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/4xg/ - Stellaris and 4X Games General

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Thread replies: 763
Thread images: 161

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Ded edition
Also uninspiring OP pic edition.

>Stellaris OP
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>Recommended mods for Civilization V
http://pastebin.com/5ANRmRur

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/index.html

Old Thread >>152509590
>>
>>152534903
How the hell is this general dead already? Especially with Civ VI on the way?

It was a hell of a lot more active in 2014. Did BE really kill this place?
>>
>>152535052
The trickle of info isn't enough to keep this general talking and not enough people are picking Civilization V up again just because of the info.
>>
>>152535052

because Civ 6 isn't out for 60 more days, and EL and Stellaris are painfully shallow.
>>
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>korea and brazil's continent almost completely overrun by barbs
>egypt and austria removed persia and atilla from the game
>rome has done literally nothing all game except beg and denounce everyone
should i go on a crusade and free persia, korea, brazil and atilla or kill the remaining leaders
>>
bamp
>>
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bump

https://www.youtube.com/watch?v=P_SlAzsXa7E
>>
three dead in a row edition
>>
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>>152537887
>vanilla UI
>>
>>152534903
Couldn't they have chosen a nicer quote for Prora?
>>
>>152543475
They were trying to make fascism sound bad.
>>
Why is the ES/EL UI so good?
>>
dido is best leaderfu
>>
>>152543475

Anon, are you not aware of the current year?
>>
>>152545231

Straight-Forward, minimal, meshes will with the art style.

Too bad the game is incredibly shallow and every faction plays out the same every game, if they were a AAA studio with fat resources EL may have been GOAT 4X game
>>
>>152543705
>They were trying to make fascism sound bad

It's still better than having the Kremlin quote be from fucking Mohammed.
What the fuck were they smoking?
>>
>>152534903
>we unironically died
Ahahaha~
>>
>>152551105
its not like its first time. Still better than merging with /rtsg/ and /wgg/ tier of ded
>>
>>152548837
Political correctness out the ass.

>>152551221
Why don't we merge with /rtsg/ anyway
>>
>want to install CBP
>see that you need ALL DLC, including the bullshit civ and wonder DLCs

o-ok, nevermind then
>>
>>152551264
They are permaded and we dont want them here. The same with wargames
>>
>>152551706
>we don't want them here
>we
Who's this?
>>
>>152551756
planefag
>>
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sup fuccbois, time for more AuroraAAR.

Last time, the board decided to dedicate resources to asteroid mining to expand our access to raw material to build cool shit.

What they directors didn't consider is how massive freighters have to be, and therefore require huge engines.

So before anyone can go gallavanting off to start a Mercassium rush, first we have to make a freighter that can get the loot back home before the next century.
>>
>>152551901
>331 km / s
Sounds like interspace alright
>>
>>152551901
Great news! Finished another research lab and completed work on Electronic Warfare. Now we can be the biggest cunts in the universe.

The next step is finalizing the new engines for a freighter, and some shipyard work. A lot of shipyard work.

meanwhile, the surveyors Curiosity and Spirit are still out there finding plenty of material scattered on the asteroids in the solar system.
>>
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>still no good trading empire game
>>
Is Stellaris fun?
>>
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>>152554513
>>
>>152552631
Naturally Curiosity would be the survey ship to suffer a failure first. The crew recovered the engine at least.
Nobody seemed to happy about that, or how long they've been out. I think both survey ships are likely to have their deployment time raised a lot and given orders to have them come back before their time on task runs out.

Oh, and research completed on the Terraforming Module. Comin' for that red planet

I went ahead and read some stuff about the civilian/private sector. It's pretty interesting, it seems to operate like in Distant Worlds which I liked quite a lot.
I've also been reading into Orbital Hab modules. I'm thinking of putting one around Luna, then springing from there to Mars or Venus, whichever has better loot. However the plan is to colonize Mars in the future anyways.
And now I know how to make Commercial-grade engines. Huzzah, the private sector can do its own thing now.
>>
>>152539565
>not using superior songs
https://www.youtube.com/watch?v=eAEUrp2V4ss

https://www.youtube.com/watch?v=Ev7HduZncYI
>>
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>>152555421
>>
>>152554754
jesus christ my brain needs a break from all these spreadsheets. my time in EvE did not prepare me for this. progress so far:

- Orbital Habitation module has been designed and will be built in orbit around Earth and towed to Luna--I need Ship-to-Ship tractors first of course.
- some new engines are in the works to give the navy and civvies more to work with
- some other shit, people got promoted
- I need a geo survey team and a boat to sail them around on. Probably going to use the Prospector design Curiosity and Spirit use I have a shipyard already tooled for it and then I can make another rover named ship
>>
>>152556042
Jesus that game sounds fun but really hard.
>>
>>152555421
amateur
https://www.youtube.com/watch?v=qx8hrhBZJ98
>>
>>152556592
wow this is actually good
>>
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So except Heroes of Annihilated Empire, any good fantasy RTS?
>>
>>152558105
the warcraft games are ok, there is rise of legends too. A fantasy version of rise of nations, but I've never played it
>>
>>152558105
I find the Spellforce games to be pretty decent (but their latest faction completly breaks the game)
>>
>>152558190
Rise of Legends doesn't run very well on recent PCs because Microsoft is shit.

>>152558241
Doesn't it have RPG elements too?
>>
>>152558297
>Doesn't it have RPG elements too?
Yeah but imo they mixed it pretty nicely (in 2 more than in 1) and in the freeplay mode you can choose between rts and rpg maps
>>
who hyped for ES2?
>>
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>>152558505
If we had more infos about it...
>>
RTS IS DEAD
>>
>>152558543
DUDE DUST LMAO

All of my hatred, that presentation was an abortion
>>
>>152558792
That was pretty good
Invoke interest by acting cute and invoke pity and protective instinct by bawling your eyes out
>>
>>152558792
I'll make her really good at taking the D
>>
>>152559018
That's what happen when you ask amateurs to show a game.

>>152559068
Well, she is cute.
>>
Don't panic lads, we'll pick up again once VI is released.
>>
>>152558792
>>
>>152559398
VI will be shit.
>>
>>152560992
Source???
>>
>>152561075
Check the pictures !!!!!!!!
>>
>>152561075
Art style, Zatoichi.
>>
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Is the Advanced Tactics Gold anon here?
>>
>>152561075
Look at the pictures, it's pretty obvious.

Clash Battles is the same shit.

>>152562250
What the fuck is that.
>>
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Heinlein Dev Diary 3
>>
>>152562357
>embassies are gone
Dropped and uninstalled.

Why do Paradox insists on shitting up the game that much? Anything that is fun or easy to use is already removed or nerfed so much it's basically useless.
>>
>>152562484
Embassies were removed in asimov
>>
>>152563393
I'm asking for a refund.
>>
>>152562357
That planet type square still needs work.
For clarity it should be a 3x3 of dry, temperate, wet, and hot, mild, cold. Basing two columns off of rainfall and the third off of temperature is arbitrary and makes zero logical sense.
>>
>>152562484
Embassies have been gone for quite a while
>>
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Can someone give me some opening move advice? Usually my games go like this.

>Found city and scout with warrior
>Go for pottery and writing for tech, whatever after that (depending on my luxury resources)
>Produce scout, scout, shrine, monument, Great Library
>Use GL's free tech to rush Drama
>For policies, start out with the first one from Tradition (+3 culture in capital), then go for liberty and get the free settler ASAP
The problem is that I'm always lagging behind with this strategy. By the time I get going the other civs have already plopped down three or so cities. After that I myself can only found three or four cities total before being locked in. I also don't have enough gold and production to keep up, nor can I create an army to defeat my enemies.

It was almost as if Spain would be the perfect solution to my problem. Almost...
>Start with Spain, same general strat as above
>Fighter finds Cero de Potosi rather quickly, earning me 500 gold
>Instantly buy a settler and settle near Cero de Potosi
>Working it earns me +20 gold (and +4 faith due to my pantheon)
>Make mad bank
>Manage to get three extra settlers in total, plop them down near good luxury resources
>Indonesia (to my south) tells me to stop settling everywhere, I tell 'em to fuck off (my plan is to conquer them later)
>As I'm considering producing some units (or buying them with faith due to my religion), at the same time Indonesia and Babylon (to my North) declare war on me
>WTF Babylon, I'm not even close to you
>I thought we wuz friends
>Ragequit

So even with Spain I suck. What the hell am I doing wrong?
>>
>>152558105
Populous: The Beginning
>>
>>152565640
>scouting with warrior
Use your scout cavalry.
>Go for pottery and writing
What?
>Produce scout, scout, shrine, monument
These are T3 buildings, how do you-
>For policies
Oh, you weren't speaking about Age of Empires 2. My bad.
>>
>>152565640
>>For policies, start out with the first one from Tradition (+3 culture in capital), then go for liberty and get the free settler ASAP
This is retarded
>>
>>152565645
Casting bees never got old
>>
>>152565640
On higher difficulties you are always behind the AI. And friends don't let friends build the Great Library. If you intend on playing on higher difficulties then you should stop now. It's so unlikely that you will ever get it on higher difficulties that trying to build it is cheezy.
>>
>>152565640
The AI expanding and "locking you in" is not a bad thing. They're just bringing their cities closer to you so you can more easily conquer them. Taking their cities levels the playing field since the AI can produce more than you.

Instead of relying on the GL as a crutch (it won't work on higher difficulties anyway), build some military units, rush for military techs and take your neighbors cities when they get too close. You'll probably want to start off defending your own territory after declaring war and when they run out of units you fuck them up. If you're still behind at this point, use spies to steal tech.
>>
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>>152565967
>>
>>152565640
>For policies, start out with the first one from Tradition (+3 culture in capital), then go for liberty and get the free settler ASAP
Let me emphasize how dumb it is to get a policty just for a flat culture bonus when getting any single policy increases the culture cost of all future policies. Focus on completing policy trees.
>>
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>>152566060
>>152566401
I assumed getting +3 every turn early on would eventually overcome the opportunity cost. But I'll focus on completing trees instead then. Am I right to believe that there's no reason to not take liberty unless you're playing Venice?

>>152566273
>>152566319
So pretty much
>Skip the GL
>Produce military units instead
For tech that'd probably mean I should go straight for mathematics and ironworking, right? To get swordsmen and catapults?

Can you guys also explain why the GL is a bad wonder? It gives you a free tech, Great Scientist points and two slots for great works of writing. To my ignorant self it sounds like a great cultural victory wonder.

Also, does your disapproval mean that early wonders aren't worth it altogether, or is it just something specifically about the Great Library that sucks?
>>
Star Ruler 2 is 75% off on GoG.
>>
>>152566589
>Am I right to believe that there's no reason to not take liberty unless you're playing Venice?
How in your messed up logic does that make any sense? Liberty is for going wide (building a lot of low pop cities) and Venice literally cannot build settlers.
>>
>>152566772
Read that again
>>
>>152566772
>How in your messed up logic does that make any sense?
I said unless(!) you're playing Venice. I assumed there's no reason to not go for liberty because even if you're going tall, you're going to have at least 4 cities ideally (again, barring Venice). I assumed that early game getting a free settler, a free worker and a free Great Person on top of that is so powerful (on top of some smaller benefits) that none of the other early game policies can hold a candle to it. Or am I making a mistake here?
>>
>>152566589
>>152566772
My bad. Seemed like an unnecessary number of negative there though.

Anyway, Liberty is actually a pretty week tree. It also takes more skill to pull off. My advice to you is to either use the stronger Tradition tree or practice going wide using ECS (Endless City Sprawl) as the Mayan. There should be guides elsewhere. Once you pull that off successfully without crashing and burning you should be able to make good use of the Liberty tree.
>>
>>152566589
Tradition is the correct choice in almost every game unless you're playing a city spammer like the Mayans. You might want to look up the 4 city tradition opening, it's pretty solid for most civs and it's flexible enough to handle early aggression.

GL is great. It's just that there will always be an AI civ that tries to build the GL and on immortal/deity it's almost impossible to beat them to the punch. So don't rely on it since it'll be gone on higher difficulties.

Stonehenge on the other hand is doable (not guaranteed though) if you rush calendar, chop some trees and have enough food/production in your starting area.
>>
>>152566589
>>Skip the GL
Depends on the difficulty, in Prince getting GL and having a great game is easy.

>For tech that'd probably mean I should go straight for mathematics and ironworking, right? To get swordsmen and catapults?
If you want to go conquering that is. If your neighbours are peaceful and you don't want to conquer there is no need. Just get the tech to crossbowmen if you need defense from barbs
>>
>>152567128
>>152567160
Thanks. I'll focus on the tradition opening for now, maybe some practice with maya spamming later. Can you guys explain why liberty is weak and tradition is strong though? Understanding the logic behind it migh thelp me.

>Stonehenge on the other hand is doable (not guaranteed though) if you rush calendar, chop some trees
>chop some trees
No offense, but where do I fit in the workers (in terms of production order) needed to chop those trees? Especially without liberty? Scout Scout Worker, meaning I miss out on religion early on?
>>
>>152567331
It's not that liberty is especially weak, it's that going wide is usually a bad idea and liberty is there to help you go wide. The reason wide civs struggle in Civ 5 is that technology and social policies become more expensive the more cities you have. This can be overcome, especially if you're playing as the Mayans since their shrine replacement provides enough science to counter-act the science penalty from having a lot of cities. Additionally, the first free great person can be settled for an academy which is great for science in the long run.

Meanwhile, the tradition opening is usually limited to 4 cities since it's a sweet spot between having enough production and resources to get shit done while not suffering too many wide penalties. It also combos well with the policy tree giving free culture buildings and aqueducts in your first 4 cities. Additionally, building the national college is easier if you have fewer cities.

As for stonehenge, you can steal workers from city states and you'll probably want to skip/delay the second scout.
>>
>>152567331
Liberty gets stronger on larger maps where you need to build more cities, when you have a shit start, and when you want to go wide early with some conquering. In a lot of those cases though you need to have an iota of skill already to pull off successfully. But generally though on standard maps tradition is just all around stronger. It grows your capital and a lot of times it's important to make sure you have a really great capital for bonus gold with city connections and especially if you want wonders.

More generally, Liberty is weak because going wide is week. With tradition on standard map size you shoot for 4 cities and you can usually get them before the AI expands too much. With Liberty you probably only get 5 or 6 cities which isn't much more and doesn't beat out the benefits of Tradition. Plus going wide adds on the difficulty by pissing off your neighbors.
>>
>>152568291
>>152568307
Alright, thanks for all the advice!
>>
>>152562250
>hexshit
>>
>>152568709
Why don't you show your game, then?
>>
>10
again
>>
recommend me a fantasy 4x game that isn't endless legend, I already have that. Bonus points for elves
>>
>>152572005
Fantasy wars?
Warlock - Master of the Arcane?
Master of Magic?
>>
>>152572005

Age of Wonders?
>>
>>152572110
>>152572219
thanks, I'll decide what to play by last digit
1-2: fantasy wars
3-4: Warlock
5-6: master of magic
7-8: Age of wonders
9: reroll
>>
>>152572559
Hahahahaha.
>>
>>152572559
reroll
>>
>>152572658
age of wonders it is. Which game in the series is best?
>>
>>152572756
The third, I guess.
>>
>>152572756
The third
The first two haven´t aged well
>>
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>>152558105
ARMIES OF EXIGO

TZAR


btw new frog article about Endless Space 2 with screenshots of ES2 space and ground combat.
http://www.press-start.be/2016/08/gc16-endless-space-2/
>>
>>152572756
I still like Shadow Magic the most.
>>
>>152572774
>>152572931
>>152572986
the third one it is. Maybe I'll blog some if the thread is ded when I get it started
>>
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>>152572756
Third.
>>
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>>152572978
>Frog
>.be
>>
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>>152572978
These games are neither on Steam nor GoG.

