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/agdg/ - Amateur Game Dev General

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Thread replies: 773
Thread images: 153

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DDX Ongoing. Post games, play games, leave feedback.

>Current Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: http://pastebin.com/iafqz627

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
you try so hard
>>
In the realm of game engines, monogame and XNA are about as barebones and time consuming as you can get.
>>
http://www.strawpoll.me/11191311
http://www.strawpoll.me/11191311
>>
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Devs are nothing more than a game to me. spend months at a time strategically planting ideas into people's games, and shitposting. i get bored of someone after a while and move on to my next victim but that's okay because there's literally billions of you dirty little yesdevs to play around with.
Some devs actually believe I care about their games but the truth is I only use them for my personal advantage and entertainment
>>
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>>154333984

0/10
>>
Does Hopoo still post here?
>>
Allowing reddit to join lewd jam was a mistake.
>>
>>154333984
But also about as unrestrictive as you can get
>>
>>154334057
i missed this meme
>>
>>154334093
Hey what's up
>>
>>154333869
Fuck off
>>
>>154332113
Thank you for playing Clarent. We are working on all those things. Some of the audio is placeholder and the music will be longer/more polished in the final version. Level design is just for demonstration. Combat is still being tweaked. Onward and upward!
>>
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>>154334093
only on discord
>>
What's Toby Fox's secret of success? Why Undertale got so popular even it's not that great?

Also what is better for getting some support for a game-developement: Patreon or Kickstarter?
>>
>>154334248
Do you own your games or does chucklefuck?
>>
This another forced meme like that sword?
>>
>>154334979
Good music
Subverted audience's expectations
An existing fanbase
>>
End this meme.
>>
>>154335147
If you've been here a while you can easily recognize that it's just one person and who that person is. Problem is newer agdg browsers aren't aware and think it's genuinely a meme that everyone's laughing about, so they laugh and make OC or even incorporate it into their games, thus validating the shitposter and it snowballs.
>>
>>154335147
Seems src shitter was the guy forcing the sword as well.
>>
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Hi anons, working on music for the first short teaser video showing off my game, any feedback/criticism/comments are appreciated
https://instaud.io/x21
>>
>>154334979
Because it is actually pretty darn great. Turns out quality is a big factor in success.
>>
Should I buy the GameMaker bundle, if I don't know how to code, draw, compose or even come up with new ideas?
>>
>>154335705
I wouldn't.
>>
>>154335610
the cloaked guy's torso and legs look boring, you should change the width by one pixel somewhere
>>
>>154335705
yes.
>>
>>154335705
>if I don't know how to code, draw, compose or even come up with new ideas?
What's the point then? You can get it for games.
>>
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Added region tiles the tilemaps!

These let you control what kind of enemies spawn and where on each map via the same tilemap editor.

Here, the red areas are called Region 1, and it will only spawn enemy encounters that have 1 as it's region ID, or encounters that are marked Everywhere.
You can also control the relative weights for the percent chances that the encounters happen. The weights aren't a perfect system, but it works for now.

And with that, here's my Demo Day submission! Please check it out if you want!
https://itch.io/jam/agdg-demo-day-10/rate/66418
>>
>>154335705

For 15 bucks, sure why not.
>>
>>154335705
Get it and learn.
Focus on art.
>>
>>154335610
>>154335805
He's not supposed to have a body, the robe is supposed to just be hanging
>>
>encounter huge gamebreaking bug in the hours before ddx ends
>keyboard came unplugged
heh.
>>
Do disabled objects in unity still take up memory? I'm looking into group certain parts of the world into game objects that can be disabled when far away.
>>
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Celldev here.
Finally managed to get some more or less proper following AI going on. The tadpoles wander around idly, until they detect something edible. Then a higher-priority behaviour kicks in, and they try to move towards the food.
Sounds simple if you hardcode it, but not with behaviour trees. The tree blocks now have shared memory, so different tasks can provide data to each other.
For example, the Follow sequence has two subtasks that need to run in a sequence - FindTarget and GoToTarget.
Those two tasks are conceptually two different branches, and they know nothing about each other and nothing about their parent either. But FindTarget needs to somehow provide its result to GoToTarget.

The way I did it, was by propagating memory back and forth along the tree - whenever a task activates a child task, it also provides it with all the memory it has collected thus far.
So when FindTarget succeeds, it stores the target in its memory, and it is merged back into parent's memory.
Then I can activate GoToTarget and pass the memory along. So it doesn't need to know anything about the work that has gone into getting this result, other than a simple check to see if it has a target to work with.
Theoretically players could nest this however deep they want, and build some pretty complex high-level behaviours with this, provided I give them enough interesting behaviour blocks to play with.
>>
>>154335880
ah okay, explains a lot
>>
>>154336007
>Do disabled objects in unity still take up memory?
Don't know, but they certainly take up less memory. Disabling objects out-of-view is common practice in gamedev.
>>
>>154333981
When you're THE literally insane shitposter there is no effort involved. Just persistence, proxies to dodge bans, and a total and complete absence of something resembling a life and no games.

>>154335147
It's worse. By posting in this thread we're only encouraging it, someone should have made a "real" thread like last night when we previously refused to tolerate this shit. These are the small victories that cause L.I.S. to stick around for another 10 months.
>>
>>154336007
Sounds like you want level streaming, I assume Unity has a solution for it.
>>
>>154336007
There's a very high chance you don't understand what you're doing. Memory is really not the thing you consider when you "disable/enable" an "object".

Could you elaborate a little bit about your problem?
>>
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Hey. I'll be lurking all night. Let me know what you think.
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Some youtuber did a pretty cool video of my Endorous demo. Really made my day to see someone playing it with commentary.

https://www.youtube.com/watch?v=92d788LDxpc
>>
>>154336224
>they certainly take up less memory
What makes you certain? Because I'm certain you're wrong.
>>
>>154336326

It really isn't a problem per se. I've got a menu system that currently flips the view between images that are always present in the scene. I just want to make sure I'm not doing something I'll have to fix later.
>>
>>154335548
>If you've been here a while you can easily recognize that it's just one person and who that person is.
Give us a hint. Is he a failure as a gamedev therefore constantly triggered by yesdevs, someone who thinks he's an artist and is therefore constantly triggered by artfags, someone who can't make or do anything so obsesses over pushing petty frustrated memes on a tiny community?
>>
>>154336498
don't meme me please
>>
>>154336523
My dad told me.
>>
>>154336326
>>154336625

For reference.

https://a.pomf.cat/oszkip.webm
>>
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Any devs want their demo streamed

let me know and I'll stream it for you
pls respond I had fun talking with devs as I played last time
>>
>>154336625
Ok, this is kinda unity specific. It really depends on how unity stores it's textures. I don't know if it unloads the texture if you remove it from the scene or not. It really depends on that.
>>
This code is supposed to make the object move towards the point (tx, ty). It works for small objects, but larger objects pass the point and keep moving. Any ideas why?

http://hastebin.com/befodaqize.coffee
>>
Give me your first person game ideas now or else!
>>
>>154336490
neat
>>
>>154337269
A game where you run around stealing people's ideas.
>>
>>154337269
Thief but set in a cyberpunk universe.
>>
>>154337269
A game where you run around stealing people's wallets
>>
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>>154334093
Hi, its me Hotpoop. How may I be of service?
>>
>>154337269
Stalker 2
>>
>>154337457
What's so great about stalker?
>>
>>154337154

Looked it up. Since update function isn't checking when disabled CPU time is minimal, although there is still a small bit of RAM usage. VRAM is basically nothing since nothing is being rendered.
>>
>>154337269
You have a cute android girl companion that can transform into guns for you to use.
>>
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>>154337340
>>154337348
>>154337457
You just got shot. No good, i am disappointed.

>>154337324
This may have potential.
>>
>>154337269
A game where objects only exist when you're not looking at them
>>
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>>154337269
>>
>project shmoop
this game absolutely kicked my ass, couldn't beat anything
I get that shumps are supposed to be hard and maybe I'm just terrible at them but jesus christ dude I could get to a boss without dying and still couldn't beat it
it's just a run of the mill shmup though, nothing to set it apart from any other ones I've played

>idol commander
I'm not really into these types of games but as far as I know these games are just as much if not more about the idol management aspects than the actual game itself
the low poly graphic style looks good and the gameplay definitely works though, keep it up

vagabondia not even worth commenting on, barely anything to do entire UI is placeholder shit

elements torn same thing, looks like an atari game with no sound whatsoever, combat system is too basic to comment on

>umbrella warriors
very nice cel-shaded style
controls well (another game that really needs gamepad support though)
sound effects are great, like the little extra thump sound it makes when an enemy dies
you went pretty fucking overboard on the enemy spam though dude, pretty much impossible to not get hit
>>
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>>154337697
>>
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Added first enemy. The pathfinding is pretty basic, but they can get alerted by sounds and seeing some stuff (when, for example, footprints or corpses come to their FOV) and tell their allies where player was last seen. I gave them shitloads of stats so I can tweak them. Only 2 frames of animations for now and they don't leave footprints or anything. I also added melee attack for player. Killing enemies with melee (if they don't notice you) wont alert them.

Still working on first mecha design. I have no idea how it will turn out or what direction I should take them (western or nipnopchingchong).

At least it's starting to look like game. Can't wait to add more cool stuff. I haven't been this excited about making game for long time.

Recording this fucking webm took me more time than coding these because fucking 3mb size limitation.
>>
We don't care what's happening in chat, Source/Canus poster.
>>
>>154337895
if anyones wondering what this fun chat is it's
https://discordapp.com/invite/zyAggtq
>>
>>154337561
Since your "objects" are unique images, I doubt you'll have many of those, thus you really shouldn't care about a few Update() calls.

I don't know if this is how unity does it, but most games have to store their textures both in RAM and VRAM. What you mean is that you aren't wasting draw calls, but since those are single big textures, you're just drawing quads, which also are really cheap.
>>
>>154338013
I love the style. I wish you had an actual fabric simulation though
>>
>>154338085
real discord (that's active and not constantly about girl dicks or rotate begging for attention)
https://discord.gg/invite/0g6DnnHCw7KsRvNA
>>
>>154338013
You should leave the cape where it is when the player stops moving, I don't know why it would suck up into the player when he's standing still. Other than that, it looks cool!
>>
Got a spare gamemaker studio licence code here if anyone wants it.
(it's just the standard version, windows module only)

FHDJ-N59V
>>
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>>154338563
>>
>>154338563
Damn you are fast.
>>
>>154336468
>Let me know what you think.
Huh? Are you asking for feedback on the gif or something?
>>
It's a little clunky, but this should satisfy the people that wanted to separate shooting and menu stuff.

I also added an emergency keybind to reset the controls at any time during gameplay.

>>154337746
Yeah it's kinda tough. The difficulty now is somewhere in-between what will end up being Hard and Extreme.
>>
>>154338675
Meant to respond to:
>>154338614
>>
Looking for theming for my game and I'm thinking about doing a pre-industrial swampy wet area similar to Louisiana or Florida with incredibly light fantasy sprinkled in. I'm trying to look for fantasy inspiration where swamps were a big part of the landscape. Any recommendations?
>>
>>154337895
>stratovarius a steamchat mod chatting with rotate and giving him attention
Always knew that fag was a faggot.
>>
i only played the shmup game, the difficulty is a bit too high and I say this as a shmup fan, otherwise its pretty generic as far as shmups go, dont know if that was your intention or not. If you ever do find an artist I would suggest you start thinking about some kind of gimmick
>>
>>154338886
I'm going to kill that fucking faggot who posted that image.
>>
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>>154338836
shazbot, forgot image
>>
>>154338872
Witches, fairies, and treants in general.
>>
>>154337269
top down game.
goes to fps when you want to shoot
goes to side view when you have bow, turns into an old school flash bow game.
>>
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>>154338860
I didn't claim it.
>>
>>154339216
I know, i was talking about your shitposting speed, friend.
>>
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>>154339132

Don't forget voodoo queens.

Searching voodoo queen into google brings up so much porn jesus christ.
>>
>>154337895
Hey, I am famous!
Sup faggots.
>>
>>154338160
this is epic. nice lies
>>
you really self destructed there buddy
>>
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Would it be too generic to have a game where witches are outlawed with the MC being a witch where you try to stay alive/not get caught.

>tf have the generic idea that the witch sells medical herbs/plants
>>
Jesus christ, now I understand why so many platformer games either kill you immediately when you get crushed by moving objects or put them in wide open spaces where you couldn't get crushed at all.

