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/civ4xg/ - Stellaris, Civilization & 4X Strategy General

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Thread replies: 819
Thread images: 147

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Other strategy games are welcome too

Red dotted edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144716238
>>
>>144876763
Reminder that report and ignore autist is a shitposter
>>
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What have you done to rebuild the Galactic Empire today?
>>
third for WITH ATOMIC FIRE WE WILL CLEANSE THE UNIVERSE OF YOUR KIND

XENO SCUM
>>
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>>144876763
>>
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>>144877449
your worlds will burn until their surface are but glass
>>
>>144877581
>le reddit icon trait
>top tier
Yeah no.
>>
>>144877668
>muh reddit boogeyman
>>>/r/4chan
>>
>>144877581
Also voidcraft is utter dogshit.
>>
>>144877773
Not an argument.
>>
>love Auora's ship design system
>hate the UI
>>
Is there a point in using Missiles when you have Torpedos?

I'm looking at the stats and torpedos seem to be a direct upgrade
>>
>>144877454
Spiritualists don't believe robots can have souls?
Then why can I make synthetic psionic armies?
>>
>>144877995
I'm still hoping the author will see the light and release the source.
>>
>>144878930
Filthy godless synthetics steal souls from god-fearing organics
>>
>>144877995
>you can get used to disgusting UI and tiresome micromanagement
>you can't get used to turns taking half hour of RL time and save-corrupting crashes
>>
>>144878930
>Then why can I make synthetic psionic armies?
Because that is unrelated to spiritualists hating robots.
>>
Reminder that Black Holes do infact destroy all information.
>>
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>>144879434
Reminder that black holes do not exist.
>>
>>144879434
>he unironically thinks black holes exist
lmao
>>
>>144879434
>implying they even exist
>>
>>144879781
>>144879952
>>144880532
>white hole shill detected
>>
>>144880656
WE
>>
>>144880769
ARE THE CRYSTAL
>>
>>144879781
>>144879952
>>144880532
>these retards think they dont exist
WEW
>>
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>>144881005
CLODS
>>
>>144881025
>thinking they exist
>calling others retards
lmao
>>
WHEN IS THE NEW PATCH COMING OUT FUCBOIS
>>
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What's the best space 4x? that isn't DW
or Aurora
>>
>want to play with fewer mods
>uninstall glassing mod among a few others
>faggot xeno federation declares war
>I fuck them up and annex half their empire
>"WAAAH WAAAAH WE WANT BACK IN OUR EMPIRE"
>purge
>"WAAAH WAAAH EVUL EMPIRE COMMITTING GENOCIDE LETS ALL DECLARE WAR ON HIM"
>reinstall glassing mod
>abandon any hope of playing something other than a genocidal space nazi empire again for the fifth fucking time
>>
>>144881378
Sins of a solar empire was nice.
>>
>>144881378
GalCiv 2
>>
>>144881418
Why would you purge random xenos?
I always integrate peaceful species but xenophobes can go right into the ovens.
>>
>>144881482
sins is a blobbing rts

>>144881514
how does 3 compare to it? I dislike bad graphics and outdated gui's
>>
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>>144881482
>SoaSE
>4X
>>
>>144878930
>o cool psy army
>lets see, human, xeltek, or robot?
>ROBOT DUH
>psychic robot, xeno cavalry upgrade

Can a draw fag draw me a robot, riding a dinosaur, with a brain in a jar attached to the bot?
>>
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So my game is failing to launch.
That sucks.
>>
>>144880769
WUZ VOID CLOUDS N SHIET
>>
>>144881959
>>144881959
restart steam
>>
>>144881604
>xenophobes go straight to the oven

Fucking Liberals
>>
>>144881604
Because they constantly whine and rebel like stupid pieces of shits that they are after I conquer their planets in wars that their own empires started?
I wish there was an option to just tell them to completely fuck off the planet and give them to a planet owned by the losing empire. That planet gets some overpopulation/refugee debuff that drains resources/increases food consumption for some years depending on how many pops you kicked there and that's that.
>>
I kinda wish the Sector Limit +1 technology instead gave you one more core planet instead.
Like there's a use to having more then 3 sectors max.
>>
>>144882262
You know? Raise your fucking happiness on the occupied planets, they are just needed to be GREEN.

YOU DID IT ALL WRONG! STOP WHINING!.
>>
>>144881625
3 used non-omniscient AI.
This was a mistake.
>>
>>144881025
I bet you think that God also exist.
>>
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>Formed a federation with 3 neighbors.
>Still gives me plenty of room to expand
>Suddenly one of them invited 5 other groups into the federation
>Now boxed in
>mfw
>>
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>>144883217
>he doesn't believe
>>
>>144883313
>he join federation
The only right way to have allies is to subjugate them.
>>
>>144883348
Actually existence of Creator is more believable than existence of black holes.
>>
>>144883537
LIGO detected merging black holes though.
How did this maymay start?
>>
>>144882560
Helps divide rebellious factions
>>
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>A third of my population is synthetic
>Synths outnumber my original unmodified species
>Have entire planets that were spoils of war dedicated to energy/minerals populated with synths
>My entire army is inorganic
>Scared shitless of the AI event, keep a 23k fleet in my homeworld doing absolutely nothing, while at war with a huge blob
>Get the "Oncoming Storm" event


ALL IS WELL.
>>
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>stellaris
>still first playthrough
>am one of the biggest empires in the galaxy
>surrounded by two also big empires, who are in a federation with each other and with several pathetic states
>at one point they declared war on me, in which no one side could gain the upper hand and ended in a draw
>since then I've built up from 400 to almost max fleet power, with 2 60k-ish fleets
the biggest problem during the war was enemy fleets waltzing through my territory like through a park, and they gained random +1 warscore increases for hit and run attacks on my main fleet, as well as constantly occupying planets which I would have to take back. Question is, when I inveitably go to war with them again, how do I control their movement and win as fast as possible?
>>
>>144883845
LIGO detected a fluctuation that is well within the tolerance to which its instruments can physically be made, it's literally nothing

even if it was something, ascribing "gravitational waves" to a seismic disturbance smaller than an atom is literally retarded
>>
>>144884040
they will pull everything to counter bombardment
>>
>leave free migration
>what could possibly go wrong?
>new colony is filled with lazy xenos instead my carefully gene-engineered pops
>they enjoy my democracy, prosperity and social welfare edicts
>but they hate my government because they are spiritual and militant
10/10 realism
>>
>>144884282
Not that anon, but so i can make une huge-ass fleet, send it to a random enemy planet, and all the enemy's forces will fight that fleet? Does it work for enemy allies too? Or does it work only against the owner of the planet?
>>
>>144883845
>LIGO detected merging black holes though
>implying that they even know what they are seeing at this point
Its like geocentric model. Math was fine but reality differ.
>>
>>144884354
Enslave them once they migrate :^)
>>
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>>144884123
>>144884441
Except its also highly probable fermi detected the same merging.
>>
>>144884731
there is literally no reason to think any disturbance is a "gravitational wave"

you would get a more accurate reading from tea leaves
>>
I want opinion to fuse two alliances together if everybody agrees
>>
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>mfw Federation ally makes Self Aware AI
>>
>>144884843
Fermi detected a "high energy x-ray event" just .4 seconds after LIGO detected the wave.
>>
>>144884470
I tried to roleplay as SJW mushrooms. It was mistake.
>>
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>Making random factions
>Decide to make the UNSC, The Covenant,The Flood and The Forerunners
>Play a game
>Find the Covenant about 100 years in
>They're all allied with each other
>mfw
>>
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>>144885424
you found the timeline where old bernie and mendie successfully stopped the array from firing
>>
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>>144884519
>update game
>see option to ask for NAP with empire you had a NAP with from the last version
>send it
>get NAP
>check diplomacy
>you have 2 NAPs with them
>can only cancel one
>stuck forever in a NAP with them
>>
Are there any ethos against genetic manipulation?
I don't want to suddenly have an empire wide happiness debuff just because they didn't feel like becoming superhuman today.
>>
>>144886167
Can rival 3 nations
>rival nearby nation
>they attack
>liberate them
>original rivalled nation do not exit any more
Now can rival only 2.
Put embassy in small nation
>they get annihilated by someone else
>no option to recall embassy
One less embassy for rest of the game.
>>
>>144886905
I got my third rivalry back after I annexed a faction
>>
>>144886826
Xenophobic(purity)
>they don't treat moded people as their own any more
>>
>>144887056
So Xenophiles will love it?
And there will -be- no more normal people left after this. It is empire wide.
>>
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>>144883057
a non-cheating AI is a mistake? how?
>>
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>>144879434
Say that to my face faggot.
>>
>>144887254
>AI
>implying that it have intelligence
>>
>>144881625
GalCiv3 lacks the efficient planetary management list that GalCiv2 had, making managing anything above 6 planets a massive pain and timesink.
The amount of clicks has increased too, making simple actions from GalCiv2 take twice as long in GalCiv3

It has prettier graphics.

Other then that its near identical to GalCiv2, but without any of the fun stuff that the expacs introduced; so no asteroid mining or terror stars.

I liked the campaign, but that was about it. GalCiv2 was better.
>>
>>144887574
I did not imply that
>>
Is genetically modifying my species really going to put my society research on hold for 14 years??
>>
>>144888113
Is it not the current year?
How hard did you blob, before you got genemodding?
>>
Why this game is so shit?
I want to play it but went I start it I remember how shit it is and stop.
SHIT.
>>
>>144888524
Not him, but in my game I didn't get that research option until I had like 15 planets
>>
>>144881378
>that isn't DW

Distant Worlds
>>
>>144887940
You can just give planets to a governor in GC3 , which is the less retarded way to do automation than sectors in stellaris.Still dont know why the used that retarded, buggy sector mechanic.
Also, the act of using an automated governor doesnt create independence movements like secotrs in stellaris do. Iautomation is both forced on you, and penalized.
Which is why most of us raise the core cap.Between that mod and the auto upgrade one,its a straight improvement to user experience.
>>
>>144888524
224 pops? I forgot about it in the early game since the tech didn't pop up, and I've been going rather hard on terraforming and a 'humans first' policy.
I didn't think it'd be that bad though, the game is still early enough that I've only conquered my three nearest neighbors.
>>
>>144888524
>>144888958
Can I just do them one planet at a time? Or would that count as creating a different species of superhuman each time?
>>
>>144888857
I never use governors, even good ones always break what I'm trying to do

I actually don't mind sectors because they're more of a roleplaying element.
>>
>>144883313
>not spawning vassels across the galaxy.

The worm hole never closes on the British Empire
>>
>>144889521
Is it possible to change your primary species. I would like to make my super species that occurs through that event chain to be primary, then eradicate all of the inferior scum
>>
>>144889645
Welp, making a British Empire now

RULE BRITANNIA
BRITANNIA RULES THE STARS
>>
God fucking damn, late game gets boring as fuck with wormholes. You have to wait months for a fleet to move from system to system. Fuck this gay shit.
>>
>>144889521
I think so, plus meta humans are considered "xenos" so if you have an autocracy or an elitist government you could loose your core race.
>>
>>144890157
build more generators and divide into smaller fleets
>>
>>144888113
Why do you want to genemod your entire species?
>>
>>144890157
Have you been upgrading worm hole range and speed?

Also, get dat jump drive. You wont be able to leap frog empires anymore, but psychic battleships are cool.
>>
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>>144877995
>yfw Aurora has better ledger than Stellaris
>>
>>144890708
>that abomination
>better
>>
>>144890708
You appear to have mistakenly posted a screenshot of excel.
>>
>>144890968
>>144890882
Fuck off Johan, go back to /gsg/.
>>
>>144890882
Stellaris doesn't have one, so it is better.

Having something like that for Stellaris would be great.
With Stone Age Primtives and other modifiers listed.

And if you could list unclaimed territories as well.
>>
>>144887574
Its artificial, though
Just like "artificial difficulty" isnt difficulty according to /v/, that must mean artificial intelligence isn't intelligence
>>
If I go fanatic spiritualist and militarist and for my goverment I use Divine Mandate, will I be able to enslave and purge?
>>
>>144891187
mods will fix it;^)
>>
>>144890195
Martial empire, so until my leader dies they'd act as if they were ruled by an alien?
>>
>>144891187
there is the empire list and species list for those things

there is no practical advantage to making a list of things you can see plainly on the galaxy map
>>
>>144890882
>you can clearly see all planets you can colonize with their quality and resources or even use several basic filters
do I want too much?
>>
>>144891286
hello /kspg/
>>
>>144890345
adaptive, communal or intelligent are good traits to have race wide.
>>
>>144891362
>there is no practical advantage to making a list of things you can see plainly on the galaxy map
No wait are you fucking serious?

You don't see how it would be a bigger advantage than your mother to see a clear list of all colonizable planets, where you can list them by size and modifiers?
Instead you think it is just as good to click each individual system in the galaxy one by one to look through all the planets?
>>
>>144891362
>you can see plainly on the galaxy map
FUCK OFF JOHAN
>>
>>144891513
Better to have Natural Sociologists for a stone age primitive world. And to have Natural Physicists for your physical research worlds.
And the correct world preference for every world.
>>
>>144891693

Bug of the day? You can't order a fleet to retreat if they are currently fulfilling a "No Entry" return from encroaching SOI.

Lost my entire fleet to forced combat with a superior force.
>>
>>144891641
you know about holding alt right?

or maybe you have poor spatial reasoning
>>
if I didnt get the crad/didnt research a colonization card, is there anyway to force it into being researched?
I tried using techupdate a millions times but still didnt get the card
>>
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>>144891350
Well if you were a superhuman being ruled by some inferior normie prick or vice versa, wouldn't you be upset?
>>
>>144891509
Johan adds nothing
>>
>>144876763

WHAT THE HELL IS THE DEAL WITH THIS MOD ARCHIVE LINK?

