[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 795
Thread images: 153

File: DDX demoes.png (1022KB, 1340x964px) Image search: [Google]
DDX demoes.png
1022KB, 1340x964px
DDX is Kill! Play DDX games, leave feedback for devs.

>Current Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing

>Next Demo Day (11)
https://itch.io/jam/agdg-demo-day-11

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: http://pastebin.com/iafqz627

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
I feel like trying to make assets for my game even though I haven't coded anything yet. What should I do?
>>
Oh thank god, you made a proper thread instead of "le forcing maymay" thread.
>>
Does anyone even give a shit about art progress?
>>
>>154374378
As long as there is a related game
>>
>>154374337
naked grill
>>
Jetpack Robot Turbo dev did you get more downloads after changing your cover?
>>
>>154374378
only if it has this
>>154374423
>>
>>154374357

Canus was a legit meme before LIS jumped on the bandwagon. I'm not going to apologise for it.
>>
>>154374378
Yes
>>
>>154374471
Naked girls is all I do!
Too bad I have no related game yet ;_;
>>
>>154374532
>legit meme
>implying
>>
>>154374609
But you don't need more for a successful game
just give them some thong textures put them in unity and you are good to go
https://steamcommunity.com/sharedfiles/filedetails/?id=735346310
>>
>10 posters
>zero games
>>
>>154374791
I-i'm sure everyone's busy working on it!
>>
>>154374791
there are 56 different games in the op
>>
>>154374742
my fucking sides
>>
File: charMovement.webm (3MB, 434x360px) Image search: [Google]
charMovement.webm
3MB, 434x360px
trying to get character movement down, pretty much same as i had it before, had an anon yesterday tried to give me some advice, told me to use one controller and use an array of characters to make them move together but didn't work. Pretty sure UE4 only lets a controller possess one pawn at a time. Still dont know how to get control rotation working so that characters turn in the direction they are moving, seems that anything on the character blueprint itself just doesn't work. Also need a way to limit the individual character movement a bit as atm the characters fly off the screen and its quite hard to control all three at once.
>>
I'm starting on a four swords clone more or less currently

so far, I've got movement, gamepad support, and the character can roll.
My next goal is fleshing out combat

what are you working on?
>>
What are good pixel art resolutions? Individual tile and whole screen
>>
>>154374958
Is there a reason you're doing this in UE4?
>>
>>154374983
4k, 1080p respectively
>>
>>154374970
Massive 3-dimensional procedural dungeon generation. I don't even have any gameplay after a couple of months work.
>>
File: finished.webm (435KB, 1360x768px) Image search: [Google]
finished.webm
435KB, 1360x768px
We're drowning in new features over here
>>
>>154374970
The same thing but without the other people
>>
>>154375090
Doesn't look to me like you're drowning in fun
>>
>>154375090
makes no sense perspective-wise, dropped
>>
>>154375030
i realise its not the best engine for the game but im not a programmer, i just know how blueprints work. I do plan to learn some code eventually but i wanted to make this game because i was quite excited about the idea
>>
>>154375127
Oh there's plenty of fun to go around.
>>154375127
Physics abuse is a hell of a drug
>>
>>154375090
>mfw It wasn't a top down shooter
>>
>>154374958
Does the controller actually need to possess more than one character?

Can't you just possess one, and then call equivalent functions on the other characters with each input?
>>
>>154375090

it doesn't make any sense. even the level change animations show the plane going downwards, so this water appears to be hanging sideways.
>>
>>154375081
Procedural generation is such a far off dream for me, good luck man.

>>154375090
I like it. The style you've got going on is really strong, and even illogically nice.

>>154375153
What was the concept of your game again? I know you mentioned it when you posted the art of the blue cultist, but I can't recall. It was... RPS fighting style game?
>>
>>154375090
Oh fug, your game is side view? I thought it was top-down all this time...
>>
>>154374983

screen size 640 x 360 (because this allows you to scale to 1280x720 x2 and 1080p x3 easily)

tile size 24 x 24 (which is a neat compromise between too much detail 32 and not enough detail 12).
>>
>>154375090
>>154375136
>>154375253
>>154375301
>>154375308
Maybe it's a vertical spaceship
>>
>>154375420

a what?
>>
>>154375090
so this is like 2d descent?
>>
File: homeworld-spaceships_00358946.jpg (286KB, 1680x1050px) Image search: [Google]
homeworld-spaceships_00358946.jpg
286KB, 1680x1050px
>>154375467
>>
>>154375136
>>154375253
>>154375301
>>154375305
>>154375308
>>154375420

>mfw the best way to get (yous) is to abuse perspective
>>
did you guys just notice that the perspective is all over the place? there are candles and shit sitting around the rooms
>>
File: wide waifu is wide.png (30KB, 642x570px) Image search: [Google]
wide waifu is wide.png
30KB, 642x570px
>>154375561
Ordinary Platfformer Waifu dev, are you here?
>>
>>154375305
Thanks mate. I hope to be posting progress here in another couple of months heh.
>>
>>154375606

Candles are acceptable, because they're treated as just placeholder icons. This is altogether different, since this affects gameplay.
>>
File: Screenshot (31).jpg (517KB, 1912x1042px) Image search: [Google]
Screenshot (31).jpg
517KB, 1912x1042px
>>154375270
not quite sure what you mean but this is how its set up atm, i spawn in the extra characters and controllers from the first one and then possess them with the movement on the original controller as it wasnt working on the character BPs
>>154375305
the concept is a 1v1 arena style multiplayer game where each player has a set of three characters that they can swap out, each with a different ability
>>
>>154375672
Gay indeed.

Worst shitposter in AGDG, IRC and Discord.
>>
>>154375570
no, it's to post game
>>
>154375672
>who
>who
>dogposter
>shitposter
>who
>>
>>154375672
>Roko <- guy.
what did he mean by this?
>>
File: fuck_pupper4supper.png (805KB, 1860x1488px) Image search: [Google]
fuck_pupper4supper.png
805KB, 1860x1488px
>>154375672
>>
Bad handwriting sorry, it says gay.
>>
>>154375752
I think it's
>goy
>>
>>154375698
Honestly, GameMaker is pretty much perfect for what you want to make.

I'd help if I knew UE4 though. Sorry mate.
Do keep updating us though, I like your style.
>>
>>154375698
What I mean is that you have the main character.
You have MoveRight() in the main character which is triggered by the controller, with the subsequent code to move right.
At the end of that code, you call MoveRight(axis) on each of the other characters too, that way they all move right but only the main character has any direct relation to the controller.
>>
File: How To Deal With Doggoposter.png (356KB, 900x675px) Image search: [Google]
How To Deal With Doggoposter.png
356KB, 900x675px
>>154375672
bork bork bork
>>
>>154375698

Unity has something similar for 45 bucks

https://www.assetstore.unity3d.com/en/#!/content/368
>>
File: Jacov_10_1294733740.gif (30KB, 700x500px) Image search: [Google]
Jacov_10_1294733740.gif
30KB, 700x500px
>>154372128
Are you Unomoralez?
>>
>>154376049
So your advice is for him to go from one unsuited engine to another unsuited engine, but this time he has to buy a $45 unofficial alternative
>>
>>154376112

Nah, just saying if he ever actually goes to unity there's shit out there for him.
>>
File: jpg.png (16KB, 321x321px) Image search: [Google]
jpg.png
16KB, 321x321px
I gave up guys
>>
So who won DDX?
>>
>>154376221
steamchat
>>
>>154376221
Algeria
>>
>>154376220
You can done it
>>
>>154376221
Define winning, just by sheer view/downloads it's most likely Sanix.
>>
>>154375897
i think i get what you mean, you saying that the move right for the 2nd and 3rd characters should be on their own controller BPs?
>>154375872
yeah i bought gamemaker in the humble bundle, might have a look at it at some point
>>154376180
thanks but atm ill stick with UE4, if i feel like it wont work at all with the engine then might try gamemaker
>>
>>154376221
I did
>>
File: junji ito world of horror cast.png (13KB, 483x164px) Image search: [Google]
junji ito world of horror cast.png
13KB, 483x164px
>>154376053
bootleg uno moralez
>>
>>154376298

If sanixdev is here, I'd like to see his stats. Please.
>>
>>154376379
>no canus
DROPPED
>>
>>154376345

Remember to set roomspeed to 60 fps in GMS. Those Vlambeer guys still think running all their games at 30fps is a good thing.
>>
>>154376446
can't live with them, can't live without them
>>
These are the kinds of games I expected /agdg/ to make. Instead what I got was more pixelshit platformers.
>>
>>154375509
Eerily similar, but not intentional.
>>
>>154376616
You expect us to make games like yours then
>>
>>154376616

fuck forgot link
http://store.steampowered.com/app/518670/
>>
>>154376438
Seconding this notion
>>
>>154376682

> moe lester

Neat
>>
File: 1473365021121.webm (734KB, 720x480px) Image search: [Google]
1473365021121.webm
734KB, 720x480px
>>154376221
Whoever made this won all Demo Days to me Will he become the candy princess someday?
>>
>>154376345
Why wouldn't you make them inherit from a single controller and then do the character specific movement/abilities in the character BPs? Then when you want to possess or de-possess/destroy/whatever you can just do it from character BPs. No point having multiple controllers
>>
Game Maker
vs
Multimedia Fusion 2

which should I learn?
>>
Are there any standards to loading tilemaps and shit? I'm using SFML and I'm just wondering the best way if I had layers and stuff. If I had a map I made in Tiled or something. I feel like rendering the whole map every frame would be dumb, as well as other things. I'm not sure if theres anything I can read up on about this or if I should just try things.
>>
File: agdgddx.png (2MB, 1640x1236px) Image search: [Google]
agdgddx.png
2MB, 1640x1236px
>>154373703
>66 games submitted
>only includes 56 in the OP
disgraceful. Here's the real DDX image
>>
>>154376926
desu I really liked the art style for charlottes dream like way more than I think I should
>>
>>154376926

OP here. I make games. I prefer aesthetics over accuracy.
>>
>tfw your game gets called bad
>>
>>154376803
>microwave
>cat
Fuck, that's funny
>>
>>154376840

Game maker. Get it in the humble bundle for 15 bucks and be able to export to everything.
>>
File: 1473512361684.jpg (216KB, 750x958px) Image search: [Google]
1473512361684.jpg
216KB, 750x958px
>>154377007
Is this you?
>>
>>154377007
It probably is. Now go make it better. Make it the best game ever made
>>
>>154376828
last time i tried with just one controller, could only get one of the characters to move but i didnt have the movement and possesion on character blueprints, ill have another go at it and post progress later, thanks
>>
Game Maker question,

if i have multiple object stacked together,
how can my click register only on the topmost object?
>>
>>154377153

Haven't done game maker in a while but isn't that already the case for objects on different plane levels?
>>
>>154377062
the response is correct. people cant be taking jimmy sterling reviews seriously.
>>
>>154377153
>how can my click register only on the topmost object?
I thought you wrote dick
>>
>>154377280
Nope, seems like I will still be able to click objects behind an object.
>>
>>154377062
>>154377297

British people inherently hate absolutely everything. Unfortunately the British game cynics are all the rage right now because British accents make everything sound more refined to a ton of people.
>>
>>154376616
>nothing

pretty accurate though
>>
File: 1452295933659.jpg (30KB, 480x422px) Image search: [Google]
1452295933659.jpg
30KB, 480x422px
>>154376803
>nobody will make a meme reaction video to your game
Why even carry on
>>
Networking sure is complex
>>
>>154376979
THANKS FOR NOT INCLUDING MY GAME, FAGGOT
>>
>>154377314
You should make a loop checking if another object close to it has a smaller y/depth and then run the code if it returns none.
>>
File: templating.jpg (507KB, 1920x1080px) Image search: [Google]
templating.jpg
507KB, 1920x1080px
OK... templating done I think. Now to go and noodle all the detail.

Fuck. Tiling.
>>
>>154377007
At least you have a game
>tfw no game
>>
File: analytics.png (13KB, 369x781px) Image search: [Google]
analytics.png
13KB, 369x781px
DDX is over.
Lets see 'em, /agdg/.
>>
>>154377821
> Fuck. Tiling.
I hope you're using Layer Cake
>>
>>154377906

> tfw my game is almost entirely text and dialogue

People still play those right?
>>
>>154378001
Well I played CoC and 2 VNs
>>
>>154377062
i never understood the whole asshole critic thing, it just comes off as obnoxious to me.

i'm all for critique and reviews, but there's no reason to shit all over a game in order to add entertainment value.
>>
>>154378001

Yeah. I do. I played that 80s thing they made for Ludum Dare, and I play VNs all the time.
>>
>>154375308

What, and those monks or some shit that shoot electricity were floating on their backs? It's obviously side view, though that does make level transitions and some bosses look wrong
>>
>>154378092
"Angry" reviewers such as Yahtzee aren't reviewers at all; they're comedians.
>>
>>154377464

Everyone so far as only brought up British reviewers and critics so you may be on to something.
>>
>>154378092
Maybe the game is just bad
>>
>>154378108
Not him, but I thought the monks and candles were drawn like your tipcal rpg characters.
>>
File: anal.png (8KB, 210x619px) Image search: [Google]
anal.png
8KB, 210x619px
>>154377934
More than I expected
>>
pls no bully, i want to change a sprite's color in XNA game 4.0 with a button press.

if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed)

what do i do after this ? Ive already drawn the image and all that stuff.
>>
File: Untitled.png (6KB, 177x573px) Image search: [Google]
Untitled.png
6KB, 177x573px
>>154377934
Game was nowhere near ready tho
>>
>>154377964
Don't really need it for this
>>
>>154377062
>>154377464
>>154378092
>>154378151
reminder that jim sterling has a playlist of 249 videos of him shitting on greenlight pages/trailers
>>
File: Output.webm (310KB, 414x406px) Image search: [Google]
Output.webm
310KB, 414x406px
>>154377934
Comparison shot
>>
>>154378487
That's why I think he's okay
>>
They shit on games because it gets views.

