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/rwg/ - Rimworld General

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Thread replies: 762
Thread images: 119

File: Mystery Box.jpg (238KB, 1063x1165px) Image search: [Google]
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Mystery Box Edition

http://rimworldgame.com/

RimWorld follows a number of survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, the epic scale of Dune, and Warhammer 40,000.

FAQ: http://ludeon.com/blog/faq/
Wiki: http://rimworldwiki.com/
Mods: https://ludeon.com/forums/index.php?board=12.0 (also check steam workshop)
Recommended Modlist: http://pastebin.com/gPWvMJVq
Please leave any suggestions for the OP pastebin as replies to this post.

previous colony
>>154137601
>>
1st for alphabeavers
>>
>>154365729
glittertech is shit and you should maybe add the Misc. Core + other Misc . parts because they add quite alot great things (randomized ruins on the map and incidents for example)
>>
>>154366246
Man I fucking hate them, they're so unfair.

I'd rather have a raid and wargs at the same time
>>
>>154362507
The latter. I have a giant undermountain complex with huge hallways. Heat from the hallways is dumped outdoors and heat from the freezer is dumped to the hallways. Individual rooms do not need extra cooling - I keep most doors open sans bedrooms and freezer. The heat capacity of the huge hallway area is enough to stabilize the temperature inside the entire complex. However, I don't get particularly hot summers (about 50C with heat waves) so I only need 2 coolers for the hallways, set at 25C. On the other hand, I have around 6 heaters set to 21. The AC systems stay on low power most of the time, only heat waves and long volcanic winters force them on full blast to maintain that comfy 21-25C.

>>154362958
Bad idea. You will get orbital trader supply drops inside those sealed heat sink rooms.
>>
Will this game ever go on sale?
>>
>>154367261
>early access game goes on sale

why is this even allowed?
>>
>>154367261
mate it's been on steam for a short time and it's selling very well

maybe a fiver off at christmas
>>
>>154367036
Me too, all that free meat and furs is just unfair.
>>
>>154367261
on keyreseller sites its already down to 20 yurobucks (at least a few hours ago when i bought it for bf )
would def advise to get steam version because 1 click mod installs is heaven for a game with 100 small af mods like rimworld
>>
>>154367361
guess you either savescumm or play on an easy mode difficulty.

on higher difficulties hunting pack animals is just too risky. even Tynan said that you should avoid hunting because it's too risky
>>
>>154367449
>on higher difficulties hunting pack animals is just too risky. even Tynan said that you should avoid hunting because it's too risky

If you have one decent gun per colonist, even if it's pistols, you can hunt all but the largest ones.
>>
>>154367449
Git gud. You kill them manually with draftees instead of the hunting job.
>>
>>154367216

So just dig them open and grab the loot, then seal them back up. Who gives a fuck.
>>
>>154367429

The game is still literally in "alpha", so why are people *paying* for it?
>>
>>154367841
it's not "your" money, so why do you even *care* ?
>>
>>154367449
>m-muh difficulty
Mate, difficulty does not change animal behavior and the beavers incident does not scale.
>>
>>154367841
>caring about labels

I bet you have your own pronouns, you kek.
>>
>>154367951

>not playing exclusively on -100C maps
>>
>>154367841
after playing it for easily 400 hours pirated i bought it because i dont have many games i ike that much and honestly i9 have spend money alot worse , the workshop is great and i dont regret paying full price for it one second
>>
>>154367951
Huh? What are you talking about? Higher difficulties wear your colony more out. You lose more ressources to raids because things like turrets get destroyed. More colonists get injured or even killed.

You want to avoid unnecessary attacks on your colonists when you already lose more to more difficulty raids.
>>
>>154368065
What mods you do need to get those?

The average temperature of northernmost squares never goes below -40C with vanilla worldgen.
>>
>>154368065
>>154368283
Dont even bother with -100C maps. They are fucking boring. Nothing outside can survive for a longer period. Why bother attacking a Siege? No animals to hunt.

It's only challenging in the beginning until you have your food income running and enough heat to not freeze to death
>>
>>154368283
yes it does just look more
>>
>>154368382

>manhunting muffalos
>fucking wargs
>mechanoids
>raiders with -130C low temp ranges

Yeah, I get plenty of shit to deal with.
>>
>>154368382
I wanna try it. I already did a flat ice sheet embark, but it was only like -60C and even that only during winter.

>>154368401
I guess it might dip a little bit below -40C avg if you get extreme levels of elevation.

Could you please share any seeds with these mythical -100C areas?
>>
>>154368604
gimme a sec but sure
>>
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>>154368401
>>154368604

Try this.
>>
>>154368525
so like in any other biome? so what's the difficulty then?
>>
>>154368665
Thanks!
>>
ree fucking heatwaves before I get my cooler
>>
>>154367841
Because the dev is calling it alpha until he stops adding content

It's already a game you can complete so it's not like you're paying for something with no endgame
>>
My greenhouse gets very hot during dummer due to sun lamps and a geothermal plant indoors, so I have to refrigerate it. Why isn't there a simple function on vents to close/open them if indoors is hotter than outdoors? Using energy to cool a room is fucking retarded.
>>
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>cold snap during growing season when my crops are at 80%
>>
>>154369625
>geothermal plant inside

are you retarded
>>
>>154368283
Run seed 549191 at 400x300, there's a mountain with -99.8 avg in winter. It's the coldest I know of.

It honestly is boring though, you can't even call caravans. Surviving exposure is only an issue in the beginning, then it's just a nuisance.
>>
>>154369730
It would otherwise eat up a lot of space I could use for farming, and during winters it's extra heat which translates to less power drain. Yes, I'm clearly retarded.
>>
>>154369872
and now in summer it eats up energy to cool......
>>
>>154369625
>Using energy to cool a room is fucking retarded.
i know right, air conditioners irl are fucking retarded

Jokes aside, why not simply hold open the greenhouse doors during summers?
>>
>>154369625
Or you can just micromanage it? Just leave a door open.
>>
Ok so cold is boring. What about the hottest possible embarks? How high can you go that way?
>>
Is there any mod that implement EdB-like colonist squads?
>>
>Colonist kills his own mother, sister and grandmother in one raid
>Mood remains content because he's banging his pretty wife
>>
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>manhunter boomrat pack and pirate raid at the same time

this is it lads
im done
>>
>>154370861
have them occupy the same space and shoot a boomrat
Done.
>>
>>154370861
They'll fight eachother if you're lucky.
>>
>>154369948
No, I can just deconstruct some walls. But it's annoying when a simpler solution would exist, but the game doesn't deliver.
>>
>>154370954
the simpler solution is :: :: :: : : :: : : dont build geothermals indoors you fuckwit
>>
>>154371050

Sun lamps alone will generate enough heat to slowly raise the temperature. And like I said, walling the geothermal out would eat up arable land, which is silly. And there's the added bonus of extra heat in winter.

I actually have all of my geothermals indoors.
>>
>>154371221
i use 2 heater and 2 cooler in 2x1 rooms with vents connecting into my growing buidlings with sun lamps keeps temps at nice 21°C and isnt that energy intensive
why do you build all geos indoor? i mean i see that having the heat is nice in winter but imho it doesnt make a difference not using it because in rimworld its rarely about a 50KW more or less
>>
>pyromaniac starting fires on 100% mood
its like the mood system almost works
>>
>>154371441

To protect them from raiders.
>>
>>154371471
i c i always have my defenses (sandbags, handful of turrets , minefields) near the building that is farthest out of my "base" its usually a geo so it doesnt matter if i wall them in or not
>>
>>154371606
That's inefficient as fuck, sounds like. Most of the time the raiders will just bang a couple of times on the geo building door and then leave to join the rest of the group.

Only to be mowed down by better positioned defenses.
>>
>>154371689
well i use alot small positions i can man depending from what direction they come and i always position them outside of my base so if the geo is 100 tiles easy of my base my defensive position will be 20-30 tiles east from the geo
>>
>>154371802
*east of my base
>>
>do until you have x orders
>set 2 stoves to keep 200 fine meals stockpiled, the rest lavish meals
>cant type the number in
>have to click a plus button 400 times
10/10 UI design.
>>
>>154372310
Click the Details button on the bill you fucking tard
>>
>>154372501
still no option to type the number you want :^)
>>
File: 1473389864663.jpg (26KB, 343x354px) Image search: [Google]
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>Can make raccoon leather
>Cant make coonskin caps
>>
>>154372694
Well it's not like you can make ushankas either. Unfortunately, all leather caps are out at the moment.
>>
>>154372546
>being this dumb

Enjoy your (yous)
>>
what would the storyteller do if you split your colonists up to different parts of the map?
>>
>>154372910
i think it doesnt affect anything
>>
>>154372910
Why would that change anything?
>>
>>154373013
>>154373117
where would it direct raids if you had a colonist in each corner is basically what I'm asking.
>>
>>154373223
raiders just want to fuck shit up fampai
>>
>>154373223
The storyteller AI doesn't direct raids, the combat AI does. Raiders just wreck whatever they can path to.

Storyteller AI just spawns events out of nothing.
>>
>tfw you receive a completely healthy prosthophile


in this case she really is asking for this
>>
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How bad could it be? I'm going to go for it!
>>
>>154373918
-80
>>
>>154373953
I'm still going for it. Ugly people are allowed a chance ;_:
>>
>>154373918
I find funny how an ugly pawn and a beautiful pawn can look the same.
>>
>>154374006
no we arent
>>
>>154374035
wanna hear a secret
>>
>>154374191
sure
>>
>>154374228
you arent ugly
you are too lazy to take care of yourself which is worse
>>
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>Big fat Scandi viking-wannabe thats a really good miner but refuses to bother with guns

do i keep him or do i tell him to go armwrestle a bear?

is melee even good
>>
>>154374348
i wish anon

i wish ; - ;
>>
>>154374572
If you're Asian, try have a clear smooth face. If you're white, try lifting. Otherwise you're fucked.
>>
>>154374406
Melee is not horrible, but comes with too much risk factor. Give him a shoddy wooden club so he can beat people into submission to capture them
>>
File: Capture.jpg (92KB, 1235x777px) Image search: [Google]
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And so ends the marooned SNSD: Yoona dying of space aids in bed as an electrical fire encroaches.

Eight non-haulers/cleaners with just one dumb laborer really sucks.
>>
>>154374846
RIP. I hope you learned your lesson.
>>
>mess with modding simple prosthetic fingers
It made prosthophiles too easy to please (since fingers are cheaper), got rid of the "should I remove the whole arm?" decision and cluttered the operations menu. Bad idea was bad.

And I'm still trying to find a decent, non-assembly way to add a new diet for ALWAYS BAD ALFABIVERS petrabeavers. It looks like it'll have to wait until I reinstall the system.
>>
>>154374939

I knew in advance that eight Pop Idol starts and one Bodyguard start was a recipe for fun. Too bad I couldn't get them all addicted to cocaine before the worst came down.
>>
>>154374789
im white but im a small fuccboi and i hate every cell of myself with burning hate and every attempt t look manlier/different ends with me hating myself even more
>>
>>154375027
ok i was wrong
its just a self-esteem issue
grow up kid, youre fine
>>
>>154375027

Take a look outside: there are so many ugly ass motherfuckers walking around with wives, girlfriends, boyfriends, living fine. Focus on whatever you're good at doing, even if you're not that good at it, and it'll stop mattering as much.
>>
File: ioh.png (3MB, 2168x1144px) Image search: [Google]
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My map is filled with thoses things.
>>
>>154375027
Are you the guy who posted his face """"accidentally"""" a couple of threads back? Yeah, you're ugly as fuck. Consider suicide.
>>
>>154376153
Damn what map size are you even playing on?
>>
>>154376153
its fun when a forest fire burns down the walls in the second season
>>
>>154376168
no lel i would never post my face anywhere
>>
>>154376302
>fire burning down inflammable walls
m8
>>
>>154376365
>can't tell a metal wall when he sees one
real shameful son
>>
>>154376360
Oh, ok. Post face then? I want to evaluate your ugliness for myself.
>>
>>154376274
isnt anyone here playing on the largest size?
>>
>>154376410
never i dont even have any pics of me that arent baby pictures and i dont plan to make any at all ever
>>
>>154376439
Anon it's just not the same game if you give yourself 12 geothermals and enough metals to craft all the technology.
>>
>>154376518
Just turn on your webcam and snap a quick shot.
>>
>>154376274
400 x 300
>>
>>154376532
Not that guy, but yes it is. You can get the resources from trade to simply churn out solars and batteries to power everything if you don't have access to geothermal. It's just a bit more tedious and more vulnerable to eclipses, but then again, it's easier to defend a solar rig from raiders than it is to defend geo
>>
>>154376563
i dont have a webcam because why the fuck should i have one and i will never show my face ever

>>154376532
actually never saw it that way desu i always just see less room and i like to have enough room for everything i could do
>>
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>>154376587
you what mate?
>>
I only play on the larger size, it's fun to see a hunter taking one to two day to do is job.
>>
Stupid vents messing with MUH LAYOUT...
>>
>>154376702

400 x 400* , sorry.

