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/domg/ - Dominions General

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Wu Tang Edition

Previous Pankoman: >>147663870

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a war game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/dHdZ1cch

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.


>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Start playing multiplayer games

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing

Work on the Wiki!
>>
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First for remember to do your turns.
>>
Second for letting Ermor win.
>>
Third for Around Bats Relax
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fourth for Dominions illuminati
>>
Fifth for removing elves.
>>
Real hip hop
don't stop.
>>
Official removal order:

1) Cancer nations
>ex: MA Ermor, MA Asphodel, LA Lemuria, LA R'lyeh
2) Nations with strong Blood access/nationals
>ex: EA/LA Xibalba, EA Lanka, EA/LA Mictlan
3) Nations with strong flying options
>ex: Caelum, Xibalba, Ragha, Nazca
4) Elven nations
>ex: Vanheim, Helheim, Tir Na n'Og
5) Everything else
>>
>>148048186
>tfw none of my preferred nations are in points 1-4
>play based on lore I like and try to get around its weaknesses rather than choose OP nation

Feels hipsterish man.
>>
>>148048376
No, Fomoria, you're a honorary member of tier 2.
>>
>>148048376
>>148048441
Fomoria is elves
>>
>>148048186
>removing vikings
Van/Helheim are among the coolest nations, it's just that 75% of the time they're played by the biggest rushing shitters. Is it the sneak portion of elfu that attracts assholes?
>>
>>148051510
Not sure why they'd ever Helmheim, but Vanhere rushing is pretty horrifying.
>>
Is the new Natgen actually happening or is it just b8, because I found some pretty cool nations, including one with recruitable flying blood assasins.
>>
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>>148052695
>Flying blood assassins
What's the seed for that one?
>>
>>148051510
Helheim are cool. Summod actually makes them not complete garbage, as well.
>>
>>148052695
Wait, how do natgen games work these days? Do we submit our own nations?
>>
>>148053248
Helheim in summod is actually a lot of fun. You're fielding an army of living and dead elves, with sidhe necromancers and warriors raiding enemy provinces. Your living troops are always outnumbered, but they're easily bolstered by the dead. It's some of the most rp fun I've had in dominions in a long time.
>>
>>148056519
>Helheim
>Sidhe

You wot m8
>>
>>148056680
I'm using sidhe as a stand-in for elves generally.

Basically, I think they play like the winter court from dresden.
>>
>>148056772
They're Vanir, just like Vanheim.
>>
>>148053234
Seed:195936961 Integer: 8
>>
>>148053389
IT DEPENDS
on the organizer.
>>
so ded
>>
Post memes to keep Ermor from taking over the thread.
>>
Lucas promised natgen a while ago and it's supposed to be nearly finished but current one is still alive so that might be demotivating him.

.
>>
>>148060025
The new values MIGHT have killed it, and the last natgen being BOREDOM CENTRAL might have killed it.
>>
>>148060090
What made it so boring?
>>
>>148062493
I've done some Gens myself, even on batshit insane there isn't much new.
>>
>>148062783
Could it be improved with some kind of draft?

>Pool of 10 generated nations
>Players only given basic descriptions
>Players pick in order
>>
>>148063390
the problem is nations are boring, they aren't as crazy as they were a few versions ago.
>>
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New EA game, map is Seaside_Starry_Valley_v1, mod is worthy heroes 1.23.

http://www.llamaserver.net/gameinfo.cgi?game=StarryNight

Link to map: https://www.dropbox.com/s/ib0hw1mroxj1rru/Seaside_Starry_Valley_v1.zip?dl=0
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>>148064306
Who are you on steam btw?
>>
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>>148064306
filename
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>>148064461
Sid, mate
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>>148044624
I hope these rapping fools be ready to get memed on.
>>
>>148064741
Are you in the /v/anheim group? I like adding admins just in case I need to request an extension or something.
>>
>>148064913
Yes but I prefer if you do it via /domg/
>>
>>148064042
You can make them very crazy if you know how to fuck with the settings right, or just generate hundreds of nations and pick out the 10 craziest ones.
>>
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rip pc?
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>>148065690
It breaks if you try to generate more than 50 or so at once.
>>
>>148064306
>>147947740
>>
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>>148066630
desu I don't even know how
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>>148068781
Open up the file in the in-game map editor and right click the connections. This makes them change color. Reddish = heat, bluish = cold, greyish = no connection, only matters for ritual magic like teleportation
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>>148068869
I'll look into it tomorrow senpai, got to sleep before work now
>>
>>148069172
I can do it if you want, beloved.
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>>148069216
Okay
>>
Jesus fuck what are these connections
>>
I want to make a lore intensive mod based around the homebrew RPG setting I've been working on for a few years. If I actually go through with this, would /domg/ be interested in running an RP game using the mod?
>>
Ok, so I made it so that all the mountains at the north still have heat connections to each other, so if you want to traverse the very northern edge you'll still need the right temp or mountain survival, but all of them have neutral temp connections to the border provinces to their south

This map has a frankly insane number of temp connections, though.

https://drive.google.com/file/d/0B51DS6LWagFTenJlSzdsSW9pd28/
>>
>>148070157
Thank you, kind anon.
>>
>>148069864
Depends on the overall quality and balance but generally yes.
>>
>>148070157
Good lad, game edited to have the map working too.
>>
>>148070852
desu, I'm not convinced that this is a good map just on account of how many of these temp connections there are. Flying nations will have an even larger than normal advantage navigating certain sections of the map unless nations happen to have the right temp for where they are.

For instance, in the southern river region, flying raiders can hit over and across a river, and unless it's frozen over, land nations can't even reasonably recapture their provinces without having a much larger number of groups deployed to take them. Temp-locked nations will have very limited expansion options, especially since it's summer early on, whereas amphibious and flying nations won't.
>>
This is turning out to be a very complicated turn and I won't have convenient internet access again until about this time tomorrow. Could I get an 8 hour extension? I could make do without but it would make things harder.

Sorry for dragging this game out longer you guys.
>>
>>148071584
I'll add 12 just to be safe.
>>
>>148071206
Well I've had a look at it and imo it should be okay because there are bridges across the rivers at various points. Fliers may have an advantage in summer but its not like it will be impossible to cross over rivers entirely.
>>
>>148071951
Scales determine which terrain is passable past the early game. It's nation dependent moreso than season dependent. Niefelheim will be fine past the first summer, for instance, but depending on its starts it may have choked off expansion. Abysia, on the other hand, can be fucked.

The earliest part of the game (3 turns during the prime of expansion phase) will be summer. So yeah, it's a big deal for non-amphibious, non-flying nations.

The map isn't unplayable (I haven't looked at starts yet), but it's entirely plausible that a nation will have very few available paths to expand and it's also possible that nations will be gimped when fighting over different areas of the map.

I'm not in your game, but those are my 2c on the map itself.
>>
>>148064461
Let me know if he's the badmin.
>>
>>148071704
Thank you very much.
>>
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Post your biggest losses to keep us from losing the thread.
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Why doesn't NationGen generate your restricted race first AND then try to fill in the blanks? The current method is like trying to find a needle in a haystack.
>>
>>148079384
Go talk to Elmokki/Eal
>>
>>148078719
I would but I accidentally all my screenshots when moving to another PC
Although it wasn't really that much, just a bunch of sacreds with no mage support trying to storm a castle with skellyspammers inside
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has quadbless mictlan EVER worked?
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>>148086659
No. Tribless Mictlan has almost worked, though it's essentially a strat that relies entirely on steamrolling another empire before they can get going so that you don't just wither away into nothing.

Also not being fucked by the RNG, but that's not something that can be helped.
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pls don't be ded
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>>148086659
Hah! No. Quadbless is a meme strat. People think this is because the lack of scales fucks you, but you have acceptable ways of dealing with that. What really fucks you is the lack of candles.
>>
does anyone else really like communions but fucking HATE having to manually arrange all the casters so they don't get insta nuked by a single AoE spell?
>>
>>148086659
Try making a quadbless chassis.

Turns out you can only recruit a few jags each turn. Scales are manageable with some trickery (Mictlan is very good at generating candles when they need them so as not to die of domkill, which allows them to let black candles spread over most of their territory for most likely neutral effects) but your actual combat potency will be pretty much nil because you can only recruit one or two jags a turn due to low dominion score.
>>
>>148092195
Any strategy that requires scripting more than a handful of mages is a fucking chore.
>>
>>148092676
If you have a lot of mages doing the same thing you can just copy paste their orders.
>>
>>148093397
You can't copy paste giving them gems. You can't copy paste 'conserve gem usage', which should really be the default, and you can't copy paste moving them around so they don't have high HP density, and don't all get blapped by one magma eruption.
>>
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This has not been a good game for me. At least I got to learn some stuff. I don't think I'll be touching EA C'tis again until summod buffs the shit out of them though.
>>
>>148095427
>what is missile protection
>>
>>148096416
GIRUGAMESH was leading a last ditch effort against Pan when this happened, there was no time for items. And before this about a dozen reborns and sauromancers had survived these things with minor wounds.
>>
>>148095427

Holy shit I didn't know that could happen. I was just trying to get skelespammers out of the way.

Then again, I said the same thing when I seduced your Bane Lord. We have some strange luck
>>
>>148095427
>Attacking into enemy dom with a pretender that has 12 base hp.
I don't know anon. I just don't know.
>>
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>>
2 more new folks needed for the new folks summod game
http://steamcommunity.com/groups/vanheimageofvidya/discussions/0/358416640392212422/
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>>148101612
I'll join as Berytos. I feel like I know what I'm doing now.
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>>148107941
>
>>
>>148108093
XIUCOATL CASTS ENLARGE
>>
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why are we so dead
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>>148111285
Because you didn't remove Ermor.
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>>148111285
Week started.

Everyone at work.
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>>148103843
>Berytos
I guess that nixes the R'lyeh Coastal Resort & Spa then.
>>
>>148111751

>work

What kind of normies do you take us for?
>>
Is there any way to improve the chance of a successful infiltration with a Spy unit?

I just want to look at people's charts, but my spies fail to infiltrate almost all the time.
>>
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>You can't shift click gems to transfer more than one gem to commanders at a time
>>
>>148111983
I'd be willing to share some coast around provided that you leave my stuff alone.

>>148113868
I think that ethereal items help with sneaking if you're willing to invest in that but I don't know. I never bother with spying.
>>
Jesus was right.
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>>148114790
I'd like that a lot.

When the game starts, let's hash out some terms. I'd be up for doing it now but you never know how shark tritons and throne placement might change things.
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>>148109446
>>
>>148118093
gods almighty
>>
Is fishcock posting the new awoo? I miss you wofl girl ;_;
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Play your turns
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Post ichtyids.
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>>148122372
This one gives them sacred wereshark berserkers.
>>
>>148121627

I missed you Awoo-chan, some fishcock dude tried to usurp your position in my heart <3
>>
>>148122372
I HATE IT
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>>148124817
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>>148117558
Yeah that sounds cool but diplomacy will probably work out being very situational.

Great thing about Berytos is that I can claim just about any coast in the world. Problem though is that that would be very impractical. Having a friendly neighbor to share the territory would be great. Once we get a look at our starting locations and see how expansion turns out we can start settling borders and such.

What does /domg/ think of my pretender? He's going to bust me into some powerful blood while also providing strong scales and a fair bless for thugging. I'm going to need a few nature indies to get regeneration items happening but aside from that I see no major weaknesses. I was more focused on scales and easy blood access. I hear there's also some very good hero potential with Berytos so I took the luck point to improve my chances there.
>>
>>148127148

Awful/10

The bless is awful for the colossi warriors/Melquarts and only barely workable for the se'ir. The scales are kinda ok but nothing great.

First you need to decide if you want a Melquart bless - then high NE - or troop bless - colossi/se'ir work with W9 or even F9. Mage bless is also an option and its the same as Melquart so NE.
>>
>>148127625
Yeah, I tried out those colossi and wasn't too huge on them. The Se'ir looked a lot more interesting. W9 though, I heard about that but wasn't too sure. N9E4 is always reliable but kind of boring. I'm not too great at designing unique pretenders though. Guess I'd better keep at it. I suppose that since Blood empowerment isn't as bad as other paths B9 is excessive. I'll try again.
>>
>>148127802

Colossi are mediocre but they work with W9, same bless that se'ir would love to shred even more. You can build a colossi-se'ir bless or Melquart-mage bless.

Remember tho that you are guaranteed to get Melquarts if you live long enough but se'ir are terrain dependent.
>>
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>>148128421
Yeah, I think Melquarts are a safer bet. Also giant man-eating jews reigning over my society are thematically fun. I'm thinking I might join 2 games as Berytos and try one with a W9 bless and one with N9E4. How's this look for a Melquart focused pretender? To drop a point of heat I'll need to lose 2 points of dominion. I figured that since the focus is Melquarts a strong dominion might make for some powerful dom-pushing potential later down the line.
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fuck's sake people start posting
>>
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>>148130898
Make me
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>>148131336
I wish I had more Lindybeige images. The guy's funny looking.
>>
>>148131501
Why doesn't this game have more female vampires?

