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/agdg/ - Amateur Game Dev General

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Thread replies: 816
Thread images: 167

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progress posting

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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found out aseprite git has animation export with json metadata and shit.

made an animation loader

>tfw the program crashes while recording


POST PROGRESS
POST PROGRESS
POST PROGRESS
>>
My name is not important. What is important is what I'm going to do... I just fuckin' hate AAA games. And the human nerds feasting on their 3D graphics. My whole life is just cold, bitter hatred. And I always wanted to make game. This is the time of development and no publisher is worth saving. And I will put in the grave as many as I can. It's time for me to dev. And it's time for me to get rich. My indie crusade begins here.
>>
>>147331589
>that webm after 0:06
WHAT ARE YOU DOING
>>
>>147331646
It looks like his IDE jumped to somewhere in the STL when it crashed.
>>
>>147331693
You pilot a mecha
>>
>>147331693
A horror game where you interrogate random people in South Africa.
>>
>delete no longer deletes objects in 3ds max.

How the fuck can this even happen?
>>
>>147331589
>json
BLOAT
>>
>>147331693
agdg tycoon.
>>
>>147331803
>not using blender
>>
>>147331820
What's with all the Tycoon ideas in AGDG lately?
>>
>>147331693
A game about using a razor to cut hair following shapes
>>
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>>147331693
Ace Attorney, except everyone is birds.
>>
>>147331818
I was thinking of you when I did it.
>>
>>147331896
Google "Toca Hair Salon"
>>
>>147331590
Here's your (You). Sorry for taking so long.
>>
>>147331917
Too late.
>>
>>147331939
fugg

>>147331693
Tycoon-Factory simulation game.
You are a bacteria colony inside a mouth. You need to expand your activity while making sure you don't get discovered and you resist oral hygiene procedures. Time progresses, different seasons, during winter people eat more sweets, during summer you might have periods where the host goes to parties and doesn't brush, etc..

Difficulty levels ranging from UK citizien to OCD autist
>>
>>147331693
You're a bartender in space and have to serve different aliens that come by, and suit their needs. A slime monster wants slime, a robot wants oil, etc.
>>
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>>147331818
You will love my progress then. I made an program to convert my json animations to binary files, decreasing their size to 16% of the original. They will still take up 4KiB of disk space regardless because of file system blocks sizes though. Now it's a bit annoying to edit them since they're not plain text anymore and I have to convert them, but it's fine because they have cool magic numbers.
>>
>>147331693
you're a whore in space and you have to fuck all kinds of aliens according to their needs. white males will rape you, white knights will ask for consent before they touch you etc
>>
>>147332524
That's why you put small assets into archives (compressed or not) and load them all at once.
>>
Fuck guys I smacked a fly and it exploded with hundreds of small larva
I almost vomited all over my keyboard
Its still hard to breathe and I think I lost my will to live
>>
>>147331693
like papers please but instead of papers you'll have to look at turds and figure out what kind of diseases the people have
game is called turds please
>>
>>147321696
This looks more like a remote controlled payload / suicide bomber ship that gets close to you and explodes in a big pink blast of plasma.

>>147322850
Yeah, you should either increase the jump height massively or make the game mostly horizontal with a bunch of elevators and such.

>>147325683
Only a couple fans should be wearing their caps backwards IMO, right now the crowd looks stupid.
>>
>>147332742
kek. post a picture.
>>
>>147332767
I can see this being a success
>>
>>147332742
Happened to me when I was around 10. As you can imagine I refused to kill any kind of insect out of terror for almost 6 years
>>
Why is framerate-dependent gameplay mostly a console thing?
Is there a reason it was so prevalent on early consoles in a way it wasn't on PC?

Obviously the issue sometimes gets brought over to PC games in the porting process, but mostly by Japanese developers who still seem to be caught up in that mindset.

Why do they do it?
>>
>>147332585
Eventually they will be embeded in the executable
>>
>>147332919
Because PCs are all different but consoles of the same type almost always have the same CPU RAM etc
>>
>>147332771
About the ship, yeah I can see that. I wanted to make it painfully obvious that they're bad guys since there will also be civilian and police ships and if you shoot the wrong ones you'll be in troubles.

About bunny's fans, I plan to add another type of fan that uses the same model with some differences after finishing up their animations.
>>
>>147332919
Consoles, especially early ones, have far more predictable performance.
>>
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It took a few hours, but I put all my older games on itch.io (all freeware):

https://thetagames.itch.io
>>
>>147332919
>>147333057
Also,
>in a way it wasn't on PC?
https://en.wikipedia.org/wiki/Turbo_button
>>
>>147333057
But even if your game predictably drops performance in certain areas, yeah you can script things in that area based on that assumption, but it's still going to fuck with the gameplay when your jump height or whatever varies between places.

Like with the Dark Souls (2?) weapon degradation speed being based on framerate, even if the performance was perfectly predictable, your weapon is going to break at different speeds depending on where you are and how many enemies are about.

Was it initially necessary for performance reasons or something?
>>
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Just working on the events that kick off after the boss is destroyed.

The camera circles around the craft and some congratulation text appears.
(The boss parts take one shot to destroy in the gif)

Just a few things left for the Demo Day.

- Need to damage player and asteroid when they collide
- A quick intro screen the the demo day.
- Player texture (even if its a placeholder for now).
- Redo skybox.

Then if I have time I can add some nice to haves.
https://www.youtube.com/watch?v=WcQllS-jreY
>>
Released free cute 2D or 3D girl yet?
>>
>>147333148
Are you Vietnamese?
>>
>>147333414
Yes
>>
17 anons joined Space Jam as of today.
I hope we will see at least 17 games when the Jam is over. Don't disappoint me.
>>
>>147333035
Mostly this.
If you make a game for PS3 you know it will run exactly the same on every fucking PS3 on the planet, since is basically the same hardware and mostly the same software for all of them.
If you make a PC game you have a huge amount of different hardware and software. From a guy with the last rig avaiable on the market to a poorfag on a shitty laptop runing it at 30 fps, and yeah there is always a guy doing that.
>>
>>147331820
What is Game Dev Tycoon?
>>
>>147333445
Where?
>>
>>147333537
devs in game dev tycoon have too much progress and too few memes
>>
>>147333497
Even then, the guy using melee weapons has a different experience than the guy using FPS-tanking magic
>>
>>147333585
Online
>>
>>147333403
I mentioned "predictable performance" because typically the games are programmed on the assumption that they will never drop below (or exceed) the target FPS during normal play.

The issue with DaS2 is that some things were framerate-independent while others were framerate-dependent due to oversight, and they STILL allowed the user to unlock the FPS on PC. Technically, yes, your weapon would degrade slower on consoles if the framerate ever dropped, but it's not nearly as noticeable as constant 2x degradation.

>Was it initially necessary for performance reasons or something?
No, it was just never even considered because there was never a need to run a game on different hardware except in the case of a port or localization.
>>
Does anyone have access to the SlideNormalThief script for 3ds max? The download link seems to be broken.

http://slidelondon.com/_downloads/SlideNormalThief/SlideTools-SlideNormalThief.rar
>>
>>147333628
If magic tanks FPS in the first place that's a big issue, doesn't matter if it's compounded by other problems related to framerate.
>>
>>147333732
So you're just lying ok.
>>
>>147333437
No, but I can see why some of the titles would make you think this. Some of the other games have other cultural references - though most have none at all.
>>
If you post a cute anime girl (2D) in this thread, I'll use it in my game Needs to be not too high res, around 40-50px in height or so.
>>
>>147333901
No, I'm sitting
>>
>>147333961
AYOOOOOOOOOOOOOOO
>>
Friendly reminder that you can't climb the ladder of success with your hands in your pockets
>>
>>147333919
So where are you from (as in country)? Do you speak some Viet? Why did you use Điện for the title?

Sorry if these questions annoy you, I'm just curious.
>>
>>147333628
And that difference can be fatal on some games. Hence why games like MKX worked perfectly on console, but failed horribly on PC, because the port is so awfull is almost a miracle to find another guy that can run it at a constant amount of fps to play with.
>>
>>147333961
You're making fun of me and I don't like you. You're a bully.

>>147333931
Please stop it's already hard to get one so don't put restrictions.
>>
>when you have to dev but you want to play civ and civ games last an entire day
Shiet
>>
>>147334246
You're never gonna make it
>>
>>147334454
I know.
>>
>>147334054
Didn't want to tell you this in this way, but I have my hands in my pockets because I'm masturbating furiously.
>>
>>147334246
>have to dev
You are in the wrong thread.
>>
>>147331409
I'm seeing a lot of VNs on Steam.
I don't think it would be very hard to make a good one, but the limiting factor I guess is art cost.
Does anyone know the average VN cost for an artist? I was thinking, if I had 6 or so main characters, with 20 'sprites' each, that's 120 mugshot images (let's say $20 per image?). If I had like 10 major events per character, that's 60 CG. I imagine a full CG is like $100? So that's already 120*$20 and 60*$100 = $8400. If I pay $1000 for sound/music...I guess is $10k a sufficient budget for a VN? Am I under/overshooting it?

I'm wondering what the returns are. Supposing a good story is written, with characters that connect to the weird otaku that buy this shit off steam, with some good mini-games to pad the thing out... Does a good VN make $10k back? Does it make even $20k USD? Anyone know?
>>
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Post your Space Jam work music.

https://youtu.be/KV0-hQQbEkg
>>
is having portal gun going to be a copyright problem?
>>
>>147334798
No.

But if you want to make a decent one in 3D they're deceptively complicated
>>
>>147334752
>this video is not available in the great country of AMERICA
>>
>>147334859
the model is easy, the portals are also easy to make if you can live without them being see through
>>
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Anyone here around when Notch stole Infiniminer to make Minecraft and also never gave out those copies he promised everyone who funded him?
>>
>>147334949
The hardest part of the portal gun is rendering the other side of the portal. It's like rendering a mirror - it's why you don't see too many games with functional mirrors.
>>
>>147334752
i'm not even participating on that jam but
https://www.youtube.com/watch?v=23N_ebouoLs
>>
>>147334071
It's not annoying. I'm from the US. I don't Vietnamese either.

I wanted to give that game a unique name. I didn't want something generic like "Power Grid." So, I looked to languages/cultures that I had some idea of.

To me, hearing the word "Điện" as an outsider to the language, I think it sort of sounds like the idea it evokes. To me, I think of bursts of charge moving through a wire - an idea that fits perfectly with my game.
>>
>>147335017
That's pretty cool. Good luck with your game, mate.
>>
>>147335017
It's funny but I think lightning in Chinese is Dian - probably where it comes from in Vietnamese?
>>
even i participate in space jam

odds i start working out the details of an actually brilliant concept
>>
>>147334949
Not if you want physics.
>>
>>147335017
*don't speak Vietnamese either
>>
>>147335017
>>147335110
It's Den in Japanese.
>>
>>147335110
Yes, I actually knew this about Chinese, and I think the Vietnamese word might follow from the same root.
>>
>>147334859
The only issues are cutting holes in the level's collision geometry, the non-euclidean physics, and optimizing the rendering.
>>
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do you guys have any resources on how do RTS games implement pathing algorithms?
I mean I know how about A*, but how do they manage to compute pathing for maybe 100s of unit at once, when the terrain itself can change etc?
>>
>>147335260
le nodey face
>>
>>147335212
Oh, cool - all probably from the same root, then. That kanji character is the same as the traditional Chinese character, too (as most are, I suppose).

>>147335106
Thanks!
>>
>>147334741
>$20 per image
HAHAHAHAHAHAHAHA
Try 1000$
>>
>>147335249
Yeah, and the Portal team got hired by Valve for doing it.

Doing it to the standard of Portal probably isn't worth it if it's a throwaway mechanic.
>>
>>147335327
what?
>>
>>147335260
D* is similar to A* but is optimized for changing costs (i.e. changing/unknown terrain).

