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/agdg/ - Amateur Game Dev General

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Thread replies: 761
Thread images: 116

File: a videogame is not art OP.jpg (588KB, 1280x948px) Image search: [Google]
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Lewd Jam in 2 Days.
Play DDX games, leave feedback for devs.

>Latest Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing

>Next Demo Day (11)
https://itch.io/jam/agdg-demo-day-11

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: http://pastebin.com/iafqz627

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
nth for GM babies need to stop posting literally day zero shit.
>>
You fucking idiots.
>>
>>Engines
>GameMaker: https://www.yoyogames.com/gamemaker
>Godot: https://www.godotengine.org/
>Haxe: http://haxeflixel.com/
>LÖVE: https://love2d.org/
>UE4: https://www.unrealengine.com/what-is-unreal-engine-4
>Unity: https://unity3d.com/
>> Models/art/textures/sprites
>http://opengameart.org/
>http://www.blender-models.com/
>http://www.mayang.com/textures/
>> Free audio
>http://freesound.org/browse/
>http://incompetech.com/music/
>http://freemusicarchive.org/
Absolutely disgusting.
>>
>>154720082
Shut up and where is your game?
>>
>>154720112
I've told you people before.
The OP will never change unless you take the autism to force it for a few weeks.
>>
>>154720082
to be fair, while it was a very simple question, almost all of the responses were inaccurate
>>
>>154720147
>>I have several thousand global variables set up at the beginning of the game

That is a description of what you are doing wrong.

>>154719912
>>if (var--) thing;
This is basically saying if var > 1, don't really think it's a proper answer.
>>
>>154720395
>That is a description of what you are doing wrong.
Why?
>>
>>154720395
it literally means if var decreases by 1.
var is assumed to have a non init value.

Occam's Razor you mongs.
>>
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Tonight I experimented a bunch. Someone last night said I should use montages for attacks so I converted everything and it actually worked pretty great. Even better is I now have the duration that the attack animation takes to play in C++, which means I no longer need to use anim notifies to toggle attack state (which had to be manually added to every attack animation). I tried doing it for death animations too but it didn't really work out as after the death animation plays, I need the enemy to just lie on the ground for about a second, but with the montage it just reverts back to idle once the animation finished - so I left the death animation as part of the anim graph.

I also fixed a bug with AOE damage where if a fireball did 20 damage, and the first guy blocked 7, the second guy would only take 13, etc. Now everyone takes 20 damage.

There is still like a .01% chance turn based mode softlocks and I have no idea why. It's so rare now that I can't even reproduce it reliably to test it. For all I know it's just problems with Unreal's hot reload which is always bugging out. I dunno man.
>>
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Reposting.

>>154703702
It's weird that I keep seeing this picture popping up since it was originally drawn by our art guy.
>>
>>154720430
>pls spoonfeed me
>>
>>154720635
you literally can't get punished for spamming it
>>
>>154720493
No it literally means if(value >0) value -= 1;
>>
>>154720752
Exactly yes.
>>
>>154720635
maybe make it so it only forces knockback on the first kick, so any kick after that will end with the player inside the enemy and take damage

How does Harmony of Despair deal with this?
>>
Hey does anyone know what's wrong with setting several thousand global variables at the beginning of the game? That other guy won't answer.

Please help me I'm new to game development.
>>
>>154720802
the guy is kind of closer to the right track than you think

++, -- - Add or subtract one from a value. It is worth noting that placing this before or after the value to be added to or subtracted from will have slightly different results. For example:
++a will increment the variable and return the incremented value.
a++ will increment the variable but return the value before it was incremented.

>>154720987
game development is about the minimum input getting the max output
if it works, it works, but it might not be the "best"
he's saying that you're wasting effort on something when there's a better way
>>
>>154720987
You are increasing the complexity of state of tons of your program by n^n where n is the number of global variables. Now kill yourself because you are going to respond to this with a defense of your retard design when you can google "why are global variables bad" and learn in 2 seconds you shouldn't be setting thousands of global variables ever.
>>
>>154720987

There's nothing wrong with setting your variables at the beginning of the game, in fact that may be better than allocating memory as you need them for smaller non-memory intensive games.

But you should avoid global variables, as a rule as much as you can possibly. Global variables can be useful, but variables should be localised to the domain they are supposed to work in.

Global variables are one of the leading causes of many programmer errors, because keeping track of state can be hard.
>>
>>154721103
>the guy is kind of closer to the right track than you think

No he's doing exactly what I said. What you typed is exactly what I just typed. I literally translated it into code. We're also assuming he's using some primitive meaning he just then changed the value after checking a number. He asked to check if it was decremented, not if it was the number 0. If(anynumberever) is just saying if that number is 0 or not.
>>
>>154720987

It's a bad habit and doesn't reinforce the value of scope control and good code. Also when your project gets larger, debugging is not going to be fun. And any game of size will literally look like an UE3 config file. Have fun refactoring that.
>>
>>154721203
>There's nothing wrong with setting your variables at the beginning of the game,


This is also wrong. What the fuck is wrong with you people.

> in fact that may be better than allocating memory as you need them for smaller non-memory intensive games.
>Let's just waste the users memory fuck them if they want more ram they can buy more
>>
>>154721353

>using memory is wasting memory
>completely ignore the mention of "non-memory intensive"
>>
>>154721353
personally I only use int64s just in case I need the space
>>
>>154721410
>completely ignore the mention of "non-memory intensive"
>You now decide how important peoples ram is on their computer because you don't know how to program

If you are making a game for people that are not yourself or your own company everything is memory intensive, and cpu intensive.

I would also say you should have standards like these even for yourself, but we all know you have no respect for yourself and just try to throw money at problems instead of writing decent code.
>>
>>154721263
but if it was like
>variable = 6
>
>variable--
variable-- would change it to 5 and then back to 6

still doesn't do the thing that was requested, of course.
>>
>>154720905
>How does Harmony of Despair deal with this?
Never played it so I don't know.
>>
>>154721127
Not even that guy and there is only a semantic difference between a properly-utilized global variable and a manager object to hold those variables. I can't find a single thing to support your n^n claim either.
>>154721353
>oh noes all these ints, what will I ever do with my FOUR PLUS GIGABYTES OF SPACE
Pls. He's not buffering an entire modern AAA engine.
>>
>>154721513

>I haven't bothered to look at industry stats and don't know my target audience

>scream and flail around like a retard
>>
>>154721521
>variable-- would change it to 5 and then back to 6
These are the people you argue with /agdg/.
>>
what have I started
I was asking what I thought to be a very simple issue I was overlooking

sorry guys
>>
>>154721636

It's just one guy trying to act like a know-it-all jerk making self-contradictory remarks. Ignore him.
>>
>>154721521
No, post and pre increment both are assignments. The important difference between them is what happens when you do it.

If I just want to increase a value, I say

var++

or

++var

After that line of code, var will be var+1 in both scenarios. The only time the difference between them matters is during optimization or when you are using them logically.

The code you wrote will not change variable back to 6 unless you are using some esoteric language nobody has ever heard of.

Most common example of this is a for loop.

For(int someShit = 0; someShit < 10; someShit++)

Every iteration someshit will go up. What you just wrote implies that is an infinite loop. It clearly isn't.
>>
>>154721636
Assuming you're the globals guy, what you should do is refactor your code to try to cut down on globals as much as possible. Look at each one and try to figure out if it REALLY needs to be a global, and if not try to make it local. Don't worry too much though, if it works and it's done and it performs fine you're doing better than half the people here.
>>
>>154721690
you're right, apologies
>>
>>154721557
This right here folks is why retards put 2D unity platformers on steam that have higher system requirements than AAA PS3 and 360 games.
>>
>>154720987
>several thousand global variables

what the fuck man
>>
>>154721557
>Not even that guy and there is only a semantic difference between a properly-utilized global variable and a manager object to hold those variables

There are so many implications with the dumb shit you retards write that you don't even realize. I can basically by your logic say there is only a semantic difference between any encapsulated logic and global logic, so there is nothing wrong with all data being global.

This isn't even some stupid OOP thing, even a C programmer is going to laugh at how stupid you sound.

It's clear to me now the reason everybody here shits on people who make their own engines is because they think it's black magic because they don't know how to program at all.
>>
>>154721747

A 2d unity platformer with several active shaders and post-processing will most likely require AAA 360 level hardware.

This has nothing to do with coding capabilities. It's just a requirement of indie aesthetics.
>>
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>>154721747
>>154721848
Why don't you actually such my fucking dick? While you're here shitposting about best practices I actually have a fucking job as a Software Engineer. There is absolutely nothing wrong with a non-programmer using globals so long as he keeps his shit straight. This isn't a multi-man project where you ABSOLUTELY REQUIRE high-cohesion low-coupling data structures and a system that runs on the lowest possible memory.
>>
>>154721875
>A 2d unity platformer with several active shaders and post-processing will most likely require AAA 360 level hardware.

>This has nothing to do with coding capabilities. It's just a requirement of indie aesthetics.
>>
>>154721936
inb4 CS graduate meme
>>
>>154721936
>Windows
>Gamemaker
>fresh out of college
opinion discarded
>>
>>154721936
>I actually have a fucking job as a Software Engineer.

At a company that I'm sure does some shitty enterprise web solutions where you are so far abstracted from any meaningful engineering that your opinion is irrelevant.

> This isn't a multi-man project where you ABSOLUTELY REQUIRE high-cohesion low-coupling data structures and a system that runs on the lowest possible memory.

Every project is a multi-man project. The you today is not the you tomorrow and not writing garbage like what he is making is something you should always do. Of course, you are a "software engineer" so keep shitting out the advice when most companies consider "engineering time" as a valuable resource and use that as an excuse for their retarded bloated code bases.
>>
guys stop

post progress and stop being shitters
>>
Game Maker is a fucking plague on programming and game dev.
>>
>>154722064
>not having a job a year before graduating
>using loonix as a home OS
Must be nice to have a shirt made of beard hair.
>>154722091
>y-your actual experience is irrelevant to my opinions because I don't like your job!
This is what you sound like. I'm not even reading the rest.
>>
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update: you can now tell items apart
>>
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>>154721936
OK I will start
>>
>>154722134
You literally have no actual experience making video games retard, nor do you know what actual game code bases look like.

But whatever helps you sleep at night, the web of things or whatever meme shit you guys do in enterprise isn't going to bullshit itself into "existence!"
>>
>>154722136
>ascii
>2016
If you want people to play/buy your game maybe you shouldn't do that!
>>
>>154722229
>You literally have no actual experience making video games retard
Except I also do that in my spare time.
>nor do you know what actual game code bases look like
Literally anyone who can access github knows what various game codebases look like.
>whatever meme shit you guys do in enterprise isn't going to bullshit itself into "existence!"
You sound like one of those salty unemployed /g/ shitters.
>>
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>>154722102
Don't blame the tool for the retards using it incorrectly.

Blame the "ANYONE CAN MAKE GAME WITH THIS" ad campaign.
>>
>>154722293
>Except I also do that in my spare time.
>Game maker open

These are the people who give you programming advice /g/
>>
>>154722336
>implying I haven't used Unity
>implying I haven't built shit with SDL
>implying tools = quality
>implying tools = good gameplay
You sure are retarded boi.
>>
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>>154722198
it needs an evolution to Mt. Stupid posts as well.
>>
>>154722296
The task, given the table on the left, is clearly "tools development."
>>
>>154722367
>Implying anybody has been talking about gameplay this entire time
>Implying we aren't talking about code
>I-I totally used SDL guys honest I just use game maker because it's easy

Keep shitting it up Harpreet.
>>
If only you'd chosen the rightful OP it could have been a thread about gamedev feels

This is the future you chose
>>
>>154722394
anyone have the transparent version of this guy
>>
>>154722474
>implying it wouldn't be shit either way
>>
>>154722474
anime OPs are better
>>
>>154722454
Nigger if you're blind enough to see my pasty white and and still call me Indian you need to go to a fucking doctor instead of shitposting here.

I actually hope that guy keeps using the globals just to trigger your autism.
>>
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short and sweet
>>
>>154722590
>I hope that guy keeps writing shitty code just to get at you

I will not think about that guy after today. That guy will still have his own life ahead of him. If he wants to continue being a retard for the rest of his life that's on him.

At least he isn't going to have conversations about his "stack" at his shitty web dev job like you though :^)
>>
>>154722562
pedo spotted
>>
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>>154722692
>implying webdev
Embedded systems. The only stack I use pushes and pops.
>>
>>154722807
>Javascript programmer trying this hard to pretend his job is relevant
>>
>>154722846
Wow you actually don't know what embedded systems are. I knew I was arguing with an idiot but god damn.
>>
>>154722289
sorry i didnt know this is an "amateur money makers general" or "amateur make-graphics-first&ignore-the-gameplay general"
>>
Step 1: Don't understand [thing]
Step 2: Get maximally butthurt about it anyhow
classic AGDG
>>
>>154722474

Yeah, we already figured that you would shit on this thread just because nobody went over to your short OP. No fucks given to this blackmail.
>>
>>154722807
>these are the sort of "developers" that use GM

Wew glad my favorite game on here isn't made with that shit.
>>
>>154722970
No this is "amateur ignore the graphics and the gameplay, you have to program it right" general.
>>
>>154722910
>Said javascript programmer is still trying to pretend he is anything other than a front end web dev.
>>
>>154722970
Most ASCII fags I've seen from here planned on using it to the end.

