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/scg/, /edg/, /nmsg/: Star Citizen, Elite Dangerous, No Man's

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Thread #5: Forever together edition

>What is this?

Merge general of Elite Dangerous and Star Citizen

>Elite: Dangerous information pastebin. Update as needed.
http://pastebin.com/ZT9GWmaC
-----------------------------------------------------------
>Star Citizen information pastebin. Update as needed.
http://pastebin.com/UNEJYGHp
-----------------------------------------------------------
>No Man's Sky
>Being more than a FOTM game
Feel free to talk about it here though. They seem to have a general of their own but it's mostly for /v/ shitposting containment.

>other games
if it doesn't have a general, come on in. just don't get upset about sharing.
>>
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First for Brabo did nothing wrong.
>>
>left nmsg in

for what purpose
>>
reposting

>>151159090
>3 fighters for an Idris
retard detected.

Bring 9 of them, but have it so that they swap out every now and then for refueling or ammo. Honestly, this can work with 12 if you guys are truly organized. An issue I have with CIG's decision on carrier shit is that they have a hard limit of 3 ships for the Idris. This can be 3 massive Superhornets to fill the whole space, or 3 tiny m50s. I hope they make it so that "whatever fits can land" so that being able to carry a massive amount of m50 for swarm tactics is viable.
>>
>>151159308
Fair point. Looks like it's too late though
>>
>>151159159
NMS has a general now, restart with a new OP.
>>
>>151159314
>retard
You realise the current limit for fighters in the Idris is three, right? Unless they remove the forced limit like they have on the Endeavor it's three, otherwise we'll be filling it to the brim with 28 mini fighters
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>>151159159
/nmsg/ still in
>>
>>151159413
Don't worry. Containment thread still exists.
>>
>>151159563
Then it already has a general, remove it you autistic fuck, like another anon said it's just a beacon for lost shitposters.
>>
Next thread, assuming I'm OP again, I'll remove No Man's Sky from the OP.

>>151159546
It can land 3 fighters, but you can have 6, or really however many others, tag along. When they need fuel, you have your 3 landed fighters take a flight shift and the other fuel up, get ammo, repair, whatever they need. If you think 3 fighters is enough for any kind of Idris, you're dumb. If they keep with the hard limit of 3 fighters per ship, rotating them is the only way to efficiently go about being a carrier.
>>
>>151159842
Anon, you don't understand the concept of containment threads do you? It's okay, reddit is easier to understand.
>>
>>151159842
I didn't make the OP. Pretty sure /v/ will ignore this though once they see the NMS logo.
>>151159887
Sweet as dude
>>
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>exit station
>target obscured by planet
>prepare to supercruise
>all of a sudden target clear
>fuck it
>>
>>151159887
You can't jump or quantum with more than 3 fighters currently, the only point in carrying around fighters rather than just flying with them is because you can carry then protected then deploy them before attacking. It's absolutely retarded to overfill a ship then fly it around unable to even quantum.
>>
>>151160036
>You can't jump or quantum with more than 3 fighters currently

Why not?
>>
>>151160089

Because that's how cig currently have it artifically limited

https://robertsspaceindustries.com/comm-link/transmission/14989-MISC-Endeavor-Q-A-Part-2
>>
>>151159996
Why so much heat sink?
>>
>>151159889
Containment threads/boards don't work if you allow their content explicitly in the threads you are trying to keep free of them. Might as well make the next thread

/scg/, /edg/, /mlp/, /utg/
>>
>>151160287
smuggling build I guess. I use it for trading too
>>
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>>151160232
>can't load up an Idris with 30 Merlins
God damn it
>>
>>151160232
Hmm, makes sense.

Gameplay wise it would be bad balance to let folks just load up on dozens of ships just because the space allowed it.
>>
>>151160338
Anon, you aren't able to get this do you? The /v/ shit posters just see the NMS logo and click on it rather than this thread, the NMS thread then contains the shitposters there. You understand reading comprehension right anon?
>>
>>151160036
I'm making my statements with logical assumptions on how the group mechanics would have to work to effectively support org play. Here's a situation: let's assume you and your organization have 16 ships to move to another system for whatever reason. 1 Idris, 15 Gladii (for simplicity sake). The idris can only have 3 of them landed inside due to hard limit (even though it looks like it can hold 6). Okay, so when you need to Qdrive to another planet, the fighters Qdrive first and the Idris Qdrive last. They all arrive and continue. When the fighters need fuel, they take turns landing and refueling. When they need to go to another system, if CIG intends for any kind of multiplayer in this game, there would be a system for them all to jump together, similar to EVE, so that they all arrive in the same instance.

Rotating ships isn't that complicated. You work around the hard limit by having ships take turns landed.

>>151160089
arbitrary limit.
>>
>>151160338
>implying /v/ will see past the logo
See how this thread goes, Anon. Since I made the /nmsg/ all the shitposting in here stopped. You'll be fine.
>>
>>151160483
>>151160543
I hope you anons are right, but I'm skeptical. I just want a nice comfy space games general. Once /v/ gets bored of NMS I'm sure it'll be fine to share a general.
>>
>>151160795
You'll see. Every new, hyped game is the same. /v/ leaks for a few days then gets bored and moves on. Your thread will be comfy again soon.
>>
>>151161239
Right, no reason we should invite the torrent of shit onto ourselves is all I'm saying.
>>
I backed SC a couple of years ago now but I haven’t really paid attention to it for a while. Have they made any real progress? Is this shit ever going to come out? Are people still buying jpegs of ships for hundreds of dollars?
>>
>>151160795
>fine to share a general

As long as we don't have legitimate shill retardation saying shit like "You just don't get it man"

>>151161424
Does google just not exist for a majority of humanity?
>>
>>151161424
Yes, one day, and yes.

Here's a tip from someone who's been watching the development the whole time: forget about it for another year. I wish I could. It makes the wait a lot easier.
>>
>>151161424
https://www.youtube.com/watch?v=KlNldjFmjvw

Here you go anon, this is everything available in a quick viewing format.
>>
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tfw shitty pilot
Who /noncombat/ here?
>>
>>151161569
You just don't get it man. 18 quintillion.
>>
I just realized I bought Starmade a while ago.
Is it worth an install?
>>
>>151161727
>bought Starmade
What? Last time I checked it was free on their website.
>>
>>151161727
Uh kind of?

It's fun for a short time.
>>
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>>151161630
I just wanna race.

https://youtu.be/doEwWzMz99A
>>
>>151160795

As I said in the actual general, it's going to be bad probably for today and the next few days, but I'm wagering that it'll calm down by PC release where it'll have mostly people who are getting it for PC and people who are skeptical but actually want to discuss the PC release to see if they want to buy the PC release if at all. Give it time but I think sharing a general with this one would be foolish, the game just released and we're going to end up flooding this general with NMS discussion and leftover mega autist shitposters that may linger for a week or more.
>>
>>151161630
If you're a shitty pilot then you just need to be a gunner, melt that Orion for a Reclaimer and turn it into a autogun boat
>>
>>151161576
>>151161595
Thanks.
>>
>>151161727
If you like building your own ships and stations, then yes.
Also >>151101637
>>
>>151162338
>/svgg/

Guess I'm going to need to update my list with categories now

>Space Sim
>Voxel Based Space
>Etc
>>
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My autism was spiked with this carrier conversation

Can fleet play or general Idris usage be more viable with something like a small refueling ship? Fuel seems like it's going to be an issue for traveling when an Idris can go forever without refueling but its fighters can only go through 1 or 2 max. So, if CIG makes a ~25m refueling ship as sort of a beginning into a fueling career (rather than having to start and end your progression with a massive Starfarer) much like how they have the Prospector for beginner mining, you could very well have 3 of them on board an Idris, have them come out to refuel a large compliment of fighters, and then come back and land to get their fuel back to repeat in the next star system. You can probably have NPCs do that job too.

/autism
>>
>>151161925
Or he can be a miner? Sitting in a turret is an AI job. It looks boring as fuck for people who don't RP.
>>
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>>151163072
I can see SC fuel rats already
>>
>>151163410
>I can see SC fuel rats already

I can see it actually being a way to earn some cash instead of silly RP.

See in SC you can actually pay other folks money for services.
>>
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>>151163673
>See in SC you can actually pay other folks money for services

I know...
>>
>>151163749
I never understood why they don't allow that in Elite.

It could create actual emergent gameplay.
>>
>>151163823
dads

their main argument is that a noob could get donated a whole bunch of money and they crash their expensive ship and then complain on the forums,or that they'd "skip the game" or some shit

thing is the dads are the ones flying without rebuy 90% of the time they they complain when they get destroyed by a player or a NPC
>>
>>151163823
The dads think that if actual player trading is allowed chinese bots will start taking over the game.
>>
>>151163947
>>151163993
dads are fucking retarded
>>
>>151163072
Oh shit anon I see it now, a small cargoship conversion that can't gather fuel but can pick it up and travel out to sell it at profit via a small refueling dock.
>>
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>>151164070

You're telling us.
>>
>>151163410
i'm not sure the hatred against the fuel rats is warranted. they are dads just like all the other dads, except they went and did something outside the narrative of the game. in a game where you have no inventory and you can't give money to other players, you have no reason to help other players, these dads went out of their way to help other dads with their fuel problems not because this was a legit form of game progression but rather because they could.

the anger clearly stems from how frontier, even when faced with this prime example of what sort of player-player interactions the dads WANT from the game, still refuse to deliver on the potential of the game. it's so painful to have to watch these dads go out of their way to do things completely unsupported by game mechanics even when it means they have to resort to roleplaying just because there's some vague fear that player-player interactions will be abused or what have you.
>>
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>>151163993
>>151163947
>>151164070
>dad
I'm unfamiliar with this meme. Explain please?

>>151164396
>review of a pizza
>>
anyone else played star trek online? kind of sucks those cryptic jews never cared about PVP.
>>
>>151164553
old geezers who played the original elite in the 80's and believe that was the pinnacle of game design
>>
>>151164576
>star trek online?

Preordered it played through the year of no content. Played some more years after that. Eventually lost interest.
>>
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>>151163072
>small refueling ship
Probably not your definition of small, but the Crucible is supposed to be able to do that. I really hope they don't fuck it up. It sounds like the ideal support ship.
>>
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>>151163673
Not yet, but some day.

>>151164264
Sort of. I was thinking of a dedicated fueling design. Basically: the starfarer at a much smaller scale, so 25 meters, that way 3 can fit in an Idris hangar. It would make sense for it to have fuel scoops to offer the full career potential. I think the Hull C and above have what you're referring to.

>>151163410
It would be pretty cool honestly. With that you could make fleet gameplay viable. I want to see the fleet strategies go into play some day. But I'm still salty over the hard limit for carrier ships. They said that future tech may be able to remove the hard limit, but for now it stays.

>not allowed to fill an Idris with m50s like last thread to BTFO everything and everyone
>not able to load a million dragonflys for literal swarm gameplay
why even live
>>
>>151164424
People's over-reliance on them probably draws some ire. As long as they don't bitch about people "not playing the way they approve", they're fine in my mind. Those are the only people that I truly hate.
>>
I want Lakon spaceways to do Alliance ships so we can have Alliance DBS (2S 2M 1L lol) and a combat oriented Alliance Type 7 (1H 3L)
>>
>>151164424
You're right, the Fuel Rats should be commended for thinking out of the box in a game that usually slaps you down hard if you even think about playing the game in ways the designers didn't envision.
>>
>>151164836
The crucible is literally the best support ship in the game, but when it pertains to lugging it around for space combat, it doesn't seem ideal. With my current understanding of the Idris, it can repair rearm and refuel ships it carries. You won't need to rearm anything but missiles since any non-retard would have their fighter compliment use only energy weapons. Repair needs to be done only after a battle, so not very frequently, but refueling needs to be done twice every system.

I don't know. I'm just spitting out my autistic thoughts into the thread. They're nice ideas, but so is the most of Star Citizen for now.
>>
>>151165916
>but refueling needs to be done twice every system.

mistake on my implication, but meant to say frequently, or at least twice every system.
>>
>>151165025
you'd just get an Alliance Asp

it would have 420m/s boost speed
>>
Elite: Dadgerous; screenshot simulator
>>
>>151165916
>any non-retard would have their fighter compliment use only energy weapons
If energy weapons worked properly. Right now (and for the past patches) ballistics have been ridiculously op compared to energy weapons. They definitely need to fix that sooner than later.
>>
>No Man's Sky
https://www.youtube.com/watch?v=Aq_YEgwd58k
>>
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>>151166376
Ballistics are supposed to be better. They punch through shields with damage reduction and hit the hull, and eventually hit components. Yes, some balance is needed, but consider this: in a full scale universe that SC plans to be, running out of ammo in the middle of bumfuck nowhere is basically death. I've run out of ammo countless times in AC and simply killed myself to get back ammo, but that's TDM. It's not a viable tactic in PU since ammo restoration could be 3 planets away, or no where if you're star system a shit. Energy weapons, on the other hand, work so long as your ship has energy, so basically forever. They have a problem with overheating, but any good pilot knows how to deal with that.

This is hypothetical, but if an idris has 4 "hardware resupply" slots, you could very well fill them all with missiles instead of ammo that runs out very quickly when they could all just not be space shitters and watch their energy weapon heating. They won't punch through hulls until they get down the shields but for the long run it's the superior choice in my opinion.
>>
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>>151166298
>>151165025

me and my autism made something
>>
>>151167305
Out of all the things you could hate about NMS, I think what I hate the most are the disgusting pastel colours.
>>
>>151167345
Yeah, sure. And I agree. But they definitely need to work on the balance. Right now ballistics are so much stronger that the ammo limitation just isn't enough of a drawback. Ships smaller than the Hornet or Sabre running energy weapons just aren't viable because they are unable to even get through shields properly.
>>
Might as well post here.

So why is the combat in Elite so bland? Outside of turning radius the ships I fight and fly don't really feel different and it always seems to end in a turning contest.

Have flight sims and energy fighting spoiled me?
>>
>>151168913
yes

use FAOFF to spice things up I guess
>>
>>151167305
>it really just was a newgame+

HHHHHHAAAAHAHAHAHAHA
>>
>>151169049
That just makes the ship wobble a lot for me and effectively useless. Any trick to it?
>>
>>151163072
The entire point of a carrier is to refuel and rearm fighters.

If you're stuffing refuelling ships into an Idris all you're doing is making a Starfarer but worse
>>
>>151169221
throttle and thruster control, aka git gud

listen to eurobeat and go do strafing drifting runs with your gunship/conda/Type 9
>>
>>151168913
it's the yaw speed

if you could realistically maneuver the ships i have a nagging suspicion that it'd actually make flying ships more fun, but muh ww2 fighter combat i guess

can't have dads accidentally yaw too much and crash into an asteroid or whatever the fuck the reason is they made flying so fucking boring
>>
>>151169501
But WW2 combat is interesting this is flying a Zero in space against other Zeroes and noone can run or do fuck all but turn once the fight started.

Missiles any good? Havent bothered with those last time I played.

>>151169324
>eurobeat
Well at least we have the same shittaste.
>>
ED: why you no have turrets be good and only exist for huge mounts so that big ships are more like big ships?
>>
>>151169969
I just want BVR combat

today a fighter jet can lock on and missile a target that's over 50 miles away, why the fuck not in 3302? Also all ships need to be significantly faster. Like even the Type 9 should be able to hit 1km/s in boost
>>
>>151170145
>mfw I can visually identify ships before my ship's computer and sensors can.
>>
>>151170252
in the fucking 34th century, ain't that a shame
>>
>>151169984
Can't have a capship sim Anon. No clue why but you can't.

>>151170145
I wouldn't mind some really basic DCS BVR. I love WW2 shit but Elite took the non fun parts of it. You can't have no energy management and expect it to be anything but a turnfest.
>>
>>151169984
>not throwing your battleconda around like a sack of potatoes in FAOFF and unloading waves of missiles on the enemy
>>
What's an energy management.
>>
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>>151169235
Here's the difference: Starfarers can't fit inside an Idris. they would have to tag along behind the commanding ship, so it would be a prime target for enemies to shoot at. This means you'd have to dedicate resources to protecting another a large ship, an easily destroyable one at that. Not only that, but I think currently it can only refuel one ship at a time anyway. The point of having 3 smaller refueling ships is for drastically reducing the time it takes to refuel, and they can be protected effortlessly inside of the Idris. If CIG actually makes their goal of tons of people in the same area (hundreds of people and NPCs across multiple servers working together) then large battlegroups will need this.

