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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 793
Thread images: 168

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Boob Physics Edition.

>Space Jam is over. Play games and leave feedback.
https://itch.io/jam/agdg-space-jam

>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016


Helpful Links: http://tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: https://soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/hVhvNWLw

>Chats
https://discord.gg/chquY2e
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
I love Rust!
>>
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First for memes
>>
>>151066850
>It's not the webm with the boob shaking when you shake the window itself
Disappointing
>>
>>151067132

Discord invite to /ic/

https://discord.gg/xsXjP
>>
>>151067204
For all intents and purposes, pointers ARE your unique ID. Don't complicate your design because you're scared of them.

If you don't want a full raw pointer, you can use a list iterator instead, with the bonus of easily being able to get the next one.
>>
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Remove anime
>>
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HARD WORK AND GUTS
>>
>>151067069
This was never funny.
>>
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==|AGDG Weekly Recap|==
Game Name: TacticalRPG
Dev Name: HowDoGameDev
Tools Used: OpenTK, GIMP, Blender, VS
Website(s): howdogamedev.itch.io/tacticalrpg
Progress:
+ New shrine stage started. Not for battle
+ Female thief hair completed
+ Female thief mesh completed
+ Female thief is playable in game
+ Started on new monster unit
- Female thief UV is still messy
>>
>Copy sprite from MSpaint

>Paste in aesprite to get colors from it so I can animate

>Colors are different when I post it

Why did this happen
>>
>>151067978

Fixed it nevermind I'm retarded
>>
>>151067978
make sure the sprite is aseprite is in full RGBA color mode
>>
>>151068121

That was exactly the problem, thanks.
>>
>>151067931
No offense but this looks really Object-Oriented
>>
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>>
>>151063642
Drama between the original creator/ideas guy and artist. The artist claimed that the creator was being a dick and blocking progress, and the creator claimed the artist was being a dick and blocking progress. Unfortunately for the creator, the artist's contract stated that he retained ownership of all of his productions, so he left, taking all of his art, and saying he'd sue if the creator used it, taking off to make his own game, cloud season. The butthurt creator released a torrent of the entire game up to that point in retaliation. No one knows who is right, but people wildly pick sides and bully regardless.

Reposting, in case it was missed in the last thread.
>>
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progress!

color ramped shading is GREAT, the guy who posted the pdf saved my life. I also added a bunch of sliders to control the darkness of cast shadows and other things

I still like it unlit though, are shadows too strong in B?
>>
>>151068690
I've seen you post this a few times, and always felt there was something a bit off about this model. The body is a bit too big compared to the head, proportionally, I think.
>>
>>151068690
That shading makes it look cheap
>>
>>151068850
Did you make the textures and models? They look pretty good.
>>
>>151067661
shitty anime
>>
>>151068690
looks like a cheap french 3d cartoon from 2005
>>
>>151068850

Wow, that does look great.
>>
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Reposting from the end of last thread

Still looking for artists

>>151068695
If anybody's at fault, it's whoever thought letting the artist keep his assets if he quit was a good idea.
>>
>>151069186
yeah, the bunny is from another project though. thanks!
>>
>>151069221
shitty taste
>>
>>151068850
that ssao is shit
>>
>>151069324
>mixels
>>
>>151068850
the shadows are not too strong, it looks perfect.
Also got a link to that pdf?
>>
>>151069324
Cool, I can do art, what language are you programming in?
>>
Post progress of cute girls who you would like to see violated by 36 negros.
>>
>>151069367
it helps ground objects in the world, but yeah I agree it needs improvement

>>151069384
http://gen.lib.rus.ec/search.php?req=unity+shader
>>
>>151069378

>He's looking for an artist
>>
>>151068967
>>
>>151069521
I wonder which of the three images they'll post
>>
>>151069684
meant to reply to
>>151068880
>>
>>151069695
Three images?
>>
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==|AGDG Weekly Recap|==
Game Name: PHANTOMa
Dev Name: MazeDev2
Tools Used: UE4
Website(s): N/A
Progress:
+collision
+resolution options
+win state
+ working on ambient music
>>
>>151069684
>teacher, anon has a gameboy in his jansport!
>>
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That's it for today's progress.
>>
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>>151069389
Game Maker Studio.
>>
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>>151069521
why 36?
>>
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>>151068850

That was me. You're welcome. I love your artstyle.
>>
>>151067661
who made this model/gif anyways?
and is there more?
>>
>>151069848
I was confused what emotion that was supposed to convey
>>
>>151070010
Cool n/m good luck!
>>
>>151056630
How come you are using XNA instead of MonoGame?
>>
>>151070143
>Ancient Saga
>>
>>151067443
There is already 10 times better skype group talk but w/e
>>
>>151070113
You're refusing to do art because he's using Game Maker..?
>>
>>151070450
Yeah
>>
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==|AGDG Weekly Recap|==
Game Name: Charlotte's Dream
Dev Name: CharlotteDev
Tools Used: AS3, Flixel, Photoshop
Website(s): http://onetenthoddity.tumblr.com
Progress:
+Made music for the forest level
+Updated the forest tileset
+Updated the level class so it better supports odd-sized rooms
+Drew concept art for the forest bosses
>>
>>151070770
For what reasoning
>>
>>151070940
While I love your game it's kind of a shame that the in-game sprites don't look like that.
>>
>>151070983
I don't like Gamemaker
>>
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>>151070113
>Cool n/m good luck!
>>
>>151071214
Yeah, it'd be nice to do higher res sprites and I hope to make a game with nice pixel art one day but as I am now I'd never finish; I stuck with the simpler style so the art aspect wouldn't take forever since i work kinda slow and my work ethic's spotty.
Also I really need to touch that picture up already
>>
>>151071413
Racist
>>
>>151070056
thanks friend. I'm holding off doing the glass flask because no speculars+no transparency but I'll figure something out
>>
>>151067661
sauce
>>
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So THIS is the power of Unity!
>>
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>>151069367 is right, so a, b or c?

look at where the two jars are touching and the resting surface
c is nice but I think it may be too subtle?
>>
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Daily Reminder to read your E U L A !
>>
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and I just had to share this little effect + my band's WIP song https://clyp.it/ash1bwfw
>>
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>>151070113
>Cool n/m good luck!
>>
>>151071935

Sounds a bit too energetic for a desert survival game, but I like the general direction.

Also, is anyone from your band Polish? I know my Knapik when I hear one, you can't fool me now
>>
>>151070113
>>
>>151072539
It's not for the game.
>mfw I still haven't started working on OST and sounds
najlepszy lektor
>>
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the player can hit the 1 - 0 keys to use items
but what if they're using a gamepad
>>
>>151071935
the first part is great but I think it gets too 4-on-the-floor-y after the break. very nice though
>>
>>151072793
How about you get some gameplay first.
>>
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>>151072793
>>
>>151072793
literal bugs?
>>
>>151072956
You need some gameplay to have the other kind of bug
>>
>>151071902
Can you increase the SSAO radius somehow?
>>
So if I'm making an rpg where the battles take place on a seperate scene designated for the level, the process should be
>Get random encounter
>save party stats and coordinates
>load battle scene
>battle the bad guy
>save stats that might've changed from damage or level ups
>reload the level with old coordinates and new stats?
Is this right (for unity)? Is just doing all this on one scene but shifting the camera to the battle corner a smarter idea?
>>
>>151073015
AYOOOOOOOOO
>>
>>151071935
I really like it but where are you going to use it? like the other anon say, it's a bit to energetic for the game you are making, but it would probably work for a title screen or an intro.
>>
>>151073056
yeah, but I actually reduced it a lot so it wouldn't make black halos around the objects. am I dumb?
>>
>>151072793
way 2 cute
>>
>>151072861
Radial menus, radial menus everywhere

Or completely cripple your game like Dark Messiah
>>
>>151072696

Jakiś link do zespołu, strona, cokolwiek?
>>
>>151073108
This would be incredibly easy if you had control over the main loop.

:^)
>>
>>151072861
>the player can hit the 1 - 0 keys to use items
Don't add stupid mechanics like this unless it's a turn based strategy game. If I have to move with WASD and try to press number keys at the same time I will not play your game.
>>
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>>151072793
>>
>>151073364
>move with WASD and try to press number keys at the same time

tfw this is a mmo staple
>>
>>151071913
Literally only for the yoyo marketplace. Does not apply to GM games outside of their own personal store but this anon is still right despite the shitposting.
>>
>want to make a card game for lewd jam
>realize the huge amount of assets and shit I'd need
Welp, give me another idea.
>>
>>151072793
looks awful without contrast, can barely tell the whites apart from the skin(???) color
>>
>>151072861
Do the dark souls way where you scroll through your items and use them one at a time
>>
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>look up tutorial to see a minimal working example of API usage
>90% of the code/explanation is irrelevant OOP boilerplate
>>
>>151072861
Just allow both. Even people using a keyboard can be simpletons like >>151073364 and will want the option to use the interface with fewer buttons.
>>
>>151073635
OO Paradigms (or OOPs) are widely understood in retrospect to have been a mistake. But a decade of churning people through academics and industry, before people realized the mutating, rotted path they were on, has led to many people in a state of critical denial about this.
>>
>>151073635
>>151073870
This is all very interesting but where are your games?
>>
>>151073506
What kind of card game, anon? Just standard games with animu on the card backs or did you create a unique thing?
>>
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963
>>
>>151072863
>>151073132
song is totally unrelated to the game, glad you liked it though!
>>151073261
panstach na soundcloudzie + palewave na fejsie gdzie robię producenko i djsko
>>
>>151073974
It was just a general idea, but I was thinking something like Yugioh or MTG (much much much smaller though) with lewd anime girls as creatures.
>>
>>151074130
That game already exists and it's called Shadowverse.
>>
>>151069324
>If anybody's at fault, it's whoever thought letting the artist keep his assets if he quit was a good idea.
Yeah I'm completely baffled by the decision to allow this in the contract. The company owns the assets bottom line. Letting your employees own something the company uses is such a retarded move I've never actually even heard of such a thing until this point.
If anything, the artist is right on one point - the main guy was shit at management if he'd draft up such a contract that would put the entire project in jeopardy if the artist decided to leave (which he did)
>>
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>>151073963
>butthurt OOPsie detected
how's the codebase looking, anon?
>>
>>151073870
>widely accepted to be a mistake
>everyone is in denial about it

Yes, this makes sense.
>>
>>151074250
Fug

So you have any other ideas? What about a pachinko game where you unlock lewd pictures?
>>
>>151074416
That was a joke Shadowverse never goes full nude so that's still unexplored territory
>>
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>>151074308
Ha, I was so sure this would be your reply I was about to put an inb4 in my post.
Yes, you're completely right, OOP is shit, my codebase is shit and my game is unplayable, all because of OOP.

Now where is your game?
>>
>>151074416
Pinball where all the bumper noises are lewd
>>
>>151074612
>Osu with a mouse
Sounds hellish
>>
>D3D12 is a C++ API
...I was not prepared for this. Fuck.
>>
>>151074953
>osu with a touch screen
Literally cheating
>>
>>151074752
Fuck everything I think I'm going to do that.
>>
>>151075062
>not using a graphic tablet
>>
>>151074963
Wait, maybe that's only ComPtr that's C++.
>>
>>151074752
10/10 stealing this
>>
>>151052980
==|AGDG Weekly Recap|==
Game Name: Knightly Terrors (working title)
Dev Name: Razmig, Theonian
Tools Used: GM:S
Website(s): http://theonian.tumblr.com/
Progress:
+work done on the inventory menu
+work done on MC animations
+new potions/spells, including particle effects
+12 new sprites for wearable cloaks
>>
>>151073797
>bending my hand in an impossible position makes me a simpleton
interesting
>>
>>151075408
It's called moving your hand.
>>
post your lewds progress!
>>
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>>151074953
>>151075062
>>151075160
I don't have a tablet.
>>
>>151075613
Post your own, you dumb nodev piece of shit.
>>
>>151075613
no i don't want to get banned
>>
>>151075408
>impossible
wew
>>
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>>151075734
I'm currently learning
>>
>>151075568
Move my hand away from WASD, so that I can't move anymore? No game should ever do this, this is just bad design.