They've all died or fucked off but that's irrelevant
>>
>>154723004
>>154723052
Now you're just memeing. It sure feels good to win meaningless internet arguments with unemployed strangers.
>>
>>154723052
Step 3: Backpedal like crazy and do damage control, even though this is Anonymous and there's no need to save face.

>>154723095
N-no NEETshaming pls Anon
>>
>>154723136
I'd rather bully you into making gaem faggot :^)
>>
>>154723095
I'm not that guy, that's literally my second post in the thread and my first was not related in any way to your discussion. I've just noticed that you're an attention-deficit-whore who can't stop shitting up the thread and posts picture of his fucking hands for the stupidest reasons. And I'm glad that there's no way for you to be the dev I'm following in this general since he isn't using GM.
>>
>>154723205
Wow you sure are mad at seeing a single image of a hand and one with the tip of a thumb. Did you have a bad day?
>>
>>154723136
>Backpedal

I never backpedaled. The original person who is using a bunch of global variables is still making a shitty program, that guy is still a javascript developer, and nobody has posted a game in this thread
>>
>>154723273
>u mad? u mad u so mad lol

Yeah as I said, typical GM dev.
>>
>>154723362
Switching languages then.
>>
>>154723332
:^)
>>
File: 5.png (118KB, 530x573px) Image search: [Google]
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Meet the cast!

Now it's time to make the enemies. How does an internet shitposter look like?
>>
>>154723701
Just take any one of those, add angry eyebrows, change the clothes color and you get the average shitposter.
>>
>>154723701
The idea guy should have twice the ego and half the motivation
>>
>>154723701


>>154721936
>>154722807
>>
>>154723780
>The idea guy should have twice the ego and half the motivation
he should have twice the motivation, but a perk that drops it by 4 times the normal amount
>>
>>154723761
That's actually a great idea, and it'll save me tons of work. Especially since I'll have different kind of shitposters, among which there'll be enginefags, loomisfags, etc. and they'd correspond with programmer and artist.
>>
This thread is nothing more then script kiddies talking shit to a guy with a college degree and the guy posting 2 pictures of his hands causing a shit storm.

can we get back to the games
>>
>>154723843
>Not using thousands of global variables and initializing them on startup makes you a script kiddie
>>
>>154723815
>>154723780
Can do. If you got any more suggestions feel free to share them. It's just a meme learning project anyway, so balance is irrelevant.
>>
It's literally one guy, that guy who created the short OP, he's samefagging to disrupt the thread.

I'm very curious about the fact he listed the website on top of everything in the short OP.
>>
we're gonna build a game
and /v/ is gonna pay for it
>>
>>154723843
>tfw got college degree but can't show it on the internet to prove that anything I say is right because it's in german and it would start up the meme engine
>>
>>154724201
A college degree does not prove anything you say is right though.
>>
artist looking for a programmer. how many global variables do you initialize on startup?
>>
Last time on AGDG.
>>
>>154723934
>>154724050
don't respond to him stop derailing the thread and talk about games.

>>154724201
i don't know about that other guy but i don't give a fuck so post it

does it have the swastika?
>>
>>154724201
I wanna see that shit son.
>>
>>154724268
>does it have the swastika?

Yes and it's been personally signed by Hitler.
>>
someone should make a script to detect the number of global variables in a code base
>>
>>154723701
me on the left
>>
gib some texture ideas
will share
>>
>>154724303
can you make a game about it
>>
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>got a drawfag to make me a simple sprite
>still don't know if I even want to have pixel graphics
Why is this shit happening all the time. Whenever I'm at work, I get all these motivations and ideas, but when I'm home it's just
>Eh fuck I'll go cook dinner and play vidya till night
I even stopped drinking and jerking off, and it didn't give me more motivation and energy.
Help
HELP
>>
>>154724336
What's a texture?
>>
>>154724365
Stop being a gay nodev faggot, you piece of shit bitch.
Literally useless, go kill yourself.
>>
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>I have 3 variables
>Each one is binary

>How many possible combinations are there?

>Count it up...
It's 8
>Use permutation formula to double check..
It's 6

What am I doing wrong aggy daggy? Why am I spending dev time having to do basic math?
>>
>>154723064
i dont really care about ascii either way
i prefer being able to write "/" as a placeholder for now

i dont care about being relevant here either

i just like make game
>>
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>>154724435
It's not my fault that I'd rather pay people than work on my own, anon. I'm really trying, man.
>>
>>154723761
>>154723824
I've tried this and now they look chinese instead. How do I draw eyebrows when there's no eyes?
>>
>>154724468
What's the point of making a game that no one will play?
Are you just making it for yourself?
Then stick to modding, please.
Don't waste your time.
>>
you did 2^3. you are right.

TTT

TTF
TFT
FTT

TFF
FTF
FFT

FFF

permutations is something else you nigger
>>
>>154724493
Well if you can draw then just stick to that.
>>
>>154724465
Did you forget 000 and 111?
>>154724515
Dude post pics, but also try making the eyebrows really exaggerated.
>>
>>154724256
All of them
>>
>>154724264
>agdg try long stuff idea anon thing add guys unity lewd key
>>
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>>154724562
>>
Mostly implemented its next attack. It jumps really high and does a plunging attack at incredibly high speeds with modifiers based on its phase (it stays in the air a little too long right now, however). Now to give it anti-bullying techniques.
>>
>>154724562
I got 8, the formula gets 6

Either the formula forgot 000 and 111 or I'm doing something incredibly wrong
>>
>>154724264
literally thanks
>>
>>154724582
Oh my god that's hilarious. Try moving them up a bit and making them longer.
>>154724621
You're probably using the wrong formula. Combinations and Permutations are different things.
>>
>>154724621
>>154724553
>>
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my first animation,does it look good?any feedback welcome
>>
>>154724594
This is literally how I expect all "programmer" games to look like. When gameplay looks smooth even with just rectangles for art you know you're doing good.
>>
>>154724558
I can make music and simple, low poly 3D shit, along with nurturing my Dream Game™ in terms of setting, story and compiling a design document, but everything else? Nah, I'm probably going to outsource some doods for that.
>>
>>154724672
the animation itself is alright, the eyes need work though, both opened and closed.
>>
>>154724264
Pixel hard kind dev.
>>
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reposting from previous thread
>>
>>154724672
Looks like shit.

You should move only her eyelid to close the eyes.

No the entire fucking thing.

It looks like her eye just slides down her face.

Perspective, man.
>>
>>154724519
to have experience with game dev in general?
to learn programming while actually having fun results from the code i wrote?
to create something myself instead of just taking from others?

i dont know man

if youre aiming to release and make mad dosh from the first game you ever made youre rather dumb
>>
>>154724662
>>154724663
thanks anons

>>154724553
If this isn't permutations then what is it (if it has a name) and what's the difference? I'm fairly confident this isn't combinations either.
>>
>>154724710
Why do they all have chink names?
The fuck man.
>>
>>154724785
>Japanese architecture
>Japanese clothing
>WHY the FUCK do they have Japanese names????
>>
>write code with a bajillion global variables
>your shit falls the fuck apart because it's made out of overcooked spaghetti that would make an italian grandmother go on a shooting spree

programming is about breaking complex problems into smaller, more manageable problems. is this babby's day 1 intro to just like making game?
>>
>>154724519
>What's the point of making a game that no one will play?

So you can get accustomed to the process of starting,making AND finishing a game, so you can make a better one next time?

Nigga you think you'll make your dream game or a game that sales great on the first try?
>>
>>154724785
Why are you making a game about asians?
Make a normal american thing.
Why would I wanna play that shit.
I dont wanna play as some jap weeabo.
>>
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>>154724691
Thanks anon.
>>
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>>154724662
This better? Should I change the angle?

Draw with MSPaint over it if it's still wrong.
>>
>>154724921
I was being sarcastic.
>>
>>154724945
Personally I think it looks good. Let's see what other people say.
>>
>>154724921
I wasn't being sarcastic.
>>
>>154724950
Please no bully.
>>
>>154724921
No problem, keep it up.

>>154724950
No I wasn't.
>>
>>154724921
yes I was too being sarcastic
>>
>>154724710
can u do anything to kinda stop them from blending into the bg when they are highligthed ?
maybe a fat outline , or a dither on the bg
>>
>>154725091
>>154724950
>>154725012
>>154725017
>>154725018


All me.
>>
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>>154725239
bg is unfinished and I'll have your request in mind when working on it
>>
>>154725467
>3 female characters 1 male character

DIVERSITY

Just kidding you're on the right path.
>>
>>154724519
I've played tons of agdg games, probably over a hundred by now. Roguelikes with ascii graphics are about the gameplay, sacrificing everything for content with greater worth. If I have to play even one more artistic platformer I'll fucking eat my own shit.

Seriously, like steam is flooded with this shit that doesn't even have gameplay. Make a fucking game already, prioritize gameplay, prioritize fun and depth. Stop making shit that is literally less fun and less deep than Storm the House, or fucking Galaxy Angel on newgrounds.

Jesus Christ come the fuck on.
>>
>>154725508
it's not diverse without PoC, anon
>>
>>154724771
2^N gets you the number of ways that N bools can be arranged, total.

combinations or permutations (they are similar and I forget the details) get you the number of ways that you can choose options out of a larger set. Say you have the letters A-E, and you choose 3 of the 5. Combinations/permutations is a way to calculate the number of ways you can pick them out, either ordered or unordered. Ordered means that ABC != ACB. Unordered means that ABC == ACB for the purposes of counting.
>>
>>154725467
>Your only choices are play as a normal teen girl or a nervous 25yo trainwreck of a boy
Is this on purpose?
>>
Do you want to form an alliance, with me?
>>
>>154725467
Girls on the right looks all kinds of fucked and mangled.
Her neck is broken.
Her right arm is broken in multiple places.
And her boobs are just... what even... what the hell.

The guy looks okay except for his left shoulder trying to excavate itself for whatever reason, just fill up the space.
That space makes it look like his hand is facing the wrong direction or that he's some sort of amphibian.
Make his pinky and ring finger curled while leaving other outstretched, that will be more natural.

The girl on the left, ears blend into the hair, skull structure is wrong, the neck is half missing.
And her arms do not belong to her torso, the perspective is very wrong.

And the girl in the hoodie looks fine except for her face being arbitrarily placed at the end tip of her neck, looks like someone printed a portrait and slapped on the wall behind a mannequin body.
>>
>>154724594
Did you read any programming books about game dev? I'm building a solid foundation with c++ right now and plan to pick up a book on some sort of game library along with a couple generalist and specialist books on game programming specifically related to role playing games.
>>
>>154725560
you can have all your characters be of one race so long as that race isn't white.
>>
>>154725560
Pieces of Crap?
>>
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>>154724705
i will thanks!
>>154724734
oh that was very helpful you are right anon,i will keep working on it
>>
>>154725663
That's the Junji Ito way. I will expand the character roster in the future, now I just want one of the each stat (str, dex, knw, chr ones).
>>154725735
well fuck, saving the whole thing and will look through it when I have time, thanks for typing that out
>>
>>154725725
if you're a programmer

I'm an artist btw
>>
>>154725735
>And her boobs are just... what even... what the hell.

What's wrong with the boobs besides the fact that they're massive? Don't seem anatomically incorrect to me.
>>
>>154726258
I'm not even an artist but her right (not yours) boob looks 2D while her left boob is 3D

I like this guy's stuff and I hope he posts more but some of those criticisms are valid. the girl's face being on the end of her neck is true too, i.e. she has no chin, her neck just progresses into a face
>>
>>154725745
No, I am a Gamemaker babby; mostly did a few video tutorials here and there until I felt mostly comfortable working on my own. I didn't know much about anything when I first started (especially when this originally wasn't an action platformer) but I was determined to not use the drag and drop coding style.
>>
>>154726258
her left (HER left) seems fine, the right one has no volume though
>>
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>Program your game
>Play it
>It isn't fun
When did video games stop being fun?
>>
>>154726385
1987
>>
>>154726385
juice = fun
>>
>>154726385
your dreams suck
>>
>>154726385
It could be because I'm a new dev but I have a lot of fun playing around in my game
>>
>>154726346
>there are people using game maker scripting without learning the fundamentals with a real language first

literally how the hell are you learning this from videos? I am a new programmer and the GML docs don't explain shit, are the videos explaining shit like arrays? wait are you people even using arrays?

I wonder if there are game maker babbies somehow making entire games just by using variables, loops, and function calls and manually emulating concepts like arrays

I'm not trying to take the piss here, I'm just kinda baffled by how people are doing this. I wish I could figure out how to do this easily. I have made some prototypes in GM but it was such a massive pain the ass I decided fuck this I'll come back to it once I git gud at a real language, and studying C++ has made me wonder how the hell people can write decent code by only studying GML via youtube videos
>>
>>154726385
it's a platformer isn't it
>>
>>154726670
>C++
Total mess, learn C first.
>>
>>154726843
Dont be a retard. C and C++ are different languages.
>>
>>154726843
I'm already too balls deep in the game to quit now

I've tried multiple languages and C++ is the only one that hasn't made me want to fucking kill myself, which is ironic since people usually say the opposite
>>
>>154726843
>learn C first
Mate, learn machine code. Anything else is a meme. Build your own hardware while you are at it.
>>
>>154726670
arrays aren't even that hard anon.
>>
>>154724264
>using code need looks trying sprites please kill

Yeah that sounds about right.
>>
>>154726746
Yes
No.
Maybe
Can you repeat the question?
>>
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Working on pixel art

Art is hard and frustrating
>>
>>154727040
I know, I'm just saying that GM documentation doesn't explain basic programming concepts so how do people go from nodev to know how arrays work by watching GML videos? it seems to me like learning programming and learning GML is trying to learn two things at once and really unintuitive
>>
>>154727151
I like this design.
Is it a mask or his actual face?
His hand looks too big compared to his face and the gun, add another pixel line on the barrel and shave one from the palm
>>
>>154726670
>literally how the hell are you learning this from videos?

