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/agdg/ - Amateur Game Dev General

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Thread replies: 756
Thread images: 129

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Absolutely No Shilling Edition.


>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016


Helpful Links: http://tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: https://soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
https://discord.gg/chquY2e
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/
>>
first for disgusting OP
>>
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>>151478631

second for not giving a fuck about your opinion
>>
Please tell me, why do people who make sprites make them pixelated, when they also could give them smooth lines like a regular drawing?

I just don't get it... It can't be just nostalgia.
>>
>>151478856
>Please tell me, why do people who make sprites make them pixelated, when they also could give them smooth lines like a regular drawing?
You're clearly a nodev.
>>
>>151479105
This doesn't answer my question, smartass.
Your sprite doesn't have to have pixels to give it a transparent background, does it?
>>
>>151478856

For me the reasons are threefold:

1. I'm imitating what I like the looks of/nostalgia

2. An endgame/ten years from now goal for me is Geneais and Sega CD home brew, so experience working within those limitations is useful to me

3. Not having to draw faces and hands makes my shit look better because I'm ass at drawing faces and hands.
>>
>>151478856
It's easier.

Not even being lazy, having large resolution art balloons the scope of your development time, and makes certain things straight up impossible. At that point you might as well go 3D.
>>
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Tried to make AI and it doesn't work for some reason. I calculate where to go according to the player's direction. I use this equation:

x = player's direction in degrees

((x - 22.5) div 45) * 45

This should give me the closest 45 degree angle. The angle is the direction the enemy will move. So if the enemy is right above me then my direction is 270 degrees. If I plug it in then the enemy will move in the direction 270 (down).

But sometimes the equation doesn't work and I don't know why. I just need a simple chase algorithm.
>>
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Any LOVE2D aficionados here? I'm just starting out with it and need some help with their built-in particle systems. Is there a way to make the particles positions relative to world space rather than local space so they don't offset and rotate with the emitter? Have a wallpaper in return.
>>
>>151479517
>>151479434
It doesn't make it easier at all. Especially when the pixel sprites are already so detailed that could be just a regular drawing, apart from the pixels.
>>
>>151478492
What's the best engine for big-huge open world maps? Preferably 3d and capable of facial animations.
>>
>>151479958
unreal and cryengine are basically your only choice
>>
>>151479958

Gamebryo

:)
>>
>>151479930
Sorry I assumed you were talking low-res, since you didn't specify.

For higher res shit, since they're really going against the grain, I can only imagine it's they like the aesthetic.
>>
2 minutes in going strong check out my protagonist will keep you posted if I ever work on this again.
>>
>>151479836
>using LOVE2D
>>
>>151479527
a* can be a simple chase algorithm
>>
>>151480001
They call it Gamebryo because you can make abortions with it!!!
>>
/r/ing the name of that hack'n'slash game with really cool combat a dev from aggydaggy made. It was stylised and cartoonish combat, and recently I think the same guy worked on a Space Jam game with that girl that dashed and combo'd a big robot.
>>
>>151480087
Poorly memed. kill you are self
>>
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>>151479987

Is unreal actually good at large, open world maps?
>>
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>>151480971
It's pretty decent at it. I'm sure it has some limitations but I don't know what they are as I'm not using it. It's called World Composition (a specific use of their Level Streaming functionality)

https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/
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>>151481129

Interesting.

Sadly, I'm a long ways from that right now.
>>
>>151481092
>ice sliding levels
s t o p
t
o
p
>>
>>151481242
WITH PUSHBLOCKS :^)
>>
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>>151481308
>>
>>151481308
s t o p
t o p s
o p s t
p s t o
>>
>>151480598
explain further.

I used Lua and it is so frustrating there is no standard way of doing things like Python.
>>
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hey /agdg/ I wanna write my own video game engine what do I need to know?
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>>151478492
What are some good, simple 2D options besides, Gamemaker, Unity, or RPG Maker? I need to know since everytime I ask what's best for gamedev everyone replies Gamemaker.
>>
>>151481582
Inject heroine into your eyeball
>>
>>151481582
You need to know that you will never finish your game.
>>
>>151481624
if you have to ask what engine you should be using, the answer is ALWAYS game maker
>>
>>151480971
install it and check out the kiteboy demo.
>>
Forgot to update my shit. One more entry for Game Maker!

Risk of Rain: Game Maker
Deadbolt: Game Maker
Cash_Out: Game Maker
Cavern Kings: Game Maker
Spaceman Sparkles: Game Maker
Uncanny Valley: Game Maker
Pixel Star: Game Maker
VA-11_HALL-A: GameMaker

Skyrogue: Unity
Catmouth Island: Unity
Megabyte Punch: Unity
Xenoraptor: Unity
Stormworm+: Unity

Vagante: C++
Lethal League: C++

Painter's Guild: Flash
Restricted RPS: Flash

Aviary Attorney: Construct 2
Dreaming Sarah: Construct 2

Vampire of the Sands: Java

Aerannis: LÖVE
>>
>>151481776
No underscore for VA-11 HALL-A, mate.
>>
>>151481624
Godot, Löve, Pygame, Monogame and, of course, yours.

Are you the dev of that game? Haven't seen that in a while, and I'm wondering what has happened to the project.
>>
>>151481776
Why don't people like Java or Lua?
>>
>>151482067
Java is permanently "slow", despite massive improvements to both the language itself and also people's computers since 2004.

Dunno about lua. It strikes me as a janky basement project rather than a proper language.
>>
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>get idea for totally doable game
>get really excited
>work on game
>life has purpose
>learn similar game already exists
>sigh
>>
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>>151481974
>Are you letodev
No m8 I just like posting ancient games. Seeing how far agdg as a whole has come makes me feel less depressed.
>>
>>151481627
I'm not going to that
>>151481703
I'm okay with that, I'm doing for the purpose of learning. If you have any advice or anything you willing to share I'm all ears.
>>
>>151482067
Because Löve is not a real engine. It's basically just a program written in C++ with the Box2D library included which can read your scripts written in Lua, thus it's not as visual as the other engines. Other than that, Lua just have a butt ugly syntax in my opinion (I'm used to semicolons and curly braces too much), not to mention that it has the most retarded approach to OOP. Even JavaScript could handle that shit pretty fine and simple.

However I have to admit, I don't get the Java hate. The only thing I have against Java is, well, Java itself. That you have to install it before it can run your shit. However the same goes for C# and .Net.
>>
>>151482290
>Seeing how far agdg as a whole has come
Been here since these threads were on /v/. They've gotten exponentially worse, despite some of us actually become yesdevs.
>>
>>151482494
>They've gotten exponentially worse
Please, explain. I'm only here since February, and since the circumcision and dog posting ended, it has become a pretty comfy place to hang out.
>>
>>151482370
If you are serious then you need to pick a programming language first. C++ is commonly used for stuff like engines but lacks "handholding". If you wanna start with something easier you can pick up Java, it's easy to learn, teaches you the basics of object-oriented-programming(OOP) and there are like millions of tutorials, resources and libraries out there. It's slow(ish) and verbose though, so it's mostly used for apps and pixelshit.

Don't panic, it doesn't really matter which language you pick because they are all similar to each other and after you learned your first language, it'll be way easier to learn a new one.

After you picked your language, learn by practice: do tutorials, make text based games and little apps. If you are confident in your skills, pick a main project and get working.
>>
>>151482494
>They've gotten exponentially worse,
Yeah remember when 1/3 of the threads where source-shitposting and paranoia? Gud times.
>>
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I finally took some time to figure out how UMG works. I definitely never should have written any HUD code and used UMG all along, but it's too late now to change the old stuff. All my new stuff will be in UMG though, as almost all of the in-game HUD-based UIs are almost done already anyway.

Escape opens up the menu, unless you're currently in an in-game menu already. In that case, it "pops" you one level up. So if you're talking to an NPC, it exits talking. If you're selling something to a shop, it brings you back to the main shop menu (and then escaping again would exit the shop). In the future I'll add more ways to easily exit dialog, so as adding hotkeys to each dialog choice, and maybe just clicking on empty space to exit.

Tomorrow I will make the save, load, and options buttons do stuff. I already have quicksave and autosave, so I just need an interface to choose files from the direction. I'll see what I can play around with for the options menu (I want to figure out how to do a foliage slider).
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Remember to join the lewd jam!
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Grenades are now working.
It's nice to have the explosion logic done, since i can now also relatively easily add mines and other stuff like that
>>
>>151483110
>since i can now also relatively easily add mines and other stuff like that
Add mines then let me throw them likes frisbees
>>
>>151481242
>>151481380
>>151481387
w-whats wrong with sliding ice block levels??
>>
>>151483061
Some lewd game ideas I have, can't pick one so maybe you guys can use some.
>sidescroller where powerups give you lewd costumes (can be a platformer or a metroidvania)
>fighting game with cloth damage
>pachinko where the prices are lewd pictures
>match 3 where matching 3 means performing lewd action on the anime girl on the side of the screen
>>
Question 1: DevFriends, I keep hearing about "message passing" in OOP informational material when it comes to Objects. I am a bit newb to classes - can anyone tell me what this magical "message passing" is in understandable terms.

Question 2: How should I structure my code in the game? As I have observed from the OOP vs Procedural brawls in here, it seems that separate branches should have nothing to do with each other and should not have dependancies between each other. So, how should the game's internal logic function then? What even is a dependancy?
>>
>>151483283
Everything. They're trial and error puzzles that come down to simply entering the right inputs. They're not enjoyable when you're doing them and when you finish it's more a "thank god that's over" feeling than one of accomplishment.
Especially fuck having the puzzle take up far more than a screen's worth of size so you have to remember where every dot of land lines up.

The only time I've enjoyed sliding ice puzzles was in the Etrian Odessy games and that's because they're first person dungeon crawlers and you draw your own map, so moving around on the ice is actually meaningful and dangerous.
>>
>>151483456
don't listen to functional autists shitposting.
OOP is great for games.
>>
>>151483061
I would but im not good at art
>>
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>>151483456
>>151483524
I don't really care about which is better. I just made myself a challenge to code a small game entirely in OOP to learn and experience the OOP paradigm.
>>
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>>151483026

I know you're coding and not using BP, but do you know how one might condense all items in an array to just one listing per object type and make a count?
>>
>>151483484
> They're trial and error puzzles that come down to simply entering the right inputs

What's wrong with trial and error?

Isn't that how you learn games? Isn't that how you learn stuff?
>>
>>151482885
Alright ,thanks.I'll start making a list of things to write , do you know any good tutorials?
>>
>>151483616
To be honest, I don't understand this whole OOP pro and contra argument.

I have an enemy. Said enemy has an X and Y position. Said enemy has a logic how he changes those values. Thus I have an enemy object, and I call it's logic function in the game loop. It feels so natural to use objects for this.

I'm really interested: how else could it be done?
>>
>>151482494
I've been here since the magicians age, and there have been phases. Steam raids, source-posting etc. But things are roughly the same.

Googs is a constant, we're only missing one or two really good devs who only show up a few times, which is what happened in the past.
>>
Anyone know what happened to kobolddev?
>>
>>151483770
You mean like combining 2 individual health potions into a stack of two health potions? I would do that whenever you add a new item to the array. The array would store a pair/struct/whatever, consisting of an int and the object. If the object you're adding already exists in the array, just increase the count by 1. Then you never have to convert anything.
>>
>>151483779
>What's wrong with trial and error?
Badly done trial and error feels like you're just mashing a keyboard until the right answer comes out. To compare it to how it's used in mathematics, you already know how to do the math and get the answer, you just have to repeat the same thing over and over again until it works. It's annoying, boring repetition.

>Isn't that how you learn games? Isn't that how you learn stuff?
While it had it's own problems, The Witness did a very good job tutorializing new mechanics so that learning new stuff wasn't guess and check at all but rather your ability to understand how new mechanics worked after it gave you a few simple examples.

