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Fallout general

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Thread replies: 756
Thread images: 111

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>fog/ Mod Archive
http://fogmods.weebly.com

>CK
http://www.creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
http://pastebin.com/UkxVHYQB

>Vault Dweller's Survival Guide Links
http://pastebin.com/x1yeAmcP

>The Art of Fallout 4
https://mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
http://pastebin.com/qg0KhsCA

>Fallout 4 Settlement Mods & Information
http://pastebin.com/QJquVveh

>HOW TO CONVERT SKYRIM / OBLIVION / NV / FO3 ETC MODELS TO FO4 + Bodyslide Guide
http://pastebin.com/MWEPKj5m

>Fallout 3/NV
http://pastebin.com/wVAqLvCD

>Archive
http://boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
>>>/aco/fallout (nsfw)

>/y/ Thread
>>>/y/fallout (nsfw)

Pre-War Thread: >>149924550
>>
Mod Organizer 2 or NMM?
>>
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>>150086482
Good job lad.
>>
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For the anon with the drill idea. Works as the shredder and uses custom ammo that SHOULD NOT be obtainable in order for weapon to function properly. I still need a way to block out the abilty to put a muzzle on top of it.
>>
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Don't forget to talk to your Overseer about babies.
>>
Is there a mod to not make me the leader of the Minutemen after the second quest? I want to do minutemen quests without NPCs acknowledging me as the leader of the minutemen as it doesn't fit my character.

Also is there a list of recommended mods? New to this game.
>>
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https://www.youtube.com/watch?v=z8K-Y_W04Ms&feature=youtu.be
https://www.youtube.com/watch?v=boPKjacRH0I&feature=youtu.be
>>
>>150086631
Mod organizer because nmm makes you login to the nexus and you cant install mods if you are banned.
>>
>>150086631
NMM obviously.
>>
Cait is the best girl in the entire Fallout franchise. You honestly cannot prove me wrong kiddos. *puts on sunglasses, flips cape behind, and walks away* Peace nigggaaaas.
>>
>>150087067
>>150087072
Getting mixed signals here.
>>
>>150087067
>because nmm makes you login to the nexus
No it doesn't...
>>
>start playing fallout 4
>get bored
>start again
>get to level 30 odd
>start again
>repeat

this is suffering.
>>
>>150087067
>nmm makes you login to the nexus

no it doesn't.
>>
I just got the Battle for Bunker Hill quest, and I already don't want to choose between the Institute and the Railroad, but I decided to go warn them. Now Desdemona is trying to make me choose a side between the Minutemen and the Railroad. If I choose one, does it actually do anything? I heard that factions don't really exist in this game the way they did in NV.
>>
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>>150086482
So what information do we have about Nuka-World at this point?
>>
So, I'm making a character who is gonna supply the commonwealth with drugs and guns. Should I join the minutemen, or do you guys think I should hold out for Nuka World and see if the raider shit is any good?

Not sure how I can headcanon the minutemen being the commonwealth drug runners
>>
WHY CANT I BALLISTIC WEAVE ANYTHING THAT LOOKS GOOD?
>>
>>150087328
nothing that we didn't know from E3
>>
>>150087327
>If I choose one, does it actually do anything?
You can tell Dez you will support her, but then turn around and betray her anyways

Unlike NV, this game doesn't shoehorn you via magic all knowing NPCs
>>
>>150087328
There's likely going to be a companion named Gage added. I wouldn't expect anything more developed than Longfellow, though.
>>
I'm replaying New Vegas after reinstalling it, what are some fun/interesting companion, quest, weapon, and armor mods, or just mods you recommend? Only on the Nexus though.
>>
>>150088248
Coito Ergo Sum
>>
>>150088130
>this game doesn't shoehorn you via magic all knowing NPCs
https://www.youtube.com/watch?v=au8i2TOAA8k
>>
>>150088348
>any NPc here displaying all knowing power
Is this a ruse?
>>
>>150088320
Already installed my man.
>>
https://www.youtube.com/watch?v=VVV4xeWBIxE

>building will never be this fun
>>
So what, Far Harbor was Point Lookout + OA + Broken Steel, and now Nuka world is like Dead Money + The Pitt?
>>
>>150088435
Yes, because Nick magically knowing the one dog companion the player can have, and being able to magically summon him from across the map isn't exactly the same kind of absurdity as shown in New Vegas.
>>
Anyone know anything about creating Scripts for Fallout 4?

I'd like to make one but I've no clue how the fuck I'd go about that, it'd literally just monitor an effect occurring then enter in a console command without me having to do it manually.
>>
>>150087338
I honestly misread that as "supply the commonwealth with dogs and guns." Which feels like an infinitely more interesting playthrough - gunrunning Minuteman beastmaster would be fun as hell.
>>
>>150088828
Go circlejerk with that shitposter Kos. It's too bad Kos suffers from speshul snowflake syndrome, his modding talent isn't half bad.
>>
how's Far Harbor with Nick as companion?
i really want to explore new shit with Ada
>>
>>150088543
>Dead Money

not even close to that level of writing
>>
>>150088828
i just want a script that adds 1000 of every crafting material to my inventory so i dont have to play for 4 days to be able to build something bigger than a single room shack
>>
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I wonder how hard it would be to mod in a grappling hook for snipers. Most of the rooftops are accessible plus there are plenty interesting vantage points.
>>150088543
Certainly seems like it, although, truth be told, I feel New Vegas' DLC had more content to them. Fallout 4 only got Far Harbor that's worth a penny, the other ones being borderline modder's work.
>>
>>150088826
>Yes, because Nick magically knowing the one dog companion the player can have,
Except he doesn't magically know him, they establish a backstroy, and dogmeat doesn't even have to be your companion.

>and being able to magically summon him from across the map
Except nick outright explains he used an ultrasonic sound like a dog whistle

> isn't exactly the same kind of absurdity as shown in New Vegas.
No, in New Vegas you can shoot three guys in the middle f a desert with no one around, and no one left alive, and still become vilified with the faction they are part of because
>LELE MAGIC NPCS KNOW!

What you posted was a video were the entire situation was explained
>Dogmeat is known across the commonwealth
>Nick has worked with him before
>Nick uses a ultrasonic sound dog whistle to summon him
Literally everything is explained.


I know you Obshitian tards are butt blasted over Bethesda getting the series, but at least try when biating
>>
>>150088953
I mean, I could do that, but I don't know how to sell dogs
>>
>>150089085
>script to do that
jesus nigger.... no
Just make a bat file
>>
>>150089085
there's a google docs site that has every console codes on it. I just forgot about it. it also has link for bat files to give you all materials.
>>
>>150089192
You do realize factions have scouts right? And that you can see these scouts and interact with them and shoot them if you want?

Also, at least Vegas attempted to have a faction system. As it is in 4, you can play all sides right until a point of no return quest, which is extremely late game. It's just weird
>>
>>150089085

Anon. I ...


http://www.nexusmods.com/fallout4/mods/68/?

Reason I ask is because I want a 2 perk per level system. And fuck Script Extender.
>>
>>150089608

Also.

Here. Google Docs page in question.
Look to the far Right of the upper half of the page for the premade Bats Files.

https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true#
>>
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rate my courier
>>
>>150090338
no trenchcoat/10
>>
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>>150088248

Ehh.

- Ammo Ingredients as Loot
- Bury your Treasure
- Faction Armor Redone
- Immersive Minigames
- Improved Sneak
- Loot All Vehicles
- Mass Recalibration
- More Realistic Aiming
- Real Recoil
- Realistic Reloading
- Smart Helmets
- Authentic Burned Man
- Burning Campfires
- Corpse Equip
- No Faction Armor Warning
- JIP Improved Recipe Menu

Overhauls:

- Project Nevada
- JSawyer (the original mod, haven't tested the Ultimate Edition yet)
- Vicious Wastes
- Nitty's Wild Ride
- Yukichigai's Gameplay Tweaks
- Cirosan's Classic Overhaul
>>
>>150090580
Hola Lucas
>>
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>>150090724

¿Qué hacés, puto?
>>
>>150091002
god he looks so stupid. way too rough for Caesar. Looks like he's fresh out of sons of anarchy or some shit.
>>
>>150091002
China tu madre, beaner fuck. At least you stopped shilling most of Fear and Loathing as your own. You still left in enough details to pin you down though, tacobender.
>>
>>150091396
nth for Weebly guy needs to update his shit already
>>
How can I get more people to a settlement? I already have my beacon running and my happiness is at 75% or so.

Also, is there any feasible way of restoring the houses in Sanctuary Hills? I thought maybe I could snap metal walls onto the frame of the house where the walls are all shitty, but it won't let me.
>>
>>150088543

>Nuka world is like Dead Money + The Pitt?

I fucking hope, but it won't have writing anywhere near as good as Dead Money.
>>
>>150086671
No MF cells for ammo? It must need fuel.
>>
>even with a gtx 1080 lexington is still laggy
literally what the fuck
>>
This is a good thread
>>
>>150086671
Very cool, anon. I've tried making it a melee weapon, but I'm not having much luck getting it to fire the animation properly. I can swing it around like a hammer or punch people with it, but the animation seems to be tied to an enchantment. It looks as though I'll have to create a new enchant to get it working as a melee weapon properly, one that does not reference ammo count. I'll need to get some sleep before I try that.

I'm not concerned about any proprietary nonsense, I'd just like to have a drill in my shitty quest mod. If you can get it working, more power to you. That drill attachment you made looks pretty fucking sweet.
>>
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>start Battle for Bunker Hill
>Courser tells me the situation has changed
>Brotherhood airship shows up, Courser starts shooting at it
>i didn't talk to the fucking brotherhood
>Courser, Railroad Heavies, Knight Paladins all shooting at each other
>nobody is firing at me because I'm on good terms with everyone
>a bunch of feral ghouls appear
>trashcan carla somehow shows up and gets shot
>>
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>>150091396

>every Spanish-speaking person is a beaner
>what is Spain
>recommending good mods makes you a copycat

try harder
>>
>>150092261

What about the Ripper? You could try basing the drill off of the Ripper's architecture.
>>
>>150087328
Someone pulled some map markers from the CK

https://www.youtube.com/watch?v=rpa6g_THAbc
>>
>>150092612
Me cago en espana
>>
>>150092612
>t. the same spic Lucas who has been shilling Fear and Loathing as his own for a month
At least you didn't just repost your pic this time and half-ass tried to make it an original modlist instead of a carbon copy.
>>
Does anyone here use both Snap & Build and Homemaker? Do they clash at all?
>>
>>150089146
there is a teleport/portal gun on the nexus, a lot simpler than a gun that fires a hook with an attached cord.
>>
>the M60 link is gone

DUDE
>>
>>150091538
glitch stuff into/on to the walls via group select, there are youtube vids that go into this in detail.

or download a mod that allows you to place objects anywhere, or repairs the houses.
>>
>>150087067
Don't get banned then ???

It's easy, don't post comments or on the forums, they're both cancer anyway
>>
>>150091538

If you can get the Place Anywhere and Spring Cleaning mods, they'll make your life much less stressful.

If not, you can always try the rug trick, but it doesn't always work:

https://www.youtube.com/watch?v=EP9siraUFtM
>>
>>150092425
>i didn't talk to the fucking brotherhood

There's an army of synths assaulting the second largest settlement in the Commonwealth, within spitting distance of the Prydwen.

The fact the Institute didn't predict the Brotherhood noticing just underlines how fucking retarded they are.
>>
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>>150092901

Being different makes it original, dumbfuck.

What, just because F&L recommend a mod I can't recommend it too?
>>
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Get YOure dAce On!!!
>>
>>150094367
You literally copy pasted a NVEdit patch that's straight from F&L. Last time you posted all 5. Seriously fuck off or get a trip so I can filter your stupid beano bandito ass.
>>
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>tab out
>tab back in
>see this

Why the fuck can't Bethesda code for shit? Do I have to play this shit in borderless window?
>>
>>150092684
I tried referencing it off the ripper and the handy buzz blade, but no luck. It functions as a weapon, but the animation is wrong. If I use the minigun animation, the barrel won't spin because I'm out of ammo.

Near as I can tell, the animation I want is tied to an enchant on the Shredder/Minigun bayonet muzzle attachment, that allows the barrel to keep spinning, even if the weapon has no ammo. I can't reference that animation directly, or it will simply not fire at all.

I'm pretty sure I can create new muzzle attachments that all have the Shredder enchantment. Just takes time and testing. I'm not doing it tonight though.
>>
>>150089606
>You do realize factions have scouts right?
Except none are around during this situation

>And that you can see these scouts and interact with them and shoot them if you want?
which changes nothing about losing rep as, even if you kill scouts, you still lose rep.

>Also, at least Vegas attempted to have a faction system. As it is in 4, you can play all sides right until a point of no return quest, which is extremely late game. It's just weird
>its weird that factions don't kick you out for shit they have no knowledge that you did!

Are you serious?
>>
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>replaying fallout 3
>Muh nostalgia
I love this fucking game
>>
>>150091703
>dead money
>good writing
>literally everything about the DLC, including every characters motivations can be summed up as "CANT LET GO!"
>good writing

the only DLC for NV more poorly written then Dead Money was Lonesome Road
>>
Is there a way to make the pip-boy bigger without lowering my FOV? I play at 100 and the pip boy is almost impossible for me to read, even when I right click in it.
>>
why can't i use my weapons anymore when i'm holding something with E? i want to pick up corpses, pretend they're breathing their last before i put a final shell into their face.
>>
>>150095352
I can't believe how simple-minded some people are. It actually slightly disturbs me that you can't comprehend a running theme and appreciate it. Instead, you think it's better writing to have absolutely no unifying theme at all.

Incredible. Black is white. Good writing is bad. Nothing is better than something. This seems to be your philosophy.
>>
>>150092928
I think there is or was a compatibility patch. Pretty sure Settlement Keywords made it redundant. Check the mod description of Homemaker.
>>
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>>150087047
>>
>>150094894
>2016
>Only having one monitor

Are you in a third world country?
>>
>>150095687
>This seems to be your philosophy.
Wow,. what a ridiculous straw man

No, my "philosophy"(what a fucking joke of a thing to say) is that good writing makes a point, it doesn't tell a point, Dead Money was so heavy handed in how every single character was just a one dimensional self-insert for the dev to push the
>SEE WHAT HAPPENS WHEN YOU DON'T LET GO!!!!
point that none of it was real, believable, and one of the characters were sympathetic or enjoyable to be around for it.

Its one of Obsidian's most consistent problems through all their games.

they have no idea how to make a point with writing, so they just spill their fucking spaghetti about it every chance they get.

By literally all standards of writing its bad writing
>>
>>150094419
>shitposting to keep /fog/ off page six

/egg/ is constantly on 9 and never dies
>>
>wear chain armor
>everyone comments about no pants

now that's immersive
>>
Still waiting on someone to make good Caesar's legion armor mod since i'm terrible at porting.
>>
>>150095687
Not that anon, but preachy and pretentious morality plays are not necessarily 'good.' Don't think that because I do not care for the 'theme,' that somehow this means I don't understand it. I understand it just fine, but I just don't give a fuck.

Maybe you should 'let go' of your obsession with NV. Avellone certainly has. It's why he wanted to nuke the shit out of the setting.
>>
>>150096047
>>150095687
Remember

http://www.gamebanshee.com/interviews/105836-fallout-new-vegas-and-dlc-post-mortem-interview-part-one-v15-105836.html
The only time I was conscious of it was the discussions about religion with Kaelyn the Dove in Neverwinter Nights 2: Mask of the Betrayer. In terms of franchise perspectives, Kreia in Knights of the Old Republic II isn't shy about breaking down her/my perspectives on the Force. Lastly, with regards to the DLCs, I believe Ulysses is correct, a new framework of civilization is the only solution for the Mojave and the Legion and NCR are self-destructive institutions (the Legion is more a slow burn than NCR is) and both should be cleansed with fire. Also, in Dead Money, Elijah's not only frustrated with human nature but he also makes several pointed comments about hand-holding in RPGs, which may be voicing my views on the matter, since I can get a little grumpy about it.


Avellone is an admitted self-insert fag and thats why everything he writes is so fucking blunt and obvious.
>>
>>150096135
Just let this faggot general die so all the 4fags will fuck off to /v/.
Then we can make /fonv/ general for actual civilized discussion about an actually good game.
>>
>>150096047
>>150096332
So having absolutely no substance, as is objectively true in 3 and 4, is superior? How fascinating.

Personally, I'd take a heavy-handed meaning over none and 'YOU'RE JESUS YOU GIVE WATER TO THE PEOPLE'
>>
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>>150094593

>You literally copy pasted a NVEdit patch that's straight from F&L

I would make a list of mods that aren't included in the guide, but the point of the image is "this is what I use and you should use", and there are plenty of F&L recommended mods that I don't use.

And I don't recommend mods I don't use. Otherwise, I would use them.
>>
>>150094593
just filter posts with FNV_xx.jpg as their filename nigga
>>
>>150096491
>So having absolutely no substance, as is objectively true in 3 and 4, is superior?
Lol wow

Totally can see the bias here.
>>
>>150096491
I made no claims of superiority.

I blame Fallout 2; sequels ruin everything. ESB is one of the few exceptions.
>>
>>150096719
So you're going to argue 3 or 4 has substance? Please, try. I could use a laugh
>>
>>150097031
i can't wait for you to BTFO this bethesda dickrider
>>
>>150096746
In that case, that's fair. Sequels are often painful but without them we wouldn't even be here talking about fallout still, and for that reason I'm glad they exist.
>>
>>150097031
It has no more or less substance then any other Fallout game, which is to say little.

Things like Tenpenny Tower, the Pitt, The Institute and their synths, all bring up points about racism, bigotry, slavery, and how while people may be bad, the people opposing them are probably just as bad in their own ways.

It far less annoying then NV because it doesn't constantly have its NPCs constantly spaghetti the various issues it brings up over the player.

