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/edg/scg/ - Star Citizen and Elite Dangerous General #40

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Previous thread: >>153856062
Welcome to the merged general of Elite: Dangerous and Star Citizen.
__________________________________
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC

Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
https://www.youtube.com/user/FrontierDevelopments/videos
__________________________________
>Star Citizen information:
http://pastebin.com/NhBwT5Zk

Gamescom info:
https://robertsspaceindustries.com/comm-link/transmission/15451-Gamescom-2016-Details
https://www.youtube.com/watch?v=GucYhhLwIxg

>2.5 LIVE btw
Referral code randomize:
https://docs.google.com/spreadsheets/d/1WNKNAuruiI1p5XGPjtVi_uwi8wPmuEYawOKQuhRXfdw/edit#gid=953337098
__________________________________
>Other games:
http://pastebin.com/cugkem8w

If it doesn't have a general, post it here; just don't get upset about sharing. If it DOES have a general, please go. We don't need your baggage.
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.
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1st for they're coming
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Polaris Hype, post price guess and your secondary/backup email. Whoever has the closest guess to the price will be gifted a Polaris to that email at CitCon
>>
>>153946580
but they aren't just patching it. According to one of the devs, Cryengine's original netcode was made to handle what the engine was used to: relatively small teams of players going at it. That's why the current playercap is 24. Unoptomised code aside, the netcode is being either replaced entirely or very heavily modified to meet the needs of an MMO like what SC is going to be. They aren't just doing some small patch with a few tweaks here and there.
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>>153946812
And just incase you didn't realise who's doing this giveaway.

Not gifting ships for 6+ months has given me a surplus capacity of money.
>>
>>153946993
>the netcode is being replaced entirely
yeah, that's the problem, they're replacing a semi-functional thing with half baked shit that will never work right
>>
>>153946993
PoE's netcode revision wasn't "just a patch", either. They fundamentally remade how it worked from the ground up.
>>
>>153947124
>semi functional
It doesn't meet the needs of an MMO, and it barely meets the needs of 24 people in a server.

>they're replacing a semi-functional thing with half baked shit that will never work right
>half baked shit that will never work right

You've seen the netcode refactor? Can I have a source for it not improving SC and never working?

>>153947254
They're doing this in SC as well. I don't know about the game you mentioned and how it worked for them, but if they did that, what's the issue? (assuming you have the same issue as the anon above who can see half a year into the future)
>>
>>153947124
>they're replacing a semi-functional thing with half baked shit that will never work right

Here's your (You)
>>
>>153947509
cryengine was built for 64 players on large battlefield style maps with physics, remember power struggle?

instancing can in theory exist totally separately from that, it's not and never was going to be a WOW/EVE/planetside style mmo where you have literal thousands of players in the same space together.
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>>153946812
If there's only one type or a Polaris-M it will be 800
If it's modular, the base or civilian variant will be 600
[email protected]
>>
>>153946812
[email protected] 850$ for the military version
725$ for the civilian/empty version
>>
>>153945026

Is SE open source? Maybe the slav should accept some help on his project. I'm sure there are plenty of autists that want him to realize his dream of SE being a space sim mmo.
>>
>>153947690
Anon, I'm 100% sure that if Cryengine's current setup was good enough for what the devs needed to make SC, then they wouldn't spend the better part of a year changing it. But, the professionals who work at CIG, who made Cryengine originally, decided that the netcode needs to be redone for the purposes that they require. I'm confident that those people are more qualified to make this decision than some random on 4chan who thinks "if it worked for this game, it'll definitely work for another" without considering the vast differences between those games and what SC is going to be.

Just a thought.
>>
>>153946812
So I can join in this guess stuff, how would I be able to transfer it to my main character? I thought you were only allowed to gift something once? Do I have to make another CIG account or just a throwaway email?
>>
>>153947009
>And just in case you didn't realize who's doing this giveaway

Nope. No clue.
>>
>>153947509
> I don't know about the game you mentioned
Path of Exile. It's a Diablo clone, just got a new expansion, if you're into that shit you should check it out. It's free to play.

>what's the issue?
The game had massive desync issues because the client and server game states weren't synchronized as an action was taken, but rather after it. It was kind of the equivalent of FPS games where when you take an action (say, change movement directions), the other players would see your character glitch into whatever new action it's supposed to be doing. Except a much, much more extreme version of it.

Then they reworked it into a DotA style netcode where every single action you take is preapproved by the server and your game client is actually privy to more of the game logic.

>(assuming you have the same issue as the anon above who can see half a year into the future)
I don't have any issues.
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>>153947889
>>153946812


Fuck it now I need to theory craft.

Polaris-M[ilitary] with a Railgun & STS smaller than the Idris. Low cargo, low speed - $800 Limited to 4000
Polaris-P[eacekeeper] Railgun removed, STS still present. Medium cargo, medium speed $700
Polaris-C[ivilian] No STS, light guns only. Maximum speed, Maximum cargo. $550
>>
>>153947889
>Fear Agent
Is that worth getting into? Never heard of it before, but it looks interesting.
>>
>>153948204
You click the redemption email while logged into your main account and it'll redeem it to that account.
>>
My greentext will be ready soon :)
>>
>>153946812
wait, is this real or just a mockup?
>>
>>153948789
If this image isn't already public then I've just lost my job, so please tell me you've seen it before.
>>
>>153948789
It's not even official.
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>>153948789
It's some fanart that keeps getting posted every thread. Basically it will look nothing like it.
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>>153948789
I wish it was real.
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>>153948865
i saw it 2 or 3 threads ago but i thought someone said it was the "polaris" concept back from one of TNGS modders or something, not the new one
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>>153948789
yes it's a real spacecraft built by nasa
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>>153946792
holy fuck
>>
how do I find the station that the ship I'm looking for is on sale?
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>>153949210
>implying nasa builds spacecraft anymore
>>
>>153946792
>All he wrote was 'they're coming'
>Somehow had time to write this out and nothing else

Hmm.
>>
>>153949530
>implying nasa builds "space"craft
>>
>>153949493
http://ed-td.space/en/18/Find+Ship/system/4191/ship/21

this helped me me find a courier
>>
>>153949493
go to shinrarta dezhra
>>
>>153946812
It'll sell for an even one thousand. A little less than the idris originally sold for since it won't be able to hold multiple ships.

[email protected]
>>
>>153946812
Polaris M $900
Polaris P $750
[email protected]

Thank you Mr. Skellington
https://www.youtube.com/watch?v=c1Nz6pv8J4A
>>
>>153949656
True, it's more traditional to write cryptic warning messages in blood.
>>
>>153950293
Muh immersion is broken when all these faggots write in their log is some short cryptic message. The least they could have done is made it seem like a voice log during his final moments with the computer recording and writing down his screaming.
>>
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>scanning ships, looking for criminals
>see this
no fucking way
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>>153950293
IN-IN-IN-INCO-INCOMMING MISSION CRITICAL MESSAGE
>>
>>153950489
Can he BE anymore clean?
>>
>>153950710
Mostly Harmless
Mostly Clean
>>
think that we'll be able to rent out our Argos like in its description? it'll be nice to have a source of passive income but I'm not sure if CIG will let people do that without a few catches at least
>>
>>153950492
A BOMB?!
>>
>>153950121
You're welcome my child.

May space spooks be blessed unto you, and make your guess correct.
>>
>>153950981
>passive income

pls god no
>>
>>153946792
So does this mean exploring will be a waste of time when they finally come?
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>>153951258
Why?
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Best.
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>>153951425
because it lets people who bought shit get even further ahead

cultists will talk about their """investments""" instead of donations
>>
>>153951258
I get that it's a terrible idea but it'd be nice to pay repair bills without doing anything, maybe they'll cap it to one or two of them but even then I can see orgs just buying one for everyone and their alts if they can
>>
>>153951471
>smaller than a 727
I thought this was supposed to be the future. where's my fuckin 7777 gigajets that cost less than ever to operate since they don't need fuel for most of the journey but still charge an arm and a leg and have the size and seat density of kowloon walled city for maximum profits?
>>
>>153950981
>>153951258
if there are passive expenditures (taxes, rent, crew salaries, etc) then I would be ok with passive income
>>
>>153946812
Nice, I'll give it a try.

[email protected]

Single Variant: $650
Multiple:
M-Variant: $850
P-Variant: $650
Stripped(Base): $450
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>>153951471
but the pilots view is going to be even shittier than the starfarer
>>
>>153951471
Nice space dildo. Plan on fucking starports with that?

Inb4 your momma joke.

Ps she has two.
>>
>>153952182
Space themed dildos would be good
I bet a 300i one would feel fantastic
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>tfw no conniefag
:<
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>>153952943
Wrong.
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>>153952714
No way, the merlin/Archimedes would be the best dildo
>>
>>153946812
Take the price you think is reasonable and add 50 to 100%.

So I'm going to say $1100. The prices have been steadily inflating lately so I would not be surprised if the Corvette is sold for the same price as something that's now a frigate.
>>
>>153953951
Forgot my email:
regault at yahoo.com
>>
>>153952943
>>153953083

You two just need to fuck already.
>>
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>>153870407

>...and we were on our merry way with our requested loadouts
>Just in time, really
>The employer organization was very specific on the timing of this mission based on prior data collected from some inside agent, but with the false report of resupply at the Wreck-City that we essentially relied on, we lost the extra time we bought ourselves in finishing the earlier objective quicker than we originally thought.
>"Shell?"
>"What?" replied the other Redeemer Pilot over comms
>"So here in the mission list it says after we ambush and kill those 2 TEST heavy bomber patrols at the Asteroid Junction, we get our ballistic kits, albeit a little late, and now we're supposed to wait for confirmation from Renegade that their part is done? I think this whole operation is bullshit, and I highly doubt we're ever going to get that confirmation, even if it's Renegade Squadr-"
>"Why do you care?" said Modifier, the Crucible pilot as we exit the atmosphere into space. “We, and the others, got hired to infiltrate the system and do our little part so that BLAST, our employer, can get control back of this system. We collected the blackbox data from the Bombers for confirmation, and we got paid our little part for the mission as assurance that they're serious about this overly complicated Op. Everyone in formation, we're jumping randomly so we don't get fucked. I also need to outfit your ships”
>Autopilot took control and we all got into the standard 2 - 1 - 5 form to Q-travel to somewhere safe
>He continued as the drives spooled into action, "Anyway, so far we have our money back for these NPCs we hired, so regardless of whether or not Renegade can move this whole thing along is irrelevant. If it doesn't come before the set time, we can scram."

1/5
>>
I have a fully kitted vulture to sell and 44mil. What is a multirole setup with decent defense capability?
>>
>>153954183
*decent
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>>153954173

>"He's right," said Basic, the only real Super Hornet pilot in the group, ”we at the very least covered the cost for the NPCs and guns we have and a little more, so if this turns out to fail we have what we need."
>We exited Quantum travel some millions of km from the nearest celestial body
>”But still, they were serious enough to hire Renegade for the main part of this shit. That’s pretty big to be honest.” finished Basic
>”Ok guys, I know, but could they really do this? In the PMC briefing a few days ago, apparently Renegade was hired with killing the TEST Idris deployed to the Alpha belt. You know, the really good one with their Org 4th in command? Do you actually think they can do it? I know not to get too mixed up in all the politics since we’re hired guns, but I want this operation to succeed. TEST are all faggots.”
>I greatly disliked TEST because of a bad deal a long time ago.
>”I think so.” said Modifier. ”Remember a few months ago? Yeah, they got a UEE mission to kill Elite Scythes in Virgil as an impossible criminal redemption job, and then with only 15 player characters they went and killed 3 vanduul heavy bombers and a /fucking/ destroyer. They didn’t lose a single NPC or player.”
>”Fuck, I remember that,” added Basic, “I also remember shortly after that when their appearance in that Delamar war in Nyx stopped the fighting. Rumor has it, they have a base in that belt, and didn’t want any major conflict in their home town. Funny how a group of maybe 20-ish people can stop all of that shit from simply being seen in a scanner.”
>”Enough Renegade dick-sucking,” said Shell. “We need to get ready for the next objective. If Renegade pulls through, we’re going to the intercept route so that the other PMCs can get to the next spot. Following the set plan, we’ll be stopping more bomber groups before they reach the Alpha belt from that Planetoid base in the Gamma belt.”

2/5
>>
>>153954098
he is samefagging
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>weapons fire detected [threat 4]
every time I see that I spin my ship 360 degrees and fly away
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>>153954346

>”Right.” said Modifier as he opened his Crucible to allow refitting. “Here’s the Strat. Super Hornets load lots of Size 1 energy rockets instead of missiles, and I replace the Battery upgrade slots from the energy weapons with extra mags for these ballistics. Load the Redeemers with extra mags and Size 4 cluster missiles. I bought extra of everything just because it was cheap. Fighters first, gunships last. When we’re going out to the destination, use the energy rockets first and shoot ballistics only when their shields are below 20% so that we get full pen and not waste extra rockets on the shields, which should take 3 well placed rockets. I’ll park the crucible some far out from the quantum location and stay on comms with passive radar. Give each Redeemer a personal guard, and have Basic keep 2 of them so we effectively have 3 small squadrons for focus firing. TEST use only energy weapons, so set the power used from your coolers to the shields. When the guns are at 80% heat, scram and set all power to coolers yada yada you know the usual.”
>The NPC ships began landing into the Crucible in order to receive their new load outs.
>When Basic was leaving the hangar bay, my redeemer received a status update on the other PMCs operations in the system.
>”Hey guys, operation updates!” I yelled into the mic.
>”Finally,” said Shell.
>”What’s it say?” asked Modifier
>”It came in a batch, so I’ll read the summaries from top to bottom: Death Adder group successfully took stealth-control of comm array 391 and relay station 448 to allow full system stealth communications between the hired orgs for this job. They’ve relayed the positions of all Alpha and Beta belt groups to all concerned in those belts. Rekt, Decker, Solo, Goyim, Sparrow, and Viking fighter groups managed to destroy a total of 76 TEST fighters and 12 logistical craft across the Beta belt.”
>”Sweet jesus.” said Basic.

3/5
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So /edg/, a youtuber called Turjan recently sketched what he envisioned to be the crashed alien ship in it's fully constructed form.

Are you ready for...

The Amazing Flying Swastika!
>>
So I found myself having to fetch my FAS from about 500 LY away from "home" (roll on 2.2!). As you know the FAS ain't the best traveller and my excuse is I was tired, :). This meant I forgot to filter out non scoopable stars from the GM, ending up in Hyades Sector OJ-N A8-1 with around 25% reserve tank only. "So who you gonna call? Fuelbusters lol aka those very cool people over at www.fuelrats.com

I was impressed with the way they handled my problem, their operations board is manned 24/7 and from what I've seen very professionally. Within a few minutes of logging in, my rescuer CMDR Ballantin was firing much needed fuel limpets my way. So a huge thank you to The Fuel Rats, a brilliant idea executed with such great spirit, just like ED itself!
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>>153954520

>”DEATH, Sq1337, Rancid, Dane, ByGone, and Code Gay-ass groups managed to destroyed 18 heavy bombers, 45 fighters, and 10 logistical vehicles like Starfarers and Crucibles.
>”We contributed like 5 of those bomber kills!” said Modifier as his ship auto-refitted Shell’s Redeemer.
>”Not done yet, but this seems very good for now. It says here that, with the comm array and relay stealth-hacked, TEST officials in the Gamma Belt may still not be aware of this massive assault yet, and even if they did, all of our aliases make us untraceable until the BLAST fleet makes their appearance when that Idris is dealt with.”
>”So they haven’t killed it yet?” asked Basic.
>”It says they’re ‘in-progress’. I guess they’re fighting it, so our time is near. Finally, it says total losses on our side are at about 25 fighters and 4 logistical craft, and that’s spread across every PMC they hired for this. No groups have sustained heavy losses, and most groups are fully intact.”
>”That’s the power of the ambush. Thank god they had that reliable double agent to tell us everything about their fleet. This could have been a slaughter for us.” added Modifier.
>”It’s crazy when I think about it. This operation started literally 4 hours ago and we already did decent damage and activated no alarms.” I thought out loud.
>”Considering the size of the TEST org and their affiliates, our jobs are really just to soften them up. This relatively new lawless system has 4 landable terrestrial planets, 3 dense asteroid belts, a gas giant, an ice giant, and 12 moons, and that humongous base in that planetoid. If that agent was right, TEST put about 1/4 of their entire org here because of how profitable the base and planets are. What I’m /really/ surprised about is the thought of the gamma base not being notified and basically scrambling everyone.”