HOW AM I GOING TO KNOW WHAT IS WHAT IN THIS NUMBERED FILES
>>
>>144891641
>literally just have to hover over the icon next to the system to see all the planets types, sizes and habitability
Maybe you are just retarded anon.
>>
>>144891350
I think so. Plus, if you only allow original "humans" as leaders, then xeno humans will allmost always that debuff. The good news is, over time genetic traits can be passed between xeno humans and original humans, so eventually you will have xeno humans who are not considered "xeno" for the purposes of politics

But, that takes hundreds of years, and you need unrestricted migration, which can cause other problems
>>
>>144892565
>he doesn't know
lol
>>
Are strategic resources fucked since the new patch?
Tried building some space port addons that require shit to maintain but it shows that I'm not using the resources and I'm not sure if the ships build there actually get the bonuses.
Also lost a betharian mine, build it back, and it still shows that I'm using it all up despite having my previous betharian power plant offline due to lack of resources.
Not even using sector bullshit or mods that fuck with the resources.
>>
Did the new patch make the game good?
>>
>>144891860
>you know about holding alt right?
You can toggle that option as well, but that is irrelevant since a list would be superior. You still have to go click on each system, and each planet in the galaxy to see the modifiers and planet sizes.
Holding Alt and looking over the galaxy shows you planets in different colors to show habitability, Hover over them and you get planet type.

Imagine you had a list like you could make in excel.
Where you sort by largest to smallest.
Then you see all the big worlds you want.
Or you sort them by modifers and you quickly see where the Mineral Rich planets are and where the stone age primitive planets are.

It is objectively faster to sort a list then go through every system.

Even if you saw size and modifiers by hovering over the systems like you see planet type, a list would still be superior since you wouldn't need to scour the galaxy to find what you want.
>>
>>144892753
KNOW WHAT?!?
>>
>>144892928
Maybe you build one too much?
It is not consumed until build so you can quene few when you have only one unit of strategic resources.
Or you have some on some annexed planet.
>>
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>>144893079
No. It'll take 3 years and $400 worth of DLC for that to happen.
>>
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>>144893364
it takes literally no time to see what a planet is, and a list does not represent locality which is extremely important

>actually having this much autism
>>
>>144893079
No.
Its the same shit.
Wait until two new patches and then some mods and/or DLC.
>>
>>144893503
Nope. Always have all bullshitium power plants on a single planet.
>>
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>>144892573
>sizes
Tell me the size of these planets.


Also tell me the modifiers, and what other planets have those modifiers and size.
>>
At least the soundtrack is comfy.
Might be the first Paradog game I'm going to actually unmute.
>>
>>144893539
Eat shit.
Some map modes and ledgers would greatly enhance gameplay.
>>
>>144893818
data visualisation has literally nothing to do with gameplay
>>
>>144893718
1.1 shows you the sizes.
That said, the empire """"management"""" screen is fucking abysmal.
I miss my autismal DW spreadsheets where you could just Ctrl+A after filtering, give an order and be done with it instead of the carpal tunnel inducing clusterfuck that Stellaris lategame is.
>>
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>>144893718
>being this much of a retard
>>
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>>144891765
I guess you're right, but that's not how I've been playing this game. Maybe next game.
This game it's all terraforming, with planets that have balanced energy, mineral and research outputs with every research tile bonus utilized.

>>144892239
You'd think people would remember that they were not-super a month ago.

>>144892748
There'd be no 'normal' humans left to pass the traits onto. Once the current set of leaders died that'd be it.
A martial empire doesn't allow voting, and only my primary species and androids are allowed leadership positions.
It's weird to think of gengeneered humans are xenos though. Do they really lose their voting and/or leadership rights?
>>
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>>144893958
>>
>>144893535
>>144893637
Fuck I want this game to be sandbox vic2 in space so much.
>>
>>144893539
>a planet is,
Every planet.
>>
>>144893965
>>144894063
>1.1 shows you the sizes.
That's a little better, do they show modifiers as well?

You still have to manually hover every system which you wouldn't need with to with a good list.
>>
>>144894241
We all want that.

But the eternal Swede just wants to sell DLC.
We are not allowed to ahve nice things before all teh DLC has been sold.
So we will have to wait for two years, and then some slightly autistic mod team will make this true.
>>
>>144894241
>vic2
God no
>>
>>144894241
>>144894961
>we all want that
I want /gsg/ to leave
>>
>>144894898
The icons are color coded. Red isn't even worth looking at. Not that hard to remember which systems have planets you want. There are also only a handful of modifiers and none of them are significant.
>>
>>144895076
>encourage Batharian industry
>>
>>144895231
The Batarians are all dead.
>>
>>144892573
>implying I have time to go through every single system to compare all planets every time I want to pick new planet to colonize
>>
>>144896350
Why would you colonise a new planet anyways?
It drives science costs up way high.
>>
>>144895102
Wrong thread
>>
>>144896578
Yeah, I mean, like, the game wasn't even designed to be played past 2250 so he only has himself to blame.
>>
>>144895102
>/gsg/
pls no
I don't want to go back there

They are angry all the time, and all they do is eternally rehash their same stupid fantasies about groBgermania and byzantium and maybe muh roman empire through the ages over and over and over again.

I like Stellaris, it sort of reminds of MoO1 (and maybe 2).

It just needs some UI streamlining, and a bit more depth in some places.
And a working sector system.
>>
>>144896578
>tfw no 4x will ever intrinsically encourage expanding from day 1

except maybe star ruler 2 because that game is based as fuck, literally the only example of a game I can think of where the mechanics mandate expansion, rather than expansion being something you should do for the meta

>>144896945
basically what it needs is a working AI, which would also fix the sectors. everything else is nitpicking to me
>>
>>144897150
I mean, building tall should be a viable playstyle.
>>
>>144894158
Yes, they loose their rights until the interbreed, even then only their offspring have rights, "pure xenos" any got shit
>>
>>144896578
Wait, I have been colonizing ever planet in every sector! Manifest Destiny gimps science?? What can I do?
>>
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How is this fuck still alive when the rest of my leaders die at 90
>>
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>>144897359
why? in some ways it's the same fallacy that lead to the creation of mass farming in supcom and TA

if you can build up an economy without metal spots you can build up a stronger economy with mass farms and metal spots

if you can build 4 cities up to a massive size you can build 20 cities up to 5 times that size

"tall" should be a temporary advantage at best, where you focus on early power rather than expending your resources on a benefit that takes longer time to come in
>>
>>144897737
I have a chick who is almost 400
>>
>>144897737
wu wan sum fried rice
>>
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>>144897737
Good food anon
>>
>>144882074
Multi species empire ain't free the tree of diversity has to be littered with the purges bodies of xenophobes.
Its empire and diversity not republic and facism ok ?
>>
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>>144897737
>Playing Europa Universalis III
>Have Austria under a personal union
>they'll be inherited once my leader dies
>Game glitches and my Emperor doesn't die by old age.
>Send him into battle against a 40k doom stack
>Survives
>Send him on a boat into the middle of the Atlantic
>Boat sinks
>He swims back to Europe
>mfw
>>
>>144883217
Shut up materialist shit
>>
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>>144898404
you found him
>>
>>144898253
I just almost threw up in my mouth
>>
>>144897150
>>tfw no 4x will ever intrinsically encourage expanding from day 1
Civ2, MoM
>>
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>tfw organics refuse to let you into their galaxy
>>
>>144898863
how did they do it?
>>
>>144898404
He is a God King.
>>
>>144899041
No penalty from extra cities.
>>
>>144895187
>Not that hard to remember which systems have planets you want.
Sorting them in a list is faster then manually hovering over hundreds of systems.

>There are also only a handful of modifiers and none of them are significant.
Don't you know about stone age primitives?
>>
>>144899612
>modifiers
When compared with Moo3 ones for instance they are really really insignificant
>>
>>144899612
>10% physics research
>not significant
>>
>>144899375
that's not intrinsic encouragement, that's just not having a limiter, which will lead to ICS shit

which is the worst possible way to do things, make expansion incredibly powerful and provide zero hints that you MUST do it. great gameplay senpai

star ruler 2 says that you must use smaller colonies to support larger ones, but if you have too many small shitty colonies your economy will crash, 100/10 system which demands expansion of the player from day 1 and punishes you for not having a solid core to support it all from

just having no limit still means you can sit in one city building and not really notice anything is wrong until you get steamrolled with no feedback as to where it all went wrong
>>
>>144899879
I'm not saying modifiers are not significant.
The other guy is.
>>
>>144898936
What are you talking about, we'd love you to come to our galaxy so we can harvest your delicious shield technology and anti-matter weaponry.
>>
>>144900016
>that's not intrinsic encouragement

More research, more production, more money.. what kind of encouragement would you see as intrinsic?
>>
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>>144898404
ave imperator
>>
>>144900081
Sorry mixed shit up.
>>
>>144899879
Even at the highest possible output that's less than 1.
>>
>>144900795
Its pretty easy getting more than 10 research.
>>
>>144900795
More something like 3.6 on a size 10 planet and 9.2 on a size 25 planet.
>>
Anyone else have their pops not show any ethics? They have penalties to happiness that make me think they shifted to fanatic pacifist but their are no icons.
>>
>>144902023
Hover over happiness and you should see what affects their happiness.
>>
>>144901190
Not without other bonuses. Even then by the time you get the highest level of physics labs research isn't a problem.

>>144901550
Assuming the planet isn't you capital planet the most you can get out of them is 6 without other bonuses. The bonus is applied to the tiles and not the total output of the planet.
>>
>>144902226
Yea it show me that they dislike purging and resettlement but I can't tell what their ethics have shifted to.
>>
>>144902270
>Assuming the planet isn't you capital planet the most you can get out of them is 6 without other bonuses
I assumed Planetary Capitol, not Empire Capitol, so 4 from each lab.

>The bonus is applied to the tiles and not the total output of the planet.

Which doesn't matter because 4*1.1+4*1.1=8.8 just like 8*1.1=8.8
>>
>>144902517
I think maybe pops may dislike those things unless they have certain ethics.

So with no ethics they still get mad about purging.
>>
>>144902849
Can pops shift to just have no ethics at all? I hadn't considered that since I haven't seen it before.
>>
>>144903064
Yeah I have some pops like that.

When you uplift presentients they start with no ethics as well, and you get events to pick between a few ethics.

I think it was mainly an issue in earlier patches, where ethics divergence shifted pops to have no ethics, instead of adopting new ones.
>>
>>144903281
Well I have stacked some - ethics divergence so they better shape up fast or they are getting purged.
>>
>>144902569
Even being generous and giving 5 +2 tiles you are going to need like 16 more labs. That planet is going to a huge drain on your energy.
>>
>>144904070
>Even being generous and giving 5 +2 tiles you are going to need like 16 more labs.

For negating this statement?
>Even at the highest possible output that's less than 1.
9 labs on a size 10 planet gives you 3.6

>That planet is going to a huge drain on your energy.
Yes labs cost energy.
I guess I didn't consider that.
We better stop building labs now.
New meta boys.
>>
>>144904395
You will never get a tile that gains 1 from the bonus. That statement remains true.
>9 labs on a size 10 planet gives you 3
Not planning on feeding those people?
>>
H-h-here is my shitty icon guys
>>
>>144904761
>You will never get a tile that gains 1 from the bonus. That statement remains true.
Which isn't the discussion.
The discussion is about how significant a 10% physics modifier on a planet is.
Planets have more than 1 tile which is the premise that have been discussed by both sides in the previous posts.


>Not planning on feeding those people?
Capitol and orbital with my current food modifiers is enough food for 10 pops.

I have a size 12 planet with 11 labs and no starvation.
>>
Can I use the console to trigger a second and third crisis event?

Or do I need to mod the game first?
>>
>>144905531
So we can gather that if you don't have modifiers for food it's not viable. We can also gather that the fact you can support a planet draining 27.5 energy you really don't need that research.
>>
>>144885025
Don't bother trying to argue with retards who haven't even attended a 111 physics class
>>
>>144903064
They do it all the time because paradox is retarded
>>
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WHY does he have no ethos?
>>
>>144897416
wait pops interbreed?
>>
>>144908631
Ethics divergence is a buggy mess
>>
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>>144895661
That's what they get for the Skyllian Blitz. Payback's a bitch.
>>
>>144877949
Neither was yours, dipshit. It's vaguely similar to an icon a site you don't like and that means the effects it gives are shit? Nice logic, bud.
>>
>>144908801
Will reeducation program ever fix these failed members of society?
>>
>>144909837
My magic johan skull says maybe
>>
Is there a point to missiles? Torpedos seem like they are a complete upgrade
>>
>>144906110
>So we can gather that if you don't have modifiers for food it's not viable
Viable meaning what?

Having more than 1 physics output from a 10% for a size 10 planet like what was previously discussed?

With no modifiers you'll be fine with two farms.
So 8*4*0.1=3.2
Instead of 3.6.
Still more than 1.

>We can also gather that the fact you can support a planet draining 27.5 energy you really don't need that research.
Because you can support labs energy maintenance, you don't need research?
No.
>>
>>144910609
Point defenses fuck em harm
>>
>>144910609
You don't start out with torpedoes, so there's that.
Either way, the enemy fleet is always going to be hurting if they don't have enough PD.
Which torpedoes are more susceptible to, if I remember correctly. They travel more slowly and can get shot at more, or something.
>>
>>144876763
>Play on normal
>conquer the galaxy
>play on hard
>spawn 4 times between 3 fanatical purifiers and kill me in months
T-t-thanks johan
>>
what mods for traits should I pick lads
>>
>>144913164
Haven't really seen any good mods for traits yet.

They add more stuff, but they imbalance things too much.

Like Weak is the best trait since there's hardly no downside and it gives you an extra trait point.
After that it depends a bit on your playstyle, Sedentary doesn't have that much of a downside so maybe that one is safe.

With the trait mods though you have better negative trait point picks and it's like if you could pick weak 3 times instead.

I saw one that even had negative traits that gave +2 or +3 trait points.
Like fuck you can get Intelligent+Extreme Adaptability that way.
Or pick 4 negative traits with +2 or 3 points each and give you a lot of room to genemod later.