>>151075864
Put your hand on WASD and try to press 0.
>>
>>151075905
you could at least wait until the jam for the fap, you waste of space
shoo
>>
>>151076004
>he can't move his hand to hit a key away from WASD and move back to WASD in a split second
>>
>>151073506
Commission artfag to draw some hot (clothed) full body artworks that the player will be staring at for the majority of playtime, and some steamy lewds. Premise is that you meet girls, and have a month to swoon them before they move. Your MC will hang himself if he can't get laid by the third girl, game over.

This would be primarily a menu-based game with random events, kinda like monster rancher, where you click on an activity, watch a small scene, and then get statboosts/results (which could range from great results, or could be "oh shit MC broke his leg, do nothing for 3 days"). A typical in-game day lets you spend the time boosting stats (lifting, talking in front of a mirror, studying, etc), getting money from a part time job, shopping, sending gifts to the qt girl, and resting

At the end of the week you will go on a date with the girl, which will be rng as shit (Speechchecks, dicerolls, everywhere) but thats what good stats will be for. If you get enough hearts from the dates, you will get a steamy CG and GOOD END. If after 4 dates you don't have enough, girl will move, the month will reset, and you get another qt girl to try to fug.
>>
>>151076060
I like the lewd art, I'm a fan of femaly body and is interesting see how the people use their own proportions and tools to make female body.
>>
>>151076314
tl;dr I'm a horny nodev
>>
>>151075613
I'm more interested on getting something for DD, I will think about other things after that.
>>
>>151076431
where is you're game?
>>
>>151076431
it can be possible
>>
>>151076587
Same place as yours ;^)
>>
>>151076664
(x) doubt
>>
>page 9
Lads
>>
>>151078247
and nothing of value will be lost
>>
Is being able to resize a window by dragging the edges important to you?
>>
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>>151052980
==|AGDG Weekly Recap|==
Game Name: Alone in the Forest
Dev Name: Kvrepo
Tools Used: C++, SDL2, Aseprite
Website(s): http://kvrepo.tumblr.com/
Progress:
+ Two types of enemies
+ Three types of items
>>
>>151078448
>someone dragging edges important to me
b-back off
>>
>>151078247
Sorry I was making dinner. Gotta fuel the dev
>>
>>151078448
No
>>
>>151078448
I hate it personally. I like my windows to be perfectly 1280x720 or 1920x1080 etc. and accidentally dragging on an edge ruins it for me.
>>
>>151078448
No, I don't even understand where this thing came from. However I like it when a game has a windowed mode.
>>
>>151078469
>pixelated indie platformer with female protagonist
>mixels
>alone in the forest
>no trees
disgusting
>>
>>151078469
M
>>
>>151078684
>>151078665
>>151078641
Sweet, won't bother implementing it then. Thanks.
>>
>>151078448
Why does it matter?
>>
>>151078710
>nodev
disgusting
>b-b-but I have a game
>not posting it though
Just fuck off. Not even the guy you're responding to.
>>
>>151078697
>my progress didn't get a (You)
t-thanks. i always get ignored.
>>
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post stuff to help devs for the lewd jam
>>
>>151078862
why should I post my game when commenting on another
where is YOUR game
>>
I've just started Loomis and I only have lined paper, is that bad?
>>
>it's a "guy spamming the thread with images that relate to the jam theme but not game development itself in the slightest" episode
>>
>>151079026
So post it now. You're not commenting on any game now. Where is it?
>>
>>151079109
yes
>>
>>151079132

>it's a salty no dev contrarian shitting on helpful infographics episode
>>
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>>151079132
One of them is me. It's 11PM here, too tired to dev.
>>
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>>151079156
where is your game
>>
>>151079307
trypophobia gives me a boner
>>
>>151078949
Me too but I don't whine about it
>>
>>151079621
Somehow I don't believe that's yours.
>>
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reminder to shave
>>
>>151079693
be my guest and post your game
>>
>>151079975
*trim
>>
>>151080010
after you.
>>
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How does it look guys
>>
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>tfw I made the lewd jam poll just so I could get more fap material
>tfw people actually fell for it and made the jam
Oh boy, can't wait for my new free material, thanks guys.
>>
>>151080158
Way better than the small one.
>>
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Puzzle sections in action games, y/n?
>>
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>>151080158
>>
>>151075062

Isn't Osu based on EBA? Which uses a touch screen?
>>
>>151080138
after you
>>151080158
derpy eyes on the game sprite and could use some shading on the face, otherwise solid
>>
>>151080296
so you admit that wasn't yours? thanks for proving you're a nodev
>>
>>151080232

yeah. np. there's nothing nefarious about wanting to play a certain type of game.
>>
>Component Object Model
Well, at least it's not X11.
>>
>>151080232
As long as you play my game I will be happy
>>
>>151080365
thanks for proving the same, and shitting up the thread, attacking other people
>>
>tfw when you want to dev but you have the attention span of gold fish
help
>>
>>151080485
I only attack nodev shitposters like you.
>>
>>151080669
post your game first
>>
>>151080634
discipline is the key to restoring your attention span my man
>>
>>151080752
after you
>>
>>151080264
only if the puzzle is to kill all enemies
>>
>have to wait one whole month for lewd jam
suffering
>>
>>151080158
Way better than the cat.

Will you join the next Demo Day? I'm really hyped for this.
>>
>>151078469
Are those hedgehogs? are hedgehogs the new frogs?
>>
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Reminder that a game like Age of Decadence took 11 fucking years to build.
http://web.archive.org/web/20060919051843/http://rpgvault.ign.com/articles/714/714762p1.html
>>
>>151080785
I don't have any of that either.
>>
>>151081157
I prefer JRPGs
>>
>>151080943
>waiting for lewd jam to start devving
ok
>>
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>>151081429
>I prefer beat up cookie cutter derivative horrible annoying interface childish irrelevant and downright cringeworthy story art and gameplay
kys faggot
>>
>>151081617
>implying
>>
>>151080158

trim down your sprites eyes, i'd show you what i meant but this is zoomed in and I dont feel like taking the extra effort
>>
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>>151069324
>>151070010
Hey cool, Thunder Force! Maybe we can do something together sometime? But I'm still a complete noob at this shit though.
>>
>>151072793

11/10
>>
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>>151081689
You should go to sleep now, school is almost here.
>>
>>151080634
>>151080785

get off of all social media including agdg.

And don't check your phone.
>>
>>151082274
nice argument
>>
>>151081142
No, those are hedgehogs. The frogs just jumped out of the frame when I took the screenshot.
>>
Is it possible to use C++ as a "scripting" language?
>compile engine executable
>engine loads .dll with your game logic which yu can reload while it's running
I feel like this should work, but I'm not sure how to go about it.
>>
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>tfw too assblasted to dev because AM2R got DMCA'd
All that effort, and they just spit on it.

Fuck.
>>
>>151082818

What

FUCK, I didn't download it yet
>>
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What turns me the fuck off from game development is that I don't want to fucking learn how to 3D model, I tried it for a month and made shit progress.

I want to make air gear game, but I have to learn how to fucking 3D model.
>>
>>151082818
What did you expect?
>>
>>151082974
Get an artist, it's easy with a prototype
>>
>>151082818
What did you think would happen?
>>
>>151082909
There's mirrors up on Dropbox, and torrents.

>>151083038
I guess it was too much to hope for that Nintendo wouldn't be jewish fucks for once.
>>
>>151082818

Fucking hell

Why did they wait until it was done? Just to be giant fucks?
>>
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>>151082225
Of course. What else you got?
>R-type
That's the other ship, coincidentally.
>>
>>151082818
This is why making fangames is dumb.
>>
>>151082716
yes
search for molecular musings or the blog of those guys that got bought by autodesk/amazon
>>
>>151082818
It's all nintendo's fault, sega can't care less about the fangames
>>
>>151082716
Yes, you can hot swap compiled c++ code if you really wanted. C++ is a hot verbose sweaty mess of shit though so I don't know why you'd want to use it as a scripting language.
>>
>>151082498
Well, I have to admit some JRPGs have over the top story. Which wouldn't be a problem, but the execution is usually horrible. They talk too much yet say so little. However when it's not about the actual story of the game, but about the love side story, then it's usually pretty good. At least they always give me enough motivation to engage in the next battle.

The combat is no way hard, I give you that. With a certain amount of grind, any battle can be won. When they have magic resistance system or something that makes things interesting. I think JRPGs are best played on handhelds. When you have 15 minutes on the bus, so you just do 3-4 battles in the forest.