Is that a valid way of solving a weakness in your code, using level design to try to avoid the situation in the first place?
>>
can we report all the lgbt and dick discussion?
They already derailed a thread for hours with that shit last night.
>>
>>154339597
That's not a game that's a narrative.
>>
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My game contains an extremely rare glitch where the player, the goal, and almost every enemy will spawn at (0,0).
It's only happened to me a handful of times, and I have no idea what causes it.
>>
>>154339776
What's the roomgen code? Like, how does it work?
>>
>>154337269
Angry birds VR

you are the bird not the slingshot
>>
>>154339609
moving platforms are the bane of my existence.

There is one other way I know of though. You can have them as 1-way platforms (the kind where you can jump through them from underneath and land on them.
>>
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The Anon I made these for didn't seem to want them, but I spent some time improving them anyway.
>>
>>154339917
>start with a bunch of tiles
>use drunkard walk to randomly remove a bunch of them
>loop through the level, clean up, make sure all areas are connected, etc.
>spaces that contain a tile are marked "1"
>spaces that DO NOT contain a tile are marked "0"
>loop through all tiles, if a tile is marked 0, add its x,y coordinates to an array of possible spawn locations
>player, goal, and all enemies randomly get their location from that array
>>
>>154340057
The collision detection I have now automatically teleports you to the edge of an object nearest the direction you entered if you manage to get stuck inside it, which works okay as a last-resort failsafe but looks hacky.

Thanks, I'll look into making them all one-way platforms. If there's a way to avoid turning off horizontal wall collision on vertically-moving platforms I'll be very pleased.
>>
>>154338886
>>154337895
>>154339436

This is fucking hilarious. Strato went super saiyan on me for suggesting rotate be allowed back in the discord, but he spends all his time in rotate's discord.
>>
>>154340303
Pastebin the code maybe? I don't see a flaw in the process the way you described it, it's probably just some weird syntax error.
>>
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>missing demo day
Well there's always DD11.
DD9 had the best meme.
>>
>>154340610
DDX gave us what, canus?
>>
>>154340653
Yes. Kind of. It showed up too late. Not that anyone actually wanted to see more of it.
>>
>>154340653
>DDX gave us what
Return of marmo
>>
Quick question: How do you guys deal with left, right, up and down when it comes to code order?

I've been doing as above but wonder if going clockwise and doing left, up, right, down will save me trouble later or if it's just a minor preference thing.
>>
>Jetpack Robot Turbo
fun idea flying around freely and shooting shit but each individual enemy was literally stronger than you are so it wasn't fun at all
sound effects were a mixed bag; your gun sounds good but enemy guns sound shitty. explosions sound ok, and the text box sound effect was really annoying to me
gun is hilariously inaccurate and enemies took several hits to kill, but you can't get close because you would get fucking destroyed so basically the combat was "sit at like half screen and shoot in their direction until they die"

>TUSSLE
menu detected my gamepad and I set binds but in-game it didn't work, didn't even attempt to use keyboard

>sundown city
if you take away the aesthetic it doesn't have any kind of leg to stand on
getting some texture glitching on windows of buildings
no gamepad controls
you use the mouse to move around but not to attack at all which is really strange
main issue is that somehow the controls are very unresponsive, like I'll do a short combo then I can't do anything at all for like 2 or 3 seconds which is just horrible

>Ctesiphon
excellent flow through the level
didn't like how much recoil the gun has and how getting hit fucks your aim up, should be one or the other not both IMO
solid so far, will be keeping tabs on it
>>
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R8 my death animation.
>>
>>154340407
Steamchat mods are known faggots and throw tantrums about everything.
>>
>>154340782
I have no idea what is going on.
>>
>>154340782
Nice blood
>>
>>154340782
the cheap look of shitty 3D games makes me sick
>>
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Does this give off enough of a sunset vibe or does it just seem weird?
>>
>>154340721
I do up down left right which as unit vectors looks like

-1 0
1 0
0- 1
0 1

It really doesn't matter though
>>
>>154340782
not an animation/10
>>
>>154340896
Have the very top of the sun peaking out from somewhere along the horizon that the player will see.
>>
>>154340896
Maybe sunset on another planet.
>>
>>154340834
They also shitpost the thread a lot and not in a funny haha way. Which should be obvious if they're willing to spend time with r*
>>
>>154340896
doesn't super meat boy have a level editor?
>>
I posted the demo day stuff in the Youtube Channel discussion thread.

>>>/v/351323067
>>
>>154340896
>K.K. Slider Adventures coming soon

Add a big fat sun
>>
Just make it so the platforms only have a collision mask when the player is above them. That way you can jump straight through them from underneath.

Only problem with that though is that enemies will fall through your platforms when you are standing below them, since they have no mask at that point.

I have a solution to that but it's a kinda long explanation, but lemme know if you need it and i'll type it out.
>>
>>154340742
>TUSSLE
You have to go into player controls and assign that controller to a player. You created the binding for it, but you have to assign it to a player.

Also, it's basically local multi-player only so there's not much to do solo anyway.
>>
>>154341259
Yeah, I'll get to that shortly, but for right now I still have to deal with all the bugs in my current moving platform code. For example, if you dash at the exact moment the platform changes from going up to going down, you'll air dash instead of following the platform. Dumb little things like that I have to deal with first. Thank you though.
>>
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>>154340840
the player capsule got shot by a shotgun and died

>>154340879
thanks

>>154340880
you gonna puke if i say every single item, right now, in the game is done using basic unity geometry then
Programmer art ftw

>>154340927
what is the right word then?
i seriously dont know.
>>
>>154341040
You have a good point, Mario has a level editor too!

I guess we don't need any more shooters because Crysis has a level editor :^)
>>
>>154341890
don't need to be so mad and salty, furry dev
>>
What do you guys think is the best way to handle re-map-able controls?

Type 1:
You select the move you want to re-map then the game asks you to press the key you want to bind it to, and it does it.

Type2:
You select the move you want to re-map and it gives you a list of all keys you can bind it to, you cycle through and select the one you want.

Which of these types is better? And are there any other methods i should know about?
>>
>>154340742
Thanks for the feedback on Sundown City m8, working on addressing what you commented on (replied on game page)
>>
>>154342515
>You select the move you want to re-map then the game asks you to press the key you want to bind it to, and it does it.
This. The other one sounds like a hassle
>>
>>154342515
Bind the to the key you want.
Why the fuck would you ever consider the second option?
>>
anyone have some pointers on tutorial design?

Right now I just have someone telling the PC to do certain actions and then floating text that indicates how to perform said action, but it feels kind of info-dumpy
>>
>>154342515
>Type 2
What the fuck? I mean if you cycled through presets for all keys I could understand but... What the fuck
>>
>>154342881
>anyone have some pointers on tutorial design?
0x9FAA9151
0x78DFA4EB
>>
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/agdg/ please post who are you favorite pixelated plataform sluts from this DemoDay, I want to try something but I don't have time to play the games tonight
>>
>>154343020

fuc u
>>
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>>154343023
this one
>>
>>154343023
Alone in the Forest girl is kawaii
I didn't play anything else
>>
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>>154340968
Thanks, I just did that
>>154341040
>>154342029
Not me, comparing my game to super meat boy is disrespectful to super meat boy
Super meat boy is good
>>
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Can anyone here read Japanese? I found a Japanese website with sound effects and attack grunts.

I need to know their terms of conditions for using them though.


>inb4weeb
I just want my attack animations to be like my fightan games
>>
>>154343639
weeb
>>
>>154343639
Link the website, idiot weeb.
>>
Ask a drubkl howdev anywhere?
>>
>>154343754
http://www.otonomori.info/terms_of_use.html
>>
>>154343639
if you want 8bits sounds you can make then yourself using this
http://www.bfxr.net/
>>
* the right holders of the voice data is the creator and some company.
* can't use it for 18+ and/or homo shit
* beyond that do what you want (can be used for music whatever too)
feel free to edit it in any way
>>
>>154343875
Thanks.
>>
>>154335839
>Pixel art
>unity
wew lad.
>>
>>154340303
>if it's the first frame
>and more than one object is at location 0,0
>reload the room
>>
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>>154343875
>can't use it for 18+
Every time.
>>
>>154343875
Sorry to ask too much of you.

On that page, how do they want me to link back to them or give credit?

http://www.otonomori.info/terms_of_use.html
>>
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>can't make progress due to lack of friends in my life
>>
>>154344362
I'll be your friend
What do you want to talk about
>>
>>154340742
Are you playing every demo?
Looking forward to a review of mine.
>>
>>154344362
think like i do

making progress will bring you friends
>>
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oh boy
>>
>>154341707
roblox/10
>>
>>154344419
I'm taking a break, I've ran into 3 in a row that were just really boring and took me like 2 minutes to see everything
>>
>>154344362
Shouldn't it be the other way around?
I have no local friends and I make tons of progress.
If I had friends I probably wouldn't have time to make progress.
>>
>>154344154
>checking for a problem to fix it by simply restarting until it's gone
>not fixing the problem
My inner engineer rages.
>>
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>>154344362
>tfw cant make progress due to a complete void and lack of will to live where your resolve and motivation used to reside
>>
>>154344295
crediting, linking back, and informing the author that you're using their work are all optional.

>>154344485
perspective is kinda wonky but nice. try two-point perspective next time!
>>
>>154344295
>On that page, how do they want me to link back to them or give credit?
Appreciated but not needed.
>>
>no racial diversity in demoday demos
>tfw agdg is full of racist fucks
>>
Is there a way to change the color picker scale in Blender? Hue specifically.
I want it to be 0 to 360 like normal graphics programs, not 0 to 1 like it is by default.
>>
>>154344680
That's pretty generous of them.

Thank you so much. I doubt I'll ever finish game but this is pretty cool.
>>
Out of 10, how hard is it to understand what this code does, and it's purpose?
>>
>>154344153
>garry's mod
>couldn't even make a map
wew lad.
>>
>>154344362
i-i'll be ur friend
you got steam or something?
>>
>>154344825
Thats code?
It just looks like you asked a question.
10/10 difficulty. What does it do?
>>
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>>154344825
>>
>>154344825
You forgot a link or image.
>>
Question about Unity!

I wanna make an indicator thing around my mouse cursor, but the only way I can have moveable UI elements is to use the World Space, however I can't change the UI scale mode on that
What do I do?
>>
>>154344825
10
>>
>>154344717
Thank you!
>>
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>>154344825
Sorry.

I'll repeat the question: Out of 10, how hard is it to understand what this code does, and it's purpose?
>>
>>154344718
Out of the human characters there are AT LEAST 2 asian protagonists, clearly we're racially diverse as fuck
>>
>>154345002
I don't know C# well enough to say. Looks like a simple stack/queue type thing.
>>
>>154344537
Yeah one of them was probably mine
>>
>>154344907
how would you actually do that though
>>
>>154345187
For loop
>>
>>154344718
my games story is based on medieval scotland anon, it has no poc's.
>>
>>154344718
>if you make white protaganist you're racist for not being racially diverse
>if you make black protaganist you're racist for writing a protagonist from a race you don't represent or understand
>>
>>154344485
Why is she so fat?
>>
Guys l have a awesome idea for a game but l don't know how to make games(program,draw,etc..). Where can l find people to work free for me?
>>
>>154345472
There's someone who'll work for free for you, and he's closer than you think.
>>
>>154345472
Here but you have to post constantly or nobody will take you seriously
>>
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>>154345472
>>
>>154345472
fuck you
>>
>>154345472
nowhere
>>
>>154345187
For, while, make a single IF that makes B go down 1 and A go up A each update


there are multiple way
>>
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>>154345472
His name is (You)
Start learning right now, it takes a long time to learn, but it's not hard.
>>
>>154345389
it's a bloated corpse
>>
>>154345472
There is a dude here named rotate and he would love to help you work on your game for free

He's a hard working man, and he loves free work
>>
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>>154345472
LEARN!
>>
>>154345787
Ooh can it pop?
>>
>>154345803
Sound great, how can l contact with him?