"It's good" as it turns out, makes for a really goddamn boring review.
>>
File: 1452391898237.jpg (124KB, 600x801px) Image search: [Google]
1452391898237.jpg
124KB, 600x801px
>tfw should be deving but instead I'm writing a script for Gelbooru to optimize one-handed browsing experience
I am the bone of my dick
>>
>>154378487
Playing bad games is like watching bad movies. It helps you appreciate better movies. Plus with any medium there is a surface layer of the Same Old Shit™, B scene, indie scene and that indie scene is 90% garbage, but somebody needs to shift through it to find the gems.
>>
>>154369824
Got something working, attack feels 1000x better now. Sweet.

Went from "meh" to wanting to attack just because it feels strong.
>>
>>154378691
why do you use browsers to browse booru instead of ahoviewer?
>>
>>154377475
You just have to be a terrible programmer, and you too can get meme reaction videos.
>>
File: breddy_gud.jpg (15KB, 231x674px) Image search: [Google]
breddy_gud.jpg
15KB, 231x674px
>>154377934
Really happy with my results
>>
>>154378857
Because it crashes with a memory leak
>>
File: moot.png (117KB, 344x344px) Image search: [Google]
moot.png
117KB, 344x344px
>>154378520
>fat fuck
>spends his time picking the worst looking games he can find to pretend to be mad about
>doesnt want the trouble of playing them so he "reviews" trailers and images and writing
>"he's okay"

>>154378754
>Playing bad games is like watching bad movies.
does he ever actually play anything?
>>
>>154378560
I think its just like the lets players and their screaming. People want to inject some excitement into their otherwise incredibly dull and empty lives and this kind of self righteous rage is just the ticket for these kind of people. Just look at game forums: "I'm quitting if you dont change the game!" "This is a slap in the face to the community!"

Also the creators want to be funny and the basis of humor is pretty much putting things down so its hard to be funny while you're talking about how good something is.
>>
>>154378937
fix it instead of writing a script
>>
File: ddx.png (11KB, 265x580px) Image search: [Google]
ddx.png
11KB, 265x580px
>>154377934
>>
5 views
0 downloads

thanks
>>
>>154378970
https://www.youtube.com/playlist?list=PLlRceUcRZcK0zAt8sV33ZsMCVlOgWjVoy
First 3 are bad
>>
File: for posterity.jpg (150KB, 1038x660px) Image search: [Google]
for posterity.jpg
150KB, 1038x660px
>>
>>154379195
What did anon mean by this?
>>
File: nidhogg.webm (1MB, 1280x720px) Image search: [Google]
nidhogg.webm
1MB, 1280x720px
Finally working on some content again
>>
File: workspace.png (80KB, 1919x1040px) Image search: [Google]
workspace.png
80KB, 1919x1040px
Its a stupid question but I must know.

What is the use of this huge blank space?
>>
>>154379292
at first I was like "meh"

But then rainbow mega spam, and now I like it.
>>
File: 1472834463100.png (81KB, 482x585px) Image search: [Google]
1472834463100.png
81KB, 482x585px
>>154375639
Yes, how can I help you
>>
>>154379310
its just there for nothing
>>
>>154375639
>waifu
fuck off
>>
File: 1472817715868.jpg (69KB, 797x796px) Image search: [Google]
1472817715868.jpg
69KB, 797x796px
>>154379439
>>
File: Screenshot (32).jpg (402KB, 1916x1038px) Image search: [Google]
Screenshot (32).jpg
402KB, 1916x1038px
>>154377110
had a go at using just one controller but it just doesn't work, only 1 character can be possessed by a controller at any given time. Ive nearly got it working here with multiple controllers but what happens is that the second character spawns and is possessed but no input comes out of the second characters BP
>>
File: 1464235703966.png (38KB, 499x338px) Image search: [Google]
1464235703966.png
38KB, 499x338px
>>154379484
>butchers the word waifu
>posts an anime style image
>>
>that one guy that keeps saying your game will be horrible as if he's sure of it
>always goes out of his way to say so
>tfw you haven't even released a demo
>>
File: opencasket.webm (1MB, 1020x648px) Image search: [Google]
opencasket.webm
1MB, 1020x648px
>>
>>154379392
Found out how that bug where the girl doesn't appear anymore after dying works.
Seems it happens when you keep pressing buttons after the camera starts moving back to the checkpoint.
Wrote it on the game's submissin page too anyway.
>>
>>154379439
We already had this discussion back in july, tale your alzheimer pills grandpa
>>
File: 1464281081514.jpg (54KB, 350x383px) Image search: [Google]
1464281081514.jpg
54KB, 350x383px
>>154379762
>that one guy who says he likes your game and he has some suggestions on how to improve it and it's basically "change everything"
>>
File: sceptre.webm (1MB, 1280x720px) Image search: [Google]
sceptre.webm
1MB, 1280x720px
>>154379370
it's all about the rainbow mega spam
>>
File: 38.png (13KB, 316x726px) Image search: [Google]
38.png
13KB, 316x726px
>>154377934
I'm sorry to those 38 people who might have thought my game had any gameplay
I'm surprised that some other people got fewer than I did
>>
File: 09-10-18-15-52.png (14KB, 623x280px) Image search: [Google]
09-10-18-15-52.png
14KB, 623x280px
>>154378420
Just a head's up, this is terrible code. But you sound like a beginner, so this should at least do what you want.
>>
>>154379816
fapfapfap
>>
>>154380084
but he's dead.
>>
>>154380276
fapfapfapfapfap
>>
>>154379013

Is this Sanix or in the top 5?
>>
File: 1433897734948.png (28KB, 485x905px) Image search: [Google]
1433897734948.png
28KB, 485x905px
post weeb music
>>
>>154379053
127,228 views
0 dollars
>>
>>154379840
Sweet, thank you, I really need to work on fixing that thing.
>>
>>154379053
See
>>154377906
>>
how much coffee would it take to kill you
>>
>>154379053
Were your game only playable on linux?
>>
>>154379195
Just checked, the time is wrong, it's actually 2:46:50. And they are kinda up their own asses about it.
>>
>>154379053
When did you upload your game? Pretty sure on the first day a bunch of anons downloaded every single game to review them
>>
>>154380551
I think you can drink about 50 cups in a day and nothing major will happen.
>>
>>154380615
>trying to sell rock paper scissor game stolen from an anime
completely justified
>>
File: 1471856112601.jpg (64KB, 925x820px) Image search: [Google]
1471856112601.jpg
64KB, 925x820px
>tfw nobody will ever argue over the internet about how to play your game
>>
File: butt.gif (68KB, 509x437px) Image search: [Google]
butt.gif
68KB, 509x437px
>>154377934
>>
File: gaymmaker.png (21KB, 671x90px) Image search: [Google]
gaymmaker.png
21KB, 671x90px
Nodev here.

Why is this 13€ humbun almost 640€ on Steam?

What am I missing here?
>>
>>154380551
I used to drink around 8 cups per day. I'm still alive but the gastritis destroyed my stomach and now I have to be careful with the shit I eat or drink.
>>
>>154379505
Nice Restricted RPS clone
>>
>>154380370
I am also interested in anime dev music
>>
>>154380882
Nobody's using GM anymore
They are trying to cash in one last time
>>
>>154376220
your going up to the front, the front!
>>
>>154380551
4 tablespoons of caffeine powder and you will drop dead, 1 cup of coffee has about 1/16th of a teaspoon
>>
>>154379964
i think those are just nodevs that wish they could be making what you're making
>>
>>154379195
>>154380615
Holy shit that's fucking beautiful thank you
>>
>>154380359
...top 5
>>
>>154380551
one with enough laxative, youd wish you were dead?
>>
>>154381092
>4 tablespoons
If you're 200kg, sure
>>
>>154374520
Kill yourself gogem.
You got proved wrong.
>>
>>154381306
sweet 1306 dubs.
>>
File: 1424846396553.jpg (65KB, 665x662px) Image search: [Google]
1424846396553.jpg
65KB, 665x662px
>glitch only occurs when i'm not trying to fix it
>>
>>154380370
>>154380987
https://www.youtube.com/watch?v=0pCS44qrJkY
>>
>>154381471
https://en.wikipedia.org/wiki/Heisenbug
>>
File: url.png (8KB, 314x651px) Image search: [Google]
url.png
8KB, 314x651px
>>154377934
This is for Ball Run.
Not bad, got more last year but that's ok. Nothing really new in this demo other than using a different engine.
>>
File: statss.png (13KB, 424x609px) Image search: [Google]
statss.png
13KB, 424x609px
>>154377934
>>
File: hmmmm'.png (6KB, 1336x211px) Image search: [Google]
hmmmm'.png
6KB, 1336x211px
this reads properly right?
>>
>>154380370
>>154380987
https://www.youtube.com/watch?v=py8Me9rgpsE
>>
File: raster.gif (61KB, 750x560px) Image search: [Google]
raster.gif
61KB, 750x560px
>>154376379
I love that visual style. Can't wait for Return of the Obra Dinn and I hope you finish your game too.
>>
File: MysteryMoon.gif (1MB, 640x360px) Image search: [Google]
MysteryMoon.gif
1MB, 640x360px
>>154381874
holy fuck, I'm too jealous now
>>
Should we make that demo day /v/ thread again?
>>
2D C#

Unity or Monogame?
>>
>>154378890
if you are a terrible programmer without cute loli grill in your game, you're just a terrible programmer and collective "shit demoday games go straight to trash" memes is the best you can count for
>>
>>154382019
With Unity, you're not using C#, you're using Unity and incidentally scripting with C#.
>>
>>154382019
Monogame for freedom, Unity or Gamemaker for speed
>>
>>154382065
not that anon, but you are using C#, it just gets turned into bytecode or IL2CPP was it? anyway the application itself when built isn't C#
>>
>>154382065

You've probably never created a game with Unity.
>>
>>154382003
That's a shader though
>>
Use Unity if you want your game to be unoptimized, ugly, buggy shit.
>>
>>154379505
Bumping my post for some advice
>>
>>154382152
C# is turned into bytecode and executed through a VM that might do JIT compilation.

>>154382170
Am I wrong?
>>
>>154382328
Your entire set up confuses me.

Are the three characters totally different blueprints?
Why is there a separate Control blueprint for each?
I presume you googled the issue and have seen the solutions for controlling multiple characters?
>>
>geat a great idea for a game mechanic
>spend today by prototyping it
>turns out it's boring as shit
fuck
>>
>>154382637
what mechanic?
>>
>>154382701
not going to risk that someone gets a better idea on how to implement it and makes the money meant for me
i don't think so son
>>
>>154382003
>Make some pretty alright 3D models and visuals
>Fuck it all up by adding a two color meme shader
>>
File: 1472943461338.jpg (65KB, 411x412px) Image search: [Google]
1472943461338.jpg
65KB, 411x412px
>writing engine
>windows forms c# shit
>hear wpf is better
>gpu rendering and shit
>spend week porting to wpf
>runs like shit
>>
>>154382867
>writing engine
>C#
You fucked up
>>
>>154382867
>What is XNA
>>
anyone know where i can find "meme shaders" to try out?
>>
>>154382867
What the fuck are you using either of those for?
>>
>>154382473
At first all three characters were going to be on the same blueprint and I was just going to switch out the sprites but that wouldn't allow for individual character collision. Now each character has their own bp and controller, I have tried with just one but UE4 doesn't let me control all 3 at once with just one. From what I've seen a controller can only possess one pawn at a time
>>
>>154382920
you need a game to use shaders
>>
>it's another enginedevs bait newfags with shitty advice on purpose episode
>>
>>154382918
Bloated, in my opinion
>>
>>154382867
no wonder it runs like shit you are using a tool meant for making forms and windows for making games
>>
>>154382978
>that wouldn't allow for individual character collision
?
>>
File: 1379964206876.jpg (81KB, 900x702px) Image search: [Google]
1379964206876.jpg
81KB, 900x702px
>>154383041
>Thin wrapper over DX
>Bloated
>>
>>154382917
What would you use?
>inb4 gamemaker
>>
I broke everything again.
>>
>>154383153
C++ like any non-retarded person.
>>
Right now I'm using SDL2's renderer. My game runs at 60 FPS, no slowdowns ever (unless my laptop is on power saver mode).
Is it worth it to switch over to OpenGL instead? I know it's faster but it's just so fuggin complicated. SDL is so easy, all you have to do is load a texture and render it.
>>
>>154382867
I went through the same thing anon but when I was done porting to wpf it ran WAY better. I'm making a small thing though, not making an engine.
>>
>>154383183
C++ is too hard only expert programmers should use it
>>
>>154383172
ctrl+z
rebuild
>>
Is there a guide covering from a bird's eye all topics related to game developing, even if it's in a shallow way? I'm talking about programming, art, sound creation, motivation, and all the things that I still don't know that belong in game development?

