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/civ4xg/ - Stellaris, Civilization & 4X Strategy General

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Thread replies: 761
Thread images: 126

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Weakness is our greatest strength edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144336930
>>
>>144437573
I was thinking of having it as a goal to have as many people as possible living in Paradise Domes.
Like the goal is to terraform everything into Continental-Oceanic-Tropical, and have 1 pop in a paradise dome on each world.
>>
Who /ironic democracy/ here?
>>
What traits would be good for Fremen from Dune? Ethos?

I'm thinking strong, slow breeders, nat engineers (maybe I'm missing a point, don't remember)

As for ethos I'm between spiritualist, collective, and militaristic. Perhaps remove one for the fanatic version of another. Military junta as government perhaps?
>>
How arid are arid worlds?
>>
>>144438879
they are quite arid
>>
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lel

this is my blockading fleet

its only purpose is to go to undefended planets and drop a single corvette to block them while my main fleet goes hunting

but then this happened, I accidentally engaged a space station with several corvettes and even a tachyon lance battleship. and guess who won

corvette stronk
>>
>>144438879
Somewhere between a tropical world and a desert world.
>>
This is too delicious.
>play as space slug enslavers
>generally enslave and gene mod species to serve me
>send masses of slave soldiers on hopeless invasions merely to test their strength
>after some time, encounter democratic crusaders near me
>tense status quo for some time that erupts into war
>by the second war I finally manage to outmaneuver them and over one of their moons, a huge battle takes place
>by the end of it, their battleships and cruisers are all floating space junk
>their backs broken, force a humiliating vassalization upon them
>clear to all is their future enslavement and gene modification
>their attempts are fighting back are met with armies of obedient slaves ready to die at the whims of their masters
If you don't rp in this game there's no point in playing desu
>>
>>144439075
But how arid?
Nevada-in-summer arid or your-mother's-cunt arid?
>>
>>144439204
>slug
nasty, definitely fitting
>>
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Rate my autism.
They are collectivists because fungoids, they are lasers because they saw the horrors of nuclear war. They are xenophobes because other species. They are Spiritual because the Spiritual state unified them.
>>
>>144439775
>They are collectivists because fungoids
That's not an argument
>>
>>144439102
>to undefended planets and drop a single corvette to block them
Drop a single corvette to block them what. Shouldn't in general anything resembling a fleet be able to kill that?

Also
LOST
Corvette 5/1
Wut
>>
>>144438107
is there any way to terraform a tomb world?
>>
>>144439971
They are collectivists because although what you see appears to be an individual, is in fact better referred to as a colony. Their sentience/sapience is an emergent feature in large colonies, whereas small colonies have no such thing. Cutting it in two would deal heavy damage and would kill of parts of it due to necrosis/trauma, but in general the "collection" survives. The former "individual" no longer is, but two offshoot colonies are now which show resemblance to the former personality but are not the same. (Assuming a 50/50 split instead of cutting off something the size of a fingertip).

It also goes the opposite way, colonies can fuse, though there certainly is an upper limit to the size of colonies (square/cube law). The Divinely Guided First Among Equals is a colony that is regularly "rejuvenated" by splitting off parts and fusing with newer/younger Syldaeans.

All this results in the Syldaeans having a great sense of collectiveness and individualism is seen a disease amongst them, though they understand that the same is not true for all species.

That good enough broski?
>>
>>144440817
That's an argument
>>
>>144438869
Individualist militarist spiritualist
>>
Can I even vassalize anyone at 1.1? War score requirements are too high.
>>
>>144441084
How would Fremen be Individualist? They think in terms of the "Sietch" and have no regard for life, not even their own.
>>
Best ethics for a full-synthetic empire? I guess Fanatic Materialist is a must, but what is better between Xenophobe and Collectivist?
>Xenophobe
>+20% robot yeld edict; +10% happiness monument, robot policies allowed
>Holy shit why are my Synths never happy

>Collectivist
>Can go full-purge instead of Xenos only, ethics divergence and happines aren't issues
>No +20% edict nor good bonuses/buildings
>>
>post-war rebuild period

Boring as fuck famalam
>>
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>some time earlier I liberate a random planet on the other side of the galaxy because I don't want to waste any war score and get to a nice 100
>nasty fucker joins the alliance I had war with to liberate them
>my energy supplier and the strongest AI empire in the galaxy attacks them
>I attack them
>now I am waging war against myself
good job paracucks


>>144440010
>Drop a single corvette to block them what
whenever the retarded AI builds a new space station it gets killed by the corvette and you get 1 free war score. also, you can start bombarding any time for 7 war score once you know you can get up to 100 to win the war

>Shouldn't in general anything resembling a fleet be able to kill that?
yeah of course, that's why you pay attention to enemy movement and temporarily retreat single corvettes when necessary

>Corvette 5/1
4 corvettes merged with that fleet during the fight
>>
>>144443017

Go collectivist. I don't know if trying to make synths happy is viable goal.

---------------

I want to play a spiritualist empire. Any tips? Will try keep pops happy and I want aggresive expansion.
>>
>>144443527
But why collectivist, if making happy synths is impossible? If they are gonna be unhappy anyway, wouldn't be better to have the 20% increase in yelds edict (which is kinda like max happiness status)?
>>
>>144443380
>good job paracucks
I had -200 with every other empire in the galaxy but received federation invitations constantly
once I hit the -1000 mark or so it finally stopped, pretty retarded
>>
>>144443527

why would anyone program a robot to have emotions in the first place? Emotions are just our evolved tricks to reward us for doing things that help us stay alive, which is why eating and sex feels good and being moral feels good. robots don't need those, they can just have directives.
>>
>>144443723

Well, it is nice to keep fanatic materialist bonus on top of synth bonus for research. However I forgot that you cannot use share the burden edict although you stated it as a pro and con.

Yeap. It looks like xenophobe looks better for just because share the burden.
>>
>>144444515
>>144443017
Camt yo7 just enslave synths?
>>
http://poal.me/j1xjdv
>>
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What ethos would the SCP Foundation have? I am thinking xenophobe/militarist/materialist
>>
>>144445312
I'd replace materialist with collectivist. They clearly acknowledge that supernatural mechanisms exist, and they also put humanity's survival above all.
>>
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so you guys told me it is dangerous to research both jumps at the same time

I waited and waited and its already the year 2318 - is it finally happening? I am excited, I wonder what will happen
>>
>>144445312
extreme spiritualist

that's all
>>
>>144445767
looks like someone else triggered it, probably on the far side of a lot of jerk nations who won't give you military access to stop it in time.

Like Dwarf Fortress, Stellaris only ends when you get overrun by demons or the frame rate becomes unplayable.
>>
>>144442837
They only appear to be collective because it hard to survive in the desert by yourself. However indivdual rights and honor are upheld very strictly.
Maybe they arent collectivist nor individualist in the game sense. Maybe fanatic militarist/spiritual
>>
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>>144446057
lol it appeared in the middle of the strongest AI empire, the only one willing to trade with me and soon to be neighbor if we keep conquering at that pace
>>
First for Civ VI looks like mobile game trash.
>>
>>144445737
I was thinking spiritualist at first, but while they acknowledge that the supernatural exists, they generally refuse to utilize the objects they have contained under all but the most extreme circumstances, and instead rely on traditional science when they can. Spiritualist seems kinda wrong.
>>
>>144446369
I said replace materialist with collectivist, not spiritualist.
>>
>>144446289
I can handle the artstyle if it doesn't take multiple expansions to make the game not shit.
>>
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>>144446057
okay there is no way these demons can win

just check the number of pops my buddy has
>>
>>144446485
Oh, meant to reply to >>144445928

Collectivist makes sense.
>>
>>144446614
Post map of the galaxy nigger I'm curious
>>
>>144446614
dear lord
>>
>>144446668 see >>144434784
>>
>>144446614
Don't trust the AI. In one of my games an empire with Overwhelming fleet power (I had like 50k fleet power) got wrecked by the Prethoryn
>>
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>>
so i got big as fuck empire buy my research is so slow cause of my pop size should i put all my planet into Research ?
>>
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>have two research dedicated planets
>one is freshly colonized and has atmospheric aphr- shit that makes you want to fuck modifier
>fresh planet finally finishes upgrading from converted colony ship to planetary administration
>all the motherfuckers that were studying stone age niggers in the science labs on the older colony start migrating to the new science-but-also-sex colony
Can't say I'm surprised. To top it off some of the stone age niggers broke out of their reservation and killed one of the pops that didn't migrate. Honestly with I had an option to publicly execute the retard in charge of security because who the fuck gets their shit stomped in by stone age primitives while in charge of several space age arm- oh wait
>>
>>144447554
impressive, I havent managed to get below -2k yet
>>
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>>144448417
desu, I think their border friction hatred is kind of justified.
>>
>>144448394
Yeah I just prohibited migration because I feared something like that would happen.
Some of my planets have like -0.8 food so they can't replace the pops that migrate away I think.
Individualist so my pops(that haven't diverged, still on preclark) get -% happiness because of that.
>>
are carriers worth it now that bombers leave the ship?
>>
>>144449920
>now that bombers leave the ship?
That made me laugh heartily.
I don't know if they're worth it now, but the idea that bombers refused to leave the ship is just very amusing to me.
>>
Best Lab upgrade? Society, Engineering or Physics?
>>
where should my research be at 100/200/x years into the game?
>>
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LEL

>2 wars running but I have all planets in reach blocked and see that I have to play the waiting game
>start an other war against the closest empire I am not at war with
>they supposedly have an overwhelming fleet
>start war
>check their FTL
>it's fucking WARP KEK
>station my main fleet in a way they will all warp exactly into it and unable to attack during the warp wind down
>pic related happens ... TWICE
>with my one small fleet I kill about 80k fleet value minutes after the war started with 0 losses
>>
>>144450442
yeah just wanna add, this is exactly why warp is complete shit

I never used anything else but wormhole (and jump) first because the game claimed that wormhole is difficult but then because I realized how terrible the others are

so famlads dont go warp except if you are a masochist

>>144450365
physics because lances are energy
>>
>>144450365
Physics because lances are energy, or physics because torpedoes are energy.
Physics is also a contender because plasma cannons are physics and you may want them for corvettes.
>>
Why does it make not only the scientist in the ship but also a researcher busy when I'm sorting debris? Why is it not enough to use one?
>>
>>144450365
Physics unless you're autistic and try to keep all research levels equal.
>>
>>144450365
>>144451785
Also early game (first 20 years) society is by far the most important.
>>
what kinda archetype for a race I should go for ladeas
>>
>>144452113
Burd.
>>
>>144452189
solid

what do burd do
>>
>>144452271
burd things mostly
>>
I keep seeing complaining about death stacks when a simple solution would be just to increase the maintenance cost of ships the further away from your territory they are. Big battles would be more likely to take place along the border systems of an empire you're at war with until one side gains an advantage and decides the extra cost is worth pushing farther into the enemy empire.
>>
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>>144452271
Burd be comfy.
Also peck at things.
>>
>>144452678
It's great idea and make sense but AI would shit itself.
>>
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>>144452271
>>144452386
>>
>>144453001
As opposed to?
>>
>>144453001
>it's a great idea and makes sense but AI would shit itself
unfortunately that seems to apply to 99% of all the improvements to Stellaris.
>>
>>144452271
burd make room for more burds and take room away from non burds
>>
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>>144452271
>>
>>144452271
Burd yell at the top of its lungs to make other burd fuck off.
t. burd watcher
>>
Scourge spawned on the other side of the galaxy, space turtle empire and cat fascists wont give me military access to help despite the fact that theyre getting rekt.

Looks like im declaring war on both sides in order to help them, being space cop is hard.
>>
What ethos and government should i pick for a space crusading order?

Thinking about f. spiritualist and militarist with military dictatorship

t. space teutonic order
>>
>>144453550
>It became necessary to conquer the galaxy in order to save it
>>
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rate pls
>>
>>144453734
cookie cutter ebin groBhumanium
grow an imagination/10
>>
>>144453934
>he hasn't watched star trek
>>
>>144453691
why even bother, there's no religions
>>
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>>144453734
>first paragraph from memory-alpha/10

Come on anon, at least TRY with your empire description.
>>
>>144453734
Decadent isn't all that fitting, I think.

But I'm not really some sort of Star Trek nerd, so Idon't know if tehy used slavery in their background or something.
>>
>>144453734
>>144454347
In a Mirror, Darkly are still fond in my heart.
>>
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>>144454440
>>
>>144454025
>not an argument
Star Trek is unimaginative, campy drivel so you're not helping your case any.
>>
>>144454347
Sorry I'm not autistic enough to write a biography.
>>
So

What the fuck do I put on my ships? Can someone just make a guide for what to aim for. I feel lost. And I'm tired of getting rekt by the ai fleets.

I just got these storm autocannons. Do I put them on my battleships? or should I get a better laser? I got uv laser, armored torps and cloud lightning.
>>
>>144454697
i'm a normalfag so it makes it okay
>>
>Islamic union
>African Union
>United hegemony of Asia

i dont remember these, are these made by paradox?
>>
>>144454864
pretty straight forward

so you already have battleships? then go for tachyon lances

otherwise armored torps arent bad against dumb AI
>>
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was stellaris a mistake?
>>
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>>144455007
>>
>>144455007
>>144455268

>(((Johan Andersson)))
>>
>>144454697
Nothing wrong with star trek, you just have to take it in context.
>>
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>>144455268
so wheres my slavic union proklete kurbe švedske
>>
>>144455447
the context of "Everyone is a self-righteous jerk and the captain needs a therapist by his side at all times"?

or is that just TNG?
>>
Haven't had internet for over 4 months, just found about stellaris. How is it compared to goats like MoO2 or GalCiv 2?
>>
How do I neutralize a void cloud as spiritualist?
>>
>>144455007
You can take a nigger out of Africa, but you can't take Africa out of a nigger.
>>
Is armor better than +hp modules? Which gives more effective hit points?
>>
>>144454864
Battleships should be loaded up with large only weapons. Tachyon Lances > Kinetic Battery > Every other Large weapon.

If you're going to use missiles then you need to really load up on them to overwhelm potential PD/Flak.