>>154345751
>>154345821
The thing is that l'm a bit lazy for that hehe. l just want to make the game and sell it
>>
first agdg told me i should be using entity-component now it's telling me i shouldn't
i just wanted to make a video game
>>
>>154345931
post here
https://discordapp.com/invite/zyAggtq
>>
>>154345972
If you don't know how to use your tool, pick a simpler one or do a tutorial.
>>
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>>154345931
let me get this straight, you want people to work free for you while you make all the money?
>>
>>154346096
>still frogposting
You realize it's almost 2017 right?
>>
>>154346096
Yeah well, they too win the experience of working in a game, it's not that bad, we both end up winning!
>>
>want to make a game
>don't know what kind of game I want to make
>>
>>154344776
Is it just not possible? Do I really have to use hex conversion instead?
>>
>>154346257
I feel that pain
Except I have a ton of ideas and no idea which one I want to pursue.
>>
>>154335610
is this rpg maker
>>
>>154345803
>Dude
>Man

Rotate is legally a girl.
>>
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>>154346232
>>
>>154346062
yeah but how do I know if i'm supposed to be looking for ecs tutorials or not when you guys tell me that i should use them but i shouldn't use them
>>
>>154346357
He's also legally mentally retarded.
>>
>>154345187
>// divide a by the reciprocal of b
>// cast as floats so there are no integer issues
>return (float)a / (1 / (float)b);
>>
>>154346525
>He

2edgy please stop
>>
>>154346414
Stop doing what other people say. What you're doing right now is the equivalent of asking whether or not you should use pen, pencil, or a marker for writing something on paper. You need more knowledge to even begin to make a decision on this, or you need to use a simpler tool.
>>
>>154346678
and what knowledge is that? where do i find it?
>>
OFFICIAL thread theme

https://www.youtube.com/watch?v=L_jWHffIx5E
>>
>>154346830
If you can't figure that out, you can't make a game. Nobody is going to spoonfeed you everything you need to know. At some point you have to learn it yourself.
>>
>>154346910
if you don't want to help then shut up
>>
Went to chat. Joined voice chat. Rotate is actually a girl.

wtf
>>
>>154346643
Oh. Right.

It.
>>
>>154344907
So you are basically trying to make the old calculators, that could only do addition and subtraction, and not multiplication? Because there was a point in time that they simply had too much difficulty implementing multiplication and division.

If you understand how base ten mathematics works there should be little problem reading it. How do you go from n^x to (n+1)^x without multiplication? 6^2=36, 7^2=49, 36+6+(6+1)=49. Can you figure this out process? Do you have a reason for ignoring simple multiplication?
>>
>>154346989
:3
>>
>>154346904
REAL OFFICIAL thread theme

https://www.youtube.com/watch?v=2B8bXYXTb-o
>>
>>154346989
>girl
>>
>>154347072

can u be my devfu?
>>
stop giving tripfags attention turdburglars
>>
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how to slope collision
>>
>>154346975
I didnt even read your original post, just that guys response, but
Not him but its fucking true you fool. Go get your own goddamned info.

Want to start in Unity? Google unity tutorials UE4? Gamemaker? Same thing.

Learn what you need to learn. No one will ever spoonfeed you, you just have to take initiative and learn. My answer is based on the assumption of what your question was, because this is a common occurrence.
>>
>>154347013
>Do you have a reason for ignoring simple multiplication?
probably a logic test created to teach people how to code

>its easy if you do it like i did
>now try to find another way
>>
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Fucking indecise people, just do something by yourself already, you aren't going to make it if you need someone to hold your hand all the time.
>>
>>154347176
what do I have to do? :3
>>
>>154346975
>asks to be spoonfed
>mad when told to just stop being retarded and solve his own problem by not being retarded
No u
>>
>>154346209
you make a replacement mascot then
>>
>>154345972
stop going to /agdg/ for advice on everything
this place isn't a help guide, it's there to inspire people to keep progressing by giving criticism and comments

just like make game
>>
>>154347176
that's not me! remember Z.Q
>>154346989
thanks :3
>>
>>154347380
wtf i hate agdg now
>>
>>154347215
so you're giving your opinion in a discussion you don't even know what is about? see >>154346975
>>
>>154346975
There's no way to help you because the only way to help you is to make you learn, which you don't want to do. That or do everything for you, which no one is going to do.
>>
>>154346975
Over 18 only here kid.
>>
>take the time to crack rotate's vanity tripcode
>use it to make milquetoast posts that don't even make him look bad
Why?
>>
>>154347380
i didn't come here for advice you literally told me the way i was making my game was wrong and that i should do it your way but then you said it was also wrong
>>
>>154347405
>remember Z.Q
Zoe Quinn?
>>
>>154347589
>/agdg/ is one person
Please refer to >>154347482, alternatively just stop being a fucking idiot.
>>
>>154346975
This isn't your personal help center you selfish, dumb dummy
>>
>>154347405
Oh I guess this is you then
https://boards.fireden.net/vg/search/tripcode/!ROtaTe.Z.Q/

Wow your imposter is actually cooler and nicer than you go figure
https://boards.fireden.net/vg/search/tripcode/!IRoTaTeqAk /
>>
>>154347474
i literally asked what i needed to learn so i could learn but you obviously don't want to help so do this >>154346975
>>
>>154346975
I'll help you tie a noose
>>
>>154347209
pls help
>>
>>154347405
can u still be my devfu though :3c
>>
What happens if I make a singleton that inherits from a singleton?
>>
>>154347626
Zika Queer
>>
>>154347748
I cannot help, but I can offer my sympathy.

Fuck slopes.
>>
how would I get access to unity' interface so I can add color codes to the object list in my hierarchy? It's a feature I've wanted forever and it's come to the point where I wanna finally do it. I know you can add a bunch of custom things to the inspector through scripts but I've never played with the actual unity interface code.
>>
>>154347720
>Dude I can't walk help me
>You just have to learn to walk
>Fuck off and tell me what I have to learn
>Well just... look up walking? I can't teach you how to walk you have to learn it
>FUCK OFF REEEEE
You're a fucking joke.
>>
>>154347482
so you should leave kiddo
>>
>>154343639
Free to use it without acknowledging the site.

Don't make restricted material like porn with it, or boy love material.

You cannot redistribute or sell this material.

Cults, suicide people, criminal/illegal promotion is prohibited as well.
>>
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>>154347862
How 2 make gaem? Detailed answer pls
>>
>>154347748
https://www.dropbox.com/s/cnk3zr891i2q6te/PlatformingTest.gmz?dl=0
inb4 >GM:S
The logic is there.
>>
>>154347862
>You just have to learn to walk
except no one told me what i shoud learn dumbass
>>
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>>154347947
:^)
>>
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>>154347912
>Cults, suicide people, criminal/illegal promotion is prohibited as well.

There goes my dreams
>>
>join chat
>hear girls voice
>its rotate

This rotate is a guy meme should die
>>
>>154347271
>u mad
quality reply
>>
>>154347526
Literally 30 seconds in the trip machine
>>
>>154347862
He could just pretend he already knows how to walk and flop around on the board for 2 years and never actually get anything done.

Like some people.
>>
>>154348005
That guy literally told you to educate yourself on the subject matter so you can choose whether or not to use ECS. You're just a dumb underaged niggerfaggot.
>>
>>154348119
dont even get a discord account the only reason people go on rotate is to autofellate rotate
>>
>>154347836
>>154347963
>helping dumb frogposters
>>
who else /havenoideawhatimdoing/ here
>>
>>154348109
>meme reply
and nothing of value was losst
>>
>>154348163
Correction: """people"""
>>
>3 hours left
>only half of the people submited
Where did everyone go
>>
>>154345972
>i just wanted to make a video game
Start by making a video game

You aren't ready for ECS until you've died on the hills it's designed to climb
>>
>>154348170
except he didn't you fuckass. he literally said
>If you can't figure that out, you can't make a game
if you don't want to help just shut up already
>>
>>154346989
>>154348119
You should post this again then people will really believe you
>>
>>154348337
see now this is a helpful reply. was that so hard?
>>
>>154348005
>>154348395
Original responder here, I should have ignored you. You're a fucking idiot. You don't even say what your fucking game is and start being a dick to everyone who is telling you they can't help you because you're simply not knowledgeable enough on the topic. If you can't even decide whether or not ECS is good for your game you either know nothing about it or are so indecisive it's incredible. /agdg/ does not exist solely for the purpose of helping you compensate for your lack of motivation, skill, and general intelligence. Go FUCKING read about ECS and what it is and does and I guarantee you will not need to ask anyone whether or not you need it. If you can't understand what ECS is, read simpler material until you can you FUCKING IDIOT.
>>
>>154348325
Are there even 100+ games in agdg? There's no way we were ever going to get that many submissions
>>
>>154348542
tl;dr
>>
>>154348229
Slopes are hard meng, froggy deserves a break once in a while.
>>
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>>154333869
>Have an idea for my first 3d project
>Learning unity and already have a pretty good grasp on programming, at least enough to make game
>Only thing holding me back is I'll have to learn blender which will take me god knows how long
>I'll probably just have to create core mechanics and hopefully by the time I'm done with that I'll be able make low poly animated garbage

I aint never gonna make it senpaitachi.
>>
>>154348542
what part of "shut up" did you not understand
>>
>>154348005
Understand the use or even the NEED of an ECS is VERY HARD for programmers who have more than a few years under their belt.

It's really hard to reason whether you actually need it, is it beneficial, or even feasible.
You could get extremely good performance with an ECS, but to get that performance would be A LOT easier in a language such as C++, over a language like C#. Not because C++ is inherently faster. C# just doesn't provide the same way to abstract code necessary to get the full benefit of the data locality an ECS provides.

From the way you write, you sound as if you have very little programming knowledge, since you still relay on tutorials.

Give up on it, an ECS isn't just some small piece of code you write and "it just werks".
>>
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>>154348325
Most of the devs who posted progress here the last month submitted a demo, so the other half are probably nodevs or that kind of people who never get their work done in time.
>>
>enginedevs melting down
Just another day in make-believe-gamedev land.
>>
>>154348325
Working frantically to get something playable, since I spent yesterday + today trying to get the most basic shit to be un-broken. Then again I didn't RSVP to the dd jam
>>
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>>154348638
Sub-100IQ subhumans need to be gassed.
>>154348682
See, he can't even read the literal instructions I gave him.
>>
>>154348710
thank you for the insightful information. i understand now.
>>
>>154348325
I was going to submit but I got sidetracked on another project
>>
>>154348832
how does it feel to be ruse'd :^)
>>
>>154347779
Technically singleton constructors should be private, thus they can't be inherited from. Otherwise nothing special.
>>
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>>154348928
>I was merely pretending to be retarded
You sure got me.
>>
>>154348974
i wasn't even the poster your were turdwrangling with :^)
>>
>>154348928
>I was just pretending!
2009 called, he said you're a faggot.
>>
Anyone giving serious attention to posts that mention ECS or other /dpt/ bait is fucking up. Don't sweat it just learn from your mistake. And drop enginedev. Pick up a real engine and JLMG
>>
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>>154349045
>>
>>154349061
ur mum calld my dik u feget :%)
>>
>>154349118
You're probably baiting as well, but ECS can be implemented in real engines as well, some easier than others. ECS isn't enginedev only.
>>
>>154348628
i have at least 20 projects of my own so i'd say yeah
>>
>>154338408
you've never actually worn a cape have you bro
>>
>it's a frustrated engies freak out at eachother and shitpost furiously episode
These are the best.
>>
I still have 3 hours to make an entire demo and submit.
>>
Google isn't giving me an immediate clear answer: Is 60fps feasible on GameMaker?
>>
>retards using gamemaker and unity can't even figure out ecs
>>
>>154349280
How many enginedevs are actually making a game and not just its engine?
1? 2?
>>154349328
It's not only feasible it's the default
>>
>>154349328
Set room speed to 60
Yes it is that retarded. Use delta-time movement for the love of god.
>>
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>tfw no one asked you to team up to make something for the jam
>>
If I want a coroutine to run forever do I use while(true) ?
>>
>>154349328
Why wouldn't it be? Your shit is still being rendered by DirectX
>>
>>154347912
>boy love material

oddly specific.
>>
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>>154349361
My game is an engine tho
>>
>>154340782
I no unnerstand why fireplace shadow moves like that
>>
>>154349427
You could check with squaredev and see if he is still accepting help on his collab
>>
>>154348512
I wasn't here earlier

Sorry I'm late kouhai
>>
>>154343020
xD
>>
>>154349219
Unity is an ECS engine, it's entire workflow is based on ECS.

UE4 is ECS based as well, though some argue it's not complete.

Never use GM:S but I wouldn't be surprised if it's ECS.

So the three top gamedev engines are already ECS. It's literally not a discussion worth having unless you're an engie tard who just likes arguing about trivial things because they know they can't actually make a game.
>>
>>154349592
That shit makes no sense to me. That's why I OOP.
>>
>>154349495
>yuri is fine
Nice
>>
>>154349650
ECS is just good OOP, when you get down to it they're the same concept
>>
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>>154344362
you can do it anon. i have no friends either and want to keel over and give up sometimes too. hell even looking at the discord i get jealous of how people can just talk to each other

you gotta push through it, post your game, get shit on, contemplate suicide and do it all over again
>>
Not trying to be a dick, but I really don't have time to download 60+ demos. Which ones are actually worth downloading, playing, and critiquing for the benefit of the dev?
>>
>>154349712
I dunno man, I just think in OOP and I think that's the reason I can't seem to learn Unity.
>>
>>154349514
Yeah but there are quite a few enginedevs on here who have nothing to show for it and are basically no better than nodev shitposters.
Essentially they don't even have a game.
>>
>>154349361
>How many enginedevs are actually making a game and not just its engine?
I couldn't even say. Out of all the AGDG games in this list only a few were engine devs. http://www.homph.com/steam/ Engies who actually make games are so rare that for all intents and purposes they don't exist.
>>
>>154349759
Mine.
>>
>>154349759
the top 3 or 4 rows
>>
>>154349767
If you really understand OOP, you already know understand Unity
>>
>>154348792
>or that kind of people who never get their work done in time.
Me
>>
What are the meme demos?
>>
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>>154349767
>>
>>154349759
Project TUSSLE, if you've got anyone on hand IRL to play a battle with. It's currently local multiplayer only and basically no one's been able to test it beyond a superficial level.