If a very large, hypothetical group had 31 ships (1 capital, 3 refuelers, 27 fighters; 9 squadrons of 3 fighters) you can set it up so that when refueling time comes around, the ship tenders come out and have squadrons refuel in a pre set order. Certain sqauds get allocated to specific refueler ships, and the others go into the hangar to refuel. An operation that would've taken a long time can be done much faster since there are now 4 places to refuel. I take particular note to refueling because, as stated before, fuel is needed in every system, so being able to reduce the time it takes to do mundane shit is essential to efficient operations.
>>
>>151170635
How fast you are going or how high up you are and trading between altitude/distance and speed in a fight.

Inertia might be the word.

It's a thing for flight sims and all of course so really only partially applicable. But if you're gonna do dogfights and remove this kind of "mechanic" the fights get really boring.
>>
>>151171016
Starfarer Gemini's are designed to take punishment, unlike piddly little refuellers.
>>
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>>151171428
>Starfarer Gemini's are designed to take punishment
They really need to up the shields on larger shields. Maybe that's just the Starfarerfag in me talking, but right now even a single fighter can down the shields in seconds and destroy the thing without too much effort.
also it's fucking ugly compared to the regular Starfarer
>>
>>151172237
>larger shields
I'm apparently retarded. Larger ships of course.
>>
>>151172237
It looks like someone glued a football helmet to a box and added some balls on a string at the back. The interior is comfy though, I give them that.
>>
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>>151171428
>still bound to be focused by enemies
>still needing resources to defend
>still can only refuel one at a time rather than 3 separate refueling stations

no. And the strength of the small refuellers is irrelevant because they are non-combatants. They won't see combat since they will sit in the hangar until they're needed. Never ever let logistical vehicles see combat, never ever bet on their defensive capabilities in large scale warfare.

>>151172237
Have they even implemented the Large shield set yet? I don't think they have. I'm sure they will when other large ships come about, but currently small shields and medium shields are here because 95% of the ships we currently have use small and medium equipment.
>>
Hey, elite fags, is it more cost effective to load your sothisconda with 200ly worth of fuel and only refuel once, or leave it for cargo space and refuel at pretty much every star?
>>
>>151172595
I don't think so. Stuff like reworked shields and the ballistic penetration/armor system have been right around the corner for like 1,5 years now.
>>
>>151172725
if you gotta get a fuel tank they get 400+ LY range. What you're describing is the worst of both worlds
>>
>>151167510
Your Vulture needs to go on a diet.
>>
>>151173021
What tank would I need for that?
>>
>>151172595
I think what you're talking about is potentially viable, just not in the fleet sizes we'll ever see in SC.

Removing the entire fighter wing of an idris is just too much of a downside.
>>
>>151173030
that's the idea actually: a bigger, badder, FAS. which is already a bigger, badder vulture, basically. Made by Core/Lakon because why the fuck not. There's already a Core/gutamaya ship

>>151173215
7C. 320 cargo capacity with 4A shields and a discovery scanner.
>>
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>>151173346
>removing

I don't think you understand what I'm trying to say. reread >>151171016
The fighters that tag along will be with the Idris, but the space inside of the idris isn't for fighters to just sit around. They'll fly with the Idris. With this kind of strategy you can field more fighters and save time refueling. I know it's all hypothetical. My expectation for this game to release is well into 2019 or 2020, so by then I'd have faith that they can get significant amounts of people into the same instances. They have the money and time with plenty of space for optimizations. New tech and more powerful hardware will probably be around as well.

IF ONLY THEY WOULDN'T MAKE THE SQ42 EPISODES BACK TO BACK
>>
>>151173346
Even if an SC "fleet" consists of an idris and 12 fighters, having a small ship tender would still be useful.

>>151172237
>mfw I made that image

The asspained Freelancer faggots tears in that thread were wonderful.
>>
>>151174489
Theres a reason you don't see F/A-18s flying alongside already full carriers, anon.
>>
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>>151172237
Shields are a mess across the board right now. No point in doing anything about balance until the lazy fuckers finally add their new unnecessary multi-shield unit system in.
>>
>>151163993
Yeah. They cant even get players in a group to land in the same instance....but bots will take over?

They go full retard. Its the only thing they go 100% on.
>>
>>151174786
Because real life fighters require constant maintenance, use fuel at all times of operation, are susceptible to significant weathering, and can't float or fly in any direction they want to therefore forcing them to fly in circles?

SC will have none of these issues. Ships will not be tremendous hassles to maintain with thousands of parts, use fuel only when Qdriving (and not a lot btw), don't have to slow down for environmental shit other than easily avoidable asteroirds, and can fly at any speed they want to in any direction they want to. If the expectation for capital ships in SC is that they can only bring along the 3 or 4 fighters they can hold inside them, than they will be utterly useless. There's no reason, given the game mechanics, that you cannot rotate out multiple squadrons of fighters.
>>
>>151175603
>SC will have none of these issues.

They've explictly stated the opposite, actually.
>>
>>151175142
>orange HUD and red alerts
for a second i thought this was elite dangerous
>>
>>151175603
Sigh... imagine a version of Star Citizen where the Hornet and Sabre were short range carrier based ships that needed massive support to function compared to ships like the Avenger or 300i.
>>
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Will i have problems travelling here with a more or less 35 to 38 jump range?
I found a good amount of white dwarves and neutron stars to grind
However i fear that i'll get stranded somewhere around that shitass zone
>>
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>>151161812
Brother.

>>151175245
Is this whole dad thing just a meme or did they actually fuck up all the fun parts of this game?
>>
>>151175817
>ships will require maintenance after almost every flight
>ships space "weathering" will be significant to the point of making ships dangerous to use after a few flights
>ships use their fuel at all times
>ships don't have 6 DOF nor can they fly at any speed they wish (within their max limit)

Sources for any of these?
The only thing up there that I know will exist is weathering, but not to the point of making them unfield-able after a few flights like real aircraft. It's mostly visual with components being replaced every now and then.

>>151176081
You would end up with Avenger fleets, angry fighter pilots, and a dead game if fighters needed carriers to do anything. Might as well be a carebear

>>151176296
Not a meme.
>>
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>>151175982
it was from when they had just got the Scout flyable and it was using the Vanduul UI
>>
>>151176296
Dads is not a meme. These people legit believe that if players were allowed to trade that somehow chinese gold farmers would buy copies of the game.

Mind you, ed is fuckyouhuge. Except for the shitty start point there isnt a real congregation point. The instancing is 32 players. The networking is p2p. The dads usually play solo or private group.

Somehow someway bots.

Thats just one tiny example. Ive been kicked off the forums too many times asking if pescisk is a paid employee of ftroop. Havent been back in years because its just not worth it.
>>
>>151176443
>You would end up with Avenger fleets, angry fighter pilots, and a dead game if fighters needed carriers to do anything. Might as well be a carebear
It should be expressed in the actual range.

Where the short-range fighters have enough fuel to only go one and a half systems, while the ships with medium range can reach three or four, and the actual long-range ships can go seven or ten.
>>
>>151176948
Sounds fun.
>>
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>>151176443
>You would end up with Avenger fleets, angry fighter pilots, and a dead game if fighters needed carriers to do anything. Might as well be a carebear
As opposed to the current game which bends over backwards to make the sure the Hornet is viable in every situation. It's a great fighter, it has a jump engine and has the same range as the rest of the small ships, it can hold as much cargo as an Aurora, it can be equipped with ewar capabilities, needing beds was likely scrapped because it might give the hornet an actual disadvantage, etc
>>
>>151177408
Still mad that they just casually added the S4 mount.
>>
>>151164576
In the end I just ERP'd in it. Couldn't keep up DPS-wise after the fall of Aux2Batt and the beamscort meta. I might have to go back sometime.
>>
>>151177024
But that's exactly how it would be planned.

>>151175817
>he thinks SC ships will be as complicated as real life ships

Nope. I don't see an issue with bringing more than 3 ships with an Idris.

>>151177408
Hornets die very quickly to Sabres, 2 or more smaller fighters, or Vanguards. They're fantastic fighters but they aren't the end all to combat.

>needing beds was likely scrapped
I have seen no indication of this. Beds will still have uses, and it is a very real disadvantage to single seat fighters in sparse areas.
>>
>>151177408
>carries more cargo than an aurora
at the cost of 1/3rd of its firepower. The hornet is mostly a dedicated fighter. There are a lot of things it can't do in relation to other ships, but what it can do, it does best.
>>
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>>
>>151164880
>stuffing an Idris full of m50s

But then that would be extremely OP. The clown car idris would be hilarious the first time though.
>>
Can we, in SC, so far add any weapon to any slot as long as the size requirements are met? Or are there currently limitations?
>>
do we have a good discord or are the furries still in it?
>>
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>>151181642
First time on 4chan?
>>
>>151181778
Sounds like you missed the last thread
>>
i cant work up the motivation to unlock certain engineers just so i can have a snazzy combat ship

i dont want to mine shitloads of stuff just so i can have huge hull reinforcements
>>
>>151178358
3 xS3 guns still puts it ahead of every other small ship that can hold cargo.

Hornet ghosts will likely be the best smuggling ships in the game since they finally allowed it to equip a cargo box.
>>
>>151182224
>best smuggling ship

I still believe that the best smuggling ship in the game might be a Merchantman. So long as Ben doesn't touch it.
>>
>>151181930
??
>>
>>151177393
Mining in elite sucks. You drill a rock and hope something worthwhile comes out and hope the pirates arent too annoying. Most of the ships you would fit for mining arent very manuverable so you had to scoop each chunk out one at a time and depending on the purity was between 3 and 6 chunks to make 1 ton of refined product. Only gold and platnium sold for much so only pristine mettalic sold.

People wanted a tractor beam to scoop instead of manual scooping and the dads hated on the idea and thought it was best if you scooped manually.

Ftroop semi relented and added drones which dads were against as well. Drones take up space require a controller and crash often because the ai is terrible. 1 limpet is 1 ton of cargo but last 7-10 min depending on the controller that takes up a ship slot.

Dads are terrible and stupid but ftroop only partially listened to them in thi one instance.
>>
>>151181969

this

the mods i want lie behind an engie that wants 25 of the ultra-rare nigh legendaru modular terminals before he will talk to me, let alone give me an invite. then i need to travel 5k ly out to even be considered for palin. fuck. all motivation = gone
>>
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>>151182551
Have they produced an alien ship that wasn't overpriced crap yet? Until I see it in game, I assume the BMM will just be a fancy looking 250 dollar Constellation Taurus.
>>
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So what is NMS like?

Another repetitive shit with nothing to do?

Just as we predicted?
>>
>>151183287
Trying a bit too hard there, buddy. Some shitposters actually put in more effort.
>>
>>151183225
No. It will hold more cargo and is supposedly some kind of mobile marketplace, whatever that means in regards to selling cargo.

>>151183287
Go ask /nmsg/. Almost all NMS posters went there to defend their game.
>>
>>151182851
Why would anyone want that? I feel like I'd have more fun with this game if it was less of a grind and all, but of course we can't have that because it has multiplayer.

I might just go back to playing Freelancer despite how damn crowded that space feels.
>>
>>151183457

ED and SC have made shitposters lazy and NMS is just too easy to shitpost on. It's like space games are basically babbys first shitpost topic. What sad state of affairs. Oh, Rogue System, please deliver us from this horror, you're our final hope.
>>
>>151183287
3D starbound.
>>
>>151183896
Does Rogue System have any content other than Space DCS as is?

Or will it suffer from the same fate as DCS in that it won't have any content beyond learning how to fly your plane?
>>
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>Derek hasn't posted anything remotely funny for nearly 24 hours
>>
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>nms
>That last minute delay for US PC.
>>
>>151184750
Did you preorder?
If not, why even be upset, senpai, just play something else until you pirate it.
>>
>>151184902

I bought it through GoG.
>>
>>151184073

IDK, lost track of development because too much work this year. Right now that one is the only thing giving me hope that space games won't die off again. ED is boring. SC is buggy. NMS looks like Spore level fail. Enemy Starfighter is... good for about 4 hours. X-Rebirth is really X-Abortion.

WTF is it with the space sim genre? Where is my Freespace 3? My iWar 3? GIVE ME BACK MUH GOOD SIMS! *sob*
>>
>>151185075
I preordered through steam because I don't like GoG's service ever since they dicked me out of Heroes of Might and Magic 3's full version.
>>
>>151185572
Please don't preorder games.
>>
>>151185506
SC still has hope. Just eat healthy and run a lot so that we might survive long enough to see the finished product.
>>
>>151183225
The Banjew Merchandice Market is basically a Hull-C except it's cargo is held internally and much more dificult to knock off

It's also got MOAR DAKKA and makes the tantive IV blush at it's mighty blockade running speed

those aren't engines you pleb
>>
>>151163993
would that even be a bad thing? it might add some flavour to the galaxy, having creatures out there somewhere between player and NPC who you'll never be sure just what they're up to.
>>
>>151184424
>still giving a damn about what derek says
It's not even funny at this point. It hasn't been since last year.
>>
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>>151180717
Limit theory did it better

>>151186791
If the BMM really has guns the size of auroras (Size 10?) can we see it become some sort of corvette or capital hunter? 3 of these chasing your ass with ample fighters would be shitting-bricks tier.
>>
>>151186420

I think I'll sooner see Dwarf Fortress 1.0... But hope dies last.
>>
If NMS had been marketed as solo play Elite: pastel edition, would we be seeing the backlash we do now?
>>
>>151187491
>hope

Don't anticipate: forget. Forget about SC for a while if you can. The game development continues. Considering what has been shown so far, forgetting about SC another year or 2 might be ideal.

>>151187665
certainly not.
>>
>>151185506

>SC is buggy

no fucking shit, it's not even close to being done
>>
>>151180717
game? never seen a station like that
>>
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>mfw i warp to a neutron star the first time
>that little shit seemed so far away but it's actually 0.18 LS away
>>
>>151186306
Why?
>>
>>151187741

My doubt lies in whether if will ever be done. I don't think it won't be like Dwarf Fortress which can go on for decades unfinished and still be fun to play. I should do like >>151187704
suggests, and to be hones I have. This year I have too much work to really play anything or barely give shits to post on /vg/.

You think they'll be able to finish it? I really hope so. 2 more years and I'll retire and if SC is finished that's where I'd like to spend my retirement at.
>>
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>>151187393
Merchantman has been described as being convertable to Q-ship, so yes

>2948
>be space pirate
>crusing in my polaris enjoying my npc bot crew
>out of fucking terra export rum again
>got plenty of nyx toilet wine but fuck that
>need to get more when i spot a pubby flying merchantman
>fucking pubbies
>"i bet that fag has some rum"
>navigate my ship towards his and try to raise him pretending i need help
>fucking pubbies always fall for this shit
>he doesn't respond
>"captain sharthawk, prepare to fire" i say to myself before fiddling with the interface
>just as i bring my weapons online i notice the merchantman react
>it's not a cargoship
>it's a q-ship with more forward firepower than three constellations
>it's hull is filled with 50 basesuit baldies the pilot picked up at the starting system
>they're all armed
>i've never felt more alone as i take a breath and prepare to be boarded in the rear
>FUCKING BOARDERS GET OFF MY SHIP REEEEE
>>
>>151188206
> 2 more years and I'll retire
Dads confirmed in the general, shut it down
>>
>>151187393
Did what better, the art? I wont contest that limit theory is more aesthetically pleasing but I am pretty sure that is a sky box that an artist painted and not a navigable celestial body. If that is what you are saying there is not much of a ground for comparison based on that those two renderings of a planet serve different purpose.
>>
>>151188607

Not quite a dad, just very thrifty.
>>
>>151188206

It's definitely going to be finished my dude. Chris Roberts is too autistic not too. Forgetting is your best bet. I backed in 2012 and came back for 2.0 and I'm pleased with progress atm but still recommend people forget about it until release.

