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/scg/edg/ - Star Citizen and Elite: Dangerous General #83

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Thread replies: 764
Thread images: 156

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mobile NEETcave edition
_______________________________
>Star Citizen information:
http://pastebin.com/NhBwT5Zk
>subscriber jewry brought to you free in a handy browsable format
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

2.6 has been sent to avocado

>Latest ATV:
https://www.youtube.com/watch?v=rRsF6_lwLas [Embed]
>RTV:
https://www.youtube.com/watch?v=aVeoAMFBQTg
>Bugsmashers:
https://www.youtube.com/watch?v=2zOaOSaVL2k [Embed]
>Referral code randomizer:
https://docs.google.com/spreadsheets/d/1WNKNAuruiI1p5XGPjtVi_uwi8wPmuEYawOKQuhRXfdw/edit#gid=953337098
>Citizencon Demo:
https://www.youtube.com/watch?v=pdCFTF8j7yI [Embed]
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0 [Embed]
_______________________________
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC

>Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
>Latest videos
https://www.youtube.com/user/FrontierDevelopments/videos
_______________________________
>Other games:
http://pastebin.com/cugkem8w
>>
>>158692940

best flea

but not best ship
not even best drake ship
>>
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First for #RehabilitateTheRetaliator
>>
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Space bullpups when edition
>>
>>158692940
wow im literally dumb as fuck if i didnt notice the ATV was old

sorry lads
>>
>>158693385
fuck bullpups when do I get spacenades and claymores

gimme da tech I want to ambush
>>
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>>158692940
> Using the old concept version of the Herald
> Not using the glorious symmetrical new model
>>
>>158694043
it will always be asymmetrical in my heart

both designs are great and i'd take either without a fuss tho. long as interior remains the same
>>
>>158692940
>2.6 has been sent to avocado
Why do you LIE in every thread like that.
>>
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>>158694043
Wait, which one is the final final model again ?
>>
>>158694043
is that even the newest one? the webm that always gets posted looks darker and longer, and I haven't seen those flap outs in a long while
>>
>>158694183
>>158692401
why don't you make a better OP when the thread is capped and dead :^)
>>
>>158694183
but it has
>>
>>158694212
that one. the one from the last video about it we saw with josh "gets a little bit of poon maybe" coonz, the lord and savior of drake interplanetary
>>
>>158694396
maybe 1/4 of it has. theyve been testing various flight model changes for 2 weeks without touching star marine or testing new ships.
>>
oy vey
>>
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The latest update for Elite: Dangerous is paused because I don't have enough disk space. Is it worth freeing up some disk space for it? I only have the base game so I'm not sure if I can even access any of that updated shit.
>>
Tally needs extra external missile pylons. Dont give the pilot any guns Imo, without sacrificing turrets for gun mounts, but he needs weapons to deal with threats other than the Belly torps.
>>
>>158696953
passengers, new locations, visual upgrades and neutron stars are for everyone
>>
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19th for cute ships.
>>
Hey, I'm not very familiar with SC community so tell me if RSI will implement changes and add updates to the current, playable game over time until release then... what will actually change on the night of the game's release? Will they just expand the access everyone and the game in the finished shaped will be there for everyone who played it before release unchanged?
>>
>>158697327
>what will actually change on the night of the game's release?

pigs will fly, for one
>>
>>158697327
>what will actually change on the night of the game's release
Server wipe / reset, server maintenance, testing, etc.

It will probably have some kind of sale / free fly event on the website to celebrate too.

It might have some limited time dynamic event too, who knows.
>>
>>158694396
Avocado patches so far:
2.5.1:slow ass flight changes
2.5.2:slow ass flight changes second pass
2.5.3:weapon and esp changes (no 3rd pass of flight changes yet because putting numbers in an xml file takes a lot of time to do)
>>
>>158697465
not entirely true

not everything will be wiped on release
money you make during the beta will stay
>>
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>>158692940

The Herald reminds me a lot of the Rheinland fighter from Freelancer.
>>
>>158697035
Needs some vertical launch things

But then, CIGs physics code probably isn't up to it
>>
>>158699058
thats perfectly untrue. beta money WILL be wiped. assets will not.
>>
>>158697920
Bit shameful that SM still isn't out

CIG seem to just want to show off some spacecry engine work
>>
>>158694278
The webm is of this Herald, the radar system is deployable
>>
>Checking play times on Steam
>ED Is at 500 hours
>Got over my autism at 250 hours when I unlocked Cutter/Corvette half a year ago

Where the fuck did 250 hours come from?
>>
>>158701332
I have a few hundred extra hours because of times I left the launcher open overnight
>>
>>158693290
The Tali needs an overhaul badly if it's going to be competitive. The new Polaris just made it obsolete for it's purpose.
>>
>>158700716
I think it's more like they gutted the Cryengine so much they are having issue making a proper FPS out of it now
>>
>>158700478
what do you mean assets?
>>
>>158702528
It really is the worst mess in the game now that even the cutlass is being rebuilt.
>>
>>158702638
you will 99% sure guaranteed lose all ingame money youve earned, and all things youve bought with that money such as armor, weapons, some other shit i didnt know i could get from grinding icc

if it's not an account-bound item you own via real money or REC, it's going away @ 2.6 and likely every other alpha patch until absolutely everything is persistent and everything is UEC purchasable
>>
>>158703341
I could have sworn they said you would be able to keep whatever you made on the beta
>>
>>158702528
>obsolete for it's purpose.
https://www.youtube.com/watch?v=8Gv0H-vPoDc
>>
>>158702528
>be the one ship thats not $750usd with torpedos
>nuke the fuck outa big cap ships
>leave, rearm, repeat until theyre dead enough

there should be zero usage of the turrets involved unless you fucked up and didnt do your speicific, niche job fast enough. retaliator is completely OK where it's at currently.

>poor people not understanding a specialialized bomber's role and whining about it not being a good enough figher
>>
Watching RTV right now, this Hannes guy is actually way better than I'd have imagined.
>>
>>158703697
beta is a very long ways off.

do not expect indefinite account persistence until
>all ingame jobs are available in the form of NPC jobs / player-to-player sales and jobs
>4.0 hits, maybe 4.1., game is "beta".
>pray that chris roberts releases a "final, 1.0 game" and doesnt send this game into his brand of alpha male autistic development hell for 4 more years when the game will be looking old on release
>>
>dock at Cochrane Works for base assault missions
>mission board fucking empty in all modes

YOU SAID THERE WOULD BE MISSIONS
WHERE IS THE MISSIONS EGG-MAN
>>
>>158708571
You're in the wrong thread fag, this is /scg/. You're allowed to talk about Derektile Dysfunction if you end your post with a Heil Roberts, though.
>>
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>>158708914

Your ships with their subsonic engines and wet tissue paper hulls can suck it.

Also, FUCK.
>>
>>158704189
>whining about it not being a good enough fighter.
because literally every other ship, including the corvette, giant space barge, and space oil tanker has pilot controlled guns on it. And because the retaliator was sold as being more than a defenseless npc torpedo boat.
>>
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>>158709272
You've been stealth-banned from mission boards by Frontier for using exploits outside the light of Brabens Vision.
>>
If i currently get only ~15 fps in PU is there any chance I will get atleast 30 fps when the new netcode rolls out? AC multiplayer currently hovers around 50-70 so i'm pretty sure it's my shitty cpu getting floodded by too much info from a server
>>
>>158709707
I literally just said what the ship is designed to to, none of which has to do with anything other than firing torpedoes and getting the fuck out

the guns on the Retaliator are purely defensive, a luxury, even

>buying ships with questionable roles that you dont understand, with real money
>>
>>158710784
Who knows. We have no idea what sort of improvements we'll actually see when they land the changes, so all we can do is guess. Easier to just wait and see.
>>
158708914

Why do we have so many false flaggers? Especially false flaggers that are failures? Your threads failed so you're back here to start shit?
>>
>>158706426
>when the game will be looking old on release

I actually hope it looks old on release. The gaming scene has been stagnant for far too long.

They are still releasing AAA games that dont look as good as crysys did back on the day.
>>
>>158710784
if you're getting 50-60 in arena commander i'd expect to have that performance in the PU eventually.

the PU currently requires a benchmark rig from 3 years ago to run as wlel as it can. and we're talking absolute vanilla cryengine server tech. hopefully at 3.0, it's fixed. hell, i'll take +15 FPS average even
>>
>>158710670

I only just started so I hightly doubt that when there are fags who exploited sothis for months without consequence.
>>
>>158711160
SC won't look old by any stretch of the imagination. Only retards/shitposters think that today's graphical fidelity is going to be any better in two-three years.
>>
>>158711673
->exploits
Oh, I didn't know Reddit posted here
>>
>>158712123

It's all about the 0-day sploitz, mang.
>>
>>158708571
Somebody at Cochrane in the instance I'm in just opened fire on the landing pads. A couple Viper IVs just died and the port doesn't seem to have much anti-air to speak of.
>>
>>158711068
Just try to enjoy the time you have left before you become our cattle.
>>
>>158713373

It's a killvette with PAs and pack hounds. He's hiding behind the terrain and pops up to unload a salvo when he sees a ship spin around on the pad to launch.

I did a return to surface instead of launching and sure enough 2xhuge plas + a ton of missiles splashed off me while I was still protected by the pad.
>>
158713415
Thread split/false flag-kun, I'm /scg/ that's calling your dumb shit out. In fact I wouldn't be surprised if only /scg/ anons are responding to you.
>>
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>>158713415
Oh it's you again. Don't you understang what fuck off means?
>>
>>158711681
thats kinda sad tbqh
>>
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>>158715912
Yeah, it is. On one hand it means my 970 will last even longer. But it also means more and more stagnation.
>>
>I have your holo-image beside my bed, Commander. I trust that isn't too weird for you?

Nigga that weird AF.
>>
>>158715983
i dont think thats the case
the trend is developers going lazy and releasing unoptimized games that dont look/play any better but force people to upgrade to higher end or newer cards
>>
Is the cochrane board dead?
>>
>>158716253
Well, personally, I selectively play new games and primarily stick to old ones. Most everything I play now including SC (And when I played ED) had zero issues running on my system. Not taking into account SC's optimization. So I have a good feeling that something like that won't affect me at all.
>>
>>158716293

Dead as the game itself.
>>
>>158714709
Give me your milk, anon~~~~
>>
>>158716410
>>158716253
I"m hoping HBM3 becomes standard in GPUs soon 32GB of VRAM standard would be pretty neat.
>>
and ded
>>
>>158722187
you better fuck the shut up i put in alot of work for that OP with 1 embed thats still current
>>
>>158722270
Should give the splitfags what they want so the thread can die even faster.
>>
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>>158694278 >>158694461
This is from the video, it's this one >>158699058

>>158694043 >>158702638 >>158703697
I think you've been answered but :
Any alpha money and asset bought with non-definite money will be reset a Final 1.0 release, else there would be no incentive for player to donate with real money for a "start" advantage (which will be the only thing they have, only LTI is an advantage that will last forever).

CIG will however test "persistency of item" throughout beta, they are only testing their game before release.
>>
>>158722586
Herald-chan looks like she has weird storage compartments on the sides
>>
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>>158723405
I think you are referring to its "computer thingy"
It's a information-hacking-warfare spaceship which apparently mean you need physical access to its drive/memory unit. To take them in and out as fast as possible.

That's the logic I heard at least
>>
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>>158723847
Dunno, whatever these are
>>
>>158723405
>Herald-chan

i would bully you so hard irl
>>
>>158724352
Good :3
>>
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>>158724352
pls no
>>
>>158697920
I thought SC was getting rid of XML files
>>
So I just tested Cochrane works.
It looks like they really did implement steps to kill board flipping. In addition to changing mission population when you swap instances, if you do it too much in too short a time your board just won't populate with missions for a while
>>
>>158725790

I don't think that's accurate. The mission board was empty for me when I landed there for the very first time today, and the last time I did any instance flipping was close to 2 weeks ago.
>>
>>158725790
Just did this exact same thing, saw the same thing you did. Payouts were really low, too. I saw screenshots of people getting 1+mil rewards, I only saw ~75k. Also got no missions showing up at all after switching between open/solo after a couple of times.

Were you in a Vulture by chance? If so I might've accidentally shot you once then said 'my bad' in chat. I was also in a Vulture.
>>
>>158726802
Nah I was in solo
I was getting multi million payouts but only one mission for kent's at a time, and several for the ones with actual security.
>>
How to level up to Deadly in E:D fastest?

The only reason I have rank in the first place is because of Chemical Manipulators.
>>
>>158727160
farm conflict zones
>>
>>158726983
How are you getting multimillion? Is it a rank thing?
>>
>>158711681
very true, games can only look so real. we're still a ways off from creating a true alternate reality on your computer screen though. visuals are the easy part, making everything in a game behave like youre watching a nat geo documentary is hard
>>
>>158726802

You need high rep to get offered the high payout missions. I'm getting 12-skimmer missions for 4.5mil a pop at allied.

>>158726802

The bases with actual security have anti-missile missiles. You can't use dumbfires there because they'll get shot down before reaching the ground. The high security base in particular has anti-ship missiles and goes itano circus on your ass if you attack from the air. The safest but slowest approach is to land out of turret range and attack in an SRV.

Alternatively, hide behind terrain and use railguns at a distance. The target reticle will snap to a skimmer if you can get it over one, even if they're currently untargetable because they're not firing.
>>
>>158723405
essentially theyre storage units for "info" (info running profession, assuming it will be a safer form of cargo when the job is playable). herald is supposed to include a means of wiping these clean so that nobody can steal your 3.5TB of rare space-memes
>>
>>158727415
>nat geo documentary

disgusting taste in documentary
take your roaring bugs elsewhere
>>
>>158711681
>>158715983
>>158715912
Honestly, I'm fine with graphical stagnation, if done correctly. Just theoretically speaking, it would mean that they could reuse assets for their next games, and make them even bigger. Just imagine how many 3D models of an M16 humanity has created in the last 10 years, at some point it's enough.
>>
>>158729124
More important than graphics at this point is interactivity and world building. How to make things not jarring, make clipping an issue of the past, better AI, more mission variety, real VR and so on.
>>
>>158729124
the game looks great, as long as they continue to build it around the notion of possibly hundreds of large ships in one small area, theres no point making it look better unless they expect their average audience to have quad 1080s running on some magical future CPU that produces 15 ghz

the entire concept of the game is that theres alot of shit going on, alot of moving parts and things being computed at once, but all that shit is still as visually pleasing as your PC can handle.

it's not like they cant overhaul the graphics when the game has been out for a bit and the average "poor man's gaming pc" has the stats of what will be a godlike rig by the end of next year
>>
>>158693385

Fuck that -- where are my LMGs at? Will SM even have larger weapons as such? If so, Ill cum buckets.
>>
>>158730594
https://robertsspaceindustries.com/comm-link/transmission/12978-Introducing-Your-RSI-Space-Suit

>Class VII – Heavy Marine Armor. This is a heavy weapons suit with mech upgrade for carrying heavy weapons.

Must be something big
>>
>>158730759
4u
>>
>>158729713
That was about the game industry in general
>>
>>158702528

The Retaliator is just an FPS level tech demo ship from 2014 and 2015. It's going to stay pretty obsolete, or get redone with minimal change.

Also, just as a reminder, the whales on the forums think that it should take 3 Retaliators with all of their torpedoes launched to compete with a Polaris.

Whales will be why this game is shit.
>>
>>158731298
Well yeah multiple Retaliators should be equal to a Polaris just like multiple Gladiators should be equal to a Retaliator.
I mean if not what's the point in buying the expensive ship? It would be like a Hussar killing a Paladin.
>>
>>158731298
>it should take 3 retaliators with all of their torpedoes launched to compete with a Polaris
A single torpedo should blow up anything smaller than a Polaris. That's right, want to fight about it?

