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/twg/ - Total War General

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Thread replies: 760
Thread images: 132

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Ratcatcher edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

Old >>144903493
>>
Agents? Which are the best. Which are useless?

I know the dwarf engineer is fantastic for softening up cities before you hit them. Slow dwarves love the enemy having no working towers.

VC agents. Banshee for assassination and Wight King in the army. But what are necromancers and vampires good for?
>>
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"Buy the new Animations Pack for only $4.99"
>>
>>144948435
Necromancers are good for MONEY
Vampires are good for fapping and Lore of Death
>>
>>144948435
Vampire for VC is also nice for that leech spell
>>
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What FW units do you want to see added, /twg/?
>>
>>144948454
>excuse me, just clipping through
>>
>>144948234
>>144948234
send tunes
>>
>>144948435
banshees are god tier, assassination and block army are basically the two most useful things in an agent, AND they can make holes in walls, which as VC is great because all your units are melee so you wanna git in there
>>
>>144948604
Kholek campaign
https://www.youtube.com/watch?v=41u_JH4sggE
>>
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The Skaven are coming. Be warned.
>>
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>>144948554
>>
>>144948604
https://www.youtube.com/watch?v=O63COyZlTyU
>>
>>144948554
Demons, where the hell are my demons?
>>
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>>144948554
All of their greater daemons.
>>
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>not playing on Ultra unit-size
>>
I'm using QT vampires for combat for the first time, and I was wondering if it's worth giving them horses?
>>
>>144948980

Yes to better keep them out of combat. They're supposed to be spamming Fate of Bjuna + Spirit Leech, not fighting
>>
>>144948815
>you will never be tactically raped by daemonettes

why live
>>
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> Tomb Kings still not announced
>>
>>144949018
Also remember to exclusively use quarrelers as dwarfs and demigryphs as empire, actually remember to just exclusively play empire
>>
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>>144948554
Fimir, I'd love to see those one-eyed rapists added.
Otherwise, Chaos Dwarfs and War Mammoths.
>>
>>144949110
PoM on suicide watch
>>
>>144949018
Really? I thought they were good at melee combat. Fug.
>>
>>144948271
NEW OP:
>FAQs & General Info
http://pastebin.com/gZ1T9VCN


>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp


>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>OVERCASTING SPELLS
Double click a spell (it needs to be a boostable spell and you need to have enough magic in the magic pool) to overcast the spell
There's a 50% chance that the caster damages itself though!

>QUEST BATTLE TELEPORT
Select your lord (make sure he isn't garrisoned or in a stance)
Select the quest battle (on the map or through quest log)
There's a button in the bottom right of the quest battle window that you can use to teleport for 5k gold (when the battle's finished you're automatically teleported back to your original position)

>GROUP ATTACK
Group units with ctrl + g
Select your group and right click the enemy
All your units move and automatically direct themselves to and engage enemies they get close to while maintaining formation


Old >>144903493
>>
>>144949191

No, Wight Kings are your rip and tear heroes.
>>
>>144949216
>There's a 50% chance that the caster damages itself though!

100% if you're overcasting fireball.
>>
>>144949286
Really? That's interesting, have to try when I'm back home
>>
>>144949276
But they aren't cute girls :'(
>>
>>144949191

No that's banshees
>>
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>>144948271
Rollan!
>>
>>144949191
They do fine in combat, don't listen to the min/maxers. They also can give you a huge boost to unit replenishment like Warrior Priests.
>>
>>144949345
I was just joking about 100%, but my fire mage has blown himself up 3-4 times in a row every battle I use him in.
>>
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i finished my chaos and greenskin campaigns without a single crash, and since starting vc today i've crashed 4 times fuck this gay eath
>>
>>144949628
Lel, I know that feel too with overcast Invocation of Nehek
>>
>>144949719
I hacked you kiddo
>>
>lord with barded horse
>rest of army is 100% demis
>decisive victory

Loving this pvp CA
>>
>>144948435
Vampires are monsters on the battlefield, Spirit leech, vamp magic and double regeneration? Yes please
>>
>Maintain control of 20 provinces

Holy fuck I can already tell that this VC campaign is going to have me wanting to kill myself near the end. I don't know if I even want to finish it. I'm only on turn 83 and the Chaos isn't even here ye.t
>>
>town sacked by orcs
>left behind a giant pile of shit
>attack orc stronghold in retaliation
>towers throwing balls of dung at my troops
>piles of shit all over the city map
By Sigmar, NO!
>>
>>144949191
Ignore no-fun-allowed minmaxers, vampires are perfectly fine in melee, just remember that vampires can heal themselves

A steed means you are getting fucked by anti-large, but you get stun immunity and better mobility so choose if it's worth it
>>
>>144950104
VC have some of the worst campaign goals(unless you play orcs and forgot that you needed raiding income to win)
you gotta
>control 20 provinces
>defeat the empire, dwarves, and bretonnia
>defeat chaos
>have corruption all over the place
>>
>>144950243
Raiding income wasn't even a problem for me. I realized that sacking didn't count towards it so I set up 3 armies in raiding stance and ended turn 4-5 times and finished my campaign.
>>
>sign peace treaty with AI
>hehe now I'll raid them like they did to me
>raiding button doesn't show up
Epic
>>
Which Chaos Knights do people prefer, with or without lances?
>>
>>144950871
I only use Lances, Shock Cavalry is just too good
>>
How does splash damage work? For example, if Grimgor deals 1000 damage on hit, will he kill infantry units in 6-7 hits on ultra?
>>
>>144949450
Roland
>>
>>144951045
its spread out among the models.from what i've seen
>>
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WAAAGH!!!

https://www.youtube.com/watch?v=FrLPb-Ik5BI

NOW DIS IZ A WAAAGH! ALL GOOD N PROPPA...WITH ME AS WARBOSS
>>
>>144951275
those marauders are going to die so hard
>>
>>144951045
As long as he's facing the right way I think he kills the appropriate amount of guys. Sometimes it takes a little lord micro when you notice he's on the edge of the formation and swinging at one guy on the outside.
>>
>>144951110
Just did empire so fuck that. Re roll
>>
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HAHAHAHAHA
BEHOLD THE MIGHT OF THE HERALD OF FAMINE
modding is fun
>>
>>144951275
i like how the marauders look
shame they are the most annoying factions in game
>>
>>144951432
?
>>
>>144951471
I WILL DRINK FROM YOUR SKULL
Oh wait wrong game
>>
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>>144951410
>>144951110
>>
>>144951359
the bjornlings showed up to raid the southern badlands just as I finished building my savage orc stack

unlucky for them
>>
>>144951432
What did you end up changing?
>>
>>144951514
Come, sit, share my fire

WE ARRRE THE DARK FOREST


Seriously, how much has that single voice actor been paid over the course of 3 games
>>
>>144951537
it gives regen like master of undead in 45m radius and -10 melee att/ -15 melee defense in 30m radius
it needs tweaking, but it's already a huge improvement
I'll put it up on workshop later so I can get some feedback.
>>
Alright friends, after playing a bunch of the Empire I really want to go back and play some Medieval 2 and fuck people up with Heavy Cavalry.

Does anyone have any tips? I'm pretty new to the game and I'm probably playing as France.
>>
still cant win as counts on hard

either get fucked by meme chaos or meme orks

retarded
>>
>>144951824
Build memewalls and vanquish stacks during memesieges
>>
>>144951737
Good work, anon.
>>
>>144951824
Build walls every-fucking-where, you'll pretty much never lose a city again
>>
>>144951824
>faction mechanic of vampiric corruption
>causes attrition damage to anyone entering to encourage hojo gameplay
>AI gets anti-attrition bonuses and basically ignores all of this
>>
>>144949154
Before Warhammer Fantasy was killed off I were really close to buy a bunch of those and a doombull converted to a Fimir king or something and use them as Throgg and chaos trolls, maybe throwing in some giants and other monsters as well.

Damn you GW
>>
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is Karl Franz literally retarded, he has SIX stacks of units, four of which are full, and they're just sitting around doing absolutely nothing while the forces of Chaos and Norsca annihilate the good citizens and raze their towns to the ground, shit, he doesn't even have to contest with the Vampire Counts, I'm dealing with them, on top of defeating three chaos armies so far. I've finally bothered setting war co-ordination targets for him, but I mean, it's less "war co-ordination" and "karl you realize half your country has been burned to the ground, maybe send your giant armies to do something about it".
>>
>>144952067
Killing FB in June after CA announced TWW in April was the most retarded move possible
>>
>>144951824
>>144951918
>>144952001

Exactly. I am currently on my VC hard playthrough. Dwarfs (the few that are still alive) and orcs are running all around my lands and not once did they attack me. Only when enemy can muster 3 stacks do they dare to start a siege. And if they do they stay in it long enough for my own stack to come to aid and run them down.
>>
>>144950871
Demigryph knights :^)
>>
>>144952238
>implying Karl hasn't already been corrupted by Tzeentch and all is well
>>
ARE YOU A GOD
>>
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>tfw play vampire shits on hard
>take over everything
>now all I need to do is kill the dwarves
>mfw they took over the entire fucking badlands

holy fuck I don't have the autism to deal with that shit.
>>
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>>144948604
for when tomb kings are announced
https://www.youtube.com/watch?v=Cv6tuzHUuuk
>>
>>144951985
thanks
>>
Patch when?
>>
OOGA BOOGA WHERE DA MODS AT?
>>
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Inquanock deliver review of Total War Warhammer

http://www.inquanock.com/2016/06/videogame-review-why-i-dont-like-total.html
>>
>>144953313
>Today i decide to kick arses of Total War Warhammer creators

Off to a good start I see.
>>
>>144953202
tomorrow
>>
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>>144952001
Sometimes you lose cities.
There was 9 hellcannons in all of that
>>
>>144951824

Stop camping Sylvania and expand
>>
>>144953313
that's one of the most autistic things i've ever read
>>
>>144953313
Who?
>>
>>144952719
ETERNAL WAR!!

>>144953547
Yeah, lost one too, nearly took them fucking viking apes down but then all my Empire shit troops broke
>>
>>144952719
Just go for short victory
>>
How do you change battle difficulty but not campaign difficulty?
>>
>>144953313
>As expected TW Warhammer is a crap.
Did he even play it?
>>
>>144949450
Rolling
>>
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>settlements of wattle and daub
Laying SIEGE
TO THEIR HOVELS
>>
>>144951824
Im doing well now on my third try as them on hard

You just gotta try harder and longer
>>
>>144953714
Options -> Campaign Settings -> Battle Difficulty
>>
>>144953313
I'm glad they didn't make TW AoS, because this guy would have jumped
>>
>>144953809
Thanks anon, forgive my idiocy. I thought it would be before starting the campaign.
>>
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>>144953313
This is without a doubt the stupidest thing I have ever read.
>mfw it praises s1 for historical accuracy
>the game with hero units more overpowered than the warhammer ones
>>
>>144953754
>hoveltonnia

One more reason to exterminate them all.
>>
>>144953313
>All that verbal diarrhea just constantly saying everything ever is shit
>Actual review is one single paragraph calling literally every aspect of the game shit without actually saying why it is or straight up lying
>Add to that the broken ass english

You're kidding me, right?
>>
>>144953893
>I thought it would be before starting the campaign.
No problem, that was actually the case until Shogun 2 I think
>>
>>144953624
Closing a phyrric victory againts chaos.. YES!!! Just hold that one gate and wipe out the hounds etc who cant climb... like 4 guys who routed down from the walls decide to get back and cap the point....valiant defeat...........
>>
>>144953996
I hope he is. The review is basically:

>some of the previous games sucked
>the company behind the backstory sucks

>therefore, the game sucks
>>
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>>144954247
You only needed one good guy defending the point
>>
>Constant coop desyncs after 120 turns
>>
Shamelessly shilling my mod.
I need scrubs to test it.
http://steamcommunity.com/sharedfiles/filedetails/?id=700271418
>>
>playing empire makes me want to play Medieval 2
>It's ridiculously fucking janky

In my very first battle I charge my heavy cavalry into the back of their shieldman and the horses run at the dude and just stop right before hitting him for literally no reason.

WASD doesn't move the camera so I'm reaching my arm across my keyboard to use the arrow keys

Holy fuck this is a meme game.
>>
>>144954426
I'm not mad, I would just be interested in the fact if the guy even played it.
From the review it didn't sound like that.
>>
>>144954467
They're not too great, slow as shit and get stunlocked Ez, arachnaroks are way better(other than tiring out super fast
>>
>>144954426
>>144954260
>>144954426
No, I agree on that some of the previous games sucked, and that the company behind the backstory sucks. But by presenting that information I don't get a free card for my third opinion being truth.

Explain why the game is shit by reviewing the game, not the company that used to produce miniatures the game is based of.
>>
>>144954525
>Holy fuck this is a meme game
Obviously
>>
>>144954525
>WASD doesn't move the camera so I'm reaching my arm across my keyboard to use the arrow keys
Want to know another meme?
You can rebind the keys from the main menu.
>>
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>>144954426
>>
>>144953913
>mfw it praises s1 for historical accuracy

Well, he probably fucking forget about the mongol invasion
>>
>>144954653
That's neat but the units still feel incredibly unresponsive compared to Warhammer or Shogun 2.
>>
>>144954426
There's butthurt. And there's being amused by the disjointed ramblings of an insane bitter communist who doesn't seem to know anything about what he's supposedly talking about.

We're the latter option by the way ivan. Now go back to killing yourself with badly distilled vodka made out of your wifes latest stillborn.
>>
>>144954525
Wait until you get handgunners. And I don't mean that in a good way.
>>
>>144954727
Yeah, not much you can do about it. Cavalry charges are especially grating, even more so when trying to do it from behind a running enemy.
I just wanted to note that the WASD complaint was silly.
>>
>>144954820
Nah, I just alt F4'd after my very first siege battle. I remember having this problem when I first tried playing the game last year but I was hoping that I was just being a shitter.

Sadly the unresponsiveness actually felt worse than before after playing so much Warhammer recently.

>>144954843
Yeah, it's a silly complaint now that I know I could change the keybinding. I didn't play long enough to realize that though. It was just one fairly annoying thing among several other grating problems.
>>
>>144954786
Pshhh pssshhh kto eto V efire. ... Allo YOBA eto ti?
>>
How's Rome 2 nowadays, lads? I want to play something else to keep Warhams fresh when the first bits of new content comes out.