I am a newborn GM baby. Please, no bully
>>
>>154383153
MMF2 like any enlightened person
>>
>>154383183
Can you give me 3 valid reasons to use C++ over C# for a 2D game?
>>
>>154383081
I want each of the three characters to have their own collision
>>
>>154383343
>runs like shit
>runs like shit
>runs like shit
>>
Why do people here dev engines? I mean, I've build an engine in raw directx just to see how it works, it was interesting. But I only spend a couple hours playing around with it.

To actually write a fully functional game engine is an immense amount of work to duplicate massive amount of tedious, technical features that are freely available in tons of free engines which have been optimized much better than you can unless you are very technical and spend even more time developing.

Even if you have some interesting gameplay mechanics, you can hash them out in any engine easily. It might not be 100% as efficient as a custom game engine, but its good enough and saves literally multiple man-years of work to build a complete engine.
>>
>>154383235
Did you use DrawingVisuals or a Canvas? I've been working with DrawingVisuals since they're supposedly more lightweight but it still runs like shit
>>
Created the /v/ demo day thread again. Perhaps there'll be more people to try out demos during the weekend.

>>>/v/351381428
>>
>mfw not getting anywhere because worrying about the best way to structure my code and the architecture of my game
>>
>>154383426

C# is just as fast as C++ unless you are heavily optimizing the hardware layout like taking into account memory nodes, CPU cache, or taking advantage of specific CPU instructions. In a real time application like a game, you can never really make good use of those optimizations.

Assuming a good design, C# is going to be about the same speed as C++ unless you of course have a bad design. The more abstraction in a language, the easier it is to accidentally introduce very inefficient code paths.
>>
>>154383426
>i don't know what structs are
>i don't know what collections to use
>i don't know what unsafe code is
>>
>>154383649
>worrying about code and architecture
>when Game Maker exists
>>
File: 1471541666180.png (484KB, 1451x779px) Image search: [Google]
1471541666180.png
484KB, 1451x779px
So, did anything come out of the idea of buying a stand at PAX and showing select /agdg/ games?
>>
>>154374460
I got more downloads but I don't if changing the picture really had an effect. But as long as it communicates Hachiko's intended design better I'm happy.
>>
>>154383458
Yeah I'm definitely not using DrawingVisuals. All I've done so far is put a single animation in an Image, But that alone stuttered and looked like ass in winforms unless you use a .gif
>>
>>154383343
yeah, c++ is much better.
>>
File: ss+(2016-09-10+at+06.21.04).png (20KB, 502x353px) Image search: [Google]
ss+(2016-09-10+at+06.21.04).png
20KB, 502x353px
rate my xml-equivalent markup language

isn't it dank as fuck?
look at that elegance, look at how neat it is

i made an half-assed parser to convert it in xml
>>
God damn, I wish I could finish a project. I've started and stopped over 10 projects now.
>>
>>154383434
If you're writting frameworks or engine they'll be shit for sure. But with some they'll get better and it's obvious that as a indie you won't do good engine and you won't need any. You should be doing it if your target is being programmer in some gamedev studio. If you want implement gameplay, graphics, sound or just be designer, you need no knowledge about making engines. I think you should know a bit about every branch of gamedev to be the most efficient but ultimately you should choose one branch.
>>154383343
As an amateur I think C# isn't much more easier than C++ but object-oriented languages are currently in use in engines so it's up to you. If you want to write something in SDL or SMFL you can do it, but think about if you want to learn doing something from scrap or making good, playable game in smaller amount of time.

Is there any good 2D slashers in DMC/Darksiders style?
>>
>>154383214
I'm thinking about the same. SDL2 is max comfy. It's just a bunch of extra functions to render and handle input, and that's it. I can have all my focus on figuring out the code. However maiden dev said that OpenGL is also easy, and sometimes even easier to use than SDL. I highly doubt that anything could be easier to use than SDL, but I personally would like to check it out for the 3D part.

Have you found any good tutorials yet, by the way? Right now that's my biggest concern. I would like to follow these when I have the time:
http://www.opengl-tutorial.org/
https://www.opengl.org/archives/resources/code/samples/glut_examples/examples/examples.html

Another big question is: which version of OpenGL would be the best to use? Even if I go 3D, I would like my game to run on toasters, but I don't know if it is a good idea to go for a previous version. I'm not sure about going with the newest either, since all the tutorials must be outdated compared to that.
>>
>>154383863
Github that shit
>>
>LOVE2D

What an abortion. Anybody who thinks this can make anything other than shitty prototypes is insane.
>>
>>154383832
I mean sure, if you want slower compile times, worse debugging, more verbose code, more boilerplate, harder to extend and to script.

Your 2D game will take 4ms per frame instead of 4.5ms, but it sure was worth it in the end.
>>
File: canus.png (109KB, 600x788px) Image search: [Google]
canus.png
109KB, 600x788px
>>
>>154383941
listen to this guy, he is wise one.
>>
>>154383950
You can use pure OpenGL, or you can use SDL's built-in OpenGL functions. I'm not entirely sure what the difference between them is.
>>
>>154384060
Can I add this to my game?
>>
>>154384016
cool
>>
File: agdg_card-e1464796933266.png (718KB, 1200x600px) Image search: [Google]
agdg_card-e1464796933266.png
718KB, 1200x600px
Look at this flier.
>>
https://www.youtube.com/watch?v=fL22VFISsJI
>>
What happened to the dev making God is a Cube? His game got greenlit and then he stopped posting, it seems.
>>
>>154383023
>it's another "Unity users get triggered when somebody suggests anything else" episode
>>
>>154384130
no
>>
>>154384171
Neat
>>
>>154382918
obsolete.
>>
>>154384204
it's a joke, relax. relax your body.
>>
>>154384127
You can't use "pure OpenGL"; you need something like SDL to set up a window and context for you.
>>
File: 1417961594353s.jpg (7KB, 231x218px) Image search: [Google]
1417961594353s.jpg
7KB, 231x218px
>>154384171
>agdg.co
>it's fucking real
>mfw
>>
File: 1456235640646.jpg (196KB, 396x598px) Image search: [Google]
1456235640646.jpg
196KB, 396x598px
>not using email for multiplayer
>>
>>154384236
Stress and anxiety and depression. Or something. Whatever. Expect a kickstarter soon.
>>
>>154384353
I heard they came up with that color from the color of blood when they eat your ass.
>>
>>154384294
what does that even mean
>>
>>154384171
>Levitated Toy Factory
wat
>google
>"We use complex emergent phenomena to craft bits & atoms into toys & games from an infinite Universe of possibilities. Through the power of custom software, nature inspired algorithms and digital fabrication tools, we transform natural materials into beautiful artifacts of computation."

HAHAHAHA
>>
File: easymode[1].png (59KB, 506x384px) Image search: [Google]
easymode[1].png
59KB, 506x384px
>>154380370
>he doesn't dev to 2hu music

https://www.youtube.com/watch?v=3lPEjlmRsWw&list=PL_I1U99bY0kBIygDdG7prgtFBbteqy35r
>>
>>154384530
Then they 3D print a bunch of cubes with holes them. These are toys and games, apparently.
>>
File: 1462053901262.png (335KB, 278x453px) Image search: [Google]
1462053901262.png
335KB, 278x453px
>>154384530
If I didn't know, I'd say they were based in San Francisco
>>
>>154384530
They don't meet at the toy factory anymore. Now it's at a microbrewery.

>>154384353
It's mostly hipster mobiledevs though.
>>
>>154384576
I exclusively dev to 2hu when it's not that MIDI shit.

https://www.youtube.com/watch?v=QsvzFIGhbbg

Eurobeat 2hu BEST 2hu.
>>
>>154384060
cool dog, are you looking for a programmer?
>>
File: House02.png (3MB, 1920x1082px) Image search: [Google]
House02.png
3MB, 1920x1082px
Comfy?
>>
>>154384696
Eurobeat is, indeed, the best.

https://www.youtube.com/watch?v=qXTREKTaMRY
>>
>>154384749
Literally the opposite.
>>
>>154383950
Using shaders and that kind of shit is the big advantage of OpenGL even in 2D games I think. SDL isn't built for that so you have to bolt it on top of it (at that point you might as well just use OpenGL to begin with). And when it comes to 2D in OGL all you're basically doing is putting squares with different textures and shaders on the screen, so it ends up being pretty simple.

http://learnopengl.com is the best tutorial I know, goes all the way from hello triangle to instancing, shadow maps, all that good stuff. Once you get to the advanced parts you can probably start looking at siggraph/GDC/whatever for features to add.

As for version you definitely want to use version 3 or higher. I believe OSX supports 4.1 nowadays, it used to be stuck on 3.3. 4.3 added compute shaders which can simplify a lot of stuff and is all around a baller feature.

So if you want to support the most platforms, 4.1. If you want to use cool features, use the newest you can. Using 4.5 isn't really a problem if you only target Windows.

I have no idea about how GL ES and phone support works though.
>>
>>154384749
quite opposite
>>
>>154384749
No, that's pretty creepy actually.
>>
>>154384749
Unrealistic shadow from the grate due to modeling the fire as a point light.
>>
not sure if this is the right place to ask, but what language or engine did zun used to create touhou games?
>>
>>154383963
i'm glad you are interested enough to post that

parser is buggy as shit now and i'm not the best coder, i need a bit of time to make it decent for anybody other than me
>>
>>154384787
My dark-skinned brethren.

https://www.youtube.com/watch?v=crQxy_o-jSk
>>
>>154374532
>others are calling him "LIS" now
Nothing more satisfying than successfully making memes about a meme shitter. Yeah this wouldn't be the first time LIS has strangled a meme to death by co-opting it. He's that kid who nobody wants to share toys with because he's disgusting and was raised by pigs, hands all sticky with his own snot, doesn't know how to play right, thinks breaking the toys is fun, etc.
>>
>>154384749
less ambient, more light sources, I'd say.

Looks great tho, good job!
>>
>>154383863
How does multi-line content work?
>>
>>154384894
He uses c++ and direct x to make games, he also made his own scripting language to make bullet patterns.
>>
>>154384749
Sexy texturing.
>>
>>154382270
Making a shader like that work nicely isn't exactly easy.
>>
>>154384749
Having everything with a grunge effect and red lights make it look creepy.
It's not a bad work tho.
>>
File: 1.png (132KB, 519x586px) Image search: [Google]
1.png
132KB, 519x586px
>>
>>154383879
Jam games are good for fixing this. If you finish a game in 2 days you can get out of the rut.
>>
>>154384964
>tfw turns out you're pretty good at emulating LIS
not too hard though really
>>
>>154385020
\n right now
maybe i'll think about something else
>>
>>154385083
What's your game senpai
>>
>>154385135
>finishing a jam game
That's what like 3 of my unfinished projects are, though... I just give up halfway through. Do I need adderall or something?
>>
>>154384387
This. Every single turn based game should have an option to use emails for multiplayer. There's a library for email functionality in almost every language so it's not hard to implement and it eliminates the need for dedicated game servers.
>>
>>154385147
If you emulate LIS you are LIS, after a full year of him shitposting the same thing everyday he became a spirit of nodev. But everyone else can just stop pretending to be him and go back to making games. He can never stop being himself.
>>
>>154385219
what if each turn takes less than 60 seconds?
>>
I'm going to make a fun video game!
>>
>>154385263
>>154385147
>>154384964
>LIS

I'm glad I have no idea what you guys are talking about.
>>
File: 1467608014398.jpg (50KB, 380x380px) Image search: [Google]
1467608014398.jpg
50KB, 380x380px
>>154385083
>it's an anon post sad pics talking about how he wants more downloads but he don't say what's his game episode
You need to promote your shit if you want people to play it, be a man already
>>
>>154385218
>That's what like 3 of my unfinished projects are, though... I just give up halfway through.
That must be a horrible feeling.
>Do I need adderall or something?
I think you just need to care more. If you are fully focused during a jam and still can't finish a game then you might not be cut out for it, if you can't stay fully focused (outside of taking a few short breaks) the same thing applies. I haven't seen any devs with ADD successfully make a game. And drugs won't help, all they do is multiply your lack of direction.
>>
>>154385217
https://kusanagi.itch.io/planar-shift

The game's not really interesting or attention grabbing in its current state I suppose.

