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/sg/ - S.T.A.L.K.E.R. General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 770
Thread images: 119

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dedition

>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv
>HUD guide, modding basics, mod reviews, and AMK mod guide
https://docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. Here's a fix:
https://mega.nz/#!LAAXlaIZ!uVbJ-gsIPm8Sn2ydh7btI_3VK7Mfr41qoO2L6M7FZfQ
>>
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Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/ZUHS77ZS
>Joint Pak 2
http://pastebin.com/yfTBRhid

>Call of Chernobyl
https://mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ
>Weapon Soup for CoC Repo
https://mega.nz/#F!O0hSmBAT!0u8yH2lQc-7Q3-yN6phXhQ
>Call of Chernobyl/Warfare Bitbucket repository
https://bitbucket.org/revo_lucas/
>Don't have Call of Pripyat but want to play Call of Chernobyl?
https://mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

previous thread: >>147319835
>>
I said come in, don't stand there!
>>
W O R M F O O D
>>
CALIFORNIA PROMISES
>>
>>147514662
>>147514537
what should i do then? fix it with mods on my first playthrough or just live with it?
>>
A L C O H O L I C A N D A D I C K H E A D
>>
In Call of Chernobyl, what are you meant to do with the faction patches that you loot off dead bodies? Do you just sell them, or is there some quest where you have to collect a bunch or hand them over to a specific trader?
>>
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MY EYES
>>
>>147515046
I think someone made a mod where you use the patches in quests, I also think factions they are enemies with pay more for them?
>>
>>147515016
If you're in the early game get ZRP and follow the instructions from the last thread. Or you could try making a backup of your install and drop the AMK standalone ballistics on top of it.

>>147515046
IIRC some mods for CoC have that kind of quests. Don't ask me which as I stopped playing it until it gets unfucked.
>>
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>>147515046
Some quests require you to turn in a certain amount.
>>
>>147515046
http://www.moddb.com/mods/call-of-chernobyl/addons/dinamic-quests-for-all-factions
>>
>>147514689
Guys holy shit
>replaying for the first time in years
>decide to play oblivion lost 3.1
>been playing for 2 days now
>everything has been fine so far
>just got to the bar
>upon entrance see a bunch rookies and a couple of experts in exoskeletons
>the guys in exos are holding SA Avalanches
>fuk ye boiz
>silently knife one guy in the back and nick his gun
>victoriously proceed down to bar
>notice the area which is usually overrun by dogs is instead overrun by zombies
>think they just replaced the dogs with zombies
>whatever, proceed further down to the barricade where the guy usually asks you o get rid of the dogs
>its just fucking zombies
>freak out and considering the worst, rush on down to the duty base.
>its empty
>arena
>empty
>campfire
>empty
>literally not a single yellow dot on my map
>i am alone out here
>its time
>i start wiping the town clean
>200 bullets for every zombie out there
>start shooting and running for legit 10 minutes
>absolute silence except for my gun fire and the zombie moans
>as i guet down to my last 12 bullets, i hear gunfire sounds that aren't coming from me
>rush towards sounds
>it's coming from near bar
>as I sprint towards it, eventually a couple of faint figures appear at the end of the street
>i eventually get close enough to see
>Its a guard finishing of the last zombie
>he immediately looks at me, while holstering his weapon
>"come on in stalker"
>I follow him
>above i see the bar's sign glowing bright
>a bunch of yellow dots start appearing on my map
>the bar is open
>i walk in
>everybody is there drinking the woes away
>Barmen says hello and asks me for the files
>I give him the files
>I get a drink

what the fuck do i do guys?
>>
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>>147515231

Doing monoliths work son
>>
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I just started playing SoC, and I'm having a great time.
>squat near a campfire and listen to some slav playing guitar
>remove bandit with my akm 72/2
>getting better at being sneaky
>find two stamina artefacts and sprint at sanic speed forever
>save stalkers with my medkit and befriend them
>remove military
>hang out at the bar
>help people across the zone
>turn of sound inside lab x-18 because it's 2spooky and i'm a fucking pussy
This game is fucking glorious.

So, there's no way I can repair anything, right?
Should I be carrying around more than two weapons, or is it not worth the weight?
>>
>>147515754
Did you just repost from the old thread?
>>
>>147515882
>So, there's no way I can repair anything, right?
Are you playing vanilla without any mod? If so you could still repair suits via an exploit.

>Should I be carrying around more than two weapons
Nah.
>>
>>147515882
>akm 72/2
>>
>>147514719
Thanks for posting that picture, I've been looking for it.

SGM 2.2 or Dead city? Just looking to have some fun.
>>
>>147515804
the guy with the RPG is going to kill all of you
>>
>>147515947
Yeah, I'm playing vanilla. Figured that was the best way to get started.
As much as I'm liking this right now, I'm probably going to replay it, so I'll mod it then.

Guess I'll stick to just the Noiseless Pistol and the Akm 72/2 then. Right now I'm carrying around a Viper 5 as well in case I run out of ammo.

>>147515995
The Akm 72/2 with a PSO-1 scope is the weapon I like the best of the ones I've tried so far.
I'm sure there's tons of weapons that's way better, I just haven't found/tried them yet.
>>
>Radios Galores will never get updated again
>there will never be a new RG/BAP/Warfare merge

Also I wonder why the Merc radio only has mostly the same shit as the other radios and no military songs like Erika or something.
>>
>>147516126
This, holy shit.

More Monolith die from fucktarded teammates wielding RPG's than from everything else combined.
>>
>>147515231
>kill monolith enemys!.

At least he spelled monolith correctly.
>>
>>147516182
>Figured that was the best way to get started.
Lolno. Not even a bit, ZRP (almost exclusively bugfixes) is practically mandatory.
>>
>>147516212
What is worse? Coлдaты calling in Hinds for the most nonconsequential inane shit or monocuks that throw common sense out of the window as soon as they get their hands on explosives?
>>
>>147516182
It's a fucking AK 74 you illiterate
>>147516253
Remove yourself from existence
>>
>>147515937
no, the same thing just happened twice
>>
>>147515212
>>147515174
>>147515231

Thanks guys.

I did also have another concern - I gave the technician at the bar vodka for shits and giggles, and now he's been passed out for three days. Will I ever be able to repair anything in the Bar again? Have I accidentally made Gromko comatose? Is there a way to fix this?
>>
Can somebody throw me a save file for oblivion lost 2,2? preferably somewhere right before entering bar for the first time
>>
>>147516398
since when did Monos have common sense?
>>
is there anyway to get rid of that retarded fall damage in RMA?

which retarded thought that getting damaged after falling 2 meters is a good idea?
>>
>>147516253
>ZRP
>exclusively bugfixes
>practically mandatory
refer to >>147516402
>>
@147516789
>not even trying to hide samefagging
Not worthy of a (you).
>>
>>147516465
>it's just a prank bro
>>
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>>147516954
?
>>
@147517938
Yes, you can use the firefox/chrome element inspector, good job.
>>
Sooo, what to do when you've ran out of anti-rads in Sarcophagus and no rad-nerfing artifacts with you? How can I artificially add items into my inventory?
>>
>>147518107
Kill yourself
>>
>>147518107
>no rad-nerfing artifacts
You realize you have a <50 IQ.
>>
>>147518291
How should I have known I'm gonna need those artifacts here?
>>
>>147518356
KILL YOURSELF
>>
>>147518356
>how should I know that I'd need anti radiation artifacts in one of the most radioactive places on Earth
Anon are you okay? Are you fucking serious or just fishing for replies?
>>
>>147518356
>going inside the fucking sarcophagus
>I wonder if there'll be lots of radiation there

just reload an earlier save and bring anti rad/ rad resistance drugs and anti rad artifacts
>>
>>147518081
don't judge me I have nothing better to do
>>
>>147518175
>>147518291
>>147518463
>>147518496
>>147518508
luckily I found Atlas spawn menu, but thanks anyway.
>>
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>>147518779
>Origin
>>
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@147518885
Do you understand now?
>>
>>147518934
I understand what you are referring to I just don't know how it works. please help me prove you wrong so I can go to bed knowing that you are aware that two completely separate people have told you to end your life

>>147518916
listen faggot battlefield 4 was pretty good a couple years after launch okay
>>
>tfw you have to kill the entire depot because one loner is hostile to you
>>
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So, I just finished up Agroprom and headed for the Duty Checkpoint in the valley.

The "Mutants are attacking" radio announcement went out, and I sprinted.

But then every single Boar ran directly into a Whirligig.

There, I captured some breathtaking footage.

https://www.youtube.com/watch?v=orPnBN-j0mQ
>>
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>>
>>147520884
That's possibly the ugliest STALKER screenshot I've ever seen.
>>
>>147521069
I second that.
>>
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>>147521069
that was sorta the reason why I posted it
shadows are wierd
>>
>>147518934
damn nigga, you take your imageboards a little too serious
>>
>>147521151
Please tell me what mod it is so that I can avoid it like the plague.
>>
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>>147521296
it's CoC, famalam :^) albeit with absolute textures so I guess you could try that one
>>
>>147521296
>>147521151
Pretty sure Absolute does that to CNPP2 (correct me if I'm wrong, I believe I stopped having that issue after I stopped using it)
>>
At this point i'm trying to figure out if Misery 2.x is even worth playing right now, the gameplay has devolved into farming the exact same bandit camps over and over until i have the rubieboobles to buy something, and the AI for enemies is legit retarded for it trying to be hardcore and realistic "smart" AI. They guys shoot suppressing fire, but if you turn off infinite NPC ammo, they just run out of bullets in 12 seconds because they can't stop shooting walls. Along with the fact that nobody even has bullets in their guns, even if you killed them before they even fired, and EVERYONE has guns that have 20% or less on them, even if they're stalkers that have just left svadosk. When does misery get good?
>>
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>>147521527
yep, you're right, although the issue isn't specific to CNPP2, as it can happen in other places (can't give any examples as they escape me). that piece of texture is just too damn dark and doesn't mesh nicely with the shading
>>
>>147521751
>When does misery get good?
It doesn't. You're asking a question that doesn't have an answer.
>>
>>147521751
When you play as sniper and get so desperate for money to the point that you sell cooked mutant meat and go artifact hunting even if it's inefficient as fuck from the weight standpoint.

Alternatively, never.

No really, define "good".
>>
>>147521956
enjoyable, slightly less retarded maybe. Mildly confused at the choices a group of at least 3 people would make and not decide they were dumb as hell ie: can't use more than one item to aid with a repair kit, because no-one can use glue and steel wool at the same time. Picking sniper was probably the better thing i could've done, since at least his starting weapon is good for 50 kills before it gets thrown in the trash for having rare ammo for a starting weapon.
>>
>>147522397
nice bait, you'll get someone
>>
>>147522294
>at least his starting weapon is good for 50 kills before it gets thrown in the trash for having rare ammo for a starting weapon.
More like because he's the class most similar to vanilla CoP, unlike the recon which is only good at going fast, or the assaulter which feels as if he's a diabetic old fuck wearing an integrated exoskeleton.
>>
>>147522397
use peanus weanus
>>
>>147521754
What's that memegun you are holding?
>>
>>147523626
>AK12
>memegun
>>
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>>147523626
Galil ACE 52 my memetastic friend

>>147523676
mi famiglia you're confusing your firearms, pic related is AK-12, not the other way around
>>
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>>147523676
>7.62x51
>AK12
>>
>>147524927
Yeah, why haven't the Russians made a .308 variant of the AK12? I mean, if they're ever going to release the AK12 of course.
>>
So, if I've beaten CoP a few times on vanilla and a few times with some lightly modded playthroughs, (I really, really enjoy it), I want to go the full retard route and absolutely mod the piss out of it. I know that there are some overhaul mods, but is there a way to "Mix" and match mods, or slap multiple overhaul mods together? I want to create a bizarre experience.

Well, thank you for any responses my fellow STALKERs.
>>
>>147526189
Apparently there is a 7.62 NATO model of it floating around, probably for export markets.
>>
I want to start this game serie with SoC. What mod should i use for my first playthrough, if i need to use any? A friend recommended STALKER complete 2009 mod?

