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/dfg/ - Dwarf Fortress General

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Thread replies: 761
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Toady is a autist edition
Previous thread >>147461718

>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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why the fuck are my scribes and archers just socializing in the tavern when they should be contemplating math n shit and shooting their targets?

Half of my crossbowdwarves are socializing and the other half have the (no orders) status.
>>
>>147794472
If I've build a floor, I have to deconstruct it to build a wall over that tile right? That's a stupid idea if I ever want to come back and split up a larger room.

>>147794472
Socializing is a "needs" thing, just think of it like parties. No Orders is a military problem? Is the squad designated active in the military screen? Do they have a barracks/archery range assigned to their squad?
>>
>>147794472
wait, can kobolds actually join your fort or is this just a meme?
>>
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>>147796107
They can't talk so they go auto-hostile and vice versa.
>>
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>>147798092
Did toady add schizophrenia?
>>
>>147798092
kek
https://www.youtube.com/watch?v=2E6d5j3qrss
>>
innuendo's are still a thing in 64-bit?
>>
Do animals have any use other than food and war/hunting training?
>>
>>147802928
Killing your FPS slowly if you forget to butcher them in time
>>
>>147803025
I've got over 100 animals now. Should I just slaughter every animal that isn't a pet.
>>
>>147802928
Cheese, milk, wool, eggs
>>
>>147803070
At my last fort, I had ~200 animals at one point while only ~60 dwarves. My FPS dropped to ~20 before I realized that it was the animals that caused it.

Got a butcher to work on the problem and slaughtered every animal that wasn't a pet and only leaving some cats, dogs and hens/roosters. It took forever to butcher them all (mostly because I didn't have a dwarf with butchery skill), but my FPS went up to 50. And I got quite a bit of leather outof it. And pretty good butcher.
>>
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>>147797263
I've had them show up as a member of the monarch's entourage.

Not sure what happened to them after that. Would be cool for them to be accepted regardless of speech.
>>
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Since when are dwarves so sadistic?
>>
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>>147794148
>Toady is a autist edition
Today is a goddamn hero and a true artist.
>>
>>147803997
They're not, they're trying to kill the goblin.
>>
>>147803881
>dwarven monarch with kobold jester/trusty companion
neat
>>
>>147804103
But breaking legs wasn't necessary since he can just smash his head in 1 hit.
>>
>>147805021
Judging from the combat log it was necessary.

The AI, I assume, attacks whichever's easier. Not sure if you play adventure mode, but the characters have various different targets on the enemy that is harder or easier to hit on a round by round basis.

Its like arguing in a RL duel "why didn't you stab him in the eye in the first hit lol"
>>
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So humans came to me just to give offerings?
>>
>>147805415
Are you the same anon who posted the other fucked up tileset screenshots? Are you sure that your tileset doesn't require certain raws or editing init_d?
>>
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>>147806195
>Are you the same anon who posted the other fucked up tileset screenshots
Yes i am.
>Are you sure that your tileset doesn't require certain raws or editing init_d
No, it doesn't. Here it is. It's just rescaled default tileset + shadows.
And as i said before i had same problem even after installed clear 43.05.
>>
>>147804560
Pretty sure that was it. They were friends, kobold was in the citizen list but couldn't be given labours. This was before the tavern update I think.

Tilesetanon™, I know you messed with kobold entries before, right? What are the ramifications of allowing them to speak? I basically want them to be identical to how they are now except able to join my civ/do labours.
>>
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Does ever dwarf need his/her own mug or are they shared?
>>
Okay, how do I get a volcano that ISN'T surrounded by sheer fucking cliffs?
>>
>>147807353
Build your own?
>>
>>147807472
Far too much work.
>>
So I want to bring magma from z = -130 something up to the surface for a magma moat.

Using pump stacks, would it require 130 dwarves (assuming the surface is at z = 0) to work the pumps continuously?
>>
>>147805415
What is happening here?
Island fortress or is that sand?
>>
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>>147807313
Noob question:
How much room do pigs need? Is a 5x5 room big enough to keep 2 pigs happy?
>>
>>147807675
It's naseating muck covering whole map.
>>
>>147807781
Yes
>>
>>147807781
...pigs? NON GRAZER Animals should be A-OK so long as they aren't forced into the same square.
>>
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I really really really wish that the pillars in the trade depots changed tiles when you changed pillar tiles in init_d.
>>
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>>147807850
>>147807859
Thanks
>>
>>147806910
They work fine but they still have the thief entity and react accordingly: terror or fighting.

>>147806541
Your data/init/d_init.txt has changes from the vanilla one in the tree and column tile sections.
>>
When building your army what do you go for?
Strong/good stat dwarves for military and make bad stat migrants civilians.

Or

Weak / Crap stat dwarves for military
and give all the good stat dwarves all the civilian jobs
>>
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>>147808142
>Your data/init/d_init.txt has changes from the vanilla one in the tree and column tile sections.
Ok thanks, trees are back to normal. But ore tiles steel fucked up.
>>
>>147808781
Largely it does not matter. INstead I just make sure no women and no small dwarves in the military.
>>
>>147808858
Definitely a raw issue.

When you said
>i had same problem even after installed clear 43.05.

You didn't move over your save from an old version (where phoebus or something was installed) or anything, did you?
>>
>>147808781

A few decent dorfs to lead units, fill the rank and file positions with all those useless migrant fisherman.
>>
>>147808863
Why no women?
>>
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>>147808863
>no women in the military.
>>
>>147808982
Because they seriously fucking bring their babies into battle, give birth where the fuck ever, etc.
>>
>>147808958
I copied raws to save and everything is fine now.
>>
How to make dwarves DUMP corpses from outside? I want to smash them with DAS but they don't want to me corpses. I made garbage zone and marked corpses with D.
>>
>>147809650
>to move
>>
>>147809162
A true dwarf is born on the battlefield.
>>
When I had a type of rough gem laying by itself in a stockpile I had the option to cut it, now that I've put all the rough gems in bins I lost the option to cut it. What gives?
>>
>>147810557
And now I can cut them again, and I've nothing.
>>
Can you port 32bit save files into 64bit df?
>>
>>147811673
Yes.
>>
Looking for alternate control methods as I can't easily use a keyboard
Help an anon out?
>>
>>147811836
Disability? Tell us details. How do you normally deal with writing text? Your best bet is DFhack, but I don't know of any plugin that moves the controls entirely to the mouse.
Another option would be a onscreen keyboard or a speech-to-text program. So you'd either use the mouse one keypress at a time, or you will sit in front of your PC, saying "vee pee el, down, down down down down down enter", "kay, left left left left left, escape, up up up, bee, doubleyou pee, left left, enter enter enter"
>>
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>>147812317
I lied I just want to be a casual dwarf fortress player

Pic Unrelated
>>
>>147812405
What sort of grotesque deformity has so badly crippled your body that you can't use a keyboard, anon? Are you capable of appearing human at least in outline? If not, can your shadow be mistaken for that of a human being?
>>
Why the fuck are dwarves so mad? All the time they killing each other. Now this shit killed 6(!!!) soldiers for no reason during training. I lost almost all my macedwarves squad.
>>
>>147812586
If a single dwarf could kill them, they couldn't have been all that valuable anyway, right?
>>
>>147812586
Okay anon.

You did a loyalty cascade.

Your fort is now useless and irrevocably contaminated.

You probably did something like use military to take down a werebeast.

You will have to euthanize or isolate literally every dwarf that has ever fought another dwarf, give up on that fort, or just plain accept that your dwarfs will constantly be killing each other.
>>
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>>147812586
Forgot pic.
>>147812772
>You did a loyalty cascade.
No. Everyone is calm now. Like nothing happened.
>>
>>147812838
Is this Masterwork? They have savage terrain effects.

Overall I don't know.
>>
>>147812838
>Is this Masterwork
No. But i am in sinister region.
>>
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>>147812586
Here is she. I still have no idea what caused this.
Anon who dosn't allow women to be in military, you are making a mistake
>>
>>147813762
>learned about shield
>teaching shield
Are cute accents a thing in Dwarf Fortress? Or is this a mistake that resulted from modding?
>>
>>147814825
I haven't modded anything.
>>
>>147813762
>Anon who dosn't allow women to be in military, you are making a mistake

You're going to need a substantial portion of the populace to work however you slice it, you may as well use the half that isn't criminally irresponsible with their offspring.
>>
>>147810675
The bin is probably marked as being "used" by some dwarf that's bringing another gem or something to it. At least that's what I think, after having the same issue once. If you have massive mining operations and they hit gems quite often, haulers will just pick them up and from that moment on the whole bin and its contents are unusable until the dwarf puts the things in it.
>tfw just using QSPs and no bins/barrels and not giving a shit if it's an exploit
>>
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>>147805415
Talking about caravans.
Looks like every human and elven caravan just throwing their goods and dwarves can pick them up.
Merchants getting "Lost in despair" status and this happening.
Is that a bug? Or sinister biome that scary for them?
>>
>>147794148
>1 fps

Dead game. Toady should either rewrite it or hire someone that can program.

His legacy will be the same as RR martins, fuck up your lifes work.
>>
>>147819840
Get a better rig nerd.
>>
>>147819840
Here's that (You), my dude. Hope you have a cool one today!
>>
>>147819910
Really, name a rig that doesn't drop to 1 fps after a decade of normal play.

Unless you literally optimize everything with atom smashers, burrows, and never breaching the caverns. You might get 25 fps after 4 years.
>>
>>147820101
>not ethnically cleansing your population every decade
you might as well drown everyone in lava
>>
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>>147819840
Hope those alpalca bones and 32 bit processing is worth it, fag!
>>
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>>147820860
>32 bit processing
Thanks for reminding of 64bit version.
It's 2 fps now!
>>
>herbalist climbs stepladder and starts harvesting from feather tree
>drops all of the eggs 2 or 3 z-levels onto the bare dacite ground to collect them later, as you do
>all but 3 eggs break
>>
>>147821089
Nice fps Chei
>>
>>147820546
Theres no way I can purge my legendary weapon, armor, blacksmith, stonecrafter, ect ect.
>>
>>147820101
>that doesn't drop to 1 fps after a decade of normal play.
I play on a shitty laptop for more than a hundred years and it doesn't drop to 1 fps
>>
>>147821665
Why would you lie?
unless it's a 1 by 1 embark and you max out at 15 dwarves. Have fun with 0 military and invasions. no king or baron or mayor. might as well not even play.
>>
>>147822487
I'm not lying.

80 dwarves normally, it's not a 1x1 embark either.
>>
How do I make my military dwarves have a schedule to guard an area? Wiki link or anything?
>>
>>147817258
Do you have any corpses or body parts of sentient creatures on the surface? Before you say no, make sure you look in trees too. Even as little as a tooth is enough to scare off merchants. If they're getting lost in despair then something is preventing them from leaving. The former case is unintended behavior (at least), the latter can be a bug if the merchants could have left your map.
>>
>>147822756
200 years. i'm not talking about world generation either.

I find that 100% impossible to believe.
>>
>>147823157
Neither am I.

Ok then, I don't give a fuck if you believe it or not.
>>
>>147823101
http://dwarffortresswiki.org/index.php/DF2014:Scheduling
>>
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Will making more clothing for my dwaves make them happy or are they happy to wear the same pants/shoes/gloves/exc for there entire life?
>>
>>147823653
clothes disintegrate in a few years
>>
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>>147823945
The layering system really confuses me.
What is the bare minimum kit dwarves need to be happy?
Do they need cloth caps/gloves/cloaks/exc?
Do male dwarves wear dresses?
I can't find a "Make this this this and that to keep dwarfs happy clothing wise" and the wiki just redirects to stuff about metal armor.
>>
>>147824957
They don't like having their torsos, lower bodies and feet bare. I usually manufacture one upper body wear(usually tunics or shirts), one lower body wear(usually pants or loincloths), shoes and socks.

Remember that all civs in the game(even civs of the same race) have their own set of clothes, RNG'd with respect to their raws. However, all vanilla civs should have all articles of clothing required to make your dorfs happy.
>>
>>147824957
my usual clothier is just making Tunics, Trousers, Socks, And shoes on repeat.
>>
>>147824957
I think cloaks + shoes offer 100% coverage. but you can layer if you want.

here's what I do

Head - Cap
Top - Tunic(shirt? can't remember) + cloak'
Bottom - Trousers + cloak
hands - Gloves + mitten
feet - Shoes + sock.
>>
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>>147825445
>>147825538
>>147825848
Thanks anons. Someone should add this to the wiki
>>
>>147826743
too upset over framerate issues.
>>
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>Have vampire problem
>Bridge collapses
>Mayor gets trapped on other side with another dwarf for 2 seasons
>Other dwarf is dehydrated and starving when I manage to rebuild the bridge
>mayor isnt
>first thing he does is walk into the halls and sucks someone off
>hes actually a vampire
What the fuck
>>
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We already water wheels. When will they be used to process wood logs?

The current system, which enables a dorf to just drag a log to a cramped workshop and craft any thinkable commodity in about an hour, is stupid as fuck. The trivialisation of woodworking is a grave offense to anyone with an interest in pre-industrial logging industries.

>inb4 autism
That's the point with DF, isn't it?
>>
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>>147828767
I have locked him in the hospital after getting beaten for his crimes, if hes a vampire than he wont starve to death.
If he isnt, then well shit.
>>
>>147829254
If you interrupted his treatment, he'll probably die of infected wounds within a few years.
>>
>>147826743
It's already on the wiki.
>>
>>147828857
Couldn't you achieve that through raw modding? Turn logs into planks for varying size at a sawmill, not sure if you can power it, then have the carpenter doing stuff with those planks.
>>
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>>147831191
Unless I can connect them to a power source, I won't be happy.

I can't find any relevant token on the wiki page, so I guess it's impossible. A shame.
>>
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>>147829740
It all redirects to the armor page.
There is some stuff on cloth armor buried in between stuff on normal armor , but nothing that says "Dwarves don't like having their torsos, lower bodies and feet bare"
>>
>>147828857
>The trivialisation of woodworking is a grave offense to anyone with an interest in pre-industrial logging industries.

Every industry is abstracted in DF. Metalworking, masonry, clothesmaking, cheesemaking, tanning, brewing... Not a single one even pretends to be an accurate simulation of an industry.
>>
>>147832453
http://dwarffortresswiki.org/index.php/DF2014:Clothing
>>
>>147832862
wooooow.
Caps should redirect to this, not the armor page.
>>
>legendary macedwarf
>single-handedly killing dozens of goblins
>set squad alert as inactive
>killed by 1 troll when tried to run away
fix when
>>
>>147833008
It should redirect to both. Caps can be made from metal and can be selected as part of the uniform for worldgen soldiers. And they're [SHAPED], with factors pretty heavily into the discussion on layering on the armor page.
>>
>>147833959
>redirect
Link, I mean.
>>
Can my marksdwarves hit targets that are one z-level below them? How about several levels?