I just like it big.
>>
>>154376726

Just turn those rooms into utility closets. A little bit of asymmetry makes a base look and feel more real.
>>
>>154376637
>You can get the resources from trade to simply churn out solars and batteries to power everything if you don't have access to geothermal
Yeah and you can hunt 20 hares to get the same amount of meat as a few deer, it's just more tedious not having those 50 fat animals roaming on the map ;^)

>it's easier to defend a solar rig from raiders than it is to defend geo
Why are you posting here if you aren't playing rimworld?
>>
>>154376845

False equivalence is false.
>>
>>154376707
I wish I could do it without my computer screaming "bloody murder!".

>>154376808
I've changed the right one to be the battery room instead of a barn. The left one will take some space from the workshop (two right quadrants) and stockpiles (two left quadrants), but it's not so bad.
>>
>>154376439
>implying everyone enjoys lag
>>
>>154376921
No you don't understand, I'm totally agreeing with you. It doesn't matter if have more resources on the map, it's not easier or harder, just *different* ;^)
>>
>>154377012

That's correct.
>>
>>154376991
>>154376996

I don't have lag when i play.
>>
>>154377045
Duh, why would anyone get so anal about resources in a resource management game, gosh.
>>
>>154377121
I have no idea, because trading exists.
>>
>>154376996
i dont have any lag on largest size with 3x fast forward
>>
>>154377012

So, if you don't go full random colonist, random landing site, 250x250, no killboxe, no mod, extrem difficulty, then you are cheating?

no x fox only final destination
>>
>>154377160
I know right, those nice traders always giving me items for free, why do they even call them "traders" lol?
>>
>>154377223

Who said anything about it being free?
>>
File: CFrCzbcWYAAZrey.jpg (61KB, 600x900px) Image search: [Google]
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anything new added?
>>
>>154377058
Your computer is probably beefier than mine, I'm running an AMD Athlon II X2 245 with a GeForce GT 630. Playing in 300x is fine, but 400x and the lag is unbearable.
>>
>>154377163
So your colonies end while they're still small. Congrats I guess?

But why even bother with large maps if you don't make it to 50 colonists at the very minimum?
>>
>>154377247
Wait traders don't give you items for free? Then you're telling me you have to LOSE resources to get items from them? Damn, for a second I thought that traders are the magical solution for everything.
>>
>>154377368

>Damn, for a second I thought that traders are the magical solution for everything.

That's correct.
>>
>>154377309
the first 2 years are the kmost fun after that its just the same shit all over again thats why i usually ship out ASAP or just start a new one
>>
>>154377417
I don't know what kind of trolling this is, you say stupid shit but don't even attempt to antagonize your opponent. If you're pretending to be retarded you sure are good at it.
>>
>>154375027
Time to become a prostitute cuckboi, it'll really raise your self esteem when manly men are pounding your ass and calling your pretty
>>
>>154377542

Is flinging shit the way to show that you're right these days?
>>
>>154377275

AMD FX-8150 with geforce GTX 1060 here.
32 Go RAM (idk if it help)

I'm actually willing to play on larger map if possible. Something like 800x800.
>>
>>154377615
I already showed I'm right when I reduced your argument to the absurd. Now I'm just wondering what's your problem.
>>
>>154377683

No, you're just flinging shit.
>>
>>154377603
i dont like manly men i only like smooth little fagboys
>>
lol fgts mining and tarding

i just use godmode =)
>>
>>154377712
Is this the best you can do? You seem to be the type of person that just throws out adjectives and calls it a day. "False equivalence is false." is meaningless when you don't follow it up with an explanation of how the equivocation is false. "Shit flinging" is equally meaningless. Is your capacity for articulation this low? You call me a shit flinger yet ironically I've done more to explain myself than you. How old are you?
>>
>>154377659
RAM might help. Mine is 4GiB since the mobo is old as fuck and doesn't allow anything above DDR2... I'm considering to swap it, but meh, I got some priorities.
>>
Are colonists always trying to flee from danger by default?

Or is it because i'm playing in french?
>>
>>154378250
You have them set to flee. You can change it to fight back or ignore
>>
>>154378152
>RAM might help.
Yeah, that'll help so fucking much with a single-threaded CPU-bottlenecked 32-bit executable that's constricted to 2 GB by your OS.

Gotta love it when computer illiterates give advice.
>>
>>154378053

You only ever get more animals initially, then it's the exact same between the different map sizes. Also, meat is not a renewable resource, energy is. Also, geo vents start being so far away from your base that they're barely efficient anymore, not to mention more vulnerable to attack.

And in any case, the more resources you may have in a bigger map are spread so far apart that efficiency suffers. Moreover, it only ever helps you in the beginning if ever, and you'll still get most of your resources via trading. And deep mining, if you're into that.

And dealing in plants and drugs is so profitable that any difference between the maps is negated.

In other words, fuck off kid.
>>
>>154378354
>meat is not a renewable resource
False. Breeding tame animals, infinite huntable animals. 100% renewable.

>geo vents start being so far away from your base that they're barely efficient anymore
False. Distance does not affect their efficiency.

>the more resources you may have in a bigger map are spread so far apart that efficiency suffers.
False. They're still free resources and the slightly longer hauling distances are insignificant compared to downsides of trading.

>Moreover, it only ever helps you in the beginning if ever
False. More free resources = more free resources. The advantage you already gained does not disappear after the beginning.

>and you'll still get most of your resources via trading.
False. You can get absolutely every bit of resources you need from a single large map. Without deep mining.

>And dealing in plants and drugs is so profitable that any difference between the maps is negated.
False. Bigger maps have more rich soil for such activity.
>>
>>154378354
>starting the game with more resources doesn't make the game easier because you can get more resources later
Yup, just as dumb as the last time.
>b-but you can eventually catch up
It doesn't change the fact that it makes the game easier, and I would say significantly easier. This is made all the more retarded when you consider the fact that the first year is the most important part of the game, and having a lot of easily available meat and steel can help you survive that crucial first winter, which again makes me question if you even play rimworld.

If you're going to address anything please tell me how old you are, but there are some minor things that bothered me:

>meat is not a renewable resource
Meat is renewable. Animals breed as well as spawn at the edges of the map.

>energy is
The difference between being renewable seems to be the reason why you said they can't be compared. Are you the type of autist that thinks games last for hundreds of years and the most important resources are the renewable ones? "Sure you might start with 10 more x, but after playing the game for y hours it won't matter" - you(?).
>>
>>154378832
>False. Breeding tame animals, infinite huntable animals. 100% renewable.

And that is the exact same between two maps.

>False. Distance does not affect their efficiency.

What are power lines? What is concrete to protect those power lines from fires?

>False. They're still free resources and the slightly longer hauling distances are insignificant compared to downsides of trading.

During the time you spend mining and hauling, you could be making tradeable resources instead.

>False. More free resources = more free resources. The advantage you already gained does not disappear after the beginning.

They aren't free, you lose what you gain by having to haul and mine.

>False. You can get absolutely every bit of resources you need from a single large map. Without deep mining.

False. Late colonies drain so much steel that even if you bothered to mine and haul everything on the map, you'd still need more.
>>
>>154379110
PS. I (>>154378832) am not even the guy you were arguing with, but frankly I'm tired of reading your inane drivel.

/vg/ has enough stupidity without your kind arguing and representing stupid shit as facts to the general public.

Get a name/trip so the rest of us can filter you. Or better yet, just fuck off.
>>
>>154379110
Oh so it's not a "free" 100$ bill because you have to walk a few meters to pick it up. kek. It sure is convenient to ignore disparity between the amount of work needed to pick up the free resources and the amount work needed to craft and trade for them.
>>
>>154378832
>False. Bigger maps have more rich soil for such activity.

Nobody is ever going to farm the whole map, because it isn't defensible.

Your base will always be of a similar size regardless of the size of the map itself.

>>154379057

>It doesn't change the fact that it makes the game easier, and I would say significantly easier. This is made all the more retarded when you consider the fact that the first year is the most important part of the game, and having a lot of easily available meat and steel can help you survive that crucial first winter, which again makes me question if you even play rimworld.

Meat is never reliable. Farming is how you get food after the initial meals run out, and even the smallest maps have enough steel deposits to get you going.

>Meat is renewable. Animals breed as well as spawn at the edges of the map.

No difference between map sizes there. Also, wild animals don't breed.

>The difference between being renewable seems to be the reason why you said they can't be compared. Are you the type of autist that thinks games last for hundreds of years and the most important resources are the renewable ones? "Sure you might start with 10 more x, but after playing the game for y hours it won't matter" - you(?).

Yes, the renewable resources are the most important ones. Instead of running all over the map, you consolidate the renewable resources to a single point for sustainability.
>>
>>154379409
How old are you?

>Meat is never reliable
Meat is the most reliable source of food in the game, it's just not efficient.

>No difference between map sizes there.
You start the game with more and better wild animals on the map.

>Yes, the renewable resources are the most important ones.
Thanks for confirming my suspicion. Your, let's say, personality, causes you to underestimate the value of non-renewable resources. Starting a game such as starcraft with more minerals has a snowball effect on the rest of the game, and the same holds true for rimworld, yet because you mainly take into consideration renewable resources, since you think only about the late game state of your base, and because of that you neglect to consider that survival in harder difficulties is a race against the clock.
>>
>>154379891

>Thanks for confirming my suspicion. Your, let's say, personality, causes you to underestimate the value of non-renewable resources. Starting a game such as starcraft with more minerals has a snowball effect on the rest of the game, and the same holds true for rimworld, yet because you mainly take into consideration renewable resources, since you think only about the late game state of your base, and because of that you neglect to consider that survival in harder difficulties is a race against the clock.

That's a false equivalence again. A better comparison would be comparing playing starcraft on a small map vs. a large map. Yes, the large map has more resources, but they're farther away. Your start is the same in both cases.
>>
Are yall playing on basebuilder or what?

Every resource except stone is renewable. You get tons of steel, plasteel and components from mechanoids in real gameplay. That plus whatever you mine is more than enough for any kind of competent colony regardless of map size.
>>
>>154380035
That's not a false equivalence, you should really look up those terms if you're going to go all philosophical and use them. The difference between owned resources and potential resources is artificial, since even stockpiled resources need to be hauled in order to be used. The game doesn't keep track of what you own outside of stockpile zones, you can place a zone on the whole map and all the steel and chunks will become "yours". You effectively own the whole map, even the parts outside your base. Starting the game with a superior map-state is going to have the same snowball effect compared to starting the game with an inferior map-state, therefore the analogy works, because the thing being compared is the same in both cases.
>>
>>154378348
>Gotta love it when computer illiterates give advice.
I'd rather be computer illiterate and not know what's the problem with MY computer in this regard than being English illiterate like you and unable to realize I was NOT giving advice.
>>
>>154380542

See, that's where you're wrong. A bigger map isn't simply better. A smaller map with more resources would be preferable to a bigger map.

Distance matters. Useless hauling results in a lot of wasted time, that's why you want to have your stockpile either inside your workshop or right outside of it. Hauling in the wilderness also comes with its own risks - it's not that unlikely for you to be caught by a sudden raid/manhunter pack if you're out and about.

I don't know what kind of biomes you play in, or what difficulty you set your storyteller to, or whether you savescum, but once you crank the difficulty up, these things start mattering.
>>
So now that noone buys scythe blades, what do I do with it?
>>
>>154381024
>A smaller map with more resources would be preferable to a bigger map
>would be
Of course it WOULD BE.

It's time to rethink your position when you have to resort to what-ifs to support your shitty argument.
>>
>>154381208

That's relevant when we're discussing why false equivalence is an appropriate term for this situation.
>>
>>154381089
Only harvest the ones you need.