I just want a mod for bugfixes and stuff, i dont need additional content or anything else.
>>
>>147526504
Read the fucking OP and spit on your "friend"'s face.
>>
>>147526250
>is there a way to "Mix" and match mods, or slap multiple overhaul mods together?
No, this isn't gamebryo. Find a badly-done Slav soup if you want a 'bizarre' experience.
>>
>>147527008
Alright, slav soup it is, thanks.
>>
>>147514689
for call of Chernobyl, any other mods that I should add to it?
>>
>>147527312
Yeah, uninstall.exe.
>>
>>147527471
I see. Is it that bad?
>>
Anyway to speed up time? I've got to wait for 21:00 and it's 11:02 and the SGM 2.2 mod appear to have removed the option to sleep at any time for no reason.
>>
>>147526786
That was helpful, thank you.
>>
>>147527506
The patches broke the AI (and a certain special kind of retard here insists that's something that the endusers should take care of, not the authors) and that still hasn't gotten fixed, the weapons packs are ALL shit. You can give it a shot if you use OWR I guess.
>>
>>147527312
AO is mandatory
also mind that current 1.4 beta is fucky with AO
like when you detatch a scope from inventory, the gun transmogrifies into the weapon you´re holding in the main slot
>>
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>>147527810
>broke AI

Not this fucking shit again. Literally 2 fucking values you need to change, and it had been discussed already in both, this and the previous threads. Fuck off.
>>
>>147527810
Damn, that's good to know. I'll cancel the torrent I guess and look for something else to bomb around on. Thanks for the tips.

>>147527920
Due to the bugs from it that I'm hearing, I guess that I'll find something else. I just really don't know what to get. Every mod or overhaul mentioned has at least half of everyone hates it.

>>147528009
Eh?
>>
>>147527573
Yeah, find a safe(ish) spot, leave game running, go smoke some dope, come back.
>>
>>147528078
You could try SGM Geonezis or something.
>>
>>147528009
Elaborate, Ive only yesterday reinstalled CoC
>>
>>147528187
Hey, that sounds really neat, thanks!
>>
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Playan SoC, requesting input from elder Stalkers.

Have to pick between:
>Akm 74/2 with scope
>Obokan with scope
>IL 86

Right now I'm leaning towards the Obokan. I'm liking the accuracy, and the ammo for it is really common.
The IL 86 seems nice though, even if it's heavy. Worried that finding ammo for it is going to be harder.
How much does damage really matter on assault rifles, compared to other aspects of a weapon?
>>
>>147528128
But I'm going to die thanks to the hunger. Fucking modders not thinking things through.
>>
>>147529208
Use a weapon that uses the ammo you will find in the map you're going to.
>>
>>147529208
>ever considering the L85
Might as well dance the tip toe on a minefield.

Get an LR300. Or a Sig.
>>
>>147529383
I'm trekking up to Lake Yantar, where I haven't been before. So I'm going in blind.
Probably going with the Obokan and hoping I can find ammo up there.

>>147529446
Selling it then.
Why is it so bad?
>>
>>147529967
>Why is it so bad?
>heavier than your mother (no really it weighs as much as an AK with an attached grenade launcher)
>as reliable as you (jams all the time, really low durability)
>>
is there anyway to mod it on steam without having to make it so you play off of steam?
>>
>>147529967
>British engineering
Brits can't into building shit that lasts, see their cars for example. Overtly complicated and highly unreliable.
Their guns are pretty much the same shit and that's not something you want from a firearm that your life depends on.
>>
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>>147530076
>>147530129
Thanks, Anon.
I'm pretty much all loaded up and ready now.
>>
>>147530583
>that inventory
Eww.
>>
>>147530583
Ew.
>>
>>147530583
>LOL PULLEYS
Pretty much the slav equivalent of the L85 in terms of reliability.
>>
>>147530104
Modding on steam does not make you have to play off steam
The fuck are you on about
>>
>>147531110
everything i've read says to downgrade it to like version 1.0004 but if you do that steam just auto updates it back and you cant turn off auto updating
>>
>>147531374
Yes you can.
>>
>>147531443
how?
>>
>>147531602
the lord helps those who help themselves.
>>
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>>147530076
>jams all the time, really low durability
>spreading disinfo in the current year
>>
>>147531374
Nigger what. You only need to downgrade for certain mods and Steam will only auto update if an update actually comes out
>>
>>147530583
Keep using it until you can find/buy a G36 or AS VAL/ OTs-14
>>
>>147528078
>>147528306
Open up m_stalker.ltx, bump transparency_threshold up to around 0.4-0.6; now, under the [sound_perceive] section, find npc and set it to lower value (try maybe 0.3).
>>
>>147521754
>>147523745
I liked the ACE 52, but I couldn't find a place that sells 7.62x51 in weaponsoup so I rarely use it.
>>
>>147531897
It looks like shit
>>
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>>147532724
Install a better viewmodel
>>
>>147532629
So aggroing NPCs from across the map was the problem?
I thought it was due to constant firefights that NPCs are on perma-alert
>>
>>147518779
>Origin
You dun fucked it Garyt.
>>
>>147532934
People were complaining about npcs seeing through obstacles, as well as insane hearing, so that's what these 2 values fix.

I guess you will have to test aggroing from across the map yourself, for I've only experienced this once in Prypiat.
>>
>>147533242
Well that would explain half of the bandits in garbage coming after me and NPCs always fucking knowing where I am
>>
90% of posters here are the reason why reddit is shitting on us. go away.
>>
>>147533491
Who gives a shit what redditors think
Sounds like you're the one who needs to go
>>
>>147533491
>he thinks that what reddit thinks matter

Kill yourself.
>>
>>147533562
>>147533610
found the closet redditors
go back to huddling tejas or whatever supreme faggot resides there
>>
>>147529372
Make sure you eat a good thing like an MRE first, I've gone for like over an hour, come back and I'm still there.

I've also come back to find myself dead, in the middle of a safe area in Bar, or the Military base.

If we can have a healing beryl, why can't we have a feeding sphere helmet for it?
>>
>>147532629
Thanks, but do I have to do it with every NPC? Would this link that I found have the values?

https://bitbucket.org/revo_lucas/call-of-chernobyl/commits/809c5b71b992b762298a30795af3e068de672eb8
>>
>>147533884
Many mods have food artifacts
>>
>>147533993
>>147533884
In my current AMK:AE playthrough, I have two Mama's Beads that give me an insane bonus to food. We're talking like, a couple million percent. Still have to eat after I sleep, though.
>>
>>147534106
Just equip more :^)
>>
Is there a graphical mod for CoC that isnt AN3 or something Cromm Cruac made? SWTC?
>>
So whats the main point of SGM?
>>
>>147535059
Sigerousness
>>
>>147535059
What's the main point of STALKER? What's the point of playing anything at all? What's the point of humanity existing on a floating rock anyway? What is your main point? Have you helped humanity advance in any way today? Do you happen to produce oxygen or swallow carbon dioxide? No? Then what the fuck are you here asking about main points of anything, if you, yourself, don't own a main point in anything.
>>
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akms polymer.jpg
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>>
>>147535594
Nice aliasing lmao
>>
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>>147535594
grip is different tho
>>
>>147533924
Every NPC? m_stalker.ltx covers all humans in the games, so you just have to edit these 2 values (3, since transparency_threshold is mentioned twice -- once in the section for when NPCs are at rest, and the other one when alerted).

Anyway, one more thing about NPCs homing in on you: you might want to check xr_corpse_detection.ltx, located inside configs/ai_tweaks.
>>
>>147535816
>grip on one pic is distinctive how all the grips in the world look like
>>
>>147535951
Oh, I'm a fool then. Thank you. Sorry. I'm pretty excited, so I appreciate your help!
>>
>>147536114
i know there are many different grips ,but want to make akms like in a pic
>>
>>147533491
>>147533562
>>147533610
You guys say that as if what anyone thinks on the internet matters
>>
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I've been gone for a month anything new happen did werejew make weaponsoup
>>
>>147538231
Yes, but it's not very good right now.
>>
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Reminder that there are no women in the zone
>>
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>>147538769
Oh shit I'm sorry.
>>
>>147539193
Whats with people in stalker games having huge feet?
>>
>>147539193
Sorry for what? Our daddy taught us to not be ashamed of our AK's, specially since they're such good size and all.
>>
>>147539257
a side effect of the radiation.

or just GSC being weird
>>
>>147527810
you're retarded.
>>
So, I downloaded Call of Chernobyl, I patched it, I did the file edits to fix the A.I, now how/where do I get/install the weapon mods/etc? Should I just use the normal stuff that I can put into CoP, or...?

Thank you for always being helpful, fellow STALKERS!
>>
>>147539580
addons section on moddb, easiest place to get em
>>
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>>147527810
You've already spent more time shitposting than it would've taken for you to edit those 3 damn values. Kill yourself, my man.
>>
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>>147539257
Quality GSC models, and people who use or modify the said quality models.

>>147539337
Yeah I see that, daddy gave you good advice.
>>
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>>147538769
Reminder that there are women in the zone
>>
>>147539897
EWWW
>>
>>147539897
ayy lmao
>>
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>>147539897
>that bulge
>woman

Nice try.
>>
>>147539647
Oh, so its the same stuff. Alright. Thank you!
>>
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>>147539897
>that bulge
>those eyes
Jesus no, that's a nigga who stared into the abyss.
>>
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Can I get a really quick and dirty run-down of the "Warfare", "AO" and "OWR3" for Call of Chernobyl? What's the AXR_ToolKit?

Are these the best weapon mods for CoC?
>>
WTF

I've already disabled the Miracle Machine, in CoC, and nothing fucking happened. Like, the mission stalled.

Is this mission bugged!?!?
>>
>>147540625
Gunslinger and SHOKER
>>
>>147540215
>>147540505
Do not bully futa
>>
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>>147540667
Am I being meme'd?
>>
Anyone know how the detectors work in SGM 2.2? So far they haven't displayed a single artifact and I'm starting to think I'm missing some feature.
>>
>>147541114
pretty sure only certain detectors detect certain artefacts.
>>
Is it true Doppelganger mod has maps from Metro 2033 ?
>>
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>>147540831
>they actually went ahead and put that girl mentioned by Duty guard into the game

Speaking of which, was that dialogue vanilla, or was it introduced in AMK?
>>
>>147531897
ARUJE UBRAL
>>
>>147541413
I think it's AMK
>>
File: 1.jpg (61KB, 1680x1050px) Image search: [Google]
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PRAISE THE MOON!
>>
I'm...trying to play CoP but the Field of View is causing me headaches and nausea. Is there a way to change this? One of the .ini files or something? Please advise.
>>
>>147541798
fov switcher.

I don't use the exe itself, i just switch out xrGame
>>
>>147541798
Look up the fov switcher for it. Don't know if the repo has it.
>>
>>147541913
>>147541945
Alright, I'll try it.
I'm playing on CoC so I really hope it works. Thanks!

Would you know what console commands I use/how do I "Enable" it?
>>
>>147541707
>Complete
>>
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Who in /3rdperson/ here?
>>
>>147542026
>>147541945
>>147541913
Turns out that it, uh, doesn't work. Wouldn't launch the game. Any other ways?
>>
>>147542026
Nigger CoC literally has that shit built in
fov 83 in the console
>>
>>147542026
>CoC

So is it CoP or CoC? The latter utilises open X-ray, so you can just type in fov into the consoles.
>>
>>147542176
>>147542165
Oh.
I'm...sorry for existing. I'm stupid/
>>
>>147542028
>no
>>
>>147541798
>Cop

>>147542026
>CoC

nigga tell me you didnt install coc on top of call of pripyat......

and in coc you can just use console
>>
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>CoC
>Loner
>Get a mission to save some faggot in Dark Valley
>Postpone it because I'm in Yantar and it's too fucking far
>Timeskip, go to rostok and get my first exoskeleton
>Remember about the "save the faggot" mission
>Fine
>Go through truck cemetery, then down to Dark Valley
>Immediately greeted by milfags, bandits and cats
>Blyat
>Kill some of them, the rest are busy shooting each other
>It's getting dark and I can't see shit
>Eh, fuck it
>Hide behind tree, pull out sleeping bag, sleep until 6 AM next morning
>Wake up
>Fuckers are still fighting
>Cyka blyat
>Kill remaining milfags, turn to the bandits
>Holy shit there's a lot of them
>Holy fuck they don't stop coming
>After about 15 minutes of fighting, finally manage to get into the base
>Peek inside
>Ay pizdec
>Gunshots ringing everywhere
>15+ PDA bleeps
>Bandits
>Milfags
>Exosuitfags
>A fucking Pseudogiant running around
>One guy sees me from the other side of the compound
>Half of them turn to attack me
>https://www.youtube.com/watch?v=w0HA-tMN1wE playing in the background
>Yop tvoyu mat'
>Hear more bleeps in my PDA
>Bandit reinforcements coming from the same entrance I came in from and from the opposite side of the base
>Some of them are wearing more fucking exosuits
>IDI NAHUY BLYAT
>5 minutes of hopping around on my exosuit running away from a Pseudogiant, being sniped by chuvaks with broken AKs from their shitty guard towers
>Waste all my 200+ rounds for my rifle, down to my sidearm and hunting shotgun
>Kill Sultan
>Kill Limpid, whoever the fuck he is
>Genocide over the entire bandit base for some nobody loner fag
>Save his ass
>Money received: 2847
>Your reputation has worsened

Zayebis
>>
>>147542691
Nice tl;dr wall of text autismo
>>
>>147542756
Thanks for telling me you can't read, shortbus.
>>
shitposter extraordinaire is in full force today.

lololololol ebind echcseedeeeeeeeyyyh
>>
>>147542756
>>147542691
Here we see a observe interaction between a STALKER and a Monolith
>>
After fleeing the freedumb base from a night attack from duty, i ran to the red forest were i was greeted with oy monolitha. Now i'm stuck in this bus with barely any ammo and a lot of muties and monofags outside in the dark
>>
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shits on fire m8

too much bloom?
>>
>>147541238
Well I got the velet one now so certainly I should start seeing some artifacts at least now.
>>
>>147532629
What? Where do you find m_stalker.ltx? I checked every single directory in my Pripyat folder (Which CoC overwrote), and even searched my entire computer. There's no file called that.
>>
>>147543974
which sgm btw?