A gladiator should be able to take out 8 constellations before flying away.

A retaliator should be able to take out 4 Idris.
>>
>>158730594
theres already a man-portable equivalent of the strife mass driver that looks fully modeled and ready roll. theres plenty of other concept weapon images out there too but i havent seen anything that explicity looks like a space m249 or 240. i'll rock the space 240 whatever it takes

your sabre can only handle so much REAL FUCKIN NATO to the engines
>>
>>158702528
>tali is half the size, literally 2 real people crewed, 1/3 the cost now, and probably later, while still being one of 3 ships with unusable torpedos that dont mean shit til theyre usable and balanced

3 talis doing their job right will shit all over your polaris for the same $ price

said it last thread but you seem to be confusing a purpose built torpedo delivery system with engines attached with a ship designed to kill things that arent it's torpedo targets
>>
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>NPCs now reboot 1 minute after being planted
>cargo dropped in space now deteriorate even faster
>T9s now drop fighters

Piracy was already dead, but they had to make it deader

combine that with all long range hauling/smuggling options being dead and skimmer killing being 100% state dependent and there's one question left:

how the fuck do I make money?
>>
>>158724258
Yep, computer thingy.

It does have some take on reality. When you deal with Petabytes of data, it can be slower to transfer it through a data-line than to exchange the entire memory unit.
Animation studio do that a lot. I wouldn't be surprised if game developer did too. But unlike studio like Dreamwork their final product must be downloaded.
I'm sure that if we looked at all 3D models and texture needed to make, say "Avatar", it would be beyond anything we expect to use in our life.
>>
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>>158732337
>how the fuck do I make money?
Getting a real job.
>>
>>158730759

That might only be the railgun. I want LMGs.
>>
>>158731465
>>158731485

And this is why the game will always be P2W garbage.
>>
>>158733047
What do you want then?
Can you explain your idea of balance?

The idea is that buying ships ends at beta or at least launch btw.
>>
>20th century
>planes, boats, submarines, helicopters can all be outfitted with torpedoes
>a single torpedo can cripple or sink an aircraft carrier
>pearl harbor, etc

>30th century
>only the retaliator, gladiator and capital ships can carry torpedoes
>the dedicated bomber has mid-sized ones, only carries a handful
>takes 3 of them to blow up a constellation
>literally out-matched in firepower by a huge destroyer that's designed to be a bigger bomber

Just admit it, they messed up.
>>
>>158731465

A Retaliator is equal to roughly 1.75 Gladiators, because the Glad is 165 dollars, and the Retaliator is 275.
>>
>>158733424
>takes 3 of them to blow up a constellation
Torpedos aren't even in the game yet. It fires placeholder missiles that have roughly the same stats as the Gladiators S5 (which are also broken as fuck).
>>
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I made this picture.
Obviously speculation, but better than Whales or shitposter.

Just for info, I do think the Retaliator need a buff, but it still has clear advantages that a Polaris will never have.
Even the cargo version can still be a fast, solid and stealthy blockaderunner
>>
>>158733424
If it was realistic battles would be between enemies 100s of km's apart with long range missiles and torpedoes. And everything would be done by computers. Hell, nobody would even be on board the ships.

It's a game that's supposed to be fun which is why ships look cool and aerodynamic instead of scaffolds with guns, there's sound in space, and it doesn't cost $12,000,000,000 to fly an Aurora each time.
>>
>>158733673

I dont get why Polaris owners are cocksuckers. I know it's true, but Im still trying to understand how they can put so many cocks down their throat and in their ass.

t. Idris owner
>>
>>158709707
>including the corvette
It doesn't
>>
>>158733587
Cost wise yeah but I think there should be some increased effectiveness from having to work as a team to operate the ship, as well as the increased risk of all that investment in one ship rather than divided over multiple targets.

You need to reward gamers for working together or they'll autistically stick to themselves.
>>
>>158733707
>launching missiles and not metal rods

lel nice wasted mass
>>
>>158733707
wrong wrong wrong wrong wrong

play CHODE
>>
>>158734889
You can't control the direction of metal rods once they're launched, you imbecile. Metal rods are for space-to-ground bombardment.

A 60x2x2 metal rod travelling at hundreds of miles an hour has the same impact as a small nuclear bomb you know.
>>
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>SC balance will always be determined by what makes whales happy

nice p2w non-game shitizens
>>
>>158735187

see

>>158733128

Why do you avoid answering me?
>>
>>158735057
Yeah but your enemy could laser a missile to knock it out
With railgun like rod ammunition they'd need to expend their own mass to deflect/avoid it surely
Then again that's assuming they're going fast in orbit and not in deep space
>>
>>158733128
>The idea is that buying ships ends at beta or at least launch btw.

this is what whales actually believe

listen, you have a web store that makes you millions a month

do you shut it down? for some feel good idealism? ever?

hahahahaha
>>
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>>158735516
Yeah because all the whales have already cashed in by then
You keep those same whales happy by withdrawing the ships and instead selling them cosmetic bullshit which they spend more hundreds on
>>
>>158735486
Fair enough, at least the fact that to deflect the rods they need equal mass and momentum.

The likelihood of there being space battles in human existence is nearly 0 in my opinion. Due to the logistics of colonizing Mars, let alone spending 200,000 years travelling to another earth-like planet, all of human history will be effectively confined to Earth. So why would there be a need to have space fights?
>>
>>158736347
Terraformed and self sustaining Mars I guess?
I doubt even space would stop us waging war if something could be gained from it, and wiping the other planet out means you can't really profit from it.
>>
>>158736712
>Terraformed and self sustaining Mars I guess?
Would take tens of thousands of years. And the ability to travel through space cannot get any cheaper until we revolutionize fuel and harness something like antimatter with 100% efficiency. I simply cannot see a situation where people are having a war and fighting in space is a necessity; why haven't modern wars seen astronauts sabotage and destroy enemy satellites for example?
>>
Cochrane went dead for me too.
Muh dosh! Oh well, there goes my 'Conda dream for the time being. Why can't the VISION cast its gaze elsewhere?
>>
>>158738460
The vision will cast it's gaze to all elements, fun is not allowed
>>
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>check shipyard list details on my ships
>discovery scanners show in utilities but shield boosters and wake scanners show in optional internals
>>
>>158736982

Because it takes a lot to get anything to orbit. If we get a Space Elevator or a Mass Driver it becomes so much more easier.

>why haven't modern wars seen astronauts sabotage and destroy enemy satellites for example?

Because Missiles can be fired from the ground with a small payload for a fraction of the price. Who has even been in a war where both enemies had means to get to orbit?
>>
>>158739095
None shall escape.
>>
>>158739343
I hated their new UI also. It may have been a pain to scroll through everything with the old one, but everything was in the same spot instead of having to go through several menus.
>>
>>158739746
>refuel repair and restock, the three most crucial things you do when landing are pushed off to the side
>reading news articles the last thing you do is front and center
>shipyard and outfitting is practically hidden in a corner.

I feel like their UI designer either never took a single design class, or was told to design this specific thing if he wanted to keep jis job.
>>
>>158738460
fuuuuck, barely managed to squeeze three mil from it before it got patched
>>
>>158740220
A little bit of both I bet. Their first UI was a scrolling nightmare for shit like outfitting. But weapons and peripherals that were part of a specific area/class weren't in separate submenus. Also I'm pretty certain that Frontier saw people complaining about having to go to reddit or other third party websites to read lore so they said fuck it and made their shitty news nice and big.
>>
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>>158738460
>>
Around the ruins in ED, is there any point to the ancient orb/totem/casket etc stuff?

I can't even find them in inventory when I swipe them
>>
>>158740391
>>
>>158740826
>frontier has to reneg on lifetime expansion passes because they cant keep giving their shit away for free
>>
>>158741467
So when is braben going to offer an optional subscription so the dads can pay for our game? I don't even care that the dads will act entitled
>>
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>>158741467
>CIG also keeps selling ships after launch
>Space sim genre revival dies a horrible death
>>
So how do i make monies in ED now with the sentry skimmer farming going ded?
>>
>>158741857
Difference there is that community will actually throw a shit fit. The dad's will defend Frontier's every decision, so long as it has nothing to do with making PvP or the game better.
>>
>>158742002
Why does this sound so eerily familiar to flight simulators.
>>
>>158742056
Can you elaborate?
>>
>>158741946
According to obsidian ant, passenger missions.
>>
>>158742170
>The dad's will defend Frontier's every decision, so long as it has nothing to do with making PvP or the game better.

Just change frontier's with a flight sim game making company.
>>
>>158736347
>doesn't know the difference between deflecting a projectile and literally countering its entire velocity vector, making it stop in place
>>
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>>158735486
It would actually take an hellish laser to first melt the rod, then it's not sure that you'll be able to modify its shape anywhere enough for aerodynamic force to overcome its speed/momentum.

>>158736347 >>158736712
Another reason to lessen the possibility of space warfare : "Kessler Syndrome"
It is pretty stupid to blow warship within a planet orbit (that you want), then have to deal with space debris more dangerous (yes, through sheer number) and more numerous than the enemy would ever have.

>>158736982 >>158739709
Sending astronaut to sabotage/board would actually be more efficient than needing to clean up afterward. Using a Laser to melt the fragile part of a spaceship would work, assuming you can hide several laser underground and only unveil them to shoot the enemy.

I'll keep bugging in : the technology and infrastructure needed to terraform a planet would make space habitat more viable (and more secure) than a planet.
>>
>>158742056
because it's the same exact audience

>>158742002
>implying CIG drones are any better
>>
>>158742658
The SC audience is vastly larger. The reason why the Dads always win is because they are in the majority for ED. In SC, not only are the drones not in the majority, but Roberts himself doesn't even agree with them a lot of the time. Also there's the media outrage that can spark over just about anything regarding that game. The most they can do is make little fuckups here and there. Something as major as selling ships after launch (not starter ship packages) will result in badness all around.
>>
>>158742658
>cig dads drove me off back when they were defending the freelancer's cockpit support strut.
Arguing with retards posting pictures that proved themselves wrong taught me that life was too short to continue that way.
>>
>>158742901
roberts words have little relation to reality
>>
>>158742514
>It would actually take an hellish laser to first melt the rod
I meant melting a missile enough to stop it being a guided missile

>aerodynamic
and through space
>>
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>>158741857
Unlikely, that alone would make DS look a reasonable guy who always said the truth and CR's biggest lie ever.

However I expect :
- whales rioting if their pledge Polaris/Idris/else isn't OP enough
- everybody asking to remove/improve CR's "you can still 'buy money' so korean-grinder aren' too lonely" features.
(lot of people would likely smear him for that, because it sound like pouring gasoline on a fire)
>>
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>>158743025
>Unlikely, that alone would make DS look a reasonable guy who always said the truth and CR's biggest lie ever.

deprogramming is starting to work
just a few more delays
>>
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>>158743090
WE'RE BREAKING THE CONDITIONING!

ARRRRGGGHHH
>>
>>158741946
CG i guess
>>
>>158742952
>have little relation to reality

You mean him saying fuck you to anti-pvpers isn't still a reality?
>>
>>158742958
Oh sorry, I misread, I though you meant lasering a ROD FROM GOD (tm).
A spaceship defending itself from a surface-space missile could make itself costlier to kill but several way to attack with missile(s) would overwhelm it.

Plus a spaceship would have a incredibly harder time to wield a laser. (radiating heat away is hard, see CODE/chode). Ground defense would have an advantage (as long as you aren't slindling rod of god/asteroid at them)
>>
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Ursa rover variants incoming to expand the options of ground vehicles, with more military vehicles in the future.


Mods are sleeping, post ground vehicles that wouldn't look out of place planetside
>>
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>>158743798
CIG FUCKING GIVE ME THE ORIGIN SPEEDER BIKE ALREADY FUCKING REEEEEEEEEEEEEEEEEEEE
>>
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>>158743798
I don't care if they're out of place; I just want my tachikoma.
>>
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>>158743798
Does this count as a "vehicle"?

If so I want Power Armor
>>
How do you make money in elite?
>trading is bullshit, cant make any profit anymore
>missions either pay close to nothing or want to send me planetside to crash some party but the moment i finish glide patrols are all over me
It seems like mining is the only way now but i aint respeccin my ship again.
>>
Should I A-Rate my Python or just save for the next ship? I have mostly B-Rated modules now. I like the ship a lot but I want to hit Anaconda or FedVette.
>>
>>158743025
>- whales rioting if their pledge Polaris/Idris/else isn't OP enough
The vanguard people didn't seem to do much when their ship didn't come even close to being the be-all/end-all space fighter they were initially sold.
>>
>>158744374
>vanguard
There's reason why four hor semen isn't working on ships right now.
>>
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>>158744029
They have to do more than the dragonfly eventually or it's going to be kind of weird
>>
>>158744170

>>158730759

>Class IX – Full blown mech suit. Somewhere between a space suit and the power loader from Alien.

maybe
>>
>>158744170
thats a max suit. hmm are max suits vehicles?
Is power armor a vehicle?
>>
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>>158744715
That's outdated. We know we're military Titan suits, Ben let it slip on TrannieWithBen that UK is making the Retaliator dropship variant right now as well as another dedicated variant (like the Vanguard Hoplite, non modular) that's designed to carry and recharge Titan suits. Let me skip through this and find the timestamp.
>>
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>>158744572

>mfw he's working on ships RIGHT NOW, they just haven't released them yet
>>
>>158743798
Man, sometimes I wish collaboration between studios were a possibility like music. Call on Daybreak to jump on the project for a year or two and work their black magick to produce a miniature Planetside 2 in game.
>>
>>158745201
They made him make the Vanguard Hoplite. He wanted to move onto the Redeemer after he made the original vanguard, it sounds like he's been pushing for a dropship (so he can work on the Redeemer) and they gave him the vanguard

It's POETRY mfw https://www.youtube.com/watch?v=bxU2eqZtYmc
>>
>>158745195
But where is the guy in that?
>oy billy, do your stretches or you aint gettin the heavy armor this chrismas
>>
>>158744587
i wanna see a junky low quality version by some not so reputable brand
>>
>>158745461

This is false.

I'm a friend of his, I know what he's working on.
>>
>>158745626
Maybe but no one is junkier than Drake right now and I can't see them making another company instead of fleshing out others (like Kruger and Crusader)
>>
Are the empire ships just straight up better than the feds?
>>
>>158745509
Gee anon, it's almost as if that suit is designed with foot steps in the shins that represent where the wearer sits.

