[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/emugen/ - Emulation General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 756
Thread images: 88

https://emulation.miraheze.org/wiki/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

https://emulation.miraheze.org/wiki/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
Emulation is a meme.
>>
File: 1454899058311.png (92KB, 593x556px) Image search: [Google]
1454899058311.png
92KB, 593x556px
f
>>
File: Daily mail headline.png (813KB, 1920x1080px) Image search: [Google]
Daily mail headline.png
813KB, 1920x1080px
>>
File: 1472042160010.jpg (158KB, 1920x1080px) Image search: [Google]
1472042160010.jpg
158KB, 1920x1080px
>using zoners, grapplers, shotos or charge characters

Well? What's your excuse, /emugen/?
>>
You're the guy from the last thread, right? Did you manage to get a different rom dump?
>>
>>154853704
Meant to quote >>154853346
>>
>>154853360
The guy who ported ppsspp to RA left and SP has no idea what to do with it. So you're stuck.
>>
>>154853346
Try SNES9x. it just werks
>>
>>154853704
>>154853346
I just tried the ROM from emuparadise in Bsnes mercury. It worked fine for me.
Suggest you do the same.
>>
>>154854002
same problem on snes9x
>>154853704
tried some different dkc2 roms and it didn't work either
>>
>>154854160
Sounds like it's your drivers/PC/dlls/DX/OGL/somethinglikethat
>>
File: lol.png (6KB, 774x132px) Image search: [Google]
lol.png
6KB, 774x132px
lol
>>
>>154854152
I'll try
>>154854261
it's strange cause every other game works flawlessly
>>
File: ocarina.png (156KB, 1423x1340px) Image search: [Google]
ocarina.png
156KB, 1423x1340px
>>154854331

I still don't get how he managed to write an emulator all by himself
>>
>>154854532
So byuu is a faggot
>>
>>154854368
Sounds like it's some function that is barely used by other games but DKC2 happens to use it
>>
>>154855186
just tested dkc2 on mednafen and it works fine so problem solved, I guess
>>
>>154854827
Fuck you vib-ribbon guy
>>
>>154847206
It can do this:
http://uk.ign.com/articles/2016/08/29/pokemon-go-ported-to-the-dreamcast-vmu

>Ported
Shit journalism.

>>154847282
Metal Gear? Is it THAT location?

Repost from last thread. Didn't realise we hit limit.
>>
>>154855343
>>
hey why doesnt this work
>>
>>154856558
Because
>>
File: sgba.png (47KB, 808x1040px) Image search: [Google]
sgba.png
47KB, 808x1040px
>>154856558
>>154856632
forgot image
>>
>>154856723
Because
>>
Real talk who even emulates these days
>>
>>154853346
Just stop playing with diddy he's a crashy stinky motherfucker
>>
>>154856783
Me
>>
How do I stalk SP on github now?
>>
>>154855608
>The last console intro was released 3 years ago
>Last proper one on PC 5 years ago

Warez scene really is dying
>>
>>154858460
>How do I stalk Turtle on github now?

FTFY
>>
>>154860158
>>The last console intro was released 3 years ago
>>Last proper one on PC 5 years ago
link?
>>
>>154860158
>wants to see a shitty intro every time the game boots up
You just want to see the world burn.
>>
>>154860402
There's Duplex PS3 intro on youtube
Last good one on PC was by Razor1911
>>
Is there any way to disable the ugly filtering all over textboxes and character portraits and shit in PCSXR PGXP?
>>
>>154854532
>I still don't get how he managed to write an emulator all by himself
he didn't
>>
>>154861738
Turn off filtering?
>>
>>154861976
Doesn't appear to have any effect.
>>
>>154862010
Nevermind I'm retarded
>>
>>154861459
https://www.youtube.com/watch?v=hNfgdKBTrTs
Even years later that aesthetic is still there
>>
>gbatemp banned links to the "chink builds" of Citra because it supposedly violates the GPL2 license

Oh no, they pirated open source software.
>>
>>154861972

?
>>
>>154853318
yer fuckin ma's a meme
>>
>>154862242
Nevermind I'm not. Disabling filtering in the Pete's OpenGL config screen does nothing.
>>
>>154862885
If you're using OGL2 tweaks you need to disable filtering in the .ini.
>>
>>154862885
You have to set xBRZScale to 0 in gpuPeteOpenGL2Tweak.ini
>>
>>154863373
>>154865947
Thanks, got it fixed. Are hotkeys enabled on the PGXP build? Can't seem to get them to work either.
>>
>>154866338
If you're using Lilypad as your input plugin you need to check raw input and Dinput
>>
>>154866825
Thanks!
>>
File: 1423465675933.gif (2MB, 295x254px) Image search: [Google]
1423465675933.gif
2MB, 295x254px
TA is so easy to b8.
>>
One last retarded question about PCSXR PGXP: what is the key for fast forward?
>>
Send style super Mario Brothers clone with multiplayer?
>>
I know I might get biased answers here but should I play Prime Hunters on Wii U's VC or is emulating it just as fine?
>>
>>154868872
Is your Wii U hacked? There's a way to increase internal resolution to 2x on DS games if it is. Wii U hacking is just kernal anyway so you may as well look into it, you just have to go to a website and it gives you homebrew access and then you just need to dump and edit an ini file or something similar.

DS emulation is shit, so I think you'd do better on Wii U either way.
>>
>>154868718
Mari0
>>
>>154868872
There is a mouselook mod for Desmume.
>>
>>154853860
Why don't the cores have DATES next to them in the updater menu? That seems strange. You'd get a lot less people using outdated garbage like a VBA-M core instead of the correct options.
>>
>>154874179
SP makes random small updates to cores all the time, so that'd be kind of useless.
>>
>>154874327
Why would he do a tiny update to a fundamentally out of date core? I could see if it was to bring it back up to date but just a little change? Why?
>>
>>154874984
Why not?
>>
>>154874984
I'm not involved but it's not unbelievable that things like renamed/retyped variables or additional libretro platform requirements would necessitate quick contentless edits to out of date cores.
>>
>>154862491
Hypocrites indeed.
>>
>>154861459
Yeah, rez lately did some good shit. His most recent Commodore 64 stuff is quite nice too.
>>
>>154862491
isn't gbatemp kind of a piracy forum
i hate when places like this ban piracy when that's literally what their forum is fucking for
annoying lawfulfag mods
>>
>>154853346
>using standalone higan
what kind of fucked up sadistic person are you
>>
Does the RetroArch web player act REALLY fucky for anyone else the way it handles inputs? I have a DS4 plugged in, right and left take me to either the first or last menu option. If I hold the left trigger just slightly, I can kind of pick something other than those. If I hold the left trigger just slightly while using the keyboard, I have a lot more control. It seems the sensitivity of my menu selections is based on how hard I push on the left trigger. Also it just started sperging out with no input later on so there's that.
>>
>>154854532
i tried out many version of higan v073, v094, v098, v099, v101 and literally everyone of them has a changed nterface with different features implemented. but the best thing with every revision i have tested the emulator got worse not only emulation wise but also feature wise.
byuu is so surreal, like trump!
>>
>spell is named toad
>turns you into frog
>>
>>154883252
>you don't need to keep the transformation in the dungeons you use it to get into
>only functional purpose is to waste 2 magic charges
>>
>>154883252
Hey, fuck you.
>>
>>154883570
hey
that's rude
>>
>>154883750
I'll fucking touch you again!!!!!!
>>
>>154883849
ew fuck off faggot
>>
I've been emulating ff7 on mednafen and I'm just getting to disk 2. I've played this far by just opening the disk1.cue file with mednafen. Now my saves are only recognized when I load that disk.
In order to switch to disk 2 and retain my save, I have made a .m3u file that contains the filenames of each of the three disks, which loads properly with mednafen, but does not have my saves. How can I transfer my saves from the disk1.cue to my new setup where I can change disks in emulator. Changing the file names of the saves from disk1 to the name of my .m3u file did not work.
>>
>>154885904
>mednafen for playing games
you dumbshit
>>
>>154885904
>Changing the file names of the saves from disk1 to the name of my .m3u file did not work.
It should, you sure it's exactly right?
>>
>>154885904
If you can't get playlists working right for whatever reason, an alternate solution is you could just change the file name of the save file to disk 2's filename. Disk 2 will allow you to load from a save that was made at the endpoint of disk 1.
>>
Should I download Project64? How bad is the malware?
>>
>>154887068
lmao
>>
>>154887068
Are you seriously just willing to let malware run on your PC if someone tells you it's not so bad? Why not google how to circumvent the malware instead?
>>
>>154887068
>Should I download Project64? How bad is the malware?
The "malware" was removed. Also, no, you shouldn't bother trying to emulate N64 games currently because everything is in a state of janky flux.
>>
>>154887784
>"malware"
Are you implying it wasn't malware?
>>
>>154887923
It was extremely hit and miss because it was a third party CDN that offered various pieces of shit software that were sometimes completely harmless and sometimes malware. "Crapware" is a commonly used term, I think.
>>
>>154887784
>Also, no, you shouldn't bother trying to emulate N64 games currently because everything is in a state of janky flux.
You think N64 emulation is "janky" even though most games run fine, Smh..
>>
>>154888264
A third party CDN that offers various pieces of shit software that are sometimes completely harmless and sometimes malware is malware.

>"Crapware" is a commonly used term, I think.
By malware apologists, maybe.
>>
>>154888292
>You think N64 emulation is "janky" even though most games run fine, Smh..
Most games do not run fine, especially out of the box.
>>
>>154888598
>especially out of the box.
not my problem if people are too stubborn to use the best setup.

since most people apparently don't have toasters, why not use ParaLLEl? I heard they supposedly removed the bottleneck, so games should be running full speed with proper graphics.
>>
>>154889063
>since most people apparently don't have toasters, why not use ParaLLEl? I heard they supposedly removed the bottleneck, so games should be running full speed with proper graphics.
Because it's broken.
>>
What's the difference between these two downloads? Is the smaller one just for updating an older build or something?
>>
>>154886612
>>154886210
changing file names of the files in the sav folder and the mcs folder are not working. Am I just renaming the wrong files? I assume I should keep the string of letters and numbers following the disc filenames.
>>
>>154868396
I think F4 turns off the frame limiter
Beyond that you won't have any fast forward methods
>>
>>154889758
You mean hash in the filename? Forgot about that, you do need to change it, but you can have it save without that by changing the memcard method to libretro in options.
That really should be turned off by default.
>>
>>154889568
>Because it's broken.
What games is it broken in? I heard body harvest collisions work and pilot wings shadows work as well!
>>
>>154883252
why wasnt ganon in the water temple?
>>
>>154889758
Well, when you save a game, this is what your file arrangement will look like:
>Game Name [whocares] [disc 1].cue
>Game Name [whocares] [disc 1].bin
>Game Name [whocares] [disc 1].srm
You open the .CUE file in mednafen, which tells it what to do with the big .BIN file, and retroarch will put its memory card data into a new file with a .SRM extension. They all have the same name, with a different extension.

If you have a disc 2, your game folder would look like this:
>Game Name [whocares] [disc 1].cue
>Game Name [whocares] [disc 1].bin
>Game Name [whocares] [disc 1].srm
>Game Name [whocares] [disc 2].cue
>Game Name [whocares] [disc 2].bin

If you change the .SRM file to have the same filename as both of the disc 2 files (ie it becomes Game Name [whocares] [disc 2].srm), when you open disc 2 it will use that as its memory card and you can load data from the end of disc 1 in many games that do disc swapping.
>>
>>154889612
yeah
>>
>>154890404
Rayman 2, Turok, Mischief Makers, Banjo Tooie and Shiren the Wanderer from the games I have.
>>
>>154890839
???
>>
File: trash.jpg (7KB, 213x237px) Image search: [Google]
trash.jpg
7KB, 213x237px
Any reason why mGBA, which you all recommend, doesn't allow you to choose the save type?
>>
>>154891031
>update
>released two minutes -before- full build

what
>>
>>154891319
why does it matter
it's still the only gba emu worth using
>>
>>154891391
They're both nightly builds, one just has the .dlls and whatnot for first time installs.
>>
>>154891391
What about it?
>>
File: RetroArch-0914-202813.png (326KB, 1096x960px) Image search: [Google]
RetroArch-0914-202813.png
326KB, 1096x960px
>>154891267
>>
JIT was merged to Citra master:
https://github.com/citra-emu/citra/pull/2042
Chinese builds are still faster though due to VS being shit, though.
>>
>>154891525
ah
i'm not that far in yet
i'm at the fire cave with the super powerful salamander and i need to grind to level 17 to beat ít
>>
>>154892023
i just finished it two hours ago. I really liked it.
>>
>>154892023
if you wanna know how much you still have to grind to beat the game, click spoiler: Lv.60
>>
>>154891319
Are you saying it does something that a user shouldn't have to do FOR you? How outrageous.
>>
>>154891238
thx for saving me the trouble of trying the plugin tehn... So much for paraLLEl saving N64 emulation..
>>
>>154891319
Why would you want to bother with that?
>>
>>154892981
All those games have issues in Project64 too so its not like you have any other option.
>>
>>154893280
I'm pretty sure I could at least play mischeif makers with Angrylion's in PJ64, since it's not a very resource intensive game. Although it's too bad there's no solid way to play Turok at full speed..
>>
>>154887068
Yes, you should, there is no malware in it. People spread lies because they hate zilmar.

