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/agdg/ - Amateur Game Dev General

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Thread replies: 802
Thread images: 187

File: Space.jpg (352KB, 2560x1440px) Image search: [Google]
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How's the game going, Edition.

> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

> Current Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Demo Day (Ten)
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for engine dev.
>>
>>148712269
Second for engine dev
>>
nice meme
>>
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4th for bisu :3
>>
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Reminder that if you don't know how to use at least SIX of these engines, you're a nodev.
>>
I- I'm going to make a space game!!
>>
>>148712537
what kind of space game?
>>
How do I innovate on the Mario Party/100% OJ/Fortune Street formula to create a really great and fresh game?

Also, without DLC or microtransactions, how would I make a profitable F2P game?
>>
>>148712723
Fix the redundancy problems in MP and add more mechanics.
Good luck with OC mini-games though.
>>
>>148712723

it's not microtransactions per se that are frowned upon, it's pay2win and pay2play that's the issue. Cosmetics are generally fine, unless it's day one DLC bullshit like Evolve.
>>
to anyone that uses playmaker how do you combine a finished FSM object with another? i need 2 objects interacting with each other in a sequence and i have one finished.

i want it to run the sequence, run the sequence on the other object and reset to the first.

can you collapse the FSM and use it as part of the chain?
>>
>>148712441
what is this shit why do i keep seeing this faggots shit everywhere on this site?
>>
>>148712919
What was redundant about MP?
Also, thanks for the luck.
>>148713002
How much do F2P games with only cosmetics usually rake in if it's popular?
>>
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>less talking more progress

Got ranged combat in finally but now I'm having this weird ghosting effect after attack a monster. Any ideas why its doing this? Is the window not updating correctly?

I'm coding in python if that helps.
>>
>>148713331
post webm

progress, the game checks the server for a newer version and asks to download/install it, so thats working now. Before it was freezing because it was trying to write to a directory it wasnt allowed to.
>>
>>148713274

There's tons of f2p games anon, and revenue varies from 0 to millions depending on the game. Creating a successful f2p games takes more than designing a viable business model. The business model alone cannot predict revenue. So, that's a silly question.
>>
>>148713274
After the initial lap around the course, it just becomes a grind for stars and praying to RNG you roll on <the good tile> and the npcs/other players don't roll on the ones that can fuck you.The mini-games and events just don't do enough to deviate from the loop. There just needs to be more to do in general to make the lapping more fun.

Keep in mind, I haven't played anything past 7 though so my opinion isn't completely valid.
>>
>>148713331
I can understand the thinking behind it, but spaced out text like you have at the bottom is god awful.
>>
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>>148713331
>>148713435

>>148713557
what do you mean
>>
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Discussion time: do you prefer larger or smaller sprites?
>>
>>148713930
It literally doesn't matter until we see it in game vs your view/camera
>>
>>148713843
Are you ever re-drawing that tile?
>>
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Was he right?
>>
>>148713843
>what do you mean
It's hard to read. Yes it's possible to read. Yes it's "fast enough" to read. But the readability is shit nonetheless.

Seeing as you're not stuck in the past, you can just separate the text rendering from the world rendering. There's no need to have your characters so far apart.
>>
>>148714009
It should be redrawing. It does when I walk over the tile again. Although it might not be redrawing with the mouse input.
>>
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Player-controlled units can now actually shoot and kill enemies.
The gamey bits of the game are finally habbening.
>>
1~3 New animations
4~6 Other graphics
7~9 Fixing bugs
0 New features
Dubs/Trips Procrastination.
>>
>>148713930
I hope you're not planning on manually scaling up every image, anon
>>
>>148713113
On the first object, in the first state, start your state with "enable fsm" action directed towards object 2, but turn the enable off. In the last state on this fsm add "enable fsm" action towards object 2, with it set to enabled.

On object 2, make the first state "wait" with a time of .1 seconds. This is so the first object will disable the FSM from starting on object 2 before the .1 seconds are up. In the next state, "enable FSM" actions towards object 1, with it being turned off. Then do the rest of your actions, and on the last state, again add a "enable FSM" action towards Object 1, with it being enabled.

This will then reset the FSM of object 1 and have it start back at the first state, repeating the entire process.
>>
What kind of character should I have in my Mario Party style game?
>>
>>148714928
Customizable
>>
>>148713964
That makes sense actually, I'll get on that
>>148714629
What else would you recommend?
>>
>>148714928
A cute robot princess
>>
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>>148714928
Let the player draw their own
>>
>>148714928
>mario party

pls no I never want to feel that kind of rage again
>>
Free released 2D or 3D cute girl mada?
>>
>>148712456

Wait moviemaker and mario maker? It's almost like you are shitposting or something hmmm
>>
>you'll never make a game as terrible as flappy bird and make tons of $$$
why even dev
>>
>>148715579
Look up Breeding Season assets.
>>
>>148714928
>clone game reskin bullshit
>what do i reskin the characters to?
really? you have one job here.
>>
>>148716141
I did and there are only portraits in there. Nothing you can really use unless you're into futa. Are you into futa? I sure am not into futa.
>>
>>148716336
>I did and there are only portraits in there.
nani?
>>
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>>148712456
>know Python
>attempt to use Ren'py
>>
I asked in the last thread but i guess it hit its bump limit.

Dose anyone have any good resources on making sprite sheets for animation.
Mostly for walk and attack cycles. Maybe some solid examples?
>>
>>148716336

There's not even any futa content what are you smoking/
>>
Anybody using Unity ever find a decent solution for 2d level editing? I think official support is getting kicked down the road forever.
>>
>>148712456
how do i use microsoft paint?

pls respond
>>
>>148716641
Tiled
>>
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>>148712723
Maybe you could do something has a little more direction/depth to it, like Dokapon Kingdom?
https://www.youtube.com/watch?v=HA4V4LRxMXQ

Please allow the player to decide the number of turns, like Mario Party. I always had a love/hate relationship with MP because of how long it could run; if there was no option to limit turns, I probably wouldn't play it at all. In fact, I don't fucking touch Monopoly anymore, for the same reason.

>Also, without DLC or microtransactions, how would I make a profitable F2P game?
Cosmetics, like another anon said. Basically, anything you can think of which doesn't drastically skew advantages toward another player.

Also, >>148712919 and >>148713536 are good advice, though I haven't play MP past like 5 or something so they might have changed a lot.
>>
>tfw almost done with first concept sketches of the main aliens

Doing this reminds me that I'm a writer long before I'm an artist.
>>
>>148716432
Feel free to post any supposed usable sprites you found in there.
Protip: you won't, because they don't exist.

>>148716551
There is, and gay stuff, and regular sex. It's all a sin. It's all the same.
>>
>>148717306
You are asking for free cute girls, you never specified you didn't want penises, protraits, or sex animations.
>>
>>148717306

The only sin is the fact that real life doesn't have qt traps and futas

IF there is a ""god"" he fucked up badly
>>
>>148712456
>Know how to use Game Maker and Game Maker Studio
>Can make a Mario Maker level
>Know how to MSPaint
>Can find Waldo
>Know how to use 4chan

Phew, thank god.
>>
>tfw a ""tutorial"" for unreal is just an image and "recreate my spaghetti code gaiz"
>>
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Usually I just lurk here. But I remembered I made a modified version of the Unity 'Space Shooter Tutorial' for an intro to coding class a year ago. So I'm modifying it starting now.

Sorry about .webm quality, first time encoding.

New Features:
+++Changed game to Horizontal (was originally vertical for mobile)
+Added a health system (was one hit and KO)
~Cleaned up/reworked GUI (still placeholder, like all the assets)

Unchanged Features:
~Custom made splines for enemy patterns, chosen at random
~EX system, 20 for invun, 100 for screen clear

Planned Features (For Now):
~Re-work the unbalanced EX system
~Replace ALL assets, every last one
+Make better, and more splines
(No more features until those actually get finished)
>>
>>148718269
>placeholder assets edition
Maybe I should stop being lazy and make something for the space jam to get into dev again. But I have no ideas and I'm not an artist.
>>
>>148718269
Good progress.
>+Make better
I always add that to my to-do list, too. Also, wouldn't a horizontal shoot-'em-up be a shoot-'em-sideways, or a "schmides" instead of a "schmup"?
>>
I'm making a run to mcdonald's, you guys want anything?
>>
>>148718808
3 packs of fries, 4 double cheeseburgers, a large bucket of McNuggets, 2 sundaes and a diet coke.
>>
>>148718808
2 mc chickens and 2 apple pies
>>
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>>148718808
>>
>>148718808
i want you with a side of fries
>>
>>148718808
Large fries and an M&M McFlurry, please.
>>
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you can lose now
>>
>>148718808
#4 large combo with a diet coke please
>>
>>148718808

soggy McDonald's small cup with salty water pls
>>
>>148718808
Just a large soda, please.
>>
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Progress time:
Replaced the sound engine for something better, that will get rid of a couple of sound playing related bugs and also decreased the file size a little bit.
Posting old progress since that shit can't be seen.
>>
Anyone have the link to that really good article on camera motion for 2D games?
>>
>>148719357

Sorry if you've been asked before, do you do your own art?
>>
Is it possible for a game to have cross platform gameplay between PC and mobile and if you buy it on one platform, you get it free on the other?
>>
>>148719440
I do, or at least I try, since not everything ends looking as pretty as I would like it to.
>>
>>148719357
Don't fall into the trap of posting the same .gif
>>
>>148719357
What engine?
>>
>>148719452
Apple/Google wouldn't allow it so you could only do it the other direction or distribute it through an alternative market.
>>
>>148714698
sorry for the late reply i didn't think anyone would respond.

i'll copy paste your post and try it tomorrow thanks.
>>
>>148719573
Is a new one, I made the fade in and fadeout effect smoother and fixed the timing on the blinking animation that somehow I fucked up yesterday, since my last post. But yeah, nothing else new worth showing right now.

>>148719607
Game Maker 6.1
>>
>>148719357
>bit
why
>>
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>>148719357
>still ita
>>
>sunday
>recap monday tomorrow
>didnt get as much progress as the previous week
time for progress
>>
You're flying in space collecting stuff and dodging stuff. You have a health bar. What item do you collect that regains health? Stars and comets are already taken.
>>
>>148720060
I'm horrible at naming things
>>148720095
+100 years trying and still ita
>>
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What did he mean by this?
>>
>>148720208
None because this is not a game for casuals
>>
>>148718641
I always thought shoot 'em up meant, shooting the shit out of 'em? Not literally up?
>>
>>148720231
No I mean, why not "bite"? Are you ESL or something?
>>
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>>148719357
I accidentally gave her a maid costume
>>
>did nothing except watch anime and browse the internet for the past week
>have to make up progress for the recap so I don't lose my recap highscore
>>
>>148720307
>x-files.wav
>>
>>148720307
That pixel represents how short human life is and other 3deep5me shit. Thanks for noticing I'm blind and didn't see it.