Ice slide puzzles are never fun, they've been done to death in hundreds of games and they are never interesting or original.
>>
>>151484045

I thought of that, and it seems easier, but I thought it might be better to error check each time the inventory is refreshed
>>
I´m a graphic designer and know some javascript. Will learning C++ take a lifetime?
>>
>>151484001
who are those one or two good devs
>>
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>>151483484
>>151484143
there is nothing wrong with trial and error my friend
when the puzzle takes up more than a screen's worth of size, and its clearly too difficult to plow your way through with brute force, the solution is to study it carefully, draw it on graphing paper or memorize it as you learn each step one by one

the more difficult the puzzle, the more satisfying the solution
especially when its a side quest area with extra good rewards

its only 2016 babbies that want every puzzle to be "Here a key, heres a door, now we're going to have a gameplay interruption where we zoom in on the key and door and then a companion pops up and tells you to use the key on the door"
In the golden age of video games, you used a paper and pencil and got gud
>>
>>151484143
The Witness is a good example of how to seamlessly teach mechanics. There are many other games that do this well. But a lot of good games in the past also relied on trial and error.
>>
>>151482231
I feel like that every time my demo is just SotC 2D.
>>
>>151484253
Well, I remember the time when the Xenoraptor dev posted and everyone lost their shit because of the godly amount of progress.

We need more of that.
>>
>>151484257
>the more difficult the puzzle, the more satisfying the solution
But slide puzzles are not difficult. They don't take any critical thinking and they certainly can be brute forced by simply trying every reasonable options.

Also the first part of that webm made me super mad, "Gotcha!" moments are in my opinion horrendous game design and feel like total shit when players encounter them. It's like if someone on the street came up to you and offered you a dollar, then shot you for taking it and goes "HAH, gotcha! Shouldn't have taken that dollar you fucking idiot!".
Please don't ever, EVER randomly punish players for doing something 'wrong' when they would have had no idea that their action would be 'wrong'.
>>
>>151483456
>What even is a dependency?
When Class B requires Class A to function, then B is dependent on A. That probably doesn't sound too bad but what happens is that the more complex your code gets the more dependencies you have, so you eventually end up in a situation where dozens of classes are all dependent on each other and shit like circular dependencies(class A requires class B and class B requires class A) appear. This kinda shits on the entire point of OOP(re-usability), however it's hard to avoid in a game.

>>151483839
The thing is, OOP is a lot more than just classes and objects. If it were just that then OOP books wouldn't have hundreds of pages.
>>
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>>151484683
>They don't take any critical thinking and they certainly can be brute forced by simply trying every reasonable options.

30 moves with 4 directions each
thats 4^30 permutations to brute force it

>"HAH, gotcha!
>Please don't ever, EVER randomly punish players for doing something 'wrong' when they would have had no idea that their action would be 'wrong'.

their only punishment is being returned to the beginning of the maze, so you can't brute force it trivially
theres no cost in resources, you can try it as many times as you like. But you can't solve the puzzle by just brute forcing reasonable options, only by memorization or analysis.

you've got some kind of aversion to puzzles that actually ask their players to apply themselves instead of just be casual guided tours painted to look like a puzzle, and thats exactly whats wrong with modern game design

How many babies got on google to get past something this simple? And now nintendo will refrain from ever putting anything remotely intellectually stimulating into their games ever again
>>
>>151484696
So your implying that I'm using OOP all wrong? I'm really curious, because I've not felt the need for anything more complex yet.
>>
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Started making environment assets and added a poorly drawn Stripper.
I did finish all my charcter icons though, so small victories.
How about that carpet though... classy amirite?
>>
>>151484982
The animal room in Riven is a puzzle that asks players to apply themselves. Pushing blocks on ice is setting the bar pretty low.
>>
>>151485136
It looks like a magic eye picture.
>>
>>151485136
y-yeah, it's the carpet I'm looking at...
>>
>>151479527
Assuming by div you mean int div (flooring), looks alright at a glance. The gif looks like the angle is being measured with right being 0, while the direction moving is being measured with up being zero. Either that or it's lagging behind (not being updated until after moving?). Hard to tell.
>>
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>>151485228
its a time tested classic design
>>
>>151484982
>you've got some kind of aversion to puzzles that actually ask their players to apply themselves instead of just be casual guided tours painted to look like a puzzle, and that's exactly whats wrong with modern game design
No, I just don't like ice puzzles and being punished for taking actions that the player had no idea if they were right or wrong. The puzzle you posted is actually one I really enjoyed.

>their only punishment is being returned to the beginning of the maze, so you can't brute force it trivially
I was talking more as general advice and not particularly about that room. It's still stupid, to 'punish' the player for going left when they could not see that far left (Wasting time is still a mild punishment). A better example for what I was advising you to never do would be say, a tile that is visually no different from the rest of the floor, but instakills you if you step on it. That's what I meant by "gotcha bullshit"

>>151485136
Darken the carpet a bit, I'm getting cataracts.
>>
>>151485136
Tripper than the final level of Hotline Miami 2
>>
>>151485348
the smart player would just scout ahead by taking any path he can to explore the 4 corners and get them onscreen. You could literally just printscreen 8 times in the corners/sides and assemble them in paint
>>
Very much a beginner gamedev, trying to figure out the state machine for a turn-based RPG.

With an action game, it's just a pack of objects, each with their own state machine, interacting with each other in real time, right? And, with an RPG, that's still pretty much right, the states just being stuff like "In Character X Command Menu" -> "Targeting" -> "Attack," right?

Am I at all on the right track here?
>>
>>151482231
Nothing you'll ever come up with is truly unique, so do it WELL and stop giving a shit. Ideas don't make a game, hard work and commitment to making an entertaining product of it do.
>>
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>cRPG with non-binary gender choices
just think of the controversy and meme cash
>>
>>151485056
I have no idea how your code looks but the main characteristics of OOP are actually Abstraction, Encapsulation, Inheritance and Polymorphism, and not 'classes, objects and shit'.
If you read up on those concepts you'll be surprised how complex OOP actually is.
>>
>>151485460
Watch your webM again. There was no 'safe' way to explore the far left edge of that ice field, all of them were blind slides of faith. Even when he went back again and went to the right, a first time player would not know that wall is there to catch them.
>>
>>151485510
sounds about right
>>
>>151483361
Please help me choose one of these ideas. Or suggest a better one if you think they're all shit.
>>
>>151479527
>>151485319 again here. I was wrong. It isn't right. It's always 45 degrees too low.
http://www.wolframalpha.com/input/?i=floor((x+-+22.5)%2F45)+*+45

Use x + 22.5 instead.
>>
>>151485654
>Or suggest a better one if you think they're all shit.
Political Espionage game in a low tech fantasy setting where you have to seduce the political rivals of your organization to further your rise to power.
Gameplay elements involve researching your targets and gathering information on their likes and dislikes so you can dress and act accordingly.
>>
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>downloaded a book on lua and told myself that I'll start learning LOVE today
>tfw learning japanese and modding oblivion instead
How did it even come to this, my famalams.
>>
>>151485654
I think all the ideas are fine. However don't forget that we are talking about a jam here, so your scope should be small. With that said, the match 3 and the pachinko ones seems to be the most finishable. A fighting game would also work, but that might take many time because of the assets.
>>
>>151485654
Match 3, it's just a jam nigga.
>>
>>151485625
but after the first time he moved to each wall, he'd know where it is. That would take a matter of seconds to figure out

the player has 30 some states he must move between. Each offers him 1-3 new directions. 1 is on the correct path, 1-2 may punish him by resetting him to the beginning or may lead him to a dead end branch from which he may backtrack
some of the state changes are guesswork and unknowable the first time. But once he's found the correct path, he can commit it to memory, though possibly it leads him on a dead end path, he can more easily backtrack from there to find when he went wrong. But as he gains more knowledge of the surroundings, his memory can eliminate more and more of the false options that would reset the puzzle. The bar to reach full knowledge of the puzzle is low, sliding through each frame once might take a few attempts, but reaching each corner by brute force is simple and a small burden whereas brute forcing the whole puzzle is astronomical

so the player with a small amount of guesswork and initial brute forcing can probe out the path and then be limited only by his memory of the layout, something he could commit via external aid, and at this point solve the puzzle in short order without any hangups
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Hey look I added a ketchup and mustard dispenser to my ammunition counter.

I am in deep shit
>>
>>151486021
Those look like bubble levels. Put a bubble in the center of each of them so you know that the ammunition counter is level on the screen.
>>
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>>151486115

Good idea. My ammunition meter is so fucking useful.

The idea is when you pick up a power up that lets you charge your gun to do a special trick, that bar on the right gets attached, and then when you get the other, you hit the reload key to switch between modes, and the little bar will flip over and change blue.

I'm not good at making self explanatory HUD elements.
>>
>>151485618
nah
you're conflating OOP, the language feature, with object-oriented programming, the late 90's buzzword shitfest
there's no "right" way to write code with objects, any more than there is a "right" way to do art or anything else in life. Just make game and it'll work itself out
>>
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>>151484045
>>151484210

Hmm, I tried to figure out how to do it, but this doesn't work. It just gives me errors about pending kill
>>
>>151485981
Look, what you have there honestly isn't too bad.
What I really wanted to get across to you was please for the love of fuck be careful to avoid anything more than that level of guesswork.
No matter how you justify it, most players will still feel cheated if they went left first and undeserving of that (however mild) punishment without any sense of accomplishment for getting it right. It's like being given two doors where one is progress and the other is just says "Fuck you" when you open it. It wastes their time and guesswork like that simply isn't fun.

My suggestion, if you even care, is just add some subtle scuff marks on the ice that points towards the right direction if you HAVE to do 'slides of faith' again. That way observant players who figure that out can skip needless guesswork while actually giving there a justification for there to be punishment for those who don't observe the puzzle.
>>
How do I make a Metroidvania set in a tower that goes straight up interesting?
>>
>>151486580
fill each floor with interesting stuff and challenges.
Change the environment every few floors.
>>
>>151486580
Make the tower have more than one room on each floor.
>>
>>151486632

Remember how Metroid Fusion did their sectors?

Do that, but going UP
>>
>>151486580
add frog, falling stones and cash shop. Bonus point if it's phone game
>>
>>151486373
> please for the love of fuck be careful to avoid anything more than that level of guesswork.

so you play dark souls for the first time
you reach a big ass demon. You have no idea what it does. It crouches, then jumps and smashes you to death in 1 hit. You respawn and try it again, but this time you've learned what that move does. You respond to it with one of your possible states like "run away", "shield", "roll", etc. Then it does another move where it channels an explosion and you die again. But now you've learned one more move. Once you've learned all the moves and how to react to each one, you've mastered that boss and can kill it trivially, memorization being more important than skill.

trial and error is a good way to build up a sense of accomplishment. If you just get handed a guide that says "Do this at every step", all you're doing is taking an on-the-rails guided tour. I didn't feel any sense of accomplishment when I did any puzzles in skyward sword, because it was just handed to me every single time and told what to do.
>>
>>151486580
what >>151486632 said. You can even divide the action in floors. Each level could be a floor, and at the end you'd get stair/elevator for the next level/floor.
>>
>>151478856
Are you talking about pixel art? Or high res digital art?
>>
>>151486841
>>151486714
>>151486664
>>151486632
how would I go about backtracking and exploring the different levels of the tower?
>>
>>151486903
unlockable elevators
>>
>>151486903
Every 5 or so floors you can unlock a teleport or an elevator that can only take you to floors you already explored.
>>
>>151486903
Google a game called Shadow Tower.
Or play it.
It's fucking amazing and did that concept splendidly.
>>
>>151486810
>so you play dark souls for the first time
>you reach a big ass demon. You have no idea what it does. It crouches, then jumps and smashes you to death in 1 hit.
That analogy is so far off from the issue your ice puzzle has.
Want a closer one?
You're playing Dark Souls for the first time. You walk into a room and the floor falls away, instantly killing you. "Shouldn't have gone in that room idiot". Or in your case, "Should have slid right instead of left fuckface do it over." I already gave you a way to improve your puzzle that would make the player feel like their punishment was DESERVED for not being observant, instead of RANDOM because "hurr should have gone right".