Autocannons are good for corvettes and destroyers that will get close to the enemy since they are fast firing. Cruisers should also be loaded up with Large only weapons and then long range torpedoes/missiles in the other slots.

Try and scout out what your enemy is using and then for example if they're using all shields add some weapons that ignore shields or if armor then add some weapons that ignore armor.

If you put as much evasion on corvettes as you can, load up your battleships with large slot only weapons, and have some destroyers and cruisers for screen then honestly you'll wreck any fleet regardless of specific set up. The AI isn't very good at coming up with good fleet compositions.

Also make separate battleship classes for the individual fleet support modules (but they don't stack so only have one per fleet, however do have one of each module per fleet).

Fighters and bombers can be effectivie if paired with missile spam to overwhelm PD.
>>
>>144456062
More hp is always better. Crystall hull plating > Shields + a Shield capacitor > Shields > Armor
>>
>>144456067
>>144456217
Worth packing the regen hull module? On a battleship?
>>
Im slowly turning large empires into a series of vassal states through short limited wars.

End goal is to fill the entire galaxy with vassal states and release them all at once.

Then ill hang back and watch what happens.
>>
>>144446597
>looks like mobile trash
>thinking it'll be anything but mobile trash

I'm sorry.
>>
>being integrated.
>274 months remaining
Seriously, paradox. Seriously.
>>
>>144457278
It doesn't work in combat so it depends, if you want to save on some minerals and not have to repair as often then it's not bad to throw it on but if you're looking for more combat effectiveness it's better to not use it.
>>
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>>144454669
>green, blue and vanilla slave girls
Terran Empire, fuck yeah!
>>
>>144455873
Pls help. Apparently I am an idiot and I cannot figure this.
>>
>intercepting shipping doent exist in stellaris
>resources teleport to your production facilities
god dammit paradox. "accesible" isnt the right goal for any sort of strategy game.
>>
>>144457691
then maybe you should stop forcing integration of people who are unwilling to

it should be even slower if they aimed for realism

as an example, see what is happening with europe right now
>>
>>144459342
unnecessary complexity that would make the game less enjoyable and cut into the sales because only turbo autists would play such a game
>>
Arc emitters worth using? that range and 100% accuracy seems juicy. But dat power req.
>>
>>144459539
>not being a turbo autist
get out REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144455167
it could have been much less shit actually containing useful features for strategy and tactics in a space imperium simulator. it on par with the difficulty curve of Endless Space or some Total War shit.

even the bullshit with the european only mod couldn't keep interest over this game, and pretty much made paradox look like huge cucks.
>>
>>144459539
so its about money? not making a good game? TORRENTS AHOY! YARR ME MATEYS!
>>
>>144459918
>he thinks there's a single person alive who does something not for money.

You've gotta be shitting me.
>>
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>happiness inducing space pheromones

T-they're harmless right?
>>
>>144460148
hmm, pretty sure that's not the pic I posted
>>
>tfw my leaders are starting to die at a ripe age of 200 years

:( This sucks
>>
>>144457470
A lot of them will probably just ally with each other since they'd have the same ethics, unless you're a xenophobe or something.
>>
>>144460537
>vememerable
>>
>>144460072
more accessibility might get you more purchases at release. thats about it. the normie cunts trying to play this will forget the game exists in a month. the long time fans of actual grand stategy will pirate it and forget about it.
>>
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Wow suddenly I feel bad...
>>
>>144462076
Never feel bad about liberation.
>>
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>>
>>144462076
>Feeling bad for Denis

They are literally subhuman animals anon, just internalize it
>>
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>>144460148
they're hella harmless
>>
>>144462076
>corporation
capitalist pigdog getting what coming to them for enslavement of people
>>
>unbidden portal spawns within warpgate range

well that was over quickly
>>
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>The Illusive man, founder of Cerberus manages to conquer 1/5 of the map during his lifespan
>300 Pop empire of which 70% are Human (mostly remaining bots)
>Research powerhouse


Rest in peace sweet prince
>>
>>144465234
>excluding elixir
I see your Illusive Man is indoctrinated
>>
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>>144465234
>>
>>144465234
This is why I prefer the autocratic governments - unlike democracies where you're potentially shoving in a new leader every 5 years, you're stuck with that leader until the day they die. Because of this, those leaders have a greater impact on you as each of them will come and go with a legacy behind them.
>>
>>144466339
If you take the military dictatorship you can build him a ship and whens its destroyed the leader is replaced. Don't build the leader a corvette lol
>>
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>>144465385
Not indoctrinated, just willing to do what's necessary to stop the unbidden
>>
>>144467062
i n d o c t r i n a t e d
>>
>>144467062
Kinda wish a crisis was a civilization turning into the borg with nanotech specially if you can get it and play as them
>>
>>144467758
It would be cool if crisis had a start point, like 16k fleets, but scaled based on your own empire
>>
>>144467924
or if there were warning signs at the beginning of the game so you can fuck off and start a new game if its unbidden yet a fucking gain instead of robots
>>
>>144468240
I think you should be able to have all 3 crisises in one game. Would be nice.
>>
>>144468408
would be alright as a difficulty option
>>
>>144468408
Paradox claimed all three would be possible to happen in a single game, albeit unlikely. However they disabled it when they released the game because they're lying jewbag swedes.
>>
>>144468774
Yeah, definitely a difficulty option because the AI would be instantly crippled by just two
>>
>>144468993
They need stuff to sell as DLC man
>>
Does the Scourge build fleets? I've tagged in as them to see what they're doing and they've got the went from about 8 fleets to 4, and don't seem to rebuild, even though they have stations around planets.
>>
Are there any mods that buff crisis? If not does anyone know how I could go about making the unbidden and prethoryn stronger?
>>
Anyone else get to lazy to purge the galaxy, warscore makes it too slow.
>>
>-32% ethics divergence
>secessionists still spawn on the planet

for fucks sake
>>
>plaster syphons on fortress
>add warp pull
>surround with healing BBs full of syphons
>recieve fleet that heals faster than you can kill it
>>
>>144470826
>have species conformist
>suppress free thought
>use transcendent republic government type
>still rampant ethics divergence among primary population
Working as intended
>>
>>144457278
Yes, when not in battle it repairs, meaning you will never have to return to port as long as that battleship remains intact
I put it on my carrier battleship
>>
>>144459342
Just play DW, you can make this stuff there and there are more resources than 2
>>
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Hello again. I posted a few threads back about a mod that I'm making that pimps out the scourge as a playable race. I'm running into some difficulty with the way I'm handling events and fleet creation.

Essentially I'm creating a playstyle that relies on queen's for ship production while planets just grab the biomass you need, tyranid style. I have an event that's very similar to the domestic queen one that spawns in swarm ships, but its being finnicky.

I'm trying to use a timed ship flag that only spawns a set every 12 months, but its spamming the event. First day it spams 5 windows, second day another 5, then it seems to calm down. Even though I only specified one to spawn it gives two.

Using MTTH caused even more issues. Any ideas on this? Not having any specified text really shouldn't impact on it.
>>
>>144460943
Long time fans would pirate it either way
>>
>>144442480
if they have about 5 planets or less you can :^)
>>
>>144472841
Looks like a mod conflict
Should try playing it vanilla and not modding it
not Johan btw
>>
>>144438107
Why is sedentary worse than weak???
>>
Whats the difference between protectorate and vassal?
Is it just tech difference?
>>
What hapens if you enlighten a pre-FTL species whose homeworld is in your territory? Are they automatically integrated in your empire?
>>
what's the best min max trait build for science rushing
>>
>>144474312
sometimes you gotta move pops around, especially if you're trying to split up conquered pops or replace entire worlds with your own core species
>>
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>this "major" update
>>
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>>144475180
>>
How many of the people here are still playing Civ V?
>>
>>144474591
if you have an outpost you share the system, that's about it
>>
https://www.youtube.com/watch?v=mvl6uVweAhE
>>
I'm about to start my first game. I definitely want materialist and individualist for ethics. What should I choose for my third one?
>>
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>>144475787
>battleship cannons in space

reeeee
>>
>>144475957
>implying that any depiction of space combat currently in fiction is realistic

eeeeeeeeeeeee
>>
FEs are fucking shit.
>let's put literal god empires in everygame and make them easily pissed off at anything you do
>sounds like great fun
:^)
>>
>>144474591
no, they become a protectorate, and when they hit 40% of your tech level you can START integrating them
or you can let them pop normally, liberate them so they get matching ethics, wait 10 years and war them again to cede the planet
much faster imo
>>
>>144476314
Including all variants, there are a grand total of 4 actions that will make a FE wreck your shit, declaring war on them yourself aside.
>>
>>144475727
*raises paw*
I am
It's a pretty good game and there's something about the pacing of it that always makes it feel tight.
>>
Retarded question, but is there a way to force a certain background over another?

I want the Militarist background, but it gets overridden by the Materialist one.
>>
>>144476618
Just click on it?
>>
Help me come up with some creative names for a unifed human space empire. I can't decide what I want future humanity to look like.
>>
>>144476618
do you mean you can't choose a military style government because you picked materialist and somehow think that ethos is overriding your military stance? It's not.
>>
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>>144476801
Le Troisième Empire

>I can't decide what I want future humanity to look like.
French
>>
>>144476801
Roger Ramjet
>>
>>144476890
He's talking about the background picture behind the leader.
>>
>>144476726
If you pick Materialist, then pick militarist, it always reverts back to the material background.

>>144476890
No I mean the background picture, see pic. Its the materialist one, not the military one. The only way I can force the background to stay military is to take fanatic militarist which I dont really want to do.
>>
>>144477082
oh, yeah just deselect it
>>
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>>144477119
>forgot picture derp
There is obviously some sort of code working here, because certain Ethics always override other ethics in regards to the background picture.
>>
>>144475787
Ship mod when
>>
>>144477325
huh just tried it out and yeah it seems some ethos are ranked higher than others in terms of what picture will be displayed. You could go fanatic militarist/materialist, that leaves it with military background.
>>
>>144476257
>implying space combat will ever exist
eeeeeeeeeeeeeeeeeeeeeeeee
>>
>>144476560
With the expansions it was a great game. The only problems I still find are the retarded AI that only get by through cheating, and if you ever use the mod to remove this bonus the AI is made criminally retarded.

Longer Eras - Historic is also a good mod if you ever want to have time to fight wars that don't become a rush to the newest tech.
>>
>>144475787
>Space Battleship Yamato is in SRW V
My dick is diamonds right now
>>
>update released
>still no borders appearing on mac
please
>>
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>start a new game of stellaris
>trying to survey home system
>keeps getting interrupted by random hostile fleets flying into my solar system for 2 seconds
>>
>>144476801
United Systems of America
>>
>>144478009
just set it to passive
>>
>>144478009
Set stance to passive
>>
Need a name for my genocidal shroom or fungoid
>>
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>>144477521
Yeah I guess I will then.

My angry chicken people shall just have to do without materialist.
>>
>>144478090
I wish there was a border growth trait. I want to make space america and then just make my borders massive and take over all the shitty native planets of pre-ftl civs
>>
>>144477670
Good point.

eeeee-
>>
>>144478303
Don't Eat Me Federation
>>
>>144478303
Mycon
>>
>>144478303
"Oh shit 1-up."
>>
Any pictures of all the ship types and what they look like?

Never seen the last tier ships, i always keep restarting
>>
Whats the best ship fittings? Im mostly focusing on missiles right now
>>
>>144477670
But it will, but probably not with humans at the current rate
It'd involve a lot of orbit-changing and be altogether really fucking boring and expensive
Just play KSP, launch a station, and then launch another ship that carries a rocket, and then shoot the station from the other side of the planet by having the missile hit the station
>>
>>144478567
>>144478593
>>144478786
all terrible.
>>
>>144478303
Edgy Edgelords of Edgy Fungiedge Edgeration
>>
>>144478303
Funguys

get it?
>>
>>144479361
start with missiles, don't research them, get basic torps asap then move into lasers for sweet sweet lances
>>
>>144479470
>it will
Is that science or faith talking?

>It'd involve a lot of orbit-changing and be altogether really fucking boring and expensive
Depends on a lot of things. You could have a weak directed energy weapon that would cause complex computers to crash constantly, which would limit their implementation into ship systems, thereby necessitating manned operation of the ships themselves. Computers already shit themselves in space, especially depending on where the conflict takes place, which would likely be in the mid-outer solar system.
>>
>>144480117
Torps + Lasers?