>>158745651
Fuck off attention whore, they even had him talking about the hoplite on ATV.
>>
Would you pay for a Star Citizen japanese anime clone with mechas and lolis?
>>
>>158745651
if you are his friend you should shut the fuck up before you get him in trouble. unless of course you work at CIG
>>
>>158745975
If I can zendatsu them maybe
>>
>>158745975
you fucking people...
>>
>>158745975
Fuck off Char.
>>
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Titan Armor news from Oct 27, 2016
https://youtu.be/wqhiYsLOgOw?t=1267

>"We're doing a Titan module for the Retaliator which is a variation of the dropship one but... less space for people more space to recharge your big titan armor"

WE /mecha/ NOW, TIME TO GUNDAM.
>>
>they are making the game you just cant see it
>i..its in the background
Fuckin bullshit. All the things you can do now are half-assed, buggy or completly broken. If they had any progress they would let us see it since they clearly dont give a shit about quality. Shitty pre-rendered videos dont mean shit.
Also, cryengine was a mistake. Its a fucking console engine for fucks sake.
>>
>>158746601
GUNDAM MECHA HYPE MODE ACTIVATE
>>
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>>158746627
you came to the wrong neighbourhood son
>>
>>158746601
>power armor suits from a Retaliator as it skims over a battlefield

Fuck me I'd just shoot myself
>>
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>>158746601

>Titan suits
>Gundam mechs
>not pic related
>>
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158746627
>Cryengine is a fucking console engine
>>
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>>158746627
It's ogre for the shitizens, they just don't know it yet
>>
>>158746896
>Search this
>Height: 3 meters

It looks like a tiny little Zaku
>>
>>158746601
>mix up gundam and zaku
kys
>>
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>>158746896
>>158746859
>>158746601

>their mechs can only fit in a Tali cargo bay
HAHA GET YOUR PUNY MECH OUT THE WAY
>>
What the fuck do i do, the passenger just wants to go to a planet which i can't land on, I've visited the tourist beacon near it already
>>
>>158731576
shut up amerifat
>>
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>>158747218
Too bad, time to abandon it.
>>
>>158747041
>implying Gundam and Zaku aren't just both mobile suits and thus the same thing
nah kys tho
>>
>>158747813
Apparently the motherfucker wanted to go to the next system but for some reason didn't give me a notification
>>
>>158746708
looks like a french pornstar who only made one movie and was quickly forgotten by everyone

>>158746898
The only reason people give a fuck about it is the first crysis, a good pc game. Everything they made after that is forgetable, they even made a console exclusive. Now they are so broke they are whoring out their engine to smalltime modders for 10$ a month.

>>158746979
Deep down they know it.
As i said, they clearly dont care about showing half-finished things, they wouldnt hold back on anything big.

Everything they have in the game is just retextured cryengine sample assets.
>clothes clipping through character
>ui unchanged, default prompts
>basic animations
Only things they added are a couple of new models, something you can buy off various websites for 10-50$ a piece.

How many years it took them to implement gunfights? One of the engines most basic functions. And now they are showing it off like its the biggest things ever.
>>
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>>158748236
>passenger gave you the wrong destination
>tfw E:D is now an uber driver simulator

This is the last straw, I'm just going to apply to become a actual uber driver and be paid for it.
>>
>>158748231
>implying NMS and ED are both just open world space games and thus the same thing
>>
>>158749092
>implying uber pays
you pay more for gas and upkeep than you get paid
>>
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>>158749092
>E:D is now an uber driver simulator
>>158749152
>two mobile suits in the same universe
>slightly different specs, same roles
>implying the variance is any different than one specialized gundam model to another
>>
>>158749092
Youre about to find out passengers only ride in style. Gutamaya style.
>>
>>158749291
>implying they arent selling drugs like normal taxi drivers
>>
>>158749385
I'm delivering them in my ASP
>>
>>158749040
>first crysis

And yet the first Crysis shows what that engine is capable of. Most games nowadays still can't even compare. How many games can you actually count that have proper physics engines for almost all objects in the game world, especially vegetation? I mean, for fuck sake we're still getting games released daily that don't even have working mirrors. Whether this is due to developer laziness or engine capability, who knows.

>>158749291
>>158749092
Uber has minimum wage now in the UK, or should have.
>>
>thread turns to E:D
>goes to shit fast
Can we separate the threads again?
>>
>>158749495

fuck off retard
>>
>>158749486
Most big games have proper veggies these days. For some reason tried to play farcry 4 again a few days ago and the bushes moved out of the way.
>inb4 its releated to cryengine because the first one was on it

First crysis was great, all the others are dumbed down console garbage. Anyone who tried to mod them knows this.

Also, anyone who tried to mod any crysis game knows where starcitizen is standing.
>>
>>158749801
Warhead
>>
>>158749495
We did. Scg had thier own and it died. Youre a retard, get over it.
>>
>>158749961
its a dlc for the first one, made on the exact same engine.
>>
>>158750106
The threadshitter has tried to seperate both /scg/ and /edg/, the seperate generals died in favor of the /scg/edg/ general that was up at the same time. /scg/edg/ 4life
>>
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SKIMMER SRV WHEN
>>
>>158750316
NEVER REEEEEE
>>
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https://forums.robertsspaceindustries.com/discussion/306078/would-you-like-to-own-a-planet

>CR has stated himself that generating 400 billion procedural stars (like in E:D) is out of the question because of how empty it would feel, but space IS mostly about emptiness, and a little bit of empty space has never hurt anybody.

>There is therefore no reason why pockets of a few hundred or thousand planets couldn't be procedurally generated in "unexplored" areas of the SC Galaxy, with their resources and anomalies.

>If it was possible, would you like to have the ability to purchase an entire celestial body, like a planet or a moon, to function as a base for your organization or other more or less lawful endeavors?

How do I kill the SC community?
>>
>>158750223
Yes. Scg and edg need each other. Can only shitpost about how shitty braben is or how many retaliators it takes to shoot down a polaris so many times before everyone quits.
>>
>>158750719
Only if i can get a comf space vila on it.
Whats the word on housing anyway? I dont want to be a fucking space trucker all the time.
>>
>>158750719
It's like they aren't aware of what Unclaimed systems are for
>>
>>158750719
>How do I kill the SC community

You let that minority wallow in their cesspool with the sweet, sweet knowledge that they won't influence anything important with the game.
>>
>>158751178
This, CR ignores entitled mongoloids
>>
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where is your content, guiz?
>>
Is the word ammunition derived from "a munition"?
>>
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With the Prowler coming out we might see what the Tevarin look like. They're apparently ancient-egyptian style, so hopefully we won't get fucking furbeast degenerate dog people for the furfaggots to beg for. Atleast if they are dog people and they eventually add Tevarin as a playable campaign and race we'll be able to spot dog fuckers and lynch them en-mass.

What do you expect the Teviggers to look like?
>>
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>>158751861
Too late m8
>>
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>>
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>>158751939
>>
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>>158751861
>implying they won't be horus bird men

>>158751989
Don't be an autist, that's ancient art. The Vanduul are Cloaca beast frog men
>>
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>>
>>158752371
Is that a british blue? :^)
>>
>>158752371
cats are gay
dogs are the best
>>
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>>158752758
post more obvious shit
>>
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>>
>>158744093
https://www.youtube.com/watch?v=4k2FBL3Br04
nothing will look out of place
>>158746601
we need to go full Macross and have transformable planes
>>
>>158754579
>Macross
Oh, you mean Transformers G1 Jetfire?


https://www.youtube.com/watch?v=1loCTlw-1hQ
>>
>>158744093
I also want a Yamato!
If sand worm are okay stuff from cooler scifi should be too.
>>
>>158755064
>Never watch transformers
>Finally see it through Rifftrax
>Still bad

Not even their commentary could save that trainwreck
>>
>>158744170

>Does this count as a "vehicle"?

That depends. If you sit inside of it and pilot it then it's a vehicle. If you wear it around yourself like a suit then it's an exoskeleton and not a vehicle.
>>
Did someone say Macross~

https://www.youtube.com/watch?v=GvqXCK9tD7o
>>
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>>158743798
Here is mine, resized it would be carried from planet to planet by a Starfarer/Hull-C/D/Carrack.

> A man can dream

>>158750719
There is plenty of reason not to generate zillion planet, the first was given by NMS : fucking nothing to do on it, proc generation of content never improved a game no player have ever player 10000000 missions but all once got hooked up for hours on a dozens replaying them in loop.

And you can't have your own little planet because any non-proc-gen structures and items you build and store there would need a server to be available, last problem is accessing those planets easily despite the game being balanced so even 10 system is hard to cross and their jump gate size strategic.
You would basically create a whole alternate galaxy of empty planet with shitty contents you'll stop doing. all the while taking developer away from handcrafting real interesting content that last for hours.

Btw,
The above is how you would kill the SC community. Split them in billions of planet so they never meet each other yet bitch about content for their planet

you are welcome
>>
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>>158755731
That is the least creative vehicle I've ever saw, the top of the front turret is in the firing line of the rear turret if it attempts to fire at a 10-25 degree angle. It also doesn't look like something you'd see in SC, pic related is more likely. I'd expect us to get a Ursa Rover variant pretty soon with the crew cabin replaced with a Gun turret just like pic related.
>>
>>158756159
>ursa with two front seats and a rear gun
>a Ursa Warthog

I need this
https://www.youtube.com/watch?v=3DMJ94P4lSs
>>
What we actually need is a greycat-IED
>>
>>158756159
> critic creativity
> post a halo warthog with extra wheels
> talk of efficiency
> post a turret with unprotected gunner who can't get back in in motion, the driver cant see shit front or sideway, plus useless handle.

At least all you would have to do to make my MISC hover-truck is remove/elevate a turrets and add a Misc like cockpit
>>
>>158758209
>implying vunerable manned turrets are't badass
Wew lads it's like you're not aware Star Citizen has illogical vehicle/ship designs meant to balance them
>>
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Who else here is /illegal xenobiology/?
>>
>>158749385
Only a handful of VIPs are luxury class, and they don't pay enough extra to justify the cabins.
>>
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>>158758636
Star Citizen turret are still protected.
Adding ridiculous design flaw that don't even fit the universe isn't being badass, it's being stupid.
Being badass would be using an fast hovertruck to harass a big landed spaceship with missiles swarm and two turrets with dual S2 mounts.

Tanking hit but still making it because your gunner didn't get killed by a stray shot

>>158759538
I hope you de-fanged that
>>
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evocati anon still here?

Have they done anything interesting with the speeds/weapons?
>>
>>158749385

Joke's on you. No Gutamaya ship can actually fit luxury cabins.
>>
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>>158760630
>talking about ground vehicles
>posts Javelin DESTROYER's turret

WEEEWWWWW LAADDDDDD
>>
>>158760647
We're on 2.5.3, people want it returned to pre-change speeds or increased to somewhere between current and pre-change.

Avocado patches so far:
2.5.1:slow ass flight changes
2.5.2:slow ass flight changes second pass
2.5.3:weapon and esp changes (no 3rd pass of flight changes yet because putting numbers in an xml file takes a lot of time to do)
>>
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>>158761337
I thought DataForge is supposed to fix tedious XML editing.
>>
>Use this Cutlass Flashfire Specialty Mount to turn the S6 turret mount on any Cutlass-class ship into an S4 gimbal gun slot, allowing pilots to mount the Behring S4 Combine Ballistic Cannon with explosive rounds (originally intended for use aboard the Retaliator bomber!)

Wew lads, cutlass rework will allow a fixed S5 gun to be placed on the turret mount
we /budget/ vanguard now
>>
>>158761337

what'd they do to the weapons? lower damage, lower velocity? Make the damage discrepancies between sizes not so harsh?
>>
>>158762424
You're correct, that was a copy/past from another anon ITT. Didn't read the last part. ESP and flight changes are still ongoing, we're going to be moving to testing 2.6 flight soon with the new map and missiles I'm pretty damn sure but no confirmation.
>>
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>>158761197
Fair, let's show how stupid you still are with an URSA turret.

A bike is meant to be small, it don't even have turret.
We are talking about an armored hovertruck or jeep, hovertruck can even have shield
There, you are still a dumbass to post for posting unprotected turret.
>>
>>158750719
But there has to be lots of undiscovered plantes in order to have the exploration profession, right?
Also nms died fast cus itnwas anrepetitive bland SINGLE PLAYER game
>>
>>158763263
>tiny dual-S1 turret that by design cannot be made fixed

Completely irelevent. You only need to wait for 3.0 to start seeing the Ursa variants which will include a open turret design with a larger gun.
>>
>>158763416
>URSA variants
What ones have been confirmed so far to be planned? iirc it's the Luxury Lynx variant (confirmed to be a variant), then they have plans for other versions that we don't know about that replace the "rear" section with other gear. Flatbed cargo variant, Turret up-gunned verson, Titan suit recharging transport?
>>
>>158763416
There was that picture around. Anyway we have a Drake hover bike, we have an Origin flying car 85X, a MISC flying truck would only be proper.
Maybe Aegis could do the battle tank
>>
>>158764779
85x isn't a flying car. It's a twoseat snub.
>>
>>158764779
>85x
>listed with ground vehicles
Wew lad.

>Finally, every 890 Jump comes with a two-seat ORIGIN 85X runabout, a personal transport par excellence. The 85X isn’t a simple snub fighter like those included on competitor’s larger spacecraft: it’s a top-of-the-line ship in its own right, fully capable of going the few places the 890 cannot.

>Now, Origin is proud to unveil the 85x. Whether descending down to the planet surface or taking in the sights of your system, the 85x will continue the 890’s proud tradition of turning heads. It’s the power of a racer with the reliability of a touring ship.
>>
I want Bonaparte. Give me Bonaparte. And a pilotable skimmer for recon.
>>
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>>158764936
And a two seat snub is an armed flying car. The distinction is pointless

>>158764779
> Aegis, battletank.
Sound more like a job for Anvil.

Aegis do stealth or sophisticated fighter, could be a candidate for a maker of Titan suit or any other mech.
>>
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>>158750719
>>
>>158765473
>a two seat snub is an armed flying car
And a Idris is just a big flying car!

Snubs are just small ships, they aren't Cars or ground vehicles. P-72/P-52/85X are all ships, not Ground vehicles and thus shouldn't be listed with them. Don't go full retard m8
>>
>>158765473
>a spaceship is a "flying car" to the point where a distinction is pointless
wew lad, the only distinction that's pointless to make is the difference between your autism and asbergers
>>
>>158761337
>people want it returned to pre-change speeds
>wahhh why can't my ship travel 3x as fast as the hornet ;(
>>
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>>158765753 >>158765753
Last I heard about it it didn't have quantum drive and wasn't meant for combat.
You are the one being ridiculously inflexible. IRL we have the tech to make "flying car", do we call them helicopter ? Do we call them hybrid-aircraft ? No we call them frigging flying car.
https://www.youtube.com/watch?v=L2JUzXGOfKQ
The Drake hoverbike is also a space vehicle, with your hypocrisy it wouldn't count as a bike or as a ground vehicle either.

So keep on insulting other, you are the two retard with no common sense.
>>
>>158768473
Anon, it has four gimbled S1 guns.

It's literally lowering my attention to try to talk to you.

>"HURR DURR the Drake Dragonfl is a space vuhhicuull!"
It's a Ultra-Lite Snub figher that cannot transition between space and Atmosphere by it's self. When under the force of gravity it acts as a planetary two-man transport vehicle with it's eight bottom-facing Maglift plates. In space it acts as a regular Snugfighter. Suggesting there is any hypocrisy when I've never brought up the Dragonfly due to it being a ultra-lite. Your comparison is idiotic.
>>
>>158768473
>"a flying car IRL exists so this must be a flying car"
No, it's a space ship because it can transition from planetside to orbit and fly in fucking space you complete and utter retard.
>>
>>158760647
They reduced the range and ammo speed on all the guns. Ballistics were especially hit hard. Also, there's no S2, S3, S4 energy weapons with similar ammo velocities anymore, so mixed gun loadouts are screwed over pretty hard.
>>
>>158766862
It's not just speed, they also made the hornets way more agile now.
>>
>>158769538
Sounds good to me, forces players use not just fire all their weapons but pick and choose weapon groups for different threats when cross-mixing weapons.

How are Neutron Cannons?
>>
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>Chris Roberts
>Roberts

>Rob
>verb
>take property unlawfully from (a person or place) by force or threat of force.

ROBBING IS LITERALLY IN HIS NAME, WAKE UP SCHTICKIZENS!
>>
>>158770028
>but pick and choose weapon groups for different threats when cross-mixing weapons.
most smaller ships don't have enough hard points to have two effective sets of guns though.