Why can't generic vampires be 50/50 male female?
>>
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Man /domg/ is not a happening place at late night Australia hours.
>>
>>148131891
Eh, I suppose the classical vampire image is of an aristocratic man so that's what sticks in people's minds. Lady vampires make a lot of sense though, just as many women in nobility as men and they're just as capable of draining the life out of society. And there's even that one historical case of some mad-woman who carried out what were pretty much blood-empowerment rituals to stay young forever.
>>
>>148132071

Elisabeth Bathory the Red Countess
>>
>>148132213
That's the one. She must have gotten at least a few levels of blood proficiency down before she was caught.
>>
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I want blood nations to remove themselves.
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>>148132328
>Didn't even manage to summon a single demon
>>
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>>148133024
can you prove that?
>>
>>148133024

She was quite obviously casting rejuvenation instead and perhaps blood feasting.
>>
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>>148133064
>>
>>148127625
Whoever posted this is wrong and bad. B9 is a great bless for units that are literally just serving as a front line, and also great on se'ir. The problem with it is that you might be doing a lot of evo of your own, which can make it backfire. F9 is garbage on colossi.
>>
>>148133418
Interesting. I suppose I'll eventually try it B9, N9 and W9 at some point on Berytos to see what I like. At the moment I'm kind of feeling a Melquart focus though since I wasn't too impressed by the Collossi. Do you think B9 or W9 would be better for Se'Ir? Or even N9?
>>
>>148133024
What if she did and they're all stealthy?
>>
>>148133909
spooky
>>
>>148133704
They're offensive units. W9 or B9 is preferable. N9 is good as well, but it's more of a survivability bless and se'irs are much better at hitting things than taking hits.
>>
>>148133704
>since I wasn't too impressed by the Collossi
Colossi are deeply unimpressive, it's true

>Do you think B9 or W9 would be better for Se'Ir? Or even N9?
The big deal with Se'ir is that they have 3 attacks. That's why W9, F9, and B9 are good on them. F9 makes their attacks hit more often and adds damage against low prot / fire vuln units (and makes them pop mistform, if that's a thing), W9 makes them close more quickly and attack even more often, and B9 adds to their strength to increase their damage against everything and makes them+colossi reflect damage. N9 is a defensive thing, and while Se'ir have more HP than humans, it's not all that. You summon se'ir to kill things, not to soak damage. N9 is good on Melqarts for the big regen and makes your tanky colossi even better at holding the line, but it's only an incidental bless on se'ir. It's not worthless or anything, of course, it's just not as good as an offensive bless on them.

The disadvantage to W9 is that you don't have a great chassis for it.
>>
>>148133704
B9 and w9 are great iff you can be sure of a waste. W9 makes them brutal to fight, b9 makes them much harder to counter once you have other buffs up.
>>
>>148128593

A point of luck if you're going O3 is pretty much a wasted scale. Go Magic 1 for better research to hit Enchant/Blood/Evo/Const/etc goals, or start dropping sloth to L3. Also Dom9 is great, but you really only need dom6+ considering you can blood sac incredibly effectively, and Collosi are probably gonna be hampered more by gold/res than dom strength early on.
>>
>>148133704
Collosi are good for expanding, and little else.
>>
>>148134945
Elephants are better for expanding; colossi are good for front lining for your flaming arrows
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>when you accidently kill yourself
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>>148136284
>when you walk into a fat stack of ros and all of your shit dies

they had nowhere to retreat
>>
>>148136284
What did you do?
>>
>>148136017
If you have an N9E4 bless anyway, collosi will do the job cheaper.
>>
>>148136934
>>148136934
No anti SC scripting.
Solar brilliance for reasons i no longer remember.
5 rains of stones droped on mages that got softened up by ranged evos.
Later was within my expectations but i stoped caring a while ago. My oponents have been half assing their turns for so long i started half assing them.
>>
Dominions for under $10?

http://www.gamersgate.com/DD-DOM4TA/dominions-4-thrones-of-ascension
>>
>>148137680
What's the catch?
>>
>>148137854
There doesn't seem to be any.

Gamersgate is a legit digital distribution service.
>>
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>>
>>148137680
>>148138361

Do you get a steam key
>>
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Do your turns.
>>
So I've been messing around on Archea, and it's a really nice map for Gotterdammerung.

Only thing I've noticed though, is that there isn't a single swamp in the vicinity of Ur. The Marshes of Sirrush are just standard land, and as far as I can tell, there are a grand total of 3 swamps on the map, all of which are in the other hemisphere.

So uh, we're probably not going to end up with an Ur player, due to the lack of access to their swamp recruits.
>>
>>148141041
I've added some games purchased in Gamersgate (not Dom4, I bought that one from Desura, but CoE3 for example) to Steam, I'd imagine you get the Steam key but I'm not 100% sure
>>
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>>148137680
>>148141041
GamersGate gives you both a direct download and a Steam code.
>>
>>148134564
F R E E F O R T S
>>
We should have shilled the game during sale to get some more fresh blood to keep the thread alive.
>>
>>148147238
How likely are you to get these fort events anyway?
>>
>>148148869
The current GamersGate sale is way better than the Steam sale though.

Go shill it now.
>>
>>148149085
Not likely enough to warrant spending 40 points on, Especially with Order 3 lowering your chance to get random events.

I'd sooner go O1L3 than O3L1.
>>
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What would happen if the blue formation was set to attack rear?
Do they stop upon contact with red?
Does part of their formation get caught on red while the rest moves towards green?
Does the northern most part of blue's line stay in position or does it bunch up?
>>
Admin we now have two players staling, perhaps some AIs/subs would work?
>>
>>148151010
>Does part of their formation get caught on red while the rest moves towards green?
This.
>>
>>148149451
>I'd sooner go O1L3 than O3L1.
You're mad
>>
>>148137354
>Solar Brilliance cast on an army of demons
wow boy
>>
>>148152971
Well I'd go O3L0 or even O3M1 before either of them, but O3L1 is just a wasted scale which triggers my autism.
>>
>>148136435
I see someone's been wishing for national heroes
>>
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Page 10
>>
>>148157471

Keep seeing this, where is it from?
>>
>>148159042
New berserk anime
>>
marverni do turn pls.
>>
>>148159042
The new Berserk anime. It's awfully animated CG crap.
>>
>>148154137
Don't you meme ;^)
>>
>>148159364
He's fucking dead.
>>
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>>148162829
22 hours since the last turn, thank you Arcoscephale!
>>
>>148064306
>worthy heroes 1.23
>no summod

into the thrash it goes
>>
>>worthy heroes 1.23

Since you're bringing it up - to the admin using it and others that stick to 1.23 what, specifically, do you find noxious about later versions of WH? I'd be happy to make a patch to address perceived balance issues to let some of the new cool heroes see use.
>>
>>148164387
>the new cool
heh
>>
>>148164387
>>>worthy heroes 1.23
Not that guy but some heroes have incorrect names and they trigger my autism.
>>
Post you're favorite EA Ulm pretenders
>>
>>148166790
Can you specify them? That seems like a pretty easy fix. I'm a strategy nerd, but a mythology ignoramus.
>>
>>148166971
<
>>
>>148167152
Did you forget to upload an image?
>>
>>148166971
Fine, I'll take any era of ulm
>>
>>148168572
I like to roll with a rainbow alchemist for MA Ulm, to empower smiths in the midgame into W, D, and N for ultra-cheap (in the long run) toolkits.

LA Ulm, I usually rock a high dom D/B blood fountain to rush vamps and initiate the immortal tide as early as possible.
>>
>>148169197
I hate that the Forge Lord chassis is so poorly suited to buing a rainbow.

What's the point of being a fucking god of forging if you can only forge shit with two paths?
>>
>>148164387
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2749

Check that change log. Later versions of worthy heroes start getting a bit heavy in terms of changes. The earlier versions don't quite rock the boat so much and don't stray too far from vanilla.
>>
>>148170036
Pretty sure most of it is just added content, mate. There's definitely no modded heroes as good as the Telkhines or anything.
>>
>>148170036
Can you be more specific? Most of these changes seem to be moderate, and many are nerfs to heroes (telkhine heroes and some of the sillier baseline WH heroes), which cuts against your thesis. I'm really not seeing it.
>>
>>148172051
Loki, aka plz break me into high A and F for free.
>>
>>148172092
>and many are nerfs to heroes

Kind of the point senpai
>>
>>148173250
You know the NN version exists, right?
>>
>>148173250
1.) Minor nerfs to a handful of heroes isn't really deviating from vanilla that much
2.) There's a no nerfs version in any case.
>>
>>148154137
I told him telekhines are good thing to wish for then he used them to gas me.
Some people have no shame. No shame.
>>
>>148173250
>nerfs are the issue
That's not the same thing as
>doesn't stray too far from vanilla
or
>too heavy in terms of changes
or
>don't rock the boat
It's not like dropping a path or two off a hero is a massive change.
>>
>>148174742
Well for me its a combination of nerfs and overall amount of changes. I think I may just drop using the mod in general anyway.
>>
>>148175354
What are the other changes?
>>
>>148176024
>http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2749

has a few listed
>>
>>148176258
Yes, you posted that already.

What are the ones you actually find objectionable?
>>
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A 100% fair deal.
>>
>>148176802
Hey, it's not like he was using them for anything useful.
It must be pretty hard being a travelling pedlar in the world of dominions, though. You can be walking along and suddenly a bunch of mythical creatures and monsters teleport in front of you and shit starts falling from the sky, or the ground starts to shake repeatedly, or spooky skeletons/wolves start coming out of nowhere, and so on.
>>
>>148176304
Most of them

I just want a version that adds heroes to factions that lacks them that aren't amazing and buffs the absolute shittiest ones a touch. Something minor, low key and as close to vanilla as possible. No self proclaimed quest for balancing all heroes in line with each other and/or giving each faction special snowflake units that are very painful to lose.

As an example of two close to the top of the changelog, adding these heroes when factions have enough already, why?
>Caesar, Adventurous governor, F2A2H2, equite stat, enchanted equipment, create 2 upkeepless eponi knight per turn
>Muse, multihero. S3 and 100% +2 FAWESN ; awe 6, seduction, stealth, inspiration +2, inspiring researcher +1, spread magic, spread dominion

I mean even 1.23 goes a bit too far in some cases for me desu I only use it in the first place because some nations just lack heroes altogether or are shocking
>>
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Normally I'd gloat about winning a big battle, but considering how I specifically set this up to my advantage and I still lost a shitload of units, I'm just gonna say well done.

If you had more mage support, you might even have pulled it off. Mass crossbows that can also withstand a cavalry charge are a scary thing, and those thunderstrikes were wiping out my horsemans scarily fast. As it was, their deaths bought enough time for you to lose the battle, but if they were nuked harder before your tower guards started routing, I think things would have looked a lot worse for my side.
>>
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>>148178089
Screenshots of the battle positions, in case anyone cares.

Using the wolves to absorb some of my cavalry's momentum was a great move, and I put most of my own mages too far back (in fear of crossbow fire) for them to have any real effect on the battle.
>>
>>148176802
>forcefully
The event makes it clear that this was a robbery by your fanatics
>>
>>148178337
This is why one spreads out chargers desu

Also, when you know that you're going up against T-strike, you REALLY want evo lures. Mages prefer targeting squares with higher HP density. This means that if you put a handful of vine ogres out on your far flanks, a large portion of the T-strikes will be wasted there instead of hitting your actual army.
>>
>>148178089
>>148178337
Looks like Man just didn't have enough gold.

I haven't run the numbers, but I'd be surprised if he had more than half your gold for that fight. Even with good scripting that's a very hard position to win from.

Both of you need more MAGE SUPPORT and less troops too.

Is there a reason you had your expensive horses out front rather than the cheap heavy footmen? Footmen might not be very good in melee, but as you saw having an expendable frontline to eat enemy spells/attacks helps a lot.
>>
>>148179125
>Both of you need more MAGE SUPPORT and less troops too.

They didn't need MORE mage support. They needed BETTER mage support. From what TC described, neither deployed battlefield magic.
>>
>>148178089
RIP mages of Man
>>
>>148179041
>This is why one spreads out chargers desu
That's as spread out as I could get them. The entire width of the field was used.

Good point about the evo catchers though.

>>148179125
>Is there a reason you had your expensive horses out front rather than the cheap heavy footmen?
There was no way I was going to win a ranged exchange, so I wanted to charge into his tower guards ASAP.
>>
>>148180048
>That's as spread out as I could get them. The entire width of the field was used.
Not quite (your footman line, for instance, was visibly wider)
>>
>>148180152
>Not quite (your footman line, for instance, was visibly wider)
Because it's in one big line formation, while the horses are in several block formations.

Line formation extends outside the normal deployable area, but I used block for the horses since line is slower.
>>
>>148180536
Skirmish formation also helps for this.
>>
>>148177941
This is very advanced Goldilocks pettiness, but I can't really blame you for having opinions. Just mildly mock you for having incredibly pointless ones.
>>
>>148180536
You can force blocks to go off the edge of the map by stacking them. I've done this with Ermor to wrap around and enemy formation so that my skelemans can hit their juicy back line, but since you have a stupid number of horses you could do it too.
>>
>>148179284
T'ien Ch'i had about 6 mages per hundred troops, and Man had about 5 per hundred.

That's barely acceptable even if it's lategame and all of those mages are deploying battlefield buffs (which clearly wasn't the case here)

As for quality of mage support, I'm not sure if they could have deployed battlefield buffs - it might not be that late yet.

T'ien Ch'i already mentioned that he fucked up so I didn't talk about his mage support, and Man actually sounds like he was fairly optimal (not many things which are better than Tstrike spam for his mages).

>>148180048
>There was no way I was going to win a ranged exchange, so I wanted to charge into his tower guards ASAP.
Even in the worst case scenario your infantry should only take 3 or 4 turns to close to melee, assuming you place them in box as far forward as possible. That'd just give his frontline troops a couple extra volleys (probably at your infantry anyway). I don't think that's a big deal.

