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/agdg/ - Amateur Game Dev General

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Thread replies: 782
Thread images: 147

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Post progress ever hour!

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
How long did it take you to get out of the "I don't know what the fuck I'm doing / I'm doing tutorials" mode
>>
>>146349413
There's a way out?
>>
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>>146349413
>get out
>>
Next thing I have to add is sound effects. Trying to make sounds that are good and not annoying is truly the worst part of gamedev.
>>
>>146349413
0 amount of time
I'm naturally arrogant so I never thought I was out of my depth until just recently, but now I actually know enough to feel confident in what I think I know
thanks,
mt stupid mountaineer
>>
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>>146349360

if two guys in the living hellscape of Venezuela can make it, you can too.

JLMG
>>
>>146349413
a few years
but you should be able to make an award winning game long before you know what you're doing
>>
What's your guy's favorite part of Megaman games?

How about Megaman X games?
>>
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How do i fix this
>>
>>146349561
Never would have thought you would actually use "Award winning" in a serious sentence googs.
>>
>>146349702
>favorite part of megaman games
When the tools you get from bosses are just as helpful in progressing in stages as their are at killing new bosses.

>megaman x games
Probably the decent amount of responsive movement options, and level design that allows you to make good use of that movement this coming from someone who only likes x and x2
>>
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>>146349413
I'd like to know too but I feel like the answer is "until you decide to do shits by yourself without relying on hand-holding".

I've just finished various tutorial series and while I don't want to admit it it feels as if I'm trying to find a new one to rely on as an excuse to not start my project. At this rate I'll never start so probably I should just do it at this point and suffer.
>>
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Programmer here
spent too much time on this
Tell if you at least can tell what it is
>>
>>146349702
X's combat + originals level design.
MMBN is the superior serious though.
>>
>>146350204
techno rave mushroom that looks like a UFO
>>
>>146350204
UFO at a very unfortunate angle
>>
>>146350204
space ship about to abduct someone/thing?
>>
>>146349862
you didn't know im an award winning flash game developer?
i won a DS lite in 2007 from mochigames for sprite smash being one of the most popular games using their ad junk, i still play it when i poop.
>>
>>146350204
The jellyfish of the future.
>>
>>146350204
a koopa throwing up after mario made him spin too much
>>
>>146350204
>spent too much time on this
Yeah but you learned the basics of how to do it.

so the next time you want to make a spinny thing it's gonna be ez
>>
>>146349413
Around a week reading the tutorial on the C++ website and a month of making a roguelike from scratch out of spaghetti code.
>>
Is GL in unity shit?
how does it compare to opengl?
>>
>>146350386
> 36 years old
> biggest claim to fame is a DS he won
>>
>>146350634
Gaggems is on his way to be the Hopsin of gamedev.
>>
>>146350063
X games started going to shit pretty quickly, I thought. I do like the way weapons can be used to progress faster and stuff, like the hookshot-type things from some of the X games.
>>146350232
Currently wondering about why X's levels changed so much, if the inclusion of the dash just did that much to alter what they thought was fun or if that's when Inafune's brain disease reached it's peak. MMBN is kinda a whole other beast.
>>
googum's games are so good I'm surprised a AAA studio hasn't picked him up yet
>>
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What made Skyrim so popular and sell so well (plus have so many playing it today)? Was it something from the game itself or more marketing/hype from the previous games. TES was definitely not as popular before, especially going back to the best game Morrowind .
>>
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>>146350817
>AAA
lol
>>
>>146350741
>why X's levels changed so much,
too many gimmicks and it was a yearly cycle so shit got rushed and lazy.
>>
>>146350928
theme song
>>
>>146350981
googum goes clubbing.gif
>>
>>146350981
where is your year long animation hosted
>>
>>146350928
A combination of marketing, a terrible E3 where the only good thing was Skyrim and a very alive modding community.
>>
>>146350928
Beth had great marketing for it somehow because Oblivion and Morrowind got fuck-all.

Also Todd's crazy fucking idea to have their composer write a whole language and a song for that language to go with the main theme.

Also DRAGONS, which was their main gimmick. And that drew in normies
>>
>>146351057
http://googumproduce.com/morphemonep2
>>
>>146350928
I'm fairly sure they put a lot more in marketing for Skyrim than they had for the earlier games. I'd say the game was also designed to appeal to a wider audience.
>>
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>>146350562
Can you link the site? I have about 6 months of c++ experience under my belt and understand the libs like SDL/OpenGL a little bit, and I really wanna make a tile-based roguelike, but I have no fucking clue where to start or if I should even bother building it from scratch. I've dabbled with unity but I'm not sure it's the right tool and I'd love to build something all my own.
>>
>>146349828
you start by not trying to use subdiv for games
>>
>>146351184
lurk more.
>>
>>146351184
How about you fuck off with your shilling.
>>
>>146351184
website looks like it was made in 1995
>>
>>146351184
This is a toxic place -- you probably don't want to hang around
>>
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>>146351184
>>
>>146350928
1. it was actually good for a change morrowind is trash
2. world design
3. dragons
4. marketing

skyrim was just a perfect blend of so many things going right, really
>>
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>>146351248
roguebasin probably has the best resources for roguelike dev
I haven't done this but it might be decent
http://www.roguebasin.com/index.php?title=Complete_roguelike_tutorial_using_C%2B%2B_and_libtcod_-_part_1:_setting_up

I'd suggest using SDL instead of libtcod though. All you really have to do is draw a bunch of rectangular pictures
>>
>>146351015
>>146351128
>>146351198
>>146351220
>>146351436
Then what about something without their marketing budget like undertale?
>>
>>146351570
You have /v/eddit.
>>
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>>146351570
meme magic
>>
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>>146350928
>>146351198
>Also DRAGONS, which was their main gimmick. And that drew in normies

This right here. Not gonna lie, when the first gameplay footage came out I was so fucking baffled by the fact they pulled off combat with creatures in flight that can land and move without clipping issues for the most part. Plus at the time Skyrim was the most graphically gorgeous (and still arguably is) game at the time. I feel like with soundtrack, visuals and gameplay they got a lot right. But of course, being a Morrowind/Oblivion fan boy there's a lot they left out which was a bummer. Almost feels like a fps with swords sometimes.
>>
>>146351248
I didn't follow any tutorials on how to build a roguelike, I just learned how to use C++ and smashed my head against the wall until something close to what I wanted came out.
>>
>>146351570
viral marketing.
>>
>>146351510
Neat! Thanks man!
>>
>>146351570
Lower pricepoint, viral marketing, youtubers/twitch. Back when Skyrim was released the youtube and twitch culture weren't as developed yet.
>>
>>146351712
>skyrim
>graphically gorgeous
>2011

the world design and art direction is good, but it sure as fuck was not graphically great, it looks like a 2006 game

remember 2011 was the same year as crysis 2 and battlefield 3
>>
>>146352034
>2011 was 5 years ago
>>
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thinking about stuffing the game with memes tb.h
>>
>>146352069
>>
>>146349702
the fact that your hand is a gun

pew pew pew! fuck yeah. Also you look really dramatic when you jump.
>>
>>146352208
kys
>>
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Tutorial cat is great for teaching the player the cursor mechanics at the start of the game.
>>
Do you think your game will make money, /agdg/?
>>
>>146353379
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
>>
>>146353379
Yes. To valve through greenlight fee.
>>
>>146353379
>money, /agdg/?
Bokube will probably not make any money. I'm doing it as a hobby.

Though I'm more excited to just have people play it.
>>
>>146353379
>>
>>146353151
this shit is so cool
>>
I want to theme my card game so that adults can play it in public without feeling shame. Something dignified and minimalist. Do you think this is a stupid idea?
>>
>>146353379
attention is a more important currency and a scarcer resource
>>
Whats the least resource intensive way of just drawing shapes on the screen with Unity?
I'm trying to emulate opengl, but having a hell of a time.
>>
>>146353646
Good idea but you lose half of the existing market of card games. you'll get the more of the eurogame/hipster/board game snob crowd at the expense of casuals and TCG addicts.

Also depends on the card game.
>>
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>>146353540
Welcome to Bokube
>>
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>>146353379
There's no way Cushy Tushies won't set me up for life.
>>
>>146353646
Why?
Only literal autists and omegas care what people play in public assuming they aren't making a scene.
>>
>>146353151
It would be really cool if you could hide another message in the dark, even if it was something as simple as "good job".
>>
>>146353919
this is a legit good game idea
if you make it funny rather than lewd you can even get kids to buy it with their parents money
>>
>>146353968
Oh I am planning on having a demon stalk you throughout the game G-man from halflife style no worries senpai.
>>
>>146354060
That sounds neat, but I was thinking of something like a hidden text box to demonstrate the mechanic.
>>
>>146353379
If I get an idea on how to implement micro transactions on it probably.
>>
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>>146354909
>tfw I came up with a decent idea for a game the other day and almost immediately thought out the different types of micro-transactions I could implement if I end up making it.
>>
>>146355578
Same. Lets face it, if we want to do this for a living, money is a big priority.
>>
Is it worth looking at what Shaun Spalding has if I already did all of Heartbeast's tutorials?
>>
>>146355654
>if we want to do this for a living, money is a big priority.
Definitely true.

To be totally honest even as a consumer I don't think micro-transactions are THAT bad so long as they're not intrusive or permanently stopping you from being able to play.
>>
>>146355578
>>146355654
>legit thinking of gamedev as a lucrative career
HAHAHAHAHHA
>>
>>146355578
>tfw have multiple ideas for games in moderate detail but don't bother to even do a proper writeup let alone trying to develop one
>>
>>146355578
>>146355654
>Game dev for a living
That's not how it works. You get a regular job and game dev on the side, if it takes off then you can make it your career. You'll be on the streets pretty soon if you think you can start game dev like a home business.
>>
>>146356209
This but also you can pretty safely turn
>if it takes off
into
>it won't take off
>>
>>146356261
>minecraft
>undertale
>fez
>risk of rain
>va-11 ha-lla
>so many other indie games
come on, man. we're on the rise here. the odds of hitting it big are at least 1 in 10000, and I'd say those odds are breddy damn good.
>>
>>146356209
...Well I've already quit my job so...

But I've been wanting to do this for awhile so I saved up enough money to let me gamedev for 6 months without having to worry about money. After that, If I haven't started atleast making an average of $20/day, I'll have to look for a job again.
>>
>>146356362
bro, take the cardinality of that set, and then divide it by the cardinality of the set of "all devs who monetize"

You are D E L U S I O N A L
>>
I've worked on so many types of games, most of which I went out of scope with or hit roadblocks on.

I don't know what to do anymore.
I really like making gaem. But I just can't make gaem.
>>
>>146356078
micro-transactions break games on a fundamental level

you cannot make a game the same way with and without microtransactions

and a microtransaction game will ALWAYS meet one or more conditions

>grindy to promote buying progress
>locking most content behind nickel and dime paywalls
>become a fashion game to encourage buying hats

either microtransactions are intrusive, or they are unprofitable, there is no middle ground

so the question you have to ask is, are you designing a cashin disguised as a game, or are you making a game that could make money? microtransactions allow for only one, and it's not the one that is a game
>>
If you are approaching gamedev as anything but a hobby, unless you already have industry experience, extensive networking, and a team of likewise competent devs, you will be

VERY DISAPPOINTED.

Snap out of it, and pursue it on the side of stable income.
>>
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>>146356729
I vote for hats. The least intrusive.

The inner ideas man in me is telling me:
Make all the dialogue call you out on your shitty clothes until you buy a hat. Like a game with a dating sim element, but the girls won't talk to you when you look like a pleb.
>>
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>>146356760
>tfw dropped out of college just to make gaem
>have debt, only job is a sit at home coding thingy for this local computer shop
its a struggle, but i'll make it. we'll all make it. right?
>>
>>146355578
Why do people like Evangelion?
>>
>>146356957
>every single sign and indication says it is an extremely poor decision
>industry people saying Go Back
>blogposts, post mortems, thousands of great but ignored projects
It's probably different for you though, I say go for it
>>
Ok, I kinda fucked up. Just noticed the font I have been using for my game is free only for personal use, and you have to distribute a txt with the info about the guy that made it with your work if you use it, something I haven't done of course.
How much do you need to modify a font so the people can't claim is the same anymore? Or should I start looking for a new one just in case?
>>
>>146357078
Cripplingly depressing media is good for you.
>>
>>146356095
>legit thinking of gamedev as a lucrative career
That's not what I said at all whatsoever.