You can compute one path per formation, the difficult part is KEEPING formation.
>>
>>147335376
For a simple face?
If it's really 1000, that must meant they're spending 66 hours on a single picture at $15 an hour.
>>
>>147335419
nodes
>>
>>147334752
Not music, but speaking of Gundam I'm gonna try to make this sound for my space game
https://www.youtube.com/watch?v=MgtV_byet7s
This warning sound is nostalgic for me.
>>
>>147334867
Do you live in alaska or something? I can watch it just fine.
>>
>>147335452
>$15 an hour.
HAHAHAHAHAHAHAHHAHAHAHAHAHAHAHA

We had 700$ dollar payments for some 16x16 sprite on AGDG already. Draw your conclusions from this.
>>
>>147335418
I didn't say they're not complicated, but they're hardly deceptively complicated.
>>
>>147334752
>no one posted the most obvious choice yet
https://www.youtube.com/watch?v=lWKQiZVBtu4
>>
>>147335260
Probably you need to store the group as a formation object and consider a group of units as one big unit then have some manager class dictate movement for each unit in the group. You could use A* or D* for the group object I think.
>>
>>147334741
understand that VNs are basically just books

you need to be able to write to make one before anything else
>>
>>147335519
I live in the USA nigga. I have FREEDOM. I should be able to watch WHATEVER the fuck I want.
>>
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>>147331693
A survival horror dungeon crawler
>>
>>147335606
VNs arent "books" you illiterate retard
>>
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>>147335558
>some manager class
>>
>>147335521
Do they really charge that much? Sheesh. Am I looking at $50 an hour?
>>
>>147335670
they are books with packaged with art and music
>>
>>147335686
Dont calculate on per hour basis for artists.
They want large money for big things and are ok with smaller moneys for small things. Dont try to break it into the per hour formula or your pockets will be empty before you know it.
>>
>>147335670
you're right, they're comics
>>
>>147335778
Simply having some letters doesnt make it a book.
Have you ever read REAL books?
>>
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>>147333931
Here you go. Whenever you post progress I'll roll a d20 for a chance of upgrading her
>>
Weapon durability - yay or nay?
>>
>>147335523
Depends how perceptive you are.

You'd have to manage duplicated physics objects which are on both sides of the portals, match up the perspectives of the player and portal camera (which would either need FoV trickery or to move around, matching the relative location of the player's camera to the other portals, presumably moving out of bounds while it does so but never clipping)
>>
>>147335558
>>147335260
Doesn't A* get very slow for a fine grid like that used in RTS?

They must do something less naive - e.g. defining "points of interest" on the map, and treating the entire map like a graph with those "points of interest" as vertices?

I don't really know how they do it. All I know is that there isn't a single RTS game with truly good AI (except maybe DEFCON, but that has very simple, elegant mechanics); they all need to cheat to beat even a novice player. But, this is more of an issue of strategic AI, and not pathfinding AI.
>>
>>147335886
what are you getting at? that something has to be written a certain way for it to be considered a book?
>>
>>147335963
If you have means to keep equipment repaired, yes.

Otherwise, nah.
>>
>>147336040
That your writing skills dont matter since the scene eats up whatever trash you throw at them.
>>
>>147335948
Not him but what do you expect people to do with a fixed 64x64 sprite?
>>
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>Complaining about concepts again
Can't you just make games?
>>
>>147336107
>He doesn't want to make a good game
What, are you in it for the money or something?
>>
>>147336040
no you're right, this thread is a book

4chan is a book

who are we to say what is and what isn't a book, we are not the authority on books
>>
>>147336214
Not him but if you want to make a good GAME why the fuck would you make a VN?
>>
>>147336214
What other reason is there to spend all these hours of work on something?
>>
>>147335886
Sorry, i only read imaginary books.

>>147334741
why do you think most weebshit starts as webnovel. If you really want to make a VN go for the Ryukishi way.
>>
>>147336250
oh, it's literal anon
>>
>>147336204
Video gaems
>>
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>>147336358
>>
I got invited to this, anyone know what it is? Some kind of game jam inspired by a certain artist/collective's art?

https://itch.io/jam/a-game-by-its-cover-2016
>>
>>147331195
Elaborate please.
>>
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>>147336721
>>
what's the best way to implement GUI in OpenGL? dynamic vertex buffers?
>>
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Where have I fucked up?

Player still walking through the collision object
>>
>>147336851
2d rendered on top of the 3d scene?
>>
>>147336889
you didn't understand the question
>>
>>147336851
I believe "stream" is better than "dynamic" for 2D (well, immediate) rendering.
>>
>>147336765
this game would be so much better if the character was actually judy
>>
One of you guys need to stream how you game dev so I can actually make a game
>>
>>147336024
I know Planetary Annihilation and SUPCOM 2 use flow field pathfinding, and I'm sure others do too. I'd look ito it.
>>
>>147337101
both of those games reveal one of the major flaws with the system which is that sometimes units just get stuck on obstacles

optimizations for A* exist that would make it quite competitive with flow fields in performance I think
>>
>>147336631
Back in 2010, TIGSource did this competition:

https://forums.tigsource.com/index.php?topic=13392.0

Essentially, there is a community of Japanese artists who create imaginative cartridge designs / covers for fictional games on a fictional console. The exhibition is called "Famicase." For the TIGSource competition, the idea was to pick a cartridge from the exhibition, and make an actual game based entirely on the words and imagery/aesthetics on it (there was actually little else describing the fake cartridges - which was on purpose). Because of this, it gave devs a lot of freedom while providing grounded, yet often surreal, ideas. It was a very cool competition I entered it.

Looks like someone is reviving the idea in the form of a game jam. Cool.
>>
Anyone know where I can find some decent male/female body references for 3D modeling? Something with a front/back/left/right perspective.
>>
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>be professional software developper
>be good at programming
>want to code amateur games
>don't want to have to dwelve into all the graphics and gameplay and shit like that
Am I fucked? or is there a team somewhere I could join?
>>
>>147337590
So you don't want to program the engine OR game logic?
>>
>>147331693
Turn based FPS
>>
>>147337306
Sounds pretty awesome. Don't think I could ever do justice to the original aesthetics with my programmer art tho.
>>
>>147337590
LibGDX, bro. No need to learn all these GUIs that just obscure the code from you. Work right from your favourite IDE with git. That's what I do.
>>
>>147337590
>>want to code amateur games
>>don't want to have to delve into gameplay
Seriously nigger?

Sounds more like you want some coding challenge or something.
>>
>>147333537
A shitty, shallow, flawed mobile game?

Gamebiz 3 is the only one that's even remotely tolerable and it's also flawed (especially when youj get to the xbox 360/ps3 era)
>>
>>147330198
Looking forward to it!
>>
>>147337784
>Java
>>
>>147337370
https://www.the-blueprints.com/search/male/
>>
>>147337650
oh no I want to program
I'm down for everything related to programing
I just don't want to have to think about the game mechanics because I have no idea, and I dont want to make the grahix myself
>>
>>147337830
>any JVM language of your liking

If a professional software dev doesn't have at least ONE jvm language they're willing to write, then what the FUCK?
>>
>>147337671
Remember how NES covers/cartridges always had fantastic depictions of the characters/settings/art? The in-game graphics almost never looked like that.

Your game doesn't have to include the art/aesthetic ideas presented by the cartridge. A pure gameplay idea would also be more than acceptable - and you would still be doing the cartridge "justice." That's the idea - the jam seems very open-ended.
>>
>>147337992
There's not a single JVM language that isn't trash except MAYBE Kotlin.
>>
>>147337992
>He fell for the Java meme
>>
>>147337992
does C# run on jvm?
>>
>>147338091
I don't think you're the professional software dev guy in >>147337590 then.
>>
>>147338213
I'm not, but why does it matter?
>>
>>147338206
Yes, it's called Java.
>>
>>147336765
Oh right. I thought about trying that view when you suggested it the first time then I forgot. I will see how it looks and report back! not now though, too busy watching Sumer anime
>>
>>147337590
I'd be happy to feed you design and let you make my game for me. Unfortunately there's no guarantee that a random stranger is going to make my time worth it and follow through. You could always look for actual "help wanted" work.
>>
>>147338385
Post your designs I'm interested to see your art work
>>
>>147338335
>reading sumerian clay tablets instead of dewing

wew
>>
>>147337047
FUCK OFF FURFAGGOT
>>
>>147338260
Cause I wasn't talking to you, I was talking to a professional. Who will be enough used to Java/Scala/Clojure/Groovy to not cry about using one of them, and will almost certainly be more productive with them than GML/Unity/Godot
>>
What engine would be most suited for recreating dynasty warriors
>>
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>>147338531
there's nothing furry about judy
>>
>>147338569
Even if I was accustomed to using a terrible tool at work why would I subject myself to it at home?
>>
>>147337590
JUST LIKE CLONE A GAME
>>
>>147338569
As a guy who has used Java professionally . I will say Unity is easy to pick up after making softwares in Java since C# is just like Java
>>
>>147338639
Delusion: the post.
>>
>>147338615
All the 3D engines will work

Just use Unity
>>
>emailed collab organizer to know if the collab is still on or if he stole our info and ran
>no reply
Fug I want to collab for Space Jam.
>>
>>147338615
Why would you want to recreate the shittiest genre ever
>>
If I submit a game for demo day, is there a way I can make it unlisted, so only /agdg/ can see it?
>>
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>>147338493
Nice try.
>>
So, how do you code sparseness into a recursive backtracking maze algorithm?
>>
What is the best and easiest game engine to learn to use for making a 2d mobile game
>>
>>147338916
no
>>
>>147338683
For sure, but you also have to learn the GUI, which IMO is a big overhead compared to working with a normal IDE that you like plus a lighter framework - whether that's IntelliJ+LibGDX or Visual Studio+Monogame
>>
>>147338987
flash
>>
>>147336875
I'm using nearly the exact same thing and it works and I dont see the problem
>>
>>147339006
Either way you still have to dig through the library's API for hours learning to do things that are a simple button press on a GUI
>>
>>147338914
those games could be improved significantly, that's why
>>
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>>147336432
Alright you know what? I'm going to do it only to show you that you can't do it.

Now what?
>>
>>147338987
Godot.
>>
>>147338935
How is it a nice try? I am curious to actually see your art
>>
>>147338961
What do you mean by "sparseness"?
>>
>>147336875
I had a glitch where my game would crash because the player would get stuck in the while loop forever, so this is how i fixed it. My collisions always work 100%, how big are your walls?
>>
Nice paper mario clone.
>>
>>147339006
The GUI is about as self-explanatory as is possible, and as >>147339078
mentions, will probably help you more than hurt you. Unity + VS is a very good choice.
>>
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>>147339201
>>147336875
forgot picture
>>
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>>147339201
32x32

My character moves perfectly, so I just don't understand why it's not colliding
>>
>>147339219
forgot to quote >>147339102
>>
>>147338801
wow you mean everyone giving their info to a random anonymous guy wasnt such a great idea

who would have thought
>>
>>147336875
You're doing that but also moving the character regardless of whether a collision was detected or not.
>>
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>>147338916
If you tick this I think it'll only be accessible through the demo day page
>>
>>147339415
I don't care about my info to be honest, I just want someone to partner with to make a game. I'm currently 1MA but I'm not really good at anything.
>>
>>147339462
Perfect, thanks.
>>
>Tfw you will never be as good as Gogem making games
>Tfw you will never be as good as Knightdev or Neetdev

WHY LIVE
>>
>>147339113
I know. I was actually talking about gameplay design though, not visual design. I can art a bit but I'm much too slow at it to crank out assets for a videogame.
>>
>>147339458
hspd or vspd should be 0 the step that collision is detected though, so the character would be moved 0
>>
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spent a few hours learning how to use blender and unwrap UVs
this is the result.

yes, it's that awful little hoe in his hand
>>
>>147339219
Paper Mario needs a clone. Color Splash looks like Color Trash.
>>
>>147339585
No, because immediately after calling that you then set hspd and vspd with lengthdir.
>>
>>147339586
>awful little hoe
is this a lewd game now?
>>
>>147339586
Beginner/10
>>
>>147339548
they all suck desu
>>
>>147339586
How will you handle holes in the ground? It's something I've been struggling for my game but eventually gave up.
>>
>>147339751
They are only ones here who actually finished games and have best games I seen completed
>>
>>147339813
Not him, but it's basically just tricks with the depth/stencil buffers or even just parallax mapped decals.
>>
>>147339179
That less than every cell is carved/part of the maze.

