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/rlg/ - Roguelike General

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Thread replies: 756
Thread images: 120

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Alex Smith and Patric Mueller have joined the Nethack dev team: http://www.nethack.org/#News
Expect great things when the next release comes out in 2032.

Pochengband 5.0.0 Comp (Until July 28):
Sexy Draconian Monk
http://angband.oook.cz/competition.php

>FAQ and What to Play
FAQ: http://pastebin.com/Q7K91Q34
What to Play?: http://pastebin.com/yfUKx35f

>Webterminal
Rogue Nexus – Cataclysm online with shared map and tons of other roguelikes in a simple online package! (USA Only)
http://roguenex.us

>Individual Game Pastas
http://pastebin.com/SgMJ7Xwh

Previous thread: >>148594931
>>
1st for angry ogres and trolls and ruks
>>
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>>
/rlg/ discord channel where
>>
>>148775593
Never ever.
>>
>>148775593
A literal circle jerk like /trash/'s except roguelike themed?
>>
>>148775593

someone kill this man
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>>148775593
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Is this possibly the most anti-fun mechanic to exist?
>>
>>148777002
are you playing that race that mimics other races and then can only learn a permanent form if he absorbs the corpse of said creature

that sounds fun against the serpent
>>
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>>148777496
>watch native chinese movies to write unique dialogue for blork and azrael
what

what

what?
>>
>>148777736

Context: it's a reply to the question about Wiglaf being removed in DCSS.
>>
>>148777496
hangedman's rants are absolutely fucking unreadable.
Top fucking autist.
>>
>>148777940
but
what do native chinese movies have to do with those uniques
urug doesn't even talk
what the fuck!
>>
>>148777246
Nah I'm just playing a normal mimic. You're thinking of possessor and they can permanently take over a form if the monster they kill drops a corpse and they possess it. Mimics can only mimic live monsters and they have a really low chance of remembering a mimicked form permanently. Not sure what the actual value is and I don't feel like digging around the .c file for it but I'm convinced it's something like a 1% chance.
>>
>>148774854
>you see here: 7.5kw generator
Where do you find these in DDA?
>>
>>148778087
That comment is referring to Bai Suzhen.
>>
>>148778087

Fuck if I know, I was just giving the overall context.
>>
>>148777496
simple question

i get that he doesn't add much to the game
but why remove him
>>
>>148778191
ah, the dragon lady.
isn't she a touhou or something
>>
>>148778270

I guess this is supposed to explain it:

https://github.com/crawl/crawl/commit/a3cd88f795e7
>>
>>148778397
>they're 'plain'

what an awful excuse
>>
I want a crawl fork with ALL the fucking removed monsters
bring them all back I say
and make more monsters spawn on every floor
make that fucking XP FLOW
>>
>>148777496
>removing hippogriffs
wow um can you like, not?

Hill giants have a unique role so I don't know what the fuck they were mentioned for.
>>
Is Caves of Qud a good startpoint for a newbie?
>>
>>148778270
If something doesn't add anything to the game, removing it is a reasonable thing to do.

You don't have to write a 400 word essay in multiple places on why you did it though.

The problem with DCSS devs is that they *know* that some of their changes will make people bitch and whine. Then, instead of being sensible and ignoring reddit's tears, they involve themselves with it- as above.

>>148778391
Like tzitzimeh are based on an obscure mythological creature from Aztec lore: https://en.wikipedia.org/wiki/Tzitzimitl
Bai Suzhen is an obscure mythological creature from chinese lore: https://en.wikipedia.org/wiki/Legend_of_the_White_Snake

I think I got the references right, forgive me if I'm not as much of an autist as regret-index.
>>
>>148778704
>tfw never enough xp to get 27 in a weapon skill before Lair even after clearing D
And that's JUST a weapon skill. Not even including Armor, Shield, Dodge, Evo/Invo, Spellcasting and possibly Stealth or Trasmut
>>
>>148779086

Try Tales of Maj'Eyal. That should get you started and then work your way up to the harder RLs.

Caves of Qud could work for a newbie but it depends on how much of a newbie you are when it comes to roguelikes.
>>
>>148779154
That's so much XP. Even on a HO with axes or a Halfling with slings.

Why would that ever be reasonable?
>>
>>148779154
>dumping all your exp in one skill
hello diminishing returns
>>
>>148778818
To this day I cannot remember if Hippogrifs or Griffons are the more dangerous ones.
I think it's Griffons? No clue, honestly.

Hill Giants should be renamed to GREATER OGRES.
>>
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>>148778090
Well I dug through the mimic code anyway and it turns out it's a 1 out of 20 chance to get a permanent form.
>>
>>148780481
lmao
>>
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>>148773310
>not learning all of the 2hus from bkub
baka senpai desu
>>
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playing felids makes me want to fault myself IRL
>>
There is in fact an arrelgian IRC channel but it is only for people named Chris so I can't share it
>>
>>148779091
>The problem with DCSS devs is that they *know* that some of their changes will make people bitch and whine. Then, instead of being sensible and ignoring reddit's tears, they involve themselves with it- as above.
Yeah, god forbid the devs listen to the opinions of the people who play their game. What kind of idiot would do that?
>>
>>148779678
Griffons are more dangerous.

Hill Giants exist to punish bad players who think "I have some armor and evade. I'll be fine getting close to it" on D:10

Like me
>>
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>148744624
>I was curious and there is actually a /rlg/ steam group
pffahaha
>>
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>>148782048
>>
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>>148782048
>>
>>148782048
That's disgusting
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>>148781594
One or the other is fine.
But you don't do something you know will cause an uproar and then descend into the squabble yourself with a retarded essay like that.
>>
>>148782548
Fair enough.
>>
>>148781648
I would be okay with saying goodbye to both.
Hippogriffs do literally nothing. It's okay to have chaff monsters, but even an orc can threaten with a branded weapon in early D. I have never considered a Hippogriff a threat.

Cut Hill Giants, replace with more Cyclopses.
Cyclopses are more dangerous and it also means more ruks in the dungeon!
>>
>>148782048
both of the members are me
>>
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>>148782861
>>
>>148782849
>Cyclopses are more dangerous
Not really. Cyclops in DCSS have slowmove.

Replacing hill giants with more rukthrowers does sound fun, though.
>>
>>148782048
>>148783135
I wouldn't mind joining, but I'm wary to share any of my information with you guys beyond my online dcss stuff.
>>
>there's actually a youtube channel of someone LPing DCSS
>he's been doing it for years and doesn't seem to have an ascension video on his channel
>watch one of his latest videos
>"I'll start doing shorter sessions regularly instead of long one, that should help. I know how to win this game goddamit"
>faults two minutes later
roguelikes are cruel
>>
>>148783208
>Cyclops in DCSS have slowmove
doesn't really help when you cross their path at an intersection
>>
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A
FUCKING
MOLD
>>
>>148778397
I agree that Wiglaf isn't threatening, but I disagree with Donald's removal from Labyrinth.
Personally, I never see him there.

I think they should give Donald different skillsets, Might and Haste aren't really threatening for unique that can appear anywhere.

I'm more scared at unique with Banishment than Donald.
>>
>>148783208
Even with slowmove, they are still far more dangerous than "bigger ogre by the time you are guaranteed to have an Ogre Debilitization Device", simply by virtue of monster ranged attacks being really strong.
>>
>>148782849
There is a point at which variety for the sake of variety is not a good thing(DDA comes to mind), but DCSS is nowhere near that point. Having some "pointless" fluff adds breadth to the game.

DCSS has body dysmorphic disorder with a side of bulimia. It does not need to lose more weight.
>>
>>148783895
Nah it's just fine in terms of content, it just needs to be shorter
>>
>>148783483
>mimicking a mold instead of the hound spammer
How are they later on? I tried one out and so far I've only learned nibelung form, which was actually nice except I'm too high level for it now.
>>
Donald does not need to be threatening. He is amusing, and that's what made him a valuable unique.

>>148784003
>it just needs to be shorter
I feel like this is an opinion primarily held by people who have played the game too much and just want to get the game over with faster because they play out of habit more than anything.

When I first started, I loved how big the game seemed. I was excited every time I entered a new branch, and they felt like distinct sub-areas as opposed to pit stops on the way to the orb.
>>
>>148781498
kitty
>>
>>148783312
>not spectating him and handholding him to a win
>>
>>148784478
I don't mind the branches, it's just the start is so slow and pretty much always the same
>>
>>148783895
Nah, I'd rather every piece on the board had a thought-out purpose.
You can create monsters with both interesting properties and interesting flavour. The Griffon/Hippogriff distinction doesn't really manage that though.

>>148784003
Strongly agree with this, but I think a shorter crawl would do better as a fork where you could really go all out and tighten up the game.

I think a crawl with more variety in the areas you can visit (more portal branches/alternate lair branches, alternate elf/crypt branches), but shorter branch lengths could be a lot of fun.
>>
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>>148784195
They're actually pretty strong and fun but avoid mimicking monsters without innate attacks (like ultra-elite paladins and stuff) until you find a really good weapon. Try and get a basilisk early game because they have innate +10 speed and a suspension gaze attack that is infinitely suspend your enemies, there's one in arena but sadly the memory for that didn't stick so if the same thing happens to you I'd say grind up until the later 30s and go to arena to get Dracolisk which is pretty much just a stronger Basilisk but be careful because whenever you get monsters with bite/claw/crush/whatever attacks you'll start out with -20 unskilled. I didn't mimic the Zephyr Lord because when mimicking a monster you do get their abilities but sometimes you might too low level to use them and I have no idea what level hound summon is so I didn't want to waste 4 turns and I couldn't teleport away because I was fearlocked because death molds apparently have really low charisma modifiers.
>>
>>148782849
If you remove all popcorn monsters you are left with a very stressful, very short game where the only times you actually play is to make high-stakes tactical decision, which is very mentally taxing and tiresome and ultimately not fun over long periods of time. This only leads to people actively avoiding said tactical decisions and simplifying gameplay to a RNG showdown.

This can already be seen on, say, Orc:2 where you can either attempt to kill the hordes of orc sorcerers, high priests and knights coming to you from all directions with next to no cover in the whole level, or just go there with a trusty wand of disintegration to make a killhole and ctrl-direction away until.everything is gone
>>
>>148785310
>If you remove all popcorn monsters
Quoting myself:
>It's okay to have chaff monsters.

The cool thing about having levels is that you can re-purpose low level dudes to be weak dudes in higher level fights.

Then those lower levels dudes are interesting and relevant in multiple ways and that's awesome. Hippogriffs, giant newts, and giant cockroaches are not awesome.
>>
>>148785310
Your orc:2 example is bad because there are plenty of corners to take out the orcs 1 at a time.

Agree with the post though! It's not good game design to have every monster be a special snowflake.
>>
>>148786040
They're not chaff if they're a serious threat.
>>
>>148786609
They're a threat early on, and they become chaff later.
>>
>>148786780
The same could be said of virtually every monster.
>>
>>148786871
Not Hippogrifs, giant newts, giant cockroaches, and ball pythons.
They are always weaklings.
>>
>>148778704
Feel free to maintain a bloat branch.
>>
>>148787081
I've died to a ball python before.
>>
>>148787081
And giant rats, bats and grey oozes. Removal is strength.
>>
>>148787259
Yeah, ball pythons are probably workable.
It's fun to have quokkas for example, because being killed by one is the pinnacle of an embarrassing rip.
>>
>>148786040
That is focusing a bit too much on the endgame for a genre where most players only see the early-to-mid game. Giant newts and giant cockroaches serve the purpose of being handy xp bags for level 1/2/3 characters who are too weak to safely take on much else. D:1 and D:2 are generally just loot and xp-reaping levels. This is a common feature on rpg-inspired games, and one that people accept as necessary to get to the meat of the game (this also shouldn't take over 15 minutes or so unless you're doing some gimped combo or conduct). Occasionally they're also useful to keep stronger enemies away (keeping a newt as a buffer between you and the GSC ogre for instance)

Crawl also has plenty of dangerous monsters on early game, it's not that bad. Adders, gnolls, ogres, orc wizards and priests, shadow imps, occasionally even hounds can all fuck you up if you aren't carefu. Once you LEARN to be careful they are boring (except gnolls, D:2 gnolls with polearms and throwing nets are universally bullshit), but a learning curve where you are expected to die at least a few times before getting it right is common on roguelikes.
>>
>>148784478
Not him, but I've only ascended 4 times and I still think the game is way too long. I like how there are all these different branches, but there's over 50 large levels to go through to win a game, even if you minimize the number.
>>
>>148787406
Also, for the first three or so levels there's such a thing as biting more popcorn than you can chew. If you're fresh from killing an adder and at 1/3 of your puny level 2 elf HP bar, seeing a jackal pack approach can be horrifying. Or a quokka.
>>
>>148786780
A monster that poses no threat is a monster that poses no threat, regardless of what it may have done ten floors earlier. Replacing all hippogriffs with orcs is just cutting down variety with no net gain other than removal for the sake of removal.

I don't want to fight the same enemies over and over the whole game.
>>
Is a Blowgun of EV a good statstick?
>>
>>148788020
Yes if you're in a phase of the game in which centaurs can wreck you.
>>
Since DCSS provides the player with most of the monster's information in the x-v screen, I don't see the problem with having more quantity. Even if the number of monsters and uniques was quadrupled, with major overlap between them, that wouldn't be bad in any obvious way.
>>
>>148784478
>people who have played the game too much and just want to get the game over with faster because they play out of habit more than anything.
I have played the game too much and you're damn right I don't enjoy it anymore.
But I don't play it out of habit.

I play it because goddamit shit fuck I won't die without having done a 15 runes ziggurat-clear ascension with an octopode necromancer
>>
>>148788312
It would be harder for new players to get into the game since they would have to check monster stats more often than they do now.