Planets soon tho
>>
>>151188551
>Q-ship
What does this term mean?
>>
>>151189196
I'll spoonfeed you once, anon
https://en.wikipedia.org/wiki/Q-ship

>Q-Ships were heavily armed merchant ships with concealed weaponry, designed to lure submarines into making surface attacks. This gave Q-ships the chance to open fire and sink them
>>
>>151189196

Qapital
>>
>>151189313
>I'll spoonfeed you once, anon
I could do without the sarcasm, but that was a very interesting article about a term I had never heard before.
>>
>>151189530
You could do without my cock in your mouth but you happily accept that too
>>
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>>151188206
Yes. I'm going to forget about SC starting this september when wrestling season starts again + classes

This year I managed to forget about SC for 2 months. I plan to go from september to march this time. I'll skip citizencon and wait for a massive update in march, or really occupy myself and forget about it until I hear about it in the news. I'd much rather get off the ride for 4 years than to wait week by week. It's totaly doable too.

>>151188707
No, it's an actual object.

>>151188551
>Idris captain and his 18 fighters float around looking for trouble
>Enter: death squadron
>comprised of 4 banu merchantmens packing S10 murder canons with an escort of 14 m50s
>hfw he can't outrun BMMs
>hfw little nigger m50s never die
>hfw focus fired by 8 S10s
>>
>>151189613
Post yfw the Q-Ship OP Merchantman can have it's cargo space converted to hold 5 m50s
>>
>>151189810
That won't happen, sadly. See >>151160232
>>
>>151189613
>>151188551

The fucking merchantman is going to make up the backbone of 95% of pirate and outlaw fleets that couldn't afford a Idris/Polaris, isn't it? I saw have saw this coming, it even looks like a 16th century sailboat
>>
>>151189969
these are both posts by me, keep in mind the limit is per ship and the javelin can still hold 10+ gladiators and atleast 2 retaliators
>>
>>151190071
>outlaw fleets
>having large command ships

Hell no. Idrii and polarises are for stealing and reselling, or nuking if you're a hired gun. Outlaws could never afford something like that and it would slow them down. I even doubt player outlaws to use caterpillars. Maybe for a central command ship they'd use something like a constellation or redeemer since those are smaller, easier to replace, and obviously more nimble than larger ships, and probably harder to be detected.

>>151190226
Please tell me you morphed 3 posts into one, because if you think the Javelin's tiny ass hangar can hold anymore than 2 or 3 tightly fit small fighters, you're retarded. The hangar is not that large.
>>
>>151187393
I doubt it will be allowed to have retracting capital ship tier guns. Probably will end up with a pair of S5's that permanently stick out the sides of the ship and ruin the sexy profile.

It would be nice if they allowed it to be converted into a pocket carrier. The game desperately needs one. Seems like all there is right now is a science/medical vessel with a hanger module, a military frigate, and a flying auto shop.
>>
>>151190640
>Javelin

Fucking shitty charity shop missing pieces legoset of a ship, I meant the Bengal
>>
>>151190640

Are you aware that several furry and/or shitter pirate orgs that have not one but multible idrii already?
>>
>>151186826
I don't take him seriously, but the cringe he produces is, at least for me, comedy gold.
>>
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>>151190823
The Bengal's certainly confirmed for holding a shit ton of ships. The Javelin will be lucky to match an Idris' fighter capacity.
>>
>25 Modular Terminals
fuck my ass
>>
>>151190071
>>151188551
Ii feel like the cat is going to be the player pirate mainstay, with the mm being more conducive to traditional jewry.
>>
>>151191207
>laughing at the mentally ill
Not okay.
>>
>>151191229
The Javelin can only hold a single Redeemer or four merlins, it's severely limited. The Idris is definitely the current mini-carrieR
>>
>>151191142
Currently crewed by hopes and dreams. A lot of money spent on theorycraft.
>>
>>151190823
The bengal can hold way more than 10 fighter bombers. I'd put it at around 100+ since there's so much space in there. That doesn't include something like 4 Retaliators. See https://www.youtube.com/watch?v=VLvpaYD0GYM to know that there's lots of space.

>>151191142
And just how useful is a capital ship going to be when you're trying to steal other ships? The expenses for running it will probably be worth more than what you can steal. It's useless to pirates.

>>151190757
I will wager that it will get its own Banu weaponry that can't be swapped out for human guns. They can't be S5s. That would look too stupid and be useless against larger ships considering that apparently a Constellation has 4 of them now. If that becomes the case, take 4 constellations and you'd have a much stronger team comp for fucking everyone's asshole.
>>
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So first people to try no man's sky, is it actually fun? I've been watching lirik play, and it seems like the game is really annoying with limited inventory and one planet he had non-stop hostiles attacking him. Seems not very fun. Thoughts?
>>
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>>151192069
>>
>>151192243
for which part? I responded to 3 posts.
>>
>>151185506
>iWar
Was the second one open world? I got stuck in some nebula during the tutorial and haven't tried since.

Also Star Shatter or something like that was a pretty neat game just for some carrier and fleet ops.
>>
>In Elite Dangerous
>got 4 heatsink interlinks or some shit from a mission
>literally only thing in cargo
>plot route to system 3 jumps away
>first jump
>"Big haul like that, surprised you made it this far"
>interdicted while still charging jump to next system
>still, do the minigame until my bar is full
>align with destination
>"Align with ship trajectory"
>by now my interdiction bar is full, assume i'll get away anyway
>NOPE FUCK YOU, FSD FAILURE
i went to task manager and i ended that shit
you dont fuck me over like that and expect me to take it
>>
>>151192167
They split off thei own general. Expect defensiveness to be at maximum.
>>
>>151192489
All of it
>>
>>151192814
I would assume /vg/ can be critical. I mean its a 60 dollar game, so it has to be really worth it in my opinion. Doesn't matter if theres a lot of planets if all of them suck
>>
>>151192789
your interdiction escape vector and jump vector have to coincide to allow you to jump escape

I think that's bullshit, hyperjump should be an escape anyway
>>
Yeah. First one was kick ass too. But second one was more sandboxy and pretty much everything I wish E:D had been. Never got much into Starshatter myself, but I did love the concept.
>>
>>151193023
Not only that, because you arent flying through space in a straight line because he is hurling you around sideways, your orientation, escape vector, and the jump vector need to work together.
>>
>>151192964

The number of stars in that game is ABOUT the number of molecules in your average log of shit.
>>
>>151193153
I just got Starshatter because it has decent looking capship combat in it ... shame its annoying to get the resolution to be ok.

So you are saying I should just play IWar 2? Is the grind for the capship Ă  la IWar 1 at the end worth it? The tug you start with feels shit.
>>
Hol up
aren't destroyers larger than frigates
>>
>>151192838
Citation for Bengal carrier is video. It has plenty of space for fighters. 100 does not seem like too much for a Bengal carrier, although that would mainly be for show and Sq42 since I doubt we'd be able to do that in-game

CIG has stated multiple times that expenses for capital ships will be high, and logic follows that pirates would not want to use massive, slow and expensive ships so that they can steal some Hull C's cargo.

The third one is currently unprovable since I didn't save the pic, but some avocadanon posted pics of the new m7a on vangaurds and constellations and I believe the Starfarer G turret.
>>
>>151192069
>Constellation has 4 of them now
I thought the connie's main gun hardpoints were S4 and the ship will eventually come with gimbaled S3 guns instead of the current loadout, once they actually fucking add S4 gimbals.
>>
I have 233 million credits, should I stay with my ASPie, or upgrade to an Anaconda?
>>
>>151193636
[citation needed]
>>
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some guy made this last night and then never posted it
>>
>>151193634
They are. In regards to SC the Javelin Destroyer is about 100m larger than the 250m Idris frigate
>>
>>151193589

I' ll say it's better than ED and SC and all the other crap that's out right now.
>>
>>151193634
Corvette > Frigate > Destroyer > Cruiser > Battlecruiser > Carrier > Dreadnaught

This is how a Star Citizen ''do''
>>
>>151193763
Do you really think Roberts would let anyone downgrade his shipfu?

>>151193636
>some avocadanon
That's me, but I'm not home atm. I can post more when I get back if you want.
>>
>>151194162
Do you know how greater than/less than signs work?
>>
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>Ship is a goddamn vertically orientated flying wing with pivoting ball thrusters.
>By most reports, the ship's pitch movement is vastly stronger than it's yaw movement.

How is this even possible? I hope it's flight model in the test realm is just a place holder. Bad enough they seem to have ditched the horizontal mode=fast/vertical mode=agile concept.
>>
If i want to do Sothis runs in an Anaconda, what build should i use?
>>
>>151194059
I just need some space feels fix and have IWar on GoG so why not. I remember not great controls but might check it out again.

>>151194162
It's still kinda funny how Dreadnought has managed to somehow become equivalent with a giant battleship in a lot of these. Considering it predated the battleship as a class IRL and is smaller.
>>
>>151194913
The only build good enough for it come along when you _____________________________uninstall____________________________________________________________________

>>151194543
Yes please, I want to see it on the connie and Vanguard. Could you eventually make a webm of shooting it? I must seem more bruv.

>>151194568
I never liked the Reliant idea. It was designed based off of a poll and career specific ships lost to this piece of fragile shit. It's gimmicky and pointless other than looking cool once or twice.
>>
>>151194568
Ships have different flight models and behave differently based on their thruster configuration. For a ship like that, it makes sense that primary maneuverability is in the ED sphere of movement due to the engine configuration. If they start going too far in that direction though I'm gonna be pissed.
>>
>>151195192
You think you can hide your mistake anon?
I saw what you did
>>
>>151195192
too late, we already read it
>>
>>151195192

This is just embarrassing anon
>>
>>151195479
>>151195503
>>151195718
pls no bully ;_;
>>
>>151196032
Admit it, you deserve this for fucking up that badly
>>
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>>151196032
How do you forget spoiler tags?
>>
>>151194568
probably because the balance of size vs output for thrusters is way off; that thing has a couple dinky little jets out at the wingtips that are no doubt exerting almost as much force as the main engines that are much closer to the center of gravity. also appreciate that there is no drag in space so the wing shape really is not relevant in any way. I bet that horizontal config will be a game changer if and when they throw this beast into the new aerodynamics system for planet landing.
>>
>>151194978

Ha, controls are probably crap, but at the time I thought it was pretty nifty you could do *everything* by using the hat control on the stick.
>>
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>>151194978
>Dreadnought
>predated the battleship as a class IRL and is smaller
Not quite.
Brace for TL;DR history

Historical 'Battleships' were what we generally call pre-dreadnoughts. Most had four big guns, half a dozwn medium caliber guns, and a dozen or more small acliber guns.

Then came the 'all-big gun battleship', commonly called 'dreadnoughts' after the first ship that followed the concept.
Generally speaking, these ships eliminated all teh medium calibers guns, and some of the small caliber guns to have between eight and ten big guns.

Parallel to the development of the dreadnoughts, there are battlecruisers. These are ships that are as fast (or faster) than the armored cruisers that existed then, have armor to shrug off hits from those armored cruisers, and carry the same guns as the dreadnoughts.

This was followed by what was essentially an evolutionary step, larger, better armored, often slightly faster ships which were commonly called 'super-dreadnoughts'

This, in turn, was followed by a move towards what was later called a 'fast battleship', a ship that was as fast as a battlecruiser but armored and armed like a superdreadnought.

In reality, this whole development was in no way organized, was interrupted by WW1 and the naval treaties, and to muddy the waters completely post WW2 people called their ships whatever the fuck they found it politically opportune to call them, which means we have cruisers that are the same size as destroyers, frigates that are larger than some destroyers, aircraft carriers that are called cruisers or destroyers, and the roles between them are so unclear that it isn't even funny anymore.

tl;dr: They'll call their shipclasses whatever they want, just laugh and run with it.
>>
>>151195192
>career specific ships lost to this piece of fragile shit.
The terripin was never a mining specific ship. It was a slow, but sturdy multirole option for people didn't want a fast, agile ship like the avenger or 300i

It had some flavor text about people converting them to mining ships which meant at most it would have a mining variant.

And this was all back before CIG decided mining was some super special thing that ships had to be built around rather than converted into.
>>
>>151194568
I am really down with the better better role and pitch then yaw fight model. While I don't mind the current set up for most sc ships there is no intensive to use my hotas set up over a mouse, and while I know sticks arent for every body they can be fun and it would not hurt to have a few ships option that are suited for them.
>>
>>151199045
>any ship "suited" for hotas

Fuck off, perhaps?
>>
>>151199045
How would any ship not be suited for hotas?

Havent played SC in ages but it's a space game, shouldn't have trouble to play with a stick. Unless pvp has a huge bias towards the mouse like MWO or something.
>>
>>151200215
Gimbals are incredibly useful in Star Citizen, but the HOTAS has a massive advantage at fixed shooting, which gives you a massive damage boost over gimbals. So it's a trade-off, with neither having a set advantage. Personally, I find fixed weapons to be more useful, but I've been dealing with that sort of thing for the better part of a decade and a half, so that doesn't say much. It's pretty interesting how they've managed to give it a trade-off thing going on instead of favoring one over the other exclusively.
>>
Anyone know what the percentage is for friendly in Elite Dangerous?
I'm at 33% and still only cordial
>>
>>151195432
>Could you eventually make a webm of shooting it
I'll do that later, but I need to download the new patch first. Might take a while, I have to limit the speed so I can play EDF 4.1 online during the download.
>>
>>151200215
>>151200798

Yeah I think the mouse vs hotas things is fairly balanced but if you have have learned to use a stick with roll on the stick's side to side and yaw on the twist, then I think it is a little less efficient. I.e. in sc you are yawing more often then you roll and for me at least that uses the twist axis which I don't thinks is as comfy. Now that I have though it all through it dose seem a bit nit picky but since I do have a reliant I wont be bothered if I have to roll more to fly it efficiently.
>>
>>151187665
console shitters don't know what elite is so no
>>
>>151200798
this is as it should be, nobody seems to appreciate that. trade-offs and compromise are what the different weapon loadouts are all about, it's called balance. I have no idea why people can't grasp this extending to peripherals irl.

anyway, gamepad is the true top dog, giving you gimbals and stick control at the same time, and being the only interface that allows you to independently operate gimbals while maneuvering.
>>
>>151201631
I don't mean that literally, I just mean in the sense of rather than saying YOU CAN DO ANYTHING they had been honest about the depth of it all.
>>
>>151201156
post the pictures you had from before
>>
>>151201535
Fair point, but as I grew up with Wing Commander I'm used to sending my non-dominant hand flying to the keyboard at a moment's notice for any function I can't do on the joystick, which was most of them (and continues to be because I can't afford a HOTAS). So Rolling and twisting with the keyboard didn't really strike me as difficult or new.

A pretty good setup is probably rolling with pedals so you can focus on the non-movement functions, but that would require money I don't have to spend on things I can do perfectly fine without.

>>151202054
Controller balance is really important, I agree. The gamepad still has a major drawback in the lack of enough buttons to truly control every motion independently. You'll get a lot of pilot strain trying to go between the gamepad and keyboard constantly, so it's not quite top-dog, especially when you start getting into the deeper functions of your ship.
>>
There's hardly any SC ships with strong yaw though. Aside from the Sabre (despite it having the same thruster placement as the pitch focused Gladius) I even think of one.
>>
>>151202206
Being honest is not good marketing.

These space games with INFINITE POSSIBILITIES are sold on the hype. it has been so for 30 years..

It's astounding that it still works, but the gaming community in general has short memory.
>>
>>151202445
you're right about the gamepad. If I could just make the fucker work without going haywire on SC, I think the steampad would really shine here. it's got the accuracy and sensitivity of a mouse, and you can set it up with multiple profiles to switch on the fly for your various needs, effectively tripling the button count, but last time I tried it with the game it fucked everything up for several versions until I could find the problem, and I've been leery of trying again.
>>
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>>151202289
>>
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>>151203094
>>
>>151203094
What gun is that is the S5 slot?
>>
>>151203362
A ballistic cannon by Behring, I think. The C-788 Combine? No, it's the new one! How's it shoot?
>>
>>151203362
>>151203693
Behring M7A. It's a laser. Basically an upgrade to the M series. Moderate rate of fire, good damage. Range is terrible though. Like 1700m.
>>
>>151203094
Christ that looks stupid.
>>
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Heh heh.
>>
>>151204336
fucking kek

>>151204237
There was an uproar about this when the vangaurd was first unveiled. They didn't listen to us.
>>
>>151204336
And thus the shitstorm begins.
>>
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>>151204518
>They didn't listen to us.
>implying Paul would be capable of constructing a ship that's not trash
>>
>>151204336
Called it.