What I'd have done is leave the ancestors at the back with orders to fire (they're unlikely to get targeted but will chose targets and move up to shoot at them) and put the other horsemen on the flanks with orders to hold and attack rear. I think that would have given significantly lower losses, and much more of those losses would be among low-value troops.
>>
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>>
Let's have a meta discussion, how has Ys impacted the MA meta? no change? what are the strongest strategies and pretender chassis in your opinion? Is dominoes becoming more or less diverse? have illfrauds changes enhanced fringe or cheese strats or hindered them?
>>
>>148187036
Ys is interesting but unless the top nations get nerfed in some way there won't be too much difference in how MA is played
If Illwinter want to make the game better they should go and have a major rebalance of all the nations rather than adding more at this point
>>
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Noob question, which is better to make prophets, commanders or mages, this is of course assuming the given nation doesn't have H3 priests.
>>
>>148188448
Unless you have national HYXZ spells like jomon, then it's not helpfull to give amage more paths as they can only cast once a turn anyway. The exception is boosting a H3 to H4, or so such.
>>
>>148188651
By "HYXZ" do you mean a mage with 3+ magic paths?
>>
>>148188845
I mean spells that require a holy level and another path. H1W1 being an example, and yes I realise how I said it was unhelpfull.
>>
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>>148188845
National spells with Holy cross paths: Jomon's sign spells, Ashdod's of the Dead spells, and MA Ulm's Iron Darts and Blizzard.
>>
>>148189054
I've actually just started a game as LA Jomon, didn't know there were spells that needed holy as well as another path though
>>
>>148189054
>>148189230
So along with this and boosting a H3 to H4 it's best to make a commander your prophet?
>>
>>148188448
>>148189237
You canprophetize a Master Shugenja as Jomon, that's decent. You could prophetize a Lich as Ashdod, that's useful. Or you prophet an SC if you have one that needs more HP/MR.
>>
>>148189387
In general, though being auto-blessed is a nice perk, but that lends itself to having a shiney chasis rather than a magic one.

Wings help, especially if they're your main means of casting divine blessing on a sacred heavy nation.
>>
>>148189514
SC prophets can't be reliably deployed into enemy candles though.
>>
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http://www.llamaserver.net/gameinfo.cgi?game=Der_Gotterdammerung

daily reminder
>>
>>148189975
I'm sorry in advance, Yomi.
>>
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>>148188651
>>148189230
>>148189514
>>148189520
These helped quite a bit, thanks for the advice
>>
>>148190875
No problem, glad to help.
>>
anyone got that epic diplomacy image? the one about snakes having no word for love etc etc et? I lost it while rebuilding my PC
>>
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>>148191139
Here you go.
>>
>>148188448
I often prophet my starting commander because the spells he throws out really help with expansion.

Later on, if I'm playing a nation without lots of H3, I like to give a A2/S2 mage prophet. It's not useful in combat but it means you can teleport them around if you need to cap thrones fast or really need H3 at a fight.

Prophetizing a scout is also a decent choice, since it lets them stealthily spread dominion and preach.
>>
>>148191660
Actually that reminds me, if you have communions then giving an astral mage H3 allows him to then spam the 0 fatigue Word of God, as well as banishment and so such as needed.
>>
>>148192373
word of god?
>>
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>>148192898
Word of Power maybe?
>>
>>148193109
Yes, that.
>>
Anyone else think there should be more diversity in holy spells? maybe spells that are unlocked by research or even a separate holy tree with few, but powerful, spells?
>>
>>148193363
Blessmod will be finished at some point, adding holy+path blessing spells that also add other effects (and therefore are mutually exclusive)
>>
>>148193363
I'd think it'd be interesting if higher dominion/more paths unlocked better Holy magic, because it is, after all, using the power of your God.
>>
>>148193523
That'd be cool if doing so made rainbows more viable.
>>
>>148193523
two tiers of extra holy magic, one fo minor blesses and one for major.

Quadbless Mictlan finally viable.
>>
>http://test.blitzserver.net/matches/view/471
Would Rlyeh, Arco, And Caelum please take their turns.
>>
>>148193523
Only way for us with current modding to extract the paths of your god is by even and only once it wakes up.
>>
>>148192373
Why would you ever want to spam it?

Paralyze is better in almost every way.
>>
>>148194246
Paralyse is better in one way, the duration.
Word can target and affect mindless, as well as does not cost fatigue.
>>
>>148192373
My opinion is that it's better to just have HS or HB communions for that anyways. It only takes 8 slaves to let any quantity of masters spam it.
>>
>>148194359
>Word can target and affect mindless
I didn't notice that, fair enough.

>as well as does not cost fatigue.
If you're using it in a communion with 4+ slaves, word actually costs more fatigue than having a S1 mage cast paralyze.

>Paralyse is better in one way, the duration.
It's also better in that it only requires two levels of magic, rather than four.
>>
We should run a MEGAMEME game where all design points are doubled and all bases have their point cost reduced to very small amounts.
>>
Say I have an abundance if air gems, a bunch of A2, and no nature mages/nature gems. Would call of the winds be still an effective patrolling force? I know they get -1 to it, but that just means they're on par with wolves, right?
>>
>>148194717
Also, with TURBO MONSTER MASH enabled.
>>
>>148194678
Word costs no fatigue to them, there is no spell fatigue.
>>
>>148194748
>it depends
>>
>>148194915
Word costs 0 fatigue plus encumbrance (let's say 3).

This is then split among the (4) slaves equally, to give 0.75 fatigue each.

This is rounded up to 1, because dominions doesn't do partial fatigue.

Finally the 4x multiplier (because caster is H3 and slaves do not have holy paths) is applied, giving you a total fatigue of 4.
>>
>>148195151
Oops, minor fuckup.

Fatigue is split between the 4 slaves and the caster equally, giving each 0.6 fatigue.

Because it's rounded up to 1 anyway, doesn't change the final result.
>>
http://www.llamaserver.net/gameinfo.cgi?game=Der_Gotterdammerung

16 PLAYERS

13 NATIONS LEFT

SUM1MOD

FREE WAIFUS FOR EVERY PLAYER
>>
>>148195563
>Not latest summod
FOR WHAT REASON?
>>
>>148195563
Tell me more about these wayfoos.
>>
>>148195563
>bigass map
>all of the nations
>in domg

No, i won't bite it again. At turn 10 half of the people will be AI already.
>>
>>148195837
got u senpai
>>
>>148195563
30 people to play on that map, not 29.

Unless you think a nation is so ass no one will pick it.

So we need 14 more people.
>>
>>148196468
>Early Age, max 2 players
>Players so far: 16
>>
>>148189975
Joining as Berytos in a minute.
>>
This might sound like a weird question, but how does /domg/ organize its turn folder? I get rid of each turn as the new one comes in, do you guys save them all? Also is naming the folder 'gamename0' necessary? Why the '0?'
>>
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>>148195563
Admin I think your game is broken. Or I made a mistake I don't know. Apparently the game is full.
>>
>>148202496
You can just overwrite the previous .2h file, you don't need to create a new game for every turn you receive.

If I want to observe past turns, I check my e-mail history and download turn files to folder like "test" until I find the right one.
>>
>>148202496

Honestly, I just lump them all together in one folder and am done with it. I save all the old emails, and use those to look at previous turns.
>>
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>>148178089
Thank you for humility in the face of victory. It was a cool battle and I would have posted it if you didn't.

I don't know if it was your doing or not, but disease crippled my army harder than any number of horsemen could have. You might not have noticed but about 1/4 of those Tower Guards had 1hp left and most of the rest were on their way down. Same with a lot of the Magister Arcanes. I decided that my only options were to leave my expensive stack of Tower Guards to rot in my fort consuming income or march out and cripple your giant harassment-stack.

I don't know why they're getting sick but it brought my strong as anything military to its knees and forced me into a fight I knew I'd lose. As you can see in pic related everybody had scouts around my territory so I don't know if somebody slipped in a bane-venom charm or if I'm just unlucky as hell despite my L3 scale.

>>148181507
>I'm not sure if they could have deployed battlefield buffs
Not yet. I'm working my way towards fog warriors but I couldn't afford to wait any longer for the research. Aside from Tstrike spam I use wind-guide and sometimes throw in a phantasmal army to block but that's about it until my research gets further along.
>>
>>148202496
New folder for each turn. After the game's done I'll move them somewhere else to keep.

>Also is naming the folder 'gamename0' necessary? Why the '0?'
Nope, you can name it whatever you want.
>>
>>148203456
This is going to sound condescending, but had you sitesearched for disease sites?
>>
>>148202716
>>148202168
>>148198674
Ugh. This happens every time I change the mod. Who lets Llamas run a server anyway.

Should be fixed.
>>
>>148203859
One turned up way over in the Jomon territory but I never found any anywhere else but also didn't search. I'm getting the 'a very deadly disease is spreading' message in about 3 of my territories but I don't think they have death scales. I don't know what's going on.
>>
>>148193495
There's an old (dom3?) mod that vastly increased holy magic. Have you looked at it?
>>
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the general appears to by dying
>>
>>148209083
probably cause it is
>>
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Do your turns
>>
Got a question for you all.

If you were to make a pretender with 4F for instance. In the course of the game, you boost him up to 5F, but then he goes and dies, will you still retain your minor fire bless?
>>
>>148210057
pretenders come and go but blesses are forever
>>
>>148210057
blesses aren't affected by path gains or losses
what you choose is what you got
>>
>>148210057
>>148210218
desu it should be 2x-4x as hard to empower a pretender but it should affect your bless

it's nonsensical it doesn't
>>
>>148210218
>>148210196

Huh, I was under the impression that if your pretender went to 3F for instance, you'd lose the bless. I'm certain some guy here once said something along the line.

Thanks for clearing that up for me.
>>
Thread is going Ermor again
>>
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>>148211237
euros at work, burgers in bed, aussies having dinner
what can ya do?
>>
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Ritual of Rebirth
>>
>>148210245
no it's ok. it's a decision that should stick with you no matter how long the games goes on.
>>
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>>148211446
Dinner's finished. Back to shitposting. Gonna play a blitz tonight instead of going to be before 2am.
>>
Quick, we need more AWOO
>>
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>>148214036
https://wanwan.moe/
>>
>>148210245
>every Blood nation gets B9 bless eventually
Yeah, no.
>>
>>148202496
This tool http://www.rpgcodex.net/forums/index.php?threads/dominions-4-pbem-manager-new-stuff.104015/ saves all of the .trn files for any given game. It's pretty neat.
>>
>>148202496
when i am sending my PBEM turn i create a numbered subfolder and copy paste the current trn and 2h there.
it takes less than 4 seconds to do it so i don't feel the need of a tool.
if i want to take a look at an older turn i need to open the folder, copy my current turn to temp, then copy from a numbered folder to main game directory.
>>
>>148217710
forgot pic
>>
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>>148216742
Just tried that tool, but it doesn't seem to be working for me. Every time I try to add a game it tells me that game doesn't exist.
>>
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>>148218387
Did the game started already? Also, check your settings.
>>
>>148218936
Never mind, I already figured it out. Turns out I had the folder setup wrong since my Dominions turns don't got to my inbox.
>>
I'll never join a game without Summod.
Thanks a lot based Sum1won
>>
>>148220561
t. sum1won
>>
>>148220561
It's definitely my favorite balance mod right now, but I think most of my games will still be vanilla.
>>
>>148220561
I share that sentiment. I noticed that when I join games without summod, and pick "underpowered" or at least statistically bad nations, I don't enjoy playing them at all.
>>
Can you claim a throne if the fort is under siege?
>>
>>148221723
If you own the fort I think you can.
>>
>>148220561

No idea why it nerfed Yomi tho, I wouldnt say its very strong...
>>
>>148223774
shut up malakal
>>
>>148225485

YOU WILL NOT SILENCE THE TRUTH SUMWON YOUR ATTACK ON YOMI WAS UNDESERVED.
>>
>>148189637
Valid point, SC prophets are only useful if you need to defend or have a heavy dompush going. If you have a big stack of H2 inquisitors with your army you can also flip a given province pretty quick, but deploying SCs on top of your magestack is perhaps redundant.
>>
>>148226490
>>148189637
It's still useful, since you can have them play SC on defense and army support on offense.
>>
>>148226490
But what about deploying mages on top of your SC stack?
>>
>>148195563
Why hasn't anyone taken Saudi Abyssia yet?
>>
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Instant damage battlefield wide spells like earthquake and RoS should take two turns to cast
>>
>>148230145
Because despite the wider access to FS in summod, no-one has realised that inner sun lasts after death if you use phoenix pyre.
>>
>>148230157
Yes, and that's exactly why I like summod's RoS nerf.
>>
>>148230145
Because I'm busy playing an UW nation so as to hide from the batmegeddon
>>
>>148195563
Should I join this as a noob with a single game under my belt?
>>
>>148232215
Sure, why not.

Meme games like that are always a clusterfuck anyway, so most people don't play to win in them. Unless they're Xibalba.
>>
>>148232320
lol

That's mean, anon.
>>
>>148230353
>inner sun + medallion of vengeance + phoenix pyre

ALLAHU AKBAR
>>
How many nations do you guys generally prefer to play?

I only got like 3 nations in each age that I like and I'm wondering if I'm not limiting myself too much or if I should try to expand and learn others more?
>>
>>148234024
>empower worm mage to F2
>now he has 75% chance to reapper after death
ALLAHU AKBAAAAAAAAAR
>>
>>148234158
>phoenix pyre
WHAT DID YOU THINK WAS HAPPENING?
>>
>>148234208
I think that phoenix pyre resurrects a mage within a certain fatigue threshold, and worm mage have a 75% chance to resurrect uncoditionally.
>>
>>148234208
>>148234307
>empower worm mage F2 and S1
>equip medallion of vengeance
>equip loads of reinvigoration
>maybe empower to E2 for Summon earthpower
>cast inner sun
>cast phoenix pyre
I really have to try this. It would decimate any army that has no fire resist or army of gold
>>
I just started playing this game.
Started as Ulm, because they seemed the most straight forward civ.
I get way too much money and can just recruit units non-stop in every province, by huge armies crush anything AI sends my way.
Is the game supposed to be this easy against AI?
>>
>>148236121
Yes. The AI has no comprehension of how to use battle magic.
>>
>>148236121
Start playing MP games. There's a noob game starting soon, so it's a great opportunity to learn shit and get dunked on.

http://steamcommunity.com/groups/vanheimageofvidya/discussions/0/358416640392212422/
>>
>>148236121
Which Ulm?
>>
>>148236303
>>148236401
Haven't bought it, wanted to try it out first.
How do the games progress? How much time do people get per turn? Can you set it to automatically end turns?
I sometimes have other things to do, so can't commit over 2-3 hours straight.
>>
>>148236121
>Is the game supposed to be this easy against AI?

yes. I consider AI games to be a training ground to test how quickly can i expand in my first 15 turns. AI can't into strategy so as soon as you learned how to expand with your nation and rained some fire evocations on an enemy army the best thing you can do is joining a multiplayer game.