If you've got no one to play with, try out basically the first 9 or so. Those were the dedicated devs who uploaded right at the starting gun.
>>
>>154349759
All the waifu games
>>154349843
Meme games usually don't survive long enough to get demos. They're usually in the jams though
>>
>>154349806
>>154349809
Excuse me but this is a fully custom solution with no bloat. I wouldn't be caught dead using some disgusting premade solution made by expert engineers who are more qualified than me. That's not hardcore enough and I'm only doing this to be teh hardcore programmar who will get respects in /g/.

I bet you guys don't even use linux.
>>
>>154349843
engines
>>
>>154349874
3D as a whole is just absolutely baffling to me. There's too much not-programming involved and I don't know anything but programming. There's too much behind-the-scenes "magic" going on and I can't think through the code. The stuff I normally make basically only uses built-in display calls and math.

I just don't know how to get past this mental block.
>>
Ok so how's this for a pitch of a stupid mobile game?

>You're a space trashman
>Space junk is super hazardous in the future
>You get hired out to run though junk fields and blow shit up
>getting hit once kills you, and blowing stuff up makes smaller faster junk pieces (that can also blow shit up)
>blowing shit up makes you money, which you can use to buy better ship parts or buy licenses that let you go to more dangerous scrap fields
>The endgame has you farming scrap fields for super-rare metals in order to unlock skins and shit
>Also those metals can be used to make temporary boosts and can be bought in a microtransaction store because money
Gameplay is basically a scrolling shooter which rapidly turns into a lite-bullet-hell as the screen fills up with junk destroying junk that fills a combo bar and makes you more money.
>>
>>154350001
I fully admit that the reason I engiedev is because I can't fucking understand any premade engines and making my own means I can figure out how to actually do stuff. I wish I could Unity like the rest of you and make cool 3D stuff in like a week but I'm sitting here with my inefficient, choppy 2D platform fighter after three years.
>>
>>154333869
That's some shitty art.
>>
>>154350001
You forgot to also mention that arguing about languages and paradigms increases thread quality overall and is completely relevant and most anons are just too stupid to understand, but a pretty accurate description nonetheless
>>
>>154350083
>>>/r/gamedev
>>
>>154350217
Naw nigga, I've got some shit put together already I just want to know if it sounds like something people would play or not. If it does I'll probably make it to learn how to into sprites because I'm shit at that.
>>
>>154344362
Same, I can't even find the will to reply to texts from my family asking how I'm doing. I also fear making progress because at some point I'll have to show it to people, and I'll inevitably get negative feedback that makes me feel even more worthless
>>
>>154350083
Pretty much starborn anarchist
>>
>>154350083
So Asteroids with grinding on a cell phone?
>>
>>154350217
>/r/
>implying gamedev is done by adults
>>
>>154350083
Sounds like you could make a prototype in a couple weeks or less. Make a prototype, and see how it feels. If it feels good, expand it.
>>
is it against copyright to use JoJo onomatopoeia in a game?

i think itd be parody
>>
>>154350323
>would people play mobile-shit
it's literally RNG whether someone chooses to accidentally tap your mobileshit instead other thousand mobile shit
>>
>>154350370
It means Reddit
>>
>>154350427
onomatopoeia is used in all manga essentially, jojo's isn't even that uncommon
>>
>>154350427
Just don't use the exact ones. It's not like most people here can read gook so no one could tell the difference.
>>
>>154350150
>I can't fucking understand any premade engines and making my own means I can figure out how to actually do stuff.
It's truly bizarre that engies would rather start from scratch than make the effort to learn how to use a tool they didn't make. It's like a strange but demonstrated learning disability. But to each his own.

>I wish I could Unity like the rest of you and make cool 3D stuff in like a week but I'm sitting here with my inefficient, choppy 2D platform fighter after three years.
Marmo went to the light. It's never too late to JLMG with a real platform
>>
>>154350353
More like asteroids with Galaga's gameplay with grinding on a cellphone. I'd totally put drones and shit too, but the main thing is blasting dangerous space shit and trying not to get rekt by it.
>>154350345
Doesn't look like what I'm thinking of. Vertical scroll was my idea.
>>154350450
Well it's not really about the cash, it's more about making a fun time-waster.
>>154350413
I already have one (albiet without upgrades/extra levels). I find it fun.
>>
>>154350461
Oh god
Nobody actualy goes to that shit hole
Is just a chan meme
>>
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>>154350150
Just like learn UE4.
If you can learn enginedev you can go through UE4 tutorials and be efficient in a month or so.
>>
>>154350692
fuck off spic
>>
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>tfw typical no art programming scum
>tfw gf is amazing artist
>tfw gf has expressed an interest in and has started taking classes in programming
>tfw torn between being excited about the mutual interest and wanting her to fail/lose interest so she won't be more useful than me

;_;
>>
>>154343815
I seriously hope nobody actually uses these in products intended for commercial release, they sound awful as anything but placeholders
>>
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fuck year vidya gaems
>>
>>154350461
I'll take your word for it.
>>
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what other kinds of platforms should I make?
>>
>>154350815
You could also learn to draw too you know.
You dick
>>
>>154350595
>I already have one (albiet without upgrades/extra levels). I find it fun
What is it called?

If you have a working demo it's obviously part of demo day
>>
>>154348792
>or that kind of people who never get their work done in time
Representing
>>
>>154350450
I never understood people like this. Not everyone is trying to make some hit casual game that billions of people download. Sometimes people want to make genuinely fun mobile games even if it only appeals to a small group.
>>
>>154350969
>genuinely fun mobile games
you lost me
>>
>>154350815
are you my bf?
>>
>>154350815
Why wouldn't you want her to be as useful as possible? It's not a competition.
>>
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>>154350778
Oh god
You didnt actualy felt for the meme did ya?
>>
>>154350969
The you're better off making a steam game that can also be played on mobile, like downwell or FTL.
>>
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>>154350935
Oh I didn't upload it, I just made it today to test GM:S's android export module. While playing it to test the controls I just kind of had a minute where I sat there and the whole idea for how to make it into a real game went into my head.
>>
>>154351005
They exist.

And although they're not indie, some of the AAA 3d mobile games are fucking great. Technically impressive and fun.
>>
>>154351184
You still have 2 hours
>>
>154351043
t. Pablo Vasques.
>>
>>154351039
because I'm LITERALLY the worst human being I guess. It's not like I totally want her to fail, I'm just insecure apparently.

>>154350920
>took maybe a year or two to become decent at C#
>have to spend 10 years grinding art every day to get to a commercially viable point
>don't have an eye for color
>*insert additional "muh talent" arguments here

I was born to suffer. At least I have love
>>
>>154351184
upload it
let us test it out bud
>>
>>154351298
>>154351346
I mean do you guys really just want the APK? Where do I upload it? It doesn't really have any highscore tracking or anything, just an ini to save whether you disabled sound. It also gets a bit ridiculous since I have the asteroid spawns scale with the combo multiplier.
>>
>>154351259
>AAA 3d mobile games are fucking great. Technically impressive and fun.
For example?
>>
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Welp I've returned after a short break. Sorry again for whodevving.

I took a break from this game because I felt something was off and decided to do other stuff and come back to it. I've come back to it in the last week and made a couple big changes to the gameplay.

-There is now a limit to the number of Rockets that can be on screen at once, instead of an "ammo" system.

-Picking up ammo packs now increases the damage Rockets do.

These changes make the game feel a lot more fluid and I now aim to actually completing this thing ( Most likely will be on the google play store unless someone has better android store ideas ). Hopefully it's more accessible now.
>>
>>154351039
The moment your gf thinks she's better than you or doesn't need you, things go downhill fast. I speak from experience
>>
>>154351038
claire-chan only browses /k/ so I doubt it
>>
>>154351384
>https://itch.io/jam/agdg-demo-day-10
nvm, I'm fucking blind.
>>
>>154351481
This. Only way to keep the relationship working is that both of you need they need each other. As soon as one of you starts to feel they don't need the other that much anymore things are doomed.
>>
>>154337269
A robot that can buy or loot different body parts from enemeis to gain an advantage or suit a certain play style, kind of like Armored Core. It also has a multiplayer mode with the same idea, like Counterstrike but with body parts.

Body parts could include extendable or launchable arms for long range punching/grabbing, tank treads for legs or rolling around like bb8 or just skipping them entirely, a head you can throw like a grenade (you're a robot, who says you need a head?), single shot finger guns you can knife hand enemies with for big damage, anything you can think of really.
>>
>>154351393
Well it was over 3 years ago but I liked the Dead Space Mobile games

https://www.youtube.com/watch?v=EZKM3g0Db_I
>>
>>154351808
Looks like shit
runs like shit

I also played it years back.
>>
>this game has 2000 sales
https://www.youtube.com/watch?v=iG6x1G37NaI

What's your excuse?
>>
>>154351609
you are a numale faggot and I hope your girlfriend cucks you out of your game
>>
>>154352001
i dont have a shitty youtuber making the genre popular and I'm not making games with no inspiration
>>
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>>154349592
based Godot isn't ECS

>But the real strong point of instancing scenes is that it works as an excellent design language. This is pretty much what makes Godot special and different to any other engine out there. The entire engine was designed from the ground up around this concept.
>When making games with Godot, the recommended approach is to leave aside other design patterns such as MVC or Entity-Relationship diagrams and start thinking games in a more natural way. Start by imagining the visible elements in a game, the ones that can be named not by just a programmer but by anyone.
>For example, here’s how a simple shooter game can be imagined:
>It’s pretty easy to come up with a diagram like this for almost any kind of game. Just write down the elements that come to mind, and then the arrows that represent ownership.
>Once this diagram exists, making a game is about creating a scene for each of those nodes, and use instancing (either by code or from the editor) to represent ownership.
>Most of the time programming games (or software in general) is spent designing an architecture and fitting game components to that architecture. Designing based on scenes replaces that and makes development much faster and more straightforward, allowing to concentrate on the game itself. Scene/Instancing based design is extremely efficient at saving a large part of that work, since most of the components designed map directly to a scene. This way, none or little architectural code is needed.
>>
>>154352112
you too
>>
https://itch.io/jam/agdg-demo-day-10/rate/84703
Welp, I submitted it. Sorry if it melts your phones, because of the scaling it can be pretty insane once you hit the max multiplier.
>>
>>154349759
dungeon break and clarent are the best because I fucking love castlevania dark fantasy action loot-treadmill souls buzzword games.
>>
>naval warfare
I legitimately don't like rts games

>consecrated rampage
yay the combat works clap
hopefully you have something with more substance next time

>workforce
?????????????