The difference here is that you can reasonably assume that a fuckhuge demon in an RPG game WILL be trying to kill you. You don't assume that the floor that looks eaxctly like every other floor may be trapped until the first time it happens.
Even if you know to check for trapped floors from then on, you still feel cheated the first time you get killed for no reason and lose your souls.
>>
>>151486313
>You're confusing the acronym with the term.
You're attributing meaning to the way it is written. Programming with objects is not necessarily object-oriented, but object-oriented is absolutely the paradigm. And yes it is a buzzword shitfest, more aptly it is a one-size-fits-all lie.
>>
I made up my mind. I am going to make Elf Fortress!
It's like Dwarf Fortress but with elves.
>>
>>151487136
>You walk into a room and the floor falls away, instantly killing you. "Shouldn't have gone in that room idiot". Or in your case, "Should have slid right instead of left fuckface do it over." I already gave you a way to improve your puzzle that would make the player feel like their punishment was DESERVED for not being observant, instead of RANDOM because "hurr should have gone right".
so... bed of chaos?
but getting killed and respawning not only eats up 30x the amount of time penalty, it consumes in-game resources
if all you got from the floor falling away was that you had returned to the start of the room, that would be more like learning how to fall down the great hollow

did anyone mind dying a few times in the great hollow while learning where they could jump safely?
>>
>>151487136
>"Should have slid right instead of left fuckface do it over."
I hate sliding puzzles but this is stupid if you can see the whole sliding puzzle at once, because you should have used your fucking brain before stepping onto the ice. Also, the setback generally isn't that awful. It's just frustrating to actually take the time to figure out the little stupid ice maze.
>>
>>151487237
I'll stab you, bitch
>>
>>151484257
>>151487136
>>151487352
>>>151487136
what if the player had a spell that could see further
like eye of killrogg
>>
>>151487237
Elves suck at making fortresses, They always get invaded and kill.
>>
>>151487237
Name it Elf Citadel.
>>
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Leapy Knight dev here, have been gone past few weeks because I really wasn't happy with how my game was looking/feeling. So I scrapped it all and have been playing around with different styles/ideas and I've come to this. Very happy with the style actually, some stuff like the UI and tree are placeholders and I'm not sure if I'm happy with the player model design. But yeah, I'll post a vid once I have some animations going on the player model.
>>
>>151487241
>so... bed of chaos?
Yes, like bead of chaos.
The boss so bad the developers FUCKING APOLOGIZED FOR PUTTING IT INTO THE GAME.

>did anyone mind dying a few times in the great hollow while learning where they could jump safely?
No. It's also not at all relevant to you point, because when you made those attempts to find the right jump spot, you KNEW there was possible danger. It was very clearly visible that there's a giant fucking pit. Going either left or right on your ice slide is going into a total unknown. Players feel cheated when they walk into danger they had no way to know existed.

To really sum up why you puzzle is bad, it's because the player has no way to outwit that guess and check. Nothing to seperate smart players from idiots, nothing to reward the observant. It simply reward the people who arbitrarily went right and not left.

>>151487352
>I hate sliding puzzles but this is stupid if you can see the whole sliding puzzle at once,
We're talking about this >>151484257 webm that was posted where the whole screen is not visible at once.

>>151487563
>what if the player had a spell that could see further like eye of killrogg
Then there would be literally 0 problems with his puzzle. The problem comes from purposely withholding information to FORCE a guess and check.
>>
>>151487604
>kill
Sorry, meant raped. Wait if you're doing this for lewd jam it is a good thing
>>
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>>151487604
>>151487656
>dwarf fortress
>elf dungeon
what about a game where you made a dungeon for demons
>>
>>151486021
>>151486236

To further add to this, do you guys think that more abstract HUD elements can be detrimental to a game if a player can at least figure out how they work within a few moments of gameplay?

One of my biggest issues in the past was not making things clear to the player and confusing them, and unfortunately I feel like I'm just making the same mistake again here.
>>
>>151487713
>Settlement defense game where you have to defend your Elf village from roving orc rape gangs
>>
>>151487694
>To really sum up why you puzzle is bad, it's because the player has no way to outwit that guess and check. Nothing to seperate smart players from idiots, nothing to reward the observant. It simply reward the people who arbitrarily went right and not left.
and learning the layout takes just a handful of attempts
getting a few slaps on the wrist the first few times you explore it is nothing

and if all it does is return to the player to the beginning, then its far less of a punishment on the first handful of moves. It eats up 5 seconds on the first 3 moves
>>
>>151487826
>Settlement building game where you have to get innocent orcs to rape your Elf village

fify
>>
>>151478796
shut up uguu
>>
>>151487694
>Then there would be literally 0 problems with his puzzle. The problem comes from purposely withholding information to FORCE a guess and check.
what if the eye of killrogg had restrictions and couldn't be spammed
so you had to use it tactically only a few times
>>
>>151487748
If those demons include captive elves, sure. Gotta display my war tokens somewhere.
>>
In c# can I add a row of a 2d array as a whole into a 1d array with one expression?
for example I have oneD[2] and twoD[2,2] and I want to give oneD the values of [0,0] and [0,1]
>>
>>151483839
it obscures program flow, you don't know what code an object executes when you use it, this leads to a lot of hidden overhead, "death by a thousand paper cuts"

you can still have objects without using OOP, but you need to recognize the distinction between behaviour and data, procedures create behaviour by processing data

the difference is with functions it's all clear and readable
>>
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I need more elf reference for my elf walking simulator.
>>
>>151487935
That's a pretty long sliding puzzle to analyze "tactically only a few times", but I suppose he's still right that it's not withholding information.
>>
>>151487852
Just because there isn't much of a punishment doesn't make the whole thing less of an objectively bad puzzle design.

>>151487935
>what if the eye of killrogg had restrictions and couldn't be spammed
>so you had to use it tactically only a few times
I was agreeing with you that some way to get the info of which way is safe is a good idea. Eye of Killrogg would make this a totally acceptable puzzle that doesn't rely on what boils down to being "artifical difficulty" (Which is to say, difficulty that the player can not overcome or avoid with their own skill)
>>
>>151488145
>Just because there isn't much of a punishment doesn't make the whole thing less of an objectively bad puzzle design.

but this returns to the concept that unless the solution can be found with NO guesswork the puzzle must be objectively bad

theres nothing wrong with guesswork when its done in small and unobstructive quantities. The player can eliminate the guesswork in that puzzle very quickly. Having an initial bit of trial and error? Nothing wrong with that

its like the people who would say dota can't be a competitive game if it has any RNG in it. If the whole game was nothing but RNG it would be unfair, but when its used as a sparing spice, its perfectly fine

having "artificial difficulty" from guesswork is just fine if the difficulty is trivial. Doing the guesswork to map the area to eliminate the rest of the guesswork means the only artificial part of the difficulty is small and unobtrusive
>>
>>151488040
for(int y = 0; y < twoDArrayHeight; ++y){
for(int x= 0 ; x < twoDArrayWidth; ++x){
oneD[x + y * twoDArrayWidth] = twoD[x,y];
}
}
>>
>>151488080
>you don't know what code an object executes when you use it
Why wouldn't I? If I'm writing the whole thing, how could I not know what is happening in my program at any given moment?
>>
>>151484239
depends on how old you are and whether or not you have terminal cancer. start reading learncpp.com
>>
I feel like there might be better ways to format my state machines.
>>
>>151488398
>but this returns to the concept that unless the solution can be found with NO guesswork the puzzle must be objectively bad
And in my opinion an incorrect one. Good puzzles are ones that take time to solve even with the full set of information and rules and play fully understood.

>theres nothing wrong with guesswork when its done in small and unobstructive quantities.
It is when it's blind guesswork. Most ice slide puzzles are 'informed' guessworks once you have the full information, in which you try each path to get an answer. Informed guesswork is fine. Having to do guesswork to discover information crucial to the puzzle is bad. No matter how minor it is, it's still bad.
I don't get why you're so vehemently set on keeping that particular element in your puzzle when there have been MULTIPLE suggestions in this thread on how to make it better by removing the objectively bad puzzle elements like the blind guesswork.

At the end of the day this is just my
>opinion
so I'll stop arguing with you about this if you're going to dismiss and argue against any feedback that people give you. It's clear you think your puzzle is perfect and that anyone who disagrees must be wrong.
>>
>>151488803 (You)
I'M A HUGE RETARD FUCK
>>but this returns to the concept that unless the solution can be found with NO guesswork the puzzle must be objectively bad
>And in my opinion an incorrect one. Good puzzles are ones that take time to solve even with the full set of information and rules and play fully understood.
I am a big dumbass who didn't properly read what you wrong, though you said "if the solution" and not "unless the solution"
Ignore that response to it
>>
>>151488420
ah I just hoped it would be possible with one expression
>>
im in love with love
>>
>>151488802
why are you doing those graphs? For a better mental picture of what you need, or does that actually accomplish anything, practically?
>>
>>151488957
It's just a shitty engine.
unity is way better.
>>
>>151487237
I'm making Dwarfs. Just Dwarfs. No Fortress. Just homeless Dwarfs squatting and begging for coppers throughout the realm.
>>
>>151488895
http://stackoverflow.com/questions/2594843/linq-transform-an-array-into-array
>>
late night agdg a best agdg
like and subscribe if you agree
>>
So any free released 2D or 3D cute girl yet?
>>
>>151489127
i love late night 13:00
>>
>>151489014
Just easier for me to keep track of stuff when it's all laid out in front of me.
>>
>>151489127
late-night midday is amazing, I agree
>>
>need to install dev stuff
>0 space left in root partition
>have to bend over backwards to make room to every little thing
>this has been going on for over x months
>all this time I could have simply deleted my swap file but It didn't even cross my mind
I'm so dumb
>>
>>151489335
>Linux
>>
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>>151489165
yes.
https://drive.google.com/open?id=0B51GNop_SOTJVTlMeVlna2lYdHc

now make a game.
>>
>>151489357
I'd just like to interject for moment. What you're refering to as Linux, is in fact, GNU/Linux, or as I've recently taken to calling it, GNU plus Linux. Linux is not an operating system unto itself, but rather another free component of a fully functioning GNU system made useful by the GNU corelibs, shell utilities and vital system components comprising a full OS as defined by POSIX.

Many computer users run a modified version of the GNU system every day, without realizing it. Through a peculiar turn of events, the version of GNU which is widely used today is often called Linux, and many of its users are not aware that it is basically the GNU system, developed by the GNU Project.

There really is a Linux, and these people are using it, but it is just a part of the system they use. Linux is the kernel: the program in the system that allocates the machine's resources to the other programs that you run. The kernel is an essential part of an operating system, but useless by itself; it can only function in the context of a complete operating system. Linux is normally used in combination with the GNU operating system: the whole system is basically GNU with Linux added, or GNU/Linux. All the so-called Linux distributions are really distributions of GNU/Linux!
>>
>>151489410
>Linux
>>
>>151489127
You know the world does not end after the horizon you are seeing from your window, right?
>>
>>151489440
Many computer users run a modified version of the GNU system every day, without realizing it. Through a peculiar turn of events, the version of GNU which is widely used today is often called “Linux”, and many of its users are not aware that it is basically the GNU system, developed by the GNU Project.

There really is a Linux, and these people are using it, but it is just a part of the system they use. Linux is the kernel: the program in the system that allocates the machine's resources to the other programs that you run. The kernel is an essential part of an operating system, but useless by itself; it can only function in the context of a complete operating system. Linux is normally used in combination with the GNU operating system: the whole system is basically GNU with Linux added, or GNU/Linux. All the so-called “Linux” distributions are really distributions of GNU/Linux.
>>
>a 2d sidescroller like castlevania
>only you play as a southern plantation owner just before the civil war
>in your southern gentlemanly garb you traverse your cotton fields where pitch-black crimson-lipped negros shuffle lazily about like zombies
>using your trusty nigger-flogger, you whip them into submission whereby they quit their shuffling animation and begin their stooped down cotton picking animation
>some of these negros will be carrying stolen watermelons which they drop when whipped
>these will serve as powerups
>as you progress the civil war breaks out and rebellious slaves and union soldiers are added to the enemy list
>the game is titled Confederatevania
>Lincoln is the final boss
>>
Why don't we have a discord?
>>
>>151489127
EU hours* agdg
>>
>>151489510
>I can't read the OP
>>
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>>151489508
>>
>>151489410
>UBUNTO
>>
>>151489476
>Gentoo
>>
>>151489579
Ubuntu is no good
>>
>>151489612
why is that
>>
>>151489638
It's the shittiest distro and unity is probably worse than windows.
>>
>>151489638
It's not bleeding edge so you miss out all those new features
>>
>>151489393
>link is actually legit
Wait, what? What happened? What's the catch? Sounds too good to be true.
>>
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>>151489510
we do
>>
>>151489817
>The "I visit this thread once in a week" poster
>>
>>151489817
I made that yesterday for fun. It's free under the NLPO (Non-Lewd Purposes Only) license.
Enjoy! And remember, just like make game.
>>
>>151489393
good job, i'm proud of you :) (for real)
>>
>>151489874
>Non-Lewd Purposes Only
I'm gonna strip her.
>>
>>151489901
:)
>>
:/
>>
:3
>>
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Opinions on how this animation looks? I can't decide if it's shit or not.
>>
I'm still learning when it comes to 3D modeling, can someone explain the workflow/pipeline/what I should know in terms of what order shit should be done/learned?