I'd like to make a tower at the surface of my fort.
>>
The /dfg/ escaped the ded thread and left the valley of page 10.
>>
>>147835237
Can they fire at flying targets several z levels above?
>>
>>147835586
No idea, I haven't really used marksdwarves yet.
>>
Don't die on me
>>
>>147835237
Yes they can, but they lose one tile of range per z-level above/below as far as I know.
>>
>>147835237
Go to arena mode and examine how LOS works there, especially the fortification area in the lower-right of the map.
that's what your marksdwarfs are seeing in fortress mode.
>>
When dwarves making pair items (boots, sock) they making 2 items in 1? If i want 30 pair of steel high boots i have to give 30 "forge steel high boot" orders of 60?
>>
>>147843016
>When dwarves making pair items (boots, sock) they making 2 items in 1?
Yes
1x -> "Make socks from cloth" = 2 cloth socks
>>
>>147809425
Oh good, I was gonna say, swap over the minerals from the raws.

>>147811836
A keypad could be mapped to handle most of the functions via key combinations, but not all of them without some sort of on-the-fly layout switcher, which sounds like it would be way more complex than just using the keyboard.
>>
Where's that "I haven't played since versionX, what's new?" pic?
>>
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>>147844606
>>
>>147823315
Prove it faggot
>>
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>>147845268
Reduce the saltiness there son.

Are you on a 3x3 with a natural waterfall, actively flooding a magma moat while your 100 dorfs haul shit from all three caverns and a siege?

If you want a specific counterpoint, Treatylong ran for 13 or 14 years and was a reclaim fort which got the (human!) queen to migrate to the site and the fps rarely dropped below 20 for me on an ivy bridge era i3.

This was prior to the 64 bit compiler related speed improvements.
>>
>>147845668
>I play on a shitty laptop for more than a hundred years and it doesn't drop to 1 fps

13 or 14 years is not a hundred.
>>
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>a vile force of darkness has arrived!
>SIEGE
>it was alone goblin crossbowman
>>
>>147844953
Thanks, my dwarf. Did 64-bit bring big performance improvements?
>>
>>147847617
>Did 64-bit bring big performance improvements?
Yes. I got +1 fps.
>>
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OH SHIT
>>
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>>147847827
I hope you've got some sweet legendaries.
>>
>>147847751
Sweet, based toady
Will donate to him just because of that
>>
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>>147847827
Looks like I need a new military, at least I won
>>
>>147847617
Not really. Worldgen can go for longer without crashinv, and goes a little faster. You can embark on very large areas (up to the maximum of 16x16) without crashing, though your fps will be just as abysmal as it would've already been. Fort mode performance doesn't seem to be any different than it was before. Some people have reported that very high population sites in adv mode perform better, but I haven't tried.
>>
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Yes, I sell corpses and corpse accessories.
>>
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>>
>>147848745
Good luck fishing out all body parts from the river before they scare all caravans away.
>>
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>>147850232
>virginal death
>>
>>147804005
both, actually, which is pretty awesome
>>
Have not played since right before toady updated the game after the update hiatus a while ago.

Will i have to go full autism again to relearn old things and whatever new things are in?
>>
>>147851008
Maybe. None of us know you (probably) or how good at DF you were before, or how much you've retained since then. Just play.
>>
>>147851443

At my prime i was pretty decent, decked out military, king in a mountain home, self sufficient fortress, only reason i quit is because the game got to easy and i would have to force 50 goblins invasions at a time hoping i lose to enjoy it.
>>
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>>147844953
>Weapon&Armor degrade
How fast does this happen?
I held off upgrading because I didn't want my best gear degraded.
>>
>>147847617
Not big ones, but appreciated ones, it is not going to seem faster at the start than it does now, and you can actually make it way slower if you want to embark on a 16x16 for some reason.

It does do a lot to reduce the fps death later though.

As for the time thing, most metropolis level forts, even by 13~14 years, don't end up getting sieged by zombies and goblins as constantly as Treatylong was, with all the random shit scattered everywhere on the surface, plus my penchant for leaving everyone cave adapted so I could give surface work briefly and get them to all paint the whole fort green.

I started gathering the heads of named units with dfhack at one point, drove me nuts when I couldn't get them arranged symmetrically though.
>>
>>147853275
It depends, if you've got skilled opponents bashing your dorfs with equivalent or better material weaponry, pretty fast.
>>
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>>147853812
I think I will wait on updating until a few more patches.
>>
>>147853812
Does adamantine degrade?
>>
>>147854534
Eh, a skilled dorf in a trance is like a ballerina covered in buzzsaws, she ain't getting hit by anything except blood.
>>
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Are immigrants random?
Why did my Broker travel halfway across the world, leaving his successful fort and giving up his rose gold gem encrusted office/bedroom for my brand new fort that does not even have beds yet?
>>
>>147855319
I think it tries to use historical figures and only randomly generates migrants if it can't find enough (not sure about that)
but who decides to migrate does seem to be pretty random, yeah
>>
>>147855280
If bashed on by adamantine weapons, yes, otherwise it would probably take steel weapons a while on a zonked out opponent to do it.

My dragon bone stuff is a bit better than steel, had an Ettin with ~copper bones smack me full on in the arm hard enough to bruise it which put an x on my gauntlet.
>>
>>147855319
One use of a separate civ is to decide whether you want immigrants or not.
>>
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>>147854534
Don't be a fag, play the current version.
>>
>>147860064
Word. Death to 32 bit!
>>
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>>147860064
>>
>>147860064
He can't help being a fag, Jesus made him that way. We should be more inclusive and allow fags to play the latest version as well.
>>
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>>147860563
>allow fags to play
>>
>>147860856
>>147860563
You guys are the fags here
>>
>>147861048
No u
>>
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>>147861048
>calling me a fag
>>
>>147862653
keep on memeing.
>>
>>147860563
>>147861048
>>147862467
>>147862653

>Not removing gays from the game

Enjoy finding out one of the two farm animals you embarked with are fags, fags.
>>
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>>147862853
>they keep saying it
>>
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any1 else playing deon's fallout mod for df? its fun-ish
>>
Jesus christ, I don't remember /dfg/ being like this
When did /dgf/ become a shithole like any other general?
>>
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What's all this faggotry here now?
>>
>>147863123
This smells like elf faggotry
>>
elves are alright
>>
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>>147863123
Jesus FUCK, how big is your monitor? Holy shit
>>
>>147863447
Oh, I kill all the whitespace and shit on the sides of websites with an add-on so text fits nicer, it's only a 1920x1080 but there's no reason to have tiny little text when single lines reach across the screen at a larger size.
>>
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>>147863447
Weirdly, the text is larger in that screenshot than it is on my screen?
>>
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>build bridge
>awaiting architect

>remove all preferences from architect but architect.
>No Job

>ok maybe he needs hauling
>he goes and puts things into bags.

How do I make this asshole build my fucking bridge?
No the job is not suspended. Yes he can reach it.
>>
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Weirdly, the general is dying faster when I'm taking screenshots than when I look at my screen?
>>
>>147867845
Is construction suspended? Can he reach the build site?
>>
>>147867845
Depending on what the bridge is made of he might need masonry/carpentry
>>
>>147867925
Ayyyy....
>>
>>147863123
>>147863447
>>147865721
That wasn't funny the first time it was posted and it still isn't.
>>
>>147869297
The first time it was just an image I had, the second was someone else talking about the size, and the third was me being confused about why it was so large as well.

Know what else isn't funny?
>>
>>147869816
What, Urist
>>
How do I build a properly functioning moat?
I've tried to fill it by redirecting a river on the same level and one from a waterfall several layers above.
Could it be too big?
Is there not great enough flow?
>>
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How many Z levels deep does a fall need to be to be lethal?

How many Z levels deep does a pit need to be to prevent the survivors from crawling out?
>>
>>147870070
Give it time, it'll fill up.
But yeah chances are the flow isn't too great.
>>
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r8 my mostly single story 4 year old mountainhomes
>>
>>147873203
jealous/10
I've always wanted a volcano next to a nice open non-wasteland area like that
>>
>>147870245
>How many Z levels deep does a fall need to be to be lethal?

It depends on the material the floor they are falling onto is made of. The more dense, the better. Last time I tried, which was quite some time ago, 25 z-levels will usually kill or maim to kill something.

>How many Z levels deep does a pit need to be to prevent the survivors from crawling out?

This also is somewhat dependent on the material the pit is made of. If you make the walls out of smoothed stone, it will be very difficult for people to climb out. I'd make it several levels down though just to be on the safe side.
>>
>>147875278
>25 to maim
Really? I feel like dorfs falling onto stone tend to die more often than survive from even like 7-10
>>
Milkable elves.
>>
sup df fags lol
>>
>>147876674
Yeah, I wouldn't jump 7-10 z levels down with one of my modded adventurers in full armor without expecting minor injuries, and I'm literally steel boned.

10 is gonna be fatal pretty regularly, 25 is gonna be chunky salsa.
>>
>There are 49 posters in this thread.

make this 50
>>
Guys i dont have any bees on my map, is it possible to still make functioning hives?
>>
toady starts these threads doesn't he >///<

<///<
>>
>>147794148
>download the basic game here
>basic game here
>basic

it's anything but basic tho anon
>>
>>147797263
you're tileset is garbage faggot
>>
>>147879598
No, I, A notorious shitposter on /sg/ - STALKER General start them.
>>
>>147879859
Don't be dumb. You know damn well what it means when it says "basic."
>>
>>147880017
go back to stalker plz thx bb
>>
>>147794148
>>147879859 makes a good point. "Vanilla" would be a more appropriate term.
>>
>>147880097
Ive been making all the threads for the last week you nerd, Last time i didnt make a thread /dfg/ stayed down from 3:00AM to 1:00PM
>>
>>147880060
;____;
>>
>>147880262
DF should stay down from 12pm - 12am
>>
>>14788043
kys df best game get out
>>
>>147880438
I, A notorious shitposter from /sg/ WILL NOT LET THAT HAPPEN.
>>
>>147880438
ok no
>>
>>147880593
you're sounding awfully suspicious anon.
>>
I can't wait for Toady to give invaders some degree of actual siegecraft
>>
>>147809650
Forbid corpses from your other dump zones perhaps

Our just make the target area a grave and put the bodies there in caskets.
>>
>>147880929
>implying
>>
>>147880929
>implying toady actually makes this game and not the 10 asian lolis that he has trapped in his basement.
>>
>>147847529
It'd be cool if antagonist civs could do shit like send a legendary +1 champion of their own to idle outside your fortress to be a one-man blockade/kill any challengers you send against them.

Assassinations of nobles/high skill armor/weaponsmiths/warriors of high skill/warriors who fucked up that civ's armies would be cool too.

Ohhhh, targeted thefts of any named weapons belonging to warriors to piss them off.
>>
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>>147879990
Thanks, I like it too.
>>
>>147832759
True but I wouldn't be surprised if Toady didn't at least add more tool requirements for workshops.

Like how you can find cleavers and boning knives in adventure mode but they have no use in Fort mode, I don't even think you can craft them. Maybe they'll be eventually required (or used to improve???) kitchens and butcher shops.
>>
>>147854534
Just recycle armor as it wears anon
>>
>>147807642
No. I've never built them, but you can power pumps with screws and wind/water mills.
>>
>>147885101
w- -w < middle tile channeled out
w%w < pump outlet and wheel link
w%w < passable pump tile
+ c + < pump input (lever controlled hatch over it)

7 7 7
7 # 7
7 # 7
7 7 7
# 7 #

Feed it from your source at the bottom, make sure there are walls around the wheels and pump drain space otherwise it will flood your fort rapidly.

Pull the lever to open the hatch and tell a dorf to start it, it will keep spinning until you drain too much power or shut the hatch.

Put more wheels on the sides to add more pumps.
>>
I got a hearthperson quest to kill a vampire, apparently he was just a regular worker in a town, I accused him of being the night creature he is, chopped his hand off, he ran away. I lost him and later found it back home again and finished the job.

Wasn't very heroic, it's too bad I couldn't just arrest him and send him home for torturing, he even yielded when I found him again. Oh well, justice served.
>>
>>147880262
No you haven't.
>>
>>147887354
YOU ARE THE LAW!

I usually just find them and then set campfires around them/one under them before accusing them and pulling a Cersei grin as they burn.
>>
>>147880929
It will be pretty good but he needs to add full graphics support so we can see multiple levels at once
>>
>>147887454
I killed him in front of his worker buddy/roomate. How do I explain I just saved him from a vampire and am not in fact a serial killer? He spat in my face the cunt. I might have to arrest him for obstruction of justice if he keeps this up.
>>
>>147887748
>>
>>147887864
Punch the cunt back
>>
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>>147887875
No, that's not my face
my face will be pic related
>>
>>147888128
I wish I was certain that you don't really believe that will ever happen.
>>
>>147888317
I believe that will happen. I've been playing DF for years, saw it only improve and the stuff we requested slowly getting in.

I like Toady, I like DF and I trust his work.
>>
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>>147887952
Things may have gotten out of hand, he deserved a punch to the noggin for sure. But he pulled a knife, lethal force was needed. He was clearly the vampire's co-conspirator. Time to report this back home.
>>
>>147888317
Mifki showed it is already possible to do.

Japa showed that you could hack in an overlay or viewer which passes commands through.

>>147887864
People still view it as a "you don't have to draw attention to his being condition, we are well aware of it, why do you think one of us is always awake?" hence the fires. You can still complete the hearthperson quest, but people don't get all bitchy about it.

Could also slam a minecart into them if you can find one.
>>
>>147888559
Should have disarmed and broken his hand until he yielded.

Not that I blame you, I've been killed by sneaky fish dissectors and a sneaky knife to my ribs
>>
>>147879521
beekeeping is a nightmare and barely possible under the best of circumstances
>>
>>147888462
Toady has no need nor intent to add such a feature.

I think phoebus or some other tileset(s) let you see the ground beyond a few z levels unlike the regular set where it defaults to a blank open space after a few levels of nothingness.
>>
>>147889378
Full graphics support? It's the second or third most requested feature in the eternal poll and he already talked multiple times how he will eventually have to do because he's running out of symbols to use.

He already said he will do it in the FotF thread too.
>>
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>>147889514
I misunderstood the post
>>
When multitile creatures are implemented how many tiles do you think a dragon will take up?
>>
>>147888462
I've been playing DF for years too. 3d graphics has never even been on the table and never will be. Toady has explicitly said that DF will never not be a tile-based game and is unlikely to even use any more characters than it does now. Since you've played for so long, consider the fact that the default tileset hasn't changed by a single pixel since the game released.
3rd party utilities are all you're ever getting.