>>146356209
>You'll be on the streets pretty soon if you think you can start game dev like a home business.
Key words anon, "want to". Doesn't mean I'm actively planning to do it. Currently this is just a hobby/side job for me. If I'm lucky enough to get a hit or earn enough on it that I can justify making it into a full-time thing (or get hired at a studio) then awesome, but I'm not exactly counting on it.
>>
>>146357078
teenage autism
>>
>>146357375
You're 36 and still an autistic teenager, you're not one to talk.
>>
>>146356362
>va-11 ha-lla
They haven't made shit yet.
>>
>>146357180
Can't you just include the txt in the future?
>>
>>146357601
Sure, but it's already beat a handful of AGDG games in a mere two days.
>>
>>146357601
they made a game.
>>
>>146357657
Yeah guess I'll do that, but I'll probably have to look for a new font if someday I decide to sell the game or something
>>
>>146356729
>micro-transactions break games on a fundamental level
If you're charging for actual game-changing things like level-ups that you can't get otherwise then yes, that breaks it like you said.

Look at something like Dota though. The only thing you can buy in the game are cosmetic changes. Things like that to me are fine so long as you have a way to earn them without paying.

The micro-transactions aren't super in your face or anything (minus the time they had that in-game ad thing for a week before they removed it due to complaints) beyond there being a shop page/tab you can click on and then just the simple "advertising" of seeing other peoples' cosmetics in-game.

There are absolutely 100% right ways to do micro-transactions, it's just that loads of really shitty ways are much more common.
>>
>>146357771
Nope checked again seems the author ask for money if you are going to use the font in some form of software, includying games.
That's what I get for doing things in a hurry and skipping text.
>>
>>146356957
I remember seeing that he's a DJ now and I guess he's back doing Super Hypercube in some form or another, but the idea of someone who is/was internet famous like Fish just working a normal job is kind of hilarious to me.

Unless Fez is still super profitable and continues to be or Hypercube becomes another hit you have to assume he'd need to do it at some point or another.
>>
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Alrighty, got the impact damage to work well, so basically fall damage, or tossing a rock at someone and stuff like that.
Next thing in line is weapon bob when moving moving
>>
Reminder that Ruby has call/cc
>>
>>146357771
>>146358018
Oh well that sucks. Better look for a new font now.
>>
>>146357765
Your biggest problem is that mentality, googs.
Just because you shit out some unfun, half-arsed crap, doesn't mean you have the right to feel accomplished.
Apply yourself.
>>
>>146357765
Is that show any good?

Maybe I've been living under a rock but it seems weird to me that there's been barely any anime about game dev. I know New Game! is getting an adaptation soon but that's about it.
>>
how about your post your games instead of crying
>>
Speaking of making money, what platform do you guys think is the best for releasing games? I released mine on android for free with ads, and it's doing pretty goddamn bad. Even though it's free, I feel like it would have gotten more attention if I sold it for 99c on the play store or even steam, because maybe people would have the mindset of "Hey, if he's charging actual money for it, there must be something good about it".
>>
>>146357765
Animes are so fucking retarded.
Show me one fucking serious game dev group that composed from 4 hot teenage girls and only two guys.
>>146356957
doing boring coding at home where you can still browse the internet and jack off is still light years better than working in a factory or flipping burgers at mcdonalds you ungrateful fuck
>>
>>146358068
you need to calm that explosion down.
>>
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Here's another optional boss. He gives a self heal ability. Webm of me being bad at my own game.
>>
>>146358226
>hurr fiction is retarded because it's not like real life
>>
>>146358106
Yeah, bad luck I guess. Looking for a new one right now.
>>
>>146358128
>judging quality based on sales
>judging quality based on time invested
>judging yesdevs as a nodev
dont be this

>>146358169
from my perspective i enjoyed it mainly for things i repost. if i didnt have gamedev experience i dont think i would like it or at least i wouldnt understand whats actually good about it.
>>
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>>146358335
Whoooooo
>>
>>146358226
>Show me one fucking serious game dev group that composed from 4 hot teenage girls and only two guys.
Chances are you are probably going to find atleast one amongst the ton of jap game dev groups that make yaoi games.
>>
>>146358335
>he
nice to see this isn't dead.
>>
>>146358335
This looks great. Have you ever heard of Phantom Breaker? Your game reminds me of a more Ys-ey version. Also, the sprites are really cute. Got any lewd fanart?
>>
>>146358335

Wow you're alive
Looking great. You have a knack for recognizable, but still tough, attack patterns.
>>
>>146358335
What is this being developed in again? iirc it was Unity, was it not?
>>
>>146358320
It's not that easy to do. I mean i could do it, but the problem is that different impacts cause different reactions, like dropping it from super high causes it to splash a lot, but dropping it on the ground while standing would only cause it to splash a little bit and so on, and to differentiate between these things and change the effect to be correct for all of them would take way too much work than i am willing to put in a simple one-off prop item that is there only to be used to clutter the level a bit. Right now it simply works as "Oh, i am destroyed, so i will play this effect." and thats just it. Plus having it to splash like that when the bottles are shot feels kind of satisfying.
>>
Realistically, how would one go about making enough money with game development to quit wage slavery?
>>
>>146358458
>judging quality based on sales
No, judging quality based on quality, googs. You should try it.

>judging quality based on time invested
Not at all. But effort leads to skills, and skills lead to quality (if effort is applied).
Please stop being such a lazy, talentless retard.

>judging yesdevs as a nodev
I have a game, but I'm not going to show you, because you'll just target me with your shitposting.
>>
>>146358776
Create a game that appeals to the youtube let's play market that then gets massively popular, followed by putting that money into savings in order to have it grow into something you can retire on in a decade or two
>>
>>146358805
>I have a game, but I'm not going to show you, because you'll just target me with your shitposting.
projecting
>>
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shit on my game googum
>>
>>146358776
Find an audience to pander to
Make gaem
Charge between $5-$10
List it on steam
???
1,000-2,5000 sales later
Have between $10,000-$12,000, steam tax/state tax not included
>>
>>146358214
>maybe people would have the mindset of "Hey, if he's charging actual money for it, there must be something good about it".
hahahahaha
>>
>>146358908
what for, I dont even know whats going on
>>
>>146358694
I will make the splash smaller overall though
>>
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>>146358469
oooooohW
>>146358552
Thanks. And he is a dude.
>>146358565
Thanks, and I've heard of Phantom Breaker. It's animation is pretty good. Yes I have.
>>146358649
Surprisingly. I've been busy. I also noticed that, I just have an issue making unique bosses though.
>>146358653
It's Game Maker. I only mess around in Unity when I do 3D shenanigans.
>>
>>146358908
turnbased light cycles?
>>
>>146358894
At least he doesn't need to use a name because his game isn't good enought to be known for it instead
>>
>>146358986
It's not a dude.
>>
>>146359024
but why is it bad
>>
>>146358986
Worlds better than that peg-leg shit some other Anon was pushing the other day.
>>
>>146358776
Like the other anons said, you'd pretty much either need to get attention from the traditional games press/YouTubers or just cross your fingers and hope word of mouth and your own attempts at promotion are enough.

Ideally if the former happens it'll be someone with a big enough audience that actually plays games and you'll probably net a decent chunk of change.
>>
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>>146359079
It's a dude dude.
>>146359157
>peg-leg shit
What's that? I'm guessing something very low poly or just stylized.
>>
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>>146359121
i never said it was bad
how about you explain what it is.
>>
>>146359321
>I'm guessing something [...] low poly or just stylized.
Both! I mean. Maybe. I forget.
>>
>>146359321
>Draw a girl
>Call it a dude
>>
>>146359321
I'm sure that there are tits under that pancho
What's really underneath, guy
>>
>>146359360
>"i never said it was bad"
Googum in charge of communication with humans using English or any other language.
>>
How much harder is isometric compared to top down?
>>
>>146359360
>implying you ever say something good about other people's progress
>>
>>146359489
In terms of what? Programming? Art?
>>
>>146359360
Snake turn based tactics game with stupid AIs fighting each other. No overall strategy

I like the mechanics but I don't have a goal for either player. Eliminate all enemies is boring
>>
>>146359524
Googum is the caring dad that only knows how to express his pride for you by shitting on you and pushing you to do EVEN BETTER

You are now manually remembering that your dad wasn't there for you, Googum.
>>
>>146359547
Programming
>>
>>146359369
>See a dude
>call it a grill
>>146359435
spooky lil boy spirit nipples
probably
>>
>>146359627
Not all that much different. You'll just have translate coordinates to match the isometric view.
>>
>>146359590
>googum is cartoony japanese dad.
>>
>>146358049
Fez made him millions. Now he just does what he likes: creative endeavors that nodevs cannot criticize.

Good on him. I wish him the best.
>>
>>146359770
t. Phil Fish
>>
>>146359473
>>146359524
>reading everything in a negative tone
lay off the depression.

>>146359586
neat. how does each turn work? it's kinda hard to tell from how fast it's going in the webm.
>>
>>146359321
>blue staff

First I thought it was her weirdly shaped witchcraft benis...
>>
>>146359862
no
>>
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>>146359489
in U N I T Y its fucking nothing

>>146359804
each unit moves about five times, following a simple algorithm

the long ones go in the largest open line, the smaller striped ones follow walls or chase enemies if they see them

I'll try slower movement, I guess I got used to their speed
>>
>>146359961
well im not asking about the AI, what are the rules of each turn?
they seem to run all over the place so im not sure what the limits are and like... i dont see any pickups like in snake so is it just lightcycles?
>>
>>146359321
"He" looks pretty androgynous to me, I'd let "him" suck my dick. His in-game sprite looks like a girl though, the clothing looks like a dress and bra.
>>
>>146359802
I do not understand, sorry.

Fez sold 1,365,809 ± 29,333 million units on steam. If you go by an average of 3 dollars per sale that Fish ends up with, he has more than he needs for a comfortable life already.

He does have to pay his partner, Valve, publisher, etc, so year, 10$ and sales and promotions and whatnot, I do not expect him to net more than 3$ median for each sale.

Still, good on him. He made a great game.
>>
>>146360203
t. Phil Fish
>>
>>146360203
Fish pls
>>
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>>146360129
you would let this dude suck your dick
>>
>>146360361
literally yes
>>
>>146360240
>>146360347
>creators owe the world their life

He made one good game, got his money and his creative freedom.

Maybe he only had one good idea?
>>
>>146360203
I completely agree with you, Lihp Hsif
>>
>>146359961
>>146360127
oh i only just now got the long and small ones are different <<types of units>> rather than snake-like scaling.

>I don't have a goal for either player. Eliminate all enemies is boring
if you add in some destruction mechanics as well (like being able to create an opening by having one unit suicide bomb into an enemy) capture the flag seems like it would be possible
still waiting on that rules response but if you dont already have it, i think having ways to split up and combine your units would add alot of depth.
>>
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>tfw cant decide what perspective i want for a topdown game
>>
>>146360361
Looks like a dyke to me.
>>
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>>146360683
>topdown
>2016
we're in the waifu-lewd era now
>>
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>>146360595
I already have a lot of units implemented actually, including units damaging each other. The combat gimmick is solid. It's a turn based tactics game where your heath is your board size. So the design space is using that health as a sacrifice for using abilities, stealing squares from enemies, etc.

Splitting and combining is good

>>146360683
right is better but more expensive to sprite. You can still draw character from side view which is MUCH better than top down
>>
>>146360683
Righthand is worlds better. You're kinda stuck with a cartoony look though unless you want it to look retarded.
>>
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GTA 2 but with no story because that's too much work. Also it has retro pixel art.
>>
>>146360683
Think about it like this: which suits the best your game?
In HM, it is important to have a true top down view, so you see everything, enemies can not hide behind walls. Without it, you wouldn't be able to make tactical decisions.
On the right image, so basically in every NES-SNES JRPG, it is important to see the characters fro the side, since, well, it's an RPG and you wouldn't be able to get attached to a character if you only see the top of his head. On some occasions they even have facial expressions, like in Chrono Trigger, which would also be hard to read and understand if you see it from the top.

