pascal or something.
>>
>>159074445
Just because you can doesn't mean you should.
>>
>>159074306
It is a real terminal. Windows only, for the foreseeable future
.wav format is one that will 100% work, not sure if I'll add support for others. Might just get sounds and convert to .wav, or just have no sounds.
>>
>>159070652
You mean RTS?
>>
>>159074279
ohh, okay, I'd only used getters by themselves before so I didn't think you'd need both of them
makes sense though, thanks
>>
>>159074768
If you can get module (.xm ideally) support, I can totally make some demoscene style modules for this, so that you don't end up with a 600kb terminal game because of music
>>
>>159074293
x is not defined because you're calling it outside of the class, it's not a class property, it's a function
>>
>>159067484
18,000 copies is insanely ambitious anon. A quick glance at SteamSpy found me these two games which look similar-ish to yours:
http://store.steampowered.com/app/383070
http://store.steampowered.com/app/489170

They both only sold ~4,000 copies and are much more visually appealing than your game.
>>
File: WarriorCoopAbil_01.webm (2MB, 1054x661px) Image search: [Google]
WarriorCoopAbil_01.webm
2MB, 1054x661px
Making a coop action game.
working on cooperative ability for warrior character.
>>
>>159075046
What approach did you use for the hair?
>>
>>159075025
Pointless telling that dev the truth.
They only respond to positive posts as if this were Reddit.

Just tell them they're doing a good job and let them live in their delusion.
>>
>>159067484
My game is better than yours in every way and I'm projecting selling 5000 copies at 7 dollars.

Anon, get realistic.
>>
>>159074965
Sounds pretty cool, but I'm trying to accomplish making a game using only Windows.h header. At least, until I hit a plateau.

Thus, only .wma would work, for now.
>>
>>159075317
I tried bunch of stuff including cloth physics to do dynamic braids, but the best solution I got was to use "Dynamic Bone" asset from the asset store.
>>
File: 1443905650586.jpg (101KB, 728x636px) Image search: [Google]
1443905650586.jpg
101KB, 728x636px
>>159075539
>.wma
I meant .wav
>>
>>159075046
do you have the co-op functionality yet?
>>
>>159075046
i like the animations and that's a pretty cool move
>>
Am I the only one who would be super happy with 1,000 sales?
>>
>>159076184
Yeah, you're the only one living with your parents in this thread.
>>
>>159075934
Thanks!
I must make it clear that most of the animations are from Mixamo(Adobe), though.
>>
>>159076184
Sure, if I made 1000 sales a month that's enough to displace half my present income.
>>
>>159076184
Forget sales
Only 1000 people playing my game would suck
>>
>>159076184
It would be nice to have like $3000 rather than not have $3000, but if you worked on your game for 3 years then that's like $20 a week.
>>
File: dash3.gif (2MB, 601x489px) Image search: [Google]
dash3.gif
2MB, 601x489px
This gif is probably shit, but bare with me here: I just put a double tap dash in my GMS game. If you double tap a direction, you dash that way. However, if you hit two different direction keys, it will still dash you in the direction of the last key press, which I'd like to avoid for obvious reasons. How can I fix this?
>>
>>159076932
Check for the same direction key pressed rather than any direction key?
>>
>>159076932
Oh, and if you hit for example UP and RIGHT, you'll dash towards the top right, which I'd also like to avoid.
>>
File: 1477248393379.jpg (72KB, 960x960px) Image search: [Google]
1477248393379.jpg
72KB, 960x960px
Seriously though how do make 2D RTS game

Which engine to use
>>
>>159070103
On rails strategy
>>
>>159075423
why would someone be obligated to respond to someone's posts on this website
>>
>>159077116
try unity for now, its flexible as shit and uses C#/javascript instead of some custom scripting bullshit
>>
Where can I get my hands on game source codes for decent games besides GitHub (mostly shit there)?
>>
>he's not making a game in a well-received but niche genre where he can charge a premium because so few games are released

kek enjoy that $5 per copy platformer you're making while I sell for $40 easy
>>
>>159077336
I've got a few source codes from humble bundles
what are you looking for?
>>
>>159077231
why would someone post only to hear good feedback on this website
>>
>>159077310
Thanks

I hate C#, so I guess JavaScript'll have to do
>>
>>159077116
unreal > unity
>>
File: Multiplayer_PreAlpha_02.webm (3MB, 955x618px) Image search: [Google]
Multiplayer_PreAlpha_02.webm
3MB, 955x618px
>>159075843
If you mean by networking, yes.
Here's is the capture we have.
The videos are not perfectly synced cause I suck at Aftereffects, but the real game is pretty well synced(around 20~40ms ping).
>>
>>159077346
where is your game?
>>
>>159077346
>I can sell 10 copies for $40 while you sell thousands at $5
>smug
>>
>>159077346
>I sell for $40
>indie selling anything for $40
do you enjoy just making shit up

xenoraptor sold for $15 but has only 6k sold
dreaming sarah(copy platformer) sold for $6 but has 80k sold.

do the math
>>
>>159077552
I hated c# at first, but its so much nicer for unity, I ditched javascript within a week or so of learning unity.
>>
File: 1477251275044.gif (1MB, 500x455px) Image search: [Google]
1477251275044.gif
1MB, 500x455px
>>159077559
Unreal Engine for 2D stuff?

