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/agdg/ - Amateur Game Dev General

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Thread replies: 755
Thread images: 145

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> Halloween Jam 2016 (Less than 5 days)
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
>>158436279
>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
Are these really necessary?
>>
>>158436402
They're more useful than your post is.
>>
>>158436402
absolutely. A lot of people come here with no idea where to start.
>>
Recap archive where?
>>
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Someone give me inspirational, factually dubious story about someone working hard to achieve their dreams. Feel like I never make progress to getting better no matter how long I work.
>>
>>158437828
notch used to be a little dev like you, until he stole some code and ideas

he's very rich now
>>
>>158437828
One guy decided to give up once, he went to college to learn how to code something important not just videogames, he got a good job, a wife, a big home and children
Then one day his wife got fat and ugly and them she cheated on him and divorced him getting to keep everything because of fake rape charges
He had no choice but to keep working or go to jail, he was bitter during the day and suicidal at night
Don't be like that guy, don't waste 20 years for nothing ruin your life today unstead
>>
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trying to make an FPS in gamemaker
>>
>>158438178
So I need to learn to steal better?
That sounds really boring. I'd rather make something others would want to steal. Make something worth stealing! Thanks, Anonymous!
>>
>>158438310
That gun better have a badass sound effect
>>
>>158438178
A true hero
>>
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Added walls and stuff.
Forgot to put limits on spawning specific objects.
https://www.youtube.com/watch?v=DhYiulIlDHU
>>
>>158438391
Listen you are not smart, you are not handsome and you are not rich. All you have left is a couple chances to gamble your life
Congratulations that's being a man, something like who came up with an idea doesn't matter if that person wasn't able to do a good job, if he did a good job you would be unable to copy him anyways
Nobody is ever going to think twice about doing it to you, have you seen the kind of crap that goes viral on steam?
>>
>rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight()

What did he mean by this?
>>
>>158438771
>that naming convention
Delet
>>
>>158438391
Notch stole a fragment of an idea and took it somewhere new.
From building blocks to crafting those blocks to exploring a world made of blocks to 12 year olds to money.
>>
Armor.

Percentage reduction, or a flat amount of damage blocked?
>>
>>158439279
both
https://te4.org/wiki/Armour
>>
>>158438310
how did you do it
>>
>>158439471
Game maker has really basic 3D functions, you can render a 3D level with cubes but anything more and you pretty much need something more convenient like Unity.
>>
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>'Game X + Game Y is bad design' they say
>Minecraft, the most successful videogame of all time, is literally just 'infiniminer + dwarf fortress'
>nearly every game I can think of is basically, at its heart, just X + Y

Indie devs give the worst advice.
>>
>>158439873
>+ dwarf fortress
Wew froggie, you sure about that?
>>
>>158439963
Adventure mode, and 1% as complete. But yes.
>>
>>158440061
Thank you.
>>
>>158440054
>dwarf fortress invented sandboxes
oh boy
>>
>>158440147
What earlier game can you carve a home out of a mountain?
>>
>>158440223
Real life :)
>>
>>158440223
dungeon keeper?
>>
>tfw posting in ctt ate up all of your devtime today
and it wasn't even fun, literally a nightmare.
>>
>>158439279
If you want to have lots of items, go with damage blocked, since that can scale on par with enemy damage infinitely no matter how many items you have and is capable of much finer values.
If you want to have just a few sets of armor, you can use percentage to make it simpler to balance behind the scenes.
>>
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Glass is hard.
>>
>>158440223
Dungeon keeper
Evil genius

Dwarf fortress is just a building sim game, which isn't original in the slightest. The only noteworthy thing about its complexity and opaqueness compared to similar games.
>>
>>158438568
how much time have you been programming and where did you learn all the math shit and CS shit?
>>
>>158441148
Try adding reflections next.
>>
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some progress on random models, level layout
>>
>>158442117
Its like dark souls meets doom 1
>>
>>158442117
Literally elders scrolls melee combat.
>>
>>158439873
The reason that stuff is dumb is because it says literally nothing. Any 4 year old can say "Game X + Game Y", but can they actually design a game that combines those two games? No.
Ideas are cheap, almost worthless. It takes a gamedev to actually make those ideas come to life.
>>
>>158442024
>how much time have you been programming
Over 6 years
>and where did you learn all the math shit and CS shit?
I don't know that much math, the 2D work I do doesn't require much except trig and basic linear algebra.
What CS shit? Programming? I'm self taught, all the resources are out there online. Pick a language and you'll find tons of stuff to learn it.
It was a lot of trial and error and googling until I started to understand concepts but it's a hobby I really enjoy so I had fun.
>>
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Game: That random stuff i'm doing
Dev: MarqueT
Twiter: @MarquetGames
Tumblr: http://marquetgames.tumblr.com/
>>
>>158442369
wow that rock boss
>>
>>158442117
The level looks nice, but the combat is just backing up and wacking things, so it's hard to appreciate them

I think the attacks need to feel meatier and the enemies feel faster. The other way around might work too.
>>
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>>158442369
AGDG isn't the best place to do
MarqueTing
>>
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>>158442369
Oh shit nigger what are you doing
Was that supposed to be a recap?
>>
>>158442476
I'm tired. Caveman language.

If you wanna make it slow, I think you should make attacks feel like they hit really fucking hard.

If you wanna make it fast, I think you should make enemy attacks look like they're really gonna hurt.
>>
>>158442632
>>158442476

thnx.

Yeah they need to be telegraphed, maybe enemies could strafe around and lunge during attacks, at least that way you're not always backing up. it is kind of not fun this way,

I think maybe fast for most of it.
>>
>>158442632
>If you wanna make it fast, I think you should make enemy attacks look like they're really gonna hurt.
Being able to make enemy attacks look like they're going to hurt is certainly important for the feel of nearly any game, but I don't think it's the most important part of making combat "fast". Fluid, dynamic animations, snappy controls with little to no delay between input and response, etc. are the things that come to mind when I think "cornerstones of speedy combat". The whip-like crack of a poised attack that comes out quickly can also look like it's really going to hurt, so they're not unrelated.
>>
>>158442953
this guy fuckin gets it
he's the guy
>>
how might I go about getting the texture to wrap arond the bevel, instead of breaking up and starting again at each individual face?
>>
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>>158443303
pic related to give a better understanding of that I mean
>>
>>158443423
Make a UV map.
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>>158443423
UV map with box projection.
>>
>>158443487
>>158443519
this is with a uv map
>>
>>158442117
The sprited monsters still look like shit.
>>
>>158443589
With a box projection.

Try harder.
>>
>>158443303
The texture itself needs to match between the two edges all around the cube.
>>
>>158443718
that's for a cube without a bevel, the issue here is that on the segments within the bevel, the texture doesn't match.
>>
>>158438310

I recognize that hand, it's used in a lot of doom mods.
>>
>>158443606
yup they'll be gone by dd11 and other monsters reworked
>>
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So, combat inventory is working at the most basic levels.
Yes I know it looks atrocious, I'll get around to actually designing and planning out the hud/menu & attack/item animations later once I get most stuff wrapped up.

Might just make it to Demoday...
>>
>>158443618
I have uwrapped wit "cube projection" from the start.
Unless that's not what you're refering to, that's not working
>>
>>158443785
You don't seem to understand what a UV map is. It tells each face which part of the texture it shows.
If the texture isn't lining up it's because you didn't line it up in the UV map.
>>
>>158444113
Is there a reason this game uses a mouse cursor instead of just arrow keys to make selections?
>>
>>158443785
Just because the bevel makes the cube's "edge" round doesn't mean there aren't actual edges in the UV.
>>
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Airbase WIP

Still gotta add more props and lights to it though.
>>
>>158444087
Good to hear that. Looking forward to your progress m8
>>
anyone got some examples of 2d jrpgs with zelda style, puzzling "dungeons"? i feel like every jrpg i've played, the "dungeons" were just walking from point a to point b with enemies in between
>>
>>158438310
Right now the gun movement looks like you're dipping it in and out of ketchup. Make it more subtle.
>>
>>158444882
You are going to get patent trolled.
>>
>>158444993
pokemon
>>
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>>158444292
>You don't seem to understand what a UV map is. It tells each face which part of the texture it shows.
that's the thing tho, I understand perfectly
>If the texture isn't lining up it's because you didn't line it up in the UV map.
and yet...
>>
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>>158445213
>that's the thing tho, I understand perfectly
Nope, no you don't. You also have one side of the box on top of another. The bevels not being on your UV probably doesn't help.

In terms of modeling knowledge right now you're on mount stupid. You think you know because you have no idea how much you don't know.
>>
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Just a small quality of life thing, you can mouse over enemies and allies alike to get some information.
It's very useful to know who you're shooting at.
>>
Added a wristwatch to tell the time and also work as a compass.
>>
>>158445729
that font sucks dick but otherwise nice job
>>
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>>158445784

Forgot webm.
>>
>>158445846
yeah it's droid sans scaled down to 8 point, it's pretty brutal.
>>
>>158446026
might wanna look at http://www.proggyfonts.net/download/ if you're looking to replace it, all of them look quite alright in small size
>>
>>158445729
Any plans on animations within the portraits for firing and/or being fired upon?
With cuts and bruises on the girls? please

In all seriousness, I feel like the shaking soldier on the map isn't enough feedback that you're being shot or shooting at someone.
The portraits are massive, and it would be cool to have more screen space dedicated to motion.
Right now I feel like my eyes are glued to the left side of the screen to see all the action, and the portrait backgrounds flipping in and out hurt my brain.
>>
>>158444595

Because I prefer it neener neener eat my wiener.

Mostly because the project was a slightly different thing when I implemented stuff.
I'll probably add in keyboard stuff, at the very least number button functionality, whenever I get around to actually designing the hud.
>>
>>158446110
I've looked at this before, but I'm not sure how to get a proper bitmap font I can use out of it. I almost feel like it's giving me an install file for the font for windows, and I'm not surd how to make it work on linux.

>>158446246
While I want to make it look visually appealing, I want to get away with the least animation possible. Getting burnt out on animation is why I started this project in the first place. I'm not sure how far I'll go with visuals, but the background popping between terrain types is an unintended consequence at the moment.
>>
>>158445729
Also, the gun/uniform/weapon variety is a nice touch.
Now they just need gore all over them.
>>
>>158445901
whats this about?
>>
>>158445014
Elaborate.
>>
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At what time should I post on /agdg/ to maximize the amount of (You)'s I receive from my progress? 1~7AM EST seems to be the dead zone. Muricans probably sleep.
>>
>>158446642
Yeah, I feel you. Animations fuck your shit.

If that's the case, I'd have the grid and such take up a lot more of the screen, and let the portraits be something you see with close examination.
The uniforms and stuff look great, but they don't show up all that often in the core gameplay.

I don't know how much detail you can squeeze out of icons at that resolution though, and the portraits do look pretty good...
The best I can think of is different icons for character archetypes and have the fine details, like equipment and appearance, remain in the portraits.
>>
>>158446878
>At what time should I post on /agdg/ to maximize the amount of (You)'s I receive from my progress?
any time, with a link to shill your sites.
you will be given all the (You)s to tell you to kys.
>>
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Formation moving!

The deeper I go into this the more regrets I have on past choices. Still fucking fun
>>
>>158445014
That's not ture.
>>
>>158446878
3PM~11PM EST

do not post during shitpost sprees

do not post right after someone has received 10 replies.(overshadow your progress)

do not post directly after someone else posted progress.(might overshadow them)

do not post directly after a vague question has been posted, such as 'wat engine i use', because people will respond to that instead of your progress.

do not post when the thread has 700+ replies. it will die soon.

do not post immediately when a new thread is made, because everyone is waiting to post and you will be drowned out
>>
>>158447104
But anon, that's the only time I can post here while being responsible with my job.
>>
>>158447104
This is terrible advice.
>>
>>158446642
>I almost feel like it's giving me an install file for the font for windows, and I'm not surd how to make it work on linux.

no it's available in different formats and even the "install file for windows" is just simply a .ttf font, it's just that windows has a special handler for this extension so that when you run a font file it will install it as a system file, on linux you'd need to install it in the font directory and re-run font config (unless you're using a DE that handles it like Windows does)

but for your purposes all you need is just extract the font glyphs from the font file (again, available in multiple formats so whichever you need), but that depends on how you store the fonts for your game
>>
>>158446686

It's about icefishing for the fishing jam on itch.io.
>>
>>158447143
download shitpost+ to schedule a auto posting.
>>
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Ok, finished redo-ing the stats and skills screen. They no longer extend past the bottom boundary when the list gets long, and it's significantly more readable now.
>>
>>158447104
I hate you and anyone who holds these opinions.