4/5
>>
>>153954597
kek
>>
>>153954446
Nah.
>>
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>>153954470
>Encoded signal (Threat: 3)
>Wait aren't these supposed to be 0?
>AI relics canister surrounded by 8 vultures
>"Can't believe that worked"
>>
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>>153954709

>”It says here in the Death Adder details that with the comm array and relay combo they can see the movement of task-active TEST ships as they Q-travel to other active comm arrays covered areas. They don’t appear frantic enough to warrant caution on our parts yet. It works in our favor that TEST keeps all of their comm arrays active and well.”

>It came almost immediately after we finished a short discussion on how our aliases trick comm arrays.
>”Major Mission update! Renegade, err, Shockwave group confirms… well fuck me sideways, they confirm Idris dead along with 2 corvettes, 20 fighters, 5 bombers, and 3 logistical craft. Apparently the Idris group was more heavily stacked than anticipated, but they’re still holding a line at Alpha Belt, 200km away from comm array 103. TEST Quantum jumps are beyond frantic and Gamma belt base is certainly notified of the invasion at this point.”
>”What are the orders?” asked Shell
>”It says here that BLAST main force is currently jump driving into the system and that we need to follow the intercept path. We’ll meet up with Bygone, Code Gay-ass, Viking, and Rekt at comm array 301 to form our own combined battlegroup and block off incoming Gamma Belt forces at the comm array choke point while the other groups meetup with Shockwave group at a separate location to retreat and reorganize for a full push through the system’s primary locations with additional BLAST forces. Also, for the great success, our UEC pay was tripled.”
>”Hot damn, so I guess it’s time. Follow the strat, I’ll find a location for us if we have to retreat. A Crucible is no good in battle.” said Modified
>”I suppose your right. Everyone assume 3 - 2 - 2 for this Q-travel. We’re going in.”
>The Crucible travelled separately to a lone corner of the system while we pointed towards the comm array.
>This could be the death of us, but such is the life of a Private Military Corporation.

>[Quantum Drive Initiated].

5/5
>>
>>153954883
This isn't how you greentext.

This is just copy pasting a shit storyboard you wrote up with memequote arrows before them.
>>
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>>153953083
Theres so cold without you :c
>>
It's a shame the crucible is going to be relatively short range. It would be nice just flying around space until I find a job and then park it and take out my fighter.
>>
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>>153955109
I only have the one Aquila image, comrade. Have a Khartu-al.
>>
Is there a trick for finding big ships at High RES sites more frequently?
>>
>>153949778
>the trailer already showed the srv rolling out from a huge lakon hangar

That's a surface access tunnel in a settlement.
>>
>>153955131
>It's a shame the crucible is going to be relatively short range

sauce?
>>
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>>153946812
>Polaris
$695, I reckon.
[email protected]

Theres a helpful chart here, too
https://docs.google.com/spreadsheets/d/1ojxR84DJlX9i7Zu0ZrYkWPhKQUYIcK5bx5Ia8fQgimY/edit#gid=1241080206

Seem to have a hardon for prices ending in 5.

Are you going to collect one, or are you melting to get it? Part of me wonders how much you've got in your hangar by now
>>
dejavu pls stop
>>
>>153955089
what's actually wrong with it
>>
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maybe it's this guy
>>
>>153956039
But why buy so many multiples of the same ship?
>>
>>153954616
I dont have any problems with the fuel rats. Its emergent gameplay that ftroop hasnt frowned on just yet, its just immensly stupid that ftroop just expects people to do shit for free or for rp and cant make a career out of it.

The other half of this is that its an orginization of olddads that want to do it for free and cry on the forums about chinese gold sellers if you suggest player trades.

So fuck em
>>
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>>153955847

I'm going to be buying one for myself ontop of gifting one. Right now my total spent is sitting close to ~6850ish iirc. Only about a grand of that is gifted.

Wanted a multicrew combat ship in the Reclaimer/Orion/Carrack size for awhile, not a fan of the larger ships personnally.
>>
>>153956113
Friends. I think he also believes he can have AI pilot them for trading and shit.
>>
>>153954881
8 vultures is not a threat 3
>>
>>153956190
Damn son, well..

Thank you for contributing to the BDSSE so hard.

Though I have to agree with you on the multicrew thing, will be nice to get something the right size between a Constellation and larger vessels that can still have a low crew count but have some room.
>>
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>>153956190
Hey, you're the guy people confused me for back in the early days of the merge, I used to post skeletons in space suits on /edg/, nice to meet finally meet you, fellow forgotten cosmonaut.
>>
>>153956190
I agree with this. The corvette, at about 110 to 100m is perfect. The Frigate and destroyer are way to cumbersome and require so much more to operate. I'm also a fan of the Banu Merchantman and Caterpillar for these same reasons.
>>
>>153950489

Getting to name an NPC was one of the low tier kickstarter rewards. That's why we see a lot of maymay bullshit.

Some are procgen coincidences, like a few stations they had to rename a ways back. eg: "Cock Ring" "Dick Dock"
>>
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Multiple skelemans?

/scg/ truly has the deepest lore.
>>
>>153956190
Want some crew in your Corvette? I only got an Aurora, I can clean your deck if you want.
>>
>>153949987
I'd bet you're right.
>>
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>>153956381
Personally what I'm wanting is the Polaris and a combat ship in the Constellation size as well.

A Patrol-Boat equivalent would be neat.
>>
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>>153954173
>>153954346
>this is what citizendrones actually believe
>>
>>153956190
How can an anonymous person be so fucking based like you? You are too good for this shitty world.

>reclaimer
>orion
>carrack
AND you have good taste?
>>
>>153954709
>18 heavy bombers, 45 fighters
wew lad
>>
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>>153956546
Let's hope it doesn't get too confusing, I don't want to adopt a trip.

>>153956652
Only those souls who manage to get a gift from me discover my idendity, and only they can become part of the ship.
>>
>>153952086
Airliners have well designed cockpits for a lot better view than those MISCshits
>>
>>153956657
Constellation MIS when?

Freelancer MIS is going to fuck people up mark my words
>>
Why is combat so fucking hard in ed? I have a viper mkiv, everything a or b class and i still get gibbed by a fucking hauler.
>>
>>153956190
You know you don't need to pay 6000 dollars in order to get these ships right?

Are you legit retarded or something? You're seriously paying 6000 dollars for the privilege of not playing the game and skipping straight to the end.
>>
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>>153956892
Don't worry, I don't post skeletons in space suits anymore, I'm not anywhere near as cool as you. Last one, I promise.
>>
>>153956972
He's paying 6000dollars to skip the grind and get to shit on people in auroras.
>>
>>153956972
If he wants to whale out let him fund my game is how I see it
>>
>>153956972

or, you know, CIG is going to notice that these people exist and ships will stay costing real money forever
>>
>>153956946
>why is combat hard
>viper mkiv
>mkiv

that's why
>>
Where can I find a hazres with tons of anacondas?
>>
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>>153956972
The game isn't the ships. The game is the journey you take in them. I'm not too fussed what Cig spend my money on, just that it helps them.
>>
>>153946812
I'm going to guess 1250, taking into account original price of Idris and ship inflation.
Thanks, skele-bro!!
[email protected]
>>
>>153957131
go to hazres in high pop system
look around, do you see any anacondas after 2 minutes?
If no, jump out and jump back in to reset the instance until you do see anacondas. Then don't leave the instance.
>>
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>>153956946

For small fighters the Vipers turn like absolute dogshit, but still, getting outplayed by a Hauler...
>>
>>153957131
in ur mum lel
>>
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Has any actual gameplay been added to Elite:D since Powerplay?
>>
>>153957123
undoubtedly, actually, which means it's going to be as pay to win at launch as it is now

>a game where you win by giving the developer all of your money
>>
>>153957324
NPC were made into bastards with RNG upgrades that could take you hundreds of hours to get the shit to try to get and perfect power and throttle control that make them look like cheating bastards
>>
>>153957127
>>153957298
I had an eagle at first but i got fucked even harder. I think ill just stick to the type-6...
>>
>>153957262
it's a space sim, the journey you take is from a shitcan on the ass end of nowhere with 100 credits to a big ship worth millions of credits through progressively more difficult missions that require you to upgrade and customize your ship
>>
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>>153957123
>>153957332
Maybe the glory of the racetrack will remain pure
nope
>>
>>153957332
>undoubtedly, actually, which means it's going to be as pay to win at launch as it is now

So not really P2W at all
>>
>>153956972
Whales fund my game for me. I don't see the issue with this. If they get bored, whatever: the development money is there for us regardless.

>>153956857
>>153956686
t-the killing was planned from insider info and spread throughout an entire asteroid belt in ambushes from lots of people in PMCs
pls no bully I just wanted to type ;_;

To add a little truth to it, Retaliators are utter trash at defending themselves and most people are shitters at flying
>>
>>153957296
Huh.
That worked, thanks.
>>
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>tfw poorfag that cant even buy Mustang package
>>
>>153957296
>>153957731
Faster than jumping out, just return ticket main menu and then back into game.
>>
>>153957534
> had an eagle at first but i got fucked even harder

Well, you could post videos if you want pointers on what to do differently.

Also the Diamondback Scout is a great fighter to use until you can afford a decent Vulture.
>>
>>153957534
sounds like you just need to git gud then

the eagle should be maneuverable enough to not take hits basically
>>
>>153957572
Racing started off as super pay to win

>here's our first of many great content updates for arena commander!

>3 tracks in one area with no AI support and you will be destroyed by players that spent money on the most expensive flyable ships of the time
>>
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>>153957534
>>
>>153957524
Nerfed, I think.

NPCs aren't as smart and don't use engineer upgrades as often.
>>
>>153957753
top kek, that image again

But, get a Delta if you want a Mustang

>>153956857
If a truly massive organization put thousands of people into a single system, and dedicated groups of PvPers go into there hunting them down, it doesn't seem impossible. Probably more will get destroyed than bombers and fighters since not everyone is a combatant, but over the sizes of planets, asteroids belts n sheit, some 70 - 80 ships isn't a whole lot to be destroyed.
>>
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>>153958037
yeh Delta or LN are my goals
>>
>>153958037
>If a truly massive organization put thousands of people into a single system, and dedicated groups of PvPers go into there hunting them down, it doesn't seem impossible. Probably more will get destroyed than bombers and fighters since not everyone is a combatant, but over the sizes of planets, asteroids belts n sheit, some 70 - 80 ships isn't a whole lot to be destroyed.

I meant that happening in one instance
>>
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>>153958202
We're at estimates of 450 ships/instance with possbility of 1000 ships/instance right now anon.
>>
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>>153958350
the delusion is real
>>
>>153958350
Estimates of legitimate and absolute madmen
>>
>>153958350
>estimate
>possibility
So in actuality it'll be something like 8?
>>
>>153958350
As a very big fan of SC, you're delusional.
>>
>>153957829
>what to do differently
I would guess that everything. Tried flying backwards to get a few shots in but the only way i ever cause any damage is if i use the guided missiles.
I think ill try the diamondback.

>>153957843
yeah i think i may have been going against some retardedly high level npc's because i didnt knew how things worked.

>>153957992
I actually enjoy the trade things. Many hours in trucking sim so i can get comfy easily. fug what do i grind for
>>
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>>153957602
didn't mean to spoiler that last sentence, but whatever.

>>153958202
If I were to believe Chris Roberts from a few weeks ago, with the instancing tech they're making, it doesn't need to be a single instance. I wrote it with the understanding that Chris was talking about instances being separate but having the ability to join together if need be so that a few hundred ships can be in the same area working from multiple servers.

Anyway, in my shitty greentext the fighting was spread throughout the system, primarily the first and second asteroid belts (Alpha, Beta, in SC words)

>>153958403
>>153958423
>>153958350

I refuse to believe them until they implement it for testing, but it's what he said.

>>153958509
currently 24
>>
>>153958629
>but it's what he said.

It isn't though.

There is a reason EvE uses time dilation.
>>
>>153958629
even if it was purely offline it'd be impossible to have that many ships on the screen in the first place on any computer, they're too detailed
>>
>>153957534
You want a dbs

Its fun. 2 small beams 2 med multicannons. Have a blast
>>
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I'm up to 120 mil, how many do I really need to get an Anaconda and outfit the snek for exploring and planets.
>>
>>153957981
The 350r only had an advantage on the easy track. The med and hard tracks belonged to the mustang and m50 pilots.
>>
>>153958792
>>153958835
this is exactly why I don't believe him, because I also don't believe it's possible. CR would need to prove that what he says can actually happen by implementing it into 3.5 or 4.0 or whenever the fuck he can.
>>
>>153958792
And Dual Universe which seems to boast the same goal for netcode as SC is deliberately going to abstract a lot of combat so that it'll handle the players.

The manually aimed guns, ""fidelity"" and physics in SC are not compatible with the scale they hope for, no matter how many servers work together.

Bandwidth will be the bottleneck
>>
>>153958835
No, thats a retarded point to argue about. LoDs and clientside rendering are the easiest thing to deal with, that wouldn't be an issue at all.
>>
>>153958615
Asp is probably the most multirole multirole ship. Thing it does best is exploring because of it's long jump range, but it's a better freighter than the type-6 and has more firepower and shields than a viper.

A step below it in price is the diamondback explorer which is more or less the same but smaller and slightly less maneuverable.

Above it comes the clipper but that's large pad only. Above the clipper is the python that does everything except long range well, it's also the largest cargo capacity of a "medium" ship.

Given your budget, I'd consider a sidegrade to an a rated cobra mk3 (DO NOT GET A COBRA MK4) or a mostly A and D rated diamondback explorer while working towards an asp scout with an A rated FSD, D everything else so you can do long distance courier missions and buy whatever ship you want.
>>
>>153959101
a ship is much more than just polygons
>>
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Why there's no origin cargo ships with leather seats and space jacuzzi? :c
>>
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>>153958894
the anaconda is a freighter
>>
>>153959431
Yes, and
>>
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What's the best ship for drifting?
>>
>>153958894
https://coriolis.io/outfit/anaconda/0p0tiFklndksxf5--------0202------3hv21111----432i2f.AwRj4yVTjnJA.Aw18ZlA=
Click on "Standard", select "planetary explorer". And your answer is a fuck ton of money.