>>148720392
8-bit, again I'm horrible at making names.

>>148720415
That's how unlockables are born you know?
Also, that's looking great.
>>
sounds are working now, but you can't hear them in this webm so i'm not going to upload it

i think next is some level design and some enemy design
>>
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>>148720418
>mfw haven't posted progress since the last year
>>
>>148720637
>8-bit
oh lol

Bit [Thing] is the common way to do that...

Bit Vampire would make sense to more people. Probably. Maybe.
>>
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Finished version when?
>>
>>148720692
Mfw I've been coding a fucking IRC bot instead of a vidya gaem

Feelsbadman not having the right to post in these threads
>>
>>148720826
i would give up everything else in my life to be able to draw cute girls
>>
>>148720826
>making a character off-model just to make it so you want to fuck it more
literal scum
>>
>>148720913
Would you give up an hour a day?
>>
>>148720786
Good point, will have that in mind. Hope is not too late to change it to that if more people like it better
>>
>>148720786
Not that guy, but Vampire Bit sounds to me like a play on both Vampire Bite and 8-bit.

Naming it Bit Vampire would make it more generic and remove the Vampire Bite pun.
>>
>>148720987

I like Bit Vampire as well
>>
>>148720963
i already spend that time on music.

every time i try to start drawing i feel inadequate and embarrassed. at least with music i'm good at it, so i can feel proud of what i make
>>
>>148720963
anything but that
need time to shitpost
>>
>>148721006
Yeah. that was the original idea, of course it doesn't really work to weel because of how Bit and Bite actually sound and I thought about that too late, but that's what I had in mind.
>>
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>>148721110
Finished version when?
I like the name of your game tho, don't change it.
>>
>>148721006
>>148720637
Just tossing what might be a more functional name, then:

Bit by a Vampire
Bit the Vampire
Vampire Bit (past tense!)
>>
>>148721110
Not the same guy but having Bit on the title seems gimmicky
>>
>>148721110
>>148721298
I really like the look of it other than that, though
>>
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>>148721157
Hope to get to that this week, since the dress was killing me and I focused a lot on the game itself for Demo Day 9 I didn't progress too much on it.
This is the last update I have posted, just in case you didn't see it.
I also tried to make a big version of the background with the castle and the moon but I think it doesn't really work to well in HD my opinion.
>>
>>148720340
It does, I was just making an awful joke. I'm sorry.
>>
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>>148721290
>Vampire Bit (past tense!)
Perfect.
>>
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What other kinds of balls do you guys think would be good/interesting in ball run?
I want to have a set number of ball types now, and stick with it to make things simpler later.
>>
>>148712456
>fruity loops
>mario maker
>paint
>source
>java
>binary
>4chan
>windows movie maker

post your address so i can come kill you
>>
>>148718887
underrated post
>>
>>148721706
>>148721706
golf ball, eightball, disco ball
>>
>>148721776
2501 Broad St, Chattanooga, TN 37408, USA
>>
>>148721861
Thanks
Added all three
>>
>>148721110
Is Vampire Byte an option?
>>
>>148721508
>nude
that's not appropriate anon
>>
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>>148718808
I'll have two number 9's, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda
>>
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>>148722029
Man, I was just about to paste this into the reply box when your post showed up.
>>
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>>148721401
This was the attempt at the HD background.
Not really happy with how it looks.

>>148721994
Thought about that one too, but would it make for someone playing NES games in the 80's?
>>148721290
>Vampire Bit (past tense!)
This is probably what I'll go with if most people agree on changing it.

>>148721508
Vampire puberty.
>>
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>>148721429
Am I doing it right?
>>
>>148721508
>oppai charlotte
>oppai bunny
>now oppai vampire
You do love big titties don't you agdg?
>>
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>>148722208
more of a thighs guy
>>
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>>148722104
What about just a high res version of the original? So a pixel version, just in bigger resolution?
>>
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>>148721508
>>148721290
>>148722104
>change it from Vampire Bit to Vampire Bit !

You ever feel like the only sane man in a mad world?
>>
>>148722436
>'s
No, you're not among the sane.
>>
>>148722269
Hips and thighs are the joys in life.
>>
are we alive yet.
>>
How do I become a famous game developer?
Serious question.
>>
>tfw you "git push" you entire day worth of work, just minutes before a lightning fried your computer
feels good man
>>
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>>148722672
>>
>>148722804
make some sjw garbage and complain on twitter a lot
>>
>>148722804
Make a good game
People forget FOTM hacks.
People remember genuinely good people.
>>
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just finished my game of the night

missile command

pay here:

https://hephaestus_rg.itch.io/meme-command-nightly-game-14
>>
>>148722854
Toby Fox??!?
>>
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fuck my life
>audio mixer stopped working, I have to use crappy laptop speakers so no new music production
>converting the project from GM8 to GM:S takes too much time
>agdg ded

at least I upgraded the event screen to make things more readable and include various effects.

post motivation
https://www.youtube.com/watch?v=-DSVDcw6iW8
>>
>>148722406
Yeah, went for that approach at least for now on the itch.io banner.
Maybe will try making something Art Nouveau-ish later since simpler backgrounds fit that style pretty well, and I like it a lot too.

>>148722436
>>148722474
But anon, nobody here is sane.
>>
Aaand it works!

>>148722202
Comfy particles, nice work anon.
>>
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Some progress looking for help / input:

So I have gotten to the point where the main game is polished enough that I can start adding more levels, problem is I have discovered an issue with powerlevels and difficulty.

With maxed powerlevel the game is too easy. At least too easy if you are playing the game balanced for no powerups.

So this gives me a few options:

1. Nerf powerlevels so they arent as useful
2. Reset powerlevels after each level
3. Reset powerlevels after every other level and balance the second level for maxed powerups/ first level for no powerups.

I'm currently doing #3 as it seems to be the most "fun" choice. I don't want to nerf it because max level is fun ( You shoot 5 rockets at once ), but not doing some form of reset makes the rest of the game hard to balance.
>>
>>148723026
>>audio mixer stopped working,
uwotm8?
>>
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Tender Arms dev here, got this on the DD page.

Anyone else who played it felt the confusion? I don't quite get where it comes from and want to make sure that clarity is definitely not a problem in the final game.
>>
>>148712456
>mfw Lunar Magic is here

>>148718269
Looks great, anon! It makes me want to try out Unity, even.

>>148722104
Have you considered Vampire's 8-bite(s)?
>>
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>>148723140
I was using pic related as an usb audio interface because my laptop's audio output is busted, worked great until just now
>>
I don't think I can learn how to do this shit while fixing some things in my life atm. I am getting too stressed but I really want to make a game. I will see you in the future /agdg/ bye ;(
>>
>>148723197
I think I'll collect all these names and will make a poll with them later.
>>
>>148723241
Oh, neat.
I need one of those.
Doing everything on a nano controller can get clunky sometimes.

Hope you get it sorted m8.
>>
>Still only 1 spacegame for spacejam

WHERE IS YOUR SPACE GAMES NERDS
>>
>>148723545
I singlehandedly made the EVE online game kiddo i don't need no space jams to tell me i'm the best in the biz
>>
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>>148720145
alright got this 3rd slash looking okay

wonder what i should do next, maybe the gun stuff but i wanted to see what tricky stuff i could cook up inside unity with that
>>
someone pls test my game
https://catheriiine.itch.io/blackdaddysimulator
https://catheriiine.itch.io/blackdaddysimulator
https://catheriiine.itch.io/blackdaddysimulator
>>
>Following tutorial
>Very little is explained
>At the end it just doesn't fucking work

ok
>>
>>148723797
He's gonna cut his arm off one of these days on that up-swing.
>>
>>148723853
I mean when people make tutorials they kinda expect you to know how to program
>>
>>148723518
>Doing everything on a nano controller can get clunky sometimes.
depending on what do you want to do with it, akai mpk is a cheap and universal solution I've used to both compose shit and dj in a club.
I've used Behringer xenyx only to connect laptop, speakers and external synthesizers though
>>
are we dead again
>>
What do you listen to while devving, anon?

https://www.youtube.com/watch?v=SmwW5kBfltk
>>
>>148722856
>finished
Can't you hide the mouse cursor?
>>
>>148724402
text-to-speech /agdg/
>>
>>148722856
>pay
>>
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>>148723882
his right arm will twist off before then
>>
>>148713331
Why all roguelike tutorials are in python. I just want to learn typescript and have fun.
>>
>>148724402
Five Star Hotel.
>>
>>148723897

it was a tutorial for unreal
>>
>>148724581
Because most of them are just making 7DRL shit.
>>
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>>148724402
https://www.youtube.com/watch?v=RyINHivFh4Q&list=PLNrVA42smUaRzpzxbg6VL8oy2wGbqKuh0&index=4
>>
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>want to make progress
>too tired to do it
>wake up even more tired every day
>>
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>>148723545

Needs more content before uploading.

But I like to think I am getting somewhere.
>>
a game where you run people over with a truck
>>
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My first walk (run) cycle ever. I'm new to this, so I can not tell if it's any good or not. It's my first step away from rectangles and circles.
>>
>>148725117
me everyday
>>
>>148725156
competitive speed walker?
>>
>>148725117
Stop sleeping for 12 hours.
Never sleep more than 8 really.
Start exercising.

If you don't like coffee try tea.
>>
Any GM:S users here?
I tried to place resources from my Project 1 folder into my Project 2 folder, and they're in the right place, but GM seems to ignore them. What do?
>>
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>>
>>148725567
>using GM:S unironically
buy bleach and drink it
>>
>>148725207
Should I tilt the upper body a little bit more to make it resemble running more? Or should I speed it up a little?
>>
>>148725601
>tfw NEET
>>
>>148725641
Where's your game?
>>
>>148725698
Google "The Stanley Parable" or "The Beginner's Guide"
>>
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>>148725117
Are you me?
>>
>>148725698
up your butt and around teh corner
>>
>>148725649
running is characterized by only one foot being on the ground at any given time

look at references
look at references
use yourself as reference
look at references

think about which body parts are expressive in a given motion
>>
>>148723026
Your event screen is looking better and better every time I see it.
>>
>>148725698
Ever heard of minecraft?
>>
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>>148725641

Almost nothing has changed between GM:S and GM:4.0 ( Yes, before yoyo even bought it ) aside from compatibility / export functions.