>don't help shitters get even less attention with on-topic posts
Kill yourself.
>>
>>158445901
That looks cool as shit dude.
Now you need dynamite to fish with.
>>
>>158447513
You know the facts and so do I. You can believe whatever makes you feel better but it's the truth. But just think whatever you want to think. It doesn't affect me in any way.
>>
>>158447512
Yup that certainly looks like a nice functional stat screen. I like it.

Though do you have a separate point pool for skills and core stats or something? Cause the counter reset when you went to the other page. If you do then I think it'll benefit from having different point names like Stat Points for stats and Skill Points for skills.
>>
>>158447970
oh whoops, I copy pasted and forgot to change 'skill points' to 'stat points' on the other page

good catch!
>>
>>158445478
>Nope, no you don't.
>In terms of modeling knowledge right now you're on mount stupid. You think you know because you have no idea how much you don't know.
and yet I was able to solve the problem
>>
>>158447970
>>158448032
Oh wait, no, they are different. Each character has 2 pages - stats and skills, and there are 4 characters. So technically there are 8 different numbers being shown depending on what you're viewing.
>>
Could someone post me a link to the previous thread?
>>
>>158447536

Thanks! I have actually thought about using explosives to fish but I don't think it would make sense here.
>>
>>158448467
Yes.
>>
>>158448467
It's always in the OP.

https://boards.fireden.net/vg/thread/158369619/#158369619
>>
>>158421917
I've found a menu-less version of that image on your tumblr, and I'm using it as one of my backgrounds. Thanks for it, it looks great!
>>
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It has begun shitlords.
>>
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>finally finish this thing
>realize that it's 9AM and I forgot to make an engine

Fuuuuck I'm off to sleep
>>
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Which country (soldier protagonist's motherland) in my game should be the good guys for maximum profitability off the title? Does it have to be US considering all the brainwashing west has gone through?
>>
>>158448952
I can't wait to see more lets-players play a game from a racist bigot with hidden /pol/ memes.
>>
>>158449172
Here's a fun idea:
Make up your own country.
>>
Reminder that someone LITERALLY posted this on /agdg/:

>A floating point means that the number has, well, a floating decimal point. Its decimal point is at any arbitrarily chosen position. (the position is not RANDOM, just ARBITRARY -- it's chosen based on the needs at that time, but those needs can be anything.)

>Usually, computers have a set number of digits to work with, but can put the point wherever because the math still works out fine. So the difference between 1.2345 and 123.45 is not that big, computationally, in base 10. (computer math is done in base 2 because le ebin binary may mays actually having root in real computation despite most binary converters and the like being totally arbitrary in how they interpret things; computers use base 2 because they only have "On" and "Off" to work with as numbers)

>However, to the user, a moving decimal point can represent a large difference, because the significant figures you can use are necessarily limited.

>Obviously to us, a computer has LOTS of digits to go through, but let's say that we have some fairly small number of them, like 5.

>If I want to calculate physics stuff on a cartesian plane streching out to "Very Far" units on each side in 2d. an object can be at a very precise position near the center, like [1.0082, 2.5598], but if it's far from the center, I star to lose precision. 10 units out, and I can only go to 3 places. 100 units, and I can only go to 2 places, like [650.25, 554.47]. If it's more than 99998 units out, I lose whole individual units as I start to having to define things like 1.0000x10^5 for being at 100000 in any coordinate (but not just htat, but now using much more memory because I have to store "1.0000" and "10" and "5" instead of just one number.)

Fucking look at it. Look at it and laugh.
>>
>>158449172
nazi germany because controversy
>>
>>158449282
Someone posted that on /v/ not agdg you IDIOT.
>>
>>158444113
what engine?
>>
>>158446878
VR goggles seem far too bulky right now to be kissing with them on
sex with them on seems far more reasonable
>>
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>>158449282
>all this Full Sail nonsense
Wow. Just Wow.
>>
>>158449282
I literally vomited in real life while reading this. Did a fucking drunk write it?
>>
I'm the guy who's dad has stage 4 cancer.

>a game where your dad isn't dying of cancer

that was me. he's home now and there's maybe some hope for him, but I'm in a very robotic emotionless state right now--the doctors keep alternating between "there's no hope for him" and "we can treat this" so I'm just shutting off hope and despair completely right now so I can just help take care of him as best I can.

I already had my big crying breakdown before his last surgery where they gave him 50/50 odds. he wanted me to find his book of passwords for all his websites so I can take care of bills and things in case he didn't make it. when I saw that every damn one of his passwords had my birthdate in it I just collapsed in tears. I always thought he hated me a little. I have a brother and sister who aren't losers like me, ya know?

anyway, sorry to turn agdg into a feels thread. I'd post progress but I've only been able to open unreal twice in the last 4 weeks. stupid cancer makeing a nodev out of me
>>
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>>158449282
>someone actually wrote all that shit thinking it was correct
>>
>>158449476
>he wanted me to find his book of passwords for all his websites so I can take care of bills and things in case he didn't make it. when I saw that every damn one of his passwords had my birthdate in it I just collapsed in tears. I always thought he hated me a little. I have a brother and sister who aren't losers like me, ya know?
pls no
>>
>>158449282
Someone posted one of these last thread too.
>>
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>>158449476
>went through some real nigga shit with my dad because of an abusive mom/"wife"

all his passwords were seemingly random strings of letters and numbers stored in a text file on his desktop

not to play trauma olympics or cybersecurity racing but your dad is really bad at modern affairs-handling
>>
>>158449476
>every damn one of his passwords had my birthdate in it
I broke at this point.

I wish the best for him and for you.
>>
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>>158447031

Acquiring (You)s is most effective when offering the 'players' options and rewards. To maximise (You)s, you need an effective image (set up like a game), emotive text or a shitpost.

For example:

If I posted attached image and said "Made a thing :P", it would receive very little attention and probably only a "kys fagget."

However, If I said "Working on some news breasts and want to get some thoughts/critique. Any help appreciated.", it would be highly likely that people will respond positively and constructively. Furthermore, the image offers choices and becomes like a game. The 'players' get to choose breasts and compare it to others. Often this will set of a (You) cascade, where people will respond to each other, giving your post more attention.

The final strategy is antagonisation. If I posted said image and said "Made some awesome fucking breasts kunts, better than any of the shit posted here. Don't even fukkin dare choose one, because they are all fukken great!", there is a high likelyhood that 'players' will rise to the bait. This doesn't guarantee constructive criticism though, just (You)s. But , you never know with these kunts.

The image is the hook, your post is 78.4% more likely to get attention with an image. If the image is well constructed and offers elements of choice, that percentage increases by 11.9%. If the image is cute or has tits, there is 98.5% chance it will get a response.

That is how you maximise your (You) count.
>>
>>158449282
lollllllllllllllllllllll
>>
>>158449476
It's pretty easy to remember when it is the exact date you gave up on your hopes and dreams.
>>
>>158449246
Establishing a new believable country (and a world around it) would take too much effort for what I need. I just need a smooth transition of something player knows about into my own world.

>>158449295
As much as I would like to do this, I don't have the money or balls to go against jews at this point of time.
>>
>>158449476
Glass him out of his misery
But seriously, kids' birthdays are super insecure, tell him he needs to survive to change them or I, as a /g/ representative will bully you
>>
>>158449761
lol

I missed you 4chan
>>
lmao why are white people so brittle?
>>
>>158449727
H.
A. fags leave.
>>
>>158449282
what the FUCK
>>
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>>158447062

That's awesome anon.

I'm working on formations myself and haven't quite figured out how to do it properly

I thought about setting the lead ship as a waypoint, and having other ships align to it in the chosen formation, except the ships start to freak out the closer they get to the formation marker and go all over the place.

I would love to see your code.
>>
>>158449796
it wasn't just my bday, he just either began the password or ended it with my bday. for example: AggyDagg3121985 and 19FloatingPoints85
>>
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>>158449282
l-fucking-mao

people actually believe that shit
>>
>>158449823
he's next door neighbor in the oncology floor was a black dude who I guess had foot cancer because one day this doctor walks into my dads room and says "Okay, so it looks like I'm amputating some toes today." And we were like, "NO! Wrong room, wrong room!"
>>
Added the next boss attack which can also chain off of the blizzard attack. It is kind of tall so the only way to avoid it outside of jumping really good is to dodge it horizontally. As the phases go on, it creates more of them to the point where you can't place them all willy nilly to avoid taking the hit. Jump kick abuse with the lightning weapon can make dodging it very easy, however.
>>
>>158449972
Fucking Millenials, trying to farm sympathy to make up for their lack of actual value as usual.
>>
>>158449727
I approve this.
>>
>>158449727
>If the image is cute or has tits, there is 98.5% chance it will get a response.
And this is why we as developers should stop using said images to get attention and not reply to anyone who uses said images in their posts.

Posting these foul images makes fun of this thread and the passion we have for this hobby.
>>
>>158450234
This.

Your worthlessness is why tragic things happen to you.
>>
>>158450347
>passion we have for this hobby.
At least 80% of this thread has passion for anime and masturbating, not videogames. You're the one who's out of place.
>>
https://www.youtube.com/watch?v=5paaz16Nw20
>>
>>158449908
I'm not him, but you might be interested in this:
https://unisalesianogames.files.wordpress.com/2011/08/programming-game-ai-by-example-mat-buckland2.pdf

Look for flocking algorithms.
>>
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>>158450347

> said no one ever

We create games to appeal to players baser natures. Sex, Violence, Competition, Sex (male audiences).

Tits, ass and feminine figures are the icing on the cake. When everybody is making cake, it matters what your cake looks like to differentiate from all the other cakes out there.

Women are not objects, but the female form is, use it, abuse it, and make games great again.

(I refuse to play games without cute waifus. Absolutely refuse. If I'm going to waste my life escaping from reality I might as well stimulate my... mind)
>>
Kill all americans.
>>
>>158449676
>>158449908
jesus fuck no, please, no more switch ctt. i cant handle this shit. dont make me go through the shellshock again.
>>
>>158450638

Thanks for that.
>>
>>158450662
>I refuse to play games without cute waifus. Absolutely refuse.
And you're the reason game industry is so shit nowadays.

Just jack off when you need to and then return to acting normal for the rest of the day. You don't need to have dick in one hand when playing games.
>>
>>158450662
>I refuse to play games without cute waifus.
kill
all
americans
>>
>>158450370
If you believe that any human matters then you don't even realize how insignificant you are yourself
>>
>>158450610
I played that. It's fun to run around in but the enemies are useless because they don't bother you at all.
>>
>>158450610

/agdg/ Sanix is superior

https://youtu.be/pUHltv1WI2Q
>>
>>158450638
>first 40 pages are math and physics
i cant believe someone booked their inability to separate logic from function
>>
What if a mod came in every once in a while (say, once a day) and banned anyone whose next post isn't progress?

Would that kill /agdg/?
>>
>>158450662
>(I refuse to play games without cute waifus.
I agree.
If the game doesnt have a female protag, then I dont even look at it.
>>
>>158450662
> tfw have two game ideas
> one wouldn't have a waifu
> the other one is focused on a cute female protag
>>
>>158449908
Unfortunately I'm currently away from my code so I'll try my best to explain how I got to it.

Now I don't fully get what part you are asking so I'll explain what i did with both:

The squad has a leader and the rest are followers. Based on their determined offsets from said leader, the followers copy the leaders path to the squad destination plus the offset so they arrive in formation. If they hit an obstacle, then we need them to find a new path to the end destination.