I know theres modeling, rigging, animating and I keep hearing about UV unwrapping, baking, painting & texturing 99 % of this stuff is foreign to me, and Im just...lost.

I can make a simple 3D ,model, but thats it. Idk what comes after that, etc
>>
>>151490010
>:)
>>151490027
>:/
>>151490089
>:3
>>
>>151489870
Yes I do so what?

>>151489874
Now I get it. Topology looks like a first timer but texturing is quite good.
Fine, I'll stop the nodev and try something with her.
>>
>>151490109

The walk is fine. But the attack looks a little odd, make him lurch back, raise his arms up, then slam them down.

Can you make him put his hands together to do a hammer fist thing?
>>
what's a squeezebox and why is this guys mother playing with it all night
>>
Is there any point in trying 2D development with Unity?
>>
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>>151490467

not if you're going to kill yourself
>>
wait
vine isnt a girl?
>>
>>151490559

says who?

she is a girl.
>>
>>151490467
Look up the Jellyfish game from DD9. That's done in Unity and it looks fabulous.
>>
>>151490559
She is a girl at heart etc.

The only real girls are leto and sugar
>>
>>151489510
i want the discord meme to die

i am so tired of a new meme every month, first it was the cripple chan, then it was the /biz/ and now this garbage
just fuck off
>>
>>151490686

no. vine is actually a girl.

http://squidwardxtentacles.tumblr.com/post/113577138869/hey-vine-ive-always-wondered-what-do-you-look
>>
>>151490807
>case closed guys
>>
What's the point of using godot or love over Unity?
>>
>>151490180
it's an accordion stupid

and by accordion I mean her pussy
>>
>>151488737
>whether or not you have terminal cancer
nice one
>>
>>151490839
I can't tell if you're falling for it ironically or not.
>>
I'm making a survey to know more about the agdg populace, what questions should I add?
>>
>>151491162

fuck off
>>
>>151490958
Unity is good for 3D, while Godot and Löve is better for 2D.
>>
>>151491162
"What's your excuse for being a nodev"
The only selectable option is "There is no good excuse"
>>
>>151490686
>The only real girls are leto and sugar

Proof?
>>
>>151491231
But what about Godot scripting language? Isn't it shit compared to C# in Unity?
>>
>>151488706
consider that you have constructors, getters, setters, private methods etc. etc. and that each object itself relies on other objects and on inherited behaviour

it encourages massive unwieldy objects that are inherently slow, often just to do simple things
>>
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https://surveynuts.com/surveys/take?id=104615&c=1566714257VJLD
https://surveynuts.com/surveys/take?id=104615&c=1566714257VJLD
https://surveynuts.com/surveys/take?id=104615&c=1566714257VJLD
https://surveynuts.com/surveys/take?id=104615&c=1566714257VJLD
>>
>>151491470
>No country option for "Australia"
Are you brain damaged?
>>
>>151491470

>survey results don't display

fuck off kiddo
>>
>>151491576

No, you are for living in Australia.
>>
>>151491231
What are the advantages of Godot and Löve over Game Maker, beyond being free?
>>
>grandma calls
>one of her friends came over with her niece
>she let her on her laptop
>after she left she came to check it out
>it's broken and wants me to fix it over the fucking phone
>spend 1 hour listening to her spell every single word on the screen, letter by letter in a broken accent that sounds like distorted babble (not native english speaker)

Letting my family know I'm a programmer was a mistake.
>>
>>151491319
Leto did post a picture of herself when she was active, the whole forehead meme came from here.

As for sugar, she had the chance to talk about her, erm, generous cleavage on tumblr.
>>
>>151491470
>No Central Europe
I'm highly offended.
>>
>>151491628
I just googled free survey and picked the first result. if you know of a survey site that lets you show the results do tell.
>>
>>151491850

I'm not the one creating surveys on anonymous image boards.
>>
>>151491796
>No North America
>>
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REEEEEEEEEEEEEEEEEEEE
>>
Don't feel like making my own music. Is there anything wrong with just throwing in obscure Beethoven and other classical pieces and calling it a day?
>>
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>>151491850
>>151491470

Marketing fags read the fucking OP.

Absolutely NO shilling!

GTFO
>>
>>151492102
With that attitude you can just fart in your microphone for an hour and call it a day.
>>
>>151490559
No, she's a soccer mom for sure.
Very worried about the kids on the internet.
>>
>>151492210
Except you know, Classical would sound better than anything I could ever make?
>>
>>151492307
idiot
>>
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Before I hardcore in the answers I figured I might as well ask, is there a method to mathematically find the rotated value for say, 1 , as to get 5? And for 3 to become 1?
>>
>>151492383
Not an argument.
>>
>>151492307
Classical music would be out of place and your game would lack character.
>>
>>151492390
what lol
>>
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Major artupdate , I unpotatofied my character.
>>
hey sean

why can't i preload your stupid game?
>>
>>151492390
First fucking link on google
http://stackoverflow.com/questions/3488691/
>>
>>151492505
CUTE!

what will happen to the game when your gf cheats on you with a nigger?
>>
>>151492390
https://en.wikipedia.org/wiki/Swap_(computer_programming)

i don't really understand your question but it looks like your swapping values so there you go
>>
>>151492390
You can probably try to apply some trigonometry and convert the result on a x:y table ratio, but right now I'm too tired to help you on that sorry.

>>151492505
>shilling her gf through a game
I still think this is a recipe for disaster.
>>
>>151492102
nothing wrong wit that.
>>
>>151492390
hardcode*
>>
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What is the best way to store game data (like items player has etc.)?

I'm making a small java game and need to store information about islands, like what shops they have, what commodities they have etc. So far all I'm thinking of doing is creating a txt file and reading in the data.
>>
>>151492505
What happened with the glasses? That grass is pure eye candy, tho.
>>
>>151492505

this is 3 posts away from having lewd fanart.
>>
>>151491124
Im falling for her
>>
>>151492505
Your main character is fucking adorable now, holy shit.
>>
>>151492754
Use JSONs. They might seem to hard to understand first, especially if you have a strong SQL background, but after a while, you will wonder how could you ever live without that.

In other words: yes, simple text files with structured and readable text are perfectly fine.
>>
>>151492505
digging the parallax
>>
How do puzzle games like tetris, bejeweled, candy crush etc work?
When blocks get destroyed and new ones get put in, how do you make it so the new ones are random but at the same time don't make the game unwinnable, especially in games when you can't move blocks all over the board.
>>
>>151492102
I'm not positive, but I don't think that shit is free. I mean, you won't have to fork over any dough to Beethoven, atleast not until TPP passes anyway, but maybe you have to who ever owns the actual symphony recording.
>>
>>151492390
>tfw just did this yesterday

vec2 ij = oldij;
oldij.x = ij.y;
oldij.y = notRotatedGridColumn.size() - 1 - ij.x;

This is for one rotation clockwise.
>>
>>151492901
neural networking
>>
>>151492307
with that attitude your colon will never get to Carnegie Hall
>>
>>151492876
Thanks, I'll have a look into it.
>>
does -mancer affix in an rpg class imply magics being involved

if yes is there an affix meaning roughly the same but with no magics
>>
>>151492876
>They might seem to hard to understand first
I refuse to believe that a system of opening and closing brackets is hard to understand by anyone
>>
>>151492435
what if it's a game where the protagonist from A Clockwork Orange pilots helicopters in Vietnam?
>>
>>151493102
you could very easily look up the meanings anon

It turns out necromancy doesn't even mean the same thing as the way people usually use them, so the more you know
>>
>>151492876
not that anon, but how do we prevent changes on that?
>>
>>151493259
yea i looked up and realized -logist isnt that bad

also i wanted other people opinions so heres that

i wish every -logist job got replaced with -mancer
>>
>>151493267
output as binary or hex
>>
Best looking game ever? 3D and 2D respectively.
>>
>>151493430
wheres the big >best image
>>
>>151493430
Paper Mario for both
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>tfw converting code over to OOP
>>
>>151493416
how the fuck have I only learned about this now
>>
>>151493876
>tfw not giving a single shit whether my game is OOP or not and just doing whatever works because i dont have limited resources and neither am i going to make a game big enough for it to matter
>>
>>151493430
my opinion > yours
tw3
>>
i started using milton some days ago, thought you guys might be interested

it's basically a giant whiteboard/blackboard, the guy from handmade hero uses it when he illustrates programming concepts.

it's better than paint and every gamedev needs a whiteboard.
>>
>>151494924
chad gets his best ideas between 101 and 103.
>>
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>working as early medieval painting restorer
>dev in free time
I was thinking about making a side scrolling action-rpg using the visual style of early medieval european art. What do you think, does the idea have success potential?
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>>151495246

Only if you can work this in somewhere
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>>151495246
So Apotheon but with medieval style? Yes definitely.
>>
>>151495246
sounds like a lot of work
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>>151495404

or this

man people back then really didn't give a fuck about severe lacerations.
>>
>>151495404
fuck, I lost
>>
>>151495486
oh shit.
>>
>>151495558
Couldn't find a version of this without cancer bottom text.
>>
>>151495678
>>
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I have a lot of these.
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>>151495678
>>
>>
Seeking concept artist
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I am making progress, one day I'll be a dev too!
>>
>>151495889
what do you need
>>
>>151495950

>flail

Something seems odd about the arms but fucking top tier taste in weapons
>>
>>151495970
concept art
>>
>>151496264

what language and game engine do you use?
>>
Anyone here use jmonkeyengine?
>>
>>151496495
English and 5.8 L supercharged DOHC 90° V8; 32-valve
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Working in a game, made some goofy music for it, thoughts? It started as a banjo kazooie inspired piece, but changed it to be chiptune-y along with the games aesthetic.

http://hnng.moe/f/Fm4
>>
>>151496710
literally never heard of this
>>
>>151493430
Uncharted 4 definitely.

That said I prefer something more stylized like Bloodborne over ultrarealism anyway
>>
>>151497001
Its a java game engine, 3d and 2d
>>
>>151496710

Oh god. I know this engine, that one autist who made these fucking games uses this engine extensively

https://www.youtube.com/watch?v=cFyIyb7g26I
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>>151497390
maybe it's from implementation, but that engine looks awful
>>
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>>151496768
>>
>>151497538

Most likely implementation, that guy has a weak grasp on what's FUN

https://www.youtube.com/watch?v=_FHNucA4FWM
>>
>>151486321

This might not be related at all, but last time I had errors about pending kill, things were by default spawning at 0,0,0 which caused them to be in the floor so deep that they got destroyed by collision system. So right after calling spawn node, the object was already dead. Check that out.
>>
>>151497538
Yeah i think its just his style, heres what I have so far
>>
>>151497106
i never understood the appeal of realism. given the opportunity to be creative you just try to replicate life? there is no art in this

even classical artists had their on hand in their work.
>>
Trying to decide whether to use Lua or a scheme as my game's scripting language. What would you guys recommend?
>>
>>151498284
c# and unity.
>>
Trying to do a simple town builder. Implementing villager and letting them do their own thing based on the profession/role you give them. It got me thinking on how to games like banished handled its villagers. I'm guessing they have a very basic inventory system where they carry items around with them. And the same inventory is used for stockpiles and other areas that can hold resources of any kind if I'm not mistaken.

Thinking if there are other ways to do it, but it seems everything else will make it extremely cluttered.
>>
>>151496191
>top tier taste in weapons
thanks, bruh
arms are like a gyroscope or something but I was too lazy to fix
>>
>>151498363
Then I'd have to learn both C# and Unity...
>>
>>151498284
as someone who used scheme before...