Quadrupling seems like too much monsters to remember even for veterans, but doubling would be fine in my opinion.
>>
>>148777496
I can't read this shit, what the fuck is it about?
>>
>>148788743
Why can't you read it?
>>
>>148788743
He's arguing that DCSS has become "quality over quantity", due to activism on the part of a small number of devs, often to the detriment of the game as OK content like salamander firebrands gets culled just to so that the devs can stay busy.
>>
>>148788743
Read the responses to the post.
>>
For me, the most fun parts of roguelikes are when I get in over my head and have to suddenly shift from comfy otabbing to unfucking myself in a tactical panic.

If you remove all of the "bloat" and relaxed parts, then the pacing becomes a flat line. It's just tedium from start to finish.
>>
>>148789353
>then the pacing becomes a flat line. It's just tedium from start to finish
Either that or every single fight is a struggle just to survive.
>>
>sprite artist molests my little sister
>want to ruin this fucker
>turns out he draws sprites for some freetard game from the 80s
>infiltrate his weird little development cult as an idea guy
>come up with ideas for characters to add to the game
>he has to draw sprites for these people
>some of them have special clothing, which he also has to draw
>then I use my alt to argue why that new content should be removed
>all of his effort goes to waste

It all makes sense now.
>>
>>148789792
As I said, a flat line.
>>
>>148789075
How has it become quality over quantity if quality content is cut?
>>
>>148789889
at last I truly see
>>
>>148789994
I agree, their ideology seems to be anti-quantity rather than anything useful. However, again, whoever feels passionate about this needs to show them the light by maintaining a branch that preserves the good content, rather than merely complaining on a board that nobody cares about.
>>
>>148789994
Why don't you ask the guy who made the post originally.
>>
So to powergame the energy system with ogres and similar you do some low-aut action until they attack you once, then move away while they recover? And you keep it up by moving while they attack? I don't fully understand it yet
>>
I have 3 pips of rN and have completed Lair, Dungeon and Orc. Should I go for Depths, Pandemonia or Elf next? I found Snake, Swamp and Slime but fuck those for now
>>
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Quality travel pathing
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>>148790641
Snake or Swamp. You will die if you go anywhere else.
>>
>>148790541
>then move away while they recover
And you're done, because you're not adjacent to the ogre anymore.
>>
>>148790541
The first thing you said is right. I don't know what you mean by the second sentence.

Basically the only time you NEED to game the energy system is against ogres, and then only when you want to escape from them by going up stairs. So, run away from him, going towards the stairs, then stop when you're pretty close. Then do something low-aut like unwielding your weapon, which gives the ogre a free hit against you. However, now he will not follow immediately when you move away. This way, he will not be adjacent to you when you use the stairs, and thus he won't follow you up the stairs.
>>
>>148790541
Monsters which wield weapons take randomly between 10 auts and the weapon's base delay in auts to attack.
You take actions such as swapping weapons (0.5 auts) so that when they attack you, they are more likely to be out of energy on a half turn. Then you step away and can get to the stair safely, stranding them on the level.

>>148790641
Doing Dis(in Hell) is probably optimal at this point.
>>
>>148790872
>>148790908
Ah, thanks for clearing it up
>>
>>148790641
Sorry dude, it's a more linear game than the branching system lets on. You could have 3 pips in everything and Elf is still suicide if you haven't plundered snake and swamp for their xp.
>>
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>>148791009
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I just know I'm going to fault using these.
>>
>>148791217
>pillar dancing
The game spawns OOD monsters after ~1000 turns. Going up the stairs is almost always a better move if you don't want to be DPed.
>>
>>148790756
>>148791132
He was clearly joking, anons.
>>
>>148790641
Swamp->Snake->Vaults->Depths
The differences in difficulty in branches is far, far larger than you think if you fell like you can take on Pan or Elf before even doing the vaults.
>>
>>148791414
Did they remove that green portal spell that ants like? I always thought it was good in a -Tele situation.
>>
>>148791672
What was the joke?
>>
>>148791651
OoD only matters really early on. Lair+ are great areas for consecrating pillars because you're strong enough to take on whatever.
>>
>>148791832
I know it works with stasis, but no idea about -tele.
>>
>>148791414

>rC++
not really useful unless you're in Ice Cave

>Regen+
nice, one pip isn't really useful though

>Int+3
meh

>rElec
Do you fight against electric eel now ?

>-Tele
Yeah, this one will definitely kill you in early dungeon.

Feel free to equip that glove until you identify scroll of teleport.
>>
>>148792109
It does. Passage of Golubria was not removed. It will probably get nerfed in some form or another though. It's way too good currently.
>>
>>148792340
One pip of Regen more than doubles an early character's rate of regeneration.
That said I wouldn't use those gloves either.
>>
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>got banned from #rlg for making a rape joke
>>
Oh god I was copying another person's character with the info in his dump and apparently the secret to get good well-balanced defenses on early D with a scale mail and 18 strength or more is to get precisely 3 armor and dodging. Almost the same EV as a meme mail with no training, and more AC. That was my least favorite about early fighters
>>
>>148793026
But rape isn't funny, senpai.
>>
>>148793026
>#rlg
This meme needs to die.
>>
>>148793026
kate asked you to stop nicely, and you didn't, so you were banned

>>148793138
we're on undernet
>>
>>148793127
Yeah, it's erotic.
>>
>>148793026
What was the joke?
>>
>>148793264
>we made an unreasonable demand nicely so its okay
kate sounds like a cunt.
>>
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>>148793026
>using a chat channel when we have a thread
You people are the fucking worst.
>>
>>148784478
>I feel like this is an opinion primarily held by people who have played the game too much
I looked up some things with !lg, because your point seemed like an interesting lens through which to look at dungeon length.

Average winrate across all games, excluding games where the player quit on turn 0:
>!lg * !boring / won
><Sequell> 44955/5042356 games for * (!boring): N=44955/5042356 (0.89%)

Winrate among not-great players:
>!lg !greatplayers !boring / won
><Sequell> 28338/4771603 games for greatplayers (!boring): N=28338/4771603 (0.59%)

Winrate among not-great players, in games where they've managed to get at least 1 rune:
>!lg !greatplayers !boring urune>0 / won
><Sequell> 28260/100076 games for greatplayers (!boring urune>0): N=28260/100076 (28.24%)

Median, mean, and standard deviations of the absolute dungeon depth at which zero-rune games end, when played by not-great players:
>!lg !greatplayers !boring urune=0 x=median(absdepth)
><Sequell> 4671555 games for greatplayers (!boring urune=0): median(absdepth)=3
>!lg !greatplayers !boring urune=0 x=avg(absdepth)
><Sequell> 4671555 games for greatplayers (!boring urune=0): avg(absdepth)=4.24
>!lg !greatplayers !boring urune=0 x=std(absdepth)
><Sequell> 4671555 games for greatplayers (!boring urune=0): std(absdepth)=4.8

Median, mean, and standard deviations of the actual time spent per zero-rune game, (not counting idle time), when played by not-great players:
>!lg !greatplayers !boring urune=0 x=median(dur)
><Sequell> 4671558 games for greatplayers (!boring urune=0): median(dur)=0:06:52
>!lg !greatplayers !boring urune=0 x=avg(dur)
>[<Sequell> 4671558 games for greatplayers (!boring urune=0): avg(dur)=0:20:53
>!lg !greatplayers !boring urune=0 x=std(dur)
><Sequell> 4671565 games for greatplayers (!boring urune=0): std(dur)=0:55:51

(cont)
>>
>>148793718
>not hanging out on IRC

Have fun missing out on all of the in-jokes.
>>
>>148793849
Have fun getting banned by the stupid bitch kate.
>>
>>148793264
>kate asked you to stop nicely, and you didn't
So you're saying poor kate got e-raped?
>>
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>>148793961
>>
>>148793718
>wanting IRCfaggots in this thread
Shush anon.
>>
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>kate won't spectate you on webtiles
>>
>>148793753
what does !boring refer to?
>>
>>148794534
>not quaffing boring
>>
>>148794534
Boring games are games which are quit, or games which end by the player taking the D:1 upstair without the orb.
! before a term means "not".
So !boring is not-boring, and !greaterplayers is non-greaterplayers.
>>
Who is Kate and why does anybody care? We already know that there aren't any women involved in roguelike games at all.
>>
>>148793753
>>148793753
As a sanity check of the above results, let's check the character XL too:

>!lg !greatplayers !boring urune=0 x=median(xl)
><Sequell> 4671570 games for greatplayers (!boring urune=0): median(xl)=4
>!lg !greatplayers !boring urune=0 x=avg(xl)
><Sequell> 4671572 games for greatplayers (!boring urune=0): avg(xl)=4.85
>!lg !greatplayers !boring urune=0 x=std(xl)
><Sequell> 4671572 games for greatplayers (!boring urune=0): std(xl)=3.55

Interpret the results of these queries and any others you can think of as you wish.


(If the typical DCSS player who isn't shit hot is winning SIX TENTHS OF ONE PERCENT of the time, and it's taking them 20 minutes per game to lose those games, and they rarely make it past D:9, napkin math seems to suggest here that it would be a good idea to move more content towards the first ten floors of the game, at least for the sake of exposing these players to the loadsofcontent in Crawl that they will otherwise never see that might as well not exist, for this vast majority of the playerbase.)
>>
>>148794804
what about amy
>>
>>148794805
If they have no game, then let them git gud.
>>
>>148794804
Probably some retarded cunt who acts like a grrrrl gamer nerd and shits up the IRC with her feminist bullshit or some fatass imitating a girl over the internet.. Let's just stop talking about it, whoever he/she is they don't matter and only serve to fuel the namefag circlejerk.
>>
>>148793127
>implying clown rape isn't funny
>>
>>148794804
It's an ancient joke. There is no IRC channel, and hopefully there never will be.
>>
>>148793753
>>148794805
>those standard deviations
Absolutely horrifying.
>>
>>148795017
>>148794805

It's an obvious truism that players see the beginning parts of the game more often than the later parts. That's why hobgoblins have more kills than any other monster.

It stands to reason that the game would be better-improved by adding content in the early game, rather than another wizard lab that nobody will ever see.
>>
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>>148795108
Way to ruin the fun faggot.
>>
>>148794805
>>148793753
Explanation for someone who can barely tie his shoes in the morning?
>>
>>148795396
Anon he gives an analysis right at the bottom of his second post.
>>
>>148795380
Off-thread communities are not a joking matter, motherfucker.
>>
>>148795559
Anyone else here play Alice?
>>
>>148795368
I'd advice against making mid, late and extended less fun in comparison to early, because otherwise all you do is encourage sloppiness and new starts.
>>
>>148795543
>expecting me to read the entire post
Anon, my ears started billowing smoke as soon as I hit the green text.

But thank you. Now I understand.
>>
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>>148795645
>>
>>148795256
Early game has some of the most RNG depending on background. As a MiBe i can take on gnoll packs but as a MuJustAboutAnything i can get killed by two kobolds.
>>
>>148796412
What does that have to do with the standard deviations of player XL/abs depth/time played?
>>
What does standard deviation mean? In the case of


>!lg !greatplayers !boring urune=0 x=median(xl)
><Sequell> 4671570 games for greatplayers (!boring urune=0): median(xl)=4
>!lg !greatplayers !boring urune=0 x=avg(xl)
><Sequell> 4671572 games for greatplayers (!boring urune=0): avg(xl)=4.85
>!lg !greatplayers !boring urune=0 x=std(xl)
><Sequell> 4671572 games for greatplayers (!boring urune=0): std(xl)=3.55

does that mean that the worst people splat at level 1.35 and the best splat at level 8.4?
>>
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>first thing they all do is summon vastly weaker copies of themselves, so as to take twice the turns
>second thing they all do is hightail it to the farthest corner, taking ~4 seconds each to move one square of the 8-10 they can move every turn
>they all get one turn every time I move any of my units or something like that
>they all have upwards of 200 health
>there is no skip button
I think this is the first time I've seen a roguelike try to win by making itself too boring to play.

I call it clever, but I am currently too furious at Javelin's creator to compliment him in the slightest.
>>
>>148797090
Lol how is that game anyway

give me a trip report
>>
>>148795791
Well that's the thing. Despite what the devs seem to be implying, there isn't a maximum level of quality that the game needs to avoid going over. You can keep the late game as fun as it is, while focusing improvements on the early game.
>>
>>148797090
> taking ~4 seconds each to move one square of the 8-10 they can move every turn
what
>>
Anyone got that Transmetropolitan splat.jpg?
>>
>>148794739
FR: Potion of Boring
Transmutes all monsters on your current floor into depth appropriate sheep/yak/elephant equivalents.
>>
>>148797090
Hah he made a post on reddit about how his "real AI" was taking too long. I'm sure his AI is better than in most roguelikes but it must be programmed very inefficiently.
>>
>>148797304
Make post-early game more fun instead. If people can play a bazillion games and never get past Lair, then what they need is motivation to git gud and progress, not to have more fun in early.
>>
>>148797854
This actually sounds pretty cool, maybe make it a scroll instead.
>>
>>148797854
Uhh, elephants have a cool trample mechanic, and sheep have some kind of fire fimmick that's relevant 0.01% of the time, thus making them not-boring monsters.
>>
i m o Lair branches need to be unfucked. They are mid-game areas, but they keep tuning them closer and closer to end-game.
>>
>>148797013
Standard deviation is a measurement of the amount of variation in a data set.
It's hard to explain exactly what this means in highly skewed data like these samples; it's easier to explain to someone who doesn't understand with a bell curve as reference.