>>147888576
I'm not sure what mifki did that showed that anything in particular is possible. Japa has been doing 3d visualizers for years, I don't know what you're getting at. No one said that 3d graphics was impossible. It's just not the game Toady is making, and he's never indicated that he has any intention of changing course on that. He has, however, stated the opposite. He's even waxed nostalgic on the graphical disaster that was the original slaves to armok, and noted it as the primary reason for the traditional roguelike approach to DF's visuals.
>>
>>147890095
Full graphics support isn't 3D graphics
>>
>>147890095
Mifki figured out how to get multiple levels displayed at once. Yes it is through a dfhack plugin, which also lets you replace arbitrary numbers of tiles with new ones, but it's not a total rewrite to a 3d game needed to get multiple levels visible.
>>
>>147889023
awww, do i have to reload my embark to get a bee industry going
>>
>>147890370
Oh, you mean TWBT. I didn't realize that was mifki. Not surprising.
>>147890202
I assumed you (he?) meant 3d from the "so we can see multiple levels at once" part. I know he's said that he would expand graphical tile support beyond just creatures, IIRC it even says so in the example text file. Multilevel view is less likely. I'm obviously just speculating on that, but if TWBT's implementation of it is any indication of what the final result would look like I hope I'm right. The unique item tiles are fine by me, but the multilevel view was unpleasant for me to look at and play with. If you're doing flat forts it's probably fine, but I haven't dug out 1z room in years. When I played with it I was constantly trying to q or k or v things that were 2 or 3z below below the level I was viewing, or scrolling past the level I wanted to focus on because I didn't have a reference in view for the shading or saturation or whatever.
>>
What is a good amount of historical figures in a world? 5000? 10000?
>>
>>147891703
For a large world I should add.
>>
>>147887426
There is NOTHING you can do to prove that I am not the person making the threads.
>>
>>147892001
I could prove that I made the last one. I don't want to, though.
>>
>>147892001
There is nothing you can do to prove I'm not you, well, besides screenshot this and post it, though it wouldn't be hard to GIMP up a fake.

>>147891703
Large world? 25k or better.
>>
>>147892528
toady pls ;______;
>>
>>147893070
If I have too small of a pop cap, will it cause crashes?
>>
>>147893494
not the way he looks at kitfox games own Tanya X Short ROFL. He fucked her in her ass for sure.
>>
I have a problem /dfg/. I'm trying to make plaster dust, which requires a bag as an ingredient (DF logic ladies and gents), however every time I make a bag, some dwarf comes along and takes it for their own reasons. Is there any way I can stop this and still be able to use the bag to make plaster dust?

>>147893070
>it wouldn't be hard to GIMP up a fake.
Oh please. In the time it takes GIMP to launch, you could make a fake in MSPaint.
>>
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>>147893897
In the time it takes me to stop vomiting and crying as I download a cracked copy of a shitty os and install it I could paint a pixel perfect replica of a faked screenshot I made in GIMP.
>>
>>147889890
Same as a cheetah because that's their size.
>>
>>147893850
That never happened.
>>
>>147894608
Let us believe someone is throwing ass at our man Toady.
>>
>>147894984
>>147894984

If you were a girl would you?
>>
>>147895453
If I played df and he had his beard back, sure. Broke my heart that he shaved it.
>>
>>147894984
He's a pretty charming fellow. Witty and charismatic.
>>
>>147896403
Get a grip. The beard is bullshit.
>>
>>147896532
Found the elf.
>>
I've seen screenshots where it looks like z-layers below the active layer are fully visible

what's up with that?
>>
>>147898349
It's the plugin mifki made for dfhack I mentioned earlier in the thread, text will be text has a multilevel feature besides the tile and item overrides.
>>
>>147899562
ohh cool, thanks
>>
it occurs to me that in DF putting your wife and child into a cage may be a perfectly legitimate strategy because of how you get bonuses from all your needs being fulfilled, so if one of them is family in adventure mode its a pretty comfy choice to just carry them around with you
>>
>>147893897
I still require assistance
Also, >9
>>
>>147893897
don't let them? fuck

forbid all the doors while you work
>>
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>>147901684
You probably need to talk to them to fulfill those needs, I'll have to test it when dfhack catches up.
>>
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>>147903579
>tfw you HATE shitamorphic gneiss
A TRU DORF only uses igneous rock.
>>
>>147903579
Wonder if NPCs in cages talk? I doubt it.

I've only carted around kittehs in cages so far.
>>
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Any DF youtube channels/vids worth falling asleep to?
>>
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>>147905137
>goblin axeman has died in a cage
>goblin spearman has died in a cage
>goblin crossbowman has died in a cage
They can't even scream.
>>
>>147905137
You can't talk to them, only put them in mugs and get someone else to drink them.
>>
>>147905463
>watching df
How? I can barely stay awake playing the fucking game.
>>
>>147899945
>>147899562

I'm here to add TWBT caused regular crashes for me. Almost on all versions I tried it on.

Just a heads up.
>>
>>147906357
What is TWBT?
>>
>>147906357
Yeah, it crashed me in adventurer mode pretty regularly when I entered travel mode after a fresh save.
>>
>>147906419
Text
Will
Be
Text

It helps with in-game text being a part of the tileset, ending up with some hard to read menus, plus the ability to see multiple z-levels. However, it can cause FPS drops and instability.
>>
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Wow, first time I've seen this.
>>
>64-bit support, pulling the game from the distant past into the previous decade
>>
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>>147908043
>>
>>147908116
>Anonymous, pulling devlog posts from days ago into the dead thread
>>
>>147908116
>Can now embark on 16x16
>16x16 destroys pathfinding
At least we have long history's now?
>>
Can I make dwarf therapist work with 0.43? I can't sift through 130+ dwarves to find the one that has the best medical capabilities.
>>
>>147910346
Just use your Chief Medical Dwarf. Surgery is a crapshoot anyway.
>>
>>147906232
Is that bug still kicking? it was pretty creepy/hilarious when it showed up for the first time

in the previous thread some anon was talking about stress and mental illnesses for dwarves
Has toady ever talked about rehauling and expanding the medical system at all?
>>
>>147910712
Well, drinking yourself requires dfhack, but I think you can finagle a cage into a bag, which then fits inside a mug.
>>
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One of the squad leaders in this siege(and possibly also the siege commander) is a troll pikeman. While it's not that rare, I still find it interesting that her squad is in the lead. She's definitly going on my "check up in legends when game is over" list.
>>
>>147910712
>expanding the medical system at all?
As someone with mild autism and works in a hospital I'd love this.
My current hospitals always have general wards and an ICU, I try and always use a white colored rock and have the hospital near the barracks/entrance since that reduces time before soldiers (the primary patients) can be treated.
>>
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>>147911201
And of course she turns out to be a coward.

I hope she doesn't get away: I want to slab and statue her in my memorial hall.
>>
>>147911337
>a fucking troll having a name implying she was born under a bridge

See this is why you people are still having your pube and armpit hair shaved off to be used by the goblins for clothes
>>
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>>147911493
The name sounds pretty dorfish, doesn't it? Maybe she started out as a wild troll who killed a few dorfs?

In any case, it seems like she's got her shit back together.
>>
>>147910439
Still, is there any way to make it work with .43? I think I've heard about something making a small modification to a txt file.
>>
>>147911860
I don't use any utilities. I can understand why people would want to min max production efficiency, but assigning at migration is enough for me.
>>
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>>147911647
SHIT.

My champion just left her martial trance, leaving her over-exerted on the wrong side of remaining goblin horde. Is she fucked?

Also, the troll became scared again, but she curled up, so I'll get to kill her anyway.
>>
>>147911860
It seems to work now yeah
>>
>>147912074
I got swamped with migrants, I'm not trying to min max, but since most of them are farmers or something It takes a long time for them to become so good at a profession that they'll be known by that. I could write it all down somewhere, though.

>>147912616
Ok, but how, I said I've only heard of a fix. I've downloaded the latest release from github, but it's for 0.42.
>>
>>147912935
An up to date one is bundled with Masterwork.
>>
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>>147912483
She died.

But then, so did that annoying troll.

I'll build her a collossal statue outside my fort entrance.
>>
>>147913043
I found the memory mappings for 43.03, but sadly I downloaded 43.04 and they say that it's different from the rest so it'll take time to map that stuff.
>>
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My losses in the last siege helped me to finally fill the first level of my memorial hall. Always something, I guess.

I'm still gonna build an ebin collossal statue to honour my dead champion, though
>>
>>147810675
Set the pile to only allow rough gems. Either make a separate pile for cut gems, or just leave them in the workshop until used.
It's what >>147815404 said, except the bins also get reserved every time the dwarves move cut gems back into the pile, which is all the time your gem cutter is working.
>>
really wanted to play this game but I just cant get used to text graphic, it's completely unreadable for me.

How to?

Do I need to contract autism?
>>
>>147916906
>contract autism
No prob senpai, I can get u 5 grams of autism for 250$, meet me at the damp stone in the 5th mining level
>>
>>147916906
Of course it's going to be unreadable to begin with, you just have to stick with it. After playing for a little while the ascii starts to look no different to a tileset.

You say it's unreadable but how much have you played? Just looking at screenshots won't familiarize yourself with any of it.
>>
>>147916906
>>147910712
Do you think dwarves will eventually have autism?
Will I be able to finally have /v/ the fortress
>>
>>147917113
I tried to play two or three times but I just couldnt read what's happening on the screen.

I tried learning what do different symbol mean, but it makes playing tedious and unfun.

Why text graphics? It is a deliberate choice or seriously no one never wanted to do just rough sprites and normal 2d graphics? Not like it's very hard to do.
>>
>>147917332
>unfun
Now, how old are you, friend?
>>
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>>147917332
Games have been run in text graphics long before you started playing games. By removing the focus on how the game looks, the developer can add much more depth to the game (or that's what we tell ourselves), making it a deliberate choice. Many games that utilize ascii are still made today, most often roguelikes.

If you're struggling, consider a graphical tileset that replaces the lettering with small images representing what's on the tile, and use a play along tutorial.
>>
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>get sieged
>7 dwarfs die after getting flinged off a cliff by trolls
>>
>>147917475
I'm 25, I read a lot, I have a Master's Degree in Archaeology and I love to learn. My beloved genre is 4x and grand strategy. It's just dwarf fortress that throws me away no matter how hard I try.

Once I learned all the meanings of the symbols, but still, when I played I had to think all the time about "what does that mean, what does this mean".

I could understand the game, but it was tedious. I gave up a few months ago and today I remember nothing of it and when I look at the screenshots I just dont understand anything.

I just cant get myself into "see ascii as normal environment" mode.

>>147917597
I love people who shout obvious things with face of a philosopher explaining nature of the universe.
But thanks for info about tileset, I've seen that in some screenshots, I will try it.
>>
>>147917943
If it were so obvious you wouldn't need to ask why ascii was used then would you?
>>
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>>147916906
I'm not a fan of the default look, and I find >>147917597 to look pretty messy. Pic related is probably my favorite tileset I've seen. I don't know if the guy is gonna keep updating it though.

I randomly just wanted to get into dwarf fortress one day, ended up watching tutorials and had the wiki open a bunch. I played adventure mode first though which is still pretty damn fun to mess around on, although actual roleplaying is pretty limited. Adventure mode still has a bunch of other new stuff to learn, but there's not a ton of panicking over management and stuff to worry about.
>>
>>147917943
Press K. Mouse over. Now you know what that ascii character means.

>why ascii graphics?
It allows a much faster development cycle.
Dev wants to add a cat to the game.
c
ok done, now just copy/paste the generic animal code, make a few changes to make it special.
Now cats are in the game.
>>
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what the fuck? A caravan arrived (dwarven), then between the time I checked on it, went down to the cavern to check on my dwarves, then back up to the surface, the caravan had disappeared and dumped all of its items (I'm guessing) on this one spot.

The units list doesn't show anything, only the liaison. But the caravan definitely came, I saw it arrive.

Anyone else have this problem?
>>
>>147919719
What the fuck is that? Magma everyfucking where? Why?
The magma sea?
>>
>>147919719
Take it all you dummy, its a care package.
>>
>>147917943
I was tossing with you mate
If it helps, my starting in the game was quite like yours, but in my case, it got better eventually.
I don't know if that's your situation, but a lot of people end up loving the ascii after giving it some time.
Just try not to focus on how much you dislike the ascii or you will corrupt your experience with the game
>>
>>147920003
nah, its 'heinous sludge' that falls from the sky and blisters dwarves. I'm on a terrifying glacier, so it pretty much covers everything.
>>
>>147920338
So that's what happened
They touched it an ran away scared
>>
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>>147917943
It's just a matter of getting used to it. Playing other ASCII-based games, like roguelikes, help, but it's not like it's needed. Most DF players don't play real roguelikes, anyway. Once you get into it, you'll probaby realise that you'd rather have the one dev spend his time working on new features than tediously adding low res sprites for the hundreds of creatures in the game.

>I have a Master's Degree in Archaeology
Nice. I'm writing my bachelor thesis next term. Which country do you study in? Any interesting archaeology going on there?
>>
>>147920497
>>147917943
Yeah, how do you rate the geolocycal aspects of the game?
Are they realist? What would you add with your knowledege of the field?
>>
>>147917943
Just play with graphical tile sets then. Once i got used to game i switched to ASCII and had no problems.
>>
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>Given a quest to slay a Hydra far to the south.
>Apparently it's lair is in the same location as a small Hamlet.
>Visit the hamlet, barge into a crowded hut and shout to the villagers for it's location.
>The only person who knows where the lair is is some random woman.
>They tell me it's in the mead hall to the north west.
>To the North West is just endless desert.

Alright, is there an easier to way to find this bitch than just wandering through a desert until I die?

Are they meming me for my rudeness?
>>
>>147923215
Can people lie? I've looked for someone before and the first person said go to a hut to the west. The hut I was talking to them in was the furthest west hut. Everyone else said go east when I talked to them after.

Also how the fuck do you find the entrances to beast lairs when there's a clusterfuck of ramps on some hills/mountains? I know you can try tracking it, I remember one hill I followed tracks to the hill and just could not figure out where the hell to go, eventually the entire hill was covered in my own tracks cause I couldn't find the entrance.
>>
I have a great leatherworker, that's his highest skill, I have an unused craftdwarves' workshop and he entered a strange mood, but won't claim it. I made another one, next to him, and still he didn't claim it. What now?
>>
>>147920497
I'd prefer if he made a user interface that wasn't needlessly laborious than sprites honestly. The community can always do sprites.
>>
>>147924953
leatherworkers need a leather works, my man
>>
>>147924965
I think toady is just too autistic to make UI (or something else) user friendly.
>>
>>147925107
Wish he'd think of the game less as his baby and more of the application it actually is. He should just hire some people to fix his shit while he works on features.
>>
Turns out it much more to the North-West than I thought, past the desert. I thought Mead Halls would be inside the hamlets.