Stop being autistic.
>>
>>148725698
Search for World of Warcraft
>>
>>148725781
what if dog
>>
>>148725851
>unironically using any version of GM
drink bleach and buy it
>>
>>148725117
>wake up even more tired every day
That happens when you don't exercise/eat properly/consume caffeine before sleeping.
>>
>>148719030
Nice
>>
>>148725781
Thanks for the tips!

I'm digging the Richard Williams book, by the way, which gets recommended here by time to time, and it's a lot of help.
>>
>>148719030
>>148725975
samefag
>>
>>148725641
>>148725936
god's work anon
>>
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>not using GM:S unironically
buy bleach and drink it
>>
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>>148725902
hind legs kick off together, front legs carry the body, repeat
>>
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>>148725129

>current space game is a strategy shmup
>to be uploaded space gaem is another shmup

might as well be shmupjam
>>
>>148712456
>Jazz Jackrabbit level editor
wow based
>>
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>>148726064
>>
did spacejam just start? i wanna make something.
>>
>>148714470
Nice
>>
>>148725775
Heh that's exactly me.
>>
>>148725775
holy shit that's LITERALLY me
how the fuck did you know
>>
>mfw my GM:S Pro + all modules crack is outdated and doesn't have application_surface_draw_enable
>can't find an up to date version with all modules
>have to give up on screen scaling or go back to the ugly splashscreen and no HTML5 support

i guess i got memed on, didn't i
>>
>>148726826
us nodevs huh
>>
>>148726604
https://itch.io/jam/agdg-space-jam
>>
>>148727010
Speak for yourself that small triangle beneath the energy/sleep intersection is prime devving time.
>>
wow there are actual fags LITERALLY ON THIS THREAD RIGHT NOW who UNIRONICALLY uses GM
>>
>>148726971
Yep, anyone recommending GM is leading you down a path where eventually you realize GM is shit and engine dev is the truth path.
Start now anon, it's worth it.
>>
>>148727010
I'm not even a nodev, I'm a depressed hikki NEET virgin that spends all his awake time browsing the internet and playing video games, then spend 2 to 4 hours in bed half awake half asleep dreaming about making games before he bothers getting up.
>>
>>148727118
you're right. i'm going to switch to construct 2. wish me luck!
>>
if you're using GM you might as well use RPG maker
>>
>>148725775
So have these been proven to be related? Will burning energy exercising increase motivation sooner or will it only shorten the time until sleep?
>>
>>148725805
luv u
no homo
>>
>>148727180
Hit too close to home, except I sleep for like 7-8 hours at minimum. I don't play games that much either, mostly just dev and watch videos. Also not the dream part. I rarely remember my dreams.
>>
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>tfw my team mates are useless
Fuck this collab.
>>
>>148727684
So can we remove it from the OP now?
>>
>>148727684
hey i have a real job man just be patient jeez
>>
>>148727749
>still has the time to shitpost on agdg
no fuck you
>>
>>148727684
I just joined to ruin a team so they'd never be any collabs again
>>
>>148727880
Why?
>>
>Using Game Maker
>Using Unity
>Using Unreal
>Using Godot
>Using Monogame
>Using an engine
>Using a framework
>Using your own engine

>Making a game

>Ever

Just shoot yourself.
>>
>>148722851
you dont have to goto those extents, just having a playable female gets a lot of news coverage for some reason
>>
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>>148727987
>>Using Monogame
Take that back!
>>
>>148727987
I wish we had an ASM wizard posting here.
>>
>>148727849
Its Sunday, faget.
>>
>>148727684
I'm useless too does this mean I can be your collab team mate?
>>
>>148712456
I know how to use pygame, java (but I hate), flStudio, paint and paint net, game maker, why the fuck is there Charlie?, C/C++, is that lunar magic?, and flixel (but I don't know flan)
>>
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Thought I'd have fun making a clicker.. already bored. Maybe I'll make something entertaining instead, lmao.
>>
>>148728304
Because that's a joke image.
>>
>>148719357
Eyecancer?
>>
>>148728330
like your bed?
>>
>>148728410
Only with you anon ;) can you run by mcdonalds first?
>>
>>148728096
so you don't have work
now go work on your collab faget
>>
>got something in my teeth
>no floss or toothpicks to get it out
and I was hoping to make some progress today, oh well
>>
>>148727684
Prove you're not useless yourself
>>
>>148725601
I worked at mcdonalds when i was 26 and it was horrible, i was by 8 years the older employee there except the manager
>>
>>148728330
I will never understand the appeal of clickers
>>
Notice how the shitposting skyrockets everytime he joins around the same damn time each Sunday?
>>
>>148728498
Try going for a run and managing to get a seed fall right in, your eye-ball and then you having to carefully get it out with a toothpick.
>>
>>148728541
no
>>
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>still no Boston Dynamics game
https://www.youtube.com/watch?v=-e9QzIkP5qI

>still no Boston Dynamics psychological horror game
>>
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t-thanks, Game Maker
>>
I have made up my mind. I am going to attend Game design school. Any suggestion?
>>
>>148728535
They can get addicting if done well enough.
>>
>>148728590
under your*
>>
>>148728660
Suicide.
>>
>>148728660
try to get a sports scholarship!!
>>
>>148728698
b-but i am skinny and not very athletic
>>
Convince me to play your game and I'll make a video of it.

This is pay2win
>>
>>148727967
He's bullshitting.

That said, doing such a thing really would be the more humane thing to do. Nothing but tears ahead for collab dudes.
>>
>>148729041
>Nothing but tears ahead for collab.
Do you guys only know how to despair? Stay positive holy fucking shit.
>>
>collabing with an artist

see: breeding season
>>
>>148729247
>e-collabs
>anything but despair
wew lad
>>
>>148729247
I'm fine. It's expecting another human to have good knowledge about how discipline works where you run into problems.
>>
>>148729282
I want to collab with vine on my bed :^)
>>
reminder that if you're smart about which style and tools you use you can make decent art after a week's practice
>>
>>148729282
Artfag here.

BSdev was an dip who wrote a shit contract and had no management skills. I don't blame the artist for jumping ship, but he should have at least formally quit the project before starting up his own knockoff.
>>
>>148729282
>collabing with a programmer
see: rotatevania

also, if the breeding season dev used the project money to go on long vacations and the studio fund money to pay his own taxes, you can't blame the artist for leaving, really
>>
>>148729448
>tfw chose low poly 3D
>modeling is hard
>UV unwrapping is hard
>texturing is hard
>rigging is hard
>animating is hard
>blending those animation in-engine is hard
f-fug, I'm gonna need more than a week.
>>
>>148729448
Proof where? Surely you're not making claims out of your ass?
>>
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>>148729448
>>
>>148729838
>using rotate as a good example of a programmer
You mean, the tranny who couldn't even get his closing door animation right? Please don't insults other programmers.
>>
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>>148729846
are you me
>>
>>148729838
You can for how he left though.
>>
>>148729846
hard, but you did it, right?

..right?
>>
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I'M GOING TO START ANOTHER GAME BUT I WILL FINISH THIS ONE
>>
>>148730083
>he fell for the candy motivational posters
>>
>>148729995
I know that feel

>>148730054
I'm up to the textured part. Now I need to rig and animate the model.
>>
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3d
>>
>>148727684
what did you expect you retard? it was tried many times before in many collab agdg projects and everyone works hard the first day and then week later there is only like one active dev left
>>
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>>148730390
she's disgusting, here's a true cute girl!
>>
>>148730390
HNNNGH
>>
>>148730450
Yes, but she's less nude.
>>
>>148730450
o babi
what are her measurements
>>
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>>148729995
>>
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>agdg-cred finally high enough to be false-flagged
Did I finally make it guys?
>>
>>148730762
saved
>>
>>148727684
I'm sorry!
I swear once we get rolling Ill work my ass off.
>>
>>148729448
I agree. Except COLORS!

ARRGH! How do I learn to choose colors!?
>>
new to unity

what am i doing wrong here?

i got the same error when i finished the movement script for the ball object but it worked fine. but now with the camera script it wont let me run it. its probably something super obvious isnt it.

im not a good programmer
>>
>>148730903
you steal them, dummy!
>>
>>148730390
>that nose
>mutant armpit
>toe randomly protruding from boot
>manly proportions
Nah
>>
>>148730912
It could be a million different things. Whats the error? What's it acting on? Whats it calling? What does it have access to?

Google it.
>>
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>>148730775
I get falseflagged all the time and I'm the lowest of the low m8
>>
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>>148730912
forgot image
>>
>>148730963
only valid is armpit
>>
>because of physics engine bullets don't perform collision detection on the first frame before they have started to move already
>keep the bullet in place for one frame
>fixes collision problems
>leaves trail of bullets when moving fast
Its these times when I almost want to enginefag again.
>>
>>148731070
Try restarting unity and make sure you have saved the code in the editor.

Your code compiles fine.
>>
>>148731412
cute aesthetic
>>
>>148731070
You need to assign the player variable
>>
>>148731070
>>148731496
>i got the same error when i finished the movement script for the ball object but it worked fine.
or fix the errors in your other script(s) which cause the errors
>>
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>Tfw congrats you followed a tutorial

Actually feels good man, it has opened my mind to so many possibilities and did a really good job of introducing me to UE4 (I'm the guy starting out in VR from last thread). Time to start drafting shit for my first actual project
>>
>>148731412
nah man you just need to continue band-aiding the issue

your character has heat vision
>>
>>148731605
>HighresScreenshot00006.png (980 KB, 1207x574)
>>
>>148731605

nice son
>>
>>148731412
Trails? You mean bullet cases falling after you shoot. Nice job!
>>
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Added a particle effect to limb collisions. It's not much, but I've been spending most of my time on under-the-hood stuff and features I broke after adding other features.

I'm sure /agdg/ is sick of this little area, but it's the only part of the level that's finished to my satisfaction.
>>
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>>148731554
Thanks, my main goal for it is to have something its easy for me to make content during space jam for.

>>148731615
Unfortunately they shoot out of her crotch when flying up.