For the multi squad formation I did the following: I created an empty object called selectionBox that keeps track of all the currently selected objects and places itself in the direct middle of them all. When a move order is issued, the right click destination is where I want the selectionBox object to be, and the other selected objects to keep their offset from said object (similar to the squad).

So I simply find the difference from the selectionBox and the squad, add it to original destination to determine where that particular unit is going.

I hope some of this made sense.
>>
>>158452025

Yeah, that was great.

That's exactly what I was planning on doing, though I wasn't quite sure how to implement the selectionBox until now.

Your post made many things clear.

Thank you again.
>>
>>158452025
This is almost exactly what I did about a year ago for my squad rpg.

It's surprisingly simple to implement. I had a raycast that checked the followers path if it will have an obstacle. if it did I think I ha the follower switch to the leaders path so it can avoid the obstacle. once that is done, it used to switch back to the adjusted follower path.

It all depends on how much accuracy you need.
>>
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Does your AI have the PATH-FINDING tech?
>>
what's that gamedev anime people were hyping about?
>>
>>158453276
> character restricted to moving in squares
> enemies can move freely

triggered
>>
>>158453276
>cops are literal pigs
nice
>>
Pitch me an idea for a dungeon crawler with waifus.

Would be 3d with 2d sprites.
>>
>>158453325
>Kirby a 2D.5 game where the player is restricted to 2D left/right movement.

>enemies move 3D instead of 2D.5 and move freely from foreground to background.

>Many 2D.5 games do this.

You know I was hoping visual explanations like putting wheels on the enemy shows they dont need to roll around like bokubay.
>>
is the agdg discord dead?

why isn't it in the OP?
>>
>>158453276
>those wide turns
keep working on it
>>
>>158453747
They need to keep the circle-jerk on lockdown.
>>
Added color material support to my engine :)
>>
>>158453807
Not to be an agdg ecelebfag but where has neetdev gone?
>>
>>158453404
Check out the Lewd Labyrinth game submitted for lewd jam.
>>
>>158454323
>lewd jam
Its seriously some bullshit that lewdjam got blacklisted from the OP. Plenty of the devs were from /agdg/ and pretending it was some outside thing was just a joke that went too far.
>>
>>158453276
>pathfinding
all you're showing is the pig moving straight to boku with a limited turnrate
>>
>>158453276
What happened to your bunny jumping 3d platformer?
>>
>>158454906
I'm seconding this question.
>>
>>158449282
I'm getting memed by all the people acting like this is retarded.
>>
>>158455707
>>158454906
I gave up on it since I couldn't find a musicbro.
>>
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I made it so when you walk backwards, you move slower. Like Combat Mode, I made this a toggle in the options. It's another strategy to try and make combat less about "walking backwards while firing arrows". But if people really don't like it they can turn it off, same with Combat Mode. Combat Mode and the backwards walking can be used together, but if you walk backwards while fighting, the movement penalties don't stack.
>>
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>>158454906
The "boku" posting here is the fake one, real one hasn't talked since the hurricane. Pic related.
>>
>>158455913
Fuck the impostor man, I hope real Boku is well.
>>
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>>158444882
I thought the base was going to be in the air. You misled me.
>>
>>158449727
this is surprisingly accurate
>>
>>158455839
Maybe I've missed something, but why was music so essential to your game? I mean, of course, games need good and fitting music, but I wonder why would you require it so much in the alpha stage. Was it some sort of rhythm game?
>>
>>158454906
Bokube is a much better project, and il be focused on it until further notice.


(jk im changing that game up to keep it a platformer but be less of a 3D land clone, you'll see in time though it will have in increase in the waifu department).
>>
>>158455913
But Boku is posting on Discord.
>>
>>158456352
Real-Boku was kicked off of discord and not invited back because he told a mod a certain Asian dies in one of his favorite tv shows then was kicked out of pure autism and anger.

I miss him..
>>
>>158456060
Reminder that that Bokudev is not the real BokuDev.
>>
>>158456808
How can the progress be real if Bokudev aint real?
>>
>>158456060
he's just finding an excuse to abandon project.
everybody on agdg do it.
>>
>>158456887
Nah hes just busy making the block-waifu be a real waifu.
>>
Programmer here. I'm making some placeholder art. Is there a tool I can use to paint a line that slowly shifts from one color to another?
>>
>>158456916
Wouldn't that kill the charm of the game?
>>
Gradient tool in photoshop or gimp
>>
>>158456948
Why don't you program one?
>>
>>158456948
You can make a line shaped mask apply it to a gradient
>>
>>158456882
What progress? That fake "Im about to die in a hurricane" one? We all know Bokudev lives in chicago. Everyone knows that was made by the fake bokudev.
>>
>>158456420
Can't someone just give him the link?
>>
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I'm not sure what to add next.
I thought about crawling or digging for items in the ground. But i don't think it would add any necessary value.

Maybe vehicles?
Like a submarine you can enter and go for a dive in water?

Moving platforms?

Also still looking for a health system, hearts seem lame imo.
>>
>>158457605
Fix your fucking camera
>>
>>158457693
What's wrong with it?
It's always moving a little ahead in the direction you're facing so you can see what's ahead where you are going.

Or should i just center it when climbing, or always tread it as facing one direction?
>>
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is my count too high?
>>
>>158458168
Depends on it's purpose.
If it's just a random prop without much purpose in game you could probably go lower.
If it's significant to the game it might be okay.
>>
>>158458032
It snaps when climbing. It should probably tread.
>>
>>158458283
t's significant
>>
>>158458168
Smooth the damn thing and you can easily get away with half the verts of that and have it look the same.
>>
>>158437828
>>158438178
Don't forget to take a lot of vacations
>>
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>>158458307
Thanks.
It really makes a bigger difference than expected.
>>
>>158459097
Might want to put an animation for changing sides of the rope. It looks a bit janky atm.
>>
>>158458168
How does one knows how many verts and tris a level can handle?
>>
>>158458168
Hero cone.
>>
>>158459242
No-one knows.
>>
>>158459242
It's not as simple as that. Shaders, shadows, amount of drawcalls, real time lighting and more of that shit affects how many you can do while having a game that still runs well.
>>
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>>158459160
there is a 3 frame animation.
It's not playing when you just jumped on the rope because it caused some issues like turning when you already were on the other side, but it's there when you change sides while already on the rope.
It's just very short to not disrupt other animations and enable responsive movement.
>>
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Is anyone here gonna participate in the Global Game Jam? http://globalgamejam.org/

January 20-22

My university is providing us with food and energy drinks for the entire duration of the jam.
>>
>>158457605
You really nailed the ugly ass Donkey Kong aesthetic.
>>
>>158459538
Thanks, i guess...
>>
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>>158459097
I saw your post yesterday. You made a lot of progress from what it looked like you were teleporting to the rope to actually looking like he hangs onto the rope. Good stuff m8
>>
>>158459554

I like what you got going on in terms of aesthetics. Seems like every time I see your webms I have DKC music playing on FOOBAR and it synchs perfectly up to your gameplay.

Keep it up.
>>
>>158459703
I even have
https://www.youtube.com/watch?v=uPTm-8YqJfw
currently running as bgm ingame, because i don't have my own music yet.

Will probably be even better when i have actual level graphics.
But i want to have most of the moves and mechanics in before building levels so i know what i can work with when planning actual level layouts.
>>
>>158459498
I may or may not be helping a Spanish group with audio work, though it's a remote job as I live in a different country.
>>
>>158459956

What sorta moves and mechanics you got planned?
>>
>finally got around to enforcing my color palette throughout the whole game.
Dang, it's starting to shape up nicely.
>>
>>158460064
Right now most of the basic stuff is in:
>idle, walk, run, jump
>diveroll
>carry and throw items
>swimming (no diving)
>climbing

I'm not sure if i'll need, or should do:
>crawling
>digging for hidden items

and
>Use power ups like diving goggles for diving (super mario world powerup style)
>Or enter vehicles like submarines (Yoshi's Island transformations or DKC animal buddies)

Vehicles would enable more gamplay mechanics throughout the game.
Like rocket/aircraft a little bit of shmup in between.
tanks on land? Just because.

Currently not too sure what to add next.
>>
>>158460291
>shits that been done
>M-muh g-game is n-not d-done yet! H-how do you know they are n-not different?
Knew you are full of shit.
Now take your uninspired N64 game and asks Nintendo to publish it.
>>
>>158460625

are you well, anon?
>>
>>158460196

How feasible is a game like this?

Would it be feasible to churn out enough content to keep a game like this interesting, or should it be a more SS13 approach where the players stand for most of the content and play both the protagonists and antagonists?
>>
>>158460876
>it's an MMO
Stopped right there.
Don't even bother thinking about it.
>>
>>158460625
are you autistic
>>
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>>158460625
>>
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Yesterdays progress for the new thread.
>>
>>158445901
Digging that PS1 look.
>>
>tfw blender crashes at some point during a 10 hour render
ahh yes
>>
>>158461606
I'd play this.
>>
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>>158461606
Needs ricochet now.
>>
>>158445901
This looks comfy af
>>
>>158445901
What engine?
>>
> tfw learn new things, but learn them too late and the progress done before that made everything ugly and unusable

But I' still happy because I know I can do better next time
>>
>>158462282
Its coming. I was already experimenting with it.
>>
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>>158458168
that looks way to high
my incredible work of art to the left is more reasonable
a traffic cone is a small object relative to the player so you probably won't often get a close look at it
>>
>>158438561
Cutest recap ever. You are doing an excellent job, new recap anon. Thank you.
>>
I've written (with a little bit of copypasting) what seems like some decent WebGL code (I still have to unhardcode a few things and sort some stuff though, also make a proper object loading system), I just have the teensy problem that it doesn't work.

I'm getting no error messages, yet nothing is appearing.
Presumably I'm doing something wrong in the drawing phase.

http://pastebin.com/Vrdc88rD
>>
Aggy daggy is my waifu
>>
It's all trash
>>
Multiplying by 255 is my favorite game
>>
>>158464110
>>158464157
Why did you shitpost right after I proclaimed my love for aggy daggy?
>>
>>158454027
good job anon!!
>>
>>158464202
I'm not shitposting
>>
>>158464264
Why are you shitposting about shitposting in response to that anon's shitpost?
>>
>>158464286
I'm not
>>
>>158464341
Are you sure?
>>
I hate /agdg/ but I still come here. Why is that?
>>
>>158464530
Yea
>>
>>158464654
cause ur one of the nodevs that lick each other wounds?
>>
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>>158464686
Where is the evidence proving such?
>>
>>158464654
If you're like me you've been here so long that its just habit. I don't even make games anymore, but I still come here.
>>
>>158464789
What made you stop?
>>
>>158464789
>I don't even make games anymore
fuck, me too

I mean I still dev, but not games.
>>
>>158464823
Lost my arms in 'nam
>>
>>158464741
https://en.wikipedia.org/wiki/Presumption_of_innocence
>>
>>158464991
That's not how it works in video games. Where do you think you are?
>>
>>158464789
To be honest did you ever make a game? did you ever finish something?
>>
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Reposting last night's spooky progress since thread died

Started writing tracks for my Halloween Project.

The bad part is I'm way better at music than I am at Unity

https://www.youtube.com/watch?v=r4yvlUDyD0s [Open]

https://soundcloud.com/jasozz/graveyard-shift-get-boned
>>
>>158465040
its 2016, it doesnt work like that irl anymre
a tyranical state would rather see 100 innocent men in jail than a guilty one walk free
>>
>>158464823
basically what >>158465054 said.
I never finished anything, I just kept jumping from project to project thinking I'd finish it in a month than just dropping it when I lost interest or hit a roadblock.
>>
> tfw love drawing on paper with pen and pencil
> hate drawing with a tablet on pc
> hate texturing even more

What are my options?
>>
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>>158442117
lol, italy
>>
>>158436279
i have to throw away rotten shit because i neglected my fridge too much again.
Anyone doing bad enough to want 6 day old rotten pork? i also have two weeks old milk and bacon with mold and 1/3 of a birthday cake nobody ever ate
>>
>>158465504
>drawing on paper with pen and pencil
>drawing with tablet on pc
>>
>>158465572
yes?
>>
>>158465504
outdo cuphead by not only making the first traditionally aimated game but the first game to be animated in paper and scanned
>>158465414
i heard once that you get better at everything you do, that must mean that if you fail too much you become good at failing
>>
>>158465637
pick one
you can also pick drawing on pc with mouse or painting or pretty much anything you can take a picture of
>>
>>158465792
people who only draw digital end up becoming worse because of it
>>
>>158465887
Worse how?
>>
>>158465887
People who are willing to draw digital for the sake of a product are able to produce it in a more reasonable time-frame.

