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Eve Online General - /eog/

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Rolled Out Edition

old thread: >>143914270
permalink: http://orph.link/eog

>Can I make enough ISK to PLEX during the trial?
If you have to ask, you can't do it.

>I just started, what should I do?
Do the Opportunities then find the Career Agents & run all of their missions; they give you ISK, ships, skillbooks and teach you basics. Talk to players and try to find a corp. The game is only as boring as you are.

>Is it too late to start playing EVE?
No.

Read the /eog/ pastebin: http://pastebin.com/t9Af7NJY
Focus Group Logs: https://focusgrouplogs.tech.ccp.is/

Future:
>Winter: new "drilling platforms"
>Fall: new "industrial arrays", barge reworks
>Summer: AOE BOOST/LINK REWORK, citadel iterations + contracts, Rorqual rework

Past:
>May 31: RIP old camera, new multi-use analyzers introduced
>May 30: RIP Dust 514 (long live Project Nova)
>May 24: DO YOUR SP DAILIES
>May 20: PL Fortizar on Goon undock
>May 19: HK anchors first XL Citadel
>May 16: Stunt Flores now Imperium FC
>May 12: Name ships automatically with a saved fit name
>May 06: Eve Online 13th Anniversary
>Apr 27: Citadels & cap rebalance released. Tears, bugs, etc. RIP rolling yachts.
>Apr 25: Eve players contributed 167 years of work to Project Discovery
>Apr 23: Fanfest 2016 over
>Apr 21: https://community.eveonline.com/news/dev-blogs/csm-11-election-results/
>Apr 19: GSF camped into Saranen
>Apr 10: Drone Walkers doing some crazy stuff in the Russian theater
>Apr 12: GSF absorbing Imperium corps; FCON + SMA bail
>Mar 28: CFC is dying. CO2 reset. IWI funding the MBC to burn down goons
>Mar 18: Guristas Hunt event (Shekel Madness: 3D)
>Mar 09: Project Discovery launched + massive mod tiercides that broke a lot of fits.
>Feb 18: Last CSM X Summit: https://community.eveonline.com/news/dev-blogs/the-second-csm-x-summit-meeting-minutes-included
>Feb 09: SP trading
>Foozie makes a bunch of stupid pointless changes (don't ever remove this from the OP, because it is always true)
>>
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It's time for the miner bingo lads. Let's see how many of you are TRUE miners.

Mark with X any square that you've done/do as a miner.
>>
so can someone tell me what exactly the cap rebalance of apr 27 did?
>>
My subscription expires on the 4th of June. If I buy a subscription now, do I get the 30 days + 3 or does the 30 day count start from today?
>>
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>Goonswarm
>>
>>144078363
the sub days are added onto whatever days you currently have
>>
>>144078363
+30 days so you will be sub until 34th june
>>
>34th june
That doesn't exist.
>>
>>144078704
It exists if you believe in it.
>>
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>>144078098
Welp I'm guilty
>>
>>144078098
>I have no money, I just bought a ship

if you see some miner say this and it appears to be true (ie. they have a cheapo fit) you're a cunt of a person assisting the game's death if you go on to kill them
>>
>>144078130
as a person who does not fly caps and a member of an alliance that does not, to my knowledge, fly any caps except the odd freighter, this is my understanding of what happened:

>carriers can't fit triage modules any more
>non-triage remote repping on caps was severely nerfed
>a new class of capital, the force auxiliary (FAXs) was created that uses triage modules and now fills the logi capital role (see >>144044424)
>all capital hp was drastically nerfed
>capital sized plates and many other tanking mods were created (and meta/t2/faction versions)
>capital prop mods introduced
>you can't refit from a depot or a fleet mate with a weapons timer, so combat refitting is gone
>total rework of fighters, they aren't like drones any more but more like little remote control squads that you direct like an RTS and they have their own sub abilities and their damage output can be staggering
>i think there was some kind of nerf to normal dread guns being able to hit subcaps but i forget what it was
>dreads get new "high angled weapons" (HAWs) designed to hit subcaps but i hear their dps is mediocre
>titans got a bunch of new aoe doomsdays that use vector-style targetting that do a bunch of crazy things like teleporting or mass neuting
>all caps get fleet hangars (i think that was that patch, not sure)
>something about being able to point supers with enough normal points, you don't need hics any more

i may be getting some of this mixed up with things that will be coming out later - i know there's a thing where you can launch various probes out to a point in space, like warp disruption probes, so you can launch bubbles from a distance - but i'm pretty sure that's planned and not in the game yet.
>>
>>144058445
>>144058468
>>144058554

2 Unscripted sebos are better than 2 opposite scripted ones. The bonus of the second sebo is applied to the already bonused value from the first sebo which, even with the stacking penalty, works out better.
>>
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>Amarr
yfw rev is now good
>>
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i dunno guys, wat do u think?
>>
What kind of starting isk/hr can I expect as a jita whore, is it enough to buy falcons every couple days?
>>
>>144082898

You can do the same thing on a legion except with medium beam tracking and for like a bil less and goes 10x faster
>>
what are some of the best tacklers in the game for small gang pvp?
>>
>>144083326
interceptors
>>
>>144082942
I don't know why you'd need more than one falcon (since it's quite hard to lose one). There is a jita whore who has prices listed in her bio, just undercut her. Can't remember the name though.
>>
Anybody tried doing missions in SOE nulls? How hard it is to survive there solo?
>>
>>144086676
SoE LP is shit.
>>
>>144085613
>There is a jita whore who has prices listed in her bio, just undercut her

You can't even escape 0.01 iskers ass a whore, huh?
>>
>>144083326
stiletto is best
>>
>>144086787
I don't care about lp that much, although it still seems to be pretty ok, on par with fw lp at least, i just want all 10 standings with SOE corporations because reasons.
>>
>>144079524

It's specifically encouraged behaviour by CCP.
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>>144079524
>eve's 13th year of dying
>bad people kill people
JUST BIOMASS NOW
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>>
WHERE'S THE SMUT
>>
>>144087867
I probably wouldn't want to live out there full time. I don't know how crowded X-7O and the associated systems are when there's no war, but I would assume that you will be constantly fucked with by any locals. You can probably do missions without dying, but you'll have to spend a lot of time cloaked or docked up when people try to probe you. And you'll need a lot of gate tacs and safespots because that pipe is camped and bubbled quite often. Or it was, anyway.

You could do it, but you'd need to bring a bunch of stuff out with you, like a DST full of shit or a jump freighter if you have one. Then jump clone back to empire and leave your clone up there. Go up when you want to mission, go back when you don't.

You're better off just grinding in Simela or some other empire system if you just want standing. I can empathize, I used to grind standing on my characters for personal head-cannon, but it's worthless and a waste of time unless you're just playing solo and have nothing better to do.
>>
>>144088614
>>144089258
I so wish ccp would make actual prison for most notorious capsuleers. The ear splitting crying and buckets of tears from CODE, and other leet high sec pvpers, will be a glorious thing to witness.
>>
>>144087712
It's so fucking ugly though
>>
>>144089347
Did you miss Timmeh/Mussah and Reyni/Mandelore?
>>
>>144090609

They would just roll new suicide gank alts every time they get jailed.
>>
Do Drone sites have their own loot yet?
>>
>>144090761

high meta drone upgrades.
>>
>>144090907
So Drone Combat sites are finally worth doing?
>>
>>144090609
I would prefer roaming gangs of DED special ops that just engage the notorious pilots you mention without any warning or provocation. They can give them sleeper AI or whatever, and also give them probing ships to scan them down. They would be killable, but tough. You don't get concorded for engaging them (after they attack you), but you do get suspect status. No loot drops.

Add a function to pirate faction locator agents that will tell you what constellation the DED task force is deployed to. It will change at random intervals.
>>
>>144090965

As long as you can tolerate the locals.
>>
>>144020406
I own myself

What's up with all the tripfags?
>>
Phil who do you want your fanfic to involve?
>>
>>144091538
Th-thom is best husbando
>>
Why are missile skills so shit compared to gunnery?

>Rank 5 skill for a 2% missile damage bonus compared to Rank 4 for a 3% gunnery damage bonus
>A Rank 2 and a Rank 5 for missile damage application compared to a Rank 2 skill for gunnery tracking
>Both RoF skills are rank 2, but the gunnery skill gives a 4% bonus compared to the missiles 3% bonus

And you have to train up 2 skills to level 5 in order to use both types of t2 launchers in a certain size class and gunnery no longer forces you to have the smaller weapon specialization any more.
>>
>>144091761
Because Missiles and Guns are different.
>>
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>training anything above frigate missiles
Why
>>
>>144091761
Well, you can't mitigate missile damage with manual piloting. I agree that it's not quite equitable in terms of skill reqs, but I would favor keeping it how it is just to prevent missiles from becoming even more prevalent.
>>
>>144083326
Atrons are cheap as fuck if you plan on taking one for the team
>>
>>144090642
i've read both of those, but the writer man said he was gonna write another based on the poll.
>>
>>144090534
Food Relief and Sanctuary have agents only in SOE nulls. Not sure if i get standings with them as part of the SSOE faction, they still didn't appear in my character standings, then again i am a fairly new player, around 1.5 months or so, and my SSOE standing is only around 1.20.
>>
>>144092246
did you actually enjoy them?
>>
>>144091761
it doesn't matter
>>
>>144091960
Bombers, rattlesnakes. Engaging heavier ships with HML cerbs. I suppose gila and onyx also

>>144092250
You can build standing with them via storyline missions for regular SSOE. I can't see my standings on neocom but IIRC I have like 9.6 with SSOE, 6.5 with sanctuary, and slightly less than that with Food Relief. Only did empire missions for SSOE.
>>
>>144092523
>muh meme ships
>>
>>144092523
Oh nice, thanks, that's far easier then
>>
>>144092353
i mean... mindbreak is hot as fuck. a bit hard to enjoy when you've heard everyone's voices, though.
>>
>>144092523
Naming 4 ships isn't helping the missile side
It's too specialised
Train it once you have 80M sp
>>
>>144092898
that is why vilhyin and reyni will be gagged in the next one as they desperatly squirm for dicks
>>
>still no arty vaganond fit
>>
>>144095408

Artillery has too much fitting requirements to be viable. Its not gonna happen as you have to gimp a fit to make room.
>>
>>144094425
that's lewd as fuck, anon.
>>
>>144095653
meanwhile autocannon fits use battleship prop mods and shield boosters
>>
>>144091085
Problem is, targets like those never undock except for very specific reasons for a short amount of time and do so in easily replaceable ships. Anytime they need to do any legnthy activity, they'd use an alt.

Without fixing this, gank squads are just going to continue doing their thing and suffer zero long term consequences of it.
>>
Has there ever been an instance of CCP actually removing ships from the game because it was too strong? Or is /eog/ jist a bunch of whiney neckbeards that hate getting blapped by t3? Or both?

I'm wondering what the chances are that they'll admit t3 was a mistake snd remove them vs just nerfing them to the ground.
>>
>>144095783

Correct. Autocannons have the least fitting and artillery the most. Coupled with minmatar ships having lower overall cpu and powergrid artillery are a chore to use.
>>
>>144096161
why would they remove instead of nerfing?
>>
>>144096367
my face when the maelstrom has the more powergrid than amarr battleships
>>
>>144096161
No. And that will never happen.
>>
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>
>>
>>144098180
Wow what a cool guy
>>
any of you dirty niggers manage to escalate a data site in nullsec drone regions?
>>
I didn't know you could escalate data sites. Can you also escalate relic sites?
>>
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>>144098778
>>144098457
you can't escalate shit
>>
>>144098457
i escalated my firbolgs barrels into ur mum lmao
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>>144098830
shut your whore mouth
>>144098778
https://youtu.be/7WXHoTcaCfI
>>144098881
lmao
>>
>>144099207
Thanks. Fuck going to drone space though, what a shithole. I used to live around there in 2006-2009. Skarkon specifically.
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>>144099837
yeah I've been there for the last 3 days, tried 2 different drone regions and probably did 15 sites which isn't much but it did take a total of about 12 hours. No escalation sites but I've got a shitload of intergrated drone blueprints, best one would net me about 0.5bill but I need a skill injector in get all the shit I need to manufacture it

other than that i brought back like 70 mill loot which is godawful.
>>
bellicose
>>
>>144100136
I tried doing exploration on my alt in syndicate and curse for about 3 weeks, probably an average of 2.5 hours a day. I think I got 300 or 400m worth of loot in total. I know that's just bad luck, but for the time investment and risk... fuck that. I'm just going to train her for incursions now.
>>
>>144102515
dog shit, rather have a celestis or arbitrator
>>
>>144102528
Nah m8. Drone regions are DEAD. Absolute shithole. The aug bpcs are the only thing worth in the entire region.
>>
>>144103171
They're not per se dead, the russians live there but russians will live in any shithole they get their hands on. So since no real EVE player wants drone space, the russians take it and they've held it for almost a decade
>>
>>144103171

What about the officer drone spawns?
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>mfw people use "per se" incorrectly
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>>144103419
non-existent like other officer spawns, they have the same rate as any other region
>>
>>144103515
that was correct
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Its time to mine.
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>>144103171
Well those domination POS guns are real hot sellers. Not even profitable to manufacture unless you also have a bp and mats to build the regular turret too. Literally all I've gotten from sites. I had an ascendant implant blueprint once, but tried to hack a third can and got blown up by the npcs.

And my idea to set up a PI network in Curse has totally backfired in the face of this 10k skill point daily shit. Now I have to go to Empire every day to kill a rat. I could try and pick off frigs in 0.0 belts I guess, but with my luck I'd probably just get killed.

I wanted to manufacture implants, but there's almost no profit in them even if you make all the PI mats yourself, which are all advanced mats and it takes like 2 weeks to get the mats for a single implant.

I'm just going to pack everything up and go set up a PI network closer to a trade hub. Because I still had to cart that shit through all of Derelik just to sell it.

Guess I am bad at making money.
>>
>>144104036
>I wanted to manufacture implants, but there's almost no profit in them even if you make all the PI mats yourself, which are all advanced mats and it takes like 2 weeks to get the mats for a single implant.
other people have hyper optimized this process, the only real valuable thing is the BPC if you find it. Someone already generates the mats because they're making the mats for other T2 invention and production as well
>>
Is there something in my API that would clue someone onto my alt that I use to awox haulers? Hypothetically of course.
>>
>>144103515
you can say so per se
>>
>>144105013
as part of an api check people will be looking at your killboard history. I use an api tool that even automatically checks for awoxing
>>
>>144105013

If it's on different account? Not really, unless you directly trade things with it.
>>
>>144105248
>I use an api tool that even automatically checks for awoxing

no you don't
>>
>>144105320
what?
>>
>>144105248
Separate account. Didn't even friend invite for free plex. The only connection was that I sold myself a skill injector in jita to get an orthrus quick. The money I used was from a third account not in the alliance that I keep in jita for market shit.
>>
>not buying 100 skill injectors to try new stuff with a brand new pilot
whats wrong are you poor?
>>
>>144105586
then it won't be detected
>>
>>144104160
I just wanted to do something interesting, I'm not trying to make a fortune. I wasn't playing when they released the implant BPCs and it seemed neat. I had done drug manufacturing in the past (in my own 2 character corp) and that was a pain in the ass, but satisfying. Guess I will just have to do the same shit as everyone else for money.