And I haven't tried neutrons yet. So far my testing experience has just been getting horribly overwhelmed by sabres and superhornets that I can't fight, out maneuver, or escape from.
>>
>>158772332
Why would smaller ships offer as much weapon options as the larger/military ships?
>>
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>>158772240
>also say goodbye to this trip
cant let go of your 5 seconds of eFame can you faggot.
>>
>>158770028
Neutron Cannons work well with a hit and run tatic. If you can out run them you can constantly get some shots off, but the problem with that is low range.
>>
>>158773876
Nice try Schtickizen
>>
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>>158769248
There you go, finally widening your understanding to fit the flexibility of fiction space tech. Call them Surface vehicle if it satisfy your own autism, anyway we are using navy term for spaceship.
but I admit that's a well armed shuttle.

>>158769423
> still missing the point
Anyway, I'll be ignoring you, all I cared was to explain a flying/hover truck I would love to play with, the sort of thing you hunt giant worm with.

Keep on with the insult you two, someday you might find someone who care
>>
>>158772240
I've seen your shit being reposted in various places unironically. Going for the long ruse.
>>
>>158774563
T. Autist who thinks space capable Snubs are """"flying cars like we have in real life""""""
>>
>>158756159
Why in the ever loving fuck would somebody design a turret without armor yet up armor the rest of the vehicle?
>>
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>>
>>158775335
>Why

Can't answer this. But what I can say is that it's reminiscent of the commander's cupola with MG port or potentially the trucks that didn't have armor around their gunners
>>
>>158774539
you forgot your trip, jewberg
>>158774563
70s anime called, they want their naivety back
>>
Guys
What if thargoids are butthurt at humanity for terraforming worlds to support carbon/water based lifeforms?
Maybe they're ammonia based?
>>
>>158776227
you seem to be ammonia based
>>
>>158776310
fuck, you humans are smart
>>
>>158772456
The issue is that some ships really can't even make a single effective load out if they have to split their hardpoints pips so much. If an Avenger's gatling gun has a velocity of 500, and most of the decent wing guns options are 1200-1500, they're hardly ever going to all hit the same target
>>
>>158746898
cryengine has been a console engine since crysis 2
>>
>>158750719
F E A T U R E
C R E E P
>>
>doing passenger mission
>she wants to go to a planet in a whole other system than marked
>go to that planet and tourist beacon
>scan it
>nothing happens
the fuck do i do
>>
>>158778429

eject passenger from airlock
>>
>>158778429
tell her that it's nothing personal then teleport behind her and cut her down with your katana
>>
Is it bad that I still play Star Citizen over ED?
>>
>>158780849
maybe you can answer this yourself if I rephrase the question for you: "Is it bad I have a learning disorder?"
>>
Squadron 42
2.6
3.0
LOL
>>
>>158781084
Meh, I never truly did understand the concept of Elite Dangerous even when I purchased it. Still don't to this day. So yeah I guess you could say I have a learning disorder in the terms of Elite Dangerous Vijda game play.
>>
>>158781176
LINE OF DEFENCE
1.0
LOL
>>
>>158781232
you just went full autist, you should never go full autist
>>
>>158781232
ED doesn't have a concept. It's also a playground with a lack of toys and a lack of equipment. Whereas SC right now is a small little sandbox.
>>
>>158746601
Oh fuck I was thinking this as a good idea months again, to just have eva capable titan suits that would be deployed from a retailiator. Basically a group of them could act as a point defense screen.
>>
>>158782570
Man, if Roberts wanted to offer Space sim + Planetside 2 simulator, then people could rightfully call him out on being too ambitious
>>
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>>158785943
The fuck will it look like
>>
>Delamar is only like 2.000km in diameter
>Pluto is 3.300km diameter
Babby planets confirmed.
>>
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>>158746601
I was not prepared for Nikki "Batgirl" D'Angelo

so this is where Ben has gone. Good fucking riddance.
>>
>>158769538
>drive me closer, Im hitting them with my sword

also
>space
>range
fucking gay arcade game, becomes more and more casual, CoD in space literally
>>
>>158789094
He's actually done tenwithtrannie for like two years now, he'll go on any podcast that invites him
>>
Thargoids are already known to be ammonia-based, and since ammonia boils at -33C their habitable zone around stars wouldn't be the same as ours anyway.
>>
>>158778429

Check your mission tab and/or messages.
>>
>>158693385
Right now, please.
>>
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>>158788814
K R U G E R
R
U
G
E
R
>>
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Wanna replace my (Now useless) combat Python for either Fed Assault or Gunship but can't really decide. Any tips?
>>
>>158793413
>(Now useless)
why
>>
>>158793692
Not him but i think they borked the maneuverability on it down to unmanageable levels.
>>
>>158793692
yeah just as >>158793950 said. It feels so clunky now and what shields and armor it has are just not enough to get you through a fight with anything bigger than a Cobra
>>
>>158794768
Well, shit.
I wanted to get it, but frankly I can even give a damn about the game anymore. Especially after reading this
>>
>3 weeks of ATV/RTV focused on literally the same thing, without any real progress updates
>theyre kinda just now realizing that 3 of 5 planets in stanton are massive industrial city planets, and no indication that they know how to make an entire planet look like area 18 arc corp
>2.6 likely not in main PTU for at least another few weeks, again no status on that

First time in a while i've been a little worried
>>
>>158793413
>>158793950
>i think they borked the maneuverability on it down to unmanageable levels.

That happened a long fucking time ago. It hasn't been touched since.

The gunship is slower, less maneuverable, has weaker shields and less firepower than a Python.

The FAS is Vulture 2.0, but with the shield meta the way it is the FDL is the only medium choice.
>>
>>158789137
I think range in this case means the maximum distance your ship will calculate the gun's lag pip for you...
which is almost as stupid.
>>
patcher updated, what does it mean?
>>
>>158796841
Yeah, it does seem like they've got a problem and are either ignoring it until it goes away or waiting until Dec 20 to admit it.
>>
>>158798372
Maybe something, maybe nothing.
The patcher isn't tied to the client, but right before a patch of some sort is a convenient time to update it.
>>
>>158751807
yes, from french.
>>
>>158733128

My idea is that you are probably fucking stupid
>>
>>158735287

Youre a retard. That is not a joke in any way.
>>
>>158799691
Ben said that avocado's may be testing delta patching very soon.
>>
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>>158801105
>>
>slow ships to a crawl, even light zippy ships
>but also buff the hornets agility and make monoboating even more prevalent due to making velocities even more dissimilar

wew lad
>>
>>158796841
This.

The latest RtV shows them talking about how they are going to try and R&D the city planets.

>3.0 is for planetary content such as landing and going through atmosphere
>the stanton system which is the 3.0 patch content, has city planets that aren't anywhere near done
>people are expecting it this year

CIG are basically lying or putting off this delay as long as possible, and won't even announce it until the last ATV episode at christmas before they go on break, and say "sorry we weren't able to get this out to you guys" and then it will be at least another 6 months i think.
>>
>>158802564
I think making any changes to flight past maybe 25% global speed reduction was a mistake

what is the point? theyre just catering to completely new players who can't help but ram you at full cruise speed right?

shouldnt they be more focused on making the game instead of adjusting and balancing things before half the ships are out, with only a fraction of final available content?
>>
>>158802920
They can still release 3.0 without a complete Stanton system
>>
>>158803247
or possibly to add an artificial feeling of distance and time to travel? keep players from calling planets small when they could fly around them inside 5 minutes with a herald going 950m/s? render speed of distance assets on planets popping in by moving too fast?
>>
>>158802920
Eh? Planet-wide city thing is only relevant for ArcCorp, and they can just make it a predesignated landing zone for now, until city tech comes online.
>>
>>158805459
>>158803586

These are both true
>>
>>158803763
Just a slight speed reduction would have done that. I remember playing AC at the old Aurora 150m/s and Cutlass 180m/s speeds... even that made the tiny map feel huge.

AC on the test server is the most unenjoyable time I've ever had playing SC.
>>
>>158769538
>>158772332
>>158761337

It honestly sounds like CIG has no fucking clue what they are doing.

It's either that, or a genius ploy to pretend that they're actually working on flight and weapon speeds in order to cover up their lack of finish on Star Marine.

Either way, it's not looking good for CIG. My wallet will be closed shut until CIG makes any fucking progress.

2.6 is going to be a fucking mess for weeks after release anyway.
>>
>>158810662
The last bug-smashers didn't look great for Star Marine either.
>>
>>158762983
>new map
???
and what about SM?
>>
>>158802920
>people are expecting it this year

who lol
>>
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What am I getting into with a mission like this? Never done one before.

Is it just drive SRV up, establish link, drive away, collect spacebux? Or am I in for a fight since it says covert link?
>>
>>158817713

The base's defenses will attack you if it's a private data node and you scan it. The node may also be inside a security perimeter you'll have to trespass to access.
>>
>>158819213
That's kind of what I thought, seems like it's worth the risk/fine for a 1.5m payout.

For some reason the mission disappeared when I backed out of the mission board and went right back in, but I'll keep it in mind for next time. Thanks.
>>
>>158819575
>the mission disappeared when I backed out of the mission board and went right back in

Missions get added and pruned every 10 minutes. If that mission was too old it may have expired while you had the mission board up. You could have still accepted it if you hadn't backed out of the board, but once you did it was pruned off.
>>
>herald
>info ship

So it's a mobile hacking ship? I can just orbit a planet and transfer peoples funds to me?
>>
I haven't seen a single passenger cabin yet, nor a crew compartment thingy. Are they also in high tech systems?

And yes, I am using the Horizons client.
>>
>>158822802
It's meant to be a scan shielded blockade runner to securely transport information that's too sensitive to broadcast. So basically risky cargo missions I guess.

https://robertsspaceindustries.com/comm-link/transmission/14926-Design-Notes-Electronic-Warfare

It looks like hacking is mainly just fucking with ship systems so you can board/disrupt them.
>>
>>158823112

Well that sounds like shit. Was hoping hacking could be a fun mini-game within the game.
>>
>>158794768
Frontier is actually doing it
They're nerfing all the ships to the point that cobras are the only sensible choice
HAIL BRABEN
>>
>>158823068

They're everywhere. I've even found cabins in outfitting on agriculture stations.
>>
So when is Roberts going to take the money and run?
>>
>>158824486
when you stop being retarded and stop bait posting stale shit
>>
>>158824282

shit

I even went to Nu Tauri and didn't find anything

can you mount them on any ship? Only looked while in a python
>>
>>158825259
Economy through first class on any ship. Luxury on the passenger ships only.
>>
>>158825259

You can fit anything but Luxury cabins.

Economy starts at class 2, Business at class 3 and First Class at class 4.

You can actually fit an economy class cabin to a Sidewinder but I doubt you could actually use it because I've yet to see an economy class passenger mission with only two passengers.
>>
>>158812382

That was another red flag to me. If they are fixing bugs to such basic gameplay right now, then Im really fucking worried.

Secondly, it seems that every "fix" is kind of like a duct tape fix. My example of this:

They fixed vaulting for certain cases, but when you have a crate or box in a Constellation that you want to vault over, you clip through the ship and fall out.

It always seems that there's 2 steps forward, and 1 step back. Sometimes, it's even 2 or more steps back. Each week that goes by makes me less comfortable about using CryEngine, because it ALWAYS keeps fucking up. Doesnt even matter if the Germans are working on it, because there will always be some bullshit game-breaking bug that will drown hundreds of man-hours.
>>
>>158824486

It is far more likely that CIG will run out of funds before that happens. I honestly believe the whole "we have enough funds to complete the game" is both a form of reverse psychology and damage control.

Especially when you consider the costs of funding all the studios.
>>
>>158826528
>>158826635
My guess is that even the rudimentary FPS on planets, is a long way off, and because doing a proof-of-concept demo (as in Homestead) with a single player in a heavily scripted environment, is a lot different from the actual implementation for multiplayer. And that was promised in the 3.0 patch which was promised “end of this year“.
>>
>>158827718
Well atleast they didn't go ahead and set quasi-promised release dates for a heap of features next year in an attempt to fill time due to another demo not being ready ... oh wait
>>
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>>158796841
>theyre kinda just now realizing that 3 of 5 planets in stanton are massive industrial city planets, and no indication that they know how to make an entire planet look like area 18 arc corp

I don't think this will be anywhere the problem that one guy try to make it look like.

Everybody expect flying corridor that you can't deviate from (based on that old as fuck video of a constellation landing)
All they have to do :
> map beautifully the flight pass
> use the mechanic that will justify rover to kill every ship trying to land outside
> procedurally generate at lesser cost building from afar with no worry about fine details

And people will gladly appreciate it because we don't fucking care for 90% of the planet, because it will be a change from free roaming and lastly giving a excuse to have players carefully avoiding each others despite all the big ship.

>>158823372
> hacking and disrupting ship
> not fun
SC is probably the only game where you could deactivate a single capital ship main engine, a gravity generator or force open the door for boarding, and what about hacking a turret and forcing it to fire at ally ? Same apply to ground base.
Rare are the other game who could do that (because ship=body). I wouldn't be surprised if it was something you did in missions.

>>158826528
> That was another red flag to me. If they are fixing bugs to such basic gameplay right now, then Im really fucking worried.

You are just ignorant or a fear-mongerer
There's released AAA game out there with worse bug, most bugs are always fixed LAST in game development because it simplify the process and they are so "basic" its less : "we hit a fundamental impossibility" and more "oh silly of me I forgot a bracket".
>>
>>158827872
It’s amazing to me how Shitizens are claiming “victory” over a scripted demo based on wonky R&D. Like the games were suddenly delivered. Even as they conveniently ignore/forget that CIG have done this same very thing many times before and NONE of that is IN the game right now. Shitizens wanted “something” to tide them for the next 6 months. then come Dec 2016, they’re going to (again) pretend Gamescom 2016 never happened. Meanwhile, they’re completely oblivious to the fact that NEITHER Star Citizen now SQ42 is a 2016 release & BOTH will be 2 YEARS late in Nov 2016.
>>
>>158828130
To be fair, I don't think anyone really believed SQ42 would land this year. I do expect it to land sometime next year, and if they miss that there are serious problems. The last real blocker is the AI system, and they can fake a lot of the rest because it's single player.
>>
>>158828303
I should probably mention that the largest ship currently in the game, is the Starfarer which clocks in at around 100m long. And the game world can’t even host it without major issues. Well, this Polaris, at around 155m long, and wider, is going to be fantastic – if it ever gets built. The most hilarious part yet, is the fact that some of these ships require a crew of dozens (23 in the case of the Polaris btw). The game currently falls over – and dies with more than 8 people in an instance (oh wait! you didn’t know it was instanced?). And they haven’t got to the MMO part of the development yet.
>>
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>>158828418
>the game is instanced
>>
>>158828535
The tech demo was designed to show the planetary terrain. It would have been quite boring for them to have just shown it in the editor, devoid of context etc. Especially since they had already done this for an earlier build in an AtV session a few months back. So, just like the GameCom2016 demo, they created a scripted scenario to show the concept. Except that it was just bad. When you peel away the glitz, and look at what was presented, you are left with a lackluster presentation that is devoid of even the most basic technologies for a tech demo of a game that is in development.
>>
>>158828637
kinda dumb to expect anything more from an alpha
>>
Has Derek made any more waves since he stormed out of goonland?
>>
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>>158828130
You would only have a point if the nature of what they demonstrated couldn't be reproduced on a player's computer. But it can. They haven't done it yet because they aren't entitled moron with no clue of game design.

The only criticism that stand today is they haven't demonstrated yet they could ever fit 32-64players several Idris on a same instance. That's the blocker. singleplayer AI won't be a problem but controlling hundred of NPC on a network will.

