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/scg/edg/ Star Citizen and Elite Dangerous General #35

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Previous thread: >>153521804
Welcome to the merged generals of Elite: Dangerous and Star Citizen.
__________________________________
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC

Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
https://www.youtube.com/user/FrontierDevelopments/videos
__________________________________
>Star Citizen information:
http://pastebin.com/NhBwT5Zk

Gamescom info:
https://robertsspaceindustries.com/comm-link/transmission/15451-Gamescom-2016-Details
https://www.youtube.com/watch?v=GucYhhLwIxg

>2.5 LIVE btw
Referral code randomize:
https://docs.google.com/spreadsheets/d/1WNKNAuruiI1p5XGPjtVi_uwi8wPmuEYawOKQuhRXfdw/edit#gid=953337098
__________________________________
>Other games:
http://pastebin.com/cugkem8w

If it doesn't have a general, post it here; just don't get upset about sharing. If it DOES have a general, please go. We don't need your baggage.
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.
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>>153584576

When you're far enough out in the middle of nowhere chances are pretty good the only steady stream of resources are the kind you strip off of dead space ships.
>>
Xth for desert planet with giant sandworms that force you to walk over scrap and hardground only
>>
>>153586702
like that level in jedi academy
>>
>>153586789
Ah good times. God tier game
>>
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>>153586268
>The Fuel Rats already exist. To be fair I can see how deep-space rescue missions would be fun if you like exploration and want more organic objectives.
I'd get a Starfarer if refueling/repairing stranded ships were a thing. Would get to see the insides of a larger variety of ships than if I was just doing combat or trade related stuff. On the other hand, would depend on how expensive it'd be to replace the ship.
>>
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How powerful would man portable railgun be? S1 equivalent or less?
>>
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Best ship.
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So is it worth it to download SC now?
I haven't been following it too closely but it looks like there's progression and stuff to do now.
>>
>>153587763
>So is it worth it to download SC now?
Nah the netcode is still a shit for now

Check back l8r m8r
>>
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>>153586574
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>>153587851
Cool. Also I remember they had said something about Avenger reworking I think, is that still a thing or am I crazy?
>>
>that new ATV
>that guy with the heavy Russian accent whose name is Gary Sanchez
You can't make this shit up
>>
>>
>>153587940
>the life of a 2013 grounded spaceman

And using the ramp to climb onto the Freelancer's roof
>>
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>With that mandate were the seeds lain for the purging of female descendants from the Duval line forever. Indeed, genetic measures began only two decades later to ensure that no female would be heir to the empire.
What went wrong?
>>
>>153588359
Tranny rights, Aisling Duval was born male.
>>
>>153587437
ground vehicles are gonna be hell to balance if they actually let us run close support
>>153588096
to be honest I expect most of the ships to be reworked
>>
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>Find the ED thread on RSI forums
>Even there are dads are complaining that player killers need to be banned

Jesus fucking christ
>>
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>it's a nobody knows where to post episodic content installment
>>
>>153589136
link b0ss
>>
>>153589319
https://forums.robertsspaceindustries.com/discussion/305822/katamari-mega-thread-elite-dangerous/p1433

>>153589192
the other thread was on page 8 or 9 last I checked. Who the fuck revived it?
>>
>>153587437
I'm no expert but I think I've got a decent understanding of the physics involved, and my guess would be less powerful than conventional weapons of similar size.
Railguns require a huge power source and a long track.
Superconductors would make them a bit better by increasing the current, but you'd need an Iron Man style fusion generator to power the thing and you still probably couldn't use an explosive shell (pretty much everything goes off with that kind of G-force, which is why the Navy uses solid metal projectiles), meaning you've got the armor piercing part but not the important part wherre the shell then explodes inside. You're not gonna get the Navy's mach 5 muzzle velocities with a two-foot rail, so rocket launchers would likely pack more of a punch at that scale.
>>
>>153589136
tbqhwyf the game would be much better off if 90% of people in SDC were perma banned from Open.
>>
>>153589410
some namefag keeps bumping it
>>
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What's everybody's setup looking like?
>>
>>153588359
Arissa was born out of an affair and her claim only became legitimate when her mother married the Emperor later, and Aisling's father was declared unfit for the throne, so his line was discredited until Hengist died without a clear heir.
>>
>>153589136
It's probably still better than the SC thread on the FDev forums.
>>
>>153589541
I did laugh when half the SDC members were banned from E:D after someone complained, the posts on the cheatengine forum was hillarious. They were whining about not using cheats in open or "I haven't cheated in a whole week, this is unfair!". Apparently Fdev has been cracking down on them.
>>
>>153589541
If they don't cheat, they don't deserve a fucking banning. Killing people that think they're in a safe space isn't cheating.

>>153589778
Oh, the one that keeps getting locked constantly because all people do is meme post about scams and derek smart?
>>
>>153590075
>If they don't cheat, they don't deserve a fucking banning.
But they did.
>>
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holy fucking shit
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>>153589727
>that belly
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Goddamn, the vision is real.
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>>153590181
>implying you'll get a good roll with that MEF
>implying anyone has ever gotten a good roll on G5 OCed MCs no matter how many rolls they do
>implying zirconium even exists on the planets it says it does
>implying I'm not sliding a glock between my teeth as we speak
>>
These are lovely paint jobs but who would pay 5$ for a paint job on a Type-6, it's a temporary thing players buy before they can buy an Asp.
>>
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>>153590557
>implying each and every one of those won't go towards a favor'd incendiary across my fer de lance and cutter, literally just shitting out a full arsenal of experimental weapons by bringing the materials to immediately increase your rank back up to five with each expenditure and doing it six or seven times on the spot

one more drop and i'm done. one more drop and there's room for rerolls and even consideration of lasers if i could get a decent PD on the cutter from the dweller.
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Re...taliayyy...?
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>>153590239
all the more to love

>>153590313
will pirates/scavengers be able to move those huge cargo containers? The little boxes you can lift, sure, but didn't they say the big ones could be autoplaced? The audio fucked up in the video and I couldn't tell
>>
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>>153589192
>tfw no sexbots

You think Chris would really put them in the game, jokes aside?
>>
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BARFK BARFK
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>>153590887
so do we know how big a the cargo units are?
>>
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>>153590874
Yeah I'm just fucking with you. Good luck anon, hope you get rolls worth spending favour on.

I eventually got four G5 MCs with 90%+ damage rolls which I favoured for experimental effects but I'm still salty at my six hour zirconium hunt.

2.7% my ass, Braben.
>>
>>153590887
Is it weird this gives me a boner? Hauling cargo is going to be radical.
>>
>>153591289
generic slaves maybe
>>
>>153591302
meters
>>
>>153591292
I would love to have like a pet lizard parrot or monkey ferret.
>>
>>153591302
https://robertsspaceindustries.com/comm-link/transmission/14684-Hull-B
>>
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>>153591302
from what we know 1 unit is the small case picked up from the 3.0 demo. satrfarer- Cargo Capacity 3321
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>>153591292
rip Paddington, you will never be forgotten
>>
>>153591665
they really should update all the ships with how much cargo space they have.

maybe they'll do that when 3.0 comes out.
but probably not.
>>
>>153591302
https://robertsspaceindustries.com/comm-link/engineering/14677-Cargo-Interaction
>>
>>153591665
I was a bit surprised from the video. It looks like you can really pack things in there. So does it come down to space or weight? Because I could technically start stuffing those little square crates from the 3.0 demo into bunks and showers and stuff right? I could just stack them around my bedroom.
>>
>>153591824
pretty much. the only wiegh issue your going to run in to is it will add the the ships weight/flight dynamics.
>>
>>153591824
The idea is that the moment you start flying hard anything that isn't mag-locked to defined cargo areas is going to start bouncing around and decapitating people.
>>
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>>153591289
Pleasure Borgs were an illegal commodity in Erins game, Privateer 2, so maybe.

>The world's oldest profession has transmogrified itself into one of the world's most lucrative industries. A mid-range pleasure borg can provide any service available from a traditional professional, and when it's not working it can be turned off, disassembled and kept in a convenient, semi-portable carton - incidental upkeep is significantly less, by comparison.
>>
>>153591995
>>153592029
I just remembered smuggling will be a thing too so secret smuggling compartments.

I think I might play a smuggler.
>>
>>153592157
>literally objectifying women
>>
>>153591353
> six hour zirconium hunt
Just find a barnacle that drops zirconium.
>>
>>153592579
I mean, technically they are objects. And it doesn't hurt anyone because they aren't sentient right?
>>
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>>153592579
I know, it's great.
>>
>>153592579
>literally womanifyng objects
>>
>>153592157
Now I'm wondering if they were illegal because straw feminists cried about science disenfranchising their vaginas or if it's because the government realized birth rates would plummet when every man had access to low-maintenance sex machines.
>>
>>153592970
>womanly literafying objects
>>
>>153591079
>>153591665
Have we seen cloth physics anywhere before? I don't remember
>>
>>153593425
Probably illegal for the same reason Weed is illegal today, it's a great way for a government to make money.
>>
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I for one and glad Chris has an autism boner for IMMERSIVE! HOLISTIC! LIVING UNIVERSE!'s.

I don't mean to fanboy but dammit, just when I think it's impossible they show off some crazy shit.
>>
What's the fastest way to make monies with an Asp Explorer since Sothis/Ceos is patched out
>>
>>153593998
It was patched out?
>>
>>153594075
no
I literally just finished a Sothis run
>>
>>153593674
But the U.S. doesn't make any money by making it illegal, the private prisons do. The government itself is losing a ton of potential revenue for keeping it from being legalized and regulated.
>>
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>>153594196
I'm talking about the sweet, sweet bribe money from the private prison lobbyists.
>>
>>153594554
Thats not the government, its individuals working for the government.
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>>153594151
I'm on a sothis/ceos run right now.

Does anyone want modular terminals? I have 3 extras.
>>
>>153592679
Nope, apparently it makes you consider real women even more as objects... for some reason.

Basically, image of sexy lady that a real woman isn't somehow profiting from = sexist.
>>
>>153594196
The war on drugs is hugely profitable for state and local government, as well as law enforcement.
>>
>>153594196
don't forget kickbacks from the tobacco, textile and drug companies.
>>
Should FDEV remove rebuy from the game? Every time you die you'll lose everything and start in a free Sidewinder.
>>
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>>153594196
Can't argue with a 100% conviction rate
>>
>>153595096
The addition of a hardcore mode? Sure.
>>
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>>153593425
>>
>>153594907
I figured out why women would be against sexbots.

You might be thinking, sexbots. Everyone can benefit from that. They'd make male and female ones. But men can get everything they need out of one and still be self sufficient. Women can't have the male sexbot work for them and make money. Also they can't arbitrarily hurt their feelings and break their hearts on a sadistic whim.

Fucking bitch. I loved you and you did that to me fufhdhdfhgdf!!11!!
>>
>>153594907

>image of sexy lady that a real woman isn't somehow profiting from = sexist.

Anon pls. Real life posters and images of women get shit on consistently even though the women involved makes profit from them

Basically, image of a sexy lady = sexist (when it suits me)

also

SPACE LEGS WHEN
>>
>>153595096
Should RSI remove insurance from the game? Every time you die you'll lose everything and start in a free Aurora.
>>
>>153595214
wtf we told you about 3dpd
>>
>>153594728
>bio-waste
>al-saud city
why yes I do
>>
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>>153595389
I learned my lesson the hard way. Nothing can break my heart now that it's cold and dead.
>>
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>>153595214
>>
>>153595096
There's a thread on the gulag with that title. Total shitstorm.
>>
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>>153595214
>I loved you and you did that to me
I didn't come here to remember
>it will never be like before shit went downhill
>>
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>>153595570
Give your heart to a dude. Fucking women is for fags.
>>
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?
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>>153595214
>>153595720
you will never regain your mana
>>
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>>153591289
If he does, even if it's just descriptions of the cargo, I hope the sex bots come in every shape imaginable. I want to secret societies like Eyes Wide Shut that partake in the most obscene acts imaginable, made legal because of programmable robots that come in every type of shape imaginable.

Even if it's just fluff, it would make the world just that much deeper.
>>
>>153595894
I never understand the ancient alien people.

Why in the fuck would advanced space faring aliens help us build stone statues and triangle buildings instead of advanced super structures?

If modern humans were around back then then what was stopping them from teaching us enough to know to be up to the point we are today five thousand years ago?
>>
>>153595987
He said before that we could open cargo crates and see what's inside, or take it out. Unless the inside of the sexbot crates is just a cardboard refrigerator box.
>>
https://youtu.be/E99QhmFe_cE
>>
Goddamn I wanted to discuss sexy robutts in muh space games not hurt normie feelings.
>>
>>153596098
I guess they're just dicks who can't resist fucking with people
>>
>>153596339
Waifufagging is just as bad as normie feels. Post spaceships.
>>
>>153596339
>hurt
>normie
you don't know what a normie is do you
>>
>>153596461
>>
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>>153596461
The real issue is that there are people that don't own a Freelancer.
>>
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>>153595987
>fly near dormant 890 jump
>attach probe to check if anyone's home
https://www.youtube.com/watch?v=CoZJdil0_HI
>get the fuck out of there
>>
>>153592029
>Freelancer
>Lock doors to both cargo bays
>Get to destination
>Cargo smoothie pours out rear door
>>
>>153596682

Stole a Freelancer yesterday, it is absolutely gorgeous. If the Cutlass is done to that standard then I will definitely be happy.
>>
>>153590887
>all that fucking cargo

The Starfarer really is Serenity isn't it
>>
How do we remake No Man's Sky properly?
>>
>>153596849
I can't wait to see the Freelancer Max when they're done reworking it. Dat ass is killing me.

>>153597028
To be honest the cargo hold on the Starfarer looks almost just like the Serenitys. It's even a pretty big ship around the same size.

And you can replace those fuel tanks for even more cargo space.
>>
>>153597068
I don't get the weird bait of bringing this game up
Is it a /v/ thing?
>>
>>153597028
What is it with people and comparing ships to that meme series?