Very carefully. But seriously though, some videos did explain things like for loops and arrays. I was really afraid of using arrays/loops for the longest time but I use them quite a bit now. Some things like finite state machines made no sense at first but after just doing things for a while it made sense. Being stubborn on some things I have no idea how to implement and attempting to figure them out myself probably helps. Also music helps a lot.
>>
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Mockup for a shitty boss title card thing, for bosses like everyone else
>>
>>154727151
is this game going to be about The Day of the Rope?
>>
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the face that runs the place is BACK
>>
>>154727151
* Get Aseprite
* Animate the limbs separately on different layers
* Use more than 2 frames unless you're going a lot smaller of a resolution
>>
>>154727240
>there are people here now that don't know who moonman is.

Fuck...

Moonman Moonman, cant you see? Spics and niggers need to hang from trees, and I just love your racist ways, maybe thats why their mom is black and you're so great.
>>
>>154727273
Depending on how long this screen stays on for, you might want to switch this spinning thing to a static one or come up with a different animation.
>>
>>154727290

These are getting more elaborate and ridiculous.
>>
>>154726986
nobody should learn machine code before they've first built a fully functioning Jacquard loom
>>
>>154727375
Very short.
>>
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>>154727273
great to see you back, bro
>>
>>154727383
>not creating the universe so that you can create your thinkpad from scratch
>>
>>154727358
Don't worry, comrade.
That guy is going on the rope
>>
>>154727358
>mcdonalds
>86
>meme

Well sorry I was born in a middle of nowhere forest with population of 13 people, and never saw a macdonalds in my life, and got a TV only when I was 10.

But I don't know, I've seen him on the internet here and there I guess, just forgot.
Never actually knew what it was.
>>
>>154727412
Usually games that use cards piss me off... But there's something endearing about yours.

Maybe they were just so lazy with their card design that it was super questionable about why they used cards to begin with.

If it's not annoying to answer this again: How do players interact with cards? Are they very much at the forefront of gameplay?
>>
>>154727489
hey Macdonalds. that's where I do my dinnertimin'
>>
>>154727489
that person isn't talking about him as the mcdonald's mascot

moonman has recently become a /pol/ maymay who kills blacks for some reason, I don't really know why
>>
>>154727604
Oh, why was he under the assumption that everyone is in the know of /pol/'s memes?

4chan boards are really all sepearate entities.
>>
>>154727674
>2016
>not browsing /pol/ daily
come the fuck on
>>
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>>154727240
Thanks for the advice! I made the changes and it looks better

>>154727289
I wish but for now I'm just playing around

>>154727341
>Use more than 2 frames unless you're going a lot smaller of a resolution
Thanks, I will keep that in mind
>>
>>154727550
Cards are great for a lot of different reasons, the foremost being that you can test the game before actually making it in an engine. Plus there are a lot of new ways cards are being used that haven't really made its way into the video game market yet.

Games like
>Netrunner
>Yomi
and deckbuilding games like Dominion and Puzzle Strike are just the beginning. Video games pretty much have just touched on trading card games that are DEFINITELY NOT MAGIC THE GATHERING.

>>154727604
I know him from ytmnd, hes always been most racist moon, its not some new pol meme that came from nowhere.
http://wiki.ytmnd.com/Moon_Man
>2007
>>
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>>154727550
The gameplay looks like this:
>player chooses a character with stats and the BBEG, the main horror plaguing the town - like the Spiral thing in Uzumaki
>to defeat the BBEG player has to solve x mysteries
>to solve a mystery, x event cards have to be resolves
>event cards can be random events like pic related or enemies that are fought like in a classic RPG
>at the end of a mystery player can buy equipment , heal or chill out to regain sanity
>to spice things up, there are item cards, spells and assets (followers, skills and status)
>and players can add their own cards made in the card editor to custom decks

fuck, I really need to learn how to pitch my game to other people
>>
I'm a programmer. If any of you artfags or idea guys have a game you want made i'll help you make it for free but only if its interesting
>>
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>>154727865
>>
>>154727865

What engine and language do you work with?
>>
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>yesterday wanted to implement Entity Component system
>thought it was some super advanced magic
>kept trying weird shit to make it
>no success
>wake up today
>open code
>realize I just had to instantiate the component classes
>realize how retarded I was

Everyone, please, point at me and laugh, humiliation is not punishment, it is the right thing to do
>>
>>154727952
yes
>>
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>>154727959
>>
>>154727772
yeah I just checked kym and apparently the moon man has been giving niggers curb lunches since '07

I've only really recently started hearing about it via /pol/ tier posters within the last couple years tho
>>
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>>154727825
plus an old combat card when I still used Junji Ito's art
>>
>>154727825
>fuck, I really need to learn how to pitch my game to other people
Indeed. I'm a little lost with your description. Sounds neat though.
>>
>>154727825
I only halfway comprehend what the fuck you're going on about here but it's not a platformer and sounds like it might have some original ideas so it might be awesome

release when
>>
>>154727825

>how to pitch my game

Let's try a simple description.

>Mystery/horror card game with rpg elements


Does that work?
>>
>>154727825
you should probably pitch it as setting + vague comparisons to other games. describing the exact game loop of a game is not a good pitch

also, the exact same gameplay internal game loop can be skinned with or without cards, but cards have certain connotations. it sounds like the cards in your game simply spit out a random event, which could be communicated without the cards. think about why you are using the card metaphor
>>
>>154728353
>>154728370
>>154728430
thanks bros, honest feedback like this and valid criticism is the reason I post here. I will do my best and prepare the perfect pitch post.

>release when
Ideally, I would release a demo before Halloween for that sweet publicity but either halloween jam or DDXI works fine. All mechanics are in and I just need to make more cards (30 at the moment and I'm aiming for 64 for the demo)
>>
Making lewd jam public was a mistake.
>>
why is game maker so bad at making pop up menu?
Am i doing it wrong?
is the only way to do it is
>create an object that's only the base/background of the menu.
>then on "draw end" manually create other stuffs like buttons, text, etc, with manually input positions?
>>
>>154728628
WHAT YOU SAY? I CANT HEAR YOU OVER THE 160
>>
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>>154728628
next one should be non-platformer jam

you can submit literally any game as long as it's not a platformer
>>
>>154728704
160 people who aren't from /agdg/?
>>
>>154728743
ban shmups too for good measure
>>
>>154728758
>>
>>154728743
>>154728797

Let's do a non-game jam. Interactive experiences only.
>>
>>154728758
WHAT? I CANT HEAR YOU
>>
>>154728810
Ok, 159 redditors.
>>
>>154728743

A better more challenging idea would be an Anti-Platformer Jam.

Where you have to make a platformer, but it has to defy conventions.
>>
>>154728862
this is even more disgusting. all the easy "convention-defying" platformers have been done
>>
>>154728830
Because you got your head up your own ass over your non-agdg jam?
>>
>>154728209
Ito is that you?
>>
>>154728909

which only means that it has to go even further BEYOND!
>>
>>154728829
>>154728829
it would probably turn out better than you might think

http://slimedaughter.com/

>not crafting a post-anime gurowave experience
>>
>>154728851
i'll make sure to plainly state in my FINISHED game that it was made for the OFFICIALLY AGDG lewd jam and link to AGDG to credit it as the owner of the jam.
>>
>>154727151
your guy looks like a kkk member even tho you want it to be ''le memey mcdonalds guy''
>>
>>154728929
WHAT? YOURE SAYING YOU HAVE YOUR HEAD UP YOUR ASS? YOU SHOULD REMOVE IT BEFORE YOU GET EVEM MORE BUTTHURT
>>
>>154729052
>i'll make sure to plainly state in my FINISHED game
Stopped reading there
>>
>>154729134
>your guy looks like a kkk member

he is
>>
>>154729134
good
>>
>>154729154
Stop shouting, your reddit-mates might get triggered over your loud noises.
>>
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Lewd Ideas, GO!

Give me your best.
>>
Why would anyone want to give this place enough credit to stain their own game with the agdg logo?
>>
>>154729442
So why do you post here?
>>
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>>154729154
>>154728830
>>154728704
What the fuck am I reading? Do you have a seizure? Do you want me to tell you how to stop capitalizing every letter?
Calm the fuck down already.
>>
>>154729442
Good thing you will never have to worry about that nodev
>>
>>154729487
160
>>
>>154729482
Because there isn't a single game dev community that isn't hyper cancer, so I might as well use the one that's closest.
>>
>>154722296
>Gamedev
>ground-up coding instead of using a pre-made engine
Sure thing, bud.
>>
Maiden dev, are you here?

I would like to ask what made you choose DX over OGL?
>>
>>154729439
Watch this:
https://www.youtube.com/watch?v=9DQTjv_u3Vc

It's as lewd as you can get
>>
>>154729439

read these threads

https://boards.fireden.net/v/thread/343809481/#q343809481
https://boards.fireden.net/v/thread/343857875/#q343857875
>>
>>154729698
Whoa
>>
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Patched version of Halloween Bullet Hell has been put up

https://hemmingfish.itch.io/halloween-bullet-hell-ddx

Changes:
- Enemies now have a death effect when they die
- Player now has an effect when hit, which also slows down time briefly to allow for recovery
- Nerfed boss 5 phase 5, delay between shots increased from 0.28 to 0.40. This phase will probably be completely redone when I can be bothered, I'm not very happy with it.
- Bomb energy now displays correctly at 500 (1 bomb), 1000 (2 bomb) and 1500 (3 bomb)
- Bombing now reduces your multiplier back to x1
- Swapped the score values of candies and apples. They are now 10 and 20 pts respectively
- Added currently disabled code for custom cursor. The sprite still needs work to make sure it's accurate and it's fiddly as fuck so I didn't get around to it this cycle
- Next wave cheat also clears bullets now too
>>
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Hey Unreal folks.

I need some serious help. I'm trying to do an inventory system, not one of those shitty "quick bar is filled by items you picked up" systems, but a proper jigsaw inventory.

Now, making a grid is no thingy. Pic related.
The grey box is supposed to be an item placed in the grid. As you can see, it is supposed to take up more than one space.
And that's exactly where things fuck up.

I tried multiple approaches.
- Putting objects into the grid, using row/column span to enlargen them and then giving them higher layer priority just taught me that layers do not actually work for some reason
- Putting an overlay layer over the grid does not work because I have no idea how to calculate the correct offsets for this kind of shit. It turned into a lot of manual handiwork and finding out about a few nifty issues:
- Saving all my slots into a grid, so that I can later access them and their locations, works. What doesn't work, is then actually reading their data from the variable that they've been saved in. (For the record, I saved them in a 2D Array based on structs)
- Accessing the elements in the grid panel is not viable, as they are numbered sequentially instead of there being any fucking way to access them via their actual slotting X/Y position
- I also thought of anchors and shit, but I have no idea how I'd align this stuff properly, as all anchors require canvases to anchor to

Seriously, niggers, why the fuck is this so complicated?
I've seen a total of two people do this shit online.
One guy sells his approach on the marketplace for fourty bucks. The other just showcases stuff but doesn't do tutorials.
>>
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>>154727151
>>
>>154730000
>2016
>tetris inventory
You ginarmous fucking faggot and I hate you.
Fuck you.
>>
>>154730000
There's a whole heap of different approaches I can think of, but accessing the elements in the grid panel should be viable. You know how many squares go across, just multiply that by whatever you want your y coordinate to be and then add the X coordinate (0,0 would be the first element).
>>
>>154730000
You might want to consider finding a new hobby if you can't figure this out.
>>
>>154721936
whoop de doo I have one too so I know it means shit
>>
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>>154730000
I did mine in AHUD. Can't you use absolute coordinates in UMG?
>>
>>154730146
I'm not doing a carbon copy of a jigsaw inventory.
It's actually supposed to have a bunch of different functions.

>>154730194
So calculating the position in the sequential list according to the grid dimensions?
Yeah, I should have tried that already, but was too lazy and hoping there's a better way.
Thanks anyway, because I wouldn't have remembered this option otherwise.

>>154730214
Where is your game?

>>154730313
UMG divides shit into Widgets, which are all placed relative to each other.
It's possible to do offsets to a certain degree, but then you run into screen scaling issues and stuff.
In that image I actually offset the grey panel by half of a box size to the left because it wasn't centered properly.

Shouldn't AHUD also have issues that crop up when you use absolute coordinates?
>>
Remember to never give any positive feedback on progress posted here, otherwise the dev will get spoiled and full of himself and his game will suffer.
>>
Please give me positive feedback If I don't get positive feedback I get depressed and drop my game
>>
>>154730409
AHUD is just like DrawRect(100, 200, 50, 50); It only has absolute coordinates.

Why don't you just have a Canvas with a background image for the grid and then manually set the x/y offsets to position each item?
>>
>>154730534
Remember to be like this anon and never make a game. Being nodevs is the best thing to do in a GAME DEVELOPMENT thread.
>>
>>154730576
pshh... pathetic wealking. go back to your reddit hugbox you cynt
>>
>>154730586
>Why don't you just have a Canvas with a background image for the grid and then manually set the x/y offsets to position each item?
The intention was to have a scaling inventory. I want to be able to change its size according to player upgrade status and stuff.

