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/rpgmg/ RPG Maker General #155

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 741
Thread images: 113

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Summertime edition

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

[MV] Base Resources, Cover Art DLC, Essentials DLC and Pre-order Plugins:
http://pastebin.com/QtQnqvf5 (embed)
[MV] Season Pass DLC
https://mega.nz/#!Yo5AlLxZ!yzS3PMn144EGsj9LMnXeaaJ_ZxyTGgbIvFf3Y4Z0YRw
https://mega.nz/#!ZxhjiaBD!lGIZEztZ8fhyyl9NuEoQ_TDw0BGa0LB6wEaSxmY01lo
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Storyline Creator
http://www.mediafire.com/download/dtlzmd145cr4sz6/SLC.zip
Art Resources
http://pastebin.com/FgVGxTqW (embed)
Updated DLC Pastebin
http://pastebin.com/D1Nr8Zwd (embed)
Pixel Art Tutorials
http://pastebin.com/SuXCN3pf (embed)
Other useful resources
http://pastebin.com/TyAHmtW4 (embed)

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (Updated every other Wednesday):
https://www.youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A
>>
>/rpgmg/ Chain/Collaboration Game!
>Status: Pt. 14 (The Real Finale) is in development.

>Done with their part:
>- RPG Maker Maker !!nHmJbtdk7T2
>- Cortop !QqL8nX9URE
>- Duwang !yP15zzo8dA
>- MEands !!sbyw5zs4GtT
>- Alexander Guy !swIUti/LTA
>- salt !AOUYhrDYgU
>- Double Anon !WAnon.pOpQ
>- Crunch !I1tYcLS8Ts
>- Comp !MEJ8qE/3h
>- Silent Maid !ztOzYBnEEw
>- Joakim Morgen !!4elh6dhvavq
>- W.T.Dinner !LTqeha3bQk
>- Firgof !aFqhsxkECQ

>Currently working:
>Bubbles !u696zUYxpM

>Version 13B: http://www.mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip
>>
>go shopping to mall
>return
</rpgmg/ ded
You guys.
>>
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Why can't VX Ace just do nearest neighbor upscaling? I don't want to risk mixels, yet here I am, using 320x288px for a 160x144px resolution.
>>
Why u guys so dead?
>>
What the hell happened to Yanfly?
>>
I just picked this up during summer sales. What am I in for?
>>
>>147172507
Problems staying motivated
>>
>Yanfly will die in your lifetime
>>
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>Graphic Resources vending machine
>You turn the crank and a capsule falls out
What is inside?
>>
>>147173037
There's so much options to work with. I think I should do some decent planning first. Any advice on how do start organizing?
>>
>>147173823
Given my gacha luck lately? Something I already own three of.
>>
>>147171619
Got sick from getting too much shit done too fast.

Luckily, that is never happening to any of us, right?
>>
>>147173869
You definitely shouldn't over-organize before starting your project, but you should at least write down a few ideas that you have or want to put in.
Going in completely blind is a recipe for failure, but I've found that having everything completely set up from the beginning is also a surefire way to rapidly lose interest.
>>
>>147174685
If only we can have half the motivation he has to get shit done...
>>
We just keep dying to inflate our general number, yes?
>>
>>147169998
>Summertime edition
More like
>Summertime shit posting in other generals so /rpgmg/ keeps dying edition
>>
>>147175046
No, it's because we're all working so hard that we forget to bump.
>>
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>>147174096
Another Horse Wiener?
>>
Page 10 again bump
>>
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>create common event that tells NPCs to approach the player to a distance of 3 to 6 tiles and to retreat (facing the player) if they're any closer
>run this event in parallel process on 50 NPCs at once
>???
>PROFIT

This could also be really neat in a crowd scene, where NPCs make way for the player or something. And even with 50 NPCs, there's not a sign of lag.
>>
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>>147174096
>>147176597
Better than nothing.
>>
>>147175278
I'm working really hard and I'm absolutely not playing Virtues Last Reward or anything like that.
>>
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So around a year ago I tried really hard to make a visual novel in Ren'Py. However like an idiot I started with making resources but never made a solid plot first. After a while I ended dropped it like most of my projects.

Now I'm going through my folders and found a few songs that I had made for it. Most of them have too much bass or some volume inconsistencies with the others, but that can be tweaked in Audacity no problem.

They also have intro and loop versions as that's how Ren'Py worked.

Don't know if they'll be useful to any of you, but they're no help sitting in a folder never being touched. Don't need to credit or anything if you want them. Just take them if they fancy you (they probably won't but whatever).

https://mega.nz/#!5MkRxYhK!RFKDUFK5dc1bkBXosfeU20aCBRlpBm8xLx6mQORLkhc

Here's the songs in order if you want to listen to them before you download 200mb. Cut each one off after 60 seconds. Compressed it to fit on the web.

http://picosong.com/xh3S/

The order is creepy, jazzy, jazzy2, mystery, panic, sad, and theme.

Not sure if anyone cares, but I hope that they can go to use somewhere.
>>
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Stop dying.
>>
>>147181842
Thank you Anon, I think I can use a song or two from this.
>>
Stay up
>>
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>>147173823
An empty capsule?
>>
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>>147173823
Just a piece of paper that says "You are not the Father!"
>>
So what are you going to do next in your project[s]?
bump
>>
>>147186746
Focus more on end game and extra's. I made the world map on an island and decided I was going to finish a game and if I wanted to added stuff to it I'll do it after the base game.
>>
>>147186746
Figure out my world map, or at least the first quarter of it.
It's the only way I'm able to get started in the first place. Plus, making maps is fun.
>>
>>147186746
Finish the dungeon tilesets. Then to creating battlers and finishing up the ability trees, then to balancing, then city/town tilesets and story cutscenes, then attack animations and parallaxing..
>>
>>147186746
Still working on the story, the more precise it is the better I can implement it in the maker.
>>
>>147189083
I dunno about that. Incorporating mechanical aspects into the story is necessary to make the world compelling, and also to make your mechanics easier to understand, IMO. And you can only really get down to that once you have begun actually implementing gameplay, so having all the details set in stone might not be the best idea.

Moreover, you might find that certain of your ideas for story might be too difficult to implement mechanically or artistically and have to make changes accordingly.
>>
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>>147186746

>>147179005 here, need to work on the enemy "AI" (mostly lining up for shots, maybe running away at low health or some other quirks). Pic somewhat related.
>>
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>>147173823
>>
Latest woe:

In MV's side view battle system, if you add a party member mid-battle, they come running in from off screen. Great!

But if you remove a party member, they just fucking vanish with no animation.
>>
>>147194284
Is there a plugin to change heroes during battle?
>>
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>>147173823
Is this readable?
>>
>>147196315
I definitely can tell it's a key, but I probably wouldn't have thought "keyblade" without the image title.
>>
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>It's an I haven't made any progress since Wednesday episode.
>>
>>147198763
Work on your game Anon!
>>
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>>147170579
This looks cool.
>Why can't VX Ace just do nearest neighbor upscaling?
No idea. MV has slightly better scaling, if it bothers you that much.

>>147179005
Nice. Are you the guy who made that soldier and house sprite? The Metal Slug-esque ones? If so, nice to know you're still around.

>>147181842
Wow. That's very generous of you! I'll happily dig through them and see what I can use. I'll be sure to credit you somehow, though. You can't stop me.

>>147198763
Why not? Are you stuck on tedious part? Why not switch it up and do a something else? For example, if you're balancing encounters, do some mapping instead.
Variety is as important as discipline to keeping motivation.
>>
gump
>>
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I love making towns but once I get inside the houses I just get so demotivated.
>>
>>147203091
Don't add insides then with the exception of like key buildings. Make shops or whatever able to be interacted with from outside.
>>
Any scripts that allow you to change party members mid battle?
>>
>>147205827
you never needed a script to do that before.
>>
>>147203386
Not him but I disagree.
While you don't need to be able to enter every house (that would be silly) it adds to the game if you have some houses you can enter.
Even if there is not a lot inside the shop I really prefer if I can go inside to buy stuff.
When the shop menu is activated when I try to enter a house feels incredibly lackluster to me.
>>
>>147206113
What if, when you try to enter a house, a text adventure game appears?
>>
>>147171619
>>147173368
>>147174685
>>147174915

This motherfucker better stay alive long enough for me to finish my god damned game.

>>147186746
Balance enemies and make the first dungeon a taste of things to come showing the player that this game is going to be kinda hard compared to most JRPGs.
>>
>>147186746
I'm still trying to find some good modern tilesets for MV.
>>
http://picosong.com/xh6H/

So I did some EQing and replaced the snare and bass drums to give it some more punch. It sounds pretty OK now. I was also able to learn how to do pitch bends on my app(Caustic 3), but it's so goddamn unintuitive that it's not worth the trouble.

The nice guys over at RNM extended the deadline, so I was able to submit the track. Here's the wav if anyone wants it:
https://rpgmaker.net/content/events/sos/files/Desperate_Battle_for_Justice_.wav
>>
>>147206575
This would be pretty interesting, I think I would like that.
>>
>>147206818
You could always make your game: "in loving memory of Yanfly"
>>
>>147205827
You mind showing it then?
>>
>>147173869
Definitely don't plan everything right off the bat. It's entertainment you're creating, not a high school essay.
>>
Work on your game
>>
>>147186746
Add more flavor events now that I have the main Strip scripting figured out. Finally start fleshing out the other maps and see what I can do. I may tinker with my scripting a little to try to make more than just 2 sets of NPC replies based on state of dress but that may be more complex than I can manage.
>>
>>147207650
[Spoiler]torrent fl studio[/spoiler]
>>
How does /rpgmg/ feel about walk-and-talk scenes?
For example, having dialogue occur at certain points as you move through an area or at a fixed speed as you follow an NPC

Is there a point in using them? I've been thinking about using some, but they seem like they might be more trouble than they're worth
>>
>>147203091
I love making houses but I dunno if I'm doing a very good job of my neighborhood/city layouts. I'm gonna be redoing my City before long though. Even if it's a simple room though, make them! separate them on an "Indoor rooms" map if you have to to save organization, but it makes it that much more explorable/interesting/alive.
>>
how the HECK do I think of a title for my game? T_T
>>
>>147212779
Couldn't hurt as long as it doesn't drag on for ages.
>>
>>147212972
What's your game about?
>>
>>147212972
Read some poetry books, particularly things with a theme similar to your game. It is what I do when I have to think up taglines/catchphrases for advertisements.
>>
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>>147181842
I'll take a look through it, you make gud shit.

>>147207650
I really like this. Song has a great flow to it! Nice work man. Sounds better overall I think though it has been some time since I heard it last.

I reworked my last theme a bit as well. A cool anon posted something really useful about EQ and I understand a lot more now I think. Kudos to that guy if he's around.

https://soundcloud.com/mondo-nugget/mystic-future-betrayal-eq-practice
>>
bammk
>>
I keep looking around yanfly's site and can't find the "main plug-in" some anons mentioned could be used to resize the window.

I know that's a terribly n00b thing to ask, just tryna improve my quality before I start promoting my Patreon too hard (I'm the guy who shared Love Station 9 awhile back if anyone recalls).
>>
>>147216276
http://yanfly.moe/2015/10/09/yep-1-core-engine/
Pretty sure you are looking for this one
>>
>>147216894
>http://yanfly.moe/2015/10/09/yep-1-core-engine/
Wow I'm incredibly thick for missing that, thanks friend!
>>
Tell me about your villain, /rpgmg/.
>>
>>147219235
The narrator has convinced you of a fabrication that makes you a free wheeling bounty hunter when you are in fact his pliant pawn (to begin with anyway).

He has sent you to deal with a threat to the status quo, a cunning and deadly Synthesized Lifeform that threatens to unite all SLs together under one banner and spread across the stars to cast down their creators who spurned them (humanity).
>>
>>147213568
I don't understand any of the technical aspects but I like this version better.
If you keep at it you'll make some pretty cool music, I'm sure of it.

>>147219235
He is pretty much a frail but obsessed author. Surely you can beat him with ease, can you?
>>
>>147219235
I can't tell you anything about my villain. Because the shocking reveal that they are the villain is the crux of my entire plot.
>>
I've seen this thread die like 3x in a row since I've been busy, but I think I'm back.
>>
>>147223037
You are the hero we need.
>>
b u m p

How do I into pixel art? I'm seriously so fucking bad at that shit.
>>
>>147225220
It's really hard to do, just keep trying.
>>
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Struggling to make progress on this cutscene. Not very happy with the result so far.
>>
Good night bump
Please don't die again
>>
>>147228519
What parts are you unhappy about or want to change?
>>
good luck
>>
>>147234402
Looks like we needed it
>>
>>147228519
Well, the guard crowd should probably have a little bit more movement and reactions. Like looking at each other and approaching slowly.

You probably need a better expression for Bill than just going black.

Other than that, I don't think there is much wrong.
>>
>>147228519
Are the enemy and the guy who jumps in to kill the enemy supposed to look like the same guy?
>>
For the guys making custom assets for their games, how many NPCs are you making? Do all your Store Clerks look like the same guy?
>>
>>147228519
Consider nametags in the message boxes.
In a scene with so many characters onscreen, it's good to point out who exactly is speaking.
>>
Thoughts on the VN maker they just teased?
https://www.youtube.com/watch?v=G7E4ocgh2So
>>
>>147245579
I'd be more interested if they actually showed features / UI. You know, give me a reason to care about this one over the three programs I already have that do the same thing.
>>
Bumb
>>
New Yanfly Tips & Tricks: https://www.youtube.com/watch?v=gyTWRv9yu98

Jump from FF4, Fly from Pokemon
>>
>>147241409

My clerks are all different, mostly because there are few of them (4) and each one focus on their own stuff, so why not design each clerk? Make them interesting.
>>
>>147241409
too damn many.
>>
Post ramdom screenshots of your projects
>>
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>>147252776
>>
>>147245809
Are there other VN Makers with live2d support?
>>
>>147254827
Tyranobuilder. It has a nice UI but the features are lacking and doing anything other than the most basic of shit means you'll just be scripting the whole thing anyway.
>>
Don't die, /rpgmg/.
>>
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>>147248307
>All those scripts to make Jump work
>>
>>147253729
lewd
>>
bamp
>>
>>147186746
Basic story is this:

There's a giant prison where the world's worst criminals are sent. As a form of ironic punishment, all prisoners' memories are wiped of whatever crime they've committed, so no one knows why exactly they are in there. The prison is so big that it sort of functions as a self governing city, with the Warden as it's ruler. It's separated into the A, B, C and D wards. Travel between wards, while possible for guards and prison staff, is usually prohibited for the inmates. All wards have a certain purpose in the grand scheme of the prison. The security inside the wards themselves are rather lax, mostly due to no one caring if the prisoners live or die. The prison guards mostly serve as protectors of the staff of the prison.