Of course everybody is mad CIG keep promising stuff and delaying them. Applying "when it's done" would greatly improve their PR
>>
>>158827718

I agree. While the Homestead demo was nice, it will inevitably be held back due to CryNetwork failing on implementation for at least a couple months. If CIG makes a pretty good netcode, Ill retract everything negative Ive said about the game, despite all the flaws associated and provided by yours truly -- the CryEngine (which I still think to this day is a bad choice, but CR picked it because he wanted to buy out Crytek and establish full control. No surprise there, seeing as he is a "control freak").
>>
>>158829593
CIG transparency is their double edge sword. It is great that we are able to see what goes on behind the scenes. It is bad that every setback can be pinpointed and criticized. If they were another developer, we would never get to see what goes on until the game is close to release but we also would never know if something is holding the game back.
>>
>>158829850
Chris should just buy Frontier at this point. Only he can save Elite.
>>
>>158827885

>You are just ignorant or a fear-mongerer

Im probably a bit of both, but that's my fault because Im a bit heavily invested in this game. I hope you're right, and that problems like these are very inherent to game design. I just feel like CIG goes in reverse a lot, but if the same were to happen on another game engine, then I guess these problems really stem from the scope of the game, and not the choice of the engine.

Time will tell. However skeptical I am, I really do want this game to succeed. I'm just tired of the lack of transparency when it comes to problems.
>>
>>158829850
Transparency wouldn't have a sharper blade on the wrong side if they stopped making promise of release until they finally do.
Generating hype is only beneficial to a game if it is never met with regular failure to deliver.
>>
>>158829941

So we'll go from expansions that are so bad they may as well never have been completed, to expansions that never get completed?
>>
>>158830106
The thing about elite expansions is that they aren't inherently bad. They just come bundled with shitty decisions and restrictions that make them bad.
>>
>>158828130

It's fucking clockwork at this point. The part that annoys me the most is that CR and CIG touts their tech demos as if the technology is almost able to come online "right around the corner". If this new netcode doesnt hit the ground running, there may be a lot more problems on their hands than getting their procedural tech online. If it's one thing I really appreciate about Derek, it's that we need someone to light a fire under CIG's asses, otherwise, they will take as much time, and more specifically money, than is needed to get this game running.
>>
>>158830174
>the expansions aren't bad, they're just made bad

Fascinating. Tell me, do you chase your tail too?
>>
>>158830032
> implying th
Wait...
Did you just recognize that your reaction was due to legitimate anger ? Did you just justify it in a intelligent fashion ?

My world is crumbling.
I have seen into the abyss and the abyss has stared at me, I sought to comprehend it but it cannot be. I am now drifting toward insanity.

btw, Remember the Min system (a rogue gas planets with plenty of unlit moon) I think it would be perfect for lovecraftian creature
>>
>>158830280
>being retarded.
The point is it's not the expansions that are bad, it's the broad changes they patch into the base game that make each expansion bad.
>>
>>158830340

Yeah, I have to be honest with myself, even on an anonymous board, because I know others feel the same way. A mix of impatience, upsetness, and over-investment is clearly not healthy, and I'm realizing that more every day. It's hard to just take a break from peering at the progress of this game when other games suck so fucking bad in comparison.

I don't know anymore. I'm most likely an idiot for all I know.
>>
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>when you paste some derek and scg runs with it
>>
>>158830723
You are, because you have no idea how game engines work or what they do, and fell for the "blame cryengine" meme.
>>
Has this game gotten anywhere yet?
>>
>>158828418
might have something to do with them not adding anything larger until they replace the netcode in 3.0, a few patches before anything more demanding than a starfarer is added
>>
>>158833083

ED: Not really

SC: Not at all
>>
>>158832886

Neither do you, mate. You're just as much of an idiot.
>>
>>158822802
wouldnt expect any of it's hacking or ewar features to be playable for a while, until theres at least one other ship that does it.

for now it's a fast fucking ship that moves what i assume will be "info" as a form of safer cargo that doesnt make you a giant target, and can wipe that info clean in an emergency to prove to whoever that you dindu nuffin.

should also be able to transmit that data to the buyer or to other ships whenever theres other ships with the modules to recieve said info.

in a perfect world, it's a badass little hacker ship that can collect info thru scanning in some way, like enemy fleet comp and location, then beam that up to your guys or sell it to pirate scum. if the endeavor's "Data lab" has any real purpose i assume you can somehow turn basic data into something more valuable.

>no server room/ data lab module announced for caterpillar
>>
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What was the point of a 2.2 'beta' for E:D, besides it being a shilling campaign? Passenger missions are broken. Those damn instancing issues are STILL there. Why would anyone buy the next season expansion after this disaster?

>mfw I bought horizons
its like being scammed by a bully
>>
>>158833797
>tfw I bought horizons for the broken skimmer missions and now it's fixed
>>
>>158833797

You think that's bad, I pledged for a lifetime pass during the kikestarter.

>test in beta
>file bugs
>massive threads about said bugs
>nothing done about them

PS: Don't use the Condor. The lateral thrusters are still broken so bad it accelerates sideways slower than a fed gunship and can't compensate for gravity on planets.
>>
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>>158833083
Neither products can be called games at the moment. ED is a second job; thanks dads. SC is still hopelessly indev. /SCG/EDG/ going back into hibernation at this rate. Hope we get an IV drip of content at some point.
>>
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>>158833797
>Paying real money to work a second job with no pay in your free time.

And they call Star Citizen a scam.
>>
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>>158834089
>ATV 3.12 next week
hey guys today we're gonna be talking about how literally who intern guy here helped develop the sand textures you saw at the citizencon homestead demo and what that means for you 4 weeks later
>15 minutes of guy pretending he brought the whole demo together

Alright that wraps up this faggot's bit - next we have some guy whos afraid to be on camera whos going to ackwardly talk in circles for 20 minutes while we play some more rehashed clips of guys working at computers and walking around in greybox from the last 5 weeks

ok that about does it for this weeks ATV, tune in for reverse the verse tomorrow when we basically repeat everything you saw today with another 20 minutes of people sitting at computers mixed in. and we'll see you - AROUND . THE . VERSE.
>>
>>158832340
Where did you get this meme? Do you mind if i save it?
>>
>>158834185
This picture could be used to describe most of RSI and this thread desu.

You say you hate grind but literally have no way to process the idea that a game doesn't need any grind in it.
>>
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>Finally scrounge together enough money for a dorpship
>realize i don't have the necessary reputation to buy it
>>
>>158834460
Is next week austin?

I may actually be free of these shackles next thursday if it's not a josh coonz episode with the drake status update
>>
>>158834460
At least that’s actually interesting. More interesting than the game anyway.
>>
Every ATV and RTV should just be Sean Tracey and Brian Chambers sitting on the couch talking for 30 minutes.
>>
>>158813982
everyone who read the release date which *still* says 2016

right on commando o7
>>
>>158834858
people discussing homestead demo? 4 weeks later? idk about you but i'm about done hearing about how they put a highly controlled demo together instead of hearing how actual in-progress things are coming along. theres not a whole lot new from that demo aside from the planet tech itself, we've heard all about weather and sounds elsewhere before. (if you can call the manually placed and moved asset that was the sandstorm weather)

theyve gone very far into showing us how they made the demo specifically, now show us how the things you made for the demo are currently being put to work in something we're actually going to see in 3.0

also no dog gamned ship progress updates since

>>158834940
this honestly. we need alot more of that RTV couple weeks back where all the devs are just sitting there taking questions on the spot and giving us the no bullshit news
>>
>>158834972
Actually they did quietly change the 2016 to 2017, only after Citizencon though

https://robertsspaceindustries.com/squadron42
>>
>>158834972
epic, parp!
>>
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>>158833616
>literally my first post in the thread
>said nothing about engines other than that that guy doesn't know how they work
>somehow you know I don't know how they work and I'm an idiot
ok bro
>>
>>158835354
>they did quietly change the 2016 to 2017
Interesting. Did they sneak into the server room and clandestinely use a USB stick to change the website? Could you describe your idea of how they should've changed it "not quietly"?
>>
They're still talking about how they are making R&D tools for the artists.

Isn't that what Derek Smart said like a year ago? That it's all R&D and will never be in the game, etc.
>>
>>158835667
not quietly would be an announcement, press release, detailing why they made the decision and apologizing for being tardy

>shittizens
>>
>>158835863
U smart little shit
Give me your address, immcoming ovrer to break your face
>>
>>158835863
You mean kind of like the announcement that Squadron 42 is delayed during their own event, CitizenCon?
>>
>>158835863
Chris literally said on stage at citcon that SQ42 isnt coming 2016
>>
>>158817713
amount of "+" after the base name is the real difficulty

+ is low security, up through ++++ which pretty much needs co-op to be doable
>>
>>158835863
>>158836002
>>158836079
>>158836265
so BTFO his anus will never be able to grip his boyfriend's cock properly again
>>
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>>158834615
> You say you hate grind but literally have no way to process the idea that a game doesn't need any grind in it.

Are you that one idiot who assimilate any form of balance as grind ?

Collecting money is a game mechanic that drive most of your interaction, if you make it worthless because it's too easy to get, you kill any challenge in managing your money and the game with it.
It's only grind if you stopped liking to collect money.

The problem of Elite Dangerous is that you get bored with the gameplay before you get the money to change ship and gameplay, so it become a chore.
In Star Citizen we hope to love playing 10 hours with a ship and still be thrilled to risk all our budget to buy a wholly different one.
>>
>>158837391
>idiot who assimilate any
>>
>>158837391
let's not go down this route again please

nobody is right because there isnt a game yet - come back @ like 4.0 when the ingame economy actually exists and we can argue facts and numbers instead of opinions and speculations
>>
>>158837648
We can still discuss what count as grind or rewarding gameplay to kill the time.
>>
>>158837648
Star Citizen already has a lot more diverse ships and a lot less straight upgrades.

A lot of the people falling into Elite’s grind trap are quite honestly done with the game. They don’t have fun any more but somehow expect that to change if they have THE BEST ship, maybe due to MMOs conditioning them into believing that the endgame starts at the highest level. But that’s simply bullshit.
>>
>>158837391
hi dad
>>
>>158837391
It's more that there is no money management involved than actual boredom because it takes too long. Elite is the purest form of a grinder as it focuses on making numbers get bigger for the only reason that it is the ultimate record of your gameplay and there is no risk or skill involved in doing so. They've gimped every ship to the point that only a few are still fun to fly, and only a fraction of those have a purpose. Frontier systematically patched what fun, what little actual gameplay there was out of the game. All that's left is grind because the money you collect serves no purpose other than making your account increase.
>>
>>158840678
frontier has been fixing exploits

the grind is all in your head, dad
>>
>>158841660
That's not the proper use of dad, dad.
>>
>>158841707
you're the one crying when your precious grindstone is taken away in an attempt to make you actually play the game
>>
>>158841753
>uses a dad argument verbatum
>calls guy arguing against dad playstyle a dad.
Confirmed retard
>>
>>158841660
>>158841753
Dads are for the grind, retard
>>
>>158835521

And thats the affirmation you're an idiot.
>>
>>158834460

Im glad other people realize this shit.
>>
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>>158846861
r...r..reetallyyyatttooo..o..r....
>>
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PP-P-...P..OO.LL..AA..a.-a-a.yyy...r..iis..ss-s..
>>
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>>158846861
>>
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>>158847898
>>
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>>158848059
Why is this not a thing?
Single module may Minitali
>>
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>>158848926
>chode
i kind of like that look, it's what I'd have expected a AEGIS Gunboat to look like
>>
>>158848926
Ew, it looks like a fly
>>
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>>158848926
>>
>>158850431
This needs to be a thing. Just restrict it to one torpedo/module rather than two on the Retaliator
>>
>>158850827
too much overlap with the Vanguard harbinger, I'd imagine.
>>
Im i an asshole if i engineer up some heat lazors in elite?
>>
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>>158850431
The Aegis Gladiator killer, can mount fullsized torps or a fuckton of anti-fighter missiles

>>158851232
Nah, Harbinger would be more fighter-bomber MiniTali would be more Anti-Fighter screen
>>
>>158799567
>Dec 20
what is unique about this date or is it arbitrary
>>
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DONT DIE ON ME NOW
>>
>>158852120
It's mostly arbitrary, he's choosing to say it dec31/jan1 to represent the end of the year.
>>
/vg/ how do i go into space right now?
>>
>>158855007
Stellaris 4X
>>
>>158855007

Become a scientist or pilot and apply to NASA or your local space agency.
>>
How the hell do they calculate REC for arena commander? I'll join at the end of a match and get 300 Rec, then I'll fight a whole match and get a kill and get nothing.

Why is it such a goddamn waste of time? I wanna keep practicing my Gladius, but there's no point to it if I don't at least get something for my efforts.
>>
>>158855335
It's messed up and part of the rebalance/changes for AC they're doing in 2.6/evocati
>>
>>158855335
As far as I know if your kill/death ratio is negative (i.e. 4 kills 5 deaths) you get nothing.
>>
>>158855007
dank kush brah
>>
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That's why I'm here. To make you madder about inconsequential bullshit that nobody will ever care about so that, maybe, you might wake up, and stop fucking trying to make fake "progress" in a fake universe because you have a bullheaded fantasy that having +1 internet space ship power will make you happy. I am the messenger that is trying to wake you up out of your little hellish illusion so that you can simply start enjoying the things that you do RIGHT NOW instead of toiling in agony while praying for relief at some unknown point in the future, especially in a motherfucking video-fucking-game.
Elite is a wonderful thing and you are missing it because you are so fucking fixated on something so goddamn stupid that it's just fucking ridiculous. Wake. The. Fuck. Up.
>>
star citizen is coming to Nintendo switch guys, Dr Dr. Engineer Smart PhD. said so.
>>
>>158857817
no its not
>>
>>158857794
Where did you get this?
>>
Derek Smart says, Hello!
*pulls out tommy gun, riddles thread with bullets*
>>
>>158822802
>put yourself in orbit over populated planet
>as you pass over cities, tightbeam them for any unsecured accounts
could be a fun minigame. like mining but for criminals; datamining
>>
>>158858247
https://www.artstation.com/artwork/lPkG
>>
>>158828418
this, this is the only part where this game could (and is actually) failing.

right now this game is just a 24 player arcade garbage.

3.0 wont fix this shit
>>
Kill yourself (you) nigger
>>
new player here, is it my connection o the game working like shit right now? cant do anything on the space station, the city works fine
>>
>>158859078
Star Citizen? Crusader is undergoing a connection fixed that's going to have an entirely new backend. Try Electronic Access Vanduul Swarm for combat
>>
>>158855401
>>158857084
Aight. Fair enough. Any tips for getting fixed APAC Mass Drivers on target? I'm currently running two on the wings and when they hit they're pretty nice, but the pip is almost always red with a slash through it; Does that mean that it's a bad shot somehow or what?
>>
>>158859210
yeah, star citizen, didnt even notice you guys merged with ED

so basically crusader is unplayable and the simulator is my only option? gotcha
>>
>>158859520
It'd be more accurate to say ED couldn't keep their thread alive so they came to infest this general and are ungrateful little shits.
>>
>>158859654
It really wouldn't be since both generals voted and agreed to merge, faggot. #correctingtherecord fro you.
>>
>ITT people who spend more than 20 Euro for jpgs

fucking kek, you would pay for getting shitted in your face?!
>>
>>158859754
>loves democracy
>hashtags
>hillary clinton shill terminology
Hitleryfag detected
>>
>>158859896
sorry amerifat but all your candidates are SHIT

Ron Paul is/was the only decent
>>
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Stop replying to goons, and filter their spam words.
>>
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>>158857794
>Elite is a wonderful thing

Fun is subjective. Over the many years of my hobby as a gamer there are many games that I just don't get into or are not fun for me. A game can be a shitty game, but has an interesting hook to draw you in. Indigo Prophecy comes to mind. Shitty QTE game play with a fucking amazing story, until the 3/4 mark where it shits the bed. Mass Effect 1 where the game play was clunky but the scifi story was superb.