Using the data you posted:
The vast majority of games end at very low levels.
The mean is higher than the median, which means that the data is being skewed by the amount of games which end at higher XLs.
The standard deviation is incredibly high, meaning that games end at pretty much every experience level.

It sounds obvious, but you can estimate the shape of the graph by knowing these three numbers, which is likely that of a long slope from low XL to high XL. Knowing the mode (most frequent value) here would also be extremely useful- there is probably a huge spike at XL1 or 2 before the graph settles into its slope.

I'm not an expert of statistics by any measure, so if someone knows their shit well, do correct me.
>>
>>148798230
imo isn't filtered senpai
>>
>>148797946
It's Java, which explains how even a simplistic SRPG can take 4 seconds per turn. It's the only language I've seen that has intolerable performance in roguelikes even before the game reaches a high level of complexity.
>>
>>148798527
You don't have to know anything about statistics to know that Grinder is encountered more often than Saint Roka.
>>
>>148798230
The difficulty is fine if certain stupid monsters are removed: shock serpents, electric wasps.

Thorn hunters should be weaker but not removed because they're not stupid, just too strong. They're comparable to a stone giant which is a depths monster.
I think that's it.

>>148798628
Sorry but it's not because of Java. It's popular to hate on java but there is 0 correlation with the choice of java as a language and game performance, when it doesn't involve 3d graphics or some crazy simulation like dwarf fortress.
>>
>>148798628
>It's Java
>>
>>148798527
Thanks, anon.

I wish I could start school from the beginning again and actually pay attention.
>>
>>148797201
Once you've gotten the ability to upgrade either Strength or Dexterity (or both, both is good), you've pretty much won, with all that's left being getting through the slow, slow tedium that is every single fight against the AI. The reason for this being that Strength governs to-hit and damage for melee, and Dexterity governs to-hit for ranged, and gives a bonus to AC. With Strength alone, you can oneshot anything (except when you roll a 1, because you automatically fail your to-hit if that happens). With Dexterity alone, you can dodge anything (except when your opponent rolls a 20, because you automatically get hit if that happens) and hit anything with your ranged weapon (again, unless you roll a 1). That last, super-accurate ranged weaponry, was good in 1.5, but is at best meh now, because the upgrade that improved ranged damage, "More Ranged Damage" doesn't work anymore. At least, 300 XP and literally 1 million $ wasn't enough to buy even one rank of it.

You still need a few utilities, like Flying, some extra HP, Energy/Spell Immunity, things like that, but that just requires searching for towns that have those abilities for purchase.

I'm a sucker for d20 so I play it anyways, but I wouldn't recommend it.

>>148797526
>what
I wish I knew how to make .webms so I could show you, but you could just download Javelin yourself and check. It takes several seconds for an enemy to even move, and sometimes they run as far away from you as they can, and you must chase them. This is also known as hell.
>>
>>148798210
Actually, maybe it wouldn't be too bad as a scroll (?beasts, maybe) if it affected monsters in LOS and used HD to select the transmute target.

I think it would work better if it were MR-bypassing though. Imagine the ?immo ?beasts sheep bomb combos~

Actually, fuck, I might go code this and upload a patch to mantis or something, this sounds kind of fun.
>>
>>148799009
yeah but how do you fuck up a roguelike so hard that it takes 4 seconds each time a monster moves 1 tile
>>
>>148798804
Yeah, as I said, it sounds obvious, but the numbers are still useful- especially when you start plotting numbers against each other.
>>148798628
It could be a lot worse if it were an interpreted language.
>>
>>148799009
Weird. Are there at least interesting monsters and stuff? I read something about squad combat on the site, how is that
>>
i have never done necro shit before
what's a fun combo to worship kiku on

or maybe i'll just do a pcb5 mimic
>>
>>148799110
Maybe really, REALLY terrible pathfinding algorithms.
>>
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>>148798527
>Knowing the mode (most frequent value) here would also be extremely useful- there is probably a huge spike at XL1 or 2 before the graph settles into its slope.

Mode isn't listed, but it has variance available I guess. I'm not a stats wizard or an irc wizard, so I'm probably missing some things. If you can think of any more interesting queries, please post them!
>>
>>148799578
death knight of Yredelemnul
>>
>>148799578
do something with decent necro and ice apts and then use simulacrum to royally fuck everything's shit up
>>
>>148799670
Dijkstra's can be pretty slow in a large empty field (100x100 would be too much, but I can't tell how big Javelin's areas are). However, judicious use of the algorithm shouldn't lead to performance this ridiculously bad.
>>
>>148800710
Imagine it's calculating the path to every tile in the area for each monster turn.

Aside from pathfinding, if I were to take a guess, the AI might be scanning each tile in a large area multiple times during the decision process for each turn.

Something is wrong obviously.
>>
>>148800051
Variance isn't terribly useful, since it's just Std^2
>>
>>148799465
He is literally copypasting monster manuals into the game, I think.

As for the squad combat: it's kinda neat. There are some special bonuses you get for flanking enemies, you sometimes get a couple of free turns when you totally surround an enemy because they try to get out of your gangbang, you can have one unit hold at the front to draw all enemy combatants to him while you have the rest of your dudes plink away with ranged weaponry, and there are other neat things like that.

There's not a lot of variance with your units because if one unit can get an upgrade, every unit can, and since there are no limits to how many upgrades you can get, there's no reason to not give a unit an upgrade if it can afford it. The reason every unit can afford an upgrade if any unit can afford an upgrade, is that EXP is spread out such that even if one unit gets an inordinate amount of EXP somehow, he'll get less EXP for the next several battles, until every unit has an equal amount.

The most amazing things Javelin has are its battle maps, probably. Water squares penalize non-swimmers/flyers, non-flyers can't cross trees/walls/mountains, non-darkvision units can't see far in the dark, bushes and rocks break LoS for non-darkvision units, and so on. It's fun to play around on, but I wouldn't play the game purely for it.
>>148800710
Typically, an area is ~35 by ~35, but I've seen much larger. The exact area appears to vary randomly.

If it matters, some squares are inaccessible to some units, some squares give penalties when stepped on by some units, some squares break LoS, some units have a larger LoS, and there is a fog of war.
>>
>>148801131
>Imagine it's calculating the path to every tile in the area for each monster turn.
Yeah that would be retarded, and incidentally would lead to turn lengths on the order of multiple turns.

I don't know how that level of performance is acceptable to the developer.
>>
>>148801691
Is this a roguelike at all, or is it just Disgaea with bad graphics?
>>
>>148801981
By the standards of the Berlin Convention (turnbased, permadeath, procedural generation) I think it is.
>>
I was just trying to upgrade from vibration hound to ancient white or green dragon, but this is even better.

It even has detect objects spell for loot gathering.
>>
Found the post from the Javelin dev mentioning AI
>If AI takes ages to take his turn consider setting ai.maxthread to 1, 2 or 3.
>Yes, the problem here is that the AI is taking too much RAM (memory). Each thread will add to the load - so 4 threads is 4 times the memory usage. The game is getting to be very heavy-weight, which is kind of unavoidable because of the "real" artificial intelligence it has (during battle).
On his blog he says the AI delay is a problem that needs to be optimized.

It's a RAM problem and not a CPU problem. So it's not about shitty pathfinding. I have no idea what data it could possibly store that takes so much ram. Maybe it stores the list of tiles forming each path to each tile on the map :^)
>>
>>148799578
HuGl. SpEn.
>>
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>>148803383
>vibration hound
tell me more
>>
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>>148798869
Branch difficulties are fine.

What they need to do is make the early game easier and make the late game harder. But that's a bitch since accumulated gameplay options are what make the late game easier.
>>
>>148804719
Early game needs more popcorn, late game needs far less.
>>
>>148804698
You can attach backpacks to friendly dogs in DDA.

Why not vibrators?
>>
>>148804719
I fear vault far more than I do the lair runes.
The staggering quantity of really nasty shit that shows up on V:5 poses a significant threat to any character. The ambush itself is a joke.
>>
>>148805186
Slime rune is actually far easier IMO.
>>
>>148805401
>acid blobs
no
>>
>>148805540
>rCorr
yes
>>
>>148805657
rCorr is placebo.
You're gonna get -20'd either way.
>>
>>148805540
>< and diving trivializes the majority of slime.
Proper TRJ techs trivialize the remainder.
>>
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>>148804719
This graph seems inaccurate.
>>
>>148805540
>>148805657
>>148805727
Man that game seems hard when you're playing a tablord. I should try sometimes.
>>
>>148806102
Seems like a pretty good approximation to me.
Should start a little later though. D1 is easy, but D2 is ridiculously dangerous.
>>
>>148806568
d1 is rng to the extreme

does everything go well, or do you run into a pack of jackals right by the entrance and then miscast magic missile 3 times?

it's easy on tablord characters tho
>>
>>148806926
>not leaving the dungeon
I might not win but I'm not gonna die.
>>
>>148807125
Does it break your winstreak on xtahua?
>>
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>>148806102
>>
>>148807315
Probably, but I don't play online anyway.
It's only for muh roleplay reasons.
>>
>>148807315
I meant on webtiles generally

the people with mad winstreaks fascinate me
>>
>>148807359
>difficulty decreasing as you approach lair
Dungeon with a late Lair is scary now.
>>
>>148807359
outdated imotbhfam
if you survive the new Orc:2, runes 1 and 2 are a cakewalk
>>
>>148807541
Difficulty decreases as you gain piety, experience and gear. By the time you get to lair, you should be almost comfortable exploring dungeon.

>>148807621
I find that it heavily depends on what build/what gear you have. Having rPois/rElec make it far easier and so on. I find first rune/second rune to be rather hostile if I'm a little unlucky.
>>
>>148807359
>Difficulty not going up based on the level the lair is on
>>
>>148808502
It'd actually be a really complicated chart depending on if you got 2-3 pips of MR, rPois, rElec, rF and rC along with varying levels of AC/EV. And your god. And your start.
>>
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>>148807359
Mine
>>
>>148808897
I like it.
>>
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so is there anything ever in these cells or is it just decoration?
>>
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>>
>>148809423
So, Were You Born Retarded, Or, Is This An Recent, Change....????
??
>>
>>148809969
Jaden Smith please go and stay go.
>>
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>Yamabiko comes into view. It shouts!
>>
>>148807541
Except the scariest thing in the dungeon is the lair entrance. There's nothing in late D that's dangerous unless you don't have Sinv.
>>
>>148811692
Ugly Things
>>
Other than grinding, what is the fun aspect of Angband-likes such as PCB? Is the combat itself interesting?
>>
>>148811692
>What are ruks
>What are ugly things
>What are unseen horrors
>What are uniques like Azrael
So on and so forth. Lair entrance can be spooky, but a single unseen horror can just outright kill you if you're unlucky.
>>
>>148812375
The loot and weird classes you can pick. I don't like vanilla angband much because it is poor at both of those.

>Is the combat itself interesting?
Pretty much the standard bump to attack system. Strong monsters and especially uniques are more than capable of smearing you across the floor in a couple of rounds if you do something dumb in a way that you don't really see in DCSS or nethack. Whether that is an enjoyable thing is up to you.
>>
>>148813319
The loot game in vanilla is great. No idea what you're smoking.
Items are overall way better designed aside from a small few (the artefact shooter with +10 speed for example).
>>
>>148813510
You can't hoard though since your house holds like ten things and you have to spend it on late game consumables. What's the point of all that loot if you can't autism it up?
>>
>>148813319
>if you do something dumb in a way that you don't really see in DCSS or nethack.
That's interesting. Could you give an example?
>>
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>>148811406
Tell me about yahoo. Why does she wear the ears?
>>
>>148812439
>but a single unseen horror can just outright kill you if you're unlucky
Legit, how the hell do I survive if I run into one on goddamn D:8 with no SInv? Do I just pray?
>>
I've only gotten the Orb as MiBe, which is starting to feel pretty sad. I've started to play as OgWi, but what spellcasters would you recommend. DeFe? Something else?
>>
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>>148814324
>Yamabiko casts Raging Roar.
>"Yahoo!"
>Raging Roar hits you.
>You are confused
>>
>>148814668
DEFE is ezmodo caster
TeCj is ez as well
>>
>>148814561
Teleport, lure into a hallway, summon, area effect magic.
>>
>>148814668
I wouldn't recommend casters at all.
Evokers and charmlords are much more fun.
DCSS casters are kind of boring terrible garbage until you can cast level 7 spells and channel or have some other way of rapidly restoring mana.
That said I would probably recommend DrCj first. Or --IE, any decent race works.
>>
>>148814561
Keep any protection brand weapons you find specifically for unseen horrors and centaurs. Run for a corridor, close doors and generally just try to get to stairs. Fog + sticky flame will both reveal it.
>>
>>148814738
y-yahoo...?
>>
>>148814968
Seconded. Draconians seem to be pretty good casters (because they usually get an elemental bonus, and they don't have to fuck with armor), whereas elves are often too squishy.

Any conjurer or elementalist is easy compared to other magic casters, except some transmuters depending on species.
>>
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Why
>>
>>148815340
holy shit i haven't seen that vault in actual years
>>
>>148814254
It's hard to die in two rounds against monsters in those games because of the way the combat works (DCSS combat is highly random. And, it's actually hard to die in nethack's late game by hitting zero hp outside of the astral plane because of immunities and ac being all of evasoin, damage reduction and easily available), whereas in *bands damage is much more constant-both player and monster-and as a result does a much higher percentage of player max hp. Healing mid-fight is a necessity in *bands.

Jorgrun and Nikola are probably the most pcb-y DCSS uniques, except for being too easily neutralised by resistances.
>>
>>148814968
Thanks! I'll try DrCj.
>>
>>148815340
That's a fun vault.
>Norris
May he rest in peace.
>>
>>148815574
Also Erolcha.