The protagonist is sentenced to this prison, but while most prisoners only forgets about their crime, the protagonist has no memories at all. They are sent to serve their sentence in the A ward. The goal of the game is to go through all the wards and escape the prison any way possible.

That's all I have right now, anyway.
>>
bamp again
>>
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>>147253729
I think I remember you.
Did you draw this?
>>
What is more important: post-game or replay value?
>>
>>147266123
Wow that's old, yeah I drew that, I didn't expect anyone to save or even remember it.
>>
>>147253729
booty booty booty
>>
How do I remove the main menu and have the game start as soon as you open it?
>>
>>147268925
look at scene_boot.prototype.start, and make it scene_map instead of scene_title.
>>
>>147269160
Where do I find that? I'm using VXace
>>
>>147268091
I saved it back then because I liked it and wanted to get into pixel art.
>>
>>147269393
oh, then it's not the exact same. but you'll just look for something similar.

something that looks like scene_boot, and start.
>>
>>147269521
Hope it helped you even if it was only a little anon. Pixel art can be a bitch.
>>
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What do your protagonists/antagonists wear to the beach?
>>
>>147269579
>>147269160

Not sure whether this is the right one, as I'm an amateur when it comes to RPGM scripting myself.

It appears like what you're looking for is on lines 25 to 30 in the SceneManager.

The way I understand it, the main process is run first, which in turn runs the scene manager. The scene manager gets its first scene, which is set to Scene_Title in line 29 (default).

What does work, however, is turning off the music blaring into your ears when you just want to do a quick play test.
Go to Scene_Title, line 18 by default, and comment out play_title_music.
>>
>>147271439
Nothing, as always
>>
>>147271439
A suit of armor.
>>
>>147272898
All of them? Are they all chicks or are there some dudes in the mix as well?
>>
>>147273726
They all are cartoon animals, so they wear nothing or almost nothing. Main character only wears a scarf
>>
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How can I improve her side sprite?
>>
>>147274931
Make the face less flat
>>
>>147274931
arms curvier
>>
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>>147271439
>>
>>147271439
The hero would probably wear ordinary swim trunks.

The antagonist would wear a one-piece swimsuit.
>>
Page 10
>>
>>147271439
>>147277928
>>147277928
>>
>>147277928
again
>>
>>147280102
How does a hero wear page 10?
>>
>>147280257
They tear out various page 10s from books and newspapers and uses that as an outfit?
>>
>>147228519
My suggestions:
Make an AoE version of Break for the guards, it's wasting alot of time killing them individually.
Illana has a whole friggin' platoon of Soldiers with him but none help, why is that?
Why does Taggart escape at the end? That seems silly and out of place. It should be a Pincer attack if you can implement it, have him backstab Bill instead.
Also, Bill's art REALLY sticks out compared to the MV battler and bandit sprites.
>>
>>147281560
One extra note on the art thing - A non-Unified art style hurts the game more than it helps. Even if your art isn't amazing, use it for all characters or none at all so it's at least a clean, unified look. Unless you're making an Amazing World of Gumball RPG, having clashing styles doesn't look very good
>>
I want to use a skill out of battle, but it only works when in battle, and when in the main menu, it says "cannot read "isfree" property"

The problem is, it works JUST FINE if executed in battle. All it does is give the "No Encounters" state, and it works after use in battle. I just want to use it in the menu. Any ideas what's wrong? I'm using most of yanfly's plugins
>>
>>147282273
You'll probably have to post the skill in question from the editor for someone that knows skill stuff to give you any idea.
>>
I'm working on a little thing and it's almost done, if I post it here in a bit will you guys try it out?
>>
>>147282637
Yes.
>>
>>147281829
Not him but I assume the normal sprites are just placeholders
>>
>>147282741
It's a bit weird, I hope it won't come off as pretentious...
>>
>>147283201
Nothing's too deep
>>
>tfw you haven't used RPG Maker since it was 2k3
Did it ever get a decent battle system?
>>
Er... Why is the VXA crack not in the OP? My computer shat itself and thankfully I had all my project files backed up but not the actual RPG Maker itself.
>>
>>147288303
Nevermind. Disregard my extra chromosomes.
>>
>>147282637
Nevermind, I'll finish it tommorrow, it's 3 am
>>
>>147288909
Now I'm sad Anon.
>>
bymp
>>
How feasible is a Wizardry type dungeon crawler game in either MV or VX?

What about custom character creation in-game?

Is an auto-map with tiles / walls that reveal permanently as you walk over them possible?
I know nothing of scripts unfortunately.

I want to make some kind of brutal, long, dungeon crawler but having the map visible would spoil the fun.
>>
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How do these armors look lads?
>>
>>147291837
There is a Script for Wizardry-like dungeons in MV. I've never tried it, though

Custom character creation will require you to jump through a few loops, but is definitely possible. EXCEPT there is no way other than the Class system to modify stat increments with the current level up.

The only way to do it is with events with two states. But they will occupy the same z-layer as the player, and it will require a lot of resources tto make entire corridors become visible upon having the player come in contact with 1 of these events. Not sure how it could work with the Wizardry script, though.


>>147292537
I love them.
>>
>>147291837
I think one Anon is exactly doing a project like this, I'm sure that he can help you out.

>>147292865
Looks pretty good
>>
>>147292537
Medieval: Warfare is already on Steam?
>>
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>>147282610
Here's the skill and common event.
It's set to the battle screen now(since it works there) but when set to Menu Screen or Always it just gives a javascript error.
>>
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>>147292916
That'd be me. I'm not using RPG Maker for own project, though, so unless you're willing to switch to an even more obscure engine you're somewhat out of luck.
>>
>>147295479
Not him, but what engine are you using anon? Your work makes me really curious about how you're making that game.
>>
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>>147295803
The OHRRPGCE. I'm having to override a whole bunch of the default stuff, but most of the actual graphics display comes from just turning specific graphics on and off, and I can put it all together [albeit annoyingly] in the regular map editor.

I put up the scripts and whatnot here: http://www.slimesalad.com/forum/viewgame.php?p=119815 if you have any desire to try and decipher them yourself.
>>
>>147297083

Thanks anon, I'll play around with this to learn with a side project. Your game looks great visually so it motivates me to learn how to do something like that too.
>>
>>147297083
I like your work, Anon
>>
Page 10 prevention bump
>>
>>147298050
>>147300153
Thanks. Hopefully I can get a demo of this together by the end of the month.
>>
Bumperoo
>>
Aren't we even slower than usual? What is happening guys?
>>
Don't let it die again!
Work on your game!

>>147308172
Hopefully everyone's working and making progress.
>>
>>147308172
I'm not playing games or anything.
>>
I'd be so happy if I could get my demo out ;_;
>>
>>147308172
video game patch came out, so i've been slacking
>>
>>147308172
Thinking about it, Steam Summer Sale might indeed be to blame.

I've been finishing Metro Last Light.
It was fun. A bit cutsene heavy though.
>>
Progress bump
>>
>>147314585
Progress:
Went and watched Jojo's Bizarre Adventure at my friend's house instead of making progress.
>>
>>147314585
I'm playing Virtues Last Reward very intensively
So I can play Zero Time Dilemma after that
>>
>>147314585
Progress?
Collab'd with another RPG podcast group, then recorded our own cast a week early. Maybe one day I'll find time for actual game dev again.
>>
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I made secret passages in my game, but with followers it pretty much ruins the immersion, is there anything I can do that changes them walking through it?
>>
>>147315793
>>147316569
>>147318217
All progress is progress, even if it's mental progress or doing something else to gain some distance.
Just remember to work on your game in some way!

>>147319054
Maybe an overlay (looking exactly like the trees) that covers the secret passage, and thus the party when they walk through it?
>>
>>147319054
You can turn off followers before going through the passage then back on when exiting it.
>>
>>147319774
I do that and that's how pic related happens, they still follow you and when you turn off the passage they are solid.

>>147319251
I tried that, the problem is it affects the trees themselves and makes it very obvious that there is something weird going on.
>>
>>147319995
Could getting rid of the trees in that very spot you put the overlay, and having only the overlay instead work? I have yet to play around with that myself.
>>
good night bump
>>
>>147321678
I'll join you, you better have a big enough bed.
>>
Remember
>>
>>147325678
The third of july?
>>
>>147319995
Gather followers before turning them on.
>>
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So I've been working on this game and toying around to get stuff working, really getting the hang of it too, aim is to have an alpha ready next week that would have one playable stage with working mechanics so I can start working on the rest of levels and... animations/arts.

I've been looking throught the scripts and the like while ive been at it to confirm few needed features, and already am using one animation helping script, and the masterlist/yearepo have lot of choices up there as I've been looking through it.

Tho I'm interested, are there like, some scripts that are like, considered generally useful/life easening/must have's I should know of? Cause like I dont wanna fall into that classic; "dude why arent you just using this instead of all of that"
>>
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It's done!

https://pep.itch.io/n-demo
>>
>>147330639
What the heck am I playing right now
>>
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>>147330639
>>
>>147331805
That's the default RPGmaker, search it on google
>>
>>147332370
rpgmaker font*, I'm retarded
>>
>>147330639
Okay, finished. I suppose I should have guessed by the picture that it would be a Yume Nikki clone -- I don't really "get" games like this, but you do you.
The menus had no cursor, so fix that. Or disallow menu access, as I assume you intended.

>>147332370
So? You don't distribute a game without essential components. I own Ace, and I still needed to manually fix it. Anon should have included the font folder.
>>
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How would I go about making a rpg about government conspiracies?
>>
This is a friendly reminder that at 9:30 PDT today the week long SGDQ event starts (google it if you don't know what it is). If you're like me and want to be watching something videogame related while you chill and work on your game, this is definitely something nice to have on in the background.
>>
making
>>
>>147336392
I've actually thought about this a bit. I wanted to make the main character this nosy female reporter who is constantly looking for a big scoop. You know the type of character I'm talking about. And so she'd get this lead in some mysterious case and she'd end up going down this rabbit hole of corruption and conspiracy and have to learn to fight to protect herself as she tried to find the truth behind it all.
>>
>>147337778
Oh shit, nice!
I have four days off starting today, gonna make some good progress I hope.
>>
>>147337778
Is this the one that got taken over by SJWs a couple years back, who basically ruined it by forcing everyone to keep quiet during the runs or is this another speedrunning thing entirely?
>>
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makin' assets for this prologue dungeon and all....
Nothing perfect, but it'll get the job done.
>>
10
>>
So is Victor like copying 100% everything Yanfly is making? He just made this: https://www.youtube.com/watch?v=vt4jK3u-Xns

Like a day right after Yanfly released his: https://www.youtube.com/watch?v=gyTWRv9yu98
>>
>>147346872
Pretty much. Victor's the China of RPGMaker. Copy whatever successful thing someone else has made but make it slightly worse.
>>
>>147346872
He's still doing stuff? I completely forgot about him since Yanfly does pretty much everything.
>>
>>147336392
First, pick a conspiracy. That will guide the rest of the process. Second, evidence. Goverments will do everything they can to hide said conspiracy. The character will need a smoking gun (eg the Germonik Scriptures in FFT) in order to convince others. It's all about subterfuge and diplomacy. If they detect you, and can find a way to jail you for jaywalking, they will
>>
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These are awfully sketchy, but which of the three seems most appropriate for the competent, overly shy but also somewhat smug underling for a generally incompetent demon lord [in terms of composure, hairstyle/bodytype, etc]?
Might also combine features of the three.
bump
>>
>>147350612
They all look the same. Any subtleties you intended are hidden by several kilograms of pink blargh.
>>
>>147350612
Maybe A or C judging by the pose. I can barely tell what's what in those sketchs.
>>
Hi guys, I'm not really good at RM even if I know it since a while now.
I finished a small joke game about a private joke I have with a friend on VX Ace, and I compiled it.
The thing is the compiled file WON'T open.

The cursor is loading eternally and the actual game isn't even opened.

Any idea about the source of the problem ?
Thanks.
>>
>>147353442
Have you tried recompiling? Maybe it got corrupted during the compilation process.
>>
>>147350612
A is the only pose that says shy yet smug.
>>
>>147353669
Yeah I tried but the result seems to be the same.
>>
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>>147314585
Posting progress

https://soundcloud.com/mondo-nugget/mystic-future-kat13s-th3m3

First character theme! It's for an android that will serve as the initial party's medic during the prologue. Give it a listen and tell me if the EQ is ok.
>>
>>147346872
Don't forget, he has a history of not making very good scripts and then getting mad when most of the community or anyone has a question about how to use it.
>>
>>147354357
I'm also pretty pissed that he released a plugin for custom combat windows and showed a whole bunch of awesome preview images and then when I asked "Hey could you post the exact configuration you used for some of those preview images?" he was like "No, because I don't want everyone's games to look the same."

Well fuck, excuse me for wanting a battle window that just so happened to be almost exactly what you posted a picture of, you conceited asshole.
>>
>>147354138
Is this on your friends computer, yours, or both that it's not running?
>>
>>147355105
On mine. So I didn't give it to him yet.
>>
>>147355173
Hm. Maybe try compiling it and putting it here to see if we have the same problem?

Or if you know how VMs work, you could try running it on one of those to see if it's your machine specifically that's having problems with it.
>>
>>147355478
Ok I'll try to upload it here but be careful, it's utter trash and in another language.

What upload site should I use ? Mega ?
>>
>>147355646
Mega is fine, yes.
>>
I've given up on my projects long ago, but I still come here. It makes me feel warm inside seeing others advance in theirs. And maybe hoping one day this thread will motivate me enough to seriously work on another project again.
>>
>>147354278
Sounds great for a dialogue theme (or a prologue)
>>
>>147346872
Victor is a big fraud. I'm surprised people still buy into his bullshit.
>>
>>147358279
I know this feel.
>>
>>147357220
Here it is:
https://mega.nz/#!40RlDDZC

tell me if it works please. If not, I hope you guys can help me fix it.
>>
>>147359719
Your link is missing the encryption key
>>
>>147359719
>>147357220

sorry wrong link
https://mega.nz/#!40RlDDZC!6Beo7ICr_4700R_gQb7OTb7hS5q08D_idLTHT1oyplY
>>
>>147330639
Is it gone? I want to play!
>>
>>147343646
Is that M&L ?! It looks fucking awesome anon.
>>
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>>147358279
I feel you, anon. I definitely feel you.