Whereas Obsidian games constantly have NPCs point out the whole "point" of whats going on in 4th wall break style exposition, fo3 and 4 just have things in them that are based around various points, and just lets you make u your own mind about them.,
>>
How does fallout 3 just feel so more comfy than new vegas. The environment feels so much better.
>>
Is it possible for me to "finish" all the factions in F4? I was about to do the Mass Fusion quest for The Institute, but then it said that it'd make me a permanent enemy of the BoS. So I figured I'd just go do all the BoS quests, but will there be BoS quests that then make me permanent enemies of other factions?
>>
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I dont get it, is this guy legit or does is he all smoke and mirrors?

Looking at his SPECIAL he has some monster stats
>>
>>150097424
>So I figured I'd just go do all the BoS quests, but will there be BoS quests that then make me permanent enemies of other factions?
Yes, eventually the BoS will send you to Mass Fusion to get the aggitator so they can start up Liberty Prime, at which point you have to chose between the BoS and Institute.

Also, the BoS will send you to kill off the Railraod, since they are helping synths, at which point you wll be made enemies of the Railraod.
>>
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>>150094593

Also, this >>150096697

It's not hard to tell who I am when I'm the only person posting New Vegas pics on a daily basis, and with such a distinctively autistic filename on them.
>>
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>>150092023
how the fuck did they manage to make it so unoptimized? jesus christ. come on, bethesda.
>>
>>150097710
>Liberty Prime

HOLY SHIT

Well, I guess I'll just make two more characters to do the full BoS/Institute shit.
>>
>>150097283
The Pitt aside (it was pretty well thought through as a dilemna), 3 actually shoves the fucking good vs. bad stuff right down your throat. The literal Karma system shows this, and the fact that you affect it by such relative things as doing quests for the brotherhood for good karma or enclave for bad. The dialogue options are hilariously black and white in some cases, and bethesda's ideas of good and bad didn't match mine a good 5 times out of 10, leading me to feel dissatisfied with the moral code they were guiding my Lone Wanderer towards.

You say it's not all spelled out for you, but I'd counter and say you probably dont remember it well. The enclave being bad is so hilariously simple and objective that there's no reason to side with them (not that it's really an option until Broken Steel and even then it's underdeveloped) in any way.

Your argument seems to be that subtlety is better than open statements to guide the player into thinking about issues. I'd argue against that and also argue that 3 was simply underwritten, not that it was intentionally written in a subtle way to let you figure it out yourself.

Your mistake is in thinking that 3 or 4's factions, quests or minutia are subtly written to let you think things through without a moral or a moral question being forcefed. That's incorrect; there is simply no moral or question in most cases.
>>
>>150097407
This. Something about 3's atmosphere was so good and still holds up today (in my opinion).
>>
>>150097906
> The enclave being bad
Except the Ecnalve aren't bad, only eden is.

You are even told, and shown, that autumn, and all the actual people of the Enclave, betray Eden because they think his idea is fucking stupid.

The enclave want nothing more for the purifier then the BoS do, and indeed, the Fo3 Enclave ends up redeeming the massive stupidity of the Fallout 2 enclave by learning from thier mistakes, and abandoning such obviously idiotic schemes such as mass genocide.

The only Evil person in Fallout 3 is Eden, who is simply just a deluded machine.

>Your mistake is in thinking that 3 or 4's factions, quests or minutia are subtly written to let you think things through without a moral or a moral question being forcefed. That's incorrect; there is simply no moral or question in most cases.
Theres plenty of moral questions, you just ignore them, or refuse too see them because
>LELES BETHESDA IS TEH BAD AT EVERYTHAN!
>>
>>150097906
>Black and White

Not really. Certainly to some extent, but not to the degree your sperging on about. Let me guess, you thought the game depicted the BoS as "good guys" and didn't bother to explore around enough to see that even the half that stayed with Lyons still hates him?
>>
>>150097407
>>150098101
>Bethshills directing the conversation away from 3's plot onto its atmosphere in that age-old stupid subjective argument about 'muh atmosphere'

This is pathetic. Bad shilling, seriously obvious.
>>
>>150097568
If you do three card bounty you can find his dead body on some rail road tracks
>>
>>150097906
>3 actually shoves the fucking good vs. bad stuff right down your throat. The literal Karma system shows this,
By this logic so does NV, since NV does the exact same shit with Karma.
>>
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>>150098253
>This is pathetic. Bad shilling, seriously obvious.

>liking something = shilling
Well, aren't you just a ray of happy sunshine. What's wrong with liking something about Fallout 3?
>>
>>150098253
>Anytime FO3 is praised that person must be a Betheshill

I don't know if NV fans are this buttblasted or if it's just /v/ again trying to stir things up between the fanbases of the two games.
>>
>>150098253
> directing the conversation away
Neither of them BTW

The only person who tried to connect to the in progress conversation is you.
>>
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>playing as le ashes go home man
>>
>>150098348
Because they had to because Beth did it.
>>
>>150098431
the latter
we have a couple of NMA autistic here, but none of them go full /v/. anytime you see "betheshill" or "obsidrone/obsidiot" it's likely /v/ hoping for a shitstorm.
>>
God dammit, I just ran out of build size while trying to construct my vault, and I don't even have all the floors done. Should I have been using prefabs instead of individual walls? Would that save me build size?
>>
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>>150097568
>shoot the truck while he's training
>free unique bladed gauntlet without pissing off the NCR
>>
>>150098551
>any flaws NV had can be directed at BGS

This is making you sound beyond pathetic.
>>
>>150098551
>Because they had to
No they didn't, no one forced them to include karma
>>
>>150098348
Karma in NV is a different beast than in 3. Same base mechanic, but it's treated differently. In 3, good karma comes naturally from the storyline. It is a huge pain in the dick to get even neutral karma because of how railroaded the messiah complex Bethesda gives the PC in 3 and ultimately it has no effect on your character outside of companions and shit Three Dog says. In NV, it's pretty easy to differentiate good from bad from neutral, people treat you differently and it's far easier to use those different options to have that personal characterization.

tl;dr
FO3 Karma was entirely black and white with very little actual effect on the game itself. NV is more diverse and you can see the effects first hand.
>>
>>150098348
New Vegas's Karma did next to nothing though.
>>
>>150097283

Slavery is bad, there are no two ways around it in Fallout 3. And in Fallout 3, you are essentially "working" against the violent ghoul stereotype, only for the ghouls themselves to murder the entire population of the tower. And if you kill them in retaliation, Three-Dawg calls you a douche.

New Vegas handles all of this issues much better than New Vegas. "Spaghetti", you mean like how every NPC ever works in a videogame?

NPCs spaghetti info in every single RPG. It's how it works. NPCs in videogames don't behave like persons in real life. You, however, seem to have a problem with NPCs spaghetting racism and other things instead of spaghetting pointless info or quests.
>>
>>150099038
You are aware that Three Dog is a giant douche himself, right? If you bothered to listen to his dialogue, he basically blackmails you into doing his bidding and doesn't give two shits about your pappy. Three Dog isn't the voice of moral guidance.
>>
>>150097568
legit how? wasn't he raped by the cooking raider?
>>
>>150098912
> people treat you differently
No more or less then they do in Fo3.

You are greatly exaggerating how karma works in NV

>Slavery is bad, there are no two ways around it in Fallout 3.
Except in the Pitt, whose whole point that slavery in The Pitt, and by extension in Fallout 3 since Ashur effectively runs Paradise Falls, isn't for shits and giggles, its due to the bizarre and unnatural circumstances of The Pitt forcing them to do it until they can find a cure.

Indeed, theres a reason most people I know side with Ashur the slaver.

Ashur at least has a purpose for his slavery, unlike Caesar who does it for no other reason beyond its an effective way to scare people.

Which is probably why near no one sided with the Legion in Nv.

> Three-Dawg calls you a douche.
Cuz you are
>>
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>>150087047
>vore mods now
>still no pregnancy and repopulation for settlers
>>
>>150099325
That was the stronk wymyn lesbian sniper who don't need no man.
>>
More like Cock-Cock amirite
>>
>>150099575
whoops, meant to link
>>150099038
for the rest of my post
>>
>>150099575
>No more or less then they do in Fo3
Yes, more. Random NPC dialogue will mention you in a positive, negative or neutral (capitalist really) light. Regular NPC dialogue will shift according to your karma in some cases, particularly when dealing with major factions. This is NOT the case in FO3 outside of potential companions and Three Dog.
>>
>>150099304
I killed Three Dog after one conversation with him and once I got the info I needed about James. Hated the bastard.
>>
>>150099575
>theres a reason most people I know side with Ashur the slaver.
Mainly because Wernher is a shitbag whose entire plan amounted to "eh, I'm gonna just dig around this baby and hope a cure falls onto my lap"
>>
hey /fog/ guess what
>>
>>150099821
>Mainly because Wernher is a shitbag whose entire plan amounted to "eh, I'm gonna just dig around this baby and hope a cure falls onto my lap"
Which is basically Ashur's plan as well.
>>
>Build a couple nice houses for my settlers
>Storm hits
>Audio doesn't dull the noise of storm
>GFX don't block smoke and wind blown debris from entering through walls


This triggers my autism.
>>
>>150099975
But at least he has a hot scientist wife who knows what she's doing.
>>
>>150099975
Ashur actually had people who would know what to look for, and how to get it without seriously damaging the baby/child. Wernher, and anyone he would have with him are infinitely less qualified
>>
>>150100062
She literally a wastelander with no formal training, saying "she knows whats shes doing" is 100%, grade A, unprocessed, bullshit
>>
>>150099575
Caeser was probably the sanest person between the major factions
>>
>>150099975
>>150100062
QUALITY STORY BY BETHESDA GUYS! SO DEEP!
>>
>>150100193
Thank you for that quality post, /v/.
>>
>>150099831
chicken butt
>>
>>150100276
you too, buddy
>>
>>150100428
Not a problem. Want to grab some wings later?
>>
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>>150100367
howd you know
>>
Trainwiz made an Unique Uniques mod for Fallout 4.

The transformation to TES is complete.
>>
So I've recently got back into fallout shelter and.. Why the fuck are rad-scorpions the absolute worst enemy in the game?
>>
>>150100856
Welcome to over a month ago
>>
Anyone bothered making their own vault?
>>
>>150101078
I did, it was pretty fun.

Only added basic furniture through, im terrible and moving all the little shit to the correct spots
>>
>>150101078
i havent even gotten all the vault-tec workbenches unlocked yet
mostly becuase i dont feel like having to deal with actually playing fallout 4
>>
>>150098663

Please help
>>
>>150101471
drop weapons, then store them in workshop mode.
>>
>>150101471
Using prefas saves space

also, whenever possible, use the single 2 piece hallways, instead of two one piece hallways
>>
>>150099575

>Except in the Pitt, whose whole point that slavery in The Pitt, and by extension in Fallout 3 since Ashur effectively runs Paradise Falls, isn't for shits and giggles

Is there any actual reference to the Pitt in Paradise Falls? Or just because a mechanic makes every slaver hostile if you kill other slavers?

>Ashur at least has a purpose for his slavery, unlike Caesar who does it for no other reason beyond its an effective way to scare people.

So does Caesar. He's making a greater wasteland, one tribe at a time, and at least doesn't disguise it with BS politics like the NCR.

>Cuz you are

For killing murdering ghouls?
>>
>>150101662

The stuff in my inventory takes up build space?

>>150101718

I shoulda known. I've spent most of the past two days just getting the outline of the vault and its floors set up, now I've got no space left. Oh well, guess I'll go around and do it again. Thanks.
>>
>>150101817
no, but doing that should increase the build limit.
>>
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Fucking when?!
>>
>>150101779
>Is there any actual reference to the Pitt in Paradise Falls?
A. The guy at the train station to the Pitt mentions hes shipping slaves from Paradise Falls to The Pitt to sell them.

B. http://fallout.wikia.com/wiki/Rollings_--_We%27re_done
Rollings,

That's the last of these fucking hole dwellers. Jurley wants to shop them around up north. Not sure if they'll make good slaves, since their eyesight is so shitty, but that's not our problem.

So gather the boys and saddle up.

Next stop, the Pitt!


they have been selling slaves to the Pitt for decades, as rockoplis was taken long before the current ruler of Paradise Falls was in power.
>>
>>150102026
> Jurley wants to shop them around up north.
For extra information Harmon Jurley was the leader of Paradise Falls back in 2250.

So, Ashur has been buying slaves since basically he came into power 20 years ago
>>
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Who's the best companion to take to Far Harbor?
>>
>>150101779
>So does Caesar. He's making a greater wasteland, one tribe at a time
Legion fag spotted.
>>
>>150102182
Nick, hes the only one with new lines for Far Harbor, and a main character of Far Harbor knows nick
>>
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>>150101972
Not soon enough
>>
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>Entire BoS questline builds up Liberty Prime as the literal second coming of Christ.
>do tons of missions to get that heap of junk running again
>hand the brotherhood of steel an invincible xboxhueg robutt with literal nukes
>they use it to dig a fucking hole to the institute and then it fucks off
>>
>>150102427
>LP annihilated a small army of synths, and a super mutant behemoth, on the way to CiT
>kills just as many synths one there
>makes a hole into the otherwise unreachable Institute
>takes no damage and requires no effort on the Bos's part
Yeah, its honestly pretty useful.
>>
is it just me or are all the mods for fallout 3 on nexus generic garbage
>>
>>150102567
same sort of bullshit mods as for every other bethesda game and NV
>>
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>>150102405
Thanks senpai.
Kind of dissapointing, but at least it's Nick.
He's is my favorite companion, It's like I'm travelling with pic related
>>
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It's fucking amazing how hard you get railroaded if you try to deny being with Vault-Tec when you meet Curie. If you get to the point of flat-out denying it she just goes "Oh what's that? It sounded like "yes" to me so I'll just open this door now."
>>
>>150102560
They could've just parked the fucking airship above the CIT and brought a fucking drill.
Also they're literally sending a force to protect liberty prime on the way to the site, it's load of horse shit
>>
>>150102761
>railroading
I sometimes wonder if people know what this word means.

If you were being railroaded you wouldn't be able to deny you are from Vault-Tec.
>>
>>150102893
All paths lead to the exact same dstination, at the exact same time, with the exact same distances
>>
>>150102893
And you basically can't because she refuses to believe you no matter what you say.
>>
>>150102838
>They could've just parked the fucking airship above the CIT and brought a fucking drill.
Yes, because parking a 40,000 ton nuclear powered zeppling full of hydrogen gas over the enemies main base so you can drill all over the place until you find it is a good idea.

>Also they're literally sending a force to protect liberty prime on the way to the site
Actually, they are sending a force to make sure it doesn't get stuck somewhere, and so they can send troop in once its cleared the way
>>
>>150102690
but its not
i can and did find plenty of mods for nv, skyrim, oblivion, and 4, both close to their release dates and now after their goty editions came out
but with 3 ive looked through most of the categories' first few pages and havent found anything remotely interesting, its all either 'generic slutwear' or 'black plastic tacticool', and both variants require other mods to work
>>
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Guys what the fuck is causing this?

It happens from time to time and I usually end up having to reboot my game.

It's intermittent as fuck. Sometimes it won't happen at all.

Othertimes after HOURs of playing the game.
>>
>>150103112
your gpu is dying
>>
>>150102893
>I sometimes wonder if people know what this word means.

Since you don't, that's understandable. Railroading can also take the form of providing the illusion of choice, which ultimately ends up being totally meaningless. In this case, you're free to tell Curie you're not with Vault-Tec, and she literally ignores you to progress the quest in the direction the developers want it to go in.
>>
>>150103002
>And you basically can't because she refuses to believe you no matter what you say.
Her believing what you say or not has nothing to do with your ability to tell her you aren't or not.
>>
>>150103112
You are ascending
>>
>>150103112
hope you have a few hundred dollars to spare
>>
>>150103172
> Railroading can also take the form of providing the illusion of choice, which ultimately ends up being totally meaningless
So like most quests in NV where the game world ends up exactly the same no matter what you do?

by that logic literally every RPg is full of railroading, since 99% of RPgs only reflect your actions in post game slideshows.
>>
>>150103158
>>150103265

But it's only happening in Fallout.

happens in none of my other games.
>>
>>150103373
Do you have an AMD/ATI GPU?
>>
>>150103327
We're not talking about New Vegas, nor did I ever bring it up. Stop trying to change the subject.

You were wrong. Simple as that. Own it and fuck off.
>>
>>150103373

Could it be the recent AMD drivers? I updated 2 or so weeks back.

It's an old HD7870

>>150103452
Correct.
>>
>>150103462
>Stop trying to change the subject.
>its changing to subject to point out how other Fallout games, and other RPGs in general, do the exact same thing as you claim Fo4 does, but don't get called out for railroading while ding it.

Hilarious.

Providing examples is now changing the subject apparently.
>>
>>150103526
>Correct.
Ive heard about this happening to AMD/ATI GPus in several games.

Try disabling some graphics options like anistropic filtering, and see if that works.

Its usually that or something like AA that causes it, but I think its the filtering most of the time.
>>
>>150103582
The differences is that in New Vegas, an alternate way of doing something is locked behind a skill check or needing a certain item or having certain knowledge so that people with different playstyles can achieve the same end in different ways. In 4 we're talking about picking one of two different dialog options and there's virtually no difference between them except one of them causes the game to slap your wrist and go "Wrong, you were supposed to pick the other one"
>>
>>150103582
>Providing examples is now changing the subject apparently.

You weren't, however, providing examples that supported your point - it doesn't matter what game is doing it, it's still railroading. You're either changing the subject, or an idiot.

And still wrong, regardless of which it is.
>>
>>150103835
> an alternate way of doing something is locked behind a skill check or needing a certain item or having certain knowledge so that people with different playstyles can achieve the same end in different ways
Which is negated by the fact that NV gives you so many ways to do it that literally everyone can get through said skill check, or an alternative ,meaning each "style" ends up exactly the same, with access to the same stuff either way.
>>
>>150103835
> an alternate way of doing something
Only matters if the end result is different.
>>
>>150103327
What about Veronica? If you tell her during your initial conversation that you hate the Brotherhood she refuses to become your companion.