So, try to figure out what your game truly needs first.
>>
>>146358986
Can you post UV's/wireframes? That looks great!
>>
Why i feel dead inside?
>>
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Working on throwing weapons and new attacks. Also got some temp healthbars in there
>>
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>>146361387
>>
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>>
>>146360683
Where do I even start if I want to make a angled top-down perspective game like the pic on the right?
t.
>>
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>>146359627
trivial. this is using the 2D capability of game maker 8's free version
>>
>>146362245
If you're trying to copy the right exactly, one way is to make two layers, one for the ground and one for the top of the ledges. Use the textures of the bottom of the ledges as the obstacles on the ground layer. Design all the mechanics as if the top didn't exist. Then just draw the top half of the cliffs on the top layer.

I think there may be an easier way with proper ordering of the sprites, too. Each sprite has a collision box and a draw box. The collision box is on the bottom of the sprite and smaller than the whole sprite. You just make sure to draw the nearer sprites first.
>>
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>>146362245
a view from the side reveals the trick
>>
>>146349413
Once in a while I think I reach the tipping point and get more understanding at breakneck speed.
Then I hit a wall full force and get stranded for months.
>>
It's not really the most impressive progress since a lot of it was backend, but I've got dialogue boxes spawning programmatically now.

I made a cutscene class that can handle the following actions

>dialogue box (multiple)
>player choice (up to 3 choices)
>character walks to XY coordinate in the scene
>camera zoom, target, look
>play character animation
>lighting change (no idea if I'll ever use this, but whatever, might be useful in a thunderstorm)
>trigger VFX
>trigger SFX
>Music track change
>spawn new character
>End scene

Hopefully this week I can utilize this shit to make an actual FFT-style cutscene instead of working on the tools. I really liked the diorama feel that they did, where it was like a mini-theatre.
>>
low energy games t b h
>>
>>146362606
How do I access this in GM Studio?
>>
>>146363517
Sad!
>>
So lerp is normally slow at ends and fast in the middle. But how do i make it faster at the ends? I don't want it to be a "line" but more like a more flat curve than it is currently
>>
>>146363491
This looks like a sub-par PSP game
>>
>>146363606

Thanks
>>
>>146349413
Try to implement what the tutorials teach you in programs of your own (like a small, simple exercice that you come up with by yourself)
>>
>>146352069
>Crysis 1 was 2007
>Supreme Commander gives modern PCs more trouble than Crysis
>>
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>>146363595
any of these do you? Lerp (linear interpretation) would be a line with constant slope.
>>
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I wasted a bunch of time today trying to figure out how I could use Epic's high-quality environment assets without killing my file size/framerate, but gave up. So now I'm using Infinity Blade's.

But I added some foliage, and got rid of the stupid fountain model I was using and replaced it with a decent one. Adding more props all the time, too.
>>
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Basically i have an array with several position and i lerp between them. So when the lerp between position 1 and 2 finishes, i start lerping between 2 and 3 and so on. The problem is, the lerp is of course in a perfect straight line (blue line), and i need to instead lerp between these position on a curve basically, as shown by the red line in the picture
>>
>>146364065
>>146363823
>>
>>146364065
So you're trying to make a curve path defined by three points. All of the easing functions work for two points.
>>
>>146363491
Looks like you're making good progress, duder. I'd probably recommend it to my buds who like tactics rpgs.
>>
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>>146364065
you need to do something like that
>>
>>146364065
Are the points arbitrary or always in a rectangle?
>>
>>146363823
How would you find a function that represents easeInOutBounce?
>>
>>146364506
There can be unlimited number of the points, i basically need to "curve" the turns on the path as i lerp between them
>>
To game devs who work with tiled maps:

How do you store your level data? Like in one file? A text file?
How do YOU do it?
>>
http://www.epicgamejam.com
>>
>>146364065
you could do something where when you reach 80% of the distance from p1 to p2, your new target position is a point between p2 and p3. So 80% leads you exactly towards p2, while 90% leads you halfway between p2 and p3, etc.
>>
>>146364605
.pngs
>>
What's something you wish you had known before when you go started on GM:S?

Like specific tutorials or whatever.
>>
>>146364605
Try out different methods and use what works best for you.
>>
>>146364605
a 2d array of characters. If not ints.
With length and height indexes saved in the beginning.
Its what they should be made up of anyway.

I havnt 2d'd in yrs.
>>
>>146364584
this is an interesting problem and i am coding it now
>>146364560
abs(sin (t)) * t
where t is time
>>
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>>146349360
I want to make grass like this but the only way I can think of to do it is to have small tiles and then overlay it with a larger mask to break up the repetitiveness. Does anyone know a better solution?
>>
>>146364761
>abs(sin (t)) * t
How'd you figure that out?
>>
>>146364770
perlin noise between two textures
>>
>>146364770
that's probably what I'd try. just generate a giant noise
>>
>>146364730
Nigger that's not the fucking question I asked.
>>
>>146364605
probably roughly something like a binary file where the first 2 numbers are the x/y size, and the next x*y numbers are an enum representing the tile type
>>
How much math do I need to know to get into 2d platforming+battle action gamedev? I've taken AP calc in highschool, but that was 6 years ago so my mind is rusty
My girlfriend is a gook so there's no problem getting her to do it if the need arises
>>
>>146364828
* t gets you the scaling
abs of sin is one way to get those bumps
another is cycloids

the formula I gave you is wrong near x = 0
>>
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>>146361860
alternative animation for throwing
Open to criticism
>>
>>146364867
I store it in your mum.

In all seriousness, I use the Tiled format.
>>
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>Literally powdered motivation
HOLY FUCKING SHIT
why didn't anyone tell me about this!?
literally any supplement store sells it
it really works
no prescription needed
no side-effects that fuck you up
>>
>>146364842
>>146364864
Sweet, thanks guys
>>
>>146365024
One-armed throw feels more natural, I like that. I have no idea what your game is but this is cool.
>>
>>146365019
That's pretty cool, what field of math is this?
>>
>>146365252
trigonometry

sine waves are everywhere
>>
>>146365103
Enjoy your long term side effects.
>>
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>>146365103
Shut the fuck up.
>>
>>146365351
Isn't it the same thing found in most protein supplements? Do those people have to worry about such effects as well? Or only in concentrated doses?
>>
>>146365403
It's a fucking amino acid. One amino acid.
I literally had an exam of biochemistry and had to learn chemistry and metabolism of every single aminoacid of the classic 20 AA.
Literally never heard of anything he's describing, at all.

Tyrosine is literally everywhere.
>>
>>146365103
> needing motivation in powdered form
> not just getting it from jelqing 3 times a week
>>
>>146365540
>breaking your dick for imaginary gains
>>
>>146365351
there is no long term side effects
some people just don't get enough of it but it's in literally everything
i eat a diet that should provide me plenty, but taking a 1g scoop of this stuff is like taking dexamphetamine but without all the shitty side effects
i'm legit diagnosed ADD and previously diagnosed with generalised anxiety disorder
>>
>>146356729
Dust 514 had a pretty decent approach to microtransactions.
It was for cosmetics and a minor XP modifier, with XP not being all that valuable in the game.
You could also buy gear that shouldn't be usable at your skill level, but it would be inferior to the proper high level gear.

Unfortunately, the game itself dropped the ball in its entire structure and then some fuckwit decided that there should be blueprints (as in, a type of equipment that doesn't get destroyed when you die) that have an entire suite of above-baseline quality of equipment. Sure, they weren't customizable and pretty useless in serious fights, but they were ideal for stomping people in pubs who were running baseline gear that actually cost them ingame money instead of being infinite in supply.
And the only way to get those blueprints was to either pay mad cash (ten or more dollars per suite) or play Faction Warfare (a gamemode that is basically impossible to join if you aren't squadded up and doesn't give out any rewards if you lose) until you accumulated a ridiculous amount of reward points of your faction.
>>
>>146364584
Ok, a quadratic bezier curve should get you what you want. Depending on your language you can get a library or roll your own.
>>
>>146365103
I'm gonna try this tomorrow
>>
>>146358226
>Show me one fucking serious game dev group that composed from 4 hot teenage girls and only two guys.
Harem anime are real.
The thing that people fail to understand that "the guy never chooses a girl" and "the guy never notices that the girls are attracted" are an integral part of the package.
If you flash forward any harem anime a few years, you'll see a broken guy who's drinking away his sorrows while thinking back on all of the girls that were attracted to him while he wasn't noticing shit. And now he's an adult and it's impossible to find girls, because he was never the dudebro type and didn't have guy friends because he was surrounded by girls whom he now lost contact to.
>>
>>146365103
Wait, so the rumor of Americans constantly using mood enhancing drugs to increase performance is true?
I thought it was only a few university students that do that.
>>
>>146358335
I just started using gamemaker, are you using the tiled map editor or something? I don't know what to use to create a platformed game like that
>>
>>146365715
>there is no long term side effects
That we know of, yet, from minimal research.
>>
>>146366216
it's a supplement, something that you and everyone in this thread has ingested today and every day this week

the shit they prescribe people for ADD and anxiety, like the pharmaceutical drugs are far far more dangerous
>>
I don't yet have the money for Maya.
I'm not 100% wasting my time learning to model on blender, am I?
At least a portion of what I learned will pass over, right?
>>
>>146365103
>tfw using benzodiazepine and its only drug thats keeping me committing suicide
>>
>>146366436
not too much, blender is radically different from everything else for god knows what reason
>>
>>146366641
open source software always feels the need to not be seen as ripping off other software because they're all retards.
>>
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Finally got the game to a playable state! Shadow bancho is my friend who's never played it before and the regular bancho is me.

Feels pretty fun even at this early stage. Wish I showed off more combos though.
>>
>>146366641
>blender is radically different from everything else for god knows what reason
It's called Fedora spirit.
Gives you the power of Gentoo, intolerance for good UIs and hatred of anything that isn't open-source even though you will never read the source and neither do you care about license agreements.

>>146366670
It's more likely that the devs found that implementation to be more sensible, in their world view.
Or easier. That's at least my explanation for why some tools in Gimp that should be combined are separate and why layers are so hilariously badly implemented.
>>
>>146366721
1) what's it made in
2) is this online or couch co-op
>>
>>146366806

1. Unity, atm, but it's just a prototype for a school project that we're moving to a C++ custom engine once Summer ends.

2. Couch co-op, unfortunately doing networking in C++ without too many external libraries is out of our skill level right now.
>>
Hey agy dagy, it's been a while

so if i set up my game loop like this...

m_TicksPerSecond = 60;
m_NextGameTick = 0;
m_SkipsTicks = 1000 / m_TicksPerSecond;

...later...

while(gameIsRunning)
{
auto tick = GetTickCount();

if (tick >= m_NextGameTick)
{
m_NextGameTick = tick + m_SkipsTicks;

Update(0.0f);
Render(0.0f);
}
}

then my game should run @ 60fps, right? cause fraps only has me at ~30, what am i doing wrong?
>>
>>146366114

>4:41 AM american time
>durr hurr why do americanz use drugs

is australian eveningtime agdg filled with underaged fucking retards who don't know what time zones are?
>>
>>146366721
hey look it's /agdg/ demo day 9 guy: the game

(it looks nice)
>>
To the programmers out there,

How do you cope to the fact that you suck at art and you don't want to spend your limited time trying to practice?
>>
>>146366864
http://think-async.com/
>>
>>146367176
cry myself to sleep every night
>>
>>146367176
coffee
>>
>>146367176
I spend my limited time practicing. Also, pixelshit.
>>
>>146367176
good art isn't required for a good game
>>
>>146367250
>good art isn't required for a good game

that's not true 99% of the time
>>
>>146367313
well 99% of all games are bad
>>
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>>146349413
>Get a user manual for OpenGL
>Get a user manual for OpenAL
>Get a book on C++

>Use reference material

I used tutorials to get me started for my first show off to my friends as proof of concept stuff, but when i started to do stuff that needs to work and be good and original, i just got a ton of books and use them as reference manuals when needed. I think thats perfectly fair since most programmers consult books when they need to.
Still there is an occasional I have no idea what is going on moment
>>
>>146367313
>that's not true 99% of the time
no, it's true 100% of the time, but 99% of bad games have bad graphics
>>
>>146367176
Thankfully coding alone is already so much work that I would never get around to assets, anyway.
>>
>>146367456
>but 99% of bad games have bad graphics
Even Big Rigs has decent graphics, nigger.

I have a vast library of pretty but shitty games.