I had no problem with the UI ever.
>>
>>151083159
So you wanted them to stop the development?
>>
>>151083317
>>151083384
Perfect
>>
>>151082716
With that effort you can just include the Lua library in your C++ game and use Lua scripts.
>>
~~~~~~Recap Format~~~~~~
==|AGDG Weekly Recap|==
Game Name:I dont know yet
Dev Name: I dont know yet
Tools Used: GIMP, GM:S
Website(s):NA
Progress:
-Refactored enemy AI to properly detect if it was attacking an NPC or the player and increased aggression
+AI no longer can attack player from offscreen
-replaced dialogue system again
+ new weapon: shotgun
+implemented graphical recoil effect
+Base AI for larger ships is done and mostly bug free
+game now scales correctly
+pixel perfection was acheived
- need to replace placeholders with my own placeholders
>>
WHO IS YOUR AGDG HUSBANDO?
>>
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>>151083181
I don't have much yet, desu. Just the stuff you saw in th webm... B-BUT I have a somewhat artistic talent more or less (pic related is an old drawing of mine). I never tried pixel art, nor sci-fi art, but I'm sure I could do something if I work on it.

I defeinitely wanna work on a shmup though, that's for sure, and you seem to be quite good already with coding and stuff. Do you play shmups yourself?
>>
>>151080158
I can't tell until I see her in action.
Can't you draw her being violated by 21 negros?
>>
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Should I spam coins throughout the level, Pacman style? Or just put them at key spots and increase their score value?
>>
>>151083685
I like her face.
Can't you draw her being violated by 17 negros?
>>
>>151083685
I like it
Not him btw
>>
>>151083685

Damn I'm jealous

Working hard every day to get closer to this
>>
>>151083041
how do I go about getting this artist without paying? It doesn't have to be a superb model, just something to skate around in.

SHould I make some maps first before requesting an artist? I have nothing to show for it, and they might be thinking I'm a bullshitter/waste of time.

I do software development but want to do game development when I get home. I have experience in 2D game dev, and just installed Unreal engine.

To what extent do I have to prototype to convince an artist to make a model for free for me?
>>
>>151082818
It doesn't use copyrighted assets, does it? I thought Nintendo didn't care about IP and only went after copyright issues.
>>
>>151083976

Make game with dev graphics

When you have something playable show artist

How much do you ahve to have? Depends on the artist.
>>
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>>151083813
>>151083817
>>151083959
Thanks!

>Can't you draw her being violated by 17 negros?
That's actually my specialty, but I won't post it here!
>>
>>151083959
It takes about 3 months to learn how to draw, how long have you been drawing? (completely serious BTW if you focus on fundamentals, do quickposes/etc.)
>>
>>151084036
Nintendo intends to jew off of every one of their IPs until the end of time. Not sure if it was here but a day or two ago I saw an image of Nintendo crying about how emulating a SNES game is stealing food out of their mouths.
>>
>>151083763
Seriously, where is this 21 negros meme coming from?
>>
>>151084106
Ok thanks, will post progress in a future thread.
I'll build a basic map first, then some game logic in it,t hen work on UI and stuff, then I'll build better map with same game logic.
>>
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>>151083685
Looks pretty good anon. I wouldn't think drawing robots and space ships would be too hard once you have the grasp of art in general, but what do I know.

>Do you play shmups yourself?
Yeah, but I mostly stick to older stuff. Danmaku's not my really my fancy, and most newer games have gone in that sort of direction.
>>
Why isn't this working?

if (Input.GetMouseButton (0)) {
RaycastHit2D objhit = Physics2D.Raycast (transform.position,(Vector2)Input.mousePosition,grapplemaxdist);
if (objhit != null) {
transform.position = Vector2.MoveTowards(transform.position,objhit.point,grapplespeed);
}
}


The player moves to (0,0) coordinates
>>
>>151083976
>they might be thinking I'm a bullshitter/waste of time.
Well exactly, so make enough to show you aren't.

The core gameplay made well enough that you can make a short video without any obvious bugs re-record it several times if necessary and a small level should be okay
>>
>>151082818
>Nintendo’s broad library of characters, products, and brands are enjoyed by people around the world, and we appreciate the passion of our fans, but just as Nintendo respects the intellectual property rights of others, we must also protect our own characters, trademarks and other content. The unapproved use of Nintendo’s intellectual property can weaken our ability to protect and preserve it, or to possibly use it for new projects.
Ah yes, NOW they care about Metroid. Well played, Nintendo.
>>
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>>151084167
>mfw
>>151084345
from Africa, most likely
>>
>>151081075
Hi, thank you!
I may post demos in jams along the way, it would be great for feedback. But it's also my first commercial project that I'm going to be working full time on so I'm going to be on a tight schedule and may miss out on some jams.
I always appreciate feedback so if you'd like to follow the project Towards The Pantheon on social media and send me your thoughts whenever I post an update, that'd be awesome
>>
>>151084247
>3 months
I believe you, but exactly what was your routine?
>>
>>151084503

RaycastHit2D objhit = Physics2D.Raycast (transform.position,Camera.main.ScreenPointToRay(Input.mousePosition),grapplemaxdist);
>>
>>151084716
>I'm going to be on a tight schedule and may miss out on some jams
you mean
>I will shill my project here and fuck off when it gets popular enough
>>
>>151082147
I'll give that a try, thank you senpai
>>151083763
wew lad
>>
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Damages now apply an impulse to spawned gibs. The actually position of the explosion is lowered so that the gibs are biased to fly up.

Now I need to handle impulses to entities like the player (rocket jumps anyone?). I also need to play some older shooters to see how/if other entities are impacted. My main fear is messing up pathfinding if I push monsters into bad spots in a map.
>>
>>151084942
>they turn into literal balls of gore

pretty gross if that was your goal
>>
>>151084475
>I mostly stick to older stuff
I see... I play all kinds of shmups, old, new, doesn't matter to me.

Did you do the coding and artwork yourself in that webm? Looks pretty good.
>>
>>151084884
Nah, moreso I may be in the middle of working on other stuff and don't want to spend that dev time polishing up a demo.
I like agdg because I always get very honest feedback. Even if the game is a hit, I'll still post or at least lurk here, I've met a lot of cool devs here and like following their progress.
also if i had millions of dollars i'd still be sitting on a computer in a basement, the only difference is the green tea i sip while browsing agdg would be more high quality/expensive
>>
>>151084942
>My main fear is messing up pathfinding if I push monsters into bad spots in a map.
I told you about not using navmeshes, dawg.
>>
>>151084787
From where do you recognize it?
>>
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>>151085030
Around February 2015. Here's one of my first webms.
>>
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>>151085270
>>
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>tfw progress
>tfw your progress is refactoring existing code
>tfw you get a weird bug immediately after
>tfw you can't replicate it
>tfw not sure if your fault or weird hiccup in the engine or the OS
>tfw you may have another 1% bug to find and fix over the next 6-12 weeks
other stuff is acting up too though so I'm hopeful
>>
>>151085378
I don't get it...
>>
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Runner91.webm
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>>151085117
Coding yes, that boss's art is ripped from EDF (No, not that one) and cleverly manipulated Mega Man Battle Network sprites. I'm shit terrible at art, but I can code and I can sorta into music.
>>
>>151084551
The issue isn't that they suddenly care about Metroid, it's that if they allow fan made projects to go uncontested, they lose any weight in protecting their copyright on IPs that actually matter to them when they need to seriously go after somebody.
If they're lenient for an exceptional case then that can be used against them in future cases they care about.
>>
>>151084806
I used to draw for 2 years but quit after getting carpal tunnel, starting to draw again now.

Routine is doing the exercises from http://drawabox.com/
once a day, with at least 30 minutes of quickposes (30 seconds), then the rest of my time is spent drawing whatever I like.

I'll do this for 1 month then get back into digital art.
>>
>>151085638
Wouldn't it be just as viable to endorse?
>>
>>151085345
What's it about?
>>
>>151085345
I remember this webm. I thought you died.
>>
>>151085612
I hope you find a good artist to work on your project, your game looks fun.
>>
>>151085714
so you don't have personal experience with learning to draw in 3 months
thanks anyway
>>
>>151085758
Yes
But Nintendo hates Metroid
>>
>>151085612
Do you post more often in these threads (I'm still new here).
Actually I was planning to focus on learning how to code, but maybe I could try doing pixel art instead in the next days, and see how it goes. Perhaps we can talk again then here (if it's not complete shit)?
>>
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>>151086010
>>
>>151084247

I've been trying to draw seriously for about a year, but mostly just by drawing random shit when I get the chance.
>>
Has anyone here tried turning 3d models into 2d sprites? Is it easier than pixel art?
>>
>>151082818
Does anyone here have it? Could you upload it to mediafire or megaupload?
>>
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>>151052980
==|AGDG Weekly Recap|==
Game Name: Bloodline Of Heroes
Dev Name: Honk
Tools Used: Unity/Maya/krita
Website(s):
Progress:
+solved the corridors collisions.
+working on a modular 3d character.
-no gameplay yet.
>>
>>151085809
Just a shooter in the vein of Quake 1/2.
>>
>>151086456
Sell your game to me, why would I play it over Quake?
>>
>>151079608
I might actually use one of these for a dumb lewd project, thanks anon, if you're still here
>>
>>151085986
i did some research because i'm gonna learn to draw eventually too, i'm gonna share it with you

my research was basically seeking out people who had learned to draw during adulthood and asking them how they did it.
my research shows that a common factor amongst those people is that many have read "drawing on the right side of the brain" and "fun with a pencil". thus, you should probably read those 2 books.
>>
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>>151086017
I tend to only post if I have something to show, but I lurk pretty often. If you need to contact me directly, my email's on the demo day 9 demo.

>>151086337
I tried that, and you need to model and animate the models in a pretty specific way, and then either trace over it or go crazy on the filters. There was webms of an anime that was made doing that floating around here a while ago.
>>
>>151085714
> the rest of my time is spent drawing whatever I like
how much time are you spending daily?
>>
>>151086540
TrueColor support for 16+ million colors rather than 16 shades of brown
>>
>>151087029
Amazing
>>
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==|AGDG Weekly Recap|==
Game Name: RadMaze
Dev Name:
Tools Used: Ren'Py
Website(s):
Progress:
+Finished mapping worlds 2 and 3.
+Started mapping world 4.
+Made a title screen.
-Still no encounters.
-Still no story.
>>
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>>151052980
==|AGDG Weekly Recap|==
Game Name: Deeplinks
Dev Name: vestigial
Tools Used: Unity
Website(s): vestigialdevelopment.com
Progress:
+ Saving/loading (again)
+ Adding sound effects ezpz
+ Now its aboard a spaceship
- no spaceship art
- no spaceship content
- Deeplinks is a really ungoogleable name
- website needs a redo
>>
>>151086784
>demo day 9 demo
Ok, I got it, gonna play your shmoop now
>>
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>>151052980
==|AGDG Weekly Recap|==
Game Name: Punch the Dungeon!! (working title)
Dev Name: @horrible64
Tools Used: GM:S
Progress:
- Fucking nothing this week, just drew out concept sketches for new mechanics
+ I think I have a couple of good ones?
- Battles still aren't working
>>
>>151084942
Cool! The impulse to gib seems a little too strong though
>>
>>151087513
Please stop bullying devs who won't get mentioned
>>
>3 screenfuls of warnings
>no reason not to keep ignoring them
>>
>>151087770
-Werror
>>
>>151087597
One anon said one time that my game had potential
Thats all I'll ever need, if people actually play the demos, which they're starting to more
>>
>>151070143
Not really a reason to switch over yet. I've been using XNA since before Monogame existed.

>>151070303
Yea okay.
>>
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>Trying to get something to work for the last day and a half
>Figured it out just as I was about to give up
>The solution was much simpler than what I was doing before.
I feel like an idiot, but I am happy.
>>
>>151087893
this kills the progress
>>
>>151082818
nintendo can't have people seeing that groups of amateurs can make better games than them
>>
Does the loading phase of initialization usually end up being a huge series of things like
World.add(Player)
for(numberEnemies)
World.add(enemy)
World.add(Door)
World.add(NPC1)
World.add(NPC2)

??
>>
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leaving the window active for a while
>mfw air warfare intensifies
>>