You tell any of the Fallout 4 companions to fuck off (not like you can) and they'll just say "Woah, that's not nice. Ready to head out?"
>>
>>150104060
>If you tell her during your initial conversation that you hate the Brotherhood she refuses to become your companion.
I;ve told her that, and then, BECAUSE PLOT, she became my companion anyways as its the only way to advance the DM MQ
>>
>>150104190
Veronica, you dipshit, not Christine.
>>
>>150095073
What I did was took the shredder's architecture ( enchantment and anim keywords included ) made a new projectile and it works. I did this in fo4 edit since my mod crashes in CK hence it was sort of easier for me than it's propbably for you.
>>
>>150104190
>Veronica Santangelo
>Basegame NPC, BoS scribe, and possible companion
>Christine Royce
>Dead Money companion, Circle of Steel member, required companion
unironically kill yourself
>>
>>150086482
do we have a list of utmost essential mods for a basic load order? Only mod I can think of being this essential alone is the unofficial patch.
>>
>>150103028
They know where it is, and they're still committing soldiers to the mission. Liberty Prime serves no point to the story except call back to Fallout 3.
>>
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Chunky metal armor for FO4 when

shields when
>>
>>150104616
>Fallout 3/NV
>http://pastebin.com/wVAqLvCD
You literally read the OP and failed to fucking read it. If you mean FO4, no. No there isn't. There will never be one, because FO4 mods are shit.
>>
>>150103924
Bye Bye Love would beg to differ. The quest literally locks players out entirely if they aren't following a high speech or high medicine build, which changes the way another quest is kicked off and approached - How Little We Know. And proceeding too far down the line in How Little We Know changes things enough that you can lose the ability to complete Bye Bye Love by changing the power dynamics within the Omertas.
>>
Is this for real? None of the Vault - Room tiles are sticking to anything. How the fuck are you supposed to build with these things?
>>
>>150104882
yes, I meant Fallout 4. and thanks for the reply.
>>
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>>150104812
>They know where it is
All they know is its under CIT, do you know how big the CiT campus actually is?

Yeah, they are just gonna dig up half of northern Boston to try to find it
>>
Does TTW give the FO3 companions command wheels?
>>
>>150104861
This looks terrible
>>
>>150105047
they stick for me just fine, what are you trying to connect them too?
>>
>>150105075
I wouldn't even use the UP while the game is still being patched. Arthmoor keeps breaking more shit than he fixes.
>>
>>150105562

Atrium floors. I also tried domestic floors, didn't stick.
>>
>>150105609
Arthmoor broke ONE thing that he fixed shortly after.

And the one thing he broke mere changed settler appearances, and didn't even effect their assignments or anything,.
>>
>>150105691
Thats not how it works dumb dumb.

You have to build an atrium doorway, then connect a doorway from the room type you are trying to build to that doorway, then build off of that doorway.
>>
Tale of Two Wastelands >>>>>> either F: NV or F3 alone. Mixing the best parts of both and having a metric fuck ton of content is too good to pass up.
>>
>>150105259
Liberty Prime walks straight the the location though.
Look, you can argue semantics all you want, but the fact remains you have a giant robot on your side and you still do all the work yourself.
>>
>>150105836

Oooooh, I see. I'll play around with it some more then, thanks.
>>
>>150105701
>broke ONE thing
He's actually had more than a few self-made bugs if you bothered to look at the changelogs.

>And the one thing he broke mere changed settler appearances, and didn't even effect their assignments or anything,.
And completely removed any clothing or weapons you gave them meaning that Gauss rifle and combat armor have gone to seed. It was a pretty major fuck up, despite how you're trying to downplay it.
>>
>>150105907
That was pretty much true in F3 as well. It's a neat idea but its difficult to implement a giant mecha in any other way than they did.
>>
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I hope you are keeping your vault dwellers nice and clean.
>>
>>150106067
All you do is create huge ass enemies that only Liberty Prime could possibly deal with. Have him fight some huge ass old Institute loader robots or some shit that grunt gunfire can't take down.
>>
>>150101972

thumb looks like the goose rifle.
>>
What is good to ballistic weave that looks nice and gives mostly or entirely free armour slots so I can use legendary stuff? Tattered rags seemed like a laugh but apparently they actually debuff your luck instead of buffing it.
>>
>>150105907
>but the fact remains you have a giant robot on your side and you still do all the work yourself.
Besides the whole clearing a path from the airport to there, scanning for its location, digging a hole, and breaching the defenses part.

Which LP does.
>>
>>150106297
>but apparently they actually debuff your luck instead of buffing it.
Who cares, it's a dump stat
>>
>>150105486

it looks better than the default combat armor.
>>
>>150106230
And then the game crashes as soon as they spawn? Thank consoles. If you tried to get 4 behemoths plus 30-40 ground troops to fight liberty prime at once on Fallout 4 running on an xbone, it would undoubtedly crash.

Same issue that made the final battle between stormcloaks and imperials be 10 guys on each side. The engine cannot render it at all.
>>
>>150106230
>All you do is create huge ass enemies that only Liberty Prime could possibly deal with
Not him but theres ltierally no such thing.

Even a super mutant Behemoth, the largest and most powerful creature in the post-war world, is literally fodder for LP, and killable by you as well.
>>
>>150106312
>Besides the whole clearing a path from the airport to there
Which the BoS, SS, and Vertibirds could handle quite readily.

>scanning for its location
They already know the location.

>digging a hole
They have dozens of nuclear weapons they can just as easily fly there with a commando team.

>breaching the defenses
Now you're repeating yourself.
>>
>>150106297
Just get a mod that removes the slot limits for clothes and makes them all able to be modded with ballistic weave.
>>
>>150106473
Behemoths are weaker than Mirelurk Queens I think.
>>
>>150106473
There's no such thing because the Institute is wasted potential.
>>
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Now there's a waifu that knows how to dance!!!

That's one funky sista!!
>>
>>150106551
>Which the BoS, SS, and Vertibirds could handle quite readily.
Which is a massive waste of resources compared to just using prime.

>They already know the location.
Except they dont, which is why LP had to scan for it.

>They have dozens of nuclear weapons they can just as easily fly there with a commando team.
Entierly false, the largest nuclear weapons they have are fatman shells, which aren't anywhere near as powerful as LP nuke's.

>Now you're repeating yourself.
How so?

digging a hole =/= breaching the wall.

Its an entirely separate action.
>>
>>150105836
>>150105924

Hm, I can't seem to find a transition door between atrium and common room.
>>
>>150106575
Yeah thanks I will do that. I've given up with Bethesda's logic on ballistic weave and clothing in general.
>>
Liberty Prime is a super weapon. The reason to use it is too show off the BoS' might and get everyone else in the Commonwealth to bow down. Furthermore Liberty Prime's sensors are what pinpointed the Institute's location
>>
Wait what the fuck?

>Ballistic weave a fedora
>which makes cloth literally more than ten times as effective at stopping both bullets and energy than a military grade helmet
>and yet its only very specific hats that are allowed this


hmmmmmmmmm thanks todd
>>
>>150106781

Okay nevermind, just saw a Youtube video explaining it.
>>
>>150106740
>Which is a massive waste of resources compared to just using prime.
Prime IS a massive waste of resources
>Except they dont, which is why LP had to scan for it.
It scans two fucking places
>Entierly false, the largest nuclear weapons they have are fatman shells, which aren't anywhere near as powerful as LP nuke's.
Did you even play the game? You get those nukes from a storage. There's no reason the brotherhood can't use them without the robut
>>
>>150106419
It's still pretty bad
>>
>>150107003
>Furthermore Liberty Prime's sensors are what pinpointed the Institute's location
You already knew where the Institute was located because of the Courser quest. It literally pinpoints you to the CIT courtyard to start. The Institute is fucking huge as well, you can dig pretty much anywhere in that courtyard and end up inside of it.
>>
>>150107009
Ballistic Weave feels like an absolutely half assed final addition to the game. I also hate that it's exclusive to the Railroad. Somehow steel plates and kevlar are superior to everything the BoS and Institute can fashion for infantry.
>>
>>150106740
>Which is a massive waste of resources compared to just using prime.

Literally how? You're talking about deploying their trump card in an assault when they don't need to, risking it's destruction again, willingly taking on a defector from the enemy your attacking just to (maybe,) get it working again, hauling it from Washington to Boston when your airlift capabilities are taxed to their limit, and then moving it through a combat environment it's entirely unsuited for that can only put it at far greater risk.

>Except they dont, which is why LP had to scan for it.
No, LP is scanning for an optimal breach point for it's weapons.

>which aren't anywhere near as powerful as LP nuke's.
You misunderstand me. They don't need LP to use the nukes he's configured to use - they're a general purpose warhead intended for use on ICBMs originally. Transporting a couple of those on Vertibirds to the CIT ruins after securing an LZ is far smarter than launching a massive an overly risky offensive through the ruins of Boston.

>How so?
Misunderstanding on my part.
>>
>>150106593
There's no such thing because the Institute wouldn't logically have it. They have no need for a giant robo, and have no idea the BoS has a giant Robo until they unleash it.

>>150106590
Queens
Level 50
Perception 10
Health 1000
Damage Resistance 150
Energy Resistance 200
Immune to radiation and poison
Claw attack 150 damage
Poison attack 80 damage per sec for 10 seconds


Behemoth
level 50
Hp 1000
DR 135
ER 100
Immune to radiation
Melee attack 125 damage
throw boulder attack 75 damage

Ancient behemoths(strongest variant)
level 95
1900 hp
180DR
130ER
Immune to radiation
187+(scaling) damage with melee
112+(scailing) damage with rock throw

All in all, they are roughly equal depending on how you look at it
>>
>>150107348
>I also hate that it's exclusive to the Railroad.

Gotta give players some reason to go with that shit faction.

I think you can get it without actually siding with them lel
>>
Does somebody have a pack with all of the FO4 DLC? I remember it being in the OP some time ago
>>
>>150107075
>Prime IS a massive waste of resources
A neigh indestructible robot with basically no weaknesses besides dropping several nukes on it that can plow through vertibirds, super mutants, and can take fatman shell to the face while taking no damage, that can also depower any force field, and contains a supply of nukes larger then anything anyone elsep ost-war has

Useless.

fucking what?

Liberty Prime is literally THE most useful thing post-war.

>It scans two fucking places
What is scaling down of events for game purposes
>There's no reason the brotherhood can't use them without the robut
Besides the fact a vertibird lacks the ability to properly use the nukes.
>>
>>150107445
>and have no idea the BoS has a giant Robo until they unleash it.

I highly doubt that, the Institute knows who the SS sides with even if you don't make it apparent. They have eyes and ears everywhere.
>>
>>150102026

Feels like Bethesda wanted more grey morality and associated the slavers at PF with The Pitt.

Take a look at this: http://fallout.wikia.com/wiki/LeroyWalker.txt

Doesn't seem like the kind of person who is in favor of slavery only to find a cure for a disease.

>>150102257

Got to stay in character for my RP.
>>
>>150107796
>I highly doubt that, the Institute knows who the SS sides with even if you don't make it apparent
The only time the Institute knows you sided with them is if you go along with the BoS assault at Mass Fusion, where tons of Institute forces participate in.

And even if they did know, the Institue has never had a need to devlop anything so large, and thus, has no ability to make anything that could counter LP in such a short time.

Thats why they send you and some synths to hack the fucker during the Institue questline, they logically have no other means of taking it down.
>>
>>150107980
>The only time the Institute knows you sided with them is if you go along with the BoS assault at Mass Fusion

But that's wrong. When you enter the Institute for the first time, Father will comment on your allegiances with either the Railroad or the Brotherhood.
>>
>>150108129
I've honestly never had him mention either in all my playthroughs.
>>
>>150107863
>Feels like Bethesda wanted more grey morality and associated the slavers at PF with The Pitt.
The holotape mentioning the Pitt was in the base game before they ever even came up with the idea of Ashur.

The Pitt was always associated with Paradise Falls as a means to explain why there are so many slavers, but so few slaves, seen in Fallout 3.
>>
>Caesar is the bad guy
>>
>>150107713
And what do they use this giant avatar of destruction for? Demolition work.
>What is scaling down of events for game purposes
A fucking copout. That's what it is.
>Besides the fact a vertibird lacks the ability to properly use the nukes.
Do they actually say this?
>>
>>150108650
Good worldbuilding in Fo3, honestly, but for every good point I'm brought back to Talon Co. or that Nuka Quantum quest.
>>
>>150109392
>And what do they use this giant avatar of destruction for? Demolition work.
Your acting like they wont use Liberty Prime in all their other operations to expand their holdings along the east coast, and like they built it JUST to dig a hole.

>A fucking copout. That's what it is.
About as much as Hoover Dam eh?

>Do they actually say this?
No, but its fairly obvious they wouldn't be able to. They lack the proper mechanism for it.

>>150109469
What about Talon Co or the Nuka quantum quest?
>>
Why do you need a silly elevator in the center of the Institute if there's no physical surface access?
>>
>>150109826
>Why do you need a silly elevator in the center of the Institute if there's no physical surface access?
To reach the teleporter room?

It also serves as a means to lock down entry into The Institute proper in case anyone somehow manages to breach the uppermost rooms.
>>
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I feel sorry for the guys at Bethesda with actual talent creating these models, because when they're coated in shit texture work half this attention to detail disappears under muddy garbage.
>>
>>150110210
>implying renders like that are actually used in-game at all.
topkeke.
>>
>>150110301
All of that detail is visible under the armor if you look hard enough. It's toned down yeah but still half the problem is the texture and not the model itself.
>>
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Ashur has a pretty far reach if you think about it.

wile not mentioned in The Pitt, its likely he gets slaves from Cleveland and Columbus as well
>>
What do you guys think about caravan?
>>
>>150110210
>I feel sorry for the guys at Bethesda making loadsa mone doing what they love even if every little thing doesn't make it into the final product
>>
>>150110853
I'd be pretty miffed if my work was toned down and covered in shit to the point where people who play the game I worked on think I'm not fit for my job.
>>
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>>150109081
>Slaughters people who disagree with him
>Everyone else either gets enslaved or brainwashed into worshiping the ground he walks on
>But he's totally not a bad guy because his territory is crime-free guys
>>
>>150110550
I supported Ashur wholeheartedly, and I'd do it again. He was right about nigh on everything.
>>
>>150110973
>to the point where people who play the game I worked on think I'm not fit for my job.
Not him, but the only people i've seen even imply this are the autistic spergs here on 4chan
>>
>>150111146
Normalfags have been complaining about Fallout 4's graphics since launch.
>>
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PS4 player here

I know we're cucked out of mods and I'm trying to get the best outfit for female companions. Any suggestions?
>>
>>150111076
Yeah, we should let all that Leigon territory go back to the raider-infested way it was before!
>>
>>150111076
You clearly don't understand his purpose
>>
>>150110585
Pretty fun minigame, even if "win 50 games of Caravan" was one of the annoying last two achievements I grinded (ground?) for NV.
>>
Guys what if nuka world has slavers and slaves?
>>
>>150111546
His purpose doesn't matter because his methods are insane.
>>150111541
No, we should let the NCR take over and civilize it like they did California without needing to crucify people or put children in slave collars.
>>
>>150109675
Hoover dam was a let down due to Bethesdas shitty engine, not Bethesdas bad writing
>>
>decide to go to loverslab
>see what mods they have
>someone has a mod called cumtech
>the modder even made radioactive cum textures

todd didn't see this coming did he?
>>
>>150111691
Because NCR isn't corrupt or unable to keep all their territory, right? They're having problems at home, so what makes you think they can take it all without it collapsing without fixing their problems?
>>
>>150111691
>NCR
LMAO

Their shit was about to collapse in NV, House and Caesar are far more capable.
>>
>>150111717
>Hoover dam was a let down due to Bethesdas shitty engine
>LE ENGINE MEME
Nice try
>>
>Have 10 Intelligence
>Apparently I'm too fucking retarded to read the instructions for the Institute teleporter, yet Sturges can do it just fine
>>
is there a way to remove the item rotating you get when you hold the action key? it removes my ability to use my weapons when i'm manipulating an object and it's pissing me off.
>>
>>150112258
Not him but, are you seriously implying the Legion isn't more prone to collapse in NV then the NCR is?

House isnt exactly doing much better, what with everyone outside the Strip hating him, and all three of his chosen families betraying him in one way or another. His hold on Vegas is flimsy at best.
>>
>>150112258
>>150111965
Then let them stabilize first. It's only a matter of time. I'd rather have bureaucracy and rich people gaming the system than people being massacred in droves for dissent.
>>
>Start up new game
>Can't edit character since menu for it won't show up
>Can't recruit followers either


Why?
>>
>>150112486
The only way for the NCR to stabilize is for the faction to fail to take the Hoover Dam so the people will despise the likes of Kimball and Oliver and people who aren't as fucktarded as them will end up in power.
>>
>>150112262
>10 year old engine isn't shit
Nice meme
>>150112486
That's why you do the NCRs side missions and go independent. It'll be a slap in the face for them to wake up.
>>
>>150112414
As it should, collapse so a better civilization is born from it
>>
>>150112356
Isn't he a synth?
>>
>>150104060
>You tell any of the Fallout 4 companions to fuck off (not like you can) and they'll just say "Woah, that's not nice. Ready to head out?"

I loved it when a YouTuber had DiMA executed in Far Harbor and then was "sarcastic" to Nick while Nick was holding a harpoon gun.
Nick lost it and snapped back in anger, too bad Nick didn't shoot SS in the face with the gun.

Great writing.
>>
>>150112774
>anything good coming out of the LEgion.

Yeah na, once the Legion collapses its simply going to revert to the same tribal mess it was before Caesar took it over, except now the tribes will be better armed, better trained, and more organized then they were before, ironically making the area even more of a mess then ti was before as every Legion commander fights to take the throne.
>>
>>150113051
Yeah but there's no indication that he knows it. He's most likely a Railroad mindwipe.
>>
>>150113051
Shouldn't matter.