Also, about your article.
>Lumeris are a trade race made of four families, they can get more Dust than the others and can buy planets rather than colonizing them, they can also buy colony outposts, grow them out a bit and sell them.
I guess they're tall rather than wide.
>By pressing the space bar, you can change the display and have a "scanner view".
>Colonies seem to be the same, but you'll need to scan planets to get intel about their ressources.
>Combats are similar to Endless Space (can't interfere directly once it started), but you can set up a tactical plan. The guy compares it to Rugby Manager, I don't know if Gratuitous Space Battles wouldn't be a better example. How many ships, what kind of ship and what they're equipped with should greatly influence the battles.
The guy seems a bit doubtful about whether it'll be cosmetic or have a real impact.
>Three options about ground invasions : surrender and evacuate the planet, fight directly, or do guerilla, which seems to involve getting the population to fight.
>Overharvesting now is a thing and planets can run out of ressources (only local ressources, strategic ressources seems still infinite). You can either use these ressources to produce or to trade.
>Research system is similar to Endless Legends with 5 eras.
>You now have elections and a Senate, with each leader having his own agenda.
>>
>>152573354

The thing is, III focused too much on non-wizard classes, which kind of misses the point of playing a fantasy game about wizards battling each other.
>>
>>152573607
>French
>not froggy speak
Ta guelle, fils de pute.
>>
>>152573607
>Belgium
>a country
choose one
>>
>>152573748
>Ta guelle
Shut the fuck up, you have no idea how to write that word properly, you piece of shit.
>>
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>>152572978
faggot
>>152573663
>writing this much to respond to a faggot
>>
>>152573890
I'm just shortening the article to make it readable to the filthy peasants who don't speak superior French master race language.
>>
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>>152573663
>fight directly, or do guerilla
We shall fight them in high-orbit, we shall fight them in the airspace, we shall fight them in the ruins of our cities! Capitol Prime will never surrender!
>>
In Civ V, what is the best build order/are the best starting circumstances for a quick military rush? By which I mean rapidly churning out enough units to conquer an enemy city without having to sacrifice too much on other fronts.
>>
>>152574505
The article implies that it affects the population but keep the invading empire from capturing the planet for good.
>>
Holy shit! Just reveal Rome already, Sid!
>>
>>152575153
L-lewd.
>>
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>>152574694
>>152574505
>>152573663
>Guerrilla
At beginning of invasion make choice to fight guerrilla style. Game crunches the numbers and sets how many of your current total population become guerrillas. Enemy invaders seize possession of plant. Huge debuffs in FIDS, chance of destroying infrastructure each turn, damaging fleets in orbit and invader troops garrison while the guerrilla war continues. Each turn turn the game crunches how many guerrillas the occupiers manage to kill, this always comes with civilian population casualties. War isn't over until liberation, death of all diehard guerrillas or extermination of all native population, whichever comes first.

Shit got real.
>>
Anyone here remember the game Battle Realms?
>>
>>152575379
I'll make Space France with huge guerilla bonuses.
>>
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>>152575153
:^)
>>
Currently stomping the shit out of the Zulus as Ghandi.

I've knocked him down to his final city, it's a conquered city state with a great work in it.

Is there a way for me to liberate the city state and get the great work at the same time?
>>
>>152575560
I have fond memories of that game, even if strategically, it wasn't that interesting.
>>
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>>152575561
Vive la France!
https://youtu.be/S34cVkL6zCE

I'll make space Helghast.
>>
>>152573672

All your leaders are still wizards, even if they're not called as such.
>>
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4X and RTS is not enough to keep us alive. We adding City Builder to our portfolio?
>>
>>152577829
What about proceduraly generated games like SpaceEngine?
>>
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>tfw can't find where to download the 1.2.5 update
Fug
>>
>>152578078
http://www82.zippyshare.com/v/avvzU6N0/file.html

Join to a private tracker or a specialized forum to avoid further problems.
>>
For those who haven't seen it, here's the livestream where they accidentally leak all the leaders, their reaction is pretty hilarious.

Skip to 51:40
http://www.bilibili.com/video/av5892793/
>>
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>>152579042
Thanks. I will.
>>
>>152555421
So this is the power of West Germany... not bad.
>>
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>>152579181
>dat whole website

Instead of a reaction image involving puking, here's the list of the leaked Civilization VI leaders. Just in case the video got deleted.

Keep in mind there was at least plus 1 on the list, but their streaming window (or what's that called) covered it.

>(Thanks for sharing, Anon!)

>>152581137
You're welcome m8.
>>
>>152555421
Why does Temujin look like a tranny?
>>
>>152579042
>specialized forum
like /4xg/?
>>
>>152581815
https://steamcommunity.com/sharedfiles/filedetails/?id=230613736
>>
>>152556592
https://www.youtube.com/watch?v=el93MIxAf-c
>>
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These are the civ 5 mods I am playing with in my current game:

>Enhanced User Interface
forums.civfanatics.com/showthread.php?t=512263

>InfoAddict
steamcommunity.com/sharedfiles/filedetails/?id=79000477

>Unique Cultural Influence
steamcommunity.com/sharedfiles/filedetails/?id=330449372

>Unique Components Collection
steamcommunity.com/sharedfiles/filedetails/?id=743202441

Any suggestions for my next game?
>>
>>152582073
Thanks :)
>>
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>tfw you realize historic start Rome on Mediterranean map will be even more useless in Civ 6 because the Italian peninsula is so small and cities are now so big
>>
>>152582193
NEPTUNIA
>>
>>152556357
the thing I'm finding is that isn't necessarily difficult, but it has such a wide base of shit you need to know and figure out that the challenge is in putting all the pieces together in your head.
and doing math. being able to math big numbers on the fly is a good asset. which I lack

>>152575379
Is that like confirmed or a personal fantasy? if its a fanta sea post it on the forums, maybe they'll add it in.

>>152556042
Picking back up. One of humanity's brightest completed research into terraforming, so now we can give Mars the O.
A handful of Financial Centers are being completed in the next weeks which will benefit the private sector and put a tidy profit aside for the global corporations.

Still waiting on shipyards to finish expanding their capacity before we can produce tugs or freighters, but an orbital hab module can be built by industry down the well. So, that'll be queueueueued up next.
>>
>>152577829

well we're only dead because RTS is literally dead and until ES2/Civ 6 comes out there's nothing really to talk about 4X wise
>>
>>152583565
I refuse to accept the fact that RTS are dead.
>>
>>152583689

well okay. doesn't change that it is. :)
>>
>>152577829
/4xg/ , /rtsg/ , /cbg/ , /wgg/ and whatever you would call non-military/vehicular simulators united thread when?
>>
>>152583689
not completely dead. they 'revive' in waves. I mean, dow 3 is coming out many years after dow 2, and even if it isnt exactly what people wanted, I still like what I see so far, from the very limited footage. theres also halo wars 2 out next year, as well as that cossacks game, or whatever its called. but as a whole, the rts genre is pretty fucking dead, with so many sequels turning out like shit (c&c, supreme commander, aoe 3 to an extent) and not enough good to back it up.
>>
>>152584163
>not completely dead
>pretty fucking dead
man, I contradict myself a lot when I type. hopefully you get my point, at least.
>>
>>152583417
I fucked up my rovers. It was Spirit and Opportunity that were twins, THEN Curiosity went to Mars. Guess I'll just have to build another survey ship.

Speaking of, Curiosity and Spirit returned to Earth for some R&R after over a year of exploration. They've surveyed a lot of rocks in the asteroid belt but I do need one of them to hit up Mars so I'll order that after a couple months rest.

And Earth's spaceport is nearly done, hurrah, next is the OMM. The directors should be pleased
>>
>>152584163

>tfw C&C is dead
>tfw CoH literally died
>>
>>152584265
Noooo?

>>152584402
C&C was shit anyway.
>my infantry is outranged by the enemy turrets
>meanwhile the enemy infantry can shoot my turrets just fine
>>
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>>152583417
>Is that like confirmed or a personal fantasy? if its a fanta sea post it on the forums, maybe they'll add it in.
Fantasy.
>>
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>>152577829
>adding a dead genre to a dead general
Fitting. Oh well, at least Skylines is getting a disasters expansion. I'm hyped for that.
>>
>>152584786
>emperor still isn't on GoG
>>
>>152584786
I want a military themed city builder where you can build everything from a temporary defense line with foxholes and simple bunkers to magino-line styled fortifications.
Stronghold crusader sort of fills this niche, but for medieval castles instead
>>
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>>152585214
Who holds the rights for it?
>>
>>152585724
Stronghold was good. Where did they go wrong?

Also, I have Children if the Nile, it runs really poorly on my computer for some reason.
>>
>>152585971
>it runs really poorly on my computer for some reason.
Pathfinding and task prioritization is broken. Past a certain size all cities breakdown because the NPCs can't perform their duties no matter how well you arrange the cities.
>>
>>152585724
why do I get a feeling that most of these game are pretty bad?
>>
>>152585724
>parks
>startopia
That ain't no park.

>>152586231
Because they're all old.
>>
>>152584376
So, the board has designated two handfuls of very smart people as geology survey teams to accompany Curiosity and Spirit to a couple choice target planets. Should work out fine until we can build dedicated ships for the teams. which I have no idea how to use but I assume just dropping them off won't exactly work if there's nowhere to not-die

Meanwhile research has been puttering on, finishing one of the commercial engines requested and some other shiny things, like Terraforming rate 0.012.


>>152585724
>no Sim Safari
c'mon really? Even has Sim Isle which is fucking impossible to figure out.
>>
>>152586231

many of them are /bargain bin/ core. I mean, who the fuck would buy car wash tycoon if it didn't go for 5$ and you got 2 other games with it?
>>
>>152581873
Specialized for warez, not 4X games or RTSes.

>>152586231
Because you haven't played them at release.
>>
Knights of Honor, is Tactics gamey? Is 9 feudal knights also gamey?
>>
>>152586929
>Knights of Honor, is Tactics gamey
It's closer to Total War, but yeah. Haven't tried 9 feudal knights.
>>
>>152584402
rip city of heroes
>>
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>>152586518
Apparently I can just drop off the survey teams and bugger off until they finish.
So while they work, Spirit is going to survey the rest of Mars' satellites, and Curiosity will drop off its team on Luna before venturing off into the mass of asteroids to find something worth mining.

Research carries on. An additional lab is finishing in six months with two more producing over the year after that. Then, Orbital Hab Module.
>>
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>>152585724
>Evil Genius.

Fucking fun game. I actually have been replaying it for a time now, and was making a game retexture to go with it. I might upload it to to the game's Nexus page.
>>
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>>152584476
>C&C was shit anyway.
you are a piece of shit. red alert 2 aftermath is the best game on the planet
>>
>>152587759
I got it recently, it's much more trdious than I though. Money takes a lot of time to be recovered, and you ALWAYS have people wandering in your base, even tourists. And building a hotel to keep them busy is expensive and eat some of your limited manpower.
>>
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>>152587863
>red alert 2
meant just red alert
>>
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>>152587863
>baaw how dare you disagree with me!!!
>>
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>>152587872
There's a mod in Nexus to make it much less tedious. I've been trying it for a while now, and although I think it does some things right it still makes the game way to easy to win. I haven't felt once like I might lose at on moment.
>>
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>>152588031
dont push me pal
>>
>>152588197
those fucking super agents are annoying as hell
>>
>>152587872
>>152588197
You can also check on Evil Planet for other mods/retextures, but that place has been dead for years, even if it still hasn't 404'd somehow.

>>152588387
Which makes them even much sweeter when you finally can get rid of them.

The mod I'm using makes them less dangerous.

Too much in fact.

You can just send Social minions at them until they leave and as long as they don't get any heat you should be fine.
>>
Why does Sid keep making barbarians civilizations? Who exactly do the barbarians represent if the Huns, the Celts, and the Shoshone are actual civilizations?
>>
>>152588862
If I can get something that increase how much money I make, it's good.
>>
>>152588993

;)
>>
>>152588993
Epic meme my fellow /pol/ack
>>
>>152588993
There are still no African factions.
>>
>>152589012
Here: http://www.nexusmods.com/evilgenius/mods/7/?

It makes stealing cash last 10 seconds instead of the usual 60 (too quickly IMO), but it also makes a lot of other changes I might have tackled differently.
>>
>>152588993
Hell if I know. The Goths?
>>
>>152589197
You mean for Civ 6? I thought the Zulu were already confirmed?
>>
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>>152589105
>the Huns are so much barbarians that it fucking says in the civipedia that the Huns have no actual cities, they just use city names from actual civilizations
>>
>>152589197
>>152589576

i might be biting a hook here, but the confirmed token Kang civ is the Kongo w/ Afonso I (influential for making the Kongo a Christian nation, which influenced neighboring sub-saharan nations as well)
>>
>>152589272
Thanks mate.
>>
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>>152587589
I'm retarded and got my survey ships backwards in posting. Oh well. Point is they're both working hard.

Here's some catch-up of what's been going on around the system. With Opportunity completed, I can just throw it at Jupiter and it'll get scanning out there. I do have to make a refit to the class though to update deployment time to 2 years.

Earth is running out of Uridium, fast. Only 7.5 years of minerals remain so we have to get asteroid mining up and running. The comet Machholz has a decent deposit which will last until we find more, and its helpfully on its way back into the system. Thus the directors put out a design for a 7,500 ton asteroid miner which is just over the capacity of our largest shipyard. It should catch up in a couple weeks.

five fucking years to go for the second shipyard to finish its 10k tonnage addition

I've placed a Supply contract to Civ.Industry on Earth for 4 Terraforming Installations, which Mars has a matching demand. I think they'll figure out I want them to get to Mars, hopefully it'll work?
>>
>>152590091
Holy cow.

So, you winning or what?
>>
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>>152590091
WELP

>>152590207
well humanity hasn't collapsed and I haven't managed to get any officers killed, so, yeah I guess so
>>
>>152590402
I don't really get it. You use contracts to build stuff?
>>
Random VI info:

>Greeks have the Acropolis as a Theatre Square replacement
>Arabia has the Madrassa
>Romans have Baths instead of Aqueducts
>Kongo has a Swordsman replacement
>Norway has the Stave Church and the Longship
>India has the Stepwell UI and the War Elephant
>>
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>>152590475
some stuff, I think. Like, I can order construction and research facilities using state resources and wealth. that's in this tab.

But I can also put a contract out to the private sector (which I have no direct control over) to fulfill something I need or want, like putting facilities on colonies.

then again I don't really have any idea what I'm doing
>>
>>152591605

sauce?
>>
Beware, Blogshit!

>Fail miserably at online dating.
>Just give up and go back to fapping and hugging a pillow while sleeping.

>Suddenly shitloads of time in my hands.
>Play Age of Wonders III
>No longer care about the previous issue.

Glorious.
>>
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>>152578078
>>152579042
>last play in 1.0.3
>only No more sectors mod
>update
>see this

If I try to make a sector, the game freeze loading the menu, kek.
>>
>>152591863
CivFanatics has been all over the Germany stream now the video's up; the tooltips for Technologies aren't set up right yet, so they just show everyone's uniques regardless of who you're playing as when you hover over them.
>>
>>152591846
What are the differences between private buildings and public buildings? I only know of Distant Worlds.

>>152591940
>liking Age of Wonders 3
I'm jealous.
>>
>>152591940
just started playing AoW3, I must say it's a nice change from civ and endless legend

those elves, mmm
>>
>>152592298
Elves are for spanking.
>>
Which Countries have the best music in Civ 5?
>>
>>152592216
You don't like it or you just got bored of it after playing it enough?

>>152592298
Yeah. My thoughts exactly. Including the elves comment.
>>
>>152593024
I couldn't get into it. The battles were annoying and not fun, and building stuff in the towns feel like I'm just adding a line of text rather than an improvement.
>>
>Distant Worlds Universe is updating
OH BOY
WHERE THE PATCH NOTES AT
>>
>>152593132
I'm just starting, so I can't make a proper judgement until later. But the feeling stays. I have so many games to play through I feel stupid for forgetting what made me happy while I was chasing girls online.
>>
>>152593276
Well, my complains about Age of Wonders 3 are purely subjective.
I just couldn't get into it, despite it having fun undeads.
>>
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>>152593409
>I just couldn't get into it, despite it having fun undeads.
Battles are bit weird with the
>1/100hp unit does 100% damage
and the best strategy being baiting the AI into making the first move due to the way the action points and retaliations work.

Still loving it.
>>
>>152592216
I'm not sure private buildings really exist. I know that State ones are what I actually control which show up in the summary of planets. There's no listing that I can see of how much industrial capacity the private sector has so I might have to build a stockpile for the private industry to move.
or maybe I need to shovel more money into the private sector, I have n o i d e a.

>>152590091
The 3 survey ships have finished their refit, some research completed which means I can move some labs around. Tractor beams finish in a matter of months so I orbital colonies will be constructed to be towed into place, starting with Earth, Luna, then Mars.
shipyard soon, we're coming for all that asteroid loot.