I thought of simply disregarding some ends, or setting the state of random tiles to have been visited already (without every having been carved), but I'm not sure if either are the best solution.
>>
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So, I guess my game is a horror game now. Anyone else put their fears in their games?
>>
>>147339458
>>147339649
Aha! Thanks

What I did was move the collision call to below the hspd/vspd = length dir lines, and above the x/y += hspd/vspd lines and it works now.

Hoping that's the right thing to do
>>
>>147340096
You're afraid of snails?
>>
>>147340096
Why don't you use a camera tied to a bounding box?
>>
>>147340138
Yes, that sounds right.
>>
>>147340096
Your fear consists of huge snails?
>>
>>147336432
>>147339102
>20 min later
>still no reply
See? You know perfectly you can't do anything with it like I've said.
>>
>>147340096
Me, I'm terrified of mixels
>>
>>147340096
>Snail doesn't hide in its shell and turn into something that can be kicked around, Koopa style
D R O P P E D
>>
I wish an artist here would draw me a 2d dick girl for my game as the main character =(
>>
>>147335686
Go to fiverr, browse portfolios, find one that you like. Get shittons of assets for under $1K.
>>
>>147340138
Check if it's possible to walk directly into the corner of a wall.
I had that problem once, had to move code so it resolved collision like this:

Horizontal collision code
x + hspd
Vertical collision code
y + vspd
>>
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Cleaned up my options menu. I know it's pretty ugly (and it's even worse at higher resolutions), but it works fine, which is all that matters right now.
>>
>>147340538
>dick

stopped reading right there
>>
>>147340581
His should handle that fine.
>>
>>147340407
Show me where there are mixels in my game and I will work tirelessly until I have eliminated every last one.

>>147340409
I don't know what this Koopa you speak of, but I assure you there are no similarities to any possible existing games here. But yes, I'll implement a "carapace" or "husk" that will be left behind and you can kick around.
>>
>>147340695
I was talking about my own game, friend.
>>
>>147340643
Started reading there

FTFY
>>
>>147340738
Phew!
>>
>>147340096
>snails
>no spiders
>>
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>>147340409
>not burning them and throwing them at other enemies
>>
I cant wait to watch some speedgames wit hmy fellow 4chan posters. xD
>>
>>147340918
Spiders made of bones in snail shells.
>>
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Parallax backgrounds are starting to come together.
>>
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>>147340096
What, you're afraid of snails because they can cause the extinction of the human race?
>>
>>147341161
He moves too slow for that run animation.
>>
>>147340695
Koopa is the mario turtle
>>
>>147341156
Isn't that Spoopy's game?
>>
>make no changes to views and the like
>game suddenly stops being displayed in window mode, still works in full screen, but now takes a few seconds to start displaying

Fuck you GM:S.
>>
>>147341205
Don't bother, that furry fuck listens to no one, he only posts his shit here because he's an exhibitionist and the idea that other people are aware of his fetish arouses him.
>>
>>147341161
what the fuck where are his pants
>>
>>147341205
>>147341307
That and it's based on Megaman so that's why.
>>
>>147341205
it makes it feel like megaman more, at least that's what I think he's going for.
>>
>>147341161
Give him clothes.
>>
>>147341353
>>147341431
plebs right here
>>
>>147341161
Furry hating aside, I wish I could program for an artist who gets shit done like you
>>
>>147341307
You're upset about the underwear, aren't you.
>>147341378
>>147341406
Pretty much, overblown stride + not really moving that fast. This character moves faster than Megaman already though.
>>
>>147340594
>no master volume
that's what I hate most about triple A games
>>
>>147341558
I'm upset about your continued existence.
>>
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Is there any point to making my game multithreaded?
>>
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>Plutonia Joke

OH DEAR NO
>>
>>147341161
The background art is kinda noisy in a bad way, is it a placeholder?
>>
What kinds of people, buildings and shops/services can you find in a medium sized village of ~50-75 people?
>>
>>147341738
yeah
>>
>>147341209
I have never played that, as my lawyers will also inform you.
>>
>>147341742
GDQ already on?
>>
>>147341821
Sheriff's office
>>
>>147341821
>a medium sized village
>~50-75 people

American?
>>
>>147341821
Petrol station, convenience store, post office.

If you're talking about medieval times: farmers, possibly a butcher, probably a miller, maybe a blacksmith.
>>
>>147336209
i stopped posting my game in here

no good feedback, just shitposting.
>>
>>147341821
Church
Convenience store
Restaurant
Sports fields
Maybe a school

t. grew up in a small town
>>
>>147341657
Sorry about that.
>>147341792
Just a bunch of assets tossed together at the moment. Gonna take it in a more Super Metroid-y way next time I do some passes on it with the parallax working.
>>
>>147341821
That's not medium sized, that's tiny. Below 100 people, it would at most have a general store.
>>
> tfw your netcode just works
>>
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>>147341989

They still talking.
>STILL TALKING
>>
>>147342102
On your machine
>>
>>147342145
also on my odroid-c2 :)
>>
I wonder how many people here think this thread is about speedrunning
>>
>>147342105
Sunshine now.
>>
>>147341738
you practically have to if your game has a lot of CPU calculations (lot of scripts)
>>
>>147341821
http://www222.pair.com/sjohn/blueroom/demog.htm

scroll down to 'Merchants and Services'
>>
>>147342241
I don't, but I'm watching SGDQ anyways, I'm nodev.
>>
>>147341821
I mean if you're going for some real rural shit then it's just houses, farms, babushkas and a graveyard. It's not rare that a small village doesn't have any shops or services. People just drive to other towns if they want something.
>>
>>147335462
ah yes, the newtype sound
>>
C++/SFML programmer willing to collab. I can't into ideas and art.
>>
>>147342241
>not trying to speedrun agdg games
pleb
>>
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odd: work on game
even/zero: procrastinate
>>
>>147342423
Thanks man, I was just about to crack open some DnD books to see what they used for shops and services distribution.
>>
>>147342653
Momodev isn't an agdg dev
He posted twice and ragequit like a little bitch after calling out gwyndev for copying him
>>
>>147333765
please respond
>>
>>147342820
>after calling out gwyndev for copying him
But Gwyn wasn't anything like Momodora?
>>
>>147342820
Lel, did that really happen?
>>
>>147342653
that's one shitty boss
>>
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>>147342820
Are you going to say that Arikado is not an agdg dev too?
>>
>>147342904
http://momodora4.tumblr.com/

>>147342908
Check the archives if you can, momodev was whiny as fuck. Left agdg within a week

>>147342939
Arikado posts all the time
I'm saying momodev stopped posting
>>
>>147342939
What game is that, or is that someone else's build? I don't recognize it.
>>
>>147342939
I wish I could make art like that guy
>>
>>147343128
Looks like one of the older builds, he restarted a few times.
Look at the HUD
>>
>>147343070
Shame, I like his games
>>
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>>147343128
Just his old build. I should probably try to fuck up agdg games in the next demo's day.
>>
>>147340581
I reckon that was a wall placement error, rather than a code error. I like to make the top wall, overlap a side wall so it's like having 2 objects overlapping. Seems to fix the corner bugs
>>
Progress time:
Started testing new AI for the Vampire hunter. Works way better than the older one, but I'm kinda burned up with him, so I decided to focus on art for a couple of days before working more on that, and finished the new title screen.
>>
>>147343846
I really hate games like yours baiting with a cute girl in their title screen while she looks nothing like that in the game.
>>
>>147343846
It looks very retro and quite snazzy. It's pretty dark overall though.

>>147343937
Go fap https://chan.sankakucomplex.com/
>>
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>>147339586
Comfydev I made these drawings for your game, hope you can give them some use.
>>
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Rate my shitty cloud
>>
>>147344248
placeholder/10
>>
>>147344248
can you put a dark background so I can see it better?
>>
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Should I worry about analysis and design?
Here is what I'm talking about
https://thepiratebay.org/torrent/7702527/Lynda.com_-_Foundations_of_Programming__Object-Oriented_Design
>>
>>147342662
Zero is an even number, you mathematically illiterate person
>>
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>>147344367
>>
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>>147344362

>>147344248
it doesnt really look like a cloud. but whatever its a placeholder
>>
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>>147343937
I want to add more cute images of her at the end of each level, but It will take a lot of time as you can imagine.

>>147344050
Thanks! I was aiming for that retro look. I darkened the colors a little (pic related). Maybe I overdid it?
>>
>>147344465
Looks like cocaine
>>
>>147344367
>not using Tomorrow style
I bet you use a white background in your IDE theme too
>>
>>147344465
I actually replaced my placeholder image with this when i saved it. Its supposed to be top down
>>
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>yfw you first realize that your game is shit
>>
>>147344502
>I want to add more cute images of her at the end of each level
Or you could try to have a walking animation with that quality in your game and enjoy swimming in $$$ in no time.
>>
>>147344502
I want to fuck that
>>
>>147344613
make it not shit.
>>
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>>147344595
It's not good.
>>
>>147340327
Reply to what? Also I know for a fact that you're wrong because I had one Anon use my stills in his game
>>
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>>147341212
Nah but spooky snails are a good idea so I might steal it.
>>
>>147344502
Teach me to art like you please
>>
>>147343846
I like the new font. >>147344050 is right, however. My first thought also was that this is a title screen right from a NES game, which is good, but if you really think about it, it could be a little bit brighter. There's that screen in your game when you see the town, with the lights in the windows, maybe that would be a good addition to the main screen.
>>
>>147344224
dang, dude, your style is so nice! thank you so much!

do you have a tumblr or something?
>>
>>147344591
>using Tomorrow
>not custom making a dark theme for 4chan
complete casual.
>>
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How can I prevent picrelated from happening? I imported a globe from the asset store and that one looked fine, but when I tried to make my own it ended up looking like this.

I'm using this for the texture: https://commons.wikimedia.org/wiki/File:Whole_world_-_land_and_oceans.jpg
>>
>>147345015
>howtodrawanowl.jpg
>>
>>147344591
Not, him, but I do that (use black-on-white in Notepad++).

When will the white-on-black meme end? It hurts my eyes so much. Is it because people are all coding in dark rooms with only the light of their monitors? This is the only way I could see white-on-black being a better option.

Also, Burichan master-race.
>>
gogem gogem gogem!
>>
>>147344617
Not a bad Idea. I'll think about that too.
>>147344619
Means I did a good job. Someday someone will make lewds of her, just wait, anon.
>>147345015
I don't really know what could I teach, my best advice is to draw a lot, start by copyng images, and slowly start moving on to your own stuff, and always keep an eye on the body and face proportions, cute anime looking girls are tricky there.
>>
>>147344502
It looks like you overdid it a little. But it's important to understand also that looking at it on a bright background will look much different than looking at it on a dark background or full screen. So if your game is made to run in full screen then that judgement needs to be made in the correct context.
>>
>>147344690
I think the shittiest parts of my game right now are my items. I've got a bunch of items (most of them are power ups, some health pickups, and a few de-buffs) scattered randomly around my level. The player can either shoot them to activate them immediately, or pick them up and use them later from the inventory. When used, their effects last 10 seconds (except for the health pickups, they're instant).
The items all have their own sprites, but there's a slight chance of them randomly being replaced with a generic item sprite, so the player doesn't know what he's using/picking up. This was supposed to help with the de-buffs, because obviously the player wasn't going to willingly pick up a de-buff.
It doesn't sound too shitty when I write it out, but in the game it just doesn't feel right. I guess I could remove all the item's sprites, and instead use a generic treasure chest or something, then play a "good" or 'bad" sound effect depending on the item, sort of like Binding of Isaac.
>>
>>147345437
Wish I was a yesdev like him
>>
>>147345454
copy images pixel by pixel? or just try to recreate it as best you can?
>>
"You're the one asking to get your shit stuffed right now, and it takes very little effort to rek you by just stating known facts to you.