I thought about starting my own drug corporation and recruiting 2 or 3 other people, but I wound up joining an established one that purported to be in the business. Except now I'm just an F1 shitter and spend all of my time on my main doing pvp ops.

I'd like to leave, but I'm still owed like 500m in SRP and I have most of my assets in places where I wouldn't be able to access them if I left.
>>
>>144104036
You are thinking about Angel space. Drone regions are north of it. Kalevala, Oasa and shit.

I fucking love the skybox there. The jellyfish nebula is dank.
>>
>>144105813
if i say yes will you give me 100 skill injectors?
>>
>>144106705
Yes I was talking about my experience doing exploration in Curse. I love that region of space, Derelik too, but it's so fucking far from everything. Really quiet and comfy though, I barely get harassed puttering around Heaven/Sound/Hale.
>>
why the fuck do the sounds in eve get so static-y sometimes
>>
>>144107215
you mean like when you hover over anomalies and signatures in space?
>>
>>144107376

no, it seems like its the missile explosions on my ship
>>
speaking of which, CCP's sound department has got to be literally THE worst in any industry I have ever seen. I believe they only have one guy doing all the sound work, including the music, and I have to wonder whether he was self-taught, because the shit he puts out is just fucking atrocious.

The fucking gong killsound was what sealed the deal for me. Just what the fuck is going on with that guy, and how the fuck is his shit getting greenlit?
>>
>>144107559
idk then, try going to sound setting and ticking the "limit amount of sounds", "lower weapon sounds, and untick "sound doppler effect" if it is ticked on.
>>
>>144107215
sound engine is 10 years old
>>
Wyoming has almost double the population of Iceland, not like they have a deep talent pool to work with. I think they know that a lot of people play with the sound off and budget accordingly.

Plus there's no sound in space. IIRC they spun it in a chronicle or something that the pod interface creates sounds to keep the pilot from getting disoriented or something like that.

Yeah a lot of them are shitty though.
>>
>>144107594
Usually when you work for a game studio you have to live in the vicinity of the game studio and not abroad. Notice how CCP Rise was a US citizen but now lives in iceland
>>
>>144107594
what makes you think he pushed that idea
>>
>tfw no battleship burners for dank bs 1v1
>>
>>144108306
>the burner BS flies 2km/s, does 1900dps and hits you for quadruple digit numbers despite having 80%+ resists

>also its immune to scrams, Sensor boosters, neuts, TD's, and jams
>>
>>144108532
>burner barghest with 70k point
>>
>>144107849

figured that was the issue

turning down explosions seems to have fixed it though, i mainly just like the music more than anything
>>
>not enjoying eve music
>>
>burners are imitating pirate ships with links/snakes/pimp
>anon thinks it's possible for a ship with links to participate in a 1v1

is this a ruse
>>
>>144108532
you forget he also has 2 triage fax and a citadel in grid shooting you with doomsdays
>>
>ratting drama
>>
>wardec highsec guy on cyno alt as joke
>banter before wardec so he knows it's joke
>retract war giving him a 420420 Isk profit while im down 50m
>ask him about highsec and what he does as I'm a npc null guy who hasn't lived in highsec for years
>get responses that suggest he's really mad
>try to make amends
>ur nosy,weird,advances in commutication too strong don't talk to me

Like wtf can't handle the banter or what mate. I just tried to be friendly in a harden up cunt way and ur having a emo rage.
>>
>>144109569
stfu griefer ppl like u r killing this game
>>
>>144107894
I like when the lore justifies little things in games. I appreciated the HUD in halo a lot more after I read the nylund books.
>>
>>144109715
Sad thing is I always though he was a chill dude. I just poked him with a stick a lil out of curosity and he's gone into his emo shell.

If ur reading this and u know who u r pls no mad pvp is a gud thing in eve. Probably the only gud thing
>>
>u
>ur

Kill yourself.
>>
>>144111252
This general is like 5 people, he's not reading this
>>
>>144114486
I am reading this.

>>144109569
m8 you are some literally who alt who starts asking me questions about stuff i do so i figured you are grm because hes autistic enough to destroy people's profits for fun
>>
Vil get's forcefeed mre by a brutor and gets mindbroken as he has to take the dump
Thank me later writer anon
>>
>>144103671
>13mil/hr

Not even that bad honestly? Some Jita whores only make 10m/hr.

And that's not the best you can do mining, either. Huff premium wormhole gas in a Prospect and you can make 10mil in 10 minutes.
>>
>>144107894
There's microphones that record sound by monitoring vibrations shown by an infra-red laser, so it's not quite unbelievable to think there might be something like that on ships.
>>
>>144115125
Do I need to bring a mobile depot with me and then haul the gas out with a DST or something? I know the prospect has an ore hold or whatever, but I doubt it could hold everything.
>>
>>144115759
just move it with the prospect
>>
>>144115759
Venture and prospect have big enough hold. And you won't be able to clear the whole site in 15 minutes. The sleepers come and whoop your ass.
>>
why does my launcher keep checking shared resources every fucking time
>>
>>144116785
>>144116831
Oh okay. I think I was thinking of ice which is enormous. It's been awhile since I have mined gas. I have 15 minutes after warping to a site before sleepers show up?

I have no wormhole experience.
>>
>>144117604
here's an actual useful thing some guy in all-out wrote

http://all-out.github.io/guides/wormhole-gas/

and here's prices

https://www.fuzzwork.co.uk/ore/gas.html

I only do gas sites in C5 and C6 space with 'core' in the name, they contain the fullerite c320. if you're poor though you might want to do the less rare sites as well. I think the guide mentions how the rats work, and also the special retarded site with the instapop sentry guns

there are gas sites in lowsec as well, but they're different. I found some pretty good ones, no rat spawns at all, and a venture's worth of golden cytoserocin. I also found plenty with rats, and plenty with worthless shit gas (mykoserocin). presumably the other cytoserocin gases are in lowsec or nullsec, but I've not bothered to look it up, I prefer to just try stuff out myself
>>
>>144117527
try turning off the test servers, there's a patch for them almost every day
>>
>>144117604
If you want WH ice, The endurance has 15k ice hold.
>>
>>144116831
How hard is it to kill those sleepers?
>>
>>144118231

how do you do that?
>>
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>>144118580
>>
>>144119109

what fucking launcher is that...
>>
>>144118192
Thanks. And the lowsec gas is for making boosters, that's what I have prior experience with. Myko is for synth boosters, and while not as expensive as cyto, it's worth a little depending on what it is. Most people sell it for dirt cheap though so you don't really need to spend time mining it if you're making synths. Hauling it can be a pain though, unless you have a jump freighter. The profit margins on synths are insane, but the demand isn't too high and you're not gonna make billions only doing synths.

If you look on the old map you may see various constellations labeled within the pirate regions and low-sec border regions. Those constellations spawn the gas sites at an increased rate. It seems like they have made them even more rare outside of the constellations, but you can supposedly still find them. The majority of low sec sites will be myko, majority of null will be cyto, but there's the possibility for either. Certain types of gas are exclusive to certain regions. For example I think Golden is only found in Lonetrek and Pure Blind, or maybe Venal. I've never done a site with rats, but some of them do have rolling waves of AoE damage. Not too severe though. I know my current corp has listings of all of the sites and what they have, but it can be tough to figure stuff out about booster production. People who do it tend to keep their cards close. There's an old guide that's still relevant if you want to know more. Google "atap booster production" and it will be the first result.

>>144118285
That's my favorite looking ship in the game.
>>
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>tyool 2016
>using the old launcher
>>
>>144119813
i thought they took the old one out for good
>>
guys I just came back to the game and I have no money and a shitty uninsured caracal with no fittings (I think I unsubscribed straight after my old one got blown up like five years ago because I'm a faggot)

What's a nice way to get back into the game and make some money? Should I just ignore the caracal and get into a frigate and run shitty l1 missions and explore until I'm not a retard or is there some super secret way to git gud that only /eog/ knows?
>>
>>144121039
join a corp
>>
>>144121039
Join a corp and ask one of them to lend a krabbing ship for you to get a kickstart.
>>
so how do i get the new launcher
>>
>>144119813
>replying to posts without including post numbers
>>
>>144121039
join all-out. remember to apply inside.
>>
>>144121342
https://community.eveonline.com/support/download/
>>
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>>144121039
join tengoo
>>
>tfw Reyni will never be your willing cocksleeve and instead is Mandelore's cumdump
>>
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>tfw grarr will never make tender love to you all night in hopes of impregnating you
>>
>tfw your will never be a limbless girl with a small boiclit eagerly awaiting your master Mandelore
>>
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>replying
>posts
>post numbers
>>
>arrowposting
>>
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>>144121039
I think you know.
>>
>>144124923
Huh, I had been wondering if there was some kind of rp sex slave trade.
>>
>>144118394

too hard for a mining ship.
>>
Speculation on when the Industrial Arrays will come out? Late Sept/Oct? November?
>>
>>144126669
they said they'd be fixing links and t3ds for summer, but they haven't even said anything about unfucking the citadel expansion

I'd take their last guess at when industrial arrays will come out and add 3-6 months
>>
>tfw no matigu seabeast gf
>>
>>144129303

>ccp
>unfucking expansions

Meanwhile, WiS.
>>
>>144130019
a 'nothing' feature is better than something that fucks the game up horribly (capital changes)
>>
>>144129996

i want that for my blackbird so bad ;_;
>>
>>144130297

but the capital changes are good...
>>
>>144130735
>
>>
>>144130735

>instalocking, fucklong range, instapop subcaps carriers
>good
>>
>>144130836

go ahead and tell us whats wrong

also, post killmail
>>
>>144130975
>post killmail

shit meme fuck off

>whats wrong

dreads and carriers are still too good at killing subcaps

the ewar vulnerabilities/resistances are a total flop and just mean they are possible to jam, all other kinds of ewar are totally useless

zero of the capital ships slippery escape / bullshit travel has been fixed. they can still be webbed or use mwd to drop their align time by like 70%
>>
>>144131224
>they can still be webbed or use mwd to drop their align time by like 70%

this isn't just a capital thing though

people are learning how to defend against carriers, they really aren't that bad anymore

there's nothing wrong with blapdreads
>>
>>144131491
>this isn't just a capital thing though

true, but it has much less effect on smaller ships. it's not such obviously grievous bullshit when a battleship mwd warps for 10s align rather than 12s

web warping freighters and shit is obviously retarded though yeah

>learn how to defend against carriers

yeah it's called not flying 80% of the ships in game because they're useless now

>there's nothing wrong with blapdreads

there is everything wrong with them m8
>>
>nanobabbies crying that their meta is dead
>>
>>144131829
>they're useless now

could have fooled me
>>
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>learn how to defend against carriers
>not getting caught
>bring a blob

wew lad, real engaging gameplay there
>>
>>144132162

Take any subcap that isn't a cloaky against a single carrier camping 400+ km off a gate, tell us how that went.
>>
>>144132162
ok tell me how to get a frigate or destroyer to not get instapopped by fighters

I'd also like to hear how to get a cruiser to not get instapopped by fighters other than having like 50k+ tank
>>
>>144132381

it'll go fine cause i'll just jam his fighters
>>
>>144131986
not being a capital faggot or T3s+guardians faggot doesn't mean you're a nanobabby

>their meta is dead

this phrase makes you sound really dumb
>>
>WAAAAAH MY T3Ds AND NOMENS ARE DYING TOO FAST AND I CAN'T KITE THEM WAAAAH
>>
>>144133036
what the fuck is this post

are you whining about nomens dying?
>>
>>144133036
how butthurt about kitefags can you even be
>>
>they say with a straight face after bitching about carriers on reddit and in this thread like big babies
>>
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>that one guy who spergs every time somebody actually wants to post about eve
>>
>>144131829
>yeah it's called not flying 80% of the ships in game because they're useless now
You're fucking retarded for this one statement alone
>>
>>144133875
no you are
>>
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>its ok guys just bring your big blob alliance to kill that carrier tidi fights are that much fun
>>
can a carrier field more fighters (at once) than there are jam slots on a falcon?
>>
>capital ship are supposed to be good, it's supposed to be able to be killed by 400 millions worth of confessors
>>144134321
No, and the fighters have piss poor sensor strength and get jammed as a squadron
>>
>>144134321
No, at most it can field 3 DPS fighters and 1 support fighter squad
>>
>>144134321

no, a griffin can shut down a carrier
>>
BoB laments that the world is all blue

Then it becomes red and they die to goons

Goons lament that the world is all blue

Then is becomes red and they die to the next ambiguously named supercoalition

The world is looking pretty blue for them now, too. And so the cycle repeats... forever.

https://www.youtube.com/watch?v=BinWA0EenDY
>>
>>144134436
>>144134475
>>144134674
Then why are people complaining? I can understand the instalocking and tethering shit, we could do without that.

I think the changes are exciting though. I want to see carrier battlegroups roaming around.
>>
>>144135513
because the carriers can lock and instantly alpha anything for nearly 30k alpha in less than 2 seconds

they have destroyer scan res with the NSA, then upwards of 2000 with extra sensor boosters and the like.

You won't have time to lock and jam the fighters or carrier let alone jam them
>>
>it's balanced because it's not immune to ecm
>>
>>144135513
Because Carrier fighters have great application and speed. they absolutely destroy nano gangs and basically insta blap nomens and t3ds. T3cs and battleships with logi can easily deal with it but babies in this thread are crying over the fact that they have sunk a ton of sp into shit that can't kill carriers anymore.
>>
>ton of sp
>>
>the only types of ships are 'nano' and t3cs/battleships
>implying 'nano' ships are so undertanked that they aren't representative of normal ships, so actually everything is fine

I'm surrounded by retards
>>
>implying hacs, t3cs, command ships, battleships and blops don't have the fucking ehp to stay on grid and tank a carrier with logi support
>implying destroyers, t1 cruisers and faction cruisers aren't basically supposed to be alpha'd by a 1 billion isk ship
>>
well everyone here seems to know way more about the game than I do so I'll just stop posting
>>
>https://youtu.be/LwHFE111oiA?t=4m55s
>battleships can easily deal with it
>>
>>144136470
>well it's his fault for not soloing in a T3 cruisers + guardians gang. that set of 10 ships will easily permatank a single carrier, lmao shitter
>>
what if carriers had to deploy to launch fighters?
>>
>getting buttblasted because a shitter got caught on a gate camp and using it as a good example that carriers are op
>reddit
>>
>he doesn't roam in a dual plated slaved bs
asking for it desu senpai
>>
>>144136470
kek

one rocket salvo alpha through his shields and half his armor the other salvo took the other half and 90% his structure
>>
>>144136996
>NO GUYS GETTING TWO SHOT BY BOTH CARRIERS ITS TOTALLY BALANCED
>it was from reddit so it doesn't count
>also he's shit because I gotta throw something arbitrary in there too
>don't forget it was on a gate, not that it matters just sayan
>>
>>144137002
yeah if he had that fit he would've easily lasted a good 20 seconds

also he's a shitter for not roaming in a scorpion, just jam all the fighters, carriers are balanced guys
>>
>>144137348
thats what you get for not triple plating it
>>
why is everyone so mad
>>
>crying that 2 bil worth of ships on grid are camping a gate is able to kill a battleship
>it would have been fine if it were 20 svipuls though.. right guys xD please upvote!
>carriers are totally safe and are not vulnerable to get dropped, they are unstoppable killing machines just because I died to one
>>
>>144137517
I'm only pretending
>>
>>144137536
the old fighters would have taken over a minute to kill that battleship, he barely lasted 3 seconds
>>
~~friendly reminder~~

The current price of losing a platinum insured T2-fit carrier is 131m ISK at Jita prices
>>
>>144137536
good point anon bigger ships are more expensive than smaller ships, let's remove all tracking/sig damage reductions

>vulnerable to getting dropped

lmao, bullshit jump drive ships are balanced because they can get attacked by bullshit jump drive ships. not that a carrier needs to stop aligning at any point ever
>>
>But back when carriers were complete fucking garbage it would have taken a minute to kill him!
>>
>>144137747
carriers weren't garbage, their fighters peformed differently

they had 100mm scan res, they fired once every 15 seconds.