1 Int = Retarded
5 int = Average
10 Int = Top 1% percentile of intelligence

10 Int should absolutely allow the player to solo build the Institute teleporter without need for help.
>>
Some good mods out there for some classic weapons/armors from fo 1 & 2? Found a nice sniper and T1 Powerarmor reskin but nothing more.
>>
>>150113051
yes, Sturges is a synth

>>150113074
>All anger has to be blinding rage that prevents someone from making a rational decision.
>Nick, a 100 year old robot who has had to put up with more shit then you know is just going to shoot a guy in the face for something even he admits Dima was wrong to do
Wew lad
>>
>>150113130
Caeser made it, so he can change it. That's why he wants vegas. I'm pretty sure that's what he tells you. That he's going to change the Leigon and that New Vegas will be the symbol of this, but he needs to take it first
>>
>>150109469

>Good worldbuilding
>town built around a nuclear bomb

>good
>>
>>150113243
Do any stats besides CHA used in dialogue?
>>
Ugh so you're telling me they made like ONE story DLC and the rest are just minecraft bullshit?
>>
>>150113487
http://fallout.wikia.com/wiki/JacobstownMarcus.txt
{contempt} {KAI-zar} Caesar thinks he can change human nature. Most of the Legion is following {KAI-zar} Caesar, not {KAI-zar} Caesar's ideals. When he's gone, it'll crumble. Might not happen overnight. Might take a few decades. But it'll happen. Basic human nature - greed, ambition, jealousy - will see to it.
>>
>>150111274
>>150111146
>>150110973
>caring that the fans think you're not fit for your job
>current year

buddy, people bitch and moan and SCREAM about the most insane shit. If I were working on a sperg magnet like Fallout, I'd just ignore everything

I swear, fans these days are so critical of EVERY medium, and in such nitpicky ways that its like they think they're the ones creating the works. It's hard, man
>>
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>>150113705
Jacob is one of many NPCs with an opinion on Caeser. What he says is not set in stone. Caeser just needs a worthy successor.And all nations succumb to that. Some sooner than most.
>>
>>150113635
Far Harbor and Automatron are story DLCs

Contraptions and the Vault Workshop one are minecraft bullshit
>>
>>150113628
Bethesda learned from their mistake, Far Harbor has a ton of intelligence checks.

The only ones I remember from the base game are the ones on the USS Constitution and a dialogue option about the SS' knowledge of Liberty Prime's locomotion when talking to Ingram.
>>
>>150114115
http://fallout.gamepedia.com/Caesar%27s_Legion#cite_note-30
>RE: Caesar's plans: yes, he views the Colorado River as the Rubicon and the NCR as the corrupt Roman Republic waiting to be torn down via military occupation. This is literally exactly what Julius Caesar did with Legio XIII Gemina. Other things Julius Caesar did: not leave a clear line of succession, resulting in the early fracture and borderline collapse of the nascent Roman Empire he created." - Jsawyer
>>
>>150113607
>not following the lead of enthusiastic religious zealots who go on to found a major wasteland religion

It's like you don't want to be reborn in the glow of Atom
>>
>>150113936
No they're not, todd. Otherwise it wouldn't have sold you big baby.
>>
>>150111582
I'm beginning to learn it and it's fun they have this in the game for characters who get shafted for not having a lot of luck, damned slots.
>>
>>150114256
I am seriously hoping that one of the possible Raider factions you can lead in Nuka World are the Children of Atom. It would be a nice addition alongside Far Harbor if you side with them.
>>
>>150114214
While not a INT check, theres a STR check on the vertbirid minigun if your not using PA at concord

there is also a perception check, and a luck check, to fix a radio in Covenant to learn the location of their hidden base.
>>
>>150114232
Caeser is different from Julius. He really uses him as a symbol of strength. Maybe he'll find one before he dies, maybe he won't,who knows. I don't even like the Leigon that much but I can understand why someone would think its the right choice.
>>
>Spend all day yesterday and today building a vault
>Still not done

Dammit
>>
>>150114369
>>150114214
Compared to the last game, it's not much. But as long as they're learning from their mistakes, then it's fine.
>>
>>150114232
And the Legion already has very clear line of succession
>>
>>150114941
Like who?
>>
>>150114637
> But as long as they're learning from their mistakes
I would argue that adding in more checks in a mistake, and nothing but a regression into older RPG cliches for the sake of nostalgia, rather then actually trying to improve the game.

skill and stat checks made sense in older isometric RPGs because graphics were so muddy, and controls were so generalized, you basically needed them to determine if your character succeded at something.

However, with the advancement of graphics and more precise mechanics, checks have very little use in modern games.

You don't need perception checks to spot traps or buttons to open secret walls, you can just look for them.

You don't need agility checks to see if your character can run through something without getting hurt, as now you can just make your character run through it yourself.

You don't need sneak checks to determine if you successfully snuck past someone, as modern games now have the ability to determine that via shit like how much light you are in, carry weight of equip items, if your running or not, etc. etc.

There are very few reasons to have skill checks in games anymore, as 99% of the shit they covered has been made obsolete by graphical and mechanical progression.

Really, only very abstracted stats like strength, which we have no real control over in-game, need checks anymore, as we can do ourselves most everything else now.
>>
>>150113635
Nuka World is also going to be story dlc and Automatron was story dlc.
>>
>>150115225
>Let's make this RPG a not RPG
Fuck off
>>
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Why doesn't the "extended ripper" add-on make it the size of a full-length sword?

It essentially just extends the ripper to the size it had in Fallout 3/NV.

Whatever happened to the concept of the MEGARipper that got kicked around for a while?
>>
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Why do nvtards play in faggots legion, its a bunch of fags in skirts. Im a bethesdrone, but im here to tell you in new vegas, yes man is the best way to go or ncr. Fuck you skirt wearing cesars legion faggots.
>>
>>150115478
>not siding with House
>>
>>150115405
>RPGs are defined by skill checks
which is why many old RPG had none of them right?
>>
>>150091824
I think flamer fuel is an apt ammo for a drill.
>>
>>150115478
That picture accurately describes my feelings towards Fallout 4 and FUCKING Bethesda.
I HAAAAAAAAAAAAAAAAAAAAATE them.
>>
>>150115041
I don't know, I can't what Boone said exactly. Go read the wiki if you want to.
>>
>>150115225
This ignores tasks that are too tedious or require far more specialized controls than presented in the game to accomplish. Things such as using a medicine check to treat an injured animal, or an intelligence check to replace a damaged capacitor in a piece of equipment all cannot be easily abstracted away with core gameplay features, and so utilizing simple checks for them is far more rewarding than replacing those checks with an inane minigame - like Fallout 3, NV and 4 style lockpicking, for example.
>>
>>150115225
You are not your character. Your character's physical and mental abilities should never be your own in an RPG.

Skill checks are a reinforcement of this mechanic. You, the player, may spot mines on the ground, but if your character has shit Perception and can't distinguish between a mole and a rock beyond 1 meter then he should not be able to see the mine.

If you got what you wanted, the SPECIAL system should be scrapped altogether as it serves no purpose.
>>
>>150115597
Skill checks are an important part of fallout. You just want an easy way out of shit. What if there's a hidden wall that has some cool shit in it buy you need, say 65 repair to open it. That rewards a player for putting points into stats. But no, you want call of DayZ:Minecraft.
>>
>>150115859
can't remember*
>>
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Comfy Sanctuary anon checking in,
Demolished the old apartment and made another with Modular Housing and a few other new mods.
Trying to make it look like Deckard's apartment from Bladerunner.
>>
>>150115624
Oh cool, NMA is leaking again
>>
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>>150116068
>>
>>150115881
> Things such as using a medicine check to treat an injured animal, or an intelligence check to replace a damaged capacitor in a piece of equipment all cannot be easily abstracted away with core gameplay features
Sure they can, all it would take is a small minigame to do it.

>>150115892
>You are not your character.
This is 100% bullshit, and ignores that tons of RPG devs from Bioware to Bethesda have said many times over that you ARE the character, and vice versa.

Its not even just RPGs either, the whole reason Doomguy was never given a name was because the whole intent that it was YOU who is the domguy.

>If you got what you wanted, the SPECIAL system should be scrapped altogether as it serves no purpose.
This is also entierly false, and SPECIAL still sevres the purpose of controlling things we cannot in-game.

Such as we cannot carry things ourselves, so we need STR to be our carry weight.

We cant swing melee weapons harder ourselves, so we need STR to control melee damage.

We cant run our character ourselves, so we need endurance and agility to control how far, and how fast, we can run, etc. etc.
>>
>>150095317
>muh nostalgia

>fallout 3

How old are you anon?
>>
>>150112774
>As it should, collapse so a better civilization is born from it

Just as Islam revived as a better civilization after being trashed by the Mongols?
>>
>>150116068
I can't find a reason why people think enb, among other epik colour mods, is good looking
>>
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>>150116273
>>
Alright boys, how do I make some caps?

I have a settlement to build and .308 ammo is hard to find.
>>
>>150116276
>Sure they can, all it would take is a small minigame to do it.
Except that such a minigame doesn't reflect upon the skills of a player character but those of the player, and attempted implementation of those systems has been generally poorly received - the hacking minigames in Fallout and Bioshock, lockpicking in Fallout 3, NV, and 4, and the probing minigame of Mass Effect 2.
>>
>>150116276
>Bioware and Bethesda
Wow, one hack developer and another that lost all their talent 14 years ago. Well done

>Doom Guy
We're talking about RPGs, not self insert FPS characters.

>and SPECIAL still sevres the purpose of controlling things we cannot in-game.
THAT IS WHAT SKILL CHECKS ARE YOU FUCKING RETARD. LITERALLY EVERYTHING YOU LISTED ABOUT CARRY WEIGHT AND RUN ENDURANCE IS THE SAME AS A CHARACTER BEING ABLE TO LIST ENGINEERING METHODS DURING DIALOGUE WITH AN INT OF 10. A CHARACTER BEING ABLE TO REPAIR A GENERATOR WITH TWO WOODEN SPOONS AND A SPROCKET THANKS TO THEIR KNOWLEDGE OF MACHINES.
>>
>>150116276
No. They meant that you pretend to be someone else and you are that person dumbass. It's super autistic, I know, but that gives the game replayability and makes each playthrough unique. It's not my fault you have no imagination and can only self-insert.
>>
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>>150116463
>>
>>150116548
Scrounger and selling .38 rounds.

Making water farms.
>>
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whats the fucking point of the other options if im just forced into admitting it regardless
>>
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>>150116652
>>
>>150116602
>Except that such a minigame doesn't reflect upon the skills of a player character but those of the player,
And?

Unless you are trying to push the old
>BUT UR NOT THE CHARACTER!
meme, that shouldn't be a problem.

>and attempted implementation of those systems has been generally poorly received
The only people I've seen complain about then are 40+ year old D&D neckbeards who are mad not every RPG is a D&D clone anymore.

Most people I;ve seen generally prefer them as they let you actually play the game.

>>150116612
> It's not my fault you have no imagination and can only self-insert.
If I could only self insert then I could never play an RPG as I am not a Dragonborn, nor am I a Courier, nor am I a Vault Dweller, not do I have great sneaking or assassination skills to be part of the Dark Brotherhood.
>>
>>150115041
Not him not Lanius.
It impliers Lanius will drive the legion into the ground which is shitty.
Speaking with him reveals a bloodthirsty, but still reasonable man who does care for the legion.
If Obsidian did the legion right, it would have been an ice surprise ending that having Lanius take over the legion was the best ending the legion could get.

In any case,
Ceasar acknowledges the legion will be shit without him. That's why he wants New Vegas. It's supposed to be his Rome, where he wants to reform the legion into something more lasting.
Whether he can do it or not is up in the air.
The NCR is about two shakes from collapsing themselves for different reasons. As is house.
I think without the dam, the NCR is pretty fucked IIRC through dialogue in game.
>>
>>150115225
Hi, Todd.
>>
>>150116337
Are you retarded?

>>150116319
To be fair, FO3 came almost a decade ago.
>>
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>>150116840
>>
>>150116606
>Wow, one hack developer and another that lost all their talent 14 years ago. Well done
CDPR then.

>We're talking about RPGs,
You mean the game genre literally built around self inserting idealized versions of yourself so you can play a power fantasy?

>THAT IS WHAT SKILL CHECKS ARE
Derived stats =/= skill checks you mongoloid.
>>
>>150115995
>When talking to Boone about Caesar's death, he will say that Caesar has an entire line of succession and this will barely slow the Legion down. Regardless he is happy with the death of their leader
http://fallout.wikia.com/wiki/I_Forgot_to_Remember_to_Forget
>>
>>150117015
Why are spamming and shitposting Buffquad?
>>
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>>150117015
>>
>>150117015
that enb or w/e filter you have on there looks terrible
>>
>>150116705
Players want multiple choices in roleplaying games, but that costs money.

Luckily, the geniuses at Bethesda discovered a way to make players THINK Fallout 4 will allow multiple choices, but for the cost of no choices.
>>
>>150113353
>>All anger has to be blinding rage that prevents someone from making a rational decision.
>>Nick, a 100 year old robot who has had to put up with more shit then you know is just going to shoot a guy in the face for something even he admits Dima was wrong to do
>Wew lad

Your brother who rescued you from Institute torture was killed in front of you and your asshole companion made an asshole joke about it seconds after it happened and you're not enough upset to do more than curse his disrespect DiMA's heroic sacrifice?

I bet you piss on graves on Memorial Day too.
>>
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>>150117216
>>
>>150116904
So what's the problem with skill checks again? Because this argument went off the rail. Skill checks should stay. If you get locked out of shit for not investing in something it's your own fault,really.
>>
God I regret taking cannibalism on Survival

>become Ravenous
>eat 8 (!) raiders
>doesn't go down 1 level
>cure cannibal aids
>eat 2 mutfruit, 5 corn, 3 tatos
>all hunger gone

Who the fuck thought this was a good idea for survival? Everything else has been rather cool so far but this is so disappointing.
>>
>>150117338
>Your brother who rescued you from Institute torture was killed in front of you and your asshole companion made an asshole joke about it seconds after it happened and you're not enough upset to do more than curse his disrespect DiMA's heroic sacrifice?

Way too misrepresent the facts that
A. Nick doesn't remember DiMA
B. Even after you tell him he and DiMA are brother's, Nick's reaction is still pretty ehhh
C. Nick mentions several times that DiMA was fucking wrong to do what he did, and deserves justice
D. DiMA doesn't get tortured, he literally just stands there and lets them shoot him dead in all of one shot
E. Since Nick never got to know him, he barely has any actual feelings for him.

I could go on, but theres so much about that whole situation your are ignoring.
>>
>>150116319
To be fair, the game is almost a decade old. I'm about to graduate uni and I was playing it in middle school.
>>
>>150117147
Thank you, anon
>>
>>150117532
>So what's the problem with skill checks again?
In that they are an antiqued means of expressing character's doing something that no longer really serve a purpose as the advanced graphics and gameplay of modern games makes them redundant.

We can see it in other aspects like how, in older RPGs, learning the advanced method to hack robots, turrets, and spotlights, would be an INT or repair check or something, but now its just you find a manual about it and learn it.

We see the same thing even in more abstracted stats like strength. In most older games, getting past a boulder would be a STR check, but in most newer games its just like you get some tools, or get some explosives, and just blow past it without a check.

Everything checks did has either been negated by advancements in game design, or can easily be negated through common sense solutions like minigames, or simply needing to collect the right items.
>>
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>>150116390
Subtle ENB is the only one I like, and it barely does anything. Might as well just disable graphics enhancements and just use the ENBoost.
>>
>>150116904
>Most people I;ve seen generally prefer them as they let you actually play the game.

Except that each of those examples were generally seen as awful implementations, even in generally positive reviews. I'm not saying that it shouldn't be done, but if it so far hasn't been done well, and a game can't support such systems well, skill checks are a viable alternative.

>BUT UR NOT THE CHARACTER!
Oh look, strawman! My favorite superhero! The fact is, roleplaying games are about playing the role of a character that isn't yourself. For example, a soldier that was frozen in a Vault for two centuries. You aren't a soldier that was frozen for two centuries, but you are able to *play* the *role* of such a character in Fallout 4.
>>
>>150116390
i used an enb for fallout 3 and new vegas cause those games were ugly as shit

but fallout 4, i have to agree with you. it seems so unnecessary and makes the game look worse, if anything.
>>
>>150117431

>>150117228
I quite like it. What enb do you use?
>>
>>150117926
>Minigames
No. Minigames are a pain in the ass and nobody liked them in fallout or oblivion. Again, it sounds like you want an easy way out of it.
>>
>>150115447
the lack of a megaripper pisses me off so much.
We have fucking plasma and laser guns. Cyborgs and synthetic humans. But the most high-tech melee weapon you can give me is a fucking sledgehammer with a rocket superglued to the back
>>
railroad or BoS?
>>
>>150118160
Here's hoping Nuka World introduces a similar weapon.

They had their chance with the Rust Devils in Automatron but for some reason never came through.
>>
>>150118063
I'm honestly alright with it as well. I've spent weeks finding and tweaking a Skyrim enb but fallout looked alright to me.
Skyrim redone looks fucking worse than my modded Skyrim though so fuck all that
>>
>>150118089
> Again, it sounds like you want an easy way out of it.
Actually, I want my stats and perk selection to mean something because they logically would, not because the devs put up a literally magical barrier that don't actually exist to gimp my character.

Choices and consequences only mean something worthwhile if they stem from logical actions and reactions.