What about kinetics and plasma and shit?
>>
>>144478303
Athlete's Space
Ringworms of the Ringworld
Galactitch
Priest Infection - If you're running Spiritual
>>
>>144480169
As for the time spans, well that's when the human drama happens. people tend to react poorly when under the tension of knowing that when their ship's trajectory comes to the closest intercept that they may all die in a flash. It's all about how you edit the content, even Das Boot didn't cover every moment.
>>
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>>144480035
>>144478303
holy shit that is literally the name I'm using for now. Haven't finished yet. I wanted to take monarchy but that requires pacifist and that just isn't them.
>>
>>144480250
Hes insane, just take nothing but strike craft

All you need is strike craft, and if that doesnt work use more strike craft
>>
>>144480250
torps on vettes until the ai gets PD, then lasers
kinetics are garbage, plasma is eh, strike craft are broken as FUCK, energy torps are even worse
>>
>>144480169
I have a fear that Keppler Syndrome will be intentionally caused for an immediate victory despite everyone losing in the long run
>>
>>144480352
>Galactitch
lol that was pretty good. I might use it for my Empire or Ruler name.
>>
>>144480549
Kessler
fuck
>>
>Want to make space Canada
>No maple leaf emblem anywhere
>>
>>144480493
>4 (four) ethics
>>
>>144480802
there is a mod for that
>>
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>>144480802
>canada
>leaf
?
>>
>>144480804
>what are mods
AI get 4 too
>>
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>>144480802
>not having the nationalism mod
>>
>>144480975
What
>>
>>144475860
go for full materialist + individualist, that way you can play as space jew
>>
How does gene modding work exactly with picking a bunch of negative traits at the start? Can you gene mod them out pretty early? Is genemodding cheaper trait point wise? I haven't played around with much genemodding
>>
>Try to capture some planets from a federation to get to Fallen Empire
>While fighting federation, FE declares war on me and captures all my planets
>Forced in White peace with federation
>Humiliated by Fallen Empire

Hyperlanes, not even once.
>>
>>144481724
>not having embassies in all FEs to stop wars
Pleb mistake
>>
>>144479470
that does not sound like space combat

missiles capable of taking out satelites or space stations already exist for half a century and are pretty simple to create and when those missiles can change their trajectory at >10g you can't dodge them with orbit-changing at sub 1g

anyway, I don't call this space combat because it is not in space

for actual space combat I see two methods, one is lasers the other is missiles. the problem with lasers is they have a low range, don't cause much damage and can be defended against with coatings. that they can only be fired in a straight line should not matter. the problem with missiles is that they could be detected and disabled

anyway, these weapons will be held by tiny crafts designed to be very hard to detect, meaning they will reflect as little light as possible or direct the light around the object (which is used for current stealth tech). the problem with the former is that you can still detect the lack of light. the latter is much more technologically challenging and I wonder if it is even physically possible. the largest component will be a telescope used to detect potential targets. then when one is detected the weapon is fired

lasers are straight forward. their power is limited by technology. missiles are much more powerful but also require a more sophisticated design. they will require the same stealth coating and their propulsion is a big challenge. you can't just use chemical propulsion because that will be visible and the missile can be defended against. but with alternative propulsion technologies (electromagnetic propulsion) it is tough to get them sufficiently powerful acceleration not just to hit in reasonable time but also to give them enough accuracy
>>
>>144482014
I had. Didn't do me much good.
It's not like I didn't want to fight them, just got to do it before I got an opening.
>>
>use colonies to migrate pops to your central science-producing planets since they shit out new pops faster
>have a designated food planet to quickly scoop pops off and onto colonies
boy I feel fucking retarded
>>
>Migrate to a planet he's unsuited to live on
>Get unhappy and joins factions
It's your own damn fault, you cunt. What a retarded POP
>>
>>144482498
>people are stupid
10/10 game, perfect actual realism
>>
>>144482498
>letting pops migrate on their own
tsk tsk
>>
Why won't you just let the unbidden into the galaxy?
>>
>>144482635
I like to collect species for my empire, and I like to see them spread. That's how I'm having fun.
>>
>>144481695
What mass negative picks at start lets you do is specialize groups with like +8 points.
>>
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>>144482498
>pop moves to place that they'd normally die in and starts supporting the local group
Yeah, how completely unrealistic
>>
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>>144482498
>>144482926

I bet she's being raped right now :3
>>
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What's the most ethically diverse primary species you've ever gotten on a single planet?
>>
Is there any point in picking xenophobe? Seems like there are zero bonuses apart from some meme tier slavery boost
>>
>>144483239
purge purge purge purge purge purge purge
>>
>>144483726
No
xenophobe is utter trash
only good it does is for roleplaying or serving as a difficulty modifier
>>
>>144483726
You can purge aliens, I guess. If you are into it.
Not sure why would you want to purge aliens, in all my games I only had real problems with those fuckers once.
>>
So you lock the type of space travel or let all of them being available in the game?

Which one is more fitting for the setting?
>>
can you declare war on a liberated empire right after liberating it?
>>
>>144484114
all of them is more fitting for the setting

hyperspace only is more fitting for gameplay
>>
>>144483726
R O L E P L A Y

but yeah.
>>
>>144484114
I usually allow all, though recently I'm thinking of sticking to warp only.

Hyperlanes are annoying in their randomness and not too different from hyperlanes anyway, and wormholes are chore to manage.
>>
>>144484114
none, it should be tiered with everyone starting off with the same shit and upgrading ala Endless Space, or having everything available to everyone at the start, with your personal choice just giving a boost in travel speeds and lower cost and maintenance for ships that use that drive
>>
is there a point to cloud lightning? it's a rare tech so I feel compelled to research it but it seems to do less damage than my lasers and i'm not even that far in the game yet
>>
>>144482015
I remember reading something about military space ships that would try to be as stealthy as possible. Dunno if it was some random blog or scifi story.
Anyways the idea was that the main ship-killing armament of ships were big-ass guns that could throw out giant slugs of dense material at some ridiculous fraction of C (something like .5 to .7). The speed of the projectile would work both as a destructive force most likely capable of tearing through any armor, and the shear speed making fire difficult for targets to dodge.
The benefit of making the ship super-stealthy would be to get close enough to an enemy vessel so that all that would be required was one shot. Close enough for fire to be unavoidable (by the time the targetted ship could detect the incoming projectile it'd be going too fast to react to), but not too close as to be detected by one's prey either.
Interesting read, whatever it was. It seemed grounded enough in reality for me anyways. I doubt humans would be doing anything on board these ships though. I'd wager it'll all be drones, and not event remote controlled ones at that.
>>
>>144482015
I think you have a poor understanding of how space works
>anyway, these weapons will be held by tiny crafts designed to be very hard to detect, meaning they will reflect as little light as possible or direct the light around the object (which is used for current stealth tech). the problem with the former is that you can still detect the lack of light. the latter is much more technologically challenging and I wonder if it is even physically possible.
Light is probably the least efficient way to detect some thing in space due to how quickly, in relative terms, it dissipates. Since any space craft is going to give off a prodigious amount of heat (on of the difficulties of putting anything in space is keeping it cool since there's no medium to conduct the heat away), so thermal detection will be the primary method for detection of spacecraft, since no spacecraft can hide it's thermal signature for long with out cooking everything inside. This is why lasers are considered an effective weapon in space, they aren't intended to damage the hull of the craft just to heat it to the point where anything or anyone inside is baked to perfection, and reflective coatings or of limited utility since there is no such thing as a 100% reflective surface, so all you'd be doing is giving your self a little extra time before you're burned to a crisp. As for missles.
>>
I would see to some more options for purge. I usually use it only for some really ugly species and parasites.
It would be nice to have option to nuke them from the orbit or execute them using influence.
Actually adding influence cost to purging, scaling cost to the ethics and government type and make them produce some other effects(like unhappiness for some pops or more threat generation) would be great.
That way you can still purge xenos for free if you fanatic xenophobe but you can also occasionally purge some annoying pop as a other ethics. It would cost you.
Any thoughts?
>>
>>144484869
(continued)
Their issue is that, at the ranges that spacecraft could theoretically engage at, line of sight only being a problem for combat in orbit of an object, is that they are slow and easily detectable. A missile isn't going to be able to carry enough fuel on-board to accelerate to any kind of decent speed with out becoming massive, and the incredible amount of heat they put off would mean that they'd be piss easy to shoot down with any kind of point-defense weapon. You were accurate in one of the major weakness of lasers being the fact that they dissipate over distance, however they would have far greater range than any kind of conventional guided missile. Over course there is a third option in mass drivers, electro-magnetically propelled blocks of matter, the problem with those of course is that, while they do not generate heat, thus making them hard to detect, being of the non-guided variety out of necessity, electro-magnets would fry the electronics, makes them quite easy to dodge. More than likely military spacecraft of the future will deploy a range of weaponry, lasers and other DEWs for long range engagements, and then mass drivers and missiles for when things get in close enough for those weapons to have a high chance of intercept.
>>
are sectors still fucking terrible after the last patch? I looked through the notes and didnt see shit about letting you manually fuck with planets in sectors, or importing strategic resources into sectors.
>>
>>144484932
Do ghost pops still remain after you remove all the appropriate real pops?
That's the only reason I used purge before

>>144485025
Less so. Now they build constructors and actually use them, upgrade space stations, and aren't so dumbass about farms.
>>
>>144485080
Yep. Better to use enslavement with can't reproduce policy. No diplo penalty or other shit.
>>
>can't import food from one planet to another

shit game
>>
>>144483726
influence gain
>>
>>144485025
>am I still fucking terrible at handling sectors after the last patch
>>
>>144485426
don't be retarded anon
>>
>>144484712
The issue with that is
A) How do you maintain stealth in space, even if the enemy can't see you, they can still detect you using thermal, radio, or radiation detection, mainly thermal though.

B) In order to accelerate anything to significant fraction of C, you're going to need either a really really big gun, think dozens, hundreds, or thousands of kilometer, maybe even millions, depending on how fast you intend to get the round going, or you're going to need a metric fuckton of propellant, both of these options run back into the problem on detectability.

I think >>144482015 was right in the idea that'd you want to make your spaceship as small as possible, this has the advantage of making your harder to hit and easier to move as you don't have to fight as much inertia.
>>
>>144485182
Dont worry anon, the Trade Pack™ will allow this for only $9.99!
>>
>>144485000
checked
or forego space combat in favor of a relativistic strike at their homeworld because fuck xenos
>>
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When will we be able to fly through planets and destroy them with our fleet of metahumans Stellaricunts?
>>
>>144485556
That's a good tip for people who can't handle sectors
>>
>tfw all of my mods are now outdated

Does this matter? Will I still be able to use them or will the just not work?
>>
>>144485628
Well yeah, the easiest way to way to deal with any interstellar alien threat is to just chuck rocks at them really fast and blast their planets to pieces, considering even a 1 kilo projectile going a significant fraction of light speed will hit with the force of a few hundred H-bombs, even if you don't have the tech to accelerate (insert matter here) to some fraction of light speed, just find a couple of dense asteroids and nudge them into and intercept with the planet in question and watch as they desperately scramble to stop your asteroid swarm from annihilating all life on their planet.

The difficulty comes when you actually need their planet for something, preferably with infrastructure intact. Then you have to go through the hassle of trying to clear the orbit of the planet in question of anything dangerous to your troops, and you have to manage to get those troops to the ground, and then keep the space above their heads clear so that they massacred from the sky.
>>
>>144485668
those are the dumbest sound effects I've ever seen
>>
>>144486027
Name lists and cosmetic mods should be fine, just don't use anything that changes balance or scripting until it's updated.
>>
If I didn't misread or miscalculated the numbers, a single tile is about the size of Canada. Does this makes sense to you that it can house only one building and has only one building?
>>
>>144486539
IT'S ABSTRACTED
>>
>>144486431
the sound of a planet's tectonics shitting themselves is hard to put into sound
>>
>>144486539
You are stupid, don't worry about it
>>
>>144486371
>capturing a xeno world
Did you learn nothing from War of the Worlds
>>
>>144486371
if you have the energy to accelerate something to lightspeed you have the energy to apply that force in any number of ways, rocks are stupid
>>
>>144486760
While War of the Worlds is an interesting story, it'd not that realistic in terms of real worlds biology, it's unlikely that alien bacteria would find our bodies to be a particularly habitable environment, being, you know, alien. Most of the bacteria capable of making humans sick has evolved to be that way over time, the overwhelming majority of bacteria and viruses even on Earth are completely harmless to us.
>>
>>144486890
Rocks are plentiful though, and really I just meant rock as any kind of solid matter, once it's going fast enough, it really doesn't matter what it's made of, though obviously denser materials are better for the purpose of shooting at planets.
>>
>>144484932
Colony ship should cost 1 population so you can't spam them early on and can just get the fuck out of system pop you don't want then keep them on ships somewhere which come to another idea Craftworlds when? Or at least something that let you use population in colony ship to research or something, I want my nomadic fleet.
>>
>>144487201
You're right
Here, have this blanket for good relations between our tribes
>>
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What's it like being a collectivist?
>>
>>144487201
aliens have the same basic cell structure as any other lifeform, and are just as vulnerable to viruses, parasites and bacteria, there may not be any specifically evolved to target them, but with their weak immune systems that is not a big problem
>>
>>144487535
Progressing beyond the invention of fire is pretty nice
>>
>>144487535
As an American let me clear some things up
>Economics
not even taught in high school
>History
Slavery is wrong, America #1, Hitler is the antichrist, Israel is our greatest ally
>>
>>144487535
Pretty cool probably, if you can make it work.
>>
>>144487201
And when something isn't "meant" for our bodies we have a plague on our hands
>>
>there's no mod that lets you glass planets and turn them into tomb worlds as a fanatic xenophobe
>you will never wage war against the galaxy and 'purify' planets that have been tainted with alien life with cleansing nuclear fire
It would actually make fanatical purifier AIs interesting if they were able to do this as well. Also dangerous because if you left them unchecked they'd render the galaxy lifeless.
>>
>>144487465
100% agree on colony ships costing pops, it would also give you a way to deal with dissidents other than enslaving or purging them. "Oh you don't like the fact that we're militarist materialist because you're a spiritualist pacifist, well instead of sabotaging one of my most productive planets why don't you just go live on this frozen hellscape."
>>
>>144487868
if endless space did anything right it was making colonies and armies cost pops

then you could use agriworlds with massive food production to shit out new pops at least
>>
>>144487201
Yes, and the human immune system would no have evolved to fight it
A properly evolved disease merely incapacitates some of a population and persists as what amounts to mindless parasites
Killing the entire population makes the disease a failure and results in its own extinction
A pathogen outside its native area and among a new population is highly likely to find a host because xenos will likely have started from the same amino acids as us, and evolved from there
And with the billions of trillions of pathogens on a single planet, there's guaranteed to be a handful of these brand-spanking newly evolved ones that would make a single breath dangerous
>>
>>144487591
>aliens have the same basic cell structure as any other lifeform
That's a rather large assumption, even assuming that alien biology uses the same cell structure, whose to say it's capable of using the same chemistry? There are other potential nucleotide that could be used for a DNA/RNA analogue, as well other protein chains and amino acids that could be used which would be incompatible with our biology.