>>152593239
DWU still gets updates?
>>
>>152593803
4.4 MB, yeah.

>>152593582
It was like a deeper Heroes of Might and Magic system, yeah.

But sometimes it's bullshit.
>>
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>>152585724
>Car Tycoon
I really need a working or remastered version of that game, was fun but pretty bugged.

Also,
>not Freight Tycoon
>>
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>>152585724
>No Locomotion in transport
>No Anno 2070 in City
>No War For The Overworld Lair Building
>>
>>152594543
War for the Overworld isn't really lair building (and it get boring quickly).
Anno 2070 is Uplay trash.
>>
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>>152594643
>Anno 2070 is Uplay trash.
delete this!
>>
>>152594902
I took a huge liquid shit yesterday. What was in my toilet bowl was better than Anno 2070.

Then I flushed and that clogged the toilets.
>>
>>152594110
>I really need a working or remastered version of that game, was fun but pretty bugged.

Pick yer posion (both Early Access but still):

http://store.steampowered.com/app/285110/
http://store.steampowered.com/app/293760/
>>
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>>152534903
Guys can someone help please, any linux users
are we still haven't major issues with mods (the case sensitive issue)?
I for one am pretty sure that better ui and some other enabled mods didn't actually work in game.

>http://pastebin.com/5ANRmRur
also whats up in general with mods,
no good overhaul balancing mods? anything good for going together with revolutions?
is the noquitters also worthwhile playing single?
>>
>>152593803
The Martian survey team has completed their task, revealing nearly 600k tons of Duranium, about four times as much as Earth. Its definitely worth colonizing for that alone.

The surveyors have finished resting up, and are back out in space as ordered by the directors. A survey team was dropped at a nearby rock with some resources, with another being sent to another dwarf planet with much better potential for resources.

and some other stuff is going in the empire, Industry is about to be freed up from building research to make an orbital hab module, there's now a state-designed commercial grade asteroid miner and freighter with a tug to come after research is finished.

but my fucking shipyards are still too small
>>
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>>152582437
It reflects the actual Roman empire pretty well, imo. They had big cities and expanded a lot, getting most of their wealth from wars, until they got too big and couldn't sustain themselves on war alone, collasping in the process.

Once again, your people call upon you to lead them to greatness. Will you create a civilization that will stand the test of time, or will you vanish in the sands of time?
>>
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>>152562325
It's Decisive Campaigns: Case Blue
>>152568709
t. Map-painter pro
>>
>>152596735
So ressources are limited in Aurora.

Can you use Dead Space's system and break planets in order to mine without having to colonize them?
>>
>>152562357
>There is an old gamer's adage that says 'more player choice is always better.' We do not actually agree with this
Well, that certainly explains a lot.
Removing Alliances in favor of Federations only sounds like a bad idea to me, since part of the reason I was willing to form alliances was so that I didn't have to deal with the bullshit of Federation leadership changing hands every ten years.
Though the colonization thing seems like a step in the right direction; now having the Adaptive traits will actually be really helpful.
Any word on a new Win Condition, or is blobbing still the only way to progress?
>>
>>152600138
>There is an old gamer's adage that says 'more player choice is always better.' We do not actually agree with this
What the fuck.

I'm getting Starbound flashbacks here, with the dev saying that 1.0 does not mean "finished.
>>
>>152600387
To be fair, they go on to say something along the lines of "but in Stellaris, it happens to be true," but still, the fact that their default mindset is that limiting player agency is necessary is somewhat worrying, especially since the game's they make are supposed to be about tackling problems through different means.
>>
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>>152593803
tracor beams are finished researching, and surveyors have revealed that 2010 TK7 is just a rock with some duranium on it. They're being moved to Eureka in an effort to find more resources there.

The asteroid mining project is slowly coming together, the last 500 tons to be added to 'Robertson & Ball' shipyard will finish in six months. The board is unsure of how the shipyard tooling process will handle building three or four different vessels from the same facility, but 'Eh, they'll figure it out' has been the final note.

>>152599630
Sort of. You can build automated mines and pick up the resources from those. or 'deliver' them another colony with a mass driver. you should probably have one on both ends You don't have to colonize every rock with people.

technically everything you build on another planet/moon/rock is a 'colony' in terms of game mechanics. the 'colony' is just a container to hold the stuff you put on it, but that's how it works internally. you do not have to put people on the rock to extract anything.


>>152600138
>>There is an old gamer's adage that says 'more player choice is always better.' We do not actually agree with this (...)
>pic related
Paradox what the fuck.
>>
>>152586231
>>152586340
Congratulations - you kiddies are the problem.
>>
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>>152600387
>>152600138
>>152601191
I haven't a clue behind the reasoning for that
>>
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>>152601191
welp. first officer death, rest in pepperonis.

Lookit that Venus survey though. Too bad the planet fucking blows. Not much going on otherwise, just some minor micro moving geo teams around and waiting for things to finish.
>>
>>152601105
I can see how they, as devs of GSG, have a certain need to somewhat restrict player options by adding a bunch of rules that keep things at least in shouting range of realism. (e.g., making the good old Chinese Militia Rush of 1938 in HoI impossible)

But for a 4X game, that mindset means trouble.
It should be about finding 9001 ways to equip ships, make alliances and become the UFP or be be xenophobic genocidal IoM, have lots of tiny vassals or annex everyone into a giant blob, etc.


But who am I kidding, they didn't even manage to remotely balance weapons and ship classes, and I haven't played the unmodded game since 1.1 anyway.
>>
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>>152596493
I use Linux as well. Sadly I can help you, so fuck me.
>>
>>152604268
can't*

I can't even help myself, see?
>>
>>152604268
I see...
finally at least someone who also plays on linux
no mods for you?
I remember from some old days the case sensitive issue can sort of be sorted by lowering case of everything, and also some of the ref paths on the modinfo file
there was even discussion of a script that could get this going
>>
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>>152602728
I'm retarded I can just build my tugs and shit at COMMERCIAL shipyards because they are COMMERCIAL designs.

this is why I drink

At least my naval yard finished its expansion just in time for me to stop being so fucking stupid.
Thankfully the board has kept me on, for usefulness more than capability.
>>
Has Stellaris received any patches to make it less shit yet? I played it when it first came out and I got bored midgame.
>>
>>152604845
I'm a very busy faggot, so I haven't played enough CiV to go beyond Vanilla.

However, I'm surprised it isn't in the pastebin. A script for lowering the case of everything shouldn't be that hard, but if it's already out there, there's no point in brewing it oneself.

Please, if you find it, make sure it is included in the CiV pastebin, senpai.
>>
>>152605083
wait until 1.3, October I think.

Bloody Swedish holidays
>>
Should I start endless legend or Age of wonders?
>>
>>152596735
Have you been sure to use commercial shipyards for your surveyors and freighters? They're much faster to build and upgrade
>>
>>152606369
freighters absolutely. I didn't for surveyors because I didn't know how to make commercial engines at the time.

but these are WAY faster. sure they chew up fuel like fucking crazy but its only 3 of them.

>>152604868
I keep having a 3078 error which then rolls into a million other database errors. I have no idea what I'm doing wrong anymore.
>>
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So in Civ V, the best early game construction order is usually considered to be:
>scout
>shrine
>monument
>settler (if you have 2 pop)
And... then what? Seriously, what happens after that? I just can't figure out a good build order. I have a feeling I always have an army that's too small, production that's too low and a science output that's too low. In other words, I'm doing something very wrong.
>>
So why is Petra getting buffed in Civ VI again
>>
>>152601105
Fuck them. I liked having embassies. It was a really easy way to raise relationships and avoid getting stabbed in the back.

>>152601191
>>
>>152607113
wlep. error only seems to happen on the production overview window and nowhere else, so, gonna hurry up and wait for it to crash later. and probably burn the save

In the meantime, Boxcar 001, the first commercial freighter under our control has been finished as well as OH Home 1, and two asteroid miners. Huzzah, time for mining!
>>
>>152607452
the rest depends on your playstyle and environment I suppose.
Eg: Build archers/composite if you intend to attack someone. Or maybe you want to build a worker if there's no nearby city state to nick one from.
>>
>>152607113
Hmm, ask here
http://aurora2.pentarch.org/index.php?PHPSESSID=5d8ce0e1fe56680e65a8e0f3767423a9&board=10.0
>>
>fire Stellaris one last time after fiddling around in details
>make fanatic xenophile, spiritualist moose race, attractive trait and some shit
>choose the plus core systems government
>quickly set up planets to be pure specialized energy, mineral and science planets
>befriend fucking everyone, let them migrate, sky high happiness with special buildings
>let them migrate to my planet for perfect BLANDA UPP and use them to colonize new planets right away
>100% habitability and happiness galore
>in case diplomacy fails I always have battleships with tachyon lances
>never form a federation, just sprinkle guarantees around and join in wars to liberate and vassalize
>win when the entire galaxy is my dependancy even the xenophobe fallen empire
>machine consciousness shows up and dismantles all their pops right away, not even brobots want to fight my utopia where even the waifubots had rights
>my race barely had over 80 pops at the end of the game
>galaxy is engulfed in peace and happiness


This was something different.
>>
>>152562484

Embassies were pretty stupid and gamebreaking. Embassying a violent neighbor early on practically prevented wars and you were free to build up your shit and colonize in peace. Now you actually have to hand over shit like star charts and sensor links if you want to be on someones good side and show your good intentions.

That said, diplomacy is an absolute ass in Stellaris and is in a dire need of a complete overhaul(like many other things) There is simply no trade, no interaction, no special options based on your ideology, no minor issues like regulating border colonies.
>>
>>152609628

Also I forgot, removing the 4 empire requirement from federations is just bad. It had a certain gravity and weight, getting 3 others on board and forming a grand galactic alliance.
>>
>>152609818
Haven't even seen one formed since before asimov
>>
>>152609628
It's retarded. Embassies were nice and them being restricted to 3 active one meant you had to decide who you wanted to get close to.
>>
>>152609971

Then they should have let a single embassy remain with a singficant influence cost -2-3 or so to represent the diplomatic focus of your entire foreign ministry. Embassies made the game way too easy and boring and they make no sense.
>>
Whether or not you can use an embassy should be related to the ideologies of your empire and the target empire.
>>
>>152608319
reading over a couple threads it's probably read/write permissions? so naturally I've shotgunned them open.
it might also have something to do with the production overview selecting a different tab in the F2 window when you swap tabs there. So checking industry queues opens Industry tab, researches changes F2 window to research etc.
it could also be a weird fluke, but it hasn't done it again yet. filing under problem solved until it isn't

Anyways, comet mining is a go. 2 miners are there, and mining is happening. Time to get a freighter set to automagically pick up the goods.
>>
>>152610101
Yeah, let's make the game hard as fuck because it's already boring, so why not shit on realism and have it being annoying too?
>>
>>152610514

Youre just obviously shitposting now.
>>
>>152610514
The embassy system they had was far from realistic.
>>
>>152607452
I've had the same problem for years, I barely finished any Civ sessions because of this. (In my defence, I've always played on huge maps with as much civ as possible). Which is not as crucial as it might sound, but still.

For me, the tides turned in mid-games as battles were pretty much unavoidable there. I always played Civs for the management / development side, so I weren't fond of these conflicts. I found them dull and too shallow.

What's the solution then? That there's no solution. Civ sessions have a typical dynamic, and you have to get used to them. The rest is nothing but technical details based on the actual situation. So just stop worrying.
>>
>>152595980
I tested Automation few months ago, the bugs ruined the experience, but it's interesting. I didn't know about GearCity, i'll give it a try.
Thanks.
>>
>>152610810
>embassies don't improve relations between two countries
Good to know.
>>
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>>152610428
Well it picks up the goods. So frequently and quickly it burns through fuel way too fast. I could leave it to wait for a while, but fuck that I want it completely automated. I wonder if I could contract civvies to haul that material back.

Oh well, mass driver and automated mines is the better future-proof solution. This comet's going out past Jupiter eventually.
>>
>>152611148
>real countries are limited to an arbitrary number of embassies
Good to know
>>
>>152611148
>America is super friendly bff's with Russia
>what was the Iranian revolution and hostage crisis.

For embassies to really work in a fun way that enhances the game there needs to be more grand strat level simulation on the domestic front and civilian populations, racial tensions, etc. The way they seem to be pushing it is more towards the 4x side.
>>
>>152611708
>Paradox doesn't want the game to be easy nor fun
Good to know.

>>152611637
Jesus I don't understand anything in this screen. Maybe because it's 1AM and I'm sleep deprived, but still.
>>
>>152612107
>I want embassies because they make the game braindead easy
Good to know.
>>
>>152611637
What do you download to give Aurora an actual ui?
>>
>>152612271
>he'd rather play space jews rather than real diplomats
Good to know.
>>
>>152612420
>he thinks slapping an embassy in another empire is playing a diplomat
>>
>>152612297
Autism.

>>152612107
I don't think oraora has any UI mods.

in fact, the dev won't make mod support anyways, which I personally understand because VB6 is a cunt to work with. And he's in the middle of rewriting the game for C# so mod functionality is a ways off if he does add it in. which is unlikely

besides, you get used to it. eventually
>>
>>152612593
>he thinks ambassadors just touch themselves and that relationships just improve magically

>>152612876
Wrong quotes, buddy.
>>
>>152612876
You have images for the menus, mine is just text
>>
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>2016
>Civ games still don't have different period attire for the rulers
Intolerable!
>>
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any game where i can also win without using a single military force? like civ5?
i played quite a lot of this, more than 300 hours but now i wanna check out osme other stuff.
what to play? as i said, i dont want to focus on killing my enemy but rather winning with economy or diplomacy or anything else basically.
>>
>>152613327
Certainly not Stellaris since they removed the embassies.
>>
>>152612958
>he thinks ambassadors just touch themselves and that relationships just improve magically

No, apparently that's what you think by your idea that just slapping an embassy in another sovereign state automatically improves relations with them.
>>
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>>152612876
what the fuck did your post have to do with mods jesus christ I need another coffee.

>>152612990
oh for
>pic?
I dunno, might be a version difference. I'm running 7.1
>>
is this samefagging or you're giving attention to shitposters on purpose?
>>
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>>152613031
>>
>>152613704
7 is cute
>>
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>>152534903
>Civilization V
>Starting out with the Tradition tree
Why would you even do this?

>Legalism
>By the time you get it, you only have two cities online
>You've already built a monument in your capital because at the start there's nothing else (other than the shrine) worth building
>That means you're spending policy points on ONE free monument

It only becomes worth it when you have four cities online and a few culture buildings unlocked, which might make it a good second policy tree but not a first one.
>>
>>152613704
>>152614050
I want #1 to show me how much she knows about Dong culture
>>
what the FUCK is wrong with the AI in EL
like holy shit you just can't interact with these fucks at all
what the fuck kinda trigger was pulled that I can offer half the fucking natural resources of the entire planet for a SINGLE hyperium, and the AI won't fucking budge a micrometer on the disapproval of the deal. An AI that I literally never fucking went to war with and have spent more time at Peace then Cold War with.

What the fuck is going on?
It's a damn shame because this game had a lot of potential and great ideas but it never came to fruition.
>>
>>152614343
you misunderstood the concept of a "small empire"
it doesn't mean you should build 4 cities as soon as possible you know
i've won many games with tradition and 2 cities
>>
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>>152614591
You playing some outdated cracked version? What AI are you and what are they?
>>
>>152614607
>you misunderstood the concept of a "small empire"
Not really. I just mean that if you take tradition as your first policy, legalism is worthless because at best it gives you 1 free monument and at worst it gives you nothing. I'm arguing that it's better to take something else and come back to legalism later.
>>
>>152614591
>trying to get the AI to give up one single purple

you might as well kill them and take it.
>>
>>152613704
>There isn't one for 1950s-1970s
>It isn't a loin cloth, a hat, and an AK-47
Missed opportunity.
>>
>>152613704
I want 18 and 21 to take turns riding me and grinding my face.
>>
>>152611637
Don't know if you already figured it out from earlier, but yes, civilian contracts are used to move installations that you build. They don't build them for you.
>>
>>152614779

I'm playing legit all DLC version. Playing as Allayi hoping to trade Wild Walkers for Hyperium, when they wouldn't trade I decided to see if they would give me a single unit for everything I have and it wouldn't budge a bit. I don't man, I just don't know.
>>
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>>152615363
I wasn't clear on it, thank you anon.