>>154381024
NOOOOO! BIG MEP ALWAYS GUD!
>>
>>154381089
What are you talking about? Exotic traders buy scyther blades.
>>
>>154380494
>>Every resource except stone is renewable.
If you consider trading, the bricks are renewable.
>>
>>154381024
Of course distance matters, it makes not one spec of difference though, because starting the game with distant resources is strictly speaking better than not. Are you seriously arguing that hauling steel is so horrible that it's better to just buy it from traders?
>>
>>154381964

Yes, actually. I still have a couple of unused steel deposits on the map, because they're too far away.
>>
>>154381272
They should really be teaching kids basic philosophy at school, some people can pick that knowledge up as general trivial, but the unlucky ones go online and learn about them through online message boards in a roundabout or flawed way, or not at all.
When you're making an analogy, that is when you're comparing two different situations, invariably there will be differences between the two, because every situation is so complicated and has so many variables.
There are no zerg in rimworld and no warg in starcraft, but those differences, like many others, is not due cause to shout "false equivalence". As long as the thing being compared in both situation is the same, the analogy works. The situations are not identical, they are _analogous_ to one another. In both starcraft and rimworld, starting the game in superior position causes a snowball effect where the advantage carries into the rest of the game. The word "superior" here is vague on purpose, because the advantages to be obtained in both games are naturally different. In starcraft having a better economy makes you better able to fend off timing attacks, and in rimworld getting turrets faster allows you to fend off raiders, what matters is that in both situations the thing to be compared, the snowball effect, is the same.
>>
>>154382529

But you don't get more resources at start, you only get a bigger map that may or may not have more resources.

It's still a false equivalence.
>>
>>154382608
You do get a superior position. Whether or not you have more resources at 00:00 is irrelevant. You can hunt more efficiently because there are more fat animals like bears and gazelles, whereas in a smaller map you'd run out of them fast and have to settle for racoons, turtules, foxes and such, and eventually squirrels and hares. You have more ore veins, especially things like components that can run out uncomfortably soon, and I don't care one bit about your particular map, steel, too, is worth mining, eventually that is. You get more geysers, more fertile soil, and more selection of areas to make your base at. You get more time to react to enemies that spawn at the edges of the map, the list goes on. All other things being the same, bigger maps have more resources and are generally better.
>>
>>154382952

And countered by longer hauling times, greater danger from wildlife, longer way to safety and longer power lines. Not to mention that the guaranteed resources you get at crashlanded start will be spread on a larger area.

Basically it's a toss-up. A bigger map is never simply better in all respects.
>>
i don't like fat colonists. They hid the fucking "mood" bar by filling the whole square showing them.
>>
>>154383598
It's not even remotely countered by any of those minor drawbacks, but at this point you don't even care about honesty, you're just struggling to make your case.
>>
Hey, so how do I get stuff from the workshop? steamworkshopdownloader won't cut it and I'm craving for some of those medieval times goodies that are posted over there but not the ludeon forums.
>>
>>154383894

You're never played on an extreme temperature map.
>>
>>154383940
I have played on extreme desert. We can just put this to a poll but I won't bother, you're not going to win this argument, not because I'm necessarily 100% right, but because you're a teenager that can't articulate themselves better than a throwing one liners and expecting it to have any effect.
>>
>>154384234

Extreme desert doesn't kill your colonists if they're out for longer than an hour. And I can tell you, you'd appreciate resources being spread on a larger area a lot less if it did.

Also I didn't mention that more animals = more risk to your colonists as well as more food consumed by the animals themselves.
>>
>>154384234
>We can just put this to a poll
I created a poll for you two.

http://www.strawpoll.me/11195166
>>
give me your hardest story teller anons
i need one that will rape my high tech mountain base
>>
>>154384717
The hardest storyteller is yourself. Turn on dev mode and whenever you think you're doing good, spawn the worst incident you can think of for your current situation.
>>
>>154383598

Yeah, and with a bit of chance, a shit load of mystery box on the whole map too.
>>
>>154377762
All of them have better taste in men than you. Suck it up and learn to suck it down.
>>
>>154386127 but i have already m,y own qt fagboy i dont need another
>>154385269
this desu i often use devmode to spawn large raids when im bored and want to see my shit burn and go down in flames
>>
>>154385269
just added glitter tech to see if it will work and how big the biggest raids are from orion co and the commandos
compared to rimsenal faction raids glitter tech raids are 100% pure rape
pretty sad i decided not to start my base with glitter tech, cant add it now because the raids crash the game
time to start again finally
>>
>>154386547
Glitter tech raids are such bullshit. Bionically decked out raiders in full fucking nanosuits and reflective vests are flat out impossible to beat.

That mod was chock full of typoes too.
>>
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>>154386547
>>154386814
this a comparison of the biggest raids, fpc left ( most advanced raiding civ in rimsenal ), commando up and orion co bottom
i want the rape from glitter tech
i think
>>
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my best ending.

Had a raid before all this, actually beat them with minimal injury even.

Then everyone started to get infected, then it got worse and to a point only 1 person was not bed ridden "Uh Gug" who was also infected and a bad leg.

On his way to do some more doctoring he died of aids.

Everyone else was stuck in bed, and to top it off, an infestation fucking spawned right in my medical room.

Everyone was getting eaten alive while they couldnt get up from bed.
>>
>>154386994
Those APCs look pretty dope.
>>
Why does skill deteriorate over time? That kinda sucks.
>>
>>154387340
So you can't slowly grind everyone to 20 at everything. Specialize your people.
>>
>>154387340

It's actually one of the coolest mechanics I've seen in a game
>>
>>154375027
>im a small fuccboi
L-LONDON??
>>
>>154388067
anon ... i said im white
>>
For real though, alpha beavers are some weak shit.
>>
>>154388345
kek
>>154388067
nah i have a bf anyways

>>154387340
there are mods to disable/slow it
>>154386994
the federation looks so out of place in its design :/ but the orions are cool with that "police" design sadly the tanks are a bit too much for me to handle since i dont use killboxes or obscene amounts of turrets/colonists
>>
>>154388920
>nah i have a bf anyways

>ABLOO BLOO BLOO I'M AN UGLY MANLET
>At least I have my BF ;^)
fuck off
>>
>>154389047
i think im ugly and i never said im alone so what?
this isnt /r9k/ alot people go for things other than looks

>>154387296
and they are invulnerable against bullet type weapons iirc

>>154388892
they are always top priority for me to take out because they raze half the map in a few days
>>
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i have no idea how to defend that topside
>>
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>>154389383
maybe extend the defensive line a bit so you have more room
>>
>>154389383
thats simple anon
wall it off, create some cover in case of sappers and forget about it
>>
>>154389383
That's the most horrible sandbag placement I've ever seen in my entire life.
>>
Do buildings actually "need" corners? or can you just leave them off?
>>
>>154389789
i think it doesnt count as room without the edges
>>
>>154389568
p-please dont bully
>>
>>154389789
It counts as a room and the heat inside won't escape, but it fucks the colonist AI up. Worth the hassle just to prevent doctors treating patients from outside the building.
>>
>>154390072
It at least sort of does; I was able to stick a prisoner in a building without corners.
>>
Which building deconstructs clothing and armor? The electric smithy only does weapons and slag.
>>
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I play this game only since a few days and this is my first base that seems to look like something.
>>
>>154391640
>enjoying the pleasure of infestations without the suffering of protection from mortars.
Good man.
>>
>>154391421
Crematorium
>>
>>154391807

well, i actually didn't saw any of them yet. As for infestation, i'm on flat land, i throught they were a mountain thing?
>>
>>154392078
they spawn under "overhead mountain" roofs
>>
>>154392198

Oh. Thanks.
>>
>>154392078
You dug into a mountain son. Click on roof display and hover over that hill, see if it says overhead mountain.
>>
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This is one fast thrumbo.
>>
>>154392387
I want to use a dog says so much, but my desire not to be a cheating bastards is too strong. How can I escape this suffering?!!
>>
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Why don't they die of heatstroke? It's 66 °C. Their maximum tolerance is 50 °C.

Is this supposed to just starve them, because it killed the hives?
>>
>>154392487
>How can I escape this suffering?!!
By not giving a fuck. After you've beat the game in vanilla a couple of times on some hard setting, what else is there to be gained except fun with mods?
>>
>>154392586
Just because it isn't comfortable for them doesn't mean they start toppling over immediately.
>>
>>154392874
So, at which temperature do they topple over? It's been 66 °C for 3 days now.
>>
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>>154392387
my main dood beats that
>>
>>154392975

Around the temperature of hot plasma, give or take a couple of degrees.
>>
Is it possible to cure addiction? How?
>>
>>154393941
wait it out and dont let him get any
>>
>>154393941
Don't give them drugs.
>>
>>154392586
Just like I told you faggots last thread.

You need to exceed the *comfy* temp limits by a lot, and presumably *fast*.

Too bad you have all that wooden shit there, burning the bugs is soooo easy.
>>
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Does Social skill influent merchants prices?
>>
>>154394828
That's p. much the only thing it does, captain.
>>
So I just started this, what's the deal with drifters? Do they just hang out a while and help you with their relevant skills?
>>
>>154394861

I throught it was also for recruiting prisonners, being liked by the rest of your crew and shit.
>>
>>154394717
>Too bad you have all that wooden shit there, burning the bugs is soooo easy.
I want to eat them.
>>
>>154395035
>wanting debuffs from insect meat
why though
>>
Let's settle this once and for all, does growing skill affect plant cut speed or not? I just want to chop wood fast.
>>
>>154395246
yes ffs just look into the info panel for once
>>
>>154395246
Nope. Only harvesting.
>>
>>154395585
Get fucked noob.
>>
So how do I capture raiders? The wiki said that I should click a drafted individual and then right click a person and arrest them, but when I tried that all I could do was order them to shoot or stab them. Additionally I already set beds up for prisoners, so I don't think that was the issue.
>>
>>154396172
Do that once the enemy is downed you dumbfuck.
>>
>>154396172
Are the beds in an enclosed room with a door?
>>
>>154396271
Maybe I wasn't watching close enough, but he seemed to go straight from alive to dead when he was shot. No need to be rude friend.
>>154396302
Yes they are.
>>
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These fucking mods. How hard can it be to 1) form coherent English sentences and 2) fucking quality check what you write.
>>
>>154394887
You can arrest them for a potential recruit.
>>
>>154396852
>checking your code
Weak.
>>
>>154371464
It's Pyromaniac. It just likes seeing things burn.
But I think it should get boost "saw fire +5" just like the one who likes matteling and see people dying
>>
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>tfw you watch the lights flicker back on one by one after a solar flare
>>
Does wakeup withdrawal make resting REALLY efficient?

Like, it jumps up 5% every couple seconds.
>>
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>>154397141
>lamps, sunlamps, and crafting stations connected to solar panels
>air conditioners, heaters, and turrets, connected to geothermals
Lights out at 8, goodnight everyone :)
>>
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> tfw I made it so that all tamed animals can haul stuff
>>
>>154396405
>Maybe I wasn't watching close enough, but he seemed to go straight from alive to dead when he was shot. No need to be rude friend.
https://www.youtube.com/watch?v=-GMrOxRmJXA
>>
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>>154398554
>tfw nothing to haul
>colonists have nothing to do
>everyone idle until the psychoid is ready to harvest
>>
>>154399620
No artists? No doctors-in-training? No high skill constructors to replace all those benches with legendary dining chairs? No double flame shooters to train by shooting a granite wall using a pistol? No plant cutters to chop all the wood on the map for artists/constructor to use? No animals left to tame/hunt? No research projects left to research? No naked geysers left on the map? No chunks to haul?
>>
KILLED BY A FUCKING SQUIRELL
>>
>>154400128
If you're having rodent problems I feel bad for you son, I got 99 problems but a squirrel ain't one.
>>
>>154400448
say that to my face IRL and see what happens,famala
>>
>>154399620
>that gulag
>>
>>154400116
Everyone not incapable of violence has a sniper rifle and an open spot in the killbox, freezer is full, sloth farm is up and running, research is complete, and I just buy resources from bulk traders. I could build the ship but who actually builds the ship?
>>
>starting new colony
>dont want to be in mountain again
>rolling new maps to find the one
>finally get it and start drawing plans
>done with plans
>cooling ? heating ?
fuck this shit, another comfy mountain run for me it is
i'd rather deal with bugs than the heating issues
>>
>>154400592
Are the sniper rifles legendary? Do you have a 20 medicine doctor to give everyone bionics? If not go abuse some animals and then heal them. You should get more healroots in order to use for training your doctor and to stockpile in case the storyteller hits you with the plague. Fill your dining room with expensive and beautiful stuff to improve your colonists mood every time you eat and give them better rooms. You want to have extra mood in case of a psychic drone.
>>
how the hell i get steel without dropping from a ship?
>>
>>154401387
Mine it, buy it, smelt weapons made from it and steel chunks into it, disassemble dead robots into it, drill for it, claim and deconstruct walls into it, or pray randy drops it.
>>
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>>154401280
>too casual to build a few ACs and heaters
>>
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>>
>>154402247
>being this close to raiders
>not pausing every .500 seconds
I'm triggered. Good bear though.
>>
>>154401304
Yes, doctor has 100% surgery success chance, healroot grows faster than it's used but trader's are an infinite supply regardless, and everyone has painstoppers. All that's left is to buy bionics whenever traders have them and replace all colonist gear with megatherium wool.