It's a shame though NMS could have been decent if only sean didnt lead people on like he did. His statement about the game being divisive is more self fulfilling prophecy than anything.
>>
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>>151204336
>game was never advertised as multiplayer
>Sean was just being cheeky, teasing at possible multiplayer FEATURES and stuff in the future updates with shit like "Maybe, yeah.. ;^))) "
>Players just dreaming up scenarios since 2014 wildly
>Get disappointed after they buy a product that's literally been advertised as having no Multiplayer


>Then there's the retards on /v/ like you

Fucking lmao.
>>
>>151204898
can you please mommy post in this thread too?
>>
I wonder if he's going to respond to any of this, because even his last response on this subject matter was "It's ALMOST zero".
>>
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>>151204898
>>
2.5.0 PTU TONIGHT

https://i.imgur.com/yL1iLwS.png
>>
>>151205330
Sure, son.
>>151205526
I don't understand why you're linking me butthurt reddit posts about autists making shit up in their headcanon and then getting disappointed when reality hits them hard.

This is "Naruto should have ended up with Sakura" tier faggotry.
>>
>>151204898
>never advertised as multiplayer

That doesn't matter. He said there was multiplayer. Even if it was unlikely to happen because of the scale of the universe (which clearly ended up not mattering at all) we'd be able to meet others.

Now it's officially proven - NMS has no multiplayer. He's a lying cunt with an overpriced game.
>>
>>151205684
>Got into PTU once
>Never got invited again

Oh well, I don't really want to download 30 gigs twice.
>>
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>>151205843
>Doesn't matter if they never advertised multiplayer functionality outside of naming shit for others to see

>We'll bitch about our own imaginary multiplayer functionality projections for this indie game

Huahah.. okay faggots. peace out
>>
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>https://www.youtube.com/watch?v=AE0nuW-mQ8A
>>
>>151206131
no you fucking nigger. They clearly said, time and time again, that you can meet other players under very very rare circumstances. You don't say "meeting someone is highly unlikely to happen" when you mean that "meeting someone is impossible because there's no multiplayer".

Now fuck off.

>sony
>full $60 price tage
>>>indie game
>>
>>151206259
>can you run into other players
>YES

>>151206131
BTFO you dev dick gobbler. Weasel your way out of that shit.
>>
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>>151206259
>>151206131
GET FUCKING REKT

MY SIDES
>>
>>151205526
that first comment holy kek, that reads like the silly ironic funposts of old /scg/ but it's real
>>
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What if you can meet players on PC but not on Consoles? :^)
>>
>>151206810
I would stop calling him a lying cunt, but I would still call him a shady shit.
>>
>>151205684
MT

>>151206074
You need to be useful. Report as many bugs as you can. It's not for joking around and having fun. It's to help test the build.

>>151206131
BTFO
>>
>>151205843
>you mad bro?

please post source of him saying "this is multiplayer!"

NMS>RSISC officially proven
>>
>>151206926
read thread
:^)))
>>
>>151206926
>>151206259
Eat shit.
>>
>>151206926
that's some spicy as fuck denial mate. he lied about the ability to meet other players, time and again, full stop. whatever you choose to call this functionality is irrelevant, as it does not exist under any name.
>>
>>151206914
>As many as you can

Yeah, the one time I was on I only reported/confirmed one.

>>151206926
Please don't respond to this poster any longer. This should be his last (You)
>>
>>151206926
Refer to >>151206259
>>
https://twitter.com/NoMansSky/status/762688708764135425

ÂŻ\_(ă‚·)_/ÂŻ
>>
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>>151206926
>>
>>151207056
>>151207059
>>151207069
>>151207090
>>151207107

>not mad see!!!
>>
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>>151207090
>>151207107
Fuck. Too late, mate. I'd already pressed send.
>>
>>151207206
>greentexting yourself
Meta
>>
wow you guys are lot easier to trol
>>
https://www.youtube.com/watch?v=AE0nuW-mQ8A
TODD 2.0
>>
>>151207371
>I was just pretending to be retarded xD
>>
>>151207206
why would we be mad? we don't give a shit about NMS and never did. do you still dispute that Sean said there was multiplayer and that there is no such thing?
>>
I didn't think it was possible to have space combat even more boring than in ED but damn it, NMS did it
>>
>>151207562
There's some shit going on when your "Combat" trailer is one second cuts that doesn't actually show any combat.
>>
>No Mans Sky is a huge shitfest
>Elite Dangerous is plagued with VISION and Dads instead of actual content
>Star Citizen has a shitty business model

this is how spess sims go kill
>>
>>151208770
Oh good, that means Star Citizen will be the best game after beta when it adopts the eve model without the monthly fee
>>
I'd just like to offer thanks to the PS4 console kids for beta testing the NMS release for us. Saved a good number of us $60.

I wonder how many steam refunds went in today.
>>
>>151208770
>>Elite Dangerous is plagued with VISION and Dads instead of actual content
What do you mean by this
>>
>>151208937
>Eve model without the monthly

You mean being able to use in game currency to keep subscription? How would it adopt it?
>>
>>151209239
https://www.youtube.com/watch?v=bwcJNsoY50E
>>
>>151208770
>crowdfunding more than 100million
>shitty business model

U fukin wot, they made a killing towards development with their pledge packages. I don't know how this affects gameplay for you since you don't have to buy expensive ships to play our buggy alpha build

>>151209440
oh, you wait. Once the news of Sean lying goes everywhere, refunds will be rampant.
>>
>>151209557
>oh, you wait. Once the news of Sean lying goes everywhere, refunds will be rampant.
Like the Star Citizen ones? :^)
>>
>>151209257
Reminder anon, we have entire planets that we can drive around and all you can do is scan rocks or shoot bases.
>>
>>151209349
You buy a game package and then have the optional choice to buy ISK (read: UEC).

Except in SC you don't need that ISK to keep playing for free.
>>
>>151209738
I don't have any of the games.
What did you mean by VISION
>>
i have to admit that the NMS flying is ALOT better than sc
>>
>>151209841
Braben once said "We had a vision".
Anon was just calling the game poorly thought-out and shitty.
>>
>>151209715
>Like Star Citizen

There was information about that they made 800-1million in the month of july.

>>151209841
I didn't post the VISION post, but the VISION is the term all of these developers use to try to explain what their goals are for their game. Roberts has a VISION also. It's become a meme because usually their VISION is never met or executed half assed.
>>
>>151209841
Braben promising shit and never delivering because the dev team is retarded
>>
>>151205684
Alas, I don't play enough to be on the 1 st round invites anymore.
>>
>>151209715
>let me bring up a completely unrelated subject because I have no argument to support the original concept being discussed

k

>>151209841
It's a term used by Braben, head of E:D development, that described his creative prowess. It ruined the game in spectacular fashion, and the Dads came and sealed the deal.
>>
>>151202445
Yeah I while I love my x52 it was not a wise purchase for a student. (Although I still think the x52/pro is probably the only sane chose of sticks with a ton of buttons, despite having horrible drivers.) In the end I had to buy a new office chair (more expensive then the stick its self) and mouthing hardware just so I did not destroy my wrist using it on the desk. On top of that it needed a dedicated usb 2.0 pci-e card in my rig just so the drivers don't shit all over windows trying to work over the usb 3.0 chips on the mother board.
>>
>>151205684
So just a pirate base, correct? We can now spawn without getting insta-killed by the security camping the place? I guess that's good. Reliant is ok too. The argo is useless until we have an Idris. New clothing too.

Not too much in this update that's groundbreaking.
>>
>>151210656
>Insta-killed by security

That can happen? I had criminal status for a long time at one point and never so much as once saw security. Actually, the pirates that normally hang out at the relays were gone also.
>>
>>151210780
Sometimes when you're a criminal and spawn, they would sit around like normal but immediately shoot you once you got into your ship.
>>
Will dads leave positive reviews on NMS because it's as shallow and soulless as E:D or will they leave negative reviews because it's not E:D?
>>
>>151210656
>nascent faction warfare and territorial disputes
>nothing groundbreaking
don't forget a lot of the lawful missions send you into the Yela system to do rescues or whatever which happens to be where the pirate base is located. you'll be contending not just with NPC pirates now but also the local players, who will likely be friendly to pirate NPCs. hell, they might even have missions generated to go defend the pirates.
>>
>>151211173
negative because they can't just look up where are the best money making zones are and have to go find them on their own
>>
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>>151210656
>The argo is useless
At least it's fun to fly it around the Station for a bit. The troop transport version is like a clown car and can hold 8 people. Boost sounds like a mix between the Inception horn and a Reaper. Doesn't have nearly as much impact though. Reliant main engines sound...weird and rather unsettling.

PTU is out for 1st wave now by the way.
>>
>>151211540
You make them sound like more than what they are.

Unless if I'm mistaken, "faction warfare" is a feature for organizations, not just bad people shooting at not-bad people. There's no territory to hold since they currently have no importance that makes them want to be kept. There's no cargo to steal. No HVTs to target. No teamwork incentives. I'd be hard pressed to call it territorial disputes when there's really no purpose to dispute territory. Once other careers come about and it's actually possible to steal a ship or its cargo while it's not landed, than we'll be talking since now bounty hunters can exist which in turn means we'd need a job board to use, which will increase player interaction and then we'd have escorts, and so on.

>>151212069
finally.
>>
>>151212362
nascent being the operative word here. by territorial disputes I merely mean lawful players being sent on missions at the pirate base's doorstep and possibly vice versa. we haven't heard much about any changes to the missions thanks to NDA, but they've been known to make pretty significant changes to them in minor patches before, so I'd be surprised if no changes there accompanied the establishment of a pirate base as basically a faction headquarters.

when I say faction I don't mean some lore and dev established Thing, just a group of likeminded folks spawning in the same area and generally having the same goals, which pirates will be now.
>>
>>151212069
>PTU 1st wave
I am genuinely supersized I just got in. Its not like I report bugs or am active on the forms.
>>
https://docs.google.com/spreadsheets/d/13LzkKzDOKIdrhwL5E2n2Co6THa74A2izxn8lykDuPAk/edit#gid=1241570521

2.5 weapon stats
>>
>Grim Hex station is going to be semi difficult to find

On one hand cool, on the other, fuck.
>>
>>151213221
there is an easy way, but it's going to cost you a life.

I wonder how the player balance is going to sit with this new system given how easy it is to accidentally become a criminal, and how difficult it is to scrub your record.
>>
>>151212967
Oh, I see now. Hopefully you're right anon
>>
>>151213221
I remember seeing it located around the back side of the asteroid ring at Yela in a video. I could be wrong but while it is camouflaged a bit I think most people will spot it if they know were to go.
>>
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so what's in 2.5?
>>
>>151214019
Argo, Reliant, Pirate station around Yela, S5 gun, new landing system. Oh, and spess pirate clothes.
>>
>>151214019
>>151214172
Actually, here you go.
http://pastebin.com/byFZEZYw
>>
>>151213543
the more I think about this, the more I see the distribution of players becoming a problem long term. think about it: probably 1/3 or 1/4 of players will either already be criminals when this drops, or will intentionally douche it up to get an easy road to see the new content, and that might even increase over time if the place really is difficult to find by navigation. then you've got the people who get griefed into a criminal record by some shiteater bumping into them on purpose, or just putting themselves afoul of the law through newness and incompetence, not to mention bugs. Once you've gone criminal, it's very difficult to get into the Crusader authorities' good books again, and failing the Kareah job typically means you only get a worse rap sheet, as does successfully defending yourself from bounty hunters.

so the longer you play, the higher the likelihood that you'll be spawning on Grimhex, with a very small window of opportunity to get back into the Olisar spawns. Unless they make it easier to change your legal status, harder to obtain illegal status, or just do regular record wipes, I foresee Olisar becoming a ghost town or tutorial island, that only new players and perhaps an elite few lawfags and redditors call home, with the vast majority of the playerbase living in the trenches around Yela.
>>
>>151215368
What you describe though is consistent with people in a dying empire who are experience a decrease in their standard of living.

Honestly, I would be fine with what you are describing.
>>
Will Star Citizen have an offline static version of their PU?
>>
>>151181642
The discord is full of ved rejects avoid at all costs.
>>
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Post your speculation on what you think will be in Star Citizen Alpha 3.0

Personal: I think they will finally introduce something like mining or cargo hauling. Maybe if we're lucky they'd have Nyx finished as a location we can jump to. Also potentially Idris hangar or flight ready That's it.
>>
>>151215776

Yeah they confirmed private servers and mod tools a long time ago. Probably won't be till a while after launch though.
>>
>>151215778
>normal, civil discussion on discord about both games
>you get butthurt because you saw an avatar
>instead of dealing wuth it like a normal person, you go "reeeeEEEEEEEE SOMEONE MIGHT JACK IT TO PORN I DON'T LIKE MOOOOM" like the triggered tumblertard you are
>>
>>151216049
This. So essentially, private servers and mod tools are the last thing they will implement (if ever) so expect them very far in the future.

>>151215936
Org 2.0, Idris, multiple star systems, larger instances.
>>
>>151216210
Fuck off Plaxinov
>>
>>151216049
Fuck yes. I just want to salvage shit and explore with my hasubando like we did back in the days of Freelancer.
>>
>>151216320
Nope. Not even from /scg/ period, you giant faggot.
>>
Can we at least expect some Squadron 42 in the near future?
>>
>>151216621
citizencon
>>
>>151215936
What the fuck is in that picture?
>>
>>151216049
>>151216289
>>151216409
I also remember them saying that private servers may be limited to like 1-2 systems due to the size of everything, but that was a while ago and I can't find the quote. Also they'll be several updates behind the PU so players can't datamine undiscovered locations and shit.
>>
After hull, how many credits do I need to outfit a combat anaconda?
>>
>>151216621
Definitely Citizencon. Gamescom next Friday for Star Marine and procedural planets.
>>
>>151217175
A concept ship from a guy who worked for CIG before. Has nothing to do with SC but I secretly wish it did
>>
>>151217454
>>151216049
WELL after full launch. it's 'not even a glimmer in their eye' at the moment. I actually asked about it on plebbit and the drones there tore me a new shitter for implying it was feasible and could happen soon, lel
>>
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>>151217175
>>151217847
Oh wow, it's by Simcard McNeal. It's good that he's no longer working there.
>>
>>151217640
>next friday

FUCK. I was planning on forgeting about SC after this weeks reverse the verse to come back some time next year. I guess not.
>>
>>151217847
It reminds me of the Thunderhead from EV: Nova.

>>151218003
Thank god.
>>
>>151217847
>>151215936
looks like a mega armored reliant. wasn't it originally supposed to be the 'death-egg' and heavily armored anyway?
>>
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>>151218003
This is his Xi'An Khartu-Al concept.
>>
>>151218358
Thank god he was fired.
>>
>>151218358
...
....
.....

Where's the cockpit?
>>
>>151218963
He wasnt fired because he did good work anon.
>>
>>151218358

Looks like a tau drone or something
>>
This game, man.

I barely thought it would live up to the hype, let alone exceed it. I've been playing for four hours straight across only two systems and about five planets/moons, and it has been absolutely and utterly humbling. My breath is being taken away at every turn.

I just drowned trying desperately to make my way out of a dark underwater cave on a cold, lonely, massive planet, with ominous growling startling me from far across some rocky, eroded mountains against the backdrop of a massive dark blue system. Earlier I was marveling at a herd of grazing antelope-like creatures on a little yellow paradise of a moon with a pink sky. Creatures were screeching in the distance and tinkling piano chords played in the background.

I very much appreciate the technical and leveling aspects such as mining and trading, but most of all, this game has been an extremely emotional experience for me so far. I could barely pull myself away from my first system once I acquired the warp cell. No matter what I'm looking at, I have this excitement and this wonder and frustration that I am inevitably missing so much. I have never, EVER felt this lost. Space just beckons, wordlessly. What a beautiful, beautiful, titanic game. I have no words.