No, its not the fucking Serenity
>>
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>>153590647
Might be nice bundled with Asp skins?
>>
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>>153596682
Why go for a tug and barge when you can own the container ship?
>>
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>>153597167
it's a space game
>>
>>153597068
Wait for Braben's Vision to be complete.

Which do you guys think will happen first, SC releasing or ED actually being feature complete?
>>
>>153597206
Why does it trigger assholes so easily?

It's almost like kids think it's cool to get angry over it or something. Like they think it makes them look cool on an anonymous Chinese girl cartoon forum.
>>
>>153597226
Well he could want to take the jump shortcuts

>>153597303
not really lol
>>
>>153597068 It's been done.
>>
>>153597226
I can appreciate the raw hauling ability but

>exposed cargo

Itā€™s like they want spacenigs to grab your spacebananas right off the back of your ship.
>>
>>153595479
>why yes I do
If you're serious about the modular terminals, I can drop them off at any system you like. Got a suicide hauler I use for one-shot missions.
>>
>>153596645
Not sure why they said Anvil Terrapin during the ATV today but showed off what looked to be the Aegis Terrapin
>>
>>153597316
ed will be feature complete sometime around the launch of star citizen 3
>>
>>153597334
The show got popular
Popular must be bad :^)
>>
>>153597492
Because originally (when it was supposed to be a starter ship) it was made by Aegis. At some point it switched manufacturers.
>>
>>153597068
give it a fucking functional map at least
>>153597226
why go for a container ship when you can go for this
>>153597492
remember back when people were confused if the Idris is a RSI or Aegis ship
>>
>>153597551
I always thought it was pretty comfy. Did it get far too much undue praise? Sure. But it wasn't bad.

Starting to think these spergs might be some kind of hipster.
>>
>>153597632
>Sperging
>Triggered

Please, use more buzzwords to deflect off someone calling out a stupid, overplayed comparison that doesn't fit.
>>
>>153597551
The show got cancelled.
Cancelled must be good ;^}

Nah I'm fucking with you I liked it.
>>
>>153597148
>>153597028
I'm not a fan of the large rear fuel tanks, or that it's a tanker ship. I don't want to be pigeon-holed into being a fuel rat. Unless there's an actual mission system for refueling ships for starfarer captains, I'd rather wait for a "starfarer - cargo" variant.
>>
>>153597226
I get that in SC we're kinda just handwaving some of the big blocky ships just crusing through planetary atmospheres and gravity, but what the hell is a laden Hull D gonna do on a planet? That fucker ain't landing. Is it gonna detach the cargo and carpet bomb a location with shit?
>>
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>>153597607
>>153597607

I saw this WIP and assumed it was a second version of the Terrapin aside from the revealed Anvil Terrapin. I guess pic related never existed or was just fan work?
>>
>>153597895

The larger Hull series are not designed to enter atmosphere. They will have to dock with large stations which pass the cargo on to shuttles.
>>
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>>153597772
>>
>>153597895
A Hull D that is carrying cargo won't go into atmosphere
>>
>>153597906
>v1
>work in progress
I wonder...
>>
>>153597740
Your comment reminds me of Serenity. Really similar.
>>
>>153597740
There's nothing wrong with having an opinion anon, I just think it's awfully weird how it only takes one small mention to draw out someone like you, flailing their arms and foaming at the mouth right away.

Take a chill pill.

>>153597836
Yeah, i'm not a fan of the whole fuel tanker thing either but I love the ship. Unless fuel is easier and more profitable than hauling cargo then I want the cargo variant.
>>
>>153597906

That was the original plan when it was a small Aegis ship. It is now a slightly larger Anvil ship, but still has the same name and roughly the same idea of being defensive.
>>
>>153598096
>YOU ARE SILLY: the post

Nothing "foaming at the mouth" about it, friend.

Just pointing out that the comparison is stupid. Also an opinion. (though an objectively more correct one)
>>
>>153598107
I'm gonna miss the Aegis Asp that never was.
>>
>>153597148
Same sort of size, shape, cargo hold in exactly the same place that looks the same with the walkways above it, I even think the dining era is a similar part, yeah they are really similar. Just pants on head retarded it doesn't have cabins with all that ridiculous amount of space.

>>153597206
It's a popular space series, obviously one of the inspirations for some of the game, the devs have confirmed, etc. I'm not a big fan of it but I really like the ship itself.

Really, the whole appeal of SC for many people is reliving their favourite sci fi shows/films etc in a game form for the first time.
>>
>>153597895
The Hull C is the largest one that lands. D sells to stations, all big planets will have ones like Port Olisar or a Corvalex Shipping Hub, etc, in a close orbit. Or smaller ships can transport the cargo down to the surface.
>>
>>153598464

I imagine that they will do Aegis (and Drake, and other) starter ships at some point.
>>
>>153598096
The two big thing for the starfarer is that it's a scripted mission set ship so it'll get a lot of attention in interior detailing and that it was shown off during that preview so people fell in love with it.

It's 4 times the size of a Constellation and 12 times that of a Freelancer. Big ship but I'd rather have a Reclaimer if I'm going to end up in a big ship.
>>
>>153598745
Avenger is the Aegis starter.
>>
>tfw no new outlands ship
>>
>>153597836
There will be a mission system for that, yeah.

Don't forget how fucking essential fuel is, even right now ships run out of it pretty quickly, Starfarers will constantly be in work.

I completely agree though, I'd rather just have all that area replaced with the fuel tanks changeable for more internal storage, ala the Freelancer.
>>
>>153598978

I want CNOU medium fighter that is set up like a militia patrol/scout ship. Buccaneer is kind of close but not having an interior would suck for the really long range stuff.
>>
>>153598867
For me I need a ship to meet at least a few criteria.

It has to haul cargo, it has to be big, roomy and comfy inside so I can live in it for long periods, and it has to give me the right scifi space vibe which, I guess I would describe as similar to the Millennium Falcon or (god forgive me) the Serenity.
>>
>>153597906
Interdasting. It looks like the Narcissus (the escape shuttle from the first Alien movie).
>>
>>153598978
>>153599247

Ben mentioned on Ban's days with batgirl a few episodes ago that we should expect "Consolated Outlands to expand into the market with a ship to rival the constellation".

What can we expect? A lighter, faster, but more delicate Constellation with more guns but less cargo and armour? The same comparison between the Mustang Alpha and the Aurora.
>>
>20-man servers
Is star citizen just a glorified early access survival game?
Hell even rust can manage up to several hundred.
>>
>>153597906
>>153599514
Huh, it really does.
>>
>>153599570
>"Consolated Outlands to expand into the market with a ship to rival the constellation".

Hnnng, that's exactly the size of ship we need more of imo, the Millennium Falcon sweetspot.
>>
>>153599640
Star Citizen is aiming for 100 with the new netcode on a universely connected instance based server, as you move from one instance to the next you seamlessly transition.

100 is a realistic number right now, 1,000 player servers is unrealistic but not impossible.
>>
>>153599640
>Is star citizen just a glorified early access survival game?
Well yeah, that's why I'm not touching it until release.
>>
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Anyone notice that the boxes in the 2nd cargo area in the freelancer seem too big for the doors?
>>
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>>153599290
Sounds like the Carrack or Constellation would be more for you, though the Carrack has the same problem as the Starfarer of not being able to be easily manned by a single person.

>>153599570
If CNOU decided to make a ship with a Beta's interior design but the size of the Constellation they would make fuckin' BANK.
>>
>>153599820
>implying it will ever get released
>>
>>153599640
>>153599820
>>153599893
But you're still going to come in here and shitpost, yeah? Genius.
>>
>>153599154
>There will be a mission system for that, yeah.
I'm wondering how much work there'll be put into that, just move to target ship, refuel, recieve money, get next mission to do the same?

While fuel is important I'm not seeing Starfarers doing well in risky systems where fuel is rare, considering the whole "get the Starfarer's black box because they went into a dangerous system" thing. And in safe systems you can just dock to get fuel.

>>153599290
Constellation feels like a Millennium falcon to me with it's big open front window and everything being on the same floor.
>>
>>153600048
I was merely pretending
>>
>>153599867
They're meant to go through the airlock above, sonny

Even if this isn't the case it's not a issue because ingame you simply wouldn't be able to put the cargo there.
>>
>>153600048
1. This is a merged general.
2. Doesn't mean I can't keep up with news.
>>
>>
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>>153591292
>yfw you make a business of hunting down rare, exotic and protected species from across the galaxy to sell to wealthy clients as pets.
>>
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Do you think breaking crates open with live animals could make a ship have an infestation? Like tribbles from Star Trek or those frog things from KotOR.
>>
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I'm stranded in space with no fuel wat do
>>
>>153601159
Self destruct. Right panel, functions, very bottom.

Do not give the fuel rats the satisfaction of saving you.
>>
>Ursa Rover has proper working suspension
>ship landing gear does not

REEEEEEEEEEEEE
>>
>>153601123
Goddamn Gizka.
>>
>>153601123
There has to be spook monsters at least
>>
>>153601469
I want to sneak into people's ships on landing pads, and infest them with vermin. I just want to spend my entire time performing minor acts of space dickery.
>>
>>153601938
>small lizard rats that chew components
>you don't realize why systems are shutting down unless you spot them
>>
>>153601123
>Do you think breaking crates open with live animals could make a ship have an infestation? Like tribbles from Star Trek or those frog things from KotOR.
Gizka?
>>
>you will never have a monmusu crew
Suffering
>>
>>153601938
>filling admirals ship with a hundred tiny creatures that constantly squeek
>>
watching atv 2.32 again.
The Caterpillar is huge af.

How much did they sell it for?
>>
>>153602498
$245. Will most likely be $360ish (+50%) when flight ready
>>
>>153601159
You can call the fuel rats, nobody will know.
>>
>>153602761
He will know.
>>
>>153603035
Will Starfarer owners be hated in SC?
>>
>>153590075
Cheating is pretty much the SDC culture so those who don't are probably rare
>>
>>153603104
Nah, there's nothing inherently wrong with calling for fuel, it's the way dads do it, with RPing and acting like they're such amazing people for doing it for free, when the only reason they do it for free is because money can't change hands between players, which is only because the same dads that rat whine that having such a feature would lead to RMT and Chinese goldsellers.

In SC it'll just be a profession like any other.
>>
>>153603104
Why would they be?
>>
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>>153590169
>>153603234
>>
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>>153603535
>it's the way dads do it, with RPing and acting like they're such amazing people for doing it for free, when the only reason they do it for free is because money can't change hands between players, which is only because the same dads that rat whine that having such a feature would lead to RMT and Chinese goldsellers.
I disagree with literally everything you've said. Since I'm a fuel rat, I've done hundreds of rescues, I've never RP'ed, I do it because I've done everything else and got a billion+ in the bank and at this point I like meeting other players, I've lobbied for markets and ways to exchange hands in the forums, I'm the one who keeps saying in these threads that E:D needs player marketplaces while you keep complaining about these "dads", the source of all your evils.
>>
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Just consider this a bullshit fake post and discuss it 100% hypothetically and scroll down to the tl;dr.

So a few months back (not going to say how long) I got to have a tour of Manchester studio, and got to see a early sketch by Ryan Church (yes, he's doing it) of a couple variations of then-inprogress Polaris and we (people in the tour group) got to see a few of the designs they were working with.

What's this got to do with pic related? It's a quick sketch I did from memory about a week after, of the design he said they were "going forward with from here". Sorry for the shitty MS paint drawing but all I really saw was the general profile drawn among a bunch of rejected profiles. I think it's mooostly accurate, the turrets were a bit smaller (but different sizes, similar shape) and I couldn't (and still can't) remember for the life of me if it had a set of two engine pods at the back or three. Also the bridge was more blocky, but I had dificulty getting it across while keeping the general profile of it. It was sketched as long-glass planes, longer than the Constellation's glass and more like that of the Javelin, it might be dificult to tell but the glass went all the way up to the top of the front of the ship and stopped before the "dip" area on the top near the front.

What do you think of the general profile and turret layout?
>>
>>153603720
Themselves, Cheatengine forums
>>
>>153603557
Because fuel dads.
>>
https://twitter.com/emomobile/status/771473799027920896

Is this a forum dad
>>
>>153604680

He's clearly breaking UEE child labour laws there.

Children aren't allowed to leave their protective education sacks until they reach eighteen years of age.
>>
>>153604416
If you're not doing it for payment, you're doing it for RP reasons.

Sorry, theres no middle ground on this.
>>
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>>153604680
Somehow it's worse than the furries and pap mask roleplayer
I've never seen anything like it
>>
>>153605006
>Worse than furries
>Nuclear family with a shared interest that aren't obese fucks

Yeah, no
>>
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>>153604416
>using myself and only myself as a benchmark for fuel rats, I have determined that you are 100% wrong
>even though my benchmark does not take into account literally every other fuel rat, the majority of whom are dads that RP, act sanctimonious, and constantly call for people who pop them to be banned from open play

Congratulations, you're not a dad, you're a moron.
>>
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>>153604680
Horrible
>>
>>153604941
What RP reasons do you think I play videogames for?

Also, what are you RPing right now?
>>
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>>153599867
Are we going to have to lash and secure the cargo? Work in logistics and wondering how far Chris' fidelity autism goes.
>>
>>153605069
I've seen so many furries it doesn't phase me anymore though
The family looking normal otherwise makes it so fucking weird, like a family holding dakimakuras
>>
>>153604941
Bullshit. Nobody explores for the shitty payout it gives, they just find enjoyment in things that don't involve watching numbers go up. Hell once in a while I like to just take an SRV down and cruise around for the fun of it. Not for money, not for RP, just because I like the feel of going full throttle in low G.
>>
>>153605146
I assume the maglocks are as simple as flipping a switch.
>Pirates board your freelancer
>Disable maglock
>Start pulling a couple high G maneuvers
>>
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>>153605146
Just magic magnet zones
>>
>>153596728

I hope some cool org does stuff like this. Takes a ship out into the middle of fuck nowhere, but leaves enough hints that a handful of people can find their way out.