>>147544056
>he installed CoC over CoP

HAhahahaaaaa
>>
>>147544135
I didn't install it over, I had no CoP, it told me to have CoP installed and to overwrite the directory. Did I do that wrong? Should I delete it all and restart the process? I simply followed the instructions.

The mod itself works fine.
>>
>>147544227
You're not supposed to have loose gamedata files. If you need to edit something, extract it. If you don't know how, google it.
>>
>>147544369
I'm not exactly following, but I'll look more into it. What would I be extracting, though? A folder that has the m_stalker.ltx file? Thank you for replying, though.
>>
>>147544227
nah you should be fine. as far as finding m_stalker.ltx... it's probably in the .db files which you could extract .... OR use this.
i already had 1.3.2 extracted.
http://pastebin.com/raw/bE1WWZyn
>>
>>147544698
Well, regardless, I fully deleted my Pripyat and am installed CoC alone despite the installer "Warnings". I'll use that pastebin you sent me with happiness, thanks friend! Is it already pre-edited, or should I go about it myself?
>>
>>147544824
no it is exactly as it is in patch 1.3.2
you'll need to edit it yourself.
>>
>>147544896
I getcha. That'll be fun, thanks again!
>>
>>147540831
>you will never escort a qt ecologist grill through anomaly fields
Why even live? Kruglov will have to do for now

Nice artifacts tho
>>
>>147544824
>>147544940
yeah i should probably mention that you'll need to place it in gamedata\configs\creatures\ directory
>>
>>147542129
Kinda liked it in LA

I hope they replace the sanic animations in CoC. Also a slight zoom when aiming down sights would be cool.
>>
>>147545192
I getcha, I assumed that but its good to confirm it. I'm honestly sorry that I'm terrible at this, but I like to believe I'm a (quickish) learner, so the help is honestly appreciated. I'll make sure to repay the favor and help others out if I can ever reach your level of intelligence.
>>
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I got a crash when trying to turn in 40 Tourist's Breakfasts to Preacher in CoC. Can anyone interpret this?

I don't see a way to refuse the mission unfortunately
>>
>>147545470
Some dip made a typo in the quest rewards, lel
>>
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>>147545112
>>147540831
waifu blondehairbue eye spore is best


>>147545470
>>147545556
>Some dip made a typo in the quest rewards

this.
>>
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>denser vegetation and AN3 tree models in CoC maps never
>>
>>147545556
>>147545698
Damn what a dumb mistake, which file is the one I must edit to fix this?
>>
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>>147545698
Got a link to that?
>>
>>147545450
I really like it. If only there was 3rd person interaction with objects (weapons) or npc. I am actually using (please dont kill me) cam_inert with a 0.7 or 0.8 value for added "3rd person feel". Feels so great.

I love it. Too bad guns are fuggggged in 3rd person.
>>
>>147545737
>coc jungle warfare edition

>>147545934
luckily still had bookmarked
https://mega.nz/#!0BEgSawI!79F7gliINNW5AW_8kXfgnse_jZniiASc0IU0qBjMXA4
>>
>>147544135
Lost soul which features invisible mines that insta kill you. Why is it that every damn mod has to feature some stupid autistic thing? Is there any mod for any of the 3 games that's not the standard base game? So far I've tried Misery, which was misery. Lost Alpha which features a non existing AI, and SGM 2.2 Lost Soul which features invisible mines and stupid quests.
>>
hey guys i have heard about call of chernobyl mods that make you able to start as a member of a faction. can somebody direct me to a mod like this? i would really prefer if it didn't have any graphical overhauls
thanks
>>
>>147546242
http://www.moddb.com/mods/call-of-chernobyl
>>
>>147545698
>>147545934
>female stalker model that doesn't look like complete ass
I'm impressed

Now only if there were female voices
>>
>>147546234
yeah i dont remember anything special about artefact detectors.... then again i stopped playing to do other shit. and i'm pretty sure you can turn off those mines in the SGM options menu.
>>
>>147546242
fuck me i am autistic i meant shadow of chernobyl sorry
>>
>>147546621
Yeah I did turn them off after I got blown up by them a couple of times and realized they're invisble. But apparently because I've loaded the area it doesn't matter.
>>
>>147546647
Doom's Mod Merge: Anon Edition
check out the repo
>>
>>147545470
beta patch??
>>
>>147547024
thanks friend i will never forget you
>>
>>147547178
Nah
>>
>>147546805
1. They're not invisible
2. Just buy the mine detector you dink
>>
>>147547024
Congratulations you fucking idiot, you just spoonfed a retard. Should I get you a prize or you're having enough from all those Special Olympics runs?
>>
>>147543951
Global Saturation is Complete
>>
>>147548221
nigga it's not complete ffs
>>
I'm the guy from last thread who was getting bent in agroprom, and if you look at those posts, I mentioned Kostya getting pissed at me, I think.
If you haven't seen it, well, I'm playing JP2.
I've been in and out of the garbage a few times, and I never stopped to talk to Kostya until now.

I have the goldfish from his quest where you have to go get it, but here's the thing, I got that quest, THEN I went to agroprom. I didn't have any need to talk to him after I got out, and I don't have the time to constantly check if he hates me or not every time I kill someone, so he got ignored for pretty much 1 day.

I come back with the goldfish, I sprint up to Bes, Kostya, and all them, and jump straight into them, and Kostya just stands up, and fires twice and kills me.
Reloaded the save, this time I sneaked as close as I could, talked to him, and managed to get some dialogue as he stood up and killed me.

Is there ANY way to fix it other than reloading to a point where he doesn't hate my fucking guts for killing mercs/bandits?
>>
>>147548779
CUMULATIVE
>>
>>147548779
C
>>
>>147549293
fuck off, it says joint pak in the op
>>
>>147548594
It's either A) Complete or B) using Complete's terrible assets, both of which would be retarded.
>>
>>147549293
>>147549531
JP2 GMD
>>
>>147549541
When has the op ever not been retarded?
>>
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>>147549686
o ty chuju
>>
>>147549541
fuck off, don't argue with them like you're me. kill yourself.
>>
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>CoC comes with all SoC character models pre-ported to the CoP engine
>almost none of them are used
I decided to make a lot of them spawn with variation mod and CS texture variants.

Doing photoshoots inna Zone for the portraits was actually kinda fun.
>>
>>147550337
>come across Seriy walking around
>oh jk it's just a random with Seriy's face
Nah
>>
guys how do fuck do i remove or reduce the fall damage in RMA with AA2?

Its fucking retarded that i take damage from a 1,5m meter fall or even jump.

Seriously fuck that retard who came up with this.
>>
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What did you do to my gun, Nitro
>>
>>147550863
Open actor.ltx and try not being retarded
>>
>>147551000

and edit what in actor.ltx?

i already googled fall damage and found nothing

and i dont speak russian either to understand the comments next to the code
>>
>>147551187
It's literally right there on the first page are you blind
>>
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>Waste of time: The Map
Gee, thanks for adding this cut map with a whole lot of absolutely nothing, CoC dev.
>>
>>147551330
More like Waste of Time: The Mod
>>
>>147551330
Yeah, you were apparently meant to rush through that map away from military, so that's why there's not much to see.

Yeah, it doesn't serve much purpose without that.
>>
>>147551326

you dont know either how to do it since then you would have told me already, instead just pretending to be smart and "LOOK ITS THERE"
>>
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>>147550561
I don't see the issue. That happens in SoC too. Only very few characters in SoC had truly unique models. And it's better than everyone having the same face like in CoP.

Fox and Baldy use the same model. Seriy is the same model with slightly darker beard and a backpack instead of air tanks. Also random stalkers can spawn with both of those models in vanilla SoC.
>>
>>147552219
>random stalkers can spawn with both of those models
That's completely untrue. The only randoms with uncovered faces are the facepaint models. Unique character heads never appear on randoms.
>>
>>147551754
Wow, you sure told me! Try projecting a bit less, not everyone is as impressively incompetent as you.
>>
who sells nightvision helmet in coc?
>>
>>147552862

thanks for proving me right
you dont know shit
>>
>>147552901
nightman
>>
>>147553042
aaaAAAAAhhhh
>>
>>147552956
Glanced at actor.itx, correct me if I'm wrong, but I'm pretty sure you're looking for "ph_collision_damage_factor" so see if that works.

Name kinda gives it away.
>>
>>147552901
batman
>>
>>147553042
You're a master of karate!

Well good thing nightman knows to play on master difficulty
>>
>>147553117

thank you
>>
>>147553548
change it to very low and jump off a cliff or something, just to be sure.
>>
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>>147552641
Maybe it's a AMK thing or something then. I swear I've run into Seriy lookalikes in SoC.
>>
>>147553837
It's an OGSE thing.
>>
>>147553672

it was 0.88 and ph_mass was 93

i checked my CoP actor.ltx and there it was 1.0 and 80 mass

so i changed it to 1.0 and 70 mass, so far it seems to be good

i dont get damage from the same height i did before
>>
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This guy's just screaming at these gopniks nonstop while they moan in pain. Did he get glitched into giving them a sermon or something?
>>
Decided to check Absolute Nature for COP and compared it to the SOC pack, because of comments made last thread that it was better.

Bullshit, the textures are about the same quality in both packs, some textures in the COP pack even seem to have corrupted alphas compared to the SOC originals.
>>
>>147554532
"THIS IS WHAT HAPPENS WHEN YOU FUCK WITH STALK-"
>Bandits bleed out
>>
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>>147518779
>/b/
>/mu/
>>
>>147554532
he can't aim down far enough to hit them where he wants to
he'll stay there forever
>>
>>147545698
>>147545934
>>147546090

Probably the fist female stalker worth a damn I ever seen.

Downloading.
>>
>Running low on supplies
>Arrive at Cordon to sell shit that's overcumbering me + get quest rewards
>Reach Loner base, fix my equipment
>Hear gunshots outside
>Head out
>Look north
>Military
>Look south
>Bandits
>Look up
>Helicopter
>All of them raiding the Loner base at once

For fuck's sake this goddamn mod
>>
>>147555486
Good thing you didn't look below you
Who knows what could've happened
>>
>>147555730
>Look down
>Tushkano zerg rush

FUCK
>>
>>147552901
I couldn't find anyone so now I'm just wearing an Exo.
>>
>>147555486
what mod
>>
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Never had this happen before, looked at the artefact and remembered a message I'd glanced at not 5 minutes before. Poor guy.
>>
>>147556084
F
>>
>>147556084
Well, he DID announce to the world he found a good artifact.
He was asking for it
>>
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>>147556015
CoC

Cordon shouldn't be this fucking hectic holy shit
>>
>>147556381
Holy fuck that exo gets in the way
>>
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>>147556270
>>
>>147556381
My Exo in CoC has invisible arms/hands. I can see the metal bits (the actual exoskeleton) but my character arms and hands are completely invisible. I've already tried reinstalling the game and it didn't fix it.
Anyone know why and how to fix it ?
>>
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which game has the most content/replayability?
>>
>>147557301
Skyrim
>>
>>147554532
Put the bandits out of their misery
>>
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>tfw you get an update for a quest you promised to your stalker buddy who's far away somewhere in the Zone
>Task failed
Rest in peace mang
>>
How do I take a screenshot in CoC?
>>
Is AO mandatory to make Weaponsoup work properly? I was asking about sight mounting/dismounting in WS yesterday, and some anon told me I need a multitool, which I don't have and doesn't appear in the debug spawn window.