Realistically it's time for another colony but then I'd lose this dope screensaver.
>>
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I didn't know grass seeds were even an item, let alone that that items can move.
>>
>>154403706
Yeah. That's how all the plant life propagates back to areas you try to kill with fire.
>>
>>154389383
l can already see the raiders hugging the walls and digging through your freezer or fucking up that thin rock wall next to the solar panels
>>
>>154403814
Are they created out of nothing or produced by plants?
>>
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First time I win (Done on Cassandra rough on permadeath). Didn't want to leave, but things were getting boring.
What fun mods/game modes should I try next, rwg? Also rate my base.
>>
>pyromaniac starts burning my shit down during the night
>arrest him so i wont have to micro sleeping pawns to firefight
>have to re-recruit him now

Oh for fuck's sake, this game needs a proper justice system like DF.
>>
>>154403706
At first I thought they were fireflies.
>>
>>154404178
not applying eugenics
ISSIGYDHIDY
>>
>>154404095
If you just release him he rejoins the colony, scrubber.
>>
>>154399620

people can sit at crafting benches?

god damn
>>
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Pizza
>>
>>154405468
>battery of batteries
A E S T H E T I C
>>
>>154405468
THE BATTERIES ARE TOUCHING
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>154405889
consider what the word "battery" means, and then neck yourself.
>>
>>154406118
Touching batteries are a hazard in rimworld, sad child.
>>
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>>154406305
Its okay tho
>>
>TFW using the powered research table in the rain and it fucking exploded
>>
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This guy won't get out of the bed after i instealled a Rib, is it a bug or there's a reason behind it i'm not aware of?
I already tried replacing his eyes just in case Cataract was actually debilitating him but that's not the source of the problem.
>>
>>154408072
Reinstall his bed, might fix it.
>>
>>154406504
Put roofs over electronics.
>>
>>154401937

Source.
>>
MY GAME IS RUINED! SEND HELP PLEASE!
>>
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How do I switches for turrets?
>>
>>154410160
Put a extra piece of wire going down from the switch and reconnect.
>>
>>154410160
Switches are basically wires that can be turned on/off. Look where the turrets are connected, then ask yourself why switching the switch won't do anything.
>>
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>first raid
>guy is husband of 1 of my colonists
>down him
>inprison and fix up
>98% recruitment difficulty
>release him
>dies on the way out
>wife gets -20 mood for 1 season
>>
>>154410267
>>154410413
thanks I got it
>>
>>154409637

I came, also strangely fitting for a rimmworld thread.
>>
>happy colonist with no dependency gets into cocaine/psychite binge
>snorts two lines in the binge
Is this common? I had to rush a campfire to burn all yayo before she snorted it.

As soon as the binge ends, this bitch will be locked working until the effect is over.
>>
>thrumbos have 520 hitpoints in their body
>the health replenishes at the same rate as it would on any other animal, point by point
>thrumbo is stuck in bed for a year after a tough raid

Is this a design choice or just an oversight?
>>
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>>154413061
Picture
>>
>>154389383

Block it off completely and make them go around
>>
>>154404095

That's what I started with and it was a bit too easy. Try randy on challenge.
>>
>go full random group because im bored
>1 of my 3 people died early to a raid
>the other 2 both refuce to haul+cook and starve
10/10 now i know why i roll 100 times for no disadvantages
>>
>>154413061
>Is this a design choice or just an oversight?
The only reason this would be implemented is to stop thrumbos from being overpowered war machines. But they're already so hard to tame that I guess it's an oversight.
>>
>>154415110
I got mine via the self-tame event. Training is about 2% chance per step though, so they're hard to get to fight for you.
>>
>>154413741

>All is going good for the 1st day
>Raiders on the second nothing to big
>Tribals right after I killed the last raiders literally
>Tough battle but no serious injuries and at least I can rest after the last battle
>A freaking poison ship on the very same day
>Its cool, I could set a killzone with wood after I properly damage the ship
>3rd day and I am ready to kill the ship
>Start shooting but thereafter I get raided by tribals again
>I-i can turn this bad streak of but luck to good if I can get the tribals to kill the death robots
>Freaking centipede burns my wooden killzone thanks to the tribals
>Have my last injured survivor in my locked in my home with the giant death centipede knocking at my door
>Don't want to know how it ends
>He won't live to see the 4th day

Randy is easier than Cassandra they say, t-thanks anon. This is the last time I take your advice.
>>
>>154415673

meanwhile in my world I'm on my 4th escape pod

randy be crazy
>>
WHAT IS PROPER BATTERY SET UP+SWITCHES+WIRES?
>>
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Should I buy this game? I played a little bit but I'm really not sure... it's fun but early access and shit.
>>
>>154416709
>battery
>proper setup
If you really have to rely on these, build one right next to your walk-in-fridge's cooler or other absolutely vital thing, wire it until it's full, then deconstruct the wires. If the power goes out, tell the cooler or whatever to reconnect to the battery.
Wires don't BZZZT if they aren't connected to batteries.
>>
>>154416709
The proper way is to calculate the amount of electricity each section of your base uses and then build only enough generators to power that part based on the average amount they generate and wire them all together. The power produced by generators fluctuate, so you have to add batteries to that section to contain energy produced during high output (strong wind, daylight) so it can be stored and then used when your generators are weak (no wind, night). Those batteries will be always on. If you use geothermals you don't need to build those batteries because they always generate the same amount of power. You need to divide your base into multiple sections otherwise one zzt will nuke all your batteries. Next you will need to build generators in excess of what you normally use and connect those to batteries who will serve as backup power, then connect those batteries to each section of your base but make sure there's a switch between each battery and a section of your base and also between each battery and the generators and between each battery and other batteries and make sure you don't connect the multiple sections of your base by accident. You want to cover each battery with stone walls from all directions so when it explodes they absorb all the damage and there will be no fire. Good luck m8 and get geothermal, fuck zzt.
>>
>>154417762
buy games you enjoy playing.
>>
>>154410049
just get your military guys to go out and shoot them all. then drag all the bodies back for num nums
>>
>>154419660
The fact that Alphabeavers are a "bad" event is kind of ridiculous. They don't fight back and they make for good eatin', and they stick to one big pack.
>>
What does unusually clever tactics actually mean?

I don't know if I've ever noticed a difference.
>>
>>154420290
"Let's split up, gang!"
>>
>>154420261
all that it would need is if for any amount of damage they all go man-eater or something and fight back as a group. Then again they are probably going to be super easy to kite around like it is with siegers
>>
>>154420290
I think they're more likely to split up and hit walls instead of coming to a killbox

Or something
>>
>>154420290
As far as I can tell it just makes their AI slightly less retarded and more reactive in dynamic combat situations. If you don't use any tactics yourself you wouldn't notice.
>>
>>154420562
>>I think they're more likely to split up and hit walls instead of coming to a killbox
NO MAN ON EARTH CAN MAKE IT FALL
>>
Do prison conditions affect the chance of a break? I've got them holed in a pretty decent barracks, but they seem to prefer being mowed down by my turrets.
>>
>>154420958
Prison breaks are more likely when prisoners are unhappy and grouped together.
>>
>>154421165
I see. I got them together, because it's a lot less time consuming to feed them via stockpiles. Guess I'll have to deal with occasional death, then.
>>
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th-thanks, Randy Bobandy.
>>
So what's the best drug for constant, baseline mood improvements?
>>
>>154422249
Clean living.

alternatively, try LSD microdosing
>>
Sometimes the solution for the problems presents itself.
Do you enjoy crafting, pussy?
>>
>tfw you spend 1000 wood on beds just to give your guests a +5 mood bonus for no actual reason

we may not survive winter but until then at least we've got the best hotel on the rim
>>
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>>154422475
>components in an unroofed area
>>
>>154423053
They won't spoil. And I'm solving that Soon®.
>>
Why are coolers and heaters and stoves so absurdly low-power, while basic-ass lightbulbs draw 150 watts?

Come to think of it, if the lightbulb draws 150 watts and the heater draws 100, why doesn't the lightbulb work as 1.5x a heater?
>>
>>154423329
Tynan doesn't care a whole lot about tweaking numerical values when so much of the game is still subject to major changes.

25W light bulbs is one of my few must have mods.
>>
>>154423329
Tynan is an environmentalist and wants you to use tiki torches forever
>>
>>154423814
>environmentalist
>likes tiki torches
UHHH RIMTARDS?
>>
>>154423814
>tfw no alternative fossil fuel tech path that slowly pollutes the entire map and renders it unlivable
>>
When are we getting a rape dungeon mod? I can't wait.
>>
>>154424157
>inb4 outrage demanding that you not be allowed to strip female prisoners
>>
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y-you'll be alright, buddy...
>>
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>8 terriers join colony
>they go to sleep
>tribal raid
>spawns right on top of the sleeping terriers

rest in piece puppers ;_;7
>>
Lazy and staggering ugly? No good skill? No problem! I need someone to train my docs.
>>
>>154426903
>Tiny as fuck Japanese rooms

Jesus anon, if you treat your survivors that way I did hate to be your enemies.
>>
What kind of person "doesn't haul"?
>>
>>154427621
Organ donors.
>>
>>154427387
>using the poor state of his rooms to speculate on his treatment of prisoners
>while looking at a picture of him removing limbs from a prisoner
>>
if a 'patient' dies on the table how long do you have to extract working organs
>>
>>154428121
Zero.
>>
>>154428467
so you have to take one lung out and all that other shit first and try to take the heart out last before the 'patient' dies of shock?
>>
GODDAMN!
And here goes my dummy.

>>154427387
I treat my prisoners well. They get all surgeries they need plus some more.
>>
>>154428604
They'll die immediately after you harvest their heart, liver, or last kidney/lung.

Lung1 -> Kidney1 -> Heart/Lung2/Liver/Kidney2
>>
I need to embark with a psychopathic doctor and see if i dont get sick from harvesting organs..
>>
>>154429196
Doesn't the entire colony get upset though?

Of course, that just makes for an even more compelling "Urbworld Loner" start.
>>
How do I stop male colonists from trying romance with already engaged woman?
>>
I found a use for staggeringly ugly colonists.

Kill them in a fistfight and everyone gets a +8 mood boost for killing their rival.
>>
>>154431497
An age old question, however, nothing can stop the dick.
>>
>>154428121
You can't extract organs from the dead. A shame, since one of the raiders got a nice bionic arm, it would combo well with Lynx' bionic leg.
>>
>>154431497
Give them different shifts.
>>
>>154399620
using this screenshot as a reference

you see how some of the crops on the left are in shadow? does this affect growing?
>>
i wish it was in the code that if a pawn chops wood it will also haul it to a stockpile if its a big enough stack of material
>>
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>when the bear breeding program is coming along nicely
>>
>>154433195
do attack burrs actually work well or is this just a fun/trophy pet thing
>>
>>154434162
1) they actually tame/train pretty easily
2) they're pretty good all told; maybe like a decent brawler with armor and a club but no personal shield or something.
3) I like that they can provide space for my ranged pawns
4) they're pretty durable; it takes a lot of hits to kill one or down one
5) I'm new to this game and pretty bad so take my opinions with a grain of salt
>>
>>154433195
>varvara

https://www.youtube.com/watch?v=T18deTeV0RI
>>
>>154434523
Reminds me of misery mod.
>>
>Killbox isn't finished yet
>Time to take out that shotties out with my best shooter to clear the room
>Wait, i should send two with him incase something goes wrong
>Ha, a melee trying to attack me lol
>Line them up and let the carnage begin
>They all missed the first volley
>hmm, he is dangerously close better retreat the one he us aiming at
>Raider zooms past the both my survivors as expected
>Somehow, one survivor shoots the other in the face
>missing neck
>Raider is still attacking the other getting his guts scrambled
>strafe left to the auto door but gets stabbed making him flinched
>Other shoots hitting the other survivor
>Missing right leg
>Fucking finally kill the raider

Fuck this shit I neef to rest.
>>
>>154435996
Go to bed anon, it's six in the morning.
>>
is it advisable to use the open space of a killbox for a raider graveyard or would any explosions that happen during firefights have a chance of opening graves and other ghastly things
>>
>>154410661
Your own fault for not at the very least patching him up
>>
Once you've dug into a mountain tile, is there any way to stop infestations from spawning there short of walling up every tile?
>>
>>154438407
almost positive infestation occurs from mountain/rock/natural roofs, and not the actual walls.
>>
>>154438832
So is there any way to get rid of the roof? If you dig out all of the walls, does the roof collapse/disappear?