Also, don't forget to donate.
>>
>>154894032
I thought the whole Festival thing had to do with the RSP and not the video plugin
>>
>>154887540

Yes, because the average American is a spineless sack of shit. He 's probably about to piss his pants because you won't tell him what to think.
>>
>>154894191
I never heard of any issue regarding the festival, but I also haven't really played the game much. It looks fun though, just never got around to even beating the first level lol.
>>
File: sorry.png (69KB, 499x499px) Image search: [Google]
sorry.png
69KB, 499x499px
>>154883252
>>
For that guy who was playing Bravely Default on Citra who much fps were you getting
>>
>>154895175
>>154673938
>70-120fps on a 6600k.
>>
>>154896015
even on the fmvs?
>>
>>154896383
>>154777276
>Not on master, use the chinese builds. Also you need a really good CPU. Audio isn't the best, but manageable. The opening FMV runs slow. If you go into the special menu, streetpass menu, or talk to the save NPC from chapter 1 onward, the game will softlock.
http://pan.baidu.com/share/home?uk=33717959#category/type=0
Isn't there only the opening FMV though?
>>
>>154896691

How did the chinese make better builds that the devs? are their builds more buggy?
>>
File: 4-Capture.png (27KB, 930x330px) Image search: [Google]
4-Capture.png
27KB, 930x330px
>>
>>154899536
They compile them with compiler optimizations that VS doesn't have.
>>
>>154899675
Saying "it's magic" would have been more believable, anon.
>>
>>154899713
But that is how. The chinese builds are just compiling using an old MinGW PR that was never merged.
>it turns out that Visual Studio does not compile with any extensions past SSE2. When using GCC though, it has a flag to set the level of extenstions and thats what the mysterious chinese build was using (-m sse4.1).
>>
File: weird text.png (83KB, 425x296px) Image search: [Google]
weird text.png
83KB, 425x296px
What's up with all this bullshit?

Using PGXP, with OpenGL2Tweak.
>>
>>154900152
>mfw people on here told me MinGW is worse than Visual Studio

Hahaha
>>
File: PGXP Force Nearest.png (11KB, 567x148px) Image search: [Google]
PGXP Force Nearest.png
11KB, 567x148px
>>154901049
>>
File: sega-saturn-splash-screen.jpg (37KB, 400x308px) Image search: [Google]
sega-saturn-splash-screen.jpg
37KB, 400x308px
Are european releases not supported by libretro's Mednafen Saturn core yet? US and JP titles work fine for me, but I wasn't able to run any EU ones, and I double checked my BIOS files.
>>
>>154901569
You're a goddamn hero
>>
>>154902209
They aren't
>>
>>154874179
They like to do things the dumb way. Look at the whole "retropad abstraction" fiasco.
>>154901049
You're using a redundant, hacked together emulator with 18th century plugin technology.
>>
>>154877272
Maybe he could put the fundamental date of the core related to what version of the original it is rather than when it was last modified
>>
>>154890839
Because the toughest temple isn't always the last one
>>
>>154905332
How would you replace Retropad? Have someone config every core's controls independently?
>>
>>154905332
There's nothing wrong with the retropad abstraction except for the per-game/core config screen being completely backwards (assigning core buttons to retropad buttons instead of the other way around means you can't have multiple buttons on your controller have the same function).

It still helps overall.
>>
>>154878180
How so? Doesn't everyone dump their legally acquired games legally?
>>
>>154912684
My legally acquired games are legally dumped
>>
So did anyone try the new Cemu 1.6 release yet?
Does it work with MH4U at all?
>>
>>154913138
Do you mean citra or mh3u?
>>
>>154914110
Oh yeah, Cemu 1.6 and MH3U. My bad.
I was looking at Citra glitching the fuck out with MH4U so I kinda messed up big time there.
>>
>>154905332
>retropad abstraction
oh yeah that's autistic. really fucking dumb. why do they do that?
>>
>>154914187
No idea. Have a look at YouTube videos of it running or try it yourself I guess.

I take it cemu doesn't support netplay yet. If be well up for mh3u netplay. I'm sick of having to play on a tiny screen.
>>
File: RetroArch-0916-130742.png (79KB, 1023x768px) Image search: [Google]
RetroArch-0916-130742.png
79KB, 1023x768px
>>154905332

Of all the clunky things in RA I find that retropad serves its purpose rather well. Is there a better alternative?
>>
>>154915269
To have as standard of a control set as possible across multiple emulators and systems instead of having to configure controls individually for every core
>>
>>154915475
Bitches gonna bitch
>>
>>154907404
>>154908684
Not that guy, but modelling RetroPad after a 360 controller was a fuckwitted thing to do. It's already pretty limiting with the systems they support now; god forbid someone try to make a Dolphin core.

They need a source agnostic, extensible abstraction with good A/D substitution options like MAME has.
>>
>>154917964
>but modelling RetroPad after a 360 controller was a fuckwitted thing to do
Its modeled after dualshock
>>
>>154918139
Except it has trigger buttons but no pressure sensitive face buttons. Which DualShock version has that?
>>
>>154918983
>Except it has trigger buttons
labelled as L2 and R2

>but no pressure sensitive face buttons. Which DualShock version has that
Dualshock 1
>>
>>154919170
L2 and R2 on DS1 aren't analog triggers.
>>
>>154919283
Retropad does not support analog buttons.
>>
>>154918983
Having Retropad define pressure-sensitive buttons won't make a difference if most systems and cores can't take advantage of it
>>
>>154919428
https://github.com/libretro/RetroArch/blob/master/input/drivers_joypad/xdk_joypad.c#L89

>>154919551
> nobody will use retroarch to play systems it can't represent properly
No shit?
>>
Everything SP did, he did it for you, and yet still you verbally berate him.
>>
>>154921604

He can't even update the PPSSPP core
>>
“It was hard to develop for the Nintendo 64, especially because the software libraries were delayed. However, the Nintendo 64 truly brought developers into the era of 3D, and there were bound to be problems with that,” said Miyamoto. “I suppose developers who have been working with pseudo-3D on the PlayStation, are now finding themselves playing catch-up working in real 3D on the PlayStation 2. In that sense, I think the PlayStation 2 is even harder to develop for than the Nintendo 64. Nintendo 64 weeded out weaker developers at an early stage. In the long term, I think that was necessary. Almost a rite of passage.”

>tfw no zbuffer made devs diss PS1 as "pseudo-3D"
>>
>>154921898
It's almost like he's a game designer, not a programmer.

>Nintendo 64 weeded out weaker developers

Ah, so that's how they explain their lack of third-party support.
>>
>>154922097
This gen is going to weed Nintendo out
>>
>>154922354
I don't see how. Nintendo is the only one making actual game consoles any more.
>>
>>154922424
Because actual game consoles aren't wanted anymore except by a niche of people so small it is no longer corporately desirable to cater only to them.
>>
>>154921604
>Everything SP did, he did it for you
if that were true, they would have a wimp gui by now...
>>
>>154923519
So solly, SP doesn't know how to code GUIs
>>
guys I updated the scp stuff and now my ps3 controllers aren't recognized.
any help?
>>
>>154921063
>I demand program-wide support for case-specific features

Get the fuck out of here.
>>
>>154921887
You could always contribute code to fix it.
>>
>>154925372
>You could always contribute code to fix it.

SP insists on using his own audio code rather than staying upstream friendly. That's why it's such a pain in the ass to maintain.
>>
File: monica star dress - 4chan.webm (3MB, 650x662px) Image search: [Google]
monica star dress - 4chan.webm
3MB, 650x662px
https://a.pomf.cat/gbyilf.webm
>>
File: monica panther - 4chan.webm (3MB, 508x610px) Image search: [Google]
monica panther - 4chan.webm
3MB, 508x610px
https://a.pomf.cat/ujjlsg.webm
>>
>>154925640

Reminder that RetroArch will never do PS2
>>
I'm getting really bad tearing in PCSXR PGXP, and messing with the VSync settings in the ini and nVidia Control Panel don't seem to help. Is there any other way to try and fix it?
>>
>>154925773
what a slut
>>
File: cc9.jpg (39KB, 424x555px) Image search: [Google]
cc9.jpg
39KB, 424x555px
>>154927506
>>
>>154926479
Running it in fullscreen?
You have enabled Nvidia control panel to take over as the global settings right?
>>
>>154928195
How do I do that?
>>
>>154928596
Turn on Vsync in the global settings in the Nvidia control panel and then select PCSXR-PGXP executable and force vsync on it.
>>
>>154921898

Z-buffer had hardly anything to do with how n64 was hard to program for. If anything lack of z-buffer is something that made it harder to do some things on the PSX since you had to make sure that you drew everything in the right order.

The truth in that the N64 was a mess of a console that was much stronger that the competition on paper but had a few hard limitations that ruined it completely.
>>
>>154928806
Wasn't aware you had to do it both globally and for the program. That appears to have helped a little but tearing is still noticeable.
>>
>>154921898
Is that a real quote?
If yes then Miyamoto is probably legit retarded.
>>
>>154928905
Why are humans always beset by things like this? Flaws at the outset totally ruin what could've otherwise been a good product? Where is the check system where some guy designs something that is good except for a few hot garbage ideas and other people get together and say "hey these few ideas here aren't so good"
>>
>>154929138

I get hindsight is always 20/20, we don't know what's the development history for the N64. Maybe they didn't realize the problem until it was too late or maybe there was a setback that prevented them from doing what they really wanted.

Look at Sony and the PS4 pro for instance, I'm really not sure it makes a lot of sense for them to target 4K when most people don't have a 4K screen and the games will end up running at the same framerate and with similar settings as the basic PS4 for most people. So either Sony really knows what they're doing and it's going to be a big success or in 10 years we'll look back on it and say "what the hell were they thinking?".

N64 came after the PSX and Saturn, I assume they had to aim high if they wanted to take back the lead. Maybe that's what pressured them to take those weird decisions to have better marketing material, like Sony seems to be doing with the 4K.
>>
The PSP iso I just downloaded was detected as a decompression bomb by my antivirus, should I be worried
>>
>>154929632
Where did you download it from?
>>
>>154929702
emuparadise
>>
>>154929729
its probably an archived scene release. Zip bombs don't really do any permanent damage
>>
>>154929127
https://dromble.wordpress.com/2014/01/07/dolphin-tale-story-of-gamecube/
It's read if you believe this
>>
>>154929836
What damage can they do, and how would you even get it to do damage? The iso was archived inside the archive with the rest of the files, but it extracted fine.
>>
>>154929435
Regular games will have settings that look better at 1080p vs regular PS4s. Whether the consumer will notice or care is another matter.
>>
>>154929921
*real
>>
>>154929952
At best they are will waste your time and at worst they will crash your explorer.
>>
>>154930186
But what even makes them do that? I already tested the file in PPSSPP and it works fine.
>>
>>154930260
The ISO is not the zip bomb, its the archive. It was probably a false positive in your case because emuparadise just compresses already compressed and separated scene releases.
>>
>>154930401
That makes sense, but I didn't save the archive though, the scan is pointing to the iso. Is there a better place to get PSP stuff? The archive.org link on the wiki has very few games.
>>
File: the fuck.png (4KB, 309x102px) Image search: [Google]
the fuck.png
4KB, 309x102px
Where can I download higan v101 from?
>>
>>154932581
nowhere
>>
What's the best option for SNES netplay?
>>
>>154932728
ZSNES
>>
Can I play Fire Emblem Awakening on this Citra emulator yet?
>>
>>154932750
Thanks. Any particular reason why?
>>
>>154932665
;_;
>>
>>154932728
RetroArch
It has accurate emulators and latency hiding using savestates

>>154932903
He's just meeming
>>
>>154933406
Thanks. I had a hunch I was getting memed on.
>>
>>154932581
Does byuu allow people to download past versions of his software?
>>
Oh hey, gametechwiki is back up.
>>
>>154932750
The funny thing is, zsnes used to actually be better than snes9x in netplay. No idea if that is still true. I would think not.