As nice as WS is the complete lack of documentation is throwing me for a loop
>>
>>147558161
You have to buy it from the trader in Agroprom Underground
>>
>>147558252
go to agroprom, to strelok's stash
the debug bloodsucker npc will give you one if you do a quest for him
don't talk to the debug burer npc though, he'll crash your game, he isn't implemented yet
>>
>>147558161
You should start with a multitool in your inventory.
>>
>>147558252
Ah, for fucks sake. Thanks for the spoonfeeding, anon.

Doesn't explain why I couldn't find it on the debug list, but a lot of shit is missing from there so I don't think I'm in that much trouble.
>>
>>147556084

Think of your sins, Monolith.
>>
>>147558140
F12
>>
>>147558587
This is what a bunch of people have told me, which is why I thought my game was fucked
>>147558413
I'll go do this, thanks for the clarification. I'm getting fed up with finding good optics on shit weapons while my primary is bare.
>>
>>147559046
it's pretty easy, there aren't very many enemies down there
>>
>>147559046
Try starting a new game, you should definitely have it at the start of the game.
>>
Guys, how do I configure Autumn Aurora 2.1??
>>
>>147559604
Notepad
>>
Would it break the game if I made the grenade launcher equippable in a rifle that doesn't accept them in CoC?
>>
>>147559823
Try again without the retarded meme spoilers and maybe I'll answer
>>
>>147559871
Did spoilers rape your dad or something?
>>
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>>147554086
Oh well. Luckily I can just slap a facepaint texture on most of those faces and they still have a unique look. I'll probably also get the missouri mask textures as seen in here >>147556837
>>
>>147559823

IIRC, the engine will crash if the mesh for the weapon you want to chane doesn't already support attachments.
>>
>Chernobyl-2 (Limansk) was an actual hidden city

How did S.T.A.L.K.E.R.'s devs even find this shit out before the local media did?
>>
>>147560974
I see, thanks friend.
>>
>>147561465
STALKER is actually a documentary video game
>>
>>147561465
slav magic
>>
>>147526250
If you're still around, SGM Lost Souls is a great idea for a large mod compilation. MISERY might also be up your alley if you're okay with the giant learning curve and some questionable choices in visuals and difficulty.
>>
>>147562995
The way i see it, Misery is good in terms of gunplay and it's rare resources, but i don't like how weak i feel, at least in early/mid game.

Not a fan of what they did with artifacts either, but maybe that just goes back to the weight system
>>
>>147563310
SGM is the OGSE of COP
>>
Should I play SGM Lost Soul or Geonezis ?
>>
>>147556381
Where can I sell shit in CoC? I'm popped up on Hercules after killing literally 20-25 zombies in the "dead city" and I gotta sell this shit, yo.
>>
>>147562995
Hey, I am! I've heard of Misery plenty, but it doesn't sound too fun for my tastes, but I have no idea what this SGM Lost Souls is, so I'll look into that ASAP. Thanks pal!
>>
>>147563384
Yeah i've been enjoying my SGM geo playthrough quite a bit.

Not sure i'd compare it to ogse though, sgm's far better imo.
>>
>>147563640

Lost Soul: More Maps/Weapons
Geonezis: More Quests
>>
>>147563640
The guns in Lost Soul are much better looking, but Geo has a lot more quests.

Personally I'd go with Geo since there's much more to do, but the guns don't look as nice.

Your call.
>>
Coop CoC when
>>
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You people did a terrible job at keeping the pasta from not looking like hot shit. You should all be ashamed of yourselves.
>>
>>147564863
>>147565043
Thanks I guess I'll go with Geo.
>>
>>147567339
the hell are you even talking about
>>
>>147567339
Dumb frogposter.
>>
>>147558413
Just checked, Streloks stash is completely empty. I have debug enabled if that matters.
>>147559490
Tried creating 3 more of different factions, all the same. Any other advice?

Going to resort to reinstall soon, but I'd prefer not to lose the character and redl the patch.
>>
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I shot the army patrol at Cordon and apparently they were all branded with the Mark of Cain, because now the army is sending dozens of troops after me.
>>
>>147569297
Well nigger what did you expect
>>
>>147570025
I've done it before I just haven't played AMK in a while

Man these fuckers can brain a nigga from real far away
>>
>>147570025
>>147569297
Turns out the army has an army.

and you shot the fuck out of them.
>>
I'm looking for a weapon-mod for CoC, which be polished and realistic.

Tried AO, didn't liked it.
>>
>>147570314
give STCoP a shot
>>
>>147568819
>Streloks stash
It was never there you got le troll'd

Pic related brand new game
>>
>>147563310
For me just the weight system bothers me, like it should be switched to lbs or everything divided by 2.
>Assaulter max weight limit is 140 kg or so
>140kg=308 lbs

We're not ants ffs
>>
>>147570314
Concur with >>147570389, STCoP is pretty good right now. When Weaponsoup gets polished it will also be great
>>
>>147573391
>When
hehehehe
>>
Speaking of weaponsoup some weapons have much lower or higher recoil compared to other weapons of the same caliber, for instance the G36 and AUG have very little recoil, while the AR-15 has too much, compared to other 5.56 guns. Galil ACE 52 has too low recoil and G3A3 has too much compared to other 7.62x51 guns.
Upgrades also seem to be a bit weird, some weapons can't install the mat all while others, like the G36 and SR-3M can install all upgrades even in the tiers you're supposed to pick just one.
Hope Werejew sees this.
>>
>>147573156
eh, i just wish weight didn't impact stamina so heavily.

You can be well under the weight limit and still have trouble with stamina.
Also i dislike how heavy those containers are. 5.5 kg for each one, and you don't know if you'll find an artifact. some of the heavier artifacts are like 10 kg with the case... thats insane.
>>
Bored of my Loner CoC playthrough.
What faction should I play next ?
Thinking of going either Military or Monolith.
>>
>>147565043
I was looking that up due to interest, SGM = Geonezis right? And 2.0 would be best?
>>
>>147574634
yeah go to David.me's moddb page and its there.

IIRC it's based off 1.7 and he moved it to 2.0
>>
>>147574634
>>147574735
I'm guessing that's the correct one ?
http://www.moddb.com/mods/sigerous-sgm/downloads/sgm-geonezis-english-all-in-one
>>
>>147575041
That's the one
>>
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>Still no secret upgraded sawn-off shotgun stash mod with triple the damage and cool animations ala DOOM SSG
>>
>>147574735
Great, thanks
>>
>>147529208
The scoped Obokan for its unique 2-shot mode that will kill most human enemies in one two shot burst. Aim for the neck and the recoil will put the second shot in the head. 5.45 is plentiful until the final few maps, post Army Warehouses, where you can get a better 5.56 weapon than what you have or just stock up on 9x39.

Basically best vanilla weapon until late game.
>>
>>147570025
>>147570130
It hasn't stopped

I'm going to eradicate the population of Ukraine at this point
>>
>>147575554
I made extensive use of the Fast Shooting AK-74 you get at Strelok's Stash, pretty great weapon until I upgraded to AS VAL.
>>
>>147530583
Drop the MP5 and underpowered pistol and ammo, the rifle handles everything you need those for mostly. Consider a shotgun with 30 rounds of buck for mutants that are close. The rifle will take care of those as well but not as easy as a shotgun if they're very close to you.

400 rounds is way overkill. 150 is more than enough when enemies are dropping the same ammo. Use the 2-shot mode and you won't be using much ammo.
>>
>>147576052
personally I always carry 10 mags for the primary and 5 for the secondary

so 300 rounds of 5.45 or 5.56 and then 30 buckshot shells.
>>
>in a firefight with some Freedom, nothing but cleared-out open area behind me
>one spawns right behind me and shoots me in the head
AMK is a big fat load of bullshit and I hate it
>>
>>147577217
>fighting freedom
come on now
>>
>>147577379
The same goes for any faction
>>
Having trouble trying to install AO3 for CoC. I think I got the right versions. But I installed CoC on top of CoP which might be a problem? Anyway, AO3 should just be drag-and-drop, right? When I drop it in the game crashes right after difficulty selection. CoC works fine on its own.

! [SCRIPT ERROR]: ... of pripyat\gamedata\scripts\ui_mm_faction_select.script:428: attempt to call method 'r_string_ex' (a nil value)

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: ... of pripyat\gamedata\scripts\ui_mm_faction_select.script:428: attempt to call method 'r_string_ex' (a nil value)


stack trace:

0023:0056717F xrCore.dll, xrDebug::fatal()
0023:06F2F6BD xrGame.dll, CDialogHolder::IgnorePause()
0023:06F1A39B xrGame.dll, CDialogHolder::IgnorePause()
0023:06F19D96 xrGame.dll, CDialogHolder::IgnorePause()
0023:06F496B3 xrGame.dll, CDialogHolder::IgnorePause()
>>
>>147577724
you're retarded
>>
>>147516253
Kill yourself.
>>
>>147577939
Ok, no problem. How do I un-retard myself?
>>
>>147578092
install coc and ao3 properly
>>
>>147577724
>I installed CoC on top of CoP
Install it in a different folder
>>
>>147578196
That's what I'm asking how to do. Is it just CoC wanting to be in a different directory when AO3 gets involved? It kind of threw me because it works without AO3.

>>147578326
Will try, thanks.
>>
how does one slightly gimp enemy AI sight.

cause they've been sniping me using iron sights from near across the map.

especially those Merc assholes in Wild Territory.
>>
>>147579110
the answer is in this very thread
>>
>>147577217
I don't believe you
>>
first time playing stalker ever and doing vanilla SOC. I have the stoneblood artifact and 200% bonus hp seems pretty good or is the artifact just a meme because of the lower protection
>>
>>147580734
Health means regen, not total. You will regen three times as fast as you normally do which is still slow as fuck. Use out of combat or not at all.
>>
>>147580734
that isn't bonus HP, that's HP regen
>>
>>147526189
7.62 and 5.56 are expected to be produced for export. Of course now that the U.S. can't import Russian arms, who knows. That embargo killed the REX.
>>
>>147581251
>now
>>
To the guy who merged STCoP with SGM Geonezis 1.7:
How difficult might it be to do the same with 2.0? Everything I hear basically says that Geonezis 2.0 is great, so I'd like to give it the same weapons quality as LS and your merge.
>>
>>147580970
>>147580982
oh ok thanks, thought that might have been too good sounding
>>
>>147581653
it is good, just not as good as you think
carry one around with you for after you win a firefight
no more wasting medkits
wa la
>>
>>147581728
>it is good
Nah it isn't, it's way too slow and not worth its weight.
>>
>>147534106
use repo anon's tweaks from the repo, they rebalance mama's beads to more sane values. the bug was introduced in 1.4.1, it's not in 1.4
>>
>>147534540
swtc is a very good weather mod and a nice change from atmosfear (which is great in itself). it tweaks just weather though, not textures
>>
Is it possible to figure out the names of songs used in AO 1.2 for CS? I know it's specific but I wanted to know. The sound files themselves give no info and there's nothing on the Moddb page either.
>>
>>147581872
in the early game a stone blood or two is okay
you want to upgrade to a soul if you can though
>>
>>147527810
autism, the post

you see the world in a special way, senpai. if one detail in a thing is flawed, the whole thing is shit is it not? the fact that only you see things this way just means the world itself is flawed and wholly shit, right?
>>
>>147582223
>responding
>>
>>147581490
I didn't know there were 2 Geo versions, i thought it was just based on 1.7 and moved to 2.0.