>>144487760
Yes but it has to be adapted to live their first, if something is adapted to live in your body and isn't meant to be there it will make you sick, if it isn't adapted to the environment inside you're body it will die. Just because something is foreign does not mean it will automatically kill you.
>>
>>144487850
I would like to see it, but first I would like to see some measures to counterbalance insanely slow response time. Either by discouraging empires from putting all their ships in a single file or re-enforcing spaceports considerably.
>>
>>144488121
The issue with making armies cost pops in Stellaris is the "oh, I see you have a pop, I'm going to slow down growth now because raisins"
>>
>>144488418
>assumption
don't ask me to explain it, or why they're all humanoids, but that's the fact
>>
>>144488308
The primary assumption you're making is:
>because xenos will likely have started from the same amino acids as us, and evolved from there
There's no reason to assume this since Earth life doesn't even use all of the potential Amino chains that exist.
>>
>>144488418
>other protein chains and amino acids that could be used which would be incompatible with our biology
>take breath of alien air
>dust from ayy skin
>they evolved to utilize what we call a prion
>visiting ayys results in mad cow disease
>>
>>144488716
Have you considered that the other amino acid chains are inferior and the chains that exist now did so because of natural selection?
>>
>>144488579
>why they're all humanoids
Doesn't really mean that much
>>
Hitler confirmed for Civ6 Germany?
>>
>>144488931
hoping for frederick
>>
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>>144488931
>Merkel is the german leader in Civ 6
>>
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>>144489102
>misogyny
>2016
>>
>>144488579
I was more going off of real life.

>>144488735
That's actually a more realistic scenario than an alien plague.

>>144488869
Not necessarily inferior, evolution doesn't create optimal solutions, could just be that there are amino chains that could do a similar or better job and the DNA/RNA strand to produce them just hasn't come along yet.

At any rate, it's rather Earth-centric to assume that life in an alien environment would evolve along the exact same lines as Earth.
>>
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>>144489150
>>
>>144489190
>I was more going off of real life.
so was I
>>
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>go to war with a neighbour because they are squatting on good resources you want
>finally after hundreds of years you finally murder them by an epic battle
>another civ from a far away land starts settling in the ruins of their empire
i'[m specifically talking about stellaris in this example but honestly when it happens in any 4x game it makes me extremely pissed off
>>
>>144488931
>>144489069
Nope
Firaxis employee here, I've got the current working list:
Russia- Catherine (again)
Egypt- Cleopatra (Nubian for no reason)
England- Queen Anne
Celts- Bootycall
China- same as Civ 5, I think
India- civ 5
France- civ 5
Austria- civ 5
Spain- civ 5
Arabs- civ 5
Babylon- civ 5
Korea- dunno, probably civ 5 again
Japan- it's not Tokugawa from what I can tell
Rome- Julius Caesar
Byzantium- civ 5
Huns- civ 5
Mongols- civ 5
Aztecs- civ 5
Inca- dunno, prob civ 5
Iroquois- prob civ 5
Zulu- Shaka
Songhai- civ 5, but now the city is no longer on fucking fire
Sioux- Sitting Bull
America- FDR's wife
Germany- Merkel
>>
>>144490156
>needing hundreds of years to win a war
pleb
>>
>>144490239
You're a fucking liar


Right?
>>
>>144490156
>not ceding their planet if you win
how do you fuck up so badly
>>
>>144490239
>black cleopatra

WE
>>
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>>144490525
WUZ
>>
I wish stellaris was more of a GSG than a 4x. Imo most other 4x games are garbage.
>>
>>144475727
I'm playing it tonight. I'm losing to Shaka.
>>
>>144489102
That's literally way more offensive than Hitler.
>>
>>144490656
Ok, welcome to the 4X general where we discuss 4X games, enjoy your 4X stay, fellow 4X player
>>
>>144490656
Most games are garbage, not matter 4x or GS.
>>
>>144490656
It's not 4x enough.
It's more of a 2-3x like other gs with very shallow gameplay.
>>
>>144490895
That's true. But I also have too much autism for games that are too 'board gamey' and not 'realistic'
>>
>>144490656
Its very shallow 4x and very shallow gsg.
And it lacks important stuff from both genre.
Its a poor man EU in space.
>>
>>144490946
>It's more of a 2-3x like other gs with very shallow gameplay.
Which of the "x"s stellaris is missing?
>>
>>144491027
>implying that paradox gsg are even close to realistic
Heck even space fungi speaking english is more realistic that what can happen and will happen in CK, EU, HOI or Victoria.
>>
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>>144489102
>>
>>144491064
I don't really even like EU that much. I play CK2 mostly. I'm too much of a roleplayer.
>>
>>144490646
seriously if they wanted a black pharaoh there are documented cases of nubian kings ruling egypt, just pick one of those

don't make the pastiest most inbred greek in all of the ptolemaic dynasty black ffs
>>
>>144491121
It doesn't really cover the expansion part.

You can call it a 4x, but it doesn't cover that x like other 4x'es, it plays more like a gs when it comes to that.
>>
>>144491121
>exterminate
Sure you can conquer and purge but its not the same.
>>
>>144490646
I will never understand the need to make an inbred greek woman black when there are plenty of other dark-skinned pharaohs to pick from.
>>
>>144491202
it's better than civ and that's all I'll say about that.

Nobody will ever make me a hard science game.
>>
>>144491064
Well put imo.

It has a few key features that makes it interesting enough to play, and an intriguing setting.

Somehow it has worse UI and than almost all of 4x and gs though.
>>
>>144491391
Just play Aurora you plebian casual.
>>
>>144490646
dem titties tho
>>
>>144491202
CKII would be almost realistic, except it does not simulate blunders. Only Muslims are having a mechanic that simulate fucking up for being shit.
>>
>>144491332
Literally the only victory is through annexing the galaxy
>You can call it a 4x,
It IS a 4x nigga, it's a classic one at that

It doesn't play like a gs at all

>>144491334
Yes, it's exactly the fucking same
>>
>>144491391
Civ never insisted on being history simulator.
>what is Aurora
Try first MoO. Its simple but one of best 4x ever.
>>
>>144491549
>Literally the only victory is through annexing the galaxy
>annexing
Which isn't what eXpanding is about.
>>
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>>144491668
>annex the galaxy isn't what expanding is about

What do you think expanding is about?
>>
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>>144491798
It isn't about conquering other civs territories.
That is covered under another x, eXterminate.

eXpanding is about looking at a screen like this and determining where you should place your city.

That part of Stellaris is incredibly weak and shallow, and very unlike a 4x and when it comes to that it plays more like a gs.
>>
>>144491668
4x usually don't give a shit about treaties, warscore or other shit.
Just go glass, invade and keep what you can take.
Signed peace? Nope that was a lie have a nuke.
>taking 4 planets when you can take all and must wait 10 years to take another
Dumb mechanics taken from EU. It would make sense if there was space council and full EU mechanics(with claims, cores, causus belli etc). But no - we get nothing of that.
What are they gonna do? Call space police?
>>
>>144491668
I don't think you understand what 4x is about
>eXplore, to find enemies and resources
>eXpand, to control those resources and deny them to your enemy
>eXploit, those resources and use them to
>eXterminate, your enemies and win

That's always been the core of 4x games from the beginning, Stellaris just doesn't have all the fancy features or alternate, non-extermination victories of newer 4x games, but it's got the basics.
>>
>>144472359
>>144458354

>It doesn't work in combat

When did this happen? It used to before.
>>
>>144492053
>It isn't about conquering other civs territories.
No? It's not about getting more planets?

>eXpanding is about looking at a screen like this and determining where you should place your city.
Someone better alert the press, MoO isn't a 4X

>That part of Stellaris is incredibly weak and shallow, and very unlike a 4x and when it comes to that it plays more like a gs.
That part of stellaris is the same fucking shit as any space 4x game ever made

exterminate is about defeating other players retard
>>
>>144492053
I don't see how that's fundamentally different from looking at the galaxy map and trying to determine where to place your next colony/frontier outpost. Colonies might not be as deep as Civ cities, but mechanically they serve the same purpose.
>>
>>144492137
I always assumed that war scores represent nation's internal resolve to keep fighting. Hence influence cost on refusing to surrender.

I would like to see more ethic-based CBs though. Xenophobes should be able to just invade everything, while individualist xenophiles should need a damn good reason to rally their people to war.
>>
>>144492173
>eXplore is fine - even the infinite range , scout galaxy with one ship in one year shit
>eXpand is very limited due to limited diplomacy and BORDERS
No small border wars in wild space, no raids, no laserboat diplomacy.
>eXploit plain suck,
>eXterminate is slow like fuck, with limited wargoals and forced peace(also can't just bomb them).
>>
>>144492137
Putting random or arbitrary limitations doesn't change the gender of the game
Otherwise Star Ruler 2 would be a trading card game
The core game is the same shit you see in MoO or GalCiv
>>
>>144492053
>eXpanding is all about saving the game on the first turn, exploring around, and then reloading to run straight to PETRA
>>
>>144492273
>Someone better alert the press, MoO isn't a 4X
Why isn't MoO a 4x?
>>
>>144492468
Speed doesn't matter nor borders
Or there's no expand in Civ because of borders?

Just because you don't think it's as fast paced as whatever 4x games you are used to doesn't make it lack any of the X's

>>144492523
Cause you don't have a map like that where you determine where you put your city, you are constrained by planets exactly like Galciv or Stellaris
>>
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Anti-Abortion Laws class colony ship
>>
>>144492330
Colonizing a world in one system has no impact on what happens if you colonize the neighbouring system. Your expansions are divorced from eachother like civ games so mechanically they're very different.
At best in stellaris you have the placement of the planetary administration, but you don't have much more than that.
>>
>>144443017
Materialist is trash, it doesn't give you any policy benefits whatsoever and doesn't help your chance of getting techs from the synth tree.

Collectivist is unplayable since you can't use Share the Burden with it.

Can't self-purge with Xenophobes anyway, unless you do some weird shit like gene modding your entire original pop into xenos.
>>
>>144492730
You have no fucking idea what a 4X is do you?
>>
>>144492654
>Cause you don't have a map like that where you determine where you put your city, you are constrained by planets exactly like Galciv or Stellaris
Didn't say that Stellaris wasn't a 4x though.
>>
>>144492798
>Collectivist is unplayable since you can't use Share the Burden with it.
Obviously a bug.
>>
>>144492830
You literally did or you didn't follow this conversation at all

>>144491121
>>144491332

The whole point is that Stellaris is "2-3x" because someone doesn't understand what eXpanding means
>>
>>144492807
I've only played them all my life and discussed the genre since before you were born.
Why don't you just fuck off and sew your mouth shut.
>>
>>144492730
>expanding doesn't happen exact same way it happens in Civ5
>it's not a 4x it doesn't have expanding
>>
So ES, ES2, Gal Civ, Stellaris, essentially any space game, and a bunch of other 4X games are not 4X because when you go to a system, you can settle it to increase your borders and wealth, and use outposts to do the same, but you can't expand at all?
>>
>>144492798
Why even you want purge your own pop?
With high enough happiness and green ethics divergence ethic drift is easily countered and even when happened it doesn't really matter.
>>
>>144492952
>You can call it a 4x, but it doesn't cover that x like other 4x'es, it plays more like a gs when it comes to that.
>>
>>144492730
>Civ
>Place city in tile
>City controls territory around it and determines who can exploit the resources in a given area
>City has buildings that can be built with in it in order to specialize or improve it

>Stellaris
>Place Colony on a planet in a start system
>Colony controls territory around it and determines who can exploit the resources in a given area
>Colony has buildings that can be built with in it in order to specialize or improve it

>Somehow these are mechanically different
???
>>
>>144493027
I'm sorry to hear Civilization 5 is all your life and unfortunately for you, I wasn't born yesterday either

If you played any space 4x though you'd know stellaris play like that
>>
>>144493076
>>it's not a 4x it doesn't have expanding
Well, no, it isn't.
>>
>>144493161
>system doesnt work space resources so its pointless
>>
>>144493140
So the answer is "didn't follow this conversation at all" or "backpedaling"?

>>144493235
Well yes, it is. It has all the classic elements from 4X games, some elements even ripped off classic 4X games
>>
>>144493235
>What is reading comprehension
>>
>>144438107
Civ 5 takes so fucking long to win games its retarded. It took 4 hours for me and my team to even find all the civs on the map, and we havent even fought them yet, still killing city states. Fuck this
>>
>>144493121
It used to be a valuable tool for keeping your research speeds optimized, however now there's no actual reason not to just let your populations bloat as much as possible.

However, the poster did say they wanted to go "full-synthetic", which implies purging of non-synth pops.
>>
>>144493341
>killing city states
what are you doing
>>
>>144493342
Why even do that?
>>
>>144490656
>>144490946

Stellaris is actually more 4x than most 4x games. In Civ the 4th X is entirely optional.
>>
>>144493294
Planets are the tile resources that citizens in cities work in Civ. Space resources are akin to luxury or strategic resources that are inside of your borders but you need a building before you get access to.
>>
>>144493475
Probably because replacing your original species with Synths is the closest this garbage scifi has to a transhumanism route.
>>
>>144493534
Sometimes the 2nd X is too.
>One city challenge
>Venice
>>
>>144493421
Was going for domination and there are like 56 city states. I cant even reach the friggen civs without them
>>
>>144493626
Well you can also Gene-mod your pops in to Supermen/aliens, it's a different flavor of transhumanism.
>>
>>144493705
>56 city states
what the fuck
>>
>>144493773
Getting a single early tech to give your pops a single extra almost-completely-irrelevant trait is not what I'd call a "route". Gene modding is also pretty much worse than synths for all intents and purposes aside from actual viability (because synths take way too long to even get).

Now if you could actually have a playstyle that revolved around gradually engineering an actual super-species with Synth-tier attributes that would be another story, but as of now the implementation of gene modding is pathetically low-impact.
>>
>>144493534
Yeah that's fair.

Civ5:bnw is pretty low on the expansion part due to the penalties, but the choices in expanding are deep.
Not a lot of exterminating going on though, unlike stellaris.
>>
>>144494227
intelligent+natural=25% vs synth=20%
industrious+strong=20% vs synth=20%
>>
>>144494227
For all the exterminating there is in Stellaris there still isn't enough ways to do it. Where are muh planet killers.
>>
>>144494074
>but as of now the implementation of gene modding is pathetically low-impact.
Honestly the same could be said of most things in the game. Shit there are entire features and event lines that exist in the coding but are incomplete or non-functional. Stellaris is full of neat ideas with bad implementation, shame we're probably going to have wait 3 years and 20 DLC's for it to be worthwhile.
>>
>>144494343
>>144494074
>>
>>144474312
Because migration and resettling can be very useful.
>>
>>144494424
>full of neat ideas
The only neat ideas I can think are the gene modding, robots/synthetics, the events and ethics stuff.