>
get back here you little shit I have to put mines on you


The board was a little slow on the draw for automated mines. But the comet does have a mass driver so it can deliver material from anywhere in the solar system.

Spirit came home for a refuel, and a whole mess of officers got purg--I mean removed from service as they hadn't done anything for over 6 years. Not really missing them, since I had nowhere to put them anyway.
Some production finished, and a new shipyard is on the way. First few years are a bit of a slog.
>>
>>152615550
Get a few maxed out armies, then try to trade.

Alternatively, do shit like form friendships and alliances.
>>
>>152616467
I think the Task Group window might be the worst interface I've ever used.

I can't just assign a ship from one task group to any another. An asteroid miner is stuck in the same TG as a survey ship, and I have no idea how to get it out without just deleting it. the naval organization tab is purely fluff as it doesn't let me override TG placement. the fleet window is utterly useless. and you can't moved ships between TGs from their ship window

what the actual fuck is this
>>
>>152617685
You can select the ship you don't want in that TG and hit "Split TG," then you can rename the new TG

Yeah it's pretty bad though.
>>
>>152617685
apparently I have to enter SM mode to be able to move ships arbitrarily between TG's.

this would be equivalent to needing to elevate to godmode in like DWU to assign a ship to a new fleet

I...I need a drink.

>>152618054
>>
>>152607801
All the wonders look to be things that you'd actually want to try for if you can realistically fit their build conditions into your infrastructure plan. I reckon it'll gel nicely with the district system.

But as literally every single person to have released footage of the prerelease game has said; caring about X giving you Y yields is the last thing to bother with.
>>
3 MORE DAYS UNTIL THEY REVEAL TRAJAN! maybe
>>
>>152622538
>Thursday
Why?
>>
>>152623698
Why what?
>>
>>152624334
Aren't reveals on Tuesday?
>>
>>152624608
A new leader is revealed exactly every 8 days.
>>
>>152614591
Well, for one thing, they're not idiots. If they've not got much of a supply of hyperium, they're going to be far more reluctant to give it away.
It's also possible their approval is low because they don't actually have any.
>>
>>152613031
pretty sure one of the previous civ game had this feature, not sure if it was 3 of 4
also the palace growing "feature"
>>
>>152628782
It was 3 with both the leader suits and the palace.
Itreally pisses me off when they take little features like that out in newer games. We're supposed to be improving in The Current Year, not becoming progressively less feature-full
>>
>>152605223
here is one discussion from ages ago (I was the second poster)
http://forums.civfanatics.com/showthread.php?t=528742
as far as I can tell no script was made and we are still in the dark

to honest I think Civ5 was always a missed shot, can't remember an really awesome game that didn't get boring pretty quickly
looking forward to 6, as lots of things seems to recapture the feels of Civ4, yet lots of stuff seems to really make it a new game
>>
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>>152615550
>Playing as Allayi hoping to trade Wild Walkers for Hyperium
You know you can just park your spooks on their Hyperium, or any Hyperium, and just steal it?
>>
>>152629205
>>152628782
What was the palace feature?
>>
>>152629685
There was just a screen with a palace on it.
I think you got to add new wings as you advanced through the eras.
It didn't DO anything, but it was fairly aesthetic.
>>
>>152629205
what I said above >>152629517

I remember when 5 came out and literally half of the community dropped it instantly or kept working on 4
hopeful for 6, but still....
the thing Civ is in many ways like an glorified board game, lots of people want and try to play it as role play, a custom progression of history, but it just turns out to be a really complex chess maze
eg: reason grand strategy games from paradox (and perhaps endless legends) felt so good at first, it gives a more open experience, breathing room to play where you're not always focused on just win win win
>>
>>152629685
basically once you've done enough Good Things or satisfied the RNG gods enough, you'd get a popup saying the people love you so much they want to expand your palace.

so you'd get taken to this interface which let you pick out an architectural style for your palace. it starts out as a cave and a couple slabs of rock but you build it up over time with these expansions into something resembling a palace.

you could mix-and-match architectural styles too. so you could have like, gothic palace with roman pillars out front with aztec side expansions. and top it off with some weeb shit.

it was neat. unfortunately didn't work with custom scenarios.
>>
>>152629882
yeah it was basically useless, probably why got removed
also.... who here remembers the throne room?
>>
>>152630069
i do
happiness let you upgrade features, right?
>>
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Worth mention to the best Civ+Mod game you can play:
Legends of Revolutions (civ 4 uxp)
http://forums.civfanatics.com/showthread.php?t=319235
>>
Star Ruler 2 at 6.25$ on Steam. Should I ? I know next to nothing of it.

I didn't like Stellaris. It's the same shit as CK2, only way to win militarly is exploit the game mechanics which I don't find fun at all.
>>
>>152630556
>It's the same shit as CK2
This is the problem, it wasn't anything like CK2.
Stellaris could have been an amazing game if they made it CK2 in space, but they tried some half breed 4x/gs and it inhereted the worst traits of both parents.

And how is building a fleet exploiting game mechanics? That's all you need to do to win stellaris, build a fucking fleet.
>>
>>152554513
Its pretty fun in the early game, then mid-game it gets really dull. There is no late game because no one is that much of a masochist.
>>
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>>152630379
I have no clue,
> tfw you remember the throne
> you notice you been playin civ for almost 2 decades now
memefy!!!
>>
>>152630939
Yeah, 1 fleet, 1 stack, same mechanics, same shallowness.
>>
>>152631109
Because CK2 is a medieval incest and cuckoldry simulator, not a war game.
>>
>>152631195
Yeah I agree, I love this part of the game and got tens if not hundred hours on the game. But as soon as wars start it's just a bore, and it happens more than often.

Even V2's simplistic war mechanics are light years ahead of either ck2/eu4/stellaris.

>>152630556
Anyway, anyone has any comment on SR2 ?
>>
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>>152614798

City pop growth is everything in Civ V because Growth drives all else, which then drives science. the free aqueducts alone are worth it.

Tradition games are so easy, I've been getting into Piety lately and I gotta say it's a lot of fun. Feels trickier.
>>
How often do you all get repeated crashes on the same turn in Civ V?
>>
>>152630971
> Its pretty fun in the early game, then mid-game it gets really dull. There is no late game because no one is that much of a masochist
Strangely this is the opposite of Civ V, which I find quite dull until the industrial era at which point I start shotting out hammers and farms and everything becomes exciting because you actually have the resources to do stuff.

Whereas with Stellaris you also get resource explosion but there isn't anything interesting to do with it.

In all honesty - and I may sound like an 8-year-old here - I think a lot of the problem is graphics. In Civ V everything is vividly colourful and when you're scrolling around the map the different regions and nations are instantly recognisable. Whereas in Beyond Earth the map is all the same shade of washed-out blue, and in Stellaris you just have literally 1000 entirely interchangable solar systems where 90% of your screen is the same starfield every time.

Civ V LOOKS interesting. BERT and Stellaris do not.
>>
>>152589197
so it's just like today :^)
>>
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>chilling around in my empire exploring and researching
>suddenly despotic slavers declare war on me
>defend myself and the galaxy by wiping them out
>somehow I'M the bad guy
>>
>>152633521
Nations care more about blobbing than morality.
>>
>>152614343
>he thinks tradition is bad
Ahahahaha. No.
>>
>>152614343
If you have a monument then you get a free amphitheater.
>>
>>152632784
>the difference is in graphics
that does sound very childish, for fuks sake,
one of the games I had the most fun lately has to be HoI4, such fun war strategy, and practically nill graphics

and I disagree with you on progression too, practically early civ is the only enjoyable time, when you get to explore, expand and settle you new born empire
later game always get old samey with too long turns moving way too much units, microing too many cities, basically with only option to war every civ still left
>>
Did they ever patch AI vassals in Stellaris? That shit was stupidly overpowered, especially considering how easy it was to get even a stronger AI to surrender by just doing quick hit and run bombardments against their planets. Every multiplayer match I played on release just kind of devolved into one or two guys forming a massive death ball of captive AI vassals without a damn thing you could really do to stop them.
>>
>>152635213
Well, they fixed the making stronger enemies vassals; you can't go to war with wargoals that exceed 100 Warscore, and vassalizing a powerful empire usually costs over 100 warscore.
Of course, that means you have to take them apart piece by piece instead of finishing it once and for all, but it's something.
>>
Hey anybody want to play some Stellaris? Here is a server for ya.

Server ID: 90103378808653829
>>
>>152631467
Star Ruler 2 has a lot of weird mechanics, and as a result it can be unintuitive for new players.
That said, I personally enjoy the game. Multiple FTL methods are a big plus, and they play differently. The different races also have unique mechanics as well.
A lot of the game is spent webbing together all the resources you find into a trade network that upgrades your planets. Eventually you'll get to the point where you're just funneling resources to your capital, making it the trade hub of the empire. The drawback is that losing a planet can send the whole web crashing down, and really fuck up your economy.
So to avoid having that happen you make fleets. Fleets are comprised of a flagship and supports. Flagships carry supplies and supports protect the flagship. Ship design is a 2d hex based system, and while it looks kinda barebones, there's a lot of options when it comes to fleet composition.

Personally I love it. It's got a good space-opera feel to it, and I'm reminded of all the old scifi I used to read about fleets of thousands of ships during it out among set pieces like artificial planetoids, ring worlds, and planet busters.
Also you can blow up the quasar at the center of the galaxy and practically kill everyone.
>>
>>152537887
How the fuck did that even happen? Do you have some barb mod?
>>
>>152640029
barbs can actually take over cities in unmodded, it just doesn't happen barring exceptional circumstances. i've never seen them get that big though
>>
>>152631467
>Anyway, anyone has any comment on SR2 ?
Don't make me dig the old thread and copypaste my comments about SR2 from there.
>>
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If you capture a carrier with a privateer, do you gain the planes on it or do they die?
>>
>>152646723
What game?
>>
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Just saying that Seven Kingdoms 2 is fun.
>>
ES2 fuckin when
>>
>>152648529
Beta soon.
>>
>>152648552
https://www.youtube.com/watch?v=-4rgswnjpZg
JESUS CHRIST I NEED CRAVER DICK IN MY ASS NOW
>>
>>152648529
https://www.youtube.com/watch?v=WdUBlmrLtvg
>>
>>152649054
DUDE DUST LMAO
>>
>>152645002
tried looking several older threads without chance. don't you have a pastebin or something ?
>>
>>152648313
civ V
>>
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>>152648807
one might say that you "crave" it
>>
>>152649362
Nah. It was essentially a bunch of commentaries detailling how the game worked, what part of it are bad, etc...
>>
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>>152650370
Oh you.
>>
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I saw someone mention ECS/ICS (Endless/Infinite City Sprawl) here so I thought I'd try it. I used a guide and this is how it's looking right now. This is so refreshing, finally something different than 4 cities science victory.
>>
>>152653459
> Karthago
> Carthago Nova
TRIGGERED
>>
Are Heroes of Might and Magic games relevant?
>>
>>152583881
yes please allow wargames in this thread
>>
so... how do I into aurora, I download what seem to be the newest version the what seem to be the game forum but cant start the damn game
I try distant world and it's not enough for my autism, I need more. Pleas help
>>
Is Distant Worlds fun? I want to relive the feels I got from Master of Orion 2.
>>
Is there an overall mod for Civ5 I could use ? I don't really want to add 100+ mods with compatibility problems.
>>
Does anyone have a link to that webpage that allows you to download steam workshop mods as .zip files? tryna mod up my pirated stellaris
>>
>>152657485
It's pretty good in my shitty opinion.

You can play as a pirate king.
>>
>>152657146
You have to download 5.54, extract the update that comes with it, and the. Download and extract 7.1 into it
Read this:
http://aurora2.pentarch.org/index.php?PHPSESSID=e72144174c27c43177eec2a45556a962&topic=1830.0
And then this:
http://aurora2.pentarch.org/index.php?topic=8143.0
>>
>>152657146
http://aurorawiki.pentarch.org/index.php?title=Download_%26_Install
you follow those directions. You have to install the base game version (5.4) first, then get the 7.1 update and overwrite specific files.

note you will probably need the MSSFT(somethingorother).DLL.
you can get it from some programs. one I used was SimpleShutdownTimer. install, cut out the DLL and uninstall it afterwards. or use it I'unno, but someone on the oraora forums linked as safe, and it hasn't killed my virtual machine yet.
>>
>>152654369
post it
>>
>>152658117
>>152658275
thanks pham, let see if this work. what I try seem to be a complete pack and it just launched with a error message
>>
>>152658557
Okay, so how do I git gud at them. In V, the enemy must makes a beehive to my capital with a doomstack in instarek me, and in VI, it's just not fun.
>>
>>152654369
I love the 5th one.
I haven't played the ones after that but I heard they removed the awesome city screen.
>>
>>152582437
I'm seriously hoping they learn the lesson from Civ5 and decide to make the maps bigger or something so as to accommodate unstacked cities and units
>>
>>152658864
I'm not sure where I heard this, but I think maps are ~30% bigger
>>
>>152653583
It should actually be just 'Qart Hadasht' for both.

Carthago Nova is literally the New New City
>>
>>152659047
Hm okay

Also, does anybody wonder what scenarios they'll have for us this time? Civ5 had some pretty good scenarios (none Civ2 or 3 tier, but still quite nice) and I'd like to see something like a massive Italy map for Renaissance or Roman times. Maybe even something for Barbarossa's campaigns in Italy.
>>
>Star Ruler 2 adds an option to build a ship piece after piece
Neat.
>>
>>152613704
>Le Dynasty.
>>
>>152613704
>>152661621
>Dong Son
>Tran Dynasty
>Le Dynasty
Man what a shit country if they let transexual and ribbit rule the country
>>
>>152661912
Also
>Mac Dynasty
>>
>>152596789

>They had big cities and expanded a lot, getting most of their wealth from wars, until they got too big and couldn't sustain themselves on war alone, collasping in the process.

What? Its quite the opposite actually, first of all Rome got most of their wealth from the tribute they received of their numerous client states and roman cities are renowned to be wonders of city planning, with entire cities being planned from the ground up taking into consideration problems that may take decades or a hundred year to take place, like the allocation of small areas of land of land to allow the construction of an aqueduct when the city populaces will be too tenuous for the nearby water source. The reason they collapsed is a conjunction of many factors; over-expansion both on the ground and on the bureaucratic level, lowering in quality of the military due to dependence over client states levies to defend their large borders, corruption spreading all over, peoples being generally apathetic and hedonistic as fuck in the later days of the empire, all the nomads from the east migrating into europe and pillaging shit all over (fun fact: did you know that the word vandal come from a group of nomad called the Vandals? They were renowned for destroying every place of worship they came across that wasn't their, also defacing buildings and work of art, hence the word origin and meaning) etc etc.

Empires don't fall because of a single problem, they fall because a lot of problems happens at once and this end up being the straw that break the camel back.
>>
can someone point me to a CiV 5 mod (or mods) making the game much much more complex (more tech, more units, more mechanics, more time to play, etc...) ? My autism need to be triggered.

The OP pasta is a mess.
>>
>>152664807
Community Balance Patch comes to mind.