If you refuse to draw digital then your options are to commission someone who will, or draw and photograph/scan.
>>
>>158466009
you develop way too many bad habits
think ctrl alt del
>>
>>158466106
What bad habits are you talking about?
>>
>>158466106
>that feel when you're drawing on paper and it stops responding

Fucking alien simulations, man...
>>
>>158466106
Why would you wanna log out? Suicidal?
>>
>>158466204
copy/paste faces
backgrounds that are just colour
just cutting corners everywhere basically
>>
>>158466306
That's just the author being lazy.
>>
Reminder to believe it when google says you don't need to pool objects in Godot. I thought I'd pool bullets in my game anyway because it's a danmaku shooter and that's a lot of bullets to instance all the time but it turns out for some goddamn reason turning processing on and off for bullets that become inactive is hella expensive and made the game stutter, while just deleting them and creating new ones doesn't. I just erased a bunch of "optimization" code and now my game runs better.
>>
>>158449091
It's cute, I'm a fan of air ships like that.
>>
>>158466489
yeah but it will happen to you too
i mean they end up doing it so much that at one point they are worse at drawing faces or hands or backgrounds or wathever because they skipped it too many times
digital is ok if you also draw on paper
>>
>>158466512
You can actually make bullets that don't use nodes at all, if you need the optimization. There's a demo called "shower of bullets" that shows you how to do it. Instead of using nodes you'll be using the low level servers.
>>
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Good morning AGDG!
What are you working on today?
>>
>>158466672
I don't know, it's not like you can't develop that kind of lazyness working on paper too, like always drawing your faces or hands from the same angle to the point they've become just a bunch of lines you repeat everytime and not a 3d shape you rotate in your head and project on paper.
>>
>>158466672
I think that if you keep the right mindset it should be easy to avoid acquiring those bad habits. If you find yourself giving in to the temptation of cutting corners where you shouldn't you can always use a drawing program with less features (though having self control is always better)
>>
>>158466883
Ideaguying
>>
>>158466883
Gonna be making and adding sound effects today.
>>
>>158466883
rendering a space scene in 90 degree sections for a skybox
~2 hours per 90 degree section
>>
>>158466936
i dont think there is a program without copy paste
>>158466935
its what my profesor told me and he has been teaching at college for over ten years.
Just keep a sketchbook around and practice the basics once in a while
>>
>>158467221
Jesus, how big are the textures?
>>
>>158466883
self loathing
also i have to rig a mesh and watch some animation tutorials
>>
>>158466883
I'm at a crossroads of what to do. I just finished a big gui thing, so I want to do something actiony...
>>
>>158466789
Yeah I took a look at that but didn't make much sense of it because I don't know shit about Physics2DServer. I would prefer to be able to use scenes though, to help making things more complex than just a sprite moving forward like that demo. I'll try to set up some stress tests to see if I won't regret it later.
>>
>>158466883

>>158459097
>Fixed camera movement issues while climbing
>Fixed character moving jerkyness issue
>Fixed water entering/exiting issue
>Made a blogpost about a cancelled VR prototype i had.

I hope that's enough. I wanna play videogames now..

I guess tomorrow I will add various moving platforms.
>>
>>158467295
>i dont think there is a program without copy paste
There are. If I remember correctly MyPAint doesn't have a selection feature and consequently no copypasting.
>>
>>158466515
Thanks, Anon
>>
>>158436279
how do i mess with the viewpoint on blender? its doing that shit again where close things seem too big and further away things too far
>>
>>158467694
numpad 5
>>
Any artist wanna team up and make a lewd game?
>>
>>158467916
Okay but I'll have to mail you the sprites because I refuse to work digitally.
>>
>>158467916
Lewd jam is over buddy
>>
>>158467976
Just fax them to me and then I'll recreate them by hand using MSPaint.
>>
>>158453746
dont worry about it its good
>>
>>158468049
>>158467976
This is going to be gold.
>>
why don't you fax them to the players directly instead?
>>
> tfw absolutely no ideas
> end up making mobile games

This is depressing.
>>
>>158468789
> end up making mobile games
how much had you made already?
>>
>>158467854
never mind i fixed it cunt
>>
>>158468835
From this post alone he made 99$
>>
>>158466883
Trying to finish tilesystem. Not optimistic though with respect to the last few days.
>>
>>158453305
New Game! or Stella no Mahou
>>
>>158436279
how do i break into the unity asset store? i need dosh
>>
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>>158436279
>Decided to skip classes today because I hate myself.

>Finally got enemies to siphon my health (sorta, gotta make it so it adds to their health)
>Death and rough death menu works
>Got rid of ducking because it was obnoxious to work around
>Just gotta get beast mode to work and then I'll just have touching and tidying up left.

Fuck it, it's garbage, but it's my garbage and it's almost done. And I've learned a lot when it comes to finding better ways to debug and organizing my files and code from the beginning.
>>
>>158469314
>Decided to skip classes today because I hate myself.
How old are you anon? Gimme a ballpark figure if you're too limpdicked to share your age online.
>>
>>158469265
just make some assets and put them there.

I have 2 assets. Both small model packs and I make ~20$ / month
>>
>>158469417
what sells more? what poly count should my shit be? how about pricing?
>>
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>>158466883
gonna scramble to get something together for halloween jam because ive done fuck all lately

i probably wont make it
>>
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Made the enemy's attack a wall that you have to keep alive or else they start attacking you. I still need to fix a few things in the code and draw a wall that doesn't fucking suck.
>>
>>158469382
I'm 23. I aint scared.
>>
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>>158470301
The only reason I asked is 'cause I wanted to know whether you were old enough to know better than to skip class.

Don't skip class. You should know better!
>>
>>158466883
Watching coding tutorials for Construct 2 and writing a GDD so that I know what I'm doing.
I also enrolled in my city's science association today.
>>
>>158470464
Found the non-stem guy.
>>
How did Squad make KSP in Unity and keep the player's position accurate to the meter in a solar system that's billions of meters across, I even tried making a sphere that big and putting into Unity and it wasn't having it
>>
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>>158470713
Go deeper.
>>
>>158470703
I have a doctorate in the hard science of pounding your mother.
>>
>>158470849
I was raised by two gay men.
>>
>>158470713
I don't have the link but I think they wrote a blog post about it. I am guessing they only have physics effect things on a low scale and keep the player near the world origin at all times. Then deal with other positions with more precise numbers or something.
>>
hey guys i'm making lunch and then going to try to get combat ui stuff setup in a decent way.

I feel like unitys ui system is unnecessarily weird, should just let you layer shit directly like sprites.
>>
>>158470931
Everyone can tell.
>>
>>158470464
I know, I know.

It's not that I want to, it's just my morning class is a 2 hour 20 minute boring as fuck accounting class and my second class is an intro to C/C++ which means I'm not learning anything new.

It's frustrating because I hate school but I want a decent job so damn bad. So I have to stick with it just to get a piece of paper.
>>
>>158471029
except for the guy who you apparently are and i am a different man
>>
>>158469314
>skipping class

Dude that's the easiest way to fall, don't do that
>>
>>158470713
From what I remember they moved the universe around the player, so that the most accurate physics were always at the origin.
>>
>>158471247
I wonder if they got idea in a dumb dream
>>
>>158471136
I fucked you're mum and dads.
>>
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>>158471247
>From what I remember they moved the universe around the player

Holy shit what a dumb idea
>>
>>158471336
i said i am a different man, this one has three older kid step-tranny-madads
>>
>>158449172
All westerners believe the U.S. is the good guys.
If you don't want to be the U.S. think about different countries you might like, and how you can use them and their stereotypes.
Like
>UK, characters all talk funny, tension between english, irish, and scotts, small island nation with high population density makes small dense maps make sense.
>France, character is the only guy not willing to surrender. sacrificing his last croissant to keep a hungry dog a live, he and his new 4 legged partner proceed to remove kebab
>Canada, Trump is elected president and proceeds to build a border wall, between the US and Canada. Bring enough tim hortons coffee and donuts to the construction workers to delay progress on the wall.

Just keep doing things like that.
>>
I've been having extreme mental torment over trying to get libtcod to work.

I've tried:
Python variant (On native Linux machine)
Python variant (On native Windows machine)
C++ variant (On native Linux machine)
C++ variant (On native Windows machine)

Each fucking time, I come across obscure errors, like "at line 155, something is happening that isn't good, behind the bracket"
Python, I just couldn't get SDL2 to work with the library on Windows, on Linux, I could get everything to work -- up until it decides to use blitting. X doesn't work well with that.

I'm going to make my own fucking engine for my own needs, and it's going to be simple, flawless, and fucking WORK
>>
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>Microsoft just announced Paint 3D

https://www.youtube.com/watch?v=xxyufNrH4Mw

3D IS NOW AS EASY AS 2D CONFIRMED

No excuses anymore, there's no reason not to go 3D.
>>
>>158466883
Making a design document to make a shmup with levels for an anon from the last thread.
>>
>>158472335
3d is already easier than 2d.
>>
>>158472335
There's more that makes 3D harder than just asset creation
>>
>>158472450
as long as you are making basic stuff sure
>>
>>158472450
haha no
>>
>>158472552
let me show you how to make a cube, from a teapot
>>
>>158472450
> 3d is easier than 2d

are you the guy that went on about floats and counting from 0 to 255 a few days ago?
>>
MS just BTFO of wacom
>>
>>158472789
There is a reason every modern dev in the industry does 3d. Its easier to make look good, and overall costs less time.

If 2d was easier, professional game devs would just go that route.
>>
>>158462614
it's a sidekick, constantly at the players side
>>
>>158473005
No, it's because 3D games are better
>>
>>158473005
There is a reason every modern indie dev in the industry does 2d. Its easier to make look good, and overall costs less time.

If 3d was easier, indie game devs would just go that route.
>>
>>158436279
fucking triangles how do they work?
>attempt to remove triangle in mesh
>half an hour of eleting and moving shit around
>finally
>realize last moment i just made a triangle somewhere else while trying to fix the other one
>>
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>>158472335
>empowering
>epic
>>
>>158470834
why would you post something this lewd
>>
>>158449367

GMS
>>
>>158473320
>he fell for the no triangles meme this hard
>>
>>158472335
>new product video
>inspirational piano music
>huge amount of lens flare
>slow zooms and shaking cameras
>"it's for everyone", "it's just ___", "INNOVATION", "now I can do x LIKE NEVER BEFORE", "revolutionary"
Everytime.
>>
>>158473127
i would argue you can make a better looking 3d game with less time if you go really low poly and good textures
plus all those pixel art games are the visual equivalent to terrible unity games but people cut them tons of slack because nostalgia
>>
>>158472335
>PAINT 3D , only premade assets
>>
How do fuck can anyone work in AAA studio. It seems so fucking confusing. Like everything is moving so fast and you can work only on tiny bit of it.
>>
>>158473320
How do I shape a quad into a Triangle?
>>
>>158449091
Well you can mount one on either side to break up those big flat surfaces.
>>
>>158466512
If yubhave to call new all the time to get a perfirmance INCREASE then yiur engine is worthless.
>>
>>158473817
because you're not working on everything it's not that bad.
Say your job is to make 3D models, you may have worked on concept art, and gone through 4 or 5 revisions of what a character or entity looks like, eventually you decide on a final draft of what it should look like.
You'll be given requirement of how large the object should be, the size of texture, and you just have to make the model.
The rest of the teams do the rest.