>>148815340
The orc appearing on the up staircase is a nice touch. You have to go down.
>>
>>148815340
>actually cropping out your name
this deserves worldwide recognition
>>
>>148815574
Doesn't that just reduce each fight to a matter of whether or not you have enough healing potions to make it through, just like in a JRPG?
>>
>>148815929
yes
>>
>>148815829
Why? I let the random name generator give me something for each new build I try when I start posting here.
>>
>>148815929
Somewhat, especially the final levels, but you can't buy more in town so spending all your potions makes it harder to get more.
>>
>>148816261
He's playing online. It's trivial to find out who someone is online when only their name is cropped out.
>>
>>148815829
Why would you crop it out if you're playing online? Its trivial to found the player, plus it just makes it harder to get help or for others to learn via watching.
>>
>>148816426
>you are harmed in some way if people in a roguelike thread learn that you are playing a roguelike game
>>
>>148816643
Which is why it's weird if you crop your name out?
>>
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>can't animate people's flaming weapons or dithmenos will get mad
why does this fucker have to be on Lair:1
>>
>>148817295
Ghost weapons can't be animated afaik.
Also Ha>Ko.
>>
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Too much has been lost.
>>
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>>148816757
What if I'm shy?

Did you ever stop for a moment to consider *my* feelings?
>>
>>148817428
i like eating corpses but i will probably try Sp/Ha because this KoEn is not working out for me
>>
>>148817429
>gargoyles and racial items existed at the same time

blew my fucking mind
>>
Are there any roguelikes that are pretty easy to get into (i.e. don't just murder you dead constantly) but have a fair bit of depth to them?
I've played Cataclysm and really liked it, but kind of done everything there is to do in it and hoping for other similar things.
>>
>>148817429
>>148817594

The sands of time run ever faster.

One day, children won't even believe you when you tell them about mountain dwarves.
>>
>>148817720
tome4 takes some learning to really nail down, but it's easy enough to get into. It uses a cooldown-based ability system to spice up typical bump-attack gameplay.

You also have a limited stock of lives in the default mode, which prevents you from being totally assguttered without neutering the threat of permadeath.
>>
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Hey Oka I'm doing this awesome shield bu-

o-ok
>>
>>148818547
>shields with axes
nigger what
>>
>>148818650
It works quite well with Oka actually since you are guaranteed a good broad axe.
>>
>>148818808
the weapon availability is not the problem famalam
>>
>>148818904
Broad axes plus shields is good. I know you were raised on memes, but you should give it a try.
>>
>>148818547
>a voice booms from the heavens:
>"SHIELDS? DON'T BE A FAGGOT."
>>
>>148818650
>>148818904
>t. wand acquirer
>>
>>148819518
how dare you

i'm a member of AAA
>>
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They don't do this anymore.
>>
>>148820358
>The orc picks up an orcish dagger of distortion.
>The orc throws an orcish dagger of distortion.
>Welcome to the abyss!
>>
>>148820358
Orc warlords could do that shit and peg you for like 30 damage

scary
>>
>>148820643
They can still do that with stones.
>>
>>148814254
in nethack lategame there's nothing that can really kill you in 2-3 turns except via instadeath effects like stoning, wand of death, drowning...

in *bands most lategame monsters have huge damage breath attacks, darkness/nether/mana storm spells, etc and can easily knock off more than half your hp in one round
which is why people spend shitloads of time in pcb grinding up healing potions for the final fight: the Serpent is tanky as fuck and will cast mana storm, hand of doom, etc multiple times over the course of the fight, at which point you need to IMMEDIATELY heal to full or else you're at risk of oneshot the next turn
>>
>>148821567
that sounds like the antithesis of fun
>>
>>148815929
there's tactics involved as well

healing potions can't save you if something summons greater demons and you're getting breathed on by 3 balrogs or manastormed by 3 archliches at the same time, so you need to position so they can't all get at you or blow consumables (genocide, destruction) on getting rid of them ASAP
>>
>>148821947
It's pretty fun. I'll make a video next time I fight the serpent; a lot of people have really big misconceptions about it.
>>
>>148821567
I don't know man, you made it sound like J is actually really tough. I think you should mention next time that if your character survived up to that point and you're actually prepared for the serpent you'll have amazing artifact armor which gives you lots of speed, resists, immunities along with a weapon with stupid-high dice and as you said lots of *healing*, life, with some mass genocide sprinkled in. The fight actually gets tedious if you've killed him a bunch of times because of the grind. I keep telling people the only reason anyone plays PCB is because of the artifact loot.
>>
>>148822902
>gives you lots of speed
i mean when you're around the +35 the serpent's at you're hitting pretty serioius diminishing returns, so no matter how much speed you get you won't be often double-turning it and so a speed advantage doesn't matter much there

however having less speed than it does give you the chance to randomly instantly die to the serpent double-turning you.
>>
>>148821958
what if you're injured (i.e. one-shot death next turn) and also need to reposition because of new summons
>>
>>148823221
then you read a scroll of destruction (which nukes the area near you and removes *almost* all monsters, although they can save vs it if mon level > 1d2000)
or a scroll of mass genocide (which removes monsters like destruction but without the nuke and it doesn't affect uniques)
or a scroll of teleport level (which almost certainly will save you but you're giving up on all the loot on the current level)

or just a normal scroll of teleport or phase door which might save you but is risky and rng

or you trip your character's 1% scroll fail chance (I think it depends on int?) and die

or if you're a cool class you cast dimension door (40? range controlled blink through walls) and literally never die because you can get it to a 0% fail chance at high enough level
>>
>>148823648
>scroll fail chance
fucking garbage mechanic
>>
>>148823818
The 1% minimum fail chance shit in PCB is retarded.
>its hardcore
>muh difficulty
Not really.
>>
>>148823818
i swear this is one of those rng screw mechanics that PCB added that I don't remember being in angband

see also PCB's fear: take lots of damage at once and you need to roll charisma to save against fear (it also triggers in some other situations)
if you actually become afraid then there's a chance to fail any action and lose your turn, so just the fact that you were reduced to low hp might make you afraid enough to fail to use your emergency consumables
>>
>>148823818
basically scroll fail exists as a way to randomly fuck over and kill warrior-types

mages with genocide/teleport/ddoor/destruction/wall of stone/etc spells can get them down to 0% fail chance, but they have the other problem that normal (low) mages are garbage at doing damage lategame while high-mages can only learn one spell school so they normally either get consistent damage OR good utility
>>
>>148824012
Fear is better since Im pretty sure you can always quaff through it.
Fear is a Z thing, I think?
Definitely neither are in Vanilla.
>>
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>>148824280
It's fucking retarded either way, warriors will have a 10 something percent chance of failing to pronounce mass genocide correctly at level 50.
>>
>>148824467
gotta wear them gauntlets of the wizard (+5) {InMd}
>>
>>148824512
>5 pval md
Talk about BIS.
>>
>>148824512
Sacred Pendant is a lot better but good luck finding it.
>>
>>148824615
they don't exist anymore in pcb5
nerfed to 4 max pval

even before then it was really hard to find a good pair though. most have -strength -con or both, and usually a low pval like 1 or 2
>>
Is it just me, or does summoning suck in DCSS these days
>>
>>148824757
remember when there was no limit on summons and they could attack even if not in LoS

good times
>>
>>148824757
summoning stopped being good after .10
>>
>>148824748
555

>>148824757
you're about four versions too late or whenever summoning was nerfed with an ugly stick
>>
>>148824757
It's strong, it just feels like garbage to play because being able to have fun playing a summoner would be scummy and degenerate.
>>
>>148824942
sticks2snakes tho
>>
>>148824964
Artifacts don't spawn in 555 sadly.
>>
>>148824757
Its very strong, but it plays poorly due to having to direct your summons and the experience loss kind of bites. Its way better to transition into summoning than to start as a summoner.
>>
>>148824964
>>148824964
>>148825218
Well actually there's Sacred Pendant which is the artifact and it gives a pretty hefty boost to devices and there's Sacred Pendant which is just a possible amulet name.
>>
jesus christ shoggoths don't fuck around

I unloaded my shotgun into its face and it literally had regenerated to full hp between shots

I never should have opened this fucking door, shit
>>
>>148826365
>he fell for the gun meme
>>
>>148826509
my hanzo steel was doing like 3 damage an attack so I decided to try shooting it

didn't work
>>
>>148826365
They move like retards though so it's easy to outmaneuver them.
>>
>>148826574
I was just shitposting, did you run into the ones in the Lab finale?
>>
>>148817295
If that's my Naga, run. That's a +8 artifact dagger, and he could cast fireball reliably.
>>
>>148826593
i'm encased in impenetrable armor and have repair nanobots running so it can't kill me either, but I'm too fat to outrun it

I'm just exploring the rest of this lab while it follows me around ineffectually trying to eat me

>>148826631
no, there was a mi-go in a cell and I was tired of having to confirm every action 10 times because I could hear it shouting from across the map, so I went to go kill it

I used the wrong console and it unlocked the shoggoth cell instead

now it won't go away
>>
>>148826668
>responding to a post nearly 3 hours old
I think he found out already if it was or wasn't your naga.
>>
>>148824976
Not even the ridiculousness of infinite Sif Muna channeling is enough these days. With conjurations, you could easily rip apart a lair branch with level 6 spells or less (see: Freezing Cloud, Fireball, the elemental bolts, etc.). With summons, you're in for a hell of a time even with Summon Horrible Things castable (i.e. a level 8 spell)

The summon cap and LOS nerf were both needed, but a combination of enemy power creep and general nerfs for the summoning school rather than buffs (Monstrous Menagerie's addition was probably the last time summoning got buffed rather than nerfed).

Three out of four lair branches are brutal beyond belief with a Summoner:

Spider? Ghost moths being permanently invisible would make you want to kill yourself if you weren't already going to die to them (and that's ignoring the fact that retreating when out of MP is extremely d//ifficult with how fast everything in the branch is). Emperor scorpions having such high defenses compared to most other enemies also means it takes a lot of summons to wear them down, although at least ice beasts still are somewhat effective against them if alone.
Snake? The entire branch is just an unending barrage of fuck you. Naga sharpshooters having portal projectile and thus being able to smite-target shoot you in your fragile face, shock serpent lightning bolts, constriction making escape extremely difficult, guardian serpents being able to surround you with enemies when you want to be surrounded by your own summons, and the only saving grace being that you don't have to worry that much about naga mages or greater naga because they're merely slow-moving offensive spellcasters.
Shoals? Hope you have Monstrous Menagerie or better available, because half of the summons from that are enemies in this branch! Also enjoy being surrounded because of how open the branch is and thus not able to focus your summons in a single direction to have them actually tear through enemies.

Continued next post.
>>
>>148826793
>With summons, you're in for a hell of a time even with Summon Horrible Things castable (i.e. a level 8 spell)
Uh no, SHT would destroy everything. Monstrous menagerie, lvl 6, would kill everything without difficulty.
>>
>>148826793


Swamp's the odd-one out in that it's not THAT rough, although if you're caught without MP or enough summons already out against a thorn hunter you're going to be in for a world of hurt.

At least Slime's easier than usual because you can flood the Slime:$ end vault with summons and somewhat cancel out TRJ's gimmick.

And then you hit Vaults with the unending barrage of reaching and hard hitting enemies, the yaktaur packs that will snipe your ass off if they spot an opening (or even if they don't if one gets a penetration xbow), and of course the chance of getting hit by a sentinel's mark and having to flee to the staircase before everything on the floor lines up to murder you. Oh, and word of recall when it inevitably goes off thanks to shitty summon AI also can suck ass. And having the doors or staircases locked away by a vault warden when you're out of MP is a teleport or die level issue.

Oh, and don't even try and do V:$ as a summoner. Go do Tomb instead, at least there you can stairdance your way to victory.

And then Depths is just an unending barrage of enemy packs that are each stronger than pretty much every summon you can put out and/or more numerous. If you don't have MM or better by this point, just ctrl+q+yes and save yourself the trouble.

If you somehow make it to Zot you can probably still win just off the back of Shadow Creatures there if you play carefully enough, but honestly you're better off doing what >>148825247 said and just learning shadow creatures later on with an actually good character rather than building up to it as a summoner.

I don't even know how the fuck you're supposed to win a pure summoner without Sif Muna's unending channeling, and I don't think I can bring myself to try. The effective infinite MP fountain for near no cost (or none if you're a Mu) is just too critical.
>>
>>148826917
The best and fastest DCSS player in the world, Demise, repeatedly failed to win Felid Summoner, even after getting MM castable
>>
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>>148826996
"You're not supposed to play pure summoner, it's a support skill."
t. DCSS devs
>>
>>148827035
Clearly he's not that good at playing felid summoner then. Also that has more to do with felids being shit than summoners being bad.

I did Lair branches in 0.18 with a summoner who didn't have monstrous menagerie. I used summon ice beasts, lightning spire and mana viper. It was tedious but not hard. Snake and swamp. Shoals would have been easier than snake.
>>
>>148826917
That's the point; even with XXX castable there are tons of things that can go wrong due to how fragile you're going to end up being in between a lower XL and not having as much XP to divert to defenses.

Most characters are not going to have XXX castable by the time they hit their first lair branch anyways. Maybe MM at most, and that's if they get lucky enough to find it before then (since MM and XXX are Grand Grimoire only outside of sif-gifts).

>>148827296
Source this quote please.
>>
>>148827035
>Felid summoner
Yeah, no shit that'd be hard.