Is any of the DLC essential to enjoying the grand campaign?
>>
>>144955296
>How's Rome 2 nowadays, lads?
pretty bland, it works now, there is a lot of factions and such and it has Pontus, but otherwise pretty meh
>>
>>144955296
still good, kind of annoying that i can't zoom out as much as warhammer in the campaign map now that i'm used to it but it's good as always
>>
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Anyone know what the Anon from the panorama contest won?
>>
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>Пoкaзывaют opoчьих вcaдникoв.
>Зaeбиcь, кaвaлepия в aтaкe ceбя пoкaжeт!
>Opoчьи вcaдники вязнyт нa пepвoй шepeнгe пeхтypы.
>Пoкaзывaют тяжёлyю pыцapcкyю кoнницy, pыцapcтвo, цвeт импepии.
>ЖДBA ГOДA ЖДAЛ! Эти-тo в aтaки пpocтo бoжecтвeнны!
>Tяжёлaя pыцapcкaя кoнницa, pыцapcтвo, цвeт импepии вязнeт нa пepвoй шepeнгe пeхтypы.
>Пoкaзывaют УЛЬTPA-ЙOБA ШOК-КABAЛEPИЮ, EЗДOBЫХ ГPИФOHOB, ПOД ЛИХИMИ TAPAHHЫMИ УДAPAMИ И ФЛAHГOBЫMИ ATAКAMИ КOTOPЫХ HE УCTOИT HИ HEБO, HИ AЛЛAХ.
>Hy эти-тo бpaтишки нe пoдкaчaют!
>УЛЬTPA-ЙOБA ШOК-КABAЛEPИ, EЗДOBЫE ГPИФOHЫ, ПOД ЛИХИMИ TAPAHHЫMИ УДAPAMИ И ФЛAHГOBЫMИ ATAКAMИ КOTOPЫХ HE УCTOИT HИ HEБO, HИ AЛЛAХ вязнeт нa пepвoй шepeнгe пeхтypы.
>B POT EБAЛ ЭTУ ИГPУ!
>>
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>>144955916
He won a chance to meet the newest member of the creative assembly development team, Arch Warhammer!
>>
>>144955916
It was I who won. I got to hold Joey's hand for 25 seconds. It was worth it.
>>
in tabletop warhammer VC used to have human units too,right?
>>
>>144955916
they offered him the HK edition, but he said that he already has it, so they said they'll think of something else

>>144956046
>things that never happened the post desu
>>
>>144956243
Did she cry and throw up?
>>
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>>144956046
speak American man
>>
>>144956352
No, i think she really liked me actually.

What an absolutely disgusting thing to say to someone, anon. Are you purposefully trying to hurt my feelings? Fuck you.
>>
>>144956245
Just necromancers, assuming you're just counting living humans. Vampire Counts do rule over living humans as any other Elector Counts would except for the regular feeding and human sacrifice.
>>
>>144956538
I'm just concerned for her mental health.
>>
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>>144956046

Hang on a tick, this isn't the Queens English.
>>
>>144956245
Not that I remember, and I remember when they had mummies
>>
>>144956589

no I mean they had some human peasant archers. Pretty sure I saw it in some older editions
>>
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>>144956245
They get mentioned in a lot of lore, and it makes sense they'd have them.
>>
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>Chaos Stack attacks Talabheim
>Archaon was hiding in it despite not being the Lord of the stack

What the fuck is going on
>>
>>144956661
Bretonnia has a unit literally called "peasant longbowmen" but that's all I've ever seen close to what you claim. Bretonnia hasn't had an army book since like 6th edition, over a decade ago.
>>
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>>144956595
Alright, fuck you motherfucker!

*dashes at you and grabs you by the throat*

*lifts you up in the air and squeezes which makes the squeezing sound that you heard in anime*

*slams you into the ground so hard that there is an earthquake*

*ground splits open forming a giant crater with lava at the bottom*

*spins around making you dizzy*

*throw you up into the air and unsheathe my fucking blade, cutting you into a large number of pieces but i do it with such precision that you are still alive*

*you fall into the volcano and die*

Fucking faggot, there is nothing wrong with Joey's mental health, I was a gentleman when I met her, so if you try and fucking slander me again we'll have a really fucking big fucking problem you absolute fucking jackass.
>>
>>144956752
Archie is testing his field commanders, it seems.
>>
BEARDS IN BELTS
>>
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>>144956797
>>
>>144949450
lets try,. might fix my indecisiveness.
>>
>>144956863
PUMP THOSE DWARVEN LEGS
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=699022793&searchtext=
>>
HOLY FUCK

WHERE IS THE GOD DAMNED BALANCE PATCH

HOW IS IT TAKING SO FUCKING LONG CA, ONE OF YOUR MAIN FUCKING FEATURES OF THE GAME IS BROKEN
>>
>>144956909
That's a cute meme picture and I don't blame you for seeing it and trying to post it in the first conversation you have, but it's not really an imagined reality when he/you directly said that Joey would have mental health problems, cry, and throw up purely because she met me and held my hand.
>>
Reposting here then

Some things I've notriced about magic and have question about.

is there any reason to double upgrade your spells? all it says it does is reduce cooldown...so fucking what? I've never been in a battle where I went "oh man I wish I could cast fate of bjuna 10seconds earlier".
And it's not like you spam the same spells anyway. completely useless afaik. Should instead upgrade the damage/reduce cost of casting or some other benefit.

And what about overcasting. again it says it has a bigger effects area on most spells (some are different when overcast though) but does it do more than that? I cast that ressurect undead spells overcharged on two black knights who were at literally one (1) model left in both uniits and it damn near healed them to full unit size again. I have no idea if that was due to overcast or just the regular effects of the spell.

please respond
>>
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>>144956467
>>
>>144957234

>○ Black Pegasus Knights (Sword)
>○ Black Pegasus Knights (Lance)
>○ Demigryph Knights (Sword)

This guy's giving radious a run for his money
>>
>>144949450
just gave up on a memey boring VC campaign that was too easy 80 turns in. Not playing Warhammer right now but if I get something fun I might hop back on it.
>>
>>144957337

Nope, very few spells need a cooldown reduction, don't waste points
>>
>>144956705
>'they fight for their undead masters because they fear them'

Sylvania under Vlad is a nice place to live guys!
>>
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>>144956615
>>
>>144957310
>post it in the first conversation
Joke's on you, I posted it many times!
>>
>>144957337
The tool tips for upgraded spells are absolutely shit and tells you nothing.

Apparently, if you look through the game data, you'll find that some spells get increases effectiveness when upgraded and others do not. Fireball, for example, get a 100% increase to damage when upgraded, from 350 damage with 350 AP damage, to 700 damage and 700 AP damage.
>>
>>144957412
>using Bathroomzar Belch

FUCK NO
>>
>>144955813
there's a mod for that
>>
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>>144957234
THIS MOD DOES NOT HAVE MY CONSENT!
>>
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Zoddin' gits
>>
How do you solve public order problem on a VH campaign?

I'm getting rebellions every turn and building ale houses to keep the fucking place happy does bugger all when I'm losing 15-17 order a turn repeatedly. The only thing that works is stationing an army in the area but then I can't expand.
>>
>>144957702
Playing as the greenskins is truly pain

HOW AM I SUPPOSED TO MANAGE PUBLIC ORDER
>>
>>144957829
You don't

You use rebels to level grimgor and get a waaagh goin
>>
>>144957702

>invited by a dwarf faction

I hate this, in my empire playthrough the orks invited Marienburg to attack me
>>
>>144957829
OI U GIT!! ITZ WAAAAAGH TIME!

Just ignore public order, sack settlements and build more orc boys. Rebellions are just more XP for your lords.
>>
>>144957806
If you get -15 public order it sounds like you're having issues with raiding or corruption. You only get -4 public order from playing on VH and -4 from taxes, so the remaining -7 must come from somewhere separate to your difficulty setting.
>>
>>144957645
tht is so stupid. FFS can someone make a guide for which spells to upgrade and put it in the OP?
>>
>>144948604
https://www.youtube.com/watch?v=7TmZFm6NHfA

Haven't managed to find music more fitting for the Dawi. If that doesn't get you in the mood to dig deep and avenge grudges nothing will.

>>144948780

Haven't listened to that track in ages anon, so comfy. Sabbath were truly great before dio
>>
Are vh win cheevos dependent on campaign or battle difficulty, or both
>>
>>144957829
You build the public order building in every settlement.
It's basically a money building for greenskins given how you have to stop extorting money quite a lot when you're conquering new territories.
>>
>>144957461
Rather that than Bretonnia imo
>>
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>>144958051
DELETE THIS
>>
>>144948604
Official Unofficial VC theme, accept no substitute:
https://www.youtube.com/watch?v=US9Moa3upTY
>>
>>144952067
>>144952257
Don't people who play FB tabletop just ignore GW's faggoty and just carry on playing it anyway? OK, so they may have ended the world in the lore (probably the stupidest fucking decision ever) but the rules and everything are still there to keep playing it if you want, all that's really changed is GW saying the world's blown up and we're starting a new game, but that doesn't really mean shit desu.
>>
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>>144958075
Bretonnian nobles aren't that bad, even if they're fucking stupid.
>>
>>144957829
Playing as greenskins is easy mode
>>
>>144958272
Sure but it also killed any incoming traffic to the game andealer you gotta use 3rd party figs to ever expand

Plus lots of people played at GW stores which now ban all fantasy play
>>
>>144958264
In fact:
https://www.youtube.com/watch?v=TSoPiffmSYU

All the town themes are GOAT
>>
>>144958264
https://www.youtube.com/watch?v=2Dy28ef-_tA

Not nearly edgy enough.

>>144958272
thats what plenty do but its a pretty stale game after your hundredth battle and people start wanting updates/models. its called plastic crack for a reason.
>>
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>>144958063
just play on legendary my friend
>>
>>144957829
>make boss tent

Nice you did it
>>
>>144958272
Yes, it wouldn't be a problem if more peole played the game like it was supposed to: with friends at the table, maybe even at your own home. Beer and pretzels and all that. But many players either couldn't or wouldn't do that, so their main source of games were the quick matches in the game stores. The whole system getting discontinued will only make finding a game harder and harder as time goes by.
>>
>>144958375
>lord Laurent
Prolly just a perv
>>
>>144958375
>Lord Laurent in Artois
>The Duke of Lyonesse
This is why we need Bretonnia NOW!!!
They're the truly good guys
>>
>>144958375
Laurent of Artois sounds like a bro.
>>
>>144958471
I hate legendary battles tho, gobbos being nigh unbreakable
>>
>>144958606
its just +10 leadership anon, not that bad
>>
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>>144958521
>>144958521
>>144958547
>>144958550

HE'S LITERALLY A KEKHOLD THE FUCK IS WRONG WITH /TWG/
>>
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>>144958521
>>144958547
>>144958550
Mild correction, they're not ALL bad. And even when they're decent chaps they're also fucking stupid, with emphasis on the stupid.
>>
>>144958706
Back to pol with you. And take a detour through /a/ to drop off your anime pics.
>>
So I got Azhag his wyvern and he went from being a badass in melee with spells to kind of meh. Skullmuncha just seems really slow to attack. He gets around the map quickly sure, but once he actually gets into combat he hardly seems to do any damage. Anyone else find it a bit underwhelming? Are all large mounts like that or does Azhag just suck?
>>
>>144958706
You're only a cuckold if it's your wife that's getting fucked.

This /pol/ memery has gone too far.
>>
>>144958375
>Laurent
Bro, that's not how the Droit du seigneur works. I mean, not that it isn't nice of you.

>>144958706
Fucking retards don't even know what cuckolds are. Stop trying to fit in so hard and lurk more.
>>
>>144958706
What's wrong is your shit taste in anime :^)
>>
So I'm trying to play some multiplayer since I haven't played any yet and it says the host's game is different than mine. This means I have mods he doesn't, right?

Also what the fuck why is there literally only 3 existing lobbies that aren't passworded, full, or in progress?
>>
>>144958706
The word you are looking for is "voyeur", chap. "Cuckold" is generally restricted to if the woman is your wife, girlfriend, etc.
>>
>>144958272
No flow of new players, no going forward with new or updated models and rules, etc. They usually released new rules with a 4 years gap while continuously updating the armies.

Also from a modelling perspective, all the models are sold with round bases which are larger and makes it way harder to line the models up in formations, thereby ruining a large aspect of the game. And yes, they stopped producing the square bases so you either would have to rip your precious models off their old bases or get new models altogether...

Considering how GW is acting I'd be surprised if they are still around in 10 years, and I couldn't care less as of today
>>
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I notice in the Steam reviews that one of the common complaints about the game is the lack of "matched combat animations".

I always thought people hated those and that they were game-breaking. What gives?
>>
In the original Total War: Shogun, I once watched a Kensai successfully defend a bridge against an entire brigade of enemy Samurai. In that moment the last vestiges of historical accuracy drained out of the series, never to return. It wasn't a great loss: the franchise is still the best wedding of tactical and strategic layers ever to grace a computer. But given the emptiness of its historical settings, it makes sense that Total War has finally ditched any pretence of simulation with the entirely pretend Total War: Warhammer.

Not that the result has much in common with either piece of source material. As a veteran of both, I started out utterly confused after an inexcusably bad tutorial and lack of instruction material. Miniature gamers will discover that tried and tested tabletop tactics don't work on these digital battlefields. Total War devotees, on the other hand, will find that while the mechanics are familiar, the vast diversity of new and bizarre units make the game play very differently to its predecessors.

Given how awful the learning curve is at the moment, it's tempting to stall on this until various bloggers and vloggers have got on the case to smooth it out. Patches will come, prices may drop. Those who like a challenge may wish to take the plunge now and learn the hard way. Either way, if you have the slightest interest then this is not a game to miss. In bringing fantasy to Total War, Creative Assembly have made both the best Total War game and the best fantasy strategy game to date.
>>
>>144952337
I actually managed to gain a military alliance with the dwarfs during my VC campaign on hard. They offered me a non aggro pact , then a trade deal, then a defensive alliance then a full military alliance. Not sure why they started liking me so much but I wasn't going to complain about it.
>>
>>144958375
In Sylvania you are cattle, although relatively well treated cattle. Apart from the Bretonnian peasants they are fed, not inbred and have warm houses.

Sylvania has an incredibly low crime rate, because if you do anything you'll probably be vampire food at the end of the day. But if you go by your day and follow the laws nothing bad will happen
>>
>>144958706
HAHAHAHAHAHA
HE USED THE FUNNY POL WORD
WOW HE SURE IS A DARDEVIL HUH
HAHAHAHAHAHAHAH
>>
>>144958941

You mean in 15 years of total war there are people with different opinions on a topic?
>>
>>144958941
People are retarded. They always assumed that animations somehow affected the combat calculations instead of being the other way around.

