Shortened OP Edition // Previous Thread: >>149264285
This is a thread for amateur and aspiring game developers and anyone interested in the field.
The OP you're used to is here:
>http://pastebin.com/geTiMLWZ
Even older helpful links can be found at:
>http://alloyed.github.io/agdg-links/
NEWS:
• Space Jam! A game jam themed around space, not the Charles Barkley movie.
https://itch.io/jam/agdg-space-jam
• Final Demo Day Nine is complete! No one won. It was (Not) a competition.
https://itch.io/jam/agdg-demo-day-9
• The first ever Demo Day Ten begins soon!
https://itch.io/jam/agdg-demo-day-10
• Beta /AGDG/ Website
http://tools.aggydaggy.com/#
>shortening the OP
someone make a real new thread
>>149298398
The OP you're used to is here:
>http://pastebin.com/geTiMLWZ
Anyone know of any learning resources for working with physics objects in unreal engine. I am trying to make spaec ships, and I'm having trouble learning the API to manage most aspects.
real new thread
>>149298426
>>149298426
>>149298426
Here we go again with the double thread shit confusing everyone.
Fucking goodie.
>tfw unironically using Source
who designed this shit??
I've already endorsed the other thread, get over there.
>>149298954
>I've
Literally who are you and why should I care?
>>149299017
You don't have to care, but get over there anon. The other anons are waiting for your arrival.
Thanks Mothdan
anyone know anything about configurable joints in unity?
i need to constrain the angular X drive position spring for .4 seconds
i have no idea what this code is or how to apply just the xdrive position spring constraint to my object for a set time, playmaker doesnt allow that variable.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>();
joint.targetPosition = new Vector3(0, 0, -10);
JointDrive drive = new JointDrive();
drive.mode = JointDriveMode.Position;
drive.positionSpring = 20;
joint.zDrive = drive;
}
}