What I meant by "walling up every tile" was placing walls on every floor tile so that there's no place for an infestation to spawn under the roof.
>>
is it autistic that I want to make a localization mod that adds Dwarf Fortress lines like "Praise the Miners!" to the "We have struck <X>" message and "A vile force of darkness has arrived" to the raid message, e.g.?
>>
>>154438938
If mountain roof collapses on top of anything it is instantly destroyed or killed, that includes colonists.
>>
>>154439626
I would use it, do it faggot
>>
>>154439649
You can place wooden support columns and then shoot them down from a distance to cause thin roofs to collapse, however overhead mountain roofs can never be destroyed.
>>
>>154439925
Mortars can/droppods

That said, I think YOU need to be getting sieged, and you cannot do it yourself.
>>
>>154440045
Mortars and drop pods can't destroy overhead mountains. Nothing can destroy them, this is why mountains make good bases, protection from mortars.
>>
>>154440180
>>154439925
>overhead mountain roofs can never be destroyed.
>Nothing can destroy them
So if you mine out every wall tile (I mean every one, like on a mountain that's entirely within bounds, the mountain will still be floating above it?
>>
>>154440180
I know ive had drop pods collapse mountain roofs on me.
>>
>>154440361
Yes. Overhead mountain is supposed to represent a giant mountain that can only be tunneled through, not destroyed.
>>
>>154421914

shitsnares, ran.
>>
Do character skills increase the more that character uses that skill?
>>
How do I get rid of prisoners without suffering a big mood loss? I'm asking for a friend.
>>
Combat realism isn't being developed anymore

What do?
>>
>>154448312
shit mod since they added ammo.
>>
>>154447752
Release.
>>
>>154447740
Yes. Hover over the skill for the progress.
>>
>>154448638
What if they can't walk?
>>
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>mfw assigning labors
>>
>>154449365
install pegs
>>
>tfw your landing spot is so good you consider starting another game because this one 's just going to be too easy
>>
>>154451484
>>
How do I make Stone Cutter Benches in the Arctic? (ran out of wood)
>>
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For the guy who was asking if burrs do work.

that's 3 burrs down against 9 enemy casualties, against a neolithic army of 17, with 4 adult bears, 2 juveniles, a cougar, and a decent shot with a sniper rifle.
>>
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>>154451679
Jesus. I wasn't prepared for the sheer amount of fucking blood from this.

As a side note, make sure your handler turns off hunting after your bears take injuries, or they'll limp off to follow him to shoot at emus, exacerbating their injuries.
>>
>play in an open base
>get to fall 7
>still no siege
s-should i go for mortars?
>>
>>154423329
Update yourr game mang.
>>
>>154452632
I rarely get sieges too, even with mortars. Maybe kick up the difficulty, more bad events must mean more sieges... right?


Has anyone tried putting wood flooring outside their defenses and then lighting it during major attacks with incendiary launcher or IED?
>>
>>154453226
Floors never burn. Even wood floors.
>>
>>154453262
infuriating. would probably not be worth the effort anyway
>>
>>154451484
>>154451581
I managed to fuck it up. Only suicide can get rid of this shame
>>
>>154453630
what happened?
>>
>>154440361
Yes, but it won't be floating. You will get collapses. Rock pillars holding up the roof. Mine them out, another collapse happens.
>>
>>154453226
i'm playing on cass extreme, usually by fall 1 i'm getting my shit bombarded with hellfire
>>
>>154453741
It all started going downhill when my best grower died in a raid by the raider that is dead on lower right of the screen. The raider just stayed there and we couldn't hit him but he could hit us for some reason. Next time I 'll have my colonists cover behind walls as well not just sandbags
>>
>>154429445
Yes it does.
I think most people ITT don't even know that playing on easy difficulties gives a huge invisible mood bonus to everyone.

It's p. easy to see who's playing on babbymode difficulties from the stupid shit they do and/or by comparing their apparent colony comfiness vs colonist mood bars.
>>
>>154454310
don't forget to also build roofs over your fortified positions. darkness confers defense (15, according to the wiki, but the wiki is grossly outdated in most places so who knows)
>>
>>154454547
this was for
>>154454231
>>
How come my colonists don't use the wooden research bench anymore?
I set two people to only research, but one goes to the electric one and the other person just idles.
>>
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Is there a mega upload of the latest version?

I don't support cancer.
>>
>>154454825
>megaupload
>dont support cancer
Pick one. Ever heard of torrents, son?
>>
>>154420290
They tend to mass-attack at front and have 2-3 guys go from rear and fuck up your solars or hydros depending on how many of them they are before you notice and punish them.
>>
>>154454632
I know but I forgot dammit
>>
>all those shitters with killboxes who don't use tactics
>>
>>154454310
>huge invisible mood bonus
Aren't just the break thresholds higher?
>>
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>>154455335
>use tactics

What did he mean by this?
>>
>>154455619
No, break thresholds are the same.

Difficulty adds an invisible bonus/malus to base mood. By invisible I mean it doesn't show up on the thoughts lists of colonists, but it affects mood all the same.

It's ironic that the easiest difficulty is called basebuilder when it's the difficulty that least requires building a functional base.
>>
>>154455335
is it possible to build an open no-walls base with turrets in all directions
>>
>>154457056
Using actual military tactics and properly microing your colonists instead of cheesing AI flaws? It's way more _____fun______ and arguably more effective if you're good at it.

This game has a great tactical combat system, way better than the casualized df clone portion anyways. Tynan should throw the colony building shit into the trash and make a tactical RPG instead.
>>
>>154457221
Possible? Yes.
Would it be good? Doubt.
>>
>>154457516
i was told a while ago that fire-and-maneuver doesnt work

and taking the time to flank doesnt matter if there's no cover allowed for them anyway
>>
>>154459642
Killzones are perfectly fine, killboxes are scrub shit.
>>
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>>154459736
if its scrub shit its also economical

say i need 5 turrets to hold down a base entry long enough for people to scramble into position

if i want to build a 'non-gamey' base with openings and guardpoints in all four cardinal directions i'll need 20 turrets for only the same amount of defensive power

plus if i dont want to have walls funneling people into a certain point like the entry to a killbox i should have to position turrets to cover the entrypoint's flanks on the left and right of it
>>
>>154460284
you really shouldn't be building a base with all sides exposed to begin with
>>
>>154460284
>tries to play without a killbox
>builds 4 killboxes instead
kek

you noobs are hilariously thick
>>
>>154460691
you dont even know what a killbox is

in your interpretation a fucking guardtower is a killbox

and you're calling someone else thick
>>
>>154460284
also how could you possibly need so much time to prepare when you get notified when a raid happens.

even if they attack immediately, the distance between them and your defenses should be greater than the distance between your colonists and your defenses...
>>
>>154460884
Unless you play on the smallest maps and build the outer wall almost at the mapborders, but then it would surprise me he found enough stone to build the wall.
>>
>>154461000
speaking as someone who does play on the smallest of maps--how serious is the hit to performance on bigger maps? I've just been doing smallest because I'm playing on my little macbook air.

I guess I can answer my own question by starting up a bigger map game, but I'm enjoying my current one too much
>>
>>154461141
performance tanks alot on biggest map but it also depends what climate
>>
>>154461141
What's the CPU on that piece of apple shit? Single-core performance is the only thing that matters for this game.

In any case, you won't get performance issues just by starting a new game. Late game is always much more demanding than the simple early days. All the pawns, jobs, items and other calculations add up.
>>
>tfw its not enough that raiders flee because the retreaters have some good gear on them

RUN THEM ALL DOWN
>>
>>154461351
1.6 Ghz i5

I keep putting off building a pc
>>
>>154461643
What's the CPU model? I5-2467M?

Well, in any case, it's a low-power netbook CPU which means it has single-core performance roughly comparable to a 15-year old Pentium 4.

Stay on small maps and you might be fine if you end your colonies quickly.
>>
>>154461915
I haven't had a problem yet. I'll just bump it up one size per game until I have issues.
>>
>>154462072
Good luck. It's more about colony complexity than map size.

eg. a new large embark on a flat ice sheet will run better than a heavily developed endgame colony on small temperate embark.
>>
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Am I doing this right?

These space niggers attacked me so I killed one of them and stripped the others.
>>
>>154462464
You are one lucky motherfucker. Most of the time mystery boxes have mechanoids in them, occasionally bugs instead.
>>
>>154462464
nice, you got lucky with no mechanoids

sometimes they're spacers instead of pirates and you can just arrest them/save them and recruit them instead of having to fight

although of course you could recruit the pirates as is.
>>
>>154462464
it's really a shame that you can't sell off the cryptos, but if they're convenient to your base they could come in handy. like if you wound lots of enemies, you can stick them in the freezer and convert/heal/release them one at a time instead of worrying about how to keep a half-dozen tribals from going berserk in your tiny prison.
>>
>>154462464
p.s. put those snacks where monkeys can't eat them
>>
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>>154462556
>mfw the bugs are in the caskets
>>
>>154462464
also if you're not going to bury or eat corpses, put them somewhere your colonists won't see them

seeing rotting corpses makes them sad
>>
what is so special about devilstrand silk? what can/should i make with it?
>>
Having cryptocaskets inside your base is always nice.

>had blight in the recent past
>long-running toxic fallout
>volcanic winter
>solar flares
>almost out of food
>decide to seal base and freeze 20 of my 22 pawns
>everythingisgoingwell.png
>weather is getting better, had no raids in the meantime
>time to wake up everyone
>oh no you le didnt t.randy
>infestation alert
>inside the casket room
T-thanks Randy. ;__;
>>
>>154463057
Sounds like you put all your eggs in one basket.
>>
>middle of winter
>pplague on the farm
>running low on food
> sudently, bugs in my wood storage room
>they think they are the one who are gonna eat their opponent

"thanks cass for the food"
>>
>>154463646
>didn't say 'casket'
WHY
>>
>>154463846
Because I just woke up and didn't realise I could have done better
>>
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>>154461141
If you want an anecdotal comparison, I'm playing A13 with two handful of mods (see pic) on an ancient AMD Athlon II quadcore (OCd at around 3.1ghz). I played on a medium map and maxium size map and the performance hit is minimal by itself, what i noticed is that the minimap hits performance hard though, somewhat amplifying the mapsize performance hit. With the minimap's tracking turned off (so that the minimap is still active, but doesn't display anything) i still get 50-60 fps easily, turn one thing on and it dips a bit below 30, lowest i was getting was 15fps with everything turned on (which is ridiculously unnecessary).
Depending on your mods this can vary, but i found the minimap to have a much more significant impact on performance than mapsize by itself
>>
>>154463872
>just woke up
are you me anon
>>
>>154464023
Well I don't know, are you a lolicon gun nut? If yes, then you're probably me
>>
>>154463980
is there a version of EPOE that doesn't require half-dozen new crafting tables? am I the only one that doesn't see "my mod adds X crafting tables!" as a selling point?
>>
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>>
>>154464680
>tfw checking debug and none of your colonists have high compatibility with each other
i have one romanceless colony
>>
>>154465262
tfw colony is running since 5 secs and theres a couple already
>>
>>154462856
it doesn't make me
>>
>>154464680
>>154464680
nice
but you should tear up some of that concrete and grow flowers
>>
how do i make my dog lie down and accept treatment

i dont think i see a way to force a dog to a sleeping spot like it was a hospital bed
>>
>>154464323
Not sure. There certainly is a way of unlocking recipes for an already existing table after research, as my clothing mod definitely does it already.
So it's design choice, which makes it even more stupid. Wonder how hard it is to modify that mod to make every prosthetic craftable at a single workbench.
>>
>>154465397
>>154465262
it's strange how it happens. most of my colonies have been pretty much romance free, but another was fuck city--literally everyone paired up except for the odd woman out, who almost immediately began a relationship with someone who I rescued from raiders
>>
>>154465596
Hedges by himself or animal will rescue him if he's down.
>>
>>154465596
give him a animal sleeping spot and wait until he lays down if he can still walk
>>
>>154465945
im worried about instances where it will bleed out or heal wrong before that
>>
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>>154463646
You know. I had contingency plans. I expected to get raided. I had enough time to wake up everyone in that case. A mechanoid raid might've been my doom, but raider corpses would've been delicious. I had prepared for infestations. The base was divided into sections that would allow me to burn bugs. If they spawned in a favorable spot, I could even have utilized the hives to farm insect jelly and a bit of insect meat.