On the other hand, I'm not sure it would be feasible to have matched animation in a game like this where the size of the soldiers can vary so much.
>>
>>144958706
He gives them a honeymoon in his pimped out castle. He doesn't even watch too long
>>
>>144958941
the total war fanbase is always divided in half and they alternate with eachother with one part being vocal and the other being quiet until they switch sides
this is objectively true
>>
>>144959028
t. Anon, sylvanian
>>
>>144959079
That and lords swinging weapons and enemies here and there
>>
>>144959028
>relatively well treated

It's been stated up thread that you just live as the shadow of the living until you upgrade to full undead
>>
>>144958913
>>144958401
>Plus lots of people played at GW stores which now ban all fantasy play
Seems like such a retarded business move to me. A well loved brand and they just sink it like that? Does anyone really give a fuck about age of sigmar? I can't think of a much bigger way to say fuck you to your customers really. If I was a boss at a GW store I'd personally be allowing FB games anyway, fuck them if they tried to stop me.
>>
>>144958986
Did you fight with greenskins a lot?
>>
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>>144958843
>>144958783
>>144958780
>>144958775
>>144958737
>>
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>>144959028
stop posting manfred
and give the rest of stirland back
>>
>>144958941
The REAL issue with the combat is even a grande battle between two high tier 20 unit stacks always ends up being a 10 minute wild clickfest. Very short battles!
>>
>>144958786
Quick battles for easy multiplayer. Never many lobbies up for me.

I hope they expand the multiplayer options a bit eventually. Painting armies or customizing lords and heroes and bringing in banners would be tops. It feels archaic and empty at the moment
>>
>>144959283
>wanting longer battles
fuck of radious
>>
>>144959283
There's also a distinct lack of Black Orc Archers and Black Forest Goblin Spider Rider Big 'Un Archers.
>>
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>>144959028
Well, >>144959175 puts it a bit harshly, but you have to remember that Sylvania's geography is not the best place for peaceful farming, due to the warpstone and undead and such.

You have to bear in mind that while Vlad's rule was better than von Drak's and certain more barbaric lords in the Empire and Bretonnia, Vlad /was/ only the ruler of Sylvania until Mannfred stole his ring. Furthermore, Vlad didn't personally administer all of Sylvania, and any of the good he did must be viewed in light of the excesses of his vassals, and possibly the madness of Konrad.

If you wanted to play Vampire's advocate, I'd suggest looking to the Lahmians.
>>
>>144959216
Nope. They declared war on me but the border Princes and other dwarf holds have been acting like a buffer and I've not seen then at all yet. In fact I sacked Karak Kadrin a couple of times and fought the other two Dwarf factions just south of the empire and VC lands but they don't seem to give a fuck about that. Think I just got lucky and was at war and taking hero actions against people they didn't like at a few points.
>>
>>144959213
You'd get fired pretty quick
>>
>>144959481
>They declared war on me
"They" being the greenskins who declared war on me, not the dwarfs.
>>
>>144959481
Interesting, RNJesus was very kind to you it seems.
>>
>>144959582
How are they going to check up on you though? Do it after hours, make sure an area manager or whatever isn't going to be swinging by and make sure your customers are cool and aren't going to snitch on you for some reason and I don't see how they can find out.
>>
>>144959370
In my headlore a grande battle should last at least 15 minutes.
>>
>>144959282
This 2bh.
>>
>>144959853
GW is super uptight about stuff like this, they'd probably end up getting an employee to snitch
>>
>>144958765
Anyone got any idea why Azhag and his mount were so underwhelming? I wasn't really impressed at all. I thought he did better in a fight on foot to be honest. Or does he wreck shit for others and I was just using him wrong or something?
>>
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>>144959282
Back to whom? Myself? Well, sure
>>
>>144960049
You use Azhag for sprit leech and fate of BJuna, and that's it
>>
>>144960005
Hmm... Fair enough. Seems kind of shitty though. If my boss was letting customers play FB games I'd have to be a real faggot to grass him up to corporate about it. I mean seriously, wheres the harm? People spend a fucking fortune over the years to play your game then you just turn round and say "nuh uh, your not allowed to play that any more". What a crock of shit. I'm getting mad just thinking about it and I've not played warhammer in years. Even then it was 40k about 15 years ago.
>>
>>144960264
If you snitch you could become management
>>
>>144960264
That' if you didn't want your boss's job and a raise.

Bear in mind that several of those working in those stores aren't that invested in the hobby and might think more on their careers. They'd never recommend vallejo paints or kolinsky brushes in one of their stores, even if it enhances your experience
>>
>>144958401
>Plus lots of people played at GW stores which now ban all fantasy play
No, seriously, what the fuck is wrong with GW?
>>
>>144949450
rolling
>>
>>144960535
They haven't given a shit about the hobby in over a decade
>>
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>want to start a new campaign after doing greenskins and dwarfs
>don't want to start a new one until a patch comes out
fug
>>
>>144960535
Incredibly short time financial goals. If they can raise their profits with 10% but tank next year they'd not care and go for those sweet 10%
>>
>>144960648
SPANDAU!
>>
>>144960679
Armoured Slayer Spandau Hellsteed Riders (Light skirmish cataphracts) when?
>>
>>144954426
>>144953313
>Third game is Rome Total War. Devs make 3D global map with mass boring micromanagment (especially non-playable in late game when you have a huge empire) and make stupid AI, historical accuracy equal to zero also. Because of this game become even worse than Total War Medieval. Many total War fans drop this series after this game.
> Because of this game become even worse than Total War Medieval. Many total War fans drop this series after this game.
>Many total War fans drop this series after this game.
wat?
>>
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>set up an ambush outside my military allies full stack settlement
>Grimgor sees the ambush and attacks anyway
>don't get backed up by Barak Varr in the fight against Grimgor
>lose

What the shit, can AI decline to help? This is going in the book!
>>
>>144960415
>>144960472
I guess. Guess I'm just not a big enough of a cocksucker to do that, wouldn't cross my mind really. Fuck it, I guess it'll mean GW are going to go down the pan eventually, right? Right?

Any rumours of them finally killing off the 40k universe at any point? Is it still profitably enough to justify keeping alive?

The ironic thing is of course that with TW:W there's probably as much interest in the FB universe as theres ever been. I found myself thinking about looking into it again but remembering it was dead as dillinger now. Guess it means GW won't be getting my cash after all. Other than the licence from CA of course.
>>
>>144960571
WHERES KRELL?
>>
>>144960860
>trusting dawi
Lmaoing at ur life
>>
>>144960860
Is Barak Varr at war with the Greenskins? Might be that the unbaraki negotiated peace with them.
>>
>>144960846
Black Orc version first
>>
>>144960858
It wasn't m2-tier but it had it's fair share of problems, mods really saved it
>>
>>144960535
Mine doesn't o_O

>>144960917
Warhammer fantasy was making less than paint, waiting on a video game to reinvigorate interest isnt safe business practice. I still think they chose the wrong option, but 40k is in no danger because its there highest profit giver.
>>
>>144953313
>>144954426
>Despite this good AI what provide exciting battles and not so bad historical accuracy make this game quite popular.
>Despite this good AI
>good AI
wat?
>>
>>144956245
Back in old editions, when bloodline mattered, if you played as von carstein you were allowed to take human skirmishers/archers to show that the people of sylvania saw them as legitimate rulers despite being undead horrors.
>>
>>144960535
They aren't about playing games, they're about selling miniatures.
>>
Well guys, I just got this game a few days ago. Is it just me or is it the best TW in a while? Maybe I'm a filthy casual but I'm actually having fun with this one. It's not so much been dumbed down, more streamlined. Good game overall I'd say.
>>
>>144955008
>Sadly the unresponsiveness actually felt worse than before after playing so much Warhammer recently.
>>144954727
>That's neat but the units still feel incredibly unresponsive compared to Warhammer or Shogun 2.
I feel like that's why the battle in the newer ones have become a lot quicker. units are more responsive to your orders and thus tend to not get bogged down as often. that could also be the reason Med 2 units feel like they have "weight".
>>
>>144961378
I think that's the general consensus.
It'll get even better with more races and a bigger campaign map.
>>
>>144961317
It still sounds like a fucking terrible business decision no matter how you look at it.

>Hey dearest customers that are the pillars of our hobby and what sustains us. Do you like the miniatures you have bought (expensive as fuck at that) over years and years, and painted each of them separately with love and care so you could play some games?
>Well fuck you, those aren't worth shit anymore. And you're not allowed to play the game anymore. Buy this new crap we just made up that's going to replace what was there.
>Oh and by the way, it's MORE expensive.
>>
>>144954485
will test once I get home later today.
>>
>>144961513
Nobody said GW was smart.
>>
>>144949793
Not 100% sure, but try and keep your necromancer/whoever is overcasting invocation of nehek to be in the AoE of the spell when it goes off. Again, not 100% sure of this, but I think the healing would mostly or fully negate the damage from the casting failure.
>>
Can someone inform a pleb of the hidden effects of mounts on Lords/Heroes?

Horse/Flying/Monstrous

Obviously anti-large, but I was wondering more about overall combat effectiveness. Note, this is pretty much solely for melee.
>>
>>144961097
>Mine doesn't o_O
your redshirt is a bro, congrats

WHFB is officially banned/unsupported by GW
>>
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>>144960917
Yes they are plain retarded, they wait all these years to make a good Warhammer Fantasy game, and when they release several (TW, Vermintide, Mordheim) they scrap the franchise. I'm at a loss for words.

There was a rumor before that the creative departments (rules, models, etc.) were not allowed to communicate with the financial department, and vice versa. I wonder if this is what caused this.

There probably was some outrage in GW when they scrapped Fantasy as well, one of the most influential but hated by many author of books and rules, Mat Ward, were responsible for, among other things, the elves and after having to kill their individual races off he straight out quit. And that's after years of pondering and hate of butthurt fans.

I hope they see the profit from TW:W and cry themselves to sleep thinking of what could have been

>Any rumours of them finally killing off the 40k universe at any point? Is it still profitably enough to justify keeping alive?
Every time they release a new campaign for 40k people are getting nervous and thinking it's Age of the Emperor or something. And the reason they did it to Fantasy was because they wanted to simplify the rules which hindered sales of big expensive models, and if they deem that worth for 40k then it's next in line.
>>
>>144961645
All of them give you immunity to stunlocking aka. getting ran over by demigryphs

also you are faster and the obvious benefit of flying

you get memed by anti-large anything, but usually it's not THAT bad, except for cannon spam

mounts also give you more health
>>
>>144961645
The main thing is that lords on foot can get knocked down by bigger units charging them. It also depends on what the exact mount is since Deathclaw is better than most other monstrous mounts from what I can tell, and they will get hit more often due to being a bigger target.
>>
>>144961035
>It wasn't m2-tier
wat?
>>
>>144961645
you lose some general fighting ability as particularly lords on horseback tend to ride circles around the enemy -> fewer attacks

at the same time mounts allow you to repeatedly charge the enemy and therefore cheese lords/heroes on foot thanks to knockback

flying mounts like the griffons seem to work better than horses
>>
>>144951524
top kek
>>
>>144961097
It could still give higher profit if they scrapped the rules and thereby invited sales for more big monsters and vehicles.

Prepare for Age of the Emperor. It's only a question of when anyway
>>
Is it me or the Flame Canons are completely useless and overpriced?
>>
>>144961795
>There was a rumor before that the creative departments (rules, models, etc.) were not allowed to communicate with the financial department, and vice versa.
I've seen this case in several companies and I always wonder why the hell would you do this. Seems to be nothing but more trouble when the right hand has no idea what the left hand is doing.
>>
>>144961891
M2 had a shitton of problems that were never fixed, R1 was much better
>>
>>144961915
>>144961873
>>144961826
So generally, I should be mounting up my combat heroes and lords unless I expect anti-large? I have this feeling that they die faster in melee fights, but I guess I should be cycling them
>>
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>siege weapons don't damage siege towers
>>
>>144962061
There are a lot of things that are useless and overpriced. Hellblaster volley gun and luminark of hysh being other examples.
>>
Which sold better

Overwatch or TW:W?
>>
>>144962150
You can figure that out on your own
>>
>>144961795
they should redeem themselves and retcon AoS. Yes it will make them look stupid but at least they could show they realised their mistake and are willing to make amends.
>>
>>144962150
Blizzard games have always sold better
>>
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Time to settle some grudges
>>
>>144962121
>M2 had a shitton of problems that were never fixed,
like?
>>
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>>144962061
Yes, and thinking about this, which units are flammable?
>>
>>144962258
It's too late for that. They just have to make rules that aren't fucking stupid and make a background that people actually give a shit about.
>>
>>144962143
The luminark isn't useless though, it's the most damaging, most accurate artillery with the longest range in the game. It snipes heroes/big units really really well.

It's a niche use but it's not useless. Far from it.
>>
>>144962150
Overwatch has 7,000,000 players apparently. TWW sold 500,000 in the initial days, no idea what it's at now but it'll be higher than average for total wars. That said, the average is ~2.5m apparently for the recent titles.
>>
>>144955008
>>144954727
units also moved slower in the older games.
>>
>>144962391
Things with regen
Err
That's it, until wood elves come out
>>
>>144962379
Half the unit types not working, like pikes, gunpowder, skirmishers, 2hander troops.

Line of sight on the walls.

Generals aging.

No way around squalor so you had to eradicate the population after it rebeled like it was matrix.
>>
>>144962370
>greenskins still exist
>only 3.5k income
>grudges that high

In the fucking book you go.
>>
>>144962453
Depending on unit size, since its damage wont scale. So as monster/lord HP increases its effectiveness diminishes.
>>
>>144962391
>>144962560

Tomb Kings
>>
>>144962453
The Luminark does fuck all to big units. A standard great cannon deals more damage against them than the luminark.
>>
>>144962453
>most range
Lmao

It's damage is shit at ultra btw and is nowhere near accurate to snipe lords unless it's kholek/on a monstrous mount
>>
>>144962603
The main greenskins don't exist, that's Karak Azul in the south. And I'm currently working on the Top Knotz with two other stacks.
>>
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>>144962393
No, as I can't play tactical battles à la Total War but have to play some squad based game in the style of Dawn of War 2 if anything, where models have to stand on each others bases to ruin them for melee range it won't do.