>>148826793
>>148826996
I think the worst part of summoner start is having no melee. Its a beginning that wants you to be a combat mage ASAP so that you can wade into combat to get those distraction stabs. But it doesn't have the benefits of necromancy, where you have offensive spells and buffs. Necromancy doesn't constantly sap your exp or randomly get abjured all at once. So many enemies can just abjure your shit or literally just walk passed them straight to you. Its awful, and you can't even command your dudes without wasting a turn. Once you're strong enough, your ice beasts and lightning spires can actually clear your branches for you. Assuming you can help them out. Getting there is hellish though. You'll never be the MuSu who has infinite MP and dragons. You're more like an OK tab dude who summons backup for the harder encounters.

>>148827296
Basically this, sadly. I wouldn't say its a support skill so much as a "secondary" build. You do something well first and then branch into it.
>>
>>148826793
>>148826996
>I don't even know how the fuck you're supposed to win a pure summoner without Sif Muna's unending channeling, and I don't think I can bring myself to try. The effective infinite MP fountain for near no cost (or none if you're a Mu) is just too critical.

About that...

http://s-z.org/neil/git/?p=crawl.git;a=commit;h=ff1bd0964ec39ab475a87de2779313b4afd0ef25
>>
>>148827545
Abjuration isn't even that big of an issue since enemy summoners capable of abjuring are on the rare side. It is worth mentioning that they've deliberately made pretty much all player-available summons have shitty duration these days, whereas back in the good old days of summoning XXX and dragons were basically immune to that particular screw-you. Oh, and you also had AOE abjuration yourself as a level 3 spell, rather than the current state of a level 5 spell that can take more than 1 turn to actually abjure enemy summons.

>>148827641
...What the fuck is this shit. Literally what the fuck.
>>
>>148827871
From what I understand, most enemies who can summon something have a 50% chance to abjure instead. At the very least, enemies where you'd want to summon (like liches) basically come prepared for your bullshit. Not so much if you just make some simulacrum.
>>
>>148827871
>e-sport
>turn count
Do you get it now ?
Anything that increases turn count (infinite mana channeling spam) is looked down by e-sport players.

https://crawl.develz.org/wordpress/blog

Trunk updates, 12 July 2016
Sif Muna:
Channel Energy is gone. Replacing it at 1* is Divine Energy, a toggleable ability that lets the player cast spells without having enough mp. Using this effect causes a -Cast status for several turns, depending on how many MP the player was short by.
New 3* ability: Channel Magic, a Trog’s Hand-like invocation that trades piety for a brief, but significant, MP regeneration boost.
Book gifts now appear starting from 5*, not 6*.
Sif now gives partial piety for kills, in addition to (slightly reduced) piety from skill training.
>>
>>148793264
>females with any semblance of power
I TRIED TO WARN YOU
BUT YOU WOULDN'T LISTEN
IT'S TOO LATE NOW
>>
>>148828416
>implying females know how to use computers or access the internet
dont worry kate is probably just a trap
>>
>>148828480
>semblances of females with semblance of power
IT LOOKS LIKE THE END
>>
>>148797710
Give me an hour or so.
>>
>>148828173
It was more that it was a really shitty ability to use in the middle of battle. You either had free turns to use it that weren't better spent doing other stuff, or you were trading HP for MP by using it. You spammed it after battle to regen faster, but it wasn't very useful otherwise. And I'm speaking as someone who was really fond of the ability. Sif's brain gain looks way better and probably works better in practice.
>>
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>>148828769
Found it
>>
>>148827641
No seriously what the fuck were they thinking with those changes in regards to summoning.

So when you inevitably run out of MP and need more summons than what the extra 1 cast from the new 1* ability would give, now you have to burn piety for the most piety-stingy god in the game.

Like for NON-summoners it seems like a massive improvement in every way, since being able to squeeze out another Fire Storm or other massive conjuration from your MP pool is huge (or being able to cast Death's Door at 0 MP!), and Trog's Hand but for MP means you don't have to stand around and do nothing for several turns channeling your MP back up enough for another huge spell.

It's just for summons that it doesn't seem to fit very well at all. One extra cast of a summon doesn't mean anywhere near as much as one extra cast of a conjuration or a panic "don't die" spell like cblink or DDoor thanks to the existence of the summon cap unless you're already having your summons die in droves, in which case one extra cast still probably won't cut it. So you use the 3* ability to get enough MP to maybe turn the fight around, but the advantages of being able to continue to act while getting MP back is somewhat diminished as a summoner unless things have completely gone south, and the piety cost is just a huge nerf because previously Su didn't have to worry about that.

It's just they pretty much went "ok so Sif's channel was basically the lifeline for Summoners but neglected by everyone else; how do we make Summoners cry even harder while making other people want to use Sif Muna?"

Oh yeah, the change also murdered the very last vestiges of MuSu being a remotely good combo. With the new equivalent to the old channeling having the main cost be piety rather than hunger, the lack of a food clock for Mu no longer gives you any real benefit for worshipping Sif Muna.

...actually, what benefit even remains for Mu's lack of hunger? Xomscumming?
>>
>>148829734
Gozag I guess.
Gozag is pretty much tailor made for Mummies.
>>
>>148829734
mummies get to ignore the most tedious thing in the game
>>
>>148829734
Lack of hunger is really nice for spamming spells as soon as your learn them. More of an mid/endgame benefit, and a smaller one at that. Summoning most likely needs a rework. Again, your mistake is that you expect to survive with ONLY summoning. Just as you cannot have a PURE necromancy who survives only with skeletons and zombies, you also can't do so with summoning. You get through the dungeon by using your summons to supplement your melee or casting abilities. Its just a super shit start because you can't use it as a crutch without hobbling yourself.
>>
>>148830037
>>148830057
Don't worry, they'll remove food too eventually.
>>
>>148830118
I wouldn't really mind so much, but it really does limit casters on how much bullshit they can pull.
>>
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>>148830185
Just watch them add "spell exhaustion."
>>
>>148830271
What is the difference?
>>
>>148830302
presumably you could refill it by pressing 5 instead of pressing c and then e
>>
>>148830302
You can't pop a royal jelly in combat to fix it.
>>
>>148830271
source fampai
>>
>>148830057
Yeah.

Or you could just worship Trog and get BiA for 0 investment. Or any of the other deities with strong top-end summons from abilities.

Maybe I'll just try Nemelex evocations bullshit again and evoke cards/rods until I get a summon-style win with that?
>>
>>148830520
(Obviously outside of Trog you would need some Invo investment, but considering how much easier it is to get a low hostile chance on Greater Servant or Divine Warrior than it would be to get a level 7 summon castable on most characters...)
>>
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>>148830271
And knowing crawl devs, it will not wear off with time but with XP gained.
>>
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>XL13

i may have fucked up
>>
>>148830419
>>148830436
This is actually an interesting thought. I feel like it'd be super shitty in the early game though.

>>148830520
I feel even Trog is not above a rebalance eventually. Its only a matter of time before his power is addressed. Anyway, SpEn -> summoning secondary is really great if you want to do some summoning. Even singleton summon spells are really great. Mana vipers in particular. New Yugi is pretty good. I have a game parked with him. He uses invo now though.
>>
>>148830654
Why are you in elf?
You can't even use 90% of the loot

>>148830514
http://exhentai.org/g/836254/d2d21d0f1b/
feat. yandere moth girls
>>
>>148823197
Even if you're faster than the serpent unhasted it can doubleturn you. Same goes for any creature in the game.
>>
>>148830802
thanks lad
>>
>>148830654
>Cat
>in Elf
But why? You literally won't have the HP to survive a single LCS until you're max level. You can't even use most of that loot.
>>
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>>148830942
You're forced to fight it unhasted.
>>
>>148831248
>suitable for riding

Hmmmm
>>
>>148831446
Why is that even there? Is it seriously possible for something like Cavalry to dominate J?
>>
>>148830658
I think one of the devs said he expects Be to be removed within 2 versions, so yeah.

>>148830658
Mana vipers are really strong as a summon, yeah.

...also goddamnit Invo instead of Evo? Is Nemelex even still overpowered these days?
>>
>>148831619

Cavalryfag here. I think uniques have a much higher chance of resisting being rodeo'd and forget about catching one with a pokeball...
>>
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>>148831876
Can you translate these runes?
>>
>>148831723
Yugi is still really strong. I wouldn't call him overpowered, but you definitely receive more than what you put in. You still get panlords, lightning storms, friendly illusions and the orb. Same with stuff like shaft and tomb. Just nothing that gives good muts or stat shuffling. Decks have been redone endlessly and I'm not super sure what is left. All my dude has is destruction/summon/escape.
>>
Is the fog produced by a Cloack of the Thief comparable to Nightstalker?
Any way to reduce LOS to as low as possible without having Nightstalker?
>>
>>148832015

Sorry man, not a programmer.

It looks there's a calculation going on related to your riding skills and I assume the monster's level and whether it is a unique. Not really sure, though. Best thing to do would be to ask Chris directly.
>>
>>148832015
It looks like it says guardians can't be mounted. So I don't know why the serpent would be marked as suitable for riding, if it can't be mounted.

If it COULD be mounted, then your riding skill would need to be a minimum of 8520 approximately (I don't think skills can exceed 8000?) for a 1/17040 chance of succeeding. If I understood everything correctly.
>>
>>148832015
That's pretty readable without programming skills.

rlev := (100 * 3 / 2) = 150 (because unique)
rlev := 60 + (150 - 60) / 2 = 105

randint1 is probably a random number from 1 (or 0?) to the argument.

But the most important part is the last line of the if:

rlev < p_ptr->lev * 3 / 2 + randint0( p_ptr->lev / 5)

In this case it is, assuming player is lvl 50:
105 < 75 + randint0(10)

And this should always be false.

So even if the serpent isn't a guardian or a questor, its 100 lvl makes it immune to taming.
>>
>>
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>>148833176
Wait that was supposed to be linely crawl veteran

anyway
>>
>>148832015
Tbh, sometimes its hard to know what a piece of code is doing if you dont know what the variables stand for and what their signature is, along with methods and everything
>>
>>148833274
Something tells me that I do not wish to tab that moth. She looks like something to teleport from.
>>
>>148833553
She'll suck your mana dry, no matter what.
Just enjoy it.
>>
>>148833608
But what of my drained dex, int and strength? Perhaps I should introduce her to my bob.
>>
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>>148833676
>Perhaps I should introduce her to my bob.
Bobs can't attack invisible monsters, you silly billy.
>>
>>148833740
My int! She has already drained my int!
>>
>>148833801
RIP in pepperoni
>>
>>148830057
That's not a mistake, it's just an alternative playstyle. That's like saying not wearing a buckler as a MuMo is a mistake even though wearing one is against the conduct
>>
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>>148833801
>>
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>>148835607
https://www.youtube.com/watch?v=4HkRimKu2N4
>>
>>148774854

Are there any roguelikes that have complicated body damage models like Dwarf Fortress? One of my favorite things about that game was reading through the combat logs and getting this ultra descriptive story of how everything unfolded. A lot of the roguelikes from what I've seen are basically just "you hit for x damage!" etc etc
>>
>>148831030
>You literally won't have the HP to survive a single LCS until you're max level.
Just stay out of range lmao. LCS is short range as fuck. A Dick Elf Annihilator will have to randomly blink into range of your kitty, survive your long ranged magic attacks before entering LCS range plus the turn you get after he randomly blinks in range (please tell me you're using magic as Felid), roll his shitty to-hit vs your tiny agile kitty frame, and then finally roll for damage that passes above your max hp, AND EVEN THEN it's only gg if you don't have spare lives. I mean at level 13 he's obviously going to get assblasted by anything in Elf but still
>>
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>>148830618
>>
>>148833740
who is this mana muncher
>>
>>148835602
MuMo is unlike anything else you'd see in crawl, and it really isn't that simple. "Pure" characters who only do 1 thing well tend to be kind of bad if that 1 thing isn't swinging a tree trunk around, since usually SOMETHING can come and fuck up your 1 thing. Summoning just to happens to be super weak early on and riddles you with noexp aids. Even doing stuff like being a pure blaster doesn't work out super well for very long. Most characters splash other skills for versatility. Bend vs. break. They've made summoning bad for multiple reasons, and it isn't something a "pure" summoner can reasonably overcome with ONLY summoning. It isn't a reasonable playstyle anymore, much in the same way that you can't be a "pure" necromancer anymore. The devs decided that it wasn't what they wanted for the game so now thats what we have.
>>
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>>148836338
Gemsus.
>>
>>148836052

But it doesn't need to be an annihilator for you to helplessly splat in Elf 3 exactly like being hit by an unlucky (or lucky) roll of LCS. And your reason for going there is loot that you most likely can't use? It's better for you to loiter in Abyss than that shithole.
>>
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IT HURTS
>>
>>148838984
What, mummies are forbidden from wearing anything with +regen on it?
>>
>>148838585
I thought only annihilators had LCS
>>
>>148839031
In MuMo, yes
>>
>>148839031
Only if you're playing the superior heterosexual conduct.
>>
>>148839031

Nah, they're fine with it. Must be the challenge or something autistic
>>
>when you're going around the dungeon and then this faggot elf slaps you on the bandages with his BATTLESPHERE
>>
>>148839124
Other dudes have them, but there are loads of dangerous dudes in elf that a cat doesn't want to fight. You're liable to eat hellfire bursts, 2-3x arrows at once, double rapiers, sacrifice life and so on. Very bad place for a low HP race, let alone a 2 AC one.
>>
Is searing ray any good? So far i've ignored it because fuck standing still
>>
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Reconsidering my theories seems to be in order
>>
>>148840795
What
>>
>>148840795
INTERESTING
SITUATIONS
TOTALLY YOU ARE FAULT
>>
>>148840795
TRAPS
AND
DOORS
>>
Should have brought that wheelchair autist with me
>>
>>148815340
Got that vault a couple of months back, good times.
>>
>>148815340
Free exp :^)
>>
>dicku is probably riding bulls shirtless in the beach while fugging supermodels
:^(
>>
>>148843358
>riding bulls
You can catch AIDS that way, cuck.
>>
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>>148843358
Mexicans and americans do the bull riding thing, spaniards just iframe them and then kill them with swords.
>>
kill myselff I'm lost in worm holes
https://www.twitchtv/nightshade_avn/dashboard
>>
>>
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>>148845339

Atheist sperms confront their first egg cell
>>
Some of you may remember me from some weeks back.