The Jump has a massive fighter escort, but they let you in, assuming anyone with the location has permission. And whenever anyone boards the station, the players on board pull some Eyes Wide Shut shit, not acknowledging the interlopers, and just trying to freak them the fuck out.

And if you try to tell anyone about it, everyone involved denies any accountability, but every now and then you find yourself running from a fighter or two that seem interested in you for no reason.
>>
>>153605089
Can other people see these dads or do they only appear to you? Because you're not describing what I've witnessed in the past year. Are you able to understand that I actually interact with other fuel rats and therefore your "lel majority of fuel rats did 9/11" sounds completely retarded?
>>
>>153591665
>>153591079
That Mad Max planet made me moist. I honestly never knew I wanted to explore a sand planet full of starship wrecks until that footage
>>
>>153605475
Well there will be 'upper class' elites hanging out in Jumps and Phoenixes

But it will be streamer girls and youtubers being catered to by their fans

So not really that
>>
>>153605738

Why can't the people with taste become the rich fucks?

If we're going to have an untouchable overclass, can't they at least be cool and inscrutable and mysterious? I don't just want rich bydlo.
>>
What's the difference between an exploration ship and a combat ship and which one is the cheapest
>>
>>153605392
>>153605301
Thank fuck.
>>
>>153605894
Might wanna specify a game there bud.
>>
>>153605838
>I don't just want rich bydlo.

It's gonna be so satisfying to blast them the fuck away tho.
>>
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>>153605526
>wildly exaggerating my statements because you're so defensive of fuel dads you actually feel victimized by my text

Why don't you just accept you're drank the carebear koolaid already and go touch dicks with your fuel rat butt buddies, instead of wasting your time posting somewhere you clearly hate?
>>
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>>153590887

Did they say "cargo automatically populates in your ship?" Is that the first iteration? IIRC the design intent is that you need to play tetris with a carts and hover slats, not magic pop in. Doesn't look like the lock in mechanic works either. Seems odd when Grabby hands is supposed to be in to.
>>
>>153606071
Shibas are literally the cutest dog.
>>
>>153605838
Lad eyes wide shut is a documentary
>>
>>153606112
They said cargo handling for merchants would be quick and without tedium. Salvage and Pirated would get to interact more physically with cargo.
>>
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>>153605617
>>
>>153606019

I would gladly join an org that is entirely dedicated to ganking youtube yachts.

We can call ourselves something vaguely communist, and pretend to be revolutionaries striking against bourgeois oppression.
>>
>>153605970
eleet danjerusrus

I'd like to go around and pretend I'm star trek

I'd need (correct me if I'm wrong)
- big fuel tank
- bestest FSD
- lowest mass possible
- fuel scoop
- discovery scanner
- surface scanner
- fuel limpets so I can refuel stranded people
>>
>he's not an edgy pirate

https://www.youtube.com/watch?v=JbvzHcJi1l8&list=PLpdRrmiqbfWPV6OwkPtaX4cMWgszSIlnX&index=6
>>
>>153606221
Makes sense. At the port you've got ground crews and robots to handle that garbage.
>>
>>153606290
I really need to play that game.
>>
>>153606290
I wonder how far will they go with weather system. I hope we eventually get hurricanes and storms and shit

https://www.youtube.com/watch?v=nr6wdTPGFmI
>>
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>>153606317
- an >asp
>>
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>>153606429

>he's not an edgy space communist

https://youtu.be/rHomETco0MI?t=9
>>
>>153606317
Diamondback-->Asp-->Anaconda
>>
>>153606071
Same reason you don't accept being a meme shitposter, what makes you think I clearly hate it here? Been here since /edg/ started so I obviously enjoy something and unfortunately for you it turns out I love tearing into retards who buy into memes to try and fit in.
>>
>>153606317
>fuel limpets so I can refuel stranded people
Is it just me or are fuel limpets a stupid sounding idea. It feels like a stand in cause there is no ship-to-ship docking.
>>
What utility should I put on a mining ship?

double shield booster or chaff/ecm stuff?

I plan on putting full cargo racks instead of shields
>>
>>153606663
>he's not edgy space isis
https://www.youtube.com/watch?v=B3YmmPM5ohw
>>
What's a good medium sized ship that can carry a good amount of cargo, but also has enough hard points to reasonably defend itself?

Right now I'm looking at the Federal Dropship or Assault ship since they, visually, look the most interesting.
>>
>>153606907
I've suggested docking clamp "weapons" that fit into hardpoints and allow ships to grab other ships with telescopic arms. Repair arms, refueling arms, and plain old grabbing arms to latch onto ships for rescue/piracy/salvage.

Repair drones "limpets" would make sense though.

And I would love ship to ship docking too.
>>
>>153606907
Limpets are overall stupid outside of hatchbreakers.
Ftroop just had to use them because they have no systems in place capable of carrying out those functions.
>Tractor beam never
>Mining scanner never
>Refueling attachment never
>We have to put limpets in our cargo and get pulled out of frameshift because MUH BIG HAUL
>>
>>153606559
DoK is really pretty and somehow the lonely feeling in Homeworld 1 and DoK is almost comfy.

>>153606638
Possible spoilers, but dat paint-stripping sandstorm.
https://www.youtube.com/watch?v=NqMw8mq9Hvo
>>
>>153607185
Assault ship has no cargo capacity if you fit if for combat.
Dropship can get good cargo capacity with a combat fit though. It's a reasonable all rounder, it's downsides are poor shields for its size and relatively average jump range.
>>
>>153606706
>appealing to seniority

That's really pathetic, Anon. I've been here since the beginning, too. And there's just as much proof of either of us being old fags, and it doesn't matter.

Either way, you're not tearing into anything, you're just getting more and more butthurt with each post. You're frothing at the mouth over an inane post about fuel dads being obnoxious, and you've done far more than I ever could to prove that post right. Only a dad would get this mad over nothing. Just accept it and move on.
>>
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I think missiles need to be massively overhauled.

One idea being that you could replace a weapon hardpoint with a laser designator, allowing you to have SACLOS missiles that had great accuracy, if you keep tracking the target within a narrow cone.
>>
>>153607185
Ideally the Python, arguably Clipper.
At lower price points: Cobra, Asp, FAS/FDS all do it reasonably well for the cost.
>>
>>153607523
Clipper aint medium.
>>
>>153607185
> What's a good medium sized ship that can carry a good amount of cargo, but also has enough hard points to reasonably defend itself?
Python, the largest medium ship there with a lot of firepower, unfortunately it's got a small FSD and is relatively slow in realspace.

Alternatives that land on medium pads:
Asp: +range +cargo -firepower -awful engine noise
Fer de lance: -range +firepower -cargo
Keelback: No.
DbX: +range -internalspace/cargo meh firepower
>>
>>153607502
They should just give us dumb fires and make homing deliberately shit instead of pissing around and making them eventually shit
>>
>>153607658
It's sad what happened to the keelback.
They try to make a militarized type 6 and just make something with no role that nobody wants to fly.
>>
>>153607761
How about you take your hot opinions

and revaluate how shit they are
>>
>>153607585
Neither is the Cobra, I apparently forgot about that part of the question halfway through reading it.
>>
>>153607658
I'm using a Diamondback Explorer right now, and I like it well enough, I just wish it had more firepower to it, the Federal ships look like to have the same kind of set up as it, which is why I'm interested in it.

If I really had my way though, the Type-7 Transport would have all medium or a mix of medium and large hard points, because I fucking LOVE the look of that thing.
>>
Why has nobody pointed out yet how fucking comfy that crashed improvised Starfarer home is
Holy shit
>>
>>153607213
Admit it, you just want to get Outlaw Star in Elite somehow. not a bad thing

>>153607289
I think they work for cargo recovery as well. Prospector limpets make sense, but I think a two-stage thing where first you do quick ground radar scan (quick, in Elite, haha), and then if it looks good you hit it with a prospector limpet that does like a mini seismic scan or something and tells you exactly where to shoot for maximum minerals.
>>
>>153607796
It was an awful feeling. "Oh, neat, this might be fun!" to "Oh no, God damn it fdev, why?" in record time.
>>
>>153607836
Muh WW2 is going to be CIGs requirement, so missiles won't be allowed to .

Space flaming cliffs would be cool, but that ain't happening here
>>
>>153607869
If you're using the Explorer for the jump range the Federal ships are not what you're looking for. Next step would be an ASP, after that there's not much with range, cargo and firepower other than the Anaconda.
>>
>>153607458
Thanks for the projection.
>>
>>153608058
>Muh WW2

Yeah, apart from all the shit that makes it nothing like WW2 already.
>>
>>153607973
The crashed on a deserted planet and have to make your ship into a comfy home subgenre of the open world survival genre is criminally underrepresented in gaming.
>>
>>153608179
They're sticking stubbornly to their manned turrets and guns even though the physics are all wrong
>>
>>153608084
>If you're using the Explorer for the jump range
I am not. I'm mostly using it for the looks, storage, and that large hardpoint (upon which I have a multicannon that just seems to shred ships.
>>
>>153607869
Asp is the only fedship-ish thing that has good jump range, but it doesn't have the firepower. Python has the firepower and cargo space but not the range and speed. Imp Clipper might be what you want since it has speed, cargo, firepower but not range and it's not a medium ship.

In short you need to pick 3 out of size, speed, range, cargo, and firepower. There's no ship that does all 5.
>>
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I want to kiss mici!
>>
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>>153608383
>>
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>>153608383
Don't stick your dick in crazy.
>>
>>153608271
The physics of turrets?

The fuck?
>>
>>153608383
I'm sorry for all of the awful things that your tastes in women will get you in the future.
>>
>>153607994
I do love outlaw star, but I also love the idea of giant robotic arms and can just imagine a diamondback explorer's huge weapon mount opening up and unfolding a 200 meter long telescopic arm. Or a clamp. or something. Just want to grab spaceships and I don't think elite has artificial gravity or tractor beams. Maybe somekind of grapple gun that shoots a magnetic harpoon?
>>
>>153608527
>>153608635
Sometimes you just have to swim with sharks and safari with lions to get your rocks off
>>
>>153608358
I don't really care about speed or jump range that much, the more the better but I don't feel like I need to be able to skip past ten systems in a jump or anything. It's mostly all about looks. If the type-7 had good hardpoints I'd be all over that like a hoho on a ham sandwich.
Still, the Python looks alright, for a triangle. But I think I'll get a Dropship first. If I get the rank before I make enough for a Python, anyway.

Should I just bum around near Sol doing all the missions I can for everyone to get rank, or is there a tried and tested faster way?
>>
>>153599879
I don't mind multi crew ships. Two, three, even four or five people crew? Sounds reasonably comfy.
>>
>>153608567
Physics (of flight) are all wrong (for WW2 feel)
>>
>>153609185
Make up your mind nigga.
>>
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>>153607658
>Keelback: No.
>>153607796
>It's sad what happened to the keelback.
It should have great roll, and vertical thrust (making planetary landing easier) due to those extra thrusters. It should probably have Class 5 thrusters, then it's speed will be similar to the Type 6. The Asp Scout loses a thruster class due to it's shitty single centerline engine so the Keelback should gain one due to it's higher performance looking engines and side thrusters.

Also I don't think 2 medium hardpoints are worth the module bays it loses.

Keelback with C5 Thrusters
https://coriolis.io/outfit/keelback/0patfFal4des9f4--1717---03030144002h.Iw18UA==.Aw18UA==
>>
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Mining when?

I'm still confused regarding what they were thinking when they designed the Prospector.
>>
>>153609447
>I'm still confused regarding what they were thinking when they designed the Prospector.

That 'gamers' are anti-social as fuck?
>>
>>153609447
They have slowly realized making a ship before the mechanic is stupid.

Mining will mainly be hand tools for quite a while
>>
>>153599570
Before that, Ben first mentioned it being Freelancer-sized, but a Constellation competitor would make more sense to let CNOU become the rival of RSI; competing directly with the Aurora and the Connie.

Drake Interplanetary seems more like the competitor for MISC, and Aegis fights Anvil over military contracts.
>>
>>153609668
By the looks of it, absolutely no-one can really compete with MISC when it comes to cargo.

I think it'd be nice to see a Crusader cargo hauler, considering that is one company players are naturally more invested in than any other, they should have more than just one ship.
>>
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>>153609135
Type-7 is a large simply because it's 0.5 meters too tall to fit in medium pads.

Dropship is a solid choice, FAS is a gunship who's job is to be a blob of armor with guns in front. It won't have the greatest shields but it will have thousands of armor points.

Python is a great tramp freighter, lots of cargo space and weapons but it's very expensive to equip with all the shields+shield cells it needs if you want it to be a combatant. Also I think it's one of the nicer triangles, that's been stepped on to make it a pancake. It's profile is small for such a "large" ship.

I've been doing sothis-ceos missions for money and fed rank, draconis 17 is apparently the place to go for fed rank if you want to spend money to gain it through charity donations.

Speaking of triangles, what do you think of the vulture?
>>
>>153609668
Didn't CIG say something about a competitor snatching the Aurora from RSI while they began to focus on the larger military ships for the UEE, or was that just that one dude with the blurry lego picture?
>>
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Do we know which company built Retribution? Anvil?
>>
>>153610053
All of them. It's a cooperative project iirc.
>>
>>153610053
Looks kinda RSI to me
>>
>>153610053
The Retribution is too huge to be a single company. RSI builds the Bengal so the Retribution has a lot of that design influence on the exterior, but the parts are a mish-mash of a lot of the Human manufacturing companies.
>>
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>being an edgy pirate
>not a roguish smuggler and thief

>adventuring with a bunch of well meaning forum kids
>on the search for some alien artifact
>make em laugh, get in real good
>screw them over, steal the artifact and leave them stranded
>"Thanks a lot guys, couldn't have done it without you... oh someone should come along eventually. See you around!" and fly off to sell it
>>
>>153610053
Core Aerospace?
>>
https://www.youtube.com/watch?v=2zfnAtb6MZQ

Dual Universe seems to be coming along pretty well.
>>
>>153610354
It's just the same as building several bengals. Also the more companies you involve, the more people know about the apparently TOP SEKRET PROJECT
>>
>>153610493
That and Hellion look tight tbqhf
>>
>>153610572
Not necessarily. Compartmentalization of design tasks means that a company might be building a goddamn gargantuan shield generator and trucking is out to Saturn on military cargo haulers, but they won't know what it's for. So you get RSI and Anvil working on the rigging and legwork while a bunch of independent contractors work on the little bits and bobs that can be done without too much suspicion.