>swordnboard
stamina regenerates too fast
the other guy that commented on your page is pretty much spot on no point of regurgitating what he said

>spin/flip
dog shit music
the thing you control moves at like half the speed of light
projectiles are way too small and it's pretty much impossible to tell where you're getting shot from

>dumpling adventure
graphics are great
music and sound are good
throwing stuff felt pretty much just as good as it did in yoshi's island
camera is kind of wonky though, like when you turn around it will snap really fast and it's kind of disorienting

>giant knight
>the knight isn't giant
memes aside though it sucks
you can't penalize the player for jumping when they have to jump sometimes
takes way too many hits to kill the first people you come across and this is exacerbated by not being able to fucking attack when you want to because you've been jumping over the arrows

>templar smash
this is the definition of a clusterfuck
everything moves too fast
the sprites look good I guess
>>
>>154349759
i played city night rad maze and skylark
do't play those
>>
Man, I wish gamedev just consisted of drawing furniture.
It feels so damned good.
>>
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>Over 100 views
>Gained a few followers
>Only 2 comments
>Barely any feedback in the thread
I'm getting mixed signals and I don't know what to make of them
>>
>>154352765
those are spaceships anon
>>
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>graphics inspired by Mother
>>
>>154352682
>swordnboard
I just played this, a wizard teleported on me and I couldn't move or block, he simply positioned his body on top of me and raped me.
>>
https://esg.itch.io/mbabs
please enjoy my meme game
>>
>>154352821
you wot
>>
>>154352963
>meme game
reported
>>
nice frogpost faggot
>>
>>154352805
Submissions aren't even closed and you're looking for feedback already? What were you expecting?
>>
>>154352765
You're crazy, Theonian. I like you but you're crazy.
>>
>>154352765
>looks cool
>no idea wtf its supposed to be
classic theonian
>>
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Dunno if this is an appropriate question for this thread but I'm interested in making a quest mod in skyrim using the games assets and some simple scripting. Is this a feasible thing for me to do for someone who has no experience in programming?
>>
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>>154353143
>>154352821
>>154353140

Th-anks, Anon!
>>
>>154353114
Hey some people have already gotten a lot of feedback!
But it's more like I'm not sure if my game is fine as is or bad and needs fixing up based on the results so far
>>
>havent tested build/non--debug version for weeks
itll just werk, r-right?
>>
>>154353346
What game? I will do my best to give good feedback
>>
>>154353490
Charlotte's Dream.
I mainly want to know if it's too difficult or not; that's where I've been struggling with the design.
>>
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>>154352765
Would play
>>
>>154334979
It's because it imitates games with a cult following (RPGs broadly in the style and era of Earthbound), and because it gets all meta, and this generation fucking loves meta shit (not to say that's bad).
>>
>>154353704
Not that anon, but I didn't play your game because I don't want to install flash. A non-flash version would be nice.
>>
>>154336651
this
for all the blame-slinging that goes on here, people seem to only be willing to point out the perpetrators half the time-- and they never say how to spot the bulsshit
>>
>>154352330
could you make it screenwrap?
Like if I go off the right side I appear on the left?
that's not done too often in shmups
>>
>>154354006
I mean, for the asteroid/junk pieces that could get a bit much but for the player I don't see why not. It could provide a good way to escape being boxed in in later levels once it's done.
>>
>>154334979
He was pretty well known on the internet because of his music for Homestuck. Not joking, there were millions of people reading that shit at its peak. Lots of free publicity waiting to happen.
>>
>>154354115
Yeah, for the player of course.

don't feel the need to do it, but since it uses motion movement, it felt like there were times it just would have benefited from it, personally
>>
>>154353704
I'm sorry, I was one of the people who gave you feedback already!

I want to start off by saying overall I really like it your game but it is kind of hard.

There are a few small things that I think would help the game:
-I really think the crabs need to pop up sooner, I could just be retarded but I walked into them a few times just trying to get them to pop out
-I think when you hurt the little dudes in the shells they should start by running away first rather then running towards the player
-Speeding up a few of the attacks VERY slightly for the overall feel of attacking

Your animations are great and I love your games vibe
>>
>>154353209
>i have no experience in progamming
>i need to do a task that involves programming
you can learn, anon
>>
>>154354189
I've already written it down on a list of "Try this shit out" ideas. It's like a 1-second code alteration anyway.
>>
>>154352805
If you want feedback in the thread make an actual post explaining who you are and what you want back.
Don't just wait for feedback to roll in.
>>
>>154352805
>>154353346
I played for a while. It's cute and fun, with good music and rad animations, but the speed and range of the attacks is kind of frustrating. I died a lot without reaching the second checkpoint and gave up. Think I'll give it another shot later.
>>
>>154352805
what game?
I'll give you my opinion
>>
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>>154353760
>>154353143
>>154353140
>>154352821
Okay, made a quick mockup to put the furniture into a more relatable context.

Does it make more sense now?
>>
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>apotheosis
I had a good time with this one
I just wish space were jump
controls well other than that, everything is snappy and responsive
the sound for shooting is kind of dumb, but not annoying though so it could be worse
the upgrades I got definitely felt substantial, but it was basically just "shoot faster" and "jump more"
art style was pretty neat, and I liked the lighting effects
the game needs more depth to it and different kinds of rooms

>aliens go home run
I see what you're going for with the title, doesn't work IMO
game's great though, good twist on an old classic
controls are slick, feels good when you get the ball above all the blocks and get a huge combo
very smart that you implemented a way to control where the ball goes when you swing; this one feature being absent could completely ruin it
music is great but the sound is pretty shit, especially the sound effect for hitting the ball, that needs to get improved asap everything else is just bland
just add some kind of powerups or whatever and this could be a damn solid game

gonna skip city night, says all you can do is walk around

new necromancy is an rts, gonna skip that

>insect adventure
pic related
>>
I think every dev has seen there video at this point, but just in case, here's the playlist one last time:
https://www.youtube.com/playlist?list=PLTNB11KbDROx5wjHR1vK8mjFGLQFhF61u
>>
>>154354573
>aliens go home run
Yeah that title is so goddamn awkward. Always reads like "Aliens go home... .... ... run" which is probably something you should avoid in a name.
>>
>>154337717
The Left Hand of Darkness: A Telltale Adventure
>>
Every reply this post gets will be incorporated into my game in some way
>>
>>154354781
The horse raced past the barn fell.
>>
>>154354781
what if it were stylized
Aliens Go! Home Run!
The pun is still in there but it's a lot easier to parse
>>
>>154354845
dear gaben,
>>
>>154354845
/agdg/ was a mistake
>>
>>154337717
>dating sim
>stop time
Stop time is actually one of my fetishes, this would be a good game, that fetish is so underutilized.
>>
>>154354338
I'm learning right now, I just don't know if the learning curve is feasible to make a quest mod as a beginner.
>>
>>154354332
Yeah; I already saw your comment. Thanks though, I appreciate it! I'll keep the crab thing in mind because they can be finicky for me too, so it's probably a good idea to make them pop out earlier.
>>154354428
Thanks anon, I'm glad you liked the music because that's another thing I was worried about! I made the attacks (melee specifically) slow on purpose to give it that Castlevania gameplay of where you really want to use your subweapons more, because I want the game to have a thoughtful sort of challenge behind it where you have to think about positioning and approach enemies carefully. However I worry I overdid it, and I'm not sure how hard I should stick to my guns. From what I've seen I think people find that aspect frustrating so I'll probably at least speed up the basic attack a bit.
>>154354439
This one >>154353704
>>154353889
That...might be problematic. Unless you want a runnable JAR file.
>>154354387
You are definitely right about that. Social anxiety can be a killer sometimes.
So hey: if anyone's played Charlotte's Dream I'd like to know if you beat it, if you found it too hard and if you found the attacks frustratingly slow or if you were able to adapt to them.
>>
>>154353704
The art style is good, especially in charlottes room.

The game gets very difficult after the first save. A few screens past it the enemies all can kill the player in 1 hit by knocker her into the water. It takes a lot of time to get back to where you were since charlottes attacks are kind of slow and she has to wait for many of the enemies to get into the right state or position before attacking.
>>
>>154337826
source?
>>
>>154354519
Nice hangar bay
>>
>>154353346
Music and graphics and animations are good. The controls/abilities need to be tightened up though. First, your linear jump needs to be replaced with a slerp. Second, there are too many abilities bound to too many keys to keep track of. To compound that, things like holding down the attack or dash key which i expected to charge the attack don't actually charge.

Personally, I would allow you to jump with up arrow, remove dash, remove the uppercut combination and just make any air attacks uppercuts, and maybe make powerslide down to charge then left/right to slide.

Those are all suggestions but the controls definitely need to be looked at.
>>
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fuck fuck fuck
>>
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>>154355197
>>
Solution for devs without artists: just make it text-based!
>>
>>154352148
I can't understand what advantages this brings. Could you give me some real world examples?
>>
>>154354845
>>
>>154354519
>Theonian is behind the witchdoctor game
Holy shit I knew it. No wonder rotate sperged out when that dev making agdg smash bros used your character.
>>
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>>154354845
>>
How do you add depth to a game? What makes a game deep?
>>
>>154355115
Check your replies in an hour or two, I will make a video of me beating your game so you can see it all being played

I know a few people played it but I don't know if you saw anyone beat it
>>
>>154352805
I really like the art style, and I like the different attacks
but

the platforming feels kind of rough? Jumping just feels awkward at times, like it feels too jarringly sharp.

Also, even though you've got the plethora of attacks, some of them just feel useless compared to others. The uppercut is really good on almost every enemy, while the others are good in specific situations. Try speeding up a few of them a bit?
Like I said though, the multiple attacks is really good though, and with your whole cute aspect you've got going on, it really helps.
Keep it up.
>>
>>154355519
Make it take place in a multi-level mine
>>
>>154355451
He did?
I'm not sure I was around for that.

Was really cool to see the character in aggy daggy smash, though.
I hope a lot of characters in different styles get added.
>>
>>154353228
Hey theo do you ever bump into rotate in the chats? Is it awkward?
>>
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>>154355519
use a 3d engine
>>
>>154354519
I can tell from a glance it's furniture, but when I really start to look at it I can't really grasp what exactly it's supposed to be.
However, I don't think that's bad. I think it fits pretty well with your game's style.
>>
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>>154354845
>>
>>154352765
>Man, I wish gamedev just consisted of drawing furniture.
>It feels so damned good.
That is a pretty common job in vidya albeit in 3d.
>>
>>154354519
What game is you making that has the protagonist to be a old, bird-like shaman, thing?
>>
this is a secret post that nobody knows about
in my game if you hold down P L and S at the same time it takes you to a really hard secret boss

the game is SwordnBoard tho sorry
>>
>>154355606
He just said "eww mixels" not his biggest shitpost but it seemed pretty uncalled for and he almost never talks shit directly to devs like that anymore. He was triggered.
https://boards.fireden.net/vg/thread/153811213/#153811624
>>
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>>154354573
>>
>>154355619
Never been to any of the chats.

I'm sort of glad that project crashed, though, as losing the animator forced me to really put more effort into learning how to sprite and animate.
I'm still no master, but my sprites are starting to look a lot smoother in motion than they did before.

>>154355648
I guess that'll do.

>>154355756
Well, if you UV unwrap it for me, I'm sure I could have a lot of fun making low-res textures for 3D stuff.
Fuck UVs, though.

>>154355786
Eh, it's a fictional universe?
It began as an idea for a plague doctor, but the design developed (/degenerated) into something more original.
It's still meant to be a beak mask, though, and the guy is human.

>>154355875
Lol. I'd guess the entire point with AGDG smash would be mixels (as in myriads of styles and levels of quality mashed together).

I don't know about triggering Rotate, but Gogem used to hate on everything I post for some reason.
Seems to have calmed down now, tho'
>>
>>154355519
Negative Z axis
>>
>>154355519
If you're a 2D top-down game you can use layers for fake depth
>>
>>154354845
You can't play in lava. You can only die in lava.
>>
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>>154354845
>>
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>>154354845
>>
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>>154354845
>>
>>154354845
FRRRRRUNKIS
>>
>>154355112
I don't actually know how much coding is involved in modding skyrim quests. they might have a really simple scripting system to add quests
>>
>>154340742
>Jetpack Robot Turbo
Thanks for playing and leaving feedback! In a way I want the gameplay to have sitting back a bit and throwing bullets across the screen while dodging enemies bullets like in danmaku game. But I think I am missing having weaker enemies that pop quickly and provide the player positive feedback while the stronger sentries are still soaking up damage. I'll also have to bring in the enemy gun patterns to make them more predictable and maybe add a bit more complex movement patterns to compensate for lost effective area.
>>
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>>154354845
>>
>>154354845
https://www.youtube.com/watch?v=pPEpNxnKcWg
>>
>>154354845
tiddies
>>
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>>154354845
>>
>>154349745
internet 'friends' != real life friends
>>
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>>154354845
>>
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>>154354845
>>
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>>154355124
Thanks anon! I'm assuming you're talking about the bridge section, which I figured might be too much. I'll tone it down so there's way less pits; it is the intro level after all.
>>154355205
Definitely agree with the jump, that's on the list of things to fix. And I'm glad you liked the music!
That being said I'm not gonna change the controls. All the combinations are pretty common, I basically stole the control scheme wholesale from Castlevania. And even outside of that up+attack for subweapons, down+jump to slide, and double tap dash are pretty much platformer staples. The up+jump for the uppercut is the only weird one. However I'm not gonna alienate players here if they're not used to the controls, so I'll probably look into a way to let you rebind keys. You're probably not gonna be able to change jump to up though, sorry.
>>154355547
Yeah as another anon said the jump is linear; essentially she should slow down at the peak of her jump and then speed up as she falls back down, and she actually kind of does, but it's too fast.
As for the attacks: they're actually supposed to be a little imbalanced. The uppercut and the powerslide you're going to get later in the game, and they take power to use so they're limited. Right now power regens but I might change that so it only regenerates once you empty it and there will be more minipuffs that drop blue notes, or make it so attacks take more of it and keep the regen. Can't decide which system to use.
Oh and I'm probably going to make the melee attack faster based on the feedback. Not too much though, I want players to use the rest of her moveset and not rely on it.