But no, Randy just had to wait. He just had to wait until the VERY last moment. And then, only then, spawn a fucking infestion right on top of the sleepers. The only area I couldn't burn. The only area I couldn't defend.

We desperately need a drawfag give Randy the smuggest trollface ever.
>>
if i fill in zones of overhead mountain with wood walls will that prevent bugs from showing up in that spot
>>
>>154466331
nope
>>
>>154466363
well fuck
>>
>>154466363
how exactly can they show up where there's no room to spawn? hive just replaces the wood wall? I've been doing this, must have just gotten lucky with no bugs so far.
>>
>>154466331
Fill the entire area? Sure. They need empty space to spawn. However, once the event chooses its initial spawning spot and you get more than one hive, the hives can appear far away from the initial spawn.
>>
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>she asks for safety,is one of my colonists ex.
>worthless pawn
>>
>Tell pawns to go to sleep midday due to heatwave
>Pawns only readjust their sleep schedule by the time the heatwave ends
>Now need to force their sleep schedule back to normal

damn
>>
>>154466525
they spawn just in the next free tile even when its like 4 tiles from the overhead mountain i had bugs spawn in my kitchen which was standing freee except for one wall tile that was under overhead mountain
>>
Is the ancient danger notification guaranteed if I see the walls of the building? Because I didn't get oen
>>
>>154467103
It is, it is! Go ahead and open that. What's the worst that could happen?
>>
>>154467103
Yes.
>>
>>154467103
there are plenty of non-dangerous buildings
>>
how do I get more colonists?
>>
>>154466782
Research and medicine. Research is very time-consuming, and medicine is very important. Definitely not worthless.

Until you hit the research cap I guess, but by then you could just take off and leave the colony.
>>
>>154467103
>steel walls
Never seen that happen. Dozens of mystery boxes opened, always stone walls.
>>
>>154467461
capture downed enemies
capture spacers that fall to earth in escape pods
accept people who are fleeing from tribals or raiders
sometimes people just wander in
>>
>>154467467
not to mention passion for shooting
can easily get to level 10 with a week or so of hunting squirrels, turtles, whatever.

>>154467461
I almost forgot, you can buy slaves from some caravans
>>
>>154467103
Why are RW pawns so sexualized?
Sex slaves, porn star names, etc.
>>
>>154467921
there are dozens or hundreds of backstories, four or five are sexual

names are just drawn from a huge dictionary

the rest is just your dirty mind paying more attention to what interests you than what doesn't
>>
FUCKING DEERS ZERG RUSHED ME
>>
>Deliver prisoner a fine meal while she sleeps
>Cat runs into room to eat fine meal

cheeky little furball
>>
>>154468465
>names are just drawn from a huge dictionary
They are not. Most characters are premade templates. That's why there's the option to choose names you want to see more often, so you can get your favorite characters in your colonies.

I thought Tynan had more rigorous standards for the backer names.
>>
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should i capture her anons ?
seems really useful for late game but orion corp will be on my ass early on
>>
>>154469698
shoot that fucking gook
>>
>>154469728
one of my colonists just grabbed her and went to my base
idk why orion corp are angry at me now, she seemed fine with it
>>
Should I build proper walls and killzone? Because this has been more than sufficient so far. Maybe building gun turrets and stone walls ups the colony's wealth and makes the raids more difficult
>>
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>>154471107
i asked myself the same
>>
>>154471107
Build some proper stone walls caveman
>>
>>154471107
Stockpiling resources increases wealth exactly as much as building qualityless structures out of them.

To be honest, your colony looks like an absolute shithole so it's no surprise you're not getting dangerous raids. What's your storyteller/difficulty and current wealth?
>>
>>154471745
Cassandra rough. Where do I see my wealth
>>
>>154471923
history next to menu
>>
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>barely any raids
>meanwhile every two weeks my guys get infected with either malaria, the plague or the flu
>mfw

I'm ready to just give up on this save and start a new one because I'm sick of this shit.
>>
>>154472002
26k
>>
>>154472018
Welcome to the jungle.
>>
>>154471107
>not deliberately increasing your wealth to get harder raids
The guns you get from raiders are worth it.
>>
Someone give me a neat base layout that doesn't involve turtling into a mountain please.
>>
>>154472028
My current colony had 87k by that time and had gotten 5 raids.

Too bad the history chart doesn't record all incidents. That data would be interesting for comparing storytellers.
>>
>>154472252
Freezer connected to kitchen.
Dormitory of 2x2 bedrooms.
Hallway connecting those.
Big workshop+stockpile for non-perishable items.
Joyroom.
All connected by hallway.

Wow you done it chap pat yourself on back. Indoor farm if you have space.
>>
>>154472018
if you want a lot of raids use 3rd story teller on extreme
https://ludeon.com/forums/index.php?topic=11160.msg111074#msg111074
>>
>>154471107
>>154471456
raids will get stepped up eventually no matter what you do

the worst thing you can do is leave corners for them to hide behind and shoot from, as walls are the best cover

you both have quite a few, though most of them you could send someone around to flank

also: fueled generators? I generally only use them when I need to put turrets somewhere temporarily, like around a mechanoid ship. anyone use them for other things?
>>
>>154472302
I've had more raids but they were easy peasy. I 've just noticed that almost all my colonists are good at shooting
>>
>>154472484
75 wood lets them work for 5 days putput is 1000 W
imo its not bad for starting

>>154471456
this is mine and i usually attack the raiders before they get to my base and it did work quite well so far but i know that wont work long
>>
>>154472381
>Dormitory of 2x2 bedrooms.
Into the trash it goes.
>>
>>154472490
So play on a harder difficulty? Challenge is the default, by the way. Threats are scaled to like 65% on rough.
>>
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>>154472252
grid pattern streets are very helpful when the enemy makes it inside

note how the enemy can be fired on from every direction--will be exposed to some soldiers no matter where they take cover

sadly I forgot to screenshot the glorious aftermath of this one. since it was within the power grid, I was also able to relocate turrets to the area. it was a couple of games ago but I don't think I had any human casualties, one turret blown up
>>
>>154472856
I won't because I got fucked in the ass on rough for 5 games in a row before this
>>
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>>154472252
here is another one of my bases, I did burrow into the mountain a bit for this one while I was getting my perimeter set up
>>
>mental break: hide in room or daze or whatever, he was in his room
>infestation in his room while he's dazed
>some colonists are mining away from home, immediately draft eveyone anyway
>dazed colonist downed before any friendlies get in firing range
>manage to survive it without anyone dying
I am not scared of infestations anymore senpai!
>>
>>154473985
>Breaks again as soon as he gets out of the hospital on good mood
I think it's the dementia
>>
>>154366246
>Hunter goes to clear the pack
>Gets mauled into crit
>Beavers surround wood turret
>It explodes and takes 8 of them out
>>
>>154474240
They can't out bomb/dig my builders fαm. Hope they get frustrated and attack from the front at some point
>>
>>154474240
it's the dementia

but luckily it's always daze with dementia, at least it always was for me. I think it tends to be shorter, too.
>>
>>154474940
They got fucked in the a
>>
>>154474940
god damn that is some silly shit.

just fill in the niches in the sides of the tunnel, put your guys behind walls at the end, and gun them down when they break through and have no cover
>>
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>my male boar is spineless, literally.
>manage to impregnate the female boar.
>>
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>>154475376
boars are best pets

they are cute
>>
>>154475376

Boar are among the toughest fucker on the whole planet, I've heard of the story of one who was shot in the lower spine area, thus paralyzing his hind legs yet had managed to escape its hunters, only being found again hundreds of kilometers away on some farmer lands in France with the hind legs literally falling off from necrosis with the boar still surviving and doing its things, something like nearly half a year later.

Those fucker are scary, even pigs who were tamed for generations can easily return to a wild state if they ever escape their pen.
>>
tell me a story /rwg/
make up a scenario for me and I will play it
>>
>>154475813
Animals are nonexistant, the growing season is short, the world is populated entirely by psychopathic cannibals.
>>
>>154476008
>psychopathic cannibals
who are all female and gay
>>
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>>154475590
word.
boars are the shit.
>>
>>154476008
sweet
>>
>>154475718

Yeah, my cousin has seen a boar hitted by a TGV. The boar was dead, but perfectly intact. An human would have been soup.

+ those things are dangerously prolifering in France still.
>>
>>154476136
i need to make a bionic attack boar army
>>
Fucking warg wave killed all my puppy labradors.
>>
>>154476487
dont let the puppys outside of a fenced area

wild animals will never use your doors
>>
If I close my base with Limestone walls I'm pretty safe from outside fires right?
>>
does stone walls catch fire?
>>
>>154476848
yeah
>>154476968
no you can also look into the info window of stuff and look if/how badly stuff burns
>>
there's been a couple of flashstorms and the animals left have completely eaten every patch of grass on the earth

what the fuck can I do to replant grass so I can just leave my animals grazing somewhere and not give a shit about them?
>>
Does Bloodlust Negate Negative Moodlits like Psychopath? Like if we are selling organs is a Bloodlust person really going to get mad?
>>
>>154477071
>what the fuck can I do to replant grass so I can just leave my animals grazing somewhere and not give a shit about them?
nothing, It eventually spreads back

besides, natural grass is nowhere near enough sustain any worthwhile population domesticated animals. you should zone haygrass fields for your animals and stockpile it in a barn or something.
>>
Can I play vanilla game or is it one of these shitty games like XCOM where asking questions will lead to retarded "hahaha hes not playing long war mod keksikus maximus" answers?
>>
>>154477284
well first of all, it's perfectly valid to play through XCOM once or twice before committing to LW

second, I played vanilla for 160hrs, just now installed some mods to use
>>
>>154477284
No, this is one of those shitty generals where mods=cheating :^)

Play whatever the fuck you want, the vanilla is decent and there's a good selection of mods with varying quality (normal-awful)
>>
is there any difference between electric stove and fueled one?!
>>
>>154477419
Be careful though. The prepared carefully mod doesn't seem to have a limit on the number of passionate deus ex enhanced badasses who crash land with plasteel royal beds and 10k bricks of gold
>>
>>154477647
best use of prepared carefully is to roll some decent colonists and save them for future use so you dont have to roll anymore
>>
>malaria
>sleeping sickness
>poison ship
>prison break
>>
>>154477647
>>154477816
Rimworld just needs to copy the embark point system from Dwarf Fortress. You get x points which you use to buy your starting skills, items, animals etc
>>
>>154477935
wew
>>
>>154477962
No. Dwarf Fotress is an intentional exile, Rimworld are three strooges lost in the middle of nowhere.
>>
>>154478078
>Colonist goes berserk while we prepare
>>
>>154478192
You have a point, but the custom scenario system at least needs a counter to estimate the cost of your scenario. The current system is just shit unless you just play with the default presets.
>>
>>154478192
There's nothing intentional about what skills the person being exiled has.
>>
>>154478192

Well, the second scenario is a intensional exile.

And the third one 5 cavemens lost in the scifi.
>>
>>154478298
Meanwhile at the base
>>
>>154477512
No.
>>
I think it's time to give up
>>
>cass extreme
>open base
>almost winter
>no sieges yet
>cargo pod 30 component
>cargo pod 300 psychoid leaf
>muffalo self tamed
>cargo pod 300 turtle meat
>cargo pod 100 uranium
this is either really lucky or cass is just preparing to fuck my ass
>>
>>154479059
this is just the lube

she is preparing you for something big :^)
>>
>>154479059
I hope you have at least gotten some raids. Otherwise the threat point counter just keeps ticking up and you'll get a heavy shitstorm sooner or later.
>>
>>154479260
I have gotten more raids than average, including one time where I rescued a colonist from pursuers while also getting a normal raid at the same time, while a pack of tribals were "wandering" around my base, and all 3 factions hated one another.
>>
>>154479523
The offer safety incident counts as neutral. But you've gotten more raids than usual, cass might be just balancing the situation with drops for now. Hard to say without knowing what's exactly happened.
>>
>>154451891

>heater in every room

why?
>>
>>154480306
DO
YOU
EVEN
COMFY

also I'm a casual so fuck it.
>>
>>154480418
just put fucking vents in next time
one heater can warm at least four of those little rooms if they're connected by vents
>>
>>154480579
>can't make a fucking window
>have to build a conditioner
RETARDED
>>
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s-she'll be alright, right?
>>
>>154480758
How the hell did that happen? Anyways, she'll live unless she starves when trying to eat.
>>
>>154480758
yeah
she'll just eat really, really slowly

btw nice depressing shadow base
>>
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>>154480971
can't let the heat escape, it's cold outside.
>>
Apparently one of my colonists got his ribcage blown off but I don't see a single stat this is affecting.