Also, give me back square bases and all the races they killed off, as Tomb Kings and Bretonnia

Stop preteinding AoS is just a rebrand of Warhammer Fantasy. IT IS NOT. It's a whole different game with some common models and names from the lore. Nothing more. I don't say you can't enjoy it on its own, but don't you pretend it's Warhammer Fantasy
>>
>>144961795
There is two things you need to know about modern GW.

1) They explicitly refuse to pay for advertising, seeing as a waste of money. New players are brought in to the fold through word of mouth and their stores.
They hate leaks and, other than white dwarf, don't announce things in advance. To paraphrase Tom Kirby, "The first time I want our customers to see our new product is when they walk in to the store".

2) They boast to their shareholders about "knowing the hobby" and are proud if the fact they don't do any market research. They get all their information from managers in their stores.
>>
>>144962572
>No way around squalor
thought people wanted this back in with warhammer ;)
So basically mods are what saved the game(med 2) then?
also what did you mean by this
>Half the unit types not working
?
>>
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>be dwarfs
>eliminating VC before marching north to subjugate my stubborn kin who refuse to confederate
>have fought Manfred several times now
>each time he charges ahead of his army towards my lines on his flying mount
>every time my line guns him down before he even has a chance to reach us

he never learns
>>
>>144962941
>They get all their information from managers in their stores.

Who all agree with their bosses because that's how it works in large companies
>>
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>>144953313
Weird. If /v/ hates a game critics are loving it but if /v/ likes a game critics bash it.

Maybe not diverse enough.
>>
>>144962946
>So basically mods are what saved the game(med 2) then?

Yes, on a gameplay perspective R1 was much more smooth and polished, you play M2 for the mods and graphics, since they aged remarkably well for 3d

>also what did you mean

I mean what I said, most unit types straight out don't work, either because of animations or wonky programming. Pikemen would immediately swith to their sidearm on contact with the enemy, becoming useless. Mods tried to fix this by giving them no sidearm to switch to, but that made them completely OP.

Gunpowder units have animation problems, and the line of sight problem on the walls makes them even less useful.

Skirmishers don't work in skirmish mode because they won't move until their slow ass firing animation is over. They're also much slower than R1 skirmishers at firing.

2hander weapons were broken in vanilla because they attacked too slowly, they would be stunlocked without being able to do anything.
>>
the book of grudges is such bullshit. I've done all the other campaign objectives but I cant get rid of this last fucking grudge because I cant get a successful assassination attempt on the goddamn varg who shit out level 30's. My hero either gets wounded or just fails every damn turn.
>>
>>144962125
I guess this got lost.
>>
>>144963068
MANFREDS, WHEN WILL THEY LEARN?
>>
>>144963514
Just kill them all, the grudge will go away
>>
>>144963408
>critics
It's literally who
>>
>>144963408
>If /v/ hates a game
>If
>>
>>144963514
can you not reload and try again? or maybe it doesn't work like that?
>>
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>>144963592
it takes so many turns wiping out the fucking norscans though
>>
The proper combat mod is a GODSEND

My battles feel satisfying and very long now, I get to manouever and enjoy the infantry fight without it being over in seconds
>>
>>144962379
>gunpowder units being unresponsive and glitching out all the time
>crossbows and guns 9/10 refuse to shoot down from the walls
>if you retreat into the inner keep the enemy almost always just sits under your towers and dies
>pikes dont work
>units in general are prone to getting stuck even on flat ground

im sure there is more, but this is the stuff I remember of the top of my head
>>
>>144963693
Is this by kam? Maybe I started playing with this mod so I dont know the difference between this and vanilla, but seems still fast for me.

Or maybe I'm just a tactical genius?
>>
>>144963671
can anyone confirm if this works? I don't want to waste my time reloading only to find it doesn't work like this.
>>
Guys, I've got a question. I finished killing norland and middenheim and now am wondering if I can raze the skraeling settlements. Basically, I want to go on a genocide crusade against Chaos, is this possible?
>>
>>144963415
>Gunpowder units have animation problems, and the line of sight problem on the walls makes them even less useful.
>Skirmishers don't work in skirmish mode because they won't move until their slow ass firing animation is over. They're also much slower than R1 skirmishers at firing.
too true about this shit. I always found that units never moved when I told them to if they were firing. I also found that units were harder to control in general in Med 2. always unresponsive as shit and would get bogged down by anything.
>R1 was much more smooth and polished
was this because everything was more responsive and quicker? also whats you opinion on TW:WH?
>>
>>144963836
Is there any point to swordsmen if you have a hammer to your anvil? Spears are cheaper, anti large, and won't die as fast
>>
>>144963836
Yes you can, Knott M.Portant
>>
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>>144963514
>>144963592
>>144963671
mfw I successfully assassinated surtha ek with a 13% chance.
>>
>>144963697
>>crossbows and guns 9/10 refuse to shoot down from the walls
one of the things I like about siege in warhammer and the newer games in general is that your missile units will actually fire from the walls/ramparts
>>
>>144963790

Yes. Well I noticed battles being longer affairs now. Especially melee crunches

>>144963967
Spears get eaten by sword units IF left in protracted melee
>>
>>144963840
>whats you opinion on TW:WH?

Still have to play it in depth but I'm pretty positive about battles because newer games have become much smoother.
>>
>>144963967
Didn't mean to quote
>>
Was there not supposed to be a QA by the devs today?
>>
>nvidia patch notes for new driver
>Removed stuttering from TWW

THANK
>>
>>144964142
Are they already out?
>>
>>144964060
Obviously, but if you have cav, why take swords
>>
>>144963790
>but seems still fast for me.
I feel like it's a lot slower than vanilla but still fast. It's almost there just needs to be a little bit slower.
>>
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>>144960858
You are newfag, oldfags stop playing Total war after Total war Medieval.
>>
>>144962629
It kills lords with 2-3 shots on large, which is the default setting as far as I'm concerned.

>>144962706
>1k damage
>fuck all

It does snipe lord without any kind of problem whatsoever. It's deadly accurate.

>>144962715
Sounds like your problem.
>>
>>144964142
Apparently those new drivers have been causing BSOD's and crashes on some cards, so I would be a bit careful about updating drivers.
>>
>>144964182
If your cav gets bogged down or tied up with their cav or can't rout/roll up the battle line, heavy infantry at the core of your blob will be able to burst through the spear units and turn the entire battle into a clusterfuck

I prefer having a core of at least 2 high power sword units smack bang in the centre or reserve (cairnwraiths, black orcs, greatswords, ironbreakers)
>>
>>144964181
It's a beta
>>144964285
I have a restore point, but thanks for the heads up
>>
>>144964060
>>144964219
Well, i have this obsession of running game the first time with mods, as I always believe mods usually fix most of the game's shortcomings.

I agree though, a bit slower will be good. I do not recall ever having a moment where I can just enjoy the battle and the animation, there's always something to do, a front needs attacking, units needs moving and flanking, etc.

I remember playing S2 and being able to enjoy soldiers marching and charging. It feels to hectic now so no time to enjoy, thus slower battle probably will do me good.
>>
> SamM_CA
>Auto resolver We are aware of some of the issues present with the auto resolver. I’ve written about this in the past, but its important to note that the auto resolver is actually a very complicated thing. Under the hood it actually runs a complex simulation round by round of the battle that may take place given the unit match ups. It takes a lot of things in to account, but to prevent it from bloating up massively and becoming too long of a calculation to make (think about end turn times etc), we cant simulate everything. But crucially, we cannot simulate the actions a player might perform. For instance, while the underlying code assumes it’s a great idea to throw your big heavy tank like Giant in to the very front of an engagement so he can soak up lots of damage, a player may think this is not an optimal way to play and would instead protect their giant far more because they are more interested in the outside context of keeping that unit fresh for the next battle rather than focusing on that certain battle. All this proves very difficult to get right. We had made some improvements to these calculations for Warhammer, but from the player feedback we are hearing, it doesn’t seem like it was enough. We are addressing this some more in Patch 1, with a particular focus on lower entity count units (so heroes or trolls etc) taking excessive damage. We are adding some guards to stop this happening so much and distribute the damage across more of the units. Otherwise, we will continue keeping an eye on it and make improvements wherever we can. As a system I think it does a very good job with what it is tasked to do most of the time, but we can do better and we will try to do so.
> Magic and unit size In short, this is a more complicated issue to solve than it might seem. We are looking in to it and considering our options, but don't expect a quick fix I'm afraid.
>>
>>144963083
As someone who is old enough to remember when GW was still basically just a few nerdy dudes making rules up and modelling in Nottingham (I bought some of the first issues of white dwarf when I was a kid) it's really sad to see how they've gone. There used to be an air around the company where all that stuff about them knowing the hobby and not needing to do market research was absolutely true. They were the hobby for the most part and it felt more personal. Like you almost knew the guys making the games and they seemed to think the same way about it as you. Now it the company seems barely recognisable for what it used to be. Probably just what happens when it gets too big and the bottom line becomes more important than the product.

The irony of course is if they had kept looking after the product and embraced computer gaming earlier (there should have been games like this for the warhammer universes virtually decades ago IMO) they'd have probably had a very healthy business today. It was never going to be Microsoft or Apple or some other huge corporation but it could have kept the people involved comfortably rich and doing a job they loved if they'd cared about it a bit more. Like they used to. Like the way they did when they grew it into the business it is/was.
>>
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>>144964509
>Under the hood it actually runs a complex simulation round by round of the battle that may take place given the unit match ups.
>>
>>144964265
>plays on large
Lmao
>>
>>144964509
> Agent Spam We have a couple changes coming in Patch 1 to address the issue of overly powerful and overly aggressive AI heroes. This is somewhat a symptom of the AI being too optimal with using their heroes (they do have the same constraints and rules as the player), though there are some other factors at play here. We do think its currently creating some not so fun and in some instances very frustrating gameplay, so we do plan to tone this down in a couple of ways. Roughly speaking, we are going to be making some tweaks and balance changes within the realms of existing systems. The Patch 1 change notes will have more detail on the specifics of what we have done. We will keep an eye on it though once the changes make their way to the live game. We are not ruling out the possibility that we need to do more to address it fully, but we think the changes we are making should address most of the problem.
> Kemmler Or possibly Mannfred is too strong comparatively? We are seeing quite a few conflicting reports on lots of issues of balance. So we are taking some time to take in as much info as we can from what people are saying, compare it with our own impressions and match it all up with the stats we get through from our metrics. If we think there is a problem, which there could well be, we will look to address it in the future. We have very long term plans for Warhammer so expect lots of future updates.
>>
>>144964509
So no fix in the horizon for magic scaling? Wow, ok. Thanks. I guess I'll play with medium size unit then...

Also,
BLOOD AND GORE
WHEN?
H
E
N
?
>>
>>144961517
nice
seems like people are interested
I'm thinking next up on my list is trying to see if I can balance the ridiculous AI campaign bonuses.
>>
>>144961645
Being able to fly right onto walls to rape defenders during seiges is amazing. Especially if you bring a squad of hero's or other troops to help out.
>>
>>144963689
grudges really are the worst
>playing co op with empire bro
>join his war against some western dwarfs since he needed local allies
>few turns in i make peace
>next turn: grudge issued assault their garrison with an agent
>takes me 8 turns to reach the damn place
>25% success chance
agent suffers a critical failure
>>
I started played Europa Barbarorum for RTW but I saw there is a Europa Barbarorum 2 for M2TW, any big difference between the 2?
>>
>>144964509
>no fix soon
REEEEEEEE
>>
Did the Mousillon guy ever figure out how to make Lord units subfaction-specific?
>>
>>144964659
> (reinforcements being fucky) This is a bug, and something we are attempting to address in Patch 1, though it is proving to be a difficult one to fix so may miss the deadline. Reinforcement direction on the campaign map should be mirrored within the battle, that is the intention. We are working on a fix, but no ETA.
> (lifetime kills/deaths per individual unit) A cool idea, possibly in the future. Will add this on to the list for design consideration. Thanks!
> (river crossing battles) No current plans, but if people tell us they want it enough, we can look to add it in the future Warhammer titles if it makes sense. We have actually had some design ideas about ways in which we can take the river crossing battle gameplay and put i in an even cooler fantasy setting. But right now, it is all just ideas on paper that we may or may not do.
> (more events) Answered this on the stream already, but i'll repeat! Those little bits of Warhammer flavour that refer to a world larger than the one you currently have are very important to us, and our Lead Writer/Lore wizard Andy Hall did a great job inserting buckets of flavour in them. We absolutely intend to more of that in the future.
>>
>>144964853
Since Vampires can't confederate anyways, why not make them like the Savage Orc Tribes and seperate from the regular undead.
>>
>>144963408
>some ruskie on a blog
>game """""critic""""
>>
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Post favoured tactics. Pic related is my favourite in siege defence if I get the best layout. I focus fire on all siege towers that aren't aimed where I want them, and then murder them when they get on the wall. The AI seems to love targeting that wall section too, which makes it easier.
>>
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>>144963408
Nope, i bash TWW because it's just bad game ( though this game a bit better than previous TW games )
>>
>>144964814
The RTW one is more finished and it doesn't have a lot of the problems that comes with the medieval 2 engine or whatever.
>>
Guys am I stupid or something? cuz I have literally not run into any problems with magic. I play on ultra and I've been using magic non stop with vamp cunts, mostly buffing stuff though so maybe that why. I just assumed the vortex spells were nerfed to shit but stuff like fate of bjuna still works on ultra settings. it's still OP as fuck
>>
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Post yfw encountering Kholek for the first time.
>>
>>144965026
Savage Orc Tribes are separate? I didn't know that.

Does that mean we might see a Savage Orc Warboss skin in the foreseeable future? I never liked how they look exactly like regular orc warbosses.
>>
>>144964509
>lord with 8 hp attacks my 200 strong garrison
>kills 22 and runs away with 8 hp
COMPLEXITY
>>
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>>144965078
Why are you still here?
>>
>CA announces historical title at E3
>/his/fags rejoice
>fuck Warhammer lets just wait till new title
>DLC sales are complete shit
>SEGA scraps the next two expansions
>>
>>144965015
>more events
They answered my question <3
>>
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>>144965135
>>
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>>144965263
not even in your wildest dream
>>
>>144965223
it's actually retarded
it takes the highest HP units and just substracts a ridiculous amount of hp from them with almost no casualties for other ones
I fear to look into the game files as to how the autoresolve works because I'm fairly sure it's actually retarded.
>>
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>>144965258
Authors always like to talks with their fans.
>>
>>144956705
BUT SYLVANIAN DEFENCE FORCE TOLD ME THAT SYLVANIA HAS LOW TAXES
FUCK SYLVANIAN PROPAGANDA
>>
>>144964246
Ok
>>
>>144965128
Death magic is really good. It's bombardment and vortex spells that are bad. FoB is direct damage, and it's good on all sizes
>>
>>144965128
Buffs scale properly and single unit spells do as well to some degree. It's just the bombardment and vortex spells that do jack shit on ultra, because they don't scale, and bombardment/explosion hit detection seems broken too.
>>
>>144965263
>imblying :DDD
If anything wh will kill historical titles, tw:w has sold the fastest of all tw titles and is the most interesting and diverse of all total war games
>>
>>144965414
>sylvaniaposters
one step above elfposters anon
>>
>>144965401
That's a lie.
>>
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>>144965761
Why?
>>
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>>144965069
pic related is the only way to play VC right now because balance is fucked up.