>>148731813
I think I will add this actually though probably not in time for space jam.
>>
>>148731960
You don't post that often so not really, plus your shits pretty.
Demo when?
>>
>>148732073

Demo Day X, whether it's finished or not. Unless it's your first Demo Day, you have zero excuse for missing it.
>>
>>148731605
can you link the tutorial pls
>>
>>148731605

Hey, you that VR guy? Nice to see that you decided to follow youtube tutorials. How's UE4 working for you?
>>
>>148732179
>pretending like demo day participation is compulsory
>>
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>>148731496
seems to have fixed it by resetting but i cant for the life of my figure out how this tutorial man gets this
>>
>>148732247

Not him, but most probably this:

https://www.youtube.com/watch?v=MaUt1p3PQvo
>>
>>148732318

you have to declare a public GameObject player in the script
>>
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>>148732406
use [SerializeField]
>>
>>148732318
This guy is right
>>148731596
If you have any errors in scripts it fucks everything up. Make sure you have no errors in any of the scripts.
>>
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how do I get my models into my game??
>>
I think I figured out the real reason for >>148731998. Naturally the bullets will lag behind because there is an interval where no bullet is being fired. So even when I fix the collision issue it still lags behind. My solution will instead have to be a muzzle flash.
>>
>>148732589
Store them inside the source, of course.
>>
>character is weak or disabled so they use their brains to invent devices to overcome their weaknesses
what character is this?
>>
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>60% anime girls
>25% faceless knights
>5% "it's just an animal"
>5% "it's just an geometric shape or object"

Why are /agdg/ characters so uninspired?

Only the steam chat game character has an interesting design.
>>
>>148731998
>Unfortunately they shoot out of her crotch when flying up.
heat vision and shoots fetuses too!
>>
>>148733016
What's the frog standing on?
>>
>>148733016
>steam chat game
you mean most of them?
>>
>>148733094
For some reason this sounds very suitable given the player is supposed to be a robot.
>>
>>148733016
which one is then steam chat game?
>>
>>148733136
Giant Knight on the left and Frog Dude on the right are both sitting/crouching on white cubes from God is a Cube (not the player cube).
>>
>>148733016
>uninspired
anime girls are the pinnacle of mankind's achievements. Why would you want to introduction imperfection with variety?
>>
>>148733016
>Only the steam chat
Hello steam chat shitter.
>>
>>148722202
Are you building from the GM:S Roguelite Engine?

https://www.youtube.com/watch?v=QkBN7YM5QfI

Platforming, HUD, squishing etc. just reminds me alot of that engine.
>>
>>148733253
So the artist included three cubes from that game?
>>
>>148733016
9/28 anime girls. 32%
7/28 monsters 25%
3/28 knights 10%
1/28 Torpedo 4%

Your numbers sucks.
>>
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reminder to be completely objective about where you are in your trade
>>
>>148733315
Nah, C2 Super Platformer Engine. I'm not building anything out of it, I just wanted to make a webm of me shooting mobs into the air.

I might use it for Space Jam though.
>>
>>148733338
No, that's just me making up a reason for them sitting on white cubes.

The artist did it just so the characters would be arranged/posed in an aesthetically pleasing way.
>>
>>148733407
>completely objective
what do you mean?
>>
>>148733449
Ah I gotcha. It does look really slick.
>>
>>148733459
He did a good job.
>>
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What's steam chat?
>>
>>148733576
where salty nodevs to go become yesdevs
>>
>>148733315
Jesus, I'm used to GM engines being full of cool stuff, but this looks so complete it might as well be an open source game.
>>
>>148733576
cancer
>>
>>148733576
Hoppo's splinter circlejerk.
>>
Why do companies use maya over blender?
>>
>>148733576
Its a system revolutionized during the industrial age where people communicate through steam signals, later replaced with telephones.
>>
>>148733637
Why do companies use photoshop over ms paint?
>>
>>148733016
>>
>someone actually asked it on reddit
>"hey guys any good idea for programmer art in 3D? Cube stuff like Minecraft excluded because it's not really appealing"

>first reply: "Cubes"
>11 points

>second reply: "If by "programmer art" you mean bad pixel art then I would say the 3d equivalent is bad low poly art."
>11 points

Wow. Artists replies, ladies and gentlemen. This place really is cancer.
>>
>>148733315
>>148733612
I've never seen it before but it really looks like they just took Spelunky's original open source GM version and turned it into an engine.

Kinda lame considering Spelunky's author gets nothing.
>>
>>148733016
Are you saying we need more anime girls? Because I totally agree with you
>>
>>148733612
It's complete enough that some guy bought it, redrew the sprites (which looked much worse) and then turned it around and sold it on Steam for like 10 bucks. Simple asset flip. The reviews didn't fare so well once someone pointed out its origin.
>>
>>148733747
to photoshop stuff??
you cna't maya somethiong
>>
>>148733637
Because other companies use it. That's how industry standards work.
>>
>>148733675
I like you
>>
>>148733819
What the fuck kind of question even is that? Either learn how to art or accept using bad art.
Those replies seem perfectly acceptable.
>>
>>148733747
Because paint doesn't have a lasso tool.

Now tell me what blender doesn't have?
>>
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>>148733016
>character not in image
>not a single comments on demo
>>
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>>148731716
Sorry I have PTSD from /p/, file sizes are serious business there

>>148731764
Th-thanks

>>148732247
Yeah it's the one that
>>148732383 linked

>>148732271
It's incredible, much more intuitive than I would have imagined, everything is fairly easy to grasp so far and 'feels' right, unlike some clunkier apps I've used. Because of the ease of use I feel more excited to actually make stuff than I do with other apps too. The Vive is on its way, can't wait to experiment
>>
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>>148734085
Yes it does kiddo
>>
>>148733979
>"In your opinion, what is the 3D version of "programmer art"? If you come from a programming instead of an art background and made a 3D game, which art style did you find particularly easy to pick up?"
Sounds like a perfectly valid question to me.

The truth is, this place goes all angry whenever someone asks where to find assets but when a programmer want to talk about programmer art the top replies are always artists making fun of them. Just saying.
>>
>>148734117
>mfw all 3D amateur stuff is literally the same, all using the same premade packs
disgusting
>>
>>148734113
try making a game for space jam
>>
>>148734208
it's a perfectly valid question, but he also got perfectly vaild answers
>>
>>148734306
>anything except cubes
>use cubes lol
>11 points
>valid answer
OK.
>>
>>148734208
Not much better than the elitist programmers who shit on every line code that gets posted here.
>>
>>148734270
I am, but I had hoped to keep working on the other game for a while. I still won't scrap it entirely though.
>>
>>148734117
They want smaller pictures on /p/? What the fuck
>>
>>148734364
bad lowpoly art was an answer too
>>
>>148734364
maybe instead of asking shitty questions, you actually look into learning art you autist.
>>
>>148734414
The artist said they will skip fanart for space jam so don't get your hopes up
>>
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Why do we always talk about steam chat but never about IRC chat?
>>
>>148734541
>implying IRC chat exists
>>
>>148734516
Would be neat to have another artist draw a fleet of all the cool spaceships we'll be making.
>>
>>148734541
IRC is comprised of the same type of degenerate losers as this thread
Steamchat only has the best devs so people here shit on them out of saltiness
>>
>>148734389
The difference is that they tell you what you should fix if you ask nicely instead of trying to be le ebin ironic.
>>
>>148734541
>Gaggem and his irrelevant autists
>worth talking about
>>
>>148734415
Yeah people sperg if a photo is above 1mb or 1000px on the long side

>>148734252
Literally my first day with the program my man, pls take it easy
>>
>>148734541
There's a irc chat?
>>
>>148712456
>Reminder that if you don't know how to use at least SIX of these engines, you're a nodev.
>if you don't know how to use at least SIX of these engines,
>SIX of these engines,
>SIX
You are the nodev learning how to you six fucking engines instead of actuatlly making a fucking game. Die in a sea of ignorance.
>>
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Wait, so IRC chat's leader is Googum and steam chat's leader is Vine?

Are they fighting or something? Why don't they just use the same chat?
>>
>>148734863
Do you have autism? That picture is a glaringly obvious joke
>>
just dropped maya and im learning modo. I just cant use blender since Z is fucking up and the controls are a fucking nightmare. I chose modo since i can pay for the subscription on steam and maya indie is gay and fucked. And actually modelling in modo is pretty good and rigging looks the same. but i will have to study this shit for a month to get in the level i had on maya.
>>
>>148734946
IRC hosts people like lolisim, googum, and roatetedev
Steamchat has higher standards than that
>>
>>148734541
it's literally goggles and rotaed circlejerking about how relevant they are
not even joking
>>
>>148734960
>>148712456
i just noticed homer in the background

damn it
>>
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>can't think of a end goal for my gmae
>>
>>148731960
That's a lot of bloom dude
>>
>>148735178
Call it a survival experience.
>>
>>148735178
Do you need one?
>>
>>148729754
artfags confirmed for shitters once again
>>
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>>148735178
are you me?
>>
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>>148733016
Because that image has a disturbing lack of cute anthropomorphic animals, where is anubis dev?
>>
>>148735178
ok i got a goal for you. Your character figured out that to archive the next state of human superiority one had to fight the values negative to life. So being stronger isnt that important if compared to will to resist the demands of society. Egoism is ok, and compassion is a flaw. So to succed the player must destroy all religions in the world, stop drinking (this one is hard) and engage in the creation a new comunity that will achive the ubermensch. and then you can call it ubermensch simulator : the path of zaratustra. The first boss is god since its overated.
>>
>>148735567
but it's not human
>>
>>148735627
ok i got a goal for you. Your character figured out that to archive the next state of robot superiority one had to fight the values negative to artificial life. So being stronger isnt that important if compared to will to resist the demands of robosociety. Egoism is ok, and compassion is a flaw. So to succed the player must destroy all religions in the world, stop beeping (this one is hard) and engage in the creation a new comunity that will achive the ubermensch. and then you can call it ubermensch simulator : the path of zaratustra. The first boss is god since its overated.
>>
>>148735627
you see, its very hard to create anything not human in the psychological aspect. So every character you create is based on human relations therefore its a human in disguise. Even if it has tails and fluffy ears.
>>
inb4 a slew of autistic edits
>>
>>148734117
>Sorry I have PTSD from /p/, file sizes are serious business there
And still you broke the /p/ rules? No higher than 1000p, nigguh!
>>
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Started a small game. Got basic stuff up and running. Still tweaking shit though (intended as a gamejam game, but i won't finish in time).
>>
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I went to rework the running of my pixelwoman. >>148725156 It sure looks better now. I felt something is not right with the original, but couldn't name what. Thanks again for the help!
>>
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Another accidental feature discovered.
>>
>>148736210
>Doesn't go flying off the hill
F I X I T
>>
>>148736210
It's just like how I remember my sanic games
>>
>>148736210
>feature
That's the spirit! Just put there a boxing glove and you'll be fine.