Some other guy got his kidney destroyed and now has 50% blood filtration. Still goes on and about as usual.

Not implemented?
>>
>>154481392
No, he's now drunk 2x faster
>>
>>154481392
blood filtration might make toxic exposure worsen more quickly and improve more slowly or something
>>
>>154481650
It doesn't, I have tested.
Blood filtration only affects infections.
>>
>>154475813
Top secret Military Compound, No one leaves your map alive. Focus on a full bionic death squad.
>>
I will never understand temperature in this game.

I have
T H R E E
H
R
E
E

fucking coolers trying to keep shit from rotting in my 10x6 freezer and it STILL keeps rotting

Temp outside is 20°c

WTF do I do
>>
>>154482395
you put your coolers on backwards
>>
Anyone know if rimfire + glitterworld + combat realism work together cause i installed em and
- OC defence pistol has no ingame ammo
-autoload rifle doesnt shoot just comsumes ammo in one "shot"
>>
>>154482395
>>154482524
Either that or you have the hot side pointing inside a closed room.
>>
>>154482651
they should BUT there is a rimfire + CR compatibility patch
and you need CCL
>>
>>154466782
>incapable of dumb labor
>incapable of skilled labor
Just kill her, lol.

Can you trade people to the wandering villagers in game? If so try that, haha.
>>
>>154482884
i got CCL but what compatibility patch u r talking about i just got those rimfire
Rimfire v2.1 for CombatRealism-1.6.7.4
>>
The 4k daily learning soft limit is really lame. I want to train my double flame medicine doctor by harvesting organs but whenever I do they hit the limit after the first surgery and the rest is multiplied by 20%.
>>
>>154482395
Make sure it's roofed and >>154482775
>>
>>154483476
thats the one i meant uhm do you have A14? because CCL doesnt work in A15 and are you sure you have Rimfire and the Rimfire CR patch +CR in the right order?
>>
>>154483506
Just train multiple doctors up to 10 and give any extra XP to the main. Ditto for any other skill.

It's infinitely better to have many decent characters than 1 asset you can't afford to lose.
>>
>>154482395
you set the temperature to negative ,retard
>>
>alcohol withdrawal
>introduce colonist to yayo
thats how it works in real life right guys ?
>>
>>154482395
Post screenshot, we need something to laugh at.
>>
Why can't you uninstall/install deep drills?

Or at least make it so one drill can extract a whole chunk underneath instead of a 3x3 area around it
>>
>>154484379
It's somewhat realistic. You can deconstruct and get 75%, but drilling is supposed to be costly.
>>
is a limit how large the area needs to be in order to build roof?
>>
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How do i cut my wolfs dick off ?
>>
>>154484547
A roof has to be within 6 blocks of a wall. You can make a roof of one tile.
>>
>>154484570
slaughter him
animals don't commit incest, so from there on you should be fine. with your pack of like twenty wolves.
>>
>>154484570
Don't listen to this >>154484768 communist. Expand or die.
>>
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>>154484768
>>154484843
But how do i kill such a cute pupper ?
>>
>>154485374
Anon look at those legs. They're twice as muscular as a regular shepherd sized dog. He looks like a pupper but if you play fight he won't lose.
>>
>>154485374
just make a separate area for him, then. he can't impregnate what he cant find
>>
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I think the Randy Random Extream is going to try to get my crops with Compy Snaps
>>
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>>154484570
>tfw your favorite doggo shits out the perfect m/f ratio pups
>tfw the incest orgies will be real
>tfw you don't have the heart to kill them.

Guess I need to start up that Muffalo farm ASAP for a steady supply of meat
>>
>>154484570

all these unrestricted animals

goodbye meals
>>
If I place armchairs on table will they sit and eat?
>>
>>154485810
the worst thing about that picture is the fahrenheits
>>
>>154486058
I haven't done an animal farm for meat yet. How does it work? Do you just slaughter the adults or the newborn? Or wait until certain number, cull then let them replenish?
>>
do deadfall traps ever break on their own?
>>
>>154487235
You mean trigger? No, they don't. And neither do they break own their own.
>>
>>154487235

Seen some raiders break deadfall traps before they trigger.
>>
>>154486502
pls respond
>>
Is there a simple mod that gives an option to issue hold fire commands to your colonists? I'm getting sick of them shooting my animals and melee fighters in the back.
>>
>>154486502
>>154487857
obviously
>>
>>154486502
They function like dining chairs in all regards, except that bulk traders will actually buy them.
>>
>>154486502
that's just decadent
>>
>>154488234
animals are expendable. melee fighters are mostly useful for standing in front of your troops.

here's a fun fact: if you put colonists in formation they won't shoot each other. a colonist behind a colonist will always fire past him.

so hold fucking position and gun them down. keep melee fighters DIRECTLY in front of shooters as meat shields if you feel compelled to use them for something.
>>
>>154488802
How the fuck can it be so hard to answer the actual question?

Is there a fucking mod or not?
>>
>>154488896
much anger in him...
>>
>>154486950
Dunno, I think its just make a bunch of hayweed and hope they fuck like rabits?
>>
>>154488896
here ya go anon
http bfy tw slash 7eDc
>>
>>154488896
Did you really expect a /v/-derivative board to be useful?
>>
>>154488896
>terrible mood
>>
>>154489584
Fair point.
>>
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>tfw using reconnect instead of toggle power button to power things
>>
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Marriage is so beautiful ;_; I wish them good fortune on the many organ harvests to come.
>>
>tfw everyone in colony is 420 blaze it
>>
>>154490287
> indoors : - 2C
>>
a15 is magnificent. now making hospital beds doesn't feel like a total waste of medkits.
>>
>>154491336
They have clothes, it's fine.
>>
>>154491364
You should still be only making hospital beds using a 15+ skill constructor, otherwise you are wasting medicine.
>>
Will smoothing Stone floors stop infestations?
I'm keen on the idea of solid rock base but I don't wanna risk getting eaten out in a few weeks.
>>
>>154493067
Why the fuck would that stop them. No, nothing stops them.
>>
>>154493067
uhm what?? ofc not infestation spwn under mountain roofs
>>
>>154493206
as in the drop down from the roof?
so floors wont matter?
Im newb with 5 hours gameplay
be gentle
>>
>>154493295
exactly you cant make a mountain base without those fuckers
>>
>>154493295
no, floors don't matter.
link rooms together in sets of two with vents so if a room gets infested, you can cram heaters into the room it's linked to and heatstroke them out. without exposing yourself.
>>
>tfw i trap traders between wall and they start to kill each other
>>
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>>154493768
sounds like a pussy way of dealing with it personally, why not just treat it realistically and try to pick them off? most people here sound like they don't like to have fun
>>
>muffalo manhunter pack
>>
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Why won't this retarded Finn join the party? Even the autist thats incapable of social enjoying herself. Could it be the abrasive or night owl trait?
>>
>>154494494
maybe because you have her assigned to work rather than any or joy?
>>
>>154494468
>heating using cooler exhausts
oh boy
>>
can you grow crops indoors, outside of the growing season, in the actual soil? (not in hydro tables)

i tried once and it seemed like the crops would plant but just sort of wither randomly in the following days but maybe i was doing something wrong.
>>
>>154495454
If the temp is right and you have sun lamps yes
>>
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a lifetime spent surviving on the mean streets of Detroit really prepares you for colonizing space planets
>>
>>154495096
It's not.
>>
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>tame order a whole muffalo pack
>it works like a charm
I sure hope they won't eat too much.
>>
>>154494831
Don't think thats it, I've assigned her to joy and restricted her to the party area. Also everyone else is on work and having fun.
>>
>>154496278
few tons of haygrass.
>>
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I'm building myself a boar and labrador army.

+ That one bear.
>>
New player here, finally opened my first "Ancient danger" thingy and luckily the raiders inside fought with the creatures paying no attention to me, making it an easy win. There's 4 cryosleep chambers in there, do they have any use for me or should I just deconstruct them?
>>
>>154497254
Install statues at dining and rec rooms.
>>
>>154497628
keep them
>>
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>Flash storm sets everything on fire, killing the animals on the map
>Blight kills all my crops
>Solar flare kills all my indoor crops
>Food running out
>No traiders in sight
>Already deciding which colonist I'd feel least bad cooking
>SUDDENLY 4 insect hives spawn in the middle of my base

I wouldn't have been able to deal with them if the game didn't keep throwing charge rifle-wielding raiders at me. This is fucking amazing. I've reached the point where the game is trying to fuck me over so hard it's actually helping me. BUGMEAT KEBABS FOR EVERYONE!
>>
>>154497628
Most likely you won't need them at the moment. The resources from deconstructing them would be more useful at the moment. You can research and build new cryptosleep caskets later on.
>>
>>154497646

You mean, the representation of boar taming by Kimmy done with 2000 salmons, winter 5502?
>>
>>154497628
good sauce of Uranium early if you salvage them
save 1 or 2 encase any of your colonists get super fucked and you can heal/treat them (just throw em in until you have the meds) but they will have a chance of coming out with Cryosleep sickness
>>
Which interface for work assignments do you guys use?

The one with checkboxes or the one you can assign priorities with numbers?

I feel a bit overwhelmed with the latter, but I also feel like sometimes it's the only way to get anything done.
>>
>>154497628
if they're near your base you can take advantage of them

if not, you can get some nice materials from 'em
>>
>>154498087
Manual
>>
>>154498038

Well, still better than coming out with a small case of decease.
>>
>>154498087
Manual. It's shit because it has only 4 priority levels, but it's the best we have.
>>
>>154498087
I used to play with manual, but it's unnecessary tbqh.
>>
>>154498004
Does it menace with spikes of muffalo bone?
>>
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>>154497909
that jello tho

>>154498087
Priorities, i set shit like firefight, doctor (and haul when i need it) to 1 and set cooking, cleaning and grow to 2
then everything else is 3 or 4 depending on what i need done
>>
>>154497898
>>154497939
Ok thanks, will keep them and only deconstruct them if I really have to. Also, can they be uninstalled? I don't remember there being one and I'd like to use the room.

>>154498087
I use numbers, it's not really that hard to get, and makes me not have to micromanage everything, which is really nice.

>>154498181
They're literally 20 or 30 blocks away from my base, what use do they have? I assume from what the other anon said, you can just put colonists there when you can't treat them, is there anything else?
>>
>>154498087
I tend to do it the Dorf Fort way and have everyone be specialized at something, so I have to use manual.
>>
>>154498392
in lean times you can put colonists in crypto to conserve food, shit like that.

if you wound multiple enemies you want to recruit, you can stash some and convert them one at a time
>>
>character breaks into a daze inside the killzone
>raiders arrive
>he's just prancing around the gunshots, paying no mind
>win the fight
>health
>(no injuries)
Noble you goddamn madman.
>>
>>154498392
If you get some long-lasting event you can put colonists inside the caskets and wait for it to be over. Frozen colonists don't eat.
>>
>>154498525
>>154498582
Oh cool, didn't think about prisoners, thanks!
>>
sen one of my guys out on a rumor (mod) and my other colonist got gut worms, how long do they take to come back and how fucked am i?
>>
>>154498525
>>154498582
Hold up, do skills rust while the colonist is in the casket? Cause if they don't, that means I can basically make an eversore assassin. Just grab a fucker, give him two scyther hands train him up to 20 and stick him in the casket. If I ever need something dead, just pop him out, shove a bottle of go juice up his ass and unleashe the whirlwind of death and sharp objects upon my enemies.
>>
>>154498878
Gut worms aren't lethal.
>>
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>>154499050
>get attacked by manhunter bears
> "release the Eversore"
>cask opens and the assassin starts projectile vomiting and stumbling around
>Maddened bears buttfuck the colony
>FUN
>>
I shouldn't equip my doc with a shootgun. She is always the one who get injured.
>>
>>154498392
>Also, can they be uninstalled?
i know you probably dont want mods yet but there are some quality of life mods out there
https://ludeon.com/forums/index.php?topic=22763.0
>>
>>154499050
Terminus gland implant mod when?

Can't have proper eversor without it. Especially since base humans are so frail.
>>
>>154499330
How bad is cryosleep sickness anyway? I can't seem to find it in the wiki.
>>
>>154367841
It's literally one of the most replayable games I've ever played, and I bet I've poured at least 24 hours into every Alpha version so far.