The wiki says that mead halls are 3x2/3x3 yellow squares, so that gives it away.
>>
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You were more man than I, Dur Lecbepumik. You will be remembered for charging in to fight the giantess as I ran away. I will bury you near the hut I shanghai'd you to build. If only you could've hung on a little longer.
>>
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>>147923620
Apparently it was further North West than I realised, beyond the desert.

And of course the Hydra kills me the second I meet it.
>>
>>147926762
>>147927495
Fucked up those posts.
>>
>>147920497
Yeah, lots of it, too much to write about it on 4chan. I'm from Poland and from what I know, our specialists work in Egypt and Middle East and their work is respected by foreign Archaeologists. Which country are you from?

>>147921487
I cannot say as I never played it long enough. From stories and screenshots and reading about mechanics they sound fun and refreshing for a game - and not far from somewhat realistic.

I would have to play it for longer and see how everything affects each other to form a more precise opinion. But most underground procesess take waaay too long to be noticeable in the game short timeline.

>>147925231
Yeah... I think the game has great potential and he could make a lot of bucks if he made it a little more user-friendly. Hardcore games about losing and dying a lot go through a rennaissance lately.
>>
>>147930601
But DF isn'r hardcore. It has complex mechanic and it's not easy to learn but it's not actually HARD to play when you know how to do it.
>>
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I seem to have run into quite a problem. My whole fortress has stopped....well doing anything.
Here are the events as they unfolded.
A siege began, dead walking etc. For once I send my militia to deal with them instead of relying on traps. Then the weirdness began.
My fps tanked. From 100 to 12 in a few seconds, while my militia started fighting. Eventually my whole fortress joined them.
They were all beating up a single head without dealing any damage. It should be noted my militia was all-steel. They stood there over this head for weeks or something.
I decided enough was enough, and made a burrow covering my dining room and food to get everyone inside and maybe let the traps deal with this tomfoolery. They did move to get into the hall.
But they refused to eat or do anything. So I undid the burrow, to no avail. So here they are, dying for nothing, doing nothing.
They are all legendary observers tho. I am at loss for words and I tried anything I could. Another burrow, drafting into military, etc
>>
>>147932102
Did you set alert from active to inactive?
>>
>>147932282
Yes, everything is inactive. I just don't know anymore. Maybe they just...gave up
>>
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>>147930601
>Yeah... I think the game has great potential and he could make a lot of bucks if he made it a little more user-friendly. Hardcore games about losing and dying a lot go through a rennaissance lately.
The thing is that Toady doesn't give a shit about "making bucks". His one and only goal is realising his vision. As long as the donations keep him afloat, and they do this by a wide margin, he'll keep working on DF. It's his game, not ours. We're just allowed to ride along.

>Which country are you from?
Sweden. I think my local uni has had some projects in Syria and Latin America, but it's mostly Swedish archaeology. I think most of the research projects are related to funnel beaker culture and Nordic bronze age. Lots of research on megalithic graves.

I'm personally more interested in research on mesolithic-middle neolithic hunter-gatherers, though, so I'll probably move to the northern or eastern parts of the country, where such research is more popular. The "subneolithic" cultures in Finland and eastern Europe are also pretty interesting.
>>
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>>147932282

Well, it gives me a reason to start anew I guess.
Thanks for trying to help, anon, I just hope it doesn't pop up again.
>>
>>147932669
What happened when you defined another burrow in another place and activated alert?
>>
>>147932925
They did not move. At all. Some dwarf randomly had a fey mood and strated moving, but no other dwarf moved.
>>
>>147931962
But wasnt this game first praised as a game "not about winning, but about losing in most amusing of ways"? I remember reading that in early version was even a timer which would release instagib demons on you if your fortress survived for too long.
>>
>>147933746
People like to talk about things like that, but I think it's mostly because those make better stories than "and then my fortress survived for another 30 years but eventually I stopped playing because it started running really slowly"

Not having played them I do get the sense that older versions (2d anyway) were more difficult than the current one, but I'm pretty sure that once you learn the way the game works you wouldn't have real trouble with either unless you're intentionally handicapping yourself somehow

I think some of the "difficult" reputation comes from the fact that there's a lot of shit thrown at you right at the start - walls of text, long lists of items, dozens of keys to learn, there are no mouse tooltips, etc. But once you're past that stage and you know the difference between [k] and [t] for example, not many unexpected things can happen, so it's pretty easy to be prepared
>>
>>147933746
>a game "not about winning, but about losing in most amusing of ways"
You can say same about all sanboxes. Even minecraft in pre-end versions had no win condition. Did anybody call him "hardcode"?
>>
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Quick Question.

Battles or Wars like this are only possible when generating a world right? You'll never get anything like this dynamically happening during the course of your adventuring or DF play?
>>
>>147936174
Yeah, unless you're a real cockbite you shouldn't face more than 120 siegers on 120 giant war animal mounts. Even more so now that there's a cap in the inits. (Because it obliterates your fps to 2)
>>
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>Forget about miners being retarded in freezing biomes
>Go to check how progress through the aquifer is coming
>It's unfinished
>figure they're busy
>Get alerts that every miner I have is missing
;_;7

You only get your first 2 migrant waves when on an island right?
>>
>>147937515
I could be wrong, but I think you'll get a full compliment of migrants. might show up slower than usual though
>>
>>147937515
>your first 2 migrant waves
My last game it was about 20-30 dwarves each and i had 95 cap.
>>
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>>147938421
Good, looks like I will get replacements past the first 2 migrant waves and good thing too. Bronze helm, leather hood, 5 dodge, 4 shield I gave my embark captain is fucking useless in the face of a punch. Second attack and he's down like a bitch.
>>
>>147940485
>Grabs a steel spear off one of the militia dwarves
>Obliterates the entire militia
>>
>>147814825
I haven't seen anything about "shield", but I did see dwarves being happy after improving on fighting
>>
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I just lost a fortress to a werewarthog, I was able to kill it but but now all my dwarves are turning into werewarthogs. Is there any way to deal with that?
>>
>>147817258
This happens with spooky weather. Traders who get caught in it will just drop their shit and leave. In order to counter it, I had to make a network of tunnels with entrances around the map edge that went directly into an underground trade depot attached via airlock to the fort.
>>
>>147937515
As long as you have a map edge that migrants can arrive on and your civ has populations to pull them from you'll get them.

>>147920497
>Most DF players don't play real roguelikes, anyway.
What are you basing that on? Whenever anon asks "what else does /dfg/ play?" roguelikes is a very common response. The only ones that might be more common are 4x and mount and blade. And every time I go to a roguelike game's forum I see a few usernames and avatars that I recognize as bay12 regulars. I would guess that the overlap between DF players and RL players is pretty high.
>>
>>147941046
Werebeast fort or very aggressive quarantine procedures.
>>
>>147808863
>>147808781
Women are fine if they are unmarried, lesbians, asexual, etc. As long as they don't have a baby. Just put them on mat leave if they do.

Also, for military, I just have a big militia made up of able bodied members of minor families. Some younger able-bodied guys in major families get to be squad leaders with better equipment.
>>
>adventure mode
>peasant cougarman
>wereraccoon
>necromancer
>stuck in beastform
>can't retire anywhere
>only starvation
>>
>>147808781
I just take most useless dwarves like lye makers, 5th fisher dwarf, etc. But before i make them smooth all my fortress and engrave shit in dining rooms.
>>
>>147941584
Military mothers are fine. Babies are just another meatshield to soak up bolts while mom closes the distance. A well trained melee dwarf will end most conflicts in seconds once they reach melee range, so the babies are rarely in much danger. Even when they do die, the stressor from losing the child is lower than the destressor from having given birth, so you still get a net happiness gain, and one less mouth to wine and dine uselessly for 12 years.
>>
>>147824957
I just mod my raws so that there are only lower-body garments, upper-body garments, hoods, cloaks and footwear. All the specific kinds of clothing are nice, but I'll just out-source that to my imagination and enjoy my simplified clothing and mild speed improvements.
>>
>>147941835
Good. Such evil should not be allowed to exist in this world, anyway.
>>
>>147942005
>mild speed improvements
If you're producing the same number of items anyway you won't get a speed improvement. The game has to work just as hard to track 2 shirts as it does a shirt and a tunic. I guess it cuts down on extraneous layered clothing brought in by migrants and invaders, but since it takes 10s of thousands of objects to create a noticable fps drop I can't imagine you'd actually be able to measure any benefit you might get.
>>
>>147909105
>Shaka, when the walls fell
>>
>>147942378
It's a very mild mild. Though I don't know about the 1 shirt vs 1 tunic thing. Because otherwise the seriously gigantic speed boost from accelerated mods that standardize materials wouldn't happen. Granted they are also standardizing materials, contaminants, items, etc.
>>
>>147937515
You always have access to your home civilization, even in locations where you really shouldn't. As long as there's a map edge, they'll come.
>>
>>147942678
The speed boosts in accelerated comes from cutting down the number of items produced by mining and butchering (and probably some of the farming reactions, I can't recall). Standardized materials streamlines menus and simplifies crafting, but every object has just as much data attached to it no matter what you call its materials, and all of that data is being uniquely tracked regardless of its materials. Anyone who tells you that standardized materials increases fps is selling you snake oil.
>>
How do you guys go about setting up your first well? I'm about to lose a fort to dehydration because of my well drying up, since it took it's source from a river that froze.
>>
>>147917943
>ask if it was a deliberate choice
>get answer and explanation
>"I love people who shout obvious things with face of a philosopher explaining nature of the universe."

You're a fucking retard mate
You don't deserve any help
>>
>>147923215
Note that the meadhall should still be in the hamlet
>>
>>147943384
See, what you're saying makes total sense to me. But in practice my experience was completely different. Playing vanilla vs playing accelerated on my beat computer is like night and day. One is playable one is unplayably slow.

I've never relied much on butchering in any of my games and the differences in mining are pretty minimal between accelerated and vanilla. And the amount of things produced by mining having an effect runs counter to what you just said:

> since it takes 10s of thousands of objects to create a noticable fps drop
>>
>>147941046
Don't build above like a fruit. You can dig your fortress a thousand times faster than even clay glob building
Move all your shit off the surface asap after you forge your picks and battleaxes. You have no reason to fuckass around up there. In fact, you want to ramp down to the magma sea, bucket irrigate some farm then be comfy by the end of summer.
Do like 15 aquifer embarks and abandon after you're through so you stop being so scared
Dig some 3-wide 3 deep channels to direct surface traffic. Mine out and stone block the walls so it's harder to climb.
Slap down a couple stone doors and throw your training mechanisms into stonefall traps
When digging your proper gatehouse, mark dig with upward ramp and put fortifications above where they walk through on the walls facing the inside of your fort so gobs and shit walk under your dwarves then come into view to be shot.
Build your depot entrance separate and airlocked so you can trap up your entrance
Embark somewhere with very deep soil and shallow metalS for a good chance of copper/iron. Make some crossbows and metal bolts. Put murder holes in your gatehouse and you can shoot it up
Stone doors everywhere to slow shit down. They, blocks and coffins are your ideal mason training
Designate and update your fortress burrow as you build. Activate that shit
No animals should be outside cause you disassembled your wagon and only have indoor meeting halls
If you must surface shit beyond a sealed statue garden/dining room/barracks, wall your tree garden whatever, paved road 6 or so tiles out from the wall so trees don't let them in, build a wall 2 high then build a third level overhanging. Like a wall crenelation. Shit'll fly in but you can still have trees mature. Once you irrigate your tree farm, floor the roof off.
>>
>>147944197
After they come, keep up with the combat logs, name any dwarves that get bitten. Put them in a no uniform squad and station them in their bedroom or any of your lesser used rooms and lock them in. Wall it off. Quickly reassign jobs and free up haulers to go dig out, furnish and stock a werebeast den with clothes, picks, booze, superior or better furniture & instruments for a temple, bedrooms, and dining room. A retracting bridge/hatch cover dump shafts to be able to dump goods in/out. Just after a shift, free your weredwarves and station them inside then seal it off. Have them dig stone, carve stone slabs and hang out. If you cove enough of their needs they don't go insane. They can memorialize people that get fucked up and eventually train into super dwarf soldiers
>>
>>147943591
You're about to lose you fort to dehydration because you didn't make enough booze. If your dwarves were drinking water then you already fucked up. Only babies and the badly injured should ever touch a drop of water for any purpose other than a soapy bath.
But to answer your question, I usually don't worry about a well until my entire fort is situated and I've started delving in luxuries and vanity industries. My current fort is 8.5 years in and I haven't dug a well yet. I haven't needed one because I've not had any babies (surprisingly) and my only injuries have been a speardwarf who went back to training before he got thirsty and marksdwarf who will never be thirsty again on account of being a werechameleon.
If you can't get alcohol production up, dive to the caverns and hope there's water in one of them.
>>
>>147943591
In your situation, you'd want to dig for the caverns. Hopefully there's water in one of the caverns.

Normally, I'd make a reservoir of water somewhere below the fort and fill it either from the caverns below with a pumpstack, or with water from a river (if it doesn't freeze in the winter)
>>
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>>147943591
>drinking water
>>
>>147944095
Well, I haven't played an accelerated version since 34.11, so maybe something else has changed since then. I seem to vaguely recall reading something about simplified body plans since then, and I'm sure they've done something trees as well (which can be a major fps eater). But despite what the current maintainer of accelerated and modest claims, the original creator made no such claims about standardized materials. I can't really argue against your experience, though. I can only say that the size of the data set represented by objects depends on the number of objects and not their composition.
I can't offer you any evidence (or more accurately I don't feel like forum diving to find it), and I don't expect you to stop doing what works just because some anonymous says so. I had a frustrating debate with another anon about this recently, and don't care enough about how you have fun to have it again. I am willing to see any data that might prove me wrong, though.
>>
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>>147945264
>not building a prison barge where the inmates have to eat only vegetables and drink only water
>>
>>147943591
>forcing dorfs to drink water
>>
Someone post that comic with the dorf who drank so much water that he became water himself.
>>
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When will vanilla plump helm men get the ability to talk?
>>
>>147950068
Never.
>>
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>page 10
This is as far down as you go, /dfg/.
>>
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>>
dedfred is ded
>>
Someone make the new thread
>>
>>147956476
Nigger what
We're barely halfway the post limit
>>
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Dwarf Fortress General
>>
>>147931962
DF's challenge is highly variable, but a superhuman+legendary adventurer for example is still guaranteed to die if a night troll or megabeast grapples him.

Fort mode is also much harder if its not on flat terrain.
>>
>>147941584
I'm literally never going to need more than 50% of my derfs as military, thus there's only upsides and no drawbacks from having a male only military. Its just another way to make the game less fucked up and comfier.
>>
>>147941835
Hit Z to rest it off dumb shit
>>
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I refuse to believe that stuff like that is accidental.
The only thing I edited was the first name.
It means "cake" in human.
>>
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>>147961897
LEWD
>>
So are dwarven daycare services used to forge super-soldiers a thing that can be done? I hear your supposed to drench them in lava of something as well as make them fight dogs for 12 years.
>>
Where are all these 3d renderings of dorf worlds coming from?
>>
>>147962598
>So are dwarven daycare services used to forge super-soldiers a thing that can be done?