Still, now that I thought about your suggestion, I actually think that I almost have a solution...

Time to try.
>>
>>154730676
No bully
>>
Okay. 2 days to slap together a quick lewd game.
The actual time i can use from that is about 15 hours. Let's do this shit.
I wonder how many shitters who don't even know what agdg is will be posting there
>>
>>154730735
well if it helps here's my drawing code. it's pretty simple

http://pastebin.com/eqcUPymf
>>
>>154730846
any idea where i can get a pack of generic female voices in age range 15 - 30?
i need to add some quick sounds to my lewd grill
>>
Got into some shit with artists again,

Here's a poll for the devs.

http://www.strawpoll.me/11222469
>>
>>154730953
>relying on other people
this is why you will never amount to anything
>>
>>154731072

Stop implying. A large project can not be carried on your own. Making deals with people they refuse to back up is rediculous.

Hence making a poll asking DEV if they also deal with lazy artists not doing what they're supposed to do.
>>
>>154730953
How do you guys find all the shit artists?
>>
>>154731162

By having underage fucks who'd rather be friendly to another than confronting shit mistakes.

Which is beyond sad.
>>
>>154721936
I have an aeronautical engineering degree and I most definitely know more about C++ and asm than you ever probably will, pajeet.
Also globals are just plain bad practice, no matter where, no matter the skill level of the programmer.
>>
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>>154730953
For sure I deal with a lazy artist. Me!
>>
>>154731462

Explains the votes.

Lots of artists here today.
>>
I can't get collision to work on my tilemap platformer. Everything I try doesn't work properly. Any standard methods for this?

Setting velocity to zero and moving the player back by its velocity causes gaps and doesn't distinguish between the side of the tile it collided with, etc
I've tried a few ways without much success
>>
>>154728862
This could be interesting. But how do you exactly defy a platformer conventions? Wouldn't that literally make it anything but a platformer?
>>
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Someone be a gem and translate SRPG Studio into English???
>>
>>154729540
>150 reddit/tumblr games
>10 agdg games
Hope you enjoy the amount of furry and gay shit there will be.
>>
>>154730953
I've had to before. It's partly why I 1MA these days. Just a reminder to artfags, when someone says you have 3 weeks to make some specific assets, it doesn't mean "give me nothing and then dump texured/normalmapped/whatever assets on me all at once", it means "Give me your day 1 greyboxes, your day 7 solid textures and whatever progress you've made every couple of days" so that I have time to make sure the lighting, animations and shit work correctly without having to fumble around with levels that just don't work with what you've been making.
>>
>>154722198

y = x

?

I have no degree
>>
>>154731939
Sir, give your agdg license and never come back
>>
>>154731834
Look at Wario.
Convention was that touching enemies hurts you.
Wario just plows straight through enemies or grabs and throws them and their hurt boxes are only in specific locations.

Convention is that bottomless pits kill you.
What if they didn't?

Convention is that you have air control.

Convention is that there's one button to control jumps.

Convention is that you don't fly.

No walking left.

etc.

Basically, it's a "the next Metroid" jam.
>>
>>154731939
I mean yes
But I think that the task was to make Y the opposite of X.
Kind like
Y = !X;
>>
>>154731931

I feel you. I've picked up coding for this project some time ago and told the two artists that I wanted to become an Art Director.

So everything they made came right back to me. When I told one artist the fucked the model up, and had to make a new one, he just continued with the fucked up model and complained when I couldn't get it to work in Unity.

Today they just took in a new artist all on themselves, without including me on this decision. They even went as far as calling me an asshole for 'complaining' about it. The argument was that we 'could always need more art'. Meanwhile I was having trouble keeping up with the work supplied and needed help with coding.

Needless to say I stopped with the project all together.
>>
>>154731939
>not y = x?:false ? true : false;

Do you even know what a programming is?
>>
>>154731325
Pics with timestamp or didnt happen
>>
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>>154732039
>>154732098
>>
>>154732098
Go back to GMS
>>
>>154729036
>CV
>that vine
>that dating site selfie
Please tell me that's a joke.
>>
>>154729009
Ito + Lovecraft + Uno Moralez
>>
What are some good gamedev discords to join?
>>
>someone with a degree calling agdg on its coding elitism bullshit
Shit I've missed that.

It's hilarious to see how agdg went in full meme mode after that, can't argue that much against the truth heh?
>>
Okay I give up for real this time
>>
>>154732782
You never even got started, anon. You can't give up on something you weren't doing in the first place.
>>
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So i'm trying to save a texture from unity. For testing purposes I create an atlas of random colors. That works fine and everything is created and applied nicely. Now I want to save that image, so I use :

byte[] bytes = sourceTex.EncodeToPNG();
File.WriteAllBytes(path, bytes);

The problem is after I save it, I can't open it in the gallery or image editing software because it's black (if previewed/opened. Even the thumbnail is black) or completely transparent(if opened in software like GIMP).

But it works fine in Unity and I can see the preview of the image with all the colors in unity aswell. Even if I close unity and reopen, it doesn't go blank or black. what could be the problem?

The image created is small. At 64x64.
>>
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Reposting because I posted in the wrong thread.

Quickly threw together a hud and tested out charging it when I fire.
>>
>>154732904

t. Nodev
>>
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>>154732632
https://discord.gg/ysfBA

Official agdg discord
>>
>>154731573
What I do is this:
1. Check if with the current velocity, the character will bump into something or not. So basically:
Check if posX+vx is inside a tile or not.
2. If yes, then make the character move next to the tile. I usually do this by simply setting posX to the location of the side of the given tile.
So lets say I'm moving left, and with the current velocity, I would end up at the 9th pixel in the coordinate system.
However there's a tile which is obtaining the 9th pixel, and that tile's closest boundary to me is at the 11th pixel mark.
So the closest I can get to the desired 9th pixel, if I stop at the boundary of the tile, thus I set the X position of the character to 11 (or 12).
3. Then I set velocity to 0.

I prefer this over make the character bounce back, because bouncing can result strange behavior.
>>
>>154732925
Have you remembered to set the alpha on your random colours to 1? It defaults to 0
>>
>>154733049
Are you restricting your character's speed to a maximum of one tile per update? If not, you're gonna get people running right through walls.
>>
>>154731573
Most people do X collision then Y collision separately. Also if you're moving right(velx>0), you will never collide on the left side, so you won't have to check that.
Unless you have moving tiles... I'd probably make those separate entities though.
>>
>>154733376
Assuming 60fps and at least 16px tiles, then moving pixels per frame is really fucking fast.
>>
>>154733014
gtfo don't join, we don't want no more people in
>>
>>154733498
Tying game logic to graphics framerate is retarded.
>>
>>154733631
>being this retarded
>>
>>154733724
>what is delta time
>>
>>154733770
If you're not retarded you'll restrict updaterate to 60 fps.
Also the character won't move more than a tile with deltatime anyway.
What's your point?
>>
>>154733770
>using 100% CPU in 2016
xD
>>
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>listening to programming advice from shitposting general
>>
>>154732358
tumblr?
>>
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Learning DirectX now. The theory behind it is simple but the programming part is kinda annoyying. How do you guys remember all the functions and params required?
>>
>>154734028
http://desertgame.tumblr.com/ I'm not that active though
>>
>>154734054
by using an engine
>>
>>154734054
a good IDE
>>
>>154734150
neither am I!
>>
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I guess it's okay for what it is.
>>
>>154734338
no it isn't, stop kidding yourself.
>>
>>154734338
>running
It's like you want to avoid being eaten by zombies
>>
>>154734338
>I guess it's okay for what it is.
while it is a low effort job, the arms are painfully stiff
>>
>>154734338
His neck and shoulders are extremely stiff. Not bad otherwise.
>>
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>>154734338
how did you learn how to model humans? cant model them for shit but can model guns pretty good.
>>
>>154734669
Think of humans as guns, that is secret
>>
>>154734729
you see ivan
>>
>>154733631
>>154733853
>not future proofing for when we will have finally defeated the 60FPS Jew and everyone is running higher framerates
>>
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>>154734905
????
>>
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>>154734729
>>
Making non-pixel shit art is way too hard. I just want to make a cute girl for my game instead of using boxes and stick men.
>>
>>154735031
>Draw shapes in overlapping layers
>Fill in with colours
You now have mediocre non-pixel art
>>
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>>154734940
>that gif
>>
>>154720112
>oh no it takes me half a second to scroll past the OP!
>my /agdg/ experience is RUINED!
>after the first visit to the thread it automatically scrolls to the last post I saw anyways so the OP length literally doesn't affect me at all but I'm still going to complain about it!!

good job
>>
>>154735092
It looks good
>>
>>154734054
>How do you guys remember all the functions and params required?

you don't, you write it once and forget about it
>>
>>154735241
Was that post really worth replying to?
>>
Anyone here has any experience with Ogre? How is it compared to plain OpenGL? (I mean, as I understand, it's a wrapper for OpenGL.)
>>
>>154735241
>being this anus apocalypsed
>>
>>154735241
You seem a lot more butthurt than that loser tbqh with you famalam
>>
>>154734054
You learn the main handful of namespaces and have an IDE that will autocomplete function names and display arguments.
>>
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everything keeps falling and i don't know what to do
>>
>every time I try to work on a 3D game I get overwhelmed with trying to make models and textures
>every time I try to work on a 2D game I day dream about how the game would look in 3D

why do I do this to myself
>>
>>154736162
make it 1D
>>
>>154736140
What are you trying to do?
>>
>>154736162
If your game doesn't have to be 3d it's generally not worth the time and extra maths required. Once you work this out for yourself you'll be more inclined to do 2d stuff. Also it's far easier to get away with mediocre art if it's 2d.
>>
>>154736357
nothing in particular, i just opened the blueprint viewport in UE4 and found all my components falling into the abyss
>>
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>>154724705
>>154724734
>>154735537
i fixed timing and eyes a little now should be better
>>
>>154732904
If I wasn't doing it then what was I even doing?
>>
>>154736691
My mom
>>
>>154736513
Smiles from a line start at the edges and go up. Out and up if you're starting from a smaller beginning like yours is.

Eyes are better than the mouth, but the eyelids are too uniform. You're much better suited to a curve, with a less dark outline as they come down.
>>
>>154736513
You're wasting time on pointless shit. You could be using this time to make game. Or actually worthwhile graphics.
>>
>>154736513
Saved
>>
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this is the best human model ive ever done. how shit is it?(cant do heads or faces)
>>
>>154736763
Yeah, sure. If it wouldn't be there, then this would be the first thing you would complain about.
>>
>>154736952
Don't do humans so early. Create more easier 3d shit first, like non-organic stuff.
>>
>>154736952
Looks pretty rough m8
>>
fuck, i'm so shitty at data structure.
I need some guidance.
I'm using game maker now.
And i need to create a system that can store data.

say, i can invite a party of unlimited characters.
and i need to store them in a list.
If i uses 2D array, i can store them with first Dimension being different character, and 2nd D being the details.
But there's no way to delete an array from the middle.

So, i'm thinking of doing it this way.
create an object for each char.
and in the object, i store their variables.
then, i create a ds_list that store the char_objects.
this way, i can keep track of each character / party member, but still able to delete an object in the middle of the ds_list.

is this the correct way to do it?
or is there a simpler way that i missed?
>>
>>154737174
>>154737242
ill do the enviroments and everything else then humans
>>
0-4 - fix loading screen
5-9 - fix loading screen
>>
>>154737501
>tfw my game will never be complex enough to need a loading screen
>>
0-2: make menu art
3-5: play vidya
6-8: sit here f5ing /vg/
9: go to bed
>>
>>154737629
I'm only implementing it for smoothness. The game can load a map in under 1 second but there is a noticeable hitch.
>>
>>154737743
Don't forget the patent on loading screen mini-games expired.
>>
>>154737629
When I first noticed there was a distinct delay in my game when switching scenes and a loading screen was necessary for the first time, it blew my mind
>>
0-9 /agdg/ shitposting
>>
>>154737852
That sounds like a (really shitty) game idea. Do as much as you can to increase loading times in a map so you can complete the minigames on loading screens before the next pointless map loads.
>>
Super noob question, apologies in advance, but I want some opinions before I re-write some code

is it advised to use instance_destroy upon death of the player character?
I'm pulling errors because the movement of other objects is based on the player's location, and I'm wondering if I should just change the players state and play a death animation. Honestly, that makes sense. I should do that.
I think I figured it out, whoops
>>
>>154738069
ok
>>
>>154738069
https://en.wikipedia.org/wiki/Rubber_duck_debugging
>>
0-4 - fap to furry girls
5-9 - fap to floor tiles
dubs - shitpost on agdg
trips - make game
>>
>>154738302
wow that was too close
>>
>>154736763
Haha you're like those people that shame fatties at the gym for being fat even though they're there trying to get less fat.
>>
>>154736739
solid advices thanks anon
>>154736763
sorry i will try to focus on other stuff too
>>154736772
i am flattered
>>
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It werks!