Thanks to everyone who gave me feedback, you've all been super helpful! I'm really glad most of you like the art and the music too, that makes me happy.
>>
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>>154354845
>>
>>154355115
My thoughts on Charlotte's Dream.
Art is cute, as always. When you hold the up key for an extended period of time she starts to do that moe embarrassed thing. Maybe she could do some leg movements too when that's happening? It feels weird with all the movement at the top while the legs are static.
I like the music, it's not bad or anything, but I don't know if it works well together with the guitar sound effects that play when you use an attack. I think you have to draw focus on either one or the other.
The controls are solid, everything makes sense and jumps are easy to make. However I think you need to change the way you switch between the special attacks, maybe so you can go both backwards and forwards.
Maybe the crabs could jump out a bit earlier, or you could attack them while they're in the sand. I can see them well beforehand, but I get hit a lot because there's not a lot you can do about it until you're close enough for them to get you.
Anyway. Nice job, it's really going great.

This is probably some unwanted bonus advice, but it's something to consider. I think you might benefit from having a look at some other engines before you get too much further into your project. What you're using now seems a bit rigid and if Flash is the only export, well, that's kind of on its way out these days.
>>
#154354845

This post is spam bait and a mistake and should be deleted

FFS agdg have some self respect
>>
>>154357413
you sound bitter, friend.
>>
You've had enough (You)s.
>>
>>154357612
have one
>>
>>154356895
is this actual jojo or a lewd fan comic
>>
>>154357413
i dont know what post your talking about? why didnt you just reply to it?
>>
>>154357750
go read part 4 right now
>>
>>154357750
Actual JoJo, it's near the end of Part 4
Go away before someone posts spoilers like no seriously go away
>>
>>154357832
>>154357885
thanks
>>
>>154357348
>I like the music, it's not bad or anything, but I don't know if it works well together with the guitar sound effects that play when you use an attack. I think you have to draw focus on either one or the other.
God I know, especially the fucking F chord that's completely out of key for the beach song. I dug myself deep here. Should I just make the background music softer? If I had the means I'd record my actual guitar for her attacks since it should sound different enough at that point, but sadly I don't.
As for the projectile shifting, if you pause you can actually switch in the menu: each subweapon has its own screen, and if you unpause while on that screen you'll equip it. Probably should mention that somewhere.

As for the engine, I know Flixel's limiting and Flash is dying but I'm gonna stick it out for Charlotte, I don't wanna relearn a new engine for fear of halting progress and losing motivation. The goal was always a free simple browser game anyway.
For later games I'm gonna switch to GM like all the cool 2D gamedevs though.
>>
>REM project
slapped some parts down then went to test flight, crashed

>bazoo!e
you need a different way to select tiles because I kept fucking moving the robot when I didn't want to

I'm going to bed now I'll do the rest tomorrow
>>
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>dont check project size for a while since its 2D
>its 600 megs unzipped
sorry guise
>>
>>154358230
Brutal Legend, had guitar sound effects for attacks. You could have a look at how they mixed that in with the background music.
>>
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God damn it I did it again
>>
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>>154358541
HEXEN?!
>>
>>154358393
are you using 24-bit flac?
>>
>>154358631

Doom. Sorry friendo I don't work with Hexen.

Not the levels at least, but most of the sprites in Hexen are fuckin top notch
>>
>>154358541
are doom wads considered dev?
>>
>>154358696
o-oh
>>
>>154358631
>>154358747
marmo post progress
>>
>>154358743

Well I've posted progress here and there and no one has objected to it yet, I share my progress here alongside the doom /vr/ threads because it's good to get more feedback from other sources regarding certain elements of game design and HUD work.
>>
>>154358415
Alright cool, I'll take a look. Thanks anon! I'm glad you picked up on that cause if no one said anything I would have quietly pretended it was okay.
>>
>>154358889
Demnstul when?
>>
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>>154358841
I made the weapon bash skill actually do damage and made it so Vania can attack while blocking
is that daijobu?
>>
>>154358889
its ok friend I'm not trying to shit on you

I am just curious. I always wanted to try working with DOOM engine or making a game in that 2.5D style
>>
>>154358685
123 megs of ogg and wav, most of which dont get played
>>
So I turned the asteroids into space trash and put terribad keyboard controls in so I could record this.
>>
>>154359008

That's another guy anon, and he posts on the OTHER chan's /agdg/. We butt heads frequently though.

>>154359050

Oh I know, but the last thing I wanna do is give people the impression I'm shitposting, and I don't want to clog the thread up with stuff that isn't cool with /agdg/

Working with Doom is equally piss easy and super fucking annoying, it's taught me a lot about game design and shit, so I'd say it's a good place for people to start. I would personally LOVE to see another 2.5D FPS game that's done right and not plastered with fucking memes everywhere and actually has handmade levels.
>>
>>154359192
Well shit, I was hoping to verbally harass Terminus for not finishing his animu mod even though it's kind of unreasonable to expect someone with no assets to do what he was gonna do.
>>
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I'm so fucking sorry agdg, I didn't want this to happen. I swear it was an accident ;_;
>>
>>154354845
I love little girls!
>>
>all the mac games are shit and not worth even downloading
thanks
>>
>>154359315

I'll pass on encouragement though, at least his Booty project is going smoothly.

For now


If he drops this one I'm gonna roast his nuts over an open fire
>>
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Alright nodevs I got bokube into demo day 10 just now at the last 5 minutes of the demo day 10 limit.

The changes made were
-heavy balance changes to the puzzle levels
-added a new enemy
-completely new music to replace the old music dev whos music I bought who was copyright striking people.
-depth of field/shaders added for art.
-improved smoothed boku model
-new sounds
-new moving platforms
-faster camera rotations
-slowed down boku's base speed
-added in the two player local co-op for testing (use a xbox gamepad for player 2)
-fixed bugs from last demo
-removed levels in a world being 15 to 8+ boss to have better level designs.
-added world map, so you can roll into each level.


Hope you guys enjoy and like the changes. Please let me know here on agdg or whatever you want reports on bugs or feedback like last demo day by mentioning in your post BokuDev
>>
What are the laws when it comes to sampling music? If I made a song that uses samples from other songs and I put it in my game for money, would that be illegal?
>>
>>154359494
Considering his history it's about a 50-50, I wouldn't get hopeful.
>>
>>154359593
http://www.rollingstone.com/music/news/justin-bieber-skrillex-sued-over-sorry-hook-20160527
>>
>>154359456
fuck off
>>
>>154344909
Have you checked the documentation yet?
I think there is something on that in the New UI section.
>>
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fugg. I "made" it.
Game is an unpolished mess, with lots of missing features, broken abilities, and a distinct lack of sound.
I can't recommend playing it, but don't let that stop you B)
>>
>>154359548
if you're not busy with other shit right now I'll stream it for you
>>
>>154358685
Oh maybe its the 300 megs of UI PSD example files that came with the GUI
>>
>>154359753
I might be misremembering but I remember your game having sound like way back
what happened?
>>
Demo Day was pretty good.
>>
>>154359770
awww leggo il watch it. give me your stream.
>>
>>154359804
A lot of changes happened. I didn't get a chance to re-add music.
I restructured how abilities are casted too a while ago, and I didn't get a chance to fix those. I'll probably do that tomorrow, but my brain is fried right now
>>
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>>154359753
NO MATTER. YOU DID WELL, ANON.
>>
>>154359548
pro
>>
>>154359770
Sure what is your stream?
>>
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>>154359950
ty
>>
>>154360208
how are those two doors retracting into the same wall space? immersion BROKEN
>>
>>154359923
>>154360093
>>154359548
sorry for the wait, had to download it
www DOT twitch DOT tv/sgtwhiskeyjack
(need to do this to bypass 4chan filter)

if anybody else wants their game streamed let me know and I'll stream it after bokube
inb4 laptop overheat again
>>
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>>154360518
It's just a TEST!!!!! !
none of the doors in the game actually do that.
>>
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Never been here before but last night I dreamed I was playing Super Mario 64 2 and now I have a mighty need to make games.

What happen to me?
>>
>>154360519
reminder this streamer is streaming bokube with no graphics card and expects 60+ fps.
>>
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So, what is your grand total download count from the demo day 10?
I got 16 downloads, that isn't a bad considering i did no other shilling of the game at all except just uploading it onto the jam page.
It kind of sucks tho that i got no real feedback so i have no idea if those people even played the game at all.
>>
>>154360760
Video games evoke strong emotions anon. We take up the role of the artist, because we want to bring fantasies to life and make something work enjoying.

Game Dev may be small scale or nerdy or not financially viable, but it's the most open field of freedom you'll every find; and at the end, there's fulfillment like no other. It's beauty.

You saw beauty anon
>>
>>154360941
Worth enjoying*
>>
>>154360932
If you want feedback, just ask in the thread. It helps if you ask specifics too. There's no shame in it, it's what the thread's here for
>>
what are some interesting high school archetypes? I had an idea for a game but I don't know if I want to have the generic jock, nerd etc
>>
My code is a fucking awful mess of hacked-together spaghetti, but I finally got horizontal and vertical moving platforms to work together relatively glitch free. I'll need to heavily rewrite it pretty soon to make it less messy, but just getting the same things to work feels great.
>>
>>154361106
watch anime
>>
>>154360593
looks snazzy
>>
Last minute dev here, what's the best GameMaker way to export for itch?
>>
>>154343815
fuck off for recommending this shit

if you're gonna make 8-bit sounds, at least use famitracker to do it
>>
>>154360932
http://www.strawpoll.me/11192889
http://www.strawpoll.me/11192889
http://www.strawpoll.me/11192889
http://www.strawpoll.me/11192889
>>
>>154361291
anything except installer
>>
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Congrats to all demoday devs

Time for a drink
>>
BFXR is such shit. Literally the only thing that might be good about it is that it's free.
>>
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>Missed demoday because I thought it ended at 4, but it ended at 3

B-but all those sleepless late nights were worth it, right?
>>
>>154361497
If you made progress, it was worth it.
>>
>>154361546
I just want feedback on it :'(
>>
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>>154360932
I got 29 downloads. Didn't get any major complaints except for some things I expected (mostly things I ended up being lazy on), and I guess the sound effect I added wasn't annoying because no one said anything about it. Probably shoulda had a stats screen when the person defeated the boss though; that data would have been nice. I'm happy with the results though.
>>
>>154361497
Making progress on a game is more important than wasting time on a demo
>>
Welp i decided to drop my game and start another one.
It became clear i wouldn't be as good as i assumed and it's better to drop it early without wasting too much time on it.
Shit i should make like a default project folder which is all set up to start making a game since this is like the 5th new one i have to set up
>>
>>154361497
If you want I could split my demoday entry with you, have two sections/files to download
>>
>>154361707
If you'd be willing to that would be amazing!. How does that happen?

Actually, thinking about it, I might pass. I doubt I'd get more exposure and it's probably more worth it to just make a new page for it
>>
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>>154354845
>>
>>154361689
Being able to get shit in a releasable state is a useful skill. It's a good chance to get better at that / get experience at handling feedback.
>>
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>>154354845
"This game's creator is a little girl rapist. He loves tearing open fresh loli pusi and spitting in their mouths."
>>
>>154361904
Im thinking just ghetto rig it, diagonally split the main pic to be half mine and half yours, two sections of text, two downloads, etc. I'm vestigial on itch if you want to try it.
>>
>>154362068
Nice one ;^)
>>
>>154361987
It is a useful skill but some people probably shouldn't bother with it yet. Quite a few games didn't need to be released either because they barely changed or they didn't have enough content. It seemed like an awful lot of people crunched to get something playable

The critique and feedback is quite valuable but I can't help but think that every 2 months is too far apart but monthly would be far too much. It's a tough problem for this community and "hobby"
>>
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we got some doors. they don't give a fuck if you're in the way or not

also I learned how to make webms better/longer thanks to unreal airplane dev
>>
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>>154360941
I'm already a d/ic/k, what do I do now?
>>
>>154362127
Until when can we do this if it would work?
>>
>>154361648
I'm thinking about implementing online reporting system where when the player plays the game it will send me game info about how long they played, which levels the sturggled on, how often they died, their banking info, the favorite game mechanics they used etc.. which would be very valuable to me as a dev
>>
How to keep /fit/ while still being a yesdev
Every time you find a bug, or something goes wrong in your game, stop and do some push ups, sit ups or squats.
>>
>>154362472
Or just diet and exercise like a normal person.
>>
>>154362509
>gamedev
>normal person
>>
>>154362472
I made a timer that goes off every hour. I exercise when it goes off.
>>
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Well, I may have missed Demo Day by 40 minutes, but I still would love some feedback. Here's my demo for Whimp the Bold!

https://attaboy.itch.io/whimp-the-bold-demo

Looking for feedback more on gameplay/fun/engagingness (if that's a word) rather than art/music, but everything is incredibly important too, so don't hold back. Thanks!
>>
>>154362369
The entry is already in so theres no deadline, I can just change the title/desc whenever. I'm vestigialdev on steam
>>
>>154332871
>Vampire's Bit
>Mind If I ask for your review on it?