>>154934105
But now what happens given that it's out of date? Will the wiki guys coordinate who wants to keep theirs up and take the newest updates to that ver?
>>
>>154934095
Normally yes. Looks like he's dicking around with the server though.
>>
File: RetroArch-0916-192739.png (341KB, 960x864px) Image search: [Google]
RetroArch-0916-192739.png
341KB, 960x864px
>>
>>154933406
What RetroArch core should I use? There are 11 different options. I'm guessing Snes9x would be the best choice if I'm playing with someone who doesn't have the best PC.
>>
>>154936904
Use the Zsnes core
>>
>>154936904

Use besnes mercury and ignore the zsnes funposters.
>>
File: FAGGOT.gif (917KB, 500x276px) Image search: [Google]
FAGGOT.gif
917KB, 500x276px
>>154937271
>>
>>154937440
Thanks. bsnes-mercury Balanced?
>>
>>154937639
>>154937496
>>154937440
ZSNES FOR LIFE
f*ck all yall haters
>>
>>154937639

Sounds good but I'm not clear on the difference between all the flavours.
>>
ZSNES isn't bad it's just that there are better alternatives.
>>
>>154939503
Better at being bad maybe
ZSNES is literally the best SNES emulator out there unparalleled in its features
>>
>>154939743

You're baiting for this video, aren't you?

https://www.youtube.com/watch?v=Jq7_6R_cvgw
>>
>>154938881
It doesn't matter.
>>
>>154936904
bsnes-balanced can run everything except air-patrol perfectly, and is faster than accuracy. The mercury versions of bsnes are just as accurate but optimized to be faster (as well as having some optional hacks, off by default) so there's no real reason not to use them.

Snes9x is pretty good, and is a lot faster than bsnes-mercury-balanced if your friend's computer can't handle it.

Snes9x-Next is even faster and is decent if you really need it.
>>
File: RetroArch-0916-202211.png (671KB, 1198x958px) Image search: [Google]
RetroArch-0916-202211.png
671KB, 1198x958px
>>
>>154934212
Sonofugly is uploading all changes made to the Miraheze wiki to the Gametech one as I post this. I wonder if someone got in touch with the Gametech admin and figured out what the hell happened.
>>
can we just keep miraheze you niggas know it will happen again and we can't even contact the dude
>>
>>154945042
Fuck you vib-ribbon guy
>>
>>154945173
miraheze is a more reliable host than "some guy on /vr/"
no disrespect to that guy, but we have a better thing now that probably wont randomly die and if it does we actually have a way to contact them
>>
>>154943570
Is this Medievil?
>>
>>154947246
Yes
>>
File: 1466910556434.jpg (42KB, 643x642px) Image search: [Google]
1466910556434.jpg
42KB, 643x642px
>>154932836
Well?
>>
Snes9x
>>
>>154944271

I ain't switching wikis every time you faggots manage to get one of yours killed. Pick one and stick with it, you fuckugly cocksucks.
>>
>>154929435
>>154929138

It's called greed. Why the fuck can't you young people ever see this? Nintendo couldn't squeeze as much profit from CD-ROMs (even though they still would've made money hand-over-fist), therefore they are bad. Nintendo saw that both their competitor's machines had glaring 3D limitations of their own, therefore why not have a shitty texture cache?

It's the old doctrine of "Meh, good 'nuff!" and it leads to mediocrity every single time.
>>
What's a good non-monetized gba emulator for android?
>>
>>154958082
mgba-libretro
>>
/emugen/, I have a weird thing happening on my Dolphin emulator. I don't know how to quite describe it, but basically I've been running GC roms today and yesterday to see if they work, so I used Skies of Arcadia as my first test ROM. It loaded and played moderately well, so I saved it and then I downloaded Fire Emblem Path of Radiance to try today.

Well, come today, when I tried to boot SoA, the damn thing doesn't even load. I tried running the ISO, and it acts like it's booting it up for a second, then shoots an error message saying "Dolphin.exe has stopped working" and crashes out. When this happened I tried fiddling around with the emulator, the ROM, basically everything I could think of, but no dice. Then I booted up Fire Emblem, and it actually worked. Then I had the idea to close it out and boot it back up again, and lo and behold now it's doing the same thing that SoA was.

I'll be honest, I'm at a complete loss here. Reinstalling the emulator and redownloading the ROMs work to get it up and running again, but like hell do I want to leave my computer up for dozens of hours just so I can beat them without losing progress. Anyone have any ideas?
>>
>>154958440
Where did you download the ROMs
>>
>>154958049

>Young people

I wish.

What you call "greed" can just be called finding the right balance between price and power.

Carts didn't have loading times, maybe they made more money but I'm sure the loading times were a big factor in the decision.

The texture cache thing makes zero sense to me, greed or not. I think it was either an oversight that was caught too late or they had an issue and had to settle for this for some reason. That almost single-handedly ruins N64 graphics, that's kind of a big fuckup on their parts.
>>
>>154958440
And just as I did this, I seem to have figured out the cause of it. It's
>Dolphin Emulator -> Cache -> Shaders
and this fucking thing inside it that's causing my issues.
>ogl-GEAE8P-shaders.cache

Deleting it let me run SoA both times I've tried to do it, but I can't fathom why it's causing the crash. I'll have to redownload Fire Emblem to make sure it works with it as well, but I think it might.

>>154958590
Emuparadise.
http://www.emuparadise.me/Nintendo_Gamecube_ISOs/Skies_Of_Arcadia/66352
Shit's never steered me wrong before, so I can't imagine it's a ROM failure.
>>
>>154958860
EP does have bad dumps sometimes, but I got Fire Emblem from there and it works well. Try Romulation, it uses a faggy points system for downloads but it's good.
>>
>>154958860
Well even if it isn't the ROM I still recomment downloading them from the ReDump set on archive.org

https://archive.org/details/gamecubenaiso
>>
How do I convert GBC save files between .SAV and .SRM?

I'm trying to open a Pokemon Crystal save made on RetroArch (mGBA) on an emulator that has link capabilities so I can trade between them. The problem is that RetroArch uses .SRM files (as well as a .RTC file for the internal clock), and TGB uses .SAV files.

I tried renaming the extension but that didn't work.
>>
>>154958860
Here's a crazy thought. Just check the hash and compare it to redump.
>>
>>154958860
And now some more Googling leads me to believe I've correctly diagnosed the fuckup.

https://bugs.dolphin-emu.org/issues/6951

The issue with this though is that this happened on both the 5.0 and the 5.0.626 Dev versions that I downloaded, and it says it got fixed somewhere back in the 4.0.2 era, so I'm still confused as to why this is happening.

>>154959020
>>154959063
Duly noted, I'll see if that changes anything here shortly.
>>
ok so i am trying to play monster hunter freedom unite online with a friend of mine and we have diferent versions of the game(i have the us version and he has the european version)
Is there anyway to make this work?
>>
>>154959737
mGBA uses seperate save files for the game's battery and clock (which is accuhurtz) while TGB does not.

You probably have to merge them manually or something

Or just use http://www.romhacking.net/hacks/1420/
>>
>>154959796
This is what we call verifying your dumps. Many of us do it quite frequently.
>>
>>154960726

How is it "accuhurtz"?
>>
>>154960867
Well I do it quite infrequently
>>
>>154960726
>Or just use http://www.romhacking.net/hacks/1420/
Yyyyyyyyyyeah, I would but I already have quite some progress on my current game.
>>
>>154961008
>How is it "accuhurtz"?

The game and the clock have separate batteries.
>>
>>154958652

>Carts didn't have loading times, maybe they made more money but I'm sure the loading times were a big factor in the decision.

Holy fuck, how can you be so naive? It. Was. Money.

End of story.

Do you even know a thing about "the Nintendo way" of doing shit? It involved fucking devs over from start to finish, and maybe even the consumer too (time permitting, of course). CD-ROMs promised to do away with all of Nintendo's price-gouging in the cart manufacturing process and give the consumer more power as well by being easier to copy.

The loading times were just a convenient technical excuse, and I can't believe you're still falling for a 20+ year old lie.
>>
>>154961206

Make a copy of your save and try it out, I doubt the patch breaks them.
>>
>>154958652
>Carts didn't have loading times

I take you've never played the SNES version of Mickey Mania then
>>
>>154961553

Not sure what that has to do with how the files are stored by the emulator.

>>154961662

Of course in the end it's "about money", Nintendo is not a charity. I still think the loading times were probably an important factor, they were pretty terrible on the PSX for instance.

Also carts were not what we were talking about to begin with, it's not what made the N64 hard to program or have shitty graphics (well, besides limiting the amount of textures).

>>154961836

I did not. I doubt that's really representative of the CD vs. carts comparison though.
>>
>>154962159
>Not sure what that has to do with how the files are stored by the emulator.

Because they are literally two independent save files, similar how N64 emulators have separate saves for the batteries and the memory card.
>>
>>154962408

It's really not obvious at all to me why the PCB layout of the cart should dictate how the emulator should organize its save files. What's the point? Emulating what would happen if you were to swap the RTC of two carts? Is it really useful?

If a mapper stores saves in two ROM banks the emulator should use two files then?

Sounds more like an autistic justification for having poor usability to me. Like that whole mess with headerless ROMs.
>>
>>154961206
Tried it. Didn't work, sadly.
>>
>>154962850
>It's really not obvious at all to me why the PCB layout of the cart should dictate how the emulator should organize its save files.

Because the emulator is aiming to reproduce the hardware as accurately as possible.

>If a mapper stores saves in two ROM banks the emulator should use two files then?

Yes.

>Sounds more like an autistic justification for having poor usability to me.

How does having two separate save files affect usability? And what kind of autism makes you insist that having one single file for everything is the right way?

>Like that whole mess with headerless ROMs.

Oh boy!
>>
>>154963671

You want to reproduce the hardware in behaviour, not in structure. Emulators are not structured like real hardware at all. Files stored on a hard drive are not similar at all to a RAM or flash chip. Splitting things across files doesn't gain you anything. You couldn't make an accuracy test running in that emulator that would be able to detect whether the save is stored as a file, two, or ten. It's a completely ridiculous standard for "accuracy".

>How does having two separate save files affect usability?

Because you're more likely to fuck up, back up one of the file and not the other for instance. More garbage on the filesystem that makes it harder to find what you're looking for. Nothing major, but since it's a completely useless thing to begin with we might as well not bother with that.
>>
>>154964463
>You want to reproduce the hardware in behaviour, not in structure.

Don't tell me what to do!

>Splitting things across files doesn't gain you anything.

It doesn't cost anything either.

>You couldn't make an accuracy test running in that emulator that would be able to detect whether the save is stored as a file, two, or ten.

I could. It would probably be a waste of time though.

>It's a completely ridiculous standard for "accuracy"

Why not write your own emulator if you feel you know better? Or create your own fork at least?

>Because you're more likely to fuck up, back up one of the file and not the other for instance.

That's a user error. People being loony isn't my problem.

>More garbage on the filesystem that makes it harder to find what you're looking for.

Those files are right next to each other.

>Nothing major, but since it's a completely useless thing to begin with we might as well not bother with that.

Well it does trigger you hard, that's for sure.
>>
>>154921887
But anon, there are 74 different SNES cores to work on.
>>154921898
>Nintendo 64 weeded out weaker developers at an early stage
Translation: Nintendo told 99% of third parties including giants like sony and square soft to go fuck themselves because they thought they didn't need them.
>>154926479
You're using an obsolete emulator.
>>
>>154965116

>I could. It would probably be a waste of time though.

That's the salient point then. Explain to me how you would proceed to do that.

>[bunch of shitposting follows]

Why are you so defensive? This is a technical discussion, certainly you can explain your technical decision with technical arguments.
>>
Fuck ePSXe, I never liked it. Connectix VGS was much faster back in the day.
>>
Two words: Cartridge Folders
>>
File: 1471708150687.jpg (119KB, 392x462px) Image search: [Google]
1471708150687.jpg
119KB, 392x462px
>>154967709
>Cartridge Folders
>>
>>154905332
RetroPad was necessary to keep the API from being overengineered and overcomplicated just to make a few corner cases better. It's pretty much just Xinput anyway.
>>
>>154967709
no one will bitch if they're zips
>>
>>154917964
>MAME
>good
>>
>>154973508
What does MAME even do?

Are there any worthwhile games on it?
>>
File: encountererror.png (52KB, 1280x480px) Image search: [Google]
encountererror.png
52KB, 1280x480px
So, does anyone know why this happens? I've been trying to find an answer but scouring desmume's official forums, but, I haven't found anything yet. I thought it was perhaps I had an AMD card in my last computer, but, even after getting a Nivida card this happens on stand alone Desmume. When I use an older version of Desmume, (r5180 is the last one I think) this doesn't happen in opengl or softraiser. When I use the Retroarch core of Desmume, this doesn't happen. Yet downloading the latest versions (r5558) I get this error in Pokemon Black/White.