Suggest you're a programmer, your team has planned out how the code will look before anyone touches a keyboard. You have the skeleton of an game, and you just have to flesh it out, one function at a time.

While it might seem crazy huge, team work can be pretty functional.
>>
I've been listening to the Graveyard Shift menu music for four hours straight. Am I at risk of becoming a skeleton?
>>
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>>158474006
Was planning on inserting windows there, but I'm currently trying to animate some flappin' wings instead.
>>
>>158474282
I was watching a 'Making of' for a film and there was a team of people only doing UV unwrapping.

That'd get soul crushing pretty fast.
>>
>>158471235
I know man. I just gotta not fall too far off base, there's only like 6-7 weeks left.

I just get in these depressive cycles where I spend all day in bed; skipping school, the gym, life in general.
>>
>>158474381
Did you forget we are already skeletons?
>>
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Is this parallax effect too much? Not enough? It doesn't look quite right and I can't put my finger on it. Please help I've been bashing my head on my keyboard all day.
>>
>>158475168
fuck, the gif didn't record as much as I thought
>>
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>>158467449
Got about 500 bullets on screen before things got choppy. Then I implemented some Cave time to drop target fps to 30 when bullet count is over 500, but that only held up until 700.

Don't know if want, definitely can't go full Queen Larsa on people's asses like this. Also I'm using my own pc for a benchmark, while it's a bit old it's also a lot more than people would expect to be necessary when playing a 2d shooting game.
>>
>>158475168
I like what I see, for whatever that's worth.
>>
>>158475870
Only 500?
So this is the power of godot
>>
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Made some really great progress

speed is now based on the slope you're on, so you go slower up hills and way faster down them
no momentum mechanic yet though, but I think that wouldn't be hard (just decrement your speed evenly over time)
>>
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>>158476071
The bullet shower demo thing holds 60fps up to 2500 bullets though, so I just might have to learn to do things that way.
>>
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POST

HALLOWEEN

PROGRESS
>>
>>158476493
Looks fun.
>>
>>158466883
I'll try to implement the Midpoint Displacement Algorithm, and if I have the time after that, practice some drawing.

However I'm probably just gonna write 5 lines of code then jerk off and call it a day.
>>
>>158438252
Wrong lesson. The lesson in this story is
>women
>>
AGDG has been my hangout since it was first made. If there's anyone here who can help me: I'm about to get grievously harmed by my abusive parents/brother. I've been making a hard science fiction space strategy game for about five years (never posted) and I'm in a really fucked up situation right now and all of this work WILL come to nothing if what is happening to me now continues to its ultimate conclusion. If anyone here has the power and wealth to help get a nearly blind and deaf shut-in out of australia and to their country and livable safety I will literally take that chance with no questions asked. Just give me your email details. I will give you anything you want, including 50% of all future profit from my games and software. You will be saving my life. I'm in the worst situation you can imagine right now.
>>
>>158475870
Are you using physic bodies for this? I think it would be a lot faster to use sprites and slap an Area2D on it, then check for overlaps.

Keep in mind that Godot does a shit ton of logging and debugging processes which slows down the game preview. If you export a release build for your game it should run magnitudes faster.
>>
>>158477728
Pussy
>>
>>158477728
upload your code base somewhere.
Depending on your age, email australian equivalent of CPS
>>
>>158478142
what for?
>>
>>158478142
whats CPS? and I already have all my code on git
>>
>>158478170
as long as they can't kill your code base, you have something to live for.
>>
>>158477737
You're right the bullets do have a KinematicBody2D which I don't really need, I added it to use the move() function but that's also unnecessary since there's nothing solid to collide against.

Brb checking this out, need more boolets.
>>
>>158478225
Probably Child Protection Services.
>>
>>158477728
really, wtf are you doing asking for help on here? try reddit instead
>>
>>158477728
Call the kangaroo police m8.
They'll sort you in a facility.
>>
>>158477728
Go live with googum m8
>>
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>laptop freezes in the middle of deving
>no reset button
>have to unscrew the back to take out battery
>no screwdriver
>go to conbini at 2am
>no screwdriver
>go to farther away conbini and find one
>reput battery in
>can turn on laptop again
>doesnt recognize battery
>reput in battery again a second time
>finally works
>accidentally spill tea all over everything
okay im done for today
>>
>>158478834
Well now you know you can hard-reset any laptop and really any electronic device made in the last fifty years by holding the power button.
>>
>>158478834
Did you at least try holding down the power button before removing the battery?
>>
>>158475870
>>158477737
>>158478295
this is why you need understand how to code so you can debug this stuff

The problem is that they are colliding and/or have collisionspheres around them (so they interact)

What you are probably doing EVERY SINGLE TICK is checking for collision between every single sphere, I imagine. This slows your game up E(N^2) because you are calculating so many collisions simultaneously and have so much shit to keep track of

Instead you should consider each bullet as a single point in 2d space
each tick you update each position (E(N) efficiency), check for collision with your character or the sprites that should be colliding (E(N) efficiency again) and handle whatever event that creates (decrementing health or whatnot, or bouncing off the wall)

Overall this makes efficiency E(2N) (with N being the number of particles on the screen). It's the difference between 200 and 100^100th power in computation

And it's possible I misinterpreted this and it's not checking for collision between bullets but you also need to begin understanding optimization in collision. Only the bullets that will collide with an object in the next tick need to be checked for collision. So you take the highest speed possible and the coordinates of each point and eliminate everything that couldn't possibly touch an object in the next tick

Anyways there is absolutely NO way that most any computer should be slowing down at 700 particles in 2d. That's basically nothing. Even in 3d any computer made past 2005 can handly thousands and thousands of particles and vertices on the screen because of optimization like I described
>>
>>158479210
or 100^2 I meant, whoops
still a huge difference
>>
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>>158478295
Nice, 60fps held up to 1500 bullets now. Pretty sure I can work with this. Thanks anon >>158477737 and fuck KinematicBody2Ds.
>>
>>158479210
The bullets shouldn't be colliding against each other because of collision masks, they're all set to check only against the player.
>>
>>158479312
and I wrote E instead of O for the notation
Ah well there are a lot of errors in my post
>>
>>158479362

If you want more than 1500 bullets then you probably have to optimizate the collision as well. I used a quadtree to optimize bullet hell in one of my games and it worked pretty well, but I'm not too sure how you would do it in Godot.
>>
>>158479362
>benchmarking one ship and bullets and not entities & their bullets
>>
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"Amateur Game Dev Nightmares" when?
>>
>>158480301
That's easy, you just have to look at my stupid code
>Use figlet to make huge bubble letters for making sections clearer
I actually have fine vision, but you would think I'm blind for some of the stuff I do.
>>
>>158480301

anime was a mistake
>>
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>>158480468
>>
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>>158474006
>>158474620
The laws of physics might not agree, but I think it's starting to look acceptable.

Now to texture these things. I have like 20 pixels left on my texturemap, but I think that'll be sufficient.
>>
I'm considering writing a script to keep track of various information about a play session and sticking it in my game for DD 11.
I'd probably just use playerPrefs, then ask people to post the data in a pastebin or something.
Would people get annoyed if I do that? I read somewhere that using playerPrefs is discouraged
>>
>>158480468
Enemy scout a cute
>>
Do enginedevs even finish their games?
>>
>>158480946
>enginedevs
>games
I want you to take a thorough look at your question.
>>
>>158480946
google the witness
>>
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>>158480946
>>
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>>158480697
pic related

>>158480843
Thanks, dude!
>>
>>158480468
>assman
>>
I might be no gordon ramsay, but I make the best damn games ya pansies.
A guy like me came from japan see, girls with slanted eyes are gonna drop their panties.
>>
>>158480946
>tfw engine devs are great programmers but lack the creativeness to develop actual content/gameplay so they just feature-bloat until getting bored or discouraged

>tfw opposite
I wish i was smart, my game could have been done by now.
>>
>>158481138
yeah, man. The asset manager.
What would you call it?
>>
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i was bored so i tried doubling simon's frame count.
it was more difficult than i expected but i like the result. not sure if i would ever use it though
>>
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>>158481087
>Linux
>Anon responded to you
Holy shit dude
>>
>>158481234
You are going to get patent trolled.
>>
>>158481330
i just did it for fun.
>>
>>158481238
I know it's going to run on windows.
I want it to run on linux too.
So build it on linux, amirite?
>>
>>158481151
this is why people form dev teams, you know

and why it's so rare to see a successful game done by one person
>>
>>158481234
It's missing the focus frames of the original. If you can slow down the original frames so they are displayed longer then there is more focus on the steps and it will hopefully not lose it's power.

great work otherwise.
>>
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>>
>>158481238
>windows lite
>counting as actual linux
>>
>>158481406
Nah, still have plenty of time, plus each hurdle means im closer to a fully built engine I can infinitely expand.

Plus i can't be fucked working with people.
>>
>>158481408
i agree totally- it lacks power. i think if i had used a wider canvas, i could have emphasized the steps rather than make them last longer and it would look better. having a full walk cycle 16px wide is really difficult i discovered as i can't extend the legs all the way. makes me respect the original artists a lot more
>>
>>158481427
my home server is centos, but I use noobuntu for my desktop. It's just a very pleasant desktop experience, not gonna lie.
>>
>>158481069
this is pretty surreal
>>
>>158481801
>It's just a very peasant desktop experience
ftfy
>>
https://youtu.be/ZqWfVi93E5g?t=5m20s
>>
>>158482248
>That cancer spewing thumbnail.
How about no?
>>
>>158482248
trying too hard to be funny
>>
>>158481939
DGAF 4 LYFE
>easier to install than windows
>get full desktop within 20 minutes of installation
>steam is in the repos
>No hassle to install graphics drivers
>Unity is kind of ugly, but does more than everything I want it to

using debian I'm always getting issues with old packages.
Gnome feels feature lacking until I install a tonne of extensions.
if I try a minimal install of something, and setting up my own DE, a tonne of things are left out and I have to spend hours figuring out what I'm missing and how to get it.

Ubuntu is for noobs, but it stays out of my way and lets me get shit done. Centos is fine for my server though.
>>
>>158482339
>He doesn't know he makes every of his videos clickbait just for money
>>
>>158481069
oh wow! Post moar.
>>
>>158482437
what do you mean, just for money? He's making several million dollars a year

I would do exactly the same thing as him if I could
>>
https://www.patreon.com/user?u=4308122

its the newest augmented reality craze, dont die

buy me things I can use to not die irl
>>
>>158482552
there are many more on /r/simulated, where that webm is from
>>
>>158482554
He makes the thumbnails, names clickbait and at least 10 minutes to get maximum dosh.
>>
>>158475168
The only thing wrong with this gif is you are using sub pixel movement on pixel art, which makes it look like shit.
>>
>>158481069
>trebuchets
>not on wheels

what the fuck
>>
>>158482586
If anyone's interested I can make a patreon where you give me money/things so I can try to get this guy killed.
>>
>>158482985
I am in fact interested, but before giving any money, I'd like some demo content. Maybe a removed arm or his vocalcords.
>>
>>158482680
>/r/simulated
Thank you, kind sir! Keep doing god's work.
>>158482810
Have you even played age of empires 2? The trebuchets have a pack/unpack option.
>>
internal
cumbuschin
power
>>
https://www.youtube.com/watch?v=bKdeqeP7VU0
>>
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>>158482985
>>158483118
A game where you kidnap someone and hold him prisoner in your basement and keep a DeeperWeb™ Patreon where you do what online people tell you to do to him in exchange for money.
>>
>>158483432
You're just molyneuxing here, but a reversal of the torture scene in Gods Will Be Watching is actually something I'd buy for a fiver.
>>
>>158481702
Do you feel the need to stick to that 16px limitation? Because you could do both, and then use it for your cv game. That was you right?
>>
>>158481406
I want a programmer badly, but I've already put in 2 years worth of work which I'm content with. most programmers dont like working with others code bases, and i dont blame them because i sure as hell wouldn't want to either.
>>
>>158482810
Not all trebuchets had wheels, since that greatly complicated the construction of those seige engines.
Keep in mind thebuchets were generally built on premises, and wheels aren't so much to move them into place, but rather get more power out of the throw.
In this situation, the rotating bucket for the counter weight offers the same benefit.
both styles were used in medieval europe.
>>
>>158483581
yeah I could not see myself working with someone else's code unless money was already involved (i.e, I am getting a real salary)

Otherwise I'd just get bored and lazy
>>
>>158483578
yeah that's me. i'm still not sure what kind of limitations i want to stick to, honestly. i'll probably end up breaking it later, but right now having everything being 16px wide makes managing hurtboxes much easier than it would be otherwise.
>>
>>158481069
He posted this like 1 week ago tho
>>
>>158483791
Understandable, and since it's cv you probably need to make sure the hurtboxes are well tweaked. I respect that, but would have liked to see an upgraded version of that sprite.
>>
How do I make my gf develop my game for me?
>>
>>158485471
unless they're a trnany it aint happening
>>
>>158481069
Neat but castle isn't rigid enough.
>>
>>158484202
ill try to make an updated version later just for you anon. (and my own curiousity)
>>
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I'm drawing 288 points with OGL and I get 45 FPS. How this can happen? I just fill a vector with two triangles (6 points) for each point on a height map and draw it.
>>
>>158486678
Because you're probably not optimizing it. This is why we have high level wrappers anon, use them, save yourself some sanity.
>>
>>158486678
post the relevant code and I'll try to help you out

also what is OGL?
>>
Ah yes overly specific library module I need, you most definitely can't be found even though every other one of your relatives are right next to you and perfectly available.