>>159077730
I love JavaScript, though, but I'll have to see
>>
File: 1457104536868.jpg (20KB, 480x480px) Image search: [Google]
1457104536868.jpg
20KB, 480x480px
>0-2
Odallus: The Dark Call
>3-5
Plague of Shadows
>6-8
TF2
>9
Work on game
>>
>>159077862
enjoy your shit game
>>
>>159074078
Dreaming Sarah is currently fifty cents
>>
>>159077806
javascript is cool, but it felt like unity is putting most of its focus on c#, and it seems like the majority of community help does so in c#

good luck anyways, and cute gif
>>
>>159077038
Shit I figured it out, put a shared cooldown timer for ALL dash directions.
>>
>>159077435
Anything in C++
>>
>>159077923
Oh wait lel no it isn't

>SteamSpy in charge of accuracy
>>
>>159075707
I saw that asset awhile back while looking for breast physics solutions in Unity. How tricky was it to apply to your existing character mesh?
>>
>>159073390
What text editor are you using?

The whole scheme looks a e s t h e t i c
>>
>>159077996
Have you tried searching on github?
Found some open sources games there many times before
>>
>tfw pushups and ruminating on your alpha status
>realize what you've known about psychology all along can be applied to make the sickest GOAT game AI/loop
>send pics of your sweaty body to hot gf
>shower
>meditate in the hot water to cleanse your mind of unclean thoughts
>all that remains is dev
>>
File: DBXhX.png (229KB, 1836x1726px) Image search: [Google]
DBXhX.png
229KB, 1836x1726px
>he doesn't program with FiraCode
>>
It is my understanding that when the player character is not around you want to unload the non visible areas, npcs etc. in order to keep them from taking up space in memory.

But suppose I want my npc's to have interactions among themselves, independent of the players character interaction or vicinity.

Do I just disable all the visible meshes but allow the calculation for them to run in the background? Is about 35-60 npc's that need tracking too much I wonder. Guess I won't know till I try it.
>>
>>159079027
>35-60 npcs

you'll be fine
>>
>>159078596
just makes me wanna try haskell 2bh
>>
>>159077996
I've got aquaria, lugaru, gish, shadowground and its sequel, darwinia, uplink and defcon
>>
File: CwL2Bh8WEAAwLJG.jpg large.jpg (77KB, 1200x630px) Image search: [Google]
CwL2Bh8WEAAwLJG.jpg large.jpg
77KB, 1200x630px
why the fuck are they spending time and effort on D&D functions? why bother? They should've just scrapped the whole system in the new GM.

Trim the fat. The program is already fat as hell because they decided they want to export to two dozen platforms.

it's commonly accepted that people who don't use GML are doing it wrong.
>>
File: Snowthing.png (570KB, 1293x666px) Image search: [Google]
Snowthing.png
570KB, 1293x666px
Getting ready to work on the second half of this stage. I need winter themed music
>>
>>159078398
I've been searching but the code has been all shit
>>159079294
I'm really interested in Uplink one
>>
>>159077116
Do not try RTS as your first genre. You will fail, you will become disheartened, that way lies only madness and sadness.
>>
>>159079027
If they're sufficiently "dumb" then no, it won't be a problem. Usually, though, you would switch to a more basic or even fully "analytical" model for unloaded NPCs. By the latter, I mean once you reloaded the NPC, their state would be fully described by how much time had passed and no background simulation was used at all. And if you wanted NPCs to interact, you would solve for when they would even have a chance to interact, count the number of times that would have happened, and possibly change the NPC's state for each time.

>>159079201
Benefits any language with somewhat standard syntax, really.
>>
>>159079396
>why are they spending time in the feature that draws most people into the software
gee whiz, I have no clue
>>
File: 1409748254281.gif (2MB, 325x244px) Image search: [Google]
1409748254281.gif
2MB, 325x244px
>>159078592
>tfw
>>
>>159079465
Chill nigga I know about dem Al Gore-ithms

I'm sure I'll be fine
>>
>>159074429
Cool, feedback noted
>>
>>159079027
in my game I deactivate all instances which are off screen - except for the instances around certain AI (within a certain radius) who I want to be active while off screen. works well.
>>
>>159079463
I'll upload it 4u
>>
>>159078596
I already have bad eyes, holy fuck that would produce so many errors.
>>
>>159079569
So basically the plan is to trick people.