The actual DPS of the carriers is about the same as before.
>>
>>144137747
>I promise you anon I flew carriers way more than you, old fighters would just orbit battleships and miss because their tracking was so bad, they were super underpowered
>>
>getting so buttblasted you contradict each other
>still complaining thzt 10 times the value of a battleship is able to kill one fast when he uses an active rep fit
>>
>u mad because you died

capfags is this all you have
>>
>>144138393
No one contradicted themselves

old einherjis had no problem hitting cruisers and they applied well enough to battleships, even then the new fighters are all insta-locking front loaded raw alpha that literally two shot a fucking battleship. The old fighters were effectively big drones and acted as such. They took much longer to respond and traveled like drones. Their damage was split at 15 second intervals.

You're fucking retarded and it shows you've never flown an old carrier
>>
>"ur retarded because I said so"
>"its not that I died to one, I just hate how they apply damage like the ship was worth 1 bil"
>>
~~friendly reminder #2~~

The current price of losing a platinum insured T2-fit carrier is 131.3m ISK at Jita prices!
>>
>>144138929
>its balanced because its expensive
>its not op because it can instalock like a cockbag destroyer, apply 30k alpha instantly or any of that
>>
if carriers are so good, why dont you fly one?
>>
>hurr 1bil
Marauders and blops cost the same and their damage is hardly comparable.
>>
>WAAAH MY DESTROYER GANG CANT KILL THE BIG EXPENSIVE SHIP THAT ISN'T SUPPOSED TO BE SHIT
>>
>>144139301
marauders are tanks, not dps'ers
>>
>>144139301
a carrier would alpha a marauder off the field
>>
>huurrr my t2 battleships are comparable to a base t1 carrier
>>
why are these capfags all upset about small gangs and fun roaming ships like they're overpowered or something
>>
>>144139683
so that "big expensive 1b ship" doesn't apply anymore?
>>
>train target painting V
>don't even need it, fighters can instapop an 8km/s linked interceptor
>>
>says the redditor as he again checks if he has received karma on his post as to why ccp needs to remove carriers
>not understanding the difference between t1 and t2 shit and even engaging in this discussion
>>
>>144140135
when has cost ever been a balancing factor
>>
>>144140280
When you just used as it as one a few posts ago, do you have brain damage?
>>
>>144140047
seems like the opposite to me
>>
>>144140328
wasn't me senpai

cost has never been a metric of balance
>>
>>144140502
Why are JFs more expensive than iterons then?
>>
>>144140552
they do vastly different things
>>
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>131 million
>expensive
>>
why don't people just start flying carriers in small gangs? they're only 131m after all
>>
>>144140718
People don't know about the T2-fit carriers meme yet, really

It's an around-the-curve meme and will doubtless come to dominate the meta soon. A lot of people already are doing solo T2 carrier stuff, czech zkill.
>>
>>144140680
So? You don't balance with isk, they should both cost the same.
>>
>muh insurance
>>
>>144140718
Same reason people rarely roam in BS. They're slow. People use them in their staging and nearby systems.
>>
>>144141076
you failed to make your point
>>
>>144140718
>take this 1au/s fleetwarp
>>
cost is a balancing factor. but ship size is supposed to be a more important factor imo.
battleships follow the rules with ship sizes and have a lot of problems to deal with - they get all the disadvantages of shitty tracking shitty scan res and shitty mobility (mjds and grapplers are they only class-breaking thing they get). they're more expensive than cruisers, but that doesn't mean they get a load of immunities and retarded aids - they get the good and the bad from being a larger ship class.
carriers though, just fuck. what does a battleship do that a carrier doesn't? what advantage from being a battleship-size ship do you get over being a capital-size ship? they can align in 10 seconds like a battleship, carriers now lock like interceptors (remember guys they need that instalock module so they can kill enemy fighters :^)), and they apply their higher dps more effectively out to infinite range

it's all fucked up, and you should biomass and unsub irl if you disagree
>>
>mjd
>grappler
>class-breaking
>>
I thought it was pretty simple. a cruiser cannot use its better speed and sig up close against a battleship to mitigate the battleship's higher damage, because the battleship has a magic web. same with the mjd, it cancels out some of the downsides you're supposed to deal with from being in a bigger ship. I'm not very mad about mjds and grapplers though because there's a vast list of massively more broken things, and mjds are fun anyway

please write a less obtuse >response next time friend
>>
hey guys, some other corp just declared war against my corp thats just me and some close bros, and were all pretty new. what does this enable them to do?
>>
>>144142518

Kill you without concord punishment in highsec, other than that not much.
>>
>>144141284
>>144141502
why not just drop them on people like black ops? or titan bridge them on top of people? is jump fatigue that bad? I realize people have been hot-dropping for a while, but if the ships are so affordable now who gives a fuck about losing one?
>>
>>144143954
i think its kind of strange that this is allowed. i mean, it is eve online, but basically im going up to the police and saying "hey, i dont like the people across the street. because i dont like them, i now have moral authority to kill them and youre not allowed to do anything. thanks."

but my question now is, how does this mechanic play out for industrial corps that carry stuff through high sec? are there not corps dedicated to camping in high sec and just declaring war on those corps every week? also, what is the point of declaring a war mutual? isnt it just reducing their fee? seems silly.
>>
>>144144435
Wardecc mechanics are garbage. Just disband and reform.
>>
>>144144986

Or better yet, leave a disposable noskill alt holding the corp as CEO, so if they forget to cancel the war they have to keep paying for it.
>>
>>144144435

(Highsec) industrial corp is an oxymoron. You don't need to be in a corp to haul shit.
>>
>>144144424
You can do that, but again- there's a limit to how far you can drop before fatigue gets bad.
Also, those cheap carriers are probably not including fighters and shit fit (no capital mods, hull tanked memes, etc)
>>
>>144145491

The gank t2 fit doesn't use capital mods, just sebos and drone upgrades.
>>
>>144144435
the disband and reform is probably the easiest way of dealing with it.

As far as it making sense within the game, consider the gap between a capsuleer and a normal person. This kind of breaks down when you consider that CONCORD has all sorts of god-mode shit or whatever, but ignore that for a second. That's a deus ex machina sort of device that keeps the game from getting completely out of hand.

If two gangs that are more powerful than the police want to fight, is it easier for the police to try and stop them, or just get out of the way and let them fight it out?

Non-state actors are much, much more powerful in New Eden than they are in the real world. The Empire governments still wield tremendous power of course, but corporate, capsuleer, and terrorist/criminal interests can match or surpass them in many ways. Should the state spend its blood and treasure to stop these threatening non-state actors from fighting amongst themselves, or should it let them weaken themselves and save itself the expense?
>>
NANOBABIES
>>
>>144145438
unfortunately the fact it IS a video game is the biggest factor here, and cant just be overlooked from a moral standpoint. in the "real world" a man stepping on an and isnt a big deal. well, of course it is to the ant, but basically life is not fair because we dont have the capability of making it fair yet.

but this is a video game (and my point). you can make it more fair by design. now, im not trying to be a carebear or anything, and call me one if you want, but basically a corporation can just shut another one down on a whim, with nothing able to be done other than disband. at least there is that option, but this also leads into the 3rd argument... which is that, not being in one is the ultimate defense. its a little strange that that is how it works, because at this point, you are just punishing corporations for existing. corporations that cant handle themselves, that is. so the argument that would usually be used by eve players "big dog eat small dog is ok because eve online works like that!" doesnt even apply here. it has gone beyond that. it is that the police are not just turning a blind eye, but practically high fiving big dogs for eating small ones.

but anyway, this is all that this war dec has done: they paid 50mil isk so that we cant have the increased convenience of a corp hangar to trade items.
>>
>>144147170

Thing is, there are plenty of idiots in eve who indeed do undock haulers while in a wardecced corp. If they gank one freighter full of stuff the wardec already paid itself.
>>
So I found a C5 wormhole and it has like 15 signatures in it, are they all like this? Normally I'm lucky to find a k-space system with 4 or 5 sigs, most seem to have 1-2.
>>
>>144149318
usually more
>>
>>144149318

If the system has been empty for a while (plausible), yes it's normal. Occupied system not so much.
>>
>>144149318
I have seen shattered wormholes with over 50.

5-15 is common, even for an occupied wormhole.
>>
>>144149580
>>144149618
Neat. No structures, ships or wrecks on d-scan and it's a small system. There's some customs offices so maybe someone lives here, but I don't think they're home.

I don't think I can do these data sites because I can't fly any serious pve boats, but I found some gas.

I've been through wormholes a few times for travel purposes, never done exploration in them though.
>>
>>144139673
no it fucking woudln't
not a proper pvp one
too many resists
too much burst tank
plus the marauder could easily kill fighters, a marauder could literally come out isk positive just by killing hordes of squadrons
>>
>>144150335
look out for 'core' gas sites for fullerite-c320 $$$
>>
>>144150481
Yeah the only ones I have found so far are apparently the ones with towers that will alpha my venture. Except I realized I don't have a venture in my home system and now I have to go like 30 jumps to get one if I find gas worth harvesting.
>>
>>144150481
>not vitals
>not instrumentals
Core are pve sites m8. do you evn wh.
>>
>>144151079
both vital and instrumental sites contain the word core in their names, and no sites that are not vitals or instrumentals contain the word core. so, it's easier to say "find core sites" than it is to say "find vital and instrumental sites".

do you even wh
>>
>>144151079
They have core in the name as well. I figured out the difference by looking them up.

Glad I ignored the slack pings for a roam and logged on my alt. I am having much more fun.
>>
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How long does it take to complete SoE epic arc ?
Assuming perfect skills and blingy ship(s).
>>
>>144151079
>mfw whbabby out whbabbied by a kspace shitter
>>
>>144152221
Around 3-6h, you just need a fast ship and enough dps to solo the 2 missions near the end (Dagan&co).
>>
>>144152221
a few hours
>>
>>144152221
Forever.
Expect to spend a few hours.
>>
>>144152467
One of the missions that you get from the sister requires you to have a ship with 150m3 storage as well.
I had to go get another ship 19 jumps away to do that one.
>>
>>144152221
It's mostly just warping around.

A confessor is probably ideal.

Any week 1 newb can do it in a tech 1 destroyer though, that's just as good.
>>
Can I find regular pirate data/relic sites in wormholes or just these sleeper ones?
>>
>>144154416
yes you can
>>
>>144154416
Only in low class wormholes (C1/C2/C3)
>>
>>144150462
>too much burst tank
>alpha
nah, its 30k alpha from 3 groups every 12 seconds

unless you had 90% resists you'd be losing upwards of half your armor every 12 seconds not including the gun damage

>isk positive with killing fighters
t1 fighters are only 18m a squad
>>
>>144154626

Except the dps drops for every fighter killed, doesn't it?
>>
I saved the WH location where I entered this system, but I found 4 "Exit" type wormholes. What's the difference? I looked it up and it seems like a K162 wormhole is a connection to another system that has been scanned down and warped to by another player (although they may not have entered the hole). Is that correct?

Why the difference in labeling? I found some other types of wormholes as well.
>>
>>144154959
a little bit yes, every fighter puts out about 1200 raw damage, times 9 is about 10800

so unless you kill multiple fighters you can't really negate that dps readily especially when each one has a few thousand raw HP

remember theres also an invuln timer of 7 seconds after every fighter lost. This is to make sure people can't just wipe fighter groups off the face of the earth immediately
>>
>>144154626
I can't check right now but they were a lot more expensive.
Something like 5mil each fighter and a marauder tracks amazingly, it will be able to wreck the squadrons every 1 min before they can chamber too F3s to kill the marauder.
Unless the carrier is on top of the marauder he can take the beating.
Of course this is all theory bullshit, a strict 1v1 is highly unlikely.
>>
>>144155731
don't forget the support fighter squad, that thing neuts like a truck, it'll put a nasty dent in your marauder if you don't have a few batteries
>>
>>144155483

>space
>new eden
>face of the earth
>>
>>144155827
marauder will die for sure but it won't just be a F1 F2 F3 DEAD thing like other battleships
>>
>>144155993

Except if you have a few alts also in carriers. Then it's volley marauder off the grid, even if there's logi. It could be a dozen marauders all max tanked and they couldn't do shit, they'd lose ships as fast as the carriers could cycle their volleys.
>>
>>144155391
http://www.ellatha.com/eve/wormholelist.asp
>>
>>144156415
Yes I already found that site, all it says is "Exit WH" and clicking on the link provides no further useful info. Why classify something as an "Exit WH"? Wouldn't every single wormhole in the system be an exit? I found one that leads to lowsec, why isn't it a K162? And I found others that lead to other WH systems, but have different designations as well.
>>
What would happen if I shot at Circadian Seekers?
>>
>>144155391
wormholes spawn in a 'direction'. K162 means you're looking at the side it doesn't originate from, as in the other side of any of those other types. I hope you know the difference between static and roaming
>>
>>144157479

You would receive return fire well in excess of your ability to tank it.
>>
>>144157618
I looked up what a static is. I didn't venture further into any wormholes because I found a core gas site and had to go back to empire to fetch my stuff.
>>
give me one reason to start playing this game
>>
>>144159941

You want to blow spaceships up, doesn't matter how.
>>
>>144159941
Sorry, we're full. Don't need any new people.
>>
>>144159941
because if youre even slightly interested in playing it, the odds are high that you would like what the "end game" has to offer. are you at least familiar with the flow of mmos?
>>
>>144157910
Not him, but don't people kill them somehow? I thought they had to die to salvage the materials for Entosis links?

Are we talking like CONCORD high damage here, or something else? Do they aggress targets for being nearby, or only return fire?
>>
>>144160526

If you have to ask, your tank will not be sufficient. Just try on a throwaway noobship alt and see for yourself.
>>
>>144160696
he did that already actually
>>
optimal range isnt "within", say, 50km, right? falloff applies both falloff-50km, and 50km-falloff, right?
>>
>>144163725
Rephrase that in a way that makes sense?
>>
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>>144163725
no
>>
>>144163725
like, does falloff apply to targets closer than the optimal range, or only things further than optimal? i assume its either both, or just things that are further than opt.
>>
>>144165962
only further. what comes into play when targets get closer than your optimal is your weapons' tracking speed, because the target's radial velocity increases
>>
>>144167371
transversal velocity*
radial velocity is how fast they are getting closer or further from you
>>
>>144165962
Falloff only exists outside of your optimal range

@ optimal range and below, you will apply 100% damage assuming you can track the target

At optimal + falloff, you will apply ~50% damage

Beyond that, you will apply little to nothing, but between optimal + faloff you will apply ok. Halfway through optimal + faloof is something like 85% damage applied.
>>
>>144167483
you are correct. although the overview value I was thinking of was angular velocity. but angular is just transversal/distance
>>
>>144167371
>>144167579
thanks guys
>>
So I just found I've been charged for 3 years of gametime (right up until my CC expired).

