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/dfg/ Dwarf Fortress General

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Thread replies: 18
Thread images: 5

cancerous memes edition
Previous thread >>149034552

>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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>>149366224
First for suffering
>>
>>149367156
>vengeful
>vengeful
>vengeful
>vengeful
>vengeful
>>
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So is modding in dwarf fort as simple as copy and pasting tags with a few tweaks or do I need Toady's autism to be effective?
>>
>>149367525
Modifying the raws is pretty easy. I'd say start off my trying to make your own race. And the easiest way to do that is much like you said. Take an existing creature close to what you want and start changing tokens to your own. Make sure to keep the wiki pages for the relevant tokens open, those pages are godsend.
>>
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My third artifact
Good thing I checked what comes out of tetrahedrite and limonite first, otherwise I'd get copper one
>>
I wanted to check out Dwarf Therapist but it seems there's no support for the latest version (43.05)? Any idea when there's gonna be an update?
>>
>>149368909
normally doesn't take long, but normally isn't a conversion to 64bit either, dunno if that will affect it's progress.
>>
If I designate a zone as dining room, and then designate a larger zone as a tavern, including it, it will be part of the tavern and people will eat there right?
>>
>>149368909
When Toady stops releasing updates every other week and they have time to accommodate for 64 bits
>>
What should a tavern room have, a bed and a chest?
>>
How long does it take to get a goddamn siege?

It's the fourth year in my fortress. I've got over 120 dwarfs, and millions of dwarfbucks in crafted goods. I made damn sure there was a neighbor goblin civ that my home civ was at war with. I've seen a couple of kobold thieves but not one goblin of any kind. This has to be the fifth fortress that goes this way for me. What gives?
>>
>>149370531
In my experience, the more wealth you export the more common sieges become
>>
>>149368629
>the battle of [unrelated verb/adjective]
you know toadman should really throw the relevant placenames into the word pile for naming batlles, and probably even give them strong preference as well. How many real or mythical battles are not named after the place where they happened?
>>
>>149370901
I've probably exported over 100k in wealth
>>
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>'some migrants have arrived'
>enthralling cloud spawns right above them
From now on surface is a no-go zone.
It's time to seal off the airlocks and set up some traps.
>>
>>149372231
that's like nothing. Try making serrated discs out of whatever metal you have, and give about 50,000 to 150,000 wealth to each caravan.
By the way, you can see the exact amount of exported wealth in the status menu.
>>
>>149367525

It's pretty simple depending on what you want to do, there are some pretty big flaws in the engine when it comes to creating new races but nothing that will majorly bugger you up.

My advice would be to find a creature/mod that sort of does what you want and copy it like you have suggested, the wiki has all the tags which you can use so if you want something you can't find an example of it's not difficult to work out how it should be.
Thread posts: 18
Thread images: 5


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