In fact, pretty but shitty games are the vast majority of the mainstream market.
Ugly and shitty games are mostly an indie or nostalgia filter thing.
>>
>>146368017
what's your favorite ugly but good game?
>>
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well it's way past my bedtime. that's enough for today
I scattered some props of the appropriate type outside each shop. Overall today I added foliage all around, and a bunch more props, and fixed a few bugs with collisions and shops. I have no idea what my file size will be but hopefully I can keep the fully-completed demo under 500mb when not zipped. Maybe 1gb.
>>
>>146368065
I quite enjoy dwarf fortress to be honest
>>
>>146367456
Sonic games tend to look alright.
>>146368065
Undertale is often said to have pretty shitty sprite art.
I wouldn't know, I don't know shit about sprites.
>>
Suppose I have a game and I'm going to make it free as in freedom
What license do I use and why
>>
>>146368189
Literally whatever you feel like.
>>
>>146368189
public domain
you won't matter anyway after you die
>>
>>146368189
GPL obviously
>>
>>146368189
It's not free if it's not GPL

t. Richard "Stalin" Stallman
>>
>>146367376
>I think thats perfectly fair since most programmers consult books when they need to.
I'm pretty sure all programmers except literal savants consult books or internet for help.
>>
>>146368065
I don't think I have any in my list.

I mean, I could say X2, but that game is actually quite pretty and high quality in its assets. It's just very outdated. In fact, I would call X3 more ugly because of its "random spikes" aesthetic, but the game is also worse than X2.
Same goes for Hardwar. Pretty game with outdated tech.
Earth 2160 basically had FPS-level graphics when it first came out.
Deus Ex is kinda ugly, I guess.

I'm not even sure if I own any actually ugly games.
>>
>>146368345
>>146367376
Reference material is why all programmers should always have a second monitor.
You cannot program without also looking up stuff on your second monitor.
And, for fuck's sake, get a FullHD main monitor. You don't even realize it before you do, but most software is flat-out not made for anything less than 1080p.
All the interfaces make much more sense once you upgrade.
>>
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Adding a simple shield for the player to activate.
Ignore the 'shield effect' i'm just reusing textures for now.
>>
>>146368484
Ok I will get one in addition to my shitty notebook when I start making some fucking money u fuck head
>>
>>146365201
Thanks, anon
>>
>>146368179
Undertale isn't ugly, it's just very plain
>>
>>146368065
S.T.A.L.K.E.R.

Shit looks like it was bolted with rusty bolts to Counter Strike 1.5 and than had greenish brown poop thrown at ever since it's release. But damn i can play it for weeks.
>>
>>146368371
I guess you have to make a distinction between unpolished art, outdated art, programmer art, and ironic bad art. Pixel art is somewhere in there too

Any of those can ruin an AAA game's audience, but only programmer art and maybe really bad unpolished art I would call ugly.

My favorite "ugly" game is Corrypt, but that's an aesthetic choise that actually matches its gameplay. Michael Brough's other games are often straight ugly though.
>>
>>146368065
Total Annihilation is rather ugly but is still one of the best RTS games ever made.
>>
>>146368560
>when I start making some fucking money u fuck head
I know the pain.
I only got the monitor and its associated GPU (needed to drive 144Hz because I tend to use monitors for decades and wanted to future-proof - my secondary monitor is from 2003) and case (because my GPU is 25cm long) because I got my first shipment of neet bucks and finally gained enough yesdev spirit to think that I actually need the upgrade.
And now I have to somehow find a job before the neetbucks run out.

As an aside, 144Hz is very noticeable. Combined with an SSD and a GPU that supports quick boot, it's like computing in the future when you boot.
>>
>>146350928
"Casuals" as in normies. The first wave came with oblivion. Babbys first RPG on the 360.

Then the "Epic" sequel Skyrim arrived. The game was simplified for simple people to be an action RPG or action gamr with leveling so you feel like youve mqde progress in an otherwise empty world.
>>
>>146368089
good work anon
>>
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>>146368764
>neet bucks
>>
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>>146351712
>visuals
>gameplay

But the visuals are average-bad without modding, and the gameplay is both bland and extremely flawed. The GOOD thing about skyrim is the OST and the atmosphere in the trailer.

>>146368065
Tome4 has a very simple aestetic
>>
>>146360925
Your game looks like hacking in 80s and 90s movies
>>
>>146368764
If you don't like boot times and don't have an SSD.
I have my phone send a power-on packet to my PC roughly before I usually wake up. If you wanted to get fancy you could have it turn on 5 minutes before your alarm goes off.
>>
>>146365024
Make it randomly chose one or maybe based on weapon type of that's a thing in your game
>>
>>146369296
Tome is a graphically noisy piece of shit with mega-slogfest gameplay.

Fuck Tome
Tome is dead to me
Tome -> ovens
Tome did 9/11
>>
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Does this look the way you expect it to look?

As usual give tips.
>>
>>146369917
It's a bit weird that it only bounces once and then stops. Also if it has enough momentum to go that far it has enough to slide on the ground. Looks good though
>>
>>146369917
Looks like he took a super uppercut. Looks really fucking awesome by the way.
>>
>>146366864
>Couch co-op
This will sound awful, but I was working on an online co-op bancho beat em up and dropped it when I saw yours was better. Now I might go back to it since they will be different after all.
>>
>>146369509
How does that work?
>>
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>>146368065
Exile: Escape from the Pit

No animations at all (not even sliding when moving - you snap to the grid always),
Every character has 1 sprite.
Little terrain appearance variation (it's set in a giant cave system so 99% of the game is in blueish caves).

Yet I could play it for hours and hours. Even today.
>>
>>146369917
is this suppose to be an uppercut or something?
looks good if so
>>
>>146369917
In the middle of the animation where he's just over the apex, the point where he starts falling again, when his legs raise towards the torso is a little too violent.

Is he unconscious as he's falling? Because if he's unconscious I'd expect him to not move so much in the air, like a sack of potatos.
>>
>>146369917
Make him slide a bit on the ground.
Also does he speed up there a lot while falling? It looks like he does and it looks weird.
>>
>>146370065
Your network card can accept a "WOL" packet, to Wake On Lan. Android phone uses Tasker to send it at the right time, and WOL app to actually send it.

Pretty sure it's a feature they invented so huge office buildings could turn every or single computers in the building on remotely if they had to say install a new OS or access some file from the drive.
>>
>Thinking of doing a kickstarter for my game still in development
>Hate the idea of merchandising
>Hate the idea of people inserting characters or missions that break the story's tone
>Don't want to meet anyone for dinner
send help
>>
>>146370283
That sounds extremely dangerous and vulnerable
>>
>>146370070
I've found I even prefer insta-snapping to grid in such turnbased games. Any bit of slowdown from your input really makes things drag.
>>
>>146370354
Not really, you already have to have access to the network to be able to do it. You can turn it on and off in your BIOS if you're worried.
>>
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>>146370032
>>146370083
Yeah it's supposed to be some sort of shoryuken.

>>146370134
>>146370006
I was trying to keep sliding to the minimum since the "damage direction" was supposed to be upwards, but I guess not sliding does look unnatural after how much I made him move right.

>>146370129
Yeah he's unconscious. Made the legs raise since I assumed gravity would bring the torso down first, but you're right the movement is a bit too violent and they're too close to the chest.
>>
>>146370336
Don't do kickstarter.

Problem solved.

Get a job and fund your own game.
>>
>>146366964
it will update and render in 60 fps, but it will also take 100% of processor available to perform this loop
if you use game engine or game library, you should find an option that sets the framerate automatically
>>
>>146370465
You could make him bounce slightly again and move him horizontally if you don't like sliding. Still looks better than anything I could make so kudos to you, anon
>>
How does Binary Space Partitioning work? I can't seem to wrap my head around it.
>>
>>146370042

Hey man, sorry for the late reply, but you should totally go along with it!

Just because it's the same general idea doesn't mean the end product will be similar at all :) Keep us updated!
>>
>>146370283
That is interesting. When I buy a smartphone I might consider this. My desktop PC takes 10+ minutes to boot up.
>>
Idol Comm@ander dev here
>tfw looking at real rhythm games like the Im@s CG one
Fuck, my game is shit. Feels bad man.
>>
>>146371172
Thanks. I'll go back to it eventually then.
The more bancho games the merrier.
>>
>>146371191
https://www.youtube.com/watch?v=C72prewSPVI
>>
>>146371191
>Fuck, my game is shit. Feels bad man.
It's a pandering game for weebs and furries, what did you expect when you started devving that?
>>
>>146370336
>>Hate the idea of people inserting characters or missions that break the story's tone
>>Don't want to meet anyone for dinner
That won't happen because nobody will even go to your kickstarter, every chinese loser has a game dev kickstarter now, you missed the train son
>>
>>146371191
Let us play with it first and we'll see.
>>
>>146371296
I love this game, don't get put off if you can't read moon. You can get through the menus easily enough.
>>
>>146360683
Right lacks left's clarity, but it has a lot more character. It's possible to add that clarity back using silhouette, to make sure nothing is hidden behind walls.
e.g.
http://ruinofthereckless.com/ruin-of-the-reckless-5-silhouettes-in-game-maker/

>>146368065
An Untitled Story is a little Metroidvania I really love, with a mediocre MS Paint ish art style that actually works pretty well and doesn't distract from the gameplay.
>>
>>146371315
Don't lump me together with cancerous furfags please.
>>
>>146371191
You just need to find something that makes your game unique amongs other rhythm games.
>>
>>146370942
you need to understand basics of set theory before someone can explain BSP in a clear way to you
else it would be just copypasting the code without understanding of it
>>
>>146370751
>it will update and render in 60 fps
actually it's not atm, that's my problem
>>
>>146371551
Alright, what's set theory?
>>
>>146371372
>Untitled Story
Not him, but thanks for the suggestion. I've just realized I've played with other titles of that dev on Steam. He looks like a pretty based dude.
>>
>>146371598
three possibilities:
1) your game is too heavy to be run in 60 fps
2) GetTickCount() doesn't work correctly, i'm assuming it returns some time in miliseconds
3) fraps is causing problems (wrong framerate set, or maybe it slows down the game)
>>
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>>146370838
>Still looks better than anything I could make so kudos to you, anon

I'm sure if you tried you'd do better, I'm just a dumbass bruteforcing my way hoping my body will learn eventually. These are some of my animations from before.
>>
It's so hot that i can smell myself, and i can't work on my game
>>
>>146371770
>1) your game is too heavy to be run in 60 fps
nah, cause if i set it to (theorically) run @ like 100fps, it'll run at 60 just fine
>2) GetTickCount() doesn't work correctly, i'm assuming it returns some time in miliseconds
maybe, dont know why it would be fucking up, though
>3) fraps is causing problems (wrong framerate set, or maybe it slows down the game)
i can tell fraps is right, even without fraps, i have animations in the game with 60 frames, so i can easily tell if it's running too fast/too slow
>>
>>146371647
in terms of what you need for BSP, you can think of a set as of a simple list of elements
for explaining how BSP works though, you need to be cool with subsets, intervals, and basic operations you can perform on sets
for more-than-onedimensional BSPs, explaining would be also easier if you understood how cartesian product works
of course, you could write your BSP algorithm without knowing any of above, but you'd have to work on this alone (that is, search for tutorials on the internet, test it all by yourself etc.)
>>
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>>146371790
Got upset, gave up, 1 year later (now) I picked up animation and I'm trying again. Although I'm still not satisfied with hip movement and foot placement for this one, at least it's not whatever the fuck I tried doing the first time. It's really staggering how much of a difference there can be between the first try and the second try, and what just a little bit of experience can do for you.
>>
>>146372009
GetTickCount can have ~10-16ms lag, so use QueryPerformanceCounter instead

Also why are you spinlocking instead of sleeping?
>>
>>146372081
explain it to me as if I knew what was required.
>>
>>146372231
How did you learn to animate so well though?
I mean sure experience helps, but you also have to know what you're doing. Stuff like IK can't be learn by chance.
>>
>>146372231
Lower the hips a bit, the frame with the left leg straight down makes it look like the knees lock, the animation look less natural this way.
>>
>>146372283
>Also why are you spinlocking instead of sleeping?
probably cause i've never had this problem before and never found a need for such improvements
enlighten me
>>
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>>146372563
Just by following tutorials, either youtube ones or CGPeers ones.

This
https://www.youtube.com/watch?v=cGvalWG8HBU
and pic related.