>"LOOK YOU CAN MAKE GAMES SO EASY WITH OUR DRAG & DROP INTERFACE"
>few weeks later of using d&d
>ask a question
>community tells you you're a fucking idiot for not using gml
>>
>>159080052
You cracked the code. And not even a decade after everyone else.
>>
>>159080052
>community is shit
>this is somehow yoyogames' fault
ok anon
>>
>>159079886
Thanks anon, really appreciate it
>>
File: 1313445904907.gif (440KB, 360x270px) Image search: [Google]
1313445904907.gif
440KB, 360x270px
>>159073143
>Approximately how long will this game be in Early Access?
>“2-3 months.”

>16 Jun, 2014
>>
>>159080519
The first question I ever got asked on Twitter was whether my game will have early access

I didn't realise people actually want it
>>
>>159080519
There's an agdg game that's the same. I don't remember which.
>>
>>159078121
It's not too hard, but also not as simple as one-click or a drag-and-drop.
You need joints for it to work, meaning you'll have to weight paint the mesh. But once that is done, everything else is simple enough to get it done in couple hours.
>>
>>159080519
Xenoraptor?
>>
>>159080201
>You cracked the code.
No, I've always known this. But I didn't believe yoyogames and previous GM developers were on the same page as everyone else. I thought they were just continuing legacy support, that sort of thing.

But the d&d is shit mantra has been going on for so long that this was their chance to do things right.

But as was said: "they spending time on the feature that draws most people into the software". It's a good business decision. Not a good software decision.
>>
>>159080519
>>159080681
Found
http://store.steampowered.com/app/321830/
>>
>>159064204
Thanks for posting. Forgot to check for replies earlier. Will check it out tomorrow. Not sure how I'm going to do it yet with the clothing but the plan is make rigify make a rig automatically. Add the Inverse kinematics to it by hand. Then weight paint the entire shit and praying to god that it will work with the amount of knowledge I have. Seems like a shit ton of work I don't want to do twice.
>>
>>159081285
What? I thought Vine finished this, he's not even working on it now.
>>
File: dry.webm (2MB, 519x516px) Image search: [Google]
dry.webm
2MB, 519x516px
I'm finally pretty happy with my world simulation performance, I even managed to iron out the issues at thread borders.

At the moment I process the world with 4 simultaneous threads, 2 alternating data stacks per thread.
It seems I can simulate about 100k actors in real-time and that should be enough to do all sorts of fun stuff.

Main speedups came from getting thread-safe concurrent stacks working in Unity with an unofficial backported DLL I had to compile myself, but that's normal workflow for Unity :^)
>>
From a design perspective, is it stupid to allow players to get health/ammo/whatever items when they are already full?
>>
>>159081445
He abandoned it after realizing Online Co-op is hard to do.
>>
>>159081481
It's dumb but picking up stuff is oddly satisfying, even if you're full.
>>
>>159081481
No, consistency is important.
If you keep picking up ammo when you're full, it shows that you can be less conservative and use more.

Also >>159081613
>>
>>159081481
>Having limits
>Not allowing the player to pick up health until he has 50000000/100 health
>>
>>159078373
sublime with neon color scheme
>>
>>159081481
If you have to press a button to pick something up, no. If not, yes, unless you can make it easily avoidable.
>>
>>159080329
here you go bro
http://www26.zippyshare.com/v/8RYHWKUe/file.html
>>
>>159081481
If they're transient items like drops from enemies that disappear after a bit then let them.

If they're like limited resources placed in a FPS level then don't.
>>
>>159081481
This >>159082567. Kind of ruined it when you chainsawed a demon in D44M and half the ammo just stayed there on the floor.
>>
>>159082334
Oh man this is goldmine, thanks a lot!
>>
>>159082916
no problem anon
I interrupted my daily hat simulator session to upload this so you better make a game now
>>
What's your deving fuel?
I just made sushi for the first time
I'm never ordering sushi again
>>
>>159083834
>deving fuel
Sandwich/ramen.

>sushi
Gross.
>>
>>159083834
Definitely not raw fish
>>
>>159084008
I made it with cooked shrimp tho
>>
>>159083834
>What's your deving fuel?
Gallons and gallons of supermarket genmaicha
>>
new thread
>>159084325
>>159084325
>>159084325
new thread
>>
>>159083834
Water yes i'm a boring person
>>
>>159081471
Sim Earth?
>>
>>159083834
coffee, constant supply of
t.coffee addict
Thread posts: 789
Thread images: 164


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.