It's nice that they're trying though, but the current way of modding traits isn't that appealing to me.
>>
>go make a new ship class
>have to name them myself

what the fuck
>>
>>144917005
How is this a problem?
There's autodesign if you don't want to name the ship.
>>
Just got two planets from a war. Look at my income. Should I sectorize to maximize income, or should I just keep the planets under my own control, that way I can ensure I get what I want.
Here's a breakdown of all my planets, from top to bottom

Size 16, planned to be a full mineral planet
Size 23, planned to be a full physics planet
Size 21, planned to be a full energy planet, half of the tiles have blockers
Size 20 planets, planned to be an engineering planet (has the 20% bonus)
Size 16 planet, planned to be a mining planet
Size 22 planet, planned to be a social research planet

Sectorize or not? This is pre clarke
>>
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>>144917272
forgot the god damn picture ffs
>>
>>144917146
autocomplete doesn't name them

I just don't know what fucking alien names my ships would get
>>
>>144917586
Auto DESIGN mate. They generate new ships for you or update existing designs. I'm on mobile or I'd go in depth on it
>>
>hyperspace-only game
>avoid researching jump drive so I don't summon the unbidden
>some fucking guy I went to war with researched them
>mfw now I have to research it just so I have an advantage

This fucking shit ruined my cozy game.
>>
>>144917450
Are any planets close to being finished?
>>
>>144917791
Nope
>>
>>144884519
>Open borders by default.

Bullshit, I can't go anywhere.
>>
>>144919806
that's for the next major patch smart guy
>>
>pirates spawn right next to my first frontier outpost

AAAAAHHHHHHHH
>>
>>144884519
>Open borders by default.
I WILL BUILD A GREAT SPACE WALL
>>
benis
>>
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These primtives won't shop up on the contact screen for some reason.
Planet is already surveyed.
>>
>>144922684
>paradox game is bugged
no way
>>
>>144922684
What stage are they?
>>
>>144923747
No info is shown.
I can see primitive farms on their world.
>>
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Oh neet, I own all this empty space too.
>>
>start first game of Stellaris as a custom militarist reptilian empire
>surrounding systems have a shit ton of minerals and energy, raking in 25+ each month
>after sitting for a while building up, I finally encounter my first alien race
>they are only one star system away from me
>military dictatorship just like me, and xenophobes
>have three times my population, four times the planets, and are vastly superior in every way
>possess the Fanatical Purifiers modifier so they hate my guts
>declare war on me immediately, proceed to get my shit pushed in and annexed

Yup, feels like a Paradox game.
>>
>>144925705
>I played super slow, didn't scout, and got murdered because of it
>I know, I'll blame the developer!
No, anon, you're just retarded.
>>
>>144925889
It was barely six years into the game when that happened, I am hardly at fault for not being able to fight a foe vastly superior than I am. Besides, I am not complaining since I thoroughly enjoy Paradox games and the learning curves that they have.
>>
>>144926163
>I left advanced AI starts on and got smashed by one
>I know, I'll blame the developer!
No, anon, you're still retarded.
>>
Is there any way to get my federation/allies to fight the Scourge with me? I don't feel like bankrupting myself to fight them alone.
>>
>>144926486
Why are you buttmad? Paradox games are very well known for that fact that you an be crushed mercilessly at the very beginning of the game if you get a poor start. I'm not blaming the developer at all, I do not understand why you think I am. You should probably go back to /gsg/ with your unnecessary hostility towards a new player, you'd fit right in with them.
>>
>>144926517
Pls
>>
>>144927090

Start a fake war vs some poor fuck across the galaxy , move around allied planets so their ships join you , then proceed to engage the pettywurms
>>
>1 planet
>300 energy
>>
>go to paradox forum
>some fag is crying because fallen empires are too easy to beat with a 80k fleet
Really?
>>
>>144878878
nope
>>
>>144927465
>1 planet
>350 energy
git gud peasant
>>
>>144927994
I think I can only get my world up to 339.

I'd have to sector in another betharian stone and get rid of the military academy though.

More than that I'd have to keep it as a core to get access to more than 4 betharian.


It's a 25 size world that can sustain itself on 1 farm and capitol due to food placement.
>>
>>144928716
mine is only like a 18 tiles planet but it has a planet trait of +50% energy. All beltarian power plants except for admin building and one farm.
>>
>>144929252
noice, haven't seen a +50% energy modifier yet.

Highest I've seen is +20% from dust storms, I have two of those for energy, but they're not xboxhuge.
>>
How the fug do I increase the speed my ships get upgraded, it's like watching paint dry
>>
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The Unbidden are already here, does this ship come with a free scientist that goes past my leader limit?
>>
>>144929486
Go the trait from an anomaly I think, they had to do some mining shit. Ill take a pic in a sec
>>
>>144929714
Holy shit how do I get my UI to look like that
>>
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>>144929486
>>144929748
>>
>>144930091
By playing vanilla with the latest patch? What do you mean?
>>
>>144930441
I only have a pirated version, downloaded it yesterday.

I bought the game today but my internet isn't working because my ISP are Jews.
>>
>>144930441
I think he needs a bigger screen.
>>
>>144930574
I have the free version too and my UI looks like that.

>>144930579
this.
>>
>>144930270
Do you know how to merge 2 patches? I want to merge the Animeris with Supplement Portraits mod.
>>
>>144930702
I have a 4k monitor, I get the feeling screen size isn't an issue.

Oh well, I'll just download through steam when my ISP gets round to unfucking themselves.
>>
>>144930783
nah I don't sorry, would like that too. They Animaris one didn't work too good for me, portraits were all outta whack since 1.1 came out
>>
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>>144930270
Here are my energy worlds.

Regulus got a lab from the sector.

Al-Jissa was put early in sector due to core limit and I will fix it up later, but it is not a priority.

Those on the Arid and the Desert planets are actually two seperate species.
>>
>>144931330
looking good, that's a lot of power. Regulus will look good with all beltharian power plants
>>
Making a game with all player made civs (Stellaris). I would appreciate any civs you have, preferably rather unique.
>>
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Potentially stupid question. Uplifting adds a race to your faction right? Uplifting seems like the "good" option where as replacing their leaders is the "evil" option?

I guess I'm asking from an rp stand point. I want to "uplift" people and then enslave them but that doesn't really make a whole lot of sense does it.
>>
>>144900228
>what kind of encouragement would you see as intrinsic?

>star ruler 2 says that you must use smaller colonies to support larger ones, but if you have too many small shitty colonies your economy will crash, 100/10 system which demands expansion of the player from day 1 and punishes you for not having a solid core to support it all from

>just having no limit still means you can sit in one city building and not really notice anything is wrong until you get steamrolled with no feedback as to where it all went wrong
>>
>>144929693
are you on 1.1
did you consider splitting your fleets and sending them to separate spaceports?
>>
>>144929693
http://stellaris.smods.ru/archives/1476
>>
>>144932179
not worth wasting the resources on imo
let them pop normally, liberate, vassalise, integrate
>>
>>144931990
Are you using mods?
>>
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Military dictatorship or Military Republic?

I prefer republic because muh immersion
>>
>>144932482
Yes many.
>>
give it to me /civ4xg/, how playable is Stellaris right now?
>>
>>144932914
very
>>
>>144932914
very

as long as you don't do one of the forbidden creative things that triggers a showstopper or go to war or expect indepth diplomacy
>>
>>144932914
I'm still on my first game pre-clark.

Having fun, but it's going slow and I alt tab a lot.
I think it mostly has to do with the poor UI.

I almost always say play the game without mods for the first time, but I'd definitely suggest that you look into some UI mods for this one.
>>
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>>144932617
Here, no backstory because I'm too lazy
>>
>>144933387
No worries, no backstory is fine.
I'll add this one.
>>
>>144932597
>immersion
this is the most important thing. If you're not RPing stellaris it's bland as fuck
>>
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>>144931990
>>
>>144933781
I'll add them also.
>>
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>>144932617
Military Republic
Spiritualist-Xenophobe-Militarist
Laser, Warp
Intelligent, Natural Physicist, Slow Breeders
>>
>>144934167
added
>>
>>144930270
>>144931330
>all 1 resource
Surely this is hugely inefficient, overriding planets natural resources. Why wouldn't it be better to just respect the base tiles, and use the blank tiles for whatever else.
>>
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>>
>>144934773
And here I am, letting the game design all the ships for me...
>>
>>144934676
Because Earthbound+Thrifty gives another +30% to energy.

I'm individualist, so I can't resettle pops, so I can't have the earthbounds on every energy tile on every planet, since I have no control over migration.

Also if I were to change their preferred habitat after uplifting them then they wouldn't keep the +20% happiness bonus, so even if it was an option to switch them around, they'd lose efficiency by working on planets they didn't like.

I have a limited number of leader slots which doesn't effect energy, but it does effect research output.
By having specialized research planets I can utilize the +50% research output from assist research better.
>>
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>>144931990
>>
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>>144935174
Why
>>
>>144935174
I can make an adaption of this, but i don't have all the mods needed for this.
>>
>>144935174
>intelligent
If they were intelligent they wouldnt spend all their time getting fucked by fat basement dwellers
>>
>>144935113
Let them design at least one class until the late game. My auto usually has the best power and damage output, then I make other designs based on them but with counters.

But late game hyper shields really fuck with crystal plating on auto design, at that point you shouldn't bother anymore.
>>
>>144934773
Did they fix swarm missiles?
>>
>>144935174
>not rapid breeders
>>
Psi stuff is all society based, right?

I want to do a Psi faction, what government/ethos should I take?
>>
>>144935904
Spiritualist
>>
>>144935635
nine women can't make a baby in one month anon
>>
>>144936042
It's a goddamn space empire I'm sure they'll figure something out
>>
>>144935904
Zro is physics, everything else is society
>>
>>144931990
Astronaut Bird if you have it.
Country Name: Burds Nest
Species: Burd

Moral Democracy.
Spiritualist-Pacifist-Xenophile
Weak, Sedentary, Slow Breeders, Slow Learners
Warp, Laser
>>
Is stellaris fun to play while baked?]
>>
>>144936146
Adding
>>
>>144935904
Fanatic Spiritualist.

Use Psionic or Maniacal specialists for heading your society research to get Psionic Theory.
>>
There a mod that makes it so every leader I have isn't a female?
>>
>>144935987
>>144936141
Cool, thanks
>>
>>144897774
>"tall" should be a temporary advantage at best
well, yes, but "temporary" can be made very long
this would be like saying research is temporary cos eventually you research everything
>>
So, I have two Garanthium in my home system, but it only lets me build a single structure for it, on my homeworld or other worlds

Is this normal?
>>
>>144936872
sure you dont have something built somewhere else for it? Thats generally the case
>>
The game needs advanced ethics for late game
Don't have to be for all ethics, but a hivemind and a trascendent spiritualism etchi should open up if I choose to be just a collectivist or just a spiritualist and have ethic points left for my main race
like GOD DAMN give me chances to create droids with set ethics so I can exploit the FUCK out of that

They do have personalities, no? Well fucking DUH
>>
>>144938227
>Super Pacifist
>-30% wartime happiness
>-30% enemy wartime happiness

>Super Militarist
>Orbital Bombardment: Exterminatus
>>
>>144938934
Yeah that's why it doesn't need to be of all ethics, not all ethics naturally progress towards a better end of their initial idea, a super-pacifist should probably just have huge maluses to ship maintenance, sadness to planets with orbiting spaceships, enormous army recruitment maluses for the race and shitty planetary fortifications

Why that? Because fuck you, DIPLOMACY, +50 natural base to any action, that's what

Not all of them work, but we want to be hivemind, I'm gonna be making a god damn government option to make that shit happen
>>
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If I enjoy playing Civ 5 semi-casually, would I enjoy playing Stellaris at all?
>>
>>144939643
define semi-casually

but basicalyl if you can put up with civ 5 stellaris should be right up your alley
>>
>>144939643
yes
>>
>>144938934
lol retarded
better i think is combo focuses for certain ethics combinations.
eg.
>Individualist-militarist gives warrior code focus
>xenophobe-spiritualist gives gods chosen people focus
>Materialist-collective gives dark sciences
etc etc
>>
>>144939706
As in I enjoy Civ 5 and do well, but have never played at a very high difficulty.

Thanks
>>
>>144939840
That'd be cool if there were technologies and buildings and actions that were unlocked with combos of certain ethics and would add an interesting layer to your government choices. It could also make going fanatical in an ethic worth it because right now there's zero reason to do it, it's just not worth missing out on another ethics unique buildings/modifiers.
>>
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DED
>>
>>144942149
retard
>>
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ere we go ere we go ere we go
>>
Is there some way of clearing tile blockers before landing the colony ship or do I need to settle for crappy adjacencies
>>
>>144943547
Terramorfing.
Just land remove them and demolish ship shelter then rebuild it on new tile.
>>
>>144943547
When you reach 5 pop, demolish the landed colony ship and build the planetary administration wherever you want.


...Had to do 7 captchas for that.
>>
>>144943754
>>144943758
I never even thought of that, thanks
>>
>>144944489
it's often good to replace the shelter as soon as you build farms for first pops, as it gives -10% divergence

Terraforming takes 10 years. I just genemod first colonists to the needed biome type.
>>
Is it safe to post HoI 4 here
The autist strikes again in /gsg/
>>
>>144945436
It's pretty RTS-y and we aren't autistic so go on ahead m8

Also anons I want to make a totalitarian human empire but I don't want to just be the stereotypical imperium of man/space nazis. What are some unique ideas for a totalitarian space human empire? I'm not creative
>>
>>144945897
>totalitarian empire
>unique
>>
>>144945897
The game is too shallow to make anything unique at this point.
>>
>>144945897
>we aren't autistic
we're just not cunts, also this general is slow as shit lately so >>144945436 yes this is a safe place anon
>>
>sector missing resource
>have that resource
????
>>
>>144946842
sectors need that resource in the sector. It may also be built somewhee else. Enjoy going thru all your planets to find it :^)
>>
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What should I research?
>>
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>>144947173
So what happens if I'm acquiring my resource via a trade deal?

For something that's made to reduce micromanaging I'm finding myself micromanaging sectors a fucking lot.
>>
>>144947297
Sentient AI
>>
>>144947305
>via a trade deal?
I think only your core worlds can use it. Also if the building isnt built within the sector, and the sector has the resource, your core worlds can use the resource. Core worlds can use resource from your entire empire, sectors only from their sector. However if there are two building, one in core worlds, one in the sector and the resource is in the sector, the sector building will take priority.