I've only went through like 1/4 of this, maybe less so I still got a lot to learn. For example I'm barely using the graph editor and relying almost entirely on just placing keyframes. The thing that would help me learn most would be a video of a "professional" animating in blender, no need for commentaries or explanations, but alas those aren't that common. Most learning resources are on how to get started, very few are on how to get good/better.
>>
>>146371671
Yeah, he's pretty chill. Enough that he collaborated with fans on a sequel to AUS (which sadly went nowhere).

Not all of his games stand out, but his progression as a dev is fascinating. I really want to follow the path he did and release my own AUS before I turn 20. Preferably teaming up with an artist and musicbro so my own visuals/audio aren't as mediocre. With a bit of luck the gameplay will be half as good.
>>
>tfw no game ideas
>>
>>146373498
Gardening simulator
>>
>>146373056
>want to follow the path he did
Yeah, he sure is on a journey.
>before I turn 20
Damn, I feel old
>>
>>146373498
a game where you control gravity
>>
>>146368017
You got a few screws loose. "Good art isn't required for a good game" isn't the same as "Good art makes a good game."
>>
>>146373498
silent protag who likes to kill stuff. maybe trying to save a relative from a baddie. no edge
>>
>>146371790
I literally cannot into 3D, anon. I 100% know that this is better than anything i could make.
>>
>>146373687
Hey, I'm in the minority here. If memory serves me right AGDG is made up mainly of 25-30 year olds.

(Also I'll acknowledge that wanting my progress to be as quick is a somewhat unhealthy mindset, yeah.)
>>
>>146372428
it takes me a bit more time than i'd like to admit it
i'll post when i formulate everything correctly
>>
>>146374062
Have you really tried?

Don't fall for the meme that you have to be a great 2D artist to make decent 3D
>>
>>146374076
>>146374076
mfw I'm 20
>>
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>>146374062
Just try it.
>>
anybody working on anything for vive with unity?

brother and I started testing how a physics based boxing game will work


fuck those shitty vive 'games' where you can just waggle your hand to win that carry no weight behind any of the strikes
>>
>>146367176
My sister and I are a dev team. She draws everything and I design and code shit.
>>
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"progress"

Wrote a quick and dirty way to get sprite-based 3d models into the game. Not sure if I like the look at all, and the dynamic lighting is fucking things up.
>>
Ready for space jam?
>>
>>146374784
Oh, I assume this is gonna have multiplayer?

I love me a good old fashioned, first person death match.
>>
In UE4 is there a way to check which quality setting the current lighting build was done at?
>>
>>146374784
>using GM for 3d

the absolute madman
>>
>>146374784
Should add depth to the guns.
>>
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>>146360683
>perfect top down
is only acceptable in kindergarten drawings

add some perspective, even a little bit, even if your engine is perfectly 2D, fudge it, lierally anything looks better
>>
>spend 3 hours debugging why shit isn't working
>find out i was using array1[] instead of array2[] because autocorret replace 2 with 1 and since i have an array of that name there was no error
god fucking damn it, i could have done so much work in that time
>>
>>146374925
If I had the talent, motivation and time, then maybe some day.

>>146375076
yes, I hate myself
>>
>>146349828
who the fuck models like this
>>
>>146349828
dude what
>>
I'm currently trying to teach myself dev skills.
I seem to be having a bit less of an headache with music, which is annoying since I can't really start there.

Anyway, what do y'all think of this?
http://vocaroo.com/i/s0GgxCmQWqY0

Those are the 20 first seconds of a demo song I'm working on and I'd enjoy feedback, since I don't seem to be making progress anywhere else.

I was going for an unnerving vibe, the one you'd get from a big empty place that makes you feel like something is out there, and that it may not be peaceful for long. Maybe underwater or underground.
>>
>>146375272
thats why you should use more expressive names m8
>>
>tfw 35 fucking degrees here and no AC
i'm fucking sweating like a pig, how am is supposed to dev like this? my fucking keyboard is going to melt
>>
>>146349828
Fix what, with what intention?
>>
>>146375748
>googum literally doesn't see a problem with square legs
>>
>>146375567
The 20 second part that I made so dar of a test song, not an extract from a demo song.
I don't really like correcting myself with another post, but I think what I said meant something else entirely than what I meant to say.
>>
>>146375567
I think you've achieved what you have wanted with that piece.
>>
>>146375730
Buy a water pulverizer and put some ice cubes in it
>>
>>146375730
I live in a house where the walls are so cold that even at times like this I like to wear a sweater.
>>
>>146375837
You mean it doesn't sound like shit and if I want to extend it I should just put it on subtle repeat?
>>
>>146375801
Neither does that guy else he'd fix them?
Also there's more to my question than understanding the problem.
>googum
>>
>>146375995
I meant what I've said. It creates an uneasy atmosphere. I don't know if that's intentional or not, but at some places I even felt that some notes were not right, but that's a method I think even Metroid used at some points, since if you hear a note which does not fit as you've expected it makes you uncomfortable.

I'm not a musicbro, so these are really just my two cents as a listener. I don't know that if your piece actually fulfills all the requirements of music theory.
>>
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>>146372283
>GetTickCount can have ~10-16ms lag, so use QueryPerformanceCounter instead
a little late, but thanks for the advice, it took some googling to figure out how to use it, but it solved my problem, thanks
>>
>>146376384
Yeah, it does stop following the beat once or twice.
Thanks for your opinion, it hasn't fallen on deaf ears.
>>
>>146372231
still stiff but not horrifying like the other one

remember walking is falling forward but putting your leg in the way, there shouldn't be that pause between steps, and the legs should follow the fall better

and think about how he is feeling when he's walking
>>
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>>146375570
loal
i am literally (!) using count, turnCount, turncount, and TURNCOUNT in the same function
its ok though because i like the idea that some day someone's going to get the source code and just go 'what the fuck man'
>>
>>146376798
>someone
that's gonna be you once you forgot how you wrote it
>>
>>146376798
99% that someone is future you
>>
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About to publish my first game on Google Play. Planning on releasing another version for Iphone App store a few days later.

Any hints or tips for my first release, anything I should be aware of?

Are there any other platforms I should be targeting? It's a mobile game that is compatible with all mobile platforms including tablets.
>>
>>146376929
Ouya
>>
>>146376929
Be aware that the iphone store isn't gonna be worth the price without a bangladesh click farm shilling your game
>>
>>146376929
You shouldn't be asking yourself these questions right now, no offense.

/agdg/ is rather hostile towards mobile games so I'd recommend you to go over /r/gamedev and use their search bar. If I recall correctly they often have threads regarding your questions.
>>
>>146376798
I haven't kekked so good in the past days. Thanks, anon! However, the sad truth is, that the other anons are right, but don't worry, you are not alone.
>>
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>>146376798
>I'm proud of wasting my own time

ok
>>
>>146376417
also another caveat of windows timers are that sleep is not precise either. To maximize precision you need to call timeBeginPeriod before calling to sleep
>>
>>146372428
>>146374151
sorry for the late reply, i hope you really meant "explain it"
this is theory for one-dimensional BSP:

let's define *|N as N U {0}
have interval A=[0,X], where X belongs to R+
have set of N (finite) points V={x0,x1,..,xn}, being the subset of A
have a natural number M (i'll explain below)

we can now define Q(k,l), for k,l belonging to *|N, with the following formula:
-Q(k,l)={x; x belongs to interval [l*X/2^k; (l+1)*X/2^k] and x belongs to V} (F1)

following statements are true (no space for proof):
-Q(k,l)=Q(k+1,l*2) U Q(k+1,l*2+1) (F2)
-(this is a consequence of the above) #Q(k,l) >= #Q(k+1,l*2) and #Q(k,l) >= #Q(k+1,l*2+1)
the last statement above means that as we go lower with K, the #Q(k,l) becomes smaller

knowing that F2 holds true, we can create an alternative (recursive) formula for F1:
-for each k belonging to |N and for each l belonging to *|N:
--Q(k,l)={x: x belongs to Q(k-1,[l/2]) and x belongs to interval [l*X/2^k; (l+1)*X/2^k] (F3)

with this knowledge, we can now start constructing BSP:
-get list of points
-create a list which holds all those points (this is Q(0,0))
-for each k in *|N:
*for each l in {n; n belongs to N and n < 2^k}:
#create Q(k,l) using the (F1) formula

what we got is theoretical BSP, which contains all Q(k,l) for every k in *|N and for every l in *|N and [0; 2^k)
but the above works only if we have infinite computing power and infinite memory, we need to add limitations:
-construct Q(k,l) using the (F3) formula
-if #Q(k,l) <= M, don't construct Q(k+1,l*2) and Q(k+1,l*2+1)
the M value means the minimum number of elements the Q(k,l) needs to have to construct Q(k+1,l*2) and Q(k+1,l*2+1)

the modified algorithm works as follows:
-get list of points
-create a list which holds all those points (this is Q(0,0))
-for each k in *|N:
*for each l in {n; n belongs to N and n < 2^k}:
#if #Q(k-1,[l/2]) > M, create Q(k,l) using the (F3) formula

here the math stops, understanding above, implementation in the reply
>>
>>146376929
I was working on a project where one of the end products was a mobile application. As I remember Apple has very strict conventions and requirements towards software, and they examine each and every one which wants to be published there. Not because they have high standards, but because they want to check how will this make you money.

In other words: as far as I know you can not just put an app on the AppStore like you can on GooglePlay. It's a longer process than that.
>>
>>146377702
the modified algorithm still requires infinite computing power and infinite memory, since it doesn't stop when all possible divisions have been performed
what we need, is to create an object (let's call it BSP), which is our Q(k,l) with the following tree-like structure: (*,#,@ are levels of indentation)

-BSP stores the following values:
*two pointers B1,B2 to BSPs below it (that is, pointers to Q(k+1,2l) and Q(k+1,2l+1))
*a boolean value P: if true, number of elements in this BSP is higher than M, otherwise the pointers mentioned above are null pointers
*list of points L belonging to this BSP
*two real values x1,x2 indicating interval to which points in L belong

-a constructor init(x1,x2,list_of_points):
*set x1,x2
*for each point in list_of_points:
#if point belongs to interval [x1,x2], add point to L
*if number of elements in L is higher than M:
#initialize B1(x1,(x1+x2)/2,L) and B2((x1+x2)/2,x2,L)
#and set P to true
*else set P to false

-a method get_points(y1,y2):
*let *L be a new, empty list of points
*if [y1,y2] intersects with [x1,x2]:
#if P is false, then for each x in L:
@if x is in [y1,y2], add x to *L
#else for each x in B1.get_points(y1,y2) and B2.get_points(y1,y2):
@add x to *L
*return *L

-a destructor method, which frees every BSP below it, so there are no memory leaks

you will see similarities in mathematical model and the BSP object above
for example, in constructor method, B1(x1,(x1+x2)/2,L) is what would be Q(k+1,l*2)
get_points(y1,y2) is equal to {x; x belongs to Q(k,l) and x belongs to [y1,y2]}, which in turn is equal to {x; x belongs to interval [l*X/2^k; (l+1)*X/2^k] and x belongs to V and x belongs to [y1,y2]}
this is what we build the BSP for - to quickly get all points in area without the need of iterating through every point in V

one last thing, you only need to create BSP and specify its bounds once, it will automatically create all its nodes
that would be it for 1D BSP, i hope i didn't mess anything up
>>
>>146377668
>timeBeginPeriod
don't fuck with the timer, don't use low resolution timers to do time intensive stuff

use busywait or hpet queues if you want high resolution
>>
why do so many game related tutorials that use C++/STL use old school C stuff like printf and fopen? what's wrong with <iostream> ?
>>
>>146377915
Wait, you can print to screen without loading a library?
Is it any faster?
>>
>>146377915
Perhaps they're oldfags who didn't get the memo when new shit came around.

I know I still use outdated stuff in my language of choice... I try to keep up to date but I'm sure I've still missed super useful things.
>>
Is it worth it to be using UE4 when I don't plan on doing a good looking game ? more like i dont know how to but hey
It kind of feel wrong to be using UE4.