Asp is also a snek with long range and can also explore planets. Low ground clearance though so it's sometimes hard to get the rover back in.
>>
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>>153959401
RSI has a monopoly on hot tubs.
>>
>>153946812
My guess is $800 for military version and $650 for civilian version

[email protected]
>>
>>153959545
Cutlass
>>
>>153955131
>TOP GUN
>>
>>153959545
Gladius.
>>
>>153959640
>>153959708
Can I deliver pizzas in it?
>>
>>153959630
>slav guns
Ew.
>>
>>153959562
Thanks. I have my asp already but I just use it for space trucking mostly and I want to be done with it more and more. Plus looking at the gold skin on it reminds me of how much of a dumb goy I was pre-ordering Horizons to begin with.
>>
>>153959875
golden anaconda is the symbol of a true visionary
>>
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Pooraura looks best for drifting.

https://www.youtube.com/watch?v=SRbhLtjOiRc
>>
>>153959401
They're making a 600 series ship. Hopefully it will have a cargo variant instead just being useless roleplay fluff.
>>
>>153958615

Flying backwards and facetanking is not something you should normally resort to in a small fighter. You should be using lateral thrusters constantly to strafe around your opponent. If they actually get all the way past you, speed in the blue zone, pitch hard and turn flight assist off briefly, just long enough to flip your ship over.
>>
>>153959545
The aurora LN.
>>
>>153959545

Federal Driftship
>>
>>153946812
$850 for base variant
$1000 for the military variant
[email protected]
>>
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>>153960059
>>153959875
I'd get a silver/chrome paint job for any ship if they sold it. Gold paint is actually reflective so a golden asp landed on a panet will reflect the black sky and stars on the top and the planet colour on the bottom.

Chrome paint job for a fed corvette is probably the only thing I'd pay for.
>>
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>>153960191
>wanting more cargo or Luxury ships right now
NO

fuck you. We have a shitload of cargo ships at literally all sizes. We need more career specific ships to fill the current gaps like: a REAL starter salvage ship, small refueling ship, medium salvage ship, medium mining ship, small repair/rearming ship, and the Boomslang, Brutus, and a fixed Redeemer. Exploration/science, Luxury, cargo, military, and mobile trade already have enough ships.
>>
All the people in this thread who think CIG will sell the Corvette for a semi reasonable price are hilarious. These are the same CIG who just sold a small useless crate of a ship that can't actual do any of it stated roles for 195.
>>
>>153960768
>a REAL starter salvage ship
Cutlass seems pretty good for that role. Integrated tractor beam and all that.

I'm not sure a "small" refuelling ship is even worth it though.
>>
>>153960768
>origin
>not luxury ship
)
>>
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>>153950489
>mostly harmless
>>
>>153959839
american military stuff is shit
>>
>>153960768
>niche shit

No.

The manufacturers do need to have their lineups filled out with general purprose ships from cutlass to connie size.

Hauling cargo can be their base state, thanks to hand tools being the starter for most careers like salvage and mining
>>
>>153960768
We have almost nothing at the freelancer and connie sizes. There's a billion small ships, and then everything else is large as fuck. Even the ships were going to be in that size tier like the starfarer and catapillar ballooned up.
>>
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>Last I played was just after getting an e-mail from the visionaries that they were going to delete my duped fleet of A-equipped ships
>never logged in since I got it
>probably a year or so ago
>reinstalling now to see if anything has happened to E:D worth exploring

I don't even know how much money I have, or if I'll have any ships left.
>>
>>153961269
I told you going bigger than the connie was a mistake

people don't know what they want, big ships sound "fun" until you actually have to fly/afford them
>>
>>153961232
>slav gets told his guns are shit
>immediately reees at America

Typical slav.

H&K G3A3 a best
>>
>>153961368
>I told you going bigger than the connie was a mistake

It wasn't.

That anon is just saying we need more midsizes.
>>
>>153961354
How did you dupe ships?
>>
>>153961232
At least its not trying to kill you, when you use it.
>>
>>153961456
why do you think there aren't more ships at that size? because even one big ship takes as much effort as a dozen of those, they focused on what was demanded, not what was good for the game
>>
>>153960921
anon, they're going to find a way to make it useful somehow.

>>153960975
I mean a salvage ship that can grind ship materials like the Reclaimer for pure salvage material. Tractor beams will be able to be on turrets, so really can ship with a manned turret can do a better job than the cutlass.

And yes small refueling ships will be useful. They haven't defined the jump point sizes yet for each ship, but there's no guessing on that the Starfarer not fitting in a small one, so having a small refueling ship, even if it's integrated with a repairing ship to share 2 roles in one, will be very useful for small groups looking to expand their journey distance without having to find some massive commercial fuel refinery.

>>153961368
wrong. You can stay with small ships all you like - we have plenty, but don't try to assume how others want to play because I can assure you the challenge of effectively running a large ship is something many of us are willing to undertake to feel accomplished in SC.
>>
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>>153961435
>best
>>
>>153958894
150M is a decent trader build for the conda

for an explorer build, well... let's say the fuel scoop you'll want costs 90M
>>
>>153961435
>Not being a FAL PAL
>>
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>>153961473
Ships and modules didn't cost more than a couple thousand credits for me after some friends told me to do a specific exploit with the newly released powerplay.

I could sell them back at full price and logged out for the last time with, I think, a few billion in the wallet.
>>
>>153959431
>anaconda
>750t

yeah right
>>
>>153961680
>they're going to find a way to make it useful somehow.
Nah, they'll just call it a starter and leave it shit.

They can't balance their way out of a wet paper bag
>>
>>153961726
I hope we never get rid of our bullpup, just to avoid being like the French.
>>
>>153961780
Neat, never heard of it until now.
>>
>>153959185
i have a type6 and a viper4 with a lot of overpriced shit.
Gona replace the viper with one of the diamondbacks
>>
>>153961618
>why do you think there aren't more ships at that size?

because they've been focusing on the smaller ships they can efficiently and quickly get into our hands, and work with the current multicrew/netcode.

>because even one big ship takes as much effort as a dozen of those

You have no idea.
>>
>>153961873
Anaconda is an ancient 600+ year old ship, maybe FSDs are bulkier than the old witchspace jump drives they used back in the 3000's.
>>
>>153961929
I don't think anybody but us found out about it until I got patched after a few hours.
>>
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>>153961938
Can't recommend the diamondback scout enough as a direct upgrade to the viper/viper4. It's a wonderful ship.
>>
>>153961618
>they focused on what was demanded, not what was good for the game

hey look, it's another anon who thinks he knows better than many professional, seasoned game developers on how to make their game

>>153961921
it's not a starter ship anymore. Either way, I personally don't know how they'll do it, but one thing they can do is give it basically the most powerful radar available for small ships up until the corvette or something. That'll make it useful for military shit, but they will find a way.

Also I just realized it slightly resembles the Vulture of halo wars
>>
>>153962059
>justifying reboot changes with lore

In ED the conda is a multipurpose. Freighters in ED are literally helpless in combat
>>
It a good time to get into Elite? Been standing back to see how it evolved over time, and with planets and multiple pilot coming in its starting to look interesting.
>>
>>153962427
It's getting a big update in october, but I'd wait until a sale or they announce what the next DLC will be.
>>
>>153962427
No.
>>
>>153961618
armchair developer makes pointless statement about things he knows nothing about and can't change either way

News at 11

>>153962427
please don't waste your money. Grind is the game itself.

This is your warning.
>>
>>153961924
>liking ancient slav technologies
>>
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>>153961354
Welp.

250 million in the wallet.
>>
how come no 10 for the_____ in so long reeeee
>>
>>153962541
>>153962276

delusional fanboys with not the first idea of how games are made appeal to authority
>>
>>153962840
10 for the janitor
10 for the guy who has to re-do the damage model countless times since 2013
10 for the bugsmasher guy

>so we have a question here from...
>ok you know what, i just can't any more. nobody cares. stop.
>>
>>153959545
merlin

most thrust is forward for maximum oversteer
>>
>>153962992
I'm bored so I don't care

10 for the guy who installed space door
10 for the ben
>>
>>153961921
They'll nerf the freelancer DUR, Cutlass Red, and 315p so that the Terrapin is the only real low level S&R/exploration option no matter how inadequate it is at doing it.
>>
>>153961486
like the F35
>>
>>153963307
10 for the Sandi

>how many coffee machines did you buy? and do you think it's ethical?
>how much did you spend on the space door?
>do you have any plans to implement space doors in every single office room?
>>
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So far I haven't seen anything that would imply otherwise, but it doesn't seem like we'll be able to sneak up on cargo ships as they're traveling and steal their cargo without them realizing
>>
>>153962971
and what are you going to do about it, anon? They're making large ships. Either you accept that fact, or just don't get into SC because it will not cater to your needs. The game already doesn't do that at its early state, but complaining "bohoooo they're making things I don't liiike" will change absolutely nothing and we will move on.

There's a pastebin of other games in the OP. Check there for games that might have what you want, but it isn' SC.
>>
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>>153963397
Still better than russian garbage.
>>
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>>153963397
>>
>>153963660
fuck no. Why do you think this would be a good idea? Also it's impossible anyway. Any hauler that's not in the most heavily defended system will have at the very least a small escort. To avoid detection you would have to: release no ship emissions, and also be completely invisible since we can see ships from thousands of meters away.
>>
>>153963941
>Why do you think this would be a good idea

GAMEPLAY
>>
>>153963941
also it would require the cargo ships to have absolutely no idea what's going on with their cargo
>>
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Does anyone have the picture of Braben and Roberts, asking how many layers of alpha they are on? I think it's funny.
>>
>>153963660
well, if you can somehow manage to both disable the cargo locks and disable all of the ships HUD without the people inside noticing, I suppose you would be able to steal them like that
I very much doubt that when it comes to haxxoring things that individual alarms will be a thing, it's more likely to just be one alarm thing to hack, one control thing, etc
>>
>>153964051
No. The gameplay needs a way for people to have issues, and also a possibility to counter them. Being completely undetectable and also being able to steal from cargo ships while undetectable would be game breaking. I'm glad CIG was smart enough to see this as well. The most we will get are ships harder to detect through emissions, but that's it.
>>
>>153958350
I heard CR talking about a hundred ships in one instance, which personally I'd be happy with.
>>
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>>153964279
>Being completely undetectable and also being able to steal from cargo ships while undetectable would be game breaking.

Undetectable to the cargo ship.

Almost like.. you need

escorts? or something?
>>
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>>153963819
Why is there no distinctly Ruski manufacturer in SC.
нapoднoй aэpoкocмичecкoй кopпopaции
All made in dark matt grey with crumbling dark red cyrillic paint work.
>>
>>153964401
>war breaks out between 2 orgs
>server crashes

great
>>
>>153964279
>Completely undetectable

Well of course there would be measures in place to try and detect them. Gameplay features. Cargo being stolen in one way and one way only, by fighting/destruction is boring as fuck. Why wouldn't you want to have potential for stealth gameplay?

Not to mention if someone doesn't know what's happening with their cargo, that's their problem. Maybe NPCs monitoring the Cargo constantly would be a thing.
>>
>>153964189
>>153963941
>>153963660
>sneakily steal a brand new ship from a cargo hauler
>no fuel
>drift in your new 300i aimlessly in space
>get rescued by police or pirates
>WASTED
>>
>>153962497

Thanks for the reply, i spose ill take this is as the most optimistic, ill wait for a sale then, at least then i wouldnt be out too much.
>>
>>153964538
Vanduul.
>>
>>153964538
because Robert has shit taste and worships murican manufacturers
>>
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>>153964401
I remember that. I also remember him saying that there would be separate instances in bigger ships, so that potentially there could be hundreds of players in the same space (like 2 Bengals fighting each other).
>>
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>>153964648
>Best
>>
>>153964592
Or maybe your ideas are shit, stealth has other uses, and what you want will not be in the game for what should be obvious reasons?

>>153964828
the interiors of multicrew ships are indeed rendered separately.

As stated far above, I will hold my breath on their words about instancing until they can prove that it's possible by releasing the technology to the backers for testing. Until then they're full of shit.
>>
>>153964590
Servers could handle that, our computers couldn't
>>
>>153961680
>And yes small refueling ships will be useful. They haven't defined the jump point sizes yet for each ship, but there's no guessing on that the Starfarer not fitting in a small one, so having a small refueling ship, even if it's integrated with a repairing ship to share 2 roles in one, will be very useful for small groups looking to expand their journey distance without having to find some massive commercial fuel refinery.
I genuinely want a Starfarer so I can fly around as a mobile refueling station, call it the "Axiom Valdez"
>>
>>153964828
Those elevator launch pads look really sweet.
>>
>>153964524
What is being described would require fucking star trek cloaking devices. Stealth in SC is just radar reduction. Even a cargo ship's sensors would detect you by the time you reached tractor beam range.
>>
>>153964538
>pic with russian insurance agency
>>
>>153964668
Also look up Hellion. There's a lot of nice space games coming out in 2017, everything in 2016 is a "work in progress".

https://www.youtube.com/watch?v=Trxgo32nGNU
Hellion's focus is going to be space, space legs and some base building, no planets.
>>
>>153965071
>Or maybe your ideas are shit

Maybe you're just a faggot?
>>
>>153966043
Who do you think replaces your ship, when it disintegrates on you in quantum drive?
>>
>>153966002
Did you read this, anon?
https://robertsspaceindustries.com/comm-link/transmission/14926-Design-Notes-Electronic-Warfare

Because what it describes - passive / active scanning, background levels of emissions, and DIRECTIONAL radars - make it feasible for such things to be done, under the right circumstances.
>>
>>153966137
Stealth will be relegated to things like ambushes and making missiles miss more often >implying they ever hit anyway But cloaking in a game like SC where shit is supposed to matter will be broken as fuck and abused. Designing shit to counter that kind of mechanic would be unnecessary when they could do what they're already doing.
>>
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>>153966086
>Hellion
https://www.youtube.com/watch?v=7yZ1m1VRIkI

Awww yeah racing music.
>>
>>153966593
>Not wanting to stealth up to an Idris, board them without them realizing it and try to sneakily take out the ship's crew with your crack team of professional mercenaries

Shiggy. So far the only thing I'm getting from this conversation is that you want one style of play. Guns blazing in every situation.
>>
>>153966618
I'm looking forward to so many 2017 games it's not funny. Heck, when's subnautica going to come out. Also can't wait for "the mandate" because I want my more-indepth FTL ship management game.
>>
>>153966593
>But cloaking in a game like SC where shit is supposed to matter will be broken as fuck and abused

see
>>153966407
>>
>>153966782
I think stealth in SC could be cool, and the devs know this - they're even implementing Ewar, which i assume will tie into stealth, but cloaking will be broken and does not belong in this game. There's even supposed to be a very low emission tevarin ship called the Prowler that apparently is almost undetectable, but not invisible like what you want.
>>
>>153967059
>Cloaking

I'm assuming when you say cloaking you mean what a lot of games call active camouflage and you're assuming that I want invisible ships? It can easily be something like reducing your thermal exhaust to make yourself invisible to radar like ED does.
>>
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>>153967059
>CitCon comes around
>Origin 600 series is announced to be a reworked Boomslang

How would you react?
https://www.youtube.com/watch?v=Nu3FNjs6AWk
>>
>>153967059
I don't think anyone mentioned a "cloaking".
>>
>>153966797
>subnautica
That was so cozy
Shame fukken...
Exploration games run out once the content is explored and shittt
>>
>>153967158
Other than the turrets on the stupid mounts, love that ship.
>>
>>153967059
Not like people are going to notice anything that doesn't trip the old radar and give you a targeting DICK

https://www.youtube.com/watch?v=c-Dvfs13fck
>>
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>>153967185
>Exploration games run out once the content is explored and shittt
>>
>>153967379
It's true chap, all species scanned and biomes tickled? Makes for lank a dull boy.
>>
>>153966797
I'm quite optimistic about the upcoming space games, though. I just saw that Hellion was just a multiplayer survival game and since I don't have people I play with it won't be on my buy list.