...go for Lua.
>>
>>151498132
>i never understood the appeal of realism.
It's for 'cinematic' game movies for making big profits off normies.
>>
>>151498284
Scheme... is a meme.
>>
>>151498620
You don't know java? Because C# is basically that, maybe even easier. Unity has insane documentation and tutorials as well, wouldn't take you too long to understand the basics.
>>
>>151498939
>java
>>
>>151498939
I don't know Java in great depth, I mainly use Scala at work and C at home.

>>151498801
>>151498850
Thanks, I'll dodge that bullet.

What happened when you used scheme, or if interest?
>>
>>151483361
>Shadow of the Colossus where all the giants are lewd girls
>>
>>151485136
Why is that lazy bitch sitting down on the job?
>>
>>151499169
>What happened when you used scheme, or if interest?
I got a bad grade on my homework that day. It was very upsetting.
>>
>>151499195
I'd play it
>>
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> lewd game jam
> just want to do a game with a cute or creepy anime girl with very very subtle lewdness
>>
is recovering the amulet of vedsey in a roguelike subtle enough
>>
>>151499169
>What happened when you used scheme, or if interest?
First, it's a functional language. Say what you want about functional languages and their potential, but they're not exactly woven into the game development paradigm, right now. But the largest problem I had was the fact that it's a ((((((((((LISP)))))))))) based language. (And(((we((all(know)how))that)))goes)

I haven't seen much from Lua, but it definitely looks better and from what I've seen, it's applied much more often in gamedev, even if just for scripting.
>>
>>151499387
Are you just fucking with me about scheme being a bad choice, or not?
>>
>>151499591
>not liking LISP syntax
Parenthesis are friends.
>>
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>>151482231
Heard that excuse thousands of times, you are just a faggot nodev, otherwise you'd be making the game and then giving it your touch. I bet all you did was set up a project in game maker or unity.
>>
this song made me think about you

https://www.youtube.com/watch?v=2_9QooYDYtU
>>
>>151499605
No, it's true that it's a bad choice, because it's a meme language. People say that all the time in /g/ programming threads. Scheme is a meme, SICP is a meme.

You trust them, right?
>>
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lewd enough?
>>
>>151499591
I think parens would be a welcome break from Scala's syntax for me! Did you have any other issues with it?

This is extremely premature, but I get the impression that Lua would be better-received if anybody ever wanted to make custom levels for my game, because it's so much more popular.
>>
>>151495246
I was working on a similar thing a while ago:
http://rainfrogs.tumblr.com/post/139976377605/and-monks-too-need-to-sort-them-for-drawing
I was using free art from the british library:
https://www.flickr.com/photos/britishlibrary
>>
>>151499591
Oh my god, lisp truly is a terrifying language. I cringe every time I look back at my AI hw. The madman's language of choice, you can't be sane when you write stuff like:

(defun wff (x)
"Returns T if X is a wff."
(cond ((atom x) t)
((match '(not (wff dum)) x) t)
((match '((wff dum) (op dum) (wff dum)) x) t)
(t nil)))
>>
>>151482231
>post about need for assets
>go away to talk to girls on facebook
>come back to agdg
>someone is impersonating me
that okay, i didnt want to work as a team anyway
>>
>>151499858
/g/ couldn't code its way out of a paper bag, from what I've seen in some /dpt/ threads.
>>
>>151500152
"it's mathematically beautiful"
>>
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Reposting question from last thread wih more detail.
I have found this video demonstrating Quake 3 CPMA Physics in Unity (the script in the decription). In the video, the physics look to be working correctly but in practice I cant make that happen. It's suppose to work with the default Character Controller but I can't get it to function right. In the script. If I assign the player view to the capsule, It's third person and I can't stop bouncing. If I assign the player view to the Main camera, it becomes first person like I want but I can't jump. I'm sure I have to tinker with more than the Player view to get it to work but could somebody try to help or point me in the direction of where I could get help?
https://www.youtube.com/watch?v=k2VsGbPk0zs
>>
>>151500152
Your formatting is shit.
>>
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Post LEWD Progress!
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>>151500385
fuck off horny nodev
>>
>>151500385
That's a cute picture not a lewd picture
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>>151500369
Sorry, I just copy pasted a function over, 4chin doesn't play nice. Here's another:


(defun stream-concatenate (streams)
(if (stream-endp streams)
'empty-stream
(if (stream-endp (stream-first streams))
(stream-concatenate (stream-rest streams))
(stream-cons (stream-first (stream-first streams))
(stream-concatenate
(stream-cons (stream-rest
(stream-first streams))
(stream-rest streams)))))))
>>
>>151500531
Anything can be lewd for degenerates, that's why furries exist.
>>
>>151500659
That's even worse, I give up. Point is that you should avoid lisp for eternity.
>>
>>151500385
no
>>
>>151480971
Nah, it's still need bake lightings, unreal has indirect lighting in realtime.

Also unreal tree lods sucks, doesn't have a prefab for tree billboards.
>>
>>151500756
Lisp has no formatting rules apart from the parenthesis. You could make it look like this if you wanted.
>>
>>151482290
>mfw this was 3 years ago
>>
>>151501267
I swear to god it looks like a chatroom full of russians laughing
)))))))))))))))))))))))))))))))))
>>
>>151501578
I enjoy seeing your progress posts

where's the progress?
>>
>>151501579
}}}}}}}}}
>>
>>151501664
Latest progress.

I only work on the game sometimes. If I actually worked on it every day in 2013 it would have been finished in a few months.
>>
>>151501919
Wrong picture
>>
Is there any reason to use C++ over C?
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finally started working on night events
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>>151502145
It has more features
>>
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>>151500135
>half-swording
>>
>>151499430
you can do that
>>
>>151502058
nice starbound clone
>>
>>151502145
If you have to ask it means that you don't know programming, so pick up a tutorial on any language instead, and stop asking these kind of questions.
>>
>>151502058
you better have something for demo day X you hear me
>>
>>151500135
>>151502220

Also explain your use of 'was' here. You didn't stop working on my favorite agdg game did you?
>>
>>151502603
O :
It came to a halt because I never really planned any actual gameplay
>>
Could someone explain to a layman what a game engine is? I read the wiki but I don't get it.
>>
>>151503185
a pack of premade assets you use to build your game
>>
>>151503185
a game engine is the middleware in between the game logic and the processor that dictates how draw calls are translated to the screen
>>
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>>151503185
Game engine = Engine (base for the game)
Code = Fuel (makes it actually do stuff)
Art = Tires (makes your game go places)
Music = Horn (seems useless but can save you)
(You) = Steering Wheel (to decide where to take your game)
>>
>>151503796
Tree = The direction your car is going.
>>
>>151503796
Nigga = the new owner of your car without your knowledge
>>
>>151495246

I would play it
>>
>>151495950
>>151496191
They're obviously cut off at the elbows and replaced with instruments of pain.
>>
>>151495864

>I can draw perspective way better than this dude

>He still kicks my ass in the cloth department, though.
>>
>>151502145
Easier to avoid pointers
>>
What's the chance of me getting hired in a studio with a big portfolio and no college degree? Moving to LA area 1.5years and may want to get into the industry.

Saw an opening for a "Junior Game Developer", didn't require college but I feel like that's a very rare case. Does anyone know?
>>
>>151505031

Experience is much more important that a degree if you have successful projects

degree would help though
>>
>>151503796
hose = from exhaust to the window of your car
>>
>>151505031
Having a portfolio that shows that you can actually do stuff will help as experience is more important than the college degree itself.
>>
>>151503796
So then the Sonic series is a flaming Fiat with a shitfaced gook honking the car into a ravine?
>>
>>151503796
>Art = Tires (makes your game go places)
>Art = doors (don't need it but no one will buy it without one)
fixed
>>
>>151505031
I'm in the game industry. Have worked with big companies. Degrees are helpful but definitely not necessary.
If you don't have a degree, you NEED a finished game. Anything finished shows you can finish games. If you are coder, make sure the game runs smooth.
>>
>>151503796
SJWs = Jaywalkers (stop your progress by doing stupid shit)
>>
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Shitty cans coming along, Take way too much time to make it feels like, thing I'll stick with these for now since I also have to do a ton of bottles and crates now.
>>
>>151500132
>Did you have any other issues with it?
nope, other than what I said, it was k

>>151500152
>The madman's language of choice
buddy, I was forced to write AI in Prolog.
>>
>>151506541
I'm not your buddy, friend.
>>
>>151506586
I'm not your friend, pal
>>
discord is not working for me.

anybody else having the same issue?
>>
>>151506675
I'm not your pal, mate.
>>
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Can someone post that pokemon leveling math?
>>
>>151506781
I'm not your mate, faggot
>>
>>151506813
You're going to have to be a bit more specific.
>>
>>151506909
I'm not your delete, this
>>
>>151506993
The one regarding experience needed for leveling up?
>>
Who incompetent here?
>>
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>>151507123
There are multiple equations for this. For instance pic related is for the "erratic" group, there's also a "fast" group which results in less overall EXP needed for level 100.
Different Pokémon are in different groups.
>>
>>151506813
if (xp == xpMax)
{
level += 1;
xp = 0;
}
>>
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>>151507270

Not him but
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>>151507270
I thought there was a png with all of them?
>>
>>151507270
>>151507363

xp = (level x 200%) / 1 x 2
>>
>>151507593
What the fuck am I looking at
>>
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>>151507510
I made one just for you, Anon.
>>
>>151507270
gamedev math is too hard
>>
What's a good way to implement a targeting system for a turn based rpg? I'm looking at what unity comes with and I'm thinking of maybe putting the targets in a dropdown menu component.
>>
>>151508046
wat m8, all of those are cubic functions
>>
Do you study games that have similar mechanics to the game you are making? I want to make a party based RPG and I'm trying to plan out the combat systems and stuff.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=740569945
>>
>>151502679
Well get back on it, if you please
>>
>>151508234
>Zombie
>Survival
>Open World
HOW ORIGINAL
>>
>>151507967
>Fluctuating experience group
So that's why it took so fucking long to max out my Wailord. Gad dammit Nintendo.
>>
>Want to make a game set in desert.
>It always looks like Journey.
>>
>>151508234

Dusty [author] 1 hour ago
why don't people want this
>>
>>151508175
It's probably just the notation tripping him up. For whatever reason, people who don't know math notation tend to just shut down if they see something they don't understand.

>>151508046
it's a piecewise function, I'm guessing 'n' here is level, so if the current level is at or below 50, you use the first equation. If it's between 50 and 68, you use that second function, etc.

The thing that looks like weeb quotes in the 3rd is the floor function. So you evaluate the stuff inside and round down to the integer. Easy right? Now let this be a lesson not to just shut down with "math is harrrrd" whenever you see something unfamiliar.
>>
>>151508491
For real though, the physics are really good. The video looked pretty hyperrealistic when the character fell down because the door hit him in the face.
>>
>>151508403

>OP opens his mouth
>sounds like a faggot

everytime
>>
>>151508357
Id rather do a class based tower defense zombie game, where you compete for resources with another group of survivors.
>>
>>151506492
I'd eat food out of those cans.
>>
>>151508234
It's a shit!!!

A half body zombie can kill you!!
>>
>>151505031
Speaking from a programming perspective, but I guess it can apply for anything digital/gamedev related, be it music, design, art etc.