I played for less than 3 months.

Anyone know how to put the screws on em to get me a refund? I will chargeback and generally be a pain in the ass to them if they refuse
>>
>>144168256
Check the transaction history on the account management page to make sure you didn't fuck up.

>>144167579
Are you sure it's a damage reduction? I know it's an overall dps reduction, but I thought it was due to chance-to-hit reduction.
>>
>>144168531
That's how I figured it out. 3 years of transactions.
>>
>>144168672
You didn't notice the periodic charge on your cc bills at any point in those 3 years?
>>
>>144169091
Nah. I don't care too much I make more than that per hour when considering my investments. I'd waste more time checking my CCs.

But I'm pissed off so I'll just burn as much of theirs as possible
>>
>>144169337
you sound completely fucking retarded

also you are well outside of your chargeback period
>>
>>144169337
anything similar to this system will automatically recharge you every month. i dont see why id be mad with them for this mistake. i might still want my money back, especially if i can show them i wasnt actually playing, but i wouldnt be mad...
>>
>>144169828
I mean they could easily have an opt out from recurring payments but they intentionally do it this way
>>
>>144169978
...they do
>>
>>144169978
>I would rather have an option to require me logging into the website and adding game time every month when I try (and fail) to log into the game and get an "out of gametime" message.
>>
>>144169978
it exists, its just not the default
and my point was, that with pretty much any payment system for any service like this, does it this way by default. how youre old enough to have a job and shit, but not know this, is beyond me. pretty sure youre actually just lying and youre a little turd with moms credit card
>>
>>144170425
I don't even know what this post is trying to say. I don't want to play that shitty game dude, it's autistic and felt like a second job
>>144170225
Well I don't think had it when I started my subscription
>>144170647
First time with subscription games though. I never tried an MMO after this because it was so bad.

But whatever guys just go back to your thread this isn't worth it. Sorry to even ask jeeze
>>
>>144170770
it was there

it's called the cancel subscription button
>>
>>144170770
>I don't even know what this post is trying to say
>>144169978
>I mean they could easily have an opt out from recurring payments
>>
christ

how did I fall for that
>>
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>>144170770
>>
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>>144171929
>>
>>144171990
https://a.pomf.cat/xvqcvk.opus
>>
>still no arty nidhoggur
>>
>>144171929
>>144171990
this fish looks like a penis
>>
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>>144176389
>>
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>2016
>not huffing gas afk with a 800 mil virtue pod
>>
>>144176582
this fish looks like a penis
>>
>>144176623
wait, youre the great satori sartori?
>>
>>144176781
>the great

Pls
>>
>>144176847
have you been playing a long time? pretty sure ive seen the name before from at least 8 years ago, but had stopped playing since then
>>
>>144176889
That character is from 2013, I played a bit on others before that. I'm fairly sure you're mixing m up with someone, I'm not well-known by any stretch.
>>
>>144176963
hmm... ok
>>
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>>144171929
>>144171990
>>144176582
>>
>>144177508
this fish looks like a penis
>>
https://zkillboard.com/kill/54372577/

Are DG and CN invu fields still the same stats wise? Why do people keep using CN invu when they're so much more expensive on Jita market?
>>
https://zkillboard.com/kill/54374168/
https://zkillboard.com/kill/54374165/

>archon
>no networked sensor thingy
>pod
>just mid grade ascendancy, no hardwires
>>
>>144179231
maybe he was just taking it for a joy ride with nothing because he just bought it, and then you ruined his fucking day. great job.
>>
>>144179620

I dindu nuffin. Just lurk the 5b+ killboard page and cherrypick the most lulzy ones.
>>
Any updates on the goons vs. Reddit? Who do I join?
>>
>>144180249
you join anyone you want because goons are dead
if you have an SA account consider joining Darius' new (old) goons, they sound like they're having fun
>>
>>144183132
>SA account
how does that work now?
didnt SA turn into an SJW shithole?
how do goons still fit in if thats the case?
>>
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>SA
>>
>SA
>>
>>144107894
The capsuleer's pod is Jovian tech. In order to let a human be a spaceship and so vastly superior to every other non-capsuleer he encounters, information is relayed from the pod to human senses in ways that make sense.
A large artillery turret firing nearby is presented to the capsuleer as a louder noise than the 'sound' made by the same turret firing far away.
How else could this info be delivered to the human brain? Walls of numbers?
Anyway that's the lore but it just works for the game too. Autists fretting about realism would probably vomit from the tumbling viewpoint of zero gravity movement, if they didn't fall asleep trying to line up dots and their trajectories over hundreds of kilometers at supersonic speeds.
>>
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>>144160526
Circadians are a bit tough but you can wreck em and some will drop Antikythera Element, used in e-link manufacture.
Problem is when you kill them they follow you around and eventually a Drifter or two will show up and push your shit in.
I saw a guy farming circadians in hisec with a vargur. Drifter one-shot him, i picked up his loot, 244m worth of turrets n mods.
Which was nice.
I could have contracted it back to him in station, but that would be Wrong.
>>
alright going to bed. be back in 8 hours
>>
night
>>
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>>
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>>144188027
>>
>>144188745
this fish looks like a penis
>>
>>144188745
a qt blushing penis
>>
boy, i sure love forced memes xD
>>
bellicose
>>
omen roam tonight m8s?
>>
>>144115125
By my calculations, mining veld in a Hulk with full mining skills, gang bonuses, and orca support will net you 40m/hour. Goes up to 100m/hour if you're doing it on Arkonor/Bistot.

Doing the same in either of the other exhumers with maxed skills will get you 32m/hour or 24m/hour without Orca support, plus you'll have to ship the ore back which further reduces your profits.

So don't mine solo since there's nothing valuable enough to justify the downtime of loading and unloading or mining without gank links.
>>
>>144196471
Oh, and with a perfect refine, you get about 15% extra on top of it all. Past that, your profit can shoot up dramatically if you build the right stuff with it and sell it at the right stations.
>>
x beam maller
>>
>API corps
>>
>corps
>>
Any guides to managing corporate finances? I'd like to get some centrally managed accounting, but it's hard to make a fair system or an accurate one.

Really, I'd like to be able to log all exploration loot and mining jobs people do and pay out dividends to the corp members based on that. Problem is, any of the expensive stuff found exploring nullsec doesn't get reported, so someone will get the loot in a small gang and cheat the rest of the crew who helped him get it.
>>
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[15:56:37] Nus Krad > Reynu r u naked?`
[16:03:50] Nus Krad > im going to touch my self with the picture of reyni
>>
>>144202174

I don't get it, she's ugly...
>>
>she
>>
>>144202084
For mining afaik people just ask for the fit of the ship the miners are going to mine in, calculate what's that ship's % efficiency compared to a hulk and strap this number to an excel sheet next to the player.
Then, in another cell for this player, you slap down the number of how many hours they were mining for.

Finally, after the whole OP is done, hours * fit efficiency gives you a number that indicates that player's share in the entire OP.
(player share / all players share) * total isk = how much you should payout.

Ofc for haulers / link support players you just slap a flat value in a cell where the % efficiency would be.

If you want to tax it for a % then either payout from total before refining, or just cut said % from the total to payout.


This unfortunately isn't going to work for exploration.
One way would be to send people in pairs and have partners cargo-scan eachother to make sure nobody is hiding expensive stuff.
Sounds like an awful idea honestly.
>>
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>grr frigates
>>
Can fighters warp to you or something, if you're in a subcap, just warp away.
>>
>>144202084
Exploration is largely solo so I really see no reason why you should care what they report or don't from that. The only thing I could see you rewarding them for is wormhole routes to somewhere significant.
>>
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>>144203609
>just warp away
woah there, don't you think thats a little hard?
WARPING AWAY?
This is some advance concepts in here you madman.
>>
>warp away
>mfw retards haven't seen the new fighters
>>
>trying to do PVP
>have to stop every time i tackle someone to check if the pilot is a cute girl

sigh
>>
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>>144171929
>>144171990
>>144176582
>>144177508
>>144188745
>>
>>144202891
Yeah, that's the thing, I want to encourage people to work together because it's always safer, but it's hard to get people to split the profits. Money makes people do stupid things, like kill each other over 200m ISK when they get mad. Nevermind the fact that as a group of four, people have pulled in 3 billion this month alone.

I guess the problem is more of a trust and cooperation issue.
>>
>>144205081
this fish looks like a penis
>>
>>144205647
>I guess the problem is more of a trust and cooperation issue.
It is. And forcing people to cargo scan eachother is a trust-killer.
It's a shit move, better to leave it unchecked, and rely solely on trust (even though it invites abuse).
>>
>carrier launches fighters
>fighters load
>target enemy
>turn mwd on
>fighters tick the mwd on
>fighters makr their way to target
>you didn't warp away with a carrier with your name on his list of shit he wants to fuck
>OMG CARRIERS OP PLS NERF MERF THEM BACK TO USELESSNESS
>>
The fuck you talking about?
>>
>>144206371
>jump a gate
>oh fuck a carrier
>carrier deploys fighters
>you try to warp away
>instantly pointed because of the NSA
>fighters instantly alpha you off the field
>>
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>eog posts about carriers
>discussion ensues
>one fag spergs out in capslock everytime
>>
>>144206531
he's mad because carriers are finally overpowered enough for him to actually kill people now, and the thought that they might get fixed upsets him so he's shitposting
>>
>didn't check zkillboard of system
>didn't check map statistics
>expected his slow ass triple llated bait zero skill brawl prfcy to live while solo roaming looking for small prey just to find a bigger predator and get got
>b-but thats too much wurk, I shoudln't need to do so much stuff to not die like a shit player
>WAAAAAA UNFAIRRRRRRRR WAAAAAAA
>>
>>144206531
Which post are you fucking referencing
It's not fucking hard to quote a goddamn post
>>
>>144207383
>expected your frigate to get through a carrier gate camp
>you're entitled
k
>>
>>144206371
Let's test this in gatecamp environment:

>carrier launches fighters
>fighters load
0s - they are already on grid

>target enemy
1s - thanks to NSA targeting anything is <1s, so it takes a whole single tick of 1s

>turn mwd on
>fighters tick the mwd on
0s - even though it takes 1s (one tick) it will be clicked while targeting so it will process in the same server-tick

>fighters makr their way to target
1s - in a gatecamp scenario fighters are stationed close enough to the gate that it's doubtful it'd take more than one second to reach any target

>you didn't warp away with a carrier with your name on his list of shit he wants to fuck
2 seconds. With the benefit of the doubt (carrier doesn't have a scout on the other side of the gate) that's 3 before you're pointed and thoroughly fucked.
Only instawarps can enter warp this quickly.


Imo the issue isn't with the strength of carriers (in proper encounters they are fine) but with NSA letting them do the above.
Mechanics that have no counters are the cancer, and you know that.

It's not just carriers. We also have 2s lock gatecamping Svipuls - these are cancer for the exactly same reason.
Carriers have even less counters, and on top of instalocking they can also blap larger things which only magnifies the problem.
>>
>I don't get it, she's ugly...
kys
>>
>>144207667
instalock svipuls I don't really care about because they can't alpha through half the shit they encounter

meanwhile you can't take a 10 man kitchen sink roam out anymore without one carrier ruining your entire fleet
>>
daily reminder that carrierfags are actually svipulfags
>>
>>144207456
should try learning some skills
the fighters have a slight delay, I've warped plated vengesnces through 5 man carrier camps.

If they had a single frigate or svipul they could have killed me on the way back and forth.

Plus I knew what was there to begin with.
Because map statistics showed very recent kills and a quick zkiboard check of the system showed carriers camping there not only a few minutes beforehand but also all week long.
And people rarely change gates to camp.
>>
>>144207881
>fighters have a slight delay
its one second, literally one second for them to cross 25km across a gate assuming you spawned directly opposite before they fire their missile salvo and instantly alpha you

a carrier is the only ship in the game that can lock sub 1s and alpha battleships in less than 2 seconds.

If your frigate isn't sub 2s warp time, you're instantly fucked
>>
>>144207829
>carrier gatecamping alone
>don't drop super on him
Your own damn fault pussies

>svipul camping
>go kill him
>runs away instatly


yeah nah carriers are easy to deal with
>>
>>144208092
>still ignoring the fact that you can avoid a camo by checking mao statistics and zkillboard.

come on I want to hear the "too much work for me, I shoudln't need to do that, I'm entittled to roam freely whatever I want"
>>
I'm relatively new and all this gate camping carrier whining sounds like a bunch of casuals that got skillchecked and are pissy because they failed.
>>
>carrier launch fighters
>obliterate them with your 800mm fun delivery platforms and proceed with carrier itself
>>
>>144207829
Yes, like I said - carriers are much bigger problem than Svipuls, but both are cancer for the same reason.

Capital fights? I don't care.
But dedicated gatecamping ships? Fuck this shit.

On release we had MINES on gates, and they got removed because they were counter-less cancer shit that denied people a large portion of the game.
Now we have Svipuls and carriers doing exactly the same crap, and CCP couldn't give two fucks. Why - what's changed?

It's the same issue - it demanded a fix then, and it demands a fix now.
>>
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>>144208469
yeah pretty much, you don't even need skillpoints, 90% of all gatecamps are avoidable by looking at map statistics and zkillboard.
I don't even need to be in the game to tell you where there are gate camps (even tho in-game map is a lil faste)
I can see every camp in the game from dotlan if I want.
Quickly make an alt route and continue with my business camp free.

But thats too much work and not enough action for this lazy fuckers, they rather die, bitch on reddit and get a ship that was previously usless get completley nerfed to fuck because muh feelings.

At the end it won't matter, a new ship will take the place and make them bitch and moan again.
>>
>>144208127
>don't drop super on him

why should I need to own a super, and why would I take it on a long roam with me? and how would it make all the ships the carrier instapopped ok?
>>
Remove kitefag meta, introduce gravity wells that fuck kitefags over.

face to face, no numale kitefaggotry
>>
>>144209232
more like nerf the ships that are broken, rather than introducing more retarded gimmicks
>>
>>144209187
>long roam
avoid it then

>camoig near home
drop a dread then, or a carrier better fit for carrier vs carrier combat.
>>
>>144209349
>avoid it

it literally has a teleporter and can instalock and has infinite range

I can avoid a battleship, I cannot avoid a carrier, even though it should be harder to deploy because it's bigger

>ccp in charge of game balance and common sense

>camping

kys
>>
Even if ccp does nerf carriers they won't for at least a year. So you might as well start figuring out how to beat them.
>>
>>144209523
we all already know everything about fighting them, I just want the capfags to admit that they're shit at pvp
>>
>>144209518
I already mentioned how you can avoid a camp.

I assume making 2 clicks is too hard?
>>
>>144208127
bait
>>
>>144209727
it has a teleporter retard
>>
>>144209684
clearly not if they are making you cry this bad on an anonymous imageboard.
Literally the same type of CS 1.6 tears.
>>
>>144209518
>bigger ships have smaller scan resolution
>sense
>>
>>144209914
actually it is you who is crying
>>
>>144209843
He's got a point tho.
Gatecamping carriers are lazy bums that wouldn't jump drive after anyone.