Fuck gamedev and fuck shoddy libraries.
>>
>>158487102
>I'll try to help you out
>what is OGL
you can help him by stop responding.
>>
>>158487348
rendering with vertices/indices isn't that difficult mr smartypants
>>
>>158476828
I had an idea for a spooky game but then I realized it would make a better web novel. So I'm doing that.

I'll post it here when I have a few more chapters written if anyone's interested. Don't worry, I know you aren't.
>>
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>>158486934
>>158487102
I'm back to 2000 FPS again. I have no idea what I've done to solve it.

Thanks anyway!
>>
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update!
>>
Good ,altho with its current name i would turn it off without really thinking about why its there in the first place.
average players are gonna be super retarded.
>>
>>158483581
I actually wouldn't mind, depending on the game. I don't need to be paid to work on it, just if and when it sells. I really just like to see my handle in the credits somewhere and get the experience.
>>
>>158486678
If you're making a quad out of two triangles, wouldn't it be 4 points?
>>
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ITS WORKING

IT CONNECTS BETWEEN COMPUTERS

I PROBABLY GONNA GET FUCKING DOXED BY REVEALING MY IP BUT I DONT CARE
>>
>>158489359
Good work anon.
>>
>>158488229
I'd fuck Zoe Quinn if she was that hourglass
>>
I'd fun Zoe quinn
>>
>>158489359
>DOXED BY REVEALING MY IP
it's just a fucking internal IP.
>>
>>158489359
You're fukkin dead kiddo
>>
>>15843916
No he copied entire source code


You fucking moron
>>
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>>158489359
doxxing right now
>>
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>>158489359
lets DDos him guys
>>
>>158490660
nice wifi nerd
>>
>>158489359
I don't think you know how IPs work, but it's a great job nevertheless!
>>
>>158489359
Holy shit your IP is localhost too? Man what a coincidence.
>>
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>>158490660

haha nice one. my laptop is actualy gateway
>>
where is the isometric RPG game with all the different video game characters working together.

The dev is still working on it r-right...?
>>
>>158489359
ok but seriously, make it work for external ip addresses now, so people from this thread can connect instead of just your local network.
>>
>>158491142
I remember him posting a few weeks ago. I also hope he'll get back to it.
>>
File: Airboat_preview2.png (158KB, 1680x1066px) Image search: [Google]
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Finally done!
The UVs took forever
>>
>>158491780
i don't know how you do it man, i'd go insane if i had to mess around with UVs to do that
>>
>>158491780
Looks like a flying dildo.
>>
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>>158491780
What is it for!

May I ask what is this journey of yours into the depths of 3D modeling? It's just wonderful that whatever you touch, let it be 2D or 3D, you turn it into gold.
>>
>>158492081
>implying it isnt
>>
>>158492081
What kind of dildos do you use?
>>
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>Why can't I hold all these items.webm
>>
Do people usually submit new builds just for demo day? Or do they just update what's already on itch and link to it?
>>
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>>158491780
The animation isn't stellar, but I think it works.

I just regret making the wing pairs bat synchronized, instead of making it more of a "dragonfly" movement.
I animated by moving the vertices directly, though (no bones), so there's no chance in hell I'm going to go back and try to redo it.


>>158491907
Well, you can make everything align to one already unwrapped square by using "Follow active quads".
And then there's selecting to points on a line, W -> "Align auto" - which straightens out that line perfectly.
Also, you can set Snap to Vertices, and hold Ctrl to snap points to other point locations when moving with G.
And there's Snap -> Snap to selected pixels, which will snap all vertices currently selected to the underlying picelgrid (instead of UV increments).

It's still hell, but I hope that might help you out.

>>158492081
kek

>>158492139
There's not much purpose, really.
I have a big dream of being part of making a *good* game, but I can't program, and I dread trying.
I should really be working on my 2D metroidvania thing, but progress has been so depressingly slow.

Thanks a lot for the kind words, though
>>
>>158492661
>I animated by moving the vertices directly
THE ABSOLUTE MADMAN
>>
>>158492739
Yeah, I tend to do things the retarded way, instead of spending a little bit of time on figuring out the proper way.

Can directly manipulated vertices even be used as animation data by normal game engines?
>>
>>158492661
>moving the vertices directly
anon pls
It looks pretty alright though.
>>
>>158493126
UE4 can I believe
>>
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You are at Steam Greenlight when this guy walks up and slaps your trailer's ass. What do you do?
>>
>>158449763
make your country part of a stereotype so players can feel already related to the fictional country
>>
>>158494551
Completely ignore his output and expect about 5 sales.
>>
Is there any inventory system that's more appealing or creative than a grid inventory but not unnecessary?

I've been thinking for a while and can't seem to make something good that wouldn't just be labeled a minecraft inventory clone.
>>
>>158494965
Alone in the Dark.
>>
>>158494965
A really long list that goes off screen that isn't really able to be sorted.

You know, like how Bethesda does things, and they make games that sell very well.
>>
>>158494965
Lists with clearly identifying icons are always best.
>>
>>158489359
Wait, that's my IP! How the fuck did you do that? Some sort of script embedded in the webm?
>>
>>158491780
where do i get started to art like this? honestly this style really fits what i have in mind for my game.
>>
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Progress, I can add art now. Going to add support for transformation and layers for parallax.
>>
>>158481417
What game, ArcheAge?
>>
>>158488229
>best
>>
>>158490963
The joke ->
You're head
>>
>>158494965
MGS1, MGS2, and MGS3
>>
>>158471247
Sounds like irl
>>
>>158495724
Great progress, maid dev
>>
>>158495505
Theonian here,

I found these two tutorials extremely helpful:

https://www.youtube.com/watch?v=DiIoWrOlIRw

https://www.youtube.com/watch?v=XiQOHSzyooc

I also recommend that you write down every new hotkey you learn in a simple notepad file, so that you can easily look up whatever you forget.
>>
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Medkits can no be used to restore your health. Also you can open (but not close) doors. I might make it so certain types of enemies can open doors too
>>
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What about a game where you outsource the music to multiple different artists that specialize in different genres (instead of just one) and include an ost genre setting in the options menu? like classical, blues, metal, etc
>>
>>158497104
Thanks anon
>>
>>158497841
Make sure the game has no option to mute the in-game music so players can't play their own music. And then sell music packs for $1.99 each.
>>
>>158497841
Pretty standard for racing/skating games
>>
>>158497841
>spend some weeks and learn how to compose and produce muzak
>produce own muzak with some program
>make different files with the instruments switched each time (from guitar for metal to flute from classical?) so that you make different genres
>git praise
>>
>>158498334
im a musician. it's a lot harder than that but having each genre use the same motifs would be a cool idea. all the songs are the same but the styles are different
>>
>>158497839
>Pause
>Paused
>Not paused at all
>>
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give us that molyneux terrain cuz
>>
>>158498730
I'm still not sure if time should stop while in pause menu and/or the inventory screen.
>>
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oops.
might make for an interesting weapon down the line though. thank you bug for the idea
>>
>>158473430
awesome! how?
>>
>>158500083
This reminds me of Duck Hunt Duo's standard B attack
>>
>>158500083
Simon keeps the axe in the air by threat of force and sheer willpower.
>>
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>Don't like the idea of using a lot of tutorial code for my game
>Try to do my own but it's very sloppy and it would make adding new entities difficult
>Look up examples
>None of them are nearly as good as the tutorial
>>
>>158445901
all that aesthetics
>>
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>>158498968
And in motion - could make a fine Langoliers simulator
>>
>>158497431
cool thanks for the links ill give it a look.
>>
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Sorry mom, sorry dad, sorry my dreams. I give up. I will just make porn.
>>
Hey bros, can you help me out with a design choice? I'm making an open world action/adventure co-op, where you kill enemies and get new armor and weapons. Do you think the loot needs to have something other than different aesthetics? Like RPG elements or magic or something
>>
>>158501559
That is pretty nifty. Straight canals on NW beach look too artificial though.
>>
>>158492661
desu the motions between strokes look weird

the strokes themselves are good.

I like the idea, would like to see more old school airships
>>
>>158501559
Your particles are eroding too much and don't appear to be falling downhill as much as before. There's also no deposition of eroded material, though I don't know how you would do that, in real life it's when the water has lower energy (mostly when it either hits the sea which doesn't flow quite the same or when it floods and barely flows at all).
>>
>>158501713
>open world action/adventure co-op, where you kill enemies and get new armor and weapons
Revolutionary.

Seriously though, if your only mechanic is kill doods and get loots, you better make loot an actual reward.
>>
Reminder that you're not a real dev until you have a whiteboard
>>
>>158482248
what text to speech is that ??
>>
>>158501713
Give me maid skin drop and you have my attention.
>>
>>158501849
Yeah, there's no actual erosion going on here actually. The particles are seeking to go uphill, and reducing the height of the pixel they're on.
I just thought it looked pretty cool how a kind of swarm mechanic developed out of those 2 simple rules
>>
>>158481069
fuuug
>>
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>>158501713
Put in a maid skin drop and you have lost my attention.
>>
>>158501936
Yeah, I was thinking of the loot being more of a "skin" than something that actually matters mechanics wise. Mainly because I noticed that other similar games like Magicka or Castle Crashers have really simple or no RPG elements at all, but I'm not so sure now as it doesn't seem very rewarding in my game

>>158502302
>>158502616
Oh boy
>>
>>158501713
Put in a maid skin drop and you will have doubled my attention
>>
>>158501713
Put in a furry maid costume and you may or may not have my attention.
>>
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>>
>>158475870
There was a stress test someone made for Godot a while ago, it didn't use any collisions though. But it should be noted that an exported release game will run better than the debug in-editor version. Most people were getting 3-4 times better performance from the exported game. This is true for all engines really.
>>
>>158502779
>>158502891
I-I g-guess I could, but the base character is going to be a cute skeleton so I don't know if you're gonna like it
>>
Put my gf in your game and you *unsheathes katana* have my attention
>>
>>158501065
just use the tutorial code but leave credit where credit is due.
>>
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On-select-triggers for more intuitive controls tutorial.
>>
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Hope this is good enough for the demo. cbf polishing the ground assets right now though
>>
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>>158503532
>>
>>158504110
God this looks good
>>
>>158504110
that's some nice work
>>
Is 40KB too big for a game?
>>
>>158504110
>sitting on a literal gold mine from a rabid fanbase that's starved of flight games on PC

nigga how are you not tidying this up and going onto Early Acess so you can retire early?
>>
>>158497841
A music game where you make the music
>>
>>158504405
What the hell is in a 40KB game?
>>
>>158504405
Not at all.
.kkrieger used 96KB, and turned out great!
>>
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>>158504110
>>
>>158500083
Idea for a game castlevania from the point of view of a random skeleton
>>
>>158504602
i remember trying to run that years ago on my shite PC with on board graphics
tfw your PC isn't good enough to run a 96kb game
>>
(1) Tumblr
>>
>>158504748
honestly, you didn't miss much.
It's impressive what they accomplished, and it would be amazing if they took it further, but it's really just a novelty.
>>
>>158463303
plz halp
I'm totally stuck.
>>
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>>158504191
>>158504343
>>158504619
Thanks anons.