The only thing that I really disliked from Unity is it awful Input Manager. Did they improved it ?
>>
>>146377702
forgot to add, in the (F3) formula, as it's a recursive formula, there needs to be a starting condition:
-Q(0,0)=V

don't really want to spam, so i won't fix here anymore
>>
>>146378030
you still need to include <stdio.h>...
>>
>>146377915
I heard that printf is faster than cout.
>>
>>146378098
it looks like they do it deliberately. for example:

https://github.com/syoyo/tinyobjloader
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-7-model-loading/
>>
>>146378127
I prefer UE4 in just about every respect

That said if you already know Unity and only have minor gripes with it, maybe it's worth sticking it out
>>
>>146378127
>unity input
>awful
>>
>>146377702
>>146377801
>>146378131
thanks
>>
>>146378478
>he doesn't know that Unity is currently developing a completely new input system because their current one is utter shit
>>
>>146377915
Partially because iostreams are slower but also probably just out of habit, idk. I know some people just find the idea of using the bit shift operator to print shit abhorrent. Some people use C++ only for a few niceties and try to stay away from the weird shit and that is some pretty weird shit.
>>
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>>146377702
I wish mathfags would write in english sometimes
>>
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>>146377702
>>146377801
>>146378131
I'm sorry I wasted you time. I don't understand any of that.
I'm not giving up though.
>>
>>146378643
they replaced their perfectly good animation system with a shit one too
>>
>>146377835
but you kinda need, if you want to sleep for just as many miliseconds as you want. Because by default, sleep have 10-16ms lag too.
>>
>>146378478
Isn't the way to rebind keys at runtime in Unity a total hack and they actually assumed no one would ever want to set key bindings in game or some shit?
>>
>>146377915
printf is faster then iostream, because iostream do more things then printf
>>
How do I turn my 2D zelda clone into a Isometric 2D zelda clone?
>>
>>146378934
>>146378867

you can't even get joystick axis data directly.
>>
>>146378934
I guess? You can rebind shit from the launcher. Lots of shit you can't change at runtime.
>>
>>146379365
suck nintendon't cock
>>
>>146379429
I sure do want to relaunch the game everytime i want to change my keybindings
>>
>>146379365
rotate it by 45 degrees.
>>
>>146379365
move the camera a bit down and to the right and use LookAt(player)
>>
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>main menu runs significantly worse than the game itself
>>
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>>146379634
>scaleform
>>
>>146379634
Reminds me of Deadbolt's menu running like utter shit while the game runs fine on my toaster. I'll never understand why.
>>
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Made some changes to core gameplay and now experimenting with powerups (the wizard hat) and stage effects.
>>
>>146364560
if ur using unity just use iTween imo
alot faster
>>
>>146370942
You take a space containing some kind of objects and recursively split it into two based on some partitioning criteria, giving you a tree of progressively smaller spaces (nodes) that at the lowest level each contain a small number of objects which are closely related according to your splitting criteria.

This means that when you want to find objects that are closely related by your criteria to an object of interest you don't need to process the entire list again, you can just check the parent or children nodes of the node that contains the object you're interested in.
>>
>>146379634
How does one even fuck up that badly?
>>
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>>146376929
Anime and mobile shovelware, it's really summer in /agdg/.
>>
Everybody has to wear this until they finish their game. How fucked are you?
>>
>>146380962
I'm making a porn game so pretty damn fucked I would say
>>
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>Be a 2D artists in training
>Want to have really nice finishing moves and limit breaks
>Cant see it actually happening with time spent on 2D
>Dont know how to make a decent model/Rig/Animate/count Tris to be accessable for most PCs
>Still dont have a "Style" for my drawings
Ah someday I'll start this shit
>>
>>146367176
try drawing temporary sprites and if you ever finish your project pay someone to do the art
i never finished any project, btw
>>
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>>
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>tfw I'm an honest gamedev and don't use memes or pandering to lowest common denominators (waifus, anime, pewdiepie bait, politics, etc)
>tfw I'm following the footsteps of great devs like toady, notch and hopoo
feels good man, all you dishonest devs should reevalute your life
>>
>146381319
(You)
>>
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>>146381361
>>
Is there any free and hopefully legal way for me to edit some speedtree assets?

I literally just want to remove some branches
>>
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146381319
>>
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It works pretty good,
now I only need to fix all the bugs that implementing this caused.
>>
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Any ideaguy somewhere? Just finished some terrain generation script before remembering I don't have any gameplay element.
A walking game in a literal desert is pretty boring.
>>
>>146380962
i'd be fucked, because i'm totally stuck at progressing in the development of my game and i have no idea how to overcome the problems i've been founding
>>
>>146381619
>what is journey
>boring
well then add a gimmick
>>
>>146381619
I'd play it.
>>
>spent 2 hours looking for free music for my game
This is suffering
>>
>>146381619
try adding some guns and mudslims to shot at
>>
>>146380962
ideaguy here,
listen, a porn game where you have to unlock these things to get the porn.

Hard mode: IRL
>>
>>146381505
what anime is this?
>>
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>>146376867
>>146376879
>>146377593
IT'S GREAT, ISN'T IT
>>
>>146381763
>ooga booga where da guns at
kys
>>
>>146381716
Musicbros are everywhere
>>
>>146381763
Never tried to make a fps before. I'll try that.
>>
>>146381763
4chan is 18+ kid
>>
>let me bring politics in the game development thread
Keep annoying people with politics just like sjws, it won't backfire on you at all.
>>
>>146381895
panty and stocking
>>
>>146381926
doesn't mean we work for free
what kind of music do you want?
>>
>>146381716
>spent 2 days making music for my game
>show it to an uncle that makes music for his work
>it's shit.
>>
>>146381319

>toady
pandering to dwarf community

>notch
pandering to reddit

>hopoo
pandering to traps

you should reevaluate your heroes.
>>
>>146382857
Don't listen to opinions on music from people who work with music.

The fact is they hate music and anything associated with music by the point that they make enough to call it a full time job.
>>
>>146374202
How are you going to texture tho?
>>
>>146383901
most textures are photo sourced
>>
>>146380962
I'd be fine.
>>
>>146383872
I kinda want to believe that, but I wasn't even confident in my song to begin with, someone else on this thread told me the same thing (that it sounds off key) and I just now realises that even if I pass it as intentional design on this one, which was something my uncle told me would be shit, I'm not really sure I'm even able to make music that doesn't sound off key.
>>
Okay, I think I (almost) unfucked the dance switching, again. Now I have to look into implementing some more dance moves otherwise it's going to be boring watching the same 4 animations again and again.

Also, I added a couple of things to my game. First of all, a new note. This of course fucked with my memory so I now suck even more at my own game. I promise I will get better.
Second, a progress bar. For now it only updates when you pass a note but I think I'll make it so it advances automatically with the song once I get music.
>>
>>146383901
Textures are overrated
>>
>>146381619
Add sandworms ride through the sand like its water. They attack in pairs of two after or before a sandstorm which makes it harder to see.

To take them down you shoot them in their gills when they surface, it stops them from filtering the sand they ride and causes them to asphyxiate.

But be warned, the blood sandworms attracts the attention of antlions. Giant ant-like creatures that eat anything ANYTHING.

You take them down with a lot of bullets.
------------------------

You have a map with some vauge locations on it and a note telling you where to find sand strider, a vehicle that can ride the sands like sandworm. Using the locations on the map you triangulate the position of the sand rider and repair it

With the sand rider you find a note describing some locations to get sand rider upgrades.
Using triangulation and your newfound transportation you find the location of these upgrades.
----------
>>
>>146381895
Uchuu Patrol Luluco
>>
>>146349360
I want to start doing a fast sidescroller, and im looking at the current engines. Where should I start? Im hinking Gamemaker, but are there suggestions, or differences between the engines I should be aware of?
>>
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>>146384697
Of course I forget the webm. That's so me.
>>
>>146384760
>shadow of the colossus dune edition
>>
>>146384903
is there an option to remove the girl obstructing the view? if not please add it
>>
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More furniture (a pipe organ is classified as a piece of furniture, right?) and lighting technique testing.
>>
>>146385061
I hope it's called "Easy mode for scrubs"
>>
>>146384903
make her more CUTE
AAAAAAAAAA
CUTE IS THE KEYWORD
>>
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>>146385149
Also, this thing.
Have no idea what it is, but might use it for some alchemy stuff, or for the previous pipe organ.
(The light effect was a bit hastily done, so it flickers outside the boundary of the piston thing, but that's easily fixed...some other time).
>>
>>146374392
It looks like a genetic algorithm or some shit for making 3D faces. Cool shit.
>>
is collada dead?
>>
>>146384903
damn, you are casual
>>
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>>146381252
How's this? Better?
>>
>>146385149
>>146385353
ok so it's really good but i feel like it would be too much work to make a complete game with assets like that
>>
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Are these books worth a damn? They're relatively short. I could probably get through them in a two or three days
>>
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>>146385761
Thanks for that, but I'm doing it.
So far I've only been able to work 1-2 hours a day, and I've almost got enough backgrounds and furniture for a full SoTN-scale game world.
From around next month, I'm done with all duties and will be working full-time on this for several months.
Humanoid animations are a bitch and take stupid amounts of time though.
>>
>>146384903
You plan on adding anything to that empty half of the screen to the left? Another cute girl? a cute boy?
>>
>>146385061
>>146384903
This. While she doesn't obstruct the view, she does fuck up what should be the viewer focusing on the rhythm line. Her appearance on the right side really messes with the brain since the left side is barren.
>>
>>146385149
That lighting is just beautiful, mang. I really want to see an area made in that quality and style.
>>146384903
Hey looks much smoother. But speaking of notes, I can't help but think it'd be really cool if and certain points of the song, the white line is coloured magenta or something and you have to hold down shift at those parts while the regular notes still play. Also it needs double notes that require to note presses at the same time!
>>
>>146385996
1. What are you making these in? I personally use Cosmiga Pro Motion and GraphicsGale.
2. How long did it take you to git gud at pixel art? I've been at it for a few months but I still think I suck ass
>>
>>146384870
Gamemaker and Godot are both good choices for 2D.
The languages they use are different, so you might want to check out their langauges to see which one you like more.
Godot is open source with MIT license (so you can use it and do whatever you want with it completely for free), while Gamemaker you have to buy pro and up if you want some features.

It's worth trying both engines and seeing which one you feel more comfortable with.
>>
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>>146386223
1. MS Paint and Gimp
2. Have been trying for 4-5 years now (on and off)

I never really got good - Instead, I developed a lot of techniques to sort of "cheat" at making pixelstuff.
Will try to start up a tutorial series on the various techniques next month. A lot of it is stuff I'm pretty sure anyone can do, if they just know the right way of doing it (no artistic skills required).
>>
>>146385927
>needing a book for gaymaker
>>
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>>146386183
Thanks!
I'm still not sure I'm going to be able to make all the assets fit together with such lighting effects, though.
It would be easy if I could just draw light and shadows over a fully assembled scene, but this shit needs to be tileable and all...
>>
>>146384903
That girl is annoying. She doesn't react to the note presses at all making her feel like she's just there to cheer you on.

I think you should have her do press specific motions. Also this >>146385061

>>146386678
You should really consider upgrading to something else sometime in your life. Not shitting on you or anything, but the way Gimp deals with black is pretty bad in comparison to sprite programs and/or >le photoshop.
>>
>>146386183
Thanks.
I'm looking into ways to implement both actually. Double notes should be relatively easy, while "press and hold" section may be more complex.
But I really want to add them eventually, a rhythm game can't be complete without them.

>>146386007
I agree that the left side looks empty, yeah. I'm not sure what to add though. For now Bunny-chan will dance alone but I might add other idols that dance along. I think it could be really cool to see different idols react to your performance in different ways.

>>146385061
>>146386107
>game is called Idol Comm@nder
>removing the idol
No. She stays. The whole point of the game is to make her dance. If you get distracted by her you must be a scrub. Almost every rhythm game has stuff going on around the 'main zone'.