Avoiding works. Doesn't make carrier gatecamps less cancerous.
>>
>WAAAAAAH ITS NOT US WHO ARE CRYING, ITS THE CAPFAGS COMPLAINING THAT OVER THE FACT THAT CAPS ARE IN A GOOD STATE
>>
>>144210315
literally crying lmao
>>
>tfw benji responds to your posts
>>
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>>144209843
>a teleporter
you mean jumping you absolute iliterate nigger?

Map statistics show cynos lit.
If you see he scouted you and tried to cut you in, it would be obvious.

>>144210007
>IM NOT CRYING ANON IM JU-just bitching with all my might to get a ship that has literally fuckd my right in the ass muliple times nerfed because I'm incompetent.


Please learn to read faggots, I'm not saying they shoudln't be nerfed.
I'm saying CCP should be given their time to nerf accordingly and not absoultley break the dps carriers back to being useless like before.
On the meantime, adapy, learn to avoid them. or kill them.
>>
Carriers die to couple of tanked bs+support. What are you crying about?
>>
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You're all just whining fucking faggots. Both carrierfags and frigfags.
>>
>>144210498
>map statistics show cynos lit

they don't show cynos that will be lit in the future m8. why are you thinking the carrier won't get the drop on you?
>>
t3c master race
frigbabbies are poorfags
capbabbies are overcompensating
>>
>justyfying gatecamps
>>
>>144211351
t3c faggot race more like. it's like a cruiser, but it's tanky enough that you can be a drooling retard and still win fights
>>
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>t3
>not faction cruisers
>>
>>144211351
What about bsfags like me?
>>
>>144211429
>justifying quick emotional nerfs towards a ship type that has been useless in the past for longer than I can remember
found the blizzdrone
>>
>>144211351

>implying strat cruisers aren't the worst thing they've ever added to eve
>>
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>faction
>not t1
>>
>t1

can the poorfags already leave /eog/
>>
>>144211478
poor little fox cant have these grapes
>>144211486
the only good faction cruiser is the ashimmu
>>144211507
youre ok until you get the skills for a t3c
>>144211678
>implying they arent the best thing since sliced bread
>>144211683
stop being poor
>>
>>144211810
maybe you should leave eog and get back to farming
>>
pirate battlecruisers when
>>
>>144211625
Gatecamps are garbage but they are part of the game and you won't rally force not to do it. Just nerf the NSA by 50%

>>144211678
Butthurt

>>144211854
>ashimmu
lmao what
>>
>>144211951
I hope, Serpentis BC would be amazing
>>
>>144211854
>implying they arent the best thing since sliced bread

>best

its almost like thats the problem

>>144211979

>clearly states objective position about strat cruisers being broken
>b..bu bu...butthurt!

k
>>
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>flying a ship only because it's good

You might as well go gatecamp in your svipul or carrier, faggot.
>>
How can you force a fight with someone who dont if there are no gatecamps?
>>
>>144212129
they aren't broken, you can't name one thing thats broken about them beyond "it killed me"
>>
>>144212156
i fly confessors over svipuls because confessor is the best looking ship in the game
>>
>ashimmu
ashimmu tries to do too many jobs without excelling at anything it does.


Just get someone to fly a huggin/loki/hyena and a 50km curse/legion/sentinel and you got a better ashimmu split into 2 more targets.m
>>
>>144212240

it does everything better than every other ship/role
>>
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>>144212240
>>
>>144211625
Make NSA scan resolution bonus not apply to targeting ships that just entered the system (say, 15 seconds after decloaking)

Would you say this is a:
a) nerf to the carrier class
b) nerf to the gatecamping
???
>>
>>144212706
Arazu's have longer point range
curses neut more and at farther range
battlecruisers do more damage
battleships have higher tank
huginns web more

so yea "every other ship and role" you stupid shitter
>>
>>144213000
Thats highly arbitrary and pointless to program

just reduce the NSA's scan res bonus
>>
>>144213000
I have a better idea, how about remove the NSA and return capital scan res to proper levels, rather than battleship

if you want high scan res you can fag up your midslots with sensor boosters like everyone else
>>
>>144213002

i know what i said and i'm right
>>
>>144213135
For fuck sake just make EVERYTHING INSTALOCK
REMOVE FUCKING WARP OUT AFTER GATE COMPLETELY
RETARDS WHO TRY TO RUN ITS A DIFFERENT FUCKING GAME
BRING YOUR FLEETS TO EVERY FUCKING JUMP OR DONT PLAY AT ALL YOU PUSSIES
>>
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>>144213294
Fucking EFT it you nigger.
>>
>>144213268

this is the correct option
>>
>eft it

inb4 its that one pyfafag
>>
>>144213294
>gets proven wrong
>NO IM STILL RIGHT
>>
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>pyfa
>>
>>144213410

why

i already know what i said is correct

strat cruisers are far too versatile and excel at every role without weakness

>>144213518

>gets proven wrong

still waiting on that one
>>
>>144213652
>still waiting on that one
the proteus gets a lower range bonus to warp disruptors than a recon ship

the legion can't neut as far as the curse or pilgrim

huginns web further than lokis
>>
>>144213652
>versatile
Thats the whole fucking point of the class you faggot.
>>
>not using pyfa
>>
>>144213942

>the whole point is to be broken!
>>
>>144213135
>>144213268
Oh I agree there are better ways to tackle it.

It's just that when you're arguing with someone, and they bring up as an argument "hurr it's gonna end up nerfing our poor carriers which only stopped being UP recently", you can show them ways to fix gatecamping without actually nerfing carriers.
A crappy solution yes, but it exists. Just a proof of concept.

Removing NSA altogether would be much better, but that falls under the "carrier nerfs" category, which we want to avoid here (why? it's beyond me, but idgaf).
>>
>>144214150
The point is to be able to fit subsystems for the thing you want to do.
>>
>>144214320
Just leave NSA as a way to insta target fighter squadrons.
And have a fixed target lock time on every subcap of lets say 5 seconds unaffected by scan res or ship signature.
>>
>>144214801
>fixed target lock
No. Just nerf NSA by 500%.
>>
>>144214940
so just use more sensor boosters and remote boost it.your nerf did nothing with regards to camping and now NSA is useless for carrier vs carrier fighter combat.

Go away blizzdrone.
Your shitty hasty numerical flat nerfs just harm the game or change nothing.
>>
>>144215261
that nerf actually would do something, you'd force the carrier to use more sebos which would force more stacking penalty, the carrier would then never be able to get a sub 1s lock time.

It would help a lot because currently people are mixing NSA's with 4 sebos to get well over 3k scan res. No other ship in the game has destroyer lock on time with more than 4 mids for sebos to alpha shit
>>
>>144215261
People will camp no matter what you do or nerf. The only problem is NSA's bonus is too high.

>carrier vs carrier fighter combat
lol
>>
>>144215261
>numerical flat nerfs just harm the game or change nothing

its almost like thats exactly how eve works
>>
>ways to fix gatecamping

this is a really complicated topic. I only bring up carrier gatecamping just because it's the biggest example of how these changes are fucking retarded, it makes it obvious to people who aren't terrible.
if when I tell you my frigate gets instapopped burning back to a gate by a carrier, and your only responses are that I'm poor for flying a frigate or that I deserve to die for being there and should've been somewhere else, then you've totally missed the point and should biomass irl
>>
>>144215526
so like I said, add a remote sebo griffin amd back in business

>>144215636
>>carrier vs carrier fighter combat
you do know thats a thing right?
that is how you fight carriers in small groups, or neuter supers
it really shows how nobody in this place can fly caps or has cap alts
>>
can anyone explain why carriers don't have to deploy to launcher fighters
>>
>>144215990
>so like I said, add a remote sebo griffin amd back in business
you're compounding multiple things to the point that its becoming less viable. No longer is a carrier relying on one NSA and one sebo, you now need one NSA and 4 sebos to get anywhere remotely close
>>
>>144216184
thats not how stacking penalties work with remote boosts

and who cares, its a griffin alt, you can make a brand new pilot fly one in 1 hour of training
>>
>>144216184
>NSA and 4 sebos to get anywhere remotely close

so whats the problem?
>>
>>144216345
>thats not how stacking penalties work with remote boosts
they still have stacking penalties you mong.

>>144216374
it means the nerf was successful
>>
~friendly reminder~

The price of losing a platinum insured T2-fit carrier is 128.8m ISK at Jita prices!
>>
>>144216458
severely diminished
>>
>>144216580
which was the entire point
>>
I think warp disruption is kind of lame in EVE. I'd rather it had been done like FTL's warp mechanics (Warping induces a cooldown between your next warp, so once you land on grid, it might be 30 seconds to several minutes before you can warp away), with disruption modules increasing the time it takes to be warp ready. That would make it less of a can/can't warp binary thing and more like, "Can I kill this guy before he's able to enter warp and get away?" It would also mean there'd be some room to have more ships with stronger warp disruption, warp stability, etc.
>>
>>144216603
the point was to stop carriers from killing frigates but still allowing everything else to get caught anyways?
>>
>>144216505
hah le ebin xD

>>144216608
>scouts have to wait a minute before warping away
>>
>>144212103
I don't know, if they do pirate BCs and destroyers, I hope they invent some different but related bonuses for them. Having two more ships that are just an inbetween of stuff we already have doesn't really appeal to me.

I mean, a Serpentis BC would just be like a slightly faster, slightly less powerful Vindicator, whereas the cruiser version already sort of fills that role. Do you really need the exact same ship that occupies a middle ground between cruiser and a battleship for the same exact role?

I'd say make the Serpentis destroyer/cruiser a complement to the existing Serpentis ships, something that can take advantage of another ship getting hit with with 90% webs. Maybe a high DPS medium range ship that's designed to facefuck anything tied down.
>>
pirate ships are gay
>>
>>144217112
That would be more of a role bonus. Small ships would have low warp times, ships that have to warp a lot would have it even lower. Warp core stabs would turn in to reductions to warp time.

Only major problem with this is traveling between systems, where you initiating back to back warps for several jumps. It would also mean less warp dancing fleets since people would have to start committing to engagements until their warp is ready.
>>
How are people still arguing about carriers? At least half of the posters have never even flown or engaged one
>>
yeah you're right better shitpost about reyni or other insufferable shit
>>
>>144218072
what bearing does that have on the validity of arguments
>>
>>144217931
Nigaa not just pvpers warp around. That shit would fucking slow down traffic globally.

Also
>haha i have been combat probed but i cant warp away because timers lol xD
Literally jump fatigue-tier shit.
>>
>>144218072
Most arguments are about gatecamping, not about carriers.
It just so happens that carriers are the #1 gatecamp offenders nowadays, so they get mixed in.
That's unavoidable.
>>
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>not dropping a titan on the gate camping carriers
please dog, its been several years shouldn't you own at least several supers by now?
>>
>wasting money on gay ships
>>
t3 supers when
>>
>Mfw join a small corp but barely log in because you feel pressured to make content for them

welp
>>
>>144220035
t3 pirate ships when

Sansha's been camping that wormhole for longer than empires have now, I want to see some progress.
>>
>>144220962
>not having your own solo corp where you make content for yourself and 50 alts
>>
>>144218594
How is anyone crying about gatecamps in the era of jump clones, wormholes, and everyone and their mom having access to caps or a blops/titan bridge
>>
>>144221462
I think the last one gets me the most. Capitals should be really fucking rare, instead you're seeing almost entire fleets of them.
>>
>>144221258
It's like a grown up version of the little green army men but way more depressing.
>>
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What would EVE be like if you had to have faction standing to fly a race's ships?
>>
>>144222324
The same, with more alts and everyone would start in FW
>>
>>144222324
how about

>fly a pirate ship in highsec
>get concorded

>fly an enemy navy ship in highsec
>get attacked by the police/navy

>fly a T3 ship anywhere
>get attacked by sleepers
>>
>>144222145
How would you go about making them rare though? Drastically increase the production cost? I guess you could artificially limit them by requiring a thing to build them and then make that thing incredibly rare but that seems really shitty and lazy.
>>
>>144222620
thats dumb your dumb
>>
>>144222620
That'd actually be pretty cool. They could drop the price for ships to make them much easier to fly and attach those sort of drawbacks to them.
>>
>>144222851
The laziest and most boring way would be to just give supers a token role in fleets, such that you don't need more than a couple of each type.

It's not really a question of cost, so long as they're cost effective, they're going to be mass produced and used like any other ship. I think what should be done is require Citadel like structures to work as a limiter for capital ships, that way you can only have as many capitals as you reasonably defend for infrastructure.
>>
>some guy applies to my corp
>tell him I want a full api before I let him in
>throws a fit that I could steal his shit with it, demands in with a partial
Nah fuck you M8

People are fucking retarded if they somehow don't expect to give an api before getting into any corp
>>
>>144224080
Fuck you too m8.
I wouldn't even give a partial.
>>
>People are fucking retarded if they somehow don't expect to give an api before getting into any shit corp

fixed it 4 u m8
>>
>>144224259
Fine then you're not getting in my Corp, you're not getting my ratting space, my belts, or access to my station
>>
>>144224613
>I shouldn't have to give my api to get into a Corp. If you ask me for it it means your Corp is shit
>>
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>>144224801
Yeah, that's quite right. Glad you understand it.
>>
>>144225138
Good luck getting in anywhere good faggot
>>
>>144224080
I don't think I'd ever run such a tight knit corp as to require a full API. I think people should have some privacy.

I could understand if you're running something in null or a wormhole, but if I'm just faffing about in low or high, I couldn't care less. Only thing I do is look up on the killboard for awoxing or corp history.
>>
>>144225267
Right back at you, friend.
>>
>>144225318
>Only thing I do is look up on the killboard for awoxing or corp history.
There are other forms of a working than just shooting at a friendly
>>
>>144225318
People do have privacy when they give out a full API, it's called out of game communication. Giving a corp your full API doesn't make them the space NSA all of a sudden.

You submit the API, they look at it with a tool that is designed to show red flags, and then that's it. You delete it when you leave the corp.

It's a token of trust and good will more than anything. Any competent spy/ corp thief can pull off a heist with a clean API. Nobody wants to sift through your chat logs full of feeder fanfic about Vilhyin Auffrie unless you give them a reason to do so.

> He thinks there's that much of a distinction between corps in high/low vs null/wh

There are competent and incompetent corps operating in all 4 areas of space. Even the incompetent ones will require a full API.
>>
>>144226037
>Any competent spy/ corp thief can pull off a heist with a clean API
Exactly. So now that you recognize the fact that API checks do not prevent spies/thieves from entering your corp, why do you keep doing it?
Wasn't that the reason you ask for APIs in the first place?

All remotely competent corps figured that out already and stopped asking for APIs.
You're behind in that regard.
>>
>>144227352
API checks stop low effort spies and awoxers, so most of them.
>>
>>144227352
A full API requirement still keeps out:
incompetent, would-be awoxers
retards
retards who refuse to give provide an API
>>
>>144227352
>a security measure exists
>some people can circumvent it with great effort and multiple accounts
>better off not using it at all

biomass
>>
>>144227663
They also give a false sense of security against the real threat.
Whatever. It's your choice.