May I ask what kind of method do you use for collision detection? I know you are using bitmaps, but is there any sort of guide or algorithm you have followed? I'm using a tile based system now, but I assume it can be done better.
>>
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How about drunk developing, works well for Dave
>>
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Recent advances have had interesting effects on space-time.
>>
Is the learn to code by making games unity udemy a good series?
>>
>>148736832
Add enough content to rival Binding of Isaac and you have a hit in your hands senpai.
>>
>>148736832
Nice CTR feel. /vr/ would live you.
>>
>>148736832
I want you guys to know: Every time I see your progress, I save it in my "dev inspiration" folder under the name "anon's cool roguelike shmup". Your game looks THAT nice.
>>
>>148736832
how long have you been working on that? it looks so polished
>>
>>148737268
>roguelike
>>
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fucking around learning sketchup

unity has decent import now
>>
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>when you ain't deving
>>
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>>148736404
I didn't really follow any tutorial for my collision, so I'm fairly sure it could be done better.

Currently I'm first doing a simple tile based test to check if there's anything to collide with and then do the pixel-perfect testing when needed.

For the second phase, I've made a small command line tool to convert drawn masks into a binary file where I store every horizontal row of pixels in an integer due to lazy design my colliders can only be up to 32 pixels wide. So, in the game my tile colliders are arrays of 16 integers for example. To test for the collisions, I adjust the positions and then do a bitwise AND for each row, if anything remains there is a collision.
>>
>>148737559
Why do people feel the need to add stupid captions to every gif.
>>
>>148737429

does it really now? sketchup is nice ezmodo but the topology it produces is SHIT
>>
>>148737429
>Sketchup for modeling
Please don't. It fucks up all the normals
>>
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The king has died (it was really murder though)

How's that for a plot?

Anyway, how do you like your rpg stories, some grand scheme like god is evil and we have to kill him to save humanity or just steve is a prick, beat him up?
>>
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so guise, what do you think about my progress?

its multiplayer so you should all be able to play yo

52.21.98.26:4242
>>
>>148737984
i can spot where the cloud/jungle layers clash together.

that's some really cool clouds btw.
>>
>>148737797
no it doesnt, you're just a scrub

>>148737716
true. but u work around it with small scenes/low poly
>>
>>148737268
The game's called Monolith, fyi.
>>148737410
Roguelite, really, but yeah, it is.
>>
>>148737971
A little bit of everything.
I can stomach generic JRPG shit if the characters are likable and I have a fun ride.
Not a JRPG, but if it wasn't for Fidget in Dust, I would have dropped the game. Especially that god-awful last fight.
>>
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Managed to put together a little nebula-generator with Unity particle system
Does it look nice? What should I add, change?

Also, what else should I add to space?
>>
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>when your game is shit and every line of code you write just makes it worse
>>
>>148738358
What's it like to work at Valve?
>>
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>>148738358
>>
>>148738098
thanks man, did anyone play it?
>>
idea guy here
a game where you aren't, and you must fight to be
>>
>>148738579
Google "I Wanna Be The Guy"
>>
>>148732589
Hire them
>>
idea guy here
I wanna be the idea guy
>>
>>148738579
Wiki How simulator?
>>
>>148737984
fun game, i beat op and said fuck u to him.

music/sounds kinda loud tho, almost blew my ears out upon opening site
>>
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>>148738716
>Mfw idea guys are precious about their ideas so they can't even get made if they want them to be

You should just share them m8
>>
>>148738707
That mixing is fucked m8.
>>
>>148736832

I'd pay for that. right now
>>
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SO I think only 2 of you actually tried my game. Here is the thing as you can see it is working, I am looking for an artist to improve the sprites, add a few more - for a 30% cut of all profits.

Considering the game is built this is a very good deal.

Now any artists here with a portfolio want to collab?
>>
Anyone have any resources on designing a robust world progression system for an adventure game?
>>
>>148739001
I played it but I'm not sure what the objective is. Is it just an endless flyer or something?
>>
>>148736161
Looks better, though a little forearm movement would make it look more fluid. Nice job for a first attempt nonetheless!
>>
>>148738848
Uh, context on that photo please?
>>
>>148739001
>chatting in a shmup
You trying to outdo 2hu hell or something?
>>
>>148739208
its an endless flier which is multiplayer up to around 30 players I believe

It has PvP option so you can crash other players planes down.

The point is now its "working" I am looking to add cool godzilla / monsters / bosses to it to allow a cool fast paced coop game. But that all depends on finding an artist who wants to.
>>
>>148739001
controls are just awful. Why you control your ship with fucking mouse?
>>
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Working on the Space Pirate's ship now. I'm gonna try something new with the level generator where I basically hand-build a portion of the level, and then allow it to generate extra rooms and paths around. That'll allow me to make puzzle/story/tutorial rooms and still have a bit of discoverable stuff around in the wings.
>>
Why aren't there any good loli rape simulators?
>>
>>148739492
the devs always go to jail before it's done
>>
>>148739492
There's a pretty hard jap one I played. Can't remember the name though.
>>
>>148739001
You should be focusing on actually getting the game past an early prototype first.
>>
>>148737984
>copy-pasting bits and pieces of graphics from other games at various resolutions
Fucking kill yourself.
>>
>>148739716
do you think I could make any money with it though ?

I am working on 2 at the same time you see, one is a massive one, the other is this one, a small one.

I dont really know if it will make any money hence I know I need a good artist for it
>>
>>148739906
you jelly of a prototype m8?
>>
>>148739934
my game features 3 white protagonists and all non-white people just happen to be evil.
I don't care though
>>
>>148739908
No, it looks and plays like a really shitty flash game.
It's a proof of concept at best and the online aspect means it's stuck in the "chicken or the egg" situation.
>>
>>148737971
https://www.youtube.com/watch?v=uKjJD1JPAPE
You might find this useful
>>
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>>148712456
That's not even the right image, idiot.
>>
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How do I come up with a good 'dev' nickname like notch or phil fish
>>
>>148740167
what else is wrong with it?

Thanks for the feedback
>>
>>148740295

It has to be short and catchy.

>Phil Fish
>good
The niggers name is Phillipe Poisson. It wouldn't be memorable if he wasn't an utter shithead.
>>
>>148740295
Just combine the first part of the name of your favorite anime characters
>>
>>148740286
i bet some korean programmer could get quake running on a literal car engine
>>
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Its supposed to be a hedgehog.
>>
>>148740619
DECIMATE
>>
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I'm making the gameplay part of my game.

>Developer Godmode on gif
>>
>>148740619

was making me laugh part of your plan
>>
How do I become so dedicated to something mundane like the autists who make those Truck Simulator games?
>>
>>148731960
why are your graphics so good
not fair
>>
>>148740875
i imagine they actually enjoy the nuances of truck driving
>>
>>148740875
bank your future on it.
>>
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>>148740759

m-maybe?
>>
>>148740875
Truck driving is not mundane, it's very Nice actually.
>>
>>148740875
Euro truck simulator 2 is pretty fun
>>
>>148740756
Reminds me of Castle Crashers
>>
>>148741027

its cuute
>>
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>>148740619
>hedgehog
>>
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Adding stupid details like that your jetpack keeps going after you die for a bit is my favorite part of game dev.
>>
>>148741027

why is it so biggg
>>
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Some more flight improvements for the spaceship.

Collabs are fun.
>>
>>148737574
Thanks for the explanation! I'm just wondering how time and resource consuming this double check (since basically you check for collision twice)? I'm always afraid to implement things like this because I'm worried if they might cause FPS dorps from time to time.
>>
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>>148741187
>mfw watching this while listening to eurobeat
>>
>>148720415
Amazing
>>
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>devving for PC
>when you can be making NES games
>>
>>148741597
>ah yes I love deving on an absurdly restricted platform instead of trying to take advantage of the technology I have now to advance the medium I love, forward
>>
>>148739308
So you mean that instead of keeping the sort of 90 degrees between her upper arm and lower arm on the front arm, she should reach towards a little? I was thinking about the same, but as I see some people run this way, while others do the reaching out movement. I'll look into it more then, to see which feels more natural. Thanks for the compliment!
>>
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workin on a run animation

can't decide what to do with the design of the character especially the lower half

any thoughts?
>>
>>148742036
needs more contrast, your shoes are blending in with your legs and your gun is blending in with your coat. and until i see this in a game i dont care.
>>
>>148742036
probably make her legs move
>>
>>148742036
make the legs move for starters
>>
>>148741597
>>148741801
an average agdgdg shitposter is definitely not going to advance the medium forward nor i can see them successfully developing anything for nes
>>
>>148740619
CUTE
>>
>>148742036
Can you post the actual run?
>>
>>148741325
did you program the flying system?
>>
>haven't even started game
>already thinking about different costumes that can be unlocked

My priorities are all wrong
>>
>>148742294
priority no #1
drink bleach
>>
>>148734117

That's very cool to hear. I had a similar thing, Unreal somehow made it exciting to dev even most boring parts of the game. I was wondering if it's only me or if it's a general thing. Well, good luck then, as I said, they lately did an hour or so long tutorial about basics of dealing with Vive, so fingers crossed we see something cool from you soon.
>>
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>>148728621
that's actually exactly what i'm working on.

its going to be about robots on a post human earth. all the animations will be entirely physics based.
>>
>>148735471

No, this image has a comforting lack of anubis furryshit. Also, afaik he didn't participate in demo day 9
>>
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>>148738848
not posting the original
>>
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>>148739330
There is no context, it's a picture by lieko shiga, she's into making creepy photographs.
https://www.google.com/search?q=lieko+shiga+rasen+kaigan&tbm=isch
>>
>>148742265
I did the flight physics and reaction.
A different guy did the input programming.
>>
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>>148741424
In a relative sense, it might be expensive. I'm currently using 4 colliders for the player character to determine which part is colliding, so in the worst case scenario I might have all 4 colliders touching 4 tiles for a total of 16 double collision checks like that. Despite this the game runs without a hitch on a 13 year old laptop, even when I was updating all entities at all times in an earlier build (the enemies also use similar collision).

Unless you have a design flaw that makes it much more expensive than it should be, or the engine you use is incredibly inefficient, you'll be hard pressed to find a computer which would struggle with pixel-perfect collision tests today.
>>
>>148736210
We are Michael Jackson now.
>>
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Can someone explain how Server Reconciliation works in multiplayer networking?

http://www.gabrielgambetta.com/fpm2.html
From the article above, I understand the client prediction part and the problem when player sends input too fast(player object jumps back and forth). I also understand the part where client keeps a list of inputs sent to server in order using tags. But at reconciliation part it's a bit confusing for me.