Yes, the children become massive, we're talking size 90000 to 110000 (comparison: adult dwarf is 60000 and adult man is 70000), they tear apart semimegabeasts with their bare hands, etc.

>lava
>dogs

No, none of that works. It involves giving them cloaks/boots etc for protection and setting up danger rooms with non-drowning levels of water and wooden spears, where they spend every day training until adulthood.
>>
>>147931962
>it's not actually HARD to play when you know how to do it.
>a single player game isn't hard to play when you know it inside out
thanks captain obvious
>>
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Under uniform, if I put steel sword. then iron sword, will they equip steel swords until they run out and then the rest take iron OR will they carry 1 steel sword and 1 iron one?
>>
>>147964792
I don't know for sure but I suspect they'll try to take one of each
you could probably just specify "short sword" since they favour more valuable gear, they'll figure out steel-before-iron on their own
>>
>>147966907
>>147964792
Speaking of, is it best to give dorfs an xbow and ax and train them in the use of both? Can they still use shields?
>>
>>147967017

Getting them to be armed for melee and range simultaneously is a giant pain in the ass, there's an obscure exploit you can do that will occasionally cause them to use melee weapons

MOstly if you're gonna use xbows, just give them copper xbows and hope for the best
>>
>>147967563
>copper xbows
you sure steel or a type of wood isn't better?
>>
What are the best subterranean animals to domesticate and farm? I'm looking at Rutherer's. Draltha's, and jabberers.
>>
>>147967731
Copper is the best choice for crossbows as a melee weapon.
>>
>>147964792
Each dwarf with that in their uniform will reserve one of each in order of their position in the squad.
>>
anyone know where I can find a stone/metal list by density?
>>
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>>147932593

A UI update wouldnt bring in more players. He just needs media attention and for all the shitty df clones getting greenlit on steam to say what their inspiration was from.

His income would probably increase 100x if he bothered to get it into steam with the workshop.
>>
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>>147936645
you're wrong,

Sites can be founded, conquered, settled during fort mode and adv mode, along with refugee simulation and outcasts.

This has existed since 40.01 back in 2014
>>
>>147970323
What is that thing the kobold wants to nuzzle? It looks fishy, but I don't recognize it.
>>
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>>147970694
looks like a pangolin woman
>>
>>147970694
its a dragonborn from D&D

both kobolds and dragonborn have the motto of WE WUZ DARGONS
>>
So what's the latest version that the rapist works with?
Because fuck managing labors without it
>>
>>147972626
43.03
>>
>>147972794
Thank you very much, Urist
>>
>>147942542
>Anon and Retard at the archives.
>>
>>147961897
>no map when rolling starting site
Holy shit, are you still playing 0.40?
>>
how do i increase my attention span
i always get bored after i manage to get 80ish dwarves and have a nice fort set up

also, why are the df lowerboards such cancer
why do they even exist?
>>
>>147975864
its mostly the lack of seiges
>>
>>147975864
>how do i increase my attention span
Drugs.
>>
Can 1 dwarf operate multiple pumps if they are on top of each other in a stack?
>>
>>147977932
Not strong enough, but a power plant can.
>>
>>147977932
Dwarf power doesn't transfer through machines. 1 dwarf per pump.
>>
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>>147979524
>>
Is there a way to make a sort of "one of a kind" race or creature?
I've been wanting to make a race or creature that doesn't spawn during world gen and could only be created manually through adventure mode, probably as an outsider.
Is there a way to make a civilization with [INDIV_CONTROLLED] or whatever tag it is that doesn't exist during world gen, so that the adventurer would be the sole member of that race? Seems like something fun to do.
>>
>>147976124
What's /dfg/'s opinion on the Fortress Defense mod, anyways?
>>
>>147971506
Qt
>>
Looking at all the things modders have managed to done, imagine the kind of shit mods will be doing once they're being built off of a feature-complete DF, in 2050.
>>
>>147986997
I like having more races but I generally tweak them so they are capable of trading with me and don't just exist to wreck my shit. Ferric Elves are kinda cool also.
>>
Should I put marksdwarves in leather for mobility or steel? Should xbows be steel or a sort of wood?
>>
>>147987815
Leather armor, copper xbows. The copper will make for a better bashing weapon whilst not being as resource intensive as steel, since IIRC, copper is an okay-good blunt material.
>>
>>147988323
So I suppose platinum xbows are the best.

Really wish material would have some effect other than using it to bash people over the head...

Would you recommend steel or copper bolts? Does piercing/material strength or weight matter more?
>>
>>147988696
Copper is effective enough to be useful while not being as expensive to produce. It is the best unless you are drowning in steel
>>
Can I grow blood thorn?
>>
>>147985852
[LOCAL_POPS_PRODUCE_HEROES][INDIV_CONTROLLABLE]
>>
>>147989015
What about bronz bolts?
>>
>>147988696
Bolts get much better as their material improves. It used to be the case that weight was more important than anything else, to the point that adamantine bolts were useless and silver bolts could pierce almost any armor, but that was fixed in .40. Now sharpness and shear values are properly valued in the calculation, so steel bolts will greatly outperform copper bolts, and adamantine is the best. Iron bolts will suffice for any application, though, unless you've modded in an opponent to use steel or better, or you're taking on a vault.
>>
>>147989665
Yes. You can't plant trees in farm plots if that's what you mean, but you can grow any underground on dark dirt or muddy stone tiles. You'll need at least 2z of vertical clearance and 3 years for a sapling to become a cuttable tree.
>>
>>147991429
All the civilizations use iron or worse weapons, right? I understand even humans only have bronze.
>>147991671
Is blood thorn actually valuable? I know its the heaviest but that would only make it good for ballista bolts and can't you use metal or stone for those anyways? Is it considered high quality material for furniture and such?
>>
>>147991671
*any underground trees
>>
>>147990027
Aight, though is there a way to make a creature never spawn? Pop numbers and ratios never seemed to do the trick for me.
>>
Are giant tigers or giant grizzly bears better war/bodyguard animals? I want to use bears cuz they're more dwarfy, but a tiger is bigger.
>>
>>147991832
Yes, dwarves are the on civ that gets anything better than iron.

Bloodthorn isn't more valuable than any other wood, and it's still less than half the weight of aluminum, so it's not any better than any weapons grade metal for anything that you might need weapons grade metals for. The only reason to use it over any other material is the rule of cool. Because it is pretty cool.
>>
Silly leather armor doesn't get better depending on what type of leather you made it out of. Dragon leather is comparable to cat leather.
>>
>>147992264
With no skill gains to affect combat outcomes size is the only stat that matters mechanically. War animals aren't very effective, though. Any enemies with metal weapons and/or a significant skill advantage will shred them. It might be a little better now that pain got nerfed a few patches ago, but I haven't had the opportunity to test it yet.
>>
>>147992698
I hope that material made from "magical" creatures or megabeast after the update gain special properties. Doesn't it make sense that dragonhide would be resistant to dragonfire?
>>
>>147992698
Dragons don't give leather. But yeah, you're mostly right. If dragons did give leather it would inherit their [FIRE_IMMUNE_SUPER] attribute, though, and you can get magma proof clothes by silk farming webber demons. It's just the protective values of different creatures' mats that aren't any different because they all refer to the same material templates unless they're individually defined for the creature, which they usually aren't.
>>
Is there any way to have more control over what certain dwarfs can handle and what they cannot? For instance, I want only my nobles to drink sunshine, only my master smith to handle candy, and keep rare gems in a stockpile where they will only be used if I specifically order them to be (wanna make a crown out of all the rare gems).
>>
>>147993267
I'm pretty sure the last two things can be accomplished with enough fiddling around.
>>
>>147992923
>Doesn't it make sense that dragonhide would be resistant to dragonfire?
It is. You can drop all of a dragons butchering products into magma and it will never disappear until it completely rots. The bones will stay forever unless you designate a refuse pile under them.
>>
>>147993267
Wiki stockpiles and workshop profiles.
>>
>>147992249
the doesn't exist tag?
>>
Artifact Spear

https://www.youtube.com/watch?v=nR234dzDo4E
>>
Wish dwarves could make great axes and mauls...

Also, are axes and x-bows the only weapons an army really needs? What benefit are a squad of hammerers?
>>
>>147993840
>Wish dwarves could make great axes and mauls...

get a humie naturalized

derfs can't use those weapons anyway
>>
>>147992249
I just made a single caste with 0 pop ratio, and didn't put it in a civ. They join in the same way as animal people so you can play them as an adventurer, but they never show up besides you.
>>
>>147993840
>Also, are axes and x-bows the only weapons an army really needs? What benefit are a squad of hammerers?

hammers: gobbos and zombies (maces are better vs zombies)
axes: inorganic foes, night creatures
spears: big monsters
crossbows: foes with special abilities
>>
>>147993840
Just read http://dwarffortresswiki.org/index.php/DF2014:Weapon

You can ignore the bits about "piercing" weapons, as there are only two kinds of weapon damage in DF, but otherwise this page is pretty good as a rough primer on how weapons function.
>>
>>147993561
Oh holy shit this is the first time I've heard of that. Gonna try it and see if that does it.

>>147994214
Huh, so like adding the unique creature via caste to another not attached to any civs?
>>
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>Dwarven historical figures that have been assigned various artisan professions now have a chance to enter a mood and produce an artifact. It's more abstract than the standard in-play fortress process, but it uses about the same variety of materials (it doesn't do furniture yet). Next up we'll add a few more classes of items (weapons/armor named by heroes, holy relics), and then we'll make claims on artifacts and make the movement of artifacts in world generation more interesting to set the stage for in-play additions.

we in it
>>
>>147994346
Whoa, swords are useless?
Fucking awesome, I hate how swords are always the best shit in games.
>>
God I fucking need boats in my life.
>>
>>147994524
Adding on to this, [DOES_NOT_EXIST] and [OUTSIDER_CONTROLLABLE] make this work, I think.
Tested it with dogs, game let me play as one in adventure mode, and I couldn't buy any in fortress mode. Glanced through legends, didn't find any dogs either, probably because they're not important, and also didn't look very hard.
>>
>>147994546

This doesn't sound terribly interesting to me, although I get that it will lead to emergent stuff, etc. Just mainly hoping this update goes quickly so he can then work on magic.
>>
>>147994610
>Whoa, swords are useless?

Swords aren't useless and I get annoyed at people who say they are, but uh, you're dwarves, they're not a very dorfy weapon.

I prefer swords for adventurer mode. Cut off heads on zombies inorganics and night trolls, stab brains through metal helmets, stab hearts and lungs on giant monsters, etc.
>>
>>147995082
Being able to find NPC generated artifacts is a pretty important thing for being an adventurer.
>>
>>147995127

Yeah swords are just too classic.
>>
Is it feasible to rely completely on subterranean plants and animals for substance? Are pigs able to adapt well t being shoved underground?
>>
>>147995642

Yes. Pigs don't need to eat so yep.
I used to always only live off underground stuff. But now with the fruits and stuff its fun to harvest/brew them and I also make like above ground crops. But yep you can do it underground.
>>
>>147995642
Pigs are perfectly fine, ja.

Nest boxes + turkeys and maybe pigs for (ew) leather and bacon is the easy mode for food.

Water's good but you can live off booze
>>
>>147994610
I think warhammers (regular-sized, one handed ones, not fuckoff metal bricks on poles like in most media) are under represented.
>>
I decided to read through a lot of Threetoe's "example stories" and its cool to see some bits and pieces of that stuff coming together.

I think my favorites are the ones where a fort/individual acts like a "typical DF player" and is met with consequences resulting from a more reactive/interactive world.
>>
What kind of an embark do you like best /dfg/?
>>
>>147995894
>>147995821
I plan to eventually supplement pigs with rutherer's, draltha's and jabberers, the last of which will also be trained for war. Any other subterranean creatures worth farming?

Also, tips on purring maggot milk farms and spider silk production?
>>
>>147996757

Purring maggots are broken I think, so you can't milk them.
>>
In a standard 2x2 dwarf dormitory is it beneficial to put in furniture besides beds if they aren't of any particularly good quality (remember, I have to furnish hundreds of these)
>>
>>147997258
unquestionably, a dwarf will be extremely happy with:

common bed
common container
common cabinet
+
dining chair
dining table
>>
>>147996436


ded civ
+
1. one embark for just scholars (diagnostician, discipline guy, mechanic, etc) and 2 or so bards
2. one embark for secondary jobs (one planter, plus a diagnostician, gemsetter and gemcarver, a weaponsmith and an armorsmith, glassblower if I plan on ultimately embarking with it
3. finally the real embark, which has 1 of each good that uses a barrel or bag that costs 2, sum chickens or turkeys, and a bajillion units of lignite or stuff like that
>>
>>147997375
Can I just put in a table or chair or do they need both? Room isn't big enough for the bed, container, cabinet and dining set.

Conflicted as to which one to choose. Can dwarfs put interesting belongings on tables to "flesh out" the room and make them even more happy? If nothing else, it would make the room more unique than a chair.
>>
>>147997653

I know You People have a moral objection to dwarves all sharing one room (even if its royal quality), but do you really have a problem with dwarves all sharing one dining room?

Morale isn't a big deal but giving everyone their own chair and table in a dining room with a bunch of statues and maybe engravings if you feel like it is a big help.
>>
>>147997937
>do you really have a problem with dwarves all sharing one dining room?

No, not at all. In fact, I prefer large mead hall, I plan on it being the primary meeting place of the fortress. I just wanted their individual rooms to be furnished as much as realistically possible.

>You People
What memes are these?

>Morale isn't a big deal
Literally everything else I read about this game says otherwise.
>>
I havent played Dwarf Fortress in like 5 months, has there been any new big updates? Is there a new LNP yet?
>>
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>>147995242
Yup.

>>147995127
Swords don't do anything better than anything, but they do a few things decently, axes are better at lopping off limbs/heads, spears are better at punching holes in stuff, picks are awesome at delimbing and have good penetration, swords are too generalized.

>>147996038
Yeah, and they're awesome for smashing skulls and shit here, which is nice.

>>147997937
What do you mean "you people"? I love making big open rooms with maximum sized overlapping bedrooms, cuts down on vampires, lets them chitchat and stay happy, and the massive room values make them all giddy as fuck before the booze effects even kicked in.

Can't put cabinets in there though, or they all swap their shit in and out of every cabinet their room overlaps.
>>
>>147998351
Okay then. Don't worry about individual dining rooms.

Bedroom: Bed + Cabinet + Container (bag or chest or coffer). So 4 squares, 1 bare, put something personalized in there if you so choose.

Dining Room: Chair + Table.