>>144227887
You forgot one group:
good players who refuse to give provide an API

But otherwise your list is correct.
Note how it screens only the low-threat subjects.
>>
what are people really afraid of when giving out api's

i don't get it
>>
>>144228201

big nullsec corps expect line members to be spies some of the time. That's why they have good asset security and infosec rules. Most often the real "spying" happens when director level members get fed up with their shitty culture (plenty of recent examples with Goons falling apart)

Other, smaller corps/alliances don't have the political spy issue as much, particularly in wormholes, so they just have to worry about asset security. A thief can join, and maybe they will steal a small amount of public access crap, or they will move on to greener pastures when they realize the corp isn't a good target.

You falsely project the assumption that people who require full API checks think it makes them safe.

> good players who refuse to prove an API

I really wan you to be cookie cucker right now.
>>
>>144228201
>tricked you into catching my awox alt :^)
>>
>>144228228
Only thing that would bother me is people seeing what stuff and where my trader alt operates. Some cry about having personal evemails, not realising you can delete them from the api
>>
>>144225594
Yeah, but can you really detect those kind of things? I mean, if I was an actual spy, I wouldn't have any trace of it on my account beyond being part of several alliances/corps that just happened to get a run of bad luck after me joining. Wouldn't be any mail, anything in my wallet history, nothing like that.

At the end of the day, if you stand up to casual inspection, then you probably would stand up to direct scrutiny as well. When I'm looking for a suspected spy, I'll feed contradicting info to certain people and see who responds to what.
>>
>>144228228
The game stops being just a game at this point.

It's kinda interesting for how hellbent against spies/traitors people are in a game about trust and betrayals.
Stripping the game of fun for a false sense of security. Ah, autism at its finest.

But carry on. It's none of my business. As for me - well, you won't see me in an API corp.

>>144228913
>makes them safe
No, not completely safe. It makes them feel safer.
If it didn't - they wouldn't be doing it in the first place.
Say it ain't so.

API for a director/ some other important position? By all means.
API for a line member with 0 rights? Not a good idea.
>>
>>144228913
>big nullsec corps
found your mistake
>>
>>144229605

how does giving out an api impact your "fun" in any meaningful way
>>
>>144229761
>
>>
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>>144219897
>implying there is anything else to so with truckloads of money
>>
>>144230074
>wasting time on grinding so you have to waste money on space faggots
>>
>>144229950

i'm more than willing to entertain reasons
>>
>falling for the "just sell plexes and pvp all the time" meme
>>
>>144230074
>not blowing billions on erp
>>
>I'm a highsec miner but I have f-fun
>>
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>he doesn't use his surplus money on things like this
>>
>>144230194
>grinding
there is that meme word again

I can't wait for you to call Bill Gates a wagecuck cuz he "grinds".

>>144230393
This guy gets it
>>
>>144230496
>200dps
nice piece of shit
>>
>stable at 4.7%

>mfw this is how pyfa thinks capacitor works
>>
> still doesn't explain what he has to lose by giving an API
>>
>>144230620
>neuting boat
>main dps in any situation
>>
>>144230867

EFT says the same thing

It's not related to capacitor optimal because, ehm, cap booster
>>
>>144230620
You'd still die to it in probably 99% of your fits if it uncloaked 15km off you, even if you were a drone or missile boat (since reactive armor hardener would own any single-damage DPS source)
>>
>>144230867
>>144230871
who are you quoting?
>>
>>144230973
>neuting boat
>bling everywhere except neuts
try again
>>
>>144222851
Horse has left the barn at this point. They were never really rare anyway. Back in the day you had people sitting on gates in smartbombing motherships, people hotdropping carriers on 5 man roaming gangs, all sorts of shit. There weren't nearly as many titans, that's a big change, but the faggotry is old hat at this point.

They could take away insurance and that would make some people less likely to use them, but the power (ISK) creep has gotten so absurd it would only hurt newer or smaller groups of players.

We'll see how things pan out with all the new structures. I am anxious to see how the intelligence gathering ones will work. I wouldnt mind seeing a t3 bomber with a capital killer weapon. No cloak, slow as shit and paper-thin defenses but with a one-time use weapon that can put a dread into hull or kill one that's not properly fit. They would have a big enough sig (maybe the weapon has a spool-up time like a mjd and it makes your sig huge) to get one-volleyed by a HAW dread.
>>
>>144231213
A neut stratios or any cap injected drone/missile boat would kill that everytime
>>
>>144231358
Why would you bling the neuts, which only increases neut range, on a covops ship where you can uncloak at any range you want and neut their propulsion out so you stay there?
>>
>>144229761
It makes past affect the future.

APIs are like standings but for player corporations.
If you did something in the past, like flew around with an enemy fleet, betrayed some guys, stolen some goods - you're fucked and can't join most player corps.
Just like if you fuck up your faction standings, that faction's navy ostracizes you.

Sure, statistically speaking if someone has a history of thieving they will most likely steal from you.
But does that mean you can't let him join? Or maybe that means you should be very careful about giving him hangar access?
Hold on a sec... shouldn't you be extra careful about giving people hangar access in the first place? Oh. Right. You should.

Everyone makes mistakes at some point in their playthroughs. Most people join EVE as teens. Teens tend to be edgy.
API use encourages ultimate punishments for petty crimes.

And don't forget - people change.
It's just as likely for a clean person to one day decide "lel I'll just steal everything" as it is for a known thief to just roll around, have fun, and be cool with never being given an important corp role.

So in the end, instead of having carefree fun in a video game, you are stressing over whether doing x will get your 100m SP character never able to join any corps.
Dunno about you, but that affect my perception of fun dearly. In the negative sense.

Moral of the story: instead of relying on APIs, learn to be a better judge of character.
It'll go a long way in making your corp secure, far more than APIs will ever be capable of.
>>
>>144231567
what if a ship warps in
>>
>>144231593
>Most people join EVE as teens.

patently false
>>
>>144231531
>any cap injected drone/missile boat would kill that everytime
It'd be your cap charges vs his cap charges because that would tank like 1600 thermal DPS when fully reactive hardened, or like 1100 other DPS.
>>
>>144230973
>Dual prop for what purpose?
>Scram
>Tracking meta? disruptor for no reason
>those tank mods
>reactive hardener after using 2 eanams
>no dcu
what the fuck dog
I thought those arty vagabon fits wete shit but then you link a 2bil shitfit curse with T2 neuts, including a small neut and a repper just to make sure your entire cap collapses if someone puts a single neut on you
>>
>>144230871
I don't know who you're talking to, but I'll explain. I'd rather not have people looking at my transaction history, a listing of all my assets in space, etc. I've had corps expect me to use personal assets on fleet ops just because "you can afford it" where other people have ships and modules given to them by the corp. I don't want some officer noticing I've got 44b ISK sitting in my bank and demanding I help pay for PoS fuel because "you can afford it."

Not giving an API provides a layer of anonymity that means I don't get treated different than the rest of the people in my corp just because I have more cash or can fly logistics or any other historical reason someone attempts to make me do something. I signed up to dick around on the weekdays and join fleets as a condition of payment of service to the corp, don't expect more of me because I've got more time than other grunts.
>>
>>144231778
>Dual prop for what purpose?
MWDcloaking out of gate camps
>Scram
Why would you not want a scram on what's obviously a solo ship?
>Tracking meta? disruptor for no reason
dunno
>those tank mods
What's wrong with them
>reactive hardener after using 2 eanams
No stacking penalty
>no dcu
Stacking penalty with reactive hardener
>>
>>144231916
Dude what the fuck kind of corps are you joining
>>
Killboards are literally killing this game. It's literally free intel, and literally one has to simply move your finger and click to get all this literally free intel.

I have no fucking clue why CCP decided to implement kills and death in APIs, but just like the shitstorm they released with Cap proliferation so did they release literally a shitsotrm by releasing API and allowing killboards to use it.
>>
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>Nanobot Accelerator
>>
>>144231916

joining a shit corp has nothing to do with API
>>
>>144232160
but it's fun
>>
>>144231745
Judging by the picture he can't sustain the medium neuts + tank, so he would die to anything that can handle a few neut cycles or put cap pressure on him
>>
>>144231593
I didn't join any big corps for a long time because of this. Still causes problems because I was in Pizza at one point and a real life friend was in TEST, so we're never allowed to play in the same corp again.
>>
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>>144231593
>sell pilot
>buy new pilot

>extract all sp
>inject in new pilot

done, brand new persona

>>144232037
>>Dual prop for what purpose?
are you serious?

>Why would you not want a scram on what's obviously a solo ship?
a ship with drones for damage, primary function to neut and bonused for neut range.
I GET IT LETS THROW ALL THOSE BONUSES AWAY AND FACE TANK

>dunno
you are point blank anyways, it wont do jack shit unless you tackled some fucking sniping fit or some shit

>What's wrong with them
600mil each

>No stacking penalty
2 eanams

>No stacking penalty
resistance diminishing returns

>Stacking penalty with reactive hardener
so remove that shit module, its only good when there is no enams anyways
>>
>>144232376
If you ran into something that has both neuts and cap booster and uncloaked on it, you dun goofed
>>
pilgrimfags are the worst kind of cloakshitters
>>
>>144232542
Not that hard for something like that to appear when it takes ages to kill anything thanks to your 200dps :^)
>>
>>144232538
>resistance diminishing returns

There's no such thing outside of the stacking penalty

You understand going from 20% resistance to 50% is less damage reduction than going from 98% to 99%, for example, right?
>>
>>144227352
>All remotely competent corps figured that out already and stopped asking for APIs.
No they havent

All the biggest and best corps all ask for apis
>>
>>144232542
>he's never seen a bait ratter
>>
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if my wife likes to listen to suitonias voice while we fuck technically am i still cucked?
>>
>your fit is absolute fucking garbage

>it's not garbage, you just need to spend weeks finding the exact right ship and fit with no backup so it can kill it
>>
>>144232928
yes
t. suitonia :^)
>>
Yes, you should be ashamed of yourself.
>>
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>>144232717
exactly.
you answered your own question.
do you fags even know how reactive memes even works?
>>
>>144231736
Fine then, change that argument to either:
"people join EVE expecting to make up a stir" - the people to which the "EVE is vicious and full of betrayals" advertising appeals to.
or
"people join EVE as retards not realizing the consequences of their actions" - which is pretty much self explanatory.

That was mostly the meaning behind that "teen" argument. People do stupid shit they are (later) not proud of. Period.
The key thing here is - this doesn't make them damaged goods. Stop treating them as such.

API outright exposes them, and makes corp leaders give people tags. Do you want to be tagged? I don't.
>>
I've tried getting into eve many times. I've tried some noobcorps, I've been in sniggwaffe, I've done some wormhole stuff, solo exploration, mining, industry, hauling, I've basically tried it all, but I just can't seem to get into it. I have fun, but I just end up getting bored after a while. Is it just not for me? I love the complexity, I like the general gamplay, but I feel like I'm always in either a corp too small to do anything, or just one of the hundreds/thousands of guys who don't actually matter at all.
>>
>>144232547
No wonder its always the pilgrim and cursefags that get killed so easily when solo versing some elite pvper even when they have a gang.
They make shitfits like that.
>>
>>144233227
Waffles isn't exactly a big Corp dude
>>
>>144233227
thats your problem, don't join meme pl feeder corps or pl
join an actual good wh small corp
>>
>>144233227
should probably moderate your expectations. If you feel that your expectations are reasonable then maybe the game's not for you.

One requires a lot of patience in this game. For everything. A lot of times you don't see return on any of your investments until days after. Unlike other games where you see the fruits of your labor relatively fast.
>>
>>144233227
You haven't been in a good corporation. And "mattering" is overrated and it's also a little subjective.
>>
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>good
>wh
>corp
>>
>>144233469
>waffles
>meme corp

You just call shit memes when you can't figure out a reason why it's bad so you default to "it's a memcorp"?
>>
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>>144233227
join tengoo
>>
>>144233895
Signal Cartel is the only good one, everybody else treat it like null 2.0, especially pl alts from Hard Knocks.
>>
>signal cartel
>>
>>144227352
Every competent corp will ask you for a full API

do you even play this game? Or do you like just making shit up
>>
I love meams
>>
>they still didn't realize that in a game of autists and "haha le adult gaem xD" the only true way to play is to be eternal solo
>>
>>144235976
the average and median age of players in EVE is 39
>>
>>144233092

you sound like a fucking cuck

oh, she won't cheat on me again
>>
>>144236027
What is the average age of an eog poster
>>
>>144237117
probably similar to those that visit 4chan
>>
>>144236027
>the average and median IQ of players in EVE is 39
ftfy
>>
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>>144237117
>>
>>144236027
thats kind of hard to believe considering how often people fall for scams
youd think if anyone, at least an older person would know a thing or two about naivety
>>
>>144237356
Real life notions often don't translate to games
>>
>>144237434
really? thats weird. maybe even adults just assume that people are just nicer online at first? jesus, if only they knew its actually worse on the internet because of anonymity.
>>
>>144237356
Many people who have the time, money and inclination to play a spaceship mmo are not going to have been exposed to a lot of criminal behavior irl or have lived the sort of life that requires them to develop street smarts.

How often do people try to scam you irl? And not like 419 emails or other stuff that's basically the equivalent of Jita ISK doubling, but actual cons?

Anyone who falls for ISK doubling, buy order scams, etc. is just stupid, greedy or both. And people usually don't grow out of those.
>>
>>144237356
have you seen the video of the two 40 year old retards from texas? Yeah, most players are kind of like that
>>
>>144238073

christ, don't remind me

i've been damn lucky to avoid most of that
>>
>>144238073
What is this video? I tried googling a few things and all the results were about Texas executing retards
>>
>>144238489
https://youtu.be/OpQ09N3I1tU
>>
>>144238680

jesus christ not again
>>
>>144238680
thanks my man, i've been looking around for this.
>>
>>144238680
Oh my god all these people are so fucking stupid. And I am actually a lawyer, so this is even funnier. Or maybe cringier now that I am hearing more. Christ I am turning this off and going home.
>>
well, back in 08 i played with a guy that sound just like these guys. he was a trucker irl but he wasnt stupid at all.

i wonder where he went... sad days.
>>
how does an ESS work
>>
>>144239525
give us the redpill on what they're saying senpai, did anyone break any laws at all?
>>
>>144240012
>did anyone break any laws at all

what do you think
>>
>>144240012
no, lol
you shouldnt need to be a lawyer to know that much
>>
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What is the point of mining, ratting etc if you can't multibox?

Pic related, this guy is multiboxing 7 accounts probably making 200m ISK an hour. Meanwhile I'm not making half of that cause I'm on 1 character. How can people defend such a bad game design? Really makes me wonder.