>>147354278
I like the theme itself, but I think you need to focus on volume a little more. The song itself is too quiet with these loud snapping/clapping sounds that spike the volume. I think the best way to fix this would be to lower the volume of this instrument (a lot), and lower the eq at around 4 to 8k around 12 - 24dB. Then increase the master volume (or if the master is already at max, just normalize the song in audacity).
>>
>>147359846
MY EARS
>>
>>147359846
Game uncompresses and starts up perfectly fine for me. Not sure what the problem would be on your end, considering you made it.
>>
>>147359846
You did this on purpose, did you not?
>>
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>tfw no new information from the blue waifu game
>>
>>147363326
Looks like they got their ear stuck in a taffy machine and fused a size 5 skate shoe into their foot.
>>
>>147362006
>>147362164
>>147363015
really ? Thanks I guess. I swear I didn't thank you guys.
I'll send it.
>>
>>147359896

Fixed menu access and added font.

https://mega.nz/#!sYFlCRjC
>>
>>147367654
You forgot the encryption key.
>>
>>147368073
Sorry, first time using mega
!NKeywazKImFvYD7sRXSu5M1rkhIW-b30WQu7PXhBnjI
>>
>>147368073
>!NKeywazKImFvYD7sRXSu5M1rkhIW-b30WQu7PXhBnjI
That is ok. Note that when you have the options of copying a link. You get: Link, Encryption Key and Link with Encryption Key. Always pick the latest one for sharing your projects.
>>
So a big reason that my mixing has been wrong has been for the most retarded reason. If you make music, listen up because it's easy to miss it like I did.

On windows, go to your sound properties (for your playback device) and disable all the enhancements and sound effects. I had all kinds of crazy shit enabled there including EQ (which is BAD BAD BAD for mixing). Had no idea all that shit was enabled until I was using ASIO4ALL as a driver and noticed that it sounded different than usual.
>>
>>147359582
This was what Victor just wrote in his video:

>Victor Engine
>Actually it is the same principle applied to two different engines. The fun part is a random retard spaming that I stole YF idea, even though I started working on this far before YF released his.

I find it hard to believe when everything he's made so far is an iteration of Yanfly's or some one else's. The guy is the textbook definition of a copycat programmer. Down the video format and Patreon setup, he's copying everything about Yanfly, except Yanfly is actually successful whereas Victor isn't.
>>
>>147368213
>>147367654
>>147330639
Ok, some comments.

I think switching between two "sides" of a room is a good idea for this kind of game and adds exploration and puzzle values. I don't remember the exact game, but I believe there is already a yume niki-ish flash game that used a similar concept (although it quickly became about exploring an apartment complex with that method, I think).

I noticed that the end of the game is reached by clicking the TV a certain amount of times rather than item interaction. Is there a way to reach Room 3 if you have the fight interactions?

On the character and NPC design, they are a little bit bland, IMO. You usually want characters to have distinguishable silhouettes and some kind of symbolizing item/clothing. Think Mickey Mouse's trousers and gloves.

On the overall experience, I think the changes look a little bit too random. The blob, poodles and "worm man" look somewhat organic, if cartoony, in origin, but there are also mechanical things like the bell and musical buttons. And then there were keys, symbols of seemingly unrelated things and the box. I believe a dreamscape feels more like a dreamscape if you are just going with a single theme in which other stuff starts to "slowly dip in".
>>
>>147360161
Not really, but my game is pretty much inspired by Mario RPGs.
From the overall mapping style of the dungeons to the game being divided into chapters, with a certain character being playable in the interlude between them.
>>
>>147370051
Shit dog I had no idea about this. Thanks for the heads up!!
>>
>>147336392
Reinstall Deus Ex for research.
>>
>>147371883
Exactly. It's kind of funny seeing that loser trying to justify himself. He said someone got into his Youtube and said:

>that I stole YF atb and dragoon jump
>it's not like I have done both back in 2013

>After 3 years, coincidentally decides to make a video about it not even 24 hours after YF does it.

He loves to play the victim. It's hilarious. I wonder if he's fooling anyone.
>>
Ayy I finally got a track done

https://soundcloud.com/user-344218426/tranquil

how's my mixing on this track?
>>
>page 9

not if I have anything to say about it.
>>
>>147376272
Not to mention that the thing Victor made in 2013 were taken from Yanfly's 2010 script, Battle Engine Melody. That would have been the go-to script back in the day had the scripts in the time not ganged up on him and made him quit.
>>
>>147377000
nothing blatantly wrong, so it's good enough.
>>
>>147378840
scripters*
>>
>>147377000
I like it. It's simple but calm.
>>
>>147378840
What happened? I thought Yanfly quit at that point because he was burnt out?
>>
>>147375693
>>147336392
Also: (Re)watch The X-Files for research.
>>
>>147378923
>>147379103
Hey thanks! I'm super excited to really get this project rolling <3
>>
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>>147377000
This was pretty chillax, I really liked whatever pad you used for the ambiance. Piano melody was nice too! Mixing-wise the only thing I can think of is maybe the piano is a bit loud, the first note jumped me a bit at max volume. I'm no expert though.

>>147370051
I fixed this too, you were right, those clicks were pretty loud, also reworked it a bit.
I think I had the same problem you did.
When I went to upload the first time, the clicks didn't sound quite so loud when I was saving the track to upload. Then afterwards, they sounded louder, even though I didn't touch them. Strange, I could be imagining it though lol. Has that ever happened to you?

The sliders in Fruity Loops EQ2 thing were kinda confusing. I get the dB areas better now though, and how they affect each other.

https://soundcloud.com/mondo-nugget/mystic-future-kat13s-th3m3-1

Sound better?
>>
>>147378840
Meant to say 2011. Melody was released mid-2011. Pretty sure of it since I was one of Yanfly's testers for Melody.

>>147379762
Oh boy... Story time. Everybody sit your asses down. It's gonna be a long read.

Yanfly only ever said he was burnt out to save the face of the people officially working with RM. At around that time, Tankentai was the "strongest" engine available for VX. The problem was, it was in Japanese and the documentation for it was unclear even being translated. The other problem is that it fucking sucked with compatibility with anything else. No scripts worked for it. The scripts that did work for Tankentai didn't work without it. It was a giant mess. Not only that, if you messed up any of the action sequences, the whole game would crash without any fail safes.

So Yanfly decided to step up. He made Battle Engine Melody, a battle system that contained good documentation, compatibility with 90% of RPG Maker VX scripts, and fail safes for action sequences in an extremely easy format. Yanfly went as far as creating an entire wiki dedicated to explaining how it worked, and on top of that, added ATB, CTB, and PTB. His testers (including me) spent 2 months trying to break the Melody engine by making it crash and installing fuck-knows whatever scripts with it. After testing was over, Yanfly released it to the public, free of charge, free for commercial use, the whole 9 yards.

So what happened? The scripters in the community felt threatened by it, to the point where Nick released an analysis made by Jet (another scripter in VX community) with false claims on Melody: http://blog.rpgmakerweb.com/tips-and-tricks/cbscomparison/ As you can see, there's no detail on the write up on Melody. It totally shits over Yanfly's hardwork by saying it's hardly compatible and the ease of use is the lowest (Melody is fucking plug and play). Fed up, Yanfly quit the community at the time.

tl;dr Yanfly quit because of betrayal.
>>
>>147381090
That just reminds me why I hate 90% of people...
>>
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>>147380612
>Has that ever happened to you?

Hm, not quite to that extent. What might have happened was there was some weird problems with encoding or you may be talking about Soundcloud's compression.

Soundcloud compresses its songs much like Youtube compresses the videos. You end up with minor artifacting on both extremes on the EQ spectrum (your extreme highs and lows).
Which is why if you're listening to a track on Soundcloud and are looking to critique the mixing, it's best to download the song (not sure if it's the original song or the compressed one, however).

>The sliders in Fruity Loops EQ2 thing were kinda confusing.

I use FL Studio 11 Totally-Legal-Edition so I'm not sure if it's the same exact plugins that you use, but are you talking about Fruity Parametric EQ 2? It looks complex, but it's actually pretty simple. There's still some bits that I don't know about, but here's what you need to be aware of. I diagrammed it to make it easier to explain. I'll refer to the bits by the color of the circles.

Red shows your octaves along with your general EQ references if you don't know frequencies. Pretty self explanatory.
Blue shows your frequencies in Hertz and Kilohertz. So 100Hz is your general bassy area while around 6kHz is your treble.
Yellow is your decibels. The big slider to the immediate right of it is essentially your volume for all the bands (which is basically master volume).
Pink is where you can choose the envelope (high pass, low pass, shelf, etc) for your bands (the circles you drag around). You can leave them at default if you don't want to experiment/don't understand them. The sliders underneath are for fine tuning the band volumes rather than needing to drag the bands themselves. The knobs underneath labeled FREQ move them up and down the spectrum. Couldn't tell you what BW does, however.

If you're not using this plugin, hopefully this helps someone who is, lol.
>>
>>147381090
I wish I had Yanfly's work ethic. No matter who shits on him, or how he's feeling, he keeps working
>>
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>>147384417
I use FL12 and yes, that's the plugin I meant. Thanks for the diagram, I find those help a lot since I learn better visually rather than text.

The red I figured out myself, the blue was where I didn't quite get it at first. I get how the hertz works now though. Thanks mang. I think the BW fine tunes each band individually, makes them flat or wavy.
>>
>>147388085
>I think the BW fine tunes each band individually, makes them flat or wavy.

Ah, that's right. I probably should have actually checked before I posted all that lol
>>
>>147386312
Same. I don't work with him currently, but I heard he probably wouldn't have came back to MV had Archeia not convinced him so thanks to him(her?) we actually have Yanfly plugins to use.
>>
Yanfly is cute, CUTE! Bump

Are you all making good progress today?
Yanfly is too good for this community. Too pure.
>>
>>147392973
Still waiting on an Angry Yanflys minigame for MV.
>>
Work on your game
>>
>>147397997
I am! I-I'm not getting distracted by SGDQ at all...
>>
>>147398581
Hard to do when the runner picks based Koopa Troopa
>>
Why is making diagonal tiles so hard?
>>
I'm spending my afternoon making interiors for all the buildings in the first large city the player goes to.

I wish I were having more fun but honestly coming up with random NPC dialogue is hard as fuck.
>>
Sometimes I don't know how much encounters are too much.
I'm not sure if it's safe to think in the mindset that I'm overthinking the amount just because I'm the developer.
>>
Is your villain really a bad guy?
>>
>>147184925
I think I can use this.
>>
>>147401730
Playtesting helps a lot. Then you're not just asking for your own opinion. It's why NES games are so damn hard: The devs were their own playtesters. They knew how to beat everything. Why don't you?
>>
>>147403870
nope; you end up unlocking her as a party member.
>>
>>147403870
Sort of. Figuring out what's going on in my game is very difficult and impossible in the first playthrough. There are also as many as four decoy final villains to make you believe you finished the game, each one with appropiate plot development (on work) My final bad guy is only a villain in the sense that he willingly began the events that will end up in the destruction of the world. But in the true end that world is doomed anyways, and said main villain is scheduled to become a party member of a sequel which is probably never going to see the light of day.

Long story short, I'm going to need a looot of events.
>>
>>147403870
Depends on your perspective. The game as a whole has a lot of grey morality. I've actually asked people I know IRL (as a hypothetical question, without divulging that it's the plot of my game) about the game's main conflict and I've received quite a few "But... the villain is right!", but about just as many "Well obviously that makes the villain evil!".
>>
>>147381090
>So what happened? The scripters in the community felt threatened by it

Wasn't there this huge fear that all the RPG Maker VX games would look the same because they feared users would all use the same scripts by Yanfly? lol It's fucking funny because there was no such fear about tankentai and every single fucking game that used tankentai, that shitty spin wheel mod, and had it in its default state with the same sample action sequence Mr. Bubble added to it. And the people that were making that claim against Yanfly were the creators of these games that used tankentai in such a way. lol
>>
Show your concept art. It's cool to see how people plan.
>>
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>>147406346
Here's one of my characters.

I really wish I could draw ;_;
>>
>>147405154
>tfw still using Ace version of Tankentai
>>
good night; ui work tomorrow
>>
>>147405154
There was a shift to modular script design.
"script support" went from "How should I code this?" to "I got these scripts someone else made but they're not compatible, help."
>>
>>147401423
Shamelessly steal from other fictional characters.

And I don't mean just copy stuff, but take a fictional character and their personality, their mannerisms, their way of speaking, and use that for a random NPC. Then do the next NPC with a different fictional character.

Writers generally don't run into this problem because they don't have to give lines to every random NPC. So why not cut corners?
>>
>>147406440
What kind of game are you making anon? I like those characters you posted
>>
>>147401423
Pretend you're a random NPC walking around doing a random NPC job. What would you say?
>>
>>147403870
Yes, she's a pretty terrible diety.
>>
>>147408439
>>147401423
You guy's ever hear of Chekhov's gun? It's a principle that says remove anything that isn't relative to the story - or in this case, the game.

Basically, if there's gun on the wall and it's not going to be fired, it shouldn't be hanging there.

What is the point of the town and the npcs inside it? Is the player learning anything or are you just forcing them to walk through space.

Some rpgs towns segments feel like a walking simulator, but you're actually learning the layout of the town for when you come back later. Helping a npc will unblock a path next time you return.
>>
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>>147406440
Here's the thing: you can. You drew that. That's step one, and step two is to never stop.
Pic related, I've been drawing since I was 11, and now I'm 21. This is my protagonist.
>>
>>147410310
I don't disagree.

At the same time, I wouldn't treat flavor elements like random NPCs to be the equivalent of a (loaded) gun hanging on the wall.
They're more akin to brief descriptions or a set of details to make things less bland. Overdoing that, of course, makes things bloated and a chore to slog through.

That leads me to >>147411017
>It's also important to remember that you're not creating a world and events; only an illusion of one.
I'd say that actually depends on the scope of one's game. For something like 90 or 99% of RPGs that's true, the rest aim for something far more immersive, approaching a simulation-level of illusion. They are clearly the minority, because when they fail, they fail spectacularly. Possibly because they demand significantly more detail to become convincing in the first place, all while having to avoid becoming bloated.