Enjoy, everyone. And thank you, Sean and Hello Games. Jeez Louise.
>>
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>>151220316

Hello games go to bed.
>>
>>151216210
To be fair everyone who likes furry is mentally handicapped and/or unstable. It's best to not let them think they're welcome in anything other than their own circlejerks
>>
>>151219601

Please.
Let me have your opinion.
Are people just nostalgic over
X-wing?
Is it a good game?
Not sure myself.
Of course, it might be good.
Very well.
>>
>>151164553
>review of a pizza

https://www.youtube.com/watch?v=tdnF5WEmdQ0
>>
How the fuck do I get an invitation to the Sirius system? I need to get an invitation to Sirius so I can get an invitation from Sirius to get to Qwent so I can give him some goddamn modular terminals. Fuck.
>>
>>151218963
I think it's that coffin in the middle there with the tiny viewing window.
>>
>>151176198

I recognize that region. I was there last week and am on my way back with hundreds of first discoveries now.
>>
>>151222495
you know, i wish i could enjoy something as much as he enjoys making youtube videos that basically no one watches.
>>
>>151220316
>what a beautiful, beautiful, titanic game
>what a [..] titanic game
>titanic

poetry

>select all images with boats
fuck i'm cracking up
>>
>>151222495
Is this the Food network's attempt at cashing in on big bang theory's popularity?
>>
Out of Elite or SC, which ship would you 3D print and stick up your butt if given the chance?
>>
>>151222495
I like reviewbrah, its been entertaining see him grow up through his youtube videos.
>>
>>151223663
The anaconda or cutter would fit most naturally.
>>
>Do Not Spawn A Constellation and Retaliator.
>We are aware that GrimHEX has a few residual issues with gravity pockets, missing textures and a broken elevator.

>implying this wont be the first thing people do
>>
>>151223663
Always thought the 350r looked a bit butt plug like.
>>
>>151224642
Those got fixed. They just didn't remove it from the notes yet.
>>
>>151224642
There is no reason to ever spawn a retailator
>>
When selling commodities to an engineer to get rep, do you get more rep for selling valuable goods? Or can I just dump a truckload of whatever shit I can get a hold of and it won't matter?
>>
>>151222576
Procyon. Get allied with Sirius there, then refresh the board until you get an invite mission.
>>
>>151224791
this

it's fucking useless. The turrets are shit, it has no main weapons, and the torpedoes have no large targets to hit.
>>
>>151225254
You get rep based on the profit you make.

Yes, it makes no sense.
>>
Is stuff cheaper in Founder's system, or li yong rui whatever systems?
>>
>>151225557
Although there are a /few/ good laughs to be had whipping freelancers and connies trying to park at Kareah out of existence.
>>
>>151204898
>lying through your teeth
>just being cheeky
So you're saying his interview answers were the equivalent of going 'sent ;)' and people should have picked up on that?
>>
>>151225816
Founders has 10% discount on everything, Space chink has either 10-15% discount on ships.
>>
>>151225959
>responding to him

What's the point? The info is out. Both reddit and 4chan exploded and everyone is pissed. It's been proven, so arguing with BTFO people is useless now.
>>
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On fuck guys, Sean is in trouble now.
>>
>>151225529

Do they need to be the controlling faction of the station? If not, I'm friendly in Sothis and might just go there and do data runs. Thanks for the tip though, Procycon is a lot closer at least.

>>151225687

Eh, it makes no sense but at least it's easy to get. I'll dump some slaves or precious metals his way in my Conda.
>>
>>151226290
That's your own post m8.
>>
>>151226467
Is it the same Sirius? I never knew.
>>
>>151226662

Yeah, they have a faction there.
>>
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>>151226661
Nah, just saved it from a /v/ thread, along with this little gem.
>>
>>151226857
what the FUCK

that's illegal. Is the lawsuit real? Pls link plebbit thrread.
>>
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Delusion is a hell of a drug.
>>
>>151227029
Like I said, just copied images from a /v/ thread, no link given. You could probably search the text in quotes to find it.
>>
>>151227276
>>151227029
Found it.


https://www.reddit.com/r/NoMansSkyTheGame/comments/4wzci5/im_starting_a_class_action_lawsuit_against_hgsean/
>>
>>151227470
>https://www.reddit.com/r/NoMansSkyTheGame/comments/4wzci5/im_starting_a_class_action_lawsuit_against_hgsean/
>All the hateful comments aside and your negligence towards what Sean has more recently states about the game, should you choose to go through with this case, realize that you are likely killing any possibility of proper multiplayer in No Man's Sky in the future because a case like this could cripple and perhaps destroy the company.
Hello Games plan to continue to support and expand No Man's Sky, and Sean has made it clear that they are looking to the community to tell them what we want. He's specifically said that if the community clamors for multiplayer (which we clearly are), then they will go in that direction. If your goal is get multiplayer in this game, then you have an absolutely backwards idea on how to do it, and your family is manipulating you. If all you care about is getting some money back for your game in the name of "justice," then good luck, but honestly it is all for naught.

lel
>>
Will we be able to mix n match armor parts one day, or is it bethesda onesies. I like everything about the fatman marine suit but the helmet blows.
>>
>>151227727
Probably? So far they've been consistently saying you'll be able to mix and match, though this is really early in development of that system.
>>
>>151227727
Pretty sure that's the plan. They got the tech for some complicated multi-layer clothing/armor system from Warhorse Studios.
>>
>>151227727
>or is it bethesda onesies

Bethesda only really did onesies with Oblivion and Oblivion with guns.
>>
Guys I'm LITERALLY going to meet a player at a space station about 4-5 galaxies away.

I'm LITERALLY shaking right now I can't stop shaking, this game is good af. Omg.
>>
https://www.youtube.com/watch?v=sI6KXi5gz8s
>>
>>151228147
>4-5 galaxies away.

Wouldn't that take like a week of real time?
>>
>>151228343
They also won't be able to find eachother, which I think was the point of the shitpost.
>>
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Must resist urge to fly between stars.

b-but. they're just. so. close. together.
>>
>>151228606
Enjoy the 700% heat and fsd failure for flying too close
>>
I have 15 thousand credits and i have no idea what to put as internal compartments for my python
Any ideas?
>>
>>151229043
Million, not thousand
>>
>>151229043
Cargo racks.
>>
>>151228606
I saw a system like the other day, I did not even question it and few right in.
I did survive though, just don't do it slowly.

>>151229043
Depends what you want, jump range, combat readiness, trading?
>>
>>151229043
>>151229186

>15 million credits
>Python

dont die lol
>>
>>151159159
>used to be tons of posts of shit flinging between /scg/ and /edg/
>now that E:D has released and SC is comatose both games need to merge generals to survive
War sure has changed
>>
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I wanna know why elite just can't be a good game and i'm not leaving until i have an answer
>>
>>151229673
Forumdads. They demand the game stay literally HD ELITE and shit their depends every time someone suggests adding something that would make it even slightly more like an MMO, like cargo storage and credit transfers.
>>
>>151229673

Because it's being developed by THE VISON WILL TAKE HOLD OF YOU AND NEVER LET GO, TURN BACK NOW BEFORE IT'S TOO LATE. THE ABYSS ISNT STARING BACK, YOU ARE THE ABYSS.
>>
>>151229837
But we are getting features the dads don't want, it's just going to take longer. Don't be such a baby.
>>
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>>151229673
Do you want an answer that will satisfy you? Leave you completely happy knowing there was a reason? There's no satisfaction here. No answers that leave you contented. Just grinding and more pain.
>>
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>When Dread Lord responds to a thread
>>
I backed SC years ago and now I hear it actually has something to play. I tried Arena Commander and Hanger but had severe FPS problems no matter what I did. I have an HD7950

Is there a .ini guide anywhere or some kinda pastebinned potato settings?
>>
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>>151229989
>explain calmly why the game is still shit
>get called a baby

What's your deal? Just because we're finally prying some incredibly basic features out of them doesn't mean it's not still incredibly shit, boring, and empty. He didn't ask if it was improving, he asked why it was shit, and it's shit because of dads.
>>
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Explain this, Commander.
>>
>>151187835
Looks like Elite: Dangerous, the station seems to be one of the outpost kind of stations.
>>
>>151230462
I know there was a guide ages ago but I have not bothered since I upgraded. That being said fps has been steadily improving as long as you are not play an early ptu build. Arena Commander has probably the best frames but Crusader still has some problems that are tied to the server. Over all you should get more out of the game with out tweaking but I don't know if it will be enough.
>>
>>151230674
Oh I don't disagree, the game is shallow as fuck now, but blaming "forumdads" is pretty childish.
>>
>>151231062
it's a shit game commander
>>
>>151228020
they did it with Oblivion With Guns 1 & 2, as well as Oblivion With Guns With Swords And Magic, but Oblivion itself actually had armor pieces, though less customization and layering than Morrowind.
>>
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>>151231356
dangerously cheesy
>my ship hit 140% heat while trying to scan them
>>
>>151231204
They play a role but its probably just the role of supporting the complacency of frontier, not controlling it.
>>
>>151231492
Oblivion with Guns 2 had layers again, almost as many as Morrowind, Oblivion with Guns with Swords and Magic only had onesies for robes.
>>
>>151231204
I think if it weren't for them we'd certainly have a much more MMOish game. Storage, credit exchange, no private/solo bullshit, guilds, pirating players having a purpose and being encouraged, etc. It'd still be a spaghetti code mess, but it'd be a good bit more tolerable than it currently is.
>>
>>151231668
I think you are massively overestimating the influence they have on everything.

This is a constant thing, people like to imagine cancerous communities are actually having some big effect, when in reality they are just irritating or unintentionally hilarious at worst. >>151231526 has it.
>>
>>151231807
I think you're drastically underestimating the amount of influence dads have. They make up the majority of players, and they are a very vocal majority.
>>
>>151232004
>They make up the majority of players

Prove it

>and they are a very vocal majority.

That's just retarded, they are an archetypal vocal minority. Forum users are a tiny percentage of any fanbase, all developers know this.
>>
>>151231807
>>151231807
Have you actually ever been to the forums?
>>
>>151192789
the only thing more irritating than getting jumped in a dead system is the escape vector deciding to stop working when you're half a bar from getting away, and promptly emptying instantly.
>>
>>151229396
Combat readiness and jump range
>>
>>151231130
can you land on it? I've never seen shots of stations in ED that weren't giant polygonal blocks, or those occasional ring ones.
>>
>>151232181
Show me dev posts saying how they actively changed development to remove features forumdads don't like. I'll be waiting.
>>
>>151231062
>binary star inside a binary star inside a binary star
>>
>>151232137
It's really obvious you don't know what you're talking about.
>>
>>151232289
Yes of course you can land on it.
You just need a ship with medium or small sized landing reqs.

Not all ships can land on Outpost type stations.
By the way they are randomly generated and they can have very unique shapes.

I really like them.
>>
>>151232342
>>151232137
>>151231807
t.Dad
>>
>>151232137
>>151231807
Found then shitter who isn't actually into E:D but tries making statements about shit he knows jack shit about.
>>
Well I just few my Reliant for the first time and the first thing I do in combat is try to fly up over an oncoming pirate. Needless to it few straight in to the lower wing blowing off half of it.
>>
>>151233374
>>151232471
Any time you want to post and evidence or even make an argument.

>>151232817
That doesn't even make any sense, I'm saying the forum dads are even more pathetic than you are.
>>
Okay now we need webms of the S5 wrecking faggots
>>
>>151232289

yep

like >>151232726 said, they're lowkey the best stations in the game since they can have a buttload of different shapes, sizes and pad placements. they look like a giant pile of office buildings that's been welded together and put into space. plus, they all make horrible/awesome groaning/screeching noises while you're on the pad.
>>
>>151233565
Did 2.5 fix the netcode?
>>
>>151233565
Did they change the main engine sounds or is it still that weird bubbling? My patch isn't done yet.

>>151233761
Major netcode overhaul is scheduled to arrive with 2.7.
>>
>>151231609
>Oblivion with Guns 2 had layers again
The fuck it did. It had onesies with a bunch of armor clumps you could put over them. The same exact shit modders had been doing in Oblivion, Oblivion With Guns, and Fallout 3 With Dragons just with even more model clipping.
>>
Do you regret leaving /nms/ in the OP now? At least it's mostly contained.
>>
>>151233927
Did you even play Oblivion with Guns 2?
>>
>>151233847
But I want it NOW!
>>
>>151233730
And the lights.
Some even have domes with plants in them and stuff.
They're super charming.
>>
>>151233565
still better than the khartu al's magic upper pylon that causes the entire ship to explode at the lightest touch..
>>
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>>151227470
this entire subreddit. I've never seen damage control like this, nor such vitriolic lashing out in the face of harsh reality.

I finally understand the space game schadenfreude
>>
>>151233761
>>151233847
The engine sound it a kind of poping rumbling noise, so might be what you are taking about.

Other things to report; horrible fps on a 980ti and grim hex is clearly visible when dropping in to yela.
>>
>>151234075
I've lost track, is Oblivion with Guns 2 FO4 or NV?
>>
>>151234640
New Vegas is Oblivion with Guns 1.5
>>
>>151234640
nah NV is F3 With a Plot
>>
>>151234640
F04. NV is Oblivion With Guns With Brown with Writing
>>
>>151234123
Even if they keep putting walls and giant poles in front of the medium pad takeoff/landing path
>>
>>151232265
Its though to balance, you will have to make sacrifices for both. A' fsd and distributor, thrusters are your choice, the lightest power plant your weapon choice can get away with, A' fule scoop size 5 or better. Go D where you can and cargo racks are good for unneeded compartments and they don't weigh anything if not ocupied
>>
>>151234640
New Vegas is a game with great writing.

https://www.youtube.com/watch?v=dw3MW0YoQhc
>>
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I need opinions /scg/. Next sale(s) I'm doing some melting/upgrading. I'm relatively sure on most of if, but I could either melt an M50 and get a Starfarer for $5 or melt the M50 + a Buccaneer and get a Gemini but have 65 store credits left over. Could use those for a Delta for example.
>>
>>151227114
He may have a point though.
I fucking called the game being single player last night based on Sean's dodging every question about it for the past two months, but I'm a scientist at heart, and more testing is needed to say definitively.
>>
>>151231062
If coronas are touching it's gay
>>
>>151192789
>align with destination
>"Align with ship trajectory"

I hyperjump escape from interdictions all the time.

The thing is interdiction throws your ship's trajectory all over the place, and your trajectory is where the escape vector is pointing.

So you have to keep following the vector until it roughly crosses your destination (not as unlikely as you might think), at which point the interdiction breaks and you jump out. Neither you nor the vector need to be absolutely dead-on. There's some wiggle room there.
>>
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pulled from the NMS subreddit, some player's 'stunning view' of three totally different guise procedurally generated unique planets.
>>
>>151237763
Does NMS use separate distance textures for planets?
If so the game might have just slapped the same textures on each and would regenerate them when he gets into space.
>>
>>151237596
It's not gay if it's a feminine star ;)
>>
>>151238024
upon further reading apparently it's the cloud pattern, which there is only one of per environment at the moment.
>>
>>151238228
For a game that's supposed to use an amazing procedural algorithm for quintillions of stars and many times more planets, they sure cut corners on the visuals.
>>
I've been refreshing bulletin boards in Sothis and Ceos for over an hour now, and I haven't gotten a permit mission for Sirius yet. I am allied to them. This is too fucking frustrating.
>>
>>151238519
BUT THEY'LL PATCH IT
>>
>>151238590
Memes aside I'm sure they will.
It's just funny to see this when adding just two more cloud patterns per world type would practically have guaranteed you wouldn't see duplicates.
>>
>>151238986
well I mean that's the explanation Sean gave, but what are the odds as it is of seeing them all perfectly aligned like this, same face of the planet, same orientation, all lined up? seem like there's more to it, like when he says 'cloud pattern' what he really means is 'decal'.
>>
>>151237289
Honestly, I don't see the benefit of the Gemini. the armor and (useless)missile launcher will probably be available as aftermarket upgrades for the base starfairer, and the only other gemini plus is the larger turret.
>>
>>151239861
If they stuck to their promises on the Gemini it'd be a trade-off thing. As it is the ship is just a Starfarer painted green with better armor, shields, and weapons mounts. So a Super-Starfarer.
>>
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>>151239861
Yeah, the missiles are pretty stupid, considering that you have to trade in the fuel scoop for them. But that's just an aftermarket upgrade anyway. We know for sure that all the turret weapon sizes are +1 (currently S5 on the top and S3 on the rear turrets) compared to the regular Starfarer and the hull itself is armored (probably not upgradable, considering it's technically a different ship from a different manufacturer). How exactly they're going to reduce the cargo capacity (less internal/less external/both) is unkown. Also it's fuck ugly compared to the base Starfarer. Just seeing those same Aegis engines reused for the millionth time pisses me off.