>For something that's made to reduce micromanaging I'm finding myself micromanaging sectors a fucking lot.
yup
>>
>>144947297
Assembly algorithms.
>>
>>144947297
Jump Drives, much less likely to appear than Sentient AI
>>
>>144947297
Red lasers
>>
>>144947297
a new scientist
>>
>>144947305
sectors work when they arent supposed to be micro'd AT ALL. youre not even supposed to think about it.
>>
>>144947650

Sobak is a national treasure rescued from primitive savagery by our illustrious commandos.

Don't fuck with Sobak.
>>
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>rescue a bunch of gas aliens
>move them to another planet
>they rename their new planet to remember my race
>they fuck up the name
>>
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>that solid start feel
>>
>>144947297
>2 repeatable techs at once
I thought you got a 200x time penalty or something for doing that?
>>
>>144948529
And why would you think that?
>>
>>144948606
Because the wiki says you do? Only 100x though, I got that wrong.
>>
>>144948496
>surveys reveal zero resources on those planets
>>
>35 years in
>already completed animal collection, 1400 stored society research, have to build biolabs to burn through it quicker
>already had tree of life pop, +5% happiness
>almost finished habitable worlds
the no space monster spawns mod is great
>>
>>144948706
No it doesn't. That's a modifier to the chance of it showing up.
>>
>>144948706
>100x
nigger that shit would never fucking finish
>>
>>144949257
It would only take like 1000 months.
>>
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>tiny one planet little empire keeps talking shit to me
>can't do anything because he's a vassal of my ally
>>
...prey...
>>
>>144949445
>cant do anything
yes you can, you know exactly what to do
>>
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>>144949407
>only
>>
>militarists are more likely to get weapon techs
>pacifists are less likely to get weapon techs
Paradox sure does love hidden modifiers.
>>
>>144949484
Raze and burn through my ally till I get to the little shit and wipe him off the galactic map?

Can't. His ally is at least on par with me and would crush me with both of them combined.
>>
>>144949564
are you just making shit up now
>>
>>144949581
>he cant kill an equivalently powerful AI
>>
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>>144949597
http://www.stellariswiki.com/Technology#Engineering
>>
>>144949652
It's not just one, it's two, plus an inferior one.

trust me I'd love to lay waste to them all but that'd just end with me getting keked.

I should've chosen a more militaristic ethic or something
>>
>>144949761
thats pretty gay its hidden but I dont have a problem with it
>>
>>144949761
Are those stackable?
>>
>>144950060
It'd be pretty stupid if the scientist didn't stack.
>>
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Icons
>>
>>144950196
Wouldn't be the first stupid thing in Stellaris
>>
>>144950263
What is this shit?
>>
>>144950263
looks like ass
>>
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>>144945897
realistic space nazis
>>
If i bombard an enemy planet, will ALL their fleets come to kill it? So it's better to make a huge-ass fleet and defeat the enemy there? Also, does it work for the enemy's federation allies too? Or only against the bombarded planet's owner?
>>
>>144950437
yes, every ship allied with the planet you're bombarding will race to defend it
which means you can bombard a planet on the opposite side of the galaxy with a single corvette and draw every defending ship out of position
the ai is completely fucking retarded
>>
>>144950196
dont think they stack
best modifier applies
>>
>>144950437
If your fleet is too big for them to beat they won't show up at all.
>>
>>144950358
>>144950393
An attempt at modding
>>
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Humans? Hello? Wh... what did you do, humans? WHAT THE FUCK DID YOU DO?!?!
>>
>>144950902
The absolute madmen.
>>
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>>144950902
Don't worry. You can fix it.
>>
>>144950902
CRASHING THIS PLANET
>>
>>144950902
when?
>>
>>144951335
you're a big species
>>
>>144951335
Was growing a third arm part of your plan?
>>
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>>144950415
Why do Leftists hate this guy again?
>>
>>144951486
It's June, 2236.
>>
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>>144951587
that's a big blue pill

if I took the veil off your eyes would you die?
>>
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>>144950902
>>
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>>144950902
>>144951786
>>
>>144951685
It would be extremely painful
>>
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>want to play endless space again
>remember the combat
>>
>>144952602
smelly, dumb weebposter
>>
If I max out all research labs on a planet thanks to the empire capital building, can I then demolish the capital and build it elsewhere to repeat the process or will I lose the labs?
>>
>>144952801
I don't know.

But I think you can onl build the empire captial on your capital world.
>>
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Still shit?

Fuck it they will do
>>
>>144952801
This >>144953073 is correct, which kinda puts a dent in your strategy.
>>
>>144953795
>not even a magic missile
>>
I'm a spiritualist empire, so don't want to build robots.
What's the best way to colonize Tomb Worlds? Or am I just generally fucked in that regard.
>>
>ships in ports
>+87 energy
>ships deployed
>-53 energy
>declare war
>-179 energy
pacifist happiness build was a mistake
>>
>>144954051
Terraforming.
>>
>>144954051
Slaves or genemoded ops or uplifted tomb worlderds.
>>
>>144953795
>Seven same missiles with slightly bigger numbers on each level
>>
>>144953795
looks like dildos
>>
>>144955213
I meant the icons, they are missiles with +50% armor penetration and 20% less damage nothing special at all
>>
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>>144953912
>>144956174
>>
>>144936042
My space orcs would dissagree
>>
/paradoxinteractive on Twitch

weekly Stellaris stream in a few minutes
>>
>>144952062
What presentient trait did they get?

My Cockroaches from Sol III got Proles, while my Roachoids on some other tomb world got Irradiated.
>>
spes
>>
I'm gonna start playing Stellaris since it looks so dope, but i have a question about the mod archive here. Since there isn't really a whole lot of information on what each mod actually does, would anyone say there's a "must-have" mod for the game? Thanks in advance.
>>
>>144959097
anime
>>
>>144954051
Find Tomb World Preference presentient to uplift or Irradiated presentient to uplift.
Or Starborn can be modded to work there as well.

If you're pacifist you can get some extra Habitability.

10%(tech)+5%(paradise dome)+5%(engos planet)+5%(engos empire)+10%(Adaptive)+5%(frontier)=40% Habitability
You can probably mod Adaptive on to pops you move over there.

That's still a slight happiness penalty.
If you find Extremely Adaptive alyums you can get up to 50% on one planet.

If you find Starborn you can get
10%(tech)+5%(paradise dome)+5%(engos planet)+5%(frontier)+25%(Starborn)=50% Habitability
On every tomb world.
>>
>>144959097
Look into the UI mods.
>>
>>144949492
Black guy with goggles or white guy with beard?
>>
The Paradox guys are streaming. Go ask questions or make suggestions on how to unfuck their game in chat.
>>
>>144960018
nigger got a fucked up head and his arms have gone michael jackson
>>
>>144957568
>watch 2 minutes
>already notice that I understand their mechanics better than they do
>>
>>144952062
Turks are a hardy race.
>>
>>144960375
The nigger dongers they shove up their arse like it's a cure to prostate cancer is wreaking havocs on their brain, clearly.
>>
>>144962309
You seem to have an unhealthy obsession with black cock
>>
>play 30 minutes of stellaris
>get bored and quit
>repeat

mmm
>>
>>144963254
uninstall it and save your soul
>>
>>144963254
Call of duty might be something for you.
>>
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>go to research found anomaly
>science ship gets stuck
>anomaly was discovered in another system by the same ship, that was in warp-range of it
>science ship gets stuck going to it
>leave be for now
>suddenly getting spammed by notifications
>ship is going through the 99 orders I gave it and discovering anomalies in the process without moving

This is fucking WEIRD
>>
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>>144963528
It is executing 1 survey per day on systems that are OUTSIDE its warp range now
I'm pretty spooked
>>
>>144963432
>ah yes, only simpletons and utter philistines would not appreciate this latest; nay finest intellectual offering from Paradox
>>
>>144963432
>>144963731
rekt
>>
>>144963707
welcome to paradox games
>>
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>>144963707
>>144964315
I can survey any system the ship can access, won't show as actually surveyed on the map but it'll tell me the system's name and find anomalies in those systems

I think I'm gonna let the order queue end now
Good luck reproducing this shit
>>
>>144963731
Well if you get bored from the first 30 minutes something would be wrong.
Expanding and managing your resources in early game is one of the best parts.
>>
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>>144963528
>>144963707
>>144964365
Oh, I found the problem
The ship somehow got stranded in a piece of space JUST outside a big blob and can't warp to the planets in the sector, so it tells me it doesn't have a rotue to get to the systems and finishes whatever order is in queue that doesn't require its presence instead of discarding it or waiting

Nice coding, memebox
>>
What should my ethos be as a Terran Federation from Starship Troopers ?
I was thinking of xenophobe, militaristic and individualist but indiv doesn't allow me to enslave and to purge which could be problematic for rp reasons.

I put conformist and weak as my traits but I'm open to suggestion.
>>
>>144965028
Change purge and enslave restrictions
enjoy your RP
>>
>>144963731
There have been numerous undisputable masterpieces by Paradox Interactive, such as the strikingly realistic classic Europa Universalis or its wargame counterpart Darkest Hour. Stellaris will not join their ranks; its surface is too generic, its presentation too provocative and its messages too obscure. Its take on the abysmal is an illumination in one person’s despair, but a paroxysm of another’s perversion. It will remain underground – treasured by the most avant-garde among intellectuals for its edifying if horrifying insight into the fundaments of human morality. Philistines and self-proclaimed critics alike will shun Stellaris, but you can’t fault them for that. It takes wisdom to appreciate its subtleties, and courage to side with the unpopular opinion. Sed domi maneas paresque nobis novem continuas fututiones.

Superficially, Stellaris appears to be a game which caters to the most proletarian among men; aloof critics dismiss it as such often without a second thought. As complacent as these self-proclaimed "understanders of strategy" are, they fail to realize that Stellaris is a cult classic, a chef d'oeuvrea buried under false preconceptions and unfounded criticism. This gem is hidden because it does not shine; it is buried because its tone is that of abyssal black. Stellaris pries into to the darkest corners of our subconscious, the most visceral of our cognition, the most carnal of our urges, and the most primal of our instincts.

As brilliantly put by Cattalus, "Pedicabo ego vos et irrumabo"; to describe the artistic qualia of Stellaris would be to describe music to the deaf, color to the blind or beauty to the philistine. The painting speaks for itself, and it is up to the player to fully absorb its depth. Its sublimity will ever be debated yet always remain objectively irrefutable; the fundamental insight it provides into human and perhaps animalistic nature may shape the basis of strategy gaming for centuries to come.
>>
>>144965113
Yeah I guess I will have to do that.
Any ideas for other traits though ?
>>
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>>144965028
I think running xenophobia allows you to override some of the policy restrictions for individualist.
Although I feel obliged to point out that Starship Trooper Terrans weren't THAT xenophobic. They only went "I'm from Buenos Aires and I say kill 'em all" because of... Buenos Aires. Personally I'd suggest that fanatic militarist, individualist fits 'em best rp-wise, but your original suggestion is not unreasonable (especially if you can't purge without xenophobe).

I don't know why you'd have either conformist or weak as traits; weak especially doesn't seem that viable from an rp perspective, although in fairness it is GOAT gameplay-wise. I'd suggest communal, resilient.
>>
>>144965028
Fanatic Militarist-Collectivist
>>
>>144965028
>weak
Not really. Not strong but not exactly weak either.
>xenophobe
Terrans initially wanted to ally with the skinny ayys before finding out that they are unwillingly working for the bugs.
Go for militaristic.
>individualist
Again kinda middle ground but pointing a bit more for collectivism.
Of course right now I'm kinda talking out my ass from what I remember from the movie/animated series.
https://en.wikipedia.org/wiki/Terran_Federation_%28Starship_Troopers%29 This shit kinda sums it up pretty well.
>>
So, is this game worth $40?
>>
>>144966540
no
>>
>>144966648
should I buy hearts of iron 4 field marshal edition for 90 shekels?
>>
>>144966209
>>144966438

>running xenophobia allows you to override some of the policy restrictions for individualist
I will try and report here if you're right about that

I think conformist suits Terrans pretty well since every individual is flooded by propaganda and since their propaganda's main idea is "us vs them", xenophobe sounds appropriate to me.

>weak
Well, Terrans needs powered armor to fight against xenos in the books and in the movie, they seem pretty weak against the Bugs.

>collectivism
I thought about it but first of all it doesn't allow Military Republic (which from the ingame description sounds like Paradox took its main inspiration from the Terran Federation). Also, Terrans hold Liberty as an their most important ideal if I recall correctly.
To quote the wikipedia's article:
>Donald M. Hassler and Clyde Wilcox describe the Terran Federation as "Heinlein's last attempt to articulate a perfect government" and as "the ultimate embrace of both military and democratic ideas within a single state. This fantasy utopia lends itself to a historical comparison of the positive effects of the military on liberty and personal freedom.
>>
My first play on stellaris. I'm sitting between fallen empire (enighmatic observers) and way better developed empire (got more colonies, pops and 2 wasals, better army and tech).
How do I git gud?
>>
>>144967289
see
>>144966648

Pirate now, buy after a year with all DLC in a steam sale
>>
>>144967703
Remove all advanced AIs when making a game. It just creates AI empires that start with extra techs and shit.
>>
>>144967871
>being a casual
>>
>>144967327
What if you could be a democracy as a collectivist, as long as you had the Fanatic version of the specialized type.

So Fanatic Militarist can be military republic, Fanatic Spiritualist can be the theocratic republic.
Even if they're collectivist.
>>
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>>144967871
Paradox games are MEANT to have asymmetric starts. It seems weird to me that anyone would play them prizing balance over challenge.
But whatevs.