All the other shit is subpar compared to other space 4x games.
The resource system is one of the worst things I ever saw.
>>
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So I'm working on the only human only mod I'm aware of.

Does anyone have suggestions for things you'd like to see in a human only version of stellaris?
>>
>>144494894
More ships
>>
>>144494772
>>144494424
I was thinking about the genemod system how it could be improved, but I assume most wouldn't like what I had in mind.

I really like finding aliens that are naturally good at something, and then incorporating them to my empire.

I was thinking that traits could have a special modifer to them.
like species X and Y are both Weak.
But X are Inherently Weak, and their weak trait can't be removed.

Species Z and W are strong.
You can mod both to be Very Strong.
Z is Inherently strong though, so you can mod them to be Extremely Strong, and you can't remove the Strong trait from them, and you can remove the Strong trait from species W.
>>
>>144494343
Yes you can engineer +20%~+25% in specific fields, no you can't have +20% everything, full habitability everywhere, not need to eat, and Share the Burden. Not that any of that actually makes Synths worth it anyway.

And really, gene engineering based gameplay is clunky as fuck, because of the whole subspecies system, reproduction, garbage trait selection/point system, and the way you have to directly invest research into any time you want to modify something. It's a blatantly incomplete mechanic.
>>
>>144494894
Ask permission from the Dawn of Victory creators to make a mod off their universe.
Finish the job where they left off bring Communism, Fascism and Democracy to space.
>>
why the fuck do transport ships even engage enemy ships? Why the fuck can't they emergency ftl?
>>
>>144494983
Bigger or smaller? I want to make dreadnoughts eventually and possibly something bigger.
>>144495423
Never heard of that mod. What exactly did they do? I don't intend to use any specific universe because i want it to be more like alt stellaris.

Democracy is already a government type but i was trying to think of adding communists and fascists. Some of the other governments describe those things already though.
>>
>>144495148
I don't think that's bad at all, one of my main issues with gene-mods is that taking, for example, the strong or enduring traits, lock you out of taking their upgraded forms.

I think how I would do it is that I would take your idea of removable and inherent traits and make them tied to point cost, make the removable version more expensive, and I'd get rid of the high-cost traits that are direct upgrades to other traits, and tie them to the gene mod system. So for example, instead of taking extremely adaptive from the start, extremely adaptive is an upgrade for adaptive you unlock with gene-modding, and it could be done with other traits too, like making and extremely intelligent trait or extremely resilient, even have even higher levels that you could unlock with better genetics tech. Make genetic modification have more variety and depth to it.
>>
>>144495148
There needs to be more aggressive and more passive forms of gene modding. IE making lifestyle improvements available to citizens voluntarily vs forced eugenics vs capture and exploitation of your own or other species, harvesting their genetic information to enhance your research, and creating a super species/abominations. It could and should have been one of the major ethical conflicts in the setting but Paradox had their minds too stuck in the current year to not have their space conquest simulator revolve around modern political commentary instead.
>>
>>144495663
It was a planned SoASE mod set in a world where an alien invasion during WW2 led to the major powers colonising space. In the present day of the mod, the major powers were now stuck in a three way space Cold War between the Democratic Nations, the Nazis and the Communists.

The mod is now dead because the developers didn't have enough time to complete it however the universe itself is still on-going. Every few weeks, the facebook page releases in universe news reports and information on the militaries and nations of DoV.
>>
>>144496049
so I hadn't thought about this but why the fuck do pops not care about being genemodded to hell and back
>>
>>144496351
Sounds interesting. My mod is unfortunately based much later so i can replace the aliens with humans that originate from earth.
>>
>>144496049
>It could and should have been one of the major ethical conflicts in the setting but Paradox had their minds too stuck in the current year to not have their space conquest simulator revolve around modern political commentary instead.
I don't know if it's that exactly, outside of them having a stick up their ass about making humans as diverse as possible (to the massive neglect of the 60 other species they created), Stellaris lets you don't tons of shit that is morally reprehensible to us today, such as slavery and genocide. I think the issue here is that gene-modding, like 90% of the rest of the game, wasn't fully thought out, or they didn't have enough time/money to implement it in it's full capacity. So right now we're stuck with this weird, anemic, genetic modification system, that no only creates entirely new species due to the games shitty species indexing, but also has this weird thing where democratic governments can just demand an entire planets worth of people to undergo intensive gene therapy, with no hassle or discord amongst the populace, out side of the fact that game now treats them as an alien species.
>>
>>144496407
"hey anon, we have to increase your dick by 3 inches, are you okay with this?"
>>
>>144496407
Because Pdox sucks dicks.

>>144496621
And to get that you only have to agree to take the modification that make you more compliant with government demands as well.
>>
>>144496716
>And to get that you only have to agree to take the modification that make you more compliant with government demands as well.
3 more inches tho..
>>
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>precursors: scanned the home system and nothing happened
>shrine to old gods: 1/3: only 1 system in the log (meaning it doesnt show the sytems im suposed to enter, the spawn the shit im supposed to research)
>ayy species precument: final one is "already researched" so i cant start researching
>separatist religion: had to edit the event file to get the final fleet to spawn

I'm getting reeeeeal tired of this shit.
>>
>>144496716
yeah but thats 3 more inches of cock
I might be able to fulfil my dreams and suck myself off now
>>
>>144496351
>ww2 in space

wow how interesting
>>
>>144497124
No you wont, right before you cum your mind will suddenly pussy out and you'll make a mess
Unless the gubment also has horsepenis modification, then the flare will make the head stuck in your mouth so your actual thinky parts of your brain can't stop you from cumming inside, you piece of trash
>>
>>144496351
So what, Worldwar: The Game?
>>
>earlygame (about 7 years in)
>have overabundance of minerals, enough for my 2nd colony ship
>have found one(1) planet of my biome

JUST FUCK MY SHIT UP
>>
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>he doesn't conquer all his neighbors and create an unstoppable empire in 33 years

Step your game up, son.
>>
>>144498597
>He doesn't purge his inferior neighbors
>>
>>144496596
The problem is this is a scifi game. Even the piece of trash that is BE knows to make the ideological conflicts within the game revolve around new paths of development that civilization gets access to and the ethical implications that result. Meanwhile in Stellaris:
>Dangerous technology that could represent a threat on a planetary or even galactic scale?
>Genetic manipulation, transhumanism, artificial/augmented sentience, and the rapid rise in the standard of "advanced life"?
>The technological capacity to wipe out entire civilizations instantaneously, then terraform the planet to host your own, or just mind control everyone.
>Paradox: Who cares about that? Muh racism, muh slavery, muh manual genocide, muh science/religion, muh war and peace. Just give all the future shit an obligatory technology and event.

Stellaris has fun gameplay but it's also one of the shittiest attempts at a scifi setting I've ever seen. The one ethical conflict that actually makes sense in the setting is Collectivist vs Individualist, and even that gets ruined by making it communism/dictatorship vs capitalism/democracy instead of something like hivemind vs free will.
>>
>>144494894
no niggers
>>
>>144499149
>hivemind vs free will.
But anon, free-will is a meme; the only difference between the two is that the utility functions of hive-minded individuals are remarkably in-sync
>>
>>144498406
>lying on the internet
>>
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Without knowing what exact catastrophe wiped out all the humans, leaving behind nothing but robots, what's the first kind of climate you think of that version of Earth having?
I'm thinking either Ocean, Desert, Arctic or Tundra, since they seem pretty final/post-apocalyptic.
>>
>>144499578
tomb world, duh
>>
>>144498198
I would not be surprised if they were inspired by Worldwar.
>>
>>144499565
I would send a screenshot but it's a multiplayer game and I'm not hosting
>>
>>144499639
Out of the options available at the beginning, wise guy.
Are there any mods that allow for Tomb world starts? Sounds pretty hardmode.
>>
>>144499543
I know, but there are still practical differences between the two even if a hivemind's thinking capacity is exactly equal to that of an equivalent number of "free thinking" minds combined.
>>
>>144499578
desert, all the water evaporated into space so no organic life can exist anymore, but synths don't care since they just need solar power, metals and silicon and fossil and nuclear fuels
>>
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>>144499578
>all the water evaporated into space
>>
>>144437023

>tfw still on the fucking train.

I just wanna play Stellaris.
>>
I feel like researching debris often actually HINDERS my science due to the storage-on-special-project not working (?)

Am I right?
>>
>>144499754
why does that make it not possible to press 'print screen'
>>
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>>144499578
>Set it to start in the Sol System
>Assume Earth will be a desert if I set it to that
>Continental Start
>Desert Preference
Good thing synths have that inbuilt adaptability.
>>
>>144499773
>industrial processes don't need water
Epic meme.
>all the water evaporated into space
Okay.
>>144499578
Stick to continental, RP the catastrophe as a 'pandemic' of some weird parasitic bacterium that evolved in a completely different way from other way from Earth life and then killed everyone after being dug up from some volcano or a strange underwater temple.
>>144500012
>12+ hours on a train
Are you taking the Transsib?
>>
>>144482498
Pops migrate to places where they are happier though.
So either way the woukd have faction'd
>>
>>144499756
yes
>>
>>144500012
>sent human colony on an arctic planet for shits and giggles
>they gene-mod themselves into metahumans with very strong and extremely adaptive
You what.
>>
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>>144499773
>all the water evaporated into space
>>
>>144499773
>all the water evaporated into space
Star Trek audience, everyone.
>>
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>collectivists
>can't have democracy

>individualists
>can't have dictatorships

Explain this.
>>
>>144500387
it's a paradox
>>
>>144500140
It's aboot 1200km trip and the train is very slow
>>
>>144500387
Johan had his imagination surgically removed along with his capacity for critical thinking.
>>
>Alpha Centauri has a Tomb World in it
Hmm
>>
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>>144500796
miriam did nothing wrong
>>
>>144500796
>>144500930
ZACHAROV/YANG 2016
>>
>>144500387
I was about to point out that true capitalists should have no problem with slavery or genocide, but then I realized it's presumably the player enslaving and genociding populations as the central authority.

Which has me wondering in and of itself, how the fuck do you play as a true decentralized capitalist civilization in 4X? Does the player just represent the guiding hand of the free market?

Which brings me back to the original question: Why do capitalists care about slavery and genocide in Stellaris?
>>
>>144500930
Get off the Network Node Believer, your probe teams can't fool me.
>>144501051
My nigga.
I would also have accepted Morgan.
>>
>first anomaly is the gas giant fags
>want to move to a system with a space amoeba fleet 4x my current fleet power
>the amoeba is of course sitting on the gas giant they want to move to
rip in piss
>>
WE MUST DISSENT
>>
>>144492468
Nobody said it was good 4x.
But its a 4x at is core
>>
>>144501341
"Beware, you who seek first and final principles, for you are trampling the garden of an angry God and he awaits you just beyond the last theorem."
>>
>>144501051
>not zacharov/deirdre all years
>>
>>144495423
>>144495663
It's an awesome setting that if expanded upon in stellaris I would jizz myself.
>>
>>144501743
>Deirdre letting anything but mind worms inside her
>>
>>144501890
I'd put my mindworm inside her.
>>
>fleets don't suffer attrition in enemy space
>fleets don't suffer attrition in orbit of enemy planets
Paradrones will defend this.
>>
>>144502195
why would they? they suffer attrition quite naturally by not being repaired or reinforced
>>
>>144502195
>Fleets eat all my enegry.
>No more energy, negative monthly balance
>Ships don't suffer any ill effects
>>
>>144501145
I think individualists and collectivists are different on exactly what they do in the game - slavery and purging.
Individualists respect life to do as it pleases and not be oppressed. Collectivists dont, they see life as expendable.
I suppose by extensio this necessarily extends to the autocracy-democracy dichotomy because autocrats like to tell others what to do and democracies are represented.
>>
Someone please tell me where planet sensor ranges are stored. The base range is way too fucking low.
>>
any ausfags up for a game?
or, i mean, anyone really, but i cant imagine wanting to try and match australian ping
>>
>>144502564
COLONY_SENSOR_RANGE in defines.
>>
>Colonizable planets are highlighted on galaxy map
>Colour-coded for habitability
>Not filtered for colonization tech I have
>>
>>144502309
Maybe attrition is the wrong word, although spaceship crews will experience attrition even if their ships self repair.
But there should be a supply mechanic or something similar to hoi3 like morale that represents operational length/ability.
I suppose right now it doenst matter cis the ai is already retarded as it is, and battles are just blobs anyway.
>>
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>your pops are naked under their clothes
L-lewd!
>>
>>144501867
The creators recently hosted a Stellaris Multiplayer set in the DoV-verse. All the players roleplayed as one of the DOV human nations. I don't think they recorded it but I'm assuming they came up with some cool backstories while playing.

>>144497969
WW2 is cool. Why else would History Channel have WW2 and Hitler Marathons?
>>
>>144502653
>full colour = you have tech
>half colour, half grey = you don't have tech
???
>>
>>144502309
>20 billion strong industrialized planet doesn't have any surface defenses
Yeah no.
Planets are way to easy to neutralize and conquer right now.
>>
>>144500387
>>144501145
The entire ethics selection needs to be reworked. Individualism should get dictatorships and slavery, Collectivists should get democracies and purge. Xenophobe/Xenophile should be replaced with Supremacy/Equality, which would be defined similarly to Supremacy/Harmony in BE. I don't even know where to begin with Materialist/Spiritualist, literally the only thing the choice affects in terms of empire path is whether you get robots or fucking space jedi. Militarist/Pacifist is more or less okay aside from lacking any real substance whatsoever, but there needs to be some peaceful forms of conquest since the game's only win condition is through domination.
>>
>>144501145
Individualist-democracy
Actually it doesnt matter almost all playstyles are functionlly the same, since the mechanics in stellaris are either simple or non existant.
The toughest question a player faces is basically "purge or not?"
>>
>>144503010
Which is limited to collectivism adn xenophoby and its obvious.
When you can purge purge.
>>
What's the best way to reach huge war score - when the civ you attack doesn't have any fleet left and because they're in an huge alliance with aliens on other side of the galaxy that are blocked by countless civs can't ever reach?
>>
>>144501145
Capitalists not liking genocide more or less makes sense. You can almost always find a use for living beings, and the useless ones will usually die off on their own. Actual genocide is something that requires ideological motivation and central planning to pull off.