For instance the money you've earned after years of pretending to be a professional gamedev is less below poverty level. It's below African third world poverty level. You're objectively a failure at this.

But it's not about money, it's about having something you can claim you "do" that isn't collecting allowance money from your relatives and watching anime while avoiding getting a job and even making a small effort to be an adult in your 30s.

This is one of the primary reasons you don't comprehend or care about the necessity for fun in games, because you really don't care about making a fun or successful game. You just want to claim you're doing something besides sitting at home all day and avoiding real life or getting a job."

>gogems reaction to this post was a le reaction face image
>>
>>147334752
The ONLY way to dev space games
https://www.youtube.com/watch?v=ZD7ucnfxoCQ&feature=youtu.be
>>
>>147345504
I'm guessing you're making a roguelike? Random debuffs are terrible game design. It's just tradition for the sake of tradition and autism.
>>
>>147345705
https://www.youtube.com/watch?v=nwRlvn1v8Ns
>>
>>147345654
DELETE THIS
>>
>>147345705
>>147345886
I should watch Gundam
>>
What twitter hashtags do I use
>>
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>tfw you break your game and have to spend hours to fix it

Oh well, at least now it runs a lot better.
>>
>>147345151
Not yet, probably when I get some actual progress in my game, also thanks you too.
>>
>look up the size distribution of poisson voronoi cells
>find several recent papers
>there is no known analytic solution
What the fuck
>>
>>147345946
Do it, Gundam 0079 is dated for sure, but it's still pretty good especially if you like robots.
>>
>>147345654
>>
>>147345957
#gamedev #indie #indiegames #screenshotsaturday #agdg
>>
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>>147345134
>>147345463
>I like the new font.
I feel really relieved.
I'll go back to the brighter colors then, maybe I could add a more houses there moving the background image a little bit. Thanks for the feedback, guys.
So far the game can run on a few predefined resolutions, the screenshot there is scaled x2 and you can set it to be scaled x3 too. Still have to work on a full screen mode without the graphics getting blurry or full of mixels, since GM is pretty shit for that.

>>147345563
For pixel art, recreate them.
To do that girl I first sketched her at a bigger size (pic related), then reduced that sketch to that size and started redrawing her on top of that. I changed a lot of stuff there too like her hair.
>>
>>147346178
Today's sunday.
>>
>>147345946
Yes you should.

https://youtu.be/h_PKgztP0zw
>>
>>147342662
I wish I had rolled an odd.

I just came back from efukt.com
>>
>>147346190
She needs a dick t b h
>>
>>147345946
https://www.youtube.com/watch?v=BnaC0RgEPCw
>>
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>>147346246
It doesn't matter. Half these faggots post on the wrong day anyway
>>
I've been trying all day but I can't get my dude to jump the way he should at all.

Regular movement should be available while jumping and the shadow should stay in place and not jump with the player as it is currently doing.

Any advice? (Using gamemaker)
>>
We Gundam dev now.
>>
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>>147346507
forgot pic
>>
>tfw deving while it's raining outside
maximum comfy
>>
>>147346507
Well, what do you have so far?

If you want the shadow to stay the same, just keep its y value locked to the ground.

The movement stuff really depends on how you're handling input.
>>
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>>147346582
Finally.
LETS SEE THEM /M/ECHA GAMES, BOYS
>>
>>147346665
Show some code, how the shadow attached to the player, and how is jumping and movement done
>>
>>147346507
>>147346665
Can you make a webm?
>>
Give me 3D mech game ideas which actually require the player character be a mech

It seems like the choice to be a mech is largely inconsequential, especially in 2D ones.
>>
>>147346992
Alternate History 50s where cold war went hot but no nukes were ever developped. However both sides decided that mechs is the next step after tanks. Conventional warfare.
>>
>>147346353
word tbfh
>>
>>147346992
Fighting a giant montser.
In outer space
In a high pressure enviroment(i.e underwater)
>>
Guys, what do you think of this draft?

https://soundcloud.com/lemmyrodul/mh-clone-2/s-RaliN
>>
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https://youtu.be/KXOCzB35kFY

We should have a Hot-Blooded Jam sometime.
>>
>>147346861
>>147346937
sure, here's the code, left movement right shadow

I can't get the shadow's y value to stay on the ground since I want to be able to move up/down/left/right while jumping aswell

jumping I can't get right at all, anything I do breaks as soon as I move

>>147346939
there's not much to webm since I can't get jump working at all
>>
>>147347128
Like a 6DoF spaceship game?
>>
>>147346992
Powerlifting Exosuit Simulator 2017

instant top seller in germany, guaranteed
>>
>>147346992
Anything with customization, mechanical functions, or transforming.
>>
>>147347341
>here's the code

Is it though?
>>
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>>147347341
>forgot pic
FUCK ME
>>
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>>147346992
Metal Warriors did 2D mecha pretty well. There were portions were you had to leave your mech and play as a tiny human to do stuff. And you could find other mechs in the levels and hop into those to pilot instead.
I still prefer 3D mecha though, looks better than 2D
>>
>>147347308
I like it

Is it a clone of a specific track? Could you post it?
>>
>>147343846
hey I think this looks great, you've really nailed the aesthetic. The use of dithering is pretty impressive. I would also second the use of brighter colors on the title (the girl is fine)
>>
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>>147347548
Speaking of Metal Warriors, also check out the Assault Suits series.
>>
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PROGRESS THRUST BALANCING

This is actually something of a cherrypicked webm. There are a lot of control inputs and asymmetrical thruster configs where the algorithm just returns pure bullshit, and the thought of fixing it is really unappetizing.
>>
>>147347619
I'm just asking for friends about a game idea, and I make a draft in 1 hour. This one is about a Monster Hunter clone.

But I'm not copy pasting any existing track.
>>
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>spend hours thinking up an idea for a game
>finally randomly have one idea
>start devving intensly
>few hours later decide the idea is shit
>dropped
Why
>>
>>147346992
Are you talking the difference between being a mech vs a guy or being a mech vs any other vehicle?

If it's mech vs vehicle, the obvious answer is having multiple weapons that you can fire at once, as well as unusual ones like back mounted artillery/missiles or point defense mounts.

If you go the standard jap mech route and have a mech with hands that uses one weapon at a time with maybe a shoulder mounted cannon or something, then yeah, there is no point in having a mech besides aesthetics.
>>
>>147347787
I do this but for story ideas. For some reason they sound good at first.
>>
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fuck it, I aced all my uni finals and this is likely the last summer of my life when I can do whatever the fuck I want with my time

if I don't commit to just like making game over the next three months, I likely never will

I'm jumping into some of the latter Unity tutorials right now and then straight onto game making, wish me perseverance
>>
>>147345770
Yeah, maybe you're right. I liked them in Rogue Legacy, but of course you had the option to pick something else.
>>
>>147347787
Because you forced the idea into existence.
>>
>>147347481
That would just send you flying, you need to have some downward acceleration subtracted from your vsp every frame when you're in the air. And the you just set the y shadow of the shadow to the ground below your character.
>>
>>147347756
I think I just came in my underwear.
>>
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>>147345946
Get on it, anon
>>
>>147347884
You can do it
>>
>>147347903
I want to start making fucking game, but literally cannot come up with an idea that would make a game
1: Fun to play
2: Fun (or possible at all) to make.
>>
>>147347313
https://www.youtube.com/watch?v=ny24zPeQLks best G-gundam theme
>>
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Mech game which plays like 3D Sonic
>>
>>147348016
Maybe make a generic game for experience and either come up with a interesting twist while you're making it or just leave it as a clone and use it as a learning experience for the next project?
>>
>>147347481
I don't see anything about jumping here you just have 8 way movement
>>
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Is this any better?
>>
>>147348016
Don't get hung up on the 'idea'. Just settle on some general gameplay/genre and go from there.
>>
>>147347923
>>147348225
I'll try throwing some jumping code together and post it again, maybe that'll help
>>
>>147348212
Already made generic games. Flappy brids clone, asteroid shooter clone, random platformer, and metal gear rip off.

Im ready ot give up and work with someone else who has ideas and can draw but cant code.
>>
>>147347756
That looks fantastic. I love games where you can chip away at enemies and watch them fall apart while they get weaker.
>>
I'll try spinning, that's a good trick
>>
>>147348238
It's too perfectly shaped. Clouds are really random shapes.
>>
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Small progress for my Space Jam game.
I am trying to make separate scripts for things I'll use on different objects (like a heath script for both ships and meteorites, or a shipDialogue script only for ships that have dialogue) but I'm having some problems linking them all together. For example, when I activate the dialogue box for a ship, I need to tell the ship movement script to stop moving, and reactivate it after the dialogue is over and so on.
I'll work on this some more tomorrow.

Also I need to decide a direction for this game because I have too many ideas and I'm not sure how many of those I actually know how to bring to reality.
>>
>>147348245
When i do that i eventually blow the game out of scope. I wanted to plan everything ahead and do only what i planned.
>>
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Hey guys I've got this dilemma I need help with. I've been making lots of progress with my game (it's a 3d open world rpg, relatively small though given I'm working by myself) and I just can't figure out player movement and it's interaction with the environment. Right now I have it so that the players z location calculated by calculating the function of the plane if the triangle the player is standing on (essentially the triangle in the mesh that makes up the floor that contains the players xy position). Complications arise when I take it from just being a simple floor terrain height map / mesh to a height map with objects like houses and stairs and stuff since they wouldn't really be included in the height map itself. And using height maps I also can't have like overlapping terrain (like being able to walk over and under a bridge).

I know I need to switch it so that it can base the collision stuff over nearby polygons rather than just calculating tangent planes to a height map to determine z, I just don't really know where to begin. Does anyone have a recommendation or something I could read that'd point me in the right direction?
>>
>>147347884
Unless you have an arranged marriage coming up after summer, you'll probably find that you'll have way more time after uni, senpai.
>>
>>147348472
>I wanted to plan everything ahead and do only what i planned.
The best-laid plans of mice and men often go awry.
>>
>>147348647
Shoot me an idea that would def be fun to play and is simple and i swear i will be back with progress. Screencap it even.
>>
>>147348519
This so fucking much. If you are not the head of the company, with a usual 8 hours per day job you'll have unbelievable amount of time for anything you want. I know they always say that how many responsibility it is to be an "adult", and it is, but since the university has ended, and I "only" have to work, I feel like I'm on a vacation. No more writing an essay without sleeping, no more long days of learning for finals. Even with marriage, if your mate supports your passions (or at least accepts them) you'll have just enough time for them.
>>
>>147348519
>out of time to find gf during uni life
>more time to dev
JUST
>>
>>147349042
And if they don't just get a divorce tbqh
>>
>>147347308
>https://soundcloud.com/lemmyrodul/mh-clone-2/s-RaliN
Thats pretty sweet. Where did you get the drums? Also dynamics are great but don't make the quiet bits too quiet.

>>147348164
Mecha Sonic game
>>
>>147346353
>>147347124
Will live that to your imagination and fanart
>>147347772
Thanks, the dithering took a lot of time, I'm glad someone liked it. Will go with the brighter colors then

>>147347756
Holy shit. That looks amazing.
>>
>>147349042
>8 hours of your day taken away 5 days a week
>You still have plenty of time

Spoken like a true wageslave.
>>
>>147349315
>live
*leave
I need to sleep more. Goodnight agdg.
>>
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>>
>>147349327
>8
More like 10, really.