(I am going to replace the anitmations at some point)
>>
>>154738871
ho looks like he trying to hold it.
>>
>>154738871
>>154738927
Constipation simulator 2016?
>>
>>154738871
I am super interested in your game.
The base movement engine looks fine so far, which is great considering how soon it's been since you started.

don't get burnt out
>>
>>154738927
he* + he is*
>>
>>154738871
make it a "get to the shitter" game as a demo please
>>
Some of you guys are alright, dont go to /AGDG/ tomorrow
>>
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>>154738871
>tank controls
>>
>>154739397
Tank controls are a goddamn american tradition anon. Get the fuck out of here.
>>
>>154739390
Good thing I go to /agdq/.
>>
>>154739450
>Tank controls are a goddamn Japanese tradition anon-kun.
ftfy
>>
>>154738871
Nice progress!
>>
1-5-7 Rpg
2-4-8 Platformer
3-6-9 Pong
0 Autism
>>
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>>154738871
would look really natural if you gave him ice skates

started working on a dungeon rpg instead of continuing this
>>
>>154739689
So close
>>
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>>154739704
>started working on a dungeon rpg instead of continuing this
>>
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http://undertale.tumblr.com/post/150397346860/retrospective-on-undertales-popularity

What would you guys do if your game just took off and you had no control over how the community or hype went?

Like you hope people will buy your game and play it and then a few days later you're a multi-millionaire and people are screaming that it's the best game ever made, and then other people get annoyed by the obnoxious fanbase so they start screaming that it's the worst. And then you have all this drama and attention targeting you and you've never dealt with it since you're a secluded neet. Now people know where you live and mail you love letters or thank you cards or death threats and gaming journalists are lined up at your door begging for interviews or you're getting sued because someone in /agdg/ patented your idea and waited for you to finish your game before they made their move.

I don't know if I could handle it tbqh. I really don't want to talk to strangers unless it's on 4chan. Maybe I can prevent this by purposely making my game less good so that it doesn't get super popular when I finish it? Like if I feel it would get an 8 or 9 out of 10, I'll add some gltiches or cut content until I feel like it's more of a 6 or 7 out of 10 so that it doesn't get too popular. I don't know.
>>
>>154740271
>>>/r9k/
>>
>>154740271
>Now people know where you live

???

Why?

I have to sign my address down when releasing a game on steam?
>>
>>154740271
Never gonna happen my games are shit
>>
>>154740271
You become a millionaire, move into a gated mansion and continue working on your game. Send your butler or mom out for tendies.
>>
anyone in here take modafinil when they study/dev?
>>
>>154740271
who cares about some gay community

do it like notch and keep living like a NEET loser until you die
>>
>>154740369
You could get away with have an office or something that's not where you live, but you'll probably need some kind of contact information with the distributor since money is involved. Someone will find out where you live or who you are, and they could leak that information to game journalists. Where do you think these journalists get their sources from? They make friends in high places and get them to 'leak' information.
>>
>>154740271
my first and foremost concern is actually finishing the fucking game
>>
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FUCK YES FINALLY
The player mech now spawns with whatever shit you equipped in the Garage
Everything is neatly contained/unique to the local player, so the system should work without problems in multiplayer.
>>
>>154737270
Is that supposed to be a poem?

>>154740271
I wouldn't care, if they enjoy my game good for them and i like money, I'd take it. But I wouldn't just start ass kissing or encouraging cancershit community like tumblr even if they did like my game, I'd rather lay low, wouldn't piss them off nor actually support them, I'd collect money and make another game I want to make with it. Just like the undertale dude did afaik, he said he didn't think he made a revolutionary game just something fun he wanted to make and made another one (which I think is better, i didn't like undertale).
>>
>>154740626
>but you'll probably need some kind of contact information with the distributor since money is involved

What distributor? You think a two cent indie like me will ever have physical copies of his game?

Again I ask, do I need to write my address down when releasing on steam? Is a paypal not enough to handle the money, do I need to see them in person?
>>
>>154739704
Nice Afterburner clone.
>>
>>154740271
>people know where you live
I would really hope to have my private life and my public life completely separate or as much as possible. I would really hope no one knows where I live.

My biggest fear if my game is ever somehow gained a following. Is that the fans look into my game too much and get a message out of the game it doesn't have. Think there is some super deep lore or secret emotional conflict or fictional relationships or even just how my characters identify sexually. I don't want to crush their feelings but at the same time it's hard to watch them put words in my mouth, especially about stuff I have literally never thought about til someone said it.

but I think that is just something you deal with when the time comes. You just don't really acknowledge and don't give yes or no answers and leave it up to their imagination and what not.

>>154740369
Not as far as I know. Paypal requires real information but you can get around that by getting a DBA.
>>
>>154740714
>Again I ask, do I need to write my address down when releasing on steam?
Yes, it's serious business. You need your name, address and all sorts of info for money and taxes.
You should also make a company before selling it to avoid getting sued and losing everything you own.
>>
>>154740865
>Paypal requires real information but you can get around that by getting a DBA

What's a DBA? Do elaborate, I also want to keep my work life and private life as far away as possible from each other.
>>
how do you prevent 2D bone animation from looking cheap?
>>
>>154740960
Doing it with 3D meshes instead and rendering sprites from them
>>
>>154740960
>how do you prevent 2D bone animation from looking cheap?
It will always look cheaper than something hand drawn. Make it look good, even if it's bone animation all the animation concepts still apply so use them properly. Too many people doing bone animation never get the timing and motions right so it looks like weightless cheap flash work.
Look at what odin sphere and rayman did.
>>
>>154740951
a DBA is a doing business as name since a business requires someone to be responsible for the company. If you make a business under the name dickfaggot but you are not actually named dickfaggot then you will have a lot of issues, especially in regards to claiming ownership (it belongs to dickfaggot not anon).

A DBA is a name you get at your local county clerk which is shown to everyone else but is tied to your real name for ownership by your state. The main use for me is that you can make a DBA bank account which you can use to link to paypal under your new fictional name.
>>
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Ok, this is the final UI design I've decided on for buying and selling stuff. UI elements need to be replaced with more detail, but I think I like the way it works. Any thoughts?
>>
>>154741082
odin sphere was bone animation? i thought that was animated traditionally

whelp
>>
>>154724594
Do you still have the webm where the player and enemy reflect that circle thing at eachother?
>>
>>154741224
Sounds great, I'll have to check out my country's version for it.
>>
>>154740941
>You should also make a company
wait,
i'm curiours about all these now.
I'm 1MA.
and i plan to send my game to greenlight.
do i really need to create a company and what else should i take care? besides of address and stuffs.
>>
>>154740271
>or you're getting sued because someone in /agdg/ patented your idea and waited for you to finish your game before they made their move.
did this happen?
>>
How to keep your real life separate from your success:
>make a game for a reasonable fan base (no memes, no furry/fetish shit)
>don't get involved in twitter drama
Do you know anything about the guy who made Banished? That game that sold over a million copies? No.
>>
>>154740960

this
>>154741047
>>
>>154741234
+10/-10 or +5/-5 buttons? Being able to type is nice but sometimes you just want to click
>>
>>154741384
Setting up an LLC is always a good idea.
>>
>>154741384
LLC is always a good idea just in case some retard sues you and wins somehow so you don't lose your house.
>>
>get started in unity
>do some things
>open unity next day
>nothing I did even saved

so... where's the auto save functionality? why isn't it on by default?
>>
>>154741468
ctrl+click for +5 and shift+click for max
since the game is pretty mouse-focused I didn't think extra buttons were necessary
>>
>>154741384
Depending on where you live, setting up a company can be really easy and cheap
>>
>>154741234
I presume the empty box next to the quantity you bought is how much it costs?

My only complaint is not the UI but the text box itself. I feel like it's really really large and makes everything feel squished and claustrophobic. Especially in your webm since all the text are 1-2 lines.

I think you should tally up the average amount of lines in your dialogue and cut it down to that size. Probably like 3 lines. If there are any dialogue that is 4+ lines, I don't think people will mind clicking one more extra time.
>>
>>154741551
Ask yourself fucking retard
>>
>>154741506
>>154741507
but i'm not from US.
and i might even move to other country due to work too.
How should i handle this setting up company thing and paying taxes thing?
Do i set up the company at my current country anyway, despite the possibility of working in other country?

who do i pay in taxes?
the country i'm at by the time?
or the country where i registered the company?
or the country where i started selling/greenlight the game?
>>
>>154741621

whoa, I'm new here, please don't bully
>>
>>154741551
>so... where's the auto save functionality? why isn't it on by default?
i'm surprised you even manage to get dressed in the morning
>>
>>154741506
>>154741507

Isn't this just scaremongering?
>>
>>154741551
>auto save
>consolefags in charge of video game development
>>
>>154741384
If you want to make an LLC AND sign up for greenlight in the state of New Jersey it's $225

$100 for greenlight (one time only)
$125 to apply for an LLC

In the grand scheme of things not all that expensive and may be slightly cheaper/expensive in different states (assuming you live in the US).
>>
>>154740960
You do it by making it move as little as possible. Think, those animated concept arts that League of Legends does. Basically paint a picture, make sure all the pieces are cut up into separate parts, add your bone animations very sparingly, like maybe just a slight nudge so it's just enough to make the artwork come to life, and then add a bunch of effects. Other than that, there's no way to not make boner animations look cheap. They will always remind everyone of newgrounds Flash games. There's no avoiding it.

https://www.youtube.com/watch?v=goHHknZJaIY
>>
>>154741551
>why isn't autosave on by default

Is this a serious question.
>>
>>154741594
There's going to be more information than the item description in the text box - each item can have max 4 attributes and each attribute will have a description (as in "this item gives off a natural light").
Does that change anything? I'd rather find other ways to fill up the text box than cut it down any more.
>>
How can unitards even compete?
>>
>>154741931
Just to make sure we're on the same page I mean the text box in the bottom. Where the shopkeeper talks to you in, "what're you buying?"
>>
>>154740709
fuck yea, mecha progress is the best progress
>>
>>154741234
mousewheel or a fixed mouse slider would be sick
>>
>>154742008
>shitposting about stigmatized middleware while posting an image showing that stigmatized middleware is perfectly fine for $$$
>>
>>154742008
isn't keep talking and nobody explodes a unity game though?
>>
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>>154742036
oh, that text box. Yea, I'm hoping some better art will fix that up, but if not I totally agree and will adjust.
>>154742079
got you covered ( :
>>
>>154742148
>Unity
>stigmatized

???
>>
0-9: learn vector math
dubs: make a shitty 2d pixel game
>>
>>154742209
Just as much as those other tools are.
>>
>>154742243
you need vector math for any ______ pixel game
>>
>>154741398
There's nothing preventing it from happening. Copyright trolls exist. They blackmail/extortion people into paying them money. It's happening with the 'app stores right at this moment. When an indie company releases software that gets popular enough, the patent holders who have 'invented' app stores harass them for money or take them to court because they're infringing on their patents by 'selling their game on an app store'. I'm not making this up. There's a guy that's trying to fight it because he's been in court with them for over 2 years already, but he's not backing down. There are groups that try to fight patent trolls as well, some companies join together to fight in case one of their friends get hit.

Most people who don't know any better don't want to deal with it so they just pay the fees/osts and get it over with. But it happens. We're a small community in /agdg/ but there's absolutely nothing stopping someone from patenting the mechanics in your demos you upload and then suing you later on down the road when you start making money. The law allows this shit to happen. And it has happened.
>>
>>154741715
Your situation is complex enough that I'm just going to tell you to find a lawyer to ask.
>>154741774
No? If anon gets sued because some retarded kid ate mushrooms just like that video game he could lose his house and still have debt just in legal fees. It's a very minor costs for the protection it provides. Plus I'm pretty sure it simplifies/reduces taxes and can be used to reduce the amount of information people can get on you. If you view it as insurance $100-$300 is cheap to protect you.
>>
>>
>>154742332
thats why i said "shitty" 2d pixel game. Maybe some shit like fixed horizental and vertical movement. nothing diagnonally
>>
>>154741774
http://arstechnica.com/tech-policy/2016/01/despite-law-changes-2015-saw-a-heap-of-patent-troll-lawsuits/

Never hurts to be prepared. You don't have sex without a condom. You don't make shitloads of money without having a company/LLC to cover your ass in case someone with even more money decides they should bully you for your money.
>>
>>154741715
>but i'm not from US.
>and i might even move to other country due to work too.
>How should i handle this setting up company thing and paying taxes thing?
Definitely see a a lawyer.
Regardless you NEED to find some sort of company model that has limited liability so you don't get your ass sued to hell and back and lose everything you own.
>>
is it still possible to host an web unity game in google drive?
>>
>>154742674
>but i'm not from US.
That doesn't stop the US from coming after you though. When money is involved, it's better to just cover yourself.
>>
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>>154742008
dummo
>>
>>154742791
my bad, meant for:
>>154741715
>>
There's more to being a company than not getting sued you know

There's usually all kinds of nice tax stuff depending on your country/business type
>>
>>154740554
literally the perfect solution.
>>
>>154741224
Isn't the owner of the DBA public record? Anyone could find that information
>>
>>154743127
Fuck off
>>
>>154743127

refunds don't count toward the score retard.
>>
>>154743127
Nice bait.
>>
>>154743127
> save my shitty game

nah mate, you dug your own grave.
>>
>>154743056
Well they would have to know it's a DBA. I don't know how public it is but I'm pretty sure they would have to contact your state which I imagine most people would not care to do. I think it's worth the very small fee that my actual name doesn't show up on paypal.
>>
Wow. Way to delete a request for help in fixing the future of indie game devs. Well I guess I should have realized that you lot are a bunch of stupid losers who won't ever have their games realized and sold, I don't know why I thought you morons could ever grow the fuck up and step into the big ring. Good luck never making it in the real indie dev world, LOL!
>>
>>154743127
kek, your game is just bad. There are other niche indie games that got a boost in positive ratings thanks to these changes. You see, if a game is in a bundle or people get a key for free, they might not have even liked the game to begin with, so they're just going to give it a bad rating regardless if it's good or not. If players actually buy the game themselves then it's most likely because the game appeals to them, so they're more likely to give the game a positive rating assuming it's not bad.
>>
Well it was fun for a while but I'm just going to lurk and post on the discord forever now instead of making game. I hope you guys weren't looking forward to it.
>>
>>154743401
>delete a request for help
You mean advertisement.
Your request is literally illegal by both 4chan and steam.
>>
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Has there ever been any group AGDG projects happening that involved working on one game?