A game can have a bad or no story but still have really good game play. Look at some of the popular F2P titles, MOBAs, and arena shooters like Battlefield series. What I hear from the echo chamber about Elite Dangerous makes me avoid buying it. It's no known for the story. It's known for long boring space trucking with small slices of exciting game play. Like that pretty girl that fucks like a mattress.

https://youtu.be/ChOVfFJJTdI

Also Ben "Yahtzee" Croshaw pretty much summed up the game play as space trucking simulator.

https://youtu.be/aLzW0dl87JY

So, after Frontier add a couple of expansions of pure fun for me I'll be sitting on the side lines, waiting. Waiting for Elite Dangerous to become 1/2 of what X2: The Threat was or goes Free to Play.
>>
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>>158858743
>Can I have some (You)s please? I heard this place is notorious for that stuff.

(you)

>>158859053
>Kill yourself (you) nigger

No, (you) kill (you)rself, (you) double robo.
>>
>>158860228
Better version of that song.

https://www.youtube.com/watch?v=701Ut3gJyi8
>>
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>>158857794
>>158860228
But what makes Elite so compelling isn’t so much about the game as the experience. It’s the tinkering with and the taking out of a performance car for a Sunday drive, not to rack up more miles, nor to break any speed limits, but to just feel the growl of the engine and the wind comb through what’s left of your hair. To remember those carefree days arched over a BBC Micro or blinking angrily into a Lenslok and to forget for a short while that you have to make 357 people redundant in the morning. Elite is a hermetically-sealed escape capsule and it’s the best there is. Hell, you could fire the game up and just sit there on a launch pad and the sounds are enough to carry you away, so strong is your ship’s presence and so absorbing are the station surroundings.

Taking off, tearing through the station entrance a little too fast and just missing a Python, angling for the next jump, scooping fuel from a blazing sun, spinning the camera around your ship to catch its best profile, starting a fight just for the hell of it, seeing smok rise from the command console, hearing the screen crack and precious oxygen escaping into space and landing back at base with seconds to spare – these are the moments that make Elite essential. Trading, missions, mining – not so much. But it’s ok, we’re not going anywhere.
>>
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>>158858247
Quote is from reddit.
>>
>>158860605
>>158859053
thank(you)
>>
>>158861065
I was about to say, even the autism here isn't that autistic. I shouldn't be surprised. What is wrong with those people?
>>
>>158860228
>it got reuploaded
Finally.
>>
>>158860195
>hey mom Im posting again this png that shows absolute nothing
>>
>>158861624
[Concern]?
>>
>>158858312
>>158857817

>Implying Smart uses cheap bait

You both might be very retarded. Not autistic, just retarded.
>>
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>>158861024
>But what makes Elite so compelling isn’t so much about the game as the experience.

There is the flaw. It is possible to make a game that is an "experience" that has to be played. There are a few games that are sold as that and do well; Journey for example. I am sure Elite has some great moments from time to time. It's just the time frame between those moments is what kills it for me. If I have to be watching Netflix, a podcast, or reading a book while playing there is something fundamentally wrong with your game, in my opinion.

There is a reason why most theatrical releases are not over 3 hours. There is a reason why most best selling books are not as long as War and Peace. There is a reason why concerts aren't days long. Elite Dangerous just has too much downtime advertised about it. Its a waiting simulator and not for me. I doubt Frontier will be able to stay in business considering the prevailing opinion on the game. If they can't move copies how will they support development and server costs?

>>158860979

Thanks, Anon, Here a complimentary (you).
>>
>>158744735
hmmmm

sure, in the same way that a bicycle is, I guess.
>>
>>158862479
>I doubt Frontier will be able to stay in business

Frontier will have no issue staying in business. They always fall back on developing other shit like Planet Coaster. In fact I would argue that they're better at developing games like that than ED right now. Also you're replying to some old pasta.
>>
>>158859791
>getting shitted in your face
Nice grammar, yokel.
>>
Whats the new """"""""""""""""""""exploit"""""""""""""""""""" for making money in 2.2?
>>
>>158802920
>>158796841
>city planets
there's only one. also sean tracy has talked about city 'biomes' as one of their procedural brushes, it probably won't be as interesting as area 18, but it will be doable certainly.
>>
>>158864430
Hauling Hutton mugs to Canopus is the current money making methods.

The trip is soul crushing though
>>
>>158865240
How much does that even make per run?
>>
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>>158864430
long range passenger trips, as He hath ordained
>>
>>158865935
I've made anywhere from 55k-75k per mug on that run
>>
Is the Python a good step up from the Asp?
>>
>>158869612
What are you planning on doing with it?
If you just want a bigger ship that allows for versatility [citation needed] [what the fuck are the combat capabilities of the python nowadays??] then yeah sure.
>>
>>158869824
I want bigger guns while still maintaining good jump range
>>
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>>158869946
You jump range is gonna go down, but yeah, the Python works for that.
>>
>>158869612
The Asp is the be all end all ship. You will use the Asp for just about everything unless you enjoy doubling/tripling your shitty travel time.
>>
>>158868097
I briefly hit 88k/mug on run but it's been around 58k-64k recently
>>
>>158868097
>>158871267
how many mugs
>>
>>158871418
That's per-mug. You can fill your cargo hold up with it.

Centurai to Canopus is extremely profitable but it's a trade lane spent listening to podcasts or literally anything else to distract you from it
>>
>>158871734
how long to fill the hold of a 420 ton conda

because those are rares, right
>>
Fellow dads, I stopped playing this game because it was a bit boring, lack of things to do. Now I see there is a new update but struggle to chose if I should install it and try it or not.
I have read one or two articles about it but I just can't see how those stuff will be funny, add anything of value and be different from what we already had in the game.

Any dad can bring me his vision about this patch ?
>>
>>158871881
Not sure, I've done the trip twelve times now and each time I had close to 30 mugs, I manage to get around 73 at one occasion and fucking hit the bank
>>
>>158872106
>75k
>73 units

jesus christ, all that for less than 10 million

no thanks, I'll sooner try piracy again
>>
>>158872351
That was after sticking around for a little while. The journy is the long part. Wait longer than I did and you can fill your cargo hold.
>>
>P4SC iron sights somehow attached to M2 Acclight making the former shit, and the latter useless
>spawning in without ammo, have to spend UEC to buy ammo every time I die, others don't seem to have this issue
>Gladius's GT-215 has no ammo, can't re-fit at Cry-Astro
2.6 when pls
>>
>>158872961
Delete your user.cfg
>>
>>158872889
literally worthless when I can farm pirates at the rate of 2 to 5M/hour

Or I could go back to LTD piracy and make 20 to 40M per haul because C O R V E T T E
>>
>search stuff about the new update
>find out there was an AMA on reddit
>someone actually asks a good question
>braben answer is shit and actually makes no official statement

https://www.reddit.com/r/EliteDangerous/comments/599rwj/ask_him_anything_david_braben_obe_fdev_ceo/d96re0h/
>But to answer the main one, yes it is a multiplayer game. We are conscious that different people want to play in different ways and we want to support that. Personally I prefer PvE and co-op multiplayer, but that is mainly because I'm a bit rubbish on PvP. Many players have come across me in the depths of space, and I really like it that most would rather chat than kill me.

So basically he is aware that they should add more multiplayer stuff in the game but they won't do it because some people might not like it
or because they are lazy and prefer adding useless features that are easy to develop
>>
>>158873124
But then how will I border-less window?
>>
What game should I get it I want """realistic"""" space dogfighting (wing commander, evochron mercenary, etc) and also want freelancer-like ship designs - especially rheinland and the order/experimental liberty ships
>>
>>158874175
Make a new cfg, your cfg is fucked and causing those issues. Trust me. Make a backup stores elsewhere and delete it and just see if it fixes it
>>
What's a good finished space game for someone new to the genre? SC looks interesting, but I'm not trying to spend 45 bucks on a game that's not finished when I'm just trying to dip my toes in the water.
>>
>>158875009
Star Wars: X-Wing series, or Wing Commander series
>>
>>158875009
Freespace 2, Starlancer.
>>
>>158874668
So I deleted my user cfg and restarted the game. Didn't fix it, unfortunately...
>>
>>158875009
I personally started with X2:the threat, and moved on with the rest of the series. And I believe it was a great introduction into the genre.
Tried the first X:BTF later on but it felt much to dated afterwards, maybe if I started with it it'd be different, certainly it'd require a lot of patience early-game.
>>
>>158876789
Coming in two weeks.
>>
>>158876789
no one knows or cares about your shit groups
>>
ded gem ded thred
>>
>>158724258
Those are data packs that you can carry around to sell
>>
What are some good systems for fed ranking?
Really wanna get that FAS
>>
>sc thread dying because 2.6/3.0 cultists gave up and commited suicide
>>
>>158881579
Actually the thread slows down every weekend because people are out getting hammered :)
>>
>>158881579
Most of us have moved on to other places because of the EDfag that autistically posts early threads to ensure the /edg/ stays here, and all the ungrateful EDfags that refuse to pay homage to the Chairman of us all, and the 2000 or so EDfags left that vote bomb all the polls about whether /scg/ and /edg/ should split.
>>
>>158882205
Wow you're genuinely paranoid, you should start a show like Alex Jones where you tell the world about the ED iluminati
>>
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Best ship coming through
>>
>>158883851
why did they install the cockpit backwards
>>
>>158883851
you mean jpg
>>
>>158883851
When will CIG listen to the community outcry and finally add the Nemenis to the game? We need another Aegis light fighter to fill out the ships
>>
>>158884342
>We need another
>we

fuck off, faegis is crap. Need more Drake
>>
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>>158884342
Absolutely wrong
>>
>>158884342

>he thinks that thing's going to get implemented

>when IXM Scimitar fags are still crying bitch tears about their favorite pile of garbage
>>
>>158885904
Surely no one would prefer another over the Brutus
>>
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>>158885904
>>158884774
>>158884686

TGNS losers detected. The Nemenis helps buff up the lack of Light fighters we have, and Aegis would be the best choice for a new light fighter since they make the premium Military light-fighters. We need more, and the Aegis Nemenis is the best choice.
>>
>>158886569
ok what are u doi'n' there?
>>
>>158860195

>Implying those development times are right
>Development started when some guy had an idea

In that case, Star Citizen has been in development since 2001.
>>
>>158886772
Anyone who claims the Aegis Nemenis isn't the best ship with it's sleek Tomcat look need stop lying to themselves.
>>
>>158871909
h-help ? should I try to come back in the game ? I found the engineer update complete garbage, what do about this one ?
>>
>>158886895

The profile looks more Origin than Aegis.
>>
>>158886895
Don't you mean the 'nis?
No one calls her by her full name
>>
>>158886841
>Star Citizen has been in development since 2001
REFUND
>>
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>>158883851
>>158886569
>>158886895
>nemenis
>nis
>>
>>158886569
>LN
>325A
>Gladius
>Avenger
>Delta
>Tana
>3 alien meme ships

wtf we don't need more in that role
>>
>>158873658
That depend of what you call "multiplayer stuff", the best thing they could do is make an efficient NPC-crew and its order interface. And they definitely plan to regardless of dads/shitposter.
Nobody but Org could crew an Idris or a Bengal with actual player and player hate taking order to go to their death. So the ability to have player act as sub-officer would be a win-win situation.

It's been years since I saw a game where players control NPC within a same hierarchy (rather than opportunistically).
>>
>>158887019
>fighters
neat for 10 minutes, really limited use. NPC pilots you hire take their cut out of your earnings, not your profits. Also if you hire several they will all take a cut whether or not they are active.
>passenger missions
nope. ust no. Long range missions make you go to neat places I guess

other than that long range hauling/smuggling has been nerfed by 500% and is not worth doing anymore, the only way to make money is to stack combat missions.

>tl;dr
a resounding NO.
>>
>>158887019

Passenger mission stacking is a new gold farm.

The new fighters are fun to fly (except the Condor because shitty lateral thrusters) and do acrobatics with but they're ultimately less useful than what you'd normally put in your internals.

A trader in a T6 struggles with the idea of giving up 8 tons of cargo space for a shield, so they sure as hell wouldn't give up 32 tons for a fighter when a shield is more important.

Likewise big combat ships are better served by the extra shield cell bank they could be carrying.
>>
>>158860067
[Spoiler]What about Jill Stein ? She's good.[/Spoiler]
>>
>>158887664
>T6

*Keelback
>>
>>158887485

>Also if you hire several they will all take a cut whether or not they are active.

Jesus Christ.... Is that part of Braben's retarded and glorious vision?
>>
>>158887730
(((stein)))
>>
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>>158887407
>>158887085
Only faggots call the Nemenis the "Nis", get out of here


>>158887071
>Aegis Nemenis
>Origin
Nigga please, the Aegis Asspiss looks Anvil as well and nobody complains. It's rough edges and fine shapes just go to excell it's aggresive hunter-killer nature.
>>
>>158887730

Jill "give African Americans reparations for slavery because my vice runner wants it" Stein?

Nah, fuck her. Shes a fuckhead.
>>
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>>158887963
>Nemenis
>>
>>158887963
next you'll tell me the redeemer isn't commonly known as the deemer
>>
>>158888154
ohhhh he memed right in your fucking pussywomb
>>
>>158887664
the condor also has literally no vertical thrust

never ever take one to a planet surface or you'll spend your time boosting up to avoid crashing in the ground

it has to be a bug
>>
>>158887931

It's not a small amount, either. One Expert ranked pilot takes 12% of everything you earn at all times. Apparently an Elite you train up from Expert takes 30%, or if you train them up from Harmless they top out at 25% for Elite.

And if you've got an Elite AI pilot you wouldn't give them the fighter anyway. You'd load your main ship up with railguns and fly the fighter yourself instead, since high rank AIs never miss with rails.

It's the same thing every time with FDev. They start with an interesting idea and then they implement it in the least appealing and most counterproductive way possible.
>>
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>>158888154

I can understand "The Rack", but Nis is just stupid.

Rack is arguably the best ship.
>>
>>158888398

If it's a bug they're completely unaware of it. Somebody posed the question of the Condor's worse-than-the-gunship-that-launched-it lat/vert thrust to sammarco during the release celebration livestream and he just remaked that the Condor takes a certain skill to fly.

Given that there were several bugs filed about it and multiple threads on the beta forum I think it's another of his shitty design decisions rather than a bug.
>>
>>158888529
Carrack is shit. Everyone knows the Drake Revenant is the best ship.
>>
>>158888419
I think it's ironic how AI pilots take up to 30% of your EARNINGS on EVERYTHING you earn

when pilots that wing up with traders only get 5% of the PROFITS on stuff you sell at markets

>>158888645
>slower than taipan
>less tanky than taipan
>less agile than imp fighter

it doesn't take skill, it's literally the worst. They are so far up their own asses it's stopped being sad and started being hilarious
>>
What's with all the shitty fanmade ships?
>>
>>158889047

People are bored waiting for 2.6 to come out so they have to shitpost about something. Mods delete Orgposting so this is the next best thing.
>>
>>158888856
The Taipan turned out pretty sweet though compared to its first couple of incarnations as a less maneuverable than sidewinder, 290m/s top boost bucket of why.
>>
>>158888529
"She got a nice Rack."
>>
>>158889225
Weekend is always shitposting because there's noone here on the weekend, you newfag and/or unattentive retard
>>
>>158887470
>That depend of what you call "multiplayer stuff"
On his post the guy talked about having an impact economically and politically on the systems, having guilds and being able to do more stuff with other people online.
Right now creating a crew and flying with someone is pretty much useless imo. Or not enough developed
>>
>>158887485
>>158887664
>All you could do in this game was farm ?
>Hey look we added more stuff to do
>Now you can farm doing tourism missions! >That is gonna change the gameplay you won't believe it!