Zombies cheap as shit and soak damage and actually do a surprising amount of damage, then spam the only underpriced unit VC has.

No strategy. Just Zombie wall with Crypt Horrors walking in after they're engaged. so the Crypt Horrors don;t get surrounded and get attacked less. Huzzah.
>>
>>144965872
Because they don't always like to talk with their fans.
>>
>>144966003
Ok, but i always like and i is author of this review.
>>
>>144965135
When I first encountered Kholek I ended a turn and he just slithered right into my Northern most province. I almost shat bricks but luckily he ran straight into Grimgor plus a waaagh and he got crumped like a stupid git. He's a big guy though.
>>
>>144966157
Stop shilling your shitty """""review""""" here.
>>
>>144965958
I do this in the centre in MP, but I use GW GG, and Cairn Wraiths on the flanks, because spamming two unit types is boring and not very flexible. Then I buy something appropriate top counter the enemy with leftover money. This has won me about 65% of my battles.
>>
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>>144966228
You are just too jealous one. Though i leave this thread, bye-bye
>>
>>144963810
Pretty sure it doesn't. You can try, reload if it doesn't work or if you crit fail and try again the next turn but reloading and continually trying the same turn doesn't work I don't believe. Either way it's a bit cheesy though.
>>
Jesus christ. /gsg/ is at it again with steam group witch-hunts and shitposting about new games not belonging in the general.
>>
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>>144965958

>pic related is the only way to play VC
>Zombies
>actually do a surprising amount of damage
>>
>>144959283
I sure as hell enjoyed Medieval 2 and it's retarded arrow sponge units. Seriously, fuck off. There's no point in longer battles unless AI is good which will be never. Fighting against dumb ass AI with high units stats just for the sake of prolonging the battle IS NOT FUN.
>>
>>144965958
>>144966252
https://www.youtube.com/watch?v=dYiXYxRo7WA

Heir uses grave guard and some skelly warriors and does ok, in a 20/20 you probably don't want to waste slots on zombies that could be filled with gg.
>>
>>144966710
But they do. If you face anyone playing VC in MP that doesn't have lots of zombies, it's extremely likely they don't know wtf they're doing.

>>144966840
But 20/20 doesn't apply to large funds, which is the majority of MP battles. Obviously ideal stack composition will change if you increase funds.
>>
>>144965401
*Authors always like to listen to the """""butthurt""""" of """""fans""""".
>>
>>144966675
links/pics?
>>
>>144966971
yeah he's on large funds with 17 units, 3 more units of zombies compared to 5 or 6 grave guard is a worse choice.
>>
>>144966971
the reason zombies are useless in a lot of fights is that they're too slow
try moving your line in any way with those slow ass zombies, no way to do it
so if you're outnumbered in any way kiss your zombo strategy goodbye
>>
>>144965015
Never realised Andy Hall worked on it, that's cool.
>>
>>144966840
>hello youtube, what the craps going on? I am heir of autism
stopped listening right there, is that his new catchphrase? how fucking retarded, still not as cringy as strength and honour, but pretty fucking autistic nonetheless
>>
>>144967368
He should have gotten GW GG which are more expensive, so he'd have to switch the skellies to zombies. Zombies are their shield. Any leftover money can then be spent on utility units or better/more cav. One wolf unit is useful for example, and so are flyers. He doesn't have a bad stack, but it's far from optimal.

>>144967467
>taking zombies
>outnumbered
U wot m8?
>>
>>144967467
I thought the entire point of zombies is that they're cheap enough that you shouldn' ever be outnumbered?
>>
OFFICIAL BES TTIER LIST FROM THE WINNER OF THE ESL SERIES
>>
>>144967846
>>144967867
Not him but if you take a bunch of crypt horrors with them you might be outnumbered
>>
>>144967935
forgot YOUTUBE VIDEO

https://www.youtube.com/watch?v=eQWrRrXmHNg
>>
>>144965015
>More events

Yay!
>>
>>144968013
Not unit-wise which is what matters.
>>
>>144968046
what a load of shit, for example greenskins strengths "most units are viable"

they literally have a handful of viable units not counting LL's
>>
>>144968046
well his ranking makes sense, and I actually agree with it
Vamps
Empire
Greenskins
Brets
Dwarfs
Chaos
>>
>>144968205
That's wrong though, number of models does matter. Also see>>144965958
>>
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So has anyone found out why the game crashes if a unit has more then 200 men? Because im fucking tired of how small the shit is. I want my 400 man units god dammit!
>>
>>144968548
The post you're linking is literally advocating my point. A huge zombie wall frees up your stronger units to cause havoc and mayhem, because the enemy will have less units than you (making their line about as long as your zombie line if they have any expensive inf. or non-inf.), or their troops are all low tier.
>>
>>144966675

You mean Stellaris? Yeah, the autists forced it into the 4X general alongside the Civ series.

To be honest it does fit there with Distant Worlds, but it didn't need to move. They could have stuck around in /gsg/ just fine.
>>
gYROcopter guide is ready
https://www.youtube.com/watch?v=VnlZFzbVddE

Sincerely,
Maximus Decimus Meridius

strength and honor
>>
>>144967194
Just read their thread.

>>144968917
No, it's HOI4 this time.
>>
>>144968636

>playing with 200 men units

does it actually upscale single entities helath and damage accordingly?
>>
>>144968903
Dude come on, please, it's not that hard to understand. I believe in you.
>>
>>144968538
>VC
>Best

hahahahaha

What a load of horse fucking shit. Go take a bunch of Demigryphs and Greatswords and shit any ANY army that any faction brings. The fuck is this retard shit?

Demigryphs are worth like 3500 gold but you pay 1400, what is he smoking?
>>
>>144969058

>No, it's HOI4 this time.

Haha, you fucking serious?

I wouldn't worry about it, they tried the same with EU4.
>>
Bickering Bunch review https://www.youtube.com/watch?v=Yzv9WswlA4Q
GG no re
>>
>>144969574
It's fucking hilarious how it's the same shit every time.
>>
CA dev is currently answering some questions regarding the TW:W on reddit, here is link if you interested: https://www.reddit.com/user/SamM_CA

Some q&a:
>Will regular units ever receive any type of ability for certain things like Shield Wall, Rapid Advancement, Killzone, Wedge, etc?
We don’t have any intention to bring these back. We made a deliberate decision with Warhammer to remove this abilities from being toggles and bake them in to the existing behaviour of the unit where appropriate. With the inclusion of magic, there are already a lot of abilities to consider during a battle, and we don’t think the inclusion of these would add great benefit in to the gameplay. This doesn’t necessarily exclude them from being something in future titles if the feedback points us in that direction, but for now we are happy with the gameplay without these types of abilities.

>Is there going to be any tweaking to the agent spam that currently plagues the campaign map?
We have a couple changes coming in Patch 1 to address the issue of overly powerful and overly aggressive AI heroes. This is somewhat a symptom of the AI being too optimal with using their heroes (they do have the same constraints and rules as the player), though there are some other factors at play here. We do think its currently creating some not so fun and in some instances very frustrating gameplay, so we do plan to tone this down in a couple of ways. Roughly speaking, we are going to be making some tweaks and balance changes within the realms of existing systems. The Patch 1 change notes will have more detail on the specifics of what we have done.

>Will magic be tweaked to scale properly when you play on High and Ultra unit sizes?
In short, this is a more complicated issue to solve than it might seem. We are looking in to it and considering our options, but don't expect a quick fix I'm afraid.
>>
>>144969574

It's just their steam group, they falseflag like shit and do the same here to create a divide
>>
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>>144969010
not this shit again
>>
>>144969680
>Reinforcements - do they work as intended?
This is a bug, and something we are attempting to address in Patch 1, though it is proving to be a difficult one to fix so may miss the deadline. Reinforcement direction on the campaign map should be mirrored within the battle, that is the intention. We are working on a fix, but no ETA.
>>
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>>144969550
>he thinks demis will win him every multiplayer battle against decent players
>>
>>144969574
So what do they want in the thread?

Just Vicky discussion?
>>
>>144969832
You're not supposed to talk about games, just memes and shitposting.
>>
>>144969550
they are the strongest because of mannfred and spamming spirit leach anon
>>
>>144969574
Oh christ the amount of outright white supremacist posting in there
>>
>>144969832

Pretty much, and shitpost and memepost. It's like the CoC general, go there and try to mention Corruption of Champions. I dare you.

Stellaris and DW DOES fit better in 4x general though than it does in /gsg/, so shitposting aside they're kind of right.
>>
>>144968046

Would you look at that it's the same as the official /twg/ tier list
>>
>>144970180
/vg/ has alot of tribalism going on. Could be evidence throw right in there faces about something and many people will just try to meme it off.

This gen and /hots/ has been pretty level headed so far. All mmorpg generals seem flooded with the same folk who float around and post their chars. /fog/ completely fell apart with F4 and the shiteaters.
>>
How good are night goblin archers compared to orc arrer boyz? I've noticed pretty much the only way the gobbos are superior is that they have a poison attack. Does that make up for the inferior damage and range?
>>
>>144970583

Not really good, their poison attacks also apply to friendly fire

Standard night goblins are good though
>>
>>144970435
If a general has nothing new to talk about and has any kind of popularity it will become shit extremely quickly
Like, why does the starcraft general even exist?
>>
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>>144969680
>We don’t have any intention to bring these back. We made a deliberate decision with Warhammer to remove this abilities from being toggles and bake them in to the existing behaviour of the unit where appropriate. With the inclusion of magic, there are already a lot of abilities to consider during a battle, and we don’t think the inclusion of these would add great benefit in to the gameplay. This doesn’t necessarily exclude them from being something in future titles if the feedback points us in that direction, but for now we are happy with the gameplay without these types of abilities.

Fucking god damn. Thats bullshit I desperately want abilities back, along with Settlement and bridge/river crossing battles. The fact that they dont plan to bring them back is fucking awful. Oh sure "this doesnt exclude them, just voice your opinion" yeah alright sure. Fucking believe that when hell freezes over.

Unit abilities add so much more viable tactical options, and bridge/settlement battles add in so many more strategic options. I love WTW but its barebones as fuck and the idea that settlements/bridge battles and abilities were taken out because its better for the game is laughable.
>>
>>144970435
mmo generals are usually about 20 people who just want to chat with each other

>>144970583
Orcs are better for damage but poison is pretty solid, unfortunately if you have friendly fire on it fucks you too
>>
>>144970682
Never been to it but would warrant that it has large enough following for it, unless it died in SC already. Was kind of surprised there wasn't a D3 general being maintained, guess the game sucked that much and the models are total shit-tier that no one cares for it.
>>
>>144970583
I use them as my dedicated archers, only bring 3 and and I like them. The poison causes exhaustion real quick, meaning melee combat is death, and I generally see my guys coming out on top when everyone is exhausted. I like a quickly broken battle line that I can push my dick through as opposed to a long, drawn out battle. They can also focus large down if they focus fire for a bit, it doesn't take high damage arrows to do it if you have volume of fire.
>>
>>144970682
Actually, looking at it now, it seems have died, which is a good thing.
People just want to use /vg/ as a chatroom after a while.

>>144970903
It was just s4s style shitposting, people posting k-pop and literally zero game discussion
>>
>>144970775
unit abilities are a bad design choice though
>>
>>144970903

There isn't much do discuss about D3 to warrant a general to be honest. I fucking love the game but there is no new content being developed and there is no competition like in Starcraft, so the general just kind of dies out. Path of Exile still has a active general because of the nature of the game and how the devs continue to pump out content for it.
>>
>>144971036
>People just want to use /vg/ as a chatroom after a while.
>Katawa Shoujo General #3049
I dare not enter.
>>
>>144970682

I tried getting into the starcraft general 2 years ago

It was dreadful, they just posted korean popstars and there was zero discussion

Every MMO general is also rate my cumslut I just made

/twg/ is one of the very few general that talks about the game, the lack of tripfaggots is a good example of it
>>
>>144971149
>>144970775
I'm on the unit abilities bad side of the argument

Hated having to specificallly group/selected units of one type all the time just to use their abilities without pausing

Although flame arrows were cool
>>
Okay so this is what the AI gets on max difficulty level if you were wondering.
>-30% construction cost
>bonus income of a certain number
>60% more taxes
>-60% price of units
>+9% replenishment rate
>-25% upkeep
>-80% attrition in all terrain
>3 more recruitment slots (and probably one turn recruitment time although I can't be 100% certain)
>+20 growth (not that high all things considered which is probably why AI never has big settlements)
>+9 horde growth
>zero cost to colonize and probably no attrition cost (ayy Norsca LMAO)
>+10 public order (and yet somehow they still manage to get rebellions)
BRAVO CA, now that's how you do difficulty
I couldn't have fucked it up worse myself
>>
>spider units can't climb at full speed up fortress walls

Why
>>
>>144971325
>zero cost to colonize and probably no attrition cost (ayy Norsca LMAO)
Oh this is why razing shit as chaos is useless
>>
>>144971325

How about you fucking play on normal instead if it bothers you
>>
>>144971325
Is this why rebellions grow to full stack within 3 turns? Do they take more turns on lower difficulties?
>>
>>144971325
>BRAVO CA, now that's how you do difficulty
thats how literally everyone does difficulty
>>
>>144971325
This is literally artifical difficulty made up to cover the fact that they are unable to create a capable AI. I laugh at faggots who play at Legendary because there's no challenge in it, just pure autism.
>>
>>144971325
So play on a lower difficulty? The AI doesn't work any differently on normal than it does on legendary beyond the ability to spam out stacks quicker. Which you could fix with lower upkeep anyways
>>
>>144971637
yes, but I'm not sure about the numbers of the rebels, they get higher recruitment at higher difficulties
>>144971643
yes and in chess when you want to play against a computer and want more difficulty you give them 3 queens
>>144971791
I like harder difficulties.
But I don't like this kind of bullshit.
>>
>>144971770

>this is literally artificial difficulty

This is literally how difficulty levels work in every game
>>
>>144971991
>yes and in chess when you want to play against a computer and want more difficulty you give them 3 queens
ayy, good job you found the one "game" where it doesnt work like that, all video games manage difficulty by cheating, unless tww is your first game ever, you really should know this

civ games do it, DoW does it, AoE, warcraft, literally all of them give buffs/resources to the AI on higher difficulties, action games manage it by giving the AI more health and more damage
>>
>>144971991
>comparing chess to tw
>>
>>144972080
Not in every game. Just in most rts
>>
>>144972170
I can come up with about a hundred ways to do it better than how they did it.
This is Borderlands tier lazy.
>>
>>144972221

I can only think of Gof Hand, and I've been playing videogames since the commodore 64.