Its something to work on moving forward.
>>
File: 500.jpg (52KB, 500x326px) Image search: [Google]
500.jpg
52KB, 500x326px
>>154385349
>I'm glad I have no idea what you guys are talking about.
You should be. You SHOULD be.
>>
>>154380052
yes thats around my shitty code but i want to change the color of one image in particular. any idea ? sorry i totally forgot i asked but thanks for the response.
>>
File: source.png (171KB, 300x220px) Image search: [Google]
source.png
171KB, 300x220px
Progress :)
>>
Reminder, if you want your crappy platformer to make money like Shovel Knight:

>clone retro game
>make character control like character from different retro game
>pay meme musician to write uninspired soundtrack in Famitracker that all sounds the same
>throw in unfunny puns that only tumblr would laugh at
>your game is now "genre-defining" and "an instant classic"
>>
>>154385535
I think your cover image that looks like an rpg maker game didn't help either anon
>>
>>154385535
Hey, that's weird, I did download and play it yesterday, was pretty fun!
>>
>>154384749
good looking house but no comfy at all
i feel like that's where a murderer would put me up a few hours before stabbing me 40 times
>>
I thought Knights of Pen and Paper was fun
>>
>>154385919
That's pretty sad.
>>
>>154384749
Creepy. Go more towards orange with the lighting, red is scary. The fireplace looks like a fucking furnace, it's creepy a more regular fireplace would be better for comfy. There are no windows, normal rooms have windows otherwise it looks like a cell, a nice soft rug or something would also help that tiled floor since it looks really cold.The textures and models look really nice.
>>
File: Screenshot_2016-09-10_11-55-32.png (8KB, 201x576px) Image search: [Google]
Screenshot_2016-09-10_11-55-32.png
8KB, 201x576px
>>154377934
Not bad.
>>
What's your opinion on 4chan advertising? Anyone here try it
>>
>>154384236
I was wondering the same about the slipstream dev.
Why do devs keep disappearing after starting a greenlight?
>>
Just curious to ask.

When your character falls into a bottomless pit to their death, which of these happens?

>His health points are instantly set to zero
or
>An "I'm dead" True/False boolean is set to True

or maybe something else. Tell me. It's all effectively the same result. I'm just curious how you do it.
>>
File: 1459730971280.jpg (95KB, 900x900px) Image search: [Google]
1459730971280.jpg
95KB, 900x900px
>>154385416
You're right. Can't just assume the game will magically advertise itself just by existing.

>>154385669
I guess not, heh. I'm terrible at visual design, but that should've been obvious from the start.

>>154385682
Oh, thanks anon. Glad you enjoyed it!
>>
>>154385565
The image I've posted literally shows you have to modify the color of a texture you want, when it's being drawn.

I don't know if it's even possible to spoon feed more than this.

You could post your code, and I'll tell you what to modify.
>>
>>154385636
The salt is real
>>
>>154385636
Don't forget
>get amiibo deal with Nintendo
>lock your console exclusive content behind that $15 piece of plastic that is sold out everywhere
>while PS4 and Xbone owners gets their exclusives for free
>oh by the way, the console exclusive content is co-op mode
>a feature literally everyone wanted
>but only Nintendobabbies get
>and only if they shill out, at minimum, an extra 15 bucks
Yacht Club quickly turned into a shit developer.
>>
>>154386221
set to true the i'm dead
>>
>>154386167
Well if your game is completed I don't know what other thing you can post, and he is probably doing some legal stuff with valve to get the game in too.
>>
>only half of ddx entrants submitted
>>
File: my powers.png (10KB, 190x553px) Image search: [Google]
my powers.png
10KB, 190x553px
>>154377934
My understanding is that this is pretty good
>>
is goog really this shitposting asshole?
his yesdev videos were actually pretty entertaining
>>
>>154386221
Make them take damage so the health bar effects still work.
>>
> Quest 1
> Talk to cook who needs eggs and shrimp to make some shrimp fritatas
> Buy a cast net and go shrimping
> Buy some eggs from the local farmer
> Go back to the cook who want you to cook them first
> Get ingredients ready by peeling shrimp and cracking eggs into a glass
> Put ingredients together and cook on a stove
> Give cook fritatas
> Quest Complete

This started as a visual novel.
>>
>>154386360
Slipstream was greenlit a long time ago though (a year maybe?)
A lot of non-agdg people were looking forward to it too
>>
File: here_you_go_famaramasama.gif (415KB, 480x238px) Image search: [Google]
here_you_go_famaramasama.gif
415KB, 480x238px
@154385636
>>
>>154386470

Yeah, that puts you in the range of the other top 5 poster.

But I really wish more people played these demos. Which is why I've been shilling this on /v/.
>>
besides GMS, what are some good engine to make 2D games?
>>
>>154386714
MMF2 > GM
>>
File: metro.png (7KB, 210x181px) Image search: [Google]
metro.png
7KB, 210x181px
>small musicial ear-rape idea
https://clyp.it/bv0qyawr

What creepy things can happen in metro?
if you pitch an idea you can post a nick too to be forever remembered on the card
>>
>>154386714
XNA/Monogame
Some others listed in the OP
>>
>>154386593
What happens if I crack the eggs and peel the shrimps as soon as I get them?
>>
>>154386713
That's for Monolith, which means Sanix should be the only one above me.

I'm very curious by how much.
>>
>>154386826

It's part of the cooking minigame, so it's not possible unless you're already cooking.
>>
>>154386796
Lights turn off for a second and someone disappears or appears.
>>
>>154386796

https://vimeo.com/117515059
>>
>>154386796
Being completely alone in an otherwise normal, moving metro.
>>
>>154386353
>understanding the markets and using them properly
>shit

you probably liked SEGA back in the genesis era
>>
>>154386818
the engine i pick will have a big impact on the final product?
>>
>>154384171
>'Do you want to make a game?'
>not 'Do you want to make game?'
>>
>>154386593
Fucking classics rpg, I swear
>>
>>154386221
Simplicity is key. Having 2 variables for the same thing while you sometimes use one and sometimes the other is just asking for trouble. Death happens when hp<=0 which is logical and simple.
>>
>>154387103
Not really, what matters is your knowledge and hard work.
>>
File: 1469847717237.png (29KB, 642x570px) Image search: [Google]
1469847717237.png
29KB, 642x570px
If you're here, I just wanna say thanks to the anon that made a video of beating my game!
>The vast majority of it was the bridge section
I figured as much. It was even harder before so I figured it'd be okay this time but clearly not.
Oh, and the reason your attacks stopped working is because Charlotte's got a power meter, the blue bar under her health, and the uppercut uses it as well as her projectiles; basically any attack that uses electricity depletes it. I'll add a little failure animation for the uppercut and the powerslide and a little clunky guitar noise to all the attacks that use it when it's depleted so it's more clear!
>Didn't die on the boss because I had a == instead of a <=
Whoops I'm a dumbass
>>
>>154387376

link to video?
>>
>>154387361
thanks for the help
>>
1-5-7 Chinese Comics
2-4-8 Sketch Something
3-6-9 Keep Koding
0 Absolute Autism
>>
>>154387103
Mostly it will have an impact on your productivity.
>>
>>154387491
https://youtu.be/5efCkxBIXac
>>
somebody post all the ddx videos
>>
Kinda baffled by devs (even diehard enginebros like Marmo) abandoning their engine and going to Unity. Is enginedev really that much of a lost cause?
>>
File: 1421097526186.jpg (33KB, 451x371px) Image search: [Google]
1421097526186.jpg
33KB, 451x371px
A cooking game to be pitched to the Wendy's corporation executives
You play as Dave Thomas, a high school dropout turned aspiring cook fresh out of fort benning, now deployed as a mess sergeant in the korean war.
While at the start of the game you're managing your kitchen and chopping vegetables and boiling soups, the game suddenly takes a twist when your camp is bombed by the KPA in a surprise offensive followed by ground invasion. At first you need to drag wounded soldiers to safety and you're temporarily reassigned to triage as you try desperately to save soldiers with grievous and gory wounds, but when the slants start pouring in through the breech you need to hold your ground and fight bitterly for every inch with knives and pots and pans and boiling water. You become a first hand witness and participant in the horrors of war. If you survive, a length epilogue follows when you return home on meager benefits you waste on drink and drugs while homeless and contemplating suicide.
>>
>>154387912
No, it just requires some prorgramming knowledge
>>
File: 1466685761362.jpg (32KB, 500x500px) Image search: [Google]
1466685761362.jpg
32KB, 500x500px
Damn it feels good to use MonoGame rather than Unity
>>
>>154387912
At least we still have Maiddev
>>
>>154387912
It requires more time and not all of us are neets.
>>
>>154387376
link to game?
>>
>>154387912
It can be pretty daunting to realize the game you want to make would require a ton of pre-production work just for the engine to have the features you need to even get started on the game. In that situation using Unity can seem very comfy.
>>
>>154388029
making a game requires "some" programming knowlewdge
to make an engine you need to be a fucking pro
>>
>>154387912
No, I'm still enginedevving loudly
>>
File: 1362505048546.jpg (201KB, 1276x1471px) Image search: [Google]
1362505048546.jpg
201KB, 1276x1471px
>>154388042
it's pretty rad
>>
File: 1471445135350.jpg (14KB, 426x279px) Image search: [Google]
1471445135350.jpg
14KB, 426x279px
>>154387912
the deeper you get, the more bugs will follow, you are never done optimizing, everything can get so much better if you just do x in y, then you discover and rewrite x for the fifth time, meanwhile, months passes as you are staring at a black screen with 1500 fps
>>
File: bit-darker-I-think.jpg (295KB, 1540x978px) Image search: [Google]
bit-darker-I-think.jpg
295KB, 1540x978px
It needs to be a bit darker I think
>>
>>154388256
anon I assure you I am not a fucking pro
>>
>>154387912
your engine will always be too specialized and people get tired of patching forever because it doesn't work on X or Y system.Let unity do that shit.
>>
File: 1466856926360.jpg (23KB, 249x265px) Image search: [Google]
1466856926360.jpg
23KB, 249x265px
>>154388332
>months passes as you are staring at a black screen with 1500 fps

this is the truth
>>
>>154388361
what if my game as I envisioned it cannot be made in any existing engine, so I had no choice but to enginefag
>>
>>154387912
Marmo would've never accomplished as much as he did for demo day 10 if he kept his old engine

It's good to see him back. He makes threadshitters lose their minds
>>
>>154388256
>to make an engine you need to be a fucking pro
You just need time to do research and not being new to programming.
There's very little that requires you to make new tech, almost everything has been done and documented.
>>
File: 1394955852284.gif (633KB, 480x269px) Image search: [Google]
1394955852284.gif
633KB, 480x269px
>>154388042
I'm using XNA because I honestly don't give the slightest fuck about anything but windows. But I definitely know this feel.
>>
>>154388336
Your game is pretty cute.
>>
>>154388564
Isn't monogame supposed to be a re-implementaiton of XNA so you can just take your XNA project and build it for other platforms?
>>
File: 1462799322826.jpg (50KB, 535x798px) Image search: [Google]
1462799322826.jpg
50KB, 535x798px
>>154388042
Been knowing this feel since July. Lot of work though
>>
File: sean of no mans fame.jpg (135KB, 1920x1080px) Image search: [Google]
sean of no mans fame.jpg
135KB, 1920x1080px
>>154387912

>You know who else was an enginedev?

>You know who else wasted years developing an engine only for it to be subpar to everything else used in the industry?

>You know who else ran into support problems right after launching with custom engine?

Don't be a retard. Don't be an enginedev.

Work on gameplay, not OpenGL subsystems.
>>
>>154388154
https://asaragi.itch.io/charlottes-dream-v03
>>
>>154388649
Did you literally miss the first part of my post?
>I'm using XNA because I honestly don't give the slightest fuck about anything but windows
>>
>>154387912
These people are just reevaluating their reasons for needing their own engines and determining the extra effort required isn't worth it.
>>
>>154388663
but gameplay is only what your engine can do
making more assets =/= making gameplay
if you want to focus on gameplay, the best thing you can do is create an innovative engine that does something no other game can do
>>
>>154388472
>it cannot be made in any existing engine
no such thing
>>
>>154388567
My crippling case of impostor syndrome is worried I won't be able to keep everything up to the standards of the little skeleton.
>>
>>154387912
>Is enginedev really that much of a lost cause?
yes
>>
File: Screenshot_2016-09-10_10-33-23.png (19KB, 522x477px) Image search: [Google]
Screenshot_2016-09-10_10-33-23.png
19KB, 522x477px
>>154387912
2D enginedev is easy. Not sure about 3D.
>>
>>154388540
cool euphemisms bro
>>
>>154388956
I speak from experience, people treat enginedev as some impossible task when all it does is require time to read and google.
>>
>>154388907

Gameplay is not necessarily tied to an engine. This is true only in extremely rare outlier cases.
>>
>>154388907
you're misusing the term "engine" coding gameplay is not coding an engine. the metaphorical "engine" is all the stuff underlying the ability to have gameplay and graphics and sound.
>>
>>154388805
It's trying to rate your game
>>
>>154388909
which existing 2d engine can handle the physics of an object traveling backwards through time on a 127 degree plane colliding with an object traveling forwards through time on the 90 degree plane at 13.6x normal speed while the player stands on top of former object while disconnected from the time stream and they then all fall into an elliptical room where gravity faces away from the center
>>
The only meaningful distinction between "game" and "engine" is that "engine" can be reused. Thus, you can't know what is going to be the "engine" or not until you finish (or abandon) your game and repurpose some of the code for the next one. That code is the engine.
>>
>>154389259
unity
>>
>>154388950
>dosbox
>>
Would people get the reference if I put a chainsaw weapon that is said to have killed God?