Basically I encounter a Pokemon, and the zoom in effect that normally happens bugs the fuck out. This didn't use to be an issue, so I'm curious to why it is now. I know it isn't my specs, since even on my older machine it was working fine before on r5180, so what gives? Does anyone else know why this happens? Do you have a fix? Hit a brother up here it's been driving me nuts on and off for the last two or three months.
>>
File: 1397334298553.gif (914KB, 352x145px) Image search: [Google]
1397334298553.gif
914KB, 352x145px
reactos.org/forum/viewtopic.php?f=2&t=15686#p122477

>I assure you, if these things would be a piece of cake, you would already been able to directly play games from original XBox in ReactOS, without an emulator!
>>
File: encounternormal.png (98KB, 1280x480px) Image search: [Google]
encounternormal.png
98KB, 1280x480px
>>154975062
Just for comparison sake this is how it is suppose to look.

Also how it should look in motion just to give further clarification.
https://youtu.be/hcjpr9Gxzvc?t=206
>>
>>154975062
Don't use savestates, save in game and restart often. Then fucking kys.
>>
>>154976962
What crawled up your butt?
>>
>>154976962
I loaded from the battery save already, and even starting a new game the problem persists.
>>
>>154977226
Are you using the software renderer?
>>
>>154975062
>>154975836
desmume devs won't fix pokoman because they are more autistic than the people who want them to
>>
>>154977267
I've tried both hardware and software render and the problem persists on both. Adding bios and firmware .bins haven't helped as well. Changing the JIT compiler numbers or disabling it hasn't done anything either.

I don't really know what else more I can do at this point to be honest.

>>154977489
Really? That seems like an asinine reason to not fix something. I read something like that from a post on their forums a few years ago, but, I'd assume they'd grow up by now.
>>
How long before a redump Wii set gets around?
>>
>>154977616
>That seems like an asinine reason to not fix something
It is
emudevs have a tendency to be really fucking stupid even though they're smart enough to code an emulator
i feel bad for the normal contributors that have to deal with their autism
>>
>>154977790
9
>>
>>154977790
hopefully soon. i'm running out of romulation faggot points(tm)
>>
>>154977827
What about the desmume core in retroarch? I notice that doesn't have the errors that the latest versions of desmume have. Is that just because it's based off an older version or are the people updating that not such whiny cunts?
>>
>>154978085
retroarch desmume is just an outdated version.
>>
>>154978156
Ah alright then. Thanks for the answer.

Thanks for the help Anons, I'll just keep using 5180 or 5.11 for when I want to play Pokemon then I suppose. Just stupid a bunch of autists won't swallow their pride for a second and fix something.
>>
>>154978423
i swear all emudevs have something wrong with them
byuu refuses to fix shit for the sake of "accuracy" even if a fix doesn't hurt it
zilmar is a greedy faggor who stuffs his shit with malware and ransomware
exophase is an even greedier faggot who made a really good emulator but puts it behind a paywall and doesn't release the source code
desmume devs are autistic whiny pokemon haters
squarepusher is rude
why can't we get a good emudev baka the only good ones are the ones are the ones that stay in the shadows and don't act retarded online, like the nesdevs, the ppsspp guys, and recaptcha.
>>
File: 1471988450015[1].webm (2MB, 800x600px) Image search: [Google]
1471988450015[1].webm
2MB, 800x600px
https://www.youtube.com/watch?v=OquKMnTlo04

This game would look great in PGXP.
>>
so about half a year ago aliaspider PR'd code to retroarch that makes the 3ds version have tearing.

I heard recently that SP has a 3ds now to test this shit on to fix it. Is that true?

I've just been using an older stable, but it would be nice to see the 3ds version get some love.
>>
>>154973508
> mame makes me feel stupid so i'll tell everyone it sucks

>>154974141
It plays near every arcade game ever. Some of them are good.
>>
>>154977790
AFAIK it's very far from complete, there's only 1145 games in ReDump and at least 4669 games released. Also it'll be huge, currently Wii ReDump is 4.95TB, so it'll be at least ~20TB when complete. Unscrubbed images were a mistake.
>>
>>154978914
>emudevs
>squarepusher
Has squarepusher ever written an emulator? Like a practical one? I thought he just shovels shit for twinaphex.
>>
>>154958652
>Carts didn't have loading times
Many N64 games had 5+ second long loading times.
Carts absolutely had loading times.
>>
>>154957594
Ain't "my" wiki, shit's just as annoying to me too. We should have just stayed on Miraheze tbqh
>>
>>154853228
>Using VisualBoyAdvance-M-WX-2.0.0-beta2
>First connects to Dolphin just fine as player 1
>Second VBA-M tries to connect as player 1 as well and never gets passed the M of gameboy
Looking for a config to force player 2, no problem loading separate folders. Perhaps I need an older version but the older ones I found didn't even support linking.
>>
>>154983498
If I make the next thread I'm keeping miraheze up. We shouldn't rely on some random /vr/ dude WE CAN'T EVEN CONTACT
>>
>>154983676
Agreed
>>
>>154981941
those loads were not due to the cart, dipshit

do you think all loading is disk access?
>>
>>154985356
>those loads were not due to the cart
Oh so the N64 cannot stream data despite running at single digit framerates when even CD based systems could do that?
>>
>>154985356
What was the cause of those loading times then?
>>
>>154945484
I hate to admit it but the tripfag has a point
>>
>>154977141
Welcome to 4chan
>>
>>154945484
He finally came around and commented on it: >>3502286
>>
>>154988906
whoops, * >>>/vr/3502286
>>
>>154983676
You're a moron, miraheze was always a temporary thing, sorry you got attached. If you don't like change maybe you can go over to that wikia one.
>>
File: demul rayman2.png (2MB, 1920x1080px) Image search: [Google]
demul rayman2.png
2MB, 1920x1080px
Testing Rayman 2 on DEMUL
>>
>>154988996
give one reason gametech is better.
>>
>>154989284

not him but give one reason miraheze is better
>>
>>154989371
they are the same except miraheze is more reliable and the owners can be contacted
>>
>>154989436
I'd never heard of them before Gametech went down, how exactly do they pay for their hosting and stay free?
>>
File: Untitled.png (338KB, 3440x912px) Image search: [Google]
Untitled.png
338KB, 3440x912px
>>154989284
better fonts and less padding
>>
>>154989436
Here's the thing with wiki's like yours, when they are contactable, they will comply with shit like nintendo wanting the roms to be taken down, etc. etc., miraheze been around for like one year, and you call it more reliable.
>>
wait guys actually this gives us a good opportunity

what if we secretly go back to gametechwiki and leave miraheze to reddit
>>
>>154989436
Gametech beens up 100%~ for what, maybe 2 years now, they go down for 2~ weeks and people want to bail, okay, what happens with we have another wikia situation with miraheze, after all it will be their rules.
>>
>>154989929
what if you stopped tripfagging and promised to never post again?
>>
>>154990126
what if you stopped being rude
>>154989984
good point
>>
>>154989929
Yeah this.
>>
>>154989929
They don't need yet another wiki to shit up Google results with
>>
>>154944271
see >>>/vr/3501151
>>
Well, I'm not fucking updating my bookmarks again. None of you fuckups bothered to mention this was still temporary, and I'm not chasing your asses 'round the interbuttz just 'cause you're not even competent enough to administer a wiki and keep the motherfucker online and shitting out pages.

Half the time you can't even keep this general alive.
>>
>>154992132

t. entitled and assblasted autist
>>
can't find an absolute answer for my issue on google.

>trying to force Lakka/RA to display at 640x480
>custom display port doesn't change anything because the FPS counter is still scaled to my CRT's highest res; 1920x1440
>rebooted countless times to make sure that wasn't the issue
>switched to rgui to see if that would force the resolution down
>FPS counter still scaled to 1920x1440

is there a way to get SDL installed or something that follows the rules?
>>
>>154992482

>entitled

Nah, not doing this bullshit with you.
>>
>>154913138
https://www.youtube.com/watch?v=XSOrQUo3s20
>tokyo mirage ingame
>starfox ingame
>yoshi ingame
>bayo2 cutscenes working fine
based exzap
>>
>>154993327
:^)
>>
>>154993353
based internal docs
>>
>>154989274
Rayman 2 has native(poor) widescreen support.
>>
Considering the rather poor state of N64 emulation, would I be better off just playing the Master Quest version of OoT on Dolphin?
>>
>>154995067
>emulating
Where the fuck do you think you are?
>>
>>154995067
Ocarina of time is one of those games that emulates well on any emulator.
>>
>>154995067
You can play the original version on dolphin through that collector's edition disk
>>
>>154995451
Forgot about that one. I'll go with that, thanks.
>>
never really emulated anything PS2 wise other than ZoE which probably is what killed my old shit computer

is Persona 3 decent on an emulator? i ask because it's turn based combat so it can get away with being shittier but if it's fucking silky smooth 10 fps I'll just pass.
>>
>>154996623
p4 works good for me so i'm assuming p3 would
you should emulate the psp version anyway, ppsspp is way better than pcsx2
>>
>>154996747
i just heard that the PSP version was lacking in features compared to the P2 PES or whatever edition.

i'd already played P4G when I had a Vita before it shit and died on me, so.
>>
>>154996747
>ppsspp is way better than pcsx2
Don't use savestates if you are gonna play P3P. PPSSPP breakes the game when using savestates.
>>
>>154996876
i don't even use save states unless the game doesn't have ingame saving
>>
>>154997048
I used savestates because I don't give a shit about japanese literature and poems
>>
File: 1459511677581.png (2MB, 1600x1120px) Image search: [Google]
1459511677581.png
2MB, 1600x1120px
>>154996623
I'd say it runs pretty well, there's just some minor hiccups between menus and whatnot

And P3FES is the correct version to play for a first run, P3P is better for a second playthrough
>>
>>154978914
>byuu refuses to fix shit for the sake of "accuracy" even if a fix doesn't hurt it
If it's accurate, what is there to fix?
>>
>>154998398
It's not a gun, it's an Evoker!
>>
>>154978914
>all emudevs
>namedropping 4 (!) emudevs
>quoting SP as an emudev

0/10
try harder, kiddo
>>
>>154985585
>>154985809
It's caused by software processing time, you idiot!
n64 cartrige rom access time (over 5MB/s) is largely faster than CDROM access time (1x = 150 kB/s)
>>
>>154995067
>Considering the rather poor state of N64 emulation
nice meme
>>
>>154974141
>Are there any worthwhile games on it?
I've seen some retarded questions in here, but...
>>154981941
Probably decompression, not loading.
>>154996623
>is Persona 3 decent on an emulator?
It's still the same shit childrens visual dating novel, but yes it emulates well.
>>
>>154999923
So the hardware itself was the bottleneck
In that case what is the point of having less space for faster data access when the hardware literally cannot make use of it?
>>
>>154999923
>It's caused by software processing time, you idiot!
The fuck do you think loading time is you idiot?
>>
>>154996623
Yeah. I completed P3: FES and it ran fine on my 5 year old laptop on PCSX2 1.4.0. Probably runs better nowadays.
>>
Anyway to limit fps in citra? I tried both official and chinese builds and I have 144 fps in menus.
>>
>>155000087
Are you really going to contest that?
>>
>>155003056
Sounds like a feature, not a bug
:^)
>>
>>155003056
VSync.
>>
Any idea which kings field I should play first?

I've already tried King's Field 1 (I think it's the US renamed version, idk, you start on a bridge and the first enemies are strange mushroom looking octopi) and it is nigh unplayable because of the godawful controls. Do any of them get better or do I slog through it?
>>
>>155007401
Bite the bullet
The controls only get worse as the series goes on with the one on PS2 having the worst of them
>>
>>155007550
no fucking way lmao

how is that even possible? Genuine question, how can that even be real?
>>
>>155007697
Don't want to spoil the experience for you :^)
>>
>>155007401
King's Field II (KF1 US) is good, but the graphics haven't aged well and the slowdown may turn some people off.

>>155007550
This is wrong.
>>
>>155008131
>This is wrong.
Have you actually played KF4?
>>
>>155008248
I own it and KF1US. It doesn't play worse than the PS1 games.
>>
>>155008314
The glacial turn speed must be a feature then.
>>
>>155008346
>implying the PS1 controls turn any faster
>>
Isn't PS1 overclocking ALL ABOUT making King's Field actually fun to play? Do that.
>>
>>155008402
They actually are.
All the PS1 titles have faster movement and turn speed than KF4.