Like others have said, in RTS it's usually income bonises, in action games more enemoes or bigger damage/health pools, in puzzle games/platformers less time etc.
>>
>>144972221
Most games just scale up enemy stats on harder difficulties. I really can't remember any game where things were different besides stat changes, only Serious Sam comes to mind, it had different spawns on higher difficulties.
>>
>>144972194
>that's how literally everyone does difficulty
>>
>>144971991
So this is your first strategy game then? Because there's not a single one that handles difficulty any other way but to give those kind of benefits to the AI or penalties to the player.
>>
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Anyone have that one image of the animu girl listening to roman stuff?
>>
>>144972489
>>144972608

Infiltration games usually just disable some game systems and weapons and tweak the AI to be smarter, some fps spawn more monsters, some rpgs add rules like friendly fire or an hardcore mode (although they often amp up monster damage and hp too)
>>
>>144972765
I'm sure that the game designers behind chess didn't have to come up with ways to improve AI opponents, anon.

Besides, you're comparing two completely different games, chess is much more predictable and simple in its rules and execution.
>>
>>144972954
>So this is your first strategy game then?
almost anything by Paradox
can we move on now?
>>
>>144971991
>>144972221

You can download a mod to get rid of most annoying shit, like the public order penalties and bonuses to player and AI. It makes the game much more fun since you can incite rebellions and such.

>>144972489

Doom just changed monster spawns.
>>
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>>144971149
>>144971291
I disagree, it only adds tactical depth, especially with shieldwall/spearwall. Loose formation needs to be put back in asap.
But I respect your opinion
>>
>>144973131
You were literally wrong.
>>
>>144973124
>>144973124

every fps upscales the damage done by enemies and health

>>144973131

He's an idiot, chess games simply have to memorize a set of patterns on a grid, a computer able to beat the bestt chess players was created decades ago
>>
>>144973174
They add the same kind of bonuses to the AI on higher difficulties. You're literally just digging your own grave here.
>>
>>144973124
>the AI to be smarter,
mostly by just increasing detection range though, in case of an actual AI changes, why the fuck wouldnt you want the AI to be at its best on all difficulty settings?
>>
>>144973124

My experience with stealth game is just that the enemy has bigger vision range in general, I never played the first thief though but it was like that in spliter cell/mgs
>>
>>144973519
thief just added restrictions like not killing anyone, and having to loot a minimum amount of gold before you can leave, also some locations and shotcuts werent available on top difficulty I think, the AI was pretty moronic on both low and high difficulty
>>
>>144972954
Mount and Blade actually changes AI with difficulty iirc
>>
>>144973454
Difficulty in Paradox games is not the bonuses, but choice of who you start as.
Yes there's difficulty settings, but those change the game and don't turn it into 'here is the next wave of fuckers you have to beat because we can't make AI that actually makes good decisions or is consistent in any way'.
>>
>>144973519
Alien Isolation was basically stealth and that had a brilliant difficulty system

It usually just is detection range and light level you can be seen at tweaks though
>>
>>144973680
in a very silly way, they just attack more often, the core of the difficulty in mount and blade is still changing damage taken and dealt
>>
>>144973496
Because "infiltration/stealth" is extremely unrealistic so the AI has to appear smart while being dumb otherwise there's no game at all.

>>144973519
The AI used to have different behavior and patrolling patterns depending on the difficulty settings in either Hitman or Splinter Cell, can't remember which.
>>
>>144973872
>Difficulty in Paradox games is not the bonuses, but choice of who you start as.
Yeah because that's totally not a thing in total war games

You withering dipshit
>>
>>144973872
>but choice of who you start as.
now you are being silly anon, of course some factions are harder than others, thats present in tw games too
>>
>>144973680
But Mount and Blade is hardly an RTS game.

>>144973872
>Difficulty in Paradox games is not the bonuses, but choice of who you start as.
You mean like how starting as the WRE in Attila is much more difficult than starting as one of the barbar NATO factions? Yeah, total war has that too. Hence why Chaos is considered to be "Hard" starting position.
>>
>>144973872
>difficulty settings in HOI
>you literally have less resources and IC than you should get on normal
>>
>it's another episode of "why don't they just make better AI"
>>
>>144974112
>not putting all your points in tactics and leadership and commanding your army via the f1, f2, f3 commands
>>
Still no patches. This is getting a bit ridiculous.
>>
My Chaos game was going pretty poorly. Old mate birdface Chaos Gathering and Co. started down on me and I had nothing that could stand to him, so I ran. Followed the western coast. Here's where it gets weird, after a point he gave up chasing me! He ran back up to Middenland, razing every city along the way. And then a Middenland army ran in and smashed him to bits. So much for my big grand face off with him.
>>
>>144974245
Thing is actually good ai wouldn't make the game very fun
>>
>>144974381
>actually good AI patch comes out
>empire armies are 100% demis

10/10 CA, had so much fun
>>
>>144974381
>CA makes AI much better
>It's now on average better than all TW players
>anyone playing on anything over Easy gets rekt hard
>the sheer butthurt on the forums that would ensue
>>
>>144974309

It's better if they don't rush it out

Also this patch is also going to be the dx12 patch

> but why don't they release a stopgap patch?

To avoid driving modders insane with having to update their shit
>>
>>144974497
>To avoid driving modders insane with having to update their shit
ayy lmao, there's no inter-version incompatibilities in TW, this is a very shitty excuse
>>
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>it's my WAAAGH suddenly refuses to reinforce me episode
>>
>>144971291
Remember how Flame Arrows dropped your framerate to single digits in Rome 1?
>>
>>144974757
No gramps, I've never played that ugly looking game.
>>
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Just realized there's a separate Battle Difficulty slider
What does that one do?
>>
Can some technical wizard have a look at the game files and tell us what the triggers are for traits your generals get?
>>
Where is Krell?
>>
>>144975182
Enemy units have higher stats. On higher difficulties they almost never route and some units fight till the last man.
>>
>>144975182
Inflate stats so peasants will kill your knights.
>>
>>144975182
Increases unit morale. Just pull it down to normal.
>>
Question

Why are there no chaos greenkins? Are they immune?
>>
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What settings have the biggest impact on performance? Wanna try and squeeze fps while going to ultra unit sizes.
>>
>>144951275
Dat Warcraft 2 music
>>
>>144975182

Boost AI stats so a common goblin will kill your giant.

Turn it to normal, no reason to have it on any higher. It doesn't affect achievments and the AI fights on the same rules you do.
>>
>>144973239
those aren't abilities those are stances
i'm talking about shit like +25 melee attack for 10 seconds or something
>>
>>144975104
Back in my day the unit detail decayed to 2D sprites at 10 metres and we LIKED IT THAT WAY
Also my local game store had a Shogun: Total War demo station when it came out. It was just a demo battle. Super cool though. Me and another random guy stood around playing for like 2 hours trying to figure out what tactics would get the best results.
I only had money for one game though, and I bought Ground Control instead of Shogun
>>
>>144975379
It just changes leadership

I think it's like this

Hard:
Human 0 change
AI +5 leadership

Very hard
Human 0
AI +10

Legendary
Human -5
AI +10
>>
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>>144975498

Used to be in older editions if I remember correctly.

Used to be female orcs too.
>>
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>tfw
>>
>>144975680
>and I bought Ground Control instead of Shogun
The first GC was pretty damn good though, so that's okay.
>>
>>144975692
>It just changes leadership
No it doesn't just change leadership
AI gets increased rate of fire at the very least. It seems to be hard coded so you won't see it in the files
>>
>>144975498
Usually they get stomped for being not orcy enough. But nothing says you can't have some Khorne boyz.
>>
>>144975874

>AI gets increased rate of fire at the very least.

How do you know this?
>>
I only play a few bare hours a day and it's making me not want to play as much as I did in the beginning. Maybe I should take a week off or something.
>>
>>144975498
The way it works in 40k is that they're too stubborn and simple minded to fall for chaos most of the time, and if they start acting strangely every other orc near them will go and kill them. I assume it's basically the same situation in fantasy.
>>
>>144975680
I remember reading about Shogun and thinking it would be completely impossible and just all lies.

10 THOUSAND MEN ON THE BATTLEFIELD. Then I figured I would need a Riva TNT or some shit and that I would never be able to run it.

Didn't start with the games until Med2, haven't played Shogun to this day.
>>
>>144975734
>top knots alive
>Gyrocopters x2 in army
>only 1 Ironbreaker in army
wew lass
>>
>>144975961
If you do too much of anything you'll get bored of it.
>>
>>144975948
Put two archer gobbos against each other. You'll see that AI is killing your gobbos faster
>>
>>144976021
She doesn't have cannons either.
>>
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>>144964659

> Kemmler Or possibly Mannfred is too strong comparatively?
>Kemmler
>too strong
>
>>
>>144975680

>Back in my day the unit detail decayed to 2D sprites at 10 metres and we LIKED IT THAT WAY

I always wondered if there was a way to force that. I fucking love 2D sprites.
>>
When will Karl get his dragon?
>>
>>144975498
the real question is why there are no chaos undead...something about the chaos gods putting a halt to that or what?
>>
>>144976283
I don't understand how CA can't see they're being trolled with that. I mean, just look at the hero for a second, it is like somebody forgot to put one of his traitlines in.
>>
>>144976491

Undead are literally just puppets moved by the necromancer.

If your question is about vampires it's probably simply because it didn't happrn since there are so few of them.
>>
>>144976491
Because Chaos works off of the living? And Orcs are just so far gone and fucked up that Chaos simply doesn't have a hold over them although technically they're doing Khorne a favour.
>>
>>144958375
How does that work if multiple peasants get married at once?
>>
>>144976690
Orcs don't into chaos because they have two gods that embody everything they need. They're simple enough and just plain different enough that they don't have the corruptible desires and emotions that make it easy for chaos to get inside humans and dwarves. A nordlander might feel he's getting no help for his dying mother and suddenly a mysterious stranger will offer him the perfect cure for a tiny price, but an orc just wants to krump motherfuckers and party hard.
>>
>>144975498
I thought orcs were too stupid for chaos. sure some flal to it but most don't realize what happens. if a chaos god favors a particular orc and maybe gives him mutations and shit the Orcs prolly just think it's his own gods doing stuff and just keeps fighting.
>>
>>144976491
Undeath and chaos are polar opposites of each other, undeath is unchanging by its very nature and chaos is constantly shifting. Which is why the undead and forces of chaos hate each other so much.
>>
No seriously, where is Krell?
>>
>>144948271
Is Rome II in any way playable now? I've played Atilla to death and I fancy building up instead of knocking down.
>>
>>144976008
I had a mate who had a shit hot PC thanks to his nerd dad. The only way I had a chance to play good PC games until I was old enough to sell my labour for money. We mostly played UT'99 with botz and Sacrifice. Sacrifice man, so good. As for TW, Medieval 2 is easily the one I put the most time into, what a game. Even just the menu theme gives me a swollen nostalgia chub
https://www.youtube.com/watch?v=Md-w-JP6sjg
>>
>>144977569
And then you remembered the bugged cav charges where the Knights wouldn't fucking couch their lances.
>>
>>144977389
it has been since imperial edition
>>
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>>144977358
Killed by Gotrek.
>>
>>144977808
yeah but where in TW WH. cna you unlock him?
>>
We’ve announced previously that we intend Warhammer to be a trilogy of titles, and each of those title additions will bring new factions, new parts of the old world and new features. What those new features will be honestly is not fully set in stone yet, so we are listening to what the players want and will take that in to consideration heavily. This goes for a lot of the features we are seeing commonly be requested at the moment. River battles, Minor Settlement battles, Avatar Mode, Free for all MP etc. So keep voicing your opinions about this stuff, we are listening.
>>
>>144978003
You have to just make your own Krell, unless someone mods a special guy in or something.
>>
>>144975498
too dumb to do the god's bidding and too unpredictable to use as a force
>>
>>144977734
and the way in the later game with cannons the people reloading the cannons would sometimes not get out of the way of the cannon and get killed. Luckily as I remember they had like 15 guys per pair of cannons to make up for that.
>>
>>144978154
>their listening to the community

Welp, it was too good to be true. Here I was loving TWW, but now it will definitely all go to shit, because 90% of the TW fan-base somehow manage to be incredibly autistic but also incredibly casual.

>Radious is an actually popular mod
>cut unit upkeep, no tech requirements, no public order, remove AI bonuses are all popular mods
>Mods that slow down combat for "true strategic depth" are popular
>"how can I be a true tactician if I'm not given hours to react to enemy movement!"
>>
>>144978530
I don't think CA is completely pants on head retarded or you'd see that shit in the basegame. Nevermind that GW won't allow radious tier units.
>>
>>144978530
I suspect that 90% of the people that download battle rebalance mods are doing it because they want more time to watch the battles, which is fine I suppose. I think part of Med 2's popularity is because you can have quite a lot of downtime to watch fighting going on, especially in sieges.
>>
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>>144978154
>and will take that in to consideration heavily
>>
>>144952793
That spooped me good.
Sauce?
>>
>>144976283
That's not what is fucking says you tool.
>>
>>144978924
filename, ya dingus
>>
>>144976491
the blood dragons converted to khrone in the end times iirc
>>144976646
>>144977246
>>
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BTFO!
>>
>install new nvidia driver with ""stuttering fix" for warham
>game start to get random framerate drops to 20fps on campaign map
>Install old ones
>game never go under 40fps
Thanks for "fixing" stuff
>>
>>144979394
salvation
>>
>>144979394
but muh equality!!
>>
>>144978154
avatar multyplayer would be amazing, build your own lord and make him more powerful by fighting and conquering?
sign me on
>>
>>144975521

Why the fuck would you want campaign difficulty high but not battle difficulty?