Currently I'm redesigning the gui (screenshot is only a mock-up, it's not playable yet) and I managed to optimize the FoV (calculation time is now independent of the map size) and made AI a bit smarter.

Any ideas for the gui?
>>
>>148840795
that's uh
uuuuh

trunk reasons
>>
>>148847068
oh hey you're doing the thing
I like thing
it's coming along pretty nicely
how about doing like in dcss and making the names of the enemies of a different colour regarding their level
>>
>>148847068
Looks nice. The actual game screen may be a tad small.
>>
>>148847068
Have you implemented the furry porn yet?
>>
>>148847068
The "nearby" block could have more info.
The creature glyph at least.
Alternatively, it could have relative coordinates, like
>0, -1
For a critter directly above the player.
>>
>>148850390
It runs in terminal and I it's convenient to have it use default terminal size. Also, if 80x24 chars were enough for nethack...

>>148852003
>>148847878
I will add the glyph and colours, I don't know if I have enough place for the relative coords.
>>
>>148852297
>>148850390
Also the map is way bigger than the screen (scrolling map), so the actual map isn't limited by screen size.
>>
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New mockup, the red decoration attached to border will change colour (usually gold, during berserk red, when close to death purple/gray/dark red (not decided yet)).
>>
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oh fug I've never seen one of these before
>>
What would be your strangest and/or least optimal win in any game? So far my strangest would have to be a ghoul monk of Gozag.
>>
>>148854597
you really can't get less optimal than MuMo.
>>
>>148854597
>>148854765

>torment immunity
>least optimal
>>
>>148854597
Troll transmuter of Zin
>>
>>148854597
Troll of Gozag.
>>
>>148826668
9 hours late but yeah it was a naga, i just ignored it then splatted later to kirke
>>
Is there any way for me to inscribe a book? This silly dungeon doesn't have a copy of my God Delusion™
>>
>>148845339
you'd think with "ripostes" and the "fencer" title they'd just make rapiers a fucking long blade
>>
I finally found an Elephant gun

now to never ever find any ammo for it

I can't even use the 1 bullet it came with because the recipe for reloading .700 NX requires you to have fucking 30 casings
>>
>>148854534
Did you splat ?
>>
>>148858262
no, it had already entirely run out of ammo shooting zombies and could only use its flamethrower so I just turned on my thermal dissipator and hit it with a sledge hammer for three days
>>
>>148794805
The joke is that Napkin is the name of the server admin
>>
>>148840795
>allowing this to happen
FAULT
>>
Is lichform the only reliable method to protect yourself from bad mutation ?
I don't like worshipping Zin or Jiyva just to get 100% protection from mutation.
>>
why is this science lab full of giant ants
>>
>>148860594

Why would you want to waste exp for such a trivial convenience?
>>
Does being a small race improve your odds for a double sword with Trog or Oka, or do you just get more shitty one-handed weapons than usual?
>>
>>148860594
Why the fuck did they remove amulets of rMut?
>>
>>148860628
because quality code.
>>
>>148861373
Because crawl devs live in a mystical land beyond the sun where putting an amulet on from time to time is a unbearably tedious task that has to be done every 2 turns
>>
>>148840460
Yes, it does a lot of damage.
>>
File: OgGl 1.png (531KB, 1526x848px) Image search: [Google]
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Do I open it?
>>
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>tfw playing the most intelectually demanding roguelike ever created

This game is so fucking good though.
>>
>>148861861
Do you want free xp?
>>
>>148861945
I sure do like it. Whats in there? Rats?
>>
>>148861342
Well a demon blade is good too. You'll get a good weapon.
>>
>>148862016
Open it and youll see, its random and level/dungeon floor dependant
>>
>>148862094
>its random and level/dungeon floor dependant
You know damn well what's in there, anon.
>>
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>>148862094
If i'm not unlucky I could probably take him. I should probably just run.
>>
>>148862189
>>148862229
Wait are you shitting me? They blocking off yiuf now? Why is this getting more and more casual, i didnt think it would be him really, though it was just a random ancient door
>>
>>148861861
No

>>148862327
Because autoexploring into the vault is stupid.
>>
>>148862327
It's on D:2
>>
>>148862397
>stupid
But why? It made the game fun that way..
>>
>>148862327
>They blocking off yiuf now?
Hello. Welcome to neo-crawl.

>>148862397
there were fucking MUSHROOMS blocking the entrance before so you didn't autoexplore and got there by accident. You moron.
>>
>>148862327
Personally I think it might be somewhat due to people wanting it to be easier to keep him alive for his new orbrun flavor.
>>
How do I annotate the level?
>>148862397
>>148862437
He was also blocked off by mushrooms, I couldn't autoexplore into him even if the game wanted me to.
>>
Ha are so good it's fucking ridiculous
tone them down holy shit
>>
>>148862547
>his new orbrun flavor.
?
>>
>>148862520
The mushrooms don't always block the entrance completely. More often than not it's not blocked.
>>
>>148862520
I autoexplored into Yiuf just a few hours ago. I've seen mushrooms, but they don't always appear
>>
>>148862747
If you have the orb he becomes lucid again and thanks you for coming back for him.
>>
>>148830057
>be a living spellcaster
>wear an amulet of gourmand
>be able to spam my spells all day long

It's like being a gimmick race that doesn't have an amulet slot or a food clock, with the added benefit of not being a mummy.
>>
>>148863181
does he become friendly?
>>
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Should I start training polearms or keep training M&F while using this as a crutch?
>>
>tfw can't wear them
So, who knows how to edit monster equipment slots?

>>148863507
No. Dumb, I know.
>>
>>148863475
Having a staff of power neutralizes hunger costs and gives you evocable channeling (which does cost hunger)
>>
>>148863603
You are an ogre
Abuse those apts
>>
>>148863603
Keep training maces.
>>
>>148863181
Neat.
>>
Imagine getting this deep in Angband or something.
>>
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Oh my god!
>>
>>148864232
Enlightenment has failed you.
>>
>>148864408
>using vampiric in pan
I wouldn't really call it enlightenment.
>>
>>148864408
The demons prove there is an existence of an afterlife and in more ways than one.
>>
>>148864232
>11 blink scrolls
I refuse to believe that happened right on the turn you were teleported.
>>
>>148864884
He is slowed and we can't see the whole message log, so it might have.
>>
>splatted a dude that had a buckler of RF and the fucking moon troll leather armor in a shop in D6
>>
>>148864232
>Enlighthenment
Is that when you realize you suck at RLs?
>>
>>148864232
>not a hat of intelligence {enlightenment}
>>
Anyone else have a hard time getting into TOME? I've tried a few times but always get bored before I even finish the tutorial. I think I'd have an easier time staying interested if it was ASCII
>>
>>148865535
>Anyone else have a hard time getting into TOME?
yeah, I can never wrap my head around who the hell would play it.
>>
>>148865535
ToME4? Does it even have a tutorial? A big appeal of the game is picking a class that sounds cool and creating a skill build, then beat the game with it.

It has an ascii option btw.
>>
>>148865486
That's the hat of euphoria.
>>
>>148865535
There's an ASCII tileset but it's kind of ugly.

ToME has cool classes in an otherwise not that exciting game. That, and the *band style loot explosions, is the main draw, I think.
>>
>>148865535
ToME 4 is pretty awful. I wouldn't recommend it to anyone.
It has an ascii setting in the options, but it's not proper ascii and it looks only slightly better than the tiles.
Try an Angband variant instead.
>>
Can anyone give a rundown of how to fsim to compare weapons?
>>
>>148866147
How is it awful? At worst it's a game that you personally don't like. It's ok tell new players about negatives but just saying "it's awful try something else" is impolite. I like the game and other people itt like it.
>>
>>148866648
It tries too hard to be unique and instead ends up being confusing at first and not that fun afterwards. Mostly, in my opinion:
Saving throws
Category points
Infusions

Get rid of it or streamline it, and the game itself would benefit greatly.
>>
>>148866437
Make a character dump with #
Make a new character.
Turn on Wizmode with & (all further commands are preceded by &)
Import a character dump with # (place it in your morgues folder)
If not importing, read the help and increase your skills/stats to the correct level
Make your weapons with o
Spawn enchant weapon scrolls with o
Set your weapons up
Wield one and fight with F
I like to select: a high AC monster like an iron giant, a low AC monster like a hydra, and a resistant monster to that brand (if applicable).
You want to look at the "avg eff dam" line for each weapon at the appropriate skill level.
>>
First time playing trunk. Should I try out Uskayaw as a ghoul monk?
>>
>>148867090
Yes.
>>
>>148866981
Infusions are actually one of the few plus points of the game for me. But the item system as a whole is bloated as fuck.
>>
>>148866648
>At worst it's a game that you personally don't like.
How is that any different from being awful?
>>
>>148867148
I mean, yeah, I think they are fun as well, but they are way too obtuse. It took me ages to discover that I could gain more Infusion slots. It's hidden as fuck. Plus, I feel as if they're way too powerful. Getting a good infusion can make or break your character. Been a long time since I've tried the game though, to be fair.
>>
>>148865172

Is that when you realize that RLs suck?*
>>
Is it possible to play a ranged character in Crawl without dying of boredom and/or excessive wrist exertion because you need to press tab 30 times to kill one monster?
>>
>>148867987
Not really. I have over 100 wins and out of those wins there's only one game where I used ranged, for half of the game.
>>
>>148867987
I find that it's fine if you transition into ranged later.
Starting as ranged is kind of terrible though.
>>
>>148867987
It depends on how mentally disabled you are. Normal people get so bored playing Crawl that it's impossible to find a playstyle that's interesting enough to bother with, but SA and Tavern are full of people who spend all day making optimal moves and are apparently incapable of experiencing boredom.
>>
>>148867331
>It took me ages to discover that I could gain more Infusion slots. It's hidden as fuck.
I don't understand this. It shows up right in the middle of the dialogue when you're replacing an infusion. I think it's even bolded.
>>
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I prefer the newer version where summons disappear.
>>
Going DeMo. Should I go Oka, Chei, or Pak (I found a wand of HW and Iceblast, so it might be worth).
>>
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I love it when outpost doesn't have teleport scrolls in stock.
>>
>Orc Wizard on fucking D:2 can send you to the abyss
BULLL
SHIT
>>
>>148870148
>regular priest on level 4
That's rough. Phase door could have helped you as well though.
>>
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>>148870148
>getting mad for losing a character played for 5 fucking minutes at most
>>
I hate when a spiny frog appears on Lair:1 without having rPois

It's one thing to fight one after you've grown strong and sturdy from killing yaks, hippogrifs and blink frogs. When they're practically right out of the door it feels like they always tear you a new one with there not being a lot to do unless you're willing to burn a few consumables to kill a single enemy who's only dangerous because it's fast, has high EV and poisons
>>
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>>148870389
Spiny frogs scare me more than hydras just because they are more common and are fast. Also they hit a lot harder than I anticipate.
>>
>>148870389

It's not the rPois, it's because of your shit AC and EV.
>>
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Nice, now my plate armor is immune to corrosion.
>>
>>148870664
That post was made because of a halfling with 10 AC and 17 EV, which I wouldn't really call shit at that point
>>
>>148869810
What, you don't like fighting enemies that can't hurt you, don't leave a corpse, and don't provide any XP or items?
>>
>>148870641
Hydras are also not that dangerous with decent AC, a flaming edged weapon, ranged, evocations, magic or just a blunt weapon

Heck, the two weapon groups that have the most trouble with hydras get crosstraining to a weapon group that doesn't cut heads off. M&F for axes, Short Blades for LB. Axes also gets polearms which don't chop heads until you go past tridents
>>
>>148871307
>Kill a hydra with a SB
I'll just walk away or use one of the myriad of ranged options to wreck them.
>>
>>148871748

an SB of draining and an SB randart with tons of + usually works wonders
>>
>>148871748
It's not unfeasible if you get a good branded short sword, much less so with a rapier. Elec or draining come to mind. Poison less so but it can work. Freezing slows the hydra letting you walk away. The only ones which wouldn't work would be vorpal and flaming
>>
>>148871748
sb a shit

if you have evo you can wandofconfusion but you still need stealth skill for the stab to do any damage
>>
>>148855416
I'm telling you guys that Mummy is perfectly suited to the challenge. TrMo/MiMo would be harder under the same conduct, even with potions. VinniePaz could win MuMo in ten tries, so if you guys think TrMo/MiMo is easier than MuMo then one of you high winrate/speedster faggots should be able to win one with the challenge conduct fairly quickly.
>>
>>148871307
Also, after checking the wiki, Spiny Frogs have comparable durability to hyrdas. They have an average of 32 more HP than spiny frogs and regen, but frogs have 6 AC and 4 more EV than hyrdras.
>>
>>148872290
You're fucking retarded, anon.
>>
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>>148832015
basically:
it checks monster level vs your level and riding skill, and it's harder to catch uniques

there's a hard cap to monster level based only on your level -- at level 50 you can potentially rodeo up to level 110 monsters, but only level 73 uniques

and most importantly, it automatically fails inside the arena or if the monster is a quest target or dungeon guardian

so no serpent mounts, but you could potentially ride the silliest monster in pcb
>>
>>148872441
He has a point in that getting extended runes would be pure suffering if unlike mummies you don't have rN+++ and torment immunity from the get-go, you can't even use any consumables except for scrolls to compensate, and you can't use most of your slots
>>
>>148872441
no u
>>
>>148872042
>>148871940
I'm only half joking. I've killed them before with SB as a LB dude, but I just prefer to walk away nowadays. Unless your defenses are up to snuff, you're risking a good amount of HP by trying to tab it with a shittier weapon.