Imagine creating a base and a character with abilities, and devanons making a boss fight with mechanics and everything. Think game like furi but scaled down to AGDG for fun tier.
>>
>>154743642
We can't even count to 10 and you expect anything playable to come out of that.
>>
>>154743601
>Illegal by steam
You need to shut the fuck up and stop posting if you don't know what you're talking about. What game do YOU have on steam that you know the rules of steam so well for? And besides who cares if I post it on 4chan or not I am a long time lurker in /agdg/ and I was just trying to get people to help address a real growing problem in the indie dev community but you guys are like one gigantic circlejerk and you won't ever actually accomplish anything. Reddit does a better job of helping than you cucks do.
>>
Nice, I got a coder to help me so I can focus on arting.
>>
>>154743642
katawa shoujo is the only thing i can think of
>>
>>154743148
>>154743245
>>154743271
>>154743348
>>154743525
I'm late to the party. What happened?
>>
>>154743816
Fuck off
>>
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Any MonoGamefags around?

How do you manage resources? Textures, fonts, loading and unloading them and all that stuff

For now I'm just gonna toss everything in a static class but that's probably not a good idea and I don't know how else to do it.
>>
>>154743816
There were changes to the review system on Steam http://store.steampowered.com/news/24155/

Some whodev with a shit game posted it asking for people to buy it and rate it positively.
>>
>>154743857
No, you fuck off.
>>
>>154743816
shitty games get shitty reviews


i have more news

the sky is blue
and water is wet
>>
>>154743642
We tried to make a WarioWare game once where people could submit minigames to be combined.

That fell apart even though someone made a transition screen for both Unity & GM(?)
>>
>>154743949
No, you fuck off.
>>
>>154743995
No, No, you fuck off.
>>
I fucking called it. I told you one or two days ago that the people crying about the steam changes are devs with shitty 2-cent indie games relying on giving free copies to artificially boost their score.
>>
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>>154744051
>>
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>>154743816
>>
>>154743731
Advertisement is illegal on 4chan
Requesting people to abuse the review system by leaving positive reviews and refunding the game breaks the terms of service of steam.

Not that it even works because if you refund the game, the review doesn't show up on the ratings.

>>154743935
He's not a whodev but he always posts here to shill or bitch about how people are leaving negative reviews and how they're all conspiring to ruin they game.
>>
>>154744134
FUCK!
>>
>>154743970

I see. It would really have to be something small and simple to make it work in the end. Something people could pick up even a month later and add to the base. Well, good to hear agdg tried.
>>
>>154744119
What do you mean you called it, that was the entire point of the change
>>
>>154742068
Hell yeah mate

If you like mechs, check this guys channel out:
https://www.youtube.com/watch?v=hKdcXqHZQxQ

Fucking amazing what some people can do
>>
>>154744174
He is a whodev, he has never posted progress on /agdg/, he only started posting after his game was completed and for sale on Steam.
>>
>>154744204
One or two guys were whining that just because the copies were given for free, their review shouldn't be illegitimate and " it will only end up hurting honest, hard-working devs since it's harder to tell their games apart from the sea of indieshit".

He was probably one of them desu
>>
>>154744174
>Requesting people to abuse the review system by leaving positive reviews and refunding the game breaks the terms of service of steam.

So it's okay for a bunch of fucking trolls to get together and rub their two braincells together and leave fake negative reviews like that troll Drak/Mjollner/Eric and I just have to take it?
>>
how do people even get their games green lit?
>>
>>154743816
>>154743935
Here's a list of 428 games that had the biggest score changes thanks to the new system

https://docs.google.com/spreadsheets/d/1s_T4WYWf-tBtA8Oqg79J7fDe3ulOc6DgJl6ByhYMnD0/htmlview?usp=sharing&sle=true

117 games increased in score, the rest decreased.
>>
>>154744249
Looks cool

Doesn't look very fun
>>
>>154744249
those effects are pretty nice
>>
>>154744341
>fake trolls
>people who had steam account for years and have hundreds of games
You really think there are such dedicated trolls that hate you and not just people who don't like your game?
>>
>>154744249
>physx
>>
>>154744164
That is fucking hilarious and sad at the same time. I kinda feel sorry for the guy, he seems like he's honestly concerned about this stuff. Anyone actually play his game though?
>>
>>154744402
There is something wrong with the camera and the movement speed is off but dem models and particle effects
>>
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>>154744390
>88 -> 14
Hah, they must be pretty mad.

Is it against Steam rules to get free reviews from your friends and shit?
>>
>>154744353
shill on reddit
>>
I remember using a site long time ago that allowed to generate blips blops and other simple sounds by just moving sliders and shit. Anyone knows what I'm talking about?
>>
>join discord agdg
>see r*tate drama
>though he was a meme
wow nigger.

that bitch is literally crazy.
>>
>>154744710
That's the agdg2 discord
>>
>>154744686
but reddit hates good games
>>
>>154744694
bfxr?
>>
>>154744390
>the shill that came here to complain isn't even on the list
kek, his game was so bad that it probably didn't drop in score very much
>>
>>154744585
Don't be concerned. This same guy is convinced that any negative review on his game are trolls dedicated to ruin his steam success. They are so dedicated that they made accounts years before he even started making games, bought hundreds of games, and even bought his game.

Not to mention all of his 'positive reviews' are people on his friends list who said nothing but, "yeah bes gaem ever" and got free steam keys. He is butthurt that this change did it's intended job of getting rid of fake reviews.
>>
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>need to make editor for something
>looks like a pain in the ass
>remember windows forms
Things just got comfy.
>>
>>154744341
That's exactly the point of this review change. Now people can't get fake positive reviews OR fake negative reviews. Now the ratings are only from people who actually bought and kept the game.
>>
>>154744832
>d doom my children's future
If you have kids and a family you shouldn't be making retro pixel indie games for a living.
>>
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>>154744832
That's some 10/10 dedication to uphold a delusion as destructive as this
>>
>>154743642
Would be really cool but will never happen, just like my game.
>>
What is a good porn to watch when deving?
>>
>>154744923
It's HURTING indie devs that are trying to make an honest living.

>>154744941
At least I am trying to make a future for my kids. What have you done? Nothing. I am trying to make something my children will enjoy and that others will be able to enjoy for generations to come, I am like the Robin Williams of video games, my goal is to bring smiles and laughter to millions who can enjoy my work.

>>154745001
You're the one who is delusion here.
>>
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>>154744846
>need to make editor for something
>looks like a pain in the ass
>remember I'm using Godot
Things just work ez
>>
>>154745095
>What have you done?
Not put well being of kids at risk with an incredibly flaky source of income.
>>
>>154745069
blacked.com
>>
>>154744832
>xxx 420
You know the most common joke name ever. Yep that is damning evidence that they're related. I'm pretty sure if you even go through my name history you'll find a xxx420xxx joke. If you look up any variation of the name you'll find 1,000s of results.

>cannot read jerome's sarcasm
You are so far off in your delusion I'm starting to think you honestly believe it.
>>
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>>154745140
>need to make an editor for something
>looks like a pain in the ass
>remember I'm a fucking nodev
Things JUST
>>
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r8
>>
>>154744785
das it thanks senpai
>>
>>154745290
What ever. I can proove to you while youre wrong all day but you will just keep disbelieving it because you are just jealous that I have a game on steam and you don't why else would you and your agdg just like delete post without explaining why? Anyone with half a brain could see that.
>>
>>154744815
But what if in some "M. Night" Shyamalan twist whodev was actually right and it was a conspiracy?
>>
>>154745564
We can't delete your post you idiot. It was deleted by a moderator who is completely neutral has no interest in the fact that you have a game on steam.

Or is he out to get you too?

>>154745741
No one would know because he acts like a pissy twat 24/7.
>>
>>154745786
>We can't delete your post you idiot. It was deleted by a moderator who is completely neutral has no interest in the fact that you have a game on steam.
Pretty impressive for him to be neutral and instantly delete his post though without even telling me why.
>>
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>0-4 kill myself
>5-9 keep working on my shitty game
>>
Does anyone use something like jira to plan out their development? Looking for alternative free software.
>>
>>154745564
>Breaks the rules
>"MODS ARE JEALOUS"

Dude, you broke the sitewide rules and there's only a couple of them. Are you seriously surprised mods removed your shit?
>>
>>154745902
Because you were advertising, plain and simple. Read the global 4chan rules.
>>
>>154746005
>>154746019
I was not advertising, that was not my intention. I was pointing out that because of the steam changes I have been attacked and harassed and now my game has been falsely marked as negative because of the changes. If you are going to be such an anal twat about "ADVERTISING!!!!" then perhaps you need to ban every post that even has an image of a video game because hey that's advertising. Maybe /agdg/ should be banned too because they're advertising their games too. Fuck you, do your jobs right and stop harassing me just because you aren't good enough to actually make a career out of your hobby.
>>
>>154745978
Good for you m8!
>>
>>154746172
>I was not advertising, that was not my intention
>Please go to [URL] and buy my game
>not advertising
>buy my game
>>
>>154745978
rolling
>>
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I want to participate to the Lewd game jam but I never took part to a Itch.io gamejam before.
Is there something that I should know before I subscribe?

How do I get in? Just click on the button?

How can they know that people didn't start beforehand to work on the game they submit for the jam if they already say the theme?

Total noob here, please be patient, and thanks in advance
>>
>>154746282
I speicificaly said to refund it afterward you idiot to show valve that their now system is broken and its just causing problems. LEARN TO INTERPRET THE MEANING OF THINGS BEFORE YOU OPEN YOUR FUCKING MOUTH.
>>
is possible to implement something like flash fiction in videogames?
>>
>>154746172
>Advertising (all forms) is not welcome—this includes any type of referral linking, "offers", soliciting, begging, stream threads, etc.

You posted a link, begged us to help you with your game, and solicited people to buy your game and leave positive review.

The difference is we don't post links to our games or ask people to buy them. The people that do, even people who have posted here tons of times gets their post deleted. It happened with the cat island dev, someone who posted here for literally 2 years like every week. Released a game and posted here, "hey I finally released my game, you should check it out". It was deleted because it broke the global rules.

It is not that hard.
>>
>>154746308
>How can they know that people didn't start beforehand to work on the game they submit for the jam if they already say the theme?
Nobody gives a shit

Rest is common sense use your head
>>
>>154746282
And by the way if I really did want to advertise here (which I don't you lot don't deserve to play my video game because you probably wouldn't get it and would just get frustrated and give negative reviews out of anger) it's not like you could stop me? What are the mods gonna do, ban me?
>>
>>154746308

It's a jam, not a competition. People don't care about starting early.

Just click join and upload a game before the jam end date.
>>
>>154745069
Hentai.
>>
>>154746430
http://store.steampowered.com/app/343150/
UH OH! I PUT A LINK ON THERE OH NO SOMEBODY CALL THE NATIONAL GUARD!

You all are stupid and this is the last time I ever come to this shitty general. I have been a long time lurker here and when I finally needed some help you give me NOTHING but hate and anger. Fuck every last one of you.
>>
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Pretty happy with today's progress, figured out how to set up random encounters
Now all that's left is making an actual battle engine
>>
>>154746430
>blaming even potential reviewers for not liking your game.
That is the person's experience, if they don't understand your game and get frustrated, that is their experience and it is indeed a negative experience. It doesn't matter if you get it. If your game doesn't make sense to your consumer, then it's gonna get a negative review.

That is the main reason why no one supports you.
You are vitriol and aggressive. If anyone has a different opinion about you, you completely shit on it and try to invalidate it instead of looking to see if there is anything you can pull from that to make your game better.
>>
>>154746546
you need therapy dude
>>
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>blackshellmedia has actually reblogged lewd games before

i'm not safe anymore
>>
>>154746349
If someone works out how to do it, the first thing they'll make is a proof of concept and then the second thing they'll do is completely corner the D&D market.
>>
>>154746395
>>154746481
I see, thanks

I'd love to make a cumshot simulator but in 2d it won't be easy
>>
>>154746789
pls elaborate on that.

why D&D?