I don't know where the guy who originally uploaded it is (i was the one trying to get a decent translation), but i'd just stick with the merge we got, if there's even a difference. Kinda sucks that it adds in weird mutants and wacky spawns. Has a strange overlay on dialogue/menus too.
>>
>>147544056
you should install coc in its own folder. m_stalker is in the db files by default, you need to unpack them to get a copy to edit. but if you're installing the 1.4 rc1 patch, it comes with a copy that's already unpacked.
>>
>>147544527
get the extractor from the coc moddb page. you're extracting the db files in the resource and patch folders.
>>
>>147575918
Yeah, that's a great weapon too. Low recoil and faster fire. I used it quite a bit too in vanilla. Too many mods replace it with lesser stuff.
>>
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Hi /sg/

I just got Call of Pripyat during the summer sale. I'd bought Shadow Of Chernobyl a while back, but I never got around to finishing it. Is Misery worth a look? I remember when it first came out people were calling it shit, I think it had to do with bullets being absurdly expensive, and prices in general being stupid, and also people taking to many shots to die, but I may be remembering wrong.
>>
>>147584303
It's great in some ways, but annoying in others. Worth play IMO.

I'd definitely play vanilla before looking at any overhaul mods though. maybe a weapon mod or something
>>
>>147530583
Don't equip healing artifacts until you're actively wounded and out of combat, the added bleed isn't good when in combat. Didn't you find an Urchin in the Agropom Underground? It's better than those fireballs you have equipped for rad reduction - basically the best artifact in the game and there's only one so go back and get it from the room where you met the bloodsucker for the first time.
>>
>>147582019
>swtc
Enjoy your out of memory crashed.
>>
>>147582223
It is if the flawed shit is easily the most important aspect.

Also nice Epic Team brown nosing, retards.
>>
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>>147584439
Yeah, I was going to play it vanilla to start, just so I know the differences right away between it and a mod like Misery. I was thinking of finding a mosin nagant mod, I thought I saw one before, I've always just liked how that rifle looks, bolt action rifles in general are appealing to me, though I don't care for scopes.
>>
>>147581490
>>147582664
There's just one Geo addon, it was ported from SGM 1.7 to SGM 2.0. I like 2.0 Geo's quests but hate the sometimes spongy and aimbot npcs. Taht 1.7 + STCoP merge has some questionable taste put in - the ui overlays that make it impossible to read dialogs, for eg, made me not want to go too deep into the mod.

It may be easier to just merge the weapons from 1.7 + Geo + STCoP into 2.0 + Geo? Whatever the route, an SGM 2.0 + Geo + STCoP weapons and gunplay + David.ME's translations would be a great merge to have.
>>
>>147584932
Get the unfucked stashes and the iron sights alignment fix, I honestly have no idea why people don't recommend those bugfixes to lads that are about to play CoP for the first time.
>>
>>147582073
Nevermind figured it out
>>
>>147584985
All i'd want is the current Geo version with STCoP weapons, none of that weird added shit from the current merge.

If they could get stcop to work with sgm, i'm sure someone else could.
I don't have the modding knowledge, unfortunately.
>>
>>147585140
>>147584985
I'll get working on it soon(TM), I'm currently working on getting the Misery 2.1.1 + STCoP merge translated.
>>
>>147584559
I finished CS with SWTC, played through SoC till the warehouses with SWTC silver, and played through to most all of Jupiter in CoC with SWTC. I haven't had an out of memory crash till the CoC leak. SWTC isn't any more memory hogging or crash prone than the alternatives. This is not to shill it, Atmosfear is a fine, fine mod too. SWTC brings some nice variety as it has more sunny and pleasant weathers in it.
>>
>>147582552
fair cop
>>
>>147584303
You should give Shadow of Chernobyl a run first before Call of Pripyat. Look up the starter pack in the OP for a modded but vanilla SoC experience for a first run.
>>
>>147584654
recent sg, the post

you see the world in a special way, senpai. if someone praises something, they must be fanbois of that team, is it not? since everyone in the world likes something or the other, it is only you that is not a fanboi and fuck the world for being full of shills exceot for you, am i right?
>>
>>147585329
Misery and stcop? interesting choice.
I mainly want the weapon pack for Geo since the default guns aren't too great, but i guess it'd be nice to have an alternative to armed zone
>>
>>147585329
Cool. Please share your merges, famalam.
>>
>>147581354
what?
>>
>>147577724
>>147577939
>>147578326

Reinstalled CoP, reinstalled CoC in a different folder. Same result, same log message.

Do I have the wrong versions or something?
>>
>>147586479
Check the versions yourself. AO tells you which version its for on the download page. Check that CoC is indeed at that version on the main menu screen
>>
Is there a way to remove radiation from the water in the swamps? would make it more enjoyable to go through
>>
>>147585329
Seen Alundaio and Darryl's ltx edit tools? Will help you with the merge/rebalance. http://forum.epicstalker.com/viewtopic.php?f=34&t=373

https://www.youtube.com/watch?v=OxWBv6_5Y3o
>>
the east coast sleeps and those in the east have nothing to say
>>
>>147590712
Presumably because they are asleep, fellow stalker.
>>
>>147590797
sleep will kill /sg/
>>
>>147535347
You forgot you autism medicine today anon.
>>
>>147585930
It's brown nosing because of the "hurr fix it ure'self" and "mod is completely fine tovarish". Kill yourself.
>>
>>147585359
I had no problems with SWTC and vanilla games with SWTC either, the problems start arising when you use it in conjunction with bloated shit like weapons pack and huge maps like VoW. Which is a shame because I really like SWTC, it's on a whole different level than Atmosfear.
>>
>>147593670
The version of Atmosfear in AA2 is better than the rest I think. You do not get the overdone fog you see in CoP and CoC in AA2 or AMK AE for eg.

Putting that or SWTC over the weather in CoC would be a very good thing. CoC's got the coldest looking light of the lot, even a sunny day feels chilly.
>>
>>147594346
>fog
Doesn't Atmosphear tendency of having a shitton of fog stem from the fact that it's the default weather in conjunction with the current AF weather that doesn't get saved in quicksaves?
>>
>>147594435
Could be. SoC does save current weather properly unlike CoP and CoC so that could explain some of the overdone fog in those games as compared to SoC mods like AA2.
>>
>>147594435
>>147594871
This also rises another question - how come AF and other weather mods don't also affect the AI? The logic behind that wouldn't even be that hard.
>>
>>147595113
I haven't seen anything handling visibility in the game beyond is there an object between us and is it night based on time of day. So restricting AI visibility to what the player can see based on actual light conditions seems like a lot of work.
>>
Cool, a fix for the scope detach bug with STCoP/AO and CoC 1.4 RC.

http://www.moddb.com/mods/call-of-chernobyl/addons/beta-patch-14-rc/page/3#comments
>>
>>147584654
Holy shit, you are still fucking at it. There's a world of difference between "brown nosing" and coming up with a solution to a fucking problem. It takes zero fucking effort to edit THREE FUCKING LINES, JESUS CHRIST, and yet, you would much rather show everyone how fucking retarded you are by posting here.
Killing inept idiots like you should be made legal.
>>
>>147595804
as the other anon said to me when i bit
>responding

the "it's complete shit because see one flaw" and "liking is brown nosing" people are probably one and the same autist with multiple crippling mental afflictions
>>
>>147595113
>>147595525
Shaders make it impossible for the engine to know what the actual player-visible light conditions are without special cooperation between the two.

Adding a setting where the weather config can affect the lighting params would be cool though.
>>
>>147595525
>>147596347
If I understand things right you could really easily associate a condition with the weather preset on a scale from 0 to, say, 10, where 0 is perfect visibility and 10 is "can't see shit cap'n" and reduce the AI's visibility range based on that.
>>
>>147595804
>call out that the shit is fucked, ask why the modders haven't fixed it itself
>someone else points out that the shit is fucked
>instead of just posting the solution you also go on an autism fit
Kill yourself.
>>
>>147596936
Yeah, that would be a good approximation to have. Could also affect auditory range similarly.
>>
>>147596936
(This could also apply to the hearing distance as well at least theoretically, but I think that in practice the result would be really assed in that regard)
>>
>>147597025
Are you retarded? I've posted the solution multiple times.

>>147532629
>>147535951
>>
>>147597753
>instead of just posting the solution you also go on an autism fit
Do you have reading comprehension problems? Let me paraphrase that you: you posted the solution AND at the same time also went on a sperging rampage.
>>
>fight off like 20+ bandits and soldiers in usual Cordon clusterfuck
>one loner somehow ignored majority of fight and was busy looting
>just hear constant "woo whatcha' got?" whole fight
>fucker finally got shot down by some sneaky mill spawn
>that fucking inventory

Any way to disable/limit looting for NPC in CoC? In OGSE there was watcher_script file that had various variables, like when to loot, weight limit and etc. Anything like that in CoC files?

Also, does weapon lying around despawn after some time or do you need to pick it up?
>>
what exactly does the difficulty settings change? i have heard that it makes "ghost bullets" that dont register less likely the higher the difficulty but anything else that would make me want to up to master from vet? im playing vanilla SOC first time
>>
>>147598348
There's a weight limit in CoC, don't remember which file though (either m_stalker.ltx or something inside ai_configs). Not sure if it will work though, as all this edit might do is make NPCs unable to move after going above the limit.
>>
So, when do I start getting better weapons in SoC? I'm using a pistol (Don't know which one, I just know that it's the only one of its kind I've come across) and a sawn-off shotgun.
>>
>>147599309
You probably will get AK in Agro. Most enemies (bandits) have sawnoffs and MP5's at this point, I think.

You can raid military checkpoint in Cordon, below the railway bridge, they should have AKSU's? Can't remember, haven't played vanilla SoC in a while.
>>
>>147599309
go to garbage and have a Nice Fun Time and you'll be staggering under the weight of all your Great Guns
>>
>>147598348
>vanya fatso
>>
>>147598470
it will make mutants a problem, you'll end up running from them more often because the bullet cost will be so high. things get spongy.
>>
Is there anyone who actually enables sleep deprivation or does everyone carry around a sleeping bag just for fun?
>>
How do I dual wield in this game
>>
>>147600387
you can't, stalkers practice weaver stance and that doesn't allow for dual wielding. It's just not safe, and therefore not in the game at all.
>>
>>147600276
I NEVER carry sleeping bags. Waste of weight.
>>
>>147601484
you don't want to snuggle up to your loner friends in the sewer while you wait for a psi storm to end?
>>
>>147601601
>willingly wasting situational awareness on useless shit at the least appropriate moment
>>
>>147601713
how am I supposed immerse if my character never sleeps? have you ever dranken have of a vodka and felt like staying up for another hours?
>>
>>147601891
>Dranken
>have
>for another hours
I can tell you are drunk.
>>
>>147602171
You forgot
>of a vodka
>>
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why are psuedo giants allowed to climb stairs
>>
>>147601891
Sleep when there are no fucking psy storms, and carefully plan your sorties.
>>
>>147603547
what's the problem with sleeping through psy storms? aren't they just blowouts? I sleep through those too.
>>
>>147603817
Nigga use your head. When are stalkers and mutants the more likely to seek shelter? On top of that if you sleep through blowouts you get no artifact respawns.
>>
>>147549649
apparently english is too hard for you to grasp.
>>
Are there any character model replacements for CoC that are okay?
>>
>>147606595
for 1.3.2 maybe, like the variation mod.
>>
>>147606718

I can't find that on Moddb or the Repo. Where can I download it?
>>
>>147547960
fuck off mate go jack off to cuck porn
>>
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Any words on Home of Homeless for CS? Is it good or should I rather go with Remake/Old Story?
>>
>>147606876
Ah shit it's for CoP and MISERY™, I'm sorry.
>>
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>>147607247
>implying they are incompatible with CoC

And even if they are, all you have to do is run them through an SDK, which will take a grand total of 5 minutes.
>>
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>>147557273
find out whihc exo, go to outfits.ltx or outfit_exoskeleton.ltx(STCOP) and lookup the
player_hud_section for your exo
eg. player_hud_section = actor_hud_bandit_exo

then go into gamedata\configs\creatures\actor.ltx (may be packed in .db's) pretty sure the one on bitbucket is the same as 1.3.2. patch.

then look up actor_hud_bandit_exo in that file to get
[actor_hud_bandit_exo]:actor_hud
visual = dynamics\weapons\wpn_hand\wpn_hand_bandit_exo
then go to gamedata\meshes\dynamics\weapons\wpn_hand\ and open wpn_hand_bandit_exo.ogf (either with ogf viewer or hexeditor)

find the texture for it, in this case it is, act\act_arm_exo_b.dds
>see pic in milkshape

do the same fo what yours should be and find out why it's not showing. also you can just change player_hud_section in the outfit.ltx for your outfit to something else to get a different set of arms for your HUD view
>>
>>147607370
well the thing is that the authors say CoC already has the variation mod installed in it
>>
>>147586479
you did not patch to the latest version of CoC. this is wht you are seeing that crash.