The cheating that happens at higher campaign difficulty is far more bullshitty than the battle difficulty cheating because at least you can counter battle difficulty by just being good at the game.
>>
>>144979850
achievements depend on campaign difficulty :^)
>>
>>144979850
Why the fuck would you want battle difficulty high but not campaign difficulty?

The cheating that happens at higher battle difficulty is far more bullshitty than the campaign difficulty cheating because at least you can counter campaign difficulty by just being good at the game.
>>
>Get attacked by Westphalia or whatever the fuck these mangling call themselves
>Kill thier leader with my cannons
>Massive blob of men shout 'as long as we outnumber them we'll hold as they crash into my Longbeards
>move my Quarrellers to the flanks to shoot and eventually envelop this crazy blob
>They all break and get squished flat
I'm going to have serious problems when I quit playing dwarf
>>
>>144965078
Explain that image. What does it represent and why is Finland red?
>>
>>144979164

??????
>>
>>144978274
why have they added lines and quests about Krell if they didn't even include him in the game. wtf CA
>>
>>144979494
Isn't it in beta?
>>
>>144978530
>tfw when they remove all floppy hats from the game because they "listen to the community"

I think their number one priority should be fleshing out factions and balancing to ensure there's minimal "fluff" units that are straight downgrades from others. Everything should have a niche that it can fill well. Variety has it's own depth to it. Make magic powerful but give it that chance to blow up in the mages face.

If everything is nice and balanced they can then work on more map variation and scenarios.

I personally would love to see an improved multiplayer. The quick battle is serviceable but it's really barebones, the netcode seems a bit shoddy to me. Army painter, hero/lord customization and banners assigned at the cost of army funds would be great.

Naval combats always been pretty shoddy and i think any resources spent on it would be better spent elsewhere.
>>
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>>144979394
>Morathi, Alarielle, Ariel, Drycha, Hellebron
>>
>>144980090
Kemmler is bolded so it's clearly a title, not part of the following sentence.
>>
>>144979394

I wouldn't mind seeing a few female lords. Warhammer has always been shockfull of sausages.
>>
>>144980089
I think it's countries that really dislike Russia.
>>
>>144980727
shouldn't the whole map be red then?
>>
Fucking towers are too damn broken.
>Approach wall from one side with four towers.
>Only one makes it to the wall, and it's the one on the extreme with 90% health left.
>>
>>144979394
Outside of Chaos I'd agree

For Chaos Sigvald is way less recognisable than GW's pet female
I thought they included him because of Slaneesh but there's no chaos god mechanic in the game
>>
>>144953313

Are you the same retarded slavposter who would shitpost endlessly here in the run-up to release?
>>
>>144980486

Kemmler is clearly a part of the paragraph despite being "bolded", get your eyes checked.
>>
>>144981057
*gives gold*
>>
>>144981137

ebin, just ebin :DD
>>
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>>144979394
>Tomb Queens still not announced
>>
>>144981057
The bold Kemmler is referencing the Kemmler being too weak question that the dev is responding too.

"Is Kemmler too weak?"
"Or perhaps Mannfred is too strong comparatively?"

Is how its supposed to be read
>>
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>>
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>tfw shield for a civilization that hates me anyways
there's literally no empire provinces left too, so am I the new emperor?
>>
>>144981628
>Emperor
>While Nordland and Ostland are in ruins

m8
>>
>>144981628
>Still missing Nordland and Ostland.
>>
1-3: Dwarfs
4-6: Try to work out hearts of iron
7-0: Attila
>>
Is 4chan really slow or is it my internet going funky?
>>
>>144980385
None of those factions are in (yet)

I'm all in for female lords when called for, not for pushing retarded lore-rape because of "muh feelings"

also
>the butthurt when Dark Elf witches make it in
>>
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>>144981470
>>
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>>144978460
That never pissed me off, even IRL soldiers can be dumb as fuck.

>>144980727
>Ukraine not red
Nah.
>>
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In MTW2, what does the "may charge without orders" trait actually do?
Over the years i developed several theories but I cant say it for sure.
One is that units givin the running command towards the enemy will charge them once in range even without giving them the attack-command.
The other is units standing still and are being charged by the enemy will perform a countercharge by themselves in the last moment before the enemies countercharge connects.
>>
>>144982410
Literally self-explanatory. If they're close to an enemy unit, they'll charge them without you ordering them to,.
>>
>>144980894
You have to be clever with your placement of towers in relation to firing arcs. Always deploy where the least amount of towers can fire on you. If you have 4 siege towers you should use 2 to soak up fire and block shots, then 2 should make it inside the arc that the tower(s) can fire at.
>>
>>144981268
>Tomb Hips
>>
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>>144982319
>>
>>144982292
tbf Elector Emmanuele or Valkia wouldn't really be more of a stretch than gelt or siggy
>>
>>144982490
I have never seen that happen unless theyre running towards enemy units.
If I tell them to run around them they will do it instead of just abandoning course and charging in as you would expect them to.
>>
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>>144981268
>>
>>144982658
Emmanuele probably didn't make the cut simply because she'd be the only female warrior model and they didn't want to go through the trouble for one character.

Inevitably part of a DLC pack, I'm sure and I'll buy it day1, like all the others
>>
>>144982292
How about Isabella von Carstein, Neferata, Valkya, Elpsheth von Draken, Morgiana Le Fay.
>>
>>144981470
>tfw you love the gameplay and features of Attila, hate the time period, and don't own AoC

Sale when
Please CA
>>
>>144982997
Isabella's coming in with Vlads DLC campaign
>>
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Mannfreds is level 30 on his zombie dragon a few turns away from besieging Altdorf.

Meanwhile Karl "the cuck" Franz is still on his gay as litle pegasus and even lost a batlle to my level 4 necromancer
>>
>>144983145
Current vampire qts are based on her tabletop model though.
>>
>>144983075
>hate the time period
I honestly dont get this, why would you hate the time period? its well suited for a tw game, there is a reason r2 is so boring and r1 had to use the bullshit triple rome thing, and the reason is that the time period didnt lend itself to any kind of a late game threat

and its not just about the period being good for a game, its interesting on its own too, a time of great change, collapse of a great empire and emergence of countless tiny kingdoms, migrations, climate change, war, famine - interesting stuff
>>
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>>144983234
>Karl Franz is still alive when Mannfreds level 30
>>
>>144983406
It's bland, anon. You can like it all you want, but if you really can't comprehend why someone wouldn't be interested in Attila's period compared to the classical roman empire or feudal japan or over-the-top warhammer fantasy, then you need you to get out more.
>>
>>144983406
Attila's a fucking brilliant setting imo

All the bullshit alt history you can create seems semi-possible
>>
Anyone tried this and can comment on whether it can make the battle somewhat more fun to watch?

http://steamcommunity.com/sharedfiles/filedetails/?id=700177199&searchtext=
>>
So that giant ass impassable swamp is where Skavenblight is right? Then there is that event that reduces growth because people are disappearing, and all that's left is a Skaven insignia.

Skaven confirmed when?
>>
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Any VC players in this thread, how do you handle the Greenskins Menace?

If I let them krump the Dwarfs and conquer the Badlands will they immediately turn on me as their next target? The Waagh armies they can gather outnumber even my zombie hordes.

Is there any way to Queen Elizabeth this situation and balance the Dwarf and Greenskin powers?
>>
>>144983508
>those horns
2stupid4me desu, the rest of his design is fine, but the damned horns what the fug

>>144983645
I understand preferring classical antiquity as a period of history in general, but I dont think it works very well as a setting for tw, and both rome games being inferior to their late antiquity follow up titles lends support to my opinion I think I also think that both s2 as a game, and feudal japan as a setting are awfully overrated, a title limited to just one state is incredibly boring to me
>>
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>Tfw chaos knights teleport behind your commander
Seriously what is this shit, why do they have a fucking cloaking field?
Look at the battle bar as well. They're still hiding in plain sight.
>>
>>144984073
Orc units in general have some of the lowest leadership in the game. All the fear and terror caused by vampire count units is very effective. Spook their shit and run them down as they flee.

>>144984212
Most people like Attila more than Rome 2 because of the mechanics. It's more fleshed out and just has more work put into it (optimization aside). Since both settings are based on the same part of the world with spearmen and swordmen and archers and cavalry all made within realistic limitations, neither period is more suitable for total war than the other. Game mechanics and how appealing the setting is are what most people care about.
>>
>>144983508
>>Karl Franz is still alive when Mannfreds level 30
I had to eradicate the greenskin race to get them to stop fucking with me with neverending hordes and level 30 agents
>>
>>144983863
Nobody?

Also, no news about blood and gore, huh?
>>
What decides who chaos goes to war with? In my Empire campaign I specifically didn't fuck with Marienburg so that they could be a buffer for the Norscans. But three turns after chaos arrived there were four full stacks of Skaeling in Reikland. They skipped everyone just to burn down my stuff. Fucking bullshit.
>>
>>144983406
Attila is shit because I want to play as the romans but I don't want to start as a huge empire and I don't want other huge empires taking up space that would otherwise be filled with minor factions making the game more interesting.
>>
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>play campaign as empire
>have 2 demigryphs on each flank as cav
>AI just sends marauder horsemen with throwing axes at them
>Demigryphs can never catch up and just get picked off one by one chasing them across the map
How do I avoid this?

Even if I don't take the bait there is no way I can actually use my Demigryphs except from keeping them behind my Crossbows, which completely defeats the point of cavalry
>>
>>144984665

they will always hunt down the player,

playing as the orcs i got the full 10 chaos stacks in my lands without them having taken out VC or empire
>>
>>144983645
how are periods in which the classical world is relatively stable with powers already established more interesting than the period in which the western roman empire falls and the whole world changes?
>>
>>144985020
you get your fucking archers to shoot them you dumbass
>>
>>144985020
send 2 shielded spearmen, or swordsmen after the marauder cav. just chase them around on foot. they'll never catch up but it'll keep them from hitting anything except armoured chaff with shields facing them.
>>
>>144982658
Emmanuelle definitely would be, part of her character is that not only is she not a fighter, but she can't stand not having all her luxuries at hand.

Valkia really should have been in though. Would also give Chaos a damn flying unit.
>>
>>144984073
>how do you handle the Greenskins Menace?
well I've noticed that the border princes and dwarves hold them off well enough, and even if orcs somehow reach me by the time they do I am way to powerful for them to handle, the AI doesnt spam black orcs, and the rest of their units are very vulnerable to morale shocks, even on legendary I can cause mass routes pretty easily

>Is there any way to Queen Elizabeth this situation and balance the Dwarf and Greenskin powers?
you can send an expedionary force and raze some orc settlements, that will show em
>>
>>144985065
Because the rise of Rome is also very interesting, and they have a bunch of different cultures opposing them, rather than just Barbars and Persians.
>Punic
>Diadokoi (who are diverse themselves)
>Variety of Barbars: Germans, Celts, Iberians, Horsefuckers
>Easterners
And if CA were competent Rome would be the ultimate end game threat. playing as Rome? You could have a bunch of events leading up to several civil wars and the Cimbri invasions.
>>
>>144985065
Because it's ugly and everything is the same. Filters aside, the aesthetics of the classical romans and greeks is more appealing to people than anything Attila throws at you. Some of the dlc factions step their game up, but it was too little, too late in a game that will never run well and will remain a forgotten title to overlook compared to more popular settings and the vastly more successful Warhammer.
>>
>>144985457
I just feel that r1 and r2 are boring because the moment you roll over your immediate neighbour you have pretty much won the game, there wont be any kind of a challenge at all

in attila you at least have the huns, just like in med you have the mongols
>>
>>144985020
Just use your demis to fuck up the rest of their army and ignore the horsemen. If the horsemen attack you cut them down with crossbows. Shock cav isn't meant for fighting skirmish cav.

Also, is 4chan sporadically fucking up for anyone else?
>>
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Can my level 27 Karl Franz take on a level 25 Grimgor Ironhide 1v1?
>>
>>144985713
Internet is having a seizure atm, 4chan and several other websites are going down sporadically.
>>
>>144985713
not me, but >>144982125 so you're not alone
>>
>>144985768
If he's got Deathclaw, sure. Grimgor is easy as fuck to stunlock, just keep flying in and out.
>>
>>144985768
Level is completely irrelevant unless you tell us what points you and Grimgor have spent
>>
>>144985768
most likely not. if you're mounted though, you can potentially cycle-charge him for stunlock
>>
>>144985610
Those invasion factions exist because that was ALWAYS a problem with total war. But even then, Doom Vikings is a much more interesting big bad threat to people than lots of brown guys on horses. You're free to like Attila, a lot of other people will join you, but your opinion isn't any more right than the alternatives and it's definitely in the minority.
>>
NO PEACE

JUST TOTAL WAR:

WARHAMMER

THIS FALL

COMING TO A CINEMA NEAR YOU
>>
>>144985020
Crossbowmen take a dump on skirmish cav. I recently fought against doomstack that had fucking 12 Pistoliers (!). I mean what the fuck AI, but it was super enjoyable to see them drop like flies under my crossbows.
>>
>>144986092
>tfw have 4 units of handgunners in army
>fight a stack with 3 demigryph knights
>they charge my line, decimates it admittedly but the handgunners kill them before they can even get out for a cycle charge
>d-d-demigryphs are so OP!!
lel
>>
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>>144965135

>Kholek comes to invade one of my orc holds
>basic garrison
>Kholek runs like a bitch from orc boiz and gobbers.
>one of the lords of the end times
>runs from creatures who leave enormous mounds of poo in their wake
>>
>When you finish an early battle as VC and your only remaining units are Mannfred and the Varghulf.

Is there a more beautiful bromance in this game. I mean, not counting Karl and Deathclaw.
>>
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>>144979394
I don't get these Nerferata memers, all she ever did is take silver peak and then sit in it for centuries stewing in her hatred.
>>
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>>144985820
>>144985906
>>144985907
I lost horribly

Grimgor took out about 1/5th of my Karl Franz's hitpoints on every hit, Grimgor had been indicted by my level 10 Witch Hunter and by the time he destroyed Karl Franz he wasn't even below 50% hp.

My Karl Franz has a ton of points in the upper tree, it's almost fully filled. He also has Ghal Maraz.