Ulm in particular is the strongest and easiest against the AI for at least the first 20 turns.
if you have extra money you are supposed to build more forts and laboratories and recruit more mages each turn.
>>
>>148236491
Middle ages.
>>
>>148236498
You play by email. There's a guide in the OP. Typically you have 24-48 hours to do a turn.
>>148236594
Yeah you're going to be rolling in gold. MA Ulm has dirt cheap troops with high defenses, meaning you can expand with little losses at low cost. However, you essentially have one usable mage so you have very little tricks available to you without pretender assitance.
>>
>>148236498
>How do the games progress?

armies of wizards adventure out of their labs accompanied by some summoned monsters and few lines of armored infantry and proceed to rain fire, thunder and skeletons on the enemy lines.hundred of wizards.
you will have 1-2 big armies sieging enemy fortresses and multiple small squads( or wanna-be-superhero over-equipped single units) that will try to conquer underdefended provinces.
games can last around 80-100 turns (depending on how big the map is) with wars starting around turn 15-25. expect players to get eliminated one by one until 2-3 players will have swallowed the entire map and wage an enormous war against each other.
A turn takes from 2 to 25 minutes to make typically. We play by email doing one turn every 24 hours, asynchronously ( so you can do your turn at any time of the day without caring about other players schedule). you can also join a small "blitz game" that last 4-7 hours in a row.
>>
>>148204032
>I'm getting the 'a very deadly disease is spreading' message in about 3 of my territories but I don't think they have death scales. I don't know what's going on.
That's bane venom.
>>
Forge Dorf items for around +1000 seige strength total to wreck the walls of my future self.

>No damage done to walls.

Is . . . is this my punishment for Flatus?
>>
>>148204032
Somebody is fucking with you, is what is going on.
>>
>>148236401
Can I play this with a pirated version?
4.22
>>
I found an absolute madman who agreed to sub for Caelum. Let's wish him luck.
>>
>>148237840
No.

It's literally 0$ on gamersgate right now.
>>
>>148234079
I have a couple of favorites, but I do try to switch it up regularly. I think I play about 50% of my games using my favorites and 50% the rest.

Playing as a certain nation tends to give you a better idea of what they're capable of and what their counters are than just eyeballing them from the inspector, I've found.
>>
>>148234079
I have never played the same nation twice in PBEMs. I'm slowly working my way through them all. I might play some of the nations that I've subbed for with my own pretender, though.
>>
>>148234079
i only play birds and bats.

but i am willingly to learn so the next game will be elves.
>>
>>148238854
8/10, made me want to kill you and all your offsprings.
>>
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>>148238854
Die, faggot!

Actually birds are my favorite nation in every age, so I understand your feels.
>>
>>148234912
>cast enslave mind
>win 100 gems
>>
>>148238854
What's so good about elves anyway?
>>
>>148239070
You're not gonna get a lot. Enslave mind will delete the empowerment and the items, and you'll still have to awaken the enslaved mage. Charm on the other hand...
>>
>start a SP game to test stuff
>third turn
>already got 2 national heroes
Why don't things like that happen in regular games?
>>
>>148239391
They have good thugs, and glamour units are extremely stealthy so they're great at raiding.
>>
Redpill me on EA Oceania. Looks like shit to me. How is it with summod?
>>
>>148242907

Its shit.
>>
>>148242907
Garbage.
>>
>>148242907
It's boring retarded UW Pan with shit sacreds since they're 2 atk/square. Shittier (AND MORE EXPENSIVE) sacreds, no blood, no freespawn, and nothing gained for all those losses.
>>
>>148244242
>nothing gained for all those losses
Being UW is an advantage of its own, especially on a map that isn't shit.

But yeah, Oceania is garbage.
>>
>>148220964
>I don't enjoy playing them at all.
It means that you are probably weak player.

Personall I like to play "underpowered" nations, so pleasure of crushing your opponents and winning the games would be greater and btighter. Well, if you'll manage to perform it.
>>
>>148242907
I don't know about summod, I don't care about it, but the nation is on the weaker end, but has some flavour.
It has free Order scale in UW and spreads Turmoil on the surface, so you can spare some design points, aiming at desired effect. Sirens can assasinate in the shore provinces. Temples are 50% cheaper to built. Sacreds are amphibian, but not stealthy, unlike their leaders unfortunately. They are good, but doubtfully worth the Double Major Bless. Global 'Lure of the Deep' is empowered for that nation. Capricorns have -1E in UW and -1W on the dry land, BUT if you'll Transform them they'll gain both paths, so it's super effective.
Maybe there is something more to it, but I am not that good to read into it.
>>
>>148244926
Failing as something like LA R'yleh/Pythium, MA Xibalba/Marignon, or EA Machaka/Abysia doesn't mean someone is a weak player. Succeeding on those nations requires an excellent player (or terrible opponents), and an impressive amount of luck/everything going right for you.
>>
>>148246171
>Sacreds are good
>Have 2 atk/square with 0 other methods of damage such as Cold Aura

These are not inclusive with one another. I'd rate them only slightly above EA Machaka sacreds, and that's because they can do some coastal raiding. In real battles they're uttershit.
>>
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This game is fucking crazy. How the heck do I git gud before embarrassing myself online?
>>
>>148246552
I am your average player and I played very well for LA Pythium (Lemuria stopped me, I was fighting it almost alone, and the other person snatched victory, but I was the toppest nation in the graphs), MA Marignon (Sy absolutely rekt me, but I was the runner up), EA Machaka (I am playing the game currently and is the biggest nation on the map so far).
Players differs everywhere, luck/misfortune is temporal too, so it's hard to say that they are DECIDING the fate of the games. Well, declining their importance is wrong too, but it's always better to have PLANm rather then hoping that you'll get big lucky event or appear near the clueless neighbour.
>>
>>148247096
You don't.

Jump into the deep end. SP actively makes you worse at the game if you play it beyond expansion testing, so no matter what you do you're gonna look like a retard. Join an MP game, fuck up and turn your nation into a smoking crater, then extract the black box of that crater and learn how you fucked up so that you don't fuck up in that exact way next time around. This is how you git gud.
>>
>>148247096
Read a few guides, practice expansion, think of a research plan and then embarass yourself online
>>
>>148247096
It's the opposite, you embarrass yourself first and git gud later.

>>148246735
Also, they're limited on land from what I remember. When you stray from the coast you got nothing to do.
>>
>>148246171
We picked Oceania as one of the teams in our disciple game.

OCEANIA WAS A MISTAKE
>>
>>148247096
Play 6 months in SP

>>148246735
They are normal. They are fast, nice def skill. Poisoned barbs makes them very effectibe against numerous walls of chaff. What's more... they are recuperating, so in the long run with the bonus from the stars they'll get very precious, so you have to treasure them.
I am not saing that they are OP, but they are good.
>>
>>148247335
>>148247293
I-is there a way not to embarrass myself on my first game online?

Also, how does SP teach you bad habits on harder difficulties?
>>
>>148203456
I'm pretty sure your troops got diseased by memeing around at 700 supply usage with 0 extra supplies.
Aka starving as fuck.
>>
>>148239975
It's happened for me :^)

>>148239391
Your opponents can't see your armies on the map and you can seed armies into enemy territory to suddenly flip all their provinces. Vanheim also has strong sacreds that allow them to get very big early or even rush an unprepared enemy. The stealthy bullshit especially makes them very annoying to play against. Some elf nations also get recruitable thugs out of every fort.

Most elf nations have steep downsides that are commensurate with their advantages, though, like inefficient national troops or inefficient research mages.
>>
>>148247189
You're actually very good, tho.

>>148247452
Everyone embarrasses themselves in their first few games. dw about it
>>
>>148247452
>Also, how does SP teach you bad habits on harder difficulties?
There is no such a thing, it's a destuctive meme.
But in SP it's important not to focus on the defeating AI, but on the understanding what the game can offer you to deploy. It's important to learn your options in SP.
>>
>>148247096

You misunderstand, Anon-kun. You can't git gud until after embarrassing yourself online.
>>
>>148247452
Because the AI is awful. It uses brainless strategies and is given more resources and gold than the player, and so you teach yourself to fight strategies that players would not or cannot use.
>>
>>148247931
That is not absolutely correct too. I have won my very first PBEM (well, people wasn't taking me too seriously, but whatever, my SP experience helped a lot).
I won't deny that MP is the totally another level of dificulty and enjoyment, but you can learn how to deal with it fast, but only IF you are have solid knowledge about the game and have some personal understanding of it.
>>
>>148244926
Too bad you stale like an idiot most of the time, Rejakor.
>>
>>148247537
Commanders and mages don't normally starve though.
>>
>>148248263
Still better than Flatus Bats.

>gets some shit like 5k income by year one because of provinces with like 20k pop and 0 indies.
>still can't beat friggin LA R'yleh.
>>
>>148251038
It's Lambert's eternal punishment. He will be forced to fight Flatus bats until the heat death of the universe.
>>
>>148251406
I wonder if Dominions has some kind of hardcoded turn limit, like it stops working after 2^16 turns have been taken or something
>>
>>148252707
It almost certainly does. It's just that the turn limit is probaby some ridiculously huge number.
>>
>>148248605
I won my first PBEM as well, but that was mainly due to me taking advantage of the one or two non-idiotic players in the game. I've been properly embarrassing myself in almost every game since then.
>>
>>148248846
That's not Rejakor.
>>
>>148256040

Only Rejakor would know he is not Rejakor. You... you... REJAKOR!
>>
>>148251038

Damn, Riley, your analpain is palpable. And don't bother trying to say it ain't you, you're literally the only one who shits on me without end because of how massively assravaged you are. You make it sound as if all I did was fight your sorry ass the whole game and not like I was fighting against pretty much everyone that shared a border with me at the same time.

And yes, I admit I'm not particularly good at the game, but really, you make it sound like I'm beyond awful just because you're butthurt for whatever reason (because I got lucky and started in the blood plane or perhaps because I didn't just give up the water plane to you as you wanted and kept pestering me about in messages?). Whatever the case, despite how OP /domg/ all make LA Xib out to be, they are still very limited in what they can actually do underwater and this was literally my first try at fighting underwater as a non-underwater nation.
>>
>>148257325
This is not Lambert, you silly autist.
>>
>>148257325
I'm not confused by your lack of progress vs R'yleh. I'm perplexed though by your lack of progress vs Stale Patala.

Eating stalers and AIs in a quick and efficient manner is a critically important skill to have in Dominions, and one I have refined to an art during the course of this game.
>>
>>148257325
Mad because bad
>>
>>148257549
>Eating stalers and AIs in a quick and efficient manner is a critically important skill to have in Dominions
holy shit THIS
>>
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Illuminati, stop killing people so I may finally get turns.
>>
>>148257549

Eh, the game is finishing up. I'm more interested in gathering my stuff for a final confrontation with you than dragging out the game to eat a staler. I mean, do you seriously want another 100 turns of this?

>>148257450

The size of the rectumruin he displayed suggests otherwise.
>>
>>148236498
>How do the games progress?
First year or two (each turn is a month) expanding through independent provinces. That's early game. Mid game is the meat of the game, when you have armies and magic at roughly equal importance and your mages support your troops. Late game is when your armies become vehicles for buffs and other magic, and the troops support the mages. You need a plan for each of these three stages, although your plan for the late game can be "win before then".
>How much time do people get per turn?
It's up to the host. Usually it's a day for PBEM, which is generally considered to be the truest form of the game, or fifteen minutes for a blitz, which is when you try to get a game more or less done in a single day, and is gimmick play for people with too much free time. Those are "base" times, they tend to get increased as the game gets older and turns take longer to do, but they also go quicker if everyone gets done quick, because by default turns will resolve at that point.
>Can you set it to automatically end turns?
Yes.
>I sometimes have other things to do, so can't commit over 2-3 hours straight.
So don't blitz, unless you have a day which is an exception to this. Otherwise you're good. Even in the lategame, you'll rarely take more than a single hour for a turn unless you're playing a micro-heavy nation.
>>
R'lyeh do your turn REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
ded
>>
>>148261314
Don't just 'ded' bump. Post about pretenders and battle tactics and the Caelian master race
>>
>>148261550
I'd post them if not for Illuminati and their plot to leave me no turns whatsoever.
>>
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>>148261550
>caelian master race
>>
>>148258215
You do understand that if we both gather all the shit we have, and clash them together, no matter who wins, llamaserver loses.
>>
>>148263293
>No matter who wins
The odds of bats winning are going to be astronomically low, I mean only if llamaserver fucks up and deletes all orders and probably not even then.
>>
>>148263705
Nah, bats will win if I accidently walk into a 9-10 dom C'tis province (which is the main reason I haven't given chase - DAMN YOU PURGATORY!!!).
>>
Is anyone in LAte to the party able to forge Winged helmets? I would like to buy one.
>>
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You might want to review your communion set-up next time.
>>
>>148265532
No, but you can 'wish' for something even better. They work as air boosters, promise.
>>
>>148265532
Who are you? I'm willing to send you one for +5 cost gems.
>>
2016-07-12 17:06:59 +0200
Message for fort construction completed

2016-07-12 16:55:47 +0200
Shift transfers 5 gems at a time
Keyboard shortcuts f/a/w/e/... to transfer gems to commander
Gem transfer box can be closed by Return as well

2016-07-12 16:45:38 +0200
Shift changes PD 5 steps at a time
+/- can also be used to change PD
>>
>>148267087
>2016-07-12 17:06:59 +0200
> Message for fort construction completed
> 2016-07-12 16:55:47 +0200
> Shift transfers 5 gems at a time
> Keyboard shortcuts f/a/w/e/... to transfer gems to commander
> Gem transfer box can be closed by Return as well
Noice
>>
>>148266725
I'm Atlantis

Are you Lemuria?
>>
>>148267087
>2016-07-12 17:06:59 +0200
>Message for fort construction completed
How many years did it take Illfraud to add this?
>>
>>148267226
Yes. Also willing to send you back your shitty thug items for their gem cost.
>>
>>148267342
>Lemuria having less need of thug gear than Atlantis
What a crazy game that must be
>>
>>148114650
>2016-07-12 16:55:47 +0200
>Shift transfers 5 gems at a time
A-anon?
>>
>>148267342
Would you be able to forge it this turn? I would need it as fast as possible.
>>
>>148268796
I will be able to forge it after I kill your forces on my fort.
>>
>>148268864
That's mean, anon!
Are you always this rude? I bet you will even memepost a battlelog after that.
>>
>>148268980
Yes, and I expect the same from you.
>>
>>148269138
You could just let me defeat you.
Don't you want to end your suffering?
>>
>>148269664
I want everyone to feel the harmony and contentment I felt when I started next to Atlantis. Expect some more pleasant globals soon.
>>
>>148269787
I wish I wasn't subbing and this pretender was the one I would make.