>>144967703
Enigmatic Observers should leave you alone if you don't purge TOO hard. As for your normie enemy, try schmoozing anyone else nearby to form an alliance and/or independence guarantee. Alliances are a big fucking deal in Stellaris and can turn you from snackfood into the alpha dog at the click of a diplomacy button.
>>
>>144968073
It would be neat indeed
>>
>lasers now have a 100% chance to hit because THEY'RE FUCKING LASERS and only ignore 30% armor
>plasma weapons ignore only 60% armor as to not render an entire defense mechanic obsolete
>gauss weapons never have less than 80% miss chance and have range increased by 10 or 5 if that's a bit too much
>torpedoes now move a bit faster so you won't fall asleep by the time they reach the enemy
>proton/neutron torpedoes are actually torpedoes now instead of fancy cannons named torpedoes
>lances only ignore 70% armor
Did I fix the game or fuck it up even more?
>>
So all those crappy lvl 9 and lower planets that the AI just loves to settle, what to do with them once you inevitably conquer them?
They offer nothing besides raising your fleet cap a little, but they're yours all the same.
>>
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>>144969307
>100% to hit

I'd put it at 80 or 90, just because the weapon perfectly accurate doesn't mean the aim is

>buffing torps
dude
>>
>>144969307
>>lasers now have a 100% chance to hit because THEY'RE FUCKING LASERS and only ignore 30% armor
lol
>>
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>>144969308
Just slap them in a sector and forget about them.
Optimal play may well be to purge them, but the game is easy enough already, I don't feel compelled to ruthlessly trim inefficiencies.
>>
>>144969648
If you're playing as ruthless capitalist you should though.
>>
>>144969578
>equipment is accurate enough for interstellar travel without fuckups
>but isn't for shorter distances
>>
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I'm Fanatic Materialist-Individualist, I guess because of the materialist thing I can't take the religious refugees in?
>>
>>144969578
Unless its star wars tier manually aimed turrets for the cool factor I doubt its possible to have targeting computers so shit that they can miss with laser weapons in an age where FTL speed is a breeze. Plus their range is pretty shit.

Torps deal good damage but its annoying as piss to see all your fleet launch torps then some faggots snipe their targets with a lance and then you have to wait for the bleeding cooldown. How about adding the ability for torps to acquire new targets once old ones are down if that's even somehow possible but make them ignore only 70% or so shields?
>>
>>144969307
I can do you one better.
>slash all the armor penetration values by half
>remove pen from lasers/lances, move it to mass drivers/artillery instead
>buff regular laser range by 10, nerf artillery by 10
>add a +25% shield damage and shield regen suppression to autocannons
Done.
>>
>>144970293
>miss with laser weapons in an age where FTL speed is a breeze
They miss with lasers precisely because FTL exists, the engagement ranges are probably in light minutes.
>>
>>144970318
>I really like kinetics
>>
>>144970293
torps moving slowly makes them very vulnerable to PD, that's literally their only weakness
>>
>>144970507
>actually defending the current weapon """""balance"""""
>>
>>144970318
artillery should be long range and lasers midrange

lasers diffuse, slugs keep moving until the end of time
>>
>>144953073
Incorrect, I always build it on my second planet because it's usually 20+ tiles. Haven't tried demolishing it, though.
>>
>>144970756
Unless they're moving at high relativistic speeds they'll be a short range weapon compared to lasers just due to their inaccuracy at long ranges.
Unless you want them to be some crazy one-hit-from-this-and-its-all-over weapon with 2% accuracy.
>>
>>144970981
just longer range, less accuracy, and some armor penetration. no need to get autistic about it
>>
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>>144970205
Oh wait this may be the reason.

That's a shame.
I like to roleplay and move aliens to at least one more world to secure them from mass extinction.
>>
>make laser damage taper off linearly to 0% at their max range
There, fixed.
>>
What are the advantages of colonizing everything?
More resources? Until your storage is full...
Bigger fleet cap? Until you reach 1000...
Stronger border growth? That gets you more resources.

Would scanning debris from constant wars offset the loss in science?
>>
>>144971305
what would be the point?
>>
>>144971348
>Would scanning debris from constant wars offset the loss in science?
What loss?
>>
Collectivism is garbage tbdesu.
>>
>>144971397
The point is to nerf lances so that not using them isn't gimping yourself.
>>
>>144970808
well, fugg :-DDDD

Looks like I built that complex on a shitty 16 pop planet instead of a good 25 pop planet.
>>
>>144971538
https://www.youtube.com/watch?v=GPKH4GHiihg
>>
>>144970808
Has anyone tried conquering a lot of empire capitol complexes?
What about research institutes?
>>
>>144971897
>no DDR mod
>no People's Republic government mod
>you will never auferstand aus Ruinen
Why even bother?
>>
>>144971417
The more planets and pops you have, the slower your research goes.
That's why there's so much discussion in the thread on how many planets and what minimum size you should stick to in the early game.
>>
>>144971305
0% is too much. Also you have no control over combat ange, but direction is interesting. MoO had range penalties for different weapons ...
>>
>>144972028
You get to keep them.

If you vassalize bits and pieces of enemy empires and keep them around for twenty years or so, they'll generally build one for you to integrate.
>>
>>144970808
That's good to know, since your capital is usually a rather mediocre 16 tile planet.
>>
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>>144971538
>I detect the presence of different opinion here
>>
>>144972612
I guess you could do some shenanigans by being Materialist-Collectivist.
Make sure to liberate planets so new nations with your ethics show up, and then conquer their capitol after they've built research institiute and the other building.
>>
>>144971694
just remove armor penetration from beams
>>
I think the border friction penalty is capped at 1000.
>>
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1. Can I purge ALL organic races (including my primary species) and replace them all with synths?

2. What are the best ethics to choose for a future synth empire? I guess I'll need collectivism.
>>
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http://venturebeat.com/2016/05/25/why-firaxis-decided-to-make-drastic-changes-to-cities-in-civilization-vi/#prclt-dy22s0P2
>Pic related
CIV VI SAVED BEYOND EARTH BTFO
>>
>>144973671
I have same project in mind for another playthrough.

>I guess I'll need collectivism.
Of course or no purge option. +materialism. Maybe pacifism for happiness bonuses from moral/irenic democracy?
>>
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>>144973671
Fanatic xenophobe.
>>
>>144970293
>lasers ever missing in FTL age

Dude the distances are light seconds at least.
>>
WHY CAN'T I BE A COLLECTIVIST DEMOCRACY
REEEEEEEEEEEE
>>
>>144974074
beyond earth has good parts
>>
>>144975593
Because """"""democratic"""""" """"""socialism"""""" isn't a real form of government, anon. Socialism is inherently anti democratic.
>>
>>144974332
Must be a range thing. Laser or energy weapons can fire from farther away then non-ftl sensors can see and still do damage.
I mean, you could use picket sensors with ftl comms, but they'd only last a second before the enemy shoots those down.
So you're left with computers making predictions based on enemy movement on where they'll be half a second from now, and fire in advance. That's where your misses'd come from.

Once ships close in enough for realtime sensor info accuracy will become 100% of course, but a battle might be won or lost before that even comes to be.
>>
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I did not know this was possible.
Cool.
>>
>>144975976
This is wrong and hateful opinion. Social democracy commissars would like to have word with you.
>>
>>144974074
Which game used the city districts on strategic maps first anyway?

Elemental had a pretty crude implementation of that, especially since it wasn't hexes.
>>
For anons who want anime mod.
This is a self-update mod which merge the animeris and portrait replacement mod on skymod.
I also removed all portraits which have male in it.

mega:///#!WVlknSYB!h1szxQcgaQ8s2QutsX_fIqbG6qSW-44de9aoc17x2sI

Also, for those who have already been using animeris mod, direct copy paste will still work but all your current portraits ingame will be mixed up with the new gallery.
>>
new game
>big or small galaxy
>many other species or competete with 2-3
>or go alone and enjoy exploring?
>>
>>144977523
What exactly is a "district"? Civ4 Cottages were emulating city sprawling over time, which I guess the whole point of EL district idea.
>>
>>144976573
I don't think you'll be able to upgrade both though.
Maybe if you queue them?
Make saves and try both ways.


How did it occur btw?
Someone colonized, got wiped out, and then you colonized?
>>
>>144977893
it's basically moving the city buildings out of a list and onto the map

I hope they will embrace this fully and not have both
>>
>>144977747
>go alone
>big galaxy
>go full retard on the tech advancement
>set fewer than normal colonizable planets
>become the fallen empire yourself as the younger plebs struggle to advance into the space age
>watch the young plebs have dick measuring competitions in space and beat sense into them if they even look at you the wrong way
>eliminate "troublesome" species
>watch them try to survive a crisis or save them from it yourself
>>
>>144978131
>it's basically moving the city buildings out of a list and onto the map
For what purpose?
>>
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>RPing a poorly run Galactic Empire
>8 planets over the limit
>Barely holding Empire together
>Factions getting out of control
>Mfw

I'm about to go Isaac Asimov on these fuckers and drop my population down to 2 billion

I'd be surprised if anyone got this reference
>>
>>144977893
Whenever you build any building you have to select the place on the map to place it and it takes the tile permanently. And certain buildings like resource extraction can be only build on the corresponding tile on the map.
>>
>>144978335
Adding a spatial element to city development makes it deeper mechanically on how to expand your city.
Harder to defend.
>>
>>144978335
so it looks better and less like a spreadsheet
so you have to choose carefully where to put them
so you have to trade off which ones you want
>>
>>144978336
I want to ride that unicorn
>>
>>144975593
Collectivism is all about slavery.
Doesnt fit a democratic ideal
>>
>>144978493
Again, for what purpose? EL only allows select few buildings and wonders to be built on a tiles and it still is fucking annoying in late game to manage, especially with something like Cellulose Mutation.
>And certain buildings like resource extraction can be only build on the corresponding tile on the map.
So just like mines, camps, farms, plantations, fishing boats, oil wells and quarries in Civ5?
>>144978539
>Adding a spatial element to city development makes it deeper mechanically on how to expand your city.
And makes AI even more retarded. Besides, for the scale of Civ games it doesn't makes sense for anything other than GP improvements and wonders to take a separate tile. You don't build a school or a forge in the middle of somewhere.
>>144979028
>so it looks better and less like a spreadsheet
"Spreadsheet" feeling is caused by shitty interface, no amount of graphics would fix this.
>>
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>>144979559
>designing the game for the AI
>>
>>144979559
>Besides, for the scale of Civ games it doesn't makes sense
Just like it doesn't make sense for units.
>>
>>144978336
I got that reference. The Gods Themselves was a good book.
>>
So I played for about 10 hours on this one game and the unbidden appeared. They were past enemy borders and I play hyperlane only. The Empire they appeared in did nothing to fight back.

Is there anything to stop the game being broken by this? I managed to get a treaty to pass through and then lost my 25k fleet in the Unbidden portal system to mass Unbidden fleet stacks.

The empire they appeared in did not fight them a single time.
>>
>>144979559
civilization is a boardgame
>>
>>144970756
Honestly there should be like a billion variants of weapons in the game.
>Normal version of each weapon
>Artillery version
>short range spray and pray version
>long range sniper version
>shield buster
>armour buster
Etc etc etc
>>
>>144980317
what would the difference between the weapons be then?
>>
>>144980354
Range vs power vs accuracy vs shield pen vs armour pen vs fast vs slow
>>
How to properly wage war against a Fallen Empire? Their ships are too fast and outrun me while warping 6-10 systems at a time.
>>
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>subscribe to 2many mods
>not all are visible so i have to scroll down
>scrollwheel is broken
>there is no scrollbar

Should i blame my mouse or Paradox?
>>
>>144980240
So is Civilization Revolution.
>>
Does anyone know a game that focuses more on politics, development and economy and less on warfare?
>>
>>144980935
vanilla civ 5
>>
>>144980168
1.1 patch?
>>
>>144981267
I see. I was hoping for something that trended away from war even more than that tho
>>
>>144981974
vicky 2
>>
>>144979559
>So just like mines, camps, farms, plantations, fishing boats, oil wells and quarries in Civ5?
somewhat, but in Civ it doesn't count like part of the city.

Anyway I was just asking who did it first because all the MoM and Civ clones I remember didn't have that.
>>
>>144981974
it was actually a ruse, vanilla civ 5 is pretty much a straight up wargame
>>
>>144982303
I don't know who did it first but firaxis has been shamelessly nicking shit from endless for a while now, so that's probably the influence
>>
>>144980753
Blame yourself
>>
Thinking about only using missile weapons next game.

Torpedoes, then try to rely on Swarm Missiles when enemy point defense gets too high.

Maybe strike craft and point defense as well.

Maybe only armor as well to go full low tech engineer.
>>
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>>
>>144982464
>>144982303
When cities took up more than one tile first?

Age of Wonders 1 isn't really a 4x, but it had cities that took up 1-4 tiles.
AoW2 is a 4x, and there they take up 7 tiles.

Before them there were other turn based strategy games where cities could take up more than 1 tile, like warlords1-3
>>
>lasers have a 100% hit chance and ignore only 30% armor and fuck your light minutes engagement distances
>lances ignore only 50% armor
>plasma ignores only 50% armor
>proton/neutron torpedoes don't ignore shields but deal double damage to them instead
>range increased by 5 and accuracy set to 80% for all kinetic weapons
Should I do anything about missiles and standard torpedoes?
Also using beautiful battles mod.
>>
>>144983918
>being a robocunt
>>
>>144977984
>Someone colonized, got wiped out, and then you colonized?
Exactly that.

In a war right now so can't spare the resources to develop the planet but I'll test it out later.

>>144983918
>Not showing the actual mineral output
>>
>>144908631
Your population is a filthy neutral.

You know what to do.
>>
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>>144983918
Is that the unstable tectonics modifier?
If so, why use it as a mining world?
>>
>Researching Hyperlane Mapping meas you're using hyperlanes
I can't travel to a place with my fucking WARP DRIVES because there's no HYPERLANE ROUTE out of this god damn blob
This is fucking retarded, I can almost warp directly to my fucking capital and There's like 25 systems in range to warp to

What the fuck
>>
>25 tile energy world
>about to build a happiness building on it before I sector it off to make sure they're joyful and not just happy
>would increase my energy gain by 4.7 compared to having an energy plant on the tile
>6 maintenance from the Ron Paul Shopping Mall
nevermind
>>
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Ebin worldgen.
>>
>>144986572
Cool.
Obviously a vast intergalactic war occured in the lower right.
Maybe a crisis wiped out everything there.
>>
>>144986572
Also bravo me for being unable to paste.
>>
>>144986701
bravos all around
>>
>>144986678
I meant interstellar, but intergalactic works if there was a crisis.