There is also a mod for a prehistoric era.
>>
>>152664807
The OP pasta is a mess. The OP pasta is a waste. The OP pasta is a big fat mistake.
>>
>>152665039
Shut your trap, pasta is fine.
>>
>>152665495
I was joking.
https://www.youtube.com/watch?v=w-McIdVuY88
>>
Is Aurora resource heavy? Can it be played on literal toaster?
>>
TWO MORE DAYS UNTIL TRAJAN REVEAL! maybe
>>
>>152666187
The graphisms won't crush your game.
>>
>>152666662
two days? they do civ reveals on tuesdays. aka today. aka in an hour or so, if its going up. but it might not because gamescon or some shit.
>>
>>152666746
New leaders are revealed every 8 days.
>>
>>152666843
yea, no.
>brazil reveal: august 2nd (tuesday)
>scythia reveal: august 9th (tuesday)
>germany reveal: august 17th (wednesday, for gamescon)
its happened every tuesday, outside of germany, which was for publicity.
>>
>>152667771
not to mention this got uploaded while I was typing.
https://www.youtube.com/watch?v=3N-ql-r_QEU&feature=youtu.be
>>
New video
https://www.youtube.com/watch?v=3N-ql-r_QEU
>>
>>152667771
Well I guess we'll see in a few hours whether or not you are correct.
>>
>>152667864
That doesn't prove anything.
>>
What do you guys think of civ 6

Thought it looked shit on reveal but it actually looks sort of decent
>>
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Hey these look like a friendly set of guys that just appeared out of nowhere
>>
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>>152668000
>it doesnt prove anything
>two days before your 'reveal date'
>6 days after germany revealed
>>
>>152668148
It was a joke, anon. You were obviously right therefore it was obviously a joke.
>>
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Leader: Philip II
>Civilization UA: Treasure Fleet
trade routes between continents receive extra yields and can combine ships into fleets earlier in the game than other civs.
>Leader UA: El Escorial
units receive combat bonus against civs following other religions and inquisitors can remove heresy an additional time.
>UU - Conquistador
receives bonus when stacked with a missionary, inquisitor, or apostle; automatically converts a captured city to Spain's religion if adjacent to it.
>UI - Mission
provides faith; gives bonus faith when built on different continent to capital, and gives science when built adjacent to a campus improvement.

I gotta say, his expressions with that huge face look pretty fuckin stupid. also his face being so big shows that they probably wont change brazil much, if it all.
>>
>>152668610
I loved his animation. Too bad we didn't get the voice.
>>
>>152668802
his smiling is nice. he's quite the big headed charmer.
>>
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where should i settle

i want to go supremacy
>>
>>152648421
is it really?
never heard of this before, doesn't look too bad
besides looking like its some two decades old,
>>
>Playing Civ V as Napoleon/France
>Going for a cultural victory
>Plopping down my first three cities, aiming for a fourth
>Ramses is plopping down another one of his cities near where I wanted to put my fourth
>He's getting all up in my grill
>Fight him
>Raze his newest city so I can put my own there
>Negotiate peace with him, he's a pussy so he gives me another one of his cities as a puppet
>Suddenly both Washington and Alexander (he doesn't mind moderate warmongering, my ass!) hate me
>Alexander's armies are amassing near my newly puppeted city
>I only have one swordsman defending it

How the FUCK does diplomacy even work in Civ V?
>Inb4 it doesn't
Is Civ IV any better in this regard? I might consider checking it out.
>>
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>>152667868
>>
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>Losing a war I was pulled into by a defensive pact.
>Only lost one planet (Olympia), but that was retaken.
>Slowly building up a navy large enough to bring the enemy down.
>My ally in the war surrenders
>They agree to give Olympia to the enemy.
>I have absolutely no say in the matter.
>I can't reject the treaty and continue fighting.
>I have to hand my free and individualistic planet of humans over to the slaver slug people.
>Now I'm in a truce.
>Meanwhile, the slug people continue to eat up chunks of surrounding empires.

This is retarded, fuck this game. Just when I was about to have a bit of immersive, cinematic fun they pull the run right from under my feet.
>>
>>152670495
At the adjacent bottom right of that left biomass in the middle of the image?
>>
>>152670495
Does BERT screw up naval warfare?

In all civ games you can sail your fleet to DOW virtually on country on the planet. But in BERT you have countries taking up the entire ocean, not necessarily allowing your fleets through. It would seem to make the oceans just another type of land rather than a unique facet to gameplay.
>>
>>152670568
I can't answer right now but I'll detail it later.
>>
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>>152670939
In BE in general border growth is really slow, and on sea tiles it's even slower, AND the AI doesn't really build on sea much, so it doesn't screw it up a lot, no.
>>
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>>152670748
Yeah, diplomacy is stupid in this game.
It frankly needs a complete overhaul. Alliances / federations constrained your freedom of action far too much anyway, and then in 1.2 they added alliances of opportunity so they're almost completely worthless.
It's a clusterfuck basically. I never sign formal alliances.
>>
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>>152670668
>>
>>152671468
Thanks.
>>
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>>152670495
Titanium is god in BERT.
Stack the bonuses correctly and you can get something like 12 hammers per resource by midgame. So your first priority should be in the mid-bottom-right, where you can get those three algae and two titanium.
>>
Is Polynesia not selectable in YNAEMP map or did I just miss them? I can't find them in the list
>>
>>152671732
>>152670668
My reaction folder is going to explode when Civ 6 comes out.
>>
>>152670495
On that one square island below of algae.
>>
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I'm really glad I took the 2 years in spacedock to upgrade to lances before I took these guys on
>>
>>152673127
As long as it includes and adequate number of sufficiently jiggly Cleo gifs.

pls gib back mai waifu Dido
>>
>>152673345
Your waifu isn't real.
>>
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how come no one knows about this:
https://www.youtube.com/watch?v=9fyLTZxZvJY
>>
What is this talk about "fleets" in Civ 6?
>>
>>152668610
>El Escorial
>not calling it Reconquista
>>
what is the current status of stellaris?
did they fix the game yet?

I really wanna be able to enjoy it
>>
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>>152673462
>>
>>152673905
Units in later eras can be merged to form bigger, stronger ones, corps and armies for ground, fleets (and probably armada, I guess?) for navy.
>>
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>>152674207
>did they fix the game yet?
Bits and pieces here and there have been fixed (sector AI is no longer clinically retarded, protectorates give influence rather than drain it), but the more difficult problems of making diplomatic interactions matter or giving you anything interesting to do after the early game remain untouched.
>>
>>152674638
Wait, like, twice as strong or twice the health? Because twice as strong would be game breaking.
>>
>>152673905
We don't know all the details yet, but units can be combined with certain others to form 'armies' of various sizes and function. I guess naval units behave the same.
>>
>>152675038
>>152674638
We Doomstacks now?
>>
>>152668610
But conquistadors didn't give a shit about converting the natives. They just wanted gold, glory, and land.
>>
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>>152670495
this is what i ended up doing
>>
I'm hyped for harbor districts. Finally I won't have to worry about claiming all inland resources versus settling on the coast.
>>
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>>152676269
http://www.picknmixmods.com/mods/CivV/Buildings/Lighthouse%20Near%20Sea.html
>>
>>152673345
>>152673462
They say the game is going to be modable, so Dido will be in the game sooner or later
>>
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I've never played Civ IV in my life. Can some kind anon give me a quick rundown of all the pros and cons of Civ IV compared to Civ V?
>>
>refuse to add mongols because they raped some people back in the day
>turn Germany into the degenerate city-state killer instead
I want off this shitty ride
>>
>>152676414
Thanks, but I'm having enough crashing issues with CBP and one or two other mods.
>>
>>152676484
You can no longer stack units.
You can build stuff on tiles to increase their productivity.
>>
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>>152676546
>he seriously doesn't know about Blood & Iron
>>
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>>152676546
Mongols are in the game though.
>>
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Whelp, a misstimed warp jump with a divided fleet basically lost the galazy.
Unbidden ambushed me when I was at half strength, took out one of my fleets, and then what I had left over failed to take down the portal.
And with no fleet left all my allies abandoned me 'cos they no longer fear me, and the Unbidden run unopposed across the northern part of my empire.
TIME 2 SUDOKU
>>
>>152676546
>falling for the fake meme quote
>>
>>152670568
It's quite old, but a HD version came out recently.
The interesting part is that you can play as either human or a frythan (a monster).

The basic gameplay is the same (build fort, kill people), but the advanced gameplay is extremely different, with the human having a lot more options than the frythans. Said frythans are basically powerhouses in the early game but they start sucking in mid and endgame.

The really fun part with Seven Kingdoms 2 is that any unit has the potential to become a hero, even a basic grunt. It comes from the fact that each unit has leadership and combat skills. Leadership increases when in combat or idling with units under the general's comment, and combat increase when in training or when in combat.
If an inexperienced soldier serves under a general with a high leadership, he'll become a veteran extremely quickly and will end up being a real powerhouse.

And the fun part is that you can have spies, and they can really change the game. I won a lot of games by having my spies causing an incident between two AIs, causing a giant war between them, and then coming later to kill the survivors.
Spies are mostly restricted to humans, frythans have heavy restrictions due to their negative reputation which negatively affects their human units' loyalties.
>>
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>>152676484
I second this. I skim through a few articles but that's it. Please spoonfeed me (greentext preferred, TLDR; is not necessary).
>>
>>152676484
>Units stack, less fiddling around with unit carpets but at the same time combat tends to devolve into doomstacks
>Budget system, tiles yield commerce instead of raw gold, which is distributed between various things like gold, science, culture etc.
>Going wide is always the best strategy, maintenance hampers ICS but you still want to control as much territory as possible
>Religions come in seven different flavors but are otherwise all identical
>There are no city states, although you get the occassional neutral barbarian city that can be captured without penalty
>Civics instead of social policies, which can be changed on the fly
>No unique civ abilities, but many more civs and multiple leaders for most civs. Unique units are still in (and unique buildings for BtS).
>AIs are much more reasonable and behave more logically compared to V, but diplomacy can get a bit stale with large periods of nothing happening

That's about the gist of it.
>>
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It's a stupid boulder.
>>
>>152675038
but from preview games, youcan't combine melee and ranged....
so I call this bullshit and failed feature
>>
>>152678405
>hurr durr let's send our archers in melee
You're a retard and a failure.
>>
>>152670654
i don't remember rather or not the war mongering diplomacy works better, but i remember the feeling of conquering another continent, and then releasing all the cities as a new country that's a vassal was better feeling than getting puppeted cities
>>
>>152678405
Just fucking play C:IV if you want doomstacks so bad.
>>
>>152678405
you can combine things like catapults with archers, or siege units with melee. thats all that it really needed.
>>
>>152678165
>>152678395
Samefag.
>>
>>152677807
>me and my reading comprehension

Fuck, I thought he's coming from CIV IV and asking advices about CIV V. So, self-correction: I'd like to get a summary about this instead of the opposite.
>>
>>152604845
>needing batch renaming
Xfce rename tool, should be able to do something with some regex or the defaults.
>>
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>>152676484
>>152677807
read on >>152630472
really civ4 plus that mod was the experience playing a civ game ever for me
in comparison, I played begin to finish glued on, unlike in civ5 where I never got that "one more turn" yearning
really any newbs who haven't played the previous civ, this is a must, should even be in the pastebin
>>
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>those slim jim arms compared to those giant hands
>>
>>152678827
batch rename was easy... you do that in 1 minute with krename
the problem is file references in the modinfo file, which I assume are also case sensitive
they fail silently so you don't really know wether something is working or not (until testing it)
>>
>>152679012
Am I the only one who feels like they got Pixar to draw the people?
>>
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>>152679012
i just now noticed how crazy that looks
>>
>>152614591
It's the latest patch, I have the same problem with them not giving me shit for a truce when I've taken everything but their last city. I honestly have a tpb tab open to pirate an old version of this shit, no Allayi for me.
>>
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>>152679221
forgive 1 minute paint job
>>
>>152676979
What are these, barbariants?
>>
>>152679453
Yes, they are a barvariant.
>>
>>152679553
I don't see it.
>>
>>152679763
Barbarians near horse resources spawn horse barb units. They are basically steppe nomads.
>>
>>152673303
What, those cruisers?
>>
>>152680002
and they spawn like crazy. they said they actually dont have restless barbs as a setting in this one because of how powerful the barbs are already.
>>
>>152680592
That sounds like a bad idea. There's rarely a good reason to remove an option.
>>
>>152680592
Which means they are coding the barbarians to preferentially attack the player because the AI can't even hold up to regular barbs.
>>
>>152681174
they probably did it because it was hard to balance around. restless barbs in previous civs where already punishing, to the ai especially, and because of scouts spawning in forces through encampments, they probably couldnt make it right so that the ai even had a chance against all the barbs.
>>
>>152681293
just like in Civ 5
no need to rewrite the barb AI ;^)
>>
>Spain in civ 6 is heavily faith based with stronger Inquisitors

NOBODY EXPECTS THE SPANISH INQUISITION
>>
>>152681454
Yeah that was the meme they're going for
>>
Tall / Tradition is the way to go in Civ V, right?

Any more general must-have choices like this?
>>
a quick age of wonders 3 question, is there any way to control how your leader looks, you can change race, sex and leader type. And then you can press randomize, which also changes the background and the leaders appearance. Can't you chose those?
>>
>>152676546
>>refuse to add mongols because they raped some people back in the day
What?

But everyone raped each other back in the day.
>>
>>152682201

4 cities Tradition into Filler into Rationalism is the only way to go unless you are going for an ultra specific strategy

Also generate Great Scientist points only as much as possible, and store your scientists to pop them later to rush through the Modern/Atomic era

Enter Modern through Radio then beeline to Plastics to get ideology and Research Labs

Build research buildings in all your cities asap
>>
>>152683650
people are making up quotes to grasp at straws and try to paint civ 6 as an sjw game because they're insecure.
>>
>>152683869
What if I take over cities from other nations? If I remember right they count as an additional city. How do I maintain the 4 city limit while conquering? Also, should establish 4 cities ASAP or it doesn't matter?
>>
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>>152648807
I preferred their original visual design.
>>
Help me out lads. I can never seem to get an interesting game of Civ V going. It always ends up with really unintersting games, my neighboring civs usually don't do anything. I'm lucky if I get someone to declare war on me, even on emperor/prince.

Anyone got a favourite setup that they can recommend? I'm considering going into an Immortal game, adding in a bunch of big boy civs like America, Huns, Mongols, Zulu on a large map with something like 16 players, real overcrowded. Then go random nation myself, and only allow domination victory.
>>
>>152685343
https://www.youtube.com/watch?v=gftTXltifpg
>>
>>152676484

Its better than V in pretty much every way. Especially in that you can actually build an empire instead of squatting on 4 cities forever.
>>
>>152686091
Empire is evil and doomed to collapse. Nationalism for the win.
>>
>>152668610
>his face being so big

Spain sounds alright. A little bit more 'bland' than some of the others but I like the continued focus on hybrid options for a civ and not just, besides for Tomrys, being only viable for conquest mode.
>>
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>tfw i have to wait another week for a chance at finally seeing Norway's First Look video
>>
>>152690401

Harold hadrada, Erik the Red or Leif erikson, which you want.
>>
>>152690401
its probably rome :^)
>>
>>152691230
Harald Hardrada has already been revealed as Norway's leader through a mistake during last Saturday's stream.
>>
>>152674205
>not calling it Reconquista
Why the fuck this is ignored in civilization anyway?
>>
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>playing modded CiV
>go weeks with stability
>suddenly crashes using various civs and settings
I guess the universe doesn't want me to play Civilization anymore.

Maybe I'll finally get around to playing Burial At Sea. I wonder if those waifufags over at Bioshock General are still around.
>>
>>152693895
I left a few months ago when it got really bad, like we couldn't even reach 20 posts without dying, I guess you can find a few people there to ask question in European hours. But of course it's not as active as it was 3 years ago

I might return too dunno. I also heard about some HD remake but don't know anything about it
>>
What happened to Stellaris? It was popular at release then died...
>>
>>152695428
It's literally contentless drivel designed to generate income via dlc.
>>
>>152695428
It's a half-baked game who's not in Early Access only because the devs plays on words.
>>
>>152695428
it was popular at release because its cool as fuck the first time you play it. which is how long reporters and most casual people play games. so people climbed on the hype train and it derailed very quickly when people started playing it more than once or twice and realized how fucking empty and samey it was, and how they pulled out features for dlc. an 8$ plant portrait dlc is just the start of the pain for anyone that wants to get invested into the game.
>>
>>152696001
That dlc shoulda been 20$.
>>
>>152695428
literally its fucking cancer
>>
>>152684616
You occupy them and eat shit happiness wise or puppet them and eat shit culture/science panelty wise. Only correct choice is razing them. Conquest is worthless in Civ 5
>>
>>152694403
I was surprised that general lasted as long as it did. When /civ4xg/ was dying months back the Bioshock general was still going relatively strong.