update coc to the latest version, 1.3.2 i beleive, and you should be good.
>>
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>>147607506
>only for CoP
>but it already has it installed

Mate, make up your fucking mind -- there's a world of difference between the two statements.
>>
>>147607693
you must understand, it is 3 in the morning
>>
>>147607693
the standalone mod is for CoP
CoC has a version of it installed
modding is a thing where people make things work with each other
>>
>>147589175
Noice.
>>
>>147585359
>SWTC silver
Link?
>>
>>147609227
http://www.google.com
>>
>>147581251
Well, there's so many other countries in the world using 5.56 and .308. Those countries also have civilian markets.
I would be hard pressed to not buy a .308 AK 12, provided it was not a piece of shit.
>>
>>147609227
>>147609882

http://ap-pro.ru/load/teni_chernobylja/mody/swtc_2_0_silver_edition/8-1-0-991
"gold" edition?
http://ap-pro.ru/load/teni_chernobylja/mody/swtc_2_0_gold/8-1-0-1249

there....i did my spoonfeeding for the day.
>>
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>>147610483
>I would be hard pressed to not buy a .308 AK 12, provided it was not a piece of shit.

this
>>
>>147610961
Thanks

All download links for silver seem to be ded tho
>>
Is there a mod that remodels all the STALKERs into My Little Ponies?
>>
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>>147613663
Not all of them, but there's a mod that adds MLP characters flying around and makes Sidorovich a pony.
>>
>>147612102
swtc silver: https://mega.nz/#!jp413YgI!8IkCipMgq2eucKZMJSFlKRvatNKXMnHnWx4PNAGcwro

lmk once you've downloaded, will delete. repo seems to have the gold edition
>>
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>>147617009
Downloaded. Thanks lad.
>>
>Monolith faction starts off with the least shit to work with
>Doesn't even get any benefits from the Wish Granter
Gee, what a fun faction.

Where do they even get all those RPGs from anyway?
>>
>>147617734
>Doesn't even get any benefits from the Wish Granter
Nigger the Wish Granter is nothing but a mirage. Or rather the lamp from a bug zapper.
>>
>>147617881
I know it's a diversion, but I was expecting some sort of consideration from C-Cuckness to at least not kill their own bodyguards with it.
>>
>>147617734
They have a perk that lets them survive emisions no ?
>>
>>147617734
>Where do they even get all those RPGs from anyway?

Old Soviet / The Group arms caches, probably some looted from the failed Army raids.
>>
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Oblivion Lost Remake or Oblivion Lost 3.1?
>>
>>147619708
apples and oranges
>>
>>147617958
The collective cucks would program their ants so that theywouldn't even think about getting close to the monolith in normal circumstances.

Also: the fact that in SoC there are enemy in the sarcophagus in the path that leads to the monolith makes me fucking living as it's completely illogical.
>>
>>147619708
LA with less OC or shit AMK variant 147?
>>
>>147617009

Added to repo.
>>
New Stalker here, I just had to reload because I got stuck in a desk. How will I know if a Blowout is about to happen? Is the game always this oppressive in atmosphere, or does it gradually scale to a blowout, or should I just assume it's not going to happen until I absolutely know it's happening?
>>
>>147621378
It depends on the mod. In some, you'll get a radio warning a couple seconds before the blowout. In others, the warning will be a few hours ahead. In others, there's no warning. In others, there's no blowouts.
>>
>>147621378
Sirens, radio and quest marker besides simply checking the weather. If the mod you're using incorporates Atmosfear former three can be disabled but the mod won't come with any disabled.
>>
>>147547851
I guess they're really small mines then.
>>
>>147621927
there's no shame in turning the mines off anon
>>
>>147622172
Turning off the mines doesn't help in that particular section of the level, they'll still be there because the mission demands it.
That entire mission is one of the reasons I always advise others to use the Zaton start in the repo.
>>
>>147622172
Oh I couldn't give two flying fucks about that. All I care about is that anon said they were not invisible. I posted a webm to prove that they in fact are.
>>
>>147622301
I've always used the zaton start, what's that mission about?
>>
>>147622504
You need to capture some place from Bandits. The thing is, that territory is surrounded by a minefield, and it's frustrating trying to find your way around it, as it's apparent that there's a mine every fucking cm3.
>>
>>147622872
Good to know because I haven't even gotten to that mission yet, I was simply told to find out what happened to the military so I started exploring.
>>
I'm playing on misery and whenever I click the change class button it just spawns me as sniper, halp
>>
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>>147621927

>You're too exhausted to move
>>
>>147623060
Class really doesn't matter.
>>
>>147623060
Be glad as the sniper is easily the best class overall.
>>
>>147623340
>>147623145
I want to rp an assaulter dammit
>>
>>147623469
What's the point of that high carry weight if you can't even fill it in Missouri. Also have fun starving.
>>
>>147623469
So do black road and RP an assaulter, the class system doesn't matter anyway.
>>
>>147623594
And needing to sleep as much as an infant.
>>
>>147623594
I will
Just help me figure out how to stop this nuisance please.
>>
>>147623060
You need to relaunch the game after changing classes
>>
>>147624282
Here >>147623060
I don't even get the class change screen, the select class button literally acts like a start button
>>
>>147625231
Reinstall it.
>>
>>147621927
>>147622301
Y U NO have mine detector????
>>
>>147625865
The mine detector only makes the mission slightly less annoying.
>>
>>147625865
Because I'm not at that quest. I've just entered it and are searching for clues about the military.
>>
>>147625697
Now that's too much effort
If that's the only solution then I'll live with then
>>
bumb
>>
>>147626029
move all your saves out of your save folder. and restart, also deleting user.ltx might help?
>>
>>147626029
also
http://www.moddb.com/mods/stalker-misery/forum/thread/cant-switch-classes-for-new-playthrough

seems like a simple enough solution
>>
>>147628408
Done, gonna restart and try now
>>
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>>147628408
>>147628684
Didn't work

>>147628554
This works but the select class button is still fucked up, I'll have start using this method when I want to change classes again.
Thanks broski you're man.
>>
>>147626029
M8 the only reason that would happen is if you did something royally stupid while installing the mod, and if you did something royally stupid while installing the mod the chances of a lot of OTHER shit not also being broke as hell is pretty much zip.
>>
>Enemies see you before you see them through the fog
Is there a specific rule I can change in the files to fix this or is the fog purely cosmetic?
>>
>>147630510
Haven't seen any weird shit in game tbqh. I've been playing for a while as a sniper and only now realized that the class button doesn't work for me.
>>
>>147514689
Allright my game crashes before i even get to the main menu, this is what is get in the crash log:
FATAL ERROR

[error]Expression : fatal error
[error]Function : CRender::texture_load
[error]File : D:\xray-svn\xr_3da\xrRender_R2\Texture.cpp
[error]Line : 291
[error]Description : <no expression>
[error]Arguments : Can't find texture 'ui\ui_nvidia_intro'


stack trace:

I have AMK installed but im pretty sure i crashed before i installed that too
>>
>>147632006
-nointro
>>
>>147632070
Any idea on how to fix?
>>
>>147632719
he just told you
>>
>>147632783
Look im new to modding/ troubleshooting this game, what am i supposed to do? Where do i find the missing texture?
>>
I love some of these "safe" zones, get a nice view at least.
>>
>>147633605
-nointro
>>
>>147633605
put -nointro in pic related
>>
>>147633991
Thank you.
>>147633952
Not thank you
>>
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Holy fuck if Burers aren't the most annoying pieces of fucking shit around.
>spot burer
>ready sights
>drop weapon
>dodge impending rape
>run away
>pull out backup weapon
>aim
>drop
>run around like a moron with no stamina dodging rape
>switch to weapon I picked up
>take aim
>drop
>eventually kill Burer
>can't find my guns on the ground
>reload
>>
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>>147514689

Can anyone help me out with a crash? Im running Misery on CoP with TAZ (The armed zone) and my game stutters and crashes. This usually happens at nighttime when its raining, or just at night in general.

Logs:

* MEMORY USAGE: 487969 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded

FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 764
[error]Description : application is aborting


stack trace:
>>
>>147634234
No problem lad, I struggled when I first got here too so iktf
>>
>>147634240
you have to knife them
>>
>>147634240
>spot burer
>unzip knife
>remove burer
It's that ez
>>
>>147634412
>>147634435
I actually ended up just throwing fucking grenades

The bliss I felt when he went AWWWHHHHHH was previously unimaginable
>>
>>147633991
>>147634234
Okay now it crashes immediately, before it played a couple of the intro movies before crashing. Does -nointro work for SoC?
>>
>>147634583
gj retard
>>
>>147634583
I remember having this exact same issue lad, I don't remember how I fixed it though sorry
>>
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I really can't decide if I should get Oblivion Lost Remake or Oblivion Lost 3.1

I've already played vanilla SoC a couple times and tried Lost Alpha (which I dropped after hearing about the story change) Can some anon help me make up my mind?
>>
>>147634542
>spot burer
>throw grenade
>explode
I'm happy it worked out but that's usually a very bad idea. They can throw it back

>>147634583
You either completely fucked up adding a launch argument or you fucked up the whole install already

>>147634748
Those are two completely different and unrelated mods
Neither of them are good
>>
>>147634583
>>147634741
I think its -noprefetch
>>
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>>147634823
I was wondering why my grenades kept exploding in front of me as if they hit an invisible barrier
>>
>>147634903
You are wrong
>>
>>147635194
I don't see you trying to help
>>
>>147635273
Pulling some random unrelated shit out of your ass isn't "helping". The only thing that can help him now is the benevolence of our lord and savior jesus christ since he didn't post a fuckin' crash log.
>>
>>147635194
You were right tho, thanks its fixed now
no jk fuck off
>>
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>Gauss rifle goes through people and hits the guy behind them
>Gauss rifle hits two people who are close together side by side
What a fucking massacre
>>
>>147634823
>neither of them are good

What would your recommendation be then?
>>
>>147635708
I would recommend you read the fuggin OP
>>
>>147635565
I did post the last part of the crash log. here is the full one

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 2993.00 mhz, 24-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
FS: 30089 files cached, 4796Kb memory used.
Init FileSystem 0.428902 sec
'xrCore' build 2947, Feb 27 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1980876 K], reserved[30668 K], committed[85544 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6863 K], process heap[222 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1231 K], smem[0 K]
Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
part 1
>>
>>147635945
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Speakers (Realtek High Definiti
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Speakers (Realtek High Definition Audio)] is [Speakers (Realtek High Definition Audio)]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1
2. Generic Software, Spec Version 1.1
3. Speakers (Realtek High Definition Audio), Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11C4]: NVIDIA GeForce GTX 645
* GPU driver: 10.18.13.6822
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4084 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
part 2
>>
>>147636089
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 6
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
part 3
>>
>>147636276
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Speakers (Realtek High Definiti
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Speakers (Realtek High Definition Audio)] is [Speakers (Realtek High Definition Audio)]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1
2. Generic Software, Spec Version 1.1
3. Speakers (Realtek High Definition Audio), Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11C4]: NVIDIA GeForce GTX 645
* GPU driver: 10.18.13.6822
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4084 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
part 5
>>
>>147636390
reported for spam
>>
>>147635945
>>147636089
>>147636276
Just use pastebin you piece of shit.
>>
>>147635945
Dude what the fuck, use pastebin
>>
>>147636439
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Speakers (Realtek High Definiti
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Speakers (Realtek High Definition Audio)] is [Speakers (Realtek High Definition Audio)]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1
2. Generic Software, Spec Version 1.1
3. Speakers (Realtek High Definition Audio), Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11C4]: NVIDIA GeForce GTX 645
* GPU driver: 10.18.13.6822
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4084 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
part 7
>>
File: 1.png (366KB, 800x565px) Image search: [Google]
1.png
366KB, 800x565px
Can anyone please help me out with this crash? Its very frustrating. Running misery and TAZ and it stutters then crashes, usually at night or when its raining.