Also I wish I could have attacked you on year 1 before you had skellies.
>>
>>148267087
>Shift transfers 5 gems at a time
>Keyboard shortcuts f/a/w/e/... to transfer gems to commander

YES. EVERYTHING ELSE IS IRRELEVANT.
>>
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'Stop fighting you idiots, you're going to make it easy for Ermor to roll over once once he's decided it's time, goddamn it'

You have received a message from Vanheim.
"Of course, I totally agree, that's why I have to destroy Agartha, the ally of Ermor!"
>>
>>148273043
R E M O V E E L F

Remove elf! Remove elf wherever elf may be found! Remove sailing elf! Remove forest elf! Remove dead elf! Remove sea elf! You see elf province? Remove elf flag from province! Ignore elf messages, ignore elf posts, ignore elf protests. REMOVE ELF
>>
>>148273043
I absolutely agree with Vanheim's perspective. Agartha is indeed my ally.

Also among my allies are:
Bandar Log
Abysia
Man

Enjoy the game.
>>
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>>148273641
Seriously, seriously FUCKING SERIOUSLY.

Every goddam game I play bloody Domkill bullshit freespawn cancer nations get a free pass. People are all like;

>hurr durr I can beat them lategame

then fucking realize they can't face the well oiled rape machine that is late Ermor/Lemuria because they're fucking shitters and they go AI to the ghostly laughter of a fully satisfied body of bones.

So fucking mad, 300% actually triggered this is worse than Dota
>>
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>Ermor wins by just existing
I've seen this shit too many times now.
>>
>>148274109
But skeletons suck vs late game magic. It just sucks to take lands from them after they get depopulated.
>>
>>148274818
Skellies suck against people who can into lategame magic, not people who have no idea how to play and have their 268 mage communions casting fire darts
>>
>>148274818
People who let Ermor live tend to be in the intellectual bracket incapable of using proper magic. I have to say this frequently works out in my favor but it is rather embarrassing.
>>
>>148275082
In Dragons both Ermor and Nazca are still alive and strong positions, but it looks like they've started skirmishing
>>
>>148273043
Don't worry friend Marignon, I am ready to face down Ermor skeleton to skeleton even if all these chucklefucks are busy fighting about who is Ermor's ally.

In fact, I think I'm matching him for skeleton production at this point. MORTEM VULT.
>>
>>148276127
Don't forget to script Magic Duel.
>>
>>148276127
I have to admit it's kind of concerning seeing equal amounts of undead on both sides of the fence.
>>
>>148276127
>Implying Sceleria hasn't allied with Ermor already

YOU FOOLS

THEY REUNITED THE EMPIRE

SUFFER NOT THE SKELETON TO LIVE
>>
>>148276364
All in the name of the greater good, friend Marignon.
>>
>>148276649
Skeleton must serve man. Man must not serve skeleton.
>>
Pretty sure Sceleria is on Ermor's side as well. That would explain the peace and quiet on their border.
>>
>>148277951
>Ermor_posters.jpg
>>
>>148277951
>anonymous

Put on a name or I'll assume you're Ermor.
>>
>>148151618
Seriously it's getting incredibly annoying. Willing to accept gems/siege items to crack Lanka and wipe him out sooner.
>>
>>148278579
I won't because I already have enough problems with shitty neighbors.
>>
>>148278982
Confirmed ELF SCUM IGNORE POSTS
>>
>>148279017
Fuck off, skeleton sympathizer.
>>
>>148278982
>either vanheim 'lmao everyone is ermor' or ermor

opinion moved to trashcan
>>
>>148279109
I'm not even in your game, I'm just enjoying how much REMOVE ELF it's inspired.
>>
>>148279120
Could you please stop faleflagging as Marignon to try to stir up more shit among those of us actually trying to fight the skeletons?
>>
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Apparently Ermor thinks me a deluded fool
>>
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>>148280328
And so I have answered him as such.
>>
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>>148280527
Relatedly, demons appear to work well.

And I just noticed the spelling error, fuck.
>>
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>>148280734
Again nothing everything works well. Be wary of the rattleboners.
>>
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>Elves doing Elf things
>>
>>148280141
>I'm trying to help fight the skeletons by attacking people who border Ermor, trying to create undue suspicion against people who've done nothing to arouse it, and creating tension and mistrust between the Crusading forces! Also, I've not contributed a single gold coin or troop towards anything but expanding my own territory and fighting others.

How about you fuck off.
>>
>>148281287
What's even the original for that elf face?
>>
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>>
>>148281576
This thing
>>
>>148281864
This only raises more questions. But thanks
>>
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>>148281287
>elves
>>
>>148274245
Ermor only wins because the motherfucking Batman isn't around to put the skellymans in their place.

EA (or even LA) Xibalba would style all over Ermor.
>>
>>148283718
Until the Armageddon spam comes.
>>
>>148283904
More like until the Astral Corruption comes. Unlike Lemuria, Ermor isn't drowning in immortality.
>>
>>148284382
Neither is /domg/ it seems
>>
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>>148269138

One more fort, and comming for the next one. That's a lot of gems in your waifu, why can't I pick them from the ground after she died?

Also sadly she won't be able to play the piano anymore with only 1 hand. Wait for it to grow up again.
>>
>>148287616
https://www.youtube.com/watch?v=o7BtSPDuGJc
>>
2016-07-12 21:09:02 +0200
Goto province for scout attacked messages
Goto province for more ritual messages

2016-07-12 19:55:40 +0200
ctrl+s to view saved orders (army setup screen)
>>
>>148288110
>2016-07-12 19:55:40 +0200
ctrl+s to view saved orders (army setup screen)
yes
>>
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>>148267087
>>148288110
>it's a "shit that should have been in the game for years" episode
>>
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>>148289661
At least they bother. It probably means that they play the game at least semi-regularly. Maybe even our fervent modders inspired them to start tinkering again.
>>
>>148290256
They haven't replied to our emails so probably not anon, but your support is appreciated.
>>
>>148266358
It was a risk that was necessary against someone with nastier troops than me. And I wouldn't even have had issues if they didn't keep casting for 5 turns after you routed

Overall I brought a lot less and managed to kill significantly more than I lost, so I'm pretty happy with that fight.
>>
>>148293273
>hinnom attacked maverni
I'm retarded, thought you were hinnom.
>>
uh..... how the fuck does LA Ulm only have 3 wins?
>>
>>148294720
The kind of game settings under which they're good make other nations better.
>>
>>148294720
Because they share an age with Bats and Ragha.
>>
>>148247537
Oh yeah, I completely forgot about that. That's what I get for doomstacking without nature mages or broth/wine. I have that stuff now though so onwards and upwards. Or at least it would be if I wasn't LA Man. I'm pretty much at my magic peak already. Let's just see how long I last before a blood nation annihilates me.
>>
>>148294720
Because they are not actually that good.

They are pretty easy to rush, communions are great up until you have to storm a fort into earthquake and their blood is inferior to other blood nations.
Early immortals and (expensive) turbo research are alright but not a win conditions.
>>
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Ganbatte kudasai~~~!
>>
Maybe the reason Ermor does so well is the fact it represents the physical manifestation of this general in a spiritual sense. What I mean is Ermor represents what I perceive to be a sort of Feng Sui that pervades this general, a feeling of slow death and revival, life in an unnatural sense.

Necromancer Thread=Necro General?
>>
When an item casts as spell (i.e. Fireball from the wand) what level does it consider the caster?
>>
>>148305092
The caster's level.
>>
>>148305417
That doesn't answer the question. He wanted to know what path skill the wand is counted as having if, say, an indie commander with no paths uses a Wand of Wild Fire to cast Fireball.

I'd assume minimum to cast the spell, most likely.
>>
>>148294720
LA is hilariously unbalanced. Xibalba and Ragha are just so game-breakingly, retardedly broken that anyone else winning is unlikely.

Shame that some of the least interesting nations are the absolute most powerful metawise.
>>
>>148305968
Ragha is a really damn interesting concept, or would be if heat wasn't an absolute no-brainer.

I'd love to see Ragha rebalanced so the "optimal" build was temp-neutral and had to rely on the seasons initially and some national temperature controls later to get their fancy stuff.
>>
>>148305092
>>148305682
It's indeed just the base level required to cast the spell.
>>
>>148305682
Technically, it's 0 (if the caster doesn't have that path) but spells that count level are x+level rather than just [level] stuff.
>>
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What's your favourite objectively shit nation and how would you improve them?

I love LA Man but they're magic potential is weak as hell. It kind of fits their 'dying old ways' theme but their potential pretty much peaks with Thunder-Strike for way too long. Maybe if their judges were given a certainty of access to death magic that would make things more interesting. I really don't know though. The latest summod changes which made the Magister Arcanes a lot more practical outside of magic seem pretty good but not enough to make Man a real competitive force, only less lame.
>>
>>148306116
All I think you'd need is to give them heat-neutral mages which aren't just researchers.

Right now going heat 0 means you can't recruit combat mages for over half the year, on top of heat and cold wanting widely different research paths (A/S/W vs F/D/B).

If it was just needing to deal with a diverse set of troops and mages, heat 0 could be a reasonable choice to sacrifice earlygame potency for a wider variety of options later in the game.
>>
>>148308653
EA/LA R'lyeh. I don't think anything really needs to be said about that.
>>
>>148309005
I absolutely love the idea behind LA R'lyeh but I've never played them because of all the horror stories about hordes of brainwashed chaff demanding their huge wages.
>>
>>148309101
Honestly, the upkeep thingy isn't that awful, it's more that it's just insulting. The nation's real income problems come from its popkill, of course, but the fact that their freespawn demands upkeep on top of that while they still need to pay for mages to, y'know, actually win at anything just adds insult to injury.
>>
>>148309486
or to put it another way, you have these useless units that cost upkeep when you desperately need gold. That just feels bad even if the effect is fairly minor.
>>
>>148309486
The fact that most of their freespawn is starving units with stats that make militia look elite is also depressing.
And then there's the issue with getting enough command, and even when you do, your commanders are avid players of musical retards.
>>
>>148309486
>>148309579
>>148309609
Are the free prophets ever useful? I'm in a game with a LA R'lyeh right now and they seem to have a new madman prophet every other turn.
>>
>>148310014
H3 priests are always useful, sure. These particular prophets just so happen to be insane and ignore orders a significant amount of the time.
>>
>>148307157
>x+level rather than just [level] stuff
Wait does this mean something that's D5 and ++ gets the ++ six times rom a D6 cast?
>>
>>148311151
What, no, I was saying that if a spell says 5 skeletons ++ that it still summons 5 skeletons even with path 0.
>>
spooky resurrection post
>>
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>>148293273

I didnt expect to win this, I just wanted to bleed you so that Pangaea can finish you off. I am dead at this point anyway so going a bit out to fuck you up works for me.
>>
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>>148303380
Everyone has Ermor lurking in their bones.
>>
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I suppose it's that time of night where Australia has to keep /domg/ alive. Here's some food for thought.
>>
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>>
>>148305092
>>148306463
Cool, thanks. Does this still cause fatigue?
>>
>>148273641
If I bordered Ermor I would have been fighting him already and probably losing. I'm just surrounded by everyone but him.
>>
>>148318862
no, items casted from spell generate no fatigue. you can spam them for the entire battle.
>>
>>148315956
I'm confused as to why didn't you use those troops to protect the rest of your land instead of throwing them at me.

I don't have scouting information over most of your land but from what I've heard the other players fighting you aren't seeing half as much resistance as I have.

With Pan attacking me I'd need to back off anyway, so it's not like you personally gained anything from that fight.

>>148318990
Are you sure on that? I heard 5 fatigue per cast, but haven't tested.
>>
>>148319072

There was no way I could beat Therodos and Ctis with those forces but I was sure I could inflict huge losses on you, especially since you were running a deadly communion and it showed even on pd battles.

Plus I couldnt move the troops elsewhere in time.