To be honest, I have not much to add. I think you've explored the idea as much as possible. If I really would have to say something about it, you might call me nit picky, but here it goes:
- I turned off CTR. It looks amazing, and I loved it, but the glare in the middle sometimes hides obstacles, making it pretty hard to play.
- The randomly generated layout is a good idea, but sometimes it creates worlds which does not make sense. Like once I got two wells next to each other.
- The hunter and the villagers have the same colors. I think the hunter should have a different color scheme to be more recognizable in the night.
- The chimney have the same color as the roads, thus I often bumped into them thinking, they are narrow roads next to the house.

The little demo video and the bonus stage are very nice additions. I loved them! Also the sounds when you count the points, and the points showing up when you suck the villagers. Keep it up! You are near perfection/finishing this.
>>
>>154360760
>dreaming about playing super mario sunshine
you're terrible at dreaming, how did you even manage to remember you had that dream?
>>
>>154362856

Shut the fuck up googs, I've had dreams about watching a hot pocket cook in a microwave and it was more stimulating than your games.
>>
>>154362741
I'll stream it for you
>>154360519
let me know if you join and I'll start
>>
>>154362472
I go to the San Andreas every day, i am swole as fuck now
>>
>>154362915
no point trying to appeal to fatfucks, yall busy.
>>
>>154362429
I do this with Unity, I send out webrequests to a php address on my VPS that stores it into SQL. So I get an idea for how far people get before they quit. Theres also Google Sheets For Unity which is like $20 and lets you store stuff without a server
>>
I'm so bored and unmotivated to program lately. I just want to make art for a while. Does anybody have some game that they want art made for, but doesn't want 8 trillion assets? 2D or 3D, anything is fine.
>>
>>154363432
i have a raspberry pi webserver so this would be a perfect use for it
i would have to buy a vpn tho since i don't want edgelords ddosing my router
>>
>>154363527
Cloudflare has a free tier that lets you hide your IP behind their CDN
>>
this should take 5 minutes. hour later, hey looks pretty good.
>>
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Now doors can open to the left or right. You can also specify the number of seconds it takes to open, and they stick out a tiny little bit from the wall so you can still see them when they're open. Saving/loading seems to work, though I just fixed a problem where they would always load closed (but then play the opening animation as soon as the game starts).

You can assign a sound to doors, but it's currently independent of the door actually moving. I'll have to enhance my core sound system a bit to sync them up properly. At some point I'd like compound doors too but I might be able to do that in a blueprint (just combine 2 doors opening in opposite directions and trigger them at the same time).
>>
>>154363436
May I ask how did you get gut with both 2D and 3D? I suck at both at the moment. To be honest, I have very little time to practice, and I find programming more fun overall. So, my question is: which would give me better results in the short run, which is easier to produce assets with if my time table is very narrow? 2D or 3D?
>>
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This was a difficult angle to animate
>>
>>154363924
2d
>>
>>154363972

That looks fucking cool though
>>
>>154363924
To answer your first question -

It's just practice. The issue is most people approach the problem wrong. For example most people look at the problem of art and think "I want to create characters" and they only think about art in the context of creating a character. They limit themselves. Instead of asking something like that, break down what you are doing to it's fundamental nature.

If you want to make art, in general, you are trying to represent some kind of reality with light. If you think about it like this, you can practice in a much more logical manner. Now instead of saying you want to make characters, you know in reality you are saying you want to arrange appealing values and colors in a way that it represents an interesting character.

Practicing that gives you base skills, then you can specialize in other areas, but always remember to ask fundamental questions about that area and not just laze your way around whatever you are doing.

As to your second question

>Which will give me better results in the short run

It's again asking the wrong question. If you can design appealing 2D visuals, chances are you can design appealing 3D visuals. There isn't even such thing as "3D" visuals. We are seeing the results of the fragmentation of pixels anyway, so really all you are doing is making something in 2D, and then turning it to see if the 2D thing holds up at all the angles you look at it from.

So really it doesn't matter. It's up to what type of game you want to make yourself. There can be simple easy to make aesthetics in 2D and 3D. Making something like Dragons Crown is harder than making something like MGS1.

Pick whatever you want to do, some type of art style or level target, and then ask yourself or others what you need to understand to execute that vision.
>>
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Wow fuck this level generation
>>
>>154332871
Sticking with that name?

What about 8 bite vampire!!!
>>
ded
>>
Has anybody here every used Anima2D or Puppeteer with Unity?

If so, how did you like it?
>>
https://www.youtube.com/watch?v=KxGRhd_iWuE
>>
https://www.youtube.com/watch?v=Ef-qGiTNsGQ
>>
>>154363847
What about behaviour when there obstructed?
Can the be locked and unlocked?
Can the be triggered by something else (Button, volume trigger, collision)?
Also I hope "left & right" means along local x-axis.

https://quakewiki.org/wiki/func_door#Keys
>>
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>>
less try and do something awesome today for Christ sake.

https://www.youtube.com/watch?v=JZDKbRWGqTw
>>
>>154366506
they can't currently be locked, but if I find a need for it in the demo, it should be easy to add. buttons I do plan to add at some point (just need to link the button to door->interact(null) ). the direction variable is even called bOpenXPositive

I was actually thinking about adding a variable to switch between sliding and rotating doors, but I don't think I really need rotating doors for anything yet
>>
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>>154366536
>>
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Let's dev!
>>
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>>154362838
Thanks. I'm glad you liked all the new details, and that you enjoyed the game so much.

The glare on the CTR filter looks nice, but I can see it becoming annoying, I'll probably get rid on it and will tweak the filter a little bit too as some people had performance issues with it,

As >>154364698 discovered and you mentioned level generation needs a lot of work on it. I have to balance it, fix mistakes like those, and make it look prettier

Palette's and some background assets (like the chimneys you mentioned) will probably receive a small overhaul too to fix those issues. I have a new color scheme for the hunter in mind but the gray one will still appear somethimes in higher levels, to make him more difficult to spot

Again, thanks for takinga the time for playing, recording the video and giving feedback.

>>154364858
Yeah, I'll keep it like that for a while until I figure out how to fix it. You have a nice suggestion there too.
>>
>>154362741
TOO FUCKING LOUD SHIT MAN MY EARS
* Volume controls accessible in main menu, and set default volume to 25% or something
* Rebind jump to something else, space bar is awkward to press. If you want to use oldschool homebrew JP game binds then use them (Z, X, C). Or just let people rebind and add controller support (hopefully GM doesn't make that too painful to do)
* Menu needs to use default control scheme too, Z for accept and X for cancel
* Can keep transform into next level (not sure if intended or mistake
* If you're going to have flower possessable and movable then make it look like it can (leg-like roots or something)
* Plants can damage player through walls
* Checkpoints during levels (even if it's only for easy difficulty), I gave up completing 2nd level
* Tutorial was lacking, I didn't even realise standard character can "double jump" until later, assumed only certain possessable chars can

Not much but hope that helps
>>
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It took a while and a lot of trial and error, but I finally made PROGRESS
>>
>>154367420
>* If you're going to have flower possessable and movable then make it look like it can (leg-like roots or something)
Disregard that, it was some animation error, that occurred for a bit immediately after possession.
>>
>>154367451
Those are very very useful in spatial awareness situations in space games. I am glad you put them in there.
>>
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>>154367541
Though I need to figure out a way to keep them from bunching up in the corners; or is that not as much of a problem as I'm thinking?
>>
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So now that demo day is over, did anyone actually finish my pixellated platformer?

You didn't leave your friend waiting alone at the picnic blanket, right anon? Right?
>>
>>154367621
There is no way to keep them from doing that while taking away what they are for; accurate direction indication.

I suppose it can be alleviated by making different arrows for "groups" of units.

i.e. a squadron of fighters has a single, distinct, icon when above a certain range, the range being dictated by when it becomes a jumbles mess.

Does that make sense?
>>
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>>154367718
Yeah, although that would be hard to program since the ships aren't grouped together in any way right now.
>>
>>154367668
It's okay, I doubt anyone unlocked the secret costumes in Idol Comm@nder either.
>>
>>154367451
I'm not this dev but I'm wondering what anons would prefer: these edge of screen indicators or some sort of minimap?
>>
>>154367772
Well I didn't day it was gonna be easy
>>
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>>154367850
I've got both now, but I thought that the radar screen and zooming was sufficient. I guess the arrows are for things that are really close while the radar is for far away things.
>>
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Ok. I'm really not feeling the dirt.

It feels too detailed compared to skellie and the trees and shit.

Should I maybe go with a more flat and abstract dirt + grass ?
>>
>>154367821
>leaving friends waiting is okay
That's hidoi, anon
>>
>>154367668
I couldn't, got stuck in the same place yesterday's streamer ragequited too. Sorry to dissapoint you anon. But will keep trying until DD11

>>154367821
I went from F every fucking time to A thanks to the new control scheme. So I might get to them at some point if I practice more.
>>
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>>154367990
Not sure but I think the biggest problem might be that the dirt is to bright and saturated and with high contrast. I mean the highlights are basically bright orange. Makes it stand out so much!
>>
Anyone know a good example of a game with a good straight stabbing spear/sword attack animation?

It's easy to make swings look good, but all my stabs look goddamn weak and retarded and don't have the same neat sort of feel to them.
>>
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>>154369824

got you covered famalamadingdong
>>
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>>154368669
>Sorry to dissapoint you anon.
You didn't disappoint me, you and approximately 95% of the players disappointed the friend waiting for you at the end.

I know I went overboard with the mosquitoes, I just thought I needed something challenging. Next demo will have new an all new level again, hopefully I can make that more balanced.
>>
>>154369881
Huh actually pretty neat. Thanks Anon.
>>
I was learning C# to be able to use Unity, and I was really liking the language. However, since game making is just a hobby for me, I don't have much time to it.
Would game maker be a better option in order to save time?
>>
>>154369798
I agree with you, I think I'll make something more flat and stylized instead of what is essentially Metroid zero mission dirt.

I'd rather get my detail and saturation from decorations than level geometry I think.
>>
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>>154369919

Eric Lacarde is a good one too
>>
>>154369906
I actually liked the difficulty level.
I think hiding an extra heart or extra life somewhere, or a place where you can restock your stones would be enought.
>>
What's your opinion on pirating software you can't afford and then getting a license before shipping your game? Is that sort of thing common?
>>
>>154370208
I don't like paying for dev software
>>
I found a literal corner case in my physics engine
>>
>>154370274
Did you get stuck under that thing or what?