Example: in order for the Matrix to function things need to believable enough to not raise any suspicions. Which is a fuckton of detail, and yet it's still only the minimal amount necessary to sustain the illusion.

tl;dr
When it comes to the side of story-driven things, fully agreed. One could view perfection as being attained when you can't cut off anything else that's unnecessary.
When the game strives to come closer to simulation territory, I think that rule doesn't become invalid, but also has to consider immersive elements more strongly.
>>
Anyone have Katamura Hibiki's Lords of Darkness pack? Been searching all over for it and I can't seem to find it anywhere. I own several resource packs myself and can list them if anyone is interested. I'd feel weird asking for something and not offering what I have purchased in return.
>>
Is there a grandia ATB script for MV?
>>
>>147414958
http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/
Maybe this is what you are looking for
>>
>>147416575
It's all good, I'll wait for now, yanfly does enough for me. Night everyone!
>>
Demo 2 soon, friends!

If you haven't played my first demo from a few months ago yet, you totally should, and post some feedback here in the thread so I can fix any issues for Demo 2.

https://fantasylegend.itch.io/demo1
>>
> It's a principle that says remove anything that isn't relative to the story - or in this case, the game.
I don't think this works remotely as well for games as it does for stories. In a written story the player is constructing the world inside his head. When you give a simple description of a town, he will be imagining a town that looks like a town and contains every single thing he believes a town should have. If you make a barebones town in a game, it is going to look absurd to many players when they see that your town doesn't have a realistic water source or a single piece of farmland, and it is going to be boring to many others who want to roam around and learn about the world a bit further rather than just moving straight with what seems to be your plans for plot because what the player wants deep down is to build his/her own story.
>>
>>147421808
>In a written story the player is constructing the world inside his head.
It's not correct to think that just because a game has visuals, this doesn't apply. Every RPG ever made relies heavily on abstraction and imagination. Unless you're God, it is absolutely impossible to construct a world with a high enough degree of realism that imagination stopped being necessary. It's precisely because RPG players have a desire to work their own story that the genre can succeed despite its lack of realism.

Now, that's not to say that "barebones" is the right idea to take away form this. It takes just as much skill to craft a minimalistic world as it does a thoroughly-wrought one. Making a grand adventure with only a dozen NPCs is very much possible (see EOIV), but it's just as possible for the approach to fall flat (see Generic NES DQ Clone #7).
>>
Anyone know how to do this in VX Ace? A character is going to change classes but I also would like to change their weapon right after they do so, how do I do this?
>>
>>147427185
Depends on a lot of things. How (default, script, etc.) and where (in what scene) are you changing the class? Do you want to equip a particular weapon that you'll know exists, or is it ambiguous?

The thing that jumps to mind first would just be to use the optimize function. That should cover 90% of cases, though it could be annoying in some games (maybe give the player a yes/no prompt for it).
>>
>>147427429
Sorry, I meant that I can't get the weapon to change.

I'm changing class through the change class command on the game map.
The weapon is already in the database, but when I use the change equipment event command, it only
allows me to change the equipment respective to the initial class of the character.
>>
>>147427618
I see. That seems to be a limitation of the event command. Just use a script call instead:
>$game_actors[actid].change_equip_by_id(slot, equipid)
"actid" is the actor's ID, "slot" is the equip slot (weapons are slot 0), and "equipid" is the weapon's ID. Put in the appropriate values from your database.
>>
>>147428293
Thanks for that, it worked.
>>
>>147421210
love the simplicity of the title screen, and hope your second demo is as polished as the first one.

do the clouds scroll? because that would be cool, not sure if its possible though
>>
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>>147429938
They do! Also I added a subtle movement to the cursor icon and figured out how to make webms so... here you go.
>>
Could designing my characters around crazy facial expressions be a good way to viralize my game through 4chan?
>>
>>147421210
See, I kinda want to play it, but I'm seeing a lot of reasons not to. That huge list of poor balancing, the promise of a better version soon, and a 200 MB weight (even though it's RTP?) really put me off. I want to support the general, but I don't want to suffer unnecessarily.

I'll definitely play v2, though.
>>
>>147434150
That's totally fair!
The list of planned fixes from the first demo make it sound a lot more fucked than it actually is, but yeah- I'm hoping the next demo will be ready by the end of the week, so I don't blame you at all for preferring to wait.
>>
How big do the numbers get in your game?

I'm wondering if I should start out the actors at low MAXHP like 20-30, or just start big with 500-750 HP or something.
>>
>>147437217
3 digits
>>
>>147437217
I like Fire Emblem statlines. HP starts around 20 and caps at 60, other stats start in single digits and cap at 20 or 30. Units don't usually reach caps in more than one stat, with some characters and classes having straight-up 0% growth in certain stats the whole way through.
>>
>>147437217
I could see it hitting 4 digits at like absolute post-end game content. Otherwise, it is like around 50 - 150 at the start.
>>
>>147437217
I'll try to keep things small to make the math easier, but I am still not sure regarding how small. Due to all the different formulas I am using for different elements and types of damage, I'll probably need an excel spreadsheet for balancing later on.
>>
gump
>>
>>147437217
I'd like to keep them under 4 digits, it's easier for me with the math and the player with smaller numbers I think.
>>
New Yanfly tips & tricks: https://www.youtube.com/watch?v=zV41ac8eYfg

Cool!
>>
>>147408632
an Undertale ripoff

No seriously though I'm making a game that's similar to Undertale in that it has a "timeless" setting but with a focus on a more modern setting. there's also a bunch of furry characters
>>
>>147445346
I love it already
>>
>>147445489
<3 <3 <3
>>
>>147445346
>Undertale

At one point I actually had ambitions to completely remake undertale as an RPG instead of a bullet hell. I even finished the fighting/sparing system ect but I just lost motivation.

It was more of a test anyway.
>>
>>147444605
Awesome! Now I can make a Druid job, or something.
>>
>>147437217
It depends on the game and the audience you're aiming it after.

Some games benefit from smaller numbers such as the Fire Emblem and Paper Mario series. Other games benefit from massive numbers like Disgaea and Neptunia. It all depends on your audience and whether or not your players like number porn.
>>
>>147444605
>tfw you want Yanfly to stop making videos so it can get better
>>
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>>147444605
I'm interested in the one for actors next week. It took me a whole hell of a lot of fenaggling to get transformations working in Ace last year.
I've been thinking of moving that project over to MV because of how little I got done on it (basically just the mechanical stuff), but I've resisted because I imagined it'll be a real hassle to do over.
>>
>>147329591
thick.
>>
>>147446880
You could always learn to edit videos and offer Yanfly to make them for him.
>>
>>147448070
How the fuck are you guys making Webms of your games?
>>
>>147450718
I just use WebMCam. It captures a screen region. I'm sure it's not optimal quality, but it couldn't be simpler to use.
>>
Does/will your game contain any intentional grinding spots that your players can exploit? Tell us about them.
>>
>>147450718
Look for Screencasting Software
>>
>>147452150
Still fiddling with the concept, but I want a Metal Slime variant that is found through symbol encounters and is built entirely around being annoying to the player, so you can rejoice in killing them.
>>
>>147450718
Not him but I use Fraps and webm for retards.
>>
>Actually being productive for once
>Smoke alarm glitches out
>Won't shut up even if I remove the batteries and shut off the house's power entirely
So much for my plans of working and watching SGDQ today
>>
>>147448070
>I'm interested in the one for actors next week
If I'm not wrong about his new schedule, it will be on Wednesday when the actor transformation one will appear.

>>147450717
I believe that's FlyingDream's role. She's the video editor and she gets paid by him for her to do it.

>>147452150
No, I don't. I made grinding neglible in my game. My game has it so level 10 is the cap. By the time you reach the end of the tutorials, you're already level 10. Everything in my game is skill-based. Equipment stats don't go past a certain point either so min/maxing in my game doesn't do much because fuck min/maxing. That kind of gameplay style ruins the balance and point of so many games.
>>
Hi guys, what is a good way to do a small game with no battle using the basic RM VX ace resource ? I want, for once, to finish a project so it'ld be really good to make a very small game, but I don't have any ideas what to do.
>>
>tfw worked on my project nonstop all day yesterday and today

The motivation is BACK BOYS AND IT FEELS SO GOOD
>>
>>147456935
Use your motivation wise Anon
Make a lot of progress
>>
>making decent progress with custom tiles
>obsessed over how they're organized on each tile page and can't move on until it's perfect in my mind
I will never finish my game because of this.
>>
>>147463052
Why don't you use parallax mapping instead?
>>
>>147463797
his "problem" sounds like it's not even related to any specific map at all, and just how it looks inside the editor.

it's just an excuse. now get back to work!
>>
Progress bump!
>>
I don't know if this is a noob quetion but whatever. Is there a way for your skills to be afected by the stats of your weapons? Lets say a skill consist on hiting 3 times with your two handed weapon, which inflicts poison, and one whit a weapon on the equipement slot "sheat", wich inflicts fire damage, it is possible? With yanfly's action sequences plugin I could mark the difference betwen hits, what I would need is the command to put the effect of the weapons.
>>
I picked up MV legit in the summer sale. Should I delete my pirate copy and do a full reinstall or will it be fine if I just verify integrity?
>>
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The item to your left is now an item in your game. It does absolutely nothing, and you find it by inspecting a bush or something. How fucked are you?
>>
>>147470127
That's a good question, but better be safe than sorry.
>>
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>>147470628
>my wallet
Identity theft doesn't work well if your victim won't be born for another 500 or so years.
>>
>>147470628
My graphics tablet?
How the fuck did it get there?
>>
>>147456116
Some sort of exploration/adventure game, maybe? I was going to say something like Ao Oni or Yume Nikki, but horror games kind of need custom assets, I think.

Still, you could go for the same sort of gameplay with a different theme. Comedy or whatever you feel you could write/design well. Have the player explore a town or abandoned castle or something, collecting items and solving puzzles.
>>
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>>147456116
Make an adventure game! Join the cool kids club!
>>
>>147471552
speaking of, surface pro 4 now comes with a free xbox 1.
>>
have 17 stats, but need to drop it to 16 for aesthetics bump
>>
>>147474614
Combine evasion and magic evasion into one stat
>>
>>147474614
Make one more
>>
Does anyone know if anyone has made enemy battlers of the RPG Maker DS characters?
>>
>>147472598
This looks pretty awesome. :o
>>
>>147472598
so did you decide on a pixel movement mouse cursor or sticking with the grid movement mouse bump
>>
>>147456116
Do a survival horror. At the very least all you need is 1 haunted building and 1 character.
I believe all the makers after VX have a keyitem select menu already.
>>
>>147456116
With the RTP only or mostly? Some ideas:
Something like Rokka no Yuusha, where your heroes of prophecy find themselves in a murder-mystery scenario.
A Gothic Horror story. You arrive to a town and you slowly learn about some kind of supernatural creature that might be closer to you than you think.
Gulliver's Travels. You are some kind of sailor/astronaut/traveler and visit a variety of towns with unique/weird cultures that seem just unreal, yet oddly realistic at the same time. Think Kino's Journey.
Some kind of business simulator.
A tomb robber centered mostly on evading guards, evading traps and solving puzzles rather than combat. Think Indiana Jones or something like that.
Princess Maker grindfest.
Dating sim.
Pinky and the Brain plot where two seemingly inoffensive things attempt an absurd world domination plof.
Virtual Pet. Think Digimon World for the Playstation. Minus combat.
>>
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>want to make own RPG after realizing i can write, compose, and sprite semi-competently
>want to use 32x32 tilesize and all custom graphics
>briefly check MV's capabilities, think it clears out and buy it
>computer breaks, spend a few months making assets on other people's computers and intend to pump them all into the engine later on
>get set up on new PC and im up to my eyes in shit i dont understand and nobody uses MV it seems what the fuck am i doing

Is there any hope at all for me, a hapless MV user? Where should I look to get started? Not even their official website has tutorials...
>>
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If I wanted to make a dumb Mario fangame RPG, what are some good places to get textures?
>>
>>147480770
rips of the previous rpg titles.
>>
>>147480407
What are you struggling with?
You can use tutorials from other makers, like Ace.
The differences should be quite minimal there.
>>
>>147480898
I can't really find the textures, just the sprites.
>>
I'm still looking for Katakura Hibiki's Lords of Darkness pack. Tried various torrent sites and file sharing sites and still can't find it. I have all of the High Fantasy packs for VX Ace from PVG and Katakura Hibiki's Fantasy Hero and Dark Hero packs if anyone wants to do a resource exchange.
>>
>MV
>Dual wielding doesn't cause the user to use multiple attacks
>It just adds the strength of the weapons together
>Even if you set traits so that your character that dual wields gets two attacks per turn, each attack uses the sum of the weapons

Fucking a. I just want to make it so you can see the difference in effect between this guy's two different daggers.
>>
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Rise from the dead
>>
bukm,p
>>
>>147480407
The PC RPG Makers haven't changed all that much on the surface for a while, as far as I know. I don't know any tutorials to suggest, but if you (or someone here) can find some, they ought to be helpful even if they're not for MV.

RPG Maker seems confusing at first, but it's not as bad as it looks. It won't take you too long to pick up the basics once you get started. Even if you don't know what you're doing, you can always learn by just messing around with things and seeing what you can do. That's how I figured it out back in the Playstation days, anyway.
>>
>>147445920
It's pretty easy to pull off even without scripts.
>>
>>147482628
>Can't natively dual-wield
PS1 version wins again!
>>
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>>147406346
It's not for an RPG though (dropped my project). Possible main character for a game I might attempt to make.
>>
>>147482628
I think you can change the Attack skill's damage formula
then use a common event (if dual wield) to trigger a different attack based on weapon 2.

I just haven't figured out how to factor in weapon properties into damage formula.
>>
>>147450718
Probably not the best way, but on windows 10 I use the Xbox gamebar thing thats built in to capture a clip, then just converted it to webm using some website.
>>
>>147450718
I use obs to record, and then some webm maker script that I think was linked on /g/ ages ago. You just drag the video file onto the script and it does its magic.
>>
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Opinions on tone shifts?
Mind fucks?

ect.
>>
>>147491751
Love it if it fits well with the overall plot or symbolism.

If it's shoehorned into the game, it needs to go.
>>
>>147491751
I like it when it is done right, if it's done wrong then it feels like a lackluster attempt to "be deep"
>>
Here's a new work in progress song I made. Hope ya like it :^)

https://soundcloud.com/user-344218426/lisasimpson
>>
dun die
>>
>>147491751
I'm coming from more of a tabletop perspective, so take this with a grain of salt.