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>hundreds of thousands in funding
>sony's backing
>huge ass team

" " " " INDIE " " " " "

These people legit take away the attention that should be given to smaller developers.
>>
>>151088217
It's data-driven (unless you're insane), but yes, more or less.
>>
>>151087997

>spend all day trying to rig something fairly simple to work
>Ask for help
>it's 4 lines of code and I was doing it wrong

frustrating, but at least we're learning.
>>
>>151087452

I want to play this fucking game

Don't you dare drop this. If you do, I'm stealing your idea.
>>
>>151088304
nu males sky is going to bomb anyway
>>
>>151088217
Yes but you don't hardcode that.
>>
>>151088304
Indie means even less than roguelike at this point, it fucking says that Bastion was published by Warner Bros on the store page but people still call it indie
>>
>>151088317
>>151088487
I'd define it in a script, but that's still annoying haha
>>
>>151085986
>>151086291
I have wasted 2 years of my life learning how to draw the wrong, seriously fucking look at the fundamentals and pick up books like learning to draw with the right side of the brain and stuff by andrew loomis.

When I came back to drawing I made more progress in 3 weeks than I did in a year.
Random drawings is a waste of time.
>>
>>151087452
Seconding this >>151088447
Its a really cool concept and I want to play it.
>>
>>151088447
>>151088642

I'll never drop it, but the last couple weeks were the final weeks of summer classes, so progress was slow. I'll be up and at em this week, after I turn in my term paper by Saturday.
>>
>>151088586
You don't write that, even in a scripting language. Level definitions should be declarative and ideally in an efficient (binary) format that is exported by an editor.
>>
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DOING ANIMATION WHILE TRYING TO KEEP STYLE AND SIZE OF SHIT CONSISTENT WITH THE REST OF YOUR GAME IS HARD

FUCK

I'm going to do this god dammit but only through attrition.
>>
AM2R link

magnet:?xt=urn:btih:31059585E68123D095871D3169899CD900B77213
>>
>>151088304
The real problem is the people who still call those games indie, like when Skull Girls is called indie and you get people thinking that is even possible to make something like that with no budget.
>>
>>151088782
YOU CAN DO IT BRO
I BELIEVE IN YOU
>>
>>151088637
>Hate learning in structured ways
>Books are for loosers
>Get forced in UNI to read books to know I have caught everything
>If I spend 60% on fucking around and 40% on reading I learn so fast that I loose confidence in my knowledge.

Feels good man.
>>
>it's another story-drivenm turn-based RPG/Adventure game 1MA who thinks he will finish his game
I can do this
>>
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>>151088782
>your character looks different every time you draw them in a new pose
>>
After my game makes me rich I'm going to buy ad space on 4chan making fun of /agdg/
>>
>>151088981
Every fucking time
>>
>>151088782
Animation is literally one of the most important things to get people interested on your game, think about it as a long-term investment.
>>
>>151079132
I'm looking forward to the catastrophe that will be the attempted lewd jam.
>>
>>151088981
I think I was the only one.
>>
>>151088985
Its like $20 to buy ad space on 4chan, you broke-ass nigga.
>>
>>151089061

I actually find it fascinating and I'm really interested in doing a bunch of it

Just, goddamn it's really hard. It's totally different from just drawing some cartoony run cycle and not worrying about limbs changing size and shit. I've redrawn this leg like ten fucking times in this frame alone.

It's interesting and even kind of fun and really rewarding when it starts coming together but FUCK it's not easy. At least not the first time you're doing it.
>>
>>151082818
>AM2R
Looked like some shitty romhack anyways. Good riddance.
>>
>>151089292
fuck off sakamoto
>>
how to implement bezier curve? is this the wrong formula?

>x = (1-t) * obj_player.x + t * obj_player.x
> y = (1-t) * obj_player.y + t * obj_player.y
>>
>>151087513
mine
>>
>>151088782
>>151088981
That feel bros
>>
>>151082818
You're retarded if you make a game with a big company's IP and expect them to leave you alone about it and not protect their rights.
>>
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>>151083317
Thanks again for this, there is so much information here, fuck.
Just reading a couple of these posts makes me realize how little my enginedeving is in comparison.
>>
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Tales of Woe from F# dev:
It turns out that F# kinda gives a shit about whitespace and indentation ala Python but not to such a strict extent. Who the fuck thought this was a good idea?
30 minutes spent trying to decipher a cryptic error stating that my let block wasn't complete to find out there was an extra space in one of the cases for the match/when block inside it.
Everything else has been smooth sailing so far. Will be working getting tmx files loaded up (pretty easy with using either MonoGame.Extended or some other library that implements tmx support already), make the camera follow the player, and implement some basic behaviors for tile types (grass tiles to grow into tall grass and then turn into dry/dead grass over time) tonight.
>>
>>151089201
I think the point is once you've made it, telling agdg to go fuck themselves.
If you've made 20 bucks its not an achievement, and the money is better spent on booze
>>
>>151089449
>>151089449

nevermind, got it
>>
>>151089880
>>
>>151089880
>nvm fixed it ;)
tell us for posterity
>>
>>151090029
>>151090086
pm'ed you the fix
>>
I NEED A 2D ENGINE THAT I CAN DEV IN NOTEPAD AND DOES A LOT OF WORK FOR ME
>>
>>151090229
just download gm. jesus christ you people are fucking retarded.
>>
>>151086784
How specific though? I'm not really looking for the faux-2d look, making it look like donkey kong country is fine with me
>>
>>151089880
>You need to be a registered member to view this link
>You need to have 15 posts on the forums to view this link
It's Rapidshare/Megaupload
>>
>>151088804
Thank you, anon. Let it never die.. any more than it already has.
>>
>>151088981
I just embraced this shit. I just make people to focus on other stuff besides the art
>>
>>151090229
love 2d if you like being an autistic codemonkey but gamemaker if you aren't a masochist
>>
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>>151090319
>>
>>151089718
If OCaml was C++, F# would be Microsoft's special snowflake Managed C++. A language that's superficially similar while completely missing the point (module system resp. manual memory management).
>>
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>>151090319
>They fix the problem through private messages
>>
>>151090308
Well if you want a DKC looking thing, you wouldn't have to stylize it nearly as heavily. Just make sure your models and animations look good from a side view, and unless it's got China Warrior size sprites skip out on details that aren't on the sides.

When you said converting 3d into 2d, I was thinking KOF13, and that's a lot more complicated.
>>
>>151090634
I'm just trying to find the fun in programming again and F# is holding my interest.
But seriously, who's the fucking shithead who thought whitespace should alter code meaning? I honestly don't mind "noisy" braces or parentheses if it actually makes the code more readable in declaring blocks.
>>
>>151086784
Your shmup is very difficult! Did you ever cleared that on hard? Might wanna tone down the bullet speed a bit perhaps?
>>
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Neat, Quadrilateral Cowboy released their source code. http://blendogames.com/qc/faq.htm#sourcecode
It uses the idTech 4 (Doom 3) engine, and is written in C++.
In case you want to look at it.
>>
>>151091073
It's funny because insignificant whitespace (without requiring braces, either) is another great feature of OCaml.
>>
>>151091341
But I want access to existing C# libraries.
I don't understand why Microsoft treats whitespace as significant at all though.
>>
>tfw can't get feedback on your lewd game because you will get banned for posting it
>>
>>151091137
I've 1cc'd and no deathed it a few times during testing. It might be because I know the whole thing inside and out, but I don't think it's much harder than a typical Genesis shmup on hard.

At the moment the difficulty only changes the amount of lives, but I want it to affect bullet speed and maybe boss health and patterns later on. I also plan on making a difficulty called 'Journalist' that maxes out lives and bombs but cuts the game off before the end
>>
>>151091572
Just take out the lewd
>>
>>151091572
Post a link to it?
That wont get you banned here. aslong as your a yesdev.
>>
>>151091572
this is why this jam was such a fucking bad idea
>>
>>151091572
>he can't draw a black rectangle in mspaint OR in his code
>>
>>151091572
just add a censor boolean you diiotaonfiidoandh
>>
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>>151091620
>I also plan on making a difficulty called 'Journalist' that maxes out lives and bombs but cuts the game off before the end
>>
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your game is trash, commit suicide.
>>
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Hard work and butts
>>
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so has anyone here actually made money from a game, and how much?
>>
>Going to start designing puzzles
>First puzzle will literally be finding a note mentioning a guy getting buried with a book, then the player going down to the mausoleum and grabbing it.
>Realize its not even a puzzle.

Mmmmhmmmm great puzzling afoot I can feel that 10/10 on metacritic already.
Seriously though should I start on a level this low?
>>
>>151091341
>>151091539
And you CAN disable significance of whitespace but then things get kinda ugly with some explicit statements needing to be made with begin/end statements intermingled with if/else, ending let blocks with in, etc.
>>
>>151091956
bool censor = true;

>>151091572
yeah you diiotaonfiidoandh its that easy.
>>
>>151092112
google dwarf fortress
>>
>>151092237
Don't they make money by selling crayon artwork to fans
>>
>>151092237
woah sup toady
>>
>>151091572
P.U.S.S.Y.
>>
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Can anyone help me with a LOVE/Lua problem?

I'm trying to stop the user from going off screen by checking if their X and Y values are greater than a set number before allowing the player to move. The problem is after they touch the wall they can no longer move to get away. How can I get around this?

Thanks in advance!
>>
>you share a thread with "devs" that put ketchup on their steak
>>
>>151092701
Put the coordinate check after you read the input, not before, and only stop the movement if they're trying to go out of bounds?
>>
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>>151075613
testing materials
>>
>>151092701
When they're out-of-bounds, move them back in.
>>
>>151092826
>put ketchup on steak
>shitniggerwhatareyoudoing.tiff
>grind steak and call it a hamburger then put ketchup on it
>imokaywiththis.tiff
>>
>>151092701
limit is 0 and 10.
player is x.
movement is m
if(x + m > 10)
x = 10;
if(x + m < 0)
x = 0;

If you cant work this shit out for youself your not going to go far.
You gotta learn how to problem solve, not just ask for solutions.
>>
>>151092701
Subtract 1 from the player x position if it's beyond the bounds
>>
>>151092997
what is that
>>
>>151092112
Risk of Rain
>>
>>151093196
That's how we all started anon
We learn how to solve a problem by reading the answers and realizing what you were doing wrong, so you don't repeat it, and if you do, you know how to solve it
>>
>>151093268
Lewd jam alien cock
>>
>>151093429
Thats most of yall blow.

If something isnt working.
Output every variable relevent to the code.
Put outputs through the code so you can see where it stops running.
Then work the rest out for youself.
>>
>>151092375
Yes, crayon drawing or short story, they also have a Patreon now, it's at $4,512 per month.
>>
>>151093818
>yall
You're right but I still wish you were dead
>>
>>151093818
I do that. Now.

He's still a begginner, let him get the ropes
>>
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GUYS I HAVE A PERFECT IDEA FOR A JAM


FMV JAM
>>
>>151093972
>>
>>151093967
Yeah, why teach beginners the correct way of doing things?
Just do it for them!

I thought this wasnt a hug box.
But i did know it was filled with retards.
>>
>>151093972
i have a great idea for a jam too
shut up jam, starring you
>>
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>>151093972
No art guys needed
>>
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>>151093972
>>
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Working on UI design, how's the layout? I'm trying to keep the top 2/3 clear so when Osu!-style prompts start showing up it's not too hectic.

Rethinking the dragon symbol on the hp/mp too, maybe an angel/devil motif?
>>
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>>151093117
>>151093241
Used a combo of these to fix it, thanks

>>151093196
>If you cant work this shit out for youself your not going to go far. You gotta learn how to problem solve, not just ask for solutions.
I don't wanna start a fight or anything, but I will say I was trying different things for a while to try and fix this, but I couldn't figure it out. Although, after looking at some of the answers, I can how dumb my problem was
>>
>>151094296
why not playerX = 6
>>
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A stealth game about masturbating in public
>>
>>151094201
Noice
>>
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I just want to be comfy.
>>
>>151094296
Thoes 2 solutions are retarded.
If the character has a movement of greater than 1, than >>151093241 wont fix it.
>>151093117 works but is dumb. Just dont allow them out of bounds in the first place.