>8 hours of work
>1 hour lunch break
>1 hour of commute
>>
>>147349490
Not to mention the hours wasted because you're too tired after work.
>>
>>147337590
>>147338678
Yeah, that's what I'm doing. I'm trying to mimic Risk of Rain with more procedural content, which they should have done in the first place.
>>
>>147348857
Make a game about a parasitic monster that has to infect humans and machines to do stuff. It could be action or puzzle or a bit in between with some non-mandatory stealth even.
>>
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>>147349607
True.
>tfw have to go back to work tomorrow after taking 2 weeks off
>tfw its a shitty $7.25/hr wageslave job
>>
>>147349607
Sounds like you lack discipline
>>
>>147349607
>>147349490
>>147349327
Look, are we talking about maintaining a "hobby" or choosing a career? If you take game dev as a hobby, then 1-2 hours a day is enough. I mean, if you like fishing, you won't whine on forums why you can't do it 0-24, right? If you want to game dev full time, then do exactly that. Apply for a job at a bigger, already working team, or work for some time in a non game related job, get some experience somewhere els, raise some money, then invest in a full time project.
>>
>>147349898
I don't need discipline when I've got motivation and talent.

:^)
>>
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Thanks to the anon for the great idea of making the snails leave behind kickable shells!
>>
>>147349490
>He doesn't take notes about his game during lunch
Do you even manage your time?
>>
>>147350028
you need to animate that shell.
>>
>>147350028
Well you're making a mario clone, so if I were you I'd play it off like you were planning to do that all along.
>>
>>147349842
>not putting in mimimum effort and thinking about your game all day
>not planning what you're going to do when you get home while taking extended washroom breaks and ignoring customers
>>
>>147350119
What's mario? No wait, don't tell me
>>
>>147350163
Are you me?
>>
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>147307774

>Are you not using bump mapping?

You mean Normalmap. Yes I use normalmaps but I dont bake my normal map from high poly model to low poly model, I paint the normal map directly onto the low poly because its 10 times more time efficient than making a high poly model to bake onto you low poly model. Downside of this is you wont get real bevels(unless you use support loops/real geometry) but I prefer to get models done fast and I will accept such minor downsides.
>>
>>147350028
That's fucking professional
>>
if/switch based state machines
vs
class based state machines

What do you guys prefer?

Never really used them, I plan on doing so for character animations and other shit.

Today's lunch is fruit salad with milk powder.
>>
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>>147341161
Why do people dislike typical furry but isn't bothered towards characters like Bugs or Mickey?
>>
Is it possible for an absolute beginner to programming and Unity to learn c# as I go along through countless tutorials?
>>
>>147350445

>isn't bothered towards characters like Bugs or Mickey?

Those arent sexualized in any way, they are just innocent fun, while furries no matter if naked or not are allways about a sexual component.
>>
>>147350575
Yes.

Programming isn't a hard thing to learn.
>>
>>147350575
possible but I wouldn't recommend it, you'll end up with terrible practices. do some good ol' console programming first
>>
>>147350445
because the furry you see on the screen isn't somebody's funny character. it's the materialization of the author's sexual desires.
>>
>>147350575
You can learn but you'll never be as good as someone with talent
>>
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>tfw you have amazing ideas but cannot into the necessary art
>>
>>147350345
It's not really a state machine with if/switch statements. It's isomorphic to one since you can achieve the same things, but I wouldn't call it a state machine.

Enums/classes are better in the few cases where behavior is defined neatly enough for a state machine.
>>
>>147350445
Furry is hated for the heavy anime influence, wish-fulfillment, sexualisation and fetishism that is intrinsic to the subculture.
Western anthropomorphic cartoon characters are generally designed to be actual characters rather than someone's persona or fetish.
>>
>>147350861
Can you do the code, then?
>>
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>>147350445
>>
>>147350861
Lemme guess:

>My idea is Dark Souls + Other FOTM game

Fuck off
>>
>>147350226
Not sure what you mean, but thanks!
>>
Me again, do you guys find this thing acceptable for a game?

https://soundcloud.com/lemmyrodul/cashsample
>>
>>147350953
Kinda i guess
>>
>>147351443
s'good

makes me think of a dark action game or a slick racer
>>
>>147351098
My idea is actually a pretty generic shmup
>>
>>147346340
I don't care what I roll.

I'm going to efukt.com
>>
>tfw don't have the patience to ever develop my skills past rudimentary levels
>can code, make music, make sound effects, make pixel art, make models
>but never WELL ENOUGH

DELETE ME
>>
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>>147346932
>Gundam game in the style of Final Fantasy Tactics
>>
>>147351443
Its great I can buy all rights of this song from you for 0.03$
>>
>>147351749
Woah there kiddo - you're not making any money with schmup
>>
>>147351098
>FOTM

Not that guy, but how did you guess my idea.

Is everyone here trying to make a Dark souls clone.
>>
>>147351909
Do you even know where you are?
>>
>>147351909
Because it's popular right now. It's like 4 years ago when every indie was trying to make a survival game because of the success of Day Z.
>>
>>147351838
>Gundam game in the style of Final Fantasy Tactics Advance
>>
>make progress all morning
>suddenly feel depressed for no reason
>crawl back into bed
>>
>>147351838
Front Mission?
>>
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hey guys if I want my pixel game to look good on everyone's monitors how important is my choice of resolution? For example would a game resolution of 480x270 (1/4 of 1920x1080) be a better choice than 384x216 (1/5)? Do I need my sprites sizes to be powers of 2 or is that unnecessary?

Answers to any of these questions would be greatly appreciated.
>>
>>147351909
Souls is probably one of the most influential games for indie devs right now.
>>
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H-h-hoping the eggs and blue tree are ok.
>>
>>147352254
Explains why they're all locked to 30fps
>>
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Can you guys tell the difference between the enemies' bullets and the player's bullets? Should I make them a different color?
>>
>>147349703
What? To do what stuff? And how would parasites infect machines?
>>
>>147352315
Can you rotate the view in game?
>>
>>147352357
jesus
>>
>>147352315
I want to eat it.
Seriously it looks delicious.
>>
>>147352357
Do you really have to even ask?
>>
>>147352315
How does it feel to have the best looking game on aggy daggy right now?
>>
>>147352357
>Can you guys tell the difference between the enemies' bullets and the player's bullets?

Are you trolling right now or what?
>>
>>147352561
no bully pls
>>
>>147352315
The trees are too jagged. Everything else looks very soft and smooth.
>>
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>>147352561
>>
>>147352424
>To do what stuff?
Control them, breed young inside them, make them blow up, suck their bodily fluids. The usual monster parasite stuff.

>And how would parasites infect machines?
It gets in there and uses it's little parasite feelers to control the gears or microchips or whatever.
>>
>>147352357
I can not tell what I'm looking at, sorry.
>>
>>147352786
So headcrab simulator?
>>
>>147352842
If that tickle's your fancy, sure. Maybe it could be like alien and infecting different types of human and animals gives you a different set of powers?
>>
>>147352458
Is that a yes or a no?

>>147352527
>>147352575
I mean, I can see the difference, but I made the game.

>>147352825
Thank you. I'll make the enemy bullets red or something.
>>
>>147352254
>>147351909
How big of a team would I need to make a 3d Souls clone in UE4? Assume I'd want the game out within a couple years.
>>
>>147352961
Not sure how that would work. Do you play as a individual parasite? If so does that mean after infecting/growing up you only play that one individual and when you die its game over? Or do you go full RTS with it?
>>
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t-that's not how wheels work
>>
>>147353090
Have you played GTAV? Looks good to me.
>>
>>147353067
If you're asking this, you aren't ready to do it
>>
>>147350702
>arent sexualized in any way
>>
>>147353260
>what is a one-off gag
>>
>>147352991
Make all of the bullets bigger, too. Most of them look like particle effects, and not important to gameplay.
>>
>>147353260
if you are attracted to that you have worse problems than furies themselves.
>>
>>147353067
about 50 people full-time, plus the contracted ones (mocap, music, sound)
>>
>>147344502
Have you considered a bright title/protag next to a darker background?

>>147346932
>TFW planning space mecha game for next jam
B)

>>147347756
I feel like there should be more debris flying off. Right now it's as if destroyed ship parts disappear into the void.
>>
>>147352215
As long as you aren't stretching the screen, any resolution should work. Powers of 2 aren't really necessary. I always try to make my sprites powers of 2, but if they end up more or less, it's not really a huge deal.
>>
>>147353260
that's meant to be "sexy" for the other character not to the audience.
>>
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>>147353090
>sphere collider on wheels
Nigga what are you doing.
>>
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Reminder to Space jam!
>>
>>147353607
And everyone of them should have experience in previous completed games too.
>>
>>147353067
You only need 20 good men
>>
>>147353072
If you wanted it to be an action game you could make it so that you could jump from body to body with a cooldown and the old host dies when you leave.

If you wanted to make it a puzzle game you could make it so that you needed different bodies to complete a level and your old bodies turn into zombies that follow you until you need them again.

If you wanted it to be an rts or other sort of puzzle game you could make it so that you have your main parasite and you spawn drones that infect enemies and turn them into host strains specific to the type of enemy or drone of combination of both.
A setting for the RTS or puzzle gameplay could be something like your primary parasite starts out in the ventilation system of a space station or facility and has to try to infect enough humans to build up an army and gain access to the critical systems using mind controlled hosts with special clearance. Then you load a queen parasite onto an unmanned shuttle and head off to infect the next level.
>>
>>147353785
I think 20 people who have tons of experience and are skilled in basically all fields is a pretty reasonable guess.

Good luck finding someone like that though.
>>
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>>147352254

>>147352343

AYY MY SIDES.


I am tired of the 30 fps meme though.

>>147352450
Yes! Here is a webm of it. The point of the camera is to rotate it if something is a little blocking of your view from a certain angle.


>>147352357
The players bullets are the little sprinkles and the enemies is the large ones. Trust me senpai I understand clutter.
>>
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>>147348307

WAIT. Are you telling us that you're having problems with jumped BUT HAVEN'T EVEN DONE ANY CODE FOR JUMPING!?
>>
GM:S question:

How would you prevent enemies that are moving toward the same point from piling up?
>>
>>147353607

Dark soul was pretty much created by one person.

Look at Dark Souls 2, the same team but without Miyazaki and its garbage.

Demon souls was falling apart until Miyazaki joined the team.

What /agdg/ does not understand is that people are born great and they go onto making great games.
>>
>>147353981
Wow, this is looking really, really good.
>>
>>147354020
Collisions
Better AI
>>
>>147347787
This is a normal part of creating. Sometimes your idea will be shit -- and it's a great thing that you figured it out now, instead of a year from now.
Do you know why your idea wasn't good? That's important. Note it down.
Shit ideas are never a waste of time. They're compost. In time delicious and edible idea will grow on their remains. Don't give up, anon!

>>147348016
P R O T O T Y P I N G

>>147353981
I still don't get it - why force the player to rotate the level when you could spare them that chore and just design your areas to not hide anything behind trees that don't serve any other purposes anyway?
>>
>>147354020
You're using A* pathfinding, aren't you?
>>
>>147354082
>Dark soul was pretty much created by one person.

This explains why the game seems to be programmed by a monkey.

And all the following games kept making the same mistakes.
>>
>>147353981
Game looks great man. To a 4 year old lmao.
>>
>>147354082
nah
>>
>>147352315
That's a gorgeous game anon. What kind of gameplay?
>>
>>147353975
You'd be surprised by the games made by such small teams. You would probably need a fucking top tier animator if you ever want to finish a Souls clone, but it seems possible.
>>
>>147354082
You have a point with that, kinda, but without a good team you are just an idea guy.
>>
>>147354253
>>147354094
loving this meme
>>
this guy is the worst game designer I've ever seen. its like watching someone who has never played or seen a videogame trying to make a game
>>
>tfw listening to old french cuties while devving a game clone featuring a cute waifu
https://www.youtube.com/watch?v=_qITxxROq0g
>>
>>147354082
No, what you mean to say is it was made GREAT by one person. But it took more people to MAKE it. Almost a 100 people in fact.
>>
>>147354296
What meme?
>>
>>147354301
Who?
>>
>>147354141
They serve two purposes Anon.