That is the power of waifus, I guess.
>>
>>152698268
We only have Victoria as pure waifu material this time though. Need more to keep us going for another few months.
>>
>>152698602
lots of husbandos, though. gorgo might be hot as fuck considering they'll probably base her off the movie.
>>
>>152697564
Thanks Anon, I was about to bump my post. So it's basically 4 cities preferably at advantageous locations, the raze everything from that point. Got it.
>>
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>>152698809
>hot as fuck
>everyone looks like babbies first political cartoon
>>
>>152698809
>movie Gorgo
>pure

More interested in muh Hardrada desu
>>
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>>152698602
>not including Cleo or Tomy
I guess it depends on your definition of waifu. If you are going for a cute submissive wife then yeah, Vicky is the one true waifu. But I'll be damned if I claim that Cleo and Tomy don't have an appeal.
>>
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Is this muppet right?
>>
>>152693168
CBP calls it Reconquista.
>Religions cannot spread to owned Cities or allied City-States with your majority or founded Religion. Gaining or founding cities after your capital generates faith and food and converts them to your religion
>>
>>152699359
Tomyris is certainly the most attractive of them
>>
Why do we keep getting nomad """civilizations"""? What do barbarians represent if not barbarians? If you want to be culturally sensitive then get rid of the entire concept of barbarians.
>>
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will this city be able to build boats, if i create a canal city to connect this lake to the ocean.
>>
>>152701090
No, but it will be able to send Cargo Ships through the canal just fine.
>>
>>152701090
Unless Civ BE changed that mechanic of Civ V then no.

Its not a coastal city, its not even connected to the lake.
>>
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>>152697564
>Conquest is worthless
Word.
>>
>>152700974
>What do barbarians represent
Rebels, hippies, Daech, terrorists, natives, Vandals, /b/.

Anything that isn't a civilization.
>>
>>152699623
>respectfully disagree
god i'd forgotten about that
>>
>>152613031
that is sexist, you misogynistic pig
>>
>>152703992
I wish I could forget it.
>>
>>152699623
>edit

oops
>>
>>152613031
I like immersive details, but I kind of thought the outfits looked silly.
>>
I have a (probably dumb) question about Stellaris.

Do mining, research and terraforming stations just disappear when I colonize a planet?
And if yes, does the 5% habitability bonus disappear with the station?
>>
>>152706258
Yes.
No.
>>
Guys, I want to play Distant Worlds, but I have to sleep in 30 minutes.
Please post nice things so I have the impression I'm playing.
>>
>>152684984
They look about the same, just expanded upon.

http://wiki.endless-space.com/factions/cravers
>>
>>152682657
Yes, you can. From the main menu, you click (You), Customize Leaders. From the regular leaders tab, there will be a Create New button, then make your leader from there.

there are also mods that allow leaders to wear any class clothes, and one that adds more colours to banners.
>>
>>152699359
I legitimately mistook Tomyris for a guy at first glance.

Don't get me wrong, I don't mind her all that much, but man, she has a sharper jawline than I do.
>>
>>152711982
thats probably the point, since she was a hearty warrior woman amazon-lite.
>>
>>152711982
Better than having an attractive woman leading troops at the front line for no reason. She would have to be as battle scarred as some of her warriors.
>>
>>152712606
I don't like having sexy women fighting either.
If a woman must fight in the frontline, she should be beefed and in heavy armor.
Fuck these slender, thin, sexy women with armors that only covers their delicate, sexy asses.
>>
>ENHANCED MULTIPLAYER:
>In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.

>traditional multiplayer modes
Confirmed for unstable shit.
>>
>>152714198
I don't understand.
>>
Can someone remind me what that mod for Civ V is that decreases unit build times and maybe also upkeep costs
>>
>>152714427
It means I have no faith in their multiplayer support. Not that they've promised anything spectacular but a bit of stability would be lovely.
>>
>>152715154
this is just stuff on their steam page, dude. they barely say anything on it.
>>
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>Square Root is too complicated for games

I need to stop posting on the forum for a while, It's only making me upset.
>>
>>152716198
Is that seriously a surprise to you? Paradrones are retards
>>
>>152716560
I wasn't expecting it to be that bad.
>>
>>152716890
Never underestimate people's stupidity
>>
>>152716964
>people's
Oh you
>>
Historical Religions vanilla (49 religions) or complete (102 religions)? The edit version is out of question, as I want to add "JFD's and Janboruta's Civilisations" too.
>>
What's everyones LEAST favorite part of Civ V, and hope they change for VI?

For me its the dualism of tall vs wide. Or rather the ineffectiveness of wide. Games are best played with 4 or 5 core cities, no more. I just love to blob.
>>
>>152719929
global happiness, and im glad its removed in 6
>>
>>152720001

Yeah, that's what caused me constant consternation at blobbing cities over the map. Unless it had a unique luxury it was often not the case. But I wanted desperately to fill up all that empty land.
>>
friends have to share
Thea the awakening
pretty good game kinda 4xg ish, but very rpg like gameplay
got a download and enjoying it
recommend for tired of the usual stuff
>>
>>152719929

shitty diplomacy?
1UPT distorting the entire game into a mess?
the bleak shit brown artstyle?
only one leader per civ?
the absolutely retarded lack of empirebuilding making 4 city "empires" the most viable?
the fact that 12 unilts is a huge army that can literally take on the world and win?
half of the world staying unclaimed in industrial age?
the retarded religion system?
global happiness?
lack of civics?

shit I dont know, everything is so bad
>>
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>>152716198
>_rus
What did you expect? Square roots soon will be banned in schools for promoting non-traditional family values.
>>
>>152720736

Sounds like you are getting a fix on most of those points for Civ VI. If we are real, AI and retarded diplomacy is PROBABLY not getting fixed. I predict religion to be even more barebones in Civ VI without expansions.
>>
>>152722217
It seems like there's a degree of sense in the diplomacy system however, since it isn't being approached from the retarded game design premise of "mystery" like Civ 5's originally was.

At least, Agendas seem pretty cool.
>>
>>152721254
>You lived long enough to see America left wing and Russia right wing
What went wrong lads?
>>
>>152722217
>>152722889

Its even more maddening because Civ 4 had a perfect diplomatic system to tweak and improve upon. It worked, you could befriend AIs, their personalities came through, power blocs formed natrually, it made sense to have allies and friends to trade and even tech trading was better then research agreements.
>>
>>152723132
Well yeah, but the game had a slight stack balancing problem so obviously everything else needed to be thrown out too.
>>
>>152723293

>stack balancing problem
>implying

No one who actually played multiplayer had any problems with stacks, you could easily deal with them with collateral. A simply support system limiting max stack size based on era and terrain would have been far more than enough, or some kind of "army" combined arms bonus for later ages. Instead of doing anything they tried to turn the game into a halfassed wargame with hexes. There is literally no space to do anything in in Civ5, look how huge maps are in Panzer General and the likes, you have so much room to manouver around. Here you set up a couple of artillery and archers and massacre dozens of AI units without a single loss of your own. Because you barely need units city productivity also had to be throttled down, so midgame is utterly boring now, no need to micro cities, no need to produce stuff or anything.

But atleast we dont have two units on the same tile.
>>
>>152723132
>Its even more maddening because Civ 4 had a perfect diplomatic system
You mean when "allied" AI "humbly" asks for 3/4ths of your treasury and then gets pissed off for declining? At least in civ5 telling them to fuck off doesn't incur penalties comparable to warmongering. Although much of the diplomacy problems in civ5 stem from absolutely fucking horrendous interface.
>>
>>15272410
>multiplayer
Opinion discarded.
>>
>>152609254
Das cray-cray. but I like it
>>
>>152724190

>You mean when "allied" AI "humbly" asks for 3/4ths of your treasury and then gets pissed off for declining?

Only Catherine does that and thats because thats her thing.
>>
>>152724106
I know this dude, I'm on your side. I forgot the internet doesn't convey sarcasm well.
>>
So who will you play as first when Civ VI comes out?
>>
>>152725598
Probably Germany or Spain.
>>
>>152725598
>>152725772
this. depends, though, on how good the romans/sumerians/greeks are.
>>
>>152725598
America, obviously.
>>
>>152722889
don't fool yourself
"agenda" if you think about it, only means the AI has different objectives in each playthrough
which is kinda of retardad for civ to making a big deal about this,
since every decent AI in strategy will have different objectives, not only in a game, but at different moments
its only shitty Civ AI that one specific civ always plays and behaves the same
>>
>>152725598
The old, reliable Random Civ character.
>>
>>152716198
I don't understand what is being portrayed in this image.
>>
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>>152720264
you guys are really missing on this
>>
>>152726745

I got the game like 6 months ago. Has it improved any? Because it kinda felt like an early access game at the point, a little barbones.
>>
>>152726204
Well yeah, Civ has always had the personality values and what not, but this is actual goals and stuff, which makes the game less dependent on the player to create interesting worlds in AI vs. AI maps but also meaning there's meaningful strategy to be formulated by a player without having to memorize and translate the values. Knowing that Teddy doesn't like people starting wars on his continent can help you plan ways to sabotage your neighbors by bribing them to war with someone so Teddy can crush them.

You could do something similar to this in other civ games, I'm sure, but there was a degree of not really knowing what was going on under the hood that they're showing you now (but not in an immersion breaking way) so as to give the player another moving part to fiddle with.
>>
>>152726204
the agendas are just fine. its just expanding on modifiers that civs had previously. some civs will be very religious or science focused and now their agenda will reflect that, sometimes forcing people to tread carefully, or use it to their advantage. the random hidden ones will be pretty minor as well, not necessarily shaping a civs goals throughout the game. I mean, this is the case with most 4x games. look at endless legends for example. some factions are a lot more bloodthirsty than others through the use of modifiers. its the same case here, they just put a bit more into it.
>>
>Egyptian trade routes gives bigger bonus to other players
>Spain gets bonus from trade routes with other continents
>Combine them if in different continents
>>
>>152728784
Cleopatra x Philip II OTP
>>
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>>152721254
>you're a retard for not wanting to have to calculate long formulas on the fly just so that you can send out colony ships
>>
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Important: could somebody upload all nations from "JFD's and Janboruta's Civilisations" mod in one pack?

>tfw modding went way too far
>>
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Firaxis on suicide watch!
>RPS: Amplitude have said that one of the attractions of Sega was seeing the way you’d handled the relationship with Creative Assembly and Relic.

>Post: Yes. That’s the reason why Amplitude chose us. We could say that we made a choice to get a relationship with Amplitude off the ground but actually it’s them making the choice, because they had other opportunities. There were other companies. The reason they chose to come to Sega is exactly as you say – they see how we work with CA and Relic, and Sports Interactive.

>We have what we call the pillar strategy. We believe that everything starts with the studios, and we call those studios the pillars. They’re responsible for the roadmap, we make them responsible for the brand strategy and PR strategy, and then Sega of Europe (SOE) puts it into practice. We’re there to serve the pillars.

>It’s almost a reverse relationship, where we say the studio is everything and we help them to make their products bigger, rather than the publisher taking precedence. That’s what we’re trying to do with Total War, Football Manager, Dawn of War and Company of Heroes. Amplitude didn’t dream about being independent, they dreamed about making the best 4x game possible. They’ve done that with Endless Legend and now we’re launching Endless Space 2 as the next step, and we can help them to make that the best game possible by supporting them. Endless Legend has already been very successful but if they want to make it the next Total War, they need help and they need support. I think we can provide that.

https://www.rockpapershotgun.com/2016/08/23/sega-amplitude-pc-publisher/
>>
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>>152730632
>SEGA is publisher
>still doing early access
>>
>>152732262
I think they had early access even for ES1.
>>
>>152732262
they literally just signed on. they probably can't release outside early access because they've already contracted with Valve.

not like they wouldn't do it anyways, its Amplitude that's how they work. Early access gets them cash upfront to stay afloat to final release and a price mark-up, then they do DLC. this also gives them an opportunity to gather player feedback and do internal QA to fix dumb shit and broken shit.
>>
I HAVE PASSED THE THRESHOLD FOR A DOMINION VICTORY.

WHY WON'T C2C END?

REEEEEEEEEEE
>>
Does anyone on /civg/ read the reddit 60+ AI battle royale?

https://civbattleroyale.imgur.com/
>>
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>>152726871
I found it pretty confy... quest are alright and text even funny
and its pretty unforgivin also when you're caught unprepared
>>
>>152726964
>>152727502
I call bullshit... its gonna be the same old shitty diplomacy I guarantee you
just like gandhi always going to war
having the same civ behave always the same way is the opposite of a smart AI
Theodore always getting upset with others declaring war on his continent, even if the nation in question is actually an enemy of his, its just dumb
>>
>>152737320
B-but they say it will totally be different in the promotional material! Surely they wouldn't lie!
Btw, anyone HOYPED for the civ6 release? My favourite race is Aztecs and will play the hell out of them!!!!
>>
>>152739203
I'm kinda hyped as well, can't wait for release
they made enough changes and from what we see from game play, the feels bring back much more on the complexity of Civ4
I think the graphics are neat, the new features seem promissing
but as always being Firaxis, we better hold on to our balls to not get disappointed
>>
>gain damage bonus for fighting other religions
>have bonus that turns enemy into your religion
why?
>>
>>152740420
It might be counterintuitive mechanically but it's spot on historically. They never could make up their mind whether to smite the heathen or prosletyse him.
>>
>>152741685
I'm actually most excited for them.
>>
>>152744025
it's nice being able to play a HOLY WAR NOW civ

I imagine Phillip's agenda is gonna be something like 'dislikes everyone not following his religion'
>>
>>152744180
"Dislike every other civ on the map" isn't exactly a good trait for AI
>>
>>152745285
Wu Zetian of civ6.
>>
>>152716198
>"guys I have a good idea to make colonization better"
>"I don't think that's a good idea"
>"WOAH PARADRONES ARE FUCKING RETARDED LET ME REPORT HIM ONCHAN"
>>
>>152749938
If you're going to bump, talk about a game you like.
>>
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>>152750069
I like Empire Earth.
>>
>>152750069
I like Dead Space 1 and 2
>>
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Anyone else so bad at Stellaris that you can't win a single game without using cheats? I kind of hate myself for that.
>>
>>152751535
how is it even possible to be this bad?
>>
>>152751186
4v4 AI fights were the best.
Nothing but nukes.
I also once made a scenario where I started at the final epoch, and all AIs started at the first.
In-land sea type map with an island in the center, I spawned on the island.
Then put satellites everywhere and observed the AI.
>>
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>Start new game in Stellaris
>Spawn right next to an advanced AI
>Immediately hostile
>War Declaration
>>
>>152751856
Fighting the AI was annoying as fuck tho.
And most of the cryptic bullshit was never explained.
>>
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>>152751186
For whatever reason EE can't run above 30fps on my reasonably powerful win8 rig.
Also, what sound does pic related make?
>>
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>>152752197
The sound of creaking wood.

Are we posting triremes now?
>>
>>152752494
>be CiV Rome
>fighting Carthage
>there is no way to counter their Quimcream by putting legions on boats, just like happened irl
>>
>>152752680
I'd cream Dido's quim.
>>
>>152753271
this tbqhwyf
>>
>>152739643
>I think the graphics are neat
Loving how crisp the strategic map looks.
>>
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>>152753271
>>152754323
why is she so perfect?
>>
>>152756148
Not perfect, a cheating whore. Also wears a slutty outfit.
>>
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>>152534903
Use this as the next OP.

>>152535052
Because Scythians.
>>
>>152757282
t. Antonius Luduius

and her dress is perfect
>>
>>152757587
>literally held up by two unconnected straps
>she shrugs and she's nude
>>
>>152757705
are you sure? They seem pretty connected to me, not to mention the might be connected in the back
>>
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>>152752494
I was looking more for the quote you get from selecting said unit in EE.
Posting boats works out fine though.
>>
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>>152699623
>>
>>152577829
roll
>>
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I really cant decide if I should build a city here, declare war on already fucked up india later on and destroy the city next to me, or if i should go to the west and leave that area open.
Quebec City has an amazing area but unfortunutely I would rather not invade them since I want their votes later on.
>>
>>152758803
Even just tinting the surface of planets a random colour regardless of biome would have made things more interesting.

A planet of deep red sand and a planet of blue sand are far more interesting than two planets with regular yellow sand.
>>
>>152759387
petersburg gotta be in the worst location ive seen for a city esp that early.

you will probably be fine but that city will never amount to much.
>>
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>>152707304
A somewhat belated thank you.
>>
>>152759387
Better go to the west, the position by the river there will allow you to make sea trade routes with both cities for maximum dosh.

Was Petersburg an attempt to get a good Petra city?
>>
>>152535052
>Did BE really kill this place?
Not really.
It persisted long after BE.