>>155008435
The framerate is actually the least of the problems of the game. It has some really asinine controls to the point you would be better off mapping that shit on a keyboard than picking up a real controller.
>>
>>155008502
I have a hard time believing that but to be fair it has been awhile since I played KF4.
>>
>>155008546
Just run it and see for yourself.
>>
File: RetroArch-0917-140801.png (33KB, 1280x960px) Image search: [Google]
RetroArch-0917-140801.png
33KB, 1280x960px
>>
>>155010369
Thank god games like this were a passing fad.
>>
>>155010727

Games like what?
>>
Hey guys. what color palette has the game boy player on gamecube for gbc and gba games?
From looking at youtube videos it looks like rgb colors + some ntsc conversion? Is this supposed to be how the games are displayed? was this intentional?
>>
>>155010934
>Is this supposed to be how the games are displayed? was this intentional
Don't start this meme. Just use shit that looks good to you.
>>
So many cores for arcade emulation in RetroArch that I'm feeling kind of lost. Which one is recommended to use?
>>
So are we going back to gametechwiki or are we sticking with miraheze?
>>
>>155014489
>retroarch for arcade emulation
lol
use MAME or FBA and Demul for atomiswave
>>
>>155015757
going back to wikia
>>
>>155016297
don't even joke like that senpai
>>
I imported a Pokemon Crystal save (a battery save, not a state) from the Gambatte core on PC to my Android. I only managed to load it once I set the save directory to the "saves" folder inside the data/data/com.retroarch directory and placed my save there. Placing it in the ROM directory caused RA to not detect it.

However, no matter where I place my save and where I set the save folder to, I can't save my game. The in-game save process seems to work fine, but once I try to load it, it loads the point where I was when I saved the game on PC.
>>
>>155010934
That's just how composite video works, friendo. Most people can't afford gamecube component cables.
>>
>>155016975
Why are you using retroarch for emulation on android?
Try transferring your save to a standalone emulator
>>
>>155017118
wat? Retroarch is fine on android as of not too long ago, especially with the proper UI.

>>155016975
What version are you on?
>>
>>155017118
>Why are you using retroarch for emulation on android?
Because it's the best option.
Most emu's on Android are behind a paywall, filled with ads, or have questionable accuracy.
>>
>>155017118
I can't, RA seems to handle saves with internal clocks its own way. It creates a separate file for the clock (.rtc), and I don't think any other emulators do that.
>>
>>155017280
The latest nightly build, I just got it from the buildbot.
>>
>>155017286
>Most emu's on Android are behind a paywall
>implying this is a problem for android users
>>
>>155017413
If you look at the commits, there are many changes to path handling in retroarch lately. Try an older stable.
>>
I haven't touched pcsx2 for about 2 years. How's it now? I just wanted to play drakengard.
Also how's the Play! emulator?
>>
>>155017746
Drakengard has been perfectly playable for years now.

>Also how's the Play! emulator?
dead and worthless
>>
>>155017907
But it can boot Jak now
>>
>>155017907
>dead
please. It's alive as hell.
>worthless
maybe.
>>
>>155017907
>>155017952
>>155017980
Hey, there are a lot of new shit there. How's ogl render? Is it any better? I remember it was pure shit compared to dx back then.
What about drakengard, what render is better for that game?
>>
>>155018365
OGL is better than DX now with its post processing blending.
Drakengard will work with anything
>>
>>154992491
You have to set your resolution in the config file and set windowed fullscreen to false. Also make sure your modeline is in your X configuration file
>>
>>155015938
>use MAME or FBA

Not with that input lag m8
>>
>>155017024
>Most people can't afford gamecube component cables.
I'm trying to wrap my head around being this poor, and it's just not working.
>>
>>155018908
you're retarded m8. Gamecube component cables cost about $200
>>
You wouldn't emulate a cash register. So why does MAME?
>>
>>155020892
Why not?
>>
Any resource for PPSSPP custom textures?
>>
>>155021254
Cash registers aren't fun.
>>
>>155021545
What is "fun"?
>>
>>155021545

>>>/reddit/
>>
>>155021545
Fuck you
>>
>>155021545
fucking kill yourself
>>
>>155000160
There are no hardware bottleneck, it depends on software and the quantity of data they are trying to load/process.

>>155001240
The point is that it is not caused by cartridge access time and loading from CD would still has been much slower, try to follow discussion next time, anon.
>>
Which Chrono Trigger retranslation should I use, the Kajar Labs or the Doctor L one? Should I even bother? It kind of sucks the patches applies to the US version and not the JP one.
>>
>>155022167
The DS translation is accurate so use that instead.
>>
>>155022167
The SNES translation is more evocative so use that instead.

Also whatever you do, do not use the DS translation. There's no way the fan retranslations could be worse.
>>
>>155022878
>evocative
strange way to say inaccurate.
>>
What would byuu need to do to be relevant again?
>>
>>155024543
become a tranny
>>
>>155003591
Yes. Only retards think Dolphin's better for N64 games.
>>
>>155025183
but muh VC rom injections
>>
>>155025183
>>155025424
Dolphin is absolutely better for the 10 or so games that were released for GC/Wii
>>
>>155025608
>does not even run ocarina of time perfectly
>better
Dolphin is a meme
>>
>>155025939
But it does run OoT without any noticeable issues, which is more than you can say for any N64 emulators.
>>
>>154996747
>ppsspp is way better than pcsx2
No it isn't. It only has a good gui.
>>
>>155026103
DELETE THIS
>>
>>155026156
are you actually implying pcsx2 is better than ppsspp
are you greg
>>
>>155026103
>But it does run OoT without any noticeable issues
Hard crashes and freezes aren't considered noticeable issues now?
Almost every single N64 emulator can run OoT
>>
>>155026282
project64 has completely random crashes on all games
>>
>>155026264
What exactly are you comparing the two in?
Compatibility? PCSX2 has more games fully playable than PPSSPP.
UI? That is completely subjective.
Performance? PPSSPP has a lower system requirement.
>>
>>155026436
Which part of "almost every single N64 emulator can run OoT" do you not understand?
>>
>>155026282
>Hard crashes and freezes
How's it going in 2014 pastbro?

Most N64 emulators can't even render the menu without fucking something up. I guess with all the advancements N64 emulation has made, you could probably get it somewhat close to Dolphin after wading through plugin hell for days, though you still have to use PJ64 which means Windows only and malware, and still probably has issues that Dolphin doesn't.
>>
>>155026282
>Hard crashes and freezes

That was only ever on the VC release (one of three OoT releases that ran on Dolphin), and it's been fixed anyway.
>>
>>155026704
>calls someone else for living in the past
>doesn't even know how N64 emulation is going
lel
>>
>>155026441
"fully playable"
>>
File: 14c[1].jpg (17KB, 207x253px) Image search: [Google]
14c[1].jpg
17KB, 207x253px
>>155026792
>and it's been fixed anyway
>>
>>155026953
Yeah fully playable.
What is with people here and shitting on things they don't even know a thing about?
>>
>>155026976
Dolphin devs
Dolphin wiki
>>
>>155027113
>Dolphin devs
According to the devs and the wiki Metroid Prime Trilogy works perfectly with XFB enabled despite it causing a permanent black screen after random minutes of playtime.
>>
File: 1457466024870.png (19KB, 1224x351px) Image search: [Google]
1457466024870.png
19KB, 1224x351px
>>155027095
>fully playable
>>
So, i have a problem now with drakengard. It runs slow for me, so i have to set EE cyclerate to -3, but now FMVs are choppy as hell.
It really shitty when you have to set EE to 0 back each time FMV plays.
Is there any kind of setting that does this thing for you automatically? There is auto 4:3 and auto-switch to software, but not this?
>>
>>155027532
All of those games can be played from beginning to end in software mode. I have done it myself.
>>
if we go back to gametechwiki does that mean the miraheze wiki will be deleted?
>>
>>155027750
And how many games can PPSSPP only play at native res with a super computer?
>>
>>155027818
Could lock it, and keep it as a backup.
>>
>>155027818
no
we give miraheze to reddit
>>
>>155027545
Enable Manual game fixes and check the gsdx hack of switching to software renderer when fmv plays.

>>155027865
There is no such thing as a software mode to increase compatibility for PPSSPP. If a game is unplayable on it you are shit out of luck. Hell the software mode is actually less supported than the hardware renderer.
>>
>>155027981
They don't deserve it, they've started linking it.

Nuke it and make the posters look like idiots.
>>
>>155028096
>Enable Manual game fixes and check the gsdx hack of switching to software renderer when fmv plays.
If you haven't noticed i mentioned that in my post.
It doesn't helps that much.
>>
>>155028096
Yeah, because every other game has game breaking graphical glitches using the hardware renderer in PPSSPP. Oh wait, that's PCSX2.
>>
never forget rachel
>>
>>155028386

Who?
>>
Is Yume Nikki anon here?
How do i stop playing Nasu?
>>
>>155028332
>because every other game has game breaking graphical glitches using the hardware renderer in PPSSPP
Ace Combat, Danganronpa 2, God Eater 2, Chinatown Wars, Kenka Bancho, Chili Con Carnage, Me and My Katamari, Final Fantasy Tactics, Final Fantasy 4.
The list goes on. It'd probably be faster to list games that work perfectly on it.
>>
>>155028313
What are your specs
>>
>>155028556
>he forgot
>>
>>155029441
>he
>>
>>155029503
DELETE THIS
>>
>>155029540
Rachel already did.
>>
>>155029205
I've played most of those and never noticed any issues. Which one of them has characters with missing eyes?
>>
>>155029889
DELETE THIS
>>
>>155030057
Somebody forgot to delete SOMETHING though.
>>
File: 1474047721696.jpg (19KB, 270x300px) Image search: [Google]
1474047721696.jpg
19KB, 270x300px
>>155030115
>>
>>155029346
phenom ii x4 810
gtx650
I know that shit is old
>>
>>155030929
>phenom ii x4 810
I think we've found the problem
>>
Is Mednafen going to incorporate PGXP at any point or is it too inaccurate?
>>
>>155032384
Probably, iCatButler wants to do it eventually.
>>
>>155032502

In beetle, not mednafen. I really doubt upstream mednafen will want anything to do with that. Furthermore PGXP dosen't make a lot of sense with a SW renderer.
>>
>>155030929
>baww pcsx2 sucks
It's your shit tier PC you retard.
>>
>>155030929
You should try emulating it on an A4-4000
>>
VITA EMULATOR WHEN
>>
>>155033617
After the PS3 emulator
>>
>>155033617
Oh boy, I can't wait to emulate ricing a shitty home menu and taking screenshots of it as horribly compressed jpg's.

I can't wait to emulate wishing Sony hadn't abandoned it, and wishing devs would actually make some games for it.
>>
>>155031168
>>155032891
Yeah yeah, but other ps 2 games even those who have much better graphics run fine on my toaster
>>155033097
It's not THAT bad. It runs most of the stuff fine, even dolphin games like Mario Galaxy and Xenoblade.

I know that i shouldn't be complaining about lack of features when my pc is crap, but i just wondered if there are some king of a script of hack that can do this little trick with switching EE.
>>
Has anyone involved with ra and xmb driver ever mention something like savestate thumbnails for ra? that would be awesome, I keep losing track of my states
>>
File: RetroArch-0917-115538.png (17KB, 548x448px) Image search: [Google]
RetroArch-0917-115538.png
17KB, 548x448px
Can anyone tell me why every Retroarch core and emulator except for VirtuaNES has this tearing in Mega Man III? (look above Shadow Man's box)
>>
>>155036740

Shitty programming, happens on real HW too
>>
>>155037094
interesting, so is VirtuaNES pulling some speedhack-like magic then?
>>
>>155037209

It probably has inaccurate line IRQ timing or something similar.
>>
How the fuck do I get Mednafen working

EPSXe has no audio except for sound effects, like using Spyro's flame.

Could I just play certain PSX games on the PSP emulator using the PSXtoPSP roms?
>>
>>155037575
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch
>Could I just play certain PSX games on the PSP emulator using the PSXtoPSP roms?
Nope.
>>
>>155022878
What the fuck is there even to dislike about the DS translation? I understand that the new content aside from the items is retarded, but the base game is just the same with a good translation this time.
>>
File: [deathly silence].jpg (35KB, 440x427px) Image search: [Google]
[deathly silence].jpg
35KB, 440x427px
>>155037841
>telling someone to use something other than Mednafen
>>
>>155034170

Take your console wars bullshit to >>/v/ retarded piece of shit.
>>
>>155038863
Frog no longer talks in inconsistent poorly done memespeak while everyone else in his setting speaks normally; instead he is just unusually formal like in the Japanese original. This is understandably VERY upsetting to woolseyfags.
>>
File: 1463361620582.png (35KB, 584x352px) Image search: [Google]
1463361620582.png
35KB, 584x352px
How do I run this shit in RA?
>>
>>155041392
First, turn off 'Hide known file extensions' in Windows.
>>
>>155041505
I don't see how that is going to help.
>>
>>155041392

Run the "manifest.bml".