I also looked up The Turing Test earlier, and almost bought it, except it seems the puzzles would be repetitive.

https://www.youtube.com/watch?v=bVuQedQi6YA

From this video I like the look of Dual Universe and Mandate, looks cozy. Ship and crew management in an adventure.

Also I'd be hyped for EVE Valkyrie if it wasn't Occulus crap.

Also noteworthy:
CDF Starfighter
EVERSPACE
Infinity: Battlescape

I'd have also added Dreadnought except it looks like a F2P World of Warships clone. Boring.
>>
>>153967158
I'd shit my pants. Love that ship. That would actually be quite cool - screencapping your post for future reference.

>>153967159
see>>153963660
Being able to sneak up on a ship and steal cargo without them realizing, in SC, will require being 100% undetectable, so no emissions or visibility, hence why I have a stance against this kind of gameplay specifically.

>>153967156
That's not at all like what the original post says, as stated above. That's already going to be in the game to an extent.
>>
>>153967612
I've heard some fuckery about Infinity Battlescape. What happened that pissed people off?
>>
>>153967641
>will require being 100% undetectable

No

Just a small enough signature, a directional radar not pointed in the right way, or a high enough background level of emissions to mask you. Or any combo of that.
>>
>>153967751
Don't tell me that, I backed it and don't keep up with the development updates.
>>
>>153967796
>don't tell me that

No, I want to know.

Can someone ITT who followed Infinty Battlescape to explain the noise i heard about it some time ago

&@(#*#(
>>
>>153967641
>100% undetectable

Why do you make this assumption? Why can ED do stealth properly but SC you need to be invisible to the naked eye and radar? And what do you mean that's not at all what the original post says? My original post was me wanting to stealth up to someone, and nab their cargo. Nothing there says you need to be invisible to the naked eye.
>>
Gorram Reavers
>>
https://www.youtube.com/watch?v=m_Loc7qX7FI

nice desu ne
>>
>>153967760
>>153967990

Because people in ships and turrets don't have eyes to see ships coming from 2 km out, right? This is why sneaking up on a ship like the Hull series ships is impossible without being undetectable like described above. it is impossible to do that if you can be seen with eyes from turret operators or escorts, it is impossible to do that if you can be seen on radar.

This doesn't even take into account shields you'd have to get through in the end. It's a terrible idea.

>>153968173
EVE ships are basically flying countries.
>>
>>153968261
>Because people in ships and turrets don't have eyes to see ships coming from 2 km out, right?

Point to me on a HULL where they can see someone coming by eye from the rear aspect.
>>
>>153968261
>Turrets are going to be manned 24/7
>Ships have 360 degrees view points at all times when they're flying

Wew

>Shields you have to get through

I can EVA into a parked constellation no issue without dealing with shields. I did it yesterday. Do you even know what you're talking about any more or are you just being a contrarian dick to be a contrarian dick?
>>
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>>153968173
This video just reminds me we need a Normandy-esque ship.

>80-120m in length
>role: infiltration (military ver) high-value cargo transportation (civilian ver)
>fast as sanic on crack
>forward firepower but lighty armed
>super low EM signature, even compared to fighter sized ships.
>>
>>153967158
inb4 everyone asking for the 3rd place ships
>>
>>153968793
>super low EM signature, even compared to fighter sized ships.
>80-120m

lolno
>>
>>153945778
FUARK
>>
>>153968794
It's unanimous that people want other ships than the Redeemer, especially the boomslang and that other B one. It was Drake.
>>
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>>153968173
*wails dadishly*

tiny bab ships in dis game
>>
>>153968793
autismus maximus aside, sounds sort of like a Happy Merchant
>>
>>153968793
>role: infiltration
No, the Normandy is more of a Mary Sue hero command ship. We have the 890...
>>
>>153967185
>>153967603
NMS showed that procedural exploration also doesn't work. I think a middle ground between created a core of content surrounded by extra procedural would work better than just one or the other.
>>
>>153968173
Halo > EVE
>>
>>153969356
We have picrelated
>>
>>153969418
Babylon 5 > Halo > Star Wars > Star Trek > EVE
>>
>>153969484
Yeah but that isn't as nice or sleek as the Normandy.
>>
>>153968884
>what is a stealth ship

Who knows, right?
>>
>>153967612
Okay...
first off
>Hey guy-
fuck off

As for the games, Infinity: Battlescape looks really good, and it's the one that catches my attention the most.
Wasn't this the game running on Space Engine?
>>
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>>153969393
good thing that's exactly what SC is doing

pic related is everything SC is supposed to have at launch. It's not much to muh 16 quintillion
>>
>>153969654
>Okay...
>first off
>>Hey guy-
>fuck off

What are you even trying to say?
>>
>>153969356
> the Normandy is more of a Mary Sue
Reminder that the quarians mysteriously got normandy top secret grade stealth tech after tali returned to the fleet. She was also given her own ship and crew on her return. Strange that.
>>
>>153969752
He doesn't like the manipulative youtube nomenclature?

>Today we're going to- (implying the surrogate friend is hanging out with the viewer)
>Remember to leave a like, comment, and subscribe!
>>
>>153969801
But she's a THICC PURPLE ALIEN, so obviously she's innocent and everyone's waifu.
>>
>>153969629
Not going to get a stealth ship 100m long with as low a signature as a fighter.
>>
>>153969128
and yet the Brutus didn't win the 3rd place vote, I just expect to see much more demand if the Boomslang actually got in
>>
>>153969895
She stammers and gets flustered, so she did not do nothing.
>>
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>>153969801
>Trusting space gypsies
>>
>>153969607
Sleek enough for me.
>>
>>153969890
>manipulative youtube nomenclature?
Manipulative? Hmm

>nomenclature
nə(ʊ)ˈmɛŋklətʃə,ˈnəʊmənˌkleJtʃə/
noun
the devising or choosing of names for things, especially in a science or other discipline.
>>
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>>153945778
What do you guys think about flight controls in Star citizen ?
Looks to me even fuck huge ships can turn and drift like its fucking Initial D.
I'm not too excited about bigger ships maneuvering the same as small fighters desu
>>
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>>153970028
Never sleek enough
>>
>>153967612
Turring test is more of a portal+stanley parable game than a space game. I like the idea of Starships Inc because I'd get to design spaceship deck plans, sadly it's still in early access and I refuse to buy into early access after previous attempts
>>
>>153970118
oh woops my pussy farted I guess
point still stands
>>
>>153970197
I think they're pretty damn fine.

"Drifting" doesn't make them agile.
>>
>>153970197
>flight controls in Star citizen
Overcomplicated. 2 modifier keys, and way too many to memorize, and unintuitive interface and no walkthrough/tutorial to speak of.

Saw a cheap joystick/throttle combo earlier that I considered looking in to but I don't know. Dual sticks might be fun, I haven't researched it enough to buy anything yet.

>>153970295
In your defence I often feel the same when I hear 'hey guys...' but this is mostly due to the terrible content of video game enthusiasts.
>>
>>153967612
Oh, and if you were looking at in the Turing Test, look at Soma which is sci-fi horror set in a deep sea base, Pollen which is 80's sci-fi set on Saturn's moon Titan but it's unfortunately a short game and Solus Project which is a survival game set on an alien planet.
>>
>>153970651
>Soma
Good call, but I already have it.

Underwater is just inherently comfy. Soma 2 would be great.

Wow, now I'm all nostalgic. Thanks, guy.
>>
>>153970502
>"Drifting" doesn't make them agile.
Indeed but I feel like a the way the ships handle lacks a lot of "weight"
I get it that its in space and with no flight assist you can go in a direction while facing the other, it all good. But even how the larger ships handles unsettles me. Its tons of steel, it should take a while to get from full speed to complete stop ffs
>>
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>there are people on this planet who don't want to play SC just to hunt and torpedo 890J faggots

How does one exist this way
>>
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>>153970197
>Flight controls
I just wish I could get my fucking Warthog and pedals working. E:D for all its problems was at least easy to jump in and start flying with a stick.
>>
>>153971139
SC 2.5 key config doesn't work for me at all. After about 10 attempts it'll finally accept my key input, and say its set to it, but then in-game it'll pretend I havent changed anything and be back on defaults.
>>
>>153970197
they'll probably change them again at least a few more times
>>
>>153971012
too bad that the tali and gladi are total shit
>>
>>153962265
I have a fas and love watching the fdls driven by npcs spin like crazy in res.....but yeah the dbs is quite fun and nimble and suprisingly seems to have a bit more shield than a viper3 according to ed shipyard.
>>
>>153970980
none of the ships have any cargo, fuel or ammo weight effecting them yet, and the starfarer is already sluggish when empty, the only larger ship in right now
>>
>>153971139
>>153970648
I meant how the ships handle.
Though your opinion on joysticks and such is interesting, I don't think I'll invest in a joystick yet though.
>>153971390
I hope so. To me it really feels the larger ships should have more inertia.
Didn't they say somewhere that they aim to create a realistic flight experience ? I'm pretty sure I remember them saying that and a lot of other things but eh
>>
>>153971451
>Retaliator
true it is

>Gladiator
>shit
u absolutely fukin wot m8. The Gladiator is hand down the best assault ship in the game. You can fuck someones day with 6 or 7 of them in a group. You'd just have to make sure all of the torps hit the main engines for maximum damage since they aren't as powerful as the Retaliator torps.
>>
>>153971012
What people are really gonna play this thing ?
>>
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>>153970197
They've actually nerfed the mobility of a number of larger ship recently.

But it's important to remember that most of 'large' ships that are currently in game aren't even that big. The Constellation is only about the size of a commercial airplane. Expecting ships of that size to have to craw through space like a sea barge would mean that the turning speeds of the actually large ships would border on the retardedly comically.
>>
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>>153970271
sleek 2 electric Banjew

>>153971784
'rich' NPCs. Although, it'd be interesting if players could, down the line, host parties on them to generate high level jobs or boost reputation in some way.
>>
>>153971710
>u absolutely fukin wot m8

>retarded manned turret
>slow a fuck
>to expensive for "single" seater
>lift

remove manned turret and buff speed to 200 and I will be fine
>>
>>153971451
>tali and gladi are total shit
;_;

>>153971549
>I meant how the ships handle.
I only fly a Hornet.

I want to be able to fly backwards, i.e. reverse (not de-coupled gliding). If it's possible, I have no idea how to.

Acceleration and deceleration are too slow. Trying to avoid something when you're traveling at max speed is difficult, I often end up crashing in to things without being able to come to a complete stop and then with no way to back away, the ship just starts bouncing off walls and spinning and exploding. For example, approaching a communication station and wanting to be 20m away, if you don't approach it slowly you will probably crash.

Also this doesn't help when the acceleration seems arbitrary. For example some time I'll be at 30 then just tapping accelerate will make it go all the way to 210, and other times it just makes it go up by 5.

Honestly I can't tell if it's because the game is bugged or because I need a tutorial.
>>
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>>153971930
do not of BITE pup

Streamers will hang out on them with orbiters
>>
>>153971963
>two stupid "problems" and an aesthetic choice you don't like

Gladiator's good, friend.
>>
>>153971919
Well elite dangerous sometimes had slow turn speed (see viper) but it never bothered me.
What is bothering is these ships being able to fly as good by using side thrusters as by using the main ones. But yeah I think it'll be fixed otherwise combat will remain a bit ridiculous
>>
>>153972213
>Thinking E:D's slow yaw rate will get "fixed"

its working as intended.
>>
>>153971963
>remove manned turret
why? It's slaveable, so it doesn't need a person to function for you.

>too expensive
Pledge goy! Or earn it in-game.
>lift
not an issue for the pilot.

>slow
It's not that bad for the amount of firepower you have.
>>
>>153972316
No I meant the SC yaw rates.
>>
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>>153959640
>the cutlass emerges
>>
>>153972514
Depends on the ship because they're all individually modelled.

Some yaw better than pitch, some pitch better than yaw.
>>
>>153969654
>Wasn't this the game running on Space Engine?
Last I heard it runs on their own in-house engine I-Novae Engine. I assume that hasn't changed.
>>
>>153972178
>"problems"
Not the anon you're replying to, but the current turret is a joke. S1 guns do fuckall and there's no need to have someone crew it, unless they implement some sort of designator equipment and SACLOS missiles. Personally I don't think it's too slow, but it could use a speed boost to not crawl along at speeds only slightly faster than the targets it's supposed to fight.
Also, the chair lift is broken as fuck and serves no purpose apart from being an overdesigned gimmick. So much wasted internal space.
>>
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>>153972545

>mfw 350R pilot
>>
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>>153972735
2 x S1s are fine, complementing its 2 x S3s.

Its main firepower comes from missiles, and if we ever get to replace racks with guns it'll be nightmare incarnate.

Its SCM speed is low, but in Cruise it can keep up with a Gladius and significantly outpace larger ships, which it is fully capable of deploying torpedoes while doing.
>>
>>153972213
>Well elite dangerous sometimes had slow turn speed (see viper) but it never bothered me.
Viper really needs a bit of a boost in turning and maybe a touch more speed.
>>
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>>
>>153972213
>ships being able to fly as good by using side thrusters as by using the main ones
They basically *only* move with their maneuvering thrusters in the 'combat' speed mode for maximum agility.. That's the whole point of the flight mode. The mains are more for cruise mode and quantum travel. For instance, the Cutlass' max speed in combat mode is 200m/s, while it's max cruising speed is 580m/s.
>>
>>153973235
This is why we need PVP sliders.

>killed by griefer while exploring
>respawn a million miles away
>>
>>153972213
Why would you even build a space that needs to bank to turn?
>>
>>153973235
twice as long as it should be
>>
>>153973482
That's what I said when I took a shit
>>
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>>153973110
Just looked at the speeds again, it's about 10m/s slower than a Super Hornet in all modes. That's actually fine. Haven't brought out my Gladiator in a while due to the chair lift and entry points being horrible for EVAing. Still, the turret could use an upgrade to S2s at least. Right now it's essentially pointless and the ship is supposed to be a fighter-bomber to some degree. 2 S3 hardpoints coupled with that maneuverability, or lack thereof, aren't quite enough.

>>153973235
>>
>>153973378
PVP sliders was never going to do what you wanted. Fuck off.
>>
>>153970884
There's Routine a moonbase fps horror game that reminds me of Soma, but it's not out yet.
>>
posting best ship
>>
>>153973591
>Right now it's essentially pointless

Thats hardly surprising when missiles are shit and we can't swap those racks anything else.
>>
>>153973624
that seriously isn't out yet gosh darn
>>
>>153973715
An ED Asp with larger landing thrusters? I approve.
>>
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>>153973719
I was talking about the turret. For that to be useful it either needs bigger guns or a designator.

>>153973715
Love the design, but still don't know if it's actually going to have an advantage ingame that doesn't involve nerfing everything else carrying sensors.
>>
will cruise mode be disabled during combat?

because it's retarded that you can cruise faster than afterburner speed without using any boost fuel. You can just switch to cruise whenever you have to speed up
>>
>>153973754
Annoyed about it, Alien: Isolation has the same art style and Soma has the same gameplay and setting but both managed to start and release in the time Routine's been in dev hell. I want to explore moon bases and Pollen doesn't count because it's one of Saturn's moons.
>>
>>153971930
Dude that's not cool.
>>
>>153973973
No.