You split a single thing into 2 steps.
>>
>>151094201

so Diablo style with the map on the side instead of on the top right?
>>
>>151094494
That's pretty comfy anon.
>>
>>151094494
>>151094494
Mixels aren't comfy.
>>
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>>151052980
==|AGDG Weekly Recap|==
Game Name: Vagabondia
Dev Name: Anonymous
Tools Used: Monogame
Progress:
+ got some preliminary dialog
+ fixed some long standing issues
>>
>>151094296
*can tell
>>
>>151094598
Diablos map is an alpha overlay.
>>
>>151094520
Reactive collision detection is much simpler than predicative collision detection, and its big caveat (tunneling) is a non-issue with out-of-bounds.
>>
>>151094867

you can have the map on the side?
have you played diablo 2 or diablo 3? lul
>>
Scheiße
>>
>>151094451
Thanks!

>>151094598
Totally just noticed the angel/demon thing in Diablo. DRAGONS IT IS! I'm sure I can come up with some obscure lore to make sense of it all.
>>
>>151095014
We are talking about keeping an object between bounds.
Tunneling CANT occur here.
It may be easier (if your mentally small) but it splits 1 piece of logic into 2 places.
Which deteriorates maintainability.
>>
>>151095343
how's the programming going?
>>
>>151094520
The player speed is actually 5, but it doesn't really matter.

>>151093241 helps/works except I made it positive as a negative would push the player further off the edge and >>151093117 seems pretty reasonable to me. I don't really see the problem, but it works so idc ¯\_(ツ)_/¯

I did have a problem though that I think you might have been getting at when I put the code into an if statement because the player could just push out of bounds
>>
>>151095395
>We are talking about keeping an object between bounds.
>Tunneling CANT occur here.
Exactly, so reactive collision detection works.

>It may be easier (if your mentally small) but it splits 1 piece of logic into 2 places.
>Which deteriorates maintainability.
It's 2 pieces of logic. Move the player, then move them back in bounds if they're outside. Cramming it into "move the player but not so far that they go out of bounds" is more complex for no gain.
>>
>>151095668
Well here, we disagree.
>>
>>151094494
i-is this for lewd jam?
>>
>>151095440
>>151094394
>>
>>151095808
http://hastebin.com/ukiyexobal.c
>>
>>151094394
I just tried and that works too! I personally like the solution I went with better though because it kind-of has this bouncing affect
>>
>>151096182
If you press more than 1 button at a time predictive will be faster.
sum inputs into 1 move vector.
apply move vector.
>>
>>151096353
Actually, it will require one more addition per component and also more branching. Not that performance matters at all in this case, but if you're going to make a performance argument you'd better be right.
>>
>>151096580
if 2 things move the object then you run the entire reactive 2 times.

when it comes to predictive, you will run
if(key_left_pressed) move -= speed;
if(key_right_pressed) move += speed;
2 times, and
if(x + move < 0) x = 0;
else if(x + move > width) x = width;
else x += move;
one time.
which was my point.
>>
>start making game
>day 1 went good
>day 2 reworked the entire engine
>day 3 stuck on some shitty bug issue
>day 4 give up
Everytiem.
>>
>>151095436
slowly figuring out gml basics; making objects and clicking them out of existence. Hopefully I'll have some sweet webms to show off in a week or so!
>>
>>151096810
No, you don't. You move the object in all the ways it can be moved, and do the OOB check once, at the end. Same applies for other collision checks.

If you were going to go with predicative collision checking for everything, you wouldn't even have a special case for OOB, you'd just have an AABB or something at each edge.
>>
>>151097160
good point.
>>
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>>151095834
no, comfy forest jam :^)
>>
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>>151097313
Nice
>>
>>151097034
try asking for help, problems that I got stuck on for a week would get solved in less than an hour if I asked a forum
>>
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I'm not sure why, but I made this thing so you can review games when they end.
>>
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>>151094201
This looks super good, if you could actually translate it into vidyo game it'd be amazing. I'm trying to make a dungeon crawler as well but I'm definitely not planning on setting the visual bar high.
>>
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What can I do with the head to make it less static? What does a head do during running?

In my reference she sort of tilts it side to side but that's very difficult to translate to pixel shit
>>
>>151097891
Looks fine for a jog
>>
>>151097891
turn from side to side a bit.
>>
Is enemy design as important as game design in action games?
>>
>>151098074

No

But is still important
>>
>>151097891
Looks pretty good imo
>>
>>151097891
That one dot in the head is weird. Does not look right at all.
>>
>>151098074
enemy design is game design (unless your talking about art and lore).
>>
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>AFAICT based on what little information I could find, the MS stdcall ABI differs between C and C++ when returning aggregates (suggesting MSVC itself will generate different code for the two languages!)
>>
>>151098289

Yeah, this is just a sort of test I'm using to reference when I make the actual sprite so I didn't worry too much about cleaning up anything that didn't have to do with the motion. But it kind of makes her look like she has a huge freaky mouth. It would have looked better if her head had stayed on the neck proper while I animated it lol

>>151098142
>>151098019

Thanks, but as I mentioned above this isn't the final product, just a test, and I'm really uncomfortable with the head just bobbing there perfectly still

>>151098041

I might try this.

Thanks!
>>
Name a harder medium to 1MA than video games

Hint: you CAN'T
>>
>>151099012

Film is probably harder without any actors.

But games is probably #2
>>
>>151099012
A TV show.
>>
>>151099012
anime
>>
>>151099224
>>151099302
>>151099307
All can be done with just animating, no coding required. NEXT
>>
>>151099012
Memeing dankly.
>>
>>151099414
>coding
>hard
>>
>>151099414

I'm not sure I'd call animation and live action film the same medium

The output may be similar but the input is extremely different in many ways
>>
I can't get any work done. How retarded would it be if I stream myself, and if anyone catches me not working, I pay them $10 and get my balls smacked?
>>
>>151099508
debugging is draining my sanity like a motherfucker
>>
>>151099414
gid gud loser
>>
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wrapped up that quick acoustic guitar loop inspired by Dark Souls

https://soundcloud.com/ryunocore/bonfire-quick-guitar-test
>>
>>151099551

Whatever keep you on task.
>>
>>151098778
But the head does sort of stand still when you run, if it didn't running would make you feel the same way playing unmodded STALKER does.
>>
>>151099597
Restore it by telling us about your game or explaining the situation.
>>
a teeny tiny fighting game with no jumping or projectiles

would you play it
>>
>>151099770

That's true. Maybe I need to work more with how the body and neck shift then so she doesn't look like a static board with arms and legs.
>>
>>151099607
For a game?
>>
>>151099792
I think I'll just ask the game maker forum so it's more visible
>>
>>151099856
Nidhogg was pretty fun for a few hours, but that did have jumping. Call that a maybe.
>>
>>151099414
Anime might be simpler than videogames, but the volume of work is on another scale. Making traditional animation by yourself is like 1MAing an elder scrolls game or something.
>>
>>151099856

So like Karateka?
>>
>>151095343
>(You)
dragons are cooler anyway =S
>>
>>151092997
>>151093268
Looks like a little like a Bad Dragon Sleipnir honestly
>>
>>151099972
Was just jamming the other day because an anon asked if there was anyone who could do moody acoustic pieces like the ones in Dark Souls or something similar.

I'd love to get to do tracks like this for a change, not usually the kind of gig I get.
>>
>>151094414
underrated post
>>
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Can't settle on an H game idea, why the hell is it so hard?
I need something that doesn't require too much art, or complex gameplay or writing. I want most of the art to be in the lewd scenes.

Can I just make some straightforward game that gives you the H content when you beat the level?
>>
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>>
>>151100982
Hentai columns
>>
>>151100982
Do porn tetris or something
>>
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>>151101157
>some blocks are girls in specific poses
>other blocks are blocks with dicks at the ends
>fit the right blocks to the right girls
>>
>>151101157
porn tetris where you have to insert the tetronimos into one another
>>
>>151100982
just have the protagonest be casually lewd from the beginning, don't blueball the player
>>
>>151101137
http://quod.lib.umich.edu/a/amverse/BAD9506.0001.001/1:11?rgn=div1;view=fulltext
>>
Has ANYONE finished and released a 3d RPG as a 1MA?
>>
>>151091341
>insignificant whitespace without braces
Is such a thing even possible? or does it just use "end" for the end of every block like it's 1970 again?
>>
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how do i make my game look like this
>>
Man netcode is such bitchwork. When does this get fun?
>>
>>151102030
Tower of Guns
>>
>>151102202
practice drawing hentai
>>
Think I might just buy Tyranobuilder to make a lewd vn with no effort, just like all the other modern eroge vn devs.
>>
>>151102202
practice drawing eggs
>>
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do you love deving?
>>
>>151102202
Spend multiple years drawing and then multiple more animating.
>>
>>151102085
It's a very cleverly-designed syntax. The grammar is also LALR(1).

It has begin...end, but it's equivalent to (...).
>>
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what gameplay can I add besides pushing around the spores? I'm killing time until no man's sky comes out.
>>
>>151099607
You're pretty cute~
>>
>>151102541
i hate deving.

i love having devved.
>>
>>151102873
spores on landing create tiny mushrooms.
>>
>>151102873
Pushing spores to get them to fall in time to land on passing grasshoppers to infect them and further spread the fungi.
>>
>>151102873
>mixels
>>
>>151102541
I fucking love deving.
Its the only thing I can do for hours and forget about the world. It occupies my mind so I stop thinking about other shit
>>
How do I make the player feel sympathetic for their enemy?
>>
>>151102085
>>151102638
Also, it's a functional programming language and doesn't really have blocks, just expressions.
>>
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>>151103096
forgot image

>>151103239
make the enemy cute lolis
>>
>>151103239
make the enemy a character that's more than just "hurr i'm evil"
>>
>>151103239
Make the enemy love dogs
>>
>>151099856
Listen to me anon.

Grappling hook fighting game.
>>
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>>151068850
thx for the practice
>>
>>151102541
はい!デヴが大好き!
>>
>>151103410
Yea,but how?
>>
>>151103151
>meme
>>
>>151104705
they need their own motivation, good bad guys do bad things that they believe are good
>>
>>151092138
Put a puzzle lock of some kind on the tomb the body is in (if it is even in one). Kinda of low tier/first game sort of stuff but a step up from just digging the guy out if that was your plan.
>>
>>151104175
>はい!デヴが大好き!
Chubby chasers out
>>
>>151104992
Oh you. Took me a bit to get it.
>>
should i follow back everyone who follows me?

will they get mad if i don't?
>>
>>151105331
I don't really mind if people don't follow me back.

The crushing disappointment when my follower count goes down though
>>
>>151104973
Alright, I think I get it now. Thanks.
>>
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==|AGDG Weekly Recap|==
Game Name: Untitled
Dev Name:
Tools Used: Java, Gimp
Website(s):
Progress:
+working on better map and tile format
-procrastination
>>
>>151090474
>love2d is for masochistic autistics
friend you
>>
>>151105417
>tfw follower count keeps increasing and haven't updated anything in over a year
I feel kind of guilty like I should probably push some fresh hotness for them or something.
>>
>>151105638
I feel so bad for you
>>
>>151105331
I don't mind if you don't but it makes me pretty happy when people follow me back.
>>
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Advice
>>
>>151105331
No and maybe.
Keep in mind if you're on twitter, the dumb mobile devs will follow you and unfollow after a few days regardless.
Never follow back those accounts with the same number of followers as people they're following, they're just shills.
>>
>>151105417
>>151105737
what if they aren't devs?
>>
>>151105867
That's okay then
>>
>>151105857
>Advice
Learn to draw.
>>
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>>151105857
>>
How can I have giant monsters in my game without the scale making the low poly models look terrible?
>>
>>151105857
make it less gay
>>
>>151106358
Paint the ever living fuck out of it.
>>
>>151105857
Learn some anatomy basic stuff, like how long is the torso supposed to be and take that into consideration when drawing the legs, etc.
>>
>>151106358
You should try to maintain a consistent polygon density, not number.

If you have big things they can have more
>>
>>151106415
girls are gay now?
>>
>>151106358
It's about poly size/density, not poly count for arbitrarily-sized things.
>>
>>151106559
i realized that the torso was too long 75% of the way in, by then it was too late
its something im definitely going to on work though, thanks anon
>>
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>>151089449
>>151090150