A degree gets you through the door sometimes, but that's about it. Your portfolio and how you complete a task is what matters. We've had a few neets who never got their degree joining the company. They were able to provide good examples of their work and understood what they're doing. We had people with masters degrees who were completely useless.

tl;dr Portfolio and projects will get you a job, degree is a good bonus and might get you through the door in some places.
>>
>>151509019
This is the kind of feedback I come here for.
Thanks mate, small comments like that honestly make my day.
>>
id eat food out of your can if you know what i mean
>>
>>151506492
I'd pad the inside of those cans with tissues and thrust my dick inside them until I jizz
>>
>>151509136
It has zombie aids. It only needs put the tip in and you're dead
>>
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>>151508234

>http://steamcommunity.com/sharedfiles/filedetails/?id=740569945

I like his profile picture with his face and the Jedi sword.
>>
>>151509345
>eat food out of your can
>eat out of your trash can
>eat your trash
Are you going to play my game?
>>
>>151506492
is that a can with a picture of a can on it
>>
>>151509391
That' maybe abit overboard

>>151509582
Neit its a can model with old-timey scanned labels removed from their cans projected onto it.
>>
>>151509547
i dont think you know what i mean but sure
>>
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>>151509547
>I will do it.
>>
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>tfw shit at color schemes

Artists lend me your strength. How should I color the tiles when he's moving and when he's still? The tile is 3x3 because there's gonna be an entire party moving not just one guy, that's just for test.
>>
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>>151479958
>big-huge
Avalanche or Real Virtuality 4

I however don't know much about engines, not my area. I think Avalanche has the problem of being a pain to work with and RV4 has the problem of all Arma Games, namely it sucks at NPCs and cant handle them being all over the place. I'm unsure though whether the engine or the devs are at fault in that regard. It could very well be that the reason games in RV don't have "living" virtual worlds is simply because Bohemian Interactive isn't interested in making some sort of RPG. I would appreciate it if an anon that did know would offer some clarification on this.
>>
>>151510091
Give them a very slight highlight/tint instead, completely changing the color is always going to look bad.
>>
I know "a finished game is better than a perfect one" and all but I refuse to spend my time making something that's not up to my standards

So here I am wasting literal hours watching dozens of videos looking for the perfect pose to animate for my character
>>
>>151510881
have him walk around while sucking himself off
>>
Oh, what if I use raycasting to select the target to attack? I hear that raycasting is an expensive operation but it should be fine for clicking on 4-5 rpg enemies right?
>>
>>151510881
If it's proving to be more of a waste than a good idea, just make a note to come back to it later and animate it shittily for now.
>>
you can go lewder
>>
>>151479958
>What's the best engine for big-huge open world maps?
how "big-huge"? we talking Skyrim size or Daggerfall size?
>>
>>151511329
you HAVE to go lewder
but should we go lewder?
>>
>>151510881
>but I refuse to spend my time making something that's not up to my standards

Then you're never going to release a game.

There are things you learn only AFTER you finish a game. If you'll never finish it, you'll never learn some important lessons required to make games of higher standards.

Also spending too much time on something gives you tunnel vision.
>>
>>151510881
if you need to do that before you can animate something, sound like you're low level enough that nothing you do will come out as being high quality for now
might as well just accept that it's practice and just do something instead of fretting
>>
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>when you realize you've been painting on the wrong layer for the past half hour
>>
>>151511394
I don't think Daggerfall would be feasible with present technology.
>>
>>151511241
>I hear that raycasting is an expensive operation
If you're targeting 1994 hardware maybe.

Assuming you're using an engine it'll have a decent implementation, you can do hundreds per frame easily.
>>
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>>151481776
>Unity

Assault Android Cactus is a pretty well-received (and definitely high-quality) game on Steam done entirely in Unity.
>>
I'm making a walking simulator based entirely on waking up in a research facility in front of a massive counting down digital timer. Starts at half an hour. You have to escape you room, open new locations, add or subtract time from the clock, and piece together why you're there and where everyone is.

Also it's full of shitty greek/roman philosopher puns and literary puns because I hate myself.
>>
>>151511702
Neato, I'll give it a try then.
>>
>>151512375
Sorry but walking simulators are out of fashion now, just look at the reviews No Man's Sky is getting. Tough luck bro
>>
>>151512528
No man sky is not a walking simulator because it has no story. A WS needs a compelling story and narration.
>>
>>151512375
Sounds good to me, would probably play.

Now I want to play Wrath of Malachi instead of being productive though.
>>
>>151512680
>it has no story
but that's wrong.
>>
>>151512737
You're wrong
>>
>>151512680

NaissanceE is a good example. At least, I enjoyed it a lot for being a running sim
>>
>>151511950
and?
>>
>>151512880
Yes, it takes a bit from Stanley parable for sudden and gear stopping endings. You're on a cycle every time you wake up with the timer at full. It's working title is Mr. Moores.

>>151512696
I have one talent as a dev, and that's a good voice for narration.
>>151512737
Sorry, needs a coherent and good story.
>>
>>151511329
I suppose I can but I will not.
>>
>>151513483
>Sorry, needs a coherent and good story.
sorry mr. author man, let's hear your amazing story?!?!
>>
>>151499936
no

go lewder
>>
>>151513670
>has to sound like a kid because justifying a wasted $60 is hard.
>>
>>151510679
Can real virtuality 4 even be used for high quality animation? everything I've seen on it looks hokey and g-mod like.
>>
>>151513670
I've actually written three novel manuscripts, was in talks with a publisher before things fell through at the last stage. I've moved past being an author and transitioned into game dev because it is easier to be independent. Publishers expect you to sign away your creative soul and more likely than not put you into debt. However you are right, I do not consider myself a great writer merely experienced.
>>
>>151502160
mirin dat sky
>>
>>151513483
Honestly my main focuses are on:
>narration
>music
>general ambience
It feels like this kind of game is almost entirely about building an atmosphere.
>>
>>151511630
it's feasible it would just be an everloving pain in the ass unless the generation was procedural.

see: minecraft
>>
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Entities can store a list of "tick emitters" (per frame, see rocket smoke) and "die emitters" (on removal, see explosion).
>>
>a game engine with its own scripting language
Why? Why can't they just use real programming languages?
>>
>>151514828
because fuck you
>>
Why do people who record their screen with a camcorder/mobile-device get the most likes and retweets?
>>
>>151514112
>Can real virtuality 4 even be used for high quality animation?
No
>>
>>151515202
They're probably the kind of person who has 9 social media accounts that they post on every day, hence build a following
>>
>>151514828
Define "real programming language"
>>
Does anyone happen to know if creating an SDL Window with the SDL_WINDOW_OPENGL flag will fuck things up if I just use SDL rendering?
>>
>>151515336
I don't know. Something like C#, Java, C++ and so on. A programming language that can be used outside of the engine.
>>
>>151515202
Don't ask me how social media works. I get a new tumblr follower every day, but I usually don't even get one a week on twitter.
>>
>>151515561
So javascript and emacs lisp aren't real programming languages too?
>>
>>151515561
but then every fuck with a community college course under his belt could break your game.
>>
>>151515385
you should be fine, why are you using the OPENGL flag if your not going to use it?
>>
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>0-4: go back to texturing shitty models
>5-9: attempt to muster self confidence to learn how to code
>dubs: commit sudoku because I will never be able to make a game
>>
>>151515925
I believe in you anondev. You can do the code.
>>
1-9 play a video game for a bit because the stress of gamedev is killing me
0 dev and die
>>
>>151516118
t. nodev
>>
>>151515676
>I get a new tumblr follower every day
get a load of this faggot
>>
>>151508249
If you'd like to recommend some mechanics I promise I'll be receptive!!
>>
>>151516118
Don't force yourself if you don't want to. Do something else, refresh your body and mind. Burning out will be worse in the long run.
>>
>at work
>in training
>filled with slef loathing
>why.jpg
Work makes me so stressed and sad I can't even muster the urge to dev. Kill me. I hate my job.
>>
>>151515832
Well... it's probably kind of hacky, but I want to be able to wrote different renderers for my window. Renderers depend on the window, but the window needs to know ahead of time about if I'll be using opengl.

Basically right now my renderer uses sdl2 rendering, with the possibility of switching in opengl rendering later.

The only other solution I can think of are: recreating the window when the opengl renderer is coded, but that seems dumb, or setting a flag before initing either that affects the window flags on creation?
>>
>>151515202
for the same reason why putting colored pencils next to your drawing quadruples the popularity of your pic on instagram i assume
>>
>>151516289

So do I and I don't even do shit on my tumblr but make crap sketches and I can't even draw

I dunno what to tell you, social media is marketing magic
>>
>>151516378
What jerb?
>>
>>151516332
What if I burned out before I start gamedeving?
>>
>>151515925
become a modder and get the contacts that will help you make the game you want afte you specialize in a specific area that will make you a valuable and appreciated addition to any team.

Network you faggot.

Meet people that do what you can't.
>>
>>151516378
I've spent about a week's worth of company time this month sitting on my phone posting on agdg and thinking about dev in the bathroom.
>>
>>151516516
A longer break is needed. A week at the minimum. Write down the date, set alarms, mark your calendar to re-evaluate how you feel about digging back in.
>>
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>>151516289
Not him but I get random followers all the time.
I've had big stretches of time where I don't even update and I still get random followers during that time.
Tumblr is a mysterious place.
>>
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Reminder to keep your lewd games HEALTHY
>>
>>151516491
I do webservices. Is boring.

>>151516575
I should just instal unity on my company computer.
>>
>>151517084
I'm actually interested in that, care to tell me more about it?
>>
>>151516539
This. There's plenty of programmers that couldn't retexture something to save their life and those that can wouldn't necessarily be able to make new, interesting and original textures in photoshop. Pwople excel at different things, find the ones that need you and build a working relationship, tell them about your ideas, maybe eventually you find someone that likes your idea or thinks it has merit and is willing to help you.
>>
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>>151516797
I've had this happen to me on DeviantArt
Which is funny because the only thing I've ever posted there are Rainemter skins
I haven't posted there in like 2 years and I still get new followers.
>>
>>151516973
I want fat fetishists to leave.
>>
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>>151516973
>healthy
I haven't seen this word in forever since that retarded THICC shit caught on instead and normalfags ruined everything.
Keep fighting the good fight brother
>>
>>151517293
You haven't seen fat. That's not fat.
Faggot
>>
>>151515925
join mod teams and advance at your own pace, help the coders and learn from them, trade what you know for what they know
>>
>>151517395
I'm sure it's 100% muscle.
>>
>>151517241
I havent gotten any followers... what tags bring people in?
>>
>>151517149
It's boring. Learn restful. YouTube is your friend.
>>
>>151517639
No. It's 100% unconditional love.
>>
>>151517752
aka fat
>>
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>>151516797
>tfw you are obligated to post progress because you have a lot of followers
>>
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What program is used to make stuff like this?
I want to do that for my lewd game
>>
>>151516539
>>151517592

>join a team

>They think I'm too obnoxious and ban me from said team

it always happens.
>>
>>151518152
if you have to ask, you probably can't do that for your lewd game
>>
>>151517639
I want muscle fetishists to stay
I love muscles as much as I love chubby
as long as it's 2D
>>
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Who's the healthiest agdg waifu?
>>
>>151518386

you
>>
>>151518168
then stop being obnoxious you giant faggot
>>
>>151518386
Charlotte
E CUPS
>>
>>151518168
Stop being obnoxious?

I mean, when it keeps happening I think it's safe to say that it's your approach that's wrong not other people.
>>
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>>151518152
You can do it with Unity.

http://www.luispedrofonseca.com/unity-2d-skeletal-animation/
>>
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>>151518492
>>151518637

I can't

I try so hard to fit in but everyone always hates me

I gave up on interacting with people and making friends a long time ago
>>
>>151518152
bezier tool in photoshop
>>
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>>151518602
Please.
>>
>>151518152

I want to stick my penis between those bewbs and stick my tongue down her throat!
>>
>>151518789
Fuck off obnoxious faggot. I hate you.
I feel your pain;_;
>>
>>151518789
>I try so hard to fit in but everyone always hates me
That's probably part of the reason. Trying to fit in can really backfire.
You should just be yourself. Unless you're just annoying or creepy or whatever by default. Then you should just be quiet.
>>
>>151518789
stop spouting memes?

It's a learned trait like anything else, treat it like you treated the thing you're good at.
>>
>>151518894
are you like 8 inches tall
>>
>>151519028

>just b urself

yeah I already tried that, why do you think I tried NOT being myself to fit in

>Unless you're just annoying or creepy or whatever by default. Then you should just be quiet.

which is why I stopped interacting with people
>>
>>151519178
I'm 8 inches all right.
>>
>>151518858
When will this artist draw Charlotte
>>
>>151519218
Unless you gave them your real name right from the getgo (why the fuck would you do that?) you have infinite re-tries you know.