1) Look pretty and give more purpose for better graphics.

2) Make the player rotate their camera as its another puzzle layered on top where to rotate your camera

3) Make players spend more time playing a level with charming visuals disguised as a way to pad playtime to hopefully an 8 hour game (with a shit-ton of levels) so each level takes more time to finish if the player has to stop to rotate the camera.

And players won't even care/see it as padding and just enjoy it as nice visuals.


Gamedev is about being secretly evil senpai.
>>
>>147354020
Boids is the only way.
>>
>>147354176
Yes, so? I tried just resetting their position to the previous position each step in case of a collision, but it's not working.
>>
>>147351783
Clearly you don't like making games. Find something you enjoy and do it.
>>
>>147354432
>Tfw I forgot to black box text the 3rd purpose.
>>
Wow i have no idea at all how to rewrite my code to use state machines. il just give up and work on something useful instead.
>>
>>147354296
What meme? I actually enjoy it.
>>
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i have a game idea: you wake up on a boat out at sea. theres nothing to do so you jump off and swim to this island. on the island theres a maze you go into, inside the maze you find a bunch of objects like a chair, ball..etc, then you go to this room and put the objects wherever you want in the room. then some other shit happens

i dunno, i guess theres no point would you buy this?
>>
>>147353687
okay thanks for the advice. I'm probably overthinking the issue.
>>
>>147354020
Are they allowed to pass over each other? Would they behave like a swarm of bees (move toward the point, but then swarm around it once they reach there)?

If so, then here's what I would do that wouldn't require any collision checking with the other objects:

Each enemy has a target (target_x,target_y) that they try to approach. Instead of approaching (target_x,target_y), though, add some random jitter to the target: have them approach (target_x + x_perturb, target_y + y_perturb), where x_perturb,y_perturb are each random floats in some range. Don't make these perturbations re-randomize each step, though - also set an alarm for the given enemy (with a timer length that randomizes each time the alarm resets) for which these perturbation variables are re-randomized when the alarm goes off.

This will make the enemies generally approach a point, but also swarm about a rectangle. If you want them to swarm in a circular radius, use polar coordinates, i.e. approach (target_x + r_perturb*cos(theta_perturb), target_y - r_perturb*sin(theta_perturb)).

If you want enemies to stop when you reach the target, just make them stop when they reach their individual "perturbed" targets (and don't make the perturbations reset at that point). If you don't want the enemies to overlap at all, then it's another question, as this will require collision checking, and will be more complicated.
>>
>>147354020
make them move to different points
>>
>>147354432
1) You can make wonderful looking levels with trees everywhere that are carefully placed to not obscure the view (or at least not obscure important elements).

2) Is it a fun mechanic? I can't think of a single game that's ever involved rotating the camera frequently AND been well received. This is pretty much a hallmark of bad design, in people's mind, I think.

3) If you're looking for a way to pad playtime you could always add time trials. Easy as fuck to make and your players will keep coming back for sweet sweet medals. Especially if the lowest tier challenges unlock extra levels/a bonus world.

I dunno, if you keep it that way I'm pretty sure 100% of your reviews will mention having to rotate the fucking camera way too often. There are better options.
>>
>>147354020
Harder in 2d but in 3d you typically have a bunch of points surrounding the target point that they go towards instead. If it's the player then you can decide if there target points even make sense to head to. (i.e. is there a wall between the point and the player)

There is an interesting talk about the buddy AI in TLOU that you should watch.
>>
>>147352215
>if I want my pixel game to look good on everyone's monitors how important is my choice of resolution?
Because of oddball screen resolutions like 1366x768, you'll have to choose between unclean scaling of pixels, showing more (or less) of the game depending on resolution or adding borders no matter what resolution you choose.
I personally like 320x180, as it scales well to most common resolutions used today.

>Do I need my sprites sizes to be powers of 2 or is that unnecessary?
Nah, it's basically just a convention these days.
>>
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Daily reminder that if you've been a NEET for over a year and haven't finished a single game, you're officially a failure.
>>
>>147354907
Awful idea. This will still leave some overlap/pileup should the RNG fuck up.
Each enemy's target_x and target_y should be stored somewhere; x_perturb and y_perturb should be set according to previous enemies' pre-existing target x/y (a random angle, (sprite size) pixels away).

Or something like that.
>>
>>147355148
>nic? I can't think of a single game that's ever involved rotating the camera frequently AND been well received. This is pretty much a hallmark of bad design.

> C A P T A I N T O A D
>>
>>147355483
>tfw never having a cute brown gf because I'm a failure
>>
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>>147353528
Better?
>>
>>147355148
>2) Is it a fun mechanic? I can't think of a single game that's ever involved rotating the camera frequently AND been well received. This is pretty much a hallmark of bad design, in people's mind, I think.
runescape is 300% more fun if you spin the camera randomly all the time
>>
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>>147355483
What if I'm not a NEET but haven't finished a game?
>>
>>147355605
Make your own bullets and enemy bullets different colors. Your own bullets light blue, enemy bullets light red for example
Make the background less eye-strainy. Dark blue for example
Consider removing the bullet ricochets completely, because right now they're not helping much in hitting enemies, but are just cluttering the screen instead.
>>
>>147355605
Can't see shit.

Your enemy bullets need to be a completely different shape to your player bullets. Also you need to yurn down the brightness on the background before you give someone eye cancer.
>>
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>tfw you don't tell anyone irl about your game devving for fear of disappointing them if you drop/quit a project
You're all I've got, aggydags.
>>
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>>147355483
>5 years
>still haven't finished a real game

i-i'll do it one day
>>
>>147355842
you're okay because you don't have as much time as NEETs do
they have all the time in the world, there's literally no excuse not to make games except for being a lazy fuck (which is the reason they're NEET in the first place, so it's not a surprise they never actually get anything done)
>>
>>147355737
>>147355549
But is that an AVAILABLE mechanic or a NECESSARY mechanic? And are there rewards for fucking with the camera other than seeing where the hell you're going? (Like secrets and such?)

>>147355605
STOP THIS
>>
>>147355605

If AGDG can bully Bokube into looking good we can bully anything into looking good. Right?
>>
>>147354717
There's probably a GMod map exactly like that somewhere.

So no.
>>
>>147355148
>>147354432
>2) Is it a fun mechanic?

#overthinkingitbhfamsmh

Rotating cameras in puzzle games are a standard mechanic and are completely fine. It's a functional mechanic that makes the game not frustrating, it doesn't need to be "fun".
>>
Post some quality speed sluts
>>
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>>147355483
I've been a NEET for over 5 years since I dropped out of school at 16 years old.
I started learning c++ some weeks ago though, but I kind of gave up Haha. You're right I should just chalk it up to another failure.
>>
>>147356101
Okay, that's true. "Not frustrating" seems to be the right term, but Bokube's camera stuff looks more than a little frustrating to me.
>>
>forget to post in recap monday
>forget to post in screenshot saturday
tfw no social media savvy
>>
>>147356076
But bokubedev is actually talented, he only needed feedback. I on the other hand suck at everything so no amount of feedback can make my games not shit.
>>
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>>147355605
>Bokudev finally get some colors right and now his game is visible
>Now other guy appears with the same problem
>>
>>147355910
>>147355912
>>147356076
>>147356067

Sorry about your eyes anons. I know literally nothing about color theory.
>>
>>147356492
https://www.youtube.com/watch?v=alx-H_Rmpvw
Please watch this
>>
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what would you guys like to see in a monster boy_ sex slave simulator

it's a fan game because I have no creativity to create my own characters
>>
>>147355605
Are you supposed to be dodging those bullets? Or just tanking them?

Because, they seem pretty un-dodgable.
>>
>>147356492
you don't really need to know color theory to notice that it's unpleasant to look at that bright yellow for more than a couple secounds
>>
>>147356492
For a shmup it's literally as simple as keeping the background neutral, preferably something darker.
For the visibility in general... Try looking at your own gameplay and asking yourself "can I make important things stand out more?" and "what can I remove to reduce the clutter?". The most important thing in your case are the enemy bullets, because staying alive is the most important.
>>
>>147356095
> There's probably
great argument. link me plz
>>
A horror game that demonstrates the consequences of sinning. Like Dante's Inferno (the book), but more graphic.
>>
>>147356668
Decide if you should have multiple slaves or focus on a single one, or maybe YOU could be the monster boy sex slave.
>>
>>147356492
Here are some tips.
-If your solid/interactive objects are bright, make the background dark, and the other way around.
-Pure yellow is hard on the eyes. Many saturated colors are. The solution is to make them greyer.
-Yellow is, however, good for highlighting - especially in conjunction with white. On a background that's any other color, white bullets with yellow outlines will be much easier to see.

Also seconding >>147356702 this sounds pretty ridiculous.
>>
>>147356421
>>147356492
>>147356848
Maybe we need the OP to now include color theory and AGDG approved pallets to avoid this in the future.
>>
Since SGDQ is on, it gave me a thought that's probably not original.

Could /agdg/ pair up with speedrunners to test their betas to help with polish?
>>
Should I dump?
>>
>>147355605
I can tell the difference immediately. Yours are blue, theirs are red. Before yours were small and theirs were large. Not difficult.

These losers don't know shmups or top down shooters.

>>147356095
I said probably. How am I supposed to link something I'm not positive about?
Regardless, it sounds like something I wouldn't pay for.
>>
>>147355605
So, your bullets bounce off from surfaces? Interesting, but isn't it a little bit too OP? I mean it looks like a bullet hell game for the enemy and not for you.

Like >>147355912 said, maybe changing the shape of the bullets and not only the color would also help.
>>
>>147357060
>>147356984
Oh shit yes please, we really need that.
>>
>>147357060
>color theory poster
>jpg

wew lad
>>
>>147356030
What if I am lazy AND also not a NEET (lazy uni student), and haven't finished my game?
>>
>>147357078
Whoops meant to link to >>147356802 god I'm a faggot.
>>
Anyone here at SGDQ? If so have you guys spotted any hot speed sluts?
>>
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>>147357157
Ok then.
>>
Fucking speedrunningfags
>>
>>147355312
thanks for the reply, I might look into your suggestion of 320x180, seeing as my current resolution may not scale so well to 720p
>>
>>147357178
You are not supposed to pick up the colors from there anyway, just try to understand it and look for them in your paint program.
>>
>>147357060
>>147357178
Fucking this
>>
>writefagging for a month
>love my ideas
>no workable computer
>can't draw