Boost fuel and afterburneris good for turning / changing vectors. Speeding away in Cruise just puts some distance between you, but you'll just end up jousting.
>>
>>153974026
https://www.youtube.com/watch?v=rzcNx3x-Kj4

*wink(
>>
>>153973378
>explore designated pvp zone
>get shot
>>
>>153974030
Goose has to eat too
It's the circle of life
>>
>>153974201
>put cool stuff that you want to see inside a cool place
>don't give people PVP sliders so they can go and check out it / explore it
>>
>>153974294
>Expect people to just hand over weapons for free that will give you an advantage over them

Wew lad
>>
>>153974294
you can check it out
just don't get shot
if you cannot into not getting shot
then you can go somewhere else
>>
>>153974294
>cool stuff
the only thing worth seeing there is guns, and you start with two now anyway.
>>
>>153974526
>the only thing worth seeing there is guns

and 2000 aUEC in alcohol that respawns.
>>
>>153974435
>just don't get shot
*turns on anti-bullet forcefield device*
*floats towards you*
"nothing personal kid"

>>153974526
>the only thing worth seeing there is guns
I want to visit Grim Hex. It's a pirate base, filled with open world PVPers and griefers. No way to go there without being shot by people who think it's hilarious.

Nope, PVP sliders are a must.
>>
>>153974094
you can decouple in cruise mode and turn however you want and point anywhere

if that's the case then afterburner is totally useless
>>
>>153973591
oh I thought it is still at 165 like the freelancer..

still, weak turrets
>>
>>153974721
Doesn't change your vector.
>>
>>153974246
Chaining a dog to a wall where it can't defend itself while a goose slowly rips chunks of flesh out of its' belly has fuck all to do with the circle of life.
>>
>>153974660
>I want to visite the pirate base
>as a non-pirate
>without getting shot
Do you think pirate NPCs would magically ignore you?
>>
>>153974660
>Nope, PVP sliders are a must

CIG disagrees
>>
>>153974435
I'm sure "somewhere else" safe spacewill like ED is now, for example I'm watching a livestream of SDC interdicting sothis's station. Can't shoot ships inside stations without being blown away by security, right? Sollution: just ram ships until they explode, that's only a fine. pay fine, repeat endlessly, laugh at buttmad carebares for not knowing how to play the game mechanics.
>>
>>153974836
>>153974814

Stop replying, fucknuggets
>>
>>153974805
the whole point of afterburner is that it increases your max speed

>someone spends boost to run away
>just switch to cruise and catch them anyway
>>
>>153974814
Killing NPCs isn't a problem.

Being rammed out of the map by griefers abusing bugs in their ship is a problem.

Being camped by people setting explosives is a problem.

Being camped by snipers who found an invulnerable cheat in a hiding place they found on Youtube is a problem.

Why can't you people just accept that griefers make gaming shit and not everyone wants to deal with them, and not everyone thinks the stupid design of certain things in this game is perfect?
>>
>>153974954
Increases you max speed while still enabling you to make fast vector changes.
>>
>>153974809
Now you're just trying to turn me on
>>
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>>153975002
Dad, I...
>>
>>153974660
>I really want to visit Somalia
>I'd hate to have to deal with any Somalians though
>>
>>153975397
>I want to visit somalia
pirate bases will be the africas of space
>>
>>153975397
>star citizen is real life
>>
>>153975576
A bit of common sense applies to both.
>>
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>>153975576
stop puta
>>
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>>153975397
>I really want to visit London
>I'd hate to have to deal with any Somalians though.
>>
>>153975076
you can strafe in any direction in cruise mode. The only limit is the rotation rate in coupled mode. In decoupled cruise mode there are no limits whatsoever. You can even boost while in cruise mode.

So afterburner is totally redundant and not thought out well at all.

I guess they'll figure this out in another year....
>>
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check out this spicy meme I just made lads
>>
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>>153975893
That's pretty dank, famalam.
>>
>>153975893
I liked that game's setting. Hated the idea of motion sensor controls.

Privateer's Taurus cockpit looks a lot like the Freelancer's cockpit, ship is even in the same role.
>>
>Really want to visit this minefield
>I'd hate to have to deal with mines
>>
>>153975002
>Player A wants to have his internet space career so he can pretend to be his favourite space explorer
>game lets him do that
>Player B wants to be an internet space murderer, and employs the most effective means of murder upon Player A because their paths crosses
>Somehow, Player A decides that his way of playing is correct and Player B should be punished or limited
>>
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Someone in a previous thread mentioned they don't think space legs will ever appear for ED. Thinking about it some more, walking in ED will be a fucking nightmare.

They would have to cover zero-g, ultra low-g (planet but almost 0g), low-g (0.1g up to normal), normal gravity and high-g (up to whatever they think we can walk in). I can't imagine how much of a pain in the arse it would be to make a walking animation/mechanics system that will work in all those conditions.
>>
>>153976114
Player A has killed a low number of players so he's instanced with other players who've killed a low number of player killers.
Player B has killed a high number of players so he's instanced with other players who've also killed a lot of players.

Tada, everyone gets to do what they like.
>>
Whats a decent S1 weapon in SC?
I'm finding Longswords fun, but they seem to overheat too quickly for the dps they output
>>
>>153976114
>Player A decides that his way of playing is correct and Player B should be punished or limited
This is incorrect. What I'm saying is that both players A and B should have the right to play however they want to;

Player A doing whatever he wants without being griefed

Player B being allowed to grief whoever wants to play outside of passive mode (i.e. other griefers and people who like to waste their time).
>>
>>153976130
You know brabo "let the intern code it" and sanders "grind is all i know" will just make legs in ship and docking.

Theyll make you get out of the ship....climb around on the dock and interact with a panel to the station screen. Mode switching puts you back in your chair.....because grinding is good!

I hate ftroop and how predictable they are, forum dads will of course praise ftroop for this.
>>
>>153976130
I saw some test animations of a player getting out of their seat in one of the dev diary things, ships are 0g so they floated up and grabbed the seat headrest to propel themselves through the hatch.

I'm hoping they have magnetic boots, I've disliked 0g sections in games.
>>
>>153976639
>Player B can just decide he gets to go into passive mode and steal shit from other players

This is the greatest idea. I can't wait to abuse this. Good luck Idris fags. I'm just gonna go passive and steal your capital ships. Nothing you bitches can do about it.
>>
>>153976414
that's retarded actually. enacting a 'troll server' type punishment for people who are not breaking game rules.
>>
>>153976808
>Steal and game forces you to instance only with other thieves.
That'd be funny. Would love it if there were histories attached to ships showing how many times it was stolen.
>>
>>153976995
They're not being punished, they're playing the game they want with people who also want to play the game in the same way. Want to be an internet space murderer? Here you go, these people love murder!
>>
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So I put it all down on here.

After careful consideration, I'd say that it's much better to just stay in UEE space, and let all the clowns grief each other until they get bored and leave the game.

They get access to half the game that I don't have access to, but they are required to play with other clowns, so it's really not that bad.

I can deal with no PVP sliders.
>>
>>153976995
Carebear forum dad detected. If you are not willing to accept the consequences of your actions and face risks when meeting other players then go play a single player game.
>>
>>153976769
Regardless of the technical challenges I think they will simply fail to add enough to do. Much like planetary landings, the PG is technically impressive, but the gameplay just isn't really there.

>>153976785
Pretty sure magboots are the go to idea. I'd guess you need to strap on a EVA pack or something to go outside. Your pilot suit by itself clearly doesn't have an air supply of it's own cause even a Rank A life support only gives you 25 mins of air. Actually the life support mechanics just retarded.
>>
>>153977306
>buy MMO
>upset you can interact with other players in different ways
>>
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>>153977306
>>153976639
>>153976414
Didn't realize dads used 4chan.
>>
>>153977586
>buy a car
>get told to give up driving when some idiot scratches your paintwork with their key and block your exhaust
>people are just different man, stop whining, they can play however they want to, there shouldn't be any driverdads telling us what we can and cant do, just deal with it, use a bike instead if you cant deal with other drivers
>>
Someone please talk me out of buying the Avenger package. I've avoided Star Citizen until now, but holy balls that ship looks awesome to me.
>>
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>>153977634
Sometimes they lose their way.
>>
>>153977715
>buying a car is the same as playing a multiplayer game that's all about personal freedom

Please leave
>>
>>153977740
BEST SHIP
E
S
T

S
H
I
P
>>
>>153977715
the whole point of an MMO is that it's another world where things can happen that wouldn't be acceptable IRL

why don't you just log out of life instead, fag
>>
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>>153977715
Your analogy is incredibly shit. In fact, it's so bad I am going to sincerely recommend you stop posting here forever.
>>
>>153977634
This is where you realize that you were the dad all along. Seriously though, why are you dads so afraid of facing someone who's armed? This SDC livestream guy who was hunting carebears in transports had "connection problems" the moment he was interdicted by a FDL.
>>
>>153977306
>Thinks cops will have a good response time even in UEE space.

Cops that just drop in out of nowhere like high sec space in eve are far to unrealistic for chris. What really keeps pirates out of UEE space in the logistics of operation bases and a market, but that wont stop your griefers.
>>
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>>153977715
more like

>buy a car
>warned beforehand by the people selling you the car that other people want to and will scratch it and ruin it.
>you are free to do the same thing to them
>buy it anyway
>"wow what the fuck, these people shouldnt be driving the same car i am, can i just play with this car in my garage where no one can get to it?"

Father, leave this place.
>>
>>153976639
>>153977390
>opposing pvp slider stupidity is carebear dadism
well this is novel. do you guys realize E:D enacted exactly this system you're begging for and it has been the bane of much gameplay? can't blockade a station, solo players can just bypass and trade there. can't protect stations from UA bombing because solos can fly in without even seeing any self appointed guards and dump their UAs. can't bounty hunt because anybody with a bounty just goes solo and only has to deal with AI.
>>
>>153977846
Tigerstreik 420 blaze it.
>>
>>153977483
ive always figured magboots would be how they do space legs, but i dont expect them to have any eva stuff apart from walking around the landing pad/part of the station while youre docked.

Would be nice if they added emergency air tanks you could use to extend the life support timer
>>
>>153978086
>can't blockade a station
Maybe when someone logs in to E:D and wants to do some trading, they don't get excited by or want to deal with a bunch of griefers trying to shit everything up.


>log in to a game to <x>
>can't do <x> because some random troll/griefer thinks it's hilarious to stop people from doing it
>get told to kill yourself when you don't like it
>people laugh at you and call you a dad and say that you shouldn't play E:D
hahaha ebin
>>
cant wait for all the dads, mining in their shitty prospectors

Gram und Verderben
>>
>>153977740
Make sure to get the Titan rather than the Stalker.
>>
>>153978086
It's a long accepted fact that anyone who objects to getting shot at by a player is a forumdad. Forumdads hate the gameplay of being outskilled or outgunned by someone in a better ship. So it's an obvious tell that anyone retarded enough to complain about a pvp slider is dadcancer.
>>
>every thread there's that one person who starts the "Multiplayer is griefing" argument, uses the same exact, flawed reasoning, and people give her countless (You)s

You'd think people would learn from this.
>>
>>153978340
>npcs will do all the same things
>this is acceptable so long as CR himself is holding you down and dickslapping you
>from a player though, that's griefing
also way to completely ignore the examples of how it actually fucks up other mechanics
>>
>>153978516
>being outskilled
Ramming people off the landing pad with absolutely no consequences isn't being skilled.

@153978565
>"Multiplayer is griefing"
Terrible strawman argument. Stop posting, no (you).
>>
>>153978516
do you even know what the pvp slider is?
>>
>>153978516
>>153978565
star citizen is roguelike
>>
>>153978565
You'd think. I swear sometimes we're the easiest trolled general on the planet. If we'd just stop responding to the two-bit baiters, ah what a utopia we could make together.
>>
>>153978565
>her
you know something we don't?
do we have a forum-mom?
>>
>>153977715
Points for not being a food analogy.


You should stop posting regardless.
>>
>>153978594
>it actually fucks up other mechanics


Player A
>logs in
>activates passive mode
>flies to his friends location in pirate system
>they explore the asteroid field together
>kill the NPCs
>steal the collectible item that everyone on the forum is talking about
>go back to UEE space and back to trading

Player B
>looks on Youtube for exploits
>finds one
>goes to the asteroid base and places explosives around the entrance
>kills someone who isn't in passive mode
>waits 5 minutes for them to respawn and fly back
>does it again
>on the 3rd attempt the player gives up and uninstalls the game
>the griefer moves on to another target

Both people allowed to play however they want to.

>no no you can't do that! it punishes player B!!!!!
>>
>>153978671
>Ramming people off the landing pad with absolutely no consequences isn't being skilled.
>no consequences
Ram player to death
Get flagged as crim
UEE system? Cops + Players seeking ez bounty
Pirate/lawless system? You and the other people here are badasses just by being here, no? Kill the rammer. Street justice.
>>
>>153978836
we went from Utopia to (You)topia after gamescom. It's sad, because I predicted it. The old SC shitposters who killed the thread months before would see SC's gamescom shit and come back. lo and behold, our comfy threads aren't as comfy as shitposters came back with the same reitred bait from literally years ago that newer people fall for consistently.
>>
>>153978312
You're right that probably the first part will only be walking around when docked somewhere. The long plan is walking on planets, but I think it will be a nightmare to implement. At least Braben said most of the life will be shit like slime molds so hopefully we won't find retarded procgen NMS lifeforms.
>>
>>153979019
As long as they implement extremely aggressive police bots, to shut down gankers it won't be a problem.
>>
>>153978993
So explosives are invisible?

Neat.

Youre an idiot at best. Theres single player games. Get to it.
>>
>>153978671
n1jadeer(SDC) here hope you're one of those carebears ive been killing in killed in newholm station tonight you carebares are just buttmad that your stuck in type6s and explorers doing those retarded missions lol station just killed some carebare i was ramkillin cause he tried shooting me

>>153979019
lololol no watch my twitch n1jadeer stream npc security retarded so long as i ram them and the station kills them i only get fine pay fine i ram more ships lol
>>
>>153978993
wow, the reason this is a terrible idea is right there in your post and you're too stupid to see it, being too busy coming up with a strawman. let me put this in wow terms for you to understand.
Player A
>logs in
>activates passive mode
>flies to his friends location in stranglethorn vale
>they go to the arena together
>kill some NPCs
>steal the collectible item that everyone else has to fight other players over
>go back to UEE space and back to trading

Player B
>goes to the arena
>by the time he's killed all the other players, a gargantuan feat
>he sees the chest at the center is already opened, it's contents gone
>he knows nobody snuck past him, but he has to wait three hours and do it all again
>>
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>>153979050
Frustrating as fuck, especially when a lot of the stuff these guys are spouting has been addressed by CIG at some point or other. I should really go find every complaint, then go back through the ATVs and 10 for the Chairmans and Producers and all that bollocks to shove in their faces every time like that dadposting image.
>>
@153979424
>they go to the arena together
Low/no security areas are not arenas. But you already knew that, you just wanted a (you).
>>
>>153979019
no anon, poor design in other games justifies my even worse design wants, don't you see? rather than adjusting bounties to actually reflect the damage done, let's implement my retarded plan to remove other players from the game entirely as a workaround!
>>
>>153979458
Or, at least, someone should. I'm lazy as shit.
>>
>>153979458
>>153979584


scqa.info

Here.
>>
With chris saying they'll have no instances, the slider must be deader than sq42 co-op
>>
>>153979556
>adjusting bounties to actually reflect the damage done
Putting a 3000 UEC bounty on some idiot troll isn't going to undo the 10 minutes I spend walking around spawning ships and going to them and entering them and flying back to where I was when I was killed by an exploit or a camper.

Nor will that bounty protect me from it happening again.