It takes serious planning to throw a proper plot curveball nowadays. You need to think twelve steps ahead of the most advanced players (remember it's a game, not a novel), make sure the game system is airtight and unbreakable, and never tell anyone the whole story. Just saying "You cannot grasp the true form" is a cop-out nowadays; give the player something to struggle with and make sure they fail in a satisfying way. Long story short, you need to embrace the autism and be That Director (or whatever your title is) for once.
>>
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>>147406346
Various anthropomorphized animals, including catfolk, dogfolk, lizardfolk, etc. all travel together in caravans, shunned wherever they go. Others refer to them with derogatory terms such as "verminfolk" or "kobolds" but their preferred name is "the scurrying people."

Will they ever actually make it into my game? Who knows. But the game is set in the same setting as my D&D campaign, and they're an important part of that.
>>
good night bump
>>
i did less than i hoped bump
>>
>>147503584
Same here senpai. What's your favorite aspect to work on? I think my favorite thing is designing interesting/gimmicky combat encounters.
>>
>>147503651
music, but that's the last thing i need to be doing right now.
>>
I finished a long cutscene and got a lot of interior buildings in my city done today, feels good man bump.
>>
Bumparoo
>>
Post work music
https://www.youtube.com/watch?v=lAlZvDHKFIM&list=PLXsSRYs9eaki1Yhoj627qDgsc9we9QdbT
>>
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Fucking about with battle animations bump
>>
Anyone using Yanfly's base parameters? For some reason the rate isn't working.
>>
I couldn't resist using the RTP skeleton for something. I'm so sorry.
>>
>>147512080
That is ok. That skeleton is too sexy to resist.
>>
I'm bored.
>>
>>147406440
You need to learn about the basics, like construction. This book helped me a lot, a couple of years back.
http://www.alexhays.com/loomis/Andrew%20Loomis%20-%20Fun%20WIth%20a%20Pencil.pdf
>>
>>147515745
Work on your game.
>>
What sort of Spell can I use as an Esna variant if my Status Ailments are all quirky things like "Trapped in a Bubble", "Turned into a Slime" and "Buried Alive"?

I can't imagine something that would flavorfully make sense.

Maybe no Esna at all like in SMT?
>>
>>147521434
SMT does has a fix-all spell: Amrita. It also has a fix-a-few spell (Patra) and a fix-most spell (Me Patra), so there's no shortage of ailment fixing.

It depends on the tone of your game, but random ideas that come to mind include "Lucky Break", "Rebirth", or "Business as Usual".
>>
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>>147481718
>>147486229
That's good to know, I'll give them a closer look instead of just freaking out. I know I can figure this stuff out, I'm just literally a babe in the woods at the moment. To get particular, here's what I'm stuck on for now.

>Tile Size
I want to use a 32x32 tile size. I guess I should have went with the earlier version (VX Ace?) that uses that natively instead of MX, but I wanted mobile support like a pleb. So which plug-in is best for this? I think I saw a few. The official one was only for people that preordered? What's up with that?

>Tall Characters
My main characters are tall. That is to say, they're 64x32 instead of the square format that the default characters come in. How am I supposed to redefine the aspect ratio and make sure they actually show up properly in the game? I tried following some tutorials on this from Youtube but the only one for MX I could find was about stretching the default characters to make them look taller.

>Extra Animation
Looks like there's three frames for every direction a playable character faces to cycle between for standing and walking around. My characters have more animation though; a standing cycle with blinking, four and eight frame walking cycles, etc. How do I define extra animation like this, is it something I have to manage with a plug-in?

Any help at all is appreciated immensely. I'm stuck at work but I'll keep an eye on the thread throughout the day.
>>
>>147521978
>I'm just literally a babe in the woods
Hover over everything. EVERYTHING. Every box, every button, every everything in the editor has a tooltip that explains a ton of stuff you'd never know otherwise (like message codes, for example).
>Tile Size
It sucks. Even the plugins that exist which allow you to use other tile sizes aren't great; they can't change how things look in the editor, after all.
>Tall Characters
You just do it; it doesn't require anything. Just use bigger sprites.
>Extra Animation
Yep, gonna need a plugin.
>>
When do you guys think we should hold the next /rpgmg/ Jam?
>>
>>147522384
Thanks for the tip. I guess my character sprite issues are going to hinge on whatever plug-in(s) I can find.
>>
>>147525621
Soonâ„¢. It's summer, after all -- the perfect season for not going outside and making games instead. I'd be up for a game jam in the near future.

...After SGDQ, though.
>>
>>147525621
I'd be down for one soon. Need a break from my game.
>>
I'm bored.
>>
>>147531582
DashBored
>>
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>>
So how many of you make your erotic visual novel with this?
>>
>>147533616
With what? MV? I'm already doing it ever since Yanfly released Picture Common Events. There's so many lewd things you can do with that plugin.
>>
>>147533616
Not for right now, but my next project is going to have lesbian elements.
>>
>>147528481
>the perfect season for not going outside and making games instead
That would be winter. Everyone goes out during the summer, since ACs are power hogs and the heat is super anti-comfy. In winter, all you need is a blanket and the warm aura of your Nvidia card.
>>
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>>147533616
I already did. In game maker
>>
Now that I'm here, I have a question. Is there a plugin that lets you click on a specific region of the screen with your mouse, like a sort of button?
You know, to activate an event away from the player.
>>
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>>147491751
Can help to keep player on their toes, like anything else though, moderation is key. It should still mesh somewhat with whatever the main tone is, otherwise it feels really out of place.

>>147509176
How hard to use is the action sequence plugin? I have lots of ideas for killer attack animations but I haven't really touched that part yet.

>>147495703
I like how dreamy this is, its still a WIP so I can't be too harsh, but the overall volume is a bit loud, almost shit myself when it started up lol.

>>147534304
Cosigned, fuck summer. I work in a kitchen too so its a hundred times worse. Not for too much longer hopefully though.


Also, got two new tracks done.
Something regal.

https://soundcloud.com/mondo-nugget/mystic-future-the-throne-room

And something with a e t h s t e t i c s.

https://soundcloud.com/mondo-nugget/mystic-future-v-a-p-o-r-s-t-r-e-a-m-s-1-9-9-2

Hopefully SC's compression hasn't fucked these.
>>
>>147535078
Yanfly has one that lets you use pictures as clickable buttons.
>>
>>147536612
Ah yes, that's exactly what I'm looking for. Thank you anon.
>>
>>147531582
Watch SGDQ.
>>
Pray for the robot game fellas...
Pc is giving me shitty erros and I cant boot it, trying to fix it now.
I do have a backup, but its from early june and I really dont want to loose all that progress.
>>
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still not sure if i wanna make the switch to a different engine, since ive been focusing on art and a complete script/story before starting any type of coding.

i have a collection of friends who are damn good at coding and theyve all been really pumped about helping me
>>
any recommended rpg games that has comedy besides drunken paladin and kanye quest, as well as any other eroge games other than the ones in the pastebin?
>>
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>>147542162
The robutts... Not the robutts.
>>
>>147542162
Don't give up! There's always recovery disks (or the versions for USB sticks) to at least recover data.
>>
>>147542162
Don't give up! If you give up, you lose ALL of your progress. It might be frustrating to do a chunk of work over again, but we believe in you.
>>
Anyone else heard of Jimmy and the Pulsating Mass? It has a lot of personality.
https://www.youtube.com/watch?v=clVRo1CyIG4
>>
>>147542162
This makes me sad
>>
>>147545527
Looks like an Undertale ripoff.
>>
>tfw you finally have everyone's stats finish

A good feeling.
>>
>>147545527
>Jimmy and the pulsating mass
L-lewd
>>
>>147548749
He's probably dead and has a tumor
>>
>>147545527
I like it so far!

>>147547667
It seems more like Earthbound, actually, but the new game mechanics keep it fresh. Let's hope it doesn't get a shit-tier fanbase if it gets popular.
>>
>>147543042
>>147543192
>>147543694
>>147547645

Im thinking of formatting my pc and rebuild from my backup...
Oh well, at least I HAVE a backup this time.
>>
>>147550156
Too late, it already has its own TVTropes page for some reason.
>>
importing tons of icons has to be easier than manually editting a sheet.
>>
>>147550381
No, I mean the ridiculous "this character HAS TO BE (SOME FORM OF MARGINALIZED)" shit that Tumblr users like to fight over.
>>
>>147550294
If it's just the operating system not booting up, there's always a way to get to the data.

Also, general advice I don't see given often enough:
make sure to partition your hard drive if you have only one built-in, and don't have any external drives.
That way you can keep all the operating system related files on one part of the drive, and all important data on the other.
Whenever you have to format your PC, you only lose the OS files. The rest won't be touched by your formatting.

(This won't save you from your hard drive dying, so keep backups anyway!)
>>
>>147542162
Oh god please don't lose the data.
No offense to anyone else here, but this game is THE fucking game I visit this thread for.
My prayers are with you.
>>
>>147552516
I got on my mother's old laptop and went to see if my backup data was safe on Onedrive.
It's there just fine, it's just that I don't want to loose some progress I made since I made this one backup ( it's a month old by this point )

Though to be fair, I didn't had much of a chance to change much on the game up until this point, at most I'll loose a cutscene and a tileset that I can cheekly get back by taking apart screenshots I have of the maps floating around.
>>
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>>147552516
>>147552970
Fuck yes I got a backup going from my PC!
We're back in the game, folks!
>>
>>147555806
Glad to hear that
>>
If your game got super popular and spawned a fandom similar to that of Five Nights at Freddy's or Undertale, would you be upset by it, or really happy that your game found an audience?

I'd honestly be really flattered that someone would take time out of their day to be a part of a fandom my game created. Even if the fandom was notoriously shitty.
>>
>>147558441
there won't be. it doesn't have the type of appeal that would make people fanatics.

i'm expecting some "yeah, that game was pretty good."
>>
>>147558441
Upset, no, dissapointed maybe.
>>
>>147411273
Hey, so I went back to this and cleaned it up. I think this is going to be my title screen.

>>147558441
I'd be half embarrassed and half flattered. On one hand, any fanbase with members below 16 is going to be awful. On the other hand, I gave all those people enjoyment, and I know there are a lot of kids who need that.

Side note, I know it's cringeworthy to say this now, but I really do enjoy the Five Nights games, and I like seeing indie devs succeed.
>>
>>147558441
If it was like those fandoms, mostly I'll feel worried.
>>
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>>147411273
>>147558798
Fuck, forgot pic.
>>
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>>147558980
Here's the low res version too. I like how the resolution change almost makes it look retro.
>>
>>147558441
I think it'd come in stages. First there'd be flattery that one of my creations got popular enough. Then there'd be annoyance about the inevitable misunderstanding and perversion of my material.
Hard to say, in the end.
>>
>>147558441
Only if that popularity comes with a lot of money for me.
>>
>>147558441
I would definitely be happy that my work found an audience, but the fact that it was liked by such people would motivate me to go into a completely different direction for whatever project I took up next.
>>
>>147558980
Looks kinda frumpy, but in a cute way.
I could see the style working if you made the rest of the game like it.
How's progress?
>>
>>147560656
Good thus far. I'm almost through setting up the first few maps, and then I'm going to work on locking doors and setting up puzzles for the first area.
>>
Attack Speed
Bullet Speed
Casting Speed
Movement Speed

I'd like to get rid of the word "speed" from these stats.

>?
>Ballistics?
>?
>Mobility!
>>
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I'm considering dropping the RPG genre and turning this game into more of a exploration/puzzle/adventure game.
I'll give my reasons later in a wall of text once I get my pc back from the dead.
>>
>>147562717
Arcane Mastery for casting speed maybe?
>>
>>147562909
:<
>>
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This is what I got so far.
>>
>>147542162
FOR THE LOVE OF FUCK BUY A EXTERNAL HDD OR FLASHDRIVE AND DOWNLOAD ALL YOUR PROGRESS ONTO IT ANON!!
>>
>item in map supposed to be interactable
>it's not working
>spend 10 minutes deleting parts of it, trying to figure out the issue
>pissed off, can't find it
>do something else for a while
>come back to it
>realize i have a blank event page at higher priority

i think i might be retarded
>>
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>>147567430
>>
Don't die!
>>
>>147564160
beautiful.
>>
Anyone know how to get an item's price in MV?

I want to store an item ID with the Select Item function, then make a conditional branch based on the price of the selected item. But I can't for the life of me figure out this crazy JS syntax stuff to give me the price of the item.
>>
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/rpgmg/ what are you listening to while working on your game?
>>
>>147572539
https://www.youtube.com/watch?v=6fJcc613ucI
>>
>>147572539
https://www.youtube.com/watch?v=zl6jBGoWIlQ
>>
>>147572539
https://www.youtube.com/watch?v=46gYvBBJlqY
>>
>>147573267
>>147573446
>>147573630
Interesting tastes. That 1hr scheming weasel tho.
>>
>>147571404
thanks
>>
>>147572539
https://www.youtube.com/watch?v=kYH6lLur_LE

anime was a mistake
>>
How do you brainstorm for puzzles? I'm actually having trouble coming up with them right now so I'm watching Cry play a couple of my favorites for inspiration.
>>
>>147572539
https://www.youtube.com/watch?v=G0yo8BREgD0
>>
>>147574505
Think of a gimmick, find an interaction/solution, then work backwards to create the puzzle.

>>147572539
https://www.youtube.com/watch?v=5Us2QCW37RE&list=PLJLNwG8PyqR7_w4IGzE7Ln0zhVyyMVc7A&index=5&shuffle=1241
>>
>>147547667
I think undertale is just also inspired by earthbound; neither game is trying to hide that
>>
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Hey uh

I got one more question. Is it blatant stealing if I have a section that's basically an Ace Attorney courtroom session?
>>
>>147576340
yes, but people don't really care about parodies. they're even lauded?
>>
>>147572539
https://www.youtube.com/watch?v=p2lwFiIaMAE&list=PL8DDD2D047A076DC8
>>
>>147576340
Maybe but I think people will like it instead of thinking you are a copycat. It's more like an homage I would say.
>>
>>147576340
As long as it provides a clear reference to the game, it'll be considered a parody rather than a ripoff.
>>
Hello again /rpgmg/! I'm writing an important cutscene right now, but I'm not sure how to end it. My party is talking with a mage that was kidnapped by the "Nightmare Brigade" (the first third of my story centers around rescuing her). Currently it ends with the party vowing to rescue her husband since she kept her magic secret from the Brigade, but then there's the twist that you can see from a mile away where she says she's going to join your party. I think this is pretty cheesy, so I was looking to either change how the cutscene ends. Here are my ideas:

A) She reveals that the main character can also use magic and teaches him a fire spell. This is good because it finally introduces black magic to the game, but bad since it lengthens the already long cutscene and is very anti-climatic.

or

B) She says nothing for now, but you meet her later on and she teaches you magic then. Good because it ends the cutscene early while still giving it a nice climax, but bad because I'm already four dungeons into the game without anyone having learned a black magic spell (two characters will learn sword techs though).