Those devs should either kys or stop game dev forever.
Did someone told them to hire a competent game designer ?
>>
>>158855172
raw, unadultered starting luck RNG: the rts

>play for 1hr on a new run
>accidentally touch airspace of fallen empire with 120k fleet power that you couldnt kill with godmode on if you wanted
>OUR FLESH HARVESTERS ARE ON THEIR WAY TO PURGE THE FUCK OUTA YOU NOOB
>this only happens conveniently if youve spend over an hour on one run and think youre doing well

game is still fun though
>>
>>158889321
taipan
>tanky as fuck
>pretty butterfly shape
>best sounds
>folds up in your fighter bay (this is important)
>fastest boost

seriously, that boost is such a kick in the ass holy shit

>>158889784
all that's worth doing is farm. In the dev's demented mind players play the game for the journey or something

if you don't farm/stack missions you're making next to no money

and you need money to do fun shit, especially with big ships. Outfitting one of the big 3 is between 600M to 1B credits and the insurance on them is between 30 to 50M

when there's no reliable way to make that much in a minimum amount of time, even when using said big ships, you know something is wrong. Credit making just doesn't take off with ship progression.

I have 1.2B in ships and struggle to get my bank stay steadily above 150M
>>
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SC ship you think are needed/expect to be added :

- Bike - Origin (last I know it's planned)
- Racer - MISC
- ARGO for bigger container
- Medium Luxury ship (Constellation-sized) - Origin (basically the 600 series)
- Medium scavenger ship (unless the Caterpillar do that) - Drake/Anvil
- Medium mining ship (little bigger than Constellation) - Anvil
- Large armored cargo (think starfarer with 100% internal cargo) - Anvil
- Corvette Heavily-armored (no torpedo, bigger gun, no hangar) - Drake

I would add a Luxurious "Capital sized" ship but that's totally a niche and lot of work.
>>
>>158890771
much larger variety of modular ships in the cutlass/freelancer size range

general purpose but not defenseless 1-4 crew working man ships
>>
>>158888765
Look at that Bengal and compare the details to those bootleg ships. They look lazier than ED triangles. Fuck this shit.
>>
Let's say we ditch the part where we need to escape gravity, and we build ships in places like Coriolis stations. Could spaceships look similar to the ones in the games? Right now our spacecraft look nothing like them, but is that just because we need a shitload of fuel to leave our planet?
>>
>starting out in elite
>all these mission contacts always talking shit to me
>my rep with them is neutral, not unfriendly
>>
>>158890771
>- Racer - MISC
It's actually been confirmed that the whiteboard didn't say "racer" It's either "rover" or "razer"
>>
>>158891284
>we need more useless details

sometimes less is more
>>
>>158891284
>lazier than ED ship designs

I cant think of a space game with a more boring ship design than any of the Elite games.
>>
>>158890771
Oh fuck man.

>Landing Ship: Large Ship designed to carry combat-ready vehicles for planetary invasion. Misc?
>Patrol Boat: 40-50m multi crew combat ship designed to chase down larger vessels to search for contraband Anvil Schimitar
>Pocket-Carrier: 140-190m ship designed to jump into a system and deploy 4 hornets / twelve Snubfighters then immediately jump out and not engage other vessels
>>
>>158891284
ED is more like a Tupperware commercial in space
>>
>>158692940

Is the Herald even available yet? I've wanted this ship to be my buy-in to star citizen.

It reminds me of my old days of playing Traveller as a roving marathon man, carrying word between monarchical interstellar lords.
>>
>>158891963
Can't go any less than basic geometrical shapes. Details are not useless. Look at real world machinery and note how complicated it all actually is and how many details there are to it.
>>
>>158892389
it will be in 2.6... when ever that comes out.
>>
>>158887664
>New fighters

You know, it's funny to me how long the fighters took to implement. 2/3 of them were already in the goddamn game for who knows how long.
>>
>>158892036
>tfw i renamed that hammerhead corvette image back in 2014 to shitpost about the corvette that we now have

It's really come full circle
>>
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>>158889538
Ah yes, the reddit post.
https://www.reddit.com/r/EliteDangerous/comments/599rwj/ask_him_anything_david_braben_obe_fdev_ceo/d96re0h/
I didn't want to attribute that to anon.
Myself I think it's a false good-idea to ask for "player-driven economy" or "greater player influence".

For every player/Org who manage to reach their goal you'll have players who have been ganked or an economy broken (by exploit or simply because there wasn't anybody who cared to stop them).
CIG / CR intent to make it 80% NPC controlled is very good game design.
The "PVP slider" could also be a good idea. The ability to replace PVP by PVE ought to give an escape route for people bored with one...or the other.

A multiplayer game never meant you have to put player in competition by default. For instance if the economy is 80% NPC it mean that Org will have a much bigger challenge than if they had to overwhelm a much much smaller player-controlled force.

David Braven answer was to be expected.
You'll always some psychopath with a big mouth asking to force PVP because ganking unsuspecting player is how they get their fix.
>>
>>158892201
>>158892407
>hurr no details
>>
>>158891683
If you meant REAL SPACESHIP DESIGN.
I'm afraid you don't have much incentive for ship to look anywhere like ED or SC. You'll also still need fuel tank that take 50% of you ship.

- horizontal built spaceship is only a thing if your spacehip is also spaceplane. Space-only ship would likely be made like skyscraper
- glass cockpit are of course out, there is nothing to see that isn't better done by camera more sophisticated than human eyes.
- Engine speaking you are likely to use very weak but efficient burn.
- You'll have gigantic fuel tank
- If you have a fusion-reactor on board you'll need very large radiator that glow red.
- Forget armor, it's instant death, and that's assuming we aren't too afraid of "Kessler syndrome" to wage war.

If you want to know the hard reality I recommend you this site :
http://www.projectrho.com/public_html/rocket/misconceptions.php

Beware : You'll never be able to see a SF with space-fighter and not find them pointless.
>>
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>>158892992

Geometric shape only really applies to the original sidewinder, cobra and to a lesser extent the viper. And even then the models are still very detailed.
>>
>>158892992
I was talking about >>158888765

Which I said were even lazier than ED triangles. Read the fucking posts, faggot.
>>
>>158894182
>very detailed

They're pretty good, but I honestly can't say they're very impressive. My main beef with ED ships is not even with details, but the sense of scale, as in there is none.
>>
>>158893993
Fuck, why can't we have practical shit that also fulfills my boner for sleek design?
I want my apple ships
>>
>>158894359
blame those fuckhuge cockpits

you could park a ford F-150 behind the pilot seat in a sidewinder
>>
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>>158892992
Nice ship you got there, m8
>>
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>>158894798
thanks

it has big guns

also
>3000G
the fuck
>>
>>158894359
That's one problem with a lack of depth perception through a monitor; a sense of scale would have to be artificially introduced. eg: to appreciate how huge a star like Betlegeuse is you would have to drop out of hyperspace on it at a distance that would be immediately lethal.

On the other hand the scale of most things in the game is a lot more apparent in VR. I can look at a cargo canister down on the ground through my cockpit window and immediately tell it's about six feet long.

>>158894696
The sidewinder cockpit isn't that big. It's actually a little claustrophobic compared to every other ship in the game, The eagle's walkway behind the pilot seat definitely is large enough, though.
>>
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>>158895206
SC ships don't suffer the same problems nearly as badly though. Especially capital ships like Bengal. Look at this >>158894963, it looks doesn't look bigger than a regular yacht. Compare to the ship they ripped off, it looks properly massive in comparison.
.
>>
>>158895841
And the Venator class destroyers are tiny compared to the Imperial Class ones. No idea why ED can't get scale right.
>>
>>158896042
Details, man. Star Wars ships (and SC ships as well) look like massive complex structures made of thousands of smaller elements, while ED ships have a dozen sheets of metal cover whole hull, which makes for no visual distinction between small personal fighters and giant capital ships. Plus, ED ships have no windows, but they have stupid ass lights which look like led stripes in overpriced alienware desktops.
>>
>>158895841
That's pretty much a side effect of the in-universe materials science.

Star Wars hulls have numerous small segments bolted together, inspired by how modern ocean vessels and aircraft are constructed.

In the Elite universe hulls are built from huge monolithic segments of extremely high strength material so there are few individual hull sections even on very massive ships.
>>
>>158896519
It's a shitty ass lore and it makes for shitty ass designs. They should retcon that and start making proper capital warships.
>>
>>158896701

It does mean you can smash your Sidewinder facefirst into an asteroid at 350m/s and fly away with only a dent in the hull, though.

Contrast with SC ships where if you gently nudge a rock the whole ship comes apart like it's made of lego.
>>
>>158896453
I just find it odd that even when you think you'd have a proper perspective to get some scale, the ships still don't look much bigger or smaller than each other. Long time ago I met up with a friend streaming ED in my Cutter, he was in his Vulture. We both were dicking around and tried to see each other in our cockpits. No matter how close I got my four times larger ship didn't look any bigger from his perspective.

Annoyed me, it definitely devalued the ship in my mind.
>>
>>158896984
>It does mean that devs don't have to code proper collision physics and half ass it.

Translation.
>>
>>158897028
With SC it helps that you're not glued to the pilot seat and can go explore the ship and get the feel the size. first person perspective actually helps a lot with scale.
>>
>>158896984
>>158897094

ED hulls are mary-sue levels of stupidly strong. Like even railgun slugs only get partway through.
>>
>>158897028
>that Polaris compared to the 890 jump size difference

I'm so moist right now
>>
>>158897028
God damn it why are SC ships so hot when compared to E:Ds
>>
>>158897782
Because that's how CIG makes money
>>
>>158898169
Well then they can take mine. When's SCs next sale? It's not a discount sale but limited ship availability right? What ship is good for ewar or that's its role? I've got some expendable income and wanted to get into Star citizen anyway
>>
>>158898789
dedicated ewar ship is the pirate flea known as the Drake Herald, see
>>158694043
>>158722586
>>158723847
>>
>>158899087
I think I'm in love. Thanks anon, will google the Herald
>>
>>158898789
November 19th anniversary sale is next ship sale
>>
>>158899087
Also the Avenger Warlock has an EMP generator which is useable now if he wanted that sort of ewar
>>
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>>
>>158881041
Drac 17 unless its under war
>>
>>158892389
2.6 but don't expect any of it's info running or ewar features til somewhere after 3.0
>>
>>158903992
>Mark Hamill is the "Old Man"
>Gary Oldman isn't the "Ham Mill"
>>
>>158888419

I keep wanting to play ED because Im tired of CIG either fucking up SC, or taking insanely long for such basic shit (besides proc gen), but this just sounds fucking stupid.
>>
>>158908861
>>158888419
The way they justify pilots not dying every second when a paper fighter dies is stupid as hell too.
>They fly them from your ship using telepresence
WHY CANT WE JUST HAVE DRONES THEN?
WHY DO WE NEED ARMCHAIR PILOTS TAKING A 30% CUT FROM FLYING A SHITTY FIGHTER FROM THEIR LITERAL ARMCHAIRS?
FUCK EVEN X REBIRTH MADE THIS SHIT MORE BELIEVABLE AND THAT GAME WAS THE WORST PIECE OF GARBAGE I EVER PLAYED!

I mean hiring an elite NPC wingman I could see taking a 30% cut. A fucking fighter pilot that risks zero of his own assets doesn't deserve anywhere near 30%.
>>
Im happy with the fighter. I can finally pretend i have a friend. Sucks being lonely.
Anyone in a mining guild?
>>
>>158909167
has this been confirmed to be real?
>>
>>158910523
They could easily get around this.
I mean they have a fucking internal clock on their servers.
Just make an inactive pilot take a 500 cr/day per level paycheck. Active pilots get 1000 cr/day plus a 1% commission per level that decreases to 0.5% if you raise them yourself.
>>
>>158911548
ya my dad works at tickleteats.com
>>
>>158727440
Thanks, yeah I figured that out eventually. Just finished a run of 20 missions that netted me about 20mil. I'm only allied with one faction right now, too, others are still friendly or cordial but climbing.

I'll have to give the railgun thing a try, picking off skimmers from 1.3km with lasers at Noble's is a giant pain in the ass and what I spend probably 80% of my time on outside of board switching.
>>
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>been so long since I posted in /edg/ that they've merged with /scg/

Holy shit. Well, I'm glad we can set aside our differences.

How is Elite these days?
>>
>>158914318
Frontier somehow manages to remove more fun with every patch.
>>
>>158914318
not much better than SC tbqh
>>
>>158914797
>>158914828
Well shit. Can you still blitz people with Eagles and a full set of dumbfire missiles? I remember doing that with some /edg/ friends a while back and having a blast.
>>
>>158915186
You can give missiles some effects so that might be a tiny bit more efficient now? Not sure.
>>
>>158889225
you think this is bad?

>>>/vg/nepgen
they shitpost their way until the next game
>>
>>158889225
>Mods delete Orgposting
no, they delete shitposting and spam. 90% of orgposting falls into both categories, but it doesn't have to.
>>
>>158915186
They're not as powerful as they were when we were all eagle griffing.

You can't spam them anymore because there's a short refire delay, and they don't do much shield damage. Hull damge also isn't spectacular anymore. What they do now is wreck external modules like weapons, utilities and drives. eg: if you take a couple missiles to the face with your shields down all your weapons are probably broken.

Also starports delete aggressors in like 2 seconds now.
>>
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>>158916970
at least for nep the time between releases is less than certain other franchises who also have generals
xivg is the worst
>>
>>158890771
>not a single outland ship
>no kruger/crusader ship

boring ass nigger
>>
Just spent twenty minutes trying to get to a specific set of coordinates to see the Alien ruins for myself. Holy fucknuggets does the planet navigation system suck massive cocks in E:D.

Fuck this shit, I'm pledging to SC.
>>
>>158916970
>>158921582
as if anything is more s4s tier than sc2g
>>
>>158921586
the smallest ship on that image is a vanguard

feel free to MS paint in some black pixels beneath it
>>
>>158922905
List not the image
>>
kek

https://www.youtube.com/watch?v=hVf1GKqaoMI
>>
>>158923669
oh. yeah, idk about those brands getting many more ships. kruger should remain a kinda sleek classy space lambo company, and i dont see them going farther with outland

theyve covered pretty much all the bases in terms of what the bigger brands look like, outland is kinda the oddity being a wacky design from the start that'd be hard to translate into bigger ships without looking completely unbelievable.

crusader is literally misc design from the one ship they have, wouldnt expect anything other than more variations of space 747s/passenger jets if anything
>>
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>>158899571
it is indeed a sexy ewarrior
>frying a crippled starfarer so badly it explodes
>>
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>>158924853
>when you dataspike missile the starfarer and drive it full cruise into an enemy idris
>>
Ded
>>
>>158915186
the new ganking tactic is to sit at a popular site in a wing of 4 ans use fighters

get the mothership out of sensor range, jump in a fighter, go to where your targets will drop and then pounce like a swarm of angry bees

fighters are cheap as fuck, fast as fuck, agile as fuck and deal a shitload of burst DPS when used correctly
>>
>>158931054
it's fucking ridiculous how edg is balanced towards smaller ships when it should be the other way around. Smaller class should get a damage penalty against higher class ships
>>
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>>158931295
yeah

another example: I rolled dirty drives rank 3 on my vulture, the little thing went from 395 boost to 475

I did the same on my vette, went from 275 to 310

woohoo
>>
>>158931446
the problem becomes more apparent with the introduction on engineer modded weapons
>>
>>158910523

So, on one side, we have a retard developer who doesnt know how to balance numbers reasonably -- ED.

And on the other side, we have a retard developer who cant stop making tech demos to put out a single fucking feature -- SC.

Now I see why we all get along in here. We are both being fucked by "vision".
>>
>>158911548

Yeah, but tons of white knights plug their ears with their fingers and pretend that she's still an angel of a VP of marketing. I really fucking hate a good chunk of our community.
>>
>>158922525

As a SC backer of 2013, there is no rush. You arent missing shit, unless you really want to have a pick at buying any ship in the game during the anniversary sale in November.