And finally as I mentioned in my PM you have chosen the path to death and I need to follow on my message dont I?
>>
>have 30 hours played
>still have no idea what communion is or how to use blood magic

Lay it down to me like you would lay your grandmother in her coffin.
>>
>>148320241
>Mage A casts communion slave
>Mage B casts communion slave
>Mage C casts communion master
>Mage C gets +1 to paths
I'm not 100% on the fatigue component but it's something like Mage C's spells cause fatigue in Mage A and Mage B while causing no (or is it reduced?) fatigue for Mage C.
>>
>>148320241
1.astral mage casts communion master
2.other mages casts communion slave
3.communion master now better at magic

1. blood hunt
2. transfer blood slaves to bloodmage
3. commander can now cast big blood magic in battle
>>
>>148319263
From what I can see you've still got territory you could move those troops to defend (your capital, at the very least), and C'tis and Thero must be fielding insane armies if that stack wouldn't have helped against them.

It just seems a bit self-destructive to throw it at me, that's all.

>since you were running a deadly communion and it showed even on pd battles.
Not much other way to do it, unfortunately. Smaller communion wouldn't give me enough firepower, and more slaves actually wouldn't decrease the amount of fatigue.

Wish I could tell the retards in my mage corps to stop casting once we've won the fight.

>>148320241
Communions are mages grouping up to cast bigger and better spells than they could manage on their own. You can use them for a wide variety of things.

Blood magic works similarly to normal magic apart from getting blood slaves (blood magic's 'gem' type).

To get blood slaves you take a group of the cheapest blood mage you can get, equip them with Sanguine Dousing Rods if possible, and have them bloodhunt on a province with more than 5000 population (ideally 6000 - 8000 so you don't lose too much income).

Add a group of cheap units to patrol away unrest (unrest reduces slaves you get) and use indie commanders or scouts to ferry slaves from your bloodhunting province to laboratories.

If you're not getting enough blood slaves, set up another blood hunting station.

>>148320558
Reduced fatigue for mage C. It's small enough you can basically assume mage C will get none.
>>
>>148320241
Communion slaves take the fatigue of casting spells in place of the communion master first off. This might not sound like enough but check the fatigue values of big spells, 100 is enough to make your mage faint so communions let them cast lots of smaller ones or let them reach big ones which otherwise are too strenuous for an individual mage to cast alone.

The second thing is what>>148320558 says. Supporting communion slaves lend their path strength to the communion master. It's arranged like this:
>2 slaves = +1 to all of the paths the slaves have, no matter what their level is they contribute +1
>4 slaves = +2
>8 slaves = +3
>16 slaves = +4
etc. If I'm wrong somebody please correct me but I'm pretty sure this is the system.

>blood magic
Rather than finding a site and getting a regular income from gems with magic you 'blood hunt.' What this is is you assign a blood mage to the task and he'll start kicking doors in and collecting virgins for a turn. He'll get you a fair amount at once depending on the population and unrest level of the province and his blood magic level (higher levels give you many more slaves per turn, the item (sanguine dousing rod) gives searchers another blood level just for searching and is incredibly helpful).

Once you have these slaves they give you the ability to cast blood spells in rituals or in battle much like with gems but with blood slaves you can also assign a blood-commander to 'blood-sacrifice' slaves for a turn. This strengthens your dominion and works better depending on the level of the blood-mage doing the sacrificing.

As >>148320907 says with blood hunting it's important to keep troops in any province you're blood hunting because the increased unrest will lead to rebellion unless you have constant patrols of a decent size. And unrest not only eventually gets you kicked out of a province, it makes blood hunting less efficient. Ideally it'll be reduced to 0 by your patrol after each search.
>>
>>148308653
EA R'lyeh.
Make Polypal spawn amphibian and now it's a good nation.
>>
>>148318862
>>148318990
>>148319072
It's 5 fatigue indeed. I tested it several times.
That means 5 reinvigoration is enought to be casting it forever.
>>
>>148321150
>etc. If I'm wrong somebody please correct me but I'm pretty sure this is the system.
Only place you're wrong is this
>+1 to all of the paths the slaves have

Slave paths only matter for the fatigue they get. Four S1 slaves give +2 to every type of magic but will probably gain much more fatigue when casting anything that isn't astral magic.

>you can also assign a blood-commander to 'blood-sacrifice' slaves for a turn. This strengthens your dominion and works better depending on the level of the blood-mage doing the sacrificing.
That's actually based on priest level rather than blood magic level, and it's only for certain nations. Most major blood nations can do it, but I believe there are some who cannot.
>>
>>148321542
>Slave paths only matter for the fatigue they get. Four S1 slaves give +2 to every type of magic but will probably gain much more fatigue when casting anything that isn't astral magic.
Really? Damn I've been doing this wrong for a while.

Does that mean that max level magic in any path is possible with only one path-appropriate communion-master if you mass enough lizard shamans?
>>
>>148321542
>Slave paths only matter for the fatigue they get. Four S1 slaves give +2 to every type of magic but will probably gain much more fatigue when casting anything that isn't astral magic.
Slaves gain double fatigue for helping masters cast spells that they don't have the primary path for, half fatigue if their primary path is higher than the casting master.
When slaves reach 200 fatigue, any extra becomes damage, at a 50(?) fatigue to 1 damage ratio (min 1).

>>148321787
Yes, but you need a fuckton of shamans. +6 is already 64 shamans. And they'll die quickly if they're casting anything that isn't nature/astral.
>>
>>148321787
There isn't any path maximum, but I'll assume you mean 9 because that's the highest any spell uses.

Sure, but that's going to be a really big number of lizard shamans. Going up 8 levels (from 1 to 9) would take 256 communion slaves.
>>
>>148321983
>Slaves gain double fatigue for helping masters cast spells that they don't have the primary path for
Only true if the master is level 1.

If they're level 2 or higher your slaves get hit with 4x fatigue instead.
>>
>>148322128
I'm not sure if I understand the point being made here. Could you please reiterate? Are you saying that higher level spells hit the communion slaves harder?
>>
>>148322649
>Are you saying that higher level spells hit the communion slaves harder?
No. I'll try explain by example.

If you have a F1S1 mage, give him S1 communion slaves, then cast fire magic, the communion slaves get 2x as much fatigue as if he cast astral magic.

If you use a F2S2 mage, give him S2 communion slaves, then cast fire magic, the communion slaves will get 4x as much fatigue as if he cast astral magic.
>>
>>148323746
Is the Astral level of the slaves relevant in all this? What if S1 slaves are support an F2 mage casting fire?
>>
>>148323875
S1 slaves supporting a F2 master get the same amount of fatigue as S2 slaves supporting a F2 master.

Astral magic levels only matter when casting astral magic - a S1 slave supporting a S2 master gets more fatigue than a S2 slave supporting a S2 master.
>>
>>148324026
I think I see. So in the case of the F2S2 mage it's 4x fatigue casting fire, but 2x casting astral, right?
>>
>>148324164
2x casting astral if he has S1 slaves, 1x if he has S2 slaves.
>>
>>148324263
I see.
>>
>>148324294
Just to check:

S7 mage with S4 slaves - fatigue multiplier?
>>
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>page 9
>>
>>148287616
bumping for ghost removal
>>
>>148287616

You used elementals as I suggested?
>>
>>148327297
Y e

Ice elementals are pure.
Fire elementals are bros.
>>
>>148327473

Oh right, totally forgot you are most likely fighting in cold3 so water -> ice elementals. Theyre even better against skeles and all the undead scum. Good job m8!
>>
>>148327856
Does that mean you should cast vengeful water?
>>
>>148329558

Umm what? Living water maybe? Those are size 4 elementals and theyre way weaker but if you need masses of them or have a very powerful caster then sure
.
>>
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>this thread
>>
If enough people worship awoo will she become a pretender?

Which nation would she fight for?
>>
Hey, Persia Arco, are you following the thread? I believe you uploaded your turns somewhere, but I can't seem to find the link in archives. Could you post it again?
>>
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>>148333205
You mean this Arco from this Persia?
>>
>>148327856
This one: >>148329558
isn't me.
I have no idea on what did he mean, since VW only works in white candles.
>>
>>148333560
Nah, I mean LA Arco from Persia game which ended more than half a year ago. I've seen the player posting in the thread recently.
>>
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>Need a mage with 1 of 2 100% randoms
>Recruit 5 of them and still don't have the one I want
Also, my internet is so shit It's taking multiple attempts to upload .2h files to email. Send help.
>>
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Mage support means nothing apparently
>>
>>148308653
LA Man is OK. I agree that their magic options is scarce, but there are nations like that in the game, it can not be helped. But instead they are having great troops, some stealth options and all the most vital crosspaths like SE, SA, FE, DF and some others.
I played LA Man once in PBEM and it was very enjoyable.
>>
>>148338658
Gygjas and irminsuls don't care too much about the cancer combo that C'tis usually deploys, which I guess is what happened. Did jotunheim use a communion?
>>
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>>148339709
Jotun is an AI. Basically Ctis spammed Horde, blocked his troops that could actually kill shit from the gate, then died to fort arrows and, hilariously enough, Breath of the dragon. His mashmasters never ran out stamina due to them having amulets of resilience.
>>
>>148339912
Oh, then it just comes down to
>trying to storm a fort with skelespammers in it when you don't have fliers/mass flight, a big magic advantage or troops that eat skeletons for breakfast
>>
>>148339912
If you get enough skeletons they start spawning the other side of the wall, more skeletons is always the answer.
>>
>>148339912
>>148338658
Horde of skeletons is, as a general rule, a bad spell to cast in fort storming because it means you have a bunch of shitty chaff fighting in the bottleneck instead of your elite troops. Unfortunately, you can't beat everything by simply spamming unlimited numbers of skeletons, and trying to do so is the mark of somebody who hasn't actually done any research and is just mindlessly reiterating strats that he has seen talked about in the thread.

Should have summoned a few Lammashtas and thrown down a shit ton of Wither Bones and Leeching Darkness instead.

So, in summary:

>Mage support means nothing if you tell it to do shit that is actively detrimental to your chances of winning the battle
>>
>>148341929
It requires OVERWHELMING skeletons or mass flight repeatedly to work, or your force being mostly ranged and able to shoot into the fort to kill everything.

But yes, I agree with you, there's a time and place for skeletons.
>>
>>148343005
If 40 Marshmasters isn't enough skelespam to perform that tactic, I really just don't think it's worth attempting.
>>
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>>148343005
>>148341929
If a problem can't be solved by throwing more skeletons at it, I want nothing to do with it.

Also I think that Ctis player is new. Stuff like this and his "war" with Ulm earlier in the game make it seem like he's not very used to using strategy more complex than "send more mans".
>>
>>148343279
Turbo Gygjas have done it, not sure I've seen anything else do it.
>>148343345
Eventually you have enough skeletons that DRN becomes statistics and nothing can kill them all before it also kills all of your own side.
>>
>>148341929
>Horde of skeletons is, as a general rule, a bad spell to cast in fort storming
Nah, it's a great spell.

That is, as long as it's not the only spell you're using. If it is, it just bogs things down indefinitely, which is a bad idea as the attacker. If you use it in combination with good offensive spells though, it gives the defenders plenty of chaff to be distracted by while you deal with them.

Unleashing infinite skeleton works definitely is a cool thing to do, but it's severely lacking when it's the only thing you're doing.

Assuming by the lack of battlefield enchantment icons on >>148339912, he didn't even go full cancer mode to support the skellies.
>>
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All this skeleton talk makes me happy.
>>
>>148343843
Nah the Howl and Foul Vapor casters were dead by then. The Quagmire caster didn't even last three turns. Mass protection was cast, but only after his mages went off script.
>>
>>148343345
Dominions is a learning process. It's just the way he dismissed mage support as meaningless after telling his mages to do retarded things comes off as less-than-humble.
>>
>>148344520
That wasn't him, though, which should be evident from the screenshot.
>>
>>148344520
You can tell by the screenshot the player saying mage support means nothing isn't the C'tis player.

It's probably Ulm or TC scouting his shit.
>>
What do you click to get info on a sieged fort?
>>
>>148344948
Nothing. You can only guess or calculate the number of attackers/defenders.
>>
>>148344948
>>148345096
If you want to know how many defenders are in the fort before storming it, just send in a single commander with orders to retreat immediately. It takes a turn, but you'll get a 100% accurate report.
>>
>>148345318
Pretty sure he meant a fort that's currently being sieged.
>>
>>148345421
Yes, that's what I'm talking about as well. Just storm the fort with one commander.

Unless of couse you haven;t broken the gate yet, in which case you're out of luck.
>>
>>148334574
Lucky I have a link on hand and them still uploaded.

https://mega.nz/#!0ZozgApI!dMbeuX7MOJ-bUVdsaWh22FLyD2DjzYfVafi4_ikRQ3k

Best game of dominions I've ever played.
>>
New EA game, map is Seaside_Starry_Valley_v1, mod is worthy heroes 1.23.

http://www.llamaserver.net/gameinfo.cgi?game=StarryNight

Link to map: https://www.dropbox.com/s/ib0hw1mroxj1rru/Seaside_Starry_Valley_v1.zip?dl=0

We're at 6/12 with these nations:
Marverni
C'tis
Niefelheim
Agartha
Sauromatia
Tir na n'Og
>>
n9e4s4

dom 6
O3S2H3G3Mag2

How does this look like for a berytos pretender? The goal is to expand with elephants, and leverage the fuck out of the mages. E/S gives a decent golem factory with the regen bless as well as matrices/coins.
>>
>>148347209

Why would you get golems when you have Melquarts?
>>
>>148346952
>No summod
What's your reasoning for that?
>>
>>148347424
Not a fan of large scale changes to the base game
>>
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Well guys, it's been fun, but I leave for vacation this Friday and will be gone for ~10 days.