I mean, are you going to ask why the UEE military needs twenty-five capital-sized life support systems? Or turret-mount capable idris-sized mass drivers? They ask for that shit all the time, why would you start caring now?
>>
>>153610493
I think it'd be better if they just made a separate ship editor with normal interface and allow you to upload your ship into the game. This seems too cumbersome to use, at least in this implementation.
>>
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Listening to a Braben interview, where he mentions fighting in the atmosphere of a gas giant (don't believe his lies and all that, but you have to admit that, like Chris, he's so fucking enthusiastic about it all).

>Enemy hits your thrusters
>MODULE MALFUNCTION: THRUSTERS OFFLINE
>[DIRECT] [Carlos Spicyweiner] : Hahaha
>Hydrogen wind rushing past
>It's slowly getting darker
>The hull is creaking as the pressure builds
>It's pitch black outside now
>WARNING: TEMPERATURE CRITICAL
>WARNING: EXCEEDING CRUSH DEPTH
>Cracks begin to spread across the canopy
>Rebuy Screen
>>
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>>153610356
I hope we get this emote for those moments.
>>
>>153609608
Are you talking about the ship that needs a cargo ship to pick up after it and fighter to guard it at all times because CIG doesn't wants mining to be effective solo
>>
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>>153611074
I need this. In both games.
>>
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>>153608741
>>
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>>153611123
This anon get's it. Sometimes being a smarmy wise ass is more fun that a straight up pirate.
>>
>>153611074
Yeah I can see how they'll be able to put combat in gas giants once they got clouds working but what'd be the point? What would there be to fight for inside a gas giant.
>>
>>153609963
>Speaking of triangles, what do you think of the vulture?

It's an armored hornet.

iirc it has armor hardness that rivals even large ships, so it takes reduced hull damage from small weapons and most mediums.
>>
>>153610356
This anon gets it.
>>
>>153612019
Resources, there could be a Bespin cloud city-like refinery of some unobtanium that pirates can raid. Or the opposite, a hidden pirate base that bounty hunters can attack.
>>
>>153612019
I mean you could have aerostat stations in the atmosphere. Or a bounty hiding in there somewhere. Maybe some weird chemistry goes on deeper down and they extract it somehow.
>>
>>153601938
Don't forget to finance that with marketable pets that hunt down those vermin. (slowly mind you, wouldn't want the vermin to completely disappear.
>>
>>153612239
Was wondering because if jump range and cargo capacity are a secondary consideration and firepower is a priority, hard to beat a vulture.

I've never seen anyone use a vulture as a trader though but I have heard of a few crazy people who used vultures to explore.
>>
>come into a signal area for a mission
>there's three pirates waiting for me
>have to leave or die
>signal is gone now.

Shit, will it ever show back up or am I SOL?
>>
>>153613358
Scan the nav beacon again? Fire an advance discovery scanner? If a new signal doesn't show up then yes.
>>
>>153605146
not very far considering a pilot can pull enough g's to black out while his crew walk around like nothing is fucking happening
>>
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>>
>>153613781
You're a cruel person
>>
>>153607502
they should just do this for turrets as well. a single sighting bubble could have turret fire control for a hemisphere of the ship. so long as your sighter keeps focused in on his target, telemetry would be relayed to the appropriate turrets
>>
>>153613781
Knowing nothing about E:D, is this the way the ship really works, or is this just your VISION?
>>
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>>153613781
>ENHANCED COOLING SYSTEM
>vents
>>
It's kinda funny how both small and medium dedicated freighters are outclassed by the Asp X.

Freighters in ED are practically useless.
>>
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>>153589541
>>153589858
>>153590075
>>153590169
>>153603234

Reminder that if you ignore a player the game will put you in a different instance, unless its not possible (ie being winged with someone who don't have them ignored)

Also Nyxi is a tranny, so if you get interdicted by him be sure to use male pronouns
>>
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>>153610356
>get left for dead on some rock by some conman
>no ship, no relay in this system to pick up your suits SOS, no hope
>you're fucked
>almost out of suit air, some haggard prick in a junker Terrapin thought you were free salvage and picks up your signal and gives you a lift
>insurance company would be happy to replace your ship if you travel all the way back to Terra and wait the requisite-
>fuck that, that asshole is laughing his way to the bank with your payday right fucking now
>shove the rest of your pocket credits into the Terrapin pilots hands and ask him to help you track down your target
>contacts his reclusive buddy in a Herald at the edge of the system, he picked up relevant com chatter from your former ship at a nearby "independent" station
>you're on the trail, leaving behind a trail of witnesses, contacts, and accomplices: tricked, beaten, or intimidated at the end of your gun barrel
>track him down to Spider, about to cash in
>catch him in a port cantina, drinking away your money
>sit down at his table, pistol drawn, the fucker is just lounging back even with a gun in his face
>says he doesn't have your money, but promises to pay you later
>feel uneasy for some reason
>>
>>153614306
This is nothing at all how ED works. This is just wishes of what Engineers would have been instead of the garbage it is.
>>
>>153589727
fuck, i wish
>>
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>>153589727

Dual Sticks>Hotas so much, best thing ever once you get used to it.
>>
>>153614638
I'm sure everything will be fine
>>
>>153614970
I wonder how much the thrustmaster HOTAS will cost. I already have a tf.16000000000 so I might get it so i can try dual stick and hotas. If it's not much more.
>>
>>153608527
delete your soul
>>
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I'm going to be disappointed if I don't see War Boy natives on this planet.
>>
>>153615131
>The T.16000M FCS HOTAS will be available in September, at a suggested retail price of $129.99.
>>
>>153614501

You need a lot of internals for general-purpose functionality. This immediately makes general-purpose ships great freighters, simply because of how cargo is handled in the game.

The one down side is that general-purpose ships are very expensive to buy and fit out compared to their specialized counterparts.
>>
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>>153614638
You seem tense pal. Just groove to the music and relax.
>>
>>153589727
I really want to make this, but i dont want to fuck up the built-in desk in my apartment
>>
>>153615409
Will they sell the stick separately? I'm thinking about buying dual sticks.
>>
>>153615773
they already sell the stick seperately
>>
>>153614638
I hope we can sit at tables and pull our guns out under the table.
>>
>>153615920
Isn't that a updated stick?
>>
>>153616003
oh. yeah.
>>
>>153615349
Shit like this shows the virtue of SC's approach to ship design. You can keep reusing these assets for new things, think how much they've got out of the thing already.
>>
>>153615773
https://www.youtube.com/watch?v=u9nKYczj6KE
>>
>>153616232
Well, another virtue is that, unlike with Elite: Dangerous, there will always be a ship better specialized for what you want to do at the moment. So you can't just get an Asp or Anaconda with a lot of optional core slots and just killfit or tradefit or explorefit it to maximum ability no matter what.
>>
>>153616423
I do like the flexibility of ED's ships so I don't need a hundred different specialised ships, but it absolutely does leave them lacking in personality.
>>
>>153616423
well, seeing as all the sorts of components (though probably minus structural things like making your internal cargo ship's hull bigger) will be something you can improve in some way, I don't really see how you can't kit out a ship not normally meant for fighting into more of a fighter.
>>
>>153616917
Pretty sure the point is you can use any ship for any purpose in a pinch, but it will never be as good as one of the specialized ships.
>>
>>153616423
Yeah, that's a big advantage too. I really find it hard to get into ED's ship at all, and not just because the lack of space legs. The designs are famously dull as hell and all pretty similar, and like you say they seem to be all more all round.

The appeal of ED for me is spess itself, and the really pretty stations.
>>
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>>153616324

>that ginormous keyboard

I'm so glad I bought a tenkeyless keyboard so I don't have to play like a lemur.
>>
>>153616603
Yeah, that's why Star Citizen has ships like the Constellation, Aurora, Mustang, 300i and to a lesser degree the Carrack. All of those can still do most of what's out there, the Aurora and Constellation especially, so you can get a little of everything without getting a strictly specialized ship for each task.

>>153616917
Yeah, you still have some leeway to outfit a ship to do more of what you want, but you're not entirely allowed to turn, for instance, an Orion into a Polaris, which is something the Anaconda can easily do.
>>
>>153617036
Yeah, I look at it as "here's the base ship, it's good at these things, but you can make it better at stuff"

Like I could have a Freelancer, steers like a cow, improve the manuvering thrusters on it, give it a slightly better power plant, and now I have a Freelancer that steers more like a pig. I'll never get turning on a dime or the sheer performance of a racer, for instance, but I'll be able to outmatch people excpeting a more sluggish ship.

SC's control of the ships compartments will be more limited than ED's. No slapping in more cargo space, unless it's external, for example.
>>
>>153617080
>all pretty similar
Do you really find this the case? As in Core Dynamics and Gutamaya are similar? Or Faulcon deLacy and Saud Kruger look similar?

Not to start a shit flinging match but I have trouble telling SC designs apart. Too many wings everywhere the different models kind of blend together in my mind.

The Cutlass though is pretty distinctive and looks awesome.

What would people say is Star Citizen's iconic ship? ED has the Cobra.
>>
>>153617625

I feel like that ship is gonna punch me.
>>
>>153617186
>Constellation, Aurora, Mustang, 300i and to a lesser degree the Carrack.
Don't most of those ships have specific variants for doing things? Can you swap between the variants or are they different ships (game mechanics wise)?
>>
>>153617625
Iconic? Chris supposedly wanted the Constellation to be the iconic mascot ship for SC, but honestly most probably think of the Hornet right now.
>>
>>153617781
The 300i I know for a fact can switch between all the variants but the 350 on the fly due to part interchangeability. The system for it's not really in there yet, though. There are very few variants that're strictly different. I think the Aurora CL is one of them, but almost all of it lies in outfitting.
>>
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Is there space cocaine in the SC universe? And if so, does it affect my character when I snort a mountain of it.
>>
>>153616603
>ship personality
It certainly doesn't help that all the HUDs, chairs and controls look exactly the same
>>
>Batman: There's a difference to the rear ramp of the Vanguard at this particular point, did it get a change, or is that just for the Hoplite?
Ben: It's just for the Hoplite.
>Batman: So we won't see something similar happening to the rest of the Vanguard line?
Ben: No, it'll be a distinct variant.
>Batman: But we do have some kind of rework coming for the Vanguard at some point, right?
Ben: You can pretty much guarantee that any ship will get additional looks at some point.

REEEEE
>>
>>153617838
I think it's mostly whatever ship you saw or liked first.

For me the Freelancer will always be THE ship for SC.
>>
>>153617743
>>153617625
ship model kits when
>>
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>>153617743
>ten thousand hours in paint
>>
>>153618059
If they would just change the chairs and HUD for each ship it would go a looooooooooooong way to making a ship cooler
>>
The cutlass is fucking ugly.

Prove me wrong.
>>
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>>153617625
ED ships are, with a tiny handful of exceptions, big blocky geometric shapes. Some have different decals.

SC has the problem of far, far too many spaceplanes, but once you get past the level of fighters, you get lots more variety in the silhouettes, and even among the fighters you get the Aurora, the Reliant, the Khartu, even the Terrapin now bringing in that ED look.
>>
>>153617743
Well it is black...
>>
>>153617838
I see the freelancer as being the most iconic.
>>
>>153618045
>You do your own product.

That's now how you build a space cartel.
>>
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>>153618059
They should at least set a default HUD colour scheme for each manufacturer. Maybe put the logo in a few spots. Feels like it would be a day's work.

At least they updated the Cutter's chairs. They need to go back and update the other Gutamaya ships. Also the FdL needs some luxury shit in there.
>>
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>>153617625
I'm not sure how you have trouble with the SC designs, as even the silhouettes are extremely different, but the Hornet's probably the most iconic ship due to the boxy, industrial design. I personally find most Aegis designs to be pretty stand-out externally, with a personal favorite the Vanguard's externals, save for the fucking generic landing skids.

The Constellation they tried to design as an iconic ship, the problem being that you don't get to choose as a designer which ship becomes iconic.
>>
>>153617625
>on its knees and elbows
>ass up in the air
>clenched fists

>>153617743
No m8, this ship is waiting to get fucked up the ass
>>
>>153618334
that's missing a bunch of ships, update when?
>>
>>153618678
That's just the only one I have saved.

Not sure, but I think the guy who does them just stopped trying to get every ship in at once
>>
>>153618045
There has been a talk of using Endeavor ship with greenhouse modules to grow space drugs.
>>
>>153618518
>but the Hornet's probably the most iconic ship due to the boxy, industrial design

Which they are now removing with the new version to make it look like another Aegis ship, the old version being a "collectors item" from now on. Because fuck anything having a unique design.
>>
>>153618876
The Mk. 2 is still S42/military exclusive and they still won't replace everybodys Hornets with it.
>>
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>>153618518
>I'm not sure how you have trouble with the SC designs
The silhouettes are different, but the overall impression many of the smaller ships leave is "space aeroplane". Much like ED ships have quite different silhouettes but leave the impression of space dorito.

As someone said though the larger ships are more interesting. I especially like the Hull as it reminds me of one of my favourite SF universes.
>>
>>153618876
>Which they are now removing with the new version

No, they were talking about military version, F7A. What we have in game are civillian versions, F7C.
>>
>>153619007
>>153619072
The way they specifically said the old one will be a collectors item means we'll be getting civilian versions of the new model replacing the current hornets pretty soon
>>
>>153618876
elongating the nose, removing a strut from the canopy, and reducing the size of the ridiculous intakes is hardly making it look like an aegis ship
>>
Is the funship really only fun with rngineers?