SaGa aka the Final Fantasy Legend has an infamous bug. There is a chainsaw that is only supposed to insta kill low level enemies, however due to a coding mistake, it 1 hit kills the final boss (God)
>>
File: newdirt.webm (3MB, 1180x744px) Image search: [Google]
newdirt.webm
3MB, 1180x744px
Yeah, this dirt will do. Can change the color on the fly as well.
>>
>>154389387
yeah, you mean your game doesn't work on DOS?
>>
>>154389336
you don't need to know much about engines to make edgelord 'game's
>>
>>154388907
Gameplay doesn't have to be unique and abstract to be good
Besides, most enginedevs end up making 2d platformers or top down garbage
>>
>>154389472
There's a meaningful distinction between "works on DOS" and "only works on DOS".
>>
>>154389505
most indie devs of all stripes end up making 2d games, what else is new?
>>
I am a bit lost, those codes that I got in the humble bundle, can I use some of them in commercial games?
>>
>>154389259
>my vision of "never done before" is 2 sprites in a 3d world
are you retarded?
>>
>>154389336
That's nice, but you'll end up going through hoops to make that work, in the end running 50x slower than it could.
>>
>>154389505
dont forget SS13-likes, enginedevs love not finishing those.
>>
>>154389578
Don't inject yourself into a conversation without understanding the context
>>
>>154387912
enginedev is a beginner's mistake at least starting an engine from scratch is
>>
>>154389612
Read their license
If they're GPL don't even bother
>>
>>154389563
It doesn't only work on DOS though. I only built DOS and Linux versions for DDX because lazy. DD11 will have DOS, Windows, Mac, Linux and Linux versions
>>
>>154389148
how did you learn? by googling tutorials?
>>
>>154386312
yea it works, my bad. Is there a way to make it change back to the original color when the button is released ?
>>
>>154389674
It just come as a GameMaker file
>>
File: ..png (7KB, 221x575px) Image search: [Google]
..png
7KB, 221x575px
>>154377934
i blame the low number on the fact that i didn't bother with recording gifs and didn't get into the first upload wave
>>
File: crash_and_burn.jpg (1MB, 2048x1536px) Image search: [Google]
crash_and_burn.jpg
1MB, 2048x1536px
>>154389232
>>
>>154389259
GM, Unity, UE4, Godot
None of what you described is in any way relevant to engine code
>>
>>154389450
nice asset store game
>>
>>154389665
Saying that most enginedevs just make simple 2D games is a tautology if most indie devs in general just make simple 2D games.
>>
>>154389780
You're an idiot.
>>
>>154389259
Every engine, with widely varying degrees of garbage, slow, unmaintainable code, Unity being close to the "garbage" extreme. But it's possible!
>>
I downloaded Godot and couldn't figure it out at all. Is this my fault?
>>
File: feels.jpg (63KB, 633x758px) Image search: [Google]
feels.jpg
63KB, 633x758px
>>154389730
>almost twice as many downloads as mine, and just a few more views
>low
>>
>>154389615
2d world, 360 degrees
>>
>>154389691
Google for tutorials, figure out how you're going to structure your engine, learn the APIs and libraries you need to use. There's documentations for almost everything and some people even have blogs where they tell you how they implement many things in their engine.
>>
>>154389783
Read the conversation
>>
how many engines were sucessfully made by agdg? i only know of fuccboi
>>
>>154389906
just like most undertakings it starts to make sense if you persevere a bit
>>
>>154389937
What's your point?
>>
>>154389778
>>154389898
you have to discard their physics libraries and build your own and probably most of their object management to make time mechanics workable
at that point what exactly are you accomplishing by using a stock engine instead of building your own from scratch?
>>
File: 09-10-20-48-57.png (12KB, 988x103px) Image search: [Google]
09-10-20-48-57.png
12KB, 988x103px
>>154389708
You honestly should learn to program, before trying to make a game.
>>
File: blender-app_2016-09-10_19-42-49.png (77KB, 374x391px) Image search: [Google]
blender-app_2016-09-10_19-42-49.png
77KB, 374x391px
how's this arc look?
>>
What's the usual gamedev work-life like? I work full time and I barely get enough rest. Do you work part time, are retired or living off someone/something?

My plan is to build an investment nest egg and switch to part time before getting into an actual project, but maybe I'm doing it wrong.
>>
>>154390062
Fine I guess, but upper part texture just doesn't look right
>>
File: wat.gif (90KB, 804x632px) Image search: [Google]
wat.gif
90KB, 804x632px
>>154389780
Really man? I mean it's not as if I haven't been in here making every single thing in there or anything~
>>
> max. fps 2000+
> average fps. 450+

how good are these values for a demo?
>>
File: arc.png (4KB, 313x289px) Image search: [Google]
arc.png
4KB, 313x289px
>>154389970
does it count if my engine is finished but the game isn't because I'm still making assets?

>>154390062
thats an arch. This is an arc
looks low resolution textures
>>
File: EVJSot.png (13KB, 898x594px) Image search: [Google]
EVJSot.png
13KB, 898x594px
Where has Sleepy Bones dev gone? It was legitimately the most stylish game I've seen here.
>>
>>154390208
the human eye sees infinite fps so pretty poor
>>
>>154390062
Looks great, honestly.
>>
>>154390121
It's like any dream job.
You work a shit job to support yourself while working hard at the dream in your free time.
If you don't give up and manage to keep at it, then there's a chance the fruits of your labor will pay enough to allow you to quit your shit job and do your dream full-time.
>>
>>154390062
Something is fucky with the perspective there.
>>
>>154390208
The human eye isn't capable of percepting more than 24 frames per second so you have a ways to go.
>>
>>154390208
They're meaningless if we don't know what you're actually drawing.
>>
>>154389913
you and i both are mere ants compared to the big players, wojakposter
>>
>>154387912
Engine dev is a full time job that actually programmers and computer scientists do for a living. They do not make games. It's fine to want to engine dev but that is not game dev.
>>
>>154390121
Pretty much this:
>>154390312
You also start to hate video games. Speaking from experience ;_;
>>
>>154388042
>>154388321
>>154388661

Is MonoGame well documented? Been interested but didn't want to waste my time figuring things out that should be in help files.
>>
>>154389780
>itt: butthurt novdev
>>
>>154390397
Only if your goal is a general purpose engine.
>>
>>154390397
Devs making games without premade engines have always been called enginedevs. You're just redefining the term enginedev.
>>
File: progress.png (106KB, 585x777px) Image search: [Google]
progress.png
106KB, 585x777px
Hahahaha. An """""artist""""" actually thought this would interest a programer! Fucking lol.
>>
>>154390365
You're memeing right?

You actually know we see 60FPS right?
>>
>>154390407
Good, if you hate playing games you have more time to make them.
>>154390446
Its ok, lots of stack overflow posts.
First info I couldn't find was getting a laptop touchpad scroll to work.
>>
>>154390505
Considering most here are """programmer""", seem like a good art for most """programmer""" here.
>>
>>154390446
It's very well documented, but there really is no need for it.

It wraps up drawing primitives, shaders, input and sound. And gives you some math helpers and a spritebatch.

There really isn't that much to write about how to use those.
>>
File: puke.jpg (11KB, 480x360px) Image search: [Google]
puke.jpg
11KB, 480x360px
>>154390505
>>
>>154390312
Just remember that your dream will eventually become the shit job you do to support yourself.
>>
>>154390446
You can take almost anything regarding XNA and it will make sense in Monogame.
>>
>>154389906
http://docs.godotengine.org/en/latest/index.html
The engine is really simple, just gotta practice with it some more.
>>
>>154390591
Ssshh anon, the doctor told to not go against his speech.

He probably thinks that's why consoles are mostly 30fps
>>
File: fgsfds.jpg (36KB, 400x315px) Image search: [Google]
fgsfds.jpg
36KB, 400x315px
>>154390591
There is no practical purpose to use more than 30 fps in a video game. 24 fps already looks good. At 30+ fps the human eye isn't capable of noticing any change so it doesn't matter if you have 60 or 250 or 10000 fps, 30 fps is the cutoff for human capabilities
>>
>>154389920
>360 degres
aka 3d. Jesus christ fuck off you fucking retard. You aren't even worth to be called an idea guy. You can't even think like a sentient creature.
>>
File: puke2.jpg (82KB, 680x680px) Image search: [Google]
puke2.jpg
82KB, 680x680px
>>154390505
delete this
>>
>danny has now latched onto another image to post and reply to
>>
Hey guys, I'm stuck on a mac for the moment, and I was wondering what the best gif cap was on apple? GIPHY looks ok, but I wanted your recommendation.
>>
>>154390772
>. At 30+ fps the human eye isn't capable of noticing any change so it doesn't matter
If your eyes are this much degenerated and primite, sure.

I am almost blind without glasses and I can clearly see the difference between 30-60fps. btw not that anon
>>
>>154390772
>memeing and shitposting
>>
>>154390062
Looks real good but the texture seems very blurry

>>154390358
Ortho projection
>>
>>154390772
>I own a PS4 everything I can't do doesn't exist or doesn't count
>>
>>154389615
>>154390848
>2D with rotation is 3D
>>
>>154390892
primitive*
>>
File: no.jpg (19KB, 300x300px) Image search: [Google]
no.jpg
19KB, 300x300px
>>154390505
Why is this allowed?
>>
Is it better to use Monogame for quick platformer shitware or should I just use GMS instead? I have a ton of assets laying around from random projects/practice and want to make game fast.
>>
File: progressv3.webm (2MB, 1280x720px) Image search: [Google]
progressv3.webm
2MB, 1280x720px
Progress.
+enemies can be killed now
+added blood
+no footsteps on roads
+enemies leaves footsteps
+fake 3d walls and trees
+some graphical juice

Holy shit drawing top down trees is like almost impossible. Especially pines.

sorry for bad quality webms
>>
File: WEW.jpg (5KB, 242x176px) Image search: [Google]
WEW.jpg
5KB, 242x176px
What should I use to record webms?
>>
>>154390503
I can define it to mean both. They also result in the same end product of no game.
>>
>>154390892
I'm a 7k mmr(top 200) DotA player and there is a HUGE advantage for people playing at 120/144 fps over 60 fps, so even considering 30/60 fps as having no difference is an absolute joke.
>>
>>154391063
ffmpeg
>>
>>154390976
yes. 2D is just a special case of 3d to begin with. no matter what rotation you apply it's still the 3rd dimension. As I said, you sound like a simpleton who didn't even finish the most basic education system. not sure if you dropped out or was educated by your hippy mom, but in the end, you sound retarded.
>>
>>154391063
>record in OBS
>use the software "webm for retards" to transform it in webm
>???
>profit
>>
>just use Unity bro the Turing-completeness of C# means you can do anything

>>154391064
>making a game without a premade engine is not making a game
>>
File: lol.png (12KB, 120x120px) Image search: [Google]
lol.png
12KB, 120x120px
>>154390505
>someone thought this was worth posting
Hahahahahahaha
>>
>>154391085
guy's obviously baiting lad
>>
File: file.png (90KB, 778x626px) Image search: [Google]
file.png
90KB, 778x626px
>>154390505
Damn it
>>
>>154391040
Nice Hotline Miami reskin.
>>
>>154391127
Did you miss the entire time travel part, compounded with the gravity mechanic? I'm not him, by the way.
>>
>>154391040
Looks great, man.