>get bounty against you
>log out
>>
>>153979667
I never liked the slider. Stupid.
>>
>>153979639
That is extremely fucking handy.
>>
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>>153978565
>her
>>
>>153979538
>only my my analogies are valid
>>
>>153979717
>flying back to where I was when I was killed by an exploit or a camper
Are you even trying?
SC clearly isn't for you, go play ED or GTA:O.
(((((you)))))
>>
>>153979538
Arena in STV was an open zone that forced PVP, you're an idiot.
>>
>>153979717
you aren't big on long term thinking obviously.
>get bounty against you
>log out
>still have bounty next time you log in
>>
>>153977306
Man, to think a children's game like Runescape would have made you literally cry.
>>
>>153980206
You stupid fuck, he was talking about the Arena location in Stranglethorn Valley in WoW. You are literally, objectively mentally retarded to have not grasped that. Stop posting, you utter fucktard.
>>
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>>153979667
I wouldn't make that conclusion until they prove it, but given the nature of risk vs reward, I'd think that if someone had their PvP slider to the lowest point to avoid most players, the NPC pirates and such will simply make up for it.
But yes, if they do actually merge instances dynamically, PvP sliders are impossible. The only way they'd have to work is if they couldn't see or interact with real players or the same NPCs, so it wouldn't be a merged server. They'd have to run entire universe simulations for each level of the slider, thus making it an impossibility at that point.

CR mainly talked about PvP sliders when the server idea was multiple instances of the same areas, but I haven't heard a word since they started talking about servers working together for a unified world.

>>153980086
anon, have you considered that you're wasting your time? For the past 5 or 6 threads the Slider poster has been doing the same thing and getting the same responses. You cannot change his mind because he doesn't want to change it. Everyone has already told him about alternative games that do exactly what he wants but he always went for the one that will not be the way he wants it to be.

Just stop replying to him. You cannot win against a person who relies on replies.
>>
So I was looking at some videos at some of the clothes and I dig the one leather jacket and that white shirt with the asymmetrical design. But i'm hoping we get a wider and more diverse selection. I really want ushankas, cowboy hats, flat caps, dusters, Chinese cocktail waitress dresses, labcoats, mechanic jumpsuits etc. For all that flavor and stuff.
>>
>>153980592
I will probably go everywhere in Medium armor.

If I were to ever RP, I'd be a revolver ocelot and purposefully make my Freelancer dusty as hell.
>>
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>>153980592
I want all the clothing necessary to make my Lt. Columbo complete. And it better be properly worn and faded.
>>
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>>153980970
This guy knows what's up.
>>
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>>153981882
>dead language now
>relevant in 900 years
>>
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>>153981882
Must you start this again?
>>
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>>153981882
Don't do it, guys, don't bite.
>>
>>153981882
Terra = Earth (in Latin)
Terra Nova = New Earth (in Latin)

"New" Terra = New Earth (English + Latin) = stupid name
New Earth = (English) stupid name

CIG is at fault in this case, clearly. This needs to be changed to avoid confusion and spare them embarrassment.

Since 'Terra' means dirt/mud/earth i.e. the material of what the whole Earth is made from, any planet similar to Earth can be called some type of earth. Naming them after different things would avoid confusion, while reserving "Terra Nova" for a single planet which is 99%-100% like Earth's conditions, qualifying it to inherit the name.

TL;DR the 2nd system in the P.U. should either be called "New Earth", or the original Earth should be called "Terra" and the 2nd should be called "Terra Nova".
>>
>>153982080
>2nd should be called "Terra Nova".
It is. It's called Terra for short but it's full name is Terra Nova.
>>
>>153982080
well at least I know this is pasta now and I can sleep peacefully
>>
>>153981882
>>153982080
>>153982303

(You)
>>
>>153982303
Not autism anon but really?

Where does it say that?
>>
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>>153982080
Here, have something old for your trouble. Sadly it still applies, thanks to you, shithead.
>>
I hope the writers add a character in the PU you meet in Earth who is a big fat ugly nerd and he goes
>ackshually...Earth is the rightful owner of the name Terra *pushes up glasses and farts*
>*pulls out crumbling old dictionary*
>the ancient latin says terra = Earth QED

just to btfo the stupid Terra haters and make them look dumb
>>
>>153982432
http://starcitizen.wikia.com/wiki/Terra
>Terra's star is called Terra Nova[3].
Check out the star map on the RSI website. Terra Nova.
>>
>>153982483
What porn is this from?
>>
>>153982743
Simply carrying on this discussion is bait
(You)
>>
I’d just like to interject for a moment. What you’re refering to as Terra, is in fact, Earth/Terra, or as I’ve recently taken to calling it, Terra a.k.a Earth.
>>
>>153982804
Fuck if I know. Try reverse image searching it. I picked it up from /scg/ before the horrible death of that thread, drowning in the diarrhea sea.
>>
>>153981882
>>153982080
>>153982303
>>153982743
can you please leave?
>>
>>153982856
kek

I could see there being a civil war in episode 2
>>
>>153982743
>Terra haters
I don't hate it. It's just stupid to name another planet the latin for Earth. Especially when they replace "Sun" with "Sol".

At least be consistent with it, you know?

Sol, Luna, Terra & Terra Nova - check.
Sol, moon, Earth & Terra - NO NO NO

It's amateurish, and that's not exactly something new.
>>
>>153982901
>Best guess for this image: person
I'm think I don't do enough porn searches for google to have a good guess.
>>
It never fails to amuse me when an autismo spergs over something like this.
>>
>>153982969
no
>>
>>153983096
Thing is Earth isn't called "Earth" by most people in the game, it's called the "Slum" by NPCs, so there's no confusion.
>>
I going to be so FUCKING happy when S42 release. Not even because of it being the firs SC related shit to be "done". Mainly because All of those people working on it will be able to move onto other stuff. 350+ people working on PU assets and code and all other shit for a full year or more will make me moist.

PU shit gon be gud homes
>>
>>153981882
if this is the price we must pay for relatively few org shitposting then so be it
>>
>>153983293
>Mainly because All of those people working on it will be able to move onto other stuff.

kek he doesn't know about episodes 2 and 3
>>
>>153983293
Has release date for SQ42 been confirmed yet? I heard Q3/4 2017 somewhere but I haven't heard that from CIG.
>>
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>>153982061
>they did it
>>
>>153982010
>Italian
>Portuguese
>>
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>>153982856
Stallman pls
>>
>>153983532
>dead languages
whatever you're implying is wrong
>>
I have a Super Hornet LTI but it's shit. What to upgrade it to down the line?
>>
>>153983096
because languages are always consistent with other languages a thousand years apart, right
>>
>>153983882
Italian and portuguese are not dead languages.
>>
>>153982010
Latin is still used to name scientific discoveries in spite of it being a dead language. It's not far-fetched to think this tradition continues.
>>
>>153983882
>whatever your implying
but how do you know hes wrong?
>>
>>153983017
Civil War sounds too soon for Episode 2, maybe 3, though there will likely be hints to it
>>
>>153983431
I know this, but CR said Ep 2 won't be for another few years after the first one releases. I have hope for PU!

>>153983458
No, but it's not this year. Optimists say Q1 next year, I say Q3. if you want to believe CR, in very recent interviews he says he wants to withhold it a little longer in similar fashion to Uncharted 4 so that they get it right. I can't disagree with that honestly. SC will be judged based upon how S42 turns out. It truly needs to blow everyone away since it'll be the first true fruit to show after 4 years since the project started. Most people don't care that they didn't have a full team for about 2 years and will judge S42 as such and make their verdict of the entirety of SC with it.

It's really what will either run the shitposting through the roof or make SC into something everyone is looking forward to.
>>
>>153984038
exactly
>>
>>153984328
>2, maybe 3

cheeky cunt :^)
>>
>>153984328
This, we need to actually defeat and fight back the Vanduul first, then things can go internal when everyone is sick of fighting space rats. Xi'an getting involved would be great too, maybe on the Terra said, with DING DONG BANU going for Earth.
>>
>>153984493
they've been saying they're aiming to get it out before the end of this year. non-official of course, but its much more possible than deadlines for features that had increased in scope after their deadline was set.
>>
>>153984558
Right.

Are you feeling okay? You seem to be finding this hard to follow.
>>
>>153983965
would kind of need to know what you find shit about the SH to make suggestions.
>>
>>153983965
see >>153984874

I don't understand. The SH is 1 of the 2 best dogfighters in the game right now if you're into that. But, to help, we need to know what you want out of a ship.
>>
>>153984776
I am not the one having trouble following.

I first stated that latin as a dead language now would be even more irrelevant 900 years in the future, implying that using the latin word for earth to name another planet would lead to no confusion at all. someone else meme arrowed latin and portuguese for some reason, I assumed implying that they were dead languages, which is why I said that whatever they were implying from that flawed premise was necessarily wrong.
>>
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Who else here is likely to just ditch the PU before too long in favour of a privately hosted modded PU.
>tfw I just want a /tg/ friendly RPG PU to kick back in after griefing forumdads outside jump points.
>>
>>153985171
*italian and portuguese, that is.
>>
>>153984776
please just stop replying to him. This rehashed conversation is pointless.
>>
>>153985171
Yeah, as I thought the comment completely flew over your head.
>>
>>153985269
haha, he actually thinks he can have a full Persistent Universe on his computer.

Servers players host will not have the full PU. It will not have the simulations that make the PU the PU because your house toaster could not possible run that kind of stuff on it. If they do indeed make private servers, they'll probably be a single solar system with basic NPC controls so we can have our autistic betting circles where we pit NPC fleets against eachother like ancient roman gladiators.
>>
>>153985426
>make nonsense comment with no context
>thinks his comment was 'over their heads' when nobody know what the fuck he's talking about
>>
>>153985529
>he thinks hosting will be impossible

Just like Freelancer, right?
>>
>>153985290
I don't really care about it much, they retconned it to Terra Nova, anyone who is really sure of themselves and oblivious to why they are wrong is entertainment anyway.

Someone post some spaceships or something, this is what happens when we have no actual discussion.
>>
>>153985671
did that run on amazon cloud too?
>>
>>153985639
See what I mean? Endless entertainment.
>>
>>153985671
Freelancer doesn't even come close to this level of detail or scale, or anything. What the fuck are you smoking.
>>
>>153985703
he was talking about latin and you were talking about other languages which is arguing another point entirely

your style of trying to "win" e-arguments and jerking yourself off in thread is obnoxious

what org are you in so I can avoid it?
>>
>>153985903
His point is that people thought it was impossible then, too. People will find ways.

>>153985989
Don't ask, he'll just make up shit to try to get you to hate organizations that have nothing to do with him.
>>
>>153985703
but it shits up the thread

>>153985671
>a 2018+ game is somehow on level with a game from 13 years ago

My reaction folder is inadequate.

>>153986030
Yes, a universe simulation that relies on multi million dollar servers run by madmen in a sweatshop will be able to all juzt wurk under your desk.
>>
>>153985989
I was making a counterpoint, which flew over his head, and then he kept digging on and on despite the fact he had no idea what was going on. I honestly wasn't expecting it to go on this long.

Please someone post spaceships.
>>
>>153986187
For the most part having a dedicated server at home is so much of a pain in the ass that very few people will do it, but look at some of these whales: they've already spent like, $10,000 USD on virtual starships. What's the same cost for some server infrastructure for your friends and family on top of that to them? A random fucker from /vg/ probably isn't going to end up doing that, though. Maybe Trainwiz would find a way, like he did with /v/lancer, but he's different.
>>
>>153985163
>>153984874
It's boring and seems like a lame use of LTI. I don't really care for dogfighting honestly either. I get that it's mechanically good but it's just a boring ship to use to me.
>>
>>153985529
Nah not a full PU, just enough on a server to be able to muck around with friends in without consequence.
>>
>>153986342
latin is one thing because it's used for science

Italian and Portuguese are something else. It's dumb to say all names have to make sense in all currently spoken languages especially since they are already taking names for things from all sorts of places and mythologies
>>
>>153950492
>>153951090
https://www.youtube.com/watch?v=NG1qKzIsisU
>>
>>153986559
so basically what I said, maybe a single star system with some controls. I think that'll be really cool and easy to implement when they get around to making the rest of the game.

>>153986487
so what do you want to do in SC? You haven't told us anything useful so that we can recommend another vehicle.
>>
>>153986487
If you don't particularly like dogfighting, you might want to upgrade to the Freelancer, as that's got a fighting component to it, but it can carry cargo of various types.
>>
>>153982791

Shouldn't it be called Sol Nova then?
>>
>>153946812
It's just a concept sale, they won't do variants yet.
I'm just going to guess $950
[email protected]

Welcome back skele-bro!
>>
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oy m8, post whatever webms you want RIGHT FUCKING NOW
>>
>>153986692
The point is that in some languages it already means the same thing as Earth, so it's unnecessarily confusing.

In terms of in game lore, obviously you can call it what you want, we have planets named after corporations, you can justify anything within lore, it's within real life that it's a silly name that is unnecessarily confusing, particularly when even in languages that don't call Earth Terra, or a word very like Terra, it's still a very common term for it in science, sci fi and just poetically.

That's the argument anyway. It's not like it's a big deal, just seems kinda lazy.
>>
>>153985903
Oh the scale!
Oh its so complex!

A private server only needs to process the realtime data of any area a player is in. Everything else can be databased/statically stored.

More players, more data to process.

If the game is gonna work on cloud servers it by design must be scalable, ergo downscale from 100s of players to 16 or 4 or 1 as appropriate.
>>
>>153986814
You mean the games not done yet? Hasn't it been like 4 years?
>>
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ED had paint damage & wear and tear like this at one point. It's gone.
>>
>>153987068
oh, that was your point? that earth is still called terra in italian and portuguese? and you're getting all smug about someone else not knowing that, and it going 'over their head' when you didn't make it clear at all? holy shit man. we really don't need this level of autism around here. that is 'but in the stone age...' levels of inability to socially interact.
>>
Anyone seen any systems in boom state with lots of Fed factions in them?
>>
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>>153987754
Apparently it's bugged, sometimes you see it sometimes you don't.
>>
>>153988027
Oh. And wow, that Imp Courier should be mounted on cinder blocks in front of someone's yard.
>>
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>>153987847
It was only funny because you started the condescension despite the fact you had no idea what the post even meant. It was fun just watching you dig and dig and act like a smug retard over a minor mistake you made.

Seriously someone post some spaceships. fucking here, look. It's a spaceship.
>>
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>>153987849
If I find one I'll let you know.

Also look at these missions, then look at the guy's face.
>>
>>153988147
Is that Anvil F8A Lightning? I remember CIG saying something about that.
>>
>>153988147
>not knowing what some retard was failing to convey with a two word post
>minor mistake
the mistake was continuing to reply
>>
>>153988287
Yeah. Originally they wanted to keep it completely under wraps, then it got leaked, so they gave us that. It's supposed to be only in S42, which is a pity imo, it's a nice ship.
>>
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>>153988242
Mission giver faces look awful. The faces for commanders in the preview for commander creator looked pretty good (if bald) why did the mission giver turn out so bad?
>>
>>153987849
Vetr. 4 Feds, 2 in boom and 1 in election.

>>153988242
>pending Boom and Bust at the same time

How do you even
>>
>>153988392
I mean yeah, that was pretty much your major mistake.