>>146385336
Suggestions on how to make her cuter? Seems impossible to me. I do plan on including extra outfits to unlock though.
>>
>>146385718
i don't understand what is happening here
>>
>>146385718
what is the red box for?
>>
>>146349413
a week
im sorry anon
>>
>>146387302
>the way Gimp deals with black is pretty bad
The way it deals with black? Please explain
>>
>>146387378
>Almost every rhythm game has stuff going on around the 'main zone'.
Yeah, and your main zone is located on one side of the fucking screen
http://nofilmschool.com/2015/03/director-akira-kurosawa-used-movement-tell-stories-visually
https://vimeo.com/118078262
Good scene blanace is good not only for games, but for EVERYthing. It's liteerally in every media that you digest, even 4chan. Look at the banner. Its not located on one entire side because that'd be retarded and distracting
>>
>>146387756
Yeah well you're stupid.
>>
>>146385927
It looks like quite a bit of the information can be obtained from videos. Although it seems like it could be at least a reference. I found the pdf if you want it.
>>
>>146387378
Disregarding valid criticism like that is not a good idea but it's your game.
>>
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>>146387378
>>146387756
Your game is A lot like pop n' portable 2. As you can see in pic related there is an equilibrium which causes the player's brain to focus directly on the center instead of being distracted/offput by imbalances
Trust me, I'm a neurologist major
>>
>>146387906
>>146387862
>>146387756
Alright, I'll think about it. Sorry for sounding rude.
Thanks for the criticism, I appreciate it.
>>
>>146384903
As a pure anime autist I still find that panty shot out of place and retarded. It's really distracting as it shouldn't be visible from that angle.
>>
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>>146388049
It's okay, balancing between your vision and feedback is one of the hardest part of gamedev.
>>
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>>146388049
You can also do what IIDX does, and have the game be on one side of the screen and the visuals on the other
>>
>>146388343
My guess is that she's wearing a very short robe with the belt being put pretty high. Maybe.
>>
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Where do I get game ideas for space jam?
>>
>spent 5 minutes trying to figure out a bug
>turns out I misspelled a filename

Always remember to check spelling.
>>
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>>146388656
from mecha animes
>>
i'm going to rip off undertale
>>
>>146388880
same
>>
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hi agdg, just finished the dog sprites, how do you like em so far?
>>
>>146389009
They look like cats
>>
>>146359804
this anime frustrated me

why didn't the just fuck holy shit
>>
>>146389009
>how do you like em so far?
need work, but not horrible/10
>>
>>146388880
>>146388930
Gonna do that too once I figure out how to work a computer.
>>
IT'S HAPPENING!!!!
>>
>>146369917
i'd take you over gun reload animation guy
>>
>>146389009
Why are they just as big as the hooman?
>>
>>146389009
I think it would help if their heads were at slight angles or find some other way to make the snouts clearer.
>>
>>146373498
metal gear solid

but turn based
>>
>>146389152
what?
>>
>>146389375

IT!!!!!
>>
>>146389425
Information Technology?
>>
>>146388656
I'm making Tetris
>>
>>146389246
Why not?
Maybe they're mastiffs.
>>
>>146373498
life is a boolean
>>
Are the Tetris shapes copyrighted?
>>
>>146389009
Not really on par with the rest of your work. I think its the legs that make them look fucked up. Also they make the guy look like a manlet.
>>
>>146389819
Possibly
check out the "Legal enforcement" part
https://en.wikipedia.org/wiki/The_Tetris_Company
>>
>>146389819
https://en.wikipedia.org/wiki/Tetromino
>>
>>146389009
Their faces look like halloween pumpkins / too wide
>>
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>made some nice nice progress last few days
>game looks and feels much better
>saving it all for DD9
>will probably get no downloads again
>>
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awright, ill rework the dogs to be more distinct, i have an idea to make the animal sprites modular so everyone looks a bit differently mutated each time

what do you think about the bears then?
>>
>>146390459
you deserve this
>>
>>146384903
>that autistic face-hitting when you fuck up
novel way to guilt the player into trying harder
>>
>>146390470
they look more like little demon imp things
I dont think bear is the first thing that would come to mind, they need to be bigger and bulkier
>>
>>146390470
they look like dog
>>
>>146387906
>>146388524
>the game is not represented by its visuals

trash
>>
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>>146390496
why, anon? why?
>>
>>146381619
How does your terrain generation script work?
>>
>>146390868
?
>>
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which browser based game would you like more agdg?
>command your own space empire
in principle like ogame or Master of Orion
>players are vassals of one great empire(sort like Warhammer 40k semi-autonomous legions)
here players grow their legion and do missions to get bonuses from the emperor and players can attack other legions aswell
>>
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>>146390651
you just gave me a very shitty idea
>>
>>146391229
the mysteries of the zone
>>
>>146390470
maybe have some patches of funky fur to sell that they were once fuzzmonsters?
>>
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>>146390536
That's a problem with the animator that keeps restarting the animation halfway though.
Normally, she just covers her face with her ands to cry.

Anyway, I made some progress on my Space Jam game too. Still not sure how to handle the collisions though.
>>
>Pixelshit exploration game about a derelict space base
>Planet defense where you play a giant space mech and stack upgrades
Which should I make for SPACEJAM?
>>
>>146391101
the empire game has been done to death already, and legion game seems something new
>>
>>146391482
Both to be honest
>>
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Need to tighten up the graphics a little bit.
>>
>>146368549
It's gonna look sweet when you've completed it. Keep it up, Anon.
>>
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First attempt at transparent smoke particles. Hopefully removing those hard edges is a trivial matter.
>>
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>>146365916
>this is literally me
>>
>>146392928
Except those girls were never attracted to your autistic character.
>>
>>146391545
...
>Pixelshit game where you explore a derelict space base to find tech and upgrade your giant mech ship
>Alternatively, fight stuff in space with your mecha to reach other places acquire stuff to make progress in the base
?
Not sure how it'd work, or how I could make it in two weeks. But it'd be fun.
>>
>>146367176
I procrastinate so much that I don't even program anymore.
>>
>his engine's resource manager uses "filenames" and/or requires a filesystem to work
>his engine doesn't use URIs for resources
>his engine can't stream all the content (including code) from the cloud
>>
>>146392380
turn off Z writing
>>
>>146393416
go back to node.js you nodev
>>
>>146392380
Gotta sort their draw order by distance from camera.
>>
>>146391704
Wait, have you been MMBN dev this whole time?
>>
>>146392928
jokes on you, i'm an adult and i'm still 100% sure no girl was ever interested in me
>>
>TFW you start to reconsider the structure of your game and the feelings it's meant to evoke
Well, ummm.
I guess I can always make another. Later when I'm done.
>>
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>>146367176
I tell myself once my game is technically playable, people will see the potential in it and donate to my kickstarter so I can hire real artists

That or recruit artists from agdg
>>
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>>146393617
That did the trick, thanks.
>>
how to i keep motivated myself? I think im loosing this battle
>>
>>146390923
>saving it all for DD9
>>
>>146394449
1. make progress
2. get excited by progress
3. repeat
4. $$$
>>
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>>146384903
Pro ideas guy here, fuck unobtrusiveness
>>
>>146394453
what exactly is wrong with that
>>
>>146394449
Discipline is important too.
>>
>>146394632
but progress dosen't excite me
>>
>>146394721
Then why are you trying to make gaem?
>>
>tfw wanna dev but also wanna play games i bought on sale
>>
>>146384903
Should be qwer or asdf, wasd is confusing as fuck.
>>
File: 1416082256119.jpg (16KB, 421x399px) Image search: [Google]
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TOMORROW

I

SWEAR
>>
>>146394651
>save it all for the 2 days when competition peaks
>get crushed by competition
>surprised
>>
>>146395006
he says everyday.
>>
>>146395006
Life is a series of tomorrows, you know that.
>>
>>146395006
tomorrow never comes
>>
>>146394787
because i want to make game, not because progress excite me
>>
I just want to hurt the player as much as possible by making characters and places they love and then destroying it all.
>>
>>146393929
Sounds like your writing more of a play than a game.
Have you looked into other mediums to deliver your emotional experience?
>>
>>146389009
I think they are cool. Did you make them with the same process you've posted yesterday?

You've mentioned that you want to re-create STALKER in a GB-ish way, right? I also remember that you've mentioned the original book, that's great, but do you want to adapt something from the movie also?
>>
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>>146384903
Can't into art but felt like drawing her.
Have a bunny.

I think combining sprites with models could work really well
>>
>>146395165
It also never dies.
>>
>>146395909
umaru version when
>>
>>146396035
>umaru
what?
>>
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>>146396173
remove
>>
>>146396173
delete this
>>
>>146396273
https://www.youtube.com/watch?v=vmBCIgFfT7s
>>
>>146396173
its a youtube cartoon
>>
>>146384903
why the fuck isnt it just a straight line? the bends add literally nothing, no extra challenge, no extra fun. just make it guitar hero ffs, or make a goo game
>>
>>146396273
Reminder that Vulkan is already tumbling down
>>
>>146396953
like your career?
>>
>>146384903
May I steal this mechanic?
>>
>>146397214
What career?
>>
>>146397330
your
>>
>>146397424
?????????
>>
>pandering
>>
>>146397548
career or you don't have any, and want to infiltrate our community, that have well established professionals who want to make games
>>
File: scriptevent.webm (3MB, 1536x864px) Image search: [Google]
scriptevent.webm
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We scriptevent now.
>>
>>146393861
Nope. TacticalRPG is the only game I post here.
>>
>>146397646
>not pandering
>le poor starving artist with morals meme
>>
>>146397705
>Making a fnaf clone
Yuck
>>
>>146397705
Movement seems a bit jerky/not floaty enough for being in space desu
>>
>>146397761
>pandering to /agdg/
>still starving
>>
>>146397761
>the poor failed shekel-fiend with no career
>>
>>146394643
Sorry but I have no idea what that's supposed to be showing.

>>146394906
Makes sense, I'll try it.

>>146395909
CUTE
I love you.

>>146396935
I dunno I jut thought it looked cooler.
Plus when I get music I can make the turns match the tone of the song.

>>146397309
What mechanic? I'm not doing anything original.
>>
>>146397705
No black frames during the event
Even though the hole is geometry it doesn't feel like its a view into the helmet

Your webms have consistent spooky tension, congrats
>>
What does it mean when your game doesn't say goodnight to you back?
>>
>>146398095
lvoe this meme

>>146397854
It feels good if you're using some kind of remote camera, but as movement I agree
>>
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>>146397705
FIX YOUR JERKY CAMERA FFFUUUUUU
>>
Is the list of /agdg/ games up to date in the Steam group? Isn't Momodora an /agdg/ game, by the way?
>>
buying any games, /agdg/?
>>
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progress on the overlay, worked on making it more subtle and changed the behavior/look to hopefully look more tree-canopy-shadow-ish
>>
>>146398903
>14:00:41
dank

>buying any games, /agdg/?
Ive learned my lesson. Most games that are steeply discounted are bad, and theyll just sit in the backlog anyway
>>
now let's all agree... never to be creative again
>>
making any games, /agdg/?
>>
>>146399148
>Most games that are steeply discounted are bad,
you joking m8?
>>
>>146399170
You think I'm some kind of fucking nerd?
>>
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>>146397974
We maximize the obtrusiveness of the bunny by having her be the center of the action
replace the white ring that indicates when is the right time to press a note by the bunny platform itself, have it change colors depending on the note and add some perspective to the track
MAXIMUM OBTRUSIVE BUNNY
>>
>>146399170
Yeah sure let me just get my soldering iron and program a CPU! LOL sounds like fun.
>>
>>146398903
>buying any games, /agdg/?
Probably just the EUIV expansions.
>>
>>146398903
Since I will turn into a skeleton waiting for RF5, I might pick up Stardew Valley. But probably it will just depress me.
>>
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>>
>>146353960
People care about the kind of image they project.
>>
https://www.youtube.com/watch?v=1w7TRpNtgmM
Do you make multiple prototypes before starting to work on your games, AGDG?
>>
>>146374784
damn, fuckin lightmaps in gamemaker? how do
>>
>>146399626
I never start work on games, just engine features

t. John Carmack
>>
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>>146399404
have the track come in from the side so you can see it clearly then
>>
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Are they doggy enough now? I don't think i want to make em smaller than they are now
>>
>>146399804
You really need to make a quasi-gameboy game with that art.
>>
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Untitled.png
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>>146399585
>>
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zub17.png
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>>146399924
that's exactly what i'm doing, just need to get the combat right
>>
>>146400358
oh shit mang.
you gonna be ready for DD?
>>
>>146392928
he took this screenshot a moment before that trigger was released! beautiful pic
>>
>>146399559
>Supporting Paradox after the Stellaris turd
>>
>>146398903
>implying i have any money
>>
>harvest moon clone on Steam for 14 euros (11 on sale)

Is this guy an idiot?
>>
>>146399404
>>146399789
That doesn't sound bad actually, I'll give it a try tomorrow.
>>
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>use Destroy(gameObject);
>the gameObject isn't destroyed when the code runs
>>
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>>146397850

spookgame = fnaf clone?