what's a nigga to do
>>
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oh shit who would have thought that people would be uploading paid unity asset torrents
>>
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>>147357263
>>
>>147357060
>Color intensity changes in relation to its surrounding color
The color intensity does not "change".
>>
>>147357463
>>
>>147356835
multiple slaves
having only one tru 'waifu' is for fags
>>
>>147357453
Are there any consequences for actually releasing the full game if the assets were torrented and not bought? As in, is it detectable / trackable?
>>
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>>147355539
Did it sort of like that, basically every enemy checks if its own target has a sufficient distance to every other enemy's target or adds a vector in a random direction until it does.
>>
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>>147357649
Not sure if relevant
>>
>>147357453
CGPersia man
>>
>>147357865
no
>>
>>147357453
You got a link for this senpai?
>>
>>147357854
>that tearing
>>
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>>147357913
k
>>
>>147357935
OBS' fault, I swear.
>>
>>147357917
just go to kickasstorrentseu and search for unity asset
>>
>>147357746
brave men profit
>>
>>147357746
Well, they know who bought their assets from the asset store and Unity knows who published any Unity game so yes, yes it is.
>>
>>147358036
>>
>>147358448
>>
>>147358609
Last one for now.
>>
>>147357746
>He doesn't want to make assets, but neither pay for them
Wow devs really are more lazy these days.
>>147358782
Thanks anon, I'm probably going to make an Imgur folder later so we can have everything in one link.
>>
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>>147358782
Bonus stage: how to find the right font.
>that feel when I downloaded 11000 fonts and don't know which ones to keep
>>
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>>147356634
I must be blind or something. The original looked perfectly fine.
>>147356702
Either way works. There are enough health pickups scattered around to justify tanking.
>>147356767
I honestly thought it looked nice.
>>147356768
I like the clutter. I want to have as many bullets on the screen as possible.
>>147356848
Like I said, I thought the bright, saturated color looked nice. Is that just me?
>>147357113
The bouncing bullets are a power-up, it's not permanent.
>>
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>>147359090
No prob bob. I suggest you search pinterest for this kind of stuff, I found most of these there.
>>
>>147359393
>tons of great low poly models like this can be found on the internet
>0 good indie games with models like this
how?
>>
>>147357746
>Are there any consequences for actually releasing the full game if the assets were torrented and not bought? As in, is it detectable / trackable?
You're an idiot
>>
>>147359636
Indies are lazy pink haired shits
>>
>>147359636
mostly mobile games have these kind of models, which is a shame, I love that style a lot.
>>
>>147359636
picture of a model != model complete with rig, texture and animations
>>
>made 4 whole sprites
Alright, I think that's enough progress for one day.
>>
>>147359636
Probably they don't want to be a one man army, but you can always contact and ask them to work with you (for money).
Also this >>147359824
>>
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POST PROGRESS
>>
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Alright Boys, make me boxart for your game and I'll slap it in by Demo Day 9
>>
>>147360031
What's your game?
>>
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>>147360031
here's an example!
>>
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>>147360031
I don't even know if I'm gonna make it to the demo day.
>>
>>147360217
Shimizu is cute.
Cute.
Very cute.
>>
>>147360183
Are you going to leave them in your game on release or only use them as placeholder for demo day?
>>
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http://www.strawpoll.me/10657776

Plz respond. I'm interested in knowing about the demographics of AGDG
>>
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>>147360154
Making a heist game, for the demo you raid a game store and sell the goods at pawn shops, then use the money to upgrade yourself and buy more gadgets.

>>147360414
Just placeholder unless you guys tell me otherwise
>>
>>147360416
Dumb poll
We're all little girls here
>>
Hello other oldfag
>>
>>147360489
sounds interesting
>>
>>147360416
I'm a 300 years old vampire demon loli
>>
>>147360416
Someone needs to scrape the AGDG archives for all strawpolls and compile the results
>>
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>>147360680
There's quite a couple of peple in the 26 - 35 range. Unexpected.
>>
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FOUR DAYS
TEN HOURS
THREE MINUTES


ARE YOU READY
>>
>>147361540
ALMOST
>>
>>147360416
>I'm interested in knowing about the demographics of AGDG
It would be an interesting topic for a thesis or for an article.
>>
>>147361091
What a coincidence, I'm a 300 years old tan elf loli.
>>
>>147361540
fug, how do I make good 3D models?
>>
>>147361540
I could make it, but I have shit to do next week.
>>
>>147361540
What can I make in four days ten hours 0 minutes.
>>
>>147360680
Wassup
>>
>>147361817
make pong astroids.
>>
>>147361817
A GAME
>>
>>147361817
a game where you control gravity
>>
>>147360416
>Under 21
>8 votes
Where are those cute little boys?
>>
>>147361956
Vintage meme
>>
>>147361998
h-hi
i turn 21 in just a few weeks though, sorry
>>
>106 posters
>only 40 demoday submits
>>
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>>147361663

Not sure if thesis worth, but it's good to know how the community is formed, even if we are all anons here.

It'd be interesting to correlate this with game dev progress too later on. I'm guessing the 26+ anons are the most productive, but I could be wrong.
>>
>>147362137
>26 years old
>still no game
>productive

kek
>>
>>147362130
Thats actually an insane participation rate
I was under the impression that only 5% of a given community are actually contributors
>>
>>147362130
Last demo day only had 25 submissions though.
>>
>>147362437
10 of them probably don't even post here, just trying to get exposure
>>
>under 21
>You're just out of high school and are maybe taking a gap year, or doing your first, easy year in college. You have high hopes for your gamedev and think you have a fair chance at making it big
>21 - 25, you have finished college or dropped out. You fall into one of two categories: you have a decent job, but gamedev is your real passion. You still want to do it for a living.
>OR
>You're living with your parents, devving because it is the only thing that brings you joy. You continue because this is your last chance at not being a complete failure
>26-30
>Most people have given up hope at this point. If you're still around, you're making a good living from your job and you make games as a hobby.
>31-35
>if you haven't killed yourself by this point, you're a cool dad with two kids who help you make your game
>>
>>147362474
>tfw deleted old, outdated demoday project and it removed me from the jam
how will i prove my OG aggydaggy status now?
>>
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>>147362609
how messed up and insecure are you that you felt the need to make this post though
>>
Anyone using SDL2? I'm using SDL_Mixer for audio, how am I supposed to make the audio repeat smoothly? The documentation seems alright but there's just not many options for anything.

Can I just play the same sounds in a new channel?
>>
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>>147359926
Added
-a comfy main menu
-some tiles
-placeholder idle animation that is fucked because of the 60 fps, anyone knows how to fix that? they are like 8 frames right now.

Now I just need to do actual fucking code.
>>
>>147362609
>21 - 25, you have finished college or dropped out.
>implying all people who finish college do so before turning 21
>>
>>147362609
Yeah 26-30, in game industry, hardware side,

just started making games on the side for fun mostly

but hope to make a few dollars, might pay some bills
>>
>>147362609
26 and got laid off from the game industry, but want to get back in. Making games to beef up my portfolio.
>>
>>147362783
How do you make that comfy scrolling background in your main menu?
>>
>>147362905
You copy Mother.
>>
>>147362609
>Collab with your kids

Disgusting, your emotions will get in the way of good design decisions and you'll end up implementing a peppa pig game.

I really hope you don't do this.
>>
>>147362783
If GM:s lower the image_speed.
>>
>>147362745
I have two kids and make games for fun
>>
>>147362967
I've seen it in a hell of a lot of games, some that have nothing to do with Mother. It's just a neat way to have an interesting background
>>
Hey aggy, I'm the guy who was confused about inheritance.
I have another question about it.
In short, I'm using unity: let's say I have a "entity" class, which both player and enemy classes inherit from. Now, I have a script attached to an obstacle and I want it to react the same way to both players and enemies. Inside the OnTriggerEnter (Collider other), can I use
>if(other.GetComponent<Entity>()) //do stuff
to refer to the classes that inherit from it? So if an object with either the Player script or the Enemy script attached to it enters the trigger, the obstacle will do stuff?
>>
>>147363056
and yet your post speaks of deep, deep unhappiness and insecurity
I wonder why that is
>>
>>147362609
>if you haven't killed yourself by this point
If you have an age where you expect to have killed yourself by, once you pass it and you're still alive, life becomes like playing a game where you know you're going to quickload at some point, so you're free to fuck around because you know none of this matters
>>
>>147362991
>not teaching your kids good taste in video games from the start

Never reproduce.
>>
>>147363087
Yeah you could test for either derived class

or if you want provide an overide function that returns some status about what the collider should do, and implement this in both classes
>>
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>>
>>147363087
Yes, that's how parents work.
>>
>>147362905
In GM:S go to Room -> Background and put 1 on Hor. Speed and Ver. Speed.
>>147362995
Yes it is, thank you I'm going to look at it.
>>
>>147362609
Too accurate
>>
>>147362768
Sounds like you're just trying to loop a sound effect? When you call Mix_PlayChannel(), you can in pass the amount of times the chunk should repeat.
>>
>>147363109
>and yet your post speaks of deep, deep unhappiness and insecurity

Do you work at a cinema? because that's one hell of a projection m8. Most of the stuff he wrote is pretty standard agdg fag lifestyle.
>>
>>147363343

For example, if I want to keep playing the sound, or repeating it on click, such as for when firing a gun repeatedly, I can't seem to do that.

The sound doesn't play again when i click. It only plays again after it's finished playing. I want to start it again
>>
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>>147362609
>You're living with your parents, devving because it is the only thing that brings you joy. You continue because this is your last chance at not being a complete failure
wish me luck bros
>>
>>147363109
Maybe it's because you're a fucking retard
>>
>>147362609
Y u do this
>>
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>>147363309
No this is how parents work
>when are you getting a job?
>stop spending your days in front of the computer
>get a girlfriend already! are you gay?
>get out of the house for fuck's sake
>>
>>147363531
I hear all of these at least twice a day
Fuck
>>
>>147363362
here's a life tip for you. people who are happy and secure in their own lives generally dont spend their time making weirdly judgmental posts on 4chan about other people killing themselves. I'm thinking this guy has never made a successful game or something like that. really weird.
>>
>>147363531
>not having your parent classes abuse your child classes
>>
>>147363450
Have you tried calling Mix_HaltChannel() before you play the sound again?
>>
>>147363453
its possible anon
and even if you dont make game youve still learned valuable programming skills
you ARE a programmer, right?
>>
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>>147362609
>You're living with your parents, devving because it is the only thing that brings you joy. You continue because this is your last chance at not being a complete failure
Spot on.
>>
>>147363158
>Implying any kids could ever understand the joy of playing complex business simulators.
>>
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>>
>>147362137
>Not sure if thesis worth
it is well known, I think, that there always were amateur writers, musicians, artists. These are even used as tools in some therapy.

What about game development? It's a fairly new hobby, and I think it would be interesting to see the motivational and the sociological background of the people who choose this creative activity as their passion. Who are we? It would also good to see what can one gain from this hobby? I know that my organizing skills have become better, and I've developed an open mind towards many scientific and human fields, since game development requires knowledge from many scientific and human departments, but what about the rest of us? I think there are many, many more questions than this, and they would be interesting to explore.
>>
>>147363678
>anons on 4chan
>people who are happy and secure in their own lives
Choose one
>>
>>147363531
Why must you trigger my anxiety and depression?
>>
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>>147362609
>>147363531
Holy shit Aggy you are making some really depressing post today, are you okay?
>>
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>take 3 hours to make basic keyboard movement
>have to redo it to support object pushing which took 3 more hours
>it's too finicky and buggy so I have to redo it again tomorrow

So this is the power of game devving.
>>
Anyone who says you should kill yourself over anything, it really just screams wagecuck to me.
>>
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>>147362609
Nooo
>>
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lol ur parents don't love you
>>
do you the developer of Stardew Valley browsed /agdg/? He was basically a neet for 4 years
>>
>>147363710

I haven't yet, i was reading about the internals of the sound buffers, sounds obvious enough I should have noticed it.

When you use -1 for nearest channel, that's not related to the 2 audio channels in stereo is it? It's some different type of channel as I understand it
>>
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>>
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>>147364152
If they didn't they wouldn't have kept my NEET ass with them for years.
I wish they didn't though, for their sake.
>>
>>147364005
The reality of the demoday deadline is putting pressure on our delusions
>>
I've never finished a game.
All my projects fail or I abandon them because they suck.

I want to make a game.
One level.
No more no less.
Just to be able to make a final compile and say I did it.