I tried driving it and its a fucking semi.
>>
>>153619176
>pretty soon
Sometime after launch maybe, but likely not in the near future. And even then, it's not like you would be forced to use the Mk 2 version if you don't like it.
>>
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>>153619176
or they might just sell the body kit again and let the people choose if they want to upgrade the look or not.
>>
>>153619176
>The way they specifically said the old one will be a collectors item

They said all ships will eventually be collector's items in far future, as they make new models, like it is with cars IRL. No reason to believe it will happen in any observable future, it's just a suggesting for future gameplay.
>>
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>>153618876
Still clearly looks like a Hornet...
>>
>>153619228
It doesn't have the boxy look anymore, it's just an aerodynamic spaceplane with a snubbed nose.

Even lost the trademark ball turret thing with the hole in the middle, and the strut that made it look like an X-wing inside.
>>
>>153619540
The slanted, aggressive lines are totally Aegis, unlike the boxy ones before that made it look like a cute flying death crate.

It actually had a pretty iconic, unique design until this shitty remake, now it could be any spaceplane from any game/anime that has made one ever.
>>
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So why are they showing Squadron 42 at the Citizencon, and 3.0 at the Gamescom? Shouldn't it be the other way around?
Sure the Gamescom presentation cashed in on the NMS hype/letdown and blew everyone away, but Squadron 42 coming out pretty soon, needs publicity desperately, and I don't think it will get a lot if it will be shown behind closed doors to people who already own it anyway.
>>
>>153619730
>>153619540
Compare to the very first Hornet from the prototype footage. Dem small fans in the front.

https://www.youtube.com/watch?v=WpgUuGunU0o
>>
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>>153619730
No plans to do a BSG Viper style thing. Maybe make the boxier one the older model?
>>
>>153619929
Probably as simple as the 3.0 demo being done and SQ42 still needing some work.
>>
>>153619929
because derek
>>
>>153620060
What we've seen in the demo isn't even what's going to be in the real 3.0 though.

I'm just really worried about Squadron 42 selling like shit.
>>
>>153620027
Man, every single version of the Hornet we've had has looked better than the new one.
>>
>>153620328
So far gaming press seems to like SC. I'm sure there will be plenty of coverage for normalfags to see.
>>
>>153620328
>I'm just really worried about Squadron 42 selling like shit.
How saturated do you think SC's market is. I mean there are some people like me waiting to see how it turns out before pitching money in, but I wonder how many that adds up to.
>>
>>153620027
>side guns look like they're literally clipping through the intakes.

Not to mention those guns would blind the pilot when fired.

Yeah, I'm happy they changed it. Would have liked to have kept the tiny s1 ball turret though. has a better profile than the in game one.
>>
>>153620328
>I'm just really worried about Squadron 42 selling like shit.
Why? Roberts already has all of the money, we can't give him more of it.
>>
>>153620430
Squadron 42 has a different market than SC though. You'd have all the storyfags and singleplayer fags chiming in.
>>153620467
Squadron 42 would be an actually finished product. Lots of people don't want to give money for something unfinished.
>>
They constantly talk how SQ42 is a priority one for them, so I think it's fair to assume it's pretty far along now. I recall as far as 2014 they have shown a footage of gigantic Shubin mining facility and those neat mining spider-like vehicles.
>>
>>153620927
Found it: https://www.youtube.com/watch?v=p3RZbPd3ks8
>>
>>153620927
Yeah and it is driven by Chris' brother, the one who hits deadlines.
>>
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>>153620927
>>153621041

Does anyone know where that shubin mining station is on the map? As in which system?
>>
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>>153586125
We live here now.
>>
>>153621272
I think it's Odin system.
>>
>>153621365
In The Coil then, right?
>>
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>>153621041
Holy shit we've come a long way.
>>
>>153621041
Also, this:
https://www.youtube.com/watch?v=yaq7LUOZIkI
>>
>>153621041
It must be some place around Vega where the most of episode1 should happen IMO
>>
>>153617116
>that ginormous keyboard

That's a fucking Acer KB-101

Dem glorious blue ALPS switches.

It's probably worth more than his whole VR setup.
>>
>>153621646
...have we?
>>
>>153621834
As far as I'm aware, you start in Vega when Vanduul attack, and you get injured and disfigured in that battle. Then you get the facial reconstruction sequence and choose your appearance. Then you get reassigned to Stanton ship in Odin system and the actual game starts.
>>
>>153621365
Looked Odin up, all I can find is that mining is apparently banned there, so it can't be there.

>>153621834
This makes sense, yeah. At the very least I imagine it'll be on the Vanduul border, so they can turn up at some point when the pirate shit escalates.
>>
>>153621985
...yes?
>>
>>153622202
not in terms of what you can actually play, I'd say
>>
>>153622287
Yes we fucking have.
>>
>>153622287
Back in 2014 all we had was Arena Commander, so yeah, we have come quite a long way.
>>
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>>153618084
Fucking Ben. I bet they'll make it so there's no BUK for the dropship module, but the dropship hull can equip the other three BUKs and it's priced at $300 or something.
>>
>>153622163
I may be mistaken then. I just seen somewhere that most of the game takes place in Odin system, so maybe that's where we go after Shubin. Or maybe that was old and outdated information.
>>
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>Mark Hamill is the "Old Man"
>Gary Oldman isn't the "Ham Mill"
>>
>>153591158
Based on the older cargo design doc you'll have to have grav dollies or something to move bigger containers around, but no idea how you're supposed to interact with big boxes on top of other boxes.
>>
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god is great
>>
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>>153622868
>>
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Man the Cutter from the back looks great. Pity it has that really rounded Airbus style nose. A more aggressive front like the Courier from F:E2 would have been better.
>>
>>153623187
>lose shields
>they're down until next Tuesday
>>
>>153621282
Anyone here get their refund?
>>
>>153623904
Not me because I wasn't stupid enough to buy it
>>
>>153623904
>not realizing what NMS was since first reveal
>spending money on NMS

Why.jpg
>>
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>>153623993
>Explorer
>>
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>>153622546
I doubt they'll make it cost more than the bomber version. Probably close to or a little less than the ewar variant.
>>
>>153624630
Honestly, at this point no kind of Vanguard-related cashgrab would surprise me.

Luckily I found a $0 Warden->Vanduul Blade CCU in my unmelts
>>
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up your game, /scg/
>>
>>153625157
Bring it on motherfucker! Behold, the future!
>>
>>153625238
Someone photoshop some SC or Elite in that corner screen
>>
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>>153625157
>reverse image search
>suggestion: best controller for Star Citizen
>>
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>>153625238
I was going to ask how you steer with that, but nevermind. I don't want to know.
>>
>>153625157
Not enough buttons on the sticks. Also I don't even want to think about the driver headache. If the 360's ace combat stick doesn't work anymore, a over-complicated for the original xbox must be a nightmare to get working
>>
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Can I descend on planets even without buying the good goy pack?

I just wanna land at a station
>>
Just how bad are the frag-cannons in ED? Thinking about putting 2 Large turreted ones on my python
>>
>>153625405
Right tit is yaw/pitch, twist nipple for roll, left tit is strafe on the vertical axis and horizontal, press right nipple to fire, press left nipple for missiles, control back and forward thrust with...thrusts.
>>
>>153623904
Turns out they're not giving special refunds for it, just normal ones (so you need less than two hours or actual issues running it, etc.). Much like the hype for the game, that rumor seems to have started from nothing.
>>
>>153625405
Thrust to go foward
Rub left tit to yaw left
Rub right tit to yaw right
Squeeze left tit to roll left
Squeeze right tit to roll right
Pinch fake left nipple for up
Pinch fake right nipple to go down
Ez
>>
>>153625358
it's in the mail
>>
>>153625527
There's videos of shotgun builds around. They wreck shit hard at close range, but the ammo is limited. A bit like railgun builds in that respect.
>>
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>>153625438
not really, there's drivers available, plus the classic xbox controllers just used usb 1.1 with a proprietary end plug so sticking a normal USB end on is fairly simple if you want to save the $5 it'll cost you for a classic male to usb conversion.

Gotten more use out of mine since I did so
>>
>>153625861
Exit game, log back in so that it's the "next day".
>>
>>153626004
So then not too bad? heard they got a buff in ammo capacity. I just need something on my python that is turreted and is kinetic since I really can't keep up with faster ships with my gimballed mc. plus space shotguns on turrets sound fun.
>>
>>153625502
Nope.
Wait for a sale.
>>
>>153626317
Even with the buffed ammo they are more PvP or assassination weapons. Probably not suitable for RES or CZ grinding.
>>
>>153625157
>>153625238
https://www.youtube.com/watch?v=vI7tWd7B3iI
>>
>>153626004
>>153626436
Would be great if there was a way to buy nickel, carbon and sulfur so we could make our own ammo out in the field.
>>
>>153626436
Just tested them out and holy shit were they terrible. What would you recommend for a good hull damage turret weapon? Large.
>>
>>153627139
But that would make sense anon. That said I don't like Synthesis. There's not even a module that makes the stuff, I just have an image of the CMDR cooking up stuff in the toilet like Walter White. And it's basically unlimited ammo if you can be fucked grinding for mats.

I would change things so that big ships can act as supply ships, mining stuff and then shitting out ammo for everyone. With the right events outside the bubble it could make for some good wing action (if the networking was fixed).
>>
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>>153625342
Best I could do atm.
>>
>>153587574
>Best
>>
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>>153628425
>>
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>>153627514
Cannons or Multicannons are you other options for stuff that actually has ammo capacity.
>>
https://atackart.deviantart.com/art/Cobra-MK-III-543326770

>In Sandro's original design plan we had a much larger range of ships with much more defined roles and play styles, hence why I have some Krait concept art, but that didn't fit with the direction management wanted to take the game.
>management
>>
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>>153628519
>>
>>153627514

All kinetic turrets are terrible.

Fixed frags + point blank range = rape
>>
>>153628750
Management obviously thought they couldn't make a lot of ships so they made fewer ships that did more. Can't believe I agree with Sandro for once though.
>>
>>153628834
>All kinetic turrets are terrible.
I totally missed that he said turrets. Yeah turrets are awful, gimbals should be more than enough even in a Python. As long as you stay in the blue a Python should be okay. 0% and 100% turn rates are utter shite though.

Unless they changed handling again recently.
>>
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>>153628750
>Elite: Dangerous was going to have niches for each ship to fit into so the focus wasn't on getting an Anaconda/Corvette/Clipper and sticking with it forever.
It was so close, wasn't it? So fucking close, but they didn't make it.
>>
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>tfw 8 jumps left in my 40 jump odyssey to Sothis
Feels good, this is my last time scooping fuel before I get there.
>>
>>153615549
A few screw holes on the bottom of the surface? Who the fuck would ever see it when you took em off?
>>
>>153628239
The ED screen spazzes out the last few frames, but not bad otherwise.
>>
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Very roughly scaling from this picture the FdL has a 600mm cannon. Barrel is pretty short for the size though (8m or so).
>>
>>153630143
There's a reason they shouldn't just upscale the guns as you get to bigger ships.
>>
>>153628078
Oh no doubt, I don't like "micro elements", the way they're technically separate from cargo, or how supposedly common stuff are mission/piracy only, or how they can't be stored or traded.

Some kind of 3d printer module that can produce ammo would be great.

Some kind of way to transfer cargo/resupply directly between ships would also be nice.

I'd love some kind of Type-9 variant (type-8?) which is just the cockpit-keel-drive section of a Type-9 minus the huge cargo bay which is replaced by a couple large grapple arms and an open repair-manufacturing bay.
>>
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>>153629347

Ive been playing since 2014 and never flew anything bigger than a Python.

Nowadays I only fly small ships with enhanced thrusters, nothing like a 10minute fight against Deadly anacondas flying an Eagle Mk. II
>>
>>153630705
Maybe a Databank to store data, some kind of Storage Locker or something (I don't a good name) for storing micro-commodities and components. Shit is lost on death but you can store them at stations.

Micro-commodites should be just commodities broken up for use in on-ship 3d printing/manufacturing. So you can break a cargo canister open and get 20 iron pieces or whatever. Then use that to manufacture railgun slugs, whip up a container for them, push them out the airlock and your friend can scoop them up and reload his rails.
>>
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bought the terrapin today, the hornet that's loaned for it is sure nice to dogfight in.

How long do you all think until this is flight-ready?
>>
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>>153630492
They upscaled the Flak Cannon from UT3 for their ships.
>>
>>153631564

Lol I thought I was the only one who saw this.
>>
>>153588106
I thought it was a frech accent..
>>
>>153631251
Having stations store data (both explore and crafting) and materials would be nice. Then have the ships have a "ship's locker" which can store X amount of stuff (maybe 1/10th as much as current). Then "data store" and "material store" for the main internal slots for people who want 500data or 1000 mat storage so they can be independent of society for a while.

I'd make 3d printers size 5 components so they'd be out of reach of small fighters. Have NPCs in freighters at nav beacons advertising ammo reloads (they'd also be loaded with materials if pirated). Have "repairbot limpets" which can reload ships, do basic field repairs while using up AFMU repair fuel.
>>
>>153631705
The only reason no-one noticed is because:
1. No one uses frag cannons.
2. UT3 was a bit shit.
>>
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>>153632163
Anon, are you me? This is exactly the kind of shit I would like to see for crafting, like down to the details of the size of printer modules and having extra data/mat storage for compartments.

Maybe if we kill Sandro and wear his skin we get these changes through.
>>
So i busted my hip (inb4 dad im 29 sitting all your life will do that) and need to lie down all the time i got myself a bed laptop stand

Is it possible to play ED with a dualshock type controller?

cause that'd be maximum comfy m+kb is kinda clunky when lying on your back
>>
>>153633347
It is, but you'll have to take quite a while to get used to it. It's fairly limiting, in the sense that you've got a small amount of buttons to work with .
>>
>>153633347
Yes you can. It's not as effective as kb+m but it's still very playable.