After player object on the client moved to the place where it predicted it would end up after multiple key presses, does the client just ignore every single state response received from server until the client gets the very last state from the server and only then the client will adjust the player object if prediction wasn't perfect?

After reading above article tried to read this excerpt from another article hoping reconciliation would make sense but no:
>On the client, keep all the inputs sent in a list. (Okay)
>On the server, when we send the updated state, let us also send the latest input that caused the state. (Send the latest input? You mean the tag number?)
>On the client:
>>>Use the updated state received from the server. (So after prediction we still end up "using" older states from the server?)
>>>Determine the latest input used by the server, and remove that input from your list together with any other older inputs. (Okay)
>>>Reapply all the inputs left on the list on the state. (Wait, so it wouldn't be prediction anymore?)
>>
>>148742506
You should do that first, then report back.
>>
>>148740619
Hifumi, go home.
>>
>>148742707
...in Source?
>>
i'm all out of ideas /agdg/
>>
>>148743668
You're in familiar company then.
>>
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Show your space jam progress!
>>
>>148743523
the prototype yea, i have the same concept working in unity but its not as clean looking as that because i started it yesterday.
>>
>>148743668
It's an entirely non-combat stealth game with light parkour

You work for an environmentally friendly light bulb conglomerate.
The truth is that their lightbulbs only last about 5 months before breaking, so they hire ninjas to break into homes and business to secretly change the lightbulbs without anyone noticing.

The longer it takes you to complete a level, the more of the lightbulbs go out, making it easier.
This however has a chance to backfire if the occupant notices the bulb and switches it for a much brighter traditional one, or complains to your company.
>>
>>148743668
I'm full of them. I'm sticking to one project at a time, while jotting down the ideas I get all the time throughout the day.

Most of them are pretty shit desu, but that's the nature of the game.
>>
>>148744091
that's actually a hilarious premise.
>>
>>148743067
I love your game. Maybe not the game itself, but the fact that it's a work of a good craftsman.
>>
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>>148743860
You have all my attention.
>>
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Alright senpais, just fuck my shit up.
>>
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>>148744521
>>
>>148744521
Hands look a touch small, just redo the entire head. Its not really salvageable.

Otherwise, its not bad for a new 3D artist.
Keep up the work.
>>
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>>148744521
aw shit finally a Niki Lauda war game
>>
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>>148743860
She's cute. Here's my progress. Made a skybox.
>>
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>go to the pool
>this man slaps you on the ass and harasses you in Italian
What do?
>>
>>148744521
>>
>>148744763
That skybox seems a bit warped. You're not using an actual cube, do you?
>>
>>148744853
>going to a pool with wops
Not in this or any other universe, anon.
>>
>>148744962
It's a cubemap, but it was made in Blender and rendered from that. The stars are all on a sphere. It probably looks warped because of the FOV.
>>
>>148745309

It looks like a cube m8
>>
>>148744853
kiss him
>>
>>148745523
I'll try to improve it. But in-game when moving the camera around I can't see any box. The sides of the view are a bit warped because I had the FOV at 80.
>>
What are some good articles on procedural map generation?
>>
>>148740619
Your hedgehog a cute. CUTE!
>>
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>>
You are supposed to save a list of all your predictions and inputs until the server responds. Since this response is already old you can't compare it against the current state, you compare it against an old prediction that was already displayed on screen and stored.
If the prediction didn't match what the server said happened at that time you recalculate the current state using the list of all the inputs since that prediction and the values the server told you to be correct.
Regardless of whether the predictions were correct or not you discard all predictions older than the server's last update.
>>
POST WHAT YOU'RE DOING TODAY (dev related)


I'm working on a game matching server
I'll post some source code later on once I get it actually running, but it's a work in progress
Basically, a generic server you can connect to that will host a list of game names and player's ip/ports so that other players can connect to them.
>>
>>148744448
I'll take that as a compliment, though you probably wouldn't say that if you got to read some of my code. I've read tutorials and done some simple game prototypes before but this is my first game that's more complex than a tetris clone.

>Maybe not the game itself
You're going to make my yet nameless MC cry.
>>
>Be enginedev
>Never feel like working on anything
>>
>>148746119
woops, that was for (you) >>148743247
>>
>>148743067
Your game is made with what?
>>
Is it possible to become good at drawing, programming, game design, and making music while also working a 9 - 5 that makes you want to kill yourself? pls respond
>>
>>148746145
Template learnings and more engine stuff today.
I need to step my C++ game up.
>>
>>148746323
C++ with SDL2.
>>
>>148746351
Yes but the start is going to make you want to kill yourself as well
>>
>>148746402
Okay.
>>
>>148746351
Possibly. But whatever your game idea is, take that amount and cut it into an 1/8 the amount of content.
>>
>>148746351
Get a shitty minimum wage job for a while and then come back to the 9-5 and realize how good you have it. Being at work is fun, it's when I come home and sit in my room alone and realize I'll never amount to anything that I want to kill myself.

Also no, 1MA is a meme
>>
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Tell me about your collab Space jam games!
>>
What rooms am I missing for a colony spaceship?

Bridge
Engine room (multiplied by the amount of engines)
Bathrooms
Dormitories
Kitchen
Holodeck
Cryogenics
Corridors for connecting rooms
>>
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WHY THE FUCK CANT I JUST LIKE MAKE A GAME?

I KNOW HOW TO PROGRAM
I HAVE AN IDEA
I DON'T MIND SHITTY ART AND MUSIC

I TRIED SFML AND SDL AND NEVER FINISHED A GAME
I TRIED UNITY AND GODOT AND KEPT DRAG AND DROPPING SHIT YET NEVER GET ANYTHING DONE
JUST KILL ME ALREADY

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>148746601
I'll fucking show you the power of 1MA
>>
>>148746145
creating a bunch of variables that define our game's rule and hoping that i can get our team on its feet again after months of idling
>>
>>148746661
Orgy room
>>
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>>148746664
losers don't make games it's scientific fact
>>
>>148746805
That's the holodeck.
>>
>>148746661
Ship defenses room
Power room
>>
>>148746859
More like holedick am I rite
>>
>>148746661
Medbay
Is holodeck where exercise happens? Usually exercising in space is important.
Storage
Waste Management
Climate Control / Gravity Management
Brig
>>
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Now to work on enemy movement and damage/death.
>>
>>148746636
are we supposed to collab for this demo day?
>>
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>>148746664
Don't start on the game making part.
Make a GDD.
>>
>tfw my game will never be fun unless I add a shitload of content which is out of scope for an inexperienced 1MA
>>
>>148747123
GDD?
>>
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>>148742240
>>148741127
>>148745957
>>148742240

thanks
>>
>>148747276
Nevermind google is a thing.
>>
>>148747276
Gay dick docking
It means take it up your ass.
>>
>>148747401
ruined
>>
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>>148746661
Should I go full SS13 autism or something simplified like FTL?
>>
>>148747205
Is your game a RPG or what?
>>
>>148746661
hydroponics
>>
>>148747497
Go autism
>>
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>>148746145
Waiting on my collab group to finish documents so we can get started.
Until then, making my own jam game. implementing a shop and unlock system.
>>
>>148747401
please make a bootleg sonic game with this as the main character
>>
>>148747276
Google Dick of Dudes
>>
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>>148747469

I am sorry.
>>
What kind of background would look the best with this? The current shitty Windows 98 Screensaver wannabe or a parallaxing star field?
>>
>>148748589
pure black
>>
Starting to stream my dev work
Making unity games
twitch/devmccoy
>>
>>148746057
Nanjou a ship
>>
>>148748589
parallax that shit up my nigga
>>
>>148746057
Mr Bird did nothing wrong
>>
>>148748589
Parallax is trash
>>
>>148747276
Everyone is assholes.

Game Design Document.

Basically your guide/concept/rulebook for the whole game.

Everything should be documented and the mechanics especially need to be articulated. Indie games collapse under their own weight very often because they don't have a GDD.
>>
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Thread ded?

Well, anyway I managed to setup a little spess generator
>>
>>148740619
Its kawaii
>>
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>tfw you're making a game about Jesus but you get a C&D from the Vatican
>>
>>148749463
The pope loses his power if you stop believing in him.
>>
Has anyone made a game in a medieval parchment art-style yet?
>>
>>148749864
There was a guy working on one a few months ago

Dunno what happened to him
>>
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>>148747401
>>
>>148749864
Closest finished game is Aviary Attorney. I remember some guy like the other anon said who was getting his assets from old books or something and animating them like old south park.
>>
>>148749328
Looks comfy. Some of those nebula clouds noticeably pop to disappear though.
>>
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>>148749864
Post bayeux agdg memes
>>
>>148749463
>Implying the Catholic church of Rome has a copyright on the Holy Bible.
Kek.
>>
>>148750218
Yeah, I noticed. I don't know why, I set the particles to slowly fade before disappearing, some do, other don't
>>
>>148750658
Looks nice though. Is it just an HD "Asteroids" knockoff with more navigating?
>>
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who wants to draw me some pixel art and receive nothing from it?
>>
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Rate my first webm and first space progress update. How can i stop the jittering the camera does?
>>
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i made some quick concept art for the character in my space jam game.
>>
>>148750753
i would consider it if you weren't a dumb frogposter
>>
Anyone have ideas for games that target kids and push the one-world no-borders agenda?
>>
>>148750059

Had a good laugh.
>>
>>148744521
Stop modeling now, and never try it agian
>>
>>148750753
Sure, what u want senpai?
>>
>>148750753
Whatcha looking for, m8?
>>
>>148750950
Frog-kun has some competition now.
>>
>>148750915
if you put a cute 2D girl in the corner of the screen looking dizzy as fuck and maybe puking i would play it
>>
>>148751003
Yeah, you kill yourself.
>>
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>>148750753
Here you go.
>>
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>>148750748
Nope, it's like a FTL ripoff

>>148750915
Set the Rigidbody to Interpolate
>>
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THIS BUG IS DRIVING ME CRAZY!
>>
>>148751450
Well then say fuck it and call it a feature, make your game around that bug.
>>
>>148751450
post more info or we can't help you.
>>
>>148751337
Thanks i set it to none and it removed the bug
>>
>>148751227
I'm just trying to help create a future where all human brothers and sisters can live free, unrestricted by arbitrary lines. You need to control your hate, anon.
>>
I can't see any easy answers for this, because I think I'm wording it wrong.
I have a two dimensional public array, how can I resize it without keeping its contents.
>>
>>148747993
official AGDG mascot right here
>>
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>>148750950
and one last webm for the night
>>
>>148751065
>>148751054
Blood splatter for when a character is being hit or sparks for when a character blocks would be really helpful.
>>
>>148751605
>resize it without keeping its contents