Apart from that, I'm in a security org and I'm not sure if having the armor+guns would be beneficial. On the one hand a logistical ship should never ever see combat, but having one that can survive being somewhat more on the front than the regular version could be neat.
>>
>>151240496
>Super-Starfarer
Fixed size 10 mount for the top turret hardpoint when?

https://www.youtube.com/watch?v=xSV5Z_fjqbc
>>
>>151240602
Do we have shipplans of the ED ships?
They said they totally worked out the interior it's so simple that's how they designed it, so it's only fair to see an example.
>>
>>151242808
No, because they probably didn't.
I've seen a plan for the Anaconda and the Viper mk3 but nothing else. And they might've even been fan works.
>>
>>151242808
>>151242941

The conda has an at least somewhat modeled interior because it has damage states that reveal inner decks and compartments
>>
>>151240602
Now that I'm looking at the layout again, ejecting from the living quarters is pretty much impossible. If you're on the bridge or somewhere around the cargo bay you can use the escape pods on that deck. Rear turret gunners have to run down the hallway, but can still take the pods next to engineering. If you're in the crew quarters you're fucked though. Have to take one of those stupid lifts that fit like 2 people and run through half the ship to the engineering escape pods that might have already been taken.
>>
3hrs of going back and forth between sothis and ceos to get a sirius permit, and nothing. evening wasted. fuck this. at least i got a ton of mats/data from doing courier jobs.
>>
I"m noticing alot of new lighting in 2.5ptu does anyone know the major differences between the new lighting and the old lighting?
>>
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Clown car Argo. Lighting is fucked though and everything is shiny and chrome.


>>151245363
Something about that was in the latest ATV in the part about cap ship damage. Don't remember what it was about though. Something about procedural flare/lens effects that use less resources than stock Cryengine lighting.
>>
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"Oh, ill just bring this cargo to this neighboring system real quick, i get some noice materials out of it that i really need"
>jump into system
>i need to land on a planet to deliver it
Fucking
God
Damn
It
>>
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>>151245515
MEDIOCRE
>>
>>151246271
Once you do enough planetary shit you learn how to do it quickly.
>>
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S5 turret.
>>
>>151246776
The thing is i had to get a goddamn discovery and detailed scanner to even find the goddamn place i have to deliver this shit to.
>>
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>5 mins into a drone sim in a Reliant
Oh hell no. There's no fucking reason for a vertical shaped ship to yaw slower than every god damn space plane in the game. This thing flies like it should be in an atmospheric flight sim.
>>
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>>151246997
It's fuckhuge.
>>
>get Elite 2 because that runs on the PSP
This is pretty much same game.
>>
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>>151246997
>>151247527
Even the turret interior is 90% dashboard. Seems to be a common theme on MISC ships.
>>
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>>151247162
Also the reliant does exactly what every person said it would do when they released the concept art of it. It's giant fucking wings get blown off easily due to being fuck huge targets, taking every damn weapon the ship has with them.
>>
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>>151247804
Only the Starfarer, Freelancer, and Hull C

The Reliant, Prospector, and other Hulls appear to have fine views.
>>
Got the 325a ages ago and I'm thinking about reinstalling. Is it feasable for AC?
>>
>>151248436
It's not really bad in combat at moment after you replace the nose gun with a panther. The interior is buggy as hell though.
>>
>>151248607
Their is not point in fixing those bugs since it's going to get a rework later this year
>>
>>151248607
>buggy
How? Also how does the whole weapons thing work nowadays in terms of currency? Have nothing bit stock.
>>
>>151248236
Man, the Freelancer's view is what ruins what is otherwise a fine ship.
>>
>>151247040

drop into the nav beacon and scan it. it will give you the planetary info you need to at least get to the right one. a basic scanner will do the rest once you scan the actual planet. no need for a detailed scanner.
>>
>>151247527
post more
>>
>>151249014
A lot of glitches entering and exiting the ship. I haven't had too much issue, but some people get ejected at high speed or even die trying to reboard it.

Wepons can be rented with REC. I suggest the S3 panther repeater because their ammo speed matches well with the stock guns on the wings.
>>
>>151235734
probably the worst example you could've provided, especially with the lack of context
>>
Page 5 on launch day? Absolutely ded gaem
>>
/edg/ is fucking dead.
Time to go to sleep now. Combined thread was never going to work anyway.
>>
>>151249985
It launches on Friday for PC.
>>
>>151249163
You could say that about most ships.
>>
>>151249704
I think that was the point.
>>
Is there any word on weather we will be able to lock gimbaled weapons forward, I know they have said turrets will be able to/ already do.
>>
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>>
>>151251802
For SC? yeah there's a keyboard commd for it, alt g or something similar.
>>
>>151251825
Boundless enjoyment from barren worlds. Empty tradelanes, empty universes. It's a fun game if you imagine all the fun bits actually exist, so says the reviews.
>>
>>151251961
Oh, cool. It must have gotten changed in the last pass because it ended up being right alt J but thanks for letting me that was there.
>>
>backed SC 3 years ago
>bought into ED 2 1/2 years ago
>SC is dragging its feet
>ED is too full of VISION to be a fun, properly multiplayer game, ruining its chances of being a timeless classic
>NMS had to go down the path of faux multiplayer and basically no player impact just like ED
My only hope is SC lads and I think theyve promised far too much to ever even begin to truly deliver on
>>
>>151252253
Then I look forward to buying it for 5 dollars from a humblebundle or steam sale in a couple of months.
>>
>>151248236
Look what I found from sometime last year.
>>
>>151247527
>>151246997
>fuel hauler having these guns
this is strictly on the Gemini, right?
>>
>>151247527
>>151246997
getting some real Alien vibes here
>>
>>151252486
>>151249163
you guys are responding to a starfarer cockpit I hope you realize
>>
>>151253510
They are nearly identical.
>>
>>151251825
i wish the python wasnt such a good ship, its ugly as dicks
>>
>>151254961
Were you born on opposite day, boy?
Python is the most versatile multirole ship in the game.
>>
>>151256816
that's what he said
>>
ded
>>
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>>151247527
Okay, now THAT looks like a proper turret.

Considering the drastic increase to the abilities of weapons as they go up in size, I'd love to see a turret option for ships to have quad guns of a size smaller.

Subsequently, I'd like to see some basic weapon tuning, like being able purposefully lower the firerate of weapons. I'd immediately lower the firerate of Panther repeaters. This way your DPS is lower, your guns don't overheat as quickly, but you can consistently shoot it longer. I would love this option especially for ballistics so that we can use less ammo when firing all the time. And it doesn't seem lik something very difficult to implement considering how they can change all gun stats at any moment effortlessly since it's just numbers.
>>
I stayed up all night doing Sothis runs while sitting on a teamspeak server full of 30+ year old men having chit chat.
It feels weird talking to people that could literally be my dad about Elite and how to maximise profits.

It's very charming.
I think the space sim communities and kinda player are the most welcoming, friendly and nice to be around, no other genre I've played online had such a nice community full of people who are plain nice.

I kinda like dads now.
>>
>>151258424

Try voicing an opinion contrary to theirs and see how the mood changes. Unless you magically found a dad reservoir of people who don't automatically label dissenters as "entitled milennials".
>>
Have both the SC and ED players formed an alliance to shit on NMS together?
>>
>>151259729
No, the game gets shit on by its own merit. devs are full of shit, game is boring, no multiplayer, shitty colors, and underwhelming ending that's basically a reset button.
>>
>>151247162
>>151248090
>he fell for the reliant meme

damn son. I knew from day 1 this thing will die easily. It's a gimmick ship with no special functionality other than le cool, utterly useless transformation. Get a freelancer if you want utility more than just looking like a shiny wingless carcass. It has a large profile with weak guns and doesn't justify it in any category.
>>
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posting best SC ship that will never be.
>>
>>151258424
I just turned 30 and for some reason my opinion on elite didnt change.

I was fully braced for suddenly accepting the vision but fortunately everything in the game still feels as pointless as it did yesterday.
>>
>>151260474
The cockpit area feels a little off like it just sticks out a bit too far from the main hull.
>>
>>151260474
that's not the Brutus
>>
>>151252486
This image kind of makes me miss the days of trying to convince idiots that the support strut in front of the pilot wasn't ok in the original freelancer, never mind pointing out how the images they thought proved their point actually didn't.
>>
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>>151206259
>>
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>>151261043
A man of good taste

I really liked the Rhino, Brutus and Boomslang. They were objectively better than the scimitar (the worst one desu) and redeemer (would've looked better if it was the original concept)
>>
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>>151261767
this is the redeemer concept art for those who don't know. It would've been passable if it has bulkier engines, 8 extra meters in length, much different turrets (even the concept ones are shite) and a slightly bulkier main body.
>>
>>151261767
Literally muh shipfu
>>
>>151261917
I think the redeemer will be fine if they put some effort into making the engines work the way they were designed and not keep them as static shitty hair curlers like they were in the star marine vid way back
>>
>>151262026
Part of the reason they should have gone with the brutus. The redeemer engines are just too complicated to work as designed without a solid year of dedicated work just on that part of that one ship.
>>
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boomposting because why not
>>
Post some hot Orion action
>>
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>>
>>151262659
Ugghhhnnnn yes... Thicker...
>>
>>151260539
Ill be 42 later this year and ed will still be pointless. Im too strong for vision to overcome me.

See you at sothis commander h2o2
>>
>>151262720
So the lobby time thing was correct and you can actually see other people?
>>
>>151262941
Wrong. The players didn't see eachother, they didn't have the same time of day, and they didn't see eachothers effect on the environment or placed items.

He's a fucking liar.
>>
>>151262501
That thing is an abomination on the inside. They literally added a giant useless stairwell from the pilots seat to the gunners because of how poorly thought out that interior was. It's just ugly.
>>
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>>151262941
You can't see each other. Sean lied and No Man's Sky is looking like Jews Always Lie.
>>
>>151263130
I think the interior can be fixed fairly easily. It was made as sort of a luxury ship (not that this is an excuse) so I can at least see where they got the stairs idea. It's Origin. But it's better than having a shit exterior and a shit interior like the Scimitar and Redeemer. The only thing about the Scimitar is, functionality wise, it's superior to all other ships. It just looks like non-ANVL garbo, and the redeemer has nothing but autism.

>>151262941
They couldn't detect each other in any way, so that "Lobbys are created whenever you get close to other players" concept is wrong. He's just full of shit and trying to play it off, but it's inexcusable at this point when you see:

Video of Sean saying multiplayer is a thing in NMS
https://www.youtube.com/watch?v=AE0nuW-mQ8A

Proof that it's a lie
https://www.reddit.com/r/NoMansSkyTheGame/comments/4wxydf/im_about_to_meet_another_player_seriously/
>>
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>wake up
>thread is still alive
based merger.

>>151262784
looking at the sale of the people, this thing will be colossal.
>>
>>151263450
I want one. I'm melting some ships and getting it when it's available.
>>
>>151258345
>drastic increase to the abilities of weapons as they go up in size

See this is how weapons should behave. In ED, you're better off having two of a lower size weapon than one of the bigger size, with the exception of small weapons.

e.g. 2 large weapons will give between 20 and 50% more firepower than one huge which means that technically the Fed Corvette has less firepower than the Anaconda
>>
>>151263520
Technically, but not in practice, since the corvette is maneuverable as fuck and the two huges are in perfect positions.
>>
>>151263721
true, though it's still annoying

IMO corvette should have 2H 3L 2M instead of 2H 1L 2M 2S
>>
>>151263797
And a class 9 power plant?
>>
>>151263853
yeah
>>
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Mining synergy in this game will be fucking incredible. Apparently the MISC Prospector will be able to offload its full crates for Hull As or Bs to come and pick up to take elsewhere. One issue I see is getting the Prospector more crates so that it can mine, drop off, and then start on the next set forever.

Also, I believe the Orion will be able to somehow have some kind of mechanism that can allow it to drop off raw or refined material directly into specially made crates of a Hull C or D. It'd be nice if they could expand on such crucial information.

too bad careers and literally everything else is on hold because of squadron 42
>>
>>151264114
I want to know how hard it's going to be to operate an Orion solo.
>>
>>151264285
The only information we have is from the mining design doc from a long ass fucking time ago in a town called kickapoo

https://robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining

seemingly very, very difficult.
>>
>>151264114
I bet those types of mining outfits where they keep random perma-miners are going to be little more than pirate bait. If nothing else than for the logistics it requires to keep pushing out hull series and defense. It would be too easy to catch one of those mining type ships alone or the hulls en route to deliver cargo.
>>
Is Elite Dangerous still boring? I haven't bought the Horizons or played it after they released it.
>>
>>151264981

This goes into full retard territory since none of it is in game yet, but when it comes to small scale mining like 2 or 3 Prospectors with a Hull B, you really won't need escorts. The potential money for paying for escorts is probably going to be so high that the material mined isn't worth the time. That's why starter scrubs would be in UEE space mining simple shit for some dollars here and there.

When you get to something like a operation of 2 or 3 Orions with a group of smaller mining ships and Hull Cs, the bulk amount of ore sold would be much higher at the drawback of having to organize and plan that shit + operational costs, and at that point you'd be able to justify hiring some fighters to help defend you in those high risk/high reward areas of unclaimed space.
>>
>>151265094
Yes.
>>
>>151265324
Is sc going to be deep? This sounds like actual fun or at least could be
>>
>>151267580
nobody knows what sc is going to be.
>>
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>>151252253
But what makes Elite so compelling isn’t so much about the game as the experience. It’s the tinkering with and the taking out of a performance car for a Sunday drive, not to rack up more miles, nor to break any speed limits, but to just feel the growl of the engine and the wind comb through what’s left of your hair. To remember those carefree days arched over a BBC Micro or blinking angrily into a Lenslok and to forget for a short while that you have to make 357 people redundant in the morning. Elite is a hermetically-sealed escape capsule and it’s the best there is. Hell, you could fire the game up and just sit there on a launch pad and the sounds are enough to carry you away, so strong is your ship’s presence and so absorbing are the station surroundings.

Taking off, tearing through the station entrance a little too fast and just missing a Python, angling for the next jump, scooping fuel from a blazing sun, spinning the camera around your ship to catch its best profile, starting a fight just for the hell of it, seeing smok rise from the command console, hearing the screen crack and precious oxygen escaping into space and landing back at base with seconds to spare – these are the moments that make Elite essential. Trading, missions, mining – not so much. But it’s ok, we’re not going anywhere.
>>
>>151267580
on a conceptual level it's feasible. But on the actuallity, we do not have many of the game mechanics yet, hence why I considered it full retard territory.
>>
>>151267771
(You)
>>
>>151262026
>>151262302
Really now? What the fuck did they design to make them so complicated to animate?
>>
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>>151262302
They've got the tech they developed for the Reliant now, they can do alternative flight modes feasibly now.

>>151268275

Basically, the way the Redeemer's engines are supposed to work is when they're open they're a set of three small-TR2 engines along the inside length of each claw to offer a large room of mobility. When the "claws" are shut, these engines are designed to work in unison to fire a single combined thrust directly to the rear for less mobility but superior rear thrust.
>>
Just how many times has this pasta even been posted?
>>
>>151268861
So far I've seen it about 5 times.
>>
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>>151268861
Not enough times to make it any less relevant.
>>
>>151161630

just spend some time practicing and come up with some keybinds that feel natural
>>
>>151252729
Yes, but even the regular Starfarer has gimbaled quad S4 on the side mounts and a dual S4 turret.
>>151249364
Of what? Any requests?
>>
>>151204898
>never advertised as multiplayer

https://www.youtube.com/watch?v=AE0nuW-mQ8A
>>
>>151271163
I want to see it shooting scrubs in a YT video. Or just different angles of it on the Vanguard. I really want to see it shooting with the sound and shit.

I'm not evocati nor am I in the PTU builds.