Also don't be yourself, yourself sucks, change yourself to appeal to people, there are books on this shit, read them. It's called socializing.
>>
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>>151518386
Definitely Charlotte

>>151518858
She's undead and cannot be classified as healthy
>>
>>151519218
do you know why you are obnoxious? do you know why people hate you?

if you don't you need to work on your self awareness before anything else
>>
>>151519494
is charlotte asian?
>>
>>151519586
>>151519470
good advice
>>
>>151519604
Given her name I doubt it
>>
>>151518740
that shape is WAY too lewd
>>
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>>151519742
>>151519604
She is. She just has a non-asian first name, it happens. I haven't given her a last name yet because the full details are still murky.
>>
>>151518740
>You can do it with Unity.
It's not unity, it's Spine that does it
>>
>>151520054
>Asian
>hime cut
>E-cup
my dick
>>
>>151501187
So is Midair fucked?
>>
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>>151519586

The reason people hate me is because I have legit aspergers and can't understand other people at all so any long term interaction leads to me making glaring social mistakes or offenses which leads to everyone preferring to stay away from me

I've gotten better at faking being normal over the years but the facade breaks down because I eventually sperg too much over something.
>>
>>151520486
i would say 'r u me' but you're a dumb dog poster, so you couldn't be me.
>>
>>151520054
NICE
>>
>>151520486
stop sperging and relax
>>
>>151520894
>lol just get better
>>
i hope one day my game will get fan art too
>>
>>151520486
Limit your interactions. Evaluate each interaction before taking it. Being a infrequent user is better than being kicked out. Give me an example of one of your social fuck ups.
>>
>>151520956
Well, yes. Get better and stop sucking. Learn how to socialize or at least control your outbursts.
>>
https://a.uguu.se/jx8OCo0r8VC2.mp3
>>
>>151521363
Used to be friends with someone who had aspergers. Shit can get really fucking weird.

That being said, he was cool when he wasn't sperging.
>>
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>>
>>151521465
>uguu
>>
>>151521753
You have a problem with uguu?
>>
tfw born in wealthier than average family and if i dont get an even wealthier job then everyone is gonna hate me

tfw the jobs that i can apply to and get accepted instantly are often life goals of other people my age but not good enough for my parents
>>
>can't decide what game I want to work on
Suffering
>>
Post progress
>>
>>151521951
>Giving a fuck what your parents think
I should be collecting welfare not working hard if the decision was theirs. Just be happy you faggot

Also fuck off to your blog
>>
>>151521845
Not as long as I'm kawaii.
>>
Post lewd progress
>>
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>>151522024
i broke floor generation but got all the other stuff done so thats something
>>
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>>151522024
>mfw realized I haven't devved at all today
What the fuck have I done? How did the day go by?
>>
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>>151521284

spoilering because it's technically not agdg.

>in highschool a few years ago
>it's study period so I take out my Gameboy color to play pogeymans
>girl walks up to my desk and says " I think it's cool how you always bring those old nintendos to school"
>say "ok"
>must have been in a condescending tone or something because she made a visibly upset face
> she says "you know a normal person would have said thank you"

I died a little inside that day. the way she said "normal person" just fucking hit me hard
>>
>>151521951
Why do you care? Why should I care? Tell your parents to go fuck themselves. It's your life, not theirs.
>>
>>151522405
>say "ok"
Literal autism.
>>
>>151522405
Yeah I'm not asking about your highschool horse shit. I'm talking about getting blocked out of dev teams.>>151521992
>>
>>151522405

lmao dude how old are you?

You'll get over snide remarks by strangers when you graduate high school. Don't worry.
>>
>>151521363
https://www.youtube.com/watch?v=JAdvcmogGwI
>>
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>>151522405
>>
>>151522405
Why don't you go to a hospital and stay there
>>
>>151521951
Believe me being born in a poor family is worst. At least on a wealthier family you can get the money you need to start with what you want to do. Wanna learn to do x thing? You can pay the lessons and buy the equipment. Wanna invest on x project? You can do it.
When you are poor all your money goes away on food, taxes and health care.
>>
>>151522617

I'm 20 m8

I got over it for the most part, but when you get these kinds of things your entire childhood on top of being alienated by everyone and avoided like the plague it has an impact on you.
>>
>>151522405
Alpha as fuck
>>
>>151522879
Stop being a faggot and self enforced social pariah.
>>
If I make a /wsg/agdg thread, will you post sound progress there?
>>
>>151523070
yes
>>
>>151522617
You fucking normie.
>>
>>151485319
>>151485785

You're probably not here anymore, but this fixed it. Thanks.
>>
>>151522405
>drawing in highschool
>girl I like asks to see drawing
>"ok" hand her notebook
>"anon, do you have autism?"
>i don't have autism so I have no excuses for being autistic
you're lucky for being actually autistic
>>
>>151522405
You know you could have easily recovered with "sorry baby, rough day, do you like old Nintendo games?" or something.
>>
>>151522829
>dad owns multimillion dollar business
>built it from the ground up
>started off with next to nothing
>I am expected to do the same thing
>never get a leg up or given anything just because I wanted it
>had to earn everything Ive ever gotten myself

That motherfucker was right, because now I pull in six figues and gamedev as hobby. Wealthy families dont always just give you everything.
>>
>>151522405
>someone compliments you
>says "ok" instead of thank "you"
honestly it sounds like you have bad manners. Didn't your parents teach you shit like that as a kid?
>>
>>151523238
post autistic art
>>
>>151523260
>>151521951
>wealthy
>post in agdg
i call bullshit
>>
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>>151522024
>>
>>151523479
If I had game and was wealthy I'd still post here
>>
>>151523272

My parents argued all the time and my dad beat me with his belt occasionally because he's bipolar

any other questions?
>>
>>151523549
thats what hopoo said
>>
>>151523653
Do you wipe standing up or sitting?
>>
>>151523673
The difference is his game is shit
>>
>>151523260
>I am expected to do the same thing
The entire point of building legacy is that your kids DON'T do the same thing. Your job is to build on it and expand it or at the very least keep it and keep your family in wealth and power not fuck off and start from scratch yourself.

I think you're either misinterpreting things, there's some miscommunication somewhere or if neither is true then your dad has some fucked up priorities.

And building on family wealth isn't necessarily a bad thing for whatever passion you have, that wealth is precisely what will let you concentrate on your passion and expand your knowledge and life, it won't hinder it. Just defer your own personal enjoyment you spoiled faggot.
>>
>>151523756
Are you watching Off-Topic?
>>
>>151523479
Why... is 4chan exclusively for poorfags?
Does making $106k a year make you wealthy? I have news for you anon, it doesnt, not even close. I live comfortably, not wealthy.
>>
why didn't the developers of no man's sky realize how garbage it would be
>>
>>151524386
Because they're retarded normies
>>
>>151524386
They probably did.
But money.
>>
>>151523324
I don't have it. I think it was some stick people representing RPG classes
>>
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>>151524386
>lower Steam rating than the slaughtering grounds
>>
>>151523954
>Does making $106k a year make you wealthy?
It does if you don't have kids, a wife, pay little in taxes and don't have an extravagant lifestyle.
>>
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>>151524768

holy fuck you're right
>>
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>>151524768
>>151524386
>Overall rating: Mostly Negative

Haha oh wow
>>
>>151525134
>>151525010
That description makes it sound like babby's first indie game.
>>
>>151524386

They probably literally thought "a game where you can do everything that simulates the universe" like a stupid normie imagines what would be the bestest gayme idea eva and they marketed it as such.

Anyone who had a bit of understanding should have seen it comming that it was going to be an empty boring directionless mess.
>>
>>151524768
they handpicked the best looking procedural creatures and worlds for the trailers.
what did people expect?
I still enjoyed it for a few days though.
>>
>>151523260
Pulling 6 figures isn't exactly hard. I'm 24 and pull 130k.
>>
>>151525451
I'm 29 and pull four, sometimes 3 figures.
>>
>>151524386
>>151524768
>>151525010
>>151525134
>fans of the game hype it out of control for no reason
>customers get mad when the fake hype from fans wasn't real
>somehow this is the developers fault

customers will always be retarded, just remember that.
>>
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>>151525451
m-me too!
>>
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>>151525671

have you read the reviews.

The game doesn't even run on most PCs and heavily lags on top notch pcs.


This is exactly the reason why you should not enginedev.

Use a reliable codebase for your game, even if you have to rev share. period.
>>
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I think I'll add a laser pointer sort of upgrade, so you can see exactly where your bullet will land.
>>
>>151524861
>live in studio apartment because don't need more space
>no kids/wife
>low maitnence girlfriend
>don't own a car
>pet fish
>no health issues
>make 130k
I honestly didn't know what to do with all the extra money when I got the job.
>>
>>151525827
This might just be worse than Arkham Knight.
>>
>>151525986
Hello TotalBiscuit
>>
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1.7 on metacritic and falling
>>
>>151525671
>for no reason
The years of appearing at literally every games conference didn't help.

AAA games often get falsely paraded as being indie, NMS is probably the first game to be other way round.
it was inevitably going to fail to reach people's AAA expectations because it is just a small budget game, but Sony pretended otherwise.

I don't really blame the devs
>>
>>151526064
Who?
>>
>>151525957
Iknorite?

It's like being rich but without the stress.
>>
>>151526076
Did anyone actually have hope for this game?
As soon as they said procedural generation exploration game I knew it was gonna be shit
>>
>>151525957
start a small game studio
>>
>all the normies ITT
Holy shit go back to wherever you're from.
And don't try to >>>/r9k/ me, you don't belong here.
>>
>>151525957
>don't own a car
I'd fix that if I were you, you're missing out.
>>
>>151526140
Yeah, hate my job though.

>>151526258
I've thought about it. I've actually wanted to start a bakery, I've done a lot of cake decorating courses.
>>
>>151516301
spiritual successor to HoMM3
>>
>>151525957
>didn't know
>when I got the job

So I assume now you know...What'd you use it on?
>>
>>151525957
>low maitnence girlfriend
At least you have that. Only girls that seems interested on me live too far away and LDR never work.
>>
Why are you posting this in a game development thread?
>>
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>>>/soc/

Let's get back on topic. Who's hype for lewd jam?
I'm going to settle on an idea and start working on my entry by next week.
>>
>>151526394
I invested in real estate.

>>151526486
Girlfriend was the wrong term. I have a BDSM slave/master thing going with a girl.

>>151526271
I live in a city where a car would cost enormous amounts. 400$ a month on parking is just silly.
>>
>>151526563
Because we are indie devs, discussing the most recent big indie game release is absolutely related to this thread.
It's good to see what they did wrong and what they did right so we can learn from it.
>>
>>151525671
https://twitter.com/gibbed/status/764155970767519744
It's not even a port, it's emulated
>>
>>151526857
I was talking about the 'my life is so hard' stuff

NMS is fine
>>
File: night eventss.png (14KB, 658x434px) Image search: [Google]
night eventss.png
14KB, 658x434px
How do I make it look better/scarier?
>>
>>151526948
Life is easy bruh.
>>
File: 002250551585.gif (316KB, 500x281px)
002250551585.gif
316KB, 500x281px
>>151526948
>NMS is fine
It's really not.
>>
if randomly generated levels are bad then why are roguelikes so good
>>
>>151526884

that may not be emulation, but it's a pretty big red flag that the PC port may not have extra features that one can expect of a regular PC version.
>>
File: 1394914247979.gif (2MB, 360x360px) Image search: [Google]
1394914247979.gif
2MB, 360x360px
>>151526781
I'm having fun coming up with a concept. I've got it down now and I've sketched out the MC and am doing some concept art for some enemies.
I've never done lewd stuff before so it's a little exciting
>>
File: THICC.webm (3MB, 1000x562px) Image search: [Google]
THICC.webm
3MB, 1000x562px
>>151526781

I have yet to see any lewd jiggle physics in any lewd jam entry


until I see something on par or better than this I am sorely disappointed in agdg's lewd capabilities
>>
Anyone looking for free music, tell me a little about your project: the genre, mechanics, how far along you are, what tools/engine you're using etc
>>
>>151527089
Remove white background from menu
>>
>>151527326
>3D lewd
2D lewd is far superior
>>
>>151527154
Because roguelikes generate their fun by allowing the player to creatively use the assortment of items they have accumulated in interesting and different ways to react to the unpredictable world, and procedural generation is an integral part of that.