Multiboxing from what I can tell just makes those who can't multibox useless in these tasks. Why even bother playing normally? And this is only low tier, some do it with 20 accounts
>>
Fuck me apparently buy plex instead of paying 15 dollars is mooching off those who pay for the game. Ignoring the fact that plexes cost 20 dollars instead of 15 and someone had to buy them.
>>
>>144240141
>>144240148
hey man, i dunno how freedomland's laws work, it's all fucked up here in eurocuntry.
>>
>>144238680
I feel like if that guy never discovered EVE he would've been the potbellied guy screaming at his neighbors over which boundary line their fence lies on
>>
>>144240265
>bad game design
you cant really do much about it
has nothing to do with design
>>
>>144239871
it increases the bounty by a small amount, and the extra goes inside it. the more that's in it, the more it increases it by - I'm not sure how much by or what the limits are or anything

to get the money out, you need to warp to it. it has a bubble on it, and it tackles you when you open it, and also it sends a notification to everyone's local chat when you land near it

if you're a carebear/resident, you choose the 'share' option, which makes you sit there for 2 minutes or something, and then it gives out the extra money I think directly to the people who earned it, or it gives them LP or something

if you're a pvper, you choose the 'take all' option, and then it makes you sit there for I think 4 minutes, and then it gives you all the money, in the form of bounty tokens, which you can sell to NPCs

it's broken though, you can anchor it near a citadel, pos or anom with triggered spawns, so the pvpers cannot take the money, the carebears get the benefit without the risk
>>
>>144240012
I only listened to the first few minutes. I'd have to look at the statutes in question to tell you if anyone violated the letter of the law, but no prosecutor would take that case. Nor would any plaintiffs lawyer I know file suit for IIED (neither slander or libel would apply), no damages.
>>
>>144240265
>Drake
>mining
>>
>>144240443
If you need 10 alts to make good money out of mining. It is a bad game design and not working well.

If you can even multibox and outperform everyone, it is bad game design.
>>
>>144240616
It's a mindless, low reward activity. If you want to make good isk do something else.
>>
>>144240565
The drake is watching over the expedition instakilling all rats. Again, another huge benefit lol
>>
>>144240760
>implying 4 skiffs have any problems with killing rats
>>
>>144240950
It is about convenience.

>>144240709
Never praised mining, my point is the design is awful.
>>
>>144241014
According to you all designs are since everything will scales with more accounts vOv
>>
>>144240535

thanks senpai
>>
>>144241095
Well yes, I'm a newbro. This is my last month of subscription. I tried it for 1 month, and realized there is no point of playing without multiboxing. I'm the only person in my alliance that does not multibox. I didn't know this was such a huge issue.
>>
>>144241014
literally no one would argue that mining is the worst part of this game.
but multiboxing is something that cant be prevented from an internet standpoint. the best way would be to add a minigame mechanic that would be difficult for a computer to solve. but then you would basically just have a mining captcha. its either this, or people multibox.
>>
>>144241095
And here is why Eve is P2W and yet none of the nerds what to open their eyes and admit it.
>>
>>144241462
I've been playing 3 years without multiboxing. Get gud kid
>>
>>144241535
>mfw monthly sub
>mfw paying to win
>>
>>144241535
what?
>>
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>>144241535
>Implying multiboxers pay cash for their 40 accounts
>>
>>144240565
Should use a rokh.
>>
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>>144241481
But it's painfully obvious that CCP supports this because it makes them money, mostly because some of those people that multibox are paying for the other subscriptions. I.E one of the guys in my alliances has 15 characters paying for them all, why? Cause he's rich IRL.

The other issue is the player count. You see 25000 players, and how many of those are actually players? I'd guess 12000, rest are multiboxing.

Also this could be prevented if CCP wanted to. How come other MMO's dont have this issue en masse but in EVE multiboxing is a meta?
>>
>>144241771
funny thing is that they pay more than you paying a monthly

considering someone has to pay for their plexes, they drive demand for plexes thus making people buy more plexes that is worth 20 dollars rather than 15.

so yeah, I am right, in an even worse way.
>>
>>144241925
>issue

Why is it an issue?
>>
>>144242298
because if he cant multibox then everyone else shouldnt be able to either
>>
>>144241925
no offense dude, seriously, but theres no way you could be that smart if you cant figure these things out.
firstly, it doesnt matter if ccp wants it or not. i said you CANNOT stop multiboxing. you seem to not believe me, or not understand, but whatever, your choice to remain a retard if you want. you can implement a minigame like i said, but that wouldnt make multiboxing impossible, just harder, which is fine. im all for that.

and the reason it happens more in this game is because it is more appealing to do so. what is there to multibox in wow? people were stacking 5 ele shaman to blow up idiots in 5s. some other guy was running like 60 characters to run his own raids on enemy factions towns (and was very successful)
you cant stop it.
>>
>>144242298
See? This is pure delusion. Of course though, I expect a multiboxer to defend his ways. And then deny he is one because it's an anonymous board. But suprisingly all the midlife-crisis fucktards on EVE Online forum do the same.

If you don't understand what is wrong with multiboxing, you are only a part of the problem. Simply, you lack the ability to think of the consequences.

This is why there is a lack of new players in EVE. Shit community, en masse multiboxing etc etc
>>
>>144242209
Nice bullshit senpai
>>
>>144242530
I don't multibox. Explain what the issue is.
>>
>>144242607
>people have to buy PLEXes with real money
>put them on market
>those PLEXes bought with real money (quite many) are used by multiboxers

Are you fucking retarded?
>>
>>144242530
>And then deny he is one because it's an anonymous board.

A perfect way to set up a "nuh uh youre lying"
>>
>>144241925
>How come other MMO's dont have this issue en masse but in EVE multiboxing is a meta?
Other MMOs are more active and less afk.

>>144242514
>i said you CANNOT stop multiboxing
You can. I gave an example 2 threads ago - tl;dr: just treat multiboxing the way you treat botting. Ban multiboxing and scare people into submission.
Think that wouldn't get rid of 99% of multiboxing? Hah! Now who's in denial?
>>
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>supporting multiboxing
>>
>>144242607
can't even explain yourself. What's wrong with admitting that eve is legitimately P2W? If we see the problem the faster it is fixed, unless you are one of these p2w faggots yourself.

Don't give me the bullshit excuse that "hurr ships are lost forever" because that just proves that someone who directly or indirectly pays for 10 accounts has a hell of an advantage over someone with one account simply because they pay for more and are able to make the most isk compared to someone with one account.
>>
>>144242879
I would be shocked if a ban on botting stopped even half of botters. Go check out a L4 mission hub if you think botting bans are effective.

A ban on multi boxing would be just as ineffective.
>>
>>144242879
that is a huge money investment, because it needs humans to go around making sure everyone is not a bot anymore. ccp has how many employees? i dont know if they could even afford it.

and at the end of the day, they need to be able to prove that someone is multiboxing. thats not easy to do when you can type on any of the clients, name them all different things, put them in different corps and areas, etc.

of course, i have no doubt that it would reduce the amount of multiboxing even by a nice margin, but it wouldnt really make you any happier. it would just mean that the die hard multiboxers would be even more better than you than they were before. you would probably be even more mad about it.
>>
>>144242745
I haven't given a cent to CCP, whatever happens to the PLEX in game doesn't mean shit. But keep sperging memes you hear on reddit and maybe something will stick
>PLEX blown up in a rookie ship, CCP finances collapse
>>
>>144243164
Actually CCP is able to see easily which accounts are started from which PC/IP.. If they can't then they are incompetent.

There are plenty of difficult MMO's out there that have little to no multiboxing but in EVE it's like a fucking plague. And whats worse is how all multiboxers enforce their agenda. "WHAT YOU DONT HAVE 10 ACCOUNTS? LOL KYS XDDD"
>>
>>144243340
... ccp already implements not allowing you to connect to the game from the same ip with more than one acount
go learn the internet fool
>>
>baning things because you don't like them

Hey EU friends, hows the brand new free speech ban?
Will you get banned and sent to a privilege camp if I start to type racist stuff and criticize the immigrants and other pol stuff?
>>
>>144241535

lol
>>
>>144243428
This is 100% incorrect
>>
>>144243340
If it's so easy for them to tell then why are there hundreds of characters botting L4 missions?
>>
>>144243437
>>>/pol/
>>>/int
>>
>>144242984
wtf are you talking about. Eve being p2w or not has nothing to do with multiboxing. If some faggot works his way up to 100 accounts without paying for plex I'll call that play 2 win if anything
>>
>>144243557
nice argument

But then again you didn't like that post right?
>>
>>144243525
https://skipe.pro/8x7184.png
>>
>>144243554
I said, it should be easy. I added, they are incompetent. Yes. other MMO's (professionaly made ones) don't suffer from this. CCP is fucking incompetent

>>144243428
Are you stupid? The new launcher supports multiboxing further by listing all accounts and letting you start them all through 1 launcher LOL
>>
>>144243690
That looks like a legitimate link that you posted on an image board
>>
>>144243690
LEARN TO READ ILLITERATE NIGGER
>>
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>>144243817
its what happens when you try to actually log into more than one account at the same time
>>
At the end of the day If you don't want to see how Eve is P2W you are being willfully obtuse.
>>
>>144243889
>>
>>144243690
This is why poorfags are so poor, they lack basic English comprehension.
How can you expect them to make isk when they can't read?
>>
I'm terrible at making ISK and come from a wealthy family.
>>
I'm excellent at making ISK and come from a poor family.
>>
>>144243889
So I know I'm being baited here, but that's the message when you try to log in a trial and subbed account at the same time. Stop being poor and upgrade your accounts.
>>
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>>144243889
>that login screen

is this bait? are you serious? who are you trying to fool?
>>
I'm xenuria
>>
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>>144243889
>there are people this desperate

>>144244121
who are you talking to?
>>
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>>144243164
It's more effective than you think.
Pic related - graph of how "soft ban" on broadcasting was a great success.
All they did was basically said "Hey guys, broadcasting is now against the rules - thanks".

>>144243223
No it's not. Besides, EVE has a dedicated security team dedicated to fight against bots.
Apparently they think it's worth the effort.

A fight against bots is a constant struggle of two teams trying to outsmart eachother.
Except that every time Team Security catches up, thousands of accounts get banned.

Sure, the botting continues, but botters have to start over. It's a fight worth fighting.


Source: EVE Fanfest 2015: CCP Security - Better Safe Than Sorry
>>
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>/eog/
>>
>>144244360
How can they even know who is multiboxing for the graph if you can't measure it by broadcasting?
>>
botting miners means lower prices for everyone who doesnt mine, but lower wages for single miners. sorry but, id almost rather have them be there
>>
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>>144244542
>>
>>144244360
Automating commands is a little different from simply playing multiple accounts. I think people knew they had their hand in the cookie jar with that shit. And not many people were automating back in the early days. People have been multi boxing since launch and they will kick and scream if it's banned.
>>
>>144244595
Mining already has a terrible reputation, there is no reason to further ruin it or make it obselte by allowing 20 alts to mine and deplete a belt in half a fucking hour.
>>
>>144244574
Obviously they aren't giving away their ways of finding out who's who, so Team EvilGuys won't use it against them.
But it's enough to just realize: If you're multiboxing - THEY KNOW.

A ban on multiboxing would be effective if it were to happen, there's no denying that.
>>
>depleting a belt
Wow its so hard to move to another belt
>>
>>144244949
i said almost. i honestly would love mining to be more lucrative so i could have meaning to spend comfy time doing it with one char from time to time
>>
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>>144245117
I'm pretty sure he's talking about the effect mining alts have on the market and the ability for non-alt miners to compete, friend.
>>
>>144245168
CCP cannot make mining more lucrative because its profitability is solely dependent on the market value. Since 2/3 of the accounts subbed to the game are scrub high sec miners ofc the profitability is going to be shit.

High supply, low price. its fucking economics you fuckheads.
>>
>>144245221
>90k buffer on a fucking polarized fit
>a fucking polarized fit with 3 damage mods

gallente shills will defend this
>>
>>144245408
first off, don't speak when adults are talking, kid, because it's obvious you have no idea what you are saying.
>>
>>144245221
>hull tank
>no damage control
>>
>>144245408
youre not actually applying what you think you know correctly. part of what makes the market value what it is is the amount of ore coming in. obviously that goes not just for ore, but for everything it makes. in other words, everything, obviously. less ore directly means higher prices. on all those things, meaning people want more ore. this would make the price of ore go up.

so, of course banning multiboxing and botting miners would make the price of everything go up.
>>
>>144245457
gallente shill here

only fags fly serpentis ships
>>
>>144245595
>polarized
>>
>>144245457
>8 low battleship
>a battleship that gets a near 40% raw bonus to damage
>massive number of buffer mods
>bulkheads don't have stacking penalties
>>
>>144245674
fuk im dum
>>
>>144245221
what program is this? i only know about eft
>>
>>144245960
Pyfa
>>
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>Pyfa
>>
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>not pyfa
>>
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>>144245221
>2099 damage
eh??? nani sore?
>>
>>144233092
That's both the good thing and bad thing about EVE though. Your actions have consequences -- join a group of pirates, bigger highsec alliances are going to be suspicious of you. Join one null corp, you immediately inherit all their baggage and relations with other alliances. It's great because what you've done sticks with you and makes up who you are, but terrible because that's also the only metrics people have to measure your character without taking a risk.
>>
>>144246737
>Volley smaller than DPS
>>
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>wormholes
>>
>>144243890

is that because you are unable to explain how it is so you put the burden onto someone else?
>>
>>144243890
its not pay to win. its pay to go faster. learn definitions
>>
>>144246951
>Being this cucked

>>144246873
nigga just scroll up you dense motherfucker
>>
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EVE ISNT P2W GUYS YOU'RE JUST ABLE TO BYPASS 100% OF THE YEARS-LONG UNLOCKING PROCESS USING MONEY AS WELL AS PURCHASE ANYTHING IN THE GAME WITH MONEY

ITS NOT P2W PLEASE BELIEVE ME
>>
why does rof always seem to be better than pure damage?
>>
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>>
>>144247069
I know you're trying really hard to bait, but maybe try to be less obvious next time.
Here's your (You) for effort
>>
>>144247095

higher chance for application
>>
>>144247095
Because it is. 20% rof is a 25% damage increase
>>
The very fact that anyone even responds to the 'eve is p2w' arguments means there's at least some truth in it.

If you say something blatantly false like 'the color red was invented by bears!' someone will at most respond to say 'That's retarded' and that'll be that. They won't *argue* with you because there's nothing to argue since it's a closed issue. EVE really does have p2w elements, so it makes arguments.
>>
>>144247282
but why?
>>
i pay my subscription

i won a fleet fight earlier

therefor i paid to win

case closed
>>
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>>144247312
It's a horse beaten to death that always comes down to different definitions of p2w. Not everything is black or white anon
>>144247330
Because math
>>
>>144247312
the argument i got back for saying it was pay to go faster was that im a cuck. im convinced now
>>
is the guy paying to use skill extractors paying to lose then?
>>
>>144246839
The main idea is I'd much prefer to be judged based on actions I do for the corp I'm in RIGHT NOW, rather than some suspect actions I did 7 years ago in some backwater corp nobody cares about.

I agree that it's both a curse and a blessing, I just personally believe the curse part is more significant.
It's a controversial subject for sure, I know I'm just voicing my opinion that has both supporters and opponents, but hey - it's 4chan, that's what it's for, right?

Thanks for approaching the subject from a neutral perspective, something plenty of Anons can't do.
>>
>>144247490
because paying also gives you an advantage over someone else who just pays for one account, you dum motherfucker.

THAT IS LITERALLY THE DEFINITION OF P2W. AN UNFAIR ADVANTAGE THAT IS ONLY ABLE TO BE HAD THROUGH PAYING.
>>
>>144247617
Was ironbank paying2win since all his isk comes from scamming people with a gambling site?
>>
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>>144247479
>Because math
b - but......