And yet here we still are.
>>
>>153986479
I never had a dedicated server, we could never afford one. Only thing we were able to do is a mod and a server that was up sometimes that everyone asked to be up, but then never played. Might do the same, but I don't think I'll have the time to mod SC, despite plans to.
>>
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>TIL hoplite has no pilot seat
>>
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>>153989441
>>
>>153989441
>>153989582
The package with seats is 10$ extra.
>>
>>153989582
>>153989441
the integrated stick is all you need. no seating, just 'intimate' control
>>
>>153989153
will you mod C0DA Citizen?
>>
>>153989441
>>153989582
>yfw they will pronounce it hop-light every single time

They even manage to mispronounce the Kore every fucking time as well.
>>
>>153989996
Nobody cares, NERD
>>
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>>153989996
How is it supposed to be pronounced? hop-lih-tee?
>>
>>153990212
What the fuck is that?
>>
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>>153990480
It's not my picture I posted, but I've seen something similar.

It's a brown dwarf with a fuckton of rings, you can tell by the slight glow around it.. I like to think it's compensating for being so small and dark.
>>
>>153990212
Something like that, yeah. But it's one of those words that has been so heavily anglicised the mispronunciation is pretty much standard.
>>
>>153990480
brown dwarf, star that's still gathering up all the stuff near it before it gets started.
>>
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>>153990690
>>153990212
Wonder if we will ever get stuff like protoplanetary disks, and binary stars interacting with each other.

Actually I'd settle for some non-spherical stars as well.
>>
>>153990987
You're right that it's a brown dwarf, but what you describes is a protostar, or a T Tauri. A brown dwarf isn't a protostar, it just ran out of material before it could get itself fusing enough material to actually become an actual star.

Think of them as stars that got aborted. It's why you can't fuel scoop T Tauri and brown dwarves, they aren't properly burning like other stars.

>>153991213
>implying ftroop will actually put any more effort into the game
I'd love to see it too, its pretty disappointing that Betelgeuse in ED isn't accurate to how it actually behaves.
>>
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>>153991317
>It's why you can't fuel scoop T Tauri
It would be nice if we could just scoop the disk. Actually I have no idea how thick or dense a proto-planetary disk would be. Might get bits of protoplanet stuck in the fuel scoop.
>>
>>153991317
They supposedly re-worked stars in the next update so maybe it'll look different.
>>
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>>153991697
I think they are only doing white dwarf and neutron stars cause they are adding the FSD supercharge thingy with them.

Redoing supergiants like Betelguese would be a task. Everyone (including me until I read up about it) thought they were some kind of bug in Space Engine cause they look so different to what you expect a star to look like.
>>
>>153987849
so far nearly every fed core system in and around sol has been like this
>>
Hrrrrrr. SC. Attatch ballistics, no ammo, what do?
:[
>>
>>153992169
Ramming speed time.
>>
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>>153992169
It's a glitch that's been around since the upgrade from the holotable. I have no fucking clue what to do about it.
>>
>>153991898
I think everyone thought they were a bug because the previous version of the texture looked like shit and they gave off way too little light for how bright they were

they look pretty good now

also keep in mind the size and shape of any stellar object further than a few ly away is pretty much pure speculation
>>
>>153992469
>Update
tried going to cry-astro and refilling ammo from there?
>>
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>>153992528
They did look like shit. I'll have to have a look at them in the most recent build. I know he got all Interstellar/Kip Thorne with the black holes, which look pretty awesome.

Hopefully FDev will fill out the stars some more. Everything just looks like the sun but different colours. I guess like you said the sun is a safe place to start, everything else is guesswork.
>>
>>153992753
According to one guy that loaded up on ballistics, that doesn't help.
>>
>>153988478
>pending Boom and Bust at the same time
>How do you even
2000 dot com boom/bust.
>>
Is there any reason I shouldn't go full retard and put 6 railguns on my asp x, just for laffs?

I have more than enough material to make reloads on the go
>>
>>153991317
>Think of them as stars that got aborted. It's why you can't fuel scoop T Tauri and brown dwarves, they aren't properly burning like other stars.
What exactly is the fuel scoop scooping anyways? Hydrogen? Helium 3? Deutrium? Tritium?
>>
>>153992918
Yeah tried, doesn't fill it up. Its as if the ammo boxes are straight up missing, so theres nothing to fill.
I've tried all the old 2.0 era methods too, of stripping ship, closing, reloading sc, adding what i want, jumping straight to free flight, etc, nothing gives me my ammo back :|
>>
>>153993298
I think the game only mentions hydrogen as the fuel not whether it's any specific isotope. The corona is so rarefied that the fuel scoop field must extend over a pretty large area to scoop a noticeable amount of fuel.
>>
>>153993981
Would a fuel scoop work in a nebula? In the atmosphere of a hydrogen gas giant? I'm wondering if we'll eventually be able to land on water worlds, take in water and turn that into fuel.
>>
>>153994665
>I'm wondering if we'll eventually be able to land on water worlds
>>
>>153993981
Well you are also scooping up the corona while flying through it at relativistic speeds
>>
>>153994665
The qt lore girl I think said that Nebulae are actually have such low concentration that if you were in one you wouldn't even notice.
>>
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Thanks for the $5 last year or before, skelly. I love you.
>>
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>>153994665
Nebula wouldn't be much better than empty space, gas giant should be super fast though, assuming the scoop can accept that much fuel.

While it would be a lot slower it might be interesting if explorers were forced to refuel at gas giants. You could take big fuel tanks and just dive once every 10 jumps once you find a nice close gas giant. I guess that wasn't an option for launch since gas giant atmospheres weren't ready.
>>
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>>153994757
They're going to allow landing on planets in atmospheres in future updates and water worlds would be the easiest planet possible to model, make it all water so planet is completely flat and featureless. "Landing" on the surface causes the ship to sink by half it's height.
>>
>>153994960
True. Though you would still need a scoop field tens or hundreds of square kilometres across (if my back of the napkin maths is correct).
>>
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>>153995203
Anaconda is best yacht.
>>
>>153946812
Polaris $825

[email protected]
>>
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Land on water world and release SRV, hatch is on the bottom so SRV sinks and implodes because it's only rated for 0 to 1 atmosphere pressure.
>>
>>153946812
$925 for military, $850 for civilian
[email protected]
>>
>>153992864

stars all look more or less like the sun you douchebag

space is literally the most boring thing ever, its literally procgen, all same looking stars and balls of rock

If ED gets one thing right its the universe

fucking numales without an idea about the world
>>
>>153996085
You're wrong because you've watched too much science fiction
>>
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>>153995573
Submarine Recon Vehicle

>>153996085
>stars all look more or less like the sun you douchebag
Except our best guess is they don't.
>>
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Tfw endlessly rerolling engineers
>>
>>153996254

i was taught that shit at university you asshole

all celestial bodies are made the same way and 99.9% of planets end up being lifeless rocks

there are no special snowflakes in the universe, everything is copypasta. If there is life on earthlike planets out there it will even develop the same way up to probably humanoids

looks like you're the autist brought up on scifi, constantly being told you are special and unique
>>
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Where were you when god abandoned us
>>
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>>153996912
Is that a throttle? That doesn't look very comfortable.
>>
>>153996664
>i was taught that shit at university you asshole
What did you study at university?
>>
>>153996912
Is that a Razer keypad thing on top of a thrustmaster..

Those are electronic ciggarette juices too.

holy shit, who the fuck did this

fedora vapin tier shit
>>
>>153997264
Burgerology with a minor in fried sciences.
>>
>>153996912
Looks like a waste of a T16000.

>>153997135
I guess it would still have all the axis of motion so maybe it's more than a throttle. Who knows what that guy was thinking.
>>
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>>153992864
fdev gotta step up their black hole game

>>153996085
>all things are already known
(You)
>>
>Couple days ago, playing Elite
>Go to LFG-133 or whatever for the Bounty Hunting CG
>Hand in a measly 200,000-ish creds before I have to leave for real life shit
>"Top 75% huh? Well there's four days left, I'll get bumped down for sure"
>Log in yesterday
>Still top 75%
>A tasty 8mil in the bank - prior to that the most I've ever had at one time is 2mil.
>Now have 10mil.

Man, I dunno what to do now! That was cool. Maybe time to jump up to a Vulture?

I realise 10mil is fuck-all but I'm still at that "holy shit 1 gold? I'm rich!" stage of being a noobie.
>>
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>>153999698
What ship do you have now?
The Vulture can only fight but if you only bounty hunt it's pretty good and 8mil will get you on the way to a good outfitting (can't remember how much one costs fully upgraded).
>>
Is combat possible at all in a cobra if you only have F rank weapons and maximizing cargo space?

I want to hybrid between trading and killing, but it feels like I need to spend millions to make my ship a threat.
>>
>>153999810
Currently in a Viper MkIV. I've only done Bounty Hunting (and a handful of those data-delivery missions) in the game so far and I'm finding it a lot of fun.
>>
>>153999937
Vulture is a good next step for the amount of money you got. My advice with the Vulture is not to go twin pulse lasers. It's the simple, easy, probably efficient route but the endless PEW...PEW...PEW will drive you up the wall pretty quickly.
>>
So im gona get a diamondback. Is the explorer good or should i look for a scout?
>>
>>154000228
What do you suggest instead? Beam lasers? Burst?
>>
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>>153977740
Best ships best package.
>>
>>154000768
Since there are Class 3 Multicannons now that can work. I used a Beam and a Cannon back before C3 Multis came out.
>>
>>154000860
So Beams and Multicannons? That sounds pretty fun.
>>
>>154000805
blur it, then pretend its a new rework
>>
>>154000228
>>153999937
>>154000916
>>154000330
El cheapo vulture
https://coriolis.io/outfit/vulture/0pdtiFalddnsif31e1e0m0002024d036e2j2h.AwRj4zyA.Aw18gjMQ?bn=el%20cheapo%20vulture
DBS mostly A
https://coriolis.io/outfit/diamondback/2pataFal8das8f40r0r2e2e0202000l42022u6e.AwRj4yKA.IwBj4y1I?bn=DBS

Either are a lot better than a vipermk4
>>
>>153989441
>>153989582
standing controls only, this way the pilot is immune to the effects of g-force
>>
I take it that when you die with engineer upgrades you don't get them back when you rebuy
>>
>>154001317
You do. Don't think about the logic behind it too hard.
>>
>>154001317
No. You get to keep them.
>>
>>154001419
>every time you die you need to re-grind every engineer
>ubiquitous common modular terminals now most desirable good in the galaxy, above alien artifacts, meta-alloys and AI relics
>>
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>>154001419
>>154001425

What the fuck

A reminder that us mortals can never fully comprehend the vision™
>>
>>154001538

Fantasizing about a dynamic player driven economy is fun I agree.
>>
>>154001538
>>ubiquitous common modular terminals now most desirable good in the galaxy, above alien artifacts, meta-alloys and AI relics
>FDev tries to push Thargoid storyline
>Players ignore. Too busy grinding modular terminals.
>Thargoids take over the galaxy while we grind.
>>
>>154001231
>el cheapo vulture
Oh, I didnt realise that the vulture only has two hardpoints. Is it best to have two of the same weaponry? Not 1 Thermal and 1 Kinetic?
>>
How do i grind money?
>>
>>154002072

https://www.youtube.com/watch?v=rm0ucP28WWg

Takes a while to get the rep up to a point where you're making mad dosh though.
>>
>>154002150

Also, carlisle mines and claire vision ONLY

The rest take far too much time looking for POI cancer
>>
>>154002150
idk man, i tried doing skimmers once but i had the cyberpolice scanning my ass before i started shooting
>>
>>154001231
Worth to get a Vulture over the DBS? Do the Hardpoints make a difference?
>>
>>154001637
I hate the ED economy because how artificial it feels. Too many manufactured industrial goods can't be purchased anywhere and are only given out by missions or by pirating civilian transports. Goods are only available at the stations that produce them which implies there are no trade routes and everyone only buys what's necessary for the local market (no bulk goods stores or resellers, no importers)

Take CMM composites, which apparently is a wildly used construction material is only available at the planets that produce it, the stations in orbit don't stock any for bulk freighters to pickup. And obviously the nearby systems don't have any in stock in their stations either. Stuff should be cheap where it's produced and more expensive the further you go.

Then there's the stuff that's only available through missions or piracy/salvage. Where did these people get these goods? Why can the player buy a warship but not a "modular terminal"? That just doesn't make sense. A small lump of arsenic can't be bought from a mineral extraction facility but 100 ton lots of palladium can?

Then there's the lack of player markets. Imagine if the game had something like steam's marketplace where you can enter how much you'd accept for a good or how much you'd pay for something, game would match and transfer funds/goods within X days representing it being shipped.

Then going further, player black markets. Selling components and ships. Want to get a imp clipper but don't have imp rank? Want packhound missile launchers but aren't level with chinese guy? Go to a anarchy pirate station and check out the black market. Bid on a ship a player sold but the player will set the price high because every sale will either demote their rank or cause X amount of bounty hunters to chase them forever until the bounty hunters are killed as a cost for the betrayal.
>>
>>154002046
For thermals it does depend on which weapon. Two pulse or two burst should be okay but two beams will draw more WEP capacitor than the Vulture's distributor can provide.

Two C3 Multis might be a bit slow to get through shields, but they'll rip the hull up once you're through.
>>
>>154002361
Large weapons don't have a penalty when damaging large ships, I like the DBS because it's a small cool running fighter but other people like the vulture for it's large weapon mounts.

It's really a question of personal taste. Look at youtube videos of people fighting in a dbs and in a vulture and decide which style of ship you prefer.
>>
>no player driven economy

I ended like 7 famines grinding my clipper tho
>>
>>154002418
Buying pre-rolled Engineer modules, Powerplay modules, Faction ships etc. on the black market is a great idea. Maybe you would need to avoid that faction/power in future as they fine you for possessing it illegally.

ED on the whole is really compartmentalised. Everything exists in it's own little bubble and barely interacts with the rest of the game systems. The Engineer materials you mentioned are my pet peeve. Nobody in the whole galaxy sells iron? Seriously?

For components like CMM it would be cool if the AFMU used them to repair and different ships needed different components to repair, but you could buy them at markets as well as salvage them from other ships. Or maybe a ship-based AutoFab could print up basic parts from mined materials.
>>
>>154002704
You dick. I've been trying to grind datamined wake echos from distribution centers in famine systems but the famines keep ending.
>>
>>154002072
>intentionally grinding

it's like you actually hate yourself
>>
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>>154002664
>Large weapons don't have a penalty when damaging large ships
Kind of. Weapons have an Armour Piercing Rating which is compared against a ship's Armour Rating (currently a hidden value) to determine how much damage is dealt.

Basically bigger ships have more Armour Rating and bigger weapons have more Piercing so what you said is true. There are a few exceptions like torpedoes that have 10,000 piercing and cannons/rails which have higher piercing than their size would suggest.
>>
>>154002808
I wonder how much a 6A FSD with a 50+% optimized mass modifier would go for on the open market.

If there was just one for the whole playerbase it'd probably go for hundreds of millions of credits, but if there was a continual supply from players willing to backstab the engineer (and taking the rep hit requiring them to start from scratch) makes me wonder how much the free market would decide one was worth. It'd be quantifying the grind needed to make one along with how much people would pay to avoid going through that grind.

With module storage, would someone try to corner the market on upgraded components?
>>
>>154003025
I thought piercing was how much damage was dealt to components
>>
>>154002664
Already got a DBS just curious if its worth it to switch or if I should just buy an ASP X later to pretend to have a Firefly.

I don't think I have the patience to grind all the way to the FDL et al.
>>
>>154003025
Neat. My info is way out of date then, I last played when horizons was still a new thing. Back then the belief was large ships had an innate armor bonus against small/medium weapons. This was before they outright told the players the stats for everything in the outfitting screen.
>>
>You may recall that our deliverable to Developer Access backers at the beginning of the year was delayed by 2 months. If you go back through our January/February 2016 weekly updates you can read why. Full production started on February 1st and the Developer Access milestone was announced on February 28th. Back in February people were asking if the delay would affect the timeline for our Alpha release and while we knew it obviously would one way or another we decided to stick with the original timeline until we were absolutely sure we couldn’t hit it. Well, we now know we won’t be able to stick to our original timeline and release the Alpha on October 29th as we had planned. Instead we expect to release it sometime in early 2017.