Logs:

* MEMORY USAGE: 487969 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded

FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 764
[error]Description : application is aborting
>>
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1444661652775.png
106KB, 300x300px
>>147635945
>>147636089
>>147636276
>>147636390
>>147636568
>>
>>147636450
>>147636482
i might be retarded
here it is if anyone is not mad :)
http://pastebin.com/4ErJCLiV
>>
>>147636604
fuck off retarded homo
>>
>>147636621
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Speakers (Realtek High Definiti
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Speakers (Realtek High Definition Audio)] is [Speakers (Realtek High Definition Audio)]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1
2. Generic Software, Spec Version 1.1
3. Speakers (Realtek High Definition Audio), Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11C4]: NVIDIA GeForce GTX 645
* GPU driver: 10.18.13.6822
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4084 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
part 9
>>
>>147636568
>>147636390
>>147636276
>>147636089
>>147635945

Kill yourself
>>
>>147636604
I think there's an official Misery board somewhere, you'll have more luck there. Here you will only be told to kill yourself
>>
>>147635945
Nigger you posted the last part of a completely /different/ crash log from before you changed something and crashed in a completely different way.

>>147636668
You somehow totally broke the shit out of your install like I already said earlier. Delete everything. Try again. Read the instructions this time. No, I mean ACTUALLY READ THEM.
>>
>>147636686

Fuck you fucking cunt wanker bitch atleast im not the fucking retard spamming the thread with his unnecessarily long log
>>
>>147636723
please, no more
>>
>>147636621
>>147636450
>>147636439
>>147636482
Wanna know the funniest part? I (the retard who started posting) only posted 2 of those 5
>>
>>147636935

Could you give me a hand? pls?

>>147636604

>>147636795

Thanks, ill look into this
>>
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>>147637039
>>
>>147636961
kill yourself
>>
>>147637235
kill yourself
>>
>>147637167
No, your error is generic as fuck. Google it and hope someone already figured it out for Misery because tracking it down will be a massive pain in the ass otherwise.
>>
>>147636668
Are you running SoC 1.0004?
>>
F2000 or G36?
>>
>>147637689
SIG 550 or an M4A1
>>
>>147637367
go play shittery, oh wait you can't
>>
>>147637753
I'm playing AMK
>>
>>147638056
Well there's still a SIG in AMK.
>>
>>147638197
No there isn't
>>
>>147638256
Literally a vanilla weapon
>>
>>147638256
The fuck? Well, it's been so fucking long since I played base AMK. Or any AMK variant/clone/whatever for that matter.
Well then just use the F2000.
>>
>>147638256
Yes there is
>>
>>147638427
>>147638450
Get memed on lads
>>
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Why is this allowed?
>>
>>147637541
not sure where you see version, haven't played this game in many years.
>>
>>147637396

If its that generic then why would it be so hard for someone of your stature to fix? I fail to find the fix on other forums - i found my exact error, no solution.
>>
>>147639347
He doesn't know the answer, he's just baiting you
>>
>>147639347
Generic as in provides zero information about the root cause.
>>
It's okay boys i nuked my installation hopefully it works now
>>
>>147639529

Sure, I provide the log wherein it states the "FATAL ERROR" same as any other log and for you its too generic. Fuck you man. It provides which file is causing error.

>>147639469

I think this too.
>>
>>147639674
you know if you want people to help you maybe you shouldn't act entitled to their help
>>
>>147639674
I never said I knew the answer. I don't know the answer. I am not going to spend hours trawling through the source to find the answer. If no one else knows the answer then you are SOL. The best place to find people who might know the answer is the Misery ModDB page.
Is that simple english enough for you?
>>
>>147630761
Yeah, there is, look up the values for fog inside m_stalker.ltx
>>
>>147639347
It's a generic error, meaning hundreds of different things could be the problem
>>
Anyone know which file handles sell prices for the rouble coins and banknotes in CoC?

I need to tune the prices down a little. The 20k(!) gold coin and the 5000RU note are ruining the economy too hard.
>>
>>147639632
So i completely reinstalled the game, got it working, installed AMK and all patches and it doesnt work. http://pastebin.com/MTvLM5b8 this is my crash log, why the fuck does nvidia_intro keep dissapearing
>>
>>147640437
ah found it

gamedata\configs\misc\itemsoup\vendoritems.ltx in case anyones wondering
>>
>>147640961
If you're running SoC 1.0 I swear to fucking god
>>
>>147640961
Make sure you are running 1.0004 and use -nointro

Steam and GOG versions are 1.0006 and you need to downgrade them
>>
>>147640202
Do you know what is the player's sight range in the fog?
>>
>>147641658
>>147641957
Where do i see my version? I also suspected this was the issue
>>
>>147642284
title screen...
>>
>>147642367
Game doesn't start buddy, thats the problem
>>
>>147643047
If you didn't even check if the game ran before trying to mod it you are beyond hope
>>
>>147643047
my bad man, thought you had trouble starting gameplay, not loading it up.
>>
>>147643139
>>147643216
Uninstalled AMK, game starts up fine but title screen doesn't have a version number. my hair is turning fucking gray lads
>>
>>147643643
I SWEAR TO FUCKING GOD
You are LITERALLY running an unpatched copy of the game
>>
>>147643740
might be possible
looking for a patch now
>>
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>>147643740
The way it's meant to be played
>>
>>147643914
MARKD WAN
>>
>>147643914
Gunslinger looks great
>>
>>147643643
I assume you pirated the game. Why didn't you go for the GOG release since it exists? It is probably the first result on KAT anyway.
>>
>>147644181
I don't get while people pirate the game, just use gog or steam or something
>>
>>147644318
Go to bed Pepsi-Lord
>>
Is there a map change function through console commands with CoC?
>>
>>147642270
Nope, never got around to fiddling with weather settings.
>>
>>147643914
He looks like a morrowind ash ghoul
>>
>>147644181
>>147644318
yeah i have pirated the game and this is not the time to discuss that. I'm having troubles finding a patch for 1.0004 tho
>>
hey guys i recently got dooms mod merge, how do artifacts work in this thing? i only found a jellyfish on some losers body and a thorn in a stash. do i need a detector for these things? im playing as the military if it matters
>>
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>>147646909
Have you ever played SoC?
>>
>>147646813
Everything you need is in the OP
>>
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My first experience in CoC Dark Valley, as Monolith
>Everyone fucking hated me
>I killed all those fuckers from the entrance
>>
>>147647428
How many patches did you scavenge?
>>
>>147647428
Good, the holy Monolith will be pleased. Death to infidels!
>>
>>147647520
27, but 5 or so of those were from the Truck Cemetery
>>
>>147647126
yes, i have not seen a single artifact so far.
>>
Okay it is me, the struggling retard. I (supposedly) patched to 1.0004 and now the .exe just brings up some kind of console. how do i actually start the game?
>>
>>147648486
*it is I
>>
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>>147648091
>>
>>147648668
But it isn't
>>
>>147648813
can you stop the meme pictures please just tell me if dooms mod merge changed artifacts in any way
>>
>>147648486
Anyone? I can't screenshot with the window open it seems like, cant even click out of it
>>
>>147648486
>>147650250
Sorry for spamming but XR_3DA.exe is launching this garbage instead of the game
https://snag.gy/Wcqxzd.jpg
>>
>>147649886
Bro, there's artifacts all over the place. Just go stalkan.

Also other stalkers can loot shit too I believe, so be on the lookout for that. Loot dead bodies, and check inventories of friendlies, you'll see.
>>
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>>147650607
>>
https://www.youtube.com/watch?v=3q8zjbpOzbQ

what the fuck
>>
>>147650607
I wouldn't bother trying to run a SoC server, nobody plays any more.
>>
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>>147651279
o chuj
>>
>>147651279
So this... is the power... of STALKER...
whoa...
>>
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>>147651279
>>
>>147634278
misery tired to kill itself to end it's suffering. it succeeded.
>>
>>147651279
>2700 boolets
YUO SEE COMRADE
>>
>>147651532
no dude its the regular game exe that brings that shit up
>>
>>147652765
Nobody is going to help you. Either reinstall and start over or keep digging yourself deeper.
>>
>>147643908
like the one that comes with AMK? or the manual drag and drop ones in the OP?
>>
if i set down a stash in dooms mod merge, can other stalkers loot it?(the backpack thing)
>>
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>>147560538
Everyone has facepaint or a mask now. It's a lot better.

Thanks to the anon who pointed out I'm an idiot.
>>
>>147654350
not unless they went out of their way to make that a thing.
>>
>>147652891
I did reinstall, this popped up on the fresh install with the 1.0004 patch. Also fuck you
>>
File: index.jpg (4KB, 197x204px) Image search: [Google]
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We thank you, oh Monolith, for revealing the cunning plans of your enemies to us. May your light shine down on the souls of the brave soldiers who gave their lives in service to your will. Onward, warriors of The Monolith. Avenge your fallen brothers. Blessed, as they are, in their eternal union with The Monolith. Bring death to those who've spurned the holy power of The Monolith. Oh Monolith, we do not hear you. Why have you left us, oh Monolith? We await your orders, oh Monolith
>>
>>147655264
where did ya get the patch?
>>
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>>147655496
>>
>>147653076
The ones from the OP. Game worked fine before
>>
>>147655529
from the OP here
>>
>>147655743
>>147655743

i honestly dont know how you are having this much trouble.

maybe turn off and uninstall that piece of shit AVG?
>>
>CoC 1.4
>Quest to find the Wishgranter
>Enter area
FUCKING 26 MONOLITHS
NARROW HALLWAYS
ARMED WITH GAUSS RIFLES AND EXO SUITS
>>
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>>147659928
huehuehuehueheuheuheuheuheuheuheuhue
>>
>>147659928
Is this quest new on 1.4 ?
I've been playing 1.3.2 as Loner and after I complete the quest to turn off the brain scorcher I get no further quests. I've been to the wish granter just for he heck of it tho and when I talk to it the game freezes if I select any of the options other than say nothing (I'm assuming it's because the corresponding ending videos are missing).
>>
>>147660720
The quests are different, I am close the the Wishgranter, will report.
>>
>>147660720
>>147663228

Just got to him, everything works now. Riches of the Zone stuff your inventory with 1000kg of every item possible.
>>
>>147663767
Nice, I'll try upgrading to 1.4 when I get home.
I just found out the "humanity must be controlled" option makes all respawn points spawn Controllers.
Should be interesting.
>>
I'm playing CoC Warfare as the Monolith, and every 10 minutes Freedom attacks the antennas at Radar. Even though There are around 3 times as many Monolith than Freedom, Freedom still somehow ends up controlling that Area.

Is there something I can change in the files to make the Monolith allies actually decent at fighting?
>>
>>147664310
Endings:

Zone disappear
the game crashes with the message "WISH GRANTED!"
Controll mankind
either all spawns replaced with controllers or ALOT of controllers get spawned
World peace
everyone disappears
Riches of the Zone
you get loaded with 1000kg of items and die if you dont put them on the ground or in your stash
Immortal
>>
>>147664979
forgot to add immortal

u spawn at a grave in the swamps as a zombie with alot of hp but you can actually die
>>
>>147664678
did you randomize faction stats?
>>
>>147664979
correction

riches of the zone
IT FUCKS YOU UP
>>
>>147665181
No, the only settings I bothered with was something that I think said "all out war"
>>
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Anyone else have this problem in CoC 1.4? Is this due to the atmosfear fog "fix"?
>>
>>147665118
I though it was you have infinite health except for headshots which almost instantly kill you
>>
>>147651279
What the fuck man.
>>
>>147668429
might be the case
my testing involved alot of tanking so i cant really tell
>>
>>147520861
I'd like to think that in the Stalker universe theres a site just for shaky gopro footage from the zone like this. No real reason why, I just think it would be neat.
>>
>>147671731
Is there even internet inside the zone? The news system from AMK suggests that only Sidorovich has it.
>>
>>147672421
I remember reading a message once that stalkers shouldn't watch online porn on their PDAs as it clogs up the bandwidth for actually important stuff like calls for help.
>>
>>147671731
I'd like to think that somewhere in the Zone is a legendary stalker named Momma Magnolia, who is an old woman who knows the zone better than anyone, but is nice to everyone she meets. Even the bandits like her.
>>
>>147672750
While the messages add a lot of flavor I wonder if there is something official about the matter, or GSC didn't care about that aspect at all.
>>
>>147673437
Though now that I'm thinking of it there are a few missions in vanilla about recovering flashdrives with films or music or something on them, right?
>>
>>147654383
You're welcome
Now make a version of each one with and without those dumb Freeman glasses :^)
>>
Has anyone competed one of those capture quests for the military in CoC?
Killing the guy doesn't do shit (no failure either) and needless to say I can't just walk up and talk to him when he's spraying an m4 like a madman.
I'm thinking I need to bleed him out, but that's proving pretty hard.
>>
>>147679946
shoot him in the balls
>>
>AMK: AE 1.4.1
>both barkeep and Lukash want me to kill a Loner who's chilling out in the farmstead at the warehouses.
>When I get there I figure it'll be him and some buddies around a campfire, I can throw an F1 in and it'll be easy.
>It's him, his squad, and two other squads of Seva'd and Exo'd up loners.
>They're all on the move, so I tag along.
>We go over the hill and down into the bloodsucker village.
>Everyone has stayed mostly together even though it's about three individual stalker squads.
>There are lights up ahead in the village, it's a single military patrol.
>Fire a bullet and hit one of them, then duck away.
>Massive firefight ensues.
>Cap the target in the confusion, collect two bounties for the same guy.
>Get a sweet Guardian of Freedom for my trouble.
It's a great day, stalkers.
>>
Die
:^)
>>
>>147671731
I think that would make a really neat mini-mod, where your stalker could buy a go-pro, and go around "Streaming" video of them blasting mutants and collecting artifacts, which you would get paid a bounty for, via automatic deposits to your account.