Not being able to TRY to do something like hack/lockpick simply because
>LOL MAGIC BARRIER SAYS NO!
Does not make me feel like my perk and stat selections matter, all it does it point out how obviously they don't matter, and how much the devs recognize this, and instead of trying to fix it, they took the easy way out.
>>
>>150118373
Hopefully the feudal system thing means more melee style shit.
I was even hoping for a two handed shishkebab or just another bumper sword. Everything looks hilariously small in PA hands even the super sledge. Which is a shame because using the Advanced Power Armor and Super Sledge in NV looked great.
I liked the slimmer advanced power armor in NV as well.
>>
>>150116142
so i guess NMA is the new buzzword whenever someone says something that clashes with someone elses preset opinion.

sick, daud
>>
>>150116705

>he's not even a year old

Fuck you Bethesda and your nonsensical plot. It was obvious to me that Shaun was no longer a baby once I stepped from cryo.
>>
>>150118562
You are aware that, for example, New Vegas allowed you to try skill checks anyway, regardless of what your skill level was, right? It'd end in failure if you didn't have the skills, but you were still able to try.
>>
>>150118708
>the plot is nonsensical because you can use your 4th wall breaking player powers of knowing the game is fiction to determine the likely outcome of said fiction before it happens while the people in said fiction cant

EVERY MOVIE PLOT EVER IS NONSENSICAL!
>>
>>150118562
So, let's take the science Minigames from fallout, instead of investing in something to unlock a super death ray, you think they should just guess something until they get it? Or do you want them to do an actual scientific equation?
>>
>>150118562
The perk check system is a little less shit than the skill check in NV and I think 3 as well.
It was horseshit that my skillpoints in lockpicking from 51-74 didn't mean shit, I had to get to 75 just to be able to attempt an advanced lock.
If they really wanted, they could have changed how the minigame works for each level of lock for computers and locks.
For example, novice level would be that pretty simple twist the bobby pin around / guess the password form a selection.
Your skill points from 25-49 just make it easier to do these novice locks, maybe your bobby pin takes longer to break or you get mnore chacnes to guess the password.
At 50, advanced locks are more difficult, have more steps in them.
THis way, it sort of represents that you couldn't attempt these types of locks before skill point 50 because they were just locks that you hadn't learned about yet/couldn't recognize.
Using skill checks and perk checks for the same type of fucking minigame is shit.
>>
>>150118946
please be retarded somewhere else
>>
>>150118946
You play the game from a first person perspective, so you see what he sees, so yes, SS should have seen this coming. Especially since in his perspective, no time passes.
>>
>>150118983
Skill books,magazines, and unique gear exist for a reason.
>>
>>150118334
Between the two of them, Railroad. But Minutemen are the superior choice overall.
>>
>>150118881
>It'd end in failure if you didn't have the skills, but you were still able to try.
Which is also another problem with traditional skill check systems.

The flat check system totally ignores that knowledge of a subject is not 100% linear, and that its entirely possible to know one aspect of something before you know another, and it ignores that in favor of unnecessary railroading of knowledge into an arbitrary and artificial 1-100 straight line, resulting in a situation where you can simply never win if your skills are too low, and never loose if your skills are too high.

Which just adds more unnecessary artificial barriers on top of other necessary artificial barriers.

The only good thing about is that most devs have wised up to that fact, and removed them entirely, or at least changed them into % based checks to more properly reflect the players ability to know aspects of a thing outside a straight line.
>>
>>150119184
doesn't 3 and NV make it so that higher perception means that your radar shows mine and shit.
I think it was a good way to incorporate skill checks in the game.
Yes you can see a mine on your own, but a high perception meant that if you wouldn't have to be constantly looking around because the game highlights / points them out to you.
>>
>>150118983
>Your skill points from 25-49 just make it easier to do these novice locks, maybe your bobby pin takes longer to break or you get mnore chacnes to guess the password.
other skills like weapon skills already worked like this, and just like weapon skills, even when working like this, only every 20-25 points mattered because one you shift something out over a 1-100 skill system, it simply becomes to diluted per point to matter except every 20-25 points or so
>>
>>150119410
I don't think it should have highlighted it for you, but instead give SS the option to say "wait a minute, when he took my baby, he shut me back in. I don't even know how much time has passed. He could be dead."
>>
Okay bois, since the DLC started being released, how many new weapons total have we got?
>>
>>150119330
What does that have to do with it at all?
It will boost my skill points That doesn't make their system any less stupid or lazy. Hide locks behind thresholds like novice advanced expert master, that's fine. But show the locks getting more advanced and harder to pick Hell, oblivion having more tumblers for more difficult locks was even passable
>>
>>150119740
5 from automatron

24(including uniques) from Far Harbor
>>
>>150119549
I know, I liked that. I hate that FO4 removed skills, and I don't think skill checks should be removed, but beth didit in an incredible lazy way.
>>
>>150119978
>I know, I liked that
so you hated the fact that with lockpick and science, only every 25 levels mattered, but like how weapon skills only mattered every 20-25 levels also?
>>
>>150118946
>PC knows an inordinate amount of time has passed since the incident with frosted flakes
>Still runs around asking about muh babby
>First dialogue in post-war reveals its been 210yrs since cryo freeze
It's completely stupid and hamfisted and making your offspring the antagonist in a major faction after something like that has been done to death in movies. So yes, anyone can see it coming.
>>
>>150120136
Weapon skills still boosted my gun damage, even by a tiny amount. That's fine. While I wouldn't notice it, 60 compared to 50 gun skill was still a difference.
For lockpicking and science, 25 and 35 made no difference to the game. I might be wrong about lockpicking, maybe the minigame got easier, but for science there was no difference.
>>
>>150120238
>PC knows an inordinate amount of time has passed since the incident with frosted flakes
Except he doesn't.

From his perspective he was refrozen, then woke up just a few minutes later.
>>
>>150119813
The lock pick mini game isn't hard though. It's the same thing but a little harder to pinpoint exactly where it is. It doesn't mean that it's difficult to do because it's such an easy minigame. If they replaced it, fine. But it's not going to work the way it is now.
>>
>>150086972
Didn't know I needed a ghoul gf until now
>>
>>150118708
>It was obvious to me that Shaun was no longer a baby once I stepped from cryo.

SS is psychic?
When did SS ever say Shaun was obviously a full grown adult?
Why when SS was Institutionalized did SS even bother with Synth Shaun?

You're retarded.
>>
Anyone feel like half of the Vault stuff just won't snap?
I'm getting super frustrated trying to snap walls, floors, ceilings and supports
>>
>>150119397
>Have 100% in a skill, which would imply you're some kind of super autist on that thing
>Most percentage check systems still allow failure at that level

Fucking bullshit desu
>>
>>150120523
I think his point more is that the SS just assumes no time has passed between getting refrozen and thawed. Hell, he knows 200 years have passed when he first went to sleep. For all he knew his son was taken ninety years before.
>>
>>150120348
>Weapon skills still boosted my gun damage, even by a tiny amount.
Except they didn't, in fact, the boosted damage was so small in most cases it wouldn't even register on the pipboy because it was literally like .01% more damage.

It was pretty much universally reviled how little skill points mattered in general outside of every 20 points, and that's exactly why Bethesda did what they did in Skyrim and Fallout 4.

>Making a 1-100 skill system were literally only ranks 25/50/75/100 mattered made people hate how useless their skills were
>Spreading out stuff over a 1-100 skill system made bonuses so low that the majority of people didn't feel like they were getting better at all, resulting in the same feeling of uselessness
>Trying to add more damage, or more accuracy, into the 1-100 skill system would just result in weapons becoming far more overpowered then they usually ended up being.
>Thus, the only thing left to do was to start shortening the rope so to speak, lowing the 1-100 range down to something that actually made people feel like they were getting increases perk rank.
>A 5 ranked perk that gave +20% perk rank not only gave people room to actually specalize into something, but also was a short enough range where they could give it a boost to weapon damage that actually felt heftier then what we got in previous games
>>
>>150119947
>fallout 4
>uniques
>>
>>150120917
I think you mean "legendaries"
>>
>>150120852
Well anon I didn't know that. I always thought more skill points was giving more damage.
That just makes me hate the fucking way they did skill points even more. And pisses me off that they were lazy enough to just say fuck it and completely get rid of them.
>>
>>150120917
Even Trainwiz has said that the Far Harbor unique were actually pretty unique.

Which is fucking stupid in its own right, and only spared from total idiocy in that most of them were just mods you could take off and apply to other weapons of the same type.

though that still leaves of the mystery of why your perfected god character couldn't make the same mods himself unanswered.
>>
>>150121083
>were lazy enough
How is it lazy to reach the logical conclusion that the enitre system simply wasnt working, and then convert it into something that does?

What would be lazy is keeping the skill system despite the last two games showing it didn't fucking work simply because "well, thats how the games did it before, and we already have it built, so lets not actually do any work and just copy paste it into the new game!"

Now THAT could be lazy.
>>
>>150121248
They didn't get rid of the skill point system in Skyrim. They removed attributes, which, like Special actually did matter point to point,
>>
>>150116390

ENB is useful literally for nothing more than add the effects a game is lacking. God rays, SSAO, depth of field, and so on.

I've never ever seen an ENB that looks really good, lighting wise. Most look like crap.
>>
>>150121545
>They didn't get rid of the skill point system in Skyrim
They basically did, if you look in the creation kit, almost all of the skills except magic literally do nothing, they simply serve as gates to getting perks, like how Fallout 4 has a SPECIAL/level gate

>They removed attributes, which, like Special actually did matter point to point,
TES actually had the exact opposite problem as Fallout.

Whereas in Fallout 3/NV, getting skills to 100 mattered FAR more then maxing your Special, in TES, your attributes usually ended up mattering far more then your skills, since most all melee weapon damage was controlled by STR.

The opposite solution for the opposite problem.
>>
>>150117083

>CDPR then

Praise Geraldo del Rivero.

>You mean the game genre literally built around self inserting idealized versions of yourself so you can play a power fantasy?

No, the genre built around character development and how your skills didn't influence how good your character was. Literally the point of pen & paper RPGs, any baby could play the game, just give him/her dice and hope he doesn't eat them.
>>
Beat the game on release, now want to restart and play all the DLC with survival mode. What's the most important mod?
>>
>>150122015
>Literally the point of pen & paper RPGs
We are talking about CRPGs here m8.

Also
>implying self inserting was a massive part of P&P RPGs
>despite the fact this is why LARPING exists
>>
>nuka world
>wild west
god damn if theres no classic single actions imma be pissed
>>
>>150121824
>Str increases carry weight
>Per increases accuracy in vats
>End increases health
>Cha increases nerve
>Agi increases speed (I think)
>int increases the number the amour of skill points you get each level
>luck increases critical chance
How are these not important?
>>
>>150122298

>We are talking about CRPGs here m8.

Which were born out of pen & paper RPGs and in the beginning emulated their mechanics.

You know, there's a reason why decades since the creation of D&D, not much has change. Sure, rule tweaks here and there, new rules, removed rules, but the game plays pretty much the same.

>implying self inserting was a massive part of P&P RPGs

I literally said that RPGs are not about self-inserting. That's the whole point of it: a role-playing game. You are playing a role other than yours.

There are plenty of players who don't even bother roleplaying in Fallout. Most likely, the ones who played it once, beat it, and never bothered playing again.
>>
>>150122571
>How are these not important?
How about you read the whole conversation before you make yourself look stupid?

>>150116276
>This is also entierly false, and SPECIAL still sevres the purpose of controlling things we cannot in-game.
>Such as we cannot carry things ourselves, so we need STR to be our carry weight.
>We cant swing melee weapons harder ourselves, so we need STR to control melee damage.
>We cant run our character ourselves, so we need endurance and agility to control how far, and how fast, we can run, etc. etc.
>>
>>150121824
I agree with you that the perk system works better than the way they did skills before, I just think there were ways to keep skills in and make it work with perks.

And you have a point about TES problem with attributes.
Especially in Oblivion.
But I remember having my strength boosted to 120 as a vampire in Morrowind and breaking some golden saint's shield in a single blow, and I really crie everytime over how that could have been implemented in a next gen game.

Just having your character fight differently when they have a high agil stat, their swings just look more slick, crisp.

Having a high strength stat and bashing down on someone weaker actually showed them struggling to stop your shit. At higher than 100 strength, just have some super human blows.

It's been pointed out skillchecks don't work because they were paper pen days mechanics.

But I think the biggest problem is that TES and FO4 doesn't change anything visually when you level up. Even with the perk system, it's just an arbitrary increase in damage.

Imagine, taking higher rifleman perks makes your character in third person subtling move a bit more professionally. Little subtle things like that would have gone a long way.

FO4 shows some signs of this. A higher level raider isn't just a bigger meatshield. They actually take cover, and don't make dumbass mistakes like taking cover behind explodable cars. That's a step in the right direction for RPGs. A higher level enemy doesn't just do more damage or take more hits. He's actually smarter.
>>
>>150122571

He didn't say they weren't important, just that they weren't as important as your skills.
>>
>>150121745
the ones for fallout look godawful, although I have seen some nice ones for skyrim like NLA which look infinitely more gorgeous.
>>
>>150122805
>born out of
And I was born out of mother, does that make me her, or bound to her limits? Fuck no

>You know, there's a reason why decades since the creation of D&D, not much has change
Yes, because D&D is a boardgame, and is still subject to the same limitations today that it had when it was first made in terms of how you can control your characters

As we have seen with CPRGs, once you place that style into a medium where you can do more, it will evolve past the old limitations, since it no longer has them.
>>
>>150123067
I wonder if it's because ENBs are redundant in Fallout 4. Most of the effects they add are in vanilla fallout 4 anyways. The only thing to add is basically fuck with your lighting.
>>
When is PS4 getting mods?!
>>
>>150123387
when sony stops being dicks, aka never
>>
>>150086671
Under keywords there's something called mod association. Delete that.
>>
>>150119335
Minutemen are the shitty backup faction that will fall apart the second you die.

Institute is best choice.
>>
>>150123327
> Most of the effects they add are in vanilla fallout 4 anyways
Basically this IMO
>>
>>150123387
September, I think. Sorry bro, I know that feel.
>>
>Institute: You're wearing a lab coat. You're standing with... men of science. Visionaries. Brilliant but misunderstood. I see a land marked up, like a great experiment. Each test a new beginning. Each sacrifice an acceptable loss. You will not be loved, but you will save humanity. However you choose to define it.

>Minutemen: You're standing with... the people. Working together. United. I see a land filled with hope again. Fear falls away as the brave step forward to join the ranks. You're a hero. A symbol for a better world. Our world.

>BoS: You're wearing a suit of steel and energy. You're standing with... your brothers. Your mission. Accomplished. I see a land secured, contained. Dangerous objects taken from those who don't understand. Those who can't be trusted. You are the uniform, and you wear it well. And your rank and chain of command protect you better than the thickest armor.

>Railroad: You're wearing a mask. You're standing with... outcasts. The underdogs. The lanterns in the dark. I see a world that will never know your sacrifice. You have led the enslaved to freedom, but they must still hide from those who don't understand. But you'll be there for them. You'll see their humanity when no one else will. You'll be their guardian in the shadows.
>>
>>150123609
>Let's give control of the Commonwealth to a group of shut-in autismo sperglords who have never had to endure hardship in their life and regard everyone outside their safe-space as a toy for them to experiment on
WHAT COULD GO WRONG?
>>
>>150123609
IMO the Minutemen are the equivalent of the Desert Rangers. They should be incorporated by another legitimate government.
>>
>>150123885
You give control to yourself when you are in a position to dictate how the Institute procedes with their future endeavors. Unless you fully go with their desire to just focus on the SCIENCE! you have the opportunity to steer them into bettering the lot of humanity.
>>
I'm building 88 and thought I wanted to have some robots wandering around.
What is the best
>Combat Bot
>Peacekeeper
>Doctor
>Construction Worker
>Firefighter
I use sentry with the laser asaultron and brainbot treads for combat. Not sure what I am doing for the rest.
>>
>>150124140
Not him but see
>>150123796
the Institute remains exactly the same even after you take over
>>
>>150124167
I wouldn't recommend using a sentrybot or at least anything with sentry legs. To damn big for a vault.
>>
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>>150120409
I know. And the way she talks? It just stirs something deep inside me.
>>
>>150124167
My construction bot is a Protectron body on a thruster, assaultron head, with a claw and nailgun for arms. Hydraulic armor and painted yellow.
>>
>>150124201
>You will not be loved, but you will save humanity. However you choose to define it.
>However you choose to define it.
Sure sounds like you get to chose what happens with the Institute's future.
>>
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>we will never see good parts of the south in a Fallout game
>Obsidian is stuck in the west
>Bethesda cares too much about the east coast
>>
>>150124024
Minutemen should have involved missions reforming that government that the institute sabotaged.
Having the minutemen tied to the settelemnt building really limits them as a faction. It means beth had to allow them to be able to work with any faction, which in the end makes them sort of irrelevant.
It would have been a nice option to shape the minute men a little bit. Could have taken them a legion route where the faction is built around you, which It kind of is anyways, or take it a more NCR route. Minutemen had a lot of options to be flexible.

Question about the game. Does having shops in settlements give me caps?
It says it does but I never have caps in my workshops/.
>>
>>150124428
The top of her head is too big. She looks like a fucking alien.
>>
>>150124471
>Sure sounds like you get to chose what happens with the Institute's future.
Way to skip over the
> I see a land marked up, like a great experiment. Each test a new beginning. Each sacrifice an acceptable loss. You will not be loved
part, where it point blank says The Institute is going to continue doing the same stupid shit to the people of the surface as its always done.
>>
>>150124561
The government sabotaged itself, the Institute rep was simply the one who survived.
>>
>>150124561
>that the institute sabotaged.
They didn't sabotage it. The reps killed each other and everyone blamed it on the Institute.
>>
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>>150124362
I wasn't going to go over the top with 'combat bots', I just wanted to have at least one and was curious what the most optimal build for them was. For the rest, I am really asking about aesthetic customization. I'm going to have a couple construction bots around because there are so many construction hand types.
>>
>>150124561
>that the institute sabotaged.
Topkek. Wow, people still believe this shit?

http://fallout.gamepedia.com/Director%27s_recordings
>Look, Director, I'm going to make the same recommendation I did last time. We did everything we could. Four years dedicated to preserving this "Commonwealth Provisional Government." You've seen the same reports I have. It's falling apart, and fast. We need a plan for what happens when that fall is complete. I know some of the other Divisions have suggested we just cut off all contact; hide underground and pretend nobody's home. That would, in my opinion, be a mistake. We can't just give up on these people. And with the Android program, we don't have to. We'll soon have the capabilities to deploy androids to the surface in great enough numbers to maintain order. Just... Just think about it, all right? Keep it in mind moving forward.
>>
>>150124718
>>150124841
Oh that's right.
Well, I think they should have given the minute men an option to reform that shit. Or even establish some sort of rulling force over your settlements. Military dictatorship would have been nice.
>>
>>150124461
I liked the assaultron hydaulic legs, I'm not sure about the arms, though.>>150124842
>>
>>150124980
>Military dictatorship would have been nice.
And wouldn't have made sense at all with how the Minutemen work.
>>
>>150124842
For a combat bot, I'd recommend building on top of an assaultron.
>>
The issue I have with this game is that it gets repetitive, or at least it feels that way. Theres not much to do, I shoot things and thats it. I need a break every 30 mins or so and the only other thing to do is build a settlement, which requires me to keep playing to do. fuck.