>>158504446
thats what i'm trying to do but it has to be a playable game first
>>
>>158505162
What's your material set up for your jets?
>>
>>158505162
what features are you missing? launch that shit with an endless mode and call it a day for early access release and then build your campaign
>>
>>158504110
welp this is good enough to make me feel insecure
back to working i guess
>>
who /nodev/ here?
>>
I'm ready to take my devving to the next level.

I'm ready to sell my soul to the San Francisco politically correct cabal at the heart of pro indie game dev.

How do I start?
>>
>>158506589
Are you white?
>>
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r8 and h8 my waifu pls
>>
>>158505162
Sell this shit to Namco, tell them to make the campaign for you and call it Ace Combat 8.
>>
>>158506680
ye

And I'm ready to dye my hair any color necessary.
>>
>>158506961
gotta be trans nowadays my dude, sorry, you missed the hipster train
>>
>>158506738
The colors remind me of Papers Please. Could use more work in shading and I feel like she's staring at my soul
>>
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>>158505518
just keep going anon

>>158505226
3 Different materials
Cockpit, Canopy, and Aircraft

Just a simple diffuse + AO + Metallic + Roughness + Emissive off Substance Painter really for the Cockpit and Aircraft materials. And then a "global" Canopy material for all the jets in the game.

>>158505412
the endless mode part

>>158506914
I wish.
>>
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Working on a new boss, my dudes
>>
>>158507548
Ah so they are "traditional" textured models then? I thought as much from the screenshots you've posted. What's your texture resolution for the cockpit+airframe mats? Do you use the same res for AI jets? Do they also have cockpits?
>>
>4chan is so slow I want to kill myself
>>
>>158436279
I haven't eaten in two days, I just ordered a kebab and falafel
Hard to justify blowing as much money as it would cost to feed myself for 5 days on a single meal but I couldn't resist
>>
>>158507834
Is that the whale from sonic 2006?
>>
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>>158507834
>water boss
>>
>>158494965

This is going to be a meme but;

what about Ultima/oldschool RPG style inventories? As in items are represented by sprites on an 'inventory screen' but are separated into bags. That you can fill stuff with, but weight is still an issue.
>>
>>158508063
Well if you haven't eaten in 2 days you just have to go the next 2 without eating again and you're even.
>>
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>>158477728

>tfw you don't have the money or power to buy this basement sex slave
>even devs as a bonus

Life just isn't fair.
>>
>>158508350
Ultima's bag stacking system, highly renowned for its player convenience.
>>
>>158508205
Don't worry anon, the player character is the saviour of the world, so he can walk on water. He's not Jesus, though, unless you named him like that in name selection screen. Then he will be Jesus.

>>158508204
I googled and the whale in that game is actually an orca, my boss is based on a hunchback whale. But I guess you're referring to the overall quality of the model, I'm not the greatest artist and 3d modeller, but I can work with this pseudo PS2-style pretty fast
>>
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>>158508591
>hating on Ultima
>>
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>>158508724
>tfw there will never be MMORPG as good as UO
>>
>>158508857
once I make my millions anon, I'm making a 1:1 copy pre-T2A
>>
>>158477728
How many eggs can you eat
>>
>>158503049
stop
>>
>>158508712
I was just mentioning it because it's in the exact same pose and I found that funny
>>
I'm going to make a game tomorrow!
>>
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Is there any understandable LOVE2D tutorial on networking?
>>
>>158477728
Post game
>>
my controls are so tight it is getting awkward
>>
>>158482985
never change, 4chan
>>
>>158509794
But tomorrow never came
>>
>>158507834
can i pet it?
>>
>>158508063
>blowing as much money
buy a 25 lb bag of beans

cook a pot of that
eat for the week
rinse and repeat
i would supplement with chicken and broccoli tho and vitamins
>>
How do I dev when just getting out of bed to use the computer is so exhausting I go straight back to bed
>>
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>>158507957
Pretty much. They're just standard 2K resolution textures. No optimization done on that department just yet. And yes Aircraft do have cockpits but some of them are still using the low res version as I can't be bothered doing a high detailed cockpit at this moment.
>>
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>>158510710
Cowfee
>>
>>158510675
I would rather get a job if it ever came to that
Even if everything else sucks at least I can eat a warm meal
>>
>>158510738
Thanks for your time.
>>
>>158504602
>.kkrieger
what is this
where can i download this
what is the story behind it
>>
>>158509804
>LOVE2D tutorial on networking
networking is one of those concepts that need big boy languages to handle with libraries that has withstood scrutiny
>>
>>158510802
sure

but its not as bad as it sounds, tomato sauce and bellpeppers and onions go a long way

much more satisfying and healthier than the ramen noodle college kid meme
>>
>>158438391
Art is all about building upon the foundations people before you set. If you start from nothing, you will only ever make things mediocre by today's standards, and this holds true for basically all points in history.

Notch didn't steal anything, and the "ripoff" block games after him also didn't steal anything unless they 100% copied his ideas. Art is iterative, so iterate in your own unique way and make something that is yours.
>>
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>>158504805
>(1)
>refresh
>nothing changed
>>
>>158509804
I wasted my time with that once. Just make your server with node.js (there's a gm tutorial for this) and hook your lua stuff into it was sockets. Though I highly recommend you choose something greater than Love2D + Lua if you want to do networking.
>>
Okay, does anyone know any good ideas how to make some skill tree in game maker? (something kinda like in diablo 2)

Are 2d arrays the only option?
>>
>>158444113
are you that person who did argi and that fish girl game
>>
>>158497839
I don't like that movement system, it's too slow and jumpy and it doesn't appear you can turn very quickly either

I would recommend you keep the shooting cursor in a box and moving outside of that box changes your 'look', that way players can use wasd for movement and their mouse for aiming/looking

also it appears you are using some sort of fixed step for turning, don't do that. Use trig to increment and decrement your looking smoothly

Erm it's tough to explain but imagine there's a circle around your player. You can look to your left by adding and subtracting angles to that circle. You can get the individual lookat components (the vector your character looks at from your origin) with sin and cosine
>>
>>158511632
And summerlost, and goastby, and that other thing with the huge butt.
He has side project syndrome
>>
how do i make a .kkrieger killer
>>
>>158511396
separate the logic from the presentation, 2d arrays make absolutely zero sense for a skill tree

you'd want some sort of graph, where one node leads to another
>>
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>tfw you finally know what it means to be an artist

you basically steal everything. look at reference religiously and color sample everything
>>
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>>158510796
Gweentee
>>
>>158500083
whoa isnt this castlevania
are you konami
>>
File: 2dd.jpg (38KB, 560x560px) Image search: [Google]
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>trying to decide if i should focus on making sfm porn or dev my game

i love porn but i also love deving
can't have both
>>
Goddamnit, Hydrogen isn't working for me anymore. Something about audio driver errors that I can't seem to fix. Is there any other good free music creation software?
>>
>>158513027
put porn on the backburner until VR isnt a meme
>>
>>158488229
Her tits aren't that big, check the nudes. This is padded bra + myspace angle magic. Having said that, I'd still engage in sexual intercourse with her.
>>
>>158512751
Why do you think all anime looks the same?
>>
Can I use gamemaker studio to create mobile games?
>>
>>158513027
sfm porn can make money

can your game make money?
>>
>>158513308
Because there's no point in changing what is perfect
>>
>>158513067
for a second i thought this post meant you became inmune to water.
>>
>>158513326
No. Unity is the ONLY way to make video games.
>>
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learning object orientation program, making a game from scratch with c++/sfml, images ripped (can't draw), is the camera ok?
>>
>>158513575
>is the camera ok
it scrolls.
>>
>>158513415
Hilarious, but really though, wtf are people using to make music here?
>>
>>158513902
FruityLoops + Soundfont
>>
>>158513575
Just 2 seconds ago I was gonna ask who here uses c++/sfml.
How long have you been using it?
>>
>>158441148
How do you do it?
I heard something about flipping the normals or something
>>
>>158514027
Around 2 months I'd say, the only language I remember learning from school was c++ and sfml iguess was simple enough to learn with
>>
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Started working on a hex based puzzle game
>>
Any theories on how to make a skybox? Basically I need to rip some 3d image of a real night sky or generate one myself somehow but I haven't the faintest on how to do it
>>
File: ini-mad(b).gif (133KB, 256x192px) Image search: [Google]
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Are there any GM tutorials that focus on creating decent enemy AI? All I can find is shit on how to make the equivalent of fucking Goombas.
>>
>>158514726
Have you tried googling it?
>>
>>158445901
Jesus christ, that looks good.

Fucking aced the Mizzurna Falls-look.
>>
>>158513902
most people use fl studio. it's pretty intuitive but it lacks sound libraries. You could still do music with the sounds/plug-ins that come in fl studio but i'd rather download some free soundfonts. SGM v2.01 is a solid choice imo
>>
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>>158514776
well naturally

no answers though
>>
>>158513326
yes they have ios and android exporters
>>
>>158515042
So if you can't find the answer there, what exactly do you want this skybox to be of? Just a generic starfield?
>>
>>158513902
lmms if youre not a kid
>>
>>158515132
no, the actual sky

it changes very little from season to season, just rotates

The problem finding a texture of sufficient quality that is the unwrapped sky
>>
>>158514808
SGM v2.01 sounds pretty legit, but I also wanted something free. Although I guess I could acquire it
>>
>>158514750
Well creating "decent enemy AI" seems pretty broad, like something that would be specific to each game, so not finding any straightforward tutorials on the subject ought to be expected. What are you wanting your enemies to do?
>>
>>158514750
Why do you need tutorial for something that simple? What kind of AI are you even looking for? It's very different to code AI for topdown enemy and platformer enemy.

Making AI is easy.
>want this enemy to jump when it sees ledge
>have it check for ledges and make it jump if ledge is detected
>>
>>158514750
>Are there any GM tutorials that focus on creating decent enemy AI?
You don't need to specify on GM tutorials.
Learn the basic concept of enemy AI, and you can start doing enemy AI at any engines.
>>
>>158515306
You can use Space Engine to render out a skybox

https://steamcommunity.com/sharedfiles/filedetails/?id=447391304

If you wanted to be a cheeky bastard you could see if there is a KSP mod that changes the skybox to the real one (since there is a real solar system mod), and just use the texture for that.
>>
>>158514750
This dude has a way better pathfinding example/article but I can't remember where it is.
http://help.yoyogames.com/hc/en-us/articles/216755858--GMS-S-Using-Mp-grids-To-Create-AI
If you want to find the better one, it was posted on that same site, so you could search by author in in the same category or whatever.

btw like other people said, you should specify what type of ai you need help with
>>
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This might be a bit much
>>
>>158516239
Or it might've been posted on the dude's own site, I can't recall.
>>
>>158511224
>Notch didn't steal anything
The Infiniminer source code was leaked you idiot.
>>
>>158494965
Secret of Mana and Evermore had cool inventories, but there was a small amount of items in those games.
>>
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I need to find a point right before the Player/snowmobile exits the playing area to "teleport" both the player and the snow mobile to the outskirt of the map just a couple of metres before they leave the map and it fades to white.
>>
>>158516896
He also stole mods (pistons for example) which he added to the game without crediting the idea/creator of modder.
>>
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>>158512093
>summerlost
i was wondering what happened to that game.

god damn this dude needs to stick to 1 project.
>>
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sfml_10_26.webm
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sfml
>>
who need /music/
>>
File: THANKS FAM.png (122KB, 1440x900px) Image search: [Google]
THANKS FAM.png
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>>158504110
Your webm keeps causing my pc to have issues kek
>>
>>158518569
If you're offering, I'd love any random /music/ if it includes a marimba
>>
>>158519112
Chrome doesn't handle weird resolution webms for some reason.
>>
>>158519630
Is 1000x562 a particularly weird resolution?
>>
>>158519771
As far as standard video sizes go, yes.
>>
File: kdbgjt.webm (1MB, 998x808px) Image search: [Google]
kdbgjt.webm
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Placeholder everything!!!
>>
>>158513396
fuck off anime
>>
I really really like unreal but ffs its so slow, unity runs blazing fast , compiles blazing fast and is somehow less buggy.