Slavery should be perfectly fine though.
>>
>>144502982
I think the axes are ok in concept, but seriously need tweaking to produce more divergent gameplay and better balance.
Ethics points should be x/10 with the player starting with 15 so you can choose any combinations of ethics to various strengths. Also is there any benefit to NOT having ethics? Like what happens id you play an empire thats just a blank slate?
>>
>>144503120
Yeah so the choice is exactly that, choosing thise ethics or not
>>
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If i start a game with no AI, primitive civs will eventually make their own space empires right?

Could i roleplay as a fallen empire this way?
>>
>>144503304
Individualists arent capitalists
Where did you get that from?
>>
>>144503314
>Also is there any benefit to NOT having ethics?

I really don't see how there would be, most ethics are bonuses only, with the maluses being mostly lesser chances on certain technologies
>>
>>144503404
yeah but it might be dull, but I don't think you can prevent actual fallen empires from spawning
>>
>>144503629
you can edit the map file to prevent it
>>
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Need a biography though.
>>
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>try not being a murderous space nazi catholic for once
>try going for an isolationist science fuck empire
>most of the galaxy is full of space hippies that murdered the only two or three empires that might have started shit later on
>"LOL WANNA JOIN MY FEDERATION?"
>"WANNA TRADE CIVILIAN ACCESS?"
>"LOL WANNA JOIN MY FEDERATION?"
>"IT WOULD BE REALLY COOL IF WE WERE FRIENDS YOU KNOW?"

That's it I'm calling the unbidden.
>>
>>144502624
thanks
>>
>>144481724
Fast as fuck highways
... to absolutely nowhere
>>
>>144503314
I agree that gameplay is the most important thing when it comes to the ethics system, they could mean nothing whatsoever and as long as they made gameplay interesting it would be a good thing. I'm mainly just trying to characterize them in a way that isn't completely fucking retarded in terms of flavor.

However I do think that the same changes would also make gameplay more varied. As >>144503010 >>144503120 pointed out the current ethics layout basically makes it so you either have two choices: Hippie diplomatic fuccboi vs genocidal slaver warmonger, and robots vs jedi. That's literally the only two choices you're presented with because the same ethos that give you slavery give you genocide and the same ethos that give you diplomacy benefits hate both, pacifist/militarist just becomes an accessory at that point, and Materialist/Spiritualist have pretty much no effect on anything else whatsoever.

I wish this game had an actual fucking AI because I'm pretty sure just modding the ethics to be different isn't good enough and that all the AI's policy-based behavior is fucking hard-coded into the government type/ethics they get instead of just calculated based on what policies they're capable of executing optimally. Fucking Paradox.
>>
>>144503573
Considering Fanatic Inidividualist Militarists are defined as Ruthless Capitalist in the game AI, I'd say the devs seem to think otherwise.
>>
pacifist nerf when?
>>
>>144504415
Meh thats just a creative name for fan ind/miltarist COMBO
Individualism itself doesnt mean anythig except MUH FREEDOMS
>>
>>144504690
Already. 1.1
>>
>>144503573
>individualist-materialist first contact message is a line from Atlas Shrugged
Gee I don't know.
>>
>>144501979
It'd be like an earthworm in a cave
>>
>>144504881
>daft culture references are srs business
>>
>>144503304
True capitalism is not slavery either. Objectivist ideal (since we are quoting Atlas Shrugged) is not only to never live your life for others but also never ask others to live for you.
>>
>>144503672

How?
>>
>>144502886
Except that's wrong, it's full colour by species habitability

>find an ocean species next door in first year
>invade the savages
>all those green planets
>can't colonise shit
>>
>>144505320
nvm
>>
>>144505320
Stellaris/map/setup_scenarios

fallen_empire_default = 0
>>
>>144503938
how do you handle isolationism when expansionism is pretty much necessary to not become irrelevant
>>
>>144505375
I was pretty sure I was able to colonize native habitat back in v 1.0

Did they break it or does my memory cheat?
>>
>>144505375
>>144505490
depends on interference policy
xenophile can't do it, pretty sure anyone else can
>>
>>144505315
Theres also that those fancy names are what they call themselves. Individualism-collectivism in the game is is for all purposes freedom vs slavery, and no more. Any thing else is backstory and fluff
>>
>>144504729
I was actually mistaken about it having militarist, after checking the game files the only actual requirement was fanatic individualist.

That said, individualism doesn't seem to directly refer to capitalism after all. If anything the decision would probably be less crap if they did. Collectivism vs Individualism right now basically reads as "Do you want to have fun or not?" because one gives you a ton of extra gameplay tools while the other gives you literally nothing.
>>
>>144505547
What interference? I'm talking about species already integrated.
>>
>>144505446
early expansionism is essential i agree get as much territory as possible.
However ysually capping at 5 planets and focusing on tech is enough to not become a punching bag. Also, alliances
>>
>>144505680
are you seriously trying to colonise a planet you already control
>>
>>144505315
True capitalism isn't slavery, but it certainly allows it. If you have the means to restrain, train, control, and sell a human being there is nothing about Capitalism that says you can't.
>>
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What exactly is this first-contact message referring to?
>>
>>144438107
just looked the first time at the op picture, what is the right one in the second tier, I can't seem to find it? Am I retarded or getting trolled?

Also industrious is much better I think for early snowballing.
>>
>>144505746
No, I was trying to build a colony ship full of aliens and send them to planet of the same type as their homeworld. I was sure I could do it before, but now I can't, so maybe I'm wrong.
>>
>>144505658
Yes thats what im saying.
Also the game itself makes no differentiation in economic policy literally anywhere in the game, except maybe via slavery
>>
>>144505771
You mean "Who is Pepe""?

It's Atlas Shrugged. Who is John Galt?
>>
>>144505921
that's never been a thing
>>
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culturally enriched!
>>
>>144505446
Expand early, tell ooga boogas to fuck off the planet if you have to and commit mass genocide before you meet some hippy empire that would be upset about it. Build border outposts the second you find the borders of another empire and only after you build them bother scouting the rest of the nearby system to see if its worth keeping.

After the initial land grab just terraform the shit out of everything. Even if I set my game to have less than normal colonizable planets I have a retarded amount of 20+ sized planets that I terraformed with the resources traded with some corporate fucks for the equivalent of space string.
>>
>>144505771
>My Bedroom
>My House

what's your nation called
>>
>>144505910
pls respond
>>
Does the Old gods event chain end up doing anything after you find all the shrines? I completed the missions in the situation logs and accepted the findings, becoming a Divine mandate and leading my people into spiritual awaking, but does it continue on later in game?
>>
>>144506225
dlc :^)
>>
>>144506225
Don't think so.
>>
>>144506225
If it says 'event chain ended', then it's over
>>
Is the super strong trait worth it if i want to conquer all of the ayys
>>
>>144506381
no, just build robots or uplift cockroaches
>>
Am I fucked if I literally ignore the unbidden and keep expanding my fleet while leaving the three space hippy federations that are fighting over who gets my technologically superior space dick get eaten?
>>
>>144506381
No since you shit out as many armies as did the soviets in WW2 and simply win by numbers, not by quality.
>>
>>144506168
>what's your nation called
MySpace
>>
>>144506564
Really? What do they look like?
>>
>>144506536
probably not, crises are shit
>>
Does anybody have imagex comparing the architecture styles in civ 5 across the different eras?
>>
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Today I'm going to be agressive for a change.
>>
>>144507169
>upsetment
>>
>fanatic spiritualist + moralist democracy
>mfw 92% happiness right off the bat
>>
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>the sum of the warscore cost of the selected demands is too high
>>
>>144506562
>implying the t34 wasnt the best tank in the war
Everything else can be shit, you juts need 1 amazing thing and spam the fuck out of it
>>
>>144507594
Ah yes the t-34 meme again

Very impressive
>>
>all those spaces for future victory conditions
how many dlcs until we get decent victory conditions that don't involve massive breeding or being literally hitler
>>
>>144507631
Ww2 is a meme
>>
>>144507667
Hopefully never. Paradox should be devoting their effort toward making conquest more fun, not creating ways to remove it from gameplay entirely.
>>
>>144507667
>caring aboit victory conditions
>>
>>144506536
If you leave it to reinforce for a few decades it might actually become an interesting challenge instead of a minor speedbump
>>
>>144507374
Pacifism is a cuck ethos though
>>
>>144506293
>>144506285
>>144506276
It says we are on the path to Godhood, thats disappointing.
>>
>>144506293
Are all the long event chains like that? I've never actually bothered with the precursors or specimen procurement quests because they seem like way more trouble than they're worth.
>>
>>144508584
Cucked is dying to my superior economy
>>
>>144508835
I think so, yeah. I mean, it's not like they can go on forever.
>>
>>144508876
Early game economy is decided by expansion
>>
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>>144506225
> find 2 shrines
> third one just doesn't trigger
> no "Go To Location", no map marker, nothing
> just sits there with "2/3" on my situation log
Redemption never
>>
Can i create xenophile slavers?
Like my pops love owning those alien pets
>>
>>144503573
>Individualists arent capitalists

Yes, they really are. It's pretty explicitly stated throughout the game.

>>144504979
I think that when the individualist first contact message is a line from the Bible of modern capitalist thought, it's a safe bet it reflects the capitalist underpinnings of in-game individualism.
>>
>>144509303
>its explicit stated
Nope. It only sort of "hints at it"
Even then the mechanics of individualism have nothing to do with capitalism
>>
>enemy fleet jumping around 100% randomly

REEEEEEEEEEEE PARAKEKS FIX IT FIX IT
>>
>>144509405
+20% shekels is pretty capitalistic though
>>
>>144508923
And nobody expands better than pacifists with their -30% growth time
>>
>>144509405
>Nope. It only sort of "hints at it"

Sure, if by "hints at it", you mean "explicitly states that individualism is capitalistic in nature".

>Even then the mechanics of individualism have nothing to do with capitalism

That's a meaningless comment. The limitations of the game mean that you can conquer the entire fucking universe with a 500k fleet while still being a pacifist.
>>
>>144509415
Just ignore their fucking fleet and go straight for capital.
They will automatically follow you, work all the time.

>Scourge uses warp
>Spawn in a warp empire
>Proceed mouse-cat game
>30 years still 3 stars

This is needed to be fixed ASAP.
>>
>>144509670
I have multiple fleets attacking multiple planets, the AI apparently cannot figure out such a simple thing and just runs in circles in confusion, meanwhile I get fukcing 20% warscore just for blockading two planets
>>
>>144503573
Capitalism is logical outgrowth of individualism. Don't talk to me about duty, or greater good or anything. You want something from me? Pay up.
>>
>>144509967
thats not what capitalism is
>>
>>144509509
The bonus isnt due to any capitalistic effect. Its a FREEDOM effect

>>144509539
>Its explicitly stated
Screenshots or it didnt happen
>>
Do you think other ethos deserve their own fallen empires?
>>
>>144510232
Fallen empires are a retarded concept, so no.
>>
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Is it possible to get these guys as my allies? Or ally-getting tips general?
>>
>>144510550
They are vassals to someone, I don't think you can make allies with them.
>>
>>144510550
Yes, you need more mutual enemies
>>
>>144510628
That icon means someone ekse is their vassal
>>144509536
No not really. Buildi
>>
>>144509536
Building colony ships /frontiers has nothing to do with pop growth
>>
>>144510628
They are the overlords, not the vassal

>>144510232
What would they be though?

>Fanatic Militarist
>Enigmatic Warriors
Lost in eternal war amongst themselves, they will occasionally unify and go out and strike down regional powers to create a power vacuum and watch the lower lifeforms wage war instead.

>Fanatic Pacifist
>Preservers of Life
When war rages too long, when too much is lost, they shall take it upon themselves to end it now.

>Fanatic Collectivist
???

>Fanatic Individualist
???
>>
>>144510797
Militarist: Bloodthirsty Spectators
Bored with everything else they demand lesser empires fight among themselves for their entertainment

Collectivist: Rigid Conformists - unable to do anything that upsets status quo
Individualist: Bickering Recluses - galactic NEETS so caught up with themselves they no longer able to participate in anything
>>
>>144510797
I think they should be like great powers in vciky2 with a sphere of influence mechanic.
You fall under their sphere, you get all kinds of directives/ultimatums but also rewards.
Of course it cant happen until the federation diplomacy DLC for 19.99
>>
>>144510784
More pops = more resources = more colony ships and so on
>>
>>144510976
Not much difference early game.
Same for any pop based bonus
>>
>>144510953
>Individualist
>So absord with their VR and waifu faggotry they ignore all material events the galaxy
>However, whenever a new specie enter space age that touch their heartstring they will go out and demand a total vassalization
>players get a chance to turn them into slave and femdom play instead if they can trick them

MAKE THIS HAPPEN!
>>
>>144511045
First you say it has nothing to do with it, then you say it doesn't matter early game

Which means it sure does matter later on
>>
>>144510963
This game is a joke.
They make EU and CK and Victoria and there is plenty of mechanics they could use.
But no.
>>
>>144510797
Fanatic Militarists just want Gud Fights. They'll help any empires weaker than themselves but as soon as you look like you might actually be a threat they declare war and start breaking your shit.
>>
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>>144509415
>>144509670

alright here we go fucking finally

the big battle is about to commence
>>
>>144511663
Why are you so low on power?
>>
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>>144511760
you mean military power or power power?

both because they took a bunch of my planets, now I'm taking them back
>>
Wormhole is such a pain in the ass to play.
Exploration is too slow.
>>
>>144511663
>>144511830
you should really do something about that idle pop, anon
>>
>>144511331
You dont expand by colonising mid game
>>
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>moral democracy
>three out of four candidates have slaver mandate
>>
>>144499578
is Earth hardcoded? In one of my games was inhabited by humans in early space age, in the other was Earth radioactive tomb world inhabited only by (non sentient) cockroaches
>>
>>144445312
Obviously they would be fanatic materialist and collectivist
>>144444444
>>
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>>144511882
naw there's always some fuck chilling on my homeworld because I haven't filled out every square

I really fucking wish the fleets wouldn't cluster so much it's awful
>>
>>144511830
It's very nice that make a fleet with battleship combination of fighters to bombers 2:1 can actually guard against the projectiles.
>>
>>144512156
If only fighters stayed escorting the fleet
>>
>>144512156
yeah those fighters really helped against the torps
>>
Any ethics tier list?
>>
>>144511949
Clearly it's Athenian democracy.
>>144512038
Those seem to be the two main ones.
I've found it quite a few times in the Atomic Age as well, Iron Cross/Skull combo and everything.
>>
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>Play as a fanatic militarist/materialist faction
>Extremely lucky to enouncter only one 1 planet strong faction to the west , and some fallen empire, who's quite far away and doesn't care (yet)
>After difficult wars somehow killed off 2 hippie nations east of the blue line

Suddenly pretty much all my hippie neighbours
>ymacera union
>rontor league
>rontor state

Form an alliance of woodstock and now I can understand what the Roman Empire felt when they had barbarians fucking everywhere threatening to attack, I think I won't be able to cover the whole land with my forces, although they are equivalent in the combined strength of the enemy
>>
>>144510797

>Fanatic Militarist

I imagine something like a star empire equivalent of the Predator species.