>>151271425
What's the point in replying to them? They got BTFO beyond repair.
>>
>>151252729
In a universe where everyone is armed, they need to design their ships to have some kind of basic protection, like turrets.
>>
whats the best game for flying around in space with good gfx and immersion
>>
>>151273168
Freelancer
>>
>>151272043
You can remove all turrets and weapons. Dunno if this will make you faster or not right now (probably not).
>>
>>151273476
>removing turrets that probably add up to a ton or 2 of metal
>making a difference on a 90 meter long ship with multiple decks of interior
>>
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>we will never get a Freelancer 2 or a spiritual successor with the same simple graphics, simple but fun gameplay, and engrossing, detailed universe with an incredible story
>instead we'll have this hyper realistic firstperson shitfest because of the desperate need of wing commander vets to jack themselves off with their HOTAS jammed up their asses
>>
>>151273873
Well remember, moving weapons in ED increases your jump range.
>>
>>151273945
>Simple graphics

The graphics were pretty much up to 2003 standards. What the hell are you talking about?
>>
>>151273971
I wasn't talking about
>Everlasting: Disappointment
but holy fuck, Is this seriously true? That's retarded.
>>
>>151273476
They took out the mass based speeds because it was buggy as hell.
>>
>>151273945
>simple graphics
>simple gameplay

Wow we've got KIDS as well as dads now
>>
>>151274115
http://coriolis.io/
Check it out.
Every module has a mass, and your jump range depends on mass.
>>
>>151274115
Yeah, that's true. It's a way to min max your jump range that explorers use

>>151274180
I'm just wondering if this will be a method of balance for the people that decide they don't want weapons, or if you may as well put them on because no effect whatsoever.
>>
>>151274102
Are you retarded? I said simple, not bad or dated.

>>151274229
>if it's simple it must be for kids! I only play mature games for mature gamers such as myself!
>>
>>151271846
https://www.youtube.com/watch?v=5kMt3hjeNcI

Here you go. The instance I was in ran like ass and I cannot into pvp, especially not in a Vanguard, so you'll have to deal with the npc pirates for now until someone makes a proper video. Takes a couple of hits of the S5 to kill them. When you mount 4 of them on the Constellation one hit is enough to instantly kill the shields of whatever you were shooting at. Though they did make it significantly more sluggish in 2.5. See https://docs.google.com/spreadsheets/d/17xAPQZlWbnec5wnDjjtbHg74KfsR9NRSPP0tUf3JgbA/edit#gid=1113415115


>>151274406
Theoretically, when they put the system back in, it's an intended feature that your speed depends on the mass of your ship. No idea how exactly they want to implement it though. Apart from that, if you don't want weapons you could just put other stuff on the hardpoints like extra sensors or drop tanks. Depends on what pipes are connected to the hardpoint though.
>>
>>151273945
Not sure if those Art Deco stations and ships could be considered simple but sure.

Core gameplay (trading and all) isn't much different from most of these I feel though just better packaged. Rebel Galaxy was even simpler than Freelancer but managed to have a similar sort of accessibility.

It's also a shame it's not on Steam or gog.
>>
>>151274505
>Are you retarded

No, I'm not, but clearly you are as by 2003 standards it was not simple but in line with every fucking other game that released at the time, on other words state of the art graphics. Are you underage?
>>
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I always preferred Starlancer art design to Freelancer.
>>
>>151275324
Not him, but Freelancer was kind of ugly even at the time.
>>
Why did SC choose Crysis engine, which is notorious for shitty netcode? Why not UE4?
>>
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>>151275324
You are definitely retarded.

Simple means simplistic, like the detailed textures and models on ships of FreeSpace 2 (1999) versus the models in Freelancer.

Or if you want a different game comparison, Wind Waker's cel-shaded simplicity versus Twilight Princess' details.
>>
>>151273945

oh, fuck off pls

lots of simple space sims out there

it is about time someone did a proper AAA space sim / fps merger

SC finally fills a huge hole in the gaming market and thats why it has 100+ million crowdfunded
>>
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Just what is there to talk about in regards to E:D other than "how outfit ship" or posts about our sadness of getting jewed and pissed off about Dads and our anger with how the game failed?

>dads did this
>VISION
>anaconda or vette-kun

at least SC has a weekly video to discuss for a few minutes with hopes and dreams and maybe a patch every year or so that adds to their bugged alpha, but we really have nothing left for E:D. Not even hope at this point.

>mfw I remember the days of flooding /scg/ with shitposts about us having a RELEASED game earlier than they ever will
>mfw their thread went to eternal shitposting hell
>mfw our game ended up being utter trash and "releasing" was it's only """"""merit"""""
>mfw SC is probably going to win in the end
>mfw now I'm relegated to post in what is essentially an SC thread with a few remorseful E:D leftovers clinging on
>>
>>151275829
Freelancer had one of the best facial and body mocap animations at the time. It may not been the best, but certainly above average.
>>
>>151276062
It wasn't available at the time, and with their need to start working immediately with the kickstarter money they had, it was their only option.
>>
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>>151276638
>your hype
Seriously?
>>
various impressions of 2.5:
Reliant is terrible.
Avenger Titan now goes 240 in scm
Mustang Delta can replace rocket pods with guns again
Gladius flies a bit better now.(though they apparently made the Sabre handle even better as well because p2w)
>>
>>151276601
We still will welcome you as a member of the spess citizen family, Anon.
>>
>>151274715
>Though they did make it significantly more sluggish in 2.5
I wonder if they'll make the Taurus faster and more agile than the Andro once it's flyable or will they break their 'the fight-y variant is always slower and more sluggish' rule because of the huge price difference.
>>
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>>151276157
>Simplistic

https://youtu.be/PUcMsPt68Ws?t=2m47s

Remember, video games didn't look that great in 2003. Once again, it was pretty much on par with many games that came out during the same year.
>>
>>151276648
Shame all the models were shit, everything had this ugly washed out look it it with big ugly blocks and terrible design for pretty much every ship, shown by >>151276157

I played it on release and was continually amazed by how bad it looked.
>>
>>151277356
>flying skyscrapers
>shit design
But that's wrong Anon.
>>
Where's the good grind for Fed rank?
I want me that fat corvette ass for when multi-crew rolls around.
>>
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>>151277287
>completely ignores my examples

You utter shitbrain. Look at my image. FreeSpace 2 came out 4 years before Freelancer and had far more detailed textures. Not to mention you're using a game that intentionally looks like a cartoon.

Fucking unbelievable how stupid you are.

You know what else came out in 2003? EVE. That's right, fucking EVE. Which was gorgeous and highly detailed.

Now go drink a bottle of bleach, you mongoloid.
>>
>>151276601
I feel it failed because it tried to do massive freedom like EVE does, but it didn't let player get into positions of actual power or have any meaningful sway on the universe at large.
>>
>>151278013
It failed because braben is barely an ideas guy and they took a team of interns and tried to make a game.

They then listened to a playerbase thats mostly retarded with retarded ideas or no ideas and pretended that everything wrong with the game was fine.....or just didnt care because they got the money(could go either way).
>>
Hey /scg/,
haven't come to this general in over a year and need to be spoonfed information.
Is there any chance of them announcing anything big this gamescom/citizencon ? Is squadron 42 coming out before the PU ? Will they for once keep on schedule and release the game in q4 2016 or is it still a buggy mess of too many half-done features ?
>>
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>>151278901
They'll show procedural planets and most likely Star Marine at Gamescom. S42 is definitely coming out before the PU, but nobody knows how much of it is finished. Expect something S42 related at Citizencon.
>>
>>151278013
I agree. I bought ED expecting a first-person EVE-lite with flight sim mechanics. What I got was a first-person game-lite with arcade sim mechanics, barely serviceable multiplayer, and nothing to do that isn't repetitive and pointless.
>>
>>151278901

Gamescon announcements:

Atmospheric flight showcase
Aegis Terrapin sale
Idris vs Idris battle(unfinished yet, possibly moved to citizencon)
Star Marine/2.6 Showcase and streaming


Citizencon:
Planetside and handtools
Squadron 42 Trailer
Polaris Sale
2.6 to live announcement
>>
>>151279496
>Aegis Terrapin sale
Has apparently been confirmed by Ben in his weekly interview with Batman. The rest is speculation apart from Star Marine.
>>
>>151279772
this is all true
>>
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>>151279967
[citation needed]
>>
>interested in a comfy space sim
>elite:dangerous has "Mixed" reviews
>No Man's Sky is being called blunder of the decade in the other general
what do?
>>
>>151278901
>>151279496
Oh well, I expected something more..
So as of right now there is still no actual game and more of a fucking with props and physics ? Also what happened with the 4 horsemen and the ship contest, is that thing in the game ?
>>
>>151280398
get ED on sale.
Put a few hundred hours into it before realizing they were wasted.
By now NMS is in the bargin bin.
Play that and ED on and off while dying of old age waiting for Star Citizen
>>
>>151280398
Wait for Sale on ED
Pirate NMS
>>
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>>151280445
>what happened with the 4 horsemen and the ship contest
It's still the same shitty model they put in the hangar like 2 years ago, hasn't been touched since. Apparently according to "sources" at F42 getting the thing to fly with those engines would be a nightmare and they'd have to do a complete overhaul anyway to get it up to current standards. Also they hired fucking Paul who proceeded to fuck up the first ship they gave him to work on, which happened to be a community favourite.
>>
>>151279496
please sauce on
>terrapin
>idris combat
>polaris sale
>handtools

I know I've heard about hand tools but that sounded like a possibility with the way it was described rather than something being shown off.

>>151280398
Please, if you're going to play NMS, pirate it.
>>
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>>151281158
>terrapin
https://youtu.be/_Yn_ihvOG-o?t=663
Also ATV 100 ep2, during the F42 studio tour there's writing in the background at one point that says the Terrapin is ready for sale.
>>
>>151280445
forget about SC for a few years. We have more time to go m8.
>>
So i was Visioned from Elite and now i'm starting to see that SC is actually producing content, i want to know from you anons , what's the price point to get the game, why buying a ship costs too much, how different is it from Braben:Dadgerous in terms of feel and if there is any possible timeframe (like 2/3 years so i could save up some cash and buy some of the big ships like the Q you guys were talking about)
>>
>>151280771
Compare that to based Elwin, who was hired off a losing team and has gone on to hit everything he's been involved with out the park, finishing projects quickly where Paul just seems to slow everything down.
>>
>>151280771
oh.. well fuck

>>151281383
yeah I guess it's back to ss13 for me, hopefully the hype here resumes after they show some good progress at citizencon and all that's left for them is to fix the frames and bugs. Good luck /scg/ see you in another year
>>
>>151281358
>Aegis ECLIPSE
>terrapin
>happy merchant

[Sweating Increases]

>>151281509
I think it was either 45 or 60 bucks for a starter package.

My estimated release time for the full game is 2020+6 months Beta. The single player I place at around fall 2017. Maybe longer desu

Don't buy a huge ship at the start. If you want to get something, get something small so that you can have progression through the PU. The ships are so expensive because it works like this: they need to crowdfund a ton of money to develop the game. All ships will be available in the game without having to pay real money (and they've stated numerous times you will no longer be allowed to buy the ships with real cash, beyond a starter package obviously).

There's no rush to get into SC right now since it's just a buggy alpha. Trust me: the wait is so much easier to withstand when you aren't constantly being updated with weekly progress
>>
>>151281660
goodbye anon beware of clowns
>>
>>151281509
https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-SC-Starter

Here you go, this is all you need.

https://www.youtube.com/watch?v=UvDs7RDKCag
>>
>>151281509
>what's the price point to get the game
$45 for only the campaign or only multiplayer, $60 for both.
>why buying a ship costs too much
Because the whales who are crazy enough to blow thousands are funding this game and allowed them to open 4 studios around the world and hire 300+ people, including basically all of Crytek Frankfurt. After release you can get every ship ingame anyway.
>timeframe
Episode 1 of Squadron 42 either Q4 2016 or Q1/2 2017. Major updates to the multiplayer PU within 1-2 years. They want to have the first system complete by the end of the year, at that point most of the backend should be finished and they just need to roll out assets and gameplay mechanics.

Also what >>151282053 said. Just get a starter package for now. But get the Mustang package, if you want to upgrade your ship to something else it offers better value for the same price (standalone Mustang is $5 more expensive than the Aurora, but the package costs the same).
>>
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How does the Avenger handle nowadays?

I remember back when I played it was up there with the Hornet in terms of shitting on people just because it was agile as fuck and hard to hit.
>>
>>151281509
>Price point
$60 to get both single player and MMO

>Why ships so expensive?
It's an incentive for backing the game. You'll be able to earn everything with normal gameplay, so there's no real reason to get anything larger than a basic pledge pack unless you really want to help back the game.

>Difference in feel from ED
The game plays more like a proper space flight sim, rather than WW2 planes in space. There's no gimped yaw or anything like that. Fights are faster and more intense, and being good at aiming is way more important. M+KB is the best form of input for SC because of this. Traveling from place to place is also much faster.

>Timeframe
The only honest answer is no one knows. I'd wager at least another couple years before we see a commercial release for the MMO, but the campaign is probably coming much sooner than that.

Best advice is just forget about SC entirely until the game goes into beta.
>>
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I've been thinking. I tell people all the time to forget about SC for extended periods of time since we'll be waiting for the game for a few years, but keeping yourself away from the progress can be difficult when you have pictures of ships, websites in your google save, this place, reddit, other SC websites and youtube.

Should I go through the effort of making a guide on the easiest path to forgetting about SC, or really any game, for extended periods of time? Would there be interest in something like this for you guys who don't want to be in this waiting hell anymore?

http://www.strawpoll.me/10960741

http://www.strawpoll.me/10960741

http://www.strawpoll.me/10960741
>>
>>151223043
Good, do you think my jump range is enough to go there and don't fuck up?
>>
>>151282053
PU?
also 2020? shit i hope that with 100+ Mils SC will really be the spess game of the century like something that when a neural connection device starts to get sold this game will support it and people could literally live inside the world

>>151282376
>>151282495
well thank you, still the ships look really strange compared to Elite, they are more.. fluid and modular. I guess i'll look into the wiki.
>>151282658
well its not like i have cash around these days

>thank you very much anons!
for once this general isn't a stale memefest and people are useful
>>
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Post webms
>>
Can we add freespace 2 to this general? Just reinstalled so I can finally finish the campaign and play blue planet as my brother keeps banging on about it
>>
>>151282720
No one cares.
>>
>>151282982
We welcome all spess games needing a general to post here
>>
>>151282982
DIVE, DIVE, DIVE! HIT YOUR BURNERS, PILOT!
>>
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>>151282907

Posting the reason why 95% of dads will die trying to play sc
>>
How do the ships warp in, in star citizen?
>>
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Gee, I wonder who could be behind this pirate outpost
>>
>>151282495
Multi and Single are separate purchases?

I get both when I backed way back when LTI was still a thing right?
>>
>>151283518
Yeah, it hasn't been that long since they split the packages.
>>
>>151283518
Yeah I got both for $45, they changed it last February iirc
>>
>>151283115
What about razing games?
SC has razing so can we talk about razing here?
Are any of the early access future razing games good?
>>
>>151283307
>>151283315

That's how
>>
>>151283115
Oh good. Was wanting to get back into a space sim after leaving ED in the dust. Here's hoping my cheapy hotas stick works well in it.
>>
>>151283617
>yet another wipeout
Where's my sci-fi air races?
>>
>>151283621
I mean from the perceptive of someone watching.
>>
>>151283621
>that's how it was concepted a really long time ago with no updates since then

added honesty. I expect it to not look like Ben's colon when they implement another star system we could Jump to.
>>
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Holy shit the Aegis Reclaimer looks cool, i hope salvaging is a real thing in SC
the Drake ships are also breddy good
>>
>>151283845
I wonder how they're going to do salvaging for large ships. A guess would be that it would eat the hull part by part but we currently don't have a damage system that allows gaping holes in ships wherever they're hit really hard. We also need a small, dedicated salvaging ship.
>>
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>>151283765

Warpy
>>
>>151283315

Two ways:

1) Quantum travel. Roughly 20% the speed of light and used for traveling within star systems.