Are there mods that add anything fun?
>>
>>150124718
>>150124841
The only person left to call themselves witness was the Institute, and it's only the Institute that says they were innocent. That doesn't make them innocent.
>>
>>150124547
They should go north next. Or maybe Baja
>>
>>150125205
>They should go north next
Whats north? Seattle?

>Or maybe Baja
>after D.C., Vegas, and Boston, Bethesda or Obsidian are going to go to middle of nowhere Mexico.
>>
>>150125038
Maybe not the way it is now, but the minutemen start with you and garvey. You could have reformed it in any manner you wished and bitchboy garvey would have went along with it.
The minutemen are volunteers, civilian militia sure. But an option to turn them into an organized military force once you have enough hsettelments would have been a cool option.
>>
>>150125096
So what, the Institute made a fake recording about how it wasn't their fault, just in case someone broke in and found it?
>>
>>150125350
>and bitchboy garvey would have went along with it.
No he wouldn't. Had you tried to steer off the path the Minutemen stand for, he would have told you to fuck off, hell, he does if you do enough shit he doesn't approve of.

And ronnie shaw isn't going to stand for it either.
>>
>>150125356
Shaun does show some incredible foresight in his planning. Or that mother fucker is just an incredible speedchess player.
>>
>>150124682
It says nothing so specific. All MM says is that she sees everything marked up like a great big experiment, but science is just science. The Institute isn't going to be giving everyone super fevaids to see what happens if you don't order or approve it. The Institute has plenty of potential to save the commonwealth and doing stuff that benefits the Commonwealth like the crops bioscience was working on could endear the population to not dick around with whatever surface operations the institute might attempt.
>>150125096
And the commonwealth fell into the trap of assuming the incompetence of their representatives was not the cause of the government failing and instead choose to believe that it was due to the malice of Institute, whose best interest is in having a surface world that won't be an annoyance when they try to conduct experiments on the surface.
>>
>>150125462
You're right they wouldn't have stood for shit if you took them off the path they wanted.
But still, YOU reformed the minutemen. What could either of them did if they didn't like what you did but leave? It's not like them leaving would break the faction.
>>
>>150125294
They sent Rangers there, so it might be worth seeing. And the khans go up to Seattle if you let them live. Or maybe the north Midwest and pretend tactics never happened
>>
>>150125721
>But still, YOU reformed the minutemen.
Yeah, and no one follows YOU either.

You outright get told off by Minutemen during an Institute quest.

The Minutemen aren't a coherent "faction" enough for you to warp them.

All you going off rails would do is cause the same political quagmire that destroyed the minutemen previously.
>>
>>150125721
It might, considering that you're the one doing all their shit for them.
>>
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Sentry arm or assaultron arm for construction bots?
>>
>>150125747
>They sent Rangers there, so it might be worth seeing
Hanlon outright says they are chasing ghosts, it was used to show how inept the NCR government was by sending its best soliders to the middle of nowhere to chase nothing.

> And the khans go up to Seattle if you let them live.
No, they go to Wyoming

>Or maybe the north Midwest and pretend tactics never happened
Why not just Chicago and made Tactic have happened?
>>
>>150125721
The General isn't backed up by any kind of law. The Minutemen are too small for that. He only has the power that the rank and file give him. If the General started doing shit the others disapproved of, best case they'd toss him out on his ass and put someone else in his place. Worst case factions would form and it would be the Becker years all over again.
>>
>>150126007
No. It would be better to just have new factions with no or little relation to the previous games. And tactics was shit and I don't want another BoS focused game.
>>
>>150125884
Well once you have minutemen radio preston is pretty useless anyways.
>>150125865
You'e right. I just wanted something more organized for the settelments.
>>
>>150125965
Assaultron. Sentry arms are too bulky for something that would need to make precise movements.
>>
>>150126276
>No. It would be better to just have new factions with no or little relation to the previous games
So something that doesn't matter at all.

>And tactics was shit
Thats a minority opinion.

And both Bethesda and Obsidian have said they considered Tactics canon, and have referenced the MWBoS in all the new games at least once.
>>
>>150095401

[Pipboy]
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>>150126139
Eh, I think that'd be kind of cool. There are options for you to try to turn the minutemen into something they're not. People get fed up, civil war shit, with settelemnts with lower happiness turning on you and going hostile.
Some minutemen are loyal to you personally.
Chain of events with you battling the other factions the minutemen has splintered into. At the end of it all, the minutemen as they were are dead, but you've established a government of your own, even if it's a dictatorship by force.

Effects the ending. Maybe even effects the other factions view of the you and your new force.

Or you just keep the minutemen the way they are and everything goes exactly like vanilla.
>>
>>150126470
>both Bethesda and Obsidian have said they considered Tactics canon
[Citation needed]

>and have referenced the MWBoS in all the new games at least once
I'm pretty sure that the closest we got in Fo4 was Kells saying that "records are in dispute" about what happened to other BoS airships. If that isn't Bethesda almost literally saying "Tactics is semi-canon/it's canon status is in dispute" then I don't know what could possibly be closer.
>>
I moved my whole base from the gas station all the way back in the beginning (200 hours game time) to the vault. I never bothered with moving till now.

Does stuff attack you in the vault? Also I have a couple of my shit linked up , making shops in each place will while the trading is going on will make me money right? Is that how im actually getting more items in these shops now?
>>
>>150126864
http://fallout.gamepedia.com/Fallout_canon
Fallout Tactics, when referenced by existing titles, can be considered a secondary source. This limits it to high level events (as explained by Emil Pagliarulo to our founder)[6]: Currently, the only event from the game referenced in the game is the presence of a small, rogue detachment of the Brotherhood in Chicago[7] that has been battling super mutants[8]

>>150126864
>I'm pretty sure that the closest we got
http://fallout.gamepedia.com/Reginald_Rothchild%27s_dialogue
>There's also a small detachment in Chicago, but they're off the radar. Gone rogue. Long story.

http://fallout.gamepedia.com/Elizabeth_Jameson%27s_dialogue
>The Brotherhood has been battling Super Mutants for decades. First out West, then in Chicago. Now here.

http://fallout.gamepedia.com/Caesar%27s_dialogue
>Some of the Brotherhood scribes we captured further East didn't even know the name of their founder, Roger Maxson.

the only BoS known operating east of the mojave are the MWBoS who operate in Colorado, on Caesar's eastern border

Kells mentions the BoS having a fleet of airships, and said recrods are in dispute about what happened to them, but hes heard one crashed in the Midwest, likely referencing the Ocseolla mission from Fallout Tactics, where you go to one of the crashed airships in the Midwest.

Not to mention shit like Nuka cola cherry inn Fallout 4, which comes from Tactics.
>>
>>150126470
No. Some thing that will matter. What's the problem with wanting to introduce something new instead of rehashing the series
>Tactics reference in nv
Where?
>>
>>150127345
See
>>150127343
>http://fallout.gamepedia.com/Caesar%27s_dialogue
>Some of the Brotherhood scribes we captured further East didn't even know the name of their founder, Roger Maxson.
>the only BoS known operating east of the mojave are the MWBoS who operate in Colorado, on Caesar's eastern border
>>
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>>150126964
Yes.

No. Shop money making is based off of settler count. The tier of the shop determines the quality and quantity of the stuff it sells.
>>
>>150127343
>>150127489
Also, part of Elder Lyons mission was to make contact with the MwBoS, aka "The Eastern Brotherhood"

http://fallout.gamepedia.com/Fallout_3_Official_Game_Guide_Game_of_the_Year_Edition_Wasteland_Census#Elder_Owyn_Lyons
>yons, 75, was already highly decorated when he set out from the order's West Coast headquarters, leading a party of soldiers on a mission to reestablish contact with the "Eastern Brotherhood." He discovered this abandoned Pentagon military complex. The presence of Super Mutants sent a chill up the collective spine of the Brotherhood; these weren't the children of the dreaded Master, nor were they the remnants of the band that fled east and were ultimately destroyed (or assimilated into the Brotherhood of Steel) in the Chicago area. No, this was a new breed of Super Mutant, one with a local origin. But where did they come from? What did they want? How were they reproducing? Elder Lyons was ordered to discover the source of this new Super Mutant infestation and wipe it from the face of the earth. Recent weeks have seen him galvanize his "Pride" to thwart the remnants of the Enclave forces, and to provide drinking water to all.
>>
>>150123086

>And I was born out of mother, does that make me her, or bound to her limits? Fuck no

Are you going to argue like a baby?

>Yes, because D&D is a boardgame, and is still subject to the same limitations today that it had when it was first made in terms of how you can control your characters

No, it's the same reason why some people prefer traditional cRPGs and you prefer other types or RPGs.

You call stats "old limitations". They aren't. At all. It's about our characters being subject to their limitations as characters.
>>
>>150127489
>>150127667
Ok. They mentioned it. But what's wrong with introducing something new into the series
>It doesn't matter
It could matter. What if the developers decide to put some new and developing factions there? It doesn't need Muh knights in shining armor to matter.
>>
Are all the mods still on the nexus or does the in game one have good stuff now. is modding still dead. Any one make a overhaul or a new monster mod.
>>
>>150127767
>You call stats "old limitations". They aren't. At all.
Except they are.

The stat system was devised because theres simply no other way to control a character in a board game in any real way besides moving it down spaces, especially not all the complex dodging and shit needed in something like D&D.

Older computer games used these same stat systems because older games had similar problems, they lacked the ability to accurately control character movements without the use of abstracted stats.

And once computers got the ability to do those things well, every single RPG dev who didn't make niche retro games pandering to the nostalgia fags got rid of them.

Stats are the creations of the limitations of a P&P game, injected into PC games because technology used to suck, and removed once technology no longer sucked.

You can whine, kick, and scream until you are blue i nthe face, but thats just simple fact. Stats are based on limitations, and once those limitations are removed, they are no longer needed.
>>
>>150128040
>Muh knights in shining armor
that was literally only lyons brotherhood and everyone questioned him on it
>>
>>150128040
>But what's wrong with introducing something new into the series
There's nothing wrong with introducing something new to the series, theres just no point to not have it connect back to pre established shit like the NCR and BoS and Legion.

I don't understand this bizarre mentality that seems only to really exist in the Fallout fanbase that every single game needs to exist in its own bubble where nothing from any previous game can intrude or else they start a shitfist over "WAHH ITS REUSED!"

Its like whining that a Megaman game has megaman in it.
>>
>>150128219
It wasn't even Lyons, as Lyons was terribly racist to ghouls, would threaten to kill you and string you up from the purifier if you questioned him, was known to send anyone he didn't like on deadbeat assignment, and only wanted the purifier so he could use it as a PR tool to save his dying order.

Lyons was a self-centered racist dick.
>>
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Is it autistic of me to build a kid's bedroom in the spare room of MacCready's house? I like to think he eventually brings Duncan up to live in Sanctuary.
>>
how do I kill companions without going through all the trouble of getting them to leave
>>
>>150128219
That's not what I said
>>150128358
I want a new story that doesn't need stuff that's already been established dumbass. If you want the eternal, vault,bos vs other major faction,lel whacky, circle jerk, fine. But I want something new. And no, I don't have a problem with things interconnecting. That's why I love New Vegas.
>>
>>150128174
>Stats are based on limitations, and once those limitations are removed, they are no longer needed.

This is possibly the dumbest thing I have read all week. Please do enlighten me on what system you would replace it with, or are you seriously going to justify e.g. Fallout 4's lack of dialogue options when the PC has 1 int.
>>
>>150128602
Your autistic for asking approval for doing something in a singleplayer game.
>>
>>150128812
Well, the only places we are likely to see in future Fallout games are
-LA
-San Fran
-Chicago
All three of which hare either NCR or BoS controlled

-Seattle
which is likely to have NCR explorers encroaching upon

-Miami
-New Orleans
which are probably the only two cities that wont be so heavily tied to something already in the lore that we choke on it.
>>
>>150129047
o-oh
>>
>>150129078
Houston.
>>
>>150128963
> Please do enlighten me on what system you would replace it with
The same thing RPGs have been replacing them with for a decade now, more stuff being given over to the player to directly control unless its simply impossible for them too.
>>
>>150129078
What about Alaska and Canada?
>>
>>150129205
I live in Texas, and can tell you theres fuck all in Houston to set a Fallout game around.

Houston aint got shit for national landmarks like Bethesda likes, and it isn't a major cultural mecca like New Vegas was.
>>
>>150129350
Who cares?

I mean, we might go to Vancouver as a DLC for a Seattle game, but really, theres fuck all up there.
>>
>>150129553
I care. Canada might be good. Lot of land and it counts as the U.S. In game.
>>
>>150122571
Agi actually increases action points.
T. 10 agi gunslinger who gets an unholy amount of VATS shots
>>
>>150129239
You haven't explained what the system is, you've just given me a vague description of something I have never seen in an actual RPG.

Every RPG I have ever played, and I play basically nothing but RPGs, has either had a stat system which is the most common, a skill tree system, a training system or a mixture of all three. Not a single one has deviated from any of these.

Stats in RPGs allow for the most pure experience for roleplaying. You get to decide your character's primary abilities, what they're good and bad at etc. To argue this system is bad just comes off as ridiculous. Fallout 1 is one of the few RPGs to let you play as a complete retard, and it's thanks to the stat system.
>>
>>150129781
>You haven't explained what the system is
I did a long time ago

>>150115225
>You don't need perception checks to spot traps or buttons to open secret walls, you can just look for them.
>You don't need agility checks to see if your character can run through something without getting hurt, as now you can just make your character run through it yourself.
>You don't need sneak checks to determine if you successfully snuck past someone, as modern games now have the ability to determine that via shit like how much light you are in, carry weight of equip items, if your running or not, etc. etc.
More shit like this, or more minigames like hack/lockpicking

Why the fuck are you trying to dredge up a discussion that ended forever ago anyways?

You trying for round two or something?
>>
>>150129758
>I care. Canada might be good. Lot of land and it counts as the U.S. In game.
BUT WHATS UP THERE?

After D.C., Vegas, and Boston, theres literally zero chance either Bethesda, or Obsidian(if they make another game) would set a Fallout game outside of a major metropolitan area that has lots of historical or cultural value to the U.S.

Lots of land describes all of the U.S., whats IN it is what matters, and can you REALLY name anything in Canda that any Americans give a shit about?

Theres a likely reason that Bethesda gave you the chance to nuke most of of western Canada in Mothership Zeta. Because there aint shit there
>>
>>150130030
>>150115225
You don't need sneak checks to sneak past someone. What the fuck are you on about. Besides removing more and more features is a stupid idea.
>>
What is the best faction in Far Harbor?
>>
>>150129179
I'do it though, sounds pretty neat.
>>
>>150130223
>You don't need sneak checks to sneak past someone. What the fuck are you on about.
I'm really asking here, are you illiterate? or at least partially dyslexic?

> Besides removing more and more features is a stupid idea.
Keeping features for no other reason then
>PAST GAMES HAD IT!
Even if it no longer serves a purpose is even more stupid.

thats nothing but a waste of dev time that could be spent on something else.
>>
>>150130209
I don't know. Americans don't really need to give a shit about a place to make a good setting in fallout. Who wanted to explore a desert? No one. But people still like the originals and New Vegas. It doesn't need stupid landmarks to be interesting.
>>
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>http://modgames.net/load/fallout_4/oruzhie/new_vegas_weapons_oruzhie_iz_vegasa/405-1-0-21516

its a start
>>
>>150130030
>You don't need perception checks to spot traps or buttons to open secret walls, you can just look for them.
So basically you can't build a character with poor eyesight or someone who is oblivious, because you just removed the stats and want to self-insert.

>You don't need agility checks to see if your character can run through something without getting hurt, as now you can just make your character run through it yourself.
My slow heavy footed character should be able to dance like a ballerina through traps because I just can.

>You don't need sneak checks to determine if you successfully snuck past someone, as modern games now have the ability to determine that via shit like how much light you are in, carry weight of equip items, if your running or not, etc. etc.
Never mind that my character should be terrible at sneaking because he's big and bulky instead of lithe, all this non-RPG elements decided he can sneak through a compound like Sam Fisher.

>More shit like this, or more minigames like hack/lockpicking
You have to be fucking joking me right now. The implementation of this bullshit is the kind of stuff that prevents strength/luck bash chances on crates and doors.

It sounds to me like you don't want a fucking RPG, you want some shitty sandbox game with some dialogue options that do nothing nor do they represent your character.
>>
>>150130469
>But people still like the originals and New Vegas.
Yeah, but the original weren't about the desert, they were about places like LA, San Fran, Shady Sands, The Hub, Vault City and New Vegas

>It doesn't need stupid landmarks to be interesting.
The massive success of the last 3 games which where all based on landmarks, but historical and cultural, differs.

If you think the sales for Fallout: Podunk town nowhere! are going to be as good as sales for Fallout : Vegas, or Fallout: Boston, your deluded.
>>
>>150130445
>You need speech checks to determine if you snuck past someone
The exact words
>there's no reason to keep them other than the past games had them
What would you replace them with? Don't tell me you want them preset or something?
>>
>>150130681
>implying people play it for the landmarks
>>
>>150130559
all of your responses boil down to
>BUT THE CHARACTER!
Which ignores the fact you are the character, and near every single RPg dev designs their games around this.
>>
>>150130794
>Implying the landmarks haven't been the single largest marketing point for Fallout 3, Nv, and 4
>>
>>150130681
>They weren't originally about the desert
Where are all these modern land marks in fo1?
>It won't sell because there isn't an important building there
It will sell because of the fallout name though
>>
>>150130713
>You need speech checks to determine if you snuck past someone
Except thats not what I wrote.
I wrote
>>150130030
>You don't need sneak checks

>What would you replace them with?
I already told you
>>150130030
>as modern games now have the ability to determine that via shit like how much light you are in, carry weight of equip items, if your running or not, etc. etc.

Again, are you dyslexic?
>>
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>>150130823
>Which ignores the fact you are the character

No, I'm not. If you seriously self-insert in RPG games you are missing half the point of the genre. Most of the fun comes out of playing as somebody you aren't, with conflicting world views from your own.