The Jibru Ancients and Hahn-Mur Ramnat fought the intergalactic invaders off, but it set back the galaxy a lot.
>>
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>>144973671
>mfw a minor empire of the other side of the galaxy from your empire mistreats it's synths and triggers the AI Rebellion
>>
I tried to play evil xenophobic empire, but I don't like. Enslaving races isn't fun. I guess I could start purging them, but then I'll just have ghost planets

Collecting all the races in the galaxy under my benevolent rule was more fun.
>>
So

am I supposed to do a few research buildings on my first few planets

then when I get to my limit I start to focus on mostly research on new planets, plop them off to sectors

and focus on just having energy and minerals on my core planets, replacing research buildings

Am I understanding this
>>
>>144989213
I see the core limit as a limit on how many worlds I can directly develop at the same time.

Mineral/Energy are less efficient in sectors than research is though.
>>
>>144989213
Science output doesn't seem that impressive. In the beginning, I usually struggle with energy, in the middle with minerals. Labs are all good, but I only ever put them on already scientific tiles, because I always needed energy and minerals more.
>>
>>144989491
I need to compensate for 10% tech cost per planet.
>>
>>144989717
Just change 00_defines to make the cost per planet 1%. You'll still be handicapped relative to smaller empires but it's more reasonable.
>>
>>144989486
I suppose that the most efficient way is to only have your capital as permanent, and the other core planets you cycle out whenever they're "done", basically when you colonize a new planet you cycle out the oldest one. And I suppose before cycling a planet out, you replace some buildings with moar science since you're losing that anyways because sector. Yeah?
>>
>>144989853
Some guy modded it so pops actually remove penality and planets added, which I think was a good idea. Intellectuals are more focused on making things running on underdeveloped planets.
>>
>>144989910
That doesn't really work because the sector AI is retarded and will demolish buildings you created to make room for more farms because it's obsessed with having way too much food.
>>
>>144990151
Make it so sectors cant demolish buildings?
>>
dear lord proton torpedoes cost energy
>>
>>144990359
What did you mean by this?
>>
>>144990151
I have yet to see my sectored planets create farms after they're done.

An energy world created an engineering lab, but that's about how bad I've had sectors mess with me.

I've cycled through planets for over 150 years and haven't seen Pol Pot run a sector yet.
>>
>>144990412
their power usage was a lot higher than I expected.
>>
>>144990641
I didn't even realized ships use energy for firing weapon.
>>
>>144990508
I've seen fully populated worlds replace powerplants with farms even thoguh they were already producing surplus food.

Allowing the AI to redevelop means it will crash whetever you set up, and grossly mismange everythng else.

The AI will destroy precursor buildingss, it will build buildings on Alien Pet tiles, etc.
>>
>>144990770
>Allowing the AI to redevelop
I don't allow them since I sector off planets when they're done.
They still do though, but it hasn't happened a lot.
Like a lab here or there.
>>
>>144990735
he means the energy from the ship modules like fusion cores, antimatter reactor etc not energy credits lol
>>
>>144990917
lol what a derp he is
>>
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>>144991462
>>
Is there any mod out there that lets you design your own mining stations and such?
Or a mod that lets you actually upgrade stations?
>>
>>144991786
Space is spooky this days.
>>
>>144992361
>Tachyon Mining Lance
>>
Heh, I have a non stone age primitive world with 150 society research.

Hallucinogen+Titanic Life.
>>
>>144992753
They pumping this for themselves?
>>
>>144992832
What do you mean?
>>
>>144993053
What did you mean to begin with? Did you mean they just got 150% bonus to output? Because I read it as if they are pumping 150 research points from their planet.
>>
>>144993393
>Because I read it as if they are pumping 150 research points from their planet.
Then you read it correctly.

I have a planet that produces 150 society research.
Since it doesn't have Stone Age Primtives, which I mentioned, I think this is noteworthy.
The reason for this high society research is the Hallucinogen modifier, and the titanic life modifier.
>>
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>>144991786
>You have nothing to fear from us
>>
I need to have closure

which is better

+1 skill levels

or

exp gain

trait
>>
>>144995780
Probably exp gain. Should close the gap fast anyway.
>>
>>144995780
Exp gain, since upon leveling up you have a chance to gain a new skill.

Like psionics.
So exp gain is even more important for materialists.
>>
I'm a huge fan of CK2 who picked up Stellaris a little bit ago, but didn't have much time to play and it didn't really pull me in so I've kinda just let it sit there for a while.

Looks like the modding community has been fairly active, is there any good stuff yet?

My favorite part of CK2 was immursion and RP, Stallaris looks pretty much like shit for this so far as I can tell, any mods help with this in particular?

I see the huge library of mods in the OP, but there is a lot of random stuff to sift through,
>>
>>144996206
Consider the following

Enduring and exp gain

more age means more levels, combined with faster exp gain the whole time.

AWESOME??
>>
>>144876763
>that gif

Proof moon landing was fake?
>>
>>144995780
Depends on what you want it for. +Exp is better all around but +skill is better for late game guvnors.
Either is wasted on non-cucklectivists since cap boosters + democratic utopia get you to skill cap right off the bat.
>>
>>144996359
>not understanding FOV

Please tell me you aren't this retarded, please...
>>
Wat do for my next game?
Halo forerunner-esque advanced space assholes that control most of the galaxy and think its their right to control and "protect" it?Basically solo start and watch other species evolve or uplift them and watch them fuck over each other while exterminating the rowdy ones that try to fuck with me.

Crysis ceph/CnC scrin-esque empire that nom every resource in the galaxy and have little regard for alien life but are smarter than ye olde space bug swarm?As in don't just mindlessly attack an opponent that's clearly stronger than you.

Or space robo ctulhu cult?
>>
>>144996309
>My favorite part of CK2 was immursion and RP, Stallaris looks pretty much like shit for this so far as I can tell, any mods help with this in particular?

I haven't tried any mods, just browsed the workshop a bit.

Saw one that added more events.
No clue on the quality, but if you're mostly after rp it may not matter as much if something is a little broken.
>>
>>144996327
>more age means more levels
max level is still 5.
>>
>>144997134
>Crysis ceph
>empire
Ceph are gardening tools trying to contain an outbreak of cancer famiglia, the empire that made them hasn't been around for millions of years.
>>
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Rate, no hate
>>
>>144998130
>TUTRTLES
Tut tut.
>>
>>144998130
Arumba/10
>>
>>144998130
Why fanatic pacifist?
>>
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>>144996359

the moonlanding didn't happen because the moon is actually a torus that stretches over the atmosphere of the flat earth-disk and is outside the atmosphere which you cannot leave because rocket engines actually stop working because they need air

the sun projects its light through the prismatic atmosphere, hitting the torus from different directions, creating the illusion of a sphere

pictures of the earth from orbit make the earth look round because it is a disk and the atmosphere bends the light, but you have never actually seen stars and the moon in the same picture?? checkmate autists

the proof is there if you look closer
>>
>>144997860
Empire/faction/civilization/race
Just used the wrong term I guess.
>>
>forget that the Garanthiumworks effect is applied twice on the planet
>go to replace my entire planet to research
>queue up a bunch of them
>hover on tooltip to see how much time it'll take
>it doesn't even show anymore and all the facilities are already converted and upgraded for one digit minerals
>while i'm paused

How many planets can you manage in the frozen time?
>>
>>144998514
Turtles just wanna enjoy the sun, yea?

>>144998278
Oh snap :^)

Also, I gave them venerable. Should be cool rite?
>>
>be science foxes
>spawn next to evangelist birds

Fuck
>>
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>>144998616
what you're saying is antiamrican and you're probably a communist traitor
>>
>>144999076
>be pacifist humans
>spawn next to xenophile fallen empire
>next civ, democratic crusaders
wew lad

everyone loves me
>>
>>144878991
>>144879165
Steve won't release the sourcecode, but next release will ditch VB6 and use C#, which will allow him to have very fast turns. Steve's idea is to eventually make it like a Paradox game timewise, with a clock ticking always and you changing the speed, although the speed changes will range from 5 seconds per second to five days per second, much more than even HoI. I just can't wait for his next release.
>>
>>144999227
culturally enrich the fuck out of them
>>
>>144999695
How ?
>>
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Has Clarke fixed the battle clusterfuck or should I still use Beautiful Battles?
>>
>>144969307
Lasers should be a high chance but not 100% because they still depend on targeting systems and man made turrets to point them in the right place.

Armor should be a flat reduction instead of % based however. So if a ship has 10 armor and a 10 damage laser ignores 50% of the armor, it deals 5 damage per shot.

If a battleship has 100 armor shitty corvette blobs won't do shit and they'll need to be countered by large weapons as is appropriate. Values would need to be rebalanced across the board but it would be a better and easier to modify system in the end.
>>
>make spiral galaxy
>I spawn in the very tail end
>after a few systems I run into FE
uh okay

so I just sit here?

fuck that, I'm starting over. fuck you game
>>
>>145001606
use the mod
>>
>>145002583
roger.
>>
I wonder what happens if you go full pacifist. Like, when you get pirates or whatever, you just choose to never fight them. You'll lose all your stations, I guess? Cool game, not letting you have that playstyle.
>>
>>145002562
You can pretty much face out minerals and navy completely while you blob into tech in the space you're given
>>
>>145003308
Pacifism as an ethic it not turn the other cheek pacifism. It's acknowledging conflict as infantile but understanding the need for a military as infantile races populate the galaxy. Likewise militarist isn't necessarily rampant warmongering without capacity for peace, rather it represents a warrior or military culture. For instance if one were to create star trek races the federation would be pacifist while the klingons would be militarist. However the federation had its share of wars and the klingons had their share of alliances both including the other.
>>
>>145003328
phase out*
>>
>>145004165
Normal militarists yes but fanatic militarists on the other hand: "The only way to preserve our way of life is to make sure everyone shares it; willingly or not..."

Then again ethics descriptions and even some of the choices you get from events are pretty retarded in this game.
>>
>Conquest victory
>There is still 1 other independent empire left in the galaxy
>its my bro since year one

b-but why?
>>
>>145004836
>but fanatic militarists on the other hand
Well, there is a reason they are "fanatic"
Which kinda makes the whole "fanatic" pacifist kinda more retarded with that perspective
>>
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>>144988446
>I tried to play evil xenophobic empire, but I don't like. Enslaving races isn't fun.
I found it fun.
>conquer arrogant FE
>they all crazy xenophobes refuse to work and chimpout
>into labor camps you go
>call in commissars, turn on mind control
>50 years after they all converted and compliant , work like gud boys on me forgetting about days of teh glory and freedom
>also they have gaia planet capital, resettle (waste not, want not) all them into other worlds and fill capital with my race
>rape and humiliation
I feel like total villain.
>>
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>>145008275
>tfw you can't design your throne room in Stellaris with superior Harkonnen architecture
>>
wait wait wait they made it so pirates keep building now if you don't hunt down the station? Fuck

I thought one fleet was enough to shut them up
>>
>>145009982
A third fleet appeared... HELP
>>
hello friends

do any of you here play aurora 4x?
>>
How many of you play multiplayer? Do any of you form games here?
>>
>>145011960
Could try
http://steamcommunity.com/groups/civ4xg
http://steamcommunity.com/groups/vgstellaris
>>
>>145012136
Thanks.
>>
How effective are carrier fleets and what is a good set up for them?
My endgame plan for fleets
>support battleship
>carrier battleships
>carrier cruisers
>destroyers with large mounts
Dedicate all hulls that allow it to have hangers.
All other available small mounts have PD and medium missiles.
Does the AI like to build fighters? I just want some good old fashioned space-dogfighting bros.

[Who else here is excited that Enemy Starfighter is coming out?[/spoiler]
>>
>>145013671
>How effective are carrier fleets and what is a good set up for them?
As far as I understand they should be compared with Torpedoes.

The difference being that strike craft penetrates some armor, while torpedoes ignore evasion.

So Strike Craft counters bigger ships while Torpedoes counters smaller ships.
>>
First time playing a game like this.
Is there anyway to make these guys friendly towards me, just decided one day they wanted to be my rivals
>>
>>145014725
>2217
>+14 minerals
Mate...
>>
>>145014973
What am I doing wrong?
Should I be putting mining stations at all those planets I find?
>>
>>145015109
Yes build mining/research stations everywhere you can.
>>
>sentient AI controlling half my fleet, including 100% of my battleships
>sentient AI supervising my research
>sentient AI helping to run most of my empire
>they can't revolt though because you didn't let them have bodies :^)
>>
>>145013671
>How effective are carrier fleets
Not much. Crafts are SLOW. Lances will evaporate half of the fleet before crafts could reach targets.

>and what is a good set up for them?
x2 bombers, penetration is very nice
x1 fighters (for covering anti-missile and ant-fighter duty)
Small point with torpedoes because range. No need for PD, fighters will cover that.
No reason to use anything but BBs. Bigger HPs means bigger margin for taking damage without any casualties.

>Does the AI like to build fighters?
Sometimes, AI builds all randomly. But AI has no focus so don't expect large fighter on fighter action.
>>
Who /worldbuildingascifinovel/ here?

[s]Officer Paygrades:
O-1: Ensign (En.)
O-2: Lieutenant Jr. Grade (Lt. JG)
O-3: Lieutenant (Lt.)
O-4: Lieutenant Commander (Lt. Cdr.)
O-5: Commander (Cdr.)
O-6: Captain (Capt.)
O-7: Commadore (Com.)
O-8: Rear-Admiral (R. Adm.)
O-9: Vice-Admiral (V. Adm.)
O-10: Admiral (Adm.)
O-11: Admiral of the Fleet (F. Adm.)