Most other genres don't have the complexity of items that roguelikes do, so rely on well crafted and more directed gameplay instead
>>
Thoughts on this attempt to create a dramatic and heroic track?

https://clyp.it/muxstqa0
>>
>>151527529
>boobs jiggling in real time in 3D game environment

>vs 2d sprites

no contest. 2D can't make jiggle like that.
>>
>>151527767
t. shit at spriting guy
>>
>>151527852
t. shit at modeling and animation guy
>>
>>151527767
>BOOBIES XDDD
Are you 12?
>>
>>151527602
Pretty good, but I don't like the horns in the first 30 seconds.
>>
>>151527914
Fuck you nodev
>>
>>151527915

are you gay?
>>
>>151527767
>>151527914
>>151527326

t. nodev
>>
>>151527326
WIYLG?
>>
>>151527154
Roguelikes are all about the wide variety of items and skills/perks/whatever and their combination providing new and interesting gameplay each time you play. Roguelikes don't care about having good level design, it's not the point.
Randomly generated levels are a problem in games that live or die by their level/world design. NMS would be much better if instead of WOW SO MANY DIFFERENT RANDOM PLANETS NO TWO PLAYERS EXPERIENCE THE SAME THING shit it just had well crafted worlds to explore and cool species to see.
>>
>>151480087
fuck you, LOVE is life
>>
>>151527089
the text detracts from the spookiness.

it should be-

>You stop and look ahead. Something is watching you.

>1 - Continue
>2 - T̴̢͚̯͔ṵ͓̮r̴̼͎̤̰͔̘̕n̥̳͕̟͎ ͏̧̤̥̦͔̩̙̤͔͙a̺̦r̶̺̯̫͚̹̜o͇̼͕͟ư̡̫͖̯͉n͕̺̭̬̩d̻̳͔̘͙̜̤̫̳͘ ̳̳͚͍͈̖̖̝̦͟͟a̡̧̘n̡̦̫̘d̢̡̰̣̱̥͚͜ ҉̻͖͙̞̳r̷̷̻͇̩̞͖̀ù̷̳̮̺̥̤̮̤n̴̜ ̡̮͈̪̲̣̱a͔͇̭̼͍w͚̥a̘͚̼͚͖̼ͅy͓̫̻̲̮͎̣͠͠
>>
>>151527326
>THICC
Fuck off with this shit meme.
You know I've never liked disproportionately huge tits. They just look silly, it ruins the erotic factor. Busty girls are good but they gotta be proportional
>>
>>151528417
thicc is for ass and legs dummy.
don't kink shame
>>
>>151527602
I like it. The deep horn really gets the feeling you're going for. Although, (I'm no music engineer person so take this with a grain of salt) maybe when the track picks up at :16 to :30 you should try disabling the horn just for that bit.
>>
>>151528517
Kill yourself shit taste
>>
if i dont get any replies to 3 progress posts in a row i quit gamedev
>>
>>151527915
post your birth certificate
>>
>>151528517
Why not say THICK THIGHS
>>
File: MIR logo(1).png (376KB, 2728x1644px) Image search: [Google]
MIR logo(1).png
376KB, 2728x1644px
Hows this look for my first attempt logo for my lewd game
>>
>>151527602
Not sure about the drums/snare at the start

Bretty good though
>>
>>151528665
Kill yourself
>>
>>151528729
>>151528572
out
>>
>>151528665
Luks gud
>>
>>151527381
Seconding this. I realize you probably can't remove it entirely, but if you could make it smaller or darker or something for this event, that'd help.
>>
>>151526796
Fuck off
>>
>>151528517
No, yo don't understand.
I love thick girls. But THICC is an obnoxious normie meme. The boob comment was just a random thought, hence why it was under spoiler text.
>>
File: upddda.png (14KB, 658x434px)
upddda.png
14KB, 658x434px
>>151527381
>>151528842
cheers
>>
>>151528729
Why? Why should I kill myself?
>>
>>151529437
So you can die
>>
>>151528665
kys
>>
>>151529437
Maybe because you made the logo BUT NOT THE GAME
>>
>>151529562
Dont cut yourself on that edge, junior.
>>
File: titles.png (9KB, 494x354px)
titles.png
9KB, 494x354px
rate MY logo instead
>>
File: 1470498065864.jpg (242KB, 845x1036px)
1470498065864.jpg
242KB, 845x1036px
>Can't draw
>Can't program
>Can't write
>>
>>151529663
Kill yourself
>>
>>151529437
because natural selection cant do it for you
>>
>>151529721
You forgot
>Can't learn to do things
Oh wait, you CAN learn to do things. No go learn and stop being a nodev.
>>
Do the dimensions of an object effect its rendering speed? I have an object that is thousands of pixels long, but the texture I'm using is only 64x64. Will it render slower than if it were just 64x64?
>>
>>151529849
Good post
>>
>>151529861
you could split it and hide parts of it that are offscreen.
but a couple thousand pixels on 1 sprite wont matter.
>>
>>151529849
I tried learning how to draw and how to program.
I never got anywhere with art and most of the time I just edit tutorial code
>>
>>151529861
You store the whole texture in ram, so it's already loaded. If it covers entire screen, yes it will be a 1 fps slower.
>>
>>151530037
>I just edit tutorial code

kek - you're RPG Maker tier scum
>>
>>151529627
Im making the game faggot. As the art guy part of my job is the visuals. I meed to set the visual tone. Taking time off to fuck with color schemes keeps me from burning out from spriting. All of this, you know nothing about though.
>>
>>151525957
you'll able to afford several sprites for your game
>>
File: torpedoai-2016-08-12.webm (2MB, 800x600px) Image search: [Google]
torpedoai-2016-08-12.webm
2MB, 800x600px
new level
>>
does notch have a degree?
>>
>>151526076
oh man I was going to work but this is too much. off to /v/ to see the tears
>>
>>151530524
Computer Engineering IIRC
>>
>>151530037
You aren't even trying then .

Did you learn something from editing tutorial code? No? Try again. Yes? then try to make something different out of it.

Do you like what you drew? No? Draw it again, see what you don't like about it and try to improve on it, get references. Yes? Good, keep drawing other stuff and in a year take that drawinh again, draw it again and see how much you improved.
>>
File: phs.png (124KB, 1427x847px) Image search: [Google]
phs.png
124KB, 1427x847px
>>151530219
whats wrong with GM?
>>
>>151530838
he said rpgm not gm
>>
>>151530838
How do people think this is easier than programming
It's literally the same shit but 100x more convoluted looking
>>
>>151530838
Nothing - I use GM,

But modifying tutorial code is something you should use to learn and not make your own games.

That's like buying a car - changing the tires and saying you made a new car.
>>
>>151530524
As far as I know he was self-taught, I faintly remember he worked at a Flash games company for most of his career.
>>
File: tho.png (72KB, 1433x847px) Image search: [Google]
tho.png
72KB, 1433x847px
>>151530927
and thats not gm or rpgm

>>151530942
y it got to b ezier tho?
>>
>>151503796
car analogies = retarded
>>
>>151530838
games made with this thing always started to lag after some time, i don't know why but it affected every game made with TGF2 i have played
>>
>>151531283
motivation is the spark plug
determination is the gas
>>
>>151531283
Why?
>>
>>151530417
I think there should be something generating the bubbles, like fans on the wall or something.
>>
>>151531434
Kill yourself
>>
File: fug.png (4KB, 641x72px)
fug.png
4KB, 641x72px
HNNNNNNNNGH
>>
>>151531434
they don't help you to understand, which is the point of an analogy
>>
>>151531283
I prefer food analogies
>>
what is your best food analogy related to gamedev
>>
>>151531537
>audio 1kb
What
>>
>>151531640
Deving on an empty stomach is like I'm fucking hungry
>>
>>151531493
Flawless argument.

>>151531542
I think it was pretty clear though.
>>
>>151531640
you dont need to be a chef to know that the food is shit
>>
>>151531707
oh, I forgot about -an
>>
>>151531493
>>151529750
>>151528729
>>151528572
>>151528897
i just might
>>
>>151531734
Yeah get fucked bitchboy
>>
>>151531640
You can'ts say you cooked a steak if you didn't raise the cow yourself.
>>
how the HECK do i make a square outline using loops

like

XXXXX
XxxxX
XxxxX
XxxxX
XXXXX

i have COMPLETEY no idea how to
>>
>>151531824
Kill yourself
>>
>>151531640
C++ is wheat
Java is rice
Fortran is hardtack
Python is distilled urine
C# is heavily processed nutrient paste
GM is a stouffers frozen dinner
mysql is the box it came in
>>
>>151532012
loop in a loop
>>
>>151532012
for i
{
for j
{

}
}
>>
>>151532012
Nested for loops
for(int x = 0; x < length; x++)
{
__for(int y = 0; y < length; y++)
__{
____if(x == 0 || X == length || y == 0 || y == length)
____X
__}
}
>>
>>151532012
for (int i = 0; i < width; ++i)
for (int j = 0; j < height; ++j)
if (i == 0 || i == width - 1 || j == 0 || j == height - 1)
array[i][j] = 'X';
else
array[i][j] = 'x';
>>
>>151532013
This angry self loathing nodev is projecting so hard, so damn hard.
>>
>>151532012
>>151532230
case:
i ==1 || i == 5 || j ==1 || j ==5
>>
>>151532012
int n = width*height;
while(n != 0){
if((n%width) <= 1 || (n%height) <= 1){
print("X");
}
else {
print("x");
}
--n;
}
>>
>>151532413
Thank you~!
>>
File: fencing.webm (2MB, 640x480px) Image search: [Google]
fencing.webm
2MB, 640x480px
What are some good blender tutorials for making anatomically correct humans?
>>
>>151532139
stupid

>>151532364
>>151532432
thank
>>
>>151532519
SHOW ME A GOOD TIME JACK
>>
>>151485614
>o cost in resources, you can try it as many times as you like
I would buy that, just for the meme factor in it.
>>
>>151530417
MULTI-TORPEDO DRIFTING
>>
File: gemu.webm (3MB, 960x480px) Image search: [Google]
gemu.webm
3MB, 960x480px
After long time of almost 4 weeks, my game finally achieved state of playability
>>
>>151533307
What the fuck is this trash
>>
>>151533307
nice parallax
>>
>>151525269
I was going to say, such a piss poor description.
>>
>>151532519
life drawing classes
>>
>>151533307
oh wow I never noticed the warping effect on the buildings reflection. looks good
>>
>>151524386
So far the negative stuff is against performance and crashes. Come on. Really? It's 2016. They'll fix it in a few days. It's not like you have to wait months for the new issue of the XY Gamer Magazine to get the patch from the CD attachment. What a bunch of whiny fags.

On the other hand, I can't believe that in the year 2016 they couldn't properly test that shit on more than 1 computer. I kinda understand those whiny fags. I would also be furious if I would have to pay 60 bucks to beta test something.
>>
>>151534639

I'm modeling not drawing
>>
>>151535423
i t s 2 0 1 6
>>
File: Untitled 472.webm (229KB, 740x442px) Image search: [Google]
Untitled 472.webm
229KB, 740x442px
Dropped tombstones block way and have health, used up when hitting walls.
>>
>>151535450
modeling is drawing
>>
>>151535450
and?
if you can't even draw an anatomically correct person how do you expect to model it?
>>
new thread

>>151535873
>>151535873
>>151535873
>>
>>151533307
>those shells falling out
hhhhhhnnnnngggggood
>>
>>151535971
you're early
>>
>>151536209

a few posts early.

doesn't matter
>>
>>151535724
seems a bit unintuitive, why not move the item health to the bottom, next to the equipped item? and make it a bit smaller, so its clear its item health and not enemy health
>>
File: 8nb618U.png (410KB, 604x453px) Image search: [Google]
8nb618U.png
410KB, 604x453px
Hey Aggy I made a chiptune track for anyone that wants to use it.

https://soundcloud.com/czarcasttic/d4-1
>>
>>151537921
>https://soundcloud.com/czarcasttic/d4-1
Holy shit. It will fit my game just perfectly. Thank you!
>>
>>151538049
Hey no problem! best of luck on the game!
>>
>>151538802
Just two things:
1. How can I download this?
2. Is there an option to send messages on SC? I would like to let you know when the music is implemented.
>>
>>151539071
I forgot to enable downloads on SC. You can use scdownloader or something similar, or i can reupload if you want.

Yeah you can PM me on SoundCloud or you can PM me on twitter if you want. Im @Windows90Hate
>>
>>151508357
It was...once.
>>
>OSX doesn't support OpenGL past 4.1
>OSX doesn't support Vulkan at all

no wonder nobody makes games for it.
Thread posts: 756
Thread images: 129


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