Am i doing something wrong?
>>
>windows 10
>>
>>158504110
S-sugoi
>>
>>158520882
The UE4 editor seems to be intended for more powerful PCs, I mean it has an 8GB RAM recommendation. It's primary user is a fully fledged AAA developer with big fat workstation machines all networked to run builds. Unity doesn't have that, it's "main" user is mobile developers building on laptops.

You also might need to update drivers and shit for UE4.
>>
>>158521169
I have a GTX 970 and 12gb of ram ( yeah its weird but its what im stuck with atm ) and a good i5 . This shit shouldn't be so heavy.
>>
File: TargetTutorial.webm (895KB, 452x384px) Image search: [Google]
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Use your mouse cursor as a target shooter. If you see targets they are incorporated into the puzzles.

Targets can be bridges, activate things, shield, and stop shielding you when shot, and more as their interactions with the world are incorporated with the puzzles. (reminder that in a VR HMD you can shoot targets away with your hand controllers instead of the mouse).

The first target you see/as a tutorial) will force the player to shoot it, so the player is able to stealth past an Oinky_Porky. This is ONE of the 3 uses of the Mouse Cursor/VR mechanics. These mechanics blend godly together perfectly no matter if your on a mouse and keyboard without VR or in VR.

IF your game isn't good enough to be a regular game without VR, then your VR game probably isn't good enough as a game, and rides on VR alone as the selling point/gimmick. Time is running out for VR to survive on games that are just that.
>>
>>158521254
Might be a matter of drivers then, or there is some other problem somewhere causing issues.
>>
>>158504110
Can you play in first person? If so, VR support when?
>>
>>158521407
It runs fast, its just the compile times and some weird bugs like press play it hangs and shit. Ue4 is still unoptmized and slow.
>>
after 10 minutes of googling i've discovered gamedev will not make enough money to a bag of apples
>>
>>158512093
In my defense on Summerlost (and the Zeldalike), I lost all of my project info except a couple dozen sprites after my computer got a fatal update error and also accidently destroyed the flashdrive that had the backups as well.

The re-attempt wasn't coming along very well...

The rest I can't really excuse.

I think I've come, or am coming to, a point though where I'm actually out of ideas for newer projects and don't feel like starting over yet again.

So either I get somewhere with this or I just stop deving period until GMS 2.0 comes out.

>>158518435
Thanks for posting this actually, I literally have no pictures/progress saved anywhere. Its always good to at least be able to look back at older stuff.
>>
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output.webm
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effects and multiple sub drops. working through them all slowly. still got a problem where if you try to throw a weapon when you can't, you freeze for a frame. gotta fix that.

>>158512849
> are you konami
no because im actually putting effort behind this
>>
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>>158521254
>This shit shouldn't be so heavy.
>>
>>158521724
>my computer got a fatal update error
> also accidentally destroyed the flashdrive that had the backups
what the fuck
>>
>>158521929
He means the editor
>>
>>158521929
Its fun that i can run scenes like this easily, but the editor per se is heavy, i have a very simple scene and simple code but it just hangs.
>>
>>158521502
the editor has some problems if you do hot-reloads. sometimes it just crashes

compile times when I started were like 10 seconds which were pretty reasonable (but are like 30seconds now that my project is a lot larger)
>>
>>158521929
jesus christ

thanks consoles
>>
File: pres.png (36KB, 804x697px) Image search: [Google]
pres.png
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with SIT press bullshit mostly out of the way im gearing up to start work on my Whip the Vote sequel/spiritual successor. in this one you play as the president (and potentially any leader of a nation).
still havent decided on a title, been kicking around keeping Whip the Vote as part of it like
>Whip the Vote: Republic
>Whip the Vote, Mr. President
or a completely new title like
>For Which It Stands
ideas? opinions?
>>
File: tree 1000.png (29KB, 306x236px) Image search: [Google]
tree 1000.png
29KB, 306x236px
>>158522280
https://www.youtube.com/watch?v=DFPOsnC_ETQ
>>
>>158515526
>you dont need tutorials, just learn and make AIs!
lmfao

this was a real post
>>
>>158522072
so if you make changes to a script and press play, how long does it take?
>>
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>>158521936
The update error happened about 4 days after the flashdrive. Had to reformat.
Pulled the flashdrive out of my work computer one day and instead the casing came with half the chip.
This is the only other remaining thing I have from the older version

Has not aged too well.
>>
>>158521836
>im actually putting effort
so when did this "konami sucks" meme begin?
people sure was singing a different tune before ps2
>>
>>158522350
>anon in charge of reading
>>
>>158522440
recompiling a blueprint should take less than half a second

I meant for C++ changes
>>
>>158522495
>>
>>158522489
when they basically said that they don't care about video games anymore, churned out shit, fired hideo kojima and turned mgs (and all of their other franchises) into pachinko machines.

the list goes on and on.
>>
>>158522512
blueprints are almost instant compiles, but change a single line in a c++ file.
30 seconds recompile..
I know its some black magic they made so its able to hot reload but man its slow
>>
>>158522617
>You don't need to specify on GM tutorials.
>>
>>158522675
yeah, you definitely want a fast quad-core cpu. ideally with hyperthreading.

and I always launch my game in standalone now instead of PIE since of the refresh issues with hot reload
>>
File: UE4Editor_2016-10-27_02-51-52.jpg (53KB, 1305x531px) Image search: [Google]
UE4Editor_2016-10-27_02-51-52.jpg
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>>158519630
>>158519112
I'm using chrome and it works fine for me.
i'll try use a proper resolution size next time i guess.

>>158521063
Thanks anon.

>>158521467
You can play in first person but I don't have a VR headset.
>>
I've considered transferring my project to UE4 but most instructions on getting started don't involve actual programming

Can anyone say from experience how UE4 is in terms of programming and scripts? Would transferring a game largely based on algorithms from Unity be easy?
>>
>>158522815
i7 @ 6700k @ 4hz decent?

Can't really afford a workstation tier processor.
>>
>>158522831
F-5E Tiger II when?
>>
File: 8S6pZy7.png (17KB, 442x391px) Image search: [Google]
8S6pZy7.png
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>>158522815
i7 with HT are ridiculously overpriced here, i think i have a OK processor, shouldn't be so slow.
>>
File: modules.jpg (67KB, 1040x421px) Image search: [Google]
modules.jpg
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>>158522972
better than mine. for a benchmark, I have an i7 6500 and I just changed 1 cpp file and it took 30 seconds (plus 2-3 seconds for hot reload). I have a lot of modules though. if you have less modules it should take less time.

>>158522920
well the hard part isnt' transferring the algorithms, it's learning ue4 in the first place
https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/

>>158523262
yeah I didn't think it was worth it, but you can get a ~30% speed boost from HT when compiling which sounds a lot more appealing now since I compile so much
>>
>>158522920
>Would transferring a game largely based on algorithms from Unity be easy?
Probably going to be a lot of work.
>>
>>158510986
I can't get it to run anymore (Win 7) but it's a 3D FPS tech demo with fancy (at the time very fancy) albeit somewhat strange graphics entirely encapsulated within 96 KB. Some German underground 1337s decided to see how far they could take proc gen techniques to create ultra-low-filesize content. They actually released software tools based on their work but AFAIK nobody of importance ever showed interest in it.
>>
>>158522318
I like to masturbate to you.
>>
I kinda want to make a farming game after I played Stardew Valley and saw how it had some good ideas but largely fell flat in a lot of areas and could have done with the creator playing the last Story of Seasons game.

I'm picking over a design document right now, but the biggest issue is deciding if it's going to be 2D isometric or full 3D. Full 3D is a huge pain in the ass, but I'm also quite good at bulk asset generation in 3D as well as basic competence with rigging. Unfortunately even though I might be better at 3D than 2D, 3D still requires a lot more work. Part of me even wants to combine them by doing 2D isometric with pre-rendered assets as a nice bit of nostalgia, but I don't know if anyone will appreciate such an archaic art pipeline and it might take even longer.

Anyone looked hard at the Unreal engine deal they have where you can use the engine for free in return for a cut of your profits? I seem to recall that was a thing.
>>
In a game like counter strike or pretty much all FPS how do they make the transition from first person to third person on death/spectator? do they just have two models at the same time (third person invisible to player) and then make first person invisible and third person visible when the player dies? how do they synchronize animations between the two? someone give me a light
>>
>>158523379
Average salary here is R$3000,00

an i7 costs R$1000,00

Yeah, i can live with some more seconds of compiling.
>>
>>158524061
>do they just have two models at the same time (third person invisible to player) and then make first person invisible and third person visible when the player dies
yes

you don't really need to sync animations perfectly
>>
>>158522318
Whip the Vote: Sovereign I know it's contradictory

Hey so what happened to that cool detective game you were working on?
>>
is it me or is there something extremely satisfying about going through all of your assets and organizing them?

it's like i just went through a filthy house and made it shine.
>>
twitter
are gifs or videos superior
tumblr seems to favor videos
>>
>>158524661
Gifs, videos have to be in a specific format and can't be at 60fps.
>>
>>158524842
seems like they have
>>
>>158524290
back burner because i want to get this game done some time around inauguration and before the next season of House of Cards comes out.
>>
>>158524363
im autistic about organizing and file hierarchy, so I usually do this at the end of every day. feels gud
>>
>>158524970
shitty quality
i forgot to finish this lmao
>>
>>158523741
Do it in the Harvest Moon 64 aesthetic for full nostalgia value.
>>
Anyone know about any techniques for solving systems like this?
[code]
f(s, t) >= t + 1
f(s, t) >= f(s - 1, 1)
f(s, t) >= f(s - 1, f(s, t - 1))
[/code]
>>
>>158525638
That's literally what put the idea in my head.
>>
>>158525759
Whoops, wrong thread.
>>
>>158523741
I felt like Story of Seasons wasn't that great, at least not at the start, I really couldn't get into it enough to get past the start. It was just so barren and lifeless. Everyone said the same one line every time they talked, and there were only a couple of people at the start anyways. And you can't even sell your crops until the traders come. In those regards Stardew was better, it felt more full of life.

As for 3D vs 2D that's up to you. Both are fine as long as they're done well. There's no reason to use pre-rendered sprites now-a-days because you could just use the models themselves. I'm pretty sure most engines have an option to render the 3D model to a 2D sprite and you can use that in a 2D world. This way you get the old-school feel but with the benefit of still being able to manipulate the 3D model live in-game.
>>
>>158526026
It opens up after a time. It also helped that the characters felt more like characters rater than people, if that makes sense.

I will say you get to the point that the field battle stuff becomes too tedius to bother maintaining, except maybe the tea and orchards since they require little maintenance.
>>
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>>158523128
made one ages ago but i'll probably redo it or salvage this one.
>>
>>158526026
also the framerate. i swear to god, is there a law that says every modern harvest moon (consider story of seasons to be hm) game must have an unstable framerate?
>>
>>158472335
Had to close it the instant i saw the delay when they dragged stuff. Fucking current year just

fuck
>>
New theread

>>158527108

>>158527108

>>158527108
>>
>>158525015
Ah fair enough. . . . ;_;
>>
>>158523630
on windows 8.1, i got it running with compatibility mode xp service pack 3, with admin
>>
>>158523630
no one showed interest because it takes 40000 hours to start while it generates 500 megs of textures
Thread posts: 755
Thread images: 145


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