>>148872290
TrMo is probably the most diesel monk combo you can have. You severely underestimate claws 3, NATURAL REGEN and their natural talent for holding big shields. They'd be the kings of MuMo challenge. There is a reason that TrMo is a super diesel combo that speed runners and new friends play.

>>148872657
You won't ever grab the extended runes tho.
>>
>>148872657
aptitudes tho
>>
File: scripture.png (3MB, 988x4967px) Image search: [Google]
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>>148872657
Nah, you can still use potions. There is no rule against potions in the scripture.
If he was proposing a no-potions run, maybe I would consider that difficult, but a MiMo or TrMo would have the most difficulty taking Tomb.
Still, the MiMo would have 27 in all their skills by that point, and the TrMo would have its innate Robust III and Claws III, so they wouldn't have hugely more of an issue than Mu would.
Would mostly depend on which Tomb:2 layout they got. Some of those ambushes are ridiculous.
>>
>>148790212
>maintaining a branch that preserves the good content

Isn't there a fork that does it? "Extra hearty edition".
>>
>>148873176
Circus animals I think.
>>
>>148873176
EHE is dead.
>>
>>148872337
Also they're super fast so you HAVE to fight them or burn precious early escapes, and their poison can easily stack up to lethal poisoning after a couple turns
>>
>>148873053
>There is no rule against potions in the scripture
well there's the rule that says you have to play mummy

if you give other races potions then they have an even bigger advantage but they're probably already ahead anyways

somebody win spmo
>>
>>148873176
If by maintaining, you mean "is several years out of date", yes. This is really the problem with variants, DCSS updates too fast for anyone to want to port things over, especially if you're starting with an old version as a base.

There's >>148873278 but it adds a lot of weird decisions that isn't really like old crawl anyway.
>>
I'm just now getting into Angband. Should I just start with vanilla, or is there a particular variant you guys recommend?
>>
>>148873594
Start with Vanilla.
>>
>>148873278
Circus animals doesn't preserve content, it just adds a lot of shit the mantainer (who seems to be a fairly bad player) likes.

It makes half the races OP as hell, makes diagonal movement slower and adds a different inventory for consumables if I recall correctly

If it wasn't for the diagonal movement change it'd be very fun though
>>
>>148873594
Chocolate
>>
>>148873594
vanilla is actually the most user-friendly variant with the best UI

unless you're some kind of weirdo you should probably turn on whichever option spoils monster memory so you can examine a a drolem and see "it can breathe poison for 900 damage" BEFORE it breathes poison for 900 damage and oneshots you
>>
>>148873393
>well there's the rule that says you have to play mummy
What part of
>no gods nor magics
>only MuMo
is unclear?
>>
>>148873752
The momentum movement thing is pretty bad also.
>>
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Incredibly lewd.
>>
>>148873842
We're talking about the hypothetical difficulty of playing a Troll/Minotaur instead of a Mummy under the MuMo challenge rules, which obviously means the mummy only rule is ignored.
>>
>>148873312
>>148873589
Ah, didn't know it died, never checked it out.
>>
Why do we always say "Lets do MuMo but with another race" instead of coming up with a better challenge. Why not try out loremaster?
>>
>>148874269
For some reason both myself and seemingly the other guy who deleted his post read that as "there's no rule" instead of "there's the rule".
>>
>>148874368
why not try out a better game
>>
>>148861342
small races have to two-hand double swords for some reason
you want a demon blade instead
>>
>>148874368
loremaster? what gaem
>>
>>148874562
the dcss loremaster challenge was something like "get all 4 h*ck runes with no skills above 15"
maybe it was 14 or 12?
>>
>>148874562
No no, I mean like the loremaster 3 banner during tourney time. Win the game without raising any skill to 13 or above. It kind of feels like you're stuck in a perpetual D:4-6 kind of thing where you're ALMOST strong enough to feel comfortable but not quite there. It just gets worse from there.
>>
>>148874471
Well designed roguelikes tend to not have a lot of replay value, like Brogue and Sil

Roguelikes with a lot of replay value tend to be badly designed, like PCB or Cata

Crawl hits a sweet spot between the two and is one of the only roguelikes to do so
>>
>>148874791
just play elona
>>
>>148875019
>so poorly designed that you will play a single character for the rest of your life every day
>well designed enough that when you quit you never want to touch the game again
>>
>>148867331
rip stacking rampage with a movement infusion to run 30 spaces per turn
>>
>>148875198
I think you've got those backwards, anon
>>
>>148870760
>those clean and crispy tiles
>.13
what server
I must know
I can't
>>
>>148875198

There is little to no difference between classes to the point that you can even change them at will ingame.

Even the viable races' differences are often ommitable. If you've played one, you've played all.
>>
>>148874368
Probably because MuMo is our dumb challenge. That said, I've done Vow of Courage III twice, and managed to do a run which was both Speed Demon III and Conqueror III, while not as esoteric as MuMo or Loremaster III, I still had fun with those runs.
>>
Were killer bees heavily nerfed or what?
I remember crossing them was a death sentence.
Right now they are popcorn and I'm only XL10
>>
>people saying that you can play MuMo with a class that's not a mummy
HERESY
MORE HERETICAL THAN THE BUCKLHEBREWS
>>
>>148875763
You're just less shit.
>>
>>148875763
They can be popcorn if you have a draining or poison branded weapon, rPois or high AC
>>
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>>148875787
The MuMo meme was the worst thing to happen to this general.
>>
>>148876020
you are the worst thing to happen to this general
remove yourself from my general direction
>>
>>148875712
I really gotta get a Vow of Courage III next tourney. It seems doable with a heavy melee dude. I'm way too casual for speed demon or conqueror. That kind of fast and risky play completely eludes me no matter how hard I try to learn it. I really wanted Avarice III, but I fucking hate the iron city of Dis.
>>
>>148875890
There's not a lot of tactics involved in fighting killer bees. They're too fast for anything to run away from them and come in packs. It comes down to gear and skills whether they're a death sentence or not
>>
>>148876168
I'm the reason this general exists.
>>
>>148876283
Come to think of it, it's not technically anything, just anything short of a hasted spprigan
>>
in dcss does training a specific school of magic also lower the hunger cost of those spells or is that only spellcasting?
>>
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>>148876410
no
you're the reason this general is dying

I personally handcrafted 40% of the posts in /rlg/ in the past two years
you are nothing without me anon
you're just dead in the water

I'm the reason this general is still alive.
>>
>>148876541
Spellcasting and Int determine spell hunger.
>>
>>148876598
>>148876410
just fuck already
>>
>>148876598
thank you
>>
>>148876283

>not a lot of tactics

Use your wands
>>
File: rod.png (454KB, 1389x729px) Image search: [Google]
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Hmm interesting rod. Haven't seen these in a while!

>>148875649
berotato
>>
>>148876812
>rod with deflect missiles
holy shit

oh but i guess that's a version where dmsl has a timer
>>
>>148876783
That doesn't really fall into "a lot of tactics"
>>
>>148876812
did trog use to hate you for using that?
>>
Regular reminder that Cataclysm DDA isn't a roguelike
>>
>>148877028
No, Trog doesn't hate wands and rods.
>>
>>148876812
>6 EV
>>
>>148877083
That's insane and I understand why they removed it.
You're literally casting spells and trog doesn't give a shit.
>>
Is there a torrent for Vanilla Bagel yet?
>>
>>148876598
That can't be true because for the last 3 years 80% of the thread's posts have been made by me and the remaining 20% by my wife's son.
>>
>>148877202
Yeah now you "only" get rod of shadows, clouds and a billion evokables, but good thing this rod is gone.
>>
>>148877202
retard
trog is still like that
devs just had a removal boner so they got rid of interesting rods
>>
>>148877409
But anon.
I am you.
>>
uggghhh I'm still angry even after taking a nap. Fucking Gloorx Vloq that torment is aids I swear to god
>>
>>148877409
*my wife's boyfriend
>>
How often does Tiamat show up in Zot? I have reached there (and ascended, thankfully) six times and I have yet to encounter her.
>>
>>148877587
You should have tele'd immediately after waking up his executioner army. Never ever attempt to fight him without doing that first. True euphoria comes with no gods or magic. An apologist like you wouldn't understand the intricacies of the physical.
>>
>>148878137
I've won 17 times and died in Zot or after 4 times and found her once. I dive Zot most of the time though.
>>
>>148875676
Do the characters actually end up being similar to each other as they progress?
>>
>>148878137
Every time you play MuMo she's hardcoded to spawn.
>>
>>148877587
Gloorx Vloq?
more like Pozcheng Vloq
because torment is aids
>>
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I am going to be so sad when it happens.
>>
>>148878137
Very, very rarely.

I would peg it at around 5%.
>>
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Angels are peaceful when you worship a good god? This is unacceptable. The bloat must be removed.
>>
I was thinking polearms would be best for an ashenzari run since tridents have long shelf lives before they begin feeling weak. Am I right?
>>
>>148878209

I've already wiped everything inside. I just went out to regen and fight him without those annoying cursed skulls and executioners. I usually confirm the target's location first, step out of LOS, then buff and that's what got me killed since he literally appeared right beside me. Didn't bother to haste because I'd be tele'ing anyway

Should've buffed first then searched for him
>>
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traps and doors.
>>
>>148879572
>Eudemon and artifact large shield.
SMOKE THAT DEMON ANYWAY
>>
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>>148879885
pottery
>>
Did Crawl buff harpies recently or something? I nearly splatted twice within five minutes of entering Shoahls.
>>
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>>148836296
tfw 4chan will never ever recover from the rise of general threads
>>
>>148880434
Nah, your character is just more shit.
>>
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>>148880501
>he says, posting in a general
>>
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>>148879572
>>
>>148880602
Luckily in old versions, curare would interrupt that spell.
>>
>>148880609
Where else can I shitpost about ruks?
>>
>>148880609
As I said, there is no going back. This is 4chan now.
>>
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>>148880812
>shitpost about ruks

RUUUUUUUUUUUUUU
>>
I just found the mace of variability? I didn't know about that unrand. Too bad I went Chei or else I might want to use that.
>>
>>148880812
DCSS forum or irc
or you could get on the /rlg/ discord channel or the steam group
>>
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>>148881025
>>
>>148880609
>it's how it is now so it must be better this way
Nuh-uh.
>>
>>148881015
It's fun, you should use it if you use maces.
>>
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>>148881243
I see we have a purveyor of fine memes in our midst. Take this, friend, and keep fighting the good fight.
>>
>>148800051
I'll give you mode
Its "s=xl" that should give you what you're looking for
>>
>>148881625
It's beautiful.
>>
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my greatest adversary was no match once again
>>
>>148882187
>foreverially missing dicky
>>
>>148882187
>dith
Why?
>>
>>148878640
congrats on finally finding a way to make that amusing
>>
>>148882474
is dith bad? i have no idea what i'm doing, just been trying to play shit other than berserkers because it's getting boring. the umbra effect seems pretty good
>>
>>148882567
dith is great
>>
>>148882567
Dith is good.
He's a little redundant on Sp since that race can stealth anything it wants anyway.
I like Dith best on ranged attackers.
>>
>>148882870
>shadows ruks

holy fuck
>>
>>148881268
That's not even remotely what that post said or implied. He was just calling that guy an hypocrite
>>
>>148882870
that makes sense, worth suffering his wrath and choosing someone else?
>>
>amulets of magic regeneration are a thing in DCSS now
why would you wear anything else if you're a caster?
>>
>>148883357
Dith wrath isn't that bad, but IMO just play your dude.
I like Ash, Kiku, or Makh a lot for Sp.
>>
>>148883572
For resists?
>>
>>148883572
Just use sublimation of blood and cast regen.
>>
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>>148883617
yeah, i'll just roll with it
>tfw wasted the one single remove curse scroll that's spawned on D:1-11, orc, and lair:1-4 identifying it
>>
>>148883840
Charge up and JO.
>>
>>148883840
There should be a fixedart ring that gives you a permanent Mark.

>The Ring of Fun
>>
>>148883572

dismissal, reflection, faith, regen
>>
>>148880602
it doesn't actually summon things it just teleports them from elsewhere on the level

so if you play Fo^Qaz it actually does nothing because the entire level already hears you and is running towards you
>>
>>148886370
>so if you're playing this horrible combo this horrible enemy does nothing because it's always that terible
>>
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Mimics were fun.
>>
>>148840795
I love teleport traps
>>148887275
>mimic constriction
That was a good version, I remember all the devs making a concerted effort to make mimics actually interesting
>>
>>148887275
I'm ambivalent about mimics changing from hostile monsters to lolitrolu encounters. As long as they're still in the game and they serve their purpose of mimicking objects, I'm content.
>>
>>148887761
They need to make them mimic more items.
Imagine stumbling upon a D:3 Wand of Hasting mimic.
>>
>>148888470
How would you know it's a wand of hasting?
>>
>>148887275
The more I hear about all there cool old features and races and shit, the more I start to lose respect for the DCSS devs. It's a good game, but it seems like they actively remove anything that might be too fun. Also one of them posted this absolutely autistic rant about removing wiglaf on reddit a few days ago.

I guess anyone autistic enough to make a good roguelike is also autistic enough to write posts like that.
>>
>>148888572
Oh, right.
Hmm.