Enlisted Pay Grades:
E-1: Crewman Apprentice (Trainee Rank) (Crm. 1)
E-2: Crewman (Crm. 2)
E-3: Crewman 1st Class (Crm. 3)
E-4: Petty Officer 3rd Class (PO 3)
E-5: Petty Officer 2nd Class (PO 2)
E-6: Petty Officer 1st Class (PO 1)
E-7: Chief Petty Officer (CPO)
E-8: Senior Chief Petty Officer (SCPO)
E-9: Master Chief Petty Officer (MCPO)[/s]
>>
>>145016836
wat
>>
Could you guys give me some advice on expansion? I feel like I'm going about it too slowly.

Like, I'm nervous about handing my planets over to the sector AI, so I make sure to fully develop them, but that means that I'm trapped by the Core Planet limit for most of the game.

Should I just... bite the bullet and let the AI handle things while I claim more territory?
>>
>>145016836
Are you Americunt or mentally challenged
>>
>>145017680
autism
>>
>>145017680
>>145017808
>>145017878
I copy-pasted it from somewhere else, because I'm non-military.

Could you explain what's wrong with it?
>>
>>145018019
I don't fucking know what it is or what it is for.
>>
>>145017742
the sector AI is a lot better now, especially since the allow redevelopment button actually works

I don't know how it handles slaves or droids though because they're both gay and I don't use them
>>
>>145018158
So it's okay now to just colonize everything that I can get my hands on?
>>
>>145018325
only if you spam labs and set all your sectors to research focus
>>
>>145018121
The ranking system for a space-navy.
>>
>>145018442
So, I CAN'T trust the AI?

Should I tell the AI to respect tile bonuses?
>>
>>145018742
the sector AI will build up its planets to produce pretty much nothing but the resource you to tell it to focus on, and just enough energy to run everything. that means that if you've spent decades developing a balanced planet you should uncheck the "allow redevelopment" button, otherwise the AI will just replace everything with mines or whatever

I find research focus is the best, because the sector still generates a small surplus of energy plus all the minerals from orbital stations, so you get enough research to offset the planet/pop penalty and the minerals to run your fleet. all you need to do is make sure your core planets produce a lot of energy and you're good to go
>>
>>145019584
Very good; thank you.

Research focus; I'll remember that.

So, do I click both? Redevelopment and Respect?
>>
>>145014230
Countering big ships sounds good. Does that include destroyers as well?
>>
>>145020115
It's a sliding scale.

The difference between the weapons is that:
Missiles ignore evasion.
Strike Craft penetrates 50% armor.


Larger ships have less evasion and more armor.
>>
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>be Poland
>try a Culture Victory for the first time
>successfully manage to take the whole top portion of the techs and secure each and every Culture Wonder
>booming until mid-late game
>producing around 100 tourism
>start spamming archaeologists
>find out that I'm actually toe to toe with Siam on impressing other Civs
>we both reach 8/9 Civs needed to win, with each other being the other ones' not impressed Civ
>currently producing literally 600 tourism
>prepare for war as I also go for a tech victory since it's almost done
>the nigger wins a Diplomatic Victory by voting on himself with literally 32 delegates

What did I do wrong?

Should I have been more offensive from the start?

How do I deal with other culturally strong Civs?

How do get a faster Culture Victory?
>>
>>145021030
Yeah, you should have been more offensive from the start
Conquer them or out build them
>>
>>145019835
if you tell the AI to respect resources it only builds its focus building on empty tiles, so you'll get a more balanced planet. if you don't allow redevelopment the AI won't replace useless buildings like farms

basically:
>research focus, allow redevelopment, don't respect tile resources
>tax 75%
>sector spams labs and builds just enough power plants to be ~3 in surplus after tax
>give literally every system except core planets to sectors
>you still get 75% of minerals from orbital stations and you don't have to pay upkeep for them
>get 100% of research
>use your core planets for energy and empire-unique buildings
>>
>>145021030
>What did I do wrong?

The tech before the Internet sets off the diplomatic victory option right?

If you need Internet to win culture, as you usually do you are basically put on a clock as you tech through to it.
>>
>>145021398
This is great! Thank you.

I'm going to bookmark your post.
>>
>>145021575
thanks :^)
>>
>>145021398
One final question: if I'm going to give every sector the same focus (research) is there any point in creating more than one sector, or do I just colonize a world and immediately give it over to sector control?
>>
>>145021713
>do I just colonize a world and immediately give it over to sector control?
that's what I do

>is there any point in creating more than one sector
I create multiple evenly sized sectors for autism/roleplaying purposes, but there's no gameplay reason to do so. also if I find a planet with a resource modifier I give it its own sector and tell it to focus on that resource
>>
>>145022263
Thank you so much, anon.

You've been a huge help and I really appreciate it.
>>
>>145022821
no worries m8
>>
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>>
have you ever seen a smaller fleet with better armaments beat a blob? by how much?
>>
>>145013671
I got enemy starfighter, he fucked it up by renaming it house of dying sun. I've seen no one talk about almost anywhere. Missions are really short and on a clock. Seems ok.

Also I read slaves don't rebel, stop purging and vassalising, just enslave now. Trying to be pure with warscore is too much effort.
>>
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hey guys it's terran empire. I didn't get fucked up by fallen turtle guys after all since I purged all pops from holy planets.

several decades later...

how bad am i fucking up here.

what do i do about all these fucking revolting pops
>>
>>145025682
I like the new title. It fits the theme of feudal space-lords fighting over succession.
Missions are very short. The store page says they'll be a custom wave-clear mode when the full version is released. I'm hoping that'll allow for some longer engagements. Having full on slugfests of multiple allied and enemy capital ships would be awesome too.
>>
>>145026235
purge them. or enslave
>>
>>145026235
also ashur sector is totally jewing you on resources
>>
I really hope we eventually get unique species. Playing a robot race and having humanoid esque responses is kinda shit.
>>
>>145022948
You've really been seriously helpful.

It's always cool to be reminded that 4chan can be an awesome place to post.
>>
>>145025605
battleship fleet strength is overestimated, so corvette swarms of the same apparent strength usually murder them pretty badly
>>
>>145026975
yeah the name is ok, but its just straight chance I found out about the change. The biggest problem is I need to fuck with the controls because my muscle memory still remembers my custom elite controls. So I have only played an hour or so.
>>
>>145027597
anon, don't spoil the moment
>>
>>145028186
Sorry.
>>
>>145028075
I've been playing with my steam controller and don't have any muscle memory to trip me up. Never played a space-sim with a controller before.
I'm finding the game taking up a fair amount of my time. Missions are limited and end fairly quickly. Going back and completing higher difficulties and getting better times is pretty fun though.
replaying missions makes it feel like Edge of Tomorrow in space
>>
How many torps/missile does a pd counter?

What about whirlwind missiles?
>>
>>145029110
yeah seems HoDS was made firstly for controllers. I'm playing mouse and keyboard. I don't really like the time limit though. I guess I could just attempt to kill the flagship that turns up I guess. Looking at some up grades the kamikaze ones look interesting, once you have a full fleet. Bathing in traitor blood gives you the power to control time who knew
>>
What would a space British Empire be called?
>>
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Amplitude has announced Ground Battles, for Endless Space 2.
http://forums.amplitude-studios.com/showthread.php?87073-ES2-GDD-14-Ground-Battle

TL;DR:
A new resource, manpower will be introduced
Manpower will be passively generated in small amounts over time and in bigger amounts at the cost of reduced population growth
Troops, and also ships to a lesser degree, will cost Manpower Maintaince to staff
Troops will be based off Manpower, with Technologies changing the troop type ratio(Infantry/Tanks/Planes) on troops
The Defense Stat will now buff defending Troops to incentivize sieging systems before invading
Systems will have to be invaded with troops to be captured
>>
>>145030154
Empire of Cucks
>>
>>145030154
London Caliphate
>>
>>145030154
Ministry of Stars
>>
>>145030154
moonraker kingdom
>>
>>145030154
space lads
>>
>>145030154
Spacefaring Chavs
>>
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>Avian, looks like eagles
>Fanatic Militarist
>Spiritual
>Intelligent
>Natural Physicists
>Unadaptive
>Avian Ships
>Lasers
>Divine Mandate
>Ruler Title is Holy Emperor
>Kryykahrian Holy Empire

Caw, caw, time for some Deus Vult.
>>
>>145030154
Islamic State in Space.
>>
>>145030154
British Empire
>>
>>145030154
United Star-Kingdom
>>
>>145030557
they are going in the right direction i think.
in any case they design better games than paradox
>>
I've tried FreeCiv, Civ4, and Civ5
I always enjoy the beginning of the games, having only a handful of units and exploring the map for the first time and discovering patches of resources, maybe finding an opposing group too

As the game goes on it starts to feel detached and impersonal, just a slog of research minmaxing until you reach a victory condition or get caught in a war

Is there any 4X game that captures the comfy feeling of earlygame Civ through an entire playthrough, or is that kind of incompatible with the nature of a 4X?
>>
>>144932179
I'm a noob.

So is it possible to enslave the primitive races that you come across? Does the game generate character models for them once they're discovered/enslaved? Can you put members of their race in command positions?
>>
>>145033486
>Civ through an entire playthrough, or is that kind of incompatible with the nature of a 4X?
It's basically this, in any 4x you eventually hit the point where you're just another blob hurtling towards the win condition, this is why it's important for 4x games to have late game content in order to spice things up once you've hit the point of winning being a matter of when not if. I actually end up just dropping a lot of my Civ saves just because I don't feel like going through the motions till I win.
>>
>>145033939
>late game content
or good AI that actually tries to beat you
>>
>>145033551
>So is it possible to enslave the primitive races that you come across?
Yes, civilized primitives can be enslaved from the get go, just invade and enslave. You can't enslave pre-sentients though until you uplift them. Stone-age primitives are a modifier on planets but you get the option to enslave them if your xenophobic.

>Does the game generate character models for them once they're discovered/enslaved?
Primitives and pre-sentients start with a portrait, stone-age primitives get one through events or if you enslave them.

>Can you put members of their race in command positions?
Yes yes but it requires a tech and a policy change.
>>
>>144936229
DUDE
>>
>>145034352
What's the difference between the stone, bronze, and light age in terms of how easy it is to enslave them?

Also, are pre-sentients basically animals that have a possibility of evolving into sentients if genetically modified or some shit?
>>
I'm addicted to this game... 120 hours this week...

It can only get better.
>>
>>145034068
The AI really ought to go berserk if you get close to a win condition. As it is, they just keep doing their thing without any sense of urgency.
>>
>>145040229
I thought endless space was good about it. It does try to win, but a strong alliance can still override that. Based automatons sticking with me till the end.

Loading the game again, they would have betrayed me one turn after I won. But it's nice that the AI isn't completely machine-like in following the win conditions.
>>
>>145034068
Got off of the computer for a bit.

>What's the difference between the stone, bronze, and light age in terms of how easy it is to enslave them?
Stone-age primitives are special in that instead of having pops like everyone else, they're a special modifier on a planet with events tied to them. All other primitives are given a technological age though, stating with Bronze age, and going through iron, medieval, renaissance, industrial, machine, atomic, and early-space age, they have pops like a normal empire, but of course can't build space ships. There's no additional enslaving difficulty between enslaving them or any other sentient creature in the galaxy, it's literally clicking a button, the only difference is in how you choose to conquer them. Any species that hasn't reached the industrial age, is going to need to be either conquered or technologically uplifted before you can enslave them or otherwise use their pops. Conquering is the easiest option (bows and arrows against the lightning an all that) but makes them rather upset, which I doubt you'd care about if you plan on enslaving them, and technologically uplifting a species take longer depending on the tech level of the species in general, upwards of 40 years for Bronze age civs. Post-industrial civs get an extra option where you can infiltrate the government of the world and attempt essentially a coup, that allows you take the planet with out fuss.
>>
>>145024883
kek
>>
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If I vassalize someone can I eventually just bring them directly into my empire? You know, for slavery and what not.
>>
>>145041558
continued also meant to link to this post >>145035063 first

>Also, are pre-sentients basically animals that have a possibility of evolving into sentients if genetically modified or some shit?

Yes that 100% correct, once you have the prerequisite technologies you can genetically modify pre-sentients into useful pops.
>>
>>145041678
Yes, but it can take a while depending on how large the vassal is.
>>
>>145041678
yes it's called integration
>>
How do I actually invade a planet? IE move troops off of one planet to another?
>>
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>>145042158
is it not obvious?
>>
>>145042348
yeah as soon as I asked that I looked. Sorry.
>>
>>145042158
Planets have fortifications that reduce the damage invading armies deal to defending armies. Those defenses can be reduced via ground support (terror bombing) by moving a fleet into orbit over an enemy planet.

You can embark armies you've built by clicking the "embark all" button, you can then move them from planet to planet in a transport fleet that has no actual fighting power so do not allow it to get in a fight. You can right click enemy planets with it and select "land armies" to invade.
>>
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Laughing so hard at pic related. Doing that while I'm wrecking the shit out of his capital.

Question, I'm playing pre-clarke. I've been using nothing but corvettes because I blobbed too hard and my research was a crawl. I've absolutely destroyed similarly power level fleets, but they've had cruisers and battleships. They stood no chance. Should I use anything but corvettes for the rest of the game? They're cheap and quick to build.
>>
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>>145042589
Thank you for the answer anon. Mind if I ask you one more before I go to bed? I had a pop up saying I hadn't set war demands yet but I didn't know what I wanted at the time so I just backed out. Now the popup is gone and I must retarded but I can't find a spot to add war demands.
>>
>>145043986
There's a time limit to set demands. The best you can do is win the war with white peace.
>>
>>145044198
Well that's silly. Guess I'll have to go to war again. Thanks again.
>>
Is there anyway to get planets in sectors to appear in the Planets tab on the sidebar? I appreciated using it for quick access to the spaceports on a couple of my planets, now they're in a sector I can't access it so easily.
>>
>>145043757
>pre-clarke
Yes, EVASION Corvettes are the way to go. You can't get hit pretty much.
>>
Does construction time reduction also affect the production of synthetics?
>>
>>145045692
NO
>>
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>Slave Processing Facility
>>
>Allied AI keeps taking this system and cutting off my planet

FUCKING
WHY

It has my fucking mining stations there and everything too!
>>
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>>145047880
>so angry I forgot to attach picture

What trait/government do I have to get in order to be able to raze and destroy every single planet this empire owns and eradicate their species
>>
>>145048047
magical space border
>>
Seriously.
I'm being serious right now.
How do I stop rerolling starts? I can't stop. I keep changing my mind between Oceania and Continents, and Abundant, Legendary Start, or just hoping for a great Standard start.
I have 6 God damn hours in it on Steam (yay for legal purchasing) and I can't settle on a game.
Also I can't stop playing Greece, it's like the most vanilla civ there is, powerful ancient units, whoopdefuckingdoo.
>>
>>145048707
just play

start doesn't matter at all, it's what you do with it

are you a man or a puppet
>>
Okay so now that some time has passed since the release, any good mods out yet?
Mods that fix the dumb shit the game has?
>>
>>145049542
I have about 30 mods running.
They make the game more enjoyable
>>
>>145040487
>But it's nice that the AI isn't completely machine-like in following the win conditions
well, 4xs should have the AI quite focused on win conditions, since the gameplay is so linear
gs games shouldnt ofc
>>
>>145049859
they should, but it shouldn't be overriding to their personality
>>
>>145049752
List please.
>>
>>145050053
well they should try to win in the way that suits their personality
>>
>>145050458
as I said endless space did it fairly well, they will try to win but other priorities can override it if they're strong enough
>>
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Whenever I upgrade my ships, they always change into one design instead of staying as two.

