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/agdg/ -- Amateur Game Dev General

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Thread replies: 12
Thread images: 4

File: engines.png (284KB, 500x1687px) Image search: [Google]
engines.png
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Shortened OP Edition // Previous Thread: >>149264285

This is a thread for amateur and aspiring game developers and anyone interested in the field.
The OP you're used to is here:
>http://pastebin.com/geTiMLWZ

Even older helpful links can be found at:
>http://alloyed.github.io/agdg-links/

NEWS:
• Space Jam! A game jam themed around space, not the Charles Barkley movie.
https://itch.io/jam/agdg-space-jam

• Final Demo Day Nine is complete! No one won. It was (Not) a competition.
https://itch.io/jam/agdg-demo-day-9

• The first ever Demo Day Ten begins soon!
https://itch.io/jam/agdg-demo-day-10

• Beta /AGDG/ Website
http://tools.aggydaggy.com/#
>>
>shortening the OP

someone make a real new thread
>>
>>149298398
The OP you're used to is here:
>http://pastebin.com/geTiMLWZ
>>
Anyone know of any learning resources for working with physics objects in unreal engine. I am trying to make spaec ships, and I'm having trouble learning the API to manage most aspects.
>>
real new thread
>>149298426
>>149298426
>>149298426
>>
File: 1392431952512.jpg (29KB, 461x260px) Image search: [Google]
1392431952512.jpg
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Here we go again with the double thread shit confusing everyone.

Fucking goodie.
>>
File: ring.jpg (31KB, 480x268px) Image search: [Google]
ring.jpg
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>tfw unironically using Source
who designed this shit??
>>
I've already endorsed the other thread, get over there.
>>
>>149298954
>I've
Literally who are you and why should I care?
>>
>>149299017
You don't have to care, but get over there anon. The other anons are waiting for your arrival.
>>
Thanks Mothdan
>>
File: config.png (30KB, 359x708px) Image search: [Google]
config.png
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anyone know anything about configurable joints in unity?

i need to constrain the angular X drive position spring for .4 seconds


i have no idea what this code is or how to apply just the xdrive position spring constraint to my object for a set time, playmaker doesnt allow that variable.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
void Start() {
ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>();
joint.targetPosition = new Vector3(0, 0, -10);
JointDrive drive = new JointDrive();
drive.mode = JointDriveMode.Position;
drive.positionSpring = 20;
joint.zDrive = drive;
}
}
Thread posts: 12
Thread images: 4


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