I plan on going AI after this turn since I don't have too much more to contribute to this game, having marched off into the abyss hand-in-hand with Hinnom, fellow supporter of best girl.

Have fun dudes.
>>
>>148345835
You can cast the various scrying spells (W and S) to get a scouting report on the forces inside a besiged fort
>>
Since the admin is gone I have contacted Llama and asked him to make me the new admin. Once its done I will set Lanka AI and maybe look for Ctis sub. Not sure how much does Ctis have but he has some big armies at least.
>>
>>148345835
Great, thanks a lot.
>>
>>148315956

You're giving up already? Surely 20 turns of massive income must count for something? At least put up a fight.
>>
>>148320907
>>148293273

Why didn't you mix a Druid or a Gutuater (or both) into the communion as masters? Get them to cast Earthpower or Regeneration and your slaves will never die from fatigue.
>>
>>148349660

Yes, the turn 4 guy invaded me was enough for me to lose hope.

And not sure about massive income when my troops cost 3 times as much as everyone else.
>>
>>148349853

Oh yeah

>>148320907
>>148321150

I don't think anyone has mentioned that self buffs that masters cast on themselves are also applied to the slave. That shit is important (it used to be really cool in dom3 where slaves could still move and attack when part of the communion).
>>
>>148349858

If you're not therefore getting 3x the value out of them you're doing something wrong.
>>
>>148349858

Are you going to do your turn?
>>
>>148350348

Yes, in some time, Im going out tomorrow and want the timer to be later.

>>148350216

Unfortunately theyre not very good and my forts cost 2x what the enemy pays.
>>
>>148347798
I will fondly remember the good times we had together
>>
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Pantokrator H Christ famalam, it isn't even worth taking your capital anymore.
>>
>surrounded on 5 sides

I can feel my anus tightening.
>>
>>148351705
>surrounded on 1 sides

Nowrap maps are so shit, but it's fun when it benefits me!
>>
>>148351705
Time for diplomacy.
>>
jews do your turn.
it's time to shoa.
>>
>>148353358
I'm bound to lose some land anyway, if any of them want to reach the other they'll have to go through me.

>tfw no spell to escort troops as friendlies through the nation
>>
>>148351535
You could let me it then.

>>148347798
Rest in pieces, Africa-man.
Did you burn my eyes or was it China?
>>
Pangaea if you are online we can talk in the steam chat.
>>
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How do I protect my demons from banishment spam? Flyers?
>>
I am the new admin now.

Setting Lanka ai.

If anyone wants to sub EA Ctis drop in the chat. Situation is p bad for him but has mages and armies.
>>
>>148356095

Rejoice!

Sub found for Ctis and Lanka will be set AI!

Goodadminig intensifies.
>>
Whelp, at least both the big memegames going on have been decided before Ger Dotter will start. Flatus goes to the ghosts, and Memegeddon to the bats.

We should do one in MA, but with Ermor obviously banned. Might actually create some variety instead of bats/domkill always winning.
>>
Bump for goodadmining.
>>
PlayStation General #1 is inviting you to celebrate with us. Feel free to pass by, if not carry on and have a lovely day :)

>>148358078

>>148358078

>>148358078
>>
>>148356581
>>148358568
>malakal is the admin
>this is for some reason good
RUN WHILE YOU CAN
>>
>>148359052
Fuck off.

Celebrate what?
>>
Thank you Malakal, you continue to sacrifice young players so that we may live in harmony and contentment.
>>
>>148360256
Thank you Malakal, you continue to sacrifice yourself so that we may live in harmony and contentment.
>>
>>148359052
Should we send over awoo or an ermor scout party?
>>
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Oh, what's this?
>>
>>148358561
Did something happen in Meme? Bats, giants, sauro and lanka are all huge and I don't see anything changing that soon.
>>
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>>148361235

How exciting!
>>
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>>148361416

Oh, one magic being? non plural? Oh well, I hope he's stro-
>>
>>148361614
Gnomes are E2N2 mages if you GoR them. In case you can use some of that.
>>
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>>148361614

Great, welcome. Join the payroll, grab a bite to eat.
>>
>>148361242
Between Bats not sharing the score graphs anymore, eating most of Ulm/Agartha/C'tis, and having what seems to be a Wish factory and multiple Tart summoners along with multiple Onaqui in every fort.

Yeah, it's over. Unless those other people already have Seraph SCs of their own.
>>
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>>148361841

Seriously, where do my mages find these guys.
>>
>>148362018
Probably picked some hobo off the streets and gave him a cap.
>Can I get a promotion now pretender?
>>
>>148362659
>glamoured hobos
the horror
>>
So I just looked over the map from Der_Gotterdammerung

And I don't know if playing Agartha will be hilarious or downright suicide with all those freaky underground tunnels leading everywhere.

What do you guys think?
>>
>>148365550
Caves everywhere meaning sacred olms from everywhere.
>>
hi everyone! i am the new sub in this shithole.i don't even know why did i join this...i just expected i would have found funny how the previous player mismenaged C'tis. i was wrong! this is not fucking funny, it's just terribly awful.

C'tis player has been blessed with no scout province so you would have to tell me what the fuck is going on before 200 crazy demons will swallow the little provinces i have left.
>>
>>148367793
Yomi owns half the map with hordes of Tengu and Shikome and Dai Oni thugs. That's all you really need to know.
>>
>>148369386

Lies, Yomi peaceful, not owning half the map with hordes of shikomes tengu and summer lions at all.
>>
>>148365550
They won on that map the last time, so clearly not suicide.
>>
>>148370569
>unironically kingmaking Malakal
I TOLD YOU
I TOLD YOU ALL
>>
>>148370856

What? Who kingmade me?
>>
>>148370968
Malakal enablers are the same as Malakal kingmakers.
>>
>>148364930
It's not magic, he just has company.
>>
Uh, dumb question: growth scales for an UW nation or not ?
>>
>>148372931
Same as land nations: It depends.
>>
>>148373050
>>148372931
speaking generally i do like the idea of growth underwater more than on land because you are quite likely to sit for 60+ turns on those provinces without other players wanting to steal them from you.
many UW nations can play " i'll wait 30 turns researching and then strike on any coast since i border 20 nations" so longterm income is good.

but ofc it depends
>>
>>148373050
>>148373395
>it depends
I know, I just didn't remember if it worked at all or not. I don't play UW often. Well, time to farm some dank seaweed.
>>
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So NoviceGameII just started and I noticed every pretender has at least four titles. Does that mean that every player designed their pretenders with high dominions? Would a bless give them a title too?
>>
>>148373050
>>148373395

No it doesn't. With the exception of popkill nations and perhaps (but almost definitely never) EA abysia, every nations wants growth scales.

gold is mages is magic is winning wars.
>>
>>148374052
There's a big list of them somewhere but it depends on dominion, what paths and path strength they have, and scales.
>>
>>148374052

Typically, the higher the dominion the greater the number of titles. Typically.

And magic does influence pretender title. Like Kailasa probably has a N9E4 bless.
>>
>>148374189
>With the exception of popkill nations
That's what it depends on. There are popkill nations on land and in the sea. Hence, it's the same for land nations as for UW nations.
>>
>>148321542
>That's actually based on priest level rather than blood magic level, and it's only for certain nations. Most major blood nations can do it, but I believe there are some who cannot.
Random tidbit, but Marverni can blood sac in spite of having no native blood.
>>
>>148344140
That picture still gives me giggles.
>>
>>148374052
Cealum: Water >=4, Air >=4, Death >=4, Cold>=2, Dom>=4, Male
Pangaea: Earth>=6, Nature>=4, Growth >=2, Order=3, Dom>=8, Female
Vanhiem: Earth>=4, Blood>=3, Turmoil>=1, Dom>=6, Male
Niefelhiem: Dominion >=7, Water>=4, Growth >=1, Death>=3, Dom>=6, Male (And is Niefelhiem, yay nation specific titles)
Kailasa: Earth>=7, Nature>=4, Dom>=6, Male
Lanka: Blood>=5, Dom>=6, Trumoil>=3, Female
Breytos: Earth>=4, Order>=2, Dom>=6, Male
R'lyeh: Astral>=5, Dom>=4, Male
>>
>>148347295
Only 1/3 melqarts can cloud trapeze, melqarts aren't mindless, and they use different resources to summon

Like, honestly, melqarts are solid SCs and useful for other stuff besides, but they don't necessarily invalidate golems
>>
>>148374189
EA Abysia is probably the nation most reliant on growth scales, given they need the gold, pop for blood hunting, and have low max age units.
>>
>>148375939
>pop for blood hunting
I mean, I guess, but their blood is shitty and cap only. I'd still take growth on them because I like full dosh scales on Abysia, but blood is a relatively minor part of it.
>>
>>148374036
UW provinces are capped at cold1 or heat 1, so feel free to grab cold3/heat3. that was the odd thing with sea water scales players are supposed to remember.
>>
>>148374052
>The Very Hungry Caterpillar
That's what happens when you brainstorm ideas for your game while being high. Fukken Illfraud.
>>
>>148376116
if you don't capitalize on blood as EA abysia for your second ( and sometime first) war then you are left only with Fire magic, the most countered kind of magic.You gotta suffer with cap only blood and paly around it.
>>
>>148376737
My abysia strat was always duo bless, death scales, conjuration rush, kill one other player, and then cry on my toilet when it's not a blitz and I have nothing to win fights anymore.
>>
>>148376946
>cry on my toilet
Why the toilet?
>>
>>148377257
I don't want my children to see their father's tears.
>>
>>148377257
Crying on the floor is for pussies who don't hide their feelings from outside world.
>>
>>148377257
You can take a shit, it's like crying from your ass
>>
>>148376946
That sounds like a shitty strategy
>>
>>148379264
CARLOS!
>>
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>it's people pointing fingers at each other while ermor wins episode
>>
>>148382402
Holy shit that ending.
>>
>>148383027
The ending of every game with Ermor.
>>
>>148360647
>ermor scout party
That's about, what, only 2000 skeletons?
>>
>>148383381
I just used 80, but then again I was scouting 5-10 provinces a turn.
>>
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Mages should get an extra scripting slot where they can cast a sub 100 fatigue, non gem required spell, and every mage in a battle casts this simultaneously in a special magic phase preceeding the actual battle
>>
>>148383982
But, why?
>>
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>every fucking turn
>>
>>148384536
RoS and EQ are no longer mage killers I guess?
>>
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>>148384536
DO NOT QUESTION ME
>>
Like RoS nerfs, it makes the game more decided by whoever brings more money in mages to a province rather than whoever brings more money in mages to a province after first clearing it with an RoS-immune squad.
>>
Why do EA Ulm guides seem focused on the evo, which a large portion of your smiths can't cast well, rather than on the SoG + other buffs on your 6 attack per square infantry which pretty much all of them can cast (occasionally with gems)?
>>
>>148386354
Mage fights are the fun part of the Dominions. Army killing spells are fun as long as they can't be cheesed to reduce the game to whack-a-mole. When was the last time you saw somebody cast Neifel Flames or Firestorm, for example?
>>
>>148387923
because who needs SoG+ Other buffs when you have smiths?
>>
>>148389279
I use firestorm all the time.

is it bad?

am I bad?
>>
>>148389924
no

yes
>>
>>148389924
Firestorm isn't bad, it's just fairly easy to counter later on and it's useless against a lot of high end troops
>>
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Goodnight /domg/
>>
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>>148391958
NO TURNS
>>
I could bump the thread with something insightful or interesting but I'm just going to say that Xibala is fucking retarded when you consider that they have flying on all of their units, great blood access, great expansion, very good sacred summons and stealth on top of all of that
>>
>>148395737
All they really need is a single change:
Just make the fuckers size 3 like everybody else with wings.
>>
>>148396802
Size 1 bats did you say?
>>
>>148356095
Thank goodness the whole waiting the full 48 hours every time thing was getting annoying.
>>
>>148395737
Honestly, we should just give EA Xibalba water magic. I mean, they have literally everything else, what could go wrong about handing them another path.

And it's bonkers that LA Xibalba doesn't even get fire magic. Bats aren't supposed to have weaknesses.
>>
>>148383982
>sub100 fatigue
>A8 mage
>F R E E pre-battle fog warriors

no please
>>
>>148396802
That would be a significant nerf, but their troops are trash anyways and ozelotls are already size 3

>>148399185
>gems
It's still a bad suggestion because pre-battle mistform/iron warriors/etc makes EQ/RoS stop killing mages, but you should at least read it.
>>
>>148399345
shut up malakal
>>
>>148399717
I'm not Malakal. Are you the same idiot that calls random people Rejakor?
>>
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>>148399819
Nice try, Malacuck. At least take your name off the next time.

And no, that Rejakor meme is awful and I don't like it.
>>
Do buffs fall off units when they transform?
>>
>>148400238
No
>>
>>148397795
>Honestly, we should just give EA Xibalba water magic
Good thing W9B9 is a great ozelotl bless :^)

Get some ice devils to lead them, and baby you've got all your paths covered.
>>
>>148399819
Malakal just shut up or get out, I'd rather the thread die desu. At least be a little less obvious.
>>
>>148402153
I'm still not Malaka, though.
>>
Anybody else having trouble with the map file? I'm getting 'Nagock Gik Fell'd out of play my turn.
>>
>>148403275
Did you download the map (or at least the image part) and put it in your map folder and also download the mods and put them in your mod folder?
>>
>>148399345
>That would be a significant nerf, but their troops are trash anyways and ozelotls are already size 3
It'd cripple their expansion.
>>
>>148403448
I think I did. I'll check to make sure I have the right mods again too.
>>
>>148403448
>>148404082
I've got all of the up to date mods as well as the map file but I still get the same message. It specifically says that it can't find the snerdryn .tga file even though I've tried replacing it and everything. I can create single-player games with the map no problem but NoviceGameII crashes Dominions for me.
>>
>>148404483
This might sound dumb, but try deleting your current snerdryn map, downloading the map from the link on llama, and then replacing that into your maps folder.
>>
>>148404563
I've already tried that, but I'll do it again just to be certain.
>>
>>148402000
W9B9 is ridiculously expensive on Xibalba.