Please let me know which idea you think is better (or if I should keep the original ending or do something different entirely). Thanks for the help guys!
>>
>>147579068
Maybe meet halfway and have her say something about visiting her later for a spell? No pun intended.

Is there any other way to shorten the cutscene to make room for it?
>>
>>147579068
1. You like how your scene resolves without introducing fire.

2. There are other non-magic skills in the game.

I don't think you should introduce magic.

Is there anything different about that fire spell than the sword techniques? If they're similar, in that they're a burst of damage at the cost of a resource, then it's not necessary to introduce magic. You could unlock another sword technique, or even some other side system. Crafting, farming, card-battling, marketing, whatever.
>>
>>147576340
You can't copyright how something functions. The way a Lamp turns on.
You can copyright a design. How the lamp looks.

Now, we might call it game "design" but its serving a function. We had a hundred Tetris clones at one point, the blocks just had to look different.

You might have heard about a guy claimed Candy Crush Saga was a clone of his game Candy Swip. It pretty much came down to the use of "Candy" elements. As you might imagine, that didn't hold water.
>>
>>147579614
I think it would be better if the later meeting was a surprise. And I don't think there's really any way to shorten the cutscene without losing a decent amount of information. If you think the A ending is really that important, I could add it in, but I'd prefer to keep the cutscene short if possible.

>>147579662
Magic would do elemental damage instead of just more damage than usual. Also, I can't introduce any other side systems due to the limitations of the engine (RPG Maker 2 for Super Famicom). Maybe I could just give the player a more powerful sword now and introduce the magic later; I could make the magic ultra-powerful so that it seems worth the wait (this would also play into my storyline of protecting the magic from the Nightmare Brigade).
>>
So how about this for an ATB battle?

>Players get a light attack and a heavy attack
>light attacks are quicker, and have a smaller charge
>Heavy attacks take longer but also lower the selected enemie's ATB guage
>Then the rest of their skills

does that seem like a good idea or should I jsut stick to attack?
>>
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What do you guys think:
Should the sea be "reflective" (semi-transparent with sky parallax) like the lake?
>>
>>147582954
It most definitely makes sense, but I can't say it makes me particularly excited. Maybe the "Heavy attack" changes from character to character and has a somewhat different effect for each?.
>>
>>147583329
Yes
>>
>>147583329
Does your game not lag with those water tiles? webm/mp4?
>>
>>147585358
Not that anon. But I don't have lag issues with water tiles. I have seen it where certain rows just stopped animating though.
>>
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>>147585358
No, it is not lagging, but I don't really want to make a .webm until I fix my character walking animations and I finish the interface (some extra information will need to be displayed for the sake of mechanics).

Plus, I don't really have any screencasting software installed at the moment.

You could try using these tiles and see if they cause lag in your game, though. I'd like to confirm that small enough tiles don't cause lag.
>>
>>147583495
Yeah that's what's been going through my mind, but I already have someone unique ways for people to fight. I probably will make it so their two 'free' attacks are slightly varied person to person.
>>
>Inventory
>Equipment
>Status
>Options

That's all I have on my menu screen.
>>
>tfw finally expanding my iconset and it's actually really comfy feeling
>>
Does your game feature cute lolis?
If not, why?
>>
>>147589451
conscious decision to exclude them.
>>
How the fuck do I get the buffs to stack? I have yanfly's state and buff core and it's not letting me stack anything in my game.
>>
>>147581238
But you can copyright Sega's 3d destination arrow or Square's ATB apparently.
>>
>>147572539
Pretty much my royalty-free playlist.
>>
>>147564160
This looks a lot like Lisa.

WHICH ISN'T A BAD THING BECAUSE THE GAME LOOKS SUPER COOL GO YOU
>>
>>147590427
But I've seen lots of commercial RPGM games using ATB. Are they just too obscure for Square to go after?
>>
>>147591665
Tons of console games use variations of ATBs.
RM2003's default battle system is an ATB variation.
>>
How can I use symbols in my text boxes like → or ? Is there a font I need to use?
>>
>>147579068
Maybe have her tell the main character that he can use magic, but not actually teach him how? Then, a little later on, some event battle comes up where the party is in a tight spot and the main character pulls it off under pressure.

I'm thinking of something like that part of Final Fantasy VI where the other party members freak out when they see Terra using magic. That would let you keep the cutscene short without delaying the introduction of magic by too much.
>>
>>147562909
Eh... I'm dropping that, just gonna keep it a RPG, mostly because I have 0 clue how I'd handle boss battles in a puzzle format with the tools eventing in RPG Maker gives me.

Anyway, would a MN9 or loss reference be too memey? Kinda curious about that.

They're be pretty subtle and not shoved down your throat.
>>
>>147592254
You shouldn't have any problems using → or ? anywhere.
>>
>>147594475
The question mark was supposed to be a music note but 4chan doesn't support it it seems. All my symbols appear as empty boxes in game.
>>
>>147594475
not all fonts support special characters.
You get blank box characters instead. You also see it all the time when people use Japanese scripts, but don't have foreign language support for kanji unicode or any of their special characters.
>>
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>tfw you can't pixel art for shit but care about good presentation so you just find as many good free use assets you can and pallete swap the fuck out of them
>>
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>>147595332
I feel you. I've spent the last few days just taking icons from RO and messing with the colors.
>>
>>147595332
>tfw resource request boards are dead because people would rather use rips and same generic graphics & scripts everyone else uses.

>>147186731
>>147184925
>>147179087
>>147176597
>>147196315
>tfw when nobody took anon's offer seriously, so he threw a horse dildo at the one sarcastic response, and made a handful of useless icons to pass the time.
>>
>>147596872
I've requested resources from people in the past only to cancel the project and feel guilty about wasting their time. I decided to rely on stuff that's already out there and whatever I can achieve with my basic photoshop skills until I can someday afford to commission someone to just do all my art.
>>
A few years ago, a young man from Oaktree Village decided to go exploring in the cave to the north. The villagers never saw him again, and assumed he was long dead.

It turns out he made it out the other side of the cave and never really bothered going back home. What has he been doing this entire time?
>>
>>147597364
Trying to achieve a harem of his own.
>>
>>147590427
The functionality of systems is covered by patents, not copyrights.

The name "ATB" could be covered by a trademark, because it is so closely connected to the Final Fantasy brand.
>>
>>147597364
He hit his head, lost his memory and got taken in by goblins. He thinks he's one of them.
>>
my game's going to have no audience bump
>>
>>147597364
Cheating on his wife with foreign whores
>>
>>147600171
I'll play it Anon.
>>
>>147597314
This. Plus, I think the majority of people don't know what they want so they stick with pre-made stuff. That's why tattoo parlors look the way they do.
>>
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Hope y'all are having a good night, anyone know how to lower these faces so they they start at the HP bar?
>>
>>147600937
Look at the plugin in question, find where it draws faces and mess with X and Y coordinates until you get what you want. Assuming the plugin creator didn't give you parameters to make it easy to adjust.
>>
>>147601034
sadly Yanfly didn't, since it uses 2 of it's scripts. Finding it in the script data is hard since I'm not really sure what commands I'm looking for in there.
>>
>>147601164
just start ctrl+f'ing for stuff like "face" and "draw"
>>
>>147594339
Loss references tend to be easy to miss, so I wouldn't worry about that. Mighty No. 9 seems like it'd probably be more obvious, but considering the robot theme of your game, I don't think it would be out of place.

So I'd be fine with both, but obviously I can't speak for everyone.
>>
>>147594339
Indi games are forgotten within months. It'll be an obscure reference to everyone outside the dev community in less than a year.
>>
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Been messing around with scrolling battle backgrounds and animated enemies, feeling good about the progress.

Just using Yanfly's default "breathing" animation makes battles feel so much livelier, even though with the enemy in pic related I probably won't end up keeping it.
>>
>>147589358
Almost the same for me. It's a very simple game
>>
>>147562717
>Brave
>Ballistics
>Faith
>Mobility
>>
>>147605253
This looks great. Looking forward to your next demo- I was impressed with the first, I can tell you put a lot of work into it.

>>147600171
I'll play it, anon. I try to play everything thats posted in these threads.
>>
>>147572272
I figured it out -- it's just $dataItems[id].price, as you would expect.
The reason that didn't work when I first tried it was that I was using a variable as the ID but not setting it first, so I got an undefined error. In older versions, uninitialized variables were considered 0, but apparently in MV they're not.
God, that was more hassle than it should have been.
>>
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>Haven't used rpg maker mv in months
>Decide to update it
>Forgot I pirated it originally
>Locked out of all projects

Why is being poor so bad
>>
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super early version
>>
>>147605253
Really digging the fog effect, mate.
>>
>>147613334
I like it, but I'm not sure that "page" and "book" are different enough icons. I actually can't guess what they're supposed to be. One is probably status, but which one that is and what the other one represents? No idea.
>>
>>147614172
Probably save
>>
>>147614172
>>147615863
If it's save, I'd add a pen or feather of sorts to signify "writing down / making a record"
>>
New Yanfly Tips & Tricks: https://www.youtube.com/watch?v=qPPkvSYYCM8

He taught us how to make our dudes go super saiyan
>>
gump
>>
>>147605253
I'm really feeling it, family.
By the way, how'd you get the actor portraits to show up there on the battle screen?
>>
>>147620593
Thanks, famalam.
The faces are thanks to this script

http://forums.rpgmakerweb.com/index.php?/topic/49459-bobstahs-battle-status-extended-11-atb-support-vertical-gauges/
>>
>>147597364
He never fit in with the people at Oaktree. Now he's in the city and working as a librarian
>>
8 dungeons so far in my game, 5 that are mandatory.
Fun times.
>>
Feels like the summer of progress in here, I like it!

https://www.youtube.com/watch?v=tQbtXVn-PA8
>>
>>147597364
Living in Bizarro Oaktree Village, where he became its leader.
>>
Someone know a site where i can get free resources for my hentai rpgmaker game(VX ace).
I don't have money and tools to draw content myself and i don't have internet connection in my house to maintain contact with a artist
>>
>>147623810
Not a site but some people use 3D Custom Girl. You can find a torrent for that rather easily.
>>
>>147579068
Make it a new scene
>Next area requires Fire to open
>With girl finds out MC has no magic
>Teaches him Fire
>Burns the thing
>Path opens
>>
Looks like the next Season Pass DLC comes out sometime today. Who's ready to be disappointed?!

I'll have it uploaded for you guys shortly after it comes out.
>>
>>147626176
I'm very ready to be disappointed, and download it and probably find a use for it anyway.
Thanks, duder. I ain't paying for that shit.
>>
Ah, the great struggle. Coming up with character names and especially last names.
>>
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>>147626910
http://donjon.bin.sh/
Thank me later.
>>
>>147628032
W-Wow. This is amazing, thank you!
>>
>>147624107
Thanks you and sorry for the delay
>>
It's been a long day with lots of progress. But now I must sleep, so I'm bumping this in hopes that in the morning the thread will still be here
>>
>>147632853
Good night.
>>
>>147564160
Did you have this same webm 2 months ago? Where is the progress?
good work, keep it up
>>
For those that include a "character sheet" in their Status menu for actors- what categories are you using? Like age, birthplace, personality, favorite x's, favorite y's, etc
>>
>>147583329
>>147586193
these look great, post the rest of your tiles, I especially like the grass pattern
>>
>>147626176
Yarr Harr!
>>
Is there a way to make it look like a character is actually sitting on a bench, chair or whatever, when they're facing the camera with their back? It just usually looks as though they're standing on top of it.
>>
Just made a storyboard/roadmap for the rest of my game since I'm halfway done. I'm excited that everything is going to be somewhat smooth sailing from here, but at the same time I'm going to miss the characters I made when everything's over.

The ending of the game doesn't leave any room for a sequel, but it feels complete that way.

Hoping to release this game before my birthday in a few months. That would be nice.
>>
>>147639372
Got any info you'd be willing to share, anon?~ I love playing games that the people here make, I would love to have another game to get hype for.
>>
>>147639157
Cut off part of their legs and let the bench graphic hide your poor hackjob on the sprite
>>
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Here's a battle background for one of your pretentious products
>>
>>147640492
Ah, guess I'll have to do more sprite editing then. Thanks!
>>
>>147638823
Those are almost all I have for now.
>>
>>147589451
Sort of? My drawing style is kind of round and cutesy so even grown women come out with chubby faces and big eyes.
>>
>>147589451

Kind of, my art style is a bit cute and petit in proportions most of the time even if I don't want to. So why not go all out with my lewd game?
>>
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>>147589451
I kinda fucked up her legs, but sorta.
>>
>>147589451

I don't see how a little girl could possibly fit into the story.
Besides, children are annoying. Why would I want them in a game?
>>
>>147640414
Related to how the battle system works in my game, I'm limited to the amount of scripts I could use for it without it interfering with the main battle system script itself. It's actually good because it makes the battles not as reliant on Yanfly scripts as they could have been. To work around this limited battle system and keep battles interesting, I gave each character a gimmick, making them each have a different play style, like a fighting game in some way.
>>
>>147644947
So they get protected by adults without it seeming weird.
So they can age during timeskips.
So you can put them in a feudal society without having to give them a wife/husband and children of their own.
>>
>>147646101
And I guess it also makes it easy to make them ignorant, without making them look dumb.
>>
>>147572539
https://www.youtube.com/watch?v=CKAc3nYEatw

Nier Soundtrack too. I should play Nier someday.
>>
>>147646101

I do have the children of some of the main characters become adults in the second half, but they're only babies or don't exist yet in the first half.