How I did bezier curves once upon a time
http://pastebin.com/FZMJY8cC
>>
>>151106573
that's a cuntboy if anything.
work on actually drawing girls.
>>
>>151102202
Stop tempting meeee I'm already doing somehthing else AAA
>>
>>151105331
>should i follow back everyone who follows me?

no. a lot of people will follow you then unfollow hoping you will follow them
>>
>>151106936
I would fuck that fuckboi
>>
>>151106979
what kind of cunt would do this?
>>
>>151107129
Twitter is a terrible place
>>
>>151107123
yeah, me too, but it's still pretty gay.
>>
>>151107129
Mobile devs
>>
>>151106936
alright, so anything that immediately stands out and prevents her from looking like a girl?
>>
>>151107129

a lot of people

its a very common 'tactic' for people trying to get lots of exposure on tumblr and twitter
>>
>>151107268
literally everything except the tits
>>
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alright last shroom, no more mixels, extra glowy.
if anyone needs someone to do particles for their game in gml, let me know <3
>>
>>151107268
She doesn't have enough curves, the short hair doesn't help, and the fact that she doesn't have any face make you pay more attention to the rest of the body, the breast are imperceptible too.
>>
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>some guy personally messages you asking when he can play your game
>haven't dev'd in a month
>>
>>151071902
>been workin low key on harvest moon clone
>decided 2D to keep scope in check and have a reasonable shot at actually finishing
>sacrifice first-person view for comfy hangouts in garden, at lake, etc.
>see this
>wanting to go back to 3D
anon... pls

>>151107268
thick neck
broad shoulders
the chest (those lines on the shirt would deform with the breasts. The way they are now makes her look flat as a board)
overall square shape - no hips
apparently squarish face
>>
>>151107268
Maybe thee broad shoulders and thick neck
I'm no artist though.
>>
how do I do mocap if I have a cellphone?
>>
>>151108246
Make sure your carrier offers an appropriate data plan
>>
>>151108246
Livestream yourself having sex and then buy some mocap equipment
>>
I never want to try 3d ever,ever again.
>>
>>151108791
rigging models is the work of satan
>>
>>151108791
wait I remember some cool stuff I did, maybe I just never want to model again. :P
>>
I've sorted out most of the second screen in the Arkanoid game with moving bumpers, necessitating more use of the grab-lock mechanic. The radius of the grab lets you freeze the ball before it rolls off the edge of the screen, if you're quick and close enough.

The paddle had a gun that initially only unlocked if there were less than 1/3 of the total bricks left on the stage. Now it's open to use from the beginning, though it's weaker in terms of damage than the ball itself and doesn't go through moving bumpers. It still destroys the basic bricks in one go, but at the moment there's a second-tier block that takes 3 gun shots (or 1 ball) to break.

It sort of feels like a mixture of Arkanoid and Space Invaders now, only the blocks aren't marching in sync down the screen. Not yet. Maybe they should.
>>
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alright here's the next version
any better?
>>
>>151109518
What in god's name are you even trying to make?
>>
>>151107572
Yo that's so slick! Working on stuff for comfy forest jam?
>>
Kind of a rough visualization of how I want the battle scenes to look. Got my first ever exposure to blender animation, and thankfully it was completely painless to rig these little shits to float. Hopefully with come textures, cute blinking eyes, and ball hands (when they level up), I can really bring them to life.

All I'm unsure of now is how I'll handle the battle menu. I think I should be able to cram it into the right somewhere, but maybe I'll think about making the hp bars go vertical to try something else.
>>
>>151109518
Looks like it's from Out of this World.

Needs lighting though.
>>
>>151109598
a girl
>>
>>151109518
great use of perspective and anatomy, dude, a+ work

seriously, take some classes or something cause holy shit
>>
>>151109518

You desperately need to study anatomy more. Study anatomy and pixelart, even good use of the latter won't cover up poor use of the former.
>>
>>151109518
try drawing smaller till you get better. look up dithering. stare at other peoples work. look up pixel art sites.
>>
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tfw you have skills but you dont have any ideas

gimme some ideas /vg/
>>
Daily remainder that searching any variation of mixels, mixed pixels, missized pixels, etc. will not bring up any results on our definition of mixels.

Literally no-one outside of this thread gives a shit.

Keep that in mind when making your game.
>>
>>151110114
alright thanks
>>151109741
>>151109689
please explain further
is it worse than the one i posted before?
>>
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>>151109518
Tip from one scrub artist to another. Draw people naked with some form of anatomy and then draw features and clothes onto that, that'll look way more natural than just trying to go at it. If the rough anatomy looks way too off, redo it till you get it, or ignore it if your clothing's a little baggy (which was my case with the shoulders)
>>
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Progress.
You can switch character's positions in the party out of combat now, and can also switch in characters in reserve mid battle.

>>151109675
Looks promising. What kind of game are you making?
>>
>>151110230
>tfw no skills or ideas
>>
>>151109650
yup
>>
>>151109518
everything you do will continue to look like shit until you spend another decade learning to draw, get over it and accept that
>>
>>151110336
>mixed resolution
>>
>>151109650
is this really a thing?
>>
>>151110968
nope
>>
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Post lewd jam ideas and/or progress
>>
>>151110336
mixels don't even actually make any sense, really.
The resolution is based off the smallest pixel size.
If I have a 1x1 pixel and a block that's 2x2 pixels, from what I'm hearing on here the autists would scream mixels. No, I'm still working 1:1 I just have varying thicknesses.
>>
>>151110830
this is getting annoying
the work i do now is shit i accept that
but's there no way to improve my pixel art unless i create it and share on communities like /agdg/ to critique
>>
>>151107572
I'm digging the x's that move when the mouse gets near, where did you get that from, can I use it.
>>
>>151111248
Then you have areas with half as much detail as the others
>>
>>151111314
I'm sure it's been done before but I don't know who's done it, go ahead and use it buddy.
>>
>>151111271
everybody goes through their shit phase. I'm at not quite shit.
>>
>>151111389
reduction of visual noise where necessary is not a bad thing.
>>
>>151111271
It's not shit, he's merely making you aware of your anatomy being off.

>but i
Yes, I'm sure you're aware, but some people are blissfully not.
>>
>>151111271
oh wow a guy who doesn't know shit is talking like he doesn't know shit
your ability to just draw to begin with is directly related to how well you can you can draw, since they have the same underlying concepts. those concepts aren't something that you can just learn in a day or two buddy, and no amount of bandaids on them will hide that you don't know how to draw for shit
read some fucking loomis
>>
>>151111248
someone post that picture
>are you sure your eyes aren't playing tricks on you?
>>
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>mixels

>>151111271
>but's there no way to improve my pixel art unless i create it and share on communities like /agdg/ to critique

http://pastebin.com/zYY5NKmJ
>>
>all those deleted posts from someone who appeared to be normal posting
>moth dev's post deleted
What happened?
>>
>>151110727
A DRPG kind of like Etrian, Dungeon Travelers, and PersonaQ. Outside of battle you'll be trying to navigate a maze full of puzzles, random events, and HOPEFULLY a FOE-esque monster that will chase after the party in the harder labyrinths.

In terms of combat, I wanna kind of give it a pokemon flair, where you'll have to actually try to catch a Tank or Healer instead of just getting some schmuck and changing his job description. I also wanna rip off evolution, so an orb might become a brawler (and gain hands) at a certain level, another might turn into a wizard with a hat, and so on.

But that's still some ways from now, tomorrow I truly begin grinding out a working battle system. You've already got something super badass running, I love ff7's atb system.
>>
>don't post your progress here unless you've been practicing for ten years

Every single one of you needs to stop posting
>>
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here is my mug, it makes no sense, but it looks pretty good in game.
>>
>>151112178
What do you mean?
>>
>>151112296
Someone posts, gets a shitpost reply that says you can't possibly produce anything good with less than ten years of practice. Everyone jumps in to agree.
>>
>>151112396
Well maybe you should practice more.
>>
Answer my question dudes >>151112037
>>
>>151112396
the rest of us have 10+ years, why don't you?
>>
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>>151052980
==|AGDG Weekly Recap|==
Game Name: Skylarks
Dev Name: Mako
Tools Used: Rust + SDL2
Website(s): -
Progress:
+ Worked on my AI scripting language
- Accomplished literally nothing else
- After actually using my new language for a while, it occurred to me that FSM-driven AI is for chumps and planning systems are the way to go, so basically I implemented all this functionality I'm not even gonna use
>>
>>151112469
>>151112567
>everyone who disagrees with me is one person
>>
Hey guys, I'm looking for help detecting collisions for my (somewhat abstract) tile-based platforming engine.

A bit of background that might or might not relate to my question: I'm using Game Maker Studio (legit Professional license from a free promotion years ago). Made a single room with an objMain that loads/handles the entire game through a series of game states/scripts and managed to load my Tiled map and draw the tiles to the screen dynamically.

I have all the tile information stored in a ds_grid (which I hear has potential memory leaks??) and I'm flooring the player's x/y to determine the tile they are inside, and loading the ds_grid tiles around them.

Now, because I am relying entirely on numbers, it seems I can't rely on masks or functions like place_meeting() and position_meeting(). I found collision_rectangle() but either I'm using it wrong or it is another method that will not work out for my situation.

I also saw this guide: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
(CTRL+F "Assuming that there are no slopes and one-way platforms, the algorithm is straightforward:") To be honest, I can't seem to wrap my mind around this method.

If any of you happen to know of a solution or can help explain the solution in that writeup, can you help me out? Thanks!
>>
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>>151109518
I'm not the best but I tried to capture what I thought was wrong with it. First of all, her torso is way too long and kind of bent out of shape. Her legs were a little disjointed with the rest of her body, and i reduced their size as well. The head was somewhat small for the rest of the body so I increased the size. Neck placement was off, as well. Adjust the size of her waist (smaller if you want) for more interesting proportions.

>>151111271
I think you can look at your own art and see that it is clearly very different from where you want it to be. Without even looking at tons of anatomy books, you can look at real life or images by other artists and try and learn from there. Critique helps, but in the end you can improve just as well by evaluating your anatomical skills in comparison to photos/real life/etc. and making changes.
>>
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>>151112254
>>
Fine don't answer me see if I care.

REEEEEEEEEEEEEEE
>>
>>151113021
SHUT UP ALREADY
>>
>>151075348
>aiueo
>not aeiou

Fuck OFF.
>>
>agdg is murdering random devs they don't like again
>SHUTUP DON'T TALK ABOUT IT
Whatever.
>>
>>151113021
>tfw there's a dev that never answered me even though I replied to all his progress posts
>>
>>151113278
Maybe they're shitposters, I wouldn't put it past the lewd sort.
>>
>>151112716
>I have all the tile information stored in a ds_grid (which I hear has potential memory leaks??)

As long as you destroy the ds_grid ingame it shouldn't be a problem. Leaving ds_ instances active can lead to memory leaks and crashes.

>Now, because I am relying entirely on numbers, it seems I can't rely on masks or functions like place_meeting() and position_meeting(). I found collision_rectangle() but either I'm using it wrong or it is another method that will not work out for my situation.

Collision_rectangle sweeps the area for signs of an actual instance, returning the instance's id. You may have to rely on simply comparing x and y coordinates. If the player is a physical instance rather than being drawn from the grid too, you can use distance_to_point to make this a little easier.
>>
>>151112153
Huh, didn't realize they were going to be actual orbs that grew/evolved, thought they were placeholders.
I'm still curious to see how it develops though, keep it up mate. And thanks!
>>
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Fuck. here is my generic slut for my stripper game. making sexy ladies is a bitch.
>>
>>151113671
looks great
>>
>>151113671
Really slutty and generic, maybe make her a redhead?
>>
>>151113671
you need one with pink leg sleeves.
>>
>>151113467
You can see all the deleted posts in the archive and none of them were shitposts. I think the chatrooms are just mass reporting posts from devs that trigger them again.
>>
>>151114017
Could have done it in other threads