>>144247661
but you can get everything he has. it will just take you longer because you dont want to spend money/try harder.
thats called paying to go faster.
>>
>>144246847
it means the guns cycle a little faster than once per second
>>
>2 people join EVE at the same time
>#1 has IRL money to spend, #2 doesn't

>#2 starts training for a ship, then goes for a roam in his newbie frigate
>#1 buys fifteen PLEX and sells them, buys skill injectors and trains into a flavor of the month ship, buys that ship and fits it with bling

>#1 and #2 meet each other while solo roaming

Who do you think will win? Do you think the victory will be based on money (ie. pay to win), or some other factor?
>>
>>144247661
Then that means every MMO is pay to win because someone else that played longer than you has a better advantage
>>
>>144247890
literally no
>>
>>144247851
Assuming they fight a fair fight with similar ships then the guy who spent more time learning to play the game likely has a better advantage just knowing how to actually play

>>144247962
thats exactly what you said
>>
>>144247851
the noob is a noob either way. hes going to lose to people that paid to go faster that started at the same time as him, and people that have been playing longer than him without paying to go faster. the other guy that paid to go faster is very happy for his ability to jump right into the end game if he wants.
>>
>>144247734
Just think about it, a 50% rof bonus would halve your time between shots, doubling your dps. a 50% damage bonus would simply be a 50% increase.
>>
>>144248045
if everybody was just required to pay for one account, that is perfectly fair.

But the fact that you can just buy your way multiple accounts is exactly what makes Eve P2W. It's an unfair advantage that is only able to be had through paying for something most people won't.

The argument that "ships are destructible" really doesn't have a place in this either since no one is arguing who can have the most expensive ship, but rather who can make the most capital in the same amount of time, and ultimately the one with multiple accounts will compared to the honest man with just one.

The other argument that you can just become a korean goldfarmer and buy plexes through the ingame market also doesn't hold water since in that instance you are just adding a middleman into the transaction. Indirectly you still paid to win, and even more considering plexes are 20 dollars and subscription is 15.
>>
>>144248485
You can buy multiple accounts and clients via other mmo's too via the mdlink in windows you realize this right?
>>
>>144247708

scamming is allowed

>>144247661
>THAT IS ONLY ABLE TO BE HAD THROUGH PAYING

well god damn, i'm glad we cleared that up cause there's literally nothing in the game thats like that besides cosmetics
>>
>>144248628
what?
>>
>>144248485
theyre not paying to win. theyre paying to go faster. they paid money to be able to compete with older players that didnt have to pay money. i dont see a problem with this. would you rather we tell new people "oh sorry, youre just gonna have to wait until you can compete with old players with no other options. we hate options after all!"
>>
>>144248949
You're attempting to say that doing multiple accounts is what makes EVE P2W when in reality multiple MMO's support multiple client access

While not fully supported you can do an MDlink in windows file systems like the same way you used to have to do to make more than one account client
>>
>>144249037
So? No one is talking about other MMOs?
>>
>>144248965
>has an advantage over players with single accounts

>he just going faster bro

whatever you have to say to justify being cucked I guess.
>>
>>144249323
>cucked

>enjoying the game with no problems and no gripes about p2w
>cucked
>>
>>144247069
you should've posted the noobship one, since it's about the same time
>>
>>144249189
hes saying you cant do anything about it you bunghole

>>144249323
>implying im not the cucker here
>>
>>144249189
by extension the other MMO's in that comparison are also P2W by the same logic. Therefore its impossible to escape this paradigm purely because any sort of progress in a pay to play MMO is also Pay 2 Win in some form
>>
My mining corp recently imploded and I'm currently unemployed and would like to get into nullsec mining.
What (if any) corps or alliances would you recommend to a guy who wants to get back into fleet mining with a little bit of occasional PvP on the side?
>>
>mining
>>
>>144249636
kys
>>
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ok go ahead. bring out the pasta. i know its coming anyway.
>>
KEVIN
>>
>>144249636

how does a mining corp implode
>>
mining is the backbone of eve economy i am insuly by fact that the player killers in this game would even dare to try to compare their unserious proffesion to the truly thinking mans life dream eve is the has beeen in the forefront of advanced simulation of market data and thanks to countles studies we all know that eve is the best game for this i think ccp should just remove shooting players all together it adds nothing to the game and just generates lost minerals instead we should all just keep building ships forver and make vast loads of them in order to have them this is what i did when i was in all-out but since they stole my medium gun machariel i realize they trylu do not share my dream thus i am also i think that we need to remove system security since concord do not respond in null when my svipul gets ganked by the noctis player using such a ship for a dirty job is truly not pallatable and i thunk u all should reconsider your careeers in eve but that is just my tought even thought i am right so just so you know so stop arguing and lets discuss the best mining setups for players with low amounts of isk okay guys but do not forget that i need some so please send in case i need it but i can t afford to pay back since i am poor and lose svipul in lowsec also do not ever stop mining my friends mining is truly the best i really enjoy it i think ccp needs to buff it rhough since i only earn 2 million isk per cycle can anyone help i think since it is clearly bugged i do not know what to do and i am kind of tired so do not come of as snarky or i will report u to the mdoeratos and they will ban you because i know them irl and know they hate you all sicne they are truly secret miners as well but i think yoi call know this since i essentially control this baord and do not ever forget this just so you know but anyway lets also kill white stag since they are so bad at the game i truly wish goosn would come back so i could use my main to farm guirsatas pirates in deklin.
>>
What about this change to fight the multiboxing plague:

You have to have at least one account subscribed (not using PLEX for play time).
1. CCP makes more money
2. PLEX is cheaper
3. Multiboxing has a disadvantage (it currently has none) - you cannot play for free if you run several accounts

Thoughts?
>>
>>144250032
they found an asteroid so big, its gravity was stronger than a black hole. at the same time, they were all so retarded from a lifetime of mindless mining that they forgot how gravity worked. the asteroid sucked them all in and they imploded.
>>
>>144250081
>this kills the game
>>
>>144249636
do you have the 20 accounts you need to compete with other P2W players? If not, what are you doing mining? (or making isk, by extension, you should be buying plexes to make isk like a good goy in this P2W game)
>>
>>144250081
CCP doesn't make more money from less multiboxers

multiboxing is extremely important especially for moving capitals or lighting cynos
>>
>>144250081
At least one account subscribed if you want to be doing multiboxing* of course
>>
>>144250248
well just for the record, you dont have to have this. it just makes it a lot easier
>>
>>144238680
why did i listen to this whole ting
>>
>>144250162
Because you have to pay one subscription for all those 20 characters? Oh the horror!
Then downgrade to 1 account, then you can roll 100% PLEX again.

>>144250242
You are of course correct they don't make less because of multiboxers.
But with a policy like that CCP could make more money.
>>
>>144250581
because you feel better about yourself to hear other people be dumber than you
>>
>>144250032
Well the corp was run by a couple and his brother.
The couple got killed in a car crash and the brother turned to drink to cope, selling all the corp assets.
>>
>>144250081
How about you fuck yourself, you stupid, spoiled shit?

That wouldn't solve anything other than screwing up F2P players who usually don't multibox anyway.
>>
>>144250682
no it makes me feel worse because there are actually people that stupid
>>
kevin please
>>
>>144250731

jesus
>>
>>144250675
>You are of course correct they don't make less because of multiboxers.
>But with a policy like that CCP could make more money.
No they'd make less

They make far more money with multiboxers, your ideas are fucking retarded and completely ignore market trends and basic economic principals

by banning people from multiboxing you severely reduce people's money put into the game even if they plex.
>>
>>144250731
serious?
>>
>>144250081
The disadvantage of multiboxing is higher upkeep and having to split your attention. There is also no reason for CCP to penalise having multiple accounts considering it's an integral part of the game.
>>
>>144250837
thats just what you tell yourself
if you actually felt bad listening to something, you would turn it off. did i listen to country music for 2 hours before turning it off? nope
>>
>>144250750
I'm sorry, didn't get the point right.
Of course I meant that you need at least one account subbed if you play on many accounts at the same time.

Maybe take this a step further and make it one sub per 5 accounts or something, so you can roll 4 (cyno alts most likely) 100% on PLEXes, but going above that you are forces to sub at least one.
>>
>>144251054
ok
>>
>>144251251
its not uncommon to delude yourself of false things. everyone does it every day.
>>
>>144251196
and how are you keeping track of this? IPs are hardly reliable.
>>
I want Reyni to sit on my face.
>>
>>144250942
So you are saying that if a person with 20 accounts buys 19 PLEX each month instead of 20 they somehow kill PLEX economy?
No.

CCP would only make less if you assume that singular PLEX would never find its way to the market due to the multibox change.
>>
kev
>>
>>144250946
Yeah, they were on holiday in Spain at the time and some fuckstick farmer smashed a tractor into their car.

We only found out after the corp dissolved when their brother sold all the assets and then his account. He pretended everything was fine for about a week even though he knew they were dead, telling us that they were having a wonderful time. Poor fucker was having a breakdown and nobody knew until it was too late.
>>
in
>>
>eftards
>>
>>144251505
Yes

Without demand it has no value, the price plumets, plex for 20 dollars isn't worth it.

Your entire multibox change ruins the entire economy

your dumb change solves no problems, creates tons more and makes logistics impossible
>>
>>144251363
That's a different issue.
Let's assume for the sake of the argument that it's possible to flawlessly keep track of player-accounts association.
>>
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>pyfa
>>
>>144251721
That's a stupid assumption to make, because keeping track of that shit is either going to cost money over time, or up front to develop a system.
>>
>>144251721
its a completely relevant factor. the fact its impossible can make the entire endeavor pointless.
>>
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>not making a new thread
>>
>>144251721
You're trying really hard to shoe horn your garbage idea that multi boxing is a problem lem
>>
Do you think there would be some more interesting ship weapon setups if damage and other weapon upgrade modules applied to all high slot weapon types instead of just lasers/hybrids/projectiles/missiles? There's a few ships out there with turret slots and supplementary missile slots that go unused.

What would be the possible advantage of having a 4 turret/4 missile weapon setup on a ship?
>>
>>144251690
Not touching this.
Formulate your arguments properly if you want a discussion.

>>144251846
Yes, it is a stupid assumption that would most likely imply extra costs.
Doesn't mean we can't make it for the sake of argument.

>>144252067
Fine. I was asking for opinions but I'll settle for this then.
Even impossible things are often worth discussing.
But I get your point - it's not worth in this case.
>>
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goodbye dog
>>
>>144252791
We still have another hour before we actually 404. But that doesn't mean we should wait till then Kevin.
>>
>>144246737
>omnidirectional
>>
>>144252554
>But I get your point - it's not worth in this case.
well hold on, im not trying to shut you down. the fact remains that it would help, we just dont know to what degree. it would stop a lot of the less motivated people, but the serious ones would just vpn to hell.

but it would be silly to think ccp hasnt considered all of this already. they also make good money off of it, so they probably avoid talking about it in the first place. this is just how shit works in capitalism mane.
>>
>>144252554
>Formulate your arguments properly if you want a discussion.
Are you fucking kidding me? do you even understand basic economics? without the demand, the price of plex drops like a dock, multiboxing relies heavily on that plex value
>>
>>144253031
multiboxing is not a good market to have. That's like saying, yeah housing loan packages are selling well because we are these subprime mortgages as AAA packages.

Surly that is sustainable.

CCP gave up on this game when they decided to allow multiboxing because they knew this game will not get any more of a bigger audience than it already has, and only hardcore cucked fuccbois are willing to pay for more than one account.
>>
>>144253450
Multiboxing is real old
>>
>>144253450
>multiboxing is not a good market to have
Yea it is, it makes CCP tons of fucking money.

>That's like saying, yeah housing loan packages are selling well because we are these subprime mortgages as AAA packages.
This is the worse metaphor ever because you don't actually understand what a sub prime mortgage is in relation to how or why they're rated
>>
>>144252993
>they also make good money off of it, so they probably avoid talking about it in the first place. this is just how shit works in capitalism mane.
This is very true.
Most likely they don't want to do those things because multiboxers make a huge part of EVE and working against them - no matter what the motivation - may upset them.
CCP obviously doesn't want to anger the players, we know what happened the last time.

>>144253031
Plex was worth 20 dollars even when it was at 300 mil/pop, who are we kidding. Economy equalizes.
Cheaper plex would cause more people to buy it, more people would start making alts, more multiboxers, more forced subs. Win-win.
And if plex price got low enough that the supply was undercut, its price would again skyrocket.

You can't invoke economy and just cherrypick the parts that fit your narrative, account for the other effects PLEX drop in price would cause.

And about the argument formulation - it had more to do with:
>makes logistics impossible
Like what the fuck is that even supposed to mean? Am I supposed to read your mind?
You do know how broad the word "logistics" is?
Saying "your solution makes logistics impossible" is NOT an argument if you don't explain what you mean by that.
>>
>>144253450
I've been multiboxing in mmos since forever. Shut the fuck up. Everyone has been more or less multiboxing at some point.
>>
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kevin pls
>>
>>144254117
this is why you are a loser cuck irl, just be quiet when real people are discussing matters.
>>
>>144254286
that's very rude, apologise to anon
>>
>>144254250
stop sucking that faggots dick and make the thread yourself faggot
>>
>>144254005
>Plex was worth 20 dollars even when it was at 300 mil/pop,
and multiboxing was still there.

Your correlation doesn't fucking work

>cheaper plex would cause more people to buy it
by artificially deflating the price on CCP's end? not gonna happen.

>economy equalizes
No, it shifts, its going to have a huge supply side shift that reduces its value significantly because the dollar per plex just dropped.

>cherry pick the parts
you're shoe horning your retarded idea that multiboxing is bad and somehow banning it will fix some made up problem.

Multiboxing makes CCP money, banning multiboxing would reduce the amount CCP makes because far less people are shilling out for multiple accounts even if those accounts are paid with plex.

>>makes logistics impossible
Like what the fuck is that even supposed to mean? Am I supposed to read your mind?

FUCKING LOGISITICS, moving jump freighters, moving capital ships all becomes instantly impossible
>>
>>144254286
>haha look at me im functioning human lol xD
>>
Reminder not to post the thread on /g/ :^)

Also, is EVE fun yet?
>>
>>144254750
no, the only fun part is making the new thread
>>
>>144254929
no bully /g/
>>
>>144254439
Who fucking cares about moving jump drive ships just ban multiboxing. It doesn't matter if you can't light a cyno with another account you fucking faggot. Just get someone else to light it what you don't trust them? get good friends you loser, not everyone is a spy
>>
>>144254439
>and multiboxing was still there.
>Your correlation doesn't fucking work
My idea is not supposed to kill multiboxing wtf man.
It's supposed to monetize multiboxing more, milk multiboxers more and make them at least have to pay real $.
Perhaps it would discourage multiboxing a little bit, but that's a speculated side-effect and not the goal.

>you're shoe horning your retarded idea that multiboxing is bad and somehow banning it will fix some made up problem.
Are you sure? Because to me it seems like you think there are only two camps regarding multiboxers, one wants to remove it completely (which you put me in) and one that supports it.
Pro tip: there's more. Opinions tend to be very varied.

>FUCKING LOGISITICS, moving jump freighters, moving capital ships all becomes instantly impossible
Ah, you mean in-game logistics.
No, that's only an issue if you ban multiboxing or something. Making people pay one sub per 5 accounts isn't going to change shit in this regard.


Can't you see I'm trying to work on a middle-of-the-way approach instead of screaming "BAN MULTIBOXERS THEY ARE BAD OKAY"?
Please.
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