If you only want a starter package, there is legitimately no rush to buying the game. Not until Q2 2017 at least.
>>
>>158933897
even then, there is a good likelihood they will have a cheap new backer buy in sale for the anniversary and fuck it up again allowing whalechodes like Admiral to buy all the fucking packages
>>
>>158933897
is there to be any incentive to buy a herald before 2.6? been aching to toss 20 bucks and some store credit at my aurora for it but i'm not gonna bother unless it's discounted with some better insurance
>>
>>158931054
I'm looking forward to see what measures are introduced to protect larger ships from fighter swarms.

Multicrew functionality may eventually even this out - having multiple players manning defensive countermeasures and operating turrets that can target fighters individually can help shift the balance back to the middle of it's handled well.
>>
>>158922525
There is literally no good reason to spend money on Star Citizen right now. The game is unfinished, will be unfinished for some time yet, and may turn out shit for any number of complications.

I cannot repeat this point enough: do not purchase unfinished games. Follow the news, watch the videos, but only from a safe distance.
>>
>>158937945
well hopefully you've got a formidable fighter force yourself if you're running around in a capital ship.

this is probably where alot of top sized cap ship owners are gonna get upset when they realize ingame first time that they're gonna need alot of freinds to enjoy using that ship. if youre not grinding to get them ingame youre gonna be grinding for freinds. something that would hopefully come on its own over time when theyre not easily obtained
>>
>>158922525
>Go to map
>Punch in desired system
>Select as jump destination
>Engage Fsd

I'm failing to see the problem.

SYNUEFE XR-H D11-102

Planet 1b

Yeah, some of the obscure system names are just awful to remember, but once you locate them you can favourite them and rename them in your favourites bar.

If you're having trouble finding it to locate it from the base name just write that shit down nigga; there's these things called pencils.

For instance; I know a system out near the fringe of Baldy's space where there's a pristine ring and an anarchy spaceport with a good variety of ships and aprts that sometimes stocks slaves and battle weapons.

I labelled it "Gold Guns and Girls", not misplaced it since.
>>
>>158938464
I suppose much like in real life, you need people to give you a leg-up or work with you to get anywhere important.

I think if they made running a capital class ship the sort of thing that needs a small crew to work properly; that could create a cool sort of guild dynamic.

Hell, wealthier players could hire on newbies who can stow their sidewinders for a temporary position as mid-shipsman.

Give crews a cut of trade and bounty profit, as well as faction rep so they aren't losing out.

Main problem I can think of is making it interesting to be a secondary crewmember.

It might be a little lame before you can walk around the ship; but when that comes out it opens up all sorts of possibilities, from mutiny to boarding actions.
>>
>>158938815
well however it works out it'll be interesting

i'll be happily enjoying 1-4crew ships with people I already trust, and moving between larger orgs as a squad til we find our spot. i'll leave the massive ship gameplay to the people who really want that, or find my place in that gameplay with smaller ships. sitting in a captains chair pretending to have control over anyone but myself is a fantasy i've played way too many games to know every comes true
>>
will sex be an option in game?

i want to sell my space boi pussy to passing bounty hunters :3
>>
>>158937781

Yeah, the Herald is slated to increase in price upon release. Almost all ships will increase in price when they are flyable. If you are serious about having one ship that you will enjoy for the entirety of SC, then it may be a good option to buy it before it releases. That is assuming the Herald (and 2.6) gets released after the anniversary sale, where all ships of various progress will be offered.
>>
>>158740220
>>reading news articles the last thing you do is front and center
that's the reason why. no one reads those articles but they want you to, so they shove them in your face

FDev is constantly trying to force people to play the game how they intended it to be played. It's why they nerfed all delivery missions into the ground while transporting economy passengers is just as profitable if not even more. Wasn't about long range hauling being too profitable, it was just that they wanted you to haul passengers instead.
>>
>>158940160
fag
>>
>>158933712
You're literally just as retarded as they are if you give a shit that she did like two non-nude tickle porn videos, tardo mclardo
>>
>>158941902
Atleast all this Vanduul Swarm grinding has made ups slightly more prepared to fight real Vanuul AI in SQ42
>>
>>158941575
>non-nude
FUCK
>>
>>158942595
>wanted to see a recovered meth fiend m to f (?) transexual get tickled nude
>>
>>158942763
Don't make it weird anon.
>>
My uncle works at Frontier etc
Player funded stations are coming season 3. Cost a lot of money but multiple players can fund it and, simply put, return their investments over long period of time garanteed and make profit if station is successful.
How much money are you ready to put down for /edg/ station? I'm talking about dozens of billions credits to kick start a station.
>>
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>>158943282
>dozens of billions
>>
https://www.youtube.com/watch?v=ZNIKKF7Q5wA
>>
>>158943838
If your page is still blue, do not refresh.
>>
>>158943282
Pretty sure dads will cry and the idea will get scapped but assuming you can inflate a space station.....where would you want it?
>>
>>158941575

No, anon, you're the true retard here. It's irrefutable.
>>
>>158944551
Player stations will be build only in 2nd "bubble", relatively near Jacques station. In fact this bubble will mostly consist of player stations.
>>
>>158943684
>Dozens of Billions of credits to make station
>a lucky "top tier" profitable station produces only 20mill/day
>space tax takes 25% of that profit
>dads will argue it's immersive and that you need to spend money to make money
>dads will begin argue that 15m/day is too much money to get for idle work, as after the 32nd billion invested you only need to pay a mere 300k/day maintenance fee
>>
>>158945316
>>158943684
You just don't see the VISION
>>
The Anvil Schimtar needs to be added to the game to fill out the empty gap of Constelaltion sized Vessels, of which there is only the Constellation and Retaliator.
>>
>>158947790
This statement is entirely true.
>>
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>>158947790
>>158948002
>they don't already have the best ship Anvil Schimtar in their hangar.
Look at these pleb.

Pic related, it's me and my shipfu
>>
>>158948129
just_kill_me.jpg
>>
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>>158948129
Truly a masterpiece.
>>
>>158948129
you mean your F1 carfu
>>
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>yfw IXM will NEVER EVER be in SC
>>
>>158948571
>IXM
a what?
>>
>>158949127
IXM Schimtar

It's best shipfu
>>
>>158949127
>>158950124
https://www.youtube.com/watch?v=j8SYf8Cf1Rc

BEST SHIPFU

>>158948437
>racing car meme
>>/2014/
>>
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>not wanting the hind
>>
>>158931295
Smaller weapons do have a damage penalty against large ships. Ship launched fighters are an exception to this though and do full damage to all targets.
>>
>>158950275
Looks like a flea ridden seagull. Disgusting. Atleast the Schimtar has character.


NEW THREAD WHEN? BUMP LIMIT INCOMING
>>
>>158950621
wtf scimitar is a block
>>
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>>158938464 >>158938815
I hope you two aren't dismissing NPC crew.
Recruiting and working with randoms players you meet is going to be trouble. Between the skills, language barrier, the potential griefers, the partner who make your life hell, the Admiral who think you should pay him to crew his Idris...
Well, you'll need a complicated reputation system and close to a legal system to deal with Emergent gamepl...scam.

There's also the balance, while it can be extremely fun to play as a crew member I don't expect ratio beyond 1 captain for 5 crews. (assuming player-crew if so easy you literally teleport into an NPC body as wished)

So NPC will be a necessity even around 5 crews.
And don't go thinking it will suck, in theory the only thing they can be (made) "bad" at, is FPS combat. Every other roles will like be simple enough that an AI could outdo a player.
The above would be ideal, player want a working ship, and pirate-player want to board ship even 1 vs 10.

[/Rambling off]
>>
>>158951129
>Schimtar
>a block
Absolutely wrong
>>
>>158951645
NPC crewing is basically multiboxing because talking is too hard
>>
Really wish they'd do a sale on the Buccaneer again, or on the Mustang Delta.
>>
>>158952472
End of November will have it, if not then christmas
>>
>>158952472
You know the Buccaneer was available during CitCon right? Just go on lereddit Star Citizen trades and look for a cheap Cutlass to Bucc upgrade
>>
Is the buccaneer flyable and if not, what are its hardpoint stats?
>>
>>158953329
https://forums.robertsspaceindustries.com/discussion/335507/a-look-at-ship-dps-with-the-behring-m-series

Damage looks good but it isn't flyable atm, and will probably be much flimsier than a hornet or cutlass
>>
>>158953890
>judging a ship's """"damage"" by the weapons it comes with by default

wew lad
>>
Post popular/owned SC ships right now (decending)

Carrack
Freelancer
Banu Merchantman
Constellation
Caterpillar
>>
>>158954331

Hornetnigger here. Glad I have plenty to shoot at.
>>
>>158954530
>he believes a hornet has enough ammo to solo anything larger than Constellation with a bad crew

Man that's some serious delusion
>>
>>158954530
Who is going to pay for your fuel ammo and repairs? That total lack of a cargo hold is going to make piracy for profit problematic.
>>
I just want a ship that can hold like 3 ships in its hanger. I want muh bebop experience.
>>
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>>158955279
You mean the Idris?
>>
>>158955279
I want the same thing. I figure that if we get some more snub ships, the Polaris could potentially be the closest thing. I don't think the cargo space at the bottom of the carrack is enough.
>>
>>158955503
I think the endeavor could hold three small ships with the right modules.
>>
>>158955503
I would rather it be a little less military carrier looking though. Its too large. We need a mobile home type of option.

Actually when are they going to come out with ship skins? Everything looks too pristine for flying out in the harshness of space. We need some wear and tear.
>>
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>>158957112
Endeavor has a standalone hangar module that doesn't get in the way of the other modules. It has enough room for two Cutlasses
>>
>>158957327
Endeavor is HOT SHIT

Pretty fucking useless to have a hangar though
>>
>>158958954
>hangars are useless

that's just, like, your opinion man
>>
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Happy Halloween space men
>>
>>158958954
I don't think it can even land, so having a cutlass or some other ship to do planet based picks would be handy
>>
>>158960496
The Endeavor's rear section can't land, but the front section can. It's pretty much a oversized shuttle.
>>
>>158960348
You need to convince chris to sell a spooky scary skeleskin for haloween
>>
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>>158960348
oh boy oh boy oh boy
>>
>>158954331
300i
>>
>>158954114
Nigger it's better than literally nothing
If you want to help everyone by trawling through optimal weapon loadouts for every ship go for it
>>
>>158960707
skelebro already said that hes not gonna be giving away ships for a while m9, dont get too excited.

as someone else who have given away many ships, it really adds up fast and can prove a bigger expense then you thought it would be.
>>
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>>158960937
I was just excited about Halloween and skeltals
>>
>>158960838
You don't, because that's retarded. You judge weapons independantly and decided at the time of choosing which are best for how you'll be flying or what targer you'll be hunting. You know, like everyone else chooses weapons.


You choose a pre-release concept ship for it's role and if that role interests you. If you want a fast craft that sits somewhere between the Gladius and Hornet and has good firepower, go for the Buccaneer.
>>
>>158960496
I want the car rack to be able to land in ocean.
>>
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>>158961078
I am slightly dissapointed that we didn't get any Halloween flair this year. A spooky alien skull with green mist or some cheap ass Halloween decorations would have been neat. Like the Christmas reward flair.
>>
>>158961153
Definitely, but it still gives you a rough idea of how something as weird as
1x S4:
2x S3
2x S1
compares to other ships
>>
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>>158960348
Hopefully we get these space suits will 3D holographic skulls, viewed from all angles
>>
Has there been any information about the Crucible since it was announced? I have not been paying much attention. Also do we know if any other ships can replenish fuel from gas giants or stars besides the Starfarer?

I kind of want to make a Crucible a mobile base for my hornet but if I can't get fuel that will be a major issue.
>>
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Hngg
>>
>>158961545
We know how that setup behaved because you can give a SH that firepower with the canard turret.
>>
>>158961843
Polaris (any any larger ship with any fighter capacit) can refuel repair rearm ships, but only a Crucible can put them back together after serious damage. Starfarer can collect and produce/refine fuel.

You can peform field repairs on any ship using hand tools, as per the current plan. So handheld welders ect can be used to repair any ship anywhere and will be the safe system for repairing ships in the Polaris and other capships.
>>
>>158962620

I know. But I have to carry the fuel for the Hornet on the ship. Which means my repair supplies will be lowered. Plus I am also worried about the range of the Crucible itself.

All I really want is a mothership for a hornet and the Crucible seems like the smallest ship I can do that with. Plus the repair system looks fun so working as a repair ship when I am tired of pew pewing seems like a good idea.
>>
Do you guys think is holding up 2.6 either the Flight changes which have to be right since it's what's going into SQ42 or the FPS which seems to be mostly done besides animations
>>
Best loadout for vulture? Or a better ship in general? Basically I'm looking to just kick major ass. Link is my current set up. Not really satisfied with the weapons loadout I want something more satisfying.

https://coriolis.io/outfit/vulture/3patfFalcdkshf31e7l0m040208B25e272525.Iw19kA==.CwBhrSEZNkg=
>>
>>158963227
Polaris would be a better mothership. You're better off just having the Hornet though and stopping off at stations that'll be at nearly every planet in order to refuel/rearm/repair
>>
>>158963227
You can't be your own mothership ffs
>>
>>158963527

>Polaris would be a better mothership.

What? Its much bigger. Requires a larger crew. Will have a higher fuel and maintenance cost.

>You're better off just having the Hornet though and stopping off at stations that'll be at nearly every planet in order to refuel/rearm/repair

I don't think there are a lot of places to stop in Vanduul space.
>>
>>158961894
VENATOR A BEST!!!
>>
>>158964071
I can't wait for 2.2 thrawn's revenge to drop
>>
>>158964017
If you're taking a lone Crucible into Vanduul space as a "Mothership" base of operation, you're going to loose it. Right now the Polaris is the best ship for armed incursions into enemy space, a Crucible would be detected and unable to fight back. Just sign up as the fighter pilot on a Polaris crew and run missions out of it with them.
>>
>>158964249

Nah. I'll figure out a way to soloplay somehow.
>>
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>>158964413
F7C? Upgarde to a F7C-R/Terrapin and just report vanduul fleet movements while trying not to be detected.
>>
New thread
>>158964831
>>158964831
>>158964831
>>
>>158745892
You wouldn't say that if you've ever flown a Fed Assault Ship or a Gunship.

Empire ships are better looking (objectively,) and they're mostly decent all-around (shields > armor rating, imo) but damn if the FAS and the FGS aren't brutally fun to use, especially now that the FGS has its fighter compliment added.
>>
>>158797960
>FGS
>Less Firepower
>Federal GUNSHIP

lol no
It has just as much firepower as the Python, it just isn't agile enough to bring that firepower to bear with any regular accuracy. You still can't beat 7x Multicannons with decently-facing hardpoints.

That's why you fly SLF's while Expert+ AI pilots the FGS instead and kills everything with laserbeam accuracy while you tag kills for bounties.
>>
>>158963348
Bump for help please
>>
>>158963227
>Plus I am also worried about the range of the Crucible itself.
I can see the Crucible being somewhat fleet dependent and not having a huge range
>>
>>158963259
They're having some serious issues with esp since it's apparently a good deal more complicated than just an aim assist, but I'd think it's star marine being the blocker
>>
>>158947790

I really want this. Im tired of 100's of ships being fighter-sized or capital-sized, and there are only two in the range of the Constellation's size.

I think CIG wouldnt care, because they need much more money than a ship like that would offer to keep their studios from closing down.
>>
>>158958954

>t. Butthurt Rack owner
>>
>>158961217

The Rack will be able to traverse the ocean. Pretty sure all ships will at some point, besides the Dragonshit.
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