>>
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==|AGDG Weekly Recap|==
Game Name: Vampire's Bit
Dev Name: Vampiredev
Tools Used: Game Maker, Photoshop
Website(s): https://jcs.itch.io/vampires-bit-demo
Progress:
+ Implemented randomly generated obstacles.
+ Changed the way scores and difficulty level are managed.
+ Added a Stage Clear screen.
+ Implemented new day/night cycle mechanics.
- Haven't polished any of the recently added features.
- Found new bug on villagers' AI.
- Larger resolutions and fullscreen don't work properly.
- Still haven't finished promotional art (I'm so fucking sorry OR)
>>
>>151114017
Mothgirl dev was getting too much attention. This will not be tolerated.

Let this be a warning.

- Steamchat
>>
>>151114425
That's still such a cute vampire.
>>
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>tfw you remove several hundred lines of code and it still works exactly the same
>>
>>151112715
https://boards.fireden.net/vg/search/text/danny/
>>
>>151115075
that feel when you finally dig out that annoying bug.

https://www.youtube.com/watch?v=WJ1dJEDr6Bk
>>
>>151113514
Hey anon, thanks for the reply.
>As long as you destroy the ds_grid ingame...
I was actually keeping it active so I could let the player see the entire level: Would it be any better if I stored the level information in some other form, or would that be just as inefficient? I initially thought it would be fine if I closed the ds_grid as it tried to load a different map or the player quit to a different game mode or something, but now I'm not sure.... Hold on (sorry if this is a nooby question: just starting out, actually), does the "memory leak" just mean that it'll take up actual computer memory and linger there even after closing the actual game window, and the grid should be cleared as the game is trying to close? Would it accumulate over time if the player were to theoretically idle on the single map for hours/days?
>Collision_rectangle sweeps the area...
Actually, I've already tried direct x/y coordinates: I just think I'm handling it the wrong way.
I have an objPlayer spawned into the room during level initialization and all of the tiles are drawn directly onto a canvas using a loop that refers to the ds_grid's map data.

I started out testing by simple movement code using objMain and a temporary objSolid: get input, check x, move x, check y, move y. Once I got that working, I tried replacing all the place_meeting() functions with direct grid checks. I managed to get the player to walk on top of the blocks and created a objPlayer.facing variable to check left/right. However, there were times when my code would randomly freeze in the movement code's while loops or warp the player an entire 16x16 tile away. After some fiddling, I fixed that, but when the player hits ceilings or dropping through tiles, then facing the other direction, it seems to produce strange results.
>>
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>>151114514
steamchat can't keep getting away with it
>>
>>151114425
I played for a bit, and I really like these aesthetics. Nice stuff!
>>
>>151115697
a memory leak just takes up more and more ram unless your leak has to do with writing to files.
>>
>>151114814
>>151116024
Thanks. Glad you liked it.
>>
>>151112567
>13 years experience writing software in C and C++ profesionally
>only 2 years of that is in game development
>no game
kill me
>>
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>>151105331
>get a ton of followers in one day
>don't follow any of them back
>>
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>>151052980
==|AGDG Weekly Recap|==
Game Name: Ctesiphon
Dev Name: Stomy
Website: stomygame.tumblr.com
Tools Used: LibGDX, GtkRadiant, Blender, GIMP
Progress:
+ Added options for auto-run and mouselook inversion
+ Controls menu now has a scrollbar, likely to be used in the other menus too.
>>
>>151116165
After just eight more years in game dev, ten years in art, and ten years in sound, you too can post in AGDG. Until then, shoo.
>>
>>151113671
>>151113958
>>151113967
Thanks. The colors and hair will change to save time.
>>
>>151114425
What's that promotional art? isn't that pic good enough?
>>
>>151116239
you can post gameplay webms after the eight years, concept art after 18 years and vocaroos after 28 years. you don't have to wait the whole 28 before posting.
>>
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>>151116334
Anons asked for a hq version of that pic, to have as wallpaper and stuff like that. I started to work on it but haven't finished it yet, mostly because the dress is a pain in the ass to draw.
Pic relatated.
>>
>>151116121
I'm not really sure if I have a memory leak or not, but this is what I'm doing:

Call a levelLoad() script I wrote that does the following:

- Check if ds_grid "levelData" exists or not
- If it does, clear it
- Open the level.txt to parse (a txt that kind of looks like:
9,2,5,-1,0,3,6
2,5,-1,4,5,6,7
...
...) <- Also, I pre-defined/hardcoded my map width/heights, but could easily count the lines/commas to do it automatically... but haven't (yet)

- As it reads each piece of that document, store it to a ds_grid
- Keep the ds_grid active during gameplay, so the player knows where all the obstacles are (which is what I'm coming here for help on) as well as the tile drawing function to know which tiles to dynamically draw a series of columns/rows onto the screen relative to the camera's position (so it doesn't render the entire map at once)
>>
>>151116717
back to the slag mines, if you apply yourself, come back in a year. that is a joke, post all you want.
>>
>>151116969
Anon, seriously, she took my heart. I love this. am i lonely because i know what an ita is
>>
>>151111271

you can ignore that guy, it will take 1 year minimum for you to notice visible improvement. just keep practicing. Look at other pixel art and imitate what you like
>>
>>151117172
There is something weird about that recap.
>>
>>151116987
if you are only reading from a file then you don't have a disk memory leak.
if you have are increasing the size of your ds_grid, or keep creating more grids then you have a ram leak.
you can check to see if you have a leak by running your game and monitoring the ram usage in the task manager.
>>
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>>151110336
>>151110921
>5 seconds on google
>>
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>>151107572
>no more mixels
reeee
just kidding, it's looking comfy
>>
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>>151117436
Alright, thanks for the confirmation and the task manager tip. I also forgot to mention in >>151116987 but I made sure to close the file after it stored the info to the ds_grid.

I guess I have the right idea using direct x/y detection from what other anon suggested, but at this point I'm just ripping my hair out over finding the solution, so I'll keep trying until I get something.

>>151111271
Pic-related
>>
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TW: imperfect pixels

Does this look too memey, lads?
>>
>>151117172
>july week 2
>>
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~~=Early Weekly Recap=~~
>>"New Recap Guy needs to get his shit together" Edition
We have a total of 31 games. Thirteen games have returned from previous recaps! Read >>151052980 if you want to make it in this week's recap!

~~=High Scores=~~
(8) Vampire's Bit
(8) Unnamed Pixel Platformer
(6) Ordinary Platformer Life
(6) Ctesiphon
(5) Knightly Terrors
(5) Clarent
(4) Monolith
(3) Charlotte's Dream
(2) The good book
(2) Skylarks
(2) RadMaze
(2) Deeplinks
(12) TacticalRPG

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
>>
>>151102541

I love it

For the first time in my life I feel like I'm actually living up to my potential
>>
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>>151117172
>[Deleted]
CUTE
>>
>>151117241
I'm glad she did, means I made a good job on her. Hope the game can live up to your expectations. Don't worry, we are equally lonely, anon.

>>151117172
>>151117435
Recap guy is posting from the past. Is this paranormal?
>>
>>151117172
wow such original and innovative games guy
>>
>>151117739
>1 pixel wide limbs
>mixed pixel sizes
>non square pixels
You've triggered all my triggers, but I do like how it's working.
>>
>>151117678
the objects are all 2*scale, sorry
and thanks man. I just don't know what to do for gameplay.
>>
>>151118027
>he doesn't like pixel platformers
>>
>>151118027
I can't stop seeing those two as sisters.
>>
>>151117815
>no dark elf
Is he kill?
>>
>>151117815

Ghost Knight's text got cut off
>>
>>151117815
>want to follow a dev so we can probably talk and be friends
>he doesn't have a blog or nothing like that
n-nevermind
>>
>>151118351
I remember he posted something to be on it, but there were some guys fucking up the format, he probably did it too.
>>
>>151118119
collect spores to grow new mushrooms. Have a garden of mushrooms.
>>
>>151117739
Are there 3 battle network clones going around right now?
>>
>>151117815
>>151105483
Missed this one
>>
>>151118658
Yes, weirdly the first one is the one with less progress I think.
>>
File: spacejamfinal.gif (2MB, 600x350px) Image search: [Google]
spacejamfinal.gif
2MB, 600x350px
>>151118658
Possibly, this is actually a split off of this one I made for Space Jam. All the feedback indicated that a lot of stuff wasn't intuitive, so I simplified it and connected the grids like in MMBN.

I wanted to scale the project back a bit, so I think I'm going to go with sprite characters with just a very few frames of animation (jump, get hit, just the basics). I wouldn't mind doing 3D characters, but I think it might be kind of weird with such simple gameplay.

>>151118078
Eventually, I'd like all the art to be at least based on the same pixel size. Right now, everything is kind of slapped together and the sprites are just free placeholders. I'll replace them eventually, unless mine look too shitty.
>>
File: ss+(2016-08-07+at+07.42.12).png (69KB, 1371x878px) Image search: [Google]
ss+(2016-08-07+at+07.42.12).png
69KB, 1371x878px
Eventually™
>>
>>151119418
The first one is the one with the white haired guy and that giant pistol enemy, right? He did have quite a bit of progress, but I haven't seen him in a while.
>>
>>151117938
>I'm glad she did, means I made a good job on her. Hope the game can live up to your expectations.
I'll be looking forward to it.

By the way, if you ever feel like collaborating for a jam, feel free to DM me on my Twitter (I've followed you on itch.io a few minutes ago): I've written a bunch of stuff in FamiTracker (NES music maker if you aren't familiar with it) and I could share some of my stuff with you if we keep in touch.
>>
>>151118392
make less progress.
>>
>>151118027
You forgot the one with the glasses.
>>
>>151106930
/** Who
* writes
* comments
* like
* this
* h
* i
* s
*/
>>
>>151120716
people who took their comp sci prof's far too seriously.
>>
File: tumblr_ndnug1lczz1s7elebo1_500.gif (515KB, 500x480px) Image search: [Google]
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>>151120024
He's probably working on adding in that dance idle.
>>
>>151120064
Thanks, that would be great. Followed you back on itch.io right now.
>>
Friendly reminder that cameras are important: https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true
>>
what if a made a lewd vn/dating sim game that you play on your phone?

bring your waifu wherever you ago assuming you don't have figures/pillows you disgusting fucks
>>
File: DancerRun1.png (4KB, 581x483px) Image search: [Google]
DancerRun1.png
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Submitting for comment before I finalize the first frame of the run animation (the sprite on the right) and start animating based on it

pls gib criticism
>>
Fuck yeah another child fucker OP.
>>
>>151122050

>Taking my figures out of their glass display case
>Ever

They are pure, I do not want them tainted by the world.
>>
>>151068850
hello my friend, I really love your hand painted textures. What did you do to learn to do that? also what PDF did that guy link? thanks!

pic related: a baby cactusfriend I did last night.
>>
>>151121593
neat, bookmarked it to read later cause I'm too tired to read right now
>>
>>151122109
>creating the first frame of an animation fully before you even make sure your proportions feel good
your workflow needs work, anon
>>
>>151122802
>your proportions feel good
whaaaat
>>
>>151122898
doing a stick figure version of your animation and slowly building up from there, making sure the base proportions and form looks good before completely detailing every frame
>>
File: pink.gif (2MB, 630x458px) Image search: [Google]
pink.gif
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forgot to preload NMS so heres one more.
>>
File: Runner_2016-08-08_21-27-20-57.webm (1MB, 640x360px) Image search: [Google]
Runner_2016-08-08_21-27-20-57.webm
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Got rid of the dingy dungeon placeholders and worked on the tiles some more. Actual gameplay coming soon.

Any ideas on how to make it more comfy?
>>
>>151117815
Looks like it missed >>151066769
I think it's because I goofed and put the game name where the dev name goes.
>>
Top down Zelda-like or 2D sidescrolling platformer.
Which is better?
>>
>>151120716
looks like javadoc to me
>>
>>151122802
>>151123035

I've already done that, actually. Even posted it in this thread, and I'm used a frame of it as a basis for that fully colored sprite

Now I'm asking for opinions before I fully color all the rest of the goddamn sprites.
>>
>>151123331
Zelda-like might be easier to code, but I suppose it depends how ambitious you intend to go, or if you can come up with ways to keep it interesting (like a unique game mechanic to make your sidescroller/topdown feel like its own thing).
>>
if you're not an urban planner you're not a real game dev
>>
>>151123381