Also: Neat lava bro. Makes me kinda want to put some in my game.
>>
>>154370274
Leave it in but make the thing catch fire after it starts spinning fast
>>
>>154370069
I left those out because of time constraints even though any of those would've been trivial to add as I had to rush to get the 4th enemy done in time. It ended up having some bugs still, but luckily nothing gamebreaking.
>>
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>>154370274

ALL RENDERED AT A BLISTERING 7 FRAMES PER SECOND
>>
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>>154337746
thanks for feedback, stage design will be improved and difficulty will be nerfed; i'll look into improving gamepad support too eventually (right now it's xinput only)
>>
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How do you organize all the demoday games you've downloaded anons? Personally I like put separate them into 3 categorizes, good, average, and terrible. I've only downloaded 9 games so far and I've put 3 into each folder so far. You can be sure I put your game into the terrible folder anon.
>>
>>154370274
>FPS: 7
>>
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>>154370274
>7 fps
>>
>>154370423
I organize them into my recycle bin t b h
>>
>>154370434
>>154370438
where is your game?
>>
>>154352805
Nigga why don't you use something like Haxepunk or Haxeflixel? You could still write Actionscript, but actually compile into non-dead platforms
>>
>>154370324
eh my task list for today says "Add sanity caps for maximum velocities of physics objects", so while I'm not going to bother fixing the weird corners causing perpetual motion, they will never accelerate to escape velocity again and be forever stuck in an endless cycle, rotating in place without making any progress
tfw

>>154370363
>>154370434
>>154370438
thats my general purpose I/O counter I just use it to display whatever variables I'm working on
>>
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>>154333869
>need to make a game while "soviet russia hype" is on its peak
>need money
>built Prototype on Construct2. everything seems fine - all i need is just continue drawing/animating other characters and levels
>need money for full version of Construct2
>get few client-jobs
>busy with that uninteresting stuff
>still busy
>sad and depressed and unmotivated
>fuck me
damn i hope i will manage to finish that game and dont loose motivation for it. i havent touched it for a month already because of being busy
>>
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>>154370629
>be forever stuck in an endless cycle, rotating in place without making any progress
>>
>>154366829
The gap under your tree is making me anxious
>>
>>154370629
oh and
>actual FPS is 200 on my machine
>>
>>154354845
BIG
MEATY
GAMES
>>
>>154370629
>thats my general purpose I/O counter I just use it to display whatever variables I'm working on

which you just happened to call FPS?
>>
a one person "demo day" style thing where a link to the demo is featured in the OP for a week
devs should schedule their week ahead so the have a deadline.
hopefully people will play the demo so the dev gets feedback and a make a improved version to be submitted on next demo day.
>>
>>154370778
I change the string whenever I need to display text I'm working on
just yesterday the counter was set to TimeCounter( "Death Overlay" ) and the string was set to Str$(Frames_Elapsed) + " " str$(Create_date)
>>
NEXT DEMO DAY WHEN
>>
>>154370345
>It ended up having some bugs
Well, yes, bees and mosquitoes are bugs.
>>
>>154370854
just to be clear the demo doesn't have to be from the last demo day, it can be an entirely new one which will be submited to the next demo day

>>154370956
https://itch.io/jam/agdg-demo-day-11
>>
>>154370956
This was the last one, time to close it up boys
>>
>>154370423
>AGDG folder
>Demo Day # folder
>Store inside the games I know I'll play again.
>Delete everything else.
>>
Funny how now that the lewd jam is so close no one is talking about it
>>
>>154371059
>1 and a half months

well shit, that's enough time, I guess
>>
>>154371164
28 days is not half a month you donut
>>
>>154371151
literally ded
>>
>>154371194
>implying he is from earth
>>
>>154371194
I'm not on Earth, right now, anon
>>
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>>154371151
>hey guys let's do a lewd jam!
>but don't post lewd progress, because blue board xDD
Real great idea
>>
>>154371262
this is game development general not progress general
>>
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>>154371306
>this is game development general
This is anime general
>>
>>154371262
The truth
>hey guys let's do a lewd jam
>but I'm not making a game, I just want to play yours xDD!
>>
>>154371306
so progress isn't allowed here?
>>
>>154371151
excuse me m8 but I haven't talked about it out of respect for the demo day tradition
in a few days this thread will be nothing but lewd, please look forward to it
>>
>>154371456
>tfw demo day tradition is respected but demo day itself doesn't respect traditions
R.I.P. Waifu Jam
>>
>>154371526
what can you expect from the shitters in steamchat
>>
>>154371059
>https://itch.io/jam/agdg-demo-day-11
You've given me a wonderful goal.

I'm going to fucking do this.
>>
>>154371526
They're going to try to ruin lewd jam as well, just wait for it.
>>
>>154371642
You can't ruin what's already shit
>opening the jam to outsiders
>>
>>154371690
unlike DDX with all it's AGDG regulars.
>>
>>154371832
Exactly.
>>
why is agdg demo day hosted by a guy who doesn't even post here?
>>
>>154371868
https://www.youtube.com/watch?v=GY_meT6x45w
>>
>>154371151

Lewd jam was probably talked about in every thread until Demo Day started.

/agdg/ literally has the memory of a goldfish.
>>
so where are all the lewd games? anyone? is anyone even making a lewd game? lmao!!
>>
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Why does this happen with most brandings in anime
>>
>>154372042
jam hasnt started yet, anyone who replies to you with their game is a cheater.
>>
>>154371960
Something you don't know how to use, considering there are like 3 games I don't recognize on the DDX page.
>>
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>all this lewdjam shitpost
post progress
>>
>>154372008
That's what I'm talking about.
>>
post lewd progress
>>
>>154372246
this
>>
>>154372104
Why do you keep coming here goog? Seriously.
You rarely talk about gamedev
You never post progress unless someone begs you to
Even then, most of the times you only repost the youtube devlogs
You never participate in jams or demo days
Why are you here?
>>
>>154372268
it's the only place he can't get banned from (like steamchat and discord)
>>
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Maybe more like this on the dirt?
>>
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>>154372246
>>154372263
>>154372042
I hope I don't get banned for this.
>>
What are the must follow pixiv accounts?

Hook me up bros. I just registered.
>>
>>154372359
MODS
>>
>>154372359
>no game
thought so
>>
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Can I create a simple 2D game in unity and then have access to all the objects parameter for me to play with using C#?

I need this for a project but I'd be sure to show results and ask for advice. It could get real interesting. If not in unity, where else could I go on about this?
>>
>>154354519
I cant unsee space ships
>>
>>154372528
>no game
thought so
>>
>>154372553
tip: i already posted my game
>>
>>154372739
Me too
>>
>>154372759
no you said you would post after me but you still haven't
>>
>>154372534
what does this mean
>>
>>154333869
That's a pretty cool cat
>>
>>154372808
Where is your game?
>>
>>154372825

which part anon
>>
>>154371151
Well doesn't surprise me at all Demo Day is way more important than lewd jam after all.
People will be talking about ddx games for a while, streaming, giving and receiving feedfack, and planing what to do next for their games.
As soon as lewd jam gets closer people will start taking about it again, and when dd11 is closer people will forget about lewd jam one more time.
>>
>>154372106
literal whodevs
>project schmoop
>Ordinary Platformer Life
>Alone in the Forest
>frogs life
>jetpack robot turbo
>elements torn
>age of sail
>swordnboard
>insect adventure
>consecrated rampage
>spinflip
>Giant Knight
>Dumpling Adventure
>APOTHEOSIS
>Aliens Go Home Run
>The New Necromancy
>good book
>SUPER SIMPLE SPACE GAME
>ShipHack/Whimp the Bold
>Rocket Xeno
>Planar Shift
>Tier 1
>Kirby's Pant(r)y Raid (ALSO FUTURE LEWD JAM CHEATER)
>BaZoo!E
>Waiting for winter coming
>Funkey Craft
>card tactix
>Skylarks
>Kobold Kwest
>Halloween Bullet Hell
>RadMaze

started posting less than a work week before demoday
>umbrella warriors
>tussle
>workforce
>City Night
>Aethyr
>Coal DDX
>Unnamed pixel platformer
>DD

hasnt been posted on AGDG since a previous demoday
>sugar and spice
>topple tank
>Charlotte's Dream
>Ball Run Demo #3
>Marmoreal
>>
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If you want to make it in the gamedev industry, do you have to play other's games? 'Cuz I don't really give a shit about other's games, I just want people to play my game.
>>
>>154373023
> tfw your game doesnt even get named
>>
>>154373023
You need to lurk more.
>>
>>154373023
Weak bait, goog, even for you.
>>
>>154373076
that would be a good thing, those are shit lists
>>
>>154373107
You do know there's an agdg archive that disproves your list right?
>>
>>154373091
helpful reminder that AGDG is only here on AGDG so if you showed your progress on tumblr #agdg it doesnt count or in some chat it doesnt count or on /v/ it doesnt count, etc.
>>
>>154373176
have at it.
>>
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>>154373023
>Marmoreal is still being developed

But why?
>>
>>154373179
Yes.
That doesn't change the fact that you need to lurk more. Pretty much all the games you listed have been posted in the thread very often.
>>
Is this the reddit game dev general?
>>
>>154373242
please tell me that is not the "good art" in that pic...
>>
>>154373256
i dont miss a thread.
>>
>>154373327
Then you need to get your memory checked. Sorry.
>>
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remember, just spam gogem's pictures and talk shit about his 30yo virgin sad life with mom and he will go away
>>
>>154373360
https://boards.fireden.net/vg/search/subject/agdg/
>>
>>154373391
wow, you showed him.
>>
>>154373023
which one is unnamed pixel platformer
>>
>>154373023

You're being an ass googs. Just stop already.
>>
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>>154373391
Is googs actually 30? I thought he was around 25 or so.
>>
>>154373419
Let me guess, you searched for the game titles instead of looking at the pics didn't you. almost nobody says the name of their game when posting progress.

Silly gogem.
>>
>>154373470
how is pointing out the fact that the demoday has a majority of whodevs being an ass?
>>
>>154373549
Because it's a lie. Just because you can only see yourself doesn't mean that the other games don't get posted.
>>
>>154373549

Because, with about 6 or so exceptions I have seen these games posted here about once a week for the last two months.
>>
>>154373534
i was telling you to go and prove it.
i see every thread, i skim the posts and look at the media.... every whodev i listed ive never seen post media of their game on agdg.
>>
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>tfw 6dof AI that isn't completely fucking retarded is just barely almost in your game SOON
>>
>>154373619
Then you are literally blind.
Honestly, you're the only one in the whole thread saying those games are whodevs, doesn't that make you think that just maybe you're wrong?

Also give me a sec, and I'l prove it to you.
>>
>>154373693
I'm not a fan of the red blocks, the Tron looking ones are much sexier
>>
>>154373708
>responding to obvious shitpost
why
>>
Name a single game from /agdg/ that looks like it could actually sell for real money to more than 1000 people when its finished
Go.
>>
>>154374005
My game

That guy's game

Not your game
>>
I'd love to know if Jetpack Robot Turbo started to get more downloads after waifu-fying the cover
>>
>>154374005
>to more than 1000 people
any game if it can get steam greenlit
>>
new thread

>>154373703
>>154373703
>>154373703
>>
>>154374005

The top 7 games from demo day are likely to sell more than 1000 copies. Maybe not huge successes, but they can make it with good enough polish.
>>
>>154373619
Ok I underestimated how little progress there is in each thread and how many thread we have.
For now have this: Alone in the Forest, posted not for the first time, on August 17th
https://boards.fireden.net/vg/thread/152032898/#q152080771

Now go kill yourself gogem.
>>
>>154373465
See:
>>154369906
>>
>>154374005
That UE4 plane game
>>
>>154374230
I think you missed the words
>sell
and
>1000 people
I made games that looked like that when I was 12 years old
>>
>>154374193
>Sanix could sell more than 1000 copies
>Sega would probably fuck sanixdev in the ass if they tried.
really unfair.
>>
>>154373023
>The good book
>whodev
You didn't even try
https://boards.fireden.net/vg/search/text/"the%20good%20book"/
>>
>>154374285
Post them?
>>
>>154374331

I think he could modify it a bit to make it a 'parody of' game, which would be covered in that case.
>>
>>154374424
haha, baited! :)
>>
>>154374285
Neither of those were in the post chain, so I'm not sure what you're on. I'm not making the game with the intention to make money either.
>>
>I underestimated how little progress there is in each thread
>I underestimated how little progress there is in each thread
>I underestimated how little progress there is in each thread

>>154374196
well you managed to scratch one off the list

>>154374431
moved to the only posted a week before tier
>>
>>154374005
my plan to sell 1000 copies is to make the game 4 player
>>
>>154373523
He was 5 years ago when you first started shitposting on AGDG.

There is no normal-posting on AGDG
>>
>>154375062
>5 years ago
>you first started shitposting on AGDG.
How do you know this?
>>
>>154373023
TUSSLEdev here, I came here to post to see if anyone wanted to collab, just happened to be right before a demo day. I always saw these threads, just never stopped in before, but you guys are great. Much more motivating and much better at giving useful feedback than /r/gamedev or the Albuquerque AGDG. I intend to stick around.
>>
File: 1396134561178.jpg (223KB, 504x500px) Image search: [Google]
1396134561178.jpg
223KB, 504x500px
>>154376158
maybe i'll give you some feedback someday too.
currently ive just been waiting on your project to die (because its a smash bros clone).
>>
>>154373023
you've replied to my progress posts you dumb fuck, wheres your progress?
>>
>>154377082
Too bad, buddy. Been trucking for three years with no sign of stoppin'

So hop on board and make a character for it or be forever left in obscurity
>>
>>154377239
>three years
>hasnt gotten to the assets yet
oh boy...
>>
>>154377349
Assets were never the point of the game, it's meant to be a platform that's so absurdly easy to add characters to, that even you should be able to handle it.
>>
>>154377493
so i should be able to remake sprite smash in it?
can i sell Sprite Smash Tussle?
>>
>>154377742
Well, the license agreement on the Source code prevents resale, so you can't sell anything with it, but you're free to remake whatever 2D Smash game you'd like, and people would be able to mix and match content from any of them.
>>
>>154367451
god i love this
>>
>>154367772
muh dick
>>
>>154367451
can you make the arrows different to show which are capital ships and which are smaller ships? maybe even make the arrows bigger or smaller based on distance
Thread posts: 773
Thread images: 153


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