Initialize a new variable?
>>
>>148751605
uh, clear it then resize?
>>
>>148751751
Well shit, it was that easy. Thanks anon.
>>
QUICK give me a creepy event I can use to test choices system in my game
>>
>>148751556
if turning it off made things appear better then you seriously fucked up

are you updating your camera in fixed? is it parented to the rigidbody?
>>
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>>148751719
>>
>>148746664

Try Unreal. As VR dude said earlier, ii motivates you with it's slick looks and ease of use.
>>
>>148752530
Hello Epic™ Rep.
>>
>>148752202
I'm using standard asset camera rig with an import jet controller, I've barely done anything myself.
>>
why aren't you out there catching pokemons bois?
>>
>>148752853
fuck off normie.
>>
>>148749319
Thanks anon, I've been creating a similar design document set up for the lore of the game world so it'll be good to have one for the actual mechanics of the game.
>>
>>148752179
not a lot of context there. what is the games setting and what kind of situation would the player be in.
>>
>>148752587

Yeah, I was wondering when will someone start calling me that. I ain't a rep, I just really like the engine. For almost a month now every day I dev, and there is progress, sometimes less sometimes more. Maybe it's just my time to shine, maybe it's the engine, that anon seemed desperate and didn't try UE yet, so why not?
>>
how do i make android game for cellular phone
>>
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>>148753281
faux-WW1/2, group of soldiers in the desert, getting bored and crazy
>>
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>>
>>148753448
Someone goes full deus vult and does a mass shooting
>>
>>148753314

you are cute. cute!
>>
If you click a reply in a dialog, do you want they reply to execute when the mouse is pressed, or pressed and then let go?
>>
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Currently setting up a proper inventory system for the Kings Field Clone I'm making. What I planned works out so far. Gotta think about the underlying DataTable again though. More specifically data inheritance between the different item types.
>>
>>148753745
always mouseup, and if you move the mouse away while held it cancels
>>
>>148753745
I generally like "let go" in every button based situation; if I mess up and click the wrong thing, I can hold the left button and slide my cursor away before I release it, which usually avoids disaster.
>>
>>148753448
your firearm jams and won't fire anymore. You have to decide whether to take someone's advice of using Boost, or clubbing him to death with it.
>>
>>148753448
>>148752179
Your bunk mate puts on a brave face during the daytime and is the top performer in your unit. At night you hear him methodically list the names of your dead comrades and every now and then the bed shakes like his body is seizing up.
>>
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Got kinda bored.
>>
>>148753579
sweet! what kind of space game is it going to be?
>>
is godot still a meme engine or is it actually good?
>>
>>148754709
it's shit.
>>
>>148753579
Looking very good. I like it.
The little lights that fly past the ship are distracting though, I think they should be removed, or only have them at the very edge of the screen, and no where near the center.
>>
>>148754709
it depends on what you're doing.
if you're going for 2D it's pretty good. 3D, not really, it's terrible and extremely limited compared to anything else.
>>
>>148754709
It is good. For 2D at least. 3D only if you're going for a simple game with old school graphics.
>>
how's your collab team doing anon?
>>
TUMBLRs plz so i can watch every1
>>
>>148755031
My hand and I are doing a pretty good job for having no gf
>>
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Berserk mode added. If you get blood when full hp, your berserk gauge will increase. PC gets 3 seconds from every orb used. Berserk mode increases speed and ignores knockback. The maximum amount of orbs can be raised by defeating bosses. PC starts with 0 orbs.

It's only palette swap for now, but it will get it's own sprites in future.

Blocking is also fully implemented now. It just needs some small tweaks.
>>
>>148755031
posted a webm of progress a few mins ago
so yeah progress being made
>>
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Hello everyone, here's a screenshot of my upcoming Sonic fangame!
>>
Team H has fallen apart. Looking for a 2d dev to make team H great again. Join discord if you're interested: https://discord.gg/4fZex
>>
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Added jumping.
>>
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>>148755672
The first one falls. Who will be next? Find out on /agdg/ Survivor
>>
>>148755869
You've been on this a long time m8.
>>
>>148755395
lmao who you callin hog mr pig
>>
>>148731412
>>148731998
Don't let the bullet just stay in place for 1 frame.
Make it so it checks the next frame (presumably the frame it is allowed to move via physics again)
Check before you engage physics wether or not the player character moved the previous frame, and adjust it's position.
>>
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>tfw the day's half over and you spent it all shitposting instead of deving
>>
I'll make you tiny static black and white pixel art. Request away.
>>
>>148756295
>tfw 5 lines in and you need to goto bed for work tonight
well, its 5 more than yesterday...
>>
>>148754483
Nice.
>>
>>148756117
And I'm halfway through.
>>
>>148755070
Check previous recaps.
>>
>>148756449
Gassy spooky fungal growth
>>
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>>148755395
>>
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>>148756295
>tfw you were on a roll for a solid 4 days and suddenly lost the willpower
>>
stop making 2D pixel platformers
>>
>>148756927
what about 3D platformers?
>>
>>148756927
ok
>>
>>148755869
I haven't played rogue likes before, so my only knowledge about them is gathered from here. Based on this, that looks like a unique and interesting feature.

Why do you leave a trail behind you, tho?
>>
>>148756927
give me a free 3D character model and I will make a 3D platformer instead.
>>
>>148756927
What about 2D top-down shooters?
>>
>>148756891
Did you masturbate? Every time you orgasm a little bit of your motivation comes out with your semen.
>>
>>148757131
I always thought masturbating would make me numb and is an excuse to procrastinate.
>>
>>148755869

multiple floors with ability to fall down / see things below when
>>
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Progress!
There is a shop system now. Buy parts for your ship.
How do I make gameplay more enjoyable? Right now it just scales the spawn rate the longer you play. Want to add stuff without over complicating the basic game loop
>>
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>>148754165
cheers, gon be gud
>>
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>>148756756
>>
>>148757131
But masturbating is not interesting, I prefer real sex...
>>
>>148757541

Did your finger jam in the reciever while loading a clip?
>>
>>148757649
>AGDG
>real sex

Sure thing, buddy.
>>
>>148757541
your firearm jams and won't fire anymore. It starts oozing blood and when you open it there's a human finger inside instead of a bullet.
>>
>>148757015
I haven't played any of the tradional ones either, so we're in the same position. More importantly, would you play this one?

>>148757326
HAPPENING
>>
>>148757894
I miss real sex...
Both sex with men and women...

How am I supposed to concentrate on making a game if I don't have a human being to sexualy calm down on?
>>
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added random explosions
also red bullets/lasers = visualised critical hits
>>
>>148758145
no
>>
>>148758037
You don't calm down.
You go slowly crazy and get crazy at deving.
Then release your game, make tons of cash, and get pussy/dick
>>
>>148758037
>Tfw no sex buddy to make game with

>>148758145
Maybe put a distance lower limit on those explosions, them occurring that close to you seems kind of weird.
>>
>>148758037
Create /AGDG Meet and Fuck IRL/.
>>
>>148758145
Explosions where it hits is cool. Along the fire path looks stupid and confusing
>>
>>148758214
I don't care about money, I want sex!

>>148758250
Do you want me to be your sex buddy?

>>148758294
That's a good idea. But where, and when, and how to pay a room for that?
Meh, maybe when I'll find a job...
>>
>>148758037
>start having sex with real human being for first time in years
>getting less work done than normal because energy is put onto another human being
>feel worthless

hell
>>
>>148758359
I think the bullets just have a spread that is making them hit the floor
>>
>>148757649
that's like ten times worse for motivation than just masturbating mate

absolutely do not ever let a succubus steal your mana if you want to get shit done
>>
>>148758597
The trick is to swallow their cum or take it up the ass, that way you steal their energy.
>>
>>148758597
>>148758702
I've never worked less than since I don't have a sex mate anymore...
Seriously, my mind is overwhelmed by the lack of additional penis and vagina for me...

(and succubus are pacifists)
>>
>>148758918
>(and succubus are pacifists)
m8
>>
>>148735178
Shit, I can't do that for anything I make, except it's always the middle part.
>want to write
>can't think of well-constructed adventure to go in the middle, only have beginning and conclusion
>want to make comics
>can't think of the shit that goes in the middle
>want to make a game
>can't think of the shit that goes in the middle or satisfying game mechanics
>>
>>148758359
this guy >>148758665 is correct

it's just a first iteration of those explosions. Basically every bullet has a chance to explode on impact, but here fire-rate, explosion chance and shit like that is turned to maximum for testing. To achieve this in-game you'd have to play it for quite some time.
>>
>>148759134
They give you sex!
Everyone is ok when they give sex!
>>
>>148734113
What game? I'm pretty sure I played everything from DD9 except the obvious troll entry
>>
>>148737971
>Anyway, how do you like your rpg stories, some grand scheme like god is evil and we have to kill him to save humanity or just steve is a prick, beat him up?
I think anything goes, as long as the characters and dialogue are good. You can have a dumbass plot but fucking great characters and it'll be enjoyable. But sitting through a decent plot with characters you hate is torture.
>>
>>148758007
I sure would. Despite the fact that you control a small cube in a cubical world, you managed to create some heavy atmosphere in your game.
>>
Started designing the spaceship generation system.