No new game kinda killed it.
2015 was pretty active as well.
>>
I donwloaded Stellaris and am about to start it, what are the best ethics for a total beginner?
>>
>>152613704
fig 8 is mai waifu
>>
>>152614343
Legalism is for getting 4 free Wats when you reach universities
>>
Is there a mod that allows you to rename subspecies?
So I don't have 60 different species named "Human"
>>
>>152765021
there us ibky ibe race
the human race
>>
>>152593582
>>152593409
My problem with AoW3 was resistance and defense were only effective to a point since attacks did a minimum of 1 damage unless you were 100% immune to that attack type.

So you can have a hero with 80% fire+lightning+cold resistance.
50 Resistance defensive stat.

Then an apprentice fires, through 3 trees at you.
THe trees only lower the damage, but it can't be lowered further than 1 anyway.
The apprentice deals 3 types of damage.
So it's 1+1+1 damage.
In 3 volleys.
So it deals 9 damage regardless.

A simple accuracy mechanic could've have solved that.
Fire through a tree? Miss chance.
Is your defense over the top so they only deal 1 damage?
Give them a miss chance.


Defensive stance was a great addition imo.
Need more units though.
Shame they went down to 6, when they needed to go up to 12 or 16 considering how powerful the big units were.
>>
>>152764757
Xenophile becasue it makes everyone like you.
Spiritualist because it limits ethics divergence.

Then you can decide what you like:
Collectivist if you want slaves picking cotton and toiling in the mines (more food and minerals)
Infividualist if you want more energy credits and happiness.

But Stellaris isn't really about min-maxing, the unmodded game is more about roleplaying your star empire.

If you want hard mode, use xenophobe and militaristic
>>
>>152765126
This is a meme free zone.
>>
>>152764757
Not individualist so you can still purge.
Not necessarily collectivist though.
>>
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>>152765331
>>
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Bump.
>>
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>>152768651
>>
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>>152765508
>>
Goddamn the NQ mod is so much better than the base game.

Will the civ 6 base game have more than two playable policy trees?
>>
>>152770803
Why is Sonic the Hedgehog having a seizure?
>>
>>152770803
There are no more policy trees, you get to pick and choose different policies.
We may still end up with a default policy that everyone will pick, but things are a bit more flexible I guess.
>>
Oh vey

Special Limited Edition of Cvilization VI for 80 dollars, get yours before it's gone goyim
>>
>>152772206
Where does it say that?
>>
>>152772298

https://steamcommunity.com/gid/103582791454551861/announcements/detail/881964708235620904
>>
>>152772643
It says $90.

I wonder what the medals look like.
>>
>>152772206
As much as I hate being shekel shoah'd I'll end up preordering the deluxe version. Having soundtracks is nice and comfy and the first 4 dlcs will inevitably cost more than the difference.
>>
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>>152772937
I see Elizabeth (2), Montezuma (4), Napoleon (5), and Ramses (6), all from CiV.

I can't make out the other two. By what looks like a coat I'd say the first one is Washington and the third one looks like he is holding a gun.
>>
>>152773313
>and the third one looks like he is holding a gun.
Isnt that guy with the burning city from civ5?
>>
>civ 6 is gonna be 60 dollars / 50 quid
>70 quid for deluxe version, whatever that is
>DLCs gonna be churned out over the next few years for 20 quid a pop
>if you want the full game you're gonna have to essentially pay a subscription fee
I think civ 6 looks great, but holy shit game prices are a joke
>>
>>152773417
I think you are right. Askia has the same pose. It's a sword.

It's therefore Washington, Elizabeth, Askia, Montezuma, Napoleon, and Ramses.
>>
has Hot Seat been confirmed yet?
>>
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>>152772206
I looked it up and Meier is indeed a Jewish name.
>>
http://forums.civfanatics.com/showthread.php?t=573094

Just nuke it all

>9 European civilizations, of which three world empires (England, France, Spain), three European empires (Rome/Italy, Germany/HRE, Russia) and three randoms (Greece, Sparta which is probably DLC, and Norway)
>11 civs outside of Europe
>EUROCENTRISM

It's like these people have their heads too far up their ass to realize Europe had such a disproportionate impact on history that it deserves disproportionate coverage

It's not Civilization's fault that the main noteworthy civilizations outside of Europe are Egypt, Arabia, China, Japan, America, Brazil and India. And that they had to asspull some ancient regional powers to fill the void in Africa, the steppes and the Iranian region, SE Asia and Oceania and both Americas
>>
>>152774481
It's like you don't realize that Civ is and has always been about creating your own history, like one where snow niggers stay snow niggers, ruled over benevolently by the enlightened Zulu imperium.
>>
>>152774481
3/4 white
3/4 male
9/10 straight
>>
>>152774481
>There may be 12 "non-Euro" but there's really only 9 non-Western (US and Brazil being of the Western culture.) To that you can add Cleo as a Western leader of a non-Western nation. So that's 8.5 non-Western civs, less than half.
Help, i can't tell if trolling or fucking retarded
>>
>>152770803
If you're playing mp sure.

If you're playing sp, NQmod is just playing the game on a few difficulties lower.
>>
>>152774481
>It's not Civilization's fault that the main noteworthy civilizations outside of Europe are Egypt, Arabia, China, Japan, America, Brazil and India.
>Brazil
>>
>>152774481
I am blame YNAEMP and TSL
Less people will care than Africa only has 2 civ and Oceania has no Emu civ.
BUT NOOOOOOO
>>
>>152772206
> pre ordering a firaxis game
no anon....
just no....
>>
>>152775428

Modern Brazil was pretty noteworthy for its own influence on their continent

Contemporary Brazil is just kinda here, the US has complete control over both continents now
>>
>>152775587
>modern means something other than "present day"
it kills me
>>
>>152774481
How to tell if someone is a retard : check for unnecessaries exclamation points.

>"Let's do this!!!!!"
Yep. Into the trash it goes.
>>
>>152775720
"modern" technically covers 600 years of story.
>>
>>152774481
>There may be 12 "non-Euro" but there's really only 9 non-Western (US and Brazil being of the Western culture.) To that you can add Cleo as a Western leader of a non-Western nation. So that's 8.5 non-Western civs, less than half.
That's called "moving the goalposts" when you go from "URGH EVERYONE IS EUROPEAN!!!!!" to ""Yeah but lots of leaders are westerners".
>>
>>152775984
3/4 White.
>>
>>152775984
>>152775127

You'd be surprised at how many retards bitch about Cleopatra being Greek

It's like reverse nationalism. They hate that Egypt was ruled by a leader of European origin at that time

Either way, the culture of the person leading you didn't matter at all until the actual rise of NATIONALISM, in the late 19th century. Giving Catherine De Medici for example
>>
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>>152775127
>Cleo as a Western leader of a non-Western nation
Are these people really retarded enough to equate a queen of ancient Macedonian descent ruling ancient Egypt to a modern-day western leader?

And how is ancient Egypt 'eastern'? Egypt is to teh south WEST of mesopotamia.

But I guess this is a classic case of 'let's just define things to suit our agenda and forget about reality and facts'
Pic related.
>>
>>152774481
Weird not seeing persia in there.
Thought it was one of the guaranteed ones.
Been there since civ2.
>>
>>152775000
>>152776060
This is what we call 'a representation of reality in a game' or 'realism'.
>>
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>>152776127
>You'd be surprised at how many retards bitch about Cleopatra being Greek
Huh??
But Cleopatra is Egyptian?
That's what Asterix taught me!
>>
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>>152776196
Adding Persia to a game means you support Iran, which lands you on the NSA's watchlist as terrorist supporter and probably means you'll get v& someday at 5 in the morning.

Remember to enjoy your Freedom, citizen!
>>
>>152776269
3/4 men.
3/4 white.
9/10 straight.
14/88 great.
>>
>>152776196
>Achaemenid Empire made up nearly half of all of humanity in its time
>Persians don't even get a civ
sad
>>
>>152776452
This is what we call '/pol/', and it's where you should stay.
>>
>>152776735
>nearly half
>despite not including Greece, China, India, Maya, all the barbaric peoples...
Nice try Reza
>>
>>152777217
You say that like it is unexpected.

The Achaemenid Empire had 50 million inhabitants. That was nearly half of humanity at the time.

>Maya
>Greece
Is this a joke?
>>
>>152775428
Brazil is a main civilization as the US is
in that, its a post colonial nation, as well as mexico, cuba and whatever else the fuck
however there are plenty of no european historical civs:
Egypt, Persia, Mongols, China, Japan, Plynesia, old Korean and Vietnamese, Indian
Incan, Maya, Zulu and a bunch of other smaller but spread out tribes all around America and Africa

the only reason, history is euro-centric, its because history is euro-written... you know that, winners make the history thing
at least it seems that way for us western, I wouldn't be sure history is all the same for eastern countries
>>
>>152779125
Asian don't play PC anyway, so why bother catering to them if they don't play the game?
>>
>>152776127
> cleo isn't egyptian
> napolean isn't french
> hittles isn't german
> obama isn't american
> stalin isn't slav
> fidel isn't cuban
who else?
>>
>>152772643
>pay extra money for an artbook you'll never look at, thats only 100 pages at that, and some stupid fucking tin coins
meh. tbf I would probably get it because its only 10$ more for that stuff, but I dont have money and its a 'limited supply deal' so its just going to be out of stock within a week or whatever.
>>
>>152779320
>asians dont play pc
says who? asians play a lot of games.
>>
>>152776406
this is just retarded
we all should just blow up the US out of the world to at least end the discussion
>>
>>152779752
But not on PC.
They play games on consoles.
>>
>>152779909
what? I know some people from china. they go to internet cafes all the time. which are constantly packed with people playing all sorts of pc games. theres also tons at home. and its the same in korea. dunno about any other countries.
>>
>>152780061
Chinese are poor, they don't play games.
Argument invalid.

Koreans pirate their games, they don't play them.
Argument invalid.

Me : 2.
You : -1.
>>
>>152775587
that is pretty interesting subject to be fair, playing brazil back in HoI4
historically we were pretty unaligned, we really could both ways potically
previous to the war received tons of Italian, german and Japonese immigration, which as you can imagine could balance the tip point, there were pretty strong social movements towards both communist and fascism
the dictator at the time, ruled to about till 45, managed to get all movements in check till being assassinated, people really suspect the american influence on the matter and afterwards support for democracy in the country (followed shortly after by a military dictatorship)

So yeah, its pretty bullshit to say that were are aligned with the US nowadays, of course we are heavily influenced like most of the world, but in a possible we do probably align with china instead
>>
>>152780340
Incorrect. The Chinese play video games. But they pirate them all or pay cash money for pirates, because Chinese culture has zero respect for authenticity.
>>
>>152780061
>>152780340
>koreans pirate their games
South Korea is pretty much american+asian culture, same consumerism
so yeah same PCs as well
japanese are known for toasters PCs, but that's simply their choice, they simply like VNs, PCs there are top tech and cheap
there is literally a bunch of chinese in the world, even if 5% of them have PC that's already a gazillion
>>
>>152780798
>there is literally a bunch of chinese in the world
There is literally "a bunch of" anything in the world. More than 6 billions people, you remember?
I can say there's literally a bunch of cannibals in the world, I would be totally right.

>>152780664
I don't like Chinese culture. Between that disregard for copyrights and their fascination for torture and genitalia mutilation...
>>
>>152781082
Don't forget their "Chinese Medicine" industry that gradually wipes out species because it presumes that as soon as something becomes endangered that it's rareness means it has magical medicinal abilities... also Western """medicine""" is a scam and if you want to get over your bacterial infection then it's better to eat a lizard tail.

And let's not forget that Chinese literally walk around dying people in the street because if they called the police or an ambulance and whoever maimed the person isn't found than the person who called it in goes to jail by default.
>>
>>152781404
>as soon as something becomes endangered that it's rareness means it has magical medicinal abilities
What?

And about the second part, I already read about that. That's pretty shitty, but the Russians do similar stuff by trying to cause accidents.
>>
>>152781629
Traditional Chinese Medicine is driving animals to extinction. They think because it is rare that it has special abilities. Obviously something common wouldn't cure cancer else no one would have cancer. For example, they think that bits of rhino cure erectile dysfunction or impotency, because, you know, horns are phallic, and fuck you that's all the reasoning they need.
>>
>>152781082
>>152781404
These things look like some "myth" or "folklore belief" or whatever Chinese people have and people who have never been there thinking that Chinese actually do these.

I don't know if I worded that right, English is not my first language. To make it clearer, what you're doing is like someone from southeast Asia believing that Greeks still believe in Zeus and shit, I've to wait from a Chink to see if those things are real or not

And yes things like this happen a lot, especially on imageboards. Same thing happens about my people a lot too
>>
>>152781965
You're looking for "cliché".
>>
>>152782187
No, he'd found what he's looking for.
>>
>>152781965
I saw a video of people walking around a dying person in the street in China after the person got run over by a car. No one did a thing. For the longest time I was distressed that humans were capable of such apathy. The ONLY explanation that saves my faith in humanity and makes sense of the video is the explanation that China persuectues whoever called a crime in if they can't find the actual perpetrator. I heard later that some Chinese areas have acknowledged how fucked up this is and are changing it. So, yeah, I'm inclined to believe it is true.

Also the Chinese resentment of western medicine because of the Century of Humiliation is pretty straight forward. The fact that Chinese traditional medicine uses material from endangered species is an established fact.
>>
>>152782439
No, the exact word is "cliché".
Like the Italians stealing everything that isn't nailed down. Or Japanese being hypocrits.
>>
>>152782473
this happens in america all the time as well. bystander effect. its a pretty big thing in cities like new york for people to stand around someone hurt and not do anything.
>>
>>152782654
Rosa Parks.

The more people there are, the less people actually feel concerned.
But in this case, it's something else : the fear of being prosecuted.
>>
what's the best way to win a war in stellaris?
>>
>>152781965
its more or less right....
I know Chinese people eat of everything, literally everything, and do like rare unusual things
I known an rich Chinese who fishes for shark fin, forgot about those, but they only use the fin for soup, the rest is trash
And I also know the chinese people are extremely surpetitous, like leaving a floor number out of a building because its believed to bring bad luck...
so yeah, these does actually all make sense
>>
>>152782654
This is beyond the bystandered effect.
>>
>>152782813
TACHYON LANCE Well, you can TACHYON LANCE try to TACHYON LANCE stack ships TACHYON LANCE and have a TACHYON LANCE competent admiral, but TACHYON LANCE you need TACHYON LANCE good tech.
>>
>>152782845
lol, no its not.
>I saw a video of people walking around a dying person in the street in China after the person got run over by a car. No one did a thing.
this is literally the bystander effect. it happens all over the world.
>>
>>152783032
Yes it is. The bystander effect is when they believe that someone else will do something.

Chinese are worse : they deliberaly avoid it.
>>
>>152779125
>the only reason, history is euro-centric, its because history is euro-written
It's not exactly Europe's fault that everyone else just sat there and did nothing.
>>
>>152783032
I am fully aware of the bystander effect. You don't want to believe it's anything else. You didn't see the video. People saw it happen. It wasn't in some secluded alley. People were literally walking around the body. In every single other city on this planet people would call an emergency number but do little else. China is different because they are afraid of calling the police.

You came into this conversation not knowing what others were talking about. You obviously don't WANT it to be true. The sensible thing for you to do is end the conversation with an iota of skepticism and let time and further evidence make up your mind, not to shut the door on an explanation because you don't like it.
>>
>>152772206
Nah, I'm good.
>>
>>152783161
You shouldn't say "the Chinese". It makes it sound like they are as a people amoral. They aren't. They are simply afraid. It takes virtually no effort to save a life simply by calling 911 in America. That's why people are more than willing to do it in an emergency. However if you ran the risk of going to prison for calling the police you would have sufficient personal excuse to avoid helping, hoping someone else would take the risk.

So in short, it's about Chinese fear, not Chinese amorality.
>>
>>152783449
>>152783161
https://en.wikipedia.org/wiki/Murder_of_Kitty_Genovese
this is literally what the bystander effect is based off of. where did this happen? new york. people saw and heard this happen. they where literally walking near her. they did nothing until she was almost fucking dead, with only one person bothering to help her, like with china and that toddler getting run over.

not to mention this isnt the fault of the chinese people. yea, its bad there. but thats because of their government. not the people. its no different there than anywhere else.
>>
>>152783748
Ha, Kitty Genovese, not Rosa Parks, my bad.