Also sorry about your hip. How did it happen exactly? Will you be able to stand again?
>>
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>>153632178

>tfw enjoyed the shit out of every UT game.
>>
>>153633762
>every UT game.
What about UT4?
>>
>>153633569

yeah its not serious mate I can even run a bit, just cant sit all the time anymore. I have a shit chair at home and it pinched my nerve off, now gotta rest that shit

make sure you have a proper backrest and dont hunch over when vidyan, the muscles in your abdomen shorten up and it hurts like holy fuck
>>
>>153634067

Played a bit but my PC doesn't have a good GPU for it so when they began adding textures to the maps and all that shit I took a break.
>>
https://www.youtube.com/watch?v=s4QkltClArw

How many of you use voice attack?
>>
what are the chances I will find pristine metallic rings out in the boonies and if I do will the game spawn NPCs there regardless?

i just want to moine in peace
>>
>>153636034
You can mine in peace if you hit any ring and just boost in a direction for a while.

NPC's only spawn around your entry point.
>>
>>153636257
Can you still just drop out somewhere else in the ring? Or does that fuck up your mineral spawn?
>>
>>153636319
I think dropping somewhere else rerolls the seed, but it'll still be pristine metallic as long as you're in the ring.
>>
>>153636319

just dont go to res but cruise somewhere else I think
>>
>>153635024
voice attack is pointless and won't work on PCs that don't have english windows installed anyway
>>
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>try rare trading for the first time
>invest 100k on goods
>set a course for a star 130ly away, 11 jumps, pretty safe route
>overheat on scooping here and there, but nothing too long or damaging
>3 jumps away from destination
>heat at 99%
>CARGO HATCH MALFUNCTION
>at 73% status

Mistakes were made.
>>
>>153624102
leave vile rabbit
>>
>>153636034

TZ Arietis
Delkar

best mining spots in da bubble.
>>
>>153628770
>avenger is mi-24

ahahaha nice autism
>>
What's interesting about gaining access to beta hydri?
>>
>>153640524
>beta hydri
Nothing special. The permit page tells you if there's anything interesting there.
http://elite-dangerous.wikia.com/wiki/Permit
>>
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>there are still people convinced that CIG is cheating with 32bit precision
>>
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>>153629524
>no qt girls to co-pilot with you on your Lancer
>just naked gay truckers
>>
>>153642219
>wanting underage girls instead of manly men
fuck right off pedoshit
>>
Don't know if this is the best place to ask, but is Starpoint Gemini 2 any good as a casual SP space game?
>>
>>
>>153642847
Controls are a bit wonky and it stutters a lot when loading.

Couldn't really get into it but it feels like a standard space sim with capital ships instead of smaller ones.
>>
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>>153642475
>>
Just got G5 dirty drives on my Ieagle and i can nyoom at 750 ms
>>
mining in a clipper feels like snowplowing with a ferrari

i love the ship but i cant find a use for it
>>
>>153644135

Fuck off

I spent 3 hours last night looking for cracked industrial firmware

How did you find it?
>>
>>153644774
Considering I already had some, go to a high threat planet installation, scan the pylons and do the sequences
>>
>>153642847
It's ok, but Rebel Galaxy is a lot more fun.
>>
>>153628750

>ED being good didnt fit the vision
>>
>>153606071
>burnt
>>
>>153643179

Luger-kun please
>>
>>153595742

I thought you liked Sharks
>>
did they ever put in a "sell all" button for exploration scans?
>>
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>>153645723
Rebel Galaxy was good fun. I wish there was just a bit more to it though. At least for weapons and upgrades.

There's only four or five broadsides IIRC
>>
Question to Crobert fan club. I don't really pay attention to the game anymore, but what happened to fat fuck Lesnick? Haven't seen him on AtV for months, I still scroll through those for sneak peeks and dislike.
>>
>>153646343
You can sell entire pages at a time.

Its not a sell all but it means selling a load of exploration data only takes 5 minutes and not 5 hours.
>>
how do I into trade in ED

i want to make millions per trip
>>
>>153646743
he was admitted to hospital for some fat-related illness.

He's been discharged AFAIK but I'm not sure when he's coming back, I hope never because he ruins everything he touches.
>>
>>153646791
idk man, i'm returning from a trip to the center and that's like 2300+ systems...
>>
>>153646918
Sweet, hopefully he'll end up bedridden for the rest of his life or something.
>>
>>153646890
you first get into readin and understanding the english language
then you read what's written in the game
>>
>>153646980
Ben here, I don't appreciate this kind if rudeness and such words are really hurtful. I give all my heart for this universe.
>>
>>153646743

so far SC is being developed exactly like the lower example, derek. I do enjoy seeing you grasping tho
>>
>>153646572
>>153645723
Rebel Galaxy is absolutely awful. I dropped the after I realized the only difference in "gameplay" is the number of projectiles you're spewing and tankiness of enemy npc's. You're grinding to get a bigger ship that's no different from your other ship except the number of guns (and all types of guns are widely accessible, their upgrade path is just more dmg (for more bulletsponges)).
The combat was fun for a few hours (mostly due to the soundtrack). I won't even mention the 2D and story.
>>
>>153646343
They said they tested it but it caused server issues.
>>
>>153646890

Get a Type 7 and find a nice 4k trade loop.
>>
>>153647306
I think he was implying the bottom is SC and the top is elite's 10 year plan.
Arena commander was the scooter, but elite just adds shit until its done.
>>
>>153647306
That's the joke, moron. Lower example is not how it supposed to work, it's wasteful both time and resource wise. Thanks for giving me a (You), though, Trigger Queen.
>>
>>153647529
But development of software isnt like development of a car. Do you think cars can be downloaded?
>>
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>>153647529
Both methods are viable while having advantages/disvantages. Star Sector uses the the bottom model and it's a great game while taking longer to complete but makes for a very polished game.
>>
>>153647747
Stop being reasonable.
>>
>>153647479

wow that denial

elite as poor in content as it is is an actual playable game which SC is not
>>
>>153647925
I think you're agreeing with me, you just don't know it.
>>
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>>153597906
>>
>>153648118
>>
>take a federal cargo mission
>head to the system I need to get to
>the station is pretty far
>like really far
>it's going to take an hour in supercruise to get there

I guess it's a good thing I bought a bunch of new books recently.
>>
>>153647339

Well son you can retract that gorram trash post right now
>>
How do I tell at a glace which planets I can and can't land on?
I know if it has the little blue settlement thing it's a given but I'm having trouble regarding uninhabited bodies.
>>
>>153648763
Blue circle means you can land
>>
>>153648656
nah even 500k takes like 8 minutes tops

its easy to overshoot though so mind your throttle
>>
>>153648620
>things not listed are:
>a mass of 400 tons
>a jump range of 1.5 ly
>a top speed of 60
>maneuverability = no
>horrible heat management thanks to the viper 3's sinks being covered in a bunch of viper 4 chassis
>>
>>153648809
Danke Freund
>>
>>153648690
Why? It's the truth. The game has the depth of a puddle. The difference between combat ships is the amount of weapon slots and since we only have two types of slots (broadside/turret; secondary doesn't county because it's either shit or not really a weapon) there's no such thing as different combat builds. The difference between mk1 and mk5 weapon is damage and cost. Since the game throws enemies calculated on your total value, it's pointless. I liked the game for what it was, but let's not kid ourselves it has a playability of more than a dozen hours (unless your cup of tea is literally pointless grind).
>>
>>153648981
>unless your cup of tea is literally pointless grind

Kek where do you think you are?
>>
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This is now the No Man's Sky general. Please fix the next OP.

SC and ED posting will be permitted.
>>
>>153649110
I don't play Elite if that's what you're implying.
I'm not saying it's wrong, if that's what you enjoy (because ultimately, vidya is entertainment and if one finds it entertaining, so be it). For me it was more of a chore because the game was too simple and it bore me; didn't see the point of the grind.
>>
>>153649209
What happened to the old Nomansky general? Did it die like the game?

Does Gamestop take returns? I don't want my copy anymore.
>>
>>153648690
Watch it you're gonna trigger someone woth that lingo.

>>153648981
We're talking about Rebel Galaxy not Elite :^)

But seriously, I don't think anyone said it was more than a short game for a few hours. But that doesn't make it shit.

Just a fun short game like all those arcade space sims.
>>
>>153649305
The General started dying before reaching bump limit. It's on its last legs.

Not sure about Gamestop. Some stores do, best call and check.

the fuck is wrong with you for not pirating it?
>>
are there any plans for new land vehicles for ED?
something that hovers or something with tracks would be nice
and they should rework the ground vehicle controlling completely
feels really bad at the moment
>>
>>153647371
Open causes server issues so not suprising.
>>
Is there a way to force reload weapons? I'm using multi-cannons and missiles and it'd be nice if I could reload between engagements.
>>
>>153648864
>even 500k takes like eight minutes
sadly the distance was measured in million's of lightseconds (I'm assuming that's what Ls means...), I'm down to 270kLs at this point, and I've not stopped since before I posted the previous time.
>>
>>153649786
Hutton? Watch a movie, that's what I do.
>>
>>153648118
If the federaI variants had a check pattern for maximum orky i would consider buying.

Also imperial needs a medium ship.
>>
>>153646743
>Crobert

wew goon
>>
>>153649840
Imperial python when?
>>
>>153649840
The game needs more ships in general.
There's a huge power/money gap between the Asp X and the Python
>>
>>153649954
>there's a massive powergap between a multi-role and combat ship

No shit
>>
>>153649943
Damn son....that may be too much sexy for me.

Could also be too much Iship but fuck ill take one.

Also more zorgon peterson ships?
>>
>>153650023
They're both multipurpose ships.
That here's nothing but faction ships between the Asp X and the Python, is what I meant.
>>
>>153650246
There's the FDL, but its a hard combat ship.
>>
>>153649838
38 Ophiuchi, actually.
I might stick around, there's a planet with metal rich rings and I could use some money and rank.
>>
>>153649840

imperial trader when

although that makes clipper obsolete so I guess never
>>
Every time i come to this thread and see a shit ton people talking about ED it just baffles me, it still feels and looks like the same shit game i played almost 1 and a half years ago legit nothing added beside planets that don't really add anything to value.

is this that famous ED delusion i used to see in the threads in the past, our do people genuinely think its a good game.
>>
>>153651091

it appeals to autistic people like me

i legitimately enjoy the base mechanics of it and some parts are great. I like the world and lore a lot too.

fdev is really bungling it and its sad tho
>>
Does bounty huntinf ever get more lucrative? I average around 100k per killed ship, which is ok for now but if I'm looking at an FDL or someshit it's gonna take long.

>>153651091
It's fun for a while every now and then if you didn't spend 60.- on it.

Just not too much to do.
>>
>>153651473
highest ive seen is 350k on bigger ships in highres i just concentrate on those and ignore the krill
>>
>>153651091
I doubt you'll find WoW players thinking it's "good" either
I don't even know what people are going to talk about SC if it actually releases
>>
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>6 jumps from destination
>only station on my trip sold poverty tier 0.2 fuel scoop
>scraping fuel off of a star with my fingernails
>>
>>153651091
I like being able to dock and land instead of just following the flashing lights
>>
>>153651589
Yeah. Currently the biggest showing up for me are Condas and FDLs.

Just trying to get a bunch of credits out of it while the security still warps in with two or three Condas themselves to help.
>>
not a troll but instead of a 4chan SC guild we can just all join the same guild like the test one and fuck around with them??
>>
>>153647925
>elite as poor in content as it is is an actual playable game which SC is not
This isn't even true anymore. SC is a playable game right now, it's just poor in content just like Elite. The difference is that the SC devs plan to add more content, but fdev only plans to add more grinding.
>>
>>153651695
Honestly, they don't have to nerf the enemy AI.
Just buff the rewards.

Killing an anaconda should net you 500k-600k
>>
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>>153651916
Forgot the fucking picture dammit.
>So are cannons just shit or am I missing something? Comparing the 2D cannons here to my 2E multicannons the cannons seem worse in every way as far as stats are concerned.
>>
>>153649493
The only game I can run on max settings on my laptop is Star Wars Galaxies Emu. So I bought the PS4 version.

But seriously, do they?
>>
>>153651968
The AI is no issue. It just goes faster when theres a bunch of allies. I'd take forever to kill a Conda in my DBS on my own.
>>
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>>153652031
>gimbaled vs fixed
>>
>>153652031
gimaled weapons will always deal less damage than fixed weapons of the same type or size or whatever, just like how turrets will deal the least damage of the three
>>
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>>153652031
I could only find turreted versions on hand at my current station.
Not sure what you are flying and what you are shooting but depending on the target the multicannons lose more dps than the cannons. See the picture on the below post.

Multicannons are the go to kinetic weapon though. I usually use cannons when I'm sick of multis. High breach chance and damage makes cannons good for hitting modules though.

>>153628642
Hull hardness (rough).
>>
wat is best ship for sothis runs with a budget of 20mil?
>>
>>153654139
Posted last thread:

Hauler 0.32mil price
32ly empty, 17.5full, 20t cargo, 5 jumps at 163ly to 86ly, 1.5m to refuel
https://coriolis.io/outfit/hauler/0p3t3F0l3d3s3f2---0202012j.Iw19A===.Aw19A===

Cobra Mk3 2.4mil
https://coriolis.io/outfit/cobra_mk_iii/0p0tdFaldd8sdf4------0303432o0101.Iw1-kA==.Aw1-kA==
28.1ly empty, 22full, 40t cargo, 6 jumps at 154ly to 129ly, 3.5min to refuel

Type-6 3.3m price
30.2ly empty, 19.9full, 100t cargo, 6 jumps at 178ly to 114ly, 3.5m to refuel
https://coriolis.io/outfit/type_6_transporter/0p0tdFal8d8s8f4-----040403032t0101.Iw1-kA==.Aw1-kA==

Asp 13.2mil price
34.7 empty, 25.9full, 120t cargo, 7 jumps at 241ly to 178ly, 3m to refuel
https://coriolis.io/outfit/asp/0p0tiFfliddsnf5----------050402022t0101.Iw18WQ==.Aw18WQ==

Hope this helps. Bigger fuel scoop makes ship more expensive but reduces refueling time at stars, adding shields reduces cargo capacity. Engineers can increase jump range by as much as 50%, so an asp can do 55-60ly jumps when empty. Though that requires a lot of grind.
>>
>>153654481
>https://coriolis.io/outfit/asp/0p0tiFfliddsnf5----------050402022t0101.Iw18WQ==.Aw18WQ==

thanks m8
>>
twitch tv/cigcommunity
RTV live right now
>>
>>153651920
nah. the truth is that the only thing that defines *channers is that they post on a chan. they're all the same blend of neets, furfags, failed normies, betas, SJWS and trolls. that's why every attempt at organisation fails.
>>
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Chris Roberts on 104german last year:
>You'll buy things for your ship and will see NPCs load the cargo and fit new equipment!