That's all you need to make your derfs ultra happy.
>>
Would dorfs be too OP if I made them live for 1200 years? They rarely die of natural causes, so i don't think it'll be too bad.
>>
>>147999707
So a chair or table won't have any effect on their own?
>>
>>147999754
It would affect, well, essentially nothing except save interesting historical figures for longer.
>>
>>147999853
Well if you want you can give them throne rooms/offices (same thing) and it may make them happy.

Try to always give them a table by their chair. Otherwise, they will ignore their nice dining hall, sit on their master quality featherwood chair of comfiness, and RAGE over not having a table.
>>
>>147998851
I wouldn't say swords are too generalized, and I don't know that anyone's done studies to show that sword based military are deficient as a choice.
>>
>>147995894
>Water's good but you can live off booze
You've got that backwards. Water should be used as a last resort if you've somehow completely failed at alcohol.
>>
>>148000796

Nah, I know what I said. Running off booze solely becomes disastrous if you need to clean people up, if someone is hurt and needs medical treatment, etc.
>>
>>148000227
Dorfs pick less optimal attacks too often, swords will usually have a best attack on most targets, and there is no way to keep them from using hilt/slap instead of stab/slash, or trying to slash an armored foe, stab a giant inorganic beast, etc.

>>148000004
4 too late, daaaang.
>>
>>148000948
I know what the fuck water is used for in the game. But you were answering a question about basic dwarf sustenance. Your choice of words misleadingly implies that water is a superior option to alcohol, but you can make do with just alcohol. The opposite is the case.
>>
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>>148001186
Axes have a 2/3 chance of using a stupid attack, swords have a 1/2 chance.
>>
>>148001528

Water requires no effort, is necessary for hospitalized dwarves, cleans you, and has ever uses. So yes, in my book, water is the superior basic choice for survival.

Most people let derfs have more booze than they absolutely need, which isn't a problem but is generally redundant.
>>
>>148001771
>in my book, water is the superior basic choice for survival.
Your book is wrong.
>Most people let derfs have more booze than they absolutely need, which isn't a problem but is generally redundant.
There is no redundancy. Dwarves requiring alcohol is a basic mechanic of the game, and has only positive effects except the rare case of alcohol poisoning from a too-enthusiastic tavern keeper.
If a dwarf ever drinks water on purpose it's because you've run out of alcohol. It's because you've made a mistake. There is no "giving them more than they need". There is only having alcohol, in which case dwarves will choose it 100% of the time, or having fucked up.
>>
>>147794148
brothers i have found you. It's good to be here. Still trying to figure out how to get farms to work :D. Love this game.... :D
>>
>>148001542
True but the axes best attack is better than the swords attack.
>>
>>147940938
rofl
>>
>>148002743

>Your book is wrong.

I guess that's a valid OPINION, but again there are a minimum of two survival purposes water can be used for that booze can't be... so, its an objectively wrong opinion. Want to try again? YN

>If a dwarf ever drinks water on purpose it's because you've run out of alcohol

Or if you just want to ration it if for whatever reason there's a shortage.

Again, its not a particularly big deal, but being absent of easy running water is a huge nuisance.
>>
>>147940938
I recall tales of the AI doing that, but I have never seen that happen.
>>
>>148002962
Sure, but they also have a stab.

I can see both perspectives, but which weapon is best is largely open to speculation. One can say two hammermen, two spearmen and two axemen (or whatever combo you like) is better than six swordmen, but I've never seen any tests against an appropriate range of foes. For example:

1. a night troll
2. a hydra
3. 6 armed and armored goblins
4. 6 zombies

As such it is wholly up for debate whether a mix of specialist weaponry is better than just generalist weaponry.
>>
>>148003470
The most terrifying tales involved Giant Desert Scorpions snarching up battleaxes
>>
>>148003802
So wait, do they do that in fortress mode? Cuz I never see enemies picking up weapons, even their own weapons, in adventure mode.
>>
>>147969112
he won't need to do that as long as you keep donating to him. Honestly seeing DF on steam would be a cancerfest. Nu-Store shouldn't ever touch luddite games.
>>
>>147976763
Give a motherfucker adderall and dwarf fortress and that'll provide him with 10+ hours
>>
>>148003252
Does it sting your pride that much to be wrong on an anonymous image board?

You weren't talking about setting up hospitals, or cleaning up syndrome dust or anything like that. You were talking about the basic provision food and drink for dwarves. Drinking water is the fallback option in that case. The thing that is done when the overseer has made a severe error. That isn't an opinion, it's an explicitly given mechanical fact about the game. "Needs alcohol to get through the working day" is in every single dwarf's description, and not just for flavor. They have [ALCOHOL_DEPENDANT].
If you want to ration alcohol it's because you've fucked up. If you have a shortage it's because you've fucked up. Suggesting otherwise to a new player seeking advice is incorrect.
>>
>>148004054
I think how it happens if if they do a wrestling grab on the weapon during combat, they can end up maintaining possession of it if they have hands/pincers
>>
>>148002783
Build plot, wait for it to be built, press q, set Plump helmets for all seasons and never worry about food again.
if you need clothes or something make a Pig tail/dimple cup farm and enjoy no longer having dwarves complain about only having one drink type.
>>
>>148004054
Unarmed wrestling creatures can take gear from dwarves. They'll use it as weapon afterwards. Usually it's a piece of clothing or armor, but they can steal weapons too. That's the only way. Unless thieves that steal weapons will use them if they're caught before escaping, but I've never seen it happen.
>>
How come people in adventure mode so often refuse to yield/say they yield but remain in combat.

Motherfuckers keep (literally) crawling back and trying to bite my ankles after begging for their lives. What are they thinking?
>>
>>148004964
that sounds like a bug you should report it. it's funny as hell.
>>
>>148004663
Now the goalpost has shifted from "survival" to "provision." Obviously water (in this game) isn't a provision, it becomes disgusting and cloudy the moment its bottled.

>The thing that is done when the overseer has made a severe error. That isn't an opinion, it's an explicitly given mechanical fact about the game.

No. Again, you keep substituting your mere opinion as fact. They need to drink alcohol... once per 3 months.

Of the two, water is more problematic of a concern and it helps to remind players to be sure to have comfy access to water, and yes I have seen posts bemoaning how fucked over they are by a lack of water. I have yet to hear of anyone suffering for want of booze.
>>
>>147971506
:3
>>
>>148004964
The latter is a bug, the former depends on their personality traits and how much reason they have to fear you. Some creatures will never yield because they're foolhardily brave or in the company of too many allies, and creatures will never yield once they've entered "no quarter".
>>
>>148004858
Ah, awesome.
>>
>>148005215
>>148005215

WP
>>
>>148005215
You don't know if it's a bug or not dude.
Learn to live.
>>
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>>148005107
>find amaceman bandit getting his shit fucked by a night creature
>he is listed as an ally
>kill the night creature and move on
>The same guy follows me and "ambushes" me the next map tile over, unarmed
What did he expect to happen?
>>
>>148005561
Yes, its safe to say that Stumpy McGee begging for his life, then suddenly rolling towards you (WITHOUT becoming enraged) biting at you is a bug.
>>
I've never actually survived that long in adventure mode, but now that I have, it's kinda adorable seeing how people react to me now. People who disagree with my values just say they cannot deny how clever I am, farmers saying Thank you for keeping us safe. I accidentally made my own group and got another hearthperson to join me, immediately joined back with the lady of my previous group and she's saying my group is her ally.

I just wish I hadn't built my fame upon letting allies tank beasts for me, but how else can you survive that shit. Guess I could stand around being the tank waiting to block and dodge instead, but then I couldn't do much fighting.
>>
>>148005894
Have high agility, use quick attacks (or multiattacks and dodge/block in the same combat round) and always try to knock your opponents down by damaging their legs or tearing their guts up.

Also having high observer (or fighting? I forget) lets you see when your opponents are attacking and how, allowing you to react accordingly.
>>
>>148005170
>Obviously water (in this game) isn't a provision, it becomes disgusting and cloudy the moment its bottled.
What are you even talking about? Provision is the noun form of the verb provide. The thing that is provided is a provision. There's no such action as bottling water, and water in skins or flasks is clean if it came from a clean source and will remain clean in perpetuity. You're talking nonsense.

It's not an opinion that dwarves are alcohol dependant, and it's not an opinion that dwarves only choose water if they can't drink alcohol. I'm not invested enough in this argument to keep going around in retarded little circles with you.

If you are a new player reading this exchange, ignore the horseshit this guy is shoveling. Accept the information given by literally every other source of information on the game. Do not neglect alcohol in favor of water. When you see a dwarf drink water, be concerned. Recognize the error you have made and fix it.
>>
>>148005561
http://bay12games.com/dwarves/mantisbt/view.php?id=6930
>>
>>148006194
Ok. In my mind, a river is not a provision. In my mind, "survival" means "surviving," not necessarily in the most cozy fashion possible. Washing off toxins, cleaning wounds, and caring for dehydrated people

On top of that even a noob on his first day has zero trouble getting booze, but water may take a lot of work.

>It's not an opinion that dwarves are alcohol dependant,

Nobody claimed otherwise, want to try again? Y/N

> and it's not an opinion that dwarves only choose water if they can't drink alcohol.

Nobody claimed otherwise, want to try again? Y/N

Your sole method of argument is "misrepresent the other person and suffer from hurt feelings." Want to try again? Y/N
>>
>>148005789
He's just hungry give him a break.
>>
>>148006474
>2016
>product version 40.01
>>
>>148006482
NNNNNNNNNNNN
>>
>>148006762
You think bugs just squash themselves? There are still unresolved bugs from before DF went 3d.
>>
Masterwork question do not murder me.

How do you embark as kobolds? I generated four worlds, one of which after changing their entity raw site default form caves to cities as per an old forum suggestion, but I still can't find a kobold civ to embark as.
>>
>>148006913
I agree with you.
>>
>>148006971
post moar cute kobalds and i may tell :3
>>
>>148006971

>Masterwork

You've fucked up now. You don't hear them, but they're there. They are coming for you. They hunger for butthurt. It does not matter what they must say to make you mad.
>>
>>148006989
Oh. Then I misinterpreted the intent of your post. I probably agree with the sentiment you were expressing as well.
>>
>>148006971
>do not murder me.
I'm murdering you. Right now. At this very moment. Murder.
>>
>>148007172
Glad we're all getting along.
>>
>>148006971
There's no particular magic about it. Genning all the desired civs in MW is hard
>>
>>148007141
You don't have the answers you just want to see more kobold pics you sick fuck!

I'm on to your game!
>>
>>148007152
people can play whatever is most fun for them. i personally enjoy vanilla df in the default screen as i've messed with mods in the past but their instability and one-sided features has proven to me that the work toady as put into the base game is far greater than anything a mod can do. there's a reason why someone with a phd in math wants to stay away from spreadsheets. i've never used dwarf therapist and people bitch that they want their single player experiance as possible which is understandable as autistic as this fanbase is but people should understand that tapping u scrolling down to the first person without a job and making them start mining or making coal is 10x more enjoyable saying: "rofl you're smelting some shit for me" and seeing that idol number drop is enough satisfaction for me. play factorio if you want hardcore management simulation or something. df is about watching the world not directing a movie.
>>
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>>148007265
Good luck I am hiding inside a 60-70s armored car that looks retarded as fuck
>>
>>148007680

>liking things

You just fucked up
>>
>>148007680
making their single play experience as optimized as possible. Play what makes you happy I suppose.
>>
>>148007794
;__________;
>>
>>148007821

What exactly is so great about happiness? Don't resort to
>muh feelz
>I like it so its okay
arguments either.
>>
>>148007665
i searched rule 34 for kobalds and didn't find shit. guess the world is ending soon. that's my new waifu now ty anon!
>>
Can we please move the conversation about mastershit and add on garbage to roguelites, where it belongs, please?
>>
>>148007680
For sure what Toady is doing is far more impressive and as I mentioned up thread the stuff mods are capable of is only possible due to him.

I also agree that DF isn't about making the most efficient fort or turning a freezing haunted glacier into your civs capital every time you make a fortress.

I see mods as an optional way to add in a different flavor to the game from time to time. I can only imagine what sort of things we'll see as DF approaches feature-complete.
>>
>>148007914
okay, happiness is about understanding that issues won't occur at the current moment in your life. i dont think happiness should be felt more than other emotion. I don't know if that's the answer you wanted anon but I tried :|
>>
Adamantine Spears
Yes or No.
>>
>>148008028
Have you fucking read how magic is going to work anon? Those dudes are geniuses.
>>
>>148008132
Does adamantine weapons/armor degrade?
>>
>>148008132
Adamantine Sutures is the only way to go
>>
>>148008132

I would say no. They still get stuck, and their blunt attacks are bad.

Adamantine axes are probably the best use as they can be used to one shot big monsters.

Me personally, I greatly enjoy divine metal as then the weapon's blunt attacks are not wasted.
>>
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>>148007986
Look here my man, I simply had a technical question that spawned a discussion in a slow thread.

I'd like to speculate/discuss how upcoming features will be implemented, if we're going to make a direct effort to change the subject.

Boats: Will Toady do multiple types of boat? Procgen monstrosity ships? Do you expect him to make naval combat beyond simple boarding actions/archers firing at people in the first releases? How many adventurers will die hijacking trade ships and using them to ram vessels carrying civ leaders?
>>
>>148008272
Okay. Please don't talk about mods etc. in these threads again, this isn't the appropriate place for those.
>>
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>>148008359
Try not to cause a tantrum spiral next time someone happens to bring them up. Its not like there are thread rules in the OP, nevermind the fact that nobody would read/follow them.
>>
>>148008359
>don't talk about Dwarf Fortress mods
>in Dwarf Fortress General
>the thread where you can talk about all things Dwarf Fortress
>which would obviously include mods
m8 did you suffer a head injury
>>
>>148008443
Its not a tantrum, its just stuff that makes Dwarf Fortress literally something other than Dwarf Fortress isn't on topic for... Dwarf Fortress. By definition. So please keep discussions of Mastershit. I'm not the one arguing that "emoshuns" are a valid reason for doing stuff.

>>148008458
Making Dwarf Fortress less like Dwarf Fortress is the literal opposite of on topic for Dwarf Fortress.
>>
I thought that "offer" while trading meant like, pitch the trade so he can tell you if he likes it or not. I just wasted so much stuff.
>>
>>148007967
>i searched rule 34
and that, is why you fail
>>
Why hasn't /dfg/ just merged with /rlg/? Not like Dwarf Fortress is any different.
>>
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>>148008592
Okay man clearly you will not listen to reason.

If someone discussed user created maps/modes in a CS: Source general would you be going off about how Surf maps should never be spoken of because that's not CS?
>>
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>>148001542
Yeah, I remove the slap attacks though so it's "hack in half" with an axe vs "slash or stab" for swords, which is better, but still not the best.
>>
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>>148008757
DF is fortress first adventure second. Furthermore DF differs from most RLs greatly.