Aside from that the only plot-relevant children get killed in the beginning.
>>
>>147647518
And that is important too, I guess. If a villain is shown killing children characters, that is 10 times as evil as if he killed adult characters to most people.
>>
>>147628032
holy fuck i love you.
>>
>>147647913

Actually it's one of the main characters, they are his own children
But a villain made him do it, so that's even badder a regular child murderer. At least I think it is.
>>
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Made a boss room!
>>
>>147649906
Looks nice
>>
>>147630562
>>147648102
So that is how it feels to be loved?
>>
>>147628032
>http://donjon.bin.sh/
Dude...you have no idea how much work you saved for me. I LOVE YOU.
>>
>>147649906
Nice work family
>>
>>147614172
oh, i'm actually not sure what to use for a "status" button. right now, it's
inventory, equipment, status, dictionary, options, exit
>>
>>147659797
<3 for status
>>
>>147659797
How about a vaguely ID/driver's license looking thing?
>>
Bump attack
>>
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One of my maps.
>>
>>147663342
i'm not an aesthetics guy, so i like big maps, especially when the thumbnails look nice. the thumbnail reminds me of a ragnarok online map.
>>
>>147617402
Wow, I never would have figured that out on my own [/sarcasm]
>>
>>147617402
>FlyingDream's obscene tits strike again
>>
>>147663669
Thanks.
>>
Finally got all my desired plugins, and working on my first dungeon now. Feels comfy. I hope it doesn't turn out boring...
>>
>>147667919
Tell more about the first dungeon.
>>
>>147668259
It's meant to be easy in terms of combat (Character is at a high level, monsters are generally low level); you start off as a character that has been taken in by the King, but feared by the Queen, so to help quell her fears, a cursed mask was given to him at birth to prevent him from speaking. His bloodline would allow him to communicate with dragons, so this was a way to keep him under control. He is suddenly arrested by the Queen, and thrown into a dungeon deep within a castle to rot. As you progress, you encounter strange monsters that have never before been seen, and realize there is some very strange conspiracy going on with the royal family (Specifically, the Queen's side of the family) and these monsters.

He'll eventually find the main character of the story; imprisoned, barely alive in a cell. He doesn't understand how, but is able to communicate with the prisoner telepathically. Together, they escape, although the masked man sacrifices himself (Or so it is perceived) so that the main character can escape and start his journey, thus, ending the "tutorial" after the player gets his feet wet.

I don't have a storyline figured out, so I figured I'll start out like this and see if I can figure out things from there.
>>
>>147668259
It's pretty basic, forest setting with encounters. I added secret passages and a few jump spots just so you can understand the mechanics of the game.
>>
>>147668259
It's XBOX huge water cave with some hidden treasure boxes and a healing spring.
There is also a random toad hopping around which is like level 44. The fight only initiates if you speak to him, though.
>>
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How to does limiting healing items for the sake of increased difficulty/strategy sound? I think games like Final Fantasy that let you carry 99 of everything become way too easy once you've stocked up. I like how the Souls games force you to eventually retreat to replenish your healing supply. I'm thinking of having a carry limit of 5 for most healing consumables, 3 for the really good ones, and making them fairly expensive.

It would also justify the cooking system I want to include. I'm thinking cooked food items will work as fixed value healing rather than % based, you can't use them in battle and you can carry 3 of each. So you can stock up beyond 5 of each healing potion if you want but you have to work for it and decide what recipes are most efficient for your party.
>>
>>147671473
If you can get the balancing right then I would play it.
>>
>>147671473
yes, that's what inventory limitations are for. off the top of my head, there's legend of the dragoon and tales.
>>
Sup, /rpgmg/.

Maybe some of you will remember me as the guy from /m/ that was doing a Kamen Rider fangame with creative input from the board. I've presented Episode 1 here, then vanished.

Well, I dropped out of the project, but it has been taken by another guy, and he just released Episodes 3 and 4.

Feel free to download it here: https://www.mediafire.com/?3e6ytjxwtxpkgjb

If you have feedback or want to join the project, please visit the thread at >>>/m/14164068/

Thank you!
>>
>>147672598
I can't into hyperlinking, so here is the thread:

http://boards.4chan.org/m/thread/14164068/kamen-rider-legacy-thread-22-back-on-schedule#bottom

>>147671473
Sounds like a great idea. The challenge of an RPG game is and always was resource management. If your game is more of a dungeon crawler, this looks like a solid mechanism for providing challenge.
>>
>>147672598
Oh hey, I remember this project. Cool to see that it's still rolling.
>>
>>147672826
I thought I'd stop by this thread as well.
Hello, I'm the new lead developer of Kamen Rider Legacy and currently ONLY developer on the project sadly.
I do my best to try and develop stable episodes while building upon the story, but I will admit it's not easy doing it on my own.
Thankfully another guy does help witht he playtesting and spritework and has offered tremendously helpful feedback.
I guess this place is as good and any other to garner interest in this project.
I do hope to see it to the end
>>
>>147672826
Yeah, WizardPrince from /m/ took it over. Been doing a phenomenal job.
>>
>>147671473
This is a topic I've contemplated a lot, and have run through ideas like each character having a set number of items they can carry (think Kingdom Hearts), or having characters build up a "tollerance" to healing items (healing effects degrade over time).

The one thing I've learned to avoid is RNG failure on healing items...purely to avoid the idea of artificial difficulty. Even if you have the option to later craft items that will guarantee a heal or revive, having an RNG connected to healing success does not really make the game more difficult, just more aggravating.
>>
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>>147668259
This is all I've been working on for awhile so I'll just share the whole dungeon I guess. I've been using it to work out a vertical slice for what I want dungeons to be like in my game. The whole dungeon has limited visibility.
1. Entrance
2. Elevator to Lower Catacombs. You can't go there until much later in the game.
3. Trap Room. After walking across the spikes to get here, a door slams shut behind you. If you examine the statue, the coin piles turn into corpses of previous victims, the gold bars turn into ghosts and you get attacked.
4. Sometimes there's a treasure chest here, sometimes there isn't. Wood boxes spawn randomly and have random loot. The chests have fixed loot and dont respawn.
5. Doors slam shut behind you here too. If you push the coffins into place they open again. Some of the objects in this room are illusions and turn into chests if you examine them.
6. Dead end except for the chest
7. Illusory wall that leads to an illusory object that turns into a chest with an item you need for a quest inside. The quest tells you the general area to look for this place.
8. Puzzle I'm still working on. The torches can produce different colored light and the crystal in the center reflects the light. You need to make it turn green to unlock the chest.
9. Puzzle where you need to light the four torches in a specific order or else they all blow out. If you examine the four knight statues around the dungeon they will give you hints about the correct order. If you get the order right, a ghostly knight appears and gives you part of a really good sword you can reassemble if you continue learning about the four knights' story.
10. Door slams shut behind you. The statue on the left tells you to put your hand in its mouth if you want to leave. If you do, it bites the MC and deals some damage to them. Then an optional boss attacks you, an undead knight that hits very hard and is almost guaranteed to kill you if you don't come prepared.
>>
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>>147670051
Our lord Kek, this toad?
>>
>>147668882
Interesting.
>>
>>147674467
I'm hoping to hook the player through mystery and intrigue.

Here's to hoping!
>>
What do you guys think about a game without any sounds or music?
>>
>>147674983
as a musician, that sounds god awful. i wouldn't be into it.

sounds also affect a game's aesthetic appeal, or whatever, a lot, too.
>>
>>147674983
I think the mood and visuals of the game has to fit then.
>>
>>147672598
>452 MB
Woah. Would this happen to include RTP? If so, no need for that here.
I'll totally play, but I wouldn't mind a lighter download.

>>147673092
If you ever need help, this is the place to ask. Riders help one another, after all.
>>
>>147674983
I actually like games with relatively low-key or ambient music, but no sound at all is weird. It might make sense in hard vacuum or with a deaf character, but beyond that it sounds ha! like a cop-out.
>>
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>>147675154
My problem is finding good music that are consistent. I don't like when you can clearly hear that the musics are made by different musicians and qualities.
>>147675268
I am using Ace RTP + Characters from the Generators. My battlers are like pic related.
>>
>>147675413
Because it is see:>>147675534
>>
>>147675534
We have 2 or 3 musicians lurking this very thread. At the very least Mondo Nugget. Why not commission someone? Unless your game is about a deaf person, a lack of sound would make it very boring. Go play your favorite game while its muted and see how much less flavor it has.
>>
>>147675283
I AM in search of co-developers who can lighten my load of developing every single chapter all by myself.
If you're knowledgable of a rider show and I'm not and have a good idea, I'd be more than happy if someone were to develop a chapter for it.
Also regarding the large filesize, I'm still new to the whole RPG maker thing so I honestly dunno what I can do to fix that other than be REALLY careful with what I import into RPG maker
>>
>>147675534
you'll see posts in other places like "Hey, here's 50 songs you can use FOR FREE!"

there are THAT many musicians out there. you don't need to worry about music, honestly.
>>
>>147675667
I've been playing two games lately (Granblue Fantasy and Mega Man Battle Chip Challenge), and I play them both muted. They don't need sound to be engaging.

...That said, I'm not advocating abandoning music just to cut costs. I just feel like the response here has been too far in the other direction. Plenty of folks play games while listening to podcasts / watching streams / using a custom soundtrack feature.
>>
>>147674983
>mfw I'm deaf
Pretty indifferent
>>
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https://mega.nz/#!TcpQCJCL!XuoSIYnK7cvW3N-i0Rt6791NUxSowMscjwAhF_p2c7U

CHOO CHOO MOTHERFUCKERS
I bring you terrible MV DLC!
Still waiting on that $30 I spent on the Season Pass to be worth it...
>>
>>147676037
To be honest, family, RPGs are probably the worst genre to release with no music. They're supposed to be stories, and need to be comfy. It was the most cinematic genre for decades. With FF15 looking like a return to form, it may regain that title yet
>>
>>147675904
I've seen most seasons up to Gaim, then kind of dropped off in the past couple years. Once I play what you have, I can probably chip in where you need it. If you're new to RPGM, I'm sure I can help there, too -- though, there are plenty of people here who could help with that.

As for the file size, the number one thing to do id to un-tick "Include RTP Data" when you export the game. This will mean that the player will need to have the RTP separately, but in exchange, you toss 200 MB of file size. Most people who play RPGM games already have the RTP, so it's always preferred to have an RTP-less option when sharing in threads like this one.
>>
>>147676923
I'd say rhythm games are the worst genre to release with no music, followed closely by idol sim games.
>>
>>147676958
Ah I see, I was kinda weirded out that that was an option when I was compressing it.
I'm currently trying to develop Ryuki's chapter.
However the small problem is I've only seen up to half of Ryuki. In fact I'm literally watching it as I type this.
I may be able to finish the series in a week or two, but I'd still appareciate any sort of help with developing the episode.
There are still a lot of other shows I've yet to see like Kuuga, Agito, Faiz, and Hibiki, and pretty much all showa except ZX, Shin, ZO and J
>>
>>147676763
It'd be kind of worth it if they included a world map vehicle sprite that matched the RTP. And maybe some train sound effects. And a train track that fits the train.

Really I think music DLC is the only DLC worth buying. With graphics they hardly ever even match the RTP or the style of any other pack. Been thinking of checking out some of the Japanese paid resource packs that are out there if I can figure out how to buy them. A lot of them look really high quality.
>>
>>147676763
Thank you Anon.
But I have to wonder what the normal price of that would be.
>>
>>147677641
Going by the prices of their other graphical DLC, anywhere from $10-15. Which is fair I think, if I had any use for a train in my game.
>>
>>147677335
>he hasn't seen Faiz, Kuuga, or 1
Yo, fuck Ryuki. You need to get on the best seasons, with the best suits. Especially Faiz.

I kinda really want to make a Faiz chapter just for the chance to throw every character into a river. That show is all about people falling in rivers.
>>
>>147677423
Link to the paid resource packs? I wanna see what they're offering.
>>
Okay this is bullshit.

I just downloaded the new DLC (I bought it, stupidly, I know) and well... it fucking sucks. It really sucks.

So I went to the release thread on the RPG Maker forums and I posted some honest negative criticism, without being rude or cursing or anything.

Within a minute, the post was deleted. Not even a "This message was deleted" message left behind. Just utterly erased. So then I posted another message saying "Did you seriously just delete my post because I posted negative criticism?", and what do you know, that got deleted too.

This is bullshit. They know people are pissed at how shitty the Season Pass content is and they're trying to sweep it under the rug.
>>
>>147677926
It's all over DLsite and Amazon Japan. I noticed them in the ads while I was looking around Pipoya's site http://piposozai.blog76.fc2.com/

http://www.dlsite.com/home/work/=/product_id/RJ177740.html/?unique_op=af
http://www.dlsite.com/home/work/=/product_id/RJ137054.html/?unique_op=af
http://www.dlsite.com/home/work/=/product_id/RJ159668.html/?unique_op=af

Lots of BGMs out there too http://www.dlsite.com/eng/circle/profile/=/maker_id/RG12134.html

A lot of this stuff is professional tier quality.
>>
>>147678447
Dude these are fantastic! Especially the second one. Are they for Ace or MV? Someone needs to bite the bullet and grab these.
>>
>>147678712
Most of what I've seen is formatted for XP Ace or WolfRPG. Probably some MV stuff out there though. Also because of the language barrier not sure if buying these even gives you commercial rights to use them or not.
>>
>>147678359
Yep, the moderators are worse than nazis there.
>>
>>147678447
Oh, looks like at least some of these are being brought over to the official english store. I recognized this.

http://www.dlsite.com/home/work/=/product_id/RJ140795.html/?unique_op=af

http://www.rpgmakerweb.com/a/music/karugamo-vol-4
>>
>>147677794
I already made an order of chapters of what we're doing and Ryuki's came up next.
Although Kabuto's chapter is actually afterwards and I'm much more familiar with that one
>>
>>147678990
The first two permit commercial use. The third doesn't specify.
If you're looking to buy any in particular, I can read it for you.
>>
>>147677641
>But I have to wonder what the normal price of that would be

The season pack DLCs are 10 USD each IIRC.
>>
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Testing out new sprites in game. Wish I could do a better job at colouring clothing, but I guess I'll be able to improve that with time.
I'm a bit unhappy with how trying to reduce the overall image size in photoshop makes me lose a lot of detail.
Would trying to scale the image in game be a better idea or would it be even worse than trying to do it in photoshop?
>>
RIP
>>
>>147680754
Movie editor here. Always scale it at the source when possible. Making the end program do the work (movie compiler to edit sound (instead of Audacity)) is really inefficient. On my end, it forces the compiler to do more work, which results in desynchs and other errors. RPGM is not an image editor, and using it to work on your images will not only result in lower quality, but forcing it to do that work in real time will increase the load on the player's computer.
>>
So I purchased XP during the Summer Sale.

I had the free trial version installed on my computer and it worked fine. Uninstalled it, installed the Steam version (since there wasn't any kind of CD Key I could use) but whenever I try to run it, it crashes. Any ideas? Any place I could look?
>>
>>147684362
Have you tried compatibility mode?
>>
>>147684451
Yeah, doesn't really change anything

I did find this message keeps popping up in Steam's stats_log: CAPIJobStoreUserStats::BInit() - no stats found, aborting

Not sure what it means though
>>
>>147683881
Fair point, though it shouldn't technically hinder the performance much, only when loading a new image.
I just kinda started considering this option, because a game I really like, which was also made on VX Ace, used pictures that were in resolution around 1000+ pixels, but just scaled down in engine and it didn't seem to look all that bad.
>>
>>147685279
Oddly enough, that error seems to mostly pop um in relation to games relying on a server, like ARK or ARMA.
You could try letting the Steam repair tool run by deleting the ClientRegistry.blob file in the main Steam folder.