I use (bsnes-mercury Balanced) it works ok.
>>
>>155038863
Is the DS translation good enough? I've never tried to patch roms before.
>>
>>155024243
I like inaccurate when it's better than the real meaning.

>>155038863
It's a boring, "standard" translation with some horrible names like Fiendlord. I'm surprised Slattery didn't revert Ozzie, Slash and Flea to food items because that kind of accurate ugliness is consistent with his translation style in CT overall. How he did a much better job with FF6A I dunno. He left too much Woolsey stuff in that I guess.
>>
>>155041883
>Is the DS translation good enough?
Not if you want to experience the Chrono Trigger everyone faps over as the greatest RPG ever. Why would you even risk ruining the experience the people who started the Chrono Trigger is godlike meme had when they first played the game by using a retranslation?
>>
>>155041830
I just get a black screen. It's an XML though.
>>
>>155038863
>What the fuck is there even to dislike about the DS translation?

Americans.

Two years ago because of the whole "localization" and censoring by nintendo people discovered how bad their games been treated on translation department but when they complained about it another side raised defending all the shit translation, that it "made the original better" "give personality" and other apologist shit like that.

So now you have all this apologists running around trying to shut down anyone that dares to criticize their piece of shit "translations".
>>
>>155042556
This is nonsense. CTDS' translation was controversial from the day it came out as a change in the writing of any supposed "good" RPG would be. It has nothing to do with the recent Nintendo nonsense with putting characters in burkhas. No one supports that.
>>
File: Zelda MSU-1.png (87KB, 689x926px) Image search: [Google]
Zelda MSU-1.png
87KB, 689x926px
>>155042414

Then i don't know sorry, i use this method to run snes games with MSU-1 audio, i simply open the manifest.bml that came with them.
>>
How do I get RetroArch to not be a choppy piece of shit
>>
>>155044475
get a real computer to replace your literal toaster jesus christ
>>
>>155044804
shit worked fine on ePSX, and it can PPSSPP fine.

I'm trying to play Digimon World, if that's the problem.
>>
>>155044952

Try standalone mednafen maybe, I doubt the performance will be much better though.
>>
>>155028386
http://www.urbandictionary.com/define.php?term=Pulled%20a%20Rachel
>>
>>155045194
It could just be my computer being a finicky bitch

Runs PSP, and most modern PC games fine, and then struggles with a fucking N64 or PS1 game
>>
>>155045417

Given that mednafen runs fully in software there's isn't much room for hardware dependent shenanigans. Either your CPU is fast enough or it isn't. Unless you're running with the GL renderer of course.
>>
>>155045194
>Try standalone mednafen maybe
I second this
>>
File: 1454074381201.png (4KB, 512x448px) Image search: [Google]
1454074381201.png
4KB, 512x448px
>>155043191
I tried converting the xml to bml, and now it boots, but I get this.

Is there anywhere I can find any actual info about byuu's stupid fucking bml format, because I just guessed as to how it worked and that's likely the issue.
>>
File: 2887.jpg (31KB, 300x460px) Image search: [Google]
2887.jpg
31KB, 300x460px
http://redump.org/discs/dumper/MrPeePeePants/
>>
>>155046731
>shit games only
What a suprise
>>
>>155036740
>>155037209

It is the game itself. MM3 was rushed to hell and a real disaster behind the scenes. Kitamura and Matsushima left after MM2. They got a new director, but he left pretty quickly too. As a result, the game has slowdown, shitty programming and tons of problems.
>>
is the fire emblem fates series doable on the 3ds emulators that are out? i know most games have no sound, but i don't really give a fuck, just wanna play some comfy strategy
>>
File: 1420206190013.png (462KB, 715x537px) Image search: [Google]
1420206190013.png
462KB, 715x537px
>http://pcsx2.net/278-q3-2016-progress-report.html
>Please look forward to our next progress report. We might have something special for you...

What did they mean by this?
>>
>>155048053

Don't bother, it's trash
>>
>>155048618
That they don't have anything special for us
>>
>>155048053
>fire emblem
>>
>>155048618
>http://pcsx2.net/278-q3-2016-progress-report.html
Looking at the last screenshot I'd say ps1 emulation
>>
>>154853346
being this autist
>muh alternative emulator
>>
>>155048053
>He doesn't have a hacked 3DS
Shiggy.
>>
>>155050641
But will it be better than ePSXe?
>>
>>155038990
He's deathly silent alright
>>
>>155051346
It wouldn't take much.
>>
>>155050641
But that wouldn't be remotely special.
>>
did SP update PPSSPP to 1.3?
If not I guess I'm moving to standalone for good
>>
>>155052726
What exactly is wrong with ePSXe? It seems functional enough.
>>
>>155052526
Oh shit we've got an expert joke identifier in the thread
>>
>>155046312
I have it working in RetroArch at least
https://pastebin.mozilla.org/8910947
>>
>>155052726
Hey ePSXe may be shit but that does not imply by any means that its code and plugins are not a huge convoluted mess.
>>
>>155052935
PGXP is better for muh HD, Medafen is better for muh accuracy.
>>
PS1 emulation is fine though, mednafen can play games in HD if you want. I'd rather they fix mipmaps those fucks.
>>
>>155053374
>mednafen can play games in HD if you want
How
>>
>>155018623
What are you on about?
>>155036740
That looks like typical NES style glitchy graphics. Happens on lots of games on real hardware.
>>155051346
A nigger dick in your eye socket is better than epsxe.
>>
>>155053683
It can upscale, but anything past 2x will slow down even the fastest computer.
>>
>>155053103
Cool, that works

Thanks
>>
>>155053683
Retroarch.

>>155053747
Works fine for me.
>>
>>155054434
How high are you upscaling?
>>
>>155055278
It's going to seem like I was just trolling but at 4x I actually do have just over 50% speed but I recently upgraded my GPU from a 680 to a 1070. The 680 for some inexplicable reason had over full speed at 4x.

So, it seems you're right but I swear my 680 was playing it fine at 4x. Really weird. Tested in Vagrant Story, the only game I was playing.

FF7 at 4x gets over 90fps though so maybe only 3D heavy games have that hit.
>>
>>155055904
>SW renderer
>mention GPU
Anon please
>>
Is there any good setup for playing NDS games like Metroid Prime Hunters that require constant use of the touchscreen on a PC?
>>
>>155050641
HLE BIOS probably
>>
>>155056635
Depending on the game a mouse works fine, also you could simply get a monitor with a touchscreen.

Hunters has a mouselook mod though.
>>
>>155057140
>Hunters has a mouselook mod though.
Neat. Too bad that most other DS FPS games are too obscure to get that treatment.
>>
I'm playing tenchu: wrath of heaven. The games sort of jitters up and down on both open gl and d3d. Any fix?
>>
>>155057939
Mess with the interlacing setting
>>
>>155058045
Skipdraw increase seems to be helping.
Where's the interlacing settings?
>>
File: 1463260426992.png (6KB, 308x255px) Image search: [Google]
1463260426992.png
6KB, 308x255px
>>155058173
>>
I've checked a half dozen NES games from the no-intro set on archive.org against no-intro's checksums on their website and none of them matched.

I've searched them on Google though and they all show up on romhacking.net. So I don't know what's going on here.

Any ideas?
>>
>>155058339
Did you download the old set that had headerless NES ROMs?
>>
>>155058339
>>155058606
The hashes listed on no-intro are for headerless roms.
>>
>>155058687
Can you get the headerless roms somewhere? Should I bother?
>>
>>155026264
Well the psp is much easier to emulate, so that shouldn't be a surprise.
>>
>>155058880
Think this is it:
https://archive.org/details/No-Intro-Collection_2015-03-03
>Should I bother?
No, they wont work on an emulator that doesn't use an internal ROM database.
>>
>>155058880
You probably shouldn't bother.

No-intro keeps the roms and headers in separate databases, and what you have is just the files put together, so it's not like they are bad.
>>
>>155058258
Found them. Makes game run at 30fps which is annoying.
>>
>>155058339
Why is No-Intro set for NES called No-Intro when there were no intros ever added to the dumps?
>>
>>155058880
NES headers describe the physical cartridge and the modes shit has to run with to work, and there was a huge variance in it. NES roms without headers are a waste of space.
>>
>>155056485
Why did I have more FPS last month then???
>>
>>155061492
Because you were doing something different that you don't remember.
>>
File: RetroArch-0918-015127.png (326KB, 1918x1198px) Image search: [Google]
RetroArch-0918-015127.png
326KB, 1918x1198px
>>155061492

Are you sure you're running in SW?

Games like FFVII should fare better because of the pre-rendered backgrounds and simpler 3D but you'll still need a very beefy CPU to run it at 4x.

I don't think the change of GPU should affect the performance at all, besides maybe making it slightly faster for RA to flip the buffer at the end?
>>
File: 1467401176128.jpg (89KB, 715x596px) Image search: [Google]
1467401176128.jpg
89KB, 715x596px
Anybody here have experience running the neo geo core of retroarch on Vita? I have it setup according to instructions I gathered from libretro, but no matter what I do this fucking thing won't run. Got the BIOS where it should be, made sure RA is looking in the right directory, even tested a dozen different roms but nothing fucking works.
>>
>>155061938

Does Mednafen-libretro feature 2D texture filtering options yet?
>>
>>155013958
So gbc and gba are rgb colors on gamecube Gameboy player?
>>
File: RetroArch-0918-020914.png (1MB, 1918x1198px) Image search: [Google]
RetroArch-0918-020914.png
1MB, 1918x1198px
>>155063086

The GL code does, but it can be very glitchy.
>>
File: RetroArch-0918-021111.png (1MB, 1918x1198px) Image search: [Google]
RetroArch-0918-021111.png
1MB, 1918x1198px
Including N64-style 3point interpolation, for some reason.
>>
>60 FPS is achieved by using a gameshark code and enabling CPU overclocking:

http://pastebin.com/raw/jbxUkZTJ

https://www.youtube.com/watch?v=SQY62kkQrwA

NOT A TEST

60FPS SILENT HILL IS POSSIBLE NOW
>>
>>155062451
Are you using MAME, FBA or FBA 2012?
>>
>>155063439

Will it ever be able to properly compete with PGXP?

https://www.youtube.com/watch?v=LRzH4mcSJsk
>>
>>155063883
Man all these enhancements are going to make Silent Hill unscary. Especially all the "actually functioning geometry" enhancements, completely removing the lovecraftian undertone of every scene
>>
>>155063883
Why didn't you turn on perspective correction?
>>
>>155063439
>>155063303

What do those look like in a game with 2D backgrounds?

>>155064340
>Especially all the "actually functioning geometry" enhancements, completely removing the lovecraftian undertone of every scene

The super wobbly world is a product of emulation though. Native hardware it's not that bad.

>>155064394

Not my video. And I'm pretty sure its on anyways.
>>
>>155064462
>And I'm pretty sure its on anyways.

Those floor textures would say otherwise.
>>
File: RetroArch-0918-022705.png (1MB, 1918x1198px) Image search: [Google]
RetroArch-0918-022705.png
1MB, 1918x1198px
>>155064294

We'll try integrating PGXP at some point. Although I'm pretty frustrated by my inability to make the GL renderer perform decently.

>>155064462

Like crap, we need better heuristics to handle the edges correctly.

>The super wobbly world is a product of emulation though. Native hardware it's not that bad.

That's not true, it's just less noticeable on a CRT at 1x.
>>
>>155064261
Tried both FBA 2012 and FBA. On Vita FBA has several different cores for CPS1/2 and Neo Geo as well, and I tried that one too. MAME was a mess on Vita the last time I tried to use it so I didn't bother, and the only proof I've seen of a vita running neo geo roms was using FBA.
>>
>>155064462
>The super wobbly world is a product of emulation though. Native hardware it's not that bad.
Fucking what? The super wobbly world is absolutely 100% a product of the actual real veritable bonafide authentic non-fake Sony Playstation video game console and the realities of developing for it.
>>
File: R4 pgxp.webm (3MB, 1280x720px) Image search: [Google]
R4 pgxp.webm
3MB, 1280x720px
>Mednafen plebs will never know this joy
>>
>>155064718
This has to be the next thread's OP image
>>
File: hey.jpg (27KB, 610x450px) Image search: [Google]
hey.jpg
27KB, 610x450px
>>155064340
It was never scary.
>>
>>155064938
playstation games definitely look a whole lot sexier like that.
>>
>>155065087

They look like PC games with poorer draw distance.
>>
>>155065203
So much better than the original playstation games.
>>
>>155064938
Isn't this an arcade series anyway though?
>>
>>155065264
R4 was a great title that was PSX only.
>>
>>155065203
Yeah, I actually prefer R4 and MGS at native res. The blockyness is like film grain for them.