>Hurr durr it's alpha so it's shit
Uninstall your life.
>>
>>154499521
Its not super bad, just vomiting and loss of consciousness with a mild movement debuff (like 5-10%)
>>
>>154499650
Nothing bionic legs and copious amounts of drugs can't fix.
>>
>>154499384
I actually don't mind them, I just want to play vanilla first, but I might install QoL mods, thanks for the link!
>>
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>>154499725
I like your thinking
>>
>>154498519
When I use the priority setting, I tend to go at it that way, also.
>>
>>154367841
Dwarf Fortress is in pre-pre-pre-pre-pre-pre-pre-alpha and I've managed to sqeeze 2000+ hours out of it. Just cause something's not done yet doesn't mean it's not good.
>>
>>154500203
DF is in alpha. Has been for a decade.

It's also about 43% complete at the moment.
>>
be honest /vg/ you secretly pray to have an "engi" character in every single game don't you?
>>
>>154500546
Almost halfway there after 15 years. You go, Glen Coco.
>>
>>154500546
Last time I checked, it was in pre-pre-pre-pre-pre-pre-pre-alpha. Thought it'd be in pre-pre-pre-pre-pre-pre-alpha by now, not full-on alpha. Man, Toady's gotten his shit together lately.
>>
>>154500704
actually I prefer characters I haven't seen

so sick of Val, Chieftan; Samantha, Minister; et al.
>>
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I feel terrible about cheating but I don't feel terrible about deez moodlets
>>
How do you prevent bzzzt unleashing all your stored power into a fuckhuge explosion inside your base?

I tried separating the batteries by one tile like someone here suggested but shortly after they blew up again and lost all my stored power.

Do I really need to install switches in between them and micromanage my power or what? Sounds annoying.
>>
>>154500747
Nigga, please. It has never been such. The first public release was *alpha* 0.21 back in 2006.

You're mixing it up with some product from a joke publisher, maybe harebrained schemes? They like to label their betas super-pre-alphas.
>>
Man, I'm so sick of five people getting ill at the same time. Half my colony has the plague and in the midst of their misery an old ship part lands. My plague victims were all my militia. Shit is about to get

>fun
>>
>>154501307
Just don't have batteries, family. No batteries, no zzzt.
>>
>>154501307
A) Split your shit into multiple smaller powergrids

B) Never keep more than few Wd of power in the grid.

C) Get rid of batteries altogether.

A is for faggots who like designs like that
B is for faggots who like micromanaging
C is for faggots who think endgame is the entire game

Choose your poison. It's A or B until you can build half a dozen ship reactors to complement your geothermals.
>>
>>154499050
>painstopper
>dual power claws instead of scyther hands
>joywire
>bionic arms/legs/eyes
>preferably psychopath with berserk traits
Anything else to add to the idea?
>>
>>154501546
2 turbines and 2 solar panels is plenty to power a base until you get geothermals, which will carry you through endgame.
>>
>>154501664
>implying you can use bionic arms with other arm implants
>inferior power claw instead of scyther blade
>performance-degrading joywire

0/10 wouldnt make into eversor
>>
>>154501878
Didn't know scyther blades are better or that joywire fucks performance.
>>
>>154501307

I just use woodgenerator personnaly. And a shit load of wood farming.
>>
>>154501867
Is that supposed to be a joke? That setup won't produce enough of a daily average to even keep 2 sun lamps powered, much less a full colony with workbenches, temperature control and lights.

It might be enough for a small base in a easymode biome, but even then you'd be extremely vulnerable to eclipses and calm weather.
>>
>blight
>toxic fallout
>3 alpacas join
just make up your mind storyteller
>>
>>154501307
>>154501307
switches, people. they're called switches. put a switch in front of every battery cluster. if you notice batteries aren't drained entirely overnight, you have surplus capacity and should fill a cluster, switch it off, and save it for a rainy day. won't be drained in a bzzzt.

get creative. for example, you don't need turrets powered all the time. you can set the up:
main grid ---- switch ---- batteries ---- switch --- guns
fill the batteries, then cut power to the batteries from the main grid and from the guns to the batteries. you never lose the ability to power your guns--even if those batteries are zzted, you can connect the whole apparatus back to the main grid with one switch

it really doesn't require micromanagement or extra batteries or anything, you just have to be more intentional about where you place batteries, etc.
>>
>>154502292
>sunlamps before geothermal
lel
>>
>>154501664
I was actually thinking scyther claws, painstopper and bionic legs. Don't think the eyes would really do much and you can't install scythes or claws on a bionic arm, has to be natural.
>>
>>154502598
I did mention it might be enough on easymode biomes.
>>
>>154502292
Aside from a freezer, temperature control is entirely unnecessary if you have proper clothing, unless you're playing in ice sheet in which case your base is going to be tiny and unfun regardless.

>keeping workbenches powered all the time
>>
>correct all the mistakes of my previous saves
>everyone at risk of break because it isn't pretty enough
That seems like bullshit
>>
What should I do with this shit? They just joined my colony.
>>
>>154503062
>cats
food, they are useless
>>
>>154503062
Slaughter. Enjoy your Chinese food.
>>
>>154502824
Why bullshit? It's just more newbie mistakes to correct.
>>
I finally managed to win a game on Cassandra Some Challenge. A bit of a rough start but it was super easy after I got a few turrets up.

What's next? Rough?
>>
>>154503179
It's another thing forcing a very specific early game order which limits the replayability
>>
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>>154503062
Don't eat them just yet. Experiment to see if RW has catsplosions.
>>
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Fuck this goddamn game.
>>
>>154502824
Odd, I never had that problem. Maybe because I tend to play Rimworld like Dorf Fort - find a nice mountain, dig in, and make sure everyone has enough beer and a pretty statue in their bedroom.
>>
>>154499725
It will also kick the shit out of their bedrest period, soon as you complete those bionic ops whack them in a casket, immediately open it back up and they're walking about with a bit of cryosickness instead of playing coma patient for fuck knows how long.
>>
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>>154503398
And this, kids, is why we stopped making all our buildings out of wood ages ago.
>>
>>154503129
>>154503172
That was my first thought. No, wait, my first thought was, WHY NOT CHICKENS, PIGS OR COWS?

>>154503365
We got chicksplosion already, Urist McCrazyCatLady.
>>
>>154503303
>forcing a very specific early game order
No offense, you're just trying to justify being bad at game. You only need to offer your pawns decent living conditions in a base that isn't a complete shithole. There is so much freedom in achieving that.

Also, your colonists get low wealth mood buffs (low expectations) to compensate against that during early game. You're not expected to have a lavish palace from day 1 on and you can build up wealth at your own pace.
>>
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>2 days before pump finishes clearing out marsh
>Psychic ship drops ontop of it

Can physic ships kill people? I had two sowers sowing where it dropped, and I can't tell if they barely missed getting squashed or if the game moved them out of the way
>>
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I knew this fight was optional, but I wanted it ;_:
>>
>>154503398
Excellent depiction of "Losing is !!fun!!"
>>
>>154504095
least it wasn't beavers
>>
>>154504095
That's a really inefficient killbox
>>
>>154503398

>wooden walls ever
>>
>>154504882

Not that guy, but are you supposed to build a wall in between turrets so if one dies they all don't die?

Don't you lose a lot of cone of fire that way?

Is it possible for turrets to friendly fire each other if they're placed adjacently?
>>
>>154504882
Yet it's the best defense design someone could come up with. Can you imagine that? The killbox meme really needs to die.

It's embarassing and sad see newbies build stupid shit like that. Huge waste of electricity that's superficially similar to OP killboxes from old versions, but it incorporates pretty much every possible flaw.
>>
>>154484570
>tfw no genital transplantation
>tfw no gender reassignment surgery
mods when
>>
I should tame more boomfoo and leave them at strategic places. Stupid tribals are stupid.
Boom fucking rats are more useful than cats.
>>
>>154506531

You want to equip a colonist with a Thumbos dick?
>>
>>154504882
>>154505874
Post a more efficient killbox. I'm giving my colonists the maximum amount of cover allowed by the game.
>>
>>154506586
Poor Kramer has to party all alone ;__;
>>
>>154506854
He wants to fix Sparkles.
>>
>>154505874
All talk, as expected.
>>
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yeah, my first mistery box contains smallers mystery boxes.
>>
>>154509373

5 females space soldiers. Friendly.

A bunch of small scarab not hostile.
>>
>>154405324
no, but it increases their comfyness meter.
>>
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post bases
>>
Some fuckers just kidnapped my main science guy, please tell me he's not just gone, how can I get him back?
>>
>>154511605
killbox/10
>>
>>154511713
You'll get a ransom demand eventually.
>>
Anyone got a link for A15? torrent is fine, beggars can't be choosers.
>>
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Okay, so I just found out there's a really simple way to stop infestations from happening. Mine out a large portion of the mountain so that infestation, when it happens, is most likely to pop up there. After it once spawns, apparently it locks out the incident from happening again until all hives are wiped out. That way there will never be actual danger to your base.
>>
>plague at the start of a save
thanks randy
>>
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>>154512215
Incident menu clearly labels infestations with NO.
>>
>>154506982
Good for him. Fucking hippie, cannot fight because "boohoo violence". While the girls and Trigger have their own fun at the battlefield, he's stuck with Plank* "partying".

*he does hold a wood log of shaming... to remind me he cannot fight.
>>
>>154512215
>not farming hives for insect jelly and light pods
If you're going to metagame infestations, at least do it properly.
>>
>>154512704
Who says I'm not farming them?
>>
>>154512780
You and your screenshot.
>>
>>154512859
Where do you get that?
>>
What's the point of making greatbows and pilas as a tribal start, when it's many times easier and faster to just kill raiders and take their sniper rifles? Tech progression sure is strange in this game.
>>
>>154512915
All the insect jelly and glow pods are untouched near their original spawn and there seem to be living bugs around them. Besides, the hives are too far away from your infrastructure for convenient farming.
>>
>>154513081

Yes, and? There's enough insect meat in the fridge, no point in killing more until I need to.

And I'm in the process of moving the hives a bit closer, but it takes time.
>>
Why do my colonists seem to have the aiming skills of pacifist vegans even when their shooting is somewhat high and they have no injuries? That is in comparison to random radiers. I don't know how much more tacticool i can be when i manage to get 2 guys in rape distance for them to shoot towards their peripheral vision until retard ai aims at them and 3 shots them
>>
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>>154511605
What do these do?
Also
>Volcanic Winter while you in your well heated base
Looks compy as fuck
>>
>>154513350
Do you have low quality weapons? It has a fantastic effect on accuracy. An excellent survival rifle will outshoot a poor assault rifle.
>>
>>154513221
Insect meat is awful, why would you even store that? Jelly is the main thing worth farming. You won't even have to keep it in a freezer.
>>
>>154513597

Because +5 from fine meal and -3 from insect meat is still +2 mood. Also, animals don't care.

And jelly is shit, it's too low nutrition.

There's also another reason why I haven't touched the nest, because the small bugs are mining the area out for me.
>>
>>154513570

Ah possibly
>>
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I'm done with colonists and lone explorers, it's time to bring out the tribe.
>>
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Is it possible for non gay people to hit on the same gender or is this a bug?
>>
>>154514061
Not a bug. If attraction and compatibility are high enough, colonists will attempt to woo. I think gay trait only skewes the odds towards same sex rather than the opposite sex.
>>
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>>154511605
Whats up with all of that sandstone flooring?

Also wtf is up with all thos generators?
>>
>>154514337
I, too, use granite for walls, marble for items, and the third stone for flooring.
>>
>>154514337
>even colonists who aren't gay will try to get it on with the same sex
REEEEEEEEEEEEEEE SOCIAL JUSTICE REEEEEEEEEEEEEEEEEEEE
>>
>>154511605
Funny thing. When I was designing this base, people said, that I wouldn't play.
>>
>>154514909
>implying you wouldn't suck Jude Law's dick
>>
>>154514561
Yeah, but you just have floor for empty space
>>
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Look fun and somewhat balanced y/n

Wanderer join is on a 15 day loop
>>
>>154513405
seriously is it air conditioners? Vents?
>>
>>154379289
>Get a name/trip so the rest of us can filter you.
Never post again, you do not belong here.
>>
>>154439784
https://mega.nz/#!3g5HRCzY!7nwCVtT9O76Q80HZvWimxjK3tCggbrXHCgKabfzmbHE
h-here you go, anon.
>>
New thread
>>154518692
>>
temperate forest and arid shrubland are easy mode

what's the intermediate level? tropical rainforest? boreal forest?
Thread posts: 762
Thread images: 119


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