I believe synths have every right to being treated with the same respect as human beings, I still played a Brotherhood character and slaughtered every synth I came across. I still played an Institute character and captured every single one I was able to.

One of the first things you are taught when playing tabletop RPGs to have the best possible experience is to separate what you know from what your character knows.
>>
>>150131120
Sneak checks, I meant
>>
>>150130936
And what a surprise, they are not as good as the first fallouts. Maybe they should focus on making fallout games about fallout and not about landmarks.
>>
>>150131053
>implying people buy the Fallout series now for the same reasons as they did for Fallout 1
ohh topkek m8.

Also, I recall a large number of people back then thinking it cool we could get to explore a ruined version of LA.

LA has such a alrge draw as a city Obsidian wants to do another game there so they can show it in full 3d glory.

Same for San Fran, which was another of Obsidian's picks for where they would set a hypothetical NV2.

New Orleans was also mentioned.

You know whats in common with all 3 of those cities? They are either large historical or cultural metropolises.
>>
>>150129414
>major port
>medical center
>Astrodome
>mission control center of NASA
>Galveston

You sure you're from TX?
>>
>>150131291
Fallout is about watching humanity rebuild in a post nuclear war, we can get that anywhere, setting games around major landmarks allows them to do that, but also give people something to relate too with the current day.
>>
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>>150130823
>I self-insert

You are the reason the RPG genre is dying.
>>
>>150131420
>major port
so are many other cities
>medical center
tons of cities have them
>Astrodome
Nowhere near as famous as someplace like Fenway
>mission control center of NASA
Literally a building most people forget exists.
>Galveston
Literally fucking not a think compared to something like Miami

>You sure you're from TX?
Yes, which is exactly why I can tell you everything you listed isn't as impressive as you seem to think it is.
>>
>>150131565
>>150131420

>NASA

Enclave Moon Base confirmed
>>
>>150131641
What most people forget about NASA in Houston is that most of the actual launch facilities are in Florida.

NASA in Houston is just the mission control building and related facilities, which, in-game, would look like room of Fort Hagen where you meet Kellogg.
>>
>>150120538
I just tried building some stuff and it's so frustrating
>>
>>150124547
With the way Bethesda is using their Fallout games to give smaller representation of what their entire region is like, and given what they did in Fallout 3 and 4, I suspect they will likely move south, probably to the Broken Banks, and use that as a game to cover the Carolinas/Georgia, and with that, they would have covered basically the entire east coast.

They will then probably move over to the Gulf Coast/South

I could see
-A Miami game which covers Florida, the Bahamas, and maybe Cuba.

-A New Orleans game which covers Louisiana, Alabama, and Mississippi.

-A Nashville game with covers Tennessee and Kentuky.

With that, plus thier east coast stuff, Obsidian's west coast stuff, and Tactics covering the Midwest, they would have basically covered all of post-war America in some way or another
>>
>>150128174

>Except they are.

No, they aren't. They are a design decision in cRPGs.

>Stats are based on limitations, and once those limitations are removed, they are no longer needed.

No one said they are needed, they just happen to be the best RPG system ever created, and if one really wants a good RPG mechanics wise, he/she will need to use a stat system like that present in D&D or Fallout.
>>
>>150133168
> they just happen to be the best RPG system ever created
How delusional.
>>
>>150131565
>medical center
>tons of cities have them

except Houston has the largest one in the world you asshat

also M.D. Andersen is the premier institution for cancer treatment and oncology research of anywhere

this area would be infinitely more interesting than depiction of the Cambridge area we got in FO4
>>
>>150133231
>this area would be infinitely more interesting than depiction of the Cambridge area we got in FO4
Npot really, it would be exactly the same, with a Kendall hostile style zone for the actual medical center

>also M.D. Andersen is the premier institution for cancer treatment and oncology research of anywhere
Have you played Fallout? Especially Fallout 4, asbestos is everywhere, they didn't know shit about cancer.
>>
>>150130030

>You don't need perception checks to spot traps or buttons to open secret walls, you can just look for them.

You do if the secret walls are properly represented, as in, "secret walls" and not just "wall that looks considerably different than the walls next to it".

>You don't need agility checks to see if your character can run through something without getting hurt

You do if you add a random chance for the character to be injured while running through something.

>You don't need sneak checks to determine if you successfully snuck past someone, as modern games now have the ability to determine that via shit like how much light you are in, carry weight of equip items, if your running or not, etc. etc.

You do if you make sneaking depend on your skills, as in, the higher your Sneak skill, the less noise you make and the faster you can move.

My friend, you are simply retarded. Skills make sense because they do things that the player doesn't have control over.

You think you have control over your character sneaking, but you can't even choose how much noise you make. Only "move slow = less noise, move faster = more noise", but reality is much more complex than that.
>>
Would I lose anything if i refused to join the railroad?

Or am I over thinking this since nothing matters? Should I just join?
>>
>>150132105
https://en.wikipedia.org/wiki/Johnson_Space_Center
>>
>>150133223

Care to disprove my point? Oh, that's right, you can't. Because you think doing things with your own skill instead of your character's makes for a good RPG, moron.
>>
>>150133727
youd lose ballistic weave if you havent already gotten it
also the deliverer
>>
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What are the necessary furniture mods for comfy decorating? I recently did a clean wipe and have gotten pretty far with default stuff.

I miss OC Decorator and business settlements, but fuck SSEX and Alternate and Homemaker and whatever the fuck else since they overlapped eachother and updated slow as fuck and needed patches
>>
>>150133684
>You do if the secret walls are properly represented
NBot really, it takes no effort to find a secret wall, even if it is "secret" because everyone has played games so long they know where they are.

>You do if you add a random chance for the character to be injured while running through something.
Or you could just make it to where if they get hit by whatever they are running through, they take damage.

you know, as would logically happen.

>You do if you make sneaking depend on your skills, as in, the higher your Sneak skill, the less noise you make and the faster you can move.
Not really, again, things like light cover, weight of items equipped, running or walking, if you have already been discovered once or not, all would heavily negate the actual skill, as we see in new Fallout games.

> but you can't even choose how much noise you make.
Sure you can, every game since Oblivion has had the basic system of "more shit thats equipped = more noise you can make" which allows you to either unequipped all your gear, or equip lighter gear, to sneak more effectively.
>>
>>150133859
I got deliverer just from this intro mission with Deacon, now I headed back and they asked me to join.

I dont like the girl though, shes a bitch, but I need the caps and xp.
>>
>>150133849
>Because you think
Actually, its most every RPG dev currently who thinks that.

Only a small handful of niche kickerstaer devs, who pander to the ever crying nostalgia fags, believe otherwise

Which is why every major RPG is based on those ideals.
>>
>>150133950
>using SSEX and Homemaker at the same time
only use one
>>
>>150133519
>Npot really, it would be exactly the same, with a Kendall hostile style zone for the actual medical center

You don't know what you're talking about. The Texas Medical Center in Houston rivals downtown of many lesser cities.
>>
>>150133830
thank you for proving my point
>>
>>150134064
You get ballistic weave a few missions in. You don't have to stay with them though, you can always betray them later.
>>
>>150134289
>of many lesser cities.
And we aren't comparing lesser cities are we?

You really think it would look like that ingame? Like, even remotely?

It would be about 1/3 the buildings, most of which are 100% boarded up but have a few medical signs on them, and 2-3 enterable buildings that mirror Milton and malden's hospitals in Fallout 4
>>
>>150134467
^basically this

You either get a really large city GTA or Witcher 3 style, where 99.99% of the buildings cant be interacted with, and what ones you can enter are about as large as a gnat's ass.

Or get you a Bethesda style game city which is far small, where 90% of the buildings can't be entered, but the ones that you can are usually semi-large, and have shit you can throw about all over the place.

We will never get a city scape like
>>150134289
thats not total shit and 90% cardboard cutout buildings we can't do shit with.
>>
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rate my knight-sergeant
recommendations to improve welcome
>>
>>150133950
Didn't Ssex get dropped b/c homemaker did everything it did better? I like settlement objects expanded it covers a lot of areas homemaker doesn't.
>>
>>150131430
>Fallout is about watching humanity rebuild in a post nuclear war, we can get that anywhere, setting games around major landmarks allows them to do that, but also give people something to relate too with the current day.

The Mississippi is the central river and Point Lookout/Far Harbor DLC's could be created along it in any number of cities.
Fallout is past the point of deserts and 50's kitch.

Combat and violence will still be everywhere but social issues will remain.
>>
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>Mfw I was excited for what they would do with Salem

I thought we were going to get a decent sized quest about witch hunts or something spooky.
>>
>>150134010

>NBot really, it takes no effort to find a secret wall, even if it is "secret" because everyone has played games so long they know where they are.

muh metagaming

>Or you could just make it to where if they get hit by whatever they are running through, they take damage. you know, as would logically happen.

No, friend. People get injured all the time by themselves.

Unless you develop a movement system that allows you to control each muscle, you still need some stats and RNG to control those injuries. Not to mention no game has proper collision.

Also, just because I get injured trying to pass through a fence doesn't mean everyone gets injured trying to pass through the same fence.

>Not really, again, things like light cover, weight of items equipped, running or walking, if you have already been discovered once or not, all would heavily negate the actual skill, as we see in new Fallout games.

And experience (skill) is something you never control in Fallout. You don't get any say in how you balance your body. How you place your steps. How you breathe.

Sneak skill is actually fairly important. If you think you and a ninja, on equal conditions, are going to be sneaking exactly the same way, then you are wrong.

>>150134159

>Actually, its most every RPG dev currently who thinks that.

No. Plenty of devs care to make their games fun. And to a lot of people, numbers aren't fun. That doesn't prove anything.

Again, the more control you have over a character's abilities, the worse the RPG mechanics are. Because RPGs are about your character's abilities.
>>
>>150135874
>The Mississippi is the central river and Point Lookout/Far Harbor DLC's could be created along it in any number of cities.
Yeah, as DLCs

but as a base game, we will get
New Orleans, and MAYBE St Louis, though i see St Louis as more of a DLC for a Chicago game location.

>Fallout is past the point of deserts and 50's kitch.
Not by a long shot m8.
>>
>>150135687
>>150134228

All I can remember is that one of those types of mods added a billion structure items that I never used and I would have to scroll through 50 things in "wooden" to get to the vanilla stuff. Got really old

I'm fine with something that only adds furniture, signs, and misc stuff
>>
>>150136049
Tee Bee Eych, If fallout 4 was about Far Harbor fleshed out taking place on the island and some parts of mainland Maine it would have been a better game.
>>
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>>150134010
>>150135981

I should have added: no, you know where to find secret walls if I place them at obvious places, or if they have some sort of thing sticking out of them. This happens because in videogames, hidden walls are meant to be found. In real life, they aren't. That's why they are hidden in the first place.
>>
>>150135981
>Because RPGs are about your character's abilities.
sure, if you stick to the close minded and utterly backward idea that the player isn't the character, which has been proven wrong many times over.

Seriously, why are you so assblasted over this?

Why is it just so fucking hard for you to accept that your kind of RPGs have come and gone, and dont exist outside of shitty kickertsater games anymore, and that even most of the people who made the games you liked think your wrong?

Its this same delusional attempts to find any way out of inevitability that I see every time someone mentions Tim Cain said Fallout 3 got the lore and setting of Fallout right, its just a slew of mental gymnastics excuses on why is JUST has to be untrue.

I honestly feel bad for people like you.
>>
>>150136236
> it would have been a better game.
If by better you mean with far less content, and far less impact of a storyline, due to the natural emptiness of the area, and the natural lack of connection to the outside world, sure.
>>
>>150136087
You can have all the homemaker shit in a separate menu.
>>
>>150135897
I really expected a quest that would take you there and there would be a mob burning people at the stake over being synths
>>
>>150136337
Not him, but can you just stop? You've been proven wrong easily a half a dozen times in an argument that's been had hundreds of times with the same results. I don't care if you're retarded or baiting, to be honest - it's gotten really goddamn old.
>>
>>150136831
According to very early pre-relase leaks, and a cut line from Deacon, at some REALLY REALLY REALLY early stage of development there was, it was likely cut for being too obvious.
>>
>>150136965
>Too obvious

It would have been better left in the game. Far more interesting than the mirelurks quest.
>>
>>150136908
>Not him, but can you just stop?
I was the one who did stop, hell the conversation had been stopped for like and hour, then some guy comes along and dregs it back up, I even pointed out that he was doing it
>>150130030
There
>>
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>>150136337

>sure, if you stick to the close minded and utterly backward idea that the player isn't the character, which has been proven wrong many times over.

Why is it close minded? Because you don't like it?

You may like it or not. The truth is, in a roleplaying game, you are playing a role. In New Vegas, I can immerse myself into my role without having to purposedly act like a moron that can't barter. Having a low Barter skill gets the job done.

>Why is it just so fucking hard for you to accept that your kind of RPGs have come and gone, and dont exist outside of shitty kickertsater games anymore

It was time you blew your cover, Todd.

>and that even most of the people who made the games you liked think your wrong?

Citation needed. Those exact words, please:

"RPGs of old are wrong."
>>
>>150137137

No, it's hilarious

You hear all kinds of spoopy shit about Salem but it's just mirelurks and a deathclaw
>>
>>150137140
Yes, and you've allowed it to keep going. You don't need to keep responding.

Anon, I don't agree with your points by any stretch, but you seem reasonable - please just stop.
>>
>>150137137
>It would have been better left in the game. Far more interesting than the mirelurks quest.
It would have been Silver Shroud level dumb, and the game doesn't need more of that.
>>
>>150137248
When does anyone saw spoopy shit about Salem?
>>
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>>150137248
>lel it's funny

No, it isn't. It's disappointing.
>>
>>150137173
>Citation needed. Those exact words, please:
Given that you straw maned what I actually said, no, I wont bother.

You're obviously too psychotically devoted to your purity based ideas on RPgs to ever care.
>>
>>150137265
>It would have been Silver Shroud level dumb

>he didn't like the shroud quest

If there is something Fallout 4 needed. it's less "kill X enemy" quests.
>>
>>150137419

Salem itself has a spoopy reputation, and people talk about all the scaaary stuff at the Witchcraft Museum

You go there expecting witchhunts and shiet but there's nothing there but mirelurks and a deathclaw

Meanwhile all of the witchhunts in the game take place in Covenant and your own settlements, as players hunt down synths from their populace and eliminate them
>>
>>150137681
>If there is something Fallout 4 needed. it's less "kill X enemy" quests.
Are you suggesting a witch hunt quest wouldn't be
>go to town
>LEL WITCH HUNTS!
>side with majority of towns people and kill all suspected synths
>side with accused people and kill everyone else to defend them
>>
>>150137784
I have faith that it would have been more interesting than that, but Bethedsa is bad at fallout quests.

reminder that fallout NV had the most interesting quests of any 3d fallout game
>>
>>150137710
>Meanwhile all of the witchhunts in the game take place in Covenant and your own settlements
Which is probably another reason it was cut, too similar to another big side quest, and shit that happens in every settlement.
>>
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>>150137569

>
Given that you straw maned what I actually said, no, I wont bother.

Please bother! You said it yourself: "even most of the people who made the games you liked think your wrong"

So I ask: quote someone, anyone, who says "RPGs of old are wrong", or anything even remotely similar to that, instead of "we make RPGs a certain way just because they sell better this way".

Otherwise, shut the fuck up. Because you

a) Clearly don't know what is a good RPG.
b) Clearly don't know how business works.
c) Clearly don't know that stats make everything better, more complex, and more realistic. You give me any modern RPG, and I will tell you how stats can improve aspects of it.
>>
>>150137946
>reminder that fallout NV had the most interesting quests
Such as?

I mean, most of them except
>beyond the beef
where just
>go here and kill/collect X
>>
>>150138129
>and more realistic
>stats
>making things realistic
>by boiling everythign down into linear 1-100 scaled
>makes it realistic
yep, now I know your just fucking delusional.
>>
>>150138129

>stats = rpg

t o p k ek

What's why every tabletop RPG (except for Pathfinder, widely regarded to be the most cancerous rpg on the market) is moving away from complicated stat and character option systems, right?
>>
>>150138263

>yep, now I know your just fucking delusional.

I'm sorry your Perception is too low to realize that stats can actually represent things the game has no way to account for otherwise. Case in point: Sneak accounting for breathing, body balance, and other things.

Or Guns accounting for how much sway, how much can I handle recoil, how fast can I reload a weapon, and so on.

>>150138394

>That's why every tabletop RPG (except for Pathfinder, widely regarded to be the most cancerous rpg on the market) is moving away from complicated stat and character option systems, right?

And that's why they are becoming worse as a result.

Like I told the other retard: less numbers, more simplification = better sales

Do you think every dev makes the exact game he wants to make, instead of the one he is limited to making?
>>
>>150138826
>baiting this hard
>>
are there any good mods that allow you to orchestrate an attack on your settlement for you to defend it, kinda like a base defense esque thing
>>
>>150135681
Lighter skin tone.
>>
Any good mod list that i can look at, mods that are worth checking out.
>>
>>150139312

Not quite, but there's a mod that lets you build enemy spawners, which you can activate on a computer to spawn enemies

I wish it could be set up to do so automatically without input, and in waves
>>
>>150139406
for which game?
>>
>>150136049
>>Fallout is past the point of deserts and 50's kitch.
>Not by a long shot m8.

The Atom Cats were "Happy Days" 60's TV kitch, the Salem Witch Museum was "Blair Witch Project" kitch, too many 60's referecces move it away from 50's nuclear war kitch.
>>
>>150139447
4
>>
>>150138826
>I'm sorry your Perception is too low to realize that stats can actually represent things the game has no way to account for otherwise.
Fucking wrecked m8.
hahahahahahahahaha
>>
>>150139509
>The Atom Cats were "Happy Days" 60's TV kitch, the Salem Witch Museum was "Blair Witch Project" kitch, too many 60's referecces move it away from 50's nuclear war kitch.
Not really, New Vegas had plenty of 60's refrences, yet was clearly still based on the 50's.