Every decade or so they send out a fleet with a lvl 1 admiral or general who can pick fights without declaring war. If the leader reaches max level he returns to the Empire and they get a bonus to all ships or soldiers.
>>
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man what a fucking satisfying war.

anyway it's only worth making a federation when you run out of stuff to give to your allies, and this can be circumscribed by only ticking your goals in the peace negotations, cucking your allies of their promised concessions

also, strike craft > lances against conventional AI empires.
>>
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>>144512670
please respond
>>
>>144511949
>Morals are objective and not subjective
Dank meme
>>
Why cant I exterminate or enslave like in Distant Worlds?
>>
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>>144512670
naeh
>>
>>144513502
What do you mean? How you can do this in DW?
>>
>>144504349
Ethos really need unique techs attached to them and not just "weighted" ones at the very least
>>
>>144513743
there are buildings that are limited by ethos
>>
>>144513743
they need more unique mechanics in general

for now, all they have is slightly different tech chances and a unique building
>>
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>>144513598
Have you even played a non-shit 4x game?
>>
Seriously I'm thinking about modding the game to remove the 10% tech cost increase per planet.

What's the point seriously, why make it so you're punished for doing what the game encourages you to do, expand? It doesn't make sense. And the super slow teching is dull as fuck.
>>
>>144513385
How is slavery moral in any way?
>>
>>144513502
>>144513598
>>144513928
Because this is rayciss according to leftist swedecucks
>>
>>144513804
1 building for ethos (except individualism who gets two for some reason) isnt enough to give enough difference, specially when half of them are happiness buildings
>>
>>144514015
http://www.bbc.co.uk/ethics/slavery/ethics/justifications.shtml

You might not agree with those arguments, but that doesn't mean that they don't believe it's a morally acceptable thing. After all, if morals were absolute/objective, why do we still argue over them, why have they changed so much since the dawn of time.
>>
Stellaris is so fucking garbage i cant even understand it.
>>
>>144513928
Not seeing the difference.
>>
>>144514136
then at least mod the fucking game
http://stellarismods.com/novelwargoals-mod/

or just play DISTANT WORLDS UNIVERSE
fuck me
this pile of shit has a general and distant worlds dosent
>>
>>144514136
You can purge and enslave anyone you want. Have you played the game?
>>
>>144514771
>forced to choose xenophone trait
>le tech penalty
that shit is retarded
>>
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If only these kind of battles can continue happening without requiring me to deliberately hold back my navy building. Chasing Hyperspace fleets as a Wormhole user is interesting, and requires me to use the concept of 'battle engineers' to build wormhole stations in systems I've conquered to try to have the same mobility as them.
>>
>>144514985
Collectivists can purge anyone.
>>
>>144514771
Yeah but what they wanted was race specific policies

Enslave/purge whoever you want is not rayciss
>>
>>144515060
so why cant i purge as a democracy? cant people vote to purge? dont you see the problem with this retardation?
>>
>>144515225
The only difference is the presentation.

>>144515325
>why do ethics and government types matter?
>>
>>144515441
Is pretty much the only part where they matter though.
>>
>>144515441
Sure, but you can be CERTAIN there will be people out for blood that paradox has race based purging policies in their game

cant see them adding that
>>
>>144515494
Ethics affect many of the policies you can use. This is just the only one you care about.
>>
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>>144515225
This, species policies when
>>
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>Bombard planet
>Allies won't even help, just in orbit for the view
>>
Do you think in a dlc they will add the ability to do shit in the core of the galaxy? There should be more victory conditions like galactic destruction or like transcendence and shit
>>
>>144515692
I'd love that.

Would also be nice if species could become xenophobic specifically vs one kind of species.

>Humans
>Xenophile: Frubralav, Djomnar
>Xenophobe: Oklarr, Drull'Ferlen


If you're Materialist and your main species are Intelligent, maybe you can allow enslavement for a species if they're not Intelligent.
>>
>>144515513
You can take the jews money and expel them in CK2. I doubt they'd be too worried.
>>
Terraforming does not affect alien structures, right?
>>
>>144515916
You can but its always a bad decision, far to many penalties for doing it.
>>
>>144515052
>chasing hyperspace fleets with wormholes is interesting

you literally just look at where your nearest snare is and send them there, they'll get there before the hyperjumps can charge and then you've got them
>>
>>144515959
All it does is remove tile blockers, not buildings.
>>
>>144516038
Not really. It's a lot of ducats for a few penalties you won't even notice.
>>
>>144515876
>>
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>>144515876
>Get Swarm, Unbidden and Machine Consciousness crises in one game
>Machine Consciousness decides it would be faster to blow up the entire galaxy, removing all the meatbags in one go
>The Swarm and the Unbidden have to either get the fuck out of dodge or start fighting the machines
FUND IT.
Maybe also if they do Fallen Militarists/Pacifists, their objective would be to eventually destroy it all/stop people from destroying it all.
>>
>>144514762
This is the 4X general.
>>
>>144516074
This is within enemy territory - I've been building a Wormhole Station along the way and the occasional snare where I think the Hyperlanes lead to (I don't have the tech to see them yet).

For that particular fight though, I noticed that for the enemy to reach this system they had to pass through Yon. After I split my fleet into two to make wormhole generation faster (still slow as hell even with 'T3' wormholes), the AI began sending their fleet, which was broken up into three parts, towards 2nd Fleet. Two of them reached 2nd Fleet first (you can only see one because the other one had emergency FTL'd their battleship away), and the third was coming in from Yon. 1st Fleet was in an enemy system just north-east of Yon, and I had a Wormhole Station built there - the result was this, when I was lucky enough that within seconds of their third fleet hyperjumping into the system, 1st Fleet popped out of the wormhole near them, close enough to force them into a fight. Which led to the two battles in the same system there.

I just need to reconfigure my fleet a bit as these guys are sporting nothing but T3 kinetics and T4 missles, and I have no PD on at all as the Beautiful Battles mod nerfs PD significantly to make them not insta-blap missles and strike craft coming their way by giving them a longer cooldown (2.3s). All my ships are just sporting T4 lasers right now.
>>
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If you're a wormhole empire, and you're allied with another wormhole empire, can you use eachother's wormhole stations?

Also
>3022/2940 Shields research through debris
>Didn't unlock
>>
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the cavalry has motherfucking arrived

one ship left in bad shape, couldn't retreat due to armor admiral

>>144516912
yes you can
>>
>>144516912
>can you use eachother's wormhole stations?
You should be, but in 1.0 it was broken. Was it fixed?
>>
Holy fuck diplomacy is so barebones it's hard to believe stellaris is even a paradox game.
>>
>>144517059
Why would you even pick an anvil admiral?
>>
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>>144517178
better that an armchair general at least
>>
>>144517104
They fixed it, thank god.
>>
>>144517139
Diplomacy is always barely existent in Pardox games

>insult
>send gift
>ask for access
>>
>>144517585
Diplomacy is p. good in EU4.
And Vicky crises are an interesting if shittily executed mechanic.
>>
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>>144513928
yes
>>
>>144518061
Diplomacy is good in EU4 now. It was similarly shit at launch.
>>
What's the current meme traits / government to steamroll shit
>>
>>144518695
despotic, fanatic collectivist, materialist, thrifty, industrious, sedentary/weak, decadent

at least in multiplayer.
>>
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>>144484869
>>144485000
>thermal detection
you fail to understand that thermal radiation IS light. but which one glows brighter? the moon, or the sun radiation reflected by the moon?

it does not matter that they have minor radiation. the entire point of what I wrote is that space battles, if they ever exist, would come down to who can detect who first. and obviously all battle crafts would be unmanned

and detection is a real issue

we are still discovering new dwarf planets within our own solar system. and do you know how we detect planets in different systems? almost all of them we detect through their shadows, callled transit photometry. the second largest contributor is radial velocity, when the star accelerates towards or away from us because of a planet's gravity. direct detection is very rare and difficult, only possible with newly formed planets much larger than jupiter and hot themselves. the point is that even with our best space telescopes we can barely see planets in neighbor systems as miniscule changes in brightness

lasers are light too, guess what, they dissipate, even in a vacuum. even if you do a very good job, at a distance of say 1000km the laser will have grown dozens if not hundreds of times, lowering its intensity so significantly that it won't be able to do a thing especially to a proper coating

>You were accurate in one of the major weakness of lasers being the fact that they dissipate over distance, however they would have far greater range than any kind of conventional guided missile.
that is plain wrong. missiles have ranges of millions of km while lasers have ranges of less than a thousand km

>there is a third option in mass drivers, electro-magnetically propelled blocks of matter
they generate heat, much more so than the space crafts you complained about. and you overestimate the capability of them. even large ones won't be able to accelerate anything beyond 10km/s and can be very easily dodged by randomized minor movements
>>
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>>144518386
Honorverse mod when?
>>
>>144518883
>the entire point of what I wrote is that space battles, if they ever exist, would come down to who can detect who first
as a sidenote, this is already to some degree the case with current air battles

a fighter who can detect an enemy fighter first, say at a distance of 400km, can then shoot a missile to destroy the other fighter. this is the entire point why so called "stealth" even exists. they are not invisible, they are just a tiny bit harder to detect and those 50-100km make the difference
>>
>>144518883
>stealth in space
>space combat is just like my submarine movies!
>in the year 1437
Just kill yourself already,
>>
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Thoughts?
>>
>>144519668
You have anal autism was my thought.
>>
>>144519967
>not being autistic
It's like losing at life. Autism is like +intelligence trait.
>tfw autistic and always been told how gifted I am ever since I was 8-9
:^)
>>
>>144520078
>posted from my basement
>>
Someone is using the Extended War Demand?
>>
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>>144520078
>my mom says I'm smart
>>
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>>144519314
I never watched any submarine movies. I don't watch TV in general
>>
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>>144520078
>>
>>144519668
Why bother making this?
If we are talking about min maxing, which we obviously do if you come up with such "data", only despotic empire and moral democracy are relevant because its all about the early game.
If you consider anything else you are doing it for the roleplaying anyway and in that case data is irrelevant.
>>
>>144520367
>earn a couple of hundred thousand dollars in college through investments
>happiness doesn't increase
>stop caring about money
>>
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How often does this happen to in your games?
>>
>>144520560
You mean incomplete precursors? All the time. Never managed to finish it.
>>
>>144520408
Because analyzing game mechanics is an end in itself.

And despotic empire sucks.
Moral Democracy requires an ethos you may not find preferable, and you can reach high happiness without it where it would be redundant.

>If you consider anything else you are doing it for the roleplaying anyway and in that case data is irrelevant.
You can min/max from different starting points.
For example, I want to play Stellaris, and then I min/max, yeah you're probably gonna be a moral democracy.
The starting point may not be just to play Stellaris though, it may be that you want to play X, where X could be a xenophobic empire, and then you min/max out from that.

It's not just an on/off switch where you either go full min/max or full roleplay and stop caring about how viable something is.
It's a spectrum, just like your autism.
>>
>>144519668
it depends on your playstyle. irenic democracy would be useless to me since I have >90% happiness already. however, martial empire is very good for me, because I go for low planet density for faster research progress so the naval capacity is very important, the ship upkeep adds up and allows me to more easily exceed my naval capacity softcap, and because the super ships are very good tanks
>>
>>144518386
>se5
>non-shit
>>
>>144520468
>too stupid to recognize the value of money
exactly
>>
Does anyone have a list of the rewards for each of the precursor quests?

I need it because I'm a minmaxing savescumming faggot
>>
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>>144520281
>I never watched any submarine movies.
how do you even exist?
>>
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planetary invasions drag on way too long

I basically won the war already I just gotta sit around and stare at fortifications go down for ages
>>
>ironic democracy
>>
>>144520961
>high iq
>good grades
>easily earn a lot of money
Sorry I'm not as easily entertained by simple trinkets like you are.
>>
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>when your Ultra Genius with +60% energy research gets dragged away from his research to rule the empire
>next scientist you get is a Foreign Spy
>>
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>>144520837
Yeah Irenic democracy can be redundant if you already have the happiness.

The ranking obviously isn't true for every concievable scenario.

Charismatic/Xenophile btw? Is that how you fixed your happiness?
I found that happiness buildings are rarely worth it for me. Like maybe for research planets, but when it comes to minerals I get so many % modifiers already due to Prole+Strong+Industrious+Processing Plant, that another +10% isn't preferable to a higher hard number that gets modified by all the other percentages.

I have put Martial Empire far up.
Fleet cap is at 1000 right? Does Martial Empire affect that?
>>
>>144521342
>Ultra Genius
Is that a thing?
>>
Hey /vg/!
Do you have some problem with the "Abandon Planet" War Demand?