2) Jump travel: Utilizes existing phenomena where wormholes form spontaneously called "Jump Points" combined with a Jump Drive that forces open a wormhole.
>>
What the hell did I miss in ED? I haven't played in a few months, I pop back on thanks to a rekindled interest in getting a Corvette, warp into a Hazard zone to get some bounties and get schwacked in an A-Rated Vulture by a Fer De Lance. I used to eat them for breakfast but....damn. Is it rust? Or did they make shit actually dangerous?
>>
>>151284120
NPCs are smarter since 2.1. They had to make them tougher or else there'd be zero reason to do their new "content," the Engineers.
>>
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>>151284232
I wondered what that whole "New Info Discovered" or whatever was.
>>
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>>151283845

Behold, the claw

>>151284057

It basically just strips the exerior hull raw then breaks it apart into the destroyed damage states once all the internal/external components are removed and it basically just becomes a generic square meter compacted scrap metal
>>
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>>151277789
>Completely ignores my examples and my link showcasing the not simplistic texture and polys of the game

Africa tier brains here.

>Not to mention you're using a game taht intentionally looks like a cartoon

The R&C series has been praised for graphics throughout all of its iterations. Get a clue you fucking idiot. I linked one of the better looking games of 2003. I could easily link KOTOR and show you that it too has equivalent graphical fidelity and that game certainly wasn't going for a simplistic style you fucking brainless chimp.

Here you go one, step further. KOTOR 2, 2004
>>
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>>151284459
You STILL ignore my very clear examples of detail. STILL. Completely ignore FreeSpace 2 and EVE so you can pretend your retarded argument has any weight. Fucking amazing.

Just do the world a favor and blow your brains out.

Last reply you're getting from me.
>>
>hurr durr this game is so great, groundbreaking and futuristic

>chunks don't fall when you shoot the base

Instant trash.

I mean, come on, it is fucking 2016, you can't make chunks fall properly when I eliminate the foundation. Really leave them floating into air like that? What the fuck?

Fuck this game. Surprised it has collision detection. Stupid shit like this usually goes hand in hand.
>>
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>tfw they're never going to make Mako PDWs
>>
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>>151284735
What's with the random Void? Players can't own it and whoever made this didn't include the Scythe or Glaive.
>>
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>>151284735
>>
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>>151161812
>>151176296
Where do I install the blower on my starship?
>>
>>151285027
>rifle caliber spess pistols

I need this
>>
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>>151284073
my dick
>>
>>151284860
>Freespace 2

I'm booting up my copy of Freespace 2 to give you a reason to kill yourself.
>>
>>151284459
>>151277287
>comparing console games to PC games
>thinking Freelancer didn't look like crap on release

You were a kid playing consoles in 2003, weren't you?
>>
>>151285231
What you really need is an aftermarket cup holder
>>
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>>151285790
But anon I already have one
>>
>>151285937
Well shit you have everything you need for racing then.
>>
LOL you can't even shoot other players. Fucking empty shit game, I'm done.

This is just Daggerfall in space.

LAME
>>
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>>151285682
>Consoles in 2003

I played both. Pic related.
>>
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>>151286160

Gotta go fast, who needs weaponry when you have a third fucking main thruster
>>
>>151286535
If only the Mustangs looked a bit better.

Are they at least good?
>>
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Vanduul Swarm upgrade when?

Pirate swarm addition when?

Plyercount update when?

These things will hold me over until next year if they were added. Still waiting here.
>>
>>151286737
Mustang delta is great.
>>
>>151286737
All the mustangs are basically the Z-95 headhunters of SC, if you get than analogy
>>
>>151286934
My SW lore isnt good enough to know if those things were any good beyond looking cool
>>
>>151286535
Why does it have winglets?
>>
>>151287417
Hobbins said they're cool.
>>
Is the Avenger a good ship? I really like the look of it.
>>
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>>151287204
If the Hornet is the X-Wing the Mustang is the Z-95. A lesser ship but much more affordable and can be modified pretty extenstively, it's also faster but significantly less hull.

The Alpha is the worst muistang, the Beta is COSY AS FUCK exploration, the Gamma/Omega are like the alpha on crack and fast as fuck, and the delta is armoured as fuck super variant that's a better light fighter than the gladius


tl;dr: cheap delicate fun fast ships
>>
>>151285682
So what about this comparison video and the incredibly simplistic textures/polys used on the patrol ship in the beginning?

https://www.youtube.com/watch?v=199DV_UY9Hc

Also reminder, both games have areas which focus on various detail quality. Pic related.
>>
Why is EVE not included in this general?
>>
>>151288149
Because it has its own
>>
>>151279496
>Polaris Sale
This is the only thing I am excited for.
>>
>>151288149
Because they have their own and haven't jumped in the SPESS bandwaggon yet
>>
>>151288149

Why would a game about spreadsheets be included in a general about space sims?
>>
>>151288349
These games are hardly space sims.
>>
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>>151288425
epic setup
>>
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>>151288223
I need the Polaris in my life
>>
>>151289000
This is fanwank, right?

I thought the Polaris was RSI? That looks more Anvil.
>>
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>>151289000
>fanmade mini Bengal carrier repaint
>>
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>>151289136
>>151289141

It's RSI as fuck, miniBengal/10
>>
>>151288149
They have their own active general.

>>151289136
That's not the real polaris corvette. I also want the corvette though

>>151289141
it barely looks like a Bengal.

>>151289276
Definitely RSI
>>
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Anyone want to meet up in DarkStar One?
>>
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>>151289772
>>151289000
>>151288223


What are you using your Polarii for, anons? I'll be using mine as a legitmate consular ship totally on a diplomatic mission and not border-running slaves immigrants.
>>
>>151287879
>$55
While I do want some dedicated racer just for the heck of it, that's a bit much.
>>
>>151290378
All of my other ships are Best Dynamics combat craft, so either piracy or mercenary work. I honestly cannot decide which, I will have to see how they implement careers.

I wouldnt mind calling it my mafia crime headquarters though.
>>
Hang on, do I loose my LTI if I upgrade my ship to somethign else?
>>
>>151291039
No.
>>
>>151290378

Seems like a good platform for dicking around as a Mercenary/Bounty Hunter/Whatever. I'll probably spend a lot of time dicking around on the western fringe testing out the complexity the game's NPC Management/Economy system. Chris said he wanted to make it somewhat like Shadow of Mordor's Nemesis System so I'd like to see if that applies to the Vanduul as well.
>>
>>151291095
Thanks. Well doesn't matter anyhow, the 325A only gives me the option to go for expensive stuff I don't really care for.
>>
>>151290881
Mio fratello

Make sure you get a Reclaimer so you can profit from destroyed vessels. Always good buisness to make scrap when you can't find any.
>>
>>151291290
>325a

Goddamn I thought I would be able to get a 325a for like 5 extra bucks based upon some CCU website. But Titan to 325a is 20. Fuck.
>>
>>151291374
>Reclaimer
Someone else can do that, I would rather spend my money on combat craft for more legitimate business.
>>
>>151258939
We had some nice discussion on the game's direction and many other things and they were really nice and civil, even when we disagreed.

They treated me very nicely, though I suspect it has to do with me being a girl.

>>151260539
You're just not old enough yet, old man.
>>
>>151291421
I think like I said last thread, I've not flown it in forever so I have no clue if it's even still good except looking like a space car with a chin gun.
>>
>>151291421
Just get a 300i, it's exactly the same hull as the 325a then swap out the hardware ingame with electronic access and eventually UEC/AUEC stores.
>>
>>151291739
What would be the point of getting a 300i at the same price as any of the ships I might be interested in?
>>
>>151291739
>300i

I actually have the upgrade from Titan to 300i thanks to a free five dollars I got. Guess I can do that. I'm waiting for the update sweep first though, hesitant to get rid of my Titan just yet.
>>
>>151290378
I'm probably not going to buy one when it first goes on sale, but I was interested in using it, along with a skilled small org of fighters, to make trips into Vanduul space as part of some in-lore group of people called the children of Orion in Vega. They make some money by going out and killing vanduul than coming back. Maybe even CIG would implement a way for the UEE to pay people who do significant work.

https://www.youtube.com/watch?v=JZANVqKe0zY

if not that, I'd keep it for AC competitive purposes and fly around doing hired-gun missions as a merc or whatever in a Sabre or Super Hornet.
>>
>>151287879
>Beta is COSY AS FUCK
Holy fuck you weren't lying, that shit looks comfy as hell. Do the others even get interiors?

>>151291949
Wait I'm a retard that wasn't meant for me.
>>
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>>151260474
>mfw

at least I'm not alone.
>>
>>151292006
There's bounties on Vanduul, but don't expect it to be great pay or easy work. They'll most likely call in a void if they see a Human Corvette trying to test their waters. And then it'll be >>151188551 all over again
>>
>>151291991

I'd keep the Titan desu
>>
>>151292195
It's legitimately retarded that they made a limit of 4x tr-2 engines for this contest, it made basicalyl every ship that followed that limit look like it had tiny engines in comparison to it's hull
>>
>>151292139
All the others except for the two racing variants just have a small submarine hatch enterance, that's it. The Beta has COMFY love pillows in the back with the chillzone and mini fridge, only the redeemer has superior COMFY levels with it's coffee maker and oven.
>>
>>151292328
>Implying that I wouldn't want to duke it out with a void

It's a bomber, which is a formidable enemy to large ships such as a corvette, but I was autistic enough to think of some SC MLGxXx potential strategies to practically nullify the usage of massive torpedoes after a while of playing AC and the mini PU. It requires 2 very good and mission oriented m50 pilots.
>>
>>151291647
>I suspect it has to do with me being a girl

Guaranteed. If you criticize the game and have a wee-wee, they'll jump down your throat and proclaim you an "entitled millenial psychopath griefer asshole."
>>
>>151292195
I voted for that.
>>
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>>151292789
Anon, it's main weapon is a torpedo that fires drugged up hormonal vanduul at you.

That's some fucking angry marine-tier shit right there.
>>
>>151292195
Which one's the one that won over this?
>>
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>>151293037
The Aegis Redeemer
>>
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>>151293037
this thing

at first I didn't want to think that the polls were rigged and the major website fuck up was a coincidence, but looking back that's just too fucking convenient for such a garbage ship.
>>
>>151292836
I guess that's just the way it goes, the other girl in there was a 30 year old something woman that's an engineer and had a super crazy battlestation, she just fit in right with the dad sterotype.

It was also funny that they all had Anacondas, Corvettes and Cutters and cash upon cash loads in the bank.

Dads, dads never change
>>
>>151293230
Honestly the Anvil Schimitar was the best ship

https://www.youtube.com/watch?v=3VyBSUuVw9o
>>
>>151292195
>I always wanted to add a flying chip to SC!
>You know what would make SC better, more E:D designs!
Thank god that didnt win.
>>
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OP here. Next thread I'll leave out NMS from the OP upon request and obvious shitposting and weak bait throughout the thread.

>>151293018
Oh, those? That can be taken care of much easier than regular, fuckyourshitup torpedoes. They're huge targets, probably not heavily armored either.
>>
>>151293198
>>151293230
I'll be honest, I don't have much against that thing except that they added two really damn ugly and oversized turrets to what could be semi-aerodynamic.

On the other hand the Rhino looks like an attack helicopter, so that's also pretty great.
>>
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Remember to not drink the kool-aid.
>>
>>151292445
I really like the 300 series though. And my Titan of course.
>>
>>151293476
>shittiest exterior
>didn't match Anvil at all
>no effort cockpit
>retarded turrets
>"best"

>>151293484
I can see where you get this complaint. I'm personally tired of everything being a space plane though
>>
>>151293631
>semi-aerodynamic
It is space, who gives a fuck?
>>
>>151293546
I own E:D, SC and NMS, and I say leave NMS out, as it's branched into it's own general, and probably will be sustained for a while when the PC release on the 12th goes live.
>>
>>151293689
DUDE. WEED. LMAO.

>>151293872
This. NMS is barely the same genre and also has its own general.

On another note, will SC have large player-controllable capital ships capable of holding wings of smaller fighters?
>>
>>151293843
>I'm personally tired of everything being a space plane though
The solution to that problem isnt, "lets port E:D ship designs to SC" though.
>>
>>151293018
If one of those things actually get the chance to land on you, you deserve to be choked by vanduul cock.
>>
>>151293546
>explodes
>10x loose vanduul raiders now all heading towards your ship
>the hornets nest has been kicked repeat hornets nest has been kicked
> it only suceeded in making them MORE ANGRY
>>
>>151293476

Go back to gender reassignment, batgirl.

>>151293689

>people who criticize the game hate it
>people who agree with me love the game

Jesus Christ I can't wait to see how much of a clusterfuck the game turns into once the people who criticize it are marginalized to the point of abandoning it entirely.
>>
https://www.youtube.com/watch?v=_B3aMchQMUQ
Reliant. Engines sound strange, barely yaws and loses its shit once a wing breaks off. Also holy shit, that EM signature. Stronger than a Constellation.

>>151293964
>will SC have large player-controllable capital ships
Yes, the largest player controllable ship is the Bengal carrier. However, you'll have to find a derelict somewhere in the universe and then restore the whole thing to working condition. Also it's persistent so you'll need enough people to crew and defend it 24/7.
>>
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>ywn be the cool side of merchants
Who /blockade runner/ here?
>>
>>151294020
It's a oversized missile-ship with a payload of vanduul and manuvering thrusters haphazardly placed around the edgy spikes, you're in a capship and it's only designed to take enough fire to hit reach the ship

Chances are if one of these are fired at you, it'll hit you
>>
>>151294013
>ED ship designs

I don't really see it as an E:D ship design other than it having an overall triangular frame, but I guess different strokes for different folks.
>>
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>>151293856
I like aerodynamic designs, or at least ships that don't have too many things sticking out of them in random directions.

Personal preference I guess.
>>
>>151293964
>>151294187

Posting bengal

https://www.youtube.com/watch?v=Odonq_FwKwQ
>>
>>151293230
Honestly, if it just had normal engines it would look fine. And the interior is cozy as fuck.
>>
>>151294223
https://youtu.be/zqHZKiZYYL0
>>
>>151294187
>you'll have to find a derelict somewhere in the universe and then restore the whole thing to working condition. Also it's persistent so you'll need enough people to crew and defend it 24/7.

I'm actually alright with that, kind of forces them to be a guild project and asset only.

I can't wait to see some massive battles in SC. Did they ever officially nail down the instance limit?
>>
>>151282907
hnnng those lowkey reflections of Crusader on the solar panels
>>
My objectives telling me to go to a space station yet there's no one to be seen anywhere, I'm aware of where they but is there no waypoint system to guide me there? I've looked for hours
>>
>>151294408
Why do you do this to me? Sci-fi doesn't need more smugglers.
>>
>>1512944687
They're constantly trying to expand it, they're aiming for 100 (ships?) at the moment but Chris definitely wants a lot more than that.
>>
>>151293476
No. The Brutus, the boomslang, or even that weird edgelord thing that should have been consolidated outland instead Aegis looked better
>>
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>>151294223
Banu Blockade runner reporting in

You can't stop me now.

https://www.youtube.com/watch?v=HgzGwKwLmgM
>>
I want to play a comfy space sim but I'm not sure I want to pick E:D back up.

Any other games I can try?
>>
>>151295208
Have you played through Alien: Isolation yet?
>>
>>151295395
THAT GAME IS NOT COMFY

It's super fucking good.
>>
>>151294357
That's from Wipeout, right?
>>
>>151295395
That does not sound comfy
>>
>>151295730

>>151295730

>>151295730

let us migrate and continue these good discussions. Fixed OP as well.
>>
File: 15b48f35990089.5606365e21c28.jpg (187KB, 600x388px) Image search: [Google]
15b48f35990089.5606365e21c28.jpg
187KB, 600x388px
>>151295208
Depends on what you want for comfy. I had tons of fun with Rebel Galaxy for a while, but it's really just a broadside simulator and less the "fly into sunset" kinda comfy.

Just to fly about and do fuck all E:D is probably still comfy.

This >>151295395 is also pretty good, but I wouldn't call it comfy. The Alien gets annoying after a while.

>>151295726
Nah some cool designs from a meh animation about some sprint racing. Name is in the filename I think.
>>
>>151295726
>WipEout
>Virgin
wat
No.
That's form some shitass indie sci-fi racing movie. Literally called the file name, too, you shitter.
>>
>>151295014
smuggling best profession fo sho

https://www.youtube.com/watch?v=3sVRTF8-gtk
>>
>>151297063
>>151295014
>>151295863
>>151295929
come on into new thread bruvs and loves

>>151295730
Thread posts: 779
Thread images: 164


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