>>148403829
I don't see how. If anything, increasing their size should make the tactics they use for expansion (flying charge units) even stronger.
>>
>>148404871
If your bats already completely surround the enemy, increased size means fewer attacks which reduces the damage dealt on that alpha-strike. Xibalbats rely on routing indies in the first few rounds, since they have no hp, prot, or morale to speak of.
>>
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>>148404818
>>
>>148404871
Reduced attack density. Also, W9B9 is expensive on everyone, and probably not worth the scale hit compared to N9B9 or B9 mono

>>148404998
Oooooooh. I think I know the problem. The map file is asking for _v something. Okay, here's the dumb bad fix. Copy Snerdryn.tga and rename it to snerdryn_v1.1.tga or whatever it says in the error message.
>>
>>148405198
Thanks, changing the filename did it.
>>
>>148405307
Cool. I'll post in the thread to let everyone else know. It looks like whoever updated the map made a booboo. I'm considering un-starting the game and uploading a fixed map file to prevent that, but if all the connections look okay it might be easier to have everyone do the same fix that you did.
>>
>>148402310
no you're not Malaka whoever the fuck that is you're Malakal. Get a fucking trip so I can filter you senpai.
>>
>>148404974
>>148405198
You don't need to completely surround the enemy to beat most provinces with bats. While you'd be seeing reduced attacks per square at size 3, I'd expect most of the troops to still be attacking the enemy.

Increasing size to 3 would increase charge damage, so I'd see that as likely to improve their initial strike. Plus general stat increases from raising a unit in size would increase charge damage even more.
>>
>>148406909
I think the proposed nerf is to just increase their size without a commensurate hp/str increase.
>>
>>148407047
I wasn't sure, so I covered for both options.

If all you changed is size, you'd still see an increase in charge damage (which I think would slightly xibalba's expansion).

If you're trying to keep hp/str in line with other dominions units of similar size, you'd get an even larger increase.
>>
>>148407316
>If all you changed is size, you'd still see an increase in charge damage (which I think would slightly xibalba's expansion).
I actually don't understand the charge mechanic super well. Can you explain why size matters?
>>
>>148408905
If fliers have low AP, they get a damage bonus to charge which is based on their size instead of AP.

Size 2 fliers get 4 bonus damage on charge, size 3 will get 6 instead.
>>
>>148409458
Cool, thanks. I didn't know that. So does that apply to Caelian ice lancers, or do they have enough AP for a bonus?
>>
>>148410586
The specific text from the patchlog is
>Fliers get size*2 as charge damage if it exceeds the old AP/3

So yes, that applies to caelum's lancers too.
>>
>>148409458
Do you know what the ratio of AP to damage is?
>>
>>148411376
>>148411362
>>
>>148411362
Thanks again, man. This honestly should all be on the wiki.
>>
>>148411469
Yeah, I saw it as soon as my post went through. Sorry about that. Thanks!
>>
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>>
>>148361841
>gift of reason it
>it has 2 nature 2 earth
STRONK
>>
>>148414594
If those are paths you need, it's not the -worst- I guess.
>>
>>148374052
What the hell I signed up for that game as Sauromantia and it was registered on the website. How did I get kicked?
>>
>>148415075
Aw, didn't even know there was a novice game. A bit upset that I missed it.
>>
>>148064306
Was just informed I guess I gotta say that I'm participating as sauromantia.
>>
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>>148415795
I posted it in pretty much every thread
>>148415075
And you should've posted in the linked steam thread.

I would've been more than happy with another two players.
>>
Does the damage from battlefield enchantments trigger Blood Vengeance?
>>
>>148416985
Most of them do.
>>
As an UW nation is my priority ocean or coastal tiles?
>>
>>148418954
Depends on the Uw nation. Check your national recruits.
>>
How the heck does the damage rolling on report mode 3 work?
I have a unit with 19 defense, 21 prot and 25 invulnerability, against a handful of lion warriors with a 13 damage 10 attack spear.
It rolls 21 vs 9 for the attack check, I understand how my unit has low defense after dodging a handful of attacks.
But then it rolls 19 damage vs 11 prot? Did my unit roll -10 on its prot check? How does invulnerability even play in.
>>
>>148419176
Prot means that's your average damage mitigated. DRN doesn't just add.
>>
>>148419230
Can you explain more?
The manual describes it as if it should just be strength + damage + DRN vs prot + DRN.
>>
>>148419176
Could you post a screenshot of the section where that happened?

Are you sure that damage number was for your unit?

>>148419230
No, that shouldn't be possible.

You see damage plus DRN vs protection vs DRN, and DRN can never be negative.
>>
>>148418954
If there's only one underwater nation in the game, you can always take seas largely uncontested whenever you wish while gaining a foothold on land in early expansion would be nice (land provinces also tend to be more valuable and might even be easier to capture, depends on nation a bit and whether or not you face amber clans or shark tribes or other tough UW indies).

The problem is that pushing you back to the sea won't be an issue for most nations. If there's another aquatic nation, it'd be quite urgent to limit their expansion such that their income will be lower than yours, you're probably in for a war before turn 20. If not, it depends on map geography, who your coastal neighbours are and whatever other nations there are in the game. For example, neighbours of Ermor likely would be inclined to rush Ermor and if they do do that, they won't be in position to contest your claim on land. Similarly, Ys with a major bless (I'd assume, I haven't played Ys myself) should be able to dispose weaker nations with ease and will be able to protect their claim on land. I've been to games where I managed to grab a sizeable chunk of land (around 10 provinces) in addition to all the seas for myself, but on the other hand, I've also been to games where UW nations didn't impact the game during its entire duration because they never were able to get on land.
>>
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>>148419547
>>
>>148419685
I'd guess it's a crit caused by fatigue.

Those halve protection, and the 20% prot reduction from pierce on top of that brings you down into roughly the correct area for that to happen with an unlucky roll.
>>
>>148419514
You have protection values on your body and head. Head protection is usually lower. Check the unit.
>>
>>148419965
What's the threshold for critical hits? He was at 0 fatigue, or very very close to it from soul vortex.
>>
>>148420052
>Each time a hit is scored, a DRN is made to check for a critical hit and the unit’s Fatigue / 15) is subtracted. If the DRN is less than 3, a critical hit is scored and the defender’s protection values are all reduced by half

So it looks like there's a small chance of a crit at 0 fatigue, and a bit larger chance if you're 1-15 fatigue.
>>
>>148419230
>>148419514
>>148419547
I'm wrong, sorry. Ran my own tests; it's always crits and always half. I've been wrong for so long...
>>
>>148419684
That Ermor bit is really interesting.

If you know that several nations are going to rush another, where's the ideal place for your coastal expansion? Should it be near the rushed nation to take advantage of the chaos or near one of the rushers?
>>
>>148417216
Thanks
>>
>>148387923
people like to target your units, many of the buffs are going to be wasted.
>>
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I think I might need to get gift of health, this poor guy deserves it
>>
>>148423597
It's probably cheaper to make an elixer, but y'know, you do you. Gift of Health away.
>>
>>148423597
>Still has one entire arm
That whiny bitch doesn't get to slack off.
>>
>>148423597
>no head

Is he just a torso with legs pointed by someone towards the nearest battlefield?

I wonder if the sight would increase or decrease morale of the troops.
>>
>>148424501
He's like J Walter Weatherman, but SO much more extreme.

>This is what happens when you try to bang the blood slaves.
>>
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>>148423924
I can't give him an elixir, he is but a lowly jaguar warrior.

>>148424501
He can still punch, he has an arm. No idea how they feed him though, maybe they just pour wine down his neck hole?

Also, he has surprisingly high morale for a man with no head
>>
>>148425225
GoR him, then give him an elixir.
>>
>>148425448
GoH is honestly worth casting anyways.
>>
>>148425528
Definitely.

But the guy deserves a promotion, so just GoR him anyway.
>>
>>148425448
Wouldn't that only cure his disease, not his headlessness?
>>
Will I have fun enough in SP, considering I play TW, gs games and like to rp? The game is up for 8 bucks on gamersgate so I might as well jump on it, I missed the last time the game was this cheap
>>
>>148427352
Single player is limited. The AI uses the same strategy all the time, can't into magic and the diplomacy is reduced to either you attacking it or waiting until it attacks you, with no room for peace once it's done. You'd be better off buying the game, learning some basics and jumping into multiplayer for more fun.
>>
>>148427352
apparently there are people who have fun in SP, but there is no support beside the fact that nations are based on real mythology and there are many things to summon; enemy AI is braindead and not RPing, there are no diplomacy options.
it's only safe to buy for multiplayer, no one can't guarantee you any fun in SP.
Roleplaying your diplomacy message is always ok in any multiplayer game, roleplaying your entire strategy(attacking someone for historical reason, recruiting bad mages because it fits the nation description etc...) is a bit punishing especially if that's not the optimal way to play the game, but sometimes you see roleplaying heavy multipalyer game being started or encouraged. not very often however.
>>
2016-07-13 20:02:02 +0200
Darkvision from throne bless was counted twice
Modding: Multiple same type of event effects didn't work
Modding: Removed false warning for #flagland
Stat fix

2016-07-13 15:22:56 +0200
Typos
Fixed some bonuses when viewing att/def details

2016-07-13 11:41:20 +0200
AI item distribution tweaks
>>
>>148428554
>Stat fix
I hope they nerfed Machaka.
>>
>>148406909
Size change doesn't get stat increases if the size is due to wings.
>>
>>148428624
I hope they mixed up +10 gold price for vanheres with -10.
>>
>>148420853
Anywhere where you can claim indie provinces if you know that your then-neighbours are unlikely to attack you, at least immediately (be it top priority removal target being present, the nation in question simply being so weak in the early game that even UW nation can fight them off or successfully tricking two players into attacking each other such that you can claim indies behind their backs). The primary objective is to get big, secondary is to gain some foothold on land if you can. It doesn't really matter where you take those provinces, any income they provide for the duration you hold them is extra forts and mages, leading to research and gem that will ultimately allow you to contest land nations on more even terms.
>>
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>>148425225
It's stuff like this that makes me wish that kills and campaign experience were tracked across each individual unit. It'd be great to be able to press 'i' and see each battle the guy fought in, what he killed and what took each piece of him and where and when.

I thought I'd seen soldiers who had been through some shit before.

>>148427352
I had a perfectly fun 10 hours or so just messing around in single-player learning the mechanics but after that I tried multiplayer and I don't know if I'd be able to go back beyond testing stuff.

There's fun to be had in single-player sure, but Dominions was made with multiplayer in mind and it's really where the game shines. Just being able to recruit big armies of funny sprite-graphic men and bash them into other stacks of sprite-men was worth the price of admission to me ($20 Australian dollaridoos) though, so multiplayer's like an awesome bonus. I just find something incredibly pleasing about the look and feel of Dominions.

Also since this thread's almost at the limit let's get some images in to push us over the edge. Who ended up winning that blitz a couple of nights ago? I was Berytos and got knocked out fairly early by Pan's white-centaurs.
>>
File: 1441943951619.png (227KB, 1012x800px) Image search: [Google]
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>>148431667
Don't know about the blitz, but here's a couple of pics for that thread killing.
>>
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>>
>>148431667
>Pan's white-centaurs

Those things are some bullshit.
>>
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>>
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>>
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>>
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>>
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>>
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Daily reminder to not trust elves
>>
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a e s t h e t i c s
>>
>>148434246
Put the Dagon in the corner so that people can't set their archers to "attack large enemy monster" and kill most of your mages
>>
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Tien'Chi you fucker I knew it was you. Man is finished. Your Bane Venoms have withered the nation away to nothing now. We're hollow. The forts are practically empty and all the men left standing have only a few turns to live before their eyes drop out or something awful like that. I can absolutely 100% say that solely through disease you have killed Man.
>>
>>148434634
Why do you think I kept kiting around your doomstack all this time? :3
>>
>>148428889
Yes, but Xibalban troops already have that applied - they're size 1 troops with wings pushing them up to size 2.
>>
>>148434765
Man is a nation for fighting, not scheming.
>>
>>148435219
Nonsense. Every nation is a nation for scheming.
>>
Lemuria, can you post the battle on 4?
I have always wanted to see Dark vines used unironically.
>>
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>>148436357
Huh? There was just that guy.
>>
>>148435219
Next time you should check for the "A deadly disease in X province!" and try to patrol them out.
But yeah, I know that feel. *looks at lemuria*
>>
>>148436493
That's a lot of gear for a thug...
>>
>>148436493
>protection 8
>ethereal against ghosts
AAAAAAAAAAAAAAYYYYYYYYYYYYYYYY
L
M
A
O
>>
File: dark vines.png (1MB, 1012x980px) Image search: [Google]
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1MB, 1012x980px
>>148436493
Oh wow. Was it an event then?
Damn.
>>
>>148436778
Dark vines were probably spawned by an event and killed that shitty sleeper. RIP.
>>
>>148436848
Also about that winged helmet. Can it be now?
>>
>>148436950
If you send me the gems it can be next turn.
>>
>>148437002
Dont you have enough to get it forged this turn while i send you the gems?
It would be better for me.
>>
>>148437451
Do you want that helmet or not? We're at war, you know. I need gems for war stuff.
>>
>>148437512
Well, if you jew me and keep my gems it's going to be really memetastic.
>>
>>148437910
Trading agreements are obligatory, you know. But I have a strong urge to break this one, of course.
>>
NEW THREAD
>>148438430
Thread posts: 769
Thread images: 138


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