And if you don't turn off your go-pro before you visit your stash, the next time you show up a squad of cheekis or some other enemy faction spawn there trying to bushwhack you or something, because you broadcasted it's location on live video
>>
>>147683183
LIVE
>>
>>147683682
NO
NO
NOOOOOOOO
>>
>>147683584
Just play FOTOGRAF
>>
>>147683584
Getting some Dead Rising vibes from that. I can't even think of what kind of logic one would have to use to make something that makes sense with the prices.
>>
>>147683796
A base value for each NPC and a combo multiplier that increases for each NPC you kill within 10 seconds of the last. Kill six 600-RU mercs at once with an F1 and you get 3600 RU per merc.
>>
>>147683584
And you get extra money for your videos if you stick memes everywhere and overreact to every little thing with on top of your lung yelling.
>>
>>147684609
Don't forget the dubstep and MLG over editing.
>>
>>147558161
The "multitool" in WS is a silhouette of a kobra sight with a yellow X over it.
>>
>>147684440
>3600 RU per merc.
That's imbalanced as fuck. Make it that every NPC you take out with a grenade adds up to the multiplier with an exponential rate (eg: 2 NPCs = x2, 3 NPCs =x4), you also have to consider the distance at which you make shots (close shot = more money, unless you outfit your rifle with stupid shit such as gopros behind sniper scopes). And so on. It'd be a nightmare to code, or at least it'd take a lot of time.
>>
>>147686340
It wouldn't be that hard
Just extremely stupid
>>
>>147686340
>outfit your rifle with stupid shit such as gopros behind sniper scopes
I forgot to mention, some airsofters do that.

>>147686738
>It wouldn't be that hard
It would be at least extremely time consuming to come up with the appropriate multipliers, good economy and shit. Do you remember all the people from here that wanted to make a good economy for CoC and gave up really quickly?

>extremely stupid
Yeah that too, not that it'd be a bad thing.
>>
>>147686931
Literally no one on stalker general could program their way out of a paper bag anyways
>>
Which game should i play first to get into it?
>>
>>147687034
But can you blame them for that?
>>
>>147687363
Play "read the dicking OP"

>>147687392
I can
>>
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Even in death, the zone cannot break apart true love.
>>
>>147687828
>xbox hueg blurry bandit patch
who thought this was a good idea
>>
>>147687621
>I can
Why?
>>
>>147686931
>all the people from here that wanted to make a good economy for CoC and gave up really quickly

Literally just one guy, maybe it was even (You).
>>
>>147687974
Why not? Programming is fun and not hard to learn
>>
>>147688019
>Literally just one guy,
Lolno, there were plenty of them, one released something a week or so after CoC got released, the other got a few people from the thread and discord helping him.
>>
>>147688086
>pick up "The C Programming Language" because apparently that's the standard
>first chapter is basically "This book was made for who's already an experienced programmer and wants to learn C. Fuck off."
>pick up any other book
>"just literally copy the text following text ad verbum and you'll learn as you go :^)"
Am I getting memed?
>>
What the fuck is up with the traders in CoCk SWTC?

I've finally got money to buy a fucking suit that doesn't suck a thousand dicks but these fucks are selling naught but ammo.

I've fucking went from Cordon to Zaton looking for a fucker that sold something that isn't fucking ammo.
>>
>>147688625
>C
>standard
It's not the 1970s any more GRANDPA

Yeah I don't actually know what the right way to learn how into programming is, my first language was literally CalcBASIC on a TI-83
>>
>>147688625
Pretty tough to teach yourself programming when you get to some advanced stuff.

Unless you've learned other languages in the past.
>>
>>147688796
>>147688987
If C isn't the standard then what is? As far as I know universities still teach predominantly that.

An what I'm asking isn't "what's the right" way to learn programming, that's silly. Rather I'd like to hear some direction on decent books to read as everything that I found so far was shit.
>>
>>147688625
>made for who's already an experienced programmer
Are you fucking retarded? All the background knowledge you need is basic understanding of how CPU works and being at least somewhat familiar with assembly language.

>>147688230
Then they were a bunch of inept motherfuckers.
>>
>>147688625
Learn Python/Perl. You can write scripts to help you merge mods. Then you could also learn Lua, which should only take a week once you learn Python, so you can edit the scripts.
Once you have them down you can think about C.
>>
>>147689248
>All the background knowledge you need is basic understanding of how CPU works and being at least somewhat familiar with assembly language.
Tell me where to learn that, Swartz.

>>147689348
Thanks, would you recommend anything specific? Books, websites, or something?
>>
>>147689228
Actually Java is the language of choice in schools nowadays
Not that that's a good thing

Honestly just read Programming in Lua while fucking around with stalker scripts since you already have an interest in that and you should have the motivation to get through it
Lua is ez as fuck, I love it
>>
>>147689458
You honestly don't need a book for Python. Just tutorials and learning how to read the documentation/use the REPL.
But if you really want a book some people say "learning python the hard way" is good.
>>
>>147689248
Overhauling an economy has nothing to do with programming you autistic child.
>>
>>147692050
If i gotta open excel its programming to me boy...
>>
Does anyone have RMA: Autumn Edition hosted anywhere? ModDB has absolute shit DL servers, as usual. I don't want to fucking wait 22 hours to download this.
>>
>>147692691
login to moddb, then dl using the best server/mirror
>>
>>147693263
That's what I'm doing, can't get DL speeds faster than 100 KB/s. I literally just downloaded AMK AE from MEGA at 600+ KB/s
>>
>>147693321
>600+ KB/s
wow. very impressive.
>>
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>>147692691
>>147693263

>mfw i'm not even logged in
>>
>>147692691
>>147693385
What's so great about RMA
>>
>>147692691
so you need me to upload it to mega or something?

http://www.moddb.com/mods/rma-autumn-edition/downloads/rma-autumn-edition-10
>>
>>147693321
Usw the murrifat servers.
>>
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>>147692050
Are you retard? Where the fuck did I say that overhauling an economy has something to do with coding?
Neck yourself, you worthless idiot.
>>
>>147693582
if you could that'd be amazing. I'm using the link you posted right now, still going to take 4+ hours.
>>
>>147581728
>wa la
>>
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>>147581728
>wa la
>>
>>147693818
ok i'm putting the "cumulative patch 1.0.5" archive in the main game archive. 7zip test says it's good, so i'm uploading now.

mega upload is saying anywhere between 25-30 minutes. will post link when completed.
>>
>>147693818
>>147694245
man mega.nz timer is funky, it's at 30% but still says 30 minutes

so eh.... soon™
>>
>The beginning of SGM
who thought that was a good idea, really?
>>
>>147694245
JOINT
>>
>>147693564
It's the way to play at least part of the original story if you don't want to put up with a gyspsy fanfic or horrible translations.
>>
>>147695101
I liked it
Legitimate resource pressure is rare in STALKER
>>
>>147695931
CUMULATIVE
>>
>>147692691
>>147693582
>>147693818
>>147694245

here ya go m8
https://mega.nz/#!gZhUGZ7Q!qFSRa4d7Agkm5P7Cf6H7PicRxEY_AYfq7NJKv7f4YDE

RMA autumn edition 1.0 with cumulative patch 1.0.5

dont see this in repo, so feel free to add, or not idgaf
>>
>>147696856
Thanks a ton for the spoonfeeding, anon.
>>
Should let this die, it's about time for a new thread
>>
>>147698605
No. Wait to 750.
>>
Aight so i got SoC with AMK working up until the point when i create a new game. Here is my crashlog, anyone wanna help?
http://pastebin.com/daN56XwN
>>
>>147699070
your all.spawn and game graph/crosstables don't match. if you are the same dude from before, you either are still somehow fucking up or your antivirus is fucking you up.

seems like an error you get when you don't patch correctly.
>>
>>147699451
I just used the drag and drop patch from the OP. Antivirus is not the problem
>>
>>147699070
>>147699581

did you delete gamedata.dbc and gamedata.dbd
???
>>
>>147699070
Here, so we can all move on.
. Download repack from the repo, it is at 1.0006
. Start game, verify it runs by playing it for 5 mins
. Download AMK Autumn 1.4.1 3.0
. Apply the drag and drop 1.0004 patch inside it
. Start a new game, verify it shows 1.0004 in bottom left of menu, play for a few mins
. Install AMK AE by following its instructions
. Don't the options or ENB until you have stated the base mod and verified its working

This is not hard
>>
>>147699743
No, am i supposed to?
>>
>>147699743
The drag and drop patcher handles that. He's just spazzing and should be using a pre built merge instead of trying to install it all himself
>>
>>147699451
>seems like an error you get when you don't patch correctly.
Is the 1.0004 patch even cumulative? No really I'm 100% serious AFAIK you need to patch in an incremental manner unless you're using .
*5 or .*6.
>>
>>147699878
that it does


>>147700024
he is downgrading for amk
>>
>>147699830
since you used the drag and drop patch, it just replaces those two db's with blank or filler db's.. so no.
>>
>>147700024
1.0004 is cumulative you dullard
>>
>>147700116
He's trying to update an unpatched SoC copy to 1.0004.
>>
>>147700878
>unpatched soc copy

you mean 1.0004
>>
>>147701179
No, 1.0000
>>
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Doody saves thread from page 10
>>
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>>
What would you like as the next thread image?
>>
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>>147706532
>>
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>>147703662
>>
>>147706617
Where can I find a tracksuit like that? I checked a few of the local stores and they didn't even have the classic slav all black with white stripes Adidas tracksuit.
>>
>>147706673
This man is an awful shitposter.
>>
>>147706686
eBay I guess.
>>
>>147706686
I actually have two of those. Not black tho. An old, colorful one like in the pic and one in dark green with white stripes.
They were my grandfathers.
>>
>>147706840
>>147706937
Aw fuck I'd like to try them on myself before buying them. I really hate when I get my size wrong, especially when the jacket is too loose or the pants are too short. Do they even still make them?
>>
>>147707034
Well, I don't think you're going to find one in a random clothing store or something.
Maybe some Adidas stores if there are any. Or you're stuck with ordering online and sending stuff back for replacement if it doesn't fit.
>>
>>147707196
I hate the idea of sending stuff back if it doesn't fit me, that's why I never bought clothes or shoes online.
>>
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you.jpg
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>>147706762
>>
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>>147706762
>unironically defending .300 memeout/.40 Smith & Meme/10mm Meme presence in the Zone

Fucking neck yourself, you worthless piece of shit. I will take quality over quantity any time.
>>
>>147707034
Check thrift shops
>>
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spectacular meme kid.jpg
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>>147706762
>>147707446
>>
>>147707445
Yeah, I hate it too.

>buy a pair of shoes online
>look like absolute plastic garbage when they arrive or they fit like buckets
>send them back, get shoes elsewhere

Too much fuss for nothing.
>>
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==>>147707523
>>
>>147707736
this song was in AO for cop, i cringed.
>>
>>147707576
>buy a pair of boots
>it takes two fucking weeks for them to arrive
>they are too big despite the fact that they're of the same size of my shoes and at least two other pair of boots

I guess I can say something positive about Decathlon, I bought some cheap running shirts from them and all of them almost perfectly fit.
>>
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>>147706824
>>
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FREEDOM GET OUT REEEEEEEEEEEEEEEE
>>
New bred when
>>
>>147708342
pg10
>>
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>>147707483
>>
It's time.
>>147708926
>>147708926
>>147708926
Thread posts: 770
Thread images: 119


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