I don't know where you are getting this ALL 50's or totally not 50's ever, argument from, but its not valid at all.
>>
>>150139509
>kitch
Do you know what that word means?
>>
>>150139553
Unofficial Fallout 4 patch

and whatever else you want
>>
>>150139406
Come back in september or october.
>>
>>150139509

>The Atom Cats were "Happy Days" 60's TV kitch

Happy Days took place in the 50s, except for the last two seasons.
>>
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Only 71 images, what the fuck?
>>
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>>150140170
do I really need that never bothered but I really what a list of content mods. Also do people use
DEF_UI along with Valdacil's Item Sorting and AWKCR? I played snice it came out but only have a jetpack mod that I really use and vivid fallout.
>>
>>150140898
>new vegas faces look better than 4 faces
lmao
bethesda "technology"
>>
>>150140974
>new vegas faces look better than 4 faces
>that
>looks better
by what measure?
>>
Who did you side with/what ending did you go for in Far Harbor?
>>
>>150140965

pathetic lmao
>>
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>>150140898
It's been a very dry day for /fog/. Just wait till Trainman releases Maxwell's World and Nuka World drops.
>>
>>150141215
Peace between all 3.
>>
>>150141215
sided with Dima, replaced that fgt Tektus
>>
>>150087128
I can.

The female Knight in the Lost Hills bunker.
>>
>>150141040
by the measure of any non-bethcuck shill
literally have to be blinded by shillbucks to think 4 faces look better then that
>>
>>150141371
>literally have to be blinded by shillbucks to think 4 faces look better then that
That looks like creepy uncanny valley type shit
>>
>set up my rec hall in sanctuary
>after setting up frame and putting in a few gym items, move to start setting up wall around sanctuary
>figure it's time to complete the rec hall, walk to it and hear weird noise
>go upstairs to the gym
>see pic related in complete darkness at 3 in the morning

>
>>
Worry worry worry
>>
>>150141559
WE FOUND OUT
>>
>>150096416
Make a /cfog/ that encompasses the true Fallout quadrilogy 1, 1.5, 2, and NV and leave 4fags to go back to wherever they came from.
>>
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DAMN

Look at this amazing face technology

Bethesda BTFO

Can they even recover?
>>
>>150141704
>Jessup's face on the right
holy shit thats hilarious.
>>
>>150140035
>>kitch
>Do you know what that word means?

noun
art, objects, or design considered to be in poor taste because of excessive garishness or sentimentality, but sometimes appreciated in an ironic or knowing way.

The Fonz was a leather clad, motor cycle riding juvenile delinquent who never never engaged in gang fights etc.
>>
>>150141704
This was a pretty neat intro.

I loved how it felt straight out of the original games' opening cinematics.

New Vegas really is Fallout 3, isn't it...
>>
>>150141704
>out of context CG scene
lmao fallout 4 fags triggered

>don't insult muh precious bethesda potato faces!
>>
>>150141704
I rewatched that cutscene because of this, and holy shit Jessup is like tweaking out the whole fucking time, its like the animators forgot what they wanted to do with im, so they just had him staring off in random directions and blinking his eyes a lot like hes really fucked up or something
>>
>>150142117
_______yes it is____________
>>
>>150142117
>I loved how it felt straight out of the original games' opening cinematics.
It was nothing like any of the original Fallout's opening scenes.
>>
>>150142140
It doesn't serve as a good example of the games' faces, I agree.

I can just go and highlight how Fallout 3's intro is a literal slideshow. Clearly, the game itself is a slideshow as well.
>>
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>>150142140

top kek
>>
how many more years until FO4 waifus can compete even a tiny little bit against skyrim waifus?

are the engine limits or modders are nonexistant?
>>
>>150142190
Don't they made and do lots of drugs?
>>
>>150142369
the Khans made drugs, but few of them did drugs heavily, and in-game, Jessup is totally fine and acts normal.
>>
>>150142204
It's like the Fury Road to Bethesda's Fembusters.
>>
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>>150142367

FO4 waifus blow Skyrim's outta the water
>>
>>150142367

the vanilla face models were already much better than skyrim vanilla face models. Shouldn't be too long friend.
>>
>>150142318
I should've specified, it's usage of CGI and the style of CGI reminds me of the videos you store on your Pip Boy. Like getting the Vault Suit, or leaving the Vault.
>>
>>150142504
>That body

image of cute anime girl vomiting profusely and looking sick.jpg
>>
>>150142504
this looks like shit
look at /tesg/ waifus
http://imgur.com/a/YSUMg

>>150142541
how much longer ;_;
>>
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Can Skyrim even fucking compete?
>>
>>150142813
holy shit fucking nexus

how are people OKAY with these shit female characters?

what the fuck is bethesda thinking

what the fuck are modders doing
>>
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>>150140974

Actually a mod, but yeah: a modder can make much better faces than Bethesda can.
>>
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>>150142952

Skyrimfags on suicide watch
>>
>>150143152
Again
>that
>looks better
it looks terrible because of how its completely stands out from everything else in that picture.

It honestly looks like a bad shop, or one of those Morrowind era texture mods where they took a real pic of something, turned the quality way down, then applied like 50 sharpen effects on.
>>
>>150142813
What pleasure can even be derived from these breasts. They are clearly not possible in any way

this is just unacceptable. Am I overthinking it and its mostly autistic 14 year olds with nigh infinite libidos?
>>
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>>150143250
>>150142813
>>150142504
>>
>>150143335
They're possible with enough silicone.
Doesn't mean they're not grotesque though.
>>
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>>150086482
my waifu is the strongest
My waifu kills everything
>>
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>>150143479
>>150143335
>>150143492
>>
>>150143250
I'm mad AS FUCK bethesda wasted time developing FO4 instead of using that man power on speeding up the new engine for TES6

my waifus ;_;
>>
>>150143560
>maxesdefault.jpg
seriously m8?
>>
>Nexus
http://www.nexusmods.com/fallout4/images/43005/?
Just fucking kill me.
>>
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>>150143317

Don't be silly.
>>
>>150143763
>new engine
its just gonna be Gamebryo 3.0

Not that I mind, but we all know thats what it is
>>
>>150143638
Where is my folder of kawaii girls vomiting.
>>
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>>150143820

could be worse
>>
>>150143909
shut up! ;_;
t-they said they are "waiting" on new technology before advancing TES6
>>
>>150143902
I like that one, she's got a cute little snub nose that fits her personality.

>tfw no sarcastic jaded lieutenant gf to be impressed at you beating the shit out of some legion yahoo
>>
>>150143250
I was waiting for someone to post her. Someone has been playing the same steroid he-woman since fallout 3 and posting pics up on the nexus. It's kind of entertaining
>>
>>150143975
this is actually the first cute FO4 waifu i've seen

like at least slightly below 1/10th decent
>>
>>150143992
Just like they introduced the new technology of godways and shit into Fallout 4.

then backwards upgraded skyrim with it because thats how todd wanted to release it
>>
>>150143992
Yeah, just like that 'Creation' engine which has not been mentioned since Skyrim was still in developement.

This is Beth. They will never move away from the gamebryo engine. It's too much, it does not fit their schedules and they burn money by trying.
>>
>>150144430
>>150143909
>le gamebryo is a bad engine meme

>>>/v/
>>
>>150144430
>Yeah, just like that 'Creation' engine which has not been mentioned since Skyrim was still in developement.
Not him but what?

Todd talked about how Fallout 4 was using an updated version of creation all the time before Fallout 4 came out
>>
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>>150143638
>>150142813

>people download this shit unironically
>>
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>>150144053

Yeah, I don't know if the NVR3 guy actually tried to make her look cute af.

I mean, Veronica is more "beautiful" (as in, designed to beauty standards), but Carrie is much more pretty.
>>
>>150144646
Vernonica looks like a pale sunny smiles here.

You got a smiles ? I loved her ever since I first played NV, interested to see what this guy did with her.
>>
>>150143975
Circlejerking with Elianora is worse anon.

>>150144128
>cute waifu
Get your eyes checked.
>>
>>150145146
>Circlejerking with Elianora is worse anon.

Speaking of which, since Darren is now gone from pretty much everywhere, is he now officially the next Giskard
>>
>5 years later
>modded skyrim looks a shit ton more hyper realistic than toon world FO4
Is bethesda just spreading their hands out to take everyone's money, run out the window and have modders do all the work?
>implying FO4 will ever get a big modding community
>>
>>150145393
>modded skyrim looks a shit ton more hyper realistic than toon world FO4
Are you acting like this is something to be proud of?

>implying FO4 will ever get a big modding community
Fallout will never have a large modding community because it is, and has been, far too fractured and splintered since Fallout 2 came out.

Fallout has the singularly most polarized community in gaming, with every game being more devise then the last.

While people may hate various aspects of TES, most fans of TEs still like TES, and can form a larger community each time a new game comes out
>>
>>150145603
And TES has always had more mods than any of the Fallout games. They're just not as popular, because more people prefer fantasy to post-apocalypse.
>>
>>150145667
There is this also, the fantasy genre in video games has always been miles more popular then the scifi one
>>
>>150145375
Pretty much yeah.
>>
>>150145667
Fallout 4 has the most sales of any bethesda game. Its objectively more popular
>>
>>150145797
And like 70% (possibly more) of purchasers disliked the game and stopped playing it.
>>
>>150145603
>>150145667
I don't think its that

Its the fact that FO4 panders to normals FPS, while the geek/nerdy (who are actually smart enough to program or have artistic talent) will go for the geeky lore RPG game.

Normalfags will just play the vanilla game, and move on while the nerd will want to role play and create his own world and share it with his community
>>
>>150145797
Skyrim has 23 million units sold, Fallout 4 has a little more than half of that.
>>
>>150145797
The hypetrain was real.
>>150145895
Shame it failed on delivery.
>>
>>150145895
>And like 70% (possibly more) of purchasers disliked the game and stopped playing it.
Lol no.
>>
>>150145797
I would argue it's riding the hype of Skyrim, which is catapulted Beth into the mainstream eye
>>
>>150145603
>Are you acting like this is something to be proud of?
what do you mean, it isn't?
>>
>>150145917
>Its the fact that FO4 panders to normals FPS, while the geek/nerdy (who are actually smart enough to program or have artistic talent) will go for the geeky lore RPG game.

Except the lore has always been a background element of TES, whereas the surface is seemingly generic bullshit.
>>
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>>150144778

Sunny is really a case of lighting conditions. Keep in mind it is awful in this pic (I was using Nevada Skies). I'll post another pic where she is indoors, and she looks like a totally different (much uglier) person.
>>
>>150146087
>what do you mean, it isn't?
Because its not

style will always be more important then pure graphics.

If I wanted pure MUH REALZ! graphics, I would just install Crysis and play it
>>
>>150146002
Lol yes. Unless you're the biggest Bethcuck then you probably disliked it.
It's hard to find a place thats positive about it other than heavily moderated bethesda fanboy spawning grounds who would defend anything.
>>
>>150146154
Hmm, not terrible, but I prefer her vanilla honestly, she's gorgeous.

>mfw installed her as a companion ASAP and have her running around in elite Riot Gear with a modded in Unique 12.7mm SMG
>>
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>>150144778
>>150146154

Also, Sunny is definitely a qt3.14, but here she looks like an entirely different NPC, don't ask me why.
>>
>>150146094
By lore RPG, I mean geeks are encouraged to make immersion mods, houses, character make, animations, etc to fit their fictional character, or self-insert, they made.
Many of those who continue to play until today made their own fictional settings across multiple characters and grab others through followers and such

You can't really role play, or be geeky, in FO4 like you can in TES
>>
>>150146227
>Lol yes. Unless you're the biggest Bethcuck then you probably disliked it.
If that were the case Fallout 4 wouldn't constantly be one of the top 10 most played games on Steam, and often the most played single player game on Steam.
>>
>>150146219
well crysis doesn't have a creation kit where to make the game into a dress up game, and porn game

the selling point is the modding, the style is there so now lets build upon it more by adding more hyper realism
>>
>>150146316
It's more than the setting is more restrictive. Stuff fits more if it's post-apocalypse, whereas in Skyirm you can have steampunk crap, future stuff, and a bunch of other different styles and whatever justified by "it's fantasy"
>>
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>>150146257
>prefer vanilla
>gorgeous
You know while I can completely understand not liking NVR3's changes I would never, ever refer to vanilla Sunny as "gorgeous". I was tempted to kill her just to get her ugly mug out of my game, but I soon realized pretty much everyone was kinda hideous.
>>
>>150146227
This place is sometimes positive about it. or at least it used to. People have been getting more and more aggressively negative about the game lately.
>>
>>150146490

bethshill detected, everyone in FNV is gorgeous, exquisite, grandiose, etc.
>>
>>150146573
4chan is agressivly negative about everything.

Have you seen /v/? 9/10 outta 10 most of the threads are
>WHAT WENT WRONG!
on perfectly fine games
>>
>>150146595
Not for nothing because I honestly prefer NV but there were a far larger number of acceptable looking NPC's in Fallout 3 than NV.
>>
>>150146490
You shut your mouth, she's precious

I'm used to old as fuck games tho and have very low standards, and also enjoy weird old stuff, so even NV's garbage faces have charm for me
>>
>>150146648
That's /v/. They've been that way for ages and don't count. /vg/ usually tends to like their games but something about fallout just makes anons chimp the fuck out and do nothing but shit on the games.
>>
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Why dont you have veiny tits yet?
>>
Literally no settings improve framerate in FO4, gee thanks Todd.
>>
>>150146648
That's called shitposting dumbass
>>150146921
This is because the games are different in gameplay,tone, and setting. They may as well be different games. It's also why both groups are incompatible.
>>
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>>150146595

Literally laughed out loud like I haven't in a long while browsing /fog/, thanks. "Exquisite" and "grandiose" did the trick.

Also, random pic time.
>>
>>150146921
It speaks wonders for how fucking trash Fallout 4 is then. Especially after such a timeless, amazing game like NV.
>>
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>vault dwellers aren't equipping pip-boys
>>
>>150147119

those toy cars are in FO4

DID OBSIDIAN STEAL THEM
>>
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>>150147041
>>
>>150146648
That's called shitposting dumbass
>>150146921
This is because the games are different in gameplay,tone, and setting. They may as well be different games. It's also why both groups are incompatible.
>>
File: FNV 52.jpg (1MB, 1920x1080px) Image search: [Google]
FNV 52.jpg
1MB, 1920x1080px
>>150147183

Of course not. Moar random.
>>
>>150147594

delet this
>>
>>150147594
post under the undies
>>
>>150146921
>/vg/ usually tends to like their games
lmao

90% of the generals hate their game and the devs behind them.
>>
Is there a SPAS 12 mods for new Vegas?
I can't seem to find one
>>
>>150147340
>This is because the games are different in gameplay,tone, and setting. They may as well be different games. It's also why both groups are incompatible.
Ohh please, people need to stop trying to push this shit when even the people wo made Fallout 1/2 disagree.

Theres fucking nothing different about the tone or setting of the games.
>>
>>150148326
(You)
>>
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>>150147875

Sorry pal, I took off her clothes and that's what I found.

>>150148303

Nope, fucking Millenia was working on one but didn't release it/won't plan to release it.
>>
>>150148657
Oh that's a shame I would have liked a SPAS ...oh well maybe one day
>>
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r8 my vault slut
>>
>>150149310
Clipping out of 10
>>
>>150149310
Fix the clipping
Get some better lighting
>>
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>>150149310
>>
Is there any sort of updated version of any mod any weapon on Nexus currently?
>>
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>>150149652
>>
>fire hunting rifle from nearly draw distance away
>change postion straight away
>enemies search for me and yell at me for hding
>at the same time all looking straight at me as they fan out and search in a direction line towards me
>attack dogs run at me at full speed despite me being hidden

what did todd mean by this?
>>
>>150149310
>>150149652
>>150149812
None of these are particularly titillating.
>>
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>>150149812
any good lighting mods or enbs?
>>
>>150149874
>attack dogs run at me at full speed despite me being hidden
Well, you are aware dogs have great noses, and can smell shit from quite some distance.

Just because you are hidden from humans visually doeskin make you hidden from dog's smell.

>at the same time all looking straight at me as they fan out and search in a direction line towards me
Thats just obvious "hey this bullet hit this wall, dudes probably in that direction since thats the only real direction he could have fired from to hit this wall.
>>
Link to the beta of Buff's hair mod
>>
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>>150149984
>>
>>150150134
>>150149984
>>150149812
>>150149652
>>150149310
NO
ONE
CARES
GO
BACK
TO
/TESG/
>>
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>>150150065
>>
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>>150150262
>>
Isn't NMM supposed to check mod updates? I clicked the button and it doesn't actually do anything
>>
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>>150150187
but i like fallout. come on, i want to make sexy pictures of my waifu.
>>
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>>150150494
>>
>>150150594
> i want to make sexy pictures of my waifu.
If you were, there wouldn't be a problem.
>>
>>150150594
They're not very sexy and your waifu looks like crap.
>>
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>>150150594
she's garbage. Back to the drawing board.
>>
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>>150150786
LISTEN HERE YOU PIECE OF SHIT, JUST BECAUSE YOU BOUGHT MY GAME DOESN'T GIVE YOU THE RIGHT TO INSULT MY WAIFU, NOW BUY MY DLCS AND THEN BUY THE MODS ONCE WE START ROLLING OUT THE PAID MODS FEATURE.
>>
>>150151106
that probably sounded funnier in your head
>>
What is with you cucks and your subpar screen capture programs?
>>
>>150151467
I tried.
>>
where's the new thread faggots?
>>
>>150142813
looks like the chick from those niggerdick comics.
>>
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>>150151106
Listen here you little fuck. If you ever try to impersonate me again, you'll be sorry.
>>
>>150151758
back the FUCK up?!
>>
>>150151106
>>150151467
Todd posting is always funny
>>
>>150152321
I want to paint you green and spank you like a disobedient avocado.
>>
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WHY THE FUCK DOES THE VAULT BUILDING SUCK SO FUCKING BAD
>>
>>150152440
shut the f**k up tripf*g
>>
>>150152536
It would help to be specific about what exactly is bad.
>>
Do you have a geiger counter?
>>
where's the new thread you cowards
>>
>>150153102
>>150153102
>>150153102
New Thread
>>
>>150128602
I mean I did make rooms and a play area for our two boys so I can pretend Maccready and I get to be a happy family after I bomb the Institute
Thread posts: 756
Thread images: 111


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