This is what I have in mind right now:
1. Create all rooms
2. Move rooms to their respective sectors
3. Connect sectors with arterial corridors
4. Most rooms are connected to the arterials, but some will connect directly to other rooms with smaller corridors.
>>
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I learned how to inverse kinematics.
>>
>>148757471
Does the gameplay need to be any more enjoyable?
There's a market for games which are just idle time-wasters. Not entirely boring, but also not completely engaging. Stuff like Flappy Bird.
>>
>>148760281
I can't stop laughing, please put a dancing animation in the game.
>>
>>148755191
I actually like how it looks as a pallete swap. It could be like that at the start, and get more elaborate the more orbs you have.
>>
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>>148716474
> know javascript
> attempt to use Unity
>>
>>148759279
It's good to have your work revolve a concept. Ask yourself: What is this about? until you have a clear answer.
It can be a game mechanic, it can be a theme: home, justice, desire, moving on, discovery, power. (IMO, great games have mechanics that fit their themes.)
Once you've got a good view of what your work IS about, you can start thinking about variations on this theme. In what ways can you explot a mechanic? What questions you can ask around a theme?
If you keep going you'll eventually have a bunch of important scenes or sub-mechanics you want to include in your work, and after that you "simply" connect these with filler.
>>
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>>148760281
>>
>>148760329
I guess not but it feels a little too simple? Just crash the same 4 asteroids over and over. Well, they have a random size but still.
It might just be preferences, so it would be fine to release with that gameplay.
>>
>>148760281

FUCKING BRILLIANT
>>
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I finally added actual AI.
>>
>>148760770
Add more asteroid variety in terms of size and speed, maybe?
Introduce a score penalty for asteroids that make it past the player?
Powerups that increase the size of the ship for a short time, and debuffs that decrease the size of the ship?
Meteors that occasionally come from different sides of the screen?
Trap meteors that you're supposed to avoid rather than hit?
>>
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>>148760495
This is pretty solid advice. Thanks.
>>
>>148761179
You lose health when asteroids fly past you. 3 hits you out.
I really like trap meteors and powerups. Thanks!
>>
>>148740201
Not that guy, but this is an interesting watch so far. Thanks.
>>
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>>148760462
unityscript is basically javascript?
>>
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Added a sun
>>
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>>
How would ranged combat work in a text based game that isn't just boring melee combat but with longer reach?
>>
>>148763428
I threw up
>>
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? I made my first game.
Can you guys try out this game I made from scratch.. And share your views and suggestions.. please.

https://scratch.mit.edu/projects/115730503/
>>
>>148764203
I cant tell if you are trolling.
But your game is something a 4th grader would make. So either way, don't come back.
>>
>>148728660

Person who did that here.

Don't.

A game design degree is absolutely worthless and you won't learn anything you couldn't have taught yourself using the internet.

Get a degree in IT instead. It will not only be useful for jobs outside of the games industry, but it will also be more useful for jobs INSIDE the games industry as well as people who get Game design degrees are universally looked down upon as idiots. Game degrees are basically a badge of shame, showing that you lack foresight. YOU ARE LESS LIKELY TO GET A JOB IN A MAJOR STUDIO WITH A GAME DEGREE. I WISH I WAS KIDDING.

;_;
>>
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>>148712187
I was told that this game (check the webm) may have been created on this thread. Anyone know what it is? Can i play it?
>>
>>148756803
This looks like its going really well
>>
>>148764619
Oh shit, I remember that.
projects long been ded, atleast here though.
>>
Anyone have that infographic on drawing inspiration for game design from sources other than games?

>>148763428
I still don't see what the problem with this is. I just turned on Ni no Kuni and got a splash screen for Havok, Dolby, and Play View, plus one for Level 5 and Bamco each. Publisher and developer are a given, but I feel like there's probably some contractually-obligated crap that makes AAA developers do the same thing as this.
>>
>>148764786
damn, any more webms or screenshots? Game looks fucking grand.
>>
>>148763428
> I like my quality software free
>>
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desertdev here, wondering how should my game sound like, any ideas?
http://picosong.com/tL7j/
link related, two musical ideas
>>
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>Single player drafting card game
How do I prevent the player from scumming by starting over and over until they get a great initial draft?
>>
>>148765427
They sound cool enough, what's the game about?
>>
>>148765636
depends on what kind of game, xcom prevents scumming by using a persistent seed
>>
>>148765636
Don't bother and let players do that if they have enough patience. You could leave an optional Ironman Mode (you can't manually save) like Paradox games do.
>>
>>148765636
Each new roll increases the chance of them getting shit.
>>
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jesus fuck stackoverflow baka
>>
do you think sasquatch is really just a naked fat black dude with long dreads and a beard
>>
>>148765636
>drafting card game
What does this mean, exactly?
>>
>>148765691
I really should copy and paste
A group of faux-WW1/2 soldiers get sent to a post somewhere in the middle of nowhere, getting crazy from the boredom
>>
>>148765995
That's why they have upvotes, lad.
I don't bother with anything but the top two.
>>
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Started working on my Spacejam this morning. Never done pixel art before or animating.

>getting unity pixel perfect
>>
>>148765995
that's a good mount stupid get together
>>
>>148766037
Drafting refers to a Magic: The Gathering limited format, which inspired most other limit formats such as Arena in Hearthstone.
>>
Here's my progress for today. You can record the last 5 seconds of gameplay into a gif and it will save it to your phone or computer. Before saving, you can preview the gif to make sure it's to your liking.

Moreover, if you're using a phone, after it saves the gif it will immediately bring up a sharing screen which lets you post it on twitter or tumblr or whatever.

Pretty neat and convenient for creating and sharing cool small gameplay gifs I think!
>>
>>148766459
delete this smut
>>
>>148766459
It looks really nice and fun anon.

What's it about?
>>
>>148765995
I don't get it. Are they referring to floating point precision?
>>
New track! Not going into the game as it doesn't fit the setting but meh.

https://soundcloud.com/pedro-montoto-garc-a/fireballs-in-fm
>>
>>148766459
pretty decent for somebody who's never done pixel art or animation before desu

do avoid the noodle arms/legs tho. try making the human sprites stockier.
>>
>>148766665
>>
>>148766638
Looks juicy but a bit boring...
>>
>>148766730
no, it's something to do with concurrency
>>
>>148766747
neither of my ears enjoyed it, especially the right one
>>
>>148766459
That guy has nice man tits
>>
>>148766889

Gets much more interesting later into the game, with different enemy behaviors that react to how hard you swing or which bounce your swing off or which split into two depending on swing hit location.

At the moment, though, they aren't working as cohesively as I'd like, so after some tweaks they should change up gameplay quite a bit.
>>
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>>148766498
Thanks for the explanation. The only video game card games I've played are Baten Kaitos and Solitaire.

Man, I wish some indie dev would get inspired by Baten Kaitos and make another card battle game.
>>
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Can't find a decent seamless texture for the sky to save my life, so the shitty particle emitter is probably there to stay.
>>
Is blender my only option for free/cheap modeling?

Last time I tried it I stopped developing for a month since I lost hope.
>>
>>148767089
some guy here is making a tactic-rpg with cards
>>
>>148766459
>Never done pixel art before or animating.
>It's fucking amazing.
I know I shouldn't say good job, but good job. You made me want to rewatch Alien.
>>
>>148764619
Holy fuck I am laughing hard
>>
>>148766789
Thanks. Should I up the resolution to 64x64 instead of 32x32 so I can make it more stocky? I found that when I tried making thicker bodies I didn't have enough height and it ended up looking weird.

>>148766674
Some sort of strategy, haven't really decided on the finer details of it yet. I want warband comfy feels.
>>
>>148767089
>Hasn't played Boob Wars
the first one is trash gameplay wise anyway.
>>
>>148767317
Your art isn't gonna get any better if you switch programs
>>
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http://monolithdevs.tumblr.com/
>>
>>148766730
Atomic means the operation completes as one unit, you can't catch it halfway done from another thread.
>>
>>148766638
That's an interesting feature from a programming standpoint, but is it really needed from a user point of view?
>>148766889
Well, people enjoy things like Fruit Ninja and runners, so I think a game like this has it's place among mobile games.
>>
How does Dark Souls get away with not having the characters mouths move?
>>
>>148767879
Muh Miyazaki
>>
>>148767879
Helmets
Also body language is more important than lip syncing
>>
>>148767879
helmets
>>
>>148767160
>Feline disrespect from behind.
https://www.youtube.com/watch?v=Txy6MD9DLwQ
>>
>>148767879
It's japanese.
>>
>>148765636

I thought of two ways:

Have something that will make them invest.
For example in games like Risk of Rain if you see that you get a shitty boss right off the bat, you're more likely to restart for a better roll. But, because in the game you've invested some time into your character (maybe you have a few items/levels), when the boss appears you'll probably just deal with it.

Give the player limited number of mulligans so they have the option to redraw. The player will be less likely to take things into their own hands if it is a provided feature
>>
>>148768087
>>148768119
Obviously.

but why does no one call them on it?
>>
what happenned to entropy simulator spacedev from last thread
>>
>>148768087
>>148768119
Do you know how many NPCs are helmentless?

Japs don't give a shit about polish, it's more about how Dark Souls does everything else that makes up for that one thing.
yes yes there's much more but this isn't the place
>>
New thread
>>148712187
>>148712187
>>148712187
New thread
>>
>>148768460
good job retard
>>
>>148768343
Because the games have never been about graphics but gameplay.
>>
>>148768460
uh?
>>
>>148768489
I'm merely pretending, you fell for my ruse! Haha!
>>
>>148767160
-Create a new unlit shader in unity
-copy/paste this : http://pastebin.com/C7czDDHF
-mess with the code/parameters and enjoy. It comes from shadertoy, original sources in the link
>>
>>148767872

A lot of people who played the mobile version at my school were describing to me cool moments where they just escaped from death at the last moment, so I thought that making a tool to help them record it whenever would be useful!

In general, this would be more challenging (and, I hope, deeper) than the fruit ninja and runners (not that there's anything wrong with that), since, even though you die in one hit, you can get upgrades such as a gun turret buddy or something that turns smaller enemies into projectile weapons later on, amongst others. I was going for something high risk, high reward, but it's not really shown in the video since it's just the first few seconds.

Thanks for the feedback, though! This probably means I have to work on my presentation even at the beginning of the game.
>>
>>148767879
Because they're not talking, you're reading their mind
>>
>>148768398
Nope it's a simple fact: Also body language is more important than lip syncing
>>
did a new
>>148768925
>>148768925
>>148768925
>>
first
>>
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>>148768701
Forgot pic.
>>
second
>>
>>148769252
I've never used shaders before in my life

Where do I put the shaders?
>>
>>148761398
I'm not a very good dev, but I've read some advice by professional devs and writers and some of the things they've said have struck me.

>>148766638
Fuck yes, glad to see this game is still being worked on. It's really rad.

>>148767775
You guys should find a better name for your game. There are probably a few games named Monolith already.
>>
>>148769518
I forgot two steps:
-create a material and assign the shader to it
-assign the material to the mesh renderer
-Or, if you're not using a mesh renderer (never used 2d with unity, I don't know how it works), apply the material to your background, whatever it is.
>>
>>148770172
Also, to create a shader: right-click in your asset folder>create>shader/unlit shader. Then copy-paste the pastebin link. It's a port from this : https://www.shadertoy.com/view/XlfGRj
>>
>>148764619
>My name is Inigo Montoya, you kill my father
>>
>Mock games for being unoriginal
>Need to come up with 4 abstract factions for a card game
>Can't think of something better than the 4 elements
Idea guy I am not. Good thing theme is secondary. Maybe I'll try Spade, Diamond, Club, Heart.
>>
>>148773675
Stars, Sun, Moon, Comet.
>>
>>148764619
I felt that, ouch
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