>The delay is primarily due to a lack of programmers and being unable to get as much gameplay implemented over the summer as we had hoped due to fixing up core systems like physics, networking, distribution, patching, and pledge upgrading. Fortunately, the work on those systems, which are all very important for providing a polished experience in the final game, is nearly complete and we’ll be getting back to iterating on gameplay soon. Our art team is also still on schedule cranking out quality content.

>Let’s talk a little bit about financials. Our Kickstarter campaign raised $332,620 which is $32,620 over our minimum goal of $300k. After paying fees to Kickstarter of ~10% that left us with ~$300k to build the game – or exactly our minimum which meant that building the game was going to be a hard slog – something we were expecting when we launched the Kickstarter. Full production started on February 1st so we didn’t really spend much of anything until then. Since our Kickstarter completed we’ve also raised an additional $21,830 through our IndieGoGo InDemand campaign (before paying ~10% in fees).
>>
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>Due to additional sacrifices made by the members of the team we’ve been spending money a little bit less than we had budgeted for so financially we’re in pretty good shape. Since the art team is currently on-schedule we expect that the majority of additional costs caused by delays beyond our target retail ship date of September 2017 will primarily go toward programmers. At the moment Flavien is the only programmer getting paid so as long as we can raise an additional ~$25k between now and September 2017 we should be able to cover a 6-month delay without any problems.

>So where does this leave us right now? Well, if you’re a Developer Access+ backer then congratulations, you get longer exclusivity. If you’re not a Developer Access backer and you don’t want to wait our pledge upgrade system will be finished soon and you will be able to upgrade to get immediate access to the game. If you don’t want to upgrade then please accept our sincerest apologies for the delay. While it may not be going as fast as we would prefer we’re making steady progress (see our weekly updates), the artwork is coming together great, the game is going to get finished and we can’t wait to play it with all of you!

[Concern]
>>
All I want is some chemical distilleries, but I just cant find any cargo ships :^(
>>
>>153971919
>only 3 glorious bmw ships
>but fuckton of aegis space f-35's
:(
>>
>>154003648
Hightech systems?
>>
>>154003648
I just got one

all for killing a guy in a keelback
>>
>>153987025
>that fps kill
>naked one still dancing

fucking alpha, 3.0 July 2017
>>
>>154003950
I fucking hate the nu-aegis ships.

Saber, vanguart, and the retaliator all have hidious cockpits and shit tier aesthetics.

The avenger/gladius are because they're pre-paul
>>
https://forums.robertsspaceindustries.com/discussion/comment/6981844/#Comment_6981844

Funds Raised
$123,034,702
>>
>>154003450
>>154003502

shit happens, it sounds like they were prepared for this, so it should be good

where do I pledge toward that 25k they need btw?
>>
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>>154005110
https://www.inovaestudios.com/battlescape

I try to ignore the update emails so I don't get hyped, but after I glanced at the update I started reading about the kickstarter funds and I was expecting "Sorry, we ran out of money". I don't know but hopefully it will come out. I'm in no rush for it.

Also check out this sweet cargo ship.
>>
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>>154004662
>>
>>154003290
That's breach damage/chance as far as we know.

>>154003406
The trend is there so it's basically still correct but you have a few things that change like Courier having 30 armour vs 20 Eagles and Sidewinder which mean C1 pulse would do much less damage to a Courier compared to an Eagle or Sidey.
>>
>>154000228
but mc uses ammo. How can I grind efficiently if I have to rearm more often?

This game really needs an energy based particle weapon so I don't simply point at ship and go pew.
>>
>>154005532

You don't need to re-arm *that* often with MCs and BH isn't exactly the fastest money grind either.
>>
>>154005778
>BH isn't exactly the fastest money grind either.
but it's less soul crushing imo
>>
>>154003450
>>154003502
holy shit, I thought this was Star Citizen until I read the name. I was calling GGs on the second paragraph
>>
>>154004662
Of the 120mil, didn't they make about half of it last year? This funding sure exploded.
>>
>>154006054
I agree.
>>
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Cargo/Material storage would literally be the best thing that they could add to this game fuck me
>>
>>154007617
no, the best thing they could add would be a fix to their shitty gameplay as a whole. But that'd basically be a new Elite title.
>>
>>154007617
This.
>>
>>154005278
I hate the word pledge now.
>>
HULLO!
>>
>>154007795
There's no word relating to games that I hate more than the word "immersion."

It's the reason I stopped going to RSI more than a year ago. It's used for quite literally every single thing people want, and every single counter argument to anything.
>>
>>154003450
>>154003502
>>154005278
rip, I'm tempted to back them but I already have a horse in this race and I'm not really sure how this game will turn out.

>$165 in SC
>won't throw down $30 for I:B
>>
>>154008296
This
>>
>>154008367
Do it faggot. I:B is going to be good. I don't see it as the SC killer by any means, but if it can be made by late 2017, it would be a fantastic game to play while we wait for SC to be finished in 2020 or something like that. This general could effectively be /scg/ibg/ with an Erectile Dysfunction notable mention.
>>
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>>153946812
Im gonna guess $699 for the base model and $899 for military model.
>>
>>154008636
It's not going to be out by late 2017 though and SC is going to be much further along than it is now by then plus SQ42 would probably be out.

It's a neat project, it really is, but it's just too little too late.
>>
Can you mine a ring even if it doesn't have any extraction sites on it?
>>
>>154008367
>$165 in SC
Poorfag, pls.
>>
Whats in the new update?

Why can some people shoot within the safe range of the spawn area but not others?
>>
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>Infinity Battlescape
>Elite Dangerous
>X: Rebirth
>Limit Theory

Why are all non-SC games I've been anticipating Resting in RIP? Is there a Chris Roberts conspiracy removing all competition or something?
>>
>>154009535
hey now, not all of us are Skelebro-tier richfags

>>154009557
CIG has been absorbing all the talent
>>
>>154008636
Can I play it if I just gave $30 on it?
>>
>>154009828
Not until it releases late 2017.
If you want to play earlier you need to buy the higher up tiers.
>>
>>154009828
>Can I play it if I just gave $30 on it?
Don't you even read the pledges?

> $30 Asteroid Supporter
You receive a copy of the finished game along with an "Asteroid Supporter" badge for the forums with an accompanying in-game decal for your ships. - A limited edition skin for a single ship
>>
I would X3 again if Ego add FAO. They already did it with Rebirth.
>>
>>154010194
What's FAO?
>>
>>154011065
Faggot Art Online
>>
>>154011065
Flight assist off
>>
any interesting ask a dev posts lately?
>>
>>154007617
why? what would it even remotely add? do you have autism?
>>
>>154011802
https://robertsspaceindustries.com/

go down to Latest Developer Activity
>>
>>154009557
>Limit Theory
Did the dev ever recover from his burnout?
>>
>>154010194
>>154011258
Why want it added if it's already added?
>>
>>154011956
Being able to store engineer commodities would be great so you can actually do something else to breakup the grind every now and then.
>>
>>154009557
>>154012094
He had to go to hospital after a mental breakdown last year, but in a recent update (August) from his forum he says he is working on LT and very close to putting up another video.
>>
>>154012094
>>154009557
http://forums.ltheory.com/viewtopic.php?f=11&t=5031#p132327
>>
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ED may be dry and soulless. But fuck this snarky Fed.
>>
>>154012062
but interesting ones in the last couple months
>>
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>>154012338
that was a pretty snide remark
>>
>>154012338
>every couple weeks go back to sothis
>all my contacts are so happy to see me.
>>
>>154012347
other than CR confirming S42 for 2017, not really.
>>
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>>154011956

Are you fucking stupid?

>wouldn't have to carry rare commodities around all the time
>wouldn't have to have common materials clogging up your ships limited space
>wouldn't need to dump shit all the time and lose it forever
>>
>>154012693
>confirming
He said all of the art and missions will 100% be done this year, but the implementation of AI subsumption, stealth mission mechanics and procedural planets (not planned originally) along with optimization *might* push it into 2017.
>>
>>154012637
>>154012660
It was funnier when I was "cordial" with them cause this lady is anything but. Where's the menu button for "is there someone else at your organisation I can speak to"?
>>
>>154012112
you can toggle flight assist in X3?
>>
>>154013090
It might as well be a confirmation, no one is honestly expecting it this year.

But ya, it was an offhand comment, people should wait for Citizencon.
>>
>>154012197
>>154012225
Bit of a shame there is no way to get access to it anymore.

I'm still curious about LT.
>>
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>>154013261
I have faith in Erin and the Germans.

On another note, in an exclusive interview for Gamestar subscribers CR also mentioned that the Hull Series is among the first things to be worked on once all the ships etc. for S42 are done.
>>
>>154013432
>another space truck
Ew.
>>
>>154012745
so basically you're crying because you can't manage your inventory properly

git gud
>>
>>154013616
>so basically you're crying because you can't manage your inventory properly
Actually we can't manage our inventory at all, unless you count ejecting it into space.
>>
>>154013432
>>154013578
>Germans
>Space truck
Color me surprised.
>>
>>154013616
It's too early for dadpost bait, man. I haven't even made coffee yet.
>>
>>154013609
>REEE I DONT WANT REWORK 3Y OLD SHIPS I WANT MORE USELESS SPACE TRUCKS WITHOUT CARGO IN THE GAME
>>
>>154013746
It's pretty unfortunate.
>>154013836
Same.
>>
>>154013432
Why can those ships land? From what I've seen they couldn't do it loaded. Can they fly through the atmosphere loaded?
>>
>>154013432
sauce on pic famalam!
>>
>>154013862
Why do people want more cargo ships when we already have a bunch that aren't out yet? HULL etc
>>
>>154014002
Not the massive ones no
You offload at stations
>>
>>153961726
>airshit
>>
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>>154013432
I just want her in my hangar.

Is it too much to ask?

>>154013862
>a company of hundreds of people with many 3D artists cannot possibly allocate some people to reworks and others to newer content needed for the game

You're embarrassing. Not the anon you replied to

>>154014002
Fully loaded the cargo extends about 50m in all directions. It will also weigh potentially a few thousand tons heavier, so the landing gear of Hull Cs and above both cannot extend long enough or even support such a heavy vehicle. full loaded anyway.

>>154014213
Hull D
>>
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>>154013812
>>
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>>154014002
The A and B can land while loaded. The C-E can land without cargo because the whole thing kinda folds up and retracts the cargo mounts.
>>
>>154014253
>>154014337
Would there be any reason to land one ever? Even unloaded?
>>
>>154014514
Okay dad
>>
>>154014337
>hull d

I mean the pic itself not the ship
>>
SplitthegeneralsplitthegeneralSplitthegeneralsplitthegeneralSplitthegeneralsplitthegeneralSplitthegeneralsplitthegeneralSplitthegeneralsplitthegeneralSplitthegeneralsplitthegeneral

Split the general
>>
>>154014337
So wheres cutlass, 300's, redeemer and lancer reworks?
>>
>>154014514
>REEEE IM RIGHT!
>>
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>>154014749
>>
I'm waiting on the reworks for the cutlass. If they turn out good and if you can fit a firefly inside. I will definitely pick up a cutlass blue
>>
>>154014749
Make a poll autist see what happens
>>
>>154014981
Dragonfly*
>>
>>154014487
If you're logging off? Maybe, trying to pick up your NPC crew? For space trucking, I don't think you'd really need to land it. The most would be what I mentioned, and possibly getting special jobs instead of relying on a digital bulletin board. It'll be pretty accurate that way, since real truckers life is suffering.

>>154014780
Freelancer base model is finished. Much like how things have gone over the past few years, most of CIG are on Squadron 42. You seem to think that CIG has only 1 3D modeler who can make ships, when they have entire teams of them spread out through their multiple locations working on other, more important shit, like landing zones and whatnot. The reworks for those ships are planned but others take priority for things like the campaign or specific careers they need to be done first, or game mechanics they have to test with a ship that has the design into it, or locations that are for the PU.

>>154014693
it's probably sale concept renders.
>>
>>154014981
>blue
You mean black?
>>
>>154015101
>Freelancer base model is finished

>the loo and shower aren't opening
>no ladder to docking ring
>mid section doors are opening by themselves, so you can never really have an atmosphere in the ship
>>
>>154015708
>model is finished
>animations are not

What is your point?
>>
>>154015708
Yes, the base model is finished. It's flyable, has weapons, crew stations, and basic damage states.

Are you still trying to argue that it's impossible for CIG to prioritize certain game assets over others?
>>
BMW JUMOWORK 600'S WHEN?
>>
>>154016071
very far in the future
>>
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>>154016071

Here you go anon, available at CitCon. $250. Origin 625a.
>>
>>154012338
You actually read that shit?
>>
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>>154016224
stop anon, my dick can only get so erect.

Posting what the Cutlass wishes it could have been. Seriously though, if they add in the Brutus, the Cutlass will basically be a direct downgrade.
>>
>>154015495
No, the blue model is superior.
>>
>>154013616
I keep at most 30 to 40 of the most common mats since I regularly jettison some because i'm hitting the limit constantly
>>
>>154004527
Imo it's the other way around.
The Avenger/Gladius' outer hulls have too many curved surfaces. Not fighter-like enough.
>>
>>154016224
>origin
>not sleek and luxury
Try again.
>>
>>154016417
It would if the Brutus had any significant cargo capacity, it's just a gunboat.
>>
>>154016557
Nope, its a fucking police truck.
>>
>>154017089
I'm under the belief that piracy really isn't about taking a few crates of cargo anymore. It just doesn't follow logically. If some scrub is shipping some stuff on a Hull B and you chase them down in your cutlass, what exactly are you going to do when they drop their crates and outrun your ass? Yeah, they were full of maybe a few tons of titanium, shirts, and bottled water, but that's not worth shit, and they're so large they can't even fit into the Cutlass's cargo hold despite being the go-to pirate vessel.

To really profit from piracy, you're going to have to steal ships and sell the ships or their individual parts. If you try to pirate from a Starfarer, you can have both the cargo and the vehicle itself, so why give that up instead of settling for crates that you can't even fit into your ship? The understanding of piracy in SC is stupid right now.
>>
>>154017336
Vs a regular truck? Blue has better hull strength and can mount bigger shields.
>>
>>154018142
At least you can steal some cargo with black.
>>
>>154008181
How's it going, Scott? I think you're lost, you're in the wrong forum.
>>
>>154018271
hasn't it been confirmed that the cells will be removable? or maybe we won't know until the rework is released
>>
>>154018758
Probably nope. Like avenger variants.
>>
>>154018443
fucking lol'd
>>
>>154018758
Most variants are just different modules installed, yes
>>
new thread

>>???
>>???
>>???
>>
>>154019535
>>154019535
>>154019535
new thread
>>
>>154018758
Yeah cells will be removable. Pretty dumb if you can't.
>>
>>154007617
Fixing netcode is the most important part.
It is unplayable like this
>>
>>154013225
wouldn't change the fact that in X3 space behaves like it has density and drag
>>
>>154017605
That's because cargo can't be tracked, where as ships and ship components are registered and dificult to sell and re-insure if connected to piracy. Where as cargo can be freely traded, you can't brand ore or foodgoods.
>>
>>153945778
REEEE why dont they put an updated tutorial? I have no clue how to fly a ship
t.lifetime insurance
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