>fake 3d walls and trees
what
>>
>>154391063
You should read the fucking sticky
>>
File: an attempt.png (29KB, 480x480px) Image search: [Google]
an attempt.png
29KB, 480x480px
>>154390505
I literally feel ill
>>
File: 1471731222988.jpg (39KB, 640x480px) Image search: [Google]
1471731222988.jpg
39KB, 640x480px
>>154391217
>hotline miami invented top down shooters
>>
guys guys guys

life is just a projection of humanity's collective subconscious mind anyway

no reason to argue

we're all just light constructs that already died
>>
>progress.png
>puke.jpg
>puke2.jpg
>no.jpg
>lol.png
Are we supposed to believe these are different people?
>>
File: literally three dimensional.webm (3MB, 724x724px) Image search: [Google]
literally three dimensional.webm
3MB, 724x724px
>>154390848
>>154391127
I'm 3d enginedev now??
do I win a prize or something
>>
>>154391316
Those are not rendered in 3d. It's just trickery with triangles.
>>
>>154391370
How many underage nodev access /agdg/ on daily basis? I am kind of new around here but this place is quite the shitposting mess.
>>
>>154390772
I wonder if there are people who actually unironically believe this.
>>
>>154391429
That is fucking nauseating.
>>
>>154391429
>the FPS counter rotates too

oh my balls
>>
>>154391317
On what board?
>>
File: goose.jpg (50KB, 480x270px) Image search: [Google]
goose.jpg
50KB, 480x270px
>>154390505
>>
File: 1467815356093.png (322KB, 591x716px) Image search: [Google]
1467815356093.png
322KB, 591x716px
>>154391328
I-it's just a joke man
>>
>>154391085
>claiming to be 7k mmr
shhh
I bet you still build vlads on PL you 2k scrublord
>>
>>154391370
We always knew it was the same person.
>>154391317
>sticky
You mean OP
>>
>>154391085
get the fuck out of here, eternalenvy
>>
>>154391542
Don't fucking post for me, asswipe. He knows what he's fucking doing. Nobody makes a top-down shooter like that right now without trying to ride Hotline's coattails.
>>
>>154391429
it's literally rotating in a 3D world.
At this point I give up, you don't even know what 3D means. knowledge is lost on retards.
>>
>>154390312
>>154390407
Mmmh. That's a pretty bleak picture you paint there. Thanks for the input.
>>
>thin skinned so i can't post my game here
>too much anxiety to post on a forum

gamedev was a mistake for me
>>
File: cavenow.jpg (232KB, 1052x686px) Image search: [Google]
cavenow.jpg
232KB, 1052x686px
>>
>>154390121
My wife got a government job and makes like 90K a year. I just sit around and dev all day. Find yourself a sugar mama.
>>
>2D is just a special case of 3D
By the same logic, everyone here is making eleventh-dimensional games.
>>
>>154391742
stop bein a pussy
>>
>>154391476
lurk more
>>
>>154391650
I never played hotline miami.
>>
>his game doesn't have at least 5 dimensions

why do I even bother with this shithole
>>
>>154391813
>not templating your code for higher dimensional support
>>
Do people who don't use 16:9 monitors actually care about letter boxing for 16:9 2D games?

For a variety of reasons I want to lock my game to one aspect ratio so I don't have to worry about safe zones and to prevent varying resolutions to see more of the game world then intended.
>>
>>154391742
Fuck you
>>
>>154391742
>being an anxiety-riddled pussy

No field is right for you, let alone gamedev.
>>
>>154391663
so its actually 4D game
4 dimensions:

X,Y,θ,τ

You move along the X and Y only in reference to polar coordinates along the θ normal angle, which can be forwards or backwards through time in respect to τ which is independent for each object and relativistic
>>
>>154390121
my dad works at nintendo and make lots of millions per year
>>
File: 1328864542027.png (110KB, 479x358px) Image search: [Google]
1328864542027.png
110KB, 479x358px
>>154391813
That will look great on my resume
>>
>>154391742
agdg is a shithole full of cunts
post it on discord. they're nice there
>>
>>154391808
>Find yourself a sugar mama.
How the fuck do you do that? I hit even on girls with very bare bones formal education with little success.
>>
File: 1438454507670.jpg (18KB, 469x500px) Image search: [Google]
1438454507670.jpg
18KB, 469x500px
>>154391709
It's only bleak if you're pessimistic.
There's always the chance you'll make the next angry birds, and become a millionaire dev.
Pessimists don't become actors, movie writers, astronauts, or game devs.
>>
>>154390059
ty man :)
>>
File: Blood and failures.webm (588KB, 1022x764px) Image search: [Google]
Blood and failures.webm
588KB, 1022x764px
Main progress for today was an options menu for changing resolution.

Enemies can now move and attack in the same turn (this solves a balance problem), but if they do they have a chance of missing.

Also, blood.
>>
File: lunar cat.png (465KB, 670x574px) Image search: [Google]
lunar cat.png
465KB, 670x574px
how do I get into music composing?
I've already downloaded fl studio, but I don't know where to start
>>
>>154391983
>discord
>nice

pretty sure i've seen people get outright bullied in that place
>>
>he doesn't play nonlinear 4D go
he wouldn't know when to put the pieces
>>
>>154390505
what the actual fuck
>>
>>154391905
I used a 5:4 monitor up until last year and if a 16:9 game was letterboxed on that it would look absolutely ridiculous.

But if the alternative is either cutting the sides off (resulting in a much smaller viewport) or stretching then go for it.
>>
>>154391543
:^)
>>
File: motivationdriveexcellence.jpg (50KB, 517x446px) Image search: [Google]
motivationdriveexcellence.jpg
50KB, 517x446px
I'm out for today. Get devving lads.
>>
File: 1465335365591.jpg (27KB, 600x462px) Image search: [Google]
1465335365591.jpg
27KB, 600x462px
>>154391768
I just realized that I fucking hate 2d games that have detailed, high-res sprites, but basically flat ground levels. It generates heavy cognitive dissonance for me.
>>
>>154392103
i'm been on discord for a while and no one has ever been mean to me
whereas on agdg i've been told to kill myself at least six times
>>
File: trust me I have 9999 mmr.png (112KB, 599x197px) Image search: [Google]
trust me I have 9999 mmr.png
112KB, 599x197px
>>154392216
Stay small, my friend.
>>
>>154391905
I use a 16:10 monitor, I don't mind letter boxing or pillar boxing.
>>
>>154392021
Find a woman who wants to "fix" you, let her think she has, and carefully weave your life, attitude, and actions in such a way that she thinks leaving you will emotionally cripple you and drive you to suicide.
>>
>>154391905
Move the HUD into that space.
>>
>>154392218
CUTE
>>
>>154392095
Make random noises and arrange them until they sound not shit
>>
File: autism.jpg (24KB, 650x366px) Image search: [Google]
autism.jpg
24KB, 650x366px
>>154390505
Truly horrific
>>
>>154392252
saw catmouth island guy shit on someone
saw that moth guy shit on someone
vine is always memeing
people just being hostile in general

but who knows, maybe they're all friend and it's bantz
>>
All your games are 2d pixelshit when it comes out of my monitor. Everything your eyes can see is 2d. 3d is only when your sense of touch gets involved so if I can't touch your game, it's 2d.

:^)
>>
File: 09-10-21-16-13.png (539KB, 1920x1080px) Image search: [Google]
09-10-21-16-13.png
539KB, 1920x1080px
>>154392262
:^)
>>
>>154392320
wow I'm literally in that kind of relationship with my codemonkey friend, no homo.
>>
>>154391958
your system still is a 3D environment. You are trying really to sound educated, but you have no basic knowledge of what you are talking about.
>>
>>154392407
wrong discord
>>
>>154392095
>fl studio
NMGL
>>
https://discord.gg/zyAggtq
https://discord.gg/zyAggtq
https://discord.gg/zyAggtq
>>
File: maxresdefault.jpg (131KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
131KB, 1280x720px
>>154392334

I may eventually put a background image that scales up well in the back. Something like pic related.
>>
>>154383653
>In a real time application like a game, you can never really make good use of those optimizations.
Loading times
frames per second
calculations?
>>
>>154392520
lets count the dimensions
X? check
Y? check
Z? oops
>>
>>154392524
i've only seen that one and >>154392529

both seem to have similar people anyway
>>
>>154392021

Don't really have any good tips, not like I was seeking it out or anything. I married the first girl I dated who
>liked some of what I liked
>also had interests of her own
>was fun to hang out with
>enjoyed the same stuff in bed
>was career-oriented
>didn't want a partner who was also career-oriented
Some people just want partners who are there for sex, hanging out, and emotional support after a hard day's work. We've got a good thing going on.
>>
>>154392520
Nigger you're retarded. The "third dimension" you're talking about has no bearing on position, it's just a modifier of gravity and camera angle.
>>
File: maids_and_demons_alpha1_0007.png (607KB, 960x540px) Image search: [Google]
maids_and_demons_alpha1_0007.png
607KB, 960x540px
Missed DDX because I was busy this week, kill me pls.

Demo tomorrow, player animations aren't done but I'll leave it at that. I just need to finish 2 for the plant girl and it's ready.
>>
File: plasma.webm (67KB, 300x289px) Image search: [Google]
plasma.webm
67KB, 300x289px
Finished atmospherics.

I realized using percentage was retarded so instead I'm using kPa. Every frame, it iterates through all tiles, and if the amount of oxygen/plasma/nitrogen/co2 in it is bigger than the amount in the adjacent tile, it transfers half of the difference to it. So, in the end of the webm, when the gas seems to stop, it's because it's trying to stabilize and once the plasma is completely distributed in all tiles, the gas sprites slowly disappear.

there are buttons on the screen because i'm devving it on my cellphone
>>
if there was no Z axis how could anything be visible? the camera would be inside the environment

check mate atheists
>>
>>154392787
she's fucking her boss i'm so sorry
>>
>>154392920
You're still making this pile of shit? Man, that's crazy. It ever gonna be anything other than walk and attack?
>>
>>154393045
>It ever gonna be anything other than walk and attack?
You can also jump and attack.
>>
anyone looking for an artist?
>>
>>154392978
That doesn't seem right. It's biased towards one direction. You need to take all adjacent tiles into account at once.
>>
should i learn art or coding first
>>
>>154393034

Oh no, how will I ever cope?
>>
>>154392525
National Museum of the Great Lakes?
>>
a game where visibility is relative to random locations
>>
>>154393179
make more games, of course!
>>
>>154393173
Coding takes less time to learn but art attracts more people.
It's up to you
>>
>>154393136
can you squat and attack? that would be insta buy for me
>>
>>154393180
nevermind, good luck
>>
>>154393136
Holy shit, GOTY, 10/10, day one buy.
>>
>>154392978
Good shit my man, are you trying to remake space station 13 without byond?
>>
>>154392471
Hey Kaibutsu ;)
>>
how do I get a gamedev gf
>>
>>154392920
ganbatte sensei!!
>>
>>154393385
Hello :^)
>>
>>154393167
I noticed that. Once it starts iterating, I check if it can transfer gas to adjacent tiles, and then if it can , for each tile it'll transfer I add 1 to a variable, and then divide the AmountToGive of each to it, so it transfered the same amount to each tile

However it's not working. The variable is always set to 0
I'll work on that

>>154393347
Yep, nothing too ambitious. I'll make the base game, with atmos and shit, tons of objects, and probably release it as open-source so other people can change it to their will
>>
>>154393173
Code. Shitty coding will let you earn more than shitty art. that is, if money is(or will be) a problem.
>>
>DDX
What went wrong?
>>
>>154392407
>>154392252
this
>>154392735
the only place you can actually post without being shat on is 8gdg
>>
>>154393438
How much was the boost? Looking to get one myself, my trench is literally unescapable
>>
File: face.png (67KB, 485x480px) Image search: [Google]
face.png
67KB, 485x480px
>>154393173
what inspires you more? coding... or this
>>
>>154393317
that's rude man, he was politely asking what it meant
>>
File: 1394605135243.jpg (8KB, 186x250px) Image search: [Google]
1394605135243.jpg
8KB, 186x250px
>>154393526
I actually used to boost people in the 5.5-6.4k range about 2 years ago for a few months.
>>
What's a game engine with the easiest learning curve? I need something I can quickly prototype a game on.
>>
>>154393173
You can learn coding faster

However, you won't earn money, impress friends, grills, yourself, or have a decent life without art
>>
File: the power.png (136KB, 926x295px) Image search: [Google]
the power.png
136KB, 926x295px
>>
>>154393587
thats hot
>>
any artists take requests? I'm looking for some character art
>>
>>154392252
well /agdg/ is in an anonymous imageboard.
>>
File: HiObscurity.png (470KB, 512x512px) Image search: [Google]
HiObscurity.png
470KB, 512x512px
>>154391968
>nintendo
>lots of millions per year
Did you misspell Sony? They're drowning in money from selling consoles with 2-3 games.

>>154392320
I'm way too stable to pull that off. I'm not even sure I would be fine with such a relationship.

>>154392043
Not liking videogames sounds bleak to me. I've been through shit and achieved some victories, but I believe there must be a better way.

There wouldn't be any downsides if I was retired and didn't have to work, right? Or is it something else tied to gamedeving able to fuck you up?

>>154392787
It's been a long time since I felt envy. I had started to forget it. Thanks.
>>
File: 1460331354345.gif (1MB, 510x326px) Image search: [Google]
1460331354345.gif
1MB, 510x326px
>>154393646
Neat
>>
>>154393669
Lua and Love2D.

However, be aware: The compiler debugging is horrible, it never tells you what the problem actually is. I once got stuck at a problem because it said I was using an undeclared variable, when I actually had forgotten a ","
>>
>>154393669

Game Maker bar none. Start drag and drop and add code when needed.
>>
>>154392095
Get a cheap keyboard, or even better a midi keyboard, learn some basic music stuff like how to read sheets and play songs that you know everyday.
>>
>>154393669
Unity assuming you already know Java or C#

Game Memer can be good but I think the scripting language feels pretty foreign.
>>
>>154393751
You got money?
>>
>>154393847
Terrible advice.
>>
>>154393173
ART.
No one will look at your game if it doesn't have nice graphics yet EVERYONE will look at mockups or anything art related.
>>
>>154393510
I posted here and the worst thing anyone called my game is "nauseating"
I'm actually fucking let down
nobody told me to stop reinventing the wheel and kill myself because my boring non-game will never have good graphics or get more than 10 downloads when it gets instantly forgotten on release which will never happen because I'm a useless nodev
y'all need to step up your game
>>
>>154393751
Sure I have nothing else to practice on right now, whatcha need?
>>
>>154393727
jesus fuck anon make some notes for that
>>
>>154374337
That is good. Remember to cook up blueprints too.
>>
>>154393875
if you are set on actually making a game rather than /g/ masturbation it's good advice
you can transition from drag and shit to scripts with relative ease
>>
>>154393669
rpg maker
>>
>>154393316
I thought of it but didn't want to add even more work for animations.