But I think Grimgor could have taken on at least three Karl Franz's at this level

I did not know about the stunlock charge thing
>>
How do I launch mods on a pirated M2?
>>
Can anyone recommend youtube Empire campaign on hard/legendary with a guy who knows what he's doing and also has interesting commentary?
>>
Why do the southern states pretty much completely refuse any kind of trade until Chaos shows up?
I'm not asking for overly indepth diplomacy in a game called Total War but it just seems to fucking unreasonable for the AI to act like that at all times.

I also don't understand why you can't broker a peace between nations.
Or if you're being pulled into a war by defensive alliance and the aggressor asks you for peace, you can't make them peace out your ally aswell.
That is especially obnoxious in coop campaigns.
>>
>>144987253
Just watch the straya cunt, he tends to be quite wrong about things (while thinking he is always in the right) and still always wins for some reason.
>>
Anyone know when the update is scheduled? I really want to start a Greenskins campaign.
>>
What's the Just Right amount of hellcannons?
>>
>>144987574
Sorry, who?
>>
>>144988007
think he means Legend Of Total War
>>
>>144982997

The only one of those that fits is Valkya, everyone else is either a literally who, not militarily active, has been dead for centuries or is from a faction that is neither done nor playable
>>
>>144987963
Get two because you feel one is not enough even though it would be for auto-resolve. Always be sorry about their bad performance but still keep two in every stack until the campaign is over.
>>
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>magic is bad on Ultra size

Glad we could sort this out.
>>
>>144987963
6 is a perfect number.
>>
>>144987731
at this rate, next ____year_____

>>144987963
3
>>
>>144988247

How? i barely get any kills with my mage.
>>
>>144988332
>6 is a perfect number
We don't want you here Slaanesh
>>
>>144988389
i used the vortex 2 times and spamed the fire armor/swords-buffs after that, i also sent him into meele.
>>
>>144988476
Suddenly I'm reminded of /fgog/'s version of that image.
>>
>>144988476
Actually it was a number theory joke.
>>
how do I minmax?
>>
>>144988247
>I got lucky with my RNG based vortex spells so this means magic is good.
>>
>>144989272
19 demigryph knights
>>
>>144989336
but I don't play empire or dwarves
>>
>>144987006
I don't understand your problem. I launch them the same as with the legit copy (can't be arsed to install from disc).
>>
>>144989284
>I got unlucky with my RNG based vortex spells so this means magic is bad.
>>
>>144989535
>almost all damage spells deal no damage so this means magic is good
>>
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Not so indestructible
>>
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They think they can stop the march of the everchosen
>>
>>144989535
Pathetic argument, the only magic that does damage right now is vortex spells and that's only assuming you get great RNG with them.
>>
>>144989442
15 bats and 4 Terrorgheists
>>
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>>144990070
>when the 3 reinforcing armies all try to reinforce from the same location and you cav charge their anuses over and over
>>
>>144990262
just... normal fell bats...? but they're useless
>>
>>144988389


those flaming skulls fucking wreck packed enemy infantry
>>
>>144990916
Face-fuck their general with Terrogheists and fear-fuck the infantry with bats. Works on Greenskins, Bretons, and Norscans, some Empire armies too.
>>
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>>144990916
>Fell bats
>Useless

>>144991236

Flaming skull is the only vortex that does damage
>>
>>144991865
I'm playing on legendary and they pretty much disintegrate as soon as the enemy just looks at them
>>
>>144992046
> I'm playing on legendary and the game has thrown whatever balance it pretended to have out the window.
>>
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>>144992046

>Legendary

Well that's the problem, you get -5 leadership and units with low morale are borderline useless
>>
>>144987963
0
>>
I
>>
Are the skills in General tree useful at all compared to maxing rip n tear potential? Things like +10% charge +10 attack for cavalry etc.
>>
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Khorne's waifu when
>>
>>144992478

AM
>>
>>144992619
EVERCHOSEN
>>
What happened to the anon doind the balance mods? He just made one and stopped
>>
how about those goblin assassins, eh guys?
>>
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>that faint sobbing when a princess passes child bearing age

made me restart a campaign
>>
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Attila the Everchosen mod when
>>
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Can anyone recommend some good quality mods for extra units? The Empire of Sigmar looks nice but I'm not too keen on some of the stuff in it.
>inb4 Radious
>>
>>144993336
None yet.
>>
>>144993336

FOTE
>>
>>144992143
>>144992256
so... do I just spam crypt horrors or something?
>>
Please tell me Artilery is as fun as in NAppy and FOTS. I loved the Vamps but now I'm hyped for some artillery and gunpowder.

WHo has the best, Empire or Dorfs?
>>
>>144993278
his invasion is already far more deadly then the one done by the "warriors" of chaos
>>
>>144993519
Have you not played another Total War?
>>
>>144993519
Empire has steam tanks which is pretty much the strongest unit in the game. Other than that I think both empire and dwarfs artillery are about equal in terms of fun and power.
>>
>>144993519

FOTS still has the best guns and artillery feel in the series tbhq
>>
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Get fucked empniggers
>>
>>144989685
>he didn't assign the banners
lmaoing at ur life
>>
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>do the first dwarf quest
>gyro bombers team kill 100 of my dawi

Dwarves are my favorite fantasy race, but they are just so boring to play in this game.
>>
>>144993519
Artillery is pretty good on normal unit sizes, mediocre on large and nearly useless on ultra.

Damage doesn't increase with unit size which means the larger units the less impacts artillery shots have.
>>
>>144993865
Where are their hats?
>>
>>144993609
great great post anon. truly informative.

>>144993741
alright good to know. I don't really count steam tanks as arty but I think I'm feeling dorfs

>>144993774
>FOTS still has the best guns and artillery feel in the series tbhq
understandable

>>144993914
>Damage doesn't increase with unit size which means the larger units the less impacts artillery shots have.
I can't believe they didn't think about this
>>
>>144994002
Those aren't greatswords.
>>
>>144993914
Arty get more catapult/cannons or what ever so it evens out on ultra. This is only true for things like luminark of hyshcuck.
>>
>>144993156
wot?
>>
>>144994078
If you're playing dorfs and want to use lots of artillery, the province just north of Karaz-a-Karak has a unique mine that gives bonuses to artillery recruitment which can be quite nice. Same thing for Empire and their unique building in Nuln.
>>
>>144994105
Swordsmen are suppose to have puffyhats and wouldn't be wearing helms like that. Shit mod senpai.
>>
>>144994347
It doesn't even out though since artillery isn't 100% accurate. Which means a missed shot on ultra unit size is much more significant than a missed shot on lower unit size.

The only good artillery right now (maybe even too good) is the doom diver catapult, and that's because its firing near enough homing missiles with very few missed shots. They also have high raw damage.
>>
>Fliers and monstrous infantry can actually destroy cannons now

neat
>>
>>144948454
They aren't Parajew.
>>
>>144994629
>It doesn't even out though since artillery isn't 100% accurate. Which means a missed shot on ultra unit size is much more significant than a missed shot on lower unit size.

What? It would be the opposite. On ultra there is more artillery firing so the damage would be more consistent.
>>
>Knights don't switch to swords in melee

Why is this allowed?
>>
>>144995068
DUDE TABLETOP LMAO
>>
>>144995009
No because the unit size isn't balanced that way. Adding another cannon only does so much when the max limit is 4 anyways. And ultra unit size infantry isn't balanced around that. Damage is too low to be impactful when the health pools are that high.
>>
>>144994629
>The only good artillery right now (maybe even too good) is the doom diver catapult

Provably wrong.
>>
>>144995432
>doesn't provide any proof
thank you for the useless comment
>>
what units are worth it on legendary? dragon ogres? shaggoth? giants? chaos spawn?
>>
>>144995515
Uh, burden of proof is on you mate. You made the asinine claim.
>>
>>144994629
Playing on ultra and my grudge towers are slaughtering. With empire mortars and hellstorm deal crazy damage too. If artillery was any better it would ruin the game like in Empire.
>>
>>144995729
Yeah sounds like the dude just wants to murder entire units before they can touch his arty.
>>
>CA is not going to balance spirit leech because of contrasting opinions

Are they retarded? This shit is killing multiplayer worse than Tagmata did
>>
>>144995684
>b-b-burden of proof
Just fucking kill yourself. No one gives a fuck. If you're not even going to bother giving any kind of examples then why the fuck are you posting in the first place? damn autists.
>>
>>144948715
>tfw reading it in his voice

God damn, Vermintide could have been so much more
>>
>>144994530
appreciate the advice man
>>
>>144995515

You could always play the game

Shit like grudge throwers will basically always pay in their cost and then some
>>
File: 20160607120646_1.jpg (354KB, 1680x1050px) Image search: [Google]
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THAT'S ONE GRUDGE SETTLED, LADDIE
>>
>Team up with Empire as Vamps
>They actually patrol my territory killing Varg fucking shits for me despite massive attrition
>Their territory is slowly being eaten away by my vampiric corruption but they still love me to bits

Is Karl Franz confirmed for the most based Emperor of all time?
>>
>>144996696
lel. That's the same relationship America has with Israel.
>>
>>144996832
So...Manny confirmed for Nettleyahoo?
>>
>>144996696
>tfw Karl Franz has been given the Blood Kiss
>>
>>144995991

>"Artillery is shit!"
>"No it isn't though"
>"I DEMAND PROOF!"
>"You first"
>"F-F-FUCK YOU AUTIST!"

wew lad

The only autistic person here is the one who would bother demanding "proof" on 4chan in the first place.
>>
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>>144996673
First time using cannons and they performed pretty well. Every battle on VH feels like a last fucking stand up to turn 30 when you can actually garrison settlements.
>>
>>144993519
Dwarfs have best early-game artillery (grudge-throwers are great) but Empire wins overall with their steam tanks. Greenskins funnily enough have the best artillery in the game imo which is the doom diver catapult.
>>
>>144995991
The irony.
>>
>>144996990
>Franz, you just gave the Empire to the the Von Carsteins! WHY?!
>Dem vampire titties man. Dem vampire titties.
>>
>>144996832
>>144996990
Side note: Should having a trade agreement with a faction as Vamps increase vamp influence in provinces your trade route goes through? I think that would be cool as hell
>>
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>>144997179
>It's provably wrong
>so give me the proof
>N-N-No ;_;
You're a fucking embarassment. Instead of actually trying to have a discussion you think you're contributing with this shit? Yeah, you are the autist. Now fuck off.
>>
>arguing about the argument instead of the topic
and there's only one autist here amirite
>>
>>144997475
Cool as in exploitative? Why would anyone want to trade with you if it means weakening themselves so you can make more money?

>>144997750
I get the feeling that no matter what anybody said or what proof they provided, you wouldn't accept that you're wrong.
>>
>>144997750
>make a claim without providing proof to back it up
>want others to provide proof for their claims

There one autist in this thread, and that is you. Now remove yourself from the gene pool you fucking retard.
>>
>>144997750
Not him but youre spouting garbage anyway, grudge throwers, mortars, cannons, all that shit is just fine on ultra, I can maybe see your point with hellcannons but thats about it.

You can stop sperging out now, or continue since its amusing.
>>
>>144998052
What the fuck are you talking about? Try to follow the conversation next time you drooling retard. I've made my case clear in the previous posts about why artillery is lackluster.

So no, you're still the autist. Take your own advice and remove yourself you pathetic cunt.
>>
>>144998023
Free money. I always take the chaos corruption for 3k shekels event, I would definitely take a deal of 200 shekels for +1 corruption.
>>
>>144998262
You made up the claim that only Doom Divers are actually good arti. You didn't provide proof for that claim. Then you got mad when someone disagreed and you started shouting for proofs.
Now, again, kill yourself.
>>
>>144997750
I like how the shitposter uses the same gifs everytime
>>
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>its another episode of people trying to convince anyone that artillery doesn't need balancing
>>
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What does the banner of eternal flame do?

Does it boost AP, make attacks magical? Do bonus damage against creatures weak to fire?
>>
>>144998023
>Vampires come into your territory to sell you spoopy wares for your shekels and vice versa
>Somehow this happens without any form of vampiric corruption spreading
>>
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>>144998518
>it's another episode of people acting like mortars, grudge throwers and cannons aren't fine
>>
>>144998518
There's a massive difference between could be tweaked and totally useless
>>
>>144995967
herohammer is cancerous as fuck

I am not playing total war to look at some "dynasty warrior" solo armies on his own
>>
>>144998434
>can't win the argument because he's simply that retarded
>parrots the same thing over and over again trying to pretend he has a good case
Literally autistic.

>>144998476
>implying you're not the shitposter here
>>
>>144995153
They switched in tabletop
>>
>>144998705
Well the game would certainly profit from being balance alongside the size of untis (that goes for atillery and magic, monsters etc)
>>
>>144998742
>I am not playing total war to look at some "dynasty warrior" solo armies on his own
Shouldn't have played a warhammer game then bub

And soul leech, which the moan was about, doesn't solo armies

It's fucking single target
>>
>>144998518
>it's another episode of posting a thumbnail
>>
>>144998834
don't say anything about balance anon, you'll trigger the COST EFFICENCY idiots again
>>
>>144998859


I don't think he even plays the game

he has been repeating the same shit for a while
>>
>>144998428
But right now they can get 200 shekels for +0 corruption. Agreeing to trade with a foreign power who's traders are just going to be necromancers farting black magic all across your highways and causing your forests to start spawning ghouls probably shouldn't be an effective financial decision.
>>
Artillery is fine except for hellblaster volley gun, luminark, flame cannon and organ gun
>>
>>144999093
>>144999093
>>144999093
New bread
>>
>>144998859
I played the tabletop before it went down the drain... it was cancerous then, it's cancerous now

soul leech / accusation spam are the only ways to turn total war into an actual "war" and not "20 good men"
>>
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>>144999127
>artillery is fine except for the things that aren't fine
>>
>>144998643
Vampires are the nobility in vampire society, they wouldn't be carting goods to the empire for a bit of money. At best it would be a necromancer and more likely than that it would just be a very pale trader that enjoys being in an area where the trees aren't trying to kill him, but is ostracized by every commoner he comes across that figures out he's from sylvania.
>>
>>144999264

Yes that's what I just said, you can read congrats
>>
>>144997313
grudge-throwers being great is a meme. They are passable but not 'great' by any stretch. You might get 60 kills out of them and they can't accurately hit shit.
>>
>>144980894
You put shit ass cheap units in front. Towers will target whatever is closer.

chaos hounds are the real mvps of any siege
>>
>>144990201
Fate of Bjuna and spirit leech say hi
Thread posts: 760
Thread images: 132


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