>>146397854
>>146398631

I will fix it (some time)

>>146397994

okay I changed the spook event a bit.
>>
>>146400653
If you're talking about Stardew Valley that game was already a massive hit.
Or is there another harvest moon-like?
>>
>>146400735
It doesn't happen until the next frame I think. Or if you're destroying a monobehaviour, it only destroys that component, you have to destroy behvaiour.gameObject
>>
>>146400846
Also theres DestroyImmediate()
>>
>>146350928
In case you don't remember, Oblivion was the biggest release at the time. Sure, Skyrim broke into normie household name in a new way, but don't mistake it for a surprise hit, it was building on top of a long series of increasing recognizability.
>>
>>146400735
There is a DestroyImmediate but there is justification in the docs for why you shouldn't use it.
>>
>>146400735
There is also DestroyImmediate()
>>
>>146400527
I actually took this.

I don't even remember the details, but I pretty much always manually find the best frame when taking screenshots of videos.
>>
>people ITT using C++ to make 2d games
dohhhohohoho
>>
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>>146400736

I also another version with animation change.
>>
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>>146400413
maybe, would be a fun way to get a deadline set up and going for extra progress.

I made this hind as a bossfight, but i think that ill place it as an invulnerable obstacle so you can't leave the zone
>>
>>146350928
There was a lot of marketing
>>
>>146401025
you sit have got good taste, its this concern for details that make me respect something...
also what movie?
>>
>>146366721
Is there gonna be up/down walking like River City Ransom?
>>
>>146399018
those clouds are nice tbqh
how do you do that?
>>
>>146401843
>also what movie?
KYS
>>
>>146401843
Really dude?

Leon the Professional
>>
>>146401121
How far'd you get before giving up?
>>
>>146390943
The terrain is separated in chunks, containing 255*255 squares. Some voronoi magic is applied to get the heightmap. Then chunks are loaded/unloaded at runtime as the player move.
For now, the surface is pretty much infinite, because everything is calculated at runtime.
But the idea is to include sevral handmade areas, surrounded by those procedural landscape (procedural don't provide interesting results, most of time)
>>
I don't like this telling people to kill themselves meme
>>
>>146402401
kys
>>
>>146384903
Two hands. WASD is for hitting colors. The other four buttons(IJKL/arrows/numpad) are for hitting turns in the path. Sometimes they sync up, sometimes they don't.

There, now you actually have a game and a purpose for the fucking turns
>>
>>146402012
HAY-KYS-OSTFUYPOS
also MHYITPTMYS :)
>>
>>146401121
This "I've never used C++ but I'll pretend I know when it's useful" meme is the worst meme in this entire general
>>
>>146402012
>>146402095
Not that guy (I think he was baiting you) but I never heard of that movie before either.
How is someone supposed to know it anyway?
>>
>>146402095
what did i miss? is it good?
i had a library of nearly 300 movies, never heard of leon the president though
>>
>>146402829
Do you like little girls? Then you will like this movie
>>
>>146400653
>>146400772
Who the fuck buys quality indie games for 14 euros, let alone some JRPG clone?
>>
>>146402697
That movie is the reason half of 4chan are pedophiles.
>>
>>146402829
Best Luc Besson's movie, but I don't think it's relevant.
>>
>>146402697
wasn't baiting him, i know it sounds stupid, but i like artistic work, i am a graphic designer for that reason, there is something fascinating about that moment, 1 second before she is a live, 1 second later she is dead.
>>
>>146402990
Shit now I wanna watch it.
>>
>>146402347
>>146402669
"I'm using C++ isn't anyone interested in my advances in drawing shapes too bad I will never finish a game in this way nor has anyone in this thread ever done so"

These idiots thinking they're ebin programmers. Well real programmers know to always use the most abstracted tool you can.
>>
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>>146402349
>voroni
What's that?
>>
>>146403265
A kind of noise, like Perlin.
>>
>>146402990
>>146403051
>>146402937
thats why i never heard of it lol
my friend is a pedo, i will recommend it for him
>>
>>146403252
I'll ask again, but this is your last (You).
How far did you get before giving up?
>>
>>146403361
It's called Voronoi, and no, it's not noise.
>>
>>146403476
Uh yes it is.
>>
>>146402697
Many anons are around the same age and so had her as their first waifu back when we were young
>>
>>146402401
its a normie meme, they're always the worst
>>
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>>146403265
Take a piece of paper.
Add a bunch of dots.
Find two points. Draw a line that's as far to a point as it is to the other.
Do this multiple times.

Here you go, voronoi noise
>>
>>146403419 he is baiting but
>>146403252
>These idiots thinking they're ebin programmers.
they are not, a solo choosing c++ to program is either a masochist or just plain asking for failure
>Well real programmers know to always use the most abstracted tool you can.
waw seems you are more stupid
>>
>>146403601
No it isn't, what you're referring to is called Worley noise
>>
>>146403680
it's not noise
>>
>>146403476
>>146403601
That's why I used the word "magic".
>>
Does Xenoraptor dev still post here? I was just playing his game to get Steam trading cards and forgot how fun and customizable it is. Too bad nobody is playing it because nobody's shilling it anywhere.
>>
>>146403769
it is if you move the dots randomly

else it's just a way to subdivide space, yeah


https://www.shadertoy.com/view/Xd23Dh
>>
>>146403753
>>146403769
Uhhhhhh
>>
what are you gonna do, stab me?
>>
>>146403745
>a solo choosing c++ to program is either a masochist or just plain asking for failure
And that's the point.
>>
what are you gonna do, post progress?
>>
>>146404018
get back to work, baka
>>
>>146403864
Post a webm, of the game on the /v/ webm threads. If people are interested they'll ask what game, and then you shill and get buds to play with.
>>
>>146404136
The last progress I posted got me no (you)s so no.
>>
>>146403969
>omitting the first search result
>>
>>146403864
>forgot how fun
It's not fun though.
There's no real design present.
It's like if you took serious sam and just threw everything in with the exact same "Ai" clusterfucking unto you.
>>
>>146404257
s-shut up, ok?
>>
>>146404116
sorry mate, i misunderstood you.
solute
>>
>>146404243
Posting progress to get Yous is like making a game to get $
>>
>>146404575
Where's your progress?
>>
>>146404575
how is neetbox?
>>
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>>146401413
>>146400358
This fauxGB meme always annoys me. Real GBs looked like fucking vomit.
>>
>>146404770
Well yeah but the physical screen itself modulates it a lot
>>
>>146404770
>ah yes lets take 160x144 and upscale it to just under modern resolutions
>>
>>146404575
Not at all. I post progress to show of what i've been doing hoping to receive feedback, be it positive or negative.
If you don't care what other anons think of your progress, literally what's the point of posting it?
>>
>>146404894
Pixel art in one sentence.
>>
>>146403252
Wait a minute...

Where is your game?
>>
>>146405078
Wait a minute...

Where's yours?
>>
File: output.webm (2MB, 964x544px) Image search: [Google]
output.webm
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>>146404136
I've not posted any progress here in like a week or so because I've just been working on my inventory and dialog which is not fun or really worth showing off.

Mostly done now though, starting to make a town area just held up by how to design it.
>>
>>146405130
Damn nice retort
confirmed nodev
>>
>>146405078
>>146405130
just wait a minute sheesh
>>
>>146405130
I'm not the one going around trying to give others advice about finishing games when I haven't finished one myself.
>>
>>146405157
I never understood why people feel the need to fullscreen inventory.
Just make it a pop-out.
>>
>>146405241
I'm not the one going around trying to give others advice about posting progress when I haven't posted one myself.
triggered much?
>>
>>146405383
You're the one getting triggered enough by other people using different tools than you to shitpost about it...
>>
>>146405348
I plan to do that but putting it in it's own room made testing easier.

Also going to make it smaller because there is a ton of wasted space.
>>
>>146367176
I don't really.

Maybe I just haven't found a method of practice that clicks with me, but almost everything I've tried hasn't really seemed to work.
I get that you have to learn to crawl before you can walk but drawing the upside down dude a hundred times and drawing lines and cubes from the shoulder just bores me to tears and I don't feel like I improve at all.

It blows cause I really don't like the idea of having to bring in an artist or settle with what shit art I can make.
>>
>>146404894
How's this? Looking pleasant now?

The issue is that fauxGB games always pick a palette with cooler, less saturated colors, when in reality the colors of the GB were like vomit mixed with piss.

Also, it was really hard to distinguish the two darker colors.
>>
>>146405383
>>146405453
JUST
FUCKING
POST
PROGRESS
>>
>>146405527
good m8
>>
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>>146404894

>>146405595
forgot pic
>>
>>146405612
you first
>>
>>146405796
See>>146405612
>>
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>>146405612
>>146405796
and here is your progress
shitpost progress
>>
>>146405595
Obviously.
You have to keep in mind, color work back then was a whole other beast. GB had no backlight either. So trying to translate that to more modern color theory and palettes is hard.
That's why most games who aim for X "retro" platform often comes out like shit.
>>
File: 1446457061727.png (12KB, 800x319px) Image search: [Google]
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>>146405786
>>146401413
side by side comparison
>>
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>>146385149
Fuck, I hate getting to that point where you have to question whether your aren't just making things worse by continuing to work on something.
>>
>>146405910
see>>146405991
happy now?
>>
>we don't need our own board
>one thread is fine!
>agdg is good because it's fast!
>quantity > quality
Yeah I see it.
>>
>>146406121
First is better
>>
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>>146405786
I was surprised that there's actual debate about the "true" GB colors. My GB had the third kind of yellowish-greenish color, so if you want to have that conversation here, I vote for the third one.
>>
>146406223
Or you could stop bitching and help its quality instead of worsening it.
>>
/vg/ mods really should allow sound in webms.
>>
>>146385149
>>146406121
The lighting makes them look like they are made of marble or something. I was actually really confused at first.
>>
>>146406135
No. As much as it may seem different thanks to faggot like you, this is NOT shitposting general, but amateur game development general.
Post progress on your game or fuck off back to >>>/b/.
>>
>>146406121
There was a point where you needed to stop and you've clearly passed it
>>
>>146406342
We have pomf and auto-embed.
>>
>>146406284
:V

>>146406349
That was intentional (although it might not make much sense - I don't know shit about pipe organs).
>>
>>146406310
Well that still looks pretty fucking horrible.
>>
>>146406620
So do you
>>
>>146406620
Why? There's some charm to it and it's always interesting to see what can be done in such a little space with only four colors.
>>
>>146406701
Wow dude.
>>
>>146406310
>>146406310
green is the most distinctive anyway
>>
>>146406342
Webms not having sound could be a reason agdg games typically dont have sound either
>>
Anyone actually play MN9 here?
>>
>making a GB palette game
>not allowing users to change the palette with key combinations at the start
Step up.
>>
>>146406342
>>146406841
you can always upload webm in >>>/gif/ or >>>/wsg/ and/or third party services
>>
>>146406841
That is the exact reason I'm not bothering with sound for my game yet.
>>
>>146406223
I'm glad you agree.
>>
>>146407356
I know right? Shitposting is great. Who cares about making games? Pfft losers.
>>
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compare

>>146401413

>>146404770

>>146406310

>actually think middle looks best somehow
>>
>literally everyone I know older than me laughs when I tell them I'm making a game
when does it end
>>
>>146407612
>when does it end
When you finish your game and become rich like hopoo.
You are making a million dollar game aren't you?
>>
>>146391704

keep it up tactics bro
>>
>>146407612
When you commit suicide
>>
>>146407549
People get triggered because it doesn't look like their nostalgia image in their heads. Or isn't 100% to specs and takes some liberties.
>>
>>146407549
Yeah, I agree.
>>
>>146407612

I just tell them I am programming or something, but only if I tell them something about my hobbies.
>>
>>146407612
once you're a millionaire like hupu

Seriously though, they are just dumb assholes, but they will have to shutup once you start making money. You don't have to make as much as hippo.
>>
>>146407612
Tell them someone's gotta make the [shitty] Bejeweled and Angry Birds [clones] they play on the bus. Imagine if nobody was making games. They'd have to bring a fucking BOOK. Do you knows how much space books take in your bag? The horror. They should be thankful.
>>
>>146407990
you sound kind of flustered if this wasn't sarcasm, m8.
>>
New thread when?
>>
nearly dead new
>>146408238
>>146408238
>>146408238
>>
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newdawn.jpg
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>>146408182
never
>>
>>146408182
Check your privilege.
Thread posts: 782
Thread images: 147


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