Square games do better with PGXP.
>>
>>155064938
>never
I wouldn't count on it
>>
>>155065380
It's more about fixing the texture warping.
>>
File: 1464412036045.gif (904KB, 500x532px) Image search: [Google]
1464412036045.gif
904KB, 500x532px
>>155064938
>that fucking rightside wall at the end of the last turn
I'm not even sure I ever hit it, it just scares me EVERY LAP
>>
>>155065679
Yeah, I understand what PGXP does, it's just not necessary or desirable in that case.
>>
>>155066142
> it's just not necessary or desirable in that case.
For you. I fucking love it.
>>
Some fully 3D games to test. So you're not testing the same games over and over again. I think we've all seen enough screens of Silent Hill and Crash bandicoot.

>Echo Night 1 & 2
>Aconcagua
>Tail Concerto
>Speed Punks
>Racing Lagoon
>Codename Tenka
>Deception series
>Shadow Tower
>>
>>154973508
This.

https://github.com/mamedev/mame/issues/1107
>>
>>155068225
>oh no, a bug
>better throw the whole thing out
>>
>>155068820
It's not a bug though.

>It's not a problem, it's fully intentional. I have changed the title to reflect the common-sense origins of this feature.
>>
What are the best keyboard mappings for a PSX-like controller?
>>
so ded
>>
http://zsnes-docs.sourceforge.net/html/readme.htm

>Bleeding with cutting edge SNES emulation, ZSNES is easily comparable to other leading SNES emulators, such as Snes9x, SNEeSe, Super Sleuth, and bsnes.
>>
>>155071550
That's rich
>>
File: 1466968037319.jpg (72KB, 466x398px) Image search: [Google]
1466968037319.jpg
72KB, 466x398px
>>155071550
>normies will actually fall for this
>>
>>155071550
>There are still many bugs left in ZSNES, so don't expect it to run all your favorite games. If ZSNES doesn't work for you, then don't use it. Use Snes9x, SNEeSe, Super Sleuth, or bsnes instead! In fact, even if you use ZSNES, use those emulators too!
>>
>>155071550
>>155072596
Why did ZSNES gain such a worldwide popularity in the first place?
>>
>>155072756
It was written in x86 ASM and included many speed hacks so you could play it on your piece of shit toaster back in the 90's / early 00's
>>
File: kb gamepad.jpg (129KB, 2000x601px) Image search: [Google]
kb gamepad.jpg
129KB, 2000x601px
>>155069235
If I'm without a controller and forced to keyboard, this is how I go. The main thing up to preference is how to rotate the diagonally-arranged face buttons into the mostly square arrangement of a keyboard. Overall I've found that Y and B work best when kept together instead of a more conservative method of keeping B and A horizontal with each other - for 2 button systems like the NES I usually do remap to be that way.
>>
>>155072756
It was fast enough for computers that were far out of date even in the mid-late 90s.
>>
>>155072849
It also has a nice gui, unlike many emulators today.
>>
File: zsnes.jpg (48KB, 490x490px) Image search: [Google]
zsnes.jpg
48KB, 490x490px
>>155073146
>>
>>155072962
This is why you always side with performance if you want your emu to become world famous
>>
>>155068085
Tail Concerto has model clipping issues in cutscenes that are not fixed by PGXP. Beyond that it looks fine even with widescreen hacks enabled.
Deception looks great with PGXP just because of the ability to have straight lines.
>>
File: k12DGuTG_400x400.jpg (28KB, 400x400px) Image search: [Google]
k12DGuTG_400x400.jpg
28KB, 400x400px
What ever happened to aliaspider?

Looks like he got kicked out of the libretro team.
>>
>>155027865
how's ppsspp's software renderer?

I'd be surprised if it was anywhere near as well optimized as pcsx2's.
>>
>>155075436
its shit
Compatibility wise its not that different from the hardware renderer.
>>
>>155063883
>http://pastebin.com/raw/jbxUkZTJ
Is there some list or website with 60fps patches?
>>
>>155075396

Probably went on a Jihad and died in Syria.
>>
>>155075396
He's still on their IRC.

Probably requested to be removed because he doesn't have time to be active anymore.
>>
>>155075562

yeah, cause pcsx2's is extremely well optimized. scales well to around 6-8 cores and uses a ton of simd, up to AVX2 if you have it
>>
>>155076089
DELETE THIS
>>
File: i'm ready to die now.jpg (16KB, 600x549px) Image search: [Google]
i'm ready to die now.jpg
16KB, 600x549px
>Can't get Mednafen to even start up
>Can't get ePSXe to work properly
>Can't get RetroArch to play anything faster than 10fps
>This computer is maybe 2 years old at most
>>
>>155077223
uninstall system32 and delete gentoo.
>>
>>155077223
What is your CPU?
>>
>>155077223
are you serious
an a4-4000 could do better than that wtf kind of computer are you on
>>
>>155077590
>>155077445
It's got 4gb of RAM, and it can play PSP and GCN shit just fine, so I don't understand why it can't play PS1 games.
>>
File: 33-big-ttesports-meka-g1.jpg (131KB, 1366x789px) Image search: [Google]
33-big-ttesports-meka-g1.jpg
131KB, 1366x789px
Is there a way to map buttons on Retroarch to the Ins, Del, End, Home, etc keys?

The ones on top of the arrow keys?

When i try to do it they map to the number keyboard variant.
>>
>>155077773
Nobody asked you about your RAM you fuck
Whats the CPU?
>>
>>155077773
"4gb of ram" does not help us. that doesn't even effect emulation. do you even computer? ram isnt the most important fucking thing fagfuck
>>
>>155077223
>Can't get Mednafen to even start up
I hope you aren't just doubleclicking Mednafen and expecting it to run.
>>
>>155077773
Did you get swindled into buying a prebuilt with just a RAM number?

If you're in Windows, click Start, right-click Computer and click Properties. That should show you a page with the CPU on it at least.
>>
>>155078447
seeing as he posted his ram thinking it would matter, i think he did.
>>
>>155077773
the bottleneck could be the soundchips.
how many megabytes do you want to do?
some of the new games need lots of room to breathe.
>>
File: hmm.png (5KB, 480x95px) Image search: [Google]
hmm.png
5KB, 480x95px
>>155077930
>>155077931
This is what I get when looking at properties

>>155078447
>>155078618
I've dragged the ISO or CUE/BIN files onto it
>>
>>155079251
>1.3GHz
JESUS FUCKING CHRIST NOPENOPENOPENOPE
BUILD A NEW COMPUTER IMMEDIATELY
WHAT WERE YOU FUCKING THINKING DUDE HOLY SHIT
>>
>>155079251
>that CPU
top kek
you bought this shit 2 years ago?
>>
>>155079251
i refuse to believe something like that was made 2 years ago anon. mednafen (hell even epxse)will not run on that period.
just give up an try another console
>>
>>155079693
>i refuse to believe something like that was made 2 years ago anon
It's an AMD APU as in mobile CPU ans GPU in one.

It's literally tablet shit
>>
File: loss.png (283KB, 405x468px) Image search: [Google]
loss.png
283KB, 405x468px
>>155079251
>AMD E-300 APU with Radeon(tm) HD Graphics
>1.3 GHz
holy fucking shit
I thought I was exaggerating when I was implying you got swindled into buying a PC with just a RAM number, but this purchase must have been like a violent mugging. I'm sorry man.
>>
>>155079251

This a laptop?
>>
>>155079251
The A4-4000 found its match
>>
>>155079883
Wait so is this CPU even weaker than presented because it has to be both the CPU and the GPU?
>>
>>155080686
Correct
>>
>>155079251
Shit, is there a way you can play the games on your phone and stream to the laptop's screen? Or can the laptop not handle that?
>>
after two months i finally managed to get MAME working
>>
>>155081241
Congratulations on getting over your retardation
>>
File: i have to go end it all.png (309KB, 516x792px) Image search: [Google]
i have to go end it all.png
309KB, 516x792px
>>155079406
I didn't build it

>>155079469
>>155079693
>>155080139
I didn't buy it, its an old gift.

>>155080327
yes

Well, guess I'll get a MUCH better one sometime. I didn't know this was that bad.
>>
>>155081241
What was the problem?
>>
>>155081348
i'm a retroarch veteran. people always say iretroardch hard to set up. i guess it's a meme. because i dont want to imagine those people trying out mame, when even retroarch veterans have problems setting it up
>>
File: 1460888895334.gif (830KB, 500x375px) Image search: [Google]
1460888895334.gif
830KB, 500x375px
I use Xebra because I'm a lazy asshole.
>>
>>155081684
>retroarch veteran
top kek
>>
>>155081665
I renamed my roms, hcastle to Haunted Castle (Version K) and hcasltek to Haunted Caslte (Version M) because I like it nice and clean. Thus mame didn't work. Now it works.
>>
>>155081889
Yeah, you can't rename ROMs with MAME. You've gotta play by their rules, which sucks
>>
>>155082023
couldn't you fuck with the code to change the names of the roms it wants?
>>
>>155082023
It's like html.
you forget a /> and the whole building collapses.

I had to go on fucking stack exchange to find out how mame works and what the rules are for it to work. This helped me https://gaming.stackexchange.com/questions/263921/mame-shows-the-selected-game-is-missing-one-or-more-required-rom-or-chd-image
>>
>>155081773
Squall as a TV?
>>
>>155081684
I too was involved in the retroarch war
nasty business that
>>
>>155082679
I thought the war is still going on /vr/ ?
Post an image with RetroArch-01234-xxxxxx.png in the filename and they will shoot you!
>>
>>155082834
I've been posting RA screenshots in there all day and no one's bat an eye.
>>
File: 1468338084310.jpg (21KB, 540x543px) Image search: [Google]
1468338084310.jpg
21KB, 540x543px
>>155082901
Maybe they got tired. Maybe the war is really over...
>>
>>155082679
Emulation... emulation never changes.
>>
File: 1468452484033.jpg (83KB, 500x579px) Image search: [Google]
1468452484033.jpg
83KB, 500x579px
Someone please tell me i'm not the only one who thinks shaders and filters are retarded beyond retarded
>>
>>155084813
I don't personally get the appeal of purposely muddying your image quality. I grew up with CRT TVs but I guess I'm not nostalgic for them yet.
>>
>>155084813
I agree with you but its still a matter of opinion.
Some people like ball busting and you just have to accept that and move on.
>>
>>155084813
Only people who are retarded are people like you who think all shaders and filters are the same and are limited to any particular purpose.

Please shut the fuck up if you're too ignorant to know what you're talking about.
>>
>>155085064
>I don't personally get the appeal of purposely muddying your image quality.

I don't get why you think anything is required to be "muddying" about them. Not every shader is a fucking CRT or NTSC shader.
>>
>>155086545
Never said that, I personally use a sharp-bilinear shader. I'm not a fan of the CRT/NTSC shaders though.
>>
>>155086669
>sharp-bilinear

you mean bicubic?
>>
Is there a standardized seed for the A Link to the Past Randomizer that people play?

https://dessyreqt.github.io/alttprandomizer/

Also, when I minimize posts in /pol/ and /vg/ I can't maximize them by clicking the plus sign. I've tried clearing my browsers cache but that doesn't fix it.
>>
>>155088961
Nope sharp-bilinear.cg
>>
>>155084813
So basically you only use CRTs and only play 2D games?
>>
File: 4564536546654.png (648KB, 1920x1080px) Image search: [Google]
4564536546654.png
648KB, 1920x1080px
Heya folks. I'm having a graphical issue (well, issues) with my PSX Emu/ROMs.

Some games, and some parts of games, seem to have these lines out of whack. It's like certain things are off in some games. See pic for current game and issue: Breath of Fire III. I use ePSXe 2.0. I've noticed this issue on previous versions as well. I think it may be some graphical setting on the emu? Not sure...