The only one that seems even vaguely similar to me is that Ultima Ratio Regum game that was directly inspired by DF.
>>
>>148008652
stop bullying me anon just hand over the kobald lewds
>>
>>148008795
go to bed max
>>
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>>148008902
GUOH away. Go to a stream and catch some TROUT.
>>
>>148009016
What is this guy's gimmick with the crazy magma tower thing?
>>
>>148008763

Okay whatever masterwork defense force. I'll leave you to your fake feelingz.
>>
>>148008893
>be me
>giant wolf hops outta nowhere
>imout.jpeg
>starts sprinting
>leaves axedwarf behind

Adventure Mode is equally awesome anon ;-;
>>
>>148009110
I don't know sorry anon
>>
>>148009050
ur trippin'
>>
>>148008261
Is there a way of getting divine metal without killing those angel things?
>>
>>148009191
It is but in the chronological sense the "original intent" of the game is Fortress first, adventurer second.

Its just that the Fortress part is far more popular and complex than initially anticipated. Toady is in effect making two massive, great games at the same time, rather than one game with one mode being of far less importance.
>>
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>>148009359
Can't take a hint, can you? GUOH down to a creek and find some TROUT. That is all.
>>
>>148009191

Why not fight alongside your dwarfbro? Exactly how can you fuck up 2v1'ing a mere giant wolf?
>>
>>148009365
You could try crippling them :^)
>>
>>148009415
the nigga got a phd in math

>dad knows his autism
>here code some shit
>??????
>profot
>>
>>148009365

Are you a feather lover or something?
>>
>>148009570
Mmmmm~ I still don't know what you're implying but keep dumping kobald lewds ty anon <3 :3
>>
>>148009606
My best adventurer had a bronze long sword and would slaughter giant dingoes all day, every day.

He died because after losing his arm in a dragon fight all his comrades were slain in a night creature ambush far from civilization. He trekked across mountains slaughtering giant eagles for days.

In the end I do not remember if he died of dehydration/starvation or if the bogeymen overwhelmed him in the night
>>
>>148009606
Idk dude he mauled the crossbowman and I was spooked by this so I bounced.
>>
>>148009714
Those ain't lewd you sick fuck. I already named the artists.
>>
>>148009861
d-d-don't call me that anon ;_____;
>>
>>148009914
>>148009861

Kobolds deserve to have terror and death exported to them.
>>
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>>148010059
>>
>>148010059
Agreed but any dwarven fortress who loses an artifact to them must be destroyed along with all inside
>>
>>148009672
>>148009634
Does your fort need to be near a site is what I'm saying
>>
>>148008132
Yes. Adamantine spears are excellent.

>>148008253
No weapons degrade. Armor damage is hard to get a bead on, exactly how it's determined when an attack will damage armor of a given material. It's probably possible to damage adamantine armor, but I haven't seen anything capable of doing it yet. Adamantine weapons probably can.
>>
>>148010554
An artifact? Yes I would say the highest ranking noble should be executed if the fagbolds steal an artifact.
>>
>>148010576
I was endorsing using an adventurer to transport divine metal but you can use embark anywhere to embark on a site for sick angel vs dwarf combat.

Possibly even open a portal to Hell underneath it and route it through Angelville for some sick Heaven vs Hell battling.
>>
>>148010576
If you know where one is you can embark on top of it. They won't attack you in fort mode otherwise.
>>
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So I get to a town, ask about troubles, notice I can't travel suddenly, check about troubles again and notice everyone getting up to leave town.

>>148009110
Have a magma sea and no hell layer and you get volcano tubes that glitch when you approach from the northwest, so you can get there and drop a backpack of wood to start building under all the magma.
>>
>>148012046
That is fucking awesome.
>>
>>148009415
Don't forget about legends mode
>>
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>>148012079
I'm still trying to figure out what is going on, there were patrols running around so I started recruiting them as rescuees and one of them calls me an enemy but says they serve the same lady I do?

...wait, when I got them to join anyways everyone killed them, then started crying about it.

Dem dorfs man.
>>
>>148012216
IFF is very weird in this game.
>>
I"m messing around witht hose workshop orders and I want to make a still brew stuff from fruit anytime there's more than x amount of y fruit. The default condition it supplies is "unrotten DRINK-MAT producing leaves". I can only change leaves to plants, but ther is no option for fruit. Do plants and fruits count the same or is there no fruit based condition?
>>
>>148009756
It can't be bogeymen that is his demise for they trigger afaik only when the player character sleeps/ travels alone.

other than possibly legends mode I dont recall instances where companions have died during worldgen
>>
Figured out a possible new way to supercharge sieges.

everyone belongs to ITEM_THIEF entities, the "bad guys" (goblins in vanilla) also have the BABYSNATCHER thing, and give everyone skulking.

skulking = attack severity depends on degree of thievery
item thief civ = all items you sell to merchants count as stolen

Thus, it could make gobbos for example supercharge their attacks just by you selling stuff to the merchant. (RP explanation could be that they only find out where you live because of selling to a merchant)
>>
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>>148012273
Agreed, but at least they all know what to do with bandits.
>>
Question: if I give goblins, say, naturalskill: 1, would that make it so all goblins encountered are armed and dangerous?
>>
>>148012382
Skulking only makes them count their own thievery, not all thievery. If you get raped by keas it doesn't make kobold ambushes come. It's also worth noting that kobolds only ambush, they don't siege, and they're the only race in vanilla in a skulking civ. So it might not affect sieges at all.
I did a fort 34.11 where I left pots of masterwork meals and artifact trinkets in unattended stockpiles near every map corner trying to get kobold attacks. They would steal things 2 or 3 times every season (except winter), and in 18 years I only got 2 ambushes from them, both times only a single squad. You shouldn't take that to mean that your idea definitely won't work, but at least let it temper your hopes a bit, because it might not do anything.
>>
What happens to a baby if her mother dies, but the baby is retrieved? Some smart ass removed a ladder while a dwarf carrying a baby was picking fruits in the canopy, and by the time I realized it was late. I tried to build a staircase from bellow, but they couldn't make the down stairs in the canopy even though I placed up stairs below. I then ordered a floor be built from a piece of land at the height of the canopy to be built but the mother already starved. the baby is lying in the branches right now. Will anyone pick it up after I bridge the gap?
>>
>>148008272
Boats are gonna be interesting. How will the navigation itself work? How will voyages factor into worldgen and site propagation? What about actual minute-to-minute adv mode gameplay? Will it use a separate map screen like settlement navigation? How long until it becomes Sid Meier's Pirates! ASCII Edition?

I'm picturing going out in a boat and diving underwater to investigate an ancient shipwreck to recover an artifact cannon and then using it to fuck up some random trade ship.
>>
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>>148013163
After gearing them up they did well against a squad of gobbos, buffed them later and had them hack up some Rocs!
>>
>>147998351
>Literally everything else I read about this game says [that morale is a big deal].
That was probably written before drunkenness was implemented. Now, dwarves are basically euphoric all the time as long as you have booze. It's probably going to be changed again, eventually.

What actually matters in recent versions is meeting all the secondary needs. Your dwarves won't go crazy if they aren't allowed to pray and sing and whatever, but they'll work slower. Get yourself a temple, a tavern and a library.
>>
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>>148021717
They'll also be less accurate/reliable with skill performance.

Happy fulfilled dorfs = more masterworks, faster battles, and so forth.
>>
>>147936174
Technically you could come across an army in motion in Adv Mode and follow them to the battle.
At least I assume so, as the mass migrations can be followed in Adv Mode.
>>
>re-reading lord of the rings makes me want to play an elf poet adventurer
>Open /dfg/ for the first time in many months to share this feel
>0.43.05

WHY DID NO ONE INFORM ME?

what changed
>>
>>148024689
64bit support.
>>
>>148025074
oh my GOOOOOOOOOOOOOOD
>>
>>148024689
if you already knew about poets and the main temple/tavern/library update, not that much. just the usual slew at bugfixes, and 64-bit
>>
>>148024689
Play Sil, it's a roguelike with a similar artstyle set in Angbad.
>>
>>148025261
I'd play any roguelike that had df's combat system

none exist though, so I'll just keep playing df
>>
>>147993659
>>148025101
Yeah now you can have 10 fps right after embark at your 16x16 map. Isn't it wonderful?
>>
Oh fuck, do civs continue to construct sites during adventure mode time progression? I'm wandering around this dorf fort and I'm positive this trade depot wasn't here last time.
>>
>>148025634
>16x16

but why?
>>
>>148026278
Because i can
>>
>>148026339
clearly you can't lol
>>
>>147992748

I thought tame animals can get their skills up from fighting just like dwarves can, just a much smaller amount of skills.
>>
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>Dwarves kill last man of siege
>All stack on corpse
Is this how they celebrate?
>>
>>148026893
gotta get that sick loot
>>
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>>148024038
I just posted about an invasion that literally happened while I was standing there.

She gave me a quest to go kill her vampire husband (harsh) and then immediately afterwards I notice all the cyan sense creature icons get up and start moving the same direction.

She went from offering the usual spread of "armies/abduction/beast/criminals/bandits/horror" to this about the refugees fleeing literally while we're talking.
>>
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Boats and working Economy when?
I wanna build my Trade Harbor. ;_;
>>
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>>148027108
>>
What levels are the best to safely mine the components for steel in?
>>
>>148028548
probably wherever you find iron desu

it's not like you'll find iron ore deep down since something something sediment layer
>>
>>148028693
Flux is also abundant on that level?
>>
Why are my marksdwarves lazy as fuck? They comes to barak, shoot 1 stack of training bolts and then doing nothing for few days.
>>
>>148029174
http://dwarffortresswiki.org/index.php/DF2014:Stone_layers#Sedimentary

>Iron ore and all but one of the fluxes is common here as well

go crazy my man
>>
>naming your child "daggermurder"
what kind of horrible parent do y-

>She personally views loyalty unfavourably, finds blind honesty foolish, and does not care about fairness.
>worships a troglodyte goddess of caverns, mountains, fortresses, and war

nevermind. the glove fits
>>
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>2 dwarves are sparring
>1 dwarf charges another
>They both fall into well
>drown
god damnit
>>
>>148014261

It might be that kobolds are just really few in number usually. For example a recent large world:

>Civilized World Population

>47069 Dwarves
>235403 Humans
>41313 Elves
>423888 Goblins
>2172 Kobolds

>Total: 749845

I remember getting a lot more kobolds back when the invading armies were generated at the map edge instead of having to come from somewhere.
>>
Eggs miced with eggs miced with eggs miced with eggs mice with eggs.

WHY IS THIS ALLOWED??????????????????????????????????????????????????
>>
>>148030125
that's just a boring omelette
call me back when your dwarves are cooking tallow with and and wine
>>
I've never played Dwarf Fortress, but I'm looking for a game that I can sink hours into, no matter how steep the learning curve is. Should I give it a try?
>>
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Guys I have some trouble.
>pic related
I've had these farm plots on queue for construction for over a month and they refuse to get built. I just started and this is my first fortress that I've stuck with , can you help me?
>>
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>>148031000
yes senpai
>>
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Theres a mudman chilling near my farms, watching dwarves work.
Think he wants to help?
>>
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>pic
I only have melee equipped dwarves right now, am I fucked?
>>
>>148031334
what is their status?
are the farmers busy?
>>
>>148031000
Oh yes. Playing less than 6 hours in a row just isn't worth it. And learning everything take at least several month.
>>
>>148031409
Its made of fucking steam, ive had a child kill one in 3 punches
>>
>>148031409
Even kitten can scratch it to death
>>
>>148031554
An Elk Bird killed it before it even made it out of the caverns. For some reason I thought a beast made of steam would be more formidable.
>>
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>>148031473
the status when I hit Q is

Farm Plot (in dark yellow)

Waiting for construction... (in white)

Needs Farming (Fields) (in light blue)

Construction inactive. (in yellow)

I wrote the color of the text, maybe that might help out.
>>
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>>148031698
It's less "scorching elemental of doom" and more "angry balloon" hence the kittens kicking their asses.
>>
>>148031525
I'm in.
>>
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>>148031372
Oh, he spent a month trying to break a door.
Time to die, then
>>
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>>148032294
Holy shit the fucked my recruit up but he eventually killed him, now hes a speardwarf
>>
>>148032445
>No armor
>>
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Okay, what the fuck is happening? I just spent 10 minutes retrieving the corpses and now 2 more are drowned.
I removed the well, there is a roof, theres no way this make sense.
What the fuck guys?
Combat log doesnt make sense either
>>
How do steel picks handle as weapons in the hands of experienced miners? Will they be able to deal with most tunnel trash themselves?
>>
Does Toady One hate orcs or something? He has pretty much every major fantasy race and creature but orcs.
>>
>>148031906
and in the job tab, where is it queued?
it might be that all your farmers have seeding/other jobs queued and the "build farm plot" job is low on the priority list right now
>>
>>148033341

It's because he doesn't want to get into legal trouble with JRR Tolkein's family; they're kind of aggressive with that kind of thing.
>>
Why are they so mean?
>>
>>148033341

But goblins are basically orcs.
In fact in LoTR, I believe that goblins are another name for orcs, or a subtype of orc? I'm not entirely sure though.
>>
Why do people say that its harder to use tilesets? Is it because if you look up builds you won't understand what you are looking at?

>>148033934
That doesn't seem to stop anyone else.
>>
>>148034080
I guess gobo's are more like LotR orcs than anything else. Honestly, to me orcs are more like Urihk-hi or Warcraft orcs, basically they're proud warrior race people.
>>
>>148033134
>tunnel trash

steel picks are weapons of mass destruction, same as lashes
>>
>>148034282
Tunnel trash means trogs and other low level hostile cave creatures. I was unsure whether picks would be very effective against unarmored units.
>>
>>148034393
Yeah i know, I meant to imply that it's overkill against tunnel trash, sieges, forgotten beasts and probably bronze colossi as well

picks are broken as fuck
>>
>>148034393
are your miners armored?
>>
>>148034486
Are you saying it would be better to make picks out of inferior material to save steel for the military?
>>
>>148034682
I'm saying your legendary miners should be conscripted into the military and be given uniforms that have steel picks in them

just in case
>>
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Give /dfg/ memes
>>
>>148034847
>>148034486
>Pick material has no bearing on the speed at which miners mine
For fucks sake...
>>
>>148035268
gabaga
>>
Can you make proper gates that are larger than one tile and extend up a few z-levels? What is the best material for gates? I would say candy but I fear it is too light.
>>
>>148035967
chalk or whatever, it don't matter
>>
>>148026639
Nope. Animals are locked at whatever natural skills their species has. Most don't have any.

>>148033120
Move your barracks.
http://bay12games.com/dwarves/mantisbt/view.php?id=7444
>>
>>148014261
>If you get raped by keas it doesn't make kobold ambushes come.