You could do it with unrandarts.
>>
>>148888715
I'm not sure if you're aware of this, but there are adjectives to describe people other than 'autistic', which has a meaning that you don't even know.
>>
>>148883714

I think Sublimation of Blood may have been removed. Not meme-ing.
>>
>>148888715
t-they need to stop crawl from being too nethacky
>>
>>148888860
I used the word I meant to.
>>
>>148888572
Why don't wands ID on sight, anyway? They auto-ID when you pick them up, so it wouldn't make any difference.
>>
>>148888860
as an actual autist, the wiglaf shit from regret-index was pretty god damn autistic
>>
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>playing enter the gungeon for over 60 hours
>b... b... but it's not a roguelike anon
>mfw
>>
>>148889193

Because it isn't one.
>>
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>>148889193
>>
>>148889193
I play plenty of roguelites.
I just don't post about them here, the same way I wouldn't post about a western television show I'm watching on /a/.
>>
>>148889028
>I disagree with someone's reasoning
>therefore their actions are autistic
>>
>>148889379
This, senpai desu.
>>
>>148888715
Mimics were legitimately a bad feature though. If you think stabbers are bad now, how about when literally ANYTHING can immediately constrict you? What if they were magic immune? You suddenly go from complete stealth to having to body something or die. It was really awful.
>>
>>148889427
>reading comprehension
>>
>>148889427
have you ever heard of an insult, anon
>>
>>148889259
>>148889287
>>148889379
>tfw roguelike and roguelite are not that different, like 1 letter.
>tfw there are no awesome roguelites
>>
>>148889451
The devs are just going to remove stealth eventually, anyway.
>>
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>>148888879
>I think Sublimation of Blood may have been removed. Not meme-ing.

Only Linley can save us now.
>>
>>148889707

Enter the Gungeon is a damn good one (better than Necropolis!) but it has no place here. I believe there is a separate general for roguelites now.
>>
>>148889707
>there are no awesome roguelites
Dumpster taste, my dude. There are plenty of great roguelites.
>>
>>148889714
Nice joke anon. I get the reference.

>>148889847
I think its still in.
>>
>>148889605
So, to people like you, 'autistic' is just a generic insult that you use when you aren't smart enough to actually attack someone's argument.

And you wonder why the devs aren't interested in doing what you want.
>>
>>148889847

Ah no, wait I was wrong. It wasn't removed but it does have a removed feature, namely you can't turn chunks into MP anymore:

http://crawl.chaosforge.org/Sublimation_of_Blood
>>
>>148889991
this is a pretty autistic string of posts
>>
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>>148889451
Or you know, walk away. Breaking constriction gave 1 space between the enemy too.
>>
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I should stop understimating uniques.
>>
>>148890324

>orc great mace

Alright, fess up, what version are you playing?
>>
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>>148890505
Make sure to use your flight to get away from uniques like that.
>>
>>148889986
>Nice joke anon.
I'm serious, lad. Stealth is something you throw few points into early game and then never look at again. There are three backgrounds that involve stealth

>guaranteed blowgun background
>ranged background(ranged is being demoted to a secondary weapon, making the background irrelevant)
>magic background(most enemies easily resist enchantments)

Its time is coming to an end.
>>
>>148890731
anon don't be mean
>>
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>>148890505
Luckily, I don't think he can kill you if you utilize the most secret of techs.
>>
>>148890731
Speaking of which, airstrike bonus damage against players may get removed.
Wind Drakes having rWind definitely will be.
>>
>>148890860
But that isn't true. Stealth is a very important part of the game, from beginning to postend. Early you can actually be a stabber (you know, where you invest stealth before anything else) or just get your first 2-3 pips. Later, its imperative to have as much as you can if your armour allows. They might try to make it more transparent so we can see how well it works, but I think it'll stay in the game.

>>148891654
Really? Is there a discussion about it somewhere?
>>
Anybody knows the formula for Irradiate damage? It's neither on the wiki nor learndb
>>
>>148891750
>Really? Is there a discussion about it somewhere?
I was talking to MarvinPA about it in ##crawl-dev the other day.
I think there are logs on s-z.org.
>>
Alright, I am going to try playing a Draconian Monk with Life in PCB again. God help me...
>>
>>148891654
>R E M O V E
>E
>M
>O
>V
>E
>>
>>148892175
You have a problem.
>>
Fuck whoever came up with spark wasps. I hope they stub their toe really hard tonight.
>>
>>148892415
They're vulnerable to hexes and debuff wands.
>>
>>148892415
>he doesn't like taking 12-50 damage which only checks AC and a rare resist from a 15 speed monster who can blink (doing 2-36 damage which checks only the rare resist)
Pleb.
>>
>>148892268
Not as bad as deathsword anon.
>>
>>148889991
To all of 4chinz, newfriend devdrone.
>>
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It's possible to have a Vaults ending that isn't disproportionately more difficult than the rest of a 3 rune game? Interesting.
>>
>>148888879
not removed but they DID remove the option of using it on chunks

now you can only sublimate your own blood
>>
>>148894607
>not ending at V:8
>>
>>148892415
caustic shrike is the worst

>be me
>forget which crawl version, probably 0.16
>see them in pack for the first time in Cocytus
>try to kill them with my weapon
>they're still alive
>look at my HP
>it's depleted in fast rate
>use cleansing flame
>no effect because it's a fucking animal
>no damage bonus and heal on kill because it's not fucking undead
>heal wand is almost empty
>teleport kicks in with 10% HP left

Whenever I see them now, I'll kill them asap, even if I have to use my evocables, piety or consumables. Back then, even killing Cerebov is easier than those birdies.
>>
>>148895715
Those were shard shrikes. Use a disc of storms on them, or magics that do not check EV like fireball. Or killholes.
>>
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>>148895715
On a related note, those really high level shapeshifters that can change into monsters like titans and shard shrikes are the scariest shit.

Also, I think I once encountered a caustic shrike in the Realm of Zot and it wasn't a shapeshifter. I found that odd because I don't think they should appear there and it wasn't in some sort of vault, either.
>>
>>148898553
Probably Gated in
>>
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Bye Agnes
>>
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Was down to 7 hp with 2 oof and an ancient lich in LOS.
Then later to 10? hp with 2 oof adjacent.
Both due to playing too fast (not swapping to a ring of rF).

Anyway, 0.13 is fun.
>>
>>148900246
>starting as an AM
why
>>
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>>148862520
Nope, wrong
>>
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wow,,,
why are the dcss devs so racist?,,,,
we've come a long way, in this community, but the most popular game, is still the most disgusting.
how terrible
truly sad,,,
wtf!!!!
>>
>>148901806
Too bad you aren't playing trunk, you horrendous monster faggot
>>
>>148901762
Gr are strong so class doesn't matter anyway, picked a shitty class to get it out of the way.
>>
>>148901806
Namecropping-san baka baka baka!
>>
>>148901965
I bet if you submitted an issue about that and wrote it such that it wasn't obvious you were trolling they'd at least consider changing it.
>>
>>148899746
>berserk Agnes
Man, that sounds crazy.
>>
AAAARRRGGGHHH !!!
>>
>gain a ton of mutations from every single mutagenic chunk and potion I've found
>cure mut'd some good and bad away
>several good mutations left, only bad one is teleportitis 1
>Oh no! You have blundered into a Zot trap!
>You feel stable.
Thank you Zot trap.
>>
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>devil's team
>develz team
holy shitt
>>
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>>148903086
>>
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>>148903086
Congratulations!
>>
>>148903086
If you're playing right you should never be in melee range. For anything else AC doesn't really matter.
>>
>>148903086
gotta be demigod of artemis so you can get cult of personality and subtle casting senpai
>>
>>148903597
>artemis
Why that over Aphrodite for sorc?
>>
>>148903597
no tanks I like 100% xp penalty so I can reed buks

plan is to take one with magic instead of subtle casting, then spend my as much of my life as possible in polymorph demonlord form from demon book 4
>>
>>148903403
i do not understand this image ??????, why???
>>
>>148903726
i typed "athena" at first before i decided "no, that can't be right"

all those names look the same to me
>>
>>148903832
because playing a sorcerer feels (for everything but the last 2% of the game) like kicking yourself in the balls
>>
reminder that starting as demigod of artemis book caster used to have the artemis racial spawning with bow overwrite the bookcaster class spawning with book, so you would start with a bow and no books

mpa noticed and fixed it and I think chris borrowed his fix
>>
>>148903993
Wow, that sounds pretty misogynist.
>>
>>148904184
you're talking about a game where literally only males can have lucky personality and only females can have sexy personality.
>>
>>148904298
Is there something wrong with that?
>>
>>148903790
>then spend my as much of my life as possible in polymorph demonlord form from demon book 4
Serious question, what are the benefits of that? I've never attempted to look into it in detail.
>>
>>148904298
friend Marvin (trigger warning) removed that restriction
>>
>>148903790
>>148904443
look at the >>148831248 image
that plan is eventually going to turn into shit
>>
>>148904443
>will pretty much always max your stats
>bunch of resists including fire immunity and telepathy
>speed
>probably will raise your hp and skills
Very strong, except that takes a lot of sp and it can (and will be) dispelled.
>>
>>148904560
>plan is to take one with magic
that's the dispel-resistance trait anon
>>
>>148904696
it gives you a chance to resist, doesn't make you immune
>>
>>148904560
Enough of this "Dispel makes using any buffs worthless forever" garbage.
Dispel still costs the monster a turn you shitter.
>>
>>148904887
To be fair, for polymorph demon lord's case, it's probably not worth using against dispellers since it costs so much.

Fortuantely demon realm has a good attack spell in the same book and sorcerers can just use one of their other twenty end game spells instead.
>>
>>148904887
it also makes you waste a turn trying to get demonlord off again you retard. not sure how low a sorcerer can get demonlord's fail chance to but if he wants to do that he should just play a priest
what's next? are you going to say you should golfbag serpent with no charge draining resist?
>>
this is excellent
>>
>>148904740
apparently it's only 50% chance too

meanwhile psions can get a 100% chance to resist as well as spells for +20 speed, elemental immunities, extra melee blows, and anything else they want

buff every other class to be psion
>>
>>148905151
Your weight limit before starting to lose MP is 4 pounds. That includes your wizard staff.
>>
>>148905307
its k I'm sure I'll find those high ego and artifact 0 weight cloaks and robes any turn now
>>
>>148905430
Robes of the twilight do occasionally show up in the black market. You'll have to have about 200k gold on hand though.
>>
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>>148905223
Holy shit, is this the strongest class in the game?
>>
>>148903993
Sorcerers are really easy in the first half of the game though, before monsters get breaths that oneshot you. That's when they become hard.

Their offensive spells are so good that they don't take much damage, and can heal themselves and shit.
>>
>>148905430
Gotta get that robe of twilight, since you're the only class that can realistically use it.
>>
>>148905519
its okay one of my books will have alchemy

>>148905556
psions are insane but they only can have a few of the powers at any given time. They get to choose a new one every bunch of levels. If they quaff !NewLife they can re-choose their powers. Very strong class.
>>
>>148905556
I'm pretty sure you only get one of those at a time.
>>
>>148905556
they have a large selection of potential spells but have to choose a smallish selection of them as they level

specifically they only get one of those level 50 spells

but they're still really strong

oh yeah and you can re-choose all your powers when you drink !newlife
>>
>>148905614
yeah I'm not actually worried about super early, it's definitely much harder in the midgame. Ranged combat options are just stronger than the entire first 20% of the game, even if they're just basic bow and arrow or magic missile.
>>
>>148905796
i mean ranged lets you be in a safer position but melee tablord-style classes are strong enough to do it really easily as well
>>
>>148905995
yeah more I mean that range doesn't start to hit a wall until later on

whereas tablords kindof never hit that wall if they keep up their weapon drop progression reasonably regularly, but then they die to a failed _Healing, _Destruction, or _Teleportation activation
>>
Frankly I think the hardest part of early sorc is figuring out which spellbooks are worth carrying.
>>
>tfw want to upgrade to pcb5 but i still have 5 in-progress characters in 4.0.1
>>
>>148906134
Doesn't that happen to mages when some monster scares the shit out of you and/or doubleturns?
>>
>>148906996
well the chances for that to happen are the same as for warriors

but
>scares the shit out of you
is much less likely for a sorc because they use charisma as their casting stat, and cha is the stat used for fear resistance
>>
>>148906280
yeah I'm still carrying all my books while I think about it
I believe I'm going to want craft, sorcery, demon, life, death, at least as far as book 1s go for the earlygame

>>148906996
well sure any character can die to double manastorm or fear or a resist hole being hit (especially multiple times in one turn, if it's a lower-damage-cap high element)

but that's part of playing roguelikes, or at least *bands
>>
>>148907506
>charisma as their casting stat
>cha is the stat used for fear resistance

how the fuck do either of those make a lick of sense
>>
actually part of me really wants to troll around with wizard lock from arcane book 1 but I really don't need the arcane book 1 for anything else

arcane overall might be semi-nice since I can buy them all early, as it's the only realm which has four town books
>>
>>148907506
>the same as for warriors
warriors get an intrinsic rFear pip around level 30 though to make up for this, and they're quite resilient against fear, especially with the commonly-used !heroism
>>
>>148907654
In D&D and shit charisma is your force of personality, and I guess sorcerors project their will on the world thereby.
>>
>>148908061
Wouldn't that be some sort of Willpower stat then?

I'm afraid I've zero knowledge of D&D stats
>>
>>148908405
>>
>>148774854
first for chei
>>
>>148907654
What's ends up being odd is that charisma is used for both "is liked socially" and "is a mega spooky threat" so you end up with cowardly zombies and haggling balrogs.
>>
>>148908339
Strength, intelligence, wisdom, dexterity, constitution, charisma. Those are the primary angbang stats.
>>
>>148908339
Charisma represents your ability to control and influence people. You just so happen to be a people.
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