My PD corvettes are overriding my stronger auto-designed corvettes. Still early game but this is annoying
>>
>>145052487
it's not hard, they upgrade either to the design with the same name, or to the most powerful of their class if that doesn't exist anymore
>>
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>>145052602
That's the thing
>>
>>145052930
your previous screenshot shows them upgrading to the same one, so what's the problem?
>>
>>145053019
No, look at the bottom one. Those have all been upgraded from one class to the other, they were originally Toroll and changed to Vokal
>>
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It's hard being an Idol out in the frontlines
>>
>Spiritualists will no longer give happiness but rather - ethics divergence

WHAT

WHAT

WHAT THE FUCK PARADOX
>>
>>144942119
Fanatical spiritualist gives you pretty good modifiers towards the psi technologies with about 15% free happiness once you study the void clouds
>>
>>145048707
Play continents as Poland with default settings
>>
>>145053582
but theres only 1 good psi tech in the whoel game
>>
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I love the Fortress XL mod, it makes them become what they're really meant to be

>>145053351
The Happiness bonus was given to Pacifists. That makes being a Pacifist even more OP unless the new CB thing makes Pacifists unable to demand vassalisation or cede planets (or make them both extremely expensive without mods). Then again though, they're apparently removing a lot of the happiness modifiers and making it so that base Happiness is 50%, and anything above or below that point is -/+% bonus to that planet's resource output.

I can kind of understand why they're switching Spiritualists from Happiness to Ethics Divergence though, considering that of the 'religious' governments, only Divine Mandate and its advanced form doesn't give Ethics Divergence.

What I want to know most though is whether they're planning to raise the amount of influence you can gain, considering that colonisation will start costing Influence to do so. They reduced the Influence cost of Frontier Outposts at least, but if the drain is still -1 Influence it's still a bit much. I'll stick to the mod that makes them cost -0.25 Influence instead.
>>
>>145053789
Is there a planet modifer for energy that give +50% like ultra-rich for minerals?
>>
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>>145030626
He said British Empire, not American Empire.
>>
Mm, played 242 hours so far. Finally a bit burnt out, going to wait for some serious updates. Most of my runs end up being "turtle until I have the best tech in the game then conquer", "enslave the world with corvette spam starting year 15", or meme runs that get boring fast (cheesing fallen empires to cede their capital to you by year 50, getting psi jump drives by year 50, replacing your entire population with synths by year 50).

Obviously I'm lying, I'll still be playing the fuck out of it. I just can't really compell myself to play any run past the point of winning. I dominate a third of the galaxy, everyone is a flea, why bother to do the rest? I know I've won.
>>
>>145054243
That's how you become a Fallen Empire anon. :^)
>>
>>145053789
>the happiness modifiers and making it so that base Happiness is 50%, and anything above or below that point is -/+% bonus to that planet's resource output.
good move, right now minimum happiness is too easy to achieve and empires are way too stable because of it no matter how big they get
>>
>>145053789
Fanatic Pacifists can only have liberation wars.
>>
>>145048047
collectivist will allow you to achieve your goals. Also just research stronger border range or whatever it is.
>>
>>145054107
>that fucking picture
Every country is literally cucked by muslims. When will the Pope declare a crusade already and save civilisation?
>>
>>145054437
how fucking boring.
>>
>>145054437
They need to bring back casus belli based on ethics clashes.
A militarist or xenophobe might want to do wars of racial cleansing or inperialism
Pacifists would do intervention wars to counter imperialists or genocide
Btw does the AI ever purge? Never seen it
>>
>>145054107
If America was cucked why did the school have to defend it?
>>
>>145054857
Every western country.
Except maybe australia
>>
>>145054857
The Pope is sucking muslim cock too.
>>
>>145054857
>live on an island
>no one here other than whites and maoris

All the muslims go to Aus instead, it's great
>>
>>145055150
Then they have already won.

>>145055142
we're on our way to being cucked
>implying australia matters
>>
>unlock genetic modification
>some pops start calling themselves "Human Superior"
>nothing bad can possibly come from this
>>
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>>145054107
At least we put up some resistance.
>>
>>145055542
Voting doesnt mean shit in america though
>>
>>145055747
ebin
>>
What should I do with a stupidly large surplus in minerals?
>>
>>145055986
voting also doesnt mean anything in stellaris when some "invisible hand" can spend "influence" and "elect" who "he" likes
>>
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Reminder if you haven't got a Warp Drive Technologies PhD from Trump University you are not qualified to talk about Stellaris.
>>
>>145054431
They're also changing it so that habitability is now 80%-60%-40%-20%, rather than the current awkward 80%-60%-20%-0%. It means that you can actually play a 'primary species only'/purge all xenos including robots game properly now, because you can eventually achieve close to 50% habitability on the lowest 'tier' planet eventually if you pick up Adaptive, or hold out for Extremely Adaptive.

I don't know what happiness modifiers they removed/changed, but I hope they still make it easy to hit 100% happiness on your capital planet if you're willing to put enough effort into it, even as a Fanatic Pacifist for that sweet +50% bonus to all outputs (unless the penalty/bonus output from happiness is on a curved scale)
>>
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>can trade my systems to another empire
>can't ask to trade their systems to my empire

Why?
>>
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yo i am creating and a race and then exit the game and edit the user_empire_designs.txt to create master race.

but edited empires do not appear in game to select.

how can i fix this?
>>
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>>145055060
If America isn't cucked, why is your president called Barack Hussein Obama?

>>145055542
B electing a Muslim? By being 60% white? By inventing social justice, feminism and affirmative action? Yeah, dude, great resistance.

>>145054857
The pope would have to stop kissing the feet of Muslims first and that's never going to happen.
>>
>>145058292
One million sperm and you had to be the fastest.
>>
>>145058074
>what is terraforming
>>
>casting resurrection
>>
>>145059039
you can say that you you don't know retard.
>>
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>>145054437
>Fanatic Pacifists can't win the game
>>
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>>145059412
If I'm retarded, how come I can spell and punctuate? Also, why would I want to say "you you don't know retard"?
>>
>>145059050
Personally terraforming takes way too long for the energy cost it takes

A lot easier to just throw Synths at all the planets your primary race is not good with, unless you don't use robots
>>
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is there way to remove the restriction came with 1.1 that makes edited empires disappear from selection?
>>
>>145059580
>It means that you can actually play a 'primary species only'/purge all xenos including robots game properly now
Don't let punny obstacles stay on the way to your sacred goal.

From min/maxing point of view it is not worth populating 50% planets with primary race either.
>>
>>145059435
Maybe they'll let us use FE war demands without requiring the mod to do so

It's fun to keep humiliating your enemies, I'm pretty sure a lot of the wars that's happened in my current game are humiliation wars because - I don't see entire empires getting eaten up by a neighbour or split into a ton of tiny states, and some strange AI next to me that's literally never left their homeworld and only built frontier outposts has been at war with a bigger neighbour multiple times without disappearing (long enough that on the 6th time they got decced by the same neighbour they came running to me asking for protection)
>>
>>145059823
Yup.
>>
>>145060279
fucking tell then! the fuck?
>>
>>145060335
If you're going to be rude, why would I help you?

Mind your manners, Captain Autismo.
>>
>>145060335
wow I really dislike this attitude
>>
>Happiness is no longer a tiered system (aka no more threshold bonuses at 80 + 90%). Instead base happiness is 50% and every % above or below grants bonuses or penalties respectively. Harder to stack happiness modifiers due to changing of a lot of happiness modifiers. My speculation is that this means a lot of the modifiers have been removed.
>Spiritualist no longer give happiness bonuses, instead -ethics divergence.
>'Let's redesign core features of the game a month after release'
Waw.
>>
>>145060529
>complain about game features at launch
>complain that they're fixing game features a month after launch
>>
>>145060335
pretty rude tbqh
>>
File: 3457834563456.jpg (54KB, 595x546px) Image search: [Google]
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Anyone have a concrete idea of how long it takes to convert pops to your ethics if they have negative ethics divergence? I've had a conquered planet sitting at -20% for two decades now and literally none of them have changed.
>>
>>145060529
Does this mean they'll remove the ethics divergence from spiritualist governments?
>>
File: (SAVE ME).png (156KB, 270x270px) Image search: [Google]
(SAVE ME).png
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>Colonizing costs influence.
>>
File: gentle persuasion.jpg (27KB, 397x520px) Image search: [Google]
gentle persuasion.jpg
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>>145061037
>no it doesn't
>>
>>145061160
who are you quoting?
>>
>>145060834
some will never conform. Also seemingly good pops with aligned ethics will later develop opposite ethics for no reason
:^)
>>
>>145061264
t-thanks paradox
guess I'll just go back to fanatical collectivist and purging everybody
>>
>>145061198
who are YOU quoting?
>>
>War Philosophy. Either unrestricted, liberation wars only or only defensive wars(so can't declare)
>Now able to set war policies, fanatical pacifists are very limited with what they can declare war on and pacifists have increased costs to war goals.
JUST
>>
>>145061359
>>145061359
I haven't quoted anyone
>>
>>145061326
that's the spirit. Honestly purging if the most necessary ability I find. Even as pacifist.
>>
>>145061384
>>145061384
do you need to be persuaded gently too?
>>
>>145058957
And yet we aren't the ones being overrun by muslims and somehow the majority of Americans don't want refugees coming here. I know you are most likely just an aus shitposter but the fact is muricca is the least cucked 1st world nation.
>>
File: IMG_0846.jpg (23KB, 300x275px) Image search: [Google]
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>>145061734
>america
1st world
>>
>>145060808
>complain about game features at launch, which are not working, bugged or lacking
>get balance of working parts changed instead
>>
>>145060834
50-100 years for all. Single POPs could be converted in years and you can use them for colonizing fast from my experience.
>>
>>145061773
Not an argument.
>>
File: america muslims.png (96KB, 750x935px) Image search: [Google]
america muslims.png
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>>145061734
>And yet we aren't the ones being overrun by muslims

You have 55 million spics, 44 million niggers and significantly more Muslims than the UK.

So, yeah, you're a fucking cuck.
>>
File: america cucked by muslims4.jpg (132KB, 659x829px) Image search: [Google]
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>>145061734
>Having a nigger president is OK
>Having 40 million niggers is OK
>Having 55 million spics is OK
>Inventing feminism and SJW´s is OK
>Being 60% white is OK
>putting niggers on your money is OK
>having lower college standards for non-whites is OK
>having open door immigration is OK
>America is based as fuck and not cucked

Let us all appreciate that while us Ahmeds in countries like Sweden, Germany, UK and France are all "cucked", done for and should "be nuked" and "genocided". At least we still have America, the great uncucked white haven of conservatism, strict immigration laws and common sense.

Yes, lets appreciate and ponder on that for a while.
>>
>>145062012
this is like two retards arguing over who is more awesome when chad as fucking both their gfs
>>
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>>145062012
>uk: 4.2% muslim
>us: 1% muslim
>>
>>145062245
Jokes on you refugees don't count as muslims because it would be racis.
>>
File: american muslims5.png (6KB, 247x223px) Image search: [Google]
american muslims5.png
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>>145062245
UK: 92% white
USA: 60% white

UK Head of State: 0% Muslim, 100% white
US Head of State: 100% Muslim, 0% white.
>>
>>145062012
The UK has been cucks since the end of the second world war. Their nuclear policy is determined by an entirely different nation, but they're too caught up in some American revanchism to actually progress beyond their cramped share-houses despite slowly freezing to death each year.
>>
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>homeworld remastered fitgirl repack
>45mins to install
fml
>>
>>145062651
>tfw I live in an 87% white state
>>
>>145062208
>reading kikebart

can you stop posting
>>
File: aussie drinking some piss.jpg (12KB, 344x345px) Image search: [Google]
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>be australian
>nothing to complain about
:^)
>>
>>145062842
>australians
>any semblance of a national identity

primed and ready for cuck
>>
>video games
>>
new thread when?
>>
>>145062960
>national identity
it's 2016 fo fuck's sake
>>
>>145063018
video games belong on /v/

/vg/ is for shitposting
>>
File: america cucked.jpg (210KB, 711x808px) Image search: [Google]
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>>145062697
You seem fanny-flustered. I don't blame you. If I live in the USA, I'd be butthurt too.

Are you looking forward to President Hillary?
>>
>>145063229
>manspeading
Thanks sweden.
>>
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>>145063229
>that fucking picture
jesus christ new york
>>
>>145063274
even sweden is not that far gone
>>
File: american freedom big.jpg (2MB, 2674x2798px) Image search: [Google]
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>>145063274
I think Sweden should be blaming you for creating and exporting this shit, not the other way round.
>>
>>145063371
>>145063372
https://www.vice.com/read/swedish-feminists-are-so-bored-theyre-telling-men-how-to-sit-on-the-bus

>2012
>>
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>>145063372
>repeatedly probe mans anus

ayy lmao
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