Game designers now:
>Cargo and equipment instantly spawn in and on your ship!

Oh look, Chris can't deliver on what he promised yet again.
>>
>>153656981
I know it's beating a dead horse but it still amazes me

>SC has QAs and shit every week
>SCAM SCAM SCAM
>NMS tells people there are 18 quintillion planets and we can't show you anything because we'll spoil it ;^)
>GOTY GOTY
>>
>>153614325
you need vents for the hot air to leave your ship and cool space air (0 degrees) to get sucked in anon.
>>
>>153657538
You're right, but I honestly don't want that much "fidelity".
>>
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>>153649493
>Explorer
>>
>>153658121
>>153657538
https://www.youtube.com/watch?v=O8Q8_OY5Hzw
Loading the biggest Hull manually sure would be entertaining gameplay.
>>
>>153658462
Fucking Cargo ships
>>
Is there any way to fit an Eagle that's even remotely effective
>>
>>153658462
>promise a big thing
>don't deliver
>but it's k cuz it wasn't a good feature anyway
>>
>>153658734
>the current iteration of every mechanic is final and will never be updated
>>
>>153658734
I'm not defending Chris. I guess someone told him "no Chris this will not be fun". Or they discovered it's technically too hard or too much work and they gave up.

Either way it was a retarded idea in the first place.
>>
>>153658810
>b-but it's beta
>he actually believes that it's not how it will work in the end
Well they don't call you guys a cult for nothing!
>>
>>153658734
I doubt they can do that until subsumption is done.
>>
>>153658862
>Retarded idea in the first place

Wasn't it just an animation to go along with a loading time to load up cargo automatically for traders?
>>
>>153658106
You made me smile. Thanks anon.
>>
>>153658969
No idea

I do hope when savaging or pirating we have a tool or something to move large objects
>>
>>153658969
From what I understood there were supposed to be NPCs loading the ships. So I guess someone could shoot one, or get in his way, or stack vending machines in the cargo door and fuck the whole process up.

If it was just a straight animation sure, but SC's ships look like each one would need it's own animation to account for where the doors and whatnot are.
>>
>>153659083
We have those arm cranes that aren't finished yet right?
>>
>>153658462
https://www.youtube.com/watch?v=8L49b-xpUes
Wouldn't loading the biggest hull be done automatically by huge external robot arms?

While a Freelancer would be done by a guy with a forklift.
>>
>>153659185
Arm cranes are confirmed for all of ARGOs they will go on top.

I was thinking of like a a hand held fork lift or something.
>>
>>153614703
It's fucking retarded is what it is. I have yet to see one of these that made the slightest bit of sense. Shit follows shonen anime logic.
>>
>>153659301
We have that mag-lev cart for cargo when they showed it off when it was really early.
>>
>>153659301
They talked about hover pallet jack type things at the same time they said smaller ships would load cargo manually with grabby hands.
>>
>>153659261
>Wouldn't loading the biggest hull be done automatically by huge external robot arms?
I'd hope so, the Hull E looks like it only has 512 containers. If they could be pulled off in big batches kind of like that video you linked it wouldn't be so bad.
>>
>>153659401
>Shit follows shonen anime logic

This describes absolutely nothing.
>>
>>153659547
>I took a freighter and replaced the cargo space with 12 guns
>I can have three types of scanner in one slot because I said so
>AOE INTERDICTOR THAT ALSO FORCES MASS LOCK! ON A SMALL SHIP!!!
And every one of them had some variation of parts splitting off, so you can have an unpowered cockpit floating in space. A child made these
>>
rocket pod salvos when? is there any reason these wouldn't be good in space?
>>
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>>153656981
>[The Polaris?] Itā€™s in good shape looking really slick. Chris has requested a few more visuals on it. An extra action shot some more interior shots and then it will be moved to full marketing materials. Something they hope to share soonā„¢

Hopefully it isn't another retarded limited number sale. Also hope it's not a $1000 ship.

Eh, even if it is, I'm always interested in another capital ship reveal.
>>
>>153613781
this is realy dumb
don't do stuff like this
>>
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>>153659439
>>153659445
I'd be fine with cargo bots, it's space future, there should be robots doing all the boring manual labor anyways. Picturing the shuttle bay from Wall-E, where the shuttle is refueled, repaired, cleaned and unloaded in under a minute by robot arms popping out of the shuttle bay walls.

On the other hand, an Aliens style power loader exosuit frame would be fun. Slow, but fun.
>>
>>153660094
A lot of it is silly but making a Q-ship out of a freighter isn't.
>>
>>153637867
newCMDR here, does that kill the cargo?
>>
>>153660639
Your shit just gets jettisoned. I've never had it happen when I had cargo, so I'm not sure if you can pick the stuff back up.
>>
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I can still jump through walls and into space from my Constellation. Airlocks work when leaving the spacecraft but have a 50% chance of killing me when entering. It's so jerky and buggy it's not really playable for me atm. Is the game playable for you guys?
>>
>>153658106
There's no air in space. It's the 0 degree vacuum that's being sucked in.
>>
>>153660712
>designing a spaceship so if the cargo bay door malfunctions in any way, it blows open and decompression blows all your cargo out into space
>not making the door jam shut if malfunction
>not depressurizing the cargo bay
>not maglocking cargo to the floor
VISION
>>
>>153660749
actually really fucking smooth since i deleted my user folder and redid my .cfg

I've moistly been flying my m50 though, played with the connie for about and hour and it was still a bit glitchy but didn't kill me.
>>
Fallen Bengal desert city when
>>
>>153661103
4, maybe 5
>>
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>>153660894
<insert dadpost about how space isn't safe and its your fault your ship is poorly designed>
>>
>>153660894
I'm sure dads would defend that shit if confronted
>>
>>153661021
>I've moistly been flying my m50
Is there any other way to fly an m50?
>>
>>153661021
>deleted my user folder and redid my .cfg
the stuff i could find in the OP is for 2.5. Is that still valid?
Did you delete the whole "USER" folder with all it's content, then update, and then edit the fresh game.cfg?
>>
>>153657538
also they were talking about 3.0 not end game.
>>
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>>153661103
look at this fucking accident waiting to happen
>>
>>153661415
nah just deleted USER, deleted .cfg, then used the presets someone posted here a few threads back. But I hadn't done that for ages
>>
>>153661858
>elijah macneal

that's actually not too bad for him
>>
when is 2.6 coming?
>>
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>>153662102
September if we are lucky most likely October
>>
>>153662102
Soon.
>>
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>>153662102
>>
>then
>M50 Commercial
>Galactic Gear

>now
>Fan Favourite Flyer article
>Galactic Tour

Say what you want about Jax McCleary but it was silly to think Galactic Gear could have continued without him and the other two.
I'm glad Astro Armada picked them up and gave them a new show. GT is going to be great.
>>
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>>153661858
>you will never explore the Star Citizen version of Kharak complete with buried star ships everywhere.
>>
so are dumpers depo and all the clothing shops supposed to be chains all over the universe or are those just temporary copypaste?
>>
>>153662824
Damn right you won't because it was burned.
>>
>>153662824
>The world is also home to countless Vanduul war-camps, Spartan temporary base camps used by the Vanduul forces constantly on the move through the system. While Humans would not find Tombā€™s environment particularly welcoming, the Vanduul seem to thrive in the climate, and they pay little mind to the landscape of destroyed spacecraft around them. (The Vanduul have never been observed to have a particular interest in capturing technology.) Attempting to visit one of these camps would be suicide for a Human being, but declassified records from attempted Marine landings have provided a great deal of knowledge about their usual layout.

>While Tomb may seem an attractive target to hopeful salvage teams, be well warned that no one is known to have successfully landed on the planet to recover any of the priceless military hardware left there. Travelers are warned to avoid any such attempt. The UEE has never been able to establish a viable landing zone on Tomb, and unless you are part of an unlucky Marine detachment, you have little hope of even reaching the surface.

Mite b ok
>>
I feel like there's been a lot of news that I haven't heard or read about with SC.
did something happen after 2.5?
>>
>>153662919
Chains, but they won't want them necessarily everywhere. I think they intend to have as much shop diversity as possible.
>>
is the problem with SC the netcode and other code or is it the engine? are there any cryengine games with good animations and cover systems and physics where things all look solid and don't clip through or bounce around constantly?

some things like the doors on crusader are probably just the netcode that will be changed soon and maybe if the landing gear on ships have suspension they would look more realistic when landing

I watched the scott manly video on 2.5 and pretty disappointed to notice that if you hit objects in grimhex they respawn to their original location after a few seconds
>>
>>153663170
Did you watch the gamescom 3.0 demo
>>
>>153663170
Derek Smart got evicted from his condo.
>>
Be sure to either spread your code or the referral randomizer in the OP as much as possible. Major sales are coming soon, so a good deal of your prospects are going to pledge.
>>
>>153663196
Pretty much all the things you have listed they have reworked and built from the ground up, CryEngine isn't the problem

But yeah, the framerate issues are netcode, and the jankiness is due to the whole game still being an alpha.
>>
>>153663276
tfw some guy who used my code on /v/ like a year ago finally bought a game package a couple months ago
>>
>>153663196
People really don't even understand how game engines work. There are no arbitrary limits placed on the game just because cryengine, all the relevant code has been written by CIG for the game. The only reason they would have engine limitations is if they couldn't rewrite the source code (they can) or if they were so ignorant of how the engine works that they couldn't go in and replace code with their own (they have original cryengine engineers working for them)
>>
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>>153663606
>still have <<USE>>

well they better hurry up then
>>
>>153663606
Well the other limiter would be if they didn't have the time, resources or manpower to change anything not working. Obviously they have all three, but that is an ongoing thing, and like you say they have some of the people that wrote this stuff in the first place.
>>
>>153663749
That piece of shit is finally gone with 3.0. Apparently it was stupidly embedded in CryEngine and they didn't bother replacing it until they had the final system they actually wanted to use for once. That shit all works now, we are just not on that branch yet with the live version.
>>
>>153663749
>thinks they should've put more resources into getting rid of <<USE>> before they even have their own system to replace it with
>>
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>>153658862
>no Chris this will not be fun

I hate this shit. I WANTED to manually load cargo and shit. All of these autistic details I dig and all these fucking normies whining and complaining.

Goddammit, I want autistic complexity and attention to detail.
>>
>>153664264
This may be the first version of the cargo system.
>>
>>153664356
they know that it is
is clearly bait
>>
>>153664264
take that pupper on a walk ffs
house dogs should be illegal
>>
>>153664264
Well, the promo for 3.0 showed the player grabbing a small box which represented the accumulated loot of an entire pirate base able to take down Starfarer, and bringing it to his ship. So you'll be able to pickup small things, just not shipping containers.
>>
>>153664482

umm

>>153605392
>>
>>153664482
They did say that you could move small stuff and bigger stuff with hover dollies as well as saying pirates would have to manually take cargo from ships they fuck up but I was under the impression that when you land your ship at a loading dock you have to wait for it to be manually loaded up by npc's or players.
>>
>>153664656
That's for bigger crates. When you buy cargo at a spacesport, they will load it on your ship for you, you may also be able to watch. Unloading may be different, not clear yet, but salvaging is done by hand as is pirating, and you may be able to move cargo back and forth yourself, possibly on more low tech landing zones.
>>
>>153609963
>Type-7 is a large simply because it's 0.5 meters too tall to fit in medium pads.

Seriously? needing a large landing pad is a big hinderence of a trader, especially if there are ships that can carry more and fit on medium pads. ThFD should rally have though about this before finalising the ship's model.
>>
>>153664264
Shit is spawning in place because a) it's the first pass of the cargo system. b) the video was literally just showing off places where you can put cargo.

We KNOW we can play cargo tetris.
In bigger ports you will have the OPTION to let the port handle your cargo and load it.

In less 'set up' areas like rough stations or perhaps salvaging in bum fuck nowhere, you'll have to manage your cargo manually. You move the big containers around with the hover jack thing. see here >>153606112.

ALSO in the Caterpillar whiteboxing video fedora man showed off the whole 'cargo lock' thing, where cargo actually moves around your ship if not magnetically locked down.

This whole thing is very much WIP.
>>
>>153664997
>you thinking ftroop thinks about anything.

>me laughing
>>
how do I get ED working with opentrack? It worked automatically with facetracknoir but I want to use the newest version of opentrack instead. ED does not seem to recognize it
>>
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I uh... what?
>>
>>153665776
>kill all enemy ships
>get 100k more credits
I dont understand what you are questioning
>>
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Rawberts, the backers...
>>
>>153664075
or just making a decent UI within 4 years?
>>
>>153665940
spicy meme, friend
>>
https://imgur.com/a/EudqJ

Holy kek
>>
>>153665776
So i need to destroy my ship or the ship needs to not be destroyed?
>>
Some one on Ftroop's forums made a table of the offical stas of each ship in ED.

https://forums.frontier.co.uk/showthread.php/285815-Max-Speed-Boost-Pitch-Roll-Yaw-for-Every-Ship-in-Game-Official-FDev-Stats
>>
>>153666281
You have to destroy it.
>>
>>153664997
Looking at the ship stats:
81.6L - 56.1W - 25.4H Type-7

49.7L - 40.3W - 14.9H Keelback
48.4L - 27.2W - 15.0H Type-6
73.9L - 52.3W - 21.7H FDS
73.8L - 49.5W - 22.8H FAS
75.5L - 53.3W - 22.5H FGS
87.9L - 58.1W - 18.0H Python
56.5L - 51.3W - 19.7H AspX
73.6L - 51.6W - 15.4H FDL

87.9L - 58.1W - 22.8H Largest size of any current medium ship.