I was thinking more like a game with a story you can finish in ten or fifteen minutes.
>>
>>154746349
I'm getting a lot of different results. What exactly do you mean by flash fiction?
>>
>>154746937
less than 1k words short stories.
look up the wikipedia page.
like stories that are less than three pages long.
>>
>>154746349
Flash fiction is just extremely short story, right?
If so, a lot of roguelikes have flash fiction then, they have a very short story, usually just a short cutscene or some brief text before and after the gameplay. During gameplay the story is minimal to none, and the focus is just on the gameplay.
>>
>>154747110
sure, but I was thinking of like making the game visually like a string puppet show, with every level being a chapter.

something similar to paper mario.
>>
>>154746931
I was thinking of something else. Just having a short story is done frequently in vidya. I was thinking more along the lines of having a dm that could create a scenario for his players to roleplay through.
>>
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>>154745902
> literal, blatant shilling
> "why would anybody instantly delete this"

you must be new here.
>>
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>>154746546
>>154746430
>make shit game
>get shit reviews
>IT'S A CONSPIRACY
>beg for positive reviews
>beg for sales
>people tell you to fuck off
>YOU DON'T UNDERSTAND IT'S A CONSPIRACY
>mods delete your posts
>IT'S A CONSPIRACY
>people tell you to fuck off
>I'VE BEEN LURKING HERE I DESERVE SOMETHING BACK
Amazing
>>
>>154724264
are you trying to get ideaguy posters to come in and post about being ideaguy just to get ideaguy to come up bold in the next wordcloud? because if you wanted to see ideaguy this is definitely the way to see ideaguy. Only an ideaguy would come up with such a plan, to make ideaguy meme out into a wordcloud of self-memeing by saying ideaguy over and over, ideaguy, ideaguy, over and over. Ket's keep the ideaguy out and just make game, no need to let ideaguy derail the development discussion, they;re just ideaguy.

Ideaguy.
>>
>>154747017
Okay I was wondering cause that was the first result but the other guy mentioned D&D so I thought it was a specific piece of media.

In regards to that, I assume you don't mean that it is just sparse in story because there are tons of games that are literally 5-100 words long but are lengthy games.

I assume you mean the game itself is short and concise and the story that follows is equally as short but should have the same impact of larger stories (as in they're complete).

In which case there are technically tons. There are tons of short games especially within jams and competitions and some of them have story.

There are also the occasional games like limbo which the story is sparse, told mostly through gameplay, and the game itself is really short. I also chose limbo because it shows that such a game can be sold. Though most are either really cheap or free.

So yeah, you can create a 15-60 minute experience, put it pretty cheap and sell it. If the experience is good people will buy it (or if you could get famous streamers/youtubers to play it because they eat that shit up).
>>
>>154747278
That can work for sure, but typically if I'm paying money for a game I want to get a lot of play out of it, usually at least 1 hour per dollar spent. For a roguelike they can get away with a short story and short play time because they have a lot of replayability. If your game is purely story driven and has no replayability then it probably wont benefit from being extremely short.
>>
Does UNET work with WebGL builds?
>>
>>154747408
>>154747518
I was thinking something like a 15 minutes game.

yeah, I'll focus on the gameplay, but I want it to feel like reading a story.

most arcade games like fighting games are like 12 - 20 minutes long.
>>
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>>154746430
And nothing of value was lost.
>>
>>154746796
something like this?
http://mygamestudio.x.fc2.com/bukkake/
>>
>>154747637
Arcade games do have a lot of replayability, so that type of game would be good.
Usually stories in fighting games are at least slightly unique per character, so replaying the story with each character can be fun.
>>
>>154747765
did you make that 3d model? holy shit, you're a fucking god
>>
>>154746705
I just blocked them on twitter and tumblr dude.
They were getting really annoying with liking/reblogging my old posts.
>>
>>154747295
Such a thing already exist but most of them are a bit awkward to work with. Roll20 is a really popular one and probably why no one is making anything similar.

>>154747637
Yeah, like I said in the last paragraph you can make games that are 15-60 minute experience. You just have to make sure that experience is good and relatively cheap.

People are still not in the mindset for spending money on a game that is like 30 minutes long when they do the same for say movies (literally $15 where I live).

Also fighting games are a really bad example because the arcade mode is not the main selling point. Fighting games are a social game by nature and is expected you fight against other people.

Literally arcade rhythm games have more story than most arcade fighting games. (Like seriously. Sound voltex has like like 24 chapters of story).
>>
>>154747853
nah it just gets reposted here often and i took what was at hand.
>>
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you can now fall down from one way platforms
>>
>>154747765
exactly, but with more cute girl interaction

like a 2d animu qt telling you lewd stuff while you do it or reacting to it

the main problem is that I don't have the necessary art skills and I can only use construct 2
>>
>>154742342
>And it has happened.
i will need a concrete aggydaggy related example from you
>>
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>>154746546
bye
>>
>>154748037
>construct 2
are you the time power game with the edgy darkness embryo mc.

>>154748079
>aggydaggy example
He didn't say it happened on aggydaggy but that it happens and you should take precautions in case someone randomly sees your game one day and tries to fuck you over.

https://www.eff.org/deeplinks/2013/01/scanning-documents-patent-trolls-want-you-pay
>>
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>tfw unity web player is no longer supported by unity
>>
>>154748320
It wasn't really supported by any browsers any more either. No reason Unity would spend time on NPAPI shit instead of WebGL.
>>
>>154746546
I remember you from the only other time you posted here; when you shilled your completed game nobody had heard of.
>>
>>154748501
isn't it supported by firefox either?
>>
>>154748320
>Unity continues to fall apart
kek, when will Unicucks learn?
>>
>>154748508
This dude has posted tons of times and been the OP of many /agdg/ threads. Where have you been?
>>
>>154748570
https://blog.mozilla.org/futurereleases/2015/10/08/npapi-plugins-in-firefox/

It mentions Unity specifically and the linked post basically says Unity wont support the web player in the future and that you should use WebGL export instead.
>>
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How would I go about checking the value of currentTurn? This doesn't work, I wanted to try checking it like this but instead was greeted by an error

global variable currentTurn(100014, -2147483648) not set before reading it.
at gml_Object_TurnOrderObject_StepNormalEvent_1 (line 1) - if global.currentTurn == P1{
>>
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How do I make this fucking fag load a fucking static mesh jesus christ. It has no static mesh, the slot is empty, I just need the fucker to load one of three different meshes but it doesnt work if I use the set staticmesh thing (pointing to it ofc), any help?
>>
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>>154744390
>https://docs.google.com/spreadsheets/d/1s_T4WYWf-tBtA8Oqg79J7fDe3ulOc6DgJl6ByhYMnD0/htmlview?usp=sharing&sle=true
so much quality on this list, whats your excuse for not getting in on all 'dem steam bucks
>>
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more things to do.
>>
>>154748865
Did you check the value of the bool it outputs?
>>
>>154748865
Why can't Blueprint be more like a normal programming languiage?
>>
>>154749069
What would be the point
>>
>>154749058
False and I don't know why.
>>
>>154749213
Have you ever used UnrealScript?
That shit was so fucking cash. (RIP)
>>
>>154749267
Chances are it says something in the output log
>>
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Boys I want to use this model:
https://www.assetstore.unity3d.com/en/#!/content/18705

I've read the license but it's confusing. Do I need to distribute the game under their license?
And can I use the model in the logo?

Why can't license agreements be a few lines and clearly written. Fucking lawyers just make life more difficult
>>
>>154749332
"Warning Calling SetStaticMesh on '/Game/Levels/UEDPIE_0_Testmap.Testmap:PersistentLevel.TargetObject_BP4.StaticMeshComponent0' but Mobility is Static"
So the problem is that my mesh is static? For fucks sake.
>>
>>154749012

You should change your ship so that it doesn't look top down.
>>
>>154749517
This is why you read the output log

It outputs helpful things
>>
>>154749503
Can't use her commercially or in any derogatory (read: sexual) way.
>>
>>154749503
Any restriction in the licenses for your assets will also apply to your entire game.

If you have multiple assets with restrictions that contradict each other, it is not legal to distribute your game.
>>
>>154745978
Do your very best.
>>
>>154749303
if you want to type out your code just use c++, BP serves it's purpose
>>
>>154749576
Then what makes replacing my mesh from the editor so different from doing that within the event holder?
>>
>>154749593
>>154749646
I read the sexual part, I wasn't gonna do that. I just wanted a 3d model and this was the only free one lots of animations.
>>
>>154749646
incense contamination is real and in large project a real headache
>>
>>154749646
>>154749503
>tfw no porn of unreal and cryengine railing unity-chan
>>
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>>154749213
Because you either have to use Visual Studio or Blueprints in UE4, and both are absolute cancer. That's literally the only reason i don't use UE4, i have to vomit just thinking about it.
>>
>>154749646
That makes no sense. If you use a C# package with license x, you don't have to distribute the code with license x. It would be ridiculus if that was the case in Game dev
>>
>>154749938
>If you use a C# package with license x, you don't have to distribute the code with license x.
It's possible, e.g. with the GPL.
>>
>>154749893
>not only is she getting slammed two ways, but you're getting slammed three ways by lawyers
>>
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>>154749893
don't worry mate, I'll make a porn game with her and distribute an unsigned version in here.

Unichan is not the law, 4chan is the fucking law
>>
>>154749938
GPL is a thing, a cancerous thing.
>>
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>>154749832
>one of the programmers put a bunch of GPL code in your software and it wasn't discovered until several months after he was fired and the product was already released
>>
>>154749938
Many licenses (LGPL, Creative Commons, etc.) have explicit exceptions for how their restrictions apply to derivative works (your game is a derivative work of whatever you distribute as part of it). If they don't have explicit exceptions, the terms of the asset apply to the entire thing. If there is no license, the default is "all rights reserved" which means "you're not allowed to use this for ANYTHING."
>>
>>154750114
>le copyleft le cancer lele xd
>>
>>154750063
You can use GPL packages, you can't modify one and redistribute under a different license.
>>
>>154750138
What do you do 8f this happens? Try to push out a version with it all removed or pray no one finds out?
>>
>>154750272
If you link to GPL code at all, you have to distribute your entire source under the GPL. If you modify the GPL code, then you also have to redistribute that.
>>
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>>154750193
I don't mind breaking licenses because it's unlikely someone will ever call me on it and even if they do I can just apologize and remove the offending material.
>>
>>154750354
If it's that easy to do without, and you don't want to comply with the licensing terms, why are you using it in the first place?
>>
>>154746349
>>154746789
>>154746931
>>154747295
Isn't this just Twine games? Short, quick-to-finish CYOAs?
>>
>>154750448
Because spending a few hours replicating a transit map is a few hours wasted unless I get called for it.
>>
>>154750272
You can use GPL software as a tool to create stuff, and you can use LGPL libraries as part of your program (but you have to distribute the source code of the libraries).

If you use a GPL library or asset, your entire game is now under the GPL, because that's the whole point of the standard GPL. The LGPL is the version with an exception, and the one that's okay to use in a closed-source project.

For games, it's probably best to prefer MIT-licensed libraries. Most game libraries are already MIT-licensed.
>>
>>154750193
CC has many different licenses. But generally your work has to be an adaptation. Your game is not an adaptation of AN asset. unless it is just that bloody asset.
>>
>>154750532
What if you get straight up sued instead of simply asked to remove the material?
>>
>Make a timer
>works in one place
>try it in a different place
>the other place, which is pretty much exactly the same as the first one, just doesn't work
>>
>>154750626
The resulting payment (probably) isn't worth the cost of lawyers and court time.
>>
>>154750640
>side effects
>>
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>>154750590
You seem to know your shit (Mr random guy on 4chan). Is there no way to Unitychan? >>154750626
>>
>>154750640
is that UE4? because if it is i feel your pain

this shit is almost unusable, did they hire pajeets to make it?
>>
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So, I got one of my friends involved to help me with coding, because I am shite.

We did a first pass on the physics and built a nice camera, and everything feels so much nicer already.

Now I can go back to making assets, good times.
>>
>>154750310
Just explain the situation to production and legal and let them decide.

>>154750272
With GPL what >>154750353 said. With LGPL you can only choose your own license if the LGPL code is dynamically linked. This means you cannot use LGPL code on consoles. So most game devs who know what they are treat GPL and LGPL like the plague.
>>
can someone please post the mt stupid picutre? I need a visual to show someone how retarded they are in my class.
>>
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>>154750828
Literally first result for "mount stupid" on google images.
>>
>>154750801
Well, consoles are fundamentally opposed to the freedoms of the GPL, so obviously GPL code won't be compatible with console games.

There's nothing wrong with GPL for PC games.
>>
Hey /vg/, /vr/ here. Did you lose someone? Please keep your trash to yourself, thanks.

>>>/vr/3495864
>>
>>154747997
That's trippy, anon. Also, nice progress!
>>
>>154751036
Oh god, he's spreading.
>>
>>154751036

That asswipe does not belong to us. He has been shitting all over this thread too.
>>
>>154751036
We're not /vg/
Also, he's not ours, he only shitposts.
>>
Lewd ideas thread

>>>/v/351798793
>>
Any good Blender tutorials?
>>
I'm gonna fuck my gf this weekend you guys
>>
>>154742515
Nice grass straws.
Everything else looks horrid.
>>
>>154751223
all good ones are behind a pay wall, depends on what you want to make tho
>>
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is this good enough?

;u;
>>
>>154751249
how big is her penis?
>>
>>154751354
>brown
>>
>>154750640
Sounds like you don't understand your own code
>>
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Did a game jam at my university this past weekend. The idea was to make a bullet hell (sort of) where instead of you having weapons, the enemies have friendly fire and you have to maneuver to get them to kill each other off. Got a lot less done than I had hoped.