>>154393430
Thanks
>>
File: mighty-no-9-concept-art[1].jpg (45KB, 638x391px) Image search: [Google]
mighty-no-9-concept-art[1].jpg
45KB, 638x391px
>>154393882
Word

Art > programming every time if your goal is to make money
>>
>>154393727
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/MathNode/index.html
>>
>>154393869
nope

>>154393934
it's a kind of feline character, with two sharp front teeth and a large moon behind her
>>
>>154391503
>it's a feature bro
>>
>>154393875
stop memeing already engidev, if you want a game done fast that's the best way, he can fix it later
>>
>>154393754
no one has told me to kill myself on any other place of 4chan
the worst /b/ has done is call me a faggot degenerate
this speaks a lot of agdg
>>
>>154393923
meanwhile I make a megaman clone and every tells me I should die
turns out it varies what kind of feedback you get
>>
Come over to the /v/ thread for a bit.

>>>/v/351381428
>>
>>154393526
if you are just breaking 50% where you are, you're in the right place
if you got boosted, all you'd do is feed every game until you sink back down to your rightful trench

playing with 4.5k allies against 5k opponents isn't something you want to do when you're actually a 3k shitter
if any of you devs actually had games more than 1 person would ever play and considered multiplayer matchmaking, theres plenty of room for improvement over valve's piece of shit system
>>
>>154394003
>>154394126
I know, right? Filthy GMLdevs will never make a fucking game. Just use drag and drop. Anyone using GML needs to fuck off to /g/ before I make them with my high power rifles!
>>
>>154394053
I was a bit hyped when I saw those screens, but the moment they said they were going for shit-tier 3D games I lost all interest
>>
>>154394003
Drag/Drop would be 10x more useful if you could see the resultant code. It's better just to do a C tutorial then get into GML after that.
>>
>>154394053
>concept art is a literal lie
>make millions
>deliver a product that looks nothing like the concept
>"Oh w-well that was the concept, not the final design."

It's true.
>>
>>154394143
maybe nobody wants to see the 10473rd boring 2d platformer with no originality
>>
>>154393034
>girlfriend works
>'KEK! She must be fucking her boss'
>girlfriend stays home
>'KEK! she must be fucking the mailman/cable guy or just fucking some random chad while you work'

If your girl is going to cheat on you, she'll find a way. It doesn't matter. You have to find a submissive conservative country girl. One that's hot, but not so hot that every dude she bumbs into can't stop staring at her. We can all make it, brehs.
>>
>>154394131
responses like "killl yourself" just come off as trolling to me, it's easy to ignore

it's much worse when someone actually seems to dislke you for some reason and you or your game have no idea why. they will follow you around and call you or your game shit every chance they get.
>>
File: spelunkingBackground.png (945KB, 1279x1023px) Image search: [Google]
spelunkingBackground.png
945KB, 1279x1023px
Changing the letter box texture for testing purposes. This'll likely be what I do for non 16:9 resolutions. Using cave photo I took a few years ago for now.
>>
>>154393802
It's funny, C has a better debugger than Love2D.
>>
File: 1389081724281.gif (2MB, 150x173px) Image search: [Google]
1389081724281.gif
2MB, 150x173px
>>154394186
Tell me about it, 50% of my games are 1 7k and 4 5.3ks vs 1 6.5k and 4 5.5ks, or some shit like this.

It's absolutely soul crushing.
>>
File: discord.jpg (649KB, 1716x1870px) Image search: [Google]
discord.jpg
649KB, 1716x1870px
NEW DISCORD
https://www.discord.gg/zyAggtq
https://www.discord.gg/zyAggtq
NEW DISCORD
>>
>>154394053
High quality concept art + Kickstarter page = $$$$$$
>>
>>154394421
>implying I don't want a slutwife, secretly recording her infidelities and punish-fucking her harnessing that sweet sweet reclaiming testo
>>
File: 1346714204644.jpg (13KB, 317x379px) Image search: [Google]
1346714204644.jpg
13KB, 317x379px
>tfw only have about 6 months left before the school is over and so is my dev time, after that i will have to start a job and it's impossible to dev with a full time job (yeah people here try to claim it's not, but all their have are their bare bone prototype games which they will never finish because the lack of time)
>tfw really enjoying working on my big main game but there is no way i will get it more than halfway done in the time i have left, and even if i cut corners and rush it it's not the type of game which will make me big bucks
>tfw if i want to make it big i will have to spend the rest of my time on cranking out some smaller original games which i can still enjoy making and hope that one of them catches on in the market
this is kind of depressing
>>
>>154394194
actually yes, but people who want desperately to get a prototype soon and just want a easy way to learn aren't capable of something like that.
>>
>>154394478
Lua and Love2D were built to be as light as possible, so that's why it's debugger is horrible.
>>
>>154394494
Bullies go home
>>
>>154393882
>>154393882
This is actually sound advice. But if you're starting from scratch and don't really know either, coding would be good. Learning how to art is uhh, not stable. It might take years to get you to level where you're (or anyone for that matter is) contented with the shit you're churning out whereas learning to code might get you a side job when you're not doing your game. Coding is pretty straightforward.

But yeah, it's really up to you.
>>
>>154394590
They'll never get past prototype if they can't. GMS is basically useless without GML.
>>
>>154394595
Doesn't make much sense. If that's what they wanted, they should build a seperate debugger, or make builds specifically for debugging.
>>
>>154394486
well its very simple really, all us 7ks probably realized it by now
the MM just tries to make the sum MMR on both sides add up the same, so once you start exceeding the average MMR of the top 10 players it can find at once, it starts putting you with worse allies against the same opponents the higher you get. The only difference between being 7k and 9k is that your allies drop 500 mmr

the only sensible way to play is to play unranked and make a new smurf every 100 games. Is that how you'd want to see people playing YOUR game once you've figured out how to get those aggressively inlined rectagular fonts to dance for you?
>>
File: yTXj1my[1].jpg (155KB, 1220x750px) Image search: [Google]
yTXj1my[1].jpg
155KB, 1220x750px
Does anyone have ideas on how to generate something like this? It looks like it's rendering the wireframe of certain geometry in the level, but it only renders things that have been tagged as seen (for instance, you can't see what's behind a hidden door until you open the door). I have no idea if that's what it's actually doing or not.
>>
>>154394776
it could be worse

you could be playing CSGO
>>
>>154394757
Exactly. I don't understand that too
>>
>>154394836

So you want Doom auto map functionality?
>>
>>154391429
Literally why is your FPS counter not drawn as GUI
>>
>>154391429
>render scene
>upscale
>rotate
I don't understand.
>>
>>154395004
maybe? this is might and magic 6, but I don't recall exactly how doom worked. it seems to be an automap though (I really doubt they're loading in image files since it has a lot of dynamic stuff in it)
>>
>>154394568
This guy gets it. Can you imagine how high your T levels would be? My gains are increasing just thinking about it.
>>
File: 1428367435133.gif (2MB, 438x469px) Image search: [Google]
1428367435133.gif
2MB, 438x469px
>>154390505
delete this image
>>
>>154386796
You are running late and jump on as the doors close. Its empty, but the other cars are packed. You are so confused that it takes you a minute for the smell to hit you. You are now stuck in the car some homeless man likely vomited and crapped in until the next stop.

I've seen it happen more than once.
>>
File: 09-10-21-52-23.png (19KB, 828x265px) Image search: [Google]
09-10-21-52-23.png
19KB, 828x265px
>>154394776
The jit is actually fucking stupid some times, so I put inlines when I know I want things definitely inlined, just in case.

I mean, it doesn't even inline this piece of code without me stating it specifically.

Yes this is me ripping off some of XNA's spritebatch.
>>
> 25 files changed, 108 insertions(+), 886 deletions(-)
I'm working backwards
>>
>>154394836
>>154395098
The classic Doom automap works by adding linedefs (walls) as they are rendered. I bet this is similar.
>>
>>154395182
>not just saying "nah" and moving to another car
Do you even public transit?
>>
>>154394836
Check all static level geometry against the player's view frustum with occlusion culling, add all vertices that pass the test to a list, render them as lines from a camera above.

If the geometry is too detailed though you would end up with just a mess, so maybe there's some additional filtering.
>>
>>154395098

Just taking a guess, it looks like it's just rendering a wireframe of everything from a top down perspective. This would break once you added environmental objects or multilevel stuff. In that case proper tagging might be a way to fix it.
>>
File: 1473531088124.png (136KB, 250x250px) Image search: [Google]
1473531088124.png
136KB, 250x250px
>>154390505
>art
>>
>>154395476
yeah I'm worried with the complexity of today it will just be giant black masses of hundreds of lines everywhere

I think it might have only worked because everything was super low-poly 20 years ago
>>
anyone looking for an artist?
>>
>>154395663
Automaps nowadays just use fog of war.
>>
why does he do this?
>>
>>154395663

The most important thing to have is ground objects, so perhaps tagging the ground and only rendering that ground would be a way to go.
>>
>>154395842
post some art and we will see
>>
File: 1444495827379.jpg (15KB, 303x243px) Image search: [Google]
1444495827379.jpg
15KB, 303x243px
To the anon who streamed my game at 4:30 EST last night, thanks a bunch, I hope you liked it.

And thanks to the dev that hosted my late submission on their DDX page, you all should check out and leave feedback on ShipHack (and then also Whimp the Bold on the same page)
>>
>>154395663
could you not just add a 2d polygon with no texture shaped like the room footprint to each room tho (tagged as map)?
>>
>>154395413
But what if... the doors to the other cars... wouldn't open?! WhhhhoooooOOOOOoAAaaaaaaaahhhhHHHhhhh!

So SPOOKY!
>>
File: Jelly.png (7KB, 330x331px) Image search: [Google]
Jelly.png
7KB, 330x331px
How to get money with my lewd game?
>>
>>154394003
no, no it's not. "actually writing code" isn't some kind of autistic tech wizardry. it's the basic know how required to make game.
>>
Any reason MonoGame isn't in the OP?
>>
File: Fly_C1_x2.png (51KB, 1086x544px) Image search: [Google]
Fly_C1_x2.png
51KB, 1086x544px
Trying to do a commission for some cash, but dang, it's tiresome to work at this scale.
Animation is going to be worse, though.
>>
>>154396060

Censor it, put it on steam. Link to the uncensored patch on forums.
>>
File: cubism.png (225KB, 485x480px) Image search: [Google]
cubism.png
225KB, 485x480px
>>154395915
>>
>>154396060
String people along on Patreon for a couple years, adding minimal "content updates" every few months. This should net you about $4000 a month. Then, when you're all bored of the ruse, manufacture fake drama with a member of your team and cancel the project with "no hope of continuing it."
>>
>>154395941
maybe, but that's a lot of extra work to do and kind of annoying if you need to make changes

>>154395845
my main concerns with this is 1. there shouldn't be any indications of secret passages, etc. until they're revealed, and 2. there can be multiple z levels so being on one shouldn't reveal the other
>>
>>154396183
dude

nice
>>
>>154396060
That art isn't really high enough quality to atrack sad losers who patreon games like this, but maybe your other art looks better, lets see it
>>
>>154396287
Secret passages can simply be flipping parts of the map on/off. Z levels are usually just done with a map per floor.

There's no other solution that doesn't involve remodeling the world in lower fidelity.
>>
File: 575747365.jpg (21KB, 480x360px) Image search: [Google]
575747365.jpg
21KB, 480x360px
>>154396060
build it and they will come
>>
>>154396282
>manufacture fake drama

is that what you call it when your lead artist takes off with all his assets and threatens legal action if you dare use any of them?
>>
File: 1462219500730.jpg (18KB, 270x320px) Image search: [Google]
1462219500730.jpg
18KB, 270x320px
Do you need to have friends in the industry to "make it"?
>>
>>154396592
do you have an _L_L_C_
>>
>>154396589
More like they will CUM, right? XDD
>ftfy
>>
>>154396592
>not having your artist give you full ownership of all art assets
kek
>>
>>154394569
You could do grad school
mo gubmint loans, mo freetime
>>
>>154396060
make it good

then shill
>>
>>154390862
>attack the thread everyday
>randomly bring up and blame danny everytime
Just stop.
>>
>>154396631
You just have to be a meme to make it.
>>
we 2 downloads now
>>
>>154396996
t. danny
>>
>>154396631
No, but having a marketing network will improve your chances immensely
Having friends in the industry is also the only semi-reliable way to get a job in the industry though
>>
File: 1473435217040.jpg (372KB, 589x790px) Image search: [Google]
1473435217040.jpg
372KB, 589x790px
>>154396146
>>154396060
>>
>>154395015
I'm rendering different layers and rotating them with a shader, theres no need for an unrotated GUI (I have a minimap screen, but its more sensible to rotate along with the player anyway) so I don't bother with putting one in just for debug purposes, the counters blitted to the layer before rotation.

my games complex enough that I want to be as minimalistic as possible with GUI and controls, as few buttons and menus as possible. If I had the strategic depth of other metroidvanias with inventory management and spells, it would be overwhelming in combination with the time and space mechanics
>>
>>154397093
t. ass ravaged engie who has never and will never make a game and shitposts his forced memes on a /vg/ board for a living
>>
>>154397446
I think you're confusing me with someone else.
>>
File: concept art.png (327KB, 485x480px) Image search: [Google]
concept art.png
327KB, 485x480px
rate my art
>>
Can I get stuff off of the Unite asset store and put it into Unreal Engine 4?
>>
>>154397517
Looks like a cuck quacks like a cuck.
>>
File: page curl.png (95KB, 485x480px) Image search: [Google]
page curl.png
95KB, 485x480px
this one has the effect of a page curling
>>
>>154397641
*Unity
>>
>>154397778
No, you will have to get a written permission from the CEO of Unity Technologies
>>
>>154397641
Assuming they're in standard formats, sure.