Any ideas? Any help/advice? Would be greatly appreciated.
>>
>>155090262
wew lad what a post
First of all, get PCSX-R-PGXP if you want to want to uprez your games because epsxe is not the recommended PS1 emulator. If you do not have a good GPU or are running an integrated one then get mednafen.
Secondly, you are stretching a game that is made to run at 4:3 to 16:9 aspect ratio without actually applying any widescreen hack. That alone will lead to many problems.
Thirdly, Read the wiki for recommended emulators and use them before asking for solutions.
>>
>>155090262
ASPECT RAIDOU is very WRONG
>>
File: Screenshot_216.png (214KB, 1919x1079px) Image search: [Google]
Screenshot_216.png
214KB, 1919x1079px
maybe i shouldn't have updated to nightly version
>>
>>155090262
>Dolphin
>>
Been looking at Macross Ultimate Frontier. Anyone know if it's good/emulates well? And is there an english patch?
>>
>>155091112
Go into the Online Updater and update your assets.
>>
File: THE-LEGEND-OF-ZELDA-9compress.jpg (801KB, 1920x1080px) Image search: [Google]
THE-LEGEND-OF-ZELDA-9compress.jpg
801KB, 1920x1080px
.
>>
File: 1442914047774.jpg (69KB, 858x640px) Image search: [Google]
1442914047774.jpg
69KB, 858x640px
>>155091404
>>
>>155091280
Goes in game but has random freezes.
Certainly not in any playable form.
>>
>>155091404
That fucking door icon in the top right always bothers my autism
Why did no one at nintendo notice it?
>>
>>155091404
do people think this looks good
>>
>>155091557
top left*
>>
File: 0.png (213KB, 512x256px) Image search: [Google]
0.png
213KB, 512x256px
>>155091404
>>
>>155091735
emulator glitch
>>
File: zeldasecond20-96924[1].jpg (24KB, 320x240px) Image search: [Google]
zeldasecond20-96924[1].jpg
24KB, 320x240px
>>155092782
Its not.
That is what happens on the original console too.
>>
>>155064462
>The super wobbly world is a product of emulation though.
No it's not.
>>155072756
It was really good/fast in 1998
>>155090262
>ePSXe
Every single day. Guaranteed.
>>
How do I get rid of the intrusive green FPS counter in PGXP? I just switched over from epsxe because I read the thread and, while it seems better, this is unacceptable

looking through the options and toying with them a bit, none of them seem to change it
>>
>>155097976
press delete
>>
>>154952216
https://www.youtube.com/watch?time_continue=537&v=U7pkru2KPVY
>>
File: 1467575294703.jpg (128KB, 512x512px) Image search: [Google]
1467575294703.jpg
128KB, 512x512px
>>155091404
Jesus christ
>>
File: Untitled.jpg (727KB, 1440x1080px) Image search: [Google]
Untitled.jpg
727KB, 1440x1080px
>>155091404
Why didn't they even bother using a widescreen hack? This is that image squeezed down to the correct 4:3. Doesn't look good by any means but maybe less exaggeratedly disgusting.
>>
>>155099059
I REALLY hate to say this because I usually hate it, but the incredibly fine detail of distant textures is what kills it, so with some DoF it would probably improve quite a bit.
>>
>>155099579
>but the incredibly fine detail of distant textures is what kills it
The completely flat lighting is what kills it coupled with extremely low quality polygons relative to the texture resolution.
>>
Please don't die, /emugen/
>>
File: 1473742864743[1].jpg (2MB, 3264x1836px) Image search: [Google]
1473742864743[1].jpg
2MB, 3264x1836px
>>155084813

They don't look anywhere near as good as real CRTs.
>>
>>155105910
Thats because CRTs don't look good in the first place
>>
Is it worth bug reporting to the PCSX2 forums? Destroy all humans is completely messed up. Skip[draw set to 5 makes it mostly playable but it's still well broken.
>>
>>155108478
Report it or not, just accept the fact that it'll never be fixed.
>>
>>155108478
Report it and post results here. The forums have some really cringeworthy fanboys.
>>
>>155108568
Maybe in ten years
>>
>>155108478
everyone already knows about destroy all humans
>>
File: LOW.jpg (17KB, 600x422px) Image search: [Google]
LOW.jpg
17KB, 600x422px
>>154853427
LOW
>>
File: 1474122347615.png (293KB, 540x540px) Image search: [Google]
1474122347615.png
293KB, 540x540px
>>155117418
TIER
>>
>>155117418
Isn't that the nigger who wants trannies to fart in his face?
>>
File: Low Tier Urine.jpg (20KB, 856x404px) Image search: [Google]
Low Tier Urine.jpg
20KB, 856x404px
>>155117525
GOD

>>155117552
no, it's the guy who got beat up by a smash player and (not)ProJared
>>
File: 1436090520841.png (21KB, 379x254px) Image search: [Google]
1436090520841.png
21KB, 379x254px
how do i into multiplayer on mGBA?
>>
>>155117695
https://www.youtube.com/watch?v=SKtCMkyqAVI
>>
File: Sonic.png (122KB, 620x373px) Image search: [Google]
Sonic.png
122KB, 620x373px
how do i bring down the fast forward speed in retroarch to something not retarded
>>
>>155118332
by removing your tripcode
>>
>>155118332
I don't think you can. I think fast forward just removes the frame limiter
>>
>>155118463
are you fucking serious
ughhhhhhhhhhhhhhh
i have to grind like 5 levels in ff3
>>
>>155118613
>his PC can't even run FF3 at 10x the speed
christ laddy
>>
>>155118042
from the forums:
>In 0.4.x, under File, click Open New Multiplayer Window, and then load a game in each window. It can't be done across computers at the moment.

>In the nightlies, it's currently broken and in the process of being rewritten.
>>
>>155091557
It's normally hidden by overscan.
>>
>>154854532
>codes a snes emulator
>calls puzzles in oot "too elaborate"
>>
>>155119184
No I can, that's the fucking problem retard
>>
>>155120623
The screenshot I posted to you is a promotional material supplied to IGN back when they were N64.com
>>
>>155118436
You got a problem with vib-ribbon guys?
>>
>>155120769
The screenshot I posted here*>>155093024
>>
Does Nestopia UE standalone have an actual fast-forward feature? Or maybe Mesen? Can they use saves from RetroArch?
>>
>>155121345
Before you resort to grinding in FF3, let me ask one important question:

All of your dudes that are physical attackers have swords in both hands right? You're not some pussy that uses shield, are you?
>>
>>155121650
Yes. (the Karateka uses claws)
>>
>>155121938
REMOVE

CLAWS

IMMEDIATELY

OH MY FUCK
>>
>>155121974
why
i raises my attack and hit multiplier what is the bad
>>
>>155118332
I hate emulators that don't let you set a limit on the fast forward. Most game boy emulators run at like 100x unthrottled. That's too fast to play like that.
>>
>>155122126
monks do more damage unarmed
>>
>>155122303
not for me, not yet at least. i heard that starts happening at later levels.
>>
File: Angry_Azula_yells.png (118KB, 333x250px) Image search: [Google]
Angry_Azula_yells.png
118KB, 333x250px
Be honest, what is the last time you've played through an emulated game from start to finish?
>>
>>155122491
I think it was ace combat 4

About three years ago
>>
>>155122491
Chibi Robo last month
Working on Dragon Quest 3 right now
>>
>>155077867

I wish to know this too.
>>
>>155122491
heh
>>
File: stf.png (49KB, 871x620px) Image search: [Google]
stf.png
49KB, 871x620px
>>155026264
better at an easier job maybe
>>
>>155122491
Katamari Damacy, plan on finishing FF3.
>>
>>155122491

Metal Warriors, snes with RetroArch+Snes9x. 2 years ago.
>>
>>155115548
Couldn't find a report on the forums so I decided to report it anyway. Hopefully something will come of it.

I find it interesting that they finally decided to fix dirge of cerberus.
>>
>>155122491
Completed Onimusha and Castlevania yesterday.
>>
Guys

I've got the itch to replay some classic ps1 games
and wondering on what are my options

there's FPSe, the ePSXe port, retroarch's core, and what about running ps1 EBOOTs on PPSSPP?

Got a controller to plug in so that's covered

what's my best option?
>>
>>155123923

Mednafen via Retroarch.
>>
>>155123923
You're a retard
>>
>>155123923
I assume you mean on Android? Either RetroArch or pirate ePSXe.
>>
>>155123923
Is this bait?
>>
>>155124017
>>155124030
>>155124068

forgot to mention that i'll be playing on my phone

don't have a pc
>>
File: Regular emulation vs pgxp.webm (2MB, 1280x720px) Image search: [Google]
Regular emulation vs pgxp.webm
2MB, 1280x720px
>>155123923

PGXP
>>
Will PSP sound format music in music players ever be more than pretty shitty?
>>
>>155122491
Two weeks ago. Though I didn't do the GBA exclusive dungeon.
>>
>>155127037
?
>>
>>155118332

># The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
># RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
># Do not rely on this cap to be perfectly accurate.
># If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
fastforward_ratio = 0.0
>>
File: 1461077223429.png (975KB, 1920x1080px) Image search: [Google]
1461077223429.png
975KB, 1920x1080px
Lookin' good.
>>
File: 20160903_195746_reduced.jpg (4MB, 3647x2702px) Image search: [Google]
20160903_195746_reduced.jpg
4MB, 3647x2702px
>>155127137
Final Fantasy V Advance
>>
>that ntsc filter in nestopia
yeah no thanks i'd rather not
guess i'm playing no filter the rest of the way through
it's not that bad Tbh
>>
Has anyone emulated P3FES on pcsx2?
I'm looking for it's widescreen patch and i can't seem to find it even though people in the pcsx2 forums are using it.
Even the thread about widescreen patches had it included but the download archive doesn't have it in.
>>
>>155129095
Widescreen patches are included in PCSX2 downloads now. cheats_ws.zip
>>
P.E.Op.S or Eternal SPU
>>
So, which of these is the main wiki now:

https://emulation.miraheze.org/wiki/Main_Page
http://emulation.gametechwiki.com/index.php/Main_Page
>>
>>155129470
Trick question, only an idiot would use pluginhell emulators.
>>
any way to play Doom and Doom II on android with a controller?

an android dosbox perhaps?
>>
>>155129628
both
>>
>>155129628
They must be using different versions of mediawiki, because there are minor layout differences all over the place
>>
>>155091404
what kind of ugly windows 98 aesthetics
>>
File: p3feswidescreen.png (2MB, 1920x1080px) Image search: [Google]
p3feswidescreen.png
2MB, 1920x1080px
>>155129343
Thank you famalam!
>>
>BIG RED FLAG: THIS IS PROBABLY THE ONE YOU WANT IF YOU LIKE ALL YOUR FILES TO PLAY PROPERLY!
>BIG GREEN FLAG: THIS ONE IS PROBABLY THE ONE YOU WANT IF YOU VALUE FREEDOM! I CAN'T GUARANTEE IT WON'T CHOKE ON YOUR FILES, THOUGH.

Was there some drama in the PSF community recently? Did Sony go after PSF format for some kind of proprietary shit they had hidden in the decoders potentially?
>>
>>155130329

Where are you seeing this at?

I don't see it on here, which is the most updated PSF site:
http://tzone.org/~llin/psf/
>>
>>155126674
I don't know, go ask here, where all the music dumpers hang out

https://www.hcs64.com/mboard/forum.php
>>
>Neil Corlett's site is dead

RIP in Peace
>>
>>155130518
Foobar plugins for decoding psf now has split so there are two decoders, one says the red message, the other the green one.
>>
>>155129709
>only an idiot would use pluginhell emulators.
top kek
>>
>>155129470
pls
>>
>>155129628
Probably gametech because it's still linked in the /vr/ sticky.
>>
NEW THREAD WHEN
>>
>>155132072
Now
>>155132801
>>
>>155129737
doom 3 bfg edition
>>
>>155129737
RetroArch has a prboom core
>>
>>155130329
https://www.hcs64.com/mboard/forum.php?showthread=39&showpage=205

>He switched back to using Neil Corlett's PSF/PSF2 engine, which is less legal (it includes a Sony BIOS) and less accurate, but more compatible with the many, many broken rips out there.

https://www.hcs64.com/mboard/forum.php?showthread=39&showpage=206

>Stick with whichever makes your rips work for now. It's not exactly 100% a Sony BIOS.

>In fact, take a look at mkhebios.* from the ESP or from the HighlyExperimental package. Basically, a selection of pre-compiled replacement modules, some patches against Sony supplied modules, and what you end up with is a transformation.

>Input one PS2 BIOS, currently the North American variety. Input the replacement modules and patches, originally defined on disk, but in this case, defined in a header.

>Output one 512KB module, which contains roughly 100KB of code and data.

>The goal of AOPSF is to play without all that.

>There's another PSF player, too. PsfPlayer, based on the Play! emulator project, which happens to have superior compatibility compared to AOPSF, and is also fully HLE BIOS, with some assembled MIPS code written for the replacements as well.

>Unfortunately, PsfPlayer, and much of Play! itself, is a huge orchestration of C++11 code, with some Boost dependencies as well, and it doesn't even compile with my current choice of Win32 compiler, MSVC 2010 Pro, so there's that as well. Oh yeah, and it only supports a recompiling CPU for now, so it's totally useless for embedded targets, like ARM for foobar2000 Mobile.
>>
What are some good games you can emulate and masturbate to?
Thread posts: 756
Thread images: 88


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.