Well, not jsut color. I added the hair and pants and trimmed a few other things up.

I goofed and made my character design in an interesting pose, and then had some trouble translating it to a head facing straight forward, so I'm also asking for opinions on how the sprite looks overall.
>>
>>151118351
Not kill

>>151118570
Double checked and I can't see what's wrong with my post

>>151117815
Seems like you missed mine m8 >>151057027
>>
>>151123173
Tree stumps in corners or as indestructible obstacles so you HAVE to shoot around it to make a path? Love it though, anon.
>>
why are all the admirals in star fleet human
>>
>>151123918
Thanks! That's a cool idea, I'll give it a go.
>>
>>151124776
racist
>>
File: briefs.png (1KB, 128x128px) Image search: [Google]
briefs.png
1KB, 128x128px
Doing up some armor equipment icons.
Lower body armor here.
>>
why can't I just like make game
>>
rigging my model is so fr*ckin hard who made this shit
>>
File: 1469714938744.png (15KB, 1024x1024px) Image search: [Google]
1469714938744.png
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Daily reminder this jam is DOA
>>
>>151125716
I gave up on pure 3D and settled for 2.5 because I couldn't be assed to rig, UV map, or animate one model, let alone several.

Don't be like me.
>>
>>151125902
DoA is pretty lewd
>>
>>151125902
honestly why are there so many shitters who have their pantsu's in a wad over the lewd jam? what are you, underage?
>>
File: 2deer.png (18KB, 925x558px) Image search: [Google]
2deer.png
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The Pico8 Pallet is pretty limiting but I like that it's causing me to be more creative with my color choices.

clothes or no clothes?
>>
>>151123173
JUICE ANON NEEDS MORE JUICE.
Some Screenshake. little jitters to the tank so it feels like the engine is running. the flowers bounce and feel alive.

GIVE IT DA JUICE
>>
>>151121593

That was actually really useful. It helped me solve a problem I was having with my camera set up. thanks
>>
is it normal to get 100 tumblr followers in a day after a reblog?
>>
Rolling
1-3 Bug fixing
4-6 Art
7-9 New stuff
>mfw almost posted this shit on a new game thread.
>>
File: shorts1.png (1KB, 128x128px) Image search: [Google]
shorts1.png
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[comfy, easy to wear, etc]
>>
Rollan
1-3 new trash enemies
4-6 new background
7-9 new boss
0 play unrelated vidya
>>
File: abortion.png (3KB, 64x64px) Image search: [Google]
abortion.png
3KB, 64x64px
This is not a good cactus.
>>
>>151127325
Looks like a tiny green man doing a jig.
>>
File: dealing with bugs in this game.webm (2MB, 1220x932px) Image search: [Google]
dealing with bugs in this game.webm
2MB, 1220x932px
tightened up some constraints and added the ability for players to kill themselves.
>>
>>151127325
Jello puzzle piece
>>
>>151127637
ha
>>
>>151071902
B
>>
>>151127603

Every time I see this it gets better
>>
>>151127986
im making sure the movement is tight as it can be first before i do any assets or bigger concepting. my fall back game in the case of this becoming an unfixable fubar physics disaster is something else.
>>
>>151079975
the strength of a man is in the beard
>>
>>151127603
what the hell is this
>>
>>151128238
>unfixable fubar physics disaster

I just read "meme game that will make you a million dollars in LP bucks"
>>
>>151127603
If it were that easy I would have done it years ago.

Really makes you think.
>>
>>151127603
>spending time animating an autobeheading animation for our memeing pleasure instead of making your game
oh, anon...
>>
>>151128403
>spending time animating
Anon, you really don't get what he's doing still?
>>
File: 1470523397743.jpg (178KB, 720x1280px) Image search: [Google]
1470523397743.jpg
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>>151069521
>>
>>151128403
But he didn't animate that.
It's magic.
>>
File: 1463703084801.gif (3MB, 350x315px) Image search: [Google]
1463703084801.gif
3MB, 350x315px
>>151128403
>who said anything about this being precanned animation
>>
>>151071913
then don't make a shit game job done
>>
>>151128498
God damn this picture always sexually confuses me.
I don't care if there's a lot of drama in the general surrounding him. Cute af
>>
File: fun.jpg (118KB, 1152x864px) Image search: [Google]
fun.jpg
118KB, 1152x864px
>>151128343
>>
>>151128484
>>151128546
>>151128560

adjusting the constraints to make a certain pose is still animating
>>
File: ANIMATION IS COMPLICATED2.png (273KB, 1600x1200px) Image search: [Google]
ANIMATION IS COMPLICATED2.png
273KB, 1600x1200px
Day 21 of trying to make video games

After making like ten different run cycles for practice, I finally started working on the actual run animation for the main character.

Going to keep the hair static until it's done and then figure out what I want to do with it once I see how bouncy the animation really looks in the game proper.

Animation is challenging, but fun.

Also worked on online coding lessons and traditional art.
>>
>>151089718
>functional autism
>>
>>151097313
>There are still people who believe in comfy forest jam
Maybe next time, anons, next time.
>>
>>151092997
your cycles material will not be applicable to a game engine

this is gamedev general
>>
>>151128981
its not an animation.
>>
File: smugwaifu.jpg (39KB, 668x583px) Image search: [Google]
smugwaifu.jpg
39KB, 668x583px
>>151129663
but it's still an animation
>>
File: gahwazi-run400.gif (9KB, 204x204px) Image search: [Google]
gahwazi-run400.gif
9KB, 204x204px
>>151129151
Fuck, I guess I barely know how to use aseprite. That transparency made me realize I should use the tutorial.
Here is a little prancy half run i made real quick, for practice.
>>
>>151129839

Ha, thanks! It's cute.
>>
fuck, I just spent 20 minutes debugging why a model wasn't updating and then I realized I had the wrong thing typed in to the code
>>
>>151129839
lewd qwop
>>
>>151126157
>birthday in 5 days
>10 years past "legal adulthood"
>how the hell did I get here
>start realizing how retarded young adults are
This is really happening
>>
>>151127603
Is there a page somewhere with all your webms? These belong in a gallery.
>>
>>151129839
Wow this made me lol out loud.
>>
>>151130454
>lol out loud
laugh out loud out loud
>>
>>151130335
they're all in a file. the demos coming out before demo day though.
>>
>>151129839
i was going to say something mean but you know what this probably better than what i could do with sprites.
>>
File: output.webm (349KB, 541x637px) Image search: [Google]
output.webm
349KB, 541x637px
How do you make a laser beam that doesn't look like shit? Additive blending looks too dull on dark backgrounds, but regular sprites don't give off any glow.
>>
File: causewounds.webm (2MB, 1311x640px) Image search: [Google]
causewounds.webm
2MB, 1311x640px
Ok, got a projectile for Cause Light Wounds and Cause Heavy Wounds. That means all 19 spells currently in the game are now "finished". Still missing sound effects and maybe some other stuff, but saving that for later.

Next up... hmm. Accuracy/evasion is probably easy. Weapon enchantments might be a pain but would be good to get done.
>>
>>151130710
>blue laser beam against bright blue sky
What are you expecting to happen?
>>
>>151130710

for starters, you make its core white, only the outline colored, then you make it throb. Add a trail for extra fancy.
>>
>>151130710
don't you just crank the emission field up to 5 or 10?
>>
File: farscape_peacekeeper_coat_1.jpg (73KB, 1000x1508px) Image search: [Google]
farscape_peacekeeper_coat_1.jpg
73KB, 1000x1508px
>>151130710
>called laser beam
>displayed a plasma projectile
I wish this meme died already

either you call it laser beam and make it an actual beam or you call it plasma projectile
>>
>>151130973
>lasers have to be a specific length
I'm not even going to point out your fedora.
>>
>>151116969
>Anons asked for a hq version of that pic
That was me. I hope it doesn't sound creepy, but for some reason, your character makes me happy. I know we know nothing about her personality, but there's something in her smile. You know. When you go into a pub, and the bartender just smiles at you. She doesn't care where you've came from or who you are, she will just give you that unconditional smile. I often feel lonely inside even though seemingly I would have no reason for it. At times like that, sometimes I like to imagine Vampire girl giving me a pat on the back, smiling at me, saying, "everything is all right, anon". ;_;
>>
>>151131083
lasers have to travel at the speed of light though
>>
>>151130738
>Next up... hmm
How about UI? You won't be able to postpone working on it forever.
>>
>>151131141
Yeah and they also aren't visible under most circumstances but who cares?
>>
>>151130738
>is probably easy
Usually when I say that I end up struggling for 2-3 days.
>>
>>151131242
a powerful visible light laser is visible even in daylight, that's believable

it travelling slowly is not at all
>>
>>151131228
I am probably not doing any art as this is just a tech demo. The entire HUD is definitely getting scrapped when I restart the project (using UMG going forward). I will do some usability stuff but not making it pretty.
>>
>>151130710

to get the best effect you need to draw the shape multiple times. The first one should be white and the second should be the actual color you want and semi transparent
>>
>>151131376
Lasers exist.
Plasma weapons do not.
Which is more believable?
>>
>>151130710

Something like this?

blue on blue wont look good n o matter what, best bet is to get a color that simply wont merge with the background like green or yellow
>>
>>151131083
i don't think you know what a laser beam is
see the following video
https://www.youtube.com/watch?v=PYIQpP3-ZXY
>>
>>151131948
A pulse of light can be literally any length anon.
>>
got I fucking hate when this thread is started with generic fucking Anime. takes so fucking long to find the thread. can you anime autists atlleast slap an AGDG logo on your fucking shitty anime pics, CAN YOU AT FUCKING LEAST DO THAT
>>
>>151131914

that beam needs to be ship-sized
>>
>>151131664
plasma exists
>>
When does posting for the recap cut-off at?
>>
>>151132439
>>>/vg/agdg
bookmark it m8
>>
>>151132439
>what is catalog searching
>>
File: 8-2.webm (2MB, 1076x682px) Image search: [Google]
8-2.webm
2MB, 1076x682px
Working on a new scene, volumetric lights, lighting changes
>>
N E W THREAD

E

W

T

H

R

E


A

D
>>
>>151132439
>>151132521
even fucking control+f works
>>
>>151132439
Here:
>>>/vg/agdg
Save it.
>>
File: 1456726219162.jpg (577KB, 1417x1369px) Image search: [Google]
1456726219162.jpg
577KB, 1417x1369px
>>151132602
this is the end
>>
>>151131914

gettin heavy FM vibes there friendo
>>
>>151083976
how do I go about getting this artist without paying?
in the same way you would get a coder for free
>>
>>151131113
Doesn't sound creepy at all. It actually makes happy to know she is that important for someone and is making people feel better and happier when they need it.
And again sorry for being so lazy latelly regarding that drawing. I'll work hard on it and on the game.
>>
>>151118190
I want this to be canon.
>>
>>151133509
Same here, hope both devs agree on it. Their girls could even have a small cameo on each other's game.
>>
How do I make a game about overcoming depression and thoughts of suicide and realizing how beautiful life is.
>>
File: OIdWatch1.png (2KB, 128x128px) Image search: [Google]
OIdWatch1.png
2KB, 128x128px
Old pocket watch accessory.
>>
>>151133985
visual novel
>>
>>151133985
depression quest
>>
>>151134092
I said game

>>151134105
lol
>>
>>151133985
haruhi visual novel
>>
>>151134128
silent hill 2
>>
File: krilin art advice.png (47KB, 1025x763px) Image search: [Google]
krilin art advice.png
47KB, 1025x763px
>>151134128
visual novel nigga
its best to describe depression
>>
File: ST97_10n.jpg (18KB, 398x279px) Image search: [Google]
ST97_10n.jpg
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>>151132141
>you can make light pulse any length
so fucking what
with 120fps you won't even see the pulse travelling and the pulse does nothing at all
in vidya terms, a laser is the most DPS oriented weapon. one "shot" wouldn't hurt a fly. what makes it cut tanks in half is an unbroken, continious and concentrated beam.

A single shot, big damage weapon would be plasma weapon. See video below.
https://www.youtube.com/watch?v=ltK5c60nBHQ
Yep, lighting is plasma.
Here are videos of home made plasma showing how it looks like
https://www.youtube.com/watch?v=H1gBinKRqqY
https://www.youtube.com/watch?v=RrOw03gIIQQ
>>
>>151133994
Nice pixels.
>>
>>151134271
Spoiler your autism heck
>>
>>151112153
Fuck, you're a genius. There's so much you can do with that concept, I wish you the best of luck with it.
>>
make a new thread already
>>
I'm going to use Xenko for my colony management game. Why shouldn't I use it?
I want to use it because I get code, get to use C#, and it's free.
>>
>>151135668
Is that a real question or an advertisement?
>>
new thread

>>151135796
>>151135796
>>151135796
>>
>>151070113
I actually reported this post.
>>
File: angry-dog.jpg (50KB, 600x400px) Image search: [Google]
angry-dog.jpg
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>>151134453
no I won't

it triggers me when people use the names of existing things and apply them to bullshit. lasers are a real world thing and every joe knows lasers kinda work thus they should act like lasers. don't do trash sci-fy.

if you want a colorful energy projectile, give it a techno babble name. for example call it:
>concentrated tachyon emitter
>sub spectre packet
>portable ionization module
>macro photon bubble

calling it laser beam is like calling your battlecruisers "fighters" or calling your fighters "frigates" or in modern warfare it is like calling rifle "a cannon" or a tank as "a bike".
>>
>>151113671
How does your game play? Or how do you want it to play.
Thread posts: 793
Thread images: 168


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