Also,
>"man, Chinese are pretty shitty for being egotistical"
>"YEAH WELL AMERICANS ARE WORSE"
Nice job moving the goalposts, chinaman.
>>
>>152783605
Can I use a shitty Steam Controller if I don't have a Steam Box or whatever?
>>
>>152784136
Yes.
>>
>>152783605
>steam controller
>civ 6
please don't tell me
>>
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>>152784561
You forgot the touch-screen and controller mode for Civ5?
>>
>>152784561
You don't know? Civ 6 will be released on consoles as well.
>>
>>152783985
im not saying they're worse at all, though
they're just the same people. its the government, not 'oh man those chinese people are soulless'
>>
>>152784830
No, they aren't. Chinese are egotistical shitheads who don't care about animals being near extincts, or kids agonizing, or buddhists killing themselves.
>>
>>152537887

Barbarians really ought to form a new civ if they can conquer two or more cities though.
>>
>>152785152
Goatfucking isn't a good civ.
>>
>>152784740
stop spreading disinfo
>>
>>152785152
>What are mongols.
>>
just for the record, vox populi and CBP is the exact same thing with two different names, right?
>>
>>152785152
It'd be cool if there was like a list of famous civs/empires that the barbarians adopted when that happened. Like you'd have them take over two cities and become "Goths" or "Mughals" or something similar
>>
>>152783748
>bystandered effect exists therefore Chinese don't go to jail if they call in a crime that the actual perpetrator can't be found for
That doesn't follow. You simply don't want it to be true. That or you have never left your room and don't know how people react to emergencies in your area. I was a lifeguard and have EMT friends. People don't just let people lie in the middle of a busy street bleeding out. The only thing that would demotivate someone from helping is fear.
>>
>>152732262
Early Access from- and this is important- a studio that LISTENS TO PLAYER FEEDBACK.
You can say a lot of things about them, but one thing you can't deny about Amplitude is that they care about their games. They put a lot of love and effort into each one they come out with, and it shows.
>>
>Civ VI Super Special Edition is only available on the US
Fuck you too Firaxis. This is like one of the three games I'm interested in until the end of the year.
>>
>>152785584
They aren't barbarians.
>>
>>152786202
they said that it would be releasing globally through other retailers.
desu I will probably get it because its only 10$ more
>>
>>152786285
I hope there are some units left after the release in my country. I hate pre-ordering videogames.
>>
>>152786620
Pretty sure you should have gotten a boost with the city state that gave you the mission if you conquered it UNLESS the mission expired right before you conquered them. I think if you hover over a mission symbol that it will say how many turns the mission is good for.
>>
>>152786620
IIRC that means they want you to demand tribute from the other city state.

It's a shit mission, ignore it.
>>
Where's the DL link for the plantoid DLC for stellaris, famalams?
>>
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Imma let you finish, but Beyond Earth has the best opening cinematic of any Civ game.
>>
Good God, Vox Populi is fucking amazing.
>>
>>152787283
It's just sad how they changed the science civtory to 'land on mars' for Civ VI.
>>
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>>152787394
>go to the download page
>nope, you gotta have all these worthless nation DLCs :^)

mfw
>>
>>152591605
>Romans have Baths instead of Aqueducts
?????
>>
>>152787283
It's nice.
>>
>>152787423
I feel you, but honestly, that's more realistic a goal than an interstellar sleeper ship.
>>
>>152785152
>>152785584
Isn't this what Civ IV did if Barbarians conquered too many cities?
>>
>>152787423
...
>>
>>152788174
That makes sense, Roman public bath houses were important institutions.
>>
Will the new Heineken patch for Stellaris bring fun?
>>
>>152788569
but the Romans also built the aqueducts. the Romans coined the word aqueduct(us).
>>
>there will never be a patch or mod to fix BE's terrible event choices
Feels bad.
>>
>>152788816
No, Stellaris probably won't be fun until 1.4/1.5
>>
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>>152788816
>Heineken patch
Sure it will. Just take large sips.
>>
>>152788358
Conquering the world is also not 'realistic'.
Getting elected as ruler of the world is equally unrealistic, mainly becasue the UN can't name a ruler of the world (they should really have changed the name for he council for the Information Age to clearly mark that this is an institution we do not have today)

Making everyone wear your blue jeans, listen to your pop music and drink your snappily-named fizzy soft drink is probably the most realistic of the victories.

But landing on Mars? That is literally something we could have done by 1985. It would've cost roughly the same as the us B-2 fleet, take or leave a couple billion dollaridoos.
>>
>>152788816
>Heineken patch
Stop drinking.
>>
>>152789845
>Stop drinking.
More importantly, stop drinking something that should've been poured back into the horse.
>>
>>152789841
>Conquering the world is also not 'realistic'.
>Getting elected as ruler of the world is equally unrealistic
Not relative to a sleeper ship. No one has ever attained the kind of diplomatic or military influence IRL to pull it off.
>>
>>152779909
Yeah it's not like koreans and chinese are known for pc.
>>
>>152677682

>fill the enemie's king fort with my spies
>they get massive training and one is second only to the king in skill and leadership
>I kill their king in battle
>one of my spies becomes king, no longer my spy
>the king was roman but the spy was egiptian, so now the enemy empire becomes egyptian

also

>put ONE peasant spy in one of the enemy cities
>the peasant gets drafted, becomes soldier, then general, then king

also

>play on a map for several hours
>all mines and resources are empty now
>all the empires start fighting and collapsing
>half an hour later, the map is almost empty, a couple of cities with a couple of angry peasants remain for each empire
>they all rebel at the same time
>game over

FUCKING GOOD TIMES
>>
>>152777217
I'd consider 44.48% of the world population as nearly half.

All the barbaric peoples didn't amount to that many at the time.

While the achaemenid empire had parts of the balkans, turkey, EGYPT, and the middle east.


>>152777750
Maya were in the game quite early, but I don't think they reached very high pop until around ad, like 500-700.
I remember reading in uni about how before their fall they had a population density that wasn't beaten until the industrialization.
It wasn't sustainable of course.
>>
>>152790732
>turkey,
It'd make more sense to call it Anatolia

About Persia, they'll be DLC, I'm sure of it. Wouldn't be the first time they make some important civ a DLC, like Mongols in Civ V, Ottomans in Civ IV and III, and others I can't remember right now
>>
>multiple gaia worlds close by
>immediately survey
>send colony ship asap
>seconds before my colony ship colonizes fallen empire makes contact with me
>Holy Guardians
>all the gaias are their holy places
>the moment my colony ship lands i get warning
>moment later war declaration
this is bullshit sempai
>>
>>152791332
it's your own damn fault
>>
>>152790186
All three are impossible in our world today, but not impossible in principle.
>>
>>152790686
Basically why I still like that game. I also have some stories:
>notice neutral king walking through my territory
>quickly send two spies, one formed in my school and one of the king's nationality to follow him
>he starts building a fort near a neutral town
>send my spies in
>assassinate him (he previously lost his king in combat, so that king had like 30 combat and 50 leadership)
>scroll falls outside
>send my other spy to grab it
>got a scroll of power

In another game
>send basic general with LD20 to take over a big town
>no escort because they would desert his shitty leadership
>pay to get the town to surrender
>immediately fills the fort
>forget about the town
>later
>war against the Ezpinez kwyzans have been going badly
>my last fort is under attack
>remember that isolated town
>quickly check
>general has shit combat but LD100 and all his soldiers have combat 50-60
He died but killed the enemy almighty, delivering a crushing blow to the kwyzan. Later, another human empire attacked him and destroyed it. Thankfully, I gained enough reputation to attract a few heroes and restore my kingdom. Still lost anyway.

Were you the Anon who asked about it or are you another?
>>
>>152648421
Never got into it.
Liked the first one though.
>>
>>152792106
Never tried the first one.
How is it?
>>
>If you speak the truth, have a foot in the stirrup
What did they mean by this?
>>
>>152791681
Which is why a sleeper ship is less likely in a different world with a different history than the listed alternatives.
>>
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>>152792557
Nobody likes spoilsports. So be ready to run when you drop a truth-bomb.
>>
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>>152792985
>>
>>152792395
I have few games to compare it too, so I'll just make a run down of features.

You pick 1 out of 7 civilizations.

You start the game with a town of that civilization and then a few random units.
You may start with no extra units, but a higher pop in the town instead.
The units you start with can be of different civilizations.
Like you can pick Vikings, but then you start with a Japanese General, a Persian Constructor and a Norman Scientist.

1-7 resources are spawned on the map depending on settings. They are of 3 different types(Clay, Iron, Copper).
A lot of income can be generated from them.
A mine needs to be built on the resource node, and villagers need to work the mine.
When placed in the mine, they either exist in a nearby village or a new village is formed near the mine.
Usually the AI migrates from their starting position to a mine at the start.

The mine gathers up Raw resources.
They can be placed on a connected market.
Or they can be moved to a factory that turns the raw resource into goods.
Raw resources can be traded to other civilizations.
Produced goods can be sold to connected villages.
Demand goes up with more villagers connected to the market, so ideally you'd want a cluster of villages around the market you put your produced goods in.

Non working villagers produce food. All villagers give taxes.

Soldiers need to train in barracks to get good. Casualties can be rough since you have to train them from the start, and any soldier is a villager that could produce more crops, taxes and future villagers.

War machines are op, with them you can avoid the complications of casualties, then they're more like any other rts casualty.
I mostly play it singleplayer and tend to play without war machines when I go back to it.

Pathing is kinda weird in the game and it makes it can make it hard to micro.
>>
>>152793797
>Japanese General, a Persian Constructor and a Norman Scientist
I take it they changed a lot of things between the games.

Ressources are still the same.
>>
>>152792395
>>152793797
AI can't handle water maps.

Frythan lairs are dotted over the map.
There are like maybe 15 types, but only 3 per map.
They wary in power level, so frythan threats can be very different from map to map.

It's an alright map.
Trading and building an economy is usually fun to come back to, but it isn't too complicated.
Nice to have a mining town, moving the goods to manufactories, then moving the goods to a village cluster.
Comfy when you get a nice setup like that.

Decent lan game with mixed in AIs.
>>
>>152793945
>>Japanese General, a Persian Constructor and a Norman Scientist
>I take it they changed a lot of things between the games.
There are no scientists, generals and constructors in the second game?

>jobs:
King
Soldier, General,
Constructor
Spy
Scientist
Worker
Miner
Priest

Those are the jobs I think.
Any civ can have any job.
Spies can have more than one job.
You can move a spy into an enemy village, they can bring train soldiers in that village, your spy has a chance to come out as one of the trained soldiers and end up in their forts.
>>
>>152788187
Russian rockets and astronauts are always blessed by an Orthodox priest before a launch

Or at least, manned rockets are
Not sure about unmanned ones, wouldn't surprise me if they had those blessed anyway
>>
>>152793982
>>152793797
Oh and the map is also filled with NPC villages.

They can be mixed or they can be of only one civ.

New villages and new civilizations can pop up(if there are below 7 and the settings allow it).

You convert villages by lowering their Loyalty.
You can do this by building a fort and placing a general or king in that fort.
Only works for the villagers that share nationality with the general.

You can throw money at them.
If their loyalty is low enough you can build lower their loyalty further by building buildings that require villagers to work them, then you pay them wages and their loyalty decreases.

And you can attack the village.
Something the AI likes doing, but it lowers your reputation.
Can be useful if you have 40 japanese at 0 loyalty in a village, and then 4 normans with 80 loyalty.
Attacking the village will bring out hte normans so you can kill them and then flip the city.
>>
>>152794223
In the second game, you only have constructor (renamed peasant), infantry, a special unit and a God (one by civilization).

All the research and construction is done by building stuff next to your town. It turns the town's "farmers" into "workers", who pay better taxes, are more loyal, but of course don't produce food.

Spies are special, in the way that any unit (except a god or a war machine) can be a spy and still function as a normal unit. You can train one of your peasant (more like a constructor) to be a spy and still have him living in your city. Eventually he can get drafted.

Generals are the same, they're infantry or special unit that got a promotion.

Training is done by building a fort (not a camp) next to a town and then clicking on "train". It drains one population from the town each time. If there's a general, he can gain leadership when soldiers are being trained. If a general's stats are inferior to a soldier, the soldier loses a lot of loyalty.

Special units are the same : if their stats as general are better, no problem.
I once had a ninja general leading samurais, to give you an idea.

Units aren't as varied as they are in others RTS, and some races are vastly advantaged. Chinese get a ranged attack at a very low level, for exemple, while Japanese and Roman are stuck in melee.

Unlocking a race's special unit requires research, and unlocking their special "berzerk" ability requires research too. Special units are trained in a different building, and should be moved to a fort as soon as possible, since general with high leadership train them way faster.

>>152794593
No mixed village in the second game, and you need a general of the town's race to convert it. It can be annoying, but inns can help.
You can kindly abuse the game by attacking a fortified town and retreating once the walls are destroyed to get experience without losing reputation.

And you can play as a Frythan, which changes the game a lot.
>>
>>152534903

>>152795516

new
>>
>>152795054
>and a God (one by civilization).
Yeah you have gods as well.
You need to kill an All High Frythan, and take the scroll of power for that.
Then you can build your temple.
Priests are villagers that you put to pray inside the temple.

The Scroll of Power is tied to the killing shot of the unit that killed the All High.
So if it's a Viking that got the last hit, then it's a Viking Scroll of Power and only vikings can pick it up, and if you take it you can build a temple that lets you summon Thor.

>All the research and construction is done by building stuff next to your town. It turns the town's "farmers" into "workers", who pay better taxes, are more loyal, but of course don't produce food.
Just like that for researchers, miners and workers(war machines and turning raw materials into goods).

The constructor job and the king can build any building on the map.
Then units with jobs can build their respective buildings, scientists can build scientist towers, soldiers/generals can build forts.

You can place Constructors inside built buildings so they repair them.

>Units aren't as varied as they are in others RTS, and some races are vastly advantaged. Chinese get a ranged attack at a very low level, for exemple, while Japanese and Roman are stuck in melee.

Yeah that's the same.
Persians, Chinese and Normans have ranged attacks.
Chinese and Norman need a bit of training to get their ranged attack though.
Vikings and Japanese have a critical strike(on cooldown). They need high skill for that though.
Greeks and Normans have shields.
The greeks start with a shield, normans need higher skill for it.

>but inns can help.
Inns are important in the first game too.
Usually to get good generals of any civilization. If there are no Norman civs, but lots of norman villages, I want to get a norman general to get those villages.
If money is good you can even build up pop by just buying cheap people of a specific civ and put them in the village.
>>
What mods do you recommend to spice Civ 5 up?
(No I won't play Civ IV, silly anon?)

I just beat the game on 7 difficulty as Venice with ez mode science victory. Always remember to nuke everything before the game is over :)
>>
>>152797583
>What mods do you recommend to spice Civ 5 up?
Sadly I can't in good conscience recommend anything big.

There are some bits and pieces I like in the steamworkshop.

Some how good intention, like ages of war something, it adds a line of anti-ranged units.
Turns the chariot into a melee that gets a bonus towards archers, which upgrades to Skirmish Cav>Lancer>Light Cav>Helicopter.

Not a huge fan of it, but it tries something interesting at least.
Pilfering some stuff from it and working it into my own combat rework.
>>
>>152792883
What?

How is one thing that we can't do today more or less likely in a completely different alternate history version of mankind?

It's the whole point of the victory conditions to be a fuckhuge achievement, something so awe-inspiring that the rest of mankind accepts it as the dawn of a new era dominated by your civilization.
>>
>>152798956
>Sadly I can't in good conscience recommend anything big
Not him, but why not?
>>
>>152799964
Because I don't think there are any big good mods.

Nqmod for mp.
Ynaemp is just a map, barely a mod.

Usually when I see bigger mods like cbp and read through them I go "well that ruins that, that ruins that, that simplifies that, this makes that very easy".


It's best to look through the workshop and pick out what you like imo.

I like that Copper works for Mint(only 1/2 though) and the Forge.
A simple small mod for flavor.
>>
>>152800272
Well, that's an opinion, I guess.
Gotta say though, after 1000 hours of vanilla and then small pick-and-choose mods, Vox Populi has completely renewed the game for me. I fucking love it. It's like a whole new game. In fact, I wouldn't hesitate for a second to say that it's far superior to vanilla.
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