I can't ask an Empire, which I already wente to war, to abandon some of its planets.

Any help?
>>
>>144455007
Did they seriously add those in? But no United States of Earth? Or Slavic Federation? What the fuck? I am so glad they looked stupid when their first popular mod got rid of 'multiculturalism' and they got all butthurt about it.
>>
>>144521604
The fleet cap is stupid, how can I be a conqueror if all I have is 1000 vs 1000 x X on all front?
>>
>>144521736
I think only fallen empires can do that in vanilla
>>
>>144521604
no, fleet cap is 1000 no matter what. and of course with grand fleet and the 50% from tech the additional 40% are not THAT big but as I said they matter for my playstyle of low planet density. I keep my happiness up through purging of all pops that do not match my original settings because they are therefore incompatible to my playstyle
>>
>>144521858
Yes. But I'm using the Mod of Cthulu, that's why I can do it.

Speaking of which, what does /civ4xg/ use as Mod? (Or not...)
>>
>>144521847
with strategy
>>
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So this happened. Also I am space penguins.
>>
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>>144513385
>>
>>144521936
>but as I said they matter for my playstyle of low planet density.
Yeah I got that, I was just curious about how the % worked mechanically.
>>
>>144522964
Playable nomads when?
>>
>>144521847
I only have 4 fleets with 4BB in each because creating cock slaves vassals is op, my entire empire are 7planets, 2 battery worlds and 5 2xfarm, 2xmine, labs and nobody dare to fuck with me, on top of that nobody can even get to me because my vassals are in the way.
>>
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Be a liberator, not a conqueror.

When does the 'Terror Bombing' negative reaction proc, the moment collateral damage happens or if you keep bombarding a 0 fortification planet for too long? The -5% happiness for my pacifists are annoying.
>>
>>144523257
pretty sure terrorbombing is triggered by full orbital
>>
>>144523112
I want no vassals.

And please, with my current power and retard AI, I can just steam roll all of them if I want.

Still I want to see big blobs with massive fighters fill a whole system.

I have one battle doing that with FE and It was fucking gorgeous.
>>
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Oh boy, finally.
>Maxing cores by finding systems with 3+ planets and terraforming them all
>>
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>>144514762
>The Xenoplague
>>
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There were two colonies the Ix'idar had that had the same 'pre-sentients' that looked exactly like the Ix'idar. I thought they had somehow mind broken themselves over both my invasion and the fact that the Ix'idar enslaves their own people and has droids, although probably not surprising as they're fanatic collectivists.

They're now the primary species of the 'new' Ix'idar Science Directorate that I liberated? The actual Ix'idar on the 11 other colonies do not like that they can't get in on the rulership, and is otherwise facing starvation all over due to their reliance on orbital farms to keep them all fed.
It's great that it's not my problem anymore, though.


>>144523307
I triggered it on Light Bombing - I had two planets bombarded at the same time, since I only had a single 12-strong psionic army running around. It took between 1-2 months to take control of one of the planets then heal up before heading over (had Weak trait and haven't found any pre-sentients near me to uplift to do the ground combat fights). So essentially it was an extra month or two of continuous light bombing after hitting 0 to trigger it somehow.
>>
Hey guys, CiV related question/problem;
I just can't seem to find the perfect balance mod. CP doesn't change enough (granaries don't count Bison), CBP changes too much (gold maintenance is too high, no matter what I'm in the red by Classical) and NQ removes too much (I miss my A-bombs) while doing nothing for the retarded AI.
Thoughts? What do you guys use and why?
>>
>>144523687
that's a negligible change
>>
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>Kawaii Armada 1 through 5 ready and waiting
>Moe Defence Force 1 standing by
this gun be gud
>>
Why are collectivists locked out from democracies? Another nonsense paradox decision I suppose
>>
>>144523687
So there has to be a colonized world in the system and be colonized for it to count towards the core worlds cap and not just an owned system?
>>
>>144524867
Gotta ask, is moe fully equipped with Tachyon Lance?
>>
>>144523687
Damn that's a gamechanger.
>>
>>144525008
Every colonized system counts as one core world
>>
>>144525057
no the kawaiis are. Moe is 100 corvettes with autocannons. Was gonna just used torps but I;ve never used autocannons before so I'll try them out. Kawaaiss have torpvettes.
>>
I think the new sector AI might be even dumber then before.
Because now it builds starport modules.

I'd placed a high energy producing planet in a sector, and the AI for some reason saw fit to build a bunch of ship improving modules on the starport, despite me never actually building any ships from it.
The AI kept doing that over and over until the sector energy output measured +1, with no regards for that the rest of my empire was now in negative energy income.
>>
>>144503404
>Missile Gap
>Alderson disk
Stopped reading when that became apparent
>>
>>144525526
>now it builds starport modules.
better than not building shit, you can also change the modules if you're autistic enough
>energy output is +1
git gud
>>
Why don't Paradox make Blorg Merchandise?
>>
>>144516785
>Paradick AI
>being able to even identify crisis factions
>>
>>144525723
>energy output is +1
The -sector- output is, and the governor caused that.
>change the modules
You can replace them, but not delete them, and every module costs energy.
Besides, the AI governor would just rebuild them later anyway.
>>
>>144524682
>CiV
Kill yourself.
>>
>>144526227
>bait
(You)
>>
>>144524148
It happens everytime you kill a pop with bombing
>>
>>144524887
They dont like FREEDOM
>>
>>144523687
Its final.
Just remove the core world cap, its pointless.
>>
>>144526975
If sectors weren't implemented in such a half-assed way and broken as shit on top of that, it would be a good mechanic.

There should be differences for the various form of gvernment in core system number, sector number and size, and sectors should be trading with you and each other to various degrees depending on your governemnt type and policeies, and so on and so forth.
>>
>>144527391
the main issue with sectors is that they build so fucking slowly
>dump new colony into energy sector just to see if it builds anything
>200 years later there's 2 level 3 power plants
>>
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>>144523687
nice
>>
>>144523687
that's dumb, 10 planets in 5 systems is not easier to manage than 10 planets in 10 systems

the whole point of it was to minimize micro
>>
>>144527557
It's like they realized managing 15+ planets would be really tedious, so they made the core world cap

but they forgot to make sectors actually fucking work
>>
>>144524682
I use rising tide
>>
>>144527557
Just about the only way around this I found is to do the basic setup for the planet myself, and disallow the sector from making changes.

The problem is that you have to manage the planet until you get to 10 pops, upgrade to capital, upgrade all buildings so the queeu is completely full, and then hand it off to a sector.
>>
>>144527850
>the whole point of it was to minimize micro
They should've focused on making a smooth UI if they wanted to do that.
>>
>>144528195
Or not have a super intensive micro planet and buiding system
Fuck, paradix cant design games for shit
>>
>>144527557
Energy sectors are unfortuantely almost pointless.

The sector doesn't give you its surplus energy, which means making anything but science sectors is extremely wasteful.

You're better off filling one or two of your core worlds with all the bethy powerplants and normal powerplants you can manage, and just let the sectors do the science.

And if you manage to get even one large mineral rich planet somewhere, keep it as a core world and it will take care of all your mineral needs forever.


The whole system is just terribly half-baked and unfinished.
>>
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>mfw still first playthrough
>>
>>144528380
>Or not have a super intensive micro planet and buiding system
Building system is fine, it justs needs less scrolling, more maneuverability and more hotkeys.

Like press G to instantly toggle to the next Core World.
WASD to move around on the tiles, B to build, then hotkeys for each building.
>>
>>144528450
do people even make mining networks

after 20 years, stations are more than enough for me
>>
>>144528450
yeah I ended up doing that

>>144528563
I run 175% fleet capacity so 2-3 mining worlds are a must have because the upkeep is ridiculous
>>
>>144528563
If you get a surface square with 2 base minerals, you can put one there.

And like I said, one mineral rich world can take care of your whole empire's mineral needs.
>>
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>>144528563
I have them on a few dedicated mining worlds.

600 mineral surplus right now.
Sometimes I sell energy for minerals since I can use more.
>>
>>144527557
You can give them extra resources for development.

But it would be better if I could still build on them.
>>
>>144499149

Well, they're fucking progressivist Swedes, can't expect them to have an interesting, different take on politics and ethics.
>>
>>144528450
>And if you manage to get even one large mineral rich planet somewhere, keep it as a core world and it will take care of all your mineral needs forever.
this. Have one planet all mines covered in robots. Have another planet all power covered in happy workers. All of my sectors are research except When I do get low on energy, I sector off a few planets and just make them produce power. Yeah you lose 25% but when you get big you need it, your core worlds can't sustain a massive empire
>>
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>>
>>144514015
>How is slavery moral in any way?

You're caretaking inferiors who, without your guidance would be living in savagery, and giving them productive work to do instead of the spearchucking and muh dicking they'd be doing otherwise.
>>
>>144525528
What?
>>
>>144505910
>>144506223
It's a presentient trait.
You can't pick it.

Presentients are very good, but it's light memery to include it in that list.
>>
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The Space Waifus have been righteous in their quest to spread love throughout the galaxy. Been at war with a federation (blue) for ages now, rebuilt half my fleet because I lost half when I destroyed the closest federation nation fleet. Now some prick from the north has declared war on me. I fear the Space Waifus are in for harsh times.
>>
>>144515513
>Sure, but you can be CERTAIN there will be people out for blood that paradox has race based purging policies in their game

Do those people pay money for games? No, so why do game companies try to appease them other than being full of like-minded ideologues.
>>
im fairly new to the game, but can one only build empire capital complex in your own capital or captured capitals from other empires?
>>
>>144530970
>Bannanicus Allied Stars
>Risk Takers Dominion
>The Swarm
Is this a disgusting multiplayer game
>>
>>144531107
you can only build it in yours. If you capture an enemy planet with one already built that's a bonus for you because you now have two.
>>
>>144531141
lol no, some are just my other empires I've created, others came from the anime portrait mod. I don't reallt like their weeb shit shitting up my galaxy with their shit names, all I wanted was a race of waifus.
>>
So how do you skip forward in stellaris? I've seen people fast forwarding their games 100s of years in the future
>>
How much society am I going to get out of this?
I have Intelligent and Natural Sociologist
>>
>>144531545
>what is google
>help I'm too stupid to internet
>baby wants spoonfeeding
fast_forward [amount of days]
>>
File: mhmmm.jpg (474KB, 1920x1080px) Image search: [Google]
mhmmm.jpg
474KB, 1920x1080px
>>144531593
Would be better if I post a pic.
>>
>>144530772
The picture is based on a novel called Missile Gap where space termites in one of the Magellanic Clouds copy Earth's surface to some point in the future multiple times to create a massive disc world
Europe bows to Soviets because the US is now so far away
Colony ships sail about trying to colonize this new grid of earths
Termites make humanity engage in nuclear warfare and purge the remnants of humanity
>>
>>144531593
about tree fiddy
>>
>>144531736
oh that's neat
>>
How in the fuck is the AI allowed to set demands of ceding 16 fucking planets
>>
>>144524887
>Why are collectivists locked out from democracies?

Because Paradox doesn't understand what collectivist and democracy means. A democratic society could be either individualist or collectivist depending on what other ethics they held and what particular form collectivism or individualism they were following.

Collectivist/Individualist needs hierarchical/egalitarian to temper it with, just like Spiritual/Materialist needs Traditionalist/Progressivist, Pacifist/Militarist need Perfectionist/Expansionist, and Xenophile/Xenophobe needs Isolationist/Interventionist with like 4 or 5 ethics points to spend.
>>
I kind of wish for the Oversized Ship perk of Military Dictatorship, I could select the design specifically.

I used to run Hegemony instead, but it doesn't really fit my race, particularly once it goes to the higher level. Dictatorship makes a bit more sense, but it kinda sucks I can't find a way to build a specific Oversized ship design for that ruler.
>>
On a scale of 1 to 10 how good is Stellaris patch 1.1?
>>
>>144527391
>If sectors weren't implemented in such a half-assed way and broken as shit on top of that, it would be a good mechanic.

Nah, the only way core caps and the need for creating sectors would be a good mechanic is if this was a lot more like CK2 in space and you had vassal characters with traits, stats, connections, motives and depth to them with home to delegate shit. As it stands now get rid of it, because the base for a complex character system just isn't in the game.
>>
>>144532787
better than before

but the game needs at least $40 of DLC to be not-mediocre
>>
>>144527905
>It's like they realized managing 15+ planets would be really tedious, so they made the core world cap

That's not why the cap, why force a cap on everyone to save some people from micromanaging? If that were the case sectors would be an optional thing. Nope, core worlds was some gay ass anti-blobbing mechanic they came up with during one of their office multiplayer games.
>>
>>144532838
I don't think that'd really work. Unlike CK2, which has no win condition, you actually do need to control a LOT of the galaxy for a win condition in Stellaris.

Giving it CK2-style mechanics like that would just make trying to win via owning systems a total pain in the ass. I mean, in CK2 it can get a pain managing a huge empire because you don't really have to.

Stellaris isn't like CK2 at all though. You have an explicit win condition to go and conquer everyone, or control a large portion of the galaxy.
>>
File: 1408049437652.jpg (94KB, 593x885px) Image search: [Google]
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>>144531524
>anime portrait mod
>I don't reallt like their weeb shit
>>
>>144533138

Agreed, it's very different than CK2, which is why its stupid to take the demense limit from it and makes the need for delegating large swathes of your holdings to the AI pretty damn pointless. This is why I just mod out the core world limit and micromanage, which really isn't all that micro in this game since it's pretty simple straightforward shit.
>>
>>144533454
I can see your point but, honestly, the Sectors are kind of nice. At least because they can control as many worlds as they want and all that.

I didn't even know how to use them for a while, so I was super picky on my planets. Now realizing Sectors, I just throw all the crappy planets into them and keep the good ones for myself.
>>
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>>144533232

Is it even any good anime like Gundam, or is it all just queer moe shit? I'll bet it's all queer moe shit.
>>
>>144533989
>>144533989
>>144533989
bread
>>
>>144533782
>Gundam
>good
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