Wish me luck. I can't possibly make this any more simpler of a goal. If I fuck up I've failed.
>>
>>147364204
no
success is very rare in places like this
>>
STANDING
>>
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Some thrusters/jetfire for me jetpack.
>>
I have 12 thousand kids and I make games for fun.
>>
>>147364396
if those are jet flames the light they produce should illuminate the frame around them
>>
>>147364229
>>147363710

Update on this situation. This problem persisted when using -1 to play the sound on the next available channel. I still haven't tried halting the sound, but when I set the channel manually, such as to Mix_PlayChannel(3, mSound, 0), it stops the sound and repeats it automatically it seems
>>
Let's say I have a player character and a lot of collectibles across the level in GM.
Is it better to put a collision trigger in the player character or the collectibles?
>>
>>147363678
>here's a life tip for you. people who are happy and secure in their own lives generally dont spend their time making weirdly judgmental posts on 4chan about other people killing themselves.

That's a silly "tip", everyone does that
>>
>>147364396
I don't know if it's intentional but the shaky camerawork plays a big part in making it believable
>>
>>147364369
This is how I finally succeeded
I kept overshooting until I finally cut it down to something so tiny I couldn't fail it if I tried
I made a few bucks from the first game I completed, then I started another a bit larger, and then a third

t. netted $120k over the last two years from two titles after 3 years of nothing prior to that
>>
>>147364152
This
>>147364319
They love me way more than they should
>>
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>>147363754
Music is the thing I'm really good at and I've been working on my pixel art. Next will be conquering gamemaker studio - I have some hope.
>>
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>>147362609
>27
>Living with parents working a shit job because you fell for the game dev degree meme
>Only recently started devving after years of resenting all things having to do with game dev and the industry
I guess I'm an outlier.
>>
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>>147362609
>21 - 25, you have finished college. You have a decent job, but gamedev is your real passion. You still want to do it for a living.
Finally landed my first real job, settling into a new house, and getting ready for my next foray into devving! I just started lurking /agdg/ but I look forward to joining you guys in this exciting and upbeat community!
>>
>>147364793
kys
>>
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>>147364396
>fire
>in space
>>
>>147364502
It's mono-propellant, no flames.
>>
>>147364629
do you want any character to be able to pick them up, or do you want only the player to be able to pick things up?
>>
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>>147363678
If he is who I think he is, he's got an excellent game being developed and I can guarantee that he'll make money off it.

Also, keep in mind that successful games are the exception, not the norm, not only here in AGDG but in general.
>>
I like the acronym NEET, because I technically won't be one until I'm done my masters and start drinking to push back the knowledge that I'll be in debt for years.
>>
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Ice sword (the icon is placeholder) and runestones which you can use to get spells (effects are still WIP). The shards that enemies drops are used as currency.

I hope I can make it to demoday. There's still lots to do.
>>
>>147364853
not this shit again
>>
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>>147364853
umm your retarded
>>
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Is it helpful to have one of these for creating assets for a 2D game?
>>
>>147364369
Let tinyarcher be an example
>>
>>147365114
Yes unless you're doing low res pixel art.

You need to know how to draw or it will be completely useless to you though.
>>
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>>147365086
>>
>>147365114
Yeah, just don't get a tiny one. They're shit.
>>
>>147363891
Is this how a real dev looks?
>>
>>147365114
save money and get a monoprice one
>>
>>147364970
your protagonist looks p hot
>>
>>147365086
>pretending to be retarded
>>
>>147364970
>I hope I can make it to demoday.
Stop teasing me. My dick is already rock hard.
>>
>0-2 bosses
>3-5 random events
>6-8 weapons
>9 kill self
>>
>>147365359
Jesus christ
>>
New thread when?
>>
>>147365359
oooh
>>
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>>147365359
>>
>>147365359
enjoy
>>
>>147365359
Well then.
>>
>>147364882
Only the player I guess, GM allows you to choose a specific actor for triggering so in my head it makes more sense to put the triggers in the collectibles to keep things more organized, but I don't know if the triggers eat processing power while idle so that's why I'm asking.
>>
If you want to be successful at making games you have to leave 4chan it is too toxic to get anything done properly
>>
>>147365359
Anon, no!
>>
>>147365359
Stream it.
In the game dev category on twitch.
>>
>>147365359
Push out what you have to demo day and then give us a live stream
>>
>>147365441
MATSUMOTO OUT
>>
>>147365510
I don't see how 4chan is detrimental to game development except if you have emotional issues
>>
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>>147365595
Only 5 months to go
>>
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>>147365359
>>
>>147365441
TEN
TENTEN
>>
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>>147365359
Welp, I bet you are a nodev anyway.
>>
>>147364970
Good shit my man
>>
>>147364970
My dick
>>
>>147364970
How do you do the death scythe orb and the blood orb's movement?
>>
>>147365359
>0 revive this fucker
>1-5 kill myself as well
>6-9 back to devving
>>
>>147366150
Physics
>>
>>147364689
I'm proud of your success, Anon, granting you're telling the truth.

>>147365176
Sorry Anon, I don't frequent here enough to catch the reference.
>>
>>147366178
Only one sacrifice per thread, please. We'll save you for another time.
>>
>>147366304
It doesn't matter. Lord Kek did not grant death upon me.
>>
>>147366150
Math.
>>
>>147364396
It looks too much like flames, not enough like cold gas

4/10 make it better
>>
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>>147364502

Here with light.

>>147364853

Spacecraft in Spacesims also have jetflames.
>>
>>147356305
It's not monday yet wtf
>>
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>>147362609
>You continue because this is your last chance at not being a complete failure
>>
>>147366658
Doesn't matter.

Space suits use air thrusts not jet packs to propel themselves in space.
>>
>>147365193
>>147365204
>>147365235
Thanks for the answers!

I'm a total beginner at drawing, so I think I'll stick with the pencil for some time, yet I would like to start experimenting with what little I've learned so far. Like I'm really interested how can a simple drawing be turned into a sprite, how it would look like if I simply scale it to 64*64, etc. There's always tutorials being shared about how to pixel art, but are there any guides about how to put regular art into motion?

As I see I can not get Monoprice where I live, and I don't want to order from Amazon, so I think I'll stick with Wacom.
>>
>>147366658
Aerospace student here, jets that respond this quickly don't burn, they're basically just compressed gas that gets released through a nozzle.
>>
Is there any particular Unity version I should be using over the rest, or should I just get the latest?
>>
>>147366658
Listen guy, you need to cut out the flame shit. Real life EMU's don't have thrusters, but if you want to add that you're going to have to make them cold gas thrusters. No sane person would wear a fucking bomb on the back of their space suit.
>>
>>147366916
Nigger, what do airplanes have to do with space travel?
>>
>>147367062
Latest
Unity's a buggy piece of shit so older versions are even buggier
>>
>>147366839
As I said, just don't get a tiny one. In order to draw properly you need to draw with your whole arm. Small tablets are too small for that and will have you drawing with your wrist only, which is a bad habit.
>>
>>147367078
Not him, but, weak bait, here's your (You) etc
>>
>>147363453
If that fails you can always join the people who can't code or speak English getting paid $20/hr to copy open-source projects.
>>
>>147367209
I've got 1 you, I'll take it.
>>
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>>147362609
>28
>PhD position in CS
>6 hour work day
>rest is deving all day erry day

Ayyyy
>>
>>147367383
Where did you get the degree?
>>
>>147367383
>6 hour work day
>rest is deving all day erry day
I'm curious: what do you do during your work hours if its not developing? I can't imagine why someone who wants to program would get a PhD in it instead of just, you know, going out and doing it.
>>
>>147367639
Winning stable bread without the risk and responsibility of running his own project, probably.
>>
>>147359256
>Either way works. There are enough health pickups scattered around to justify tanking.
In general, tanking bullets is considered bad shmup design. I'm not saying your shmup has to be "one-hit-death," but the player should be able to skillfully dodge most bullets even if there is a healthbar.

Your shmup has tons of bullets going in random directions. There is no way a player is going to be able to dodge out of a storm of bullets to get to a safer area, as they are literally going everywhere. So what do they do? Tank bullets and hope they get lucky by not getting hit too often? Hope there's a health pack nearby? This doesn't sound like a very fun game.

If you want to make enemies that spray un-dodgable bullets, at least make them in some nebulous pattern that the player can dodge the main onslaught of bullets, and come out only getting nicked by a few.
>>
New thread when?!?
>>
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time to fucking kill myself
>>
>>147367939
Don't
>>
>>147367939
... do it yet, first give me your idea.s
>>
>>147367939
Do it
>>
>>147367457
A german speaking central european country my dear fellow anon

>>147367639
>what do you do during your work hours if its not developing?

Mostly planning projects and software architecture for engineering applications or approaches that can be packed into a paper.

Also correcting exams and talking to students.

This man also gets the idea >>147367760

Thanks to the job I'm also following a more structured daily routine, which allows me to dev even more efficiently.

Being able to dev next to my job had a big impact on the decision whether I'd get into the PhD program or a regular job - additionally I might earn another academic title for it somewhen down the road
>>
>>147368212
Post your game
>>
>>147367939
At least wait for demoday and play my game
im working hard on it, for you to play and enjoy
>>
I was wondering do you need to have realistic characters or complex looking characters if you plan to make a hardcore game?

As I'm currently copying characters out of animal crossing and it sort of goes against the type of game I want to create. The problem is it quicker to create.

I guess it could work as Madoka Magica Girls was successful and it had a dark theme.
>>
>>147368337
>implying I'm ever going to indicate a clear link between my personality and my projects in these threads

No anon. Let's keep that a sexy secret.

But maybe I'll post progress in the next thread.
Who knows?
>>
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a game where your food is girls
>>
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Post music you listen to while you dev

https://www.youtube.com/watch?v=TOUuWZ8-hBg
>>
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>>147366828
>>147367067
>>147366916
>>
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>my face when i realize how horribly flawed my program's structure is
>>
>>147368652
Until you actually post a sample of your game project you are a liar
>>
>>147368759
Yes
>>
>>147368212
>interacting with other humans
Whatever floats your boat, I'll stick to being a code monkey. Good that you got your daily routine figured out, I still can't for the life of me get that straight
>>
>>147368759
Much better, thanks for listening to us easily triggered space autists
>>
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>>147368687
finally I can use this
>>
795th for javascript
>>
>>147368759
that looks less flashy but much more believable

for a little bit the blue jets made me think your game was set in a vague future with different technology
>>
>>147368752
brilliant gif

>>147368759
What exactly is the game mechanics of this?
>>
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>>147368759
too difficult to see now
hint: gas expanding in a vacuum does so at an exponential rate

when are you going to fix your fucking mouse script that jitter is making me sick
>>
>>147369015
You could build a hydrolox backpack today, our point was that you would never fucking wear a hydrogen bomb on the back of your space suit
>>
>>147369015
>>147368882


My game is actually set a few decades in the future but I am glad you like it.
>>
>>147368781
>anon's calling me a liar

I can live with that

>>147368842
It's funny because talking to students made me figure out what a piece of shit student I was myself.

Especially when I'm correcting stuffand the fuckers just write down general garbage to grab a couple of points for the task which I also did - more often than i like to admit.
>>
>>147365645
>>147365645
>>147365645

new
>>
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>spending more time making a good quality small .gif than I spent actually making the progress
Fuck this format
>>
>>147368759
just want to point out that those off-axis thrusters would only make him spin around helpelessly
>>
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>>147357453
So I downloaded Realistic Car Controller assets and basically I've got an entire game without any objectives and UI
>>
>>147369318
don't annoy the shmuppers
>>
>>147369208
>My game is actually set a few decades in the future
The future won't change basic physics. You would never wear combustible fuel on the back of your space suit. But I digress

NEW THREAD WHEN
>>
>>147369469
>not designing and modelling suspension yourself
>>
>>147369550
>The future won't change basic physics
>ignoring the fact this has happened countless times
>>
>>147369671
daddy is this bait
>>
>>147369732
>being this delusional
>>
>>147369732
no son it's page 10
>>
>>147369732
yes my wifes son
>>
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>>147369732
>>147369810
>>
new

>>147370061
>>147370061
>>147370061
Thread posts: 816
Thread images: 167


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