Yes, but it might count all ITEM_THIEF entity activity as the same.
>>
>>148036129
I'm quite disappointed by this, I was hoping to have great platinum gates or something.
>>
>>148036302
I mean, you can still do it. I sealed off my fortress after breaching hell with a big silver wall just because I thought it'd be a cool thing to do
>>
>>148031372
UH
RACIST MUCH?
>>
>>148033341

That's absolutely something more for Masterwork, they'd be largely redundant as a race.

>>148034080
Yes, in LotR an orc and a goblin is the same thing. Fanonically, goblins are those orcs that were primarily encountered by hobbits.
>>
>>148034103
>Why do people say that its harder to use tilesets?
You mean graphical tilesets? People don't say that. People almost universally cite the reason for using graphical tilesets as being easier to understand the game. Also, the default is a tileset.

>>148034847
>>148034659
That's a bad plan.
http://bay12games.com/dwarves/mantisbt/view.php?id=1451
>>
>>148036284
Why would it? Your exports to every civ are tracked seperately.
>>
>>148036478
mudman mudman cant you see
goblins and crundles need to hang from trees
>>
>>148036968
They no longer count as exported if you're of an item thief civ.
>>
>>148033120
the combat log is them sparring, silly
>>
>still no tarter pack for the new version

why this?
>>
>>148037435
It's still tracked though. Why would there be a nonciv category for tracking stolen wealth that excludes animal theft but collectivizes the theft of every stealing civ? It would have to be explicitly coded to work that way. It doesn't make any sense, and would be contrary to how wealth leaving your site is tracked in every other instance.
>>
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is there a more effective way to travel powerless on rails for several z levels?
the one on the wiki is 1 direction and quite clunky
>>
Is it weird that I only like adventure mode? The generation creates such interesting worlds, It's kind of shit being locked to just a single chosen location with DF mode.
>>
>>148030028
>well next to the barracks
>not even a door between the sparring dwarves and watery death
What were you expecting to happen?
>>
>dwarves are so good at dodging they vibrate through walls and shit

woah
>>
>>148039416
Probably because in vanilla only a single very minor civ steals?
>>
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>>148039981
Guess they weren't lyin' about Radical Larry
>>
>>148040054
>tfw dwarves are just a race of Radical Larrys
>>
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>>148033364
yeah I see it now, it says inactive. How do I get one of them to work the field so I can get it up and running?
>>
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Oh god these lazy fucks. I had to leiterally lock them to make them train. Everyone refused train before.
>>
>>148040363
Enable more labors
>>
>>148040363
if you only have one guy with the farming (fields) labout (and you really only ever need one), he'll be pretty busy if you want him to do all of those things at once. especially if his farming skill is low (it will improve quickly)

turn off any other labours he has on, and bear in mind the fact that you don't need ANYWHERE NEAR that many squares of farm, EVER
>>
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>>148039654
I like forts when I get an urge to build something, or find a site that I want to build on, or set up a stable fort and let history develop for a bit.

I like exploring and seeing what nonsense I come across otherwise.
>>
>>148040698
How do I do that?

>>148040764
I got desperate since I only have about seven barrels of food left.
>>
>>148039654
I like both
>establish a successful fort
>explore the world in adv mode
>start another fort in a location that I've found to be interesting during my travels
fort mode is the core of the game for me, but I agree that the worlds are often interesting, and I like to have my fort in that context.
>>
>>148040052
No, in vanilla a single civilized race steals. Except in pocket worlds there will usually be multiple kobold civs. And every single theft any of them makes is a unique historical event.
But that's beside the point. It still begs the question of why Toady would "do it wrong" on purpose. And why you would think that its the case despite there being no reason to draw that inference, and every reason to draw the opposite inference.
It's like assuming that your neighbor's house is made of cardboard just because you don't know that it isn't. Nevermind that everything you know about houses tells you otherwise; it COULD be.
>>
>>148041192
http://dwarffortresswiki.org/index.php/DF2014:Labor#Assigning_Labors
>>
>>148041192
>seven barrels of food left
should be enough. get a herbalist or two working instead (make sure they have zone designations and a few stepladders), and buy a bunch of cheap meat and fish from the next caravan that comes by

farming on that scale will produce next to nothing on short notice, and then WAY more than you'll ever need long-term
>>
>>148040363
Just curious, are all of those farm plots 1 tile? You know that you can change the size of farm plots when you're placing them?
>>
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>>148041602
Thanks man, that is A LOT of nested menus to just get a dwarf to farm a field

>>148041640
good to know. all work has been queued up, thanks

>mfw all the menus
>>
>>148041437

>It still begs the question of why Toady would "do it wrong" on purpose.

Nice value judgment.

>And why you would think that its the case despite there being no reason to draw that inference, and every reason to draw the opposite inference.

You dramatically overstate your case.
>>
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>>148042252
can't thank you guys enough. I'll have something titled after you two.
>>148041602
>>148041640
>>
>>148039654
I'd like fortress mode more if there were some end goal to the building, like embarking with the sole intention of building a small fort to protect overland traders from nearby goblins or something. I know all that stuff is gonna factor in in the future but for now I prefer just wandering around and taking in the worlds.
>>
>>148043003
>I'll have something titled after you two
maybe your entire-layer-spanning new food stockpile to hold all of the produce from those farms in 2-3 years

seriously you can feed and make booze for a fort of 200 dwarves with about 20 tiles of farm
>>
>>148042502
>Nice value judgement.
It's not a value judgement. If a kobold steals your artifact schist quern and then every kobold civ in the world thinks they stole it, then it's wrong. If you created a civ of gnomes that also steal, and they also think they stole it, then it's even wronger.

>You dramatically overstate your case.
Not a bit. There's definitely no evidence to draw the conclusion you're trying to, circumstantial or otherwise. But we know for certain that every civ that trades with you tracks the value of your exports individually. We also know that every time a thief steals something a historical event is created for the thieving civ. The item is tracked off your site, down to the site that it's stored in. And we know that wild animal thievery doesn't embolden thieving civs in any detectable way. That's plenty of evidence to infer that thieving civs track the value of what they steal individually. Further, it makes no sense at all that the opposite would be the case, and there would be no reason at all for Toady to code it that way on purpose.
>>
Since mud only needs to be created once can I just have my dwarves run buckets of water to and from my farm? i don't wanna fuck with underground flooding...
>>
>>148044496
Yes, but your pond zone has to be on the z level above the tiles you want to muddy.
>>
>>148044656
For what reason?
>>
>>148044219
>If a kobold steals your artifact schist quern and then every kobold civ in the world thinks they stole it, then it's wrong.

Where is your proof that different kobold civs can have differing invasion levels to a single fort at once?

> There's definitely no evidence to draw the conclusion you're trying to, circumstantial or otherwise

No, u.

>historical event

Okay, not relevant to how hard they attack.

> And we know that wild animal thievery doesn't embolden thieving civs in any detectable way.

Because they don't use the thief occupation or have the entity tag.

>Further, it makes no sense at all that the opposite would be the case, and there would be no reason at all for Toady to code it that way on purpose.

Since we're delved into the realm of 100% pure opinions based off what subjectively and intuitively makes sense to the speaker rather than any basis in the game, I'll just point out that for invasion purposes they in fact do track total export levels.

No idea why you're so impassioned on this, but I assume that if I do this experiment with selling to thieving dwarves and if kobolds do a large attack (by kobold standards) you will change your mind? Or would you still be mad?
>>
>>148035268
cats dying out of alcohol poisoning
>>
>>148044745
Because that's how pond zones work.

>>148044747
>Where is your proof...
I'm not trying to prove that because it isn't the case. Forts can only interact with one civ from each entity.

You can dismiss the relevance of the known game mechanics when making an unfounded supposition if you want. I have no investment in your incorrectness, I'm just telling you how the game works because that's what I do in these threads. I'm sorry it doesn't support your master plan to trick the game into giving you bigger sieges.
>>
>>148045884
But I just want my dwarves to fill a bucket of water and dump it on stone to make it all muddy.
>>
>>148045884
Okay. I'm glad most of the community isn't as easily offended as you. I'll just let you know how if it works, just to spite you.
>>
>Tarn smoked meth once
Poor guy...
>>
>>148046313
No one is offended. You asked for feedback on your idea and I gave it. If you don't like the feedback you got that's your problem. No reason for spite.

>>148046239
I know. Make a hole on the z level above and set a pond zone (or zones) over it and that's exactly what you'll get.
>>
How to use [GRAZER] animals in figth if they have to be assigned to pasture to live? Will ther stop pasturing after assigned to animal dwarf gets order to kill someone?
>>
>>148046239
So put a pond zone on the level above where you want them to wet. Remember? >>148044656
>>
>>148046901

Err on the side of stupidity when assuming dwarf behavior every time.
>>
>>148046313
Not that anon, but can you please stop posting? Seeing misinformation spread through the community makes me cringe. You should be more gracious, and accept that some facts are known by more experienced players, regardless of whether you know them or not.
>>
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Oh god, so, Rumrusher was fucking around with adventurer construction in arena mode and glitched the roof of the arena higher and was able to get up on the edges of the blank world around it, right?

So I did the same thing and was exploring what I could do, but it annoyed me that I couldn't get that one tile at the top of the staircase/roof interface to build so I went back to arena and dropped a block of water > block of magma > pow, obsidian!

Which created a whole layer of sand across the ceiling, and I was able to put a dorf up there and build more shit with them, but the ground was missing so I went back down to the lower layer and wondered what would happen if I deconstructed the staircase down there.
>>
>>148047186

Ah, poor reading comprehension I take it? He was solely talking about his intuitive opinions.
>>
>>148047249
>I did not land on Plymouth Rock, Plymouth Rock landed on me!
>>
>>148047249
What collapsed? Just the obsidian you created or the entire arena?
>>
>Anon bumps /dfg/ with his XX*pig tail sock*XX and the severed page 10 sails off in an arc!
>>
Can somebody give me a little help with arena mode?
Can I use a map for testing that is different as the default one?
>>
>>148053518
There's a text file you can edit to change the map. There might be more info on the wiki.
>>
>>148047249
Man, I thought that was the sun. I don't think I'd even be surprised if the game accurately modeled an accompanying solar system, honestly.
>>
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This kid just beat up a crundle by himself
>>
/rlg/ has been arguing about whether kobolds are dogs or lizards. What do you think?

In related news, I just noticed in the kobold raws that under the male caste they have "undescended; not geldable".
>>
>>148054048
Looks like you just found a new squad leader.
>>
>>148049269
>>148053785
When I put the obsidian on top of the staircase it loaded a layer of ground around it after I switched to controlling a dorf.

So from the side

X
X
# [fuckton of sand +1 obsidian tile]
X
X
X <- I deconstructed that for some reason
>>
>>148054048
Crundles are like scaly chickens. I would be surprised if a dwarven child needed help to wreck one.
>>
>>148054048
Crundles are very small and dwarven children are very often larger than their parents or grown adult men.
>>
>>148053785
I truly hope that Toady eventually makes procedurally generated worlds using functioning physics
>>
>>148055307
In what sense?
Some game mechanics already already have physics simulations. Combat force calculations, falling and water pressure, for example, already have physics.
>>
Lazy Newb Pack won't let me select any edited keybind file. What's going on? even the default Vanilla DF.txt, if I edit it, it will refuse to select it.
>>
>>148055307

You know perfectly well that Toady could hire a thousand programmers to work for a hundred years and people would still kvetch about how its not realistic enough.
>>
If I uncheck "Show all history" while creating a world, that means I will only be able to see things in Legends mode I've discovered in Adventure and Fortress mode, right? Is there a way to make Legends Viewer or World Viewer work like this, only having info about what I've seen?
>>
>>148054054
They were reptiles that were the size of dogs in 1E D&D
They were reptiles that looked doglike in 2E
They were purely reptiles in 3E onwards.

Japan gets it's D&D-esque fantasy stuff from 1E/2E D&D through dragon quest and final fantasy, which were a cheapo D&D knockoffs.

So weebs think kobolds are doglike. They are firmly lizards in western fantasy.
>>
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>>148056676
Yeah, that's right, It's just that>>148055828
I want more realistic stuff, in a real world, laws of termodinamic aren't broken, people don't fall at random initial forces, etc.


Although, the combat system is far more unrealistic.
How the fuck did he pull the sword?
>>
Whats the best thing to do with bones?
I never know what to do with them.
>>
>>148060462
The game is primarily simulation with its physics derived from real world values. It is not 1% close to being perfect, obviously.
>>
>>148060462
>How the fuck did he pull the sword?

Prehensile guts.
>>
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>>148054054
Basically, DF 'bolds are
>described as "small squat humanoids with large pointy ears"
>egg layers
>have skin, not scales
>brown

The one thing that stands out is the egg laying. Apart from that, DF kobolds are pretty consistent with how Toady designed the kobolds in Slaves to Armok(pic related).
>>
>>148059375
Really, they should just be small fairies who poison your smelters.
>>
>>148060516
Keep some around for moods
Otherwise I guess you can make bolts
>>
>>148060516
I use them for crossbows, bolts, and hard armor pieces for marksdwarves. I save good ones for artifacts or to give dwarves I like something special.
>>
>>148061105
*steal ores from sealed deposits and fill them with cobaltite instead
>>
>>148061023
I always get really confused for a second when I click a thumbnail and it doesn't expand...

Are there any stated plans for kobolds being expanded? I know elves will be getting a lot of attention when magic and myths hit. I guess the plans for artifacts will give them a target for stealing, and the Adventure Role: Thief stuff could effect them too.
>>
>>148061023
>kobold canon

I wonder how hard you need to fire a kobold to kill a bronze colossus.
>>
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Whats the difference between captain of the guard and militia commander?
>>
>>148061751
Toady has more or less confirmed that the artifact arc will also bring more substantial kobold sites, mostly so they can store stolen artifacts properly.

Now this is just speculation on my part, but I suspect that the new kobold sites will also come packaged with a more complex kobold behaviour.
>>
>>148062525
Excellent. So that's elves and kobolds. What plans might effect goblins? Humans are pretty much effected by anything history-related, I suppose.
>>
>>148062234
Captain of the guard along with the hammerer handles fort justice.
>>
>>148062735
He just gave gobbos a major update in many many ways, demons, vaults, dark fortress sites, rebellions, occupations.
>>
>>148063131
>tfw you realise that DF2014 was two years ago
I still can't believe that I spent most of my high school years waiting for 0.40.
>>
>>148062735
Only thing he hasn't implemented yet about them that I'm aware of is allowing you to become a child slaver for them and them having undead lieutenants appointed by the demon overlord.
>>
>>148062824
What does a general do? Does he replace the militia commander?
>>
>>148064031
It's mainly used to shitpost senpai
>>
New Thread
>>148067860
>>148067860
>>148067860
>>148067860
>>
>>148064031
General isn't a position in fort mode
Thread posts: 761
Thread images: 157


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