Supposedly the medium hangar is 90L - 60W - 25H so the Type-7 is 0.4 meters too tall for them.
>>
>>153666221
Your ip data will be corrupted with pizza
>>
>>153666281
You need to complete the mission without getting killed.
>>
>>153589436
G-forces on railgun projectiles are a lot smoother than conventional rounds, because the acceleration is constant along the rails. The rest is up to having futuristic batteries.
>>
>>153665914
>with the unnecessary complication of losing YOUR ship.
>bonus will be affected on ship destruction
It looks like a typo where it should say without but a lot of these randomly generated mission changes have weird conditions, like one of them suddenly decided that I could get extra money if I landed on a planet at an exact lon/lat and salvaged a container from a wrecked ship. I was perfectly happy just sifting through the wrecked ship in orbit for the escape pods there. Game must have detected I had a rover bay on my ship.
>>
>>153620041
>air intakes in space
That shit triggers me so fucking much
Still, the Viper is beautiful as shit
>>
>>153666221
what's the context?
>>
>>153664264
http://www.logistics-museum.ru/en/amusement/online_games/warehouse_worker/
you may wanna play this
>>
>>153667151
Maybe it's muh hydrogen scoops
>>
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So basically Chris Roberts is the molyneux of space games. Made some good ones once...
>>
>>153666560
Now I think of it, the type 6 might be a tiny bit too tall to fit into small landing pads.
>>
>>153668118

You're clearly not familiar with GODUS.
>>
>>153668360
>responding to bait
>>
So /edg&scg/, if you could have an ED/SC style game set in any sci fi universe, what universe would you have.

Personally, I think it would be cool to have a Deathworlders/Jenkinsverse game.
>>
>>153668228
I think what happened is they designed the ships then they made the landing pads, so the Type-7 just happened to be slightly too tall. What they should have done is make the landing pads then the ships to fit them. A Type-7a refit that's a fraction less tall would make the Type-7 a lot more desirable.

Heck the optimal medium freighter should be a box that's 89.5L - 59.5W - 24.5H, built to fit into the medium hangar.

Or even simpler: Type-7 can land on a medium pad, it just can't enter the hangar.
>>
>>153668612

While I'm not sure it answers your question, I had been thinking of how neat it'd be to make a semi-recreation of the original X-COM as a Star Citizen mod. The procedural planet system would make it possible for players to gear up, hop in a Skyranger, and go fuck up landed/crashed UFOs and fight alien who are really hard to kill. Pilots could hop in Interceptors and try to shoot down UFOs that far surpass their capabilities. Depending on how CIG handles urban environments Terror Missions might also be possible.
>>
>>153668612
Star Fox universe.
>>
>>153612019
gas giants were for scooping in frontier but they fucked themselves up the ass by giving that to the sun already

probably going to be more crafting resources that don't interact with the game economy at all in any way
>>
>>153666814

If you are implying that the force behind a conventional round comes all at once then you are wrong: they continue to accelerate all the way down the barrel.
>>
>>153668360
I backed godus on kikescammer

and godus has gameplay right now
>>
>>153669156

I'm guessing that every sci-fi franchise under the sun is gonna get a star citizen mod
>>
>>153669171
It'll help when you're running low on fuel and there are no scoopable stars nearby, but there are gas giants.
>>
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Star Citizen has no gameplay
>>
>>153669437
they also fucked themselves up the ass by having space stations everywhere, if there were systems you could only access by flying into the planet then that's a natural reason to go right there
>>
>>153669590
We keep telling people that but they buy anyways
Or bait with things we agree with
Shit ain't out tbqhwyf
>>
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>>153669303
>>153669590

Try harder senpai.

>>153669401

Yeah probably. I think people were/are already working on Halo and Star Trek mods.
>>
>>153669590
it has one single scripted collect mission!!11?!

seriously how the fuck are they going to make 100 systems to that level of detail? they don't even have one complete one yet

they should be finished with the core gameplay and be crunching content hard to have any chance of ever finishing by now
>>
>>153669616
There aren't any stations outside the bubble though except for Jaques, so it'd help explorers out. Besides, simply flying into the upper atmosphere, refueling, and jumping away would be much quicker and cheaper that having to go to a station, dock, refuel, undock, etc.
>>
>>153668612
Firefly
Not sci-fi but I still want one of these games set in the Crimson Skies universe

>>153669167
Wouldn't mind that.
>>
>>153669778
>a chance of ever finishing now

I don't think you understand how SC's funding works. This game will take a long time to be finished, but it's only a part way through it's development and still has more and more funding flooding in past that $100 million from jpeg autists.

Also, most systems are on a much smaller scale than Stanton. Really the time is spent building prefab space stations and spaceport tilesets. There are loads of systems with only as much in them as we have in Crusader already.
>>
>>153670298
there isn't a game outside the bubble, 400 billion stars is a meme because they can and it's "scientifically accurate", there is no real gameplay purpose to having it
>>
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>>153669737
>Try harder senpai
Unlike people making Star Citizen, am I right?
>>
>>153670648
GOT EM
GOT EM
DEEZ NUTZ
>>
>>153670521
I understand they are nearly 2 years over their initially set release date with nothing to show for it except reskins of the same ships
>>
https://www.youtube.com/watch?v=5h7UPVOz6MU

Does this mean I just have to put a couple of railguns on any ship to win?
>>
>>153670732
>over their initially set release date

Oh, you are literally Derek Smart. Nevermind then.
>>
>>153670732
aye because they kept getting money laddie
>>
>>153671000
>Dec 2011
>>
>>153665940
I am now a line of defense
>>
Just bought a Fer-de-lance.
What's a good build for bounty hunting/RES?
>>
>>153671176
I heard SC started development in 1998
>>
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>>153670916
>any dissent is literally a boogeyman
lad...

>>153671000
>ED was in development between 2000 and 2012
>>
>>153671204
See >>153670882

Honestly no clue though.
>>
>>153671302
keep fighting the good fight commando! o7
>>
>>153671302
It's the same old tired debunked complaint the same person (You) makes in every single thread. You might as well be Smartie at that point, statistically speaking we can assume you are.
>>
so wait, ED has an entire duplicate directory with most of the same files and video files for 32bit and 64bit? That's so retarded
>>
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>>153671602
>debunked

but it says right on the kickstarter that they were shooting for a 2014 release

are SC fanboys really this delusional?
>>
>>153671204
All multicannons, or if you don't want to have to re-arm, all pulse lasers. Maybe put a huge PA instead of a pulse/MC if you want a little variety and can land hits with it.
>>
>>153670732
>I understand they are nearly 2 years over their initially set release date with nothing to show for it except reskins of the same ships

So

Where did you learn of this

Just wondering
Not expecting an answer though lol
>>
>medium sized corporation finally gets enough money to buy a large Hull-class ship and an Orion
>squad of ~20 people work together to plan and execute massive mining and trading operation
>Orion mines the shit outta asteroids and takes it to org base where the ore is processed and stacked on the Hull class and then taken across a system to Levski where it's sold tax-free on black market
>armed guards, mining crew, logistics and escorts organised
>could go horribly wrong or make huge profits, maybe a mole transmits fleet information to enemy syndicates
>set up ambush at jump point, epic 20v20 battle between hull and escorts against disorganised squabble of pirates in Sabres for combat and freelancers for scavenging the humongous wreckage
Can't wait for this motherfucking game.
>>
>>153671845
most programs that are both do it that way, I guess it's easier

just uninstall the 32 bit version
>>
>>153671918
In the nearly vanishingly small possibility you are just ignorant and not the same baiter, the reason for that is they changed the scope of the game entirely after getting way more money than expected. The community was given a vote whether to do the original brief, or a much bigger game that would take longer. They voted overwhelmingly for what we are getting.
>>
>>153671918
>>153670732
>>
>>153671918
Yeah then they got 100 times more dosh than expected from insane whales
>>
>>153672043
sounds tedious and boring to play, with nothing interesting to do for anyone who isn't the captain
>>
>>153671204
I had fun with a gimballed class 4 multicannon and 4 fixed pulse lasers, but that's just me. Tiny fuel scoop in case I mess up while getting to my next location.

https://coriolis.io/outfit/fer_de_lance/2pktfFalidpsif37o1a1a1a1a000j02020404B22b5d6b2j.AwRj4ypYg===.Aw18aQ==?bn=Bounty%20Fer-De-Lance
>>
>>153672167
and? they said it was going to take the same amount of time to do those extra things

it's just gross mismanagement, pure and simple
>>
File: akijo8.jpg (35KB, 507x511px)
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>>153672678
yo tell them about the door to finish them off

it's over shitizens
>>
>>153672262
Looks good. I'll give this a try, thanks.
>>
>>153663749
make it ((USE))
>>
>>153672840
eh, who cares about some autistic themed entryway? lots of studious do something like that

unless it cost like a million dollars it doesn't matter
>>
>>153672840
>>153672678


t. Derek ''Homeless'' Smart
>>
>>153666017
>4 years
You really should be looking for a place to live, Derek, not shitposting on 3chinz
>>
>>153672939
>unless it cost like a million dollars it doesn't matter

try umm, five million
>>
>>153663606
the point of using a game engine is to have most of the code already done so you can drop in content and focus on the unique features to the game

if you're just gonna strip it bare and replace everything it's more work than making a custom engine
>>
>>153672262
Uh. Coriolis says the 4A shield cell bank has 4 cells, but in game it only has 3.
What gives
>>
>>153673121
there's one in the chamber plus 3 in reserve
>>
>>153673065
Except it didn't l m a o, it got lest than 10k and when you make that in an hour it's nothing. I know that's a lot to Derek because he made that over the entire sale of LOD but it's really not
>>
>>153673089
custom engine is such a stupid meme. They already have a custom engine by now. Writing one from scratch would be a ridiculous waste of time
>>
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>>153673065
jesus christ who the fuck approved that
>>
File: ebinmemegif.gif (381KB, 640x360px)
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>painted wooden doors powered by some garage door opener are expensive
>>
>tfw escaped with 7% hull through an asteroid field
Remember to pay your fines ... almost got murderraped by police anacondas again after helping them kill some outlaws.
>>
>>153673281
Approving a 15 million dollar door is typical CiG behavior
>>
>>153660894
Cargo racks have full high speed automation.

It's not pressurized, and the cargo is secured. What's happening is the automatic cargo handling system behind the hatch is malfunctioning and popping cans down the rails and out. Hatch breaker limpets also work by hacking that system.

Still stupid that you can't just kill power to the loader though
>>
We will be given the ability to transfer any of our ships to our current dock in 2.2 - there will be no delay in this transfer as the Developers have done some testing and any delay at all was considered to be too much of an impediment to gameplay.

In the recent Gamescom streams a recurring theme was that of "lowering the barriers to gameplay".

It would appear that travelling back to the location of a stored ship to fetch it back to one's location takes too much time and is therefore a barrier to gameplay that is unacceptable in the eyes of the Developers (and a large number of players, of course).

In a game where we have been given, to the best of the abilities of the Developers, a 1:1 interpretation of the our galaxy - with hundreds of billions of stars it seems that the size of the galaxy itself would now appear to be a problem to solve in the eyes of the Developers.

It will be interesting to see what further concessions to convenience we are given in future releases that will facilitate the multi-player aspect of the game.
>>
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>>153660894
>what is gameplay
>>
>>153673089
>https://youtu.be/Eb5NZbWGh3Q?t=375
>They modified 50% of the code.
>>
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>>153673065
>>153673451
>>
>>153673708
you're using that meme wrong
you post that when someone doesn't believe a fact despite the proof
>>
>>153673620
>ED
>multi-player aspect of the game
>>
>>153673686
>Oh no my ship is damaged that means it retardedly spews all of my cargo out into space for no real reason
>Stupid things happening for stupid reasons is what gameplay is
Okay, dad.
>>
So how is traveling between systems gonna work in SC? Do you have to use the random spawned warp hole things or is there also gonna be an organized jump gate freeway kinda like in Freelancer?
>>
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>>153673708
>>153673846
>>
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10 for replacement when I want to hear from Lord Sean Tracey and the other ex Crytek guys.
>>
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>>153673928
I think that's still in the concept stage
>>
>>153673928
Some jump points are stable (permanent), some are random (for the explorers to find).
>>
>>153673918
>muh realism
no john, you are the dad

>shoot cargo hatch to get cargo to fall out
is that too complex to understand? if the cargo didn't come out there would be zero point to even having a shootable hatch, and zero point to piracy if there was no way to get cargo out of a ship by force

inb4 >muh limpets
not in the release version
>>
>>153673928
There will be fixed jump points in systems, kinda like the gates in Freelancer I would assume.

But then, afaik, there will be random JPs popping up time to time, kinda like WHs in EVE, leading to other systems. I think.
>>
>>153674017
Wow, what the fuck. I can't believe Roberts spent fifty million dollars on a door. What a jerk.
>>
>>153673207
Never mind, I am.

Thanks again.
>>
>>153674131
>argues for ships operating as literal loot piƱatas
>>
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>>153660749
depends on the ship. never a problem with a mustang, 300i, or avenger. but I can't spend anytime on a starfarer without some stupid error happening. last night, I got randomly ejected from a turret, then when I managed to eva my way back to the ship still in mid fire fight, I got stuck to the catwalk and couldn't move.
>>
>>153674396
they don't, you have to target the hatch, in contrast to the previous games where cargo loot would actually fall out on destruction

are you actually autistic?
>>
>>>/v/350524083
>>
>>153674513
Thought this was the new general, was like "where the FUCK is the OP pasta?" for a second.
>>
enter the magical realm

>>153675038

>>153675038

>>153675038

>>153675038
>>
>>153666445
Honestly....i can see ftroop making this part of the mission.

Sure youve got a 1 mil rebuy but we will give you an extra 100k to make it happen!
>>
>>153674017
I heard at the battle of smart when derek and his legion of shitposters stormed cig offices....that very door kept them from getting in.

Best 100million he ever spent.
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