Are these ship movement controls a bad idea for a bullet hell? Has anyone ever done something similar to this kind of mechanic before, where you get the enemies to kill each other? I'm probably gonna restart from the ground up.
>>
>>154751354
>brown
fug yes
>>
>>154751440
you got a problem with that?
>>
>>154750968
>There's nothing wrong with GPL for PC games.
You are unable to use any proprietary engines or statically linked libraries but if you don't plan to anyway then go for it. There are still some engines that use compatible licenses and there are even some that allow you to choose a paid proprietary license or a free GPL one.
>>
>>154746339
>please show valve that the system is broken by actively going out of your way to break it
>also please do it with my game

Make a good game and people will rate it positively
>>
>>154751354
Neck seems too long, eyes don't seem right position wise, face looks too wide.
>>
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>>154751036
what a faggot holy shit
>>
>>154751659
I just realized, it looks like a snake girl with a wig.
>>
>>154751346
I think I'll start with this tutorial, since it looks like it's something which will talk about the things I'll need in the future, yet I'm wondering if there's any tutorial which is more basic than this, or teaching you the fundamentals trough actually creating something.
http://cgi.tutsplus.com/tutorials/creating-a-low-poly-ninja-game-character-using-blender-part-1--cg-16132
>>
>>154751506
Pretty cool idea but with your setup there it looks difficult to tell when you are successful at doing it and maybe it would mostly happen by accident.
>>
>>154751215
/v/ sounds like the worst idea guy ever
>game with AAA scope but better
>genre plus my fetish
why even bother anon
>>
How about Creative Commons Attribution?

If you make a game that has a CC BY image, does the game need to be under CC?
>>
>>154751373
-8 inches I think
>>
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muh new armor.
>>
>>154751506
Bullet hells almost never have tank controls that I am aware of. That just looks frustrating to play.
>>
>>154752121
>>samefag
also i need to know how to make proper visible OBS captures. Halp please.
>>
>>154752030
Just found this, No you do not.
http://gamedevelopment.tutsplus.com/articles/understanding-licenses-or-can-i-use-this-asset-in-my-game--cms-22510

Scroll down to Creative Commons (CC) Licenses section
>>
>>154750640
Now I added a 3rd timer somewhere else and suddenly the 2nd timer works, but now the 3rd one doesn't. Wtf???
>>
>>154751354
The red and white are too strong. The red particularly looks flat. The shoulder things are very confusing. Skin contrasts outfit too much. Her head looks to be too forward based on her neck position. Have you done concept art for this character yet? I would do that before making sprites.
>>
>>154751036
>tfw /agdg/ bullies people into other boards, then follows them there and bullies them again
>>
>>154750625
>But generally your work has to be an adaptation.
If you use an asset in your game, your game will be considered a derivative work. If you want to argue the semantics of the law, you have to do it in court when you get sued. The law does not care if your work is an adaptation. It only cares if it's a derivative work.

If you don't want to go to court, you can avoid it by using assets that you have explicit written permission to use.
>>
>>154749012
I liked to this better when I thought it was top down.
>>
>>154752360
Stop doing it wrong then
>>
>>154752729
It said adaptation in the license my friend. And then the license described what adaptation is. That is CC
>>
>>154750732
If you want to use Unity-chan, conform with the license.

If you don't want to conform with the license, use some other character.

There is no middle ground.
>>
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@154752480
Your game is fucking garbage.
>>
>>154752761
next up I will reveal how this game is actually not a shmup at all.

it's an action-adventure puzzle solving game with advanced bullet physics.
>>
>>154746546
>>154746430
"If I wanted to advertise you couldn't stop me!" He says after having his advertisement post deleted. "What are the mods going to do, ban me for breaking the rules?"
>>
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>Child Classes
>Child Classes
>Child Classes
https://www.youtube.com/watch?v=Vhh_GeBPOhs
>>
>>154752794
ok
>>
1 3 5 - Work on game
2 4 6 - Work on lewdjam game
7 9 - Work on art
8 - Shitpost
0 - Kill myself
>>
>>154752856
If you're using assets available under a license, you have to follow the rules of the license. That goes for any license. Copyright law doesn't usually have a concept of an adaptation, but I guess CC does, and they define it on the website. So follow those rules for CC stuff.

For assets that are NOT CC, you'll have to follow different rules. So the concept of a derivative work still applies (because it's a general concept applicable to copyright law in pretty much all countries that have it) but the concept of an adaptation does not (unless they define it themselves).
>>
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>>154751506
Those controls are incredibly frustrating, especially if the enemies are going to fire so many bullets. There should be a more fine control.

Other things is you should probably have a death animation even if it's just no ship for 1 second and he magically appears in the middle (invincible for another 1 second).

Also another thing about bullet hell is they generally have pretty short hitboxes so they can maneuver the wall of bullets. Your ship has a pretty large hitbox, it should be a bit smaller something like this.
>>
>>154753376
1. I know. I'm probably going to either have the ship follow the mouse or use WASD with strafing.

2. Didn't get around to doing that. Don't really have the time to get into this during the school year, but I will come back to this.

3. This I'm also aware of. I'm using distance collision, so it's a circular hitbox the size of the image representing the ship.

I will improve upon it, I just wanted to show it off, since I haven't posted any of my work here in like a year. Last game I posted was for Ludum Dare 33.
>>
Say if I thank my lewd game and started milking patreon bucks. But then I need some partners? What percents should they get if any, or straightforward commission?
>>
>>154751806
i watch this one a year ago, pretty good for beginers https://www.youtube.com/watch?v=y__uzGKmxt8

just look for ones that model basic objects, teaches you everything you need to knwo, then you just need to figure out how to use them or your purpose
>>
How important would it be to you to build multilevel rooms in a 3D space game based on SS13. I'm asking because Atmospherics calculation would be a lot cheaper if a room just calculated based on amount fo tiles * x than variable heights.
>>
>>154753707
If you are raking in cash always commission.
>>
keeping in touch with your ex-team members after a failed project,yay or nya?anyone with similar experience?have you tried to create a videogame with them after that?
>>
0-1 work on game
2-3 watch tv
4-5 find something to eat
6-7 play video games
8- kill myself
9- jerk it to dragon vore
>>
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>>154751215

This thread just blew up. Idea guy central.
>>
>>154753707
Commission and make sure they don't know what they are making the assets for. The moment they know you make 10-25k a month their rates triple.
>>
>>154754207
Grew some great friendships out of such situations. Good resources too. I have found that it depends on two factors.
>Quality of their work
>Communication compatibility
If either of those is true, go for it. If only A, cross-polinate. If only B, interact for social reasons.
>>
>>154753831
>https://www.youtube.com/watch?v=y__uzGKmxt8
Thanks! Will check that out!
>>
>>154754207
Usually I like them more after I'm done working with them
>>
>>154754539
Well its not popular yet, so I don't worry about that raking in cash.

>>154754175
I'm seriously considering partnership because If I could just focus on one thing i could progress much faster.

I want the austim bucks for sure. But how much can you invest in art assets/ commissions before you even make 1$?
>>
>>154754693
just keep practicing, it wont take you long to make good models
>>
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Guys I'm not sure if making the summonable skeletons more... "correct" is good or not.
>>
I'm laughing pretty damn hard right now. I want to believe this nigger is just trolling but this just reeks of desperation god damn >>>/v/351803246
>>
>>154755012
Looks fine. NecroMan has a special spell in place that enchants players to be compelled to play as him instead of treating him like a monster.
>>
>>154755181
Only side effect is that he looks cute.
>>
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>>154755306
>>154755181

Perhaps I could play this up with some kind of napoleon complex
>>
>>154755383
"Cute? CUTE? WILL IT BE CUTE WHEN I HAVE YOUR ROTTING CARCASS DANCING TO MY BECK AND CALL LIKE A MARIONETTE? WILL YOU BE LAUGHING THEN? JESUS CHRIST MY EYES ARE ON FIRE HELP."
>>
>>154755597
I suppose I have not told you about Daniel, the phantom llama skull sidekick.

He is like Navi, only considerably less useful and mostly just a dick.

Daniel's core function is to remind players who skip the tutorial, of that fact, when they die.
>>
>>154755795
Make sure he spits on your corpse if this happens.
>>
>>154755795
>phantom llama skull sidekick
so randumb *.* XD
>>
>>154745978
Rolling

Just kidding I don't have a game to work on
>>
if I want to be a programmer, should I focus on not using an engine?
>>
>>154755956
Gotta pander man, gotta pander.
>>
>>154755012
I guess they should be more hunchback than the MC, but looks good either way.
>>
>>154755597
reminded me of this:
https://www.youtube.com/watch?v=Tu_m5diSk4k
>>
>>154756059
Engine will help you get a game made quickly and easily. But, you will be restricted to what the engine can do. Don't use an engine and make your own if you want to go full autismo and have total control over your project.
>>
>>154756059
Yes, be authentic and design your engine from scratch
>>
>>154755941
Yes!

Basically he's just your cursor when in "command mode" telling your skeletons what to do.
>>
>>154754662
can you explain what you mean with cross-polinate?
>>154754789
shame thats not my case,i am struggling to be polite with these people
>>
>>154756132
yeah definitely!

it's just a little easier to build the pieces upright, every section is on it's own layer.
>>
Hey, I have a question
I just got gamemaker I'm sure you guys have been getting lots of dumb questions from fags like me and I wanted to know about making the views well
I know that Undertale and Risk of Rain were made in gamemaker, and they look crisp, no pixel blurring, but my game in progress looks weird and blurry
I've made the view a multiple of the sprite size and the same resolution ratio, but what do I need to do to make the sprites look sharp?
>>
>>154756059
Depends. Do you want to make a game, or make an engine?
You can only do one at a time.
>>
>>154756515
>there's no middle ground between using unity and making an unity clone
lmao
>>
Hey guys I found this game on steam you should buy it its really good and leave positive reviews
http://store.steampowered.com/app/343150/
>>
>>154756429
global game settings -> windows -> graphics (side tab) -> interpolate colors between pixels

i hate yoyogames for leaving that shit on by default. what the fuck are they thinking?
>>
>>154756789
your game is shit famalam, havent even made a game yet and its still better
>>
I am actually @wordmageeric and i have been lying about being nick this whole time these last several months because I am trying to get back at him since he and I had a falling out. I just thought you guys should know because I have been trolling you like a master and now I have played you all against him and ruined his game and doomed his children.
>>
>>154756059
Knowing a proper programming language is only a part of being a programmer. Being a programmer is mostly about algorithmic thinking and problem solving. You can also get that if you use a premade engine. If you want something in the middle, try out Löve or Pygame.
>>
>>154756880
Thanks man
>>
Why aren't frameworks considered engines? They already save you time by dealing with all the low level stuff while giving you almost complete freedom for how you implement your game
>>
>>154756689
>using unity
I never said he should roll around in a pile of shit. I said he can make a game or make an engine.
>>
>>154756789
Can I refund it after giving a negative review?
>>
>>154757036
yes, do it NOW
>>
>>154756905
I am actually Mjollner who is best friends with Drak too and we have been working together to try to take nick down since his game Endica made us mad because of it. And we have made you our personal army t hank you for this huge success.
>>
>>154756889
Yeah but you can run and use swords and also jump but its also a rpg so its really good you don't understand it its a work of art This fucking faggot though
>>>/v/351803246
>>
>>154756952
Because they're frameworks, not engines.
>>
One day we will be able to make games just by talking to the computer and telling what we want.
>>
>>154754001
If your that doom guy ss13, I love you.

I'd say its not "important", but it will be very limiting to do it, and you'll wish you did it.
>>
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>>154757119
>SHILLING
>game isnt even good

wow
>>
>>154757190
On that day, mankind's extinction will begin for every man will invoke the words "Custom Tailored Fetish Game" to the machine, and they will never mate again.
>>
>>154757131
What's the difference?
>>
>>154756952
Why aren't graphics APIs considered engines?
>>
>>154756789
i thought you said you would never come back here anon.
>>
>>154757190
I'd just be happy with the ability to output mental images to digital image files so I'm not limixed to pixel art or diviantart tier art.
>>
new thread when
>>
>>154757359
I lied because I am actually Mjollner and I have been tricking everyone this entire time into not liking this game because I am actively trying to destroy this man's livelyhood and it has been this important to me to do th
>>
new thread

>>154757386
>>154757386
>>154757386
>>
>>154757497
bump limit isn't even reached yet, chill out.
>>
>time to start looking into spriting tools
>aseprite is actually free if you compile it yourself

Oh cool. Is there any catch?
>>
>>154754984
Thanks for the motivation, anon!
>>
>>154757190
i could imagine a game creation system where a bunch of possible speakable lines pop up on screen for creating "conditions" and then "actions" - however it would simply be faster to click on the possibilities rather than speak them.
talking to your computer is retarded.
>>
>>154757567
There is none as far as I know. If you buy it on Steam, however, it'll always automatically update to the latest version, while if you compile it for yourself, you have to do that for every release.
>>
>>154757567
No catch, it's a good pixel art program.
>>
New thread here
>>154757667
>>154757667
>>154757667
>>
>>154757567
there's also graphics gale for spriting.
>>
>>154757425
i can see that being a thing in some time given how far neuroscience has come and that similar things have been done (no well, but applied)
what happens though when it turns out everything you imagine is actually a blurry mishapen mess because your "perfect imagination" is actually imprecise and inaccurate and only trained artists have the detailed imagination to do art in that way?
what advancement do you wish for then?
>>
>>154756309
>can you explain what you mean with cross-polinate?
Feed each other ideas, code and contacts.
>>
>>154757224
>doom guy ss13
Nah, definitely not going to use DOOM for atmospherics and any advanced spacestation building. Also verticality is a big issue in DOOM.
Gonna try to make it as lightweight as possible for atmospherics then. Possibly going to allow server side switching between the two if it turns out too heavy.
>>
>>154756789
False flagging is bad
>>
>>154754384
rollan
Thread posts: 761
Thread images: 116


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