I know the free UE4 assets can only be used in UE4, should probably check if there are any stipulations on the particular asset.
>>
>>154397848
You rang?
>>
>he couldn't even make a map in garry's mod
True story.
>>
>>154395094
you mean
>render scene
>upscale
>rotate
>crop

if I wasn't taking the square circumscribed inside a circle circumscribed inside a square and adding black sidebars for aspect ratio, there would be corners that bug out during rotations
>>
>>154397848
https://www.youtube.com/watch?v=V_4ocoJDVD8

sorry, I laugh every time I watch this clip.
>>
>>154398090
My point is why are you rotating after upscaling? If you rotated before upscaling, you could draw the player without going through two rotations that give artifacts for no reason. Also, rixels.
>>
>>154398026
Oh shit, it's John Rigatoni
>>
File: big ol car.png (1KB, 208x184px) Image search: [Google]
big ol car.png
1KB, 208x184px
https://dl.dropboxusercontent.com/u/212583120/Racer/Racer.html

For those not on Chrome, fancy giving this a quick go? Just want to test that it feels good, gameplay wise.
>>
>>154398204
the player, nor any other object is always going to be at a static angle. The camera could be upside down with the player running along a curve if I wanted
rixels or otherwise vertex graphics could handle the rotations more smoothly, but the artifacts are minimal on curvy angles and none at all at right angles so whats the problem
>>
File: 1111e94e7d.png (8KB, 276x509px) Image search: [Google]
1111e94e7d.png
8KB, 276x509px
trying to center text in GMS is like pulling teeth, god damn.
>>
>>154398653
That's not what I meant. The player is always going to be facing upright, so draw the player after rotating everything else.

Rotating the whole scene after scaling it up introduces rixels anyways. Either scale after rotating or embrace the rixels.
>>
File: puush.jpg (60KB, 898x284px) Image search: [Google]
puush.jpg
60KB, 898x284px
>>154398468
Sorry senpaitachi
>>
File: 520703726523.jpg (19KB, 704x400px) Image search: [Google]
520703726523.jpg
19KB, 704x400px
I'm not sure if I'll be in DDXI since I don't plan on devving Idol comm@nder in the near future and I'm not really sure what "main" game to work on from now on. And even if I find something I doubt it'll be ready in time.
Sad.
>>
What retro game should I copy to improve my skills?
>>
File: to-do-list-nothing.jpg (48KB, 500x376px) Image search: [Google]
to-do-list-nothing.jpg
48KB, 500x376px
Imagine it. Spending years of your life on an obscure /vg/ thread for game developers, never making a game, never even coming close to making a game. Finding new things to shitpost with, new memes to force, new devs and artists to attack, but never straying far from the root cause of your behavior, which is sheer frustration and self loathing from being a failure. A failure at the one thing you always wanted to be, the one thing you always told people you would do, the one thing you gave up on so long ago that it's merely a memory now.

Imagine still clinging to the tiny splinter cliques from the tiny community who have rejected you for all these years, who never really knew you beyond your gay little chatroom handle or your appointed shitposting nickname, who never cared about you or your opinions, because you're a nobody, a nodev. Lying to yourself daily that the opposite is true. Using their chat rooms, making small talk with them, convincing yourself you're one of them. But you're not, and never will be.

And so you believe attacking the thread, attacking random people on the internet will help you forget. Yet it never does. There is no escape. You never even came close to making a game and never will.

For you, this may seem a ludicrous nightmare, for him though, he who is in this very thread. It is his life.
>>
>>154398796
>For those not on Chrome

thanks though
>>
>>154398468
Walls too bouncy. Also limiting the angle at which the car can turn is pretty eh.
>>
File: df0945cf1e.png (9KB, 276x509px) Image search: [Google]
df0945cf1e.png
9KB, 276x509px
>>154398709
Actually, nevermind, forgot to divide by 2.
>>
>>154398908
My bad, I though it said for those ON chrome.
I am an idiot.
>>
Every post you make in AGDG is either shitting on rotate, sourcefam, or "engies". Why are you still here?
>>
Can someone play shiphack and see if it works?
>>
>>154398886
Battle City
>>
>>154398886
Sonic
>>
>>154399003
Anon, they need to do it to not feel bad about their ""game""
>>
>>154398886
Utopia
https://www.youtube.com/watch?v=JtE6EYt2dig
>>
File: 2016-09-10_21-39-26.png (193KB, 1366x768px) Image search: [Google]
2016-09-10_21-39-26.png
193KB, 1366x768px
>>154398468
Hmmm.
>>
>>154399107
Lel, Opera is basically chrome with a skin, not sure why they still have it there
>>
>>154398709
>>154398969
draw_set_halign(fa_center);
>>
So, in unreal even when you are using c++ you HAVE to use blueprints, right?
>>
File: nor.png (252KB, 722x721px) Image search: [Google]
nor.png
252KB, 722x721px
>>154398775
NOR
the player is not always going to be at a static angle relative to the camera

for one, it would be extremely jarring for the camera rotations if they couldn't be eased along smoothly with the player instead of being instantly glued to his movements and rotations
For two, its way more fun to have camera trickery where the player could be upsidedown or on the sides or whatnot as the camera rotates relative to some other point.
>>
>>154398709
>>154399182

that.

if in doubt, look up the manual.
>>
>>154399252
Not really, but you would be silly not to
>>
>>154399278
Okay, I still don't understand why you're upscaling then rotating the entire scene.
>>
>>154399003
Where is your game?
>>
>>154399373
because shut the hell up, retard.
>>
>>154399107
>sadpanda
>doujin
>jav
I see you're also a man of fine tastes
>>
>>154399182
I already did it by measuring sprite widths and the top left corner, but that'll definitely be useful. It's local to the object drawing the text right? This is meant to be a template for a generic button whose text and function can be modified.
>>
>>154399003
who are you quoting?
>>
>>154399373
oh
that parts just a typo, I'm rotating then upscaling
>>
>>154398886
River City Ransom or you're a total pussy.
>>
File: zerovshitboxie.webm (3MB, 1920x1080px) Image search: [Google]
zerovshitboxie.webm
3MB, 1920x1080px
So, I've been doing a devstream every week, and for the past few months I've been working on Zero, who is now pretty much complete.

What should I do for this week?

>Do actual coding on the engine, which will get a lot done, but won't be very entertaining or useful to non-programmers
>Make a Stage, even though the stage creation system is likely going to change soon, making it of poor instructional value
>Make a new character, starting another 8-week stream session, and probably stopping to fix bugs along the way
>>
>>154399492
He was triggered by this post >>154398907
It didn't even name any names but he knows exactly who it's referring to. Him
>>
>>154399321
Im still trying to understand the workflow of Unreal, in Unity its really straigthforward, in unreal it looks a bit of a mess but looks more powerful too. I just need to follow some tutorials i think.
>>
>>154399550
Doesn't look like it.
>>
>my game
>my game
>my game
>I love my game nur nur my game my game is fun my game
I am so f*cking sick of hearing about "my game my game"
>>
>>154399597
It isn't really any different.

You can make things with Blueprints, you can make things with C++, or you can make Blueprint nodes with C++ and combine them.
>>
>>154399652
Then why are you on a board about game development?
>>
>>154399652
How do we get your ip range banned?
>>
>>154399569
I was triggered, because you're just as much a shitter as the posters you have vendettas against, or worse.
>>
i have these different instances on GMS, they're all the same object, and i want them to move all at once and if i destroy one, all of them are destroyed at once

can anyone help me? i couldn't figure out how to do it
>>
>>154399652
Tell us about your game, nodev.
>>
>>154399652
How is your game going?
Oh, nevermind.
>>
my game is the best game EVER
>>
>>154399480
Yes. The button sprite's origin is in the center of it, right?

draw_set_halign(fa_center);
draw_set_valign(fa_middle);
draw_text(x,y,"BUTTON");

should be all you need. There is no need to measure sprite widths and stuff.
>>
>>154399730
>triggered by a post about a nodev
Sorry nodev. Truth hurts.
>>
>>154399736
So like, you have enemies that you want to move in the EXACT same way at the same time and all die when one dies? You could always try globals but my hack-y bullshit sense tells me there's a better way.
>>
>>154399941
Where's YOUR game?
>>
>>154399652
Where is your game?
>>
>>154399964
Which one?
>>
>>154399962
yes, thats what i want them to do
i'll try using globals right now, maybe it'll work (at least for their movement )
>>
>my game
>my game
>my game
Just. Stop.
>>
>>154400056
you know WHICH one
>>
>>154400175
MUH GAYMES
>>
>>154399927
Actually, it's the top left so it can be aligned in the room easier (room's dimensions are weird).
>>
>>154398910
Yeah its a bit bouncy isnt it, I'll fix that up.
Most of the game you'll be going upwards, so the turning's limited like that on purpose.

>>154399107
hmm, that blows

>>154398981
s alright
>>
>>154398886
Literally just play any singleplayer Mario Party minigame until you find one that can be made endless
>>
>>154400076
At the very least you can have a global flag that kills all of them, if not for movement.
>>
File: how to not use a camera.webm (3MB, 884x884px) Image search: [Google]
how to not use a camera.webm
3MB, 884x884px
>>154399609
artifacting and aa can be more noticeable if its scaled to something other than 2x, like going full screen
maybe some ants somewhere will play it in 362x362 resolution
>>
File: 1384077608624.jpg (39KB, 500x373px) Image search: [Google]
1384077608624.jpg
39KB, 500x373px
>>154399986
It's right here.
>>
>>154400381
You're still rotating the "camera" after upscaling.
>>
knowing that other people have games makes him angry

hmm I wonder who it could be
>>
>>154400194
The one I'm still working on or the ones I've already finished?

Because you see, that's what this thread is really for. It's for people who make games. Not self hating lunatics with absolutely no life who desperately want to feel like they are actual programmers, artists or developers, but just can't trick their feeble minds into believing it, so have to attack actual programmers, artists and developers. Nothing is meant for those "people". A "person" like that belongs in a shallow grave or in prison.
>>
>>154398468
>https://dl.dropboxusercontent.com/u/212583120/Racer/Racer.html
It's pretty good once I figured out that I had to release space briefly to drift. It could be a very fun competitive racer
>>
File: 1452988838790.jpg (39KB, 500x500px) Image search: [Google]
1452988838790.jpg
39KB, 500x500px
>>154400384
>>
Hurry up and make your new thread, cuck, and make sure to make it a shitpost OP if possible. That will surely show everyone for making you feel self conscious about your total lack of games.
>>
>my game
>my game
>my game
>my game
We get it already jesus just STOP
>>
What is the accepted convention when someone compliments you on twitter?

Replying saying thanks seems excessive and wasteful, liking their post seems too little.
>>
programming is too hard
>>
File: tumblr_ocdk9rFOBm1uwmtq8o1_500.gif (288KB, 500x351px) Image search: [Google]
tumblr_ocdk9rFOBm1uwmtq8o1_500.gif
288KB, 500x351px
these threads are a freaking meme machine
stop making memes and start making games
>>
File: b27e105d5b.png (9KB, 276x509px) Image search: [Google]
b27e105d5b.png
9KB, 276x509px
God damn I feel dumb for not knowing about blending before. Generic buttons are a go. Fucking ez shitto maitu.
>>
>>154400882
like and rt
>>
>>154400882
You could go on and on about "MY GAME MY GAME MY GAME"
>>
>>154400882
Fuck the rules make your own convention
>>
>>154401079
Retweeting a compliment seems like you're broadcasting to the world how great everybody thinks you are.
>>
NEW THREAD
>>154401023
>>154401023
>>154401023
NEW THREAD
>>
>>154401134
There's nothing wrong with that
>>
>>154401134
People do that all the time
>>
>>154392709
>z=0
wow that was hard. Enjoy 3D.
>>
>>154400240
i seriously dont recommend doing that.

as long as you know the size of the room/view you can always get the middle through view_xview[nr]+(width/2) or just width/2 if it's global.
>>
>>154402427
Yeah but these buttons don't just go in the middle. They're also meant to be resized and stuff. If I encounter problems I'll change them up as you suggested.
Thread posts: 795
Thread images: 153


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.