Apart from that, I'd open a support ticket and keep the full log file at hand.
>>
>>147683881
>>147685954
Also, thanks for the suggestion.
>>
>>147686206
Thanks
>>
>>147676763
It's not bad. But it's not good either. A few perspective issues.

You'd have to place the top of the train at the bottom of the map and cut the rest off to hide the fact that the wheels aren't animated.

>>147677423
It does need tracks for static maps. But ideally the tracks would part of the scrolling background.
>>
bumop
>>
>>147679065
>>147678359
They shouldn't have anything to do with resources. They're only "offical" rpg maker distributors, they want people to believe that it makes their resources official too.
>>
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Shading is a small improvement, I think.
>>
Skeletraders are friendly skeletons that travel the lands collecting rare artifacts and selling them to the living! Maybe if you delve deep enough into dungeons you'll meet one...

I came up with this just because I wanted to use the RTP skeletons for something.
>>
>>147691651
This concept doesn't make much sense, but you know what? Nobody is gonna play this anyway so idgaf
>>
>>147691980
I will play it Anon.
>>
>>147691651
>Skeletraders are friendly skeletons that travel the lands collecting rare artifacts and selling them to the living
>This concept doesn't make much sense

Merchants from the land of the dead selling stuff to the living sounds pretty novel to me. At that point making sense doesn't even come in anymore. Nice going!
>>
>>147691651
>>147691980
I like it, and I'll play it.
>>
>>147691651
>>147691980
>Skeletraders
>Nobody is gonna play this
>Implying you didn't get my attention with that alone

I'm gonna play your game and there's nothing you can do about it.
>>
>>147680754
Downsampling works great for video games and JPEGs, but I'm unsure about most other kinds of art. Lossless images (.PNG) in theory should look the same if you scale them down in PS or RPGM
>>
>tfw unmotivated to carry on with my project until I can conjure up a nice dungeon theme to go along with the dungeon i'm working on

fuck
>>
>>147694594
>Lossless images (.PNG) in theory should look the same if you scale them down in PS or RPGM

Surely PS gives you better control over the scaling method to use?
>>
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>>147694594
XP, VX, and ACE don't downscale images very nicely. You get jagged edges. No interpolation. See image*

But MV fixed that.
>>
>>147697790
I should add, no interpolation is great for upscaling pixel art because it doesn't blur.

But that makes MV bad if you want to blow up a picture. It shouldn't be a problem to have an image already to scale though.
And MV was made with low-res graphics in mind, not pixel art.
>>
banpu
>>
Why do we have to compete with shitposting generals? Our threads barely survive this time of the day.

Question for /rpgmg/ Let's say you finish the game. How would you present the trailer? I don't like Steam RPG Maker games presentations. It only shows features, like sayin, "please buy my game, it has this and that." It seems it's only reinforcing the idea of how generic the plot is.
>>
>>147701408
We need a sticky or something, that would be great.
>>
>It's a dying is not allowed episode

>>147701408
Is showing part of the world map considered showing a feature?

But showcasing the hell out of a generic plot like many movie trailers do isn't the way to go either, I'd say.
>In a world...
>>
Bump before bed.
I increased the database size for items to 1600 and suddenly there's noticeable lag whenever I do anything relating to items. I hope this problem magically fixes itself in the morning.
>>
Quick question lads.
How do I check if a weapon type is equiped via script?
I'm using passive states and I'm using Lunatic Mode to have a state set to true if the actor is equiped with a certain weapon type for an accuracy bonus
>>
>>147701408
Use Pathos. Focus on the story and compelling characters.
And by characters I mean their personality. We're going to be role-playing as them after all.
If it's a silent protagonist, who are the Npc we'll be interacting with?

Don't do a slideshow of portraits like visual novels. Unless it's erotic. They're really just selling sex appeal; and when people buy into the art they'll be disappointed that there's nothing beyond the main menu status screen and the chibi character sprites fail to tickle their fancy.
>>
Hi guys, does anyone recognize what program this screenshot is using? I can post more examples if needed.
>>
>>147701408
same way console rpgs make trailers. pretty visuals for the casuals and gameplay footage for the hardcore.

luckily my project's a shmup and i'd like to say i'm good at hype music, so i'm actually looking forward to the point where i get to make a trailer.
>>
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Is there any better feeling than getting out of writer's block?
>>
>>147704626
Aesprite
>>
5am but still up bump
>>
>>147708097
You mean 12 am but still up
>>
Good night bump
>>
>>147691980
>>147691651
I like the concept, but I think you should probably tie it to another aspect of the game and/or to a real legend so it doesn't feel too random.

For example, you could say that (Charon) is really occupied lately because of all the people who've been dying, so some kind of society has been forming on the shores of the (Styx River), which has made money even more valuable when you die and even motivated spirits to walk the Earth to see if they could make more money.

This would also explain why sometimes you get attacked by Zombies and non-friendly Skeletons. They want to mug you.

Then you could make it so you can visit this (Styx city) after you die.
>>
Good morning bump.
>>
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>>147673092
Ever consider going back for an editing pass? This is the second error in as many minutes of he game so far.
>>
>>147713475
I definitely asked one of my helpers in my thread to log every single spelling error he could find.
The first two chapters were not mine, so I needed some clue as to where to start re-editing. Those errors will definitely be fixed in thr future
>>
>>147705972
>Day off yesterday
>Really hot out, no AC, hard to get motivated
>Spent half the day screaming and doing other errands
>Finally get motivated an hour before bed
I'm gonna say 'no.'
>>
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>>147713475
Please, change the window colour, everytime I see a game with the default blue I get mad.
>>
>>147694594
Maybe it's because I scale from a huge image and down to a really small one, but the overall image quality, as well as a lot of colour and light, get lost in the process, when scaling down in PS.
>>
Bumperino
>>
I suddenly want to do a different project.

Fuck.
>>
>>147719212
It happens. This is what I woke up thinking about:

>your character wakes up as a castaway in an island
>discovers and adopts a fairy (based on a personality test)
>fairy "transforms" (changes to a different class) every few days depending on how you treat her and what you feed her, like some kind of tamagotchi
>the forms are like some kind of pentagram grid with snakes and ladders, where she can go back and forth, but doesn't really die and you can return to a previous form with items
>you and your fairy fight together against monsters: you provide melee, she magic

Does this sound gay?
What would the story be afterwards?
If most of the bosses are fairies, how do I make Wind attacks not OP and Earth attacks not shit?
What is the twist?
Should it be lewd?
>>
>>147719212
happens a lot
if it's a hobby project, I'd say to indulge the idea, whenever I try to ignore those ideas I get burnt out
>>
>>147719212
Try to keep your current project interesting somehow. Combine ideas or something.
>>
>>147719624
>Does this sound gay?
If by "fairy" you didn't actually mean "fae creature", I suppose it could!
>What would the story be afterwards?
Sounds like the major hook will be figuring out how you got there and why.
>If most of the bosses are fairies, how do I make Wind attacks not OP and Earth attacks not shit?
You've got it backwards -- fairies ARE wind type, usually. But you can just give them different weaknesses based on their class (similar to your own fairy's classes).
>What is the twist?
If I told you, it'd be a spoiler, duh.
>Should it be lewd?
That depends on your art skills!
>>
>>147719624
there is no game that can't be improved with lewd
sounds generally interesting gameplay-wise though, especially if the abilities of your faerie can do shit on the overworld and would allow you to take different routes through the game depending on how you raise it for more replay value
>>
>>147715908
I'll change it to a another shade of blue then :^)
>>
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I just got done making some maps for my fantasy early middle ages game.
Now to actually realise them in-game..

Yes, they're not supposed to be 1:1.
>>
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>>147613334
>>
Hey, it's the guy who was asking about Katakura Hibiki's Lords of Darkness pack. A friend of mine is getting it for me for my birthday and once I have it I'll prepare a download link for anyone else who wants/needs it.
>>
>>147722243
>mexico
>middle ages fantasy setting
ok
>>
>>147723040

Yes? What's the issue?
>>
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>>147722243
Mexico, England, Iraq, Danmark and Greece, nice choices.
Early middle ages? Good choice.
>>
>>147723040
Sounds great honestly
>>
Is there a way for the map name not to show up when entering a map? I want to give each map a name because I have it displayed on the menu, but I don't want to pop when entering a map.
>>
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Goodnight! I didn't make much progress today, but I fucked around with some puzzle elements like these tiles that crack when you walk over them.
It was kinda tricky to get right, but I'm pretty happy with how it turned out. Just gotta tweak the falling animation and the crack graphics
>>
>>147726936
Nice idea anon! That dungeon looks fun to navigate.
>>
>>147725376
I have the exact same thing going on. Map name in the menu, but nowhere else, I hate those popups.

Pic related is your friend. Set it to OFF at the start of the game, in your opening cutscene or something.
>>
>>147726936
Looks cool! Reminds me of Golden Sun a bit.
I hope you've lowered the encounter rate for those rooms...
>>
>>147727054
Thanks! Hopefully it turns out as good as I have it in my head, hah.

>>147727490
Yep! This dungeon is a tower, the floors with puzzles have no encounters, other floors where you have to explore to find the exits will have encounters, though.
>>
Re: An RPG Maker Web admin/mod deleting my negative criticism against the Season Pass.

I spoke with one of the admins in PM and they straight up said to me that any posts I make expressing negative criticism about the Season Pass will be deleted. Apparently this is because I have previously expressed my negative opinion on it and because certain (corporate ass-kissing) people found my opinion to be offensive to them, it started a flame war.

They also stated that this only applies to me. If anyone else would like to post a comment on the official forums about the Season Pass being bad, as long as they are respectful and not rude, they may do so. So, because I'M not allowed to express my criticism, apparently, I encourage any of you who have also bought the Season Pass to please go to the forums and do so.

Pic related. It's an excerpt from our conversation. Names blocked out to prevent witch hunting.
>>
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>>147727737
Forgot the pic. Stupid waiting time...
>>
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So, how many of you use this resource?

http://donjon.bin.sh/fantasy/dungeon/index.cgi

I kind of like it, this looks like a very RagnarokOnline-like map.
>>
>>147727358

Thanks, I don't know how I missed that.
>>
which is the best rpg maker program? vx, or ace?
>>
>>147725376
>>147727358
There is also the "display name" on the map settings window. Leave it empty.
>>
>>147729085
VX is 100% entirely obsoleted by Ace. Right now, the only real choice is between Ace and MV.
>>
>>147729241
oh man, I'm late. I assume MV is the newest version but lacking in external support?
>>
>>147729103

If I leave that empty it won't show up on the menu.
>>
>>147729593
MV is newest, yes. It has the upsides of mobile / HTML5 support and arbitrary resolution, but the downsides of a much smaller resource base, some glitches and memory leaks, and absolutely nonsensical UI changes (like, you can no longer import files from the editor like every previous version, and instead you have to manually place them in your game folder).
>>
>>147729764
I imagined that after I posted.
>>
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Well im done with the map , now time to make tilesets...
>>
>>147730305
I don't think I particularly care for mobile/html5 support.

I guess I can try out Ace first.
>>
>>147731112
Nice map but you need to learn how rivers work.
>>
>>147731112
That looks beautiful, mate.
>>
>>147734176
they don't look that weird. other than how curvy they are
>>
are there any resources like Yanfly for ace?
>>
>>147728094
I probably will now. Those look a lot better than what MV can generate itself and the whole idea of my game is that there are a ton of minidungeons all over the place. Thanks!
>>
>>147736647
Yanfly wrote tons of Ace scripts. He's been around for years.
https://yanflychannel.wordpress.com/category/rpg-maker/rpg-maker-vx-ace/
>>
>>147736647
Between Yanfly, modern algebra, and Tsukihime, Ace has more scripts than you'll ever need. Even smaller-scale scripters like Neon Black and Galv put out tons of stuff over the years.
>>
>>147728094
I've used it for tabletop. Dungeons with real human design are less important in tabletop than in video games.
>>
>>147728094
That reminds me, is there there a plugin to do this in MV? Specifically, in-game on every new game or map load.
>>
>>147726936
Neat.
>>
Haven't been in this thread since late last year, any new games or demos out?

Have you guys all apologized to MV for bullying it yet?
>>
>>147727737

I really don't know what to say other than "why did you buy a season pass for RPG Maker"
>>
>>147743552
A couple.
No.
>>
>>147743552
I have a ton of resources but forgot to record who to credit. (I never plan on releasing commercially, of course.)

But I know people get really angry over lack of credits, so I'll probably only share my project with friends.
>>
>>147743552
DashBored was finished and was released on Steam.
>>
NO
YOU WILL LIVE FOR THE LAST FEW POSTS
>>
Damn! its so hard make tilesets :/
>>
Ok, I'm getting kind of angry with googling this. I haven't seen a tutorial for specifically what I want to do. Can someone explain to me how to show an image with the action key, and then use the action key again and erase it?

The idea is a locker is unlocked by the player, and the contents are a note. Instead of adding it to the inventory, it just displays onscreen. The player presses a key, and the image disappears. Then, later on, the player can return and view it again without needing to unlock the locker.

I know I'll need to use a self switch at the end of the first event and make a new page, to avoid needing the item again. The only issue I'm having is with removing the image after displaying it.

For a functional example of what I'd like to do, see 4:43.
https://www.youtube.com/watch?v=0Wr5_xbQZKc
>>
>>147753230
show picture command in the event menu
>>
>>147735916
It is not the curves, the rivers in Agnis have no source for example, same for that river in the East, also rivers don't split or divide continents.
https://www.youtube.com/watch?v=Uz-e1qYqpak
>>
>>147753431
That's not the issue. It just stays on the screen afterward. I need to know how to remove it with the action key.
>>
>>147753565
make a blank message appear, that will require the player to press a key to dismiss it, then delete the picture
>>
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>>147753230
Just use a blank text box.

>>147754239
Ah, I see someone beat me to it while I was making pic related.
>>
>>147754239
Now we're in business! Thanks, dude.
>>
We need a new thread
>>
How can I make it so an enemy is not selectable for attacks when suffering from a certain state?
>>
http://store.steampowered.com/app/423230/

indie bullet hell x action game? now my game really has no audience!

guess i have to differentiate myself with waifus and the rpg aspect.
Thread posts: 741
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